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-rw-r--r--OpenSim/Region/Application/OpenSim.cs4
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs92
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs48
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs318
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs187
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs73
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs22
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs9
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs88
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs270
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainCompressor.cs944
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs5
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs4
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs11
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs12
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs4
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs6
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs5
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs6
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs9
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs8
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs28
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionConnections.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs4
49 files changed, 1771 insertions, 581 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 12250df..e241274 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -781,8 +781,8 @@ namespace OpenSim
781 MainConsole.Instance.Output(String.Format( 781 MainConsole.Instance.Output(String.Format(
782 "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", 782 "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}",
783 scene.RegionInfo.RegionName, 783 scene.RegionInfo.RegionName,
784 scene.RegionInfo.RegionLocX, 784 scene.RegionInfo.LegacyRegionLocX,
785 scene.RegionInfo.RegionLocY, 785 scene.RegionInfo.LegacyRegionLocY,
786 scene.RegionInfo.InternalEndPoint.Port, 786 scene.RegionInfo.InternalEndPoint.Port,
787 scene.RegionInfo.EstateSettings.EstateName)); 787 scene.RegionInfo.EstateSettings.EstateName));
788 }); 788 });
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index b032e7f..70d7ee9 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -690,7 +690,8 @@ namespace OpenSim
690 clientServer = clientNetworkServers; 690 clientServer = clientNetworkServers;
691 scene.LoadWorldMap(); 691 scene.LoadWorldMap();
692 692
693 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); 693 Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
694 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent);
694 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; 695 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
695 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 696 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
696 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); 697 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
@@ -742,7 +743,7 @@ namespace OpenSim
742 { 743 {
743 m_log.InfoFormat( 744 m_log.InfoFormat(
744 "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", 745 "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
745 whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY); 746 whichRegion.RegionName, whichRegion.LegacyRegionLocX, whichRegion.LegacyRegionLocY);
746 747
747 ShutdownClientServer(whichRegion); 748 ShutdownClientServer(whichRegion);
748 IScene scene; 749 IScene scene;
@@ -752,10 +753,10 @@ namespace OpenSim
752 753
753 # region Setup methods 754 # region Setup methods
754 755
755 protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) 756 protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent)
756 { 757 {
757 return GetPhysicsScene( 758 return GetPhysicsScene(
758 m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier); 759 m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent);
759 } 760 }
760 761
761 /// <summary> 762 /// <summary>
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 20bc59c..4671ed0 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -34,11 +34,13 @@ using System.Text;
34using System.Threading; 34using System.Threading;
35using System.Timers; 35using System.Timers;
36using System.Xml; 36using System.Xml;
37
37using log4net; 38using log4net;
38using OpenMetaverse; 39using OpenMetaverse;
39using OpenMetaverse.Packets; 40using OpenMetaverse.Packets;
40using OpenMetaverse.Messages.Linden; 41using OpenMetaverse.Messages.Linden;
41using OpenMetaverse.StructuredData; 42using OpenMetaverse.StructuredData;
43
42using OpenSim.Framework; 44using OpenSim.Framework;
43using OpenSim.Framework.Client; 45using OpenSim.Framework.Client;
44using OpenSim.Framework.Monitoring; 46using OpenSim.Framework.Monitoring;
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces;
48using Timer = System.Timers.Timer; 50using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 51using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using RegionFlags = OpenMetaverse.RegionFlags; 52using RegionFlags = OpenMetaverse.RegionFlags;
51using Nini.Config;
52 53
53using System.IO; 54using System.IO;
54using PermissionMask = OpenSim.Framework.PermissionMask; 55using PermissionMask = OpenSim.Framework.PermissionMask;
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
307 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; 308 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
308 309
309 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 310 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
311 private static string LogHeader = "[LLCLIENTVIEW]";
310 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 312 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
311 313
312 /// <summary> 314 /// <summary>
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
447 449
448// ~LLClientView() 450// ~LLClientView()
449// { 451// {
450// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); 452// m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode);
451// } 453// }
452 454
453 /// <summary> 455 /// <summary>
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
513 // there is some unidentified connection problem, not where we have issues due to deadlock 515 // there is some unidentified connection problem, not where we have issues due to deadlock
514 if (!IsActive && !force) 516 if (!IsActive && !force)
515 { 517 {
516 m_log.DebugFormat( 518 m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set",
517 "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", 519 LogHeader, Name, m_scene.Name);
518 Name, m_scene.Name);
519 520
520 return; 521 return;
521 } 522 }
@@ -1153,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1153 /// <param name="map">heightmap</param> 1154 /// <param name="map">heightmap</param>
1154 public virtual void SendLayerData(float[] map) 1155 public virtual void SendLayerData(float[] map)
1155 { 1156 {
1156 Util.FireAndForget(DoSendLayerData, map); 1157 Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData());
1157 } 1158 }
1158 1159
1159 /// <summary> 1160 /// <summary>
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1162 /// <param name="o"></param> 1163 /// <param name="o"></param>
1163 private void DoSendLayerData(object o) 1164 private void DoSendLayerData(object o)
1164 { 1165 {
1165 float[] map = LLHeightFieldMoronize((float[])o); 1166 TerrainData map = (TerrainData)o;
1166 1167
1167 try 1168 try
1168 { 1169 {
1170 // Send LayerData in typerwriter pattern
1169 //for (int y = 0; y < 16; y++) 1171 //for (int y = 0; y < 16; y++)
1170 //{ 1172 //{
1171 // for (int x = 0; x < 16; x++) 1173 // for (int x = 0; x < 16; x++)
@@ -1175,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1175 //} 1177 //}
1176 1178
1177 // Send LayerData in a spiral pattern. Fun! 1179 // Send LayerData in a spiral pattern. Fun!
1178 SendLayerTopRight(map, 0, 0, 15, 15); 1180 SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1);
1179 } 1181 }
1180 catch (Exception e) 1182 catch (Exception e)
1181 { 1183 {
@@ -1183,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1183 } 1185 }
1184 } 1186 }
1185 1187
1186 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) 1188 private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2)
1187 { 1189 {
1188 // Row 1190 // Row
1189 for (int i = x1; i <= x2; i++) 1191 for (int i = x1; i <= x2; i++)
@@ -1193,11 +1195,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1193 for (int j = y1 + 1; j <= y2; j++) 1195 for (int j = y1 + 1; j <= y2; j++)
1194 SendLayerData(x2, j, map); 1196 SendLayerData(x2, j, map);
1195 1197
1196 if (x2 - x1 > 0) 1198 if (x2 - x1 > 0 && y2 - y1 > 0)
1197 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); 1199 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1198 } 1200 }
1199 1201
1200 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) 1202 void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2)
1201 { 1203 {
1202 // Row in reverse 1204 // Row in reverse
1203 for (int i = x2; i >= x1; i--) 1205 for (int i = x2; i >= x1; i--)
@@ -1207,7 +1209,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1207 for (int j = y2 - 1; j >= y1; j--) 1209 for (int j = y2 - 1; j >= y1; j--)
1208 SendLayerData(x1, j, map); 1210 SendLayerData(x1, j, map);
1209 1211
1210 if (x2 - x1 > 0) 1212 if (x2 - x1 > 0 && y2 - y1 > 0)
1211 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); 1213 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1212 } 1214 }
1213 1215
@@ -1229,22 +1231,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1229 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1231 // OutPacket(layerpack, ThrottleOutPacketType.Land);
1230 // } 1232 // }
1231 1233
1234 // Legacy form of invocation that passes around a bare data array.
1235 // Just ignore what was passed and use the real terrain info that is part of the scene.
1236 public void SendLayerData(int px, int py, float[] map)
1237 {
1238 SendLayerData(px, py, m_scene.Heightmap.GetTerrainData());
1239 }
1240
1232 /// <summary> 1241 /// <summary>
1233 /// Sends a specified patch to a client 1242 /// Sends a terrain packet for the point specified.
1243 /// This is a legacy call that has refarbed the terrain into a flat map of floats.
1244 /// We just use the terrain from the region we know about.
1234 /// </summary> 1245 /// </summary>
1235 /// <param name="px">Patch coordinate (x) 0..15</param> 1246 /// <param name="px">Patch coordinate (x) 0..15</param>
1236 /// <param name="py">Patch coordinate (y) 0..15</param> 1247 /// <param name="py">Patch coordinate (y) 0..15</param>
1237 /// <param name="map">heightmap</param> 1248 /// <param name="map">heightmap</param>
1238 public void SendLayerData(int px, int py, float[] map) 1249 public void SendLayerData(int px, int py, TerrainData terrData)
1239 { 1250 {
1240 try 1251 try
1241 { 1252 {
1242 int[] patches = new int[] { py * 16 + px }; 1253 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py);
1243 float[] heightmap = (map.Length == 65536) ?
1244 map :
1245 LLHeightFieldMoronize(map);
1246
1247 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1248 1254
1249 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. 1255 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience.
1250 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. 1256 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain.
@@ -1262,14 +1268,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1262 if (m_justEditedTerrain) 1268 if (m_justEditedTerrain)
1263 { 1269 {
1264 layerpack.Header.Reliable = false; 1270 layerpack.Header.Reliable = false;
1265 OutPacket(layerpack, 1271 OutPacket(layerpack, ThrottleOutPacketType.Unknown );
1266 ThrottleOutPacketType.Unknown );
1267 } 1272 }
1268 else 1273 else
1269 { 1274 {
1270 layerpack.Header.Reliable = true; 1275 layerpack.Header.Reliable = true;
1271 OutPacket(layerpack, 1276 OutPacket(layerpack, ThrottleOutPacketType.Land);
1272 ThrottleOutPacketType.Land);
1273 } 1277 }
1274 } 1278 }
1275 catch (Exception e) 1279 catch (Exception e)
@@ -1279,38 +1283,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1279 } 1283 }
1280 1284
1281 /// <summary> 1285 /// <summary>
1282 /// Munges heightfield into the LLUDP backed in restricted heightfield.
1283 /// </summary>
1284 /// <param name="map">float array in the base; Constants.RegionSize</param>
1285 /// <returns>float array in the base 256</returns>
1286 internal float[] LLHeightFieldMoronize(float[] map)
1287 {
1288 if (map.Length == 65536)
1289 return map;
1290 else
1291 {
1292 float[] returnmap = new float[65536];
1293
1294 if (map.Length < 65535)
1295 {
1296 // rebase the vector stride to 256
1297 for (int i = 0; i < Constants.RegionSize; i++)
1298 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize);
1299 }
1300 else
1301 {
1302 for (int i = 0; i < 256; i++)
1303 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256);
1304 }
1305
1306 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536);
1307
1308 return returnmap;
1309 }
1310
1311 }
1312
1313 /// <summary>
1314 /// Send the wind matrix to the client 1286 /// Send the wind matrix to the client
1315 /// </summary> 1287 /// </summary>
1316 /// <param name="windSpeeds">16x16 array of wind speeds</param> 1288 /// <param name="windSpeeds">16x16 array of wind speeds</param>
@@ -2788,8 +2760,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2788 { 2760 {
2789 if (req.AssetInf.Data == null) 2761 if (req.AssetInf.Data == null)
2790 { 2762 {
2791 m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", 2763 m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null",
2792 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2764 LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2793 return; 2765 return;
2794 } 2766 }
2795 2767
@@ -2916,8 +2888,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2916 { 2888 {
2917 pos = (land.AABBMax + land.AABBMin) * 0.5f; 2889 pos = (land.AABBMax + land.AABBMin) * 0.5f;
2918 } 2890 }
2919 reply.Data.GlobalX = info.RegionLocX + x; 2891 reply.Data.GlobalX = info.LegacyRegionLocX + x;
2920 reply.Data.GlobalY = info.RegionLocY + y; 2892 reply.Data.GlobalY = info.LegacyRegionLocY + y;
2921 reply.Data.GlobalZ = pos.Z; 2893 reply.Data.GlobalZ = pos.Z;
2922 reply.Data.SimName = Utils.StringToBytes(info.RegionName); 2894 reply.Data.SimName = Utils.StringToBytes(info.RegionName);
2923 reply.Data.SnapshotID = land.SnapshotID; 2895 reply.Data.SnapshotID = land.SnapshotID;
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 853b72d..1ce166e 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack
69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
70 /// </param> 70 /// </param>
71 /// <returns></returns> 71 /// <returns></returns>
72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); 72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
73 73
74 protected abstract ClientStackManager CreateClientStackManager(); 74 protected abstract ClientStackManager CreateClientStackManager();
75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); 75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
@@ -123,13 +123,13 @@ namespace OpenSim.Region.ClientStack
123 /// </param> 123 /// </param>
124 /// <returns></returns> 124 /// <returns></returns>
125 protected PhysicsScene GetPhysicsScene( 125 protected PhysicsScene GetPhysicsScene(
126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) 126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
127 { 127 {
128 PhysicsPluginManager physicsPluginManager; 128 PhysicsPluginManager physicsPluginManager;
129 physicsPluginManager = new PhysicsPluginManager(); 129 physicsPluginManager = new PhysicsPluginManager();
130 physicsPluginManager.LoadPluginsFromAssemblies("Physics"); 130 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
131 131
132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); 132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
133 } 133 }
134 } 134 }
135} \ No newline at end of file 135} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 27ace68..db62b31 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -189,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
189 string message = c.Message; 189 string message = c.Message;
190 Scene scene = (Scene)c.Scene; 190 Scene scene = (Scene)c.Scene;
191 Vector3 fromPos = c.Position; 191 Vector3 fromPos = c.Position;
192 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 192 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionWorldLocX, scene.RegionInfo.RegionWorldLocY, 0);
193 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
194 193
195 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; 194 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
196 195
@@ -342,8 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
342 { 341 {
343 Vector3 fromRegionPos = fromPos + regionPos; 342 Vector3 fromRegionPos = fromPos + regionPos;
344 Vector3 toRegionPos = presence.AbsolutePosition + 343 Vector3 toRegionPos = presence.AbsolutePosition +
345 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, 344 new Vector3(presence.Scene.RegionInfo.RegionWorldLocX, presence.Scene.RegionInfo.RegionWorldLocY, 0);
346 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
347 345
348 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 346 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
349 347
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
index 56ff2bd..a982466 100644
--- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
@@ -663,8 +663,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
663 663
664 Vector3 avaPos = p.AbsolutePosition; 664 Vector3 avaPos = p.AbsolutePosition;
665 // Getting the global position for the Avatar 665 // Getting the global position for the Avatar
666 Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, 666 Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionWorldLocX + avaPos.X,
667 remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, 667 remoteClient.Scene.RegionInfo.RegionWorldLocY + avaPos.Y,
668 avaPos.Z); 668 avaPos.Z);
669 669
670 string landOwnerName = string.Empty; 670 string landOwnerName = string.Empty;
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 6545a99..13cc99a 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework
269 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) 269 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID])
270 { 270 {
271 uint x, y; 271 uint x, y;
272 Utils.LongToUInts(kvp.Key, out x, out y); 272 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
273 x = x / Constants.RegionSize;
274 y = y / Constants.RegionSize;
275 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 273 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
276 } 274 }
277 } 275 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index aa8a4db..eb1b271 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -494,8 +494,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
494 } 494 }
495 495
496 // Check that these are not the same coordinates 496 // Check that these are not the same coordinates
497 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && 497 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.LegacyRegionLocX &&
498 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) 498 finalDestination.RegionLocY == sp.Scene.RegionInfo.LegacyRegionLocY)
499 { 499 {
500 // Can't do. Viewer crashes 500 // Can't do. Viewer crashes
501 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); 501 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
@@ -567,8 +567,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
567// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); 567// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
568 568
569 // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position. 569 // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
570 return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance 570 return Math.Abs(sourceRegion.LegacyRegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
571 && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; 571 && Math.Abs(sourceRegion.LegacyRegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
572 } 572 }
573 573
574 /// <summary> 574 /// <summary>
@@ -635,7 +635,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
635 string.Format( 635 string.Format(
636 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", 636 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
637 finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY, 637 finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
638 sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, 638 sourceRegion.RegionName, sourceRegion.LegacyRegionLocX, sourceRegion.LegacyRegionLocY,
639 MaxTransferDistance)); 639 MaxTransferDistance));
640 640
641 return; 641 return;
@@ -1374,8 +1374,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1374// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); 1374// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1375 1375
1376 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); 1376 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1377 uint neighbourx = scene.RegionInfo.RegionLocX; 1377 uint neighbourx = scene.RegionInfo.LegacyRegionLocX;
1378 uint neighboury = scene.RegionInfo.RegionLocY; 1378 uint neighboury = scene.RegionInfo.LegacyRegionLocY;
1379 const float boundaryDistance = 1.7f; 1379 const float boundaryDistance = 1.7f;
1380 Vector3 northCross = new Vector3(0, boundaryDistance, 0); 1380 Vector3 northCross = new Vector3(0, boundaryDistance, 0);
1381 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); 1381 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
@@ -1408,8 +1408,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1408 neighbourx = b.TriggerRegionX; 1408 neighbourx = b.TriggerRegionX;
1409 1409
1410 Vector3 newposition = pos; 1410 Vector3 newposition = pos;
1411 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; 1411 newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize;
1412 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; 1412 newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize;
1413 agent.ControllingClient.SendAgentAlertMessage( 1413 agent.ControllingClient.SendAgentAlertMessage(
1414 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); 1414 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1415 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); 1415 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
