diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 6 |
2 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 4b38a2e..8d98cc9 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -1039,7 +1039,7 @@ namespace OpenSim | |||
1039 | { | 1039 | { |
1040 | //this.HttpServer. | 1040 | //this.HttpServer. |
1041 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); | 1041 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); |
1042 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.AgentCircuits.Values) | 1042 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values) |
1043 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); | 1043 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); |
1044 | } | 1044 | } |
1045 | ); | 1045 | ); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index f6a3d1f..57d22bd 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -103,15 +103,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
104 | 104 | ||
105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
106 | Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(1)); | 106 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
107 | Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(1)); | ||
108 | 107 | ||
109 | scene.IncomingCloseAgent(sp.UUID); | 108 | scene.IncomingCloseAgent(sp.UUID); |
110 | 109 | ||
111 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 110 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
112 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 111 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
113 | Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(0)); | 112 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); |
114 | Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(0)); | ||
115 | } | 113 | } |
116 | 114 | ||
117 | /// <summary> | 115 | /// <summary> |