diff options
Diffstat (limited to 'OpenSim/Region')
42 files changed, 1944 insertions, 826 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 308638c..0dc9306 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -690,7 +690,8 @@ namespace OpenSim | |||
690 | clientServer = clientNetworkServers; | 690 | clientServer = clientNetworkServers; |
691 | scene.LoadWorldMap(); | 691 | scene.LoadWorldMap(); |
692 | 692 | ||
693 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); | 693 | Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ); |
694 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent); | ||
694 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; | 695 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; |
695 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 696 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
696 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); | 697 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); |
@@ -752,10 +753,10 @@ namespace OpenSim | |||
752 | 753 | ||
753 | # region Setup methods | 754 | # region Setup methods |
754 | 755 | ||
755 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) | 756 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent) |
756 | { | 757 | { |
757 | return GetPhysicsScene( | 758 | return GetPhysicsScene( |
758 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier); | 759 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent); |
759 | } | 760 | } |
760 | 761 | ||
761 | /// <summary> | 762 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 6cb7332..739e202 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -34,11 +34,13 @@ using System.Text; | |||
34 | using System.Threading; | 34 | using System.Threading; |
35 | using System.Timers; | 35 | using System.Timers; |
36 | using System.Xml; | 36 | using System.Xml; |
37 | |||
37 | using log4net; | 38 | using log4net; |
38 | using OpenMetaverse; | 39 | using OpenMetaverse; |
39 | using OpenMetaverse.Packets; | 40 | using OpenMetaverse.Packets; |
40 | using OpenMetaverse.Messages.Linden; | 41 | using OpenMetaverse.Messages.Linden; |
41 | using OpenMetaverse.StructuredData; | 42 | using OpenMetaverse.StructuredData; |
43 | |||
42 | using OpenSim.Framework; | 44 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Client; | 45 | using OpenSim.Framework.Client; |
44 | using OpenSim.Framework.Monitoring; | 46 | using OpenSim.Framework.Monitoring; |
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces; | |||
48 | using Timer = System.Timers.Timer; | 50 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 51 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | 52 | using RegionFlags = OpenMetaverse.RegionFlags; |
51 | using Nini.Config; | ||
52 | 53 | ||
53 | using System.IO; | 54 | using System.IO; |
54 | using PermissionMask = OpenSim.Framework.PermissionMask; | 55 | using PermissionMask = OpenSim.Framework.PermissionMask; |
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
307 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; | 308 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; |
308 | 309 | ||
309 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 310 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
311 | private static string LogHeader = "[LLCLIENTVIEW]"; | ||
310 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | 312 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients |
311 | 313 | ||
312 | /// <summary> | 314 | /// <summary> |
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
447 | 449 | ||
448 | // ~LLClientView() | 450 | // ~LLClientView() |
449 | // { | 451 | // { |
450 | // m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); | 452 | // m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode); |
451 | // } | 453 | // } |
452 | 454 | ||
453 | /// <summary> | 455 | /// <summary> |
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | // there is some unidentified connection problem, not where we have issues due to deadlock | 515 | // there is some unidentified connection problem, not where we have issues due to deadlock |
514 | if (!IsActive && !force) | 516 | if (!IsActive && !force) |
515 | { | 517 | { |
516 | m_log.DebugFormat( | 518 | m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set", |
517 | "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", | 519 | LogHeader, Name, m_scene.Name); |
518 | Name, m_scene.Name); | ||
519 | 520 | ||
520 | return; | 521 | return; |
521 | } | 522 | } |
@@ -1153,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1153 | /// <param name="map">heightmap</param> | 1154 | /// <param name="map">heightmap</param> |
1154 | public virtual void SendLayerData(float[] map) | 1155 | public virtual void SendLayerData(float[] map) |
1155 | { | 1156 | { |
1156 | Util.FireAndForget(DoSendLayerData, map); | 1157 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); |
1157 | } | 1158 | } |
1158 | 1159 | ||
1159 | /// <summary> | 1160 | /// <summary> |
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1162 | /// <param name="o"></param> | 1163 | /// <param name="o"></param> |
1163 | private void DoSendLayerData(object o) | 1164 | private void DoSendLayerData(object o) |
1164 | { | 1165 | { |
1165 | float[] map = LLHeightFieldMoronize((float[])o); | 1166 | TerrainData map = (TerrainData)o; |
1166 | 1167 | ||
1167 | try | 1168 | try |
1168 | { | 1169 | { |
1170 | // Send LayerData in typerwriter pattern | ||
1169 | //for (int y = 0; y < 16; y++) | 1171 | //for (int y = 0; y < 16; y++) |
1170 | //{ | 1172 | //{ |
1171 | // for (int x = 0; x < 16; x++) | 1173 | // for (int x = 0; x < 16; x++) |
@@ -1175,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1175 | //} | 1177 | //} |
1176 | 1178 | ||
1177 | // Send LayerData in a spiral pattern. Fun! | 1179 | // Send LayerData in a spiral pattern. Fun! |
1178 | SendLayerTopRight(map, 0, 0, 15, 15); | 1180 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); |
1179 | } | 1181 | } |
1180 | catch (Exception e) | 1182 | catch (Exception e) |
1181 | { | 1183 | { |
@@ -1183,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1183 | } | 1185 | } |
1184 | } | 1186 | } |
1185 | 1187 | ||
1186 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | 1188 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) |
1187 | { | 1189 | { |
1188 | // Row | 1190 | // Row |
1189 | for (int i = x1; i <= x2; i++) | 1191 | for (int i = x1; i <= x2; i++) |
@@ -1193,11 +1195,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1193 | for (int j = y1 + 1; j <= y2; j++) | 1195 | for (int j = y1 + 1; j <= y2; j++) |
1194 | SendLayerData(x2, j, map); | 1196 | SendLayerData(x2, j, map); |
1195 | 1197 | ||
1196 | if (x2 - x1 > 0) | 1198 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1197 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | 1199 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); |
1198 | } | 1200 | } |
1199 | 1201 | ||
1200 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | 1202 | void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2) |
1201 | { | 1203 | { |
1202 | // Row in reverse | 1204 | // Row in reverse |
1203 | for (int i = x2; i >= x1; i--) | 1205 | for (int i = x2; i >= x1; i--) |
@@ -1207,7 +1209,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1207 | for (int j = y2 - 1; j >= y1; j--) | 1209 | for (int j = y2 - 1; j >= y1; j--) |
1208 | SendLayerData(x1, j, map); | 1210 | SendLayerData(x1, j, map); |
1209 | 1211 | ||
1210 | if (x2 - x1 > 0) | 1212 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1211 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | 1213 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); |
1212 | } | 1214 | } |
1213 | 1215 | ||
@@ -1229,22 +1231,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1229 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1231 | // OutPacket(layerpack, ThrottleOutPacketType.Land); |
1230 | // } | 1232 | // } |
1231 | 1233 | ||
1234 | // Legacy form of invocation that passes around a bare data array. | ||
1235 | // Just ignore what was passed and use the real terrain info that is part of the scene. | ||
1236 | public void SendLayerData(int px, int py, float[] map) | ||
1237 | { | ||
1238 | SendLayerData(px, py, m_scene.Heightmap.GetTerrainData()); | ||
1239 | } | ||
1240 | |||
1232 | /// <summary> | 1241 | /// <summary> |
1233 | /// Sends a specified patch to a client | 1242 | /// Sends a terrain packet for the point specified. |
1243 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. | ||
1244 | /// We just use the terrain from the region we know about. | ||
1234 | /// </summary> | 1245 | /// </summary> |
1235 | /// <param name="px">Patch coordinate (x) 0..15</param> | 1246 | /// <param name="px">Patch coordinate (x) 0..15</param> |
1236 | /// <param name="py">Patch coordinate (y) 0..15</param> | 1247 | /// <param name="py">Patch coordinate (y) 0..15</param> |
1237 | /// <param name="map">heightmap</param> | 1248 | /// <param name="map">heightmap</param> |
1238 | public void SendLayerData(int px, int py, float[] map) | 1249 | public void SendLayerData(int px, int py, TerrainData terrData) |
1239 | { | 1250 | { |
1240 | try | 1251 | try |
1241 | { | 1252 | { |
1242 | int[] patches = new int[] { py * 16 + px }; | 1253 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); |
1243 | float[] heightmap = (map.Length == 65536) ? | ||
1244 | map : | ||
1245 | LLHeightFieldMoronize(map); | ||
1246 | |||
1247 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1248 | 1254 | ||
1249 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. | 1255 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. |
1250 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. | 1256 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. |
@@ -1262,14 +1268,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1262 | if (m_justEditedTerrain) | 1268 | if (m_justEditedTerrain) |
1263 | { | 1269 | { |
1264 | layerpack.Header.Reliable = false; | 1270 | layerpack.Header.Reliable = false; |
1265 | OutPacket(layerpack, | 1271 | OutPacket(layerpack, ThrottleOutPacketType.Unknown ); |
1266 | ThrottleOutPacketType.Unknown ); | ||
1267 | } | 1272 | } |
1268 | else | 1273 | else |
1269 | { | 1274 | { |
1270 | layerpack.Header.Reliable = true; | 1275 | layerpack.Header.Reliable = true; |
1271 | OutPacket(layerpack, | 1276 | OutPacket(layerpack, ThrottleOutPacketType.Land); |
1272 | ThrottleOutPacketType.Land); | ||
1273 | } | 1277 | } |
1274 | } | 1278 | } |
1275 | catch (Exception e) | 1279 | catch (Exception e) |
@@ -1279,38 +1283,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1279 | } | 1283 | } |
1280 | 1284 | ||
1281 | /// <summary> | 1285 | /// <summary> |
1282 | /// Munges heightfield into the LLUDP backed in restricted heightfield. | ||
1283 | /// </summary> | ||
1284 | /// <param name="map">float array in the base; Constants.RegionSize</param> | ||
1285 | /// <returns>float array in the base 256</returns> | ||
1286 | internal float[] LLHeightFieldMoronize(float[] map) | ||
1287 | { | ||
1288 | if (map.Length == 65536) | ||
1289 | return map; | ||
1290 | else | ||
1291 | { | ||
1292 | float[] returnmap = new float[65536]; | ||
1293 | |||
1294 | if (map.Length < 65535) | ||
1295 | { | ||
1296 | // rebase the vector stride to 256 | ||
1297 | for (int i = 0; i < Constants.RegionSize; i++) | ||
1298 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize); | ||
1299 | } | ||
1300 | else | ||
1301 | { | ||
1302 | for (int i = 0; i < 256; i++) | ||
1303 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256); | ||
1304 | } | ||
1305 | |||
1306 | //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536); | ||
1307 | |||
1308 | return returnmap; | ||
1309 | } | ||
1310 | |||
1311 | } | ||
1312 | |||
1313 | /// <summary> | ||
1314 | /// Send the wind matrix to the client | 1286 | /// Send the wind matrix to the client |
1315 | /// </summary> | 1287 | /// </summary> |
1316 | /// <param name="windSpeeds">16x16 array of wind speeds</param> | 1288 | /// <param name="windSpeeds">16x16 array of wind speeds</param> |
@@ -2785,8 +2757,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2785 | { | 2757 | { |
2786 | if (req.AssetInf.Data == null) | 2758 | if (req.AssetInf.Data == null) |
2787 | { | 2759 | { |
2788 | m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", | 2760 | m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null", |
2789 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2761 | LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2790 | return; | 2762 | return; |
2791 | } | 2763 | } |
2792 | 2764 | ||
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 853b72d..1ce166e 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack | |||
69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. | 69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. |
70 | /// </param> | 70 | /// </param> |
71 | /// <returns></returns> | 71 | /// <returns></returns> |
72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); | 72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent); |
73 | 73 | ||
74 | protected abstract ClientStackManager CreateClientStackManager(); | 74 | protected abstract ClientStackManager CreateClientStackManager(); |
75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); | 75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); |
@@ -123,13 +123,13 @@ namespace OpenSim.Region.ClientStack | |||
123 | /// </param> | 123 | /// </param> |
124 | /// <returns></returns> | 124 | /// <returns></returns> |
125 | protected PhysicsScene GetPhysicsScene( | 125 | protected PhysicsScene GetPhysicsScene( |
126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) | 126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent) |
127 | { | 127 | { |
128 | PhysicsPluginManager physicsPluginManager; | 128 | PhysicsPluginManager physicsPluginManager; |
129 | physicsPluginManager = new PhysicsPluginManager(); | 129 | physicsPluginManager = new PhysicsPluginManager(); |
130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); | 130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); |
131 | 131 | ||
132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); | 132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent); |
133 | } | 133 | } |
134 | } | 134 | } |
135 | } \ No newline at end of file | 135 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 27ace68..10122e6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -189,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
189 | string message = c.Message; | 189 | string message = c.Message; |
190 | Scene scene = (Scene)c.Scene; | 190 | Scene scene = (Scene)c.Scene; |
191 | Vector3 fromPos = c.Position; | 191 | Vector3 fromPos = c.Position; |
192 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 192 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
193 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
194 | 193 | ||
195 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 194 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
196 | 195 | ||
@@ -342,8 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
342 | { | 341 | { |
343 | Vector3 fromRegionPos = fromPos + regionPos; | 342 | Vector3 fromRegionPos = fromPos + regionPos; |
344 | Vector3 toRegionPos = presence.AbsolutePosition + | 343 | Vector3 toRegionPos = presence.AbsolutePosition + |
345 | new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, | 344 | new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0); |
346 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
347 | 345 | ||
348 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 346 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
349 | 347 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index bfa30e6..7e50cc6 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -667,8 +667,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
667 | 667 | ||
668 | Vector3 avaPos = p.AbsolutePosition; | 668 | Vector3 avaPos = p.AbsolutePosition; |
669 | // Getting the global position for the Avatar | 669 | // Getting the global position for the Avatar |
670 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, | 670 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.WorldLocX + avaPos.X, |
671 | remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, | 671 | remoteClient.Scene.RegionInfo.WorldLocY + avaPos.Y, |
672 | avaPos.Z); | 672 | avaPos.Z); |
673 | 673 | ||
674 | string landOwnerName = string.Empty; | 674 | string landOwnerName = string.Empty; |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 6545a99..13cc99a 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
269 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) | 269 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) |
270 | { | 270 | { |
271 | uint x, y; | 271 | uint x, y; |
272 | Utils.LongToUInts(kvp.Key, out x, out y); | 272 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
273 | x = x / Constants.RegionSize; | ||
274 | y = y / Constants.RegionSize; | ||
275 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 273 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
276 | } | 274 | } |
277 | } | 275 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index ef5239a..4954cd9 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
52 | public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule | 52 | public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]"; | ||
55 | 56 | ||
56 | public const int DefaultMaxTransferDistance = 4095; | 57 | public const int DefaultMaxTransferDistance = 4095; |
57 | public const bool WaitForAgentArrivedAtDestinationDefault = true; | 58 | public const bool WaitForAgentArrivedAtDestinationDefault = true; |
@@ -433,10 +434,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
433 | float posZLimit = 22; | 434 | float posZLimit = 22; |
434 | 435 | ||
435 | // TODO: Check other Scene HeightField | 436 | // TODO: Check other Scene HeightField |
436 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | 437 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; |
437 | { | ||
438 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
439 | } | ||
440 | 438 | ||
441 | float newPosZ = posZLimit + localAVHeight; | 439 | float newPosZ = posZLimit + localAVHeight; |
442 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 440 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
@@ -489,9 +487,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
489 | 487 | ||
490 | if (finalDestination == null) | 488 | if (finalDestination == null) |
491 | { | 489 | { |
492 | m_log.WarnFormat( | 490 | m_log.WarnFormat( "{0} Final destination is having problems. Unable to teleport {1} {2}", |
493 | "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}", | 491 | LogHeader, sp.Name, sp.UUID); |
494 | sp.Name, sp.UUID); | ||
495 | 492 | ||
496 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | 493 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); |
497 | return; | 494 | return; |
@@ -532,11 +529,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
532 | 529 | ||
533 | // and set the map-tile to '(Offline)' | 530 | // and set the map-tile to '(Offline)' |
534 | uint regX, regY; | 531 | uint regX, regY; |
535 | Utils.LongToUInts(regionHandle, out regX, out regY); | 532 | Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); |
536 | 533 | ||
537 | MapBlockData block = new MapBlockData(); | 534 | MapBlockData block = new MapBlockData(); |
538 | block.X = (ushort)(regX / Constants.RegionSize); | 535 | block.X = (ushort)Util.WorldToRegionLoc(regX); |
539 | block.Y = (ushort)(regY / Constants.RegionSize); | 536 | block.Y = (ushort)Util.WorldToRegionLoc(regY); |
540 | block.Access = 254; // == not there | 537 | block.Access = 254; // == not there |
541 | 538 | ||
542 | List<MapBlockData> blocks = new List<MapBlockData>(); | 539 | List<MapBlockData> blocks = new List<MapBlockData>(); |
@@ -1342,6 +1339,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1342 | if (uinfo.HomeRegionID == UUID.Zero) | 1339 | if (uinfo.HomeRegionID == UUID.Zero) |
1343 | { | 1340 | { |
1344 | // can't find the Home region: Tell viewer and abort | 1341 | // can't find the Home region: Tell viewer and abort |
1342 | m_log.ErrorFormat("{0} No grid user info found for {1} {2}. Cannot send home.", | ||
1343 | LogHeader, client.Name, client.AgentId); | ||
1345 | client.SendTeleportFailed("You don't have a home position set."); | 1344 | client.SendTeleportFailed("You don't have a home position set."); |
1346 | return false; | 1345 | return false; |
1347 | } | 1346 | } |
@@ -1375,7 +1374,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1375 | 1374 | ||
1376 | #region Agent Crossings | 1375 | #region Agent Crossings |
1377 | 1376 | ||
1378 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) | 1377 | // Given a position relative to the current region (which has previously been tested to |
1378 | // see that it is actually outside the current region), find the new region that the | ||
1379 | // point is actually in. | ||
1380 | // Returns the coordinates and information of the new region or 'null' of it doesn't exist. | ||
1381 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos) | ||
1379 | { | 1382 | { |
1380 | version = String.Empty; | 1383 | version = String.Empty; |
1381 | newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1384 | newpos = new Vector3(pos.X, pos.Y, pos.Z); |
@@ -1383,130 +1386,59 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1383 | // m_log.DebugFormat( | 1386 | // m_log.DebugFormat( |
1384 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1387 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1385 | 1388 | ||
1386 | uint neighbourx = scene.RegionInfo.RegionLocX; | 1389 | // Compute world location of the object's position |
1387 | uint neighboury = scene.RegionInfo.RegionLocY; | 1390 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; |
1388 | const float boundaryDistance = 1.7f; | 1391 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; |
1389 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | 1392 | |
1390 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | 1393 | // Call the grid service to lookup the region containing the new position. |
1391 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); | 1394 | GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, |
1392 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); | 1395 | presenceWorldX, presenceWorldY); |
1393 | 1396 | ||
1394 | // distance into new region to place avatar | 1397 | if (neighbourRegion != null) |
1395 | const float enterDistance = 0.5f; | 1398 | { |
1396 | 1399 | // Compute the entity's position relative to the new region | |
1397 | if (scene.TestBorderCross(pos + westCross, Cardinals.W)) | 1400 | newpos = new Vector3( (float)(presenceWorldX - (double)neighbourRegion.RegionLocX), |
1398 | { | 1401 | (float)(presenceWorldY - (double)neighbourRegion.RegionLocY), |
1399 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1402 | pos.Z); |
1400 | { | 1403 | |
1401 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1404 | // Check if banned from destination region. |
1402 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 1405 | ExpiringCache<ulong, DateTime> r; |
1406 | DateTime banUntil; | ||
1407 | if (m_bannedRegions.TryGetValue(agentID, out r)) | ||
1408 | { | ||
1409 | if (r.TryGetValue(neighbourRegion.RegionHandle, out banUntil)) | ||
1410 | { | ||
1411 | if (DateTime.Now < banUntil) | ||
1412 | { | ||
1413 | // If we're banned from the destination, we just can't go there. | ||
1414 | neighbourRegion = null; | ||
1415 | } | ||
1416 | r.Remove(neighbourRegion.RegionHandle); | ||
1417 | } | ||
1418 | } | ||
1419 | else | ||
1420 | { | ||
1421 | r = null; | ||
1403 | } | 1422 | } |
1404 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1405 | { | ||
1406 | neighboury--; | ||
1407 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1408 | } | ||
1409 | |||
1410 | neighbourx--; | ||
1411 | newpos.X = Constants.RegionSize - enterDistance; | ||
1412 | } | ||
1413 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | ||
1414 | { | ||
1415 | Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E); | ||
1416 | neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1417 | newpos.X = enterDistance; | ||
1418 | 1423 | ||
1419 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1424 | // Check to see if we have access to the target region. |
1425 | string reason; | ||
1426 | if (neighbourRegion != null | ||
1427 | && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) | ||
1420 | { | 1428 | { |
