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-rw-r--r--OpenSim/Region/Application/OpenSim.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs5
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs3
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs21
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs51
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs46
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs92
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs124
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs375
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs29
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs7
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs70
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs103
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs21
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs22
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs48
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs30
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs92
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs89
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs150
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs243
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs154
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs130
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs17
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs500
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs430
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs499
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs21
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs42
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs314
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs41
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs472
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs41
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs538
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs216
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs39
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs100
-rw-r--r--OpenSim/Region/UserStatistics/WebStatsModule.cs153
116 files changed, 4515 insertions, 1760 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index fb1e831..e4bd857 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -225,7 +225,7 @@ namespace OpenSim
225 /// </summary> 225 /// </summary>
226 private void RegisterConsoleCommands() 226 private void RegisterConsoleCommands()
227 { 227 {
228 m_console.Commands.AddCommand("Regions", false, "force update", 228 m_console.Commands.AddCommand("Objects", false, "force update",
229 "force update", 229 "force update",
230 "Force the update of all objects on clients", 230 "Force the update of all objects on clients",
231 HandleForceUpdate); 231 HandleForceUpdate);
@@ -306,7 +306,7 @@ namespace OpenSim
306 + " If this is not given then the oar is saved to region.oar in the current directory.", 306 + " If this is not given then the oar is saved to region.oar in the current directory.",
307 SaveOar); 307 SaveOar);
308 308
309 m_console.Commands.AddCommand("Regions", false, "edit scale", 309 m_console.Commands.AddCommand("Objects", false, "edit scale",
310 "edit scale <name> <x> <y> <z>", 310 "edit scale <name> <x> <y> <z>",
311 "Change the scale of a named prim", HandleEditScale); 311 "Change the scale of a named prim", HandleEditScale);
312 312
@@ -349,7 +349,7 @@ namespace OpenSim
349 "show ratings", 349 "show ratings",
350 "Show rating data", HandleShow); 350 "Show rating data", HandleShow);
351 351
352 m_console.Commands.AddCommand("Regions", false, "backup", 352 m_console.Commands.AddCommand("Objects", false, "backup",
353 "backup", 353 "backup",
354 "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); 354 "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
355 355
@@ -410,7 +410,7 @@ namespace OpenSim
410 "modules unload <name>", 410 "modules unload <name>",
411 "Unload a module", HandleModules); 411 "Unload a module", HandleModules);
412 412
413 m_console.Commands.AddCommand("Regions", false, "kill uuid", 413 m_console.Commands.AddCommand("Objects", false, "kill uuid",
414 "kill uuid <UUID>", 414 "kill uuid <UUID>",
415 "Kill an object by UUID", KillUUID); 415 "Kill an object by UUID", KillUUID);
416 } 416 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index ef6dedb..2c2d80a 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -245,7 +245,10 @@ namespace OpenSim.Region.ClientStack.Linden
245 245
246 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 246 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
247 { 247 {
248 m_log.DebugFormat("[CAPS]: Unauthorized CAPS client"); 248 m_log.DebugFormat(
249 "[CAPS]: Unauthorized CAPS client {0} from {1}",
250 m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
251
249 return string.Empty; 252 return string.Empty;
250 } 253 }
251 254
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
index a5209b7..c25b58c 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
60 CapabilitiesModule capsModule = new CapabilitiesModule(); 60 CapabilitiesModule capsModule = new CapabilitiesModule();
61 EventQueueGetModule eqgModule = new EventQueueGetModule(); 61 EventQueueGetModule eqgModule = new EventQueueGetModule();
62 62
63 m_scene = SceneHelpers.SetupScene(); 63 m_scene = new SceneHelpers().SetupScene();
64 SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); 64 SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
65 } 65 }
66 66
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 75f783b..dda4444 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
916 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; 916 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
917 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; 917 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
918 918
919 m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); 919 m_log.DebugFormat(
920 "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
921 uccp.CircuitCode.Code, buffer.RemoteEndPoint);
920 922
921 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; 923 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
922 924
@@ -1352,7 +1354,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1352 } 1354 }
1353 else 1355 else
1354 { 1356 {
1355 m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID); 1357 m_log.DebugFormat(
1358 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1359 packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
1356 } 1360 }
1357 } 1361 }
1358 1362
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index a575e36..1321470 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
158 TestHelpers.InMethod(); 158 TestHelpers.InMethod();
159// XmlConfigurator.Configure(); 159// XmlConfigurator.Configure();
160 160
161 TestScene scene = SceneHelpers.SetupScene(); 161 TestScene scene = new SceneHelpers().SetupScene();
162 uint myCircuitCode = 123456; 162 uint myCircuitCode = 123456;
163 UUID myAgentUuid = TestHelpers.ParseTail(0x1); 163 UUID myAgentUuid = TestHelpers.ParseTail(0x1);
164 UUID mySessionUuid = TestHelpers.ParseTail(0x2); 164 UUID mySessionUuid = TestHelpers.ParseTail(0x2);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
index 1b68d68..5fcf376 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
79 79
80 J2KDecoderModule j2kdm = new J2KDecoderModule(); 80 J2KDecoderModule j2kdm = new J2KDecoderModule();
81 81
82 scene = SceneHelpers.SetupScene(); 82 SceneHelpers sceneHelpers = new SceneHelpers();
83 scene = sceneHelpers.SetupScene();
83 SceneHelpers.SetupSceneModules(scene, j2kdm); 84 SceneHelpers.SetupSceneModules(scene, j2kdm);
84 85
85 tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); 86 tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 6e3a58e..6e78d6d 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack
111 server.Start(); 111 server.Start();
112 } 112 }
113 } 113 }
114 114
115 base.StartupSpecific(); 115 base.StartupSpecific();
116 } 116 }
117 117
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index 5adb845..c91b25f 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); 65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
66 66
67 m_cache = new FlotsamAssetCache(); 67 m_cache = new FlotsamAssetCache();
68 m_scene = SceneHelpers.SetupScene(); 68 m_scene = new SceneHelpers().SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache); 69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
70 } 70 }
71 71
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 78ae5e9..69aa0ed 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -189,7 +189,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
189 } 189 }
190 catch (Exception e) 190 catch (Exception e)
191 { 191 {
192 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); 192 UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
193 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
194 attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
193 } 195 }
194 } 196 }
195 } 197 }
@@ -440,7 +442,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
440 lock (sp.AttachmentsSyncLock) 442 lock (sp.AttachmentsSyncLock)
441 { 443 {
442 // Save avatar attachment information 444 // Save avatar attachment information
443 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); 445// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
444 446
445 bool changed = sp.Appearance.DetachAttachment(itemID); 447 bool changed = sp.Appearance.DetachAttachment(itemID);
446 if (changed && m_scene.AvatarFactory != null) 448 if (changed && m_scene.AvatarFactory != null)
@@ -520,9 +522,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
520 522
521 if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) 523 if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
522 { 524 {
523 m_log.DebugFormat( 525// m_log.DebugFormat(
524 "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", 526// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
525 grp.UUID, grp.AttachmentPoint); 527// grp.UUID, grp.AttachmentPoint);
526 528
527 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 529 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
528 530
@@ -553,12 +555,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
553 } 555 }
554 grp.HasGroupChanged = false; // Prevent it being saved over and over 556 grp.HasGroupChanged = false; // Prevent it being saved over and over
555 } 557 }
556 else 558// else
557 { 559// {
558 m_log.DebugFormat( 560// m_log.DebugFormat(
559 "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", 561// "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
560 grp.UUID, grp.AttachmentPoint); 562// grp.UUID, grp.AttachmentPoint);
561 } 563// }
562 } 564 }
563 565
564 /// <summary> 566 /// <summary>
@@ -946,13 +948,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
946 // Calls attach with a Zero position 948 // Calls attach with a Zero position
947 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) 949 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
948 { 950 {
949 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); 951// m_log.Debug(
952// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
953// + ", AttachmentPoint: " + AttachmentPt);
950 954
951 // Save avatar attachment information 955 // Save avatar attachment information
952 m_log.Debug( 956 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
953 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
954 + ", AttachmentPoint: " + AttachmentPt);
955
956 } 957 }
957 } 958 }
958 catch (Exception e) 959 catch (Exception e)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index bfe5e4a..42d07fd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
72 config.AddConfig("Modules"); 72 config.AddConfig("Modules");
73 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 73 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
74 74
75 scene = SceneHelpers.SetupScene(); 75 scene = new SceneHelpers().SetupScene();
76 m_attMod = new AttachmentsModule(); 76 m_attMod = new AttachmentsModule();
77 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); 77 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
78 } 78 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 2bebd30..d98ea39 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
158 // Process the baked texture array 158 // Process the baked texture array
159 if (textureEntry != null) 159 if (textureEntry != null)
160 { 160 {
161 m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 161// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
162 162
163// WriteBakedTexturesReport(sp, m_log.DebugFormat); 163// WriteBakedTexturesReport(sp, m_log.DebugFormat);
164 164
@@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
208 ScenePresence sp = m_scene.GetScenePresence(agentId); 208 ScenePresence sp = m_scene.GetScenePresence(agentId);
209 if (sp == null) 209 if (sp == null)
210 { 210 {
211 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); 211 // This is expected if the user has gone away.
212// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
212 return false; 213 return false;
213 } 214 }
214 215
@@ -248,10 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
248 249
249 if (bakedTextureFace == null) 250 if (bakedTextureFace == null)
250 { 251 {
251 m_log.WarnFormat( 252 // This can happen legitimately, since some baked textures might not exist
252 "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", 253 //m_log.WarnFormat(
253 bakeType, sp.Name, m_scene.RegionInfo.RegionName); 254 // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
254 255 // bakeType, sp.Name, m_scene.RegionInfo.RegionName);
255 continue; 256 continue;
256 } 257 }
257 258
@@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
337 return false; 338 return false;
338 } 339 }
339 340
340 m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 341// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
341 342
342 // If we only found default textures, then the appearance is not cached 343 // If we only found default textures, then the appearance is not cached
343 return (defonly ? false : true); 344 return (defonly ? false : true);
@@ -417,7 +418,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
417// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 418// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
418 419
419 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); 420 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
420 bakedTextures[bakeType] = faceTextures[ftIndex]; 421 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
422 bakedTextures[bakeType] = texture;
421 } 423 }
422 424
423 return bakedTextures; 425 return bakedTextures;
@@ -482,7 +484,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
482 ScenePresence sp = m_scene.GetScenePresence(agentid); 484 ScenePresence sp = m_scene.GetScenePresence(agentid);
483 if (sp == null) 485 if (sp == null)
484 { 486 {
485 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); 487 // This is expected if the user has gone away.
488// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
486 return; 489 return;
487 } 490 }
488 491
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 11a0a86..848b3bf 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
53 UUID userId = TestHelpers.ParseTail(0x1); 53 UUID userId = TestHelpers.ParseTail(0x1);
54 54
55 AvatarFactoryModule afm = new AvatarFactoryModule(); 55 AvatarFactoryModule afm = new AvatarFactoryModule();
56 TestScene scene = SceneHelpers.SetupScene(); 56 TestScene scene = new SceneHelpers().SetupScene();
57 SceneHelpers.SetupSceneModules(scene, afm); 57 SceneHelpers.SetupSceneModules(scene, afm);
58 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 58 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
59 59
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
81 CoreAssetCache assetCache = new CoreAssetCache(); 81 CoreAssetCache assetCache = new CoreAssetCache();
82 82
83 AvatarFactoryModule afm = new AvatarFactoryModule(); 83 AvatarFactoryModule afm = new AvatarFactoryModule();
84 TestScene scene = SceneHelpers.SetupScene(assetCache); 84 TestScene scene = new SceneHelpers(assetCache).SetupScene();
85 SceneHelpers.SetupSceneModules(scene, afm); 85 SceneHelpers.SetupSceneModules(scene, afm);
86 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 86 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
87 87
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 4d8fb90..6ffc7e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -197,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
197 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = ""; 198 string fromNamePrefix = "";
199 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
200 UUID targetID = c.TargetUUID;
200 string message = c.Message; 201 string message = c.Message;
201 IScene scene = c.Scene; 202 IScene scene = c.Scene;
202 Vector3 fromPos = c.Position; 203 Vector3 fromPos = c.Position;
@@ -235,17 +236,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
235 message = message.Substring(0, 1000); 236 message = message.Substring(0, 1000);
236 237
237// m_log.DebugFormat( 238// m_log.DebugFormat(
238// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", 239// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
239// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); 240// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
240 241
241 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 242 HashSet<UUID> receiverIDs = new HashSet<UUID>();
242 243
243 foreach (Scene s in m_scenes) 244 foreach (Scene s in m_scenes)
244 { 245 {
245 // This should use ForEachClient, but clients don't have a position. 246 if (targetID == UUID.Zero)
246 // If camera is moved into client, then camera position can be used 247 {
247 s.ForEachRootScenePresence( 248 // This should use ForEachClient, but clients don't have a position.
248 delegate(ScenePresence presence) 249 // If camera is moved into client, then camera position can be used
250 s.ForEachRootScenePresence(
251 delegate(ScenePresence presence)
252 {
253 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
254 receiverIDs.Add(presence.UUID);
255 }
256 );
257 }
258 else
259 {
260 // This is a send to a specific client eg from llRegionSayTo
261 // no need to check distance etc, jand send is as say
262 ScenePresence presence = s.GetScenePresence(targetID);
263 if (presence != null && !presence.IsChildAgent)
249 { 264 {
250 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); 265 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
251 if (Presencecheck != null) 266 if (Presencecheck != null)
@@ -256,15 +271,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
256 // objects on a parcel with access restrictions 271 // objects on a parcel with access restrictions
257 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) 272 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
258 { 273 {
259 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) 274 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
260 receiverIDs.Add(presence.UUID); 275 receiverIDs.Add(presence.UUID);
261 } 276 }
262 } 277 }
263
264 } 278 }
265 ); 279 }
266 } 280 }
267 281
268 (scene as Scene).EventManager.TriggerOnChatToClients( 282 (scene as Scene).EventManager.TriggerOnChatToClients(
269 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 283 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
270 } 284 }
@@ -344,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
344 /// precondition</returns> 358 /// precondition</returns>
345 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, 359 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
346 UUID fromAgentID, string fromName, ChatTypeEnum type, 360 UUID fromAgentID, string fromName, ChatTypeEnum type,
347 string message, ChatSourceType src) 361 string message, ChatSourceType src, bool ignoreDistance)
348 { 362 {
349 // don't send stuff to child agents 363 // don't send stuff to child agents
350 if (presence.IsChildAgent) return false; 364 if (presence.IsChildAgent) return false;
@@ -355,12 +369,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
355 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 369 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
356 370
357 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 371 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
358 372
359 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 373 if (!ignoreDistance)
360 type == ChatTypeEnum.Say && dis > m_saydistance ||
361 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
362 { 374 {
363 return false; 375 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
376 type == ChatTypeEnum.Say && dis > m_saydistance ||
377 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
378 {
379 return false;
380 }
364 } 381 }
365 382
366 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 383 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index f64c161..fc6325d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
162 } 162 }
163 } 163 }
164 164
165 protected void InitModule(IConfigSource config) 165 protected virtual void InitModule(IConfigSource config)
166 { 166 {
167 IConfig friendsConfig = config.Configs["Friends"]; 167 IConfig friendsConfig = config.Configs["Friends"];
168 if (friendsConfig != null) 168 if (friendsConfig != null)
@@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
546 } 546 }
547 } 547 }
548 548
549 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 549 protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
550 { 550 {
551 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) 551 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
552 { 552 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index 9a6d277..3728b85 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 private int m_levelHGFriends = 0;
54
53 IUserManagement m_uMan; 55 IUserManagement m_uMan;
54 public IUserManagement UserManagementModule 56 public IUserManagement UserManagementModule
55 { 57 {
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
87 m_StatusNotifier = new HGStatusNotifier(this); 89 m_StatusNotifier = new HGStatusNotifier(this);
88 } 90 }
89 91
92 protected override void InitModule(IConfigSource config)
93 {
94 base.InitModule(config);
95
96 // Additionally to the base method
97 IConfig friendsConfig = config.Configs["HGFriendsModule"];
98 if (friendsConfig != null)
99 {
100 m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
101
102 // TODO: read in all config variables pertaining to
103 // HG friendship permissions
104 }
105 }
106
90 #endregion 107 #endregion
91 108
92 #region IFriendsSimConnector 109 #region IFriendsSimConnector
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
105 122
106 #endregion 123 #endregion
107 124
125 protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
126 {
127 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
128 {
129 // we got a friendship offer
130 UUID principalID = new UUID(im.fromAgentID);
131 UUID friendID = new UUID(im.toAgentID);
132
133 // Check if friendID is foreigner and if principalID has the permission
134 // to request friendships with foreigners. If not, return immediately.
