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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs61
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs12
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs51
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs10
7 files changed, 98 insertions, 72 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f4bc495..9e5ce8f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -136,10 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
136 136
137 public void SaveChangedAttachments(IScenePresence sp) 137 public void SaveChangedAttachments(IScenePresence sp)
138 { 138 {
139 // Need to copy this list because DetachToInventoryPrep mods it 139 foreach (SceneObjectGroup grp in sp.GetAttachments())
140 List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(sp.Attachments);
141
142 foreach (SceneObjectGroup grp in attachments)
143 { 140 {
144 if (grp.HasGroupChanged) // Resizer scripts? 141 if (grp.HasGroupChanged) // Resizer scripts?
145 { 142 {
@@ -273,14 +270,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
273 270
274 // Remove any previous attachments 271 // Remove any previous attachments
275 UUID itemID = UUID.Zero; 272 UUID itemID = UUID.Zero;
276 foreach (SceneObjectGroup grp in sp.Attachments) 273
277 { 274 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
278 if (grp.AttachmentPoint == attachmentPt) 275
279 { 276 // At the moment we can only deal with a single attachment
280 itemID = grp.GetFromItemID(); 277 if (attachments.Count != 0)
281 break; 278 itemID = attachments[0].GetFromItemID();
282 }
283 }
284 279
285 if (itemID != UUID.Zero) 280 if (itemID != UUID.Zero)
286 DetachSingleAttachmentToInv(itemID, sp); 281 DetachSingleAttachmentToInv(itemID, sp);
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index b0146a1..363e258 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
106 106
107 // Check status on scene presence 107 // Check status on scene presence
108 Assert.That(m_presence.HasAttachments(), Is.True); 108 Assert.That(m_presence.HasAttachments(), Is.True);
109 List<SceneObjectGroup> attachments = m_presence.Attachments; 109 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
110 Assert.That(attachments.Count, Is.EqualTo(1)); 110 Assert.That(attachments.Count, Is.EqualTo(1));
111 SceneObjectGroup attSo = attachments[0]; 111 SceneObjectGroup attSo = attachments[0];
112 Assert.That(attSo.Name, Is.EqualTo(attName)); 112 Assert.That(attSo.Name, Is.EqualTo(attName));
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
140 140
141 // Check scene presence status 141 // Check scene presence status
142 Assert.That(m_presence.HasAttachments(), Is.True); 142 Assert.That(m_presence.HasAttachments(), Is.True);
143 List<SceneObjectGroup> attachments = m_presence.Attachments; 143 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
144 Assert.That(attachments.Count, Is.EqualTo(1)); 144 Assert.That(attachments.Count, Is.EqualTo(1));
145 SceneObjectGroup attSo = attachments[0]; 145 SceneObjectGroup attSo = attachments[0];
146 Assert.That(attSo.Name, Is.EqualTo(attName)); 146 Assert.That(attSo.Name, Is.EqualTo(attName));
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
174 174
175 // Check scene presence status 175 // Check scene presence status
176 Assert.That(m_presence.HasAttachments(), Is.False); 176 Assert.That(m_presence.HasAttachments(), Is.False);
177 List<SceneObjectGroup> attachments = m_presence.Attachments; 177 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
178 Assert.That(attachments.Count, Is.EqualTo(0)); 178 Assert.That(attachments.Count, Is.EqualTo(0));
179 179
180 // Check appearance status 180 // Check appearance status
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
208 208
209 // Check status on scene presence 209 // Check status on scene presence
210 Assert.That(m_presence.HasAttachments(), Is.False); 210 Assert.That(m_presence.HasAttachments(), Is.False);
211 List<SceneObjectGroup> attachments = m_presence.Attachments; 211 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
212 Assert.That(attachments.Count, Is.EqualTo(0)); 212 Assert.That(attachments.Count, Is.EqualTo(0));
213 213
214 // Check item status 214 // Check item status
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
237 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 237 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
238 238
239 Assert.That(presence.HasAttachments(), Is.True); 239 Assert.That(presence.HasAttachments(), Is.True);
240 List<SceneObjectGroup> attachments = presence.Attachments; 240 List<SceneObjectGroup> attachments = presence.GetAttachments();
241 241
242 Assert.That(attachments.Count, Is.EqualTo(1)); 242 Assert.That(attachments.Count, Is.EqualTo(1));
