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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs91
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs212
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs60
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs24
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs42
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs3
7 files changed, 337 insertions, 98 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 38bd149..ff583e5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -42,6 +42,7 @@ using OpenSim.Framework.Communications.Osp;
42using OpenSim.Framework.Serialization; 42using OpenSim.Framework.Serialization;
43using OpenSim.Framework.Serialization.External; 43using OpenSim.Framework.Serialization.External;
44using OpenSim.Region.CoreModules.World.Archiver; 44using OpenSim.Region.CoreModules.World.Archiver;
45using OpenSim.Region.Framework.Scenes;
45using OpenSim.Services.Interfaces; 46using OpenSim.Services.Interfaces;
46 47
47namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
@@ -56,31 +57,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
56 private string m_invPath; 57 private string m_invPath;
57 58
58 /// <value> 59 /// <value>
60 /// We only use this to request modules
61 /// </value>
62 protected Scene m_scene;
63
64 /// <value>
59 /// The stream from which the inventory archive will be loaded. 65 /// The stream from which the inventory archive will be loaded.
60 /// </value> 66 /// </value>
61 private Stream m_loadStream; 67 private Stream m_loadStream;
62 68
63 protected CommunicationsManager m_commsManager;
64 protected IAssetService m_assetService;
65
66 public InventoryArchiveReadRequest( 69 public InventoryArchiveReadRequest(
67 CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager, IAssetService assetService) 70 Scene scene, CachedUserInfo userInfo, string invPath, string loadPath)
68 : this( 71 : this(
72 scene,
69 userInfo, 73 userInfo,
70 invPath, 74 invPath,
71 new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress), 75 new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress))
72 commsManager, assetService)
73 { 76 {
74 } 77 }
75 78
76 public InventoryArchiveReadRequest( 79 public InventoryArchiveReadRequest(
77 CachedUserInfo userInfo, string invPath, Stream loadStream, CommunicationsManager commsManager, IAssetService assetService) 80 Scene scene, CachedUserInfo userInfo, string invPath, Stream loadStream)
78 { 81 {
82 m_scene = scene;
79 m_userInfo = userInfo; 83 m_userInfo = userInfo;
80 m_invPath = invPath; 84 m_invPath = invPath;
81 m_loadStream = loadStream; 85 m_loadStream = loadStream;
82 m_commsManager = commsManager;
83 m_assetService = assetService;
84 } 86 }
85 87
86 /// <summary> 88 /// <summary>
@@ -98,6 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
98 int successfulItemRestores = 0; 100 int successfulItemRestores = 0;
99 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); 101 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
100 102
103 /*
101 if (!m_userInfo.HasReceivedInventory) 104 if (!m_userInfo.HasReceivedInventory)
102 { 105 {
103 // If the region server has access to the user admin service (by which users are created), 106 // If the region server has access to the user admin service (by which users are created),
@@ -106,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
106 // 109 //
107 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might 110 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
108 // use a remote inventory service, though this is vanishingly rare at the moment. 111 // use a remote inventory service, though this is vanishingly rare at the moment.