1421 | neighboury--; | 1429 | if (r == null) |
1422 | newpos.Y = Constants.RegionSize - enterDistance; | 1430 | { |
1423 | } | 1431 | r = new ExpiringCache<ulong, DateTime>(); |
1424 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1432 | r.Add(neighbourRegion.RegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
1425 | { | ||
1426 | Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
1427 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); | ||
1428 | newpos.Y = enterDistance; | ||
1429 | } | ||
1430 | } | ||
1431 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1432 | { | ||
1433 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
1434 | neighboury--; | ||
1435 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1436 | } | ||
1437 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
1438 | { | ||
1439 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
1440 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1441 | newpos.Y = enterDistance; | ||
1442 | } | ||
1443 | |||
1444 | /* | ||
1445 | |||
1446 | if (pos.X < boundaryDistance) //West | ||
1447 | { | ||
1448 | neighbourx--; | ||
1449 | newpos.X = Constants.RegionSize - enterDistance; | ||
1450 | } | ||
1451 | else if (pos.X > Constants.RegionSize - boundaryDistance) // East | ||
1452 | { | ||
1453 | neighbourx++; | ||
1454 | newpos.X = enterDistance; | ||
1455 | } | ||
1456 | |||
1457 | if (pos.Y < boundaryDistance) // South | ||
1458 | { | ||
1459 | neighboury--; | ||
1460 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1461 | } | ||
1462 | else if (pos.Y > Constants.RegionSize - boundaryDistance) // North | ||
1463 | { | ||
1464 | neighboury++; | ||
1465 | newpos.Y = enterDistance; | ||
1466 | } | ||
1467 | */ | ||
1468 | |||
1469 | xDest = neighbourx; | ||
1470 | yDest = neighboury; | ||
1471 | |||
1472 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
1473 | |||
1474 | ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y); | ||
1475 | |||
1476 | ExpiringCache<ulong, DateTime> r; | ||
1477 | DateTime banUntil; | ||
1478 | |||
1479 | if (m_bannedRegions.TryGetValue(agentID, out r)) | ||
1480 | { | ||
1481 | if (r.TryGetValue(neighbourHandle, out banUntil)) | ||
1482 | { | ||
1483 | if (DateTime.Now < banUntil) | ||
1484 | return null; | ||
1485 | r.Remove(neighbourHandle); | ||
1486 | } | ||
1487 | } | ||
1488 | else | ||
1489 | { | ||
1490 | r = null; | ||
1491 | } | ||
1492 | |||
1493 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
1494 | |||
1495 | string reason; | ||
1496 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) | ||
1497 | { | ||
1498 | if (r == null) | ||
1499 | { | ||
1500 | r = new ExpiringCache<ulong, DateTime>(); | ||
1501 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
1502 | 1433 | ||
1503 | m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45)); | 1434 | m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45)); |
1504 | } | 1435 | } |
1505 | else | 1436 | else |
1506 | { | 1437 | { |
1507 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 1438 | r.Add(neighbourRegion.RegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
1508 | } | 1439 | } |
1509 | return null; | 1440 | neighbourRegion = null; |
1441 | } | ||
1510 | } | 1442 | } |
1511 | 1443 | ||
1512 | return neighbourRegion; | 1444 | return neighbourRegion; |
@@ -1519,7 +1451,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1519 | Vector3 newpos; | 1451 | Vector3 newpos; |
1520 | string version; | 1452 | string version; |
1521 | 1453 | ||
1522 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos); | 1454 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out version, out newpos); |
1523 | if (neighbourRegion == null) | 1455 | if (neighbourRegion == null) |
1524 | { | 1456 | { |
1525 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | 1457 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); |
@@ -2028,15 +1960,80 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2028 | } | 1960 | } |
2029 | } | 1961 | } |
2030 | 1962 | ||
1963 | // Computes the difference between two region bases. | ||
1964 | // Returns a vector of world coordinates (meters) from base of first region to the second. | ||
1965 | // The first region is the home region of the passed scene presence. | ||
2031 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | 1966 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) |
2032 | { | 1967 | { |
2033 | int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; | 1968 | /* |
2034 | int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; | 1969 | int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX; |
1970 | int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY; | ||
2035 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; | 1971 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; |
2036 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; | 1972 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; |
2037 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; | 1973 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; |
2038 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; | 1974 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; |
2039 | return new Vector3(shiftx, shifty, 0f); | 1975 | return new Vector3(shiftx, shifty, 0f); |
1976 | */ | ||
1977 | return new Vector3(sp.Scene.RegionInfo.RegionLocX - neighbour.RegionLocX, | ||
1978 | sp.Scene.RegionInfo.RegionLocY - neighbour.RegionLocY, | ||
1979 | 0f); | ||
1980 | } | ||
1981 | |||
1982 | // Given a world position (fractional meter coordinate), get the GridRegion info for | ||
1983 | // the region containing that point. | ||
1984 | // Return 'null' if no such region exists. | ||
1985 | private GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | ||
1986 | { | ||
1987 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); | ||
1988 | GridRegion ret = null; | ||
1989 | |||
1990 | // As an optimization, since most regions will be legacy sized regions (256x256), first try to get | ||
1991 | // the region at the appropriate legacy region location. | ||
1992 | uint possibleX = (uint)Math.Floor(px); | ||
1993 | possibleX -= possibleX % Constants.RegionSize; | ||
1994 | uint possibleY = (uint)Math.Floor(py); | ||
1995 | possibleY -= possibleY % Constants.RegionSize; | ||
1996 | ret = pGridService.GetRegionByPosition(pScopeID, (int)possibleX, (int)possibleY); | ||
1997 | if (ret != null) | ||
1998 | { | ||
1999 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Found region using legacy size. rloc=<{1},{2}>. Rname={3}", | ||
2000 | LogHeader, possibleX, possibleY, ret.RegionName); | ||
2001 | } | ||
2002 | |||
2003 | if (ret == null) | ||
2004 | { | ||
2005 | // If the simple lookup failed, search the larger area for a region that contains this point | ||
2006 | double range = (double)Constants.RegionSize * 2 + 2; | ||
2007 | while (ret == null && range <= (Constants.MaximumRegionSize + Constants.RegionSize)) | ||
2008 | { | ||
2009 | // Get from the grid service a list of regions that might contain this point | ||
2010 | List<GridRegion> possibleRegions = pGridService.GetRegionRange(pScopeID, | ||
2011 | (int)(px - range), (int)(px + range), | ||
2012 | (int)(py - range), (int)(py + range)); | ||
2013 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegions cnt={1}, range={2}", | ||
2014 | LogHeader, possibleRegions.Count, range); | ||
2015 | if (possibleRegions != null && possibleRegions.Count > 0) | ||
2016 | { | ||
2017 | // If we found some regions, check to see if the point is within | ||
2018 | foreach (GridRegion gr in possibleRegions) | ||
2019 | { | ||
2020 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegion nm={1}, regionLoc=<{2},{3}>, regionSize=<{4},{5}>", | ||
2021 | LogHeader, gr.RegionName, gr.RegionLocX, gr.RegionLocY, gr.RegionSizeX, gr.RegionSizeY); | ||
2022 | if (px >= (double)gr.RegionLocX && px < (double)(gr.RegionLocX + gr.RegionSizeX) | ||
2023 | && py >= (double)gr.RegionLocY && py < (double)(gr.RegionLocY + gr.RegionSizeY)) | ||
2024 | { | ||
2025 | // Found a region that contains the point | ||
2026 | ret = gr; | ||
2027 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: found. RegionName={1}", LogHeader, ret.RegionName); | ||
2028 | break; | ||
2029 | } | ||
2030 | } | ||
2031 | } | ||
2032 | // Larger search area for next time around if not found | ||
2033 | range *= 2; | ||
2034 | } | ||
2035 | } | ||
2036 | return ret; | ||
2040 | } | 2037 | } |
2041 | 2038 | ||
2042 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | 2039 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) |
@@ -2245,10 +2242,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2245 | /// Move the given scene object into a new region depending on which region its absolute position has moved | 2242 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
2246 | /// into. | 2243 | /// into. |
2247 | /// | 2244 | /// |
2248 | /// This method locates the new region handle and offsets the prim position for the new region | 2245 | /// Using the objects new world location, ask the grid service for a the new region and adjust the prim |
2246 | /// position to be relative to the new region. | ||
2249 | /// </summary> | 2247 | /// </summary> |
2250 | /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> | ||
2251 | /// <param name="grp">the scene object that we're crossing</param> | 2248 | /// <param name="grp">the scene object that we're crossing</param> |
2249 | /// <param name="attemptedPosition">the attempted out of region position of the scene object. This position is | ||
2250 | /// relative to the region the object currently is in.</param> | ||
2251 | /// <param name="silent">if 'true', the deletion of the client from the region is not broadcast to the clients</param> | ||
2252 | public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) | 2252 | public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) |
2253 | { | 2253 | { |
2254 | if (grp == null) | 2254 | if (grp == null) |
@@ -2274,208 +2274,51 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2274 | return; | 2274 | return; |
2275 | } | 2275 | } |
2276 | 2276 | ||
2277 | int thisx = (int)scene.RegionInfo.RegionLocX; | 2277 | // Remember the old group position in case the region lookup fails so position can be restored. |
2278 | int thisy = (int)scene.RegionInfo.RegionLocY; | 2278 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; |
2279 | Vector3 EastCross = new Vector3(0.1f, 0, 0); | ||
2280 | Vector3 WestCross = new Vector3(-0.1f, 0, 0); | ||
2281 | Vector3 NorthCross = new Vector3(0, 0.1f, 0); | ||
2282 | Vector3 SouthCross = new Vector3(0, -0.1f, 0); | ||
2283 | |||
2284 | |||
2285 | // use this if no borders were crossed! | ||
2286 | ulong newRegionHandle | ||
2287 | = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize), | ||
2288 | (uint)((thisy) * Constants.RegionSize)); | ||
2289 | |||
2290 | Vector3 pos = attemptedPosition; | ||
2291 | |||
2292 | int changeX = 1; | ||
2293 | int changeY = 1; | ||
2294 | |||
2295 | if (scene.TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) | ||
2296 | { | ||
2297 | if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2298 | { | ||
2299 | |||
2300 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2301 | |||
2302 | if (crossedBorderx.BorderLine.Z > 0) | ||
2303 | { | ||
2304 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2305 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2306 | } | ||
2307 | else | ||
2308 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2309 | |||
2310 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2311 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2312 | |||
2313 | if (crossedBordery.BorderLine.Z > 0) | ||
2314 | { | ||
2315 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2316 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2317 | } | ||
2318 | else | ||
2319 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2320 | |||
2321 | |||
2322 | |||
2323 | newRegionHandle | ||
2324 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | ||
2325 | (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2326 | // x - 1 | ||
2327 | // y - 1 | ||
2328 | } | ||
2329 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2330 | { | ||
2331 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2332 | |||
2333 | if (crossedBorderx.BorderLine.Z > 0) | ||
2334 | { | ||
2335 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2336 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2337 | } | ||
2338 | else | ||
2339 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2340 | |||
2341 | |||
2342 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2343 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2344 | |||
2345 | if (crossedBordery.BorderLine.Z > 0) | ||
2346 | { | ||
2347 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2348 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2349 | } | ||
2350 | else | ||
2351 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2352 | 2279 | ||
2353 | newRegionHandle | 2280 | // Compute the absolute position of the object. |
2354 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | 2281 | double objectWorldLocX = (double)scene.RegionInfo.WorldLocX + attemptedPosition.X; |
2355 | (uint)((thisy + changeY) * Constants.RegionSize)); | 2282 | double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y; |
2356 | // x - 1 | ||
2357 | // y + 1 | ||
2358 | } | ||
2359 | else | ||
2360 | { | ||
2361 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2362 | 2283 | ||
2363 | if (crossedBorderx.BorderLine.Z > 0) | 2284 | // Ask the grid service for the region that contains the passed address |
2364 | { | 2285 | GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, objectWorldLocX, objectWorldLocY); |
2365 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2366 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2367 | } | ||
2368 | else | ||
2369 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2370 | 2286 | ||
2371 | newRegionHandle | 2287 | Vector3 pos = Vector3.Zero; |
2372 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | 2288 | if (destination != null) |
2373 | (uint)(thisy * Constants.RegionSize)); | ||
2374 | // x - 1 | ||
2375 | } | ||
2376 | } | ||
2377 | else if (scene.TestBorderCross(attemptedPosition + EastCross, Cardinals.E)) | ||
2378 | { | 2289 | { |
2379 | if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 2290 | // Adjust the object's relative position from the old region (attemptedPosition) |
2380 | { | 2291 | // to be relative to the new region (pos). |
2381 | 2292 | pos = new Vector3( (float)(objectWorldLocX - (double)destination.RegionLocX), | |
2382 | pos.X = ((pos.X - Constants.RegionSize)); | 2293 | (float)(objectWorldLocY - (double)destination.RegionLocY), |
2383 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | 2294 | attemptedPosition.Z); |
2384 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2385 | |||
2386 | if (crossedBordery.BorderLine.Z > 0) | ||
2387 | { | ||
2388 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2389 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2390 | } | ||
2391 | else | ||
2392 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2393 | |||
2394 | |||
2395 | newRegionHandle | ||
2396 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2397 | (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2398 | // x + 1 | ||
2399 | // y - 1 | ||
2400 | } | ||
2401 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2402 | { | ||
2403 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2404 | pos.Y = ((pos.Y - Constants.RegionSize)); | ||
2405 | newRegionHandle | ||
2406 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2407 | (uint)((thisy + changeY) * Constants.RegionSize)); | ||
2408 | // x + 1 | ||
2409 | // y + 1 | ||
2410 | } | ||
2411 | else | ||
2412 | { | ||
2413 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2414 | newRegionHandle | ||
2415 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2416 | (uint)(thisy * Constants.RegionSize)); | ||
2417 | // x + 1 | ||
2418 | } | ||
2419 | } | 2295 | } |
2420 | else if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2421 | { | ||
2422 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2423 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2424 | 2296 | ||
2425 | if (crossedBordery.BorderLine.Z > 0) | 2297 | if (destination != null) |
2298 | { | ||
2299 | if (!CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) | ||
2426 | { | 2300 | { |
2427 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | 2301 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}", grp.UUID); |
2428 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | 2302 | |
2303 | // We are going to move the object back to the old position so long as the old position | ||
2304 | // is in the region | ||
2305 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 1.0f, (float)(scene.RegionInfo.RegionSizeX - 1)); | ||
2306 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 1.0f, (float)(scene.RegionInfo.RegionSizeY - 1)); | ||
2307 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 1.0f, Constants.RegionHeight); | ||
2308 | |||
2309 | grp.AbsolutePosition = oldGroupPosition; | ||
2310 | grp.Velocity = Vector3.Zero; | ||
2311 | if (grp.RootPart.PhysActor != null) | ||
2312 | grp.RootPart.PhysActor.CrossingFailure(); | ||
2313 | |||
2314 | if (grp.RootPart.KeyframeMotion != null) | ||
2315 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
2316 | |||
2317 | grp.ScheduleGroupForFullUpdate(); | ||
2429 | } | 2318 | } |
2430 | else | ||
2431 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2432 | |||
2433 | newRegionHandle | ||
2434 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2435 | // y - 1 | ||
2436 | } | 2319 | } |
2437 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2438 | { | ||
2439 | |||
2440 | pos.Y = ((pos.Y - Constants.RegionSize)); | ||
2441 | newRegionHandle | ||
2442 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize)); | ||
2443 | // y + 1 | ||
2444 | } | ||
2445 | |||
2446 | // Offset the positions for the new region across the border | ||
2447 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | ||
2448 | |||
2449 | // If we fail to cross the border, then reset the position of the scene object on that border. | ||
2450 | uint x = 0, y = 0; | ||
2451 | Utils.LongToUInts(newRegionHandle, out x, out y); | ||
2452 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
2453 | |||
2454 | if (destination != null) | ||
2455 | { | ||
2456 | if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) | ||
2457 | return; // we did it | ||
2458 | } | ||
2459 | |||
2460 | // no one or failed lets go back and tell physics to go on | ||
2461 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
2462 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
2463 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f); | ||
2464 | |||
2465 | grp.AbsolutePosition = oldGroupPosition; | ||
2466 | grp.Velocity = Vector3.Zero; | ||
2467 | |||
2468 | if (grp.RootPart.PhysActor != null) | ||
2469 | grp.RootPart.PhysActor.CrossingFailure(); | ||
2470 | |||
2471 | if (grp.RootPart.KeyframeMotion != null) | ||
2472 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
2473 | |||
2474 | grp.ScheduleGroupForFullUpdate(); | ||
2475 | } | 2320 | } |
2476 | 2321 | ||
2477 | |||
2478 | |||
2479 | /// <summary> | 2322 | /// <summary> |
2480 | /// Move the given scene object into a new region | 2323 | /// Move the given scene object into a new region |
2481 | /// </summary> | 2324 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index d943b20..4e7ad75 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
213 | if (part != null) | 213 | if (part != null) |
214 | { | 214 | { |
215 | ObjectRegionName = s.RegionInfo.RegionName; | 215 | ObjectRegionName = s.RegionInfo.RegionName; |
216 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); | 216 | uint localX = s.RegionInfo.WorldLocX; |
217 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | 217 | uint localY = s.RegionInfo.WorldLocY; |
218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | 218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; |
219 | return part; | 219 | return part; |
220 | } | 220 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 31ef79b..277293a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -192,8 +192,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
192 | return m_GridService.GetRegionByUUID(scopeID, regionID); | 192 | return m_GridService.GetRegionByUUID(scopeID, regionID); |
193 | } | 193 | } |
194 | 194 | ||
195 | // Get a region given its base coordinates. | ||
196 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
197 | // be the base coordinate of the region. | ||
195 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) | 198 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) |
196 | { | 199 | { |
200 | m_log.DebugFormat("{0} GetRegionByPosition. pos=<{1},{2}>", "[LOCAL GRID SERVICE CONNECTOR", x, y); | ||
197 | GridRegion region = null; | 201 | GridRegion region = null; |
198 | 202 | ||
199 | // First see if it's a neighbour, even if it isn't on this sim. | 203 | // First see if it's a neighbour, even if it isn't on this sim. |
@@ -206,6 +210,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
206 | region = rcache.GetRegionByPosition(x, y); | 210 | region = rcache.GetRegionByPosition(x, y); |
207 | if (region != null) | 211 | if (region != null) |
208 | { | 212 | { |
213 | m_log.DebugFormat("{0} GetRegionByPosition. Found region {1}. Pos=<{2},{3}>", | ||
214 | "[LOCAL GRID SERVICE CONNECTOR", region.RegionName, x, y); | ||
209 | return region; | 215 | return region; |
210 | } | 216 | } |
211 | } | 217 | } |
@@ -268,7 +274,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
268 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); | 274 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); |
269 | List<GridRegion> regions = kvp.Value.GetNeighbours(); | 275 | List<GridRegion> regions = kvp.Value.GetNeighbours(); |
270 | foreach (GridRegion r in regions) | 276 | foreach (GridRegion r in regions) |
271 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); | 277 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY)); |
272 | } | 278 | } |
273 | } | 279 | } |
274 | 280 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs index 9172536..33ff7ea 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
66 | return; | 66 | return; |
67 | 67 | ||
68 | m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", | 68 | m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", |
69 | m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); | 69 | m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY)); |
70 | 70 | ||
71 | m_neighbours[otherRegion.RegionHandle] = otherRegion; | 71 | m_neighbours[otherRegion.RegionHandle] = otherRegion; |
72 | } | 72 | } |
@@ -82,11 +82,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
82 | return new List<GridRegion>(m_neighbours.Values); | 82 | return new List<GridRegion>(m_neighbours.Values); |
83 | } | 83 | } |
84 | 84 | ||
85 | // Get a region given its base coordinates. | ||
86 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
87 | // be the base coordinate of the region. | ||
88 | // The snapping is technically unnecessary but is harmless because regions are always | ||
89 | // multiples of the legacy region size (256). | ||
85 | public GridRegion GetRegionByPosition(int x, int y) | 90 | public GridRegion GetRegionByPosition(int x, int y) |
86 | { | 91 | { |
87 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; | 92 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; |
88 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; | 93 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; |
89 | ulong handle = Utils.UIntsToLong(xsnap, ysnap); | 94 | ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap); |
90 | 95 | ||
91 | if (m_neighbours.ContainsKey(handle)) | 96 | if (m_neighbours.ContainsKey(handle)) |
92 | return m_neighbours[handle]; | 97 | return m_neighbours[handle]; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs index 6a57d1f..ac81337 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs | |||
@@ -186,10 +186,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
186 | return rinfo; | 186 | return rinfo; |
187 | } | 187 | } |
188 | 188 | ||
189 | // Get a region given its base coordinates. | ||
190 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
191 | // be the base coordinate of the region. | ||
192 | // The coordinates are world coords (meters), NOT region units. | ||
