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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs78
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs7
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs15
5 files changed, 58 insertions, 52 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index e9f0488..af30a8e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -302,10 +302,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
302 // At the moment we can only deal with a single attachment 302 // At the moment we can only deal with a single attachment
303 if (attachments.Count != 0) 303 if (attachments.Count != 0)
304 { 304 {
305 UUID oldAttachmentItemID = attachments[0].FromItemID; 305 if (attachments[0].FromItemID != UUID.Zero)
306 306 DetachSingleAttachmentToInvInternal(sp, attachments[0]);
307 if (oldAttachmentItemID != UUID.Zero)
308 DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
309 else 307 else
310 m_log.WarnFormat( 308 m_log.WarnFormat(
311 "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", 309 "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
@@ -442,18 +440,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
442 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); 440 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
443 } 441 }
444 442
445 public void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID) 443 public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
446 { 444 {
447 lock (sp.AttachmentsSyncLock) 445 lock (sp.AttachmentsSyncLock)
448 { 446 {
449 // Save avatar attachment information 447 // Save avatar attachment information
450// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); 448// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
451 449
452 bool changed = sp.Appearance.DetachAttachment(itemID); 450 if (so.AttachedAvatar != sp.UUID)
451 {
452 m_log.WarnFormat(
453 "[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}",
454 so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName);
455
456 return;
457 }
458
459 bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
453 if (changed && m_scene.AvatarFactory != null) 460 if (changed && m_scene.AvatarFactory != null)
454 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); 461 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
455 462
456 DetachSingleAttachmentToInvInternal(sp, itemID); 463 DetachSingleAttachmentToInvInternal(sp, so);
457 } 464 }
458 } 465 }
459 466
@@ -657,39 +664,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
657 return newItem; 664 return newItem;
658 } 665 }
659 666
660 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 667 private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
661 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
662 private void DetachSingleAttachmentToInvInternal(IScenePresence sp, UUID itemID)
663 { 668 {
664 // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); 669 // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
665 670
666 if (itemID == UUID.Zero) // If this happened, someone made a mistake.... 671 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
667 return; 672 sp.RemoveAttachment(so);
668 673 m_scene.DeleteSceneObject(so, false);
669 lock (sp.AttachmentsSyncLock)
670 {
671 List<SceneObjectGroup> attachments = sp.GetAttachments();
672
673 foreach (SceneObjectGroup group in attachments)
674 {
675 if (group.FromItemID == itemID)
676 {
677 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
678 sp.RemoveAttachment(group);
679 m_scene.DeleteSceneObject(group, false);
680
681 // Prepare sog for storage
682 group.AttachedAvatar = UUID.Zero;
683 group.RootPart.SetParentLocalId(0);
684 group.IsAttachment = false;
685 group.AbsolutePosition = group.RootPart.AttachedPos;
686 674
687 UpdateKnownItem(sp, group, true); 675 // Prepare sog for storage
676 so.AttachedAvatar = UUID.Zero;
677 so.RootPart.SetParentLocalId(0);
678 so.IsAttachment = false;
679 so.AbsolutePosition = so.RootPart.AttachedPos;
688 680
689 return; 681 UpdateKnownItem(sp, so, true);
690 }
691 }
692 }
693 } 682 }
694 683
695 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 684 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
@@ -897,8 +886,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
897 886
898 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); 887 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
899 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); 888 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
889
900 if (sp != null && group != null) 890 if (sp != null && group != null)
901 DetachSingleAttachmentToInv(sp, group.FromItemID); 891 DetachSingleAttachmentToInv(sp, group);
902 } 892 }
903 893
904 private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) 894 private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)
@@ -908,7 +898,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
908 898
909 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); 899 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
910 if (sp != null) 900 if (sp != null)
911 DetachSingleAttachmentToInv(sp, itemID); 901 {
902 lock (sp.AttachmentsSyncLock)
903 {
904 List<SceneObjectGroup> attachments = sp.GetAttachments();
905
906 foreach (SceneObjectGroup group in attachments)
907 {
908 if (group.FromItemID == itemID)
909 {
910 DetachSingleAttachmentToInv(sp, group);
911 return;
912 }
913 }
914 }
915 }
912 } 916 }
913 917
914 private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient) 918 private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 65722fe..b0c087f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -227,9 +227,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
227 227
228 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); 228 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
229 229
230 scene.AttachmentsModule.RezSingleAttachmentFromInventory( 230 SceneObjectGroup so
231 sp, attItem.ID, (uint)AttachmentPoint.Chest); 231 = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(
232 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, attItem.ID); 232 sp, attItem.ID, (uint)AttachmentPoint.Chest);
233 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so);
233 234
234 // Check status on scene presence 235 // Check status on scene presence
235 Assert.That(sp.HasAttachments(), Is.False); 236 Assert.That(sp.HasAttachments(), Is.False);
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 375d334..ba35a41 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -109,11 +109,11 @@ namespace OpenSim.Region.Framework.Interfaces
109 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); 109 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
110 110
111 /// <summary> 111 /// <summary>
112 /// Detach the given item so that it remains in the user's inventory. 112 /// Detach the given attachment so that it remains in the user's inventory.
113 /// </summary> 113 /// </summary>
114 /// <param name="sp">/param> 114 /// <param name="sp">/param>
115 /// <param name="itemID"></param> 115 /// <param name="grp">The attachment to detach.</param>
116 void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); 116 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
117 117
118 /// <summary> 118 /// <summary>
119 /// Update the position of an attachment. 119 /// Update the position of an attachment.
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index 19a8236..e6b926c 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -72,6 +72,10 @@ namespace OpenSim.Region.Framework.Interfaces
72 /// <returns></returns> 72 /// <returns></returns>
73 List<SceneObjectGroup> GetAttachments(uint attachmentPoint); 73 List<SceneObjectGroup> GetAttachments(uint attachmentPoint);
74 74
75 /// <summary>
76 /// Does this avatar have any attachments?
77 /// </summary>
78 /// <returns></returns>
75 bool HasAttachments(); 79 bool HasAttachments();
76 80
77 // Don't use these methods directly. Instead, use the AttachmentsModule 81 // Don't use these methods directly. Instead, use the AttachmentsModule
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a8679e2..12eb098 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2990,15 +2990,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2990 2990
2991 private void DetachWrapper(object o) 2991 private void DetachWrapper(object o)
2992 { 2992 {
2993 SceneObjectPart host = (SceneObjectPart)o; 2993 if (World.AttachmentsModule != null)
2994 2994 {
2995 SceneObjectGroup grp = host.ParentGroup; 2995 SceneObjectPart host = (SceneObjectPart)o;
2996 UUID itemID = grp.FromItemID; 2996 ScenePresence presence = World.GetScenePresence(host.OwnerID);
2997 ScenePresence presence = World.GetScenePresence(host.OwnerID); 2997 World.AttachmentsModule.DetachSingleAttachmentToInv(presence, host.ParentGroup);
2998 2998 }
2999 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3000 if (attachmentsModule != null)
3001 attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
3002 } 2999 }
3003 3000
3004 public void llAttachToAvatar(int attachmentPoint) 3001 public void llAttachToAvatar(int attachmentPoint)