@@ -1431,8 +1431,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1431 neighbourx = ba.TriggerRegionX; 1431 neighbourx = ba.TriggerRegionX;
1432 1432
1433 Vector3 newposition = pos; 1433 Vector3 newposition = pos;
1434 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; 1434 newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize;
1435 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; 1435 newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize;
1436 agent.ControllingClient.SendAgentAlertMessage( 1436 agent.ControllingClient.SendAgentAlertMessage(
1437 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); 1437 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1438 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); 1438 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
@@ -1462,8 +1462,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1462 neighboury = ba.TriggerRegionY; 1462 neighboury = ba.TriggerRegionY;
1463 neighbourx = ba.TriggerRegionX; 1463 neighbourx = ba.TriggerRegionX;
1464 Vector3 newposition = pos; 1464 Vector3 newposition = pos;
1465 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; 1465 newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize;
1466 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; 1466 newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize;
1467 agent.ControllingClient.SendAgentAlertMessage( 1467 agent.ControllingClient.SendAgentAlertMessage(
1468 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); 1468 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1469 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); 1469 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
@@ -1492,8 +1492,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1492 neighboury = b.TriggerRegionY; 1492 neighboury = b.TriggerRegionY;
1493 neighbourx = b.TriggerRegionX; 1493 neighbourx = b.TriggerRegionX;
1494 Vector3 newposition = pos; 1494 Vector3 newposition = pos;
1495 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; 1495 newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize;
1496 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; 1496 newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize;
1497 agent.ControllingClient.SendAgentAlertMessage( 1497 agent.ControllingClient.SendAgentAlertMessage(
1498 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); 1498 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1499 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); 1499 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
@@ -1901,7 +1901,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1901 1901
1902 if (m_regionInfo != null) 1902 if (m_regionInfo != null)
1903 { 1903 {
1904 neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 1904 neighbours = RequestNeighbours(sp, m_regionInfo.LegacyRegionLocX, m_regionInfo.LegacyRegionLocY);
1905 } 1905 }
1906 else 1906 else
1907 { 1907 {
@@ -2057,8 +2057,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2057 2057
2058 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) 2058 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
2059 { 2059 {
2060 int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; 2060 int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX;
2061 int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; 2061 int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY;
2062 int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; 2062 int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize;
2063 int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; 2063 int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize;
2064 int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; 2064 int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize;
@@ -2161,10 +2161,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2161 extent.X = ((int)extent.X / (int)Constants.RegionSize); 2161 extent.X = ((int)extent.X / (int)Constants.RegionSize);
2162 extent.Y = ((int)extent.Y / (int)Constants.RegionSize); 2162 extent.Y = ((int)extent.Y / (int)Constants.RegionSize);
2163 2163
2164 swCorner.X = Scene.RegionInfo.RegionLocX - 1; 2164 swCorner.X = Scene.RegionInfo.LegacyRegionLocX - 1;
2165 swCorner.Y = Scene.RegionInfo.RegionLocY - 1; 2165 swCorner.Y = Scene.RegionInfo.LegacyRegionLocY - 1;
2166 neCorner.X = Scene.RegionInfo.RegionLocX + extent.X; 2166 neCorner.X = Scene.RegionInfo.LegacyRegionLocX + extent.X;
2167 neCorner.Y = Scene.RegionInfo.RegionLocY + extent.Y; 2167 neCorner.Y = Scene.RegionInfo.LegacyRegionLocY + extent.Y;
2168 } 2168 }
2169 2169
2170 /// <summary> 2170 /// <summary>
@@ -2301,8 +2301,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2301 return; 2301 return;
2302 } 2302 }
2303 2303
2304 int thisx = (int)scene.RegionInfo.RegionLocX; 2304 int thisx = (int)scene.RegionInfo.LegacyRegionLocX;
2305 int thisy = (int)scene.RegionInfo.RegionLocY; 2305 int thisy = (int)scene.RegionInfo.LegacyRegionLocY;
2306 Vector3 EastCross = new Vector3(0.1f, 0, 0); 2306 Vector3 EastCross = new Vector3(0.1f, 0, 0);
2307 Vector3 WestCross = new Vector3(-0.1f, 0, 0); 2307 Vector3 WestCross = new Vector3(-0.1f, 0, 0);
2308 Vector3 NorthCross = new Vector3(0, 0.1f, 0); 2308 Vector3 NorthCross = new Vector3(0, 0.1f, 0);
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index d943b20..bf87392 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
213 if (part != null) 213 if (part != null)
214 { 214 {
215 ObjectRegionName = s.RegionInfo.RegionName; 215 ObjectRegionName = s.RegionInfo.RegionName;
216 uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); 216 uint localX = s.RegionInfo.RegionWorldLocX;
217 uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); 217 uint localY = s.RegionInfo.RegionWorldLocY;
218 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; 218 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
219 return part; 219 return part;
220 } 220 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index 31ef79b..828240b 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
268 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); 268 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
269 List<GridRegion> regions = kvp.Value.GetNeighbours(); 269 List<GridRegion> regions = kvp.Value.GetNeighbours();
270 foreach (GridRegion r in regions) 270 foreach (GridRegion r in regions)
271 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); 271 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY));
272 } 272 }
273 } 273 }
274 274
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
index 9172536..a6b1b56 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
66 return; 66 return;
67 67
68 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", 68 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
69 m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); 69 m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY));
70 70
71 m_neighbours[otherRegion.RegionHandle] = otherRegion; 71 m_neighbours[otherRegion.RegionHandle] = otherRegion;
72 } 72 }
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
86 { 86 {
87 uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; 87 uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize;
88 uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; 88 uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize;
89 ulong handle = Utils.UIntsToLong(xsnap, ysnap); 89 ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap);
90 90
91 if (m_neighbours.ContainsKey(handle)) 91 if (m_neighbours.ContainsKey(handle))
92 return m_neighbours[handle]; 92 return m_neighbours[handle];
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 26d22b8..c1f2f04 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -224,10 +224,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
224 } 224 }
225 225
226 string reason = string.Empty; 226 string reason = string.Empty;
227 if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) 227 if (!m_MapService.AddMapTile((int)scene.RegionInfo.LegacyRegionLocX, (int)scene.RegionInfo.LegacyRegionLocY, jpgData, out reason))
228 { 228 {
229 m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", 229 m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}",
230 scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); 230 scene.RegionInfo.RegionName, scene.RegionInfo.LegacyRegionLocX, scene.RegionInfo.LegacyRegionLocY, reason);
231 } 231 }
232 } 232 }
233 } 233 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs
index d8dace2..9aa4243 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs
@@ -71,8 +71,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
71 71
72 public void AddScene(Scene scene) 72 public void AddScene(Scene scene)
73 { 73 {
74 uint x = scene.RegionInfo.RegionLocX; 74 uint x = scene.RegionInfo.LegacyRegionLocX;
75 uint y = scene.RegionInfo.RegionLocY; 75 uint y = scene.RegionInfo.LegacyRegionLocY;
76 76
77 SortedDictionary<uint, Scene> row; 77 SortedDictionary<uint, Scene> row;
78 if (!Regions.TryGetValue(y, out row)) 78 if (!Regions.TryGetValue(y, out row))
@@ -120,8 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
120 { 120 {
121 // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name 121 // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name
122 string path = string.Format("{0}_{1}_{2}", 122 string path = string.Format("{0}_{1}_{2}",
123 scene.RegionInfo.RegionLocX - Rect.X + 1, 123 scene.RegionInfo.LegacyRegionLocX - Rect.X + 1,
124 scene.RegionInfo.RegionLocY - Rect.Y + 1, 124 scene.RegionInfo.LegacyRegionLocY - Rect.Y + 1,
125 scene.RegionInfo.RegionName.Replace(' ', '_')); 125 scene.RegionInfo.RegionName.Replace(' ', '_'));
126 m_regionDirs[scene.RegionInfo.RegionID] = path; 126 m_regionDirs[scene.RegionInfo.RegionID] = path;
127 }); 127 });
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
index 3dcc020..25f1e5c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
145 { 145 {
146 foreach (RegionInfo archivedRegion in m_directory2region.Values) 146 foreach (RegionInfo archivedRegion in m_directory2region.Values)
147 { 147 {
148 Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY); 148 Point location = new Point((int)rootScene.RegionInfo.LegacyRegionLocX, (int)rootScene.RegionInfo.LegacyRegionLocY);
149 location.Offset(archivedRegion.Location); 149 location.Offset(archivedRegion.Location);
150 150
151 Scene scene; 151 Scene scene;
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index 173b603..bc172a4 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
96 int x = (args.Length > 5 ? int.Parse(args[5]) : -1); 96 int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
97 int y = (args.Length > 6 ? int.Parse(args[6]) : -1); 97 int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
98 98
99 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) 99 if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
100 { 100 {
101 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) 101 if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
102 { 102 {
103 int corner = int.Parse(num); 103 int corner = int.Parse(num);
104 UUID texture = UUID.Parse(uuid); 104 UUID texture = UUID.Parse(uuid);
@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
135 int x = (args.Length > 4 ? int.Parse(args[4]) : -1); 135 int x = (args.Length > 4 ? int.Parse(args[4]) : -1);
136 int y = (args.Length > 5 ? int.Parse(args[5]) : -1); 136 int y = (args.Length > 5 ? int.Parse(args[5]) : -1);
137 137
138 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) 138 if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
139 { 139 {
140 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) 140 if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
141 { 141 {
142 double selectedheight = double.Parse(heightstring); 142 double selectedheight = double.Parse(heightstring);
143 143
@@ -159,9 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
159 int x = (args.Length > 6 ? int.Parse(args[6]) : -1); 159 int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
160 int y = (args.Length > 7 ? int.Parse(args[7]) : -1); 160 int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
161 161
162 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) 162 if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
163 { 163 {
164 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) 164 if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
165 { 165 {
166 int corner = int.Parse(num); 166 int corner = int.Parse(num);
167 float lowValue = float.Parse(min, Culture.NumberFormatInfo); 167 float lowValue = float.Parse(min, Culture.NumberFormatInfo);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 1789d6d..5b98d97 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -65,6 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Land
65 public class LandManagementModule : INonSharedRegionModule 65 public class LandManagementModule : INonSharedRegionModule
66 { 66 {
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
68 private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]";
68 69
69 private static readonly string remoteParcelRequestPath = "0009/"; 70 private static readonly string remoteParcelRequestPath = "0009/";
70 71
@@ -76,15 +77,11 @@ namespace OpenSim.Region.CoreModules.World.Land
76 protected IPrimCountModule m_primCountModule; 77 protected IPrimCountModule m_primCountModule;
77 protected IDialogModule m_Dialog; 78 protected IDialogModule m_Dialog;
78 79
79 // Minimum for parcels to work is 64m even if we don't actually use them.
80 #pragma warning disable 0429
81 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
82 #pragma warning restore 0429
83
84 /// <value> 80 /// <value>
85 /// Local land ids at specified region co-ordinates (region size / 4) 81 /// Local land ids at specified region co-ordinates (region size / 4)
86 /// </value> 82 /// </value>
87 private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; 83 private int[,] m_landIDList;
84 private const int landUnit = 4;
88 85
89 /// <value> 86 /// <value>
90 /// Land objects keyed by local id 87 /// Land objects keyed by local id
@@ -117,6 +114,8 @@ namespace OpenSim.Region.CoreModules.World.Land
117 public void AddRegion(Scene scene) 114 public void AddRegion(Scene scene)
118 { 115 {
119 m_scene = scene; 116 m_scene = scene;
117 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
118
120 m_landIDList.Initialize(); 119 m_landIDList.Initialize();
121 landChannel = new LandChannel(scene, this); 120 landChannel = new LandChannel(scene, this);
122 121
@@ -326,6 +325,7 @@ namespace OpenSim.Region.CoreModules.World.Land
326 { 325 {
327 m_landList.Clear(); 326 m_landList.Clear();
328 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 327 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
328 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
329 m_landIDList.Initialize(); 329 m_landIDList.Initialize();
330 } 330 }
331 } 331 }
@@ -340,7 +340,8 @@ namespace OpenSim.Region.CoreModules.World.Land
340 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 340 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
341 341
342 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 342 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
343 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 343 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
344 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
344 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 345 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
345 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 346 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
346 347
@@ -467,8 +468,8 @@ namespace OpenSim.Region.CoreModules.World.Land
467 468
468 public void SendLandUpdate(ScenePresence avatar, bool force) 469 public void SendLandUpdate(ScenePresence avatar, bool force)
469 { 470 {
470 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 471 ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
471 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 472 (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
472 473
473 if (over != null) 474 if (over != null)
474 { 475 {
@@ -634,17 +635,29 @@ namespace OpenSim.Region.CoreModules.World.Land
634 new_land.LandData.LocalID = newLandLocalID; 635 new_land.LandData.LocalID = newLandLocalID;
635 636
636 bool[,] landBitmap = new_land.GetLandBitmap(); 637 bool[,] landBitmap = new_land.GetLandBitmap();
637 for (int x = 0; x < landArrayMax; x++) 638 // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}",
639 // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID);
640
641 if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1))
638 { 642 {
639 for (int y = 0; y < landArrayMax; y++) 643 // Going to variable sized regions can cause mismatches
644 m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})",
645 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) );
646 }
647 else
648 {
649 for (int x = 0; x < landBitmap.GetLength(0); x++)
640 { 650 {
641 if (landBitmap[x, y]) 651 for (int y = 0; y < landBitmap.GetLength(1); y++)
642 { 652 {
643// m_log.DebugFormat( 653 if (landBitmap[x, y])
644// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", 654 {
645// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); 655 // m_log.DebugFormat(
646 656 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
647 m_landIDList[x, y] = newLandLocalID; 657 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
658
659 m_landIDList[x, y] = newLandLocalID;
660 }
648 } 661 }
649 } 662 }
650 } 663 }
@@ -666,9 +679,9 @@ namespace OpenSim.Region.CoreModules.World.Land
666 ILandObject land; 679 ILandObject land;
667 lock (m_landList) 680 lock (m_landList)
668 { 681 {
669 for (int x = 0; x < 64; x++) 682 for (int x = 0; x < m_landIDList.GetLength(0); x++)
670 { 683 {
671 for (int y = 0; y < 64; y++) 684 for (int y = 0; y < m_landIDList.GetLength(1); y++)
672 { 685 {
673 if (m_landIDList[x, y] == local_id) 686 if (m_landIDList[x, y] == local_id)
674 { 687 {
@@ -720,9 +733,9 @@ namespace OpenSim.Region.CoreModules.World.Land
720 bool[,] landBitmapSlave = slave.GetLandBitmap(); 733 bool[,] landBitmapSlave = slave.GetLandBitmap();
721 lock (m_landList) 734 lock (m_landList)
722 { 735 {
723 for (int x = 0; x < 64; x++) 736 for (int x = 0; x < landBitmapSlave.GetLength(0); x++)
724 { 737 {
725 for (int y = 0; y < 64; y++) 738 for (int y = 0; y < landBitmapSlave.GetLength(1); y++)
726 { 739 {
727 if (landBitmapSlave[x, y]) 740 if (landBitmapSlave[x, y])
728 { 741 {
@@ -756,23 +769,28 @@ namespace OpenSim.Region.CoreModules.World.Land
756 /// <returns>Land object at the point supplied</returns> 769 /// <returns>Land object at the point supplied</returns>
757 public ILandObject GetLandObject(float x_float, float y_float) 770 public ILandObject GetLandObject(float x_float, float y_float)
758 { 771 {
772 return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */);
773 /*
759 int x; 774 int x;
760 int y; 775 int y;
761 776
762 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 777 if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0)
763 return null; 778 return null;
764 779
765 try 780 try
766 { 781 {
767 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); 782 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit));
768 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0)); 783 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit));
769 } 784 }
770 catch (OverflowException) 785 catch (OverflowException)
771 { 786 {
772 return null; 787 return null;
773 } 788 }
774 789
775 if (x >= 64 || y >= 64 || x < 0 || y < 0) 790 if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit)
791 || y >= (m_scene.RegionInfo.RegionSizeY / landUnit)
792 || x < 0
793 || y < 0)
776 { 794 {
777 return null; 795 return null;
778 } 796 }
@@ -788,38 +806,122 @@ namespace OpenSim.Region.CoreModules.World.Land
788// m_log.DebugFormat( 806// m_log.DebugFormat(
789// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", 807// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
790// x, y, m_scene.RegionInfo.RegionName); 808// x, y, m_scene.RegionInfo.RegionName);
791 809
792 if (m_landList.ContainsKey(m_landIDList[x, y])) 810 try
793 return m_landList[m_landIDList[x, y]]; 811 {
812 if (m_landList.ContainsKey(m_landIDList[x, y]))
813 return m_landList[m_landIDList[x, y]];
814 }
815 catch (Exception e)
816 {
817 m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})",
818 LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
819 }
794 820
795 return null; 821 return null;
796 } 822 }
823 */
797 } 824 }
798 825
826 // Public entry.
827 // Throws exception if land object is not found
799 public ILandObject GetLandObject(int x, int y) 828 public ILandObject GetLandObject(int x, int y)
800 { 829 {
801 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) 830 return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */);
831 }
832
833 // Given a region position, return the parcel land object for that location
834 private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectNotFound)
835 {
836 ILandObject ret = null;
837
838 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
802 { 839 {
803 // These exceptions here will cause a lot of complaints from the users specifically because 840 // These exceptions here will cause a lot of complaints from the users specifically because
804 // they happen every time at border crossings 841 // they happen every time at border crossings
805 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 842 if (returnNullIfLandObjectNotFound)
843 return null;
844 else
845 throw new Exception(
846 String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}",
847 LogHeader, m_scene.RegionInfo.RegionName, x, y)
848 );
806 } 849 }
807 850
808 lock (m_landIDList) 851 lock (m_landIDList)
809 { 852 {
810 try 853 try
811 { 854 {
812 return m_landList[m_landIDList[x / 4, y / 4]]; 855 int landID = m_landIDList[x / landUnit, y / landUnit];
856 if (landID == 0)
857 {
858 // Zero is the uninitialized value saying there is no parcel for this location.
859 // This sometimes happens when terrain is resized.
860 if (m_landList.Count == 1)
861 {
862 int onlyParcelID = 0;
863 ILandObject onlyLandObject = null;
864 foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
865 {
866 onlyParcelID = kvp.Key;
867 onlyLandObject = kvp.Value;
868 break;
869 }
870
871 // There is only one parcel. Grow it to fill all the unallocated spaces.