109 if (null == m_commsManager.UserAdminService) 112 if (null == m_scene.CommsManager.UserAdminService)
110 { 113 {
111 m_log.ErrorFormat( 114 m_log.ErrorFormat(
112 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", 115 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
@@ -125,8 +128,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
125 } 128 }
126 } 129 }
127 } 130 }
128 131 */
129 InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); 132
133 //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
134 InventoryFolderBase rootDestinationFolder
135 = InventoryArchiveUtils.FindFolderByPath(
136 m_scene.InventoryService, m_userInfo.UserProfile.ID, m_invPath);
130 137
131 if (null == rootDestinationFolder) 138 if (null == rootDestinationFolder)
132 { 139 {
@@ -140,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
140 147
141 // In order to load identically named folders, we need to keep track of the folders that we have already 148 // In order to load identically named folders, we need to keep track of the folders that we have already
142 // created 149 // created
143 Dictionary <string, InventoryFolderImpl> foldersCreated = new Dictionary<string, InventoryFolderImpl>(); 150 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
144 151
145 byte[] data; 152 byte[] data;
146 TarArchiveReader.TarEntryType entryType; 153 TarArchiveReader.TarEntryType entryType;
@@ -155,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
155 } 162 }
156 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) 163 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
157 { 164 {
158 InventoryFolderImpl foundFolder 165 InventoryFolderBase foundFolder
159 = ReplicateArchivePathToUserInventory( 166 = ReplicateArchivePathToUserInventory(
160 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType, 167 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
161 rootDestinationFolder, foldersCreated, nodesLoaded); 168 rootDestinationFolder, foldersCreated, nodesLoaded);
@@ -167,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
167 // Don't use the item ID that's in the file 174 // Don't use the item ID that's in the file
168 item.ID = UUID.Random(); 175 item.ID = UUID.Random();
169 176
170 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_commsManager); 177 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
171 if (UUID.Zero != ospResolvedId) 178 if (UUID.Zero != ospResolvedId)
172 item.CreatorIdAsUuid = ospResolvedId; 179 item.CreatorIdAsUuid = ospResolvedId;
173 180
@@ -176,7 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
176 // Reset folder ID to the one in which we want to load it 183 // Reset folder ID to the one in which we want to load it
177 item.Folder = foundFolder.ID; 184 item.Folder = foundFolder.ID;
178 185
179 m_userInfo.AddItem(item); 186 //m_userInfo.AddItem(item);
187 m_scene.InventoryService.AddItem(item);
180 successfulItemRestores++; 188 successfulItemRestores++;
181 189
182 // If we're loading an item directly into the given destination folder then we need to record 190 // If we're loading an item directly into the given destination folder then we need to record
@@ -209,11 +217,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
209 /// chain, only the root node needs to be recorded 217 /// chain, only the root node needs to be recorded
210 /// </param> 218 /// </param>
211 /// <returns>The last user inventory folder created or found for the archive path</returns> 219 /// <returns>The last user inventory folder created or found for the archive path</returns>
212 public InventoryFolderImpl ReplicateArchivePathToUserInventory( 220 public InventoryFolderBase ReplicateArchivePathToUserInventory(
213 string fsPath, 221 string fsPath,
214 bool isDir, 222 bool isDir,
215 InventoryFolderImpl rootDestinationFolder, 223 InventoryFolderBase rootDestFolder,
216 Dictionary <string, InventoryFolderImpl> foldersCreated, 224 Dictionary <string, InventoryFolderBase> foldersCreated,
217 List<InventoryNodeBase> nodesLoaded) 225 List<InventoryNodeBase> nodesLoaded)
218 { 226 {
219 fsPath = fsPath.Substring(ArchiveConstants.INVENTORY_PATH.Length); 227 fsPath = fsPath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
@@ -226,17 +234,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
226 234
227 m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath); 235 m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath);
228 236
229 InventoryFolderImpl foundFolder = null; 237 InventoryFolderBase destFolder = null;
230 238
231 // XXX: Nasty way of dealing with a path that has no directory component 239 // XXX: Nasty way of dealing with a path that has no directory component
232 if (fsPath.Length > 0) 240 if (fsPath.Length > 0)
233 { 241 {
234 while (null == foundFolder && fsPath.Length > 0) 242 while (null == destFolder && fsPath.Length > 0)
235 { 243 {
236 if (foldersCreated.ContainsKey(fsPath)) 244 if (foldersCreated.ContainsKey(fsPath))
237 { 245 {
238 m_log.DebugFormat("[INVENTORY ARCHIVER]: Found previously created fs path {0}", fsPath); 246 m_log.DebugFormat("[INVENTORY ARCHIVER]: Found previously created fs path {0}", fsPath);
239 foundFolder = foldersCreated[fsPath]; 247 destFolder = foldersCreated[fsPath];
240 } 248 }
241 else 249 else
242 { 250 {
@@ -253,14 +261,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