135 if (!UserManagementModule.IsLocalGridUser(friendID))
136 {
137 ScenePresence avatar = null;
138 ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
139
140 if (avatar == null)
141 return;
142
143 if (avatar.UserLevel < m_levelHGFriends)
144 {
145 client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
146 return;
147 }
148 }
149 }
150
151 base.OnInstantMessage(client, im);
152 }
153
108 protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) 154 protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
109 { 155 {
110 // Update the local cache. Yes, we need to do it right here 156 // Update the local cache. Yes, we need to do it right here
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
index 45b4264..7a197f7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
78 config.AddConfig("FriendsService"); 78 config.AddConfig("FriendsService");
79 config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 79 config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
80 80
81 m_scene = SceneHelpers.SetupScene(); 81 m_scene = new SceneHelpers().SetupScene();
82 m_fm = new FriendsModule(); 82 m_fm = new FriendsModule();
83 SceneHelpers.SetupSceneModules(m_scene, config, m_fm); 83 SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
84 } 84 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 8560c73..6587ead 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -39,6 +39,9 @@ using OpenSim.Framework.Serialization.External;
39using OpenSim.Region.CoreModules.World.Archiver; 39using OpenSim.Region.CoreModules.World.Archiver;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
42using Ionic.Zlib;
43using GZipStream = Ionic.Zlib.GZipStream;
44using CompressionMode = Ionic.Zlib.CompressionMode;
42 45
43namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver 46namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
44{ 47{
@@ -91,7 +94,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 /// Constructor 94 /// Constructor
92 /// </summary> 95 /// </summary>
93 public InventoryArchiveWriteRequest( 96 public InventoryArchiveWriteRequest(
94 Guid id, InventoryArchiverModule module, Scene scene, 97 Guid id, InventoryArchiverModule module, Scene scene,
95 UserAccount userInfo, string invPath, string savePath) 98 UserAccount userInfo, string invPath, string savePath)
96 : this( 99 : this(
97 id, 100 id,
@@ -99,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
99 scene, 102 scene,
100 userInfo, 103 userInfo,
101 invPath, 104 invPath,
102 new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress)) 105 new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression))
103 { 106 {
104 } 107 }
105 108
@@ -107,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
107 /// Constructor 110 /// Constructor
108 /// </summary> 111 /// </summary>
109 public InventoryArchiveWriteRequest( 112 public InventoryArchiveWriteRequest(
110 Guid id, InventoryArchiverModule module, Scene scene, 113 Guid id, InventoryArchiverModule module, Scene scene,
111 UserAccount userInfo, string invPath, Stream saveStream) 114 UserAccount userInfo, string invPath, Stream saveStream)
112 { 115 {
113 m_id = id; 116 m_id = id;
@@ -125,7 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
125 { 128 {
126 Exception reportedException = null; 129 Exception reportedException = null;
127 bool succeeded = true; 130 bool succeeded = true;
128 131
129 try 132 try
130 { 133 {
131 m_archiveWriter.Close(); 134 m_archiveWriter.Close();
@@ -146,6 +149,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
146 149
147 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) 150 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
148 { 151 {
152 if (options.ContainsKey("exclude"))
153 {
154 if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
155 ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
156 {
157 if (options.ContainsKey("verbose"))
158 {
159 m_log.InfoFormat(
160 "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
161 inventoryItem.Name, inventoryItem.ID, path);
162 }
163 return;
164 }
165 }
166
149 if (options.ContainsKey("verbose")) 167 if (options.ContainsKey("verbose"))
150 m_log.InfoFormat( 168 m_log.InfoFormat(
151 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", 169 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@@ -175,9 +193,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
175 /// <param name="options"></param> 193 /// <param name="options"></param>
176 /// <param name="userAccountService"></param> 194 /// <param name="userAccountService"></param>
177 protected void SaveInvFolder( 195 protected void SaveInvFolder(
178 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, 196 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
179 Dictionary<string, object> options, IUserAccountService userAccountService) 197 Dictionary<string, object> options, IUserAccountService userAccountService)
180 { 198 {
199 if (options.ContainsKey("excludefolders"))
200 {
201 if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
202 ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
203 {
204 if (options.ContainsKey("verbose"))
205 {
206 m_log.InfoFormat(
207 "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
208 inventoryFolder.Name, path);
209 }
210 return;
211 }
212 }
213
214 if (options.ContainsKey("verbose"))
215 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
216
181 if (saveThisFolderItself) 217 if (saveThisFolderItself)
182 { 218 {
183 path += CreateArchiveFolderName(inventoryFolder); 219 path += CreateArchiveFolderName(inventoryFolder);
@@ -186,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
186 m_archiveWriter.WriteDir(path); 222 m_archiveWriter.WriteDir(path);
187 } 223 }
188 224
189 InventoryCollection contents 225 InventoryCollection contents
190 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); 226 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
191 227
192 foreach (InventoryFolderBase childFolder in contents.Folders) 228 foreach (InventoryFolderBase childFolder in contents.Folders)
@@ -213,16 +249,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
213 InventoryFolderBase inventoryFolder = null; 249 InventoryFolderBase inventoryFolder = null;
214 InventoryItemBase inventoryItem = null; 250 InventoryItemBase inventoryItem = null;
215 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); 251 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
216 252
217 bool saveFolderContentsOnly = false; 253 bool saveFolderContentsOnly = false;
218 254
219 // Eliminate double slashes and any leading / on the path. 255 // Eliminate double slashes and any leading / on the path.
220 string[] components 256 string[] components
221 = m_invPath.Split( 257 = m_invPath.Split(
222 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 258 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
223 259
224 int maxComponentIndex = components.Length - 1; 260 int maxComponentIndex = components.Length - 1;
225 261
226 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the 262 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
227 // folder itself. This may get more sophisicated later on 263 // folder itself. This may get more sophisicated later on
228 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) 264 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@@ -230,13 +266,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
230 saveFolderContentsOnly = true; 266 saveFolderContentsOnly = true;
231 maxComponentIndex--; 267 maxComponentIndex--;
232 } 268 }
233 269
234 m_invPath = String.Empty; 270 m_invPath = String.Empty;
235 for (int i = 0; i <= maxComponentIndex; i++) 271 for (int i = 0; i <= maxComponentIndex; i++)
236 { 272 {
237 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; 273 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
238 } 274 }
239 275
240 // Annoyingly Split actually returns the original string if the input string consists only of delimiters 276 // Annoyingly Split actually returns the original string if the input string consists only of delimiters
241 // Therefore if we still start with a / after the split, then we need the root folder 277 // Therefore if we still start with a / after the split, then we need the root folder
242 if (m_invPath.Length == 0) 278 if (m_invPath.Length == 0)
@@ -246,25 +282,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
246 else 282 else
247 { 283 {
248 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 284 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
249 List<InventoryFolderBase> candidateFolders 285 List<InventoryFolderBase> candidateFolders
250 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 286 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
251 if (candidateFolders.Count > 0) 287 if (candidateFolders.Count > 0)
252 inventoryFolder = candidateFolders[0]; 288 inventoryFolder = candidateFolders[0];
253 } 289 }
254 290
255 // The path may point to an item instead 291 // The path may point to an item instead
256 if (inventoryFolder == null) 292 if (inventoryFolder == null)
257 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); 293 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
258 294
259 if (null == inventoryFolder && null == inventoryItem) 295 if (null == inventoryFolder && null == inventoryItem)
260 { 296 {
261 // We couldn't find the path indicated 297 // We couldn't find the path indicated
262 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); 298 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
263 Exception e = new InventoryArchiverException(errorMessage); 299 Exception e = new InventoryArchiverException(errorMessage);
264 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); 300 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
265 throw e; 301 throw e;
266 } 302 }
267 303
268 m_archiveWriter = new TarArchiveWriter(m_saveStream); 304 m_archiveWriter = new TarArchiveWriter(m_saveStream);
269 305
270 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); 306 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
@@ -278,10 +314,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
278 { 314 {
279 m_log.DebugFormat( 315 m_log.DebugFormat(
280 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 316 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
281 inventoryFolder.Name, 317 inventoryFolder.Name,
282 inventoryFolder.ID, 318 inventoryFolder.ID,
283 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); 319 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
284 320
285 //recurse through all dirs getting dirs and files 321 //recurse through all dirs getting dirs and files
286 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); 322 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
287 } 323 }
@@ -290,10 +326,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
290 m_log.DebugFormat( 326 m_log.DebugFormat(
291 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", 327 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
292 inventoryItem.Name, inventoryItem.ID, m_invPath); 328 inventoryItem.Name, inventoryItem.ID, m_invPath);
293 329
294 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); 330 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
295 } 331 }
296 332
297 // Don't put all this profile information into the archive right now. 333 // Don't put all this profile information into the archive right now.
298 //SaveUsers(); 334 //SaveUsers();
299 335
@@ -352,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
352 /// 388 ///
353 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the 389 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the
354 /// same name 390 /// same name
355 /// 391 ///
356 /// <param name="folder"></param> 392 /// <param name="folder"></param>
357 /// <returns></returns> 393 /// <returns></returns>
358 public static string CreateArchiveFolderName(InventoryFolderBase folder) 394 public static string CreateArchiveFolderName(InventoryFolderBase folder)
@@ -366,7 +402,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
366 /// 402 ///
367 /// These names are prepended with an inventory item's UUID so that more than one item can have the 403 /// These names are prepended with an inventory item's UUID so that more than one item can have the
368 /// same name 404 /// same name
369 /// 405 ///
370 /// <param name="item"></param> 406 /// <param name="item"></param>
371 /// <returns></returns> 407 /// <returns></returns>
372 public static string CreateArchiveItemName(InventoryItemBase item) 408 public static string CreateArchiveItemName(InventoryItemBase item)
@@ -412,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
412 public string CreateControlFile(Dictionary<string, object> options) 448 public string CreateControlFile(Dictionary<string, object> options)
413 { 449 {
414 int majorVersion, minorVersion; 450 int majorVersion, minorVersion;
415 451
416 if (options.ContainsKey("home")) 452 if (options.ContainsKey("home"))
417 { 453 {
418 majorVersion = 1; 454 majorVersion = 1;
@@ -422,10 +458,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
422 { 458 {
423 majorVersion = 0; 459 majorVersion = 0;
424 minorVersion = 3; 460 minorVersion = 3;
425 } 461 }
426 462
427 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 463 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
428 464
429 StringWriter sw = new StringWriter(); 465 StringWriter sw = new StringWriter();
430 XmlTextWriter xtw = new XmlTextWriter(sw); 466 XmlTextWriter xtw = new XmlTextWriter(sw);
431 xtw.Formatting = Formatting.Indented; 467 xtw.Formatting = Formatting.Indented;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index ac22c3f..cf87010 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule 47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 public string Name { get { return "Inventory Archiver Module"; } } 51 public string Name { get { return "Inventory Archiver Module"; } }
52 52
53 public bool IsSharedModule { get { return true; } } 53 public bool IsSharedModule { get { return true; } }
54 54
55 /// <value> 55 /// <value>
56 /// Enable or disable checking whether the iar user is actually logged in 56 /// Enable or disable checking whether the iar user is actually logged in
57 /// </value> 57 /// </value>
58// public bool DisablePresenceChecks { get; set; } 58// public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
62 /// <summary> 62 /// <summary>
63 /// The file to load and save inventory if no filename has been specified 63 /// The file to load and save inventory if no filename has been specified
64 /// </summary> 64 /// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
68 /// Pending save completions initiated from the console 68 /// Pending save completions initiated from the console
69 /// </value> 69 /// </value>
70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); 70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
71 71
72 /// <value> 72 /// <value>
73 /// All scenes that this module knows about 73 /// All scenes that this module knows about
74 /// </value> 74 /// </value>
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
106 { 106 {
107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
109 109
110 scene.AddCommand( 110 scene.AddCommand(
111 "Archiving", this, "load iar", 111 "Archiving", this, "load iar",
112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", 112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
119 + "<IAR path> is the filesystem path or URI from which to load the IAR." 119 + "<IAR path> is the filesystem path or URI from which to load the IAR."