872 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
873 for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
874 if (m_landIDList[xx, yy] == 0)
875 m_landIDList[xx, yy] = onlyParcelID;
876
877 onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
878 landID = onlyParcelID;
879 }
880 else
881 {
882 // There are several other parcels so we must create a new one for the unassigned space
883 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
884 // Claim all the unclaimed "0" ids
885 newLand.SetLandBitmap(CreateBitmapForID(0));
886 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
887 newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
888 AddLandObject(newLand);
889 landID = m_lastLandLocalID;
890 }
891 }
892
893 ret = m_landList[landID];
813 } 894 }
814 catch (IndexOutOfRangeException) 895 catch (IndexOutOfRangeException)
815 { 896 {
816// m_log.WarnFormat( 897 m_log.ErrorFormat(
817// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", 898 "{0} GetLandObject: Tried to retrieve land object from out of bounds co-ordinate ({1},{2}) in {3}. landListSize=({4},{5})",
818// x, y, m_scene.RegionInfo.RegionName); 899 LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
819 900 return null;
901 }
902 catch
903 {
904 m_log.ErrorFormat(
905 "{0} GetLandObject: LandID not in landlist. XY=<{1},{2}> in {3}. landID[x,y]={4}",
906 LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList[x/landUnit, y/landUnit]);
820 return null; 907 return null;
821 } 908 }
822 } 909 }
910 return ret;
911 }
912
913 // Create a 'parcel is here' bitmap for the parcel identified by the passed landID
914 private bool[,] CreateBitmapForID(int landID)
915 {
916 bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
917 ret.Initialize();
918
919 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
920 for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)
921 if (m_landIDList[xx, yy] == landID)
922 ret[xx, yy] = true;
923
924 return ret;
823 } 925 }
824 926
825 #endregion 927 #endregion
@@ -1082,85 +1184,93 @@ namespace OpenSim.Region.CoreModules.World.Land
1082 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 1184 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1083 int byteArrayCount = 0; 1185 int byteArrayCount = 0;
1084 int sequenceID = 0; 1186 int sequenceID = 0;
1085 int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize;
1086
1087 1187
1088 for (int y = 0; y < blockmeters; y++) 1188 // Layer data is in landUnit (4m) chunks
1189 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++)
1089 { 1190 {
1090 for (int x = 0; x < blockmeters; x++) 1191 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++)
1091 { 1192 {
1092 byte tempByte = 0; //This represents the byte for the current 4x4 1193 byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * landUnit, y * landUnit), x, y, remote_client);
1194 byteArrayCount++;
1195 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
1196 {
1197 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1198 byteArrayCount = 0;
1199 sequenceID++;
1200 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1201 }
1093 1202
1094 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); 1203 }
1204 }
1205 if (byteArrayCount != 0)
1206 {
1207 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1208 }
1209 }
1095 1210
1096 if (currentParcelBlock != null) 1211 private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client)
1097 { 1212 {
1098 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) 1213 byte tempByte = 0; //This represents the byte for the current 4x4
1099 {
1100 //Owner Flag
1101 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1102 }
1103 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1104 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1105 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
1106 {
1107 //Sale Flag
1108 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
1109 }
1110 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1111 {
1112 //Public Flag
1113 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
1114 }
1115 else
1116 {
1117 //Other Flag
1118 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
1119 }
1120 1214
1121 //Now for border control 1215 if (currentParcelBlock != null)
1216 {
1217 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
1218 {
1219 //Owner Flag
1220 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1221 }
1222 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1223 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1224 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
1225 {
1226 //Sale Flag
1227 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
1228 }
1229 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1230 {
1231 //Public Flag
1232 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
1233 }
1234 else
1235 {
1236 //Other Flag
1237 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
1238 }
1122 1239
1123 ILandObject westParcel = null; 1240 //Now for border control
1124 ILandObject southParcel = null;
1125 if (x > 0)
1126 {
1127 westParcel = GetLandObject((x - 1) * 4, y * 4);
1128 }
1129 if (y > 0)
1130 {
1131 southParcel = GetLandObject(x * 4, (y - 1) * 4);
1132 }
1133 1241
1134 if (x == 0) 1242 ILandObject westParcel = null;
1135 { 1243 ILandObject southParcel = null;
1136 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); 1244 if (x > 0)
1137 } 1245 {
1138 else if (westParcel != null && westParcel != currentParcelBlock) 1246 westParcel = GetLandObject((x - 1) * landUnit, y * landUnit);
1139 { 1247 }
1140 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); 1248 if (y > 0)
1141 } 1249 {
1250 southParcel = GetLandObject(x * landUnit, (y - 1) * landUnit);
1251 }
1142 1252
1143 if (y == 0) 1253 if (x == 0)
1144 { 1254 {
1145 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); 1255 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
1146 } 1256 }
1147 else if (southParcel != null && southParcel != currentParcelBlock) 1257 else if (westParcel != null && westParcel != currentParcelBlock)
1148 { 1258 {
1149 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); 1259 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
1150 } 1260 }
1151 1261
1152 byteArray[byteArrayCount] = tempByte; 1262 if (y == 0)
1153 byteArrayCount++; 1263 {
1154 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) 1264 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1155 { 1265 }
1156 remote_client.SendLandParcelOverlay(byteArray, sequenceID); 1266 else if (southParcel != null && southParcel != currentParcelBlock)
1157 byteArrayCount = 0; 1267 {
1158 sequenceID++; 1268 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1159 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1160 }
1161 }
1162 } 1269 }
1270
1163 } 1271 }
1272
1273 return tempByte;
1164 } 1274 }
1165 1275
1166 public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, 1276 public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
@@ -1717,8 +1827,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1717 // HACK for now 1827 // HACK for now
1718 RegionInfo r = new RegionInfo(); 1828 RegionInfo r = new RegionInfo();
1719 r.RegionName = info.RegionName; 1829 r.RegionName = info.RegionName;
1720 r.RegionLocX = (uint)info.RegionLocX; 1830 r.LegacyRegionLocX = (uint)info.RegionLocX;
1721 r.RegionLocY = (uint)info.RegionLocY; 1831 r.LegacyRegionLocY = (uint)info.RegionLocY;
1722 r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess); 1832 r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess);
1723 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); 1833 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
1724 } 1834 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index e55c9ed..2a4d8d8 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -45,10 +45,10 @@ namespace OpenSim.Region.CoreModules.World.Land
45 #region Member Variables 45 #region Member Variables
46 46
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 #pragma warning disable 0429 48 private static readonly string LogHeader = "[LAND OBJECT]";
49 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; 49
50 #pragma warning restore 0429 50 private bool[,] m_landBitmap;
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private readonly int landUnit = 4;
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 54
@@ -93,15 +93,17 @@ namespace OpenSim.Region.CoreModules.World.Land
93 { 93 {
94 get 94 get
95 { 95 {
96 for (int y = 0; y < landArrayMax; y++) 96 for (int y = 0; y < LandBitmap.GetLength(1); y++)
97 { 97 {
98 for (int x = 0; x < landArrayMax; x++) 98 for (int x = 0; x < LandBitmap.GetLength(0); x++)
99 { 99 {
100 if (LandBitmap[x, y]) 100 if (LandBitmap[x, y])
101 return new Vector3(x * 4, y * 4, 0); 101 return new Vector3(x * landUnit, y * landUnit, 0);
102 } 102 }
103 } 103 }
104 104
105 m_log.ErrorFormat("{0} StartPoint. No start point found. bitmapSize=<{1},{2}>",
106 LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
105 return new Vector3(-1, -1, -1); 107 return new Vector3(-1, -1, -1);
106 } 108 }
107 } 109 }
@@ -110,17 +112,19 @@ namespace OpenSim.Region.CoreModules.World.Land
110 { 112 {
111 get 113 get
112 { 114 {
113 for (int y = landArrayMax - 1; y >= 0; y--) 115 for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--)
114 { 116 {
115 for (int x = landArrayMax - 1; x >= 0; x--) 117 for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--)
116 { 118 {
117 if (LandBitmap[x, y]) 119 if (LandBitmap[x, y])
118 { 120 {
119 return new Vector3(x * 4 + 4, y * 4 + 4, 0); 121 return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0);
120 } 122 }
121 } 123 }
122 } 124 }
123 125
126 m_log.ErrorFormat("{0} EndPoint. No end point found. bitmapSize=<{1},{2}>",
127 LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
124 return new Vector3(-1, -1, -1); 128 return new Vector3(-1, -1, -1);
125 } 129 }
126 } 130 }
@@ -130,6 +134,8 @@ namespace OpenSim.Region.CoreModules.World.Land
130 public LandObject(UUID owner_id, bool is_group_owned, Scene scene) 134 public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
131 { 135 {
132 m_scene = scene; 136 m_scene = scene;
137 m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
138
133 LandData.OwnerID = owner_id; 139 LandData.OwnerID = owner_id;
134 if (is_group_owned) 140 if (is_group_owned)
135 LandData.GroupID = owner_id; 141 LandData.GroupID = owner_id;
@@ -152,9 +158,9 @@ namespace OpenSim.Region.CoreModules.World.Land
152 /// <returns>Returns true if the piece of land contains the specified point</returns> 158 /// <returns>Returns true if the piece of land contains the specified point</returns>
153 public bool ContainsPoint(int x, int y) 159 public bool ContainsPoint(int x, int y)
154 { 160 {
155 if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) 161 if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY)
156 { 162 {
157 return (LandBitmap[x / 4, y / 4] == true); 163 return (LandBitmap[x / landUnit, y / landUnit] == true);
158 } 164 }
159 else 165 else
160 { 166 {
@@ -194,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 200 else
195 { 201 {
196 // Normal Calculations 202 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 203 int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
198 * (float)m_scene.RegionInfo.ObjectCapacity 204 * (float)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 205 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 206 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
@@ -211,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 217 else
212 { 218 {
213 //Normal Calculations 219 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 220 int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
215 * (float)m_scene.RegionInfo.ObjectCapacity); 221 * (float)m_scene.RegionInfo.ObjectCapacity);
216 return simMax; 222 return simMax;
217 } 223 }
@@ -224,7 +230,12 @@ namespace OpenSim.Region.CoreModules.World.Land
224 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 230 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
225 { 231 {
226 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 232 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
227 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); 233 // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
234 uint regionFlags = (uint)(RegionFlags.PublicAllowed
235 | RegionFlags.AllowDirectTeleport
236 | RegionFlags.AllowParcelChanges
237 | RegionFlags.AllowVoice );
238
228 if (estateModule != null) 239 if (estateModule != null)
229 regionFlags = estateModule.GetRegionFlags(); 240 regionFlags = estateModule.GetRegionFlags();
230 241
@@ -546,8 +557,8 @@ namespace OpenSim.Region.CoreModules.World.Land
546 try 557 try
547 { 558 {
548 over = 559 over =
549 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), 560 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)),
550 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); 561 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1)));
551 } 562 }
552 catch (Exception) 563 catch (Exception)
553 { 564 {
@@ -694,15 +705,15 @@ namespace OpenSim.Region.CoreModules.World.Land
694 /// </summary> 705 /// </summary>
695 private void UpdateAABBAndAreaValues() 706 private void UpdateAABBAndAreaValues()
696 { 707 {
697 int min_x = 64; 708 int min_x = 10000;
698 int min_y = 64; 709 int min_y = 10000;
699 int max_x = 0; 710 int max_x = 0;
700 int max_y = 0; 711 int max_y = 0;
701 int tempArea = 0; 712 int tempArea = 0;
702 int x, y; 713 int x, y;
703 for (x = 0; x < 64; x++) 714 for (x = 0; x < LandBitmap.GetLength(0); x++)
704 { 715 {
705 for (y = 0; y < 64; y++) 716 for (y = 0; y < LandBitmap.GetLength(1); y++)
706 { 717 {
707 if (LandBitmap[x, y] == true) 718 if (LandBitmap[x, y] == true)
708 { 719 {
@@ -710,31 +721,31 @@ namespace OpenSim.Region.CoreModules.World.Land
710 if (min_y > y) min_y = y; 721 if (min_y > y) min_y = y;
711 if (max_x < x) max_x = x; 722 if (max_x < x) max_x = x;
712 if (max_y < y) max_y = y; 723 if (max_y < y) max_y = y;
713 tempArea += 16; //16sqm peice of land 724 tempArea += landUnit * landUnit; //16sqm peice of land
714 } 725 }
715 } 726 }
716 } 727 }
717 int tx = min_x * 4; 728 int tx = min_x * landUnit;
718 if (tx > ((int)Constants.RegionSize - 1)) 729 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
719 tx = ((int)Constants.RegionSize - 1); 730 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
720 int ty = min_y * 4; 731 int ty = min_y * landUnit;
721 if (ty > ((int)Constants.RegionSize - 1)) 732 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
722 ty = ((int)Constants.RegionSize - 1); 733 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
723 734
724 LandData.AABBMin = 735 LandData.AABBMin =
725 new Vector3( 736 new Vector3(
726 (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); 737 (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
727 738
728 tx = max_x * 4; 739 tx = max_x * landUnit;
729 if (tx > ((int)Constants.RegionSize - 1)) 740 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
730 tx = ((int)Constants.RegionSize - 1); 741 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
731 ty = max_y * 4; 742 ty = max_y * landUnit;
732 if (ty > ((int)Constants.RegionSize - 1)) 743 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
733 ty = ((int)Constants.RegionSize - 1); 744 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
734 745
735 LandData.AABBMax 746 LandData.AABBMax
736 = new Vector3( 747 = new Vector3(
737 (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); 748 (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
738 749
739 LandData.Area = tempArea; 750 LandData.Area = tempArea;
740 } 751 }
@@ -746,20 +757,12 @@ namespace OpenSim.Region.CoreModules.World.Land
746 /// <summary> 757 /// <summary>
747 /// Sets the land's bitmap manually 758 /// Sets the land's bitmap manually
748 /// </summary> 759 /// </summary>
749 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 760 /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param>
750 public void SetLandBitmap(bool[,] bitmap) 761 public void SetLandBitmap(bool[,] bitmap)
751 { 762 {
752 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 763 LandBitmap = bitmap;
753 { 764 // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
754 //Throw an exception - The bitmap is not 64x64 765 ForceUpdateLandInfo();
755 //throw new Exception("Error: Invalid Parcel Bitmap");
756 }
757 else
758 {
759 //Valid: Lets set it
760 LandBitmap = bitmap;
761 ForceUpdateLandInfo();
762 }
763 } 766 }
764 767
765 /// <summary> 768 /// <summary>
@@ -773,15 +776,19 @@ namespace OpenSim.Region.CoreModules.World.Land
773 776
774 public bool[,] BasicFullRegionLandBitmap() 777 public bool[,] BasicFullRegionLandBitmap()
775 { 778 {
776 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 779 return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY);
777 } 780 }
778 781
779 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 782 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
780 { 783 {
781 bool[,] tempBitmap = new bool[64,64]; 784 // Empty bitmap for the whole region
785 bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
782 tempBitmap.Initialize(); 786 tempBitmap.Initialize();
783 787
788 // Fill the bitmap square area specified by state and end
784 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 789 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
790 // m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>",
791 // LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1));
785 return tempBitmap; 792 return tempBitmap;
786 } 793 }
787 794
@@ -798,24 +805,20 @@ namespace OpenSim.Region.CoreModules.World.Land
798 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 805 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
799 bool set_value) 806 bool set_value)
800 { 807 {
801 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
802 {
803 //Throw an exception - The bitmap is not 64x64
804 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
805 }
806
807 int x, y; 808 int x, y;
808 for (y = 0; y < 64; y++) 809 for (y = 0; y < land_bitmap.GetLength(1); y++)
809 { 810 {
810 for (x = 0; x < 64; x++) 811 for (x = 0; x < land_bitmap.GetLength(0); x++)
811 { 812 {
812 if (x >= start_x / 4 && x < end_x / 4 813 if (x >= start_x / landUnit && x < end_x / landUnit
813 && y >= start_y / 4 && y < end_y / 4) 814 && y >= start_y / landUnit && y < end_y / landUnit)
814 { 815 {
815 land_bitmap[x, y] = set_value; 816 land_bitmap[x, y] = set_value;
816 } 817 }
817 } 818 }
818 } 819 }
820 // m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>",
821 // LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1));
819 return land_bitmap; 822 return land_bitmap;
820 } 823 }
821 824
@@ -827,21 +830,21 @@ namespace OpenSim.Region.CoreModules.World.Land
827 /// <returns></returns> 830 /// <returns></returns>
828 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 831 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
829 { 832 {
830 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 833 if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0)
834 || bitmap_base.GetLength(1) != bitmap_add.GetLength(1)
835 || bitmap_add.Rank != 2
836 || bitmap_base.Rank != 2)
831 { 837 {
832 //Throw an exception - The bitmap is not 64x64 838 throw new Exception(
833 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 839 String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>",
834 } 840 LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1))
835 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 841 );
836 {
837 //Throw an exception - The bitmap is not 64x64
838 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
839 } 842 }
840 843
841 int x, y; 844 int x, y;
842 for (y = 0; y < 64; y++) 845 for (y = 0; y < bitmap_base.GetLength(1); y++)
843 { 846 {
844 for (x = 0; x < 64; x++) 847 for (x = 0; x < bitmap_add.GetLength(0); x++)
845 { 848 {
846 if (bitmap_add[x, y]) 849 if (bitmap_add[x, y])
847 { 850 {
@@ -858,13 +861,13 @@ namespace OpenSim.Region.CoreModules.World.Land
858 /// <returns></returns> 861 /// <returns></returns>
859 private byte[] ConvertLandBitmapToBytes() 862 private byte[] ConvertLandBitmapToBytes()
860 { 863 {
861 byte[] tempConvertArr = new byte[512]; 864 byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8];
862 byte tempByte = 0; 865 byte tempByte = 0;
863 int x, y, i, byteNum = 0; 866 int byteNum = 0;
864 i = 0; 867 int i = 0;
865 for (y = 0; y < 64; y++) 868 for (int y = 0; y < LandBitmap.GetLength(1); y++)
866 { 869 {
867 for (x = 0; x < 64; x++) 870 for (int x = 0; x < LandBitmap.GetLength(0); x++)
868 { 871 {
869 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); 872 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
870 if (i % 8 == 0) 873 if (i % 8 == 0)
@@ -876,30 +879,52 @@ namespace OpenSim.Region.CoreModules.World.Land
876 } 879 }
877 } 880 }
878 } 881 }
882 // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>",
883 // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
879 return tempConvertArr; 884 return tempConvertArr;
880 } 885 }
881 886
882 private bool[,] ConvertBytesToLandBitmap() 887 private bool[,] ConvertBytesToLandBitmap()
883 { 888 {
884 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; 889 bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
885 tempConvertMap.Initialize(); 890 tempConvertMap.Initialize();
886 byte tempByte = 0; 891 byte tempByte = 0;
887 int x = 0, y = 0, i = 0, bitNum = 0; 892 // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap.
888 for (i = 0; i < 512; i++) 893 int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8);
894 int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit);
895
896 if (bitmapLen == 512)
897 {
898 // Legacy bitmap being passed in. Use the legacy region size
899 // and only set the lower area of the larger region.
