diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5177273..b1b2dc7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3564,26 +3564,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3564 | /// <param name="args">The arguments for the event</param> | 3564 | /// <param name="args">The arguments for the event</param> |
3565 | public void SendScriptEventToAttachments(string eventName, Object[] args) | 3565 | public void SendScriptEventToAttachments(string eventName, Object[] args) |
3566 | { | 3566 | { |
3567 | if (m_scriptEngines.Length == 0) | 3567 | Util.FireAndForget(delegate(object x) |
3568 | return; | ||
3569 | |||
3570 | lock (m_attachments) | ||
3571 | { | 3568 | { |
3572 | foreach (SceneObjectGroup grp in m_attachments) | 3569 | if (m_scriptEngines.Length == 0) |
3570 | return; | ||
3571 | |||
3572 | lock (m_attachments) | ||
3573 | { | 3573 | { |
3574 | // 16384 is CHANGED_ANIMATION | 3574 | foreach (SceneObjectGroup grp in m_attachments) |
3575 | // | ||
3576 | // Send this to all attachment root prims | ||
3577 | // | ||
3578 | foreach (IScriptModule m in m_scriptEngines) | ||
3579 | { | 3575 | { |
3580 | if (m == null) // No script engine loaded | 3576 | // 16384 is CHANGED_ANIMATION |
3581 | continue; | 3577 | // |
3578 | // Send this to all attachment root prims | ||
3579 | // | ||
3580 | foreach (IScriptModule m in m_scriptEngines) | ||
3581 | { | ||
3582 | if (m == null) // No script engine loaded | ||
3583 | continue; | ||
3582 | 3584 | ||
3583 | m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); | 3585 | m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); |
3586 | } | ||
3584 | } | 3587 | } |
3585 | } | 3588 | } |
3586 | } | 3589 | }); |
3587 | } | 3590 | } |
3588 | 3591 | ||
3589 | internal void PushForce(Vector3 impulse) | 3592 | internal void PushForce(Vector3 impulse) |