253 "[INVENTORY ARCHIVER]: Found no previously created fs path for {0}", 261 "[INVENTORY ARCHIVER]: Found no previously created fs path for {0}",
254 originalFsPath); 262 originalFsPath);
255 fsPath = string.Empty; 263 fsPath = string.Empty;
256 foundFolder = rootDestinationFolder; 264 destFolder = rootDestFolder;
257 } 265 }
258 } 266 }
259 } 267 }
260 } 268 }
261 else 269 else
262 { 270 {
263 foundFolder = rootDestinationFolder; 271 destFolder = rootDestFolder;
264 } 272 }
265 273
266 string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length); 274 string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length);
@@ -275,30 +283,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
275 int identicalNameIdentifierIndex 283 int identicalNameIdentifierIndex
276 = rawDirsToCreate[i].LastIndexOf( 284 = rawDirsToCreate[i].LastIndexOf(
277 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); 285 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
278 string folderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
279 286
287 string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
280 UUID newFolderId = UUID.Random(); 288 UUID newFolderId = UUID.Random();
281 m_userInfo.CreateFolder( 289
282 folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID); 290 destFolder
283 291 = new InventoryFolderBase(
284 m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName); 292 newFolderId, newFolderName, m_userInfo.UserProfile.ID,
285 foundFolder = foundFolder.GetChildFolder(newFolderId); 293 (short)AssetType.Folder, destFolder.ID, 0);
286 m_log.DebugFormat( 294 m_scene.InventoryService.AddFolder(destFolder);
287 "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}", 295
288 foundFolder.Name, foundFolder.ID); 296// UUID newFolderId = UUID.Random();
297// m_scene.InventoryService.AddFolder(
298// m_userInfo.CreateFolder(
299// folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
300
301// m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
302// foundFolder = foundFolder.GetChildFolder(newFolderId);
303// m_log.DebugFormat(
304// "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}",
305// foundFolder.Name, foundFolder.ID);
289 306
290 // Record that we have now created this folder 307 // Record that we have now created this folder
291 fsPath += rawDirsToCreate[i] + "/"; 308 fsPath += rawDirsToCreate[i] + "/";
292 m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath); 309 m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath);
293 foldersCreated[fsPath] = foundFolder; 310 foldersCreated[fsPath] = destFolder;
294 311
295 if (0 == i) 312 if (0 == i)
296 nodesLoaded.Add(foundFolder); 313 nodesLoaded.Add(destFolder);
297 314
298 i++; 315 i++;
299 } 316 }
300 317
301 return foundFolder; 318 return destFolder;
302 319
303 /* 320 /*
304 string[] rawFolders = filePath.Split(new char[] { '/' }); 321 string[] rawFolders = filePath.Split(new char[] { '/' });
@@ -371,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
371 asset.Type = assetType; 388 asset.Type = assetType;
372 asset.Data = data; 389 asset.Data = data;
373 390
374 m_assetService.Store(asset); 391 m_scene.AssetService.Store(asset);
375 392
376 return true; 393 return true;
377 } 394 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
new file mode 100644
index 0000000..2eeb637
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -0,0 +1,212 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Services.Interfaces;
33
34namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
35{
36 /// <summary>
37 /// Utility methods for inventory archiving
38 /// </summary>
39 public static class InventoryArchiveUtils
40 {
41 public static readonly string PATH_DELIMITER = "/";
42
43 /// <summary>
44 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
45 /// </summary>
46 ///
47 /// This method does not handle paths that contain multiple delimitors
48 ///
49 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
50 /// XPath like expression
51 ///
52 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
53 ///
54 /// <param name="inventoryService">
55 /// Inventory service to query
56 /// </param>
57 /// <param name="userId">
58 /// User id to search
59 /// </param>
60 /// <param name="path">
61 /// The path to the required folder.
62 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
63 /// </param>
64 /// <returns>null if the folder is not found</returns>
65 public static InventoryFolderBase FindFolderByPath(
66 IInventoryService inventoryService, UUID userId, string path)
67 {
68 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
69
70 if (null == rootFolder)
71 return null;
72
73 return FindFolderByPath(inventoryService, rootFolder, path);
74 }
75
76 /// <summary>
77 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
78 /// </summary>
79 ///
80 /// This method does not handle paths that contain multiple delimitors
81 ///
82 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
83 /// XPath like expression
84 ///
85 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
86 ///
87 /// <param name="inventoryService">
88 /// Inventory service to query
89 /// </param>
90 /// <param name="startFolder">
91 /// The folder from which the path starts
92 /// </param>
93 /// <param name="path">
94 /// The path to the required folder.