900 xLen = (int)(Constants.RegionSize / landUnit);
901 }
902 // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen);
903
904 int x = 0, y = 0;
905 for (int i = 0; i < bitmapLen; i++)
889 { 906 {
890 tempByte = LandData.Bitmap[i]; 907 tempByte = LandData.Bitmap[i];
891 for (bitNum = 0; bitNum < 8; bitNum++) 908 for (int bitNum = 0; bitNum < 8; bitNum++)
892 { 909 {
893 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 910 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
894 tempConvertMap[x, y] = bit; 911 try
912 {
913 tempConvertMap[x, y] = bit;
914 }
915 catch (Exception e)
916 {
917 m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y);
918 }
895 x++; 919 x++;
896 if (x > 63) 920 if (x >= xLen)
897 { 921 {
898 x = 0; 922 x = 0;
899 y++; 923 y++;
900 } 924 }
901 } 925 }
902 } 926 }
927
903 return tempConvertMap; 928 return tempConvertMap;
904 } 929 }
905 930
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f8e93e1..45617fc 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1571 float X = position.X; 1571 float X = position.X;
1572 float Y = position.Y; 1572 float Y = position.Y;
1573 1573
1574 if (X > ((int)Constants.RegionSize - 1)) 1574 if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1))
1575 X = ((int)Constants.RegionSize - 1); 1575 X = ((int)m_scene.RegionInfo.RegionSizeX - 1);
1576 if (Y > ((int)Constants.RegionSize - 1)) 1576 if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1))
1577 Y = ((int)Constants.RegionSize - 1); 1577 Y = ((int)m_scene.RegionInfo.RegionSizeY - 1);
1578 if (X < 0) 1578 if (X < 0)
1579 X = 0; 1579 X = 0;
1580 if (Y < 0) 1580 if (Y < 0)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
index 7186dd7..89087b1 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
42 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 44 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
45 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 45 double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01;
46 if (map[x, y] < spherFac) 46 if (map[x, y] < spherFac)
47 { 47 {
48 map[x, y] = spherFac; 48 map[x, y] = spherFac;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index d78ade5..d5c77ec 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
67 { 67 {
68 using (Bitmap bitmap = new Bitmap(filename)) 68 using (Bitmap bitmap = new Bitmap(filename))
69 { 69 {
70 ITerrainChannel retval = new TerrainChannel(true); 70 ITerrainChannel retval = new TerrainChannel(w, h);
71 71
72 for (int x = 0; x < retval.Width; x++) 72 for (int x = 0; x < retval.Width; x++)
73 { 73 {
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fd30c46..d991a30 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -30,10 +30,14 @@ using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Net; 32using System.Net;
33
33using log4net; 34using log4net;
34using Nini.Config; 35using Nini.Config;
36
35using OpenMetaverse; 37using OpenMetaverse;
36using Mono.Addins; 38using Mono.Addins;
39
40using OpenSim.Data;
37using OpenSim.Framework; 41using OpenSim.Framework;
38using OpenSim.Region.CoreModules.Framework.InterfaceCommander; 42using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
39using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; 43using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
@@ -70,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
70 #endregion 74 #endregion
71 75
72 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 private static readonly string LogHeader = "[TERRAIN MODULE]";
73 78
74 private readonly Commander m_commander = new Commander("terrain"); 79 private readonly Commander m_commander = new Commander("terrain");
75 80
@@ -130,15 +135,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
130 { 135 {
131 if (m_scene.Heightmap == null) 136 if (m_scene.Heightmap == null)
132 { 137 {
133 m_channel = new TerrainChannel(m_InitialTerrain); 138 m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX,
139 (int)m_scene.RegionInfo.RegionSizeY,
140 (int)m_scene.RegionInfo.RegionSizeZ);
134 m_scene.Heightmap = m_channel; 141 m_scene.Heightmap = m_channel;
135 m_revert = new TerrainChannel();
136 UpdateRevertMap(); 142 UpdateRevertMap();
137 } 143 }
138 else 144 else
139 { 145 {
140 m_channel = m_scene.Heightmap; 146 m_channel = m_scene.Heightmap;
141 m_revert = new TerrainChannel();
142 UpdateRevertMap(); 147 UpdateRevertMap();
143 } 148 }
144 149
@@ -230,11 +235,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
230 try 235 try
231 { 236 {
232 ITerrainChannel channel = loader.Value.LoadFile(filename); 237 ITerrainChannel channel = loader.Value.LoadFile(filename);
233 if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) 238 if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY)
234 { 239 {
235 // TerrainChannel expects a RegionSize x RegionSize map, currently 240 // TerrainChannel expects a RegionSize x RegionSize map, currently
236 throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", 241 throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}",
237 Constants.RegionSize, Constants.RegionSize)); 242 m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY));
238 } 243 }
239 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); 244 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
240 m_scene.Heightmap = channel; 245 m_scene.Heightmap = channel;
@@ -532,6 +537,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
532 /// </summary> 537 /// </summary>
533 public void UpdateRevertMap() 538 public void UpdateRevertMap()
534 { 539 {
540 /*
535 int x; 541 int x;
536 for (x = 0; x < m_channel.Width; x++) 542 for (x = 0; x < m_channel.Width; x++)
537 { 543 {
@@ -541,6 +547,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 m_revert[x, y] = m_channel[x, y]; 547 m_revert[x, y] = m_channel[x, y];
542 } 548 }
543 } 549 }
550 */
551 m_revert = m_channel.MakeCopy();
544 } 552 }
545 553
546 /// <summary> 554 /// <summary>
@@ -553,8 +561,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
553 /// <param name="fileStartY">Where to begin our slice</param> 561 /// <param name="fileStartY">Where to begin our slice</param>
554 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 562 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
555 { 563 {
556 int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; 564 int offsetX = (int) m_scene.RegionInfo.LegacyRegionLocX - fileStartX;
557 int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; 565 int offsetY = (int) m_scene.RegionInfo.LegacyRegionLocY - fileStartY;
558 566
559 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) 567 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
560 { 568 {
@@ -567,8 +575,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
567 { 575 {
568 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, 576 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
569 fileWidth, fileHeight, 577 fileWidth, fileHeight,
570 (int) Constants.RegionSize, 578 (int) m_scene.RegionInfo.RegionSizeX,
571 (int) Constants.RegionSize); 579 (int) m_scene.RegionInfo.RegionSizeY);
572 m_scene.Heightmap = channel; 580 m_scene.Heightmap = channel;
573 m_channel = channel; 581 m_channel = channel;
574 UpdateRevertMap(); 582 UpdateRevertMap();
@@ -594,14 +602,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
594 /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param> 602 /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
595 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 603 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
596 { 604 {
597 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX; 605 int offsetX = (int)m_scene.RegionInfo.LegacyRegionLocX - fileStartX;
598 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY; 606 int offsetY = (int)m_scene.RegionInfo.LegacyRegionLocY - fileStartY;
599 607
600 if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight) 608 if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
601 { 609 {
602 MainConsole.Instance.OutputFormat( 610 MainConsole.Instance.OutputFormat(
603 "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.", 611 "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
604 m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY); 612 m_scene.RegionInfo.LegacyRegionLocX, m_scene.RegionInfo.LegacyRegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
605 613
606 return; 614 return;
607 } 615 }
@@ -615,8 +623,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
615 { 623 {
616 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, 624 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
617 fileWidth, fileHeight, 625 fileWidth, fileHeight,
618 (int)Constants.RegionSize, 626 (int)m_scene.RegionInfo.RegionSizeX,
619 (int)Constants.RegionSize); 627 (int)m_scene.RegionInfo.RegionSizeY);
620 628
621 MainConsole.Instance.OutputFormat( 629 MainConsole.Instance.OutputFormat(
622 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", 630 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
@@ -705,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
705 private void CheckForTerrainUpdates(bool respectEstateSettings) 713 private void CheckForTerrainUpdates(bool respectEstateSettings)
706 { 714 {
707 bool shouldTaint = false; 715 bool shouldTaint = false;
708 float[] serialised = m_channel.GetFloatsSerialised(); 716 float[] terrHeights = m_channel.GetFloatsSerialised();
709 int x; 717 int x;
710 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) 718 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
711 { 719 {
@@ -714,16 +722,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
714 { 722 {
715 if (m_channel.Tainted(x, y)) 723 if (m_channel.Tainted(x, y))
716 { 724 {
717 // if we should respect the estate settings then 725 // If we should respect the estate settings then
718 // fixup and height deltas that don't respect them 726 // fixup and height deltas that don't respect them.
727 // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
719 if (respectEstateSettings && LimitChannelChanges(x, y)) 728 if (respectEstateSettings && LimitChannelChanges(x, y))
720 { 729 {
721 // this has been vetoed, so update 730 // Terrain heights were modified. Refetch the terrain info.
722 // what we are going to send to the client 731 terrHeights = m_channel.GetFloatsSerialised();
723 serialised = m_channel.GetFloatsSerialised();
724 } 732 }
725 733
726 SendToClients(serialised, x, y); 734 // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y);
735 SendToClients(terrHeights, x, y);
727 shouldTaint = true; 736 shouldTaint = true;
728 } 737 }
729 } 738 }
@@ -792,13 +801,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
792 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> 801 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
793 /// <param name="x">The patch corner to send</param> 802 /// <param name="x">The patch corner to send</param>
794 /// <param name="y">The patch corner to send</param> 803 /// <param name="y">The patch corner to send</param>
795 private void SendToClients(float[] serialised, int x, int y) 804 private void SendToClients(float[] heightMap, int x, int y)
796 { 805 {
797 m_scene.ForEachClient( 806 m_scene.ForEachClient(
798 delegate(IClientAPI controller) 807 delegate(IClientAPI controller)
799 { controller.SendLayerData( 808 { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); }
800 x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
801 }
802 ); 809 );
803 } 810 }
804 811
@@ -984,28 +991,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain
984 991
985 if (direction.ToLower().StartsWith("y")) 992 if (direction.ToLower().StartsWith("y"))
986 { 993 {
987 for (int x = 0; x < Constants.RegionSize; x++) 994 for (int x = 0; x < m_channel.Width; x++)
988 { 995 {
989 for (int y = 0; y < Constants.RegionSize / 2; y++) 996 for (int y = 0; y < m_channel.Height / 2; y++)
990 { 997 {
991 double height = m_channel[x, y]; 998 double height = m_channel[x, y];
992 double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; 999 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
993 m_channel[x, y] = flippedHeight; 1000 m_channel[x, y] = flippedHeight;
994 m_channel[x, (int)Constants.RegionSize - 1 - y] = height; 1001 m_channel[x, (int)m_channel.Height - 1 - y] = height;
995 1002
996 } 1003 }
997 } 1004 }
998 } 1005 }
999 else if (direction.ToLower().StartsWith("x")) 1006 else if (direction.ToLower().StartsWith("x"))
1000 { 1007 {
1001 for (int y = 0; y < Constants.RegionSize; y++) 1008 for (int y = 0; y < m_channel.Height; y++)
1002 { 1009 {
1003 for (int x = 0; x < Constants.RegionSize / 2; x++) 1010 for (int x = 0; x < m_channel.Width / 2; x++)
1004 { 1011 {
1005 double height = m_channel[x, y]; 1012 double height = m_channel[x, y];
1006 double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; 1013 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
1007 m_channel[x, y] = flippedHeight; 1014 m_channel[x, y] = flippedHeight;
1008 m_channel[(int)Constants.RegionSize - 1 - x, y] = height; 1015 m_channel[(int)m_channel.Width - 1 - x, y] = height;
1009 1016
1010 } 1017 }
1011 } 1018 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index cdf1467..8383f4e 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
249 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 249 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
250 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 250 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
251 251
252 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 252 if (m_scene.RegionInfo.LegacyRegionLocX >= 2048 || m_scene.RegionInfo.LegacyRegionLocY >= 2048)
253 { 253 {
254 ScenePresence avatarPresence = null; 254 ScenePresence avatarPresence = null;
255 255
@@ -278,10 +278,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
278 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 278 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
279 279
280 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 280 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
281 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 281 (int)(m_scene.RegionInfo.LegacyRegionLocX - 8) * (int)Constants.RegionSize,
282 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 282 (int)(m_scene.RegionInfo.LegacyRegionLocX + 8) * (int)Constants.RegionSize,
283 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 283 (int)(m_scene.RegionInfo.LegacyRegionLocY - 8) * (int)Constants.RegionSize,
284 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 284 (int)(m_scene.RegionInfo.LegacyRegionLocY + 8) * (int)Constants.RegionSize);
285 foreach (GridRegion r in regions) 285 foreach (GridRegion r in regions)
286 { 286 {
287 MapBlockData block = new MapBlockData(); 287 MapBlockData block = new MapBlockData();
@@ -1218,10 +1218,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1218 1218
1219 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1219 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1220 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1220 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1221 (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, 1221 (int)(m_scene.RegionInfo.LegacyRegionLocX - 9) * (int)Constants.RegionSize,
1222 (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, 1222 (int)(m_scene.RegionInfo.LegacyRegionLocX + 9) * (int)Constants.RegionSize,
1223 (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, 1223 (int)(m_scene.RegionInfo.LegacyRegionLocY - 9) * (int)Constants.RegionSize,
1224 (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); 1224 (int)(m_scene.RegionInfo.LegacyRegionLocY + 9) * (int)Constants.RegionSize);
1225 List<AssetBase> textures = new List<AssetBase>(); 1225 List<AssetBase> textures = new List<AssetBase>();
1226 List<Image> bitImages = new List<Image>(); 1226 List<Image> bitImages = new List<Image>();
1227 1227
@@ -1262,8 +1262,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1262 1262
1263 for (int i = 0; i < mapBlocks.Count; i++) 1263 for (int i = 0; i < mapBlocks.Count; i++)
1264 { 1264 {
1265 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10); 1265 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.LegacyRegionLocX) + 10);
1266 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10); 1266 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.LegacyRegionLocY) + 10);
1267 g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top 1267 g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top
1268 } 1268 }
1269 1269
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 085b5ca..8948f04 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces
68 /// </summary> 68 /// </summary>
69 /// <param name="ter">HeightField data</param> 69 /// <param name="ter">HeightField data</param>
70 /// <param name="regionID">region UUID</param> 70 /// <param name="regionID">region UUID</param>
71 void StoreTerrain(TerrainData terrain, UUID regionID);
72
73 // Legacy version kept for downward compabibility
71 void StoreTerrain(double[,] terrain, UUID regionID); 74 void StoreTerrain(double[,] terrain, UUID regionID);
72 75
73 /// <summary> 76 /// <summary>
74 /// Load the latest terrain revision from region storage 77 /// Load the latest terrain revision from region storage
75 /// </summary> 78 /// </summary>
76 /// <param name="regionID">the region UUID</param> 79 /// <param name="regionID">the region UUID</param>
80 /// <param name="sizeX">the X dimension of the region being filled</param>
81 /// <param name="sizeY">the Y dimension of the region being filled</param>
82 /// <param name="sizeZ">the Z dimension of the region being filled</param>
77 /// <returns>Heightfield data</returns> 83 /// <returns>Heightfield data</returns>
84 TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
85
86 // Legacy version kept for downward compabibility
78 double[,] LoadTerrain(UUID regionID); 87 double[,] LoadTerrain(UUID regionID);
79 88
80 void StoreLandObject(ILandObject Parcel); 89 void StoreLandObject(ILandObject Parcel);
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 3787ca0..917b5d1 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces
79 /// </summary> 79 /// </summary>
80 /// <param name="ter">HeightField data</param> 80 /// <param name="ter">HeightField data</param>
81 /// <param name="regionID">region UUID</param> 81 /// <param name="regionID">region UUID</param>
82 void StoreTerrain(TerrainData terrain, UUID regionID);
83
84 // Legacy version kept for downward compabibility
82 void StoreTerrain(double[,] terrain, UUID regionID); 85 void StoreTerrain(double[,] terrain, UUID regionID);
83 86
84 /// <summary> 87 /// <summary>
85 /// Load the latest terrain revision from region storage 88 /// Load the latest terrain revision from region storage
86 /// </summary> 89 /// </summary>
87 /// <param name="regionID">the region UUID</param> 90 /// <param name="regionID">the region UUID</param>
91 /// <param name="pSizeX">the X dimension of the terrain being filled</param>
92 /// <param name="pSizeY">the Y dimension of the terrain being filled</param>
93 /// <param name="pSizeZ">the Z dimension of the terrain being filled</param>
88 /// <returns>Heightfield data</returns> 94 /// <returns>Heightfield data</returns>
95 TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
96
97 // Legacy version kept for downward compabibility
89 double[,] LoadTerrain(UUID regionID); 98 double[,] LoadTerrain(UUID regionID);
90 99
91 void StoreLandObject(ILandObject Parcel); 100 void StoreLandObject(ILandObject Parcel);
@@ -135,4 +144,5 @@ namespace OpenSim.Region.Framework.Interfaces
135 144
136 void Shutdown(); 145 void Shutdown();
137 } 146 }
147
138} 148}
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
index e467701..cc8a236 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
@@ -25,13 +25,20 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
29
28namespace OpenSim.Region.Framework.Interfaces 30namespace OpenSim.Region.Framework.Interfaces
29{ 31{
30 public interface ITerrainChannel 32 public interface ITerrainChannel
31 { 33 {
32 int Height { get; } 34 int Width { get;} // X dimension
35 int Height { get;} // Y dimension
36 int Altitude { get;} // Z dimension
37
33 double this[int x, int y] { get; set; } 38 double this[int x, int y] { get; set; }
34 int Width { get; } 39
40 // Return the packaged terrain data for passing into lower levels of communication
41 TerrainData GetTerrainData();
35 42
36 /// <summary> 43 /// <summary>
37 /// Squash the entire heightmap into a single dimensioned array 44 /// Squash the entire heightmap into a single dimensioned array
@@ -40,7 +47,10 @@ namespace OpenSim.Region.Framework.Interfaces
40 float[] GetFloatsSerialised(); 47 float[] GetFloatsSerialised();
41 48
42 double[,] GetDoubles(); 49 double[,] GetDoubles();
50
51 // Check if a location has been updated. Clears the taint flag as a side effect.
43 bool Tainted(int x, int y); 52 bool Tainted(int x, int y);
53
44 ITerrainChannel MakeCopy(); 54 ITerrainChannel MakeCopy();
45 string SaveToXmlString(); 55 string SaveToXmlString();
46 void LoadFromXmlString(string data); 56 void LoadFromXmlString(string data);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7772f94..99c7079 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes
1033 1033
1034 BordersLocked = true; 1034 BordersLocked = true;
1035 Border northBorder = new Border(); 1035 Border northBorder = new Border();
1036 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 1036 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<---
1037 northBorder.CrossDirection = Cardinals.N; 1037 northBorder.CrossDirection = Cardinals.N;
1038 NorthBorders.Add(northBorder); 1038 NorthBorders.Add(northBorder);
1039 1039
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes
1043 SouthBorders.Add(southBorder); 1043 SouthBorders.Add(southBorder);
1044 1044
1045 Border eastBorder = new Border(); 1045 Border eastBorder = new Border();
1046 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 1046 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<---
1047 eastBorder.CrossDirection = Cardinals.E; 1047 eastBorder.CrossDirection = Cardinals.E;
1048 EastBorders.Add(eastBorder); 1048 EastBorders.Add(eastBorder);
1049 1049
@@ -1099,16 +1099,19 @@ namespace OpenSim.Region.Framework.Scenes
1099 /// <returns>True after all operations complete, throws exceptions otherwise.</returns> 1099 /// <returns>True after all operations complete, throws exceptions otherwise.</returns>
1100 public override void OtherRegionUp(GridRegion otherRegion) 1100 public override void OtherRegionUp(GridRegion otherRegion)
1101 { 1101 {
1102 uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); 1102 // uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
1103 uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); 1103 // uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
1104 uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX);
1105 uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY);
1106
1104 //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", 1107 //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
1105 // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); 1108 // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
1106 1109
1107 if (RegionInfo.RegionHandle != otherRegion.RegionHandle) 1110 if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
1108 { 1111 {
1109 // If these are cast to INT because long + negative values + abs returns invalid data 1112 // If these are cast to INT because long + negative values + abs returns invalid data
1110 int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); 1113 int resultX = Math.Abs((int)xcell - (int)RegionInfo.LegacyRegionLocX);
1111 int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); 1114 int resultY = Math.Abs((int)ycell - (int)RegionInfo.LegacyRegionLocY);
1112 if (resultX <= 1 && resultY <= 1) 1115 if (resultX <= 1 && resultY <= 1)
1113 { 1116 {
1114 // Let the grid service module know, so this can be cached 1117 // Let the grid service module know, so this can be cached
@@ -1183,8 +1186,8 @@ namespace OpenSim.Region.Framework.Scenes
1183 /// </returns> 1186 /// </returns>
1184 public int HaveNeighbor(Cardinals car, ref int[] fix) 1187 public int HaveNeighbor(Cardinals car, ref int[] fix)
1185 { 1188 {
1186 uint neighbourx = RegionInfo.RegionLocX; 1189 uint neighbourx = RegionInfo.LegacyRegionLocX;
1187 uint neighboury = RegionInfo.RegionLocY; 1190 uint neighboury = RegionInfo.LegacyRegionLocY;
1188 1191
1189 int dir = (int)car; 1192 int dir = (int)car;
1190 1193
@@ -1198,14 +1201,16 @@ namespace OpenSim.Region.Framework.Scenes
1198 else if (dir > 3 && dir < 7) // Heading Sout 1201 else if (dir > 3 && dir < 7) // Heading Sout
1199 neighboury--; 1202 neighboury--;
1200 1203
1201 int x = (int)(neighbourx * Constants.RegionSize); 1204 // int x = (int)(neighbourx * Constants.RegionSize);
1202 int y = (int)(neighboury * Constants.RegionSize); 1205 // int y = (int)(neighboury * Constants.RegionSize);
1203 GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y); 1206 uint x = Util.RegionToWorldLoc(neighbourx);
1207 uint y = Util.RegionToWorldLoc(neighboury);
1208 GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, (int)x, (int)y);
1204 1209
1205 if (neighbourRegion == null) 1210 if (neighbourRegion == null)
1206 { 1211 {
1207 fix[0] = (int)(RegionInfo.RegionLocX - neighbourx); 1212 fix[0] = (int)(RegionInfo.LegacyRegionLocX - neighbourx);
1208 fix[1] = (int)(RegionInfo.RegionLocY - neighboury); 1213 fix[1] = (int)(RegionInfo.LegacyRegionLocY - neighboury);
1209 return dir * (-1); 1214 return dir * (-1);
1210 } 1215 }
1211 else 1216 else
@@ -1894,7 +1899,7 @@ namespace OpenSim.Region.Framework.Scenes
1894 { 1899 {
1895 try 1900 try
1896 { 1901 {
1897 double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); 1902 TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
1898 if (map == null) 1903 if (map == null)
1899 { 1904 {
1900 // This should be in the Terrain module, but it isn't because 1905 // This should be in the Terrain module, but it isn't because
@@ -1905,7 +1910,7 @@ namespace OpenSim.Region.Framework.Scenes
1905 m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); 1910 m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
1906 1911
1907 m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); 1912 m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain);
1908 Heightmap = new TerrainChannel(m_InitialTerrain); 1913 Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
1909 1914
1910 SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); 1915 SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1911 } 1916 }
@@ -3994,12 +3999,12 @@ namespace OpenSim.Region.Framework.Scenes
3994 { 3999 {
3995 if (posX < 0) 4000 if (posX < 0)
3996 posX = 0; 4001 posX = 0;
3997 else if (posX >= 256) 4002 else if (posX >= (float)RegionInfo.RegionSizeX)
3998 posX = 255.999f; 4003 posX = (float)RegionInfo.RegionSizeX - 0.001f;
3999 if (posY < 0) 4004 if (posY < 0)
4000 posY = 0; 4005 posY = 0;
4001 else if (posY >= 256) 4006 else if (posY >= (float)RegionInfo.RegionSizeY)
4002 posY = 255.999f; 4007 posY = (float)RegionInfo.RegionSizeY - 0.001f;
4003 4008
4004 reason = String.Empty; 4009 reason = String.Empty;
4005 if (Permissions.IsGod(agentID)) 4010 if (Permissions.IsGod(agentID))
@@ -4293,7 +4298,7 @@ namespace OpenSim.Region.Framework.Scenes
4293 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 4298 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
4294 4299
4295 // TODO: This check should probably be in QueryAccess(). 4300 // TODO: This check should probably be in QueryAccess().