243 SceneObjectGroup attSo = attachments[0]; 243 SceneObjectGroup attSo = attachments[0];
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 7963e53..c24cc17 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
208 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 208 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
209 sp.Teleport(position); 209 sp.Teleport(position);
210 210
211 foreach (SceneObjectGroup grp in sp.Attachments) 211 foreach (SceneObjectGroup grp in sp.GetAttachments())
212 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); 212 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
213 } 213 }
214 else // Another region possibly in another simulator 214 else // Another region possibly in another simulator
@@ -559,11 +559,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
559 559
560 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) 560 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
561 { 561 {
562 foreach (SceneObjectGroup sop in sp.Attachments) 562 foreach (SceneObjectGroup sop in sp.GetAttachments())
563 { 563 {
564 sop.Scene.DeleteSceneObject(sop, true); 564 sop.Scene.DeleteSceneObject(sop, true);
565 } 565 }
566 sp.Attachments.Clear(); 566 sp.ClearAttachments();
567 } 567 }
568 568
569 protected void KillEntity(Scene scene, uint localID) 569 protected void KillEntity(Scene scene, uint localID)
@@ -1764,34 +1764,33 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1764 1764
1765 protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) 1765 protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
1766 { 1766 {
1767 List<SceneObjectGroup> m_attachments = sp.Attachments; 1767 List<SceneObjectGroup> m_attachments = sp.GetAttachments();
1768 lock (m_attachments) 1768
1769 // Validate
1770 foreach (SceneObjectGroup gobj in m_attachments)
1769 { 1771 {
1770 // Validate 1772 if (gobj == null || gobj.IsDeleted)
1771 foreach (SceneObjectGroup gobj in m_attachments) 1773 return false;
1772 { 1774 }
1773 if (gobj == null || gobj.IsDeleted)
1774 return false;
1775 }
1776 1775
1777 foreach (SceneObjectGroup gobj in m_attachments) 1776 foreach (SceneObjectGroup gobj in m_attachments)
1777 {
1778 // If the prim group is null then something must have happened to it!
1779 if (gobj != null && gobj.RootPart != null)
1778 { 1780 {
1779 // If the prim group is null then something must have happened to it! 1781 // Set the parent localID to 0 so it transfers over properly.
1780 if (gobj != null && gobj.RootPart != null) 1782 gobj.RootPart.SetParentLocalId(0);
1781 { 1783 gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
1782 // Set the parent localID to 0 so it transfers over properly. 1784 gobj.IsAttachment = false;
1783 gobj.RootPart.SetParentLocalId(0); 1785 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
1784 gobj.AbsolutePosition = gobj.RootPart.AttachedPos; 1786 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
1785 gobj.IsAttachment = false; 1787 CrossPrimGroupIntoNewRegion(destination, gobj, silent);
1786 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
1787 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
1788 CrossPrimGroupIntoNewRegion(destination, gobj, silent);
1789 }
1790 } 1788 }
1791 m_attachments.Clear();
1792
1793 return true;
1794 } 1789 }
1790
1791 sp.ClearAttachments();
1792
1793 return true;
1795 } 1794 }
1796 1795
1797 #endregion 1796 #endregion
@@ -1840,7 +1839,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1840 int i = 0; 1839 int i = 0;
1841 if (sp.InTransitScriptStates.Count > 0) 1840 if (sp.InTransitScriptStates.Count > 0)
1842 { 1841 {
1843 sp.Attachments.ForEach(delegate(SceneObjectGroup sog) 1842 List<SceneObjectGroup> attachments = sp.GetAttachments();
1843
1844 foreach (SceneObjectGroup sog in attachments)
1844 { 1845 {
1845 if (i < sp.InTransitScriptStates.Count) 1846 if (i < sp.InTransitScriptStates.Count)
1846 { 1847 {
@@ -1849,8 +1850,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1849 sog.ResumeScripts(); 1850 sog.ResumeScripts();
1850 } 1851 }
1851 else 1852 else
1852 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}", sp.InTransitScriptStates.Count, sp.Attachments.Count); 1853 m_log.ErrorFormat(
1853 }); 1854 "[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}",
1855 sp.InTransitScriptStates.Count, attachments.Count);
1856 }
1854 1857
1855 sp.InTransitScriptStates.Clear(); 1858 sp.InTransitScriptStates.Clear();
1856 } 1859 }
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 22352f5..057500c 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
283 } 283 }
284 284
285 /// <summary> 285 /// <summary>
286 /// Delivers the message to. 286 /// Delivers the message to a scene entity.
