diff options
Diffstat (limited to 'OpenSim/Region')
214 files changed, 12578 insertions, 5856 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs index c130038..ebfebc4 100644 --- a/OpenSim/Region/Application/Application.cs +++ b/OpenSim/Region/Application/Application.cs | |||
@@ -92,9 +92,14 @@ namespace OpenSim | |||
92 | m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config"); | 92 | m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config"); |
93 | } | 93 | } |
94 | 94 | ||
95 | m_log.DebugFormat( | 95 | m_log.InfoFormat( |
96 | "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture); | 96 | "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture); |
97 | 97 | ||
98 | string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU"); | ||
99 | |||
100 | m_log.InfoFormat( | ||
101 | "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset"); | ||
102 | |||
98 | // Increase the number of IOCP threads available. Mono defaults to a tragically low number | 103 | // Increase the number of IOCP threads available. Mono defaults to a tragically low number |
99 | int workerThreads, iocpThreads; | 104 | int workerThreads, iocpThreads; |
100 | System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads); | 105 | System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads); |
@@ -109,7 +114,6 @@ namespace OpenSim | |||
109 | 114 | ||
110 | // Check if the system is compatible with OpenSimulator. | 115 | // Check if the system is compatible with OpenSimulator. |
111 | // Ensures that the minimum system requirements are met | 116 | // Ensures that the minimum system requirements are met |
112 | m_log.Info("Performing compatibility checks... \n"); | ||
113 | string supported = String.Empty; | 117 | string supported = String.Empty; |
114 | if (Util.IsEnvironmentSupported(ref supported)) | 118 | if (Util.IsEnvironmentSupported(ref supported)) |
115 | { | 119 | { |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index fb1e831..e6b57c2 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; | ||
31 | using System.IO; | 32 | using System.IO; |
32 | using System.Reflection; | 33 | using System.Reflection; |
33 | using System.Text; | 34 | using System.Text; |
@@ -69,6 +70,7 @@ namespace OpenSim | |||
69 | private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled); | 70 | private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled); |
70 | 71 | ||
71 | private string m_timedScript = "disabled"; | 72 | private string m_timedScript = "disabled"; |
73 | private int m_timeInterval = 1200; | ||
72 | private Timer m_scriptTimer; | 74 | private Timer m_scriptTimer; |
73 | 75 | ||
74 | public OpenSim(IConfigSource configSource) : base(configSource) | 76 | public OpenSim(IConfigSource configSource) : base(configSource) |
@@ -98,6 +100,10 @@ namespace OpenSim | |||
98 | m_consolePort = (uint)networkConfig.GetInt("console_port", 0); | 100 | m_consolePort = (uint)networkConfig.GetInt("console_port", 0); |
99 | 101 | ||
100 | m_timedScript = startupConfig.GetString("timer_Script", "disabled"); | 102 | m_timedScript = startupConfig.GetString("timer_Script", "disabled"); |
103 | if (m_timedScript != "disabled") | ||
104 | { | ||
105 | m_timeInterval = startupConfig.GetInt("timer_Interval", 1200); | ||
106 | } | ||
101 | 107 | ||
102 | if (m_logFileAppender != null) | 108 | if (m_logFileAppender != null) |
103 | { | 109 | { |
@@ -138,7 +144,7 @@ namespace OpenSim | |||
138 | m_log.Info("===================================================================="); | 144 | m_log.Info("===================================================================="); |
139 | m_log.Info("========================= STARTING OPENSIM ========================="); | 145 | m_log.Info("========================= STARTING OPENSIM ========================="); |
140 | m_log.Info("===================================================================="); | 146 | m_log.Info("===================================================================="); |
141 | 147 | ||
142 | //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString()); | 148 | //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString()); |
143 | // http://msdn.microsoft.com/en-us/library/bb384202.aspx | 149 | // http://msdn.microsoft.com/en-us/library/bb384202.aspx |
144 | //GCSettings.LatencyMode = GCLatencyMode.Batch; | 150 | //GCSettings.LatencyMode = GCLatencyMode.Batch; |
@@ -215,7 +221,7 @@ namespace OpenSim | |||
215 | { | 221 | { |
216 | m_scriptTimer = new Timer(); | 222 | m_scriptTimer = new Timer(); |
217 | m_scriptTimer.Enabled = true; | 223 | m_scriptTimer.Enabled = true; |
218 | m_scriptTimer.Interval = 1200*1000; | 224 | m_scriptTimer.Interval = m_timeInterval*1000; |
219 | m_scriptTimer.Elapsed += RunAutoTimerScript; | 225 | m_scriptTimer.Elapsed += RunAutoTimerScript; |
220 | } | 226 | } |
221 | } | 227 | } |
@@ -225,12 +231,14 @@ namespace OpenSim | |||
225 | /// </summary> | 231 | /// </summary> |
226 | private void RegisterConsoleCommands() | 232 | private void RegisterConsoleCommands() |
227 | { | 233 | { |
228 | m_console.Commands.AddCommand("Regions", false, "force update", | 234 | MainServer.RegisterHttpConsoleCommands(m_console); |
235 | |||
236 | m_console.Commands.AddCommand("Objects", false, "force update", | ||
229 | "force update", | 237 | "force update", |
230 | "Force the update of all objects on clients", | 238 | "Force the update of all objects on clients", |
231 | HandleForceUpdate); | 239 | HandleForceUpdate); |
232 | 240 | ||
233 | m_console.Commands.AddCommand("Comms", false, "debug packet", | 241 | m_console.Commands.AddCommand("Debug", false, "debug packet", |
234 | "debug packet <level> [<avatar-first-name> <avatar-last-name>]", | 242 | "debug packet <level> [<avatar-first-name> <avatar-last-name>]", |
235 | "Turn on packet debugging", | 243 | "Turn on packet debugging", |
236 | "If level > 255 then all incoming and outgoing packets are logged.\n" | 244 | "If level > 255 then all incoming and outgoing packets are logged.\n" |
@@ -242,17 +250,9 @@ namespace OpenSim | |||
242 | + "If an avatar name is given then only packets from that avatar are logged", | 250 | + "If an avatar name is given then only packets from that avatar are logged", |
243 | Debug); | 251 | Debug); |
244 | 252 | ||
245 | m_console.Commands.AddCommand("Comms", false, "debug http", | 253 | m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); |
246 | "debug http <level>", | ||
247 | "Turn on inbound http request debugging for everything except the event queue (see debug eq).", | ||
248 | "If level >= 2 then the handler used to service the request is logged.\n" | ||
249 | + "If level >= 1 then incoming HTTP requests are logged.\n" | ||
250 | + "If level <= 0 then no extra http logging is done.\n", | ||
251 | Debug); | ||
252 | 254 | ||
253 | m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); | 255 | m_console.Commands.AddCommand("Debug", false, "debug scene", |
254 | |||
255 | m_console.Commands.AddCommand("Regions", false, "debug scene", | ||
256 | "debug scene <scripting> <collisions> <physics>", | 256 | "debug scene <scripting> <collisions> <physics>", |
257 | "Turn on scene debugging", Debug); | 257 | "Turn on scene debugging", Debug); |
258 | 258 | ||
@@ -306,7 +306,7 @@ namespace OpenSim | |||
306 | + " If this is not given then the oar is saved to region.oar in the current directory.", | 306 | + " If this is not given then the oar is saved to region.oar in the current directory.", |
307 | SaveOar); | 307 | SaveOar); |
308 | 308 | ||
309 | m_console.Commands.AddCommand("Regions", false, "edit scale", | 309 | m_console.Commands.AddCommand("Objects", false, "edit scale", |
310 | "edit scale <name> <x> <y> <z>", | 310 | "edit scale <name> <x> <y> <z>", |
311 | "Change the scale of a named prim", HandleEditScale); | 311 | "Change the scale of a named prim", HandleEditScale); |
312 | 312 | ||
@@ -349,7 +349,7 @@ namespace OpenSim | |||
349 | "show ratings", | 349 | "show ratings", |
350 | "Show rating data", HandleShow); | 350 | "Show rating data", HandleShow); |
351 | 351 | ||
352 | m_console.Commands.AddCommand("Regions", false, "backup", | 352 | m_console.Commands.AddCommand("Objects", false, "backup", |
353 | "backup", | 353 | "backup", |
354 | "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); | 354 | "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); |
355 | 355 | ||
@@ -409,10 +409,6 @@ namespace OpenSim | |||
409 | m_console.Commands.AddCommand("General", false, "modules unload", | 409 | m_console.Commands.AddCommand("General", false, "modules unload", |
410 | "modules unload <name>", | 410 | "modules unload <name>", |
411 | "Unload a module", HandleModules); | 411 | "Unload a module", HandleModules); |
412 | |||
413 | m_console.Commands.AddCommand("Regions", false, "kill uuid", | ||
414 | "kill uuid <UUID>", | ||
415 | "Kill an object by UUID", KillUUID); | ||
416 | } | 412 | } |
417 | 413 | ||
418 | public override void ShutdownSpecific() | 414 | public override void ShutdownSpecific() |
@@ -437,12 +433,16 @@ namespace OpenSim | |||
437 | } | 433 | } |
438 | } | 434 | } |
439 | 435 | ||
440 | private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick) | 436 | private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi) |
441 | { | 437 | { |
442 | int now = Environment.TickCount & Int32.MaxValue; | 438 | int now = Environment.TickCount & Int32.MaxValue; |
443 | 439 | ||
444 | m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago", | 440 | m_log.ErrorFormat( |
445 | thread.Name, thread.ThreadState, now - lastTick); | 441 | "[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}", |
442 | twi.Thread.Name, | ||
443 | twi.Thread.ThreadState, | ||
444 | now - twi.LastTick, | ||
445 | twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : ""); | ||
446 | } | 446 | } |
447 | 447 | ||
448 | #region Console Commands | 448 | #region Console Commands |
@@ -481,10 +481,10 @@ namespace OpenSim | |||
481 | else | 481 | else |
482 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); | 482 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
483 | 483 | ||
484 | // ...and close on our side | ||
485 | presence.Scene.IncomingCloseAgent(presence.UUID); | 484 | presence.Scene.IncomingCloseAgent(presence.UUID); |
486 | } | 485 | } |
487 | } | 486 | } |
487 | |||
488 | MainConsole.Instance.Output(""); | 488 | MainConsole.Instance.Output(""); |
489 | } | 489 | } |
490 | 490 | ||
@@ -618,10 +618,11 @@ namespace OpenSim | |||
618 | return; | 618 | return; |
619 | } | 619 | } |
620 | 620 | ||
621 | PopulateRegionEstateInfo(regInfo); | 621 | bool changed = PopulateRegionEstateInfo(regInfo); |
622 | IScene scene; | 622 | IScene scene; |
623 | CreateRegion(regInfo, true, out scene); | 623 | CreateRegion(regInfo, true, out scene); |
624 | regInfo.EstateSettings.Save(); | 624 | if (changed) |
625 | regInfo.EstateSettings.Save(); | ||
625 | } | 626 | } |
626 | 627 | ||
627 | /// <summary> | 628 | /// <summary> |
@@ -903,21 +904,6 @@ namespace OpenSim | |||
903 | 904 | ||
904 | break; | 905 | break; |
905 | 906 | ||
906 | case "http": | ||
907 | if (args.Length == 3) | ||
908 | { | ||
909 | int newDebug; | ||
910 | if (int.TryParse(args[2], out newDebug)) | ||
911 | { | ||
912 | MainServer.Instance.DebugLevel = newDebug; | ||
913 | MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug); | ||
914 | break; | ||
915 | } | ||
916 | } | ||
917 | |||
918 | MainConsole.Instance.Output("Usage: debug http 0..2"); | ||
919 | break; | ||
920 | |||
921 | case "scene": | 907 | case "scene": |
922 | if (args.Length == 4) | 908 | if (args.Length == 4) |
923 | { | 909 | { |
@@ -969,8 +955,7 @@ namespace OpenSim | |||
969 | if (showParams.Length > 1 && showParams[1] == "full") | 955 | if (showParams.Length > 1 && showParams[1] == "full") |
970 | { | 956 | { |
971 | agents = m_sceneManager.GetCurrentScenePresences(); | 957 | agents = m_sceneManager.GetCurrentScenePresences(); |
972 | } | 958 | } else |
973 | else | ||
974 | { | 959 | { |
975 | agents = m_sceneManager.GetCurrentSceneAvatars(); | 960 | agents = m_sceneManager.GetCurrentSceneAvatars(); |
976 | } | 961 | } |
@@ -979,7 +964,8 @@ namespace OpenSim | |||
979 | 964 | ||
980 | MainConsole.Instance.Output( | 965 | MainConsole.Instance.Output( |
981 | String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname", | 966 | String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname", |
982 | "Agent ID", "Root/Child", "Region", "Position")); | 967 | "Agent ID", "Root/Child", "Region", "Position") |
968 | ); | ||
983 | 969 | ||
984 | foreach (ScenePresence presence in agents) | 970 | foreach (ScenePresence presence in agents) |
985 | { | 971 | { |
@@ -989,8 +975,7 @@ namespace OpenSim | |||
989 | if (regionInfo == null) | 975 | if (regionInfo == null) |
990 | { | 976 | { |
991 | regionName = "Unresolvable"; | 977 | regionName = "Unresolvable"; |
992 | } | 978 | } else |
993 | else | ||
994 | { | 979 | { |
995 | regionName = regionInfo.RegionName; | 980 | regionName = regionInfo.RegionName; |
996 | } | 981 | } |
@@ -1003,43 +988,19 @@ namespace OpenSim | |||
1003 | presence.UUID, | 988 | presence.UUID, |
1004 | presence.IsChildAgent ? "Child" : "Root", | 989 | presence.IsChildAgent ? "Child" : "Root", |
1005 | regionName, | 990 | regionName, |
1006 | presence.AbsolutePosition.ToString())); | 991 | presence.AbsolutePosition.ToString()) |
992 | ); | ||
1007 | } | 993 | } |
1008 | 994 | ||
1009 | MainConsole.Instance.Output(String.Empty); | 995 | MainConsole.Instance.Output(String.Empty); |
1010 | break; | 996 | break; |
1011 | 997 | ||
1012 | case "connections": | 998 | case "connections": |
1013 | System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n"); | 999 | HandleShowConnections(); |
1014 | m_sceneManager.ForEachScene( | ||
1015 | delegate(Scene scene) | ||
1016 | { | ||
1017 | scene.ForEachClient( | ||
1018 | delegate(IClientAPI client) | ||
1019 | { | ||
1020 | connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n", | ||
1021 | scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode); | ||
1022 | } | ||
1023 | ); | ||
1024 | } | ||
1025 | ); | ||
1026 | |||
1027 | MainConsole.Instance.Output(connections.ToString()); | ||
1028 | break; | 1000 | break; |
1029 | 1001 | ||
1030 | case "circuits": | 1002 | case "circuits": |
1031 | System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n"); | 1003 | HandleShowCircuits(); |
1032 | m_sceneManager.ForEachScene( | ||
1033 | delegate(Scene scene) | ||
1034 | { | ||
1035 | //this.HttpServer. | ||
1036 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); | ||
1037 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values) | ||
1038 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); | ||
1039 | } | ||
1040 | ); | ||
1041 | |||
1042 | MainConsole.Instance.Output(acd.ToString()); | ||
1043 | break; | 1004 | break; |
1044 | 1005 | ||
1045 | case "http-handlers": | 1006 | case "http-handlers": |
@@ -1077,17 +1038,29 @@ namespace OpenSim | |||
1077 | } | 1038 | } |
1078 | 1039 | ||
1079 | m_sceneManager.ForEachScene( | 1040 | m_sceneManager.ForEachScene( |
1080 | delegate(Scene scene) | 1041 | delegate(Scene scene) { |
1042 | m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:"); | ||
1043 | foreach (IRegionModule module in scene.Modules.Values) | ||
1081 | { | 1044 | { |
1082 | m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:"); | 1045 | if (!module.IsSharedModule) |
1083 | foreach (IRegionModule module in scene.Modules.Values) | ||
1084 | { | 1046 | { |
1085 | if (!module.IsSharedModule) | 1047 | m_log.Error("Region Module: " + module.Name); |
1086 | { | ||
1087 | m_log.Error("Region Module: " + module.Name); | ||
1088 | } | ||
1089 | } | 1048 | } |
1090 | }); | 1049 | } |
1050 | } | ||
1051 | ); | ||
1052 | |||
1053 | m_sceneManager.ForEachScene( | ||
1054 | delegate(Scene scene) { | ||
1055 | MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:"); | ||
1056 | foreach (IRegionModuleBase module in scene.RegionModules.Values) | ||
1057 | { | ||
1058 | Type type = module.GetType().GetInterface("ISharedRegionModule"); | ||
1059 | string module_type = type != null ? "Shared" : "Non-Shared"; | ||
1060 | MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name); | ||
1061 | } | ||
1062 | } | ||
1063 | ); | ||
1091 | 1064 | ||
1092 | MainConsole.Instance.Output(""); | 1065 | MainConsole.Instance.Output(""); |
1093 | break; | 1066 | break; |
@@ -1132,6 +1105,53 @@ namespace OpenSim | |||
1132 | } | 1105 | } |
1133 | } | 1106 | } |
1134 | 1107 | ||
1108 | private void HandleShowCircuits() | ||
1109 | { | ||
1110 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
1111 | cdt.AddColumn("Region", 20); | ||
1112 | cdt.AddColumn("Avatar name", 24); | ||
1113 | cdt.AddColumn("Type", 5); | ||
1114 | cdt.AddColumn("Code", 10); | ||
1115 | cdt.AddColumn("IP", 16); | ||
1116 | cdt.AddColumn("Viewer Name", 24); | ||
1117 | |||
1118 | m_sceneManager.ForEachScene( | ||
1119 | s => | ||
1120 | { | ||
1121 | foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values) | ||
1122 | cdt.AddRow( | ||
1123 | s.Name, | ||
1124 | aCircuit.Name, | ||
1125 | aCircuit.child ? "child" : "root", | ||
1126 | aCircuit.circuitcode.ToString(), | ||
1127 | aCircuit.IPAddress.ToString(), | ||
1128 | aCircuit.Viewer); | ||
1129 | }); | ||
1130 | |||
1131 | MainConsole.Instance.Output(cdt.ToString()); | ||
1132 | } | ||
1133 | |||
1134 | private void HandleShowConnections() | ||
1135 | { | ||
1136 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
1137 | cdt.AddColumn("Region", 20); | ||
1138 | cdt.AddColumn("Avatar name", 24); | ||
1139 | cdt.AddColumn("Circuit code", 12); | ||
1140 | cdt.AddColumn("Endpoint", 23); | ||
1141 | cdt.AddColumn("Active?", 7); | ||
1142 | |||
1143 | m_sceneManager.ForEachScene( | ||
1144 | s => s.ForEachClient( | ||
1145 | c => cdt.AddRow( | ||
1146 | s.Name, | ||
1147 | c.Name, | ||
1148 | c.RemoteEndPoint.ToString(), | ||
1149 | c.CircuitCode.ToString(), | ||
1150 | c.IsActive.ToString()))); | ||
1151 | |||
1152 | MainConsole.Instance.Output(cdt.ToString()); | ||
1153 | } | ||
1154 | |||
1135 | /// <summary> | 1155 | /// <summary> |
1136 | /// Use XML2 format to serialize data to a file | 1156 | /// Use XML2 format to serialize data to a file |
1137 | /// </summary> | 1157 | /// </summary> |
@@ -1299,58 +1319,6 @@ namespace OpenSim | |||
1299 | return result; | 1319 | return result; |
1300 | } | 1320 | } |
1301 | 1321 | ||
1302 | /// <summary> | ||
1303 | /// Kill an object given its UUID. | ||
1304 | /// </summary> | ||
1305 | /// <param name="cmdparams"></param> | ||
1306 | protected void KillUUID(string module, string[] cmdparams) | ||
1307 | { | ||
1308 | if (cmdparams.Length > 2) | ||
1309 | { | ||
1310 | UUID id = UUID.Zero; | ||
1311 | SceneObjectGroup grp = null; | ||
1312 | Scene sc = null; | ||
1313 | |||
1314 | if (!UUID.TryParse(cmdparams[2], out id)) | ||
1315 | { | ||
1316 | MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!"); | ||
1317 | return; | ||
1318 | } | ||
1319 | |||
1320 | m_sceneManager.ForEachScene( | ||
1321 | delegate(Scene scene) | ||
1322 | { | ||
1323 | SceneObjectPart part = scene.GetSceneObjectPart(id); | ||
1324 | if (part == null) | ||
1325 | return; | ||
1326 | |||
1327 | grp = part.ParentGroup; | ||
1328 | sc = scene; | ||
1329 | }); | ||
1330 | |||
1331 | if (grp == null) | ||
1332 | { | ||
1333 | MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id)); | ||
1334 | } | ||
1335 | else | ||
1336 | { | ||
1337 | MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName)); | ||
1338 | try | ||
1339 | { | ||
1340 | sc.DeleteSceneObject(grp, false); | ||
1341 | } | ||
1342 | catch (Exception e) | ||
1343 | { | ||
1344 | m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e); | ||
1345 | } | ||
1346 | } | ||
1347 | } | ||
1348 | else | ||
1349 | { | ||
1350 | MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>"); | ||
1351 | } | ||
1352 | } | ||
1353 | |||
1354 | #endregion | 1322 | #endregion |
1355 | } | 1323 | } |
1356 | } | 1324 | } |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index ddc7f10..76ac246 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -232,7 +232,7 @@ namespace OpenSim | |||
232 | 232 | ||
233 | base.StartupSpecific(); | 233 | base.StartupSpecific(); |
234 | 234 | ||
235 | m_stats = StatsManager.StartCollectingSimExtraStats(); | 235 | m_stats = StatsManager.SimExtraStats; |
236 | 236 | ||
237 | // Create a ModuleLoader instance | 237 | // Create a ModuleLoader instance |
238 | m_moduleLoader = new ModuleLoader(m_config.Source); | 238 | m_moduleLoader = new ModuleLoader(m_config.Source); |
@@ -437,7 +437,7 @@ namespace OpenSim | |||
437 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); | 437 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); |
438 | 438 | ||
439 | // TODO : Try setting resource for region xstats here on scene | 439 | // TODO : Try setting resource for region xstats here on scene |
440 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); | 440 | MainServer.Instance.AddStreamHandler(new RegionStatsHandler(regionInfo)); |
441 | 441 | ||
442 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | 442 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); |
443 | scene.EventManager.TriggerParcelPrimCountUpdate(); | 443 | scene.EventManager.TriggerParcelPrimCountUpdate(); |
@@ -856,6 +856,9 @@ namespace OpenSim | |||
856 | return Util.UTF8.GetBytes("OK"); | 856 | return Util.UTF8.GetBytes("OK"); |
857 | } | 857 | } |
858 | 858 | ||
859 | public string Name { get { return "SimStatus"; } } | ||
860 | public string Description { get { return "Simulator Status"; } } | ||
861 | |||
859 | public string ContentType | 862 | public string ContentType |
860 | { | 863 | { |
861 | get { return "text/plain"; } | 864 | get { return "text/plain"; } |
@@ -880,6 +883,9 @@ namespace OpenSim | |||
880 | { | 883 | { |
881 | OpenSimBase m_opensim; | 884 | OpenSimBase m_opensim; |
882 | string osXStatsURI = String.Empty; | 885 | string osXStatsURI = String.Empty; |
886 | |||
887 | public string Name { get { return "XSimStatus"; } } | ||
888 | public string Description { get { return "Simulator XStatus"; } } | ||
883 | 889 | ||
884 | public XSimStatusHandler(OpenSimBase sim) | 890 | public XSimStatusHandler(OpenSimBase sim) |
885 | { | 891 | { |
@@ -920,6 +926,9 @@ namespace OpenSim | |||
920 | { | 926 | { |
921 | OpenSimBase m_opensim; | 927 | OpenSimBase m_opensim; |
922 | string osUXStatsURI = String.Empty; | 928 | string osUXStatsURI = String.Empty; |
929 | |||
930 | public string Name { get { return "UXSimStatus"; } } | ||
931 | public string Description { get { return "Simulator UXStatus"; } } | ||
923 | 932 | ||
924 | public UXSimStatusHandler(OpenSimBase sim) | 933 | public UXSimStatusHandler(OpenSimBase sim) |
925 | { | 934 | { |
@@ -1051,13 +1060,13 @@ namespace OpenSim | |||
1051 | /// Load the estate information for the provided RegionInfo object. | 1060 | /// Load the estate information for the provided RegionInfo object. |
1052 | /// </summary> | 1061 | /// </summary> |
1053 | /// <param name="regInfo"></param> | 1062 | /// <param name="regInfo"></param> |
1054 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 1063 | public bool PopulateRegionEstateInfo(RegionInfo regInfo) |
1055 | { | 1064 | { |
1056 | if (EstateDataService != null) | 1065 | if (EstateDataService != null) |
1057 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); | 1066 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); |
1058 | 1067 | ||
1059 | if (regInfo.EstateSettings.EstateID != 0) | 1068 | if (regInfo.EstateSettings.EstateID != 0) |
1060 | return; | 1069 | return false; // estate info in the database did not change |
1061 | 1070 | ||
1062 | m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName); | 1071 | m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName); |
1063 | 1072 | ||
@@ -1092,7 +1101,7 @@ namespace OpenSim | |||
1092 | } | 1101 | } |
1093 | 1102 | ||
1094 | if (defaultEstateJoined) | 1103 | if (defaultEstateJoined) |
1095 | return; | 1104 | return true; // need to update the database |
1096 | else | 1105 | else |
1097 | m_log.ErrorFormat( | 1106 | m_log.ErrorFormat( |
1098 | "[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName); | 1107 | "[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName); |
@@ -1154,8 +1163,10 @@ namespace OpenSim | |||
1154 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | 1163 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); |
1155 | } | 1164 | } |
1156 | } | 1165 | } |
1157 | } | 1166 | } |
1158 | } | 1167 | |
1168 | return true; // need to update the database | ||
1169 | } | ||
1159 | } | 1170 | } |
1160 | 1171 | ||
1161 | public class OpenSimConfigSource | 1172 | public class OpenSimConfigSource |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index ef6dedb..d397893 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -158,7 +158,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
158 | try | 158 | try |
159 | { | 159 | { |
160 | // the root of all evil | 160 | // the root of all evil |
161 | m_HostCapsObj.RegisterHandler("SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest)); | 161 | m_HostCapsObj.RegisterHandler( |
162 | "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null)); | ||
163 | |||
162 | m_log.DebugFormat( | 164 | m_log.DebugFormat( |
163 | "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); | 165 | "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); |
164 | 166 | ||
@@ -166,7 +168,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
166 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", | 168 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", |
167 | // capsBase + m_mapLayerPath, | 169 | // capsBase + m_mapLayerPath, |
168 | // GetMapLayer); | 170 | // GetMapLayer); |
169 | IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); | 171 | IRequestHandler req |
172 | = new RestStreamHandler( | ||
173 | "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null); | ||
174 | |||
170 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); | 175 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); |
171 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); | 176 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); |
172 | } | 177 | } |
@@ -181,14 +186,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
181 | try | 186 | try |
182 | { | 187 | { |
183 | // I don't think this one works... | 188 | // I don't think this one works... |
184 | m_HostCapsObj.RegisterHandler("NewFileAgentInventory", new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", | 189 | m_HostCapsObj.RegisterHandler( |
185 | capsBase + m_newInventory, | 190 | "NewFileAgentInventory", |
186 | NewAgentInventoryRequest)); | 191 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
187 | IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory); | 192 | "POST", |
193 | capsBase + m_newInventory, | ||
194 | NewAgentInventoryRequest, | ||
195 | "NewFileAgentInventory", | ||
196 | null)); | ||
197 | |||
198 | IRequestHandler req | ||
199 | = new RestStreamHandler( | ||
200 | "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null); | ||
201 | |||
188 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 202 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
189 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 203 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
190 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 204 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
191 | m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", new RestStreamHandler("POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard)); | ||
192 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | 205 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); |
193 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 206 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
194 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | 207 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); |
@@ -197,6 +210,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
197 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | 210 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); |
198 | 211 | ||
199 | 212 | ||
213 | |||
214 | m_HostCapsObj.RegisterHandler( | ||
215 | "CopyInventoryFromNotecard", | ||
216 | new RestStreamHandler( | ||
217 | "POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null)); | ||
218 | |||
200 | // As of RC 1.22.9 of the Linden client this is | 219 | // As of RC 1.22.9 of the Linden client this is |
201 | // supported | 220 | // supported |
202 | 221 | ||
@@ -245,7 +264,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
245 | 264 | ||
246 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 265 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
247 | { | 266 | { |
248 | m_log.DebugFormat("[CAPS]: Unauthorized CAPS client"); | 267 | m_log.DebugFormat( |
268 | "[CAPS]: Unauthorized CAPS client {0} from {1}", | ||
269 | m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint); | ||
270 | |||
249 | return string.Empty; | 271 | return string.Empty; |
250 | } | 272 | } |
251 | 273 | ||
@@ -296,7 +318,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
296 | m_dumpAssetsToFile); | 318 | m_dumpAssetsToFile); |
297 | uploader.OnUpLoad += TaskScriptUpdated; | 319 | uploader.OnUpLoad += TaskScriptUpdated; |
298 | 320 | ||
299 | m_HostCapsObj.HttpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 321 | m_HostCapsObj.HttpListener.AddStreamHandler( |
322 | new BinaryStreamHandler( | ||
323 | "POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null)); | ||
300 | 324 | ||
301 | string protocol = "http://"; | 325 | string protocol = "http://"; |
302 | 326 | ||
@@ -423,8 +447,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
423 | AssetUploader uploader = | 447 | AssetUploader uploader = |
424 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 448 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
425 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 449 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); |
450 | |||
426 | m_HostCapsObj.HttpListener.AddStreamHandler( | 451 | m_HostCapsObj.HttpListener.AddStreamHandler( |
427 | new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 452 | new BinaryStreamHandler( |
453 | "POST", | ||
454 | capsBase + uploaderPath, | ||
455 | uploader.uploaderCaps, | ||
456 | "NewAgentInventoryRequest", | ||
457 | m_HostCapsObj.AgentID.ToString())); | ||
428 | 458 | ||
429 | string protocol = "http://"; | 459 | string protocol = "http://"; |
430 | 460 | ||
@@ -740,7 +770,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
740 | uploader.OnUpLoad += ItemUpdated; | 770 | uploader.OnUpLoad += ItemUpdated; |
741 | 771 | ||
742 | m_HostCapsObj.HttpListener.AddStreamHandler( | 772 | m_HostCapsObj.HttpListener.AddStreamHandler( |
743 | new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 773 | new BinaryStreamHandler( |
774 | "POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null)); | ||
744 | 775 | ||
745 | string protocol = "http://"; | 776 | string protocol = "http://"; |
746 | 777 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 016ed97..ebfe687 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -106,13 +106,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
106 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | 106 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; |
107 | 107 | ||
108 | MainConsole.Instance.Commands.AddCommand( | 108 | MainConsole.Instance.Commands.AddCommand( |
109 | "Comms", | 109 | "Debug", |
110 | false, | 110 | false, |
111 | "debug eq", | 111 | "debug eq", |
112 | "debug eq [0|1]", | 112 | "debug eq [0|1|2]", |
113 | "Turn on event queue debugging", | 113 | "Turn on event queue debugging" |
114 | "debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n" | 114 | + "<= 0 - turns off all event queue logging" |
115 | + "debug eq 0 will turn off event queue debugging.", | 115 | + ">= 1 - turns on outgoing event logging" |
116 | + ">= 2 - turns on poll notification", | ||
116 | HandleDebugEq); | 117 | HandleDebugEq); |
117 | } | 118 | } |
118 | else | 119 | else |
@@ -235,19 +236,19 @@ namespace OpenSim.Region.ClientStack.Linden | |||
235 | // ClientClosed(client.AgentId); | 236 | // ClientClosed(client.AgentId); |
236 | // } | 237 | // } |
237 | 238 | ||
238 | private void ClientClosed(UUID AgentID, Scene scene) | 239 | private void ClientClosed(UUID agentID, Scene scene) |
239 | { | 240 | { |
240 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); | 241 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); |
241 | 242 | ||
242 | int count = 0; | 243 | int count = 0; |
243 | while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5) | 244 | while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5) |
244 | { | 245 | { |
245 | Thread.Sleep(1000); | 246 | Thread.Sleep(1000); |
246 | } | 247 | } |
247 | 248 | ||
248 | lock (queues) | 249 | lock (queues) |
249 | { | 250 | { |
250 | queues.Remove(AgentID); | 251 | queues.Remove(agentID); |
251 | } | 252 | } |
252 | 253 | ||
253 | List<UUID> removeitems = new List<UUID>(); | 254 | List<UUID> removeitems = new List<UUID>(); |
@@ -256,7 +257,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
256 | foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys) | 257 | foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys) |
257 | { | 258 | { |
258 | // m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID); | 259 | // m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID); |
259 | if (ky == AgentID) | 260 | if (ky == agentID) |
260 | { | 261 | { |
261 | removeitems.Add(ky); | 262 | removeitems.Add(ky); |
262 | } | 263 | } |
@@ -267,7 +268,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
267 | UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky]; | 268 | UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky]; |
268 | m_AvatarQueueUUIDMapping.Remove(ky); | 269 | m_AvatarQueueUUIDMapping.Remove(ky); |
269 | 270 | ||
270 | MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + eventQueueGetUuid.ToString() + "/"); | 271 | string eqgPath = GenerateEqgCapPath(eventQueueGetUuid); |
272 | MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath); | ||
273 | |||
274 | // m_log.DebugFormat( | ||
275 | // "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}", | ||
276 | // eqgPath, agentID, m_scene.RegionInfo.RegionName); | ||
271 | } | 277 | } |
272 | } | 278 | } |
273 | 279 | ||
@@ -281,7 +287,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
281 | { | 287 | { |
282 | searchval = m_QueueUUIDAvatarMapping[ky]; | 288 | searchval = m_QueueUUIDAvatarMapping[ky]; |
283 | 289 | ||
284 | if (searchval == AgentID) | 290 | if (searchval == agentID) |
285 | { | 291 | { |
286 | removeitems.Add(ky); | 292 | removeitems.Add(ky); |
287 | } | 293 | } |
@@ -305,6 +311,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
305 | //} | 311 | //} |
306 | } | 312 | } |
307 | 313 | ||
314 | /// <summary> | ||
315 | /// Generate an Event Queue Get handler path for the given eqg uuid. | ||
316 | /// </summary> | ||
317 | /// <param name='eqgUuid'></param> | ||
318 | private string GenerateEqgCapPath(UUID eqgUuid) | ||
319 | { | ||
320 | return string.Format("/CAPS/EQG/{0}/", eqgUuid); | ||
321 | } | ||
322 | |||
308 | public void OnRegisterCaps(UUID agentID, Caps caps) | 323 | public void OnRegisterCaps(UUID agentID, Caps caps) |
309 | { | 324 | { |
310 | // Register an event queue for the client | 325 | // Register an event queue for the client |
@@ -316,8 +331,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
316 | // Let's instantiate a Queue for this agent right now | 331 | // Let's instantiate a Queue for this agent right now |
317 | TryGetQueue(agentID); | 332 | TryGetQueue(agentID); |
318 | 333 | ||
319 | string capsBase = "/CAPS/EQG/"; | 334 | UUID eventQueueGetUUID; |
320 | UUID EventQueueGetUUID = UUID.Zero; | ||
321 | 335 | ||
322 | lock (m_AvatarQueueUUIDMapping) | 336 | lock (m_AvatarQueueUUIDMapping) |
323 | { | 337 | { |
@@ -325,43 +339,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
325 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | 339 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) |
326 | { | 340 | { |
327 | //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); | 341 | //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); |
328 | EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | 342 | eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; |
329 | } | 343 | } |
330 | else | 344 | else |
331 | { | 345 | { |
332 | EventQueueGetUUID = UUID.Random(); | 346 | eventQueueGetUUID = UUID.Random(); |
333 | //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); | 347 | //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); |
334 | } | 348 | } |
335 | } | 349 | } |
336 | 350 | ||
337 | lock (m_QueueUUIDAvatarMapping) | 351 | lock (m_QueueUUIDAvatarMapping) |
338 | { | 352 | { |
339 | if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID)) | 353 | if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID)) |
340 | m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID); | 354 | m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID); |
341 | } | 355 | } |
342 | 356 | ||
343 | lock (m_AvatarQueueUUIDMapping) | 357 | lock (m_AvatarQueueUUIDMapping) |
344 | { | 358 | { |
345 | if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | 359 | if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID)) |
346 | m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID); | 360 | m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); |
347 | } | 361 | } |
348 | 362 | ||
363 | string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID); | ||
364 | |||
349 | // Register this as a caps handler | 365 | // Register this as a caps handler |
350 | // FIXME: Confusingly, we need to register separate as a capability so that the client is told about | 366 | // FIXME: Confusingly, we need to register separate as a capability so that the client is told about |
351 | // EventQueueGet when it receive capability information, but then we replace the rest handler immediately | 367 | // EventQueueGet when it receive capability information, but then we replace the rest handler immediately |
352 | // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but | 368 | // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but |
353 | // really it should be possible to directly register the poll handler as a capability. | 369 | // really it should be possible to directly register the poll handler as a capability. |
354 | caps.RegisterHandler("EventQueueGet", | 370 | caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null)); |
355 | new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/", null)); | ||
356 | // delegate(Hashtable m_dhttpMethod) | 371 | // delegate(Hashtable m_dhttpMethod) |
357 | // { | 372 | // { |
358 | // return ProcessQueue(m_dhttpMethod, agentID, caps); | 373 | // return ProcessQueue(m_dhttpMethod, agentID, caps); |
359 | // })); | 374 | // })); |
360 | 375 | ||
361 | // This will persist this beyond the expiry of the caps handlers | 376 | // This will persist this beyond the expiry of the caps handlers |
377 | // TODO: Add EventQueueGet name/description for diagnostics | ||
362 | MainServer.Instance.AddPollServiceHTTPHandler( | 378 | MainServer.Instance.AddPollServiceHTTPHandler( |
363 | capsBase + EventQueueGetUUID.ToString() + "/", | 379 | eventQueueGetPath, |
364 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID,1000)); // 1 sec timeout | 380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
381 | |||
382 | // m_log.DebugFormat( | ||
383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | ||
384 | // eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName); | ||
365 | 385 | ||
366 | Random rnd = new Random(Environment.TickCount); | 386 | Random rnd = new Random(Environment.TickCount); |
367 | lock (m_ids) | 387 | lock (m_ids) |
@@ -384,9 +404,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
384 | return false; | 404 | return false; |
385 | } | 405 | } |
386 | 406 | ||
407 | /// <summary> | ||
408 | /// Logs a debug line for an outbound event queue message if appropriate. | ||
409 | /// </summary> | ||
410 | /// <param name='element'>Element containing message</param> | ||
411 | private void LogOutboundDebugMessage(OSD element, UUID agentId) | ||
412 | { | ||
413 | if (element is OSDMap) | ||
414 | { | ||
415 | OSDMap ev = (OSDMap)element; | ||
416 | m_log.DebugFormat( | ||
417 | "Eq OUT {0,-30} to {1,-20} {2,-20}", | ||
418 | ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName); | ||
419 | } | ||
420 | } | ||
421 | |||
387 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) | 422 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) |
388 | { | 423 | { |
389 | // m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Invoked GetEvents() for {0}", pAgentId); | 424 | if (DebugLevel >= 2) |
425 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); | ||
390 | 426 | ||
391 | Queue<OSD> queue = TryGetQueue(pAgentId); | 427 | Queue<OSD> queue = TryGetQueue(pAgentId); |
392 | OSD element; | 428 | OSD element; |
@@ -410,13 +446,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
410 | } | 446 | } |
411 | else | 447 | else |
412 | { | 448 | { |
413 | if (DebugLevel > 0 && element is OSDMap) | 449 | if (DebugLevel > 0) |
414 | { | 450 | LogOutboundDebugMessage(element, pAgentId); |
415 | OSDMap ev = (OSDMap)element; | ||
416 | m_log.DebugFormat( | ||
417 | "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}", | ||
418 | ev["message"], m_scene.GetScenePresence(pAgentId).Name); | ||
419 | } | ||
420 | 451 | ||
421 | array.Add(element); | 452 | array.Add(element); |
422 | 453 | ||
@@ -426,13 +457,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
426 | { | 457 | { |
427 | element = queue.Dequeue(); | 458 | element = queue.Dequeue(); |
428 | 459 | ||
429 | if (DebugLevel > 0 && element is OSDMap) | 460 | if (DebugLevel > 0) |
430 | { | 461 | LogOutboundDebugMessage(element, pAgentId); |
431 | OSDMap ev = (OSDMap)element; | ||
432 | m_log.DebugFormat( | ||
433 | "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}", | ||
434 | ev["message"], m_scene.GetScenePresence(pAgentId).Name); | ||
435 | } | ||
436 | 462 | ||
437 | array.Add(element); | 463 | array.Add(element); |
438 | thisID++; | 464 | thisID++; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index a5209b7..cd70410 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -51,7 +51,16 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
51 | [SetUp] | 51 | [SetUp] |
52 | public void SetUp() | 52 | public void SetUp() |
53 | { | 53 | { |
54 | MainServer.Instance = new BaseHttpServer(9999, false, 9998, ""); | 54 | uint port = 9999; |
55 | uint sslPort = 9998; | ||
56 | |||
57 | // This is an unfortunate bit of clean up we have to do because MainServer manages things through static | ||
58 | // variables and the VM is not restarted between tests. | ||
59 | MainServer.RemoveHttpServer(port); | ||
60 | |||
61 | BaseHttpServer server = new BaseHttpServer(port, false, sslPort, ""); | ||
62 | MainServer.AddHttpServer(server); | ||
63 | MainServer.Instance = server; | ||
55 | 64 | ||
56 | IConfigSource config = new IniConfigSource(); | 65 | IConfigSource config = new IniConfigSource(); |
57 | config.AddConfig("Startup"); | 66 | config.AddConfig("Startup"); |
@@ -60,7 +69,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
60 | CapabilitiesModule capsModule = new CapabilitiesModule(); | 69 | CapabilitiesModule capsModule = new CapabilitiesModule(); |
61 | EventQueueGetModule eqgModule = new EventQueueGetModule(); | 70 | EventQueueGetModule eqgModule = new EventQueueGetModule(); |
62 | 71 | ||
63 | m_scene = SceneHelpers.SetupScene(); | 72 | m_scene = new SceneHelpers().SetupScene(); |
64 | SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); | 73 | SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); |
65 | } | 74 | } |
66 | 75 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs b/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs index 14501c7..cb5afcc 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs | |||
@@ -132,7 +132,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
132 | capUrl = "/CAPS/" + UUID.Random(); | 132 | capUrl = "/CAPS/" + UUID.Random(); |
133 | 133 | ||
134 | IRequestHandler reqHandler | 134 | IRequestHandler reqHandler |
135 | = new RestStreamHandler("POST", capUrl, m_fetchHandler.FetchInventoryRequest); | 135 | = new RestStreamHandler( |
136 | "POST", capUrl, m_fetchHandler.FetchInventoryRequest, capName, agentID.ToString()); | ||
136 | 137 | ||
137 | caps.RegisterHandler(capName, reqHandler); | 138 | caps.RegisterHandler(capName, reqHandler); |
138 | } | 139 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index e7bd2e7..0d7b1fc 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -120,11 +120,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
120 | { | 120 | { |
121 | // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 121 | // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
122 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); | 122 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); |
123 | IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), | 123 | IRequestHandler reqHandler |
124 | delegate(Hashtable m_dhttpMethod) | 124 | = new RestHTTPHandler( |
125 | { | 125 | "GET", |
126 | return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null); | 126 | "/CAPS/" + UUID.Random(), |
127 | }); | 127 | httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), |
128 | "GetMesh", | ||
129 | agentID.ToString()); | ||
128 | 130 | ||
129 | caps.RegisterHandler("GetMesh", reqHandler); | 131 | caps.RegisterHandler("GetMesh", reqHandler); |
130 | } | 132 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index fffcee2..5ae9cc3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -130,7 +130,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
130 | if (m_URL == "localhost") | 130 | if (m_URL == "localhost") |
131 | { | 131 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
133 | caps.RegisterHandler("GetTexture", new GetTextureHandler("/CAPS/" + capID + "/", m_assetService)); | 133 | caps.RegisterHandler( |
134 | "GetTexture", | ||
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | ||
134 | } | 136 | } |
135 | else | 137 | else |
136 | { | 138 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 18c7eae..44a6883 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -117,7 +117,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
117 | 117 | ||
118 | public void RegisterCaps(UUID agentID, Caps caps) | 118 | public void RegisterCaps(UUID agentID, Caps caps) |
119 | { | 119 | { |
120 | IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag); | 120 | IRequestHandler reqHandler |
121 | = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag, "MeshUploadFlag", agentID.ToString()); | ||
122 | |||
121 | caps.RegisterHandler("MeshUploadFlag", reqHandler); | 123 | caps.RegisterHandler("MeshUploadFlag", reqHandler); |
122 | m_agentID = agentID; | 124 | m_agentID = agentID; |
123 | } | 125 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs index 91872c5..52c4f44 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -115,67 +115,66 @@ namespace OpenSim.Region.ClientStack.Linden | |||
115 | UUID capID = UUID.Random(); | 115 | UUID capID = UUID.Random(); |
116 | 116 | ||
117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | 117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); |
118 | caps.RegisterHandler("NewFileAgentInventoryVariablePrice", | 118 | caps.RegisterHandler( |
119 | 119 | "NewFileAgentInventoryVariablePrice", | |
120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST", | 120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( |
121 | "/CAPS/" + capID.ToString(), | 121 | "POST", |
122 | delegate(LLSDAssetUploadRequest req) | 122 | "/CAPS/" + capID.ToString(), |
123 | { | 123 | req => NewAgentInventoryRequest(req, agentID), |
124 | return NewAgentInventoryRequest(req,agentID); | 124 | "NewFileAgentInventoryVariablePrice", |
125 | })); | 125 | agentID.ToString())); |
126 | |||
127 | } | 126 | } |
128 | 127 | ||
129 | #endregion | 128 | #endregion |
130 | 129 | ||
131 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | 130 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) |
132 | { | 131 | { |
133 | |||
134 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | 132 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit |
135 | // You need to be aware of this and | 133 | // you need to be aware of this |
136 | |||
137 | 134 | ||
138 | //if (llsdRequest.asset_type == "texture" || | 135 | //if (llsdRequest.asset_type == "texture" || |
139 | // llsdRequest.asset_type == "animation" || | 136 | // llsdRequest.asset_type == "animation" || |
140 | // llsdRequest.asset_type == "sound") | 137 | // llsdRequest.asset_type == "sound") |
141 | // { | 138 | // { |
142 | // check user level | 139 | // check user level |
143 | ScenePresence avatar = null; | ||
144 | IClientAPI client = null; | ||
145 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
146 | 140 | ||
147 | if (avatar != null) | 141 | ScenePresence avatar = null; |
142 | IClientAPI client = null; | ||
143 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
144 | |||
145 | if (avatar != null) | ||
146 | { | ||
147 | client = avatar.ControllingClient; | ||
148 | |||
149 | if (avatar.UserLevel < m_levelUpload) | ||
148 | { | 150 | { |
149 | client = avatar.ControllingClient; | 151 | if (client != null) |
150 | 152 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | |
151 | if (avatar.UserLevel < m_levelUpload) | 153 | |
152 | { | 154 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
153 | if (client != null) | 155 | errorResponse.rsvp = ""; |
154 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 156 | errorResponse.state = "error"; |
155 | 157 | return errorResponse; | |
156 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
157 | errorResponse.rsvp = ""; | ||
158 | errorResponse.state = "error"; | ||
159 | return errorResponse; | ||
160 | } | ||
161 | } | 158 | } |
159 | } | ||
162 | 160 | ||
163 | // check funds | 161 | // check funds |
164 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | 162 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); |
165 | 163 | ||
166 | if (mm != null) | 164 | if (mm != null) |
165 | { | ||
166 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
167 | { | 167 | { |
168 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | 168 | if (client != null) |
169 | { | 169 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); |
170 | if (client != null) | 170 | |
171 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 171 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
172 | 172 | errorResponse.rsvp = ""; | |
173 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | 173 | errorResponse.state = "error"; |
174 | errorResponse.rsvp = ""; | 174 | return errorResponse; |
175 | errorResponse.state = "error"; | ||
176 | return errorResponse; | ||
177 | } | ||
178 | } | 175 | } |
176 | } | ||
177 | |||
179 | // } | 178 | // } |
180 | 179 | ||
181 | string assetName = llsdRequest.name; | 180 | string assetName = llsdRequest.name; |
@@ -189,8 +188,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
189 | AssetUploader uploader = | 188 | AssetUploader uploader = |
190 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 189 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
191 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | 190 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); |
191 | |||
192 | MainServer.Instance.AddStreamHandler( | 192 | MainServer.Instance.AddStreamHandler( |
193 | new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 193 | new BinaryStreamHandler( |
194 | "POST", | ||
195 | capsBase + uploaderPath, | ||
196 | uploader.uploaderCaps, | ||
197 | "NewFileAgentInventoryVariablePrice", | ||
198 | agentID.ToString())); | ||
194 | 199 | ||
195 | string protocol = "http://"; | 200 | string protocol = "http://"; |
196 | 201 | ||
@@ -199,10 +204,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
199 | 204 | ||
200 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | 205 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + |
201 | uploaderPath; | 206 | uploaderPath; |
202 | 207 | ||
203 | 208 | ||
204 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | 209 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
205 | |||
206 | 210 | ||
207 | uploadResponse.rsvp = uploaderURL; | 211 | uploadResponse.rsvp = uploaderURL; |
208 | uploadResponse.state = "upload"; | 212 | uploadResponse.state = "upload"; |
@@ -220,6 +224,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
220 | pinventoryItem, pparentFolder, pdata, pinventoryType, | 224 | pinventoryItem, pparentFolder, pdata, pinventoryType, |
221 | passetType,agentID); | 225 | passetType,agentID); |
222 | }; | 226 | }; |
227 | |||
223 | return uploadResponse; | 228 | return uploadResponse; |
224 | } | 229 | } |
225 | 230 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs index 1c47f0e..4ccfc43 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs | |||
@@ -66,12 +66,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
66 | 66 | ||
67 | // m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); | 67 | // m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); |
68 | 68 | ||
69 | caps.RegisterHandler("ObjectAdd", | 69 | caps.RegisterHandler( |
70 | new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/", | 70 | "ObjectAdd", |
71 | delegate(Hashtable m_dhttpMethod) | 71 | new RestHTTPHandler( |
72 | { | 72 | "POST", |
73 | return ProcessAdd(m_dhttpMethod, agentID, caps); | 73 | "/CAPS/OA/" + capuuid + "/", |
74 | })); | 74 | httpMethod => ProcessAdd(httpMethod, agentID, caps), |
75 | "ObjectAdd", | ||
76 | agentID.ToString()));; | ||
75 | } | 77 | } |
76 | 78 | ||
77 | public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) | 79 | public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs index 7a3d97e..ba902b2 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs | |||
@@ -106,12 +106,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
106 | UUID capID = UUID.Random(); | 106 | UUID capID = UUID.Random(); |
107 | 107 | ||
108 | // m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID); | 108 | // m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID); |
109 | caps.RegisterHandler("UploadObjectAsset", | 109 | caps.RegisterHandler( |
110 | new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/", | 110 | "UploadObjectAsset", |
111 | delegate(Hashtable m_dhttpMethod) | 111 | new RestHTTPHandler( |
112 | { | 112 | "POST", |
113 | return ProcessAdd(m_dhttpMethod, agentID, caps); | 113 | "/CAPS/OA/" + capID + "/", |
114 | })); | 114 | httpMethod => ProcessAdd(httpMethod, agentID, caps), |
115 | "UploadObjectAsset", | ||
116 | agentID.ToString())); | ||
117 | |||
115 | /* | 118 | /* |
116 | caps.RegisterHandler("NewFileAgentInventoryVariablePrice", | 119 | caps.RegisterHandler("NewFileAgentInventoryVariablePrice", |
117 | 120 | ||
@@ -330,7 +333,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
330 | grp.AbsolutePosition = obj.Position; | 333 | grp.AbsolutePosition = obj.Position; |
331 | prim.RotationOffset = obj.Rotation; | 334 | prim.RotationOffset = obj.Rotation; |
332 | 335 | ||
333 | grp.IsAttachment = false; | ||
334 | // Required for linking | 336 | // Required for linking |
335 | grp.RootPart.ClearUpdateSchedule(); | 337 | grp.RootPart.ClearUpdateSchedule(); |
336 | 338 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs index 1dd8938..8ed0fb3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs | |||
@@ -154,7 +154,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
154 | public void RegisterCaps(UUID agentID, Caps caps) | 154 | public void RegisterCaps(UUID agentID, Caps caps) |
155 | { | 155 | { |
156 | IRequestHandler reqHandler | 156 | IRequestHandler reqHandler |
157 | = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), HandleSimulatorFeaturesRequest); | 157 | = new RestHTTPHandler( |
158 | "GET", "/CAPS/" + UUID.Random(), | ||
159 | HandleSimulatorFeaturesRequest, "SimulatorFeatures", agentID.ToString()); | ||
158 | 160 | ||
159 | caps.RegisterHandler("SimulatorFeatures", reqHandler); | 161 | caps.RegisterHandler("SimulatorFeatures", reqHandler); |
160 | } | 162 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 45d6071..b3d61a8 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -106,7 +106,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
106 | "POST", | 106 | "POST", |
107 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | 107 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, |
108 | new UploadBakedTextureHandler( | 108 | new UploadBakedTextureHandler( |
109 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture)); | 109 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture, |
110 | "UploadBakedTexture", | ||
111 | agentID.ToString())); | ||
110 | } | 112 | } |
111 | } | 113 | } |
112 | } \ No newline at end of file | 114 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 10f43d1..2359bd6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -144,7 +144,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
144 | capUrl = "/CAPS/" + UUID.Random(); | 144 | capUrl = "/CAPS/" + UUID.Random(); |
145 | 145 | ||
146 | IRequestHandler reqHandler | 146 | IRequestHandler reqHandler |
147 | = new RestStreamHandler("POST", capUrl, m_webFetchHandler.FetchInventoryDescendentsRequest); | 147 | = new RestStreamHandler( |
148 | "POST", | ||
149 | capUrl, | ||
150 | m_webFetchHandler.FetchInventoryDescendentsRequest, | ||
151 | "FetchInventoryDescendents2", | ||
152 | agentID.ToString()); | ||
148 | 153 | ||
149 | caps.RegisterHandler(capName, reqHandler); | 154 | caps.RegisterHandler(capName, reqHandler); |
150 | } | 155 | } |
@@ -160,4 +165,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
160 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); | 165 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); |
161 | } | 166 | } |
162 | } | 167 | } |
163 | } | 168 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs index 90b3ede..1b8535c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | |||
@@ -39,7 +39,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
39 | public sealed class IncomingPacket | 39 | public sealed class IncomingPacket |
40 | { | 40 | { |
41 | /// <summary>Client this packet came from</summary> | 41 | /// <summary>Client this packet came from</summary> |
42 | public LLUDPClient Client; | 42 | public LLClientView Client; |
43 | |||
43 | /// <summary>Packet data that has been received</summary> | 44 | /// <summary>Packet data that has been received</summary> |
44 | public Packet Packet; | 45 | public Packet Packet; |
45 | 46 | ||
@@ -48,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
48 | /// </summary> | 49 | /// </summary> |
49 | /// <param name="client">Reference to the client this packet came from</param> | 50 | /// <param name="client">Reference to the client this packet came from</param> |
50 | /// <param name="packet">Packet data</param> | 51 | /// <param name="packet">Packet data</param> |
51 | public IncomingPacket(LLUDPClient client, Packet packet) | 52 | public IncomingPacket(LLClientView client, Packet packet) |
52 | { | 53 | { |
53 | Client = client; | 54 | Client = client; |
54 | Packet = packet; | 55 | Packet = packet; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 9c96b52..e6289bd 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
59 | /// Handles new client connections | 59 | /// Handles new client connections |
60 | /// Constructor takes a single Packet and authenticates everything | 60 | /// Constructor takes a single Packet and authenticates everything |
61 | /// </summary> | 61 | /// </summary> |
62 | public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector | 62 | public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IStatsCollector |
63 | { | 63 | { |
64 | /// <value> | 64 | /// <value> |
65 | /// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details. | 65 | /// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details. |
@@ -365,7 +365,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
365 | protected string m_lastName; | 365 | protected string m_lastName; |
366 | protected Thread m_clientThread; | 366 | protected Thread m_clientThread; |
367 | protected Vector3 m_startpos; | 367 | protected Vector3 m_startpos; |
368 | protected EndPoint m_userEndPoint; | ||
369 | protected UUID m_activeGroupID; | 368 | protected UUID m_activeGroupID; |
370 | protected string m_activeGroupName = String.Empty; | 369 | protected string m_activeGroupName = String.Empty; |
371 | protected ulong m_activeGroupPowers; | 370 | protected ulong m_activeGroupPowers; |
@@ -458,7 +457,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
458 | /// <summary> | 457 | /// <summary> |
459 | /// Constructor | 458 | /// Constructor |
460 | /// </summary> | 459 | /// </summary> |
461 | public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, | 460 | public LLClientView(Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, |
462 | UUID agentId, UUID sessionId, uint circuitCode) | 461 | UUID agentId, UUID sessionId, uint circuitCode) |
463 | { | 462 | { |
464 | // DebugPacketLevel = 1; | 463 | // DebugPacketLevel = 1; |
@@ -466,7 +465,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
466 | RegisterInterface<IClientIM>(this); | 465 | RegisterInterface<IClientIM>(this); |
467 | RegisterInterface<IClientInventory>(this); | 466 | RegisterInterface<IClientInventory>(this); |
468 | RegisterInterface<IClientChat>(this); | 467 | RegisterInterface<IClientChat>(this); |
469 | RegisterInterface<IClientIPEndpoint>(this); | ||
470 | 468 | ||
471 | m_scene = scene; | 469 | m_scene = scene; |
472 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 470 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
@@ -483,7 +481,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
483 | m_sessionId = sessionId; | 481 | m_sessionId = sessionId; |
484 | m_secureSessionId = sessionInfo.LoginInfo.SecureSession; | 482 | m_secureSessionId = sessionInfo.LoginInfo.SecureSession; |
485 | m_circuitCode = circuitCode; | 483 | m_circuitCode = circuitCode; |
486 | m_userEndPoint = remoteEP; | ||
487 | m_firstName = sessionInfo.LoginInfo.First; | 484 | m_firstName = sessionInfo.LoginInfo.First; |
488 | m_lastName = sessionInfo.LoginInfo.Last; | 485 | m_lastName = sessionInfo.LoginInfo.Last; |
489 | m_startpos = sessionInfo.LoginInfo.StartPos; | 486 | m_startpos = sessionInfo.LoginInfo.StartPos; |
@@ -515,6 +512,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | /// </summary> | 512 | /// </summary> |
516 | public void Close(bool sendStop) | 513 | public void Close(bool sendStop) |
517 | { | 514 | { |
515 | IsActive = false; | ||
516 | |||
518 | m_log.DebugFormat( | 517 | m_log.DebugFormat( |
519 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 518 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
520 | Name, m_scene.RegionInfo.RegionName); | 519 | Name, m_scene.RegionInfo.RegionName); |
@@ -3902,7 +3901,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3902 | canUseImproved = false; | 3901 | canUseImproved = false; |
3903 | } | 3902 | } |
3904 | } | 3903 | } |
3905 | 3904 | ||
3906 | #endregion UpdateFlags to packet type conversion | 3905 | #endregion UpdateFlags to packet type conversion |
3907 | 3906 | ||
3908 | #region Block Construction | 3907 | #region Block Construction |
@@ -11866,7 +11865,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11866 | if (DebugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect)) | 11865 | if (DebugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect)) |
11867 | logPacket = false; | 11866 | logPacket = false; |
11868 | 11867 | ||
11869 | if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate) | 11868 | if (DebugPacketLevel <= 50 |
11869 | & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) | ||
11870 | logPacket = false; | 11870 | logPacket = false; |
11871 | 11871 | ||
11872 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) | 11872 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) |
@@ -11979,7 +11979,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11979 | { | 11979 | { |
11980 | ClientInfo info = m_udpClient.GetClientInfo(); | 11980 | ClientInfo info = m_udpClient.GetClientInfo(); |
11981 | 11981 | ||
11982 | info.userEP = m_userEndPoint; | ||
11983 | info.proxyEP = null; | 11982 | info.proxyEP = null; |
11984 | info.agentcircuit = RequestClientInfo(); | 11983 | info.agentcircuit = RequestClientInfo(); |
11985 | 11984 | ||
@@ -11991,11 +11990,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11991 | m_udpClient.SetClientInfo(info); | 11990 | m_udpClient.SetClientInfo(info); |
11992 | } | 11991 | } |
11993 | 11992 | ||
11994 | public EndPoint GetClientEP() | ||
11995 | { | ||
11996 | return m_userEndPoint; | ||
11997 | } | ||
11998 | |||
11999 | #region Media Parcel Members | 11993 | #region Media Parcel Members |
12000 | 11994 | ||
12001 | public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time) | 11995 | public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time) |
@@ -12076,10 +12070,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12076 | return string.Empty; | 12070 | return string.Empty; |
12077 | } | 12071 | } |
12078 | 12072 | ||
12079 | public void KillEndDone() | ||
12080 | { | ||
12081 | } | ||
12082 | |||
12083 | #region IClientCore | 12073 | #region IClientCore |
12084 | 12074 | ||
12085 | private readonly Dictionary<Type, object> m_clientInterfaces = new Dictionary<Type, object>(); | 12075 | private readonly Dictionary<Type, object> m_clientInterfaces = new Dictionary<Type, object>(); |
@@ -12167,21 +12157,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12167 | protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) | 12157 | protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) |
12168 | { | 12158 | { |
12169 | UUID requestID = UUID.Zero; | 12159 | UUID requestID = UUID.Zero; |
12170 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) | 12160 | int sourceType = transferRequest.TransferInfo.SourceType; |
12161 | |||
12162 | if (sourceType == (int)SourceType.Asset) | ||
12171 | { | 12163 | { |
12172 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | 12164 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); |
12173 | } | 12165 | } |
12174 | else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) | 12166 | else if (sourceType == (int)SourceType.SimInventoryItem) |
12175 | { | 12167 | { |
12176 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | 12168 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
12177 | } | 12169 | } |
12178 | else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate) | 12170 | else if (sourceType == (int)SourceType.SimEstate) |
12179 | { | 12171 | { |
12180 | requestID = taskID; | 12172 | requestID = taskID; |
12181 | } | 12173 | } |
12182 | 12174 | ||
12183 | 12175 | // m_log.DebugFormat( | |
12184 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12176 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12177 | // requestID, taskID, (SourceType)sourceType, Name); | ||
12185 | 12178 | ||
12186 | 12179 | ||
12187 | //Note, the bool returned from the below function is useless since it is always false. | 12180 | //Note, the bool returned from the below function is useless since it is always false. |
@@ -12270,24 +12263,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12270 | return numPackets; | 12263 | return numPackets; |
12271 | } | 12264 | } |
12272 | 12265 | ||
12273 | #region IClientIPEndpoint Members | ||
12274 | |||
12275 | public IPAddress EndPoint | ||
12276 | { | ||
12277 | get | ||
12278 | { | ||
12279 | if (m_userEndPoint is IPEndPoint) | ||
12280 | { | ||
12281 | IPEndPoint ep = (IPEndPoint)m_userEndPoint; | ||
12282 | |||
12283 | return ep.Address; | ||
12284 | } | ||
12285 | return null; | ||
12286 | } | ||
12287 | } | ||
12288 | |||
12289 | #endregion | ||
12290 | |||
12291 | public void SendRebakeAvatarTextures(UUID textureID) | 12266 | public void SendRebakeAvatarTextures(UUID textureID) |
12292 | { | 12267 | { |
12293 | RebakeAvatarTexturesPacket pack = | 12268 | RebakeAvatarTexturesPacket pack = |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 46337b3..79e35f4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -147,23 +147,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
147 | private int m_elapsed500MSOutgoingPacketHandler; | 147 | private int m_elapsed500MSOutgoingPacketHandler; |
148 | 148 | ||
149 | /// <summary>Flag to signal when clients should check for resends</summary> | 149 | /// <summary>Flag to signal when clients should check for resends</summary> |
150 | private bool m_resendUnacked; | 150 | protected bool m_resendUnacked; |
151 | |||
151 | /// <summary>Flag to signal when clients should send ACKs</summary> | 152 | /// <summary>Flag to signal when clients should send ACKs</summary> |
152 | private bool m_sendAcks; | 153 | protected bool m_sendAcks; |
154 | |||
153 | /// <summary>Flag to signal when clients should send pings</summary> | 155 | /// <summary>Flag to signal when clients should send pings</summary> |
154 | private bool m_sendPing; | 156 | protected bool m_sendPing; |
155 | 157 | ||
156 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | 158 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); |
157 | 159 | ||
158 | private int m_defaultRTO = 0; | 160 | private int m_defaultRTO = 0; |
159 | private int m_maxRTO = 0; | 161 | private int m_maxRTO = 0; |
160 | 162 | private int m_ackTimeout = 0; | |
163 | private int m_pausedAckTimeout = 0; | ||
161 | private bool m_disableFacelights = false; | 164 | private bool m_disableFacelights = false; |
162 | 165 | ||
163 | public Socket Server { get { return null; } } | 166 | public Socket Server { get { return null; } } |
164 | 167 | ||
165 | private int m_malformedCount = 0; // Guard against a spamming attack | 168 | private int m_malformedCount = 0; // Guard against a spamming attack |
166 | 169 | ||
170 | /// <summary> | ||
171 | /// Record current outgoing client for monitoring purposes. | ||
172 | /// </summary> | ||
173 | private IClientAPI m_currentOutgoingClient; | ||
174 | |||
175 | /// <summary> | ||
176 | /// Recording current incoming client for monitoring purposes. | ||
177 | /// </summary> | ||
178 | private IClientAPI m_currentIncomingClient; | ||
179 | |||
167 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 180 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) |
168 | : base(listenIP, (int)port) | 181 | : base(listenIP, (int)port) |
169 | { | 182 | { |
@@ -200,11 +213,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
200 | m_defaultRTO = config.GetInt("DefaultRTO", 0); | 213 | m_defaultRTO = config.GetInt("DefaultRTO", 0); |
201 | m_maxRTO = config.GetInt("MaxRTO", 0); | 214 | m_maxRTO = config.GetInt("MaxRTO", 0); |
202 | m_disableFacelights = config.GetBoolean("DisableFacelights", false); | 215 | m_disableFacelights = config.GetBoolean("DisableFacelights", false); |
216 | m_ackTimeout = 1000 * config.GetInt("AckTimeout", 60); | ||
217 | m_pausedAckTimeout = 1000 * config.GetInt("PausedAckTimeout", 300); | ||
203 | } | 218 | } |
204 | else | 219 | else |
205 | { | 220 | { |
206 | PrimUpdatesPerCallback = 100; | 221 | PrimUpdatesPerCallback = 100; |
207 | TextureSendLimit = 20; | 222 | TextureSendLimit = 20; |
223 | m_ackTimeout = 1000 * 60; // 1 minute | ||
224 | m_pausedAckTimeout = 1000 * 300; // 5 minutes | ||
208 | } | 225 | } |
209 | 226 | ||
210 | #region BinaryStats | 227 | #region BinaryStats |
@@ -241,19 +258,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
241 | if (m_scene == null) | 258 | if (m_scene == null) |
242 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 259 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); |
243 | 260 | ||
244 | m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode"); | 261 | m_log.InfoFormat( |
262 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", | ||
263 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); | ||
245 | 264 | ||
246 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 265 | base.Start(m_recvBufferSize, m_asyncPacketHandling); |
247 | 266 | ||
248 | // Start the packet processing threads | 267 | // Start the packet processing threads |
249 | Watchdog.StartThread( | 268 | Watchdog.StartThread( |
250 | IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); | 269 | IncomingPacketHandler, |
270 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | ||
271 | ThreadPriority.Normal, | ||
272 | false, | ||
273 | true, | ||
274 | GetWatchdogIncomingAlarmData, | ||
275 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | ||
276 | |||
251 | Watchdog.StartThread( | 277 | Watchdog.StartThread( |
252 | OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); | 278 | OutgoingPacketHandler, |
279 | string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName), | ||
280 | ThreadPriority.Normal, | ||
281 | false, | ||
282 | true, | ||
283 | GetWatchdogOutgoingAlarmData, | ||
284 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | ||
253 | 285 | ||
254 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 286 | m_elapsedMSSinceLastStatReport = Environment.TickCount; |
255 | } | 287 | } |
256 | 288 | ||
289 | /// <summary> | ||
290 | /// If the outgoing UDP thread times out, then return client that was being processed to help with debugging. | ||
291 | /// </summary> | ||
292 | /// <returns></returns> | ||
293 | private string GetWatchdogIncomingAlarmData() | ||
294 | { | ||
295 | return string.Format( | ||
296 | "Client is {0}", | ||
297 | m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none"); | ||
298 | } | ||
299 | |||
300 | /// <summary> | ||
301 | /// If the outgoing UDP thread times out, then return client that was being processed to help with debugging. | ||
302 | /// </summary> | ||
303 | /// <returns></returns> | ||
304 | private string GetWatchdogOutgoingAlarmData() | ||
305 | { | ||
306 | return string.Format( | ||
307 | "Client is {0}", | ||
308 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | ||
309 | } | ||
310 | |||
257 | public new void Stop() | 311 | public new void Stop() |
258 | { | 312 | { |
259 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | 313 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); |
@@ -487,19 +541,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
487 | SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false, null); | 541 | SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false, null); |
488 | } | 542 | } |
489 | 543 | ||
490 | public void HandleUnacked(LLUDPClient udpClient) | 544 | public void HandleUnacked(LLClientView client) |
491 | { | 545 | { |
546 | LLUDPClient udpClient = client.UDPClient; | ||
547 | |||
492 | if (!udpClient.IsConnected) | 548 | if (!udpClient.IsConnected) |
493 | return; | 549 | return; |
494 | 550 | ||
495 | // Disconnect an agent if no packets are received for some time | 551 | // Disconnect an agent if no packets are received for some time |
496 | //FIXME: Make 60 an .ini setting | 552 | int timeoutTicks = m_ackTimeout; |
497 | if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60) | 553 | |
554 | // Allow more slack if the client is "paused" eg file upload dialogue is open | ||
555 | // Some sort of limit is needed in case the client crashes, loses its network connection | ||
556 | // or some other disaster prevents it from sendung the AgentResume | ||
557 | if (udpClient.IsPaused) | ||
558 | timeoutTicks = m_pausedAckTimeout; | ||
559 | |||
560 | if (client.IsActive && | ||
561 | (Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks) | ||
498 | { | 562 | { |
499 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID); | 563 | // We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even |
500 | StatsManager.SimExtraStats.AddAbnormalClientThreadTermination(); | 564 | // though it's set later on by LLClientView.Close() |
565 | client.IsActive = false; | ||
566 | |||
567 | // Fire this out on a different thread so that we don't hold up outgoing packet processing for | ||
568 | // everybody else if this is being called due to an ack timeout. | ||
569 | // This is the same as processing as the async process of a logout request. | ||
570 | Util.FireAndForget(o => DeactivateClientDueToTimeout(client)); | ||
501 | 571 | ||
502 | RemoveClient(udpClient); | ||
503 | return; | 572 | return; |
504 | } | 573 | } |
505 | 574 | ||
@@ -850,7 +919,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
850 | #endregion Ping Check Handling | 919 | #endregion Ping Check Handling |
851 | 920 | ||
852 | // Inbox insertion | 921 | // Inbox insertion |
853 | packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); | 922 | packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); |
854 | } | 923 | } |
855 | 924 | ||
856 | #region BinaryStats | 925 | #region BinaryStats |
@@ -946,7 +1015,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
946 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 1015 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; |
947 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1016 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
948 | 1017 | ||
949 | m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); | 1018 | m_log.DebugFormat( |
1019 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", | ||
1020 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); | ||
950 | 1021 | ||
951 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | 1022 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; |
952 | 1023 | ||
@@ -1001,8 +1072,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1001 | { | 1072 | { |
1002 | // Don't create clients for unauthorized requesters. | 1073 | // Don't create clients for unauthorized requesters. |
1003 | m_log.WarnFormat( | 1074 | m_log.WarnFormat( |
1004 | "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}", | 1075 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1005 | uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint); | 1076 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); |
1006 | lock (m_pendingCache) | 1077 | lock (m_pendingCache) |
1007 | m_pendingCache.Remove(remoteEndPoint); | 1078 | m_pendingCache.Remove(remoteEndPoint); |
1008 | } | 1079 | } |
@@ -1090,7 +1161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1090 | { | 1161 | { |
1091 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1162 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1092 | 1163 | ||
1093 | client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1164 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1094 | client.OnLogout += LogoutHandler; | 1165 | client.OnLogout += LogoutHandler; |
1095 | 1166 | ||
1096 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1167 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
@@ -1102,15 +1173,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1102 | return client; | 1173 | return client; |
1103 | } | 1174 | } |
1104 | 1175 | ||
1105 | private void RemoveClient(LLUDPClient udpClient) | 1176 | /// <summary> |
1177 | /// Deactivates the client if we don't receive any packets within a certain amount of time (default 60 seconds). | ||
1178 | /// </summary> | ||
1179 | /// <remarks> | ||
1180 | /// If a connection is active then we will always receive packets even if nothing else is happening, due to | ||
1181 | /// regular client pings. | ||
1182 | /// </remarks> | ||
1183 | /// <param name='client'></param> | ||
1184 | private void DeactivateClientDueToTimeout(IClientAPI client) | ||
1106 | { | 1185 | { |
1107 | // Remove this client from the scene | 1186 | // We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even |
1108 | IClientAPI client; | 1187 | // though it's set later on by LLClientView.Close() |
1109 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 1188 | client.IsActive = false; |
1110 | { | 1189 | |
1111 | client.IsLoggingOut = true; | 1190 | m_log.WarnFormat( |
1112 | client.Close(false); | 1191 | "[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}", |
1113 | } | 1192 | client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName); |
1193 | |||
1194 | StatsManager.SimExtraStats.AddAbnormalClientThreadTermination(); | ||
1195 | |||
1196 | if (!client.SceneAgent.IsChildAgent) | ||
1197 | client.Kick("Simulator logged you out due to connection timeout"); | ||
1198 | |||
1199 | Util.FireAndForget(o => client.Close()); | ||
1114 | } | 1200 | } |
1115 | 1201 | ||
1116 | private void IncomingPacketHandler() | 1202 | private void IncomingPacketHandler() |
@@ -1219,6 +1305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1219 | // client. m_packetSent will be set to true if a packet is sent | 1305 | // client. m_packetSent will be set to true if a packet is sent |
1220 | m_scene.ForEachClient(clientPacketHandler); | 1306 | m_scene.ForEachClient(clientPacketHandler); |
1221 | 1307 | ||
1308 | m_currentOutgoingClient = null; | ||
1309 | |||
1222 | // If nothing was sent, sleep for the minimum amount of time before a | 1310 | // If nothing was sent, sleep for the minimum amount of time before a |
1223 | // token bucket could get more tokens | 1311 | // token bucket could get more tokens |
1224 | if (!m_packetSent) | 1312 | if (!m_packetSent) |
@@ -1235,18 +1323,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1235 | Watchdog.RemoveThread(); | 1323 | Watchdog.RemoveThread(); |
1236 | } | 1324 | } |
1237 | 1325 | ||
1238 | private void ClientOutgoingPacketHandler(IClientAPI client) | 1326 | protected void ClientOutgoingPacketHandler(IClientAPI client) |
1239 | { | 1327 | { |
1328 | m_currentOutgoingClient = client; | ||
1329 | |||
1240 | try | 1330 | try |
1241 | { | 1331 | { |
1242 | if (client is LLClientView) | 1332 | if (client is LLClientView) |
1243 | { | 1333 | { |
1244 | LLUDPClient udpClient = ((LLClientView)client).UDPClient; | 1334 | LLClientView llClient = (LLClientView)client; |
1335 | LLUDPClient udpClient = llClient.UDPClient; | ||
1245 | 1336 | ||
1246 | if (udpClient.IsConnected) | 1337 | if (udpClient.IsConnected) |
1247 | { | 1338 | { |
1248 | if (m_resendUnacked) | 1339 | if (m_resendUnacked) |
1249 | HandleUnacked(udpClient); | 1340 | HandleUnacked(llClient); |
1250 | 1341 | ||
1251 | if (m_sendAcks) | 1342 | if (m_sendAcks) |
1252 | SendAcks(udpClient); | 1343 | SendAcks(udpClient); |
@@ -1262,8 +1353,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1262 | } | 1353 | } |
1263 | catch (Exception ex) | 1354 | catch (Exception ex) |
1264 | { | 1355 | { |
1265 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name + | 1356 | m_log.Error( |
1266 | " threw an exception: " + ex.Message, ex); | 1357 | string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex); |
1267 | } | 1358 | } |
1268 | } | 1359 | } |
1269 | 1360 | ||
@@ -1289,11 +1380,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1289 | { | 1380 | { |
1290 | nticks++; | 1381 | nticks++; |
1291 | watch1.Start(); | 1382 | watch1.Start(); |
1383 | m_currentOutgoingClient = client; | ||
1384 | |||
1292 | try | 1385 | try |
1293 | { | 1386 | { |
1294 | if (client is LLClientView) | 1387 | if (client is LLClientView) |
1295 | { | 1388 | { |
1296 | LLUDPClient udpClient = ((LLClientView)client).UDPClient; | 1389 | LLClientView llClient = (LLClientView)client; |
1390 | LLUDPClient udpClient = llClient.UDPClient; | ||
1297 | 1391 | ||
1298 | if (udpClient.IsConnected) | 1392 | if (udpClient.IsConnected) |
1299 | { | 1393 | { |
@@ -1302,7 +1396,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1302 | nticksUnack++; | 1396 | nticksUnack++; |
1303 | watch2.Start(); | 1397 | watch2.Start(); |
1304 | 1398 | ||
1305 | HandleUnacked(udpClient); | 1399 | HandleUnacked(llClient); |
1306 | 1400 | ||
1307 | watch2.Stop(); | 1401 | watch2.Stop(); |
1308 | avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack); | 1402 | avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack); |
@@ -1373,23 +1467,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1373 | 1467 | ||
1374 | #endregion | 1468 | #endregion |
1375 | 1469 | ||
1376 | private void ProcessInPacket(object state) | 1470 | private void ProcessInPacket(IncomingPacket incomingPacket) |
1377 | { | 1471 | { |
1378 | IncomingPacket incomingPacket = (IncomingPacket)state; | ||
1379 | Packet packet = incomingPacket.Packet; | 1472 | Packet packet = incomingPacket.Packet; |
1380 | LLUDPClient udpClient = incomingPacket.Client; | 1473 | LLClientView client = incomingPacket.Client; |
1381 | IClientAPI client; | ||
1382 | 1474 | ||
1383 | // Sanity check | 1475 | if (client.IsActive) |
1384 | if (packet == null || udpClient == null) | ||
1385 | { | 1476 | { |
1386 | m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"", | 1477 | m_currentIncomingClient = client; |
1387 | packet, udpClient); | ||
1388 | } | ||
1389 | 1478 | ||
1390 | // Make sure this client is still alive | ||
1391 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | ||
1392 | { | ||
1393 | try | 1479 | try |
1394 | { | 1480 | { |
1395 | // Process this packet | 1481 | // Process this packet |
@@ -1404,21 +1490,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1404 | catch (Exception e) | 1490 | catch (Exception e) |
1405 | { | 1491 | { |
1406 | // Don't let a failure in an individual client thread crash the whole sim. | 1492 | // Don't let a failure in an individual client thread crash the whole sim. |
1407 | m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); | 1493 | m_log.Error( |
1408 | m_log.Error(e.Message, e); | 1494 | string.Format( |
1495 | "[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw ", | ||
1496 | client.Name, packet.Type), | ||
1497 | e); | ||
1498 | } | ||
1499 | finally | ||
1500 | { | ||
1501 | m_currentIncomingClient = null; | ||
1409 | } | 1502 | } |
1410 | } | 1503 | } |
1411 | else | 1504 | else |
1412 | { | 1505 | { |
1413 | m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID); | 1506 | m_log.DebugFormat( |
1507 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | ||
1508 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | ||
1414 | } | 1509 | } |
1415 | } | 1510 | } |
1416 | 1511 | ||
1417 | protected void LogoutHandler(IClientAPI client) | 1512 | protected void LogoutHandler(IClientAPI client) |
1418 | { | 1513 | { |
1419 | client.SendLogoutPacket(); | 1514 | client.SendLogoutPacket(); |
1420 | if (client.IsActive) | 1515 | |
1421 | RemoveClient(((LLClientView)client).UDPClient); | 1516 | if (!client.IsLoggingOut) |
1517 | { | ||
1518 | client.IsLoggingOut = true; | ||
1519 | client.Close(); | ||
1520 | } | ||
1422 | } | 1521 | } |
1423 | } | 1522 | } |
1424 | } | 1523 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index a575e36..109a8e1 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -45,6 +45,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class BasicCircuitTests | 46 | public class BasicCircuitTests |
47 | { | 47 | { |
48 | private Scene m_scene; | ||
49 | private TestLLUDPServer m_udpServer; | ||
50 | |||
48 | [TestFixtureSetUp] | 51 | [TestFixtureSetUp] |
49 | public void FixtureInit() | 52 | public void FixtureInit() |
50 | { | 53 | { |
@@ -61,83 +64,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
61 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 64 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
62 | } | 65 | } |
63 | 66 | ||
64 | // /// <summary> | 67 | [SetUp] |
65 | // /// Add a client for testing | 68 | public void SetUp() |
66 | // /// </summary> | 69 | { |
67 | // /// <param name="scene"></param> | 70 | m_scene = new SceneHelpers().SetupScene(); |
68 | // /// <param name="testLLUDPServer"></param> | 71 | } |
69 | // /// <param name="testPacketServer"></param> | ||
70 | // /// <param name="acm">Agent circuit manager used in setting up the stack</param> | ||
71 | // protected void SetupStack( | ||
72 | // IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, | ||
73 | // out AgentCircuitManager acm) | ||
74 | // { | ||
75 | // IConfigSource configSource = new IniConfigSource(); | ||
76 | // ClientStackUserSettings userSettings = new ClientStackUserSettings(); | ||
77 | // testLLUDPServer = new TestLLUDPServer(); | ||
78 | // acm = new AgentCircuitManager(); | ||
79 | // | ||
80 | // uint port = 666; | ||
81 | // testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm); | ||
82 | // testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); | ||
83 | // testLLUDPServer.LocalScene = scene; | ||
84 | // } | ||
85 | |||
86 | // /// <summary> | ||
87 | // /// Set up a client for tests which aren't concerned with this process itself and where only one client is being | ||
88 | // /// tested | ||
89 | // /// </summary> | ||
90 | // /// <param name="circuitCode"></param> | ||
91 | // /// <param name="epSender"></param> | ||
92 | // /// <param name="testLLUDPServer"></param> | ||
93 | // /// <param name="acm"></param> | ||
94 | // protected void AddClient( | ||
95 | // uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm) | ||
96 | // { | ||
97 | // UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
98 | // UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); | ||
99 | // | ||
100 | // AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm); | ||
101 | // } | ||
102 | |||
103 | // /// <summary> | ||
104 | // /// Set up a client for tests which aren't concerned with this process itself | ||
105 | // /// </summary> | ||
106 | // /// <param name="circuitCode"></param> | ||
107 | // /// <param name="epSender"></param> | ||
108 | // /// <param name="agentId"></param> | ||
109 | // /// <param name="sessionId"></param> | ||
110 | // /// <param name="testLLUDPServer"></param> | ||
111 | // /// <param name="acm"></param> | ||
112 | // protected void AddClient( | ||
113 | // uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId, | ||
114 | // TestLLUDPServer testLLUDPServer, AgentCircuitManager acm) | ||
115 | // { | ||
116 | // AgentCircuitData acd = new AgentCircuitData(); | ||
117 | // acd.AgentID = agentId; | ||
118 | // acd.SessionID = sessionId; | ||
119 | // | ||
120 | // UseCircuitCodePacket uccp = new UseCircuitCodePacket(); | ||
121 | // | ||
122 | // UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock | ||
123 | // = new UseCircuitCodePacket.CircuitCodeBlock(); | ||
124 | // uccpCcBlock.Code = circuitCode; | ||
125 | // uccpCcBlock.ID = agentId; | ||
126 | // uccpCcBlock.SessionID = sessionId; | ||
127 | // uccp.CircuitCode = uccpCcBlock; | ||
128 | // | ||
129 | // acm.AddNewCircuit(circuitCode, acd); | ||
130 | // | ||
131 | // testLLUDPServer.LoadReceive(uccp, epSender); | ||
132 | // testLLUDPServer.ReceiveData(null); | ||
133 | // } | ||
134 | 72 | ||
135 | /// <summary> | 73 | /// <summary> |
136 | /// Build an object name packet for test purposes | 74 | /// Build an object name packet for test purposes |
137 | /// </summary> | 75 | /// </summary> |
138 | /// <param name="objectLocalId"></param> | 76 | /// <param name="objectLocalId"></param> |
139 | /// <param name="objectName"></param> | 77 | /// <param name="objectName"></param> |
140 | protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName) | 78 | private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName) |
141 | { | 79 | { |
142 | ObjectNamePacket onp = new ObjectNamePacket(); | 80 | ObjectNamePacket onp = new ObjectNamePacket(); |
143 | ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock(); | 81 | ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock(); |
@@ -148,6 +86,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
148 | 86 | ||
149 | return onp; | 87 | return onp; |
150 | } | 88 | } |
89 | |||
90 | private void AddUdpServer() | ||
91 | { | ||
92 | AddUdpServer(new IniConfigSource()); | ||
93 | } | ||
94 | |||
95 | private void AddUdpServer(IniConfigSource configSource) | ||
96 | { | ||
97 | uint port = 0; | ||
98 | AgentCircuitManager acm = m_scene.AuthenticateHandler; | ||
99 | |||
100 | m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm); | ||
101 | m_udpServer.AddScene(m_scene); | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// Used by tests that aren't testing this stage. | ||
106 | /// </summary> | ||
107 | private ScenePresence AddClient() | ||
108 | { | ||
109 | UUID myAgentUuid = TestHelpers.ParseTail(0x1); | ||
110 | UUID mySessionUuid = TestHelpers.ParseTail(0x2); | ||
111 | uint myCircuitCode = 123456; | ||
112 | IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); | ||
113 | |||
114 | UseCircuitCodePacket uccp = new UseCircuitCodePacket(); | ||
115 | |||
116 | UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock | ||
117 | = new UseCircuitCodePacket.CircuitCodeBlock(); | ||
118 | uccpCcBlock.Code = myCircuitCode; | ||
119 | uccpCcBlock.ID = myAgentUuid; | ||
120 | uccpCcBlock.SessionID = mySessionUuid; | ||
121 | uccp.CircuitCode = uccpCcBlock; | ||
122 | |||
123 | byte[] uccpBytes = uccp.ToBytes(); | ||
124 | UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); | ||
125 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. | ||
126 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); | ||
127 | |||
128 | AgentCircuitData acd = new AgentCircuitData(); | ||
129 | acd.AgentID = myAgentUuid; | ||
130 | acd.SessionID = mySessionUuid; | ||
131 | |||
132 | m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); | ||
133 | |||
134 | m_udpServer.PacketReceived(upb); | ||
135 | |||
136 | return m_scene.GetScenePresence(myAgentUuid); | ||
137 | } | ||
151 | 138 | ||
152 | /// <summary> | 139 | /// <summary> |
153 | /// Test adding a client to the stack | 140 | /// Test adding a client to the stack |
@@ -158,19 +145,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
158 | TestHelpers.InMethod(); | 145 | TestHelpers.InMethod(); |
159 | // XmlConfigurator.Configure(); | 146 | // XmlConfigurator.Configure(); |
160 | 147 | ||
161 | TestScene scene = SceneHelpers.SetupScene(); | 148 | AddUdpServer(); |
162 | uint myCircuitCode = 123456; | 149 | |
163 | UUID myAgentUuid = TestHelpers.ParseTail(0x1); | 150 | UUID myAgentUuid = TestHelpers.ParseTail(0x1); |
164 | UUID mySessionUuid = TestHelpers.ParseTail(0x2); | 151 | UUID mySessionUuid = TestHelpers.ParseTail(0x2); |
152 | uint myCircuitCode = 123456; | ||
165 | IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); | 153 | IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); |
166 | 154 | ||
167 | uint port = 0; | ||
168 | AgentCircuitManager acm = scene.AuthenticateHandler; | ||
169 | |||
170 | TestLLUDPServer llUdpServer | ||
171 | = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm); | ||
172 | llUdpServer.AddScene(scene); | ||
173 | |||
174 | UseCircuitCodePacket uccp = new UseCircuitCodePacket(); | 155 | UseCircuitCodePacket uccp = new UseCircuitCodePacket(); |
175 | 156 | ||
176 | UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock | 157 | UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock |
@@ -185,26 +166,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
185 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. | 166 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. |
186 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); | 167 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); |
187 | 168 | ||
188 | llUdpServer.PacketReceived(upb); | 169 | m_udpServer.PacketReceived(upb); |
189 | 170 | ||
190 | // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet | 171 | // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet |
191 | Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null); | 172 | Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null); |
192 | 173 | ||
193 | AgentCircuitData acd = new AgentCircuitData(); | 174 | AgentCircuitData acd = new AgentCircuitData(); |
194 | acd.AgentID = myAgentUuid; | 175 | acd.AgentID = myAgentUuid; |
195 | acd.SessionID = mySessionUuid; | 176 | acd.SessionID = mySessionUuid; |
196 | 177 | ||
197 | acm.AddNewCircuit(myCircuitCode, acd); | 178 | m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); |
198 | 179 | ||
199 | llUdpServer.PacketReceived(upb); | 180 | m_udpServer.PacketReceived(upb); |
200 | 181 | ||
201 | // Should succeed now | 182 | // Should succeed now |
202 | ScenePresence sp = scene.GetScenePresence(myAgentUuid); | 183 | ScenePresence sp = m_scene.GetScenePresence(myAgentUuid); |
203 | Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); | 184 | Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); |
204 | 185 | ||
205 | Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1)); | 186 | Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1)); |
206 | 187 | ||
207 | Packet packet = llUdpServer.PacketsSent[0]; | 188 | Packet packet = m_udpServer.PacketsSent[0]; |
208 | Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); | 189 | Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); |
209 | 190 | ||
210 | PacketAckPacket ackPacket = packet as PacketAckPacket; | 191 | PacketAckPacket ackPacket = packet as PacketAckPacket; |
@@ -212,6 +193,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
212 | Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0)); | 193 | Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0)); |
213 | } | 194 | } |
214 | 195 | ||
196 | [Test] | ||
197 | public void TestLogoutClientDueToAck() | ||
198 | { | ||
199 | TestHelpers.InMethod(); | ||
200 | // TestHelpers.EnableLogging(); | ||
201 | |||
202 | IniConfigSource ics = new IniConfigSource(); | ||
203 | IConfig config = ics.AddConfig("ClientStack.LindenUDP"); | ||
204 | config.Set("AckTimeout", -1); | ||
205 | AddUdpServer(ics); | ||
206 | |||
207 | ScenePresence sp = AddClient(); | ||
208 | m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false); | ||
209 | |||
210 | ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID); | ||
211 | Assert.That(spAfterAckTimeout, Is.Null); | ||
212 | |||
213 | // TestHelpers.DisableLogging(); | ||
214 | } | ||
215 | |||
215 | // /// <summary> | 216 | // /// <summary> |
216 | // /// Test removing a client from the stack | 217 | // /// Test removing a client from the stack |
217 | // /// </summary> | 218 | // /// </summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs index 1b68d68..5fcf376 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs | |||
@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
79 | 79 | ||
80 | J2KDecoderModule j2kdm = new J2KDecoderModule(); | 80 | J2KDecoderModule j2kdm = new J2KDecoderModule(); |
81 | 81 | ||
82 | scene = SceneHelpers.SetupScene(); | 82 | SceneHelpers sceneHelpers = new SceneHelpers(); |
83 | scene = sceneHelpers.SetupScene(); | ||
83 | SceneHelpers.SetupSceneModules(scene, j2kdm); | 84 | SceneHelpers.SetupSceneModules(scene, j2kdm); |
84 | 85 | ||
85 | tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); | 86 | tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs index d76927b..119a677 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | |||
@@ -44,9 +44,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
44 | } | 44 | } |
45 | protected int m_objectNameCallsReceived; | 45 | protected int m_objectNameCallsReceived; |
46 | 46 | ||
47 | public MockScene() | 47 | public MockScene() : base(new RegionInfo(1000, 1000, null, null)) |
48 | { | 48 | { |
49 | m_regInfo = new RegionInfo(1000, 1000, null, null); | ||
50 | m_regStatus = RegionStatus.Up; | 49 | m_regStatus = RegionStatus.Up; |
51 | } | 50 | } |
52 | 51 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs index 0302385..27b9e5b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs | |||
@@ -59,6 +59,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
59 | PacketsSent.Add(packet); | 59 | PacketsSent.Add(packet); |
60 | } | 60 | } |
61 | 61 | ||
62 | public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing) | ||
63 | { | ||
64 | m_resendUnacked = resendUnacked; | ||
65 | m_sendAcks = sendAcks; | ||
66 | m_sendPing = sendPing; | ||
67 | |||
68 | ClientOutgoingPacketHandler(client); | ||
69 | } | ||
70 | |||
62 | //// /// <summary> | 71 | //// /// <summary> |
63 | //// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive | 72 | //// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive |
64 | //// /// </summary> | 73 | //// /// </summary> |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 6e3a58e..c4324e8 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -94,24 +94,21 @@ namespace OpenSim.Region.ClientStack | |||
94 | m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort); | 94 | m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort); |
95 | m_httpServer.Start(); | 95 | m_httpServer.Start(); |
96 | 96 | ||
97 | MainServer.AddHttpServer(m_httpServer); | ||
97 | MainServer.Instance = m_httpServer; | 98 | MainServer.Instance = m_httpServer; |
98 | 99 | ||
99 | // "OOB" Server | 100 | // "OOB" Server |
100 | if (m_networkServersInfo.ssl_listener) | 101 | if (m_networkServersInfo.ssl_listener) |
101 | { | 102 | { |
102 | BaseHttpServer server = null; | 103 | BaseHttpServer server = new BaseHttpServer( |
103 | server = new BaseHttpServer( | ||
104 | m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path, | 104 | m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path, |
105 | m_networkServersInfo.cert_pass); | 105 | m_networkServersInfo.cert_pass); |
106 | // Add the server to m_Servers | ||
107 | if(server != null) | ||
108 | { | ||
109 | m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port); | ||
110 | MainServer.AddHttpServer(server); | ||
111 | server.Start(); | ||
112 | } | ||
113 | } | ||
114 | 106 | ||
107 | m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port); | ||
108 | MainServer.AddHttpServer(server); | ||
109 | server.Start(); | ||
110 | } | ||
111 | |||
115 | base.StartupSpecific(); | 112 | base.StartupSpecific(); |
116 | } | 113 | } |
117 | 114 | ||
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index 874693e..7081989 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -42,8 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
42 | public class AssetTransactionModule : INonSharedRegionModule, | 42 | public class AssetTransactionModule : INonSharedRegionModule, |
43 | IAgentAssetTransactions | 43 | IAgentAssetTransactions |
44 | { | 44 | { |
45 | // private static readonly ILog m_log = LogManager.GetLogger( | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | // MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | 46 | ||
48 | protected Scene m_Scene; | 47 | protected Scene m_Scene; |
49 | private bool m_dumpAssetsToFile = false; | 48 | private bool m_dumpAssetsToFile = false; |
@@ -209,15 +208,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
209 | /// and comes through this method. | 208 | /// and comes through this method. |
210 | /// </summary> | 209 | /// </summary> |
211 | /// <param name="remoteClient"></param> | 210 | /// <param name="remoteClient"></param> |
211 | /// <param name="part"></param> | ||
212 | /// <param name="transactionID"></param> | 212 | /// <param name="transactionID"></param> |
213 | /// <param name="item"></param> | 213 | /// <param name="item"></param> |
214 | public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient, | 214 | public void HandleTaskItemUpdateFromTransaction( |
215 | SceneObjectPart part, UUID transactionID, | 215 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) |
216 | TaskInventoryItem item) | ||
217 | { | 216 | { |
218 | // m_log.DebugFormat( | 217 | m_log.DebugFormat( |
219 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", | 218 | "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}", |
220 | // item.Name); | 219 | item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName); |
221 | 220 | ||
222 | AgentAssetTransactions transactions = | 221 | AgentAssetTransactions transactions = |
223 | GetUserTransactions(remoteClient.AgentId); | 222 | GetUserTransactions(remoteClient.AgentId); |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 127ca1d..7d7176f 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -83,7 +83,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
83 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); | 83 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); |
84 | private int m_WaitOnInprogressTimeout = 3000; | 84 | private int m_WaitOnInprogressTimeout = 3000; |
85 | #else | 85 | #else |
86 | private List<string> m_CurrentlyWriting = new List<string>(); | 86 | private HashSet<string> m_CurrentlyWriting = new HashSet<string>(); |
87 | #endif | 87 | #endif |
88 | 88 | ||
89 | private bool m_FileCacheEnabled = true; | 89 | private bool m_FileCacheEnabled = true; |
@@ -143,7 +143,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
143 | IConfig assetConfig = source.Configs["AssetCache"]; | 143 | IConfig assetConfig = source.Configs["AssetCache"]; |
144 | if (assetConfig == null) | 144 | if (assetConfig == null) |
145 | { | 145 | { |
146 | m_log.Warn( | 146 | m_log.Debug( |
147 | "[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults."); | 147 | "[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults."); |
148 | } | 148 | } |
149 | else | 149 | else |
@@ -272,7 +272,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
272 | // the other thread has updated the time for us. | 272 | // the other thread has updated the time for us. |
273 | try | 273 | try |
274 | { | 274 | { |
275 | File.SetLastAccessTime(filename, DateTime.Now); | 275 | lock (m_CurrentlyWriting) |
276 | { | ||
277 | if (!m_CurrentlyWriting.Contains(filename)) | ||
278 | File.SetLastAccessTime(filename, DateTime.Now); | ||
279 | } | ||
276 | } | 280 | } |
277 | catch | 281 | catch |
278 | { | 282 | { |
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index 5adb845..c91b25f 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
65 | config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); | 65 | config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); |
66 | 66 | ||
67 | m_cache = new FlotsamAssetCache(); | 67 | m_cache = new FlotsamAssetCache(); |
68 | m_scene = SceneHelpers.SetupScene(); | 68 | m_scene = new SceneHelpers().SetupScene(); |
69 | SceneHelpers.SetupSceneModules(m_scene, config, m_cache); | 69 | SceneHelpers.SetupSceneModules(m_scene, config, m_cache); |
70 | } | 70 | } |
71 | 71 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index fd7cad2..394b90a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | private Scene m_scene; | 52 | private Scene m_scene; |
53 | private IDialogModule m_dialogModule; | 53 | private IInventoryAccessModule m_invAccessModule; |
54 | 54 | ||
55 | /// <summary> | 55 | /// <summary> |
56 | /// Are attachments enabled? | 56 | /// Are attachments enabled? |
@@ -72,7 +72,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
72 | public void AddRegion(Scene scene) | 72 | public void AddRegion(Scene scene) |
73 | { | 73 | { |
74 | m_scene = scene; | 74 | m_scene = scene; |
75 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); | ||
76 | m_scene.RegisterModuleInterface<IAttachmentsModule>(this); | 75 | m_scene.RegisterModuleInterface<IAttachmentsModule>(this); |
77 | 76 | ||
78 | if (Enabled) | 77 | if (Enabled) |
@@ -89,7 +88,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
89 | m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; | 88 | m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; |
90 | } | 89 | } |
91 | 90 | ||
92 | public void RegionLoaded(Scene scene) {} | 91 | public void RegionLoaded(Scene scene) |
92 | { | ||
93 | m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | ||
94 | } | ||
93 | 95 | ||
94 | public void Close() | 96 | public void Close() |
95 | { | 97 | { |
@@ -100,6 +102,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
100 | 102 | ||
101 | #region IAttachmentsModule | 103 | #region IAttachmentsModule |
102 | 104 | ||
105 | public void CopyAttachments(IScenePresence sp, AgentData ad) | ||
106 | { | ||
107 | lock (sp.AttachmentsSyncLock) | ||
108 | { | ||
109 | // Attachment objects | ||
110 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
111 | if (attachments.Count > 0) | ||
112 | { | ||
113 | ad.AttachmentObjects = new List<ISceneObject>(); | ||
114 | ad.AttachmentObjectStates = new List<string>(); | ||
115 | // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
116 | sp.InTransitScriptStates.Clear(); | ||
117 | |||
118 | foreach (SceneObjectGroup sog in attachments) | ||
119 | { | ||
120 | // We need to make a copy and pass that copy | ||
121 | // because of transfers withn the same sim | ||
122 | ISceneObject clone = sog.CloneForNewScene(); | ||
123 | // Attachment module assumes that GroupPosition holds the offsets...! | ||
124 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
125 | ((SceneObjectGroup)clone).IsAttachment = false; | ||
126 | ad.AttachmentObjects.Add(clone); | ||
127 | string state = sog.GetStateSnapshot(); | ||
128 | ad.AttachmentObjectStates.Add(state); | ||
129 | sp.InTransitScriptStates.Add(state); | ||
130 | // Let's remove the scripts of the original object here | ||
131 | sog.RemoveScriptInstances(true); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | } | ||
136 | |||
137 | public void CopyAttachments(AgentData ad, IScenePresence sp) | ||
138 | { | ||
139 | if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0) | ||
140 | { | ||
141 | lock (sp.AttachmentsSyncLock) | ||
142 | sp.ClearAttachments(); | ||
143 | |||
144 | int i = 0; | ||
145 | foreach (ISceneObject so in ad.AttachmentObjects) | ||
146 | { | ||
147 | ((SceneObjectGroup)so).LocalId = 0; | ||
148 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); | ||
149 | so.SetState(ad.AttachmentObjectStates[i++], m_scene); | ||
150 | m_scene.IncomingCreateObject(Vector3.Zero, so); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | |||
103 | /// <summary> | 155 | /// <summary> |
104 | /// RezAttachments. This should only be called upon login on the first region. | 156 | /// RezAttachments. This should only be called upon login on the first region. |
105 | /// Attachment rezzings on crossings and TPs are done in a different way. | 157 | /// Attachment rezzings on crossings and TPs are done in a different way. |
@@ -185,40 +237,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
185 | if (sp.PresenceType == PresenceType.Npc) | 237 | if (sp.PresenceType == PresenceType.Npc) |
186 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); | 238 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); |
187 | else | 239 | else |
188 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p, true, d); | 240 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d); |
189 | } | 241 | } |
190 | catch (Exception e) | 242 | catch (Exception e) |
191 | { | 243 | { |
192 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); | 244 | UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId; |
245 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}", | ||
246 | attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace); | ||
193 | } | 247 | } |
194 | } | 248 | } |
195 | } | 249 | } |
196 | 250 | ||
197 | public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted) | 251 | public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted) |
198 | { | 252 | { |
199 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name); | ||
200 | |||
201 | if (!Enabled) | 253 | if (!Enabled) |
202 | return; | 254 | return; |
203 | 255 | ||
204 | foreach (SceneObjectGroup grp in sp.GetAttachments()) | 256 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name); |
257 | |||
258 | lock (sp.AttachmentsSyncLock) | ||
205 | { | 259 | { |
206 | grp.IsAttachment = false; | 260 | foreach (SceneObjectGroup so in sp.GetAttachments()) |
207 | grp.AbsolutePosition = grp.RootPart.AttachedPos; | 261 | { |
208 | UpdateKnownItem(sp, grp, saveAllScripted); | 262 | // We can only remove the script instances from the script engine after we've retrieved their xml state |
209 | grp.IsAttachment = true; | 263 | // when we update the attachment item. |
264 | m_scene.DeleteSceneObject(so, false, false); | ||
265 | |||
266 | if (saveChanged || saveAllScripted) | ||
267 | { | ||
268 | so.IsAttachment = false; | ||
269 | so.AbsolutePosition = so.RootPart.AttachedPos; | ||
270 | UpdateKnownItem(sp, so, saveAllScripted); | ||
271 | } | ||
272 | |||
273 | so.RemoveScriptInstances(true); | ||
274 | } | ||
275 | |||
276 | sp.ClearAttachments(); | ||
210 | } | 277 | } |
211 | } | 278 | } |
212 | 279 | ||
213 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) | 280 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) |
214 | { | 281 | { |
215 | // m_log.DebugFormat( | ||
216 | // "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}", | ||
217 | // m_scene.RegionInfo.RegionName, sp.Name, silent); | ||
218 | |||
219 | if (!Enabled) | 282 | if (!Enabled) |
220 | return; | 283 | return; |
221 | 284 | ||
285 | // m_log.DebugFormat( | ||
286 | // "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}", | ||
287 | // m_scene.RegionInfo.RegionName, sp.Name, silent); | ||
288 | |||
222 | foreach (SceneObjectGroup sop in sp.GetAttachments()) | 289 | foreach (SceneObjectGroup sop in sp.GetAttachments()) |
223 | { | 290 | { |
224 | sop.Scene.DeleteSceneObject(sop, silent); | 291 | sop.Scene.DeleteSceneObject(sop, silent); |
@@ -234,6 +301,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
234 | // m_log.DebugFormat( | 301 | // m_log.DebugFormat( |
235 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | 302 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", |
236 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); | 303 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); |
304 | |||
305 | if (group.GetSittingAvatarsCount() != 0) | ||
306 | { | ||
307 | // m_log.WarnFormat( | ||
308 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it", | ||
309 | // group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount()); | ||
310 | |||
311 | return false; | ||
312 | } | ||
237 | 313 | ||
238 | if (sp.GetAttachments(attachmentPt).Contains(group)) | 314 | if (sp.GetAttachments(attachmentPt).Contains(group)) |
239 | { | 315 | { |
@@ -294,32 +370,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
294 | group.AttachmentPoint = attachmentPt; | 370 | group.AttachmentPoint = attachmentPt; |
295 | group.AbsolutePosition = attachPos; | 371 | group.AbsolutePosition = attachPos; |
296 | 372 | ||
297 | // We also don't want to do any of the inventory operations for an NPC. | ||
298 | if (sp.PresenceType != PresenceType.Npc) | 373 | if (sp.PresenceType != PresenceType.Npc) |
299 | { | 374 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt); |
300 | // Remove any previous attachments | ||
301 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | ||
302 | |||
303 | // At the moment we can only deal with a single attachment | ||
304 | if (attachments.Count != 0) | ||
305 | { | ||
306 | UUID oldAttachmentItemID = attachments[0].FromItemID; | ||
307 | |||
308 | if (oldAttachmentItemID != UUID.Zero) | ||
309 | DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID); | ||
310 | else | ||
311 | m_log.WarnFormat( | ||
312 | "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", | ||
313 | attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name); | ||
314 | } | ||
315 | |||
316 | // Add the new attachment to inventory if we don't already have it. | ||
317 | UUID newAttachmentItemID = group.FromItemID; | ||
318 | if (newAttachmentItemID == UUID.Zero) | ||
319 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | ||
320 | |||
321 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | ||
322 | } | ||
323 | 375 | ||
324 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 376 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
325 | } | 377 | } |
@@ -327,12 +379,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
327 | return true; | 379 | return true; |
328 | } | 380 | } |
329 | 381 | ||
382 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt) | ||
383 | { | ||
384 | // Remove any previous attachments | ||
385 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | ||
386 | |||
387 | // At the moment we can only deal with a single attachment | ||
388 | if (attachments.Count != 0) | ||
389 | { | ||
390 | if (attachments[0].FromItemID != UUID.Zero) | ||
391 | DetachSingleAttachmentToInvInternal(sp, attachments[0]); | ||
392 | else | ||
393 | m_log.WarnFormat( | ||
394 | "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", | ||
395 | attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name); | ||
396 | } | ||
397 | |||
398 | // Add the new attachment to inventory if we don't already have it. | ||
399 | UUID newAttachmentItemID = group.FromItemID; | ||
400 | if (newAttachmentItemID == UUID.Zero) | ||
401 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | ||
402 | |||
403 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | ||
404 | } | ||
405 | |||
330 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 406 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
331 | { | 407 | { |
332 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, true, null); | 408 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null); |
333 | } | 409 | } |
334 | 410 | ||
335 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) | 411 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc) |
336 | { | 412 | { |
337 | if (!Enabled) | 413 | if (!Enabled) |
338 | return null; | 414 | return null; |
@@ -371,12 +447,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
371 | return null; | 447 | return null; |
372 | } | 448 | } |
373 | 449 | ||
374 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc); | 450 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc); |
375 | |||
376 | if (att == null) | ||
377 | DetachSingleAttachmentToInv(sp, itemID); | ||
378 | |||
379 | return att; | ||
380 | } | 451 | } |
381 | 452 | ||
382 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 453 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -453,18 +524,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
453 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); | 524 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); |
454 | } | 525 | } |
455 | 526 | ||
456 | public void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID) | 527 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) |
457 | { | 528 | { |
458 | lock (sp.AttachmentsSyncLock) | 529 | lock (sp.AttachmentsSyncLock) |
459 | { | 530 | { |
460 | // Save avatar attachment information | 531 | // Save avatar attachment information |
461 | m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); | 532 | // m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); |
533 | |||
534 | if (so.AttachedAvatar != sp.UUID) | ||
535 | { | ||
536 | m_log.WarnFormat( | ||
537 | "[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}", | ||
538 | so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName); | ||
462 | 539 | ||
463 | bool changed = sp.Appearance.DetachAttachment(itemID); | 540 | return; |
541 | } | ||
542 | |||
543 | bool changed = sp.Appearance.DetachAttachment(so.FromItemID); | ||
464 | if (changed && m_scene.AvatarFactory != null) | 544 | if (changed && m_scene.AvatarFactory != null) |
465 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 545 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
466 | 546 | ||
467 | DetachSingleAttachmentToInvInternal(sp, itemID); | 547 | DetachSingleAttachmentToInvInternal(sp, so); |
468 | } | 548 | } |
469 | } | 549 | } |
470 | 550 | ||
@@ -473,17 +553,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
473 | if (!Enabled) | 553 | if (!Enabled) |
474 | return; | 554 | return; |
475 | 555 | ||
476 | // First we save the | ||
477 | // attachment point information, then we update the relative | ||
478 | // positioning. Then we have to mark the object as NOT an | ||
479 | // attachment. This is necessary in order to correctly save | ||
480 | // and retrieve GroupPosition information for the attachment. | ||
481 | // Finally, we restore the object's attachment status. | ||
482 | uint attachmentPoint = sog.AttachmentPoint; | ||
483 | sog.UpdateGroupPosition(pos); | 556 | sog.UpdateGroupPosition(pos); |
484 | sog.IsAttachment = false; | ||
485 | sog.AbsolutePosition = sog.RootPart.AttachedPos; | ||
486 | sog.AttachmentPoint = attachmentPoint; | ||
487 | sog.HasGroupChanged = true; | 557 | sog.HasGroupChanged = true; |
488 | } | 558 | } |
489 | 559 | ||
@@ -526,6 +596,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
526 | /// </remarks> | 596 | /// </remarks> |
527 | /// <param name="sp"></param> | 597 | /// <param name="sp"></param> |
528 | /// <param name="grp"></param> | 598 | /// <param name="grp"></param> |
599 | /// <param name="saveAllScripted"></param> | ||
529 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted) | 600 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted) |
530 | { | 601 | { |
531 | // Saving attachments for NPCs messes them up for the real owner! | 602 | // Saving attachments for NPCs messes them up for the real owner! |
@@ -538,9 +609,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
538 | 609 | ||
539 | if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) | 610 | if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) |
540 | { | 611 | { |
541 | m_log.DebugFormat( | 612 | // m_log.DebugFormat( |
542 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", | 613 | // "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", |
543 | grp.UUID, grp.AttachmentPoint); | 614 | // grp.UUID, grp.AttachmentPoint); |
544 | 615 | ||
545 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 616 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); |
546 | 617 | ||
@@ -571,12 +642,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
571 | } | 642 | } |
572 | grp.HasGroupChanged = false; // Prevent it being saved over and over | 643 | grp.HasGroupChanged = false; // Prevent it being saved over and over |
573 | } | 644 | } |
574 | else | 645 | // else |
575 | { | 646 | // { |
576 | m_log.DebugFormat( | 647 | // m_log.DebugFormat( |
577 | "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", | 648 | // "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", |
578 | grp.UUID, grp.AttachmentPoint); | 649 | // grp.UUID, grp.AttachmentPoint); |
579 | } | 650 | // } |
580 | } | 651 | } |
581 | 652 | ||
582 | /// <summary> | 653 | /// <summary> |
@@ -594,9 +665,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
594 | private void AttachToAgent( | 665 | private void AttachToAgent( |
595 | IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | 666 | IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) |
596 | { | 667 | { |
597 | // m_log.DebugFormat( | 668 | // m_log.DebugFormat( |
598 | // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", | 669 | // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", |
599 | // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); | 670 | // so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); |
600 | 671 | ||
601 | so.DetachFromBackup(); | 672 | so.DetachFromBackup(); |
602 | 673 | ||
@@ -627,6 +698,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
627 | { | 698 | { |
628 | m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId }); | 699 | m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId }); |
629 | } | 700 | } |
701 | else if (so.HasPrivateAttachmentPoint) | ||
702 | { | ||
703 | // m_log.DebugFormat( | ||
704 | // "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}", | ||
705 | // so.Name, sp.Name, so.AttachmentPoint); | ||
706 | |||
707 | // As this scene object can now only be seen by the attaching avatar, tell everybody else in the | ||
708 | // scene that it's no longer in their awareness. | ||
709 | m_scene.ForEachClient( | ||
710 | client => | ||
711 | { if (client.AgentId != so.AttachedAvatar) | ||
712 | client.SendKillObject(m_scene.RegionInfo.RegionHandle, new List<uint>() { so.LocalId }); | ||
713 | }); | ||
714 | } | ||
630 | 715 | ||
631 | so.IsSelected = false; // fudge.... | 716 | so.IsSelected = false; // fudge.... |
632 | so.ScheduleGroupForFullUpdate(); | 717 | so.ScheduleGroupForFullUpdate(); |
@@ -645,210 +730,124 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
645 | /// <returns>The user inventory item created that holds the attachment.</returns> | 730 | /// <returns>The user inventory item created that holds the attachment.</returns> |
646 | private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp) | 731 | private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp) |
647 | { | 732 | { |
733 | if (m_invAccessModule == null) | ||
734 | return null; | ||
735 | |||
648 | // m_log.DebugFormat( | 736 | // m_log.DebugFormat( |
649 | // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", | 737 | // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", |
650 | // grp.Name, grp.LocalId, remoteClient.Name); | 738 | // grp.Name, grp.LocalId, remoteClient.Name); |
651 | 739 | ||
652 | // Vector3 inventoryStoredPosition = new Vector3 | 740 | InventoryItemBase newItem |
653 | // (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | 741 | = m_invAccessModule.CopyToInventory( |
654 | // ? (float)Constants.RegionSize - 6 | 742 | DeRezAction.TakeCopy, |
655 | // : grp.AbsolutePosition.X) | 743 | m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object).ID, |
656 | // , | 744 | new List<SceneObjectGroup> { grp }, |
657 | // (grp.AbsolutePosition.Y > (int)Constants.RegionSize) | 745 | sp.ControllingClient, true)[0]; |
658 | // ? (float)Constants.RegionSize - 6 | ||
659 | // : grp.AbsolutePosition.Y, | ||
660 | // grp.AbsolutePosition.Z); | ||
661 | // | ||
662 | // Vector3 originalPosition = grp.AbsolutePosition; | ||
663 | // | ||
664 | // grp.AbsolutePosition = inventoryStoredPosition; | ||
665 | |||
666 | // If we're being called from a script, then trying to serialize that same script's state will not complete | ||
667 | // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if | ||
668 | // the client/server crashes rather than logging out normally, the attachment's scripts will resume | ||
669 | // without state on relog. Arguably, this is what we want anyway. | ||
670 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false); | ||
671 | |||
672 | // grp.AbsolutePosition = originalPosition; | ||
673 | |||
674 | AssetBase asset = m_scene.CreateAsset( | ||
675 | grp.GetPartName(grp.LocalId), | ||
676 | grp.GetPartDescription(grp.LocalId), | ||
677 | (sbyte)AssetType.Object, | ||
678 | Utils.StringToBytes(sceneObjectXml), | ||
679 | sp.UUID); | ||
680 | |||
681 | m_scene.AssetService.Store(asset); | ||
682 | |||
683 | InventoryItemBase item = new InventoryItemBase(); | ||
684 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
685 | item.CreatorData = grp.RootPart.CreatorData; | ||
686 | item.Owner = sp.UUID; | ||
687 | item.ID = UUID.Random(); | ||
688 | item.AssetID = asset.FullID; | ||
689 | item.Description = asset.Description; | ||
690 | item.Name = asset.Name; | ||
691 | item.AssetType = asset.Type; | ||
692 | item.InvType = (int)InventoryType.Object; | ||
693 | |||
694 | InventoryFolderBase folder = m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); | ||
695 | if (folder != null) | ||
696 | item.Folder = folder.ID; | ||
697 | else // oopsies | ||
698 | item.Folder = UUID.Zero; | ||
699 | |||
700 | // Nix the special bits we used to use for slam and the folded perms | ||
701 | uint allowablePermissionsMask = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move); | ||
702 | |||
703 | if ((sp.UUID != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions()) | ||
704 | { | ||
705 | item.BasePermissions = grp.RootPart.BaseMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask; | ||
706 | item.CurrentPermissions = grp.RootPart.BaseMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask; | ||
707 | item.NextPermissions = grp.RootPart.NextOwnerMask & allowablePermissionsMask; | ||
708 | item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask; | ||
709 | item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask; | ||
710 | } | ||
711 | else | ||
712 | { | ||
713 | item.BasePermissions = grp.RootPart.BaseMask & allowablePermissionsMask; | ||
714 | item.CurrentPermissions = grp.RootPart.OwnerMask & allowablePermissionsMask; | ||
715 | item.NextPermissions = grp.RootPart.NextOwnerMask & allowablePermissionsMask; | ||
716 | item.EveryOnePermissions = grp.RootPart.EveryoneMask & allowablePermissionsMask; | ||
717 | item.GroupPermissions = grp.RootPart.GroupMask & allowablePermissionsMask; | ||
718 | } | ||
719 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
720 | 746 | ||
721 | // sets itemID so client can show item as 'attached' in inventory | 747 | // sets itemID so client can show item as 'attached' in inventory |
722 | grp.FromItemID = item.ID; | 748 | grp.FromItemID = newItem.ID; |
723 | |||
724 | if (m_scene.AddInventoryItem(item)) | ||
725 | { | ||
726 | sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | ||
727 | } | ||
728 | else | ||
729 | { | ||
730 | if (m_dialogModule != null) | ||
731 | m_dialogModule.SendAlertToUser(sp.ControllingClient, "Operation failed"); | ||
732 | } | ||
733 | 749 | ||
734 | return item; | 750 | return newItem; |
735 | } | 751 | } |
736 | 752 | ||
737 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. | 753 | private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so) |
738 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? | ||
739 | private void DetachSingleAttachmentToInvInternal(IScenePresence sp, UUID itemID) | ||
740 | { | 754 | { |
741 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); | 755 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); |
742 | 756 | ||
743 | if (itemID == UUID.Zero) // If this happened, someone made a mistake.... | 757 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero); |
744 | return; | 758 | sp.RemoveAttachment(so); |
745 | |||
746 | // We can NOT use the dictionries here, as we are looking | ||
747 | // for an entity by the fromAssetID, which is NOT the prim UUID | ||
748 | EntityBase[] detachEntities = m_scene.GetEntities(); | ||
749 | SceneObjectGroup group; | ||
750 | |||
751 | lock (sp.AttachmentsSyncLock) | ||
752 | { | ||
753 | foreach (EntityBase entity in detachEntities) | ||
754 | { | ||
755 | if (entity is SceneObjectGroup) | ||
756 | { | ||
757 | group = (SceneObjectGroup)entity; | ||
758 | if (group.FromItemID == itemID) | ||
759 | { | ||
760 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | ||
761 | sp.RemoveAttachment(group); | ||
762 | 759 | ||
763 | // Prepare sog for storage | 760 | // We can only remove the script instances from the script engine after we've retrieved their xml state |
764 | group.AttachedAvatar = UUID.Zero; | 761 | // when we update the attachment item. |
765 | group.RootPart.SetParentLocalId(0); | 762 | m_scene.DeleteSceneObject(so, false, false); |
766 | group.IsAttachment = false; | ||
767 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
768 | 763 | ||
769 | UpdateKnownItem(sp, group, true); | 764 | // Prepare sog for storage |
770 | m_scene.DeleteSceneObject(group, false); | 765 | so.AttachedAvatar = UUID.Zero; |
766 | so.RootPart.SetParentLocalId(0); | ||
767 | so.IsAttachment = false; | ||
768 | so.AbsolutePosition = so.RootPart.AttachedPos; | ||
771 | 769 | ||
772 | return; | 770 | UpdateKnownItem(sp, so, true); |
773 | } | 771 | so.RemoveScriptInstances(true); |
774 | } | ||
775 | } | ||
776 | } | ||
777 | } | 772 | } |
778 | 773 | ||
779 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 774 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
780 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) | 775 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) |
781 | { | 776 | { |
782 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 777 | if (m_invAccessModule == null) |
783 | if (invAccess != null) | 778 | return null; |
779 | |||
780 | lock (sp.AttachmentsSyncLock) | ||
784 | { | 781 | { |
785 | lock (sp.AttachmentsSyncLock) | 782 | SceneObjectGroup objatt; |
783 | |||
784 | if (itemID != UUID.Zero) | ||
785 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | ||
786 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
787 | false, false, sp.UUID, true); | ||
788 | else | ||
789 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | ||
790 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
791 | false, false, sp.UUID, true); | ||
792 | |||
793 | if (objatt != null) | ||
786 | { | 794 | { |
787 | SceneObjectGroup objatt; | 795 | // m_log.DebugFormat( |
788 | 796 | // "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}", | |
789 | if (itemID != UUID.Zero) | 797 | // objatt.Name, sp.Name, attachmentPt, m_scene.Name); |
790 | objatt = invAccess.RezObject(sp.ControllingClient, | 798 | |
791 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 799 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. |
792 | false, false, sp.UUID, true); | 800 | objatt.HasGroupChanged = false; |
793 | else | 801 | bool tainted = false; |
794 | objatt = invAccess.RezObject(sp.ControllingClient, | 802 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) |
795 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 803 | tainted = true; |
796 | false, false, sp.UUID, true); | 804 | |
797 | 805 | // FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal | |
798 | // m_log.DebugFormat( | 806 | // course of events. If not, then it's probably not worth trying to recover the situation |
799 | // "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", | 807 | // since this is more likely to trigger further exceptions and confuse later debugging. If |
800 | // objatt.Name, remoteClient.Name, AttachmentPt); | 808 | // exceptions can be thrown in expected error conditions (not NREs) then make this consistent |
801 | 809 | // since other normal error conditions will simply return false instead. | |
802 | if (objatt != null) | 810 | // This will throw if the attachment fails |
811 | try | ||
803 | { | 812 | { |
804 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. | 813 | AttachObject(sp, objatt, attachmentPt, false, false); |
805 | objatt.HasGroupChanged = false; | ||
806 | bool tainted = false; | ||
807 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) | ||
808 | tainted = true; | ||
809 | |||
810 | // This will throw if the attachment fails | ||
811 | try | ||
812 | { | ||
813 | AttachObject(sp, objatt, attachmentPt, false, false); | ||
814 | } | ||
815 | catch (Exception e) | ||
816 | { | ||
817 | m_log.ErrorFormat( | ||
818 | "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", | ||
819 | objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); | ||
820 | |||
821 | // Make sure the object doesn't stick around and bail | ||
822 | sp.RemoveAttachment(objatt); | ||
823 | m_scene.DeleteSceneObject(objatt, false); | ||
824 | return null; | ||
825 | } | ||
826 | |||
827 | if (tainted) | ||
828 | objatt.HasGroupChanged = true; | ||
829 | |||
830 | if (doc != null) | ||
831 | { | ||
832 | objatt.LoadScriptState(doc); | ||
833 | objatt.ResetOwnerChangeFlag(); | ||
834 | } | ||
835 | |||
836 | // Fire after attach, so we don't get messy perms dialogs | ||
837 | // 4 == AttachedRez | ||
838 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
839 | objatt.ResumeScripts(); | ||
840 | |||
841 | // Do this last so that event listeners have access to all the effects of the attachment | ||
842 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | ||
843 | |||
844 | return objatt; | ||
845 | } | 814 | } |
846 | else | 815 | catch (Exception e) |
816 | { | ||
817 | m_log.ErrorFormat( | ||
818 | "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", | ||
819 | objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); | ||
820 | |||
821 | // Make sure the object doesn't stick around and bail | ||
822 | sp.RemoveAttachment(objatt); | ||
823 | m_scene.DeleteSceneObject(objatt, false); | ||
824 | return null; | ||
825 | } | ||
826 | |||
827 | if (tainted) | ||
828 | objatt.HasGroupChanged = true; | ||
829 | |||
830 | if (doc != null) | ||
847 | { | 831 | { |
848 | m_log.WarnFormat( | 832 | objatt.LoadScriptState(doc); |
849 | "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | 833 | objatt.ResetOwnerChangeFlag(); |
850 | itemID, sp.Name, attachmentPt); | ||
851 | } | 834 | } |
835 | |||
836 | // Fire after attach, so we don't get messy perms dialogs | ||
837 | // 4 == AttachedRez | ||
838 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
839 | objatt.ResumeScripts(); | ||
840 | |||
841 | // Do this last so that event listeners have access to all the effects of the attachment | ||
842 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | ||
843 | |||
844 | return objatt; | ||
845 | } | ||
846 | else | ||
847 | { | ||
848 | m_log.WarnFormat( | ||
849 | "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
850 | itemID, sp.Name, attachmentPt); | ||
852 | } | 851 | } |
853 | } | 852 | } |
854 | 853 | ||
@@ -864,9 +863,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
864 | /// <param name="att"></param> | 863 | /// <param name="att"></param> |
865 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 864 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
866 | { | 865 | { |
867 | // m_log.DebugFormat( | 866 | // m_log.DebugFormat( |
868 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | 867 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", |
869 | // att.Name, sp.Name, AttachmentPt, itemID); | 868 | // att.Name, sp.Name, AttachmentPt, itemID); |
870 | 869 | ||
871 | if (UUID.Zero == itemID) | 870 | if (UUID.Zero == itemID) |
872 | { | 871 | { |
@@ -884,7 +883,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
884 | item = m_scene.InventoryService.GetItem(item); | 883 | item = m_scene.InventoryService.GetItem(item); |
885 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | 884 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); |
886 | if (changed && m_scene.AvatarFactory != null) | 885 | if (changed && m_scene.AvatarFactory != null) |
886 | { | ||
887 | // m_log.DebugFormat( | ||
888 | // "[ATTACHMENTS MODULE]: Queueing appearance save for {0}, attachment {1} point {2} in ShowAttachInUserInventory()", | ||
889 | // sp.Name, att.Name, AttachmentPt); | ||
890 | |||
887 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 891 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
892 | } | ||
888 | } | 893 | } |
889 | 894 | ||
890 | #endregion | 895 | #endregion |
@@ -929,9 +934,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
929 | 934 | ||
930 | private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) | 935 | private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) |
931 | { | 936 | { |
932 | // m_log.DebugFormat( | 937 | // m_log.DebugFormat( |
933 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", | 938 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", |
934 | // objectLocalID, remoteClient.Name, AttachmentPt, silent); | 939 | // objectLocalID, remoteClient.Name, AttachmentPt, silent); |
935 | 940 | ||
936 | if (!Enabled) | 941 | if (!Enabled) |
937 | return; | 942 | return; |
@@ -967,13 +972,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
967 | // Calls attach with a Zero position | 972 | // Calls attach with a Zero position |
968 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true)) | 973 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true)) |
969 | { | 974 | { |
970 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | 975 | // m_log.Debug( |
976 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
977 | // + ", AttachmentPoint: " + AttachmentPt); | ||
971 | 978 | ||
972 | // Save avatar attachment information | 979 | // Save avatar attachment information |
973 | m_log.Debug( | 980 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); |
974 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
975 | + ", AttachmentPoint: " + AttachmentPt); | ||
976 | |||
977 | } | 981 | } |
978 | } | 982 | } |
979 | catch (Exception e) | 983 | catch (Exception e) |
@@ -989,8 +993,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
989 | 993 | ||
990 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | 994 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); |
991 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); | 995 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); |
996 | |||
992 | if (sp != null && group != null) | 997 | if (sp != null && group != null) |
993 | DetachSingleAttachmentToInv(sp, group.FromItemID); | 998 | DetachSingleAttachmentToInv(sp, group); |
994 | } | 999 | } |
995 | 1000 | ||
996 | private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) | 1001 | private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) |
@@ -1000,7 +1005,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1000 | 1005 | ||
1001 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | 1006 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); |
1002 | if (sp != null) | 1007 | if (sp != null) |
1003 | DetachSingleAttachmentToInv(sp, itemID); | 1008 | { |
1009 | lock (sp.AttachmentsSyncLock) | ||
1010 | { | ||
1011 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
1012 | |||
1013 | foreach (SceneObjectGroup group in attachments) | ||
1014 | { | ||
1015 | if (group.FromItemID == itemID) | ||
1016 | { | ||
1017 | DetachSingleAttachmentToInv(sp, group); | ||
1018 | return; | ||
1019 | } | ||
1020 | } | ||
1021 | } | ||
1022 | } | ||
1004 | } | 1023 | } |
1005 | 1024 | ||
1006 | private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient) | 1025 | private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 7119ad2..cd1e1c1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -31,6 +31,7 @@ using System.Reflection; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Timers; | 33 | using System.Timers; |
34 | using System.Xml; | ||
34 | using Timer=System.Timers.Timer; | 35 | using Timer=System.Timers.Timer; |
35 | using Nini.Config; | 36 | using Nini.Config; |
36 | using NUnit.Framework; | 37 | using NUnit.Framework; |
@@ -38,11 +39,16 @@ using OpenMetaverse; | |||
38 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Communications; | 40 | using OpenSim.Framework.Communications; |
40 | using OpenSim.Region.CoreModules.Avatar.Attachments; | 41 | using OpenSim.Region.CoreModules.Avatar.Attachments; |
42 | using OpenSim.Region.CoreModules.Framework; | ||
43 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
41 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | 44 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; |
42 | using OpenSim.Region.CoreModules.World.Serialiser; | 45 | using OpenSim.Region.CoreModules.Scripting.WorldComm; |
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 46 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
47 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
44 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
45 | using OpenSim.Region.Framework.Interfaces; | 49 | using OpenSim.Region.Framework.Interfaces; |
50 | using OpenSim.Region.ScriptEngine.XEngine; | ||
51 | using OpenSim.Services.Interfaces; | ||
46 | using OpenSim.Tests.Common; | 52 | using OpenSim.Tests.Common; |
47 | using OpenSim.Tests.Common.Mock; | 53 | using OpenSim.Tests.Common.Mock; |
48 | 54 | ||
@@ -52,11 +58,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
52 | /// Attachment tests | 58 | /// Attachment tests |
53 | /// </summary> | 59 | /// </summary> |
54 | [TestFixture] | 60 | [TestFixture] |
55 | public class AttachmentsModuleTests | 61 | public class AttachmentsModuleTests : OpenSimTestCase |
56 | { | 62 | { |
57 | private Scene scene; | 63 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); |
58 | private AttachmentsModule m_attMod; | 64 | private OSChatMessage m_osChatMessageReceived; |
59 | private ScenePresence m_presence; | ||
60 | 65 | ||
61 | [TestFixtureSetUp] | 66 | [TestFixtureSetUp] |
62 | public void FixtureInit() | 67 | public void FixtureInit() |
@@ -65,52 +70,129 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
65 | Util.FireAndForgetMethod = FireAndForgetMethod.None; | 70 | Util.FireAndForgetMethod = FireAndForgetMethod.None; |
66 | } | 71 | } |
67 | 72 | ||
68 | [SetUp] | 73 | [TestFixtureTearDown] |
69 | public void Init() | 74 | public void TearDown() |
75 | { | ||
76 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
77 | // threads. Possibly, later tests should be rewritten not to worry about such things. | ||
78 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
79 | } | ||
80 | |||
81 | private void OnChatFromWorld(object sender, OSChatMessage oscm) | ||
82 | { | ||
83 | // Console.WriteLine("Got chat [{0}]", oscm.Message); | ||
84 | |||
85 | m_osChatMessageReceived = oscm; | ||
86 | m_chatEvent.Set(); | ||
87 | } | ||
88 | |||
89 | private Scene CreateTestScene() | ||
70 | { | 90 | { |
71 | IConfigSource config = new IniConfigSource(); | 91 | IConfigSource config = new IniConfigSource(); |
92 | List<object> modules = new List<object>(); | ||
93 | |||
94 | AddCommonConfig(config, modules); | ||
95 | |||
96 | Scene scene | ||
97 | = new SceneHelpers().SetupScene( | ||
98 | "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); | ||
99 | SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); | ||
100 | |||
101 | return scene; | ||
102 | } | ||
103 | |||
104 | private Scene CreateScriptingEnabledTestScene() | ||
105 | { | ||
106 | IConfigSource config = new IniConfigSource(); | ||
107 | List<object> modules = new List<object>(); | ||
108 | |||
109 | AddCommonConfig(config, modules); | ||
110 | AddScriptingConfig(config, modules); | ||
111 | |||
112 | Scene scene | ||
113 | = new SceneHelpers().SetupScene( | ||
114 | "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); | ||
115 | SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); | ||
116 | |||
117 | scene.StartScripts(); | ||
118 | |||
119 | return scene; | ||
120 | } | ||
121 | |||
122 | private void AddCommonConfig(IConfigSource config, List<object> modules) | ||
123 | { | ||
72 | config.AddConfig("Modules"); | 124 | config.AddConfig("Modules"); |
73 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 125 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
74 | 126 | ||
75 | scene = SceneHelpers.SetupScene(); | 127 | modules.Add(new AttachmentsModule()); |
76 | m_attMod = new AttachmentsModule(); | 128 | modules.Add(new BasicInventoryAccessModule()); |
77 | SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); | ||
78 | } | 129 | } |
79 | 130 | ||
80 | [TestFixtureTearDown] | 131 | private void AddScriptingConfig(IConfigSource config, List<object> modules) |
81 | public void TearDown() | ||
82 | { | 132 | { |
83 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | 133 | IConfig startupConfig = config.AddConfig("Startup"); |
84 | // threads. Possibly, later tests should be rewritten not to worry about such things. | 134 | startupConfig.Set("DefaultScriptEngine", "XEngine"); |
85 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 135 | |
136 | IConfig xEngineConfig = config.AddConfig("XEngine"); | ||
137 | xEngineConfig.Set("Enabled", "true"); | ||
138 | xEngineConfig.Set("StartDelay", "0"); | ||
139 | |||
140 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call | ||
141 | // to AssemblyResolver.OnAssemblyResolve fails. | ||
142 | xEngineConfig.Set("AppDomainLoading", "false"); | ||
143 | |||
144 | modules.Add(new XEngine()); | ||
145 | |||
146 | // Necessary to stop serialization complaining | ||
147 | // FIXME: Stop this being necessary if at all possible | ||
148 | // modules.Add(new WorldCommModule()); | ||
86 | } | 149 | } |
87 | 150 | ||
88 | /// <summary> | 151 | /// <summary> |
89 | /// Add the standard presence for a test. | 152 | /// Creates an attachment item in the given user's inventory. Does not attach. |
90 | /// </summary> | 153 | /// </summary> |
91 | private void AddPresence() | 154 | /// <remarks> |
155 | /// A user with the given ID and an inventory must already exist. | ||
156 | /// </remarks> | ||
157 | /// <returns> | ||
158 | /// The attachment item. | ||
159 | /// </returns> | ||
160 | /// <param name='scene'></param> | ||
161 | /// <param name='userId'></param> | ||
162 | /// <param name='attName'></param> | ||
163 | /// <param name='rawItemId'></param> | ||
164 | /// <param name='rawAssetId'></param> | ||
165 | private InventoryItemBase CreateAttachmentItem( | ||
166 | Scene scene, UUID userId, string attName, int rawItemId, int rawAssetId) | ||
92 | { | 167 | { |
93 | UUID userId = TestHelpers.ParseTail(0x1); | 168 | return UserInventoryHelpers.CreateInventoryItem( |
94 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | 169 | scene, |
95 | m_presence = SceneHelpers.AddScenePresence(scene, userId); | 170 | attName, |
171 | TestHelpers.ParseTail(rawItemId), | ||
172 | TestHelpers.ParseTail(rawAssetId), | ||
173 | userId, | ||
174 | InventoryType.Object); | ||
96 | } | 175 | } |
97 | 176 | ||
98 | [Test] | 177 | [Test] |
99 | public void TestAddAttachmentFromGround() | 178 | public void TestAddAttachmentFromGround() |
100 | { | 179 | { |
101 | TestHelpers.InMethod(); | 180 | TestHelpers.InMethod(); |
102 | // log4net.Config.XmlConfigurator.Configure(); | 181 | // TestHelpers.EnableLogging(); |
182 | |||
183 | Scene scene = CreateTestScene(); | ||
184 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
185 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); | ||
103 | 186 | ||
104 | AddPresence(); | ||
105 | string attName = "att"; | 187 | string attName = "att"; |
106 | 188 | ||
107 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; | 189 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
108 | 190 | ||
109 | m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false, false); | 191 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); |
110 | 192 | ||
111 | // Check status on scene presence | 193 | // Check status on scene presence |
112 | Assert.That(m_presence.HasAttachments(), Is.True); | 194 | Assert.That(sp.HasAttachments(), Is.True); |
113 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); | 195 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
114 | Assert.That(attachments.Count, Is.EqualTo(1)); | 196 | Assert.That(attachments.Count, Is.EqualTo(1)); |
115 | SceneObjectGroup attSo = attachments[0]; | 197 | SceneObjectGroup attSo = attachments[0]; |
116 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 198 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
@@ -121,42 +203,107 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
121 | 203 | ||
122 | // Check item status | 204 | // Check item status |
123 | Assert.That( | 205 | Assert.That( |
124 | m_presence.Appearance.GetAttachpoint(attSo.FromItemID), | 206 | sp.Appearance.GetAttachpoint(attSo.FromItemID), |
125 | Is.EqualTo((int)AttachmentPoint.Chest)); | 207 | Is.EqualTo((int)AttachmentPoint.Chest)); |
208 | |||
209 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | ||
210 | Assert.That(attachmentItem, Is.Not.Null); | ||
211 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); | ||
212 | |||
213 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); | ||
214 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); | ||
215 | |||
216 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | ||
217 | |||
218 | // TestHelpers.DisableLogging(); | ||
126 | } | 219 | } |
127 | 220 | ||
221 | /// <summary> | ||
222 | /// Test that we do not attempt to attach an in-world object that someone else is sitting on. | ||
223 | /// </summary> | ||
128 | [Test] | 224 | [Test] |
129 | public void TestAddAttachmentFromInventory() | 225 | public void TestAddSatOnAttachmentFromGround() |
130 | { | 226 | { |
131 | TestHelpers.InMethod(); | 227 | TestHelpers.InMethod(); |
132 | // log4net.Config.XmlConfigurator.Configure(); | 228 | // TestHelpers.EnableLogging(); |
133 | 229 | ||
134 | AddPresence(); | 230 | Scene scene = CreateTestScene(); |
231 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
232 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); | ||
135 | 233 | ||
136 | UUID attItemId = TestHelpers.ParseTail(0x2); | ||
137 | UUID attAssetId = TestHelpers.ParseTail(0x3); | ||
138 | string attName = "att"; | 234 | string attName = "att"; |
139 | 235 | ||
140 | UserInventoryHelpers.CreateInventoryItem( | 236 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
141 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | 237 | |
238 | UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(scene, 0x2); | ||
239 | ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, ua2); | ||
240 | |||
241 | // Put avatar within 10m of the prim so that sit doesn't fail. | ||
242 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | ||
243 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | ||
244 | |||
245 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); | ||
246 | |||
247 | Assert.That(sp.HasAttachments(), Is.False); | ||
248 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | ||
249 | } | ||
250 | |||
251 | [Test] | ||
252 | public void TestRezAttachmentFromInventory() | ||
253 | { | ||
254 | TestHelpers.InMethod(); | ||
255 | // log4net.Config.XmlConfigurator.Configure(); | ||
256 | |||
257 | Scene scene = CreateTestScene(); | ||
258 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
259 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
142 | 260 | ||
143 | m_attMod.RezSingleAttachmentFromInventory( | 261 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
144 | m_presence, attItemId, (uint)AttachmentPoint.Chest); | 262 | |
263 | scene.AttachmentsModule.RezSingleAttachmentFromInventory( | ||
264 | sp, attItem.ID, (uint)AttachmentPoint.Chest); | ||
145 | 265 | ||
146 | // Check scene presence status | 266 | // Check scene presence status |
147 | Assert.That(m_presence.HasAttachments(), Is.True); | 267 | Assert.That(sp.HasAttachments(), Is.True); |
148 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); | 268 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
149 | Assert.That(attachments.Count, Is.EqualTo(1)); | 269 | Assert.That(attachments.Count, Is.EqualTo(1)); |
150 | SceneObjectGroup attSo = attachments[0]; | 270 | SceneObjectGroup attSo = attachments[0]; |
151 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 271 | Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); |
152 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); | 272 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); |
153 | Assert.That(attSo.IsAttachment); | 273 | Assert.That(attSo.IsAttachment); |
154 | Assert.That(attSo.UsesPhysics, Is.False); | 274 | Assert.That(attSo.UsesPhysics, Is.False); |
155 | Assert.That(attSo.IsTemporary, Is.False); | 275 | Assert.That(attSo.IsTemporary, Is.False); |
156 | 276 | ||
157 | // Check appearance status | 277 | // Check appearance status |
158 | Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1)); | 278 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); |
159 | Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); | 279 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); |
280 | |||
281 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | ||
282 | } | ||
283 | |||
284 | /// <summary> | ||
285 | /// Test specific conditions associated with rezzing a scripted attachment from inventory. | ||
286 | /// </summary> | ||
287 | [Test] | ||
288 | public void TestRezScriptedAttachmentFromInventory() | ||
289 | { | ||
290 | TestHelpers.InMethod(); | ||
291 | |||
292 | Scene scene = CreateTestScene(); | ||
293 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
294 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
295 | |||
296 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); | ||
297 | TaskInventoryHelpers.AddScript(scene, so.RootPart); | ||
298 | InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); | ||
299 | |||
300 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | ||
301 | |||
302 | // TODO: Need to have a test that checks the script is actually started but this involves a lot more | ||
303 | // plumbing of the script engine and either pausing for events or more infrastructure to turn off various | ||
304 | // script engine delays/asychronicity that isn't helpful in an automated regression testing context. | ||
305 | SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name); | ||
306 | Assert.That(attSo.ContainsScripts(), Is.True); | ||
160 | } | 307 | } |
161 | 308 | ||
162 | [Test] | 309 | [Test] |
@@ -165,29 +312,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
165 | TestHelpers.InMethod(); | 312 | TestHelpers.InMethod(); |
166 | // log4net.Config.XmlConfigurator.Configure(); | 313 | // log4net.Config.XmlConfigurator.Configure(); |
167 | 314 | ||
168 | AddPresence(); | 315 | Scene scene = CreateTestScene(); |
316 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
317 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
169 | 318 | ||
170 | UUID attItemId = TestHelpers.ParseTail(0x2); | 319 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
171 | UUID attAssetId = TestHelpers.ParseTail(0x3); | ||
172 | string attName = "att"; | ||
173 | 320 | ||
174 | UserInventoryHelpers.CreateInventoryItem( | 321 | ISceneEntity so |
175 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | 322 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory( |
176 | 323 | sp, attItem.ID, (uint)AttachmentPoint.Chest); | |
177 | ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( | 324 | scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId); |
178 | m_presence, attItemId, (uint)AttachmentPoint.Chest); | ||
179 | m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId); | ||
180 | 325 | ||
181 | // Check scene presence status | 326 | // Check scene presence status |
182 | Assert.That(m_presence.HasAttachments(), Is.False); | 327 | Assert.That(sp.HasAttachments(), Is.False); |
183 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); | 328 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
184 | Assert.That(attachments.Count, Is.EqualTo(0)); | 329 | Assert.That(attachments.Count, Is.EqualTo(0)); |
185 | 330 | ||
186 | // Check appearance status | 331 | // Check appearance status |
187 | Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0)); | 332 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); |
188 | 333 | ||
189 | // Check item status | 334 | // Check item status |
190 | Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Null); | 335 | Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); |
191 | 336 | ||
192 | // Check object in scene | 337 | // Check object in scene |
193 | Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); | 338 | Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); |
@@ -197,28 +342,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
197 | public void TestDetachAttachmentToInventory() | 342 | public void TestDetachAttachmentToInventory() |
198 | { | 343 | { |
199 | TestHelpers.InMethod(); | 344 | TestHelpers.InMethod(); |
200 | // log4net.Config.XmlConfigurator.Configure(); | ||
201 | 345 | ||
202 | AddPresence(); | 346 | Scene scene = CreateTestScene(); |
347 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
348 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
203 | 349 | ||
204 | UUID attItemId = TestHelpers.ParseTail(0x2); | 350 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
205 | UUID attAssetId = TestHelpers.ParseTail(0x3); | ||
206 | string attName = "att"; | ||
207 | |||
208 | UserInventoryHelpers.CreateInventoryItem( | ||
209 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | ||
210 | 351 | ||
211 | m_attMod.RezSingleAttachmentFromInventory( | 352 | SceneObjectGroup so |
212 | m_presence, attItemId, (uint)AttachmentPoint.Chest); | 353 | = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory( |
213 | m_attMod.DetachSingleAttachmentToInv(m_presence, attItemId); | 354 | sp, attItem.ID, (uint)AttachmentPoint.Chest); |
355 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so); | ||
214 | 356 | ||
215 | // Check status on scene presence | 357 | // Check status on scene presence |
216 | Assert.That(m_presence.HasAttachments(), Is.False); | 358 | Assert.That(sp.HasAttachments(), Is.False); |
217 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); | 359 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
218 | Assert.That(attachments.Count, Is.EqualTo(0)); | 360 | Assert.That(attachments.Count, Is.EqualTo(0)); |
219 | 361 | ||
220 | // Check item status | 362 | // Check item status |
221 | Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0)); | 363 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); |
364 | |||
365 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0)); | ||
366 | } | ||
367 | |||
368 | /// <summary> | ||
369 | /// Test specific conditions associated with detaching a scripted attachment from inventory. | ||
370 | /// </summary> | ||
371 | [Test] | ||
372 | public void TestDetachScriptedAttachmentToInventory() | ||
373 | { | ||
374 | TestHelpers.InMethod(); | ||
375 | // TestHelpers.EnableLogging(); | ||
376 | |||
377 | Scene scene = CreateScriptingEnabledTestScene(); | ||
378 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
379 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); | ||
380 | |||
381 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); | ||
382 | TaskInventoryHelpers.AddScript(scene, so.RootPart); | ||
383 | InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); | ||
384 | |||
385 | // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. | ||
386 | // In the future, we need to be able to do this programatically more predicably. | ||
387 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
388 | |||
389 | SceneObjectGroup soRezzed | ||
390 | = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | ||
391 | |||
392 | // Wait for chat to signal rezzed script has been started. | ||
393 | m_chatEvent.WaitOne(60000); | ||
394 | |||
395 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, soRezzed); | ||
396 | |||
397 | InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem); | ||
398 | AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString()); | ||
399 | |||
400 | XmlDocument soXml = new XmlDocument(); | ||
401 | soXml.LoadXml(Encoding.UTF8.GetString(asset.Data)); | ||
402 | |||
403 | XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState"); | ||
404 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); | ||
222 | } | 405 | } |
223 | 406 | ||
224 | /// <summary> | 407 | /// <summary> |
@@ -230,17 +413,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
230 | TestHelpers.InMethod(); | 413 | TestHelpers.InMethod(); |
231 | // log4net.Config.XmlConfigurator.Configure(); | 414 | // log4net.Config.XmlConfigurator.Configure(); |
232 | 415 | ||
233 | UUID userId = TestHelpers.ParseTail(0x1); | 416 | Scene scene = CreateTestScene(); |
234 | UUID attItemId = TestHelpers.ParseTail(0x2); | 417 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
235 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 418 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
236 | string attName = "att"; | ||
237 | |||
238 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | ||
239 | InventoryItemBase attItem | ||
240 | = UserInventoryHelpers.CreateInventoryItem( | ||
241 | scene, attName, attItemId, attAssetId, userId, InventoryType.Object); | ||
242 | 419 | ||
243 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | 420 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); |
244 | acd.Appearance = new AvatarAppearance(); | 421 | acd.Appearance = new AvatarAppearance(); |
245 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); | 422 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); |
246 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); | 423 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); |
@@ -259,17 +436,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
259 | TestHelpers.InMethod(); | 436 | TestHelpers.InMethod(); |
260 | // log4net.Config.XmlConfigurator.Configure(); | 437 | // log4net.Config.XmlConfigurator.Configure(); |
261 | 438 | ||
262 | UUID userId = TestHelpers.ParseTail(0x1); | 439 | Scene scene = CreateTestScene(); |
263 | UUID attItemId = TestHelpers.ParseTail(0x2); | 440 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
264 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 441 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
265 | string attName = "att"; | ||
266 | 442 | ||
267 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | 443 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); |
268 | InventoryItemBase attItem | ||
269 | = UserInventoryHelpers.CreateInventoryItem( | ||
270 | scene, attName, attItemId, attAssetId, userId, InventoryType.Object); | ||
271 | |||
272 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | ||
273 | acd.Appearance = new AvatarAppearance(); | 444 | acd.Appearance = new AvatarAppearance(); |
274 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); | 445 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); |
275 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); | 446 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); |
@@ -279,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
279 | 450 | ||
280 | Assert.That(attachments.Count, Is.EqualTo(1)); | 451 | Assert.That(attachments.Count, Is.EqualTo(1)); |
281 | SceneObjectGroup attSo = attachments[0]; | 452 | SceneObjectGroup attSo = attachments[0]; |
282 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 453 | Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); |
283 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); | 454 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); |
284 | Assert.That(attSo.IsAttachment); | 455 | Assert.That(attSo.IsAttachment); |
285 | Assert.That(attSo.UsesPhysics, Is.False); | 456 | Assert.That(attSo.UsesPhysics, Is.False); |
@@ -289,9 +460,125 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
289 | List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments(); | 460 | List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments(); |
290 | Assert.That(retreivedAttachments.Count, Is.EqualTo(1)); | 461 | Assert.That(retreivedAttachments.Count, Is.EqualTo(1)); |
291 | Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest)); | 462 | Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest)); |
292 | Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItemId)); | 463 | Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItem.ID)); |
293 | Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attAssetId)); | 464 | Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attItem.AssetID)); |
294 | Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); | 465 | Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); |
466 | |||
467 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | ||
468 | } | ||
469 | |||
470 | [Test] | ||
471 | public void TestUpdateAttachmentPosition() | ||
472 | { | ||
473 | TestHelpers.InMethod(); | ||
474 | |||
475 | Scene scene = CreateTestScene(); | ||
476 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
477 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); | ||
478 | |||
479 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); | ||
480 | acd.Appearance = new AvatarAppearance(); | ||
481 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); | ||
482 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd); | ||
483 | |||
484 | SceneObjectGroup attSo = sp.GetAttachments()[0]; | ||
485 | |||
486 | Vector3 newPosition = new Vector3(1, 2, 4); | ||
487 | |||
488 | scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient); | ||
489 | |||
490 | Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition)); | ||
491 | Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition)); | ||
492 | } | ||
493 | |||
494 | [Test] | ||
495 | public void TestSameSimulatorNeighbouringRegionsTeleport() | ||
496 | { | ||
497 | TestHelpers.InMethod(); | ||
498 | // TestHelpers.EnableLogging(); | ||
499 | |||
500 | AttachmentsModule attModA = new AttachmentsModule(); | ||
501 | AttachmentsModule attModB = new AttachmentsModule(); | ||
502 | EntityTransferModule etmA = new EntityTransferModule(); | ||
503 | EntityTransferModule etmB = new EntityTransferModule(); | ||
504 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
505 | |||
506 | IConfigSource config = new IniConfigSource(); | ||
507 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
508 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
509 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
510 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
511 | |||
512 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
513 | // for a callback from the destination scene before removing its avatar data. | ||
514 | entityTransferConfig.Set("wait_for_callback", false); | ||
515 | |||
516 | modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
517 | |||
518 | SceneHelpers sh = new SceneHelpers(); | ||
519 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
520 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); | ||
521 | |||
522 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
523 | SceneHelpers.SetupSceneModules( | ||
524 | sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule()); | ||
525 | SceneHelpers.SetupSceneModules( | ||
526 | sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule()); | ||
527 | |||
528 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); | ||
529 | ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager); | ||
530 | beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); | ||
531 | |||
532 | InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20); | ||
533 | |||
534 | sceneA.AttachmentsModule.RezSingleAttachmentFromInventory( | ||
535 | beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest); | ||
536 | |||
537 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
538 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
539 | |||
540 | sceneA.RequestTeleportLocation( | ||
541 | beforeTeleportSp.ControllingClient, | ||
542 | sceneB.RegionInfo.RegionHandle, | ||
543 | teleportPosition, | ||
544 | teleportLookAt, | ||
545 | (uint)TeleportFlags.ViaLocation); | ||
546 | |||
547 | ((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide(); | ||
548 | |||
549 | // Check attachments have made it into sceneB | ||
550 | ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID); | ||
551 | |||
552 | // This is appearance data, as opposed to actually rezzed attachments | ||
553 | List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments(); | ||
554 | Assert.That(sceneBAttachments.Count, Is.EqualTo(1)); | ||
555 | Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest)); | ||
556 | Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID)); | ||
557 | Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID)); | ||
558 | Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | ||
559 | |||
560 | // This is the actual attachment | ||
561 | List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments(); | ||
562 | Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1)); | ||
563 | SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0]; | ||