4296 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4301 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2);
4297 if (nearestParcel == null) 4302 if (nearestParcel == null)
4298 { 4303 {
4299 m_log.InfoFormat( 4304 m_log.InfoFormat(
@@ -4371,8 +4376,8 @@ namespace OpenSim.Region.Framework.Scenes
4371 { 4376 {
4372 uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); 4377 uint rRegionX = (uint)(cAgentData.RegionHandle >> 40);
4373 uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); 4378 uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8);
4374 uint tRegionX = RegionInfo.RegionLocX; 4379 uint tRegionX = RegionInfo.LegacyRegionLocX;
4375 uint tRegionY = RegionInfo.RegionLocY; 4380 uint tRegionY = RegionInfo.LegacyRegionLocY;
4376 //Send Data to ScenePresence 4381 //Send Data to ScenePresence
4377 childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); 4382 childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
4378 // Not Implemented: 4383 // Not Implemented:
@@ -4600,13 +4605,22 @@ namespace OpenSim.Region.Framework.Scenes
4600 ScenePresence sp = GetScenePresence(remoteClient.AgentId); 4605 ScenePresence sp = GetScenePresence(remoteClient.AgentId);
4601 if (sp != null) 4606 if (sp != null)
4602 { 4607 {
4603 uint regionX = RegionInfo.RegionLocX; 4608 /*
4604 uint regionY = RegionInfo.RegionLocY; 4609 uint regionX = RegionInfo.LegacyRegionLocX;
4610 uint regionY = RegionInfo.LegacyRegionLocY;
4605 4611
4612 Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
4606 Utils.LongToUInts(regionHandle, out regionX, out regionY); 4613 Utils.LongToUInts(regionHandle, out regionX, out regionY);
4607 4614
4608 int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; 4615 int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize;
4609 int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; 4616 int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize;
4617 */
4618
4619 uint regionX, regionY;
4620 Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
4621
4622 int shiftx = (int) regionX - (int)RegionInfo.RegionWorldLocX;
4623 int shifty = (int) regionY - (int)RegionInfo.RegionWorldLocY;
4610 4624
4611 position.X += shiftx; 4625 position.X += shiftx;
4612 position.Y += shifty; 4626 position.Y += shifty;
@@ -4817,7 +4831,7 @@ namespace OpenSim.Region.Framework.Scenes
4817 else 4831 else
4818 { 4832 {
4819 4833
4820 if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) 4834 if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY)
4821 { 4835 {
4822 // The only time parcel != null when an object is inside a region is when 4836 // The only time parcel != null when an object is inside a region is when
4823 // there is nothing behind the landchannel. IE, no land plugin loaded. 4837 // there is nothing behind the landchannel. IE, no land plugin loaded.
@@ -5478,7 +5492,7 @@ namespace OpenSim.Region.Framework.Scenes
5478 { 5492 {
5479 Vector3 unitDirection = Vector3.Normalize(direction); 5493 Vector3 unitDirection = Vector3.Normalize(direction);
5480 //Making distance to search go through some sane limit of distance 5494 //Making distance to search go through some sane limit of distance
5481 for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f) 5495 for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f)
5482 { 5496 {
5483 Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); 5497 Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance));
5484 if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) 5498 if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y))
@@ -5532,9 +5546,9 @@ namespace OpenSim.Region.Framework.Scenes
5532 int count = 0; 5546 int count = 0;
5533 int avgx = 0; 5547 int avgx = 0;
5534 int avgy = 0; 5548 int avgy = 0;
5535 for (int x = 0; x < Constants.RegionSize; x++) 5549 for (int x = 0; x < RegionInfo.RegionSizeX; x++)
5536 { 5550 {
5537 for (int y = 0; y < Constants.RegionSize; y++) 5551 for (int y = 0; y < RegionInfo.RegionSizeY; y++)
5538 { 5552 {
5539 //Just keep a running average as we check if all the points are inside or not 5553 //Just keep a running average as we check if all the points are inside or not
5540 if (parcel.ContainsPoint(x, y)) 5554 if (parcel.ContainsPoint(x, y))
@@ -5558,31 +5572,33 @@ namespace OpenSim.Region.Framework.Scenes
5558 5572
5559 private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) 5573 private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar)
5560 { 5574 {
5561 float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X; 5575 float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2
5562 float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y; 5576 ? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X;
5577 float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2
5578 ? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y;
5563 5579
5564 //find out what vertical edge to go to 5580 //find out what vertical edge to go to
5565 if (xdistance < ydistance) 5581 if (xdistance < ydistance)
5566 { 5582 {
5567 if (avatar.AbsolutePosition.X < Constants.RegionSize / 2) 5583 if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2)
5568 { 5584 {
5569 return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); 5585 return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y);
5570 } 5586 }
5571 else 5587 else
5572 { 5588 {
5573 return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y); 5589 return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y);
5574 } 5590 }
5575 } 5591 }
5576 //find out what horizontal edge to go to 5592 //find out what horizontal edge to go to
5577 else 5593 else
5578 { 5594 {
5579 if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2) 5595 if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2)
5580 { 5596 {
5581 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); 5597 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f);
5582 } 5598 }
5583 else 5599 else
5584 { 5600 {
5585 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize); 5601 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY);
5586 } 5602 }
5587 } 5603 }
5588 } 5604 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 77889fa..262b882 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
92 { 92 {
93 m_log.DebugFormat( 93 m_log.DebugFormat(
94 "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", 94 "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up",
95 m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); 95 m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
96 96
97 m_scene.EventManager.TriggerOnRegionUp(neighbour); 97 m_scene.EventManager.TriggerOnRegionUp(neighbour);
98 } 98 }
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
100 { 100 {
101 m_log.WarnFormat( 101 m_log.WarnFormat(
102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", 102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
103 m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); 103 m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
104 } 104 }
105 } 105 }
106 106
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 28f7896..2677989 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -445,8 +445,8 @@ namespace OpenSim.Region.Framework.Scenes
445 { 445 {
446 foreach (Scene mscene in m_localScenes) 446 foreach (Scene mscene in m_localScenes)
447 { 447 {
448 if (mscene.RegionInfo.RegionLocX == locX && 448 if (mscene.RegionInfo.LegacyRegionLocX == locX &&
449 mscene.RegionInfo.RegionLocY == locY) 449 mscene.RegionInfo.LegacyRegionLocY == locY)
450 { 450 {
451 scene = mscene; 451 scene = mscene;
452 return true; 452 return true;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4b4e4ba..eed8908 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -842,9 +842,9 @@ namespace OpenSim.Region.Framework.Scenes
842 maxX = -256f; 842 maxX = -256f;
843 maxY = -256f; 843 maxY = -256f;
844 maxZ = -256f; 844 maxZ = -256f;
845 minX = 256f; 845 minX = 10000f;
846 minY = 256f; 846 minY = 10000f;
847 minZ = 8192f; 847 minZ = 10000f;
848 848
849 SceneObjectPart[] parts = m_parts.GetArray(); 849 SceneObjectPart[] parts = m_parts.GetArray();
850 for (int i = 0; i < parts.Length; i++) 850 for (int i = 0; i < parts.Length; i++)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7243db1..2c64c85 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -707,10 +707,9 @@ namespace OpenSim.Region.Framework.Scenes
707 foreach (ulong handle in seeds.Keys) 707 foreach (ulong handle in seeds.Keys)
708 { 708 {
709 uint x, y; 709 uint x, y;
710 Utils.LongToUInts(handle, out x, out y); 710 Util.RegionHandleToRegionLoc(handle, out x, out y);
711 x = x / Constants.RegionSize; 711
712 y = y / Constants.RegionSize; 712 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY))
713 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
714 { 713 {
715 old.Add(handle); 714 old.Add(handle);
716 } 715 }
@@ -731,9 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
731 foreach (KeyValuePair<ulong, string> kvp in KnownRegions) 730 foreach (KeyValuePair<ulong, string> kvp in KnownRegions)
732 { 731 {
733 uint x, y; 732 uint x, y;
734 Utils.LongToUInts(kvp.Key, out x, out y); 733 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
735 x = x / Constants.RegionSize;
736 y = y / Constants.RegionSize;
737 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 734 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
738 } 735 }
739 } 736 }
@@ -971,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes
971 968
972 float posZLimit = 0; 969 float posZLimit = 0;
973 970
974 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 971 if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY)
975 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 972 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
976 973
977 float newPosZ = posZLimit + localAVHeight / 2; 974 float newPosZ = posZLimit + localAVHeight / 2;
@@ -2076,7 +2073,7 @@ namespace OpenSim.Region.Framework.Scenes
2076 if (regionCombinerModule != null) 2073 if (regionCombinerModule != null)
2077 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); 2074 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
2078 else 2075 else
2079 regionSize = new Vector2(Constants.RegionSize); 2076 regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY);
2080 2077
2081 if (pos.X < 0 || pos.X >= regionSize.X 2078 if (pos.X < 0 || pos.X >= regionSize.X
2082 || pos.Y < 0 || pos.Y >= regionSize.Y 2079 || pos.Y < 0 || pos.Y >= regionSize.Y
@@ -2094,8 +2091,8 @@ namespace OpenSim.Region.Framework.Scenes
2094// } 2091// }
2095 2092
2096 // Get terrain height for sub-region in a megaregion if necessary 2093 // Get terrain height for sub-region in a megaregion if necessary
2097 int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); 2094 int X = (int)((m_scene.RegionInfo.RegionWorldLocX) + pos.X);
2098 int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); 2095 int Y = (int)((m_scene.RegionInfo.RegionWorldLocY) + pos.Y);
2099 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); 2096 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
2100 // If X and Y is NaN, target_region will be null 2097 // If X and Y is NaN, target_region will be null
2101 if (target_region == null) 2098 if (target_region == null)
@@ -2106,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes
2106 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) 2103 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
2107 targetScene = m_scene; 2104 targetScene = m_scene;
2108 2105
2109 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; 2106 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)];
2110 pos.Z = Math.Max(terrainHeight, pos.Z); 2107 pos.Z = Math.Max(terrainHeight, pos.Z);
2111 2108
2112 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is 2109 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is
@@ -3199,11 +3196,11 @@ namespace OpenSim.Region.Framework.Scenes
3199 Vector3 pos = AbsolutePosition; 3196 Vector3 pos = AbsolutePosition;
3200 if (AbsolutePosition.X < 0) 3197 if (AbsolutePosition.X < 0)
3201 pos.X += Velocity.X * 2; 3198 pos.X += Velocity.X * 2;
3202 else if (AbsolutePosition.X > Constants.RegionSize) 3199 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3203 pos.X -= Velocity.X * 2; 3200 pos.X -= Velocity.X * 2;
3204 if (AbsolutePosition.Y < 0) 3201 if (AbsolutePosition.Y < 0)
3205 pos.Y += Velocity.Y * 2; 3202 pos.Y += Velocity.Y * 2;
3206 else if (AbsolutePosition.Y > Constants.RegionSize) 3203 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3207 pos.Y -= Velocity.Y * 2; 3204 pos.Y -= Velocity.Y * 2;
3208 Velocity = Vector3.Zero; 3205 Velocity = Vector3.Zero;
3209 AbsolutePosition = pos; 3206 AbsolutePosition = pos;
@@ -3226,11 +3223,11 @@ namespace OpenSim.Region.Framework.Scenes
3226 Vector3 pos = AbsolutePosition; 3223 Vector3 pos = AbsolutePosition;
3227 if (AbsolutePosition.X < 0) 3224 if (AbsolutePosition.X < 0)
3228 pos.X += Velocity.X * 2; 3225 pos.X += Velocity.X * 2;
3229 else if (AbsolutePosition.X > Constants.RegionSize) 3226 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3230 pos.X -= Velocity.X * 2; 3227 pos.X -= Velocity.X * 2;
3231 if (AbsolutePosition.Y < 0) 3228 if (AbsolutePosition.Y < 0)
3232 pos.Y += Velocity.Y * 2; 3229 pos.Y += Velocity.Y * 2;
3233 else if (AbsolutePosition.Y > Constants.RegionSize) 3230 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3234 pos.Y -= Velocity.Y * 2; 3231 pos.Y -= Velocity.Y * 2;
3235 Velocity = Vector3.Zero; 3232 Velocity = Vector3.Zero;
3236 AbsolutePosition = pos; 3233 AbsolutePosition = pos;
@@ -3279,7 +3276,7 @@ namespace OpenSim.Region.Framework.Scenes
3279 3276
3280 // Put the child agent back at the center 3277 // Put the child agent back at the center
3281 AbsolutePosition 3278 AbsolutePosition
3282 = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); 3279 = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70);
3283 3280
3284 Animator.ResetAnimations(); 3281 Animator.ResetAnimations();
3285 } 3282 }
@@ -3306,9 +3303,7 @@ namespace OpenSim.Region.Framework.Scenes
3306 if (handle != Scene.RegionInfo.RegionHandle) 3303 if (handle != Scene.RegionInfo.RegionHandle)
3307 { 3304 {
3308 uint x, y; 3305 uint x, y;
3309 Utils.LongToUInts(handle, out x, out y); 3306 Util.RegionHandleToRegionLoc(handle, out x, out y);
3310 x = x / Constants.RegionSize;
3311 y = y / Constants.RegionSize;
3312 3307
3313// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3308// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3314// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3309// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
@@ -3389,8 +3384,9 @@ namespace OpenSim.Region.Framework.Scenes
3389 return; 3384 return;
3390 3385
3391 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 3386 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
3392 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 3387 // Find the distance (in meters) between the two regions
3393 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 3388 uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX);
3389 uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY);
3394 3390
3395 Vector3 offset = new Vector3(shiftx, shifty, 0f); 3391 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3396 3392
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 95f9caf..67998a0 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -437,7 +437,7 @@ namespace OpenSim.Region.Framework.Scenes
437 437
438 SimStats simStats 438 SimStats simStats
439 = new SimStats( 439 = new SimStats(
440 ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, 440 ReportingRegion.LegacyRegionLocX, ReportingRegion.LegacyRegionLocY, regionFlags, (uint)m_objectCapacity,
441 rb, sb, m_scene.RegionInfo.originRegionID); 441 rb, sb, m_scene.RegionInfo.originRegionID);
442 442
443 handlerSendStatResult = OnSendStatsResult; 443 handlerSendStatResult = OnSendStatsResult;
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index c0ca48e..a5b42ff 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -25,14 +25,19 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
29using OpenSim.Region.Framework.Interfaces;
30using System; 28using System;
29using System.IO;
31using System.Text; 30using System.Text;
31using System.Reflection;
32using System.Xml; 32using System.Xml;
33using System.IO;
34using System.Xml.Serialization; 33using System.Xml.Serialization;
35 34
35using OpenSim.Data;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38
39using log4net;
40
36namespace OpenSim.Region.Framework.Scenes 41namespace OpenSim.Region.Framework.Scenes
37{ 42{
38 /// <summary> 43 /// <summary>
@@ -40,132 +45,134 @@ namespace OpenSim.Region.Framework.Scenes
40 /// </summary> 45 /// </summary>
41 public class TerrainChannel : ITerrainChannel 46 public class TerrainChannel : ITerrainChannel
42 { 47 {
43 private readonly bool[,] taint; 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private double[,] map; 49 private static string LogHeader = "[TERRAIN CHANNEL]";
50
51 protected TerrainData m_terrainData;
45 52
53 public int Width { get { return m_terrainData.SizeX; } } // X dimension
54 // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y
55 public int Height { get { return m_terrainData.SizeY; } } // Y dimension
56 public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension
57
58 // Default, not-often-used builder
46 public TerrainChannel() 59 public TerrainChannel()
47 { 60 {
48 map = new double[Constants.RegionSize, Constants.RegionSize]; 61 m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
49 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; 62 FlatLand();
50 63 // PinHeadIsland();
51 PinHeadIsland();
52 } 64 }
53 65
54 public TerrainChannel(String type) 66 // Create terrain of given size
67 public TerrainChannel(int pX, int pY)
55 { 68 {
56 map = new double[Constants.RegionSize, Constants.RegionSize]; 69 m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight);
57 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; 70 }
58 71
72 // Create terrain of specified size and initialize with specified terrain.