189 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) | 193 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) |
190 | { | 194 | { |
191 | bool inCache = false; | 195 | bool inCache = false; |
192 | GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache); | 196 | GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.RegionWorldLocToHandle((uint)x, (uint)y), out inCache); |
193 | if (inCache) | 197 | if (inCache) |
194 | return rinfo; | 198 | return rinfo; |
195 | 199 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index 4338133..25ae689 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -34,6 +34,7 @@ using log4net.Config; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using NUnit.Framework; | 35 | using NUnit.Framework; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | |||
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; | 39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; |
39 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
@@ -141,7 +142,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
141 | Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); | 142 | Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); |
142 | Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); | 143 | Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); |
143 | 144 | ||
144 | result = m_LocalConnector.GetRegionByPosition(UUID.Zero, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize); | 145 | result = m_LocalConnector.GetRegionByPosition(UUID.Zero, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000)); |
145 | Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); | 146 | Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); |
146 | Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); | 147 | Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); |
147 | 148 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 73c4d6c..99db7ff 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | public class LandManagementModule : INonSharedRegionModule | 64 | public class LandManagementModule : INonSharedRegionModule |
65 | { | 65 | { |
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
67 | private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]"; | ||
67 | 68 | ||
68 | private static readonly string remoteParcelRequestPath = "0009/"; | 69 | private static readonly string remoteParcelRequestPath = "0009/"; |
69 | 70 | ||
@@ -74,15 +75,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
74 | protected IPrimCountModule m_primCountModule; | 75 | protected IPrimCountModule m_primCountModule; |
75 | protected IDialogModule m_Dialog; | 76 | protected IDialogModule m_Dialog; |
76 | 77 | ||
77 | // Minimum for parcels to work is 64m even if we don't actually use them. | ||
78 | #pragma warning disable 0429 | ||
79 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | ||
80 | #pragma warning restore 0429 | ||
81 | |||
82 | /// <value> | 78 | /// <value> |
83 | /// Local land ids at specified region co-ordinates (region size / 4) | 79 | /// Local land ids at specified region co-ordinates (region size / 4) |
84 | /// </value> | 80 | /// </value> |
85 | private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; | 81 | private int[,] m_landIDList; |
82 | private const int landUnit = 4; | ||
86 | 83 | ||
87 | /// <value> | 84 | /// <value> |
88 | /// Land objects keyed by local id | 85 | /// Land objects keyed by local id |
@@ -115,6 +112,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
115 | public void AddRegion(Scene scene) | 112 | public void AddRegion(Scene scene) |
116 | { | 113 | { |
117 | m_scene = scene; | 114 | m_scene = scene; |
115 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
116 | |||
118 | m_landIDList.Initialize(); | 117 | m_landIDList.Initialize(); |
119 | landChannel = new LandChannel(scene, this); | 118 | landChannel = new LandChannel(scene, this); |
120 | 119 | ||
@@ -297,6 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
297 | { | 296 | { |
298 | m_landList.Clear(); | 297 | m_landList.Clear(); |
299 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 298 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
299 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
300 | m_landIDList.Initialize(); | 300 | m_landIDList.Initialize(); |
301 | } | 301 | } |
302 | } | 302 | } |
@@ -311,7 +311,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
311 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | 311 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); |
312 | 312 | ||
313 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 313 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
314 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 314 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
315 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); | ||
315 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 316 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
316 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 317 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
317 | 318 | ||
@@ -438,8 +439,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
438 | 439 | ||
439 | public void SendLandUpdate(ScenePresence avatar, bool force) | 440 | public void SendLandUpdate(ScenePresence avatar, bool force) |
440 | { | 441 | { |
441 | ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | 442 | ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), |
442 | (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | 443 | (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); |
443 | 444 | ||
444 | if (over != null) | 445 | if (over != null) |
445 | { | 446 | { |
@@ -605,17 +606,29 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
605 | new_land.LandData.LocalID = newLandLocalID; | 606 | new_land.LandData.LocalID = newLandLocalID; |
606 | 607 | ||
607 | bool[,] landBitmap = new_land.GetLandBitmap(); | 608 | bool[,] landBitmap = new_land.GetLandBitmap(); |
608 | for (int x = 0; x < landArrayMax; x++) | 609 | // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", |
610 | // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); | ||
611 | |||
612 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) | ||
609 | { | 613 | { |
610 | for (int y = 0; y < landArrayMax; y++) | 614 | // Going to variable sized regions can cause mismatches |
615 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", | ||
616 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); | ||
617 | } | ||
618 | else | ||
619 | { | ||
620 | for (int x = 0; x < landBitmap.GetLength(0); x++) | ||
611 | { | 621 | { |
612 | if (landBitmap[x, y]) | 622 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
613 | { | 623 | { |
614 | // m_log.DebugFormat( | 624 | if (landBitmap[x, y]) |
615 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | 625 | { |
616 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | 626 | // m_log.DebugFormat( |
617 | 627 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | |
618 | m_landIDList[x, y] = newLandLocalID; | 628 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); |
629 | |||
630 | m_landIDList[x, y] = newLandLocalID; | ||
631 | } | ||
619 | } | 632 | } |
620 | } | 633 | } |
621 | } | 634 | } |
@@ -637,9 +650,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
637 | ILandObject land; | 650 | ILandObject land; |
638 | lock (m_landList) | 651 | lock (m_landList) |
639 | { | 652 | { |
640 | for (int x = 0; x < 64; x++) | 653 | for (int x = 0; x < m_landIDList.GetLength(0); x++) |
641 | { | 654 | { |
642 | for (int y = 0; y < 64; y++) | 655 | for (int y = 0; y < m_landIDList.GetLength(1); y++) |
643 | { | 656 | { |
644 | if (m_landIDList[x, y] == local_id) | 657 | if (m_landIDList[x, y] == local_id) |
645 | { | 658 | { |
@@ -691,9 +704,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
691 | bool[,] landBitmapSlave = slave.GetLandBitmap(); | 704 | bool[,] landBitmapSlave = slave.GetLandBitmap(); |
692 | lock (m_landList) | 705 | lock (m_landList) |
693 | { | 706 | { |
694 | for (int x = 0; x < 64; x++) | 707 | for (int x = 0; x < landBitmapSlave.GetLength(0); x++) |
695 | { | 708 | { |
696 | for (int y = 0; y < 64; y++) | 709 | for (int y = 0; y < landBitmapSlave.GetLength(1); y++) |
697 | { | 710 | { |
698 | if (landBitmapSlave[x, y]) | 711 | if (landBitmapSlave[x, y]) |
699 | { | 712 | { |
@@ -727,23 +740,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
727 | /// <returns>Land object at the point supplied</returns> | 740 | /// <returns>Land object at the point supplied</returns> |
728 | public ILandObject GetLandObject(float x_float, float y_float) | 741 | public ILandObject GetLandObject(float x_float, float y_float) |
729 | { | 742 | { |
743 | return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); | ||
744 | /* | ||
730 | int x; | 745 | int x; |
731 | int y; | 746 | int y; |
732 | 747 | ||
733 | if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) | 748 | if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0) |
734 | return null; | 749 | return null; |
735 | 750 | ||
736 | try | 751 | try |
737 | { | 752 | { |
738 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); | 753 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit)); |
739 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0)); | 754 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit)); |
740 | } | 755 | } |
741 | catch (OverflowException) | 756 | catch (OverflowException) |
742 | { | 757 | { |
743 | return null; | 758 | return null; |
744 | } | 759 | } |
745 | 760 | ||
746 | if (x >= 64 || y >= 64 || x < 0 || y < 0) | 761 | if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit) |
762 | || y >= (m_scene.RegionInfo.RegionSizeY / landUnit) | ||
763 | || x < 0 | ||
764 | || y < 0) | ||
747 | { | 765 | { |
748 | return null; | 766 | return null; |
749 | } | 767 | } |
@@ -759,38 +777,122 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
759 | // m_log.DebugFormat( | 777 | // m_log.DebugFormat( |
760 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", | 778 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", |
761 | // x, y, m_scene.RegionInfo.RegionName); | 779 | // x, y, m_scene.RegionInfo.RegionName); |
762 | 780 | ||
763 | if (m_landList.ContainsKey(m_landIDList[x, y])) | 781 | try |
764 | return m_landList[m_landIDList[x, y]]; | 782 | { |
783 | if (m_landList.ContainsKey(m_landIDList[x, y])) | ||
784 | return m_landList[m_landIDList[x, y]]; | ||
785 | } | ||
786 | catch (Exception e) | ||
787 | { | ||
788 | m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})", | ||
789 | LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); | ||
790 | } | ||
765 | 791 | ||
766 | return null; | 792 | return null; |
767 | } | 793 | } |
794 | */ | ||
768 | } | 795 | } |
769 | 796 | ||
797 | // Public entry. | ||
798 | // Throws exception if land object is not found | ||
770 | public ILandObject GetLandObject(int x, int y) | 799 | public ILandObject GetLandObject(int x, int y) |
771 | { | 800 | { |
772 | if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) | 801 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); |
802 | } | ||
803 | |||
804 | // Given a region position, return the parcel land object for that location | ||
805 | private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectNotFound) | ||
806 | { | ||
807 | ILandObject ret = null; | ||
808 | |||
809 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) | ||
773 | { | 810 | { |
774 | // These exceptions here will cause a lot of complaints from the users specifically because | 811 | // These exceptions here will cause a lot of complaints from the users specifically because |
775 | // they happen every time at border crossings | 812 | // they happen every time at border crossings |
776 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | 813 | if (returnNullIfLandObjectNotFound) |
814 | return null; | ||
815 | else | ||
816 | throw new Exception( | ||
817 | String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}", | ||
818 | LogHeader, m_scene.RegionInfo.RegionName, x, y) | ||
819 | ); | ||
777 | } | 820 | } |
778 | 821 | ||
779 | lock (m_landIDList) | 822 | lock (m_landIDList) |
780 | { | 823 | { |
781 | try | 824 | try |
782 | { | 825 | { |
783 | return m_landList[m_landIDList[x / 4, y / 4]]; | 826 | int landID = m_landIDList[x / landUnit, y / landUnit]; |
827 | if (landID == 0) | ||
828 | { | ||
829 | // Zero is the uninitialized value saying there is no parcel for this location. | ||
830 | // This sometimes happens when terrain is resized. | ||
831 | if (m_landList.Count == 1) | ||
832 | { | ||
833 | int onlyParcelID = 0; | ||
834 | ILandObject onlyLandObject = null; | ||
835 | foreach (KeyValuePair<int, ILandObject> kvp in m_landList) | ||
836 | { | ||
837 | onlyParcelID = kvp.Key; | ||
838 | onlyLandObject = kvp.Value; | ||
839 | break; | ||
840 | } | ||
841 | |||
842 | // There is only one parcel. Grow it to fill all the unallocated spaces. | ||
843 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
844 | for (int yy = 0; yy < m_landIDList.GetLength(1); yy++) | ||
845 | if (m_landIDList[xx, yy] == 0) | ||
846 | m_landIDList[xx, yy] = onlyParcelID; | ||
847 | |||
848 | onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID); | ||
849 | landID = onlyParcelID; | ||
850 | } | ||
851 | else | ||
852 | { | ||
853 | // There are several other parcels so we must create a new one for the unassigned space | ||
854 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | ||
855 | // Claim all the unclaimed "0" ids | ||
856 | newLand.SetLandBitmap(CreateBitmapForID(0)); | ||
857 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
858 | newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | ||
859 | AddLandObject(newLand); | ||
860 | landID = m_lastLandLocalID; | ||
861 | } | ||
862 | } | ||
863 | |||
864 | ret = m_landList[landID]; | ||
784 | } | 865 | } |
785 | catch (IndexOutOfRangeException) | 866 | catch (IndexOutOfRangeException) |
786 | { | 867 | { |
787 | // m_log.WarnFormat( | 868 | m_log.ErrorFormat( |
788 | // "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", | 869 | "{0} GetLandObject: Tried to retrieve land object from out of bounds co-ordinate ({1},{2}) in {3}. landListSize=({4},{5})", |
789 | // x, y, m_scene.RegionInfo.RegionName); | 870 | LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); |
790 | 871 | return null; | |
872 | } | ||
873 | catch | ||
874 | { | ||
875 | m_log.ErrorFormat( | ||
876 | "{0} GetLandObject: LandID not in landlist. XY=<{1},{2}> in {3}. landID[x,y]={4}", | ||
877 | LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList[x/landUnit, y/landUnit]); | ||
791 | return null; | 878 | return null; |
792 | } | 879 | } |
793 | } | 880 | } |
881 | return ret; | ||
882 | } | ||
883 | |||
884 | // Create a 'parcel is here' bitmap for the parcel identified by the passed landID | ||
885 | private bool[,] CreateBitmapForID(int landID) | ||
886 | { | ||
887 | bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)]; | ||
888 | ret.Initialize(); | ||
889 | |||
890 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
891 | for (int yy = 0; yy < m_landIDList.GetLength(0); yy++) | ||
892 | if (m_landIDList[xx, yy] == landID) | ||
893 | ret[xx, yy] = true; | ||
894 | |||
895 | return ret; | ||
794 | } | 896 | } |
795 | 897 | ||
796 | #endregion | 898 | #endregion |
@@ -1053,85 +1155,93 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1053 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 1155 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
1054 | int byteArrayCount = 0; | 1156 | int byteArrayCount = 0; |
1055 | int sequenceID = 0; | 1157 | int sequenceID = 0; |
1056 | int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize; | ||
1057 | |||
1058 | 1158 | ||
1059 | for (int y = 0; y < blockmeters; y++) | 1159 | // Layer data is in landUnit (4m) chunks |
1160 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++) | ||
1060 | { | 1161 | { |
1061 | for (int x = 0; x < blockmeters; x++) | 1162 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++) |
1062 | { | 1163 | { |
1063 | byte tempByte = 0; //This represents the byte for the current 4x4 | 1164 | byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * landUnit, y * landUnit), x, y, remote_client); |
1165 | byteArrayCount++; | ||
1166 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | ||
1167 | { | ||
1168 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1169 | byteArrayCount = 0; | ||
1170 | sequenceID++; | ||
1171 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1172 | } | ||
1064 | 1173 | ||
1065 | ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); | 1174 | } |
1175 | } | ||
1176 | if (byteArrayCount != 0) | ||
1177 | { | ||
1178 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1179 | } | ||
1180 | } | ||
1066 | 1181 | ||
1067 | if (currentParcelBlock != null) | 1182 | private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client) |
1068 | { | 1183 | { |
1069 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | 1184 | byte tempByte = 0; //This represents the byte for the current 4x4 |
1070 | { | ||
1071 | //Owner Flag | ||
1072 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | ||
1073 | } | ||
1074 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1075 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1076 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1077 | { | ||
1078 | //Sale Flag | ||
1079 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | ||
1080 | } | ||
1081 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1082 | { | ||
1083 | //Public Flag | ||
1084 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | ||
1085 | } | ||
1086 | else | ||
1087 | { | ||
1088 | //Other Flag | ||
1089 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | ||
1090 | } | ||
1091 | 1185 | ||
1092 | //Now for border control | 1186 | if (currentParcelBlock != null) |
1187 | { | ||
1188 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | ||
1189 | { | ||
1190 | //Owner Flag | ||
1191 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | ||
1192 | } | ||
1193 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1194 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1195 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1196 | { | ||
1197 | //Sale Flag | ||
1198 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | ||
1199 | } | ||
1200 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1201 | { | ||
1202 | //Public Flag | ||
1203 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | ||
1204 | } | ||
1205 | else | ||
1206 | { | ||
1207 | //Other Flag | ||
1208 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | ||
1209 | } | ||
1093 | 1210 | ||
1094 | ILandObject westParcel = null; | 1211 | //Now for border control |
1095 | ILandObject southParcel = null; | ||
1096 | if (x > 0) | ||
1097 | { | ||
1098 | westParcel = GetLandObject((x - 1) * 4, y * 4); | ||
1099 | } | ||
1100 | if (y > 0) | ||
1101 | { | ||
1102 | southParcel = GetLandObject(x * 4, (y - 1) * 4); | ||
1103 | } | ||
1104 | 1212 | ||
1105 | if (x == 0) | 1213 | ILandObject westParcel = null; |
1106 | { | 1214 | ILandObject southParcel = null; |
1107 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | 1215 | if (x > 0) |
1108 | } | 1216 | { |
1109 | else if (westParcel != null && westParcel != currentParcelBlock) | 1217 | westParcel = GetLandObject((x - 1) * landUnit, y * landUnit); |
1110 | { | 1218 | } |
1111 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | 1219 | if (y > 0) |
1112 | } | 1220 | { |
1221 | southParcel = GetLandObject(x * landUnit, (y - 1) * landUnit); | ||
1222 | } | ||
1113 | 1223 | ||
1114 | if (y == 0) | 1224 | if (x == 0) |
1115 | { | 1225 | { |
1116 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1226 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); |
1117 | } | 1227 | } |
1118 | else if (southParcel != null && southParcel != currentParcelBlock) | 1228 | else if (westParcel != null && westParcel != currentParcelBlock) |
1119 | { | 1229 | { |
1120 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1230 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); |
1121 | } | 1231 | } |
1122 | 1232 | ||
1123 | byteArray[byteArrayCount] = tempByte; | 1233 | if (y == 0) |
1124 | byteArrayCount++; | 1234 | { |
1125 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | 1235 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
1126 | { | 1236 | } |
1127 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | 1237 | else if (southParcel != null && southParcel != currentParcelBlock) |
1128 | byteArrayCount = 0; | 1238 | { |
1129 | sequenceID++; | 1239 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
1130 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1131 | } | ||
1132 | } | ||
1133 | } | 1240 | } |
1241 | |||
1134 | } | 1242 | } |
1243 | |||
1244 | return tempByte; | ||
1135 | } | 1245 | } |
1136 | 1246 | ||
1137 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, | 1247 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, |
@@ -1679,7 +1789,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1679 | { | 1789 | { |
1680 | // most likely still cached from building the extLandData entry | 1790 | // most likely still cached from building the extLandData entry |
1681 | uint x = 0, y = 0; | 1791 | uint x = 0, y = 0; |
1682 | Utils.LongToUInts(data.RegionHandle, out x, out y); | 1792 | Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y); |
1683 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 1793 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1684 | } | 1794 | } |
1685 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1795 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
@@ -2007,4 +2117,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2007 | cdl.AddToStringBuilder(report); | 2117 | cdl.AddToStringBuilder(report); |
2008 | } | 2118 | } |
2009 | } | 2119 | } |
2010 | } \ No newline at end of file | 2120 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index e54c849..f8f4986 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -45,10 +45,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
45 | #region Member Variables | 45 | #region Member Variables |
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | #pragma warning disable 0429 | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | 49 | |
50 | #pragma warning restore 0429 | 50 | private bool[,] m_landBitmap; |
51 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | 51 | private readonly int landUnit = 4; |
52 | 52 | ||
53 | private int m_lastSeqId = 0; | 53 | private int m_lastSeqId = 0; |
54 | 54 | ||
@@ -93,15 +93,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
93 | { | 93 | { |
94 | get | 94 | get |
95 | { | 95 | { |
96 | for (int y = 0; y < landArrayMax; y++) | 96 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
97 | { | 97 | { |
98 | for (int x = 0; x < landArrayMax; x++) | 98 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
99 | { | 99 | { |
100 | if (LandBitmap[x, y]) | 100 | if (LandBitmap[x, y]) |
101 | return new Vector3(x * 4, y * 4, 0); | 101 | return new Vector3(x * landUnit, y * landUnit, 0); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
105 | m_log.ErrorFormat("{0} StartPoint. No start point found. bitmapSize=<{1},{2}>", | ||
106 | LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
105 | return new Vector3(-1, -1, -1); | 107 | return new Vector3(-1, -1, -1); |
106 | } | 108 | } |
107 | } | 109 | } |
@@ -110,17 +112,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
110 | { | 112 | { |
111 | get | 113 | get |
112 | { | 114 | { |
113 | for (int y = landArrayMax - 1; y >= 0; y--) | 115 | for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--) |
114 | { | 116 | { |
115 | for (int x = landArrayMax - 1; x >= 0; x--) | 117 | for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--) |
116 | { | 118 | { |
117 | if (LandBitmap[x, y]) | 119 | if (LandBitmap[x, y]) |
118 | { | 120 | { |
119 | return new Vector3(x * 4 + 4, y * 4 + 4, 0); | 121 | return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0); |
120 | } | 122 | } |
121 | } | 123 | } |
122 | } | 124 | } |
123 | 125 | ||
126 | m_log.ErrorFormat("{0} EndPoint. No end point found. bitmapSize=<{1},{2}>", | ||
127 | LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
124 | return new Vector3(-1, -1, -1); | 128 | return new Vector3(-1, -1, -1); |
125 | } | 129 | } |
126 | } | 130 | } |
@@ -130,6 +134,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
130 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 134 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