564 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); | ||
565 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); | ||
566 | |||
567 | Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); | ||
568 | |||
569 | // Check attachments have been removed from sceneA | ||
570 | ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID); | ||
571 | |||
572 | // Since this is appearance data, it is still present on the child avatar! | ||
573 | List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments(); | ||
574 | Assert.That(sceneAAttachments.Count, Is.EqualTo(1)); | ||
575 | Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | ||
576 | |||
577 | // This is the actual attachment, which should no longer exist | ||
578 | List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments(); | ||
579 | Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); | ||
580 | |||
581 | Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0)); | ||
295 | } | 582 | } |
296 | 583 | ||
297 | // I'm commenting this test because scene setup NEEDS InventoryService to | 584 | // I'm commenting this test because scene setup NEEDS InventoryService to |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 2bebd30..89cc4f6 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
128 | /// <param name="visualParam"></param> | 128 | /// <param name="visualParam"></param> |
129 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) | 129 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) |
130 | { | 130 | { |
131 | // m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId); | 131 | // m_log.DebugFormat( |
132 | // "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", | ||
133 | // sp.Name, textureEntry, visualParams); | ||
132 | 134 | ||
133 | // TODO: This is probably not necessary any longer, just assume the | 135 | // TODO: This is probably not necessary any longer, just assume the |
134 | // textureEntry set implies that the appearance transaction is complete | 136 | // textureEntry set implies that the appearance transaction is complete |
@@ -158,7 +160,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
158 | // Process the baked texture array | 160 | // Process the baked texture array |
159 | if (textureEntry != null) | 161 | if (textureEntry != null) |
160 | { | 162 | { |
161 | m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); | 163 | // m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); |
162 | 164 | ||
163 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 165 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
164 | 166 | ||
@@ -208,7 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
208 | ScenePresence sp = m_scene.GetScenePresence(agentId); | 210 | ScenePresence sp = m_scene.GetScenePresence(agentId); |
209 | if (sp == null) | 211 | if (sp == null) |
210 | { | 212 | { |
211 | m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); | 213 | // This is expected if the user has gone away. |
214 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); | ||
212 | return false; | 215 | return false; |
213 | } | 216 | } |
214 | 217 | ||
@@ -248,10 +251,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
248 | 251 | ||
249 | if (bakedTextureFace == null) | 252 | if (bakedTextureFace == null) |
250 | { | 253 | { |
251 | m_log.WarnFormat( | 254 | // This can happen legitimately, since some baked textures might not exist |
252 | "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", | 255 | //m_log.WarnFormat( |
253 | bakeType, sp.Name, m_scene.RegionInfo.RegionName); | 256 | // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", |
254 | 257 | // bakeType, sp.Name, m_scene.RegionInfo.RegionName); | |
255 | continue; | 258 | continue; |
256 | } | 259 | } |
257 | 260 | ||
@@ -337,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
337 | return false; | 340 | return false; |
338 | } | 341 | } |
339 | 342 | ||
340 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 343 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); |
341 | 344 | ||
342 | // If we only found default textures, then the appearance is not cached | 345 | // If we only found default textures, then the appearance is not cached |
343 | return (defonly ? false : true); | 346 | return (defonly ? false : true); |
@@ -370,11 +373,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
370 | if (missingTexturesOnly) | 373 | if (missingTexturesOnly) |
371 | { | 374 | { |
372 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | 375 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) |
376 | { | ||
373 | continue; | 377 | continue; |
378 | } | ||
374 | else | 379 | else |
380 | { | ||
381 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the | ||
382 | // grid asset service (which means that they are not available to the new region and so have | ||
383 | // to be re-requested from the client). | ||
384 | // | ||
385 | // The only available core OpenSimulator behaviour right now | ||
386 | // is not to store these textures, temporarily or otherwise. | ||
375 | m_log.DebugFormat( | 387 | m_log.DebugFormat( |
376 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | 388 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", |
377 | face.TextureID, idx, sp.Name); | 389 | face.TextureID, idx, sp.Name); |
390 | } | ||
378 | } | 391 | } |
379 | else | 392 | else |
380 | { | 393 | { |
@@ -417,7 +430,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
417 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 430 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
418 | 431 | ||
419 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); | 432 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); |
420 | bakedTextures[bakeType] = faceTextures[ftIndex]; | 433 | Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture |
434 | bakedTextures[bakeType] = texture; | ||
421 | } | 435 | } |
422 | 436 | ||
423 | return bakedTextures; | 437 | return bakedTextures; |
@@ -482,7 +496,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
482 | ScenePresence sp = m_scene.GetScenePresence(agentid); | 496 | ScenePresence sp = m_scene.GetScenePresence(agentid); |
483 | if (sp == null) | 497 | if (sp == null) |
484 | { | 498 | { |
485 | m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); | 499 | // This is expected if the user has gone away. |
500 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); | ||
486 | return; | 501 | return; |
487 | } | 502 | } |
488 | 503 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 11a0a86..848b3bf 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
53 | UUID userId = TestHelpers.ParseTail(0x1); | 53 | UUID userId = TestHelpers.ParseTail(0x1); |
54 | 54 | ||
55 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 55 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
56 | TestScene scene = SceneHelpers.SetupScene(); | 56 | TestScene scene = new SceneHelpers().SetupScene(); |
57 | SceneHelpers.SetupSceneModules(scene, afm); | 57 | SceneHelpers.SetupSceneModules(scene, afm); |
58 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); | 58 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); |
59 | 59 | ||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
81 | CoreAssetCache assetCache = new CoreAssetCache(); | 81 | CoreAssetCache assetCache = new CoreAssetCache(); |
82 | 82 | ||
83 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 83 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
84 | TestScene scene = SceneHelpers.SetupScene(assetCache); | 84 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); |
85 | SceneHelpers.SetupSceneModules(scene, afm); | 85 | SceneHelpers.SetupSceneModules(scene, afm); |
86 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); | 86 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); |
87 | 87 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 6215526..dbbb0ae 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -266,7 +266,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
266 | receiverIDs.Add(presence.UUID); | 266 | receiverIDs.Add(presence.UUID); |
267 | } | 267 | } |
268 | } | 268 | } |
269 | |||
270 | } | 269 | } |
271 | ); | 270 | ); |
272 | } | 271 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 0babeb5..3a91465 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
96 | ScenePresence killingAvatar = null; | 96 | ScenePresence killingAvatar = null; |
97 | // string killingAvatarMessage; | 97 | // string killingAvatarMessage; |
98 | 98 | ||
99 | // check to see if it is an NPC and just remove it | ||
100 | INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>(); | ||
101 | if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene)) | ||
102 | { | ||
103 | return; | ||
104 | } | ||
105 | |||
99 | if (killerObjectLocalID == 0) | 106 | if (killerObjectLocalID == 0) |
100 | deadAvatarMessage = "You committed suicide!"; | 107 | deadAvatarMessage = "You committed suicide!"; |
101 | else | 108 | else |
@@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
145 | catch (InvalidOperationException) | 152 | catch (InvalidOperationException) |
146 | { } | 153 | { } |
147 | 154 | ||
148 | deadAvatar.Health = 100; | 155 | deadAvatar.setHealthWithUpdate(100.0f); |
149 | deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); | 156 | deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); |
150 | } | 157 | } |
151 | 158 | ||
@@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
154 | try | 161 | try |
155 | { | 162 | { |
156 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 163 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
157 | 164 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 | |
158 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) | 165 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) |
159 | { | 166 | { |
160 | avatar.Invulnerable = false; | 167 | avatar.Invulnerable = false; |
161 | } | 168 | } |
162 | else | 169 | else |
163 | { | 170 | { |
164 | avatar.Invulnerable = true; | 171 | avatar.Invulnerable = true; |
172 | if (avatar.Health < 100.0f) | ||
173 | { | ||
174 | avatar.setHealthWithUpdate(100.0f); | ||
175 | } | ||
165 | } | 176 | } |
166 | } | 177 | } |
167 | catch (Exception) | 178 | catch (Exception) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs b/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs new file mode 100644 index 0000000..4bcd2ac --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs | |||
@@ -0,0 +1,189 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Text.RegularExpressions; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using NDesk.Options; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Statistics; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | |||
44 | namespace OpenSim.Region.CoreModules.Avatars.Commands | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// A module that holds commands for manipulating objects in the scene. | ||
48 | /// </summary> | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserCommandsModule")] | ||
50 | public class UserCommandsModule : ISharedRegionModule | ||
51 | { | ||
52 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | public const string TeleportUserCommandSyntax = "teleport user <first-name> <last-name> <destination>"; | ||
55 | |||
56 | public static Regex InterRegionDestinationRegex | ||
57 | = new Regex(@"^(?<regionName>.+)/(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled); | ||
58 | |||
59 | public static Regex WithinRegionDestinationRegex | ||
60 | = new Regex(@"^(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled); | ||
61 | |||
62 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | ||
63 | |||
64 | public string Name { get { return "User Commands Module"; } } | ||
65 | |||
66 | public Type ReplaceableInterface { get { return null; } } | ||
67 | |||
68 | public void Initialise(IConfigSource source) | ||
69 | { | ||
70 | // m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE"); | ||
71 | } | ||
72 | |||
73 | public void PostInitialise() | ||
74 | { | ||
75 | // m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE"); | ||
76 | } | ||
77 | |||
78 | public void Close() | ||
79 | { | ||
80 | // m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE"); | ||
81 | } | ||
82 | |||
83 | public void AddRegion(Scene scene) | ||
84 | { | ||
85 | // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
86 | |||
87 | lock (m_scenes) | ||
88 | m_scenes[scene.RegionInfo.RegionID] = scene; | ||
89 | |||
90 | scene.AddCommand( | ||
91 | "Users", | ||
92 | this, | ||
93 | "teleport user", | ||
94 | TeleportUserCommandSyntax, | ||
95 | "Teleport a user in this simulator to the given destination", | ||
96 | "<destination> is in format [<region-name>]/<x>/<y>/<z>, e.g. regionone/20/30/40 or just 20/30/40 to teleport within same region." | ||
97 | + "\nIf the region contains a space then the whole destination must be in quotes, e.g. \"region one/20/30/40\"", | ||
98 | HandleTeleportUser); | ||
99 | } | ||
100 | |||
101 | public void RemoveRegion(Scene scene) | ||
102 | { | ||
103 | // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
104 | |||
105 | lock (m_scenes) | ||
106 | m_scenes.Remove(scene.RegionInfo.RegionID); | ||
107 | } | ||
108 | |||
109 | public void RegionLoaded(Scene scene) | ||
110 | { | ||
111 | // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
112 | } | ||
113 | |||
114 | private ScenePresence GetUser(string firstName, string lastName) | ||
115 | { | ||
116 | ScenePresence userFound = null; | ||
117 | |||
118 | lock (m_scenes) | ||
119 | { | ||
120 | foreach (Scene scene in m_scenes.Values) | ||
121 | { | ||
122 | ScenePresence user = scene.GetScenePresence(firstName, lastName); | ||
123 | if (user != null && !user.IsChildAgent) | ||
124 | { | ||
125 | userFound = user; | ||
126 | break; | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | |||
131 | return userFound; | ||
132 | } | ||
133 | |||
134 | private void HandleTeleportUser(string module, string[] cmd) | ||
135 | { | ||
136 | if (cmd.Length < 5) | ||
137 | { | ||
138 | MainConsole.Instance.OutputFormat("Usage: " + TeleportUserCommandSyntax); | ||
139 | return; | ||
140 | } | ||
141 | |||
142 | string firstName = cmd[2]; | ||
143 | string lastName = cmd[3]; | ||
144 | string rawDestination = cmd[4]; | ||
145 | |||
146 | ScenePresence user = GetUser(firstName, lastName); | ||
147 | |||
148 | if (user == null) | ||
149 | { | ||
150 | MainConsole.Instance.OutputFormat("No user found with name {0} {1}", firstName, lastName); | ||
151 | return; | ||
152 | } | ||
153 | |||
154 | // MainConsole.Instance.OutputFormat("rawDestination [{0}]", rawDestination); | ||
155 | |||
156 | Match m = WithinRegionDestinationRegex.Match(rawDestination); | ||
157 | |||
158 | if (!m.Success) | ||
159 | { | ||
160 | m = InterRegionDestinationRegex.Match(rawDestination); | ||
161 | |||
162 | if (!m.Success) | ||
163 | { | ||
164 | MainConsole.Instance.OutputFormat("Invalid destination {0}", rawDestination); | ||
165 | return; | ||
166 | } | ||
167 | } | ||
168 | |||
169 | string regionName | ||
170 | = m.Groups["regionName"].Success ? m.Groups["regionName"].Value : user.Scene.RegionInfo.RegionName; | ||
171 | |||
172 | MainConsole.Instance.OutputFormat( | ||
173 | "Teleporting {0} to {1},{2},{3} in {4}", | ||
174 | user.Name, | ||
175 | m.Groups["x"], m.Groups["y"], m.Groups["z"], | ||
176 | regionName); | ||
177 | |||
178 | user.Scene.RequestTeleportLocation( | ||
179 | user.ControllingClient, | ||
180 | regionName, | ||
181 | new Vector3( | ||
182 | float.Parse(m.Groups["x"].Value), | ||
183 | float.Parse(m.Groups["y"].Value), | ||
184 | float.Parse(m.Groups["z"].Value)), | ||
185 | user.Lookat, | ||
186 | (uint)TeleportFlags.ViaLocation); | ||
187 | } | ||
188 | } | ||
189 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index f64c161..24ec435 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
162 | } | 162 | } |
163 | } | 163 | } |
164 | 164 | ||
165 | protected void InitModule(IConfigSource config) | 165 | protected virtual void InitModule(IConfigSource config) |
166 | { | 166 | { |
167 | IConfig friendsConfig = config.Configs["Friends"]; | 167 | IConfig friendsConfig = config.Configs["Friends"]; |
168 | if (friendsConfig != null) | 168 | if (friendsConfig != null) |
@@ -449,29 +449,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
449 | /// </summary> | 449 | /// </summary> |
450 | public IClientAPI LocateClientObject(UUID agentID) | 450 | public IClientAPI LocateClientObject(UUID agentID) |
451 | { | 451 | { |
452 | Scene scene = GetClientScene(agentID); | ||
453 | if (scene != null) | ||
454 | { | ||
455 | ScenePresence presence = scene.GetScenePresence(agentID); | ||
456 | if (presence != null) | ||
457 | return presence.ControllingClient; | ||
458 | } | ||
459 | |||
460 | return null; | ||
461 | } | ||
462 | |||
463 | /// <summary> | ||
464 | /// Find the scene for an agent | ||
465 | /// </summary> | ||
466 | private Scene GetClientScene(UUID agentId) | ||
467 | { | ||
468 | lock (m_Scenes) | 452 | lock (m_Scenes) |
469 | { | 453 | { |
470 | foreach (Scene scene in m_Scenes) | 454 | foreach (Scene scene in m_Scenes) |
471 | { | 455 | { |
472 | ScenePresence presence = scene.GetScenePresence(agentId); | 456 | ScenePresence presence = scene.GetScenePresence(agentID); |
473 | if (presence != null && !presence.IsChildAgent) | 457 | if (presence != null && !presence.IsChildAgent) |
474 | return scene; | 458 | return presence.ControllingClient; |
475 | } | 459 | } |
476 | } | 460 | } |
477 | 461 | ||
@@ -498,7 +482,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
498 | Util.FireAndForget( | 482 | Util.FireAndForget( |
499 | delegate | 483 | delegate |
500 | { | 484 | { |
501 | m_log.DebugFormat("[FRIENDS MODULE]: Notifying {0} friends", friendList.Count); | 485 | m_log.DebugFormat( |
486 | "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", | ||
487 | friendList.Count, agentID, online); | ||
488 | |||
502 | // Notify about this user status | 489 | // Notify about this user status |
503 | StatusNotify(friendList, agentID, online); | 490 | StatusNotify(friendList, agentID, online); |
504 | } | 491 | } |
@@ -515,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
515 | { | 502 | { |
516 | // Try local | 503 | // Try local |
517 | if (LocalStatusNotification(userID, friendID, online)) | 504 | if (LocalStatusNotification(userID, friendID, online)) |
518 | return; | 505 | continue; |
519 | 506 | ||
520 | // The friend is not here [as root]. Let's forward. | 507 | // The friend is not here [as root]. Let's forward. |
521 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | 508 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); |
@@ -523,11 +510,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
523 | { | 510 | { |
524 | PresenceInfo friendSession = null; | 511 | PresenceInfo friendSession = null; |
525 | foreach (PresenceInfo pinfo in friendSessions) | 512 | foreach (PresenceInfo pinfo in friendSessions) |
513 | { | ||
526 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad | 514 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad |
527 | { | 515 | { |
528 | friendSession = pinfo; | 516 | friendSession = pinfo; |
529 | break; | 517 | break; |
530 | } | 518 | } |
519 | } | ||
531 | 520 | ||
532 | if (friendSession != null) | 521 | if (friendSession != null) |
533 | { | 522 | { |
@@ -546,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
546 | } | 535 | } |
547 | } | 536 | } |
548 | 537 | ||
549 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 538 | protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
550 | { | 539 | { |
551 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | 540 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) |
552 | { | 541 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 9a6d277..06f27e2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | private int m_levelHGFriends = 0; | ||
54 | |||
53 | IUserManagement m_uMan; | 55 | IUserManagement m_uMan; |
54 | public IUserManagement UserManagementModule | 56 | public IUserManagement UserManagementModule |
55 | { | 57 | { |
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
87 | m_StatusNotifier = new HGStatusNotifier(this); | 89 | m_StatusNotifier = new HGStatusNotifier(this); |
88 | } | 90 | } |
89 | 91 | ||
92 | protected override void InitModule(IConfigSource config) | ||
93 | { | ||
94 | base.InitModule(config); | ||
95 | |||
96 | // Additionally to the base method | ||
97 | IConfig friendsConfig = config.Configs["HGFriendsModule"]; | ||
98 | if (friendsConfig != null) | ||
99 | { | ||
100 | m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0); | ||
101 | |||
102 | // TODO: read in all config variables pertaining to | ||
103 | // HG friendship permissions | ||
104 | } | ||
105 | } | ||
106 | |||
90 | #endregion | 107 | #endregion |
91 | 108 | ||
92 | #region IFriendsSimConnector | 109 | #region IFriendsSimConnector |
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
105 | 122 | ||
106 | #endregion | 123 | #endregion |
107 | 124 | ||
125 | protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
126 | { | ||
127 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | ||
128 | { | ||
129 | // we got a friendship offer | ||
130 | UUID principalID = new UUID(im.fromAgentID); | ||
131 | UUID friendID = new UUID(im.toAgentID); | ||
132 | |||
133 | // Check if friendID is foreigner and if principalID has the permission | ||
134 | // to request friendships with foreigners. If not, return immediately. | ||
135 | if (!UserManagementModule.IsLocalGridUser(friendID)) | ||
136 | { | ||
137 | ScenePresence avatar = null; | ||
138 | ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar); | ||
139 | |||
140 | if (avatar == null) | ||
141 | return; | ||
142 | |||
143 | if (avatar.UserLevel < m_levelHGFriends) | ||
144 | { | ||
145 | client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false); | ||
146 | return; | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | |||
151 | base.OnInstantMessage(client, im); | ||
152 | } | ||
153 | |||
108 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) | 154 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) |
109 | { | 155 | { |
110 | // Update the local cache. Yes, we need to do it right here | 156 | // Update the local cache. Yes, we need to do it right here |
@@ -369,12 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
369 | 415 | ||
370 | protected override void StoreBackwards(UUID friendID, UUID agentID) | 416 | protected override void StoreBackwards(UUID friendID, UUID agentID) |
371 | { | 417 | { |
372 | Boolean agentIsLocal = true; | 418 | bool agentIsLocal = true; |
373 | Boolean friendIsLocal = true; | 419 | // bool friendIsLocal = true; |
420 | |||
374 | if (UserManagementModule != null) | 421 | if (UserManagementModule != null) |
375 | { | 422 | { |
376 | agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); | 423 | agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); |
377 | friendIsLocal = UserManagementModule.IsLocalGridUser(friendID); | 424 | // friendIsLocal = UserManagementModule.IsLocalGridUser(friendID); |
378 | } | 425 | } |
379 | 426 | ||
380 | // Is the requester a local user? | 427 | // Is the requester a local user? |
@@ -461,7 +508,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
461 | { | 508 | { |
462 | friendUUI = finfo.Friend; | 509 | friendUUI = finfo.Friend; |
463 | theFriendUUID = friendUUI; | 510 | theFriendUUID = friendUUI; |
464 | UUID utmp = UUID.Zero; String url = String.Empty; String first = String.Empty, last = String.Empty, tmp = String.Empty; | 511 | UUID utmp = UUID.Zero; |
512 | string url = String.Empty; | ||
513 | string first = String.Empty; | ||
514 | string last = String.Empty; | ||
515 | |||
465 | // If it's confirming the friendship, we already have the full UUI with the secret | 516 | // If it's confirming the friendship, we already have the full UUI with the secret |
466 | if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret)) | 517 | if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret)) |
467 | { | 518 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs index 45b4264..7a197f7 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests | |||
78 | config.AddConfig("FriendsService"); | 78 | config.AddConfig("FriendsService"); |
79 | config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | 79 | config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); |
80 | 80 | ||
81 | m_scene = SceneHelpers.SetupScene(); | 81 | m_scene = new SceneHelpers().SetupScene(); |
82 | m_fm = new FriendsModule(); | 82 | m_fm = new FriendsModule(); |
83 | SceneHelpers.SetupSceneModules(m_scene, config, m_fm); | 83 | SceneHelpers.SetupSceneModules(m_scene, config, m_fm); |
84 | } | 84 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 8560c73..6587ead 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -39,6 +39,9 @@ using OpenSim.Framework.Serialization.External; | |||
39 | using OpenSim.Region.CoreModules.World.Archiver; | 39 | using OpenSim.Region.CoreModules.World.Archiver; |
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
42 | using Ionic.Zlib; | ||
43 | using GZipStream = Ionic.Zlib.GZipStream; | ||
44 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
42 | 45 | ||
43 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | 46 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver |
44 | { | 47 | { |
@@ -91,7 +94,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
91 | /// Constructor | 94 | /// Constructor |
92 | /// </summary> | 95 | /// </summary> |
93 | public InventoryArchiveWriteRequest( | 96 | public InventoryArchiveWriteRequest( |
94 | Guid id, InventoryArchiverModule module, Scene scene, | 97 | Guid id, InventoryArchiverModule module, Scene scene, |
95 | UserAccount userInfo, string invPath, string savePath) | 98 | UserAccount userInfo, string invPath, string savePath) |
96 | : this( | 99 | : this( |
97 | id, | 100 | id, |
@@ -99,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
99 | scene, | 102 | scene, |
100 | userInfo, | 103 | userInfo, |
101 | invPath, | 104 | invPath, |
102 | new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress)) | 105 | new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression)) |
103 | { | 106 | { |
104 | } | 107 | } |
105 | 108 | ||
@@ -107,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
107 | /// Constructor | 110 | /// Constructor |
108 | /// </summary> | 111 | /// </summary> |
109 | public InventoryArchiveWriteRequest( | 112 | public InventoryArchiveWriteRequest( |
110 | Guid id, InventoryArchiverModule module, Scene scene, | 113 | Guid id, InventoryArchiverModule module, Scene scene, |
111 | UserAccount userInfo, string invPath, Stream saveStream) | 114 | UserAccount userInfo, string invPath, Stream saveStream) |
112 | { | 115 | { |
113 | m_id = id; | 116 | m_id = id; |
@@ -125,7 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
125 | { | 128 | { |
126 | Exception reportedException = null; | 129 | Exception reportedException = null; |
127 | bool succeeded = true; | 130 | bool succeeded = true; |
128 | 131 | ||
129 | try | 132 | try |
130 | { | 133 | { |
131 | m_archiveWriter.Close(); | 134 | m_archiveWriter.Close(); |
@@ -146,6 +149,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
146 | 149 | ||
147 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) | 150 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) |
148 | { | 151 | { |
152 | if (options.ContainsKey("exclude")) | ||
153 | { | ||
154 | if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) || | ||
155 | ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString())) | ||
156 | { | ||
157 | if (options.ContainsKey("verbose")) | ||
158 | { | ||
159 | m_log.InfoFormat( | ||
160 | "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}", | ||
161 | inventoryItem.Name, inventoryItem.ID, path); | ||
162 | } | ||
163 | return; | ||
164 | } | ||
165 | } | ||
166 | |||
149 | if (options.ContainsKey("verbose")) | 167 | if (options.ContainsKey("verbose")) |
150 | m_log.InfoFormat( | 168 | m_log.InfoFormat( |
151 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", | 169 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", |
@@ -175,9 +193,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
175 | /// <param name="options"></param> | 193 | /// <param name="options"></param> |
176 | /// <param name="userAccountService"></param> | 194 | /// <param name="userAccountService"></param> |
177 | protected void SaveInvFolder( | 195 | protected void SaveInvFolder( |
178 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, | 196 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, |
179 | Dictionary<string, object> options, IUserAccountService userAccountService) | 197 | Dictionary<string, object> options, IUserAccountService userAccountService) |
180 | { | 198 | { |
199 | if (options.ContainsKey("excludefolders")) | ||
200 | { | ||
201 | if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) || | ||
202 | ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString())) | ||
203 | { | ||
204 | if (options.ContainsKey("verbose")) | ||
205 | { | ||
206 | m_log.InfoFormat( | ||
207 | "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}", | ||
208 | inventoryFolder.Name, path); | ||
209 | } | ||
210 | return; | ||
211 | } | ||
212 | } | ||
213 | |||
214 | if (options.ContainsKey("verbose")) | ||
215 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name); | ||
216 | |||
181 | if (saveThisFolderItself) | 217 | if (saveThisFolderItself) |
182 | { | 218 | { |
183 | path += CreateArchiveFolderName(inventoryFolder); | 219 | path += CreateArchiveFolderName(inventoryFolder); |
@@ -186,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
186 | m_archiveWriter.WriteDir(path); | 222 | m_archiveWriter.WriteDir(path); |
187 | } | 223 | } |
188 | 224 | ||
189 | InventoryCollection contents | 225 | InventoryCollection contents |
190 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); | 226 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); |
191 | 227 | ||
192 | foreach (InventoryFolderBase childFolder in contents.Folders) | 228 | foreach (InventoryFolderBase childFolder in contents.Folders) |
@@ -213,16 +249,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
213 | InventoryFolderBase inventoryFolder = null; | 249 | InventoryFolderBase inventoryFolder = null; |
214 | InventoryItemBase inventoryItem = null; | 250 | InventoryItemBase inventoryItem = null; |
215 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); | 251 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); |
216 | 252 | ||
217 | bool saveFolderContentsOnly = false; | 253 | bool saveFolderContentsOnly = false; |
218 | 254 | ||
219 | // Eliminate double slashes and any leading / on the path. | 255 | // Eliminate double slashes and any leading / on the path. |
220 | string[] components | 256 | string[] components |
221 | = m_invPath.Split( | 257 | = m_invPath.Split( |
222 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | 258 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); |
223 | 259 | ||
224 | int maxComponentIndex = components.Length - 1; | 260 | int maxComponentIndex = components.Length - 1; |
225 | 261 | ||
226 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the | 262 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the |
227 | // folder itself. This may get more sophisicated later on | 263 | // folder itself. This may get more sophisicated later on |
228 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) | 264 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) |
@@ -230,13 +266,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
230 | saveFolderContentsOnly = true; | 266 | saveFolderContentsOnly = true; |
231 | maxComponentIndex--; | 267 | maxComponentIndex--; |
232 | } | 268 | } |
233 | 269 | ||
234 | m_invPath = String.Empty; | 270 | m_invPath = String.Empty; |
235 | for (int i = 0; i <= maxComponentIndex; i++) | 271 | for (int i = 0; i <= maxComponentIndex; i++) |
236 | { | 272 | { |
237 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; | 273 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; |
238 | } | 274 | } |
239 | 275 | ||
240 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | 276 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters |
241 | // Therefore if we still start with a / after the split, then we need the root folder | 277 | // Therefore if we still start with a / after the split, then we need the root folder |
242 | if (m_invPath.Length == 0) | 278 | if (m_invPath.Length == 0) |
@@ -246,25 +282,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
246 | else | 282 | else |
247 | { | 283 | { |
248 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | 284 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); |
249 | List<InventoryFolderBase> candidateFolders | 285 | List<InventoryFolderBase> candidateFolders |
250 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); | 286 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); |
251 | if (candidateFolders.Count > 0) | 287 | if (candidateFolders.Count > 0) |
252 | inventoryFolder = candidateFolders[0]; | 288 | inventoryFolder = candidateFolders[0]; |
253 | } | 289 | } |
254 | 290 | ||
255 | // The path may point to an item instead | 291 | // The path may point to an item instead |
256 | if (inventoryFolder == null) | 292 | if (inventoryFolder == null) |
257 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); | 293 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); |
258 | 294 | ||
259 | if (null == inventoryFolder && null == inventoryItem) | 295 | if (null == inventoryFolder && null == inventoryItem) |
260 | { | 296 | { |
261 | // We couldn't find the path indicated | 297 | // We couldn't find the path indicated |
262 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | 298 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); |
263 | Exception e = new InventoryArchiverException(errorMessage); | 299 | Exception e = new InventoryArchiverException(errorMessage); |
264 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); | 300 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); |
265 | throw e; | 301 | throw e; |
266 | } | 302 | } |
267 | 303 | ||
268 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 304 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
269 | 305 | ||
270 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); | 306 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); |
@@ -278,10 +314,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
278 | { | 314 | { |
279 | m_log.DebugFormat( | 315 | m_log.DebugFormat( |
280 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", | 316 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", |
281 | inventoryFolder.Name, | 317 | inventoryFolder.Name, |
282 | inventoryFolder.ID, | 318 | inventoryFolder.ID, |
283 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); | 319 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); |
284 | 320 | ||
285 | //recurse through all dirs getting dirs and files | 321 | //recurse through all dirs getting dirs and files |
286 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); | 322 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); |
287 | } | 323 | } |
@@ -290,10 +326,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
290 | m_log.DebugFormat( | 326 | m_log.DebugFormat( |
291 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", | 327 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", |
292 | inventoryItem.Name, inventoryItem.ID, m_invPath); | 328 | inventoryItem.Name, inventoryItem.ID, m_invPath); |
293 | 329 | ||
294 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); | 330 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); |
295 | } | 331 | } |
296 | 332 | ||
297 | // Don't put all this profile information into the archive right now. | 333 | // Don't put all this profile information into the archive right now. |
298 | //SaveUsers(); | 334 | //SaveUsers(); |
299 | 335 | ||
@@ -352,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
352 | /// | 388 | /// |
353 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the | 389 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the |
354 | /// same name | 390 | /// same name |
355 | /// | 391 | /// |
356 | /// <param name="folder"></param> | 392 | /// <param name="folder"></param> |
357 | /// <returns></returns> | 393 | /// <returns></returns> |
358 | public static string CreateArchiveFolderName(InventoryFolderBase folder) | 394 | public static string CreateArchiveFolderName(InventoryFolderBase folder) |
@@ -366,7 +402,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
366 | /// | 402 | /// |
367 | /// These names are prepended with an inventory item's UUID so that more than one item can have the | 403 | /// These names are prepended with an inventory item's UUID so that more than one item can have the |
368 | /// same name | 404 | /// same name |
369 | /// | 405 | /// |
370 | /// <param name="item"></param> | 406 | /// <param name="item"></param> |
371 | /// <returns></returns> | 407 | /// <returns></returns> |
372 | public static string CreateArchiveItemName(InventoryItemBase item) | 408 | public static string CreateArchiveItemName(InventoryItemBase item) |
@@ -412,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
412 | public string CreateControlFile(Dictionary<string, object> options) | 448 | public string CreateControlFile(Dictionary<string, object> options) |
413 | { | 449 | { |
414 | int majorVersion, minorVersion; | 450 | int majorVersion, minorVersion; |
415 | 451 | ||
416 | if (options.ContainsKey("home")) | 452 | if (options.ContainsKey("home")) |
417 | { | 453 | { |
418 | majorVersion = 1; | 454 | majorVersion = 1; |
@@ -422,10 +458,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
422 | { | 458 | { |
423 | majorVersion = 0; | 459 | majorVersion = 0; |
424 | minorVersion = 3; | 460 | minorVersion = 3; |
425 | } | 461 | } |
426 | 462 | ||
427 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); | 463 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); |
428 | 464 | ||
429 | StringWriter sw = new StringWriter(); | 465 | StringWriter sw = new StringWriter(); |
430 | XmlTextWriter xtw = new XmlTextWriter(sw); | 466 | XmlTextWriter xtw = new XmlTextWriter(sw); |
431 | xtw.Formatting = Formatting.Indented; | 467 | xtw.Formatting = Formatting.Indented; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index ac22c3f..cf87010 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
47 | public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule | 47 | public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule |
48 | { | 48 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | public string Name { get { return "Inventory Archiver Module"; } } | 51 | public string Name { get { return "Inventory Archiver Module"; } } |
52 | 52 | ||
53 | public bool IsSharedModule { get { return true; } } | 53 | public bool IsSharedModule { get { return true; } } |
54 | 54 | ||
55 | /// <value> | 55 | /// <value> |
56 | /// Enable or disable checking whether the iar user is actually logged in | 56 | /// Enable or disable checking whether the iar user is actually logged in |
57 | /// </value> | 57 | /// </value> |
58 | // public bool DisablePresenceChecks { get; set; } | 58 | // public bool DisablePresenceChecks { get; set; } |
59 | 59 | ||
60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; | 60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// The file to load and save inventory if no filename has been specified | 63 | /// The file to load and save inventory if no filename has been specified |
64 | /// </summary> | 64 | /// </summary> |
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
68 | /// Pending save completions initiated from the console | 68 | /// Pending save completions initiated from the console |
69 | /// </value> | 69 | /// </value> |
70 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); | 70 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); |
71 | 71 | ||
72 | /// <value> | 72 | /// <value> |
73 | /// All scenes that this module knows about | 73 | /// All scenes that this module knows about |
74 | /// </value> | 74 | /// </value> |
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
106 | { | 106 | { |
107 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); | 107 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); |
108 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; | 108 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; |
109 | 109 | ||
110 | scene.AddCommand( | 110 | scene.AddCommand( |
111 | "Archiving", this, "load iar", | 111 | "Archiving", this, "load iar", |
112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", | 112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", |
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
119 | + "<IAR path> is the filesystem path or URI from which to load the IAR." | 119 | + "<IAR path> is the filesystem path or URI from which to load the IAR." |
120 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), | 120 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
121 | HandleLoadInvConsoleCommand); | 121 | HandleLoadInvConsoleCommand); |
122 | 122 | ||
123 | scene.AddCommand( | 123 | scene.AddCommand( |
124 | "Archiving", this, "save iar", | 124 | "Archiving", this, "save iar", |
125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", | 125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]", |
126 | "Save user inventory archive (IAR).", | 126 | "Save user inventory archive (IAR).", |
127 | "<first> is the user's first name.\n" | 127 | "<first> is the user's first name.\n" |
128 | + "<last> is the user's last name.\n" | 128 | + "<last> is the user's last name.\n" |
129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" | 129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" |
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
131 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) | 131 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) |
132 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" | 132 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" |
133 | + "-c|--creators preserves information about foreign creators.\n" | 133 | + "-c|--creators preserves information about foreign creators.\n" |
134 | + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine | ||
135 | + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine | ||
134 | + "-v|--verbose extra debug messages.\n" | 136 | + "-v|--verbose extra debug messages.\n" |
135 | + "--noassets stops assets being saved to the IAR.", | 137 | + "--noassets stops assets being saved to the IAR.", |
136 | HandleSaveInvConsoleCommand); | 138 | HandleSaveInvConsoleCommand); |
137 | 139 | ||
138 | m_aScene = scene; | 140 | m_aScene = scene; |
139 | } | 141 | } |
140 | 142 | ||
141 | m_scenes[scene.RegionInfo.RegionID] = scene; | 143 | m_scenes[scene.RegionInfo.RegionID] = scene; |
142 | } | 144 | } |
143 | 145 | ||
144 | public void PostInitialise() {} | 146 | public void PostInitialise() {} |
145 | 147 | ||
146 | public void Close() {} | 148 | public void Close() {} |
147 | 149 | ||
148 | /// <summary> | 150 | /// <summary> |
149 | /// Trigger the inventory archive saved event. | 151 | /// Trigger the inventory archive saved event. |
150 | /// </summary> | 152 | /// </summary> |
151 | protected internal void TriggerInventoryArchiveSaved( | 153 | protected internal void TriggerInventoryArchiveSaved( |
152 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 154 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
153 | Exception reportedException) | 155 | Exception reportedException) |
154 | { | 156 | { |
155 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; | 157 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; |
156 | if (handlerInventoryArchiveSaved != null) | 158 | if (handlerInventoryArchiveSaved != null) |
157 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); | 159 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); |
158 | } | 160 | } |
159 | 161 | ||
160 | public bool ArchiveInventory( | 162 | public bool ArchiveInventory( |
161 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) | 163 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) |
162 | { | 164 | { |
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
164 | } | 166 | } |
165 | 167 | ||
166 | public bool ArchiveInventory( | 168 | public bool ArchiveInventory( |
167 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, | 169 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, |
168 | Dictionary<string, object> options) | 170 | Dictionary<string, object> options) |
169 | { | 171 | { |
170 | if (m_scenes.Count > 0) | 172 | if (m_scenes.Count > 0) |
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
188 | 190 | ||
189 | return false; | 191 | return false; |
190 | } | 192 | } |
191 | 193 | ||
192 | return true; | 194 | return true; |
193 | // } | 195 | // } |
194 | // else | 196 | // else |
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
202 | 204 | ||
203 | return false; | 205 | return false; |
204 | } | 206 | } |
205 | 207 | ||
206 | public bool ArchiveInventory( | 208 | public bool ArchiveInventory( |
207 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, | 209 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, |
208 | Dictionary<string, object> options) | 210 | Dictionary<string, object> options) |
209 | { | 211 | { |
210 | if (m_scenes.Count > 0) | 212 | if (m_scenes.Count > 0) |
211 | { | 213 | { |
212 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 214 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
213 | 215 | ||
214 | if (userInfo != null) | 216 | if (userInfo != null) |
215 | { | 217 | { |
216 | // if (CheckPresence(userInfo.PrincipalID)) | 218 | // if (CheckPresence(userInfo.PrincipalID)) |
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
228 | 230 | ||
229 | return false; | 231 | return false; |
230 | } | 232 | } |
231 | 233 | ||
232 | return true; | 234 | return true; |
233 | // } | 235 | // } |
234 | // else | 236 | // else |
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
239 | // } | 241 | // } |
240 | } | 242 | } |
241 | } | 243 | } |
242 | 244 | ||
243 | return false; | 245 | return false; |
244 | } | 246 | } |
245 | 247 | ||
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
247 | { | 249 | { |
248 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); | 250 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); |
249 | } | 251 | } |
250 | 252 | ||
251 | public bool DearchiveInventory( | 253 | public bool DearchiveInventory( |
252 | string firstName, string lastName, string invPath, string pass, Stream loadStream, | 254 | string firstName, string lastName, string invPath, string pass, Stream loadStream, |
253 | Dictionary<string, object> options) | 255 | Dictionary<string, object> options) |
254 | { | 256 | { |
255 | if (m_scenes.Count > 0) | 257 | if (m_scenes.Count > 0) |
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
295 | 297 | ||
296 | return false; | 298 | return false; |
297 | } | 299 | } |
298 | 300 | ||
299 | public bool DearchiveInventory( | 301 | public bool DearchiveInventory( |
300 | string firstName, string lastName, string invPath, string pass, string loadPath, | 302 | string firstName, string lastName, string invPath, string pass, string loadPath, |
301 | Dictionary<string, object> options) | 303 | Dictionary<string, object> options) |
302 | { | 304 | { |
303 | if (m_scenes.Count > 0) | 305 | if (m_scenes.Count > 0) |
304 | { | 306 | { |
305 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 307 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
306 | 308 | ||
307 | if (userInfo != null) | 309 | if (userInfo != null) |
308 | { | 310 | { |
309 | // if (CheckPresence(userInfo.PrincipalID)) | 311 | // if (CheckPresence(userInfo.PrincipalID)) |
310 | // { | 312 | // { |
311 | InventoryArchiveReadRequest request; | 313 | InventoryArchiveReadRequest request; |
312 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 314 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
313 | 315 | ||
314 | try | 316 | try |
315 | { | 317 | { |
316 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); | 318 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); |
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
324 | 326 | ||
325 | return false; | 327 | return false; |
326 | } | 328 | } |
327 | 329 | ||
328 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 330 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
329 | 331 | ||
330 | return true; | 332 | return true; |
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
340 | 342 | ||
341 | return false; | 343 | return false; |
342 | } | 344 | } |
343 | 345 | ||
344 | /// <summary> | 346 | /// <summary> |
345 | /// Load inventory from an inventory file archive | 347 | /// Load inventory from an inventory file archive |
346 | /// </summary> | 348 | /// </summary> |
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
351 | { | 353 | { |
352 | Dictionary<string, object> options = new Dictionary<string, object>(); | 354 | Dictionary<string, object> options = new Dictionary<string, object>(); |
353 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); | 355 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); |
354 | 356 | ||
355 | List<string> mainParams = optionSet.Parse(cmdparams); | 357 | List<string> mainParams = optionSet.Parse(cmdparams); |
356 | 358 | ||
357 | if (mainParams.Count < 6) | 359 | if (mainParams.Count < 6) |
358 | { | 360 | { |
359 | m_log.Error( | 361 | m_log.Error( |
360 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); | 362 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); |
361 | return; | 363 | return; |
362 | } | 364 | } |
363 | 365 | ||
364 | string firstName = mainParams[2]; | 366 | string firstName = mainParams[2]; |
365 | string lastName = mainParams[3]; | 367 | string lastName = mainParams[3]; |
366 | string invPath = mainParams[4]; | 368 | string invPath = mainParams[4]; |
367 | string pass = mainParams[5]; | 369 | string pass = mainParams[5]; |
368 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 370 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
369 | 371 | ||
370 | m_log.InfoFormat( | 372 | m_log.InfoFormat( |
371 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", | 373 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", |
372 | loadPath, invPath, firstName, lastName); | 374 | loadPath, invPath, firstName, lastName); |
373 | 375 | ||
374 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) | 376 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) |
375 | m_log.InfoFormat( | 377 | m_log.InfoFormat( |
376 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", | 378 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", |
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
381 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 383 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
382 | } | 384 | } |
383 | } | 385 | } |
384 | 386 | ||
385 | /// <summary> | 387 | /// <summary> |
386 | /// Save inventory to a file archive | 388 | /// Save inventory to a file archive |
387 | /// </summary> | 389 | /// </summary> |
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
398 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); | 400 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); |
399 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); | 401 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); |
400 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); | 402 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); |
403 | ops.Add("e|exclude=", delegate(string v) | ||
404 | { | ||
405 | if (!options.ContainsKey("exclude")) | ||
406 | options["exclude"] = new List<String>(); | ||
407 | ((List<String>)options["exclude"]).Add(v); | ||
408 | }); | ||
409 | ops.Add("f|excludefolder=", delegate(string v) | ||
410 | { | ||
411 | if (!options.ContainsKey("excludefolders")) | ||
412 | options["excludefolders"] = new List<String>(); | ||
413 | ((List<String>)options["excludefolders"]).Add(v); | ||
414 | }); | ||
401 | 415 | ||
402 | List<string> mainParams = ops.Parse(cmdparams); | 416 | List<string> mainParams = ops.Parse(cmdparams); |
403 | 417 | ||
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
406 | if (mainParams.Count < 6) | 420 | if (mainParams.Count < 6) |
407 | { | 421 | { |
408 | m_log.Error( | 422 | m_log.Error( |
409 | "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); | 423 | "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]"); |
410 | return; | 424 | return; |
411 | } | 425 | } |
412 | 426 | ||
413 | if (options.ContainsKey("home")) | 427 | if (options.ContainsKey("home")) |
414 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); | 428 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); |
415 | 429 | ||
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
418 | string invPath = mainParams[4]; | 432 | string invPath = mainParams[4]; |
419 | string pass = mainParams[5]; | 433 | string pass = mainParams[5]; |
420 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 434 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
421 | 435 | ||
422 | m_log.InfoFormat( | 436 | m_log.InfoFormat( |
423 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", | 437 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", |
424 | savePath, invPath, firstName, lastName); | 438 | savePath, invPath, firstName, lastName); |
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
433 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 447 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
434 | } | 448 | } |
435 | } | 449 | } |
436 | 450 | ||
437 | private void SaveInvConsoleCommandCompleted( | 451 | private void SaveInvConsoleCommandCompleted( |
438 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 452 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
439 | Exception reportedException) | 453 | Exception reportedException) |
440 | { | 454 | { |
441 | lock (m_pendingConsoleSaves) | 455 | lock (m_pendingConsoleSaves) |
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
445 | else | 459 | else |
446 | return; | 460 | return; |
447 | } | 461 | } |
448 | 462 | ||
449 | if (succeeded) | 463 | if (succeeded) |
450 | { | 464 | { |
451 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); | 465 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); |
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
453 | else | 467 | else |
454 | { | 468 | { |
455 | m_log.ErrorFormat( | 469 | m_log.ErrorFormat( |
456 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", | 470 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", |
457 | userInfo.FirstName, userInfo.LastName, reportedException.Message); | 471 | userInfo.FirstName, userInfo.LastName, reportedException.Message); |
458 | } | 472 | } |
459 | } | 473 | } |
460 | 474 | ||
461 | /// <summary> | 475 | /// <summary> |
462 | /// Get user information for the given name. | 476 | /// Get user information for the given name. |
463 | /// </summary> | 477 | /// </summary> |
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
467 | /// <returns></returns> | 481 | /// <returns></returns> |
468 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) | 482 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) |
469 | { | 483 | { |
470 | UserAccount account | 484 | UserAccount account |
471 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); | 485 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); |
472 | 486 | ||
473 | if (null == account) | 487 | if (null == account) |
474 | { | 488 | { |
475 | m_log.ErrorFormat( | 489 | m_log.ErrorFormat( |
476 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", | 490 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", |
477 | firstName, lastName); | 491 | firstName, lastName); |
478 | return null; | 492 | return null; |
479 | } | 493 | } |
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
488 | else | 502 | else |
489 | { | 503 | { |
490 | m_log.ErrorFormat( | 504 | m_log.ErrorFormat( |
491 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", | 505 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", |
492 | firstName, lastName); | 506 | firstName, lastName); |
493 | return null; | 507 | return null; |
494 | } | 508 | } |
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
499 | return null; | 513 | return null; |
500 | } | 514 | } |
501 | } | 515 | } |
502 | 516 | ||
503 | /// <summary> | 517 | /// <summary> |
504 | /// Notify the client of loaded nodes if they are logged in | 518 | /// Notify the client of loaded nodes if they are logged in |
505 | /// </summary> | 519 | /// </summary> |
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
508 | { | 522 | { |
509 | if (loadedNodes.Count == 0) | 523 | if (loadedNodes.Count == 0) |
510 | return; | 524 | return; |
511 | 525 | ||
512 | foreach (Scene scene in m_scenes.Values) | 526 | foreach (Scene scene in m_scenes.Values) |
513 | { | 527 | { |
514 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); | 528 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); |
515 | 529 | ||
516 | if (user != null && !user.IsChildAgent) | 530 | if (user != null && !user.IsChildAgent) |
517 | { | 531 | { |
518 | foreach (InventoryNodeBase node in loadedNodes) | 532 | foreach (InventoryNodeBase node in loadedNodes) |
519 | { | 533 | { |
520 | // m_log.DebugFormat( | 534 | // m_log.DebugFormat( |
521 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", | 535 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", |
522 | // user.Name, node.Name); | 536 | // user.Name, node.Name); |
523 | 537 | ||
524 | user.ControllingClient.SendBulkUpdateInventory(node); | 538 | user.ControllingClient.SendBulkUpdateInventory(node); |
525 | } | 539 | } |
526 | 540 | ||
527 | break; | 541 | break; |
528 | } | 542 | } |
529 | } | 543 | } |
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
538 | // { | 552 | // { |
539 | // if (DisablePresenceChecks) | 553 | // if (DisablePresenceChecks) |
540 | // return true; | 554 | // return true; |
541 | // | 555 | // |
542 | // foreach (Scene scene in m_scenes.Values) | 556 | // foreach (Scene scene in m_scenes.Values) |
543 | // { | 557 | // { |
544 | // ScenePresence p; | 558 | // ScenePresence p; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 19ef571..1056865 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock; | |||
48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
49 | { | 49 | { |
50 | [TestFixture] | 50 | [TestFixture] |
51 | public class InventoryArchiveTestCase | 51 | public class InventoryArchiveTestCase : OpenSimTestCase |
52 | { | 52 | { |
53 | protected ManualResetEvent mre = new ManualResetEvent(false); | 53 | protected ManualResetEvent mre = new ManualResetEvent(false); |
54 | 54 | ||
@@ -84,8 +84,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
84 | protected string m_coaItemName = "Coalesced Item"; | 84 | protected string m_coaItemName = "Coalesced Item"; |
85 | 85 | ||
86 | [SetUp] | 86 | [SetUp] |
87 | public virtual void SetUp() | 87 | public override void SetUp() |
88 | { | 88 | { |
89 | base.SetUp(); | ||
89 | m_iarStream = new MemoryStream(m_iarStreamBytes); | 90 | m_iarStream = new MemoryStream(m_iarStreamBytes); |
90 | } | 91 | } |
91 | 92 | ||
@@ -100,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
100 | // log4net.Config.XmlConfigurator.Configure(); | 101 | // log4net.Config.XmlConfigurator.Configure(); |
101 | 102 | ||
102 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 103 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
103 | Scene scene = SceneHelpers.SetupScene(); | 104 | Scene scene = new SceneHelpers().SetupScene(); |
104 | SceneHelpers.SetupSceneModules(scene, archiverModule); | 105 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
105 | 106 | ||
106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 107 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index e409c8e..b112b6d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
61 | SerialiserModule serialiserModule = new SerialiserModule(); | 61 | SerialiserModule serialiserModule = new SerialiserModule(); |
62 | m_archiverModule = new InventoryArchiverModule(); | 62 | m_archiverModule = new InventoryArchiverModule(); |
63 | 63 | ||
64 | m_scene = SceneHelpers.SetupScene(); | 64 | m_scene = new SceneHelpers().SetupScene(); |
65 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | 65 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); |
66 | } | 66 | } |
67 | 67 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index 417c20c..6eb3605 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
62 | 62 | ||
63 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 63 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
64 | 64 | ||
65 | Scene scene = SceneHelpers.SetupScene(); | 65 | Scene scene = new SceneHelpers().SetupScene(); |
66 | SceneHelpers.SetupSceneModules(scene, archiverModule); | 66 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
67 | 67 | ||
68 | // Create user | 68 | // Create user |
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
179 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 179 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
180 | 180 | ||
181 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 181 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
182 | Scene scene = SceneHelpers.SetupScene(); | 182 | Scene scene = new SceneHelpers().SetupScene(); |
183 | 183 | ||
184 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 184 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
185 | 185 | ||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
222 | 222 | ||
223 | SerialiserModule serialiserModule = new SerialiserModule(); | 223 | SerialiserModule serialiserModule = new SerialiserModule(); |
224 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 224 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
225 | Scene scene = SceneHelpers.SetupScene(); | 225 | Scene scene = new SceneHelpers().SetupScene(); |
226 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 226 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
227 | 227 | ||
228 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); | 228 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); |
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
247 | 247 | ||
248 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 248 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
249 | 249 | ||
250 | Scene scene = SceneHelpers.SetupScene(); | 250 | Scene scene = new SceneHelpers().SetupScene(); |
251 | SceneHelpers.SetupSceneModules(scene, archiverModule); | 251 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
252 | 252 | ||
253 | // Create user | 253 | // Create user |
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
326 | TestHelpers.InMethod(); | 326 | TestHelpers.InMethod(); |
327 | // log4net.Config.XmlConfigurator.Configure(); | 327 | // log4net.Config.XmlConfigurator.Configure(); |
328 | 328 | ||
329 | Scene scene = SceneHelpers.SetupScene(); | 329 | Scene scene = new SceneHelpers().SetupScene(); |
330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
331 | 331 | ||
332 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 332 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
393 | TestHelpers.InMethod(); | 393 | TestHelpers.InMethod(); |
394 | //log4net.Config.XmlConfigurator.Configure(); | 394 | //log4net.Config.XmlConfigurator.Configure(); |
395 | 395 | ||
396 | Scene scene = SceneHelpers.SetupScene(); | 396 | Scene scene = new SceneHelpers().SetupScene(); |
397 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 397 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
398 | 398 | ||
399 | string folder1ExistingName = "a"; | 399 | string folder1ExistingName = "a"; |
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
444 | TestHelpers.InMethod(); | 444 | TestHelpers.InMethod(); |
445 | // log4net.Config.XmlConfigurator.Configure(); | 445 | // log4net.Config.XmlConfigurator.Configure(); |
446 | 446 | ||
447 | Scene scene = SceneHelpers.SetupScene(); | 447 | Scene scene = new SceneHelpers().SetupScene(); |
448 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 448 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
449 | 449 | ||
450 | string folder1ExistingName = "a"; | 450 | string folder1ExistingName = "a"; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs index bc5c1ff..92cf9d1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs | |||
@@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
240 | { | 240 | { |
241 | ScenePresence sp = scene.GetScenePresence(client.AgentId); | 241 | ScenePresence sp = scene.GetScenePresence(client.AgentId); |
242 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); | 242 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); |
243 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 243 | |
244 | if (transferMod != null && sp != null && eq != null) | 244 | if (transferMod != null && sp != null) |
245 | transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq); | 245 | transferMod.DoTeleport( |
246 | sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), | ||
247 | Vector3.UnitX, teleportflags); | ||
246 | } | 248 | } |
247 | } | 249 | } |
248 | } | 250 | } |
249 | } | 251 | } |
250 | } | 252 | } |
251 | } | 253 | } |
252 | } | 254 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index dcfdf8f..a889984 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
151 | Scene scene = (Scene)(client.Scene); | 151 | Scene scene = (Scene)(client.Scene); |
152 | ScenePresence presence = scene.GetScenePresence(client.AgentId); | 152 | ScenePresence presence = scene.GetScenePresence(client.AgentId); |
153 | 153 | ||
154 | // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given | ||
155 | // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on | ||
156 | // arrival. | ||
157 | // | ||
158 | // Ideally we would give the exact float position adjusting for the relative height of the two avatars | ||
159 | // but it looks like a float component isn't possible with a parcel ID. | ||
154 | UUID dest = Util.BuildFakeParcelID( | 160 | UUID dest = Util.BuildFakeParcelID( |
155 | scene.RegionInfo.RegionHandle, | 161 | scene.RegionInfo.RegionHandle, |
156 | (uint)presence.AbsolutePosition.X, | 162 | (uint)presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs index 8101ca2..87ca327 100644 --- a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs | |||
@@ -57,14 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile | |||
57 | 57 | ||
58 | public void Initialise(IConfigSource config) | 58 | public void Initialise(IConfigSource config) |
59 | { | 59 | { |
60 | // This can be reduced later as the loader will determine | ||
61 | // whether we are needed | ||
62 | if (config.Configs["Profile"] != null) | ||
63 | { | ||
64 | if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule") | ||
65 | return; | ||
66 | } | ||
67 | |||
68 | m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled"); | 60 | m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled"); |
69 | m_Enabled = true; | 61 | m_Enabled = true; |
70 | } | 62 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 2b790f4..560f807 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -30,7 +30,6 @@ using System.Collections.Generic; | |||
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | |||
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Capabilities; | 34 | using OpenSim.Framework.Capabilities; |
36 | using OpenSim.Framework.Client; | 35 | using OpenSim.Framework.Client; |
@@ -47,29 +46,39 @@ using Nini.Config; | |||
47 | 46 | ||
48 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | 47 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer |
49 | { | 48 | { |
50 | public class EntityTransferModule : ISharedRegionModule, IEntityTransferModule | 49 | public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule |
51 | { | 50 | { |
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
53 | 52 | ||
53 | public const int DefaultMaxTransferDistance = 4095; | ||
54 | public const bool WaitForAgentArrivedAtDestinationDefault = true; | ||
55 | |||
54 | /// <summary> | 56 | /// <summary> |
55 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. | 57 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. |
56 | /// </summary> | 58 | /// </summary> |
57 | private int m_MaxTransferDistance = 4095; | 59 | public int MaxTransferDistance { get; set; } |
58 | public int MaxTransferDistance | ||
59 | { | ||
60 | get { return m_MaxTransferDistance; } | ||
61 | set { m_MaxTransferDistance = value; } | ||
62 | } | ||
63 | 60 | ||
64 | private int m_levelHGTeleport = 0; | 61 | /// <summary> |
62 | /// If true then on a teleport, the source region waits for a callback from the destination region. If | ||
63 | /// a callback fails to arrive within a set time then the user is pulled back into the source region. | ||
64 | /// </summary> | ||
65 | public bool WaitForAgentArrivedAtDestination { get; set; } | ||
65 | 66 | ||
66 | protected bool m_Enabled = false; | 67 | protected bool m_Enabled = false; |
67 | protected Scene m_aScene; | 68 | |
68 | protected List<Scene> m_Scenes = new List<Scene>(); | 69 | public Scene Scene { get; private set; } |
69 | protected List<UUID> m_agentsInTransit; | 70 | |
71 | /// <summary> | ||
72 | /// Handles recording and manipulation of state for entities that are in transfer within or between regions | ||
73 | /// (cross or teleport). | ||
74 | /// </summary> | ||
75 | private EntityTransferStateMachine m_entityTransferStateMachine; | ||
76 | |||
70 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | 77 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = |
71 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 78 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); |
72 | 79 | ||
80 | private IEventQueue m_eqModule; | ||
81 | |||
73 | #region ISharedRegionModule | 82 | #region ISharedRegionModule |
74 | 83 | ||
75 | public Type ReplaceableInterface | 84 | public Type ReplaceableInterface |
@@ -105,11 +114,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
105 | IConfig transferConfig = source.Configs["EntityTransfer"]; | 114 | IConfig transferConfig = source.Configs["EntityTransfer"]; |
106 | if (transferConfig != null) | 115 | if (transferConfig != null) |
107 | { | 116 | { |
108 | MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); | 117 | WaitForAgentArrivedAtDestination |
109 | m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); | 118 | = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); |
119 | |||
120 | MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance); | ||
121 | } | ||
122 | else | ||
123 | { | ||
124 | MaxTransferDistance = DefaultMaxTransferDistance; | ||
110 | } | 125 | } |
111 | 126 | ||
112 | m_agentsInTransit = new List<UUID>(); | 127 | m_entityTransferStateMachine = new EntityTransferStateMachine(this); |
128 | |||
113 | m_Enabled = true; | 129 | m_Enabled = true; |
114 | } | 130 | } |
115 | 131 | ||
@@ -122,10 +138,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
122 | if (!m_Enabled) | 138 | if (!m_Enabled) |
123 | return; | 139 | return; |
124 | 140 | ||
125 | if (m_aScene == null) | 141 | Scene = scene; |
126 | m_aScene = scene; | ||
127 | 142 | ||
128 | m_Scenes.Add(scene); | ||
129 | scene.RegisterModuleInterface<IEntityTransferModule>(this); | 143 | scene.RegisterModuleInterface<IEntityTransferModule>(this); |
130 | scene.EventManager.OnNewClient += OnNewClient; | 144 | scene.EventManager.OnNewClient += OnNewClient; |
131 | } | 145 | } |
@@ -136,26 +150,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
136 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 150 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
137 | } | 151 | } |
138 | 152 | ||
139 | public virtual void Close() | 153 | public virtual void Close() {} |
140 | { | ||
141 | if (!m_Enabled) | ||
142 | return; | ||
143 | } | ||
144 | 154 | ||
145 | public virtual void RemoveRegion(Scene scene) | 155 | public virtual void RemoveRegion(Scene scene) {} |
146 | { | ||
147 | if (!m_Enabled) | ||
148 | return; | ||
149 | if (scene == m_aScene) | ||
150 | m_aScene = null; | ||
151 | |||
152 | m_Scenes.Remove(scene); | ||
153 | } | ||
154 | 156 | ||
155 | public virtual void RegionLoaded(Scene scene) | 157 | public virtual void RegionLoaded(Scene scene) |
156 | { | 158 | { |
157 | if (!m_Enabled) | 159 | if (!m_Enabled) |
158 | return; | 160 | return; |
161 | |||
162 | m_eqModule = Scene.RequestModuleInterface<IEventQueue>(); | ||
159 | } | 163 | } |
160 | 164 | ||
161 | #endregion | 165 | #endregion |
@@ -164,170 +168,257 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
164 | 168 | ||
165 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | 169 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) |
166 | { | 170 | { |
171 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) | ||
172 | { | ||
173 | // This user will be a God in the destination scene, too | ||
174 | teleportFlags |= (uint)TeleportFlags.Godlike; | ||
175 | } | ||
176 | |||
167 | if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) | 177 | if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) |
168 | return; | 178 | return; |
169 | 179 | ||
170 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
171 | |||
172 | // Reset animations; the viewer does that in teleports. | 180 | // Reset animations; the viewer does that in teleports. |
173 | sp.Animator.ResetAnimations(); | 181 | sp.Animator.ResetAnimations(); |
174 | 182 | ||
183 | string destinationRegionName = "(not found)"; | ||
184 | |||
175 | try | 185 | try |
176 | { | 186 | { |
177 | if (regionHandle == sp.Scene.RegionInfo.RegionHandle) | 187 | if (regionHandle == sp.Scene.RegionInfo.RegionHandle) |
178 | { | 188 | { |
179 | m_log.DebugFormat( | 189 | destinationRegionName = sp.Scene.RegionInfo.RegionName; |
180 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}", | ||
181 | position, sp.Scene.RegionInfo.RegionName); | ||
182 | 190 | ||
183 | // Teleport within the same region | 191 | TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags); |
184 | if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) | 192 | } |
185 | { | 193 | else // Another region possibly in another simulator |
186 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 194 | { |
195 | GridRegion finalDestination; | ||
196 | TeleportAgentToDifferentRegion( | ||
197 | sp, regionHandle, position, lookAt, teleportFlags, out finalDestination); | ||
187 | 198 | ||
188 | m_log.WarnFormat( | 199 | if (finalDestination != null) |
189 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 200 | destinationRegionName = finalDestination.RegionName; |
190 | position, sp.Name, sp.UUID, emergencyPos); | 201 | } |
191 | position = emergencyPos; | 202 | } |
192 | } | 203 | catch (Exception e) |
204 | { | ||
205 | m_log.ErrorFormat( | ||
206 | "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}", | ||
207 | sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, | ||
208 | e.Message, e.StackTrace); | ||
193 | 209 | ||
194 | // TODO: Get proper AVG Height | 210 | // Make sure that we clear the in-transit flag so that future teleport attempts don't always fail. |
195 | float localAVHeight = 1.56f; | 211 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
196 | float posZLimit = 22; | ||
197 | 212 | ||
198 | // TODO: Check other Scene HeightField | 213 | sp.ControllingClient.SendTeleportFailed("Internal error"); |
199 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | 214 | } |
200 | { | 215 | } |
201 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
202 | } | ||
203 | 216 | ||
204 | float newPosZ = posZLimit + localAVHeight; | 217 | /// <summary> |
205 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 218 | /// Teleports the agent within its current region. |
206 | { | 219 | /// </summary> |
207 | position.Z = newPosZ; | 220 | /// <param name="sp"></param> |
208 | } | 221 | /// <param name="position"></param> |
222 | /// <param name="lookAt"></param> | ||
223 | /// <param name="teleportFlags"></param | ||
224 | private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) | ||
225 | { | ||
226 | m_log.DebugFormat( | ||
227 | "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", | ||
228 | sp.Name, position, sp.Scene.RegionInfo.RegionName); | ||
209 | 229 | ||
210 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 230 | if (!m_entityTransferStateMachine.SetInTransit(sp.UUID)) |
231 | { | ||
232 | m_log.DebugFormat( | ||
233 | "[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.", | ||
234 | sp.Name, sp.UUID, position); | ||
211 | 235 | ||
212 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 236 | return; |
213 | sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; | 237 | } |
214 | sp.Teleport(position); | ||
215 | 238 | ||
216 | foreach (SceneObjectGroup grp in sp.GetAttachments()) | 239 | // Teleport within the same region |
217 | { | 240 | if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) |
218 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); | 241 | { |
219 | } | 242 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
243 | |||
244 | m_log.WarnFormat( | ||
245 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | ||
246 | position, sp.Name, sp.UUID, emergencyPos); | ||
247 | |||
248 | position = emergencyPos; | ||
249 | } | ||
250 | |||
251 | // TODO: Get proper AVG Height | ||
252 | float localAVHeight = 1.56f; | ||
253 | float posZLimit = 22; | ||
254 | |||
255 | // TODO: Check other Scene HeightField | ||
256 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | ||
257 | { | ||
258 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
259 | } | ||
260 | |||
261 | float newPosZ = posZLimit + localAVHeight; | ||
262 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
263 | { | ||
264 | position.Z = newPosZ; | ||
265 | } | ||
266 | |||
267 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | ||
268 | |||
269 | sp.ControllingClient.SendTeleportStart(teleportFlags); | ||
270 | |||
271 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | ||
272 | sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; | ||
273 | sp.Velocity = Vector3.Zero; | ||
274 | sp.Teleport(position); | ||
275 | |||
276 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.ReceivedAtDestination); | ||
277 | |||
278 | foreach (SceneObjectGroup grp in sp.GetAttachments()) | ||
279 | { | ||
280 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); | ||
281 | } | ||
282 | |||
283 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | ||
284 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
285 | } | ||
286 | |||
287 | /// <summary> | ||
288 | /// Teleports the agent to a different region. | ||
289 | /// </summary> | ||
290 | /// <param name='sp'></param> | ||
291 | /// <param name='regionHandle'>/param> | ||
292 | /// <param name='position'></param> | ||
293 | /// <param name='lookAt'></param> | ||
294 | /// <param name='teleportFlags'></param> | ||
295 | /// <param name='finalDestination'></param> | ||
296 | private void TeleportAgentToDifferentRegion( | ||
297 | ScenePresence sp, ulong regionHandle, Vector3 position, | ||
298 | Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) | ||
299 | { | ||
300 | uint x = 0, y = 0; | ||
301 | Utils.LongToUInts(regionHandle, out x, out y); | ||
302 | GridRegion reg = Scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
303 | |||
304 | if (reg != null) | ||
305 | { | ||
306 | finalDestination = GetFinalDestination(reg); | ||
307 | |||
308 | if (finalDestination == null) | ||
309 | { | ||
310 | m_log.WarnFormat( | ||
311 | "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}", | ||
312 | sp.Name, sp.UUID); | ||
313 | |||
314 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | ||
315 | return; | ||
220 | } | 316 | } |
221 | else // Another region possibly in another simulator | 317 | |
318 | // Check that these are not the same coordinates | ||
319 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && | ||
320 | finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) | ||
222 | { | 321 | { |
223 | uint x = 0, y = 0; | 322 | // Can't do. Viewer crashes |
224 | Utils.LongToUInts(regionHandle, out x, out y); | 323 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); |
225 | GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); | 324 | return; |
325 | } | ||
226 | 326 | ||
227 | if (reg != null) | 327 | // |
228 | { | 328 | // This is it |
229 | GridRegion finalDestination = GetFinalDestination(reg); | 329 | // |
230 | if (finalDestination == null) | 330 | DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags); |
231 | { | 331 | // |
232 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent."); | 332 | // |
233 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | 333 | // |
234 | return; | 334 | } |
235 | } | 335 | else |
336 | { | ||
337 | finalDestination = null; | ||
236 | 338 | ||
237 | // check if HyperGrid teleport is allowed, based on user level | 339 | // TP to a place that doesn't exist (anymore) |
238 | int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID); | 340 | // Inform the viewer about that |
341 | sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); | ||
239 | 342 | ||
240 | if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport)) | 343 | // and set the map-tile to '(Offline)' |
241 | { | 344 | uint regX, regY; |
242 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent."); | 345 | Utils.LongToUInts(regionHandle, out regX, out regY); |
243 | sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted"); | ||
244 | return; | ||
245 | } | ||
246 | 346 | ||
247 | uint curX = 0, curY = 0; | 347 | MapBlockData block = new MapBlockData(); |
248 | Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY); | 348 | block.X = (ushort)(regX / Constants.RegionSize); |
249 | int curCellX = (int)(curX / Constants.RegionSize); | 349 | block.Y = (ushort)(regY / Constants.RegionSize); |
250 | int curCellY = (int)(curY / Constants.RegionSize); | 350 | block.Access = 254; // == not there |
251 | int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize); | ||
252 | int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize); | ||
253 | 351 | ||
352 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
353 | blocks.Add(block); | ||
354 | sp.ControllingClient.SendMapBlock(blocks, 0); | ||
355 | } | ||
356 | } | ||
357 | |||
358 | /// <summary> | ||
359 | /// Determines whether this instance is within the max transfer distance. | ||
360 | /// </summary> | ||
361 | /// <param name="sourceRegion"></param> | ||
362 | /// <param name="destRegion"></param> | ||
363 | /// <returns> | ||
364 | /// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>. | ||
365 | /// </returns> | ||
366 | private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion) | ||
367 | { | ||
254 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); | 368 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); |
255 | // | 369 | // |
256 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", | 370 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", |
257 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); | 371 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); |
258 | 372 | ||
259 | // Check that these are not the same coordinates | 373 | // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position. |
260 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && | 374 | return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance |
261 | finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) | 375 | && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; |
262 | { | 376 | } |
263 | // Can't do. Viewer crashes | ||
264 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); | ||
265 | return; | ||
266 | } | ||
267 | |||
268 | if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance) | ||
269 | { | ||
270 | sp.ControllingClient.SendTeleportFailed( | ||
271 | string.Format( | ||
272 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", | ||
273 | finalDestination.RegionName, destCellX, destCellY, | ||
274 | sp.Scene.RegionInfo.RegionName, curCellX, curCellY, | ||
275 | MaxTransferDistance)); | ||
276 | |||
277 | return; | ||
278 | } | ||
279 | 377 | ||
280 | // | 378 | public void DoTeleport( |
281 | // This is it | 379 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
282 | // | 380 | Vector3 position, Vector3 lookAt, uint teleportFlags) |
283 | DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq); | 381 | { |
284 | // | 382 | // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection |
285 | // | 383 | // of whether the destination region completes the teleport. |
286 | // | 384 | if (!m_entityTransferStateMachine.SetInTransit(sp.UUID)) |
287 | } | ||
288 | else | ||
289 | { | ||
290 | // TP to a place that doesn't exist (anymore) | ||
291 | // Inform the viewer about that | ||
292 | sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); | ||
293 | |||
294 | // and set the map-tile to '(Offline)' | ||
295 | uint regX, regY; | ||
296 | Utils.LongToUInts(regionHandle, out regX, out regY); | ||
297 | |||
298 | MapBlockData block = new MapBlockData(); | ||
299 | block.X = (ushort)(regX / Constants.RegionSize); | ||
300 | block.Y = (ushort)(regY / Constants.RegionSize); | ||
301 | block.Access = 254; // == not there | ||
302 | |||
303 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
304 | blocks.Add(block); | ||
305 | sp.ControllingClient.SendMapBlock(blocks, 0); | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | catch (Exception e) | ||
310 | { | 385 | { |
311 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace); | 386 | m_log.DebugFormat( |
312 | sp.ControllingClient.SendTeleportFailed("Internal error"); | 387 | "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", |
388 | sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); | ||
389 | |||
390 | return; | ||
313 | } | 391 | } |
314 | } | ||
315 | 392 | ||
316 | public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) | ||
317 | { | ||
318 | if (reg == null || finalDestination == null) | 393 | if (reg == null || finalDestination == null) |
319 | { | 394 | { |
320 | sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); | 395 | sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); |
321 | return; | 396 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
322 | } | ||
323 | 397 | ||
324 | if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. | ||
325 | return; | 398 | return; |
399 | } | ||
326 | 400 | ||
327 | m_log.DebugFormat( | 401 | m_log.DebugFormat( |
328 | "[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}", | 402 | "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}", |
403 | sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName, | ||
329 | reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); | 404 | reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); |
330 | 405 | ||
406 | RegionInfo sourceRegion = sp.Scene.RegionInfo; | ||
407 | |||
408 | if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination)) | ||
409 | { | ||
410 | sp.ControllingClient.SendTeleportFailed( | ||
411 | string.Format( | ||
412 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", | ||
413 | finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY, | ||
414 | sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, | ||
415 | MaxTransferDistance)); | ||
416 | |||
417 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
418 | |||
419 | return; | ||
420 | } | ||
421 | |||
331 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | 422 | uint newRegionX = (uint)(reg.RegionHandle >> 40); |
332 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | 423 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); |
333 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); | 424 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); |
@@ -339,17 +430,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
339 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | 430 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, |
340 | // it's actually doing a lot of work. | 431 | // it's actually doing a lot of work. |
341 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 432 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; |
342 | if (endPoint != null && endPoint.Address != null) | 433 | if (endPoint == null || endPoint.Address == null) |
343 | { | 434 | { |
344 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | 435 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); |
345 | // both regions | 436 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
346 | if (sp.ParentID != (uint)0) | ||
347 | sp.StandUp(); | ||
348 | 437 | ||
349 | if (!sp.ValidateAttachments()) | 438 | return; |
350 | m_log.DebugFormat( | 439 | } |
351 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", | 440 | |
352 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); | 441 | if (!sp.ValidateAttachments()) |
442 | m_log.DebugFormat( | ||
443 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", | ||
444 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); | ||
353 | 445 | ||
354 | // if (!sp.ValidateAttachments()) | 446 | // if (!sp.ValidateAttachments()) |
355 | // { | 447 | // { |
@@ -357,218 +449,245 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
357 | // return; | 449 | // return; |
358 | // } | 450 | // } |
359 | 451 | ||
360 | string reason; | 452 | string reason; |
361 | string version; | 453 | string version; |
362 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) | 454 | if (!Scene.SimulationService.QueryAccess( |
363 | { | 455 | finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) |
364 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); | 456 | { |
365 | return; | 457 | sp.ControllingClient.SendTeleportFailed(reason); |
366 | } | 458 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
367 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); | ||
368 | |||
369 | sp.ControllingClient.SendTeleportStart(teleportFlags); | ||
370 | |||
371 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | ||
372 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
373 | //List<ulong> childRegions = avatar.KnownRegionHandles; | ||
374 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
375 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
376 | // once we reach here... | ||
377 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
378 | |||
379 | string capsPath = String.Empty; | ||
380 | |||
381 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
382 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | ||
383 | agentCircuit.startpos = position; | ||
384 | agentCircuit.child = true; | ||
385 | agentCircuit.Appearance = sp.Appearance; | ||
386 | if (currentAgentCircuit != null) | ||
387 | { | ||
388 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
389 | agentCircuit.IPAddress = currentAgentCircuit.IPAddress; | ||
390 | agentCircuit.Viewer = currentAgentCircuit.Viewer; | ||
391 | agentCircuit.Channel = currentAgentCircuit.Channel; | ||
392 | agentCircuit.Mac = currentAgentCircuit.Mac; | ||
393 | agentCircuit.Id0 = currentAgentCircuit.Id0; | ||
394 | } | ||
395 | 459 | ||
396 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 460 | m_log.DebugFormat( |
397 | { | 461 | "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", |
398 | // brand new agent, let's create a new caps seed | 462 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason); |
399 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
400 | } | ||
401 | 463 | ||
402 | // Let's create an agent there if one doesn't exist yet. | 464 | return; |
403 | bool logout = false; | 465 | } |
404 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | ||
405 | { | ||
406 | sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}", | ||
407 | reason)); | ||
408 | return; | ||
409 | } | ||
410 | 466 | ||
411 | // OK, it got this agent. Let's close some child agents | 467 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); |
412 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
413 | IClientIPEndpoint ipepClient; | ||
414 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
415 | { | ||
416 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
417 | #region IP Translation for NAT | ||
418 | // Uses ipepClient above | ||
419 | if (sp.ClientView.TryGet(out ipepClient)) | ||
420 | { | ||
421 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
422 | } | ||
423 | #endregion | ||
424 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
425 | 468 | ||
426 | if (eq != null) | 469 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from |
427 | { | 470 | // both regions |
428 | eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); | 471 | if (sp.ParentID != (uint)0) |
472 | sp.StandUp(); | ||
429 | 473 | ||
430 | // ES makes the client send a UseCircuitCode message to the destination, | 474 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
431 | // which triggers a bunch of things there. | ||
432 | // So let's wait | ||
433 | Thread.Sleep(200); | ||
434 | 475 | ||
435 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 476 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
477 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
478 | //List<ulong> childRegions = avatar.KnownRegionHandles; | ||
479 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
480 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
481 | // once we reach here... | ||
482 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
436 | 483 | ||
437 | } | 484 | string capsPath = String.Empty; |
438 | else | ||
439 | { | ||
440 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); | ||
441 | } | ||
442 | } | ||
443 | else | ||
444 | { | ||
445 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
446 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
447 | } | ||
448 | 485 | ||
486 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
487 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | ||
488 | agentCircuit.startpos = position; | ||
489 | agentCircuit.child = true; | ||
490 | agentCircuit.Appearance = sp.Appearance; | ||
491 | if (currentAgentCircuit != null) | ||
492 | { | ||
493 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
494 | agentCircuit.IPAddress = currentAgentCircuit.IPAddress; | ||
495 | agentCircuit.Viewer = currentAgentCircuit.Viewer; | ||
496 | agentCircuit.Channel = currentAgentCircuit.Channel; | ||
497 | agentCircuit.Mac = currentAgentCircuit.Mac; | ||
498 | agentCircuit.Id0 = currentAgentCircuit.Id0; | ||
499 | } | ||
449 | 500 | ||
450 | SetInTransit(sp.UUID); | 501 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
502 | { | ||
503 | // brand new agent, let's create a new caps seed | ||
504 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
505 | } | ||
451 | 506 | ||
452 | // Let's send a full update of the agent. This is a synchronous call. | 507 | // Let's create an agent there if one doesn't exist yet. |
453 | AgentData agent = new AgentData(); | 508 | bool logout = false; |
454 | sp.CopyTo(agent); | 509 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) |
455 | agent.Position = position; | 510 | { |
456 | SetCallbackURL(agent, sp.Scene.RegionInfo); | 511 | sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason)); |
512 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
457 | 513 | ||
458 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); | 514 | m_log.DebugFormat( |
515 | "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}", | ||
516 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason); | ||
459 | 517 | ||
460 | if (!UpdateAgent(reg, finalDestination, agent)) | 518 | return; |
519 | } | ||
520 | |||
521 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. | ||
522 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | ||
523 | |||
524 | // OK, it got this agent. Let's close some child agents | ||
525 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
526 | |||
527 | IClientIPEndpoint ipepClient; | ||
528 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
529 | { | ||
530 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
531 | #region IP Translation for NAT | ||
532 | // Uses ipepClient above | ||
533 | if (sp.ClientView.TryGet(out ipepClient)) | ||
461 | { | 534 | { |
462 | // Region doesn't take it | 535 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); |
463 | m_log.WarnFormat( | ||
464 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.", | ||
465 | sp.Name, finalDestination.RegionName); | ||
466 | |||
467 | Fail(sp, finalDestination, logout); | ||
468 | return; | ||
469 | } | 536 | } |
537 | #endregion | ||
538 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
470 | 539 | ||
471 | sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); | 540 | if (m_eqModule != null) |
541 | { | ||
542 | m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); | ||
472 | 543 | ||
473 | m_log.DebugFormat( | 544 | // ES makes the client send a UseCircuitCode message to the destination, |
474 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); | 545 | // which triggers a bunch of things there. |
546 | // So let's wait | ||
547 | Thread.Sleep(200); | ||
548 | |||
549 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | ||
475 | 550 | ||
476 | if (eq != null) | ||
477 | { | ||
478 | eq.TeleportFinishEvent(destinationHandle, 13, endPoint, | ||
479 | 0, teleportFlags, capsPath, sp.UUID); | ||
480 | } | 551 | } |
481 | else | 552 | else |
482 | { | 553 | { |
483 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | 554 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); |
484 | teleportFlags, capsPath); | ||
485 | } | 555 | } |
556 | } | ||
557 | else | ||
558 | { | ||
559 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
560 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
561 | } | ||
486 | 562 | ||
487 | // Let's set this to true tentatively. This does not trigger OnChildAgent | 563 | // Let's send a full update of the agent. This is a synchronous call. |
488 | sp.IsChildAgent = true; | 564 | AgentData agent = new AgentData(); |
565 | sp.CopyTo(agent); | ||
566 | agent.Position = position; | ||
567 | SetCallbackURL(agent, sp.Scene.RegionInfo); | ||
489 | 568 | ||
490 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 569 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); |
491 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
492 | // that the client contacted the destination before we close things here. | ||
493 | if (!WaitForCallback(sp.UUID)) | ||
494 | { | ||
495 | m_log.WarnFormat( | ||
496 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", | ||
497 | sp.Name, finalDestination.RegionName); | ||
498 | |||
499 | Fail(sp, finalDestination, logout); | ||
500 | return; | ||
501 | } | ||
502 | 570 | ||
503 | // For backwards compatibility | 571 | if (!UpdateAgent(reg, finalDestination, agent)) |
504 | if (version == "Unknown" || version == string.Empty) | 572 | { |
505 | { | 573 | // Region doesn't take it |
506 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 574 | m_log.WarnFormat( |
507 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one..."); | 575 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.", |
508 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | 576 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); |
509 | } | 577 | |
578 | Fail(sp, finalDestination, logout); | ||
579 | return; | ||
580 | } | ||
510 | 581 | ||
511 | // May need to logout or other cleanup | 582 | sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); |
512 | AgentHasMovedAway(sp, logout); | ||
513 | 583 | ||
514 | // Well, this is it. The agent is over there. | 584 | m_log.DebugFormat( |
515 | KillEntity(sp.Scene, sp.LocalId); | 585 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", |
586 | capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); | ||
516 | 587 | ||
517 | // Now let's make it officially a child agent | 588 | if (m_eqModule != null) |
518 | sp.MakeChildAgent(); | 589 | { |
590 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); | ||
591 | } | ||
592 | else | ||
593 | { | ||
594 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | ||
595 | teleportFlags, capsPath); | ||
596 | } | ||
519 | 597 | ||
520 | // sp.Scene.CleanDroppedAttachments(); | 598 | // Let's set this to true tentatively. This does not trigger OnChildAgent |
599 | sp.IsChildAgent = true; | ||
600 | |||
601 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
602 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
603 | // that the client contacted the destination before we close things here. | ||
604 | if (!m_entityTransferStateMachine.WaitForAgentArrivedAtDestination(sp.UUID)) | ||
605 | { | ||
606 | m_log.WarnFormat( | ||
607 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", | ||
608 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); | ||
609 | |||
610 | Fail(sp, finalDestination, logout); | ||
611 | return; | ||
612 | } | ||
521 | 613 | ||
522 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 614 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
523 | 615 | ||
524 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 616 | // For backwards compatibility |
525 | { | 617 | if (version == "Unknown" || version == string.Empty) |
526 | Thread.Sleep(5000); | 618 | { |
527 | sp.Close(); | 619 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
528 | sp.Scene.IncomingCloseAgent(sp.UUID); | 620 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one..."); |
529 | } | 621 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); |
530 | else | 622 | } |
531 | { | ||
532 | // now we have a child agent in this region. | ||
533 | sp.Reset(); | ||
534 | } | ||
535 | 623 | ||
536 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 624 | // May need to logout or other cleanup |
537 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | 625 | AgentHasMovedAway(sp, logout); |
538 | { | 626 | |
539 | m_log.DebugFormat( | 627 | // Well, this is it. The agent is over there. |
540 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | 628 | KillEntity(sp.Scene, sp.LocalId); |
541 | sp.UUID); | 629 | |
542 | } | 630 | // Now let's make it officially a child agent |
631 | sp.MakeChildAgent(); | ||
632 | |||
633 | // sp.Scene.CleanDroppedAttachments(); | ||
634 | |||
635 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
636 | |||
637 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | ||
638 | { | ||
639 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before | ||
640 | // they regard the new region as the current region after receiving the AgentMovementComplete | ||
641 | // response. If close is sent before then, it will cause the viewer to quit instead. | ||
642 | // | ||
643 | // This sleep can be increased if necessary. However, whilst it's active, | ||
644 | // an agent cannot teleport back to this region if it has teleported away. | ||
645 | Thread.Sleep(2000); | ||
646 | |||
647 | sp.Scene.IncomingCloseAgent(sp.UUID); | ||
543 | } | 648 | } |
544 | else | 649 | else |
545 | { | 650 | { |
546 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | 651 | // now we have a child agent in this region. |
652 | sp.Reset(); | ||
547 | } | 653 | } |
654 | |||
655 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
656 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | ||
657 | { | ||
658 | m_log.DebugFormat( | ||
659 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | ||
660 | sp.UUID); | ||
661 | } | ||
662 | |||
663 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
548 | } | 664 | } |
549 | 665 | ||
550 | protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) | 666 | protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) |
551 | { | 667 | { |
668 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | ||
669 | |||
552 | // Client never contacted destination. Let's restore everything back | 670 | // Client never contacted destination. Let's restore everything back |
553 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | 671 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); |
554 | 672 | ||
555 | // Fail. Reset it back | 673 | // Fail. Reset it back |
556 | sp.IsChildAgent = false; | 674 | sp.IsChildAgent = false; |
557 | ReInstantiateScripts(sp); | 675 | ReInstantiateScripts(sp); |
558 | ResetFromTransit(sp.UUID); | ||
559 | 676 | ||
560 | EnableChildAgents(sp); | 677 | EnableChildAgents(sp); |
561 | 678 | ||
562 | // Finally, kill the agent we just created at the destination. | 679 | // Finally, kill the agent we just created at the destination. |
563 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | 680 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); |
564 | 681 | ||
565 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); | 682 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); |
683 | |||
684 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
566 | } | 685 | } |
567 | 686 | ||
568 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | 687 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) |
569 | { | 688 | { |
570 | logout = false; | 689 | logout = false; |
571 | bool success = m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); | 690 | bool success = Scene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); |
572 | 691 | ||
573 | if (success) | 692 | if (success) |
574 | sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); | 693 | sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); |
@@ -578,19 +697,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
578 | 697 | ||
579 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) | 698 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) |
580 | { | 699 | { |
581 | return m_aScene.SimulationService.UpdateAgent(finalDestination, agent); | 700 | return Scene.SimulationService.UpdateAgent(finalDestination, agent); |
582 | } | 701 | } |
583 | 702 | ||
584 | protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) | 703 | protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) |
585 | { | 704 | { |
586 | agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; | 705 | agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; |
587 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI); | ||
588 | 706 | ||
707 | m_log.DebugFormat( | ||
708 | "[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}", | ||
709 | agent.CallbackURI, region.RegionName); | ||
589 | } | 710 | } |
590 | 711 | ||
712 | /// <summary> | ||
713 | /// Clean up operations once an agent has moved away through cross or teleport. | ||
714 | /// </summary> | ||
715 | /// <param name='sp'></param> | ||
716 | /// <param name='logout'></param> | ||
591 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 717 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
592 | { | 718 | { |
593 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); | 719 | if (sp.Scene.AttachmentsModule != null) |
720 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); | ||
594 | } | 721 | } |
595 | 722 | ||
596 | protected void KillEntity(Scene scene, uint localID) | 723 | protected void KillEntity(Scene scene, uint localID) |
@@ -615,7 +742,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
615 | 742 | ||
616 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) | 743 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) |
617 | { | 744 | { |
618 | |||
619 | if (s.TestBorderCross(pos, Cardinals.N)) | 745 | if (s.TestBorderCross(pos, Cardinals.N)) |
620 | return true; | 746 | return true; |
621 | if (s.TestBorderCross(pos, Cardinals.S)) | 747 | if (s.TestBorderCross(pos, Cardinals.S)) |
@@ -628,7 +754,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
628 | return false; | 754 | return false; |
629 | } | 755 | } |
630 | 756 | ||
631 | |||
632 | #endregion | 757 | #endregion |
633 | 758 | ||
634 | #region Landmark Teleport | 759 | #region Landmark Teleport |
@@ -640,7 +765,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
640 | /// <param name="position"></param> | 765 | /// <param name="position"></param> |
641 | public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) | 766 | public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) |
642 | { | 767 | { |
643 | GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); | 768 | GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); |
644 | 769 | ||
645 | if (info == null) | 770 | if (info == null) |
646 | { | 771 | { |
@@ -663,10 +788,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
663 | 788 | ||
664 | public virtual bool TeleportHome(UUID id, IClientAPI client) | 789 | public virtual bool TeleportHome(UUID id, IClientAPI client) |
665 | { | 790 | { |
666 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 791 | m_log.DebugFormat( |
792 | "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); | ||
667 | 793 | ||
668 | //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); | 794 | //OpenSim.Services.Interfaces.PresenceInfo pinfo = Scene.PresenceService.GetAgent(client.SessionId); |
669 | GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); | 795 | GridUserInfo uinfo = Scene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); |
670 | 796 | ||
671 | if (uinfo != null) | 797 | if (uinfo != null) |
672 | { | 798 | { |
@@ -676,7 +802,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
676 | client.SendTeleportFailed("You don't have a home position set."); | 802 | client.SendTeleportFailed("You don't have a home position set."); |
677 | return false; | 803 | return false; |
678 | } | 804 | } |
679 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); | 805 | GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
680 | if (regionInfo == null) | 806 | if (regionInfo == null) |
681 | { | 807 | { |
682 | // can't find the Home region: Tell viewer and abort | 808 | // can't find the Home region: Tell viewer and abort |
@@ -684,8 +810,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
684 | return false; | 810 | return false; |
685 | } | 811 | } |
686 | 812 | ||
687 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", | 813 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", |
688 | regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); | 814 | client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY); |
689 | 815 | ||
690 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... | 816 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... |
691 | ((Scene)(client.Scene)).RequestTeleportLocation( | 817 | ((Scene)(client.Scene)).RequestTeleportLocation( |
@@ -736,7 +862,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
736 | 862 | ||
737 | neighbourx--; | 863 | neighbourx--; |
738 | newpos.X = Constants.RegionSize - enterDistance; | 864 | newpos.X = Constants.RegionSize - enterDistance; |
739 | |||
740 | } | 865 | } |
741 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | 866 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) |
742 | { | 867 | { |
@@ -922,107 +1047,123 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
922 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, | 1047 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, |
923 | bool isFlying, string version) | 1048 | bool isFlying, string version) |
924 | { | 1049 | { |
1050 | if (neighbourRegion == null) | ||
1051 | return agent; | ||
1052 | |||
925 | try | 1053 | try |
926 | { | 1054 | { |
1055 | m_entityTransferStateMachine.SetInTransit(agent.UUID); | ||
1056 | |||
927 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1057 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
928 | 1058 | ||
929 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version); | 1059 | m_log.DebugFormat( |
1060 | "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", | ||
1061 | agent.Firstname, agent.Lastname, neighbourx, neighboury, version); | ||
930 | 1062 | ||
931 | Scene m_scene = agent.Scene; | 1063 | Scene m_scene = agent.Scene; |
932 | 1064 | ||
933 | if (neighbourRegion != null) | 1065 | if (!agent.ValidateAttachments()) |
1066 | m_log.DebugFormat( | ||
1067 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | ||
1068 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | ||
1069 | |||
1070 | pos = pos + agent.Velocity; | ||
1071 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); | ||
1072 | |||
1073 | agent.RemoveFromPhysicalScene(); | ||
1074 | |||
1075 | AgentData cAgent = new AgentData(); | ||
1076 | agent.CopyTo(cAgent); | ||
1077 | cAgent.Position = pos; | ||
1078 | if (isFlying) | ||
1079 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
1080 | |||
1081 | // We don't need the callback anymnore | ||
1082 | cAgent.CallbackURI = String.Empty; | ||
1083 | |||
1084 | // Beyond this point, extra cleanup is needed beyond removing transit state | ||
1085 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); | ||
1086 | |||
1087 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | ||
934 | { | 1088 | { |
935 | if (!agent.ValidateAttachments()) | 1089 | // region doesn't take it |
936 | m_log.DebugFormat( | 1090 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
937 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | ||
938 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | ||
939 | 1091 | ||
940 | pos = pos + agent.Velocity; | 1092 | ReInstantiateScripts(agent); |
941 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); | 1093 | agent.AddToPhysicalScene(isFlying); |
1094 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
942 | 1095 | ||
943 | agent.RemoveFromPhysicalScene(); | 1096 | return agent; |
944 | SetInTransit(agent.UUID); | 1097 | } |
945 | 1098 | ||
946 | AgentData cAgent = new AgentData(); | 1099 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); |
947 | agent.CopyTo(cAgent); | 1100 | agent.ControllingClient.RequestClientInfo(); |
948 | cAgent.Position = pos; | ||
949 | if (isFlying) | ||
950 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
951 | 1101 | ||
952 | // We don't need the callback anymnore | 1102 | //m_log.Debug("BEFORE CROSS"); |
953 | cAgent.CallbackURI = String.Empty; | 1103 | //Scene.DumpChildrenSeeds(UUID); |
1104 | //DumpKnownRegions(); | ||
1105 | string agentcaps; | ||
1106 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | ||
1107 | { | ||
1108 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | ||
1109 | neighbourRegion.RegionHandle); | ||
1110 | return agent; | ||
1111 | } | ||
1112 | // No turning back | ||
1113 | agent.IsChildAgent = true; | ||
954 | 1114 | ||
955 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | 1115 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); |
956 | { | ||
957 | // region doesn't take it | ||
958 | ReInstantiateScripts(agent); | ||
959 | agent.AddToPhysicalScene(isFlying); | ||
960 | ResetFromTransit(agent.UUID); | ||
961 | return agent; | ||
962 | } | ||
963 | |||
964 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | ||
965 | agent.ControllingClient.RequestClientInfo(); | ||
966 | |||
967 | //m_log.Debug("BEFORE CROSS"); | ||
968 | //Scene.DumpChildrenSeeds(UUID); | ||
969 | //DumpKnownRegions(); | ||
970 | string agentcaps; | ||
971 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | ||
972 | { | ||
973 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | ||
974 | neighbourRegion.RegionHandle); | ||
975 | return agent; | ||
976 | } | ||
977 | // No turning back | ||
978 | agent.IsChildAgent = true; | ||
979 | 1116 | ||
980 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | 1117 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); |
981 | |||
982 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | ||
983 | 1118 | ||
984 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | 1119 | if (m_eqModule != null) |
985 | if (eq != null) | 1120 | { |
986 | { | 1121 | m_eqModule.CrossRegion( |
987 | eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, | 1122 | neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, |
988 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | 1123 | capsPath, agent.UUID, agent.ControllingClient.SessionId); |
989 | } | 1124 | } |
990 | else | 1125 | else |
991 | { | 1126 | { |
992 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | 1127 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, |
993 | capsPath); | 1128 | capsPath); |
994 | } | 1129 | } |
995 | 1130 | ||
996 | // SUCCESS! | 1131 | // SUCCESS! |
997 | agent.MakeChildAgent(); | 1132 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); |
998 | ResetFromTransit(agent.UUID); | ||
999 | 1133 | ||
1000 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 1134 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. |
1001 | agent.SendOtherAgentsAvatarDataToMe(); | 1135 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1002 | agent.SendOtherAgentsAppearanceToMe(); | ||
1003 | 1136 | ||
1004 | // Backwards compatibility. Best effort | 1137 | agent.MakeChildAgent(); |
1005 | if (version == "Unknown" || version == string.Empty) | ||
1006 | { | ||
1007 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); | ||
1008 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback | ||
1009 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1010 | } | ||
1011 | 1138 | ||
1139 | // FIXME: Possibly this should occur lower down after other commands to close other agents, | ||
1140 | // but not sure yet what the side effects would be. | ||
1141 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
1012 | 1142 | ||
1013 | // Next, let's close the child agent connections that are too far away. | 1143 | // now we have a child agent in this region. Request all interesting data about other (root) agents |
1014 | agent.CloseChildAgents(neighbourx, neighboury); | 1144 | agent.SendOtherAgentsAvatarDataToMe(); |
1015 | 1145 | agent.SendOtherAgentsAppearanceToMe(); | |
1016 | AgentHasMovedAway(agent, false); | 1146 | |
1017 | 1147 | // Backwards compatibility. Best effort | |
1018 | // the user may change their profile information in other region, | 1148 | if (version == "Unknown" || version == string.Empty) |
1019 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 1149 | { |
1020 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 1150 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); |
1021 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | 1151 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback |
1022 | { | 1152 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); |
1023 | m_log.DebugFormat( | 1153 | } |
1024 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | 1154 | |
1025 | } | 1155 | // Next, let's close the child agent connections that are too far away. |
1156 | agent.CloseChildAgents(neighbourx, neighboury); | ||
1157 | |||
1158 | AgentHasMovedAway(agent, false); | ||
1159 | |||
1160 | // the user may change their profile information in other region, | ||
1161 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1162 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
1163 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1164 | { | ||
1165 | m_log.DebugFormat( | ||
1166 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
1026 | } | 1167 | } |
1027 | 1168 | ||
1028 | //m_log.Debug("AFTER CROSS"); | 1169 | //m_log.Debug("AFTER CROSS"); |
@@ -1034,11 +1175,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1034 | m_log.ErrorFormat( | 1175 | m_log.ErrorFormat( |
1035 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", | 1176 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", |
1036 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); | 1177 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); |
1178 | |||
1179 | // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. | ||
1037 | } | 1180 | } |
1038 | 1181 | ||
1039 | return agent; | 1182 | return agent; |
1040 | } | 1183 | } |
1041 | 1184 | ||
1042 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | 1185 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) |
1043 | { | 1186 | { |
1044 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | 1187 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; |
@@ -1186,7 +1329,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1186 | { | 1329 | { |
1187 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | 1330 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) |
1188 | { | 1331 | { |
1189 | |||
1190 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 1332 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1191 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 1333 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); |
1192 | agent.BaseFolder = UUID.Zero; | 1334 | agent.BaseFolder = UUID.Zero; |
@@ -1211,7 +1353,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1211 | seeds.Add(neighbour.RegionHandle, agent.CapsPath); | 1353 | seeds.Add(neighbour.RegionHandle, agent.CapsPath); |
1212 | } | 1354 | } |
1213 | else | 1355 | else |
1356 | { | ||
1214 | agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); | 1357 | agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); |
1358 | } | ||
1215 | 1359 | ||
1216 | cagents.Add(agent); | 1360 | cagents.Add(agent); |
1217 | } | 1361 | } |
@@ -1322,24 +1466,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1322 | // after a cross here | 1466 | // after a cross here |
1323 | Thread.Sleep(500); | 1467 | Thread.Sleep(500); |
1324 | 1468 | ||
1325 | Scene m_scene = sp.Scene; | 1469 | Scene scene = sp.Scene; |
1326 | 1470 | ||
1327 | uint x, y; | 1471 | m_log.DebugFormat( |
1328 | Utils.LongToUInts(reg.RegionHandle, out x, out y); | 1472 | "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", |
1329 | x = x / Constants.RegionSize; | 1473 | sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); |
1330 | y = y / Constants.RegionSize; | ||
1331 | m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")"); | ||
1332 | 1474 | ||
1333 | string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); | 1475 | string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); |
1334 | 1476 | ||
1335 | string reason = String.Empty; | 1477 | string reason = String.Empty; |
1336 | 1478 | ||
1337 | bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); | 1479 | bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); |
1338 | 1480 | ||
1339 | if (regionAccepted && newAgent) | 1481 | if (regionAccepted && newAgent) |
1340 | { | 1482 | { |
1341 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 1483 | if (m_eqModule != null) |
1342 | if (eq != null) | ||
1343 | { | 1484 | { |
1344 | #region IP Translation for NAT | 1485 | #region IP Translation for NAT |
1345 | IClientIPEndpoint ipepClient; | 1486 | IClientIPEndpoint ipepClient; |
@@ -1351,10 +1492,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1351 | 1492 | ||
1352 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + | 1493 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + |
1353 | "and EstablishAgentCommunication with seed cap {4}", | 1494 | "and EstablishAgentCommunication with seed cap {4}", |
1354 | m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); | 1495 | scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); |
1355 | 1496 | ||
1356 | eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); | 1497 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); |
1357 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 1498 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); |
1358 | } | 1499 | } |
1359 | else | 1500 | else |
1360 | { | 1501 | { |
@@ -1362,8 +1503,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1362 | // TODO: make Event Queue disablable! | 1503 | // TODO: make Event Queue disablable! |
1363 | } | 1504 | } |
1364 | 1505 | ||
1365 | m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); | 1506 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); |
1366 | } | 1507 | } |
1508 | |||
1509 | if (!regionAccepted) | ||
1510 | m_log.WarnFormat( | ||
1511 | "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}", | ||
1512 | reg.RegionName, sp.Name, sp.UUID, reason); | ||
1367 | } | 1513 | } |
1368 | 1514 | ||
1369 | /// <summary> | 1515 | /// <summary> |
@@ -1471,17 +1617,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1471 | 1617 | ||
1472 | #endregion | 1618 | #endregion |
1473 | 1619 | ||
1474 | |||
1475 | #region Agent Arrived | 1620 | #region Agent Arrived |
1621 | |||
1476 | public void AgentArrivedAtDestination(UUID id) | 1622 | public void AgentArrivedAtDestination(UUID id) |
1477 | { | 1623 | { |
1478 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Agent {0} released", id); | 1624 | m_entityTransferStateMachine.SetAgentArrivedAtDestination(id); |
1479 | ResetFromTransit(id); | ||
1480 | } | 1625 | } |
1481 | 1626 | ||
1482 | #endregion | 1627 | #endregion |
1483 | 1628 | ||
1484 | #region Object Transfers | 1629 | #region Object Transfers |
1630 | |||
1485 | /// <summary> | 1631 | /// <summary> |
1486 | /// Move the given scene object into a new region depending on which region its absolute position has moved | 1632 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
1487 | /// into. | 1633 | /// into. |
@@ -1747,8 +1893,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1747 | //// And the new channel... | 1893 | //// And the new channel... |
1748 | //if (m_interregionCommsOut != null) | 1894 | //if (m_interregionCommsOut != null) |
1749 | // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); | 1895 | // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); |
1750 | if (m_aScene.SimulationService != null) | 1896 | if (Scene.SimulationService != null) |
1751 | successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true); | 1897 | successYN = Scene.SimulationService.CreateObject(destination, newPosition, grp, true); |
1752 | 1898 | ||
1753 | if (successYN) | 1899 | if (successYN) |
1754 | { | 1900 | { |
@@ -1792,86 +1938,52 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1792 | return successYN; | 1938 | return successYN; |
1793 | } | 1939 | } |
1794 | 1940 | ||
1795 | protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) | 1941 | /// <summary> |
1942 | /// Cross the attachments for an avatar into the destination region. | ||
1943 | /// </summary> | ||
1944 | /// <remarks> | ||
1945 | /// This is only invoked for simulators released prior to April 2011. Versions of OpenSimulator since then | ||
1946 | /// transfer attachments in one go as part of the ChildAgentDataUpdate data passed in the update agent call. | ||
1947 | /// </remarks> | ||
1948 | /// <param name='destination'></param> | ||
1949 | /// <param name='sp'></param> | ||
1950 | /// <param name='silent'></param> | ||
1951 | protected void CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) | ||
1796 | { | 1952 | { |
1797 | List<SceneObjectGroup> m_attachments = sp.GetAttachments(); | 1953 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
1798 | 1954 | ||
1799 | // Validate | 1955 | // m_log.DebugFormat( |
1800 | // foreach (SceneObjectGroup gobj in m_attachments) | 1956 | // "[ENTITY TRANSFER MODULE]: Crossing {0} attachments into {1} for {2}", |
1801 | // { | 1957 | // m_attachments.Count, destination.RegionName, sp.Name); |
1802 | // if (gobj == null || gobj.IsDeleted) | ||
1803 | // return false; | ||
1804 | // } | ||
1805 | 1958 | ||
1806 | foreach (SceneObjectGroup gobj in m_attachments) | 1959 | foreach (SceneObjectGroup gobj in attachments) |
1807 | { | 1960 | { |
1808 | // If the prim group is null then something must have happened to it! | 1961 | // If the prim group is null then something must have happened to it! |
1809 | if (gobj != null && !gobj.IsDeleted) | 1962 | if (gobj != null && !gobj.IsDeleted) |
1810 | { | 1963 | { |
1811 | // Set the parent localID to 0 so it transfers over properly. | 1964 | SceneObjectGroup clone = (SceneObjectGroup)gobj.CloneForNewScene(); |
1812 | gobj.RootPart.SetParentLocalId(0); | 1965 | clone.RootPart.GroupPosition = gobj.RootPart.AttachedPos; |
1813 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; | 1966 | clone.IsAttachment = false; |
1814 | gobj.IsAttachment = false; | 1967 | |
1815 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | 1968 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); |
1816 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); | 1969 | m_log.DebugFormat( |
1817 | CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent); | 1970 | "[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", |
1971 | clone.UUID, destination.RegionName); | ||
1972 | |||
1973 | CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, clone, silent); | ||
1818 | } | 1974 | } |
1819 | } | 1975 | } |
1820 | 1976 | ||
1821 | sp.ClearAttachments(); | 1977 | sp.ClearAttachments(); |
1822 | |||
1823 | return true; | ||
1824 | } | 1978 | } |
1825 | 1979 | ||
1826 | #endregion | 1980 | #endregion |
1827 | 1981 | ||
1828 | #region Misc | 1982 | #region Misc |
1829 | 1983 | ||
1830 | protected bool WaitForCallback(UUID id) | 1984 | public bool IsInTransit(UUID id) |
1831 | { | ||
1832 | int count = 200; | ||
1833 | while (m_agentsInTransit.Contains(id) && count-- > 0) | ||
1834 | { | ||
1835 | //m_log.Debug(" >>> Waiting... " + count); | ||
1836 | Thread.Sleep(100); | ||
1837 | } | ||
1838 | |||
1839 | if (count > 0) | ||
1840 | return true; | ||
1841 | else | ||
1842 | return false; | ||
1843 | } | ||
1844 | |||
1845 | protected void SetInTransit(UUID id) | ||
1846 | { | ||
1847 | lock (m_agentsInTransit) | ||
1848 | { | ||
1849 | if (!m_agentsInTransit.Contains(id)) | ||
1850 | m_agentsInTransit.Add(id); | ||
1851 | } | ||
1852 | } | ||
1853 | |||
1854 | protected bool IsInTransit(UUID id) | ||
1855 | { | 1985 | { |
1856 | lock (m_agentsInTransit) | 1986 | return m_entityTransferStateMachine.IsInTransit(id); |
1857 | { | ||
1858 | if (m_agentsInTransit.Contains(id)) | ||
1859 | return true; | ||
1860 | } | ||
1861 | return false; | ||
1862 | } | ||
1863 | |||
1864 | protected bool ResetFromTransit(UUID id) | ||
1865 | { | ||
1866 | lock (m_agentsInTransit) | ||
1867 | { | ||
1868 | if (m_agentsInTransit.Contains(id)) | ||
1869 | { | ||
1870 | m_agentsInTransit.Remove(id); | ||
1871 | return true; | ||
1872 | } | ||
1873 | } | ||
1874 | return false; | ||
1875 | } | 1987 | } |
1876 | 1988 | ||
1877 | protected void ReInstantiateScripts(ScenePresence sp) | 1989 | protected void ReInstantiateScripts(ScenePresence sp) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs new file mode 100644 index 0000000..d0cab49 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs | |||
@@ -0,0 +1,269 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using OpenMetaverse; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Capabilities; | ||
38 | using OpenSim.Framework.Client; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.Physics.Manager; | ||
42 | using OpenSim.Services.Interfaces; | ||
43 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
44 | |||
45 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||
46 | { | ||
47 | /// <summary> | ||
48 | /// The possible states that an agent can be in when its being transferred between regions. | ||
49 | /// </summary> | ||
50 | /// <remarks> | ||
51 | /// This is a state machine. | ||
52 | /// | ||
53 | /// [Entry] => Preparing | ||
54 | /// Preparing => { Transferring || CleaningUp || [Exit] } | ||
55 | /// Transferring => { ReceivedAtDestination || CleaningUp } | ||
56 | /// ReceivedAtDestination => CleaningUp | ||
57 | /// CleaningUp => [Exit] | ||
58 | /// | ||
59 | /// In other words, agents normally travel throwing Preparing => Transferring => ReceivedAtDestination => CleaningUp | ||
60 | /// However, any state can transition to CleaningUp if the teleport has failed. | ||
61 | /// </remarks> | ||
62 | enum AgentTransferState | ||
63 | { | ||
64 | Preparing, // The agent is being prepared for transfer | ||
65 | Transferring, // The agent is in the process of being transferred to a destination | ||
66 | ReceivedAtDestination, // The destination has notified us that the agent has been successfully received | ||
67 | CleaningUp // The agent is being changed to child/removed after a transfer | ||
68 | } | ||
69 | |||
70 | /// <summary> | ||
71 | /// Records the state of entities when they are in transfer within or between regions (cross or teleport). | ||
72 | /// </summary> | ||
73 | public class EntityTransferStateMachine | ||
74 | { | ||
75 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
76 | |||
77 | /// <summary> | ||
78 | /// If true then on a teleport, the source region waits for a callback from the destination region. If | ||
79 | /// a callback fails to arrive within a set time then the user is pulled back into the source region. | ||
80 | /// </summary> | ||
81 | public bool EnableWaitForAgentArrivedAtDestination { get; set; } | ||
82 | |||
83 | private EntityTransferModule m_mod; | ||
84 | |||
85 | private Dictionary<UUID, AgentTransferState> m_agentsInTransit = new Dictionary<UUID, AgentTransferState>(); | ||
86 | |||
87 | public EntityTransferStateMachine(EntityTransferModule module) | ||
88 | { | ||
89 | m_mod = module; | ||
90 | } | ||
91 | |||
92 | /// <summary> | ||
93 | /// Set that an agent is in transit. | ||
94 | /// </summary> | ||
95 | /// <param name='id'>The ID of the agent being teleported</param> | ||
96 | /// <returns>true if the agent was not already in transit, false if it was</returns> | ||
97 | internal bool SetInTransit(UUID id) | ||
98 | { | ||
99 | lock (m_agentsInTransit) | ||
100 | { | ||
101 | if (!m_agentsInTransit.ContainsKey(id)) | ||
102 | { | ||
103 | m_agentsInTransit[id] = AgentTransferState.Preparing; | ||
104 | return true; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | return false; | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// Updates the state of an agent that is already in transit. | ||
113 | /// </summary> | ||
114 | /// <param name='id'></param> | ||
115 | /// <param name='newState'></param> | ||
116 | /// <returns></returns> | ||
117 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> | ||
118 | internal void UpdateInTransit(UUID id, AgentTransferState newState) | ||
119 | { | ||
120 | lock (m_agentsInTransit) | ||
121 | { | ||
122 | // Illegal to try and update an agent that's not actually in transit. | ||
123 | if (!m_agentsInTransit.ContainsKey(id)) | ||
124 | throw new Exception( | ||
125 | string.Format( | ||
126 | "Agent with ID {0} is not registered as in transit in {1}", | ||
127 | id, m_mod.Scene.RegionInfo.RegionName)); | ||
128 | |||
129 | AgentTransferState oldState = m_agentsInTransit[id]; | ||
130 | |||
131 | bool transitionOkay = false; | ||
132 | |||
133 | if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp) | ||
134 | transitionOkay = true; | ||
135 | else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing) | ||
136 | transitionOkay = true; | ||
137 | else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring) | ||
138 | transitionOkay = true; | ||
139 | |||
140 | if (transitionOkay) | ||
141 | m_agentsInTransit[id] = newState; | ||
142 | else | ||
143 | throw new Exception( | ||
144 | string.Format( | ||
145 | "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}", | ||
146 | id, oldState, newState, m_mod.Scene.RegionInfo.RegionName)); | ||
147 | } | ||
148 | } | ||
149 | |||
150 | internal bool IsInTransit(UUID id) | ||
151 | { | ||
152 | lock (m_agentsInTransit) | ||
153 | return m_agentsInTransit.ContainsKey(id); | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Removes an agent from the transit state machine. | ||
158 | /// </summary> | ||
159 | /// <param name='id'></param> | ||
160 | /// <returns>true if the agent was flagged as being teleported when this method was called, false otherwise</returns> | ||
161 | internal bool ResetFromTransit(UUID id) | ||
162 | { | ||
163 | lock (m_agentsInTransit) | ||
164 | { | ||
165 | if (m_agentsInTransit.ContainsKey(id)) | ||
166 | { | ||
167 | AgentTransferState state = m_agentsInTransit[id]; | ||
168 | |||
169 | if (state == AgentTransferState.Transferring || state == AgentTransferState.ReceivedAtDestination) | ||
170 | { | ||
171 | // FIXME: For now, we allow exit from any state since a thrown exception in teleport is now guranteed | ||
172 | // to be handled properly - ResetFromTransit() could be invoked at any step along the process | ||
173 | m_log.WarnFormat( | ||
174 | "[ENTITY TRANSFER STATE MACHINE]: Agent with ID {0} should not exit directly from state {1}, should go to {2} state first in {3}", | ||
175 | id, state, AgentTransferState.CleaningUp, m_mod.Scene.RegionInfo.RegionName); | ||
176 | |||
177 | // throw new Exception( | ||
178 | // "Agent with ID {0} cannot exit directly from state {1}, it must go to {2} state first", | ||
179 | // state, AgentTransferState.CleaningUp); | ||
180 | } | ||
181 | |||
182 | m_agentsInTransit.Remove(id); | ||
183 | |||
184 | m_log.DebugFormat( | ||
185 | "[ENTITY TRANSFER STATE MACHINE]: Agent {0} cleared from transit in {1}", | ||
186 | id, m_mod.Scene.RegionInfo.RegionName); | ||
187 | |||
188 | return true; | ||
189 | } | ||
190 | } | ||
191 | |||
192 | m_log.WarnFormat( | ||
193 | "[ENTITY TRANSFER STATE MACHINE]: Agent {0} requested to clear from transit in {1} but was already cleared", | ||
194 | id, m_mod.Scene.RegionInfo.RegionName); | ||
195 | |||
196 | return false; | ||
197 | } | ||
198 | |||
199 | internal bool WaitForAgentArrivedAtDestination(UUID id) | ||
200 | { | ||
201 | if (!m_mod.WaitForAgentArrivedAtDestination) | ||
202 | return true; | ||
203 | |||
204 | lock (m_agentsInTransit) | ||
205 | { | ||
206 | if (!IsInTransit(id)) | ||
207 | throw new Exception( | ||
208 | string.Format( | ||
209 | "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit", | ||
210 | id, m_mod.Scene.RegionInfo.RegionName)); | ||
211 | |||
212 | AgentTransferState currentState = m_agentsInTransit[id]; | ||
213 | |||
214 | if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination) | ||
215 | throw new Exception( | ||
216 | string.Format( | ||
217 | "Asked to wait for destination callback for agent with ID {0} in {1} but agent is in state {2}", | ||
218 | id, m_mod.Scene.RegionInfo.RegionName, currentState)); | ||
219 | } | ||
220 | |||
221 | int count = 200; | ||
222 | |||
223 | // There should be no race condition here since no other code should be removing the agent transfer or | ||
224 | // changing the state to another other than Transferring => ReceivedAtDestination. | ||
225 | while (m_agentsInTransit[id] != AgentTransferState.ReceivedAtDestination && count-- > 0) | ||
226 | { | ||
227 | // m_log.Debug(" >>> Waiting... " + count); | ||
228 | Thread.Sleep(100); | ||
229 | } | ||
230 | |||
231 | return count > 0; | ||
232 | } | ||
233 | |||
234 | internal void SetAgentArrivedAtDestination(UUID id) | ||
235 | { | ||
236 | lock (m_agentsInTransit) | ||
237 | { | ||
238 | if (!m_agentsInTransit.ContainsKey(id)) | ||
239 | { | ||
240 | m_log.WarnFormat( | ||
241 | "[ENTITY TRANSFER STATE MACHINE]: Region {0} received notification of arrival in destination of agent {1} but no teleport request is active", | ||
242 | m_mod.Scene.RegionInfo.RegionName, id); | ||
243 | |||
244 | return; | ||
245 | } | ||
246 | |||
247 | AgentTransferState currentState = m_agentsInTransit[id]; | ||
248 | |||
249 | if (currentState == AgentTransferState.ReceivedAtDestination) | ||
250 | { | ||
251 | // An anomoly but don't make this an outright failure - destination region could be overzealous in sending notification. | ||
252 | m_log.WarnFormat( | ||
253 | "[ENTITY TRANSFER STATE MACHINE]: Region {0} received notification of arrival in destination of agent {1} but notification has already previously been received", | ||
254 | m_mod.Scene.RegionInfo.RegionName, id); | ||
255 | } | ||
256 | else if (currentState != AgentTransferState.Transferring) | ||
257 | { | ||
258 | m_log.ErrorFormat( | ||
259 | "[ENTITY TRANSFER STATE MACHINE]: Region {0} received notification of arrival in destination of agent {1} but agent is in state {2}", | ||
260 | m_mod.Scene.RegionInfo.RegionName, id, currentState); | ||
261 | |||
262 | return; | ||
263 | } | ||
264 | |||
265 | m_agentsInTransit[id] = AgentTransferState.ReceivedAtDestination; | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 8b5ad23..3010b59 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -45,11 +45,12 @@ using Nini.Config; | |||
45 | 45 | ||
46 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | 46 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer |
47 | { | 47 | { |
48 | public class HGEntityTransferModule : EntityTransferModule, ISharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule | 48 | public class HGEntityTransferModule |
49 | : EntityTransferModule, INonSharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule | ||
49 | { | 50 | { |
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 52 | ||
52 | private bool m_Initialized = false; | 53 | private int m_levelHGTeleport = 0; |
53 | 54 | ||
54 | private GatekeeperServiceConnector m_GatekeeperConnector; | 55 | private GatekeeperServiceConnector m_GatekeeperConnector; |
55 | 56 | ||
@@ -63,11 +64,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
63 | public override void Initialise(IConfigSource source) | 64 | public override void Initialise(IConfigSource source) |
64 | { | 65 | { |
65 | IConfig moduleConfig = source.Configs["Modules"]; | 66 | IConfig moduleConfig = source.Configs["Modules"]; |
67 | |||
66 | if (moduleConfig != null) | 68 | if (moduleConfig != null) |
67 | { | 69 | { |
68 | string name = moduleConfig.GetString("EntityTransferModule", ""); | 70 | string name = moduleConfig.GetString("EntityTransferModule", ""); |
69 | if (name == Name) | 71 | if (name == Name) |
70 | { | 72 | { |
73 | IConfig transferConfig = source.Configs["EntityTransfer"]; | ||
74 | if (transferConfig != null) | ||
75 | m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); | ||
76 | |||
71 | InitialiseCommon(source); | 77 | InitialiseCommon(source); |
72 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); | 78 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); |
73 | } | 79 | } |
@@ -77,10 +83,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
77 | public override void AddRegion(Scene scene) | 83 | public override void AddRegion(Scene scene) |
78 | { | 84 | { |
79 | base.AddRegion(scene); | 85 | base.AddRegion(scene); |
86 | |||
80 | if (m_Enabled) | 87 | if (m_Enabled) |
81 | { | ||
82 | scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); | 88 | scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); |
83 | } | ||
84 | } | 89 | } |
85 | 90 | ||
86 | protected override void OnNewClient(IClientAPI client) | 91 | protected override void OnNewClient(IClientAPI client) |
@@ -93,33 +98,28 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
93 | public override void RegionLoaded(Scene scene) | 98 | public override void RegionLoaded(Scene scene) |
94 | { | 99 | { |
95 | base.RegionLoaded(scene); | 100 | base.RegionLoaded(scene); |
96 | if (m_Enabled) | ||
97 | if (!m_Initialized) | ||
98 | { | ||
99 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); | ||
100 | m_Initialized = true; | ||
101 | |||
102 | } | ||
103 | 101 | ||
102 | if (m_Enabled) | ||
103 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); | ||
104 | } | 104 | } |
105 | |||
105 | public override void RemoveRegion(Scene scene) | 106 | public override void RemoveRegion(Scene scene) |
106 | { | 107 | { |
107 | base.AddRegion(scene); | 108 | base.AddRegion(scene); |
109 | |||
108 | if (m_Enabled) | 110 | if (m_Enabled) |
109 | { | ||
110 | scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this); | 111 | scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this); |
111 | } | ||
112 | } | 112 | } |
113 | 113 | ||
114 | |||
115 | #endregion | 114 | #endregion |
116 | 115 | ||
117 | #region HG overrides of IEntiryTransferModule | 116 | #region HG overrides of IEntiryTransferModule |
118 | 117 | ||
119 | protected override GridRegion GetFinalDestination(GridRegion region) | 118 | protected override GridRegion GetFinalDestination(GridRegion region) |
120 | { | 119 | { |
121 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, region.RegionID); | 120 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID); |
122 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags); | 121 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags); |
122 | |||
123 | if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 123 | if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) |
124 | { | 124 | { |
125 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); | 125 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); |
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
130 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI); | 130 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI); |
131 | return real_destination; | 131 | return real_destination; |
132 | } | 132 | } |
133 | |||
133 | return region; | 134 | return region; |
134 | } | 135 | } |
135 | 136 | ||
@@ -138,7 +139,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
138 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 139 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
139 | return true; | 140 | return true; |
140 | 141 | ||
141 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); | 142 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); |
142 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 143 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) |
143 | return true; | 144 | return true; |
144 | 145 | ||
@@ -151,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
151 | if (logout) | 152 | if (logout) |
152 | { | 153 | { |
153 | // Log them out of this grid | 154 | // Log them out of this grid |
154 | m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 155 | Scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
155 | } | 156 | } |
156 | } | 157 | } |
157 | 158 | ||
@@ -160,10 +161,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
160 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); | 161 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); |
161 | reason = string.Empty; | 162 | reason = string.Empty; |
162 | logout = false; | 163 | logout = false; |
163 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); | 164 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); |
164 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 165 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) |
165 | { | 166 | { |
166 | // this user is going to another grid | 167 | // this user is going to another grid |
168 | // check if HyperGrid teleport is allowed, based on user level | ||
169 | if (sp.UserLevel < m_levelHGTeleport) | ||
170 | { | ||
171 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel."); | ||
172 | reason = "Hypergrid teleport not allowed"; | ||
173 | return false; | ||
174 | } | ||
175 | |||
167 | if (agentCircuit.ServiceURLs.ContainsKey("HomeURI")) | 176 | if (agentCircuit.ServiceURLs.ContainsKey("HomeURI")) |
168 | { | 177 | { |
169 | string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); | 178 | string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); |
@@ -193,10 +202,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
193 | 202 | ||
194 | public override bool TeleportHome(UUID id, IClientAPI client) | 203 | public override bool TeleportHome(UUID id, IClientAPI client) |
195 | { | 204 | { |
196 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 205 | m_log.DebugFormat( |
206 | "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); | ||
197 | 207 | ||
198 | // Let's find out if this is a foreign user or a local user | 208 | // Let's find out if this is a foreign user or a local user |
199 | IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); | 209 | IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>(); |
200 | if (uMan != null && uMan.IsLocalGridUser(id)) | 210 | if (uMan != null && uMan.IsLocalGridUser(id)) |
201 | { | 211 | { |
202 | // local grid user | 212 | // local grid user |
@@ -232,13 +242,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
232 | return false; | 242 | return false; |
233 | } | 243 | } |
234 | 244 | ||
235 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
236 | GridRegion homeGatekeeper = MakeRegion(aCircuit); | 245 | GridRegion homeGatekeeper = MakeRegion(aCircuit); |
237 | 246 | ||
238 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", | 247 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", |
239 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); | 248 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); |
240 | 249 | ||
241 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); | 250 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
242 | return true; | 251 | return true; |
243 | } | 252 | } |
244 | 253 | ||
@@ -252,19 +261,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
252 | { | 261 | { |
253 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", | 262 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", |
254 | (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); | 263 | (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); |
264 | |||
255 | if (lm.Gatekeeper == string.Empty) | 265 | if (lm.Gatekeeper == string.Empty) |
256 | { | 266 | { |
257 | base.RequestTeleportLandmark(remoteClient, lm); | 267 | base.RequestTeleportLandmark(remoteClient, lm); |
258 | return; | 268 | return; |
259 | } | 269 | } |
260 | 270 | ||
261 | GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); | 271 | GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); |
262 | 272 | ||
263 | // Local region? | 273 | // Local region? |
264 | if (info != null) | 274 | if (info != null) |
265 | { | 275 | { |
266 | ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, | 276 | ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, |
267 | Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); | 277 | Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); |
278 | |||
268 | return; | 279 | return; |
269 | } | 280 | } |
270 | else | 281 | else |
@@ -275,21 +286,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
275 | GridRegion gatekeeper = new GridRegion(); | 286 | GridRegion gatekeeper = new GridRegion(); |
276 | gatekeeper.ServerURI = lm.Gatekeeper; | 287 | gatekeeper.ServerURI = lm.Gatekeeper; |
277 | GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID)); | 288 | GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID)); |
289 | |||
278 | if (finalDestination != null) | 290 | if (finalDestination != null) |
279 | { | 291 | { |
280 | ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); | 292 | ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); |
281 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); | 293 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); |
282 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 294 | |
283 | if (transferMod != null && sp != null && eq != null) | 295 | if (transferMod != null && sp != null) |
284 | transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position, | 296 | transferMod.DoTeleport( |
285 | Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq); | 297 | sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX, |
298 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); | ||
286 | } | 299 | } |
287 | 300 | ||
288 | } | 301 | } |
289 | 302 | ||
290 | // can't find the region: Tell viewer and abort | 303 | // can't find the region: Tell viewer and abort |
291 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); | 304 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); |
292 | |||
293 | } | 305 | } |
294 | 306 | ||
295 | #endregion | 307 | #endregion |
@@ -304,49 +316,48 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
304 | IUserAgentService security = new UserAgentServiceConnector(url); | 316 | IUserAgentService security = new UserAgentServiceConnector(url); |
305 | return security.VerifyClient(aCircuit.SessionID, token); | 317 | return security.VerifyClient(aCircuit.SessionID, token); |
306 | } | 318 | } |
307 | else | 319 | else |
308 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!", aCircuit.firstname, aCircuit.lastname); | 320 | { |
321 | m_log.DebugFormat( | ||
322 | "[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!", | ||
323 | aCircuit.firstname, aCircuit.lastname); | ||
324 | } | ||
309 | 325 | ||
310 | return false; | 326 | return false; |
311 | } | 327 | } |
312 | 328 | ||
313 | void OnConnectionClosed(IClientAPI obj) | 329 | void OnConnectionClosed(IClientAPI obj) |
314 | { | 330 | { |
315 | if (obj.IsLoggingOut) | 331 | if (obj.SceneAgent.IsChildAgent) |
316 | { | 332 | return; |
317 | object sp = null; | ||
318 | if (obj.Scene.TryGetScenePresence(obj.AgentId, out sp)) | ||
319 | { | ||
320 | if (((ScenePresence)sp).IsChildAgent) | ||
321 | return; | ||
322 | } | ||
323 | 333 | ||
324 | // Let's find out if this is a foreign user or a local user | 334 | // Let's find out if this is a foreign user or a local user |
325 | IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); | 335 | IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>(); |
326 | UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId); | 336 | // UserAccount account = Scene.UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, obj.AgentId); |
327 | if (uMan != null && uMan.IsLocalGridUser(obj.AgentId)) | 337 | |
328 | { | 338 | if (uMan != null && uMan.IsLocalGridUser(obj.AgentId)) |
329 | // local grid user | 339 | { |
330 | return; | 340 | // local grid user |
331 | } | 341 | return; |
342 | } | ||
332 | 343 | ||
333 | AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode); | 344 | AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode); |
334 | 345 | ||
335 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) | 346 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) |
336 | { | 347 | { |
337 | string url = aCircuit.ServiceURLs["HomeURI"].ToString(); | 348 | string url = aCircuit.ServiceURLs["HomeURI"].ToString(); |
338 | IUserAgentService security = new UserAgentServiceConnector(url); | 349 | IUserAgentService security = new UserAgentServiceConnector(url); |
339 | security.LogoutAgent(obj.AgentId, obj.SessionId); | 350 | security.LogoutAgent(obj.AgentId, obj.SessionId); |
340 | //m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url); | 351 | //m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url); |
341 | } | 352 | } |
342 | else | 353 | else |
354 | { | ||
343 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId); | 355 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId); |
344 | } | 356 | } |
345 | } | 357 | } |
346 | 358 | ||
347 | #endregion | 359 | #endregion |
348 | 360 | ||
349 | |||
350 | private GridRegion MakeRegion(AgentCircuitData aCircuit) | 361 | private GridRegion MakeRegion(AgentCircuitData aCircuit) |
351 | { | 362 | { |
352 | GridRegion region = new GridRegion(); | 363 | GridRegion region = new GridRegion(); |
@@ -363,6 +374,5 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
363 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); | 374 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); |
364 | return region; | 375 | return region; |
365 | } | 376 | } |
366 | |||
367 | } | 377 | } |
368 | } | 378 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index a71584a..cf72b58 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -364,8 +364,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
364 | { | 364 | { |
365 | m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name); | 365 | m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name); |
366 | InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); | 366 | InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); |
367 | List<UUID> fids = new List<UUID>(); | 367 | |
368 | List<UUID> iids = new List<UUID>(); | ||
369 | List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); | 368 | List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); |
370 | 369 | ||
371 | foreach (InventoryFolderBase f in content.Folders) | 370 | foreach (InventoryFolderBase f in content.Folders) |
@@ -395,4 +394,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
395 | 394 | ||
396 | #endregion | 395 | #endregion |
397 | } | 396 | } |
398 | } | 397 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index ee9961f..d30c2e2 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
175 | sbyte assetType, | 175 | sbyte assetType, |
176 | byte wearableType, uint nextOwnerMask, int creationDate) | 176 | byte wearableType, uint nextOwnerMask, int creationDate) |
177 | { | 177 | { |
178 | m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | 178 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID); |
179 | 179 | ||
180 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 180 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
181 | return; | 181 | return; |
@@ -210,13 +210,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
210 | else | 210 | else |
211 | { | 211 | { |
212 | m_log.ErrorFormat( | 212 | m_log.ErrorFormat( |
213 | "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | 213 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", |
214 | remoteClient.AgentId); | 214 | remoteClient.AgentId); |
215 | } | 215 | } |
216 | } | 216 | } |
217 | else | 217 | else |
218 | { | 218 | { |
219 | IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>(); | 219 | IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; |
220 | if (agentTransactions != null) | 220 | if (agentTransactions != null) |
221 | { | 221 | { |
222 | agentTransactions.HandleItemCreationFromTransaction( | 222 | agentTransactions.HandleItemCreationFromTransaction( |
@@ -288,16 +288,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
288 | else | 288 | else |
289 | { | 289 | { |
290 | m_log.ErrorFormat( | 290 | m_log.ErrorFormat( |
291 | "[AGENT INVENTORY]: Could not find item {0} for caps inventory update", | 291 | "[INVENTORY ACCESS MODULE]: Could not find item {0} for caps inventory update", |
292 | itemID); | 292 | itemID); |
293 | } | 293 | } |
294 | 294 | ||
295 | return UUID.Zero; | 295 | return UUID.Zero; |
296 | } | 296 | } |
297 | 297 | ||
298 | public virtual UUID CopyToInventory(DeRezAction action, UUID folderID, | 298 | public virtual List<InventoryItemBase> CopyToInventory( |
299 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) | 299 | DeRezAction action, UUID folderID, |
300 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment) | ||
300 | { | 301 | { |
302 | List<InventoryItemBase> copiedItems = new List<InventoryItemBase>(); | ||
303 | |||
301 | Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>(); | 304 | Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>(); |
302 | 305 | ||
303 | if (CoalesceMultipleObjectsToInventory) | 306 | if (CoalesceMultipleObjectsToInventory) |
@@ -324,16 +327,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
324 | } | 327 | } |
325 | } | 328 | } |
326 | 329 | ||
327 | // This is method scoped and will be returned. It will be the | 330 | // m_log.DebugFormat( |
328 | // last created asset id | 331 | // "[INVENTORY ACCESS MODULE]: Copying {0} object bundles to folder {1} action {2} for {3}", |
329 | UUID assetID = UUID.Zero; | 332 | // bundlesToCopy.Count, folderID, action, remoteClient.Name); |
330 | 333 | ||
331 | // Each iteration is really a separate asset being created, | 334 | // Each iteration is really a separate asset being created, |
332 | // with distinct destinations as well. | 335 | // with distinct destinations as well. |
333 | foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values) | 336 | foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values) |
334 | assetID = CopyBundleToInventory(action, folderID, bundle, remoteClient); | 337 | copiedItems.Add(CopyBundleToInventory(action, folderID, bundle, remoteClient, asAttachment)); |
335 | 338 | ||
336 | return assetID; | 339 | return copiedItems; |
337 | } | 340 | } |
338 | 341 | ||
339 | /// <summary> | 342 | /// <summary> |
@@ -344,12 +347,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
344 | /// <param name="folderID"></param> | 347 | /// <param name="folderID"></param> |
345 | /// <param name="objlist"></param> | 348 | /// <param name="objlist"></param> |
346 | /// <param name="remoteClient"></param> | 349 | /// <param name="remoteClient"></param> |
347 | /// <returns></returns> | 350 | /// <param name="asAttachment">Should be true if the bundle is being copied as an attachment. This prevents |
348 | protected UUID CopyBundleToInventory( | 351 | /// attempted serialization of any script state which would abort any operating scripts.</param> |
349 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient) | 352 | /// <returns>The inventory item created by the copy</returns> |
353 | protected InventoryItemBase CopyBundleToInventory( | ||
354 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient, | ||
355 | bool asAttachment) | ||
350 | { | 356 | { |
351 | UUID assetID = UUID.Zero; | ||
352 | |||
353 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); | 357 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); |
354 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); | 358 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); |
355 | 359 | ||
@@ -401,18 +405,27 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
401 | 405 | ||
402 | string itemXml; | 406 | string itemXml; |
403 | 407 | ||
408 | // If we're being called from a script, then trying to serialize that same script's state will not complete | ||
409 | // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if | ||
410 | // the client/server crashes rather than logging out normally, the attachment's scripts will resume | ||
411 | // without state on relog. Arguably, this is what we want anyway. | ||
404 | if (objlist.Count > 1) | 412 | if (objlist.Count > 1) |
405 | itemXml = CoalescedSceneObjectsSerializer.ToXml(coa); | 413 | itemXml = CoalescedSceneObjectsSerializer.ToXml(coa, !asAttachment); |
406 | else | 414 | else |
407 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]); | 415 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); |
408 | 416 | ||
409 | // Restore the position of each group now that it has been stored to inventory. | 417 | // Restore the position of each group now that it has been stored to inventory. |
410 | foreach (SceneObjectGroup objectGroup in objlist) | 418 | foreach (SceneObjectGroup objectGroup in objlist) |
411 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 419 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; |
412 | 420 | ||
413 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); | 421 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
422 | |||
423 | // m_log.DebugFormat( | ||
424 | // "[INVENTORY ACCESS MODULE]: Created item is {0}", | ||
425 | // item != null ? item.ID.ToString() : "NULL"); | ||
426 | |||
414 | if (item == null) | 427 | if (item == null) |
415 | return UUID.Zero; | 428 | return null; |
416 | 429 | ||
417 | // Can't know creator is the same, so null it in inventory | 430 | // Can't know creator is the same, so null it in inventory |
418 | if (objlist.Count > 1) | 431 | if (objlist.Count > 1) |
@@ -422,7 +435,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
422 | } | 435 | } |
423 | else | 436 | else |
424 | { | 437 | { |
425 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | 438 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); |
439 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
426 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | 440 | item.SaleType = objlist[0].RootPart.ObjectSaleType; |
427 | item.SalePrice = objlist[0].RootPart.SalePrice; | 441 | item.SalePrice = objlist[0].RootPart.SalePrice; |
428 | } | 442 | } |
@@ -435,8 +449,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
435 | objlist[0].OwnerID.ToString()); | 449 | objlist[0].OwnerID.ToString()); |
436 | m_Scene.AssetService.Store(asset); | 450 | m_Scene.AssetService.Store(asset); |
437 | 451 | ||
438 | item.AssetID = asset.FullID; | 452 | item.AssetID = asset.FullID; |
439 | assetID = asset.FullID; | ||
440 | 453 | ||
441 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 454 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
442 | { | 455 | { |
@@ -469,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
469 | 482 | ||
470 | // This is a hook to do some per-asset post-processing for subclasses that need that | 483 | // This is a hook to do some per-asset post-processing for subclasses that need that |
471 | if (remoteClient != null) | 484 | if (remoteClient != null) |
472 | ExportAsset(remoteClient.AgentId, assetID); | 485 | ExportAsset(remoteClient.AgentId, asset.FullID); |
473 | 486 | ||
474 | return assetID; | 487 | return item; |
475 | } | 488 | } |
476 | 489 | ||
477 | protected virtual void ExportAsset(UUID agentID, UUID assetID) | 490 | protected virtual void ExportAsset(UUID agentID, UUID assetID) |
@@ -617,7 +630,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
617 | if (null == item) | 630 | if (null == item) |
618 | { | 631 | { |
619 | m_log.DebugFormat( | 632 | m_log.DebugFormat( |
620 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | 633 | "[INVENTORY ACCESS MODULE]: Object {0} {1} scheduled for save to inventory has already been deleted.", |
621 | so.Name, so.UUID); | 634 | so.Name, so.UUID); |
622 | 635 | ||
623 | return null; | 636 | return null; |
@@ -668,7 +681,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
668 | { | 681 | { |
669 | // Catch all. Use lost & found | 682 | // Catch all. Use lost & found |
670 | // | 683 | // |
671 | |||
672 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 684 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
673 | } | 685 | } |
674 | } | 686 | } |
@@ -718,7 +730,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
718 | 730 | ||
719 | if (item == null) | 731 | if (item == null) |
720 | { | 732 | { |
721 | |||
722 | return null; | 733 | return null; |
723 | } | 734 | } |
724 | 735 | ||
@@ -748,7 +759,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
748 | else | 759 | else |
749 | { | 760 | { |
750 | m_log.WarnFormat( | 761 | m_log.WarnFormat( |
751 | "[InventoryAccessModule]: Could not find asset {0} for {1} in RezObject()", | 762 | "[INVENTORY ACCESS MODULE]: Could not find asset {0} for {1} in RezObject()", |
752 | assetID, remoteClient.Name); | 763 | assetID, remoteClient.Name); |
753 | } | 764 | } |
754 | 765 | ||
@@ -859,7 +870,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
859 | SceneObjectPart rootPart = group.RootPart; | 870 | SceneObjectPart rootPart = group.RootPart; |
860 | 871 | ||
861 | // m_log.DebugFormat( | 872 | // m_log.DebugFormat( |
862 | // "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 873 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
863 | // group.Name, group.LocalId, group.UUID, | 874 | // group.Name, group.LocalId, group.UUID, |
864 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, | 875 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, |
865 | // remoteClient.Name); | 876 | // remoteClient.Name); |
@@ -867,7 +878,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
867 | // Vector3 storedPosition = group.AbsolutePosition; | 878 | // Vector3 storedPosition = group.AbsolutePosition; |
868 | if (group.UUID == UUID.Zero) | 879 | if (group.UUID == UUID.Zero) |
869 | { | 880 | { |
870 | m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3"); | 881 | m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3"); |
871 | } | 882 | } |
872 | 883 | ||
873 | foreach (SceneObjectPart part in group.Parts) | 884 | foreach (SceneObjectPart part in group.Parts) |
@@ -928,7 +939,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
928 | } | 939 | } |
929 | 940 | ||
930 | // m_log.DebugFormat( | 941 | // m_log.DebugFormat( |
931 | // "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 942 | // "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
932 | // group.Name, group.LocalId, group.UUID, | 943 | // group.Name, group.LocalId, group.UUID, |
933 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, | 944 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, |
934 | // remoteClient.Name); | 945 | // remoteClient.Name); |
@@ -1023,8 +1034,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1023 | 1034 | ||
1024 | so.FromFolderID = item.Folder; | 1035 | so.FromFolderID = item.Folder; |
1025 | 1036 | ||
1026 | // Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | 1037 | // m_log.DebugFormat( |
1027 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | 1038 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", |
1039 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | ||
1028 | 1040 | ||
1029 | if ((rootPart.OwnerID != item.Owner) || | 1041 | if ((rootPart.OwnerID != item.Owner) || |
1030 | (item.CurrentPermissions & 16) != 0 || | 1042 | (item.CurrentPermissions & 16) != 0 || |
@@ -1160,7 +1172,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1160 | if (assetRequestItem.AssetID != requestID) | 1172 | if (assetRequestItem.AssetID != requestID) |
1161 | { | 1173 | { |
1162 | m_log.WarnFormat( | 1174 | m_log.WarnFormat( |
1163 | "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", | 1175 | "[INVENTORY ACCESS MODULE]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", |
1164 | Name, requestID, itemID, assetRequestItem.AssetID); | 1176 | Name, requestID, itemID, assetRequestItem.AssetID); |
1165 | 1177 | ||
1166 | return false; | 1178 | return false; |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index e74310c..21d8bd7 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
64 | IConfigSource config = new IniConfigSource(); | 64 | IConfigSource config = new IniConfigSource(); |
65 | config.AddConfig("Modules"); | 65 | config.AddConfig("Modules"); |
66 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 66 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
67 | 67 | ||
68 | m_scene = SceneHelpers.SetupScene(); | 68 | SceneHelpers sceneHelpers = new SceneHelpers(); |
69 | m_scene = sceneHelpers.SetupScene(); | ||
69 | SceneHelpers.SetupSceneModules(m_scene, config, m_iam); | 70 | SceneHelpers.SetupSceneModules(m_scene, config, m_iam); |
70 | 71 | ||
71 | // Create user | 72 | // Create user |
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
76 | 77 | ||
77 | AgentCircuitData acd = new AgentCircuitData(); | 78 | AgentCircuitData acd = new AgentCircuitData(); |
78 | acd.AgentID = m_userId; | 79 | acd.AgentID = m_userId; |
79 | m_tc = new TestClient(acd, m_scene); | 80 | m_tc = new TestClient(acd, m_scene); |
80 | } | 81 | } |
81 | 82 | ||
82 | [Test] | 83 | [Test] |
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs index 7f8271d..e135c21 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | |||
@@ -49,7 +49,16 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
49 | public bool Enabled { get; private set; } | 49 | public bool Enabled { get; private set; } |
50 | 50 | ||
51 | private Scene m_scene; | 51 | private Scene m_scene; |
52 | private readonly List<IMonitor> m_monitors = new List<IMonitor>(); | 52 | |
53 | /// <summary> | ||