95 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
96 /// </param>
97 /// <returns>null if the folder is not found</returns>
98 public static InventoryFolderBase FindFolderByPath(
99 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
100 {
101 if (path == string.Empty)
102 return startFolder;
103
104 path = path.Trim();
105
106 if (path == PATH_DELIMITER)
107 return startFolder;
108
109 InventoryFolderBase foundFolder = null;
110
111 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
112 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
113
114 foreach (InventoryFolderBase folder in contents.Folders)
115 {
116 if (folder.Name == components[0])
117 {
118 if (components.Length > 1)
119 return FindFolderByPath(inventoryService, foundFolder, components[1]);
120 else
121 return folder;
122 }
123 }
124
125 // We didn't find a folder with the right name
126 return null;
127 }
128
129 /// <summary>
130 /// Find an item given a PATH_DELIMITOR delimited path starting from the user's root folder.
131 ///
132 /// This method does not handle paths that contain multiple delimitors
133 ///
134 /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
135 /// XPath like expression
136 ///
137 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
138 /// </summary>
139 ///
140 /// <param name="inventoryService">
141 /// Inventory service to query
142 /// </param>
143 /// <param name="userId">
144 /// The user to search
145 /// </param>
146 /// <param name="path">
147 /// The path to the required item.
148 /// </param>
149 /// <returns>null if the item is not found</returns>
150 public static InventoryItemBase FindItemByPath(
151 IInventoryService inventoryService, UUID userId, string path)
152 {
153 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
154
155 if (null == rootFolder)
156 return null;
157
158 return FindItemByPath(inventoryService, rootFolder, path);
159 }
160
161 /// <summary>
162 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
163 ///
164 /// This method does not handle paths that contain multiple delimitors
165 ///
166 /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
167 /// XPath like expression
168 ///
169 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
170 /// </summary>
171 ///
172 /// <param name="inventoryService">
173 /// Inventory service to query
174 /// </param>
175 /// <param name="startFolder">
176 /// The folder from which the path starts
177 /// </param>
178 /// <param name="path">
179 /// <param name="path">
180 /// The path to the required item.
181 /// </param>
182 /// <returns>null if the item is not found</returns>
183 public static InventoryItemBase FindItemByPath(
184 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
185 {
186 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
187
188 if (components.Length == 1)
189 {
190 List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID);
191 foreach (InventoryItemBase item in items)
192 {
193 if (item.Name == components[0])
194 return item;
195 }
196 }
197 else
198 {
199 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
200
201 foreach (InventoryFolderBase folder in contents.Folders)
202 {
203 if (folder.Name == components[0])
204 return FindItemByPath(inventoryService, folder, components[1]);
205 }
206 }
207
208 // We didn't find an item or intermediate folder with the given name
209 return null;
210 }
211 }
212} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 18728c6..dee4a5d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -60,6 +60,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
60 protected UuidGatherer m_assetGatherer; 60 protected UuidGatherer m_assetGatherer;
61 61
62 /// <value> 62 /// <value>
63 /// We only use this to request modules
64 /// </value>
65 protected Scene m_scene;
66
67 /// <value>
63 /// ID of this request 68 /// ID of this request
64 /// </value> 69 /// </value>
65 protected Guid m_id; 70 protected Guid m_id;
@@ -83,10 +88,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
83 /// Constructor 88 /// Constructor
84 /// </summary> 89 /// </summary>
85 public InventoryArchiveWriteRequest( 90 public InventoryArchiveWriteRequest(
86 Guid id, InventoryArchiverModule module, CachedUserInfo userInfo, string invPath, string savePath) 91 Guid id, InventoryArchiverModule module, Scene scene,
92 CachedUserInfo userInfo, string invPath, string savePath)
87 : this( 93 : this(
88 id, 94 id,
89 module, 95 module,
96 scene,
90 userInfo, 97 userInfo,
91 invPath, 98 invPath,
92 new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress)) 99 new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress))
@@ -97,14 +104,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
