diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ILandObject.cs | 1 |
3 files changed, 44 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 93a949a..968f46a 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1059,9 +1059,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1059 | if (m_scene.Permissions.IsGod(remote_client.AgentId)) | 1059 | if (m_scene.Permissions.IsGod(remote_client.AgentId)) |
1060 | { | 1060 | { |
1061 | land.LandData.OwnerID = ownerID; | 1061 | land.LandData.OwnerID = ownerID; |
1062 | land.LandData.GroupID = UUID.Zero; | ||
1063 | land.LandData.IsGroupOwned = false; | ||
1062 | 1064 | ||
1063 | m_scene.ForEachClient(SendParcelOverlay); | 1065 | m_scene.ForEachClient(SendParcelOverlay); |
1064 | land.SendLandUpdateToClient(remote_client); | 1066 | land.SendLandUpdateToClient(true, remote_client); |
1065 | } | 1067 | } |
1066 | } | 1068 | } |
1067 | } | 1069 | } |
@@ -1082,8 +1084,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1082 | land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 1084 | land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
1083 | else | 1085 | else |
1084 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 1086 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
1087 | land.LandData.GroupID = UUID.Zero; | ||
1088 | land.LandData.IsGroupOwned = false; | ||
1085 | m_scene.ForEachClient(SendParcelOverlay); | 1089 | m_scene.ForEachClient(SendParcelOverlay); |
1086 | land.SendLandUpdateToClient(remote_client); | 1090 | land.SendLandUpdateToClient(true, remote_client); |
1087 | } | 1091 | } |
1088 | } | 1092 | } |
1089 | } | 1093 | } |
@@ -1105,9 +1109,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1105 | else | 1109 | else |
1106 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 1110 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
1107 | land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 1111 | land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
1112 | land.LandData.GroupID = UUID.Zero; | ||
1108 | land.LandData.IsGroupOwned = false; | 1113 | land.LandData.IsGroupOwned = false; |
1109 | m_scene.ForEachClient(SendParcelOverlay); | 1114 | m_scene.ForEachClient(SendParcelOverlay); |
1110 | land.SendLandUpdateToClient(remote_client); | 1115 | land.SendLandUpdateToClient(true, remote_client); |
1111 | } | 1116 | } |
1112 | } | 1117 | } |
1113 | } | 1118 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index bfe85f1..0bd225e 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
49 | #pragma warning restore 0429 | 49 | #pragma warning restore 0429 |
50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | 50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; |
51 | 51 | ||
52 | private int m_lastSeqId = 0; | ||
53 | |||
52 | protected LandData m_landData = new LandData(); | 54 | protected LandData m_landData = new LandData(); |
53 | protected Scene m_scene; | 55 | protected Scene m_scene; |
54 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
@@ -81,6 +83,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
81 | { | 83 | { |
82 | m_scene = scene; | 84 | m_scene = scene; |
83 | LandData.OwnerID = owner_id; | 85 | LandData.OwnerID = owner_id; |
86 | if (is_group_owned) | ||
87 | LandData.GroupID = owner_id; | ||
88 | else | ||
89 | LandData.GroupID = UUID.Zero; | ||
84 | LandData.IsGroupOwned = is_group_owned; | 90 | LandData.IsGroupOwned = is_group_owned; |
85 | } | 91 | } |
86 | 92 | ||
@@ -172,7 +178,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
172 | // regionFlags |= (uint)RegionFlags.AllowLandmark; | 178 | // regionFlags |= (uint)RegionFlags.AllowLandmark; |
173 | // if (landData.OwnerID == remote_client.AgentId) | 179 | // if (landData.OwnerID == remote_client.AgentId) |
174 | // regionFlags |= (uint)RegionFlags.AllowSetHome; | 180 | // regionFlags |= (uint)RegionFlags.AllowSetHome; |
175 | remote_client.SendLandProperties(sequence_id, | 181 | |
182 | int seq_id; | ||
183 | if (snap_selection && (sequence_id == 0)) | ||
184 | { | ||
185 | seq_id = m_lastSeqId; | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | seq_id = sequence_id; | ||
190 | m_lastSeqId = seq_id; | ||
191 | } | ||
192 | |||
193 | remote_client.SendLandProperties(seq_id, | ||
176 | snap_selection, request_result, LandData, | 194 | snap_selection, request_result, LandData, |
177 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 195 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
178 | GetParcelMaxPrimCount(this), | 196 | GetParcelMaxPrimCount(this), |