120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), 120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
121 HandleLoadInvConsoleCommand); 121 HandleLoadInvConsoleCommand);
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 "Archiving", this, "save iar", 124 "Archiving", this, "save iar",
125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", 125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name.\n" 127 "<first> is the user's first name.\n"
128 + "<last> is the user's last name.\n" 128 + "<last> is the user's last name.\n"
129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" 129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) 131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" 132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
133 + "-c|--creators preserves information about foreign creators.\n" 133 + "-c|--creators preserves information about foreign creators.\n"
134 + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
135 + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
134 + "-v|--verbose extra debug messages.\n" 136 + "-v|--verbose extra debug messages.\n"
135 + "--noassets stops assets being saved to the IAR.", 137 + "--noassets stops assets being saved to the IAR.",
136 HandleSaveInvConsoleCommand); 138 HandleSaveInvConsoleCommand);
137 139
138 m_aScene = scene; 140 m_aScene = scene;
139 } 141 }
140 142
141 m_scenes[scene.RegionInfo.RegionID] = scene; 143 m_scenes[scene.RegionInfo.RegionID] = scene;
142 } 144 }
143 145
144 public void PostInitialise() {} 146 public void PostInitialise() {}
145 147
146 public void Close() {} 148 public void Close() {}
147 149
148 /// <summary> 150 /// <summary>
149 /// Trigger the inventory archive saved event. 151 /// Trigger the inventory archive saved event.
150 /// </summary> 152 /// </summary>
151 protected internal void TriggerInventoryArchiveSaved( 153 protected internal void TriggerInventoryArchiveSaved(
152 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 154 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
153 Exception reportedException) 155 Exception reportedException)
154 { 156 {
155 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; 157 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
156 if (handlerInventoryArchiveSaved != null) 158 if (handlerInventoryArchiveSaved != null)
157 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); 159 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
158 } 160 }
159 161
160 public bool ArchiveInventory( 162 public bool ArchiveInventory(
161 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) 163 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
162 { 164 {
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
164 } 166 }
165 167
166 public bool ArchiveInventory( 168 public bool ArchiveInventory(
167 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, 169 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
168 Dictionary<string, object> options) 170 Dictionary<string, object> options)
169 { 171 {
170 if (m_scenes.Count > 0) 172 if (m_scenes.Count > 0)
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
188 190
189 return false; 191 return false;
190 } 192 }
191 193
192 return true; 194 return true;
193// } 195// }
194// else 196// else
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
202 204
203 return false; 205 return false;
204 } 206 }
205 207
206 public bool ArchiveInventory( 208 public bool ArchiveInventory(
207 Guid id, string firstName, string lastName, string invPath, string pass, string savePath, 209 Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
208 Dictionary<string, object> options) 210 Dictionary<string, object> options)
209 { 211 {
210 if (m_scenes.Count > 0) 212 if (m_scenes.Count > 0)
211 { 213 {
212 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 214 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
213 215
214 if (userInfo != null) 216 if (userInfo != null)
215 { 217 {
216// if (CheckPresence(userInfo.PrincipalID)) 218// if (CheckPresence(userInfo.PrincipalID))
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
228 230
229 return false; 231 return false;
230 } 232 }
231 233
232 return true; 234 return true;
233// } 235// }
234// else 236// else
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
239// } 241// }
240 } 242 }
241 } 243 }
242 244
243 return false; 245 return false;
244 } 246 }
245 247
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
247 { 249 {
248 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); 250 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
249 } 251 }
250 252
251 public bool DearchiveInventory( 253 public bool DearchiveInventory(
252 string firstName, string lastName, string invPath, string pass, Stream loadStream, 254 string firstName, string lastName, string invPath, string pass, Stream loadStream,
253 Dictionary<string, object> options) 255 Dictionary<string, object> options)
254 { 256 {
255 if (m_scenes.Count > 0) 257 if (m_scenes.Count > 0)
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
295 297
296 return false; 298 return false;
297 } 299 }
298 300
299 public bool DearchiveInventory( 301 public bool DearchiveInventory(
300 string firstName, string lastName, string invPath, string pass, string loadPath, 302 string firstName, string lastName, string invPath, string pass, string loadPath,
301 Dictionary<string, object> options) 303 Dictionary<string, object> options)
302 { 304 {
303 if (m_scenes.Count > 0) 305 if (m_scenes.Count > 0)
304 { 306 {
305 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 307 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
306 308
307 if (userInfo != null) 309 if (userInfo != null)
308 { 310 {
309// if (CheckPresence(userInfo.PrincipalID)) 311// if (CheckPresence(userInfo.PrincipalID))
310// { 312// {
311 InventoryArchiveReadRequest request; 313 InventoryArchiveReadRequest request;
312 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 314 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
313 315
314 try 316 try
315 { 317 {
316 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); 318 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
324 326
325 return false; 327 return false;
326 } 328 }
327 329
328 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 330 UpdateClientWithLoadedNodes(userInfo, request.Execute());
329 331
330 return true; 332 return true;
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
340 342
341 return false; 343 return false;
342 } 344 }
343 345
344 /// <summary> 346 /// <summary>
345 /// Load inventory from an inventory file archive 347 /// Load inventory from an inventory file archive
346 /// </summary> 348 /// </summary>
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
351 { 353 {
352 Dictionary<string, object> options = new Dictionary<string, object>(); 354 Dictionary<string, object> options = new Dictionary<string, object>();
353 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); 355 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
354 356
355 List<string> mainParams = optionSet.Parse(cmdparams); 357 List<string> mainParams = optionSet.Parse(cmdparams);
356 358
357 if (mainParams.Count < 6) 359 if (mainParams.Count < 6)
358 { 360 {
359 m_log.Error( 361 m_log.Error(
360 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); 362 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
361 return; 363 return;
362 } 364 }
363 365
364 string firstName = mainParams[2]; 366 string firstName = mainParams[2];
365 string lastName = mainParams[3]; 367 string lastName = mainParams[3];
366 string invPath = mainParams[4]; 368 string invPath = mainParams[4];
367 string pass = mainParams[5]; 369 string pass = mainParams[5];
368 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 370 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
369 371
370 m_log.InfoFormat( 372 m_log.InfoFormat(
371 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", 373 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
372 loadPath, invPath, firstName, lastName); 374 loadPath, invPath, firstName, lastName);
373 375
374 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) 376 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
375 m_log.InfoFormat( 377 m_log.InfoFormat(
376 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", 378 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
381 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 383 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
382 } 384 }
383 } 385 }
384 386
385 /// <summary> 387 /// <summary>
386 /// Save inventory to a file archive 388 /// Save inventory to a file archive
387 /// </summary> 389 /// </summary>
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); 400 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
399 ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); 401 ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
400 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); 402 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
403 ops.Add("e|exclude=", delegate(string v)
404 {
405 if (!options.ContainsKey("exclude"))
406 options["exclude"] = new List<String>();
407 ((List<String>)options["exclude"]).Add(v);
408 });
409 ops.Add("f|excludefolder=", delegate(string v)
410 {
411 if (!options.ContainsKey("excludefolders"))
412 options["excludefolders"] = new List<String>();
413 ((List<String>)options["excludefolders"]).Add(v);
414 });
401 415
402 List<string> mainParams = ops.Parse(cmdparams); 416 List<string> mainParams = ops.Parse(cmdparams);
403 417
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
406 if (mainParams.Count < 6) 420 if (mainParams.Count < 6)
407 { 421 {
408 m_log.Error( 422 m_log.Error(
409 "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); 423 "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
410 return; 424 return;
411 } 425 }
412 426
413 if (options.ContainsKey("home")) 427 if (options.ContainsKey("home"))
414 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); 428 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
415 429
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
418 string invPath = mainParams[4]; 432 string invPath = mainParams[4];
419 string pass = mainParams[5]; 433 string pass = mainParams[5];
420 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 434 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
421 435
422 m_log.InfoFormat( 436 m_log.InfoFormat(
423 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", 437 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
424 savePath, invPath, firstName, lastName); 438 savePath, invPath, firstName, lastName);
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
433 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 447 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
434 } 448 }
435 } 449 }
436 450
437 private void SaveInvConsoleCommandCompleted( 451 private void SaveInvConsoleCommandCompleted(
438 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 452 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
439 Exception reportedException) 453 Exception reportedException)
440 { 454 {
441 lock (m_pendingConsoleSaves) 455 lock (m_pendingConsoleSaves)
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
445 else 459 else
446 return; 460 return;
447 } 461 }
448 462
449 if (succeeded) 463 if (succeeded)
450 { 464 {
451 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); 465 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
453 else 467 else
454 { 468 {
455 m_log.ErrorFormat( 469 m_log.ErrorFormat(
456 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", 470 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
457 userInfo.FirstName, userInfo.LastName, reportedException.Message); 471 userInfo.FirstName, userInfo.LastName, reportedException.Message);
458 } 472 }
459 } 473 }
460 474
461 /// <summary> 475 /// <summary>
462 /// Get user information for the given name. 476 /// Get user information for the given name.