54 | /// These are monitors where we know the static details in advance. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// Dynamic monitors also exist (we don't know any of the details of what stats we get back here) | ||
58 | /// but these are currently hardcoded. | ||
59 | /// </remarks> | ||
60 | private readonly List<IMonitor> m_staticMonitors = new List<IMonitor>(); | ||
61 | |||
53 | private readonly List<IAlert> m_alerts = new List<IAlert>(); | 62 | private readonly List<IAlert> m_alerts = new List<IAlert>(); |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 64 | ||
@@ -84,9 +93,18 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
84 | 93 | ||
85 | public void DebugMonitors(string module, string[] args) | 94 | public void DebugMonitors(string module, string[] args) |
86 | { | 95 | { |
87 | foreach (IMonitor monitor in m_monitors) | 96 | foreach (IMonitor monitor in m_staticMonitors) |
88 | { | 97 | { |
89 | m_log.Info("[MonitorModule]: " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetFriendlyName() + " = " + monitor.GetFriendlyValue()); | 98 | m_log.InfoFormat( |
99 | "[MONITOR MODULE]: {0} reports {1} = {2}", | ||
100 | m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue()); | ||
101 | } | ||
102 | |||
103 | foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats()) | ||
104 | { | ||
105 | m_log.InfoFormat( | ||
106 | "[MONITOR MODULE]: {0} reports {1} = {2}", | ||
107 | m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value); | ||
90 | } | 108 | } |
91 | } | 109 | } |
92 | 110 | ||
@@ -106,11 +124,12 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
106 | { | 124 | { |
107 | string monID = (string) request["monitor"]; | 125 | string monID = (string) request["monitor"]; |
108 | 126 | ||
109 | foreach (IMonitor monitor in m_monitors) | 127 | foreach (IMonitor monitor in m_staticMonitors) |
110 | { | 128 | { |
111 | string elemName = monitor.ToString(); | 129 | string elemName = monitor.ToString(); |
112 | if (elemName.StartsWith(monitor.GetType().Namespace)) | 130 | if (elemName.StartsWith(monitor.GetType().Namespace)) |
113 | elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1); | 131 | elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1); |
132 | |||
114 | if (elemName == monID || monitor.ToString() == monID) | 133 | if (elemName == monID || monitor.ToString() == monID) |
115 | { | 134 | { |
116 | Hashtable ereply3 = new Hashtable(); | 135 | Hashtable ereply3 = new Hashtable(); |
@@ -123,6 +142,9 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
123 | } | 142 | } |
124 | } | 143 | } |
125 | 144 | ||
145 | // FIXME: Arguably this should also be done with dynamic monitors but I'm not sure what the above code | ||
146 | // is even doing. Why are we inspecting the type of the monitor??? | ||
147 | |||
126 | // No monitor with that name | 148 | // No monitor with that name |
127 | Hashtable ereply2 = new Hashtable(); | 149 | Hashtable ereply2 = new Hashtable(); |
128 | 150 | ||
@@ -134,12 +156,18 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
134 | } | 156 | } |
135 | 157 | ||
136 | string xml = "<data>"; | 158 | string xml = "<data>"; |
137 | foreach (IMonitor monitor in m_monitors) | 159 | foreach (IMonitor monitor in m_staticMonitors) |
138 | { | 160 | { |
139 | string elemName = monitor.GetName(); | 161 | string elemName = monitor.GetName(); |
140 | xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">"; | 162 | xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">"; |
141 | // m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue()); | 163 | // m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue()); |
142 | } | 164 | } |
165 | |||
166 | foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats()) | ||
167 | { | ||
168 | xml += "<" + tuple.Key + ">" + tuple.Value + "</" + tuple.Key + ">"; | ||
169 | } | ||
170 | |||
143 | xml += "</data>"; | 171 | xml += "</data>"; |
144 | 172 | ||
145 | Hashtable ereply = new Hashtable(); | 173 | Hashtable ereply = new Hashtable(); |
@@ -156,20 +184,20 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
156 | if (!Enabled) | 184 | if (!Enabled) |
157 | return; | 185 | return; |
158 | 186 | ||
159 | m_monitors.Add(new AgentCountMonitor(m_scene)); | 187 | m_staticMonitors.Add(new AgentCountMonitor(m_scene)); |
160 | m_monitors.Add(new ChildAgentCountMonitor(m_scene)); | 188 | m_staticMonitors.Add(new ChildAgentCountMonitor(m_scene)); |
161 | m_monitors.Add(new GCMemoryMonitor()); | 189 | m_staticMonitors.Add(new GCMemoryMonitor()); |
162 | m_monitors.Add(new ObjectCountMonitor(m_scene)); | 190 | m_staticMonitors.Add(new ObjectCountMonitor(m_scene)); |
163 | m_monitors.Add(new PhysicsFrameMonitor(m_scene)); | 191 | m_staticMonitors.Add(new PhysicsFrameMonitor(m_scene)); |
164 | m_monitors.Add(new PhysicsUpdateFrameMonitor(m_scene)); | 192 | m_staticMonitors.Add(new PhysicsUpdateFrameMonitor(m_scene)); |
165 | m_monitors.Add(new PWSMemoryMonitor()); | 193 | m_staticMonitors.Add(new PWSMemoryMonitor()); |
166 | m_monitors.Add(new ThreadCountMonitor()); | 194 | m_staticMonitors.Add(new ThreadCountMonitor()); |
167 | m_monitors.Add(new TotalFrameMonitor(m_scene)); | 195 | m_staticMonitors.Add(new TotalFrameMonitor(m_scene)); |
168 | m_monitors.Add(new EventFrameMonitor(m_scene)); | 196 | m_staticMonitors.Add(new EventFrameMonitor(m_scene)); |
169 | m_monitors.Add(new LandFrameMonitor(m_scene)); | 197 | m_staticMonitors.Add(new LandFrameMonitor(m_scene)); |
170 | m_monitors.Add(new LastFrameTimeMonitor(m_scene)); | 198 | m_staticMonitors.Add(new LastFrameTimeMonitor(m_scene)); |
171 | 199 | ||
172 | m_monitors.Add( | 200 | m_staticMonitors.Add( |
173 | new GenericMonitor( | 201 | new GenericMonitor( |
174 | m_scene, | 202 | m_scene, |
175 | "TimeDilationMonitor", | 203 | "TimeDilationMonitor", |
@@ -177,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
177 | m => m.Scene.StatsReporter.LastReportedSimStats[0], | 205 | m => m.Scene.StatsReporter.LastReportedSimStats[0], |
178 | m => m.GetValue().ToString())); | 206 | m => m.GetValue().ToString())); |
179 | 207 | ||
180 | m_monitors.Add( | 208 | m_staticMonitors.Add( |
181 | new GenericMonitor( | 209 | new GenericMonitor( |
182 | m_scene, | 210 | m_scene, |
183 | "SimFPSMonitor", | 211 | "SimFPSMonitor", |
@@ -185,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
185 | m => m.Scene.StatsReporter.LastReportedSimStats[1], | 213 | m => m.Scene.StatsReporter.LastReportedSimStats[1], |
186 | m => string.Format("{0}", m.GetValue()))); | 214 | m => string.Format("{0}", m.GetValue()))); |
187 | 215 | ||
188 | m_monitors.Add( | 216 | m_staticMonitors.Add( |
189 | new GenericMonitor( | 217 | new GenericMonitor( |
190 | m_scene, | 218 | m_scene, |
191 | "PhysicsFPSMonitor", | 219 | "PhysicsFPSMonitor", |
@@ -193,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
193 | m => m.Scene.StatsReporter.LastReportedSimStats[2], | 221 | m => m.Scene.StatsReporter.LastReportedSimStats[2], |
194 | m => string.Format("{0}", m.GetValue()))); | 222 | m => string.Format("{0}", m.GetValue()))); |
195 | 223 | ||
196 | m_monitors.Add( | 224 | m_staticMonitors.Add( |
197 | new GenericMonitor( | 225 | new GenericMonitor( |
198 | m_scene, | 226 | m_scene, |
199 | "AgentUpdatesPerSecondMonitor", | 227 | "AgentUpdatesPerSecondMonitor", |
@@ -201,15 +229,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
201 | m => m.Scene.StatsReporter.LastReportedSimStats[3], | 229 | m => m.Scene.StatsReporter.LastReportedSimStats[3], |
202 | m => string.Format("{0} per second", m.GetValue()))); | 230 | m => string.Format("{0} per second", m.GetValue()))); |
203 | 231 | ||
204 | m_monitors.Add( | 232 | m_staticMonitors.Add( |
205 | new GenericMonitor( | ||
206 | m_scene, | ||
207 | "ObjectUpdatesPerSecondMonitor", | ||
208 | "Object Updates", | ||
209 | m => m.Scene.StatsReporter.LastReportedObjectUpdates, | ||
210 | m => string.Format("{0} per second", m.GetValue()))); | ||
211 | |||
212 | m_monitors.Add( | ||
213 | new GenericMonitor( | 233 | new GenericMonitor( |
214 | m_scene, | 234 | m_scene, |
215 | "ActiveObjectCountMonitor", | 235 | "ActiveObjectCountMonitor", |
@@ -217,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
217 | m => m.Scene.StatsReporter.LastReportedSimStats[7], | 237 | m => m.Scene.StatsReporter.LastReportedSimStats[7], |
218 | m => string.Format("{0}", m.GetValue()))); | 238 | m => string.Format("{0}", m.GetValue()))); |
219 | 239 | ||
220 | m_monitors.Add( | 240 | m_staticMonitors.Add( |
221 | new GenericMonitor( | 241 | new GenericMonitor( |
222 | m_scene, | 242 | m_scene, |
223 | "ActiveScriptsMonitor", | 243 | "ActiveScriptsMonitor", |
@@ -225,7 +245,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
225 | m => m.Scene.StatsReporter.LastReportedSimStats[19], | 245 | m => m.Scene.StatsReporter.LastReportedSimStats[19], |
226 | m => string.Format("{0}", m.GetValue()))); | 246 | m => string.Format("{0}", m.GetValue()))); |
227 | 247 | ||
228 | m_monitors.Add( | 248 | m_staticMonitors.Add( |
229 | new GenericMonitor( | 249 | new GenericMonitor( |
230 | m_scene, | 250 | m_scene, |
231 | "ScriptEventsPerSecondMonitor", | 251 | "ScriptEventsPerSecondMonitor", |
@@ -233,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
233 | m => m.Scene.StatsReporter.LastReportedSimStats[20], | 253 | m => m.Scene.StatsReporter.LastReportedSimStats[20], |
234 | m => string.Format("{0} per second", m.GetValue()))); | 254 | m => string.Format("{0} per second", m.GetValue()))); |
235 | 255 | ||
236 | m_monitors.Add( | 256 | m_staticMonitors.Add( |
237 | new GenericMonitor( | 257 | new GenericMonitor( |
238 | m_scene, | 258 | m_scene, |
239 | "InPacketsPerSecondMonitor", | 259 | "InPacketsPerSecondMonitor", |
@@ -241,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
241 | m => m.Scene.StatsReporter.LastReportedSimStats[13], | 261 | m => m.Scene.StatsReporter.LastReportedSimStats[13], |
242 | m => string.Format("{0} per second", m.GetValue()))); | 262 | m => string.Format("{0} per second", m.GetValue()))); |
243 | 263 | ||
244 | m_monitors.Add( | 264 | m_staticMonitors.Add( |
245 | new GenericMonitor( | 265 | new GenericMonitor( |
246 | m_scene, | 266 | m_scene, |
247 | "OutPacketsPerSecondMonitor", | 267 | "OutPacketsPerSecondMonitor", |
@@ -249,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
249 | m => m.Scene.StatsReporter.LastReportedSimStats[14], | 269 | m => m.Scene.StatsReporter.LastReportedSimStats[14], |
250 | m => string.Format("{0} per second", m.GetValue()))); | 270 | m => string.Format("{0} per second", m.GetValue()))); |
251 | 271 | ||
252 | m_monitors.Add( | 272 | m_staticMonitors.Add( |
253 | new GenericMonitor( | 273 | new GenericMonitor( |
254 | m_scene, | 274 | m_scene, |
255 | "UnackedBytesMonitor", | 275 | "UnackedBytesMonitor", |
@@ -257,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
257 | m => m.Scene.StatsReporter.LastReportedSimStats[15], | 277 | m => m.Scene.StatsReporter.LastReportedSimStats[15], |
258 | m => string.Format("{0}", m.GetValue()))); | 278 | m => string.Format("{0}", m.GetValue()))); |
259 | 279 | ||
260 | m_monitors.Add( | 280 | m_staticMonitors.Add( |
261 | new GenericMonitor( | 281 | new GenericMonitor( |
262 | m_scene, | 282 | m_scene, |
263 | "PendingDownloadsMonitor", | 283 | "PendingDownloadsMonitor", |
@@ -265,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
265 | m => m.Scene.StatsReporter.LastReportedSimStats[17], | 285 | m => m.Scene.StatsReporter.LastReportedSimStats[17], |
266 | m => string.Format("{0}", m.GetValue()))); | 286 | m => string.Format("{0}", m.GetValue()))); |
267 | 287 | ||
268 | m_monitors.Add( | 288 | m_staticMonitors.Add( |
269 | new GenericMonitor( | 289 | new GenericMonitor( |
270 | m_scene, | 290 | m_scene, |
271 | "PendingUploadsMonitor", | 291 | "PendingUploadsMonitor", |
@@ -273,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
273 | m => m.Scene.StatsReporter.LastReportedSimStats[18], | 293 | m => m.Scene.StatsReporter.LastReportedSimStats[18], |
274 | m => string.Format("{0}", m.GetValue()))); | 294 | m => string.Format("{0}", m.GetValue()))); |
275 | 295 | ||
276 | m_monitors.Add( | 296 | m_staticMonitors.Add( |
277 | new GenericMonitor( | 297 | new GenericMonitor( |
278 | m_scene, | 298 | m_scene, |
279 | "TotalFrameTimeMonitor", | 299 | "TotalFrameTimeMonitor", |
@@ -281,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
281 | m => m.Scene.StatsReporter.LastReportedSimStats[8], | 301 | m => m.Scene.StatsReporter.LastReportedSimStats[8], |
282 | m => string.Format("{0} ms", m.GetValue()))); | 302 | m => string.Format("{0} ms", m.GetValue()))); |
283 | 303 | ||
284 | m_monitors.Add( | 304 | m_staticMonitors.Add( |
285 | new GenericMonitor( | 305 | new GenericMonitor( |
286 | m_scene, | 306 | m_scene, |
287 | "NetFrameTimeMonitor", | 307 | "NetFrameTimeMonitor", |
@@ -289,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
289 | m => m.Scene.StatsReporter.LastReportedSimStats[9], | 309 | m => m.Scene.StatsReporter.LastReportedSimStats[9], |
290 | m => string.Format("{0} ms", m.GetValue()))); | 310 | m => string.Format("{0} ms", m.GetValue()))); |
291 | 311 | ||
292 | m_monitors.Add( | 312 | m_staticMonitors.Add( |
293 | new GenericMonitor( | 313 | new GenericMonitor( |
294 | m_scene, | 314 | m_scene, |
295 | "PhysicsFrameTimeMonitor", | 315 | "PhysicsFrameTimeMonitor", |
@@ -297,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
297 | m => m.Scene.StatsReporter.LastReportedSimStats[10], | 317 | m => m.Scene.StatsReporter.LastReportedSimStats[10], |
298 | m => string.Format("{0} ms", m.GetValue()))); | 318 | m => string.Format("{0} ms", m.GetValue()))); |
299 | 319 | ||
300 | m_monitors.Add( | 320 | m_staticMonitors.Add( |
301 | new GenericMonitor( | 321 | new GenericMonitor( |
302 | m_scene, | 322 | m_scene, |
303 | "SimulationFrameTimeMonitor", | 323 | "SimulationFrameTimeMonitor", |
@@ -305,7 +325,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
305 | m => m.Scene.StatsReporter.LastReportedSimStats[12], | 325 | m => m.Scene.StatsReporter.LastReportedSimStats[12], |
306 | m => string.Format("{0} ms", m.GetValue()))); | 326 | m => string.Format("{0} ms", m.GetValue()))); |
307 | 327 | ||
308 | m_monitors.Add( | 328 | m_staticMonitors.Add( |
309 | new GenericMonitor( | 329 | new GenericMonitor( |
310 | m_scene, | 330 | m_scene, |
311 | "AgentFrameTimeMonitor", | 331 | "AgentFrameTimeMonitor", |
@@ -313,7 +333,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
313 | m => m.Scene.StatsReporter.LastReportedSimStats[16], | 333 | m => m.Scene.StatsReporter.LastReportedSimStats[16], |
314 | m => string.Format("{0} ms", m.GetValue()))); | 334 | m => string.Format("{0} ms", m.GetValue()))); |
315 | 335 | ||
316 | m_monitors.Add( | 336 | m_staticMonitors.Add( |
317 | new GenericMonitor( | 337 | new GenericMonitor( |
318 | m_scene, | 338 | m_scene, |
319 | "ImagesFrameTimeMonitor", | 339 | "ImagesFrameTimeMonitor", |
@@ -321,7 +341,15 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
321 | m => m.Scene.StatsReporter.LastReportedSimStats[11], | 341 | m => m.Scene.StatsReporter.LastReportedSimStats[11], |
322 | m => string.Format("{0} ms", m.GetValue()))); | 342 | m => string.Format("{0} ms", m.GetValue()))); |
323 | 343 | ||
324 | m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor)); | 344 | m_staticMonitors.Add( |
345 | new GenericMonitor( | ||
346 | m_scene, | ||
347 | "SpareFrameTimeMonitor", | ||
348 | "Spare Frame Time", | ||
349 | m => m.Scene.StatsReporter.LastReportedSimStats[21], | ||
350 | m => string.Format("{0} ms", m.GetValue()))); | ||
351 | |||
352 | m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor)); | ||
325 | 353 | ||
326 | foreach (IAlert alert in m_alerts) | 354 | foreach (IAlert alert in m_alerts) |
327 | { | 355 | { |
diff --git a/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs b/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs new file mode 100644 index 0000000..1526886 --- /dev/null +++ b/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs | |||
@@ -0,0 +1,224 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Framework.Capabilities; | ||
33 | using OpenSim.Framework.Servers.HttpServer; | ||
34 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using log4net; | ||
37 | using Nini.Config; | ||
38 | using Mono.Addins; | ||
39 | |||
40 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
41 | |||
42 | |||
43 | namespace OpenSim.Region.CoreModules.World.LightShare | ||
44 | { | ||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EnvironmentModule")] | ||
46 | |||
47 | public class EnvironmentModule : INonSharedRegionModule, IEnvironmentModule | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private Scene m_scene = null; | ||
52 | private UUID regionID = UUID.Zero; | ||
53 | private static bool Enabled = false; | ||
54 | |||
55 | private static readonly string capsName = "EnvironmentSettings"; | ||
56 | private static readonly string capsBase = "/CAPS/0020/"; | ||
57 | |||
58 | private LLSDEnvironmentSetResponse setResponse = null; | ||
59 | |||
60 | #region INonSharedRegionModule | ||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
64 | |||
65 | if (null == config) | ||
66 | return; | ||
67 | |||
68 | if (config.GetString("Cap_EnvironmentSettings", String.Empty) != "localhost") | ||
69 | { | ||
70 | m_log.InfoFormat("[{0}]: Module is disabled.", Name); | ||
71 | return; | ||
72 | } | ||
73 | |||
74 | Enabled = true; | ||
75 | |||
76 | m_log.InfoFormat("[{0}]: Module is enabled.", Name); | ||
77 | } | ||
78 | |||
79 | public void Close() | ||
80 | { | ||
81 | } | ||
82 | |||
83 | public string Name | ||
84 | { | ||
85 | get { return "EnvironmentModule"; } | ||
86 | } | ||
87 | |||
88 | public Type ReplaceableInterface | ||
89 | { | ||
90 | get { return null; } | ||
91 | } | ||
92 | |||
93 | public void AddRegion(Scene scene) | ||
94 | { | ||
95 | if (!Enabled) | ||
96 | return; | ||
97 | |||
98 | scene.RegisterModuleInterface<IEnvironmentModule>(this); | ||
99 | m_scene = scene; | ||
100 | regionID = scene.RegionInfo.RegionID; | ||
101 | } | ||
102 | |||
103 | public void RegionLoaded(Scene scene) | ||
104 | { | ||
105 | if (!Enabled) | ||
106 | return; | ||
107 | |||
108 | setResponse = new LLSDEnvironmentSetResponse(); | ||
109 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
110 | } | ||
111 | |||
112 | public void RemoveRegion(Scene scene) | ||
113 | { | ||
114 | if (Enabled) | ||
115 | return; | ||
116 | |||
117 | scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
118 | m_scene = null; | ||
119 | } | ||
120 | #endregion | ||
121 | |||
122 | #region IEnvironmentModule | ||
123 | public void ResetEnvironmentSettings(UUID regionUUID) | ||
124 | { | ||
125 | if (!Enabled) | ||
126 | return; | ||
127 | |||
128 | m_scene.SimulationDataService.RemoveRegionEnvironmentSettings(regionUUID); | ||
129 | } | ||
130 | #endregion | ||
131 | |||
132 | #region Events | ||
133 | private void OnRegisterCaps(UUID agentID, Caps caps) | ||
134 | { | ||
135 | // m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}", | ||
136 | // Name, agentID, caps.RegionName); | ||
137 | |||
138 | string capsPath = capsBase + UUID.Random(); | ||
139 | |||
140 | // Get handler | ||
141 | caps.RegisterHandler( | ||
142 | capsName, | ||
143 | new RestStreamHandler( | ||
144 | "GET", | ||
145 | capsPath, | ||
146 | (request, path, param, httpRequest, httpResponse) | ||
147 | => GetEnvironmentSettings(request, path, param, agentID, caps), | ||
148 | capsName, | ||
149 | agentID.ToString())); | ||
150 | |||
151 | // Set handler | ||
152 | caps.HttpListener.AddStreamHandler( | ||
153 | new RestStreamHandler( | ||
154 | "POST", | ||
155 | capsPath, | ||
156 | (request, path, param, httpRequest, httpResponse) | ||
157 | => SetEnvironmentSettings(request, path, param, agentID, caps), | ||
158 | capsName, | ||
159 | agentID.ToString())); | ||
160 | } | ||
161 | #endregion | ||
162 | |||
163 | private string GetEnvironmentSettings(string request, string path, string param, | ||
164 | UUID agentID, Caps caps) | ||
165 | { | ||
166 | // m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}", | ||
167 | // Name, agentID, caps.RegionName); | ||
168 | |||
169 | string env = String.Empty; | ||
170 | |||
171 | try | ||
172 | { | ||
173 | env = m_scene.SimulationDataService.LoadRegionEnvironmentSettings(regionID); | ||
174 | } | ||
175 | catch (Exception e) | ||
176 | { | ||
177 | m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}", | ||
178 | Name, caps.RegionName, e.Message, e.StackTrace); | ||
179 | } | ||
180 | |||
181 | if (String.IsNullOrEmpty(env)) | ||
182 | env = EnvironmentSettings.EmptySettings(UUID.Zero, regionID); | ||
183 | |||
184 | return env; | ||
185 | } | ||
186 | |||
187 | private string SetEnvironmentSettings(string request, string path, string param, | ||
188 | UUID agentID, Caps caps) | ||
189 | { | ||
190 | |||
191 | // m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}", | ||
192 | // Name, agentID, caps.RegionName); | ||
193 | |||
194 | setResponse.regionID = regionID; | ||
195 | setResponse.success = false; | ||
196 | |||
197 | if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false)) | ||
198 | { | ||
199 | setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved."; | ||
200 | return LLSDHelpers.SerialiseLLSDReply(setResponse); | ||
201 | } | ||
202 | |||
203 | try | ||
204 | { | ||
205 | m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, request); | ||
206 | setResponse.success = true; | ||
207 | |||
208 | m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}", | ||
209 | Name, agentID, caps.RegionName); | ||
210 | } | ||
211 | catch (Exception e) | ||
212 | { | ||
213 | m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}", | ||
214 | Name, caps.RegionName, e.Message, e.StackTrace); | ||
215 | |||
216 | setResponse.success = false; | ||
217 | setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName); | ||
218 | } | ||
219 | |||
220 | return LLSDHelpers.SerialiseLLSDReply(setResponse); | ||
221 | } | ||
222 | } | ||
223 | } | ||
224 | |||
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index dc6efed..424e0ab 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -79,7 +79,6 @@ | |||
79 | <RegionModule id="AuthenticationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.AuthenticationServiceInConnectorModule" /> | 79 | <RegionModule id="AuthenticationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.AuthenticationServiceInConnectorModule" /> |
80 | <RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \ | 80 | <RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \ |
81 | <RegionModule id="MapImageModule" type="OpenSim.Region.CoreModules.World.LegacyMap.MapImageModule" /> \ | 81 | <RegionModule id="MapImageModule" type="OpenSim.Region.CoreModules.World.LegacyMap.MapImageModule" /> \ |
82 | <RegionModule id="Warp3DImageModule" type="OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule" /> \ | ||
83 | 82 | ||
84 | </Extension> | 83 | </Extension> |
85 | 84 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index 9255791..e91e8b9 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
64 | private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue | 64 | private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue |
65 | private string m_InterObjectHostname = "lsl.opensim.local"; | 65 | private string m_InterObjectHostname = "lsl.opensim.local"; |
66 | 66 | ||
67 | private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs. | ||
68 | |||
67 | // Scenes by Region Handle | 69 | // Scenes by Region Handle |
68 | private Dictionary<ulong, Scene> m_Scenes = | 70 | private Dictionary<ulong, Scene> m_Scenes = |
69 | new Dictionary<ulong, Scene>(); | 71 | new Dictionary<ulong, Scene>(); |
@@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
127 | SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); | 129 | SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); |
128 | SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); | 130 | SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); |
129 | SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); | 131 | SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); |
132 | m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize); | ||
130 | } | 133 | } |
131 | catch (Exception e) | 134 | catch (Exception e) |
132 | { | 135 | { |
@@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
176 | get { return true; } | 179 | get { return true; } |
177 | } | 180 | } |
178 | 181 | ||
179 | /// <summary> | ||
180 | /// Delay function using thread in seconds | ||
181 | /// </summary> | ||
182 | /// <param name="seconds"></param> | ||
183 | private void DelayInSeconds(int delay) | ||
184 | { | ||
185 | delay = (int)((float)delay * 1000); | ||
186 | if (delay == 0) | ||
187 | return; | ||
188 | System.Threading.Thread.Sleep(delay); | ||
189 | } | ||
190 | |||
191 | private bool IsLocal(UUID objectID) | 182 | private bool IsLocal(UUID objectID) |
192 | { | 183 | { |
193 | string unused; | 184 | string unused; |
@@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
267 | m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); | 258 | m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); |
268 | return; | 259 | return; |
269 | } | 260 | } |
270 | //FIXME:Check if subject + body = 4096 Byte | 261 | if ((subject.Length + body.Length) > m_MaxEmailSize) |
271 | if ((subject.Length + body.Length) > 1024) | ||
272 | { | 262 | { |
273 | m_log.Error("[EMAIL] subject + body > 1024 Byte"); | 263 | m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes"); |
274 | return; | 264 | return; |
275 | } | 265 | } |
276 | 266 | ||
@@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
345 | // TODO FIX | 335 | // TODO FIX |
346 | } | 336 | } |
347 | } | 337 | } |
348 | |||
349 | //DONE: Message as Second Life style | ||
350 | //20 second delay - AntiSpam System - for now only 10 seconds | ||
351 | DelayInSeconds(10); | ||
352 | } | 338 | } |
353 | 339 | ||
354 | /// <summary> | 340 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index dcf49a7..f4a89bd 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -77,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
77 | private Dictionary<string, UrlData> m_UrlMap = | 77 | private Dictionary<string, UrlData> m_UrlMap = |
78 | new Dictionary<string, UrlData>(); | 78 | new Dictionary<string, UrlData>(); |
79 | 79 | ||
80 | 80 | /// <summary> | |
81 | /// Maximum number of external urls that can be set up by this module. | ||
82 | /// </summary> | ||
81 | private int m_TotalUrls = 5000; | 83 | private int m_TotalUrls = 5000; |
82 | 84 | ||
83 | private uint https_port = 0; | 85 | private uint https_port = 0; |
@@ -85,6 +87,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
85 | private IHttpServer m_HttpsServer = null; | 87 | private IHttpServer m_HttpsServer = null; |
86 | 88 | ||
87 | private string m_ExternalHostNameForLSL = ""; | 89 | private string m_ExternalHostNameForLSL = ""; |
90 | public string ExternalHostNameForLSL | ||
91 | { | ||
92 | get { return m_ExternalHostNameForLSL; } | ||
93 | } | ||
88 | 94 | ||
89 | public Type ReplaceableInterface | 95 | public Type ReplaceableInterface |
90 | { | 96 | { |
@@ -104,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
104 | { | 110 | { |
105 | https_port = (uint) config.Configs["Network"].GetInt("https_port",0); | 111 | https_port = (uint) config.Configs["Network"].GetInt("https_port",0); |
106 | } | 112 | } |
113 | |||
114 | IConfig llFunctionsConfig = config.Configs["LL-Functions"]; | ||
115 | |||
116 | if (llFunctionsConfig != null) | ||
117 | m_TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", m_TotalUrls); | ||
107 | } | 118 | } |
108 | 119 | ||
109 | public void PostInitialise() | 120 | public void PostInitialise() |
@@ -147,6 +158,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
147 | public void Close() | 158 | public void Close() |
148 | { | 159 | { |
149 | } | 160 | } |
161 | |||
150 | public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID) | 162 | public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID) |
151 | { | 163 | { |
152 | UUID urlcode = UUID.Random(); | 164 | UUID urlcode = UUID.Random(); |
@@ -176,6 +188,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
176 | args.Type = PollServiceEventArgs.EventType.LslHttp; | 188 | args.Type = PollServiceEventArgs.EventType.LslHttp; |
177 | m_HttpServer.AddPollServiceHTTPHandler(uri, args); | 189 | m_HttpServer.AddPollServiceHTTPHandler(uri, args); |
178 | 190 | ||
191 | m_log.DebugFormat( | ||
192 | "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", | ||
193 | uri, itemID, host.Name, host.LocalId); | ||
194 | |||
179 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); | 195 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); |
180 | } | 196 | } |
181 | 197 | ||
@@ -218,6 +234,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
218 | args.Type = PollServiceEventArgs.EventType.LslHttp; | 234 | args.Type = PollServiceEventArgs.EventType.LslHttp; |
219 | m_HttpsServer.AddPollServiceHTTPHandler(uri, args); | 235 | m_HttpsServer.AddPollServiceHTTPHandler(uri, args); |
220 | 236 | ||
237 | m_log.DebugFormat( | ||
238 | "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", | ||
239 | uri, itemID, host.Name, host.LocalId); | ||
240 | |||
221 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); | 241 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); |
222 | } | 242 | } |
223 | 243 | ||
@@ -241,6 +261,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
241 | m_RequestMap.Remove(req); | 261 | m_RequestMap.Remove(req); |
242 | } | 262 | } |
243 | 263 | ||
264 | // m_log.DebugFormat( | ||
265 | // "[URL MODULE]: Releasing url {0} for {1} in {2}", | ||
266 | // url, data.itemID, data.hostID); | ||
267 | |||
244 | RemoveUrl(data); | 268 | RemoveUrl(data); |
245 | m_UrlMap.Remove(url); | 269 | m_UrlMap.Remove(url); |
246 | } | 270 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs index 40ffcb4..0003af2 100644 --- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs | |||
@@ -131,11 +131,12 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC | |||
131 | { | 131 | { |
132 | // Start http server | 132 | // Start http server |
133 | // Attach xmlrpc handlers | 133 | // Attach xmlrpc handlers |
134 | m_log.Info("[XML RPC MODULE]: " + | 134 | // m_log.InfoFormat( |
135 | "Starting up XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); | 135 | // "[XML RPC MODULE]: Starting up XMLRPC Server on port {0} for llRemoteData commands.", |
136 | BaseHttpServer httpServer = new BaseHttpServer((uint) m_remoteDataPort); | 136 | // m_remoteDataPort); |
137 | |||
138 | IHttpServer httpServer = MainServer.GetHttpServer((uint)m_remoteDataPort); | ||
137 | httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); | 139 | httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); |
138 | httpServer.Start(); | ||
139 | } | 140 | } |
140 | } | 141 | } |
141 | 142 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs index 8df1c7b..a7dd0dd 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs | |||
@@ -122,7 +122,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid | |||
122 | ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); | 122 | ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); |
123 | IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>(); | 123 | IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>(); |
124 | Object[] args = new Object[] { m_Config }; | 124 | Object[] args = new Object[] { m_Config }; |
125 | IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args); | 125 | // IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args) |
126 | ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args); | ||
126 | 127 | ||
127 | m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); | 128 | m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); |
128 | 129 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs index c8f45f6..2f3c350 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land | |||
75 | if (!m_Enabled) | 75 | if (!m_Enabled) |
76 | return; | 76 | return; |
77 | 77 | ||
78 | m_log.Info("[LAND IN CONNECTOR]: Starting..."); | 78 | // m_log.Info("[LAND IN CONNECTOR]: Starting..."); |
79 | } | 79 | } |
80 | 80 | ||
81 | public void Close() | 81 | public void Close() |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs index 3fd89b9..b544ab3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour | |||
74 | if (!m_Enabled) | 74 | if (!m_Enabled) |
75 | return; | 75 | return; |
76 | 76 | ||
77 | m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting..."); | 77 | // m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting..."); |
78 | } | 78 | } |
79 | 79 | ||
80 | public void Close() | 80 | public void Close() |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs index 8395f83..008465f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs | |||
@@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
149 | 149 | ||
150 | m_aScene = scene; | 150 | m_aScene = scene; |
151 | 151 | ||
152 | scene.RegisterModuleInterface<IAssetService>(this); | 152 | m_aScene.RegisterModuleInterface<IAssetService>(this); |
153 | } | 153 | } |
154 | 154 | ||
155 | public void RemoveRegion(Scene scene) | 155 | public void RemoveRegion(Scene scene) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs index f0d21e6..4470799 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization | |||
55 | MethodBase.GetCurrentMethod().DeclaringType); | 55 | MethodBase.GetCurrentMethod().DeclaringType); |
56 | 56 | ||
57 | private IUserManagement m_UserManagement; | 57 | private IUserManagement m_UserManagement; |
58 | private IGridService m_GridService; | 58 | // private IGridService m_GridService; |
59 | 59 | ||
60 | private Scene m_Scene; | 60 | private Scene m_Scene; |
61 | AccessFlags m_accessValue = AccessFlags.None; | 61 | AccessFlags m_accessValue = AccessFlags.None; |
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization | |||
65 | { | 65 | { |
66 | m_Scene = scene; | 66 | m_Scene = scene; |
67 | m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); | 67 | m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); |
68 | m_GridService = scene.GridService; | 68 | // m_GridService = scene.GridService; |
69 | 69 | ||
70 | if (config != null) | 70 | if (config != null) |
71 | { | 71 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 540f33a..3c6e381 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -41,8 +41,7 @@ using OpenMetaverse; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid |
43 | { | 43 | { |
44 | public class LocalGridServicesConnector : | 44 | public class LocalGridServicesConnector : ISharedRegionModule, IGridService |
45 | ISharedRegionModule, IGridService | ||
46 | { | 45 | { |
47 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
48 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -51,7 +50,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
51 | private IGridService m_GridService; | 50 | private IGridService m_GridService; |
52 | private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); | 51 | private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); |
53 | 52 | ||
54 | private bool m_Enabled = false; | 53 | private bool m_Enabled; |
55 | 54 | ||
56 | public LocalGridServicesConnector() | 55 | public LocalGridServicesConnector() |
57 | { | 56 | { |
@@ -59,7 +58,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
59 | 58 | ||
60 | public LocalGridServicesConnector(IConfigSource source) | 59 | public LocalGridServicesConnector(IConfigSource source) |
61 | { | 60 | { |
62 | m_log.Debug("[LOCAL GRID CONNECTOR]: LocalGridServicesConnector instantiated"); | 61 | m_log.Debug("[LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector instantiated directly."); |
63 | InitialiseService(source); | 62 | InitialiseService(source); |
64 | } | 63 | } |
65 | 64 | ||
@@ -84,8 +83,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
84 | if (name == Name) | 83 | if (name == Name) |
85 | { | 84 | { |
86 | InitialiseService(source); | 85 | InitialiseService(source); |
87 | m_Enabled = true; | 86 | m_log.Info("[LOCAL GRID SERVICE CONNECTOR]: Local grid connector enabled"); |
88 | m_log.Info("[LOCAL GRID CONNECTOR]: Local grid connector enabled"); | ||
89 | } | 87 | } |
90 | } | 88 | } |
91 | } | 89 | } |
@@ -95,7 +93,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
95 | IConfig assetConfig = source.Configs["GridService"]; | 93 | IConfig assetConfig = source.Configs["GridService"]; |
96 | if (assetConfig == null) | 94 | if (assetConfig == null) |
97 | { | 95 | { |
98 | m_log.Error("[LOCAL GRID CONNECTOR]: GridService missing from OpenSim.ini"); | 96 | m_log.Error("[LOCAL GRID SERVICE CONNECTOR]: GridService missing from OpenSim.ini"); |
99 | return; | 97 | return; |
100 | } | 98 | } |
101 | 99 | ||
@@ -104,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
104 | 102 | ||
105 | if (serviceDll == String.Empty) | 103 | if (serviceDll == String.Empty) |
106 | { | 104 | { |
107 | m_log.Error("[LOCAL GRID CONNECTOR]: No LocalServiceModule named in section GridService"); | 105 | m_log.Error("[LOCAL GRID SERVICE CONNECTOR]: No LocalServiceModule named in section GridService"); |
108 | return; | 106 | return; |
109 | } | 107 | } |
110 | 108 | ||
@@ -115,16 +113,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
115 | 113 | ||
116 | if (m_GridService == null) | 114 | if (m_GridService == null) |
117 | { | 115 | { |
118 | m_log.Error("[LOCAL GRID CONNECTOR]: Can't load grid service"); | 116 | m_log.Error("[LOCAL GRID SERVICE CONNECTOR]: Can't load grid service"); |
119 | return; | 117 | return; |
120 | } | 118 | } |
119 | |||
120 | m_Enabled = true; | ||
121 | } | 121 | } |
122 | 122 | ||
123 | public void PostInitialise() | 123 | public void PostInitialise() |
124 | { | 124 | { |
125 | // FIXME: We will still add this command even if we aren't enabled since RemoteGridServiceConnector | ||
126 | // will have instantiated us directly. | ||
125 | MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours", | 127 | MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours", |
126 | "show neighbours", | 128 | "show neighbours", |
127 | "Shows the local regions' neighbours", NeighboursCommand); | 129 | "Shows the local regions' neighbours", HandleShowNeighboursCommand); |
128 | } | 130 | } |
129 | 131 | ||
130 | public void Close() | 132 | public void Close() |
@@ -133,17 +135,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
133 | 135 | ||
134 | public void AddRegion(Scene scene) | 136 | public void AddRegion(Scene scene) |
135 | { | 137 | { |
136 | if (m_Enabled) | 138 | if (!m_Enabled) |
137 | scene.RegisterModuleInterface<IGridService>(this); | 139 | return; |
140 | |||
141 | scene.RegisterModuleInterface<IGridService>(this); | ||
138 | 142 | ||
139 | if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID)) | 143 | if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID)) |
140 | m_log.ErrorFormat("[LOCAL GRID CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!"); | 144 | m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!"); |
141 | else | 145 | else |
142 | m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene)); | 146 | m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene)); |
143 | } | 147 | } |
144 | 148 | ||
145 | public void RemoveRegion(Scene scene) | 149 | public void RemoveRegion(Scene scene) |
146 | { | 150 | { |
151 | if (!m_Enabled) | ||
152 | return; | ||
153 | |||
147 | m_LocalCache[scene.RegionInfo.RegionID].Clear(); | 154 | m_LocalCache[scene.RegionInfo.RegionID].Clear(); |
148 | m_LocalCache.Remove(scene.RegionInfo.RegionID); | 155 | m_LocalCache.Remove(scene.RegionInfo.RegionID); |
149 | } | 156 | } |
@@ -232,7 +239,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
232 | 239 | ||
233 | #endregion | 240 | #endregion |
234 | 241 | ||
235 | public void NeighboursCommand(string module, string[] cmdparams) | 242 | public void HandleShowNeighboursCommand(string module, string[] cmdparams) |
236 | { | 243 | { |
237 | System.Text.StringBuilder caps = new System.Text.StringBuilder(); | 244 | System.Text.StringBuilder caps = new System.Text.StringBuilder(); |
238 | 245 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs index 4cf62ec..b0edce7 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs | |||
@@ -79,29 +79,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
79 | 79 | ||
80 | public void OnConnectionClose(IClientAPI client) | 80 | public void OnConnectionClose(IClientAPI client) |
81 | { | 81 | { |
82 | if (client.IsLoggingOut) | 82 | if (client.SceneAgent.IsChildAgent) |
83 | { | 83 | return; |
84 | object sp = null; | ||
85 | Vector3 position = new Vector3(128, 128, 0); | ||
86 | Vector3 lookat = new Vector3(0, 1, 0); | ||
87 | |||
88 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
89 | { | ||
90 | if (sp is ScenePresence) | ||
91 | { | ||
92 | if (((ScenePresence)sp).IsChildAgent) | ||
93 | return; | ||
94 | |||
95 | position = ((ScenePresence)sp).AbsolutePosition; | ||
96 | lookat = ((ScenePresence)sp).Lookat; | ||
97 | } | ||
98 | } | ||
99 | |||
100 | // m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); | ||
101 | m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat); | ||
102 | } | ||
103 | 84 | ||
85 | // m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); | ||
86 | m_GridUserService.LoggedOut( | ||
87 | client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, | ||
88 | client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat); | ||
104 | } | 89 | } |
105 | |||
106 | } | 90 | } |
107 | } | 91 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 3b862da..6cd077a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -149,9 +149,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
149 | lock (m_scenes) | 149 | lock (m_scenes) |
150 | m_scenes[scene.RegionInfo.RegionID] = scene; | 150 | m_scenes[scene.RegionInfo.RegionID] = scene; |
151 | 151 | ||
152 | scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded); | 152 | scene.EventManager.OnLoginsEnabled += OnLoginsEnabled; |
153 | } | 153 | } |
154 | 154 | ||
155 | |||
155 | ///<summary> | 156 | ///<summary> |
156 | /// | 157 | /// |
157 | ///</summary> | 158 | ///</summary> |
@@ -166,9 +167,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
166 | 167 | ||
167 | #endregion ISharedRegionModule | 168 | #endregion ISharedRegionModule |
168 | 169 | ||
169 | void EventManager_OnPrimsLoaded(Scene s) | 170 | void OnLoginsEnabled(string regionName) |
170 | { | 171 | { |
171 | UploadMapTile(s); | 172 | Scene scene = null; |
173 | foreach (Scene s in m_scenes.Values) | ||
174 | if (s.RegionInfo.RegionName == regionName) | ||
175 | { | ||
176 | scene = s; | ||
177 | break; | ||
178 | } | ||
179 | if (scene != null) | ||
180 | UploadMapTile(scene); | ||
172 | } | 181 | } |
173 | 182 | ||
174 | 183 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs index 40cc536..7a90686 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs | |||
@@ -125,13 +125,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour | |||
125 | uint x, y; | 125 | uint x, y; |
126 | Utils.LongToUInts(regionHandle, out x, out y); | 126 | Utils.LongToUInts(regionHandle, out x, out y); |
127 | 127 | ||
128 | m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from region {0} to region at {1}-{2}", | ||
129 | thisRegion.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); | ||
130 | |||
131 | foreach (Scene s in m_Scenes) | 128 | foreach (Scene s in m_Scenes) |
132 | { | 129 | { |
133 | if (s.RegionInfo.RegionHandle == regionHandle) | 130 | if (s.RegionInfo.RegionHandle == regionHandle) |
134 | { | 131 | { |
132 | m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", | ||
133 | thisRegion.RegionName, s.Name, x / Constants.RegionSize, y / Constants.RegionSize); | ||
134 | |||
135 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); | 135 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); |
136 | return s.IncomingHelloNeighbour(thisRegion); | 136 | return s.IncomingHelloNeighbour(thisRegion); |
137 | } | 137 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index ccfbf78..172bea1 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | |||
@@ -64,7 +64,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
64 | scene.EventManager.OnNewClient -= OnNewClient; | 64 | scene.EventManager.OnNewClient -= OnNewClient; |
65 | 65 | ||
66 | m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID); | 66 | m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID); |
67 | |||
68 | } | 67 | } |
69 | 68 | ||
70 | public void OnMakeRootAgent(ScenePresence sp) | 69 | public void OnMakeRootAgent(ScenePresence sp) |
@@ -80,18 +79,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
80 | 79 | ||
81 | public void OnConnectionClose(IClientAPI client) | 80 | public void OnConnectionClose(IClientAPI client) |
82 | { | 81 | { |
83 | if (client.IsLoggingOut) | 82 | if (!client.SceneAgent.IsChildAgent) |
84 | { | 83 | { |
85 | object sp = null; | ||
86 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
87 | { | ||
88 | if (sp is ScenePresence) | ||
89 | { | ||
90 | if (((ScenePresence)sp).IsChildAgent) | ||
91 | return; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); | 84 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); |
96 | m_PresenceService.LogoutAgent(client.SessionId); | 85 | m_PresenceService.LogoutAgent(client.SessionId); |
97 | } | 86 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 6e75692..6eb99ea 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Linq; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using log4net; | 31 | using log4net; |
31 | using Nini.Config; | 32 | using Nini.Config; |
@@ -41,22 +42,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
41 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService | 42 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService |
42 | { | 43 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | // Version of this service | ||
45 | private const string m_Version = "SIMULATION/0.1"; | ||
46 | 45 | ||
47 | private List<Scene> m_sceneList = new List<Scene>(); | 46 | /// <summary> |
47 | /// Version of this service | ||
48 | /// </summary> | ||
49 | private const string m_Version = "SIMULATION/0.1"; | ||
48 | 50 | ||
49 | private IEntityTransferModule m_AgentTransferModule; | 51 | /// <summary> |
50 | protected IEntityTransferModule AgentTransferModule | 52 | /// Map region ID to scene. |
51 | { | 53 | /// </summary> |
52 | get | 54 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
53 | { | ||
54 | if (m_AgentTransferModule == null) | ||
55 | m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IEntityTransferModule>(); | ||
56 | return m_AgentTransferModule; | ||
57 | } | ||
58 | } | ||
59 | 55 | ||
56 | /// <summary> | ||
57 | /// Is this module enabled? | ||
58 | /// </summary> | ||
60 | private bool m_ModuleEnabled = false; | 59 | private bool m_ModuleEnabled = false; |
61 | 60 | ||
62 | #region IRegionModule | 61 | #region IRegionModule |
@@ -129,12 +128,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
129 | /// <param name="scene"></param> | 128 | /// <param name="scene"></param> |
130 | public void RemoveScene(Scene scene) | 129 | public void RemoveScene(Scene scene) |
131 | { | 130 | { |
132 | lock (m_sceneList) | 131 | lock (m_scenes) |
133 | { | 132 | { |
134 | if (m_sceneList.Contains(scene)) | 133 | if (m_scenes.ContainsKey(scene.RegionInfo.RegionID)) |
135 | { | 134 | m_scenes.Remove(scene.RegionInfo.RegionID); |
136 | m_sceneList.Remove(scene); | 135 | else |
137 | } | 136 | m_log.WarnFormat( |
137 | "[LOCAL SIMULATION CONNECTOR]: Tried to remove region {0} but it was not present", | ||
138 | scene.RegionInfo.RegionName); | ||
138 | } | 139 | } |
139 | } | 140 | } |
140 | 141 | ||
@@ -144,13 +145,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
144 | /// <param name="scene"></param> | 145 | /// <param name="scene"></param> |
145 | public void Init(Scene scene) | 146 | public void Init(Scene scene) |
146 | { | 147 | { |
147 | if (!m_sceneList.Contains(scene)) | 148 | lock (m_scenes) |
148 | { | 149 | { |
149 | lock (m_sceneList) | 150 | if (!m_scenes.ContainsKey(scene.RegionInfo.RegionID)) |
150 | { | 151 | m_scenes[scene.RegionInfo.RegionID] = scene; |
151 | m_sceneList.Add(scene); | 152 | else |
152 | } | 153 | m_log.WarnFormat( |
153 | 154 | "[LOCAL SIMULATION CONNECTOR]: Tried to add region {0} but it is already present", | |
155 | scene.RegionInfo.RegionName); | ||
154 | } | 156 | } |
155 | } | 157 | } |
156 | 158 | ||
@@ -158,15 +160,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
158 | 160 | ||
159 | #region ISimulation | 161 | #region ISimulation |
160 | 162 | ||
161 | public IScene GetScene(ulong regionhandle) | 163 | public IScene GetScene(UUID regionId) |
162 | { | 164 | { |
163 | foreach (Scene s in m_sceneList) | 165 | if (m_scenes.ContainsKey(regionId)) |
164 | { | 166 | { |
165 | if (s.RegionInfo.RegionHandle == regionhandle) | 167 | return m_scenes[regionId]; |
166 | return s; | 168 | } |
169 | else | ||
170 | { | ||
171 | // FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather | ||
172 | // than making it obvious and fixable. Need to see if the error message comes up in practice. | ||
173 | Scene s = m_scenes.Values.ToArray()[0]; | ||
174 | |||
175 | m_log.ErrorFormat( | ||
176 | "[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead", | ||
177 | regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID); | ||
178 | |||
179 | return s; | ||
167 | } | 180 | } |
168 | // ? weird. should not happen | ||
169 | return m_sceneList[0]; | ||
170 | } | 181 | } |
171 | 182 | ||
172 | public ISimulationService GetInnerService() | 183 | public ISimulationService GetInnerService() |
@@ -187,13 +198,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
187 | return false; | 198 | return false; |
188 | } | 199 | } |
189 | 200 | ||
190 | foreach (Scene s in m_sceneList) | 201 | if (m_scenes.ContainsKey(destination.RegionID)) |
191 | { | 202 | { |
192 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 203 | // m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); |
193 | { | 204 | return m_scenes[destination.RegionID].NewUserConnection(aCircuit, teleportFlags, out reason); |
194 | m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); | ||
195 | return s.NewUserConnection(aCircuit, teleportFlags, out reason); | ||
196 | } | ||
197 | } | 205 | } |
198 | 206 | ||
199 | reason = "Did not find region " + destination.RegionName; | 207 | reason = "Did not find region " + destination.RegionName; |
@@ -205,17 +213,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
205 | if (destination == null) | 213 | if (destination == null) |
206 | return false; | 214 | return false; |
207 | 215 | ||
208 | foreach (Scene s in m_sceneList) | 216 | if (m_scenes.ContainsKey(destination.RegionID)) |
209 | { | 217 | { |
210 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 218 | // m_log.DebugFormat( |
211 | { | 219 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
212 | m_log.DebugFormat( | 220 | // s.RegionInfo.RegionName, destination.RegionHandle); |
213 | "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | ||
214 | s.RegionInfo.RegionName, destination.RegionHandle); | ||
215 | 221 | ||
216 | s.IncomingChildAgentDataUpdate(cAgentData); | 222 | return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); |
217 | return true; | ||
218 | } | ||
219 | } | 223 | } |
220 | 224 | ||
221 | // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); | 225 | // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); |
@@ -231,11 +235,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
231 | // simulator so when we receive the update we need to hand it to each of the | 235 | // simulator so when we receive the update we need to hand it to each of the |
232 | // scenes; scenes each check to see if the is a scene presence for the avatar | 236 | // scenes; scenes each check to see if the is a scene presence for the avatar |
233 | // note that we really don't need the GridRegion for this call | 237 | // note that we really don't need the GridRegion for this call |
234 | foreach (Scene s in m_sceneList) | 238 | foreach (Scene s in m_scenes.Values) |
235 | { | 239 | { |
236 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | 240 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); |
237 | s.IncomingChildAgentDataUpdate(cAgentData); | 241 | s.IncomingChildAgentDataUpdate(cAgentData); |
238 | } | 242 | } |
243 | |||
239 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); | 244 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); |
240 | return true; | 245 | return true; |
241 | } | 246 | } |
@@ -247,14 +252,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
247 | if (destination == null) | 252 | if (destination == null) |
248 | return false; | 253 | return false; |
249 | 254 | ||
250 | foreach (Scene s in m_sceneList) | 255 | if (m_scenes.ContainsKey(destination.RegionID)) |
251 | { | 256 | { |
252 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 257 | // m_log.DebugFormat( |
253 | { | 258 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
254 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | 259 | // s.RegionInfo.RegionName, destination.RegionHandle); |
255 | return s.IncomingRetrieveRootAgent(id, out agent); | 260 | |
256 | } | 261 | return m_scenes[destination.RegionID].IncomingRetrieveRootAgent(id, out agent); |
257 | } | 262 | } |
263 | |||
258 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); | 264 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); |
259 | return false; | 265 | return false; |
260 | } | 266 | } |
@@ -266,59 +272,49 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
266 | if (destination == null) | 272 | if (destination == null) |
267 | return false; | 273 | return false; |
268 | 274 | ||
269 | foreach (Scene s in m_sceneList) | 275 | if (m_scenes.ContainsKey(destination.RegionID)) |
270 | { | 276 | { |
271 | if (s.RegionInfo.RegionID == destination.RegionID) | 277 | // m_log.DebugFormat( |
272 | return s.QueryAccess(id, position, out reason); | 278 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
279 | // s.RegionInfo.RegionName, destination.RegionHandle); | ||
280 | |||
281 | return m_scenes[destination.RegionID].QueryAccess(id, position, out reason); | ||
273 | } | 282 | } |
283 | |||
284 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | ||
274 | return false; | 285 | return false; |
275 | } | 286 | } |
276 | 287 | ||
277 | public bool ReleaseAgent(UUID origin, UUID id, string uri) | 288 | public bool ReleaseAgent(UUID originId, UUID agentId, string uri) |
278 | { | 289 | { |
279 | foreach (Scene s in m_sceneList) | 290 | if (m_scenes.ContainsKey(originId)) |
280 | { | 291 | { |
281 | if (s.RegionInfo.RegionID == origin) | 292 | // m_log.DebugFormat( |
282 | { | 293 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
283 | m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); | 294 | // s.RegionInfo.RegionName, destination.RegionHandle); |
284 | AgentTransferModule.AgentArrivedAtDestination(id); | 295 | |
285 | return true; | 296 | m_scenes[originId].EntityTransferModule.AgentArrivedAtDestination(agentId); |
286 | // return s.IncomingReleaseAgent(id); | 297 | return true; |
287 | } | ||
288 | } | 298 | } |
299 | |||
289 | //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin); | 300 | //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin); |
290 | return false; | 301 | return false; |
291 | } | 302 | } |
292 | 303 | ||
293 | public bool CloseAgent(GridRegion destination, UUID id) | 304 | public bool CloseChildAgent(GridRegion destination, UUID id) |
294 | { | 305 | { |
295 | if (destination == null) | 306 | return CloseAgent(destination, id); |
296 | return false; | ||
297 | |||
298 | foreach (Scene s in m_sceneList) | ||
299 | { | ||
300 | if (s.RegionInfo.RegionID == destination.RegionID) | ||
301 | { | ||
302 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); | ||
303 | return s.IncomingCloseAgent(id); | ||
304 | } | ||
305 | } | ||
306 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | ||
307 | return false; | ||
308 | } | 307 | } |
309 | 308 | ||
310 | public bool CloseChildAgent(GridRegion destination, UUID id) | 309 | public bool CloseAgent(GridRegion destination, UUID id) |
311 | { | 310 | { |
312 | if (destination == null) | 311 | if (destination == null) |
313 | return false; | 312 | return false; |
314 | 313 | ||
315 | foreach (Scene s in m_sceneList) | 314 | if (m_scenes.ContainsKey(destination.RegionID)) |
316 | { | 315 | { |
317 | if (s.RegionInfo.RegionID == destination.RegionID) | 316 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); |
318 | { | 317 | return true; |
319 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); | ||
320 | return s.IncomingCloseChildAgent(id); | ||
321 | } | ||
322 | } | 318 | } |
323 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
324 | return false; | 320 | return false; |
@@ -333,62 +329,47 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
333 | if (destination == null) | 329 | if (destination == null) |
334 | return false; | 330 | return false; |
335 | 331 | ||
336 | foreach (Scene s in m_sceneList) | 332 | if (m_scenes.ContainsKey(destination.RegionID)) |
337 | { | 333 | { |
338 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 334 | // m_log.DebugFormat( |
339 | { | 335 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
340 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject"); | 336 | // s.RegionInfo.RegionName, destination.RegionHandle); |
341 | if (isLocalCall) | ||
342 | { | ||
343 | // We need to make a local copy of the object | ||
344 | ISceneObject sogClone = sog.CloneForNewScene(); | ||
345 | sogClone.SetState(sog.GetStateSnapshot(), s); | ||
346 | return s.IncomingCreateObject(newPosition, sogClone); | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | // Use the object as it came through the wire | ||
351 | return s.IncomingCreateObject(newPosition, sog); | ||
352 | } | ||
353 | } | ||
354 | } | ||
355 | return false; | ||
356 | } | ||
357 | 337 | ||
358 | public bool CreateObject(GridRegion destination, UUID userID, UUID itemID) | 338 | Scene s = m_scenes[destination.RegionID]; |
359 | { | ||
360 | if (destination == null) | ||
361 | return false; | ||
362 | 339 | ||
363 | foreach (Scene s in m_sceneList) | 340 | if (isLocalCall) |
364 | { | 341 | { |
365 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 342 | // We need to make a local copy of the object |
343 | ISceneObject sogClone = sog.CloneForNewScene(); | ||
344 | sogClone.SetState(sog.GetStateSnapshot(), s); | ||
345 | return s.IncomingCreateObject(newPosition, sogClone); | ||
346 | } | ||
347 | else | ||
366 | { | 348 | { |
367 | return s.IncomingCreateObject(userID, itemID); | 349 | // Use the object as it came through the wire |
350 | return s.IncomingCreateObject(newPosition, sog); | ||
368 | } | 351 | } |
369 | } | 352 | } |
353 | |||
370 | return false; | 354 | return false; |
371 | } | 355 | } |
372 | 356 | ||
373 | |||
374 | #endregion /* IInterregionComms */ | 357 | #endregion /* IInterregionComms */ |
375 | 358 | ||
376 | #region Misc | 359 | #region Misc |
377 | 360 | ||
378 | public bool IsLocalRegion(ulong regionhandle) | 361 | public bool IsLocalRegion(ulong regionhandle) |
379 | { | 362 | { |
380 | foreach (Scene s in m_sceneList) | 363 | foreach (Scene s in m_scenes.Values) |
381 | if (s.RegionInfo.RegionHandle == regionhandle) | 364 | if (s.RegionInfo.RegionHandle == regionhandle) |
382 | return true; | 365 | return true; |
366 | |||
383 | return false; | 367 | return false; |
384 | } | 368 | } |
385 | 369 | ||
386 | public bool IsLocalRegion(UUID id) | 370 | public bool IsLocalRegion(UUID id) |
387 | { | 371 | { |
388 | foreach (Scene s in m_sceneList) | 372 | return m_scenes.ContainsKey(id); |
389 | if (s.RegionInfo.RegionID == id) | ||
390 | return true; | ||
391 | return false; | ||
392 | } | 373 | } |
393 | 374 | ||
394 | #endregion | 375 | #endregion |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 4b70692..68be552 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -151,9 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
151 | 151 | ||
152 | #region IInterregionComms | 152 | #region IInterregionComms |
153 | 153 | ||
154 | public IScene GetScene(ulong handle) | 154 | public IScene GetScene(UUID regionId) |
155 | { | 155 | { |
156 | return m_localBackend.GetScene(handle); | 156 | return m_localBackend.GetScene(regionId); |
157 | } | 157 | } |
158 | 158 | ||
159 | public ISimulationService GetInnerService() | 159 | public ISimulationService GetInnerService() |
@@ -226,13 +226,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
226 | return m_remoteConnector.RetrieveAgent(destination, id, out agent); | 226 | return m_remoteConnector.RetrieveAgent(destination, id, out agent); |
227 | 227 | ||
228 | return false; | 228 | return false; |
229 | |||
230 | } | 229 | } |
231 | 230 | ||
232 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) | 231 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) |
233 | { | 232 | { |
234 | reason = "Communications failure"; | 233 | reason = "Communications failure"; |
235 | version = "Unknown"; | 234 | version = "Unknown"; |
235 | |||
236 | if (destination == null) | 236 | if (destination == null) |
237 | return false; | 237 | return false; |
238 | 238 | ||
@@ -245,7 +245,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
245 | return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason); | 245 | return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason); |
246 | 246 | ||
247 | return false; | 247 | return false; |
248 | |||
249 | } | 248 | } |
250 | 249 | ||
251 | public bool ReleaseAgent(UUID origin, UUID id, string uri) | 250 | public bool ReleaseAgent(UUID origin, UUID id, string uri) |
@@ -316,13 +315,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
316 | return false; | 315 | return false; |
317 | } | 316 | } |
318 | 317 | ||
319 | public bool CreateObject(GridRegion destination, UUID userID, UUID itemID) | ||
320 | { | ||
321 | // Not Implemented | ||
322 | return false; | ||
323 | } | ||
324 | |||
325 | #endregion /* IInterregionComms */ | 318 | #endregion /* IInterregionComms */ |
326 | |||
327 | } | 319 | } |
328 | } | 320 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 38db239..619550c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization.External; | |||
41 | using OpenSim.Region.CoreModules.World.Terrain; | 41 | using OpenSim.Region.CoreModules.World.Terrain; |
42 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
43 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
45 | 46 | ||
46 | namespace OpenSim.Region.CoreModules.World.Archiver | 47 | namespace OpenSim.Region.CoreModules.World.Archiver |
@@ -245,6 +246,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
245 | // Reload serialized prims | 246 | // Reload serialized prims |
246 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 247 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
247 | 248 | ||
249 | UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject; | ||
250 | |||
248 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); | 251 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); |
249 | int sceneObjectsLoadedCount = 0; | 252 | int sceneObjectsLoadedCount = 0; |
250 | 253 | ||
@@ -266,11 +269,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
266 | 269 | ||
267 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 270 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
268 | 271 | ||
272 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID); | ||
273 | |||
269 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 274 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
270 | // on the same region server and multiple examples a single object archive to be imported | 275 | // on the same region server and multiple examples a single object archive to be imported |
271 | // to the same scene (when this is possible). | 276 | // to the same scene (when this is possible). |
272 | sceneObject.ResetIDs(); | 277 | sceneObject.ResetIDs(); |
273 | 278 | ||
279 | if (isTelehub) | ||
280 | { | ||
281 | // Change the Telehub Object to the new UUID | ||
282 | m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; | ||
283 | m_scene.RegionInfo.RegionSettings.Save(); | ||
284 | oldTelehubUUID = UUID.Zero; | ||
285 | } | ||
286 | |||
274 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid | 287 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid |
275 | // or creator data is present. Otherwise, use the estate owner instead. | 288 | // or creator data is present. Otherwise, use the estate owner instead. |
276 | foreach (SceneObjectPart part in sceneObject.Parts) | 289 | foreach (SceneObjectPart part in sceneObject.Parts) |
@@ -347,7 +360,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
347 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; | 360 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; |
348 | 361 | ||
349 | if (ignoredObjects > 0) | 362 | if (ignoredObjects > 0) |
350 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); | 363 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); |
364 | |||
365 | if (oldTelehubUUID != UUID.Zero) | ||
366 | { | ||
367 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); | ||
368 | m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; | ||
369 | m_scene.RegionInfo.RegionSettings.ClearSpawnPoints(); | ||
370 | } | ||
351 | } | 371 | } |
352 | 372 | ||
353 | /// <summary> | 373 | /// <summary> |
@@ -523,6 +543,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
523 | currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; | 543 | currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; |
524 | currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; | 544 | currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; |
525 | currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; | 545 | currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; |
546 | currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject; | ||
547 | currentRegionSettings.ClearSpawnPoints(); | ||
548 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) | ||
549 | currentRegionSettings.AddSpawnPoint(sp); | ||
526 | 550 | ||
527 | currentRegionSettings.Save(); | 551 | currentRegionSettings.Save(); |
528 | 552 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index 4d459bf..4edaaca 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -40,6 +40,9 @@ using OpenSim.Framework.Serialization; | |||
40 | using OpenSim.Region.CoreModules.World.Terrain; | 40 | using OpenSim.Region.CoreModules.World.Terrain; |
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using Ionic.Zlib; | ||
44 | using GZipStream = Ionic.Zlib.GZipStream; | ||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
43 | 46 | ||
44 | namespace OpenSim.Region.CoreModules.World.Archiver | 47 | namespace OpenSim.Region.CoreModules.World.Archiver |
45 | { | 48 | { |
@@ -64,7 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
64 | /// Determine whether this archive will save assets. Default is true. | 67 | /// Determine whether this archive will save assets. Default is true. |
65 | /// </summary> | 68 | /// </summary> |
66 | public bool SaveAssets { get; set; } | 69 | public bool SaveAssets { get; set; } |
67 | 70 | ||
71 | protected ArchiverModule m_module; | ||
68 | protected Scene m_scene; | 72 | protected Scene m_scene; |
69 | protected Stream m_saveStream; | 73 | protected Stream m_saveStream; |
70 | protected Guid m_requestId; | 74 | protected Guid m_requestId; |
@@ -72,17 +76,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
72 | /// <summary> | 76 | /// <summary> |
73 | /// Constructor | 77 | /// Constructor |
74 | /// </summary> | 78 | /// </summary> |
75 | /// <param name="scene"></param> | 79 | /// <param name="module">Calling module</param> |
76 | /// <param name="savePath">The path to which to save data.</param> | 80 | /// <param name="savePath">The path to which to save data.</param> |
77 | /// <param name="requestId">The id associated with this request</param> | 81 | /// <param name="requestId">The id associated with this request</param> |
78 | /// <exception cref="System.IO.IOException"> | 82 | /// <exception cref="System.IO.IOException"> |
79 | /// If there was a problem opening a stream for the file specified by the savePath | 83 | /// If there was a problem opening a stream for the file specified by the savePath |
80 | /// </exception> | 84 | /// </exception> |
81 | public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId) | 85 | public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId) |
82 | { | 86 | { |
83 | try | 87 | try |
84 | { | 88 | { |
85 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress); | 89 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); |
86 | } | 90 | } |
87 | catch (EntryPointNotFoundException e) | 91 | catch (EntryPointNotFoundException e) |
88 | { | 92 | { |
@@ -96,17 +100,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
96 | /// <summary> | 100 | /// <summary> |
97 | /// Constructor. | 101 | /// Constructor. |
98 | /// </summary> | 102 | /// </summary> |
99 | /// <param name="scene"></param> | 103 | /// <param name="module">Calling module</param> |
100 | /// <param name="saveStream">The stream to which to save data.</param> | 104 | /// <param name="saveStream">The stream to which to save data.</param> |
101 | /// <param name="requestId">The id associated with this request</param> | 105 | /// <param name="requestId">The id associated with this request</param> |
102 | public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId) | 106 | public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId) |
103 | { | 107 | { |
104 | m_saveStream = saveStream; | 108 | m_saveStream = saveStream; |
105 | } | 109 | } |
106 | 110 | ||
107 | protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId) | 111 | protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId) |
108 | { | 112 | { |
109 | m_scene = scene; | 113 | m_module = module; |
114 | |||
115 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix | ||
116 | // this. | ||
117 | if (m_module != null) | ||
118 | m_scene = m_module.Scene; | ||
119 | |||
110 | m_requestId = requestId; | 120 | m_requestId = requestId; |
111 | 121 | ||
112 | SaveAssets = true; | 122 | SaveAssets = true; |
@@ -297,10 +307,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
297 | if (checkPermissions.Contains("T") && !canTransfer) | 307 | if (checkPermissions.Contains("T") && !canTransfer) |
298 | partPermitted = false; | 308 | partPermitted = false; |
299 | 309 | ||
310 | // If the user is the Creator of the object then it can always be included in the OAR | ||
311 | bool creator = (obj.CreatorID.Guid == user.Guid); | ||
312 | if (creator) | ||
313 | partPermitted = true; | ||
314 | |||
300 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); | 315 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); |
301 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}", | 316 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", |
302 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, | 317 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, |
303 | // permissionClass, checkPermissions, canCopy, canTransfer, permitted); | 318 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); |
304 | 319 | ||
305 | if (!partPermitted) | 320 | if (!partPermitted) |
306 | { | 321 | { |
@@ -320,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
320 | /// <returns></returns> | 335 | /// <returns></returns> |
321 | public string CreateControlFile(Dictionary<string, object> options) | 336 | public string CreateControlFile(Dictionary<string, object> options) |
322 | { | 337 | { |
323 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7; | 338 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8; |
324 | // | 339 | // |
325 | // if (options.ContainsKey("version")) | 340 | // if (options.ContainsKey("version")) |
326 | // { | 341 | // { |
@@ -356,32 +371,66 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
356 | //if (majorVersion == 1) | 371 | //if (majorVersion == 1) |
357 | //{ | 372 | //{ |
358 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); | 373 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); |
359 | //} | 374 | //} |
375 | |||
376 | String s; | ||
360 | 377 | ||
361 | StringWriter sw = new StringWriter(); | 378 | using (StringWriter sw = new StringWriter()) |
362 | XmlTextWriter xtw = new XmlTextWriter(sw); | 379 | { |
363 | xtw.Formatting = Formatting.Indented; | 380 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) |
364 | xtw.WriteStartDocument(); | 381 | { |
365 | xtw.WriteStartElement("archive"); | 382 | xtw.Formatting = Formatting.Indented; |
366 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | 383 | xtw.WriteStartDocument(); |
367 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); | 384 | xtw.WriteStartElement("archive"); |
368 | 385 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | |
369 | xtw.WriteStartElement("creation_info"); | 386 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); |
370 | DateTime now = DateTime.UtcNow; | 387 | |
371 | TimeSpan t = now - new DateTime(1970, 1, 1); | 388 | xtw.WriteStartElement("creation_info"); |
372 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); | 389 | DateTime now = DateTime.UtcNow; |
373 | xtw.WriteElementString("id", UUID.Random().ToString()); | 390 | TimeSpan t = now - new DateTime(1970, 1, 1); |
374 | xtw.WriteEndElement(); | 391 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); |
375 | 392 | xtw.WriteElementString("id", UUID.Random().ToString()); | |
376 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | 393 | xtw.WriteEndElement(); |
377 | 394 | ||
378 | xtw.WriteEndElement(); | 395 | xtw.WriteStartElement("region_info"); |
379 | 396 | ||
380 | xtw.Flush(); | 397 | bool isMegaregion; |
381 | xtw.Close(); | 398 | Vector2 size; |
382 | 399 | IRegionCombinerModule rcMod = null; | |
383 | String s = sw.ToString(); | 400 | |
384 | sw.Close(); | 401 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix |
402 | // this, possibly by doing control file creation somewhere else. | ||
403 | if (m_module != null) | ||
404 | rcMod = m_module.RegionCombinerModule; | ||
405 | |||
406 | if (rcMod != null) | ||
407 | isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID); | ||
408 | else | ||
409 | isMegaregion = false; | ||
410 | |||
411 | if (isMegaregion) | ||
412 | size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | ||
413 | else | ||
414 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | ||
415 | |||
416 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | ||
417 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | ||
418 | |||
419 | xtw.WriteEndElement(); | ||
420 | |||
421 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | ||
422 | |||
423 | xtw.WriteEndElement(); | ||
424 | |||
425 | xtw.Flush(); | ||
426 | } | ||
427 | |||
428 | s = sw.ToString(); | ||
429 | } | ||
430 | |||
431 | // if (m_scene != null) | ||
432 | // Console.WriteLine( | ||
433 | // "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s); | ||
385 | 434 | ||
386 | return s; | 435 | return s; |
387 | } | 436 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index f5a5a8d..bf3b124 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -45,7 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
45 | private static readonly ILog m_log = | 45 | private static readonly ILog m_log = |
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | private Scene m_scene; | 48 | public Scene Scene { get; private set; } |
49 | public IRegionCombinerModule RegionCombinerModule { get; private set; } | ||
49 | 50 | ||
50 | /// <value> | 51 | /// <value> |
51 | /// The file used to load and save an opensimulator archive if no filename has been specified | 52 | /// The file used to load and save an opensimulator archive if no filename has been specified |
@@ -70,13 +71,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
70 | 71 | ||
71 | public void AddRegion(Scene scene) | 72 | public void AddRegion(Scene scene) |
72 | { | 73 | { |
73 | m_scene = scene; | 74 | Scene = scene; |
74 | m_scene.RegisterModuleInterface<IRegionArchiverModule>(this); | 75 | Scene.RegisterModuleInterface<IRegionArchiverModule>(this); |
75 | //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName); | 76 | //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName); |
76 | } | 77 | } |
77 | 78 | ||
78 | public void RegionLoaded(Scene scene) | 79 | public void RegionLoaded(Scene scene) |
79 | { | 80 | { |
81 | RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>(); | ||
80 | } | 82 | } |
81 | 83 | ||
82 | public void RemoveRegion(Scene scene) | 84 | public void RemoveRegion(Scene scene) |
@@ -165,9 +167,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
165 | public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options) | 167 | public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options) |
166 | { | 168 | { |
167 | m_log.InfoFormat( | 169 | m_log.InfoFormat( |
168 | "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath); | 170 | "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); |
169 | 171 | ||
170 | new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(options); | 172 | new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options); |
171 | } | 173 | } |
172 | 174 | ||
173 | public void ArchiveRegion(Stream saveStream) | 175 | public void ArchiveRegion(Stream saveStream) |
@@ -182,7 +184,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
182 | 184 | ||
183 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) | 185 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) |
184 | { | 186 | { |
185 | new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options); | 187 | new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options); |
186 | } | 188 | } |
187 | 189 | ||
188 | public void DearchiveRegion(string loadPath) | 190 | public void DearchiveRegion(string loadPath) |
@@ -193,9 +195,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
193 | public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId) | 195 | public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId) |
194 | { | 196 | { |
195 | m_log.InfoFormat( | 197 | m_log.InfoFormat( |
196 | "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); | 198 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); |
197 | 199 | ||
198 | new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion(); | 200 | new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion(); |
199 | } | 201 | } |
200 | 202 | ||
201 | public void DearchiveRegion(Stream loadStream) | 203 | public void DearchiveRegion(Stream loadStream) |
@@ -205,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
205 | 207 | ||
206 | public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 208 | public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
207 | { | 209 | { |
208 | new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion(); | 210 | new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion(); |
209 | } | 211 | } |
210 | } | 212 | } |
211 | } | 213 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 2c04008..8c0ef88 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | |||
@@ -46,8 +46,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
46 | { | 46 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); | ||
50 | |||
51 | /// <summary> | 49 | /// <summary> |
52 | /// Store for asset data we received before we get the metadata | 50 | /// Store for asset data we received before we get the metadata |
53 | /// </summary> | 51 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 63f1363..5deaf52 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
68 | SerialiserModule serialiserModule = new SerialiserModule(); | 68 | SerialiserModule serialiserModule = new SerialiserModule(); |
69 | TerrainModule terrainModule = new TerrainModule(); | 69 | TerrainModule terrainModule = new TerrainModule(); |
70 | 70 | ||
71 | m_scene = SceneHelpers.SetupScene(); | 71 | m_scene = new SceneHelpers().SetupScene(); |
72 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); | 72 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); |
73 | } | 73 | } |
74 | 74 | ||
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
102 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | 102 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); |
103 | Vector3 groupPosition = new Vector3(10, 20, 30); | 103 | Vector3 groupPosition = new Vector3(10, 20, 30); |
104 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | 104 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); |
105 | Vector3 offsetPosition = new Vector3(5, 10, 15); | 105 | // Vector3 offsetPosition = new Vector3(5, 10, 15); |
106 | 106 | ||
107 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 107 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName }; |
108 | } | 108 | } |
109 | 109 | ||
110 | protected SceneObjectPart CreateSceneObjectPart2() | 110 | protected SceneObjectPart CreateSceneObjectPart2() |
@@ -292,6 +292,59 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
292 | } | 292 | } |
293 | 293 | ||
294 | /// <summary> | 294 | /// <summary> |
295 | /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g. | ||
296 | /// 2 can come after 3). | ||
297 | /// </summary> | ||
298 | [Test] | ||
299 | public void TestLoadOarUnorderedParts() | ||
300 | { | ||
301 | TestHelpers.InMethod(); | ||
302 | |||
303 | UUID ownerId = TestHelpers.ParseTail(0xaaaa); | ||
304 | |||
305 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
306 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
307 | |||
308 | tar.WriteFile( | ||
309 | ArchiveConstants.CONTROL_FILE_PATH, | ||
310 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | ||
311 | |||
312 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); | ||
313 | SceneObjectPart sop2 | ||
314 | = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId); | ||
315 | SceneObjectPart sop3 | ||
316 | = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId); | ||
317 | |||
318 | // Add the parts so they will be written out in reverse order to the oar | ||
319 | sog1.AddPart(sop3); | ||
320 | sop3.LinkNum = 3; | ||
321 | sog1.AddPart(sop2); | ||
322 | sop2.LinkNum = 2; | ||
323 | |||
324 | tar.WriteFile( | ||
325 | ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition), | ||
326 | SceneObjectSerializer.ToXml2Format(sog1)); | ||
327 | |||
328 | tar.Close(); | ||
329 | |||
330 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
331 | |||
332 | lock (this) | ||
333 | { | ||
334 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
335 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
336 | } | ||
337 | |||
338 | Assert.That(m_lastErrorMessage, Is.Null); | ||
339 | |||
340 | SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2"); | ||
341 | Assert.That(part2.LinkNum, Is.EqualTo(2)); | ||
342 | |||
343 | SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3"); | ||
344 | Assert.That(part3.LinkNum, Is.EqualTo(3)); | ||
345 | } | ||
346 | |||
347 | /// <summary> | ||
295 | /// Test loading an OpenSim Region Archive. | 348 | /// Test loading an OpenSim Region Archive. |
296 | /// </summary> | 349 | /// </summary> |
297 | [Test] | 350 | [Test] |
@@ -463,7 +516,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
463 | SerialiserModule serialiserModule = new SerialiserModule(); | 516 | SerialiserModule serialiserModule = new SerialiserModule(); |
464 | TerrainModule terrainModule = new TerrainModule(); | 517 | TerrainModule terrainModule = new TerrainModule(); |
465 | 518 | ||
466 | TestScene scene2 = SceneHelpers.SetupScene(); | 519 | TestScene scene2 = new SceneHelpers().SetupScene(); |
467 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); | 520 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); |
468 | 521 | ||
469 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is | 522 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is |
@@ -534,6 +587,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
534 | rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); | 587 | rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); |
535 | rs.UseEstateSun = true; | 588 | rs.UseEstateSun = true; |
536 | rs.WaterHeight = 23; | 589 | rs.WaterHeight = 23; |
590 | rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111"); | ||
591 | rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33")); | ||
537 | 592 | ||
538 | tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); | 593 | tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); |
539 | 594 | ||
@@ -580,6 +635,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
580 | Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); | 635 | Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); |
581 | Assert.That(loadedRs.UseEstateSun, Is.True); | 636 | Assert.That(loadedRs.UseEstateSun, Is.True); |
582 | Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); | 637 | Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); |
638 | Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID | ||
639 | Assert.AreEqual(0, loadedRs.SpawnPoints().Count); | ||
583 | } | 640 | } |
584 | 641 | ||
585 | /// <summary> | 642 | /// <summary> |
@@ -607,7 +664,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
607 | SerialiserModule serialiserModule = new SerialiserModule(); | 664 | SerialiserModule serialiserModule = new SerialiserModule(); |
608 | TerrainModule terrainModule = new TerrainModule(); | 665 | TerrainModule terrainModule = new TerrainModule(); |
609 | 666 | ||
610 | Scene scene = SceneHelpers.SetupScene(); | 667 | Scene scene = new SceneHelpers().SetupScene(); |
611 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 668 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
612 | 669 | ||
613 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | 670 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs index d2bbea3..3b84d57 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
73 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | 73 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", |
74 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | 74 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + |
75 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | 75 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + |
76 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | 76 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.", |
77 | consoleSetTerrainHeights); | 77 | consoleSetTerrainHeights); |
78 | 78 | ||
79 | m_module.Scene.AddCommand( | 79 | m_module.Scene.AddCommand( |
@@ -143,6 +143,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
143 | 143 | ||
144 | switch (corner) | 144 | switch (corner) |
145 | { | 145 | { |
146 | case -1: | ||
147 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
148 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
149 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
150 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
151 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
152 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
153 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
154 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
155 | break; | ||
146 | case 0: | 156 | case 0: |
147 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | 157 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; |
148 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | 158 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 97a2f4a..fdef9d8 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -170,12 +170,18 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
170 | sendRegionInfoPacketToAll(); | 170 | sendRegionInfoPacketToAll(); |
171 | } | 171 | } |
172 | 172 | ||
173 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) | 173 | public void setEstateTerrainBaseTexture(int level, UUID texture) |
174 | { | ||
175 | setEstateTerrainBaseTexture(null, level, texture); | ||
176 | sendRegionHandshakeToAll(); | ||
177 | } | ||
178 | |||
179 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture) | ||
174 | { | 180 | { |
175 | if (texture == UUID.Zero) | 181 | if (texture == UUID.Zero) |
176 | return; | 182 | return; |
177 | 183 | ||
178 | switch (corner) | 184 | switch (level) |
179 | { | 185 | { |
180 | case 0: | 186 | case 0: |
181 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | 187 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
@@ -195,6 +201,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
195 | sendRegionInfoPacketToAll(); | 201 | sendRegionInfoPacketToAll(); |
196 | } | 202 | } |
197 | 203 | ||
204 | public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue) | ||
205 | { | ||
206 | setEstateTerrainTextureHeights(null, corner, lowValue, highValue); | ||
207 | } | ||
208 | |||
198 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) | 209 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) |
199 | { | 210 | { |
200 | switch (corner) | 211 | switch (corner) |
@@ -993,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
993 | { | 1004 | { |
994 | RegionHandshakeArgs args = new RegionHandshakeArgs(); | 1005 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
995 | 1006 | ||
996 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); | 1007 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId); |
997 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) | 1008 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
998 | args.isEstateManager = true; | 1009 | args.isEstateManager = true; |
999 | 1010 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index add1551..51dcb67 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1395,21 +1395,26 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1395 | private void EventManagerOnRegisterCaps(UUID agentID, Caps caps) | 1395 | private void EventManagerOnRegisterCaps(UUID agentID, Caps caps) |
1396 | { | 1396 | { |
1397 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 1397 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
1398 | caps.RegisterHandler("RemoteParcelRequest", | 1398 | caps.RegisterHandler( |
1399 | new RestStreamHandler("POST", capsBase + remoteParcelRequestPath, | 1399 | "RemoteParcelRequest", |
1400 | delegate(string request, string path, string param, | 1400 | new RestStreamHandler( |
1401 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 1401 | "POST", |
1402 | { | 1402 | capsBase + remoteParcelRequestPath, |
1403 | return RemoteParcelRequest(request, path, param, agentID, caps); | 1403 | (request, path, param, httpRequest, httpResponse) |
1404 | })); | 1404 | => RemoteParcelRequest(request, path, param, agentID, caps), |
1405 | "RemoteParcelRequest", | ||
1406 | agentID.ToString())); | ||
1407 | |||
1405 | UUID parcelCapID = UUID.Random(); | 1408 | UUID parcelCapID = UUID.Random(); |
1406 | caps.RegisterHandler("ParcelPropertiesUpdate", | 1409 | caps.RegisterHandler( |
1407 | new RestStreamHandler("POST", "/CAPS/" + parcelCapID, | 1410 | "ParcelPropertiesUpdate", |
1408 | delegate(string request, string path, string param, | 1411 | new RestStreamHandler( |
1409 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 1412 | "POST", |
1410 | { | 1413 | "/CAPS/" + parcelCapID, |
1411 | return ProcessPropertiesUpdate(request, path, param, agentID, caps); | 1414 | (request, path, param, httpRequest, httpResponse) |
1412 | })); | 1415 | => ProcessPropertiesUpdate(request, path, param, agentID, caps), |
1416 | "ParcelPropertiesUpdate", | ||
1417 | agentID.ToString())); | ||
1413 | } | 1418 | } |
1414 | private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) | 1419 | private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) |
1415 | { | 1420 | { |
@@ -1774,7 +1779,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1774 | 1779 | ||
1775 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); | 1780 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); |
1776 | 1781 | ||
1777 | targetAvatar.TeleportWithMomentum(pos); | 1782 | targetAvatar.TeleportWithMomentum(pos, null); |
1778 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | 1783 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); |
1779 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | 1784 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); |
1780 | 1785 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 5974112..4f06737 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -450,7 +450,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
450 | { | 450 | { |
451 | bool isMember; | 451 | bool isMember; |
452 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) | 452 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) |
453 | { | ||
454 | m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout); | ||
453 | return isMember; | 455 | return isMember; |
456 | } | ||
454 | 457 | ||
455 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | 458 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); |
456 | if (groupsModule == null) | 459 | if (groupsModule == null) |
@@ -487,7 +490,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
487 | if (m_scene.Permissions.IsAdministrator(avatar)) | 490 | if (m_scene.Permissions.IsAdministrator(avatar)) |
488 | return false; | 491 | return false; |
489 | 492 | ||
490 | if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) | 493 | if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) |
491 | return false; | 494 | return false; |
492 | 495 | ||
493 | if (avatar == LandData.OwnerID) | 496 | if (avatar == LandData.OwnerID) |
@@ -517,7 +520,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
517 | if (m_scene.Permissions.IsAdministrator(avatar)) | 520 | if (m_scene.Permissions.IsAdministrator(avatar)) |
518 | return false; | 521 | return false; |
519 | 522 | ||
520 | if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) | 523 | if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) |
521 | return false; | 524 | return false; |
522 | 525 | ||
523 | if (avatar == LandData.OwnerID) | 526 | if (avatar == LandData.OwnerID) |
@@ -1230,7 +1233,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1230 | if (land.LandData.LocalID == LandData.LocalID) | 1233 | if (land.LandData.LocalID == LandData.LocalID) |
1231 | { | 1234 | { |
1232 | Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land); | 1235 | Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land); |
1233 | presence.TeleportWithMomentum(pos); | 1236 | presence.TeleportWithMomentum(pos, null); |
1234 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | 1237 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); |
1235 | } | 1238 | } |
1236 | } | 1239 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 5122734..102b4d7 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -126,7 +126,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
126 | // m_log.DebugFormat( | 126 | // m_log.DebugFormat( |
127 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", | 127 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", |
128 | // obj.Name, m_Scene.RegionInfo.RegionName); | 128 | // obj.Name, m_Scene.RegionInfo.RegionName); |
129 | |||
130 | } | 129 | } |
131 | } | 130 | } |
132 | 131 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index e553ffa..b5ee4d2 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
64 | { | 64 | { |
65 | m_pcm = new PrimCountModule(); | 65 | m_pcm = new PrimCountModule(); |
66 | LandManagementModule lmm = new LandManagementModule(); | 66 | LandManagementModule lmm = new LandManagementModule(); |
67 | m_scene = SceneHelpers.SetupScene(); | 67 | m_scene = new SceneHelpers().SetupScene(); |
68 | SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | 68 | SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); |
69 | 69 | ||
70 | int xParcelDivider = (int)Constants.RegionSize - 1; | 70 | int xParcelDivider = (int)Constants.RegionSize - 1; |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index f86c790..aa306c7 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
225 | int tc = 0; | 225 | int tc = 0; |
226 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 226 | double[,] hm = whichScene.Heightmap.GetDoubles(); |
227 | tc = Environment.TickCount; | 227 | tc = Environment.TickCount; |
228 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 228 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
229 | EntityBase[] objs = whichScene.GetEntities(); | 229 | EntityBase[] objs = whichScene.GetEntities(); |
230 | Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); | 230 | Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); |
231 | //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); | 231 | //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); |
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
541 | g.Dispose(); | 541 | g.Dispose(); |
542 | } // lock entities objs | 542 | } // lock entities objs |
543 | 543 | ||
544 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); | 544 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); |
545 | return mapbmp; | 545 | return mapbmp; |
546 | } | 546 | } |
547 | 547 | ||
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs index eb1a27f..992bff3 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
54 | public void TerrainToBitmap(Bitmap mapbmp) | 54 | public void TerrainToBitmap(Bitmap mapbmp) |
55 | { | 55 | { |
56 | int tc = Environment.TickCount; | 56 | int tc = Environment.TickCount; |
57 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 57 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); |
58 | 58 | ||
59 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 59 | double[,] hm = m_scene.Heightmap.GetDoubles(); |
60 | bool ShadowDebugContinue = true; | 60 | bool ShadowDebugContinue = true; |
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
238 | } | 238 | } |
239 | } | 239 | } |
240 | } | 240 | } |
241 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); | 241 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); |
242 | } | 242 | } |
243 | } | 243 | } |
244 | } | 244 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index 1d2141e..d13c2ef 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
278 | public void TerrainToBitmap(Bitmap mapbmp) | 278 | public void TerrainToBitmap(Bitmap mapbmp) |
279 | { | 279 | { |
280 | int tc = Environment.TickCount; | 280 | int tc = Environment.TickCount; |
281 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 281 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); |
282 | 282 | ||
283 | // These textures should be in the AssetCache anyway, as every client conneting to this | 283 | // These textures should be in the AssetCache anyway, as every client conneting to this |
284 | // region needs them. Except on start, when the map is recreated (before anyone connected), | 284 | // region needs them. Except on start, when the map is recreated (before anyone connected), |
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
412 | } | 412 | } |
413 | } | 413 | } |
414 | } | 414 | } |
415 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); | 415 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); |
416 | } | 416 | } |
417 | } | 417 | } |
418 | } | 418 | } |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs index 5239f50..601e81e 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs | |||
@@ -145,7 +145,9 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap | |||
145 | 145 | ||
146 | // Even though we're registering for POST we're going to get GETS and UPDATES too | 146 | // Even though we're registering for POST we're going to get GETS and UPDATES too |
147 | caps.RegisterHandler( | 147 | caps.RegisterHandler( |
148 | "ObjectMedia", new RestStreamHandler("POST", omCapUrl, HandleObjectMediaMessage)); | 148 | "ObjectMedia", |
149 | new RestStreamHandler( | ||
150 | "POST", omCapUrl, HandleObjectMediaMessage, "ObjectMedia", agentID.ToString())); | ||
149 | } | 151 | } |
150 | 152 | ||
151 | string omuCapUrl = "/CAPS/" + UUID.Random(); | 153 | string omuCapUrl = "/CAPS/" + UUID.Random(); |
@@ -157,7 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap | |||
157 | 159 | ||
158 | // Even though we're registering for POST we're going to get GETS and UPDATES too | 160 | // Even though we're registering for POST we're going to get GETS and UPDATES too |
159 | caps.RegisterHandler( | 161 | caps.RegisterHandler( |
160 | "ObjectMediaNavigate", new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage)); | 162 | "ObjectMediaNavigate", |
163 | new RestStreamHandler( | ||
164 | "POST", omuCapUrl, HandleObjectMediaNavigateMessage, "ObjectMediaNavigate", agentID.ToString())); | ||
161 | } | 165 | } |
162 | } | 166 | } |
163 | 167 | ||
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs index 4326606..396095a 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
53 | public void SetUp() | 53 | public void SetUp() |
54 | { | 54 | { |
55 | m_module = new MoapModule(); | 55 | m_module = new MoapModule(); |
56 | m_scene = SceneHelpers.SetupScene(); | 56 | m_scene = new SceneHelpers().SetupScene(); |
57 | SceneHelpers.SetupSceneModules(m_scene, m_module); | 57 | SceneHelpers.SetupSceneModules(m_scene, m_module); |
58 | } | 58 | } |
59 | 59 | ||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
63 | TestHelpers.InMethod(); | 63 | TestHelpers.InMethod(); |
64 | // log4net.Config.XmlConfigurator.Configure(); | 64 | // log4net.Config.XmlConfigurator.Configure(); |
65 | 65 | ||
66 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 66 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
67 | MediaEntry me = new MediaEntry(); | 67 | MediaEntry me = new MediaEntry(); |
68 | 68 | ||
69 | m_module.SetMediaEntry(part, 1, me); | 69 | m_module.SetMediaEntry(part, 1, me); |
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
88 | 88 | ||
89 | string homeUrl = "opensimulator.org"; | 89 | string homeUrl = "opensimulator.org"; |
90 | 90 | ||
91 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 91 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
92 | MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; | 92 | MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; |
93 | 93 | ||
94 | m_module.SetMediaEntry(part, 1, me); | 94 | m_module.SetMediaEntry(part, 1, me); |
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index f5a5c92..e5cd3e2 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | |||
@@ -29,8 +29,10 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Text.RegularExpressions; | ||
32 | using log4net; | 33 | using log4net; |
33 | using Mono.Addins; | 34 | using Mono.Addins; |
35 | using NDesk.Options; | ||
34 | using Nini.Config; | 36 | using Nini.Config; |
35 | using OpenMetaverse; | 37 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -78,49 +80,64 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
78 | m_scene = scene; | 80 | m_scene = scene; |
79 | m_console = MainConsole.Instance; | 81 | m_console = MainConsole.Instance; |
80 | 82 | ||
81 | m_console.Commands.AddCommand("Regions", false, "delete object owner", | 83 | m_console.Commands.AddCommand( |
82 | "delete object owner <UUID>", | 84 | "Objects", false, "delete object owner", |
83 | "Delete a scene object by owner", HandleDeleteObject); | 85 | "delete object owner <UUID>", |
84 | m_console.Commands.AddCommand("Regions", false, "delete object creator", | 86 | "Delete a scene object by owner", HandleDeleteObject); |
85 | "delete object creator <UUID>", | 87 | |
86 | "Delete a scene object by creator", HandleDeleteObject); | 88 | m_console.Commands.AddCommand( |
87 | m_console.Commands.AddCommand("Regions", false, "delete object uuid", | 89 | "Objects", false, "delete object creator", |
88 | "delete object uuid <UUID>", | 90 | "delete object creator <UUID>", |
89 | "Delete a scene object by uuid", HandleDeleteObject); | 91 | "Delete a scene object by creator", HandleDeleteObject); |
90 | m_console.Commands.AddCommand("Regions", false, "delete object name", | 92 | |
91 | "delete object name <name>", | 93 | m_console.Commands.AddCommand( |
92 | "Delete a scene object by name", HandleDeleteObject); | 94 | "Objects", false, "delete object uuid", |
93 | m_console.Commands.AddCommand("Regions", false, "delete object outside", | 95 | "delete object uuid <UUID>", |
94 | "delete object outside", | 96 | "Delete a scene object by uuid", HandleDeleteObject); |
95 | "Delete all scene objects outside region boundaries", HandleDeleteObject); | 97 | |
98 | m_console.Commands.AddCommand( | ||
99 | "Objects", false, "delete object name", | ||
100 | "delete object name [--regex] <name>", | ||
101 | "Delete a scene object by name.", | ||
102 | "If --regex is specified then the name is treatead as a regular expression", | ||
103 | HandleDeleteObject); | ||
104 | |||
105 | m_console.Commands.AddCommand( | ||
106 | "Objects", false, "delete object outside", | ||
107 | "delete object outside", | ||
108 | "Delete all scene objects outside region boundaries", HandleDeleteObject); | ||
96 | 109 | ||
97 | m_console.Commands.AddCommand( | 110 | m_console.Commands.AddCommand( |
98 | "Regions", | 111 | "Objects", |
99 | false, | 112 | false, |
100 | "show object uuid", | 113 | "show object uuid", |
101 | "show object uuid <UUID>", | 114 | "show object uuid <UUID>", |
102 | "Show details of a scene object with the given UUID", HandleShowObjectByUuid); | 115 | "Show details of a scene object with the given UUID", HandleShowObjectByUuid); |
103 | 116 | ||
104 | m_console.Commands.AddCommand( | 117 | m_console.Commands.AddCommand( |
105 | "Regions", | 118 | "Objects", |
106 | false, | 119 | false, |
107 | "show object name", | 120 | "show object name", |
108 | "show object name <name>", | 121 | "show object name [--regex] <name>", |
109 | "Show details of scene objects with the given name", HandleShowObjectByName); | 122 | "Show details of scene objects with the given name.", |
123 | "If --regex is specified then the name is treatead as a regular expression", | ||
124 | HandleShowObjectByName); | ||
110 | 125 | ||
111 | m_console.Commands.AddCommand( | 126 | m_console.Commands.AddCommand( |
112 | "Regions", | 127 | "Objects", |
113 | false, | 128 | false, |
114 | "show part uuid", | 129 | "show part uuid", |
115 | "show part uuid <UUID>", | 130 | "show part uuid <UUID>", |
116 | "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); | 131 | "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); |
117 | 132 | ||
118 | m_console.Commands.AddCommand( | 133 | m_console.Commands.AddCommand( |
119 | "Regions", | 134 | "Objects", |
120 | false, | 135 | false, |
121 | "show part name", | 136 | "show part name", |
122 | "show part name <name>", | 137 | "show part name [--regex] <name>", |
123 | "Show details of scene object parts with the given name", HandleShowPartByName); | 138 | "Show details of scene object parts with the given name.", |
139 | "If --regex is specified then the name is treatead as a regular expression", | ||
140 | HandleShowPartByName); | ||
124 | } | 141 | } |
125 | 142 | ||
126 | public void RemoveRegion(Scene scene) | 143 | public void RemoveRegion(Scene scene) |
@@ -165,22 +182,38 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
165 | m_console.OutputFormat(sb.ToString()); | 182 | m_console.OutputFormat(sb.ToString()); |
166 | } | 183 | } |
167 | 184 | ||
168 | private void HandleShowObjectByName(string module, string[] cmd) | 185 | private void HandleShowObjectByName(string module, string[] cmdparams) |
169 | { | 186 | { |
170 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 187 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
171 | return; | 188 | return; |
172 | 189 | ||
173 | if (cmd.Length < 4) | 190 | bool useRegex = false; |
191 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | ||
192 | |||
193 | List<string> mainParams = options.Parse(cmdparams); | ||
194 | |||
195 | if (mainParams.Count < 4) | ||
174 | { | 196 | { |
175 | m_console.OutputFormat("Usage: show object name <name>"); | 197 | m_console.OutputFormat("Usage: show object name [--regex] <name>"); |
176 | return; | 198 | return; |
177 | } | 199 | } |
178 | 200 | ||
179 | string name = cmd[3]; | 201 | string name = mainParams[3]; |
180 | 202 | ||
181 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 203 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
204 | Action<SceneObjectGroup> searchAction; | ||
182 | 205 | ||
183 | m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }}); | 206 | if (useRegex) |
207 | { | ||
208 | Regex nameRegex = new Regex(name); | ||
209 | searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; | ||
210 | } | ||
211 | else | ||
212 | { | ||
213 | searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; | ||
214 | } | ||
215 | |||
216 | m_scene.ForEachSOG(searchAction); | ||
184 | 217 | ||
185 | if (sceneObjects.Count == 0) | 218 | if (sceneObjects.Count == 0) |
186 | { | 219 | { |
@@ -231,22 +264,39 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
231 | m_console.OutputFormat(sb.ToString()); | 264 | m_console.OutputFormat(sb.ToString()); |
232 | } | 265 | } |
233 | 266 | ||
234 | private void HandleShowPartByName(string module, string[] cmd) | 267 | private void HandleShowPartByName(string module, string[] cmdparams) |
235 | { | 268 | { |
236 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 269 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
237 | return; | 270 | return; |
238 | 271 | ||
239 | if (cmd.Length < 4) | 272 | bool useRegex = false; |
273 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | ||
274 | |||
275 | List<string> mainParams = options.Parse(cmdparams); | ||
276 | |||
277 | if (mainParams.Count < 4) | ||
240 | { | 278 | { |
241 | m_console.OutputFormat("Usage: show part name <name>"); | 279 | m_console.OutputFormat("Usage: show part name [--regex] <name>"); |
242 | return; | 280 | return; |
243 | } | 281 | } |
244 | 282 | ||
245 | string name = cmd[3]; | 283 | string name = mainParams[3]; |
246 | 284 | ||
247 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); | 285 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); |
248 | 286 | ||
249 | m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } })); | 287 | Action<SceneObjectGroup> searchAction; |
288 | |||
289 | if (useRegex) | ||
290 | { | ||
291 | Regex nameRegex = new Regex(name); | ||
292 | searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } }); | ||
293 | } | ||
294 | else | ||
295 | { | ||
296 | searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }); | ||
297 | } | ||
298 | |||
299 | m_scene.ForEachSOG(searchAction); | ||
250 | 300 | ||
251 | if (parts.Count == 0) | 301 | if (parts.Count == 0) |
252 | { | 302 | { |
@@ -271,6 +321,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
271 | sb.AppendFormat("Description: {0}\n", so.Description); | 321 | sb.AppendFormat("Description: {0}\n", so.Description); |
272 | sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); | 322 | sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); |
273 | sb.AppendFormat("Parts: {0}\n", so.PrimCount); | 323 | sb.AppendFormat("Parts: {0}\n", so.PrimCount); |
324 | sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags); | ||
274 | 325 | ||
275 | return sb; | 326 | return sb; |
276 | } | 327 | } |
@@ -282,7 +333,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
282 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); | 333 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); |
283 | sb.AppendFormat("Parent: {0}", | 334 | sb.AppendFormat("Parent: {0}", |
284 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); | 335 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); |
285 | sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; | 336 | sb.AppendFormat("Link number: {0}\n", sop.LinkNum); |
337 | sb.AppendFormat("Flags: {0}\n", sop.Flags); | ||
286 | 338 | ||
287 | return sb; | 339 | return sb; |
288 | } | 340 | } |
@@ -306,105 +358,169 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
306 | o = cmd[3]; | 358 | o = cmd[3]; |
307 | } | 359 | } |
308 | 360 | ||
309 | List<SceneObjectGroup> deletes = new List<SceneObjectGroup>(); | 361 | List<SceneObjectGroup> deletes = null; |
310 | |||
311 | UUID match; | 362 | UUID match; |
363 | bool requireConfirmation = true; | ||
312 | 364 | ||
313 | switch (mode) | 365 | switch (mode) |
314 | { | 366 | { |
315 | case "owner": | 367 | case "owner": |
316 | if (!UUID.TryParse(o, out match)) | 368 | if (!UUID.TryParse(o, out match)) |
317 | return; | 369 | return; |
318 | 370 | ||
319 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 371 | deletes = new List<SceneObjectGroup>(); |
320 | { | ||
321 | if (g.OwnerID == match && !g.IsAttachment) | ||
322 | deletes.Add(g); | ||
323 | }); | ||
324 | 372 | ||
325 | // if (deletes.Count == 0) | 373 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) |
326 | // m_console.OutputFormat("No objects were found with owner {0}", match); | 374 | { |
327 | 375 | if (g.OwnerID == match && !g.IsAttachment) | |
328 | break; | 376 | deletes.Add(g); |
377 | }); | ||
378 | |||
379 | // if (deletes.Count == 0) | ||
380 | // m_console.OutputFormat("No objects were found with owner {0}", match); | ||
381 | |||
382 | break; | ||
383 | |||
384 | case "creator": | ||
385 | if (!UUID.TryParse(o, out match)) | ||
386 | return; | ||
329 | 387 | ||
330 | case "creator": | 388 | deletes = new List<SceneObjectGroup>(); |
331 | if (!UUID.TryParse(o, out match)) | ||
332 | return; | ||
333 | 389 | ||
334 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 390 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) |
335 | { | 391 | { |
336 | if (g.RootPart.CreatorID == match && !g.IsAttachment) | 392 | if (g.RootPart.CreatorID == match && !g.IsAttachment) |
337 | deletes.Add(g); | 393 | deletes.Add(g); |
338 | }); | 394 | }); |
395 | |||
396 | // if (deletes.Count == 0) | ||
397 | // m_console.OutputFormat("No objects were found with creator {0}", match); | ||
398 | |||
399 | break; | ||
400 | |||
401 | case "uuid": | ||
402 | if (!UUID.TryParse(o, out match)) | ||
403 | return; | ||
339 | 404 | ||
340 | // if (deletes.Count == 0) | 405 | requireConfirmation = false; |
341 | // m_console.OutputFormat("No objects were found with creator {0}", match); | 406 | deletes = new List<SceneObjectGroup>(); |
407 | |||
408 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | ||
409 | { | ||
410 | if (g.UUID == match && !g.IsAttachment) | ||
411 | deletes.Add(g); | ||
412 | }); | ||
413 | |||
414 | // if (deletes.Count == 0) | ||
415 | // m_console.OutputFormat("No objects were found with uuid {0}", match); | ||
416 | |||
417 | break; | ||
418 | |||
419 | case "name": | ||
420 | deletes = GetDeleteCandidatesByName(module, cmd); | ||
421 | break; | ||
422 | |||
423 | case "outside": | ||
424 | deletes = new List<SceneObjectGroup>(); | ||
342 | 425 | ||
343 | break; | 426 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) |
427 | { | ||
428 | SceneObjectPart rootPart = g.RootPart; | ||
429 | bool delete = false; | ||
430 | |||
431 | if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0) | ||
432 | { | ||
433 | delete = true; | ||
434 | } | ||
435 | else | ||
436 | { | ||
437 | ILandObject parcel | ||
438 | = m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y); | ||
439 | |||
440 | if (parcel == null || parcel.LandData.Name == "NO LAND") | ||
441 | delete = true; | ||
442 | } | ||
443 | |||
444 | if (delete && !g.IsAttachment && !deletes.Contains(g)) | ||
445 | deletes.Add(g); | ||
446 | }); | ||
447 | |||
448 | if (deletes.Count == 0) | ||
449 | m_console.OutputFormat("No objects were found outside region bounds"); | ||
450 | |||
451 | break; | ||
344 | 452 | ||
345 | case "uuid": | 453 | default: |
346 | if (!UUID.TryParse(o, out match)) | 454 | m_console.OutputFormat("Unrecognized mode {0}", mode); |
347 | return; | 455 | return; |
456 | } | ||
348 | 457 | ||
349 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 458 | if (deletes == null || deletes.Count <= 0) |
350 | { | 459 | return; |
351 | if (g.UUID == match && !g.IsAttachment) | ||
352 | deletes.Add(g); | ||
353 | }); | ||
354 | |||
355 | // if (deletes.Count == 0) | ||
356 | // m_console.OutputFormat("No objects were found with uuid {0}", match); | ||
357 | |||
358 | break; | ||
359 | 460 | ||
360 | case "name": | 461 | if (requireConfirmation) |
361 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 462 | { |
463 | string response = MainConsole.Instance.CmdPrompt( | ||
464 | string.Format( | ||
465 | "Are you sure that you want to delete {0} objects from {1}", | ||
466 | deletes.Count, m_scene.RegionInfo.RegionName), | ||
467 | "n"); | ||
468 | |||
469 | if (response.ToLower() != "y") | ||
362 | { | 470 | { |
363 | if (g.RootPart.Name == o && !g.IsAttachment) | 471 | MainConsole.Instance.OutputFormat( |
364 | deletes.Add(g); | 472 | "Aborting delete of {0} objects from {1}", deletes.Count, m_scene.RegionInfo.RegionName); |
365 | }); | ||
366 | 473 | ||
367 | // if (deletes.Count == 0) | 474 | return; |
368 | // m_console.OutputFormat("No objects were found with name {0}", o); | 475 | } |
369 | 476 | } | |
370 | break; | ||
371 | 477 | ||
372 | case "outside": | 478 | m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName); |
373 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | ||
374 | { | ||
375 | SceneObjectPart rootPart = g.RootPart; | ||
376 | bool delete = false; | ||
377 | 479 | ||
378 | if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0) | 480 | foreach (SceneObjectGroup g in deletes) |
379 | { | 481 | { |
380 | delete = true; | 482 | m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name); |
381 | } | 483 | m_scene.DeleteSceneObject(g, false); |
382 | else | 484 | } |
383 | { | 485 | } |
384 | ILandObject parcel | ||
385 | = m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y); | ||
386 | 486 | ||
387 | if (parcel == null || parcel.LandData.Name == "NO LAND") | 487 | private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams) |
388 | delete = true; | 488 | { |
389 | } | 489 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
490 | return null; | ||
390 | 491 | ||
391 | if (delete && !g.IsAttachment && !deletes.Contains(g)) | 492 | bool useRegex = false; |
392 | deletes.Add(g); | 493 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); |
393 | }); | ||
394 | 494 | ||
395 | // if (deletes.Count == 0) | 495 | List<string> mainParams = options.Parse(cmdparams); |
396 | // m_console.OutputFormat("No objects were found outside region bounds"); | ||
397 | 496 | ||
398 | break; | 497 | if (mainParams.Count < 4) |
498 | { | ||
499 | m_console.OutputFormat("Usage: delete object name [--regex] <name>"); | ||
500 | return null; | ||
399 | } | 501 | } |
400 | 502 | ||
401 | m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName); | 503 | string name = mainParams[3]; |
402 | 504 | ||
403 | foreach (SceneObjectGroup g in deletes) | 505 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
506 | Action<SceneObjectGroup> searchAction; | ||
507 | |||
508 | if (useRegex) | ||
404 | { | 509 | { |
405 | m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name); | 510 | Regex nameRegex = new Regex(name); |
406 | m_scene.DeleteSceneObject(g, false); | 511 | searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; |
512 | } | ||
513 | else | ||
514 | { | ||
515 | searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; | ||
407 | } | 516 | } |
517 | |||
518 | m_scene.ForEachSOG(searchAction); | ||
519 | |||
520 | if (sceneObjects.Count == 0) | ||
521 | m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); | ||
522 | |||
523 | return sceneObjects; | ||
408 | } | 524 | } |
409 | } | 525 | } |
410 | } \ No newline at end of file | 526 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 82ccaf8..f3d38bc 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -166,6 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
166 | m_scene.Permissions.OnDeedParcel += CanDeedParcel; | 166 | m_scene.Permissions.OnDeedParcel += CanDeedParcel; |
167 | m_scene.Permissions.OnDeedObject += CanDeedObject; | 167 | m_scene.Permissions.OnDeedObject += CanDeedObject; |
168 | m_scene.Permissions.OnIsGod += IsGod; | 168 | m_scene.Permissions.OnIsGod += IsGod; |
169 | m_scene.Permissions.OnIsGridGod += IsGridGod; | ||
169 | m_scene.Permissions.OnIsAdministrator += IsAdministrator; | 170 | m_scene.Permissions.OnIsAdministrator += IsAdministrator; |
170 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; | 171 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; |
171 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED | 172 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED |
@@ -220,7 +221,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
220 | "Force permissions on or off", | 221 | "Force permissions on or off", |
221 | HandleForcePermissions); | 222 | HandleForcePermissions); |
222 | 223 | ||
223 | m_scene.AddCommand("Users", this, "debug permissions", | 224 | m_scene.AddCommand("Debug", this, "debug permissions", |
224 | "debug permissions <true / false>", | 225 | "debug permissions <true / false>", |
225 | "Turn on permissions debugging", | 226 | "Turn on permissions debugging", |
226 | HandleDebugPermissions); | 227 | HandleDebugPermissions); |
@@ -347,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
347 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 348 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
348 | 349 | ||
349 | if (m_friendsModule == null) | 350 | if (m_friendsModule == null) |
350 | m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work"); | 351 | m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work"); |
351 | 352 | ||
352 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | 353 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); |
353 | 354 | ||
354 | if (m_groupsModule == null) | 355 | if (m_groupsModule == null) |
355 | m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work"); | 356 | m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work"); |
356 | 357 | ||
357 | m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); | 358 | m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); |
358 | 359 | ||
@@ -449,39 +450,49 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
449 | } | 450 | } |
450 | 451 | ||
451 | /// <summary> | 452 | /// <summary> |
452 | /// Is the given user an administrator (in other words, a god)? | 453 | /// Is the user regarded as an administrator? |
453 | /// </summary> | 454 | /// </summary> |
454 | /// <param name="user"></param> | 455 | /// <param name="user"></param> |
455 | /// <returns></returns> | 456 | /// <returns></returns> |
456 | protected bool IsAdministrator(UUID user) | 457 | protected bool IsAdministrator(UUID user) |
457 | { | 458 | { |
458 | if (user == UUID.Zero) return false; | 459 | if (user == UUID.Zero) |
459 | 460 | return false; | |
460 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) | 461 | |
461 | { | 462 | if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) |
462 | if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) | 463 | return true; |
463 | return true; | ||
464 | } | ||
465 | 464 | ||
466 | if (IsEstateManager(user) && m_RegionManagerIsGod) | 465 | if (IsEstateManager(user) && m_RegionManagerIsGod) |
467 | return true; | 466 | return true; |
468 | 467 | ||
468 | if (IsGridGod(user, null)) | ||
469 | return true; | ||
470 | |||
471 | return false; | ||
472 | } | ||
473 | |||
474 | /// <summary> | ||
475 | /// Is the given user a God throughout the grid (not just in the current scene)? | ||
476 | /// </summary> | ||
477 | /// <param name="user">The user</param> | ||
478 | /// <param name="scene">Unused, can be null</param> | ||
479 | /// <returns></returns> | ||
480 | protected bool IsGridGod(UUID user, Scene scene) | ||
481 | { | ||
482 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
483 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
484 | |||
485 | if (user == UUID.Zero) return false; | ||
486 | |||
469 | if (m_allowGridGods) | 487 | if (m_allowGridGods) |
470 | { | 488 | { |
471 | ScenePresence sp = m_scene.GetScenePresence(user); | 489 | ScenePresence sp = m_scene.GetScenePresence(user); |
472 | if (sp != null) | 490 | if (sp != null) |
473 | { | 491 | return (sp.UserLevel >= 200); |
474 | if (sp.UserLevel >= 200) | ||
475 | return true; | ||
476 | return false; | ||
477 | } | ||
478 | 492 | ||
479 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); | 493 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); |
480 | if (account != null) | 494 | if (account != null) |
481 | { | 495 | return (account.UserLevel >= 200); |
482 | if (account.UserLevel >= 200) | ||
483 | return true; | ||
484 | } | ||
485 | } | 496 | } |
486 | 497 | ||
487 | return false; | 498 | return false; |
@@ -503,7 +514,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
503 | { | 514 | { |
504 | if (user == UUID.Zero) return false; | 515 | if (user == UUID.Zero) return false; |
505 | 516 | ||
506 | return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); | 517 | return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user); |
507 | } | 518 | } |
508 | 519 | ||
509 | #endregion | 520 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs new file mode 100644 index 0000000..2838e0c --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs | |||
@@ -0,0 +1,155 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Text.RegularExpressions; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using NDesk.Options; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Statistics; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | |||
44 | namespace OpenSim.Region.CoreModules.World.Objects.Commands | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// A module that holds commands for manipulating objects in the scene. | ||
48 | /// </summary> | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCommandsModule")] | ||
50 | public class RegionCommandsModule : INonSharedRegionModule | ||
51 | { | ||
52 | private Scene m_scene; | ||
53 | private ICommandConsole m_console; | ||
54 | |||
55 | public string Name { get { return "Region Commands Module"; } } | ||
56 | |||
57 | public Type ReplaceableInterface { get { return null; } } | ||
58 | |||
59 | public void Initialise(IConfigSource source) | ||
60 | { | ||
61 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: INITIALIZED MODULE"); | ||
62 | } | ||
63 | |||
64 | public void PostInitialise() | ||
65 | { | ||
66 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: POST INITIALIZED MODULE"); | ||
67 | } | ||
68 | |||
69 | public void Close() | ||
70 | { | ||
71 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: CLOSED MODULE"); | ||
72 | } | ||
73 | |||
74 | public void AddRegion(Scene scene) | ||
75 | { | ||
76 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
77 | |||
78 | m_scene = scene; | ||
79 | m_console = MainConsole.Instance; | ||
80 | |||
81 | m_console.Commands.AddCommand( | ||
82 | "Regions", false, "show scene", | ||
83 | "show scene", | ||
84 | "Show live scene information for the currently selected region.", HandleShowScene); | ||
85 | } | ||
86 | |||
87 | public void RemoveRegion(Scene scene) | ||
88 | { | ||
89 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
90 | } | ||
91 | |||
92 | public void RegionLoaded(Scene scene) | ||
93 | { | ||
94 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
95 | } | ||
96 | |||
97 | private void HandleShowScene(string module, string[] cmd) | ||
98 | { | ||
99 | if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene)) | ||
100 | return; | ||
101 | |||
102 | SimStatsReporter r = m_scene.StatsReporter; | ||
103 | float[] stats = r.LastReportedSimStats; | ||
104 | |||
105 | float timeDilation = stats[0]; | ||
106 | float simFps = stats[1]; | ||
107 | float physicsFps = stats[2]; | ||
108 | float agentUpdates = stats[3]; | ||
109 | float rootAgents = stats[4]; | ||
110 | float childAgents = stats[5]; | ||
111 | float totalPrims = stats[6]; | ||
112 | float activePrims = stats[7]; | ||
113 | float totalFrameTime = stats[8]; | ||
114 | // float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator | ||
115 | float physicsFrameTime = stats[10]; | ||
116 | float otherFrameTime = stats[11]; | ||
117 | // float imageFrameTime = stats.StatsBlock[12].StatValue; // Ignored | ||
118 | float inPacketsPerSecond = stats[13]; | ||
119 | float outPacketsPerSecond = stats[14]; | ||
120 | float unackedBytes = stats[15]; | ||
121 | // float agentFrameTime = stats.StatsBlock[16].StatValue; // Not really used | ||
122 | float pendingDownloads = stats[17]; | ||
123 | float pendingUploads = stats[18]; | ||
124 | float activeScripts = stats[19]; | ||
125 | float scriptLinesPerSecond = stats[20]; | ||
126 | |||
127 | StringBuilder sb = new StringBuilder(); | ||
128 | sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName); | ||
129 | |||
130 | ConsoleDisplayList dispList = new ConsoleDisplayList(); | ||
131 | dispList.AddRow("Time Dilation", timeDilation); | ||
132 | dispList.AddRow("Sim FPS", simFps); | ||
133 | dispList.AddRow("Physics FPS", physicsFps); | ||
134 | dispList.AddRow("Avatars", rootAgents); | ||
135 | dispList.AddRow("Child agents", childAgents); | ||
136 | dispList.AddRow("Total prims", totalPrims); | ||
137 | dispList.AddRow("Scripts", activeScripts); | ||
138 | dispList.AddRow("Script lines processed per second", scriptLinesPerSecond); | ||
139 | dispList.AddRow("Physics enabled prims", activePrims); | ||
140 | dispList.AddRow("Total frame time", totalFrameTime); | ||
141 | dispList.AddRow("Physics frame time", physicsFrameTime); | ||
142 | dispList.AddRow("Other frame time", otherFrameTime); | ||
143 | dispList.AddRow("Agent Updates per second", agentUpdates); | ||
144 | dispList.AddRow("Packets processed from clients per second", inPacketsPerSecond); | ||
145 | dispList.AddRow("Packets sent to clients per second", outPacketsPerSecond); | ||
146 | dispList.AddRow("Bytes unacknowledged by clients", unackedBytes); | ||
147 | dispList.AddRow("Pending asset downloads to clients", pendingDownloads); | ||
148 | dispList.AddRow("Pending asset uploads from clients", pendingUploads); | ||
149 | |||
150 | dispList.AddToStringBuilder(sb); | ||
151 | |||
152 | MainConsole.Instance.Output(sb.ToString()); | ||
153 | } | ||
154 | } | ||
155 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index d1d2020..7825e3e 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
343 | public void Init() | 343 | public void Init() |
344 | { | 344 | { |
345 | m_serialiserModule = new SerialiserModule(); | 345 | m_serialiserModule = new SerialiserModule(); |
346 | m_scene = SceneHelpers.SetupScene(); | 346 | m_scene = new SceneHelpers().SetupScene(); |
347 | SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); | 347 | SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); |
348 | } | 348 | } |
349 | 349 | ||
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 93b1005..d768a1a 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -78,11 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
78 | 78 | ||
79 | if (grp.IsAttachment) | 79 | if (grp.IsAttachment) |
80 | { | 80 | { |
81 | if (grp.AttachmentPoint > 30) // HUD | 81 | if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID) |
82 | { | 82 | return; |
83 | if (sp.ControllingClient.AgentId != grp.OwnerID) | ||
84 | return; | ||
85 | } | ||
86 | 83 | ||
87 | if (sp.ControllingClient.AgentId == grp.OwnerID) | 84 | if (sp.ControllingClient.AgentId == grp.OwnerID) |
88 | dis = 0; | 85 | dis = 0; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index da81dc1..d78ade5 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -59,28 +59,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
59 | /// <returns>A terrain channel generated from the image.</returns> | 59 | /// <returns>A terrain channel generated from the image.</returns> |
60 | public virtual ITerrainChannel LoadFile(string filename) | 60 | public virtual ITerrainChannel LoadFile(string filename) |
61 | { | 61 | { |
62 | return LoadBitmap(new Bitmap(filename)); | 62 | using (Bitmap b = new Bitmap(filename)) |
63 | return LoadBitmap(b); | ||
63 | } | 64 | } |
64 | 65 | ||
65 | public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) | 66 | public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) |
66 | { | 67 | { |
67 | Bitmap bitmap = new Bitmap(filename); | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
68 | ITerrainChannel retval = new TerrainChannel(true); | ||
69 | |||
70 | for (int x = 0; x < retval.Width; x++) | ||
71 | { | 69 | { |
72 | for (int y = 0; y < retval.Height; y++) | 70 | ITerrainChannel retval = new TerrainChannel(true); |
71 | |||
72 | for (int x = 0; x < retval.Width; x++) | ||
73 | { | 73 | { |
74 | retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; | 74 | for (int y = 0; y < retval.Height; y++) |
75 | { | ||
76 | retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; | ||
77 | } | ||
75 | } | 78 | } |
76 | } | ||
77 | 79 | ||
78 | return retval; | 80 | return retval; |
81 | } | ||
79 | } | 82 | } |
80 | 83 | ||
81 | public virtual ITerrainChannel LoadStream(Stream stream) | 84 | public virtual ITerrainChannel LoadStream(Stream stream) |
82 | { | 85 | { |
83 | return LoadBitmap(new Bitmap(stream)); | 86 | using (Bitmap b = new Bitmap(stream)) |
87 | return LoadBitmap(b); | ||
84 | } | 88 | } |
85 | 89 | ||
86 | protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) | 90 | protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) |
@@ -134,35 +138,53 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
134 | // "Saving the image to the same file it was constructed from is not allowed and throws an exception." | 138 | // "Saving the image to the same file it was constructed from is not allowed and throws an exception." |
135 | string tempName = Path.GetTempFileName(); | 139 | string tempName = Path.GetTempFileName(); |
136 | 140 | ||
137 | Bitmap entireBitmap = null; | 141 | Bitmap existingBitmap = null; |
138 | Bitmap thisBitmap = null; | 142 | Bitmap thisBitmap = null; |
139 | if (File.Exists(filename)) | 143 | Bitmap newBitmap = null; |
144 | |||
145 | try | ||
140 | { | 146 | { |
141 | File.Copy(filename, tempName, true); | 147 | if (File.Exists(filename)) |
142 | entireBitmap = new Bitmap(tempName); | 148 | { |
143 | if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) | 149 | File.Copy(filename, tempName, true); |
150 | existingBitmap = new Bitmap(tempName); | ||
151 | if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY) | ||
152 | { | ||
153 | // old file, let's overwrite it | ||
154 | newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | newBitmap = existingBitmap; | ||
159 | } | ||
160 | } | ||
161 | else | ||
144 | { | 162 | { |
145 | // old file, let's overwrite it | 163 | newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); |
146 | entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | ||
147 | } | 164 | } |
165 | |||
166 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); | ||
167 | // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); | ||
168 | for (int x = 0; x < regionSizeX; x++) | ||
169 | for (int y = 0; y < regionSizeY; y++) | ||
170 | newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); | ||
171 | |||
172 | Save(newBitmap, filename); | ||
148 | } | 173 | } |
149 | else | 174 | finally |
150 | { | 175 | { |
151 | entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | 176 | if (existingBitmap != null) |
152 | } | 177 | existingBitmap.Dispose(); |
153 | 178 | ||
154 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); | 179 | if (thisBitmap != null) |
155 | // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); | 180 | thisBitmap.Dispose(); |
156 | for (int x = 0; x < regionSizeX; x++) | ||
157 | for (int y = 0; y < regionSizeY; y++) | ||
158 | entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); | ||
159 | 181 | ||
160 | Save(entireBitmap, filename); | 182 | if (newBitmap != null) |
161 | thisBitmap.Dispose(); | 183 | newBitmap.Dispose(); |
162 | entireBitmap.Dispose(); | ||
163 | 184 | ||
164 | if (File.Exists(tempName)) | 185 | if (File.Exists(tempName)) |
165 | File.Delete(tempName); | 186 | File.Delete(tempName); |
187 | } | ||
166 | } | 188 | } |
167 | 189 | ||
168 | protected virtual void Save(Bitmap bmp, string filename) | 190 | protected virtual void Save(Bitmap bmp, string filename) |
@@ -226,16 +248,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
226 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> | 248 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> |
227 | protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) | 249 | protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) |
228 | { | 250 | { |
229 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | 251 | int pallete; |
230 | 252 | Bitmap bmp; | |
231 | int pallete = gradientmapLd.Height; | 253 | Color[] colours; |
232 | 254 | ||
233 | Bitmap bmp = new Bitmap(map.Width, map.Height); | 255 | using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png")) |
234 | Color[] colours = new Color[pallete]; | ||
235 | |||
236 | for (int i = 0; i < pallete; i++) | ||
237 | { | 256 | { |
238 | colours[i] = gradientmapLd.GetPixel(0, i); | 257 | pallete = gradientmapLd.Height; |
258 | |||
259 | bmp = new Bitmap(map.Width, map.Height); | ||
260 | colours = new Color[pallete]; | ||
261 | |||
262 | for (int i = 0; i < pallete; i++) | ||
263 | { | ||
264 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
265 | } | ||
239 | } | 266 | } |
240 | 267 | ||
241 | for (int y = 0; y < map.Height; y++) | 268 | for (int y = 0; y < map.Height; y++) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs index 699d67a..9cc767a 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs | |||
@@ -99,16 +99,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
99 | 99 | ||
100 | private static Bitmap CreateBitmapFromMap(ITerrainChannel map) | 100 | private static Bitmap CreateBitmapFromMap(ITerrainChannel map) |
101 | { | 101 | { |
102 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | 102 | int pallete; |
103 | Bitmap bmp; | ||
104 | Color[] colours; | ||
103 | 105 | ||
104 | int pallete = gradientmapLd.Height; | 106 | using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png")) |
105 | |||
106 | Bitmap bmp = new Bitmap(map.Width, map.Height); | ||
107 | Color[] colours = new Color[pallete]; | ||
108 | |||
109 | for (int i = 0; i < pallete; i++) | ||
110 | { | 107 | { |
111 | colours[i] = gradientmapLd.GetPixel(0, i); | 108 | pallete = gradientmapLd.Height; |
109 | |||
110 | bmp = new Bitmap(map.Width, map.Height); | ||
111 | colours = new Color[pallete]; | ||
112 | |||
113 | for (int i = 0; i < pallete; i++) | ||
114 | { | ||
115 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
116 | } | ||
112 | } | 117 | } |
113 | 118 | ||
114 | for (int y = 0; y < map.Height; y++) | 119 | for (int y = 0; y < map.Height; y++) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs index 5d2f893..b416b82 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
59 | } | 59 | } |
60 | 60 | ||
61 | //Returns true if this extension is supported for terrain save-tile | 61 | //Returns true if this extension is supported for terrain save-tile |
62 | public bool SupportsTileSave() | 62 | public override bool SupportsTileSave() |
63 | { | 63 | { |
64 | return false; | 64 | return false; |
65 | } | 65 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs index 1ebf916..b5c7d33 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
65 | bool eof = false; | 65 | bool eof = false; |
66 | 66 | ||
67 | int fileXPoints = 0; | 67 | int fileXPoints = 0; |
68 | int fileYPoints = 0; | 68 | // int fileYPoints = 0; |
69 | 69 | ||
70 | // Terragen file | 70 | // Terragen file |
71 | while (eof == false) | 71 | while (eof == false) |
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
75 | { | 75 | { |
76 | case "SIZE": | 76 | case "SIZE": |
77 | fileXPoints = bs.ReadInt16() + 1; | 77 | fileXPoints = bs.ReadInt16() + 1; |
78 | fileYPoints = fileXPoints; | 78 | // fileYPoints = fileXPoints; |
79 | bs.ReadInt16(); | 79 | bs.ReadInt16(); |
80 | break; | 80 | break; |
81 | case "XPTS": | 81 | case "XPTS": |
@@ -83,7 +83,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
83 | bs.ReadInt16(); | 83 | bs.ReadInt16(); |
84 | break; | 84 | break; |
85 | case "YPTS": | 85 | case "YPTS": |
86 | fileYPoints = bs.ReadInt16(); | 86 | // fileYPoints = bs.ReadInt16(); |
87 | bs.ReadInt16(); | ||
87 | bs.ReadInt16(); | 88 | bs.ReadInt16(); |
88 | break; | 89 | break; |
89 | case "ALTW": | 90 | case "ALTW": |
@@ -164,10 +165,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
164 | bool eof = false; | 165 | bool eof = false; |
165 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") | 166 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") |
166 | { | 167 | { |
167 | 168 | // int fileWidth = w; | |
168 | int fileWidth = w; | 169 | // int fileHeight = h; |
169 | int fileHeight = h; | ||
170 | |||
171 | 170 | ||
172 | // Terragen file | 171 | // Terragen file |
173 | while (eof == false) | 172 | while (eof == false) |
@@ -176,17 +175,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
176 | switch (tmp) | 175 | switch (tmp) |
177 | { | 176 | { |
178 | case "SIZE": | 177 | case "SIZE": |
179 | int sztmp = bs.ReadInt16() + 1; | 178 | // int sztmp = bs.ReadInt16() + 1; |
180 | fileWidth = sztmp; | 179 | // fileWidth = sztmp; |
181 | fileHeight = sztmp; | 180 | // fileHeight = sztmp; |
181 | bs.ReadInt16(); | ||
182 | bs.ReadInt16(); | 182 | bs.ReadInt16(); |
183 | break; | 183 | break; |
184 | case "XPTS": | 184 | case "XPTS": |
185 | fileWidth = bs.ReadInt16(); | 185 | // fileWidth = bs.ReadInt16(); |
186 | bs.ReadInt16(); | ||
186 | bs.ReadInt16(); | 187 | bs.ReadInt16(); |
187 | break; | 188 | break; |
188 | case "YPTS": | 189 | case "YPTS": |
189 | fileHeight = bs.ReadInt16(); | 190 | // fileHeight = bs.ReadInt16(); |
191 | bs.ReadInt16(); | ||
190 | bs.ReadInt16(); | 192 | bs.ReadInt16(); |
191 | break; | 193 | break; |
192 | case "ALTW": | 194 | case "ALTW": |
@@ -250,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
250 | if (horizontalScale < 0.01d) | 252 | if (horizontalScale < 0.01d) |
251 | horizontalScale = 0.01d; | 253 | horizontalScale = 0.01d; |
252 | 254 | ||
253 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | 255 | Encoding enc = Encoding.ASCII; |
254 | 256 | ||
255 | bs.Write(enc.GetBytes("TERRAGENTERRAIN ")); | 257 | bs.Write(enc.GetBytes("TERRAGENTERRAIN ")); |
256 | 258 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index e2bd769..402b9fb 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -724,6 +724,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
724 | } | 724 | } |
725 | if (shouldTaint) | 725 | if (shouldTaint) |
726 | { | 726 | { |
727 | m_scene.EventManager.TriggerTerrainTainted(); | ||
727 | m_tainted = true; | 728 | m_tainted = true; |
728 | } | 729 | } |
729 | } | 730 | } |
@@ -1109,6 +1110,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1109 | CheckForTerrainUpdates(); | 1110 | CheckForTerrainUpdates(); |
1110 | } | 1111 | } |
1111 | 1112 | ||
1113 | private void InterfaceMinTerrain(Object[] args) | ||
1114 | { | ||
1115 | int x, y; | ||
1116 | for (x = 0; x < m_channel.Width; x++) | ||
1117 | { | ||
1118 | for (y = 0; y < m_channel.Height; y++) | ||
1119 | { | ||
1120 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | ||
1121 | } | ||
1122 | } | ||
1123 | CheckForTerrainUpdates(); | ||
1124 | } | ||
1125 | |||
1126 | private void InterfaceMaxTerrain(Object[] args) | ||
1127 | { | ||
1128 | int x, y; | ||
1129 | for (x = 0; x < m_channel.Width; x++) | ||
1130 | { | ||
1131 | for (y = 0; y < m_channel.Height; y++) | ||
1132 | { | ||
1133 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | ||
1134 | } | ||
1135 | } | ||
1136 | CheckForTerrainUpdates(); | ||
1137 | } | ||
1138 | |||
1112 | private void InterfaceShowDebugStats(Object[] args) | 1139 | private void InterfaceShowDebugStats(Object[] args) |
1113 | { | 1140 | { |
1114 | double max = Double.MinValue; | 1141 | double max = Double.MinValue; |
@@ -1249,6 +1276,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1249 | rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double"); | 1276 | rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double"); |
1250 | rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double"); | 1277 | rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double"); |
1251 | 1278 | ||
1279 | Command minCommand = new Command("min", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMinTerrain, "Sets the minimum terrain height to the specified value."); | ||
1280 | minCommand.AddArgument("min", "terrain height to use as minimum", "Double"); | ||
1281 | |||
1282 | Command maxCommand = new Command("max", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMaxTerrain, "Sets the maximum terrain height to the specified value."); | ||
1283 | maxCommand.AddArgument("min", "terrain height to use as maximum", "Double"); | ||
1284 | |||
1252 | 1285 | ||
1253 | // Debug | 1286 | // Debug |
1254 | Command showDebugStatsCommand = | 1287 | Command showDebugStatsCommand = |
@@ -1280,6 +1313,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1280 | m_commander.RegisterCommand("effect", pluginRunCommand); | 1313 | m_commander.RegisterCommand("effect", pluginRunCommand); |
1281 | m_commander.RegisterCommand("flip", flipCommand); | 1314 | m_commander.RegisterCommand("flip", flipCommand); |
1282 | m_commander.RegisterCommand("rescale", rescaleCommand); | 1315 | m_commander.RegisterCommand("rescale", rescaleCommand); |
1316 | m_commander.RegisterCommand("min", minCommand); | ||
1317 | m_commander.RegisterCommand("max", maxCommand); | ||
1283 | 1318 | ||
1284 | // Add this to our scene so scripts can call these functions | 1319 | // Add this to our scene so scripts can call these functions |
1285 | m_scene.RegisterModuleCommander(m_commander); | 1320 | m_scene.RegisterModuleCommander(m_commander); |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs index 7bf675d..df5ac92 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs | |||
@@ -84,218 +84,241 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
84 | Debug.Assert(heightRanges.Length == 4); | 84 | Debug.Assert(heightRanges.Length == 4); |
85 | 85 | ||
86 | Bitmap[] detailTexture = new Bitmap[4]; | 86 | Bitmap[] detailTexture = new Bitmap[4]; |
87 | Bitmap output = null; | ||
88 | BitmapData outputData = null; | ||
87 | 89 | ||
88 | if (textureTerrain) | 90 | try |
89 | { | 91 | { |
90 | // Swap empty terrain textureIDs with default IDs | 92 | if (textureTerrain) |
91 | for (int i = 0; i < textureIDs.Length; i++) | ||
92 | { | 93 | { |
93 | if (textureIDs[i] == UUID.Zero) | 94 | // Swap empty terrain textureIDs with default IDs |
94 | textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; | 95 | for (int i = 0; i < textureIDs.Length; i++) |
95 | } | ||
96 | |||
97 | #region Texture Fetching | ||
98 | |||
99 | if (assetService != null) | ||
100 | { | ||
101 | for (int i = 0; i < 4; i++) | ||
102 | { | 96 | { |
103 | AssetBase asset; | 97 | if (textureIDs[i] == UUID.Zero) |
104 | UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]); | 98 | textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; |
105 | 99 | } | |
106 | // Try to fetch a cached copy of the decoded/resized version of this texture | 100 | |
107 | asset = assetService.GetCached(cacheID.ToString()); | 101 | #region Texture Fetching |
108 | if (asset != null) | 102 | |
109 | { | 103 | if (assetService != null) |
110 | try | 104 | { |
111 | { | 105 | for (int i = 0; i < 4; i++) |
112 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data)) | ||
113 | detailTexture[i] = (Bitmap)Image.FromStream(stream); | ||
114 | } | ||
115 | catch (Exception ex) | ||
116 | { | ||
117 | m_log.Warn("Failed to decode cached terrain texture " + cacheID + | ||
118 | " (textureID: " + textureIDs[i] + "): " + ex.Message); | ||
119 | } | ||
120 | } | ||
121 | |||
122 | if (detailTexture[i] == null) | ||
123 | { | 106 | { |
124 | // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG | 107 | AssetBase asset; |
125 | asset = assetService.Get(textureIDs[i].ToString()); | 108 | UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]); |
109 | |||
110 | // Try to fetch a cached copy of the decoded/resized version of this texture | ||
111 | asset = assetService.GetCached(cacheID.ToString()); | ||
126 | if (asset != null) | 112 | if (asset != null) |
127 | { | 113 | { |
128 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } | 114 | // m_log.DebugFormat( |
115 | // "[TERRAIN SPLAT]: Got asset service cached terrain texture {0} {1}", i, asset.ID); | ||
116 | |||
117 | try | ||
118 | { | ||
119 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data)) | ||
120 | detailTexture[i] = (Bitmap)Image.FromStream(stream); | ||
121 | } | ||
129 | catch (Exception ex) | 122 | catch (Exception ex) |
130 | { | 123 | { |
131 | m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); | 124 | m_log.Warn("Failed to decode cached terrain texture " + cacheID + |
125 | " (textureID: " + textureIDs[i] + "): " + ex.Message); | ||
132 | } | 126 | } |
133 | } | 127 | } |
134 | 128 | ||
135 | if (detailTexture[i] != null) | 129 | if (detailTexture[i] == null) |
136 | { | 130 | { |
137 | Bitmap bitmap = detailTexture[i]; | 131 | // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG |
138 | 132 | asset = assetService.Get(textureIDs[i].ToString()); | |
139 | // Make sure this texture is the correct size, otherwise resize | 133 | if (asset != null) |
140 | if (bitmap.Width != 256 || bitmap.Height != 256) | ||
141 | bitmap = ImageUtils.ResizeImage(bitmap, 256, 256); | ||
142 | |||
143 | // Save the decoded and resized texture to the cache | ||
144 | byte[] data; | ||
145 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream()) | ||
146 | { | 134 | { |
147 | bitmap.Save(stream, ImageFormat.Png); | 135 | // m_log.DebugFormat( |
148 | data = stream.ToArray(); | 136 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); |
137 | |||
138 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } | ||
139 | catch (Exception ex) | ||
140 | { | ||
141 | m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); | ||
142 | } | ||
143 | } | ||
144 | |||
145 | if (detailTexture[i] != null) | ||
146 | { | ||
147 | // Make sure this texture is the correct size, otherwise resize | ||
148 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | ||
149 | { | ||
150 | using (Bitmap origBitmap = detailTexture[i]) | ||
151 | { | ||
152 | detailTexture[i] = ImageUtils.ResizeImage(origBitmap, 256, 256); | ||
153 | } | ||
154 | } | ||
155 | |||
156 | // Save the decoded and resized texture to the cache | ||
157 | byte[] data; | ||
158 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream()) | ||
159 | { | ||
160 | detailTexture[i].Save(stream, ImageFormat.Png); | ||
161 | data = stream.ToArray(); | ||
162 | } | ||
163 | |||
164 | // Cache a PNG copy of this terrain texture | ||
165 | AssetBase newAsset = new AssetBase | ||
166 | { | ||
167 | Data = data, | ||
168 | Description = "PNG", | ||
169 | Flags = AssetFlags.Collectable, | ||
170 | FullID = cacheID, | ||
171 | ID = cacheID.ToString(), | ||
172 | Local = true, | ||
173 | Name = String.Empty, | ||
174 | Temporary = true, | ||
175 | Type = (sbyte)AssetType.Unknown | ||
176 | }; | ||
177 | newAsset.Metadata.ContentType = "image/png"; | ||
178 | assetService.Store(newAsset); | ||
149 | } | 179 | } |
150 | |||
151 | // Cache a PNG copy of this terrain texture | ||
152 | AssetBase newAsset = new AssetBase | ||
153 | { | ||
154 | Data = data, | ||
155 | Description = "PNG", | ||
156 | Flags = AssetFlags.Collectable, | ||
157 | FullID = cacheID, | ||
158 | ID = cacheID.ToString(), | ||
159 | Local = true, | ||
160 | Name = String.Empty, | ||
161 | Temporary = true, | ||
162 | Type = (sbyte)AssetType.Unknown | ||
163 | }; | ||
164 | newAsset.Metadata.ContentType = "image/png"; | ||
165 | assetService.Store(newAsset); | ||
166 | } | 180 | } |
167 | } | 181 | } |
168 | } | 182 | } |
183 | |||
184 | #endregion Texture Fetching | ||
169 | } | 185 | } |
170 | 186 | ||
171 | #endregion Texture Fetching | 187 | // Fill in any missing textures with a solid color |
172 | } | 188 | for (int i = 0; i < 4; i++) |
173 | |||
174 | // Fill in any missing textures with a solid color | ||
175 | for (int i = 0; i < 4; i++) | ||
176 | { | ||
177 | if (detailTexture[i] == null) | ||
178 | { | 189 | { |
179 | // Create a solid color texture for this layer | 190 | if (detailTexture[i] == null) |
180 | detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
181 | using (Graphics gfx = Graphics.FromImage(detailTexture[i])) | ||
182 | { | 191 | { |
183 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) | 192 | // m_log.DebugFormat( |
184 | gfx.FillRectangle(brush, 0, 0, 256, 256); | 193 | // "[TERRAIN SPLAT]: Generating solid colour for missing texture {0}", i); |
185 | } | ||
186 | } | ||
187 | } | ||
188 | |||
189 | #region Layer Map | ||
190 | |||
191 | float[] layermap = new float[256 * 256]; | ||
192 | |||
193 | for (int y = 0; y < 256; y++) | ||
194 | { | ||
195 | for (int x = 0; x < 256; x++) | ||
196 | { | ||
197 | float height = heightmap[y * 256 + x]; | ||
198 | 194 | ||
199 | float pctX = (float)x / 255f; | 195 | // Create a solid color texture for this layer |
200 | float pctY = (float)y / 255f; | 196 | detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb); |
201 | 197 | using (Graphics gfx = Graphics.FromImage(detailTexture[i])) | |
202 | // Use bilinear interpolation between the four corners of start height and | 198 | { |
203 | // height range to select the current values at this position | 199 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) |
204 | float startHeight = ImageUtils.Bilinear( | 200 | gfx.FillRectangle(brush, 0, 0, 256, 256); |
205 | startHeights[0], | 201 | } |
206 | startHeights[2], | 202 | } |
207 | startHeights[1], | ||
208 | startHeights[3], | ||
209 | pctX, pctY); | ||
210 | startHeight = Utils.Clamp(startHeight, 0f, 255f); | ||
211 | |||
212 | float heightRange = ImageUtils.Bilinear( | ||
213 | heightRanges[0], | ||
214 | heightRanges[2], | ||
215 | heightRanges[1], | ||
216 | heightRanges[3], | ||
217 | pctX, pctY); | ||
218 | heightRange = Utils.Clamp(heightRange, 0f, 255f); | ||
219 | |||
220 | // Generate two frequencies of perlin noise based on our global position | ||
221 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting | ||
222 | Vector3 vec = new Vector3 | ||
223 | ( | ||
224 | ((float)regionPosition.X + x) * 0.20319f, | ||
225 | ((float)regionPosition.Y + y) * 0.20319f, | ||
226 | height * 0.25f | ||
227 | ); | ||
228 | |||
229 | float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f; | ||
230 | float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f; | ||
231 | float noise = (lowFreq + highFreq) * 2f; | ||
232 | |||
233 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it | ||
234 | float layer = ((height + noise - startHeight) / heightRange) * 4f; | ||
235 | if (Single.IsNaN(layer)) layer = 0f; | ||
236 | layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f); | ||
237 | } | 203 | } |
238 | } | 204 | |
239 | 205 | #region Layer Map | |
240 | #endregion Layer Map | 206 | |
241 | 207 | float[] layermap = new float[256 * 256]; | |
242 | #region Texture Compositing | 208 | |
243 | |||
244 | Bitmap output = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
245 | BitmapData outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); | ||
246 | |||
247 | unsafe | ||
248 | { | ||
249 | // Get handles to all of the texture data arrays | ||
250 | BitmapData[] datas = new BitmapData[] | ||
251 | { | ||
252 | detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | ||
253 | detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | ||
254 | detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | ||
255 | detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | ||
256 | }; | ||
257 | |||
258 | int[] comps = new int[] | ||
259 | { | ||
260 | (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
261 | (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
262 | (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
263 | (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 | ||
264 | }; | ||
265 | |||
266 | for (int y = 0; y < 256; y++) | 209 | for (int y = 0; y < 256; y++) |
267 | { | 210 | { |
268 | for (int x = 0; x < 256; x++) | 211 | for (int x = 0; x < 256; x++) |
269 | { | 212 | { |
270 | float layer = layermap[y * 256 + x]; | 213 | float height = heightmap[y * 256 + x]; |
271 | 214 | ||
272 | // Select two textures | 215 | float pctX = (float)x / 255f; |
273 | int l0 = (int)Math.Floor(layer); | 216 | float pctY = (float)y / 255f; |
274 | int l1 = Math.Min(l0 + 1, 3); | 217 | |
275 | 218 | // Use bilinear interpolation between the four corners of start height and | |
276 | byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; | 219 | // height range to select the current values at this position |
277 | byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; | 220 | float startHeight = ImageUtils.Bilinear( |
278 | byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; | 221 | startHeights[0], |
279 | 222 | startHeights[2], | |
280 | float aB = *(ptrA + 0); | 223 | startHeights[1], |
281 | float aG = *(ptrA + 1); | 224 | startHeights[3], |
282 | float aR = *(ptrA + 2); | 225 | pctX, pctY); |
283 | 226 | startHeight = Utils.Clamp(startHeight, 0f, 255f); | |
284 | float bB = *(ptrB + 0); | 227 | |
285 | float bG = *(ptrB + 1); | 228 | float heightRange = ImageUtils.Bilinear( |
286 | float bR = *(ptrB + 2); | 229 | heightRanges[0], |
287 | 230 | heightRanges[2], | |
288 | float layerDiff = layer - l0; | 231 | heightRanges[1], |
289 | 232 | heightRanges[3], | |
290 | // Interpolate between the two selected textures | 233 | pctX, pctY); |
291 | *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); | 234 | heightRange = Utils.Clamp(heightRange, 0f, 255f); |
292 | *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); | 235 | |
293 | *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); | 236 | // Generate two frequencies of perlin noise based on our global position |
237 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting | ||
238 | Vector3 vec = new Vector3 | ||
239 | ( | ||
240 | ((float)regionPosition.X + x) * 0.20319f, | ||
241 | ((float)regionPosition.Y + y) * 0.20319f, | ||
242 | height * 0.25f | ||
243 | ); | ||
244 | |||
245 | float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f; | ||
246 | float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f; | ||
247 | float noise = (lowFreq + highFreq) * 2f; | ||
248 | |||
249 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it | ||
250 | float layer = ((height + noise - startHeight) / heightRange) * 4f; | ||
251 | if (Single.IsNaN(layer)) layer = 0f; | ||
252 | layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f); | ||
294 | } | 253 | } |
295 | } | 254 | } |
296 | 255 | ||
256 | #endregion Layer Map | ||
257 | |||
258 | #region Texture Compositing | ||
259 | |||
260 | output = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
261 | outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); | ||
262 | |||
263 | unsafe | ||
264 | { | ||
265 | // Get handles to all of the texture data arrays | ||
266 | BitmapData[] datas = new BitmapData[] | ||
267 | { | ||
268 | detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | ||
269 | detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | ||
270 | detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | ||
271 | detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | ||
272 | }; | ||
273 | |||
274 | int[] comps = new int[] | ||
275 | { | ||
276 | (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
277 | (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
278 | (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
279 | (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 | ||
280 | }; | ||
281 | |||
282 | for (int y = 0; y < 256; y++) | ||
283 | { | ||
284 | for (int x = 0; x < 256; x++) | ||
285 | { | ||
286 | float layer = layermap[y * 256 + x]; | ||
287 | |||
288 | // Select two textures | ||
289 | int l0 = (int)Math.Floor(layer); | ||
290 | int l1 = Math.Min(l0 + 1, 3); | ||
291 | |||
292 | byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; | ||
293 | byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; | ||
294 | byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; | ||
295 | |||
296 | float aB = *(ptrA + 0); | ||
297 | float aG = *(ptrA + 1); | ||
298 | float aR = *(ptrA + 2); | ||
299 | |||
300 | float bB = *(ptrB + 0); | ||
301 | float bG = *(ptrB + 1); | ||
302 | float bR = *(ptrB + 2); | ||
303 | |||
304 | float layerDiff = layer - l0; | ||
305 | |||
306 | // Interpolate between the two selected textures | ||
307 | *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); | ||
308 | *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); | ||
309 | *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); | ||
310 | } | ||
311 | } | ||
312 | |||
313 | for (int i = 0; i < 4; i++) | ||
314 | detailTexture[i].UnlockBits(datas[i]); | ||
315 | } | ||
316 | } | ||
317 | finally | ||
318 | { | ||
297 | for (int i = 0; i < 4; i++) | 319 | for (int i = 0; i < 4; i++) |
298 | detailTexture[i].UnlockBits(datas[i]); | 320 | if (detailTexture[i] != null) |
321 | detailTexture[i].Dispose(); | ||
299 | } | 322 | } |
300 | 323 | ||
301 | output.UnlockBits(outputData); | 324 | output.UnlockBits(outputData); |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index e6f2855..3c48d07 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -54,8 +54,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
54 | private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); | 54 | private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); |
55 | private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); | 55 | private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); |
56 | 56 | ||
57 | private static readonly ILog m_log = | 57 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
58 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
59 | 58 | ||
60 | private Scene m_scene; | 59 | private Scene m_scene; |
61 | private IRendering m_primMesher; | 60 | private IRendering m_primMesher; |
@@ -164,7 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
164 | } | 163 | } |
165 | catch | 164 | catch |
166 | { | 165 | { |
167 | m_log.Warn("[MAPTILE]: Failed to load StartupConfig"); | 166 | m_log.Warn("[WARP 3D IMAGE MODULE]: Failed to load StartupConfig"); |
168 | } | 167 | } |
169 | 168 | ||
170 | m_colors.Clear(); | 169 | m_colors.Clear(); |
@@ -218,7 +217,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
218 | Bitmap bitmap = renderer.Scene.getImage(); | 217 | Bitmap bitmap = renderer.Scene.getImage(); |
219 | 218 | ||
220 | if (m_useAntiAliasing) | 219 | if (m_useAntiAliasing) |
221 | bitmap = ImageUtils.ResizeImage(bitmap, viewport.Width, viewport.Height); | 220 | { |
221 | using (Bitmap origBitmap = bitmap) | ||
222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); | ||
223 | } | ||
222 | 224 | ||
223 | return bitmap; | 225 | return bitmap; |
224 | } | 226 | } |
@@ -233,7 +235,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
233 | catch (Exception e) | 235 | catch (Exception e) |
234 | { | 236 | { |
235 | // JPEG2000 encoder failed | 237 | // JPEG2000 encoder failed |
236 | m_log.Error("[MAPTILE]: Failed generating terrain map: " + e); | 238 | m_log.Error("[WARP 3D IMAGE MODULE]: Failed generating terrain map: ", e); |
237 | } | 239 | } |
238 | 240 | ||
239 | return null; | 241 | return null; |
@@ -332,8 +334,17 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
332 | uint globalX, globalY; | 334 | uint globalX, globalY; |
333 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); | 335 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); |
334 | 336 | ||
335 | Bitmap image = TerrainSplat.Splat(heightmap, textureIDs, startHeights, heightRanges, new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain); | 337 | warp_Texture texture; |
336 | warp_Texture texture = new warp_Texture(image); | 338 | |
339 | using ( | ||
340 | Bitmap image | ||
341 | = TerrainSplat.Splat( | ||
342 | heightmap, textureIDs, startHeights, heightRanges, | ||
343 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) | ||
344 | { | ||
345 | texture = new warp_Texture(image); | ||
346 | } | ||
347 | |||
337 | warp_Material material = new warp_Material(texture); | 348 | warp_Material material = new warp_Material(texture); |
338 | material.setReflectivity(50); | 349 | material.setReflectivity(50); |
339 | renderer.Scene.addMaterial("TerrainColor", material); | 350 | renderer.Scene.addMaterial("TerrainColor", material); |
@@ -560,42 +571,46 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
560 | { | 571 | { |
561 | try | 572 | try |
562 | { | 573 | { |
563 | Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream); | 574 | int pixelBytes; |
564 | width = bitmap.Width; | ||
565 | height = bitmap.Height; | ||
566 | 575 | ||
567 | BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, bitmap.PixelFormat); | 576 | using (Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream)) |
568 | int pixelBytes = (bitmap.PixelFormat == PixelFormat.Format24bppRgb) ? 3 : 4; | ||
569 | |||
570 | // Sum up the individual channels | ||
571 | unsafe | ||
572 | { | 577 | { |
573 | if (pixelBytes == 4) | 578 | width = bitmap.Width; |
579 | height = bitmap.Height; | ||
580 | |||
581 | BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, bitmap.PixelFormat); | ||
582 | pixelBytes = (bitmap.PixelFormat == PixelFormat.Format24bppRgb) ? 3 : 4; | ||
583 | |||
584 | // Sum up the individual channels | ||
585 | unsafe | ||
574 | { | 586 | { |
575 | for (int y = 0; y < height; y++) | 587 | if (pixelBytes == 4) |
576 | { | 588 | { |
577 | byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); | 589 | for (int y = 0; y < height; y++) |
578 | |||
579 | for (int x = 0; x < width; x++) | ||
580 | { | 590 | { |
581 | b += row[x * pixelBytes + 0]; | 591 | byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); |
582 | g += row[x * pixelBytes + 1]; | 592 | |
583 | r += row[x * pixelBytes + 2]; | 593 | for (int x = 0; x < width; x++) |
584 | a += row[x * pixelBytes + 3]; | 594 | { |
595 | b += row[x * pixelBytes + 0]; | ||
596 | g += row[x * pixelBytes + 1]; | ||
597 | r += row[x * pixelBytes + 2]; | ||
598 | a += row[x * pixelBytes + 3]; | ||
599 | } | ||
585 | } | 600 | } |
586 | } | 601 | } |
587 | } | 602 | else |
588 | else | ||
589 | { | ||
590 | for (int y = 0; y < height; y++) | ||
591 | { | 603 | { |
592 | byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); | 604 | for (int y = 0; y < height; y++) |
593 | |||
594 | for (int x = 0; x < width; x++) | ||
595 | { | 605 | { |
596 | b += row[x * pixelBytes + 0]; | 606 | byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); |
597 | g += row[x * pixelBytes + 1]; | 607 | |
598 | r += row[x * pixelBytes + 2]; | 608 | for (int x = 0; x < width; x++) |
609 | { | ||
610 | b += row[x * pixelBytes + 0]; | ||
611 | g += row[x * pixelBytes + 1]; | ||
612 | r += row[x * pixelBytes + 2]; | ||
613 | } | ||
599 | } | 614 | } |
600 | } | 615 | } |
601 | } | 616 | } |
@@ -617,7 +632,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
617 | } | 632 | } |
618 | catch (Exception ex) | 633 | catch (Exception ex) |
619 | { | 634 | { |
620 | m_log.WarnFormat("[MAPTILE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}", textureID, j2kData.Length, ex.Message); | 635 | m_log.WarnFormat( |
636 | "[WARP 3D IMAGE MODULE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}", | ||
637 | textureID, j2kData.Length, ex.Message); | ||
638 | |||
621 | width = 0; | 639 | width = 0; |
622 | height = 0; | 640 | height = 0; |
623 | return new Color4(0.5f, 0.5f, 0.5f, 1.0f); | 641 | return new Color4(0.5f, 0.5f, 0.5f, 1.0f); |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 1dedcce..309856f 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -193,14 +193,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
193 | { | 193 | { |
194 | //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 194 | //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
195 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 195 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
196 | caps.RegisterHandler("MapLayer", | 196 | caps.RegisterHandler( |
197 | new RestStreamHandler("POST", capsBase + m_mapLayerPath, | 197 | "MapLayer", |
198 | delegate(string request, string path, string param, | 198 | new RestStreamHandler( |
199 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 199 | "POST", |
200 | { | 200 | capsBase + m_mapLayerPath, |
201 | return MapLayerRequest(request, path, param, | 201 | (request, path, param, httpRequest, httpResponse) |
202 | agentID, caps); | 202 | => MapLayerRequest(request, path, param, agentID, caps), |
203 | })); | 203 | "MapLayer", |
204 | agentID.ToString())); | ||
204 | } | 205 | } |
205 | 206 | ||
206 | /// <summary> | 207 | /// <summary> |
@@ -675,7 +676,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
675 | { | 676 | { |
676 | if (Environment.TickCount > (m_blacklistedregions[regionhandle] + blacklistTimeout)) | 677 | if (Environment.TickCount > (m_blacklistedregions[regionhandle] + blacklistTimeout)) |
677 | { | 678 | { |
678 | m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted region {0}", regionhandle); | 679 | m_log.DebugFormat("[WORLD MAP]: Unblock blacklisted region {0}", regionhandle); |
679 | 680 | ||
680 | m_blacklistedregions.Remove(regionhandle); | 681 | m_blacklistedregions.Remove(regionhandle); |
681 | } | 682 | } |
@@ -730,7 +731,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
730 | { | 731 | { |
731 | if (Environment.TickCount > (m_blacklistedurls[httpserver] + blacklistTimeout)) | 732 | if (Environment.TickCount > (m_blacklistedurls[httpserver] + blacklistTimeout)) |
732 | { | 733 | { |
733 | m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted URL {0}", httpserver); | 734 | m_log.DebugFormat("[WORLD MAP]: Unblock blacklisted URL {0}", httpserver); |
734 | 735 | ||
735 | m_blacklistedurls.Remove(httpserver); | 736 | m_blacklistedurls.Remove(httpserver); |
736 | } | 737 | } |
@@ -1427,14 +1428,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1427 | if (terrain == null) | 1428 | if (terrain == null) |
1428 | return; | 1429 | return; |
1429 | 1430 | ||
1431 | m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.RegionInfo.RegionName); | ||
1432 | |||
1430 | byte[] data = terrain.WriteJpeg2000Image(); | 1433 | byte[] data = terrain.WriteJpeg2000Image(); |
1431 | if (data == null) | 1434 | if (data == null) |
1432 | return; | 1435 | return; |
1433 | 1436 | ||
1434 | byte[] overlay = GenerateOverlay(); | 1437 | byte[] overlay = GenerateOverlay(); |
1435 | 1438 | ||
1436 | m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); | ||
1437 | |||
