diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs | 156 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 25 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 |
4 files changed, 164 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs new file mode 100644 index 0000000..06cd14b --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs | |||
@@ -0,0 +1,156 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | |||
37 | namespace OpenSim.Region.Framework.Scenes | ||
38 | { | ||
39 | class FetchHolder | ||
40 | { | ||
41 | public IClientAPI Client { get; private set; } | ||
42 | public UUID ItemID { get; private set; } | ||
43 | |||
44 | public FetchHolder(IClientAPI client, UUID itemID) | ||
45 | { | ||
46 | Client = client; | ||
47 | ItemID = itemID; | ||
48 | } | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Send FetchInventoryReply information to clients asynchronously on a single thread rather than asynchronously via | ||
53 | /// multiple threads. | ||
54 | /// </summary> | ||
55 | /// <remarks> | ||
56 | /// If the main root inventory is right-clicked on a version 1 viewer for a user with a large inventory, a very | ||
57 | /// very large number of FetchInventory requests are sent to the simulator. Each is handled on a separate thread | ||
58 | /// by the IClientAPI, but the sheer number of requests overwhelms the number of threads available and ends up | ||
59 | /// freezing the inbound packet handling. | ||
60 | /// | ||
61 | /// This class makes the first FetchInventory packet thread process the queue. If new requests come | ||
62 | /// in while it is processing, then the subsequent threads just add the requests and leave it to the original | ||
63 | /// thread to process them. | ||
64 | /// | ||
65 | /// This might slow down outbound packets but these are limited by the IClientAPI outbound queues | ||
66 | /// anyway. | ||
67 | /// | ||
68 | /// It might be possible to ignore FetchInventory requests altogether, particularly as they are redundant wrt to | ||
69 | /// FetchInventoryDescendents requests, but this would require more investigation. | ||
70 | /// </remarks> | ||
71 | public class AsyncInventorySender | ||
72 | { | ||
73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
74 | |||
75 | protected Scene m_scene; | ||
76 | |||
77 | /// <summary> | ||
78 | /// Queues fetch requests | ||
79 | /// </summary> | ||
80 | Queue<FetchHolder> m_fetchHolder = new Queue<FetchHolder>(); | ||
81 | |||
82 | /// <summary> | ||
83 | /// Signal whether a queue is currently being processed or not. | ||
84 | /// </summary> | ||
85 | protected volatile bool m_processing; | ||
86 | |||
87 | public AsyncInventorySender(Scene scene) | ||
88 | { | ||
89 | m_processing = false; | ||
90 | m_scene = scene; | ||
91 | } | ||
92 | |||
93 | /// <summary> | ||
94 | /// Handle a fetch inventory request from the client | ||
95 | /// </summary> | ||
96 | /// <param name="remoteClient"></param> | ||
97 | /// <param name="itemID"></param> | ||
98 | /// <param name="ownerID"></param> | ||
99 | public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID) | ||
100 | { | ||
101 | lock (m_fetchHolder) | ||
102 | { | ||
103 | // m_log.DebugFormat( | ||
104 | // "[ASYNC INVENTORY SENDER]: Putting request from {0} for {1} on queue", remoteClient.Name, itemID); | ||
105 | |||
106 | m_fetchHolder.Enqueue(new FetchHolder(remoteClient, itemID)); | ||
107 | } | ||
108 | |||
109 | if (!m_processing) | ||
110 | { | ||
111 | m_processing = true; | ||
112 | ProcessQueue(); | ||
113 | } | ||
114 | } | ||
115 | |||
116 | /// <summary> | ||
117 | /// Process the queue of fetches | ||
118 | /// </summary> | ||
119 | protected void ProcessQueue() | ||
120 | { | ||
121 | FetchHolder fh = null; | ||
122 | |||
123 | while (true) | ||
124 | { | ||
125 | lock (m_fetchHolder) | ||
126 | { | ||
127 | // m_log.DebugFormat("[ASYNC INVENTORY SENDER]: {0} items left to process", m_fetchHolder.Count); | ||
128 | |||
129 | if (m_fetchHolder.Count == 0) | ||
130 | { | ||
131 | m_processing = false; | ||
132 | return; | ||
133 | } | ||
134 | else | ||
135 | { | ||
136 | fh = m_fetchHolder.Dequeue(); | ||
137 | } | ||
138 | } | ||
139 | |||
140 | if (fh.Client.IsLoggingOut) | ||
141 | continue; | ||
142 | |||
143 | // m_log.DebugFormat( | ||
144 | // "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID); | ||
145 | |||
146 | InventoryItemBase item = new InventoryItemBase(fh.ItemID, fh.Client.AgentId); | ||
147 | item = m_scene.InventoryService.GetItem(item); | ||
148 | |||
149 | if (item != null) | ||