@@ -184,6 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
184 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) | 202 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) |
185 | { | 203 | { |
186 | //Needs later group support | 204 | //Needs later group support |
205 | bool snap_selection = false; | ||
187 | LandData newData = LandData.Copy(); | 206 | LandData newData = LandData.Copy(); |
188 | 207 | ||
189 | if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) | 208 | if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) |
@@ -192,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
192 | { | 211 | { |
193 | newData.AuthBuyerID = args.AuthBuyerID; | 212 | newData.AuthBuyerID = args.AuthBuyerID; |
194 | newData.SalePrice = args.SalePrice; | 213 | newData.SalePrice = args.SalePrice; |
214 | snap_selection = true; | ||
195 | } | 215 | } |
196 | } | 216 | } |
197 | newData.Category = args.Category; | 217 | newData.Category = args.Category; |
@@ -212,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
212 | 232 | ||
213 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 233 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
214 | 234 | ||
215 | SendLandUpdateToAvatarsOverMe(); | 235 | SendLandUpdateToAvatarsOverMe(snap_selection); |
216 | } | 236 | } |
217 | } | 237 | } |
218 | 238 | ||
@@ -230,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
230 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); | 250 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); |
231 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 251 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
232 | 252 | ||
233 | SendLandUpdateToAvatarsOverMe(); | 253 | SendLandUpdateToAvatarsOverMe(true); |
234 | } | 254 | } |
235 | 255 | ||
236 | public void DeedToGroup(UUID groupID) | 256 | public void DeedToGroup(UUID groupID) |
@@ -242,7 +262,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
242 | 262 | ||
243 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 263 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
244 | 264 | ||
245 | SendLandUpdateToAvatarsOverMe(); | 265 | SendLandUpdateToAvatarsOverMe(true); |
246 | } | 266 | } |
247 | 267 | ||
248 | public bool IsEitherBannedOrRestricted(UUID avatar) | 268 | public bool IsEitherBannedOrRestricted(UUID avatar) |
@@ -297,8 +317,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
297 | SendLandProperties(0, false, 0, remote_client); | 317 | SendLandProperties(0, false, 0, remote_client); |
298 | } | 318 | } |
299 | 319 | ||
320 | public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) | ||
321 | { | ||
322 | SendLandProperties(0, snap_selection, 0, remote_client); | ||
323 | } | ||
324 | |||
300 | public void SendLandUpdateToAvatarsOverMe() | 325 | public void SendLandUpdateToAvatarsOverMe() |
301 | { | 326 | { |
327 | SendLandUpdateToAvatarsOverMe(false); | ||
328 | } | ||
329 | |||
330 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | ||
331 | { | ||
302 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 332 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
303 | ILandObject over = null; | 333 | ILandObject over = null; |
304 | for (int i = 0; i < avatars.Count; i++) | 334 | for (int i = 0; i < avatars.Count; i++) |
@@ -325,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
325 | else | 355 | else |
326 | avatars[i].Invulnerable = true; | 356 | avatars[i].Invulnerable = true; |
327 | 357 | ||
328 | SendLandUpdateToClient(avatars[i].ControllingClient); | 358 | SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient); |
329 | } | 359 | } |
330 | } | 360 | } |
331 | } | 361 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index c2b1292..084184f 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
54 | bool IsBannedFromLand(UUID avatar); | 54 | bool IsBannedFromLand(UUID avatar); |
55 | bool IsRestrictedFromLand(UUID avatar); | 55 | bool IsRestrictedFromLand(UUID avatar); |
56 | void SendLandUpdateToClient(IClientAPI remote_client); | 56 | void SendLandUpdateToClient(IClientAPI remote_client); |
57 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); | ||
57 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); | 58 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); |
58 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | 59 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); |
59 | void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | 60 | void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); |