1438 | UUID terrainImageID = UUID.Random(); | 1439 | UUID terrainImageID = UUID.Random(); |
1439 | UUID parcelImageID = UUID.Zero; | 1440 | UUID parcelImageID = UUID.Zero; |
1440 | 1441 | ||
@@ -1449,7 +1450,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1449 | asset.Flags = AssetFlags.Maptile; | 1450 | asset.Flags = AssetFlags.Maptile; |
1450 | 1451 | ||
1451 | // Store the new one | 1452 | // Store the new one |
1452 | m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); | 1453 | m_log.DebugFormat("[WORLD MAP]: Storing map tile {0} for {1}", asset.ID, m_scene.RegionInfo.RegionName); |
1454 | |||
1453 | m_scene.AssetService.Store(asset); | 1455 | m_scene.AssetService.Store(asset); |
1454 | 1456 | ||
1455 | if (overlay != null) | 1457 | if (overlay != null) |
diff --git a/OpenSim/Region/DataSnapshot/DataRequestHandler.cs b/OpenSim/Region/DataSnapshot/DataRequestHandler.cs index 2f2b3e6..32e93b4 100644 --- a/OpenSim/Region/DataSnapshot/DataRequestHandler.cs +++ b/OpenSim/Region/DataSnapshot/DataRequestHandler.cs | |||
@@ -42,13 +42,13 @@ namespace OpenSim.Region.DataSnapshot | |||
42 | { | 42 | { |
43 | public class DataRequestHandler | 43 | public class DataRequestHandler |
44 | { | 44 | { |
45 | private Scene m_scene = null; | 45 | // private Scene m_scene = null; |
46 | private DataSnapshotManager m_externalData = null; | 46 | private DataSnapshotManager m_externalData = null; |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | public DataRequestHandler(Scene scene, DataSnapshotManager externalData) | 49 | public DataRequestHandler(Scene scene, DataSnapshotManager externalData) |
50 | { | 50 | { |
51 | m_scene = scene; | 51 | // m_scene = scene; |
52 | m_externalData = externalData; | 52 | m_externalData = externalData; |
53 | 53 | ||
54 | //Register HTTP handler | 54 | //Register HTTP handler |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 0516cb1..410eda0 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -37,6 +37,20 @@ namespace OpenSim.Region.Framework.Interfaces | |||
37 | public interface IAttachmentsModule | 37 | public interface IAttachmentsModule |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// Copy attachment data from a ScenePresence into the AgentData structure for transmission to another simulator | ||
41 | /// </summary> | ||
42 | /// <param name='sp'></param> | ||
43 | /// <param name='ad'></param> | ||
44 | void CopyAttachments(IScenePresence sp, AgentData ad); | ||
45 | |||
46 | /// <summary> | ||
47 | /// Copy attachment data from an AgentData structure into a ScenePresence. | ||
48 | /// </summary> | ||
49 | /// <param name='ad'></param> | ||
50 | /// <param name='sp'></param> | ||
51 | void CopyAttachments(AgentData ad, IScenePresence sp); | ||
52 | |||
53 | /// <summary> | ||
40 | /// RezAttachments. This should only be called upon login on the first region. | 54 | /// RezAttachments. This should only be called upon login on the first region. |
41 | /// Attachment rezzings on crossings and TPs are done in a different way. | 55 | /// Attachment rezzings on crossings and TPs are done in a different way. |
42 | /// </summary> | 56 | /// </summary> |
@@ -44,10 +58,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
44 | void RezAttachments(IScenePresence sp); | 58 | void RezAttachments(IScenePresence sp); |
45 | 59 | ||
46 | /// <summary> | 60 | /// <summary> |
47 | /// Save the attachments that have change on this presence. | 61 | /// Derez the attachements for a scene presence that is closing. |
48 | /// </summary> | 62 | /// </summary> |
49 | /// <param name="sp"></param> | 63 | /// <remarks> |
50 | void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted); | 64 | /// Attachment changes are saved. |
65 | /// </remarks> | ||
66 | /// <param name="sp">The presence closing</param> | ||
67 | /// <param name="saveChanged">Save changed attachments.</param> | ||
68 | /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> | ||
69 | void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted); | ||
51 | 70 | ||
52 | /// <summary> | 71 | /// <summary> |
53 | /// Delete all the presence's attachments from the scene | 72 | /// Delete all the presence's attachments from the scene |
@@ -78,7 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
78 | 97 | ||
79 | // Same as above, but also load script states from a separate doc | 98 | // Same as above, but also load script states from a separate doc |
80 | ISceneEntity RezSingleAttachmentFromInventory( | 99 | ISceneEntity RezSingleAttachmentFromInventory( |
81 | IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | 100 | IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc); |
82 | 101 | ||
83 | /// <summary> | 102 | /// <summary> |
84 | /// Rez multiple attachments from a user's inventory | 103 | /// Rez multiple attachments from a user's inventory |
@@ -95,11 +114,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
95 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); | 114 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
96 | 115 | ||
97 | /// <summary> | 116 | /// <summary> |
98 | /// Detach the given item so that it remains in the user's inventory. | 117 | /// Detach the given attachment so that it remains in the user's inventory. |
99 | /// </summary> | 118 | /// </summary> |
100 | /// <param name="sp">/param> | 119 | /// <param name="sp">/param> |
101 | /// <param name="itemID"></param> | 120 | /// <param name="grp">The attachment to detach.</param> |
102 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); | 121 | void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); |
103 | 122 | ||
104 | /// Update the position of an attachment. | 123 | /// Update the position of an attachment. |
105 | /// </summary> | 124 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 32f4eea..4274cbe 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -81,13 +81,18 @@ namespace OpenSim.Region.Framework.Interfaces | |||
81 | /// <summary> | 81 | /// <summary> |
82 | /// Start all the scripts contained in this entity's inventory | 82 | /// Start all the scripts contained in this entity's inventory |
83 | /// </summary> | 83 | /// </summary> |
84 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); | 84 | /// <param name="startParam"></param> |
85 | /// <param name="postOnRez"></param> | ||
86 | /// <param name="engine"></param> | ||
87 | /// <param name="stateSource"></param> | ||
88 | /// <returns>Number of scripts started.</returns> | ||
89 | int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); | ||
85 | 90 | ||
86 | ArrayList GetScriptErrors(UUID itemID); | 91 | ArrayList GetScriptErrors(UUID itemID); |
87 | void ResumeScripts(); | 92 | void ResumeScripts(); |
88 | 93 | ||
89 | /// <summary> | 94 | /// <summary> |
90 | /// Stop all the scripts in this entity. | 95 | /// Stop and remove all the scripts in this entity from the scene. |
91 | /// </summary> | 96 | /// </summary> |
92 | /// <param name="sceneObjectBeingDeleted"> | 97 | /// <param name="sceneObjectBeingDeleted"> |
93 | /// Should be true if these scripts are being removed because the scene | 98 | /// Should be true if these scripts are being removed because the scene |
@@ -96,13 +101,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | void RemoveScriptInstances(bool sceneObjectBeingDeleted); | 101 | void RemoveScriptInstances(bool sceneObjectBeingDeleted); |
97 | 102 | ||
98 | /// <summary> | 103 | /// <summary> |
104 | /// Stop all the scripts in this entity. | ||
105 | /// </summary> | ||
106 | void StopScriptInstances(); | ||
107 | |||
108 | /// <summary> | ||
99 | /// Start a script which is in this entity's inventory. | 109 | /// Start a script which is in this entity's inventory. |
100 | /// </summary> | 110 | /// </summary> |
101 | /// <param name="item"></param> | 111 | /// <param name="item"></param> |
102 | /// <param name="postOnRez"></param> | 112 | /// <param name="postOnRez"></param> |
103 | /// <param name="engine"></param> | 113 | /// <param name="engine"></param> |
104 | /// <param name="stateSource"></param> | 114 | /// <param name="stateSource"></param> |
105 | void CreateScriptInstance( | 115 | /// <returns> |
116 | /// true if the script instance was valid for starting, false otherwise. This does not guarantee | ||
117 | /// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.) | ||
118 | /// </returns> | ||
119 | bool CreateScriptInstance( | ||
106 | TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource); | 120 | TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource); |
107 | 121 | ||
108 | /// <summary> | 122 | /// <summary> |
@@ -113,12 +127,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | /// <param name="postOnRez"></param> | 127 | /// <param name="postOnRez"></param> |
114 | /// <param name="engine"></param> | 128 | /// <param name="engine"></param> |
115 | /// <param name="stateSource"></param> | 129 | /// <param name="stateSource"></param> |
116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 130 | /// <returns> |
131 | /// true if the script instance was valid for starting, false otherwise. This does not guarantee | ||
132 | /// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.) | ||
133 | /// </returns> | ||
134 | bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
117 | 135 | ||
118 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 136 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
119 | 137 | ||
120 | /// <summary> | 138 | /// <summary> |
121 | /// Stop a script which is in this prim's inventory. | 139 | /// Stop and remove a script which is in this prim's inventory from the scene. |
122 | /// </summary> | 140 | /// </summary> |
123 | /// <param name="itemId"></param> | 141 | /// <param name="itemId"></param> |
124 | /// <param name="sceneObjectBeingDeleted"> | 142 | /// <param name="sceneObjectBeingDeleted"> |
@@ -128,6 +146,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
128 | void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted); | 146 | void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted); |
129 | 147 | ||
130 | /// <summary> | 148 | /// <summary> |
149 | /// Stop a script which is in this prim's inventory. | ||
150 | /// </summary> | ||
151 | /// <param name="itemId"></param> | ||
152 | void StopScriptInstance(UUID itemId); | ||
153 | |||
154 | /// <summary> | ||
131 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative | 155 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative |
132 | /// name is chosen. | 156 | /// name is chosen. |
133 | /// </summary> | 157 | /// </summary> |
@@ -166,6 +190,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
166 | List<TaskInventoryItem> GetInventoryItems(); | 190 | List<TaskInventoryItem> GetInventoryItems(); |
167 | 191 | ||
168 | /// <summary> | 192 | /// <summary> |
193 | /// Gets an inventory item by name | ||
194 | /// </summary> | ||
195 | /// <remarks> | ||
196 | /// This method returns the first inventory item that matches the given name. In SL this is all you need | ||
197 | /// since each item in a prim inventory must have a unique name. | ||
198 | /// </remarks> | ||
199 | /// <param name='name'></param> | ||
200 | /// <returns> | ||
201 | /// The inventory item. Null if no such item was found. | ||
202 | /// </returns> | ||
203 | TaskInventoryItem GetInventoryItem(string name); | ||
204 | |||
205 | /// <summary> | ||
169 | /// Get inventory items by name. | 206 | /// Get inventory items by name. |
170 | /// </summary> | 207 | /// </summary> |
171 | /// <param name="name"></param> | 208 | /// <param name="name"></param> |
@@ -174,7 +211,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
174 | /// If no inventory item has that name then an empty list is returned. | 211 | /// If no inventory item has that name then an empty list is returned. |
175 | /// </returns> | 212 | /// </returns> |
176 | List<TaskInventoryItem> GetInventoryItems(string name); | 213 | List<TaskInventoryItem> GetInventoryItems(string name); |
177 | 214 | ||
215 | /// <summary> | ||
216 | /// Get inventory items by type. | ||
217 | /// </summary> | ||
218 | /// <param type="name"></param> | ||
219 | /// <returns> | ||
220 | /// A list of inventory items of that type. | ||
221 | /// If no inventory items of that type then an empty list is returned. | ||
222 | /// </returns> | ||
223 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); | ||
224 | |||
178 | /// <summary> | 225 | /// <summary> |
179 | /// Get the scene object referenced by an inventory item. | 226 | /// Get the scene object referenced by an inventory item. |
180 | /// </summary> | 227 | /// </summary> |
@@ -228,6 +275,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
228 | bool ContainsScripts(); | 275 | bool ContainsScripts(); |
229 | 276 | ||
230 | /// <summary> | 277 | /// <summary> |
278 | /// Returns the count of scripts contained | ||
279 | /// </summary></returns> | ||
280 | int ScriptCount(); | ||
281 | |||
282 | /// <summary> | ||
283 | /// Returns the count of running scripts contained | ||
284 | /// </summary></returns> | ||
285 | int RunningScriptCount(); | ||
286 | |||
287 | /// <summary> | ||
231 | /// Get the uuids of all items in this inventory | 288 | /// Get the uuids of all items in this inventory |
232 | /// </summary> | 289 | /// </summary> |
233 | /// <returns></returns> | 290 | /// <returns></returns> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 76f1641..5bc8e51 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -39,13 +39,30 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | 39 | ||
40 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
41 | { | 41 | { |
42 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 42 | /// <summary> |
43 | Vector3 lookAt, uint teleportFlags); | 43 | /// Teleport an agent within the same or to a different region. |
44 | /// </summary> | ||
45 | /// <param name='agent'></param> | ||
46 | /// <param name='regionHandle'> | ||
47 | /// The handle of the destination region. If it's the same as the region currently | ||
48 | /// occupied by the agent then the teleport will be within that region. | ||
49 | /// </param> | ||
50 | /// <param name='position'></param> | ||
51 | /// <param name='lookAt'></param> | ||
52 | /// <param name='teleportFlags'></param> | ||
53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
44 | 54 | ||
45 | bool TeleportHome(UUID id, IClientAPI client); | 55 | bool TeleportHome(UUID id, IClientAPI client); |
46 | 56 | ||
47 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
48 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); | 58 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
59 | |||
60 | /// <summary> | ||
61 | /// Show whether the given agent is being teleported. | ||
62 | /// </summary> | ||
63 | /// <param name='id'>The agent ID</para></param> | ||
64 | /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> | ||
65 | bool IsInTransit(UUID id); | ||
49 | 66 | ||
50 | bool Cross(ScenePresence agent, bool isFlying); | 67 | bool Cross(ScenePresence agent, bool isFlying); |
51 | 68 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs b/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs new file mode 100644 index 0000000..7a7b782 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs | |||
@@ -0,0 +1,36 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | |||
30 | namespace OpenSim.Region.Framework.Interfaces | ||
31 | { | ||
32 | public interface IEnvironmentModule | ||
33 | { | ||
34 | void ResetEnvironmentSettings(UUID regionUUID); | ||
35 | } | ||
36 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 72e79ed..ca2ad94 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | 48 | void TriggerEstateInfoChange(); |
49 | void TriggerRegionInfoChange(); | 49 | void TriggerRegionInfoChange(); |
50 | |||
51 | void setEstateTerrainBaseTexture(int level, UUID texture); | ||
52 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); | ||
50 | } | 53 | } |
51 | } | 54 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs index 1904011..3576e35 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs | |||
@@ -49,11 +49,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
49 | /// <param name="folderID"></param> | 49 | /// <param name="folderID"></param> |
50 | /// <param name="objectGroups"></param> | 50 | /// <param name="objectGroups"></param> |
51 | /// <param name="remoteClient"></param> | 51 | /// <param name="remoteClient"></param> |
52 | /// <param name="asAttachment"> | ||
53 | /// Should be true if the object(s) are begin taken as attachments. False otherwise. | ||
54 | /// </param> | ||
52 | /// <returns> | 55 | /// <returns> |
53 | /// Returns the UUID of the newly created item asset (not the item itself). | 56 | /// A list of the items created. If there was more than one object and objects are not being coaleseced in |
54 | /// FIXME: This is not very useful. It would be far more useful to return a list of items instead. | 57 | /// inventory, then the order of items is in the same order as the input objects. |
55 | /// </returns> | 58 | /// </returns> |
56 | UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); | 59 | List<InventoryItemBase> CopyToInventory( |
60 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment); | ||
57 | 61 | ||
58 | /// <summary> | 62 | /// <summary> |
59 | /// Rez an object into the scene from the user's inventory | 63 | /// Rez an object into the scene from the user's inventory |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs new file mode 100644 index 0000000..baac6e8 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -0,0 +1,48 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | public delegate void TakeValueCallback(string s); | ||
35 | |||
36 | public interface IJsonStoreModule | ||
37 | { | ||
38 | bool CreateStore(string value, out UUID result); | ||
39 | bool DestroyStore(UUID storeID); | ||
40 | bool TestPath(UUID storeID, string path, bool useJson); | ||
41 | bool SetValue(UUID storeID, string path, string value, bool useJson); | ||
42 | bool RemoveValue(UUID storeID, string path); | ||
43 | bool GetValue(UUID storeID, string path, bool useJson, out string value); | ||
44 | |||
45 | void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); | ||
46 | void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index dc3ff89..d582149 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | /// </param> | 113 | /// </param> |
114 | /// <param name="landAtTarget"> | 114 | /// <param name="landAtTarget"> |
115 | /// If true and the avatar is flying when it reaches the target, land. | 115 | /// If true and the avatar is flying when it reaches the target, land. |
116 | /// </param> | 116 | /// </param> name="running"> |
117 | /// If true, NPC moves with running speed. | ||
117 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 118 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
118 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); | 119 | /// |
120 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running); | ||
119 | 121 | ||
120 | /// <summary> | 122 | /// <summary> |
121 | /// Stop the NPC's current movement. | 123 | /// Stop the NPC's current movement. |
@@ -135,6 +137,36 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | bool Say(UUID agentID, Scene scene, string text); | 137 | bool Say(UUID agentID, Scene scene, string text); |
136 | 138 | ||
137 | /// <summary> | 139 | /// <summary> |
140 | /// Get the NPC to say something. | ||
141 | /// </summary> | ||
142 | /// <param name="agentID">The UUID of the NPC</param> | ||
143 | /// <param name="scene"></param> | ||
144 | /// <param name="text"></param> | ||
145 | /// <param name="channel"></param> | ||
146 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
147 | bool Say(UUID agentID, Scene scene, string text, int channel); | ||
148 | |||
149 | /// <summary> | ||
150 | /// Get the NPC to shout something. | ||
151 | /// </summary> | ||
152 | /// <param name="agentID">The UUID of the NPC</param> | ||
153 | /// <param name="scene"></param> | ||
154 | /// <param name="text"></param> | ||
155 | /// <param name="channel"></param> | ||
156 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
157 | bool Shout(UUID agentID, Scene scene, string text, int channel); | ||
158 | |||
159 | /// <summary> | ||
160 | /// Get the NPC to whisper something. | ||
161 | /// </summary> | ||
162 | /// <param name="agentID">The UUID of the NPC</param> | ||
163 | /// <param name="scene"></param> | ||
164 | /// <param name="text"></param> | ||
165 | /// <param name="channel"></param> | ||
166 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
167 | bool Whisper(UUID agentID, Scene scene, string text, int channel); | ||
168 | |||
169 | /// <summary> | ||
138 | /// Sit the NPC. | 170 | /// Sit the NPC. |
139 | /// </summary> | 171 | /// </summary> |
140 | /// <param name="agentID"></param> | 172 | /// <param name="agentID"></param> |
@@ -152,6 +184,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
152 | bool Stand(UUID agentID, Scene scene); | 184 | bool Stand(UUID agentID, Scene scene); |
153 | 185 | ||
154 | /// <summary> | 186 | /// <summary> |
187 | /// Get the NPC to touch an object. | ||
188 | /// </summary> | ||
189 | /// <param name="agentID"></param> | ||
190 | /// <param name="partID"></param> | ||
191 | /// <returns>true if the touch is actually attempted, false if not</returns> | ||
192 | bool Touch(UUID agentID, UUID partID); | ||
193 | |||
194 | /// <summary> | ||
155 | /// Delete an NPC. | 195 | /// Delete an NPC. |
156 | /// </summary> | 196 | /// </summary> |
157 | /// <param name="agentID">The UUID of the NPC</param> | 197 | /// <param name="agentID">The UUID of the NPC</param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs new file mode 100644 index 0000000..e03ac5a --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs | |||
@@ -0,0 +1,59 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using System.IO; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Region.Framework.Interfaces | ||
37 | { | ||
38 | public interface IRegionCombinerModule | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Does the given id belong to the root region of a megaregion? | ||
42 | /// </summary> | ||
43 | bool IsRootForMegaregion(UUID regionId); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Gets the size of megaregion. | ||
47 | /// </summary> | ||
48 | /// <remarks> | ||
49 | /// Returns size in meters. | ||
50 | /// Do not rely on this method remaining the same - this area is actively under development. | ||
51 | /// </remarks> | ||
52 | /// <param name="sceneId"> | ||
53 | /// The id of the root region for a megaregion. | ||
54 | /// This may change in the future to allow any region id that makes up a megaregion. | ||
55 | /// Currently, will throw an exception if this does not match a root region. | ||
56 | /// </param> | ||
57 | Vector2 GetSizeOfMegaregion(UUID regionId); | ||
58 | } | ||
59 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index 5e43843..e6b926c 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | public interface IScenePresence : ISceneAgent | 41 | public interface IScenePresence : ISceneAgent |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
44 | /// Copy of the script states while the agent is in transit. This state may | ||
45 | /// need to be placed back in case of transfer fail. | ||
46 | /// </summary> | ||
47 | List<string> InTransitScriptStates { get; } | ||
48 | |||
49 | /// <summary> | ||
44 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. | 50 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. |
45 | /// </summary> | 51 | /// </summary> |
46 | /// <remarks> | 52 | /// <remarks> |
@@ -66,6 +72,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
66 | /// <returns></returns> | 72 | /// <returns></returns> |
67 | List<SceneObjectGroup> GetAttachments(uint attachmentPoint); | 73 | List<SceneObjectGroup> GetAttachments(uint attachmentPoint); |
68 | 74 | ||
75 | /// <summary> | ||
76 | /// Does this avatar have any attachments? | ||
77 | /// </summary> | ||
78 | /// <returns></returns> | ||
69 | bool HasAttachments(); | 79 | bool HasAttachments(); |
70 | 80 | ||
71 | // Don't use these methods directly. Instead, use the AttachmentsModule | 81 | // Don't use these methods directly. Instead, use the AttachmentsModule |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index ce66100..42dbedc 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -71,6 +71,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
71 | 71 | ||
72 | bool HasScript(UUID itemID, out bool running); | 72 | bool HasScript(UUID itemID, out bool running); |
73 | 73 | ||
74 | /// <summary> | ||
75 | /// Returns true if a script is running. | ||
76 | /// </summary> | ||
77 | /// <param name="itemID">The item ID of the script.</param> | ||
78 | bool GetScriptState(UUID itemID); | ||
79 | |||
80 | void SetRunEnable(UUID instanceID, bool enable); | ||
81 | |||
74 | void SaveAllState(); | 82 | void SaveAllState(); |
75 | 83 | ||
76 | /// <summary> | 84 | /// <summary> |
@@ -79,6 +87,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | void StartProcessing(); | 87 | void StartProcessing(); |
80 | 88 | ||
81 | /// <summary> | 89 | /// <summary> |
90 | /// Get the execution times of all scripts in the given array if they are currently running. | ||
91 | /// </summary> | ||
92 | /// <returns> | ||
93 | /// A float the value is a representative execution time in milliseconds of all scripts in that Array. | ||
94 | /// </returns> | ||
95 | float GetScriptExecutionTime(List<UUID> itemIDs); | ||
96 | |||
97 | /// <summary> | ||
82 | /// Get the execution times of all scripts in each object. | 98 | /// Get the execution times of all scripts in each object. |
83 | /// </summary> | 99 | /// </summary> |
84 | /// <returns> | 100 | /// <returns> |
@@ -87,4 +103,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
87 | /// </returns> | 103 | /// </returns> |
88 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); | 104 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); |
89 | } | 105 | } |
90 | } \ No newline at end of file | 106 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 5b69616..ccb583d 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -96,6 +96,26 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | void StoreRegionWindlightSettings(RegionLightShareData wl); | 96 | void StoreRegionWindlightSettings(RegionLightShareData wl); |
97 | void RemoveRegionWindlightSettings(UUID regionID); | 97 | void RemoveRegionWindlightSettings(UUID regionID); |
98 | 98 | ||
99 | /// <summary> | ||
100 | /// Load Environment settings from region storage | ||
101 | /// </summary> | ||
102 | /// <param name="regionUUID">the region UUID</param> | ||
103 | /// <returns>LLSD string for viewer</returns> | ||
104 | string LoadRegionEnvironmentSettings(UUID regionUUID); | ||
105 | |||
106 | /// <summary> | ||
107 | /// Store Environment settings into region storage | ||
108 | /// </summary> | ||
109 | /// <param name="regionUUID">the region UUID</param> | ||
110 | /// <param name="settings">LLSD string from viewer</param> | ||
111 | void StoreRegionEnvironmentSettings(UUID regionUUID, string settings); | ||
112 | |||
113 | /// <summary> | ||
114 | /// Delete Environment settings from region storage | ||
115 | /// </summary> | ||
116 | /// <param name="regionUUID">the region UUID</param> | ||
117 | void RemoveRegionEnvironmentSettings(UUID regionUUID); | ||
118 | |||
99 | UUID[] GetObjectIDs(UUID regionID); | 119 | UUID[] GetObjectIDs(UUID regionID); |
100 | } | 120 | } |
101 | } | 121 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index b7d9cfa..d7c80f7 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -108,6 +108,26 @@ namespace OpenSim.Region.Framework.Interfaces | |||
108 | void RemoveRegionWindlightSettings(UUID regionID); | 108 | void RemoveRegionWindlightSettings(UUID regionID); |
109 | UUID[] GetObjectIDs(UUID regionID); | 109 | UUID[] GetObjectIDs(UUID regionID); |
110 | 110 | ||
111 | /// <summary> | ||
112 | /// Load Environment settings from region storage | ||
113 | /// </summary> | ||
114 | /// <param name="regionUUID">the region UUID</param> | ||
115 | /// <returns>LLSD string for viewer</returns> | ||
116 | string LoadRegionEnvironmentSettings(UUID regionUUID); | ||
117 | |||
118 | /// <summary> | ||
119 | /// Store Environment settings into region storage | ||
120 | /// </summary> | ||
121 | /// <param name="regionUUID">the region UUID</param> | ||
122 | /// <param name="settings">LLSD string from viewer</param> | ||
123 | void StoreRegionEnvironmentSettings(UUID regionUUID, string settings); | ||
124 | |||
125 | /// <summary> | ||
126 | /// Delete Environment settings from region storage | ||
127 | /// </summary> | ||
128 | /// <param name="regionUUID">the region UUID</param> | ||
129 | void RemoveRegionEnvironmentSettings(UUID regionUUID); | ||
130 | |||
111 | void Shutdown(); | 131 | void Shutdown(); |
112 | } | 132 | } |
113 | } | 133 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs index 1b91166..457444c 100644 --- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs | |||
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 34 | { |
35 | public interface IUrlModule | 35 | public interface IUrlModule |
36 | { | 36 | { |
37 | string ExternalHostNameForLSL { get; } | ||
37 | UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID); | 38 | UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID); |
38 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); | 39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); |
39 | void ReleaseURL(string url); | 40 | void ReleaseURL(string url); |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index e577958..9ddac19 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -294,6 +294,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
294 | return "FALLDOWN"; | 294 | return "FALLDOWN"; |
295 | } | 295 | } |
296 | 296 | ||
297 | // Check if the user has stopped walking just now | ||
298 | if (CurrentMovementAnimation == "WALK" && (move == Vector3.Zero)) | ||
299 | return "STAND"; | ||
300 | |||
297 | return CurrentMovementAnimation; | 301 | return CurrentMovementAnimation; |
298 | } | 302 | } |
299 | 303 | ||
@@ -418,13 +422,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
418 | /// </summary> | 422 | /// </summary> |
419 | public void UpdateMovementAnimations() | 423 | public void UpdateMovementAnimations() |
420 | { | 424 | { |
421 | CurrentMovementAnimation = DetermineMovementAnimation(); | 425 | lock (m_animations) |
426 | { | ||
427 | CurrentMovementAnimation = DetermineMovementAnimation(); | ||
422 | 428 | ||
423 | // m_log.DebugFormat( | 429 | // m_log.DebugFormat( |
424 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", | 430 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", |
425 | // CurrentMovementAnimation, m_scenePresence.Name); | 431 | // CurrentMovementAnimation, m_scenePresence.Name); |
426 | 432 | ||
427 | TrySetMovementAnimation(CurrentMovementAnimation); | 433 | TrySetMovementAnimation(CurrentMovementAnimation); |
434 | } | ||
428 | } | 435 | } |
429 | 436 | ||
430 | public UUID[] GetAnimationArray() | 437 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs index 9cb5674..d9d2e64 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs | |||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | } | 137 | } |
138 | } | 138 | } |
139 | 139 | ||
140 | if (fh.Client.IsLoggingOut) | 140 | if (!fh.Client.IsActive) |
141 | continue; | 141 | continue; |
142 | 142 | ||
143 | // m_log.DebugFormat( | 143 | // m_log.DebugFormat( |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index f678d07..f555b49 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | 117 | ||
118 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) | 118 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) |
119 | { | 119 | { |
120 | m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); | 120 | // m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); |
121 | 121 | ||
122 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved | 122 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved |
123 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as | 123 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as |
@@ -147,15 +147,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | { | 147 | { |
148 | x = m_inventoryDeletes.Dequeue(); | 148 | x = m_inventoryDeletes.Dequeue(); |
149 | 149 | ||
150 | m_log.DebugFormat( | 150 | // m_log.DebugFormat( |
151 | "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", | 151 | // "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", |
152 | left, x.action, x.objectGroups.Count); | 152 | // left, x.action, x.objectGroups.Count); |
153 | 153 | ||
154 | try | 154 | try |
155 | { | 155 | { |
156 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 156 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
157 | if (invAccess != null) | 157 | if (invAccess != null) |
158 | invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); | 158 | invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient, false); |
159 | 159 | ||
160 | if (x.permissionToDelete) | 160 | if (x.permissionToDelete) |
161 | { | 161 | { |
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | e.StackTrace); | 185 | e.StackTrace); |
186 | } | 186 | } |
187 | 187 | ||
188 | m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); | 188 | // m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); |
189 | 189 | ||
190 | return false; | 190 | return false; |
191 | } | 191 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 2365cfe..76a952b 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
53 | 53 | ||
54 | public event ClientMovement OnClientMovement; | 54 | public event ClientMovement OnClientMovement; |
55 | 55 | ||
56 | public delegate void OnTerrainTaintedDelegate(); | ||
57 | |||
58 | public event OnTerrainTaintedDelegate OnTerrainTainted; | ||
59 | |||
56 | public delegate void OnTerrainTickDelegate(); | 60 | public delegate void OnTerrainTickDelegate(); |
57 | 61 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | 62 | public delegate void OnTerrainUpdateDelegate(); |
@@ -484,6 +488,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop); | 488 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop); |
485 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; | 489 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; |
486 | 490 | ||
491 | public delegate void ScenePresenceUpdated(ScenePresence sp); | ||
492 | public event ScenePresenceUpdated OnScenePresenceUpdated; | ||
493 | |||
487 | public delegate void RegionUp(GridRegion region); | 494 | public delegate void RegionUp(GridRegion region); |
488 | public event RegionUp OnRegionUp; | 495 | public event RegionUp OnRegionUp; |
489 | 496 | ||
@@ -935,6 +942,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
935 | } | 942 | } |
936 | } | 943 | } |
937 | 944 | ||
945 | public void TriggerTerrainTainted() | ||
946 | { | ||
947 | OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted; | ||
948 | if (handlerTerrainTainted != null) | ||
949 | { | ||
950 | foreach (OnTerrainTaintedDelegate d in handlerTerrainTainted.GetInvocationList()) | ||
951 | { | ||
952 | try | ||
953 | { | ||
954 | d(); | ||
955 | } | ||
956 | catch (Exception e) | ||
957 | { | ||
958 | m_log.ErrorFormat( | ||
959 | "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}", | ||
960 | e.Message, e.StackTrace); | ||
961 | } | ||
962 | } | ||
963 | } | ||
964 | } | ||
965 | |||
938 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) | 966 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) |
939 | { | 967 | { |
940 | OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; | 968 | OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; |
@@ -2367,6 +2395,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2367 | } | 2395 | } |
2368 | } | 2396 | } |
2369 | 2397 | ||
2398 | public void TriggerScenePresenceUpdated(ScenePresence sp) | ||
2399 | { | ||
2400 | ScenePresenceUpdated handler = OnScenePresenceUpdated; | ||
2401 | if (handler != null) | ||
2402 | { | ||
2403 | foreach (ScenePresenceUpdated d in handler.GetInvocationList()) | ||
2404 | { | ||
2405 | try | ||
2406 | { | ||
2407 | d(sp); | ||
2408 | } | ||
2409 | catch (Exception e) | ||
2410 | { | ||
2411 | m_log.ErrorFormat( | ||
2412 | "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}", | ||
2413 | e.Message, e.StackTrace); | ||
2414 | } | ||
2415 | } | ||
2416 | } | ||
2417 | } | ||
2418 | |||
2370 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, | 2419 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, |
2371 | int local_id, IClientAPI remote_client) | 2420 | int local_id, IClientAPI remote_client) |
2372 | { | 2421 | { |
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs index 6c5685c..1365831 100644 --- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs +++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs | |||
@@ -48,16 +48,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | { | 48 | { |
49 | public class RegionStatsHandler : IStreamedRequestHandler | 49 | public class RegionStatsHandler : IStreamedRequestHandler |
50 | { | 50 | { |
51 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
51 | private string osRXStatsURI = String.Empty; | 53 | private string osRXStatsURI = String.Empty; |
52 | private string osXStatsURI = String.Empty; | 54 | private string osXStatsURI = String.Empty; |
53 | //private string osSecret = String.Empty; | 55 | //private string osSecret = String.Empty; |
54 | private OpenSim.Framework.RegionInfo regionInfo; | 56 | private OpenSim.Framework.RegionInfo regionInfo; |
55 | public string localZone = TimeZone.CurrentTimeZone.StandardName; | 57 | public string localZone = TimeZone.CurrentTimeZone.StandardName; |
56 | public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); | 58 | public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); |
57 | |||
58 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
59 | 59 | ||
60 | public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info) | 60 | public string Name { get { return "RegionStats"; } } |
61 | public string Description { get { return "Region Statistics"; } } | ||
62 | |||
63 | public RegionStatsHandler(RegionInfo region_info) | ||
61 | { | 64 | { |
62 | regionInfo = region_info; | 65 | regionInfo = region_info; |
63 | osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); | 66 | osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 29465c0..9776a82 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -60,19 +60,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Creates all the scripts in the scene which should be started. | 61 | /// Creates all the scripts in the scene which should be started. |
62 | /// </summary> | 62 | /// </summary> |
63 | public void CreateScriptInstances() | 63 | /// <returns> |
64 | /// Number of scripts that were valid for starting. This does not guarantee that all these scripts | ||
65 | /// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found) | ||
66 | /// </returns> | ||
67 | public int CreateScriptInstances() | ||
64 | { | 68 | { |
65 | m_log.Info("[PRIM INVENTORY]: Creating scripts in scene"); | 69 | m_log.InfoFormat("[SCENE]: Initializing script instances in {0}", RegionInfo.RegionName); |
70 | |||
71 | int scriptsValidForStarting = 0; | ||
66 | 72 | ||
67 | EntityBase[] entities = Entities.GetEntities(); | 73 | EntityBase[] entities = Entities.GetEntities(); |
68 | foreach (EntityBase group in entities) | 74 | foreach (EntityBase group in entities) |
69 | { | 75 | { |
70 | if (group is SceneObjectGroup) | 76 | if (group is SceneObjectGroup) |
71 | { | 77 | { |
72 | ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); | 78 | scriptsValidForStarting |
79 | += ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
73 | ((SceneObjectGroup) group).ResumeScripts(); | 80 | ((SceneObjectGroup) group).ResumeScripts(); |
74 | } | 81 | } |
75 | } | 82 | } |
83 | |||
84 | m_log.InfoFormat( | ||
85 | "[SCENE]: Initialized {0} script instances in {1}", | ||
86 | scriptsValidForStarting, RegionInfo.RegionName); | ||
87 | |||
88 | return scriptsValidForStarting; | ||
76 | } | 89 | } |
77 | 90 | ||
78 | /// <summary> | 91 | /// <summary> |
@@ -80,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | /// </summary> | 93 | /// </summary> |
81 | public void StartScripts() | 94 | public void StartScripts() |
82 | { | 95 | { |
83 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); | 96 | m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); |
84 | 97 | ||
85 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | 98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); |
86 | 99 | ||
@@ -300,6 +313,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); | 313 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); |
301 | AssetService.Store(asset); | 314 | AssetService.Store(asset); |
302 | 315 | ||
316 | // m_log.DebugFormat( | ||
317 | // "[PRIM INVENTORY]: Stored asset {0} when updating item {1} in prim {2} for {3}", | ||
318 | // asset.ID, item.Name, part.Name, remoteClient.Name); | ||
319 | |||
303 | if (isScriptRunning) | 320 | if (isScriptRunning) |
304 | { | 321 | { |
305 | part.Inventory.RemoveScriptInstance(item.ItemID, false); | 322 | part.Inventory.RemoveScriptInstance(item.ItemID, false); |
@@ -431,10 +448,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
431 | } | 448 | } |
432 | else | 449 | else |
433 | { | 450 | { |
434 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 451 | if (AgentTransactionsModule != null) |
435 | if (agentTransactions != null) | ||
436 | { | 452 | { |
437 | agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); | 453 | AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); |
438 | } | 454 | } |
439 | } | 455 | } |
440 | } | 456 | } |
@@ -950,8 +966,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
950 | sbyte invType, sbyte type, UUID olditemID) | 966 | sbyte invType, sbyte type, UUID olditemID) |
951 | { | 967 | { |
952 | // m_log.DebugFormat( | 968 | // m_log.DebugFormat( |
953 | // "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}", | 969 | // "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}, assetType {4}, inventoryType {5}", |
954 | // remoteClient.Name, name, folderID, olditemID); | 970 | // remoteClient.Name, name, folderID, olditemID, (AssetType)type, (InventoryType)invType); |
955 | 971 | ||
956 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 972 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
957 | return; | 973 | return; |
@@ -984,10 +1000,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
984 | asset.Type = type; | 1000 | asset.Type = type; |
985 | asset.Name = name; | 1001 | asset.Name = name; |
986 | asset.Description = description; | 1002 | asset.Description = description; |
987 | 1003 | ||
988 | CreateNewInventoryItem( | 1004 | CreateNewInventoryItem( |
989 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, | 1005 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, |
990 | (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, | 1006 | (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, |
991 | (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); | 1007 | (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); |
992 | } | 1008 | } |
993 | else | 1009 | else |
@@ -1562,21 +1578,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1562 | // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the | 1578 | // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the |
1563 | // case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update) | 1579 | // case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update) |
1564 | // will not pass in a transaction ID in the update message. | 1580 | // will not pass in a transaction ID in the update message. |
1565 | if (transactionID != UUID.Zero) | 1581 | if (transactionID != UUID.Zero && AgentTransactionsModule != null) |
1566 | { | 1582 | { |
1567 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 1583 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( |
1568 | if (agentTransactions != null) | 1584 | remoteClient, part, transactionID, currentItem); |
1569 | { | 1585 | |
1570 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1586 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1571 | remoteClient, part, transactionID, currentItem); | 1587 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1572 | 1588 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | |
1573 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1589 | // remoteClient.SendAgentAlertMessage("Script saved", false); |
1574 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1590 | // else |
1575 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1591 | // remoteClient.SendAgentAlertMessage("Item saved", false); |
1576 | // remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1577 | // else | ||
1578 | // remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1579 | } | ||
1580 | } | 1592 | } |
1581 | 1593 | ||
1582 | // Base ALWAYS has move | 1594 | // Base ALWAYS has move |
@@ -2286,10 +2298,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2286 | if (part == null) | 2298 | if (part == null) |
2287 | return; | 2299 | return; |
2288 | 2300 | ||
2301 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | ||
2302 | |||
2289 | if (running) | 2303 | if (running) |
2304 | { | ||
2305 | foreach (IScriptModule engine in engines) | ||
2306 | { | ||
2307 | engine.SetRunEnable(itemID, true); | ||
2308 | } | ||
2290 | EventManager.TriggerStartScript(part.LocalId, itemID); | 2309 | EventManager.TriggerStartScript(part.LocalId, itemID); |
2310 | } | ||
2291 | else | 2311 | else |
2312 | { | ||
2313 | foreach (IScriptModule engine in engines) | ||
2314 | { | ||
2315 | engine.SetRunEnable(itemID, false); | ||
2316 | } | ||
2292 | EventManager.TriggerStopScript(part.LocalId, itemID); | 2317 | EventManager.TriggerStopScript(part.LocalId, itemID); |
2318 | } | ||
2293 | } | 2319 | } |
2294 | 2320 | ||
2295 | public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | 2321 | public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..535d87a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); | 67 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); |
68 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); | 68 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); |
69 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); | 69 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); |
70 | public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene); | ||
70 | public delegate bool IsAdministratorHandler(UUID user); | 71 | public delegate bool IsAdministratorHandler(UUID user); |
71 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); | 72 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); |
72 | public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); | 73 | public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); |
@@ -134,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | public event RunConsoleCommandHandler OnRunConsoleCommand; | 135 | public event RunConsoleCommandHandler OnRunConsoleCommand; |
135 | public event IssueEstateCommandHandler OnIssueEstateCommand; | 136 | public event IssueEstateCommandHandler OnIssueEstateCommand; |
136 | public event IsGodHandler OnIsGod; | 137 | public event IsGodHandler OnIsGod; |
138 | public event IsGridGodHandler OnIsGridGod; | ||
137 | public event IsAdministratorHandler OnIsAdministrator; | 139 | public event IsAdministratorHandler OnIsAdministrator; |
138 | // public event EditParcelHandler OnEditParcel; | 140 | // public event EditParcelHandler OnEditParcel; |
139 | public event EditParcelPropertiesHandler OnEditParcelProperties; | 141 | public event EditParcelPropertiesHandler OnEditParcelProperties; |
@@ -728,6 +730,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | return true; | 730 | return true; |
729 | } | 731 | } |
730 | 732 | ||
733 | public bool IsGridGod(UUID user) | ||
734 | { | ||
735 | IsGridGodHandler handler = OnIsGridGod; | ||
736 | if (handler != null) | ||
737 | { | ||
738 | Delegate[] list = handler.GetInvocationList(); | ||
739 | foreach (IsGridGodHandler h in list) | ||
740 | { | ||
741 | if (h(user, m_scene) == false) | ||
742 | return false; | ||
743 | } | ||
744 | } | ||
745 | return true; | ||
746 | } | ||
747 | |||
731 | public bool IsAdministrator(UUID user) | 748 | public bool IsAdministrator(UUID user) |
732 | { | 749 | { |
733 | IsAdministratorHandler handler = OnIsAdministrator; | 750 | IsAdministratorHandler handler = OnIsAdministrator; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 48aca98..f437bc8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -77,7 +77,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
77 | public bool DebugUpdates { get; private set; } | 77 | public bool DebugUpdates { get; private set; } |
78 | 78 | ||
79 | public SynchronizeSceneHandler SynchronizeScene; | 79 | public SynchronizeSceneHandler SynchronizeScene; |
80 | public SimStatsReporter StatsReporter; | 80 | |
81 | /// <summary> | ||
82 | /// Statistical information for this scene. | ||
83 | /// </summary> | ||
84 | public SimStatsReporter StatsReporter { get; private set; } | ||
85 | |||
81 | public List<Border> NorthBorders = new List<Border>(); | 86 | public List<Border> NorthBorders = new List<Border>(); |
82 | public List<Border> EastBorders = new List<Border>(); | 87 | public List<Border> EastBorders = new List<Border>(); |
83 | public List<Border> SouthBorders = new List<Border>(); | 88 | public List<Border> SouthBorders = new List<Border>(); |
@@ -103,6 +108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | public bool m_trustBinaries; | 108 | public bool m_trustBinaries; |
104 | public bool m_allowScriptCrossings; | 109 | public bool m_allowScriptCrossings; |
105 | public bool m_useFlySlow; | 110 | public bool m_useFlySlow; |
111 | public bool m_useTrashOnDelete = true; | ||
106 | 112 | ||
107 | /// <summary> | 113 | /// <summary> |
108 | /// Temporarily setting to trigger appearance resends at 60 second intervals. | 114 | /// Temporarily setting to trigger appearance resends at 60 second intervals. |
@@ -114,6 +120,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 120 | { |
115 | get { return m_defaultDrawDistance; } | 121 | get { return m_defaultDrawDistance; } |
116 | } | 122 | } |
123 | |||
124 | private List<string> m_AllowedViewers = new List<string>(); | ||
125 | private List<string> m_BannedViewers = new List<string>(); | ||
117 | 126 | ||
118 | // TODO: need to figure out how allow client agents but deny | 127 | // TODO: need to figure out how allow client agents but deny |
119 | // root agents when ACL denies access to root agent | 128 | // root agents when ACL denies access to root agent |
@@ -163,7 +172,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | protected IConfigSource m_config; | 172 | protected IConfigSource m_config; |
164 | protected IRegionSerialiserModule m_serialiser; | 173 | protected IRegionSerialiserModule m_serialiser; |
165 | protected IDialogModule m_dialogModule; | 174 | protected IDialogModule m_dialogModule; |
166 | protected IEntityTransferModule m_teleportModule; | ||
167 | protected ICapabilitiesModule m_capsModule; | 175 | protected ICapabilitiesModule m_capsModule; |
168 | protected IGroupsModule m_groupsModule; | 176 | protected IGroupsModule m_groupsModule; |
169 | 177 | ||
@@ -217,6 +225,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | private int backupMS; | 225 | private int backupMS; |
218 | private int terrainMS; | 226 | private int terrainMS; |
219 | private int landMS; | 227 | private int landMS; |
228 | private int spareMS; | ||
220 | 229 | ||
221 | /// <summary> | 230 | /// <summary> |
222 | /// Tick at which the last frame was processed. | 231 | /// Tick at which the last frame was processed. |
@@ -458,6 +467,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | { | 467 | { |
459 | if (m_simulationService == null) | 468 | if (m_simulationService == null) |
460 | m_simulationService = RequestModuleInterface<ISimulationService>(); | 469 | m_simulationService = RequestModuleInterface<ISimulationService>(); |
470 | |||
461 | return m_simulationService; | 471 | return m_simulationService; |
462 | } | 472 | } |
463 | } | 473 | } |
@@ -513,6 +523,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
513 | } | 523 | } |
514 | 524 | ||
515 | public IAttachmentsModule AttachmentsModule { get; set; } | 525 | public IAttachmentsModule AttachmentsModule { get; set; } |
526 | public IEntityTransferModule EntityTransferModule { get; private set; } | ||
527 | public IAgentAssetTransactions AgentTransactionsModule { get; private set; } | ||
528 | public IUserManagement UserManagementModule { get; private set; } | ||
516 | 529 | ||
517 | public IAvatarFactoryModule AvatarFactory | 530 | public IAvatarFactoryModule AvatarFactory |
518 | { | 531 | { |
@@ -589,6 +602,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | get { return m_sceneGraph.Entities; } | 602 | get { return m_sceneGraph.Entities; } |
590 | } | 603 | } |
591 | 604 | ||
605 | |||
606 | // used in sequence see: SpawnPoint() | ||
607 | private int m_SpawnPoint; | ||
608 | // can be closest/random/sequence | ||
609 | public string SpawnPointRouting | ||
610 | { | ||
611 | get; private set; | ||
612 | } | ||
613 | // allow landmarks to pass | ||
614 | public bool TelehubAllowLandmarks | ||
615 | { | ||
616 | get; private set; | ||
617 | } | ||
618 | |||
592 | #endregion Properties | 619 | #endregion Properties |
593 | 620 | ||
594 | #region Constructors | 621 | #region Constructors |
@@ -606,14 +633,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
606 | 633 | ||
607 | Random random = new Random(); | 634 | Random random = new Random(); |
608 | 635 | ||
609 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); | 636 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); |
610 | m_moduleLoader = moduleLoader; | 637 | m_moduleLoader = moduleLoader; |
611 | m_authenticateHandler = authen; | 638 | m_authenticateHandler = authen; |
612 | m_sceneGridService = sceneGridService; | 639 | m_sceneGridService = sceneGridService; |
613 | m_SimulationDataService = simDataService; | 640 | m_SimulationDataService = simDataService; |
614 | m_EstateDataService = estateDataService; | 641 | m_EstateDataService = estateDataService; |
615 | m_regionHandle = m_regInfo.RegionHandle; | 642 | m_regionHandle = m_regInfo.RegionHandle; |
616 | m_regionName = m_regInfo.RegionName; | ||
617 | m_lastIncoming = 0; | 643 | m_lastIncoming = 0; |
618 | m_lastOutgoing = 0; | 644 | m_lastOutgoing = 0; |
619 | 645 | ||
@@ -630,7 +656,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
630 | // resave. | 656 | // resave. |
631 | // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new | 657 | // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new |
632 | // region is set up and avoid these gyrations. | 658 | // region is set up and avoid these gyrations. |
633 | RegionSettings rs = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 659 | RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID); |
634 | bool updatedTerrainTextures = false; | 660 | bool updatedTerrainTextures = false; |
635 | if (rs.TerrainTexture1 == UUID.Zero) | 661 | if (rs.TerrainTexture1 == UUID.Zero) |
636 | { | 662 | { |
@@ -659,10 +685,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
659 | if (updatedTerrainTextures) | 685 | if (updatedTerrainTextures) |
660 | rs.Save(); | 686 | rs.Save(); |
661 | 687 | ||
662 | m_regInfo.RegionSettings = rs; | 688 | RegionInfo.RegionSettings = rs; |
663 | 689 | ||
664 | if (estateDataService != null) | 690 | if (estateDataService != null) |
665 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 691 | RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false); |
666 | 692 | ||
667 | #endregion Region Settings | 693 | #endregion Region Settings |
668 | 694 | ||
@@ -726,6 +752,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | m_maxPhys = RegionInfo.PhysPrimMax; | 752 | m_maxPhys = RegionInfo.PhysPrimMax; |
727 | } | 753 | } |
728 | 754 | ||
755 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
756 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
757 | |||
729 | // Here, if clamping is requested in either global or | 758 | // Here, if clamping is requested in either global or |
730 | // local config, it will be used | 759 | // local config, it will be used |
731 | // | 760 | // |
@@ -735,6 +764,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
735 | m_clampPrimSize = true; | 764 | m_clampPrimSize = true; |
736 | } | 765 | } |
737 | 766 | ||
767 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); | ||
738 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 768 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
739 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 769 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
740 | m_dontPersistBefore = | 770 | m_dontPersistBefore = |
@@ -781,6 +811,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
781 | } | 811 | } |
782 | } | 812 | } |
783 | 813 | ||
814 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | ||
815 | if (grant.Length > 0) | ||
816 | { | ||
817 | foreach (string viewer in grant.Split(',')) | ||
818 | { | ||
819 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | ||
820 | } | ||
821 | } | ||
822 | |||
823 | grant = startupConfig.GetString("BannedClients", String.Empty); | ||
824 | if (grant.Length > 0) | ||
825 | { | ||
826 | foreach (string viewer in grant.Split(',')) | ||
827 | { | ||
828 | m_BannedViewers.Add(viewer.Trim().ToLower()); | ||
829 | } | ||
830 | } | ||
831 | |||
784 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 832 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
785 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 833 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); |
786 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 834 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); |
@@ -835,13 +883,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
835 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | 883 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); |
836 | } | 884 | } |
837 | 885 | ||
838 | /// <summary> | 886 | public Scene(RegionInfo regInfo) : base(regInfo) |
839 | /// Mock constructor for scene group persistency unit tests. | ||
840 | /// SceneObjectGroup RegionId property is delegated to Scene. | ||
841 | /// </summary> | ||
842 | /// <param name="regInfo"></param> | ||
843 | public Scene(RegionInfo regInfo) | ||
844 | { | 887 | { |
888 | PhysicalPrims = true; | ||
889 | CollidablePrims = true; | ||
890 | |||
845 | BordersLocked = true; | 891 | BordersLocked = true; |
846 | Border northBorder = new Border(); | 892 | Border northBorder = new Border(); |
847 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 893 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
@@ -864,12 +910,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
864 | WestBorders.Add(westBorder); | 910 | WestBorders.Add(westBorder); |
865 | BordersLocked = false; | 911 | BordersLocked = false; |
866 | 912 | ||
867 | m_regInfo = regInfo; | ||
868 | m_eventManager = new EventManager(); | 913 | m_eventManager = new EventManager(); |
869 | 914 | ||
870 | m_permissions = new ScenePermissions(this); | 915 | m_permissions = new ScenePermissions(this); |
871 | |||
872 | // m_lastUpdate = Util.EnvironmentTickCount(); | ||
873 | } | 916 | } |
874 | 917 | ||
875 | #endregion | 918 | #endregion |
@@ -938,8 +981,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
938 | List<ulong> old = new List<ulong>(); | 981 | List<ulong> old = new List<ulong>(); |
939 | old.Add(otherRegion.RegionHandle); | 982 | old.Add(otherRegion.RegionHandle); |
940 | agent.DropOldNeighbours(old); | 983 | agent.DropOldNeighbours(old); |
941 | if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc) | 984 | if (EntityTransferModule != null && agent.PresenceType != PresenceType.Npc) |
942 | m_teleportModule.EnableChildAgent(agent, otherRegion); | 985 | EntityTransferModule.EnableChildAgent(agent, otherRegion); |
943 | }); | 986 | }); |
944 | } | 987 | } |
945 | catch (NullReferenceException) | 988 | catch (NullReferenceException) |
@@ -952,7 +995,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
952 | else | 995 | else |
953 | { | 996 | { |
954 | m_log.InfoFormat( | 997 | m_log.InfoFormat( |
955 | "[INTERGRID]: Got notice about far away Region: {0} at ({1}, {2})", | 998 | "[SCENE]: Got notice about far away Region: {0} at ({1}, {2})", |
956 | otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); | 999 | otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); |
957 | } | 1000 | } |
958 | } | 1001 | } |
@@ -1046,13 +1089,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1046 | } | 1089 | } |
1047 | } | 1090 | } |
1048 | 1091 | ||
1092 | m_log.Error("[REGION]: Closing"); | ||
1093 | Close(); | ||
1094 | |||
1049 | if (PhysicsScene != null) | 1095 | if (PhysicsScene != null) |
1050 | { | 1096 | { |
1051 | PhysicsScene.Dispose(); | 1097 | PhysicsScene.Dispose(); |
1052 | } | 1098 | } |
1053 | |||
1054 | m_log.Error("[REGION]: Closing"); | ||
1055 | Close(); | ||
1056 | 1099 | ||
1057 | m_log.Error("[REGION]: Firing Region Restart Message"); | 1100 | m_log.Error("[REGION]: Firing Region Restart Message"); |
1058 | 1101 | ||
@@ -1076,8 +1119,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1076 | { | 1119 | { |
1077 | ForEachRootScenePresence(delegate(ScenePresence agent) | 1120 | ForEachRootScenePresence(delegate(ScenePresence agent) |
1078 | { | 1121 | { |
1079 | if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc) | 1122 | if (EntityTransferModule != null && agent.PresenceType != PresenceType.Npc) |
1080 | m_teleportModule.EnableChildAgent(agent, r); | 1123 | EntityTransferModule.EnableChildAgent(agent, r); |
1081 | }); | 1124 | }); |
1082 | } | 1125 | } |
1083 | catch (NullReferenceException) | 1126 | catch (NullReferenceException) |
@@ -1210,8 +1253,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1210 | 1253 | ||
1211 | m_sceneGraph.Close(); | 1254 | m_sceneGraph.Close(); |
1212 | 1255 | ||
1213 | if (!GridService.DeregisterRegion(m_regInfo.RegionID)) | 1256 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) |
1214 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); | 1257 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); |
1215 | 1258 | ||
1216 | // call the base class Close method. | 1259 | // call the base class Close method. |
1217 | base.Close(); | 1260 | base.Close(); |
@@ -1267,8 +1310,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1267 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); | 1310 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); |
1268 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | 1311 | m_dialogModule = RequestModuleInterface<IDialogModule>(); |
1269 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); | 1312 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); |
1270 | m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); | 1313 | EntityTransferModule = RequestModuleInterface<IEntityTransferModule>(); |
1271 | m_groupsModule = RequestModuleInterface<IGroupsModule>(); | 1314 | m_groupsModule = RequestModuleInterface<IGroupsModule>(); |
1315 | AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>(); | ||
1316 | UserManagementModule = RequestModuleInterface<IUserManagement>(); | ||
1272 | } | 1317 | } |
1273 | 1318 | ||
1274 | #endregion | 1319 | #endregion |
@@ -1389,37 +1434,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1389 | endFrame = Frame + frames; | 1434 | endFrame = Frame + frames; |
1390 | 1435 | ||
1391 | float physicsFPS = 0f; | 1436 | float physicsFPS = 0f; |
1392 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1437 | int previousFrameTick, tmpMS; |
1393 | int previousFrameTick; | 1438 | int maintc = Util.EnvironmentTickCount(); |
1394 | int maintc; | ||
1395 | int sleepMS; | ||
1396 | int framestart; | ||
1397 | 1439 | ||
1398 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1440 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1399 | { | 1441 | { |
1400 | framestart = Util.EnvironmentTickCount(); | ||
1401 | ++Frame; | 1442 | ++Frame; |
1402 | 1443 | ||
1403 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1444 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1404 | 1445 | ||
1405 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | 1446 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; |
1406 | 1447 | ||
1407 | try | 1448 | try |
1408 | { | 1449 | { |
1409 | tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1450 | // Apply taints in terrain module to terrain in physics scene |
1451 | if (Frame % m_update_terrain == 0) | ||
1452 | { | ||
1453 | tmpMS = Util.EnvironmentTickCount(); | ||
1454 | UpdateTerrain(); | ||
1455 | terrainMS = Util.EnvironmentTickCountSubtract(tmpMS); | ||
1456 | } | ||
1457 | |||
1458 | tmpMS = Util.EnvironmentTickCount(); | ||
1410 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | 1459 | if ((Frame % m_update_physics == 0) && m_physics_enabled) |
1411 | m_sceneGraph.UpdatePreparePhysics(); | 1460 | m_sceneGraph.UpdatePreparePhysics(); |
1412 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); | 1461 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); |
1413 | 1462 | ||
1414 | // Apply any pending avatar force input to the avatar's velocity | 1463 | // Apply any pending avatar force input to the avatar's velocity |
1415 | tmpAgentMS = Util.EnvironmentTickCount(); | 1464 | tmpMS = Util.EnvironmentTickCount(); |
1416 | if (Frame % m_update_entitymovement == 0) | 1465 | if (Frame % m_update_entitymovement == 0) |
1417 | m_sceneGraph.UpdateScenePresenceMovement(); | 1466 | m_sceneGraph.UpdateScenePresenceMovement(); |
1418 | agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS); | 1467 | agentMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1419 | 1468 | ||
1420 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | 1469 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their |
1421 | // velocity | 1470 | // velocity |
1422 | tmpPhysicsMS = Util.EnvironmentTickCount(); | 1471 | tmpMS = Util.EnvironmentTickCount(); |
1423 | if (Frame % m_update_physics == 0) | 1472 | if (Frame % m_update_physics == 0) |
1424 | { | 1473 | { |
1425 | if (m_physics_enabled) | 1474 | if (m_physics_enabled) |
@@ -1428,9 +1477,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1428 | if (SynchronizeScene != null) | 1477 | if (SynchronizeScene != null) |
1429 | SynchronizeScene(this); | 1478 | SynchronizeScene(this); |
1430 | } | 1479 | } |
1431 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); | 1480 | physicsMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1432 | 1481 | ||
1433 | tmpAgentMS = Util.EnvironmentTickCount(); | 1482 | tmpMS = Util.EnvironmentTickCount(); |
1434 | 1483 | ||
1435 | // Check if any objects have reached their targets | 1484 | // Check if any objects have reached their targets |
1436 | CheckAtTargets(); | 1485 | CheckAtTargets(); |
@@ -1445,36 +1494,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1445 | if (Frame % m_update_presences == 0) | 1494 | if (Frame % m_update_presences == 0) |
1446 | m_sceneGraph.UpdatePresences(); | 1495 | m_sceneGraph.UpdatePresences(); |
1447 | 1496 | ||
1448 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); | 1497 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1449 | 1498 | ||
1450 | // Delete temp-on-rez stuff | 1499 | // Delete temp-on-rez stuff |
1451 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1500 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
1452 | { | 1501 | { |
1453 | tmpTempOnRezMS = Util.EnvironmentTickCount(); | 1502 | tmpMS = Util.EnvironmentTickCount(); |
1454 | m_cleaningTemps = true; | 1503 | m_cleaningTemps = true; |
1455 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | 1504 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); |
1456 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); | 1505 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1457 | } | 1506 | } |
1458 | 1507 | ||
1459 | if (Frame % m_update_events == 0) | 1508 | if (Frame % m_update_events == 0) |
1460 | { | 1509 | { |
1461 | evMS = Util.EnvironmentTickCount(); | 1510 | tmpMS = Util.EnvironmentTickCount(); |
1462 | UpdateEvents(); | 1511 | UpdateEvents(); |
1463 | eventMS = Util.EnvironmentTickCountSubtract(evMS); | 1512 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1464 | } | 1513 | } |
1465 | 1514 | ||
1466 | if (Frame % m_update_backup == 0) | 1515 | if (Frame % m_update_backup == 0) |
1467 | { | 1516 | { |
1468 | backMS = Util.EnvironmentTickCount(); | 1517 | tmpMS = Util.EnvironmentTickCount(); |
1469 | UpdateStorageBackup(); | 1518 | UpdateStorageBackup(); |
1470 | backupMS = Util.EnvironmentTickCountSubtract(backMS); | 1519 | backupMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1471 | } | ||
1472 | |||
1473 | if (Frame % m_update_terrain == 0) | ||
1474 | { | ||
1475 | terMS = Util.EnvironmentTickCount(); | ||
1476 | UpdateTerrain(); | ||
1477 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | ||
1478 | } | 1520 | } |
1479 | 1521 | ||
1480 | //if (Frame % m_update_land == 0) | 1522 | //if (Frame % m_update_land == 0) |
@@ -1483,29 +1525,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1483 | // UpdateLand(); | 1525 | // UpdateLand(); |
1484 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1526 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1485 | //} | 1527 | //} |
1486 | |||
1487 | // frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1488 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1489 | |||
1490 | // if (Frame%m_update_avatars == 0) | ||
1491 | // UpdateInWorldTime(); | ||
1492 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1493 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1494 | StatsReporter.AddFPS(1); | ||
1495 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
1496 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
1497 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
1498 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
1499 | |||
1500 | // frameMS currently records work frame times, not total frame times (work + any required sleep to | ||
1501 | // reach min frame time. | ||
1502 | // StatsReporter.addFrameMS(frameMS); | ||
1503 | |||
1504 | StatsReporter.addAgentMS(agentMS); | ||
1505 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1506 | StatsReporter.addOtherMS(otherMS); | ||
1507 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
1508 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1509 | 1528 | ||
1510 | if (LoginsDisabled && Frame == 20) | 1529 | if (LoginsDisabled && Frame == 20) |
1511 | { | 1530 | { |
@@ -1526,11 +1545,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1526 | LoginLock = false; | 1545 | LoginLock = false; |
1527 | EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); | 1546 | EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); |
1528 | } | 1547 | } |
1529 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | ||
1530 | 1548 | ||
1531 | // For RegionReady lockouts | 1549 | // For RegionReady lockouts |
1532 | if(LoginLock == false) | 1550 | if (!LoginLock) |
1533 | { | 1551 | { |
1552 | m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | ||
1534 | LoginsDisabled = false; | 1553 | LoginsDisabled = false; |
1535 | } | 1554 | } |
1536 | 1555 | ||
@@ -1556,23 +1575,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
1556 | 1575 | ||
1557 | previousFrameTick = m_lastFrameTick; | 1576 | previousFrameTick = m_lastFrameTick; |
1558 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1577 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1559 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); | 1578 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1560 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1579 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1561 | 1580 | ||
1562 | m_firstHeartbeat = false; | 1581 | m_firstHeartbeat = false; |
1563 | 1582 | ||
1583 | if (tmpMS > 0) | ||
1584 | { | ||
1585 | Thread.Sleep(tmpMS); | ||
1586 | spareMS += tmpMS; | ||
1587 | } | ||
1588 | |||
1589 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1590 | maintc = Util.EnvironmentTickCount(); | ||
1564 | 1591 | ||
1565 | sleepMS = Util.EnvironmentTickCount(); | 1592 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1566 | 1593 | ||
1567 | if (maintc > 0) | 1594 | // if (Frame%m_update_avatars == 0) |
1568 | Thread.Sleep(maintc); | 1595 | // UpdateInWorldTime(); |
1596 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1597 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1598 | StatsReporter.AddFPS(1); | ||
1569 | 1599 | ||
1570 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); | ||
1571 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1572 | StatsReporter.addSleepMS(sleepMS); | ||
1573 | StatsReporter.addFrameMS(frameMS); | 1600 | StatsReporter.addFrameMS(frameMS); |
1574 | 1601 | StatsReporter.addAgentMS(agentMS); | |
1575 | // Optionally warn if a frame takes double the amount of time that it should. | 1602 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
1603 | StatsReporter.addOtherMS(otherMS); | ||
1604 | StatsReporter.AddSpareMS(spareMS); | ||
1605 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1606 | |||
1607 | // Optionally warn if a frame takes double the amount of time that it should. | ||
1576 | if (DebugUpdates | 1608 | if (DebugUpdates |
1577 | && Util.EnvironmentTickCountSubtract( | 1609 | && Util.EnvironmentTickCountSubtract( |
1578 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | 1610 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) |
@@ -1759,14 +1791,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1759 | 1791 | ||
1760 | public void StoreWindlightProfile(RegionLightShareData wl) | 1792 | public void StoreWindlightProfile(RegionLightShareData wl) |
1761 | { | 1793 | { |
1762 | m_regInfo.WindlightSettings = wl; | 1794 | RegionInfo.WindlightSettings = wl; |
1763 | SimulationDataService.StoreRegionWindlightSettings(wl); | 1795 | SimulationDataService.StoreRegionWindlightSettings(wl); |
1764 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1796 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1765 | } | 1797 | } |
1766 | 1798 | ||
1767 | public void LoadWindlightProfile() | 1799 | public void LoadWindlightProfile() |
1768 | { | 1800 | { |
1769 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID); | 1801 | RegionInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID); |
1770 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1802 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1771 | } | 1803 | } |
1772 | 1804 | ||
@@ -2085,9 +2117,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2085 | sceneObject.SetGroup(groupID, null); | 2117 | sceneObject.SetGroup(groupID, null); |
2086 | } | 2118 | } |
2087 | 2119 | ||
2088 | IUserManagement uman = RequestModuleInterface<IUserManagement>(); | 2120 | if (UserManagementModule != null) |
2089 | if (uman != null) | 2121 | sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID); |
2090 | sceneObject.RootPart.CreatorIdentification = uman.GetUserUUI(ownerID); | ||
2091 | 2122 | ||
2092 | sceneObject.ScheduleGroupForFullUpdate(); | 2123 | sceneObject.ScheduleGroupForFullUpdate(); |
2093 | 2124 | ||
@@ -2252,13 +2283,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
2252 | /// <summary> | 2283 | /// <summary> |
2253 | /// Synchronously delete the given object from the scene. | 2284 | /// Synchronously delete the given object from the scene. |
2254 | /// </summary> | 2285 | /// </summary> |
2286 | /// <remarks> | ||
2287 | /// Scripts are also removed. | ||
2288 | /// </remarks> | ||
2255 | /// <param name="group">Object Id</param> | 2289 | /// <param name="group">Object Id</param> |
2256 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> | 2290 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> |
2257 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) | 2291 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) |
2292 | { | ||
2293 | DeleteSceneObject(group, silent, true); | ||
2294 | } | ||
2295 | |||
2296 | /// <summary> | ||
2297 | /// Synchronously delete the given object from the scene. | ||
2298 | /// </summary> | ||
2299 | /// <param name="group">Object Id</param> | ||
2300 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> | ||
2301 | /// <param name="removeScripts">If true, then scripts are removed. If false, then they are only stopped.</para> | ||
2302 | public void DeleteSceneObject(SceneObjectGroup group, bool silent, bool removeScripts) | ||
2258 | { | 2303 | { |
2259 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); | 2304 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); |
2260 | 2305 | ||
2261 | group.RemoveScriptInstances(true); | 2306 | if (removeScripts) |
2307 | group.RemoveScriptInstances(true); | ||
2308 | else | ||
2309 | group.StopScriptInstances(); | ||
2262 | 2310 | ||
2263 | SceneObjectPart[] partList = group.Parts; | 2311 | SceneObjectPart[] partList = group.Parts; |
2264 | 2312 | ||
@@ -2308,7 +2356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2308 | ForceSceneObjectBackup(so); | 2356 | ForceSceneObjectBackup(so); |
2309 | 2357 | ||
2310 | so.DetachFromBackup(); | 2358 | so.DetachFromBackup(); |
2311 | SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID); | 2359 | SimulationDataService.RemoveObject(so.UUID, RegionInfo.RegionID); |
2312 | } | 2360 | } |
2313 | 2361 | ||
2314 | // We need to keep track of this state in case this group is still queued for further backup. | 2362 | // We need to keep track of this state in case this group is still queued for further backup. |
@@ -2365,8 +2413,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2365 | return; | 2413 | return; |
2366 | } | 2414 | } |
2367 | 2415 | ||
2368 | if (m_teleportModule != null) | 2416 | if (EntityTransferModule != null) |
2369 | m_teleportModule.Cross(grp, attemptedPosition, silent); | 2417 | EntityTransferModule.Cross(grp, attemptedPosition, silent); |
2370 | } | 2418 | } |
2371 | 2419 | ||
2372 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) | 2420 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) |
@@ -2566,7 +2614,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2566 | } | 2614 | } |
2567 | catch (Exception e) | 2615 | catch (Exception e) |
2568 | { | 2616 | { |
2569 | m_log.WarnFormat("[SCENE]: Problem casting object, exception {0}{1}", e.Message, e.StackTrace); | 2617 | m_log.WarnFormat("[INTERREGION]: Problem casting object, exception {0}{1}", e.Message, e.StackTrace); |
2618 | return false; | ||
2619 | } | ||
2620 | |||
2621 | // If the user is banned, we won't let any of their objects | ||
2622 | // enter. Period. | ||
2623 | // | ||
2624 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) | ||
2625 | { | ||
2626 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | ||
2570 | return false; | 2627 | return false; |
2571 | } | 2628 | } |
2572 | 2629 | ||
@@ -2577,32 +2634,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
2577 | 2634 | ||
2578 | if (!AddSceneObject(newObject)) | 2635 | if (!AddSceneObject(newObject)) |
2579 | { | 2636 | { |
2580 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); | 2637 | m_log.DebugFormat( |
2638 | "[INTERREGION]: Problem adding scene object {0} in {1} ", newObject.UUID, RegionInfo.RegionName); | ||
2581 | return false; | 2639 | return false; |
2582 | } | 2640 | } |
2583 | 2641 | ||
2584 | // For attachments, we need to wait until the agent is root | ||
2585 | // before we restart the scripts, or else some functions won't work. | ||
2586 | if (!newObject.IsAttachment) | 2642 | if (!newObject.IsAttachment) |
2587 | { | 2643 | { |
2588 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2644 | // FIXME: It would be better to never add the scene object at all rather than add it and then delete |
2589 | newObject.ResumeScripts(); | 2645 | // it |
2590 | } | 2646 | if (!Permissions.CanObjectEntry(newObject.UUID, true, newObject.AbsolutePosition)) |
2591 | else | ||
2592 | { | ||
2593 | ScenePresence sp; | ||
2594 | if (TryGetScenePresence(newObject.OwnerID, out sp)) | ||
2595 | { | 2647 | { |
2596 | // If the scene presence is here and already a root | 2648 | // Deny non attachments based on parcel settings |
2597 | // agent, we came from a ;egacy region. Start the scripts | 2649 | // |
2598 | // here as they used to start. | 2650 | m_log.Info("[INTERREGION]: Denied prim crossing because of parcel settings"); |
2599 | // TODO: Remove in 0.7.3 | 2651 | |
2600 | if (!sp.IsChildAgent) | 2652 | DeleteSceneObject(newObject, false); |
2601 | { | 2653 | |
2602 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2654 | return false; |
2603 | newObject.ResumeScripts(); | ||
2604 | } | ||
2605 | } | 2655 | } |
2656 | |||
2657 | // For attachments, we need to wait until the agent is root | ||
2658 | // before we restart the scripts, or else some functions won't work. | ||
2659 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | ||
2660 | newObject.ResumeScripts(); | ||
2606 | } | 2661 | } |
2607 | 2662 | ||
2608 | // Do this as late as possible so that listeners have full access to the incoming object | 2663 | // Do this as late as possible so that listeners have full access to the incoming object |
@@ -2612,28 +2667,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2612 | } | 2667 | } |
2613 | 2668 | ||
2614 | /// <summary> | 2669 | /// <summary> |
2615 | /// Attachment rezzing | ||
2616 | /// </summary> | ||
2617 | /// <param name="userID">Agent Unique ID</param> | ||
2618 | /// <param name="itemID">Object ID</param> | ||
2619 | /// <returns>False</returns> | ||
2620 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) | ||
2621 | { | ||
2622 | m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); | ||
2623 | |||
2624 | // Commented out since this is as yet unused and is arguably not the appropriate place to do this, as | ||
2625 | // attachments are being rezzed elsewhere in AddNewClient() | ||
2626 | // ScenePresence sp = GetScenePresence(userID); | ||
2627 | // if (sp != null && AttachmentsModule != null) | ||
2628 | // { | ||
2629 | // uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); | ||
2630 | // AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); | ||
2631 | // } | ||
2632 | |||
2633 | return false; | ||
2634 | } | ||
2635 | |||
2636 | /// <summary> | ||
2637 | /// Adds a Scene Object group to the Scene. | 2670 | /// Adds a Scene Object group to the Scene. |
2638 | /// Verifies that the creator of the object is not banned from the simulator. | 2671 | /// Verifies that the creator of the object is not banned from the simulator. |
2639 | /// Checks if the item is an Attachment | 2672 | /// Checks if the item is an Attachment |
@@ -2652,15 +2685,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2652 | // enter. Period. | 2685 | // enter. Period. |
2653 | // | 2686 | // |
2654 | int flags = GetUserFlags(sceneObject.OwnerID); | 2687 | int flags = GetUserFlags(sceneObject.OwnerID); |
2655 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | 2688 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) |
2656 | { | 2689 | { |
2657 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2690 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2658 | 2691 | ||
2659 | return false; | 2692 | return false; |
2660 | } | 2693 | } |
2661 | 2694 | ||
2662 | sceneObject.SetScene(this); | ||
2663 | |||
2664 | // Force allocation of new LocalId | 2695 | // Force allocation of new LocalId |
2665 | // | 2696 | // |
2666 | SceneObjectPart[] parts = sceneObject.Parts; | 2697 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2686,10 +2717,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2686 | { | 2717 | { |
2687 | SceneObjectGroup grp = sceneObject; | 2718 | SceneObjectGroup grp = sceneObject; |
2688 | 2719 | ||
2689 | m_log.DebugFormat( | 2720 | // m_log.DebugFormat( |
2690 | "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); | 2721 | // "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); |
2691 | m_log.DebugFormat( | 2722 | // m_log.DebugFormat( |
2692 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); | 2723 | // "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); |
2693 | 2724 | ||
2694 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2725 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2695 | 2726 | ||
@@ -2716,18 +2747,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2716 | return false; | 2747 | return false; |
2717 | } | 2748 | } |
2718 | AddRestoredSceneObject(sceneObject, true, false); | 2749 | AddRestoredSceneObject(sceneObject, true, false); |
2719 | |||
2720 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | ||
2721 | true, sceneObject.AbsolutePosition)) | ||
2722 | { | ||
2723 | // Deny non attachments based on parcel settings | ||
2724 | // | ||
2725 | m_log.Info("[INTERREGION]: Denied prim crossing because of parcel settings"); | ||
2726 | |||
2727 | DeleteSceneObject(sceneObject, false); | ||
2728 | |||
2729 | return false; | ||
2730 | } | ||
2731 | } | 2750 | } |
2732 | 2751 | ||
2733 | return true; | 2752 | return true; |
@@ -2785,7 +2804,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2785 | if (sp == null) | 2804 | if (sp == null) |
2786 | { | 2805 | { |
2787 | m_log.DebugFormat( | 2806 | m_log.DebugFormat( |
2788 | "[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos); | 2807 | "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}", |
2808 | client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos); | ||
2789 | 2809 | ||
2790 | m_clientManager.Add(client); | 2810 | m_clientManager.Add(client); |
2791 | SubscribeToClientEvents(client); | 2811 | SubscribeToClientEvents(client); |
@@ -2845,14 +2865,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2845 | /// <param name="aCircuit"></param> | 2865 | /// <param name="aCircuit"></param> |
2846 | private void CacheUserName(ScenePresence sp, AgentCircuitData aCircuit) | 2866 | private void CacheUserName(ScenePresence sp, AgentCircuitData aCircuit) |
2847 | { | 2867 | { |
2848 | IUserManagement uMan = RequestModuleInterface<IUserManagement>(); | 2868 | if (UserManagementModule != null) |
2849 | if (uMan != null) | ||
2850 | { | 2869 | { |
2851 | string first = aCircuit.firstname, last = aCircuit.lastname; | 2870 | string first = aCircuit.firstname, last = aCircuit.lastname; |
2852 | 2871 | ||
2853 | if (sp.PresenceType == PresenceType.Npc) | 2872 | if (sp.PresenceType == PresenceType.Npc) |
2854 | { | 2873 | { |
2855 | uMan.AddUser(aCircuit.AgentID, first, last); | 2874 | UserManagementModule.AddUser(aCircuit.AgentID, first, last); |
2856 | } | 2875 | } |
2857 | else | 2876 | else |
2858 | { | 2877 | { |
@@ -2871,7 +2890,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2871 | } | 2890 | } |
2872 | } | 2891 | } |
2873 | 2892 | ||
2874 | uMan.AddUser(aCircuit.AgentID, first, last, homeURL); | 2893 | UserManagementModule.AddUser(aCircuit.AgentID, first, last, homeURL); |
2875 | } | 2894 | } |
2876 | } | 2895 | } |
2877 | } | 2896 | } |
@@ -3209,8 +3228,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3209 | /// <param name="client">The IClientAPI for the client</param> | 3228 | /// <param name="client">The IClientAPI for the client</param> |
3210 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) | 3229 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3211 | { | 3230 | { |
3212 | if (m_teleportModule != null) | 3231 | if (EntityTransferModule != null) |
3213 | return m_teleportModule.TeleportHome(agentId, client); | 3232 | { |
3233 | EntityTransferModule.TeleportHome(agentId, client); | ||
3234 | } | ||
3214 | else | 3235 | else |
3215 | { | 3236 | { |
3216 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3237 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
@@ -3372,65 +3393,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
3372 | // CheckHeartbeat(); | 3393 | // CheckHeartbeat(); |
3373 | bool isChildAgent = false; | 3394 | bool isChildAgent = false; |
3374 | ScenePresence avatar = GetScenePresence(agentID); | 3395 | ScenePresence avatar = GetScenePresence(agentID); |
3375 | if (avatar != null) | 3396 | |
3397 | if (avatar == null) | ||
3398 | { | ||
3399 | m_log.WarnFormat( | ||
3400 | "[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID); | ||
3401 | |||
3402 | return; | ||
3403 | } | ||
3404 | |||
3405 | try | ||
3376 | { | 3406 | { |
3377 | isChildAgent = avatar.IsChildAgent; | 3407 | isChildAgent = avatar.IsChildAgent; |
3378 | 3408 | ||
3379 | if (avatar.ParentID != 0) | 3409 | m_log.DebugFormat( |
3410 | "[SCENE]: Removing {0} agent {1} {2} from {3}", | ||
3411 | (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName); | ||
3412 | |||
3413 | // Don't do this to root agents, it's not nice for the viewer | ||
3414 | if (closeChildAgents && isChildAgent) | ||
3380 | { | 3415 | { |
3381 | avatar.StandUp(); | 3416 | // Tell a single agent to disconnect from the region. |
3417 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | ||
3418 | if (eq != null) | ||
3419 | { | ||
3420 | eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID); | ||
3421 | } | ||
3422 | else | ||
3423 | { | ||
3424 | avatar.ControllingClient.SendShutdownConnectionNotice(); | ||
3425 | } | ||
3382 | } | 3426 | } |
3383 | 3427 | ||
3384 | try | 3428 | // Only applies to root agents. |
3429 | if (avatar.ParentID != 0) | ||
3385 | { | 3430 | { |
3386 | m_log.DebugFormat( | 3431 | avatar.StandUp(); |
3387 | "[SCENE]: Removing {0} agent {1} from region {2}", | 3432 | } |
3388 | (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); | ||
3389 | 3433 | ||
3390 | m_sceneGraph.removeUserCount(!isChildAgent); | 3434 | m_sceneGraph.removeUserCount(!isChildAgent); |
3391 | 3435 | ||
3392 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3436 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop |
3393 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3437 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI |
3394 | if (closeChildAgents && CapsModule != null) | 3438 | if (closeChildAgents && CapsModule != null) |
3395 | CapsModule.RemoveCaps(agentID); | 3439 | CapsModule.RemoveCaps(agentID); |
3396 | 3440 | ||
3397 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3441 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3398 | // this method is doing is HORRIBLE!!! | 3442 | // this method is doing is HORRIBLE!!! |
3399 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); | 3443 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); |
3400 | 3444 | ||
3401 | if (closeChildAgents && !avatar.IsChildAgent) | 3445 | if (closeChildAgents && !isChildAgent) |
3402 | { | ||
3403 | List<ulong> regions = avatar.KnownRegionHandles; | ||
3404 | regions.Remove(RegionInfo.RegionHandle); | ||
3405 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | ||
3406 | } | ||
3407 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3408 | m_eventManager.TriggerClientClosed(agentID, this); | ||
3409 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3410 | } | ||
3411 | catch (NullReferenceException) | ||
3412 | { | 3446 | { |
3413 | // We don't know which count to remove it from | 3447 | List<ulong> regions = avatar.KnownRegionHandles; |
3414 | // Avatar is already disposed :/ | 3448 | regions.Remove(RegionInfo.RegionHandle); |
3449 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | ||
3415 | } | 3450 | } |
3416 | 3451 | ||
3417 | try | 3452 | m_eventManager.TriggerClientClosed(agentID, this); |
3453 | m_eventManager.TriggerOnRemovePresence(agentID); | ||
3454 | |||
3455 | if (!isChildAgent) | ||
3418 | { | 3456 | { |
3419 | m_eventManager.TriggerOnRemovePresence(agentID); | 3457 | if (AttachmentsModule != null) |
3420 | |||
3421 | if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3422 | { | 3458 | { |
3423 | IUserManagement uMan = RequestModuleInterface<IUserManagement>(); | ||
3424 | // Don't save attachments for HG visitors, it | 3459 | // Don't save attachments for HG visitors, it |
3425 | // messes up their inventory. When a HG visitor logs | 3460 | // messes up their inventory. When a HG visitor logs |
3426 | // out on a foreign grid, their attachments will be | 3461 | // out on a foreign grid, their attachments will be |
3427 | // reloaded in the state they were in when they left | 3462 | // reloaded in the state they were in when they left |
3428 | // the home grid. This is best anyway as the visited | 3463 | // the home grid. This is best anyway as the visited |
3429 | // grid may use an incompatible script engine. | 3464 | // grid may use an incompatible script engine. |
3430 | if (uMan == null || uMan.IsLocalGridUser(avatar.UUID)) | 3465 | bool saveChanged |
3431 | AttachmentsModule.SaveChangedAttachments(avatar, false); | 3466 | = avatar.PresenceType != PresenceType.Npc |
3467 | && (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID)); | ||
3468 | |||
3469 | AttachmentsModule.DeRezAttachments(avatar, saveChanged, false); | ||
3432 | } | 3470 | } |
3433 | 3471 | ||
3434 | ForEachClient( | 3472 | ForEachClient( |
3435 | delegate(IClientAPI client) | 3473 | delegate(IClientAPI client) |
3436 | { | 3474 | { |
@@ -3438,43 +3476,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); } | 3476 | try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); } |
3439 | catch (NullReferenceException) { } | 3477 | catch (NullReferenceException) { } |
3440 | }); | 3478 | }); |
3441 | |||
3442 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | ||
3443 | if (agentTransactions != null) | ||
3444 | { | ||
3445 | agentTransactions.RemoveAgentAssetTransactions(agentID); | ||
3446 | } | ||
3447 | } | ||
3448 | finally | ||
3449 | { | ||
3450 | // Always clean these structures up so that any failure above doesn't cause them to remain in the | ||
3451 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering | ||
3452 | // the same cleanup exception continually. | ||
3453 | // TODO: This should probably extend to the whole method, but we don't want to also catch the NRE | ||
3454 | // since this would hide the underlying failure and other associated problems. | ||
3455 | m_sceneGraph.RemoveScenePresence(agentID); | ||
3456 | m_clientManager.Remove(agentID); | ||
3457 | } | 3479 | } |
3458 | 3480 | ||
3459 | try | 3481 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3460 | { | 3482 | if (AgentTransactionsModule != null) |
3461 | avatar.Close(); | 3483 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3462 | } | 3484 | |
3463 | catch (NullReferenceException) | 3485 | avatar.Close(); |
3464 | { | 3486 | |
3465 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
3466 | } | ||
3467 | catch (Exception e) | ||
3468 | { | ||
3469 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | ||
3470 | } | ||
3471 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | ||
3472 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3487 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3473 | // CleanDroppedAttachments(); | ||
3474 | m_log.Debug("[Scene] The avatar has left the building"); | 3488 | m_log.Debug("[Scene] The avatar has left the building"); |
3475 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | ||
3476 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | ||
3477 | } | 3489 | } |
3490 | catch (Exception e) | ||
3491 | { | ||
3492 | m_log.Error( | ||
3493 | string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e); | ||
3494 | } | ||
3495 | finally | ||
3496 | { | ||
3497 | // Always clean these structures up so that any failure above doesn't cause them to remain in the | ||
3498 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering | ||
3499 | // the same cleanup exception continually. | ||
3500 | // TODO: This should probably extend to the whole method, but we don't want to also catch the NRE | ||
3501 | // since this would hide the underlying failure and other associated problems. | ||
3502 | m_sceneGraph.RemoveScenePresence(agentID); | ||
3503 | m_clientManager.Remove(agentID); | ||
3504 | } | ||
3505 | |||
3506 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | ||
3507 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | ||
3478 | } | 3508 | } |
3479 | 3509 | ||
3480 | /// <summary> | 3510 | /// <summary> |
@@ -3556,7 +3586,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3556 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) | 3586 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) |
3557 | { | 3587 | { |
3558 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || | 3588 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || |
3559 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); | 3589 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); |
3560 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); | 3590 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); |
3561 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); | 3591 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); |
3562 | 3592 | ||
@@ -3572,8 +3602,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3572 | // Don't disable this log message - it's too helpful | 3602 | // Don't disable this log message - it's too helpful |
3573 | m_log.DebugFormat( | 3603 | m_log.DebugFormat( |
3574 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", | 3604 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", |
3575 | RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, | 3605 | RegionInfo.RegionName, |
3576 | agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos); | 3606 | (agent.child ? "child" : "root"), |
3607 | agent.firstname, | ||
3608 | agent.lastname, | ||
3609 | agent.AgentID, | ||
3610 | agent.circuitcode, | ||
3611 | agent.IPAddress, | ||
3612 | agent.Viewer, | ||
3613 | ((TPFlags)teleportFlags).ToString(), | ||
3614 | agent.startpos | ||
3615 | ); | ||
3577 | 3616 | ||
3578 | if (LoginsDisabled) | 3617 | if (LoginsDisabled) |
3579 | { | 3618 | { |
@@ -3581,6 +3620,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
3581 | return false; | 3620 | return false; |
3582 | } | 3621 | } |
3583 | 3622 | ||
3623 | //Check if the viewer is banned or in the viewer access list | ||
3624 | //We check if the substring is listed for higher flexebility | ||
3625 | bool ViewerDenied = true; | ||
3626 | |||
3627 | //Check if the specific viewer is listed in the allowed viewer list | ||
3628 | if (m_AllowedViewers.Count > 0) | ||
3629 | { | ||
3630 | foreach (string viewer in m_AllowedViewers) | ||
3631 | { | ||
3632 | if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower()) | ||
3633 | { | ||
3634 | ViewerDenied = false; | ||
3635 | break; | ||
3636 | } | ||
3637 | } | ||
3638 | } | ||
3639 | else | ||
3640 | { | ||
3641 | ViewerDenied = false; | ||
3642 | } | ||
3643 | |||
3644 | //Check if the viewer is in the banned list | ||
3645 | if (m_BannedViewers.Count > 0) | ||
3646 | { | ||
3647 | foreach (string viewer in m_BannedViewers) | ||
3648 | { | ||
3649 | if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower()) | ||
3650 | { | ||
3651 | ViewerDenied = true; | ||
3652 | break; | ||
3653 | } | ||
3654 | } | ||
3655 | } | ||
3656 | |||
3657 | if (ViewerDenied) | ||
3658 | { | ||
3659 | m_log.DebugFormat( | ||
3660 | "[SCENE]: Access denied for {0} {1} using {2}", | ||
3661 | agent.firstname, agent.lastname, agent.Viewer); | ||
3662 | reason = "Access denied, your viewer is banned by the region owner"; | ||
3663 | return false; | ||
3664 | } | ||
3665 | |||
3666 | |||
3584 | ScenePresence sp = GetScenePresence(agent.AgentID); | 3667 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3585 | 3668 | ||
3586 | if (sp != null && !sp.IsChildAgent) | 3669 | if (sp != null && !sp.IsChildAgent) |
@@ -3588,7 +3671,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3588 | // We have a zombie from a crashed session. | 3671 | // We have a zombie from a crashed session. |
3589 | // Or the same user is trying to be root twice here, won't work. | 3672 | // Or the same user is trying to be root twice here, won't work. |
3590 | // Kill it. | 3673 | // Kill it. |
3591 | m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); | 3674 | m_log.DebugFormat( |
3675 | "[SCENE]: Zombie scene presence detected for {0} {1} in {2}", | ||
3676 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3677 | |||
3592 | sp.ControllingClient.Close(); | 3678 | sp.ControllingClient.Close(); |
3593 | sp = null; | 3679 | sp = null; |
3594 | } | 3680 | } |
@@ -3615,8 +3701,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3615 | { | 3701 | { |
3616 | if (!VerifyUserPresence(agent, out reason)) | 3702 | if (!VerifyUserPresence(agent, out reason)) |
3617 | return false; | 3703 | return false; |
3618 | } | 3704 | } catch (Exception e) |
3619 | catch (Exception e) | ||
3620 | { | 3705 | { |
3621 | m_log.ErrorFormat( | 3706 | m_log.ErrorFormat( |
3622 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3707 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
@@ -3651,8 +3736,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3651 | CapsModule.SetAgentCapsSeeds(agent); | 3736 | CapsModule.SetAgentCapsSeeds(agent); |
3652 | CapsModule.CreateCaps(agent.AgentID); | 3737 | CapsModule.CreateCaps(agent.AgentID); |
3653 | } | 3738 | } |
3654 | } | 3739 | } else |
3655 | else | ||
3656 | { | 3740 | { |
3657 | // Let the SP know how we got here. This has a lot of interesting | 3741 | // Let the SP know how we got here. This has a lot of interesting |
3658 | // uses down the line. | 3742 | // uses down the line. |
@@ -3675,7 +3759,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3675 | agent.teleportFlags = teleportFlags; | 3759 | agent.teleportFlags = teleportFlags; |
3676 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3760 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
3677 | 3761 | ||
3678 | if (vialogin) | 3762 | if (vialogin) |
3679 | { | 3763 | { |
3680 | // CleanDroppedAttachments(); | 3764 | // CleanDroppedAttachments(); |
3681 | 3765 | ||
@@ -3716,8 +3800,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3716 | agent.startpos.Z = 720; | 3800 | agent.startpos.Z = 720; |
3717 | } | 3801 | } |
3718 | } | 3802 | } |
3719 | } | 3803 | } else |
3720 | else | ||
3721 | { | 3804 | { |
3722 | if (agent.startpos.X > EastBorders[0].BorderLine.Z) | 3805 | if (agent.startpos.X > EastBorders[0].BorderLine.Z) |
3723 | { | 3806 | { |
@@ -3743,10 +3826,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3743 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | 3826 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); |
3744 | // Can have multiple SpawnPoints | 3827 | // Can have multiple SpawnPoints |
3745 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | 3828 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); |
3746 | if ( spawnpoints.Count > 1) | 3829 | if (spawnpoints.Count > 1) |
3747 | { | 3830 | { |
3748 | // We have multiple SpawnPoints, Route the agent to a random one | 3831 | // We have multiple SpawnPoints, Route the agent to a random or sequential one |
3749 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3832 | if (SpawnPointRouting == "random") |
3833 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | ||
3834 | telehub.AbsolutePosition, | ||
3835 | telehub.GroupRotation | ||
3836 | ); | ||
3837 | else | ||
3838 | agent.startpos = spawnpoints[SpawnPoint()].GetLocation( | ||
3839 | telehub.AbsolutePosition, | ||
3840 | telehub.GroupRotation | ||
3841 | ); | ||
3750 | } | 3842 | } |
3751 | else | 3843 | else |
3752 | { | 3844 | { |
@@ -3869,9 +3961,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3869 | } | 3961 | } |
3870 | } | 3962 | } |
3871 | 3963 | ||
3872 | if (m_regInfo.EstateSettings != null) | 3964 | if (RegionInfo.EstateSettings != null) |
3873 | { | 3965 | { |
3874 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) | 3966 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3875 | { | 3967 | { |
3876 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3968 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3877 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3969 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3903,7 +3995,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3903 | } | 3995 | } |
3904 | 3996 | ||
3905 | bool groupAccess = false; | 3997 | bool groupAccess = false; |
3906 | UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups; | 3998 | UUID[] estateGroups = RegionInfo.EstateSettings.EstateGroups; |
3907 | 3999 | ||
3908 | if (estateGroups != null) | 4000 | if (estateGroups != null) |
3909 | { | 4001 | { |
@@ -3921,8 +4013,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3921 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 4013 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3922 | } | 4014 | } |
3923 | 4015 | ||
3924 | if (!m_regInfo.EstateSettings.PublicAccess && | 4016 | if (!RegionInfo.EstateSettings.PublicAccess && |
3925 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 4017 | !RegionInfo.EstateSettings.HasAccess(agent.AgentID) && |
3926 | !groupAccess) | 4018 | !groupAccess) |
3927 | { | 4019 | { |
3928 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 4020 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", |
@@ -3983,41 +4075,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
3983 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | 4075 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); |
3984 | } | 4076 | } |
3985 | 4077 | ||
3986 | /// <summary> | 4078 | // /// <summary> |
3987 | /// The Grid has requested that we log-off a user. Log them off. | 4079 | // /// The Grid has requested that we log-off a user. Log them off. |
3988 | /// </summary> | 4080 | // /// </summary> |
3989 | /// <param name="AvatarID">Unique ID of the avatar to log-off</param> | 4081 | // /// <param name="AvatarID">Unique ID of the avatar to log-off</param> |
3990 | /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> | 4082 | // /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> |
3991 | /// <param name="message">message to display to the user. Reason for being logged off</param> | 4083 | // /// <param name="message">message to display to the user. Reason for being logged off</param> |
3992 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 4084 | // public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
3993 | { | 4085 | // { |
3994 | ScenePresence loggingOffUser = GetScenePresence(AvatarID); | 4086 | // ScenePresence loggingOffUser = GetScenePresence(AvatarID); |
3995 | if (loggingOffUser != null) | 4087 | // if (loggingOffUser != null) |
3996 | { | 4088 | // { |
3997 | UUID localRegionSecret = UUID.Zero; | 4089 | // UUID localRegionSecret = UUID.Zero; |
3998 | bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); | 4090 | // bool parsedsecret = UUID.TryParse(RegionInfo.regionSecret, out localRegionSecret); |
3999 | 4091 | // | |
4000 | // Region Secret is used here in case a new sessionid overwrites an old one on the user server. | 4092 | // // Region Secret is used here in case a new sessionid overwrites an old one on the user server. |
4001 | // Will update the user server in a few revisions to use it. | 4093 | // // Will update the user server in a few revisions to use it. |
4002 | 4094 | // | |
4003 | if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) | 4095 | // if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) |
4004 | { | 4096 | // { |
4005 | m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); | 4097 | // m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); |
4006 | loggingOffUser.ControllingClient.Kick(message); | 4098 | // loggingOffUser.ControllingClient.Kick(message); |
4007 | // Give them a second to receive the message! | 4099 | // // Give them a second to receive the message! |
4008 | Thread.Sleep(1000); | 4100 | // Thread.Sleep(1000); |
4009 | loggingOffUser.ControllingClient.Close(); | 4101 | // loggingOffUser.ControllingClient.Close(); |
4010 | } | 4102 | // } |
4011 | else | 4103 | // else |
4012 | { | 4104 | // { |
4013 | m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); | 4105 | // m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); |
4014 | } | 4106 | // } |
4015 | } | 4107 | // } |
4016 | else | 4108 | // else |
4017 | { | 4109 | // { |
4018 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); | 4110 | // m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); |
4019 | } | 4111 | // } |
4020 | } | 4112 | // } |
4021 | 4113 | ||
4022 | /// <summary> | 4114 | /// <summary> |
4023 | /// Triggered when an agent crosses into this sim. Also happens on initial login. | 4115 | /// Triggered when an agent crosses into this sim. Also happens on initial login. |
@@ -4070,21 +4162,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
4070 | return false; | 4162 | return false; |
4071 | } | 4163 | } |
4072 | 4164 | ||
4165 | // TODO: This check should probably be in QueryAccess(). | ||
4073 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4166 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4074 | if (nearestParcel == null) | 4167 | if (nearestParcel == null) |
4075 | { | 4168 | { |
4076 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID); | 4169 | m_log.DebugFormat( |
4077 | return false; | 4170 | "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel", |
4078 | } | 4171 | cAgentData.AgentID, RegionInfo.RegionName); |
4079 | |||
4080 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
4081 | 4172 | ||
4082 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 4173 | return false; |
4083 | { | ||
4084 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
4085 | return false; | ||
4086 | } | 4174 | } |
4087 | 4175 | ||
4176 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4177 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4088 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 4178 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
4089 | 4179 | ||
4090 | if (childAgentUpdate != null) | 4180 | if (childAgentUpdate != null) |
@@ -4128,14 +4218,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4128 | return false; | 4218 | return false; |
4129 | } | 4219 | } |
4130 | 4220 | ||
4221 | /// <summary> | ||
4222 | /// Poll until the requested ScenePresence appears or we timeout. | ||
4223 | /// </summary> | ||
4224 | /// <returns>The scene presence is found, else null.</returns> | ||
4225 | /// <param name='agentID'></param> | ||
4131 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4226 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4132 | { | 4227 | { |
4133 | int ntimes = 10; | 4228 | int ntimes = 10; |
4134 | ScenePresence childAgentUpdate = null; | 4229 | ScenePresence sp = null; |
4135 | while ((childAgentUpdate = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4230 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4136 | Thread.Sleep(1000); | 4231 | Thread.Sleep(1000); |
4137 | return childAgentUpdate; | ||
4138 | 4232 | ||
4233 | if (sp == null) | ||
4234 | m_log.WarnFormat( | ||
4235 | "[SCENE PRESENCE]: Did not find presence with id {0} in {1} before timeout", | ||
4236 | agentID, RegionInfo.RegionName); | ||
4237 | // else | ||
4238 | // m_log.DebugFormat( | ||
4239 | // "[SCENE PRESENCE]: Found presence {0} {1} {2} in {3} after {4} waits", | ||
4240 | // sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 10 - ntimes); | ||
4241 | |||
4242 | return sp; | ||
4139 | } | 4243 | } |
4140 | 4244 | ||
4141 | public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) | 4245 | public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) |
@@ -4173,33 +4277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4173 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4277 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4174 | if (presence != null) | 4278 | if (presence != null) |
4175 | { | 4279 | { |
4176 | // Nothing is removed here, so down count it as such | 4280 | presence.ControllingClient.Close(); |
4177 | if (presence.IsChildAgent) | ||
4178 | { | ||
4179 | m_sceneGraph.removeUserCount(false); | ||
4180 | } | ||
4181 | else if (!childOnly) | ||
4182 | { | ||
4183 | m_sceneGraph.removeUserCount(true); | ||
4184 | } | ||
4185 | |||
4186 | // Don't do this to root agents on logout, it's not nice for the viewer | ||
4187 | if (presence.IsChildAgent) | ||
4188 | { | ||
4189 | // Tell a single agent to disconnect from the region. | ||
4190 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | ||
4191 | if (eq != null) | ||
4192 | { | ||
4193 | eq.DisableSimulator(RegionInfo.RegionHandle, agentID); | ||
4194 | } | ||
4195 | else | ||
4196 | presence.ControllingClient.SendShutdownConnectionNotice(); | ||
4197 | presence.ControllingClient.Close(false); | ||
4198 | } | ||
4199 | else if (!childOnly) | ||
4200 | { | ||
4201 | presence.ControllingClient.Close(true); | ||
4202 | } | ||
4203 | return true; | 4281 | return true; |
4204 | } | 4282 | } |
4205 | 4283 | ||
@@ -4247,13 +4325,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4247 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4325 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4248 | if (sp != null) | 4326 | if (sp != null) |
4249 | { | 4327 | { |
4250 | uint regionX = m_regInfo.RegionLocX; | 4328 | uint regionX = RegionInfo.RegionLocX; |
4251 | uint regionY = m_regInfo.RegionLocY; | 4329 | uint regionY = RegionInfo.RegionLocY; |
4252 | 4330 | ||
4253 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | 4331 | Utils.LongToUInts(regionHandle, out regionX, out regionY); |
4254 | 4332 | ||
4255 | int shiftx = (int) regionX - (int) m_regInfo.RegionLocX * (int)Constants.RegionSize; | 4333 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; |
4256 | int shifty = (int) regionY - (int) m_regInfo.RegionLocY * (int)Constants.RegionSize; | 4334 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; |
4257 | 4335 | ||
4258 | position.X += shiftx; | 4336 | position.X += shiftx; |
4259 | position.Y += shifty; | 4337 | position.Y += shifty; |
@@ -4276,7 +4354,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4276 | 4354 | ||
4277 | if (!result) | 4355 | if (!result) |
4278 | { | 4356 | { |
4279 | regionHandle = m_regInfo.RegionHandle; | 4357 | regionHandle = RegionInfo.RegionHandle; |
4280 | } | 4358 | } |
4281 | else | 4359 | else |
4282 | { | 4360 | { |
@@ -4285,8 +4363,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4285 | position.Y -= shifty; | 4363 | position.Y -= shifty; |
4286 | } | 4364 | } |
4287 | 4365 | ||
4288 | if (m_teleportModule != null) | 4366 | if (EntityTransferModule != null) |
4289 | m_teleportModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | 4367 | { |
4368 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | ||
4369 | } | ||
4290 | else | 4370 | else |
4291 | { | 4371 | { |
4292 | m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active"); | 4372 | m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active"); |
@@ -4297,8 +4377,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4297 | 4377 | ||
4298 | public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) | 4378 | public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) |
4299 | { | 4379 | { |
4300 | if (m_teleportModule != null) | 4380 | if (EntityTransferModule != null) |
4301 | return m_teleportModule.Cross(agent, isFlying); | 4381 | { |
4382 | return EntityTransferModule.Cross(agent, isFlying); | ||
4383 | } | ||
4302 | else | 4384 | else |
4303 | { | 4385 | { |
4304 | m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); | 4386 | m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); |
@@ -4600,6 +4682,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4600 | } | 4682 | } |
4601 | 4683 | ||
4602 | /// <summary> | 4684 | /// <summary> |
4685 | /// Get all the scene object groups. | ||
4686 | /// </summary> | ||
4687 | /// <returns> | ||
4688 | /// The scene object groups. If the scene is empty then an empty list is returned. | ||
4689 | /// </returns> | ||
4690 | public List<SceneObjectGroup> GetSceneObjectGroups() | ||
4691 | { | ||
4692 | return m_sceneGraph.GetSceneObjectGroups(); | ||
4693 | } | ||
4694 | |||
4695 | /// <summary> | ||
4603 | /// Get a group via its UUID | 4696 | /// Get a group via its UUID |
4604 | /// </summary> | 4697 | /// </summary> |
4605 | /// <param name="fullID"></param> | 4698 | /// <param name="fullID"></param> |
@@ -4778,7 +4871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4778 | 4871 | ||
4779 | public void DeleteFromStorage(UUID uuid) | 4872 | public void DeleteFromStorage(UUID uuid) |
4780 | { | 4873 | { |
4781 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4874 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4782 | } | 4875 | } |
4783 | 4876 | ||
4784 | public int GetHealth(out int flags, out string message) | 4877 | public int GetHealth(out int flags, out string message) |
@@ -5259,7 +5352,7 @@ Environment.Exit(1); | |||
5259 | IEstateDataService estateDataService = EstateDataService; | 5352 | IEstateDataService estateDataService = EstateDataService; |
5260 | if (estateDataService != null) | 5353 | if (estateDataService != null) |
5261 | { | 5354 | { |
5262 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 5355 | RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false); |
5263 | TriggerEstateSunUpdate(); | 5356 | TriggerEstateSunUpdate(); |
5264 | } | 5357 | } |
5265 | } | 5358 | } |
@@ -5446,29 +5539,58 @@ Environment.Exit(1); | |||
5446 | throw new Exception(error); | 5539 | throw new Exception(error); |
5447 | } | 5540 | } |
5448 | 5541 | ||
5449 | // This method is called across the simulation connector to | 5542 | /// <summary> |
5450 | // determine if a given agent is allowed in this region | 5543 | /// This method is called across the simulation connector to |
5451 | // AS A ROOT AGENT. Returning false here will prevent them | 5544 | /// determine if a given agent is allowed in this region |
5452 | // from logging into the region, teleporting into the region | 5545 | /// AS A ROOT AGENT |
5453 | // or corssing the broder walking, but will NOT prevent | 5546 | /// </summary> |
5454 | // child agent creation, thereby emulating the SL behavior. | 5547 | /// <remarks> |
5548 | /// Returning false here will prevent them | ||
5549 | /// from logging into the region, teleporting into the region | ||
5550 | /// or corssing the broder walking, but will NOT prevent | ||
5551 | /// child agent creation, thereby emulating the SL behavior. | ||
5552 | /// </remarks> | ||
5553 | /// <param name='agentID'></param> | ||
5554 | /// <param name='position'></param> | ||
5555 | /// <param name='reason'></param> | ||
5556 | /// <returns></returns> | ||
5455 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5557 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5456 | { | 5558 | { |
5457 | reason = "You are banned from the region"; | 5559 | reason = "You are banned from the region"; |
5458 | 5560 | ||
5561 | if (EntityTransferModule.IsInTransit(agentID)) | ||
5562 | { | ||
5563 | reason = "Agent is still in transit from this region"; | ||
5564 | |||
5565 | m_log.WarnFormat( | ||
5566 | "[SCENE]: Denying agent {0} entry into {1} since region still has them registered as in transit", | ||
5567 | agentID, RegionInfo.RegionName); | ||
5568 | |||
5569 | return false; | ||
5570 | } | ||
5571 | |||
5459 | if (Permissions.IsGod(agentID)) | 5572 | if (Permissions.IsGod(agentID)) |
5460 | { | 5573 | { |
5461 | reason = String.Empty; | 5574 | reason = String.Empty; |
5462 | return true; | 5575 | return true; |
5463 | } | 5576 | } |
5464 | 5577 | ||
5465 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5578 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5579 | // However, the long term fix is to make sure root agent count is always accurate. | ||
5580 | m_sceneGraph.RecalculateStats(); | ||
5581 | |||
5582 | int num = m_sceneGraph.GetRootAgentCount(); | ||
5466 | 5583 | ||
5467 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5584 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
5468 | { | 5585 | { |
5469 | if (!Permissions.IsAdministrator(agentID)) | 5586 | if (!Permissions.IsAdministrator(agentID)) |
5470 | { | 5587 | { |
5471 | reason = "The region is full"; | 5588 | reason = "The region is full"; |
5589 | |||
5590 | m_log.DebugFormat( | ||
5591 | "[SCENE]: Denying presence with id {0} entry into {1} since region is at agent limit of {2}", | ||
5592 | agentID, RegionInfo.RegionName, RegionInfo.RegionSettings.AgentLimit); | ||
5593 | |||
5472 | return false; | 5594 | return false; |
5473 | } | 5595 | } |
5474 | } | 5596 | } |
@@ -5640,6 +5762,20 @@ Environment.Exit(1); | |||
5640 | } | 5762 | } |
5641 | } | 5763 | } |
5642 | 5764 | ||
5765 | // manage and select spawn points in sequence | ||
5766 | public int SpawnPoint() | ||
5767 | { | ||
5768 | int spawnpoints = RegionInfo.RegionSettings.SpawnPoints().Count; | ||
5769 | |||
5770 | if (spawnpoints == 0) | ||
5771 | return 0; | ||
5772 | |||
5773 | m_SpawnPoint++; | ||
5774 | if (m_SpawnPoint > spawnpoints) | ||
5775 | m_SpawnPoint = 1; | ||
5776 | return m_SpawnPoint - 1; | ||
5777 | } | ||
5778 | |||
5643 | private void HandleGcCollect(string module, string[] args) | 5779 | private void HandleGcCollect(string module, string[] args) |
5644 | { | 5780 | { |
5645 | GC.Collect(); | 5781 | GC.Collect(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 9b8a3ae..e8134cd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -51,6 +51,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
51 | #endregion | 51 | #endregion |
52 | 52 | ||
53 | #region Fields | 53 | #region Fields |
54 | |||
55 | public string Name { get { return RegionInfo.RegionName; } } | ||
54 | 56 | ||
55 | public IConfigSource Config | 57 | public IConfigSource Config |
56 | { | 58 | { |
@@ -148,6 +150,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | 150 | ||
149 | #endregion | 151 | #endregion |
150 | 152 | ||
153 | public SceneBase(RegionInfo regInfo) | ||
154 | { | ||
155 | RegionInfo = regInfo; | ||
156 | } | ||
157 | |||
151 | #region Update Methods | 158 | #region Update Methods |
152 | 159 | ||
153 | /// <summary> | 160 | /// <summary> |
@@ -211,10 +218,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | /// | 218 | /// |
212 | /// </summary> | 219 | /// </summary> |
213 | /// <returns></returns> | 220 | /// <returns></returns> |
214 | public virtual RegionInfo RegionInfo | 221 | public virtual RegionInfo RegionInfo { get; private set; } |
215 | { | ||
216 | get { return m_regInfo; } | ||
217 | } | ||
218 | 222 | ||
219 | #region admin stuff | 223 | #region admin stuff |
220 | 224 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index b806d91..5d8447b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -84,16 +84,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | if (neighbourService != null) | 84 | if (neighbourService != null) |
85 | neighbour = neighbourService.HelloNeighbour(regionhandle, region); | 85 | neighbour = neighbourService.HelloNeighbour(regionhandle, region); |
86 | else | 86 | else |
87 | m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); | 87 | m_log.DebugFormat( |
88 | "[SCENE COMMUNICATION SERVICE]: No neighbour service provided for region {0} to inform neigbhours of status", | ||
89 | m_scene.Name); | ||
88 | 90 | ||
89 | if (neighbour != null) | 91 | if (neighbour != null) |
90 | { | 92 | { |
91 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 93 | m_log.DebugFormat( |
94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", | ||
95 | m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); | ||
96 | |||
92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
93 | } | 98 | } |
94 | else | 99 | else |
95 | { | 100 | { |
96 | m_log.InfoFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize); | 101 | m_log.WarnFormat( |
102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", | ||
103 | x / Constants.RegionSize, y / Constants.RegionSize); | ||
97 | } | 104 | } |
98 | } | 105 | } |
99 | 106 | ||
@@ -101,8 +108,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
101 | { | 108 | { |
102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 109 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
103 | 110 | ||
104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 111 | List<GridRegion> neighbours |
105 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 112 | = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
113 | |||
114 | m_log.DebugFormat( | ||
115 | "[SCENE COMMUNICATION SERVICE]: Informing {0} neighbours that region {1} is up", | ||
116 | neighbours.Count, m_scene.Name); | ||
117 | |||
106 | foreach (GridRegion n in neighbours) | 118 | foreach (GridRegion n in neighbours) |
107 | { | 119 | { |
108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 120 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -156,7 +168,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | // that the region position is cached or performance will degrade | 168 | // that the region position is cached or performance will degrade |
157 | Utils.LongToUInts(regionHandle, out x, out y); | 169 | Utils.LongToUInts(regionHandle, out x, out y); |
158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
159 | // bool v = true; | 171 | if (dest == null) |
172 | continue; | ||
173 | |||
160 | if (!simulatorList.Contains(dest.ServerURI)) | 174 | if (!simulatorList.Contains(dest.ServerURI)) |
161 | { | 175 | { |
162 | // we havent seen this simulator before, add it to the list | 176 | // we havent seen this simulator before, add it to the list |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 0587846..c3d66eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -101,6 +101,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
101 | /// </summary> | 101 | /// </summary> |
102 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | 102 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); |
103 | 103 | ||
104 | /// <summary> | ||
105 | /// Lock to prevent object group update, linking, delinking and duplication operations from running concurrently. | ||
106 | /// </summary> | ||
107 | /// <remarks> | ||
108 | /// These operations rely on the parts composition of the object. If allowed to run concurrently then race | ||
109 | /// conditions can occur. | ||
110 | /// </remarks> | ||
104 | private Object m_updateLock = new Object(); | 111 | private Object m_updateLock = new Object(); |
105 | 112 | ||
106 | #endregion | 113 | #endregion |
@@ -394,9 +401,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
394 | 401 | ||
395 | if (Entities.ContainsKey(sceneObject.UUID)) | 402 | if (Entities.ContainsKey(sceneObject.UUID)) |
396 | { | 403 | { |
397 | // m_log.DebugFormat( | 404 | m_log.DebugFormat( |
398 | // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", | 405 | "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", |
399 | // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); | 406 | m_parentScene.RegionInfo.RegionName, sceneObject.UUID); |
400 | 407 | ||
401 | return false; | 408 | return false; |
402 | } | 409 | } |
@@ -775,12 +782,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | 782 | ||
776 | public int GetChildAgentCount() | 783 | public int GetChildAgentCount() |
777 | { | 784 | { |
778 | // some network situations come in where child agents get closed twice. | ||
779 | if (m_numChildAgents < 0) | ||
780 | { | ||
781 | m_numChildAgents = 0; | ||
782 | } | ||
783 | |||
784 | return m_numChildAgents; | 785 | return m_numChildAgents; |
785 | } | 786 | } |
786 | 787 | ||
@@ -852,11 +853,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
852 | return m_scenePresenceArray; | 853 | return m_scenePresenceArray; |
853 | } | 854 | } |
854 | 855 | ||
855 | public int GetNumberOfScenePresences() | ||
856 | { | ||
857 | return m_scenePresenceArray.Count; | ||
858 | } | ||
859 | |||
860 | /// <summary> | 856 | /// <summary> |
861 | /// Request a scene presence by UUID. Fast, indexed lookup. | 857 | /// Request a scene presence by UUID. Fast, indexed lookup. |
862 | /// </summary> | 858 | /// </summary> |
@@ -1042,6 +1038,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1042 | } | 1038 | } |
1043 | 1039 | ||
1044 | /// <summary> | 1040 | /// <summary> |
1041 | /// Get all the scene object groups. | ||
1042 | /// </summary> | ||
1043 | /// <returns> | ||
1044 | /// The scene object groups. If the scene is empty then an empty list is returned. | ||
1045 | /// </returns> | ||
1046 | protected internal List<SceneObjectGroup> GetSceneObjectGroups() | ||
1047 | { | ||
1048 | lock (SceneObjectGroupsByFullID) | ||
1049 | return new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | ||
1050 | } | ||
1051 | |||
1052 | /// <summary> | ||
1045 | /// Get a group in the scene | 1053 | /// Get a group in the scene |
1046 | /// </summary> | 1054 | /// </summary> |
1047 | /// <param name="fullID">UUID of the group</param> | 1055 | /// <param name="fullID">UUID of the group</param> |
@@ -1184,11 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1184 | /// <param name="action"></param> | 1192 | /// <param name="action"></param> |
1185 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1193 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1186 | { | 1194 | { |
1187 | List<SceneObjectGroup> objlist; | 1195 | foreach (SceneObjectGroup obj in GetSceneObjectGroups()) |
1188 | lock (SceneObjectGroupsByFullID) | ||
1189 | objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | ||
1190 | |||
1191 | foreach (SceneObjectGroup obj in objlist) | ||
1192 | { | 1196 | { |
1193 | try | 1197 | try |
1194 | { | 1198 | { |
@@ -2065,12 +2069,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2065 | /// <param name="AgentID"></param> | 2069 | /// <param name="AgentID"></param> |
2066 | /// <param name="GroupID"></param> | 2070 | /// <param name="GroupID"></param> |
2067 | /// <param name="rot"></param> | 2071 | /// <param name="rot"></param> |
2072 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | ||
2073 | /// <summary> | ||
2068 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2074 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
2069 | { | 2075 | { |
2070 | // m_log.DebugFormat( | 2076 | // m_log.DebugFormat( |
2071 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2077 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", |
2072 | // originalPrimID, offset, AgentID); | 2078 | // originalPrimID, offset, AgentID); |
2073 | 2079 | ||
2074 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | 2080 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2075 | if (original != null) | 2081 | if (original != null) |
2076 | { | 2082 | { |
@@ -2100,25 +2106,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2100 | 2106 | ||
2101 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2107 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
2102 | Entities.Add(copy); | 2108 | Entities.Add(copy); |
2103 | 2109 | ||
2104 | lock (SceneObjectGroupsByFullID) | 2110 | lock (SceneObjectGroupsByFullID) |
2105 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2111 | SceneObjectGroupsByFullID[copy.UUID] = copy; |
2106 | 2112 | ||
2107 | SceneObjectPart[] children = copy.Parts; | 2113 | SceneObjectPart[] children = copy.Parts; |
2108 | 2114 | ||
2109 | lock (SceneObjectGroupsByFullPartID) | 2115 | lock (SceneObjectGroupsByFullPartID) |
2110 | { | 2116 | { |
2111 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2117 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
2112 | foreach (SceneObjectPart part in children) | 2118 | foreach (SceneObjectPart part in children) |
2113 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2119 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
2114 | } | 2120 | } |
2115 | 2121 | ||
2116 | lock (SceneObjectGroupsByLocalPartID) | 2122 | lock (SceneObjectGroupsByLocalPartID) |
2117 | { | 2123 | { |
2118 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | 2124 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2119 | foreach (SceneObjectPart part in children) | 2125 | foreach (SceneObjectPart part in children) |
2120 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | 2126 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; |
2121 | } | 2127 | } |
2122 | // PROBABLE END OF FIXME | 2128 | // PROBABLE END OF FIXME |
2123 | 2129 | ||
2124 | // Since we copy from a source group that is in selected | 2130 | // Since we copy from a source group that is in selected |
@@ -2150,11 +2156,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2150 | { | 2156 | { |
2151 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); | 2157 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
2152 | } | 2158 | } |
2153 | 2159 | ||
2154 | return null; | 2160 | return null; |
2155 | } | 2161 | } |
2156 | 2162 | ||
2157 | /// <summary> | ||
2158 | /// Calculates the distance between two Vector3s | 2163 | /// Calculates the distance between two Vector3s |
2159 | /// </summary> | 2164 | /// </summary> |
2160 | /// <param name="v1"></param> | 2165 | /// <param name="v1"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 2effa25..26524fb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -54,20 +54,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | /// <summary> | 54 | /// <summary> |
55 | /// Start the scripts contained in all the prims in this group. | 55 | /// Start the scripts contained in all the prims in this group. |
56 | /// </summary> | 56 | /// </summary> |
57 | public void CreateScriptInstances(int startParam, bool postOnRez, | 57 | /// <param name="startParam"></param> |
58 | string engine, int stateSource) | 58 | /// <param name="postOnRez"></param> |
59 | /// <param name="engine"></param> | ||
60 | /// <param name="stateSource"></param> | ||
61 | /// <returns> | ||
62 | /// Number of scripts that were valid for starting. This does not guarantee that all these scripts | ||
63 | /// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found) | ||
64 | /// </returns> | ||
65 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | ||
59 | { | 66 | { |
67 | int scriptsStarted = 0; | ||
68 | |||
60 | // Don't start scripts if they're turned off in the region! | 69 | // Don't start scripts if they're turned off in the region! |
61 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) | 70 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) |
62 | { | 71 | { |
63 | SceneObjectPart[] parts = m_parts.GetArray(); | 72 | SceneObjectPart[] parts = m_parts.GetArray(); |
64 | for (int i = 0; i < parts.Length; i++) | 73 | for (int i = 0; i < parts.Length; i++) |
65 | parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource); | 74 | scriptsStarted |
75 | += parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource); | ||
66 | } | 76 | } |
77 | |||
78 | return scriptsStarted; | ||
67 | } | 79 | } |
68 | 80 | ||
69 | /// <summary> | 81 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 82 | /// Stop and remove the scripts contained in all the prims in this group |
71 | /// </summary> | 83 | /// </summary> |
72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 84 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
73 | { | 85 | { |
@@ -77,6 +89,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
77 | } | 89 | } |
78 | 90 | ||
79 | /// <summary> | 91 | /// <summary> |
92 | /// Stop the scripts contained in all the prims in this group | ||
93 | /// </summary> | ||
94 | public void StopScriptInstances() | ||
95 | { | ||
96 | Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => p.Inventory.StopScriptInstances()); | ||
97 | } | ||
98 | |||
99 | /// <summary> | ||
80 | /// Add an inventory item from a user's inventory to a prim in this scene object. | 100 | /// Add an inventory item from a user's inventory to a prim in this scene object. |
81 | /// </summary> | 101 | /// </summary> |
82 | /// <param name="agentID">The agent adding the item.</param> | 102 | /// <param name="agentID">The agent adding the item.</param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 1734ab7..f1f94a7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -131,6 +131,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | } | 131 | } |
132 | } | 132 | } |
133 | 133 | ||
134 | /// <summary> | ||
135 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | ||
136 | /// (the database). | ||
137 | /// </summary> | ||
138 | /// <remarks> | ||
139 | /// Ultimately, this should be managed such that region modules can change it at the end of a set of operations | ||
140 | /// so that either all changes are preserved or none at all. However, currently, a large amount of internal | ||
141 | /// code will set this anyway when some object properties are changed. | ||
142 | /// </remarks> | ||
134 | public bool HasGroupChanged | 143 | public bool HasGroupChanged |
135 | { | 144 | { |
136 | set | 145 | set |
@@ -244,6 +253,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | } | 253 | } |
245 | } | 254 | } |
246 | 255 | ||
256 | /// <summary> | ||
257 | /// If this scene object has an attachment point then indicate whether there is a point where | ||
258 | /// attachments are perceivable by avatars other than the avatar to which this object is attached. | ||
259 | /// </summary> | ||
260 | /// <remarks> | ||
261 | /// HUDs are not perceivable by other avatars. | ||
262 | /// </remarks> | ||
263 | public bool HasPrivateAttachmentPoint | ||
264 | { | ||
265 | get | ||
266 | { | ||
267 | return AttachmentPoint >= (uint)OpenMetaverse.AttachmentPoint.HUDCenter2 | ||
268 | && AttachmentPoint <= (uint)OpenMetaverse.AttachmentPoint.HUDBottomRight; | ||
269 | } | ||
270 | } | ||
271 | |||
247 | public void ClearPartAttachmentData() | 272 | public void ClearPartAttachmentData() |
248 | { | 273 | { |
249 | AttachmentPoint = 0; | 274 | AttachmentPoint = 0; |
@@ -621,6 +646,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
621 | return; | 646 | return; |
622 | } | 647 | } |
623 | } | 648 | } |
649 | |||
650 | // Restuff the new GroupPosition into each SOP of the linkset. | ||
651 | // This has the affect of resetting and tainting the physics actors. | ||
624 | SceneObjectPart[] parts = m_parts.GetArray(); | 652 | SceneObjectPart[] parts = m_parts.GetArray(); |
625 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; | 653 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
626 | if (m_dupeInProgress) | 654 | if (m_dupeInProgress) |
@@ -1649,16 +1677,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1649 | { | 1677 | { |
1650 | return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); | 1678 | return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); |
1651 | } | 1679 | } |
1652 | |||
1653 | /// <summary> | ||
1654 | /// Added as a way for the storage provider to reset the scene, | ||
1655 | /// most likely a better way to do this sort of thing but for now... | ||
1656 | /// </summary> | ||
1657 | /// <param name="scene"></param> | ||
1658 | public void SetScene(Scene scene) | ||
1659 | { | ||
1660 | m_scene = scene; | ||
1661 | } | ||
1662 | 1680 | ||
1663 | /// <summary> | 1681 | /// <summary> |
1664 | /// Set a part to act as the root part for this scene object | 1682 | /// Set a part to act as the root part for this scene object |
@@ -1740,6 +1758,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | 1758 | ||
1741 | public void ResetChildPrimPhysicsPositions() | 1759 | public void ResetChildPrimPhysicsPositions() |
1742 | { | 1760 | { |
1761 | // Setting this SOG's absolute position also loops through and sets the positions | ||
1762 | // of the SOP's in this SOG's linkset. This has the side affect of making sure | ||
1763 | // the physics world matches the simulated world. | ||
1743 | AbsolutePosition = AbsolutePosition; // could someone in the know please explain how this works? | 1764 | AbsolutePosition = AbsolutePosition; // could someone in the know please explain how this works? |
1744 | 1765 | ||
1745 | // teravus: AbsolutePosition is NOT a normal property! | 1766 | // teravus: AbsolutePosition is NOT a normal property! |
@@ -1816,8 +1837,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1816 | part.ClearUpdateSchedule(); | 1837 | part.ClearUpdateSchedule(); |
1817 | if (part == m_rootPart) | 1838 | if (part == m_rootPart) |
1818 | { | 1839 | { |
1819 | if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || | 1840 | if (!IsAttachment |
1820 | (AttachmentPoint < 31) || (AttachmentPoint > 38)) | 1841 | || AttachedAvatar == avatar.ControllingClient.AgentId |
1842 | || !HasPrivateAttachmentPoint) | ||
1821 | avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); | 1843 | avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); |
1822 | } | 1844 | } |
1823 | } | 1845 | } |
@@ -2531,8 +2553,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2531 | } | 2553 | } |
2532 | 2554 | ||
2533 | /// <summary> | 2555 | /// <summary> |
2534 | /// Schedule a full update for this scene object | 2556 | /// Schedule a full update for this scene object to all interested viewers. |
2535 | /// </summary> | 2557 | /// </summary> |
2558 | /// <remarks> | ||
2559 | /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations | ||
2560 | /// so that either all changes are sent at once. However, currently, a large amount of internal | ||
2561 | /// code will set this anyway when some object properties are changed. | ||
2562 | /// </remarks> | ||
2536 | public void ScheduleGroupForFullUpdate() | 2563 | public void ScheduleGroupForFullUpdate() |
2537 | { | 2564 | { |
2538 | // if (IsAttachment) | 2565 | // if (IsAttachment) |
@@ -2551,8 +2578,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2551 | } | 2578 | } |
2552 | 2579 | ||
2553 | /// <summary> | 2580 | /// <summary> |
2554 | /// Schedule a terse update for this scene object | 2581 | /// Schedule a terse update for this scene object to all interested viewers. |
2555 | /// </summary> | 2582 | /// </summary> |
2583 | /// <remarks> | ||
2584 | /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations | ||
2585 | /// so that either all changes are sent at once. However, currently, a large amount of internal | ||
2586 | /// code will set this anyway when some object properties are changed. | ||
2587 | /// </remarks> | ||
2556 | public void ScheduleGroupForTerseUpdate() | 2588 | public void ScheduleGroupForTerseUpdate() |
2557 | { | 2589 | { |
2558 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2590 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); |
@@ -2682,12 +2714,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2682 | /// <summary> | 2714 | /// <summary> |
2683 | /// Link the prims in a given group to this group | 2715 | /// Link the prims in a given group to this group |
2684 | /// </summary> | 2716 | /// </summary> |
2717 | /// <remarks> | ||
2718 | /// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads. | ||
2719 | /// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition. | ||
2720 | /// </remarks> | ||
2685 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> | 2721 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> |
2686 | public void LinkToGroup(SceneObjectGroup objectGroup) | 2722 | public void LinkToGroup(SceneObjectGroup objectGroup) |
2687 | { | 2723 | { |
2688 | LinkToGroup(objectGroup, false); | 2724 | LinkToGroup(objectGroup, false); |
2689 | } | 2725 | } |
2690 | 2726 | ||
2727 | // Link an existing group to this group. | ||
2728 | // The group being linked need not be a linkset -- it can have just one prim. | ||
2691 | public void LinkToGroup(SceneObjectGroup objectGroup, bool insert) | 2729 | public void LinkToGroup(SceneObjectGroup objectGroup, bool insert) |
2692 | { | 2730 | { |
2693 | // m_log.DebugFormat( | 2731 | // m_log.DebugFormat( |
@@ -2698,6 +2736,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2698 | if (objectGroup == this) | 2736 | if (objectGroup == this) |
2699 | return; | 2737 | return; |
2700 | 2738 | ||
2739 | // 'linkPart' == the root of the group being linked into this group | ||
2701 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2740 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2702 | 2741 | ||
2703 | if (m_rootPart.PhysActor != null) | 2742 | if (m_rootPart.PhysActor != null) |
@@ -2709,31 +2748,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
2709 | bool grpusephys = UsesPhysics; | 2748 | bool grpusephys = UsesPhysics; |
2710 | bool grptemporary = IsTemporary; | 2749 | bool grptemporary = IsTemporary; |
2711 | 2750 | ||
2751 | // Remember where the group being linked thought it was | ||
2712 | Vector3 oldGroupPosition = linkPart.GroupPosition; | 2752 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
2713 | Quaternion oldRootRotation = linkPart.RotationOffset; | 2753 | Quaternion oldRootRotation = linkPart.RotationOffset; |
2714 | 2754 | ||
2715 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; | 2755 | // A linked SOP remembers its location and rotation relative to the root of a group. |
2756 | // Convert the root of the group being linked to be relative to the | ||
2757 | // root of the group being linked to. | ||
2758 | // Note: Some of the assignments have complex side effects. | ||
2716 | 2759 | ||
2760 | // First move the new group's root SOP's position to be relative to ours | ||
2761 | // (radams1: Not sure if the multiple setting of OffsetPosition is required. If not, | ||
2762 | // this code can be reordered to have a more logical flow.) | ||
2763 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; | ||
2764 | // Assign the new parent to the root of the old group | ||
2717 | linkPart.ParentID = m_rootPart.LocalId; | 2765 | linkPart.ParentID = m_rootPart.LocalId; |
2718 | 2766 | // Now that it's a child, it's group position is our root position | |
2719 | linkPart.GroupPosition = AbsolutePosition; | 2767 | linkPart.GroupPosition = AbsolutePosition; |
2720 | 2768 | ||
2721 | Vector3 axPos = linkPart.OffsetPosition; | 2769 | Vector3 axPos = linkPart.OffsetPosition; |
2770 | // Rotate the linking root SOP's position to be relative to the new root prim | ||
2722 | Quaternion parentRot = m_rootPart.RotationOffset; | 2771 | Quaternion parentRot = m_rootPart.RotationOffset; |
2723 | axPos *= Quaternion.Conjugate(parentRot); | 2772 | axPos *= Quaternion.Conjugate(parentRot); |
2724 | linkPart.OffsetPosition = axPos; | 2773 | linkPart.OffsetPosition = axPos; |
2725 | 2774 | ||
2775 | // Make the linking root SOP's rotation relative to the new root prim | ||
2726 | Quaternion oldRot = linkPart.RotationOffset; | 2776 | Quaternion oldRot = linkPart.RotationOffset; |
2727 | Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot; | 2777 | Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot; |
2728 | linkPart.RotationOffset = newRot; | 2778 | linkPart.RotationOffset = newRot; |
2729 | 2779 | ||
2730 | // linkPart.ParentID = m_rootPart.LocalId; done above | 2780 | // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. |
2731 | 2781 | // Now that we know this SOG has at least two SOPs in it, the new root | |
2782 | // SOP becomes the first in the linkset. | ||
2732 | if (m_rootPart.LinkNum == 0) | 2783 | if (m_rootPart.LinkNum == 0) |
2733 | m_rootPart.LinkNum = 1; | 2784 | m_rootPart.LinkNum = 1; |
2734 | 2785 | ||
2735 | lock (m_parts.SyncRoot) | 2786 | lock (m_parts.SyncRoot) |
2736 | { | 2787 | { |
2788 | // Calculate the new link number for the old root SOP | ||
2737 | int linkNum; | 2789 | int linkNum; |
2738 | if (insert) | 2790 | if (insert) |
2739 | { | 2791 | { |
@@ -2749,6 +2801,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2749 | linkNum = PrimCount + 1; | 2801 | linkNum = PrimCount + 1; |
2750 | } | 2802 | } |
2751 | 2803 | ||
2804 | // Add the old root SOP as a part in our group's list | ||
2752 | m_parts.Add(linkPart.UUID, linkPart); | 2805 | m_parts.Add(linkPart.UUID, linkPart); |
2753 | 2806 | ||
2754 | linkPart.SetParent(this); | 2807 | linkPart.SetParent(this); |
@@ -2756,6 +2809,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2756 | 2809 | ||
2757 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | 2810 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
2758 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); | 2811 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); |
2812 | |||
2813 | // If the added SOP is physical, also tell the physics engine about the link relationship. | ||
2759 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2814 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2760 | { | 2815 | { |
2761 | linkPart.PhysActor.link(m_rootPart.PhysActor); | 2816 | linkPart.PhysActor.link(m_rootPart.PhysActor); |
@@ -2763,21 +2818,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2763 | } | 2818 | } |
2764 | 2819 | ||
2765 | linkPart.LinkNum = linkNum++; | 2820 | linkPart.LinkNum = linkNum++; |
2821 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2766 | 2822 | ||
2823 | // Get a list of the SOP's in the old group in order of their linknum's. | ||
2767 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2824 | SceneObjectPart[] ogParts = objectGroup.Parts; |
2768 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) | 2825 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) |
2769 | { | 2826 | { |
2770 | return a.LinkNum - b.LinkNum; | 2827 | return a.LinkNum - b.LinkNum; |
2771 | }); | 2828 | }); |
2772 | 2829 | ||
2830 | // Add each of the SOP's from the old linkset to our linkset | ||
2773 | for (int i = 0; i < ogParts.Length; i++) | 2831 | for (int i = 0; i < ogParts.Length; i++) |
2774 | { | 2832 | { |
2775 | SceneObjectPart part = ogParts[i]; | 2833 | SceneObjectPart part = ogParts[i]; |
2776 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2834 | if (part.UUID != objectGroup.m_rootPart.UUID) |
2777 | { | 2835 | { |
2778 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 2836 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2779 | // let physics know | 2837 | |
2838 | // Update the physics flags for the newly added SOP | ||
2839 | // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) | ||
2780 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); | 2840 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); |
2841 | |||
2842 | // If the added SOP is physical, also tell the physics engine about the link relationship. | ||
2781 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2843 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2782 | { | 2844 | { |
2783 | part.PhysActor.link(m_rootPart.PhysActor); | 2845 | part.PhysActor.link(m_rootPart.PhysActor); |
@@ -2788,6 +2850,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2788 | } | 2850 | } |
2789 | } | 2851 | } |
2790 | 2852 | ||
2853 | // Now that we've aquired all of the old SOG's parts, remove the old SOG from the scene. | ||
2791 | m_scene.UnlinkSceneObject(objectGroup, true); | 2854 | m_scene.UnlinkSceneObject(objectGroup, true); |
2792 | objectGroup.IsDeleted = true; | 2855 | objectGroup.IsDeleted = true; |
2793 | 2856 | ||
@@ -2814,6 +2877,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2814 | /// Delink the given prim from this group. The delinked prim is established as | 2877 | /// Delink the given prim from this group. The delinked prim is established as |
2815 | /// an independent SceneObjectGroup. | 2878 | /// an independent SceneObjectGroup. |
2816 | /// </summary> | 2879 | /// </summary> |
2880 | /// <remarks> | ||
2881 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2882 | /// condition. But currently there is no | ||
2883 | /// alternative method that does take a lonk to delink a single prim. | ||
2884 | /// </remarks> | ||
2817 | /// <param name="partID"></param> | 2885 | /// <param name="partID"></param> |
2818 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2886 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2819 | public SceneObjectGroup DelinkFromGroup(uint partID) | 2887 | public SceneObjectGroup DelinkFromGroup(uint partID) |
@@ -2825,6 +2893,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2825 | /// Delink the given prim from this group. The delinked prim is established as | 2893 | /// Delink the given prim from this group. The delinked prim is established as |
2826 | /// an independent SceneObjectGroup. | 2894 | /// an independent SceneObjectGroup. |
2827 | /// </summary> | 2895 | /// </summary> |
2896 | /// <remarks> | ||
2897 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2898 | /// condition. But currently there is no | ||
2899 | /// alternative method that does take a lonk to delink a single prim. | ||
2900 | /// </remarks> | ||
2828 | /// <param name="partID"></param> | 2901 | /// <param name="partID"></param> |
2829 | /// <param name="sendEvents"></param> | 2902 | /// <param name="sendEvents"></param> |
2830 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2903 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
@@ -2850,6 +2923,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2850 | /// Delink the given prim from this group. The delinked prim is established as | 2923 | /// Delink the given prim from this group. The delinked prim is established as |
2851 | /// an independent SceneObjectGroup. | 2924 | /// an independent SceneObjectGroup. |
2852 | /// </summary> | 2925 | /// </summary> |
2926 | /// <remarks> | ||
2927 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2928 | /// condition. But currently there is no | ||
2929 | /// alternative method that does take a lock to delink a single prim. | ||
2930 | /// </remarks> | ||
2853 | /// <param name="partID"></param> | 2931 | /// <param name="partID"></param> |
2854 | /// <param name="sendEvents"></param> | 2932 | /// <param name="sendEvents"></param> |
2855 | /// <returns>The object group of the newly delinked prim.</returns> | 2933 | /// <returns>The object group of the newly delinked prim.</returns> |
@@ -2864,6 +2942,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2864 | 2942 | ||
2865 | linkPart.ClearUndoState(); | 2943 | linkPart.ClearUndoState(); |
2866 | 2944 | ||
2945 | Vector3 worldPos = linkPart.GetWorldPosition(); | ||
2867 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2946 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2868 | 2947 | ||
2869 | // Remove the part from this object | 2948 | // Remove the part from this object |
@@ -2873,6 +2952,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2873 | 2952 | ||
2874 | SceneObjectPart[] parts = m_parts.GetArray(); | 2953 | SceneObjectPart[] parts = m_parts.GetArray(); |
2875 | 2954 | ||
2955 | // Rejigger the linknum's of the remaining SOP's to fill any gap | ||
2876 | if (parts.Length == 1 && RootPart != null) | 2956 | if (parts.Length == 1 && RootPart != null) |
2877 | { | 2957 | { |
2878 | // Single prim left | 2958 | // Single prim left |
@@ -2894,22 +2974,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2894 | 2974 | ||
2895 | PhysicsActor linkPartPa = linkPart.PhysActor; | 2975 | PhysicsActor linkPartPa = linkPart.PhysActor; |
2896 | 2976 | ||
2977 | // Remove the SOP from the physical scene. | ||
2978 | // If the new SOG is physical, it is re-created later. | ||
2979 | // (There is a problem here in that we have not yet told the physics | ||
2980 | // engine about the delink. Someday, linksets should be made first | ||
2981 | // class objects in the physics engine interface). | ||
2897 | if (linkPartPa != null) | 2982 | if (linkPartPa != null) |
2898 | m_scene.PhysicsScene.RemovePrim(linkPartPa); | 2983 | m_scene.PhysicsScene.RemovePrim(linkPartPa); |
2899 | 2984 | ||
2900 | // We need to reset the child part's position | 2985 | // We need to reset the child part's position |
2901 | // ready for life as a separate object after being a part of another object | 2986 | // ready for life as a separate object after being a part of another object |
2902 | Quaternion parentRot = m_rootPart.RotationOffset; | ||
2903 | 2987 | ||
2988 | /* This commented out code seems to recompute what GetWorldPosition already does. | ||
2989 | * Replace with a call to GetWorldPosition (before unlinking) | ||
2990 | Quaternion parentRot = m_rootPart.RotationOffset; | ||
2904 | Vector3 axPos = linkPart.OffsetPosition; | 2991 | Vector3 axPos = linkPart.OffsetPosition; |
2905 | |||
2906 | axPos *= parentRot; | 2992 | axPos *= parentRot; |
2907 | linkPart.OffsetPosition = new Vector3(axPos.X, axPos.Y, axPos.Z); | 2993 | linkPart.OffsetPosition = new Vector3(axPos.X, axPos.Y, axPos.Z); |
2908 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; | 2994 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; |
2909 | linkPart.OffsetPosition = new Vector3(0, 0, 0); | 2995 | linkPart.OffsetPosition = new Vector3(0, 0, 0); |
2910 | 2996 | */ | |
2997 | linkPart.GroupPosition = worldPos; | ||
2998 | linkPart.OffsetPosition = Vector3.Zero; | ||
2911 | linkPart.RotationOffset = worldRot; | 2999 | linkPart.RotationOffset = worldRot; |
2912 | 3000 | ||
3001 | // Create a new SOG to go around this unlinked and unattached SOP | ||
2913 | SceneObjectGroup objectGroup = new SceneObjectGroup(linkPart); | 3002 | SceneObjectGroup objectGroup = new SceneObjectGroup(linkPart); |
2914 | 3003 | ||
2915 | m_scene.AddNewSceneObject(objectGroup, true); | 3004 | m_scene.AddNewSceneObject(objectGroup, true); |
@@ -2947,42 +3036,58 @@ namespace OpenSim.Region.Framework.Scenes | |||
2947 | m_isBackedUp = false; | 3036 | m_isBackedUp = false; |
2948 | } | 3037 | } |
2949 | 3038 | ||
3039 | // This links an SOP from a previous linkset into my linkset. | ||
3040 | // The trick is that the SOP's position and rotation are relative to the old root SOP's | ||
3041 | // so we are passed in the position and rotation of the old linkset so this can | ||
3042 | // unjigger this SOP's position and rotation from the previous linkset and | ||
3043 | // then make them relative to my linkset root. | ||
2950 | private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation, int linkNum) | 3044 | private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation, int linkNum) |
2951 | { | 3045 | { |
2952 | Quaternion parentRot = oldGroupRotation; | 3046 | Quaternion parentRot = oldGroupRotation; |
2953 | Quaternion oldRot = part.RotationOffset; | 3047 | Quaternion oldRot = part.RotationOffset; |
2954 | Quaternion worldRot = parentRot * oldRot; | ||
2955 | |||
2956 | parentRot = oldGroupRotation; | ||
2957 | 3048 | ||
3049 | // Move our position to not be relative to the old parent | ||
2958 | Vector3 axPos = part.OffsetPosition; | 3050 | Vector3 axPos = part.OffsetPosition; |
2959 | |||
2960 | axPos *= parentRot; | 3051 | axPos *= parentRot; |
2961 | part.OffsetPosition = axPos; | 3052 | part.OffsetPosition = axPos; |
2962 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; | 3053 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2963 | part.GroupPosition = newPos; | 3054 | part.GroupPosition = newPos; |
2964 | part.OffsetPosition = Vector3.Zero; | 3055 | part.OffsetPosition = Vector3.Zero; |
3056 | |||
3057 | // Compution our rotation to be not relative to the old parent | ||
3058 | Quaternion worldRot = parentRot * oldRot; | ||
2965 | part.RotationOffset = worldRot; | 3059 | part.RotationOffset = worldRot; |
2966 | 3060 | ||
3061 | // Add this SOP to our linkset | ||
2967 | part.SetParent(this); | 3062 | part.SetParent(this); |
2968 | part.ParentID = m_rootPart.LocalId; | 3063 | part.ParentID = m_rootPart.LocalId; |
2969 | |||
2970 | m_parts.Add(part.UUID, part); | 3064 | m_parts.Add(part.UUID, part); |
2971 | 3065 | ||
2972 | part.LinkNum = linkNum; | 3066 | part.LinkNum = linkNum; |
2973 | 3067 | ||
2974 | part.OffsetPosition = newPos - AbsolutePosition; | 3068 | // Compute the new position of this SOP relative to the group position |
3069 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | ||
2975 | 3070 | ||
2976 | Quaternion rootRotation = m_rootPart.RotationOffset; | 3071 | // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. |
3072 | // It would have the affect of setting the physics engine position multiple | ||
3073 | // times. In theory, that is not necessary but I don't have a good linkset | ||
3074 | // test to know that cleaning up this code wouldn't break things.) | ||
2977 | 3075 | ||
3076 | // Rotate the relative position by the rotation of the group | ||
3077 | Quaternion rootRotation = m_rootPart.RotationOffset; | ||
2978 | Vector3 pos = part.OffsetPosition; | 3078 | Vector3 pos = part.OffsetPosition; |
2979 | pos *= Quaternion.Conjugate(rootRotation); | 3079 | pos *= Quaternion.Conjugate(rootRotation); |
2980 | part.OffsetPosition = pos; | 3080 | part.OffsetPosition = pos; |
2981 | 3081 | ||
3082 | // Compute the SOP's rotation relative to the rotation of the group. | ||
2982 | parentRot = m_rootPart.RotationOffset; | 3083 | parentRot = m_rootPart.RotationOffset; |
2983 | oldRot = part.RotationOffset; | 3084 | oldRot = part.RotationOffset; |
2984 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; | 3085 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; |
2985 | part.RotationOffset = newRot; | 3086 | part.RotationOffset = newRot; |
3087 | |||
3088 | // Since this SOP's state has changed, push those changes into the physics engine | ||
3089 | // and the simulator. | ||
3090 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2986 | } | 3091 | } |
2987 | 3092 | ||
2988 | /// <summary> | 3093 | /// <summary> |
@@ -3498,7 +3603,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3498 | 3603 | ||
3499 | //we need to do a terse update even if the move wasn't allowed | 3604 | //we need to do a terse update even if the move wasn't allowed |
3500 | // so that the position is reset in the client (the object snaps back) | 3605 | // so that the position is reset in the client (the object snaps back) |
3501 | ScheduleGroupForTerseUpdate(); | 3606 | RootPart.ScheduleTerseUpdate(); |
3502 | } | 3607 | } |
3503 | 3608 | ||
3504 | /// <summary> | 3609 | /// <summary> |
@@ -3613,6 +3718,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3613 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); | 3718 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); |
3614 | } | 3719 | } |
3615 | 3720 | ||
3721 | if (IsAttachment) | ||
3722 | { | ||
3723 | m_rootPart.AttachedPos = pos; | ||
3724 | } | ||
3725 | |||
3616 | AbsolutePosition = pos; | 3726 | AbsolutePosition = pos; |
3617 | 3727 | ||
3618 | HasGroupChanged = true; | 3728 | HasGroupChanged = true; |
@@ -4199,7 +4309,86 @@ namespace OpenSim.Region.Framework.Scenes | |||
4199 | for (int i = 0; i < parts.Length; i++) | 4309 | for (int i = 0; i < parts.Length; i++) |
4200 | parts[i].TriggerScriptChangedEvent(val); | 4310 | parts[i].TriggerScriptChangedEvent(val); |
4201 | } | 4311 | } |
4202 | 4312 | ||
4313 | /// <summary> | ||
4314 | /// Returns a count of the number of scripts in this groups parts. | ||
4315 | /// </summary> | ||
4316 | public int ScriptCount() | ||
4317 | { | ||
4318 | int count = 0; | ||
4319 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4320 | for (int i = 0; i < parts.Length; i++) | ||
4321 | count += parts[i].Inventory.ScriptCount(); | ||
4322 | |||
4323 | return count; | ||
4324 | } | ||
4325 | |||
4326 | /// <summary> | ||
4327 | /// A float the value is a representative execution time in milliseconds of all scripts in the link set. | ||
4328 | /// </summary> | ||
4329 | public float ScriptExecutionTime() | ||
4330 | { | ||
4331 | IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>(); | ||
4332 | |||
4333 | if (engines.Length == 0) // No engine at all | ||
4334 | return 0.0f; | ||
4335 | |||
4336 | float time = 0.0f; | ||
4337 | |||
4338 | // get all the scripts in all parts | ||
4339 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4340 | List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(); | ||
4341 | for (int i = 0; i < parts.Length; i++) | ||
4342 | { | ||
4343 | scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL)); | ||
4344 | } | ||
4345 | // extract the UUIDs | ||
4346 | List<UUID> ids = new List<UUID>(scripts.Count); | ||
4347 | foreach (TaskInventoryItem script in scripts) | ||
4348 | { | ||
4349 | if (!ids.Contains(script.ItemID)) | ||
4350 | { | ||
4351 | ids.Add(script.ItemID); | ||
4352 | } | ||
4353 | } | ||
4354 | // Offer the list of script UUIDs to each engine found and accumulate the time | ||
4355 | foreach (IScriptModule e in engines) | ||
4356 | { | ||
4357 | if (e != null) | ||
4358 | { | ||
4359 | time += e.GetScriptExecutionTime(ids); | ||
4360 | } | ||
4361 | } | ||
4362 | return time; | ||
4363 | } | ||
4364 | |||
4365 | /// <summary> | ||
4366 | /// Returns a count of the number of running scripts in this groups parts. | ||
4367 | /// </summary> | ||
4368 | public int RunningScriptCount() | ||
4369 | { | ||
4370 | int count = 0; | ||
4371 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4372 | for (int i = 0; i < parts.Length; i++) | ||
4373 | count += parts[i].Inventory.RunningScriptCount(); | ||
4374 | |||
4375 | return count; | ||
4376 | } | ||
4377 | |||
4378 | /// <summary> | ||
4379 | /// Gets the number of sitting avatars. | ||
4380 | /// </summary> | ||
4381 | /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> | ||
4382 | /// <returns></returns> | ||
4383 | public int GetSittingAvatarsCount() | ||
4384 | { | ||
4385 | int count = 0; | ||
4386 | |||
4387 | Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount()); | ||
4388 | |||
4389 | return count; | ||
4390 | } | ||
4391 | |||
4203 | public override string ToString() | 4392 | public override string ToString() |
4204 | { | 4393 | { |
4205 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); | 4394 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 735bd32..bd11cde 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,6 +147,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | get { return ParentGroup.RootPart == this; } | 147 | get { return ParentGroup.RootPart == this; } |
148 | } | 148 | } |
149 | 149 | ||
150 | /// <summary> | ||
151 | /// Is an explicit sit target set for this part? | ||
152 | /// </summary> | ||
153 | public bool IsSitTargetSet | ||
154 | { | ||
155 | get | ||
156 | { | ||
157 | return | ||
158 | !(SitTargetPosition == Vector3.Zero | ||
159 | && (SitTargetOrientation == Quaternion.Identity // Valid Zero Rotation quaternion | ||
160 | || SitTargetOrientation.X == 0f && SitTargetOrientation.Y == 0f && SitTargetOrientation.Z == 1f && SitTargetOrientation.W == 0f // W-Z Mapping was invalid at one point | ||
161 | || SitTargetOrientation.X == 0f && SitTargetOrientation.Y == 0f && SitTargetOrientation.Z == 0f && SitTargetOrientation.W == 0f)); // Invalid Quaternion | ||
162 | } | ||
163 | } | ||
164 | |||
150 | #region Fields | 165 | #region Fields |
151 | 166 | ||
152 | public bool AllowedDrop; | 167 | public bool AllowedDrop; |
@@ -426,7 +441,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
426 | private uint _category; | 441 | private uint _category; |
427 | private Int32 _creationDate; | 442 | private Int32 _creationDate; |
428 | private uint _parentID = 0; | 443 | private uint _parentID = 0; |
429 | private UUID m_sitTargetAvatar = UUID.Zero; | ||
430 | private uint _baseMask = (uint)PermissionMask.All; | 444 | private uint _baseMask = (uint)PermissionMask.All; |
431 | private uint _ownerMask = (uint)PermissionMask.All; | 445 | private uint _ownerMask = (uint)PermissionMask.All; |
432 | private uint _groupMask = (uint)PermissionMask.None; | 446 | private uint _groupMask = (uint)PermissionMask.None; |
@@ -738,6 +752,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | return m_groupPosition; | 752 | return m_groupPosition; |
739 | } | 753 | } |
740 | 754 | ||
755 | // If I'm an attachment, my position is reported as the position of who I'm attached to | ||
741 | if (ParentGroup.IsAttachment) | 756 | if (ParentGroup.IsAttachment) |
742 | { | 757 | { |
743 | ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar); | 758 | ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar); |
@@ -765,7 +780,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
765 | } | 780 | } |
766 | else | 781 | else |
767 | { | 782 | { |
768 | // To move the child prim in respect to the group position and rotation we have to calculate | 783 | // The physics engine always sees all objects (root or linked) in world coordinates. |
769 | actor.Position = GetWorldPosition(); | 784 | actor.Position = GetWorldPosition(); |
770 | actor.Orientation = GetWorldRotation(); | 785 | actor.Orientation = GetWorldRotation(); |
771 | } | 786 | } |
@@ -844,6 +859,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
844 | { | 859 | { |
845 | // We don't want the physics engine mucking up the rotations in a linkset | 860 | // We don't want the physics engine mucking up the rotations in a linkset |
846 | PhysicsActor actor = PhysActor; | 861 | PhysicsActor actor = PhysActor; |
862 | // If this is a root of a linkset, the real rotation is what the physics engine thinks. | ||
863 | // If not a root prim, the offset rotation is computed by SOG and is relative to the root. | ||
847 | if (ParentID == 0 && (Shape.PCode != 9 || Shape.State == 0) && actor != null) | 864 | if (ParentID == 0 && (Shape.PCode != 9 || Shape.State == 0) && actor != null) |
848 | { | 865 | { |
849 | if (actor.Orientation.X != 0f || actor.Orientation.Y != 0f | 866 | if (actor.Orientation.X != 0f || actor.Orientation.Y != 0f |
@@ -1024,7 +1041,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1024 | public int LinkNum | 1041 | public int LinkNum |
1025 | { | 1042 | { |
1026 | get { return m_linkNum; } | 1043 | get { return m_linkNum; } |
1027 | set { m_linkNum = value; } | 1044 | set |
1045 | { | ||
1046 | // if (ParentGroup != null) | ||
1047 | // { | ||
1048 | // m_log.DebugFormat( | ||
1049 | // "[SCENE OBJECT PART]: Setting linknum of {0}@{1} to {2} from {3}", | ||
1050 | // Name, AbsolutePosition, value, m_linkNum); | ||
1051 | // Util.PrintCallStack(); | ||
1052 | // } | ||
1053 | |||
1054 | m_linkNum = value; | ||
1055 | } | ||
1028 | } | 1056 | } |
1029 | 1057 | ||
1030 | public byte ClickAction | 1058 | public byte ClickAction |
@@ -1309,13 +1337,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1309 | } | 1337 | } |
1310 | 1338 | ||
1311 | /// <summary> | 1339 | /// <summary> |
1312 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero | 1340 | /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero |
1313 | /// </summary> | 1341 | /// </summary> |
1314 | public UUID SitTargetAvatar | 1342 | public UUID SitTargetAvatar { get; set; } |
1315 | { | 1343 | |
1316 | get { return m_sitTargetAvatar; } | 1344 | /// <summary> |
1317 | set { m_sitTargetAvatar = value; } | 1345 | /// IDs of all avatars start on this object part. |
1318 | } | 1346 | /// </summary> |
1347 | /// <remarks> | ||
1348 | /// We need to track this so that we can stop sat upon prims from being attached. | ||
1349 | /// </remarks> | ||
1350 | /// <value> | ||
1351 | /// null if there are no sitting avatars. This is to save us create a hashset for every prim in a scene. | ||
1352 | /// </value> | ||
1353 | private HashSet<UUID> m_sittingAvatars; | ||
1319 | 1354 | ||
1320 | public virtual UUID RegionID | 1355 | public virtual UUID RegionID |
1321 | { | 1356 | { |