287 /// </summary> 287 /// </summary>
288 /// <param name='target'> 288 /// <param name='target'>
289 /// Target. 289 /// Target.
@@ -314,17 +314,19 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
314 m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false); 314 m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false);
315 } 315 }
316 316
317 List<SceneObjectGroup> attachments = sp.Attachments; 317 List<SceneObjectGroup> attachments = sp.GetAttachments();
318
318 // Nothing left to do 319 // Nothing left to do
319 if (attachments == null) 320 if (attachments == null)
320 return true; 321 return true;
321 322
322 // Get uuid of attachments 323 // Get uuid of attachments
323 List<UUID> targets = new List<UUID>(); 324 List<UUID> targets = new List<UUID>();
324 foreach ( SceneObjectGroup sog in attachments ) 325 foreach (SceneObjectGroup sog in attachments)
325 { 326 {
326 targets.Add(sog.UUID); 327 targets.Add(sog.UUID);
327 } 328 }
329
328 // Need to check each attachment 330 // Need to check each attachment
329 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 331 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
330 { 332 {
@@ -334,9 +336,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
334 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) 336 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
335 continue; 337 continue;
336 338
337 if ( targets.Contains(li.GetHostID())) 339 if (targets.Contains(li.GetHostID()))
338 QueueMessage(new ListenerInfo(li, name, id, msg)); 340 QueueMessage(new ListenerInfo(li, name, id, msg));
339 } 341 }
342
340 return true; 343 return true;
341 } 344 }
342 345
@@ -363,6 +366,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
363 break; 366 break;
364 } 367 }
365 } 368 }
369
366 return true; 370 return true;
367 } 371 }
368 372
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index b07c821..788b36f 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -58,10 +58,13 @@ namespace OpenSim.Region.Framework.Interfaces
58 /// <summary> 58 /// <summary>
59 /// The scene objects attached to this avatar. 59 /// The scene objects attached to this avatar.
60 /// </summary> 60 /// </summary>
61 /// <returns>
62 /// A copy of the list.
63 /// </returns>
61 /// <remarks> 64 /// <remarks>
62 /// Do not change this list directly - use methods such as 65 /// Do not change this list directly - use methods such as
63 /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it. 66 /// AddAttachment() and RemoveAttachment().
64 /// </remarks> 67 /// </remarks>
65 List<SceneObjectGroup> Attachments { get; } 68 List<SceneObjectGroup> GetAttachments();
66 } 69 }
67} \ No newline at end of file 70} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0a91989..f5c72e1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -114,10 +114,13 @@ namespace OpenSim.Region.Framework.Scenes
114 } 114 }
115 protected ScenePresenceAnimator m_animator; 115 protected ScenePresenceAnimator m_animator;
116 116
117 public List<SceneObjectGroup> Attachments 117 /// <summary>
118 { 118 /// Attachments recorded on this avatar.
