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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs89
2 files changed, 19 insertions, 75 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 0208676..ec7dd77 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1782,10 +1782,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1782 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1782 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1783 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1783 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1784 1784
1785 AgentHasMovedAway(agent, false); 1785 AgentHasMovedAway(agent, true);
1786 1786
1787 KillEntity(agent.Scene, agent.LocalId); 1787 agent.parcelRegionCross();
1788// agent.parcelRegionCross(false);
1789 1788
1790 agent.MakeChildAgent(); 1789 agent.MakeChildAgent();
1791 1790
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 977ff24..20d0f29 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -5503,8 +5503,8 @@ namespace OpenSim.Region.Framework.Scenes
5503 { 5503 {
5504 if (p.GodLevel < 200) 5504 if (p.GodLevel < 200)
5505 killsToSendto.Add(p); 5505 killsToSendto.Add(p);
5506 if (GodLevel < 200 && p.ParcelHideThisAvatar) 5506// if (GodLevel < 200 && p.ParcelHideThisAvatar)
5507 killsToSendme.Add(p.LocalId); 5507// killsToSendme.Add(p.LocalId);
5508 } 5508 }
5509 else 5509 else
5510 { 5510 {
@@ -5567,89 +5567,34 @@ namespace OpenSim.Region.Framework.Scenes
5567*/ 5567*/
5568 } 5568 }
5569 5569
5570 public void parcelRegionCross(bool abort) 5570 public void parcelRegionCross()
5571 { 5571 {
5572// if (!ParcelHideThisAvatar) 5572 if (!ParcelHideThisAvatar || GodLevel >= 200)
5573// return; 5573 return;
5574 5574
5575 List<ScenePresence> allpresences = null; 5575 List<ScenePresence> allpresences = null;
5576 allpresences = m_scene.GetScenePresences(); 5576 allpresences = m_scene.GetScenePresences();
5577 5577
5578// abort no longer complet 5578 List<uint> killsToSendme = new List<uint>();
5579 if (abort)
5580 {
5581 List<ScenePresence> viewsToSendme = new List<ScenePresence>();
5582
5583 foreach (ScenePresence p in allpresences)
5584 {
5585 if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
5586 continue;
5587
5588 if (p.currentParcelUUID == m_currentParcelUUID)
5589 {
5590 viewsToSendme.Add(p);
5591 }
5592 }
5593 5579
5594 if (viewsToSendme.Count > 0) 5580 foreach (ScenePresence p in allpresences)
5595 {
5596 foreach (ScenePresence p in viewsToSendme)
5597 {
5598 if (p.IsChildAgent)
5599 continue;
5600 // m_log.Debug("[AVATAR]: viewMe: " + Lastname + " " + p.Lastname);
5601 ControllingClient.SendAvatarDataImmediate(p);
5602 p.SendAppearanceToAgent(this);
5603 p.SendAttachmentsToClient(ControllingClient);
5604 if (p.Animator != null)
5605 p.Animator.SendAnimPackToClient(ControllingClient);
5606 }
5607 }
5608 }
5609 else
5610 { 5581 {
5582 if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
5583 continue;
5611 5584
5612 bool inprivate = ParcelHideThisAvatar && GodLevel < 200; 5585 if (p.currentParcelUUID == m_currentParcelUUID)
5613 List<uint> killsToSendme = new List<uint>();
5614
5615 if (inprivate)
5616 { 5586 {
5617 foreach (ScenePresence p in allpresences) 5587 killsToSendme.Add(p.LocalId);
5618 {
5619 if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
5620 continue;
5621
5622 if (p.currentParcelUUID == m_currentParcelUUID)
5623 {
5624 m_log.Debug("[AVATAR]: killMe: " + Lastname + " " + p.Lastname);
5625 killsToSendme.Add(p.LocalId);
5626 }
5627 }
5628 } 5588 }
5629/* 5589 }
5630 else
5631 {
5632 foreach (ScenePresence p in allpresences)
5633 {
5634 if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
5635 continue;
5636 5590
5637 killsToSendme.Add(p.LocalId); 5591 if (killsToSendme.Count > 0)
5638 } 5592 {
5639 } 5593 try
5640*/
5641 if (killsToSendme.Count > 0)
5642 { 5594 {
5643 try 5595 ControllingClient.SendKillObject(killsToSendme);
5644 {
5645 ControllingClient.SendKillObject(killsToSendme);
5646 }
5647 catch (NullReferenceException) { }
5648 } 5596 }
5649 5597 catch (NullReferenceException) { }
5650 if (Scene.AttachmentsModule != null)
5651 Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
5652
5653 } 5598 }
5654 } 5599 }
5655 5600