diff options
Diffstat (limited to 'OpenSim/Region')
3 files changed, 23 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 928bcd0..6e4c0b1 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1258,12 +1258,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1258 | 1258 | ||
1259 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | 1259 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) |
1260 | { | 1260 | { |
1261 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1262 | try | 1261 | try |
1263 | { | 1262 | { |
1264 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | 1263 | // Let's put this back at sync, so that it doesn't clog |
1265 | InformClientOfNeighbourCompleted, | 1264 | // the network, especially for regions in the same physical server. |
1266 | d); | 1265 | // We're really not in a hurry here. |
1266 | InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent); | ||
1267 | //InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1268 | //d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | ||
1269 | // InformClientOfNeighbourCompleted, | ||
1270 | // d); | ||
1267 | } | 1271 | } |
1268 | 1272 | ||
1269 | catch (ArgumentOutOfRangeException) | 1273 | catch (ArgumentOutOfRangeException) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 58a7b20..c04171b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | icon.EndInvoke(iar); | 140 | icon.EndInvoke(iar); |
141 | } | 141 | } |
142 | 142 | ||
143 | ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>(); | ||
143 | public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) | 144 | public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) |
144 | { | 145 | { |
145 | // This assumes that we know what our neighbors are. | 146 | // This assumes that we know what our neighbors are. |
@@ -156,16 +157,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | // that the region position is cached or performance will degrade | 157 | // that the region position is cached or performance will degrade |
157 | Utils.LongToUInts(regionHandle, out x, out y); | 158 | Utils.LongToUInts(regionHandle, out x, out y); |
158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 159 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
159 | if (! simulatorList.Contains(dest.ServerURI)) | 160 | bool v = true; |
161 | if (! simulatorList.Contains(dest.ServerURI) && !_failedSims.TryGetValue(dest.ServerURI, out v)) | ||
160 | { | 162 | { |
161 | // we havent seen this simulator before, add it to the list | 163 | // we havent seen this simulator before, add it to the list |
162 | // and send it an update | 164 | // and send it an update |
163 | simulatorList.Add(dest.ServerURI); | 165 | simulatorList.Add(dest.ServerURI); |
164 | 166 | // Let move this to sync. Mono definitely does not like async networking. | |
165 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | 167 | if (!m_scene.SimulationService.UpdateAgent(dest, cAgentData)) |
166 | d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest, | 168 | // Also if it fails, get it out of the loop for a bit |
167 | SendChildAgentDataUpdateCompleted, | 169 | _failedSims.Add(dest.ServerURI, true, 120); |
168 | d); | 170 | |
171 | // Leaving this here as a reminder that we tried, and it sucks. | ||
172 | //SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | ||
173 | //d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest, | ||
174 | // SendChildAgentDataUpdateCompleted, | ||
175 | // d); | ||
169 | } | 176 | } |
170 | } | 177 | } |
171 | } | 178 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 77f7b32..8639697 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2738,7 +2738,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2738 | AgentPosition agentpos = new AgentPosition(); | 2738 | AgentPosition agentpos = new AgentPosition(); |
2739 | agentpos.CopyFrom(cadu); | 2739 | agentpos.CopyFrom(cadu); |
2740 | 2740 | ||
2741 | m_scene.SendOutChildAgentUpdates(agentpos, this); | 2741 | // Let's get this out of the update loop |
2742 | Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); | ||
2742 | } | 2743 | } |
2743 | } | 2744 | } |
2744 | 2745 | ||