131 | { | 135 | { |
132 | m_scene = scene; | 136 | m_scene = scene; |
137 | m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
138 | |||
133 | LandData.OwnerID = owner_id; | 139 | LandData.OwnerID = owner_id; |
134 | if (is_group_owned) | 140 | if (is_group_owned) |
135 | LandData.GroupID = owner_id; | 141 | LandData.GroupID = owner_id; |
@@ -152,9 +158,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
152 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 158 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
153 | public bool ContainsPoint(int x, int y) | 159 | public bool ContainsPoint(int x, int y) |
154 | { | 160 | { |
155 | if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) | 161 | if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY) |
156 | { | 162 | { |
157 | return (LandBitmap[x / 4, y / 4] == true); | 163 | return (LandBitmap[x / landUnit, y / landUnit] == true); |
158 | } | 164 | } |
159 | else | 165 | else |
160 | { | 166 | { |
@@ -194,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
194 | else | 200 | else |
195 | { | 201 | { |
196 | // Normal Calculations | 202 | // Normal Calculations |
197 | int parcelMax = (int)(((float)LandData.Area / 65536.0f) | 203 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
198 | * (float)m_scene.RegionInfo.ObjectCapacity | 204 | * (float)m_scene.RegionInfo.ObjectCapacity |
199 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 205 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
200 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | 206 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! |
@@ -211,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
211 | else | 217 | else |
212 | { | 218 | { |
213 | //Normal Calculations | 219 | //Normal Calculations |
214 | int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) | 220 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
215 | * (float)m_scene.RegionInfo.ObjectCapacity); | 221 | * (float)m_scene.RegionInfo.ObjectCapacity); |
216 | return simMax; | 222 | return simMax; |
217 | } | 223 | } |
@@ -224,7 +230,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
224 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 230 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
225 | { | 231 | { |
226 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 232 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
227 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 233 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
234 | uint regionFlags = (uint)(RegionFlags.PublicAllowed | ||
235 | | RegionFlags.AllowDirectTeleport | ||
236 | | RegionFlags.AllowParcelChanges | ||
237 | | RegionFlags.AllowVoice ); | ||
238 | |||
228 | if (estateModule != null) | 239 | if (estateModule != null) |
229 | regionFlags = estateModule.GetRegionFlags(); | 240 | regionFlags = estateModule.GetRegionFlags(); |
230 | 241 | ||
@@ -559,8 +570,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
559 | try | 570 | try |
560 | { | 571 | { |
561 | over = | 572 | over = |
562 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 573 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)), |
563 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 574 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1))); |
564 | } | 575 | } |
565 | catch (Exception) | 576 | catch (Exception) |
566 | { | 577 | { |
@@ -707,15 +718,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
707 | /// </summary> | 718 | /// </summary> |
708 | private void UpdateAABBAndAreaValues() | 719 | private void UpdateAABBAndAreaValues() |
709 | { | 720 | { |
710 | int min_x = 64; | 721 | int min_x = 10000; |
711 | int min_y = 64; | 722 | int min_y = 10000; |
712 | int max_x = 0; | 723 | int max_x = 0; |
713 | int max_y = 0; | 724 | int max_y = 0; |
714 | int tempArea = 0; | 725 | int tempArea = 0; |
715 | int x, y; | 726 | int x, y; |
716 | for (x = 0; x < 64; x++) | 727 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
717 | { | 728 | { |
718 | for (y = 0; y < 64; y++) | 729 | for (y = 0; y < LandBitmap.GetLength(1); y++) |
719 | { | 730 | { |
720 | if (LandBitmap[x, y] == true) | 731 | if (LandBitmap[x, y] == true) |
721 | { | 732 | { |
@@ -723,31 +734,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
723 | if (min_y > y) min_y = y; | 734 | if (min_y > y) min_y = y; |
724 | if (max_x < x) max_x = x; | 735 | if (max_x < x) max_x = x; |
725 | if (max_y < y) max_y = y; | 736 | if (max_y < y) max_y = y; |
726 | tempArea += 16; //16sqm peice of land | 737 | tempArea += landUnit * landUnit; //16sqm peice of land |
727 | } | 738 | } |
728 | } | 739 | } |
729 | } | 740 | } |
730 | int tx = min_x * 4; | 741 | int tx = min_x * landUnit; |
731 | if (tx > ((int)Constants.RegionSize - 1)) | 742 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
732 | tx = ((int)Constants.RegionSize - 1); | 743 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
733 | int ty = min_y * 4; | 744 | int ty = min_y * landUnit; |
734 | if (ty > ((int)Constants.RegionSize - 1)) | 745 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
735 | ty = ((int)Constants.RegionSize - 1); | 746 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
736 | 747 | ||
737 | LandData.AABBMin = | 748 | LandData.AABBMin = |
738 | new Vector3( | 749 | new Vector3( |
739 | (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 750 | (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
740 | 751 | ||
741 | tx = max_x * 4; | 752 | tx = max_x * landUnit; |
742 | if (tx > ((int)Constants.RegionSize - 1)) | 753 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
743 | tx = ((int)Constants.RegionSize - 1); | 754 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
744 | ty = max_y * 4; | 755 | ty = max_y * landUnit; |
745 | if (ty > ((int)Constants.RegionSize - 1)) | 756 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
746 | ty = ((int)Constants.RegionSize - 1); | 757 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
747 | 758 | ||
748 | LandData.AABBMax | 759 | LandData.AABBMax |
749 | = new Vector3( | 760 | = new Vector3( |
750 | (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 761 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
751 | 762 | ||
752 | LandData.Area = tempArea; | 763 | LandData.Area = tempArea; |
753 | } | 764 | } |
@@ -759,20 +770,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
759 | /// <summary> | 770 | /// <summary> |
760 | /// Sets the land's bitmap manually | 771 | /// Sets the land's bitmap manually |
761 | /// </summary> | 772 | /// </summary> |
762 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 773 | /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param> |
763 | public void SetLandBitmap(bool[,] bitmap) | 774 | public void SetLandBitmap(bool[,] bitmap) |
764 | { | 775 | { |
765 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 776 | LandBitmap = bitmap; |
766 | { | 777 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
767 | //Throw an exception - The bitmap is not 64x64 | 778 | ForceUpdateLandInfo(); |
768 | //throw new Exception("Error: Invalid Parcel Bitmap"); | ||
769 | } | ||
770 | else | ||
771 | { | ||
772 | //Valid: Lets set it | ||
773 | LandBitmap = bitmap; | ||
774 | ForceUpdateLandInfo(); | ||
775 | } | ||
776 | } | 779 | } |
777 | 780 | ||
778 | /// <summary> | 781 | /// <summary> |
@@ -786,15 +789,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
786 | 789 | ||
787 | public bool[,] BasicFullRegionLandBitmap() | 790 | public bool[,] BasicFullRegionLandBitmap() |
788 | { | 791 | { |
789 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 792 | return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY); |
790 | } | 793 | } |
791 | 794 | ||
792 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 795 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
793 | { | 796 | { |
794 | bool[,] tempBitmap = new bool[64,64]; | 797 | // Empty bitmap for the whole region |
798 | bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
795 | tempBitmap.Initialize(); | 799 | tempBitmap.Initialize(); |
796 | 800 | ||
801 | // Fill the bitmap square area specified by state and end | ||
797 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 802 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
803 | // m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>", | ||
804 | // LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1)); | ||
798 | return tempBitmap; | 805 | return tempBitmap; |
799 | } | 806 | } |
800 | 807 | ||
@@ -811,24 +818,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
811 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, | 818 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, |
812 | bool set_value) | 819 | bool set_value) |
813 | { | 820 | { |
814 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | ||
815 | { | ||
816 | //Throw an exception - The bitmap is not 64x64 | ||
817 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | ||
818 | } | ||
819 | |||
820 | int x, y; | 821 | int x, y; |
821 | for (y = 0; y < 64; y++) | 822 | for (y = 0; y < land_bitmap.GetLength(1); y++) |
822 | { | 823 | { |
823 | for (x = 0; x < 64; x++) | 824 | for (x = 0; x < land_bitmap.GetLength(0); x++) |
824 | { | 825 | { |
825 | if (x >= start_x / 4 && x < end_x / 4 | 826 | if (x >= start_x / landUnit && x < end_x / landUnit |
826 | && y >= start_y / 4 && y < end_y / 4) | 827 | && y >= start_y / landUnit && y < end_y / landUnit) |
827 | { | 828 | { |
828 | land_bitmap[x, y] = set_value; | 829 | land_bitmap[x, y] = set_value; |
829 | } | 830 | } |
830 | } | 831 | } |
831 | } | 832 | } |
833 | // m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>", | ||
834 | // LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1)); | ||
832 | return land_bitmap; | 835 | return land_bitmap; |
833 | } | 836 | } |
834 | 837 | ||
@@ -840,21 +843,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
840 | /// <returns></returns> | 843 | /// <returns></returns> |
841 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 844 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
842 | { | 845 | { |
843 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 846 | if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0) |
847 | || bitmap_base.GetLength(1) != bitmap_add.GetLength(1) | ||
848 | || bitmap_add.Rank != 2 | ||
849 | || bitmap_base.Rank != 2) | ||
844 | { | 850 | { |
845 | //Throw an exception - The bitmap is not 64x64 | 851 | throw new Exception( |
846 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 852 | String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>", |
847 | } | 853 | LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1)) |
848 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | 854 | ); |
849 | { | ||
850 | //Throw an exception - The bitmap is not 64x64 | ||
851 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | ||
852 | } | 855 | } |
853 | 856 | ||
854 | int x, y; | 857 | int x, y; |
855 | for (y = 0; y < 64; y++) | 858 | for (y = 0; y < bitmap_base.GetLength(1); y++) |
856 | { | 859 | { |
857 | for (x = 0; x < 64; x++) | 860 | for (x = 0; x < bitmap_add.GetLength(0); x++) |
858 | { | 861 | { |
859 | if (bitmap_add[x, y]) | 862 | if (bitmap_add[x, y]) |
860 | { | 863 | { |
@@ -871,13 +874,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
871 | /// <returns></returns> | 874 | /// <returns></returns> |
872 | private byte[] ConvertLandBitmapToBytes() | 875 | private byte[] ConvertLandBitmapToBytes() |
873 | { | 876 | { |
874 | byte[] tempConvertArr = new byte[512]; | 877 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
875 | byte tempByte = 0; | 878 | byte tempByte = 0; |
876 | int x, y, i, byteNum = 0; | 879 | int byteNum = 0; |
877 | i = 0; | 880 | int i = 0; |
878 | for (y = 0; y < 64; y++) | 881 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
879 | { | 882 | { |
880 | for (x = 0; x < 64; x++) | 883 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
881 | { | 884 | { |
882 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 885 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
883 | if (i % 8 == 0) | 886 | if (i % 8 == 0) |
@@ -889,30 +892,52 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
889 | } | 892 | } |
890 | } | 893 | } |
891 | } | 894 | } |
895 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", | ||
896 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
892 | return tempConvertArr; | 897 | return tempConvertArr; |
893 | } | 898 | } |
894 | 899 | ||
895 | private bool[,] ConvertBytesToLandBitmap() | 900 | private bool[,] ConvertBytesToLandBitmap() |
896 | { | 901 | { |
897 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; | 902 | bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
898 | tempConvertMap.Initialize(); | 903 | tempConvertMap.Initialize(); |
899 | byte tempByte = 0; | 904 | byte tempByte = 0; |
900 | int x = 0, y = 0, i = 0, bitNum = 0; | 905 | // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap. |
901 | for (i = 0; i < 512; i++) | 906 | int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8); |
907 | int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit); | ||
908 | |||
909 | if (bitmapLen == 512) | ||
910 | { | ||
911 | // Legacy bitmap being passed in. Use the legacy region size | ||
912 | // and only set the lower area of the larger region. | ||
913 | xLen = (int)(Constants.RegionSize / landUnit); | ||
914 | } | ||
915 | // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen); | ||
916 | |||
917 | int x = 0, y = 0; | ||
918 | for (int i = 0; i < bitmapLen; i++) | ||
902 | { | 919 | { |
903 | tempByte = LandData.Bitmap[i]; | 920 | tempByte = LandData.Bitmap[i]; |
904 | for (bitNum = 0; bitNum < 8; bitNum++) | 921 | for (int bitNum = 0; bitNum < 8; bitNum++) |
905 | { | 922 | { |
906 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); | 923 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); |
907 | tempConvertMap[x, y] = bit; | 924 | try |
925 | { | ||
926 | tempConvertMap[x, y] = bit; | ||
927 | } | ||
928 | catch (Exception e) | ||
929 | { | ||
930 | m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y); | ||
931 | } | ||
908 | x++; | 932 | x++; |
909 | if (x > 63) | 933 | if (x >= xLen) |
910 | { | 934 | { |
911 | x = 0; | 935 | x = 0; |
912 | y++; | 936 | y++; |
913 | } | 937 | } |
914 | } | 938 | } |
915 | } | 939 | } |
940 | |||
916 | return tempConvertMap; | 941 | return tempConvertMap; |
917 | } | 942 | } |
918 | 943 | ||
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f8e93e1..45617fc 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1571 | float X = position.X; | 1571 | float X = position.X; |
1572 | float Y = position.Y; | 1572 | float Y = position.Y; |
1573 | 1573 | ||
1574 | if (X > ((int)Constants.RegionSize - 1)) | 1574 | if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
1575 | X = ((int)Constants.RegionSize - 1); | 1575 | X = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
1576 | if (Y > ((int)Constants.RegionSize - 1)) | 1576 | if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
1577 | Y = ((int)Constants.RegionSize - 1); | 1577 | Y = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
1578 | if (X < 0) | 1578 | if (X < 0) |
1579 | X = 0; | 1579 | X = 0; |
1580 | if (Y < 0) | 1580 | if (Y < 0) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 7186dd7..89087b1 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
42 | for (y = 0; y < map.Height; y++) | 42 | for (y = 0; y < map.Height; y++) |
43 | { | 43 | { |
44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
45 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; | 45 | double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01; |
46 | if (map[x, y] < spherFac) | 46 | if (map[x, y] < spherFac) |
47 | { | 47 | { |
48 | map[x, y] = spherFac; | 48 | map[x, y] = spherFac; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index d78ade5..d5c77ec 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
67 | { | 67 | { |
68 | using (Bitmap bitmap = new Bitmap(filename)) | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
69 | { | 69 | { |
70 | ITerrainChannel retval = new TerrainChannel(true); | 70 | ITerrainChannel retval = new TerrainChannel(w, h); |
71 | 71 | ||
72 | for (int x = 0; x < retval.Width; x++) | 72 | for (int x = 0; x < retval.Width; x++) |
73 | { | 73 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index fd30c46..9766bfe 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -30,10 +30,14 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Net; | 32 | using System.Net; |
33 | |||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
36 | |||
35 | using OpenMetaverse; | 37 | using OpenMetaverse; |
36 | using Mono.Addins; | 38 | using Mono.Addins; |
39 | |||
40 | using OpenSim.Data; | ||
37 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
38 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | 42 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
39 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; | 43 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; |
@@ -70,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
70 | #endregion | 74 | #endregion |
71 | 75 | ||
72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
73 | 78 | ||
74 | private readonly Commander m_commander = new Commander("terrain"); | 79 | private readonly Commander m_commander = new Commander("terrain"); |
75 | 80 | ||
@@ -130,15 +135,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
130 | { | 135 | { |
131 | if (m_scene.Heightmap == null) | 136 | if (m_scene.Heightmap == null) |
132 | { | 137 | { |
133 | m_channel = new TerrainChannel(m_InitialTerrain); | 138 | m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX, |
139 | (int)m_scene.RegionInfo.RegionSizeY, | ||
140 | (int)m_scene.RegionInfo.RegionSizeZ); | ||
134 | m_scene.Heightmap = m_channel; | 141 | m_scene.Heightmap = m_channel; |
135 | m_revert = new TerrainChannel(); | ||
136 | UpdateRevertMap(); | 142 | UpdateRevertMap(); |
137 | } | 143 | } |
138 | else | 144 | else |
139 | { | 145 | { |
140 | m_channel = m_scene.Heightmap; | 146 | m_channel = m_scene.Heightmap; |
141 | m_revert = new TerrainChannel(); | ||
142 | UpdateRevertMap(); | 147 | UpdateRevertMap(); |
143 | } | 148 | } |
144 | 149 | ||
@@ -230,11 +235,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
230 | try | 235 | try |
231 | { | 236 | { |
232 | ITerrainChannel channel = loader.Value.LoadFile(filename); | 237 | ITerrainChannel channel = loader.Value.LoadFile(filename); |
233 | if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) | 238 | if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY) |
234 | { | 239 | { |
235 | // TerrainChannel expects a RegionSize x RegionSize map, currently | 240 | // TerrainChannel expects a RegionSize x RegionSize map, currently |
236 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", | 241 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", |
237 | Constants.RegionSize, Constants.RegionSize)); | 242 | m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY)); |
238 | } | 243 | } |
239 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | 244 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); |
240 | m_scene.Heightmap = channel; | 245 | m_scene.Heightmap = channel; |
@@ -532,6 +537,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
532 | /// </summary> | 537 | /// </summary> |
533 | public void UpdateRevertMap() | 538 | public void UpdateRevertMap() |
534 | { | 539 | { |
540 | /* | ||
535 | int x; | 541 | int x; |
536 | for (x = 0; x < m_channel.Width; x++) | 542 | for (x = 0; x < m_channel.Width; x++) |
537 | { | 543 | { |
@@ -541,6 +547,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
541 | m_revert[x, y] = m_channel[x, y]; | 547 | m_revert[x, y] = m_channel[x, y]; |
542 | } | 548 | } |
543 | } | 549 | } |
550 | */ | ||
551 | m_revert = m_channel.MakeCopy(); | ||
544 | } | 552 | } |
545 | 553 | ||
546 | /// <summary> | 554 | /// <summary> |
@@ -567,8 +575,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
567 | { | 575 | { |
568 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 576 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
569 | fileWidth, fileHeight, | 577 | fileWidth, fileHeight, |
570 | (int) Constants.RegionSize, | 578 | (int) m_scene.RegionInfo.RegionSizeX, |
571 | (int) Constants.RegionSize); | 579 | (int) m_scene.RegionInfo.RegionSizeY); |
572 | m_scene.Heightmap = channel; | 580 | m_scene.Heightmap = channel; |
573 | m_channel = channel; | 581 | m_channel = channel; |
574 | UpdateRevertMap(); | 582 | UpdateRevertMap(); |
@@ -615,8 +623,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
615 | { | 623 | { |
616 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, | 624 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, |
617 | fileWidth, fileHeight, | 625 | fileWidth, fileHeight, |
618 | (int)Constants.RegionSize, | 626 | (int)m_scene.RegionInfo.RegionSizeX, |
619 | (int)Constants.RegionSize); | 627 | (int)m_scene.RegionInfo.RegionSizeY); |
620 | 628 | ||
621 | MainConsole.Instance.OutputFormat( | 629 | MainConsole.Instance.OutputFormat( |
622 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", | 630 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", |
@@ -705,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
705 | private void CheckForTerrainUpdates(bool respectEstateSettings) | 713 | private void CheckForTerrainUpdates(bool respectEstateSettings) |
706 | { | 714 | { |
707 | bool shouldTaint = false; | 715 | bool shouldTaint = false; |
708 | float[] serialised = m_channel.GetFloatsSerialised(); | 716 | float[] terrHeights = m_channel.GetFloatsSerialised(); |
709 | int x; | 717 | int x; |
710 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | 718 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) |
711 | { | 719 | { |
@@ -714,16 +722,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
714 | { | 722 | { |
715 | if (m_channel.Tainted(x, y)) | 723 | if (m_channel.Tainted(x, y)) |
716 | { | 724 | { |
717 | // if we should respect the estate settings then | 725 | // If we should respect the estate settings then |
718 | // fixup and height deltas that don't respect them | 726 | // fixup and height deltas that don't respect them. |
727 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | ||
719 | if (respectEstateSettings && LimitChannelChanges(x, y)) | 728 | if (respectEstateSettings && LimitChannelChanges(x, y)) |
720 | { | 729 | { |
721 | // this has been vetoed, so update | 730 | // Terrain heights were modified. Refetch the terrain info. |
722 | // what we are going to send to the client | 731 | terrHeights = m_channel.GetFloatsSerialised(); |
723 | serialised = m_channel.GetFloatsSerialised(); | ||
724 | } | 732 | } |
725 | 733 | ||
726 | SendToClients(serialised, x, y); | 734 | // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y); |
735 | SendToClients(terrHeights, x, y); | ||
727 | shouldTaint = true; | 736 | shouldTaint = true; |
728 | } | 737 | } |
729 | } | 738 | } |
@@ -792,13 +801,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
792 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | 801 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> |
793 | /// <param name="x">The patch corner to send</param> | 802 | /// <param name="x">The patch corner to send</param> |
794 | /// <param name="y">The patch corner to send</param> | 803 | /// <param name="y">The patch corner to send</param> |
795 | private void SendToClients(float[] serialised, int x, int y) | 804 | private void SendToClients(float[] heightMap, int x, int y) |
796 | { | 805 | { |
797 | m_scene.ForEachClient( | 806 | m_scene.ForEachClient( |
798 | delegate(IClientAPI controller) | 807 | delegate(IClientAPI controller) |
799 | { controller.SendLayerData( | 808 | { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); } |
800 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
801 | } | ||
802 | ); | 809 | ); |
803 | } | 810 | } |
804 | 811 | ||
@@ -984,28 +991,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
984 | 991 | ||
985 | if (direction.ToLower().StartsWith("y")) | 992 | if (direction.ToLower().StartsWith("y")) |
986 | { | 993 | { |
987 | for (int x = 0; x < Constants.RegionSize; x++) | 994 | for (int x = 0; x < m_channel.Width; x++) |
988 | { | 995 | { |
989 | for (int y = 0; y < Constants.RegionSize / 2; y++) | 996 | for (int y = 0; y < m_channel.Height / 2; y++) |
990 | { | 997 | { |
991 | double height = m_channel[x, y]; | 998 | double height = m_channel[x, y]; |
992 | double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; | 999 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