463 /// </summary> 477 /// </summary>
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
467 /// <returns></returns> 481 /// <returns></returns>
468 protected UserAccount GetUserInfo(string firstName, string lastName, string pass) 482 protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
469 { 483 {
470 UserAccount account 484 UserAccount account
471 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); 485 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
472 486
473 if (null == account) 487 if (null == account)
474 { 488 {
475 m_log.ErrorFormat( 489 m_log.ErrorFormat(
476 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", 490 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
477 firstName, lastName); 491 firstName, lastName);
478 return null; 492 return null;
479 } 493 }
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
488 else 502 else
489 { 503 {
490 m_log.ErrorFormat( 504 m_log.ErrorFormat(
491 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", 505 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
492 firstName, lastName); 506 firstName, lastName);
493 return null; 507 return null;
494 } 508 }
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
499 return null; 513 return null;
500 } 514 }
501 } 515 }
502 516
503 /// <summary> 517 /// <summary>
504 /// Notify the client of loaded nodes if they are logged in 518 /// Notify the client of loaded nodes if they are logged in
505 /// </summary> 519 /// </summary>
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
508 { 522 {
509 if (loadedNodes.Count == 0) 523 if (loadedNodes.Count == 0)
510 return; 524 return;
511 525
512 foreach (Scene scene in m_scenes.Values) 526 foreach (Scene scene in m_scenes.Values)
513 { 527 {
514 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); 528 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
515 529
516 if (user != null && !user.IsChildAgent) 530 if (user != null && !user.IsChildAgent)
517 { 531 {
518 foreach (InventoryNodeBase node in loadedNodes) 532 foreach (InventoryNodeBase node in loadedNodes)
519 { 533 {
520// m_log.DebugFormat( 534// m_log.DebugFormat(
521// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", 535// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
522// user.Name, node.Name); 536// user.Name, node.Name);
523 537
524 user.ControllingClient.SendBulkUpdateInventory(node); 538 user.ControllingClient.SendBulkUpdateInventory(node);
525 } 539 }
526 540
527 break; 541 break;
528 } 542 }
529 } 543 }
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
538// { 552// {
539// if (DisablePresenceChecks) 553// if (DisablePresenceChecks)
540// return true; 554// return true;
541// 555//
542// foreach (Scene scene in m_scenes.Values) 556// foreach (Scene scene in m_scenes.Values)
543// { 557// {
544// ScenePresence p; 558// ScenePresence p;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 19ef571..90ae69d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
100// log4net.Config.XmlConfigurator.Configure(); 100// log4net.Config.XmlConfigurator.Configure();
101 101
102 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 102 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
103 Scene scene = SceneHelpers.SetupScene(); 103 Scene scene = new SceneHelpers().SetupScene();
104 SceneHelpers.SetupSceneModules(scene, archiverModule); 104 SceneHelpers.SetupSceneModules(scene, archiverModule);
105 105
106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index e409c8e..b112b6d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
61 SerialiserModule serialiserModule = new SerialiserModule(); 61 SerialiserModule serialiserModule = new SerialiserModule();
62 m_archiverModule = new InventoryArchiverModule(); 62 m_archiverModule = new InventoryArchiverModule();
63 63
64 m_scene = SceneHelpers.SetupScene(); 64 m_scene = new SceneHelpers().SetupScene();
65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 } 66 }
67 67
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 417c20c..6eb3605 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64 64
65 Scene scene = SceneHelpers.SetupScene(); 65 Scene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, archiverModule); 66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67 67
68 // Create user 68 // Create user
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
179 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 179 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
180 180
181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
182 Scene scene = SceneHelpers.SetupScene(); 182 Scene scene = new SceneHelpers().SetupScene();
183 183
184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
185 185
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
222 222
223 SerialiserModule serialiserModule = new SerialiserModule(); 223 SerialiserModule serialiserModule = new SerialiserModule();
224 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 224 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
225 Scene scene = SceneHelpers.SetupScene(); 225 Scene scene = new SceneHelpers().SetupScene();
226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
227 227
228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); 228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
247 247
248 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 248 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
249 249
250 Scene scene = SceneHelpers.SetupScene(); 250 Scene scene = new SceneHelpers().SetupScene();
251 SceneHelpers.SetupSceneModules(scene, archiverModule); 251 SceneHelpers.SetupSceneModules(scene, archiverModule);
252 252
253 // Create user 253 // Create user
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
326 TestHelpers.InMethod(); 326 TestHelpers.InMethod();
327// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
328 328
329 Scene scene = SceneHelpers.SetupScene(); 329 Scene scene = new SceneHelpers().SetupScene();
330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
331 331
332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
393 TestHelpers.InMethod(); 393 TestHelpers.InMethod();
394 //log4net.Config.XmlConfigurator.Configure(); 394 //log4net.Config.XmlConfigurator.Configure();
395 395
396 Scene scene = SceneHelpers.SetupScene(); 396 Scene scene = new SceneHelpers().SetupScene();
397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
398 398
399 string folder1ExistingName = "a"; 399 string folder1ExistingName = "a";
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
444 TestHelpers.InMethod(); 444 TestHelpers.InMethod();
445// log4net.Config.XmlConfigurator.Configure(); 445// log4net.Config.XmlConfigurator.Configure();
446 446
447 Scene scene = SceneHelpers.SetupScene(); 447 Scene scene = new SceneHelpers().SetupScene();
448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
449 449
450 string folder1ExistingName = "a"; 450 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index bc5c1ff..92cf9d1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
240 { 240 {
241 ScenePresence sp = scene.GetScenePresence(client.AgentId); 241 ScenePresence sp = scene.GetScenePresence(client.AgentId);
242 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); 242 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
243 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 243
244 if (transferMod != null && sp != null && eq != null) 244 if (transferMod != null && sp != null)
245 transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq); 245 transferMod.DoTeleport(
246 sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
247 Vector3.UnitX, teleportflags);
246 } 248 }
247 } 249 }
248 } 250 }
249 } 251 }
250 } 252 }
251 } 253 }
252} 254} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index dcfdf8f..a889984 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
151 Scene scene = (Scene)(client.Scene); 151 Scene scene = (Scene)(client.Scene);
152 ScenePresence presence = scene.GetScenePresence(client.AgentId); 152 ScenePresence presence = scene.GetScenePresence(client.AgentId);
153 153
154 // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
155 // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
156 // arrival.
157 //
158 // Ideally we would give the exact float position adjusting for the relative height of the two avatars
159 // but it looks like a float component isn't possible with a parcel ID.
154 UUID dest = Util.BuildFakeParcelID( 160 UUID dest = Util.BuildFakeParcelID(
155 scene.RegionInfo.RegionHandle, 161 scene.RegionInfo.RegionHandle,
156 (uint)presence.AbsolutePosition.X, 162 (uint)presence.AbsolutePosition.X,
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 2b790f4..a31e0aa 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -51,17 +51,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
51 { 51 {
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 public const int DefaultMaxTransferDistance = 4095;
55 public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
56
57
54 /// <summary> 58 /// <summary>
55 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. 59 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
56 /// </summary> 60 /// </summary>
57 private int m_MaxTransferDistance = 4095; 61 public int MaxTransferDistance { get; set; }
58 public int MaxTransferDistance
59 {
60 get { return m_MaxTransferDistance; }
61 set { m_MaxTransferDistance = value; }
62 }
63 62
64 private int m_levelHGTeleport = 0; 63 /// <summary>
64 /// If true then on a teleport, the source region waits for a callback from the destination region. If
65 /// a callback fails to arrive within a set time then the user is pulled back into the source region.
66 /// </summary>
67 public bool EnableWaitForCallbackFromTeleportDest { get; set; }
65 68
66 protected bool m_Enabled = false; 69 protected bool m_Enabled = false;
67 protected Scene m_aScene; 70 protected Scene m_aScene;
@@ -105,8 +108,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
105 IConfig transferConfig = source.Configs["EntityTransfer"]; 108 IConfig transferConfig = source.Configs["EntityTransfer"];
106 if (transferConfig != null) 109 if (transferConfig != null)
107 { 110 {
108 MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); 111 EnableWaitForCallbackFromTeleportDest
109 m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); 112 = transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
113
114 MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
115 }
116 else
117 {
118 MaxTransferDistance = DefaultMaxTransferDistance;
110 } 119 }
111 120
112 m_agentsInTransit = new List<UUID>(); 121 m_agentsInTransit = new List<UUID>();
@@ -164,157 +173,214 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
164 173
165 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) 174 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
166 { 175 {
176 if (sp.Scene.Permissions.IsGridGod(sp.UUID))
177 {
178 // This user will be a God in the destination scene, too
179 teleportFlags |= (uint)TeleportFlags.Godlike;
180 }
181
167 if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) 182 if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
168 return; 183 return;
169 184
170 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
171
172 // Reset animations; the viewer does that in teleports. 185 // Reset animations; the viewer does that in teleports.
173 sp.Animator.ResetAnimations(); 186 sp.Animator.ResetAnimations();
174 187
188 string destinationRegionName = "(not found)";
189
175 try 190 try
176 { 191 {
177 if (regionHandle == sp.Scene.RegionInfo.RegionHandle) 192 if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
178 { 193 {
179 m_log.DebugFormat( 194 destinationRegionName = sp.Scene.RegionInfo.RegionName;
180 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
181 position, sp.Scene.RegionInfo.RegionName);
182 195
183 // Teleport within the same region 196 TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags);
184 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) 197 }
185 { 198 else // Another region possibly in another simulator
186 Vector3 emergencyPos = new Vector3(128, 128, 128); 199 {
200 GridRegion finalDestination;
201 TeleportAgentToDifferentRegion(
202 sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
187 203
188 m_log.WarnFormat( 204 if (finalDestination != null)
189 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 205 destinationRegionName = finalDestination.RegionName;
190 position, sp.Name, sp.UUID, emergencyPos); 206 }
191 position = emergencyPos; 207 }
192 } 208 catch (Exception e)
209 {
210 m_log.ErrorFormat(
211 "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
212 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
213 e.Message, e.StackTrace);
193 214
194 // TODO: Get proper AVG Height 215 sp.ControllingClient.SendTeleportFailed("Internal error");
195 float localAVHeight = 1.56f; 216 }
196 float posZLimit = 22; 217 }
197 218
198 // TODO: Check other Scene HeightField 219 /// <summary>
199 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) 220 /// Teleports the agent within its current region.