119 get { return m_attachments; } 119 /// </summary>
120 } 120 /// <remarks>
121 /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
122 /// necessary.
123 /// </remarks>
121 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); 124 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
122 125
123 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); 126 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
@@ -940,15 +943,18 @@ namespace OpenSim.Region.Framework.Scenes
940 // and it has already rezzed the attachments and started their scripts. 943 // and it has already rezzed the attachments and started their scripts.
941 // We do the following only for non-login agents, because their scripts 944 // We do the following only for non-login agents, because their scripts
942 // haven't started yet. 945 // haven't started yet.
943 if (wasChild && Attachments != null && Attachments.Count > 0) 946 lock (m_attachments)
944 { 947 {
945 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); 948 if (wasChild && m_attachments != null && m_attachments.Count > 0)
946 // Resume scripts
947 Attachments.ForEach(delegate(SceneObjectGroup sog)
948 { 949 {
949 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 950 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
950 sog.ResumeScripts(); 951 // Resume scripts
951 }); 952 foreach (SceneObjectGroup sog in m_attachments)
953 {
954 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
955 sog.ResumeScripts();
956 }
957 }
952 } 958 }
953 959
954 // send the animations of the other presences to me 960 // send the animations of the other presences to me
@@ -3472,9 +3478,19 @@ namespace OpenSim.Region.Framework.Scenes
3472 m_attachments.Add(gobj); 3478 m_attachments.Add(gobj);
3473 } 3479 }
3474 } 3480 }
3475 3481
3476 /// <summary> 3482 /// <summary>
3477 /// Get the scene object attached to the given point. 3483 /// Get all the presence's attachments.
3484 /// </summary>
3485 /// <returns>A copy of the list which contains the attachments.</returns>
3486 public List<SceneObjectGroup> GetAttachments()
3487 {
3488 lock (m_attachments)
3489 return new List<SceneObjectGroup>(m_attachments);
3490 }
3491
3492 /// <summary>
3493 /// Get the scene objects attached to the given point.
3478 /// </summary> 3494 /// </summary>
3479 /// <param name="attachmentPoint"></param> 3495 /// <param name="attachmentPoint"></param>
3480 /// <returns>Returns an empty list if there were no attachments at the point.</returns> 3496 /// <returns>Returns an empty list if there were no attachments at the point.</returns>
@@ -3521,6 +3537,15 @@ namespace OpenSim.Region.Framework.Scenes
3521 m_attachments.Remove(gobj); 3537 m_attachments.Remove(gobj);
3522 } 3538 }
3523 3539
3540 /// <summary>
3541 /// Clear all attachments
3542 /// </summary>
3543 public void ClearAttachments()
3544 {
3545 lock (m_attachments)
3546 m_attachments.Clear();
3547 }
3548
3524 public bool ValidateAttachments() 3549 public bool ValidateAttachments()
3525 { 3550 {
3526 lock (m_attachments) 3551 lock (m_attachments)
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 79c79e4..e58dca2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -144,14 +144,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
144 return false; 144 return false;
145 145
146 // FIXME: An extremely bad bit of code that reaches directly into the attachments list and manipulates it 146 // FIXME: An extremely bad bit of code that reaches directly into the attachments list and manipulates it
147 List<SceneObjectGroup> attachments = sp.Attachments; 147 foreach (SceneObjectGroup att in sp.GetAttachments())
148 lock (attachments) 148 scene.DeleteSceneObject(att, false);
149 {
150 foreach (SceneObjectGroup att in attachments)
151 scene.DeleteSceneObject(att, false);
152 149
153 attachments.Clear(); 150 sp.ClearAttachments();
154 }
155 151
156 AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); 152 AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
157 sp.Appearance = npcAppearance; 153 sp.Appearance = npcAppearance;