993 | m_channel[x, y] = flippedHeight; | 1000 | m_channel[x, y] = flippedHeight; |
994 | m_channel[x, (int)Constants.RegionSize - 1 - y] = height; | 1001 | m_channel[x, (int)m_channel.Height - 1 - y] = height; |
995 | 1002 | ||
996 | } | 1003 | } |
997 | } | 1004 | } |
998 | } | 1005 | } |
999 | else if (direction.ToLower().StartsWith("x")) | 1006 | else if (direction.ToLower().StartsWith("x")) |
1000 | { | 1007 | { |
1001 | for (int y = 0; y < Constants.RegionSize; y++) | 1008 | for (int y = 0; y < m_channel.Height; y++) |
1002 | { | 1009 | { |
1003 | for (int x = 0; x < Constants.RegionSize / 2; x++) | 1010 | for (int x = 0; x < m_channel.Width / 2; x++) |
1004 | { | 1011 | { |
1005 | double height = m_channel[x, y]; | 1012 | double height = m_channel[x, y]; |
1006 | double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; | 1013 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
1007 | m_channel[x, y] = flippedHeight; | 1014 | m_channel[x, y] = flippedHeight; |
1008 | m_channel[(int)Constants.RegionSize - 1 - x, y] = height; | 1015 | m_channel[(int)m_channel.Width - 1 - x, y] = height; |
1009 | 1016 | ||
1010 | } | 1017 | } |
1011 | } | 1018 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index cdf1467..cd315b1 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -803,7 +803,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
803 | if (httpserver.Length == 0) | 803 | if (httpserver.Length == 0) |
804 | { | 804 | { |
805 | uint x = 0, y = 0; | 805 | uint x = 0, y = 0; |
806 | Utils.LongToUInts(regionhandle, out x, out y); | 806 | Util.RegionHandleToWorldLoc(regionhandle, out x, out y); |
807 | GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 807 | GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
808 | 808 | ||
809 | if (mreg != null) | 809 | if (mreg != null) |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 1949a90..3fa3706 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
72 | 72 | ||
73 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 73 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
74 | 74 | ||
75 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | 75 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); |
76 | 76 | ||
77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
78 | 78 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 085b5ca..8948f04 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="ter">HeightField data</param> | 69 | /// <param name="ter">HeightField data</param> |
70 | /// <param name="regionID">region UUID</param> | 70 | /// <param name="regionID">region UUID</param> |
71 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
72 | |||
73 | // Legacy version kept for downward compabibility | ||
71 | void StoreTerrain(double[,] terrain, UUID regionID); | 74 | void StoreTerrain(double[,] terrain, UUID regionID); |
72 | 75 | ||
73 | /// <summary> | 76 | /// <summary> |
74 | /// Load the latest terrain revision from region storage | 77 | /// Load the latest terrain revision from region storage |
75 | /// </summary> | 78 | /// </summary> |
76 | /// <param name="regionID">the region UUID</param> | 79 | /// <param name="regionID">the region UUID</param> |
80 | /// <param name="sizeX">the X dimension of the region being filled</param> | ||
81 | /// <param name="sizeY">the Y dimension of the region being filled</param> | ||
82 | /// <param name="sizeZ">the Z dimension of the region being filled</param> | ||
77 | /// <returns>Heightfield data</returns> | 83 | /// <returns>Heightfield data</returns> |
84 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
85 | |||
86 | // Legacy version kept for downward compabibility | ||
78 | double[,] LoadTerrain(UUID regionID); | 87 | double[,] LoadTerrain(UUID regionID); |
79 | 88 | ||
80 | void StoreLandObject(ILandObject Parcel); | 89 | void StoreLandObject(ILandObject Parcel); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 3787ca0..917b5d1 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | /// </summary> | 79 | /// </summary> |
80 | /// <param name="ter">HeightField data</param> | 80 | /// <param name="ter">HeightField data</param> |
81 | /// <param name="regionID">region UUID</param> | 81 | /// <param name="regionID">region UUID</param> |
82 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
83 | |||
84 | // Legacy version kept for downward compabibility | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | 85 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | 86 | ||
84 | /// <summary> | 87 | /// <summary> |
85 | /// Load the latest terrain revision from region storage | 88 | /// Load the latest terrain revision from region storage |
86 | /// </summary> | 89 | /// </summary> |
87 | /// <param name="regionID">the region UUID</param> | 90 | /// <param name="regionID">the region UUID</param> |
91 | /// <param name="pSizeX">the X dimension of the terrain being filled</param> | ||
92 | /// <param name="pSizeY">the Y dimension of the terrain being filled</param> | ||
93 | /// <param name="pSizeZ">the Z dimension of the terrain being filled</param> | ||
88 | /// <returns>Heightfield data</returns> | 94 | /// <returns>Heightfield data</returns> |
95 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
96 | |||
97 | // Legacy version kept for downward compabibility | ||
89 | double[,] LoadTerrain(UUID regionID); | 98 | double[,] LoadTerrain(UUID regionID); |
90 | 99 | ||
91 | void StoreLandObject(ILandObject Parcel); | 100 | void StoreLandObject(ILandObject Parcel); |
@@ -135,4 +144,5 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | 144 | ||
136 | void Shutdown(); | 145 | void Shutdown(); |
137 | } | 146 | } |
147 | |||
138 | } | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index e467701..469bd31 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | |||
@@ -25,13 +25,22 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 30 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 31 | { |
30 | public interface ITerrainChannel | 32 | public interface ITerrainChannel |
31 | { | 33 | { |
32 | int Height { get; } | 34 | int Width { get;} // X dimension |
35 | int Height { get;} // Y dimension | ||
36 | int Altitude { get;} // Z dimension | ||
37 | |||
33 | double this[int x, int y] { get; set; } | 38 | double this[int x, int y] { get; set; } |
34 | int Width { get; } | 39 | |
40 | float GetHeightAtXYZ(float x, float y, float z); | ||
41 | |||
42 | // Return the packaged terrain data for passing into lower levels of communication | ||
43 | TerrainData GetTerrainData(); | ||
35 | 44 | ||
36 | /// <summary> | 45 | /// <summary> |
37 | /// Squash the entire heightmap into a single dimensioned array | 46 | /// Squash the entire heightmap into a single dimensioned array |
@@ -40,7 +49,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | float[] GetFloatsSerialised(); | 49 | float[] GetFloatsSerialised(); |
41 | 50 | ||
42 | double[,] GetDoubles(); | 51 | double[,] GetDoubles(); |
52 | |||
53 | // Check if a location has been updated. Clears the taint flag as a side effect. | ||
43 | bool Tainted(int x, int y); | 54 | bool Tainted(int x, int y); |
55 | |||
44 | ITerrainChannel MakeCopy(); | 56 | ITerrainChannel MakeCopy(); |
45 | string SaveToXmlString(); | 57 | string SaveToXmlString(); |
46 | void LoadFromXmlString(string data); | 58 | void LoadFromXmlString(string data); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7772f94..3a5aa0f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1033 | 1033 | ||
1034 | BordersLocked = true; | 1034 | BordersLocked = true; |
1035 | Border northBorder = new Border(); | 1035 | Border northBorder = new Border(); |
1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1037 | northBorder.CrossDirection = Cardinals.N; | 1037 | northBorder.CrossDirection = Cardinals.N; |
1038 | NorthBorders.Add(northBorder); | 1038 | NorthBorders.Add(northBorder); |
1039 | 1039 | ||
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | SouthBorders.Add(southBorder); | 1043 | SouthBorders.Add(southBorder); |
1044 | 1044 | ||
1045 | Border eastBorder = new Border(); | 1045 | Border eastBorder = new Border(); |
1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1047 | eastBorder.CrossDirection = Cardinals.E; | 1047 | eastBorder.CrossDirection = Cardinals.E; |
1048 | EastBorders.Add(eastBorder); | 1048 | EastBorders.Add(eastBorder); |
1049 | 1049 | ||
@@ -1099,8 +1099,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
1100 | public override void OtherRegionUp(GridRegion otherRegion) | 1100 | public override void OtherRegionUp(GridRegion otherRegion) |
1101 | { | 1101 | { |
1102 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); | 1102 | // uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); |
1103 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | 1103 | // uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); |
1104 | uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX); | ||
1105 | uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY); | ||
1106 | |||
1104 | //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | 1107 | //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", |
1105 | // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | 1108 | // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); |
1106 | 1109 | ||
@@ -1198,9 +1201,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1198 | else if (dir > 3 && dir < 7) // Heading Sout | 1201 | else if (dir > 3 && dir < 7) // Heading Sout |
1199 | neighboury--; | 1202 | neighboury--; |
1200 | 1203 | ||
1201 | int x = (int)(neighbourx * Constants.RegionSize); | 1204 | // int x = (int)(neighbourx * Constants.RegionSize); |
1202 | int y = (int)(neighboury * Constants.RegionSize); | 1205 | // int y = (int)(neighboury * Constants.RegionSize); |
1203 | GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y); | 1206 | uint x = Util.RegionToWorldLoc(neighbourx); |
1207 | uint y = Util.RegionToWorldLoc(neighboury); | ||
1208 | GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, (int)x, (int)y); | ||
1204 | 1209 | ||
1205 | if (neighbourRegion == null) | 1210 | if (neighbourRegion == null) |
1206 | { | 1211 | { |
@@ -1894,7 +1899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | { | 1899 | { |
1895 | try | 1900 | try |
1896 | { | 1901 | { |
1897 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); | 1902 | TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1898 | if (map == null) | 1903 | if (map == null) |
1899 | { | 1904 | { |
1900 | // This should be in the Terrain module, but it isn't because | 1905 | // This should be in the Terrain module, but it isn't because |
@@ -1905,7 +1910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1905 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 1910 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
1906 | 1911 | ||
1907 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); | 1912 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); |
1908 | Heightmap = new TerrainChannel(m_InitialTerrain); | 1913 | Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1909 | 1914 | ||
1910 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1915 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1911 | } | 1916 | } |
@@ -2478,6 +2483,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2478 | EntityTransferModule.Cross(grp, attemptedPosition, silent); | 2483 | EntityTransferModule.Cross(grp, attemptedPosition, silent); |
2479 | } | 2484 | } |
2480 | 2485 | ||
2486 | // Simple test to see if a position is in the current region. | ||
2487 | // Resuming the position is relative to the region so anything outside its bounds. | ||
2488 | // Return 'true' if position inside region. | ||
2489 | public bool PositionIsInCurrentRegion(Vector3 pos) | ||
2490 | { | ||
2491 | bool ret = true; | ||
2492 | int xx = (int)Math.Floor(pos.X); | ||
2493 | int yy = (int)Math.Floor(pos.Y); | ||
2494 | if (xx < 0 | ||
2495 | || xx > RegionInfo.RegionSizeX | ||
2496 | || yy < 0 | ||
2497 | || yy > RegionInfo.RegionSizeY) | ||
2498 | ret = false; | ||
2499 | return ret; | ||
2500 | |||
2501 | } | ||
2502 | |||
2481 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) | 2503 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) |
2482 | { | 2504 | { |
2483 | if (BordersLocked) | 2505 | if (BordersLocked) |
@@ -3994,12 +4016,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3994 | { | 4016 | { |
3995 | if (posX < 0) | 4017 | if (posX < 0) |
3996 | posX = 0; | 4018 | posX = 0; |
3997 | else if (posX >= 256) | 4019 | else if (posX >= (float)RegionInfo.RegionSizeX) |
3998 | posX = 255.999f; | 4020 | posX = (float)RegionInfo.RegionSizeX - 0.001f; |
3999 | if (posY < 0) | 4021 | if (posY < 0) |
4000 | posY = 0; | 4022 | posY = 0; |
4001 | else if (posY >= 256) | 4023 | else if (posY >= (float)RegionInfo.RegionSizeY) |
4002 | posY = 255.999f; | 4024 | posY = (float)RegionInfo.RegionSizeY - 0.001f; |
4003 | 4025 | ||
4004 | reason = String.Empty; | 4026 | reason = String.Empty; |
4005 | if (Permissions.IsGod(agentID)) | 4027 | if (Permissions.IsGod(agentID)) |
@@ -4293,7 +4315,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4293 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 4315 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
4294 | 4316 | ||
4295 | // TODO: This check should probably be in QueryAccess(). | 4317 | // TODO: This check should probably be in QueryAccess(). |
4296 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4318 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2); |
4297 | if (nearestParcel == null) | 4319 | if (nearestParcel == null) |
4298 | { | 4320 | { |
4299 | m_log.InfoFormat( | 4321 | m_log.InfoFormat( |
@@ -4600,13 +4622,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4600 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4622 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4601 | if (sp != null) | 4623 | if (sp != null) |
4602 | { | 4624 | { |
4603 | uint regionX = RegionInfo.RegionLocX; | 4625 | /* |
4604 | uint regionY = RegionInfo.RegionLocY; | 4626 | uint regionX = RegionInfo.LegacyRegionLocX; |
4627 | uint regionY = RegionInfo.LegacyRegionLocY; | ||
4605 | 4628 | ||
4629 | Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY); | ||
4606 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | 4630 | Utils.LongToUInts(regionHandle, out regionX, out regionY); |
4607 | 4631 | ||
4608 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; | 4632 | int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize; |
4609 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; | 4633 | int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize; |
4634 | */ | ||
4635 | |||
4636 | uint regionX, regionY; | ||
4637 | Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY); | ||
4638 | |||
4639 | int shiftx = (int) regionX - (int)RegionInfo.WorldLocX; | ||
4640 | int shifty = (int) regionY - (int)RegionInfo.WorldLocY; | ||
4610 | 4641 | ||
4611 | position.X += shiftx; | 4642 | position.X += shiftx; |
4612 | position.Y += shifty; | 4643 | position.Y += shifty; |
@@ -4817,7 +4848,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4817 | else | 4848 | else |
4818 | { | 4849 | { |
4819 | 4850 | ||
4820 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | 4851 | if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY) |
4821 | { | 4852 | { |
4822 | // The only time parcel != null when an object is inside a region is when | 4853 | // The only time parcel != null when an object is inside a region is when |
4823 | // there is nothing behind the landchannel. IE, no land plugin loaded. | 4854 | // there is nothing behind the landchannel. IE, no land plugin loaded. |
@@ -5478,7 +5509,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5478 | { | 5509 | { |
5479 | Vector3 unitDirection = Vector3.Normalize(direction); | 5510 | Vector3 unitDirection = Vector3.Normalize(direction); |
5480 | //Making distance to search go through some sane limit of distance | 5511 | //Making distance to search go through some sane limit of distance |
5481 | for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f) | 5512 | for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f) |
5482 | { | 5513 | { |
5483 | Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); | 5514 | Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); |
5484 | if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) | 5515 | if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) |
@@ -5532,9 +5563,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5532 | int count = 0; | 5563 | int count = 0; |
5533 | int avgx = 0; | 5564 | int avgx = 0; |
5534 | int avgy = 0; | 5565 | int avgy = 0; |
5535 | for (int x = 0; x < Constants.RegionSize; x++) | 5566 | for (int x = 0; x < RegionInfo.RegionSizeX; x++) |
5536 | { | 5567 | { |
5537 | for (int y = 0; y < Constants.RegionSize; y++) | 5568 | for (int y = 0; y < RegionInfo.RegionSizeY; y++) |
5538 | { | 5569 | { |
5539 | //Just keep a running average as we check if all the points are inside or not | 5570 | //Just keep a running average as we check if all the points are inside or not |
5540 | if (parcel.ContainsPoint(x, y)) | 5571 | if (parcel.ContainsPoint(x, y)) |
@@ -5558,31 +5589,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
5558 | 5589 | ||
5559 | private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) | 5590 | private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) |
5560 | { | 5591 | { |
5561 | float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X; | 5592 | float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2 |
5562 | float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y; | 5593 | ? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X; |
5594 | float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2 | ||
5595 | ? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y; | ||
5563 | 5596 | ||
5564 | //find out what vertical edge to go to | 5597 | //find out what vertical edge to go to |
5565 | if (xdistance < ydistance) | 5598 | if (xdistance < ydistance) |
5566 | { | 5599 | { |
5567 | if (avatar.AbsolutePosition.X < Constants.RegionSize / 2) | 5600 | if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2) |
5568 | { | 5601 | { |
5569 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); | 5602 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); |
5570 | } | 5603 | } |
5571 | else | 5604 | else |
5572 | { | 5605 | { |
5573 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y); | 5606 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y); |
5574 | } | 5607 | } |
5575 | } | 5608 | } |
5576 | //find out what horizontal edge to go to | 5609 | //find out what horizontal edge to go to |
5577 | else | 5610 | else |
5578 | { | 5611 | { |
5579 | if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2) | 5612 | if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2) |
5580 | { | 5613 | { |
5581 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); | 5614 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); |
5582 | } | 5615 | } |
5583 | else | 5616 | else |
5584 | { | 5617 | { |
5585 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize); | 5618 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY); |
5586 | } | 5619 | } |
5587 | } | 5620 | } |
5588 | } | 5621 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 77889fa..c873e40 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | { | 92 | { |
93 | m_log.DebugFormat( | 93 | m_log.DebugFormat( |
94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", | 94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", |
95 | m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); | 95 | m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
96 | 96 | ||
97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
98 | } | 98 | } |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
100 | { | 100 | { |
101 | m_log.WarnFormat( | 101 | m_log.WarnFormat( |
102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", | 102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", |
103 | m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); | 103 | m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
104 | } | 104 | } |
105 | } | 105 | } |
106 | 106 | ||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | // we only want to send one update to each simulator; the simulator will | 166 | // we only want to send one update to each simulator; the simulator will |
167 | // hand it off to the regions where a child agent exists, this does assume | 167 | // hand it off to the regions where a child agent exists, this does assume |
168 | // that the region position is cached or performance will degrade | 168 | // that the region position is cached or performance will degrade |
169 | Utils.LongToUInts(regionHandle, out x, out y); | 169 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
171 | if (dest == null) | 171 | if (dest == null) |
172 | continue; | 172 | continue; |
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | 203 | ||
204 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 204 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
205 | uint x = 0, y = 0; | 205 | uint x = 0, y = 0; |
206 | Utils.LongToUInts(regionHandle, out x, out y); | 206 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
207 | 207 | ||
208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
209 | 209 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a2e4417..d4cbf7d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -463,8 +463,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
463 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 463 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
464 | { | 464 | { |
465 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 465 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
466 | uint x = 0; | ||
467 | uint y = 0; | ||
468 | string version = String.Empty; | 466 | string version = String.Empty; |
469 | Vector3 newpos = Vector3.Zero; | 467 | Vector3 newpos = Vector3.Zero; |
470 | OpenSim.Services.Interfaces.GridRegion destination = null; | 468 | OpenSim.Services.Interfaces.GridRegion destination = null; |
@@ -484,7 +482,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | 482 | ||
485 | // We set the avatar position as being the object | 483 | // We set the avatar position as being the object |
486 | // position to get the region to send to | 484 | // position to get the region to send to |
487 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | 485 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out version, out newpos)) == null) |
488 | { | 486 | { |
489 | canCross = false; | 487 | canCross = false; |
490 | break; | 488 | break; |
@@ -993,9 +991,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
993 | maxX = -256f; | 991 | maxX = -256f; |
994 | maxY = -256f; | 992 | maxY = -256f; |
995 | maxZ = -256f; | 993 | maxZ = -256f; |
996 | minX = 256f; | 994 | minX = 10000f; |
997 | minY = 256f; | 995 | minY = 10000f; |
998 | minZ = 8192f; | 996 | minZ = 10000f; |
999 | 997 | ||
1000 | SceneObjectPart[] parts = m_parts.GetArray(); | 998 | SceneObjectPart[] parts = m_parts.GetArray(); |
1001 | for (int i = 0; i < parts.Length; i++) | 999 | for (int i = 0; i < parts.Length; i++) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cf98ef2..0cd8b21 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -749,9 +749,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
749 | foreach (ulong handle in seeds.Keys) | 749 | foreach (ulong handle in seeds.Keys) |
750 | { | 750 | { |
751 | uint x, y; | 751 | uint x, y; |
752 | Utils.LongToUInts(handle, out x, out y); | 752 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
753 | x = x / Constants.RegionSize; | 753 | |
754 | y = y / Constants.RegionSize; | ||
755 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 754 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
756 | { | 755 | { |
757 | old.Add(handle); | 756 | old.Add(handle); |
@@ -773,9 +772,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
773 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) | 772 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) |
774 | { | 773 | { |
775 | uint x, y; | 774 | uint x, y; |
776 | Utils.LongToUInts(kvp.Key, out x, out y); | 775 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
777 | x = x / Constants.RegionSize; | ||
778 | y = y / Constants.RegionSize; | ||
779 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 776 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
780 | } | 777 | } |
781 | } | 778 | } |