@@ -2111,7 +2146,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2111 | else | 2146 | else |
2112 | m_log.WarnFormat( | 2147 | m_log.WarnFormat( |
2113 | "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", | 2148 | "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", |
2114 | Name, LocalId, id); | 2149 | Name, UUID, id); |
2115 | } | 2150 | } |
2116 | 2151 | ||
2117 | /// <summary> | 2152 | /// <summary> |
@@ -2216,6 +2251,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2216 | /// <param name="isNew"></param> | 2251 | /// <param name="isNew"></param> |
2217 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) | 2252 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) |
2218 | { | 2253 | { |
2254 | if (ParentGroup.Scene == null) | ||
2255 | return; | ||
2256 | |||
2219 | if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) | 2257 | if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) |
2220 | return; | 2258 | return; |
2221 | 2259 | ||
@@ -2494,14 +2532,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2494 | /// <returns>A Linked Child Prim objects position in world</returns> | 2532 | /// <returns>A Linked Child Prim objects position in world</returns> |
2495 | public Vector3 GetWorldPosition() | 2533 | public Vector3 GetWorldPosition() |
2496 | { | 2534 | { |
2497 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2535 | Vector3 ret; |
2498 | Vector3 axPos = OffsetPosition; | 2536 | if (_parentID == 0) |
2499 | axPos *= parentRot; | 2537 | // if a root SOP, my position is what it is |
2500 | Vector3 translationOffsetPosition = axPos; | 2538 | ret = GroupPosition; |
2501 | if(_parentID == 0) | ||
2502 | return GroupPosition; | ||
2503 | else | 2539 | else |
2504 | return ParentGroup.AbsolutePosition + translationOffsetPosition; | 2540 | { |
2541 | // If a child SOP, my position is relative to the root SOP so take | ||
2542 | // my info and add the root's position and rotation to | ||
2543 | // get my world position. | ||
2544 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | ||
2545 | Vector3 translationOffsetPosition = OffsetPosition * parentRot; | ||
2546 | ret = ParentGroup.AbsolutePosition + translationOffsetPosition; | ||
2547 | } | ||
2548 | return ret; | ||
2505 | } | 2549 | } |
2506 | 2550 | ||
2507 | /// <summary> | 2551 | /// <summary> |
@@ -2518,6 +2562,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2518 | } | 2562 | } |
2519 | else | 2563 | else |
2520 | { | 2564 | { |
2565 | // A child SOP's rotation is relative to the root SOP's rotation. | ||
2566 | // Combine them to get my absolute rotation. | ||
2521 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2567 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2522 | Quaternion oldRot = RotationOffset; | 2568 | Quaternion oldRot = RotationOffset; |
2523 | newRot = parentRot * oldRot; | 2569 | newRot = parentRot * oldRot; |
@@ -3174,8 +3220,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3174 | if (ParentGroup.IsDeleted) | 3220 | if (ParentGroup.IsDeleted) |
3175 | return; | 3221 | return; |
3176 | 3222 | ||
3177 | if (ParentGroup.IsAttachment && (ParentGroup.AttachedAvatar != remoteClient.AgentId) && | 3223 | if (ParentGroup.IsAttachment |
3178 | (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38)) | 3224 | && ParentGroup.AttachedAvatar != remoteClient.AgentId |
3225 | && ParentGroup.HasPrivateAttachmentPoint) | ||
3179 | return; | 3226 | return; |
3180 | 3227 | ||
3181 | if (remoteClient.AgentId == OwnerID) | 3228 | if (remoteClient.AgentId == OwnerID) |
@@ -3694,7 +3741,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3694 | hasProfileCut = hasDimple; // is it the same thing? | 3741 | hasProfileCut = hasDimple; // is it the same thing? |
3695 | } | 3742 | } |
3696 | 3743 | ||
3697 | |||
3698 | public void SetGroup(UUID groupID, IClientAPI client) | 3744 | public void SetGroup(UUID groupID, IClientAPI client) |
3699 | { | 3745 | { |
3700 | // Scene.AddNewPrims() calls with client == null so can't use this. | 3746 | // Scene.AddNewPrims() calls with client == null so can't use this. |
@@ -3724,10 +3770,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3724 | 3770 | ||
3725 | public void SetPhysicsAxisRotation() | 3771 | public void SetPhysicsAxisRotation() |
3726 | { | 3772 | { |
3727 | if (PhysActor != null) | 3773 | PhysicsActor pa = PhysActor; |
3774 | |||
3775 | if (pa != null) | ||
3728 | { | 3776 | { |
3729 | PhysActor.LockAngularMotion(RotationAxis); | 3777 | pa.LockAngularMotion(RotationAxis); |
3730 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 3778 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
3731 | } | 3779 | } |
3732 | } | 3780 | } |
3733 | 3781 | ||
@@ -4444,7 +4492,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4444 | // For now, we use the NINJA naming scheme for identifying joints. | 4492 | // For now, we use the NINJA naming scheme for identifying joints. |
4445 | // In the future, we can support other joint specification schemes such as a | 4493 | // In the future, we can support other joint specification schemes such as a |
4446 | // custom checkbox in the viewer GUI. | 4494 | // custom checkbox in the viewer GUI. |
4447 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4495 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4448 | { | 4496 | { |
4449 | string hingeString = "hingejoint"; | 4497 | string hingeString = "hingejoint"; |
4450 | return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); | 4498 | return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); |
@@ -4460,7 +4508,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4460 | // For now, we use the NINJA naming scheme for identifying joints. | 4508 | // For now, we use the NINJA naming scheme for identifying joints. |
4461 | // In the future, we can support other joint specification schemes such as a | 4509 | // In the future, we can support other joint specification schemes such as a |
4462 | // custom checkbox in the viewer GUI. | 4510 | // custom checkbox in the viewer GUI. |
4463 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4511 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4464 | { | 4512 | { |
4465 | string ballString = "balljoint"; | 4513 | string ballString = "balljoint"; |
4466 | return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); | 4514 | return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); |
@@ -4476,7 +4524,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4476 | // For now, we use the NINJA naming scheme for identifying joints. | 4524 | // For now, we use the NINJA naming scheme for identifying joints. |
4477 | // In the future, we can support other joint specification schemes such as a | 4525 | // In the future, we can support other joint specification schemes such as a |
4478 | // custom checkbox in the viewer GUI. | 4526 | // custom checkbox in the viewer GUI. |
4479 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4527 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4480 | { | 4528 | { |
4481 | return IsHingeJoint() || IsBallJoint(); | 4529 | return IsHingeJoint() || IsBallJoint(); |
4482 | } | 4530 | } |
@@ -4598,7 +4646,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4598 | } | 4646 | } |
4599 | */ | 4647 | */ |
4600 | } | 4648 | } |
4601 | |||
4602 | else // it already has a physical representation | 4649 | else // it already has a physical representation |
4603 | { | 4650 | { |
4604 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. | 4651 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
@@ -5074,8 +5121,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5074 | if (ParentGroup.IsDeleted) | 5121 | if (ParentGroup.IsDeleted) |
5075 | return; | 5122 | return; |
5076 | 5123 | ||
5077 | if (ParentGroup.IsAttachment && ((ParentGroup.RootPart != this) || | 5124 | if (ParentGroup.IsAttachment |
5078 | ((ParentGroup.AttachedAvatar != remoteClient.AgentId) && (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38)))) | 5125 | && (ParentGroup.RootPart != this |
5126 | || ParentGroup.AttachedAvatar != remoteClient.AgentId && ParentGroup.HasPrivateAttachmentPoint)) | ||
5079 | return; | 5127 | return; |
5080 | 5128 | ||
5081 | // Causes this thread to dig into the Client Thread Data. | 5129 | // Causes this thread to dig into the Client Thread Data. |
@@ -5147,5 +5195,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
5147 | Inventory.UpdateInventoryItem(item, false, false); | 5195 | Inventory.UpdateInventoryItem(item, false, false); |
5148 | } | 5196 | } |
5149 | } | 5197 | } |
5198 | |||
5199 | /// <summary> | ||
5200 | /// Record an avatar sitting on this part. | ||
5201 | /// </summary> | ||
5202 | /// <remarks>This is called for all the sitting avatars whether there is a sit target set or not.</remarks> | ||
5203 | /// <returns> | ||
5204 | /// true if the avatar was not already recorded, false otherwise. | ||
5205 | /// </returns> | ||
5206 | /// <param name='avatarId'></param> | ||
5207 | protected internal bool AddSittingAvatar(UUID avatarId) | ||
5208 | { | ||
5209 | if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) | ||
5210 | SitTargetAvatar = avatarId; | ||
5211 | |||
5212 | HashSet<UUID> sittingAvatars = m_sittingAvatars; | ||
5213 | |||
5214 | if (sittingAvatars == null) | ||
5215 | sittingAvatars = new HashSet<UUID>(); | ||
5216 | |||
5217 | lock (sittingAvatars) | ||
5218 | { | ||
5219 | m_sittingAvatars = sittingAvatars; | ||
5220 | return m_sittingAvatars.Add(avatarId); | ||
5221 | } | ||
5222 | } | ||
5223 | |||
5224 | /// <summary> | ||
5225 | /// Remove an avatar recorded as sitting on this part. | ||
5226 | /// </summary> | ||
5227 | /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> | ||
5228 | /// <returns> | ||
5229 | /// true if the avatar was present and removed, false if it was not present. | ||
5230 | /// </returns> | ||
5231 | /// <param name='avatarId'></param> | ||
5232 | protected internal bool RemoveSittingAvatar(UUID avatarId) | ||
5233 | { | ||
5234 | if (SitTargetAvatar == avatarId) | ||
5235 | SitTargetAvatar = UUID.Zero; | ||
5236 | |||
5237 | HashSet<UUID> sittingAvatars = m_sittingAvatars; | ||
5238 | |||
5239 | // This can occur under a race condition where another thread | ||
5240 | if (sittingAvatars == null) | ||
5241 | return false; | ||
5242 | |||
5243 | lock (sittingAvatars) | ||
5244 | { | ||
5245 | if (sittingAvatars.Remove(avatarId)) | ||
5246 | { | ||
5247 | if (sittingAvatars.Count == 0) | ||
5248 | m_sittingAvatars = null; | ||
5249 | |||
5250 | return true; | ||
5251 | } | ||
5252 | } | ||
5253 | |||
5254 | return false; | ||
5255 | } | ||
5256 | |||
5257 | /// <summary> | ||
5258 | /// Get a copy of the list of sitting avatars. | ||
5259 | /// </summary> | ||
5260 | /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> | ||
5261 | /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns> | ||
5262 | public HashSet<UUID> GetSittingAvatars() | ||
5263 | { | ||
5264 | HashSet<UUID> sittingAvatars = m_sittingAvatars; | ||
5265 | |||
5266 | if (sittingAvatars == null) | ||
5267 | { | ||
5268 | return null; | ||
5269 | } | ||
5270 | else | ||
5271 | { | ||
5272 | lock (sittingAvatars) | ||
5273 | return new HashSet<UUID>(sittingAvatars); | ||
5274 | } | ||
5275 | } | ||
5276 | |||
5277 | /// <summary> | ||
5278 | /// Gets the number of sitting avatars. | ||
5279 | /// </summary> | ||
5280 | /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> | ||
5281 | /// <returns></returns> | ||
5282 | public int GetSittingAvatarsCount() | ||
5283 | { | ||
5284 | HashSet<UUID> sittingAvatars = m_sittingAvatars; | ||
5285 | |||
5286 | if (sittingAvatars == null) | ||
5287 | return 0; | ||
5288 | |||
5289 | lock (sittingAvatars) | ||
5290 | return sittingAvatars.Count; | ||
5291 | } | ||
5150 | } | 5292 | } |
5151 | } | 5293 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 959046a..1c9a17e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -176,16 +176,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
176 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
177 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
178 | { | 178 | { |
179 | m_items.LockItemsForWrite(true); | 179 | List<TaskInventoryItem> items = GetInventoryItems(); |
180 | if (0 == Items.Count) | 180 | |
181 | { | 181 | if (items.Count == 0) |
182 | m_items.LockItemsForWrite(false); | ||
183 | return; | 182 | return; |
184 | } | ||
185 | 183 | ||
184 | m_items.LockItemsForWrite(true); | ||
186 | HasInventoryChanged = true; | 185 | HasInventoryChanged = true; |
187 | m_part.ParentGroup.HasGroupChanged = true; | 186 | m_part.ParentGroup.HasGroupChanged = true; |
188 | List<TaskInventoryItem> items = GetInventoryItems(); | ||
189 | foreach (TaskInventoryItem item in items) | 187 | foreach (TaskInventoryItem item in items) |
190 | { | 188 | { |
191 | if (ownerId != item.OwnerID) | 189 | if (ownerId != item.OwnerID) |
@@ -234,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
234 | 232 | ||
235 | private void QueryScriptStates() | 233 | private void QueryScriptStates() |
236 | { | 234 | { |
237 | if (m_part == null || m_part.ParentGroup == null) | 235 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) |
238 | return; | 236 | return; |
239 | 237 | ||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 238 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
@@ -262,19 +260,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | Items.LockItemsForRead(false); | 260 | Items.LockItemsForRead(false); |
263 | } | 261 | } |
264 | 262 | ||
265 | /// <summary> | 263 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
266 | /// Start all the scripts contained in this prim's inventory | ||
267 | /// </summary> | ||
268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | ||
269 | { | 264 | { |
270 | Items.LockItemsForRead(true); | 265 | int scriptsValidForStarting = 0; |
271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 266 | |
272 | Items.LockItemsForRead(false); | 267 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
273 | foreach (TaskInventoryItem item in items) | 268 | foreach (TaskInventoryItem item in scripts) |
274 | { | 269 | if (CreateScriptInstance(item, startParam, postOnRez, engine, stateSource)) |
275 | if ((int)InventoryType.LSL == item.InvType) | 270 | scriptsValidForStarting++; |
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 271 | |
277 | } | 272 | return scriptsValidForStarting; |
278 | } | 273 | } |
279 | 274 | ||
280 | public ArrayList GetScriptErrors(UUID itemID) | 275 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -297,7 +292,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
297 | } | 292 | } |
298 | 293 | ||
299 | /// <summary> | 294 | /// <summary> |
300 | /// Stop all the scripts in this prim. | 295 | /// Stop and remove all the scripts in this prim. |
301 | /// </summary> | 296 | /// </summary> |
302 | /// <param name="sceneObjectBeingDeleted"> | 297 | /// <param name="sceneObjectBeingDeleted"> |
303 | /// Should be true if these scripts are being removed because the scene | 298 | /// Should be true if these scripts are being removed because the scene |
@@ -305,26 +300,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | /// </param> | 300 | /// </param> |
306 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 301 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
307 | { | 302 | { |
308 | Items.LockItemsForRead(true); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
309 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 304 | foreach (TaskInventoryItem item in scripts) |
310 | Items.LockItemsForRead(false); | ||
311 | |||
312 | foreach (TaskInventoryItem item in items) | ||
313 | { | 305 | { |
314 | if ((int)InventoryType.LSL == item.InvType) | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
315 | { | 307 | m_part.RemoveScriptEvents(item.ItemID); |
316 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
317 | m_part.RemoveScriptEvents(item.ItemID); | ||
318 | } | ||
319 | } | 308 | } |
320 | } | 309 | } |
321 | 310 | ||
322 | /// <summary> | 311 | /// <summary> |
312 | /// Stop all the scripts in this prim. | ||
313 | /// </summary> | ||
314 | public void StopScriptInstances() | ||
315 | { | ||
316 | GetInventoryItems(InventoryType.LSL).ForEach(i => StopScriptInstance(i)); | ||
317 | } | ||
318 | |||
319 | /// <summary> | ||
323 | /// Start a script which is in this prim's inventory. | 320 | /// Start a script which is in this prim's inventory. |
324 | /// </summary> | 321 | /// </summary> |
325 | /// <param name="item"></param> | 322 | /// <param name="item"></param> |
326 | /// <returns></returns> | 323 | /// <returns>true if the script instance was created, false otherwise</returns> |
327 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) | 324 | public bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) |
328 | { | 325 | { |
329 | // m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}", | 326 | // m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}", |
330 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 327 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
@@ -332,61 +329,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
332 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 329 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
333 | { | 330 | { |
334 | StoreScriptError(item.ItemID, "no permission"); | 331 | StoreScriptError(item.ItemID, "no permission"); |
335 | return; | 332 | return false; |
336 | } | 333 | } |
337 | 334 | ||
338 | m_part.AddFlag(PrimFlags.Scripted); | 335 | m_part.AddFlag(PrimFlags.Scripted); |
339 | 336 | ||
340 | if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) | 337 | if (m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) |
338 | return false; | ||
339 | |||
340 | if (stateSource == 2 && // Prim crossing | ||
341 | m_part.ParentGroup.Scene.m_trustBinaries) | ||
341 | { | 342 | { |
342 | if (stateSource == 2 && // Prim crossing | 343 | m_items.LockItemsForWrite(true); |
343 | m_part.ParentGroup.Scene.m_trustBinaries) | 344 | m_items[item.ItemID].PermsMask = 0; |
344 | { | 345 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
345 | m_items.LockItemsForWrite(true); | 346 | m_items.LockItemsForWrite(false); |
346 | m_items[item.ItemID].PermsMask = 0; | 347 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
347 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 348 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
348 | m_items.LockItemsForWrite(false); | 349 | StoreScriptErrors(item.ItemID, null); |
349 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 350 | m_part.ParentGroup.AddActiveScriptCount(1); |
350 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 351 | m_part.ScheduleFullUpdate(); |
351 | StoreScriptErrors(item.ItemID, null); | 352 | return true; |
352 | m_part.ParentGroup.AddActiveScriptCount(1); | 353 | } |
353 | m_part.ScheduleFullUpdate(); | ||
354 | return; | ||
355 | } | ||
356 | 354 | ||
357 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 355 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
358 | if (null == asset) | 356 | if (null == asset) |
359 | { | 357 | { |
360 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | 358 | m_log.ErrorFormat( |
361 | StoreScriptError(item.ItemID, msg); | 359 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
362 | m_log.ErrorFormat( | 360 | item.Name, item.ItemID, m_part.AbsolutePosition, |
361 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | ||
362 | |||
363 | return false; | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | if (m_part.ParentGroup.m_savedScriptState != null) | ||
368 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | ||
369 | |||
370 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
371 | StoreScriptError(item.ItemID, msg); | ||
372 | m_log.ErrorFormat( | ||
363 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 373 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
364 | item.Name, item.ItemID, m_part.AbsolutePosition, | 374 | item.Name, item.ItemID, m_part.AbsolutePosition, |
365 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | 375 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); |
366 | } | ||
367 | else | ||
368 | { | ||
369 | if (m_part.ParentGroup.m_savedScriptState != null) | ||
370 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | ||
371 | 376 | ||
372 | m_items.LockItemsForWrite(true); | 377 | m_items.LockItemsForWrite(true); |
373 | 378 | ||
374 | m_items[item.ItemID].OldItemID = item.OldItemID; | 379 | m_items[item.ItemID].OldItemID = item.OldItemID; |
375 | m_items[item.ItemID].PermsMask = 0; | 380 | m_items[item.ItemID].PermsMask = 0; |
376 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 381 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
377 | 382 | ||
378 | m_items.LockItemsForWrite(false); | 383 | m_items.LockItemsForWrite(false); |
379 | 384 | ||
380 | string script = Utils.BytesToString(asset.Data); | 385 | string script = Utils.BytesToString(asset.Data); |
381 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 386 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
382 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 387 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
383 | StoreScriptErrors(item.ItemID, null); | 388 | StoreScriptErrors(item.ItemID, null); |
384 | if (!item.ScriptRunning) | 389 | if (!item.ScriptRunning) |
385 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | 390 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( |
386 | m_part.LocalId, item.ItemID); | 391 | m_part.LocalId, item.ItemID); |
387 | m_part.ParentGroup.AddActiveScriptCount(1); | 392 | m_part.ParentGroup.AddActiveScriptCount(1); |
388 | m_part.ScheduleFullUpdate(); | 393 | m_part.ScheduleFullUpdate(); |
389 | } | 394 | |
395 | return true; | ||
390 | } | 396 | } |
391 | } | 397 | } |
392 | 398 | ||
@@ -459,7 +465,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
459 | /// <param name="itemId"> | 465 | /// <param name="itemId"> |
460 | /// A <see cref="UUID"/> | 466 | /// A <see cref="UUID"/> |
461 | /// </param> | 467 | /// </param> |
462 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 468 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
463 | { | 469 | { |
464 | lock (m_scriptErrors) | 470 | lock (m_scriptErrors) |
465 | { | 471 | { |
@@ -467,6 +473,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
467 | m_scriptErrors.Remove(itemId); | 473 | m_scriptErrors.Remove(itemId); |
468 | } | 474 | } |
469 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | 475 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); |
476 | return true; | ||
470 | } | 477 | } |
471 | 478 | ||
472 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 479 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
@@ -597,7 +604,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | } | 604 | } |
598 | 605 | ||
599 | /// <summary> | 606 | /// <summary> |
600 | /// Stop a script which is in this prim's inventory. | 607 | /// Stop and remove a script which is in this prim's inventory. |
601 | /// </summary> | 608 | /// </summary> |
602 | /// <param name="itemId"></param> | 609 | /// <param name="itemId"></param> |
603 | /// <param name="sceneObjectBeingDeleted"> | 610 | /// <param name="sceneObjectBeingDeleted"> |
@@ -616,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | } | 623 | } |
617 | else | 624 | else |
618 | { | 625 | { |
619 | m_log.ErrorFormat( | 626 | m_log.WarnFormat( |
620 | "[PRIM INVENTORY]: " + | 627 | "[PRIM INVENTORY]: " + |
621 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 628 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
622 | itemId, m_part.Name, m_part.UUID, | 629 | itemId, m_part.Name, m_part.UUID, |
@@ -625,6 +632,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
625 | } | 632 | } |
626 | 633 | ||
627 | /// <summary> | 634 | /// <summary> |
635 | /// Stop a script which is in this prim's inventory. | ||
636 | /// </summary> | ||
637 | /// <param name="itemId"></param> | ||
638 | /// <param name="sceneObjectBeingDeleted"> | ||
639 | /// Should be true if this script is being removed because the scene | ||
640 | /// object is being deleted. This will prevent spurious updates to the client. | ||
641 | /// </param> | ||
642 | public void StopScriptInstance(UUID itemId) | ||
643 | { | ||
644 | TaskInventoryItem scriptItem; | ||
645 | |||
646 | lock (m_items) | ||
647 | m_items.TryGetValue(itemId, out scriptItem); | ||
648 | |||
649 | if (scriptItem != null) | ||
650 | { | ||
651 | StopScriptInstance(scriptItem); | ||
652 | } | ||
653 | else | ||
654 | { | ||
655 | m_log.WarnFormat( | ||
656 | "[PRIM INVENTORY]: " + | ||
657 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | ||
658 | itemId, m_part.Name, m_part.UUID, | ||
659 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
660 | } | ||
661 | } | ||
662 | |||
663 | /// <summary> | ||
664 | /// Stop a script which is in this prim's inventory. | ||
665 | /// </summary> | ||
666 | /// <param name="itemId"></param> | ||
667 | /// <param name="sceneObjectBeingDeleted"> | ||
668 | /// Should be true if this script is being removed because the scene | ||
669 | /// object is being deleted. This will prevent spurious updates to the client. | ||
670 | /// </param> | ||
671 | public void StopScriptInstance(TaskInventoryItem item) | ||
672 | { | ||
673 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID); | ||
674 | |||
675 | // At the moment, even stopped scripts are counted as active, which is probably wrong. | ||
676 | // m_part.ParentGroup.AddActiveScriptCount(-1); | ||
677 | } | ||
678 | |||
679 | /// <summary> | ||
628 | /// Check if the inventory holds an item with a given name. | 680 | /// Check if the inventory holds an item with a given name. |
629 | /// </summary> | 681 | /// </summary> |
630 | /// <param name="name"></param> | 682 | /// <param name="name"></param> |
@@ -770,14 +822,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
770 | return item; | 822 | return item; |
771 | } | 823 | } |
772 | 824 | ||
773 | /// <summary> | 825 | public TaskInventoryItem GetInventoryItem(string name) |
774 | /// Get inventory items by name. | 826 | { |
775 | /// </summary> | 827 | m_items.LockItemsForRead(true); |
776 | /// <param name="name"></param> | 828 | foreach (TaskInventoryItem item in m_items.Values) |
777 | /// <returns> | 829 | { |
778 | /// A list of inventory items with that name. | 830 | if (item.Name == name) |
779 | /// If no inventory item has that name then an empty list is returned. | 831 | { |
780 | /// </returns> | 832 | m_items.LockItemsForRead(false); |
833 | return item; | ||
834 | } | ||
835 | } | ||
836 | m_items.LockItemsForRead(false); | ||
837 | |||
838 | return null; | ||
839 | } | ||
840 | |||
781 | public List<TaskInventoryItem> GetInventoryItems(string name) | 841 | public List<TaskInventoryItem> GetInventoryItems(string name) |
782 | { | 842 | { |
783 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 843 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
@@ -1247,10 +1307,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1247 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1307 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1248 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | 1308 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1249 | } | 1309 | } |
1250 | item.OwnerChanged = true; | ||
1251 | item.CurrentPermissions &= item.NextPermissions; | 1310 | item.CurrentPermissions &= item.NextPermissions; |
1252 | item.BasePermissions &= item.NextPermissions; | 1311 | item.BasePermissions &= item.NextPermissions; |
1253 | item.EveryonePermissions &= item.NextPermissions; | 1312 | item.EveryonePermissions &= item.NextPermissions; |
1313 | item.OwnerChanged = true; | ||
1254 | item.PermsMask = 0; | 1314 | item.PermsMask = 0; |
1255 | item.PermsGranter = UUID.Zero; | 1315 | item.PermsGranter = UUID.Zero; |
1256 | } | 1316 | } |
@@ -1281,9 +1341,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | return true; | 1341 | return true; |
1282 | } | 1342 | } |
1283 | } | 1343 | } |
1344 | |||
1284 | return false; | 1345 | return false; |
1285 | } | 1346 | } |
1286 | 1347 | ||
1348 | /// <summary> | ||
1349 | /// Returns the count of scripts in this parts inventory. | ||
1350 | /// </summary> | ||
1351 | /// <returns></returns> | ||
1352 | public int ScriptCount() | ||
1353 | { | ||
1354 | int count = 0; | ||
1355 | Items.LockItemsForRead(true); | ||
1356 | foreach (TaskInventoryItem item in m_items.Values) | ||
1357 | { | ||
1358 | if (item.InvType == (int)InventoryType.LSL) | ||
1359 | { | ||
1360 | count++; | ||
1361 | } | ||
1362 | } | ||
1363 | Items.LockItemsForRead(false); | ||
1364 | return count; | ||
1365 | } | ||
1366 | /// <summary> | ||
1367 | /// Returns the count of running scripts in this parts inventory. | ||
1368 | /// </summary> | ||
1369 | /// <returns></returns> | ||
1370 | public int RunningScriptCount() | ||
1371 | { | ||
1372 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
1373 | if (engines.Length == 0) | ||
1374 | return 0; | ||
1375 | |||
1376 | int count = 0; | ||
1377 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | ||
1378 | |||
1379 | foreach (TaskInventoryItem item in scripts) | ||
1380 | { | ||
1381 | foreach (IScriptModule engine in engines) | ||
1382 | { | ||
1383 | if (engine != null) | ||
1384 | { | ||
1385 | if (engine.GetScriptState(item.ItemID)) | ||
1386 | { | ||
1387 | count++; | ||
1388 | } | ||
1389 | } | ||
1390 | } | ||
1391 | } | ||
1392 | return count; | ||
1393 | } | ||
1394 | |||
1287 | public List<UUID> GetInventoryList() | 1395 | public List<UUID> GetInventoryList() |
1288 | { | 1396 | { |
1289 | List<UUID> ret = new List<UUID>(); | 1397 | List<UUID> ret = new List<UUID>(); |
@@ -1298,22 +1406,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1298 | { | 1406 | { |
1299 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1407 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1300 | 1408 | ||
1301 | lock (m_items) | 1409 | Items.LockItemsForRead(true); |
1302 | ret = new List<TaskInventoryItem>(m_items.Values); | 1410 | ret = new List<TaskInventoryItem>(m_items.Values); |
1411 | Items.LockItemsForRead(false); | ||
1303 | 1412 | ||
1304 | return ret; | 1413 | return ret; |
1305 | } | 1414 | } |
1306 | 1415 | ||
1307 | public List<TaskInventoryItem> GetInventoryScripts() | 1416 | public List<TaskInventoryItem> GetInventoryItems(InventoryType type) |
1308 | { | 1417 | { |
1309 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1418 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1310 | 1419 | ||
1311 | lock (m_items) | 1420 | Items.LockItemsForRead(true); |
1312 | { | 1421 | |
1313 | foreach (TaskInventoryItem item in m_items.Values) | 1422 | foreach (TaskInventoryItem item in m_items.Values) |
1314 | if (item.InvType == (int)InventoryType.LSL) | 1423 | if (item.InvType == (int)type) |
1315 | ret.Add(item); | 1424 | ret.Add(item); |
1316 | } | 1425 | |
1426 | Items.LockItemsForRead(false); | ||
1317 | 1427 | ||
1318 | return ret; | 1428 | return ret; |
1319 | } | 1429 | } |
@@ -1335,35 +1445,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
1335 | if (engines.Length == 0) // No engine at all | 1445 | if (engines.Length == 0) // No engine at all |
1336 | return ret; | 1446 | return ret; |
1337 | 1447 | ||
1338 | Items.LockItemsForRead(true); | 1448 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
1339 | foreach (TaskInventoryItem item in m_items.Values) | 1449 | |
1450 | foreach (TaskInventoryItem item in scripts) | ||
1340 | { | 1451 | { |
1341 | if (item.InvType == (int)InventoryType.LSL) | 1452 | foreach (IScriptModule e in engines) |
1342 | { | 1453 | { |
1343 | foreach (IScriptModule e in engines) | 1454 | if (e != null) |
1344 | { | 1455 | { |
1345 | if (e != null) | 1456 | // m_log.DebugFormat( |
1457 | // "[PRIM INVENTORY]: Getting script state from engine {0} for {1} in part {2} in group {3} in {4}", | ||
1458 | // e.Name, item.Name, m_part.Name, m_part.ParentGroup.Name, m_part.ParentGroup.Scene.Name); | ||
1459 | |||
1460 | string n = e.GetXMLState(item.ItemID); | ||
1461 | if (n != String.Empty) | ||
1346 | { | 1462 | { |
1347 | string n = e.GetXMLState(item.ItemID); | 1463 | if (oldIDs) |
1348 | if (n != String.Empty) | 1464 | { |
1465 | if (!ret.ContainsKey(item.OldItemID)) | ||
1466 | ret[item.OldItemID] = n; | ||
1467 | } | ||
1468 | else | ||
1349 | { | 1469 | { |
1350 | if (oldIDs) | 1470 | if (!ret.ContainsKey(item.ItemID)) |
1351 | { | 1471 | ret[item.ItemID] = n; |
1352 | if (!ret.ContainsKey(item.OldItemID)) | ||
1353 | ret[item.OldItemID] = n; | ||
1354 | } | ||
1355 | else | ||
1356 | { | ||
1357 | if (!ret.ContainsKey(item.ItemID)) | ||
1358 | ret[item.ItemID] = n; | ||
1359 | } | ||
1360 | break; | ||
1361 | } | 1472 | } |
1473 | break; | ||
1362 | } | 1474 | } |
1363 | } | 1475 | } |
1364 | } | 1476 | } |
1365 | } | 1477 | } |
1366 | Items.LockItemsForRead(false); | ||
1367 | return ret; | 1478 | return ret; |
1368 | } | 1479 | } |
1369 | 1480 | ||
@@ -1373,27 +1484,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | if (engines.Length == 0) | 1484 | if (engines.Length == 0) |
1374 | return; | 1485 | return; |
1375 | 1486 | ||
1487 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | ||
1376 | 1488 | ||
1377 | Items.LockItemsForRead(true); | 1489 | foreach (TaskInventoryItem item in scripts) |
1378 | |||
1379 | foreach (TaskInventoryItem item in m_items.Values) | ||
1380 | { | 1490 | { |
1381 | if (item.InvType == (int)InventoryType.LSL) | 1491 | foreach (IScriptModule engine in engines) |
1382 | { | 1492 | { |
1383 | foreach (IScriptModule engine in engines) | 1493 | if (engine != null) |
1384 | { | 1494 | { |
1385 | if (engine != null) | 1495 | // m_log.DebugFormat( |
1386 | { | 1496 | // "[PRIM INVENTORY]: Resuming script {0} {1} for {2}, OwnerChanged {3}", |
1387 | if (item.OwnerChanged) | 1497 | // item.Name, item.ItemID, item.OwnerID, item.OwnerChanged); |
1388 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1498 | |
1389 | item.OwnerChanged = false; | 1499 | engine.ResumeScript(item.ItemID); |
1390 | engine.ResumeScript(item.ItemID); | 1500 | |
1391 | } | 1501 | if (item.OwnerChanged) |
1502 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | ||
1503 | |||
1504 | item.OwnerChanged = false; | ||
1392 | } | 1505 | } |
1393 | } | 1506 | } |
1394 | } | 1507 | } |
1395 | |||
1396 | Items.LockItemsForRead(false); | ||
1397 | } | 1508 | } |
1398 | } | 1509 | } |
1399 | } | 1510 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4940063..e27d309 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -45,6 +45,7 @@ using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags; | |||
45 | 45 | ||
46 | namespace OpenSim.Region.Framework.Scenes | 46 | namespace OpenSim.Region.Framework.Scenes |
47 | { | 47 | { |
48 | [Flags] | ||
48 | enum ScriptControlled : uint | 49 | enum ScriptControlled : uint |
49 | { | 50 | { |
50 | CONTROL_ZERO = 0, | 51 | CONTROL_ZERO = 0, |
@@ -76,6 +77,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | // { | 77 | // { |
77 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); | 78 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); |
78 | // } | 79 | // } |
80 | private void TriggerScenePresenceUpdated() | ||
81 | { | ||
82 | if (m_scene != null) | ||
83 | m_scene.EventManager.TriggerScenePresenceUpdated(this); | ||
84 | } | ||
79 | 85 | ||
80 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 86 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
81 | 87 | ||
@@ -497,6 +503,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
497 | //m_log.DebugFormat( | 503 | //m_log.DebugFormat( |
498 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 504 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
499 | // Scene.RegionInfo.RegionName, Name, m_pos); | 505 | // Scene.RegionInfo.RegionName, Name, m_pos); |
506 | TriggerScenePresenceUpdated(); | ||
500 | } | 507 | } |
501 | } | 508 | } |
502 | 509 | ||
@@ -516,6 +523,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
516 | return; | 523 | return; |
517 | 524 | ||
518 | m_pos = value; | 525 | m_pos = value; |
526 | TriggerScenePresenceUpdated(); | ||
519 | } | 527 | } |
520 | } | 528 | } |
521 | 529 | ||
@@ -586,6 +594,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
586 | private UUID m_parentUUID = UUID.Zero; | 594 | private UUID m_parentUUID = UUID.Zero; |
587 | 595 | ||
588 | /// <summary> | 596 | /// <summary> |
597 | /// Are we sitting on an object? | ||
598 | /// </summary> | ||
599 | /// <remarks>A more readable way of testing presence sit status than ParentID == 0</remarks> | ||
600 | public bool IsSatOnObject { get { return ParentID != 0; } } | ||
601 | |||
602 | /// <summary> | ||
589 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. | 603 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. |
590 | /// </summary> | 604 | /// </summary> |
591 | /// <remarks> | 605 | /// <remarks> |
@@ -1087,23 +1101,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | /// <param name="pos"></param> | 1101 | /// <param name="pos"></param> |
1088 | public void Teleport(Vector3 pos) | 1102 | public void Teleport(Vector3 pos) |
1089 | { | 1103 | { |
1090 | bool isFlying = Flying; | 1104 | TeleportWithMomentum(pos, Vector3.Zero); |
1091 | RemoveFromPhysicalScene(); | ||
1092 | Velocity = Vector3.Zero; | ||
1093 | CheckLandingPoint(ref pos); | ||
1094 | AbsolutePosition = pos; | ||
1095 | AddToPhysicalScene(isFlying); | ||
1096 | |||
1097 | SendTerseUpdateToAllClients(); | ||
1098 | } | ||
1099 | |||
1100 | public void TeleportWithMomentum(Vector3 pos) | ||
1101 | { | ||
1102 | TeleportWithMomentum(pos, null); | ||
1103 | } | 1105 | } |
1104 | 1106 | ||
1105 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1107 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
1106 | { | 1108 | { |
1109 | if (ParentID != (uint)0) | ||
1110 | StandUp(); | ||
1107 | bool isFlying = Flying; | 1111 | bool isFlying = Flying; |
1108 | Vector3 vel = Velocity; | 1112 | Vector3 vel = Velocity; |
1109 | RemoveFromPhysicalScene(); | 1113 | RemoveFromPhysicalScene(); |
@@ -1283,17 +1287,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1283 | 1287 | ||
1284 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1288 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1285 | MakeRootAgent(AbsolutePosition, flying); | 1289 | MakeRootAgent(AbsolutePosition, flying); |
1290 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | ||
1291 | |||
1292 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | ||
1286 | 1293 | ||
1287 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | 1294 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) |
1288 | { | 1295 | { |
1289 | m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); | 1296 | // We cannot sleep here since this would hold up the inbound packet processing thread, as |
1297 | // CompleteMovement() is executed synchronously. However, it might be better to delay the release | ||
1298 | // here until we know for sure that the agent is active in this region. Sending AgentMovementComplete | ||
1299 | // is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this | ||
1300 | // region as the current region, meaning that a close sent before then will fail the teleport. | ||
1301 | // System.Threading.Thread.Sleep(2000); | ||
1302 | |||
1303 | m_log.DebugFormat( | ||
1304 | "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}", | ||
1305 | client.Name, client.AgentId, m_callbackURI); | ||
1306 | |||
1290 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); | 1307 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); |
1291 | m_callbackURI = null; | 1308 | m_callbackURI = null; |
1292 | } | 1309 | } |
1310 | // else | ||
1311 | // { | ||
1312 | // m_log.DebugFormat( | ||
1313 | // "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}", | ||
1314 | // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); | ||
1315 | // } | ||
1293 | 1316 | ||
1294 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | ||
1295 | |||
1296 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | ||
1297 | ValidateAndSendAppearanceAndAgentData(); | 1317 | ValidateAndSendAppearanceAndAgentData(); |
1298 | 1318 | ||
1299 | // Create child agents in neighbouring regions | 1319 | // Create child agents in neighbouring regions |
@@ -1308,7 +1328,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1308 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1328 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1309 | } | 1329 | } |
1310 | 1330 | ||
1311 | |||
1312 | // m_log.DebugFormat( | 1331 | // m_log.DebugFormat( |
1313 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1332 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1314 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1333 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |
@@ -1361,7 +1380,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1361 | { | 1380 | { |
1362 | // m_log.DebugFormat( | 1381 | // m_log.DebugFormat( |
1363 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", | 1382 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", |
1364 | // Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); | 1383 | // Scene.RegionInfo.RegionName, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags); |
1365 | 1384 | ||
1366 | if (IsChildAgent) | 1385 | if (IsChildAgent) |
1367 | { | 1386 | { |
@@ -1471,14 +1490,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1471 | } | 1490 | } |
1472 | } | 1491 | } |
1473 | 1492 | ||
1474 | lock (scriptedcontrols) | 1493 | uint flagsForScripts = (uint)flags; |
1475 | { | 1494 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1476 | if (scriptedcontrols.Count > 0) | ||
1477 | { | ||
1478 | SendControlToScripts((uint)flags); | ||
1479 | flags = RemoveIgnoredControls(flags, IgnoredControls); | ||
1480 | } | ||
1481 | } | ||
1482 | 1495 | ||
1483 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1496 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1484 | HandleAgentSitOnGround(); | 1497 | HandleAgentSitOnGround(); |
@@ -1492,6 +1505,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1492 | PhysicsActor actor = PhysicsActor; | 1505 | PhysicsActor actor = PhysicsActor; |
1493 | if (actor == null) | 1506 | if (actor == null) |
1494 | { | 1507 | { |
1508 | SendControlsToScripts(flagsForScripts); | ||
1495 | return; | 1509 | return; |
1496 | } | 1510 | } |
1497 | 1511 | ||
@@ -1571,7 +1585,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1571 | MovementFlag |= (byte)nudgehack; | 1585 | MovementFlag |= (byte)nudgehack; |
1572 | } | 1586 | } |
1573 | 1587 | ||
1574 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); | 1588 | //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); |
1575 | MovementFlag += (byte)(uint)DCF; | 1589 | MovementFlag += (byte)(uint)DCF; |
1576 | update_movementflag = true; | 1590 | update_movementflag = true; |
1577 | } | 1591 | } |
@@ -1584,7 +1598,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1584 | && ((MovementFlag & (byte)nudgehack) == nudgehack)) | 1598 | && ((MovementFlag & (byte)nudgehack) == nudgehack)) |
1585 | ) // This or is for Nudge forward | 1599 | ) // This or is for Nudge forward |
1586 | { | 1600 | { |
1587 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); | 1601 | //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); |
1588 | MovementFlag -= ((byte)(uint)DCF); | 1602 | MovementFlag -= ((byte)(uint)DCF); |
1589 | update_movementflag = true; | 1603 | update_movementflag = true; |
1590 | 1604 | ||
@@ -1665,11 +1679,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1665 | // } | 1679 | // } |
1666 | // } | 1680 | // } |
1667 | 1681 | ||
1668 | // if (update_movementflag && ParentID == 0) | 1682 | if (update_movementflag && ParentID == 0) |
1669 | // Animator.UpdateMovementAnimations(); | 1683 | Animator.UpdateMovementAnimations(); |
1684 | |||
1685 | SendControlsToScripts(flagsForScripts); | ||
1670 | } | 1686 | } |
1671 | 1687 | ||
1672 | m_scene.EventManager.TriggerOnClientMovement(this); | 1688 | m_scene.EventManager.TriggerOnClientMovement(this); |
1689 | TriggerScenePresenceUpdated(); | ||
1673 | } | 1690 | } |
1674 | 1691 | ||
1675 | /// <summary> | 1692 | /// <summary> |
@@ -1929,10 +1946,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1929 | } | 1946 | } |
1930 | } | 1947 | } |
1931 | 1948 | ||
1932 | // Reset sit target. | ||
1933 | if (part.SitTargetAvatar == UUID) | ||
1934 | part.SitTargetAvatar = UUID.Zero; | ||
1935 | |||
1936 | part.ParentGroup.DeleteAvatar(UUID); | 1949 | part.ParentGroup.DeleteAvatar(UUID); |
1937 | // ParentPosition = part.GetWorldPosition(); | 1950 | // ParentPosition = part.GetWorldPosition(); |
1938 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1951 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
@@ -1950,6 +1963,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1950 | SendAvatarDataToAllAgents(); | 1963 | SendAvatarDataToAllAgents(); |
1951 | m_requestedSitTargetID = 0; | 1964 | m_requestedSitTargetID = 0; |
1952 | 1965 | ||
1966 | part.RemoveSittingAvatar(UUID); | ||
1967 | |||
1953 | if (part != null) | 1968 | if (part != null) |
1954 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1969 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1955 | } | 1970 | } |
@@ -1983,15 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | //look for prims with explicit sit targets that are available | 1998 | //look for prims with explicit sit targets that are available |
1984 | foreach (SceneObjectPart part in partArray) | 1999 | foreach (SceneObjectPart part in partArray) |
1985 | { | 2000 | { |
1986 | // Is a sit target available? | 2001 | if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero) |
1987 | Vector3 avSitOffset = part.SitTargetPosition; | ||
1988 | Quaternion avSitOrientation = part.SitTargetOrientation; | ||
1989 | UUID avOnTargetAlready = part.SitTargetAvatar; | ||
1990 | |||
1991 | bool SitTargetUnOccupied = avOnTargetAlready == UUID.Zero; | ||
1992 | bool SitTargetisSet = avSitOffset != Vector3.Zero || avSitOrientation != Quaternion.Identity; | ||
1993 | |||
1994 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1995 | { | 2002 | { |
1996 | //switch the target to this prim | 2003 | //switch the target to this prim |
1997 | return part; | 2004 | return part; |
@@ -2002,10 +2009,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2002 | return targetPart; | 2009 | return targetPart; |
2003 | } | 2010 | } |
2004 | 2011 | ||
2005 | private void SendSitResponse(UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 2012 | private void SendSitResponse(UUID targetID, Vector3 offset, Quaternion sitOrientation) |
2006 | { | 2013 | { |
2007 | Vector3 pos = new Vector3(); | ||
2008 | Quaternion sitOrientation = pSitOrientation; | ||
2009 | Vector3 cameraEyeOffset = Vector3.Zero; | 2014 | Vector3 cameraEyeOffset = Vector3.Zero; |
2010 | Vector3 cameraAtOffset = Vector3.Zero; | 2015 | Vector3 cameraAtOffset = Vector3.Zero; |
2011 | bool forceMouselook = false; | 2016 | bool forceMouselook = false; |
@@ -2017,54 +2022,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2017 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 2022 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
2018 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2023 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
2019 | 2024 | ||
2020 | // Is a sit target available? | ||
2021 | Vector3 avSitOffSet = part.SitTargetPosition; | ||
2022 | Quaternion avSitOrientation = part.SitTargetOrientation; | ||
2023 | UUID avOnTargetAlready = part.SitTargetAvatar; | ||
2024 | |||
2025 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | ||
2026 | bool SitTargetisSet = | ||
2027 | (!(avSitOffSet == Vector3.Zero && | ||
2028 | ( | ||
2029 | avSitOrientation == Quaternion.Identity // Valid Zero Rotation quaternion | ||
2030 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | ||
2031 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | ||
2032 | ) | ||
2033 | )); | ||
2034 | |||
2035 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); | ||
2036 | |||
2037 | if (PhysicsActor != null) | 2025 | if (PhysicsActor != null) |
2038 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; | 2026 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2039 | 2027 | ||
2040 | bool canSit = false; | 2028 | bool canSit = false; |
2041 | pos = part.AbsolutePosition + offset; | 2029 | Vector3 pos = part.AbsolutePosition + offset; |
2042 | 2030 | ||
2043 | if (SitTargetisSet) | 2031 | if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero) |
2044 | { | 2032 | { |
2045 | if (SitTargetUnOccupied) | 2033 | // m_log.DebugFormat( |
2046 | { | 2034 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", |
2047 | m_log.DebugFormat( | 2035 | // Name, part.Name, part.LocalId); |
2048 | "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", | ||
2049 | Name, part.Name, part.LocalId); | ||
2050 | 2036 | ||
2051 | part.SitTargetAvatar = UUID; | 2037 | offset = part.SitTargetPosition; |
2052 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 2038 | sitOrientation = part.SitTargetOrientation; |
2053 | sitOrientation = avSitOrientation; | 2039 | canSit = true; |
2054 | canSit = true; | ||
2055 | } | ||
2056 | } | 2040 | } |
2057 | else | 2041 | else |
2058 | { | 2042 | { |
2059 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2043 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2060 | { | 2044 | { |
2061 | m_log.DebugFormat( | 2045 | // m_log.DebugFormat( |
2062 | "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | 2046 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", |
2063 | Name, part.Name, part.LocalId); | 2047 | // Name, part.Name, part.LocalId); |
2064 | 2048 | ||
2065 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2049 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2066 | canSit = true; | 2050 | canSit = true; |
2067 | } | 2051 | } |
2052 | // else | ||
2053 | // { | ||
2054 | // m_log.DebugFormat( | ||
2055 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2056 | // Name, part.Name, part.LocalId); | ||
2057 | // } | ||
2068 | } | 2058 | } |
2069 | 2059 | ||
2070 | if (canSit) | 2060 | if (canSit) |
@@ -2075,6 +2065,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2075 | RemoveFromPhysicalScene(); | 2065 | RemoveFromPhysicalScene(); |
2076 | } | 2066 | } |
2077 | 2067 | ||
2068 | part.AddSittingAvatar(UUID); | ||
2069 | |||
2078 | cameraAtOffset = part.GetCameraAtOffset(); | 2070 | cameraAtOffset = part.GetCameraAtOffset(); |
2079 | cameraEyeOffset = part.GetCameraEyeOffset(); | 2071 | cameraEyeOffset = part.GetCameraEyeOffset(); |
2080 | forceMouselook = part.GetForceMouselook(); | 2072 | forceMouselook = part.GetForceMouselook(); |
@@ -2351,6 +2343,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2351 | 2343 | ||
2352 | if (part != null) | 2344 | if (part != null) |
2353 | { | 2345 | { |
2346 | if (part.ParentGroup.IsAttachment) | ||
2347 | { | ||
2348 | m_log.WarnFormat( | ||
2349 | "[SCENE PRESENCE]: Avatar {0} tried to sit on part {1} from object {2} in {3} but this is an attachment for avatar id {4}", | ||
2350 | Name, part.Name, part.ParentGroup.Name, Scene.Name, part.ParentGroup.AttachedAvatar); | ||
2351 | |||
2352 | return; | ||
2353 | } | ||
2354 | |||
2354 | if (part.SitTargetAvatar == UUID) | 2355 | if (part.SitTargetAvatar == UUID) |
2355 | { | 2356 | { |
2356 | Vector3 sitTargetPos = part.SitTargetPosition; | 2357 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2616,6 +2617,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2616 | 2617 | ||
2617 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2618 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2618 | } | 2619 | } |
2620 | TriggerScenePresenceUpdated(); | ||
2619 | } | 2621 | } |
2620 | 2622 | ||
2621 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2623 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
@@ -2694,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2694 | // If we are using the the cached appearance then send it out to everyone | 2696 | // If we are using the the cached appearance then send it out to everyone |
2695 | if (cachedappearance) | 2697 | if (cachedappearance) |
2696 | { | 2698 | { |
2697 | m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2699 | m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name); |
2698 | 2700 | ||
2699 | // If the avatars baked textures are all in the cache, then we have a | 2701 | // If the avatars baked textures are all in the cache, then we have a |
2700 | // complete appearance... send it out, if not, then we'll send it when | 2702 | // complete appearance... send it out, if not, then we'll send it when |
@@ -3099,8 +3101,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3099 | x = x / Constants.RegionSize; | 3101 | x = x / Constants.RegionSize; |
3100 | y = y / Constants.RegionSize; | 3102 | y = y / Constants.RegionSize; |
3101 | 3103 | ||
3102 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3104 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3103 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3105 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
3104 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) | 3106 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) |
3105 | { | 3107 | { |
3106 | byebyeRegions.Add(handle); | 3108 | byebyeRegions.Add(handle); |
@@ -3157,7 +3159,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3157 | 3159 | ||
3158 | public void ChildAgentDataUpdate(AgentData cAgentData) | 3160 | public void ChildAgentDataUpdate(AgentData cAgentData) |
3159 | { | 3161 | { |
3160 | //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); | 3162 | // m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); |
3161 | if (!IsChildAgent) | 3163 | if (!IsChildAgent) |
3162 | return; | 3164 | return; |
3163 | 3165 | ||
@@ -3269,31 +3271,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | catch { } | 3271 | catch { } |
3270 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | 3272 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; |
3271 | 3273 | ||
3272 | // Attachment objects | 3274 | if (Scene.AttachmentsModule != null) |
3273 | List<SceneObjectGroup> attachments = GetAttachments(); | 3275 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
3274 | if (attachments.Count > 0) | ||
3275 | { | ||
3276 | cAgent.AttachmentObjects = new List<ISceneObject>(); | ||
3277 | cAgent.AttachmentObjectStates = new List<string>(); | ||
3278 | // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
3279 | InTransitScriptStates.Clear(); | ||
3280 | |||
3281 | foreach (SceneObjectGroup sog in attachments) | ||
3282 | { | ||
3283 | // We need to make a copy and pass that copy | ||
3284 | // because of transfers withn the same sim | ||
3285 | ISceneObject clone = sog.CloneForNewScene(); | ||
3286 | // Attachment module assumes that GroupPosition holds the offsets...! | ||
3287 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
3288 | ((SceneObjectGroup)clone).IsAttachment = false; | ||
3289 | cAgent.AttachmentObjects.Add(clone); | ||
3290 | string state = sog.GetStateSnapshot(); | ||
3291 | cAgent.AttachmentObjectStates.Add(state); | ||
3292 | InTransitScriptStates.Add(state); | ||
3293 | // Let's remove the scripts of the original object here | ||
3294 | sog.RemoveScriptInstances(true); | ||
3295 | } | ||
3296 | } | ||
3297 | } | 3276 | } |
3298 | 3277 | ||
3299 | private void CopyFrom(AgentData cAgent) | 3278 | private void CopyFrom(AgentData cAgent) |
@@ -3301,6 +3280,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3301 | m_originRegionID = cAgent.RegionID; | 3280 | m_originRegionID = cAgent.RegionID; |
3302 | 3281 | ||
3303 | m_callbackURI = cAgent.CallbackURI; | 3282 | m_callbackURI = cAgent.CallbackURI; |
3283 | // m_log.DebugFormat( | ||
3284 | // "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()", | ||
3285 | // Name, m_scene.RegionInfo.RegionName, m_callbackURI); | ||
3304 | 3286 | ||
3305 | m_pos = cAgent.Position; | 3287 | m_pos = cAgent.Position; |
3306 | m_velocity = cAgent.Velocity; | 3288 | m_velocity = cAgent.Velocity; |
@@ -3365,18 +3347,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3365 | if (cAgent.DefaultAnim != null) | 3347 | if (cAgent.DefaultAnim != null) |
3366 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | 3348 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); |
3367 | 3349 | ||
3368 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) | 3350 | if (Scene.AttachmentsModule != null) |
3369 | { | 3351 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); |
3370 | m_attachments = new List<SceneObjectGroup>(); | ||
3371 | int i = 0; | ||
3372 | foreach (ISceneObject so in cAgent.AttachmentObjects) | ||
3373 | { | ||
3374 | ((SceneObjectGroup)so).LocalId = 0; | ||
3375 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); | ||
3376 | so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); | ||
3377 | m_scene.IncomingCreateObject(Vector3.Zero, so); | ||
3378 | } | ||
3379 | } | ||
3380 | } | 3352 | } |
3381 | 3353 | ||
3382 | public bool CopyAgent(out IAgentData agent) | 3354 | public bool CopyAgent(out IAgentData agent) |
@@ -3402,6 +3374,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3402 | Velocity = force; | 3374 | Velocity = force; |
3403 | 3375 | ||
3404 | m_forceToApply = null; | 3376 | m_forceToApply = null; |
3377 | TriggerScenePresenceUpdated(); | ||
3405 | } | 3378 | } |
3406 | } | 3379 | } |
3407 | 3380 | ||
@@ -3509,23 +3482,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
3509 | 3482 | ||
3510 | RaiseCollisionScriptEvents(coldata); | 3483 | RaiseCollisionScriptEvents(coldata); |
3511 | 3484 | ||
3512 | if (Invulnerable || GodLevel >= 200) | 3485 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3486 | if (Invulnerable || GodLevel > 0) | ||
3513 | return; | 3487 | return; |
3514 | 3488 | ||
3489 | // The following may be better in the ICombatModule | ||
3490 | // probably tweaking of the values for ground and normal prim collisions will be needed | ||
3515 | float starthealth = Health; | 3491 | float starthealth = Health; |
3516 | uint killerObj = 0; | 3492 | uint killerObj = 0; |
3493 | SceneObjectPart part = null; | ||
3517 | foreach (uint localid in coldata.Keys) | 3494 | foreach (uint localid in coldata.Keys) |
3518 | { | 3495 | { |
3519 | SceneObjectPart part = Scene.GetSceneObjectPart(localid); | 3496 | if (localid == 0) |
3520 | 3497 | { | |
3521 | if (part != null && part.ParentGroup.Damage != -1.0f) | 3498 | part = null; |
3522 | Health -= part.ParentGroup.Damage; | 3499 | } |
3500 | else | ||
3501 | { | ||
3502 | part = Scene.GetSceneObjectPart(localid); | ||
3503 | } | ||
3504 | if (part != null) | ||
3505 | { | ||
3506 | // Ignore if it has been deleted or volume detect | ||
3507 | if (!part.ParentGroup.IsDeleted && !part.ParentGroup.IsVolumeDetect) | ||
3508 | { | ||
3509 | if (part.ParentGroup.Damage > 0.0f) | ||
3510 | { | ||
3511 | // Something with damage... | ||
3512 | Health -= part.ParentGroup.Damage; | ||
3513 | part.ParentGroup.Scene.DeleteSceneObject(part.ParentGroup, false); | ||
3514 | } | ||
3515 | else | ||
3516 | { | ||
3517 | // An ordinary prim | ||
3518 | if (coldata[localid].PenetrationDepth >= 0.10f) | ||
3519 | Health -= coldata[localid].PenetrationDepth * 5.0f; | ||
3520 | } | ||
3521 | } | ||
3522 | } | ||
3523 | else | 3523 | else |
3524 | { | 3524 | { |
3525 | if (coldata[localid].PenetrationDepth >= 0.10f) | 3525 | // 0 is the ground |
3526 | // what about collisions with other avatars? | ||
3527 | if (localid == 0 && coldata[localid].PenetrationDepth >= 0.10f) | ||
3526 | Health -= coldata[localid].PenetrationDepth * 5.0f; | 3528 | Health -= coldata[localid].PenetrationDepth * 5.0f; |
3527 | } | 3529 | } |
3528 | 3530 | ||
3531 | |||
3529 | if (Health <= 0.0f) | 3532 | if (Health <= 0.0f) |
3530 | { | 3533 | { |
3531 | if (localid != 0) | 3534 | if (localid != 0) |
@@ -3541,7 +3544,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3541 | ControllingClient.SendHealth(Health); | 3544 | ControllingClient.SendHealth(Health); |
3542 | } | 3545 | } |
3543 | if (Health <= 0) | 3546 | if (Health <= 0) |
3547 | { | ||
3544 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | 3548 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); |
3549 | } | ||
3550 | if (starthealth == Health && Health < 100.0f) | ||
3551 | { | ||
3552 | Health += 0.03f; | ||
3553 | if (Health > 100.0f) | ||
3554 | Health = 100.0f; | ||
3555 | ControllingClient.SendHealth(Health); | ||
3556 | } | ||
3545 | } | 3557 | } |
3546 | } | 3558 | } |
3547 | 3559 | ||
@@ -3553,9 +3565,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3553 | 3565 | ||
3554 | public void Close() | 3566 | public void Close() |
3555 | { | 3567 | { |
3556 | if (!IsChildAgent) | ||
3557 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); | ||
3558 | |||
3559 | // Clear known regions | 3568 | // Clear known regions |
3560 | KnownRegions = new Dictionary<ulong, string>(); | 3569 | KnownRegions = new Dictionary<ulong, string>(); |
3561 | 3570 | ||
@@ -3624,6 +3633,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
3624 | return m_attachments.Count > 0; | 3633 | return m_attachments.Count > 0; |
3625 | } | 3634 | } |
3626 | 3635 | ||
3636 | /// <summary> | ||
3637 | /// Returns the total count of scripts in all parts inventories. | ||
3638 | /// </summary> | ||
3639 | public int ScriptCount() | ||
3640 | { | ||
3641 | int count = 0; | ||
3642 | lock (m_attachments) | ||
3643 | { | ||
3644 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3645 | { | ||
3646 | if (gobj != null) | ||
3647 | { | ||
3648 | count += gobj.ScriptCount(); | ||
3649 | } | ||
3650 | } | ||
3651 | } | ||
3652 | return count; | ||
3653 | } | ||
3654 | |||
3655 | /// <summary> | ||
3656 | /// A float the value is a representative execution time in milliseconds of all scripts in all attachments. | ||
3657 | /// </summary> | ||
3658 | public float ScriptExecutionTime() | ||
3659 | { | ||
3660 | float time = 0.0f; | ||
3661 | lock (m_attachments) | ||
3662 | { | ||
3663 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3664 | { | ||
3665 | if (gobj != null) | ||
3666 | { | ||
3667 | time += gobj.ScriptExecutionTime(); | ||
3668 | } | ||
3669 | } | ||
3670 | } | ||
3671 | return time; | ||
3672 | } | ||
3673 | |||
3674 | /// <summary> | ||
3675 | /// Returns the total count of running scripts in all parts. | ||
3676 | /// </summary> | ||
3677 | public int RunningScriptCount() | ||
3678 | { | ||
3679 | int count = 0; | ||
3680 | lock (m_attachments) | ||
3681 | { | ||
3682 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3683 | { | ||
3684 | if (gobj != null) | ||
3685 | { | ||
3686 | count += gobj.RunningScriptCount(); | ||
3687 | } | ||
3688 | } | ||
3689 | } | ||
3690 | return count; | ||
3691 | } | ||
3692 | |||
3627 | public bool HasScriptedAttachments() | 3693 | public bool HasScriptedAttachments() |
3628 | { | 3694 | { |
3629 | lock (m_attachments) | 3695 | lock (m_attachments) |
@@ -3841,77 +3907,92 @@ namespace OpenSim.Region.Framework.Scenes | |||
3841 | } | 3907 | } |
3842 | } | 3908 | } |
3843 | 3909 | ||
3844 | internal void SendControlToScripts(uint flags) | 3910 | private void SendControlsToScripts(uint flags) |
3845 | { | 3911 | { |
3846 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | 3912 | // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script |
3847 | 3913 | // (e.g., a walking script) checks which animation is active it will be the correct animation. | |
3848 | if (MouseDown) | 3914 | lock (scriptedcontrols) |
3849 | { | 3915 | { |
3850 | allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); | 3916 | if (scriptedcontrols.Count <= 0) |
3851 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) | 3917 | return; |
3918 | |||
3919 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | ||
3920 | |||
3921 | if (MouseDown) | ||
3852 | { | 3922 | { |
3853 | allflags = ScriptControlled.CONTROL_ZERO; | 3923 | allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); |
3924 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) | ||
3925 | { | ||
3926 | allflags = ScriptControlled.CONTROL_ZERO; | ||
3927 | MouseDown = true; | ||
3928 | } | ||
3929 | } | ||
3930 | |||
3931 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) | ||
3932 | { | ||
3933 | allflags |= ScriptControlled.CONTROL_ML_LBUTTON; | ||
3854 | MouseDown = true; | 3934 | MouseDown = true; |
3855 | } | 3935 | } |
3856 | } | 3936 | |
3937 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) | ||
3938 | { | ||
3939 | allflags |= ScriptControlled.CONTROL_LBUTTON; | ||
3940 | MouseDown = true; | ||
3941 | } | ||
3942 | |||
3943 | // find all activated controls, whether the scripts are interested in them or not | ||
3944 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | ||
3945 | { | ||
3946 | allflags |= ScriptControlled.CONTROL_FWD; | ||
3947 | } | ||
3948 | |||
3949 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) | ||
3950 | { | ||
3951 | allflags |= ScriptControlled.CONTROL_BACK; | ||
3952 | } | ||
3953 | |||
3954 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) | ||
3955 | { | ||
3956 | allflags |= ScriptControlled.CONTROL_UP; | ||
3957 | } | ||
3958 | |||
3959 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) | ||
3960 | { | ||
3961 | allflags |= ScriptControlled.CONTROL_DOWN; | ||
3962 | } | ||
3857 | 3963 | ||
3858 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) | 3964 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) |
3859 | { | 3965 | { |
3860 | allflags |= ScriptControlled.CONTROL_ML_LBUTTON; | 3966 | allflags |= ScriptControlled.CONTROL_LEFT; |
3861 | MouseDown = true; | 3967 | } |
3862 | } | 3968 | |
3863 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) | 3969 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) |
3864 | { | 3970 | { |
3865 | allflags |= ScriptControlled.CONTROL_LBUTTON; | 3971 | allflags |= ScriptControlled.CONTROL_RIGHT; |
3866 | MouseDown = true; | 3972 | } |
3867 | } | 3973 | |
3974 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | ||
3975 | { | ||
3976 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | ||
3977 | } | ||
3978 | |||
3979 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | ||
3980 | { | ||
3981 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | ||
3982 | } | ||
3868 | 3983 | ||
3869 | // find all activated controls, whether the scripts are interested in them or not | 3984 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that |
3870 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | 3985 | if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) |
3871 | { | ||
3872 | allflags |= ScriptControlled.CONTROL_FWD; | ||
3873 | } | ||
3874 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) | ||
3875 | { | ||
3876 | allflags |= ScriptControlled.CONTROL_BACK; | ||
3877 | } | ||
3878 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) | ||
3879 | { | ||
3880 | allflags |= ScriptControlled.CONTROL_UP; | ||
3881 | } | ||
3882 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) | ||
3883 | { | ||
3884 | allflags |= ScriptControlled.CONTROL_DOWN; | ||
3885 | } | ||
3886 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) | ||
3887 | { | ||
3888 | allflags |= ScriptControlled.CONTROL_LEFT; | ||
3889 | } | ||
3890 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) | ||
3891 | { | ||
3892 | allflags |= ScriptControlled.CONTROL_RIGHT; | ||
3893 | } | ||
3894 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | ||
3895 | { | ||
3896 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | ||
3897 | } | ||
3898 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | ||
3899 | { | ||
3900 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | ||
3901 | } | ||
3902 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that | ||
3903 | if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) | ||
3904 | { | ||
3905 | lock (scriptedcontrols) | ||
3906 | { | 3986 | { |
3907 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) | 3987 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) |
3908 | { | 3988 | { |
3909 | UUID scriptUUID = kvp.Key; | 3989 | UUID scriptUUID = kvp.Key; |
3910 | ScriptControllers scriptControlData = kvp.Value; | 3990 | ScriptControllers scriptControlData = kvp.Value; |
3911 | 3991 | ||
3912 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | 3992 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us |
3913 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle | 3993 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle |
3914 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits | 3994 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits |
3995 | |||
3915 | if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) | 3996 | if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) |
3916 | { | 3997 | { |
3917 | // only send if still pressed or just changed | 3998 | // only send if still pressed or just changed |
@@ -3919,9 +4000,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3919 | } | 4000 | } |
3920 | } | 4001 | } |
3921 | } | 4002 | } |
4003 | |||
4004 | LastCommands = allflags; | ||
3922 | } | 4005 | } |
3923 | |||
3924 | LastCommands = allflags; | ||
3925 | } | 4006 | } |
3926 | 4007 | ||
3927 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) | 4008 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) |
@@ -4001,7 +4082,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4001 | land.LandData.UserLocation != Vector3.Zero && | 4082 | land.LandData.UserLocation != Vector3.Zero && |
4002 | land.LandData.OwnerID != m_uuid && | 4083 | land.LandData.OwnerID != m_uuid && |
4003 | (!m_scene.Permissions.IsGod(m_uuid)) && | 4084 | (!m_scene.Permissions.IsGod(m_uuid)) && |
4004 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | 4085 | (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid))) |
4005 | { | 4086 | { |
4006 | float curr = Vector3.Distance(AbsolutePosition, pos); | 4087 | float curr = Vector3.Distance(AbsolutePosition, pos); |
4007 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | 4088 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) |
@@ -4015,13 +4096,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4015 | { | 4096 | { |
4016 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == | 4097 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == |
4017 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | 4098 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || |
4018 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | 4099 | (m_scene.TelehubAllowLandmarks == true ? false : ((m_teleportFlags & TeleportFlags.ViaLandmark) != 0 )) || |
4019 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4100 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4020 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) | 4101 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) |
4021 | { | 4102 | { |
4022 | if (GodLevel < 200 && | 4103 | if (GodLevel < 200 && |
4023 | ((!m_scene.Permissions.IsGod(m_uuid) && | 4104 | ((!m_scene.Permissions.IsGod(m_uuid) && |
4024 | !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || | 4105 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || |
4025 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4106 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4026 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) | 4107 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) |
4027 | { | 4108 | { |
@@ -4029,28 +4110,92 @@ namespace OpenSim.Region.Framework.Scenes | |||
4029 | if (spawnPoints.Length == 0) | 4110 | if (spawnPoints.Length == 0) |
4030 | return; | 4111 | return; |
4031 | 4112 | ||
4032 | float distance = 9999; | 4113 | int index; |
4033 | int closest = -1; | 4114 | bool selected = false; |
4034 | 4115 | ||
4035 | for (int i = 0 ; i < spawnPoints.Length ; i++) | 4116 | switch (m_scene.SpawnPointRouting) |
4036 | { | 4117 | { |
4037 | Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 4118 | case "random": |
4038 | Vector3 offset = spawnPosition - pos; | ||
4039 | float d = Vector3.Mag(offset); | ||
4040 | if (d >= distance) | ||
4041 | continue; | ||
4042 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4043 | if (land == null) | ||
4044 | continue; | ||
4045 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
4046 | continue; | ||
4047 | distance = d; | ||
4048 | closest = i; | ||
4049 | } | ||
4050 | if (closest == -1) | ||
4051 | return; | ||
4052 | 4119 | ||
4053 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 4120 | do |
4121 | { | ||
4122 | index = Util.RandomClass.Next(spawnPoints.Length - 1); | ||
4123 | |||
4124 | Vector3 spawnPosition = spawnPoints[index].GetLocation( | ||
4125 | telehub.AbsolutePosition, | ||
4126 | telehub.GroupRotation | ||
4127 | ); | ||
4128 | // SpawnPoint sp = spawnPoints[index]; | ||
4129 | |||
4130 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4131 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
4132 | selected = false; | ||
4133 | else | ||
4134 | selected = true; | ||
4135 | |||
4136 | } while ( selected == false); | ||
4137 | |||
4138 | pos = spawnPoints[index].GetLocation( | ||
4139 | telehub.AbsolutePosition, | ||
4140 | telehub.GroupRotation | ||
4141 | ); | ||
4142 | return; | ||
4143 | |||
4144 | case "sequence": | ||
4145 | |||
4146 | do | ||
4147 | { | ||
4148 | index = m_scene.SpawnPoint(); | ||
4149 | |||
4150 | Vector3 spawnPosition = spawnPoints[index].GetLocation( | ||
4151 | telehub.AbsolutePosition, | ||
4152 | telehub.GroupRotation | ||
4153 | ); | ||
4154 | // SpawnPoint sp = spawnPoints[index]; | ||
4155 | |||
4156 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4157 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
4158 | selected = false; | ||
4159 | else | ||
4160 | selected = true; | ||
4161 | |||
4162 | } while (selected == false); | ||
4163 | |||
4164 | pos = spawnPoints[index].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
4165 | ; | ||
4166 | return; | ||
4167 | |||
4168 | default: | ||
4169 | case "closest": | ||
4170 | |||
4171 | float distance = 9999; | ||
4172 | int closest = -1; | ||
4173 | |||
4174 | for (int i = 0; i < spawnPoints.Length; i++) | ||
4175 | { | ||
4176 | Vector3 spawnPosition = spawnPoints[i].GetLocation( | ||
4177 | telehub.AbsolutePosition, | ||
4178 | telehub.GroupRotation | ||
4179 | ); | ||
4180 | Vector3 offset = spawnPosition - pos; | ||
4181 | float d = Vector3.Mag(offset); | ||
4182 | if (d >= distance) | ||
4183 | continue; | ||
4184 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4185 | if (land == null) | ||
4186 | continue; | ||
4187 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
4188 | continue; | ||
4189 | distance = d; | ||
4190 | closest = i; | ||
4191 | } | ||
4192 | if (closest == -1) | ||
4193 | return; | ||
4194 | |||
4195 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
4196 | return; | ||
4197 | |||
4198 | } | ||
4054 | } | 4199 | } |
4055 | } | 4200 | } |
4056 | } | 4201 | } |
@@ -4095,7 +4240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4095 | GodLevel < 200 && | 4240 | GodLevel < 200 && |
4096 | ((land.LandData.OwnerID != m_uuid && | 4241 | ((land.LandData.OwnerID != m_uuid && |
4097 | !m_scene.Permissions.IsGod(m_uuid) && | 4242 | !m_scene.Permissions.IsGod(m_uuid) && |
4098 | !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || | 4243 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || |
4099 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4244 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4100 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) | 4245 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) |
4101 | { | 4246 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index 55455cc..a4f730d 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -47,14 +47,30 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
47 | /// </remarks> | 47 | /// </remarks> |
48 | public class CoalescedSceneObjectsSerializer | 48 | public class CoalescedSceneObjectsSerializer |
49 | { | 49 | { |
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Serialize coalesced objects to Xml | 53 | /// Serialize coalesced objects to Xml |
54 | /// </summary> | 54 | /// </summary> |
55 | /// <param name="coa"></param> | 55 | /// <param name="coa"></param> |
56 | /// <param name="doScriptStates"> | ||
57 | /// If true then serialize script states. This will halt any running scripts | ||
58 | /// </param> | ||
56 | /// <returns></returns> | 59 | /// <returns></returns> |
57 | public static string ToXml(CoalescedSceneObjects coa) | 60 | public static string ToXml(CoalescedSceneObjects coa) |
61 | { | ||
62 | return ToXml(coa, true); | ||
63 | } | ||
64 | |||
65 | /// <summary> | ||
66 | /// Serialize coalesced objects to Xml | ||
67 | /// </summary> | ||
68 | /// <param name="coa"></param> | ||
69 | /// <param name="doScriptStates"> | ||
70 | /// If true then serialize script states. This will halt any running scripts | ||
71 | /// </param> | ||
72 | /// <returns></returns> | ||
73 | public static string ToXml(CoalescedSceneObjects coa, bool doScriptStates) | ||
58 | { | 74 | { |
59 | using (StringWriter sw = new StringWriter()) | 75 | using (StringWriter sw = new StringWriter()) |
60 | { | 76 | { |
@@ -91,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
91 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); | 107 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); |
92 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); | 108 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); |
93 | 109 | ||
94 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); | 110 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); |
95 | 111 | ||
96 | writer.WriteEndElement(); // SceneObjectGroup | 112 | writer.WriteEndElement(); // SceneObjectGroup |
97 | } | 113 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index abca14f..2372d6b 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1537,51 +1537,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1537 | } | 1537 | } |
1538 | } | 1538 | } |
1539 | 1539 | ||
1540 | //////// Read ///////// | ||
1541 | public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog) | ||
1542 | { | ||
1543 | reader.Read(); | ||
1544 | reader.ReadStartElement("SceneObjectGroup"); | ||
1545 | SceneObjectPart root = Xml2ToSOP(reader); | ||
1546 | if (root != null) | ||
1547 | sog.SetRootPart(root); | ||
1548 | else | ||
1549 | { | ||
1550 | return false; | ||
1551 | } | ||
1552 | |||
1553 | if (sog.UUID == UUID.Zero) | ||
1554 | sog.UUID = sog.RootPart.UUID; | ||
1555 | |||
1556 | reader.Read(); // OtherParts | ||
1557 | |||
1558 | while (!reader.EOF) | ||
1559 | { | ||
1560 | switch (reader.NodeType) | ||
1561 | { | ||
1562 | case XmlNodeType.Element: | ||
1563 | if (reader.Name == "SceneObjectPart") | ||
1564 | { | ||
1565 | SceneObjectPart child = Xml2ToSOP(reader); | ||
1566 | if (child != null) | ||
1567 | sog.AddPart(child); | ||
1568 | } | ||
1569 | else | ||
1570 | { | ||
1571 | //Logger.Log("Found unexpected prim XML element " + reader.Name, Helpers.LogLevel.Debug); | ||
1572 | reader.Read(); | ||
1573 | } | ||
1574 | break; | ||
1575 | case XmlNodeType.EndElement: | ||
1576 | default: | ||
1577 | reader.Read(); | ||
1578 | break; | ||
1579 | } | ||
1580 | |||
1581 | } | ||
1582 | return true; | ||
1583 | } | ||
1584 | |||
1585 | public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) | 1540 | public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) |
1586 | { | 1541 | { |
1587 | SceneObjectPart obj = new SceneObjectPart(); | 1542 | SceneObjectPart obj = new SceneObjectPart(); |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs index d214eba..a3485d2 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | |||
@@ -223,50 +223,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
223 | 223 | ||
224 | public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) | 224 | public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) |
225 | { | 225 | { |
226 | XmlDocument doc = new XmlDocument(); | 226 | return SceneObjectSerializer.FromXml2Format(xmlString); |
227 | XmlNode rootNode; | ||
228 | |||
229 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); | ||
230 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
231 | doc.Load(reader); | ||
232 | reader.Close(); | ||
233 | rootNode = doc.FirstChild; | ||
234 | |||
235 | // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> | ||
236 | // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or | ||
237 | // when some other changes forces all regions to upgrade). | ||
238 | // This might seem rather pointless since prim crossing from this revision to an earlier revision remains | ||
239 | // broken. But it isn't much work to accomodate the old format here. | ||
240 | if (rootNode.LocalName.Equals("scene")) | ||
241 | { | ||
242 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
243 | { | ||
244 | // There is only ever one prim. This oddity should be removeable post 0.5.9 | ||
245 | //return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml); | ||
246 | using (reader = new XmlTextReader(new StringReader(aPrimNode.OuterXml))) | ||
247 | { | ||
248 | SceneObjectGroup obj = new SceneObjectGroup(); | ||
249 | if (SceneObjectSerializer.Xml2ToSOG(reader, obj)) | ||
250 | return obj; | ||
251 | |||
252 | return null; | ||
253 | } | ||
254 | } | ||
255 | |||
256 | return null; | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | //return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml); | ||
261 | using (reader = new XmlTextReader(new StringReader(rootNode.OuterXml))) | ||
262 | { | ||
263 | SceneObjectGroup obj = new SceneObjectGroup(); | ||
264 | if (SceneObjectSerializer.Xml2ToSOG(reader, obj)) | ||
265 | return obj; | ||
266 | |||
267 | return null; | ||
268 | } | ||
269 | } | ||
270 | } | 227 | } |
271 | 228 | ||
272 | /// <summary> | 229 | /// <summary> |
@@ -307,8 +264,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
307 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 264 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
308 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 265 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
309 | { | 266 | { |
310 | SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); | 267 | SceneObjectGroup obj = DeserializeGroupFromXml2(aPrimNode.OuterXml); |
311 | if (obj != null && startScripts) | 268 | if (startScripts) |
312 | sceneObjects.Add(obj); | 269 | sceneObjects.Add(obj); |
313 | } | 270 | } |
314 | 271 | ||
@@ -319,27 +276,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
319 | } | 276 | } |
320 | } | 277 | } |
321 | 278 | ||
322 | /// <summary> | ||
323 | /// Create a prim from the xml2 representation. | ||
324 | /// </summary> | ||
325 | /// <param name="scene"></param> | ||
326 | /// <param name="xmlData"></param> | ||
327 | /// <returns>The scene object created. null if the scene object already existed</returns> | ||
328 | protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData) | ||
329 | { | ||
330 | //SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData); | ||
331 | using (XmlTextReader reader = new XmlTextReader(new StringReader(xmlData))) | ||
332 | { | ||
333 | SceneObjectGroup obj = new SceneObjectGroup(); | ||
334 | SceneObjectSerializer.Xml2ToSOG(reader, obj); | ||
335 | |||
336 | if (scene.AddRestoredSceneObject(obj, true, false)) | ||
337 | return obj; | ||
338 | else | ||
339 | return null; | ||
340 | } | ||
341 | } | ||
342 | |||
343 | #endregion | 279 | #endregion |
344 | } | 280 | } |
345 | } | 281 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index a4afd47..18e6ece 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | //using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Timers; | 30 | using System.Timers; |
31 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -35,10 +35,18 @@ using OpenSim.Region.Framework.Interfaces; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 37 | { |
38 | /// <summary> | ||
39 | /// Collect statistics from the scene to send to the client and for access by other monitoring tools. | ||
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// FIXME: This should be a monitoring region module | ||
43 | /// </remarks> | ||
38 | public class SimStatsReporter | 44 | public class SimStatsReporter |
39 | { | 45 | { |
40 | // private static readonly log4net.ILog m_log | 46 | private static readonly log4net.ILog m_log |
41 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 47 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
48 | |||
49 | public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; | ||
42 | 50 | ||
43 | public delegate void SendStatResult(SimStats stats); | 51 | public delegate void SendStatResult(SimStats stats); |
44 | 52 | ||
@@ -48,10 +56,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | 56 | ||
49 | public event YourStatsAreWrong OnStatsIncorrect; | 57 | public event YourStatsAreWrong OnStatsIncorrect; |
50 | 58 | ||
51 | private SendStatResult handlerSendStatResult = null; | 59 | private SendStatResult handlerSendStatResult; |
52 | 60 | ||
53 | private YourStatsAreWrong handlerStatsIncorrect = null; | 61 | private YourStatsAreWrong handlerStatsIncorrect; |
54 | 62 | ||
63 | /// <summary> | ||
64 | /// These are the IDs of stats sent in the StatsPacket to the viewer. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// Some of these are not relevant to OpenSimulator since it is architected differently to other simulators | ||
68 | /// (e.g. script instructions aren't executed as part of the frame loop so 'script time' is tricky). | ||
69 | /// </remarks> | ||
55 | public enum Stats : uint | 70 | public enum Stats : uint |
56 | { | 71 | { |
57 | TimeDilation = 0, | 72 | TimeDilation = 0, |
@@ -75,20 +90,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | OutPacketsPerSecond = 18, | 90 | OutPacketsPerSecond = 18, |
76 | PendingDownloads = 19, | 91 | PendingDownloads = 19, |
77 | PendingUploads = 20, | 92 | PendingUploads = 20, |
78 | VirtualSizeKB = 21, | 93 | VirtualSizeKb = 21, |
79 | ResidentSizeKB = 22, | 94 | ResidentSizeKb = 22, |
80 | PendingLocalUploads = 23, | 95 | PendingLocalUploads = 23, |
81 | UnAckedBytes = 24, | 96 | UnAckedBytes = 24, |
82 | PhysicsPinnedTasks = 25, | 97 | PhysicsPinnedTasks = 25, |
83 | PhysicsLODTasks = 26, | 98 | PhysicsLodTasks = 26, |
84 | PhysicsStepMS = 27, | 99 | SimPhysicsStepMs = 27, |
85 | PhysicsShapeMS = 28, | 100 | SimPhysicsShapeMs = 28, |
86 | PhysicsOtherMS = 29, | 101 | SimPhysicsOtherMs = 29, |
87 | PhysicsMemory = 30, | 102 | SimPhysicsMemory = 30, |
88 | ScriptEPS = 31, | 103 | ScriptEps = 31, |
89 | SimSpareTime = 32, | 104 | SimSpareMs = 32, |
90 | SimSleepTime = 33, | 105 | SimSleepMs = 33, |
91 | IOPumpTime = 34 | 106 | SimIoPumpTime = 34 |
92 | } | 107 | } |
93 | 108 | ||
94 | /// <summary> | 109 | /// <summary> |
@@ -113,11 +128,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | get { return lastReportedSimStats; } | 128 | get { return lastReportedSimStats; } |
114 | } | 129 | } |
115 | 130 | ||
131 | /// <summary> | ||
132 | /// Extra sim statistics that are used by monitors but not sent to the client. | ||
133 | /// </summary> | ||
134 | /// <value> | ||
135 | /// The keys are the stat names. | ||
136 | /// </value> | ||
137 | private Dictionary<string, float> m_lastReportedExtraSimStats = new Dictionary<string, float>(); | ||
138 | |||
116 | // Sending a stats update every 3 seconds- | 139 | // Sending a stats update every 3 seconds- |
117 | private int statsUpdatesEveryMS = 3000; | 140 | private int m_statsUpdatesEveryMS = 3000; |
118 | private float statsUpdateFactor = 0; | 141 | private float m_statsUpdateFactor; |
119 | private float m_timeDilation = 0; | 142 | private float m_timeDilation; |
120 | private int m_fps = 0; | 143 | private int m_fps; |
144 | |||
145 | /// <summary> | ||
146 | /// Number of the last frame on which we processed a stats udpate. | ||
147 | /// </summary> | ||
148 | private uint m_lastUpdateFrame; | ||
121 | 149 | ||
122 | /// <summary> | 150 | /// <summary> |
123 | /// Our nominal fps target, as expected in fps stats when a sim is running normally. | 151 | /// Our nominal fps target, as expected in fps stats when a sim is running normally. |
@@ -135,43 +163,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | private float m_reportedFpsCorrectionFactor = 5; | 163 | private float m_reportedFpsCorrectionFactor = 5; |
136 | 164 | ||
137 | // saved last reported value so there is something available for llGetRegionFPS | 165 | // saved last reported value so there is something available for llGetRegionFPS |
138 | private float lastReportedSimFPS = 0; | 166 | private float lastReportedSimFPS; |
139 | private float[] lastReportedSimStats = new float[23]; | 167 | private float[] lastReportedSimStats = new float[22]; |
140 | private float m_pfps = 0; | 168 | private float m_pfps; |
141 | 169 | ||
142 | /// <summary> | 170 | /// <summary> |
143 | /// Number of agent updates requested in this stats cycle | 171 | /// Number of agent updates requested in this stats cycle |
144 | /// </summary> | 172 | /// </summary> |
145 | private int m_agentUpdates = 0; | 173 | private int m_agentUpdates; |
146 | 174 | ||
147 | /// <summary> | 175 | /// <summary> |
148 | /// Number of object updates requested in this stats cycle | 176 | /// Number of object updates requested in this stats cycle |
149 | /// </summary> | 177 | /// </summary> |
150 | private int m_objectUpdates; | 178 | private int m_objectUpdates; |
151 | 179 | ||
152 | private int m_frameMS = 0; | 180 | private int m_frameMS; |
153 | private int m_netMS = 0; | 181 | private int m_spareMS; |
154 | private int m_agentMS = 0; | 182 | private int m_netMS; |
155 | private int m_physicsMS = 0; | 183 | private int m_agentMS; |
156 | private int m_imageMS = 0; | 184 | private int m_physicsMS; |
157 | private int m_otherMS = 0; | 185 | private int m_imageMS; |
158 | private int m_sleeptimeMS = 0; | 186 | private int m_otherMS; |
159 | |||
160 | 187 | ||
161 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 188 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. |
162 | //Ckrinke private int m_scriptMS = 0; | 189 | //Ckrinke private int m_scriptMS = 0; |
163 | 190 | ||
164 | private int m_rootAgents = 0; | 191 | private int m_rootAgents; |
165 | private int m_childAgents = 0; | 192 | private int m_childAgents; |
166 | private int m_numPrim = 0; | 193 | private int m_numPrim; |
167 | private int m_inPacketsPerSecond = 0; | 194 | private int m_inPacketsPerSecond; |
168 | private int m_outPacketsPerSecond = 0; | 195 | private int m_outPacketsPerSecond; |
169 | private int m_activePrim = 0; | 196 | private int m_activePrim; |
170 | private int m_unAckedBytes = 0; | 197 | private int m_unAckedBytes; |
171 | private int m_pendingDownloads = 0; | 198 | private int m_pendingDownloads; |
172 | private int m_pendingUploads = 0; | 199 | private int m_pendingUploads = 0; // FIXME: Not currently filled in |
173 | private int m_activeScripts = 0; | 200 | private int m_activeScripts; |
174 | private int m_scriptLinesPerSecond = 0; | 201 | private int m_scriptLinesPerSecond; |
175 | 202 | ||
176 | private int m_objectCapacity = 45000; | 203 | private int m_objectCapacity = 45000; |
177 | 204 | ||
@@ -187,13 +214,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | { | 214 | { |
188 | m_scene = scene; | 215 | m_scene = scene; |
189 | m_reportedFpsCorrectionFactor = scene.MinFrameTime * m_nominalReportedFps; | 216 | m_reportedFpsCorrectionFactor = scene.MinFrameTime * m_nominalReportedFps; |
190 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | 217 | m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); |
191 | ReportingRegion = scene.RegionInfo; | 218 | ReportingRegion = scene.RegionInfo; |
192 | 219 | ||
193 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; | 220 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; |
194 | m_report.AutoReset = true; | 221 | m_report.AutoReset = true; |
195 | m_report.Interval = statsUpdatesEveryMS; | 222 | m_report.Interval = m_statsUpdatesEveryMS; |
196 | m_report.Elapsed += statsHeartBeat; | 223 | m_report.Elapsed += TriggerStatsHeartbeat; |
197 | m_report.Enabled = true; | 224 | m_report.Enabled = true; |
198 | 225 | ||
199 | if (StatsManager.SimExtraStats != null) | 226 | if (StatsManager.SimExtraStats != null) |
@@ -202,20 +229,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
202 | 229 | ||
203 | public void Close() | 230 | public void Close() |
204 | { | 231 | { |
205 | m_report.Elapsed -= statsHeartBeat; | 232 | m_report.Elapsed -= TriggerStatsHeartbeat; |
206 | m_report.Close(); | 233 | m_report.Close(); |
207 | } | 234 | } |
208 | 235 | ||
236 | /// <summary> | ||
237 | /// Sets the number of milliseconds between stat updates. | ||
238 | /// </summary> | ||
239 | /// <param name='ms'></param> | ||
209 | public void SetUpdateMS(int ms) | 240 | public void SetUpdateMS(int ms) |
210 | { | 241 | { |
211 | statsUpdatesEveryMS = ms; | 242 | m_statsUpdatesEveryMS = ms; |
212 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | 243 | m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); |
213 | m_report.Interval = statsUpdatesEveryMS; | 244 | m_report.Interval = m_statsUpdatesEveryMS; |
245 | } | ||
246 | |||
247 | private void TriggerStatsHeartbeat(object sender, EventArgs args) | ||
248 | { | ||
249 | try | ||
250 | { | ||
251 | statsHeartBeat(sender, args); | ||
252 | } | ||
253 | catch (Exception e) | ||
254 | { | ||
255 | m_log.Warn(string.Format( | ||
256 | "[SIM STATS REPORTER] Update for {0} failed with exception ", | ||
257 | m_scene.RegionInfo.RegionName), e); | ||
258 | } | ||
214 | } | 259 | } |
215 | 260 | ||
216 | private void statsHeartBeat(object sender, EventArgs e) | 261 | private void statsHeartBeat(object sender, EventArgs e) |
217 | { | 262 | { |
218 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23]; | 263 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; |
219 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 264 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
220 | 265 | ||
221 | // Know what's not thread safe in Mono... modifying timers. | 266 | // Know what's not thread safe in Mono... modifying timers. |
@@ -242,7 +287,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); | 287 | int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); |
243 | 288 | ||
244 | // save the reported value so there is something available for llGetRegionFPS | 289 | // save the reported value so there is something available for llGetRegionFPS |
245 | lastReportedSimFPS = reportedFPS / statsUpdateFactor; | 290 | lastReportedSimFPS = reportedFPS / m_statsUpdateFactor; |
246 | 291 | ||
247 | float physfps = ((m_pfps / 1000)); | 292 | float physfps = ((m_pfps / 1000)); |
248 | 293 | ||
@@ -253,7 +298,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | physfps = 0; | 298 | physfps = 0; |
254 | 299 | ||
255 | #endregion | 300 | #endregion |
256 | float factor = 1 / statsUpdateFactor; | ||
257 | if (reportedFPS <= 0) | 301 | if (reportedFPS <= 0) |
258 | reportedFPS = 1; | 302 | reportedFPS = 1; |
259 | 303 | ||
@@ -264,32 +308,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | 308 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; |
265 | 309 | ||
266 | float sparetime; | 310 | float sparetime; |
267 | float sleeptime; | ||
268 | if (TotalFrameTime > targetframetime) | 311 | if (TotalFrameTime > targetframetime) |
269 | { | 312 | { |
270 | sparetime = 0; | 313 | sparetime = 0; |
271 | sleeptime = 0; | ||
272 | } | ||
273 | else | ||
274 | { | ||
275 | sparetime = m_frameMS - m_physicsMS - m_agentMS; | ||
276 | sparetime *= perframe; | ||
277 | if (sparetime < 0) | ||
278 | sparetime = 0; | ||
279 | else if (sparetime > TotalFrameTime) | ||
280 | sparetime = TotalFrameTime; | ||
281 | sleeptime = m_sleeptimeMS * perframe; | ||
282 | } | 314 | } |
315 | |||
316 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); | ||
317 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); | ||
318 | m_numPrim = m_scene.SceneGraph.GetTotalObjectsCount(); | ||
319 | m_activePrim = m_scene.SceneGraph.GetActiveObjectsCount(); | ||
320 | m_activeScripts = m_scene.SceneGraph.GetActiveScriptsCount(); | ||
321 | |||
322 | // FIXME: Checking for stat sanity is a complex approach. What we really need to do is fix the code | ||
323 | // so that stat numbers are always consistent. | ||
324 | CheckStatSanity(); | ||
283 | 325 | ||
284 | // other MS is actually simulation time | 326 | // other MS is actually simulation time |
285 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; | 327 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
286 | // m_imageMS m_netMS are not included in m_frameMS | 328 | // m_imageMS m_netMS are not included in m_frameMS |
287 | 329 | ||
288 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS; | 330 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS; |
289 | if (m_otherMS < 0) | 331 | if (m_otherMS < 0) |
290 | m_otherMS = 0; | 332 | m_otherMS = 0; |
291 | 333 | ||
292 | for (int i = 0; i < 23; i++) | 334 | uint thisFrame = m_scene.Frame; |
335 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; | ||
336 | m_lastUpdateFrame = thisFrame; | ||
337 | |||
338 | // Avoid div-by-zero if somehow we've not updated any frames. | ||
339 | if (framesUpdated == 0) | ||
340 | framesUpdated = 1; | ||
341 | |||
342 | for (int i = 0; i < 22; i++) | ||
293 | { | 343 | { |
294 | sb[i] = new SimStatsPacket.StatBlock(); | 344 | sb[i] = new SimStatsPacket.StatBlock(); |
295 | } | 345 | } |
@@ -298,13 +348,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 348 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
299 | 349 | ||
300 | sb[1].StatID = (uint) Stats.SimFPS; | 350 | sb[1].StatID = (uint) Stats.SimFPS; |
301 | sb[1].StatValue = reportedFPS / statsUpdateFactor; | 351 | sb[1].StatValue = reportedFPS / m_statsUpdateFactor; |
302 | 352 | ||
303 | sb[2].StatID = (uint) Stats.PhysicsFPS; | 353 | sb[2].StatID = (uint) Stats.PhysicsFPS; |
304 | sb[2].StatValue = physfps / statsUpdateFactor; | 354 | sb[2].StatValue = physfps / m_statsUpdateFactor; |
305 | 355 | ||
306 | sb[3].StatID = (uint) Stats.AgentUpdates; | 356 | sb[3].StatID = (uint) Stats.AgentUpdates; |
307 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); | 357 | sb[3].StatValue = (m_agentUpdates / m_statsUpdateFactor); |
308 | 358 | ||
309 | sb[4].StatID = (uint) Stats.Agents; | 359 | sb[4].StatID = (uint) Stats.Agents; |
310 | sb[4].StatValue = m_rootAgents; | 360 | sb[4].StatValue = m_rootAgents; |
@@ -319,38 +369,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
319 | sb[7].StatValue = m_activePrim; | 369 | sb[7].StatValue = m_activePrim; |
320 | 370 | ||
321 | sb[8].StatID = (uint)Stats.FrameMS; | 371 | sb[8].StatID = (uint)Stats.FrameMS; |
322 | // sb[8].StatValue = m_frameMS / statsUpdateFactor; | 372 | sb[8].StatValue = m_frameMS / framesUpdated; |
323 | sb[8].StatValue = TotalFrameTime; | ||
324 | 373 | ||
325 | sb[9].StatID = (uint)Stats.NetMS; | 374 | sb[9].StatID = (uint)Stats.NetMS; |
326 | // sb[9].StatValue = m_netMS / statsUpdateFactor; | 375 | sb[9].StatValue = m_netMS / framesUpdated; |
327 | sb[9].StatValue = m_netMS * perframe; | ||
328 | 376 | ||
329 | sb[10].StatID = (uint)Stats.PhysicsMS; | 377 | sb[10].StatID = (uint)Stats.PhysicsMS; |
330 | // sb[10].StatValue = m_physicsMS / statsUpdateFactor; | 378 | sb[10].StatValue = m_physicsMS / framesUpdated; |
331 | sb[10].StatValue = m_physicsMS * perframe; | ||
332 | 379 | ||
333 | sb[11].StatID = (uint)Stats.ImageMS ; | 380 | sb[11].StatID = (uint)Stats.ImageMS ; |
334 | // sb[11].StatValue = m_imageMS / statsUpdateFactor; | 381 | sb[11].StatValue = m_imageMS / framesUpdated; |
335 | sb[11].StatValue = m_imageMS * perframe; | ||
336 | 382 | ||
337 | sb[12].StatID = (uint)Stats.OtherMS; | 383 | sb[12].StatID = (uint)Stats.OtherMS; |
338 | // sb[12].StatValue = m_otherMS / statsUpdateFactor; | 384 | sb[12].StatValue = m_otherMS / framesUpdated; |
339 | sb[12].StatValue = m_otherMS * perframe; | ||
340 | |||
341 | 385 | ||
342 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 386 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
343 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); | 387 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); |
344 | 388 | ||
345 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; | 389 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; |
346 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); | 390 | sb[14].StatValue = (m_outPacketsPerSecond / m_statsUpdateFactor); |
347 | 391 | ||
348 | sb[15].StatID = (uint)Stats.UnAckedBytes; | 392 | sb[15].StatID = (uint)Stats.UnAckedBytes; |
349 | sb[15].StatValue = m_unAckedBytes; | 393 | sb[15].StatValue = m_unAckedBytes; |
350 | 394 | ||
351 | sb[16].StatID = (uint)Stats.AgentMS; | 395 | sb[16].StatID = (uint)Stats.AgentMS; |
352 | // sb[16].StatValue = m_agentMS / statsUpdateFactor; | 396 | sb[16].StatValue = m_agentMS / framesUpdated; |
353 | sb[16].StatValue = m_agentMS * perframe; | ||
354 | 397 | ||
355 | sb[17].StatID = (uint)Stats.PendingDownloads; | 398 | sb[17].StatID = (uint)Stats.PendingDownloads; |
356 | sb[17].StatValue = m_pendingDownloads; | 399 | sb[17].StatValue = m_pendingDownloads; |
@@ -362,15 +405,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
362 | sb[19].StatValue = m_activeScripts; | 405 | sb[19].StatValue = m_activeScripts; |
363 | 406 | ||
364 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 407 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
365 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 408 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; |
366 | 409 | ||
367 | sb[21].StatID = (uint)Stats.SimSpareTime; | 410 | sb[21].StatID = (uint)Stats.SimSpareMs; |
368 | sb[21].StatValue = sparetime; | 411 | sb[21].StatValue = m_spareMS / framesUpdated; |
369 | 412 | ||
370 | sb[22].StatID = (uint)Stats.SimSleepTime; | 413 | for (int i = 0; i < 22; i++) |
371 | sb[22].StatValue = sleeptime; | ||
372 | |||
373 | for (int i = 0; i < 23; i++) | ||
374 | { | 414 | { |
375 | lastReportedSimStats[i] = sb[i].StatValue; | 415 | lastReportedSimStats[i] = sb[i].StatValue; |
376 | } | 416 | } |
@@ -387,13 +427,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
387 | } | 427 | } |
388 | 428 | ||
389 | // Extra statistics that aren't currently sent to clients | 429 | // Extra statistics that aren't currently sent to clients |
390 | LastReportedObjectUpdates = m_objectUpdates / statsUpdateFactor; | 430 | lock (m_lastReportedExtraSimStats) |
431 | { | ||
432 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; | ||
433 | |||
434 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); | ||
435 | |||
436 | if (physicsStats != null) | ||
437 | { | ||
438 | foreach (KeyValuePair<string, float> tuple in physicsStats) | ||
439 | { | ||
440 | // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second | ||
441 | // Need to change things so that stats source can indicate whether they are per second or | ||
442 | // per frame. | ||
443 | if (tuple.Key.EndsWith("MS")) | ||
444 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; | ||
445 | else | ||
446 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; | ||
447 | } | ||
448 | } | ||
449 | } | ||
391 | 450 | ||
392 | resetvalues(); | 451 | ResetValues(); |
393 | } | 452 | } |
394 | } | 453 | } |
395 | 454 | ||
396 | private void resetvalues() | 455 | private void ResetValues() |
397 | { | 456 | { |
398 | m_timeDilation = 0; | 457 | m_timeDilation = 0; |
399 | m_fps = 0; | 458 | m_fps = 0; |
@@ -411,7 +470,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | m_physicsMS = 0; | 470 | m_physicsMS = 0; |
412 | m_imageMS = 0; | 471 | m_imageMS = 0; |
413 | m_otherMS = 0; | 472 | m_otherMS = 0; |
414 | m_sleeptimeMS = 0; | 473 | m_spareMS = 0; |
415 | 474 | ||
416 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 475 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
417 | //Ckrinke m_scriptMS = 0; | 476 | //Ckrinke m_scriptMS = 0; |
@@ -433,13 +492,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
433 | m_timeDilation = td; | 492 | m_timeDilation = td; |
434 | } | 493 | } |
435 | 494 | ||
436 | public void SetRootAgents(int rootAgents) | ||
437 | { | ||
438 | m_rootAgents = rootAgents; | ||
439 | CheckStatSanity(); | ||
440 | |||
441 | } | ||
442 | |||
443 | internal void CheckStatSanity() | 495 | internal void CheckStatSanity() |
444 | { | 496 | { |
445 | if (m_rootAgents < 0 || m_childAgents < 0) | 497 | if (m_rootAgents < 0 || m_childAgents < 0) |
@@ -456,22 +508,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
456 | } | 508 | } |
457 | } | 509 | } |
458 | 510 | ||
459 | public void SetChildAgents(int childAgents) | ||
460 | { | ||
461 | m_childAgents = childAgents; | ||
462 | CheckStatSanity(); | ||
463 | } | ||
464 | |||
465 | public void SetObjects(int objects) | ||
466 | { | ||
467 | m_numPrim = objects; | ||
468 | } | ||
469 | |||
470 | public void SetActiveObjects(int objects) | ||
471 | { | ||
472 | m_activePrim = objects; | ||
473 | } | ||
474 | |||
475 | public void AddFPS(int frames) | 511 | public void AddFPS(int frames) |
476 | { | 512 | { |
477 | m_fps += frames; | 513 | m_fps += frames; |
@@ -513,6 +549,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
513 | m_frameMS += ms; | 549 | m_frameMS += ms; |
514 | } | 550 | } |
515 | 551 | ||
552 | public void AddSpareMS(int ms) | ||
553 | { | ||
554 | m_spareMS += ms; | ||
555 | } | ||
556 | |||
516 | public void addNetMS(int ms) | 557 | public void addNetMS(int ms) |
517 | { | 558 | { |
518 | m_netMS += ms; | 559 | m_netMS += ms; |
@@ -538,15 +579,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | m_otherMS += ms; | 579 | m_otherMS += ms; |
539 | } | 580 | } |
540 | 581 | ||
541 | public void addSleepMS(int ms) | ||
542 | { | ||
543 | m_sleeptimeMS += ms; | ||
544 | } | ||
545 | |||
546 | public void AddPendingDownloads(int count) | 582 | public void AddPendingDownloads(int count) |
547 | { | 583 | { |
548 | m_pendingDownloads += count; | 584 | m_pendingDownloads += count; |
549 | if (m_pendingDownloads < 0) m_pendingDownloads = 0; | 585 | |
586 | if (m_pendingDownloads < 0) | ||
587 | m_pendingDownloads = 0; | ||
588 | |||
550 | //m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads); | 589 | //m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads); |
551 | } | 590 | } |
552 | 591 | ||
@@ -555,11 +594,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
555 | m_scriptLinesPerSecond += count; | 594 | m_scriptLinesPerSecond += count; |
556 | } | 595 | } |
557 | 596 | ||
558 | public void SetActiveScripts(int count) | ||
559 | { | ||
560 | m_activeScripts = count; | ||
561 | } | ||
562 | |||
563 | public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) | 597 | public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) |
564 | { | 598 | { |
565 | AddInPackets(inPackets); | 599 | AddInPackets(inPackets); |
@@ -568,5 +602,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
568 | } | 602 | } |
569 | 603 | ||
570 | #endregion | 604 | #endregion |
605 | |||
606 | public Dictionary<string, float> GetExtraSimStats() | ||
607 | { | ||
608 | lock (m_lastReportedExtraSimStats) | ||
609 | return new Dictionary<string, float>(m_lastReportedExtraSimStats); | ||
610 | } | ||
571 | } | 611 | } |
572 | } | 612 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index ab6311b..4a21dc9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Text; | 31 | using System.Text; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
68 | Vector3 position = new Vector3(200,200,21); | 69 | Vector3 position = new Vector3(200,200,21); |
69 | 70 | ||
70 | foreach (Border b in testborders) | 71 | foreach (Border b in testborders) |
71 | { | ||
72 | Assert.That(!b.TestCross(position)); | 72 | Assert.That(!b.TestCross(position)); |
73 | 73 | ||
74 | } | ||
75 | |||
76 | position = new Vector3(200,280,21); | 74 | position = new Vector3(200,280,21); |
77 | Assert.That(NorthBorder.TestCross(position)); | 75 | Assert.That(NorthBorder.TestCross(position)); |
78 | 76 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index a5d2b23..ea9fc93 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
45 | { | 45 | { |
46 | static public Random random; | 46 | static public Random random; |
47 | SceneObjectGroup found; | 47 | SceneObjectGroup found; |
48 | Scene scene = SceneHelpers.SetupScene(); | 48 | Scene scene = new SceneHelpers().SetupScene(); |
49 | 49 | ||
50 | [Test] | 50 | [Test] |
51 | public void T010_AddObjects() | 51 | public void T010_AddObjects() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index 9a60e50..d23c965 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -26,7 +26,9 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | ||
30 | using NUnit.Framework; | 32 | using NUnit.Framework; |
31 | using OpenMetaverse; | 33 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -44,7 +46,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
44 | public void TestDuplicateObject() | 46 | public void TestDuplicateObject() |
45 | { | 47 | { |
46 | TestHelpers.InMethod(); | 48 | TestHelpers.InMethod(); |
47 | Scene scene = SceneHelpers.SetupScene(); | 49 | // TestHelpers.EnableLogging(); |
50 | |||
51 | Scene scene = new SceneHelpers().SetupScene(); | ||
48 | 52 | ||
49 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); | 53 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); |
50 | string part1Name = "part1"; | 54 | string part1Name = "part1"; |
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Assert.That(dupePart1.PhysActor, Is.Not.Null); | 86 | Assert.That(dupePart1.PhysActor, Is.Not.Null); |
83 | Assert.That(dupePart2.PhysActor, Is.Not.Null); | 87 | Assert.That(dupePart2.PhysActor, Is.Not.Null); |
84 | */ | 88 | */ |
89 | |||
90 | // TestHelpers.DisableLogging(); | ||
85 | } | 91 | } |
86 | } | 92 | } |
87 | } \ No newline at end of file | 93 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 7737d8e..3398a53 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
88 | { | 88 | { |
89 | TestHelpers.InMethod(); | 89 | TestHelpers.InMethod(); |
90 | 90 | ||
91 | Scene scene = SceneHelpers.SetupScene(); | 91 | Scene scene = new SceneHelpers().SetupScene(); |
92 | int partsToTestCount = 3; | 92 | int partsToTestCount = 3; |
93 | 93 | ||
94 | SceneObjectGroup so | 94 | SceneObjectGroup so |
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
118 | { | 118 | { |
119 | TestHelpers.InMethod(); | 119 | TestHelpers.InMethod(); |
120 | 120 | ||
121 | Scene scene = SceneHelpers.SetupScene(); | 121 | Scene scene = new SceneHelpers().SetupScene(); |
122 | 122 | ||
123 | string obj1Name = "Alfred"; | 123 | string obj1Name = "Alfred"; |
124 | string obj2Name = "Betty"; | 124 | string obj2Name = "Betty"; |
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
152 | { | 152 | { |
153 | TestHelpers.InMethod(); | 153 | TestHelpers.InMethod(); |
154 | 154 | ||
155 | Scene scene = SceneHelpers.SetupScene(); | 155 | Scene scene = new SceneHelpers().SetupScene(); |
156 | int partsToTestCount = 3; | 156 | int partsToTestCount = 3; |
157 | 157 | ||
158 | SceneObjectGroup so | 158 | SceneObjectGroup so |
@@ -185,11 +185,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
185 | { | 185 | { |
186 | TestHelpers.InMethod(); | 186 | TestHelpers.InMethod(); |
187 | 187 | ||
188 | TestScene scene = SceneHelpers.SetupScene(); | 188 | TestScene scene = new SceneHelpers().SetupScene(); |
189 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 189 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
190 | scene.DeleteSceneObject(part.ParentGroup, false); | ||
191 | 190 | ||
192 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 191 | Assert.That(so.IsDeleted, Is.False); |
192 | |||
193 | scene.DeleteSceneObject(so, false); | ||
194 | |||
195 | Assert.That(so.IsDeleted, Is.True); | ||
196 | |||
197 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
193 | Assert.That(retrievedPart, Is.Null); | 198 | Assert.That(retrievedPart, Is.Null); |
194 | } | 199 | } |
195 | 200 | ||
@@ -204,24 +209,28 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
204 | 209 | ||
205 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 210 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
206 | 211 | ||
207 | TestScene scene = SceneHelpers.SetupScene(); | 212 | TestScene scene = new SceneHelpers().SetupScene(); |
208 | 213 | ||
209 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 214 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
210 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | 215 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
211 | sogd.Enabled = false; | 216 | sogd.Enabled = false; |
212 | 217 | ||
213 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 218 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
214 | 219 | ||
215 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | 220 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; |
216 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 221 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
217 | 222 | ||
218 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 223 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
219 | 224 | ||
220 | Assert.That(retrievedPart, Is.Not.Null); | 225 | Assert.That(retrievedPart, Is.Not.Null); |
221 | 226 | ||
227 | Assert.That(so.IsDeleted, Is.False); | ||
228 | |||
222 | sogd.InventoryDeQueueAndDelete(); | 229 | sogd.InventoryDeQueueAndDelete(); |
223 | 230 | ||
224 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | 231 | Assert.That(so.IsDeleted, Is.True); |
232 | |||
233 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
225 | Assert.That(retrievedPart2, Is.Null); | 234 | Assert.That(retrievedPart2, Is.Null); |
226 | } | 235 | } |
227 | 236 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 654b1a2..0076f41 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | 61 | ||
62 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 62 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
63 | 63 | ||
64 | TestScene scene = SceneHelpers.SetupScene(); | 64 | TestScene scene = new SceneHelpers().SetupScene(); |
65 | IConfigSource configSource = new IniConfigSource(); | 65 | IConfigSource configSource = new IniConfigSource(); |
66 | IConfig config = configSource.AddConfig("Startup"); | 66 | IConfig config = configSource.AddConfig("Startup"); |
67 | config.Set("serverside_object_permissions", true); | 67 | config.Set("serverside_object_permissions", true); |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
100 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 100 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
101 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); | 101 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); |
102 | 102 | ||
103 | TestScene scene = SceneHelpers.SetupScene(); | 103 | TestScene scene = new SceneHelpers().SetupScene(); |
104 | IConfigSource configSource = new IniConfigSource(); | 104 | IConfigSource configSource = new IniConfigSource(); |
105 | IConfig config = configSource.AddConfig("Startup"); | 105 | IConfig config = configSource.AddConfig("Startup"); |
106 | config.Set("serverside_object_permissions", true); | 106 | config.Set("serverside_object_permissions", true); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index be5b4a8..0e525c9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
55 | UUID ownerId = TestHelpers.ParseTail(0x1); | 55 | UUID ownerId = TestHelpers.ParseTail(0x1); |
56 | int nParts = 3; | 56 | int nParts = 3; |
57 | 57 | ||
58 | TestScene scene = SceneHelpers.SetupScene(); | 58 | TestScene scene = new SceneHelpers().SetupScene(); |
59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); | 59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); |
60 | scene.AddSceneObject(sog1); | 60 | scene.AddSceneObject(sog1); |
61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); | 61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); |
@@ -71,11 +71,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
71 | 71 | ||
72 | bool debugtest = false; | 72 | bool debugtest = false; |
73 | 73 | ||
74 | Scene scene = SceneHelpers.SetupScene(); | 74 | Scene scene = new SceneHelpers().SetupScene(); |
75 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 75 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
76 | SceneObjectGroup grp1 = part1.ParentGroup; | 76 | SceneObjectPart part1 = grp1.RootPart; |
77 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 77 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
78 | SceneObjectGroup grp2 = part2.ParentGroup; | 78 | SceneObjectPart part2 = grp2.RootPart; |
79 | 79 | ||
80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | 80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
81 | grp2.AbsolutePosition = Vector3.Zero; | 81 | grp2.AbsolutePosition = Vector3.Zero; |
@@ -153,15 +153,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
153 | 153 | ||
154 | bool debugtest = false; | 154 | bool debugtest = false; |
155 | 155 | ||
156 | Scene scene = SceneHelpers.SetupScene(); | 156 | Scene scene = new SceneHelpers().SetupScene(); |
157 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 157 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
158 | SceneObjectGroup grp1 = part1.ParentGroup; | 158 | SceneObjectPart part1 = grp1.RootPart; |
159 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 159 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
160 | SceneObjectGroup grp2 = part2.ParentGroup; | 160 | SceneObjectPart part2 = grp2.RootPart; |
161 | SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene); | 161 | SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene); |
162 | SceneObjectGroup grp3 = part3.ParentGroup; | 162 | SceneObjectPart part3 = grp3.RootPart; |
163 | SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene); | 163 | SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene); |
164 | SceneObjectGroup grp4 = part4.ParentGroup; | 164 | SceneObjectPart part4 = grp4.RootPart; |
165 | 165 | ||
166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | 166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
167 | grp2.AbsolutePosition = Vector3.Zero; | 167 | grp2.AbsolutePosition = Vector3.Zero; |
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
286 | TestHelpers.InMethod(); | 286 | TestHelpers.InMethod(); |
287 | //log4net.Config.XmlConfigurator.Configure(); | 287 | //log4net.Config.XmlConfigurator.Configure(); |
288 | 288 | ||
289 | TestScene scene = SceneHelpers.SetupScene(); | 289 | TestScene scene = new SceneHelpers().SetupScene(); |
290 | 290 | ||
291 | string rootPartName = "rootpart"; | 291 | string rootPartName = "rootpart"; |
292 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 292 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
325 | TestHelpers.InMethod(); | 325 | TestHelpers.InMethod(); |
326 | //log4net.Config.XmlConfigurator.Configure(); | 326 | //log4net.Config.XmlConfigurator.Configure(); |
327 | 327 | ||
328 | TestScene scene = SceneHelpers.SetupScene(); | 328 | TestScene scene = new SceneHelpers().SetupScene(); |
329 | 329 | ||
330 | string rootPartName = "rootpart"; | 330 | string rootPartName = "rootpart"; |
331 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 331 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index b49c6e7..e931859 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -52,8 +52,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | TestHelpers.InMethod(); | 52 | TestHelpers.InMethod(); |
53 | // log4net.Config.XmlConfigurator.Configure(); | 53 | // log4net.Config.XmlConfigurator.Configure(); |
54 | 54 | ||
55 | Scene scene = SceneHelpers.SetupScene(); | 55 | Scene scene = new SceneHelpers().SetupScene(); |
56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; | 56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); |
57 | 57 | ||
58 | g1.GroupResize(new Vector3(2, 3, 4)); | 58 | g1.GroupResize(new Vector3(2, 3, 4)); |
59 | 59 | ||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
75 | TestHelpers.InMethod(); | 75 | TestHelpers.InMethod(); |
76 | //log4net.Config.XmlConfigurator.Configure(); | 76 | //log4net.Config.XmlConfigurator.Configure(); |
77 | 77 | ||
78 | Scene scene = SceneHelpers.SetupScene(); | 78 | Scene scene = new SceneHelpers().SetupScene(); |
79 | 79 | ||
80 | SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); | 80 | SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); |
81 | g1.RootPart.Scale = new Vector3(2, 3, 4); | 81 | g1.RootPart.Scale = new Vector3(2, 3, 4); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs index c582cf6..d2361f8 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | // UUID itemId = TestHelpers.ParseTail(0x2); | 52 | // UUID itemId = TestHelpers.ParseTail(0x2); |
53 | string itemName = "Test Script Item"; | 53 | string itemName = "Test Script Item"; |
54 | 54 | ||
55 | Scene scene = SceneHelpers.SetupScene(); | 55 | Scene scene = new SceneHelpers().SetupScene(); |
56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); |
57 | scene.AddNewSceneObject(so, true); | 57 | scene.AddNewSceneObject(so, true); |
58 | 58 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs new file mode 100644 index 0000000..6d255aa --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
@@ -0,0 +1,154 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Threading; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Tests.Common; | ||
37 | using OpenSim.Tests.Common.Mock; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) | ||
43 | /// </summary> | ||
44 | [TestFixture] | ||
45 | public class SceneObjectSpatialTests | ||
46 | { | ||
47 | TestScene m_scene; | ||
48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
49 | |||
50 | [SetUp] | ||
51 | public void SetUp() | ||
52 | { | ||
53 | m_scene = new SceneHelpers().SetupScene(); | ||
54 | } | ||
55 | |||
56 | [Test] | ||
57 | public void TestGetSceneObjectGroupPosition() | ||
58 | { | ||
59 | TestHelpers.InMethod(); | ||
60 | |||
61 | Vector3 position = new Vector3(10, 20, 30); | ||
62 | |||
63 | SceneObjectGroup so | ||
64 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
65 | so.AbsolutePosition = position; | ||
66 | m_scene.AddNewSceneObject(so, false); | ||
67 | |||
68 | Assert.That(so.AbsolutePosition, Is.EqualTo(position)); | ||
69 | } | ||
70 | |||
71 | [Test] | ||
72 | public void TestGetRootPartPosition() | ||
73 | { | ||
74 | TestHelpers.InMethod(); | ||
75 | |||
76 | Vector3 partPosition = new Vector3(10, 20, 30); | ||
77 | |||
78 | SceneObjectGroup so | ||
79 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
80 | so.AbsolutePosition = partPosition; | ||
81 | m_scene.AddNewSceneObject(so, false); | ||
82 | |||
83 | Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition)); | ||
84 | Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition)); | ||
85 | Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition)); | ||
86 | Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition)); | ||
87 | Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero)); | ||
88 | } | ||
89 | |||
90 | [Test] | ||
91 | public void TestGetChildPartPosition() | ||
92 | { | ||
93 | TestHelpers.InMethod(); | ||
94 | |||
95 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
96 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
97 | |||
98 | SceneObjectGroup so | ||
99 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
100 | so.AbsolutePosition = rootPartPosition; | ||
101 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
102 | |||
103 | m_scene.AddNewSceneObject(so, false); | ||
104 | |||
105 | // Calculate child absolute position. | ||
106 | Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition); | ||
107 | |||
108 | SceneObjectPart childPart = so.Parts[1]; | ||
109 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition)); | ||
110 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
111 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
112 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
113 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
114 | } | ||
115 | |||
116 | [Test] | ||
117 | public void TestGetChildPartPositionAfterObjectRotation() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | |||
121 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
122 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
123 | |||
124 | SceneObjectGroup so | ||
125 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
126 | so.AbsolutePosition = rootPartPosition; | ||
127 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
128 | |||
129 | m_scene.AddNewSceneObject(so, false); | ||
130 | |||
131 | so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD)); | ||
132 | |||
133 | // Calculate child absolute position. | ||
134 | Vector3 rotatedChildOffsetPosition | ||
135 | = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z); | ||
136 | |||
137 | Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition); | ||
138 | |||
139 | SceneObjectPart childPart = so.Parts[1]; | ||
140 | |||
141 | // FIXME: Should be childPosition after rotation? | ||
142 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition)); | ||
143 | |||
144 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
145 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
146 | |||
147 | // Relative to root part as (0, 0, 0) | ||
148 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
149 | |||
150 | // Relative to root part as (0, 0, 0) | ||
151 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
152 | } | ||
153 | } | ||
154 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 2a342d5..742c769 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
43 | [TestFixture] | 44 | [TestFixture] |
44 | public class SceneObjectStatusTests | 45 | public class SceneObjectStatusTests |
45 | { | 46 | { |
47 | private TestScene m_scene; | ||
48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
49 | private SceneObjectGroup m_so1; | ||
50 | private SceneObjectGroup m_so2; | ||
51 | |||
52 | [SetUp] | ||
53 | public void Init() | ||
54 | { | ||
55 | m_scene = new SceneHelpers().SetupScene(); | ||
56 | m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10); | ||
57 | m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20); | ||
58 | } | ||
59 | |||
46 | [Test] | 60 | [Test] |
47 | public void TestSetPhantom() | 61 | public void TestSetPhantomSinglePrim() |
48 | { | 62 | { |
49 | TestHelpers.InMethod(); | 63 | TestHelpers.InMethod(); |
50 | 64 | ||
51 | // Scene scene = SceneSetupHelpers.SetupScene(); | 65 | m_scene.AddSceneObject(m_so1); |
52 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); | 66 | |
53 | SceneObjectPart rootPart = so.RootPart; | 67 | SceneObjectPart rootPart = m_so1.RootPart; |
54 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 68 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
55 | 69 | ||
56 | so.ScriptSetPhantomStatus(true); | 70 | m_so1.ScriptSetPhantomStatus(true); |
57 | 71 | ||
58 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | 72 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); |
59 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); | 73 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); |
60 | 74 | ||
61 | so.ScriptSetPhantomStatus(false); | 75 | m_so1.ScriptSetPhantomStatus(false); |
62 | 76 | ||
63 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 77 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
64 | } | 78 | } |
79 | |||
80 | [Test] | ||
81 | public void TestSetPhysicsSinglePrim() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | |||
85 | m_scene.AddSceneObject(m_so1); | ||
86 | |||
87 | SceneObjectPart rootPart = m_so1.RootPart; | ||
88 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
89 | |||
90 | m_so1.ScriptSetPhysicsStatus(true); | ||
91 | |||
92 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | ||
93 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
94 | |||
95 | m_so1.ScriptSetPhysicsStatus(false); | ||
96 | |||
97 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
98 | } | ||
99 | |||
100 | [Test] | ||
101 | public void TestSetPhysicsLinkset() | ||
102 | { | ||
103 | TestHelpers.InMethod(); | ||
104 | |||
105 | m_scene.AddSceneObject(m_so1); | ||
106 | m_scene.AddSceneObject(m_so2); | ||
107 | |||
108 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
109 | |||
110 | m_so1.ScriptSetPhysicsStatus(true); | ||
111 | |||
112 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
113 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
114 | |||
115 | m_so1.ScriptSetPhysicsStatus(false); | ||
116 | |||
117 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
118 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); | ||
119 | |||
120 | m_so1.ScriptSetPhysicsStatus(true); | ||
121 | |||
122 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
123 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Test that linking results in the correct physical status for all linkees. | ||
128 | /// </summary> | ||
129 | [Test] | ||
130 | public void TestLinkPhysicsBothPhysical() | ||
131 | { | ||
132 | TestHelpers.InMethod(); | ||
133 | |||
134 | m_scene.AddSceneObject(m_so1); | ||
135 | m_scene.AddSceneObject(m_so2); | ||
136 | |||
137 | m_so1.ScriptSetPhysicsStatus(true); | ||
138 | m_so2.ScriptSetPhysicsStatus(true); | ||
139 | |||
140 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
141 | |||
142 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
143 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
144 | } | ||
145 | |||
146 | /// <summary> | ||
147 | /// Test that linking results in the correct physical status for all linkees. | ||
148 | /// </summary> | ||
149 | [Test] | ||
150 | public void TestLinkPhysicsRootPhysicalOnly() | ||
151 | { | ||
152 | TestHelpers.InMethod(); | ||
153 | |||
154 | m_scene.AddSceneObject(m_so1); | ||
155 | m_scene.AddSceneObject(m_so2); | ||
156 | |||
157 | m_so1.ScriptSetPhysicsStatus(true); | ||
158 | |||
159 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
160 | |||
161 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
162 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Test that linking results in the correct physical status for all linkees. | ||
167 | /// </summary> | ||
168 | [Test] | ||
169 | public void TestLinkPhysicsChildPhysicalOnly() | ||
170 | { | ||
171 | TestHelpers.InMethod(); | ||
172 | |||
173 | m_scene.AddSceneObject(m_so1); | ||
174 | m_scene.AddSceneObject(m_so2); | ||
175 | |||
176 | m_so2.ScriptSetPhysicsStatus(true); | ||
177 | |||
178 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
179 | |||
180 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
181 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); | ||
182 | } | ||
65 | } | 183 | } |
66 | } \ No newline at end of file | 184 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index c13d82e..c7eaff9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
58 | 58 | ||
59 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 59 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
60 | 60 | ||
61 | TestScene scene = SceneHelpers.SetupScene(); | 61 | TestScene scene = new SceneHelpers().SetupScene(); |
62 | IConfigSource configSource = new IniConfigSource(); | 62 | IConfigSource configSource = new IniConfigSource(); |
63 | 63 | ||
64 | IConfig startupConfig = configSource.AddConfig("Startup"); | 64 | IConfig startupConfig = configSource.AddConfig("Startup"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index ed9b179..02c45ef 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
67 | public void Init() | 67 | public void Init() |
68 | { | 68 | { |
69 | TestHelpers.InMethod(); | 69 | TestHelpers.InMethod(); |
70 | 70 | ||
71 | scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | 71 | SceneHelpers sh = new SceneHelpers(); |
72 | scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | 72 | |
73 | scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | 73 | scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); |
74 | scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||
75 | scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | ||
74 | 76 | ||
75 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 77 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); |
76 | interregionComms.Initialise(new IniConfigSource()); | 78 | interregionComms.Initialise(new IniConfigSource()); |
@@ -99,9 +101,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
99 | public void TestCloseAgent() | 101 | public void TestCloseAgent() |
100 | { | 102 | { |
101 | TestHelpers.InMethod(); | 103 | TestHelpers.InMethod(); |
102 | // log4net.Config.XmlConfigurator.Configure(); | 104 | // TestHelpers.EnableLogging(); |
103 | 105 | ||
104 | TestScene scene = SceneHelpers.SetupScene(); | 106 | TestScene scene = new SceneHelpers().SetupScene(); |
105 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 107 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
106 | 108 | ||
107 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 109 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
@@ -112,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
112 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 114 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
113 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 115 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
114 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); | 116 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); |
117 | |||
118 | // TestHelpers.DisableLogging(); | ||
115 | } | 119 | } |
116 | 120 | ||
117 | [Test] | 121 | [Test] |
@@ -126,7 +130,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
126 | IConfig config = configSource.AddConfig("Modules"); | 130 | IConfig config = configSource.AddConfig("Modules"); |
127 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); | 131 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); |
128 | 132 | ||
129 | TestScene scene = SceneHelpers.SetupScene(); | 133 | SceneHelpers sceneHelpers = new SceneHelpers(); |
134 | TestScene scene = sceneHelpers.SetupScene(); | ||
130 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); | 135 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); |
131 | 136 | ||
132 | UUID agentId = TestHelpers.ParseTail(0x01); | 137 | UUID agentId = TestHelpers.ParseTail(0x01); |
@@ -176,8 +181,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
176 | 181 | ||
177 | // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 182 | // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
178 | 183 | ||
179 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | 184 | TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
180 | TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); | 185 | TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |
181 | 186 | ||
182 | IConfigSource configSource = new IniConfigSource(); | 187 | IConfigSource configSource = new IniConfigSource(); |
183 | IConfig config = configSource.AddConfig("Startup"); | 188 | IConfig config = configSource.AddConfig("Startup"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs index 89f8007..646e5fa 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
59 | TestHelpers.InMethod(); | 59 | TestHelpers.InMethod(); |
60 | // log4net.Config.XmlConfigurator.Configure(); | 60 | // log4net.Config.XmlConfigurator.Configure(); |
61 | 61 | ||
62 | TestScene scene = SceneHelpers.SetupScene(); | 62 | TestScene scene = new SceneHelpers().SetupScene(); |
63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
64 | sp.Flying = true; | 64 | sp.Flying = true; |
65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); | 65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs index cfea10d..1d1ff88 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
64 | [SetUp] | 64 | [SetUp] |
65 | public void Init() | 65 | public void Init() |
66 | { | 66 | { |
67 | m_scene = SceneHelpers.SetupScene(); | 67 | m_scene = new SceneHelpers().SetupScene(); |
68 | } | 68 | } |
69 | 69 | ||
70 | [Test] | 70 | [Test] |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index b7b8db4..493ab70 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
@@ -50,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
50 | [SetUp] | 51 | [SetUp] |
51 | public void Init() | 52 | public void Init() |
52 | { | 53 | { |
53 | m_scene = SceneHelpers.SetupScene(); | 54 | m_scene = new SceneHelpers().SetupScene(); |
54 | m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 55 | m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
55 | } | 56 | } |
56 | 57 | ||
@@ -64,11 +65,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
64 | Vector3 startPos = new Vector3(10.1f, 0, 0); | 65 | Vector3 startPos = new Vector3(10.1f, 0, 0); |
65 | m_sp.AbsolutePosition = startPos; | 66 | m_sp.AbsolutePosition = startPos; |
66 | 67 | ||
67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 68 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
68 | 69 | ||
69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 70 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
70 | 71 | ||
71 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 72 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
73 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); | ||
74 | Assert.That(part.GetSittingAvatars(), Is.Null); | ||
72 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); | 75 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
73 | } | 76 | } |
74 | 77 | ||
@@ -82,11 +85,17 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Vector3 startPos = new Vector3(9.9f, 0, 0); | 85 | Vector3 startPos = new Vector3(9.9f, 0, 0); |
83 | m_sp.AbsolutePosition = startPos; | 86 | m_sp.AbsolutePosition = startPos; |
84 | 87 | ||
85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 88 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
86 | 89 | ||
87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 90 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
88 | 91 | ||
92 | Assert.That(m_sp.PhysicsActor, Is.Null); | ||
93 | |||
89 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 94 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
95 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | ||
96 | HashSet<UUID> sittingAvatars = part.GetSittingAvatars(); | ||
97 | Assert.That(sittingAvatars.Count, Is.EqualTo(1)); | ||
98 | Assert.That(sittingAvatars.Contains(m_sp.UUID)); | ||
90 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | 99 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
91 | } | 100 | } |
92 | 101 | ||
@@ -100,14 +109,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
100 | Vector3 startPos = new Vector3(1, 1, 1); | 109 | Vector3 startPos = new Vector3(1, 1, 1); |
101 | m_sp.AbsolutePosition = startPos; | 110 | m_sp.AbsolutePosition = startPos; |
102 | 111 | ||
103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 112 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
104 | 113 | ||
105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 114 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
106 | 115 | ||
107 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
108 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | ||
109 | Assert.That(m_sp.PhysicsActor, Is.Null); | ||
110 | |||
111 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | 116 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the |
112 | // default avatar. | 117 | // default avatar. |
113 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | 118 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, |
@@ -119,6 +124,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
119 | m_sp.StandUp(); | 124 | m_sp.StandUp(); |
120 | 125 | ||
121 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 126 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
127 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); | ||
128 | Assert.That(part.GetSittingAvatars(), Is.Null); | ||
122 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); | 129 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
123 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); | 130 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); |
124 | } | 131 | } |
@@ -133,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
133 | Vector3 startPos = new Vector3(128, 128, 30); | 140 | Vector3 startPos = new Vector3(128, 128, 30); |
134 | m_sp.AbsolutePosition = startPos; | 141 | m_sp.AbsolutePosition = startPos; |
135 | 142 | ||
136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 143 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
137 | part.SitTargetPosition = new Vector3(0, 0, 1); | 144 | part.SitTargetPosition = new Vector3(0, 0, 1); |
138 | 145 | ||
139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 146 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
@@ -145,11 +152,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
145 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 152 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
146 | Assert.That(m_sp.PhysicsActor, Is.Null); | 153 | Assert.That(m_sp.PhysicsActor, Is.Null); |
147 | 154 | ||
155 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | ||
156 | HashSet<UUID> sittingAvatars = part.GetSittingAvatars(); | ||
157 | Assert.That(sittingAvatars.Count, Is.EqualTo(1)); | ||
158 | Assert.That(sittingAvatars.Contains(m_sp.UUID)); | ||
159 | |||
148 | m_sp.StandUp(); | 160 | m_sp.StandUp(); |
149 | 161 | ||
150 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 162 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
151 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); | 163 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
152 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); | 164 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); |
165 | |||
166 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
167 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); | ||
168 | Assert.That(part.GetSittingAvatars(), Is.Null); | ||
153 | } | 169 | } |
154 | 170 | ||
155 | [Test] | 171 | [Test] |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index bebc10c..a407f01 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -34,10 +34,14 @@ using OpenSim.Framework; | |||
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Servers; | 35 | using OpenSim.Framework.Servers; |
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.CoreModules.Framework; | ||
38 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
37 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
40 | using OpenSim.Region.CoreModules.World.Permissions; | ||
38 | using OpenSim.Tests.Common; | 41 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 42 | using OpenSim.Tests.Common.Mock; |
40 | using System.Threading; | 43 | using System.IO; |
44 | using System.Text; | ||
41 | 45 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 46 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 47 | { |
@@ -47,145 +51,367 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | [TestFixture] | 51 | [TestFixture] |
48 | public class ScenePresenceTeleportTests | 52 | public class ScenePresenceTeleportTests |
49 | { | 53 | { |
50 | /// <summary> | 54 | [TestFixtureSetUp] |
51 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | 55 | public void FixtureInit() |
52 | /// </summary> | 56 | { |
53 | /// Does not yet do what is says on the tin. | 57 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. |
54 | /// Commenting for now | 58 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; |
55 | //[Test, LongRunning] | 59 | } |
56 | public void TestSimpleNotNeighboursTeleport() | 60 | |
61 | [TestFixtureTearDown] | ||
62 | public void TearDown() | ||
63 | { | ||
64 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
65 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
66 | // tests really shouldn't). | ||
67 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
68 | } | ||
69 | |||
70 | [Test] | ||
71 | public void TestSameRegionTeleport() | ||
57 | { | 72 | { |
58 | TestHelpers.InMethod(); | 73 | TestHelpers.InMethod(); |
59 | ThreadRunResults results = new ThreadRunResults(); | 74 | // log4net.Config.XmlConfigurator.Configure(); |
60 | results.Result = false; | 75 | |
61 | results.Message = "Test did not run"; | 76 | EntityTransferModule etm = new EntityTransferModule(); |
62 | TestRunning testClass = new TestRunning(results); | 77 | |
78 | IConfigSource config = new IniConfigSource(); | ||
79 | config.AddConfig("Modules"); | ||
80 | // Not strictly necessary since FriendsModule assumes it is the default (!) | ||
81 | config.Configs["Modules"].Set("EntityTransferModule", etm.Name); | ||
82 | |||
83 | TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
84 | SceneHelpers.SetupSceneModules(scene, config, etm); | ||
85 | |||
86 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
87 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
88 | |||
89 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
90 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
91 | scene.RequestTeleportLocation( | ||
92 | sp.ControllingClient, | ||
93 | scene.RegionInfo.RegionHandle, | ||
94 | teleportPosition, | ||
95 | teleportLookAt, | ||
96 | (uint)TeleportFlags.ViaLocation); | ||
63 | 97 | ||
64 | Thread testThread = new Thread(testClass.run); | 98 | Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
65 | 99 | ||
66 | // Seems kind of redundant to start a thread and then join it, however.. We need to protect against | 100 | Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1)); |
67 | // A thread abort exception in the simulator code. | 101 | Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0)); |
68 | testThread.Start(); | ||
69 | testThread.Join(); | ||
70 | 102 | ||
71 | Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); | 103 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
72 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 104 | // position instead). |
105 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
73 | } | 106 | } |
74 | 107 | ||
75 | [TearDown] | 108 | [Test] |
76 | public void TearDown() | 109 | public void TestSameSimulatorSeparatedRegionsTeleport() |
77 | { | 110 | { |
78 | try | 111 | TestHelpers.InMethod(); |
79 | { | 112 | // log4net.Config.XmlConfigurator.Configure(); |
80 | if (MainServer.Instance != null) MainServer.Instance.Stop(); | 113 | |
81 | } | 114 | UUID userId = TestHelpers.ParseTail(0x1); |
82 | catch (NullReferenceException) | 115 | |
83 | { } | 116 | EntityTransferModule etmA = new EntityTransferModule(); |
117 | EntityTransferModule etmB = new EntityTransferModule(); | ||
118 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
119 | |||
120 | IConfigSource config = new IniConfigSource(); | ||
121 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
122 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
123 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
124 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
125 | |||
126 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
127 | // for a callback from the destination scene before removing its avatar data. | ||
128 | entityTransferConfig.Set("wait_for_callback", false); | ||
129 | |||
130 | SceneHelpers sh = new SceneHelpers(); | ||
131 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
132 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
133 | |||
134 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); | ||
135 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
136 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
137 | |||
138 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
139 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
140 | |||
141 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
142 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
143 | |||
144 | // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole | ||
145 | // UDP stack (?) | ||
146 | // ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB; | ||
147 | |||
148 | sceneA.RequestTeleportLocation( | ||
149 | sp.ControllingClient, | ||
150 | sceneB.RegionInfo.RegionHandle, | ||
151 | teleportPosition, | ||
152 | teleportLookAt, | ||
153 | (uint)TeleportFlags.ViaLocation); | ||
154 | |||
155 | ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
156 | |||
157 | Assert.That(sceneA.GetScenePresence(userId), Is.Null); | ||
158 | |||
159 | ScenePresence sceneBSp = sceneB.GetScenePresence(userId); | ||
160 | Assert.That(sceneBSp, Is.Not.Null); | ||
161 | Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | ||
162 | Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); | ||
163 | |||
164 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); | ||
165 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
166 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); | ||
167 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
168 | |||
169 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
170 | |||
171 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
172 | // position instead). | ||
173 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
84 | } | 174 | } |
85 | 175 | ||
86 | } | 176 | /// <summary> |
177 | /// Test teleport procedures when the target simulator returns false when queried about access. | ||
178 | /// </summary> | ||
179 | [Test] | ||
180 | public void TestSameSimulatorSeparatedRegionsQueryAccessFails() | ||
181 | { | ||
182 | TestHelpers.InMethod(); | ||
183 | // TestHelpers.EnableLogging(); | ||
87 | 184 | ||
88 | public class ThreadRunResults | 185 | UUID userId = TestHelpers.ParseTail(0x1); |
89 | { | 186 | Vector3 preTeleportPosition = new Vector3(30, 31, 32); |
90 | public bool Result = false; | ||
91 | public string Message = string.Empty; | ||
92 | } | ||
93 | 187 | ||
94 | public class TestRunning | 188 | EntityTransferModule etmA = new EntityTransferModule(); |
95 | { | 189 | EntityTransferModule etmB = new EntityTransferModule(); |
96 | public ThreadRunResults results; | 190 | |
97 | public TestRunning(ThreadRunResults t) | 191 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
192 | |||
193 | IConfigSource config = new IniConfigSource(); | ||
194 | config.AddConfig("Modules"); | ||
195 | config.Configs["Modules"].Set("EntityTransferModule", etmA.Name); | ||
196 | config.Configs["Modules"].Set("SimulationServices", lscm.Name); | ||
197 | |||
198 | config.AddConfig("EntityTransfer"); | ||
199 | |||
200 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
201 | // for a callback from the destination scene before removing its avatar data. | ||
202 | config.Configs["EntityTransfer"].Set("wait_for_callback", false); | ||
203 | |||
204 | config.AddConfig("Startup"); | ||
205 | config.Configs["Startup"].Set("serverside_object_permissions", true); | ||
206 | |||
207 | SceneHelpers sh = new SceneHelpers(); | ||
208 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
209 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
210 | |||
211 | SceneHelpers.SetupSceneModules(sceneA, config, etmA ); | ||
212 | |||
213 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | ||
214 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | ||
215 | // IsAdministrator if no permissions module is present is true. | ||
216 | SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); | ||
217 | |||
218 | // Shared scene modules | ||
219 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
220 | |||
221 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
222 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
223 | |||
224 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
225 | sp.AbsolutePosition = preTeleportPosition; | ||
226 | |||
227 | // Make sceneB return false on query access | ||
228 | sceneB.RegionInfo.RegionSettings.AgentLimit = 0; | ||
229 | |||
230 | sceneA.RequestTeleportLocation( | ||
231 | sp.ControllingClient, | ||
232 | sceneB.RegionInfo.RegionHandle, | ||
233 | teleportPosition, | ||
234 | teleportLookAt, | ||
235 | (uint)TeleportFlags.ViaLocation); | ||
236 | |||
237 | // ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
238 | |||
239 | Assert.That(sceneB.GetScenePresence(userId), Is.Null); | ||
240 | |||
241 | ScenePresence sceneASp = sceneA.GetScenePresence(userId); | ||
242 | Assert.That(sceneASp, Is.Not.Null); | ||
243 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | ||
244 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | ||
245 | |||
246 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); | ||
247 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
248 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0)); | ||
249 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
250 | |||
251 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
252 | |||
253 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
254 | // position instead). | ||
255 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
256 | |||
257 | // TestHelpers.DisableLogging(); | ||
258 | } | ||
259 | |||
260 | /// <summary> | ||
261 | /// Test teleport procedures when the target simulator create agent step is refused. | ||
262 | /// </summary> | ||
263 | [Test] | ||
264 | public void TestSameSimulatorSeparatedRegionsCreateAgentFails() | ||
98 | { | 265 | { |
99 | results = t; | 266 | TestHelpers.InMethod(); |
267 | // TestHelpers.EnableLogging(); | ||
268 | |||
269 | UUID userId = TestHelpers.ParseTail(0x1); | ||
270 | Vector3 preTeleportPosition = new Vector3(30, 31, 32); | ||
271 | |||
272 | EntityTransferModule etmA = new EntityTransferModule(); | ||
273 | EntityTransferModule etmB = new EntityTransferModule(); | ||
274 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
275 | |||
276 | IConfigSource config = new IniConfigSource(); | ||
277 | config.AddConfig("Modules"); | ||
278 | config.Configs["Modules"].Set("EntityTransferModule", etmA.Name); | ||
279 | config.Configs["Modules"].Set("SimulationServices", lscm.Name); | ||
280 | |||
281 | config.AddConfig("EntityTransfer"); | ||
282 | |||
283 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
284 | // for a callback from the destination scene before removing its avatar data. | ||
285 | config.Configs["EntityTransfer"].Set("wait_for_callback", false); | ||
286 | |||
287 | SceneHelpers sh = new SceneHelpers(); | ||
288 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
289 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
290 | |||
291 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); | ||
292 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
293 | |||
294 | // Shared scene modules | ||
295 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
296 | |||
297 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
298 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
299 | |||
300 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
301 | sp.AbsolutePosition = preTeleportPosition; | ||
302 | |||
303 | // Make sceneB refuse CreateAgent | ||
304 | sceneB.LoginsDisabled = true; | ||
305 | |||
306 | sceneA.RequestTeleportLocation( | ||
307 | sp.ControllingClient, | ||
308 | sceneB.RegionInfo.RegionHandle, | ||
309 | teleportPosition, | ||
310 | teleportLookAt, | ||
311 | (uint)TeleportFlags.ViaLocation); | ||
312 | |||
313 | // ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
314 | |||
315 | Assert.That(sceneB.GetScenePresence(userId), Is.Null); | ||
316 | |||
317 | ScenePresence sceneASp = sceneA.GetScenePresence(userId); | ||
318 | Assert.That(sceneASp, Is.Not.Null); | ||
319 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | ||
320 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | ||
321 | |||
322 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); | ||
323 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
324 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0)); | ||
325 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
326 | |||
327 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
328 | |||
329 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
330 | // position instead). | ||
331 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
332 | |||
333 | // TestHelpers.DisableLogging(); | ||
100 | } | 334 | } |
101 | public void run(object o) | 335 | |
336 | [Test] | ||
337 | public void TestSameSimulatorNeighbouringRegionsTeleport() | ||
102 | { | 338 | { |
103 | 339 | TestHelpers.InMethod(); | |
104 | //results.Result = true; | 340 | // TestHelpers.EnableLogging(); |
105 | log4net.Config.XmlConfigurator.Configure(); | 341 | |
106 | 342 | UUID userId = TestHelpers.ParseTail(0x1); | |
107 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); | 343 | |
108 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); | 344 | EntityTransferModule etmA = new EntityTransferModule(); |
109 | 345 | EntityTransferModule etmB = new EntityTransferModule(); | |
110 | // shared module | 346 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
111 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 347 | |
112 | 348 | IConfigSource config = new IniConfigSource(); | |
113 | 349 | IConfig modulesConfig = config.AddConfig("Modules"); | |
114 | Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); | 350 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
115 | SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 351 | modulesConfig.Set("SimulationServices", lscm.Name); |
116 | sceneB.RegisterRegionWithGrid(); | 352 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); |
117 | 353 | ||
118 | Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); | 354 | // In order to run a single threaded regression test we do not want the entity transfer module waiting |
119 | SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | 355 | // for a callback from the destination scene before removing its avatar data. |
120 | sceneA.RegisterRegionWithGrid(); | 356 | entityTransferConfig.Set("wait_for_callback", false); |
121 | 357 | ||
122 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | 358 | SceneHelpers sh = new SceneHelpers(); |
123 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient; | 359 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); |
124 | 360 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); | |
125 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); | 361 | |
126 | 362 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | |
127 | results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); | 363 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); |
128 | 364 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | |
129 | if (!results.Result) | 365 | |
130 | { | 366 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
131 | results.Message = "Incorrect caps object path set up in sceneA"; | 367 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
132 | return; | 368 | |
133 | } | 369 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); |
134 | 370 | originalSp.AbsolutePosition = new Vector3(30, 31, 32); | |
135 | /* | 371 | |
136 | Assert.That( | 372 | ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId); |
137 | sceneACapsModule.GetCapsPath(agentId), | 373 | Assert.That(beforeSceneASp, Is.Not.Null); |
138 | Is.EqualTo(client.CapsSeedUrl), | 374 | Assert.That(beforeSceneASp.IsChildAgent, Is.False); |
139 | "Incorrect caps object path set up in sceneA"); | 375 | |
140 | */ | 376 | ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId); |
141 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. | 377 | Assert.That(beforeSceneBSp, Is.Not.Null); |
142 | 378 | Assert.That(beforeSceneBSp.IsChildAgent, Is.True); | |
143 | 379 | ||
144 | client.TeleportTargetScene = sceneB; | 380 | // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole |
145 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | 381 | // UDP stack (?) |
146 | 382 | // ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB; | |
147 | results.Result = (sceneB.GetScenePresence(agentId) != null); | 383 | |
148 | if (!results.Result) | 384 | sceneA.RequestTeleportLocation( |
149 | { | 385 | beforeSceneASp.ControllingClient, |
150 | results.Message = "Client does not have an agent in sceneB"; | 386 | sceneB.RegionInfo.RegionHandle, |
151 | return; | 387 | teleportPosition, |
152 | } | 388 | teleportLookAt, |
153 | 389 | (uint)TeleportFlags.ViaLocation); | |
154 | //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | 390 | |
155 | 391 | ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide(); | |
156 | //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | 392 | |
157 | 393 | ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); | |
158 | results.Result = (sceneA.GetScenePresence(agentId) == null); | 394 | Assert.That(afterSceneASp, Is.Not.Null); |
159 | if (!results.Result) | 395 | Assert.That(afterSceneASp.IsChildAgent, Is.True); |
160 | { | 396 | |
161 | results.Message = "Client still had an agent in sceneA"; | 397 | ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId); |
162 | return; | 398 | Assert.That(afterSceneBSp, Is.Not.Null); |
163 | } | 399 | Assert.That(afterSceneBSp.IsChildAgent, Is.False); |
164 | 400 | Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | |
165 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); | 401 | Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
166 | 402 | ||
167 | 403 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); | |
168 | results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + | 404 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1)); |
169 | "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); | 405 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); |
170 | if (!results.Result) | 406 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); |
171 | { | 407 | |
172 | results.Message = "Incorrect caps object path set up in sceneB"; | 408 | // TODO: Add assertions to check correct circuit details in both scenes. |
173 | return; | 409 | |
174 | } | 410 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
175 | 411 | // position instead). | |
176 | // Temporary assertion - caps url construction should at least be doable through a method. | 412 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); |
177 | /* | 413 | |
178 | Assert.That( | 414 | // TestHelpers.DisableLogging(); |
179 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", | ||
180 | Is.EqualTo(client.CapsSeedUrl), | ||
181 | "Incorrect caps object path set up in sceneB"); | ||
182 | */ | ||
183 | // This assertion will currently fail since we don't remove the caps paths when no longer needed | ||
184 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); | ||
185 | |||
186 | // TODO: Check that more of everything is as it should be | ||
187 | |||
188 | // TODO: test what happens if we try to teleport to a region that doesn't exist | ||
189 | } | 415 | } |
190 | } | 416 | } |
191 | } | 417 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 5c9a77d..d722a09 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
60 | { | 60 | { |
61 | TestHelpers.InMethod(); | 61 | TestHelpers.InMethod(); |
62 | 62 | ||
63 | Scene scene = SceneHelpers.SetupScene(); | 63 | Scene scene = new SceneHelpers().SetupScene(); |
64 | scene.Update(1); | 64 | scene.Update(1); |
65 | 65 | ||
66 | Assert.That(scene.Frame, Is.EqualTo(1)); | 66 | Assert.That(scene.Frame, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 55c80f5..a51e4e3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests | |||
58 | TestHelpers.InMethod(); | 58 | TestHelpers.InMethod(); |
59 | // log4net.Config.XmlConfigurator.Configure(); | 59 | // log4net.Config.XmlConfigurator.Configure(); |
60 | 60 | ||
61 | Scene scene = SceneHelpers.SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
63 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 63 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
64 | SceneObjectPart sop1 = sog1.RootPart; | 64 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests | |||
81 | TestHelpers.InMethod(); | 81 | TestHelpers.InMethod(); |
82 | // log4net.Config.XmlConfigurator.Configure(); | 82 | // log4net.Config.XmlConfigurator.Configure(); |
83 | 83 | ||
84 | Scene scene = SceneHelpers.SetupScene(); | 84 | Scene scene = new SceneHelpers().SetupScene(); |
85 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 85 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
86 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 86 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
87 | SceneObjectPart sop1 = sog1.RootPart; | 87 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -124,11 +124,13 @@ namespace OpenSim.Region.Framework.Tests | |||
124 | TestHelpers.InMethod(); | 124 | TestHelpers.InMethod(); |
125 | // log4net.Config.XmlConfigurator.Configure(); | 125 | // log4net.Config.XmlConfigurator.Configure(); |
126 | 126 | ||
127 | Scene scene = SceneHelpers.SetupScene(); | 127 | Scene scene = new SceneHelpers().SetupScene(); |
128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
130 | SceneObjectPart sop1 = sog1.RootPart; | 130 | SceneObjectPart sop1 = sog1.RootPart; |
131 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | 131 | TaskInventoryItem sopItem1 |
132 | = TaskInventoryHelpers.AddNotecard( | ||
133 | scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
132 | 134 | ||
133 | InventoryFolderBase folder | 135 | InventoryFolderBase folder |
134 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; | 136 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; |
@@ -153,11 +155,14 @@ namespace OpenSim.Region.Framework.Tests | |||
153 | TestHelpers.InMethod(); | 155 | TestHelpers.InMethod(); |
154 | // log4net.Config.XmlConfigurator.Configure(); | 156 | // log4net.Config.XmlConfigurator.Configure(); |
155 | 157 | ||
156 | Scene scene = SceneHelpers.SetupScene(); | 158 | Scene scene = new SceneHelpers().SetupScene(); |
157 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 159 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
158 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 160 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
161 | |||
159 | SceneObjectPart sop1 = sog1.RootPart; | 162 | SceneObjectPart sop1 = sog1.RootPart; |
160 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | 163 | TaskInventoryItem sopItem1 |
164 | = TaskInventoryHelpers.AddNotecard( | ||
165 | scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
161 | 166 | ||
162 | // Perform test | 167 | // Perform test |
163 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); | 168 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 55fc1e7..44d2d45 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests | |||
58 | TestHelpers.InMethod(); | 58 | TestHelpers.InMethod(); |
59 | // log4net.Config.XmlConfigurator.Configure(); | 59 | // log4net.Config.XmlConfigurator.Configure(); |
60 | 60 | ||
61 | Scene scene = SceneHelpers.SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
63 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); | 63 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); |
64 | InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); | 64 | InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests | |||
85 | TestHelpers.InMethod(); | 85 | TestHelpers.InMethod(); |
86 | // log4net.Config.XmlConfigurator.Configure(); | 86 | // log4net.Config.XmlConfigurator.Configure(); |
87 | 87 | ||
88 | Scene scene = SceneHelpers.SetupScene(); | 88 | Scene scene = new SceneHelpers().SetupScene(); |
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
90 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); | 90 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); |
91 | InventoryFolderBase folder1 | 91 | InventoryFolderBase folder1 |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index d9fe87c..198e487 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | public void Init() | 47 | public void Init() |
48 | { | 48 | { |
49 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. | 49 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. |
50 | Scene scene = SceneHelpers.SetupScene(); | 50 | Scene scene = new SceneHelpers().SetupScene(); |
51 | m_assetService = scene.AssetService; | 51 | m_assetService = scene.AssetService; |
52 | m_uuidGatherer = new UuidGatherer(m_assetService); | 52 | m_uuidGatherer = new UuidGatherer(m_assetService); |
53 | } | 53 | } |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index eac8e84..17a210b 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
44 | { | 44 | { |
45 | public delegate void OnIRCClientReadyDelegate(IRCClientView cv); | 45 | public delegate void OnIRCClientReadyDelegate(IRCClientView cv); |
46 | 46 | ||
47 | public class IRCClientView : IClientAPI, IClientCore, IClientIPEndpoint | 47 | public class IRCClientView : IClientAPI, IClientCore |
48 | { | 48 | { |
49 | public event OnIRCClientReadyDelegate OnIRCReady; | 49 | public event OnIRCClientReadyDelegate OnIRCReady; |
50 | 50 | ||
@@ -1440,11 +1440,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1440 | Disconnect(); | 1440 | Disconnect(); |
1441 | } | 1441 | } |
1442 | 1442 | ||
1443 | public EndPoint GetClientEP() | ||
1444 | { | ||
1445 | return null; | ||
1446 | } | ||
1447 | |||
1448 | public ClientInfo GetClientInfo() | 1443 | public ClientInfo GetClientInfo() |
1449 | { | 1444 | { |
1450 | return new ClientInfo(); | 1445 | return new ClientInfo(); |
@@ -1635,11 +1630,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1635 | 1630 | ||
1636 | } | 1631 | } |
1637 | 1632 | ||
1638 | public void KillEndDone() | ||
1639 | { | ||
1640 | |||
1641 | } | ||
1642 | |||
1643 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) | 1633 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) |
1644 | { | 1634 | { |
1645 | return true; | 1635 | return true; |
@@ -1647,15 +1637,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1647 | 1637 | ||
1648 | #endregion | 1638 | #endregion |
1649 | 1639 | ||
1650 | #region Implementation of IClientIPEndpoint | ||
1651 | |||
1652 | public IPAddress EndPoint | ||
1653 | { | ||
1654 | get { return ((IPEndPoint) m_client.Client.RemoteEndPoint).Address; } | ||
1655 | } | ||
1656 | |||
1657 | #endregion | ||
1658 | |||
1659 | public void SendRebakeAvatarTextures(UUID textureID) | 1640 | public void SendRebakeAvatarTextures(UUID textureID) |
1660 | { | 1641 | { |
1661 | } | 1642 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs new file mode 100644 index 0000000..1b9e3ac --- /dev/null +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs | |||
@@ -0,0 +1,195 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Framework.Statistics; | ||
40 | using OpenSim.Region.ClientStack.LindenUDP; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.Avatar.Attachments | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// A module that just holds commands for inspecting avatar appearance. | ||
48 | /// </summary> | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")] | ||
50 | public class AttachmentsCommandModule : ISharedRegionModule | ||
51 | { | ||
52 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private List<Scene> m_scenes = new List<Scene>(); | ||
55 | // private IAvatarFactoryModule m_avatarFactory; | ||
56 | |||
57 | public string Name { get { return "Attachments Command Module"; } } | ||