200 { 221 /// </summary>
201 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; 222 /// <param name="sp"></param>
202 } 223 /// <param name="position"></param>
224 /// <param name="lookAt"></param>
225 /// <param name="teleportFlags"></param
226 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
227 {
228 m_log.DebugFormat(
229 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
230 sp.Name, position, sp.Scene.RegionInfo.RegionName);
203 231
204 float newPosZ = posZLimit + localAVHeight; 232 // Teleport within the same region
205 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 233 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
206 { 234 {
207 position.Z = newPosZ; 235 Vector3 emergencyPos = new Vector3(128, 128, 128);
208 }
209 236
210 sp.ControllingClient.SendTeleportStart(teleportFlags); 237 m_log.WarnFormat(
238 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
239 position, sp.Name, sp.UUID, emergencyPos);
211 240
212 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 241 position = emergencyPos;
213 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; 242 }
214 sp.Teleport(position);
215 243
216 foreach (SceneObjectGroup grp in sp.GetAttachments()) 244 // TODO: Get proper AVG Height
217 { 245 float localAVHeight = 1.56f;
218 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); 246 float posZLimit = 22;
219 } 247
248 // TODO: Check other Scene HeightField
249 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
250 {
251 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
252 }
253
254 float newPosZ = posZLimit + localAVHeight;
255 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
256 {
257 position.Z = newPosZ;
258 }
259
260 sp.ControllingClient.SendTeleportStart(teleportFlags);
261
262 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
263 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
264 sp.Velocity = Vector3.Zero;
265 sp.Teleport(position);
266
267 foreach (SceneObjectGroup grp in sp.GetAttachments())
268 {
269 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
270 }
271 }
272
273 /// <summary>
274 /// Teleports the agent to a different region.
275 /// </summary>
276 /// <param name='sp'></param>
277 /// <param name='regionHandle'>/param>
278 /// <param name='position'></param>
279 /// <param name='lookAt'></param>
280 /// <param name='teleportFlags'></param>
281 /// <param name='finalDestination'></param>
282 private void TeleportAgentToDifferentRegion(
283 ScenePresence sp, ulong regionHandle, Vector3 position,
284 Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
285 {
286 uint x = 0, y = 0;
287 Utils.LongToUInts(regionHandle, out x, out y);
288 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
289
290 if (reg != null)
291 {
292 finalDestination = GetFinalDestination(reg);
293
294 if (finalDestination == null)
295 {
296 m_log.WarnFormat(
297 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
298 sp.Name, sp.UUID);
299
300 sp.ControllingClient.SendTeleportFailed("Problem at destination");
301 return;
220 } 302 }
221 else // Another region possibly in another simulator 303
304 // Check that these are not the same coordinates
305 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
306 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
222 { 307 {
223 uint x = 0, y = 0; 308 // Can't do. Viewer crashes
224 Utils.LongToUInts(regionHandle, out x, out y); 309 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
225 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); 310 return;
311 }
226 312
227 if (reg != null) 313 //
228 { 314 // This is it
229 GridRegion finalDestination = GetFinalDestination(reg); 315 //
230 if (finalDestination == null) 316 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
231 { 317 //
232 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent."); 318 //
233 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 319 //
234 return; 320 }
235 } 321 else
322 {
323 finalDestination = null;
236 324
237 // check if HyperGrid teleport is allowed, based on user level 325 // TP to a place that doesn't exist (anymore)
238 int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID); 326 // Inform the viewer about that
327 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
239 328
240 if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport)) 329 // and set the map-tile to '(Offline)'
241 { 330 uint regX, regY;
242 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent."); 331 Utils.LongToUInts(regionHandle, out regX, out regY);
243 sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted");
244 return;
245 }
246 332
247 uint curX = 0, curY = 0; 333 MapBlockData block = new MapBlockData();
248 Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY); 334 block.X = (ushort)(regX / Constants.RegionSize);
249 int curCellX = (int)(curX / Constants.RegionSize); 335 block.Y = (ushort)(regY / Constants.RegionSize);
250 int curCellY = (int)(curY / Constants.RegionSize); 336 block.Access = 254; // == not there
251 int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize); 337
252 int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize); 338 List<MapBlockData> blocks = new List<MapBlockData>();
339 blocks.Add(block);
340 sp.ControllingClient.SendMapBlock(blocks, 0);
341 }
342 }
253 343
344 /// <summary>
345 /// Determines whether this instance is within the max transfer distance.
346 /// </summary>
347 /// <param name="sourceRegion"></param>
348 /// <param name="destRegion"></param>
349 /// <returns>
350 /// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
351 /// </returns>
352 private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
353 {
254// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); 354// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
255// 355//
256// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", 356// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
257// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); 357// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
258 358
259 // Check that these are not the same coordinates 359 // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
260 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && 360 return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
261 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) 361 && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
262 { 362 }
263 // Can't do. Viewer crashes
264 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
265 return;
266 }
267 363
268 if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance) 364 public void DoTeleport(
269 { 365 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
270 sp.ControllingClient.SendTeleportFailed( 366 Vector3 position, Vector3 lookAt, uint teleportFlags)
271 string.Format( 367 {
272 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", 368 RegionInfo sourceRegion = sp.Scene.RegionInfo;
273 finalDestination.RegionName, destCellX, destCellY,
274 sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
275 MaxTransferDistance));
276
277 return;
278 }
279 369
280 // 370 if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
281 // This is it
282 //
283 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
284 //
285 //
286 //
287 }
288 else
289 {
290 // TP to a place that doesn't exist (anymore)
291 // Inform the viewer about that
292 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
293
294 // and set the map-tile to '(Offline)'
295 uint regX, regY;
296 Utils.LongToUInts(regionHandle, out regX, out regY);
297
298 MapBlockData block = new MapBlockData();
299 block.X = (ushort)(regX / Constants.RegionSize);
300 block.Y = (ushort)(regY / Constants.RegionSize);
301 block.Access = 254; // == not there
302
303 List<MapBlockData> blocks = new List<MapBlockData>();
304 blocks.Add(block);
305 sp.ControllingClient.SendMapBlock(blocks, 0);
306 }
307 }
308 }
309 catch (Exception e)
310 { 371 {
311 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace); 372 sp.ControllingClient.SendTeleportFailed(
312 sp.ControllingClient.SendTeleportFailed("Internal error"); 373 string.Format(
374 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
375 finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
376 sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
377 MaxTransferDistance));
378
379 return;
313 } 380 }
314 }
315 381
316 public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) 382 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
317 { 383
318 if (reg == null || finalDestination == null) 384 if (reg == null || finalDestination == null)
319 { 385 {
320 sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); 386 sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
@@ -322,10 +388,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
322 } 388 }
323 389
324 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. 390 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
391 {
392 m_log.DebugFormat(
393 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
394 sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
395
325 return; 396 return;
397 }
326 398
327 m_log.DebugFormat( 399 m_log.DebugFormat(
328 "[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}", 400 "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
401 sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
329 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); 402 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
330 403
331 uint newRegionX = (uint)(reg.RegionHandle >> 40); 404 uint newRegionX = (uint)(reg.RegionHandle >> 40);
@@ -403,7 +476,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
403 bool logout = false; 476 bool logout = false;
404 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 477 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
405 { 478 {
406 sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}", 479 sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}",
407 reason)); 480 reason));
408 return; 481 return;
409 } 482 }
@@ -446,7 +519,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
446 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); 519 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
447 } 520 }
448 521
449
450 SetInTransit(sp.UUID); 522 SetInTransit(sp.UUID);
451 523
452 // Let's send a full update of the agent. This is a synchronous call. 524 // Let's send a full update of the agent. This is a synchronous call.
@@ -471,7 +543,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
471 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); 543 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
472 544
473 m_log.DebugFormat( 545 m_log.DebugFormat(
474 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); 546 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
547 capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
475 548
476 if (eq != null) 549 if (eq != null)
477 { 550 {
@@ -490,7 +563,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
490 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which 563 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
491 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation 564 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
492 // that the client contacted the destination before we close things here. 565 // that the client contacted the destination before we close things here.