@@ -1109,7 +1106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | 1106 | ||
1110 | float posZLimit = 0; | 1107 | float posZLimit = 0; |
1111 | 1108 | ||
1112 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1109 | if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) |
1113 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1110 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
1114 | 1111 | ||
1115 | float newPosZ = posZLimit + localAVHeight / 2; | 1112 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2362,7 +2359,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2362 | if (regionCombinerModule != null) | 2359 | if (regionCombinerModule != null) |
2363 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | 2360 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); |
2364 | else | 2361 | else |
2365 | regionSize = new Vector2(Constants.RegionSize); | 2362 | regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); |
2366 | 2363 | ||
2367 | if (pos.X < 0 || pos.X >= regionSize.X | 2364 | if (pos.X < 0 || pos.X >= regionSize.X |
2368 | || pos.Y < 0 || pos.Y >= regionSize.Y | 2365 | || pos.Y < 0 || pos.Y >= regionSize.Y |
@@ -2380,8 +2377,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2380 | // } | 2377 | // } |
2381 | 2378 | ||
2382 | // Get terrain height for sub-region in a megaregion if necessary | 2379 | // Get terrain height for sub-region in a megaregion if necessary |
2383 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 2380 | int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X); |
2384 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 2381 | int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y); |
2385 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | 2382 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
2386 | // If X and Y is NaN, target_region will be null | 2383 | // If X and Y is NaN, target_region will be null |
2387 | if (target_region == null) | 2384 | if (target_region == null) |
@@ -2392,7 +2389,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2392 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) | 2389 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) |
2393 | targetScene = m_scene; | 2390 | targetScene = m_scene; |
2394 | 2391 | ||
2395 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; | 2392 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; |
2396 | pos.Z = Math.Max(terrainHeight, pos.Z); | 2393 | pos.Z = Math.Max(terrainHeight, pos.Z); |
2397 | 2394 | ||
2398 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is | 2395 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is |
@@ -3431,6 +3428,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3431 | int neighbor = 0; | 3428 | int neighbor = 0; |
3432 | int[] fix = new int[2]; | 3429 | int[] fix = new int[2]; |
3433 | 3430 | ||
3431 | // Compute the avatar position in the next physics tick. | ||
3432 | // If the avatar will be crossing, we force the crossing to happen now | ||
3433 | // in the hope that this will make the avatar movement smoother when crossing. | ||
3434 | float timeStep = 0.1f; | 3434 | float timeStep = 0.1f; |
3435 | pos2.X = pos2.X + (vel.X * timeStep); | 3435 | pos2.X = pos2.X + (vel.X * timeStep); |
3436 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 3436 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
@@ -3438,12 +3438,48 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | 3438 | ||
3439 | if (!IsInTransit) | 3439 | if (!IsInTransit) |
3440 | { | 3440 | { |
3441 | // m_log.DebugFormat( | 3441 | m_log.DebugFormat( |
3442 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", | 3442 | "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", |
3443 | // pos2, Name, Scene.Name); | 3443 | pos2, Name, Scene.Name); |
3444 | |||
3445 | if (!m_scene.PositionIsInCurrentRegion(pos2)) | ||
3446 | { | ||
3447 | // Disconnect from the current region | ||
3448 | bool isFlying = Flying; | ||
3449 | RemoveFromPhysicalScene(); | ||
3450 | // pos2 is the forcasted position so make that the 'current' position so the crossing | ||
3451 | // code will move us into the newly addressed region. | ||
3452 | m_pos = pos2; | ||
3453 | if (CrossToNewRegion()) | ||
3454 | { | ||
3455 | AddToPhysicalScene(isFlying); | ||
3456 | } | ||
3457 | else | ||
3458 | { | ||
3459 | // Tried to make crossing happen but it failed. | ||
3460 | if (m_requestedSitTargetUUID == UUID.Zero) | ||
3461 | { | ||
3462 | |||
3463 | Vector3 pos = AbsolutePosition; | ||
3464 | if (AbsolutePosition.X < 0) | ||
3465 | pos.X += Velocity.X * 2; | ||
3466 | else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX) | ||
3467 | pos.X -= Velocity.X * 2; | ||
3468 | if (AbsolutePosition.Y < 0) | ||
3469 | pos.Y += Velocity.Y * 2; | ||
3470 | else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY) | ||
3471 | pos.Y -= Velocity.Y * 2; | ||
3472 | Velocity = Vector3.Zero; | ||
3473 | AbsolutePosition = pos; | ||
3474 | |||
3475 | AddToPhysicalScene(isFlying); | ||
3476 | } | ||
3477 | } | ||
3478 | |||
3479 | } | ||
3444 | 3480 | ||
3481 | /* | ||
3445 | // Checks if where it's headed exists a region | 3482 | // Checks if where it's headed exists a region |
3446 | bool needsTransit = false; | ||
3447 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | 3483 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) |
3448 | { | 3484 | { |
3449 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 3485 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
@@ -3504,11 +3540,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3504 | Vector3 pos = AbsolutePosition; | 3540 | Vector3 pos = AbsolutePosition; |
3505 | if (AbsolutePosition.X < 0) | 3541 | if (AbsolutePosition.X < 0) |
3506 | pos.X += Velocity.X * 2; | 3542 | pos.X += Velocity.X * 2; |
3507 | else if (AbsolutePosition.X > Constants.RegionSize) | 3543 | else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX) |
3508 | pos.X -= Velocity.X * 2; | 3544 | pos.X -= Velocity.X * 2; |
3509 | if (AbsolutePosition.Y < 0) | 3545 | if (AbsolutePosition.Y < 0) |
3510 | pos.Y += Velocity.Y * 2; | 3546 | pos.Y += Velocity.Y * 2; |
3511 | else if (AbsolutePosition.Y > Constants.RegionSize) | 3547 | else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY) |
3512 | pos.Y -= Velocity.Y * 2; | 3548 | pos.Y -= Velocity.Y * 2; |
3513 | Velocity = Vector3.Zero; | 3549 | Velocity = Vector3.Zero; |
3514 | AbsolutePosition = pos; | 3550 | AbsolutePosition = pos; |
@@ -3531,11 +3567,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3531 | Vector3 pos = AbsolutePosition; | 3567 | Vector3 pos = AbsolutePosition; |
3532 | if (AbsolutePosition.X < 0) | 3568 | if (AbsolutePosition.X < 0) |
3533 | pos.X += Velocity.X * 2; | 3569 | pos.X += Velocity.X * 2; |
3534 | else if (AbsolutePosition.X > Constants.RegionSize) | 3570 | else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX) |
3535 | pos.X -= Velocity.X * 2; | 3571 | pos.X -= Velocity.X * 2; |
3536 | if (AbsolutePosition.Y < 0) | 3572 | if (AbsolutePosition.Y < 0) |
3537 | pos.Y += Velocity.Y * 2; | 3573 | pos.Y += Velocity.Y * 2; |
3538 | else if (AbsolutePosition.Y > Constants.RegionSize) | 3574 | else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY) |
3539 | pos.Y -= Velocity.Y * 2; | 3575 | pos.Y -= Velocity.Y * 2; |
3540 | Velocity = Vector3.Zero; | 3576 | Velocity = Vector3.Zero; |
3541 | AbsolutePosition = pos; | 3577 | AbsolutePosition = pos; |
@@ -3544,6 +3580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3544 | } | 3580 | } |
3545 | } | 3581 | } |
3546 | } | 3582 | } |
3583 | */ | ||
3547 | } | 3584 | } |
3548 | else | 3585 | else |
3549 | { | 3586 | { |
@@ -3584,7 +3621,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | 3621 | ||
3585 | // Put the child agent back at the center | 3622 | // Put the child agent back at the center |
3586 | AbsolutePosition | 3623 | AbsolutePosition |
3587 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); | 3624 | = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); |
3588 | 3625 | ||
3589 | Animator.ResetAnimations(); | 3626 | Animator.ResetAnimations(); |
3590 | } | 3627 | } |
@@ -3611,9 +3648,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3611 | if (handle != Scene.RegionInfo.RegionHandle) | 3648 | if (handle != Scene.RegionInfo.RegionHandle) |
3612 | { | 3649 | { |
3613 | uint x, y; | 3650 | uint x, y; |
3614 | Utils.LongToUInts(handle, out x, out y); | 3651 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
3615 | x = x / Constants.RegionSize; | ||
3616 | y = y / Constants.RegionSize; | ||
3617 | 3652 | ||
3618 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3653 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3619 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3654 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
@@ -3694,8 +3729,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3694 | return; | 3729 | return; |
3695 | 3730 | ||
3696 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); | 3731 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); |
3697 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 3732 | // Find the distance (in meters) between the two regions |
3698 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 3733 | uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX); |
3734 | uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY); | ||
3699 | 3735 | ||
3700 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 3736 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
3701 | 3737 | ||
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index c0ca48e..b4b1823 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -25,14 +25,19 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | 28 | using System; |
29 | using System.IO; | ||
31 | using System.Text; | 30 | using System.Text; |
31 | using System.Reflection; | ||
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
35 | 34 | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | |||
39 | using log4net; | ||
40 | |||
36 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 42 | { |
38 | /// <summary> | 43 | /// <summary> |
@@ -40,132 +45,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | /// </summary> | 45 | /// </summary> |
41 | public class TerrainChannel : ITerrainChannel | 46 | public class TerrainChannel : ITerrainChannel |
42 | { | 47 | { |
43 | private readonly bool[,] taint; | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | private double[,] map; | 49 | private static string LogHeader = "[TERRAIN CHANNEL]"; |
50 | |||
51 | protected TerrainData m_terrainData; | ||
45 | 52 | ||
53 | public int Width { get { return m_terrainData.SizeX; } } // X dimension | ||
54 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y | ||
55 | public int Height { get { return m_terrainData.SizeY; } } // Y dimension | ||
56 | public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension | ||
57 | |||
58 | // Default, not-often-used builder | ||
46 | public TerrainChannel() | 59 | public TerrainChannel() |
47 | { | 60 | { |
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 61 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
49 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 62 | FlatLand(); |
50 | 63 | // PinHeadIsland(); | |
51 | PinHeadIsland(); | ||
52 | } | 64 | } |
53 | 65 | ||
54 | public TerrainChannel(String type) | 66 | // Create terrain of given size |
67 | public TerrainChannel(int pX, int pY) | ||
55 | { | 68 | { |
56 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 69 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); |
57 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 70 | } |
58 | 71 | ||
72 | // Create terrain of specified size and initialize with specified terrain. | ||
73 | // TODO: join this with the terrain initializers. | ||
74 | public TerrainChannel(String type, int pX, int pY, int pZ) | ||
75 | { | ||
76 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); | ||
59 | if (type.Equals("flat")) | 77 | if (type.Equals("flat")) |
60 | FlatLand(); | 78 | FlatLand(); |
61 | else | 79 | else |
62 | PinHeadIsland(); | 80 | PinHeadIsland(); |
63 | } | 81 | } |
64 | 82 | ||
65 | public TerrainChannel(double[,] import) | 83 | // Create channel passed a heightmap and expected dimensions of the region. |
84 | // The heightmap might not fit the passed size so accomodations must be made. | ||
85 | public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude) | ||
66 | { | 86 | { |
67 | map = import; | 87 | int hmSizeX = pM.GetLength(0); |
68 | taint = new bool[import.GetLength(0),import.GetLength(1)]; | 88 | int hmSizeY = pM.GetLength(1); |
69 | } | ||
70 | 89 | ||
71 | public TerrainChannel(bool createMap) | 90 | m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude); |
72 | { | 91 | |
73 | if (createMap) | 92 | for (int xx = 0; xx < pSizeX; xx++) |
74 | { | 93 | for (int yy = 0; yy < pSizeY; yy++) |
75 | map = new double[Constants.RegionSize,Constants.RegionSize]; | 94 | if (xx > hmSizeX || yy > hmSizeY) |
76 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | 95 | m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight; |
77 | } | 96 | else |
97 | m_terrainData[xx, yy] = (float)pM[xx, yy]; | ||
78 | } | 98 | } |
79 | 99 | ||
80 | public TerrainChannel(int w, int h) | 100 | public TerrainChannel(TerrainData pTerrData) |
81 | { | 101 | { |
82 | map = new double[w,h]; | 102 | m_terrainData = pTerrData; |
83 | taint = new bool[w / 16,h / 16]; | ||
84 | } | 103 | } |
85 | 104 | ||
86 | #region ITerrainChannel Members | 105 | #region ITerrainChannel Members |
87 | 106 | ||
88 | public int Width | 107 | // ITerrainChannel.MakeCopy() |
108 | public ITerrainChannel MakeCopy() | ||
89 | { | 109 | { |
90 | get { return map.GetLength(0); } | 110 | return this.Copy(); |
91 | } | 111 | } |
92 | 112 | ||
93 | public int Height | 113 | // ITerrainChannel.GetTerrainData() |
114 | public TerrainData GetTerrainData() | ||
94 | { | 115 | { |
95 | get { return map.GetLength(1); } | 116 | return m_terrainData; |
96 | } | 117 | } |
97 | 118 | ||
98 | public ITerrainChannel MakeCopy() | 119 | // ITerrainChannel.GetFloatsSerialized() |
120 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
121 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
122 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
123 | public float[] GetFloatsSerialised() | ||
99 | { | 124 | { |
100 | TerrainChannel copy = new TerrainChannel(false); | 125 | int points = Width * Height; |
101 | copy.map = (double[,]) map.Clone(); | 126 | float[] heights = new float[points]; |
102 | 127 | ||
103 | return copy; | 128 | int idx = 0; |
129 | for (int jj = 0; jj < Height; jj++) | ||
130 | for (int ii = 0; ii < Width; ii++) | ||
131 | { | ||
132 | heights[idx++] = m_terrainData[ii, jj]; | ||
133 | } | ||
134 | |||
135 | return heights; | ||
104 | } | 136 | } |
105 | 137 | ||
106 | public float[] GetFloatsSerialised() | 138 | // ITerrainChannel.GetDoubles() |
139 | public double[,] GetDoubles() | ||
107 | { | 140 | { |
108 | // Move the member variables into local variables, calling | 141 | double[,] heights = new double[Width, Height]; |
109 | // member variables 256*256 times gets expensive | ||
110 | int w = Width; | ||
111 | int h = Height; | ||
112 | float[] heights = new float[w * h]; | ||
113 | 142 | ||
114 | int i, j; // map coordinates | ||
115 | int idx = 0; // index into serialized array | 143 | int idx = 0; // index into serialized array |
116 | for (i = 0; i < h; i++) | 144 | for (int ii = 0; ii < Width; ii++) |
117 | { | 145 | { |
118 | for (j = 0; j < w; j++) | 146 | for (int jj = 0; jj < Height; jj++) |
119 | { | 147 | { |
120 | heights[idx++] = (float)map[j, i]; | 148 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
149 | idx++; | ||
121 | } | 150 | } |
122 | } | 151 | } |
123 | 152 | ||
124 | return heights; | 153 | return heights; |
125 | } | 154 | } |
126 | 155 | ||
127 | public double[,] GetDoubles() | 156 | // ITerrainChannel.this[x,y] |
128 | { | ||
129 | return map; | ||
130 | } | ||
131 | |||
132 | public double this[int x, int y] | 157 | public double this[int x, int y] |
133 | { | 158 | { |
134 | get { return map[x, y]; } | 159 | get { |
160 | if (x < 0 || x >= Width || y < 0 || y >= Height) | ||
161 | return 0; | ||
162 | return (double)m_terrainData[x, y]; | ||
163 | } | ||
135 | set | 164 | set |
136 | { | 165 | { |
137 | // Will "fix" terrain hole problems. Although not fantastically. | ||
138 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 166 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
139 | return; | 167 | return; |
140 | 168 | ||
141 | if (map[x, y] != value) | 169 | m_terrainData[x, y] = (float)value; |
142 | { | ||
143 | taint[x / 16, y / 16] = true; | ||
144 | map[x, y] = value; | ||
145 | } | ||
146 | } | 170 | } |
147 | } | 171 | } |
148 | 172 | ||
149 | public bool Tainted(int x, int y) | 173 | // ITerrainChannel.GetHieghtAtXYZ(x, y, z) |
174 | public float GetHeightAtXYZ(float x, float y, float z) | ||
150 | { | 175 | { |
151 | if (taint[x / 16, y / 16]) | 176 | if (x < 0 || x >= Width || y < 0 || y >= Height) |
152 | { | 177 | return 0; |
153 | taint[x / 16, y / 16] = false; | 178 | return m_terrainData[(int)x, (int)y]; |
154 | return true; | ||
155 | } | ||
156 | return false; | ||
157 | } | 179 | } |
158 | 180 | ||
159 | #endregion | 181 | // ITerrainChannel.Tainted() |
160 | 182 | public bool Tainted(int x, int y) | |
161 | public TerrainChannel Copy() | ||
162 | { | 183 | { |
163 | TerrainChannel copy = new TerrainChannel(false); | 184 | return m_terrainData.IsTaintedAt(x, y); |
164 | copy.map = (double[,]) map.Clone(); | ||
165 | |||
166 | return copy; | ||
167 | } | 185 | } |
168 | 186 | ||
187 | // ITerrainChannel.SaveToXmlString() | ||
169 | public string SaveToXmlString() | 188 | public string SaveToXmlString() |
170 | { | 189 | { |
171 | XmlWriterSettings settings = new XmlWriterSettings(); | 190 | XmlWriterSettings settings = new XmlWriterSettings(); |
@@ -181,13 +200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | } | 200 | } |
182 | } | 201 | } |
183 | 202 | ||
184 | private void WriteXml(XmlWriter writer) | 203 | // ITerrainChannel.LoadFromXmlString() |
185 | { | ||
186 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
187 | ToXml(writer); | ||
188 | writer.WriteEndElement(); | ||
189 | } | ||
190 | |||
191 | public void LoadFromXmlString(string data) | 204 | public void LoadFromXmlString(string data) |
192 | { | 205 | { |
193 | StringReader sr = new StringReader(data); | 206 | StringReader sr = new StringReader(data); |
@@ -199,12 +212,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
199 | sr.Close(); | 212 | sr.Close(); |
200 | } | 213 | } |
201 | 214 | ||
215 | #endregion | ||
216 | |||
217 | public TerrainChannel Copy() | ||
218 | { | ||
219 | TerrainChannel copy = new TerrainChannel(); | ||
220 | copy.m_terrainData = m_terrainData.Clone(); | ||
221 | return copy; | ||
222 | } | ||
223 | |||
224 | private void WriteXml(XmlWriter writer) | ||
225 | { | ||
226 | if (Width == Constants.RegionSize && Height == Constants.RegionSize) | ||
227 | { | ||
228 | // Downward compatibility for legacy region terrain maps. | ||
229 | // If region is exactly legacy size, return the old format XML. | ||
230 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
231 | ToXml(writer); | ||
232 | writer.WriteEndElement(); | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | // New format XML that includes width and length. | ||
237 | writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty); | ||
238 | ToXml2(writer); | ||
239 | writer.WriteEndElement(); | ||
240 | } | ||
241 | } | ||
242 | |||
202 | private void ReadXml(XmlReader reader) | 243 | private void ReadXml(XmlReader reader) |
203 | { | 244 | { |
204 | reader.ReadStartElement("TerrainMap"); | 245 | // Check the first element. If legacy element, use the legacy reader. |
205 | FromXml(reader); | 246 | if (reader.IsStartElement("TerrainMap")) |
247 | { | ||
248 | reader.ReadStartElement("TerrainMap"); | ||
249 | FromXml(reader); | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | reader.ReadStartElement("TerrainMap2"); | ||
254 | FromXml2(reader); | ||
255 | } | ||
206 | } | 256 | } |
207 | 257 | ||
258 | // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
208 | private void ToXml(XmlWriter xmlWriter) | 259 | private void ToXml(XmlWriter xmlWriter) |
209 | { | 260 | { |
210 | float[] mapData = GetFloatsSerialised(); | 261 | float[] mapData = GetFloatsSerialised(); |
@@ -218,12 +269,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | serializer.Serialize(xmlWriter, buffer); | 269 | serializer.Serialize(xmlWriter, buffer); |
219 | } | 270 | } |
220 | 271 | ||
272 | // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
221 | private void FromXml(XmlReader xmlReader) | 273 | private void FromXml(XmlReader xmlReader) |
222 | { | 274 | { |
223 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | 275 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); |
224 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 276 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
225 | int index = 0; | 277 | int index = 0; |
226 | 278 | ||
279 | m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight); | ||
280 | |||
227 | for (int y = 0; y < Height; y++) | 281 | for (int y = 0; y < Height; y++) |
228 | { | 282 | { |
229 | for (int x = 0; x < Width; x++) | 283 | for (int x = 0; x < Width; x++) |
@@ -236,35 +290,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | } | 290 | } |
237 | } | 291 | } |
238 | 292 | ||
293 | private class TerrainChannelXMLPackage | ||
294 | { | ||
295 | public int Version; | ||
296 | public int SizeX; | ||
297 | public int SizeY; | ||
298 | public int SizeZ; | ||
299 | public float CompressionFactor; | ||
300 | public short[] Map; | ||
301 | public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap) | ||
302 | { | ||
303 | Version = 1; | ||
304 | SizeX = pX; | ||
305 | SizeY = pY; | ||
306 | SizeZ = pZ; | ||
307 | CompressionFactor = pCompressionFactor; | ||
308 | Map = pMap; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | // New terrain serialization format that includes the width and length. | ||
313 | private void ToXml2(XmlWriter xmlWriter) | ||
314 | { | ||
315 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor, | ||
316 | m_terrainData.GetCompressedMap()); | ||
317 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
318 | serializer.Serialize(xmlWriter, package); | ||
319 | } | ||
320 | |||
321 | // New terrain serialization format that includes the width and length. | ||
322 | private void FromXml2(XmlReader xmlReader) | ||
323 | { | ||
324 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
325 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | ||
326 | m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); | ||
327 | } | ||
328 | |||
329 | // Fill the heightmap with the center bump terrain | ||
239 | private void PinHeadIsland() | 330 | private void PinHeadIsland() |
240 | { | 331 | { |
241 | int x; | 332 | for (int x = 0; x < Width; x++) |
242 | for (x = 0; x < Constants.RegionSize; x++) | ||
243 | { | 333 | { |
244 | int y; | 334 | for (int y = 0; y < Height; y++) |
245 | for (y = 0; y < Constants.RegionSize; y++) | ||
246 | { | 335 | { |
247 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 336 | m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
248 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | 337 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d); |
249 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | 338 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d); |
250 | if (map[x, y] < spherFacA) | 339 | if (m_terrainData[x, y]< spherFacA) |
251 | map[x, y] = spherFacA; | 340 | m_terrainData[x, y]= spherFacA; |
252 | if (map[x, y] < spherFacB) | 341 | if (m_terrainData[x, y]< spherFacB) |
253 | map[x, y] = spherFacB; | 342 | m_terrainData[x, y] = spherFacB; |
254 | } | 343 | } |
255 | } | 344 | } |
256 | } | 345 | } |
257 | 346 | ||
258 | private void FlatLand() | 347 | private void FlatLand() |
259 | { | 348 | { |
260 | int x; | 349 | m_terrainData.ClearLand(); |
261 | for (x = 0; x < Constants.RegionSize; x++) | ||
262 | { | ||
263 | int y; | ||
264 | for (y = 0; y < Constants.RegionSize; y++) | ||
265 | map[x, y] = 21; | ||
266 | } | ||
267 | } | 350 | } |
268 | |||
269 | } | 351 | } |
270 | } | 352 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs new file mode 100644 index 0000000..ced62e2 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -0,0 +1,944 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Freely adapted from the Aurora version of the terrain compressor. | ||