73 // TODO: join this with the terrain initializers.
74 public TerrainChannel(String type, int pX, int pY, int pZ)
75 {
76 m_terrainData = new HeightmapTerrainData(pX, pY, pZ);
59 if (type.Equals("flat")) 77 if (type.Equals("flat"))
60 FlatLand(); 78 FlatLand();
61 else 79 else
62 PinHeadIsland(); 80 PinHeadIsland();
63 } 81 }
64 82
65 public TerrainChannel(double[,] import) 83 // Create channel passed a heightmap and expected dimensions of the region.
84 // The heightmap might not fit the passed size so accomodations must be made.
85 public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude)
66 { 86 {
67 map = import; 87 int hmSizeX = pM.GetLength(0);
68 taint = new bool[import.GetLength(0),import.GetLength(1)]; 88 int hmSizeY = pM.GetLength(1);
69 }
70 89
71 public TerrainChannel(bool createMap) 90 m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude);
72 { 91
73 if (createMap) 92 for (int xx = 0; xx < pSizeX; xx++)
74 { 93 for (int yy = 0; yy < pSizeY; yy++)
75 map = new double[Constants.RegionSize,Constants.RegionSize]; 94 if (xx > hmSizeX || yy > hmSizeY)
76 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; 95 m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight;
77 } 96 else
97 m_terrainData[xx, yy] = (float)pM[xx, yy];
78 } 98 }
79 99
80 public TerrainChannel(int w, int h) 100 public TerrainChannel(TerrainData pTerrData)
81 { 101 {
82 map = new double[w,h]; 102 m_terrainData = pTerrData;
83 taint = new bool[w / 16,h / 16];
84 } 103 }
85 104
86 #region ITerrainChannel Members 105 #region ITerrainChannel Members
87 106
88 public int Width 107 // ITerrainChannel.MakeCopy()
108 public ITerrainChannel MakeCopy()
89 { 109 {
90 get { return map.GetLength(0); } 110 return this.Copy();
91 } 111 }
92 112
93 public int Height 113 // ITerrainChannel.GetTerrainData()
114 public TerrainData GetTerrainData()
94 { 115 {
95 get { return map.GetLength(1); } 116 return m_terrainData;
96 } 117 }
97 118
98 public ITerrainChannel MakeCopy() 119 // ITerrainChannel.GetFloatsSerialized()
120 // This one dimensional version is ordered so height = map[y*sizeX+x];
121 // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
122 // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
123 public float[] GetFloatsSerialised()
99 { 124 {
100 TerrainChannel copy = new TerrainChannel(false); 125 int points = Width * Height;
101 copy.map = (double[,]) map.Clone(); 126 float[] heights = new float[points];
102 127
103 return copy; 128 int idx = 0;
129 for (int jj = 0; jj < Height; jj++)
130 for (int ii = 0; ii < Width; ii++)
131 {
132 heights[idx++] = m_terrainData[ii, jj];
133 }
134
135 return heights;
104 } 136 }
105 137
106 public float[] GetFloatsSerialised() 138 // ITerrainChannel.GetDoubles()
139 public double[,] GetDoubles()
107 { 140 {
108 // Move the member variables into local variables, calling 141 double[,] heights = new double[Width, Height];
109 // member variables 256*256 times gets expensive
110 int w = Width;
111 int h = Height;
112 float[] heights = new float[w * h];
113 142
114 int i, j; // map coordinates
115 int idx = 0; // index into serialized array 143 int idx = 0; // index into serialized array
116 for (i = 0; i < h; i++) 144 for (int ii = 0; ii < Width; ii++)
117 { 145 {
118 for (j = 0; j < w; j++) 146 for (int jj = 0; jj < Height; jj++)
119 { 147 {
120 heights[idx++] = (float)map[j, i]; 148 heights[ii, jj] = (double)m_terrainData[ii, jj];
149 idx++;
121 } 150 }
122 } 151 }
123 152
124 return heights; 153 return heights;
125 } 154 }
126 155
127 public double[,] GetDoubles() 156 // ITerrainChannel.this[x,y]
128 {
129 return map;
130 }
131
132 public double this[int x, int y] 157 public double this[int x, int y]
133 { 158 {
134 get { return map[x, y]; } 159 get { return (double)m_terrainData[x, y]; }
135 set 160 set
136 { 161 {
137 // Will "fix" terrain hole problems. Although not fantastically.
138 if (Double.IsNaN(value) || Double.IsInfinity(value)) 162 if (Double.IsNaN(value) || Double.IsInfinity(value))
139 return; 163 return;
140 164
141 if (map[x, y] != value) 165 m_terrainData[x, y] = (float)value;
142 {
143 taint[x / 16, y / 16] = true;
144 map[x, y] = value;
145 }
146 } 166 }
147 } 167 }
148 168
169 // ITerrainChannel.Tainted()
149 public bool Tainted(int x, int y) 170 public bool Tainted(int x, int y)
150 { 171 {
151 if (taint[x / 16, y / 16]) 172 return m_terrainData.IsTaintedAt(x, y);
152 {
153 taint[x / 16, y / 16] = false;
154 return true;
155 }
156 return false;
157 }
158
159 #endregion
160
161 public TerrainChannel Copy()
162 {
163 TerrainChannel copy = new TerrainChannel(false);
164 copy.map = (double[,]) map.Clone();
165
166 return copy;
167 } 173 }
168 174
175 // ITerrainChannel.SaveToXmlString()
169 public string SaveToXmlString() 176 public string SaveToXmlString()
170 { 177 {
171 XmlWriterSettings settings = new XmlWriterSettings(); 178 XmlWriterSettings settings = new XmlWriterSettings();
@@ -181,13 +188,7 @@ namespace OpenSim.Region.Framework.Scenes
181 } 188 }
182 } 189 }
183 190
184 private void WriteXml(XmlWriter writer) 191 // ITerrainChannel.LoadFromXmlString()
185 {
186 writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty);
187 ToXml(writer);
188 writer.WriteEndElement();
189 }
190
191 public void LoadFromXmlString(string data) 192 public void LoadFromXmlString(string data)
192 { 193 {
193 StringReader sr = new StringReader(data); 194 StringReader sr = new StringReader(data);
@@ -199,12 +200,50 @@ namespace OpenSim.Region.Framework.Scenes
199 sr.Close(); 200 sr.Close();
200 } 201 }
201 202
203 #endregion
204
205 public TerrainChannel Copy()
206 {
207 TerrainChannel copy = new TerrainChannel();
208 copy.m_terrainData = m_terrainData.Clone();
209 return copy;
210 }
211
212 private void WriteXml(XmlWriter writer)
213 {
214 if (Width == Constants.RegionSize && Height == Constants.RegionSize)
215 {
216 // Downward compatibility for legacy region terrain maps.
217 // If region is exactly legacy size, return the old format XML.
218 writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty);
219 ToXml(writer);
220 writer.WriteEndElement();
221 }
222 else
223 {
224 // New format XML that includes width and length.
225 writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty);
226 ToXml2(writer);
227 writer.WriteEndElement();
228 }
229 }
230
202 private void ReadXml(XmlReader reader) 231 private void ReadXml(XmlReader reader)
203 { 232 {
204 reader.ReadStartElement("TerrainMap"); 233 // Check the first element. If legacy element, use the legacy reader.
205 FromXml(reader); 234 if (reader.IsStartElement("TerrainMap"))
235 {
236 reader.ReadStartElement("TerrainMap");
237 FromXml(reader);
238 }
239 else
240 {
241 reader.ReadStartElement("TerrainMap2");
242 FromXml2(reader);
243 }
206 } 244 }
207 245
246 // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array.
208 private void ToXml(XmlWriter xmlWriter) 247 private void ToXml(XmlWriter xmlWriter)
209 { 248 {
210 float[] mapData = GetFloatsSerialised(); 249 float[] mapData = GetFloatsSerialised();
@@ -218,12 +257,15 @@ namespace OpenSim.Region.Framework.Scenes
218 serializer.Serialize(xmlWriter, buffer); 257 serializer.Serialize(xmlWriter, buffer);
219 } 258 }
220 259
260 // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array.
221 private void FromXml(XmlReader xmlReader) 261 private void FromXml(XmlReader xmlReader)
222 { 262 {
223 XmlSerializer serializer = new XmlSerializer(typeof(byte[])); 263 XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
224 byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); 264 byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
225 int index = 0; 265 int index = 0;
226 266
267 m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight);
268
227 for (int y = 0; y < Height; y++) 269 for (int y = 0; y < Height; y++)
228 { 270 {
229 for (int x = 0; x < Width; x++) 271 for (int x = 0; x < Width; x++)
@@ -236,35 +278,63 @@ namespace OpenSim.Region.Framework.Scenes
236 } 278 }
237 } 279 }
238 280
281 private class TerrainChannelXMLPackage
282 {
283 public int Version;
284 public int SizeX;
285 public int SizeY;
286 public int SizeZ;
287 public float CompressionFactor;
288 public short[] Map;
289 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap)
290 {
291 Version = 1;
292 SizeX = pX;
293 SizeY = pY;
294 SizeZ = pZ;
295 CompressionFactor = pCompressionFactor;
296 Map = pMap;
297 }
298 }
299
300 // New terrain serialization format that includes the width and length.
301 private void ToXml2(XmlWriter xmlWriter)
302 {
303 TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor,
304 m_terrainData.GetCompressedMap());
305 XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
306 serializer.Serialize(xmlWriter, package);
307 }
308
309 // New terrain serialization format that includes the width and length.
310 private void FromXml2(XmlReader xmlReader)
311 {
312 XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
313 TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader);
314 m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ);
315 }
316
317 // Fill the heightmap with the center bump terrain
239 private void PinHeadIsland() 318 private void PinHeadIsland()
240 { 319 {
241 int x; 320 for (int x = 0; x < Width; x++)
242 for (x = 0; x < Constants.RegionSize; x++)
243 { 321 {
244 int y; 322 for (int y = 0; y < Height; y++)
245 for (y = 0; y < Constants.RegionSize; y++)
246 { 323 {
247 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; 324 m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
248 double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; 325 float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d);
249 double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; 326 float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d);
250 if (map[x, y] < spherFacA) 327 if (m_terrainData[x, y]< spherFacA)
251 map[x, y] = spherFacA; 328 m_terrainData[x, y]= spherFacA;
252 if (map[x, y] < spherFacB) 329 if (m_terrainData[x, y]< spherFacB)
253 map[x, y] = spherFacB; 330 m_terrainData[x, y] = spherFacB;
254 } 331 }
255 } 332 }
256 } 333 }
257 334
258 private void FlatLand() 335 private void FlatLand()
259 { 336 {
260 int x; 337 m_terrainData.ClearLand();
261 for (x = 0; x < Constants.RegionSize; x++)
262 {
263 int y;
264 for (y = 0; y < Constants.RegionSize; y++)
265 map[x, y] = 21;
266 }
267 } 338 }
268
269 } 339 }
270} 340}
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
new file mode 100644
index 0000000..ced62e2
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -0,0 +1,944 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Freely adapted from the Aurora version of the terrain compressor.
29 * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
30 */
31
32using System;
33using System.Reflection;
34
35using log4net;
36
37using OpenSim.Framework;
38using OpenSim.Region.Framework;
39using OpenSim.Region.Framework.Scenes;
40
41using OpenMetaverse;
42using OpenMetaverse.Packets;
43
44namespace OpenSim.Region.ClientStack.LindenUDP
45{
46 public static class OpenSimTerrainCompressor
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 private static string LogHeader = "[TERRAIN COMPRESSOR]";
50
51 public const int END_OF_PATCHES = 97;
52
53 private const float OO_SQRT2 = 0.7071067811865475244008443621049f;
54 private const int STRIDE = 264;
55
56 private const int ZERO_CODE = 0x0;
57 private const int ZERO_EOB = 0x2;
58 private const int POSITIVE_VALUE = 0x6;
59 private const int NEGATIVE_VALUE = 0x7;
60
61 private static readonly float[] DequantizeTable16 =
62 new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
63
64 private static readonly float[] DequantizeTable32 =
65 new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
66
67 private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
68 //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
69 private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
70 private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
71
72 private static readonly float[] QuantizeTable16 =
73 new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
74
75 static OpenSimTerrainCompressor()
76 {
77 // Initialize the decompression tables
78 BuildDequantizeTable16();
79 SetupCosines16();
80 BuildCopyMatrix16();
81 BuildQuantizeTable16();
82 }
83
84 // Unused: left for historical reference.
85 public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX,
86 int pRegionSizeY)
87 {
88 LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}};
89
90 TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
91 {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize};
92
93 // Should be enough to fit even the most poorly packed data
94 byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2];
95 BitPack bitpack = new BitPack(data, 0);
96 bitpack.PackBits(header.Stride, 16);
97 bitpack.PackBits(header.PatchSize, 8);
98 bitpack.PackBits(type, 8);
99
100 foreach (TerrainPatch t in patches)
101 CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY);
102
103 bitpack.PackBits(END_OF_PATCHES, 8);
104
105 layer.LayerData.Data = new byte[bitpack.BytePos + 1];
106 Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);
107
108 return layer;
109 }
110
111 // Create a land packet for a single patch.
112 public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY)
113 {
114 int[] xPieces = new int[1];
115 int[] yPieces = new int[1];
116 xPieces[0] = patchX; // patch X dimension
117 yPieces[0] = patchY;
118
119 byte landPacketType = (byte)TerrainPatch.LayerType.Land;
120 if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
121 {
122 // libOMV does not have a packet type defined for the extended parcel format.
123 // We just happen to know the extended parcel format code is one more than the usual code.
124 landPacketType++;
125 }
126
127 return CreateLandPacket(terrData, xPieces, yPieces, landPacketType);
128 }
129
130 /// <summary>
131 /// Creates a LayerData packet for compressed land data given a full
132 /// simulator heightmap and an array of indices of patches to compress
133 /// </summary>
134 /// <param name="terrData">
135 /// Terrain data that can result in a meter square heightmap.
136 /// </param>
137 /// <param name="x">
138 /// Array of indexes in the grid of patches
139 /// for this simulator.
140 /// If creating a packet for multiple patches, there will be entries in
141 /// both the X and Y arrays for each of the patches.
142 /// For example if patches 1 and 17 are to be sent,
143 /// x[] = {1,1} and y[] = {0,1} which specifies the patches at
144 /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches).
145 /// </param>
146 /// <param name="y">
147 /// Array of indexes in the grid of patches.
148 /// </param>
149 /// <param name="type"></param>
150 /// <param name="pRegionSizeX"></param>
151 /// <param name="pRegionSizeY"></param>
152 /// <returns></returns>
153 public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type)
154 {
155 LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}};
156
157 TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
158 {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize};
159
160 byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2];
161 BitPack bitpack = new BitPack(data, 0);
162 bitpack.PackBits(header.Stride, 16);
163 bitpack.PackBits(header.PatchSize, 8);
164 bitpack.PackBits(type, 8);
165
166 for (int i = 0; i < x.Length; i++)
167 CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]);
168
169 bitpack.PackBits(END_OF_PATCHES, 8);
170
171 layer.LayerData.Data = new byte[bitpack.BytePos + 1];
172 Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);
173
174 return layer;
175 }
176
177 // Unused: left for historical reference.
178 public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY)
179 {
180 TerrainPatch.Header header = PrescanPatch(patchData);
181 header.QuantWBits = 136;
182 if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize)
183 {
184 header.PatchIDs = (y & 0xFFFF);
185 header.PatchIDs += (x << 16);
186 }
187 else
188 {
189 header.PatchIDs = (y & 0x1F);
190 header.PatchIDs += (x << 5);
191 }
192
193 // NOTE: No idea what prequant and postquant should be or what they do
194
195 int wbits;
196 int[] patch = CompressPatch(patchData, header, 10, out wbits);
197 wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits);
198 EncodePatch(output, patch, 0, wbits);
199 }
200
201 /// <summary>
202 /// Add a patch of terrain to a BitPacker
203 /// </summary>
204 /// <param name="output">BitPacker to write the patch to</param>
205 /// <param name="heightmap">
206 /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array.
207 /// </param>
208 /// <param name="patchX">
209 /// X offset of the patch to create.
210 /// </param>
211 /// <param name="patchY">
212 /// Y offset of the patch to create.
213 /// </param>
214 /// <param name="pRegionSizeX"></param>
215 /// <param name="pRegionSizeY"></param>
216 public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY)
217 {
218 TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY);
219 header.QuantWBits = 136;
220
221 // If larger than legacy region size, pack patch X and Y info differently.
222 if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
223 {
224 header.PatchIDs = (patchY & 0xFFFF);
225 header.PatchIDs += (patchX << 16);
226 }
227 else
228 {
229 header.PatchIDs = (patchY & 0x1F);
230 header.PatchIDs += (patchX << 5);
231 }
232
233 // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}",
234 // LogHeader, patchX, patchY, header.DCOffset, header.Range);
235
236 // NOTE: No idea what prequant and postquant should be or what they do
237 int wbits;
238 int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits);
239 wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits);
240 EncodePatch(output, patch, 0, wbits);
241 }
242
243 private static TerrainPatch.Header PrescanPatch(float[] patch)
244 {
245 TerrainPatch.Header header = new TerrainPatch.Header();
246 float zmax = -99999999.0f;
247 float zmin = 99999999.0f;
248
249 for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++)
250 {
251 float val = patch[i];
252 if (val > zmax) zmax = val;
253 if (val < zmin) zmin = val;
254 }
255
256 header.DCOffset = zmin;
257 header.Range = (int) ((zmax - zmin) + 1.0f);
258
259 return header;
260 }
261
262 // Scan the height info we're returning and return a patch packet header for this patch.
263 private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY)
264 {
265 TerrainPatch.Header header = new TerrainPatch.Header();
266 float zmax = -99999999.0f;
267 float zmin = 99999999.0f;
268
269 for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++)
270 {
271 for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++)
272 {
273 float val = terrData[i, j];
274 if (val > zmax) zmax = val;
275 if (val < zmin) zmin = val;
276 }
277 }
278
279 header.DCOffset = zmin;
280 header.Range = (int)(zmax - zmin + 1.0f);
281
282 return header;
283 }
284
285 public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
286 {
287 TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)};
288
289 // Quantized word bits
290 if (header.QuantWBits == END_OF_PATCHES)
291 return header;
292
293 // DC offset
294 header.DCOffset = bitpack.UnpackFloat();
295
296 // Range
297 header.Range = bitpack.UnpackBits(16);
298
299 // Patch IDs (10 bits)
300 header.PatchIDs = bitpack.UnpackBits(10);
301
302 // Word bits
303 header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2);
304
305 return header;
306 }
307
308 private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX,
309 uint pRegionSizeY, int wbits)
310 {
311 /*
312 int temp;
313 int wbits = (header.QuantWBits & 0x0f) + 2;
314 uint maxWbits = (uint)wbits + 5;
315 uint minWbits = ((uint)wbits >> 1);
316 int wbitsMaxValue;
317 */
318 // goal is to determ minimum number of bits to use so all data fits
319 /*
320 wbits = (int)minWbits;
321 wbitsMaxValue = (1 << wbits);
322
323 for (int i = 0; i < patch.Length; i++)
324 {
325 temp = patch[i];
326 if (temp != 0)
327 {
328 // Get the absolute value
329 if (temp < 0) temp *= -1;
330
331 no coments..