97 /// Constructor 104 /// Constructor
98 /// </summary> 105 /// </summary>
99 public InventoryArchiveWriteRequest( 106 public InventoryArchiveWriteRequest(
100 Guid id, InventoryArchiverModule module, CachedUserInfo userInfo, string invPath, Stream saveStream) 107 Guid id, InventoryArchiverModule module, Scene scene,
108 CachedUserInfo userInfo, string invPath, Stream saveStream)
101 { 109 {
102 m_id = id; 110 m_id = id;
103 m_module = module; 111 m_module = module;
112 m_scene = scene;
104 m_userInfo = userInfo; 113 m_userInfo = userInfo;
105 m_invPath = invPath; 114 m_invPath = invPath;
106 m_saveStream = saveStream; 115 m_saveStream = saveStream;
107 m_assetGatherer = new UuidGatherer(m_module.AssetService); 116 m_assetGatherer = new UuidGatherer(m_scene.AssetService);
108 } 117 }
109 118
110 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
@@ -135,7 +144,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
135 m_userUuids[inventoryItem.CreatorIdAsUuid] = 1; 144 m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
136 145
137 InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone(); 146 InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();
138 saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_module.CommsManager); 147 saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.CommsManager);
139 148
140 string serialization = UserInventoryItemSerializer.Serialize(saveItem); 149 string serialization = UserInventoryItemSerializer.Serialize(saveItem);
141 m_archiveWriter.WriteFile(filename, serialization); 150 m_archiveWriter.WriteFile(filename, serialization);
@@ -149,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
149 /// <param name="inventoryFolder">The inventory folder to save</param> 158 /// <param name="inventoryFolder">The inventory folder to save</param>
150 /// <param name="path">The path to which the folder should be saved</param> 159 /// <param name="path">The path to which the folder should be saved</param>
151 /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> 160 /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param>
152 protected void SaveInvFolder(InventoryFolderImpl inventoryFolder, string path, bool saveThisFolderItself) 161 protected void SaveInvFolder(InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself)
153 { 162 {
154 if (saveThisFolderItself) 163 if (saveThisFolderItself)
155 { 164 {
@@ -164,15 +173,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
164 m_archiveWriter.WriteDir(path); 173 m_archiveWriter.WriteDir(path);
165 } 174 }
166 175
167 List<InventoryFolderImpl> childFolders = inventoryFolder.RequestListOfFolderImpls(); 176 InventoryCollection contents
168 List<InventoryItemBase> items = inventoryFolder.RequestListOfItems(); 177 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
178 //List<InventoryFolderImpl> childFolders = inventoryFolder.RequestListOfFolderImpls();
179 //List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
169 180
170 /* 181 /*
171 Dictionary identicalFolderNames = new Dictionary<string, int>(); 182 Dictionary identicalFolderNames = new Dictionary<string, int>();
172 183
173 foreach (InventoryFolderImpl folder in inventories) 184 foreach (InventoryFolderImpl folder in inventories)
174 { 185 {
175
176 if (!identicalFolderNames.ContainsKey(folder.Name)) 186 if (!identicalFolderNames.ContainsKey(folder.Name))
177 identicalFolderNames[folder.Name] = 0; 187 identicalFolderNames[folder.Name] = 0;
178 else 188 else
@@ -188,12 +198,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
188 } 198 }
189 */ 199 */
190 200
191 foreach (InventoryFolderImpl childFolder in childFolders) 201 foreach (InventoryFolderBase childFolder in contents.Folders)
192 { 202 {
193 SaveInvFolder(childFolder, path, true); 203 SaveInvFolder(childFolder, path, true);
194 } 204 }
195 205
196 foreach (InventoryItemBase item in items) 206 foreach (InventoryItemBase item in contents.Items)
197 { 207 {
198 SaveInvItem(item, path); 208 SaveInvItem(item, path);
199 } 209 }
@@ -204,9 +214,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
204 /// </summary> 214 /// </summary>
205 public void Execute() 215 public void Execute()
206 { 216 {
207 InventoryFolderImpl inventoryFolder = null; 217 InventoryFolderBase inventoryFolder = null;
208 InventoryItemBase inventoryItem = null; 218 InventoryItemBase inventoryItem = null;
219 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.UserProfile.ID);
209 220
221 // XXX: Very temporarily, drop and refetch inventory to make sure we have any newly created items in cache
222 // This will disappear very soon once we stop using the old cached inventory.