58 | |||
59 | public Type ReplaceableInterface { get { return null; } } | ||
60 | |||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE"); | ||
64 | } | ||
65 | |||
66 | public void PostInitialise() | ||
67 | { | ||
68 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE"); | ||
69 | } | ||
70 | |||
71 | public void Close() | ||
72 | { | ||
73 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE"); | ||
74 | } | ||
75 | |||
76 | public void AddRegion(Scene scene) | ||
77 | { | ||
78 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
79 | } | ||
80 | |||
81 | public void RemoveRegion(Scene scene) | ||
82 | { | ||
83 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
84 | |||
85 | lock (m_scenes) | ||
86 | m_scenes.Remove(scene); | ||
87 | } | ||
88 | |||
89 | public void RegionLoaded(Scene scene) | ||
90 | { | ||
91 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
92 | |||
93 | lock (m_scenes) | ||
94 | m_scenes.Add(scene); | ||
95 | |||
96 | scene.AddCommand( | ||
97 | "Users", this, "attachments show", | ||
98 | "attachments show [<first-name> <last-name>]", | ||
99 | "Show attachment information for avatars in this simulator.", | ||
100 | HandleShowAttachmentsCommand); | ||
101 | } | ||
102 | |||
103 | protected void HandleShowAttachmentsCommand(string module, string[] cmd) | ||
104 | { | ||
105 | if (cmd.Length != 2 && cmd.Length < 4) | ||
106 | { | ||
107 | MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]"); | ||
108 | return; | ||
109 | } | ||
110 | |||
111 | bool targetNameSupplied = false; | ||
112 | string optionalTargetFirstName = null; | ||
113 | string optionalTargetLastName = null; | ||
114 | |||
115 | if (cmd.Length >= 4) | ||
116 | { | ||
117 | targetNameSupplied = true; | ||
118 | optionalTargetFirstName = cmd[2]; | ||
119 | optionalTargetLastName = cmd[3]; | ||
120 | } | ||
121 | |||
122 | StringBuilder sb = new StringBuilder(); | ||
123 | |||
124 | lock (m_scenes) | ||
125 | { | ||
126 | foreach (Scene scene in m_scenes) | ||
127 | { | ||
128 | if (targetNameSupplied) | ||
129 | { | ||
130 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); | ||
131 | if (sp != null && !sp.IsChildAgent) | ||
132 | GetAttachmentsReport(sp, sb); | ||
133 | } | ||
134 | else | ||
135 | { | ||
136 | scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb)); | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | |||
141 | MainConsole.Instance.Output(sb.ToString()); | ||
142 | } | ||
143 | |||
144 | private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) | ||
145 | { | ||
146 | sb.AppendFormat("Attachments for {0}\n", sp.Name); | ||
147 | |||
148 | ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; | ||
149 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 36)); | ||
150 | ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10)); | ||
151 | ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36)); | ||
152 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14)); | ||
153 | ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15)); | ||
154 | |||
155 | // sb.AppendFormat( | ||
156 | // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", | ||
157 | // "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); | ||
158 | |||
159 | List<SceneObjectGroup> attachmentObjects = sp.GetAttachments(); | ||
160 | foreach (SceneObjectGroup attachmentObject in attachmentObjects) | ||
161 | { | ||
162 | // InventoryItemBase attachmentItem | ||
163 | // = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID)); | ||
164 | |||
165 | // if (attachmentItem == null) | ||
166 | // { | ||
167 | // sb.AppendFormat( | ||
168 | // "WARNING: Couldn't find attachment for item {0} at point {1}\n", | ||
169 | // attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint); | ||
170 | // continue; | ||
171 | // } | ||
172 | // else | ||
173 | // { | ||
174 | // sb.AppendFormat( | ||
175 | // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", | ||
176 | // attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, | ||
177 | // (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); | ||
178 | ct.Rows.Add( | ||
179 | new ConsoleDisplayTableRow( | ||
180 | new List<string>() | ||
181 | { | ||
182 | attachmentObject.Name, | ||
183 | attachmentObject.LocalId.ToString(), | ||
184 | attachmentObject.FromItemID.ToString(), | ||
185 | ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(), | ||
186 | attachmentObject.RootPart.AttachedPos.ToString() | ||
187 | })); | ||
188 | // } | ||
189 | } | ||
190 | |||
191 | ct.AddToStringBuilder(sb); | ||
192 | sb.Append("\n"); | ||
193 | } | ||
194 | } | ||
195 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs index e68f9d0..2602050 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs | |||
@@ -58,6 +58,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
58 | private Scene m_scene; | 58 | private Scene m_scene; |
59 | private IFriendsModule m_friendsModule; | 59 | private IFriendsModule m_friendsModule; |
60 | private IUserManagement m_userManagementModule; | 60 | private IUserManagement m_userManagementModule; |
61 | private IPresenceService m_presenceService; | ||
61 | 62 | ||
62 | // private IAvatarFactoryModule m_avatarFactory; | 63 | // private IAvatarFactoryModule m_avatarFactory; |
63 | 64 | ||
@@ -99,8 +100,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
99 | 100 | ||
100 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 101 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
101 | m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); | 102 | m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); |
103 | m_presenceService = m_scene.RequestModuleInterface<IPresenceService>(); | ||
102 | 104 | ||
103 | if (m_friendsModule != null && m_userManagementModule != null) | 105 | if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null) |
104 | { | 106 | { |
105 | m_scene.AddCommand( | 107 | m_scene.AddCommand( |
106 | "Friends", this, "friends show", | 108 | "Friends", this, "friends show", |
@@ -162,7 +164,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
162 | 164 | ||
163 | MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); | 165 | MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); |
164 | 166 | ||
165 | MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags"); | 167 | MainConsole.Instance.OutputFormat( |
168 | "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags"); | ||
166 | 169 | ||
167 | foreach (FriendInfo friend in friends) | 170 | foreach (FriendInfo friend in friends) |
168 | { | 171 | { |
@@ -175,14 +178,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
175 | 178 | ||
176 | UUID friendId; | 179 | UUID friendId; |
177 | string friendName; | 180 | string friendName; |
181 | string onlineText; | ||
178 | 182 | ||
179 | if (UUID.TryParse(friend.Friend, out friendId)) | 183 | if (UUID.TryParse(friend.Friend, out friendId)) |
180 | friendName = m_userManagementModule.GetUserName(friendId); | 184 | friendName = m_userManagementModule.GetUserName(friendId); |
181 | else | 185 | else |
182 | friendName = friend.Friend; | 186 | friendName = friend.Friend; |
183 | 187 | ||
188 | OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend }); | ||
189 | if (pi.Length > 0) | ||
190 | onlineText = "online"; | ||
191 | else | ||
192 | onlineText = "offline"; | ||
193 | |||
184 | MainConsole.Instance.OutputFormat( | 194 | MainConsole.Instance.OutputFormat( |
185 | "{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags); | 195 | "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}", |
196 | friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags); | ||
186 | } | 197 | } |
187 | } | 198 | } |
188 | } | 199 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 8af3652..7b20446 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -306,30 +306,35 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
306 | agentID, caps, scene.RegionInfo.RegionName); | 306 | agentID, caps, scene.RegionInfo.RegionName); |
307 | 307 | ||
308 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 308 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
309 | caps.RegisterHandler("ProvisionVoiceAccountRequest", | 309 | caps.RegisterHandler( |
310 | new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath, | 310 | "ProvisionVoiceAccountRequest", |
311 | delegate(string request, string path, string param, | 311 | new RestStreamHandler( |
312 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 312 | "POST", |
313 | { | 313 | capsBase + m_provisionVoiceAccountRequestPath, |
314 | return ProvisionVoiceAccountRequest(scene, request, path, param, | 314 | (request, path, param, httpRequest, httpResponse) |
315 | agentID, caps); | 315 | => ProvisionVoiceAccountRequest(scene, request, path, param, agentID, caps), |
316 | })); | 316 | "ProvisionVoiceAccountRequest", |
317 | caps.RegisterHandler("ParcelVoiceInfoRequest", | 317 | agentID.ToString())); |
318 | new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath, | 318 | |
319 | delegate(string request, string path, string param, | 319 | caps.RegisterHandler( |
320 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 320 | "ParcelVoiceInfoRequest", |
321 | { | 321 | new RestStreamHandler( |
322 | return ParcelVoiceInfoRequest(scene, request, path, param, | 322 | "POST", |
323 | agentID, caps); | 323 | capsBase + m_parcelVoiceInfoRequestPath, |
324 | })); | 324 | (request, path, param, httpRequest, httpResponse) |
325 | caps.RegisterHandler("ChatSessionRequest", | 325 | => ParcelVoiceInfoRequest(scene, request, path, param, agentID, caps), |
326 | new RestStreamHandler("POST", capsBase + m_chatSessionRequestPath, | 326 | "ParcelVoiceInfoRequest", |
327 | delegate(string request, string path, string param, | 327 | agentID.ToString())); |
328 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 328 | |
329 | { | 329 | caps.RegisterHandler( |
330 | return ChatSessionRequest(scene, request, path, param, | 330 | "ChatSessionRequest", |
331 | agentID, caps); | 331 | new RestStreamHandler( |
332 | })); | 332 | "POST", |
333 | capsBase + m_chatSessionRequestPath, | ||
334 | (request, path, param, httpRequest, httpResponse) | ||
335 | => ChatSessionRequest(scene, request, path, param, agentID, caps), | ||
336 | "ChatSessionRequest", | ||
337 | agentID.ToString())); | ||
333 | } | 338 | } |
334 | 339 | ||
335 | /// <summary> | 340 | /// <summary> |
@@ -818,11 +823,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
818 | m_log.DebugFormat("[FreeSwitchVoice]: Region:Parcel \"{0}\": parcel id {1}: using channel name {2}", | 823 | m_log.DebugFormat("[FreeSwitchVoice]: Region:Parcel \"{0}\": parcel id {1}: using channel name {2}", |
819 | landName, land.LocalID, landUUID); | 824 | landName, land.LocalID, landUUID); |
820 | } | 825 | } |
821 | System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); | ||
822 | 826 | ||
823 | // slvoice handles the sip address differently if it begins with confctl, hiding it from the user in the friends list. however it also disables | 827 | // slvoice handles the sip address differently if it begins with confctl, hiding it from the user in the friends list. however it also disables |
824 | // the personal speech indicators as well unless some siren14-3d codec magic happens. we dont have siren143d so we'll settle for the personal speech indicator. | 828 | // the personal speech indicators as well unless some siren14-3d codec magic happens. we dont have siren143d so we'll settle for the personal speech indicator. |
825 | channelUri = String.Format("sip:conf-{0}@{1}", "x" + Convert.ToBase64String(encoding.GetBytes(landUUID)), m_freeSwitchRealm); | 829 | channelUri = String.Format("sip:conf-{0}@{1}", "x" + Convert.ToBase64String(Encoding.ASCII.GetBytes(landUUID)), m_freeSwitchRealm); |
826 | 830 | ||
827 | lock (m_ParcelAddress) | 831 | lock (m_ParcelAddress) |
828 | { | 832 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index 4dbac1d..396d4c5 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | |||
@@ -406,30 +406,36 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
406 | m_log.DebugFormat("[VivoxVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 406 | m_log.DebugFormat("[VivoxVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
407 | 407 | ||
408 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 408 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
409 | caps.RegisterHandler("ProvisionVoiceAccountRequest", | 409 | |
410 | new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath, | 410 | caps.RegisterHandler( |
411 | delegate(string request, string path, string param, | 411 | "ProvisionVoiceAccountRequest", |
412 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 412 | new RestStreamHandler( |
413 | { | 413 | "POST", |
414 | return ProvisionVoiceAccountRequest(scene, request, path, param, | 414 | capsBase + m_provisionVoiceAccountRequestPath, |
415 | agentID, caps); | 415 | (request, path, param, httpRequest, httpResponse) |
416 | })); | 416 | => ProvisionVoiceAccountRequest(scene, request, path, param, agentID, caps), |
417 | caps.RegisterHandler("ParcelVoiceInfoRequest", | 417 | "ProvisionVoiceAccountRequest", |
418 | new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath, | 418 | agentID.ToString())); |
419 | delegate(string request, string path, string param, | 419 | |
420 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 420 | caps.RegisterHandler( |
421 | { | 421 | "ParcelVoiceInfoRequest", |
422 | return ParcelVoiceInfoRequest(scene, request, path, param, | 422 | new RestStreamHandler( |
423 | agentID, caps); | 423 | "POST", |
424 | })); | 424 | capsBase + m_parcelVoiceInfoRequestPath, |
425 | caps.RegisterHandler("ChatSessionRequest", | 425 | (request, path, param, httpRequest, httpResponse) |
426 | new RestStreamHandler("POST", capsBase + m_chatSessionRequestPath, | 426 | => ParcelVoiceInfoRequest(scene, request, path, param, agentID, caps), |
427 | delegate(string request, string path, string param, | 427 | "ParcelVoiceInfoRequest", |
428 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 428 | agentID.ToString())); |
429 | { | 429 | |
430 | return ChatSessionRequest(scene, request, path, param, | 430 | caps.RegisterHandler( |
431 | agentID, caps); | 431 | "ChatSessionRequest", |
432 | })); | 432 | new RestStreamHandler( |
433 | "POST", | ||
434 | capsBase + m_chatSessionRequestPath, | ||
435 | (request, path, param, httpRequest, httpResponse) | ||
436 | => ChatSessionRequest(scene, request, path, param, agentID, caps), | ||
437 | "ChatSessionRequest", | ||
438 | agentID.ToString())); | ||
433 | } | 439 | } |
434 | 440 | ||
435 | /// <summary> | 441 | /// <summary> |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 130513d..5d57f70 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs | |||
@@ -1401,9 +1401,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1401 | { | 1401 | { |
1402 | response = WebUtil.PostToService(m_groupsServerURI, requestArgs); | 1402 | response = WebUtil.PostToService(m_groupsServerURI, requestArgs); |
1403 | } | 1403 | } |
1404 | catch (Exception e) | 1404 | catch (Exception) |
1405 | { | 1405 | { |
1406 | m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey); | 1406 | m_log.ErrorFormat("[SIMIAN GROUPS CONNECTOR]: request failed {0}", CacheKey); |
1407 | } | 1407 | } |
1408 | 1408 | ||
1409 | // and cache the response | 1409 | // and cache the response |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs index d2f6327..ac638f1 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests | |||
50 | TestHelpers.InMethod(); | 50 | TestHelpers.InMethod(); |
51 | // log4net.Config.XmlConfigurator.Configure(); | 51 | // log4net.Config.XmlConfigurator.Configure(); |
52 | 52 | ||
53 | TestScene scene = SceneHelpers.SetupScene(); | 53 | TestScene scene = new SceneHelpers().SetupScene(); |
54 | IConfigSource configSource = new IniConfigSource(); | 54 | IConfigSource configSource = new IniConfigSource(); |
55 | IConfig config = configSource.AddConfig("Groups"); | 55 | IConfig config = configSource.AddConfig("Groups"); |
56 | config.Set("Enabled", true); | 56 | config.Set("Enabled", true); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs index 52fc27d..61aaf04 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs | |||
@@ -1120,7 +1120,6 @@ namespace Nwc.XmlRpc | |||
1120 | /// <summary>Class supporting the request side of an XML-RPC transaction.</summary> | 1120 | /// <summary>Class supporting the request side of an XML-RPC transaction.</summary> |
1121 | public class ConfigurableKeepAliveXmlRpcRequest : XmlRpcRequest | 1121 | public class ConfigurableKeepAliveXmlRpcRequest : XmlRpcRequest |
1122 | { | 1122 | { |
1123 | private Encoding _encoding = new ASCIIEncoding(); | ||
1124 | private XmlRpcRequestSerializer _serializer = new XmlRpcRequestSerializer(); | 1123 | private XmlRpcRequestSerializer _serializer = new XmlRpcRequestSerializer(); |
1125 | private XmlRpcResponseDeserializer _deserializer = new XmlRpcResponseDeserializer(); | 1124 | private XmlRpcResponseDeserializer _deserializer = new XmlRpcResponseDeserializer(); |
1126 | private bool _disableKeepAlive = true; | 1125 | private bool _disableKeepAlive = true; |
@@ -1153,7 +1152,7 @@ namespace Nwc.XmlRpc | |||
1153 | request.KeepAlive = !_disableKeepAlive; | 1152 | request.KeepAlive = !_disableKeepAlive; |
1154 | 1153 | ||
1155 | Stream stream = request.GetRequestStream(); | 1154 | Stream stream = request.GetRequestStream(); |
1156 | XmlTextWriter xml = new XmlTextWriter(stream, _encoding); | 1155 | XmlTextWriter xml = new XmlTextWriter(stream, Encoding.ASCII); |
1157 | _serializer.Serialize(xml, this); | 1156 | _serializer.Serialize(xml, this); |
1158 | xml.Flush(); | 1157 | xml.Flush(); |
1159 | xml.Close(); | 1158 | xml.Close(); |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs new file mode 100644 index 0000000..34894ba --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs | |||
@@ -0,0 +1,500 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | public class JsonStore | ||
48 | { | ||
49 | private static readonly ILog m_log = | ||
50 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | private OSD m_ValueStore; | ||
53 | |||
54 | protected class TakeValueCallbackClass | ||
55 | { | ||
56 | public string Path { get; set; } | ||
57 | public bool UseJson { get; set; } | ||
58 | public TakeValueCallback Callback { get; set; } | ||
59 | |||
60 | public TakeValueCallbackClass(string spath, bool usejson, TakeValueCallback cback) | ||
61 | { | ||
62 | Path = spath; | ||
63 | UseJson = usejson; | ||
64 | Callback = cback; | ||
65 | } | ||
66 | } | ||
67 | |||
68 | protected List<TakeValueCallbackClass> m_TakeStore; | ||
69 | protected List<TakeValueCallbackClass> m_ReadStore; | ||
70 | |||
71 | |||
72 | // ----------------------------------------------------------------- | ||
73 | /// <summary> | ||
74 | /// | ||
75 | /// </summary> | ||
76 | // ----------------------------------------------------------------- | ||
77 | public JsonStore() : this("") {} | ||
78 | |||
79 | public JsonStore(string value) | ||
80 | { | ||
81 | m_TakeStore = new List<TakeValueCallbackClass>(); | ||
82 | m_ReadStore = new List<TakeValueCallbackClass>(); | ||
83 | |||
84 | if (String.IsNullOrEmpty(value)) | ||
85 | m_ValueStore = new OSDMap(); | ||
86 | else | ||
87 | m_ValueStore = OSDParser.DeserializeJson(value); | ||
88 | } | ||
89 | |||
90 | // ----------------------------------------------------------------- | ||
91 | /// <summary> | ||
92 | /// | ||
93 | /// </summary> | ||
94 | // ----------------------------------------------------------------- | ||
95 | public bool TestPath(string expr, bool useJson) | ||
96 | { | ||
97 | Stack<string> path = ParsePathExpression(expr); | ||
98 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
99 | |||
100 | if (result == null) | ||
101 | return false; | ||
102 | |||
103 | if (useJson || result.Type == OSDType.String) | ||
104 | return true; | ||
105 | |||
106 | return false; | ||
107 | } | ||
108 | |||
109 | // ----------------------------------------------------------------- | ||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | // ----------------------------------------------------------------- | ||
114 | public bool GetValue(string expr, out string value, bool useJson) | ||
115 | { | ||
116 | Stack<string> path = ParsePathExpression(expr); | ||
117 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
118 | return ConvertOutputValue(result,out value,useJson); | ||
119 | } | ||
120 | |||
121 | |||
122 | // ----------------------------------------------------------------- | ||
123 | /// <summary> | ||
124 | /// | ||
125 | /// </summary> | ||
126 | // ----------------------------------------------------------------- | ||
127 | public bool RemoveValue(string expr) | ||
128 | { | ||
129 | return SetValueFromExpression(expr,null); | ||
130 | } | ||
131 | |||
132 | // ----------------------------------------------------------------- | ||
133 | /// <summary> | ||
134 | /// | ||
135 | /// </summary> | ||
136 | // ----------------------------------------------------------------- | ||
137 | public bool SetValue(string expr, string value, bool useJson) | ||
138 | { | ||
139 | OSD ovalue = useJson ? OSDParser.DeserializeJson(value) : new OSDString(value); | ||
140 | return SetValueFromExpression(expr,ovalue); | ||
141 | } | ||
142 | |||
143 | // ----------------------------------------------------------------- | ||
144 | /// <summary> | ||
145 | /// | ||
146 | /// </summary> | ||
147 | // ----------------------------------------------------------------- | ||
148 | public bool TakeValue(string expr, bool useJson, TakeValueCallback cback) | ||
149 | { | ||
150 | Stack<string> path = ParsePathExpression(expr); | ||
151 | string pexpr = PathExpressionToKey(path); | ||
152 | |||
153 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
154 | if (result == null) | ||
155 | { | ||
156 | m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
157 | return false; | ||
158 | } | ||
159 | |||
160 | string value = String.Empty; | ||
161 | if (! ConvertOutputValue(result,out value,useJson)) | ||
162 | { | ||
163 | // the structure does not match the request so i guess we'll wait | ||
164 | m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
165 | return false; | ||
166 | } | ||
167 | |||
168 | SetValueFromExpression(expr,null); | ||
169 | cback(value); | ||
170 | |||
171 | return true; | ||
172 | } | ||
173 | |||
174 | // ----------------------------------------------------------------- | ||
175 | /// <summary> | ||
176 | /// | ||
177 | /// </summary> | ||
178 | // ----------------------------------------------------------------- | ||
179 | public bool ReadValue(string expr, bool useJson, TakeValueCallback cback) | ||
180 | { | ||
181 | Stack<string> path = ParsePathExpression(expr); | ||
182 | string pexpr = PathExpressionToKey(path); | ||
183 | |||
184 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
185 | if (result == null) | ||
186 | { | ||
187 | m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
188 | return false; | ||
189 | } | ||
190 | |||
191 | string value = String.Empty; | ||
192 | if (! ConvertOutputValue(result,out value,useJson)) | ||
193 | { | ||
194 | // the structure does not match the request so i guess we'll wait | ||
195 | m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
196 | return false; | ||
197 | } | ||
198 | |||
199 | cback(value); | ||
200 | |||
201 | return true; | ||
202 | } | ||
203 | |||
204 | // ----------------------------------------------------------------- | ||
205 | /// <summary> | ||
206 | /// | ||
207 | /// </summary> | ||
208 | // ----------------------------------------------------------------- | ||
209 | protected bool SetValueFromExpression(string expr, OSD ovalue) | ||
210 | { | ||
211 | Stack<string> path = ParsePathExpression(expr); | ||
212 | if (path.Count == 0) | ||
213 | { | ||
214 | m_ValueStore = ovalue; | ||
215 | return true; | ||
216 | } | ||
217 | |||
218 | string pkey = path.Pop(); | ||
219 | string pexpr = PathExpressionToKey(path); | ||
220 | if (pexpr != "") | ||
221 | pexpr += "."; | ||
222 | |||
223 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
224 | if (result == null) | ||
225 | return false; | ||
226 | |||
227 | Regex aPattern = new Regex("\\[([0-9]+|\\+)\\]"); | ||
228 | MatchCollection amatches = aPattern.Matches(pkey,0); | ||
229 | |||
230 | if (amatches.Count > 0) | ||
231 | { | ||
232 | if (result.Type != OSDType.Array) | ||
233 | return false; | ||
234 | |||
235 | OSDArray amap = result as OSDArray; | ||
236 | |||
237 | Match match = amatches[0]; | ||
238 | GroupCollection groups = match.Groups; | ||
239 | string akey = groups[1].Value; | ||
240 | |||
241 | if (akey == "+") | ||
242 | { | ||
243 | string npkey = String.Format("[{0}]",amap.Count); | ||
244 | |||
245 | amap.Add(ovalue); | ||
246 | InvokeNextCallback(pexpr + npkey); | ||
247 | return true; | ||
248 | } | ||
249 | |||
250 | int aval = Convert.ToInt32(akey); | ||
251 | if (0 <= aval && aval < amap.Count) | ||
252 | { | ||
253 | if (ovalue == null) | ||
254 | amap.RemoveAt(aval); | ||
255 | else | ||
256 | { | ||
257 | amap[aval] = ovalue; | ||
258 | InvokeNextCallback(pexpr + pkey); | ||
259 | } | ||
260 | return true; | ||
261 | } | ||
262 | |||
263 | return false; | ||
264 | } | ||
265 | |||
266 | Regex hPattern = new Regex("{([^}]+)}"); | ||
267 | MatchCollection hmatches = hPattern.Matches(pkey,0); | ||
268 | |||
269 | if (hmatches.Count > 0) | ||
270 | { | ||
271 | Match match = hmatches[0]; | ||
272 | GroupCollection groups = match.Groups; | ||
273 | string hkey = groups[1].Value; | ||
274 | |||
275 | if (result is OSDMap) | ||
276 | { | ||
277 | OSDMap hmap = result as OSDMap; | ||
278 | if (ovalue != null) | ||
279 | { | ||
280 | hmap[hkey] = ovalue; | ||
281 | InvokeNextCallback(pexpr + pkey); | ||
282 | } | ||
283 | else if (hmap.ContainsKey(hkey)) | ||
284 | hmap.Remove(hkey); | ||
285 | |||
286 | return true; | ||
287 | } | ||
288 | |||
289 | return false; | ||
290 | } | ||
291 | |||
292 | // Shouldn't get here if the path was checked correctly | ||
293 | m_log.WarnFormat("[JsonStore] invalid path expression"); | ||
294 | return false; | ||
295 | } | ||
296 | |||
297 | // ----------------------------------------------------------------- | ||
298 | /// <summary> | ||
299 | /// | ||
300 | /// </summary> | ||
301 | // ----------------------------------------------------------------- | ||
302 | protected bool InvokeNextCallback(string pexpr) | ||
303 | { | ||
304 | // Process all of the reads that match the expression first | ||
305 | List<TakeValueCallbackClass> reads = | ||
306 | m_ReadStore.FindAll(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); }); | ||
307 | |||
308 | foreach (TakeValueCallbackClass readcb in reads) | ||
309 | { | ||
310 | m_ReadStore.Remove(readcb); | ||
311 | ReadValue(readcb.Path,readcb.UseJson,readcb.Callback); | ||
312 | } | ||
313 | |||
314 | // Process one take next | ||
315 | TakeValueCallbackClass takecb = | ||
316 | m_TakeStore.Find(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); }); | ||
317 | |||
318 | if (takecb != null) | ||
319 | { | ||
320 | m_TakeStore.Remove(takecb); | ||
321 | TakeValue(takecb.Path,takecb.UseJson,takecb.Callback); | ||
322 | |||
323 | return true; | ||
324 | } | ||
325 | |||
326 | return false; | ||
327 | } | ||
328 | |||
329 | // ----------------------------------------------------------------- | ||
330 | /// <summary> | ||
331 | /// Parse the path expression and put the components into a stack. We | ||
332 | /// use a stack because we process the path in inverse order later | ||
333 | /// </summary> | ||
334 | // ----------------------------------------------------------------- | ||
335 | protected static Stack<string> ParsePathExpression(string path) | ||
336 | { | ||
337 | Stack<string> m_path = new Stack<string>(); | ||
338 | |||
339 | // add front and rear separators | ||
340 | path = "." + path + "."; | ||
341 | |||
342 | // add separators for quoted paths | ||
343 | Regex pass1 = new Regex("{[^}]+}"); | ||
344 | path = pass1.Replace(path,".$0.",-1,0); | ||
345 | |||
346 | // add separators for array references | ||
347 | Regex pass2 = new Regex("(\\[[0-9]+\\]|\\[\\+\\])"); | ||
348 | path = pass2.Replace(path,".$0.",-1,0); | ||
349 | |||
350 | // add quotes to bare identifier | ||
351 | Regex pass3 = new Regex("\\.([a-zA-Z]+)"); | ||
352 | path = pass3.Replace(path,".{$1}",-1,0); | ||
353 | |||
354 | // remove extra separators | ||
355 | Regex pass4 = new Regex("\\.+"); | ||
356 | path = pass4.Replace(path,".",-1,0); | ||
357 | |||
358 | Regex validate = new Regex("^\\.(({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])\\.)+$"); | ||
359 | if (validate.IsMatch(path)) | ||
360 | { | ||
361 | Regex parser = new Regex("\\.({[^}]+}|\\[[0-9]+\\]|\\[\\+\\]+)"); | ||
362 | MatchCollection matches = parser.Matches(path,0); | ||
363 | foreach (Match match in matches) | ||
364 | m_path.Push(match.Groups[1].Value); | ||
365 | } | ||
366 | |||
367 | return m_path; | ||
368 | } | ||
369 | |||
370 | // ----------------------------------------------------------------- | ||
371 | /// <summary> | ||
372 | /// | ||
373 | /// </summary> | ||
374 | /// <param>path is a stack where the top level of the path is at the bottom of the stack</param> | ||
375 | // ----------------------------------------------------------------- | ||
376 | protected static OSD ProcessPathExpression(OSD map, Stack<string> path) | ||
377 | { | ||
378 | if (path.Count == 0) | ||
379 | return map; | ||
380 | |||
381 | string pkey = path.Pop(); | ||
382 | |||
383 | OSD rmap = ProcessPathExpression(map,path); | ||
384 | if (rmap == null) | ||
385 | return null; | ||
386 | |||
387 | // ---------- Check for an array index ---------- | ||
388 | Regex aPattern = new Regex("\\[([0-9]+)\\]"); | ||
389 | MatchCollection amatches = aPattern.Matches(pkey,0); | ||
390 | |||
391 | if (amatches.Count > 0) | ||
392 | { | ||
393 | if (rmap.Type != OSDType.Array) | ||
394 | { | ||
395 | m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Array,rmap.Type,pkey); | ||
396 | return null; | ||
397 | } | ||
398 | |||
399 | OSDArray amap = rmap as OSDArray; | ||
400 | |||
401 | Match match = amatches[0]; | ||
402 | GroupCollection groups = match.Groups; | ||
403 | string akey = groups[1].Value; | ||
404 | int aval = Convert.ToInt32(akey); | ||
405 | |||
406 | if (aval < amap.Count) | ||
407 | return (OSD) amap[aval]; | ||
408 | |||
409 | return null; | ||
410 | } | ||
411 | |||
412 | // ---------- Check for a hash index ---------- | ||
413 | Regex hPattern = new Regex("{([^}]+)}"); | ||
414 | MatchCollection hmatches = hPattern.Matches(pkey,0); | ||
415 | |||
416 | if (hmatches.Count > 0) | ||
417 | { | ||
418 | if (rmap.Type != OSDType.Map) | ||
419 | { | ||
420 | m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Map,rmap.Type,pkey); | ||
421 | return null; | ||
422 | } | ||
423 | |||
424 | OSDMap hmap = rmap as OSDMap; | ||
425 | |||
426 | Match match = hmatches[0]; | ||
427 | GroupCollection groups = match.Groups; | ||
428 | string hkey = groups[1].Value; | ||
429 | |||
430 | if (hmap.ContainsKey(hkey)) | ||
431 | return (OSD) hmap[hkey]; | ||
432 | |||
433 | return null; | ||
434 | } | ||
435 | |||
436 | // Shouldn't get here if the path was checked correctly | ||
437 | m_log.WarnFormat("[JsonStore] Path type (unknown) does not match the structure"); | ||
438 | return null; | ||
439 | } | ||
440 | |||
441 | // ----------------------------------------------------------------- | ||
442 | /// <summary> | ||
443 | /// | ||
444 | /// </summary> | ||
445 | // ----------------------------------------------------------------- | ||
446 | protected static bool ConvertOutputValue(OSD result, out string value, bool useJson) | ||
447 | { | ||
448 | value = String.Empty; | ||
449 | |||
450 | // If we couldn't process the path | ||
451 | if (result == null) | ||
452 | return false; | ||
453 | |||
454 | if (useJson) | ||
455 | { | ||
456 | // The path pointed to an intermediate hash structure | ||
457 | if (result.Type == OSDType.Map) | ||
458 | { | ||
459 | value = OSDParser.SerializeJsonString(result as OSDMap); | ||
460 | return true; | ||
461 | } | ||
462 | |||
463 | // The path pointed to an intermediate hash structure | ||
464 | if (result.Type == OSDType.Array) | ||
465 | { | ||
466 | value = OSDParser.SerializeJsonString(result as OSDArray); | ||
467 | return true; | ||
468 | } | ||
469 | |||
470 | value = "'" + result.AsString() + "'"; | ||
471 | return true; | ||
472 | } | ||
473 | |||
474 | if (result.Type == OSDType.String) | ||
475 | { | ||
476 | value = result.AsString(); | ||
477 | return true; | ||
478 | } | ||
479 | |||
480 | return false; | ||
481 | } | ||
482 | |||
483 | // ----------------------------------------------------------------- | ||
484 | /// <summary> | ||
485 | /// | ||
486 | /// </summary> | ||
487 | // ----------------------------------------------------------------- | ||
488 | protected static string PathExpressionToKey(Stack<string> path) | ||
489 | { | ||
490 | if (path.Count == 0) | ||
491 | return ""; | ||
492 | |||
493 | string pkey = ""; | ||
494 | foreach (string k in path) | ||
495 | pkey = (pkey == "") ? k : (k + "." + pkey); | ||
496 | |||
497 | return pkey; | ||
498 | } | ||
499 | } | ||
500 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs new file mode 100644 index 0000000..311531c --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -0,0 +1,430 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | |||
46 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
47 | { | ||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] | ||
49 | |||
50 | public class JsonStoreModule : INonSharedRegionModule, IJsonStoreModule | ||
51 | { | ||
52 | private static readonly ILog m_log = | ||
53 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | private IConfig m_config = null; | ||
56 | private bool m_enabled = false; | ||
57 | private Scene m_scene = null; | ||
58 | |||
59 | private Dictionary<UUID,JsonStore> m_JsonValueStore; | ||
60 | private UUID m_sharedStore; | ||
61 | |||
62 | #region IRegionModule Members | ||
63 | |||
64 | // ----------------------------------------------------------------- | ||
65 | /// <summary> | ||
66 | /// Name of this shared module is it's class name | ||
67 | /// </summary> | ||
68 | // ----------------------------------------------------------------- | ||
69 | public string Name | ||
70 | { | ||
71 | get { return this.GetType().Name; } | ||
72 | } | ||
73 | |||
74 | // ----------------------------------------------------------------- | ||
75 | /// <summary> | ||
76 | /// Initialise this shared module | ||
77 | /// </summary> | ||
78 | /// <param name="scene">this region is getting initialised</param> | ||
79 | /// <param name="source">nini config, we are not using this</param> | ||
80 | // ----------------------------------------------------------------- | ||
81 | public void Initialise(IConfigSource config) | ||
82 | { | ||
83 | try | ||
84 | { | ||
85 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
86 | { | ||
87 | // There is no configuration, the module is disabled | ||
88 | // m_log.InfoFormat("[JsonStore] no configuration info"); | ||
89 | return; | ||
90 | } | ||
91 | |||
92 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
93 | } | ||
94 | catch (Exception e) | ||
95 | { | ||
96 | m_log.ErrorFormat("[JsonStore] initialization error: {0}",e.Message); | ||
97 | return; | ||
98 | } | ||
99 | |||
100 | if (m_enabled) | ||
101 | m_log.DebugFormat("[JsonStore] module is enabled"); | ||
102 | } | ||
103 | |||
104 | // ----------------------------------------------------------------- | ||
105 | /// <summary> | ||
106 | /// everything is loaded, perform post load configuration | ||
107 | /// </summary> | ||
108 | // ----------------------------------------------------------------- | ||
109 | public void PostInitialise() | ||
110 | { | ||
111 | } | ||
112 | |||
113 | // ----------------------------------------------------------------- | ||
114 | /// <summary> | ||
115 | /// Nothing to do on close | ||
116 | /// </summary> | ||
117 | // ----------------------------------------------------------------- | ||
118 | public void Close() | ||
119 | { | ||
120 | } | ||
121 | |||
122 | // ----------------------------------------------------------------- | ||
123 | /// <summary> | ||
124 | /// </summary> | ||
125 | // ----------------------------------------------------------------- | ||
126 | public void AddRegion(Scene scene) | ||
127 | { | ||
128 | if (m_enabled) | ||
129 | { | ||
130 | m_scene = scene; | ||
131 | m_scene.RegisterModuleInterface<IJsonStoreModule>(this); | ||
132 | |||
133 | m_sharedStore = UUID.Zero; | ||
134 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); | ||
135 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); | ||
136 | } | ||
137 | } | ||
138 | |||
139 | // ----------------------------------------------------------------- | ||
140 | /// <summary> | ||
141 | /// </summary> | ||
142 | // ----------------------------------------------------------------- | ||
143 | public void RemoveRegion(Scene scene) | ||
144 | { | ||
145 | // need to remove all references to the scene in the subscription | ||
146 | // list to enable full garbage collection of the scene object | ||
147 | } | ||
148 | |||
149 | // ----------------------------------------------------------------- | ||
150 | /// <summary> | ||
151 | /// Called when all modules have been added for a region. This is | ||
152 | /// where we hook up events | ||
153 | /// </summary> | ||
154 | // ----------------------------------------------------------------- | ||
155 | public void RegionLoaded(Scene scene) | ||
156 | { | ||
157 | if (m_enabled) {} | ||
158 | } | ||
159 | |||
160 | /// ----------------------------------------------------------------- | ||
161 | /// <summary> | ||
162 | /// </summary> | ||
163 | // ----------------------------------------------------------------- | ||
164 | public Type ReplaceableInterface | ||
165 | { | ||
166 | get { return null; } | ||
167 | } | ||
168 | |||
169 | #endregion | ||
170 | |||
171 | #region ScriptInvocationInteface | ||
172 | |||
173 | // ----------------------------------------------------------------- | ||
174 | /// <summary> | ||
175 | /// | ||
176 | /// </summary> | ||
177 | // ----------------------------------------------------------------- | ||
178 | public bool CreateStore(string value, out UUID result) | ||
179 | { | ||
180 | result = UUID.Zero; | ||
181 | |||
182 | if (! m_enabled) return false; | ||
183 | |||
184 | UUID uuid = UUID.Random(); | ||
185 | JsonStore map = null; | ||
186 | |||
187 | try | ||
188 | { | ||
189 | map = new JsonStore(value); | ||
190 | } | ||
191 | catch (Exception e) | ||
192 | { | ||
193 | m_log.InfoFormat("[JsonStore] Unable to initialize store from {0}; {1}",value,e.Message); | ||
194 | return false; | ||
195 | } | ||
196 | |||
197 | lock (m_JsonValueStore) | ||
198 | m_JsonValueStore.Add(uuid,map); | ||
199 | |||
200 | result = uuid; | ||
201 | return true; | ||
202 | } | ||
203 | |||
204 | // ----------------------------------------------------------------- | ||
205 | /// <summary> | ||
206 | /// | ||
207 | /// </summary> | ||
208 | // ----------------------------------------------------------------- | ||
209 | public bool DestroyStore(UUID storeID) | ||
210 | { | ||
211 | if (! m_enabled) return false; | ||
212 | |||
213 | lock (m_JsonValueStore) | ||
214 | m_JsonValueStore.Remove(storeID); | ||
215 | |||
216 | return true; | ||
217 | } | ||
218 | |||
219 | // ----------------------------------------------------------------- | ||
220 | /// <summary> | ||
221 | /// | ||
222 | /// </summary> | ||
223 | // ----------------------------------------------------------------- | ||
224 | public bool TestPath(UUID storeID, string path, bool useJson) | ||
225 | { | ||
226 | if (! m_enabled) return false; | ||
227 | |||
228 | JsonStore map = null; | ||
229 | lock (m_JsonValueStore) | ||
230 | { | ||
231 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
232 | { | ||
233 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
234 | return true; | ||
235 | } | ||
236 | } | ||
237 | |||
238 | try | ||
239 | { | ||
240 | lock (map) | ||
241 | return map.TestPath(path,useJson); | ||
242 | } | ||
243 | catch (Exception e) | ||
244 | { | ||
245 | m_log.InfoFormat("[JsonStore] Path test failed for {0} in {1}; {2}",path,storeID,e.Message); | ||
246 | } | ||
247 | |||
248 | return false; | ||
249 | } | ||
250 | |||
251 | // ----------------------------------------------------------------- | ||
252 | /// <summary> | ||
253 | /// | ||
254 | /// </summary> | ||
255 | // ----------------------------------------------------------------- | ||
256 | public bool SetValue(UUID storeID, string path, string value, bool useJson) | ||
257 | { | ||
258 | if (! m_enabled) return false; | ||
259 | |||
260 | JsonStore map = null; | ||
261 | lock (m_JsonValueStore) | ||
262 | { | ||
263 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
264 | { | ||
265 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
266 | return false; | ||
267 | } | ||
268 | } | ||
269 | |||
270 | try | ||
271 | { | ||
272 | lock (map) | ||
273 | if (map.SetValue(path,value,useJson)) | ||
274 | return true; | ||
275 | } | ||
276 | catch (Exception e) | ||
277 | { | ||
278 | m_log.InfoFormat("[JsonStore] Unable to assign {0} to {1} in {2}; {3}",value,path,storeID,e.Message); | ||
279 | } | ||
280 | |||
281 | return false; | ||
282 | } | ||
283 | |||
284 | // ----------------------------------------------------------------- | ||
285 | /// <summary> | ||
286 | /// | ||
287 | /// </summary> | ||
288 | // ----------------------------------------------------------------- | ||
289 | public bool RemoveValue(UUID storeID, string path) | ||
290 | { | ||
291 | if (! m_enabled) return false; | ||
292 | |||
293 | JsonStore map = null; | ||
294 | lock (m_JsonValueStore) | ||
295 | { | ||
296 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
297 | { | ||
298 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
299 | return false; | ||
300 | } | ||
301 | } | ||
302 | |||
303 | try | ||
304 | { | ||
305 | lock (map) | ||
306 | if (map.RemoveValue(path)) | ||
307 | return true; | ||
308 | } | ||
309 | catch (Exception e) | ||
310 | { | ||
311 | m_log.InfoFormat("[JsonStore] Unable to remove {0} in {1}; {2}",path,storeID,e.Message); | ||
312 | } | ||
313 | |||
314 | return false; | ||
315 | } | ||
316 | |||
317 | // ----------------------------------------------------------------- | ||
318 | /// <summary> | ||
319 | /// | ||
320 | /// </summary> | ||
321 | // ----------------------------------------------------------------- | ||
322 | public bool GetValue(UUID storeID, string path, bool useJson, out string value) | ||
323 | { | ||
324 | value = String.Empty; | ||
325 | |||
326 | if (! m_enabled) return false; | ||
327 | |||
328 | JsonStore map = null; | ||
329 | lock (m_JsonValueStore) | ||
330 | { | ||
331 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
332 | return false; | ||
333 | } | ||
334 | |||
335 | try | ||
336 | { | ||
337 | lock (map) | ||
338 | { | ||
339 | return map.GetValue(path, out value, useJson); | ||
340 | } | ||
341 | } | ||
342 | catch (Exception e) | ||
343 | { | ||
344 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.Message); | ||
345 | } | ||
346 | |||
347 | return false; | ||
348 | } | ||
349 | |||
350 | // ----------------------------------------------------------------- | ||
351 | /// <summary> | ||
352 | /// | ||
353 | /// </summary> | ||
354 | // ----------------------------------------------------------------- | ||
355 | public void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback) | ||
356 | { | ||
357 | if (! m_enabled) | ||
358 | { | ||
359 | cback(String.Empty); | ||
360 | return; | ||
361 | } | ||
362 | |||
363 | JsonStore map = null; | ||
364 | lock (m_JsonValueStore) | ||
365 | { | ||
366 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
367 | { | ||
368 | cback(String.Empty); | ||
369 | return; | ||
370 | } | ||
371 | } | ||
372 | |||
373 | try | ||
374 | { | ||
375 | lock (map) | ||
376 | { | ||
377 | map.TakeValue(path, useJson, cback); | ||
378 | return; | ||
379 | } | ||
380 | } | ||
381 | catch (Exception e) | ||
382 | { | ||
383 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString()); | ||
384 | } | ||
385 | |||
386 | cback(String.Empty); | ||
387 | } | ||
388 | |||
389 | // ----------------------------------------------------------------- | ||
390 | /// <summary> | ||
391 | /// | ||
392 | /// </summary> | ||
393 | // ----------------------------------------------------------------- | ||
394 | public void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback) | ||
395 | { | ||
396 | if (! m_enabled) | ||
397 | { | ||
398 | cback(String.Empty); | ||
399 | return; | ||
400 | } | ||
401 | |||
402 | JsonStore map = null; | ||
403 | lock (m_JsonValueStore) | ||
404 | { | ||
405 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
406 | { | ||
407 | cback(String.Empty); | ||
408 | return; | ||
409 | } | ||
410 | } | ||
411 | |||
412 | try | ||
413 | { | ||
414 | lock (map) | ||
415 | { | ||
416 | map.ReadValue(path, useJson, cback); | ||
417 | return; | ||
418 | } | ||
419 | } | ||
420 | catch (Exception e) | ||
421 | { | ||
422 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString()); | ||
423 | } | ||
424 | |||
425 | cback(String.Empty); | ||
426 | } | ||
427 | |||
428 | #endregion | ||
429 | } | ||
430 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs new file mode 100644 index 0000000..eaba816 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -0,0 +1,498 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreScriptModule")] | ||
48 | |||
49 | public class JsonStoreScriptModule : INonSharedRegionModule | ||
50 | { | ||
51 | private static readonly ILog m_log = | ||
52 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private IConfig m_config = null; | ||
55 | private bool m_enabled = false; | ||
56 | private Scene m_scene = null; | ||
57 | |||
58 | private IScriptModuleComms m_comms; | ||
59 | private IJsonStoreModule m_store; | ||
60 | |||
61 | #region IRegionModule Members | ||
62 | |||
63 | // ----------------------------------------------------------------- | ||
64 | /// <summary> | ||
65 | /// Name of this shared module is it's class name | ||
66 | /// </summary> | ||
67 | // ----------------------------------------------------------------- | ||
68 | public string Name | ||
69 | { | ||
70 | get { return this.GetType().Name; } | ||
71 | } | ||
72 | |||
73 | // ----------------------------------------------------------------- | ||
74 | /// <summary> | ||
75 | /// Initialise this shared module | ||
76 | /// </summary> | ||
77 | /// <param name="scene">this region is getting initialised</param> | ||
78 | /// <param name="source">nini config, we are not using this</param> | ||
79 | // ----------------------------------------------------------------- | ||
80 | public void Initialise(IConfigSource config) | ||
81 | { | ||
82 | try | ||
83 | { | ||
84 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
85 | { | ||
86 | // There is no configuration, the module is disabled | ||
87 | // m_log.InfoFormat("[JsonStoreScripts] no configuration info"); | ||
88 | return; | ||
89 | } | ||
90 | |||
91 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
92 | } | ||
93 | catch (Exception e) | ||
94 | { | ||
95 | m_log.ErrorFormat("[JsonStoreScripts] initialization error: {0}",e.Message); | ||
96 | return; | ||
97 | } | ||
98 | |||
99 | if (m_enabled) | ||
100 | m_log.DebugFormat("[JsonStoreScripts] module is enabled"); | ||
101 | } | ||
102 | |||
103 | // ----------------------------------------------------------------- | ||
104 | /// <summary> | ||
105 | /// everything is loaded, perform post load configuration | ||
106 | /// </summary> | ||
107 | // ----------------------------------------------------------------- | ||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | // ----------------------------------------------------------------- | ||
113 | /// <summary> | ||
114 | /// Nothing to do on close | ||
115 | /// </summary> | ||
116 | // ----------------------------------------------------------------- | ||
117 | public void Close() | ||
118 | { | ||
119 | } | ||
120 | |||
121 | // ----------------------------------------------------------------- | ||
122 | /// <summary> | ||
123 | /// </summary> | ||
124 | // ----------------------------------------------------------------- | ||
125 | public void AddRegion(Scene scene) | ||
126 | { | ||
127 | } | ||
128 | |||
129 | // ----------------------------------------------------------------- | ||
130 | /// <summary> | ||
131 | /// </summary> | ||
132 | // ----------------------------------------------------------------- | ||
133 | public void RemoveRegion(Scene scene) | ||
134 | { | ||
135 | // need to remove all references to the scene in the subscription | ||
136 | // list to enable full garbage collection of the scene object | ||
137 | } | ||
138 | |||
139 | // ----------------------------------------------------------------- | ||
140 | /// <summary> | ||
141 | /// Called when all modules have been added for a region. This is | ||
142 | /// where we hook up events | ||
143 | /// </summary> | ||
144 | // ----------------------------------------------------------------- | ||
145 | public void RegionLoaded(Scene scene) | ||
146 | { | ||
147 | if (m_enabled) | ||
148 | { | ||
149 | m_scene = scene; | ||
150 | m_comms = m_scene.RequestModuleInterface<IScriptModuleComms>(); | ||
151 | if (m_comms == null) | ||
152 | { | ||
153 | m_log.ErrorFormat("[JsonStoreScripts] ScriptModuleComms interface not defined"); | ||
154 | m_enabled = false; | ||
155 | return; | ||
156 | } | ||
157 | |||
158 | m_store = m_scene.RequestModuleInterface<IJsonStoreModule>(); | ||
159 | if (m_store == null) | ||
160 | { | ||
161 | m_log.ErrorFormat("[JsonStoreScripts] JsonModule interface not defined"); | ||
162 | m_enabled = false; | ||
163 | return; | ||
164 | } | ||
165 | |||
166 | try | ||
167 | { | ||
168 | m_comms.RegisterScriptInvocation(this,"JsonCreateStore"); | ||
169 | m_comms.RegisterScriptInvocation(this,"JsonDestroyStore"); | ||
170 | |||
171 | m_comms.RegisterScriptInvocation(this,"JsonReadNotecard"); | ||
172 | m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard"); | ||
173 | |||
174 | m_comms.RegisterScriptInvocation(this,"JsonTestPath"); | ||
175 | m_comms.RegisterScriptInvocation(this,"JsonTestPathJson"); | ||
176 | |||
177 | m_comms.RegisterScriptInvocation(this,"JsonGetValue"); | ||
178 | m_comms.RegisterScriptInvocation(this,"JsonGetValueJson"); | ||
179 | |||
180 | m_comms.RegisterScriptInvocation(this,"JsonTakeValue"); | ||
181 | m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson"); | ||
182 | |||
183 | m_comms.RegisterScriptInvocation(this,"JsonReadValue"); | ||
184 | m_comms.RegisterScriptInvocation(this,"JsonReadValueJson"); | ||
185 | |||
186 | m_comms.RegisterScriptInvocation(this,"JsonSetValue"); | ||
187 | m_comms.RegisterScriptInvocation(this,"JsonSetValueJson"); | ||
188 | |||
189 | m_comms.RegisterScriptInvocation(this,"JsonRemoveValue"); | ||
190 | } | ||
191 | catch (Exception e) | ||
192 | { | ||
193 | // See http://opensimulator.org/mantis/view.php?id=5971 for more information | ||
194 | m_log.WarnFormat("[JsonStroreScripts] script method registration failed; {0}",e.Message); | ||
195 | m_enabled = false; | ||
196 | } | ||
197 | } | ||
198 | } | ||
199 | |||
200 | /// ----------------------------------------------------------------- | ||
201 | /// <summary> | ||
202 | /// </summary> | ||
203 | // ----------------------------------------------------------------- | ||
204 | public Type ReplaceableInterface | ||
205 | { | ||
206 | get { return null; } | ||
207 | } | ||
208 | |||
209 | #endregion | ||
210 | |||
211 | #region ScriptInvocationInteface | ||
212 | // ----------------------------------------------------------------- | ||
213 | /// <summary> | ||
214 | /// | ||
215 | /// </summary> | ||
216 | // ----------------------------------------------------------------- | ||
217 | protected void GenerateRuntimeError(string msg) | ||
218 | { | ||
219 | throw new Exception("JsonStore Runtime Error: " + msg); | ||
220 | } | ||
221 | |||
222 | // ----------------------------------------------------------------- | ||
223 | /// <summary> | ||
224 | /// | ||
225 | /// </summary> | ||
226 | // ----------------------------------------------------------------- | ||
227 | protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) | ||
228 | { | ||
229 | UUID uuid = UUID.Zero; | ||
230 | if (! m_store.CreateStore(value, out uuid)) | ||
231 | GenerateRuntimeError("Failed to create Json store"); | ||
232 | |||
233 | return uuid; | ||
234 | } | ||
235 | |||
236 | // ----------------------------------------------------------------- | ||
237 | /// <summary> | ||
238 | /// | ||
239 | /// </summary> | ||
240 | // ----------------------------------------------------------------- | ||
241 | protected int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) | ||
242 | { | ||
243 | return m_store.DestroyStore(storeID) ? 1 : 0; | ||
244 | } | ||
245 | |||
246 | // ----------------------------------------------------------------- | ||
247 | /// <summary> | ||
248 | /// | ||
249 | /// </summary> | ||
250 | // ----------------------------------------------------------------- | ||
251 | protected UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) | ||
252 | { | ||
253 | UUID reqID = UUID.Random(); | ||
254 | Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); }); | ||
255 | return reqID; | ||
256 | } | ||
257 | |||
258 | // ----------------------------------------------------------------- | ||
259 | /// <summary> | ||
260 | /// | ||
261 | /// </summary> | ||
262 | // ----------------------------------------------------------------- | ||
263 | protected UUID JsonWriteNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string name) | ||
264 | { | ||
265 | UUID reqID = UUID.Random(); | ||
266 | Util.FireAndForget(delegate(object o) { DoJsonWriteNotecard(reqID,hostID,scriptID,storeID,path,name); }); | ||
267 | return reqID; | ||
268 | } | ||
269 | |||
270 | // ----------------------------------------------------------------- | ||
271 | /// <summary> | ||
272 | /// | ||
273 | /// </summary> | ||
274 | // ----------------------------------------------------------------- | ||
275 | protected int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
276 | { | ||
277 | return m_store.TestPath(storeID,path,false) ? 1 : 0; | ||
278 | } | ||
279 | |||
280 | protected int JsonTestPathJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
281 | { | ||
282 | return m_store.TestPath(storeID,path,true) ? 1 : 0; | ||
283 | } | ||
284 | |||
285 | // ----------------------------------------------------------------- | ||
286 | /// <summary> | ||
287 | /// | ||
288 | /// </summary> | ||
289 | // ----------------------------------------------------------------- | ||
290 | protected int JsonSetValue(UUID hostID, UUID scriptID, UUID storeID, string path, string value) | ||
291 | { | ||
292 | return m_store.SetValue(storeID,path,value,false) ? 1 : 0; | ||
293 | } | ||
294 | |||
295 | protected int JsonSetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value) | ||
296 | { | ||
297 | return m_store.SetValue(storeID,path,value,true) ? 1 : 0; | ||
298 | } | ||
299 | |||
300 | // ----------------------------------------------------------------- | ||
301 | /// <summary> | ||
302 | /// | ||
303 | /// </summary> | ||
304 | // ----------------------------------------------------------------- | ||
305 | protected int JsonRemoveValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
306 | { | ||
307 | return m_store.RemoveValue(storeID,path) ? 1 : 0; | ||
308 | } | ||
309 | |||
310 | // ----------------------------------------------------------------- | ||
311 | /// <summary> | ||
312 | /// | ||
313 | /// </summary> | ||
314 | // ----------------------------------------------------------------- | ||
315 | protected string JsonGetValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
316 | { | ||
317 | string value = String.Empty; | ||
318 | m_store.GetValue(storeID,path,false,out value); | ||
319 | return value; | ||
320 | } | ||
321 | |||
322 | protected string JsonGetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
323 | { | ||
324 | string value = String.Empty; | ||
325 | m_store.GetValue(storeID,path,true, out value); | ||
326 | return value; | ||
327 | } | ||
328 | |||
329 | // ----------------------------------------------------------------- | ||
330 | /// <summary> | ||
331 | /// | ||
332 | /// </summary> | ||
333 | // ----------------------------------------------------------------- | ||
334 | protected UUID JsonTakeValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
335 | { | ||
336 | UUID reqID = UUID.Random(); | ||
337 | Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,false); }); | ||
338 | return reqID; | ||
339 | } | ||
340 | |||
341 | protected UUID JsonTakeValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
342 | { | ||
343 | UUID reqID = UUID.Random(); | ||
344 | Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,true); }); | ||
345 | return reqID; | ||
346 | } | ||
347 | |||
348 | private void DoJsonTakeValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson) | ||
349 | { | ||
350 | try | ||
351 | { | ||
352 | m_store.TakeValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); }); | ||
353 | return; | ||
354 | } | ||
355 | catch (Exception e) | ||
356 | { | ||
357 | m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString()); | ||
358 | } | ||
359 | |||
360 | DispatchValue(scriptID,reqID,String.Empty); | ||
361 | } | ||
362 | |||
363 | |||
364 | // ----------------------------------------------------------------- | ||
365 | /// <summary> | ||
366 | /// | ||
367 | /// </summary> | ||
368 | // ----------------------------------------------------------------- | ||
369 | protected UUID JsonReadValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
370 | { | ||
371 | UUID reqID = UUID.Random(); | ||
372 | Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,false); }); | ||
373 | return reqID; | ||
374 | } | ||
375 | |||
376 | protected UUID JsonReadValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
377 | { | ||
378 | UUID reqID = UUID.Random(); | ||
379 | Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,true); }); | ||
380 | return reqID; | ||
381 | } | ||
382 | |||
383 | private void DoJsonReadValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson) | ||
384 | { | ||
385 | try | ||
386 | { | ||
387 | m_store.ReadValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); }); | ||
388 | return; | ||
389 | } | ||
390 | catch (Exception e) | ||
391 | { | ||
392 | m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString()); | ||
393 | } | ||
394 | |||
395 | DispatchValue(scriptID,reqID,String.Empty); | ||
396 | } | ||
397 | |||
398 | #endregion | ||
399 | |||
400 | // ----------------------------------------------------------------- | ||
401 | /// <summary> | ||
402 | /// | ||
403 | /// </summary> | ||
404 | // ----------------------------------------------------------------- | ||
405 | protected void DispatchValue(UUID scriptID, UUID reqID, string value) | ||
406 | { | ||
407 | m_comms.DispatchReply(scriptID,1,value,reqID.ToString()); | ||
408 | } | ||
409 | |||
410 | // ----------------------------------------------------------------- | ||
411 | /// <summary> | ||
412 | /// | ||
413 | /// </summary> | ||
414 | // ----------------------------------------------------------------- | ||
415 | private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) | ||
416 | { | ||
417 | AssetBase a = m_scene.AssetService.Get(assetID.ToString()); | ||
418 | if (a == null) | ||
419 | GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID)); | ||
420 | |||
421 | if (a.Type != (sbyte)AssetType.Notecard) | ||
422 | GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID)); | ||
423 | |||
424 | m_log.DebugFormat("[JsonStoreScripts] read notecard in context {0}",storeID); | ||
425 | |||
426 | try | ||
427 | { | ||
428 | string jsondata = SLUtil.ParseNotecardToString(Encoding.UTF8.GetString(a.Data)); | ||
429 | int result = m_store.SetValue(storeID, path, jsondata,true) ? 1 : 0; | ||
430 | m_comms.DispatchReply(scriptID,result, "", reqID.ToString()); | ||
431 | return; | ||
432 | } | ||
433 | catch (Exception e) | ||
434 | { | ||
435 | m_log.WarnFormat("[JsonStoreScripts] Json parsing failed; {0}",e.Message); | ||
436 | } | ||
437 | |||
438 | GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString())); | ||
439 | m_comms.DispatchReply(scriptID,0,"",reqID.ToString()); | ||
440 | } | ||
441 | |||
442 | // ----------------------------------------------------------------- | ||
443 | /// <summary> | ||
444 | /// | ||
445 | /// </summary> | ||
446 | // ----------------------------------------------------------------- | ||
447 | private void DoJsonWriteNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string name) | ||
448 | { | ||
449 | string data; | ||
450 | if (! m_store.GetValue(storeID,path,true, out data)) | ||
451 | { | ||
452 | m_comms.DispatchReply(scriptID,0,UUID.Zero.ToString(),reqID.ToString()); | ||
453 | return; | ||
454 | } | ||
455 | |||
456 | SceneObjectPart host = m_scene.GetSceneObjectPart(hostID); | ||
457 | |||
458 | // Create new asset | ||
459 | UUID assetID = UUID.Random(); | ||
460 | AssetBase asset = new AssetBase(assetID, name, (sbyte)AssetType.Notecard, host.OwnerID.ToString()); | ||
461 | asset.Description = "Json store"; | ||
462 | |||
463 | int textLength = data.Length; | ||
464 | data = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " | ||
465 | + textLength.ToString() + "\n" + data + "}\n"; | ||
466 | |||
467 | asset.Data = Util.UTF8.GetBytes(data); | ||
468 | m_scene.AssetService.Store(asset); | ||
469 | |||
470 | // Create Task Entry | ||
471 | TaskInventoryItem taskItem = new TaskInventoryItem(); | ||
472 | |||
473 | taskItem.ResetIDs(host.UUID); | ||
474 | taskItem.ParentID = host.UUID; | ||
475 | taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch(); | ||
476 | taskItem.Name = asset.Name; | ||
477 | taskItem.Description = asset.Description; | ||
478 | taskItem.Type = (int)AssetType.Notecard; | ||
479 | taskItem.InvType = (int)InventoryType.Notecard; | ||
480 | taskItem.OwnerID = host.OwnerID; | ||
481 | taskItem.CreatorID = host.OwnerID; | ||
482 | taskItem.BasePermissions = (uint)PermissionMask.All; | ||
483 | taskItem.CurrentPermissions = (uint)PermissionMask.All; | ||
484 | taskItem.EveryonePermissions = 0; | ||
485 | taskItem.NextPermissions = (uint)PermissionMask.All; | ||
486 | taskItem.GroupID = host.GroupID; | ||
487 | taskItem.GroupPermissions = 0; | ||
488 | taskItem.Flags = 0; | ||
489 | taskItem.PermsGranter = UUID.Zero; | ||
490 | taskItem.PermsMask = 0; | ||
491 | taskItem.AssetID = asset.FullID; | ||
492 | |||
493 | host.Inventory.AddInventoryItem(taskItem, false); | ||
494 | |||
495 | m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString()); | ||
496 | } | ||
497 | } | ||
498 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs index 74f5208..03481d2 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs | |||
@@ -482,10 +482,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
482 | // Convert to base64 | 482 | // Convert to base64 |
483 | // | 483 | // |
484 | string filetext = Convert.ToBase64String(data); | 484 | string filetext = Convert.ToBase64String(data); |
485 | 485 | Byte[] buf = Encoding.ASCII.GetBytes(filetext); | |
486 | ASCIIEncoding enc = new ASCIIEncoding(); | ||
487 | |||
488 | Byte[] buf = enc.GetBytes(filetext); | ||
489 | 486 | ||
490 | m_log.Info("MRM 9"); | 487 | m_log.Info("MRM 9"); |
491 | 488 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs index 922eaaf..d192309 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
68 | public Vector3 WorldPosition | 68 | public Vector3 WorldPosition |
69 | { | 69 | { |
70 | get { return GetSP().AbsolutePosition; } | 70 | get { return GetSP().AbsolutePosition; } |
71 | set { GetSP().TeleportWithMomentum(value); } | 71 | set { GetSP().Teleport(value); } |
72 | } | 72 | } |
73 | 73 | ||
74 | public bool IsChildAgent | 74 | public bool IsChildAgent |
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index 0b9f875..600cafb 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -228,9 +228,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
228 | // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", | 228 | // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", |
229 | // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); | 229 | // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); |
230 | 230 | ||
231 | m_log.InfoFormat("[RegionReady]: Initialization complete - logins enabled for {0}", m_scene.RegionInfo.RegionName); | 231 | m_log.InfoFormat( |
232 | "[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name); | ||
232 | 233 | ||
233 | if ( m_uri != string.Empty ) | 234 | if (m_uri != string.Empty) |
234 | { | 235 | { |
235 | RRAlert("enabled"); | 236 | RRAlert("enabled"); |
236 | } | 237 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index cab30de..74a85e2 100644 --- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -38,7 +38,7 @@ using OpenMetaverse; | |||
38 | using System.Linq; | 38 | using System.Linq; |
39 | using System.Linq.Expressions; | 39 | using System.Linq.Expressions; |
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms | 41 | namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms |
42 | { | 42 | { |
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] |
44 | class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms | 44 | class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 8996865..97db7e1 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
76 | 76 | ||
77 | public void Say(string message) | 77 | public void Say(string message) |
78 | { | 78 | { |
79 | SendOnChatFromClient(message, ChatTypeEnum.Say); | 79 | SendOnChatFromClient(0, message, ChatTypeEnum.Say); |
80 | } | 80 | } |
81 | 81 | ||
82 | public void Shout(string message) | 82 | public void Say(int channel, string message) |
83 | { | 83 | { |
84 | SendOnChatFromClient(message, ChatTypeEnum.Shout); | 84 | SendOnChatFromClient(channel, message, ChatTypeEnum.Say); |
85 | } | 85 | } |
86 | 86 | ||
87 | public void Whisper(string message) | 87 | public void Shout(int channel, string message) |
88 | { | 88 | { |
89 | SendOnChatFromClient(message, ChatTypeEnum.Whisper); | 89 | SendOnChatFromClient(channel, message, ChatTypeEnum.Shout); |
90 | } | ||
91 | |||
92 | public void Whisper(int channel, string message) | ||
93 | { | ||
94 | SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper); | ||
90 | } | 95 | } |
91 | 96 | ||
92 | public void Broadcast(string message) | 97 | public void Broadcast(string message) |
93 | { | 98 | { |
94 | SendOnChatFromClient(message, ChatTypeEnum.Broadcast); | 99 | SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast); |
95 | } | 100 | } |
96 | 101 | ||
97 | public void GiveMoney(UUID target, int amount) | 102 | public void GiveMoney(UUID target, int amount) |
@@ -99,6 +104,45 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
99 | OnMoneyTransferRequest(m_uuid, target, amount, 1, "Payment"); | 104 | OnMoneyTransferRequest(m_uuid, target, amount, 1, "Payment"); |
100 | } | 105 | } |
101 | 106 | ||
107 | public bool Touch(UUID target) | ||
108 | { | ||
109 | SceneObjectPart part = m_scene.GetSceneObjectPart(target); | ||
110 | if (part == null) | ||
111 | return false; | ||
112 | bool objectTouchable = hasTouchEvents(part); // Only touch an object that is scripted to respond | ||
113 | if (!objectTouchable && !part.IsRoot) | ||
114 | objectTouchable = hasTouchEvents(part.ParentGroup.RootPart); | ||
115 | if (!objectTouchable) | ||
116 | return false; | ||
117 | // Set up the surface args as if the touch is from a client that does not support this | ||
118 | SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs(); | ||
119 | surfaceArgs.FaceIndex = -1; // TOUCH_INVALID_FACE | ||
120 | surfaceArgs.Binormal = Vector3.Zero; // TOUCH_INVALID_VECTOR | ||
121 | surfaceArgs.Normal = Vector3.Zero; // TOUCH_INVALID_VECTOR | ||
122 | surfaceArgs.STCoord = new Vector3(-1.0f, -1.0f, 0.0f); // TOUCH_INVALID_TEXCOORD | ||
123 | surfaceArgs.UVCoord = surfaceArgs.STCoord; // TOUCH_INVALID_TEXCOORD | ||
124 | List<SurfaceTouchEventArgs> touchArgs = new List<SurfaceTouchEventArgs>(); | ||
125 | touchArgs.Add(surfaceArgs); | ||
126 | Vector3 offset = part.OffsetPosition * -1.0f; | ||
127 | if (OnGrabObject == null) | ||
128 | return false; | ||
129 | OnGrabObject(part.LocalId, offset, this, touchArgs); | ||
130 | if (OnGrabUpdate != null) | ||
131 | OnGrabUpdate(part.UUID, offset, part.ParentGroup.RootPart.GroupPosition, this, touchArgs); | ||
132 | if (OnDeGrabObject != null) | ||
133 | OnDeGrabObject(part.LocalId, this, touchArgs); | ||
134 | return true; | ||
135 | } | ||
136 | |||
137 | private bool hasTouchEvents(SceneObjectPart part) | ||
138 | { | ||
139 | if ((part.ScriptEvents & scriptEvents.touch) != 0 || | ||
140 | (part.ScriptEvents & scriptEvents.touch_start) != 0 || | ||
141 | (part.ScriptEvents & scriptEvents.touch_end) != 0) | ||
142 | return true; | ||
143 | return false; | ||
144 | } | ||
145 | |||
102 | public void InstantMessage(UUID target, string message) | 146 | public void InstantMessage(UUID target, string message) |
103 | { | 147 | { |
104 | OnInstantMessage(this, new GridInstantMessage(m_scene, | 148 | OnInstantMessage(this, new GridInstantMessage(m_scene, |
@@ -146,10 +190,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
146 | 190 | ||
147 | #region Internal Functions | 191 | #region Internal Functions |
148 | 192 | ||
149 | private void SendOnChatFromClient(string message, ChatTypeEnum chatType) | 193 | private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType) |
150 | { | 194 | { |
195 | if (channel == 0) | ||
196 | { | ||
197 | message = message.Trim(); | ||
198 | if (string.IsNullOrEmpty(message)) | ||
199 | { | ||
200 | return; | ||
201 | } | ||
202 | } | ||
151 | OSChatMessage chatFromClient = new OSChatMessage(); | 203 | OSChatMessage chatFromClient = new OSChatMessage(); |
152 | chatFromClient.Channel = 0; | 204 | chatFromClient.Channel = channel; |
153 | chatFromClient.From = Name; | 205 | chatFromClient.From = Name; |
154 | chatFromClient.Message = message; | 206 | chatFromClient.Message = message; |
155 | chatFromClient.Position = StartPos; | 207 | chatFromClient.Position = StartPos; |
@@ -900,11 +952,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
900 | { | 952 | { |
901 | } | 953 | } |
902 | 954 | ||
903 | public EndPoint GetClientEP() | ||
904 | { | ||
905 | return null; | ||
906 | } | ||
907 | |||
908 | public ClientInfo GetClientInfo() | 955 | public ClientInfo GetClientInfo() |
909 | { | 956 | { |
910 | return null; | 957 | return null; |
@@ -1046,10 +1093,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1046 | { | 1093 | { |
1047 | } | 1094 | } |
1048 | 1095 | ||
1049 | public void KillEndDone() | ||
1050 | { | ||
1051 | } | ||
1052 | |||
1053 | public void SendEventInfoReply (EventData info) | 1096 | public void SendEventInfoReply (EventData info) |
1054 | { | 1097 | { |
1055 | } | 1098 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index ebf5e84..b37aba3 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -155,18 +155,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
155 | ScenePresence sp; | 155 | ScenePresence sp; |
156 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 156 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
157 | { | 157 | { |
158 | m_log.DebugFormat( | ||
159 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
160 | |||
161 | sp.CompleteMovement(npcAvatar, false); | 158 | sp.CompleteMovement(npcAvatar, false); |
162 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 159 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); |
160 | m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); | ||
163 | } | 161 | } |
164 | else | ||
165 | { | ||
166 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
167 | npcAvatar.AgentId = UUID.Zero; | ||
168 | } | ||
169 | |||
170 | } | 162 | } |
171 | ev.Set(); | 163 | ev.Set(); |
172 | }); | 164 | }); |
@@ -178,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
178 | return npcAvatar.AgentId; | 170 | return npcAvatar.AgentId; |
179 | } | 171 | } |
180 | 172 | ||
181 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) | 173 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) |
182 | { | 174 | { |
183 | lock (m_avatars) | 175 | lock (m_avatars) |
184 | { | 176 | { |
@@ -192,6 +184,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
192 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); | 184 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); |
193 | 185 | ||
194 | sp.MoveToTarget(pos, noFly, landAtTarget); | 186 | sp.MoveToTarget(pos, noFly, landAtTarget); |
187 | sp.SetAlwaysRun = running; | ||
195 | 188 | ||
196 | return true; | 189 | return true; |
197 | } | 190 | } |
@@ -221,6 +214,29 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
221 | 214 | ||
222 | public bool Say(UUID agentID, Scene scene, string text) | 215 | public bool Say(UUID agentID, Scene scene, string text) |
223 | { | 216 | { |
217 | return Say(agentID, scene, text, 0); | ||
218 | } | ||
219 | |||
220 | public bool Say(UUID agentID, Scene scene, string text, int channel) | ||
221 | { | ||
222 | lock (m_avatars) | ||
223 | { | ||
224 | if (m_avatars.ContainsKey(agentID)) | ||
225 | { | ||
226 | ScenePresence sp; | ||
227 | scene.TryGetScenePresence(agentID, out sp); | ||
228 | |||
229 | m_avatars[agentID].Say(channel, text); | ||
230 | |||
231 | return true; | ||
232 | } | ||
233 | } | ||
234 | |||
235 | return false; | ||
236 | } | ||
237 | |||
238 | public bool Shout(UUID agentID, Scene scene, string text, int channel) | ||
239 | { | ||
224 | lock (m_avatars) | 240 | lock (m_avatars) |
225 | { | 241 | { |
226 | if (m_avatars.ContainsKey(agentID)) | 242 | if (m_avatars.ContainsKey(agentID)) |
@@ -228,7 +244,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
228 | ScenePresence sp; | 244 | ScenePresence sp; |
229 | scene.TryGetScenePresence(agentID, out sp); | 245 | scene.TryGetScenePresence(agentID, out sp); |
230 | 246 | ||
231 | m_avatars[agentID].Say(text); | 247 | m_avatars[agentID].Shout(channel, text); |
232 | 248 | ||
233 | return true; | 249 | return true; |
234 | } | 250 | } |
@@ -255,6 +271,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
255 | return false; | 271 | return false; |
256 | } | 272 | } |
257 | 273 | ||
274 | public bool Whisper(UUID agentID, Scene scene, string text, int channel) | ||
275 | { | ||
276 | lock (m_avatars) | ||
277 | { | ||
278 | if (m_avatars.ContainsKey(agentID)) | ||
279 | { | ||
280 | ScenePresence sp; | ||
281 | scene.TryGetScenePresence(agentID, out sp); | ||
282 | |||
283 | m_avatars[agentID].Whisper(channel, text); | ||
284 | |||
285 | return true; | ||
286 | } | ||
287 | } | ||
288 | |||
289 | return false; | ||
290 | } | ||
291 | |||
258 | public bool Stand(UUID agentID, Scene scene) | 292 | public bool Stand(UUID agentID, Scene scene) |
259 | { | 293 | { |
260 | lock (m_avatars) | 294 | lock (m_avatars) |
@@ -272,6 +306,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
272 | return false; | 306 | return false; |
273 | } | 307 | } |
274 | 308 | ||
309 | public bool Touch(UUID agentID, UUID objectID) | ||
310 | { | ||
311 | lock (m_avatars) | ||
312 | { | ||
313 | if (m_avatars.ContainsKey(agentID)) | ||
314 | return m_avatars[agentID].Touch(objectID); | ||
315 | return false; | ||
316 | } | ||
317 | } | ||
318 | |||
275 | public UUID GetOwner(UUID agentID) | 319 | public UUID GetOwner(UUID agentID) |
276 | { | 320 | { |
277 | lock (m_avatars) | 321 | lock (m_avatars) |
@@ -308,7 +352,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
308 | scene.RemoveClient(agentID, false); | 352 | scene.RemoveClient(agentID, false); |
309 | m_avatars.Remove(agentID); | 353 | m_avatars.Remove(agentID); |
310 | 354 | ||
311 | // m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); | 355 | m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name); |
312 | return true; | 356 | return true; |
313 | } | 357 | } |
314 | } | 358 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index eea0b2e..9179966 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
85 | m_attMod = new AttachmentsModule(); | 85 | m_attMod = new AttachmentsModule(); |
86 | m_npcMod = new NPCModule(); | 86 | m_npcMod = new NPCModule(); |
87 | 87 | ||
88 | m_scene = SceneHelpers.SetupScene(); | 88 | m_scene = new SceneHelpers().SetupScene(); |
89 | SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); | 89 | SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); |
90 | } | 90 | } |
91 | 91 | ||
@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
243 | 243 | ||
244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); | 244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); |
245 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); | 245 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); |
246 | 246 | ||
247 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 247 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
248 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); | 248 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
267 | // Try a second movement | 267 | // Try a second movement |
268 | startPos = npc.AbsolutePosition; | 268 | startPos = npc.AbsolutePosition; |
269 | targetPos = startPos + new Vector3(10, 0, 0); | 269 | targetPos = startPos + new Vector3(10, 0, 0); |
270 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); | 270 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); |
271 | 271 | ||
272 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 272 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
273 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); | 273 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); |
@@ -301,7 +301,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
301 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); | 301 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); |
302 | 302 | ||
303 | ScenePresence npc = m_scene.GetScenePresence(npcId); | 303 | ScenePresence npc = m_scene.GetScenePresence(npcId); |
304 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 304 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
305 | 305 | ||
306 | part.SitTargetPosition = new Vector3(0, 0, 1); | 306 | part.SitTargetPosition = new Vector3(0, 0, 1); |
307 | m_npcMod.Sit(npc.UUID, part.UUID, m_scene); | 307 | m_npcMod.Sit(npc.UUID, part.UUID, m_scene); |
@@ -333,7 +333,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
333 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); | 333 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); |
334 | 334 | ||
335 | ScenePresence npc = m_scene.GetScenePresence(npcId); | 335 | ScenePresence npc = m_scene.GetScenePresence(npcId); |
336 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 336 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
337 | 337 | ||
338 | m_npcMod.Sit(npc.UUID, part.UUID, m_scene); | 338 | m_npcMod.Sit(npc.UUID, part.UUID, m_scene); |
339 | 339 | ||
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs index 48c242d..1aee39a 100644 --- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs +++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs | |||
@@ -113,14 +113,15 @@ namespace OpenSim.Region.OptionalModules.World.WorldView | |||
113 | if (!m_Enabled) | 113 | if (!m_Enabled) |
114 | return new Byte[0]; | 114 | return new Byte[0]; |
115 | 115 | ||
116 | Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width, | 116 | using (Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width, height, usetex)) |
117 | height, usetex); | 117 | { |
118 | 118 | using (MemoryStream str = new MemoryStream()) | |
119 | MemoryStream str = new MemoryStream(); | 119 | { |
120 | 120 | bmp.Save(str, ImageFormat.Jpeg); | |
121 | bmp.Save(str, ImageFormat.Jpeg); | ||
122 | 121 | ||
123 | return str.ToArray(); | 122 | return str.ToArray(); |
123 | } | ||
124 | } | ||
124 | } | 125 | } |
125 | } | 126 | } |
126 | } | 127 | } |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index b1a3ff9..e43136a 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -36,13 +36,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
36 | { | 36 | { |
37 | public class BasicActor : PhysicsActor | 37 | public class BasicActor : PhysicsActor |
38 | { | 38 | { |
39 | private Vector3 _position; | ||
40 | private Vector3 _velocity; | ||
41 | private Vector3 _acceleration; | ||
42 | private Vector3 _size; | 39 | private Vector3 _size; |
43 | private Vector3 m_rotationalVelocity; | ||
44 | private bool flying; | ||
45 | private bool iscolliding; | ||
46 | 40 | ||
47 | public BasicActor(Vector3 size) | 41 | public BasicActor(Vector3 size) |
48 | { | 42 | { |
@@ -55,11 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
55 | set { return; } | 49 | set { return; } |
56 | } | 50 | } |
57 | 51 | ||
58 | public override Vector3 RotationalVelocity | 52 | public override Vector3 RotationalVelocity { get; set; } |
59 | { | ||
60 | get { return m_rotationalVelocity; } | ||
61 | set { m_rotationalVelocity = value; } | ||
62 | } | ||
63 | 53 | ||
64 | public override bool SetAlwaysRun | 54 | public override bool SetAlwaysRun |
65 | { | 55 | { |
@@ -105,17 +95,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
105 | set { return; } | 95 | set { return; } |
106 | } | 96 | } |
107 | 97 | ||
108 | public override bool Flying | 98 | public override bool Flying { get; set; } |
109 | { | ||
110 | get { return flying; } | ||
111 | set { flying = value; } | ||
112 | } | ||
113 | 99 | ||
114 | public override bool IsColliding | 100 | public override bool IsColliding { get; set; } |
115 | { | ||
116 | get { return iscolliding; } | ||
117 | set { iscolliding = value; } | ||
118 | } | ||
119 | 101 | ||
120 | public override bool CollidingGround | 102 | public override bool CollidingGround |
121 | { | 103 | { |
@@ -134,11 +116,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
134 | get { return false; } | 116 | get { return false; } |
135 | } | 117 | } |
136 | 118 | ||
137 | public override Vector3 Position | 119 | public override Vector3 Position { get; set; } |
138 | { | ||
139 | get { return _position; } | ||
140 | set { _position = value; } | ||
141 | } | ||
142 | 120 | ||
143 | public override Vector3 Size | 121 | public override Vector3 Size |
144 | { | 122 | { |
@@ -206,11 +184,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
206 | get { return Vector3.Zero; } | 184 | get { return Vector3.Zero; } |
207 | } | 185 | } |
208 | 186 | ||
209 | public override Vector3 Velocity | 187 | public override Vector3 Velocity { get; set; } |
210 | { | ||
211 | get { return _velocity; } | ||
212 | set { _velocity = value; } | ||
213 | } | ||
214 | 188 | ||
215 | public override Vector3 Torque | 189 | public override Vector3 Torque |
216 | { | 190 | { |
@@ -230,11 +204,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
230 | set { } | 204 | set { } |
231 | } | 205 | } |
232 | 206 | ||
233 | public override Vector3 Acceleration | 207 | public override Vector3 Acceleration { get; set; } |
234 | { | ||
235 | get { return _acceleration; } | ||
236 | set { _acceleration = value; } | ||
237 | } | ||
238 | 208 | ||
239 | public override bool Kinematic | 209 | public override bool Kinematic |
240 | { | 210 | { |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs new file mode 100644 index 0000000..47d7df3 --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs | |||
@@ -0,0 +1,315 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | ||
36 | { | ||
37 | public class BasicPhysicsPrim : PhysicsActor | ||
38 | { | ||
39 | private Vector3 _size; | ||
40 | // private PrimitiveBaseShape _shape; | ||
41 | |||
42 | public BasicPhysicsPrim( | ||
43 | string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape) | ||
44 | { | ||
45 | Name = name; | ||
46 | LocalID = localId; | ||
47 | Position = position; | ||
48 | Size = size; | ||
49 | Orientation = orientation; | ||
50 | Shape = shape; | ||
51 | } | ||
52 | |||
53 | public override int PhysicsActorType | ||
54 | { | ||
55 | get { return (int) ActorTypes.Agent; } | ||
56 | set { return; } | ||
57 | } | ||
58 | |||
59 | public override Vector3 RotationalVelocity { get; set; } | ||
60 | |||
61 | public override bool SetAlwaysRun | ||
62 | { | ||
63 | get { return false; } | ||
64 | set { return; } | ||
65 | } | ||
66 | |||
67 | public override uint LocalID | ||
68 | { | ||
69 | set { return; } | ||
70 | } | ||
71 | |||
72 | public override bool Grabbed | ||
73 | { | ||
74 | set { return; } | ||
75 | } | ||
76 | |||
77 | public override bool Selected | ||
78 | { | ||
79 | set { return; } | ||
80 | } | ||
81 | |||
82 | public override float Buoyancy | ||
83 | { | ||
84 | get { return 0f; } | ||
85 | set { return; } | ||
86 | } | ||
87 | |||
88 | public override bool FloatOnWater | ||
89 | { | ||
90 | set { return; } | ||
91 | } | ||
92 | |||
93 | public override bool IsPhysical | ||
94 | { | ||
95 | get { return false; } | ||
96 | set { return; } | ||
97 | } | ||
98 | |||
99 | public override bool ThrottleUpdates | ||
100 | { | ||
101 | get { return false; } | ||
102 | set { return; } | ||
103 | } | ||
104 | |||
105 | public override bool Flying { get; set; } | ||
106 | |||
107 | public override bool IsColliding { get; set; } | ||
108 | |||
109 | public override bool CollidingGround | ||
110 | { | ||
111 | get { return false; } | ||
112 | set { return; } | ||
113 | } | ||
114 | |||
115 | public override bool CollidingObj | ||
116 | { | ||
117 | get { return false; } | ||
118 | set { return; } | ||
119 | } | ||
120 | |||
121 | public override bool Stopped | ||
122 | { | ||
123 | get { return false; } | ||
124 | } | ||
125 | |||
126 | public override Vector3 Position { get; set; } | ||
127 | |||
128 | public override Vector3 Size | ||
129 | { | ||
130 | get { return _size; } | ||
131 | set { | ||
132 | _size = value; | ||
133 | _size.Z = _size.Z / 2.0f; | ||
134 | } | ||
135 | } | ||
136 | |||
137 | public override PrimitiveBaseShape Shape | ||
138 | { | ||
139 | // set { _shape = value; } | ||
140 | set {} | ||
141 | } | ||
142 | |||
143 | public override float Mass | ||
144 | { | ||
145 | get { return 0f; } | ||
146 | } | ||
147 | |||
148 | public override Vector3 Force | ||
149 | { | ||
150 | get { return Vector3.Zero; } | ||
151 | set { return; } | ||
152 | } | ||
153 | |||
154 | public override int VehicleType | ||
155 | { | ||
156 | get { return 0; } | ||
157 | set { return; } | ||
158 | } | ||
159 | |||
160 | public override void VehicleFloatParam(int param, float value) | ||
161 | { | ||
162 | |||
163 | } | ||
164 | |||
165 | public override void VehicleVectorParam(int param, Vector3 value) | ||
166 | { | ||
167 | |||
168 | } | ||
169 | |||
170 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
171 | { | ||
172 | |||
173 | } | ||
174 | |||
175 | public override void VehicleFlags(int param, bool remove) | ||
176 | { | ||
177 | |||
178 | } | ||
179 | |||
180 | public override void SetVolumeDetect(int param) | ||
181 | { | ||
182 | |||
183 | } | ||
184 | |||
185 | public override Vector3 CenterOfMass | ||
186 | { | ||
187 | get { return Vector3.Zero; } | ||
188 | } | ||
189 | |||
190 | public override Vector3 GeometricCenter | ||
191 | { | ||
192 | get { return Vector3.Zero; } | ||
193 | } | ||
194 | |||
195 | public override Vector3 Velocity { get; set; } | ||
196 | |||
197 | public override Vector3 Torque | ||
198 | { | ||
199 | get { return Vector3.Zero; } | ||
200 | set { return; } | ||
201 | } | ||
202 | |||
203 | public override float CollisionScore | ||
204 | { | ||
205 | get { return 0f; } | ||
206 | set { } | ||
207 | } | ||
208 | |||
209 | public override Quaternion Orientation { get; set; } | ||
210 | |||
211 | public override Vector3 Acceleration { get; set; } | ||
212 | |||
213 | public override bool Kinematic | ||
214 | { | ||
215 | get { return true; } | ||
216 | set { } | ||
217 | } | ||
218 | |||
219 | public override void link(PhysicsActor obj) | ||
220 | { | ||
221 | } | ||
222 | |||
223 | public override void delink() | ||
224 | { | ||
225 | } | ||
226 | |||
227 | public override void LockAngularMotion(Vector3 axis) | ||
228 | { | ||
229 | } | ||
230 | |||
231 | public override void AddForce(Vector3 force, bool pushforce) | ||
232 | { | ||
233 | } | ||
234 | |||
235 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
236 | { | ||
237 | } | ||
238 | |||
239 | public override void SetMomentum(Vector3 momentum) | ||
240 | { | ||
241 | } | ||
242 | |||
243 | public override void CrossingFailure() | ||
244 | { | ||
245 | } | ||
246 | |||
247 | public override Vector3 PIDTarget | ||
248 | { | ||
249 | set { return; } | ||
250 | } | ||
251 | |||
252 | public override bool PIDActive | ||
253 | { | ||
254 | set { return; } | ||
255 | } | ||
256 | |||
257 | public override float PIDTau | ||
258 | { | ||
259 | set { return; } | ||
260 | } | ||
261 | |||
262 | public override float PIDHoverHeight | ||
263 | { | ||
264 | set { return; } | ||
265 | } | ||
266 | |||
267 | public override bool PIDHoverActive | ||
268 | { | ||
269 | set { return; } | ||
270 | } | ||
271 | |||
272 | public override PIDHoverType PIDHoverType | ||
273 | { | ||
274 | set { return; } | ||
275 | } | ||
276 | |||
277 | public override float PIDHoverTau | ||
278 | { | ||
279 | set { return; } | ||
280 | } | ||
281 | |||
282 | public override Quaternion APIDTarget | ||
283 | { | ||
284 | set { return; } | ||
285 | } | ||
286 | |||
287 | public override bool APIDActive | ||
288 | { | ||
289 | set { return; } | ||
290 | } | ||
291 | |||
292 | public override float APIDStrength | ||
293 | { | ||
294 | set { return; } | ||
295 | } | ||
296 | |||
297 | public override float APIDDamping | ||
298 | { | ||
299 | set { return; } | ||
300 | } | ||
301 | |||
302 | public override void SubscribeEvents(int ms) | ||
303 | { | ||
304 | } | ||
305 | |||
306 | public override void UnSubscribeEvents() | ||
307 | { | ||
308 | } | ||
309 | |||
310 | public override bool SubscribedEvents() | ||
311 | { | ||
312 | return false; | ||
313 | } | ||
314 | } | ||
315 | } | ||
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 2e14216..f5826ed 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -34,9 +34,17 @@ using OpenSim.Region.Physics.Manager; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | 35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// This is an incomplete extremely basic physics implementation | ||
39 | /// </summary> | ||
40 | /// <remarks> | ||
41 | /// Not useful for anything at the moment apart from some regression testing in other components where some form | ||
42 | /// of physics plugin is needed. | ||
43 | /// </remarks> | ||
37 | public class BasicScene : PhysicsScene | 44 | public class BasicScene : PhysicsScene |
38 | { | 45 | { |
39 | private List<BasicActor> _actors = new List<BasicActor>(); | 46 | private List<BasicActor> _actors = new List<BasicActor>(); |
47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); | ||
40 | private float[] _heightMap; | 48 | private float[] _heightMap; |
41 | 49 | ||
42 | //protected internal string sceneIdentifier; | 50 | //protected internal string sceneIdentifier; |
@@ -50,10 +58,19 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
50 | { | 58 | { |
51 | } | 59 | } |
52 | 60 | ||
53 | public override void Dispose() | 61 | public override void Dispose() {} |
62 | |||
63 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
64 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
54 | { | 65 | { |
66 | BasicPhysicsPrim prim = new BasicPhysicsPrim(primName, localid, position, size, rotation, pbs); | ||
67 | prim.IsPhysical = isPhysical; | ||
68 | |||
69 | _prims.Add(prim); | ||
55 | 70 | ||
71 | return prim; | ||
56 | } | 72 | } |
73 | |||
57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 74 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
58 | { | 75 | { |
59 | BasicActor act = new BasicActor(size); | 76 | BasicActor act = new BasicActor(size); |
@@ -63,30 +80,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
63 | return act; | 80 | return act; |
64 | } | 81 | } |
65 | 82 | ||
66 | public override void RemovePrim(PhysicsActor prim) | 83 | public override void RemovePrim(PhysicsActor actor) |
67 | { | 84 | { |
85 | BasicPhysicsPrim prim = (BasicPhysicsPrim)actor; | ||
86 | if (_prims.Contains(prim)) | ||
87 | _prims.Remove(prim); | ||
68 | } | 88 | } |
69 | 89 | ||
70 | public override void RemoveAvatar(PhysicsActor actor) | 90 | public override void RemoveAvatar(PhysicsActor actor) |
71 | { | 91 | { |
72 | BasicActor act = (BasicActor) actor; | 92 | BasicActor act = (BasicActor)actor; |
73 | if (_actors.Contains(act)) | 93 | if (_actors.Contains(act)) |
74 | { | ||
75 | _actors.Remove(act); | 94 | _actors.Remove(act); |
76 | } | ||
77 | } | ||
78 | |||
79 | /* | ||
80 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) | ||
81 | { | ||
82 | return null; | ||
83 | } | ||
84 | */ | ||
85 | |||
86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
88 | { | ||
89 | return null; | ||
90 | } | 95 | } |
91 | 96 | ||
92 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 97 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index b08d5db..dc0c008 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -74,7 +74,7 @@ public class BSCharacter : PhysicsActor | |||
74 | private float _buoyancy; | 74 | private float _buoyancy; |
75 | 75 | ||
76 | private int _subscribedEventsMs = 0; | 76 | private int _subscribedEventsMs = 0; |
77 | private int _lastCollisionTime = 0; | 77 | private int _nextCollisionOkTime = 0; |
78 | 78 | ||
79 | private Vector3 _PIDTarget; | 79 | private Vector3 _PIDTarget; |
80 | private bool _usePID; | 80 | private bool _usePID; |
@@ -360,17 +360,22 @@ public class BSCharacter : PhysicsActor | |||
360 | } | 360 | } |
361 | //m_lastUpdateSent = false; | 361 | //m_lastUpdateSent = false; |
362 | } | 362 | } |
363 | |||
363 | public override void AddAngularForce(Vector3 force, bool pushforce) { | 364 | public override void AddAngularForce(Vector3 force, bool pushforce) { |
364 | } | 365 | } |
365 | public override void SetMomentum(Vector3 momentum) { | 366 | public override void SetMomentum(Vector3 momentum) { |
366 | } | 367 | } |
368 | |||
369 | // Turn on collision events at a rate no faster than one every the given milliseconds | ||
367 | public override void SubscribeEvents(int ms) { | 370 | public override void SubscribeEvents(int ms) { |
368 | _subscribedEventsMs = ms; | 371 | _subscribedEventsMs = ms; |
369 | _lastCollisionTime = Util.EnvironmentTickCount() - _subscribedEventsMs; // make first collision happen | 372 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; // make first collision happen |
370 | } | 373 | } |
374 | // Stop collision events | ||
371 | public override void UnSubscribeEvents() { | 375 | public override void UnSubscribeEvents() { |
372 | _subscribedEventsMs = 0; | 376 | _subscribedEventsMs = 0; |
373 | } | 377 | } |
378 | // Return 'true' if someone has subscribed to events | ||
374 | public override bool SubscribedEvents() { | 379 | public override bool SubscribedEvents() { |
375 | return (_subscribedEventsMs > 0); | 380 | return (_subscribedEventsMs > 0); |
376 | } | 381 | } |
@@ -386,47 +391,57 @@ public class BSCharacter : PhysicsActor | |||
386 | _mass = _density * _avatarVolume; | 391 | _mass = _density * _avatarVolume; |
387 | } | 392 | } |
388 | 393 | ||
394 | // Set to 'true' if the individual changed items should be checked | ||
395 | // (someday RequestPhysicsTerseUpdate() will take a bitmap of changed properties) | ||
396 | const bool SHOULD_CHECK_FOR_INDIVIDUAL_CHANGES = false; | ||
397 | |||
389 | // The physics engine says that properties have updated. Update same and inform | 398 | // The physics engine says that properties have updated. Update same and inform |
390 | // the world that things have changed. | 399 | // the world that things have changed. |
391 | public void UpdateProperties(EntityProperties entprop) | 400 | public void UpdateProperties(EntityProperties entprop) |
392 | { | 401 | { |
393 | bool changed = false; | 402 | bool changed = false; |
394 | // we assign to the local variables so the normal set action does not happen | 403 | if (SHOULD_CHECK_FOR_INDIVIDUAL_CHANGES) { |
395 | if (_position != entprop.Position) | 404 | // we assign to the local variables so the normal set action does not happen |
396 | { | 405 | if (_position != entprop.Position) { |
397 | _position = entprop.Position; | 406 | _position = entprop.Position; |
398 | changed = true; | 407 | changed = true; |
408 | } | ||
409 | if (_orientation != entprop.Rotation) { | ||
410 | _orientation = entprop.Rotation; | ||
411 | changed = true; | ||
412 | } | ||
413 | if (_velocity != entprop.Velocity) { | ||
414 | _velocity = entprop.Velocity; | ||
415 | changed = true; | ||
416 | } | ||
417 | if (_acceleration != entprop.Acceleration) { | ||
418 | _acceleration = entprop.Acceleration; | ||
419 | changed = true; | ||
420 | } | ||
421 | if (_rotationalVelocity != entprop.RotationalVelocity) { | ||
422 | _rotationalVelocity = entprop.RotationalVelocity; | ||
423 | changed = true; | ||
424 | } | ||
425 | if (changed) { | ||
426 | // m_log.DebugFormat("{0}: UpdateProperties: id={1}, c={2}, pos={3}, rot={4}", LogHeader, LocalID, changed, _position, _orientation); | ||
427 | // Avatar movement is not done by generating this event. There is code in the heartbeat | ||
428 | // loop that updates avatars. | ||
429 | // base.RequestPhysicsterseUpdate(); | ||
430 | } | ||
399 | } | 431 | } |
400 | if (_orientation != entprop.Rotation) | 432 | else { |
401 | { | 433 | _position = entprop.Position; |
402 | _orientation = entprop.Rotation; | 434 | _orientation = entprop.Rotation; |
403 | changed = true; | ||
404 | } | ||
405 | if (_velocity != entprop.Velocity) | ||
406 | { | ||
407 | _velocity = entprop.Velocity; | 435 | _velocity = entprop.Velocity; |
408 | changed = true; | ||
409 | } | ||
410 | if (_acceleration != entprop.Acceleration) | ||
411 | { | ||
412 | _acceleration = entprop.Acceleration; | 436 | _acceleration = entprop.Acceleration; |
413 | changed = true; | ||
414 | } | ||
415 | if (_rotationalVelocity != entprop.RotationalVelocity) | ||
416 | { | ||
417 | _rotationalVelocity = entprop.RotationalVelocity; | 437 | _rotationalVelocity = entprop.RotationalVelocity; |
418 | changed = true; | ||
419 | } | ||
420 | if (changed) | ||
421 | { | ||
422 | // m_log.DebugFormat("{0}: UpdateProperties: id={1}, c={2}, pos={3}, rot={4}", LogHeader, LocalID, changed, _position, _orientation); | ||
423 | // Avatar movement is not done by generating this event. There is a system that | ||
424 | // checks for avatar updates each heartbeat loop. | ||
425 | // base.RequestPhysicsterseUpdate(); | 438 | // base.RequestPhysicsterseUpdate(); |
426 | } | 439 | } |
427 | } | 440 | } |
428 | 441 | ||
429 | // Called by the scene when a collision with this object is reported | 442 | // Called by the scene when a collision with this object is reported |
443 | // The collision, if it should be reported to the character, is placed in a collection | ||
444 | // that will later be sent to the simulator when SendCollisions() is called. | ||
430 | CollisionEventUpdate collisionCollection = null; | 445 | CollisionEventUpdate collisionCollection = null; |
431 | public void Collide(uint collidingWith, ActorTypes type, Vector3 contactPoint, Vector3 contactNormal, float pentrationDepth) | 446 | public void Collide(uint collidingWith, ActorTypes type, Vector3 contactPoint, Vector3 contactNormal, float pentrationDepth) |
432 | { | 447 | { |
@@ -440,29 +455,34 @@ public class BSCharacter : PhysicsActor | |||
440 | } | 455 | } |
441 | 456 | ||
442 | // throttle collisions to the rate specified in the subscription | 457 | // throttle collisions to the rate specified in the subscription |
443 | if (_subscribedEventsMs == 0) return; // don't want collisions | 458 | if (_subscribedEventsMs != 0) { |
444 | int nowTime = _scene.SimulationNowTime; | 459 | int nowTime = _scene.SimulationNowTime; |
445 | if (nowTime < (_lastCollisionTime + _subscribedEventsMs)) return; | 460 | if (nowTime >= _nextCollisionOkTime) { |
446 | _lastCollisionTime = nowTime; | 461 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; |
447 | 462 | ||
448 | if (collisionCollection == null) | 463 | if (collisionCollection == null) |
449 | collisionCollection = new CollisionEventUpdate(); | 464 | collisionCollection = new CollisionEventUpdate(); |
450 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 465 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); |
466 | } | ||
467 | } | ||
451 | } | 468 | } |
452 | 469 | ||
453 | public void SendCollisions() | 470 | public void SendCollisions() |
454 | { | 471 | { |
455 | // if (collisionCollection != null) | 472 | /* |
456 | // { | 473 | if (collisionCollection != null && collisionCollection.Count > 0) |
457 | // base.SendCollisionUpdate(collisionCollection); | 474 | { |
458 | // collisionCollection = null; | 475 | base.SendCollisionUpdate(collisionCollection); |
459 | // } | 476 | collisionCollection = null; |
477 | } | ||
478 | */ | ||
460 | // Kludge to make a collision call even if there are no collisions. | 479 | // Kludge to make a collision call even if there are no collisions. |
461 | // This causes the avatar animation to get updated. | 480 | // This causes the avatar animation to get updated. |
462 | if (collisionCollection == null) | 481 | if (collisionCollection == null) |
463 | collisionCollection = new CollisionEventUpdate(); | 482 | collisionCollection = new CollisionEventUpdate(); |
464 | base.SendCollisionUpdate(collisionCollection); | 483 | base.SendCollisionUpdate(collisionCollection); |
465 | collisionCollection = null; | 484 | collisionCollection.Clear(); |
485 | // End kludge | ||
466 | } | 486 | } |
467 | 487 | ||
468 | } | 488 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs index 0730824..0f027b8 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs | |||
@@ -32,6 +32,14 @@ using OpenMetaverse; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 33 | namespace OpenSim.Region.Physics.BulletSPlugin |
34 | { | 34 | { |
35 | /// <summary> | ||
36 | /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim. | ||
37 | /// This module interfaces to an unmanaged C++ library which makes the | ||
38 | /// actual calls into the Bullet physics engine. | ||
39 | /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/. | ||
40 | /// The unmanaged library is compiled and linked statically with Bullet | ||
41 | /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit). | ||
42 | /// </summary> | ||
35 | public class BSPlugin : IPhysicsPlugin | 43 | public class BSPlugin : IPhysicsPlugin |
36 | { | 44 | { |
37 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 45 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
@@ -53,6 +61,9 @@ public class BSPlugin : IPhysicsPlugin | |||
53 | { | 61 | { |
54 | if (Util.IsWindows()) | 62 | if (Util.IsWindows()) |
55 | Util.LoadArchSpecificWindowsDll("BulletSim.dll"); | 63 | Util.LoadArchSpecificWindowsDll("BulletSim.dll"); |
64 | // If not Windows, loading is performed by the | ||
65 | // Mono loader as specified in | ||
66 | // "bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config". | ||
56 | 67 | ||
57 | _mScene = new BSScene(sceneIdentifier); | 68 | _mScene = new BSScene(sceneIdentifier); |
58 | } | 69 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 248d1f2..130f1ca 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -90,7 +90,7 @@ public sealed class BSPrim : PhysicsActor | |||
90 | private BSPrim _parentPrim; | 90 | private BSPrim _parentPrim; |
91 | 91 | ||
92 | private int _subscribedEventsMs = 0; | 92 | private int _subscribedEventsMs = 0; |
93 | private int _lastCollisionTime = 0; | 93 | private int _nextCollisionOkTime = 0; |
94 | long _collidingStep; | 94 | long _collidingStep; |
95 | long _collidingGroundStep; | 95 | long _collidingGroundStep; |
96 | 96 | ||
@@ -597,7 +597,8 @@ public sealed class BSPrim : PhysicsActor | |||
597 | } | 597 | } |
598 | public override void SubscribeEvents(int ms) { | 598 | public override void SubscribeEvents(int ms) { |
599 | _subscribedEventsMs = ms; | 599 | _subscribedEventsMs = ms; |
600 | _lastCollisionTime = Util.EnvironmentTickCount() - _subscribedEventsMs; // make first collision happen | 600 | // make sure first collision happens |
601 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; | ||
601 | } | 602 | } |
602 | public override void UnSubscribeEvents() { | 603 | public override void UnSubscribeEvents() { |
603 | _subscribedEventsMs = 0; | 604 | _subscribedEventsMs = 0; |
@@ -1338,23 +1339,27 @@ public sealed class BSPrim : PhysicsActor | |||
1338 | _collidingGroundStep = _scene.SimulationStep; | 1339 | _collidingGroundStep = _scene.SimulationStep; |
1339 | } | 1340 | } |
1340 | 1341 | ||
1341 | if (_subscribedEventsMs == 0) return; // nothing in the object is waiting for collision events | 1342 | // if someone is subscribed to collision events.... |
1342 | // throttle the collisions to the number of milliseconds specified in the subscription | 1343 | if (_subscribedEventsMs != 0) { |
1343 | int nowTime = _scene.SimulationNowTime; | 1344 | // throttle the collisions to the number of milliseconds specified in the subscription |
1344 | if (nowTime < (_lastCollisionTime + _subscribedEventsMs)) return; | 1345 | int nowTime = _scene.SimulationNowTime; |
1345 | _lastCollisionTime = nowTime; | 1346 | if (nowTime >= _nextCollisionOkTime) { |
1347 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; | ||
1346 | 1348 | ||
1347 | if (collisionCollection == null) | 1349 | if (collisionCollection == null) |
1348 | collisionCollection = new CollisionEventUpdate(); | 1350 | collisionCollection = new CollisionEventUpdate(); |
1349 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 1351 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); |
1352 | } | ||
1353 | } | ||
1350 | } | 1354 | } |
1351 | 1355 | ||
1356 | // The scene is telling us it's time to pass our collected collisions into the simulator | ||
1352 | public void SendCollisions() | 1357 | public void SendCollisions() |
1353 | { | 1358 | { |
1354 | if (collisionCollection != null) | 1359 | if (collisionCollection != null && collisionCollection.Count > 0) |
1355 | { | 1360 | { |
1356 | base.SendCollisionUpdate(collisionCollection); | 1361 | base.SendCollisionUpdate(collisionCollection); |
1357 | collisionCollection = null; | 1362 | collisionCollection.Clear(); |
1358 | } | 1363 | } |
1359 | } | 1364 | } |
1360 | } | 1365 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 94a0ccf..417cb5f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -52,6 +52,7 @@ using OpenSim.Region.Framework; | |||
52 | // Should prim.link() and prim.delink() membership checking happen at taint time? | 52 | // Should prim.link() and prim.delink() membership checking happen at taint time? |
53 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once | 53 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once |
54 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect | 54 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect |
55 | // Use collision masks for collision with terrain and phantom objects | ||
55 | // Implement the genCollisions feature in BulletSim::SetObjectProperties (don't pass up unneeded collisions) | 56 | // Implement the genCollisions feature in BulletSim::SetObjectProperties (don't pass up unneeded collisions) |
56 | // Implement LockAngularMotion | 57 | // Implement LockAngularMotion |
57 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) | 58 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) |
@@ -62,9 +63,6 @@ using OpenSim.Region.Framework; | |||
62 | // Multiple contact points on collision? | 63 | // Multiple contact points on collision? |
63 | // See code in ode::near... calls to collision_accounting_events() | 64 | // See code in ode::near... calls to collision_accounting_events() |
64 | // (This might not be a problem. ODE collects all the collisions with one object in one tick.) | 65 | // (This might not be a problem. ODE collects all the collisions with one object in one tick.) |
65 | // Use collision masks for collision with terrain and phantom objects | ||
66 | // Figure out how to not allocate a new Dictionary and List for every collision | ||
67 | // in BSPrim.Collide() and BSCharacter.Collide(). Can the same ones be reused? | ||
68 | // Raycast | 66 | // Raycast |
69 | // | 67 | // |
70 | namespace OpenSim.Region.Physics.BulletSPlugin | 68 | namespace OpenSim.Region.Physics.BulletSPlugin |
@@ -405,6 +403,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
405 | // prevent simulation until we've been initialized | 403 | // prevent simulation until we've been initialized |
406 | if (!m_initialized) return 10.0f; | 404 | if (!m_initialized) return 10.0f; |
407 | 405 | ||
406 | long simulateStartTime = Util.EnvironmentTickCount(); | ||
407 | |||
408 | // update the prim states while we know the physics engine is not busy | 408 | // update the prim states while we know the physics engine is not busy |
409 | ProcessTaints(); | 409 | ProcessTaints(); |
410 | 410 | ||
@@ -437,13 +437,18 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
437 | } | 437 | } |
438 | } | 438 | } |
439 | 439 | ||
440 | // The SendCollision's batch up the collisions on the objects. Now push the collisions into the simulator. | 440 | // The above SendCollision's batch up the collisions on the objects. |
441 | // Now push the collisions into the simulator. | ||
441 | foreach (BSPrim bsp in m_primsWithCollisions) | 442 | foreach (BSPrim bsp in m_primsWithCollisions) |
442 | bsp.SendCollisions(); | 443 | bsp.SendCollisions(); |
443 | m_primsWithCollisions.Clear(); | 444 | m_primsWithCollisions.Clear(); |
445 | |||
446 | // This is a kludge to get avatar movement updated. | ||
447 | // Don't send collisions only if there were collisions -- send everytime. | ||
448 | // ODE sends collisions even if there are none and this is used to update | ||
449 | // avatar animations and stuff. | ||
444 | // foreach (BSCharacter bsc in m_avatarsWithCollisions) | 450 | // foreach (BSCharacter bsc in m_avatarsWithCollisions) |
445 | // bsc.SendCollisions(); | 451 | // bsc.SendCollisions(); |
446 | // This is a kludge to get avatar movement updated. ODE sends collisions even if there isn't any | ||
447 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) | 452 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) |
448 | kvp.Value.SendCollisions(); | 453 | kvp.Value.SendCollisions(); |
449 | m_avatarsWithCollisions.Clear(); | 454 | m_avatarsWithCollisions.Clear(); |
@@ -465,10 +470,12 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
465 | if (m_avatars.TryGetValue(entprop.ID, out actor)) | 470 | if (m_avatars.TryGetValue(entprop.ID, out actor)) |
466 | { | 471 | { |
467 | actor.UpdateProperties(entprop); | 472 | actor.UpdateProperties(entprop); |
473 | continue; | ||
468 | } | 474 | } |
469 | } | 475 | } |
470 | } | 476 | } |
471 | 477 | ||
478 | // If enabled, call into the physics engine to dump statistics | ||
472 | if (m_detailedStatsStep > 0) | 479 | if (m_detailedStatsStep > 0) |
473 | { | 480 | { |
474 | if ((m_simulationStep % m_detailedStatsStep) == 0) | 481 | if ((m_simulationStep % m_detailedStatsStep) == 0) |
@@ -477,6 +484,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
477 | } | 484 | } |
478 | } | 485 | } |
479 | 486 | ||
487 | // this is a waste since the outside routine also calcuates the physics simulation | ||
488 | // period. TODO: There should be a way of computing physics frames from simulator computation. | ||
489 | // long simulateTotalTime = Util.EnvironmentTickCountSubtract(simulateStartTime); | ||
490 | // return (timeStep * (float)simulateTotalTime); | ||
491 | |||
480 | // TODO: FIX THIS: fps calculation wrong. This calculation always returns about 1 in normal operation. | 492 | // TODO: FIX THIS: fps calculation wrong. This calculation always returns about 1 in normal operation. |
481 | return timeStep / (numSubSteps * m_fixedTimeStep) * 1000f; | 493 | return timeStep / (numSubSteps * m_fixedTimeStep) * 1000f; |
482 | } | 494 | } |
@@ -528,6 +540,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
528 | public override void SetWaterLevel(float baseheight) | 540 | public override void SetWaterLevel(float baseheight) |
529 | { | 541 | { |
530 | m_waterLevel = baseheight; | 542 | m_waterLevel = baseheight; |
543 | // TODO: pass to physics engine so things will float? | ||
531 | } | 544 | } |
532 | public float GetWaterLevel() | 545 | public float GetWaterLevel() |
533 | { | 546 | { |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index d10a2aa..cfede55 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -241,8 +241,22 @@ namespace OpenSim.Region.Physics.Manager | |||
241 | 241 | ||
242 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 242 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
243 | 243 | ||
244 | /// <summary> | ||
245 | /// Perform a simulation of the current physics scene over the given timestep. | ||
246 | /// </summary> | ||
247 | /// <param name="timeStep"></param> | ||
248 | /// <returns>The number of frames simulated over that period.</returns> | ||
244 | public abstract float Simulate(float timeStep); | 249 | public abstract float Simulate(float timeStep); |
245 | 250 | ||
251 | /// <summary> | ||
252 | /// Get statistics about this scene. | ||
253 | /// </summary> | ||
254 | /// <remarks>This facility is currently experimental and subject to change.</remarks> | ||
255 | /// <returns> | ||
256 | /// A dictionary where the key is the statistic name. If no statistics are supplied then returns null. | ||
257 | /// </returns> | ||
258 | public virtual Dictionary<string, float> GetStats() { return null; } | ||
259 | |||
246 | public abstract void GetResults(); | 260 | public abstract void GetResults(); |
247 | 261 | ||
248 | public abstract void SetTerrain(float[] heightMap); | 262 | public abstract void SetTerrain(float[] heightMap); |
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 53022ad..4049ee1 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -236,6 +236,13 @@ namespace PrimMesher | |||
236 | this.U = u; | 236 | this.U = u; |
237 | this.V = v; | 237 | this.V = v; |
238 | } | 238 | } |
239 | |||
240 | public UVCoord Flip() | ||
241 | { | ||
242 | this.U = 1.0f - this.U; | ||
243 | this.V = 1.0f - this.V; | ||
244 | return this; | ||
245 | } | ||
239 | } | 246 | } |
240 | 247 | ||
241 | public struct Face | 248 | public struct Face |
@@ -603,40 +610,40 @@ namespace PrimMesher | |||
603 | /// <summary> | 610 | /// <summary> |
604 | /// generates a profile for extrusion | 611 | /// generates a profile for extrusion |
605 | /// </summary> | 612 | /// </summary> |
606 | internal class Profile | 613 | public class Profile |
607 | { | 614 | { |
608 | private const float twoPi = 2.0f * (float)Math.PI; | 615 | private const float twoPi = 2.0f * (float)Math.PI; |
609 | 616 | ||
610 | internal string errorMessage = null; | 617 | public string errorMessage = null; |
611 | 618 | ||
612 | internal List<Coord> coords; | 619 | public List<Coord> coords; |
613 | internal List<Face> faces; | 620 | public List<Face> faces; |
614 | internal List<Coord> vertexNormals; | 621 | public List<Coord> vertexNormals; |
615 | internal List<float> us; | 622 | public List<float> us; |
616 | internal List<UVCoord> faceUVs; | 623 | public List<UVCoord> faceUVs; |
617 | internal List<int> faceNumbers; | 624 | public List<int> faceNumbers; |
618 | 625 | ||
619 | // use these for making individual meshes for each prim face | 626 | // use these for making individual meshes for each prim face |
620 | internal List<int> outerCoordIndices = null; | 627 | public List<int> outerCoordIndices = null; |
621 | internal List<int> hollowCoordIndices = null; | 628 | public List<int> hollowCoordIndices = null; |
622 | internal List<int> cut1CoordIndices = null; | 629 | public List<int> cut1CoordIndices = null; |
623 | internal List<int> cut2CoordIndices = null; | 630 | public List<int> cut2CoordIndices = null; |
624 | 631 | ||
625 | internal Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f); | 632 | public Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f); |
626 | internal Coord cutNormal1 = new Coord(); | 633 | public Coord cutNormal1 = new Coord(); |
627 | internal Coord cutNormal2 = new Coord(); | 634 | public Coord cutNormal2 = new Coord(); |
628 | 635 | ||
629 | internal int numOuterVerts = 0; | 636 | public int numOuterVerts = 0; |
630 | internal int numHollowVerts = 0; | 637 | public int numHollowVerts = 0; |
631 | 638 | ||
632 | internal int outerFaceNumber = -1; | 639 | public int outerFaceNumber = -1; |
633 | internal int hollowFaceNumber = -1; | 640 | public int hollowFaceNumber = -1; |
634 | 641 | ||
635 | internal bool calcVertexNormals = false; | 642 | public bool calcVertexNormals = false; |
636 | internal int bottomFaceNumber = 0; | 643 | public int bottomFaceNumber = 0; |
637 | internal int numPrimFaces = 0; | 644 | public int numPrimFaces = 0; |
638 | 645 | ||
639 | internal Profile() | 646 | public Profile() |
640 | { | 647 | { |
641 | this.coords = new List<Coord>(); | 648 | this.coords = new List<Coord>(); |
642 | this.faces = new List<Face>(); | 649 | this.faces = new List<Face>(); |
@@ -646,7 +653,7 @@ namespace PrimMesher | |||
646 | this.faceNumbers = new List<int>(); | 653 | this.faceNumbers = new List<int>(); |
647 | } | 654 | } |
648 | 655 | ||
649 | internal Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals) | 656 | public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals) |
650 | { | 657 | { |
651 | this.calcVertexNormals = calcVertexNormals; | 658 | this.calcVertexNormals = calcVertexNormals; |
652 | this.coords = new List<Coord>(); | 659 | this.coords = new List<Coord>(); |
@@ -657,7 +664,6 @@ namespace PrimMesher | |||
657 | this.faceNumbers = new List<int>(); | 664 | this.faceNumbers = new List<int>(); |
658 | 665 | ||
659 | Coord center = new Coord(0.0f, 0.0f, 0.0f); | 666 | Coord center = new Coord(0.0f, 0.0f, 0.0f); |
660 | //bool hasCenter = false; | ||
661 | 667 | ||
662 | List<Coord> hollowCoords = new List<Coord>(); | 668 | List<Coord> hollowCoords = new List<Coord>(); |
663 | List<Coord> hollowNormals = new List<Coord>(); | 669 | List<Coord> hollowNormals = new List<Coord>(); |
@@ -682,8 +688,8 @@ namespace PrimMesher | |||
682 | float yScale = 0.5f; | 688 | float yScale = 0.5f; |
683 | if (sides == 4) // corners of a square are sqrt(2) from center | 689 | if (sides == 4) // corners of a square are sqrt(2) from center |
684 | { | 690 | { |
685 | xScale = 0.707f; | 691 | xScale = 0.707107f; |
686 | yScale = 0.707f; | 692 | yScale = 0.707107f; |
687 | } | 693 | } |
688 | 694 | ||
689 | float startAngle = profileStart * twoPi; | 695 | float startAngle = profileStart * twoPi; |
@@ -724,7 +730,6 @@ namespace PrimMesher | |||
724 | else if (!simpleFace) | 730 | else if (!simpleFace) |
725 | { | 731 | { |
726 | this.coords.Add(center); | 732 | this.coords.Add(center); |
727 | //hasCenter = true; | ||
728 | if (this.calcVertexNormals) | 733 | if (this.calcVertexNormals) |
729 | this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f)); | 734 | this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f)); |
730 | this.us.Add(0.0f); | 735 | this.us.Add(0.0f); |
@@ -752,7 +757,10 @@ namespace PrimMesher | |||
752 | else | 757 | else |
753 | hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f)); | 758 | hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f)); |
754 | 759 | ||
755 | hollowUs.Add(angle.angle * hollow); | 760 | if (hollowSides == 4) |
761 | hollowUs.Add(angle.angle * hollow * 0.707107f); | ||
762 | else | ||
763 | hollowUs.Add(angle.angle * hollow); | ||
756 | } | 764 | } |
757 | } | 765 | } |
758 | } | 766 | } |
@@ -829,9 +837,6 @@ namespace PrimMesher | |||
829 | 837 | ||
830 | if (createFaces) | 838 | if (createFaces) |
831 | { | 839 | { |
832 | //int numOuterVerts = this.coords.Count; | ||
833 | //numOuterVerts = this.coords.Count; | ||
834 | //int numHollowVerts = hollowCoords.Count; | ||
835 | int numTotalVerts = this.numOuterVerts + this.numHollowVerts; | 840 | int numTotalVerts = this.numOuterVerts + this.numHollowVerts; |
836 | 841 | ||
837 | if (this.numOuterVerts == this.numHollowVerts) | 842 | if (this.numOuterVerts == this.numHollowVerts) |
@@ -993,11 +998,7 @@ namespace PrimMesher | |||
993 | if (startVert > 0) | 998 | if (startVert > 0) |
994 | this.faceNumbers.Add(-1); | 999 | this.faceNumbers.Add(-1); |
995 | for (int i = 0; i < this.numOuterVerts - 1; i++) | 1000 | for (int i = 0; i < this.numOuterVerts - 1; i++) |
996 | //this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); | 1001 | this.faceNumbers.Add(sides < 5 && i <= sides ? faceNum++ : faceNum); |
997 | this.faceNumbers.Add(sides < 5 && i < sides ? faceNum++ : faceNum); | ||
998 | |||
999 | //if (!hasHollow && !hasProfileCut) | ||
1000 | // this.bottomFaceNumber = faceNum++; | ||
1001 | 1002 | ||
1002 | this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++); | 1003 | this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++); |
1003 | 1004 | ||
@@ -1014,8 +1015,7 @@ namespace PrimMesher | |||
1014 | 1015 | ||
1015 | this.hollowFaceNumber = faceNum++; | 1016 | this.hollowFaceNumber = faceNum++; |
1016 | } | 1017 | } |
1017 | //if (hasProfileCut || hasHollow) | 1018 | |
1018 | // this.bottomFaceNumber = faceNum++; | ||
1019 | this.bottomFaceNumber = faceNum++; | 1019 | this.bottomFaceNumber = faceNum++; |
1020 | 1020 | ||
1021 | if (hasHollow && hasProfileCut) | 1021 | if (hasHollow && hasProfileCut) |
@@ -1030,19 +1030,19 @@ namespace PrimMesher | |||
1030 | 1030 | ||
1031 | } | 1031 | } |
1032 | 1032 | ||
1033 | internal void MakeFaceUVs() | 1033 | public void MakeFaceUVs() |
1034 | { | 1034 | { |
1035 | this.faceUVs = new List<UVCoord>(); | 1035 | this.faceUVs = new List<UVCoord>(); |
1036 | foreach (Coord c in this.coords) | 1036 | foreach (Coord c in this.coords) |
1037 | this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y)); | 1037 | this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y))); |
1038 | } | 1038 | } |
1039 | 1039 | ||
1040 | internal Profile Copy() | 1040 | public Profile Copy() |
1041 | { | 1041 | { |
1042 | return this.Copy(true); | 1042 | return this.Copy(true); |
1043 | } | 1043 | } |
1044 | 1044 | ||
1045 | internal Profile Copy(bool needFaces) | 1045 | public Profile Copy(bool needFaces) |
1046 | { | 1046 | { |
1047 | Profile copy = new Profile(); | 1047 | Profile copy = new Profile(); |
1048 | 1048 | ||
@@ -1071,12 +1071,12 @@ namespace PrimMesher | |||
1071 | return copy; | 1071 | return copy; |
1072 | } | 1072 | } |
1073 | 1073 | ||
1074 | internal void AddPos(Coord v) | 1074 | public void AddPos(Coord v) |
1075 | { | 1075 | { |
1076 | this.AddPos(v.X, v.Y, v.Z); | 1076 | this.AddPos(v.X, v.Y, v.Z); |
1077 | } | 1077 | } |
1078 | 1078 | ||
1079 | internal void AddPos(float x, float y, float z) | 1079 | public void AddPos(float x, float y, float z) |
1080 | { | 1080 | { |
1081 | int i; | 1081 | int i; |
1082 | int numVerts = this.coords.Count; | 1082 | int numVerts = this.coords.Count; |
@@ -1092,7 +1092,7 @@ namespace PrimMesher | |||
1092 | } | 1092 | } |
1093 | } | 1093 | } |
1094 | 1094 | ||
1095 | internal void AddRot(Quat q) | 1095 | public void AddRot(Quat q) |
1096 | { | 1096 | { |
1097 | int i; | 1097 | int i; |
1098 | int numVerts = this.coords.Count; | 1098 | int numVerts = this.coords.Count; |
@@ -1113,7 +1113,7 @@ namespace PrimMesher | |||
1113 | } | 1113 | } |
1114 | } | 1114 | } |
1115 | 1115 | ||
1116 | internal void Scale(float x, float y) | 1116 | public void Scale(float x, float y) |
1117 | { | 1117 | { |
1118 | int i; | 1118 | int i; |
1119 | int numVerts = this.coords.Count; | 1119 | int numVerts = this.coords.Count; |
@@ -1131,7 +1131,7 @@ namespace PrimMesher | |||
1131 | /// <summary> | 1131 | /// <summary> |
1132 | /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices | 1132 | /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices |
1133 | /// </summary> | 1133 | /// </summary> |
1134 | internal void FlipNormals() | 1134 | public void FlipNormals() |
1135 | { | 1135 | { |
1136 | int i; | 1136 | int i; |
1137 | int numFaces = this.faces.Count; | 1137 | int numFaces = this.faces.Count; |
@@ -1171,7 +1171,7 @@ namespace PrimMesher | |||
1171 | } | 1171 | } |
1172 | } | 1172 | } |
1173 | 1173 | ||
1174 | internal void AddValue2FaceVertexIndices(int num) | 1174 | public void AddValue2FaceVertexIndices(int num) |
1175 | { | 1175 | { |
1176 | int numFaces = this.faces.Count; | 1176 | int numFaces = this.faces.Count; |
1177 | Face tmpFace; | 1177 | Face tmpFace; |
@@ -1186,7 +1186,7 @@ namespace PrimMesher | |||
1186 | } | 1186 | } |
1187 | } | 1187 | } |
1188 | 1188 | ||
1189 | internal void AddValue2FaceNormalIndices(int num) | 1189 | public void AddValue2FaceNormalIndices(int num) |
1190 | { | 1190 | { |
1191 | if (this.calcVertexNormals) | 1191 | if (this.calcVertexNormals) |
1192 | { | 1192 | { |
@@ -1204,7 +1204,7 @@ namespace PrimMesher | |||
1204 | } | 1204 | } |
1205 | } | 1205 | } |
1206 | 1206 | ||
1207 | internal void DumpRaw(String path, String name, String title) | 1207 | public void DumpRaw(String path, String name, String title) |
1208 | { | 1208 | { |
1209 | if (path == null) | 1209 | if (path == null) |
1210 | return; | 1210 | return; |
@@ -1261,6 +1261,15 @@ namespace PrimMesher | |||
1261 | 1261 | ||
1262 | public void Create(PathType pathType, int steps) | 1262 | public void Create(PathType pathType, int steps) |
1263 | { | 1263 | { |
1264 | if (this.taperX > 0.999f) | ||
1265 | this.taperX = 0.999f; | ||
1266 | if (this.taperX < -0.999f) | ||
1267 | this.taperX = -0.999f; | ||
1268 | if (this.taperY > 0.999f) | ||
1269 | this.taperY = 0.999f; | ||
1270 | if (this.taperY < -0.999f) | ||
1271 | this.taperY = -0.999f; | ||
1272 | |||
1264 | if (pathType == PathType.Linear || pathType == PathType.Flexible) | 1273 | if (pathType == PathType.Linear || pathType == PathType.Flexible) |
1265 | { | 1274 | { |
1266 | int step = 0; | 1275 | int step = 0; |
@@ -1273,12 +1282,12 @@ namespace PrimMesher | |||
1273 | 1282 | ||
1274 | float start = -0.5f; | 1283 | float start = -0.5f; |
1275 | float stepSize = length / (float)steps; | 1284 | float stepSize = length / (float)steps; |
1276 | float percentOfPathMultiplier = stepSize; | 1285 | float percentOfPathMultiplier = stepSize * 0.999999f; |
1277 | float xOffset = 0.0f; | 1286 | float xOffset = this.topShearX * this.pathCutBegin; |
1278 | float yOffset = 0.0f; | 1287 | float yOffset = this.topShearY * this.pathCutBegin; |
1279 | float zOffset = start; | 1288 | float zOffset = start; |
1280 | float xOffsetStepIncrement = this.topShearX / steps; | 1289 | float xOffsetStepIncrement = this.topShearX * length / steps; |
1281 | float yOffsetStepIncrement = this.topShearY / steps; | 1290 | float yOffsetStepIncrement = this.topShearY * length / steps; |
1282 | 1291 | ||
1283 | float percentOfPath = this.pathCutBegin; | 1292 | float percentOfPath = this.pathCutBegin; |
1284 | zOffset += percentOfPath; | 1293 | zOffset += percentOfPath; |
@@ -1573,13 +1582,6 @@ namespace PrimMesher | |||
1573 | this.hollow = 0.99f; | 1582 | this.hollow = 0.99f; |
1574 | if (hollow < 0.0f) | 1583 | if (hollow < 0.0f) |
1575 | this.hollow = 0.0f; | 1584 | this.hollow = 0.0f; |
1576 | |||
1577 | //if (sphereMode) | ||
1578 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | ||
1579 | //else | ||
1580 | // //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1581 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1582 | //this.hasHollow = (this.hollow > 0.001f); | ||
1583 | } | 1585 | } |
1584 | 1586 | ||
1585 | /// <summary> | 1587 | /// <summary> |
@@ -1614,10 +1616,9 @@ namespace PrimMesher | |||
1614 | steps = (int)(steps * 4.5 * length); | 1616 | steps = (int)(steps * 4.5 * length); |
1615 | } | 1617 | } |
1616 | 1618 | ||
1617 | if (sphereMode) | 1619 | if (this.sphereMode) |
1618 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | 1620 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; |
1619 | else | 1621 | else |
1620 | //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1621 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | 1622 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; |
1622 | this.hasHollow = (this.hollow > 0.001f); | 1623 | this.hasHollow = (this.hollow > 0.001f); |
1623 | 1624 | ||
@@ -1630,6 +1631,22 @@ namespace PrimMesher | |||
1630 | 1631 | ||
1631 | float hollow = this.hollow; | 1632 | float hollow = this.hollow; |
1632 | 1633 | ||
1634 | if (pathType == PathType.Circular) | ||
1635 | { | ||
1636 | needEndFaces = false; | ||
1637 | if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f) | ||
1638 | needEndFaces = true; | ||
1639 | else if (this.taperX != 0.0f || this.taperY != 0.0f) | ||
1640 | needEndFaces = true; | ||
1641 | else if (this.skew != 0.0f) | ||
1642 | needEndFaces = true; | ||
1643 | else if (twistTotal != 0.0f) | ||
1644 | needEndFaces = true; | ||
1645 | else if (this.radius != 0.0f) | ||
1646 | needEndFaces = true; | ||
1647 | } | ||
1648 | else needEndFaces = true; | ||
1649 | |||
1633 | // sanity checks | 1650 | // sanity checks |
1634 | float initialProfileRot = 0.0f; | 1651 | float initialProfileRot = 0.0f; |
1635 | if (pathType == PathType.Circular) | 1652 | if (pathType == PathType.Circular) |
@@ -1689,20 +1706,13 @@ namespace PrimMesher | |||
1689 | 1706 | ||
1690 | this.numPrimFaces = profile.numPrimFaces; | 1707 | this.numPrimFaces = profile.numPrimFaces; |
1691 | 1708 | ||
1692 | //profileOuterFaceNumber = profile.faceNumbers[0]; | 1709 | int cut1FaceNumber = profile.bottomFaceNumber + 1; |
1693 | //if (!needEndFaces) | 1710 | int cut2FaceNumber = cut1FaceNumber + 1; |
1694 | // profileOuterFaceNumber--; | 1711 | if (!needEndFaces) |
1695 | //profileOuterFaceNumber = needEndFaces ? 1 : 0; | 1712 | { |
1696 | 1713 | cut1FaceNumber -= 2; | |
1697 | 1714 | cut2FaceNumber -= 2; | |
1698 | //if (hasHollow) | 1715 | } |
1699 | //{ | ||
1700 | // if (needEndFaces) | ||
1701 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts + 1]; | ||
1702 | // else | ||
1703 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts] - 1; | ||
1704 | //} | ||
1705 | |||
1706 | 1716 | ||
1707 | profileOuterFaceNumber = profile.outerFaceNumber; | 1717 | profileOuterFaceNumber = profile.outerFaceNumber; |
1708 | if (!needEndFaces) | 1718 | if (!needEndFaces) |
@@ -1732,7 +1742,8 @@ namespace PrimMesher | |||
1732 | 1742 | ||
1733 | Coord lastCutNormal1 = new Coord(); | 1743 | Coord lastCutNormal1 = new Coord(); |
1734 | Coord lastCutNormal2 = new Coord(); | 1744 | Coord lastCutNormal2 = new Coord(); |
1735 | float lastV = 1.0f; | 1745 | float thisV = 0.0f; |
1746 | float lastV = 0.0f; | ||
1736 | 1747 | ||
1737 | Path path = new Path(); | 1748 | Path path = new Path(); |
1738 | path.twistBegin = twistBegin; | 1749 | path.twistBegin = twistBegin; |
@@ -1754,23 +1765,6 @@ namespace PrimMesher | |||
1754 | 1765 | ||
1755 | path.Create(pathType, steps); | 1766 | path.Create(pathType, steps); |
1756 | 1767 | ||
1757 | |||
1758 | if (pathType == PathType.Circular) | ||
1759 | { | ||
1760 | needEndFaces = false; | ||
1761 | if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f) | ||
1762 | needEndFaces = true; | ||
1763 | else if (this.taperX != 0.0f || this.taperY != 0.0f) | ||
1764 | needEndFaces = true; | ||
1765 | else if (this.skew != 0.0f) | ||
1766 | needEndFaces = true; | ||
1767 | else if (twistTotal != 0.0f) | ||
1768 | needEndFaces = true; | ||
1769 | else if (this.radius != 0.0f) | ||
1770 | needEndFaces = true; | ||
1771 | } | ||
1772 | else needEndFaces = true; | ||
1773 | |||
1774 | for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) | 1768 | for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) |
1775 | { | 1769 | { |
1776 | PathNode node = path.pathNodes[nodeIndex]; | 1770 | PathNode node = path.pathNodes[nodeIndex]; |
@@ -1784,7 +1778,7 @@ namespace PrimMesher | |||
1784 | { | 1778 | { |
1785 | newLayer.FlipNormals(); | 1779 | newLayer.FlipNormals(); |
1786 | 1780 | ||
1787 | // add the top faces to the viewerFaces list here | 1781 | // add the bottom faces to the viewerFaces list |
1788 | if (this.viewerMode) | 1782 | if (this.viewerMode) |
1789 | { | 1783 | { |
1790 | Coord faceNormal = newLayer.faceNormal; | 1784 | Coord faceNormal = newLayer.faceNormal; |
@@ -1811,6 +1805,13 @@ namespace PrimMesher | |||
1811 | newViewerFace.uv2 = newLayer.faceUVs[face.v2]; | 1805 | newViewerFace.uv2 = newLayer.faceUVs[face.v2]; |
1812 | newViewerFace.uv3 = newLayer.faceUVs[face.v3]; | 1806 | newViewerFace.uv3 = newLayer.faceUVs[face.v3]; |
1813 | 1807 | ||
1808 | if (pathType == PathType.Linear) | ||
1809 | { | ||
1810 | newViewerFace.uv1.Flip(); | ||
1811 | newViewerFace.uv2.Flip(); | ||
1812 | newViewerFace.uv3.Flip(); | ||
1813 | } | ||
1814 | |||
1814 | this.viewerFaces.Add(newViewerFace); | 1815 | this.viewerFaces.Add(newViewerFace); |
1815 | } | 1816 | } |
1816 | } | 1817 | } |
@@ -1835,7 +1836,10 @@ namespace PrimMesher | |||
1835 | // fill faces between layers | 1836 | // fill faces between layers |
1836 | 1837 | ||
1837 | int numVerts = newLayer.coords.Count; | 1838 | int numVerts = newLayer.coords.Count; |
1838 | Face newFace = new Face(); | 1839 | Face newFace1 = new Face(); |
1840 | Face newFace2 = new Face(); | ||
1841 | |||
1842 | thisV = 1.0f - node.percentOfPath; | ||
1839 | 1843 | ||
1840 | if (nodeIndex > 0) | 1844 | if (nodeIndex > 0) |
1841 | { | 1845 | { |
@@ -1853,14 +1857,23 @@ namespace PrimMesher | |||
1853 | 1857 | ||
1854 | int whichVert = i - startVert; | 1858 | int whichVert = i - startVert; |
1855 | 1859 | ||
1856 | newFace.v1 = i; | 1860 | newFace1.v1 = i; |
1857 | newFace.v2 = i - numVerts; | 1861 | newFace1.v2 = i - numVerts; |
1858 | newFace.v3 = iNext - numVerts; | 1862 | newFace1.v3 = iNext; |
1859 | this.faces.Add(newFace); | 1863 | |
1864 | newFace1.n1 = newFace1.v1; | ||
1865 | newFace1.n2 = newFace1.v2; | ||
1866 | newFace1.n3 = newFace1.v3; | ||
1867 | this.faces.Add(newFace1); | ||
1860 | 1868 | ||
1861 | newFace.v2 = iNext - numVerts; | 1869 | newFace2.v1 = iNext; |
1862 | newFace.v3 = iNext; | 1870 | newFace2.v2 = i - numVerts; |
1863 | this.faces.Add(newFace); | 1871 | newFace2.v3 = iNext - numVerts; |
1872 | |||
1873 | newFace2.n1 = newFace2.v1; | ||
1874 | newFace2.n2 = newFace2.v2; | ||
1875 | newFace2.n3 = newFace2.v3; | ||
1876 | this.faces.Add(newFace2); | ||
1864 | 1877 | ||
1865 | if (this.viewerMode) | 1878 | if (this.viewerMode) |
1866 | { | 1879 | { |
@@ -1873,10 +1886,16 @@ namespace PrimMesher | |||
1873 | ViewerFace newViewerFace1 = new ViewerFace(primFaceNum); | 1886 | ViewerFace newViewerFace1 = new ViewerFace(primFaceNum); |
1874 | ViewerFace newViewerFace2 = new ViewerFace(primFaceNum); | 1887 | ViewerFace newViewerFace2 = new ViewerFace(primFaceNum); |
1875 | 1888 | ||
1876 | float u1 = newLayer.us[whichVert]; | 1889 | int uIndex = whichVert; |
1890 | if (!hasHollow && sides > 4 && uIndex < newLayer.us.Count - 1) | ||
1891 | { | ||
1892 | uIndex++; | ||
1893 | } | ||
1894 | |||
1895 | float u1 = newLayer.us[uIndex]; | ||
1877 | float u2 = 1.0f; | 1896 | float u2 = 1.0f; |
1878 | if (whichVert < newLayer.us.Count - 1) | 1897 | if (uIndex < (int)newLayer.us.Count - 1) |
1879 | u2 = newLayer.us[whichVert + 1]; | 1898 | u2 = newLayer.us[uIndex + 1]; |
1880 | 1899 | ||
1881 | if (whichVert == cut1Vert || whichVert == cut2Vert) | 1900 | if (whichVert == cut1Vert || whichVert == cut2Vert) |
1882 | { | 1901 | { |
@@ -1894,13 +1913,22 @@ namespace PrimMesher | |||
1894 | u1 -= (int)u1; | 1913 | u1 -= (int)u1; |
1895 | if (u2 < 0.1f) | 1914 | if (u2 < 0.1f) |
1896 | u2 = 1.0f; | 1915 | u2 = 1.0f; |
1897 | //this.profileOuterFaceNumber = primFaceNum; | ||
1898 | } | 1916 | } |
1899 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) | 1917 | } |
1918 | |||
1919 | if (this.sphereMode) | ||
1920 | { | ||
1921 | if (whichVert != cut1Vert && whichVert != cut2Vert) | ||
1900 | { | 1922 | { |
1901 | u1 *= 2.0f; | 1923 | u1 = u1 * 2.0f - 1.0f; |
1902 | u2 *= 2.0f; | 1924 | u2 = u2 * 2.0f - 1.0f; |
1903 | //this.profileHollowFaceNumber = primFaceNum; | 1925 | |
1926 | if (whichVert >= newLayer.numOuterVerts) | ||
1927 | { | ||
1928 | u1 -= hollow; | ||
1929 | u2 -= hollow; | ||
1930 | } | ||
1931 | |||
1904 | } | 1932 | } |
1905 | } | 1933 | } |
1906 | 1934 | ||
@@ -1908,37 +1936,39 @@ namespace PrimMesher | |||
1908 | newViewerFace1.uv2.U = u1; | 1936 | newViewerFace1.uv2.U = u1; |
1909 | newViewerFace1.uv3.U = u2; | 1937 | newViewerFace1.uv3.U = u2; |
1910 | 1938 | ||
1911 | newViewerFace1.uv1.V = 1.0f - node.percentOfPath; | 1939 | newViewerFace1.uv1.V = thisV; |
1912 | newViewerFace1.uv2.V = lastV; | 1940 | newViewerFace1.uv2.V = lastV; |
1913 | newViewerFace1.uv3.V = lastV; | 1941 | newViewerFace1.uv3.V = thisV; |
1914 | 1942 | ||
1915 | newViewerFace2.uv1.U = u1; | 1943 | newViewerFace2.uv1.U = u2; |
1916 | newViewerFace2.uv2.U = u2; | 1944 | newViewerFace2.uv2.U = u1; |
1917 | newViewerFace2.uv3.U = u2; | 1945 | newViewerFace2.uv3.U = u2; |
1918 | 1946 | ||
1919 | newViewerFace2.uv1.V = 1.0f - node.percentOfPath; | 1947 | newViewerFace2.uv1.V = thisV; |
1920 | newViewerFace2.uv2.V = lastV; | 1948 | newViewerFace2.uv2.V = lastV; |
1921 | newViewerFace2.uv3.V = 1.0f - node.percentOfPath; | 1949 | newViewerFace2.uv3.V = lastV; |
1922 | 1950 | ||
1923 | newViewerFace1.v1 = this.coords[i]; | 1951 | newViewerFace1.v1 = this.coords[newFace1.v1]; |
1924 | newViewerFace1.v2 = this.coords[i - numVerts]; | 1952 | newViewerFace1.v2 = this.coords[newFace1.v2]; |
1925 | newViewerFace1.v3 = this.coords[iNext - numVerts]; | 1953 | newViewerFace1.v3 = this.coords[newFace1.v3]; |
1926 | 1954 | ||
1927 | newViewerFace2.v1 = this.coords[i]; | 1955 | newViewerFace2.v1 = this.coords[newFace2.v1]; |
1928 | newViewerFace2.v2 = this.coords[iNext - numVerts]; | 1956 | newViewerFace2.v2 = this.coords[newFace2.v2]; |
1929 | newViewerFace2.v3 = this.coords[iNext]; | 1957 | newViewerFace2.v3 = this.coords[newFace2.v3]; |
1930 | 1958 | ||
1931 | newViewerFace1.coordIndex1 = i; | 1959 | newViewerFace1.coordIndex1 = newFace1.v1; |
1932 | newViewerFace1.coordIndex2 = i - numVerts; | 1960 | newViewerFace1.coordIndex2 = newFace1.v2; |
1933 | newViewerFace1.coordIndex3 = iNext - numVerts; | 1961 | newViewerFace1.coordIndex3 = newFace1.v3; |
1934 | 1962 | ||
1935 | newViewerFace2.coordIndex1 = i; | 1963 | newViewerFace2.coordIndex1 = newFace2.v1; |
1936 | newViewerFace2.coordIndex2 = iNext - numVerts; | 1964 | newViewerFace2.coordIndex2 = newFace2.v2; |
1937 | newViewerFace2.coordIndex3 = iNext; | 1965 | newViewerFace2.coordIndex3 = newFace2.v3; |
1938 | 1966 | ||
1939 | // profile cut faces | 1967 | // profile cut faces |
1940 | if (whichVert == cut1Vert) | 1968 | if (whichVert == cut1Vert) |
1941 | { | 1969 | { |
1970 | newViewerFace1.primFaceNumber = cut1FaceNumber; | ||
1971 | newViewerFace2.primFaceNumber = cut1FaceNumber; | ||
1942 | newViewerFace1.n1 = newLayer.cutNormal1; | 1972 | newViewerFace1.n1 = newLayer.cutNormal1; |
1943 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1; | 1973 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1; |
1944 | 1974 | ||
@@ -1947,10 +1977,14 @@ namespace PrimMesher | |||
1947 | } | 1977 | } |
1948 | else if (whichVert == cut2Vert) | 1978 | else if (whichVert == cut2Vert) |
1949 | { | 1979 | { |
1980 | newViewerFace1.primFaceNumber = cut2FaceNumber; | ||
1981 | newViewerFace2.primFaceNumber = cut2FaceNumber; | ||
1950 | newViewerFace1.n1 = newLayer.cutNormal2; | 1982 | newViewerFace1.n1 = newLayer.cutNormal2; |
1951 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2; | 1983 | newViewerFace1.n2 = lastCutNormal2; |
1984 | newViewerFace1.n3 = lastCutNormal2; | ||
1952 | 1985 | ||
1953 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2; | 1986 | newViewerFace2.n1 = newLayer.cutNormal2; |
1987 | newViewerFace2.n3 = newLayer.cutNormal2; | ||
1954 | newViewerFace2.n2 = lastCutNormal2; | 1988 | newViewerFace2.n2 = lastCutNormal2; |
1955 | } | 1989 | } |
1956 | 1990 | ||
@@ -1963,13 +1997,13 @@ namespace PrimMesher | |||
1963 | } | 1997 | } |
1964 | else | 1998 | else |
1965 | { | 1999 | { |
1966 | newViewerFace1.n1 = this.normals[i]; | 2000 | newViewerFace1.n1 = this.normals[newFace1.n1]; |
1967 | newViewerFace1.n2 = this.normals[i - numVerts]; | 2001 | newViewerFace1.n2 = this.normals[newFace1.n2]; |
1968 | newViewerFace1.n3 = this.normals[iNext - numVerts]; | 2002 | newViewerFace1.n3 = this.normals[newFace1.n3]; |
1969 | 2003 | ||
1970 | newViewerFace2.n1 = this.normals[i]; | 2004 | newViewerFace2.n1 = this.normals[newFace2.n1]; |
1971 | newViewerFace2.n2 = this.normals[iNext - numVerts]; | 2005 | newViewerFace2.n2 = this.normals[newFace2.n2]; |
1972 | newViewerFace2.n3 = this.normals[iNext]; | 2006 | newViewerFace2.n3 = this.normals[newFace2.n3]; |
1973 | } | 2007 | } |
1974 | } | 2008 | } |
1975 | 2009 | ||
@@ -1982,14 +2016,13 @@ namespace PrimMesher | |||
1982 | 2016 | ||
1983 | lastCutNormal1 = newLayer.cutNormal1; | 2017 | lastCutNormal1 = newLayer.cutNormal1; |
1984 | lastCutNormal2 = newLayer.cutNormal2; | 2018 | lastCutNormal2 = newLayer.cutNormal2; |
1985 | lastV = 1.0f - node.percentOfPath; | 2019 | lastV = thisV; |
1986 | 2020 | ||
1987 | if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode) | 2021 | if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode) |
1988 | { | 2022 | { |
1989 | // add the top faces to the viewerFaces list here | 2023 | // add the top faces to the viewerFaces list here |
1990 | Coord faceNormal = newLayer.faceNormal; | 2024 | Coord faceNormal = newLayer.faceNormal; |
1991 | ViewerFace newViewerFace = new ViewerFace(); | 2025 | ViewerFace newViewerFace = new ViewerFace(0); |
1992 | newViewerFace.primFaceNumber = 0; | ||
1993 | int numFaces = newLayer.faces.Count; | 2026 | int numFaces = newLayer.faces.Count; |
1994 | List<Face> faces = newLayer.faces; | 2027 | List<Face> faces = newLayer.faces; |
1995 | 2028 | ||
@@ -2012,6 +2045,13 @@ namespace PrimMesher | |||
2012 | newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen]; | 2045 | newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen]; |
2013 | newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen]; | 2046 | newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen]; |
2014 | 2047 | ||
2048 | if (pathType == PathType.Linear) | ||
2049 | { | ||
2050 | newViewerFace.uv1.Flip(); | ||
2051 | newViewerFace.uv2.Flip(); | ||
2052 | newViewerFace.uv3.Flip(); | ||
2053 | } | ||
2054 | |||
2015 | this.viewerFaces.Add(newViewerFace); | 2055 | this.viewerFaces.Add(newViewerFace); |
2016 | } | 2056 | } |
2017 | } | 2057 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 8397eb4..f3b0630 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1261,14 +1261,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1261 | { | 1261 | { |
1262 | m_requestedUpdateFrequency = ms; | 1262 | m_requestedUpdateFrequency = ms; |
1263 | m_eventsubscription = ms; | 1263 | m_eventsubscription = ms; |
1264 | CollisionEventsThisFrame.Clear(); | 1264 | |
1265 | // Don't clear collision event reporting here. This is called directly from scene code and so can lead | ||
1266 | // to a race condition with the simulate loop | ||
1267 | |||
1265 | _parent_scene.AddCollisionEventReporting(this); | 1268 | _parent_scene.AddCollisionEventReporting(this); |
1266 | } | 1269 | } |
1267 | 1270 | ||
1268 | public override void UnSubscribeEvents() | 1271 | public override void UnSubscribeEvents() |
1269 | { | 1272 | { |
1270 | CollisionEventsThisFrame.Clear(); | ||
1271 | _parent_scene.RemoveCollisionEventReporting(this); | 1273 | _parent_scene.RemoveCollisionEventReporting(this); |
1274 | |||
1275 | // Don't clear collision event reporting here. This is called directly from scene code and so can lead | ||
1276 | // to a race condition with the simulate loop | ||
1277 | |||
1272 | m_requestedUpdateFrequency = 0; | 1278 | m_requestedUpdateFrequency = 0; |
1273 | m_eventsubscription = 0; | 1279 | m_eventsubscription = 0; |
1274 | } | 1280 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 6f37347..a41c856 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -156,7 +156,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | /// </summary> | 156 | /// </summary> |
157 | public IntPtr m_targetSpace = IntPtr.Zero; | 157 | public IntPtr m_targetSpace = IntPtr.Zero; |
158 | 158 | ||
159 | /// <summary> | ||
160 | /// The prim geometry, used for collision detection. | ||
161 | /// </summary> | ||
162 | /// <remarks> | ||
163 | /// This is never null except for a brief period when the geometry needs to be replaced (due to resizing or | ||
164 | /// mesh change) or when the physical prim is being removed from the scene. | ||
165 | /// </remarks> | ||
159 | public IntPtr prim_geom { get; private set; } | 166 | public IntPtr prim_geom { get; private set; } |
167 | |||
160 | public IntPtr _triMeshData { get; private set; } | 168 | public IntPtr _triMeshData { get; private set; } |
161 | 169 | ||
162 | private IntPtr _linkJointGroup = IntPtr.Zero; | 170 | private IntPtr _linkJointGroup = IntPtr.Zero; |
@@ -325,14 +333,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
325 | { | 333 | { |
326 | prim_geom = geom; | 334 | prim_geom = geom; |
327 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | 335 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); |
328 | if (prim_geom != IntPtr.Zero) | ||
329 | { | ||
330 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
331 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
332 | 336 | ||
333 | _parent_scene.geom_name_map[prim_geom] = Name; | 337 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
334 | _parent_scene.actor_name_map[prim_geom] = this; | 338 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
335 | } | 339 | |
340 | _parent_scene.geom_name_map[prim_geom] = Name; | ||
341 | _parent_scene.actor_name_map[prim_geom] = this; | ||
336 | 342 | ||
337 | if (childPrim) | 343 | if (childPrim) |
338 | { | 344 | { |
@@ -765,11 +771,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
765 | m_collisionCategories &= ~CollisionCategories.Body; | 771 | m_collisionCategories &= ~CollisionCategories.Body; |
766 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 772 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
767 | 773 | ||
768 | if (prim_geom != IntPtr.Zero) | 774 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
769 | { | 775 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
770 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
771 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
772 | } | ||
773 | 776 | ||
774 | d.BodyDestroy(Body); | 777 | d.BodyDestroy(Body); |
775 | lock (childrenPrim) | 778 | lock (childrenPrim) |
@@ -793,11 +796,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
793 | m_collisionCategories &= ~CollisionCategories.Body; | 796 | m_collisionCategories &= ~CollisionCategories.Body; |
794 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 797 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
795 | 798 | ||
796 | if (prim_geom != IntPtr.Zero) | 799 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
797 | { | 800 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
798 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
799 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
800 | } | ||
801 | 801 | ||
802 | Body = IntPtr.Zero; | 802 | Body = IntPtr.Zero; |
803 | } | 803 | } |
@@ -864,10 +864,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
864 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 864 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
865 | try | 865 | try |
866 | { | 866 | { |
867 | if (prim_geom == IntPtr.Zero) | 867 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); |
868 | { | ||
869 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | ||
870 | } | ||
871 | } | 868 | } |
872 | catch (AccessViolationException) | 869 | catch (AccessViolationException) |
873 | { | 870 | { |
@@ -890,73 +887,67 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
890 | #if SPAM | 887 | #if SPAM |
891 | Console.WriteLine("ZProcessTaints for " + Name); | 888 | Console.WriteLine("ZProcessTaints for " + Name); |
892 | #endif | 889 | #endif |
890 | |||
891 | // This must be processed as the very first taint so that later operations have a prim_geom to work with | ||
892 | // if this is a new prim. | ||
893 | if (m_taintadd) | 893 | if (m_taintadd) |
894 | { | ||
895 | changeadd(); | 894 | changeadd(); |
896 | } | ||
897 | |||
898 | if (prim_geom != IntPtr.Zero) | ||
899 | { | ||
900 | if (!_position.ApproxEquals(m_taintposition, 0f)) | ||
901 | changemove(); | ||
902 | 895 | ||
903 | if (m_taintrot != _orientation) | 896 | if (!_position.ApproxEquals(m_taintposition, 0f)) |
904 | { | 897 | changemove(); |
905 | if (childPrim && IsPhysical) // For physical child prim... | 898 | |
906 | { | 899 | if (m_taintrot != _orientation) |
907 | rotate(); | 900 | { |
908 | // KF: ODE will also rotate the parent prim! | 901 | if (childPrim && IsPhysical) // For physical child prim... |
909 | // so rotate the root back to where it was | 902 | { |
910 | OdePrim parent = (OdePrim)_parent; | 903 | rotate(); |
911 | parent.rotate(); | 904 | // KF: ODE will also rotate the parent prim! |
912 | } | 905 | // so rotate the root back to where it was |
913 | else | 906 | OdePrim parent = (OdePrim)_parent; |
914 | { | 907 | parent.rotate(); |
915 | //Just rotate the prim | ||
916 | rotate(); | ||
917 | } | ||
918 | } | 908 | } |
919 | 909 | else | |
920 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | 910 | { |
921 | changePhysicsStatus(); | 911 | //Just rotate the prim |
912 | rotate(); | ||
913 | } | ||
914 | } | ||
915 | |||
916 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | ||
917 | changePhysicsStatus(); | ||
922 | 918 | ||
923 | if (!_size.ApproxEquals(m_taintsize, 0f)) | 919 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
924 | changesize(); | 920 | changesize(); |
925 | 921 | ||
926 | if (m_taintshape) | 922 | if (m_taintshape) |
927 | changeshape(); | 923 | changeshape(); |
928 | 924 | ||
929 | if (m_taintforce) | 925 | if (m_taintforce) |
930 | changeAddForce(); | 926 | changeAddForce(); |
931 | 927 | ||
932 | if (m_taintaddangularforce) | 928 | if (m_taintaddangularforce) |
933 | changeAddAngularForce(); | 929 | changeAddAngularForce(); |
934 | 930 | ||
935 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) | 931 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) |
936 | changeSetTorque(); | 932 | changeSetTorque(); |
937 | 933 | ||
938 | if (m_taintdisable) | 934 | if (m_taintdisable) |
939 | changedisable(); | 935 | changedisable(); |
940 | 936 | ||
941 | if (m_taintselected != m_isSelected) | 937 | if (m_taintselected != m_isSelected) |
942 | changeSelectedStatus(); | 938 | changeSelectedStatus(); |
943 | 939 | ||
944 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) | 940 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) |
945 | changevelocity(); | 941 | changevelocity(); |
946 | 942 | ||
947 | if (m_taintparent != _parent) | 943 | if (m_taintparent != _parent) |
948 | changelink(); | 944 | changelink(); |
949 | 945 | ||
950 | if (m_taintCollidesWater != m_collidesWater) | 946 | if (m_taintCollidesWater != m_collidesWater) |
951 | changefloatonwater(); | 947 | changefloatonwater(); |
952 | 948 | ||
953 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) | 949 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) |
954 | changeAngularLock(); | 950 | changeAngularLock(); |
955 | } | ||
956 | else | ||
957 | { | ||
958 | m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name); | ||
959 | } | ||
960 | } | 951 | } |
961 | 952 | ||
962 | /// <summary> | 953 | /// <summary> |
@@ -1052,150 +1043,146 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1052 | /// <param name="prim">Child prim</param> | 1043 | /// <param name="prim">Child prim</param> |
1053 | private void AddChildPrim(OdePrim prim) | 1044 | private void AddChildPrim(OdePrim prim) |
1054 | { | 1045 | { |
1055 | //Console.WriteLine("AddChildPrim " + Name); | 1046 | if (LocalID == prim.LocalID) |
1056 | if (LocalID != prim.LocalID) | 1047 | return; |
1048 | |||
1049 | if (Body == IntPtr.Zero) | ||
1057 | { | 1050 | { |
1058 | if (Body == IntPtr.Zero) | 1051 | Body = d.BodyCreate(_parent_scene.world); |
1052 | setMass(); | ||
1053 | } | ||
1054 | |||
1055 | lock (childrenPrim) | ||
1056 | { | ||
1057 | if (childrenPrim.Contains(prim)) | ||
1058 | return; | ||
1059 | |||
1060 | // m_log.DebugFormat( | ||
1061 | // "[ODE PRIM]: Linking prim {0} {1} to {2} {3}", prim.Name, prim.LocalID, Name, LocalID); | ||
1062 | |||
1063 | childrenPrim.Add(prim); | ||
1064 | |||
1065 | foreach (OdePrim prm in childrenPrim) | ||
1059 | { | 1066 | { |
1060 | Body = d.BodyCreate(_parent_scene.world); | 1067 | d.Mass m2; |
1061 | setMass(); | 1068 | d.MassSetZero(out m2); |
1069 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | ||
1070 | |||
1071 | d.Quaternion quat = new d.Quaternion(); | ||
1072 | quat.W = prm._orientation.W; | ||
1073 | quat.X = prm._orientation.X; | ||
1074 | quat.Y = prm._orientation.Y; | ||
1075 | quat.Z = prm._orientation.Z; | ||
1076 | |||
1077 | d.Matrix3 mat = new d.Matrix3(); | ||
1078 | d.RfromQ(out mat, ref quat); | ||
1079 | d.MassRotate(ref m2, ref mat); | ||
1080 | d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); | ||
1081 | d.MassAdd(ref pMass, ref m2); | ||
1062 | } | 1082 | } |
1063 | if (Body != IntPtr.Zero) | 1083 | |
1084 | foreach (OdePrim prm in childrenPrim) | ||
1064 | { | 1085 | { |
1065 | lock (childrenPrim) | 1086 | prm.m_collisionCategories |= CollisionCategories.Body; |
1066 | { | 1087 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1067 | if (!childrenPrim.Contains(prim)) | ||
1068 | { | ||
1069 | //Console.WriteLine("childrenPrim.Add " + prim); | ||
1070 | childrenPrim.Add(prim); | ||
1071 | |||
1072 | foreach (OdePrim prm in childrenPrim) | ||
1073 | { | ||
1074 | d.Mass m2; | ||
1075 | d.MassSetZero(out m2); | ||
1076 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | ||
1077 | |||
1078 | d.Quaternion quat = new d.Quaternion(); | ||
1079 | quat.W = prm._orientation.W; | ||
1080 | quat.X = prm._orientation.X; | ||
1081 | quat.Y = prm._orientation.Y; | ||
1082 | quat.Z = prm._orientation.Z; | ||
1083 | |||
1084 | d.Matrix3 mat = new d.Matrix3(); | ||
1085 | d.RfromQ(out mat, ref quat); | ||
1086 | d.MassRotate(ref m2, ref mat); | ||
1087 | d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); | ||
1088 | d.MassAdd(ref pMass, ref m2); | ||
1089 | } | ||
1090 | |||
1091 | foreach (OdePrim prm in childrenPrim) | ||
1092 | { | ||
1093 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1094 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1095 | 1088 | ||
1096 | if (prm.prim_geom == IntPtr.Zero) | ||
1097 | { | ||
1098 | m_log.WarnFormat( | ||
1099 | "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet", | ||
1100 | prm.Name, prim.Name); | ||
1101 | continue; | ||
1102 | } | ||
1103 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); | 1089 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); |
1104 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | 1090 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); |
1105 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1091 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
1106 | |||
1107 | 1092 | ||
1108 | d.Quaternion quat = new d.Quaternion(); | 1093 | d.Quaternion quat = new d.Quaternion(); |
1109 | quat.W = prm._orientation.W; | 1094 | quat.W = prm._orientation.W; |
1110 | quat.X = prm._orientation.X; | 1095 | quat.X = prm._orientation.X; |
1111 | quat.Y = prm._orientation.Y; | 1096 | quat.Y = prm._orientation.Y; |
1112 | quat.Z = prm._orientation.Z; | 1097 | quat.Z = prm._orientation.Z; |
1113 | 1098 | ||
1114 | d.Matrix3 mat = new d.Matrix3(); | 1099 | d.Matrix3 mat = new d.Matrix3(); |
1115 | d.RfromQ(out mat, ref quat); | 1100 | d.RfromQ(out mat, ref quat); |
1116 | if (Body != IntPtr.Zero) | 1101 | if (Body != IntPtr.Zero) |
1117 | { | 1102 | { |
1118 | d.GeomSetBody(prm.prim_geom, Body); | 1103 | d.GeomSetBody(prm.prim_geom, Body); |
1119 | prm.childPrim = true; | 1104 | prm.childPrim = true; |
1120 | d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); | 1105 | d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); |
1121 | //d.GeomSetOffsetPosition(prim.prim_geom, | 1106 | //d.GeomSetOffsetPosition(prim.prim_geom, |
1122 | // (Position.X - prm.Position.X) - pMass.c.X, | 1107 | // (Position.X - prm.Position.X) - pMass.c.X, |
1123 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | 1108 | // (Position.Y - prm.Position.Y) - pMass.c.Y, |
1124 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | 1109 | // (Position.Z - prm.Position.Z) - pMass.c.Z); |
1125 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); | 1110 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); |
1126 | //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); | 1111 | //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); |
1127 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | 1112 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); |
1128 | d.BodySetMass(Body, ref pMass); | 1113 | d.BodySetMass(Body, ref pMass); |
1129 | } | 1114 | } |
1130 | else | 1115 | else |
1131 | { | 1116 | { |
1132 | m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); | 1117 | m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); |
1133 | } | 1118 | } |
1134 | 1119 | ||
1135 | prm.m_interpenetrationcount = 0; | 1120 | prm.m_interpenetrationcount = 0; |
1136 | prm.m_collisionscore = 0; | 1121 | prm.m_collisionscore = 0; |
1137 | prm.m_disabled = false; | 1122 | prm.m_disabled = false; |
1138 | 1123 | ||
1139 | // The body doesn't already have a finite rotation mode set here | 1124 | // The body doesn't already have a finite rotation mode set here |
1140 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | 1125 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) |
1141 | { | 1126 | { |
1142 | prm.createAMotor(m_angularlock); | 1127 | prm.createAMotor(m_angularlock); |
1143 | } | 1128 | } |
1144 | prm.Body = Body; | 1129 | prm.Body = Body; |
1145 | _parent_scene.ActivatePrim(prm); | 1130 | _parent_scene.ActivatePrim(prm); |
1146 | } | 1131 | } |
1147 | 1132 | ||
1148 | m_collisionCategories |= CollisionCategories.Body; | 1133 | m_collisionCategories |= CollisionCategories.Body; |
1149 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1134 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1150 | 1135 | ||
1151 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); | 1136 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); |
1152 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1137 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1153 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); | 1138 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); |
1154 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1139 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1155 | |||
1156 | d.Quaternion quat2 = new d.Quaternion(); | ||
1157 | quat2.W = _orientation.W; | ||
1158 | quat2.X = _orientation.X; | ||
1159 | quat2.Y = _orientation.Y; | ||
1160 | quat2.Z = _orientation.Z; | ||
1161 | |||
1162 | d.Matrix3 mat2 = new d.Matrix3(); | ||
1163 | d.RfromQ(out mat2, ref quat2); | ||
1164 | d.GeomSetBody(prim_geom, Body); | ||
1165 | d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z); | ||
1166 | //d.GeomSetOffsetPosition(prim.prim_geom, | ||
1167 | // (Position.X - prm.Position.X) - pMass.c.X, | ||
1168 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | ||
1169 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | ||
1170 | //d.GeomSetOffsetRotation(prim_geom, ref mat2); | ||
1171 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1172 | d.BodySetMass(Body, ref pMass); | ||
1173 | |||
1174 | d.BodySetAutoDisableFlag(Body, true); | ||
1175 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1176 | 1140 | ||
1177 | m_interpenetrationcount = 0; | 1141 | d.Quaternion quat2 = new d.Quaternion(); |
1178 | m_collisionscore = 0; | 1142 | quat2.W = _orientation.W; |
1179 | m_disabled = false; | 1143 | quat2.X = _orientation.X; |
1144 | quat2.Y = _orientation.Y; | ||
1145 | quat2.Z = _orientation.Z; | ||
1180 | 1146 | ||
1181 | // The body doesn't already have a finite rotation mode set here | 1147 | d.Matrix3 mat2 = new d.Matrix3(); |
1182 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | 1148 | d.RfromQ(out mat2, ref quat2); |
1183 | { | 1149 | d.GeomSetBody(prim_geom, Body); |
1184 | createAMotor(m_angularlock); | 1150 | d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z); |
1185 | } | 1151 | //d.GeomSetOffsetPosition(prim.prim_geom, |
1186 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | 1152 | // (Position.X - prm.Position.X) - pMass.c.X, |
1187 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 1153 | // (Position.Y - prm.Position.Y) - pMass.c.Y, |
1188 | m_vehicle.Enable(Body, _parent_scene); | 1154 | // (Position.Z - prm.Position.Z) - pMass.c.Z); |
1155 | //d.GeomSetOffsetRotation(prim_geom, ref mat2); | ||
1156 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1157 | d.BodySetMass(Body, ref pMass); | ||
1189 | 1158 | ||
1190 | _parent_scene.ActivatePrim(this); | 1159 | d.BodySetAutoDisableFlag(Body, true); |
1191 | } | 1160 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
1192 | } | 1161 | |
1162 | m_interpenetrationcount = 0; | ||
1163 | m_collisionscore = 0; | ||
1164 | m_disabled = false; | ||
1165 | |||
1166 | // The body doesn't already have a finite rotation mode set here | ||
1167 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | ||
1168 | { | ||
1169 | createAMotor(m_angularlock); | ||
1193 | } | 1170 | } |
1171 | |||
1172 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | ||
1173 | |||
1174 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | ||
1175 | m_vehicle.Enable(Body, _parent_scene); | ||
1176 | |||
1177 | _parent_scene.ActivatePrim(this); | ||
1194 | } | 1178 | } |
1195 | } | 1179 | } |
1196 | 1180 | ||
1197 | private void ChildSetGeom(OdePrim odePrim) | 1181 | private void ChildSetGeom(OdePrim odePrim) |
1198 | { | 1182 | { |
1183 | // m_log.DebugFormat( | ||
1184 | // "[ODE PRIM]: ChildSetGeom {0} {1} for {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID); | ||
1185 | |||
1199 | //if (IsPhysical && Body != IntPtr.Zero) | 1186 | //if (IsPhysical && Body != IntPtr.Zero) |
1200 | lock (childrenPrim) | 1187 | lock (childrenPrim) |
1201 | { | 1188 | { |
@@ -1210,12 +1197,14 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1210 | //prm.childPrim = false; | 1197 | //prm.childPrim = false; |
1211 | } | 1198 | } |
1212 | } | 1199 | } |
1200 | |||
1213 | disableBody(); | 1201 | disableBody(); |
1214 | 1202 | ||
1215 | if (Body != IntPtr.Zero) | 1203 | // Spurious - Body == IntPtr.Zero after disableBody() |
1216 | { | 1204 | // if (Body != IntPtr.Zero) |
1217 | _parent_scene.DeactivatePrim(this); | 1205 | // { |
1218 | } | 1206 | // _parent_scene.DeactivatePrim(this); |
1207 | // } | ||
1219 | 1208 | ||
1220 | lock (childrenPrim) | 1209 | lock (childrenPrim) |
1221 | { | 1210 | { |
@@ -1229,6 +1218,9 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1229 | 1218 | ||
1230 | private void ChildDelink(OdePrim odePrim) | 1219 | private void ChildDelink(OdePrim odePrim) |
1231 | { | 1220 | { |
1221 | // m_log.DebugFormat( | ||
1222 | // "[ODE PRIM]: Delinking prim {0} {1} from {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID); | ||
1223 | |||
1232 | // Okay, we have a delinked child.. need to rebuild the body. | 1224 | // Okay, we have a delinked child.. need to rebuild the body. |
1233 | lock (childrenPrim) | 1225 | lock (childrenPrim) |
1234 | { | 1226 | { |
@@ -1243,6 +1235,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1243 | //prm.childPrim = false; | 1235 | //prm.childPrim = false; |
1244 | } | 1236 | } |
1245 | } | 1237 | } |
1238 | |||
1246 | disableBody(); | 1239 | disableBody(); |
1247 | 1240 | ||
1248 | lock (childrenPrim) | 1241 | lock (childrenPrim) |
@@ -1251,10 +1244,11 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1251 | childrenPrim.Remove(odePrim); | 1244 | childrenPrim.Remove(odePrim); |
1252 | } | 1245 | } |
1253 | 1246 | ||
1254 | if (Body != IntPtr.Zero) | 1247 | // Spurious - Body == IntPtr.Zero after disableBody() |
1255 | { | 1248 | // if (Body != IntPtr.Zero) |
1256 | _parent_scene.DeactivatePrim(this); | 1249 | // { |
1257 | } | 1250 | // _parent_scene.DeactivatePrim(this); |
1251 | // } | ||
1258 | 1252 | ||
1259 | lock (childrenPrim) | 1253 | lock (childrenPrim) |
1260 | { | 1254 | { |
@@ -1303,11 +1297,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1303 | disableBodySoft(); | 1297 | disableBodySoft(); |
1304 | } | 1298 | } |
1305 | 1299 | ||
1306 | if (prim_geom != IntPtr.Zero) | 1300 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1307 | { | 1301 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1308 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1309 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1310 | } | ||
1311 | 1302 | ||
1312 | if (IsPhysical) | 1303 | if (IsPhysical) |
1313 | { | 1304 | { |
@@ -1328,11 +1319,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1328 | if (m_collidesWater) | 1319 | if (m_collidesWater) |
1329 | m_collisionFlags |= CollisionCategories.Water; | 1320 | m_collisionFlags |= CollisionCategories.Water; |
1330 | 1321 | ||
1331 | if (prim_geom != IntPtr.Zero) | 1322 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1332 | { | 1323 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1333 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1334 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1335 | } | ||
1336 | 1324 | ||
1337 | if (IsPhysical) | 1325 | if (IsPhysical) |
1338 | { | 1326 | { |
@@ -1472,6 +1460,9 @@ Console.WriteLine("CreateGeom:"); | |||
1472 | } | 1460 | } |
1473 | else | 1461 | else |
1474 | { | 1462 | { |
1463 | m_log.WarnFormat( | ||
1464 | "[ODE PRIM]: Called RemoveGeom() on {0} {1} where geometry was already null.", Name, LocalID); | ||
1465 | |||
1475 | return false; | 1466 | return false; |
1476 | } | 1467 | } |
1477 | } | 1468 | } |
@@ -1505,16 +1496,13 @@ Console.WriteLine("changeadd 1"); | |||
1505 | #endif | 1496 | #endif |
1506 | CreateGeom(m_targetSpace, mesh); | 1497 | CreateGeom(m_targetSpace, mesh); |
1507 | 1498 | ||
1508 | if (prim_geom != IntPtr.Zero) | 1499 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1509 | { | 1500 | d.Quaternion myrot = new d.Quaternion(); |
1510 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1501 | myrot.X = _orientation.X; |
1511 | d.Quaternion myrot = new d.Quaternion(); | 1502 | myrot.Y = _orientation.Y; |
1512 | myrot.X = _orientation.X; | 1503 | myrot.Z = _orientation.Z; |
1513 | myrot.Y = _orientation.Y; | 1504 | myrot.W = _orientation.W; |
1514 | myrot.Z = _orientation.Z; | 1505 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1515 | myrot.W = _orientation.W; | ||
1516 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1517 | } | ||
1518 | 1506 | ||
1519 | if (IsPhysical && Body == IntPtr.Zero) | 1507 | if (IsPhysical && Body == IntPtr.Zero) |
1520 | enableBody(); | 1508 | enableBody(); |
@@ -1579,24 +1567,20 @@ Console.WriteLine(" JointCreateFixed"); | |||
1579 | //m_log.Debug("[BUG]: race!"); | 1567 | //m_log.Debug("[BUG]: race!"); |
1580 | //} | 1568 | //} |
1581 | } | 1569 | } |
1582 | else | ||
1583 | { | ||
1584 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
1585 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
1586 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1587 | 1570 | ||
1588 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | 1571 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); |
1589 | m_targetSpace = tempspace; | 1572 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1573 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1574 | |||
1575 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | ||
1576 | m_targetSpace = tempspace; | ||
1590 | 1577 | ||
1591 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1578 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1592 | if (prim_geom != IntPtr.Zero) | 1579 | |
1593 | { | 1580 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1594 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1595 | 1581 | ||
1596 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1582 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1597 | d.SpaceAdd(m_targetSpace, prim_geom); | 1583 | d.SpaceAdd(m_targetSpace, prim_geom); |
1598 | } | ||
1599 | } | ||
1600 | 1584 | ||
1601 | changeSelectedStatus(); | 1585 | changeSelectedStatus(); |
1602 | 1586 | ||
@@ -2047,18 +2031,16 @@ Console.WriteLine(" JointCreateFixed"); | |||
2047 | { | 2031 | { |
2048 | m_collidesWater = m_taintCollidesWater; | 2032 | m_collidesWater = m_taintCollidesWater; |
2049 | 2033 | ||
2050 | if (prim_geom != IntPtr.Zero) | 2034 | if (m_collidesWater) |
2051 | { | 2035 | { |
2052 | if (m_collidesWater) | 2036 | m_collisionFlags |= CollisionCategories.Water; |
2053 | { | ||
2054 | m_collisionFlags |= CollisionCategories.Water; | ||
2055 | } | ||
2056 | else | ||
2057 | { | ||
2058 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2059 | } | ||
2060 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2061 | } | 2037 | } |
2038 | else | ||
2039 | { | ||
2040 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2041 | } | ||
2042 | |||
2043 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2062 | } | 2044 | } |
2063 | 2045 | ||
2064 | /// <summary> | 2046 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 842ff91..32e81e2 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -30,20 +30,21 @@ | |||
30 | 30 | ||
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; | ||
34 | using System.IO; | ||
35 | using System.Linq; | ||
33 | using System.Reflection; | 36 | using System.Reflection; |
34 | using System.Runtime.InteropServices; | 37 | using System.Runtime.InteropServices; |
35 | using System.Threading; | 38 | using System.Threading; |
36 | using System.IO; | ||
37 | using System.Diagnostics; | ||
38 | using log4net; | 39 | using log4net; |
39 | using Nini.Config; | 40 | using Nini.Config; |
40 | using Ode.NET; | 41 | using Ode.NET; |
42 | using OpenMetaverse; | ||
41 | #if USE_DRAWSTUFF | 43 | #if USE_DRAWSTUFF |
42 | using Drawstuff.NET; | 44 | using Drawstuff.NET; |
43 | #endif | 45 | #endif |
44 | using OpenSim.Framework; | 46 | using OpenSim.Framework; |