332
333 for (int j = (int)maxWbits; j > (int)minWbits; j--)
334 {
335 if ((temp & (1 << j)) != 0)
336 {
337 if (j > wbits) wbits = j;
338 break;
339 }
340 }
341
342 while (temp > wbitsMaxValue)
343 {
344 wbits++;
345 if (wbits == maxWbits)
346 goto Done;
347 wbitsMaxValue = 1 << wbits;
348 }
349 }
350 }
351
352 Done:
353
354 // wbits += 1;
355 */
356 // better check
357 if (wbits > 17)
358 wbits = 16;
359 else if (wbits < 3)
360 wbits = 3;
361
362 header.QuantWBits &= 0xf0;
363
364 header.QuantWBits |= (wbits - 2);
365
366 output.PackBits(header.QuantWBits, 8);
367 output.PackFloat(header.DCOffset);
368 output.PackBits(header.Range, 16);
369 if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize)
370 output.PackBits(header.PatchIDs, 32);
371 else
372 output.PackBits(header.PatchIDs, 10);
373
374 return wbits;
375 }
376
377 private static void IDCTColumn16(float[] linein, float[] lineout, int column)
378 {
379 for (int n = 0; n < Constants.TerrainPatchSize; n++)
380 {
381 float total = OO_SQRT2*linein[column];
382
383 for (int u = 1; u < Constants.TerrainPatchSize; u++)
384 {
385 int usize = u*Constants.TerrainPatchSize;
386 total += linein[usize + column]*CosineTable16[usize + n];
387 }
388
389 lineout[Constants.TerrainPatchSize*n + column] = total;
390 }
391 }
392
393 private static void IDCTLine16(float[] linein, float[] lineout, int line)
394 {
395 const float oosob = 2.0f/Constants.TerrainPatchSize;
396 int lineSize = line*Constants.TerrainPatchSize;
397
398 for (int n = 0; n < Constants.TerrainPatchSize; n++)
399 {
400 float total = OO_SQRT2*linein[lineSize];
401
402 for (int u = 1; u < Constants.TerrainPatchSize; u++)
403 {
404 total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n];
405 }
406
407 lineout[lineSize + n] = total*oosob;
408 }
409 }
410
411/*
412 private static void DCTLine16(float[] linein, float[] lineout, int line)
413 {
414 float total = 0.0f;
415 int lineSize = line * Constants.TerrainPatchSize;
416
417 for (int n = 0; n < Constants.TerrainPatchSize; n++)
418 {
419 total += linein[lineSize + n];
420 }
421
422 lineout[lineSize] = OO_SQRT2 * total;
423
424 int uptr = 0;
425 for (int u = 1; u < Constants.TerrainPatchSize; u++)
426 {
427 total = 0.0f;
428 uptr += Constants.TerrainPatchSize;
429
430 for (int n = 0; n < Constants.TerrainPatchSize; n++)
431 {
432 total += linein[lineSize + n] * CosineTable16[uptr + n];
433 }
434
435 lineout[lineSize + u] = total;
436 }
437 }
438*/
439
440 private static void DCTLine16(float[] linein, float[] lineout, int line)
441 {
442 // outputs transpose data (lines exchanged with coluns )
443 // so to save a bit of cpu when doing coluns
444 float total = 0.0f;
445 int lineSize = line*Constants.TerrainPatchSize;
446
447 for (int n = 0; n < Constants.TerrainPatchSize; n++)
448 {
449 total += linein[lineSize + n];
450 }
451
452 lineout[line] = OO_SQRT2*total;
453
454 for (int u = Constants.TerrainPatchSize;
455 u < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
456 u += Constants.TerrainPatchSize)
457 {
458 total = 0.0f;
459 for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++)
460 {
461 total += linein[ptrn]*CosineTable16[ptru];
462 }
463
464 lineout[line + u] = total;
465 }
466 }
467
468
469 /*
470 private static void DCTColumn16(float[] linein, int[] lineout, int column)
471 {
472 float total = 0.0f;
473 // const float oosob = 2.0f / Constants.TerrainPatchSize;
474
475 for (int n = 0; n < Constants.TerrainPatchSize; n++)
476 {
477 total += linein[Constants.TerrainPatchSize * n + column];
478 }
479
480 // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
481 lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]);
482
483 for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize)
484 {
485 total = 0.0f;
486
487 for (int n = 0; n < Constants.TerrainPatchSize; n++)
488 {
489 total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n];
490 }
491
492 // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]);
493 lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]);
494 }
495 }
496 */
497
498 private static void DCTColumn16(float[] linein, int[] lineout, int column)
499 {
500 // input columns are in fact stored in lines now
501
502 float total = 0.0f;
503// const float oosob = 2.0f / Constants.TerrainPatchSize;
504 int inlinesptr = Constants.TerrainPatchSize*column;
505
506 for (int n = 0; n < Constants.TerrainPatchSize; n++)
507 {
508 total += linein[inlinesptr + n];
509 }
510
511 // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
512 lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]);
513
514 for (int uptr = Constants.TerrainPatchSize;
515 uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
516 uptr += Constants.TerrainPatchSize)
517 {
518 total = 0.0f;
519
520 for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++)
521 {
522 total += linein[n]*CosineTable16[ptru];
523 }
524
525// lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]);
526 lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]);
527 }
528 }
529
530 private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits)
531 {
532 // input columns are in fact stored in lines now
533
534 bool dowbits = wbits != maxwbits;
535 int wbitsMaxValue = 1 << wbits;
536
537 float total = 0.0f;
538 // const float oosob = 2.0f / Constants.TerrainPatchSize;
539 int inlinesptr = Constants.TerrainPatchSize*column;
540
541 for (int n = 0; n < Constants.TerrainPatchSize; n++)
542 {
543 total += linein[inlinesptr + n];
544 }
545
546 // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
547 int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]);
548 lineout[CopyMatrix16[column]] = tmp;
549
550 if (dowbits)
551 {
552 if (tmp < 0) tmp *= -1;
553 while (tmp > wbitsMaxValue)
554 {
555 wbits++;
556 wbitsMaxValue = 1 << wbits;
557 if (wbits == maxwbits)
558 {
559 dowbits = false;
560 break;
561 }
562 }
563 }
564
565 for (int uptr = Constants.TerrainPatchSize;
566 uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
567 uptr += Constants.TerrainPatchSize)
568 {
569 total = 0.0f;
570
571 for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++)
572 {
573 total += linein[n]*CosineTable16[ptru];
574 }
575
576 tmp = (int) (total*QuantizeTable16[uptr + column]);
577 lineout[CopyMatrix16[uptr + column]] = tmp;
578
579 if (dowbits)
580 {
581 if (tmp < 0) tmp *= -1;
582 while (tmp > wbitsMaxValue)
583 {
584 wbits++;
585 wbitsMaxValue = 1 << wbits;
586 if (wbits == maxwbits)
587 {
588 dowbits = false;
589 break;
590 }
591 }
592 }
593 }
594 return wbits;
595 }
596
597 public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
598 {
599 for (int n = 0; n < size*size; n++)
600 {
601 // ?
602 int temp = bitpack.UnpackBits(1);
603 if (temp != 0)
604 {
605 // Value or EOB
606 temp = bitpack.UnpackBits(1);
607 if (temp != 0)
608 {
609 // Value
610 temp = bitpack.UnpackBits(1);
611 if (temp != 0)
612 {
613 // Negative
614 temp = bitpack.UnpackBits((int) header.WordBits);
615 patches[n] = temp*-1;
616 }
617 else
618 {
619 // Positive
620 temp = bitpack.UnpackBits((int) header.WordBits);
621 patches[n] = temp;
622 }
623 }
624 else
625 {
626 // Set the rest to zero
627 // TODO: This might not be necessary
628 for (int o = n; o < size*size; o++)
629 {
630 patches[o] = 0;
631 }
632 break;
633 }
634 }
635 else
636 {
637 patches[n] = 0;
638 }
639 }
640 }
641
642 private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
643 {
644 int maxwbitssize = (1 << wbits) - 1;
645
646 if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0)
647 {
648 Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error);
649 return;
650 }
651
652 if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0;
653
654 for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++)
655 {
656 int temp = patch[i];
657
658 if (temp == 0)
659 {
660 bool eob = true;
661
662 for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++)
663 {
664 if (patch[j] != 0)
665 {
666 eob = false;
667 break;
668 }
669 }
670
671 if (eob)
672 {
673 output.PackBits(ZERO_EOB, 2);
674 return;
675 }
676 output.PackBits(ZERO_CODE, 1);
677 }
678 else
679 {
680 if (temp < 0)
681 {
682 temp *= -1;
683
684 if (temp > maxwbitssize) temp = maxwbitssize;
685
686 output.PackBits(NEGATIVE_VALUE, 3);
687 output.PackBits(temp, wbits);
688 }
689 else
690 {
691 if (temp > maxwbitssize) temp = maxwbitssize;
692
693 output.PackBits(POSITIVE_VALUE, 3);
694 output.PackBits(temp, wbits);
695 }
696 }
697 }
698 }
699
700 public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group)
701 {
702 float[] block = new float[group.PatchSize*group.PatchSize];
703 float[] output = new float[group.PatchSize*group.PatchSize];
704 int prequant = (header.QuantWBits >> 4) + 2;
705 int quantize = 1 << prequant;
706 float ooq = 1.0f/quantize;
707 float mult = ooq*header.Range;
708 float addval = mult*(1 << (prequant - 1)) + header.DCOffset;
709
710 if (group.PatchSize == Constants.TerrainPatchSize)
711 {
712 for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++)
713 {
714 block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n];
715 }
716
717 float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
718
719 for (int o = 0; o < Constants.TerrainPatchSize; o++)
720 IDCTColumn16(block, ftemp, o);
721 for (int o = 0; o < Constants.TerrainPatchSize; o++)
722 IDCTLine16(ftemp, block, o);
723 }
724 else
725 {
726 for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++)
727 {
728 block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n];
729 }
730
731 Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error);
732 }
733
734 for (int j = 0; j < block.Length; j++)
735 {
736 output[j] = block[j]*mult + addval;
737 }
738
739 return output;
740 }
741
742 private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits)
743 {
744 float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
745 int wordsize = (prequant - 2) & 0x0f;
746 float oozrange = 1.0f/header.Range;
747 float range = (1 << prequant);
748 float premult = oozrange*range;
749 float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
750
751 header.QuantWBits = wordsize;
752 header.QuantWBits |= wordsize << 4;
753
754 int k = 0;
755 for (int j = 0; j < Constants.TerrainPatchSize; j++)
756 {
757 for (int i = 0; i < Constants.TerrainPatchSize; i++)
758 block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub;
759 }
760
761 float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
762 int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
763
764
765 int maxWbits = prequant + 5;
766 wbits = (prequant >> 1);
767
768 for (int o = 0; o < Constants.TerrainPatchSize; o++)
769 DCTLine16(block, ftemp, o);
770 for (int o = 0; o < Constants.TerrainPatchSize; o++)
771 wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
772
773 return itemp;
774 }
775
776 private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits)
777 {
778 float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
779 float oozrange = 1.0f/header.Range;
780 float range = (1 << prequant);
781 float premult = oozrange*range;
782 float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
783 int wordsize = (prequant - 2) & 0x0f;
784
785 header.QuantWBits = wordsize;
786 header.QuantWBits |= wordsize << 4;
787
788 int k = 0;
789 for (int j = 0; j < Constants.TerrainPatchSize; j++)
790 {
791 for (int i = 0; i < Constants.TerrainPatchSize; i++)
792 block[k++] = patchData[j, i]*premult - sub;
793 }
794
795 float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
796 int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
797
798 int maxWbits = prequant + 5;
799 wbits = (prequant >> 1);
800
801 for (int o = 0; o < Constants.TerrainPatchSize; o++)
802 DCTLine16(block, ftemp, o);
803 for (int o = 0; o < Constants.TerrainPatchSize; o++)
804 wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
805
806 return itemp;
807 }
808
809 private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header,
810 int prequant, out int wbits)
811 {
812 float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
813 int wordsize = prequant;
814 float oozrange = 1.0f/header.Range;
815 float range = (1 << prequant);
816 float premult = oozrange*range;
817 float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
818
819 header.QuantWBits = wordsize - 2;
820 header.QuantWBits |= (prequant - 2) << 4;
821
822 int k = 0;
823
824 int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ?
825 (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY;
826 yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize;
827
828 int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ?
829 (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX;
830 xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize;
831
832 for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++)
833 {
834 for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++)
835 {
836 block[k++] = terrData[xx, yy] * premult - sub;
837 }
838 }
839
840 float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
841 int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
842
843 int maxWbits = prequant + 5;
844 wbits = (prequant >> 1);
845
846 for (int o = 0; o < Constants.TerrainPatchSize; o++)
847 DCTLine16(block, ftemp, o);
848 for (int o = 0; o < Constants.TerrainPatchSize; o++)
849 wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
850
851 return itemp;
852 }
853
854 #region Initialization
855
856 private static void BuildDequantizeTable16()
857 {
858 for (int j = 0; j < Constants.TerrainPatchSize; j++)
859 {
860 for (int i = 0; i < Constants.TerrainPatchSize; i++)
861 {
862 DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j);
863 }
864 }
865 }
866
867 private static void BuildQuantizeTable16()
868 {
869 const float oosob = 2.0f/Constants.TerrainPatchSize;
870 for (int j = 0; j < Constants.TerrainPatchSize; j++)
871 {
872 for (int i = 0; i < Constants.TerrainPatchSize; i++)
873 {
874// QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j));
875 QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j));
876 }
877 }
878 }
879
880 private static void SetupCosines16()
881 {
882 const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize;
883
884 for (int u = 0; u < Constants.TerrainPatchSize; u++)
885 {
886 for (int n = 0; n < Constants.TerrainPatchSize; n++)
887 {
888 CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz);
889 }
890 }
891 }
892
893 private static void BuildCopyMatrix16()
894 {
895 bool diag = false;
896 bool right = true;
897 int i = 0;
898 int j = 0;
899 int count = 0;
900
901 while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize)
902 {
903 CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++;
904
905 if (!diag)
906 {
907 if (right)
908 {
909 if (i < Constants.TerrainPatchSize - 1) i++;
910 else j++;
911
912 right = false;
913 diag = true;
914 }
915 else
916 {
917 if (j < Constants.TerrainPatchSize - 1) j++;
918 else i++;
919
920 right = true;
921 diag = true;
922 }
923 }
924 else
925 {
926 if (right)
927 {
928 i++;
929 j--;
930 if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false;
931 }
932 else
933 {
934 i--;
935 j++;
936 if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false;
937 }
938 }
939 }
940 }
941
942 #endregion Initialization
943 }
944}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
index d4fe5e0..cbc538e 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
@@ -84,8 +84,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
84 84
85 Region = scene.RegionInfo.RegionName; 85 Region = scene.RegionInfo.RegionName;
86 Host = scene.RegionInfo.ExternalHostName; 86 Host = scene.RegionInfo.ExternalHostName;
87 LocX = Convert.ToString(scene.RegionInfo.RegionLocX); 87 LocX = Convert.ToString(scene.RegionInfo.LegacyRegionLocX);
88 LocY = Convert.ToString(scene.RegionInfo.RegionLocY); 88 LocY = Convert.ToString(scene.RegionInfo.LegacyRegionLocY);
89 IDK = Convert.ToString(_idk_++); 89 IDK = Convert.ToString(_idk_++);
90 90
91 showAlert = config.GetBoolean("alert_show", false); 91 showAlert = config.GetBoolean("alert_show", false);
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index c550c44..3317b21 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -169,7 +169,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
169 c.Channel = m_channelNotify; 169 c.Channel = m_channelNotify;
170 c.Message += numScriptsFailed.ToString() + "," + message; 170 c.Message += numScriptsFailed.ToString() + "," + message;
171 c.Type = ChatTypeEnum.Region; 171 c.Type = ChatTypeEnum.Region;
172 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); 172 if (m_scene != null)
173 c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30);
174 else
175 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
173 c.Sender = null; 176 c.Sender = null;
174 c.SenderUUID = UUID.Zero; 177 c.SenderUUID = UUID.Zero;
175 c.Scene = m_scene; 178 c.Scene = m_scene;
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index 8144870..e4a3382 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
748 position.X = s_tree.AbsolutePosition.X + (float)randX; 748 position.X = s_tree.AbsolutePosition.X + (float)randX;
749 position.Y = s_tree.AbsolutePosition.Y + (float)randY; 749 position.Y = s_tree.AbsolutePosition.Y + (float)randY;
750 750
751 if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && 751 if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 &&
752 position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && 752 position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 &&
753 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) 753 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
754 { 754 {
755 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 755 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 15b7090..edec949 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -376,18 +376,19 @@ public class BSPrim : BSPhysObject
376 { 376 {
377 bool ret = false; 377 bool ret = false;
378 378
379 uint wayOutThere = Constants.RegionSize * Constants.RegionSize; 379 int wayOverThere = -1000;
380 int wayOutThere = 10000;
380 // There have been instances of objects getting thrown way out of bounds and crashing 381 // There have been instances of objects getting thrown way out of bounds and crashing
381 // the border crossing code. 382 // the border crossing code.
382 if ( RawPosition.X < -Constants.RegionSize || RawPosition.X > wayOutThere 383 if ( RawPosition.X < wayOverThere || RawPosition.X > wayOutThere
383 || RawPosition.Y < -Constants.RegionSize || RawPosition.Y > wayOutThere 384 || RawPosition.Y < wayOverThere || RawPosition.X > wayOutThere
384 || RawPosition.Z < -Constants.RegionSize || RawPosition.Z > wayOutThere) 385 || RawPosition.Z < wayOverThere || RawPosition.X > wayOutThere)
385 { 386 {
386 RawPosition = new OMV.Vector3(10, 10, 50); 387 RawPosition = new OMV.Vector3(10, 10, 50);
387 ZeroMotion(inTaintTime); 388 ZeroMotion(inTaintTime);
388 ret = true; 389 ret = true;
389 } 390 }
390 if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocity) 391 if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocitySquared)
391 { 392 {
392 RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); 393 RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity);
393 ret = true; 394 ret = true;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index b3dfa41..83ef1f6 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -210,6 +210,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
210 210
211 public override void Initialise(IMesher meshmerizer, IConfigSource config) 211 public override void Initialise(IMesher meshmerizer, IConfigSource config)
212 { 212 {
213 m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up.");
214 Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
215 Initialise(meshmerizer, config, regionExtent);
216
217 }
218
219 public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
220 {
213 mesher = meshmerizer; 221 mesher = meshmerizer;
214 _taintOperations = new List<TaintCallbackEntry>(); 222 _taintOperations = new List<TaintCallbackEntry>();
215 _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); 223 _postTaintOperations = new Dictionary<string, TaintCallbackEntry>();
@@ -250,13 +258,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
250 // a child in a mega-region. 258 // a child in a mega-region.