223 /*
224 m_userInfo.DropInventory();
225 m_userInfo.FetchInventory();
226 */
227
228 /*
210 if (!m_userInfo.HasReceivedInventory) 229 if (!m_userInfo.HasReceivedInventory)
211 { 230 {
212 // If the region server has access to the user admin service (by which users are created), 231 // If the region server has access to the user admin service (by which users are created),
@@ -215,7 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
215 // 234 //
216 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might 235 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
217 // use a remote inventory service, though this is vanishingly rare at the moment. 236 // use a remote inventory service, though this is vanishingly rare at the moment.
218 if (null == m_module.CommsManager.UserAdminService) 237 if (null == m_scene.CommsManager.UserAdminService)
219 { 238 {
220 m_log.ErrorFormat( 239 m_log.ErrorFormat(
221 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", 240 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
@@ -228,11 +247,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
228 m_userInfo.FetchInventory(); 247 m_userInfo.FetchInventory();
229 } 248 }
230 } 249 }
250 */
231 251
232 bool foundStar = false; 252 bool foundStar = false;
233 253
234 // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl 254 // Eliminate double slashes and any leading / on the path.
235 // itself (possibly at a small loss in efficiency).
236 string[] components 255 string[] components
237 = m_invPath.Split( 256 = m_invPath.Split(
238 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 257 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
@@ -257,18 +276,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
257 // Therefore if we still start with a / after the split, then we need the root folder 276 // Therefore if we still start with a / after the split, then we need the root folder
258 if (m_invPath.Length == 0) 277 if (m_invPath.Length == 0)
259 { 278 {
260 inventoryFolder = m_userInfo.RootFolder; 279 inventoryFolder = rootFolder;
261 } 280 }
262 else 281 else
263 { 282 {
264 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 283 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
265 inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); 284 inventoryFolder
285 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
286 //inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
266 } 287 }
267 288
268 // The path may point to an item instead 289 // The path may point to an item instead
269 if (inventoryFolder == null) 290 if (inventoryFolder == null)
270 { 291 {
271 inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath); 292 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
293 //inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
272 } 294 }
273 295
274 m_archiveWriter = new TarArchiveWriter(m_saveStream); 296 m_archiveWriter = new TarArchiveWriter(m_saveStream);
@@ -306,7 +328,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
306 SaveUsers(); 328 SaveUsers();
307 new AssetsRequest( 329 new AssetsRequest(
308 new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys, 330 new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys,
309 m_module.AssetService, ReceivedAllAssets).Execute(); 331 m_scene.AssetService, ReceivedAllAssets).Execute();
310 } 332 }
311 333
312 /// <summary> 334 /// <summary>
@@ -320,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
320 { 342 {
321 // Record the creator of this item 343 // Record the creator of this item
322 CachedUserInfo creator 344 CachedUserInfo creator
323 = m_module.CommsManager.UserProfileCacheService.GetUserDetails(creatorId); 345 = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(creatorId);
324 346
325 if (creator != null) 347 if (creator != null)
326 { 348 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 55d7997..2c36270 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -69,19 +69,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
69 /// </value> 69 /// </value>
70 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 70 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
71 private Scene m_aScene; 71 private Scene m_aScene;
72
73 /// <value>
74 /// The comms manager we will use for all comms requests
75 /// </value>
76 protected internal CommunicationsManager CommsManager;
77 protected internal IAssetService AssetService;
78 72
79 public void Initialise(Scene scene, IConfigSource source) 73 public void Initialise(Scene scene, IConfigSource source)
80 { 74 {
81 if (m_scenes.Count == 0) 75 if (m_scenes.Count == 0)
82 { 76 {
83 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 77 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
84 CommsManager = scene.CommsManager;