150 | fh.Client.SendInventoryItemDetails(item.Owner, item); | ||
151 | |||
152 | // TODO: Possibly log any failure | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 13085e3..30421d4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -52,6 +52,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
52 | protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; | 52 | protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; |
53 | 53 | ||
54 | /// <summary> | 54 | /// <summary> |
55 | /// Allows inventory details to be sent to clients asynchronously | ||
56 | /// </summary> | ||
57 | protected AsyncInventorySender m_asyncInventorySender; | ||
58 | |||
59 | /// <summary> | ||
55 | /// Start all the scripts in the scene which should be started. | 60 | /// Start all the scripts in the scene which should be started. |
56 | /// </summary> | 61 | /// </summary> |
57 | public void CreateScriptInstances() | 62 | public void CreateScriptInstances() |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e2d7208..44472b2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -461,31 +461,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
461 | } | 461 | } |
462 | ); | 462 | ); |
463 | } | 463 | } |
464 | |||
465 | |||
466 | /// <summary> | ||
467 | /// Handle a fetch inventory request from the client | ||
468 | /// </summary> | ||
469 | /// <param name="remoteClient"></param> | ||
470 | /// <param name="itemID"></param> | ||
471 | /// <param name="ownerID"></param> | ||
472 | public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID) | ||
473 | { | ||
474 | if (LibraryService != null && LibraryService.LibraryRootFolder != null && ownerID == LibraryService.LibraryRootFolder.Owner) | ||
475 | { | ||
476 | //m_log.Debug("request info for library item"); | ||
477 | return; | ||
478 | } | ||
479 | |||
480 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
481 | item = InventoryService.GetItem(item); | ||
482 | |||
483 | if (item != null) | ||
484 | { | ||
485 | remoteClient.SendInventoryItemDetails(ownerID, item); | ||
486 | } | ||
487 | // else shouldn't we send an alert message? | ||
488 | } | ||
489 | 464 | ||
490 | /// <summary> | 465 | /// <summary> |
491 | /// Tell the client about the various child items and folders contained in the requested folder. | 466 | /// Tell the client about the various child items and folders contained in the requested folder. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ad41e88..eeb881f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -583,6 +583,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
583 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 583 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
584 | m_asyncSceneObjectDeleter.Enabled = true; | 584 | m_asyncSceneObjectDeleter.Enabled = true; |
585 | 585 | ||
586 | m_asyncInventorySender = new AsyncInventorySender(this); | ||
587 | |||
586 | #region Region Settings | 588 | #region Region Settings |
587 | 589 | ||
588 | // Load region settings | 590 | // Load region settings |
@@ -2760,14 +2762,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2760 | 2762 | ||
2761 | public virtual void SubscribeToClientInventoryEvents(IClientAPI client) | 2763 | public virtual void SubscribeToClientInventoryEvents(IClientAPI client) |
2762 | { | 2764 | { |
2763 | |||
2764 | client.OnLinkInventoryItem += HandleLinkInventoryItem; | 2765 | client.OnLinkInventoryItem += HandleLinkInventoryItem; |
2765 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; | 2766 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; |
2766 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; | 2767 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; |
2767 | client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!! | 2768 | client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!! |
2768 | client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents; | 2769 | client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents; |
2769 | client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!! | 2770 | client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!! |
2770 | client.OnFetchInventory += HandleFetchInventory; | 2771 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2771 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2772 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2772 | client.OnCopyInventoryItem += CopyInventoryItem; | 2773 | client.OnCopyInventoryItem += CopyInventoryItem; |
2773 | client.OnMoveInventoryItem += MoveInventoryItem; | 2774 | client.OnMoveInventoryItem += MoveInventoryItem; |