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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs46
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs29
3 files changed, 74 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 2ce778d..8ddaa60 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -418,18 +418,57 @@ namespace OpenSim.Region.Framework.Scenes
418 418
419 if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid 419 if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid
420 { 420 {
421 // Create a set of base permissions that will not include export if the user
422 // is not allowed to change the export flag.
423 bool denyExportChange = false;
424
425 m_log.InfoFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions);
426
427 // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export
428 if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner)
429 denyExportChange = true;
430
431 m_log.InfoFormat("[XXX]: Deny Export Update {0}", denyExportChange);
432
433 // If it is already set, force it set and also force full perm
434 // else prevent setting it. It can and should never be set unless
435 // set in base, so the condition above is valid
436 if (denyExportChange)
437 {
438 // If we are not allowed to change it, then force it to the
439 // original item's setting and if it was on, also force full perm
440 if ((item.EveryOnePermissions & (uint)PermissionMask.Export) != 0)
441 {
442 itemUpd.NextPermissions = (uint)(PermissionMask.All);
443 itemUpd.EveryOnePermissions |= (uint)PermissionMask.Export;
444 }
445 else
446 {
447 itemUpd.EveryOnePermissions &= ~(uint)PermissionMask.Export;
448 }
449 }
450 else
451 {
452 // If the new state is exportable, force full perm
453 if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0)
454 {
455 m_log.InfoFormat("[XXX]: Force full perm");
456 itemUpd.NextPermissions = (uint)(PermissionMask.All);
457 }
458 }
459
421 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) 460 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
422 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; 461 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
423 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; 462 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
463
424 if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions)) 464 if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions))
425 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone; 465 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
426 item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; 466 item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
467
427 if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) 468 if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions))
428 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; 469 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
429
430// m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags);
431
432 item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; 470 item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
471
433 item.GroupID = itemUpd.GroupID; 472 item.GroupID = itemUpd.GroupID;
434 item.GroupOwned = itemUpd.GroupOwned; 473 item.GroupOwned = itemUpd.GroupOwned;
435 item.CreationDate = itemUpd.CreationDate; 474 item.CreationDate = itemUpd.CreationDate;
@@ -451,6 +490,7 @@ namespace OpenSim.Region.Framework.Scenes
451 item.SaleType = itemUpd.SaleType; 490 item.SaleType = itemUpd.SaleType;
452 491
453 InventoryService.UpdateItem(item); 492 InventoryService.UpdateItem(item);
493 remoteClient.SendBulkUpdateInventory(item);
454 } 494 }
455 495
456 if (UUID.Zero != transactionID) 496 if (UUID.Zero != transactionID)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0621e2a..9e7a986 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2671,11 +2671,20 @@ namespace OpenSim.Region.Framework.Scenes
2671 2671
2672 public void AdjustChildPrimPermissions() 2672 public void AdjustChildPrimPermissions()
2673 { 2673 {
2674 uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff8; // Mask folded bits
2675 uint foldedPerms = RootPart.OwnerMask & 3;
2676