85 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 78 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
86 79
87 scene.AddCommand( 80 scene.AddCommand(
@@ -99,11 +92,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
99 92
100 m_scenes[scene.RegionInfo.RegionID] = scene; 93 m_scenes[scene.RegionInfo.RegionID] = scene;
101 } 94 }
102 95
103 public void PostInitialise() 96 public void PostInitialise() {}
104 {
105 AssetService = m_aScene.AssetService;
106 }
107 97
108 public void Close() {} 98 public void Close() {}
109 99
@@ -126,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
126 CachedUserInfo userInfo = GetUserInfo(firstName, lastName); 116 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
127 117
128 if (userInfo != null) 118 if (userInfo != null)
129 new InventoryArchiveWriteRequest(id, this, userInfo, invPath, saveStream).Execute(); 119 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute();
130 } 120 }
131 } 121 }
132 122
@@ -137,7 +127,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
137 CachedUserInfo userInfo = GetUserInfo(firstName, lastName); 127 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
138 128
139 if (userInfo != null) 129 if (userInfo != null)
140 new InventoryArchiveWriteRequest(id, this, userInfo, invPath, savePath).Execute(); 130 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute();
141 } 131 }
142 } 132 }
143 133
@@ -150,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
150 if (userInfo != null) 140 if (userInfo != null)
151 { 141 {
152 InventoryArchiveReadRequest request = 142 InventoryArchiveReadRequest request =
153 new InventoryArchiveReadRequest(userInfo, invPath, loadStream, CommsManager, AssetService); 143 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
154 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 144 UpdateClientWithLoadedNodes(userInfo, request.Execute());
155 } 145 }
156 } 146 }
@@ -165,7 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
165 if (userInfo != null) 155 if (userInfo != null)
166 { 156 {
167 InventoryArchiveReadRequest request = 157 InventoryArchiveReadRequest request =
168 new InventoryArchiveReadRequest(userInfo, invPath, loadPath, CommsManager, AssetService); 158 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
169 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 159 UpdateClientWithLoadedNodes(userInfo, request.Execute());
170 } 160 }
171 } 161 }
@@ -261,7 +251,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
261 /// <returns></returns> 251 /// <returns></returns>
262 protected CachedUserInfo GetUserInfo(string firstName, string lastName) 252 protected CachedUserInfo GetUserInfo(string firstName, string lastName)
263 { 253 {
264 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); 254 CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
265 if (null == userInfo) 255 if (null == userInfo)
266 { 256 {
267 m_log.ErrorFormat( 257 m_log.ErrorFormat(
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index a151c9d..c21adef 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
77 /// </summary> 77 /// </summary>
78 // Commenting for now! The mock inventory service needs more beef, at least for 78 // Commenting for now! The mock inventory service needs more beef, at least for
79 // GetFolderForType 79 // GetFolderForType
80 //[Test] 80 [Test]
81 public void TestSaveIarV0_1() 81 public void TestSaveIarV0_1()
82 { 82 {
83 TestHelper.InMethod(); 83 TestHelper.InMethod();
@@ -93,7 +93,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
93 string userFirstName = "Jock"; 93 string userFirstName = "Jock";
94 string userLastName = "Stirrup"; 94 string userLastName = "Stirrup";
95 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); 95 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
96 // CachedUserInfo userInfo;
97 96
98 lock (this) 97 lock (this)
99 { 98 {
@@ -136,16 +135,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
136 item1.Name = "My Little Dog"; 135 item1.Name = "My Little Dog";
137 item1.AssetID = asset1.FullID; 136 item1.AssetID = asset1.FullID;
138 item1.ID = item1Id; 137 item1.ID = item1Id;
139 //userInfo.RootFolder.FindFolderByPath("Objects").ID; 138 InventoryFolderBase objsFolder
140 //InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); 139 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
141 Console.WriteLine("here2");
142 IInventoryService inventoryService = scene.InventoryService;
143 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
144 InventoryCollection rootContents = inventoryService.GetFolderContent(userId, rootFolder.ID);
145 InventoryFolderBase objsFolder = null;
146 foreach (InventoryFolderBase folder in rootContents.Folders)
147 if (folder.Name == "Objects")
148 objsFolder = folder;
149 item1.Folder = objsFolder.ID; 140 item1.Folder = objsFolder.ID;