29 | * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Reflection; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using OpenMetaverse.Packets; | ||
43 | |||
44 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
45 | { | ||
46 | public static class OpenSimTerrainCompressor | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | private static string LogHeader = "[TERRAIN COMPRESSOR]"; | ||
50 | |||
51 | public const int END_OF_PATCHES = 97; | ||
52 | |||
53 | private const float OO_SQRT2 = 0.7071067811865475244008443621049f; | ||
54 | private const int STRIDE = 264; | ||
55 | |||
56 | private const int ZERO_CODE = 0x0; | ||
57 | private const int ZERO_EOB = 0x2; | ||
58 | private const int POSITIVE_VALUE = 0x6; | ||
59 | private const int NEGATIVE_VALUE = 0x7; | ||
60 | |||
61 | private static readonly float[] DequantizeTable16 = | ||
62 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
63 | |||
64 | private static readonly float[] DequantizeTable32 = | ||
65 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
66 | |||
67 | private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
68 | //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
69 | private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
70 | private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
71 | |||
72 | private static readonly float[] QuantizeTable16 = | ||
73 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
74 | |||
75 | static OpenSimTerrainCompressor() | ||
76 | { | ||
77 | // Initialize the decompression tables | ||
78 | BuildDequantizeTable16(); | ||
79 | SetupCosines16(); | ||
80 | BuildCopyMatrix16(); | ||
81 | BuildQuantizeTable16(); | ||
82 | } | ||
83 | |||
84 | // Unused: left for historical reference. | ||
85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | ||
86 | int pRegionSizeY) | ||
87 | { | ||
88 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
89 | |||
90 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
91 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
92 | |||
93 | // Should be enough to fit even the most poorly packed data | ||
94 | byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2]; | ||
95 | BitPack bitpack = new BitPack(data, 0); | ||
96 | bitpack.PackBits(header.Stride, 16); | ||
97 | bitpack.PackBits(header.PatchSize, 8); | ||
98 | bitpack.PackBits(type, 8); | ||
99 | |||
100 | foreach (TerrainPatch t in patches) | ||
101 | CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); | ||
102 | |||
103 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
104 | |||
105 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
106 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
107 | |||
108 | return layer; | ||
109 | } | ||
110 | |||
111 | // Create a land packet for a single patch. | ||
112 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) | ||
113 | { | ||
114 | int[] xPieces = new int[1]; | ||
115 | int[] yPieces = new int[1]; | ||
116 | xPieces[0] = patchX; // patch X dimension | ||
117 | yPieces[0] = patchY; | ||
118 | |||
119 | byte landPacketType = (byte)TerrainPatch.LayerType.Land; | ||
120 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
121 | { | ||
122 | // libOMV does not have a packet type defined for the extended parcel format. | ||
123 | // We just happen to know the extended parcel format code is one more than the usual code. | ||
124 | landPacketType++; | ||
125 | } | ||
126 | |||
127 | return CreateLandPacket(terrData, xPieces, yPieces, landPacketType); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Creates a LayerData packet for compressed land data given a full | ||
132 | /// simulator heightmap and an array of indices of patches to compress | ||
133 | /// </summary> | ||
134 | /// <param name="terrData"> | ||
135 | /// Terrain data that can result in a meter square heightmap. | ||
136 | /// </param> | ||
137 | /// <param name="x"> | ||
138 | /// Array of indexes in the grid of patches | ||
139 | /// for this simulator. | ||
140 | /// If creating a packet for multiple patches, there will be entries in | ||
141 | /// both the X and Y arrays for each of the patches. | ||
142 | /// For example if patches 1 and 17 are to be sent, | ||
143 | /// x[] = {1,1} and y[] = {0,1} which specifies the patches at | ||
144 | /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches). | ||
145 | /// </param> | ||
146 | /// <param name="y"> | ||
147 | /// Array of indexes in the grid of patches. | ||
148 | /// </param> | ||
149 | /// <param name="type"></param> | ||
150 | /// <param name="pRegionSizeX"></param> | ||
151 | /// <param name="pRegionSizeY"></param> | ||
152 | /// <returns></returns> | ||
153 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type) | ||
154 | { | ||
155 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
156 | |||
157 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
158 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
159 | |||
160 | byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | ||
161 | BitPack bitpack = new BitPack(data, 0); | ||
162 | bitpack.PackBits(header.Stride, 16); | ||
163 | bitpack.PackBits(header.PatchSize, 8); | ||
164 | bitpack.PackBits(type, 8); | ||
165 | |||
166 | for (int i = 0; i < x.Length; i++) | ||
167 | CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]); | ||
168 | |||
169 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
170 | |||
171 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
172 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
173 | |||
174 | return layer; | ||
175 | } | ||
176 | |||
177 | // Unused: left for historical reference. | ||
178 | public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) | ||
179 | { | ||
180 | TerrainPatch.Header header = PrescanPatch(patchData); | ||
181 | header.QuantWBits = 136; | ||
182 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
183 | { | ||
184 | header.PatchIDs = (y & 0xFFFF); | ||
185 | header.PatchIDs += (x << 16); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | header.PatchIDs = (y & 0x1F); | ||
190 | header.PatchIDs += (x << 5); | ||
191 | } | ||
192 | |||
193 | // NOTE: No idea what prequant and postquant should be or what they do | ||
194 | |||
195 | int wbits; | ||
196 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | ||
197 | wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits); | ||
198 | EncodePatch(output, patch, 0, wbits); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Add a patch of terrain to a BitPacker | ||
203 | /// </summary> | ||
204 | /// <param name="output">BitPacker to write the patch to</param> | ||
205 | /// <param name="heightmap"> | ||
206 | /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array. | ||
207 | /// </param> | ||
208 | /// <param name="patchX"> | ||
209 | /// X offset of the patch to create. | ||
210 | /// </param> | ||
211 | /// <param name="patchY"> | ||
212 | /// Y offset of the patch to create. | ||
213 | /// </param> | ||
214 | /// <param name="pRegionSizeX"></param> | ||
215 | /// <param name="pRegionSizeY"></param> | ||
216 | public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY) | ||
217 | { | ||
218 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY); | ||
219 | header.QuantWBits = 136; | ||
220 | |||
221 | // If larger than legacy region size, pack patch X and Y info differently. | ||
222 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
223 | { | ||
224 | header.PatchIDs = (patchY & 0xFFFF); | ||
225 | header.PatchIDs += (patchX << 16); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | header.PatchIDs = (patchY & 0x1F); | ||
230 | header.PatchIDs += (patchX << 5); | ||
231 | } | ||
232 | |||
233 | // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}", | ||
234 | // LogHeader, patchX, patchY, header.DCOffset, header.Range); | ||
235 | |||
236 | // NOTE: No idea what prequant and postquant should be or what they do | ||
237 | int wbits; | ||
238 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | ||
239 | wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits); | ||
240 | EncodePatch(output, patch, 0, wbits); | ||
241 | } | ||
242 | |||
243 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
244 | { | ||
245 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
246 | float zmax = -99999999.0f; | ||
247 | float zmin = 99999999.0f; | ||
248 | |||
249 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
250 | { | ||
251 | float val = patch[i]; | ||
252 | if (val > zmax) zmax = val; | ||
253 | if (val < zmin) zmin = val; | ||
254 | } | ||
255 | |||
256 | header.DCOffset = zmin; | ||
257 | header.Range = (int) ((zmax - zmin) + 1.0f); | ||
258 | |||
259 | return header; | ||
260 | } | ||
261 | |||
262 | // Scan the height info we're returning and return a patch packet header for this patch. | ||
263 | private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY) | ||
264 | { | ||
265 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
266 | float zmax = -99999999.0f; | ||
267 | float zmin = 99999999.0f; | ||
268 | |||
269 | for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++) | ||
270 | { | ||
271 | for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++) | ||
272 | { | ||
273 | float val = terrData[i, j]; | ||
274 | if (val > zmax) zmax = val; | ||
275 | if (val < zmin) zmin = val; | ||
276 | } | ||
277 | } | ||
278 | |||
279 | header.DCOffset = zmin; | ||
280 | header.Range = (int)(zmax - zmin + 1.0f); | ||
281 | |||
282 | return header; | ||
283 | } | ||
284 | |||
285 | public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) | ||
286 | { | ||
287 | TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)}; | ||
288 | |||
289 | // Quantized word bits | ||
290 | if (header.QuantWBits == END_OF_PATCHES) | ||
291 | return header; | ||
292 | |||
293 | // DC offset | ||
294 | header.DCOffset = bitpack.UnpackFloat(); | ||
295 | |||
296 | // Range | ||
297 | header.Range = bitpack.UnpackBits(16); | ||
298 | |||
299 | // Patch IDs (10 bits) | ||
300 | header.PatchIDs = bitpack.UnpackBits(10); | ||
301 | |||
302 | // Word bits | ||
303 | header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2); | ||
304 | |||
305 | return header; | ||
306 | } | ||
307 | |||
308 | private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, | ||
309 | uint pRegionSizeY, int wbits) | ||
310 | { | ||
311 | /* | ||
312 | int temp; | ||
313 | int wbits = (header.QuantWBits & 0x0f) + 2; | ||
314 | uint maxWbits = (uint)wbits + 5; | ||
315 | uint minWbits = ((uint)wbits >> 1); | ||
316 | int wbitsMaxValue; | ||
317 | */ | ||
318 | // goal is to determ minimum number of bits to use so all data fits | ||
319 | /* | ||
320 | wbits = (int)minWbits; | ||
321 | wbitsMaxValue = (1 << wbits); | ||
322 | |||
323 | for (int i = 0; i < patch.Length; i++) | ||
324 | { | ||
325 | temp = patch[i]; | ||
326 | if (temp != 0) | ||
327 | { | ||
328 | // Get the absolute value | ||
329 | if (temp < 0) temp *= -1; | ||
330 | |||
331 | no coments.. | ||
332 | |||
333 | for (int j = (int)maxWbits; j > (int)minWbits; j--) | ||
334 | { | ||
335 | if ((temp & (1 << j)) != 0) | ||
336 | { | ||
337 | if (j > wbits) wbits = j; | ||
338 | break; | ||
339 | } | ||
340 | } | ||
341 | |||
342 | while (temp > wbitsMaxValue) | ||
343 | { | ||
344 | wbits++; | ||
345 | if (wbits == maxWbits) | ||
346 | goto Done; | ||
347 | wbitsMaxValue = 1 << wbits; | ||
348 | } | ||
349 | } | ||
350 | } | ||
351 | |||
352 | Done: | ||
353 | |||
354 | // wbits += 1; | ||
355 | */ | ||
356 | // better check | ||
357 | if (wbits > 17) | ||
358 | wbits = 16; | ||
359 | else if (wbits < 3) | ||
360 | wbits = 3; | ||
361 | |||
362 | header.QuantWBits &= 0xf0; | ||
363 | |||
364 | header.QuantWBits |= (wbits - 2); | ||
365 | |||
366 | output.PackBits(header.QuantWBits, 8); | ||
367 | output.PackFloat(header.DCOffset); | ||
368 | output.PackBits(header.Range, 16); | ||
369 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
370 | output.PackBits(header.PatchIDs, 32); | ||
371 | else | ||
372 | output.PackBits(header.PatchIDs, 10); | ||
373 | |||
374 | return wbits; | ||
375 | } | ||
376 | |||
377 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | ||
378 | { | ||
379 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
380 | { | ||
381 | float total = OO_SQRT2*linein[column]; | ||
382 | |||
383 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
384 | { | ||
385 | int usize = u*Constants.TerrainPatchSize; | ||
386 | total += linein[usize + column]*CosineTable16[usize + n]; | ||
387 | } | ||
388 | |||
389 | lineout[Constants.TerrainPatchSize*n + column] = total; | ||
390 | } | ||
391 | } | ||
392 | |||
393 | private static void IDCTLine16(float[] linein, float[] lineout, int line) | ||
394 | { | ||
395 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
396 | int lineSize = line*Constants.TerrainPatchSize; | ||
397 | |||
398 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
399 | { | ||
400 | float total = OO_SQRT2*linein[lineSize]; | ||
401 | |||
402 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
403 | { | ||
404 | total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n]; | ||
405 | } | ||
406 | |||
407 | lineout[lineSize + n] = total*oosob; | ||
408 | } | ||
409 | } | ||
410 | |||
411 | /* | ||
412 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
413 | { | ||
414 | float total = 0.0f; | ||
415 | int lineSize = line * Constants.TerrainPatchSize; | ||
416 | |||
417 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
418 | { | ||
419 | total += linein[lineSize + n]; | ||
420 | } | ||
421 | |||
422 | lineout[lineSize] = OO_SQRT2 * total; | ||
423 | |||
424 | int uptr = 0; | ||
425 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
426 | { | ||
427 | total = 0.0f; | ||
428 | uptr += Constants.TerrainPatchSize; | ||
429 | |||
430 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
431 | { | ||
432 | total += linein[lineSize + n] * CosineTable16[uptr + n]; | ||
433 | } | ||
434 | |||
435 | lineout[lineSize + u] = total; | ||
436 | } | ||
437 | } | ||
438 | */ | ||
439 | |||
440 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
441 | { | ||
442 | // outputs transpose data (lines exchanged with coluns ) | ||
443 | // so to save a bit of cpu when doing coluns | ||
444 | float total = 0.0f; | ||
445 | int lineSize = line*Constants.TerrainPatchSize; | ||
446 | |||
447 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
448 | { | ||
449 | total += linein[lineSize + n]; | ||
450 | } | ||
451 | |||
452 | lineout[line] = OO_SQRT2*total; | ||
453 | |||
454 | for (int u = Constants.TerrainPatchSize; | ||
455 | u < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
456 | u += Constants.TerrainPatchSize) | ||
457 | { | ||
458 | total = 0.0f; | ||
459 | for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++) | ||
460 | { | ||
461 | total += linein[ptrn]*CosineTable16[ptru]; | ||
462 | } | ||
463 | |||
464 | lineout[line + u] = total; | ||
465 | } | ||
466 | } | ||
467 | |||
468 | |||
469 | /* | ||
470 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
471 | { | ||
472 | float total = 0.0f; | ||
473 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
474 | |||
475 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
476 | { | ||
477 | total += linein[Constants.TerrainPatchSize * n + column]; | ||
478 | } | ||
479 | |||
480 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
481 | lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]); | ||
482 | |||
483 | for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) | ||
484 | { | ||
485 | total = 0.0f; | ||
486 | |||
487 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
488 | { | ||
489 | total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n]; | ||
490 | } | ||
491 | |||
492 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
493 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); | ||
494 | } | ||
495 | } | ||
496 | */ | ||
497 | |||
498 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
499 | { | ||
500 | // input columns are in fact stored in lines now | ||
501 | |||
502 | float total = 0.0f; | ||
503 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
504 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
505 | |||
506 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
507 | { | ||
508 | total += linein[inlinesptr + n]; | ||
509 | } | ||
510 | |||
511 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
512 | lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
513 | |||
514 | for (int uptr = Constants.TerrainPatchSize; | ||
515 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
516 | uptr += Constants.TerrainPatchSize) | ||
517 | { | ||
518 | total = 0.0f; | ||
519 | |||
520 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
521 | { | ||
522 | total += linein[n]*CosineTable16[ptru]; | ||
523 | } | ||
524 | |||
525 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
526 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); | ||
527 | } | ||
528 | } | ||
529 | |||
530 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) | ||
531 | { | ||
532 | // input columns are in fact stored in lines now | ||
533 | |||
534 | bool dowbits = wbits != maxwbits; | ||
535 | int wbitsMaxValue = 1 << wbits; | ||
536 | |||
537 | float total = 0.0f; | ||
538 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
539 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
540 | |||
541 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
542 | { | ||
543 | total += linein[inlinesptr + n]; | ||
544 | } | ||
545 | |||
546 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
547 | int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
548 | lineout[CopyMatrix16[column]] = tmp; | ||
549 | |||
550 | if (dowbits) | ||
551 | { | ||
552 | if (tmp < 0) tmp *= -1; | ||
553 | while (tmp > wbitsMaxValue) | ||
554 | { | ||
555 | wbits++; | ||
556 | wbitsMaxValue = 1 << wbits; | ||
557 | if (wbits == maxwbits) | ||
558 | { | ||
559 | dowbits = false; | ||
560 | break; | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | |||
565 | for (int uptr = Constants.TerrainPatchSize; | ||
566 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
567 | uptr += Constants.TerrainPatchSize) | ||
568 | { | ||
569 | total = 0.0f; | ||
570 | |||
571 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
572 | { | ||
573 | total += linein[n]*CosineTable16[ptru]; | ||
574 | } | ||
575 | |||
576 | tmp = (int) (total*QuantizeTable16[uptr + column]); | ||
577 | lineout[CopyMatrix16[uptr + column]] = tmp; | ||
578 | |||
579 | if (dowbits) | ||
580 | { | ||
581 | if (tmp < 0) tmp *= -1; | ||
582 | while (tmp > wbitsMaxValue) | ||
583 | { | ||
584 | wbits++; | ||
585 | wbitsMaxValue = 1 << wbits; | ||
586 | if (wbits == maxwbits) | ||
587 | { | ||
588 | dowbits = false; | ||
589 | break; | ||
590 | } | ||
591 | } | ||
592 | } | ||
593 | } | ||
594 | return wbits; | ||
595 | } | ||
596 | |||
597 | public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) | ||
598 | { | ||
599 | for (int n = 0; n < size*size; n++) | ||
600 | { | ||
601 | // ? | ||
602 | int temp = bitpack.UnpackBits(1); | ||
603 | if (temp != 0) | ||
604 | { | ||
605 | // Value or EOB | ||
606 | temp = bitpack.UnpackBits(1); | ||
607 | if (temp != 0) | ||
608 | { | ||
609 | // Value | ||
610 | temp = bitpack.UnpackBits(1); | ||
611 | if (temp != 0) | ||
612 | { | ||
613 | // Negative | ||
614 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
615 | patches[n] = temp*-1; | ||
616 | } | ||
617 | else | ||
618 | { | ||
619 | // Positive | ||
620 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
621 | patches[n] = temp; | ||
622 | } | ||
623 | } | ||
624 | else | ||
625 | { | ||
626 | // Set the rest to zero | ||
627 | // TODO: This might not be necessary | ||
628 | for (int o = n; o < size*size; o++) | ||
629 | { | ||
630 | patches[o] = 0; | ||
631 | } | ||
632 | break; | ||
633 | } | ||
634 | } | ||
635 | else | ||
636 | { | ||
637 | patches[n] = 0; | ||
638 | } | ||
639 | } | ||
640 | } | ||
641 | |||
642 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) | ||
643 | { | ||
644 | int maxwbitssize = (1 << wbits) - 1; | ||
645 | |||
646 | if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0) | ||
647 | { | ||
648 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); | ||
649 | return; | ||
650 | } | ||
651 | |||
652 | if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0; | ||
653 | |||
654 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
655 | { | ||
656 | int temp = patch[i]; | ||
657 | |||
658 | if (temp == 0) | ||
659 | { | ||
660 | bool eob = true; | ||
661 | |||
662 | for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++) | ||
663 | { | ||
664 | if (patch[j] != 0) | ||
665 | { | ||
666 | eob = false; | ||
667 | break; | ||
668 | } | ||
669 | } | ||
670 | |||
671 | if (eob) | ||
672 | { | ||
673 | output.PackBits(ZERO_EOB, 2); | ||
674 | return; | ||
675 | } | ||
676 | output.PackBits(ZERO_CODE, 1); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | if (temp < 0) | ||
681 | { | ||
682 | temp *= -1; | ||
683 | |||
684 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
685 | |||
686 | output.PackBits(NEGATIVE_VALUE, 3); | ||
687 | output.PackBits(temp, wbits); | ||
688 | } | ||
689 | else | ||
690 | { | ||
691 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
692 | |||
693 | output.PackBits(POSITIVE_VALUE, 3); | ||
694 | output.PackBits(temp, wbits); | ||
695 | } | ||
696 | } | ||
697 | } | ||
698 | } | ||
699 | |||
700 | public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group) | ||
701 | { | ||
702 | float[] block = new float[group.PatchSize*group.PatchSize]; | ||
703 | float[] output = new float[group.PatchSize*group.PatchSize]; | ||
704 | int prequant = (header.QuantWBits >> 4) + 2; | ||
705 | int quantize = 1 << prequant; | ||
706 | float ooq = 1.0f/quantize; | ||
707 | float mult = ooq*header.Range; | ||
708 | float addval = mult*(1 << (prequant - 1)) + header.DCOffset; | ||
709 | |||
710 | if (group.PatchSize == Constants.TerrainPatchSize) | ||
711 | { | ||
712 | for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++) | ||
713 | { | ||
714 | block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n]; | ||
715 | } | ||
716 | |||
717 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
718 | |||
719 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
720 | IDCTColumn16(block, ftemp, o); | ||
721 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
722 | IDCTLine16(ftemp, block, o); | ||
723 | } | ||
724 | else | ||
725 | { | ||
726 | for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++) | ||
727 | { | ||
728 | block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n]; | ||
729 | } | ||
730 | |||
731 | Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error); | ||
732 | } | ||
733 | |||
734 | for (int j = 0; j < block.Length; j++) | ||
735 | { | ||
736 | output[j] = block[j]*mult + addval; | ||
737 | } | ||
738 | |||
739 | return output; | ||
740 | } | ||
741 | |||
742 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
743 | { | ||
744 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
745 | int wordsize = (prequant - 2) & 0x0f; | ||
746 | float oozrange = 1.0f/header.Range; | ||
747 | float range = (1 << prequant); | ||
748 | float premult = oozrange*range; | ||
749 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
750 | |||
751 | header.QuantWBits = wordsize; | ||
752 | header.QuantWBits |= wordsize << 4; | ||
753 | |||
754 | int k = 0; | ||
755 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
756 | { | ||
757 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
758 | block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub; | ||
759 | } | ||
760 | |||
761 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
762 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
763 | |||
764 | |||
765 | int maxWbits = prequant + 5; | ||
766 | wbits = (prequant >> 1); | ||
767 | |||
768 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
769 | DCTLine16(block, ftemp, o); | ||
770 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
771 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
772 | |||
773 | return itemp; | ||
774 | } | ||
775 | |||
776 | private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
777 | { | ||
778 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
779 | float oozrange = 1.0f/header.Range; | ||
780 | float range = (1 << prequant); | ||
781 | float premult = oozrange*range; | ||
782 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
783 | int wordsize = (prequant - 2) & 0x0f; | ||