493 if (!WaitForCallback(sp.UUID)) 566 if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
494 { 567 {
495 m_log.WarnFormat( 568 m_log.WarnFormat(
496 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", 569 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
@@ -523,7 +596,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
523 596
524 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 597 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
525 { 598 {
526 Thread.Sleep(5000); 599// Thread.Sleep(5000);
527 sp.Close(); 600 sp.Close();
528 sp.Scene.IncomingCloseAgent(sp.UUID); 601 sp.Scene.IncomingCloseAgent(sp.UUID);
529 } 602 }
@@ -590,7 +663,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
590 663
591 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) 664 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
592 { 665 {
593 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); 666 if (sp.Scene.AttachmentsModule != null)
667 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
594 } 668 }
595 669
596 protected void KillEntity(Scene scene, uint localID) 670 protected void KillEntity(Scene scene, uint localID)
@@ -615,7 +689,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
615 689
616 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) 690 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
617 { 691 {
618
619 if (s.TestBorderCross(pos, Cardinals.N)) 692 if (s.TestBorderCross(pos, Cardinals.N))
620 return true; 693 return true;
621 if (s.TestBorderCross(pos, Cardinals.S)) 694 if (s.TestBorderCross(pos, Cardinals.S))
@@ -663,7 +736,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
663 736
664 public virtual bool TeleportHome(UUID id, IClientAPI client) 737 public virtual bool TeleportHome(UUID id, IClientAPI client)
665 { 738 {
666 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 739 m_log.DebugFormat(
740 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
667 741
668 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); 742 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
669 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); 743 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
@@ -684,8 +758,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
684 return false; 758 return false;
685 } 759 }
686 760
687 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", 761 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
688 regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); 762 client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
689 763
690 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... 764 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
691 ((Scene)(client.Scene)).RequestTeleportLocation( 765 ((Scene)(client.Scene)).RequestTeleportLocation(
@@ -736,7 +810,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
736 810
737 neighbourx--; 811 neighbourx--;
738 newpos.X = Constants.RegionSize - enterDistance; 812 newpos.X = Constants.RegionSize - enterDistance;
739
740 } 813 }
741 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 814 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
742 { 815 {
@@ -1186,7 +1259,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1186 { 1259 {
1187 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) 1260 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
1188 { 1261 {
1189
1190 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 1262 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
1191 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); 1263 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
1192 agent.BaseFolder = UUID.Zero; 1264 agent.BaseFolder = UUID.Zero;
@@ -1211,7 +1283,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1211 seeds.Add(neighbour.RegionHandle, agent.CapsPath); 1283 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
1212 } 1284 }
1213 else 1285 else
1286 {
1214 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); 1287 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
1288 }
1215 1289
1216 cagents.Add(agent); 1290 cagents.Add(agent);
1217 } 1291 }
@@ -1322,19 +1396,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1322 // after a cross here 1396 // after a cross here
1323 Thread.Sleep(500); 1397 Thread.Sleep(500);
1324 1398
1325 Scene m_scene = sp.Scene; 1399 Scene scene = sp.Scene;
1326 1400
1327 uint x, y; 1401 m_log.DebugFormat(
1328 Utils.LongToUInts(reg.RegionHandle, out x, out y); 1402 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
1329 x = x / Constants.RegionSize; 1403 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
1330 y = y / Constants.RegionSize;
1331 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
1332 1404
1333 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 1405 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1334 1406
1335 string reason = String.Empty; 1407 string reason = String.Empty;
1336 1408
1337 bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); 1409 bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
1338 1410
1339 if (regionAccepted && newAgent) 1411 if (regionAccepted && newAgent)
1340 { 1412 {
@@ -1351,7 +1423,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1351 1423
1352 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + 1424 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
1353 "and EstablishAgentCommunication with seed cap {4}", 1425 "and EstablishAgentCommunication with seed cap {4}",
1354 m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); 1426 scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
1355 1427
1356 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); 1428 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
1357 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 1429 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
@@ -1362,8 +1434,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1362 // TODO: make Event Queue disablable! 1434 // TODO: make Event Queue disablable!
1363 } 1435 }
1364 1436
1365 m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); 1437 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
1366 } 1438 }
1439
1440 if (!regionAccepted)
1441 m_log.WarnFormat(
1442 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
1443 reg.RegionName, sp.Name, sp.UUID, reason);
1367 } 1444 }
1368 1445
1369 /// <summary> 1446 /// <summary>
@@ -1832,7 +1909,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1832 int count = 200; 1909 int count = 200;
1833 while (m_agentsInTransit.Contains(id) && count-- > 0) 1910 while (m_agentsInTransit.Contains(id) && count-- > 0)
1834 { 1911 {
1835 //m_log.Debug(" >>> Waiting... " + count); 1912// m_log.Debug(" >>> Waiting... " + count);
1836 Thread.Sleep(100); 1913 Thread.Sleep(100);
1837 } 1914 }
1838 1915
@@ -1840,6 +1917,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1840 return true; 1917 return true;
1841 else 1918 else
1842 return false; 1919 return false;
1920
1921 return true;
1843 } 1922 }
1844 1923
1845 protected void SetInTransit(UUID id) 1924 protected void SetInTransit(UUID id)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 8b5ad23..6e27299 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private bool m_Initialized = false; 52 private bool m_Initialized = false;
53 private int m_levelHGTeleport = 0;
53 54
54 private GatekeeperServiceConnector m_GatekeeperConnector; 55 private GatekeeperServiceConnector m_GatekeeperConnector;
55 56
@@ -68,6 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
68 string name = moduleConfig.GetString("EntityTransferModule", ""); 69 string name = moduleConfig.GetString("EntityTransferModule", "");
69 if (name == Name) 70 if (name == Name)
70 { 71 {
72 IConfig transferConfig = source.Configs["EntityTransfer"];
73 if (transferConfig != null)
74 m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
75
71 InitialiseCommon(source); 76 InitialiseCommon(source);
72 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); 77 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
73 } 78 }
@@ -164,6 +169,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
164 if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) 169 if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
165 { 170 {
166 // this user is going to another grid 171 // this user is going to another grid
172 // check if HyperGrid teleport is allowed, based on user level
173 if (sp.UserLevel < m_levelHGTeleport)
174 {
175 m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
176 reason = "Hypergrid teleport not allowed";
177 return false;
178 }
179
167 if (agentCircuit.ServiceURLs.ContainsKey("HomeURI")) 180 if (agentCircuit.ServiceURLs.ContainsKey("HomeURI"))
168 { 181 {
169 string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); 182 string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
@@ -193,7 +206,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
193 206
194 public override bool TeleportHome(UUID id, IClientAPI client) 207 public override bool TeleportHome(UUID id, IClientAPI client)
195 { 208 {
196 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 209 m_log.DebugFormat(
210 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
197 211
198 // Let's find out if this is a foreign user or a local user 212 // Let's find out if this is a foreign user or a local user
199 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); 213 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
@@ -232,13 +246,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
232 return false; 246 return false;
233 } 247 }
234 248
235 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
236 GridRegion homeGatekeeper = MakeRegion(aCircuit); 249 GridRegion homeGatekeeper = MakeRegion(aCircuit);
237 250
238 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 251 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
239 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 252 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
240 253
241 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); 254 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
242 return true; 255 return true;
243 } 256 }
244 257
@@ -279,17 +292,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
279 { 292 {
280 ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); 293 ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
281 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); 294 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
282 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 295
283 if (transferMod != null && sp != null && eq != null) 296 if (transferMod != null && sp != null)
284 transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position, 297 transferMod.DoTeleport(
285 Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq); 298 sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
299 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
286 } 300 }
287 301
288 } 302 }
289 303
290 // can't find the region: Tell viewer and abort 304 // can't find the region: Tell viewer and abort
291 remoteClient.SendTeleportFailed("The teleport destination could not be found."); 305 remoteClient.SendTeleportFailed("The teleport destination could not be found.");
292
293 } 306 }
294 307
295 #endregion 308 #endregion
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index e74310c..21d8bd7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
64 IConfigSource config = new IniConfigSource(); 64 IConfigSource config = new IniConfigSource();
65 config.AddConfig("Modules"); 65 config.AddConfig("Modules");
66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
67 67
68 m_scene = SceneHelpers.SetupScene(); 68 SceneHelpers sceneHelpers = new SceneHelpers();
69 m_scene = sceneHelpers.SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_iam); 70 SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
70 71
71 // Create user 72 // Create user
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
76 77
77 AgentCircuitData acd = new AgentCircuitData(); 78 AgentCircuitData acd = new AgentCircuitData();
78 acd.AgentID = m_userId; 79 acd.AgentID = m_userId;
79 m_tc = new TestClient(acd, m_scene); 80 m_tc = new TestClient(acd, m_scene);
80 } 81 }
81 82
82 [Test] 83 [Test]
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 176c86d..8358bc0 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
308 /// <param name='msg'> 308 /// <param name='msg'>
309 /// Message. 309 /// Message.
310 /// </param> 310 /// </param>
311 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error) 311 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
312 { 312 {
313 error = null;
314 // Is id an avatar? 313 // Is id an avatar?
315 ScenePresence sp = m_scene.GetScenePresence(target); 314 ScenePresence sp = m_scene.GetScenePresence(target);
316 315
317 if (sp != null) 316 if (sp != null)
318 { 317 {
319 // Send message to avatar 318 // ignore if a child agent this is restricted to inside one region
319 if (sp.IsChildAgent)
320 return;
321
322 // Send message to the avatar.
323 // Channel zero only goes to the avatar
324 // non zero channel messages only go to the attachments
320 if (channel == 0) 325 if (channel == 0)
321 { 326 {
322 m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false); 327 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false);
323 } 328 }
324 329 else
325 List<SceneObjectGroup> attachments = sp.GetAttachments();
326
327 if (attachments.Count == 0)
328 return true;
329
330 // Get uuid of attachments
331 List<UUID> targets = new List<UUID>();
332 foreach (SceneObjectGroup sog in attachments)
333 { 330 {
334 if (!sog.IsDeleted) 331 List<SceneObjectGroup> attachments = sp.GetAttachments();
335 targets.Add(sog.UUID); 332 if (attachments.Count == 0)
336 } 333 return;
337 334
338 // Need to check each attachment 335 // Get uuid of attachments
339 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 336 List<UUID> targets = new List<UUID>();
340 { 337 foreach (SceneObjectGroup sog in attachments)
341 if (li.GetHostID().Equals(id)) 338 {
342 continue; 339 if (!sog.IsDeleted)
340 targets.Add(sog.UUID);
341 }
343 342
344 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) 343 // Need to check each attachment
345 continue; 344 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
345 {
346 if (li.GetHostID().Equals(id))
347 continue;
346 348
347 if (targets.Contains(li.GetHostID())) 349 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
348 QueueMessage(new ListenerInfo(li, name, id, msg)); 350 continue;
349 }
350 351
351 return true; 352 if (targets.Contains(li.GetHostID()))
352 } 353 QueueMessage(new ListenerInfo(li, name, id, msg));
354 }
355 }
353 356
354 // Need to toss an error here 357 return;
355 if (channel == 0)
356 {
357 error = "Cannot use llRegionSayTo to message objects on channel 0";
358 return false;
359 } 358 }
360 359
360 // No avatar found so look for an object
361 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 361 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
362 { 362 {
363 // Dont process if this message is from yourself! 363 // Dont process if this message is from yourself!