251 // Bullet actually doesn't care about the extents of the simulated 259 // Bullet actually doesn't care about the extents of the simulated
252 // area. It tracks active objects no matter where they are. 260 // area. It tracks active objects no matter where they are.
253 Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 261 Vector3 worldExtent = regionExtent;
254 262
255 World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); 263 World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray);
256 264
257 Constraints = new BSConstraintCollection(World); 265 Constraints = new BSConstraintCollection(World);
258 266
259 TerrainManager = new BSTerrainManager(this); 267 TerrainManager = new BSTerrainManager(this, worldExtent);
260 TerrainManager.CreateInitialGroundPlaneAndTerrain(); 268 TerrainManager.CreateInitialGroundPlaneAndTerrain();
261 269
262 // Put some informational messages into the log file. 270 // Put some informational messages into the log file.
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
index 8888d6d..d70b2fb 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
@@ -58,7 +58,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys
58 { 58 {
59 initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; 59 initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION;
60 } 60 }
61 m_mapInfo = new BulletHMapInfo(id, initialMap); 61 m_mapInfo = new BulletHMapInfo(id, initialMap, regionSize.X, regionSize.Y);
62 m_mapInfo.minCoords = minTerrainCoords; 62 m_mapInfo.minCoords = minTerrainCoords;
63 m_mapInfo.maxCoords = maxTerrainCoords; 63 m_mapInfo.maxCoords = maxTerrainCoords;
64 m_mapInfo.terrainRegionBase = TerrainBase; 64 m_mapInfo.terrainRegionBase = TerrainBase;
@@ -72,7 +72,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys
72 Vector3 minCoords, Vector3 maxCoords) 72 Vector3 minCoords, Vector3 maxCoords)
73 : base(physicsScene, regionBase, id) 73 : base(physicsScene, regionBase, id)
74 { 74 {
75 m_mapInfo = new BulletHMapInfo(id, initialMap); 75 m_mapInfo = new BulletHMapInfo(id, initialMap, maxCoords.X - minCoords.X, maxCoords.Y - minCoords.Y);
76 m_mapInfo.minCoords = minCoords; 76 m_mapInfo.minCoords = minCoords;
77 m_mapInfo.maxCoords = maxCoords; 77 m_mapInfo.maxCoords = maxCoords;
78 m_mapInfo.minZ = minCoords.Z; 78 m_mapInfo.minZ = minCoords.Z;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
index 441d2d3..3013077 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
@@ -111,9 +111,11 @@ public sealed class BSTerrainManager : IDisposable
111 private Vector3 m_worldMax; 111 private Vector3 m_worldMax;
112 private PhysicsScene MegaRegionParentPhysicsScene { get; set; } 112 private PhysicsScene MegaRegionParentPhysicsScene { get; set; }
113 113
114 public BSTerrainManager(BSScene physicsScene) 114 public BSTerrainManager(BSScene physicsScene, Vector3 regionSize)
115 { 115 {
116 m_physicsScene = physicsScene; 116 m_physicsScene = physicsScene;
117 DefaultRegionSize = regionSize;
118
117 m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); 119 m_terrains = new Dictionary<Vector3,BSTerrainPhys>();
118 120
119 // Assume one region of default size 121 // Assume one region of default size
@@ -268,7 +270,7 @@ public sealed class BSTerrainManager : IDisposable
268 { 270 {
269 // There is already a terrain in this spot. Free the old and build the new. 271 // There is already a terrain in this spot. Free the old and build the new.
270 DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", 272 DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}",
271 BSScene.DetailLogZero, id, terrainRegionBase, minCoords, minCoords); 273 BSScene.DetailLogZero, id, terrainRegionBase, minCoords, maxCoords);
272 274
273 // Remove old terrain from the collection 275 // Remove old terrain from the collection
274 m_terrains.Remove(terrainRegionBase); 276 m_terrains.Remove(terrainRegionBase);
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
index 971ff9f..3425d9e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
@@ -165,14 +165,15 @@ public class BulletConstraint
165// than making copies. 165// than making copies.
166public class BulletHMapInfo 166public class BulletHMapInfo
167{ 167{
168 public BulletHMapInfo(uint id, float[] hm) { 168 public BulletHMapInfo(uint id, float[] hm, float pSizeX, float pSizeY) {
169 ID = id; 169 ID = id;
170 heightMap = hm; 170 heightMap = hm;
171 terrainRegionBase = OMV.Vector3.Zero; 171 terrainRegionBase = OMV.Vector3.Zero;
172 minCoords = new OMV.Vector3(100f, 100f, 25f); 172 minCoords = new OMV.Vector3(100f, 100f, 25f);
173 maxCoords = new OMV.Vector3(101f, 101f, 26f); 173 maxCoords = new OMV.Vector3(101f, 101f, 26f);
174 minZ = maxZ = 0f; 174 minZ = maxZ = 0f;
175 sizeX = sizeY = 256f; 175 sizeX = pSizeX;
176 sizeY = pSizeY;
176 } 177 }
177 public uint ID; 178 public uint ID;
178 public float[] heightMap; 179 public float[] heightMap;
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index 8ccfda5..9b06353 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -32,6 +32,7 @@ using System.Reflection;
32using Nini.Config; 32using Nini.Config;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenMetaverse;
35 36
36namespace OpenSim.Region.Physics.Manager 37namespace OpenSim.Region.Physics.Manager
37{ 38{
@@ -66,7 +67,8 @@ namespace OpenSim.Region.Physics.Manager
66 /// <param name="meshEngineName"></param> 67 /// <param name="meshEngineName"></param>
67 /// <param name="config"></param> 68 /// <param name="config"></param>
68 /// <returns></returns> 69 /// <returns></returns>
69 public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) 70 public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName,
71 IConfigSource config, string regionName, Vector3 regionExtent)
70 { 72 {
71 if (String.IsNullOrEmpty(physEngineName)) 73 if (String.IsNullOrEmpty(physEngineName))
72 { 74 {
@@ -94,7 +96,7 @@ namespace OpenSim.Region.Physics.Manager
94 { 96 {
95 m_log.Info("[PHYSICS]: creating " + physEngineName); 97 m_log.Info("[PHYSICS]: creating " + physEngineName);
96 PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); 98 PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
97 result.Initialise(meshEngine, config); 99 result.Initialise(meshEngine, config, regionExtent);
98 return result; 100 return result;
99 } 101 }
100 else 102 else
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index c93206d..71ad795 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -126,8 +126,17 @@ namespace OpenSim.Region.Physics.Manager
126 } 126 }
127 } 127 }
128 128
129 // Deprecated. Do not use this for new physics engines.
129 public abstract void Initialise(IMesher meshmerizer, IConfigSource config); 130 public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
130 131
132 // For older physics engines that do not implement non-legacy region sizes.
133 // If the physics engine handles the region extent feature, it overrides this function.
134 public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
135 {
136 // If not overridden, call the old initialization entry.
137 Initialise(meshmerizer, config);
138 }
139
131 /// <summary> 140 /// <summary>
132 /// Add an avatar 141 /// Add an avatar
133 /// </summary> 142 /// </summary>
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
index 83732e2..7f616bb 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
@@ -100,8 +100,8 @@ namespace OpenSim.Region.RegionCombinerModule
100 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, 100 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
101 UUID fromtaskid) 101 UUID fromtaskid)
102 { 102 {
103 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; 103 int differenceX = (int)m_virtScene.RegionInfo.LegacyRegionLocX - (int)m_rootScene.RegionInfo.LegacyRegionLocX;
104 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; 104 int differenceY = (int)m_virtScene.RegionInfo.LegacyRegionLocY - (int)m_rootScene.RegionInfo.LegacyRegionLocY;
105 rayend.X += differenceX * (int)Constants.RegionSize; 105 rayend.X += differenceX * (int)Constants.RegionSize;
106 rayend.Y += differenceY * (int)Constants.RegionSize; 106 rayend.Y += differenceY * (int)Constants.RegionSize;
107 raystart.X += differenceX * (int)Constants.RegionSize; 107 raystart.X += differenceX * (int)Constants.RegionSize;
@@ -126,8 +126,8 @@ namespace OpenSim.Region.RegionCombinerModule
126 PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, 126 PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
127 byte rayendisintersection) 127 byte rayendisintersection)
128 { 128 {
129 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; 129 int differenceX = (int)m_virtScene.RegionInfo.LegacyRegionLocX - (int)m_rootScene.RegionInfo.LegacyRegionLocX;
130 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; 130 int differenceY = (int)m_virtScene.RegionInfo.LegacyRegionLocY - (int)m_rootScene.RegionInfo.LegacyRegionLocY;
131 rayend.X += differenceX * (int)Constants.RegionSize; 131 rayend.X += differenceX * (int)Constants.RegionSize;
132 rayend.Y += differenceY * (int)Constants.RegionSize; 132 rayend.Y += differenceY * (int)Constants.RegionSize;
133 raystart.X += differenceX * (int)Constants.RegionSize; 133 raystart.X += differenceX * (int)Constants.RegionSize;
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index 7127c73..3f835a4 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -246,8 +246,8 @@ namespace OpenSim.Region.RegionCombinerModule
246 newConn.RegionScene = scene; 246 newConn.RegionScene = scene;
247 newConn.RegionLandChannel = scene.LandChannel; 247 newConn.RegionLandChannel = scene.LandChannel;
248 newConn.RegionId = scene.RegionInfo.originRegionID; 248 newConn.RegionId = scene.RegionInfo.originRegionID;
249 newConn.X = scene.RegionInfo.RegionLocX; 249 newConn.X = scene.RegionInfo.LegacyRegionLocX;
250 newConn.Y = scene.RegionInfo.RegionLocY; 250 newConn.Y = scene.RegionInfo.LegacyRegionLocY;
251 newConn.XEnd = (int)Constants.RegionSize; 251 newConn.XEnd = (int)Constants.RegionSize;
252 newConn.YEnd = (int)Constants.RegionSize; 252 newConn.YEnd = (int)Constants.RegionSize;
253 253
@@ -502,11 +502,11 @@ namespace OpenSim.Region.RegionCombinerModule
502 502
503 lock (scene.WestBorders) 503 lock (scene.WestBorders)
504 { 504 {
505 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West 505 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocX - rootConn.RegionScene.RegionInfo.LegacyRegionLocX) * (int)Constants.RegionSize); //auto teleport West
506 506
507 // Trigger auto teleport to root region 507 // Trigger auto teleport to root region
508 scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; 508 scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX;
509 scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; 509 scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY;
510 } 510 }
511 511
512 // Reset Terrain.. since terrain loads before we get here, we need to load 512 // Reset Terrain.. since terrain loads before we get here, we need to load
@@ -564,9 +564,9 @@ namespace OpenSim.Region.RegionCombinerModule
564 564
565 lock (scene.SouthBorders) 565 lock (scene.SouthBorders)
566 { 566 {
567 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south 567 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocY - rootConn.RegionScene.RegionInfo.LegacyRegionLocY) * (int)Constants.RegionSize); //auto teleport south
568 scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; 568 scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX;
569 scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; 569 scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY;
570 } 570 }
571 571
572 // Reset Terrain.. since terrain normally loads first. 572 // Reset Terrain.. since terrain normally loads first.
@@ -636,9 +636,9 @@ namespace OpenSim.Region.RegionCombinerModule
636 636
637 lock (scene.SouthBorders) 637 lock (scene.SouthBorders)
638 { 638 {
639 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south 639 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocY - rootConn.RegionScene.RegionInfo.LegacyRegionLocY) * (int)Constants.RegionSize); //auto teleport south
640 scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; 640 scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX;
641 scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; 641 scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY;
642 } 642 }
643 643
644 lock (rootConn.RegionScene.EastBorders) 644 lock (rootConn.RegionScene.EastBorders)
@@ -657,9 +657,9 @@ namespace OpenSim.Region.RegionCombinerModule
657 657
658 lock (scene.WestBorders) 658 lock (scene.WestBorders)
659 { 659 {
660 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West 660 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocX - rootConn.RegionScene.RegionInfo.LegacyRegionLocX) * (int)Constants.RegionSize); //auto teleport West
661 scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; 661 scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX;
662 scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; 662 scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY;
663 } 663 }
664 664
665 /* 665 /*
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
index fba51d2..62a3a91 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
@@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule
64 /// <summary> 64 /// <summary>
65 /// The X meters position of this connection. 65 /// The X meters position of this connection.
66 /// </summary> 66 /// </summary>
67 public uint PosX { get { return X * Constants.RegionSize; } } 67 public uint PosX { get { return Util.RegionToWorldLoc(X); } }
68 68
69 /// <summary> 69 /// <summary>
70 /// The Y meters co-ordinate of this connection. 70 /// The Y meters co-ordinate of this connection.
71 /// </summary> 71 /// </summary>
72 public uint PosY { get { return Y * Constants.RegionSize; } } 72 public uint PosY { get { return Util.RegionToWorldLoc(Y); } }
73 73
74 /// <summary> 74 /// <summary>
75 /// The size of the megaregion in meters. 75 /// The size of the megaregion in meters.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5663048..f46bdf3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2107 // 2107 //
2108 // This workaround is to prevent silent failure of this function. 2108 // This workaround is to prevent silent failure of this function.
2109 // According to the specification on the SL Wiki, providing a position outside of the 2109 // According to the specification on the SL Wiki, providing a position outside of the
2110 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) 2110 if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY)
2111 { 2111 {
2112 return 0; 2112 return 0;
2113 } 2113 }
@@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2117 m_host.ParentGroup.IsAttachment || // return FALSE if attachment 2117 m_host.ParentGroup.IsAttachment || // return FALSE if attachment
2118 ( 2118 (
2119 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 2119 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
2120 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2120 pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2121 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2121 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2122 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 2122 pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2123 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m 2123 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
2124 ) 2124 )
2125 ) 2125 )
@@ -4244,10 +4244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4244 DataserverPlugin.RegisterRequest(m_host.LocalId, 4244 DataserverPlugin.RegisterRequest(m_host.LocalId,
4245 m_item.ItemID, item.AssetID.ToString()); 4245 m_item.ItemID, item.AssetID.ToString());
4246 4246
4247 Vector3 region = new Vector3( 4247 Vector3 region = new Vector3(World.RegionInfo.RegionWorldLocX, World.RegionInfo.RegionWorldLocY, 0);
4248 World.RegionInfo.RegionLocX * Constants.RegionSize,
4249 World.RegionInfo.RegionLocY * Constants.RegionSize,
4250 0);
4251 4248
4252 World.AssetService.Get(item.AssetID.ToString(), this, 4249 World.AssetService.Get(item.AssetID.ToString(), this,
4253 delegate(string i, object sender, AssetBase a) 4250 delegate(string i, object sender, AssetBase a)
@@ -5481,7 +5478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5481 public LSL_Vector llGetRegionCorner() 5478 public LSL_Vector llGetRegionCorner()
5482 { 5479 {
5483 m_host.AddScriptLPS(1); 5480 m_host.AddScriptLPS(1);
5484 return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); 5481 return new LSL_Vector(World.RegionInfo.RegionWorldLocX, World.RegionInfo.RegionWorldLocY, 0);
5485 } 5482 }
5486 5483
5487 /// <summary> 5484 /// <summary>
@@ -5628,7 +5625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5628 LSL_Float mag; 5625 LSL_Float mag;
5629 if (dir.x > 0) 5626 if (dir.x > 0)
5630 { 5627 {
5631 mag = (Constants.RegionSize - pos.x) / dir.x; 5628 mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x;
5632 } 5629 }
5633 else 5630 else
5634 { 5631 {
@@ -5639,7 +5636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5639 5636
5640 edge.y = pos.y + (dir.y * mag); 5637 edge.y = pos.y + (dir.y * mag);
5641 5638
5642 if (edge.y > Constants.RegionSize || edge.y < 0) 5639 if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0)
5643 { 5640 {
5644 // Y goes out of bounds first 5641 // Y goes out of bounds first
5645 edge.y = dir.y / Math.Abs(dir.y); 5642 edge.y = dir.y / Math.Abs(dir.y);
@@ -5654,8 +5651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5654 5651
5655 List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); 5652 List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID);
5656 5653
5657 uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; 5654 uint neighborX = World.RegionInfo.LegacyRegionLocX + (uint)dir.x;
5658 uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; 5655 uint neighborY = World.RegionInfo.LegacyRegionLocY + (uint)dir.y;
5659 5656
5660 foreach (GridRegion sri in neighbors) 5657 foreach (GridRegion sri in neighbors)
5661 { 5658 {
@@ -10770,7 +10767,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10770 httpHeaders["X-SecondLife-Shard"] = shard; 10767 httpHeaders["X-SecondLife-Shard"] = shard;
10771 httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; 10768 httpHeaders["X-SecondLife-Object-Name"] = m_host.Name;
10772 httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); 10769 httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString();
10773 httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); 10770 httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.LegacyRegionLocX, regionInfo.LegacyRegionLocY);
10774 httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); 10771 httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z);
10775 httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); 10772 httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z);
10776 httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); 10773 httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index f4d5562..4fb0856 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
450 { 450 {
451 m_host.AddScriptLPS(1); 451 m_host.AddScriptLPS(1);
452 452
453 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) 453 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
454 OSSLError("osSetTerrainHeight: Coordinate out of bounds"); 454 OSSLError("osSetTerrainHeight: Coordinate out of bounds");
455 455
456 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) 456 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
480 private LSL_Float GetTerrainHeight(int x, int y) 480 private LSL_Float GetTerrainHeight(int x, int y)
481 { 481 {
482 m_host.AddScriptLPS(1); 482 m_host.AddScriptLPS(1);
483 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) 483 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
484 OSSLError("osGetTerrainHeight: Coordinate out of bounds"); 484 OSSLError("osGetTerrainHeight: Coordinate out of bounds");
485 485
486 return World.Heightmap[x, y]; 486 return World.Heightmap[x, y];
@@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
814 private void TeleportAgent(string agent, int regionX, int regionY, 814 private void TeleportAgent(string agent, int regionX, int regionY,
815 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 815 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
816 { 816 {
817 ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); 817 // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
818 ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY));
818 819
819 m_host.AddScriptLPS(1); 820 m_host.AddScriptLPS(1);
820 UUID agentId = new UUID(); 821 UUID agentId = new UUID();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index c9902e4..e3f3fc7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -721,8 +721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
721 Position.y = ((int)Constants.RegionSize - 1); 721 Position.y = ((int)Constants.RegionSize - 1);
722 if (Position.y < 0) 722 if (Position.y < 0)
723 Position.y = 0; 723 Position.y = 0;
724 if (Position.z > 768) 724 if (Position.z > Constants.RegionHeight)
725 Position.z = 768; 725 Position.z = Constants.RegionHeight;
726 if (Position.z < 0) 726 if (Position.z < 0)
727 Position.z = 0; 727 Position.z = 0;
728 prim.OSSL.llSetPos(Position); 728 prim.OSSL.llSetPos(Position);