784 | |||
785 | header.QuantWBits = wordsize; | ||
786 | header.QuantWBits |= wordsize << 4; | ||
787 | |||
788 | int k = 0; | ||
789 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
790 | { | ||
791 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
792 | block[k++] = patchData[j, i]*premult - sub; | ||
793 | } | ||
794 | |||
795 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
796 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
797 | |||
798 | int maxWbits = prequant + 5; | ||
799 | wbits = (prequant >> 1); | ||
800 | |||
801 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
802 | DCTLine16(block, ftemp, o); | ||
803 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
804 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
805 | |||
806 | return itemp; | ||
807 | } | ||
808 | |||
809 | private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, | ||
810 | int prequant, out int wbits) | ||
811 | { | ||
812 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
813 | int wordsize = prequant; | ||
814 | float oozrange = 1.0f/header.Range; | ||
815 | float range = (1 << prequant); | ||
816 | float premult = oozrange*range; | ||
817 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
818 | |||
819 | header.QuantWBits = wordsize - 2; | ||
820 | header.QuantWBits |= (prequant - 2) << 4; | ||
821 | |||
822 | int k = 0; | ||
823 | |||
824 | int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ? | ||
825 | (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY; | ||
826 | yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize; | ||
827 | |||
828 | int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ? | ||
829 | (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX; | ||
830 | xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize; | ||
831 | |||
832 | for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++) | ||
833 | { | ||
834 | for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++) | ||
835 | { | ||
836 | block[k++] = terrData[xx, yy] * premult - sub; | ||
837 | } | ||
838 | } | ||
839 | |||
840 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
841 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
842 | |||
843 | int maxWbits = prequant + 5; | ||
844 | wbits = (prequant >> 1); | ||
845 | |||
846 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
847 | DCTLine16(block, ftemp, o); | ||
848 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
849 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
850 | |||
851 | return itemp; | ||
852 | } | ||
853 | |||
854 | #region Initialization | ||
855 | |||
856 | private static void BuildDequantizeTable16() | ||
857 | { | ||
858 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
859 | { | ||
860 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
861 | { | ||
862 | DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j); | ||
863 | } | ||
864 | } | ||
865 | } | ||
866 | |||
867 | private static void BuildQuantizeTable16() | ||
868 | { | ||
869 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
870 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
871 | { | ||
872 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
873 | { | ||
874 | // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j)); | ||
875 | QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j)); | ||
876 | } | ||
877 | } | ||
878 | } | ||
879 | |||
880 | private static void SetupCosines16() | ||
881 | { | ||
882 | const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize; | ||
883 | |||
884 | for (int u = 0; u < Constants.TerrainPatchSize; u++) | ||
885 | { | ||
886 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
887 | { | ||
888 | CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz); | ||
889 | } | ||
890 | } | ||
891 | } | ||
892 | |||
893 | private static void BuildCopyMatrix16() | ||
894 | { | ||
895 | bool diag = false; | ||
896 | bool right = true; | ||
897 | int i = 0; | ||
898 | int j = 0; | ||
899 | int count = 0; | ||
900 | |||
901 | while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) | ||
902 | { | ||
903 | CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++; | ||
904 | |||
905 | if (!diag) | ||
906 | { | ||
907 | if (right) | ||
908 | { | ||
909 | if (i < Constants.TerrainPatchSize - 1) i++; | ||
910 | else j++; | ||
911 | |||
912 | right = false; | ||
913 | diag = true; | ||
914 | } | ||
915 | else | ||
916 | { | ||
917 | if (j < Constants.TerrainPatchSize - 1) j++; | ||
918 | else i++; | ||
919 | |||
920 | right = true; | ||
921 | diag = true; | ||
922 | } | ||
923 | } | ||
924 | else | ||
925 | { | ||
926 | if (right) | ||
927 | { | ||
928 | i++; | ||
929 | j--; | ||
930 | if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; | ||
931 | } | ||
932 | else | ||
933 | { | ||
934 | i--; | ||
935 | j++; | ||
936 | if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; | ||
937 | } | ||
938 | } | ||
939 | } | ||
940 | } | ||
941 | |||
942 | #endregion Initialization | ||
943 | } | ||
944 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index eb386fe..296ab87 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -170,7 +170,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
170 | c.Channel = m_channelNotify; | 170 | c.Channel = m_channelNotify; |
171 | c.Message += numScriptsFailed.ToString() + "," + message; | 171 | c.Message += numScriptsFailed.ToString() + "," + message; |
172 | c.Type = ChatTypeEnum.Region; | 172 | c.Type = ChatTypeEnum.Region; |
173 | c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | 173 | if (m_scene != null) |
174 | c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30); | ||
175 | else | ||
176 | c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | ||
174 | c.Sender = null; | 177 | c.Sender = null; |
175 | c.SenderUUID = UUID.Zero; | 178 | c.SenderUUID = UUID.Zero; |
176 | c.Scene = m_scene; | 179 | c.Scene = m_scene; |
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 8144870..e4a3382 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
748 | position.X = s_tree.AbsolutePosition.X + (float)randX; | 748 | position.X = s_tree.AbsolutePosition.X + (float)randX; |
749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; | 749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; |
750 | 750 | ||
751 | if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && | 751 | if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 && |
752 | position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && | 752 | position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 && |
753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) | 753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) |
754 | { | 754 | { |
755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 15b7090..edec949 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -376,18 +376,19 @@ public class BSPrim : BSPhysObject | |||
376 | { | 376 | { |
377 | bool ret = false; | 377 | bool ret = false; |
378 | 378 | ||
379 | uint wayOutThere = Constants.RegionSize * Constants.RegionSize; | 379 | int wayOverThere = -1000; |
380 | int wayOutThere = 10000; | ||
380 | // There have been instances of objects getting thrown way out of bounds and crashing | 381 | // There have been instances of objects getting thrown way out of bounds and crashing |
381 | // the border crossing code. | 382 | // the border crossing code. |
382 | if ( RawPosition.X < -Constants.RegionSize || RawPosition.X > wayOutThere | 383 | if ( RawPosition.X < wayOverThere || RawPosition.X > wayOutThere |
383 | || RawPosition.Y < -Constants.RegionSize || RawPosition.Y > wayOutThere | 384 | || RawPosition.Y < wayOverThere || RawPosition.X > wayOutThere |
384 | || RawPosition.Z < -Constants.RegionSize || RawPosition.Z > wayOutThere) | 385 | || RawPosition.Z < wayOverThere || RawPosition.X > wayOutThere) |
385 | { | 386 | { |
386 | RawPosition = new OMV.Vector3(10, 10, 50); | 387 | RawPosition = new OMV.Vector3(10, 10, 50); |
387 | ZeroMotion(inTaintTime); | 388 | ZeroMotion(inTaintTime); |
388 | ret = true; | 389 | ret = true; |
389 | } | 390 | } |
390 | if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocity) | 391 | if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocitySquared) |
391 | { | 392 | { |
392 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); | 393 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); |
393 | ret = true; | 394 | ret = true; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index b3dfa41..83ef1f6 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -210,6 +210,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
210 | 210 | ||
211 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 211 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
212 | { | 212 | { |
213 | m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up."); | ||
214 | Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | ||
215 | Initialise(meshmerizer, config, regionExtent); | ||
216 | |||
217 | } | ||
218 | |||
219 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
220 | { | ||
213 | mesher = meshmerizer; | 221 | mesher = meshmerizer; |
214 | _taintOperations = new List<TaintCallbackEntry>(); | 222 | _taintOperations = new List<TaintCallbackEntry>(); |
215 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); | 223 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); |
@@ -250,13 +258,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
250 | // a child in a mega-region. | 258 | // a child in a mega-region. |
251 | // Bullet actually doesn't care about the extents of the simulated | 259 | // Bullet actually doesn't care about the extents of the simulated |
252 | // area. It tracks active objects no matter where they are. | 260 | // area. It tracks active objects no matter where they are. |
253 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 261 | Vector3 worldExtent = regionExtent; |
254 | 262 | ||
255 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); | 263 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); |
256 | 264 | ||
257 | Constraints = new BSConstraintCollection(World); | 265 | Constraints = new BSConstraintCollection(World); |
258 | 266 | ||
259 | TerrainManager = new BSTerrainManager(this); | 267 | TerrainManager = new BSTerrainManager(this, worldExtent); |
260 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | 268 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); |
261 | 269 | ||
262 | // Put some informational messages into the log file. | 270 | // Put some informational messages into the log file. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index 8888d6d..d70b2fb 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -58,7 +58,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
58 | { | 58 | { |
59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; | 59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; |
60 | } | 60 | } |
61 | m_mapInfo = new BulletHMapInfo(id, initialMap); | 61 | m_mapInfo = new BulletHMapInfo(id, initialMap, regionSize.X, regionSize.Y); |
62 | m_mapInfo.minCoords = minTerrainCoords; | 62 | m_mapInfo.minCoords = minTerrainCoords; |
63 | m_mapInfo.maxCoords = maxTerrainCoords; | 63 | m_mapInfo.maxCoords = maxTerrainCoords; |
64 | m_mapInfo.terrainRegionBase = TerrainBase; | 64 | m_mapInfo.terrainRegionBase = TerrainBase; |
@@ -72,7 +72,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
72 | Vector3 minCoords, Vector3 maxCoords) | 72 | Vector3 minCoords, Vector3 maxCoords) |
73 | : base(physicsScene, regionBase, id) | 73 | : base(physicsScene, regionBase, id) |
74 | { | 74 | { |
75 | m_mapInfo = new BulletHMapInfo(id, initialMap); | 75 | m_mapInfo = new BulletHMapInfo(id, initialMap, maxCoords.X - minCoords.X, maxCoords.Y - minCoords.Y); |
76 | m_mapInfo.minCoords = minCoords; | 76 | m_mapInfo.minCoords = minCoords; |
77 | m_mapInfo.maxCoords = maxCoords; | 77 | m_mapInfo.maxCoords = maxCoords; |
78 | m_mapInfo.minZ = minCoords.Z; | 78 | m_mapInfo.minZ = minCoords.Z; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 441d2d3..3013077 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -111,9 +111,11 @@ public sealed class BSTerrainManager : IDisposable | |||
111 | private Vector3 m_worldMax; | 111 | private Vector3 m_worldMax; |
112 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } | 112 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } |
113 | 113 | ||
114 | public BSTerrainManager(BSScene physicsScene) | 114 | public BSTerrainManager(BSScene physicsScene, Vector3 regionSize) |
115 | { | 115 | { |
116 | m_physicsScene = physicsScene; | 116 | m_physicsScene = physicsScene; |
117 | DefaultRegionSize = regionSize; | ||
118 | |||
117 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); | 119 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); |
118 | 120 | ||
119 | // Assume one region of default size | 121 | // Assume one region of default size |
@@ -268,7 +270,7 @@ public sealed class BSTerrainManager : IDisposable | |||
268 | { | 270 | { |
269 | // There is already a terrain in this spot. Free the old and build the new. | 271 | // There is already a terrain in this spot. Free the old and build the new. |
270 | DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", | 272 | DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", |
271 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, minCoords); | 273 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, maxCoords); |
272 | 274 | ||
273 | // Remove old terrain from the collection | 275 | // Remove old terrain from the collection |
274 | m_terrains.Remove(terrainRegionBase); | 276 | m_terrains.Remove(terrainRegionBase); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index 971ff9f..3425d9e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -165,14 +165,15 @@ public class BulletConstraint | |||
165 | // than making copies. | 165 | // than making copies. |
166 | public class BulletHMapInfo | 166 | public class BulletHMapInfo |
167 | { | 167 | { |
168 | public BulletHMapInfo(uint id, float[] hm) { | 168 | public BulletHMapInfo(uint id, float[] hm, float pSizeX, float pSizeY) { |
169 | ID = id; | 169 | ID = id; |
170 | heightMap = hm; | 170 | heightMap = hm; |
171 | terrainRegionBase = OMV.Vector3.Zero; | 171 | terrainRegionBase = OMV.Vector3.Zero; |
172 | minCoords = new OMV.Vector3(100f, 100f, 25f); | 172 | minCoords = new OMV.Vector3(100f, 100f, 25f); |
173 | maxCoords = new OMV.Vector3(101f, 101f, 26f); | 173 | maxCoords = new OMV.Vector3(101f, 101f, 26f); |
174 | minZ = maxZ = 0f; | 174 | minZ = maxZ = 0f; |
175 | sizeX = sizeY = 256f; | 175 | sizeX = pSizeX; |
176 | sizeY = pSizeY; | ||
176 | } | 177 | } |
177 | public uint ID; | 178 | public uint ID; |
178 | public float[] heightMap; | 179 | public float[] heightMap; |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 8ccfda5..9b06353 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -32,6 +32,7 @@ using System.Reflection; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenMetaverse; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Physics.Manager | 37 | namespace OpenSim.Region.Physics.Manager |
37 | { | 38 | { |
@@ -66,7 +67,8 @@ namespace OpenSim.Region.Physics.Manager | |||
66 | /// <param name="meshEngineName"></param> | 67 | /// <param name="meshEngineName"></param> |
67 | /// <param name="config"></param> | 68 | /// <param name="config"></param> |
68 | /// <returns></returns> | 69 | /// <returns></returns> |
69 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) | 70 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, |
71 | IConfigSource config, string regionName, Vector3 regionExtent) | ||
70 | { | 72 | { |
71 | if (String.IsNullOrEmpty(physEngineName)) | 73 | if (String.IsNullOrEmpty(physEngineName)) |
72 | { | 74 | { |
@@ -94,7 +96,7 @@ namespace OpenSim.Region.Physics.Manager | |||
94 | { | 96 | { |
95 | m_log.Info("[PHYSICS]: creating " + physEngineName); | 97 | m_log.Info("[PHYSICS]: creating " + physEngineName); |
96 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); | 98 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); |
97 | result.Initialise(meshEngine, config); | 99 | result.Initialise(meshEngine, config, regionExtent); |
98 | return result; | 100 | return result; |
99 | } | 101 | } |
100 | else | 102 | else |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index c93206d..71ad795 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -126,8 +126,17 @@ namespace OpenSim.Region.Physics.Manager | |||
126 | } | 126 | } |
127 | } | 127 | } |
128 | 128 | ||
129 | // Deprecated. Do not use this for new physics engines. | ||
129 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 130 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
130 | 131 | ||
132 | // For older physics engines that do not implement non-legacy region sizes. | ||
133 | // If the physics engine handles the region extent feature, it overrides this function. | ||
134 | public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
135 | { | ||
136 | // If not overridden, call the old initialization entry. | ||
137 | Initialise(meshmerizer, config); | ||
138 | } | ||
139 | |||
131 | /// <summary> | 140 | /// <summary> |
132 | /// Add an avatar | 141 | /// Add an avatar |
133 | /// </summary> | 142 | /// </summary> |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs index fba51d2..62a3a91 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs | |||
@@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule | |||
64 | /// <summary> | 64 | /// <summary> |
65 | /// The X meters position of this connection. | 65 | /// The X meters position of this connection. |
66 | /// </summary> | 66 | /// </summary> |
67 | public uint PosX { get { return X * Constants.RegionSize; } } | 67 | public uint PosX { get { return Util.RegionToWorldLoc(X); } } |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// The Y meters co-ordinate of this connection. | 70 | /// The Y meters co-ordinate of this connection. |
71 | /// </summary> | 71 | /// </summary> |
72 | public uint PosY { get { return Y * Constants.RegionSize; } } | 72 | public uint PosY { get { return Util.RegionToWorldLoc(Y); } } |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// The size of the megaregion in meters. | 75 | /// The size of the megaregion in meters. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5663048..6861865 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2107 | // | 2107 | // |
2108 | // This workaround is to prevent silent failure of this function. | 2108 | // This workaround is to prevent silent failure of this function. |
2109 | // According to the specification on the SL Wiki, providing a position outside of the | 2109 | // According to the specification on the SL Wiki, providing a position outside of the |
2110 | if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) | 2110 | if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY) |
2111 | { | 2111 | { |
2112 | return 0; | 2112 | return 0; |
2113 | } | 2113 | } |
@@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2117 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment | 2117 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment |
2118 | ( | 2118 | ( |
2119 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. | 2119 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. |
2120 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2120 | pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2121 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2121 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2122 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2122 | pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2123 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m | 2123 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2124 | ) | 2124 | ) |
2125 | ) | 2125 | ) |
@@ -4244,10 +4244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4244 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4244 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4245 | m_item.ItemID, item.AssetID.ToString()); | 4245 | m_item.ItemID, item.AssetID.ToString()); |
4246 | 4246 | ||
4247 | Vector3 region = new Vector3( | 4247 | Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); |
4248 | World.RegionInfo.RegionLocX * Constants.RegionSize, | ||
4249 | World.RegionInfo.RegionLocY * Constants.RegionSize, | ||
4250 | 0); | ||
4251 | 4248 | ||
4252 | World.AssetService.Get(item.AssetID.ToString(), this, | 4249 | World.AssetService.Get(item.AssetID.ToString(), this, |
4253 | delegate(string i, object sender, AssetBase a) | 4250 | delegate(string i, object sender, AssetBase a) |
@@ -5481,7 +5478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5481 | public LSL_Vector llGetRegionCorner() | 5478 | public LSL_Vector llGetRegionCorner() |
5482 | { | 5479 | { |
5483 | m_host.AddScriptLPS(1); | 5480 | m_host.AddScriptLPS(1); |
5484 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 5481 | return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); |
5485 | } | 5482 | } |
5486 | 5483 | ||
5487 | /// <summary> | 5484 | /// <summary> |
@@ -5628,7 +5625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5628 | LSL_Float mag; | 5625 | LSL_Float mag; |
5629 | if (dir.x > 0) | 5626 | if (dir.x > 0) |
5630 | { | 5627 | { |
5631 | mag = (Constants.RegionSize - pos.x) / dir.x; | 5628 | mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x; |
5632 | } | 5629 | } |
5633 | else | 5630 | else |
5634 | { | 5631 | { |
@@ -5639,7 +5636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5639 | 5636 | ||
5640 | edge.y = pos.y + (dir.y * mag); | 5637 | edge.y = pos.y + (dir.y * mag); |
5641 | 5638 | ||
5642 | if (edge.y > Constants.RegionSize || edge.y < 0) | 5639 | if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0) |
5643 | { | 5640 | { |
5644 | // Y goes out of bounds first | 5641 | // Y goes out of bounds first |
5645 | edge.y = dir.y / Math.Abs(dir.y); | 5642 | edge.y = dir.y / Math.Abs(dir.y); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f4d5562..4fb0856 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
450 | { | 450 | { |
451 | m_host.AddScriptLPS(1); | 451 | m_host.AddScriptLPS(1); |
452 | 452 | ||
453 | if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) | 453 | if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) |
454 | OSSLError("osSetTerrainHeight: Coordinate out of bounds"); | 454 | OSSLError("osSetTerrainHeight: Coordinate out of bounds"); |
455 | 455 | ||
456 | if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) | 456 | if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) |
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
480 | private LSL_Float GetTerrainHeight(int x, int y) | 480 | private LSL_Float GetTerrainHeight(int x, int y) |
481 | { | 481 | { |
482 | m_host.AddScriptLPS(1); | 482 | m_host.AddScriptLPS(1); |
483 | if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) | 483 | if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) |
484 | OSSLError("osGetTerrainHeight: Coordinate out of bounds"); | 484 | OSSLError("osGetTerrainHeight: Coordinate out of bounds"); |
485 | 485 | ||
486 | return World.Heightmap[x, y]; | 486 | return World.Heightmap[x, y]; |
@@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
814 | private void TeleportAgent(string agent, int regionX, int regionY, | 814 | private void TeleportAgent(string agent, int regionX, int regionY, |
815 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) | 815 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) |
816 | { | 816 | { |
817 | ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); | 817 | // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); |
818 | ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY)); | ||
818 | 819 | ||
819 | m_host.AddScriptLPS(1); | 820 | m_host.AddScriptLPS(1); |
820 | UUID agentId = new UUID(); | 821 | UUID agentId = new UUID(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index c9902e4..e3f3fc7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -721,8 +721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
721 | Position.y = ((int)Constants.RegionSize - 1); | 721 | Position.y = ((int)Constants.RegionSize - 1); |
722 | if (Position.y < 0) | 722 | if (Position.y < 0) |
723 | Position.y = 0; | 723 | Position.y = 0; |
724 | if (Position.z > 768) | 724 | if (Position.z > Constants.RegionHeight) |
725 | Position.z = 768; | 725 | Position.z = Constants.RegionHeight; |
726 | if (Position.z < 0) | 726 | if (Position.z < 0) |
727 | Position.z = 0; | 727 | Position.z = 0; |
728 | prim.OSSL.llSetPos(Position); | 728 | prim.OSSL.llSetPos(Position); |