2674 ForEachPart(part => 2677 ForEachPart(part =>
2675 { 2678 {
2679 newOwnerMask &= part.BaseMask;
2676 if (part != RootPart) 2680 if (part != RootPart)
2677 part.ClonePermissions(RootPart); 2681 part.ClonePermissions(RootPart);
2678 }); 2682 });
2683
2684 uint lockMask = ~(uint)PermissionMask.Move;
2685 uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move;
2686 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask);
2687 RootPart.ScheduleFullUpdate();
2679 } 2688 }
2680 2689
2681 public void UpdatePermissions(UUID AgentID, byte field, uint localID, 2690 public void UpdatePermissions(UUID AgentID, byte field, uint localID,
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 847df03..ec9e87e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -424,8 +424,8 @@ namespace OpenSim.Region.Framework.Scenes
424 private uint _category; 424 private uint _category;
425 private Int32 _creationDate; 425 private Int32 _creationDate;
426 private uint _parentID = 0; 426 private uint _parentID = 0;
427 private uint _baseMask = (uint)PermissionMask.All; 427 private uint _baseMask = (uint)(PermissionMask.All | PermissionMask.Export);
428 private uint _ownerMask = (uint)PermissionMask.All; 428 private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export);
429 private uint _groupMask = (uint)PermissionMask.None; 429 private uint _groupMask = (uint)PermissionMask.None;
430 private uint _everyoneMask = (uint)PermissionMask.None; 430 private uint _everyoneMask = (uint)PermissionMask.None;
431 private uint _nextOwnerMask = (uint)PermissionMask.All; 431 private uint _nextOwnerMask = (uint)PermissionMask.All;
@@ -3876,10 +3876,10 @@ namespace OpenSim.Region.Framework.Scenes
3876 3876
3877 public void TrimPermissions() 3877 public void TrimPermissions()
3878 { 3878 {
3879 BaseMask &= (uint)PermissionMask.All; 3879 BaseMask &= (uint)(PermissionMask.All | PermissionMask.Export);
3880 OwnerMask &= (uint)PermissionMask.All; 3880 OwnerMask &= (uint)(PermissionMask.All | PermissionMask.Export);
3881 GroupMask &= (uint)PermissionMask.All; 3881 GroupMask &= (uint)PermissionMask.All;
3882 EveryoneMask &= (uint)PermissionMask.All; 3882 EveryoneMask &= (uint)(PermissionMask.All | PermissionMask.Export);
3883 NextOwnerMask &= (uint)PermissionMask.All; 3883 NextOwnerMask &= (uint)PermissionMask.All;
3884 } 3884 }
3885 3885
@@ -3982,10 +3982,22 @@ namespace OpenSim.Region.Framework.Scenes
3982 baseMask; 3982 baseMask;
3983 break; 3983 break;
3984 case 8: 3984 case 8:
3985 // Trying to set export permissions - extra checks
3986 if (set && (mask & (uint)PermissionMask.Export) != 0)
3987 {
3988 if ((OwnerMask & (uint)PermissionMask.Export) == 0 || (BaseMask & (uint)PermissionMask.Export) == 0 || (NextOwnerMask & (uint)PermissionMask.All) != (uint)PermissionMask.All)
3989 mask &= ~(uint)PermissionMask.Export;
3990 }
3985 EveryoneMask = ApplyMask(EveryoneMask, set, mask) & 3991 EveryoneMask = ApplyMask(EveryoneMask, set, mask) &
3986 baseMask; 3992 baseMask;
3987 break; 3993 break;
3988 case 16: 3994 case 16:
3995 // Force full perm if export
3996 if ((EveryoneMask & (uint)PermissionMask.Export) != 0)
3997 {
3998 NextOwnerMask = (uint)PermissionMask.All;
3999 break;
4000 }
3989 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4001 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
3990 baseMask; 4002 baseMask;
3991 // Prevent the client from creating no mod, no copy 4003 // Prevent the client from creating no mod, no copy
@@ -4743,9 +4755,12 @@ namespace OpenSim.Region.Framework.Scenes
4743 4755
4744 public void ApplyNextOwnerPermissions() 4756 public void ApplyNextOwnerPermissions()
4745 { 4757 {
4746 BaseMask &= NextOwnerMask; 4758 // Export needs to be preserved in the base and everyone
4759 // mask, but removed in the owner mask as a next owner
4760 // can never change the export status
4761 BaseMask &= NextOwnerMask | (uint)PermissionMask.Export;
4747 OwnerMask &= NextOwnerMask; 4762 OwnerMask &= NextOwnerMask;
4748 EveryoneMask &= NextOwnerMask; 4763 EveryoneMask &= NextOwnerMask | (uint)PermissionMask.Export;
4749 4764
4750 Inventory.ApplyNextOwnerPermissions(); 4765 Inventory.ApplyNextOwnerPermissions();
4751 } 4766 }