45 | using OpenSim.Region.Physics.Manager; | 47 | using OpenSim.Region.Physics.Manager; |
46 | using OpenMetaverse; | ||
47 | 48 | ||
48 | namespace OpenSim.Region.Physics.OdePlugin | 49 | namespace OpenSim.Region.Physics.OdePlugin |
49 | { | 50 | { |
@@ -54,15 +55,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
54 | End = 2 | 55 | End = 2 |
55 | } | 56 | } |
56 | 57 | ||
57 | public struct sCollisionData | 58 | // public struct sCollisionData |
58 | { | 59 | // { |
59 | public uint ColliderLocalId; | 60 | // public uint ColliderLocalId; |
60 | public uint CollidedWithLocalId; | 61 | // public uint CollidedWithLocalId; |
61 | public int NumberOfCollisions; | 62 | // public int NumberOfCollisions; |
62 | public int CollisionType; | 63 | // public int CollisionType; |
63 | public int StatusIndicator; | 64 | // public int StatusIndicator; |
64 | public int lastframe; | 65 | // public int lastframe; |
65 | } | 66 | // } |
66 | 67 | ||
67 | [Flags] | 68 | [Flags] |
68 | public enum CollisionCategories : int | 69 | public enum CollisionCategories : int |
@@ -131,6 +132,135 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
131 | /// </remarks> | 132 | /// </remarks> |
132 | internal static Object UniversalColliderSyncObject = new Object(); | 133 | internal static Object UniversalColliderSyncObject = new Object(); |
133 | 134 | ||
135 | /// <summary> | ||
136 | /// Is stats collecting enabled for this ODE scene? | ||
137 | /// </summary> | ||
138 | public bool CollectStats { get; set; } | ||
139 | |||
140 | /// <summary> | ||
141 | /// Statistics for this scene. | ||
142 | /// </summary> | ||
143 | private Dictionary<string, float> m_stats = new Dictionary<string, float>(); | ||
144 | |||
145 | /// <summary> | ||
146 | /// Stat name for total number of avatars in this ODE scene. | ||
147 | /// </summary> | ||
148 | public const string ODETotalAvatarsStatName = "ODETotalAvatars"; | ||
149 | |||
150 | /// <summary> | ||
151 | /// Stat name for total number of prims in this ODE scene. | ||
152 | /// </summary> | ||
153 | public const string ODETotalPrimsStatName = "ODETotalPrims"; | ||
154 | |||
155 | /// <summary> | ||
156 | /// Stat name for total number of prims with active physics in this ODE scene. | ||
157 | /// </summary> | ||
158 | public const string ODEActivePrimsStatName = "ODEActivePrims"; | ||
159 | |||
160 | /// <summary> | ||
161 | /// Stat name for the total time spent in ODE frame processing. | ||
162 | /// </summary> | ||
163 | /// <remarks> | ||
164 | /// A sanity check for the main scene loop physics time. | ||
165 | /// </remarks> | ||
166 | public const string ODETotalFrameMsStatName = "ODETotalFrameMS"; | ||
167 | |||
168 | /// <summary> | ||
169 | /// Stat name for time spent processing avatar taints per frame | ||
170 | /// </summary> | ||
171 | public const string ODEAvatarTaintMsStatName = "ODEAvatarTaintFrameMS"; | ||
172 | |||
173 | /// <summary> | ||
174 | /// Stat name for time spent processing prim taints per frame | ||
175 | /// </summary> | ||
176 | public const string ODEPrimTaintMsStatName = "ODEPrimTaintFrameMS"; | ||
177 | |||
178 | /// <summary> | ||
179 | /// Stat name for time spent calculating avatar forces per frame. | ||
180 | /// </summary> | ||
181 | public const string ODEAvatarForcesFrameMsStatName = "ODEAvatarForcesFrameMS"; | ||
182 | |||
183 | /// <summary> | ||
184 | /// Stat name for time spent calculating prim forces per frame | ||
185 | /// </summary> | ||
186 | public const string ODEPrimForcesFrameMsStatName = "ODEPrimForcesFrameMS"; | ||
187 | |||
188 | /// <summary> | ||
189 | /// Stat name for time spent fulfilling raycasting requests per frame | ||
190 | /// </summary> | ||
191 | public const string ODERaycastingFrameMsStatName = "ODERaycastingFrameMS"; | ||
192 | |||
193 | /// <summary> | ||
194 | /// Stat name for time spent in native code that actually steps through the simulation. | ||
195 | /// </summary> | ||
196 | public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS"; | ||
197 | |||
198 | /// <summary> | ||
199 | /// Stat name for the number of milliseconds that ODE spends in native space collision code. | ||
200 | /// </summary> | ||
201 | public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS"; | ||
202 | |||
203 | /// <summary> | ||
204 | /// Stat name for milliseconds that ODE spends in native geom collision code. | ||
205 | /// </summary> | ||
206 | public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS"; | ||
207 | |||
208 | /// <summary> | ||
209 | /// Time spent in collision processing that is not spent in native space or geom collision code. | ||
210 | /// </summary> | ||
211 | public const string ODEOtherCollisionFrameMsStatName = "ODEOtherCollisionFrameMS"; | ||
212 | |||
213 | /// <summary> | ||
214 | /// Stat name for time spent notifying listeners of collisions | ||
215 | /// </summary> | ||
216 | public const string ODECollisionNotificationFrameMsStatName = "ODECollisionNotificationFrameMS"; | ||
217 | |||
218 | /// <summary> | ||
219 | /// Stat name for milliseconds spent updating avatar position and velocity | ||
220 | /// </summary> | ||
221 | public const string ODEAvatarUpdateFrameMsStatName = "ODEAvatarUpdateFrameMS"; | ||
222 | |||
223 | /// <summary> | ||
224 | /// Stat name for the milliseconds spent updating prim position and velocity | ||
225 | /// </summary> | ||
226 | public const string ODEPrimUpdateFrameMsStatName = "ODEPrimUpdateFrameMS"; | ||
227 | |||
228 | /// <summary> | ||
229 | /// Stat name for avatar collisions with another entity. | ||
230 | /// </summary> | ||
231 | public const string ODEAvatarContactsStatsName = "ODEAvatarContacts"; | ||
232 | |||
233 | /// <summary> | ||
234 | /// Stat name for prim collisions with another entity. | ||
235 | /// </summary> | ||
236 | public const string ODEPrimContactsStatName = "ODEPrimContacts"; | ||
237 | |||
238 | /// <summary> | ||
239 | /// Used to hold tick numbers for stat collection purposes. | ||
240 | /// </summary> | ||
241 | private int m_nativeCollisionStartTick; | ||
242 | |||
243 | /// <summary> | ||
244 | /// A messy way to tell if we need to avoid adding a collision time because this was already done in the callback. | ||
245 | /// </summary> | ||
246 | private bool m_inCollisionTiming; | ||
247 | |||
248 | /// <summary> | ||
249 | /// A temporary holder for the number of avatar collisions in a frame, so we can work out how many object | ||
250 | /// collisions occured using the _perloopcontact if stats collection is enabled. | ||
251 | /// </summary> | ||
252 | private int m_tempAvatarCollisionsThisFrame; | ||
253 | |||
254 | /// <summary> | ||
255 | /// Used in calculating physics frame time dilation | ||
256 | /// </summary> | ||
257 | private int tickCountFrameRun; | ||
258 | |||
259 | /// <summary> | ||
260 | /// Used in calculating physics frame time dilation | ||
261 | /// </summary> | ||
262 | private int latertickcount; | ||
263 | |||
134 | private Random fluidRandomizer = new Random(Environment.TickCount); | 264 | private Random fluidRandomizer = new Random(Environment.TickCount); |
135 | 265 | ||
136 | private const uint m_regionWidth = Constants.RegionSize; | 266 | private const uint m_regionWidth = Constants.RegionSize; |
@@ -257,12 +387,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
257 | /// <summary> | 387 | /// <summary> |
258 | /// A dictionary of actors that should receive collision events. | 388 | /// A dictionary of actors that should receive collision events. |
259 | /// </summary> | 389 | /// </summary> |
260 | private readonly Dictionary<uint, PhysicsActor> _collisionEventPrim = new Dictionary<uint, PhysicsActor>(); | 390 | private readonly Dictionary<uint, PhysicsActor> m_collisionEventActors = new Dictionary<uint, PhysicsActor>(); |
261 | 391 | ||
262 | /// <summary> | 392 | /// <summary> |
263 | /// A dictionary of collision event changes that are waiting to be processed. | 393 | /// A dictionary of collision event changes that are waiting to be processed. |
264 | /// </summary> | 394 | /// </summary> |
265 | private readonly Dictionary<uint, PhysicsActor> _collisionEventPrimChanges = new Dictionary<uint, PhysicsActor>(); | 395 | private readonly Dictionary<uint, PhysicsActor> m_collisionEventActorsChanges = new Dictionary<uint, PhysicsActor>(); |
266 | 396 | ||
267 | /// <summary> | 397 | /// <summary> |
268 | /// Maps a unique geometry id (a memory location) to a physics actor name. | 398 | /// Maps a unique geometry id (a memory location) to a physics actor name. |
@@ -345,9 +475,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
345 | private OdePrim cp1; | 475 | private OdePrim cp1; |
346 | private OdeCharacter cc2; | 476 | private OdeCharacter cc2; |
347 | private OdePrim cp2; | 477 | private OdePrim cp2; |
348 | private int tickCountFrameRun; | ||
349 | |||
350 | private int latertickcount=0; | ||
351 | //private int cStartStop = 0; | 478 | //private int cStartStop = 0; |
352 | //private string cDictKey = ""; | 479 | //private string cDictKey = ""; |
353 | 480 | ||
@@ -440,6 +567,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
440 | // Initialize the mesh plugin | 567 | // Initialize the mesh plugin |
441 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 568 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
442 | { | 569 | { |
570 | InitializeExtraStats(); | ||
571 | |||
443 | mesher = meshmerizer; | 572 | mesher = meshmerizer; |
444 | m_config = config; | 573 | m_config = config; |
445 | // Defaults | 574 | // Defaults |
@@ -464,6 +593,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
464 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | 593 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; |
465 | if (physicsconfig != null) | 594 | if (physicsconfig != null) |
466 | { | 595 | { |
596 | CollectStats = physicsconfig.GetBoolean("collect_stats", false); | ||
597 | |||
467 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); | 598 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); |
468 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | 599 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); |
469 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | 600 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); |
@@ -765,6 +896,62 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
765 | #region Collision Detection | 896 | #region Collision Detection |
766 | 897 | ||
767 | /// <summary> | 898 | /// <summary> |
899 | /// Collides two geometries. | ||
900 | /// </summary> | ||
901 | /// <returns></returns> | ||
902 | /// <param name='geom1'></param> | ||
903 | /// <param name='geom2'>/param> | ||
904 | /// <param name='maxContacts'></param> | ||
905 | /// <param name='contactsArray'></param> | ||
906 | /// <param name='contactGeomSize'></param> | ||
907 | private int CollideGeoms( | ||
908 | IntPtr geom1, IntPtr geom2, int maxContacts, Ode.NET.d.ContactGeom[] contactsArray, int contactGeomSize) | ||
909 | { | ||
910 | int count; | ||
911 | |||
912 | lock (OdeScene.UniversalColliderSyncObject) | ||
913 | { | ||
914 | // We do this inside the lock so that we don't count any delay in acquiring it | ||
915 | if (CollectStats) | ||
916 | m_nativeCollisionStartTick = Util.EnvironmentTickCount(); | ||
917 | |||
918 | count = d.Collide(geom1, geom2, maxContacts, contactsArray, contactGeomSize); | ||
919 | } | ||
920 | |||
921 | // We do this outside the lock so that any waiting threads aren't held up, though the effect is probably | ||
922 | // negligable | ||
923 | if (CollectStats) | ||
924 | m_stats[ODENativeGeomCollisionFrameMsStatName] | ||
925 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); | ||
926 | |||
927 | return count; | ||
928 | } | ||
929 | |||
930 | /// <summary> | ||
931 | /// Collide two spaces or a space and a geometry. | ||
932 | /// </summary> | ||
933 | /// <param name='space1'></param> | ||
934 | /// <param name='space2'>/param> | ||
935 | /// <param name='data'></param> | ||
936 | private void CollideSpaces(IntPtr space1, IntPtr space2, IntPtr data) | ||
937 | { | ||
938 | if (CollectStats) | ||
939 | { | ||
940 | m_inCollisionTiming = true; | ||
941 | m_nativeCollisionStartTick = Util.EnvironmentTickCount(); | ||
942 | } | ||
943 | |||
944 | d.SpaceCollide2(space1, space2, data, nearCallback); | ||
945 | |||
946 | if (CollectStats && m_inCollisionTiming) | ||
947 | { | ||
948 | m_stats[ODENativeSpaceCollisionFrameMsStatName] | ||
949 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); | ||
950 | m_inCollisionTiming = false; | ||
951 | } | ||
952 | } | ||
953 | |||
954 | /// <summary> | ||
768 | /// This is our near callback. A geometry is near a body | 955 | /// This is our near callback. A geometry is near a body |
769 | /// </summary> | 956 | /// </summary> |
770 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | 957 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> |
@@ -772,6 +959,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
772 | /// <param name="g2">another geometry or space</param> | 959 | /// <param name="g2">another geometry or space</param> |
773 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | 960 | private void near(IntPtr space, IntPtr g1, IntPtr g2) |
774 | { | 961 | { |
962 | if (CollectStats && m_inCollisionTiming) | ||
963 | { | ||
964 | m_stats[ODENativeSpaceCollisionFrameMsStatName] | ||
965 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); | ||
966 | m_inCollisionTiming = false; | ||
967 | } | ||
968 | |||
775 | // m_log.DebugFormat("[PHYSICS]: Colliding {0} and {1} in {2}", g1, g2, space); | 969 | // m_log.DebugFormat("[PHYSICS]: Colliding {0} and {1} in {2}", g1, g2, space); |
776 | // no lock here! It's invoked from within Simulate(), which is thread-locked | 970 | // no lock here! It's invoked from within Simulate(), which is thread-locked |
777 | 971 | ||
@@ -789,7 +983,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
789 | // contact points in the space | 983 | // contact points in the space |
790 | try | 984 | try |
791 | { | 985 | { |
792 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | 986 | CollideSpaces(g1, g2, IntPtr.Zero); |
793 | } | 987 | } |
794 | catch (AccessViolationException) | 988 | catch (AccessViolationException) |
795 | { | 989 | { |
@@ -832,6 +1026,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
832 | 1026 | ||
833 | // Figure out how many contact points we have | 1027 | // Figure out how many contact points we have |
834 | int count = 0; | 1028 | int count = 0; |
1029 | |||
835 | try | 1030 | try |
836 | { | 1031 | { |
837 | // Colliding Geom To Geom | 1032 | // Colliding Geom To Geom |
@@ -843,8 +1038,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
843 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 1038 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
844 | return; | 1039 | return; |
845 | 1040 | ||
846 | lock (OdeScene.UniversalColliderSyncObject) | 1041 | count = CollideGeoms(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); |
847 | count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); | 1042 | |
1043 | // All code after this is only relevant if we have any collisions | ||
1044 | if (count <= 0) | ||
1045 | return; | ||
848 | 1046 | ||
849 | if (count > contacts.Length) | 1047 | if (count > contacts.Length) |
850 | m_log.Error("[ODE SCENE]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); | 1048 | m_log.Error("[ODE SCENE]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); |
@@ -1113,14 +1311,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1113 | { | 1311 | { |
1114 | _perloopContact.Add(curContact); | 1312 | _perloopContact.Add(curContact); |
1115 | 1313 | ||
1116 | // If we're colliding against terrain | ||
1117 | if (name1 == "Terrain" || name2 == "Terrain") | 1314 | if (name1 == "Terrain" || name2 == "Terrain") |
1118 | { | 1315 | { |
1119 | // If we're moving | ||
1120 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && | 1316 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && |
1121 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | 1317 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) |
1122 | { | 1318 | { |
1123 | // Use the movement terrain contact | 1319 | // Avatar is moving on terrain, use the movement terrain contact |
1124 | AvatarMovementTerrainContact.geom = curContact; | 1320 | AvatarMovementTerrainContact.geom = curContact; |
1125 | 1321 | ||
1126 | if (m_global_contactcount < maxContactsbeforedeath) | 1322 | if (m_global_contactcount < maxContactsbeforedeath) |
@@ -1133,7 +1329,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1133 | { | 1329 | { |
1134 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) | 1330 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) |
1135 | { | 1331 | { |
1136 | // Use the non moving terrain contact | 1332 | // Avatar is standing on terrain, use the non moving terrain contact |
1137 | TerrainContact.geom = curContact; | 1333 | TerrainContact.geom = curContact; |
1138 | 1334 | ||
1139 | if (m_global_contactcount < maxContactsbeforedeath) | 1335 | if (m_global_contactcount < maxContactsbeforedeath) |
@@ -1228,13 +1424,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1228 | } | 1424 | } |
1229 | else | 1425 | else |
1230 | { | 1426 | { |
1231 | // we're colliding with prim or avatar | ||
1232 | // check if we're moving | ||
1233 | if ((p2.PhysicsActorType == (int)ActorTypes.Agent)) | 1427 | if ((p2.PhysicsActorType == (int)ActorTypes.Agent)) |
1234 | { | 1428 | { |
1235 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | 1429 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) |
1236 | { | 1430 | { |
1237 | // Use the Movement prim contact | 1431 | // Avatar is moving on a prim, use the Movement prim contact |
1238 | AvatarMovementprimContact.geom = curContact; | 1432 | AvatarMovementprimContact.geom = curContact; |
1239 | 1433 | ||
1240 | if (m_global_contactcount < maxContactsbeforedeath) | 1434 | if (m_global_contactcount < maxContactsbeforedeath) |
@@ -1245,9 +1439,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1245 | } | 1439 | } |
1246 | else | 1440 | else |
1247 | { | 1441 | { |
1248 | // Use the non movement contact | 1442 | // Avatar is standing still on a prim, use the non movement contact |
1249 | contact.geom = curContact; | 1443 | contact.geom = curContact; |
1250 | _perloopContact.Add(curContact); | ||
1251 | 1444 | ||
1252 | if (m_global_contactcount < maxContactsbeforedeath) | 1445 | if (m_global_contactcount < maxContactsbeforedeath) |
1253 | { | 1446 | { |
@@ -1355,7 +1548,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1355 | break; | 1548 | break; |
1356 | } | 1549 | } |
1357 | } | 1550 | } |
1358 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | 1551 | //m_log.DebugFormat("[Collision]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); |
1359 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | 1552 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); |
1360 | } | 1553 | } |
1361 | } | 1554 | } |
@@ -1578,7 +1771,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1578 | // and we'll run it again on all of them. | 1771 | // and we'll run it again on all of them. |
1579 | try | 1772 | try |
1580 | { | 1773 | { |
1581 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); | 1774 | CollideSpaces(space, chr.Shell, IntPtr.Zero); |
1582 | } | 1775 | } |
1583 | catch (AccessViolationException) | 1776 | catch (AccessViolationException) |
1584 | { | 1777 | { |
@@ -1593,6 +1786,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1593 | //} | 1786 | //} |
1594 | } | 1787 | } |
1595 | 1788 | ||
1789 | if (CollectStats) | ||
1790 | { | ||
1791 | m_tempAvatarCollisionsThisFrame = _perloopContact.Count; | ||
1792 | m_stats[ODEAvatarContactsStatsName] += m_tempAvatarCollisionsThisFrame; | ||
1793 | } | ||
1794 | |||
1596 | List<OdePrim> removeprims = null; | 1795 | List<OdePrim> removeprims = null; |
1597 | foreach (OdePrim chr in _activeprims) | 1796 | foreach (OdePrim chr in _activeprims) |
1598 | { | 1797 | { |
@@ -1604,7 +1803,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1604 | { | 1803 | { |
1605 | if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false) | 1804 | if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false) |
1606 | { | 1805 | { |
1607 | d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback); | 1806 | CollideSpaces(space, chr.prim_geom, IntPtr.Zero); |
1608 | } | 1807 | } |
1609 | else | 1808 | else |
1610 | { | 1809 | { |
@@ -1625,6 +1824,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1625 | } | 1824 | } |
1626 | } | 1825 | } |
1627 | 1826 | ||
1827 | if (CollectStats) | ||
1828 | m_stats[ODEPrimContactsStatName] += _perloopContact.Count - m_tempAvatarCollisionsThisFrame; | ||
1829 | |||
1628 | if (removeprims != null) | 1830 | if (removeprims != null) |
1629 | { | 1831 | { |
1630 | foreach (OdePrim chr in removeprims) | 1832 | foreach (OdePrim chr in removeprims) |
@@ -1706,8 +1908,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1706 | { | 1908 | { |
1707 | // m_log.DebugFormat("[PHYSICS]: Adding {0} {1} to collision event reporting", obj.SOPName, obj.LocalID); | 1909 | // m_log.DebugFormat("[PHYSICS]: Adding {0} {1} to collision event reporting", obj.SOPName, obj.LocalID); |
1708 | 1910 | ||
1709 | lock (_collisionEventPrimChanges) | 1911 | lock (m_collisionEventActorsChanges) |
1710 | _collisionEventPrimChanges[obj.LocalID] = obj; | 1912 | m_collisionEventActorsChanges[obj.LocalID] = obj; |
1711 | } | 1913 | } |
1712 | 1914 | ||
1713 | /// <summary> | 1915 | /// <summary> |
@@ -1718,8 +1920,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1718 | { | 1920 | { |
1719 | // m_log.DebugFormat("[PHYSICS]: Removing {0} {1} from collision event reporting", obj.SOPName, obj.LocalID); | 1921 | // m_log.DebugFormat("[PHYSICS]: Removing {0} {1} from collision event reporting", obj.SOPName, obj.LocalID); |
1720 | 1922 | ||
1721 | lock (_collisionEventPrimChanges) | 1923 | lock (m_collisionEventActorsChanges) |
1722 | _collisionEventPrimChanges[obj.LocalID] = null; | 1924 | m_collisionEventActorsChanges[obj.LocalID] = null; |
1723 | } | 1925 | } |
1724 | 1926 | ||
1725 | #region Add/Remove Entities | 1927 | #region Add/Remove Entities |
@@ -2226,7 +2428,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2226 | /// <param name="prim"></param> | 2428 | /// <param name="prim"></param> |
2227 | internal void RemovePrimThreadLocked(OdePrim prim) | 2429 | internal void RemovePrimThreadLocked(OdePrim prim) |
2228 | { | 2430 | { |
2229 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | 2431 | // m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID); |
2432 | |||
2230 | lock (prim) | 2433 | lock (prim) |
2231 | { | 2434 | { |
2232 | RemoveCollisionEventReporting(prim); | 2435 | RemoveCollisionEventReporting(prim); |
@@ -2682,21 +2885,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2682 | 2885 | ||
2683 | /// <summary> | 2886 | /// <summary> |
2684 | /// This is our main simulate loop | 2887 | /// This is our main simulate loop |
2888 | /// </summary> | ||
2889 | /// <remarks> | ||
2685 | /// It's thread locked by a Mutex in the scene. | 2890 | /// It's thread locked by a Mutex in the scene. |
2686 | /// It holds Collisions, it instructs ODE to step through the physical reactions | 2891 | /// It holds Collisions, it instructs ODE to step through the physical reactions |
2687 | /// It moves the objects around in memory | 2892 | /// It moves the objects around in memory |
2688 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) | 2893 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) |
2689 | /// </summary> | 2894 | /// </remarks> |
2690 | /// <param name="timeStep"></param> | 2895 | /// <param name="timeStep"></param> |
2691 | /// <returns></returns> | 2896 | /// <returns>The number of frames simulated over that period.</returns> |
2692 | public override float Simulate(float timeStep) | 2897 | public override float Simulate(float timeStep) |
2693 | { | 2898 | { |
2899 | int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0; | ||
2900 | int tempTick = 0, tempTick2 = 0; | ||
2901 | |||
2694 | if (framecount >= int.MaxValue) | 2902 | if (framecount >= int.MaxValue) |
2695 | framecount = 0; | 2903 | framecount = 0; |
2696 | 2904 | ||
2697 | //if (m_worldOffset != Vector3.Zero) | ||
2698 | // return 0; | ||
2699 | |||
2700 | framecount++; | 2905 | framecount++; |
2701 | 2906 | ||
2702 | float fps = 0; | 2907 | float fps = 0; |
@@ -2704,7 +2909,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2704 | float timeLeft = timeStep; | 2909 | float timeLeft = timeStep; |
2705 | 2910 | ||
2706 | //m_log.Info(timeStep.ToString()); | 2911 | //m_log.Info(timeStep.ToString()); |
2707 | // step_time += timeStep; | 2912 | // step_time += timeSte |
2708 | // | 2913 | // |
2709 | // // If We're loaded down by something else, | 2914 | // // If We're loaded down by something else, |
2710 | // // or debugging with the Visual Studio project on pause | 2915 | // // or debugging with the Visual Studio project on pause |
@@ -2725,17 +2930,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2725 | // We change _collisionEventPrimChanges to avoid locking _collisionEventPrim itself and causing potential | 2930 | // We change _collisionEventPrimChanges to avoid locking _collisionEventPrim itself and causing potential |
2726 | // deadlock if the collision event tries to lock something else later on which is already locked by a | 2931 | // deadlock if the collision event tries to lock something else later on which is already locked by a |
2727 | // caller that is adding or removing the collision event. | 2932 | // caller that is adding or removing the collision event. |
2728 | lock (_collisionEventPrimChanges) | 2933 | lock (m_collisionEventActorsChanges) |
2729 | { | 2934 | { |
2730 | foreach (KeyValuePair<uint, PhysicsActor> kvp in _collisionEventPrimChanges) | 2935 | foreach (KeyValuePair<uint, PhysicsActor> kvp in m_collisionEventActorsChanges) |
2731 | { | 2936 | { |
2732 | if (kvp.Value == null) | 2937 | if (kvp.Value == null) |
2733 | _collisionEventPrim.Remove(kvp.Key); | 2938 | m_collisionEventActors.Remove(kvp.Key); |
2734 | else | 2939 | else |
2735 | _collisionEventPrim[kvp.Key] = kvp.Value; | 2940 | m_collisionEventActors[kvp.Key] = kvp.Value; |
2736 | } | 2941 | } |
2737 | 2942 | ||
2738 | _collisionEventPrimChanges.Clear(); | 2943 | m_collisionEventActorsChanges.Clear(); |
2739 | } | 2944 | } |
2740 | 2945 | ||
2741 | if (SupportsNINJAJoints) | 2946 | if (SupportsNINJAJoints) |
@@ -2770,6 +2975,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2770 | { | 2975 | { |
2771 | try | 2976 | try |
2772 | { | 2977 | { |
2978 | if (CollectStats) | ||
2979 | tempTick = Util.EnvironmentTickCount(); | ||
2980 | |||
2773 | lock (_taintedActors) | 2981 | lock (_taintedActors) |
2774 | { | 2982 | { |
2775 | foreach (OdeCharacter character in _taintedActors) | 2983 | foreach (OdeCharacter character in _taintedActors) |
@@ -2778,6 +2986,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2778 | _taintedActors.Clear(); | 2986 | _taintedActors.Clear(); |
2779 | } | 2987 | } |
2780 | 2988 | ||
2989 | if (CollectStats) | ||
2990 | { | ||
2991 | tempTick2 = Util.EnvironmentTickCount(); | ||
2992 | m_stats[ODEAvatarTaintMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
2993 | tempTick = tempTick2; | ||
2994 | } | ||
2995 | |||
2781 | lock (_taintedPrims) | 2996 | lock (_taintedPrims) |
2782 | { | 2997 | { |
2783 | foreach (OdePrim prim in _taintedPrims) | 2998 | foreach (OdePrim prim in _taintedPrims) |
@@ -2808,6 +3023,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2808 | _taintedPrims.Clear(); | 3023 | _taintedPrims.Clear(); |
2809 | } | 3024 | } |
2810 | 3025 | ||
3026 | if (CollectStats) | ||
3027 | { | ||
3028 | tempTick2 = Util.EnvironmentTickCount(); | ||
3029 | m_stats[ODEPrimTaintMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3030 | tempTick = tempTick2; | ||
3031 | } | ||
3032 | |||
2811 | // Move characters | 3033 | // Move characters |
2812 | foreach (OdeCharacter actor in _characters) | 3034 | foreach (OdeCharacter actor in _characters) |
2813 | actor.Move(defects); | 3035 | actor.Move(defects); |
@@ -2827,6 +3049,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2827 | defects.Clear(); | 3049 | defects.Clear(); |
2828 | } | 3050 | } |
2829 | 3051 | ||
3052 | if (CollectStats) | ||
3053 | { | ||
3054 | tempTick2 = Util.EnvironmentTickCount(); | ||
3055 | m_stats[ODEAvatarForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3056 | tempTick = tempTick2; | ||
3057 | } | ||
3058 | |||
2830 | // Move other active objects | 3059 | // Move other active objects |
2831 | foreach (OdePrim prim in _activeprims) | 3060 | foreach (OdePrim prim in _activeprims) |
2832 | { | 3061 | { |
@@ -2834,15 +3063,36 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2834 | prim.Move(timeStep); | 3063 | prim.Move(timeStep); |
2835 | } | 3064 | } |
2836 | 3065 | ||
3066 | if (CollectStats) | ||
3067 | { | ||
3068 | tempTick2 = Util.EnvironmentTickCount(); | ||
3069 | m_stats[ODEPrimForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3070 | tempTick = tempTick2; | ||
3071 | } | ||
3072 | |||
2837 | //if ((framecount % m_randomizeWater) == 0) | 3073 | //if ((framecount % m_randomizeWater) == 0) |
2838 | // randomizeWater(waterlevel); | 3074 | // randomizeWater(waterlevel); |
2839 | 3075 | ||
2840 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); | 3076 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); |
2841 | m_rayCastManager.ProcessQueuedRequests(); | 3077 | m_rayCastManager.ProcessQueuedRequests(); |
2842 | 3078 | ||
3079 | if (CollectStats) | ||
3080 | { | ||
3081 | tempTick2 = Util.EnvironmentTickCount(); | ||
3082 | m_stats[ODERaycastingFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3083 | tempTick = tempTick2; | ||
3084 | } | ||
3085 | |||
2843 | collision_optimized(); | 3086 | collision_optimized(); |
2844 | 3087 | ||
2845 | foreach (PhysicsActor obj in _collisionEventPrim.Values) | 3088 | if (CollectStats) |
3089 | { | ||
3090 | tempTick2 = Util.EnvironmentTickCount(); | ||
3091 | m_stats[ODEOtherCollisionFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3092 | tempTick = tempTick2; | ||
3093 | } | ||
3094 | |||
3095 | foreach (PhysicsActor obj in m_collisionEventActors.Values) | ||
2846 | { | 3096 | { |
2847 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} {1} for collision events", obj.SOPName, obj.LocalID); | 3097 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} {1} for collision events", obj.SOPName, obj.LocalID); |
2848 | 3098 | ||
@@ -2866,9 +3116,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2866 | // "[PHYSICS]: Collision contacts to process this frame = {0}", m_global_contactcount); | 3116 | // "[PHYSICS]: Collision contacts to process this frame = {0}", m_global_contactcount); |
2867 | 3117 | ||
2868 | m_global_contactcount = 0; | 3118 | m_global_contactcount = 0; |
2869 | 3119 | ||
3120 | if (CollectStats) | ||
3121 | { | ||
3122 | tempTick2 = Util.EnvironmentTickCount(); | ||
3123 | m_stats[ODECollisionNotificationFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3124 | tempTick = tempTick2; | ||
3125 | } | ||
3126 | |||
2870 | d.WorldQuickStep(world, ODE_STEPSIZE); | 3127 | d.WorldQuickStep(world, ODE_STEPSIZE); |
2871 | 3128 | ||
3129 | if (CollectStats) | ||
3130 | m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); | ||
3131 | |||
2872 | d.JointGroupEmpty(contactgroup); | 3132 | d.JointGroupEmpty(contactgroup); |
2873 | } | 3133 | } |
2874 | catch (Exception e) | 3134 | catch (Exception e) |
@@ -2879,6 +3139,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2879 | timeLeft -= ODE_STEPSIZE; | 3139 | timeLeft -= ODE_STEPSIZE; |
2880 | } | 3140 | } |
2881 | 3141 | ||
3142 | if (CollectStats) | ||
3143 | tempTick = Util.EnvironmentTickCount(); | ||
3144 | |||
2882 | foreach (OdeCharacter actor in _characters) | 3145 | foreach (OdeCharacter actor in _characters) |
2883 | { | 3146 | { |
2884 | if (actor.bad) | 3147 | if (actor.bad) |
@@ -2902,6 +3165,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2902 | defects.Clear(); | 3165 | defects.Clear(); |
2903 | } | 3166 | } |
2904 | 3167 | ||
3168 | if (CollectStats) | ||
3169 | { | ||
3170 | tempTick2 = Util.EnvironmentTickCount(); | ||
3171 | m_stats[ODEAvatarUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3172 | tempTick = tempTick2; | ||
3173 | } | ||
3174 | |||
2905 | //if (timeStep < 0.2f) | 3175 | //if (timeStep < 0.2f) |
2906 | 3176 | ||
2907 | foreach (OdePrim prim in _activeprims) | 3177 | foreach (OdePrim prim in _activeprims) |
@@ -2915,6 +3185,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2915 | } | 3185 | } |
2916 | } | 3186 | } |
2917 | 3187 | ||
3188 | if (CollectStats) | ||
3189 | m_stats[ODEPrimUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); | ||
3190 | |||
2918 | //DumpJointInfo(); | 3191 | //DumpJointInfo(); |
2919 | 3192 | ||
2920 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | 3193 | // Finished with all sim stepping. If requested, dump world state to file for debugging. |
@@ -2936,7 +3209,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2936 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | 3209 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); |
2937 | } | 3210 | } |
2938 | 3211 | ||
2939 | latertickcount = Util.EnvironmentTickCount() - tickCountFrameRun; | 3212 | latertickcount = Util.EnvironmentTickCountSubtract(tickCountFrameRun); |
2940 | 3213 | ||
2941 | // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics | 3214 | // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics |
2942 | // has a max of 100 ms to run theoretically. | 3215 | // has a max of 100 ms to run theoretically. |
@@ -2954,6 +3227,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2954 | } | 3227 | } |
2955 | 3228 | ||
2956 | tickCountFrameRun = Util.EnvironmentTickCount(); | 3229 | tickCountFrameRun = Util.EnvironmentTickCount(); |
3230 | |||
3231 | if (CollectStats) | ||
3232 | m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick); | ||
2957 | } | 3233 | } |
2958 | 3234 | ||
2959 | return fps; | 3235 | return fps; |
@@ -3189,7 +3465,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3189 | public override bool IsThreaded | 3465 | public override bool IsThreaded |
3190 | { | 3466 | { |
3191 | // for now we won't be multithreaded | 3467 | // for now we won't be multithreaded |
3192 | get { return (false); } | 3468 | get { return false; } |
3193 | } | 3469 | } |
3194 | 3470 | ||
3195 | #region ODE Specific Terrain Fixes | 3471 | #region ODE Specific Terrain Fixes |
@@ -3765,26 +4041,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3765 | 4041 | ||
3766 | public override Dictionary<uint, float> GetTopColliders() | 4042 | public override Dictionary<uint, float> GetTopColliders() |
3767 | { | 4043 | { |
3768 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | 4044 | Dictionary<uint, float> topColliders; |
3769 | int cnt = 0; | 4045 | |
3770 | lock (_prims) | 4046 | lock (_prims) |
3771 | { | 4047 | { |
3772 | foreach (OdePrim prm in _prims) | 4048 | List<OdePrim> orderedPrims = new List<OdePrim>(_prims); |
3773 | { | 4049 | orderedPrims.OrderByDescending(p => p.CollisionScore).Take(25); |
3774 | if (prm.CollisionScore > 0) | 4050 | topColliders = orderedPrims.ToDictionary(p => p.LocalID, p => p.CollisionScore); |
3775 | { | 4051 | |
3776 | returncolliders.Add(prm.LocalID, prm.CollisionScore); | 4052 | foreach (OdePrim p in _prims) |
3777 | cnt++; | 4053 | p.CollisionScore = 0; |
3778 | prm.CollisionScore = 0f; | ||
3779 | if (cnt > 25) | ||
3780 | { | ||
3781 | break; | ||
3782 | } | ||
3783 | } | ||
3784 | } | ||
3785 | } | 4054 | } |
3786 | 4055 | ||
3787 | return returncolliders; | 4056 | return topColliders; |
3788 | } | 4057 | } |
3789 | 4058 | ||
3790 | public override bool SupportsRayCast() | 4059 | public override bool SupportsRayCast() |
@@ -3954,5 +4223,52 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3954 | ds.SetViewpoint(ref xyz, ref hpr); | 4223 | ds.SetViewpoint(ref xyz, ref hpr); |
3955 | } | 4224 | } |
3956 | #endif | 4225 | #endif |
4226 | |||
4227 | public override Dictionary<string, float> GetStats() | ||
4228 | { | ||
4229 | if (!CollectStats) | ||
4230 | return null; | ||
4231 | |||
4232 | Dictionary<string, float> returnStats; | ||
4233 | |||
4234 | lock (OdeLock) | ||
4235 | { | ||
4236 | returnStats = new Dictionary<string, float>(m_stats); | ||
4237 | |||
4238 | // FIXME: This is a SUPER DUMB HACK until we can establish stats that aren't subject to a division by | ||
4239 | // 3 from the SimStatsReporter. | ||
4240 | returnStats[ODETotalAvatarsStatName] = _characters.Count * 3; | ||
4241 | returnStats[ODETotalPrimsStatName] = _prims.Count * 3; | ||
4242 | returnStats[ODEActivePrimsStatName] = _activeprims.Count * 3; | ||
4243 | |||
4244 | InitializeExtraStats(); | ||
4245 | } | ||
4246 | |||
4247 | returnStats[ODEOtherCollisionFrameMsStatName] | ||
4248 | = returnStats[ODEOtherCollisionFrameMsStatName] | ||
4249 | - returnStats[ODENativeSpaceCollisionFrameMsStatName] | ||
4250 | - returnStats[ODENativeGeomCollisionFrameMsStatName]; | ||
4251 | |||
4252 | return returnStats; | ||
4253 | } | ||
4254 | |||
4255 | private void InitializeExtraStats() | ||
4256 | { | ||
4257 | m_stats[ODETotalFrameMsStatName] = 0; | ||
4258 | m_stats[ODEAvatarTaintMsStatName] = 0; | ||
4259 | m_stats[ODEPrimTaintMsStatName] = 0; | ||
4260 | m_stats[ODEAvatarForcesFrameMsStatName] = 0; | ||
4261 | m_stats[ODEPrimForcesFrameMsStatName] = 0; | ||
4262 | m_stats[ODERaycastingFrameMsStatName] = 0; | ||
4263 | m_stats[ODENativeStepFrameMsStatName] = 0; | ||
4264 | m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0; | ||
4265 | m_stats[ODENativeGeomCollisionFrameMsStatName] = 0; | ||
4266 | m_stats[ODEOtherCollisionFrameMsStatName] = 0; | ||
4267 | m_stats[ODECollisionNotificationFrameMsStatName] = 0; | ||
4268 | m_stats[ODEAvatarContactsStatsName] = 0; | ||
4269 | m_stats[ODEPrimContactsStatName] = 0; | ||
4270 | m_stats[ODEAvatarUpdateFrameMsStatName] = 0; | ||
4271 | m_stats[ODEPrimUpdateFrameMsStatName] = 0; | ||
4272 | } | ||
3957 | } | 4273 | } |
3958 | } \ No newline at end of file | 4274 | } \ No newline at end of file |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index d8d9554..204c4ff 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -43,9 +43,8 @@ using Mono.Addins; | |||
43 | [assembly: AddinDependency("OpenSim", "0.5")] | 43 | [assembly: AddinDependency("OpenSim", "0.5")] |
44 | namespace OpenSim.Region.RegionCombinerModule | 44 | namespace OpenSim.Region.RegionCombinerModule |
45 | { | 45 | { |
46 | |||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
48 | public class RegionCombinerModule : ISharedRegionModule | 47 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule |
49 | { | 48 | { |
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 50 | ||
@@ -59,19 +58,33 @@ namespace OpenSim.Region.RegionCombinerModule | |||
59 | get { return null; } | 58 | get { return null; } |
60 | } | 59 | } |
61 | 60 | ||
61 | /// <summary> | ||
62 | /// Is this module enabled? | ||
63 | /// </summary> | ||
64 | private bool m_combineContiguousRegions = false; | ||
65 | |||
66 | /// <summary> | ||
67 | /// This holds the root regions for the megaregions. | ||
68 | /// </summary> | ||
69 | /// <remarks> | ||
70 | /// Usually there is only ever one megaregion (and hence only one entry here). | ||
71 | /// </remarks> | ||
62 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | 72 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); |
63 | private bool enabledYN = false; | 73 | |
74 | /// <summary> | ||
75 | /// The scenes that comprise the megaregion. | ||
76 | /// </summary> | ||
64 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); | 77 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); |
65 | 78 | ||
66 | public void Initialise(IConfigSource source) | 79 | public void Initialise(IConfigSource source) |
67 | { | 80 | { |
68 | IConfig myConfig = source.Configs["Startup"]; | 81 | IConfig myConfig = source.Configs["Startup"]; |
69 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); | 82 | m_combineContiguousRegions = myConfig.GetBoolean("CombineContiguousRegions", false); |
70 | 83 | ||
71 | if (enabledYN) | 84 | MainConsole.Instance.Commands.AddCommand( |
72 | MainConsole.Instance.Commands.AddCommand( | 85 | "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", |
73 | "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", | 86 | "Fixes phantom objects after an import to a megaregion or a change from a megaregion back to normal regions", |
74 | "Fixes phantom objects after an import to megaregions", FixPhantoms); | 87 | FixPhantoms); |
75 | } | 88 | } |
76 | 89 | ||
77 | public void Close() | 90 | public void Close() |
@@ -80,6 +93,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
80 | 93 | ||
81 | public void AddRegion(Scene scene) | 94 | public void AddRegion(Scene scene) |
82 | { | 95 | { |
96 | if (m_combineContiguousRegions) | ||
97 | scene.RegisterModuleInterface<IRegionCombinerModule>(this); | ||
83 | } | 98 | } |
84 | 99 | ||
85 | public void RemoveRegion(Scene scene) | 100 | public void RemoveRegion(Scene scene) |
@@ -88,8 +103,113 @@ namespace OpenSim.Region.RegionCombinerModule | |||
88 | 103 | ||
89 | public void RegionLoaded(Scene scene) | 104 | public void RegionLoaded(Scene scene) |
90 | { | 105 | { |
91 | if (enabledYN) | 106 | lock (m_startingScenes) |
107 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | ||
108 | |||
109 | if (m_combineContiguousRegions) | ||
110 | { | ||
92 | RegionLoadedDoWork(scene); | 111 | RegionLoadedDoWork(scene); |
112 | |||
113 | scene.EventManager.OnNewPresence += NewPresence; | ||
114 | } | ||
115 | } | ||
116 | |||
117 | public bool IsRootForMegaregion(UUID regionId) | ||
118 | { | ||
119 | lock (m_regions) | ||
120 | return m_regions.ContainsKey(regionId); | ||
121 | } | ||
122 | |||
123 | public Vector2 GetSizeOfMegaregion(UUID regionId) | ||
124 | { | ||
125 | lock (m_regions) | ||
126 | { | ||
127 | if (m_regions.ContainsKey(regionId)) | ||
128 | { | ||
129 | RegionConnections rootConn = m_regions[regionId]; | ||
130 | |||
131 | return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd); | ||
132 | } | ||
133 | } | ||
134 | |||
135 | throw new Exception(string.Format("Region with id {0} not found", regionId)); | ||
136 | } | ||
137 | |||
138 | private void NewPresence(ScenePresence presence) | ||
139 | { | ||
140 | if (presence.IsChildAgent) | ||
141 | { | ||
142 | byte[] throttleData; | ||
143 | |||
144 | try | ||
145 | { | ||
146 | throttleData = presence.ControllingClient.GetThrottlesPacked(1); | ||
147 | } | ||
148 | catch (NotImplementedException) | ||
149 | { | ||
150 | return; | ||
151 | } | ||
152 | |||
153 | if (throttleData == null) | ||
154 | return; | ||
155 | |||
156 | if (throttleData.Length == 0) | ||
157 | return; | ||
158 | |||
159 | if (throttleData.Length != 28) | ||
160 | return; | ||
161 | |||
162 | byte[] adjData; | ||
163 | int pos = 0; | ||
164 | |||
165 | if (!BitConverter.IsLittleEndian) | ||
166 | { | ||
167 | byte[] newData = new byte[7 * 4]; | ||
168 | Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4); | ||
169 | |||
170 | for (int i = 0; i < 7; i++) | ||
171 | Array.Reverse(newData, i * 4, 4); | ||
172 | |||
173 | adjData = newData; | ||
174 | } | ||
175 | else | ||
176 | { | ||
177 | adjData = throttleData; | ||
178 | } | ||
179 | |||
180 | // 0.125f converts from bits to bytes | ||
181 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
182 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
183 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
184 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
185 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
186 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
187 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
188 | // State is a subcategory of task that we allocate a percentage to | ||
189 | |||
190 | |||
191 | //int total = resend + land + wind + cloud + task + texture + asset; | ||
192 | |||
193 | byte[] data = new byte[7 * 4]; | ||
194 | int ii = 0; | ||
195 | |||
196 | Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4; | ||
197 | Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4; | ||
198 | Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4; | ||
199 | Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4; | ||
200 | Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4; | ||
201 | Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4; | ||
202 | Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4); | ||
203 | |||
204 | try | ||
205 | { | ||
206 | presence.ControllingClient.SetChildAgentThrottle(data); | ||
207 | } | ||
208 | catch (NotImplementedException) | ||
209 | { | ||
210 | return; | ||
211 | } | ||
212 | } | ||
93 | } | 213 | } |
94 | 214 | ||
95 | private void RegionLoadedDoWork(Scene scene) | 215 | private void RegionLoadedDoWork(Scene scene) |
@@ -100,8 +220,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
100 | return; | 220 | return; |
101 | // | 221 | // |
102 | */ | 222 | */ |
103 | lock (m_startingScenes) | ||
104 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | ||
105 | 223 | ||
106 | // Give each region a standard set of non-infinite borders | 224 | // Give each region a standard set of non-infinite borders |
107 | Border northBorder = new Border(); | 225 | Border northBorder = new Border(); |
@@ -124,24 +242,21 @@ namespace OpenSim.Region.RegionCombinerModule | |||
124 | westBorder.CrossDirection = Cardinals.W; | 242 | westBorder.CrossDirection = Cardinals.W; |
125 | scene.WestBorders[0] = westBorder; | 243 | scene.WestBorders[0] = westBorder; |
126 | 244 | ||
127 | 245 | RegionConnections newConn = new RegionConnections(); | |
128 | 246 | newConn.ConnectedRegions = new List<RegionData>(); | |
129 | RegionConnections regionConnections = new RegionConnections(); | 247 | newConn.RegionScene = scene; |
130 | regionConnections.ConnectedRegions = new List<RegionData>(); | 248 | newConn.RegionLandChannel = scene.LandChannel; |
131 | regionConnections.RegionScene = scene; | 249 | newConn.RegionId = scene.RegionInfo.originRegionID; |
132 | regionConnections.RegionLandChannel = scene.LandChannel; | 250 | newConn.X = scene.RegionInfo.RegionLocX; |
133 | regionConnections.RegionId = scene.RegionInfo.originRegionID; | 251 | newConn.Y = scene.RegionInfo.RegionLocY; |
134 | regionConnections.X = scene.RegionInfo.RegionLocX; | 252 | newConn.XEnd = (int)Constants.RegionSize; |
135 | regionConnections.Y = scene.RegionInfo.RegionLocY; | 253 | newConn.YEnd = (int)Constants.RegionSize; |
136 | regionConnections.XEnd = (int)Constants.RegionSize; | ||
137 | regionConnections.YEnd = (int)Constants.RegionSize; | ||
138 | |||
139 | 254 | ||
140 | lock (m_regions) | 255 | lock (m_regions) |
141 | { | 256 | { |
142 | bool connectedYN = false; | 257 | bool connectedYN = false; |
143 | 258 | ||
144 | foreach (RegionConnections conn in m_regions.Values) | 259 | foreach (RegionConnections rootConn in m_regions.Values) |
145 | { | 260 | { |
146 | #region commented | 261 | #region commented |
147 | /* | 262 | /* |
@@ -306,13 +421,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
306 | //xxy | 421 | //xxy |
307 | //xxx | 422 | //xxx |
308 | 423 | ||
309 | 424 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY) | |
310 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
311 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
312 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
313 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
314 | { | 425 | { |
315 | connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene); | 426 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); |
316 | break; | 427 | break; |
317 | } | 428 | } |
318 | 429 | ||
@@ -320,12 +431,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
320 | //xyx | 431 | //xyx |
321 | //xxx | 432 | //xxx |
322 | //xxx | 433 | //xxx |
323 | if ((((int)conn.X * (int)Constants.RegionSize) | 434 | if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) |
324 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
325 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
326 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
327 | { | 435 | { |
328 | connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene); | 436 | connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene); |
329 | break; | 437 | break; |
330 | } | 438 | } |
331 | 439 | ||
@@ -333,12 +441,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
333 | //xxy | 441 | //xxy |
334 | //xxx | 442 | //xxx |
335 | //xxx | 443 | //xxx |
336 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | 444 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) |
337 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
338 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
339 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
340 | { | 445 | { |
341 | connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene); | 446 | connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene); |
342 | break; | 447 | break; |
343 | 448 | ||
344 | } | 449 | } |
@@ -347,66 +452,63 @@ namespace OpenSim.Region.RegionCombinerModule | |||
347 | // If !connectYN means that this region is a root region | 452 | // If !connectYN means that this region is a root region |
348 | if (!connectedYN) | 453 | if (!connectedYN) |
349 | { | 454 | { |
350 | DoWorkForRootRegion(regionConnections, scene); | 455 | DoWorkForRootRegion(newConn, scene); |
351 | |||
352 | } | 456 | } |
353 | } | 457 | } |
458 | |||
354 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | 459 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions |
355 | AdjustLargeRegionBounds(); | 460 | AdjustLargeRegionBounds(); |
356 | } | 461 | } |
357 | 462 | ||
358 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | 463 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
359 | { | 464 | { |
360 | Vector3 offset = Vector3.Zero; | 465 | Vector3 offset = Vector3.Zero; |
361 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | 466 | offset.X = newConn.PosX - rootConn.PosX; |
362 | ((conn.X * (int)Constants.RegionSize))); | 467 | offset.Y = newConn.PosY - rootConn.PosY; |
363 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
364 | ((conn.Y * (int)Constants.RegionSize))); | ||
365 | 468 | ||
366 | Vector3 extents = Vector3.Zero; | 469 | Vector3 extents = Vector3.Zero; |
367 | extents.Y = conn.YEnd; | 470 | extents.Y = rootConn.YEnd; |
368 | extents.X = conn.XEnd + regionConnections.XEnd; | 471 | extents.X = rootConn.XEnd + newConn.XEnd; |
369 | 472 | ||
370 | conn.UpdateExtents(extents); | 473 | rootConn.UpdateExtents(extents); |
371 | 474 | ||
372 | m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", | 475 | m_log.DebugFormat( |
373 | conn.RegionScene.RegionInfo.RegionName, | 476 | "[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}", |
374 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | 477 | rootConn.RegionScene.RegionInfo.RegionName, |
478 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
375 | 479 | ||
376 | scene.BordersLocked = true; | 480 | scene.BordersLocked = true; |
377 | conn.RegionScene.BordersLocked = true; | 481 | rootConn.RegionScene.BordersLocked = true; |
378 | 482 | ||
379 | RegionData ConnectedRegion = new RegionData(); | 483 | RegionData ConnectedRegion = new RegionData(); |
380 | ConnectedRegion.Offset = offset; | 484 | ConnectedRegion.Offset = offset; |
381 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 485 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
382 | ConnectedRegion.RegionScene = scene; | 486 | ConnectedRegion.RegionScene = scene; |
383 | conn.ConnectedRegions.Add(ConnectedRegion); | 487 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
384 | 488 | ||
385 | // Inform root region Physics about the extents of this region | 489 | // Inform root region Physics about the extents of this region |
386 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 490 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
387 | 491 | ||
388 | // Inform Child region that it needs to forward it's terrain to the root region | 492 | // Inform Child region that it needs to forward it's terrain to the root region |
389 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 493 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
390 | 494 | ||
391 | // Extend the borders as appropriate | 495 | // Extend the borders as appropriate |
392 | lock (conn.RegionScene.EastBorders) | 496 | lock (rootConn.RegionScene.EastBorders) |
393 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 497 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
394 | 498 | ||
395 | lock (conn.RegionScene.NorthBorders) | 499 | lock (rootConn.RegionScene.NorthBorders) |
396 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 500 | rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
397 | 501 | ||
398 | lock (conn.RegionScene.SouthBorders) | 502 | lock (rootConn.RegionScene.SouthBorders) |
399 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 503 | rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
400 | 504 | ||
401 | lock (scene.WestBorders) | 505 | lock (scene.WestBorders) |
402 | { | 506 | { |
403 | 507 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | |
404 | |||
405 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
406 | 508 | ||
407 | // Trigger auto teleport to root region | 509 | // Trigger auto teleport to root region |
408 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 510 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; |
409 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 511 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; |
410 | } | 512 | } |
411 | 513 | ||
412 | // Reset Terrain.. since terrain loads before we get here, we need to load | 514 | // Reset Terrain.. since terrain loads before we get here, we need to load |
@@ -415,56 +517,58 @@ namespace OpenSim.Region.RegionCombinerModule | |||
415 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 517 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
416 | 518 | ||
417 | // Unlock borders | 519 | // Unlock borders |
418 | conn.RegionScene.BordersLocked = false; | 520 | rootConn.RegionScene.BordersLocked = false; |
419 | scene.BordersLocked = false; | 521 | scene.BordersLocked = false; |
420 | 522 | ||
421 | // Create a client event forwarder and add this region's events to the root region. | 523 | // Create a client event forwarder and add this region's events to the root region. |
422 | if (conn.ClientEventForwarder != null) | 524 | if (rootConn.ClientEventForwarder != null) |
423 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 525 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
424 | 526 | ||
425 | return true; | 527 | return true; |
426 | } | 528 | } |
427 | 529 | ||
428 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | 530 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
429 | { | 531 | { |
430 | Vector3 offset = Vector3.Zero; | 532 | Vector3 offset = Vector3.Zero; |
431 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | 533 | offset.X = newConn.PosX - rootConn.PosX; |
432 | ((conn.X * (int)Constants.RegionSize))); | 534 | offset.Y = newConn.PosY - rootConn.PosY; |
433 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
434 | ((conn.Y * (int)Constants.RegionSize))); | ||
435 | 535 | ||
436 | Vector3 extents = Vector3.Zero; | 536 | Vector3 extents = Vector3.Zero; |
437 | extents.Y = regionConnections.YEnd + conn.YEnd; | 537 | extents.Y = newConn.YEnd + rootConn.YEnd; |
438 | extents.X = conn.XEnd; | 538 | extents.X = rootConn.XEnd; |
439 | conn.UpdateExtents(extents); | 539 | rootConn.UpdateExtents(extents); |
440 | 540 | ||
441 | scene.BordersLocked = true; | 541 | scene.BordersLocked = true; |
442 | conn.RegionScene.BordersLocked = true; | 542 | rootConn.RegionScene.BordersLocked = true; |
443 | 543 | ||
444 | RegionData ConnectedRegion = new RegionData(); | 544 | RegionData ConnectedRegion = new RegionData(); |
445 | ConnectedRegion.Offset = offset; | 545 | ConnectedRegion.Offset = offset; |
446 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 546 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
447 | ConnectedRegion.RegionScene = scene; | 547 | ConnectedRegion.RegionScene = scene; |
448 | conn.ConnectedRegions.Add(ConnectedRegion); | 548 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
549 | |||
550 | m_log.DebugFormat( | ||
551 | "[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}", | ||
552 | rootConn.RegionScene.RegionInfo.RegionName, | ||
553 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
554 | |||
555 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
556 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
449 | 557 | ||
450 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | 558 | lock (rootConn.RegionScene.NorthBorders) |
451 | conn.RegionScene.RegionInfo.RegionName, | 559 | rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
452 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
453 | 560 | ||
454 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 561 | lock (rootConn.RegionScene.EastBorders) |
455 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 562 | rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
563 | |||
564 | lock (rootConn.RegionScene.WestBorders) | ||
565 | rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
456 | 566 | ||
457 | lock (conn.RegionScene.NorthBorders) | ||
458 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
459 | lock (conn.RegionScene.EastBorders) | ||
460 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
461 | lock (conn.RegionScene.WestBorders) | ||
462 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
463 | lock (scene.SouthBorders) | 567 | lock (scene.SouthBorders) |
464 | { | 568 | { |
465 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | 569 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south |
466 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 570 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; |
467 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 571 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; |
468 | } | 572 | } |
469 | 573 | ||
470 | // Reset Terrain.. since terrain normally loads first. | 574 | // Reset Terrain.. since terrain normally loads first. |
@@ -473,83 +577,92 @@ namespace OpenSim.Region.RegionCombinerModule | |||
473 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 577 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
474 | 578 | ||
475 | scene.BordersLocked = false; | 579 | scene.BordersLocked = false; |
476 | conn.RegionScene.BordersLocked = false; | 580 | rootConn.RegionScene.BordersLocked = false; |
477 | if (conn.ClientEventForwarder != null) | 581 | |
478 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 582 | if (rootConn.ClientEventForwarder != null) |
583 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
584 | |||
479 | return true; | 585 | return true; |
480 | } | 586 | } |
481 | 587 | ||
482 | private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | 588 | private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
483 | { | 589 | { |
484 | Vector3 offset = Vector3.Zero; | 590 | Vector3 offset = Vector3.Zero; |
485 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | 591 | offset.X = newConn.PosX - rootConn.PosX; |
486 | ((conn.X * (int)Constants.RegionSize))); | 592 | offset.Y = newConn.PosY - rootConn.PosY; |
487 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
488 | ((conn.Y * (int)Constants.RegionSize))); | ||
489 | 593 | ||
490 | Vector3 extents = Vector3.Zero; | 594 | Vector3 extents = Vector3.Zero; |
491 | extents.Y = regionConnections.YEnd + conn.YEnd; | 595 | |
492 | extents.X = regionConnections.XEnd + conn.XEnd; | 596 | // We do not want to inflate the extents for regions strictly to the NE of the root region, since this |
493 | conn.UpdateExtents(extents); | 597 | // would double count regions strictly to the north and east that have already been added. |
598 | // extents.Y = regionConnections.YEnd + conn.YEnd; | ||
599 | // extents.X = regionConnections.XEnd + conn.XEnd; | ||
600 | // conn.UpdateExtents(extents); | ||
601 | |||
602 | extents.Y = rootConn.YEnd; | ||
603 | extents.X = rootConn.XEnd; | ||
494 | 604 | ||
495 | scene.BordersLocked = true; | 605 | scene.BordersLocked = true; |
496 | conn.RegionScene.BordersLocked = true; | 606 | rootConn.RegionScene.BordersLocked = true; |
497 | 607 | ||
498 | RegionData ConnectedRegion = new RegionData(); | 608 | RegionData ConnectedRegion = new RegionData(); |
499 | ConnectedRegion.Offset = offset; | 609 | ConnectedRegion.Offset = offset; |
500 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 610 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
501 | ConnectedRegion.RegionScene = scene; | 611 | ConnectedRegion.RegionScene = scene; |
502 | 612 | ||
503 | conn.ConnectedRegions.Add(ConnectedRegion); | 613 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
614 | |||
615 | m_log.DebugFormat( | ||
616 | "[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}", | ||
617 | rootConn.RegionScene.RegionInfo.RegionName, | ||
618 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
504 | 619 | ||
505 | m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}", | 620 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
506 | conn.RegionScene.RegionInfo.RegionName, | 621 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
507 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
508 | 622 | ||
509 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 623 | lock (rootConn.RegionScene.NorthBorders) |
510 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
511 | lock (conn.RegionScene.NorthBorders) | ||
512 | { | 624 | { |
513 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) | 625 | if (rootConn.RegionScene.NorthBorders.Count == 1)// && 2) |
514 | { | 626 | { |
515 | //compound border | 627 | //compound border |
516 | // already locked above | 628 | // already locked above |
517 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 629 | rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
630 | |||
631 | lock (rootConn.RegionScene.EastBorders) | ||
632 | rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
518 | 633 | ||
519 | lock (conn.RegionScene.EastBorders) | 634 | lock (rootConn.RegionScene.WestBorders) |
520 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 635 | rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
521 | lock (conn.RegionScene.WestBorders) | ||
522 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
523 | } | 636 | } |
524 | } | 637 | } |
525 | 638 | ||
526 | lock (scene.SouthBorders) | 639 | lock (scene.SouthBorders) |
527 | { | 640 | { |
528 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | 641 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south |
529 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 642 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; |
530 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 643 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; |
531 | } | 644 | } |
532 | 645 | ||
533 | lock (conn.RegionScene.EastBorders) | 646 | lock (rootConn.RegionScene.EastBorders) |
534 | { | 647 | { |
535 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | 648 | if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) |
536 | { | 649 | { |
537 | 650 | ||
538 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 651 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
539 | lock (conn.RegionScene.NorthBorders) | ||
540 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
541 | lock (conn.RegionScene.SouthBorders) | ||
542 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
543 | 652 | ||
653 | lock (rootConn.RegionScene.NorthBorders) | ||
654 | rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
544 | 655 | ||
656 | lock (rootConn.RegionScene.SouthBorders) | ||
657 | rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
545 | } | 658 | } |
546 | } | 659 | } |
547 | 660 | ||
548 | lock (scene.WestBorders) | 661 | lock (scene.WestBorders) |
549 | { | 662 | { |
550 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | 663 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West |
551 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 664 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; |
552 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 665 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; |
553 | } | 666 | } |
554 | 667 | ||
555 | /* | 668 | /* |
@@ -568,46 +681,50 @@ namespace OpenSim.Region.RegionCombinerModule | |||
568 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 681 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
569 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 682 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
570 | scene.BordersLocked = false; | 683 | scene.BordersLocked = false; |
571 | conn.RegionScene.BordersLocked = false; | 684 | rootConn.RegionScene.BordersLocked = false; |
572 | 685 | ||
573 | if (conn.ClientEventForwarder != null) | 686 | if (rootConn.ClientEventForwarder != null) |
574 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 687 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
575 | 688 | ||
576 | return true; | 689 | return true; |
577 | 690 | ||
578 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); | 691 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); |
579 | |||
580 | } | 692 | } |
581 | 693 | ||
582 | private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene) | 694 | private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene) |
583 | { | 695 | { |
696 | m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName); | ||
697 | |||
584 | RegionData rdata = new RegionData(); | 698 | RegionData rdata = new RegionData(); |
585 | rdata.Offset = Vector3.Zero; | 699 | rdata.Offset = Vector3.Zero; |
586 | rdata.RegionId = scene.RegionInfo.originRegionID; | 700 | rdata.RegionId = scene.RegionInfo.originRegionID; |
587 | rdata.RegionScene = scene; | 701 | rdata.RegionScene = scene; |
588 | // save it's land channel | 702 | // save it's land channel |
589 | regionConnections.RegionLandChannel = scene.LandChannel; | 703 | rootConn.RegionLandChannel = scene.LandChannel; |
590 | 704 | ||
591 | // Substitue our landchannel | 705 | // Substitue our landchannel |
592 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, | 706 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, |
593 | regionConnections.ConnectedRegions); | 707 | rootConn.ConnectedRegions); |
708 | |||
594 | scene.LandChannel = lnd; | 709 | scene.LandChannel = lnd; |
710 | |||
595 | // Forward the permissions modules of each of the connected regions to the root region | 711 | // Forward the permissions modules of each of the connected regions to the root region |
596 | lock (m_regions) | 712 | lock (m_regions) |
597 | { | 713 | { |
598 | foreach (RegionData r in regionConnections.ConnectedRegions) | 714 | foreach (RegionData r in rootConn.ConnectedRegions) |
599 | { | 715 | { |
600 | ForwardPermissionRequests(regionConnections, r.RegionScene); | 716 | ForwardPermissionRequests(rootConn, r.RegionScene); |
601 | } | 717 | } |
602 | } | ||
603 | // Create the root region's Client Event Forwarder | ||
604 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); | ||
605 | |||
606 | // Sets up the CoarseLocationUpdate forwarder for this root region | ||
607 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | ||
608 | 718 | ||
609 | // Adds this root region to a dictionary of regions that are connectable | 719 | // Create the root region's Client Event Forwarder |
610 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); | 720 | rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn); |
721 | |||
722 | // Sets up the CoarseLocationUpdate forwarder for this root region | ||
723 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | ||
724 | |||
725 | // Adds this root region to a dictionary of regions that are connectable | ||
726 | m_regions.Add(scene.RegionInfo.originRegionID, rootConn); | ||
727 | } | ||
611 | } | 728 | } |
612 | 729 | ||
613 | private void SetCourseLocationDelegate(ScenePresence presence) | 730 | private void SetCourseLocationDelegate(ScenePresence presence) |
@@ -864,6 +981,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
864 | return true; | 981 | return true; |
865 | } | 982 | } |
866 | } | 983 | } |
984 | |||
867 | oborder = null; | 985 | oborder = null; |
868 | return false; | 986 | return false; |
869 | } | 987 | } |
@@ -873,14 +991,19 @@ namespace OpenSim.Region.RegionCombinerModule | |||
873 | pPosition = pPosition/(int) Constants.RegionSize; | 991 | pPosition = pPosition/(int) Constants.RegionSize; |
874 | int OffsetX = (int) pPosition.X; | 992 | int OffsetX = (int) pPosition.X; |
875 | int OffsetY = (int) pPosition.Y; | 993 | int OffsetY = (int) pPosition.Y; |
876 | foreach (RegionConnections regConn in m_regions.Values) | 994 | |
995 | lock (m_regions) | ||
877 | { | 996 | { |
878 | foreach (RegionData reg in regConn.ConnectedRegions) | 997 | foreach (RegionConnections regConn in m_regions.Values) |
879 | { | 998 | { |
880 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | 999 | foreach (RegionData reg in regConn.ConnectedRegions) |
881 | return reg; | 1000 | { |
1001 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | ||
1002 | return reg; | ||
1003 | } | ||
882 | } | 1004 | } |
883 | } | 1005 | } |
1006 | |||
884 | return new RegionData(); | 1007 | return new RegionData(); |
885 | } | 1008 | } |
886 | 1009 | ||
@@ -936,18 +1059,19 @@ namespace OpenSim.Region.RegionCombinerModule | |||
936 | } | 1059 | } |
937 | 1060 | ||
938 | #region console commands | 1061 | #region console commands |
1062 | |||
939 | public void FixPhantoms(string module, string[] cmdparams) | 1063 | public void FixPhantoms(string module, string[] cmdparams) |
940 | { | 1064 | { |
941 | List<Scene> scenes = new List<Scene>(m_startingScenes.Values); | 1065 | List<Scene> scenes = new List<Scene>(m_startingScenes.Values); |
1066 | |||
942 | foreach (Scene s in scenes) | 1067 | foreach (Scene s in scenes) |
943 | { | 1068 | { |
944 | s.ForEachSOG(delegate(SceneObjectGroup e) | 1069 | MainConsole.Instance.OutputFormat("Fixing phantoms for {0}", s.RegionInfo.RegionName); |
945 | { | 1070 | |
946 | e.AbsolutePosition = e.AbsolutePosition; | 1071 | s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition); |
947 | } | ||
948 | ); | ||
949 | } | 1072 | } |
950 | } | 1073 | } |
1074 | |||
951 | #endregion | 1075 | #endregion |
952 | } | 1076 | } |
953 | } | 1077 | } |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs index 3aa9f20..fba51d2 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
33 | 34 | ||
@@ -49,17 +50,45 @@ namespace OpenSim.Region.RegionCombinerModule | |||
49 | /// LargeLandChannel for combined region | 50 | /// LargeLandChannel for combined region |
50 | /// </summary> | 51 | /// </summary> |
51 | public ILandChannel RegionLandChannel; | 52 | public ILandChannel RegionLandChannel; |
53 | |||
54 | /// <summary> | ||
55 | /// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block). | ||
56 | /// </summary> | ||
52 | public uint X; | 57 | public uint X; |
58 | |||
59 | /// <summary> | ||
60 | /// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block). | ||
61 | /// </summary> | ||
53 | public uint Y; | 62 | public uint Y; |
54 | public int XEnd; | 63 | |
55 | public int YEnd; | 64 | /// <summary> |
65 | /// The X meters position of this connection. | ||
66 | /// </summary> | ||
67 | public uint PosX { get { return X * Constants.RegionSize; } } | ||
68 | |||
69 | /// <summary> | ||
70 | /// The Y meters co-ordinate of this connection. | ||
71 | /// </summary> | ||
72 | public uint PosY { get { return Y * Constants.RegionSize; } } | ||
73 | |||
74 | /// <summary> | ||
75 | /// The size of the megaregion in meters. | ||
76 | /// </summary> | ||
77 | public uint XEnd; | ||
78 | |||
79 | /// <summary> | ||
80 | /// The size of the megaregion in meters. | ||
81 | /// </summary> | ||
82 | public uint YEnd; | ||
83 | |||
56 | public List<RegionData> ConnectedRegions; | 84 | public List<RegionData> ConnectedRegions; |
57 | public RegionCombinerPermissionModule PermissionModule; | 85 | public RegionCombinerPermissionModule PermissionModule; |
58 | public RegionCombinerClientEventForwarder ClientEventForwarder; | 86 | public RegionCombinerClientEventForwarder ClientEventForwarder; |
87 | |||
59 | public void UpdateExtents(Vector3 extents) | 88 | public void UpdateExtents(Vector3 extents) |
60 | { | 89 | { |
61 | XEnd = (int)extents.X; | 90 | XEnd = (uint)extents.X; |
62 | YEnd = (int)extents.Y; | 91 | YEnd = (uint)extents.Y; |
63 | } | 92 | } |
64 | } | 93 | } |
65 | } \ No newline at end of file | 94 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs index bb5bacc..2027ca6 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |||
@@ -27,17 +27,22 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
31 | 32 | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Interfaces | 33 | namespace OpenSim.Region.ScriptEngine.Interfaces |
34 | { | 34 | { |
35 | public interface IScriptApi | 35 | public interface IScriptApi |
36 | { | 36 | { |
37 | // | 37 | /// <summary> |
38 | // Each API has an identifier, which is used to load the | 38 | /// Initialize the API |
39 | // proper runtime assembly at load time. | 39 | /// </summary> |
40 | // | 40 | /// <remarks> |
41 | void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item); | 41 | /// Each API has an identifier, which is used to load the |
42 | /// proper runtime assembly at load time. | ||
43 | /// <param name='engine'>/param> | ||
44 | /// <param name='part'></param> | ||
45 | /// <param name='item'></param> | ||
46 | void Initialize(IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item); | ||
42 | } | 47 | } |
43 | } | 48 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index b04f6b6..ec13b6c 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -64,6 +64,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
64 | bool Running { get; set; } | 64 | bool Running { get; set; } |
65 | 65 | ||
66 | /// <summary> | 66 | /// <summary> |
67 | /// Gets or sets a value indicating whether this | ||
68 | /// <see cref="OpenSim.Region.ScriptEngine.Interfaces.IScriptInstance"/> is run. | ||
69 | /// For viewer script editor control | ||
70 | /// </summary> | ||
71 | /// <value> | ||
72 | /// <c>true</c> if run; otherwise, <c>false</c>. | ||
73 | /// </value> | ||
74 | bool Run { get; set; } | ||
75 | |||
76 | /// <summary> | ||
67 | /// Is the script suspended? | 77 | /// Is the script suspended? |
68 | /// </summary> | 78 | /// </summary> |
69 | bool Suspended { get; set; } | 79 | bool Suspended { get; set; } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs index 47ed6ba..684138f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs | |||
@@ -29,42 +29,43 @@ using System; | |||
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using log4net; | ||
32 | using OpenSim.Region.ScriptEngine.Interfaces; | 33 | using OpenSim.Region.ScriptEngine.Interfaces; |
33 | 34 | ||
34 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 35 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
35 | { | 36 | { |
36 | public class ApiManager | 37 | public class ApiManager |
37 | { | 38 | { |
39 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
38 | private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>(); | 41 | private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>(); |
39 | 42 | ||
40 | public string[] GetApis() | 43 | public string[] GetApis() |
41 | { | 44 | { |
42 | if (m_Apis.Count > 0) | 45 | if (m_Apis.Count <= 0) |
43 | { | 46 | { |
44 | List<string> l = new List<string>(m_Apis.Keys); | 47 | Assembly a = Assembly.GetExecutingAssembly(); |
45 | return l.ToArray(); | ||
46 | } | ||
47 | 48 | ||
48 | Assembly a = Assembly.GetExecutingAssembly(); | 49 | Type[] types = a.GetExportedTypes(); |
49 | 50 | ||
50 | Type[] types = a.GetExportedTypes(); | 51 | foreach (Type t in types) |
51 | |||
52 | foreach (Type t in types) | ||
53 | { | ||
54 | string name = t.ToString(); | ||
55 | int idx = name.LastIndexOf('.'); | ||
56 | if (idx != -1) | ||
57 | name = name.Substring(idx+1); | ||
58 | |||
59 | if (name.EndsWith("_Api")) | ||
60 | { | 52 | { |
61 | name = name.Substring(0, name.Length - 4); | 53 | string name = t.ToString(); |
62 | m_Apis[name] = t; | 54 | int idx = name.LastIndexOf('.'); |
55 | if (idx != -1) | ||
56 | name = name.Substring(idx+1); | ||
57 | |||
58 | if (name.EndsWith("_Api")) | ||
59 | { | ||
60 | name = name.Substring(0, name.Length - 4); | ||
61 | m_Apis[name] = t; | ||
62 | } | ||
63 | } | 63 | } |
64 | } | 64 | } |
65 | 65 | ||
66 | List<string> ret = new List<string>(m_Apis.Keys); | 66 | // m_log.DebugFormat("[API MANAGER]: Found {0} apis", m_Apis.Keys.Count); |
67 | return ret.ToArray(); | 67 | |
68 | return new List<string>(m_Apis.Keys).ToArray(); | ||
68 | } | 69 | } |
69 | 70 | ||
70 | public IScriptApi CreateApi(string api) | 71 | public IScriptApi CreateApi(string api) |
@@ -76,4 +77,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
76 | return ret; | 77 | return ret; |
77 | } | 78 | } |
78 | } | 79 | } |
79 | } | 80 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 3cbdde5..693992a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -233,17 +233,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
233 | m_Timer[engine].UnSetTimerEvents(localID, itemID); | 233 | m_Timer[engine].UnSetTimerEvents(localID, itemID); |
234 | 234 | ||
235 | // Remove from: HttpRequest | 235 | // Remove from: HttpRequest |
236 | IHttpRequestModule iHttpReq = | 236 | IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); |
237 | engine.World.RequestModuleInterface<IHttpRequestModule>(); | 237 | if (iHttpReq != null) |
238 | iHttpReq.StopHttpRequest(localID, itemID); | 238 | iHttpReq.StopHttpRequest(localID, itemID); |
239 | 239 | ||
240 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | 240 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); |
241 | if (comms != null) | 241 | if (comms != null) |
242 | comms.DeleteListener(itemID); | 242 | comms.DeleteListener(itemID); |
243 | 243 | ||
244 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | 244 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); |
245 | xmlrpc.DeleteChannels(itemID); | 245 | if (xmlrpc != null) |
246 | xmlrpc.CancelSRDRequests(itemID); | 246 | { |
247 | xmlrpc.DeleteChannels(itemID); | ||
248 | xmlrpc.CancelSRDRequests(itemID); | ||
249 | } | ||
247 | 250 | ||
248 | // Remove Sensors | 251 | // Remove Sensors |
249 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | 252 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); |
@@ -325,7 +328,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
325 | { | 328 | { |
326 | List<Object> data = new List<Object>(); | 329 | List<Object> data = new List<Object>(); |
327 | 330 | ||
328 | Object[] listeners=m_Listener[engine].GetSerializationData(itemID); | 331 | Object[] listeners = m_Listener[engine].GetSerializationData(itemID); |
329 | if (listeners.Length > 0) | 332 | if (listeners.Length > 0) |
330 | { | 333 | { |
331 | data.Add("listener"); | 334 | data.Add("listener"); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs index 489c1c6..b5fa6de 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -59,16 +59,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
59 | { | 59 | { |
60 | internal IScriptEngine m_ScriptEngine; | 60 | internal IScriptEngine m_ScriptEngine; |
61 | internal SceneObjectPart m_host; | 61 | internal SceneObjectPart m_host; |
62 | internal uint m_localID; | 62 | internal TaskInventoryItem m_item; |
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | 63 | internal bool m_CMFunctionsEnabled = false; |
65 | 64 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
67 | { | 66 | { |
68 | m_ScriptEngine = ScriptEngine; | 67 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 68 | m_host = host; |
70 | m_localID = localID; | 69 | m_item = item; |
71 | m_itemID = itemID; | ||
72 | 70 | ||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | 71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) |
74 | m_CMFunctionsEnabled = true; | 72 | m_CMFunctionsEnabled = true; |
@@ -95,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
95 | public string cmDetectedCountry(int number) | 93 | public string cmDetectedCountry(int number) |
96 | { | 94 | { |
97 | m_host.AddScriptLPS(1); | 95 | m_host.AddScriptLPS(1); |
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
99 | if (detectedParams == null) | 97 | if (detectedParams == null) |
100 | return String.Empty; | 98 | return String.Empty; |
101 | return detectedParams.Country; | 99 | return detectedParams.Country; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 595dd8a..6ec3081 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -88,8 +88,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
88 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
89 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
90 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
91 | protected uint m_localID; | 91 | |
92 | protected UUID m_itemID; | 92 | /// <summary> |
93 | /// The item that hosts this script | ||
94 | /// </summary> | ||
95 | protected TaskInventoryItem m_item; | ||
96 | |||
93 | protected bool throwErrorOnNotImplemented = true; | 97 | protected bool throwErrorOnNotImplemented = true; |
94 | protected AsyncCommandManager AsyncCommands = null; | 98 | protected AsyncCommandManager AsyncCommands = null; |
95 | protected float m_ScriptDelayFactor = 1.0f; | 99 | protected float m_ScriptDelayFactor = 1.0f; |
@@ -107,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
107 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
109 | new Dictionary<UUID, UserInfoCacheEntry>(); | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
110 | 115 | ||
111 | // protected Timer m_ShoutSayTimer; | 116 | // protected Timer m_ShoutSayTimer; |
112 | protected int m_SayShoutCount = 0; | 117 | protected int m_SayShoutCount = 0; |
@@ -134,7 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
134 | {"TURNRIGHT", "Turning Right"} | 139 | {"TURNRIGHT", "Turning Right"} |
135 | }; | 140 | }; |
136 | 141 | ||
137 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
138 | { | 143 | { |
139 | /* | 144 | /* |
140 | m_ShoutSayTimer = new Timer(1000); | 145 | m_ShoutSayTimer = new Timer(1000); |
@@ -146,10 +151,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
146 | 151 | ||
147 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
148 | m_host = host; | 153 | m_host = host; |
149 | m_localID = localID; | 154 | m_item = item; |
150 | m_itemID = itemID; | ||
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
152 | 156 | ||
157 | LoadLimits(); // read script limits from config. | ||
158 | |||
159 | m_TransferModule = | ||
160 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | ||
161 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | ||
162 | |||
163 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | ||
164 | } | ||
165 | |||
166 | /* load configuration items that affect script, object and run-time behavior. */ | ||
167 | private void LoadLimits() | ||
168 | { | ||
153 | m_ScriptDelayFactor = | 169 | m_ScriptDelayFactor = |
154 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 170 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
155 | m_ScriptDistanceFactor = | 171 | m_ScriptDistanceFactor = |
@@ -162,12 +178,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
162 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); | 178 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); |
163 | if (m_notecardLineReadCharsMax > 65535) | 179 | if (m_notecardLineReadCharsMax > 65535) |
164 | m_notecardLineReadCharsMax = 65535; | 180 | m_notecardLineReadCharsMax = 65535; |
165 | 181 | // load limits for particular subsystems. | |
166 | m_TransferModule = | 182 | IConfig SMTPConfig; |
167 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | 183 | if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) { |
168 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 184 | // there's an smtp config, so load in the snooze time. |
169 | 185 | EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); | |
170 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | 186 | } |
171 | } | 187 | } |
172 | 188 | ||
173 | public override Object InitializeLifetimeService() | 189 | public override Object InitializeLifetimeService() |
@@ -199,7 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
199 | [DebuggerNonUserCode] | 215 | [DebuggerNonUserCode] |
200 | public void state(string newState) | 216 | public void state(string newState) |
201 | { | 217 | { |
202 | m_ScriptEngine.SetState(m_itemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
203 | } | 219 | } |
204 | 220 | ||
205 | /// <summary> | 221 | /// <summary> |
@@ -210,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | public void llResetScript() | 226 | public void llResetScript() |
211 | { | 227 | { |
212 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
213 | m_ScriptEngine.ApiResetScript(m_itemID); | 229 | m_ScriptEngine.ApiResetScript(m_item.ItemID); |
214 | } | 230 | } |
215 | 231 | ||
216 | public void llResetOtherScript(string name) | 232 | public void llResetOtherScript(string name) |
@@ -219,7 +235,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
219 | 235 | ||
220 | m_host.AddScriptLPS(1); | 236 | m_host.AddScriptLPS(1); |
221 | 237 | ||
222 | if ((item = ScriptByName(name)) != UUID.Zero) | 238 | if ((item = GetScriptByName(name)) != UUID.Zero) |
223 | m_ScriptEngine.ResetScript(item); | 239 | m_ScriptEngine.ResetScript(item); |
224 | else | 240 | else |
225 | ShoutError("llResetOtherScript: script "+name+" not found"); | 241 | ShoutError("llResetOtherScript: script "+name+" not found"); |
@@ -231,7 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
231 | 247 | ||
232 | m_host.AddScriptLPS(1); | 248 | m_host.AddScriptLPS(1); |
233 | 249 | ||
234 | if ((item = ScriptByName(name)) != UUID.Zero) | 250 | if ((item = GetScriptByName(name)) != UUID.Zero) |
235 | { | 251 | { |
236 | return m_ScriptEngine.GetScriptState(item) ?1:0; | 252 | return m_ScriptEngine.GetScriptState(item) ?1:0; |
237 | } | 253 | } |
@@ -253,7 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
253 | // These functions are supposed to be robust, | 269 | // These functions are supposed to be robust, |
254 | // so get the state one step at a time. | 270 | // so get the state one step at a time. |
255 | 271 | ||
256 | if ((item = ScriptByName(name)) != UUID.Zero) | 272 | if ((item = GetScriptByName(name)) != UUID.Zero) |
257 | { | 273 | { |
258 | m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); | 274 | m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); |
259 | } | 275 | } |
@@ -362,77 +378,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
362 | } | 378 | } |
363 | } | 379 | } |
364 | 380 | ||
365 | protected UUID InventorySelf() | ||
366 | { | ||
367 | UUID invItemID = new UUID(); | ||
368 | bool unlock = false; | ||
369 | if (!m_host.TaskInventory.IsReadLockedByMe()) | ||
370 | { | ||
371 | m_host.TaskInventory.LockItemsForRead(true); | ||
372 | unlock = true; | ||
373 | } | ||
374 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
375 | { | ||
376 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
377 | { | ||
378 | invItemID = inv.Key; | ||
379 | break; | ||
380 | } | ||
381 | } | ||
382 | if (unlock) | ||
383 | { | ||
384 | m_host.TaskInventory.LockItemsForRead(false); | ||
385 | } | ||
386 | return invItemID; | ||
387 | } | ||
388 | |||
389 | protected UUID InventoryKey(string name, int type) | 381 | protected UUID InventoryKey(string name, int type) |
390 | { | 382 | { |
391 | m_host.AddScriptLPS(1); | 383 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
392 | m_host.TaskInventory.LockItemsForRead(true); | ||
393 | |||
394 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
395 | { | ||
396 | if (inv.Value.Name == name) | ||
397 | { | ||
398 | m_host.TaskInventory.LockItemsForRead(false); | ||
399 | |||
400 | if (inv.Value.Type != type) | ||
401 | { | ||
402 | return UUID.Zero; | ||
403 | } | ||
404 | |||
405 | return inv.Value.AssetID; | ||
406 | } | ||
407 | } | ||
408 | |||
409 | m_host.TaskInventory.LockItemsForRead(false); | ||
410 | return UUID.Zero; | ||
411 | } | ||
412 | |||
413 | protected UUID InventoryKey(string name) | ||
414 | { | ||
415 | m_host.AddScriptLPS(1); | ||
416 | |||
417 | |||
418 | m_host.TaskInventory.LockItemsForRead(true); | ||
419 | 384 | ||
420 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 385 | if (item != null && item.Type == type) |
421 | { | 386 | return item.AssetID; |
422 | if (inv.Value.Name == name) | 387 | else |
423 | { | 388 | return UUID.Zero; |
424 | m_host.TaskInventory.LockItemsForRead(false); | ||
425 | return inv.Value.AssetID; | ||
426 | } | ||
427 | } | ||
428 | |||
429 | m_host.TaskInventory.LockItemsForRead(false); | ||
430 | |||
431 | |||
432 | return UUID.Zero; | ||
433 | } | 389 | } |
434 | 390 | ||
435 | |||
436 | /// <summary> | 391 | /// <summary> |
437 | /// accepts a valid UUID, -or- a name of an inventory item. | 392 | /// accepts a valid UUID, -or- a name of an inventory item. |
438 | /// Returns a valid UUID or UUID.Zero if key invalid and item not found | 393 | /// Returns a valid UUID or UUID.Zero if key invalid and item not found |
@@ -442,19 +397,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
442 | /// <returns></returns> | 397 | /// <returns></returns> |
443 | protected UUID KeyOrName(string k) | 398 | protected UUID KeyOrName(string k) |
444 | { | 399 | { |
445 | UUID key = UUID.Zero; | 400 | UUID key; |
446 | 401 | ||
447 | // if we can parse the string as a key, use it. | 402 | // if we can parse the string as a key, use it. |
448 | if (UUID.TryParse(k, out key)) | ||
449 | { | ||
450 | return key; | ||
451 | } | ||
452 | // else try to locate the name in inventory of object. found returns key, | 403 | // else try to locate the name in inventory of object. found returns key, |
453 | // not found returns UUID.Zero which will translate to the default particle texture | 404 | // not found returns UUID.Zero |
454 | else | 405 | if (!UUID.TryParse(k, out key)) |
455 | { | 406 | { |
456 | return InventoryKey(k); | 407 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); |
408 | |||
409 | if (item != null) | ||
410 | key = item.AssetID; | ||
411 | else | ||
412 | key = UUID.Zero; | ||
457 | } | 413 | } |
414 | |||
415 | return key; | ||
458 | } | 416 | } |
459 | 417 | ||
460 | // convert a LSL_Rotation to a Quaternion | 418 | // convert a LSL_Rotation to a Quaternion |
@@ -559,15 +517,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
559 | return LSL_Vector.Norm(v); | 517 | return LSL_Vector.Norm(v); |
560 | } | 518 | } |
561 | 519 | ||
562 | public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) | 520 | private double VecDist(LSL_Vector a, LSL_Vector b) |
563 | { | 521 | { |
564 | m_host.AddScriptLPS(1); | ||
565 | double dx = a.x - b.x; | 522 | double dx = a.x - b.x; |
566 | double dy = a.y - b.y; | 523 | double dy = a.y - b.y; |
567 | double dz = a.z - b.z; | 524 | double dz = a.z - b.z; |
568 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); | 525 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); |
569 | } | 526 | } |
570 | 527 | ||
528 | public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) | ||
529 | { | ||
530 | m_host.AddScriptLPS(1); | ||
531 | return VecDist(a, b); | ||
532 | } | ||
533 | |||
571 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 534 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
572 | 535 | ||
573 | // Utility function for llRot2Euler | 536 | // Utility function for llRot2Euler |
@@ -1010,7 +973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1010 | UUID.TryParse(ID, out keyID); | 973 | UUID.TryParse(ID, out keyID); |
1011 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 974 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
1012 | if (wComm != null) | 975 | if (wComm != null) |
1013 | return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); | 976 | return wComm.Listen(m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg); |
1014 | else | 977 | else |
1015 | return -1; | 978 | return -1; |
1016 | } | 979 | } |
@@ -1020,7 +983,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1020 | m_host.AddScriptLPS(1); | 983 | m_host.AddScriptLPS(1); |
1021 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 984 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
1022 | if (wComm != null) | 985 | if (wComm != null) |
1023 | wComm.ListenControl(m_itemID, number, active); | 986 | wComm.ListenControl(m_item.ItemID, number, active); |
1024 | } | 987 | } |
1025 | 988 | ||
1026 | public void llListenRemove(int number) | 989 | public void llListenRemove(int number) |
@@ -1028,7 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1028 | m_host.AddScriptLPS(1); | 991 | m_host.AddScriptLPS(1); |
1029 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 992 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
1030 | if (wComm != null) | 993 | if (wComm != null) |
1031 | wComm.ListenRemove(m_itemID, number); | 994 | wComm.ListenRemove(m_item.ItemID, number); |
1032 | } | 995 | } |
1033 | 996 | ||
1034 | public void llSensor(string name, string id, int type, double range, double arc) | 997 | public void llSensor(string name, string id, int type, double range, double arc) |
@@ -1037,7 +1000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1037 | UUID keyID = UUID.Zero; | 1000 | UUID keyID = UUID.Zero; |
1038 | UUID.TryParse(id, out keyID); | 1001 | UUID.TryParse(id, out keyID); |
1039 | 1002 | ||
1040 | AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); | 1003 | AsyncCommands.SensorRepeatPlugin.SenseOnce(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, m_host); |
1041 | } | 1004 | } |
1042 | 1005 | ||
1043 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) | 1006 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) |
@@ -1046,13 +1009,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1046 | UUID keyID = UUID.Zero; | 1009 | UUID keyID = UUID.Zero; |
1047 | UUID.TryParse(id, out keyID); | 1010 | UUID.TryParse(id, out keyID); |
1048 | 1011 | ||
1049 | AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); | 1012 | AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, rate, m_host); |
1050 | } | 1013 | } |
1051 | 1014 | ||
1052 | public void llSensorRemove() | 1015 | public void llSensorRemove() |
1053 | { | 1016 | { |
1054 | m_host.AddScriptLPS(1); | 1017 | m_host.AddScriptLPS(1); |
1055 | AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID); | 1018 | AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_host.LocalId, m_item.ItemID); |
1056 | } | 1019 | } |
1057 | 1020 | ||
1058 | public string resolveName(UUID objecUUID) | 1021 | public string resolveName(UUID objecUUID) |
@@ -1093,7 +1056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1093 | public LSL_String llDetectedName(int number) | 1056 | public LSL_String llDetectedName(int number) |
1094 | { | 1057 | { |
1095 | m_host.AddScriptLPS(1); | 1058 | m_host.AddScriptLPS(1); |
1096 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1059 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1097 | if (detectedParams == null) | 1060 | if (detectedParams == null) |
1098 | return String.Empty; | 1061 | return String.Empty; |
1099 | return detectedParams.Name; | 1062 | return detectedParams.Name; |
@@ -1102,7 +1065,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1102 | public LSL_String llDetectedKey(int number) | 1065 | public LSL_String llDetectedKey(int number) |
1103 | { | 1066 | { |
1104 | m_host.AddScriptLPS(1); | 1067 | m_host.AddScriptLPS(1); |
1105 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1068 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1106 | if (detectedParams == null) | 1069 | if (detectedParams == null) |
1107 | return String.Empty; | 1070 | return String.Empty; |
1108 | return detectedParams.Key.ToString(); | 1071 | return detectedParams.Key.ToString(); |
@@ -1111,7 +1074,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1111 | public LSL_String llDetectedOwner(int number) | 1074 | public LSL_String llDetectedOwner(int number) |
1112 | { | 1075 | { |
1113 | m_host.AddScriptLPS(1); | 1076 | m_host.AddScriptLPS(1); |
1114 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1077 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1115 | if (detectedParams == null) | 1078 | if (detectedParams == null) |
1116 | return String.Empty; | 1079 | return String.Empty; |
1117 | return detectedParams.Owner.ToString(); | 1080 | return detectedParams.Owner.ToString(); |
@@ -1120,7 +1083,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1120 | public LSL_Integer llDetectedType(int number) | 1083 | public LSL_Integer llDetectedType(int number) |
1121 | { | 1084 | { |
1122 | m_host.AddScriptLPS(1); | 1085 | m_host.AddScriptLPS(1); |
1123 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1086 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1124 | if (detectedParams == null) | 1087 | if (detectedParams == null) |
1125 | return 0; | 1088 | return 0; |
1126 | return new LSL_Integer(detectedParams.Type); | 1089 | return new LSL_Integer(detectedParams.Type); |
@@ -1129,7 +1092,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1129 | public LSL_Vector llDetectedPos(int number) | 1092 | public LSL_Vector llDetectedPos(int number) |
1130 | { | 1093 | { |
1131 | m_host.AddScriptLPS(1); | 1094 | m_host.AddScriptLPS(1); |
1132 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1095 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1133 | if (detectedParams == null) | 1096 | if (detectedParams == null) |
1134 | return new LSL_Vector(); | 1097 | return new LSL_Vector(); |
1135 | return detectedParams.Position; | 1098 | return detectedParams.Position; |
@@ -1138,7 +1101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1138 | public LSL_Vector llDetectedVel(int number) | 1101 | public LSL_Vector llDetectedVel(int number) |
1139 | { | 1102 | { |
1140 | m_host.AddScriptLPS(1); | 1103 | m_host.AddScriptLPS(1); |
1141 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1104 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1142 | if (detectedParams == null) | 1105 | if (detectedParams == null) |
1143 | return new LSL_Vector(); | 1106 | return new LSL_Vector(); |
1144 | return detectedParams.Velocity; | 1107 | return detectedParams.Velocity; |
@@ -1147,7 +1110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1147 | public LSL_Vector llDetectedGrab(int number) | 1110 | public LSL_Vector llDetectedGrab(int number) |
1148 | { | 1111 | { |
1149 | m_host.AddScriptLPS(1); | 1112 | m_host.AddScriptLPS(1); |
1150 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1113 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1151 | if (parms == null) | 1114 | if (parms == null) |
1152 | return new LSL_Vector(0, 0, 0); | 1115 | return new LSL_Vector(0, 0, 0); |
1153 | 1116 | ||
@@ -1157,7 +1120,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1157 | public LSL_Rotation llDetectedRot(int number) | 1120 | public LSL_Rotation llDetectedRot(int number) |
1158 | { | 1121 | { |
1159 | m_host.AddScriptLPS(1); | 1122 | m_host.AddScriptLPS(1); |
1160 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1123 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1161 | if (detectedParams == null) | 1124 | if (detectedParams == null) |
1162 | return new LSL_Rotation(); | 1125 | return new LSL_Rotation(); |
1163 | return detectedParams.Rotation; | 1126 | return detectedParams.Rotation; |
@@ -1166,7 +1129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1166 | public LSL_Integer llDetectedGroup(int number) | 1129 | public LSL_Integer llDetectedGroup(int number) |
1167 | { | 1130 | { |
1168 | m_host.AddScriptLPS(1); | 1131 | m_host.AddScriptLPS(1); |
1169 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1132 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1170 | if (detectedParams == null) | 1133 | if (detectedParams == null) |
1171 | return new LSL_Integer(0); | 1134 | return new LSL_Integer(0); |
1172 | if (m_host.GroupID == detectedParams.Group) | 1135 | if (m_host.GroupID == detectedParams.Group) |
@@ -1177,7 +1140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | public LSL_Integer llDetectedLinkNumber(int number) | 1140 | public LSL_Integer llDetectedLinkNumber(int number) |
1178 | { | 1141 | { |
1179 | m_host.AddScriptLPS(1); | 1142 | m_host.AddScriptLPS(1); |
1180 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1143 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1181 | if (parms == null) | 1144 | if (parms == null) |
1182 | return new LSL_Integer(0); | 1145 | return new LSL_Integer(0); |
1183 | 1146 | ||
@@ -1190,7 +1153,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1190 | public LSL_Vector llDetectedTouchBinormal(int index) | 1153 | public LSL_Vector llDetectedTouchBinormal(int index) |
1191 | { | 1154 | { |
1192 | m_host.AddScriptLPS(1); | 1155 | m_host.AddScriptLPS(1); |
1193 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1156 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1194 | if (detectedParams == null) | 1157 | if (detectedParams == null) |
1195 | return new LSL_Vector(); | 1158 | return new LSL_Vector(); |
1196 | return detectedParams.TouchBinormal; | 1159 | return detectedParams.TouchBinormal; |
@@ -1202,7 +1165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1202 | public LSL_Integer llDetectedTouchFace(int index) | 1165 | public LSL_Integer llDetectedTouchFace(int index) |
1203 | { | 1166 | { |
1204 | m_host.AddScriptLPS(1); | 1167 | m_host.AddScriptLPS(1); |
1205 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1168 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1206 | if (detectedParams == null) | 1169 | if (detectedParams == null) |
1207 | return new LSL_Integer(-1); | 1170 | return new LSL_Integer(-1); |
1208 | return new LSL_Integer(detectedParams.TouchFace); | 1171 | return new LSL_Integer(detectedParams.TouchFace); |
@@ -1214,7 +1177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1214 | public LSL_Vector llDetectedTouchNormal(int index) | 1177 | public LSL_Vector llDetectedTouchNormal(int index) |
1215 | { | 1178 | { |
1216 | m_host.AddScriptLPS(1); | 1179 | m_host.AddScriptLPS(1); |
1217 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1180 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1218 | if (detectedParams == null) | 1181 | if (detectedParams == null) |
1219 | return new LSL_Vector(); | 1182 | return new LSL_Vector(); |
1220 | return detectedParams.TouchNormal; | 1183 | return detectedParams.TouchNormal; |
@@ -1226,7 +1189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1226 | public LSL_Vector llDetectedTouchPos(int index) | 1189 | public LSL_Vector llDetectedTouchPos(int index) |
1227 | { | 1190 | { |
1228 | m_host.AddScriptLPS(1); | 1191 | m_host.AddScriptLPS(1); |
1229 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1192 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1230 | if (detectedParams == null) | 1193 | if (detectedParams == null) |
1231 | return new LSL_Vector(); | 1194 | return new LSL_Vector(); |
1232 | return detectedParams.TouchPos; | 1195 | return detectedParams.TouchPos; |
@@ -1238,7 +1201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1238 | public LSL_Vector llDetectedTouchST(int index) | 1201 | public LSL_Vector llDetectedTouchST(int index) |
1239 | { | 1202 | { |
1240 | m_host.AddScriptLPS(1); | 1203 | m_host.AddScriptLPS(1); |
1241 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1204 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1242 | if (detectedParams == null) | 1205 | if (detectedParams == null) |
1243 | return new LSL_Vector(-1.0, -1.0, 0.0); | 1206 | return new LSL_Vector(-1.0, -1.0, 0.0); |
1244 | return detectedParams.TouchST; | 1207 | return detectedParams.TouchST; |
@@ -1250,7 +1213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1250 | public LSL_Vector llDetectedTouchUV(int index) | 1213 | public LSL_Vector llDetectedTouchUV(int index) |
1251 | { | 1214 | { |
1252 | m_host.AddScriptLPS(1); | 1215 | m_host.AddScriptLPS(1); |
1253 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1216 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1254 | if (detectedParams == null) | 1217 | if (detectedParams == null) |
1255 | return new LSL_Vector(-1.0, -1.0, 0.0); | 1218 | return new LSL_Vector(-1.0, -1.0, 0.0); |
1256 | return detectedParams.TouchUV; | 1219 | return detectedParams.TouchUV; |
@@ -1433,6 +1396,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1433 | } | 1396 | } |
1434 | } | 1397 | } |
1435 | 1398 | ||
1399 | private bool IsPhysical() | ||
1400 | { | ||
1401 | return ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics); | ||
1402 | } | ||
1403 | |||
1436 | public LSL_Integer llGetStatus(int status) | 1404 | public LSL_Integer llGetStatus(int status) |
1437 | { | 1405 | { |
1438 | m_host.AddScriptLPS(1); | 1406 | m_host.AddScriptLPS(1); |
@@ -1440,11 +1408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1440 | switch (status) | 1408 | switch (status) |
1441 | { | 1409 | { |
1442 | case ScriptBaseClass.STATUS_PHYSICS: | 1410 | case ScriptBaseClass.STATUS_PHYSICS: |
1443 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics) | 1411 | return IsPhysical() ? 1 : 0; |
1444 | { | ||
1445 | return 1; | ||
1446 | } | ||
1447 | return 0; | ||
1448 | 1412 | ||
1449 | case ScriptBaseClass.STATUS_PHANTOM: | 1413 | case ScriptBaseClass.STATUS_PHANTOM: |
1450 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) | 1414 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) |
@@ -1962,6 +1926,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1962 | rgb.x = texcolor.R; | 1926 | rgb.x = texcolor.R; |
1963 | rgb.y = texcolor.G; | 1927 | rgb.y = texcolor.G; |
1964 | rgb.z = texcolor.B; | 1928 | rgb.z = texcolor.B; |
1929 | |||
1965 | return rgb; | 1930 | return rgb; |
1966 | } | 1931 | } |
1967 | else | 1932 | else |
@@ -2196,11 +2161,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2196 | { | 2161 | { |
2197 | m_host.AddScriptLPS(1); | 2162 | m_host.AddScriptLPS(1); |
2198 | 2163 | ||
2199 | SetPos(m_host, pos); | 2164 | SetPos(m_host, pos, true); |
2200 | 2165 | ||
2201 | ScriptSleep(200); | 2166 | ScriptSleep(200); |
2202 | } | 2167 | } |
2203 | 2168 | ||
2169 | /// <summary> | ||
2170 | /// Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos | ||
2171 | /// Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. | ||
2172 | /// Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking. | ||
2173 | /// </summary> | ||
2174 | /// <param name="pos"></param> | ||
2175 | /// <returns>1 if successful, 0 otherwise.</returns> | ||
2176 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
2177 | { | ||
2178 | m_host.AddScriptLPS(1); | ||
2179 | |||
2180 | // BEGIN WORKAROUND | ||
2181 | // IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND. | ||
2182 | // | ||
2183 | // This workaround is to prevent silent failure of this function. | ||
2184 | // According to the specification on the SL Wiki, providing a position outside of the | ||
2185 | if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) | ||
2186 | { | ||
2187 | return 0; | ||
2188 | } | ||
2189 | // END WORK AROUND | ||
2190 | else if ( // this is not part of the workaround if-block because it's not related to the workaround. | ||
2191 | IsPhysical() || | ||
2192 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment | ||
2193 | ( | ||
2194 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. | ||
2195 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | ||
2196 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | ||
2197 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | ||
2198 | pos.z > 4096 // return FALSE if altitude than 4096m | ||
2199 | ) | ||
2200 | ) | ||
2201 | { | ||
2202 | return 0; | ||
2203 | } | ||
2204 | |||
2205 | // if we reach this point, then the object is not physical, it's not an attachment, and the destination is within the valid range. | ||
2206 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. | ||
2207 | |||
2208 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; | ||
2209 | LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y); | ||
2210 | LandData there = World.GetLandData((float)pos.x, (float)pos.y); | ||
2211 | |||
2212 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. | ||
2213 | |||
2214 | bool sameParcel = here.GlobalID == there.GlobalID; | ||
2215 | |||
2216 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | ||
2217 | { | ||
2218 | return 0; | ||
2219 | } | ||
2220 | |||
2221 | SetPos(m_host.ParentGroup.RootPart, pos, false); | ||
2222 | |||
2223 | return VecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0; | ||
2224 | } | ||
2225 | |||
2204 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2226 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
2205 | // note linked setpos is capped "differently" | 2227 | // note linked setpos is capped "differently" |
2206 | private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) | 2228 | private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) |
@@ -2232,55 +2254,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2232 | return real_vec; | 2254 | return real_vec; |
2233 | } | 2255 | } |
2234 | 2256 | ||
2235 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | 2257 | /// <summary> |
2236 | { | 2258 | /// set object position, optionally capping the distance. |
2237 | return new LSL_Integer(SetRegionPos(m_host, pos)); | 2259 | /// </summary> |
2238 | } | 2260 | /// <param name="part"></param> |
2239 | 2261 | /// <param name="targetPos"></param> | |
2240 | protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos) | 2262 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2241 | { | 2263 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2242 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2243 | return 0; | ||
2244 | |||
2245 | SceneObjectGroup grp = part.ParentGroup; | ||
2246 | |||
2247 | if (grp.IsAttachment) | ||
2248 | return 0; | ||
2249 | |||
2250 | if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical) | ||
2251 | return 0; | ||
2252 | |||
2253 | if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f) | ||
2254 | return 0; | ||
2255 | |||
2256 | float constrainedX = (float)targetPos.x; | ||
2257 | float constrainedY = (float)targetPos.y; | ||
2258 | |||
2259 | if (constrainedX < 0.0f) | ||
2260 | constrainedX = 0.0f; | ||
2261 | if (constrainedY < 0.0f) | ||
2262 | constrainedY = 0.0f; | ||
2263 | if (constrainedX >= (float)Constants.RegionSize) | ||
2264 | constrainedX = (float)Constants.RegionSize - 0.1f; | ||
2265 | if (constrainedY >= (float)Constants.RegionSize) | ||
2266 | constrainedY = (float)Constants.RegionSize -0.1f; | ||
2267 | |||
2268 | float ground = World.GetGroundHeight(constrainedX, constrainedY); | ||
2269 | |||
2270 | if (targetPos.z < ground) | ||
2271 | targetPos.z = ground; | ||
2272 | |||
2273 | Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | ||
2274 | |||
2275 | if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest)) | ||
2276 | return 0; | ||
2277 | |||
2278 | grp.UpdateGroupPosition(dest); | ||
2279 | |||
2280 | return 1; | ||
2281 | } | ||
2282 | |||
2283 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2284 | { | 2264 | { |
2285 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2265 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2286 | return; | 2266 | return; |
@@ -3044,20 +3024,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3044 | 3024 | ||
3045 | public LSL_Integer llGiveMoney(string destination, int amount) | 3025 | public LSL_Integer llGiveMoney(string destination, int amount) |
3046 | { | 3026 | { |
3047 | UUID invItemID=InventorySelf(); | ||
3048 | if (invItemID == UUID.Zero) | ||
3049 | return 0; | ||
3050 | |||
3051 | m_host.AddScriptLPS(1); | 3027 | m_host.AddScriptLPS(1); |
3052 | 3028 | ||
3053 | m_host.TaskInventory.LockItemsForRead(true); | 3029 | if (m_item.PermsGranter == UUID.Zero) |
3054 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
3055 | m_host.TaskInventory.LockItemsForRead(false); | ||
3056 | |||
3057 | if (item.PermsGranter == UUID.Zero) | ||
3058 | return 0; | 3030 | return 0; |
3059 | 3031 | ||
3060 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | 3032 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) |
3061 | { | 3033 | { |
3062 | LSLError("No permissions to give money"); | 3034 | LSLError("No permissions to give money"); |
3063 | return 0; | 3035 | return 0; |
@@ -3120,74 +3092,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3120 | { | 3092 | { |
3121 | m_host.AddScriptLPS(1); | 3093 | m_host.AddScriptLPS(1); |
3122 | 3094 | ||
3123 | Util.FireAndForget(delegate (object x) | 3095 | Util.FireAndForget(x => |
3124 | { | 3096 | { |
3125 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) | 3097 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) |
3126 | return; | 3098 | return; |
3099 | |||
3127 | float dist = (float)llVecDist(llGetPos(), pos); | 3100 | float dist = (float)llVecDist(llGetPos(), pos); |
3128 | 3101 | ||
3129 | if (dist > m_ScriptDistanceFactor * 10.0f) | 3102 | if (dist > m_ScriptDistanceFactor * 10.0f) |
3130 | return; | 3103 | return; |
3131 | 3104 | ||
3132 | //Clone is thread-safe | 3105 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
3133 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
3134 | 3106 | ||
3135 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 3107 | if (item == null) |
3136 | { | 3108 | { |
3137 | if (inv.Value.Name == inventory) | 3109 | llSay(0, "Could not find object " + inventory); |
3138 | { | 3110 | return; |
3139 | // make sure we're an object. | 3111 | } |
3140 | if (inv.Value.InvType != (int)InventoryType.Object) | ||
3141 | { | ||
3142 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
3143 | return; | ||
3144 | } | ||
3145 | 3112 | ||
3146 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | 3113 | if (item.InvType != (int)InventoryType.Object) |
3147 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | 3114 | { |
3115 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
3116 | return; | ||
3117 | } | ||
3148 | 3118 | ||
3149 | // need the magnitude later | 3119 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); |
3150 | // float velmag = (float)Util.GetMagnitude(llvel); | 3120 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); |
3151 | 3121 | ||
3152 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); | 3122 | // need the magnitude later |
3123 | // float velmag = (float)Util.GetMagnitude(llvel); | ||
3153 | 3124 | ||
3154 | // If either of these are null, then there was an unknown error. | 3125 | SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); |
3155 | if (new_group == null) | ||
3156 | continue; | ||
3157 | 3126 | ||
3158 | // objects rezzed with this method are die_at_edge by default. | 3127 | // If either of these are null, then there was an unknown error. |
3159 | new_group.RootPart.SetDieAtEdge(true); | 3128 | if (new_group == null) |
3129 | return; | ||
3160 | 3130 | ||
3161 | new_group.ResumeScripts(); | 3131 | // objects rezzed with this method are die_at_edge by default. |
3132 | new_group.RootPart.SetDieAtEdge(true); | ||
3162 | 3133 | ||
3163 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | 3134 | new_group.ResumeScripts(); |
3164 | "object_rez", new Object[] { | ||
3165 | new LSL_String( | ||
3166 | new_group.RootPart.UUID.ToString()) }, | ||
3167 | new DetectParams[0])); | ||
3168 | 3135 | ||
3169 | // do recoil | 3136 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
3170 | SceneObjectGroup hostgrp = m_host.ParentGroup; | 3137 | "object_rez", new Object[] { |
3171 | if (hostgrp == null) | 3138 | new LSL_String( |
3172 | return; | 3139 | new_group.RootPart.UUID.ToString()) }, |
3140 | new DetectParams[0])); | ||
3141 | |||
3142 | // do recoil | ||
3143 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3144 | if (hostgrp == null) | ||
3145 | return; | ||
3173 | 3146 | ||
3174 | if (hostgrp.IsAttachment) // don't recoil avatars | 3147 | if (hostgrp.IsAttachment) // don't recoil avatars |
3175 | return; | 3148 | return; |
3176 | 3149 | ||
3177 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3150 | PhysicsActor pa = new_group.RootPart.PhysActor; |
3178 | 3151 | ||
3179 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3152 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
3180 | { | 3153 | { |
3181 | float groupmass = new_group.GetMass(); | 3154 | float groupmass = new_group.GetMass(); |
3182 | llvel *= -groupmass; | 3155 | llvel *= -groupmass; |
3183 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | 3156 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); |
3184 | } | ||
3185 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
3186 | return; | ||
3187 | } | ||
3188 | } | 3157 | } |
3158 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
3159 | return; | ||
3189 | 3160 | ||
3190 | llSay(0, "Could not find object " + inventory); | ||
3191 | }); | 3161 | }); |
3192 | 3162 | ||
3193 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3163 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -3251,11 +3221,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3251 | sec = m_MinTimerInterval; | 3221 | sec = m_MinTimerInterval; |
3252 | m_host.AddScriptLPS(1); | 3222 | m_host.AddScriptLPS(1); |
3253 | // Setting timer repeat | 3223 | // Setting timer repeat |
3254 | AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec); | 3224 | AsyncCommands.TimerPlugin.SetTimerEvent(m_host.LocalId, m_item.ItemID, sec); |
3255 | } | 3225 | } |
3256 | 3226 | ||
3257 | public virtual void llSleep(double sec) | 3227 | public virtual void llSleep(double sec) |
3258 | { | 3228 | { |
3229 | // m_log.Info("llSleep snoozing " + sec + "s."); | ||
3259 | m_host.AddScriptLPS(1); | 3230 | m_host.AddScriptLPS(1); |
3260 | Thread.Sleep((int)(sec * 1000)); | 3231 | Thread.Sleep((int)(sec * 1000)); |
3261 | } | 3232 | } |
@@ -3314,29 +3285,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3314 | 3285 | ||
3315 | public void llTakeControls(int controls, int accept, int pass_on) | 3286 | public void llTakeControls(int controls, int accept, int pass_on) |
3316 | { | 3287 | { |
3317 | TaskInventoryItem item; | 3288 | if (m_item.PermsGranter != UUID.Zero) |
3318 | |||
3319 | m_host.TaskInventory.LockItemsForRead(true); | ||
3320 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3321 | { | 3289 | { |
3322 | m_host.TaskInventory.LockItemsForRead(false); | 3290 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3323 | return; | ||
3324 | } | ||
3325 | else | ||
3326 | { | ||
3327 | item = m_host.TaskInventory[InventorySelf()]; | ||
3328 | } | ||
3329 | m_host.TaskInventory.LockItemsForRead(false); | ||
3330 | |||
3331 | if (item.PermsGranter != UUID.Zero) | ||
3332 | { | ||
3333 | ScenePresence presence = World.GetScenePresence(item.PermsGranter); | ||
3334 | 3291 | ||
3335 | if (presence != null) | 3292 | if (presence != null) |
3336 | { | 3293 | { |
3337 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 3294 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
3338 | { | 3295 | { |
3339 | presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID); | 3296 | presence.RegisterControlEventsToScript(controls, accept, pass_on, m_host.LocalId, m_item.ItemID); |
3340 | } | 3297 | } |
3341 | } | 3298 | } |
3342 | } | 3299 | } |
@@ -3346,38 +3303,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3346 | 3303 | ||
3347 | public void llReleaseControls() | 3304 | public void llReleaseControls() |
3348 | { | 3305 | { |
3349 | TaskInventoryItem item; | ||
3350 | |||
3351 | m_host.TaskInventory.LockItemsForRead(true); | ||
3352 | lock (m_host.TaskInventory) | ||
3353 | { | ||
3354 | |||
3355 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3356 | { | ||
3357 | m_host.TaskInventory.LockItemsForRead(false); | ||
3358 | return; | ||
3359 | } | ||
3360 | else | ||
3361 | { | ||
3362 | item = m_host.TaskInventory[InventorySelf()]; | ||
3363 | } | ||
3364 | } | ||
3365 | m_host.TaskInventory.LockItemsForRead(false); | ||
3366 | |||
3367 | m_host.AddScriptLPS(1); | 3306 | m_host.AddScriptLPS(1); |
3368 | 3307 | ||
3369 | if (item.PermsGranter != UUID.Zero) | 3308 | if (m_item.PermsGranter != UUID.Zero) |
3370 | { | 3309 | { |
3371 | ScenePresence presence = World.GetScenePresence(item.PermsGranter); | 3310 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3372 | 3311 | ||
3373 | if (presence != null) | 3312 | if (presence != null) |
3374 | { | 3313 | { |
3375 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 3314 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
3376 | { | 3315 | { |
3377 | // Unregister controls from Presence | 3316 | // Unregister controls from Presence |
3378 | presence.UnRegisterControlEventsToScript(m_localID, m_itemID); | 3317 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3379 | // Remove Take Control permission. | 3318 | // Remove Take Control permission. |
3380 | item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3319 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; |
3381 | } | 3320 | } |
3382 | } | 3321 | } |
3383 | } | 3322 | } |
@@ -3390,86 +3329,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3390 | m_UrlModule.ReleaseURL(url); | 3329 | m_UrlModule.ReleaseURL(url); |
3391 | } | 3330 | } |
3392 | 3331 | ||
3393 | public void llAttachToAvatar(int attachment) | 3332 | /// <summary> |
3333 | /// Attach the object containing this script to the avatar that owns it. | ||
3334 | /// </summary> | ||
3335 | /// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param> | ||
3336 | /// <returns>true if the attach suceeded, false if it did not</returns> | ||
3337 | public bool AttachToAvatar(int attachmentPoint) | ||
3394 | { | 3338 | { |
3395 | m_host.AddScriptLPS(1); | 3339 | SceneObjectGroup grp = m_host.ParentGroup; |
3396 | 3340 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | |
3397 | TaskInventoryItem item; | ||
3398 | 3341 | ||
3399 | m_host.TaskInventory.LockItemsForRead(true); | 3342 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3400 | 3343 | ||
3401 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3344 | if (attachmentsModule != null) |
3402 | { | 3345 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true); |
3403 | m_host.TaskInventory.LockItemsForRead(false); | ||
3404 | return; | ||
3405 | } | ||
3406 | else | 3346 | else |
3407 | { | 3347 | return false; |
3408 | item = m_host.TaskInventory[InventorySelf()]; | 3348 | } |
3409 | } | ||
3410 | |||
3411 | m_host.TaskInventory.LockItemsForRead(false); | ||
3412 | 3349 | ||
3413 | if (item.PermsGranter != m_host.OwnerID) | 3350 | /// <summary> |
3414 | return; | 3351 | /// Detach the object containing this script from the avatar it is attached to. |
3352 | /// </summary> | ||
3353 | /// <remarks> | ||
3354 | /// Nothing happens if the object is not attached. | ||
3355 | /// </remarks> | ||
3356 | public void DetachFromAvatar() | ||
3357 | { | ||
3358 | Util.FireAndForget(DetachWrapper, m_host); | ||
3359 | } | ||
3415 | 3360 | ||
3416 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) | 3361 | private void DetachWrapper(object o) |
3362 | { | ||
3363 | if (World.AttachmentsModule != null) | ||
3417 | { | 3364 | { |
3418 | SceneObjectGroup grp = m_host.ParentGroup; | 3365 | SceneObjectPart host = (SceneObjectPart)o; |
3419 | 3366 | ScenePresence presence = World.GetScenePresence(host.OwnerID); | |
3420 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3367 | World.AttachmentsModule.DetachSingleAttachmentToInv(presence, host.ParentGroup); |
3421 | |||
3422 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3423 | if (attachmentsModule != null) | ||
3424 | attachmentsModule.AttachObject(presence, grp, (uint)attachment, false, true); | ||
3425 | } | 3368 | } |
3426 | } | 3369 | } |
3427 | 3370 | ||
3428 | public void llDetachFromAvatar() | 3371 | public void llAttachToAvatar(int attachmentPoint) |
3429 | { | 3372 | { |
3430 | m_host.AddScriptLPS(1); | 3373 | m_host.AddScriptLPS(1); |
3431 | 3374 | ||
3432 | if (m_host.ParentGroup.AttachmentPoint == 0) | 3375 | if (m_item.PermsGranter != m_host.OwnerID) |
3433 | return; | 3376 | return; |
3434 | 3377 | ||
3435 | TaskInventoryItem item; | 3378 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) |
3379 | AttachToAvatar(attachmentPoint); | ||
3380 | } | ||
3436 | 3381 | ||
3437 | m_host.TaskInventory.LockItemsForRead(true); | 3382 | public void llDetachFromAvatar() |
3383 | { | ||
3384 | m_host.AddScriptLPS(1); | ||
3438 | 3385 | ||
3439 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3386 | if (m_host.ParentGroup.AttachmentPoint == 0) |
3440 | { | ||
3441 | m_host.TaskInventory.LockItemsForRead(false); | ||
3442 | return; | 3387 | return; |
3443 | } | ||
3444 | else | ||
3445 | { | ||
3446 | item = m_host.TaskInventory[InventorySelf()]; | ||
3447 | } | ||
3448 | m_host.TaskInventory.LockItemsForRead(false); | ||
3449 | 3388 | ||
3450 | 3389 | if (m_item.PermsGranter != m_host.OwnerID) | |
3451 | if (item.PermsGranter != m_host.OwnerID) | ||
3452 | return; | 3390 | return; |
3453 | 3391 | ||
3454 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) | 3392 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) |
3455 | { | 3393 | DetachFromAvatar(); |
3456 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3457 | if (attachmentsModule != null) | ||
3458 | Util.FireAndForget(DetachWrapper, m_host); | ||
3459 | } | ||
3460 | } | ||
3461 | |||
3462 | private void DetachWrapper(object o) | ||
3463 | { | ||
3464 | SceneObjectPart host = (SceneObjectPart)o; | ||
3465 | |||
3466 | SceneObjectGroup grp = host.ParentGroup; | ||
3467 | UUID itemID = grp.FromItemID; | ||
3468 | ScenePresence presence = World.GetScenePresence(host.OwnerID); | ||
3469 | |||
3470 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3471 | if (attachmentsModule != null) | ||
3472 | attachmentsModule.DetachSingleAttachmentToInv(presence, itemID); | ||
3473 | } | 3394 | } |
3474 | 3395 | ||
3475 | public void llTakeCamera(string avatar) | 3396 | public void llTakeCamera(string avatar) |
@@ -3590,7 +3511,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3590 | } | 3511 | } |
3591 | 3512 | ||
3592 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3513 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3593 | ScriptSleep(15000); | 3514 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3594 | } | 3515 | } |
3595 | 3516 | ||
3596 | public void llGetNextEmail(string address, string subject) | 3517 | public void llGetNextEmail(string address, string subject) |
@@ -3627,6 +3548,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3627 | return m_host.UUID.ToString(); | 3548 | return m_host.UUID.ToString(); |
3628 | } | 3549 | } |
3629 | 3550 | ||
3551 | public LSL_Key llGenerateKey() | ||
3552 | { | ||
3553 | m_host.AddScriptLPS(1); | ||
3554 | return UUID.Random().ToString(); | ||
3555 | } | ||
3556 | |||
3630 | public void llSetBuoyancy(double buoyancy) | 3557 | public void llSetBuoyancy(double buoyancy) |
3631 | { | 3558 | { |
3632 | m_host.AddScriptLPS(1); | 3559 | m_host.AddScriptLPS(1); |
@@ -3673,7 +3600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3673 | m_host.AddScriptLPS(1); | 3600 | m_host.AddScriptLPS(1); |
3674 | try | 3601 | try |
3675 | { | 3602 | { |
3676 | m_ScriptEngine.SetMinEventDelay(m_itemID, delay); | 3603 | m_ScriptEngine.SetMinEventDelay(m_item.ItemID, delay); |
3677 | } | 3604 | } |
3678 | catch (NotImplementedException) | 3605 | catch (NotImplementedException) |
3679 | { | 3606 | { |
@@ -3726,29 +3653,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3726 | { | 3653 | { |
3727 | m_host.AddScriptLPS(1); | 3654 | m_host.AddScriptLPS(1); |
3728 | 3655 | ||
3729 | UUID invItemID = InventorySelf(); | 3656 | if (m_item.PermsGranter == UUID.Zero) |
3730 | if (invItemID == UUID.Zero) | ||
3731 | return; | 3657 | return; |
3732 | 3658 | ||
3733 | TaskInventoryItem item; | 3659 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) |
3734 | |||
3735 | m_host.TaskInventory.LockItemsForRead(true); | ||
3736 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3737 | { | 3660 | { |
3738 | m_host.TaskInventory.LockItemsForRead(false); | 3661 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3739 | return; | ||
3740 | } | ||
3741 | else | ||
3742 | { | ||
3743 | item = m_host.TaskInventory[InventorySelf()]; | ||
3744 | } | ||
3745 | m_host.TaskInventory.LockItemsForRead(false); | ||
3746 | if (item.PermsGranter == UUID.Zero) | ||
3747 | return; | ||
3748 | |||
3749 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) | ||
3750 | { | ||
3751 | ScenePresence presence = World.GetScenePresence(item.PermsGranter); | ||
3752 | 3662 | ||
3753 | if (presence != null) | 3663 | if (presence != null) |
3754 | { | 3664 | { |
@@ -3766,41 +3676,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3766 | { | 3676 | { |
3767 | m_host.AddScriptLPS(1); | 3677 | m_host.AddScriptLPS(1); |
3768 | 3678 | ||
3769 | UUID invItemID=InventorySelf(); | 3679 | if (m_item.PermsGranter == UUID.Zero) |
3770 | if (invItemID == UUID.Zero) | ||
3771 | return; | ||
3772 | |||
3773 | TaskInventoryItem item; | ||
3774 | |||
3775 | m_host.TaskInventory.LockItemsForRead(true); | ||
3776 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3777 | { | ||
3778 | m_host.TaskInventory.LockItemsForRead(false); | ||
3779 | return; | ||
3780 | } | ||
3781 | else | ||
3782 | { | ||
3783 | item = m_host.TaskInventory[InventorySelf()]; | ||
3784 | } | ||
3785 | m_host.TaskInventory.LockItemsForRead(false); | ||
3786 | |||
3787 | |||
3788 | if (item.PermsGranter == UUID.Zero) | ||
3789 | return; | 3680 | return; |
3790 | 3681 | ||
3791 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) | 3682 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) |
3792 | { | 3683 | { |
3793 | UUID animID = new UUID(); | 3684 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3794 | |||
3795 | if (!UUID.TryParse(anim, out animID)) | ||
3796 | { | ||
3797 | animID=InventoryKey(anim); | ||
3798 | } | ||
3799 | |||
3800 | ScenePresence presence = World.GetScenePresence(item.PermsGranter); | ||
3801 | 3685 | ||
3802 | if (presence != null) | 3686 | if (presence != null) |
3803 | { | 3687 | { |
3688 | UUID animID = KeyOrName(anim); | ||
3689 | |||
3804 | if (animID == UUID.Zero) | 3690 | if (animID == UUID.Zero) |
3805 | presence.Animator.RemoveAnimation(anim); | 3691 | presence.Animator.RemoveAnimation(anim); |
3806 | else | 3692 | else |
@@ -3833,44 +3719,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3833 | public LSL_Integer llGetStartParameter() | 3719 | public LSL_Integer llGetStartParameter() |
3834 | { | 3720 | { |
3835 | m_host.AddScriptLPS(1); | 3721 | m_host.AddScriptLPS(1); |
3836 | return m_ScriptEngine.GetStartParameter(m_itemID); | 3722 | return m_ScriptEngine.GetStartParameter(m_item.ItemID); |
3837 | } | 3723 | } |
3838 | 3724 | ||
3839 | public void llRequestPermissions(string agent, int perm) | 3725 | public void llRequestPermissions(string agent, int perm) |
3840 | { | 3726 | { |
3841 | UUID agentID = new UUID(); | 3727 | UUID agentID; |
3842 | 3728 | ||
3843 | if (!UUID.TryParse(agent, out agentID)) | 3729 | if (!UUID.TryParse(agent, out agentID)) |
3844 | return; | 3730 | return; |
3845 | 3731 | ||
3846 | UUID invItemID = InventorySelf(); | ||
3847 | |||
3848 | if (invItemID == UUID.Zero) | ||
3849 | return; // Not in a prim? How?? | ||
3850 | |||
3851 | TaskInventoryItem item; | ||
3852 | |||
3853 | |||
3854 | m_host.TaskInventory.LockItemsForRead(true); | ||
3855 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3856 | { | ||
3857 | m_host.TaskInventory.LockItemsForRead(false); | ||
3858 | return; | ||
3859 | } | ||
3860 | else | ||
3861 | { | ||
3862 | item = m_host.TaskInventory[invItemID]; | ||
3863 | } | ||
3864 | m_host.TaskInventory.LockItemsForRead(false); | ||
3865 | |||
3866 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3732 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3867 | { | 3733 | { |
3868 | llReleaseControls(); | 3734 | llReleaseControls(); |
3869 | 3735 | ||
3870 | item.PermsGranter = UUID.Zero; | 3736 | m_item.PermsGranter = UUID.Zero; |
3871 | item.PermsMask = 0; | 3737 | m_item.PermsMask = 0; |
3872 | 3738 | ||
3873 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3739 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3874 | "run_time_permissions", new Object[] { | 3740 | "run_time_permissions", new Object[] { |
3875 | new LSL_Integer(0) }, | 3741 | new LSL_Integer(0) }, |
3876 | new DetectParams[0])); | 3742 | new DetectParams[0])); |
@@ -3878,7 +3744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3878 | return; | 3744 | return; |
3879 | } | 3745 | } |
3880 | 3746 | ||
3881 | if (item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3747 | if (m_item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3882 | llReleaseControls(); | 3748 | llReleaseControls(); |
3883 | 3749 | ||
3884 | m_host.AddScriptLPS(1); | 3750 | m_host.AddScriptLPS(1); |
@@ -3895,11 +3761,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3895 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3761 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3896 | { | 3762 | { |
3897 | m_host.TaskInventory.LockItemsForWrite(true); | 3763 | m_host.TaskInventory.LockItemsForWrite(true); |
3898 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3764 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3899 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3765 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3900 | m_host.TaskInventory.LockItemsForWrite(false); | 3766 | m_host.TaskInventory.LockItemsForWrite(false); |
3901 | 3767 | ||
3902 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3768 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3903 | "run_time_permissions", new Object[] { | 3769 | "run_time_permissions", new Object[] { |
3904 | new LSL_Integer(perm) }, | 3770 | new LSL_Integer(perm) }, |
3905 | new DetectParams[0])); | 3771 | new DetectParams[0])); |
@@ -3934,11 +3800,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3934 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3800 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3935 | { | 3801 | { |
3936 | m_host.TaskInventory.LockItemsForWrite(true); | 3802 | m_host.TaskInventory.LockItemsForWrite(true); |
3937 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3803 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3938 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3804 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3939 | m_host.TaskInventory.LockItemsForWrite(false); | 3805 | m_host.TaskInventory.LockItemsForWrite(false); |
3940 | 3806 | ||
3941 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3807 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3942 | "run_time_permissions", new Object[] { | 3808 | "run_time_permissions", new Object[] { |
3943 | new LSL_Integer(perm) }, | 3809 | new LSL_Integer(perm) }, |
3944 | new DetectParams[0])); | 3810 | new DetectParams[0])); |
@@ -3949,9 +3815,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3949 | } | 3815 | } |
3950 | 3816 | ||
3951 | ScenePresence presence = World.GetScenePresence(agentID); | 3817 | ScenePresence presence = World.GetScenePresence(agentID); |
3952 | |||
3953 | if (presence != null) | 3818 | if (presence != null) |
3954 | { | 3819 | { |
3820 | // If permissions are being requested from an NPC and were not implicitly granted above then | ||
3821 | // auto grant all reuqested permissions if the script is owned by the NPC or the NPCs owner | ||
3822 | INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); | ||
3823 | if (npcModule != null && npcModule.IsNPC(agentID, World)) | ||
3824 | { | ||
3825 | if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID) | ||
3826 | { | ||
3827 | lock (m_host.TaskInventory) | ||
3828 | { | ||
3829 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | ||
3830 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | ||
3831 | } | ||
3832 | |||
3833 | m_ScriptEngine.PostScriptEvent( | ||
3834 | m_item.ItemID, | ||
3835 | new EventParams( | ||
3836 | "run_time_permissions", new Object[] { new LSL_Integer(perm) }, new DetectParams[0])); | ||
3837 | } | ||
3838 | |||
3839 | // it is an NPC, exit even if the permissions werent granted above, they are not going to answer | ||
3840 | // the question! | ||
3841 | return; | ||
3842 | } | ||
3843 | |||
3955 | string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); | 3844 | string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); |
3956 | if (ownerName == String.Empty) | 3845 | if (ownerName == String.Empty) |
3957 | ownerName = "(hippos)"; | 3846 | ownerName = "(hippos)"; |
@@ -3959,8 +3848,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3959 | if (!m_waitingForScriptAnswer) | 3848 | if (!m_waitingForScriptAnswer) |
3960 | { | 3849 | { |
3961 | m_host.TaskInventory.LockItemsForWrite(true); | 3850 | m_host.TaskInventory.LockItemsForWrite(true); |
3962 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3851 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3963 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3852 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3964 | m_host.TaskInventory.LockItemsForWrite(false); | 3853 | m_host.TaskInventory.LockItemsForWrite(false); |
3965 | 3854 | ||
3966 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3855 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
@@ -3968,16 +3857,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3968 | } | 3857 | } |
3969 | 3858 | ||
3970 | presence.ControllingClient.SendScriptQuestion( | 3859 | presence.ControllingClient.SendScriptQuestion( |
3971 | m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); | 3860 | m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_item.ItemID, perm); |
3972 | 3861 | ||
3973 | return; | 3862 | return; |
3974 | } | 3863 | } |
3975 | 3864 | ||
3976 | // Requested agent is not in range, refuse perms | 3865 | // Requested agent is not in range, refuse perms |
3977 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3866 | m_ScriptEngine.PostScriptEvent( |
3978 | "run_time_permissions", new Object[] { | 3867 | m_item.ItemID, |
3979 | new LSL_Integer(0) }, | 3868 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(0) }, new DetectParams[0])); |
3980 | new DetectParams[0])); | ||
3981 | } | 3869 | } |
3982 | 3870 | ||
3983 | void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) | 3871 | void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) |
@@ -3985,24 +3873,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3985 | if (taskID != m_host.UUID) | 3873 | if (taskID != m_host.UUID) |
3986 | return; | 3874 | return; |
3987 | 3875 | ||
3988 | UUID invItemID = InventorySelf(); | 3876 | client.OnScriptAnswer -= handleScriptAnswer; |
3989 | 3877 | m_waitingForScriptAnswer = false; | |
3990 | if (invItemID == UUID.Zero) | ||
3991 | return; | ||
3992 | |||
3993 | client.OnScriptAnswer-=handleScriptAnswer; | ||
3994 | m_waitingForScriptAnswer=false; | ||
3995 | 3878 | ||
3996 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3879 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3997 | llReleaseControls(); | 3880 | llReleaseControls(); |
3998 | 3881 | ||
3999 | |||
4000 | m_host.TaskInventory.LockItemsForWrite(true); | 3882 | m_host.TaskInventory.LockItemsForWrite(true); |
4001 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3883 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
4002 | m_host.TaskInventory.LockItemsForWrite(false); | 3884 | m_host.TaskInventory.LockItemsForWrite(false); |
4003 | 3885 | ||
4004 | 3886 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
4005 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
4006 | "run_time_permissions", new Object[] { | 3887 | "run_time_permissions", new Object[] { |
4007 | new LSL_Integer(answer) }, | 3888 | new LSL_Integer(answer) }, |
4008 | new DetectParams[0])); | 3889 | new DetectParams[0])); |
@@ -4012,41 +3893,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4012 | { | 3893 | { |
4013 | m_host.AddScriptLPS(1); | 3894 | m_host.AddScriptLPS(1); |
4014 | 3895 | ||
4015 | m_host.TaskInventory.LockItemsForRead(true); | 3896 | return m_item.PermsGranter.ToString(); |
4016 | |||
4017 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4018 | { | ||
4019 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
4020 | { | ||
4021 | m_host.TaskInventory.LockItemsForRead(false); | ||
4022 | return item.PermsGranter.ToString(); | ||
4023 | } | ||
4024 | } | ||
4025 | m_host.TaskInventory.LockItemsForRead(false); | ||
4026 | |||
4027 | return UUID.Zero.ToString(); | ||
4028 | } | 3897 | } |
4029 | 3898 | ||
4030 | public LSL_Integer llGetPermissions() | 3899 | public LSL_Integer llGetPermissions() |
4031 | { | 3900 | { |
4032 | m_host.AddScriptLPS(1); | 3901 | m_host.AddScriptLPS(1); |
4033 | 3902 | ||
4034 | m_host.TaskInventory.LockItemsForRead(true); | 3903 | int perms = m_item.PermsMask; |
4035 | 3904 | ||
4036 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3905 | if (m_automaticLinkPermission) |
4037 | { | 3906 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
4038 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
4039 | { | ||
4040 | int perms = item.PermsMask; | ||
4041 | if (m_automaticLinkPermission) | ||
4042 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | ||
4043 | m_host.TaskInventory.LockItemsForRead(false); | ||
4044 | return perms; | ||
4045 | } | ||
4046 | } | ||
4047 | m_host.TaskInventory.LockItemsForRead(false); | ||
4048 | 3907 | ||
4049 | return 0; | 3908 | return perms; |
4050 | } | 3909 | } |
4051 | 3910 | ||
4052 | public LSL_Integer llGetLinkNumber() | 3911 | public LSL_Integer llGetLinkNumber() |
@@ -4084,18 +3943,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4084 | public void llCreateLink(string target, int parent) | 3943 | public void llCreateLink(string target, int parent) |
4085 | { | 3944 | { |
4086 | m_host.AddScriptLPS(1); | 3945 | m_host.AddScriptLPS(1); |
4087 | UUID invItemID = InventorySelf(); | 3946 | |
4088 | UUID targetID; | 3947 | UUID targetID; |
4089 | 3948 | ||
4090 | if (!UUID.TryParse(target, out targetID)) | 3949 | if (!UUID.TryParse(target, out targetID)) |
4091 | return; | 3950 | return; |
4092 | 3951 | ||
4093 | TaskInventoryItem item; | 3952 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
4094 | m_host.TaskInventory.LockItemsForRead(true); | ||
4095 | item = m_host.TaskInventory[invItemID]; | ||
4096 | m_host.TaskInventory.LockItemsForRead(false); | ||
4097 | |||
4098 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4099 | && !m_automaticLinkPermission) | 3953 | && !m_automaticLinkPermission) |
4100 | { | 3954 | { |
4101 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3955 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
@@ -4103,7 +3957,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4103 | } | 3957 | } |
4104 | 3958 | ||
4105 | IClientAPI client = null; | 3959 | IClientAPI client = null; |
4106 | ScenePresence sp = World.GetScenePresence(item.PermsGranter); | 3960 | ScenePresence sp = World.GetScenePresence(m_item.PermsGranter); |
4107 | if (sp != null) | 3961 | if (sp != null) |
4108 | client = sp.ControllingClient; | 3962 | client = sp.ControllingClient; |
4109 | 3963 | ||
@@ -4149,18 +4003,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4149 | public void llBreakLink(int linknum) | 4003 | public void llBreakLink(int linknum) |
4150 | { | 4004 | { |
4151 | m_host.AddScriptLPS(1); | 4005 | m_host.AddScriptLPS(1); |
4152 | UUID invItemID = InventorySelf(); | ||
4153 | 4006 | ||
4154 | m_host.TaskInventory.LockItemsForRead(true); | 4007 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
4155 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 4008 | && !m_automaticLinkPermission) |
4156 | && !m_automaticLinkPermission) | 4009 | { |
4157 | { | 4010 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
4158 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 4011 | return; |
4159 | m_host.TaskInventory.LockItemsForRead(false); | 4012 | } |
4160 | return; | 4013 | |
4161 | } | ||
4162 | m_host.TaskInventory.LockItemsForRead(false); | ||
4163 | |||
4164 | if (linknum < ScriptBaseClass.LINK_THIS) | 4014 | if (linknum < ScriptBaseClass.LINK_THIS) |
4165 | return; | 4015 | return; |
4166 | 4016 | ||
@@ -4259,12 +4109,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4259 | { | 4109 | { |
4260 | m_host.AddScriptLPS(1); | 4110 | m_host.AddScriptLPS(1); |
4261 | 4111 | ||
4262 | UUID invItemID = InventorySelf(); | 4112 | TaskInventoryItem item = m_item; |
4263 | |||
4264 | TaskInventoryItem item; | ||
4265 | m_host.TaskInventory.LockItemsForRead(true); | ||
4266 | item = m_host.TaskInventory[invItemID]; | ||
4267 | m_host.TaskInventory.LockItemsForRead(false); | ||
4268 | 4113 | ||
4269 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 4114 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
4270 | && !m_automaticLinkPermission) | 4115 | && !m_automaticLinkPermission) |
@@ -4461,11 +4306,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4461 | public void llGiveInventory(string destination, string inventory) | 4306 | public void llGiveInventory(string destination, string inventory) |
4462 | { | 4307 | { |
4463 | m_host.AddScriptLPS(1); | 4308 | m_host.AddScriptLPS(1); |
4464 | bool found = false; | 4309 | |
4465 | UUID destId = UUID.Zero; | 4310 | UUID destId = UUID.Zero; |
4466 | UUID objId = UUID.Zero; | ||
4467 | int assetType = 0; | ||
4468 | string objName = String.Empty; | ||
4469 | 4311 | ||
4470 | if (!UUID.TryParse(destination, out destId)) | 4312 | if (!UUID.TryParse(destination, out destId)) |
4471 | { | 4313 | { |
@@ -4473,28 +4315,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4473 | return; | 4315 | return; |
4474 | } | 4316 | } |
4475 | 4317 | ||
4476 | // move the first object found with this inventory name | 4318 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
4477 | m_host.TaskInventory.LockItemsForRead(true); | ||
4478 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4479 | { | ||
4480 | if (inv.Value.Name == inventory) | ||
4481 | { | ||
4482 | found = true; | ||
4483 | objId = inv.Key; | ||
4484 | assetType = inv.Value.Type; | ||
4485 | objName = inv.Value.Name; | ||
4486 | break; | ||
4487 | } | ||
4488 | } | ||
4489 | m_host.TaskInventory.LockItemsForRead(false); | ||
4490 | 4319 | ||
4491 | if (!found) | 4320 | if (item == null) |
4492 | { | 4321 | { |
4493 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4322 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
4494 | return; | 4323 | return; |
4495 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4324 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
4496 | } | 4325 | } |
4497 | 4326 | ||
4327 | UUID objId = item.ItemID; | ||
4328 | |||
4498 | // check if destination is an object | 4329 | // check if destination is an object |
4499 | if (World.GetSceneObjectPart(destId) != null) | 4330 | if (World.GetSceneObjectPart(destId) != null) |
4500 | { | 4331 | { |
@@ -4526,14 +4357,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4526 | return; | 4357 | return; |
4527 | 4358 | ||
4528 | byte[] bucket = new byte[1]; | 4359 | byte[] bucket = new byte[1]; |
4529 | bucket[0] = (byte)assetType; | 4360 | bucket[0] = (byte)item.Type; |
4530 | //byte[] objBytes = agentItem.ID.GetBytes(); | 4361 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4531 | //Array.Copy(objBytes, 0, bucket, 1, 16); | 4362 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4532 | 4363 | ||
4533 | GridInstantMessage msg = new GridInstantMessage(World, | 4364 | GridInstantMessage msg = new GridInstantMessage(World, |
4534 | m_host.OwnerID, m_host.Name, destId, | 4365 | m_host.OwnerID, m_host.Name, destId, |
4535 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4366 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4536 | false, objName+". "+m_host.Name+" is located at "+ | 4367 | false, item.Name+". "+m_host.Name+" is located at "+ |
4537 | World.RegionInfo.RegionName+" "+ | 4368 | World.RegionInfo.RegionName+" "+ |
4538 | m_host.AbsolutePosition.ToString(), | 4369 | m_host.AbsolutePosition.ToString(), |
4539 | agentItem.ID, true, m_host.AbsolutePosition, | 4370 | agentItem.ID, true, m_host.AbsolutePosition, |
@@ -4561,27 +4392,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4561 | { | 4392 | { |
4562 | m_host.AddScriptLPS(1); | 4393 | m_host.AddScriptLPS(1); |
4563 | 4394 | ||
4564 | List<TaskInventoryItem> inv; | 4395 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
4565 | try | 4396 | |
4566 | { | 4397 | if (item == null) |
4567 | m_host.TaskInventory.LockItemsForRead(true); | 4398 | return; |
4568 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | 4399 | |
4569 | } | 4400 | if (item.ItemID == m_item.ItemID) |
4570 | finally | 4401 | throw new ScriptDeleteException(); |
4571 | { | 4402 | else |
4572 | m_host.TaskInventory.LockItemsForRead(false); | 4403 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4573 | } | ||
4574 | foreach (TaskInventoryItem item in inv) | ||
4575 | { | ||
4576 | if (item.Name == name) | ||
4577 | { | ||
4578 | if (item.ItemID == m_itemID) | ||
4579 | throw new ScriptDeleteException(); | ||
4580 | else | ||
4581 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
4582 | return; | ||
4583 | } | ||
4584 | } | ||
4585 | } | 4404 | } |
4586 | 4405 | ||
4587 | public void llSetText(string text, LSL_Vector color, double alpha) | 4406 | public void llSetText(string text, LSL_Vector color, double alpha) |
@@ -4709,8 +4528,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4709 | UUID rq = UUID.Random(); | 4528 | UUID rq = UUID.Random(); |
4710 | 4529 | ||
4711 | UUID tid = AsyncCommands. | 4530 | UUID tid = AsyncCommands. |
4712 | DataserverPlugin.RegisterRequest(m_localID, | 4531 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4713 | m_itemID, rq.ToString()); | 4532 | m_item.ItemID, rq.ToString()); |
4714 | 4533 | ||
4715 | AsyncCommands. | 4534 | AsyncCommands. |
4716 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4535 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
@@ -4729,16 +4548,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4729 | { | 4548 | { |
4730 | m_host.AddScriptLPS(1); | 4549 | m_host.AddScriptLPS(1); |
4731 | 4550 | ||
4732 | //Clone is thread safe | 4551 | foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems()) |
4733 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
4734 | |||
4735 | foreach (TaskInventoryItem item in itemDictionary.Values) | ||
4736 | { | 4552 | { |
4737 | if (item.Type == 3 && item.Name == name) | 4553 | if (item.Type == 3 && item.Name == name) |
4738 | { | 4554 | { |
4739 | UUID tid = AsyncCommands. | 4555 | UUID tid = AsyncCommands. |
4740 | DataserverPlugin.RegisterRequest(m_localID, | 4556 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4741 | m_itemID, item.AssetID.ToString()); | 4557 | m_item.ItemID, item.AssetID.ToString()); |
4742 | 4558 | ||
4743 | Vector3 region = new Vector3( | 4559 | Vector3 region = new Vector3( |
4744 | World.RegionInfo.RegionLocX * Constants.RegionSize, | 4560 | World.RegionInfo.RegionLocX * Constants.RegionSize, |
@@ -4764,6 +4580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4764 | return tid.ToString(); | 4580 | return tid.ToString(); |
4765 | } | 4581 | } |
4766 | } | 4582 | } |
4583 | |||
4767 | ScriptSleep(1000); | 4584 | ScriptSleep(1000); |
4768 | return String.Empty; | 4585 | return String.Empty; |
4769 | } | 4586 | } |
@@ -4956,19 +4773,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4956 | UUID soundId = UUID.Zero; | 4773 | UUID soundId = UUID.Zero; |
4957 | if (!UUID.TryParse(impact_sound, out soundId)) | 4774 | if (!UUID.TryParse(impact_sound, out soundId)) |
4958 | { | 4775 | { |
4959 | m_host.TaskInventory.LockItemsForRead(true); | 4776 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound); |
4960 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4777 | |
4961 | { | 4778 | if (item != null && item.Type == (int)AssetType.Sound) |
4962 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4779 | soundId = item.AssetID; |
4963 | { | ||
4964 | soundId = item.AssetID; | ||
4965 | break; | ||
4966 | } | ||
4967 | } | ||
4968 | m_host.TaskInventory.LockItemsForRead(false); | ||
4969 | } | 4780 | } |
4970 | m_host.CollisionSoundVolume = (float)impact_volume; | 4781 | |
4971 | m_host.CollisionSound = soundId; | 4782 | m_host.CollisionSound = soundId; |
4783 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4972 | m_host.CollisionSoundType = 1; | 4784 | m_host.CollisionSoundType = 1; |
4973 | } | 4785 | } |
4974 | 4786 | ||
@@ -5010,10 +4822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5010 | UUID partItemID; | 4822 | UUID partItemID; |
5011 | foreach (SceneObjectPart part in parts) | 4823 | foreach (SceneObjectPart part in parts) |
5012 | { | 4824 | { |
5013 | //Clone is thread safe | 4825 | foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems()) |
5014 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | ||
5015 | |||
5016 | foreach (TaskInventoryItem item in itemsDictionary.Values) | ||
5017 | { | 4826 | { |
5018 | if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) | 4827 | if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) |
5019 | { | 4828 | { |
@@ -5211,22 +5020,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5211 | 5020 | ||
5212 | public LSL_String llGetScriptName() | 5021 | public LSL_String llGetScriptName() |
5213 | { | 5022 | { |
5214 | string result = String.Empty; | ||
5215 | |||
5216 | m_host.AddScriptLPS(1); | 5023 | m_host.AddScriptLPS(1); |
5217 | 5024 | ||
5218 | m_host.TaskInventory.LockItemsForRead(true); | 5025 | return m_item.Name != null ? m_item.Name : String.Empty; |
5219 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
5220 | { | ||
5221 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
5222 | { | ||
5223 | result = item.Name!=null?item.Name:String.Empty; | ||
5224 | break; | ||
5225 | } | ||
5226 | } | ||
5227 | m_host.TaskInventory.LockItemsForRead(false); | ||
5228 | |||
5229 | return result; | ||
5230 | } | 5026 | } |
5231 | 5027 | ||
5232 | public LSL_Integer llGetLinkNumberOfSides(int link) | 5028 | public LSL_Integer llGetLinkNumberOfSides(int link) |
@@ -5397,22 +5193,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5397 | { | 5193 | { |
5398 | m_host.AddScriptLPS(1); | 5194 | m_host.AddScriptLPS(1); |
5399 | 5195 | ||
5400 | m_host.TaskInventory.LockItemsForRead(true); | 5196 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
5401 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5197 | |
5198 | if (item == null) | ||
5199 | return UUID.Zero.ToString(); | ||
5200 | |||
5201 | if ((item.CurrentPermissions | ||
5202 | & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | ||
5203 | == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | ||
5402 | { | 5204 | { |
5403 | if (inv.Value.Name == name) | 5205 | return item.AssetID.ToString(); |
5404 | { | ||
5405 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | ||
5406 | { | ||
5407 | m_host.TaskInventory.LockItemsForRead(false); | ||
5408 | return inv.Value.AssetID.ToString(); | ||
5409 | } | ||
5410 | else | ||
5411 | { | ||
5412 | m_host.TaskInventory.LockItemsForRead(false); | ||
5413 | return UUID.Zero.ToString(); | ||
5414 | } | ||
5415 | } | ||
5416 | } | 5206 | } |
5417 | m_host.TaskInventory.LockItemsForRead(false); | 5207 | m_host.TaskInventory.LockItemsForRead(false); |
5418 | 5208 | ||
@@ -6360,7 +6150,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6360 | } | 6150 | } |
6361 | } | 6151 | } |
6362 | } | 6152 | } |
6363 | List<UUID> presenceIds = new List<UUID>(); | ||
6364 | 6153 | ||
6365 | World.ForEachRootScenePresence( | 6154 | World.ForEachRootScenePresence( |
6366 | delegate (ScenePresence ssp) | 6155 | delegate (ScenePresence ssp) |
@@ -6511,7 +6300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6511 | if (m_host.OwnerID == land.LandData.OwnerID) | 6300 | if (m_host.OwnerID == land.LandData.OwnerID) |
6512 | { | 6301 | { |
6513 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); | 6302 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6514 | presence.TeleportWithMomentum(pos); | 6303 | presence.TeleportWithMomentum(pos, null); |
6515 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | 6304 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); |
6516 | } | 6305 | } |
6517 | } | 6306 | } |
@@ -7036,22 +6825,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7036 | } | 6825 | } |
7037 | } | 6826 | } |
7038 | 6827 | ||
7039 | protected UUID GetTaskInventoryItem(string name) | ||
7040 | { | ||
7041 | m_host.TaskInventory.LockItemsForRead(true); | ||
7042 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
7043 | { | ||
7044 | if (inv.Value.Name == name) | ||
7045 | { | ||
7046 | m_host.TaskInventory.LockItemsForRead(false); | ||
7047 | return inv.Key; | ||
7048 | } | ||
7049 | } | ||
7050 | m_host.TaskInventory.LockItemsForRead(false); | ||
7051 | |||
7052 | return UUID.Zero; | ||
7053 | } | ||
7054 | |||
7055 | public void llGiveInventoryList(string destination, string category, LSL_List inventory) | 6828 | public void llGiveInventoryList(string destination, string category, LSL_List inventory) |
7056 | { | 6829 | { |
7057 | m_host.AddScriptLPS(1); | 6830 | m_host.AddScriptLPS(1); |
@@ -7064,16 +6837,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7064 | 6837 | ||
7065 | foreach (Object item in inventory.Data) | 6838 | foreach (Object item in inventory.Data) |
7066 | { | 6839 | { |
6840 | string rawItemString = item.ToString(); | ||
6841 | |||
7067 | UUID itemID; | 6842 | UUID itemID; |
7068 | if (UUID.TryParse(item.ToString(), out itemID)) | 6843 | if (UUID.TryParse(rawItemString, out itemID)) |
7069 | { | 6844 | { |
7070 | itemList.Add(itemID); | 6845 | itemList.Add(itemID); |
7071 | } | 6846 | } |
7072 | else | 6847 | else |
7073 | { | 6848 | { |
7074 | itemID = GetTaskInventoryItem(item.ToString()); | 6849 | TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString); |
7075 | if (itemID != UUID.Zero) | 6850 | |
7076 | itemList.Add(itemID); | 6851 | if (taskItem != null) |
6852 | itemList.Add(taskItem.ItemID); | ||
7077 | } | 6853 | } |
7078 | } | 6854 | } |
7079 | 6855 | ||
@@ -7395,9 +7171,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7395 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) | 7171 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) |
7396 | { | 7172 | { |
7397 | m_host.AddScriptLPS(1); | 7173 | m_host.AddScriptLPS(1); |
7398 | bool found = false; | 7174 | |
7399 | UUID destId = UUID.Zero; | 7175 | UUID destId = UUID.Zero; |
7400 | UUID srcId = UUID.Zero; | ||
7401 | 7176 | ||
7402 | if (!UUID.TryParse(target, out destId)) | 7177 | if (!UUID.TryParse(target, out destId)) |
7403 | { | 7178 | { |
@@ -7412,25 +7187,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7412 | } | 7187 | } |
7413 | 7188 | ||
7414 | // copy the first script found with this inventory name | 7189 | // copy the first script found with this inventory name |
7415 | TaskInventoryItem scriptItem = null; | 7190 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
7416 | m_host.TaskInventory.LockItemsForRead(true); | ||
7417 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
7418 | { | ||
7419 | if (inv.Value.Name == name) | ||
7420 | { | ||
7421 | // make sure the object is a script | ||
7422 | if (10 == inv.Value.Type) | ||
7423 | { | ||
7424 | found = true; | ||
7425 | srcId = inv.Key; | ||
7426 | scriptItem = inv.Value; | ||
7427 | break; | ||
7428 | } | ||
7429 | } | ||
7430 | } | ||
7431 | m_host.TaskInventory.LockItemsForRead(false); | ||
7432 | 7191 | ||
7433 | if (!found) | 7192 | // make sure the object is a script |
7193 | if (item == null || item.Type != 10) | ||
7434 | { | 7194 | { |
7435 | llSay(0, "Could not find script " + name); | 7195 | llSay(0, "Could not find script " + name); |
7436 | return; | 7196 | return; |
@@ -7439,13 +7199,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7439 | SceneObjectPart dest = World.GetSceneObjectPart(destId); | 7199 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
7440 | if (dest != null) | 7200 | if (dest != null) |
7441 | { | 7201 | { |
7442 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | 7202 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) |
7443 | { | 7203 | { |
7444 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7204 | // the rest of the permission checks are done in RezScript, so check the pin there as well |
7445 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7205 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); |
7446 | 7206 | ||
7447 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | 7207 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) |
7448 | m_host.Inventory.RemoveInventoryItem(srcId); | 7208 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
7449 | } | 7209 | } |
7450 | } | 7210 | } |
7451 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7211 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
@@ -7458,14 +7218,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7458 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 7218 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
7459 | if (xmlrpcMod.IsEnabled()) | 7219 | if (xmlrpcMod.IsEnabled()) |
7460 | { | 7220 | { |
7461 | UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero); | 7221 | UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero); |
7462 | IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); | 7222 | IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); |
7463 | if (xmlRpcRouter != null) | 7223 | if (xmlRpcRouter != null) |
7464 | { | 7224 | { |
7465 | string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; | 7225 | string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; |
7466 | 7226 | ||
7467 | xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, | 7227 | xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, |
7468 | m_itemID, String.Format("http://{0}:{1}/", ExternalHostName, | 7228 | m_item.ItemID, String.Format("http://{0}:{1}/", ExternalHostName, |
7469 | xmlrpcMod.Port.ToString())); | 7229 | xmlrpcMod.Port.ToString())); |
7470 | } | 7230 | } |
7471 | object[] resobj = new object[] | 7231 | object[] resobj = new object[] |
@@ -7477,7 +7237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7477 | new LSL_Integer(0), | 7237 | new LSL_Integer(0), |
7478 | new LSL_String(String.Empty) | 7238 | new LSL_String(String.Empty) |
7479 | }; | 7239 | }; |
7480 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj, | 7240 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj, |
7481 | new DetectParams[0])); | 7241 | new DetectParams[0])); |
7482 | } | 7242 | } |
7483 | ScriptSleep(1000); | 7243 | ScriptSleep(1000); |
@@ -7488,7 +7248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7488 | m_host.AddScriptLPS(1); | 7248 | m_host.AddScriptLPS(1); |
7489 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 7249 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
7490 | ScriptSleep(3000); | 7250 | ScriptSleep(3000); |
7491 | return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); | 7251 | return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString(); |
7492 | } | 7252 | } |
7493 | 7253 | ||
7494 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) | 7254 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) |
@@ -8475,7 +8235,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8475 | return; | 8235 | return; |
8476 | face = (int)rules.GetLSLIntegerItem(idx++); | 8236 | face = (int)rules.GetLSLIntegerItem(idx++); |
8477 | int shiny = (int)rules.GetLSLIntegerItem(idx++); | 8237 | int shiny = (int)rules.GetLSLIntegerItem(idx++); |
8478 | Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); | 8238 | Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++); |
8479 | 8239 | ||
8480 | SetShiny(part, face, shiny, bump); | 8240 | SetShiny(part, face, shiny, bump); |
8481 | 8241 | ||
@@ -10317,7 +10077,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10317 | public LSL_String llGetSimulatorHostname() | 10077 | public LSL_String llGetSimulatorHostname() |
10318 | { | 10078 | { |
10319 | m_host.AddScriptLPS(1); | 10079 | m_host.AddScriptLPS(1); |
10320 | return System.Environment.MachineName; | 10080 | IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>(); |
10081 | return UrlModule.ExternalHostNameForLSL; | ||
10321 | } | 10082 | } |
10322 | 10083 | ||
10323 | // <summary> | 10084 | // <summary> |
@@ -10554,92 +10315,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10554 | } | 10315 | } |
10555 | } | 10316 | } |
10556 | 10317 | ||
10557 | public LSL_Integer llGetInventoryPermMask(string item, int mask) | 10318 | public LSL_Integer llGetInventoryPermMask(string itemName, int mask) |
10558 | { | 10319 | { |
10559 | m_host.AddScriptLPS(1); | 10320 | m_host.AddScriptLPS(1); |
10560 | 10321 | ||
10561 | m_host.TaskInventory.LockItemsForRead(true); | 10322 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
10562 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10323 | |
10324 | if (item == null) | ||
10325 | return -1; | ||
10326 | |||
10327 | switch (mask) | ||
10563 | { | 10328 | { |
10564 | if (inv.Value.Name == item) | 10329 | case 0: |
10565 | { | 10330 | return (int)item.BasePermissions; |
10566 | m_host.TaskInventory.LockItemsForRead(false); | 10331 | case 1: |
10567 | switch (mask) | 10332 | return (int)item.CurrentPermissions; |
10568 | { | 10333 | case 2: |
10569 | case 0: | 10334 | return (int)item.GroupPermissions; |
10570 | return (int)inv.Value.BasePermissions; | 10335 | case 3: |
10571 | case 1: | 10336 | return (int)item.EveryonePermissions; |
10572 | return (int)inv.Value.CurrentPermissions; | 10337 | case 4: |
10573 | case 2: | 10338 | return (int)item.NextPermissions; |
10574 | return (int)inv.Value.GroupPermissions; | ||
10575 | case 3: | ||
10576 | return (int)inv.Value.EveryonePermissions; | ||
10577 | case 4: | ||
10578 | return (int)inv.Value.NextPermissions; | ||
10579 | } | ||
10580 | } | ||
10581 | } | 10339 | } |
10582 | m_host.TaskInventory.LockItemsForRead(false); | 10340 | m_host.TaskInventory.LockItemsForRead(false); |
10583 | 10341 | ||
10584 | return -1; | 10342 | return -1; |
10585 | } | 10343 | } |
10586 | 10344 | ||
10587 | public void llSetInventoryPermMask(string item, int mask, int value) | 10345 | public void llSetInventoryPermMask(string itemName, int mask, int value) |
10588 | { | 10346 | { |
10589 | m_host.AddScriptLPS(1); | 10347 | m_host.AddScriptLPS(1); |
10348 | |||
10590 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) | 10349 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) |
10591 | { | 10350 | { |
10592 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 10351 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
10593 | { | 10352 | { |
10594 | lock (m_host.TaskInventory) | 10353 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
10354 | |||
10355 | if (item != null) | ||
10595 | { | 10356 | { |
10596 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10357 | switch (mask) |
10597 | { | 10358 | { |
10598 | if (inv.Value.Name == item) | 10359 | case 0: |
10599 | { | 10360 | item.BasePermissions = (uint)value; |
10600 | switch (mask) | 10361 | break; |
10601 | { | 10362 | case 1: |
10602 | case 0: | 10363 | item.CurrentPermissions = (uint)value; |
10603 | inv.Value.BasePermissions = (uint)value; | 10364 | break; |
10604 | break; | 10365 | case 2: |
10605 | case 1: | 10366 | item.GroupPermissions = (uint)value; |
10606 | inv.Value.CurrentPermissions = (uint)value; | 10367 | break; |
10607 | break; | 10368 | case 3: |
10608 | case 2: | 10369 | item.EveryonePermissions = (uint)value; |
10609 | inv.Value.GroupPermissions = (uint)value; | 10370 | break; |
10610 | break; | 10371 | case 4: |
10611 | case 3: | 10372 | item.NextPermissions = (uint)value; |
10612 | inv.Value.EveryonePermissions = (uint)value; | 10373 | break; |
10613 | break; | ||
10614 | case 4: | ||
10615 | inv.Value.NextPermissions = (uint)value; | ||
10616 | break; | ||
10617 | } | ||
10618 | } | ||
10619 | } | 10374 | } |
10620 | } | 10375 | } |
10621 | } | 10376 | } |
10622 | } | 10377 | } |
10623 | } | 10378 | } |
10624 | 10379 | ||
10625 | public LSL_String llGetInventoryCreator(string item) | 10380 | public LSL_String llGetInventoryCreator(string itemName) |
10626 | { | 10381 | { |
10627 | m_host.AddScriptLPS(1); | 10382 | m_host.AddScriptLPS(1); |
10628 | 10383 | ||
10629 | m_host.TaskInventory.LockItemsForRead(true); | 10384 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
10630 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10385 | |
10386 | if (item == null) | ||
10631 | { | 10387 | { |
10632 | if (inv.Value.Name == item) | 10388 | llSay(0, "No item name '" + item + "'"); |
10633 | { | ||
10634 | m_host.TaskInventory.LockItemsForRead(false); | ||
10635 | return inv.Value.CreatorID.ToString(); | ||
10636 | } | ||
10637 | } | ||
10638 | m_host.TaskInventory.LockItemsForRead(false); | ||
10639 | 10389 | ||
10640 | llSay(0, "No item name '" + item + "'"); | 10390 | return String.Empty; |
10391 | } | ||
10641 | 10392 | ||
10642 | return String.Empty; | 10393 | return item.CreatorID.ToString(); |
10643 | } | 10394 | } |
10644 | 10395 | ||
10645 | public void llOwnerSay(string msg) | 10396 | public void llOwnerSay(string msg) |
@@ -10656,13 +10407,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10656 | { | 10407 | { |
10657 | m_host.AddScriptLPS(1); | 10408 | m_host.AddScriptLPS(1); |
10658 | if (m_UrlModule != null) | 10409 | if (m_UrlModule != null) |
10659 | return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString(); | 10410 | return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); |
10660 | return UUID.Zero.ToString(); | 10411 | return UUID.Zero.ToString(); |
10661 | } | 10412 | } |
10662 | 10413 | ||
10663 | public LSL_String llRequestSimulatorData(string simulator, int data) | 10414 | public LSL_String llRequestSimulatorData(string simulator, int data) |
10664 | { | 10415 | { |
10665 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 10416 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); |
10666 | 10417 | ||
10667 | try | 10418 | try |
10668 | { | 10419 | { |
@@ -10672,7 +10423,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10672 | 10423 | ||
10673 | GridRegion info; | 10424 | GridRegion info; |
10674 | 10425 | ||
10675 | if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) | 10426 | if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) //Det data for this simulator? |
10427 | |||
10676 | info = new GridRegion(m_ScriptEngine.World.RegionInfo); | 10428 | info = new GridRegion(m_ScriptEngine.World.RegionInfo); |