150 scene.AddInventoryItem(userId, item1); 141 scene.AddInventoryItem(userId, item1);
151 142
@@ -155,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
155 mre.Reset(); 146 mre.Reset();
156 archiverModule.ArchiveInventory( 147 archiverModule.ArchiveInventory(
157 Guid.NewGuid(), userFirstName, userLastName, "Objects", archiveWriteStream); 148 Guid.NewGuid(), userFirstName, userLastName, "Objects", archiveWriteStream);
158 mre.WaitOne(); 149 mre.WaitOne(60000, false);
159 150
160 byte[] archive = archiveWriteStream.ToArray(); 151 byte[] archive = archiveWriteStream.ToArray();
161 MemoryStream archiveReadStream = new MemoryStream(archive); 152 MemoryStream archiveReadStream = new MemoryStream(archive);
@@ -275,7 +266,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
275 CachedUserInfo userInfo 266 CachedUserInfo userInfo
276 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); 267 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
277 268
278 InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); 269 InventoryItemBase foundItem
270 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName);
271
279 Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item"); 272 Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item");
280 Assert.That( 273 Assert.That(
281 foundItem.CreatorId, Is.EqualTo(item1.CreatorId), 274 foundItem.CreatorId, Is.EqualTo(item1.CreatorId),
@@ -385,9 +378,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
385 Monitor.Wait(this, 60000); 378 Monitor.Wait(this, 60000);
386 } 379 }
387 380
388 Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder); 381 //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
389 382
390 Dictionary <string, InventoryFolderImpl> foldersCreated = new Dictionary<string, InventoryFolderImpl>(); 383 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
391 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); 384 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
392 385
393 string folder1Name = "a"; 386 string folder1Name = "a";
@@ -405,17 +398,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
405 "{0}{1}/{2}/{3}", 398 "{0}{1}/{2}/{3}",
406 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName); 399 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName);
407 400
408 Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); 401 //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
409 402
410 new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) 403 new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null)
411 .ReplicateArchivePathToUserInventory( 404 .ReplicateArchivePathToUserInventory(
412 itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); 405 itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID),
406 foldersCreated, nodesLoaded);
413 407
414 Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); 408 //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
415 InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); 409 //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
410 InventoryFolderBase folder1
411 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a");
416 Assert.That(folder1, Is.Not.Null, "Could not find folder a"); 412 Assert.That(folder1, Is.Not.Null, "Could not find folder a");
417 InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); 413 InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
418 Assert.That(folder2, Is.Not.Null, "Could not find folder b"); 414 Assert.That(folder2, Is.Not.Null, "Could not find folder b");
419 } 415 }
420 } 416 }
421} 417} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index 838cafb..917ca44 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -112,7 +112,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
112 if (!inits.ContainsKey(api)) 112 if (!inits.ContainsKey(api))
113 return; 113 return;
114 114
115 ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject); 115 //ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject);
116 RemotingServices.GetLifetimeService(data as MarshalByRefObject);
116// lease.Register(m_sponser); 117// lease.Register(m_sponser);
117 118
118 MethodInfo mi = inits[api]; 119 MethodInfo mi = inits[api];
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 225126d..04f7862 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -260,7 +260,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
260 Path.GetFileNameWithoutExtension(assembly), 260 Path.GetFileNameWithoutExtension(assembly),
261 "SecondLife.Script"); 261 "SecondLife.Script");
262 262
263 ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); 263 //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
264 RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
264// lease.Register(this); 265// lease.Register(this);
265 } 266 }
266 catch (Exception) 267 catch (Exception)