10677 | else | 10429 | else |
10678 | info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); | 10430 | info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); |
@@ -10685,10 +10437,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10685 | ScriptSleep(1000); | 10437 | ScriptSleep(1000); |
10686 | return UUID.Zero.ToString(); | 10438 | return UUID.Zero.ToString(); |
10687 | } | 10439 | } |
10688 | reply = new LSL_Vector( | 10440 | if (m_ScriptEngine.World.RegionInfo.RegionName != simulator) |
10689 | info.RegionLocX, | 10441 | { |
10690 | info.RegionLocY, | 10442 | //Hypergrid Region co-ordinates |
10691 | 0).ToString(); | 10443 | uint rx = 0, ry = 0; |
10444 | Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); | ||
10445 | |||
10446 | reply = new LSL_Vector( | ||
10447 | rx, | ||
10448 | ry, | ||
10449 | 0).ToString(); | ||
10450 | } | ||
10451 | else | ||
10452 | { | ||
10453 | //Local-cooridnates | ||
10454 | reply = new LSL_Vector( | ||
10455 | info.RegionLocX, | ||
10456 | info.RegionLocY, | ||
10457 | 0).ToString(); | ||
10458 | } | ||
10692 | break; | 10459 | break; |
10693 | case ScriptBaseClass.DATA_SIM_STATUS: | 10460 | case ScriptBaseClass.DATA_SIM_STATUS: |
10694 | if (info != null) | 10461 | if (info != null) |
@@ -10724,7 +10491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10724 | UUID rq = UUID.Random(); | 10491 | UUID rq = UUID.Random(); |
10725 | 10492 | ||
10726 | UUID tid = AsyncCommands. | 10493 | UUID tid = AsyncCommands. |
10727 | DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | 10494 | DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
10728 | 10495 | ||
10729 | AsyncCommands. | 10496 | AsyncCommands. |
10730 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 10497 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
@@ -10743,7 +10510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10743 | m_host.AddScriptLPS(1); | 10510 | m_host.AddScriptLPS(1); |
10744 | 10511 | ||
10745 | if (m_UrlModule != null) | 10512 | if (m_UrlModule != null) |
10746 | return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString(); | 10513 | return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); |
10747 | return UUID.Zero.ToString(); | 10514 | return UUID.Zero.ToString(); |
10748 | } | 10515 | } |
10749 | 10516 | ||
@@ -10779,7 +10546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10779 | // child agents have a mass of 1.0 | 10546 | // child agents have a mass of 1.0 |
10780 | return 1; | 10547 | return 1; |
10781 | else | 10548 | else |
10782 | return avatar.GetMass(); | 10549 | return (double)avatar.GetMass(); |
10783 | } | 10550 | } |
10784 | catch (KeyNotFoundException) | 10551 | catch (KeyNotFoundException) |
10785 | { | 10552 | { |
@@ -11183,18 +10950,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11183 | { | 10950 | { |
11184 | m_host.AddScriptLPS(1); | 10951 | m_host.AddScriptLPS(1); |
11185 | 10952 | ||
11186 | m_host.TaskInventory.LockItemsForRead(true); | 10953 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
11187 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
11188 | { | ||
11189 | if (inv.Value.Name == name) | ||
11190 | { | ||
11191 | m_host.TaskInventory.LockItemsForRead(false); | ||
11192 | return inv.Value.Type; | ||
11193 | } | ||
11194 | } | ||
11195 | m_host.TaskInventory.LockItemsForRead(false); | ||
11196 | 10954 | ||
11197 | return -1; | 10955 | if (item == null) |
10956 | return -1; | ||
10957 | |||
10958 | return item.Type; | ||
11198 | } | 10959 | } |
11199 | 10960 | ||
11200 | public void llSetPayPrice(int price, LSL_List quick_pay_buttons) | 10961 | public void llSetPayPrice(int price, LSL_List quick_pay_buttons) |
@@ -11222,32 +10983,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11222 | public LSL_Vector llGetCameraPos() | 10983 | public LSL_Vector llGetCameraPos() |
11223 | { | 10984 | { |
11224 | m_host.AddScriptLPS(1); | 10985 | m_host.AddScriptLPS(1); |
11225 | UUID invItemID = InventorySelf(); | ||
11226 | 10986 | ||
11227 | if (invItemID == UUID.Zero) | 10987 | if (m_item.PermsGranter == UUID.Zero) |
11228 | return new LSL_Vector(); | 10988 | return new LSL_Vector(); |
11229 | |||
11230 | m_host.TaskInventory.LockItemsForRead(true); | ||
11231 | |||
11232 | UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
11233 | |||
11234 | // if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
11235 | if (agentID == UUID.Zero) | ||
11236 | { | ||
11237 | m_host.TaskInventory.LockItemsForRead(false); | ||
11238 | return new LSL_Vector(); | ||
11239 | } | ||
11240 | 10989 | ||
11241 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10990 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
11242 | { | 10991 | { |
11243 | ShoutError("No permissions to track the camera"); | 10992 | ShoutError("No permissions to track the camera"); |
11244 | m_host.TaskInventory.LockItemsForRead(false); | ||
11245 | return new LSL_Vector(); | 10993 | return new LSL_Vector(); |
11246 | } | 10994 | } |
11247 | m_host.TaskInventory.LockItemsForRead(false); | ||
11248 | 10995 | ||
11249 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10996 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11250 | ScenePresence presence = World.GetScenePresence(agentID); | 10997 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
11251 | if (presence != null) | 10998 | if (presence != null) |
11252 | { | 10999 | { |
11253 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 11000 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -11259,30 +11006,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11259 | public LSL_Rotation llGetCameraRot() | 11006 | public LSL_Rotation llGetCameraRot() |
11260 | { | 11007 | { |
11261 | m_host.AddScriptLPS(1); | 11008 | m_host.AddScriptLPS(1); |
11262 | UUID invItemID = InventorySelf(); | ||
11263 | if (invItemID == UUID.Zero) | ||
11264 | return new LSL_Rotation(); | ||
11265 | |||
11266 | m_host.TaskInventory.LockItemsForRead(true); | ||
11267 | 11009 | ||
11268 | UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; | 11010 | if (m_item.PermsGranter == UUID.Zero) |
11011 | return new LSL_Rotation(); | ||
11269 | 11012 | ||
11270 | // if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 11013 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
11271 | if (agentID == UUID.Zero) | ||
11272 | { | ||
11273 | m_host.TaskInventory.LockItemsForRead(false); | ||
11274 | return new LSL_Rotation(); | ||
11275 | } | ||
11276 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
11277 | { | 11014 | { |
11278 | ShoutError("No permissions to track the camera"); | 11015 | ShoutError("No permissions to track the camera"); |
11279 | m_host.TaskInventory.LockItemsForRead(false); | ||
11280 | return new LSL_Rotation(); | 11016 | return new LSL_Rotation(); |
11281 | } | 11017 | } |
11282 | m_host.TaskInventory.LockItemsForRead(false); | ||
11283 | 11018 | ||
11284 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11019 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11285 | ScenePresence presence = World.GetScenePresence(agentID); | 11020 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
11286 | if (presence != null) | 11021 | if (presence != null) |
11287 | { | 11022 | { |
11288 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 11023 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -11341,7 +11076,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11341 | public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) | 11076 | public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) |
11342 | { | 11077 | { |
11343 | m_host.AddScriptLPS(1); | 11078 | m_host.AddScriptLPS(1); |
11344 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 11079 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
11345 | if (detectedParams == null) | 11080 | if (detectedParams == null) |
11346 | { | 11081 | { |
11347 | if (m_host.ParentGroup.IsAttachment == true) | 11082 | if (m_host.ParentGroup.IsAttachment == true) |
@@ -11465,30 +11200,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11465 | { | 11200 | { |
11466 | m_host.AddScriptLPS(1); | 11201 | m_host.AddScriptLPS(1); |
11467 | 11202 | ||
11468 | // our key in the object we are in | ||
11469 | UUID invItemID = InventorySelf(); | ||
11470 | if (invItemID == UUID.Zero) return; | ||
11471 | |||
11472 | // the object we are in | 11203 | // the object we are in |
11473 | UUID objectID = m_host.ParentUUID; | 11204 | UUID objectID = m_host.ParentUUID; |
11474 | if (objectID == UUID.Zero) return; | 11205 | if (objectID == UUID.Zero) |
11206 | return; | ||
11475 | 11207 | ||
11476 | UUID agentID; | ||
11477 | m_host.TaskInventory.LockItemsForRead(true); | ||
11478 | // we need the permission first, to know which avatar we want to set the camera for | 11208 | // we need the permission first, to know which avatar we want to set the camera for |
11479 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 11209 | UUID agentID = m_item.PermsGranter; |
11480 | 11210 | ||
11481 | if (agentID == UUID.Zero) | 11211 | if (agentID == UUID.Zero) |
11482 | { | ||
11483 | m_host.TaskInventory.LockItemsForRead(false); | ||
11484 | return; | 11212 | return; |
11485 | } | 11213 | |
11486 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | 11214 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) |
11487 | { | ||
11488 | m_host.TaskInventory.LockItemsForRead(false); | ||
11489 | return; | 11215 | return; |
11490 | } | ||
11491 | m_host.TaskInventory.LockItemsForRead(false); | ||
11492 | 11216 | ||
11493 | ScenePresence presence = World.GetScenePresence(agentID); | 11217 | ScenePresence presence = World.GetScenePresence(agentID); |
11494 | 11218 | ||
@@ -11530,34 +11254,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11530 | { | 11254 | { |
11531 | m_host.AddScriptLPS(1); | 11255 | m_host.AddScriptLPS(1); |
11532 | 11256 | ||
11533 | // our key in the object we are in | ||
11534 | UUID invItemID=InventorySelf(); | ||
11535 | if (invItemID == UUID.Zero) return; | ||
11536 | |||
11537 | // the object we are in | 11257 | // the object we are in |
11538 | UUID objectID = m_host.ParentUUID; | 11258 | UUID objectID = m_host.ParentUUID; |
11539 | if (objectID == UUID.Zero) return; | 11259 | if (objectID == UUID.Zero) |
11260 | return; | ||
11540 | 11261 | ||
11541 | // we need the permission first, to know which avatar we want to clear the camera for | 11262 | // we need the permission first, to know which avatar we want to clear the camera for |
11542 | UUID agentID; | 11263 | UUID agentID = m_item.PermsGranter; |
11543 | m_host.TaskInventory.LockItemsForRead(true); | 11264 | |
11544 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
11545 | if (agentID == UUID.Zero) | 11265 | if (agentID == UUID.Zero) |
11546 | { | ||
11547 | m_host.TaskInventory.LockItemsForRead(false); | ||
11548 | return; | 11266 | return; |
11549 | } | 11267 | |
11550 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | 11268 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) |
11551 | { | ||
11552 | m_host.TaskInventory.LockItemsForRead(false); | ||
11553 | return; | 11269 | return; |
11554 | } | ||
11555 | m_host.TaskInventory.LockItemsForRead(false); | ||
11556 | 11270 | ||
11557 | ScenePresence presence = World.GetScenePresence(agentID); | 11271 | ScenePresence presence = World.GetScenePresence(agentID); |
11558 | 11272 | ||
11559 | // we are not interested in child-agents | 11273 | // we are not interested in child-agents |
11560 | if (presence.IsChildAgent) return; | 11274 | if (presence.IsChildAgent) |
11275 | return; | ||
11561 | 11276 | ||
11562 | presence.ControllingClient.SendClearFollowCamProperties(objectID); | 11277 | presence.ControllingClient.SendClearFollowCamProperties(objectID); |
11563 | } | 11278 | } |
@@ -11748,8 +11463,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11748 | } | 11463 | } |
11749 | } | 11464 | } |
11750 | 11465 | ||
11751 | UUID reqID = httpScriptMod. | 11466 | UUID reqID |
11752 | StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body); | 11467 | = httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body); |
11753 | 11468 | ||
11754 | if (reqID != UUID.Zero) | 11469 | if (reqID != UUID.Zero) |
11755 | return reqID.ToString(); | 11470 | return reqID.ToString(); |
@@ -12003,19 +11718,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12003 | break; | 11718 | break; |
12004 | // For the following 8 see the Object version below | 11719 | // For the following 8 see the Object version below |
12005 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | 11720 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
12006 | ret.Add(new LSL_Integer(0)); | 11721 | ret.Add(new LSL_Integer(av.RunningScriptCount())); |
12007 | break; | 11722 | break; |
12008 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | 11723 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
12009 | ret.Add(new LSL_Integer(0)); | 11724 | ret.Add(new LSL_Integer(av.ScriptCount())); |
12010 | break; | 11725 | break; |
12011 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | 11726 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
12012 | ret.Add(new LSL_Integer(0)); | 11727 | ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); |
12013 | break; | 11728 | break; |
12014 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | 11729 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
12015 | ret.Add(new LSL_Float(0)); | 11730 | ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f)); |
12016 | break; | 11731 | break; |
12017 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | 11732 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
12018 | ret.Add(new LSL_Integer(0)); | 11733 | ret.Add(new LSL_Integer(1)); |
12019 | break; | 11734 | break; |
12020 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11735 | case ScriptBaseClass.OBJECT_SERVER_COST: |
12021 | ret.Add(new LSL_Float(0)); | 11736 | ret.Add(new LSL_Float(0)); |
@@ -12073,37 +11788,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12073 | case ScriptBaseClass.OBJECT_CREATOR: | 11788 | case ScriptBaseClass.OBJECT_CREATOR: |
12074 | ret.Add(new LSL_String(obj.CreatorID.ToString())); | 11789 | ret.Add(new LSL_String(obj.CreatorID.ToString())); |
12075 | break; | 11790 | break; |
12076 | // The following 8 I have intentionaly coded to return zero. They are part of | ||
12077 | // "Land Impact" calculations. These calculations are probably not applicable | ||
12078 | // to OpenSim, required figures (cpu/memory usage) are not currently tracked | ||
12079 | // I have intentionally left these all at zero rather than return possibly | ||
12080 | // missleading numbers | ||
12081 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | 11791 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
12082 | // in SL this currently includes crashed scripts | 11792 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount())); |
12083 | ret.Add(new LSL_Integer(0)); | ||
12084 | break; | 11793 | break; |
12085 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | 11794 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
12086 | ret.Add(new LSL_Integer(0)); | 11795 | ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount())); |
12087 | break; | 11796 | break; |
12088 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | 11797 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
12089 | // The value returned in SL for mono scripts is 65536 * number of active scripts | 11798 | // The value returned in SL for mono scripts is 65536 * number of active scripts |
12090 | ret.Add(new LSL_Integer(0)); | 11799 | // and 16384 * number of active scripts for LSO. since llGetFreememory |
11800 | // is coded to give the LSO value use it here | ||
11801 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); | ||
12091 | break; | 11802 | break; |
12092 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | 11803 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
12093 | // Average cpu time per simulator frame expended on all scripts in the objetc | 11804 | // Average cpu time in seconds per simulator frame expended on all scripts in the object |
12094 | ret.Add(new LSL_Float(0)); | 11805 | ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f)); |
12095 | break; | 11806 | break; |
12096 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | 11807 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
12097 | // according to the SL wiki A prim or linkset will have prim | 11808 | // according to the SL wiki A prim or linkset will have prim |
12098 | // equivalent of the number of prims in a linkset if it does not | 11809 | // equivalent of the number of prims in a linkset if it does not |
12099 | // contain a mesh anywhere in the link set or is not a normal prim | 11810 | // contain a mesh anywhere in the link set or is not a normal prim |
12100 | // The value returned in SL for normal prims is prim count | 11811 | // The value returned in SL for normal prims is prim count |
12101 | ret.Add(new LSL_Integer(0)); | 11812 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
12102 | break; | 11813 | break; |
12103 | 11814 | ||
12104 | // costs below may need to be diferent for root parts, need to check | 11815 | // costs below may need to be diferent for root parts, need to check |
12105 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11816 | case ScriptBaseClass.OBJECT_SERVER_COST: |
12106 | // The value returned in SL for normal prims is prim count | 11817 | // The linden calculation is here |
11818 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | ||
11819 | // The value returned in SL for normal prims looks like the prim count | ||
12107 | ret.Add(new LSL_Float(0)); | 11820 | ret.Add(new LSL_Float(0)); |
12108 | break; | 11821 | break; |
12109 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11822 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
@@ -12128,22 +11841,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12128 | return new LSL_List(); | 11841 | return new LSL_List(); |
12129 | } | 11842 | } |
12130 | 11843 | ||
12131 | internal UUID ScriptByName(string name) | 11844 | internal UUID GetScriptByName(string name) |
12132 | { | 11845 | { |
12133 | m_host.TaskInventory.LockItemsForRead(true); | 11846 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
12134 | 11847 | ||
12135 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 11848 | if (item == null || item.Type != 10) |
12136 | { | 11849 | return UUID.Zero; |
12137 | if (item.Type == 10 && item.Name == name) | ||
12138 | { | ||
12139 | m_host.TaskInventory.LockItemsForRead(false); | ||
12140 | return item.ItemID; | ||
12141 | } | ||
12142 | } | ||
12143 | |||
12144 | m_host.TaskInventory.LockItemsForRead(false); | ||
12145 | 11850 | ||
12146 | return UUID.Zero; | 11851 | return item.ItemID; |
12147 | } | 11852 | } |
12148 | 11853 | ||
12149 | internal void ShoutError(string msg) | 11854 | internal void ShoutError(string msg) |
@@ -12183,21 +11888,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12183 | { | 11888 | { |
12184 | m_host.AddScriptLPS(1); | 11889 | m_host.AddScriptLPS(1); |
12185 | 11890 | ||
12186 | //Clone is thread safe | ||
12187 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
12188 | |||
12189 | UUID assetID = UUID.Zero; | 11891 | UUID assetID = UUID.Zero; |
12190 | 11892 | ||
12191 | if (!UUID.TryParse(name, out assetID)) | 11893 | if (!UUID.TryParse(name, out assetID)) |
12192 | { | 11894 | { |
12193 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 11895 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
12194 | { | 11896 | |
12195 | if (item.Type == 7 && item.Name == name) | 11897 | if (item != null && item.Type == 7) |
12196 | { | 11898 | assetID = item.AssetID; |
12197 | assetID = item.AssetID; | ||
12198 | break; | ||
12199 | } | ||
12200 | } | ||
12201 | } | 11899 | } |
12202 | 11900 | ||
12203 | if (assetID == UUID.Zero) | 11901 | if (assetID == UUID.Zero) |
@@ -12209,7 +11907,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12209 | } | 11907 | } |
12210 | 11908 | ||
12211 | // was: UUID tid = tid = AsyncCommands. | 11909 | // was: UUID tid = tid = AsyncCommands. |
12212 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); | 11910 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString()); |
12213 | 11911 | ||
12214 | if (NotecardCache.IsCached(assetID)) | 11912 | if (NotecardCache.IsCached(assetID)) |
12215 | { | 11913 | { |
@@ -12228,9 +11926,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12228 | return; | 11926 | return; |
12229 | } | 11927 | } |
12230 | 11928 | ||
12231 | System.Text.UTF8Encoding enc = | 11929 | string data = Encoding.UTF8.GetString(a.Data); |
12232 | new System.Text.UTF8Encoding(); | ||
12233 | string data = enc.GetString(a.Data); | ||
12234 | //m_log.Debug(data); | 11930 | //m_log.Debug(data); |
12235 | NotecardCache.Cache(id, data); | 11931 | NotecardCache.Cache(id, data); |
12236 | AsyncCommands. | 11932 | AsyncCommands. |
@@ -12246,21 +11942,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12246 | { | 11942 | { |
12247 | m_host.AddScriptLPS(1); | 11943 | m_host.AddScriptLPS(1); |
12248 | 11944 | ||
12249 | //Clone is thread safe | ||
12250 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
12251 | |||
12252 | UUID assetID = UUID.Zero; | 11945 | UUID assetID = UUID.Zero; |
12253 | 11946 | ||
12254 | if (!UUID.TryParse(name, out assetID)) | 11947 | if (!UUID.TryParse(name, out assetID)) |
12255 | { | 11948 | { |
12256 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 11949 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
12257 | { | 11950 | |
12258 | if (item.Type == 7 && item.Name == name) | 11951 | if (item != null && item.Type == 7) |
12259 | { | 11952 | assetID = item.AssetID; |
12260 | assetID = item.AssetID; | ||
12261 | break; | ||
12262 | } | ||
12263 | } | ||
12264 | } | 11953 | } |
12265 | 11954 | ||
12266 | if (assetID == UUID.Zero) | 11955 | if (assetID == UUID.Zero) |
@@ -12272,7 +11961,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12272 | } | 11961 | } |
12273 | 11962 | ||
12274 | // was: UUID tid = tid = AsyncCommands. | 11963 | // was: UUID tid = tid = AsyncCommands. |
12275 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); | 11964 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString()); |
12276 | 11965 | ||
12277 | if (NotecardCache.IsCached(assetID)) | 11966 | if (NotecardCache.IsCached(assetID)) |
12278 | { | 11967 | { |
@@ -12290,9 +11979,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12290 | return; | 11979 | return; |
12291 | } | 11980 | } |
12292 | 11981 | ||
12293 | System.Text.UTF8Encoding enc = | 11982 | string data = Encoding.UTF8.GetString(a.Data); |
12294 | new System.Text.UTF8Encoding(); | ||
12295 | string data = enc.GetString(a.Data); | ||
12296 | //m_log.Debug(data); | 11983 | //m_log.Debug(data); |
12297 | NotecardCache.Cache(id, data); | 11984 | NotecardCache.Cache(id, data); |
12298 | AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(), | 11985 | AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(), |
@@ -12356,7 +12043,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12356 | { | 12043 | { |
12357 | UUID rq = UUID.Random(); | 12044 | UUID rq = UUID.Random(); |
12358 | 12045 | ||
12359 | AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | 12046 | AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
12360 | 12047 | ||
12361 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); | 12048 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); |
12362 | 12049 | ||
@@ -12372,7 +12059,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12372 | { | 12059 | { |
12373 | UUID rq = UUID.Random(); | 12060 | UUID rq = UUID.Random(); |
12374 | 12061 | ||
12375 | AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | 12062 | AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
12376 | 12063 | ||
12377 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); | 12064 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); |
12378 | 12065 | ||
@@ -12574,7 +12261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12574 | { | 12261 | { |
12575 | Tri t1 = new Tri(); | 12262 | Tri t1 = new Tri(); |
12576 | Tri t2 = new Tri(); | 12263 | Tri t2 = new Tri(); |
12577 | 12264 | ||
12578 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | 12265 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); |
12579 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | 12266 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); |
12580 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | 12267 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); |
@@ -12615,7 +12302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12615 | // sometimes | 12302 | // sometimes |
12616 | if (Math.Abs(b) < 0.000001) | 12303 | if (Math.Abs(b) < 0.000001) |
12617 | continue; | 12304 | continue; |
12618 | 12305 | ||
12619 | double r = a / b; | 12306 | double r = a / b; |
12620 | 12307 | ||
12621 | // ray points away from plane | 12308 | // ray points away from plane |
@@ -12875,7 +12562,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12875 | bool isAccount = false; | 12562 | bool isAccount = false; |
12876 | bool isGroup = false; | 12563 | bool isGroup = false; |
12877 | 12564 | ||
12878 | if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManager(m_host.OwnerID)) | 12565 | if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID)) |
12879 | return 0; | 12566 | return 0; |
12880 | 12567 | ||
12881 | UUID id = new UUID(); | 12568 | UUID id = new UUID(); |
@@ -12937,35 +12624,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12937 | return 1; | 12624 | return 1; |
12938 | } | 12625 | } |
12939 | 12626 | ||
12940 | #region Not Implemented | 12627 | public LSL_Integer llGetMemoryLimit() |
12941 | // | 12628 | { |
12942 | // Listing the unimplemented lsl functions here, please move | 12629 | m_host.AddScriptLPS(1); |
12943 | // them from this region as they are completed | 12630 | // The value returned for LSO scripts in SL |
12944 | // | 12631 | return 16384; |
12632 | } | ||
12945 | 12633 | ||
12946 | public void llGetEnv(LSL_String name) | 12634 | public LSL_Integer llSetMemoryLimit(LSL_Integer limit) |
12947 | { | 12635 | { |
12948 | m_host.AddScriptLPS(1); | 12636 | m_host.AddScriptLPS(1); |
12949 | NotImplemented("llGetEnv"); | 12637 | // Treat as an LSO script |
12638 | return ScriptBaseClass.FALSE; | ||
12950 | } | 12639 | } |
12951 | 12640 | ||
12952 | public void llGetSPMaxMemory() | 12641 | public LSL_Integer llGetSPMaxMemory() |
12953 | { | 12642 | { |
12954 | m_host.AddScriptLPS(1); | 12643 | m_host.AddScriptLPS(1); |
12955 | NotImplemented("llGetSPMaxMemory"); | 12644 | // The value returned for LSO scripts in SL |
12645 | return 16384; | ||
12956 | } | 12646 | } |
12957 | 12647 | ||
12958 | public virtual LSL_Integer llGetUsedMemory() | 12648 | public virtual LSL_Integer llGetUsedMemory() |
12959 | { | 12649 | { |
12960 | m_host.AddScriptLPS(1); | 12650 | m_host.AddScriptLPS(1); |
12961 | NotImplemented("llGetUsedMemory"); | 12651 | // The value returned for LSO scripts in SL |
12962 | return 0; | 12652 | return 16384; |
12963 | } | 12653 | } |
12964 | 12654 | ||
12965 | public void llScriptProfiler(LSL_Integer flags) | 12655 | public void llScriptProfiler(LSL_Integer flags) |
12966 | { | 12656 | { |
12967 | m_host.AddScriptLPS(1); | 12657 | m_host.AddScriptLPS(1); |
12968 | //NotImplemented("llScriptProfiler"); | 12658 | // This does nothing for LSO scripts in SL |
12659 | } | ||
12660 | |||
12661 | #region Not Implemented | ||
12662 | // | ||
12663 | // Listing the unimplemented lsl functions here, please move | ||
12664 | // them from this region as they are completed | ||
12665 | // | ||
12666 | |||
12667 | public void llGetEnv(LSL_String name) | ||
12668 | { | ||
12669 | m_host.AddScriptLPS(1); | ||
12670 | NotImplemented("llGetEnv"); | ||
12969 | } | 12671 | } |
12970 | 12672 | ||
12971 | public void llSetSoundQueueing(int queue) | 12673 | public void llSetSoundQueueing(int queue) |
@@ -13045,8 +12747,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13045 | 12747 | ||
13046 | try | 12748 | try |
13047 | { | 12749 | { |
13048 | UUID invItemID=InventorySelf(); | 12750 | TaskInventoryItem item = m_item; |
13049 | if (invItemID == UUID.Zero) | 12751 | if (item == null) |
13050 | { | 12752 | { |
13051 | replydata = "SERVICE_ERROR"; | 12753 | replydata = "SERVICE_ERROR"; |
13052 | return; | 12754 | return; |
@@ -13054,10 +12756,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13054 | 12756 | ||
13055 | m_host.AddScriptLPS(1); | 12757 | m_host.AddScriptLPS(1); |
13056 | 12758 | ||
13057 | m_host.TaskInventory.LockItemsForRead(true); | ||
13058 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
13059 | m_host.TaskInventory.LockItemsForRead(false); | ||
13060 | |||
13061 | if (item.PermsGranter == UUID.Zero) | 12759 | if (item.PermsGranter == UUID.Zero) |
13062 | { | 12760 | { |
13063 | replydata = "MISSING_PERMISSION_DEBIT"; | 12761 | replydata = "MISSING_PERMISSION_DEBIT"; |
@@ -13099,7 +12797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13099 | } | 12797 | } |
13100 | finally | 12798 | finally |
13101 | { | 12799 | { |
13102 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 12800 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
13103 | "transaction_result", new Object[] { | 12801 | "transaction_result", new Object[] { |
13104 | new LSL_String(txn.ToString()), | 12802 | new LSL_String(txn.ToString()), |
13105 | new LSL_Integer(replycode), | 12803 | new LSL_Integer(replycode), |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 77a784d..795de80 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -58,17 +58,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
58 | { | 58 | { |
59 | internal IScriptEngine m_ScriptEngine; | 59 | internal IScriptEngine m_ScriptEngine; |
60 | internal SceneObjectPart m_host; | 60 | internal SceneObjectPart m_host; |
61 | internal uint m_localID; | ||
62 | internal UUID m_itemID; | ||
63 | internal bool m_LSFunctionsEnabled = false; | 61 | internal bool m_LSFunctionsEnabled = false; |
64 | internal IScriptModuleComms m_comms = null; | 62 | internal IScriptModuleComms m_comms = null; |
65 | 63 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 64 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
67 | { | 65 | { |
68 | m_ScriptEngine = ScriptEngine; | 66 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 67 | m_host = host; |
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | 68 | ||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) | 69 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) |
74 | m_LSFunctionsEnabled = true; | 70 | m_LSFunctionsEnabled = true; |
@@ -449,7 +445,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
449 | LSShoutError("LightShare functions are not enabled."); | 445 | LSShoutError("LightShare functions are not enabled."); |
450 | return 0; | 446 | return 0; |
451 | } | 447 | } |
452 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 448 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
453 | { | 449 | { |
454 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 450 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
455 | return 0; | 451 | return 0; |
@@ -477,7 +473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
477 | LSShoutError("LightShare functions are not enabled."); | 473 | LSShoutError("LightShare functions are not enabled."); |
478 | return; | 474 | return; |
479 | } | 475 | } |
480 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 476 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
481 | { | 477 | { |
482 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 478 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
483 | return; | 479 | return; |
@@ -500,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
500 | LSShoutError("LightShare functions are not enabled."); | 496 | LSShoutError("LightShare functions are not enabled."); |
501 | return 0; | 497 | return 0; |
502 | } | 498 | } |
503 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 499 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
504 | { | 500 | { |
505 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | 501 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); |
506 | return 0; | 502 | return 0; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 7c07e15..4bd3dff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -57,17 +57,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
57 | { | 57 | { |
58 | internal IScriptEngine m_ScriptEngine; | 58 | internal IScriptEngine m_ScriptEngine; |
59 | internal SceneObjectPart m_host; | 59 | internal SceneObjectPart m_host; |
60 | internal uint m_localID; | 60 | internal TaskInventoryItem m_item; |
61 | internal UUID m_itemID; | ||
62 | internal bool m_MODFunctionsEnabled = false; | 61 | internal bool m_MODFunctionsEnabled = false; |
63 | internal IScriptModuleComms m_comms = null; | 62 | internal IScriptModuleComms m_comms = null; |
64 | 63 | ||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 64 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
66 | { | 65 | { |
67 | m_ScriptEngine = ScriptEngine; | 66 | m_ScriptEngine = ScriptEngine; |
68 | m_host = host; | 67 | m_host = host; |
69 | m_localID = localID; | 68 | m_item = item; |
70 | m_itemID = itemID; | ||
71 | 69 | ||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false)) | 70 | if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false)) |
73 | m_MODFunctionsEnabled = true; | 71 | m_MODFunctionsEnabled = true; |
@@ -252,7 +250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
252 | // non-null but don't trust it completely | 250 | // non-null but don't trust it completely |
253 | try | 251 | try |
254 | { | 252 | { |
255 | object result = m_comms.InvokeOperation(m_host.UUID, m_itemID, fname, convertedParms); | 253 | object result = m_comms.InvokeOperation(m_host.UUID, m_item.ItemID, fname, convertedParms); |
256 | if (result != null) | 254 | if (result != null) |
257 | return result; | 255 | return result; |
258 | 256 | ||
@@ -279,7 +277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
279 | 277 | ||
280 | UUID req = UUID.Random(); | 278 | UUID req = UUID.Random(); |
281 | 279 | ||
282 | m_comms.RaiseEvent(m_itemID, req.ToString(), module, command, k); | 280 | m_comms.RaiseEvent(m_item.ItemID, req.ToString(), module, command, k); |
283 | 281 | ||
284 | return req.ToString(); | 282 | return req.ToString(); |
285 | } | 283 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 0dc2aa2..29d0342 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -126,13 +126,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
126 | [Serializable] | 126 | [Serializable] |
127 | public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi | 127 | public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi |
128 | { | 128 | { |
129 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 129 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
130 | |||
131 | public const string GridInfoServiceConfigSectionName = "GridInfoService"; | ||
130 | 132 | ||
131 | internal IScriptEngine m_ScriptEngine; | 133 | internal IScriptEngine m_ScriptEngine; |
132 | internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there | 134 | internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there |
133 | internal SceneObjectPart m_host; | 135 | internal SceneObjectPart m_host; |
134 | internal uint m_localID; | 136 | internal TaskInventoryItem m_item; |
135 | internal UUID m_itemID; | ||
136 | internal bool m_OSFunctionsEnabled = false; | 137 | internal bool m_OSFunctionsEnabled = false; |
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
@@ -140,12 +141,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
140 | internal bool m_debuggerSafe = false; | 141 | internal bool m_debuggerSafe = false; |
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
144 | { | 145 | { |
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_localID = localID; | 148 | m_item = item; |
148 | m_itemID = itemID; | ||
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
150 | 150 | ||
151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
@@ -218,12 +218,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
218 | } | 218 | } |
219 | } | 219 | } |
220 | 220 | ||
221 | /// <summary> | ||
222 | /// Initialize the LSL interface. | ||
223 | /// </summary> | ||
224 | /// <remarks> | ||
225 | /// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no | ||
226 | /// guarantee the interface is present on Initialize(). There needs to be another post initialize call from | ||
227 | /// ScriptInstance. | ||
228 | /// </remarks> | ||
221 | private void InitLSL() | 229 | private void InitLSL() |
222 | { | 230 | { |
223 | if (m_LSL_Api != null) | 231 | if (m_LSL_Api != null) |
224 | return; | 232 | return; |
225 | 233 | ||
226 | m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_itemID, "LSL"); | 234 | m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "LSL"); |
227 | } | 235 | } |
228 | 236 | ||
229 | // | 237 | // |
@@ -342,22 +350,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
342 | return; | 350 | return; |
343 | } | 351 | } |
344 | 352 | ||
345 | TaskInventoryItem ti = m_host.Inventory.GetInventoryItem(m_itemID); | 353 | UUID ownerID = m_item.OwnerID; |
346 | if (ti == null) | ||
347 | { | ||
348 | OSSLError( | ||
349 | String.Format("{0} permission error. Can't find script in prim inventory.", | ||
350 | function)); | ||
351 | } | ||
352 | |||
353 | UUID ownerID = ti.OwnerID; | ||
354 | 354 | ||
355 | //OSSL only may be used if objet is in the same group as the parcel | 355 | //OSSL only may be used if object is in the same group as the parcel |
356 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) | 356 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) |
357 | { | 357 | { |
358 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 358 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); |
359 | 359 | ||
360 | if (land.LandData.GroupID == ti.GroupID && land.LandData.GroupID != UUID.Zero) | 360 | if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) |
361 | { | 361 | { |
362 | return; | 362 | return; |
363 | } | 363 | } |
@@ -378,7 +378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
378 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) | 378 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) |
379 | { | 379 | { |
380 | //Only Estate Managers may use the function | 380 | //Only Estate Managers may use the function |
381 | if (World.RegionInfo.EstateSettings.IsEstateManager(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) | 381 | if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) |
382 | { | 382 | { |
383 | return; | 383 | return; |
384 | } | 384 | } |
@@ -393,13 +393,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
393 | } | 393 | } |
394 | } | 394 | } |
395 | 395 | ||
396 | if (!m_FunctionPerms[function].AllowedCreators.Contains(ti.CreatorID)) | 396 | if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID)) |
397 | OSSLError( | 397 | OSSLError( |
398 | String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", | 398 | String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", |
399 | function)); | 399 | function)); |
400 | if (ti.CreatorID != ownerID) | 400 | |
401 | if (m_item.CreatorID != ownerID) | ||
401 | { | 402 | { |
402 | if ((ti.CurrentPermissions & (uint)PermissionMask.Modify) != 0) | 403 | if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0) |
403 | OSSLError( | 404 | OSSLError( |
404 | String.Format("{0} permission denied. Script permissions error.", | 405 | String.Format("{0} permission denied. Script permissions error.", |
405 | function)); | 406 | function)); |
@@ -730,11 +731,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
730 | 731 | ||
731 | m_host.AddScriptLPS(1); | 732 | m_host.AddScriptLPS(1); |
732 | 733 | ||
734 | // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions | ||
733 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 735 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
734 | { | 736 | { |
735 | MainConsole.Instance.RunCommand(command); | 737 | MainConsole.Instance.RunCommand(command); |
736 | return true; | 738 | return true; |
737 | } | 739 | } |
740 | |||
738 | return false; | 741 | return false; |
739 | } | 742 | } |
740 | 743 | ||
@@ -880,13 +883,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
880 | if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence) | 883 | if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence) |
881 | { | 884 | { |
882 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; | 885 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; |
883 | EndPoint ep = target.ControllingClient.GetClientEP(); | 886 | return target.ControllingClient.RemoteEndPoint.Address.ToString(); |
884 | if (ep is IPEndPoint) | ||
885 | { | ||
886 | IPEndPoint ip = (IPEndPoint)ep; | ||
887 | return ip.Address.ToString(); | ||
888 | } | ||
889 | } | 887 | } |
888 | |||
890 | // fall through case, just return nothing | 889 | // fall through case, just return nothing |
891 | return ""; | 890 | return ""; |
892 | } | 891 | } |
@@ -957,21 +956,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
957 | UUID avatarID = (UUID)avatar; | 956 | UUID avatarID = (UUID)avatar; |
958 | 957 | ||
959 | m_host.AddScriptLPS(1); | 958 | m_host.AddScriptLPS(1); |
959 | |||
960 | // FIXME: What we really want to do here is factor out the similar code in llStopAnimation() to a common | ||
961 | // method (though see that doesn't do the is animation check, which is probably a bug) and have both | ||
962 | // these functions call that common code. However, this does mean navigating the brain-dead requirement | ||
963 | // of calling InitLSL() | ||
960 | if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence) | 964 | if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence) |
961 | { | 965 | { |
962 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; | 966 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; |
963 | if (target != null) | 967 | if (target != null) |
964 | { | 968 | { |
965 | UUID animID = UUID.Zero; | 969 | UUID animID; |
966 | m_host.TaskInventory.LockItemsForRead(true); | 970 | |
967 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 971 | if (!UUID.TryParse(animation, out animID)) |
968 | { | 972 | { |
969 | if (inv.Value.Name == animation) | 973 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation); |
970 | { | 974 | if (item != null && item.Type == (int)AssetType.Animation) |
971 | if (inv.Value.Type == (int)AssetType.Animation) | 975 | animID = item.AssetID; |
972 | animID = inv.Value.AssetID; | 976 | else |
973 | continue; | 977 | animID = UUID.Zero; |
974 | } | ||
975 | } | 978 | } |
976 | m_host.TaskInventory.LockItemsForRead(false); | 979 | m_host.TaskInventory.LockItemsForRead(false); |
977 | 980 | ||
@@ -1178,7 +1181,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1178 | CheckThreatLevel(ThreatLevel.High, "osSetStateEvents"); | 1181 | CheckThreatLevel(ThreatLevel.High, "osSetStateEvents"); |
1179 | m_host.AddScriptLPS(1); | 1182 | m_host.AddScriptLPS(1); |
1180 | 1183 | ||
1181 | m_host.SetScriptEvents(m_itemID, events); | 1184 | m_host.SetScriptEvents(m_item.ItemID, events); |
1182 | } | 1185 | } |
1183 | 1186 | ||
1184 | public void osSetRegionWaterHeight(double height) | 1187 | public void osSetRegionWaterHeight(double height) |
@@ -1186,12 +1189,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1186 | CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); | 1189 | CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); |
1187 | 1190 | ||
1188 | m_host.AddScriptLPS(1); | 1191 | m_host.AddScriptLPS(1); |
1189 | //Check to make sure that the script's owner is the estate manager/master | 1192 | |
1190 | //World.Permissions.GenericEstatePermission( | 1193 | World.EventManager.TriggerRequestChangeWaterHeight((float)height); |
1191 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1192 | { | ||
1193 | World.EventManager.TriggerRequestChangeWaterHeight((float)height); | ||
1194 | } | ||
1195 | } | 1194 | } |
1196 | 1195 | ||
1197 | /// <summary> | 1196 | /// <summary> |
@@ -1202,27 +1201,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1202 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> | 1201 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> |
1203 | public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) | 1202 | public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) |
1204 | { | 1203 | { |
1205 | CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings"); | 1204 | CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings"); |
1206 | 1205 | ||
1207 | m_host.AddScriptLPS(1); | 1206 | m_host.AddScriptLPS(1); |
1208 | //Check to make sure that the script's owner is the estate manager/master | ||
1209 | //World.Permissions.GenericEstatePermission( | ||
1210 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1211 | { | ||
1212 | while (sunHour > 24.0) | ||
1213 | sunHour -= 24.0; | ||
1214 | 1207 | ||
1215 | while (sunHour < 0) | 1208 | while (sunHour > 24.0) |
1216 | sunHour += 24.0; | 1209 | sunHour -= 24.0; |
1217 | 1210 | ||
1211 | while (sunHour < 0) | ||
1212 | sunHour += 24.0; | ||
1218 | 1213 | ||
1219 | World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; | 1214 | World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; |
1220 | World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 | 1215 | World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 |
1221 | World.RegionInfo.RegionSettings.FixedSun = sunFixed; | 1216 | World.RegionInfo.RegionSettings.FixedSun = sunFixed; |
1222 | World.RegionInfo.RegionSettings.Save(); | 1217 | World.RegionInfo.RegionSettings.Save(); |
1223 | 1218 | ||
1224 | World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); | 1219 | World.EventManager.TriggerEstateToolsSunUpdate( |
1225 | } | 1220 | World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); |
1226 | } | 1221 | } |
1227 | 1222 | ||
1228 | /// <summary> | 1223 | /// <summary> |
@@ -1232,26 +1227,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1232 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> | 1227 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> |
1233 | public void osSetEstateSunSettings(bool sunFixed, double sunHour) | 1228 | public void osSetEstateSunSettings(bool sunFixed, double sunHour) |
1234 | { | 1229 | { |
1235 | CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); | 1230 | CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings"); |
1236 | 1231 | ||
1237 | m_host.AddScriptLPS(1); | 1232 | m_host.AddScriptLPS(1); |
1238 | //Check to make sure that the script's owner is the estate manager/master | ||
1239 | //World.Permissions.GenericEstatePermission( | ||
1240 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1241 | { | ||
1242 | while (sunHour > 24.0) | ||
1243 | sunHour -= 24.0; | ||
1244 | 1233 | ||
1245 | while (sunHour < 0) | 1234 | while (sunHour > 24.0) |
1246 | sunHour += 24.0; | 1235 | sunHour -= 24.0; |
1247 | 1236 | ||
1248 | World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; | 1237 | while (sunHour < 0) |
1249 | World.RegionInfo.EstateSettings.SunPosition = sunHour; | 1238 | sunHour += 24.0; |
1250 | World.RegionInfo.EstateSettings.FixedSun = sunFixed; | ||
1251 | World.RegionInfo.EstateSettings.Save(); | ||
1252 | 1239 | ||
1253 | World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); | 1240 | World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; |
1254 | } | 1241 | World.RegionInfo.EstateSettings.SunPosition = sunHour; |
1242 | World.RegionInfo.EstateSettings.FixedSun = sunFixed; | ||
1243 | World.RegionInfo.EstateSettings.Save(); | ||
1244 | |||
1245 | World.EventManager.TriggerEstateToolsSunUpdate( | ||
1246 | World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); | ||
1255 | } | 1247 | } |
1256 | 1248 | ||
1257 | /// <summary> | 1249 | /// <summary> |
@@ -1627,7 +1619,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | 1619 | ||
1628 | public Object osParseJSONNew(string JSON) | 1620 | public Object osParseJSONNew(string JSON) |
1629 | { | 1621 | { |
1630 | CheckThreatLevel(ThreatLevel.None, "osParseJSON"); | 1622 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1631 | 1623 | ||
1632 | m_host.AddScriptLPS(1); | 1624 | m_host.AddScriptLPS(1); |
1633 | 1625 | ||
@@ -1681,9 +1673,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1681 | CheckThreatLevel(ThreatLevel.Low, "osMessageObject"); | 1673 | CheckThreatLevel(ThreatLevel.Low, "osMessageObject"); |
1682 | m_host.AddScriptLPS(1); | 1674 | m_host.AddScriptLPS(1); |
1683 | 1675 | ||
1676 | UUID objUUID; | ||
1677 | if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead. | ||
1678 | { | ||
1679 | OSSLShoutError("osMessageObject() cannot send messages to objects with invalid UUIDs"); | ||
1680 | return; | ||
1681 | } | ||
1682 | |||
1684 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; | 1683 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; |
1685 | 1684 | ||
1686 | SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID)); | 1685 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); |
1686 | |||
1687 | if (sceneOP == null) // prior to patching, PostObjectEvent() would cause a throw exception to be shouted instead. | ||
1688 | { | ||
1689 | OSSLShoutError("osMessageObject() cannot send message to " + objUUID.ToString() + ", object was not found in scene."); | ||
1690 | return; | ||
1691 | } | ||
1687 | 1692 | ||
1688 | m_ScriptEngine.PostObjectEvent( | 1693 | m_ScriptEngine.PostObjectEvent( |
1689 | sceneOP.LocalId, new EventParams( | 1694 | sceneOP.LocalId, new EventParams( |
@@ -1826,8 +1831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1826 | if (a == null) | 1831 | if (a == null) |
1827 | return UUID.Zero; | 1832 | return UUID.Zero; |
1828 | 1833 | ||
1829 | System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); | 1834 | string data = Encoding.UTF8.GetString(a.Data); |
1830 | string data = enc.GetString(a.Data); | ||
1831 | NotecardCache.Cache(assetID, data); | 1835 | NotecardCache.Cache(assetID, data); |
1832 | }; | 1836 | }; |
1833 | 1837 | ||
@@ -1980,7 +1984,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1980 | { | 1984 | { |
1981 | string retval = String.Empty; | 1985 | string retval = String.Empty; |
1982 | IConfigSource config = m_ScriptEngine.ConfigSource; | 1986 | IConfigSource config = m_ScriptEngine.ConfigSource; |
1983 | string url = config.Configs["GridInfo"].GetString("GridInfoURI", String.Empty); | 1987 | string url = null; |
1988 | |||
1989 | IConfig gridInfoConfig = config.Configs["GridInfo"]; | ||
1990 | |||
1991 | if (gridInfoConfig != null) | ||
1992 | url = gridInfoConfig.GetString("GridInfoURI", String.Empty); | ||
1984 | 1993 | ||
1985 | if (String.IsNullOrEmpty(url)) | 1994 | if (String.IsNullOrEmpty(url)) |
1986 | return "Configuration Error!"; | 1995 | return "Configuration Error!"; |
@@ -2042,8 +2051,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2042 | string nick = String.Empty; | 2051 | string nick = String.Empty; |
2043 | IConfigSource config = m_ScriptEngine.ConfigSource; | 2052 | IConfigSource config = m_ScriptEngine.ConfigSource; |
2044 | 2053 | ||
2045 | if (config.Configs["GridInfo"] != null) | 2054 | if (config.Configs[GridInfoServiceConfigSectionName] != null) |
2046 | nick = config.Configs["GridInfo"].GetString("gridnick", nick); | 2055 | nick = config.Configs[GridInfoServiceConfigSectionName].GetString("gridnick", nick); |
2047 | 2056 | ||
2048 | if (String.IsNullOrEmpty(nick)) | 2057 | if (String.IsNullOrEmpty(nick)) |
2049 | nick = GridUserInfo(InfoType.Nick); | 2058 | nick = GridUserInfo(InfoType.Nick); |
@@ -2059,8 +2068,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2059 | string name = String.Empty; | 2068 | string name = String.Empty; |
2060 | IConfigSource config = m_ScriptEngine.ConfigSource; | 2069 | IConfigSource config = m_ScriptEngine.ConfigSource; |
2061 | 2070 | ||
2062 | if (config.Configs["GridInfo"] != null) | 2071 | if (config.Configs[GridInfoServiceConfigSectionName] != null) |
2063 | name = config.Configs["GridInfo"].GetString("gridname", name); | 2072 | name = config.Configs[GridInfoServiceConfigSectionName].GetString("gridname", name); |
2064 | 2073 | ||
2065 | if (String.IsNullOrEmpty(name)) | 2074 | if (String.IsNullOrEmpty(name)) |
2066 | name = GridUserInfo(InfoType.Name); | 2075 | name = GridUserInfo(InfoType.Name); |
@@ -2076,8 +2085,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2076 | string loginURI = String.Empty; | 2085 | string loginURI = String.Empty; |
2077 | IConfigSource config = m_ScriptEngine.ConfigSource; | 2086 | IConfigSource config = m_ScriptEngine.ConfigSource; |
2078 | 2087 | ||
2079 | if (config.Configs["GridInfo"] != null) | 2088 | if (config.Configs[GridInfoServiceConfigSectionName] != null) |
2080 | loginURI = config.Configs["GridInfo"].GetString("login", loginURI); | 2089 | loginURI = config.Configs[GridInfoServiceConfigSectionName].GetString("login", loginURI); |
2081 | 2090 | ||
2082 | if (String.IsNullOrEmpty(loginURI)) | 2091 | if (String.IsNullOrEmpty(loginURI)) |
2083 | loginURI = GridUserInfo(InfoType.Login); | 2092 | loginURI = GridUserInfo(InfoType.Login); |
@@ -2124,8 +2133,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2124 | string retval = String.Empty; | 2133 | string retval = String.Empty; |
2125 | IConfigSource config = m_ScriptEngine.ConfigSource; | 2134 | IConfigSource config = m_ScriptEngine.ConfigSource; |
2126 | 2135 | ||
2127 | if (config.Configs["GridInfo"] != null) | 2136 | if (config.Configs[GridInfoServiceConfigSectionName] != null) |
2128 | retval = config.Configs["GridInfo"].GetString(key, retval); | 2137 | retval = config.Configs[GridInfoServiceConfigSectionName].GetString(key, retval); |
2129 | 2138 | ||
2130 | if (String.IsNullOrEmpty(retval)) | 2139 | if (String.IsNullOrEmpty(retval)) |
2131 | retval = GridUserInfo(InfoType.Custom, key); | 2140 | retval = GridUserInfo(InfoType.Custom, key); |
@@ -2135,7 +2144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2135 | 2144 | ||
2136 | public LSL_String osFormatString(string str, LSL_List strings) | 2145 | public LSL_String osFormatString(string str, LSL_List strings) |
2137 | { | 2146 | { |
2138 | CheckThreatLevel(ThreatLevel.Low, "osFormatString"); | 2147 | CheckThreatLevel(ThreatLevel.VeryLow, "osFormatString"); |
2139 | m_host.AddScriptLPS(1); | 2148 | m_host.AddScriptLPS(1); |
2140 | 2149 | ||
2141 | return String.Format(str, strings.Data); | 2150 | return String.Format(str, strings.Data); |
@@ -2143,7 +2152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2143 | 2152 | ||
2144 | public LSL_List osMatchString(string src, string pattern, int start) | 2153 | public LSL_List osMatchString(string src, string pattern, int start) |
2145 | { | 2154 | { |
2146 | CheckThreatLevel(ThreatLevel.High, "osMatchString"); | 2155 | CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString"); |
2147 | m_host.AddScriptLPS(1); | 2156 | m_host.AddScriptLPS(1); |
2148 | 2157 | ||
2149 | LSL_List result = new LSL_List(); | 2158 | LSL_List result = new LSL_List(); |
@@ -2185,7 +2194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2185 | 2194 | ||
2186 | public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start) | 2195 | public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start) |
2187 | { | 2196 | { |
2188 | CheckThreatLevel(ThreatLevel.High, "osReplaceString"); | 2197 | CheckThreatLevel(ThreatLevel.VeryLow, "osReplaceString"); |
2189 | m_host.AddScriptLPS(1); | 2198 | m_host.AddScriptLPS(1); |
2190 | 2199 | ||
2191 | // Normalize indices (if negative). | 2200 | // Normalize indices (if negative). |
@@ -2480,7 +2489,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2480 | return; | 2489 | return; |
2481 | 2490 | ||
2482 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | 2491 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); |
2483 | module.MoveToTarget(npcId, World, pos, false, true); | 2492 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2484 | } | 2493 | } |
2485 | } | 2494 | } |
2486 | 2495 | ||
@@ -2505,7 +2514,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2505 | World, | 2514 | World, |
2506 | pos, | 2515 | pos, |
2507 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | 2516 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, |
2508 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0); | 2517 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, |
2518 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); | ||
2509 | } | 2519 | } |
2510 | } | 2520 | } |
2511 | 2521 | ||
@@ -2555,7 +2565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2555 | 2565 | ||
2556 | public void osNpcStopMoveToTarget(LSL_Key npc) | 2566 | public void osNpcStopMoveToTarget(LSL_Key npc) |
2557 | { | 2567 | { |
2558 | CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo"); | 2568 | CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget"); |
2559 | m_host.AddScriptLPS(1); | 2569 | m_host.AddScriptLPS(1); |
2560 | 2570 | ||
2561 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2571 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
@@ -2572,6 +2582,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2572 | 2582 | ||
2573 | public void osNpcSay(LSL_Key npc, string message) | 2583 | public void osNpcSay(LSL_Key npc, string message) |
2574 | { | 2584 | { |
2585 | osNpcSay(npc, 0, message); | ||
2586 | } | ||
2587 | |||
2588 | public void osNpcSay(LSL_Key npc, int channel, string message) | ||
2589 | { | ||
2575 | CheckThreatLevel(ThreatLevel.High, "osNpcSay"); | 2590 | CheckThreatLevel(ThreatLevel.High, "osNpcSay"); |
2576 | m_host.AddScriptLPS(1); | 2591 | m_host.AddScriptLPS(1); |
2577 | 2592 | ||
@@ -2583,7 +2598,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2583 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2598 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2584 | return; | 2599 | return; |
2585 | 2600 | ||
2586 | module.Say(npcId, World, message); | 2601 | module.Say(npcId, World, message, channel); |
2602 | } | ||
2603 | } | ||
2604 | |||
2605 | public void osNpcShout(LSL_Key npc, int channel, string message) | ||
2606 | { | ||
2607 | CheckThreatLevel(ThreatLevel.High, "osNpcShout"); | ||
2608 | m_host.AddScriptLPS(1); | ||
2609 | |||
2610 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2611 | if (module != null) | ||
2612 | { | ||
2613 | UUID npcId = new UUID(npc.m_string); | ||
2614 | |||
2615 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2616 | return; | ||
2617 | |||
2618 | module.Shout(npcId, World, message, channel); | ||
2587 | } | 2619 | } |
2588 | } | 2620 | } |
2589 | 2621 | ||
@@ -2684,6 +2716,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2684 | } | 2716 | } |
2685 | } | 2717 | } |
2686 | 2718 | ||
2719 | public void osNpcWhisper(LSL_Key npc, int channel, string message) | ||
2720 | { | ||
2721 | CheckThreatLevel(ThreatLevel.High, "osNpcWhisper"); | ||
2722 | m_host.AddScriptLPS(1); | ||
2723 | |||
2724 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2725 | if (module != null) | ||
2726 | { | ||
2727 | UUID npcId = new UUID(npc.m_string); | ||
2728 | |||
2729 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2730 | return; | ||
2731 | |||
2732 | module.Whisper(npcId, World, message, channel); | ||
2733 | } | ||
2734 | } | ||
2735 | |||
2736 | public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num) | ||
2737 | { | ||
2738 | CheckThreatLevel(ThreatLevel.High, "osNpcTouch"); | ||
2739 | m_host.AddScriptLPS(1); | ||
2740 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2741 | int linkNum = link_num.value; | ||
2742 | if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS)) | ||
2743 | { | ||
2744 | UUID npcId; | ||
2745 | if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2746 | return; | ||
2747 | SceneObjectPart part = null; | ||
2748 | UUID objectId; | ||
2749 | if (UUID.TryParse(LSL_String.ToString(object_key), out objectId)) | ||
2750 | part = World.GetSceneObjectPart(objectId); | ||
2751 | if (part == null) | ||
2752 | return; | ||
2753 | if (linkNum != ScriptBaseClass.LINK_THIS) | ||
2754 | { | ||
2755 | if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT) | ||
2756 | { // 0 and 1 are treated as root, find the root if the current part isnt it | ||
2757 | if (!part.IsRoot) | ||
2758 | part = part.ParentGroup.RootPart; | ||
2759 | } | ||
2760 | else | ||
2761 | { // Find the prim with the given link number if not found then fail silently | ||
2762 | part = part.ParentGroup.GetLinkNumPart(linkNum); | ||
2763 | if (part == null) | ||
2764 | return; | ||
2765 | } | ||
2766 | } | ||
2767 | module.Touch(npcId, part.UUID); | ||
2768 | } | ||
2769 | } | ||
2770 | |||
2687 | /// <summary> | 2771 | /// <summary> |
2688 | /// Save the current appearance of the script owner permanently to the named notecard. | 2772 | /// Save the current appearance of the script owner permanently to the named notecard. |
2689 | /// </summary> | 2773 | /// </summary> |
@@ -2835,21 +2919,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2835 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 2919 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
2836 | m_host.AddScriptLPS(1); | 2920 | m_host.AddScriptLPS(1); |
2837 | 2921 | ||
2838 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 2922 | World.ForEachRootScenePresence(delegate(ScenePresence sp) |
2839 | { | 2923 | { |
2840 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 2924 | if (sp.Firstname == FirstName && sp.Lastname == SurName) |
2841 | { | 2925 | { |
2842 | if (sp.Firstname == FirstName && sp.Lastname == SurName) | 2926 | // kick client... |
2843 | { | 2927 | if (alert != null) |
2844 | // kick client... | 2928 | sp.ControllingClient.Kick(alert); |
2845 | if (alert != null) | ||
2846 | sp.ControllingClient.Kick(alert); | ||
2847 | 2929 | ||
2848 | // ...and close on our side | 2930 | // ...and close on our side |
2849 | sp.Scene.IncomingCloseAgent(sp.UUID); | 2931 | sp.Scene.IncomingCloseAgent(sp.UUID); |
2850 | } | 2932 | } |
2851 | }); | 2933 | }); |
2852 | } | ||
2853 | } | 2934 | } |
2854 | 2935 | ||
2855 | public void osCauseDamage(string avatar, double damage) | 2936 | public void osCauseDamage(string avatar, double damage) |
@@ -3095,5 +3176,151 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3095 | 3176 | ||
3096 | return ScriptBaseClass.TRUE; | 3177 | return ScriptBaseClass.TRUE; |
3097 | } | 3178 | } |
3179 | |||
3180 | /// <summary> | ||
3181 | /// Sets terrain estate texture | ||
3182 | /// </summary> | ||
3183 | /// <param name="level"></param> | ||
3184 | /// <param name="texture"></param> | ||
3185 | /// <returns></returns> | ||
3186 | public void osSetTerrainTexture(int level, LSL_Key texture) | ||
3187 | { | ||
3188 | CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture"); | ||
3189 | |||
3190 | m_host.AddScriptLPS(1); | ||
3191 | //Check to make sure that the script's owner is the estate manager/master | ||
3192 | //World.Permissions.GenericEstatePermission( | ||
3193 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
3194 | { | ||
3195 | if (level < 0 || level > 3) | ||
3196 | return; | ||
3197 | |||
3198 | UUID textureID = new UUID(); | ||
3199 | if (!UUID.TryParse(texture, out textureID)) | ||
3200 | return; | ||
3201 | |||
3202 | // estate module is required | ||
3203 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
3204 | if (estate != null) | ||
3205 | estate.setEstateTerrainBaseTexture(level, textureID); | ||
3206 | } | ||
3207 | } | ||
3208 | |||
3209 | /// <summary> | ||
3210 | /// Sets terrain heights of estate | ||
3211 | /// </summary> | ||
3212 | /// <param name="corner"></param> | ||
3213 | /// <param name="low"></param> | ||
3214 | /// <param name="high"></param> | ||
3215 | /// <returns></returns> | ||
3216 | public void osSetTerrainTextureHeight(int corner, double low, double high) | ||
3217 | { | ||
3218 | CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight"); | ||
3219 | |||
3220 | m_host.AddScriptLPS(1); | ||
3221 | //Check to make sure that the script's owner is the estate manager/master | ||
3222 | //World.Permissions.GenericEstatePermission( | ||
3223 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
3224 | { | ||
3225 | if (corner < 0 || corner > 3) | ||
3226 | return; | ||
3227 | |||
3228 | // estate module is required | ||
3229 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
3230 | if (estate != null) | ||
3231 | estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high); | ||
3232 | } | ||
3233 | } | ||
3234 | |||
3235 | public void osForceAttachToAvatar(int attachmentPoint) | ||
3236 | { | ||
3237 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); | ||
3238 | |||
3239 | m_host.AddScriptLPS(1); | ||
3240 | |||
3241 | InitLSL(); | ||
3242 | ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint); | ||
3243 | } | ||
3244 | |||
3245 | public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint) | ||
3246 | { | ||
3247 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory"); | ||
3248 | |||
3249 | m_host.AddScriptLPS(1); | ||
3250 | |||
3251 | ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint); | ||
3252 | } | ||
3253 | |||
3254 | public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) | ||
3255 | { | ||
3256 | CheckThreatLevel(ThreatLevel.Severe, "osForceAttachToOtherAvatarFromInventory"); | ||
3257 | |||
3258 | m_host.AddScriptLPS(1); | ||
3259 | |||
3260 | UUID avatarId; | ||
3261 | |||
3262 | if (!UUID.TryParse(rawAvatarId, out avatarId)) | ||
3263 | return; | ||
3264 | |||
3265 | ForceAttachToAvatarFromInventory(avatarId, itemName, attachmentPoint); | ||
3266 | } | ||
3267 | |||
3268 | public void ForceAttachToAvatarFromInventory(UUID avatarId, string itemName, int attachmentPoint) | ||
3269 | { | ||
3270 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3271 | |||
3272 | if (attachmentsModule == null) | ||
3273 | return; | ||
3274 | |||
3275 | InitLSL(); | ||
3276 | |||
3277 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); | ||
3278 | |||
3279 | if (item == null) | ||
3280 | { | ||
3281 | ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Could not find object '{0}'", itemName)); | ||
3282 | throw new Exception(String.Format("The inventory item '{0}' could not be found", itemName)); | ||
3283 | } | ||
3284 | |||
3285 | if (item.InvType != (int)InventoryType.Object) | ||
3286 | { | ||
3287 | // FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set | ||
3288 | // up the api reference. | ||
3289 | if (m_LSL_Api != null) | ||
3290 | ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName)); | ||
3291 | |||
3292 | throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName)); | ||
3293 | |||
3294 | return; | ||
3295 | } | ||
3296 | |||
3297 | ScenePresence sp = World.GetScenePresence(avatarId); | ||
3298 | |||
3299 | if (sp == null) | ||
3300 | return; | ||
3301 | |||
3302 | InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID); | ||
3303 | |||
3304 | if (newItem == null) | ||
3305 | { | ||
3306 | m_log.ErrorFormat( | ||
3307 | "[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}", | ||
3308 | itemName, m_host.Name, attachmentPoint, World.Name); | ||
3309 | |||
3310 | return; | ||
3311 | } | ||
3312 | |||
3313 | attachmentsModule.RezSingleAttachmentFromInventory(sp, newItem.ID, (uint)attachmentPoint); | ||
3314 | } | ||
3315 | |||
3316 | public void osForceDetachFromAvatar() | ||
3317 | { | ||
3318 | CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar"); | ||
3319 | |||
3320 | m_host.AddScriptLPS(1); | ||
3321 | |||
3322 | InitLSL(); | ||
3323 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | ||
3324 | } | ||
3098 | } | 3325 | } |
3099 | } | 3326 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs index 93e0261..efa86fc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs | |||
@@ -88,13 +88,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
88 | 88 | ||
89 | public Object[] GetSerializationData(UUID itemID) | 89 | public Object[] GetSerializationData(UUID itemID) |
90 | { | 90 | { |
91 | return m_commsPlugin.GetSerializationData(itemID); | 91 | if (m_commsPlugin != null) |
92 | return m_commsPlugin.GetSerializationData(itemID); | ||
93 | else | ||
94 | return new Object[]{}; | ||
92 | } | 95 | } |
93 | 96 | ||
94 | public void CreateFromData(uint localID, UUID itemID, UUID hostID, | 97 | public void CreateFromData(uint localID, UUID itemID, UUID hostID, |
95 | Object[] data) | 98 | Object[] data) |
96 | { | 99 | { |
97 | m_commsPlugin.CreateFromData(localID, itemID, hostID, data); | 100 | if (m_commsPlugin != null) |
101 | m_commsPlugin.CreateFromData(localID, itemID, hostID, data); | ||
98 | } | 102 | } |
99 | } | 103 | } |
100 | } \ No newline at end of file | 104 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 1373971..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
308 | } | 308 | } |
309 | SceneObjectPart SensePoint = ts.host; | 309 | SceneObjectPart SensePoint = ts.host; |
310 | 310 | ||
311 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 311 | Vector3 fromRegionPos = SensePoint.GetWorldPosition(); |
312 | 312 | ||
313 | // pre define some things to avoid repeated definitions in the loop body | 313 | // pre define some things to avoid repeated definitions in the loop body |
314 | Vector3 toRegionPos; | 314 | Vector3 toRegionPos; |
@@ -323,13 +323,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | 323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! |
324 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
325 | { | 325 | { |
326 | // In attachments, the sensor cone always orients with the | 326 | // In attachments, rotate the sensor cone with the |
327 | // avatar rotation. This may include a nonzero elevation if | 327 | // avatar rotation. This may include a nonzero elevation if |
328 | // in mouselook. | 328 | // in mouselook. |
329 | // This will not include the rotation and position of the | ||
330 | // attachment point (e.g. your head when a sensor is in your | ||
331 | // hair attached to your scull. Your hair will turn with | ||
332 | // your head but the sensor will stay with your (global) | ||
333 | // avatar rotation and position. | ||
334 | // Position of a sensor in a child prim attached to an avatar | ||
335 | // will be still wrong. | ||
329 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
330 | fromRegionPos = avatar.AbsolutePosition; | 337 | fromRegionPos = avatar.AbsolutePosition; |
331 | q = avatar.Rotation; | 338 | q = avatar.Rotation; |
332 | } | 339 | } |
340 | |||
333 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
334 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 342 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
335 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 343 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
@@ -441,14 +449,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
441 | return sensedEntities; | 449 | return sensedEntities; |
442 | 450 | ||
443 | SceneObjectPart SensePoint = ts.host; | 451 | SceneObjectPart SensePoint = ts.host; |
444 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 452 | Vector3 fromRegionPos = SensePoint.GetWorldPosition(); |
445 | 453 | ||
446 | Quaternion q = SensePoint.RotationOffset; | 454 | Quaternion q = SensePoint.GetWorldRotation(); |
447 | if (SensePoint.ParentGroup.IsAttachment) | 455 | if (SensePoint.ParentGroup.IsAttachment) |
448 | { | 456 | { |
449 | // In attachments, the sensor cone always orients with the | 457 | // In attachments, rotate the sensor cone with the |
450 | // avatar rotation. This may include a nonzero elevation if | 458 | // avatar rotation. This may include a nonzero elevation if |
451 | // in mouselook. | 459 | // in mouselook. |
460 | // This will not include the rotation and position of the | ||
461 | // attachment point (e.g. your head when a sensor is in your | ||
462 | // hair attached to your scull. Your hair will turn with | ||
463 | // your head but the sensor will stay with your (global) | ||
464 | // avatar rotation and position. | ||
465 | // Position of a sensor in a child prim attached to an avatar | ||
466 | // will be still wrong. | ||
452 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
453 | if (avatar == null) | 468 | if (avatar == null) |
454 | return sensedEntities; | 469 | return sensedEntities; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 40ae495..af35258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -105,6 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
105 | LSL_Integer llFloor(double f); | 105 | LSL_Integer llFloor(double f); |
106 | void llForceMouselook(int mouselook); | 106 | void llForceMouselook(int mouselook); |
107 | LSL_Float llFrand(double mag); | 107 | LSL_Float llFrand(double mag); |
108 | LSL_Key llGenerateKey(); | ||
108 | LSL_Vector llGetAccel(); | 109 | LSL_Vector llGetAccel(); |
109 | LSL_Integer llGetAgentInfo(string id); | 110 | LSL_Integer llGetAgentInfo(string id); |
110 | LSL_String llGetAgentLanguage(string id); | 111 | LSL_String llGetAgentLanguage(string id); |
@@ -150,7 +151,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
152 | LSL_Float llGetMassMKS(); | 153 | LSL_Float llGetMassMKS(); |
153 | void llGetNextEmail(string address, string subject); | 154 | LSL_Integer llGetMemoryLimit(); |
155 | void llGetNextEmail(string address, string subject); | ||
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
155 | LSL_Key llGetNumberOfNotecardLines(string name); | 157 | LSL_Key llGetNumberOfNotecardLines(string name); |
156 | LSL_Integer llGetNumberOfPrims(); | 158 | LSL_Integer llGetNumberOfPrims(); |
@@ -188,6 +190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
188 | LSL_String llGetScriptName(); | 190 | LSL_String llGetScriptName(); |
189 | LSL_Integer llGetScriptState(string name); | 191 | LSL_Integer llGetScriptState(string name); |
190 | LSL_String llGetSimulatorHostname(); | 192 | LSL_String llGetSimulatorHostname(); |
193 | LSL_Integer llGetSPMaxMemory(); | ||
191 | LSL_Integer llGetStartParameter(); | 194 | LSL_Integer llGetStartParameter(); |
192 | LSL_Integer llGetStatus(int status); | 195 | LSL_Integer llGetStatus(int status); |
193 | LSL_String llGetSubString(string src, int start, int end); | 196 | LSL_String llGetSubString(string src, int start, int end); |
@@ -323,6 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
323 | void llSay(int channelID, string text); | 326 | void llSay(int channelID, string text); |
324 | void llScaleTexture(double u, double v, int face); | 327 | void llScaleTexture(double u, double v, int face); |
325 | LSL_Integer llScriptDanger(LSL_Vector pos); | 328 | LSL_Integer llScriptDanger(LSL_Vector pos); |
329 | void llScriptProfiler(LSL_Integer flag); | ||
326 | LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); | 330 | LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); |
327 | void llSensor(string name, string id, int type, double range, double arc); | 331 | void llSensor(string name, string id, int type, double range, double arc); |
328 | void llSensorRemove(); | 332 | void llSensorRemove(); |
@@ -347,6 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
347 | void llSetLinkTexture(int linknumber, string texture, int face); | 351 | void llSetLinkTexture(int linknumber, string texture, int face); |
348 | void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); | 352 | void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); |
349 | void llSetLocalRot(LSL_Rotation rot); | 353 | void llSetLocalRot(LSL_Rotation rot); |
354 | LSL_Integer llSetMemoryLimit(LSL_Integer limit); | ||
350 | void llSetObjectDesc(string desc); | 355 | void llSetObjectDesc(string desc); |
351 | void llSetObjectName(string name); | 356 | void llSetObjectName(string name); |
352 | void llSetObjectPermMask(int mask, int value); | 357 | void llSetObjectPermMask(int mask, int value); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 444a681..1facc96 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -98,6 +98,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
98 | void osAvatarPlayAnimation(string avatar, string animation); | 98 | void osAvatarPlayAnimation(string avatar, string animation); |
99 | void osAvatarStopAnimation(string avatar, string animation); | 99 | void osAvatarStopAnimation(string avatar, string animation); |
100 | 100 | ||
101 | // Attachment commands | ||
102 | |||
103 | /// <summary> | ||
104 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH | ||
105 | /// </summary> | ||
106 | /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param> | ||
107 | void osForceAttachToAvatar(int attachment); | ||
108 | |||
109 | /// <summary> | ||
110 | /// Attach an inventory item in the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH | ||
111 | /// </summary> | ||
112 | /// <remarks> | ||
113 | /// Nothing happens if the owner is not in the region. | ||
114 | /// </remarks> | ||
115 | /// <param name='itemName'>Tha name of the item. If this is not found then a warning is said to the owner</param> | ||
116 | /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param> | ||
117 | void osForceAttachToAvatarFromInventory(string itemName, int attachment); | ||
118 | |||
119 | /// <summary> | ||
120 | /// Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH | ||
121 | /// </summary> | ||
122 | /// <remarks> | ||
123 | /// Nothing happens if the avatar is not in the region. | ||
124 | /// </remarks> | ||
125 | /// <param name='rawAvatarId'>The UUID of the avatar to which to attach. Nothing happens if this is not a UUID</para> | ||
126 | /// <param name='itemName'>The name of the item. If this is not found then a warning is said to the owner</param> | ||
127 | /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param> | ||
128 | void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint); | ||
129 | |||
130 | /// <summary> | ||
131 | /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH | ||
132 | /// </summary> | ||
133 | /// <remarks>Nothing happens if the object is not attached.</remarks> | ||
134 | void osForceDetachFromAvatar(); | ||
135 | |||
101 | //texture draw functions | 136 | //texture draw functions |
102 | string osMovePen(string drawList, int x, int y); | 137 | string osMovePen(string drawList, int x, int y); |
103 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); | 138 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); |
@@ -203,11 +238,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
203 | void osNpcSetRot(LSL_Key npc, rotation rot); | 238 | void osNpcSetRot(LSL_Key npc, rotation rot); |
204 | void osNpcStopMoveToTarget(LSL_Key npc); | 239 | void osNpcStopMoveToTarget(LSL_Key npc); |
205 | void osNpcSay(key npc, string message); | 240 | void osNpcSay(key npc, string message); |
241 | void osNpcSay(key npc, int channel, string message); | ||
242 | void osNpcShout(key npc, int channel, string message); | ||
206 | void osNpcSit(key npc, key target, int options); | 243 | void osNpcSit(key npc, key target, int options); |
207 | void osNpcStand(LSL_Key npc); | 244 | void osNpcStand(LSL_Key npc); |
208 | void osNpcRemove(key npc); | 245 | void osNpcRemove(key npc); |
209 | void osNpcPlayAnimation(LSL_Key npc, string animation); | 246 | void osNpcPlayAnimation(LSL_Key npc, string animation); |
210 | void osNpcStopAnimation(LSL_Key npc, string animation); | 247 | void osNpcStopAnimation(LSL_Key npc, string animation); |
248 | void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num); | ||
249 | void osNpcWhisper(key npc, int channel, string message); | ||
211 | 250 | ||
212 | LSL_Key osOwnerSaveAppearance(string notecard); | 251 | LSL_Key osOwnerSaveAppearance(string notecard); |
213 | LSL_Key osAgentSaveAppearance(key agentId, string notecard); | 252 | LSL_Key osAgentSaveAppearance(key agentId, string notecard); |
@@ -234,5 +273,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
234 | 273 | ||
235 | LSL_Integer osInviteToGroup(LSL_Key agentId); | 274 | LSL_Integer osInviteToGroup(LSL_Key agentId); |
236 | LSL_Integer osEjectFromGroup(LSL_Key agentId); | 275 | LSL_Integer osEjectFromGroup(LSL_Key agentId); |
276 | |||
277 | void osSetTerrainTexture(int level, LSL_Key texture); | ||
278 | void osSetTerrainTextureHeight(int corner, double low, double high); | ||
237 | } | 279 | } |
238 | } | 280 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index ad4f70c..a08cc42 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -383,6 +383,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
383 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | 383 | public const int PRIM_SCULPT_FLAG_INVERT = 64; |
384 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | 384 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; |
385 | 385 | ||
386 | public const int PROFILE_NONE = 0; | ||
387 | public const int PROFILE_SCRIPT_MEMORY = 1; | ||
388 | |||
386 | public const int MASK_BASE = 0; | 389 | public const int MASK_BASE = 0; |
387 | public const int MASK_OWNER = 1; | 390 | public const int MASK_OWNER = 1; |
388 | public const int MASK_GROUP = 2; | 391 | public const int MASK_GROUP = 2; |
@@ -641,6 +644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
641 | public const int OS_NPC_FLY = 0; | 644 | public const int OS_NPC_FLY = 0; |
642 | public const int OS_NPC_NO_FLY = 1; | 645 | public const int OS_NPC_NO_FLY = 1; |
643 | public const int OS_NPC_LAND_AT_TARGET = 2; | 646 | public const int OS_NPC_LAND_AT_TARGET = 2; |
647 | public const int OS_NPC_RUNNING = 4; | ||
644 | 648 | ||
645 | public const int OS_NPC_SIT_NOW = 0; | 649 | public const int OS_NPC_SIT_NOW = 0; |
646 | 650 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 2f8e169..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -165,11 +165,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
165 | m_LSL_Functions.llBreakLink(linknum); | 165 | m_LSL_Functions.llBreakLink(linknum); |
166 | } | 166 | } |
167 | 167 | ||
168 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
169 | { | ||
170 | return m_LSL_Functions.llCastRay(start, end, options); | ||
171 | } | ||
172 | |||
173 | public LSL_Integer llCeil(double f) | 168 | public LSL_Integer llCeil(double f) |
174 | { | 169 | { |
175 | return m_LSL_Functions.llCeil(f); | 170 | return m_LSL_Functions.llCeil(f); |
@@ -376,6 +371,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
376 | return m_LSL_Functions.llFrand(mag); | 371 | return m_LSL_Functions.llFrand(mag); |
377 | } | 372 | } |
378 | 373 | ||
374 | public LSL_Key llGenerateKey() | ||
375 | { | ||
376 | return m_LSL_Functions.llGenerateKey(); | ||
377 | } | ||
378 | |||
379 | public LSL_Vector llGetAccel() | 379 | public LSL_Vector llGetAccel() |
380 | { | 380 | { |
381 | return m_LSL_Functions.llGetAccel(); | 381 | return m_LSL_Functions.llGetAccel(); |
@@ -591,6 +591,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
591 | return m_LSL_Functions.llGetMassMKS(); | 591 | return m_LSL_Functions.llGetMassMKS(); |
592 | } | 592 | } |
593 | 593 | ||
594 | public LSL_Integer llGetMemoryLimit() | ||
595 | { | ||
596 | return m_LSL_Functions.llGetMemoryLimit(); | ||
597 | } | ||
598 | |||
594 | public void llGetNextEmail(string address, string subject) | 599 | public void llGetNextEmail(string address, string subject) |
595 | { | 600 | { |
596 | m_LSL_Functions.llGetNextEmail(address, subject); | 601 | m_LSL_Functions.llGetNextEmail(address, subject); |
@@ -781,6 +786,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
781 | return m_LSL_Functions.llGetSimulatorHostname(); | 786 | return m_LSL_Functions.llGetSimulatorHostname(); |
782 | } | 787 | } |
783 | 788 | ||
789 | public LSL_Integer llGetSPMaxMemory() | ||
790 | { | ||
791 | return m_LSL_Functions.llGetSPMaxMemory(); | ||
792 | } | ||
793 | |||
784 | public LSL_Integer llGetStartParameter() | 794 | public LSL_Integer llGetStartParameter() |
785 | { | 795 | { |
786 | return m_LSL_Functions.llGetStartParameter(); | 796 | return m_LSL_Functions.llGetStartParameter(); |
@@ -956,6 +966,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
956 | return m_LSL_Functions.llRequestDisplayName(id); | 966 | return m_LSL_Functions.llRequestDisplayName(id); |
957 | } | 967 | } |
958 | 968 | ||
969 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
970 | { | ||
971 | return m_LSL_Functions.llCastRay(start, end, options); | ||
972 | } | ||
973 | |||
959 | public void llLinkParticleSystem(int linknum, LSL_List rules) | 974 | public void llLinkParticleSystem(int linknum, LSL_List rules) |
960 | { | 975 | { |
961 | m_LSL_Functions.llLinkParticleSystem(linknum, rules); | 976 | m_LSL_Functions.llLinkParticleSystem(linknum, rules); |
@@ -1450,6 +1465,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1450 | return m_LSL_Functions.llScriptDanger(pos); | 1465 | return m_LSL_Functions.llScriptDanger(pos); |
1451 | } | 1466 | } |
1452 | 1467 | ||
1468 | public void llScriptProfiler(LSL_Integer flags) | ||
1469 | { | ||
1470 | m_LSL_Functions.llScriptProfiler(flags); | ||
1471 | } | ||
1472 | |||
1453 | public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) | 1473 | public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) |
1454 | { | 1474 | { |
1455 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); | 1475 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); |
@@ -1565,6 +1585,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1565 | m_LSL_Functions.llSetLocalRot(rot); | 1585 | m_LSL_Functions.llSetLocalRot(rot); |
1566 | } | 1586 | } |
1567 | 1587 | ||
1588 | public LSL_Integer llSetMemoryLimit(LSL_Integer limit) | ||
1589 | { | ||
1590 | return m_LSL_Functions.llSetMemoryLimit(limit); | ||
1591 | } | ||
1592 | |||
1568 | public void llSetObjectDesc(string desc) | 1593 | public void llSetObjectDesc(string desc) |
1569 | { | 1594 | { |
1570 | m_LSL_Functions.llSetObjectDesc(desc); | 1595 | m_LSL_Functions.llSetObjectDesc(desc); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 680cefb4..b40bdf0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -289,8 +289,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); | 289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); |
290 | } | 290 | } |
291 | 291 | ||
292 | // Avatar functions | ||
292 | 293 | ||
293 | //Texture Draw functions | 294 | public void osForceAttachToAvatar(int attachmentPoint) |
295 | { | ||
296 | m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint); | ||
297 | } | ||
298 | |||
299 | public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint) | ||
300 | { | ||
301 | m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint); | ||
302 | } | ||
303 | |||
304 | public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) | ||
305 | { | ||
306 | m_OSSL_Functions.osForceAttachToOtherAvatarFromInventory(rawAvatarId, itemName, attachmentPoint); | ||
307 | } | ||
308 | |||
309 | public void osForceDetachFromAvatar() | ||
310 | { | ||
311 | m_OSSL_Functions.osForceDetachFromAvatar(); | ||
312 | } | ||
313 | |||
314 | // Texture Draw functions | ||
294 | 315 | ||
295 | public string osMovePen(string drawList, int x, int y) | 316 | public string osMovePen(string drawList, int x, int y) |
296 | { | 317 | { |
@@ -569,6 +590,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
569 | m_OSSL_Functions.osNpcSay(npc, message); | 590 | m_OSSL_Functions.osNpcSay(npc, message); |
570 | } | 591 | } |
571 | 592 | ||
593 | public void osNpcSay(key npc, int channel, string message) | ||
594 | { | ||
595 | m_OSSL_Functions.osNpcSay(npc, channel, message); | ||
596 | } | ||
597 | |||
598 | |||
599 | public void osNpcShout(key npc, int channel, string message) | ||
600 | { | ||
601 | m_OSSL_Functions.osNpcShout(npc, channel, message); | ||
602 | } | ||
603 | |||
572 | public void osNpcSit(LSL_Key npc, LSL_Key target, int options) | 604 | public void osNpcSit(LSL_Key npc, LSL_Key target, int options) |
573 | { | 605 | { |
574 | m_OSSL_Functions.osNpcSit(npc, target, options); | 606 | m_OSSL_Functions.osNpcSit(npc, target, options); |
@@ -594,6 +626,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
594 | m_OSSL_Functions.osNpcStopAnimation(npc, animation); | 626 | m_OSSL_Functions.osNpcStopAnimation(npc, animation); |
595 | } | 627 | } |
596 | 628 | ||
629 | public void osNpcWhisper(key npc, int channel, string message) | ||
630 | { | ||
631 | m_OSSL_Functions.osNpcWhisper(npc, channel, message); | ||
632 | } | ||
633 | |||
634 | public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num) | ||
635 | { | ||
636 | m_OSSL_Functions.osNpcTouch(npcLSL_Key, object_key, link_num); | ||
637 | } | ||
638 | |||
597 | public LSL_Key osOwnerSaveAppearance(string notecard) | 639 | public LSL_Key osOwnerSaveAppearance(string notecard) |
598 | { | 640 | { |
599 | return m_OSSL_Functions.osOwnerSaveAppearance(notecard); | 641 | return m_OSSL_Functions.osOwnerSaveAppearance(notecard); |
@@ -878,5 +920,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
878 | { | 920 | { |
879 | return m_OSSL_Functions.osEjectFromGroup(agentId); | 921 | return m_OSSL_Functions.osEjectFromGroup(agentId); |
880 | } | 922 | } |
923 | |||
924 | public void osSetTerrainTexture(int level, LSL_Key texture) | ||
925 | { | ||
926 | m_OSSL_Functions.osSetTerrainTexture(level, texture); | ||
927 | } | ||
928 | |||
929 | public void osSetTerrainTextureHeight(int corner, double low, double high) | ||
930 | { | ||
931 | m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high); | ||
932 | } | ||
881 | } | 933 | } |
882 | } | 934 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 8f2ec49..17a0d69 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -31,6 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.IO; | 33 | using System.IO; |
34 | using System.Text; | ||
34 | using Microsoft.CSharp; | 35 | using Microsoft.CSharp; |
35 | //using Microsoft.JScript; | 36 | //using Microsoft.JScript; |
36 | using Microsoft.VisualBasic; | 37 | using Microsoft.VisualBasic; |
@@ -711,9 +712,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
711 | // | 712 | // |
712 | string filetext = System.Convert.ToBase64String(data); | 713 | string filetext = System.Convert.ToBase64String(data); |
713 | 714 | ||
714 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | 715 | Byte[] buf = Encoding.ASCII.GetBytes(filetext); |
715 | |||
716 | Byte[] buf = enc.GetBytes(filetext); | ||
717 | 716 | ||
718 | FileStream sfs = File.Create(assembly + ".text"); | 717 | FileStream sfs = File.Create(assembly + ".text"); |
719 | sfs.Write(buf, 0, buf.Length); | 718 | sfs.Write(buf, 0, buf.Length); |
@@ -804,8 +803,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
804 | mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value); | 803 | mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value); |
805 | } | 804 | } |
806 | 805 | ||
807 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | 806 | Byte[] mapbytes = Encoding.ASCII.GetBytes(mapstring); |
808 | Byte[] mapbytes = enc.GetBytes(mapstring); | ||
809 | FileStream mfs = File.Create(filename); | 807 | FileStream mfs = File.Create(filename); |
810 | mfs.Write(mapbytes, 0, mapbytes.Length); | 808 | mfs.Write(mapbytes, 0, mapbytes.Length); |
811 | mfs.Close(); | 809 | mfs.Close(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5e68d69..8d92ba5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -26,16 +26,17 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Globalization; | ||
29 | using System.IO; | 32 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | 33 | using System.Diagnostics; //for [DebuggerNonUserCode] |
34 | using System.Reflection; | ||
31 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
32 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
33 | using System.Threading; | ||
34 | using System.Collections; | ||
35 | using System.Collections.Generic; | ||
36 | using System.Security.Policy; | 37 | using System.Security.Policy; |
37 | using System.Reflection; | 38 | using System.Text; |
38 | using System.Globalization; | 39 | using System.Threading; |
39 | using System.Xml; | 40 | using System.Xml; |
40 | using OpenMetaverse; | 41 | using OpenMetaverse; |
41 | using log4net; | 42 | using log4net; |
@@ -121,6 +122,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
121 | 122 | ||
122 | public bool Running { get; set; } | 123 | public bool Running { get; set; } |
123 | 124 | ||
125 | public bool Run { get; set; } | ||
126 | |||
124 | public bool Suspended | 127 | public bool Suspended |
125 | { | 128 | { |
126 | get { return m_Suspended; } | 129 | get { return m_Suspended; } |
@@ -216,6 +219,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
216 | m_postOnRez = postOnRez; | 219 | m_postOnRez = postOnRez; |
217 | m_AttachedAvatar = part.ParentGroup.AttachedAvatar; | 220 | m_AttachedAvatar = part.ParentGroup.AttachedAvatar; |
218 | m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; | 221 | m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; |
222 | Run = true; | ||
219 | 223 | ||
220 | if (part != null) | 224 | if (part != null) |
221 | { | 225 | { |
@@ -232,7 +236,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
232 | foreach (string api in am.GetApis()) | 236 | foreach (string api in am.GetApis()) |
233 | { | 237 | { |
234 | m_Apis[api] = am.CreateApi(api); | 238 | m_Apis[api] = am.CreateApi(api); |
235 | m_Apis[api].Initialize(engine, part, LocalID, itemID); | 239 | m_Apis[api].Initialize(engine, part, ScriptTask); |
236 | } | 240 | } |
237 | 241 | ||
238 | try | 242 | try |
@@ -295,13 +299,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
295 | using (FileStream fs = File.Open(savedState, | 299 | using (FileStream fs = File.Open(savedState, |
296 | FileMode.Open, FileAccess.Read, FileShare.None)) | 300 | FileMode.Open, FileAccess.Read, FileShare.None)) |
297 | { | 301 | { |
298 | System.Text.UTF8Encoding enc = | ||
299 | new System.Text.UTF8Encoding(); | ||
300 | |||
301 | Byte[] data = new Byte[size]; | 302 | Byte[] data = new Byte[size]; |
302 | fs.Read(data, 0, size); | 303 | fs.Read(data, 0, size); |
303 | 304 | ||
304 | xml = enc.GetString(data); | 305 | xml = Encoding.UTF8.GetString(data); |
305 | 306 | ||
306 | ScriptSerializer.Deserialize(xml, this); | 307 | ScriptSerializer.Deserialize(xml, this); |
307 | 308 | ||
@@ -330,16 +331,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
330 | } | 331 | } |
331 | else | 332 | else |
332 | { | 333 | { |
333 | m_log.ErrorFormat( | 334 | m_log.WarnFormat( |
334 | "[SCRIPT INSTANCE]: Unable to load script state from assembly {0}: Memory limit exceeded", | 335 | "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). Memory limit exceeded", |
335 | assembly); | 336 | savedState, ScriptName, ItemID, PrimName, ObjectID, assembly); |
336 | } | 337 | } |
337 | } | 338 | } |
338 | catch (Exception e) | 339 | catch (Exception e) |
339 | { | 340 | { |
340 | m_log.ErrorFormat( | 341 | m_log.ErrorFormat( |
341 | "[SCRIPT INSTANCE]: Unable to load script state from assembly {0}. XML is {1}. Exception {2}{3}", | 342 | "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). XML is {6}. Exception {7}{8}", |
342 | assembly, xml, e.Message, e.StackTrace); | 343 | savedState, ScriptName, ItemID, PrimName, ObjectID, assembly, xml, e.Message, e.StackTrace); |
343 | } | 344 | } |
344 | } | 345 | } |
345 | // else | 346 | // else |
@@ -354,10 +355,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
354 | 355 | ||
355 | public void Init() | 356 | public void Init() |
356 | { | 357 | { |
357 | if (!m_startOnInit) return; | 358 | if (!m_startOnInit) |
359 | return; | ||
358 | 360 | ||
359 | if (m_startedFromSavedState) | 361 | if (m_startedFromSavedState) |
360 | { | 362 | { |
363 | if (!Run) | ||
364 | return; | ||
365 | |||
361 | Start(); | 366 | Start(); |
362 | if (m_postOnRez) | 367 | if (m_postOnRez) |
363 | { | 368 | { |
@@ -390,6 +395,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
390 | } | 395 | } |
391 | else | 396 | else |
392 | { | 397 | { |
398 | if (!Run) | ||
399 | return; | ||
400 | |||
393 | Start(); | 401 | Start(); |
394 | PostEvent(new EventParams("state_entry", | 402 | PostEvent(new EventParams("state_entry", |
395 | new Object[0], new DetectParams[0])); | 403 | new Object[0], new DetectParams[0])); |
@@ -946,8 +954,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
946 | try | 954 | try |
947 | { | 955 | { |
948 | FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")); | 956 | FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")); |
949 | System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); | 957 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); |
950 | Byte[] buf = enc.GetBytes(xml); | ||
951 | fs.Write(buf, 0, buf.Length); | 958 | fs.Write(buf, 0, buf.Length); |
952 | fs.Close(); | 959 | fs.Close(); |
953 | } | 960 | } |
@@ -966,7 +973,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
966 | public IScriptApi GetApi(string name) | 973 | public IScriptApi GetApi(string name) |
967 | { | 974 | { |
968 | if (m_Apis.ContainsKey(name)) | 975 | if (m_Apis.ContainsKey(name)) |
976 | { | ||
977 | // m_log.DebugFormat("[SCRIPT INSTANCE]: Found api {0} in {1}@{2}", name, ScriptName, PrimName); | ||
978 | |||
969 | return m_Apis[name]; | 979 | return m_Apis[name]; |
980 | } | ||
981 | |||
982 | // m_log.DebugFormat("[SCRIPT INSTANCE]: Did not find api {0} in {1}@{2}", name, ScriptName, PrimName); | ||
983 | |||
970 | return null; | 984 | return null; |
971 | } | 985 | } |
972 | 986 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs index bcdc7bf..797bce3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
55 | public static string Serialize(ScriptInstance instance) | 55 | public static string Serialize(ScriptInstance instance) |
56 | { | 56 | { |
57 | bool running = instance.Running; | 57 | bool running = instance.Running; |
58 | bool enabled = instance.Run; | ||
58 | 59 | ||
59 | XmlDocument xmldoc = new XmlDocument(); | 60 | XmlDocument xmldoc = new XmlDocument(); |
60 | 61 | ||
@@ -77,6 +78,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
77 | 78 | ||
78 | rootElement.AppendChild(run); | 79 | rootElement.AppendChild(run); |
79 | 80 | ||
81 | XmlElement run_enable = xmldoc.CreateElement("", "Run", ""); | ||
82 | run_enable.AppendChild(xmldoc.CreateTextNode( | ||
83 | enabled.ToString())); | ||
84 | |||
85 | rootElement.AppendChild(run_enable); | ||
86 | |||
80 | Dictionary<string, Object> vars = instance.GetVars(); | 87 | Dictionary<string, Object> vars = instance.GetVars(); |
81 | 88 | ||
82 | XmlElement variables = xmldoc.CreateElement("", "Variables", ""); | 89 | XmlElement variables = xmldoc.CreateElement("", "Variables", ""); |
@@ -225,6 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
225 | { | 232 | { |
226 | object varValue; | 233 | object varValue; |
227 | XmlNodeList partL = rootNode.ChildNodes; | 234 | XmlNodeList partL = rootNode.ChildNodes; |
235 | instance.Run = true; | ||
228 | 236 | ||
229 | foreach (XmlNode part in partL) | 237 | foreach (XmlNode part in partL) |
230 | { | 238 | { |
@@ -236,6 +244,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
236 | case "Running": | 244 | case "Running": |
237 | instance.Running=bool.Parse(part.InnerText); | 245 | instance.Running=bool.Parse(part.InnerText); |
238 | break; | 246 | break; |
247 | case "Run": | ||
248 | instance.Run = bool.Parse(part.InnerText); | ||
249 | break; | ||
239 | case "Variables": | 250 | case "Variables": |
240 | XmlNodeList varL = part.ChildNodes; | 251 | XmlNodeList varL = part.ChildNodes; |
241 | foreach (XmlNode var in varL) | 252 | foreach (XmlNode var in varL) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs index e2d0db2..c73e22f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
63 | IConfig config = initConfigSource.AddConfig("XEngine"); | 63 | IConfig config = initConfigSource.AddConfig("XEngine"); |
64 | config.Set("Enabled", "true"); | 64 | config.Set("Enabled", "true"); |
65 | 65 | ||
66 | m_scene = SceneHelpers.SetupScene(); | 66 | m_scene = new SceneHelpers().SetupScene(); |
67 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); | 67 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); |
68 | 68 | ||
69 | m_engine = new XEngine.XEngine(); | 69 | m_engine = new XEngine.XEngine(); |
@@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
91 | TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); | 91 | TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); |
92 | 92 | ||
93 | LSL_Api api = new LSL_Api(); | 93 | LSL_Api api = new LSL_Api(); |
94 | api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); | 94 | api.Initialize(m_engine, so1.RootPart, null); |
95 | 95 | ||
96 | // Create a second object | 96 | // Create a second object |
97 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); | 97 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); |
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
124 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); | 124 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); |
125 | m_scene.AddSceneObject(so1); | 125 | m_scene.AddSceneObject(so1); |
126 | LSL_Api api = new LSL_Api(); | 126 | LSL_Api api = new LSL_Api(); |
127 | api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); | 127 | api.Initialize(m_engine, so1.RootPart, null); |
128 | 128 | ||
129 | // Create an object embedded inside the first | 129 | // Create an object embedded inside the first |
130 | UUID itemId = TestHelpers.ParseTail(0x20); | 130 | UUID itemId = TestHelpers.ParseTail(0x20); |
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
134 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); | 134 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); |
135 | m_scene.AddSceneObject(so2); | 135 | m_scene.AddSceneObject(so2); |
136 | LSL_Api api2 = new LSL_Api(); | 136 | LSL_Api api2 = new LSL_Api(); |
137 | api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID); | 137 | api2.Initialize(m_engine, so2.RootPart, null); |
138 | 138 | ||
139 | // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** | 139 | // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** |
140 | api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); | 140 | api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs new file mode 100644 index 0000000..2565ae7 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs | |||
@@ -0,0 +1,142 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Assets; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | ||
40 | using OpenSim.Region.OptionalModules.World.NPC; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.ScriptEngine.Shared; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | using OpenSim.Tests.Common; | ||
47 | using OpenSim.Tests.Common.Mock; | ||
48 | |||
49 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// Tests for linking functions in LSL | ||
53 | /// </summary> | ||
54 | /// <remarks> | ||
55 | /// This relates to LSL. Actual linking functionality should be tested in the main | ||
56 | /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests. | ||
57 | /// </remarks> | ||
58 | [TestFixture] | ||
59 | public class LSL_ApiLinkingTests | ||
60 | { | ||
61 | protected Scene m_scene; | ||
62 | protected XEngine.XEngine m_engine; | ||
63 | |||
64 | [SetUp] | ||
65 | public void SetUp() | ||
66 | { | ||
67 | IConfigSource initConfigSource = new IniConfigSource(); | ||
68 | IConfig config = initConfigSource.AddConfig("XEngine"); | ||
69 | config.Set("Enabled", "true"); | ||
70 | |||
71 | m_scene = new SceneHelpers().SetupScene(); | ||
72 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); | ||
73 | |||
74 | m_engine = new XEngine.XEngine(); | ||
75 | m_engine.Initialise(initConfigSource); | ||
76 | m_engine.AddRegion(m_scene); | ||
77 | } | ||
78 | |||
79 | [Test] | ||
80 | public void TestllCreateLink() | ||
81 | { | ||
82 | TestHelpers.InMethod(); | ||
83 | |||
84 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
85 | |||
86 | SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10); | ||
87 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
88 | m_scene.AddSceneObject(grp1); | ||
89 | |||
90 | // FIXME: This should really be a script item (with accompanying script) | ||
91 | TaskInventoryItem grp1Item | ||
92 | = TaskInventoryHelpers.AddNotecard( | ||
93 | m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
94 | grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | ||
95 | |||
96 | SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20); | ||
97 | grp2.AbsolutePosition = new Vector3(20, 20, 20); | ||
98 | |||
99 | // <180,0,0> | ||
100 | grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
101 | |||
102 | m_scene.AddSceneObject(grp2); | ||
103 | |||
104 | LSL_Api apiGrp1 = new LSL_Api(); | ||
105 | apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); | ||
106 | |||
107 | apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE); | ||
108 | |||
109 | Assert.That(grp1.Parts.Length, Is.EqualTo(4)); | ||
110 | Assert.That(grp2.IsDeleted, Is.True); | ||
111 | } | ||
112 | |||
113 | [Test] | ||
114 | public void TestllBreakLink() | ||
115 | { | ||
116 | TestHelpers.InMethod(); | ||
117 | |||
118 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
119 | |||
120 | SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10); | ||
121 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
122 | m_scene.AddSceneObject(grp1); | ||
123 | |||
124 | // FIXME: This should really be a script item (with accompanying script) | ||
125 | TaskInventoryItem grp1Item | ||
126 | = TaskInventoryHelpers.AddNotecard( | ||
127 | m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
128 | |||
129 | grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | ||
130 | |||
131 | LSL_Api apiGrp1 = new LSL_Api(); | ||
132 | apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); | ||
133 | |||
134 | apiGrp1.llBreakLink(2); | ||
135 | |||
136 | Assert.That(grp1.Parts.Length, Is.EqualTo(1)); | ||
137 | |||
138 | SceneObjectGroup grp2 = m_scene.GetSceneObjectGroup("grp1-Part1"); | ||
139 | Assert.That(grp2, Is.Not.Null); | ||
140 | } | ||
141 | } | ||
142 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 9cf9258..c41d1e7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -58,16 +58,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
58 | IConfig config = initConfigSource.AddConfig("XEngine"); | 58 | IConfig config = initConfigSource.AddConfig("XEngine"); |
59 | config.Set("Enabled", "true"); | 59 | config.Set("Enabled", "true"); |
60 | 60 | ||
61 | Scene scene = SceneHelpers.SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 62 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart; |
63 | 63 | ||
64 | XEngine.XEngine engine = new XEngine.XEngine(); | 64 | XEngine.XEngine engine = new XEngine.XEngine(); |
65 | engine.Initialise(initConfigSource); | 65 | engine.Initialise(initConfigSource); |
66 | engine.AddRegion(scene); | 66 | engine.AddRegion(scene); |
67 | 67 | ||
68 | m_lslApi = new LSL_Api(); | 68 | m_lslApi = new LSL_Api(); |
69 | m_lslApi.Initialize(engine, part, part.LocalId, part.UUID); | 69 | m_lslApi.Initialize(engine, part, null); |
70 | |||
71 | } | 70 | } |
72 | 71 | ||
73 | [Test] | 72 | [Test] |
@@ -261,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
261 | TestHelpers.InMethod(); | 260 | TestHelpers.InMethod(); |
262 | 261 | ||
263 | // Create Prim1. | 262 | // Create Prim1. |
264 | Scene scene = SceneHelpers.SetupScene(); | 263 | Scene scene = new SceneHelpers().SetupScene(); |
265 | string obj1Name = "Prim1"; | 264 | string obj1Name = "Prim1"; |
266 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 265 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
267 | SceneObjectPart part1 = | 266 | SceneObjectPart part1 = |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs index 7573dff..c8718d9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
67 | config = initConfigSource.AddConfig("NPC"); | 67 | config = initConfigSource.AddConfig("NPC"); |
68 | config.Set("Enabled", "true"); | 68 | config.Set("Enabled", "true"); |
69 | 69 | ||
70 | m_scene = SceneHelpers.SetupScene(); | 70 | m_scene = new SceneHelpers().SetupScene(); |
71 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); | 71 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); |
72 | 72 | ||
73 | m_engine = new XEngine.XEngine(); | 73 | m_engine = new XEngine.XEngine(); |
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
79 | /// Test creation of an NPC where the appearance data comes from a notecard | 79 | /// Test creation of an NPC where the appearance data comes from a notecard |
80 | /// </summary> | 80 | /// </summary> |
81 | [Test] | 81 | [Test] |
82 | public void TestOsNpcCreateFromNotecard() | 82 | public void TestOsNpcCreateUsingAppearanceFromNotecard() |
83 | { | 83 | { |
84 | TestHelpers.InMethod(); | 84 | TestHelpers.InMethod(); |
85 | // log4net.Config.XmlConfigurator.Configure(); | 85 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -90,12 +90,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
90 | 90 | ||
91 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 91 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
92 | sp.Appearance.AvatarHeight = newHeight; | 92 | sp.Appearance.AvatarHeight = newHeight; |
93 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 93 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
94 | SceneObjectPart part = so.RootPart; | 94 | SceneObjectPart part = so.RootPart; |
95 | m_scene.AddSceneObject(so); | 95 | m_scene.AddSceneObject(so); |
96 | 96 | ||
97 | OSSL_Api osslApi = new OSSL_Api(); | 97 | OSSL_Api osslApi = new OSSL_Api(); |
98 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 98 | osslApi.Initialize(m_engine, part, null); |
99 | 99 | ||
100 | string notecardName = "appearanceNc"; | 100 | string notecardName = "appearanceNc"; |
101 | osslApi.osOwnerSaveAppearance(notecardName); | 101 | osslApi.osOwnerSaveAppearance(notecardName); |
@@ -114,10 +114,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
114 | /// Test creation of an NPC where the appearance data comes from an avatar already in the region. | 114 | /// Test creation of an NPC where the appearance data comes from an avatar already in the region. |
115 | /// </summary> | 115 | /// </summary> |
116 | [Test] | 116 | [Test] |
117 | public void TestOsNpcCreateFromAvatar() | 117 | public void TestOsNpcCreateUsingAppearanceFromAvatar() |
118 | { | 118 | { |
119 | TestHelpers.InMethod(); | 119 | TestHelpers.InMethod(); |
120 | // log4net.Config.XmlConfigurator.Configure(); | 120 | // TestHelpers.EnableLogging(); |
121 | 121 | ||
122 | // Store an avatar with a different height from default in a notecard. | 122 | // Store an avatar with a different height from default in a notecard. |
123 | UUID userId = TestHelpers.ParseTail(0x1); | 123 | UUID userId = TestHelpers.ParseTail(0x1); |
@@ -125,12 +125,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
125 | 125 | ||
126 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 126 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
127 | sp.Appearance.AvatarHeight = newHeight; | 127 | sp.Appearance.AvatarHeight = newHeight; |
128 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 128 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
129 | SceneObjectPart part = so.RootPart; | 129 | SceneObjectPart part = so.RootPart; |
130 | m_scene.AddSceneObject(so); | 130 | m_scene.AddSceneObject(so); |
131 | 131 | ||
132 | OSSL_Api osslApi = new OSSL_Api(); | 132 | OSSL_Api osslApi = new OSSL_Api(); |
133 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 133 | osslApi.Initialize(m_engine, part, null); |
134 | 134 | ||
135 | string notecardName = "appearanceNc"; | 135 | string notecardName = "appearanceNc"; |
136 | osslApi.osOwnerSaveAppearance(notecardName); | 136 | osslApi.osOwnerSaveAppearance(notecardName); |
@@ -156,12 +156,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
156 | 156 | ||
157 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 157 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
158 | sp.Appearance.AvatarHeight = newHeight; | 158 | sp.Appearance.AvatarHeight = newHeight; |
159 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 159 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
160 | SceneObjectPart part = so.RootPart; | 160 | SceneObjectPart part = so.RootPart; |
161 | m_scene.AddSceneObject(so); | 161 | m_scene.AddSceneObject(so); |
162 | 162 | ||
163 | OSSL_Api osslApi = new OSSL_Api(); | 163 | OSSL_Api osslApi = new OSSL_Api(); |
164 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 164 | osslApi.Initialize(m_engine, part, null); |
165 | 165 | ||
166 | string notecardName = "appearanceNc"; | 166 | string notecardName = "appearanceNc"; |
167 | 167 | ||
@@ -197,12 +197,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
197 | 197 | ||
198 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId); | 198 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId); |
199 | sp.Appearance.AvatarHeight = newHeight; | 199 | sp.Appearance.AvatarHeight = newHeight; |
200 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId); | 200 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, 0x10); |
201 | SceneObjectPart part = so.RootPart; | 201 | SceneObjectPart part = so.RootPart; |
202 | m_scene.AddSceneObject(so); | 202 | m_scene.AddSceneObject(so); |
203 | 203 | ||
204 | OSSL_Api osslApi = new OSSL_Api(); | 204 | OSSL_Api osslApi = new OSSL_Api(); |
205 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 205 | osslApi.Initialize(m_engine, part, null); |
206 | 206 | ||
207 | string notecardName = "appearanceNc"; | 207 | string notecardName = "appearanceNc"; |
208 | 208 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs new file mode 100644 index 0000000..5ed1f3d --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs | |||
@@ -0,0 +1,231 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Assets; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Avatar.Attachments; | ||
40 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.ScriptEngine.Shared; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | |||
48 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Tests for OSSL attachment functions | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// TODO: Add tests for all functions | ||
55 | /// </remarks> | ||
56 | [TestFixture] | ||
57 | public class OSSL_ApiAttachmentTests : OpenSimTestCase | ||
58 | { | ||
59 | protected Scene m_scene; | ||
60 | protected XEngine.XEngine m_engine; | ||
61 | |||
62 | [SetUp] | ||
63 | public override void SetUp() | ||
64 | { | ||
65 | base.SetUp(); | ||
66 | |||
67 | IConfigSource initConfigSource = new IniConfigSource(); | ||
68 | |||
69 | IConfig xengineConfig = initConfigSource.AddConfig("XEngine"); | ||
70 | xengineConfig.Set("Enabled", "true"); | ||
71 | xengineConfig.Set("AllowOSFunctions", "true"); | ||
72 | xengineConfig.Set("OSFunctionThreatLevel", "Severe"); | ||
73 | |||
74 | IConfig modulesConfig = initConfigSource.AddConfig("Modules"); | ||
75 | modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
76 | |||
77 | m_scene = new SceneHelpers().SetupScene(); | ||
78 | SceneHelpers.SetupSceneModules( | ||
79 | m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule()); | ||
80 | |||
81 | m_engine = new XEngine.XEngine(); | ||
82 | m_engine.Initialise(initConfigSource); | ||
83 | m_engine.AddRegion(m_scene); | ||
84 | } | ||
85 | |||
86 | [Test] | ||
87 | public void TestOsForceAttachToAvatarFromInventory() | ||
88 | { | ||
89 | TestHelpers.InMethod(); | ||
90 | // TestHelpers.EnableLogging(); | ||
91 | |||
92 | string taskInvObjItemName = "sphere"; | ||
93 | UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | ||
94 | AttachmentPoint attachPoint = AttachmentPoint.Chin; | ||
95 | |||
96 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); | ||
97 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); | ||
98 | SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); | ||
99 | TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); | ||
100 | |||
101 | new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
102 | OSSL_Api osslApi = new OSSL_Api(); | ||
103 | osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
104 | |||
105 | // SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); | ||
106 | |||
107 | // Create an object embedded inside the first | ||
108 | TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); | ||
109 | |||
110 | osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); | ||
111 | |||
112 | // Check scene presence status | ||
113 | Assert.That(sp.HasAttachments(), Is.True); | ||
114 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
115 | Assert.That(attachments.Count, Is.EqualTo(1)); | ||
116 | SceneObjectGroup attSo = attachments[0]; | ||
117 | Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); | ||
118 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); | ||
119 | Assert.That(attSo.IsAttachment); | ||
120 | Assert.That(attSo.UsesPhysics, Is.False); | ||
121 | Assert.That(attSo.IsTemporary, Is.False); | ||
122 | |||
123 | // Check appearance status | ||
124 | List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); | ||
125 | Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1)); | ||
126 | Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint)); | ||
127 | } | ||
128 | |||
129 | /// <summary> | ||
130 | /// Make sure we can't force attach anything other than objects. | ||
131 | /// </summary> | ||
132 | [Test] | ||
133 | public void TestOsForceAttachToAvatarFromInventoryNotObject() | ||
134 | { | ||
135 | TestHelpers.InMethod(); | ||
136 | // TestHelpers.EnableLogging(); | ||
137 | |||
138 | string taskInvObjItemName = "sphere"; | ||
139 | UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | ||
140 | AttachmentPoint attachPoint = AttachmentPoint.Chin; | ||
141 | |||
142 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); | ||
143 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); | ||
144 | SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); | ||
145 | TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); | ||
146 | |||
147 | new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
148 | OSSL_Api osslApi = new OSSL_Api(); | ||
149 | osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
150 | |||
151 | // Create an object embedded inside the first | ||
152 | TaskInventoryHelpers.AddNotecard( | ||
153 | m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900)); | ||
154 | |||
155 | bool exceptionCaught = false; | ||
156 | |||
157 | try | ||
158 | { | ||
159 | osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); | ||
160 | } | ||
161 | catch (Exception) | ||
162 | { | ||
163 | exceptionCaught = true; | ||
164 | } | ||
165 | |||
166 | Assert.That(exceptionCaught, Is.True); | ||
167 | |||
168 | // Check scene presence status | ||
169 | Assert.That(sp.HasAttachments(), Is.False); | ||
170 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
171 | Assert.That(attachments.Count, Is.EqualTo(0)); | ||
172 | |||
173 | // Check appearance status | ||
174 | List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); | ||
175 | Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); | ||
176 | } | ||
177 | |||
178 | [Test] | ||
179 | public void TestOsForceAttachToOtherAvatarFromInventory() | ||
180 | { | ||
181 | TestHelpers.InMethod(); | ||
182 | // TestHelpers.EnableLogging(); | ||
183 | |||
184 | string taskInvObjItemName = "sphere"; | ||
185 | UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | ||
186 | AttachmentPoint attachPoint = AttachmentPoint.Chin; | ||
187 | |||
188 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "one", 0x1, "pass"); | ||
189 | UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "two", 0x2, "pass"); | ||
190 | |||
191 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1); | ||
192 | SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); | ||
193 | TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); | ||
194 | |||
195 | new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
196 | OSSL_Api osslApi = new OSSL_Api(); | ||
197 | osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
198 | |||
199 | // Create an object embedded inside the first | ||
200 | TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); | ||
201 | |||
202 | ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); | ||
203 | |||
204 | osslApi.osForceAttachToOtherAvatarFromInventory(sp2.UUID.ToString(), taskInvObjItemName, (int)attachPoint); | ||
205 | |||
206 | // Check scene presence status | ||
207 | Assert.That(sp.HasAttachments(), Is.False); | ||
208 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
209 | Assert.That(attachments.Count, Is.EqualTo(0)); | ||
210 | |||
211 | Assert.That(sp2.HasAttachments(), Is.True); | ||
212 | List<SceneObjectGroup> attachments2 = sp2.GetAttachments(); | ||
213 | Assert.That(attachments2.Count, Is.EqualTo(1)); | ||
214 | SceneObjectGroup attSo = attachments2[0]; | ||
215 | Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); | ||
216 | Assert.That(attSo.OwnerID, Is.EqualTo(ua2.PrincipalID)); | ||
217 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); | ||
218 | Assert.That(attSo.IsAttachment); | ||
219 | Assert.That(attSo.UsesPhysics, Is.False); | ||
220 | Assert.That(attSo.IsTemporary, Is.False); | ||
221 | |||
222 | // Check appearance status | ||
223 | List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); | ||
224 | Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); | ||
225 | |||
226 | List<AvatarAttachment> attachmentsInAppearance2 = sp2.Appearance.GetAttachments(); | ||
227 | Assert.That(attachmentsInAppearance2.Count, Is.EqualTo(1)); | ||
228 | Assert.That(sp2.Appearance.GetAttachpoint(attachmentsInAppearance2[0].ItemID), Is.EqualTo((uint)attachPoint)); | ||
229 | } | ||
230 | } | ||
231 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index 9d9fc51..25679a6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | |||
@@ -52,14 +52,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
52 | /// Tests for OSSL NPC API | 52 | /// Tests for OSSL NPC API |
53 | /// </summary> | 53 | /// </summary> |
54 | [TestFixture] | 54 | [TestFixture] |
55 | public class OSSL_NpcApiAppearanceTest | 55 | public class OSSL_NpcApiAppearanceTest : OpenSimTestCase |
56 | { | 56 | { |
57 | protected Scene m_scene; | 57 | protected Scene m_scene; |
58 | protected XEngine.XEngine m_engine; | 58 | protected XEngine.XEngine m_engine; |
59 | 59 | ||
60 | [SetUp] | 60 | [SetUp] |
61 | public void SetUp() | 61 | public override void SetUp() |
62 | { | 62 | { |
63 | base.SetUp(); | ||
64 | |||
63 | IConfigSource initConfigSource = new IniConfigSource(); | 65 | IConfigSource initConfigSource = new IniConfigSource(); |
64 | IConfig config = initConfigSource.AddConfig("XEngine"); | 66 | IConfig config = initConfigSource.AddConfig("XEngine"); |
65 | config.Set("Enabled", "true"); | 67 | config.Set("Enabled", "true"); |
@@ -68,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
68 | config = initConfigSource.AddConfig("NPC"); | 70 | config = initConfigSource.AddConfig("NPC"); |
69 | config.Set("Enabled", "true"); | 71 | config.Set("Enabled", "true"); |
70 | 72 | ||
71 | m_scene = SceneHelpers.SetupScene(); | 73 | m_scene = new SceneHelpers().SetupScene(); |
72 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); | 74 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); |
73 | 75 | ||
74 | m_engine = new XEngine.XEngine(); | 76 | m_engine = new XEngine.XEngine(); |
@@ -95,19 +97,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
95 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 97 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
96 | sp.Appearance.AvatarHeight = newHeight; | 98 | sp.Appearance.AvatarHeight = newHeight; |
97 | 99 | ||
98 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 100 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
99 | SceneObjectPart part = so.RootPart; | 101 | SceneObjectPart part = so.RootPart; |
100 | m_scene.AddSceneObject(so); | 102 | m_scene.AddSceneObject(so); |
101 | 103 | ||
102 | SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId); | 104 | SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId, 0x20); |
103 | SceneObjectPart otherPart = otherSo.RootPart; | 105 | SceneObjectPart otherPart = otherSo.RootPart; |
104 | m_scene.AddSceneObject(otherSo); | 106 | m_scene.AddSceneObject(otherSo); |
105 | 107 | ||
106 | OSSL_Api osslApi = new OSSL_Api(); | 108 | OSSL_Api osslApi = new OSSL_Api(); |
107 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 109 | osslApi.Initialize(m_engine, part, null); |
108 | 110 | ||
109 | OSSL_Api otherOsslApi = new OSSL_Api(); | 111 | OSSL_Api otherOsslApi = new OSSL_Api(); |
110 | otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, otherPart.UUID); | 112 | otherOsslApi.Initialize(m_engine, otherPart, null); |
111 | 113 | ||
112 | string notecardName = "appearanceNc"; | 114 | string notecardName = "appearanceNc"; |
113 | osslApi.osOwnerSaveAppearance(notecardName); | 115 | osslApi.osOwnerSaveAppearance(notecardName); |
@@ -146,12 +148,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
146 | 148 | ||
147 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 149 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
148 | sp.Appearance.AvatarHeight = newHeight; | 150 | sp.Appearance.AvatarHeight = newHeight; |
149 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 151 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
150 | SceneObjectPart part = so.RootPart; | 152 | SceneObjectPart part = so.RootPart; |
151 | m_scene.AddSceneObject(so); | 153 | m_scene.AddSceneObject(so); |
152 | 154 | ||
153 | OSSL_Api osslApi = new OSSL_Api(); | 155 | OSSL_Api osslApi = new OSSL_Api(); |
154 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 156 | osslApi.Initialize(m_engine, part, null); |
155 | 157 | ||
156 | string notecardName = "appearanceNc"; | 158 | string notecardName = "appearanceNc"; |
157 | osslApi.osOwnerSaveAppearance(notecardName); | 159 | osslApi.osOwnerSaveAppearance(notecardName); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index 7d7bd82..f247a0b 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -58,9 +58,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
58 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); | 58 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); |
59 | m_xEngine = new XEngine(); | 59 | m_xEngine = new XEngine(); |
60 | 60 | ||
61 | // Necessary to stop serialization complaining | ||
62 | WorldCommModule wcModule = new WorldCommModule(); | ||
63 | |||
64 | IniConfigSource configSource = new IniConfigSource(); | 61 | IniConfigSource configSource = new IniConfigSource(); |
65 | 62 | ||
66 | IConfig startupConfig = configSource.AddConfig("Startup"); | 63 | IConfig startupConfig = configSource.AddConfig("Startup"); |
@@ -68,13 +65,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
68 | 65 | ||
69 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); | 66 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); |
70 | xEngineConfig.Set("Enabled", "true"); | 67 | xEngineConfig.Set("Enabled", "true"); |
68 | xEngineConfig.Set("StartDelay", "0"); | ||
71 | 69 | ||
72 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call | 70 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call |
73 | // to AssemblyResolver.OnAssemblyResolve fails. | 71 | // to AssemblyResolver.OnAssemblyResolve fails. |
74 | xEngineConfig.Set("AppDomainLoading", "false"); | 72 | xEngineConfig.Set("AppDomainLoading", "false"); |
75 | 73 | ||
76 | m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); | 74 | m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource); |
77 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); | 75 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine); |
78 | m_scene.StartScripts(); | 76 | m_scene.StartScripts(); |
79 | } | 77 | } |
80 | 78 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 2a01fc4..d763063 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -63,6 +63,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
63 | { | 63 | { |
64 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 64 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
65 | 65 | ||
66 | /// <summary> | ||
67 | /// Control the printing of certain debug messages. | ||
68 | /// </summary> | ||
69 | /// <remarks> | ||
70 | /// If DebugLevel >= 1, then we log every time that a script is started. | ||
71 | /// </remarks> | ||
72 | // public int DebugLevel { get; set; } | ||
73 | |||
66 | private SmartThreadPool m_ThreadPool; | 74 | private SmartThreadPool m_ThreadPool; |
67 | private int m_MaxScriptQueue; | 75 | private int m_MaxScriptQueue; |
68 | private Scene m_Scene; | 76 | private Scene m_Scene; |
@@ -70,7 +78,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
70 | private IConfigSource m_ConfigSource = null; | 78 | private IConfigSource m_ConfigSource = null; |
71 | private ICompiler m_Compiler; | 79 | private ICompiler m_Compiler; |
72 | private int m_MinThreads; | 80 | private int m_MinThreads; |
73 | private int m_MaxThreads ; | 81 | private int m_MaxThreads; |
82 | |||
83 | /// <summary> | ||
84 | /// Amount of time to delay before starting. | ||
85 | /// </summary> | ||
86 | private int m_StartDelay; | ||
87 | |||
74 | private int m_IdleTimeout; | 88 | private int m_IdleTimeout; |
75 | private int m_StackSize; | 89 | private int m_StackSize; |
76 | private int m_SleepTime; | 90 | private int m_SleepTime; |
@@ -284,14 +298,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
284 | AppDomain.CurrentDomain.AssemblyResolve += | 298 | AppDomain.CurrentDomain.AssemblyResolve += |
285 | OnAssemblyResolve; | 299 | OnAssemblyResolve; |
286 | 300 | ||
287 | m_log.InfoFormat("[XEngine] Initializing scripts in region {0}", | ||
288 | scene.RegionInfo.RegionName); | ||
289 | m_Scene = scene; | 301 | m_Scene = scene; |
302 | m_log.InfoFormat("[XEngine]: Initializing scripts in region {0}", m_Scene.RegionInfo.RegionName); | ||
290 | 303 | ||
291 | m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2); | 304 | m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2); |
292 | m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); | 305 | m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); |
293 | m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60); | 306 | m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60); |
294 | string priority = m_ScriptConfig.GetString("Priority", "BelowNormal"); | 307 | string priority = m_ScriptConfig.GetString("Priority", "BelowNormal"); |
308 | m_StartDelay = m_ScriptConfig.GetInt("StartDelay", 15000); | ||
295 | m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); | 309 | m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); |
296 | m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); | 310 | m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); |
297 | m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; | 311 | m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; |
@@ -389,9 +403,42 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
389 | "Starts all stopped scripts." | 403 | "Starts all stopped scripts." |
390 | + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", | 404 | + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", |
391 | (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); | 405 | (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); |
406 | |||
407 | // MainConsole.Instance.Commands.AddCommand( | ||
408 | // "Debug", false, "debug xengine", "debug xengine [<level>]", | ||
409 | // "Turn on detailed xengine debugging.", | ||
410 | // "If level <= 0, then no extra logging is done.\n" | ||
411 | // + "If level >= 1, then we log every time that a script is started.", | ||
412 | // HandleDebugLevelCommand); | ||
392 | } | 413 | } |
393 | 414 | ||
394 | /// <summary> | 415 | /// <summary> |
416 | /// Change debug level | ||
417 | /// </summary> | ||
418 | /// <param name="module"></param> | ||
419 | /// <param name="args"></param> | ||
420 | // private void HandleDebugLevelCommand(string module, string[] args) | ||
421 | // { | ||
422 | // if (args.Length == 3) | ||
423 | // { | ||
424 | // int newDebug; | ||
425 | // if (int.TryParse(args[2], out newDebug)) | ||
426 | // { | ||
427 | // DebugLevel = newDebug; | ||
428 | // MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug); | ||
429 | // } | ||
430 | // } | ||
431 | // else if (args.Length == 2) | ||
432 | // { | ||
433 | // MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel); | ||
434 | // } | ||
435 | // else | ||
436 | // { | ||
437 | // MainConsole.Instance.Output("Usage: debug xengine 0..1"); | ||
438 | // } | ||
439 | // } | ||
440 | |||
441 | /// <summary> | ||
395 | /// Parse the raw item id into a script instance from the command params if it's present. | 442 | /// Parse the raw item id into a script instance from the command params if it's present. |
396 | /// </summary> | 443 | /// </summary> |
397 | /// <param name="cmdparams"></param> | 444 | /// <param name="cmdparams"></param> |
@@ -799,35 +846,66 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
799 | int colon = firstline.IndexOf(':'); | 846 | int colon = firstline.IndexOf(':'); |
800 | if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1) | 847 | if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1) |
801 | { | 848 | { |
802 | string engineName = firstline.Substring(2, colon-2); | 849 | string engineName = firstline.Substring(2, colon - 2); |
803 | 850 | ||
804 | if (names.Contains(engineName)) | 851 | if (names.Contains(engineName)) |
805 | { | 852 | { |
806 | engine = engineName; | 853 | engine = engineName; |
807 | script = "//" + script.Substring(script.IndexOf(':')+1); | 854 | script = "//" + script.Substring(colon + 1); |
808 | } | 855 | } |
809 | else | 856 | else |
810 | { | 857 | { |
811 | if (engine == ScriptEngineName) | 858 | if (engine == ScriptEngineName) |
812 | { | 859 | { |
813 | SceneObjectPart part = | 860 | // If we are falling back on XEngine as the default engine, then only complain to the user |
814 | m_Scene.GetSceneObjectPart( | 861 | // if a script language has been explicitly set and it's one that we recognize or there are |
815 | localID); | 862 | // no non-whitespace characters after the colon. |
816 | 863 | // | |
817 | TaskInventoryItem item = | 864 | // If the script is |
818 | part.Inventory.GetInventoryItem(itemID); | 865 | // explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message. |
819 | 866 | // | |
820 | ScenePresence presence = | 867 | // If the colon ends the line then we'll risk the false positive as this is more likely |
821 | m_Scene.GetScenePresence( | 868 | // to signal a real scriptengine line where the user wants to use the default compile language. |
822 | item.OwnerID); | 869 | // |
823 | 870 | // This avoids the overwhelming number of false positives where we're in this code because | |
824 | if (presence != null) | 871 | // there's a colon in a comment in the first line of a script for entirely |
872 | // unrelated reasons (e.g. vim settings). | ||
873 | // | ||
874 | // TODO: A better fix would be to deprecate simple : detection and look for some less likely | ||
875 | // string to begin the comment (like #! in unix shell scripts). | ||
876 | bool warnRunningInXEngine = false; | ||
877 | string restOfFirstLine = firstline.Substring(colon + 1); | ||
878 | |||
879 | // FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs | ||
880 | if (restOfFirstLine.StartsWith("c#") | ||
881 | || restOfFirstLine.StartsWith("vb") | ||
882 | || restOfFirstLine.StartsWith("lsl") | ||
883 | || restOfFirstLine.StartsWith("js") | ||
884 | || restOfFirstLine.StartsWith("yp") | ||
885 | || restOfFirstLine.Length == 0) | ||
886 | warnRunningInXEngine = true; | ||
887 | |||
888 | if (warnRunningInXEngine) | ||
825 | { | 889 | { |
826 | presence.ControllingClient.SendAgentAlertMessage( | 890 | SceneObjectPart part = |
827 | "Selected engine unavailable. "+ | 891 | m_Scene.GetSceneObjectPart( |
828 | "Running script on "+ | 892 | localID); |
829 | ScriptEngineName, | 893 | |
830 | false); | 894 | TaskInventoryItem item = |
895 | part.Inventory.GetInventoryItem(itemID); | ||
896 | |||
897 | ScenePresence presence = | ||
898 | m_Scene.GetScenePresence( | ||
899 | item.OwnerID); | ||
900 | |||
901 | if (presence != null) | ||
902 | { | ||
903 | presence.ControllingClient.SendAgentAlertMessage( | ||
904 | "Selected engine unavailable. "+ | ||
905 | "Running script on "+ | ||
906 | ScriptEngineName, | ||
907 | false); | ||
908 | } | ||
831 | } | 909 | } |
832 | } | 910 | } |
833 | } | 911 | } |
@@ -884,20 +962,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
884 | { | 962 | { |
885 | if (m_InitialStartup) | 963 | if (m_InitialStartup) |
886 | { | 964 | { |
887 | m_InitialStartup = false; | 965 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
888 | System.Threading.Thread.Sleep(15000); | 966 | // working properly for the session. |
967 | System.Threading.Thread.Sleep(m_StartDelay); | ||
968 | } | ||
889 | 969 | ||
890 | if (m_CompileQueue.Count == 0) | 970 | object[] o; |
971 | |||
972 | int scriptsStarted = 0; | ||
973 | |||
974 | while (m_CompileQueue.Dequeue(out o)) | ||
975 | { | ||
976 | if (DoOnRezScript(o)) | ||
891 | { | 977 | { |
892 | // No scripts on region, so won't get triggered later | 978 | scriptsStarted++; |
893 | // by the queue becoming empty so we trigger it here | 979 | |
894 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty); | 980 | if (m_InitialStartup) |
981 | if (scriptsStarted % 50 == 0) | ||
982 | m_log.InfoFormat( | ||
983 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | ||
895 | } | 984 | } |
896 | } | 985 | } |
897 | 986 | ||
898 | object[] o; | 987 | if (m_InitialStartup) |
899 | while (m_CompileQueue.Dequeue(out o)) | 988 | m_log.InfoFormat( |
900 | DoOnRezScript(o); | 989 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); |
901 | 990 | ||
902 | // NOTE: Despite having a lockless queue, this lock is required | 991 | // NOTE: Despite having a lockless queue, this lock is required |
903 | // to make sure there is never no compile thread while there | 992 | // to make sure there is never no compile thread while there |
@@ -905,12 +994,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
905 | // due to a race condition | 994 | // due to a race condition |
906 | // | 995 | // |
907 | lock (m_CompileQueue) | 996 | lock (m_CompileQueue) |
908 | { | ||
909 | m_CurrentCompile = null; | 997 | m_CurrentCompile = null; |
910 | } | 998 | |
911 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, | 999 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, |
912 | m_ScriptErrorMessage); | 1000 | m_ScriptErrorMessage); |
1001 | |||
913 | m_ScriptFailCount = 0; | 1002 | m_ScriptFailCount = 0; |
1003 | m_InitialStartup = false; | ||
914 | 1004 | ||
915 | return null; | 1005 | return null; |
916 | } | 1006 | } |
@@ -1093,11 +1183,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1093 | 1183 | ||
1094 | AppDomain sandbox; | 1184 | AppDomain sandbox; |
1095 | if (m_AppDomainLoading) | 1185 | if (m_AppDomainLoading) |
1186 | { | ||
1096 | sandbox = AppDomain.CreateDomain( | 1187 | sandbox = AppDomain.CreateDomain( |
1097 | m_Scene.RegionInfo.RegionID.ToString(), | 1188 | m_Scene.RegionInfo.RegionID.ToString(), |
1098 | evidence, appSetup); | 1189 | evidence, appSetup); |
1190 | m_AppDomains[appDomain].AssemblyResolve += | ||
1191 | new ResolveEventHandler( | ||
1192 | AssemblyResolver.OnAssemblyResolve); | ||
1193 | } | ||
1099 | else | 1194 | else |
1195 | { | ||
1100 | sandbox = AppDomain.CurrentDomain; | 1196 | sandbox = AppDomain.CurrentDomain; |
1197 | } | ||
1101 | 1198 | ||
1102 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 1199 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
1103 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 1200 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); |
@@ -1109,9 +1206,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1109 | 1206 | ||
1110 | m_AppDomains[appDomain] = sandbox; | 1207 | m_AppDomains[appDomain] = sandbox; |
1111 | 1208 | ||
1112 | m_AppDomains[appDomain].AssemblyResolve += | ||
1113 | new ResolveEventHandler( | ||
1114 | AssemblyResolver.OnAssemblyResolve); | ||
1115 | m_DomainScripts[appDomain] = new List<UUID>(); | 1209 | m_DomainScripts[appDomain] = new List<UUID>(); |
1116 | } | 1210 | } |
1117 | catch (Exception e) | 1211 | catch (Exception e) |
@@ -1396,25 +1490,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1396 | return false; | 1490 | return false; |
1397 | 1491 | ||
1398 | uuids = m_PrimObjects[localID]; | 1492 | uuids = m_PrimObjects[localID]; |
1399 | |||
1400 | 1493 | ||
1401 | foreach (UUID itemID in uuids) | 1494 | foreach (UUID itemID in uuids) |
1402 | { | ||
1403 | IScriptInstance instance = null; | ||
1404 | try | ||
1405 | { | 1495 | { |
1406 | if (m_Scripts.ContainsKey(itemID)) | 1496 | IScriptInstance instance = null; |
1407 | instance = m_Scripts[itemID]; | 1497 | try |
1408 | } | 1498 | { |
1409 | catch { /* ignore race conditions */ } | 1499 | if (m_Scripts.ContainsKey(itemID)) |
1410 | 1500 | instance = m_Scripts[itemID]; | |
1411 | if (instance != null) | 1501 | } |
1412 | { | 1502 | catch { /* ignore race conditions */ } |
1413 | instance.PostEvent(p); | 1503 | |
1414 | result = true; | 1504 | if (instance != null) |
1505 | { | ||
1506 | instance.PostEvent(p); | ||
1507 | result = true; | ||
1508 | } | ||
1415 | } | 1509 | } |
1416 | } | 1510 | } |
1417 | } | ||
1418 | 1511 | ||
1419 | return result; | 1512 | return result; |
1420 | } | 1513 | } |
@@ -1539,6 +1632,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1539 | } | 1632 | } |
1540 | } | 1633 | } |
1541 | 1634 | ||
1635 | public void SetRunEnable(UUID instanceID, bool enable) | ||
1636 | { | ||
1637 | IScriptInstance instance = GetInstance(instanceID); | ||
1638 | if (instance != null) | ||
1639 | instance.Run = enable; | ||
1640 | } | ||
1641 | |||
1542 | public bool GetScriptState(UUID itemID) | 1642 | public bool GetScriptState(UUID itemID) |
1543 | { | 1643 | { |
1544 | IScriptInstance instance = GetInstance(itemID); | 1644 | IScriptInstance instance = GetInstance(itemID); |
@@ -1573,7 +1673,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1573 | { | 1673 | { |
1574 | IScriptInstance instance = GetInstance(itemID); | 1674 | IScriptInstance instance = GetInstance(itemID); |
1575 | if (instance != null) | 1675 | if (instance != null) |
1576 | instance.Stop(0); | 1676 | { |
1677 | // Give the script some time to finish processing its last event. Simply aborting the script thread can | ||
1678 | // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort. | ||
1679 | instance.Stop(1000); | ||
1680 | } | ||
1577 | } | 1681 | } |
1578 | 1682 | ||
1579 | public DetectParams GetDetectParams(UUID itemID, int idx) | 1683 | public DetectParams GetDetectParams(UUID itemID, int idx) |
@@ -1671,12 +1775,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1671 | 1775 | ||
1672 | public string GetXMLState(UUID itemID) | 1776 | public string GetXMLState(UUID itemID) |
1673 | { | 1777 | { |
1674 | // m_log.DebugFormat("[XEngine]: Getting XML state for {0}", itemID); | 1778 | // m_log.DebugFormat("[XEngine]: Getting XML state for script instance {0}", itemID); |
1675 | 1779 | ||
1676 | IScriptInstance instance = GetInstance(itemID); | 1780 | IScriptInstance instance = GetInstance(itemID); |
1677 | if (instance == null) | 1781 | if (instance == null) |
1678 | { | 1782 | { |
1679 | // m_log.DebugFormat("[XEngine]: Found no script for {0}, returning empty string", itemID); | 1783 | // m_log.DebugFormat("[XEngine]: Found no script instance for {0}, returning empty string", itemID); |
1680 | return ""; | 1784 | return ""; |
1681 | } | 1785 | } |
1682 | 1786 | ||
@@ -1749,14 +1853,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1749 | FileMode.Open, FileAccess.Read)) | 1853 | FileMode.Open, FileAccess.Read)) |
1750 | { | 1854 | { |
1751 | tfs.Read(tdata, 0, tdata.Length); | 1855 | tfs.Read(tdata, 0, tdata.Length); |
1752 | tfs.Close(); | ||
1753 | } | 1856 | } |
1754 | 1857 | ||
1755 | assem = new System.Text.ASCIIEncoding().GetString(tdata); | 1858 | assem = Encoding.ASCII.GetString(tdata); |
1756 | } | 1859 | } |
1757 | catch (Exception e) | 1860 | catch (Exception e) |
1758 | { | 1861 | { |
1759 | m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message); | 1862 | m_log.ErrorFormat( |
1863 | "[XEngine]: Unable to open script textfile {0}{1}, reason: {2}", | ||
1864 | assemName, ".text", e.Message); | ||
1760 | } | 1865 | } |
1761 | } | 1866 | } |
1762 | } | 1867 | } |
@@ -1773,16 +1878,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1773 | using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read)) | 1878 | using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read)) |
1774 | { | 1879 | { |
1775 | fs.Read(data, 0, data.Length); | 1880 | fs.Read(data, 0, data.Length); |
1776 | fs.Close(); | ||
1777 | } | 1881 | } |
1778 | 1882 | ||
1779 | assem = System.Convert.ToBase64String(data); | 1883 | assem = System.Convert.ToBase64String(data); |
1780 | } | 1884 | } |
1781 | catch (Exception e) | 1885 | catch (Exception e) |
1782 | { | 1886 | { |
1783 | m_log.DebugFormat("[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message); | 1887 | m_log.ErrorFormat( |
1888 | "[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message); | ||
1784 | } | 1889 | } |
1785 | |||
1786 | } | 1890 | } |
1787 | } | 1891 | } |
1788 | 1892 | ||
@@ -1795,9 +1899,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1795 | using (StreamReader msr = new StreamReader(mfs)) | 1899 | using (StreamReader msr = new StreamReader(mfs)) |
1796 | { | 1900 | { |
1797 | map = msr.ReadToEnd(); | 1901 | map = msr.ReadToEnd(); |
1798 | msr.Close(); | ||
1799 | } | 1902 | } |
1800 | mfs.Close(); | ||
1801 | } | 1903 | } |
1802 | } | 1904 | } |
1803 | 1905 | ||
@@ -1833,6 +1935,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1833 | 1935 | ||
1834 | public bool SetXMLState(UUID itemID, string xml) | 1936 | public bool SetXMLState(UUID itemID, string xml) |
1835 | { | 1937 | { |
1938 | // m_log.DebugFormat("[XEngine]: Writing state for script item with ID {0}", itemID); | ||
1939 | |||
1836 | if (xml == String.Empty) | 1940 | if (xml == String.Empty) |
1837 | return false; | 1941 | return false; |
1838 | 1942 | ||
@@ -1893,31 +1997,61 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1893 | { | 1997 | { |
1894 | using (FileStream fs = File.Create(path)) | 1998 | using (FileStream fs = File.Create(path)) |
1895 | { | 1999 | { |
2000 | // m_log.DebugFormat("[XEngine]: Writing assembly file {0}", path); | ||
2001 | |||
1896 | fs.Write(filedata, 0, filedata.Length); | 2002 | fs.Write(filedata, 0, filedata.Length); |
1897 | fs.Close(); | ||
1898 | } | 2003 | } |
1899 | } | 2004 | } |
1900 | catch (IOException ex) | 2005 | catch (IOException ex) |
1901 | { | 2006 | { |
1902 | // if there already exists a file at that location, it may be locked. | 2007 | // if there already exists a file at that location, it may be locked. |
1903 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); | 2008 | m_log.ErrorFormat("[XEngine]: Error whilst writing assembly file {0}, {1}", path, ex.Message); |
1904 | } | 2009 | } |
2010 | |||
2011 | string textpath = path + ".text"; | ||
1905 | try | 2012 | try |
1906 | { | 2013 | { |
1907 | using (FileStream fs = File.Create(path + ".text")) | 2014 | using (FileStream fs = File.Create(textpath)) |
1908 | { | 2015 | { |
1909 | using (StreamWriter sw = new StreamWriter(fs)) | 2016 | using (StreamWriter sw = new StreamWriter(fs)) |
1910 | { | 2017 | { |
2018 | // m_log.DebugFormat("[XEngine]: Writing .text file {0}", textpath); | ||
2019 | |||
1911 | sw.Write(base64); | 2020 | sw.Write(base64); |
1912 | sw.Close(); | ||
1913 | } | 2021 | } |
1914 | fs.Close(); | ||
1915 | } | 2022 | } |
1916 | } | 2023 | } |
1917 | catch (IOException ex) | 2024 | catch (IOException ex) |
1918 | { | 2025 | { |
1919 | // if there already exists a file at that location, it may be locked. | 2026 | // if there already exists a file at that location, it may be locked. |
1920 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); | 2027 | m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message); |
2028 | } | ||
2029 | } | ||
2030 | |||
2031 | XmlNodeList mapL = rootE.GetElementsByTagName("LineMap"); | ||
2032 | if (mapL.Count > 0) | ||
2033 | { | ||
2034 | XmlElement mapE = (XmlElement)mapL[0]; | ||
2035 | |||
2036 | string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString()); | ||
2037 | mappath = Path.Combine(mappath, mapE.GetAttribute("Filename")); | ||
2038 | |||
2039 | try | ||
2040 | { | ||
2041 | using (FileStream mfs = File.Create(mappath)) | ||
2042 | { | ||
2043 | using (StreamWriter msw = new StreamWriter(mfs)) | ||
2044 | { | ||
2045 | // m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath); | ||
2046 | |||
2047 | msw.Write(mapE.InnerText); | ||
2048 | } | ||
2049 | } | ||
2050 | } | ||
2051 | catch (IOException ex) | ||
2052 | { | ||
2053 | // if there already exists a file at that location, it may be locked. | ||
2054 | m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message); | ||
1921 | } | 2055 | } |
1922 | } | 2056 | } |
1923 | } | 2057 | } |
@@ -1931,43 +2065,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1931 | { | 2065 | { |
1932 | using (StreamWriter ssw = new StreamWriter(sfs)) | 2066 | using (StreamWriter ssw = new StreamWriter(sfs)) |
1933 | { | 2067 | { |
2068 | // m_log.DebugFormat("[XEngine]: Writing state file {0}", statepath); | ||
2069 | |||
1934 | ssw.Write(stateE.OuterXml); | 2070 | ssw.Write(stateE.OuterXml); |
1935 | ssw.Close(); | ||
1936 | } | 2071 | } |
1937 | sfs.Close(); | ||
1938 | } | 2072 | } |
1939 | } | 2073 | } |
1940 | catch (IOException ex) | 2074 | catch (IOException ex) |
1941 | { | 2075 | { |
1942 | // if there already exists a file at that location, it may be locked. | 2076 | // if there already exists a file at that location, it may be locked. |
1943 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message); | 2077 | m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); |
1944 | } | ||
1945 | |||
1946 | XmlNodeList mapL = rootE.GetElementsByTagName("LineMap"); | ||
1947 | if (mapL.Count > 0) | ||
1948 | { | ||
1949 | XmlElement mapE = (XmlElement)mapL[0]; | ||
1950 | |||
1951 | string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString()); | ||
1952 | mappath = Path.Combine(mappath, mapE.GetAttribute("Filename")); | ||
1953 | |||
1954 | try | ||
1955 | { | ||
1956 | using (FileStream mfs = File.Create(mappath)) | ||
1957 | { | ||
1958 | using (StreamWriter msw = new StreamWriter(mfs)) | ||
1959 | { | ||
1960 | msw.Write(mapE.InnerText); | ||
1961 | msw.Close(); | ||
1962 | } | ||
1963 | mfs.Close(); | ||
1964 | } | ||
1965 | } | ||
1966 | catch (IOException ex) | ||
1967 | { | ||
1968 | // if there already exists a file at that location, it may be locked. | ||
1969 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message); | ||
1970 | } | ||
1971 | } | 2078 | } |
1972 | 2079 | ||
1973 | return true; | 2080 | return true; |
@@ -2001,45 +2108,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
2001 | if (!topScripts.ContainsKey(si.LocalID)) | 2108 | if (!topScripts.ContainsKey(si.LocalID)) |
2002 | topScripts[si.RootLocalID] = 0; | 2109 | topScripts[si.RootLocalID] = 0; |
2003 | 2110 | ||
2004 | // long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | 2111 | topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow); |
2005 | // float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); | 2112 | } |
2006 | 2113 | } | |
2007 | // Execution time of the script adjusted by it's measurement period to make scripts started at | ||
2008 | // different times comparable. | ||
2009 | // float adjustedExecutionTime | ||
2010 | // = (float)si.MeasurementPeriodExecutionTime | ||
2011 | // / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod) | ||
2012 | // / TimeSpan.TicksPerMillisecond; | ||
2013 | |||
2014 | long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | ||
2015 | |||
2016 | // Avoid divide by zerp | ||
2017 | if (ticksElapsed == 0) | ||
2018 | ticksElapsed = 1; | ||
2019 | 2114 | ||
2020 | // Scale execution time to the ideal 55 fps frame time for these reasons. | 2115 | return topScripts; |
2021 | // | 2116 | } |
2022 | // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no | ||
2023 | // 'script execution time per frame', which is the original purpose of this value. | ||
2024 | // | ||
2025 | // 2) Giving the raw execution times is misleading since scripts start at different times, making | ||
2026 | // it impossible to compare scripts. | ||
2027 | // | ||
2028 | // 3) Scaling the raw execution time to the time that the script has been running is better but | ||
2029 | // is still misleading since a script that has just been rezzed may appear to have been running | ||
2030 | // for much longer. | ||
2031 | // | ||
2032 | // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect | ||
2033 | // since the figure does not represent actual execution time and very hard running scripts will | ||
2034 | // never exceed 18ms (though this is a very high number for script execution so is a warning sign). | ||
2035 | float adjustedExecutionTime | ||
2036 | = ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f; | ||
2037 | 2117 | ||
2038 | topScripts[si.RootLocalID] += adjustedExecutionTime; | 2118 | public float GetScriptExecutionTime(List<UUID> itemIDs) |
2119 | { | ||
2120 | if (itemIDs == null|| itemIDs.Count == 0) | ||
2121 | { | ||
2122 | return 0.0f; | ||
2123 | } | ||
2124 | float time = 0.0f; | ||
2125 | long tickNow = Util.EnvironmentTickCount(); | ||
2126 | IScriptInstance si; | ||
2127 | // Calculate the time for all scripts that this engine is executing | ||
2128 | // Ignore any others | ||
2129 | foreach (UUID id in itemIDs) | ||
2130 | { | ||
2131 | si = GetInstance(id); | ||
2132 | if (si != null && si.Running) | ||
2133 | { | ||
2134 | time += CalculateAdjustedExectionTime(si, tickNow); | ||
2039 | } | 2135 | } |
2040 | } | 2136 | } |
2137 | return time; | ||
2138 | } | ||
2041 | 2139 | ||
2042 | return topScripts; | 2140 | private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow) |
2141 | { | ||
2142 | long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | ||
2143 | |||
2144 | // Avoid divide by zero | ||
2145 | if (ticksElapsed == 0) | ||
2146 | ticksElapsed = 1; | ||
2147 | |||
2148 | // Scale execution time to the ideal 55 fps frame time for these reasons. | ||
2149 | // | ||
2150 | // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no | ||
2151 | // 'script execution time per frame', which is the original purpose of this value. | ||
2152 | // | ||
2153 | // 2) Giving the raw execution times is misleading since scripts start at different times, making | ||
2154 | // it impossible to compare scripts. | ||
2155 | // | ||
2156 | // 3) Scaling the raw execution time to the time that the script has been running is better but | ||
2157 | // is still misleading since a script that has just been rezzed may appear to have been running | ||
2158 | // for much longer. | ||
2159 | // | ||
2160 | // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect | ||
2161 | // since the figure does not represent actual execution time and very hard running scripts will | ||
2162 | // never exceed 18ms (though this is a very high number for script execution so is a warning sign). | ||
2163 | return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f; | ||
2043 | } | 2164 | } |
2044 | 2165 | ||
2045 | public void SuspendScript(UUID itemID) | 2166 | public void SuspendScript(UUID itemID) |
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index b9ba4bc..faf746f 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.UserStatistics | |||
90 | 90 | ||
91 | dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); | 91 | dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); |
92 | dbConn.Open(); | 92 | dbConn.Open(); |
93 | CheckAndUpdateDatabase(dbConn); | 93 | CreateTables(dbConn); |
94 | 94 | ||
95 | Prototype_distributor protodep = new Prototype_distributor(); | 95 | Prototype_distributor protodep = new Prototype_distributor(); |
96 | Updater_distributor updatedep = new Updater_distributor(); | 96 | Updater_distributor updatedep = new Updater_distributor(); |
@@ -131,7 +131,7 @@ namespace OpenSim.Region.UserStatistics | |||
131 | } | 131 | } |
132 | } | 132 | } |
133 | 133 | ||
134 | public void ReceiveClassicSimStatsPacket(SimStats stats) | 134 | private void ReceiveClassicSimStatsPacket(SimStats stats) |
135 | { | 135 | { |
136 | if (!enabled) | 136 | if (!enabled) |
137 | { | 137 | { |
@@ -163,7 +163,7 @@ namespace OpenSim.Region.UserStatistics | |||
163 | } | 163 | } |
164 | } | 164 | } |
165 | 165 | ||
166 | public Hashtable HandleUnknownCAPSRequest(Hashtable request) | 166 | private Hashtable HandleUnknownCAPSRequest(Hashtable request) |
167 | { | 167 | { |
168 | //string regpath = request["uri"].ToString(); | 168 | //string regpath = request["uri"].ToString(); |
169 | int response_code = 200; | 169 | int response_code = 200; |
@@ -178,7 +178,7 @@ namespace OpenSim.Region.UserStatistics | |||
178 | return responsedata; | 178 | return responsedata; |
179 | } | 179 | } |
180 | 180 | ||
181 | public Hashtable HandleStatsRequest(Hashtable request) | 181 | private Hashtable HandleStatsRequest(Hashtable request) |
182 | { | 182 | { |
183 | lastHit = System.Environment.TickCount; | 183 | lastHit = System.Environment.TickCount; |
184 | Hashtable responsedata = new Hashtable(); | 184 | Hashtable responsedata = new Hashtable(); |
@@ -237,36 +237,12 @@ namespace OpenSim.Region.UserStatistics | |||
237 | 237 | ||
238 | return responsedata; | 238 | return responsedata; |
239 | } | 239 | } |
240 | |||
241 | public void CheckAndUpdateDatabase(SqliteConnection db) | ||
242 | { | ||
243 | lock (db) | ||
244 | { | ||
245 | // TODO: FIXME: implement stats migrations | ||
246 | const string SQL = @"SELECT * FROM migrations LIMIT 1"; | ||
247 | |||
248 | using (SqliteCommand cmd = new SqliteCommand(SQL, db)) | ||
249 | { | ||
250 | try | ||
251 | { | ||
252 | cmd.ExecuteNonQuery(); | ||
253 | } | ||
254 | catch (SqliteSyntaxException) | ||
255 | { | ||
256 | CreateTables(db); | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | 240 | ||
262 | public void CreateTables(SqliteConnection db) | 241 | private void CreateTables(SqliteConnection db) |
263 | { | 242 | { |
264 | using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) | 243 | using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) |
265 | { | 244 | { |
266 | createcmd.ExecuteNonQuery(); | 245 | createcmd.ExecuteNonQuery(); |
267 | |||
268 | createcmd.CommandText = SQL_MIGRA_TABLE_CREATE; | ||
269 | createcmd.ExecuteNonQuery(); | ||
270 | } | 246 | } |
271 | } | 247 | } |
272 | 248 | ||
@@ -301,22 +277,23 @@ namespace OpenSim.Region.UserStatistics | |||
301 | get { return true; } | 277 | get { return true; } |
302 | } | 278 | } |
303 | 279 | ||
304 | public void OnRegisterCaps(UUID agentID, Caps caps) | 280 | private void OnRegisterCaps(UUID agentID, Caps caps) |
305 | { | 281 | { |
306 | // m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 282 | // m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
307 | 283 | ||
308 | string capsPath = "/CAPS/VS/" + UUID.Random(); | 284 | string capsPath = "/CAPS/VS/" + UUID.Random(); |
309 | caps.RegisterHandler("ViewerStats", | 285 | caps.RegisterHandler( |
310 | new RestStreamHandler("POST", capsPath, | 286 | "ViewerStats", |
311 | delegate(string request, string path, string param, | 287 | new RestStreamHandler( |
312 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 288 | "POST", |
313 | { | 289 | capsPath, |
314 | return ViewerStatsReport(request, path, param, | 290 | (request, path, param, httpRequest, httpResponse) |
315 | agentID, caps); | 291 | => ViewerStatsReport(request, path, param, agentID, caps), |
316 | })); | 292 | "ViewerStats", |
293 | agentID.ToString())); | ||
317 | } | 294 | } |
318 | 295 | ||
319 | public void OnDeRegisterCaps(UUID agentID, Caps caps) | 296 | private void OnDeRegisterCaps(UUID agentID, Caps caps) |
320 | { | 297 | { |
321 | } | 298 | } |
322 | 299 | ||
@@ -336,7 +313,7 @@ namespace OpenSim.Region.UserStatistics | |||
336 | } | 313 | } |
337 | } | 314 | } |
338 | 315 | ||
339 | public void OnMakeRootAgent(ScenePresence agent) | 316 | private void OnMakeRootAgent(ScenePresence agent) |
340 | { | 317 | { |
341 | UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); | 318 | UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); |
342 | 319 | ||
@@ -365,11 +342,11 @@ namespace OpenSim.Region.UserStatistics | |||
365 | } | 342 | } |
366 | } | 343 | } |
367 | 344 | ||
368 | public void OnMakeChildAgent(ScenePresence agent) | 345 | private void OnMakeChildAgent(ScenePresence agent) |
369 | { | 346 | { |
370 | } | 347 | } |
371 | 348 | ||
372 | public void OnClientClosed(UUID agentID, Scene scene) | 349 | private void OnClientClosed(UUID agentID, Scene scene) |
373 | { | 350 | { |
374 | lock (m_sessions) | 351 | lock (m_sessions) |
375 | { | 352 | { |
@@ -380,7 +357,7 @@ namespace OpenSim.Region.UserStatistics | |||
380 | } | 357 | } |
381 | } | 358 | } |
382 | 359 | ||
383 | public string readLogLines(int amount) | 360 | private string readLogLines(int amount) |
384 | { | 361 | { |
385 | Encoding encoding = Encoding.ASCII; | 362 | Encoding encoding = Encoding.ASCII; |
386 | int sizeOfChar = encoding.GetByteCount("\n"); | 363 | int sizeOfChar = encoding.GetByteCount("\n"); |
@@ -418,7 +395,7 @@ namespace OpenSim.Region.UserStatistics | |||
418 | return encoding.GetString(buffer); | 395 | return encoding.GetString(buffer); |
419 | } | 396 | } |
420 | 397 | ||
421 | public UUID GetRegionUUIDFromHandle(ulong regionhandle) | 398 | private UUID GetRegionUUIDFromHandle(ulong regionhandle) |
422 | { | 399 | { |
423 | lock (m_scenes) | 400 | lock (m_scenes) |
424 | { | 401 | { |
@@ -441,17 +418,17 @@ namespace OpenSim.Region.UserStatistics | |||
441 | /// <param name="agentID"></param> | 418 | /// <param name="agentID"></param> |
442 | /// <param name="caps"></param> | 419 | /// <param name="caps"></param> |
443 | /// <returns></returns> | 420 | /// <returns></returns> |
444 | public string ViewerStatsReport(string request, string path, string param, | 421 | private string ViewerStatsReport(string request, string path, string param, |
445 | UUID agentID, Caps caps) | 422 | UUID agentID, Caps caps) |
446 | { | 423 | { |
447 | // m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); | 424 | // m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); |
448 | 425 | ||
449 | UpdateUserStats(ParseViewerStats(request,agentID), dbConn); | 426 | UpdateUserStats(ParseViewerStats(request, agentID), dbConn); |
450 | 427 | ||
451 | return String.Empty; | 428 | return String.Empty; |
452 | } | 429 | } |
453 | 430 | ||
454 | public UserSessionID ParseViewerStats(string request, UUID agentID) | 431 | private UserSessionID ParseViewerStats(string request, UUID agentID) |
455 | { | 432 | { |
456 | UserSessionID uid = new UserSessionID(); | 433 | UserSessionID uid = new UserSessionID(); |
457 | UserSessionData usd; | 434 | UserSessionData usd; |
@@ -592,14 +569,14 @@ namespace OpenSim.Region.UserStatistics | |||
592 | return uid; | 569 | return uid; |
593 | } | 570 | } |
594 | 571 | ||
595 | public void UpdateUserStats(UserSessionID uid, SqliteConnection db) | 572 | private void UpdateUserStats(UserSessionID uid, SqliteConnection db) |
596 | { | 573 | { |
597 | if (uid.session_id == UUID.Zero) | 574 | if (uid.session_id == UUID.Zero) |
598 | return; | 575 | return; |
599 | 576 | ||
600 | lock (db) | 577 | lock (db) |
601 | { | 578 | { |
602 | using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db)) | 579 | using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_INSERT, db)) |
603 | { | 580 | { |
604 | updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); | 581 | updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); |
605 | updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); | 582 | updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); |
@@ -648,44 +625,26 @@ namespace OpenSim.Region.UserStatistics | |||
648 | updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); | 625 | updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); |
649 | updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); | 626 | updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); |
650 | updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); | 627 | updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); |
651 | |||
652 | updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); | 628 | updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); |
653 | updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); | 629 | updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); |
654 | updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); | 630 | updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); |
655 | |||
656 | updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString())); | ||
657 | updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString())); | ||
658 | updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString())); | ||
659 | 631 | ||
660 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); | 632 | // StringBuilder parameters = new StringBuilder(); |
661 | 633 | // SqliteParameterCollection spc = updatecmd.Parameters; | |
662 | int result = updatecmd.ExecuteNonQuery(); | 634 | // foreach (SqliteParameter sp in spc) |
663 | 635 | // parameters.AppendFormat("{0}={1},", sp.ParameterName, sp.Value); | |
664 | if (result == 0) | 636 | // |
665 | { | 637 | // m_log.DebugFormat("[WEB STATS MODULE]: Parameters {0}", parameters); |
666 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id); | ||
667 | 638 | ||
668 | updatecmd.CommandText = SQL_STATS_TABLE_INSERT; | 639 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); |
669 | 640 | ||
670 | try | 641 | updatecmd.ExecuteNonQuery(); |
671 | { | ||
672 | updatecmd.ExecuteNonQuery(); | ||
673 | } | ||
674 | catch (Exception e) | ||
675 | { | ||
676 | m_log.WarnFormat( | ||
677 | "[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}", | ||
678 | uid.session_data.agent_id, e.Message, e.StackTrace); | ||
679 | } | ||
680 | } | ||
681 | } | 642 | } |
682 | } | 643 | } |
683 | } | 644 | } |
684 | 645 | ||
685 | #region SQL | 646 | #region SQL |
686 | private const string SQL_MIGRA_TABLE_CREATE = @"create table migrations(name varchar(100), version int)"; | 647 | private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE IF NOT EXISTS stats_session_data ( |
687 | |||
688 | private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE stats_session_data ( | ||
689 | session_id VARCHAR(36) NOT NULL PRIMARY KEY, | 648 | session_id VARCHAR(36) NOT NULL PRIMARY KEY, |
690 | agent_id VARCHAR(36) NOT NULL DEFAULT '', | 649 | agent_id VARCHAR(36) NOT NULL DEFAULT '', |
691 | region_id VARCHAR(36) NOT NULL DEFAULT '', | 650 | region_id VARCHAR(36) NOT NULL DEFAULT '', |
@@ -735,11 +694,11 @@ namespace OpenSim.Region.UserStatistics | |||
735 | f_send_packet INT NOT NULL DEFAULT '0' | 694 | f_send_packet INT NOT NULL DEFAULT '0' |
736 | );"; | 695 | );"; |
737 | 696 | ||
738 | private const string SQL_STATS_TABLE_INSERT = @"INSERT INTO stats_session_data ( | 697 | private const string SQL_STATS_TABLE_INSERT = @"INSERT OR REPLACE INTO stats_session_data ( |
739 | session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, | 698 | session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, |
740 | mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, | 699 | mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, |
741 | regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, | 700 | regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, |
742 | d_object_kb, d_texture_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_invalid, f_off_circuit, | 701 | d_object_kb, d_texture_kb, d_world_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_off_circuit, |
743 | f_resent, f_send_packet | 702 | f_resent, f_send_packet |
744 | ) | 703 | ) |
745 | VALUES | 704 | VALUES |
@@ -747,62 +706,13 @@ VALUES | |||
747 | :session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, | 706 | :session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, |
748 | :mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, | 707 | :mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, |
749 | :regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, | 708 | :regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, |
750 | :d_object_kb, :d_texture_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_invalid, :f_off_circuit, | 709 | :d_object_kb, :d_texture_kb, :d_world_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_off_circuit, |
751 | :f_resent, :f_send_packet | 710 | :f_resent, :f_send_packet |
752 | ) | 711 | ) |
753 | "; | 712 | "; |
754 | 713 | ||
755 | private const string SQL_STATS_TABLE_UPDATE = @" | 714 | #endregion |
756 | UPDATE stats_session_data | 715 | |
757 | set session_id=:session_id, | ||
758 | agent_id=:agent_id, | ||
759 | region_id=:region_id, | ||
760 | last_updated=:last_updated, | ||
761 | remote_ip=:remote_ip, | ||
762 | name_f=:name_f, | ||
763 | name_l=:name_l, | ||
764 | avg_agents_in_view=:avg_agents_in_view, | ||
765 | min_agents_in_view=:min_agents_in_view, | ||
766 | max_agents_in_view=:max_agents_in_view, | ||
767 | mode_agents_in_view=:mode_agents_in_view, | ||
768 | avg_fps=:avg_fps, | ||
769 | min_fps=:min_fps, | ||
770 | max_fps=:max_fps, | ||
771 | mode_fps=:mode_fps, | ||
772 | a_language=:a_language, | ||
773 | mem_use=:mem_use, | ||
774 | meters_traveled=:meters_traveled, | ||
775 | avg_ping=:avg_ping, | ||
776 | min_ping=:min_ping, | ||
777 | max_ping=:max_ping, | ||
778 | mode_ping=:mode_ping, | ||
779 | regions_visited=:regions_visited, | ||
780 | run_time=:run_time, | ||
781 | avg_sim_fps=:avg_sim_fps, | ||
782 | min_sim_fps=:min_sim_fps, | ||
783 | max_sim_fps=:max_sim_fps, | ||
784 | mode_sim_fps=:mode_sim_fps, | ||
785 | start_time=:start_time, | ||
786 | client_version=:client_version, | ||
787 | s_cpu=:s_cpu, | ||
788 | s_gpu=:s_gpu, | ||
789 | s_os=:s_os, | ||
790 | s_ram=:s_ram, | ||
791 | d_object_kb=:d_object_kb, | ||
792 | d_texture_kb=:d_texture_kb, | ||
793 | d_world_kb=:d_world_kb, | ||
794 | n_in_kb=:n_in_kb, | ||
795 | n_in_pk=:n_in_pk, | ||
796 | n_out_kb=:n_out_kb, | ||
797 | n_out_pk=:n_out_pk, | ||
798 | f_dropped=:f_dropped, | ||
799 | f_failed_resends=:f_failed_resends, | ||
800 | f_invalid=:f_invalid, | ||
801 | f_off_circuit=:f_off_circuit, | ||
802 | f_resent=:f_resent, | ||
803 | f_send_packet=:f_send_packet | ||
804 | WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key"; | ||
805 | #endregion | ||
806 | } | 716 | } |
807 | 717 | ||
808 | public static class UserSessionUtil | 718 | public static class UserSessionUtil |