@@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
375 } 375 }
376 } 376 }
377 377
378 return true; 378 return;
379 } 379 }
380 380
381 protected void QueueMessage(ListenerInfo li) 381 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 3b862da..6cd077a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -149,9 +149,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
149 lock (m_scenes) 149 lock (m_scenes)
150 m_scenes[scene.RegionInfo.RegionID] = scene; 150 m_scenes[scene.RegionInfo.RegionID] = scene;
151 151
152 scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded); 152 scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
153 } 153 }
154 154
155
155 ///<summary> 156 ///<summary>
156 /// 157 ///
157 ///</summary> 158 ///</summary>
@@ -166,9 +167,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
166 167
167 #endregion ISharedRegionModule 168 #endregion ISharedRegionModule
168 169
169 void EventManager_OnPrimsLoaded(Scene s) 170 void OnLoginsEnabled(string regionName)
170 { 171 {
171 UploadMapTile(s); 172 Scene scene = null;
173 foreach (Scene s in m_scenes.Values)
174 if (s.RegionInfo.RegionName == regionName)
175 {
176 scene = s;
177 break;
178 }
179 if (scene != null)
180 UploadMapTile(scene);
172 } 181 }
173 182
174 183
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 6e75692..de089f3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
191 { 191 {
192 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 192 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
193 { 193 {
194 m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); 194// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
195 return s.NewUserConnection(aCircuit, teleportFlags, out reason); 195 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
196 } 196 }
197 } 197 }
@@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
209 { 209 {
210 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 210 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
211 { 211 {
212 m_log.DebugFormat( 212// m_log.DebugFormat(
213 "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 213// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
214 s.RegionInfo.RegionName, destination.RegionHandle); 214// s.RegionInfo.RegionName, destination.RegionHandle);
215 215
216 s.IncomingChildAgentDataUpdate(cAgentData); 216 s.IncomingChildAgentDataUpdate(cAgentData);
217 return true; 217 return true;
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
280 { 280 {
281 if (s.RegionInfo.RegionID == origin) 281 if (s.RegionInfo.RegionID == origin)
282 { 282 {
283 m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); 283// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
284 AgentTransferModule.AgentArrivedAtDestination(id); 284 AgentTransferModule.AgentArrivedAtDestination(id);
285 return true; 285 return true;
286// return s.IncomingReleaseAgent(id); 286// return s.IncomingReleaseAgent(id);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 4d459bf..eabe46e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -40,6 +40,9 @@ using OpenSim.Framework.Serialization;
40using OpenSim.Region.CoreModules.World.Terrain; 40using OpenSim.Region.CoreModules.World.Terrain;
41using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
43using Ionic.Zlib;
44using GZipStream = Ionic.Zlib.GZipStream;
45using CompressionMode = Ionic.Zlib.CompressionMode;
43 46
44namespace OpenSim.Region.CoreModules.World.Archiver 47namespace OpenSim.Region.CoreModules.World.Archiver
45{ 48{
@@ -82,7 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
82 { 85 {
83 try 86 try
84 { 87 {
85 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress); 88 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression);
86 } 89 }
87 catch (EntryPointNotFoundException e) 90 catch (EntryPointNotFoundException e)
88 { 91 {
@@ -297,10 +300,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
297 if (checkPermissions.Contains("T") && !canTransfer) 300 if (checkPermissions.Contains("T") && !canTransfer)
298 partPermitted = false; 301 partPermitted = false;
299 302
303 // If the user is the Creator of the object then it can always be included in the OAR
304 bool creator = (obj.CreatorID.Guid == user.Guid);
305 if (creator)
306 partPermitted = true;
307
300 //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); 308 //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
301 //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}", 309 //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
302 // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, 310 // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
303 // permissionClass, checkPermissions, canCopy, canTransfer, permitted); 311 // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
304 312
305 if (!partPermitted) 313 if (!partPermitted)
306 { 314 {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 63f1363..053c6f5 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
68 SerialiserModule serialiserModule = new SerialiserModule(); 68 SerialiserModule serialiserModule = new SerialiserModule();
69 TerrainModule terrainModule = new TerrainModule(); 69 TerrainModule terrainModule = new TerrainModule();
70 70
71 m_scene = SceneHelpers.SetupScene(); 71 m_scene = new SceneHelpers().SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); 72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
73 } 73 }
74 74
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
102 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 102 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
103 Vector3 groupPosition = new Vector3(10, 20, 30); 103 Vector3 groupPosition = new Vector3(10, 20, 30);
104 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 104 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
105 Vector3 offsetPosition = new Vector3(5, 10, 15); 105// Vector3 offsetPosition = new Vector3(5, 10, 15);
106 106
107 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 107 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
108 } 108 }
109 109
110 protected SceneObjectPart CreateSceneObjectPart2() 110 protected SceneObjectPart CreateSceneObjectPart2()
@@ -463,7 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
463 SerialiserModule serialiserModule = new SerialiserModule(); 463 SerialiserModule serialiserModule = new SerialiserModule();
464 TerrainModule terrainModule = new TerrainModule(); 464 TerrainModule terrainModule = new TerrainModule();
465 465
466 TestScene scene2 = SceneHelpers.SetupScene(); 466 TestScene scene2 = new SceneHelpers().SetupScene();
467 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); 467 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
468 468
469 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is 469 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
607 SerialiserModule serialiserModule = new SerialiserModule(); 607 SerialiserModule serialiserModule = new SerialiserModule();
608 TerrainModule terrainModule = new TerrainModule(); 608 TerrainModule terrainModule = new TerrainModule();
609 609
610 Scene scene = SceneHelpers.SetupScene(); 610 Scene scene = new SceneHelpers().SetupScene();
611 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 611 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
612 612
613 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); 613 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 1e743c3..ddc2a07 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -168,12 +168,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
168 sendRegionInfoPacketToAll(); 168 sendRegionInfoPacketToAll();
169 } 169 }
170 170
171 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) 171 public void setEstateTerrainBaseTexture(int level, UUID texture)
172 {
173 setEstateTerrainBaseTexture(null, level, texture);
174 sendRegionHandshakeToAll();
175 }
176
177 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
172 { 178 {
173 if (texture == UUID.Zero) 179 if (texture == UUID.Zero)
174 return; 180 return;
175 181
176 switch (corner) 182 switch (level)
177 { 183 {
178 case 0: 184 case 0:
179 Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; 185 Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
@@ -193,6 +199,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
193 sendRegionInfoPacketToAll(); 199 sendRegionInfoPacketToAll();
194 } 200 }
195 201
202 public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
203 {
204 setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
205 }
206
196 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) 207 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
197 { 208 {
198 switch (corner) 209 switch (corner)
@@ -987,7 +998,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
987 { 998 {
988 RegionHandshakeArgs args = new RegionHandshakeArgs(); 999 RegionHandshakeArgs args = new RegionHandshakeArgs();
989 1000
990 args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); 1001 args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId);
991 if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) 1002 if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
992 args.isEstateManager = true; 1003 args.isEstateManager = true;
993 1004
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 02ac091..06d5587 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1771,7 +1771,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1771 1771
1772 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); 1772 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1773 1773
1774 targetAvatar.TeleportWithMomentum(pos); 1774 targetAvatar.TeleportWithMomentum(pos, null);
1775 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); 1775 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1776 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); 1776 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1777 1777
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 509c4d7..16792b3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -447,7 +447,10 @@ namespace OpenSim.Region.CoreModules.World.Land
447 { 447 {
448 bool isMember; 448 bool isMember;
449 if (m_groupMemberCache.TryGetValue(avatar, out isMember)) 449 if (m_groupMemberCache.TryGetValue(avatar, out isMember))
450 {
451 m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout);
450 return isMember; 452 return isMember;
453 }
451 454
452 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); 455 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
453 if (groupsModule == null) 456 if (groupsModule == null)
@@ -484,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Land
484 if (m_scene.Permissions.IsAdministrator(avatar)) 487 if (m_scene.Permissions.IsAdministrator(avatar))
485 return false; 488 return false;
486 489
487 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) 490 if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
488 return false; 491 return false;
489 492
490 if (avatar == LandData.OwnerID) 493 if (avatar == LandData.OwnerID)
@@ -514,7 +517,7 @@ namespace OpenSim.Region.CoreModules.World.Land
514 if (m_scene.Permissions.IsAdministrator(avatar)) 517 if (m_scene.Permissions.IsAdministrator(avatar))
515 return false; 518 return false;
516 519
517 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) 520 if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
518 return false; 521 return false;
519 522
520 if (avatar == LandData.OwnerID) 523 if (avatar == LandData.OwnerID)
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index e553ffa..b5ee4d2 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
64 { 64 {
65 m_pcm = new PrimCountModule(); 65 m_pcm = new PrimCountModule();
66 LandManagementModule lmm = new LandManagementModule(); 66 LandManagementModule lmm = new LandManagementModule();
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); 68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
69 69
70 int xParcelDivider = (int)Constants.RegionSize - 1; 70 int xParcelDivider = (int)Constants.RegionSize - 1;
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index f86c790..aa306c7 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
225 int tc = 0; 225 int tc = 0;
226 double[,] hm = whichScene.Heightmap.GetDoubles(); 226 double[,] hm = whichScene.Heightmap.GetDoubles();
227 tc = Environment.TickCount; 227 tc = Environment.TickCount;
228 m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); 228 m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
229 EntityBase[] objs = whichScene.GetEntities(); 229 EntityBase[] objs = whichScene.GetEntities();
230 Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); 230 Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
231 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); 231 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
541 g.Dispose(); 541 g.Dispose();
542 } // lock entities objs 542 } // lock entities objs
543 543
544 m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); 544 m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
545 return mapbmp; 545 return mapbmp;
546 } 546 }
547 547
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
index eb1a27f..992bff3 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
54 public void TerrainToBitmap(Bitmap mapbmp) 54 public void TerrainToBitmap(Bitmap mapbmp)
55 { 55 {
56 int tc = Environment.TickCount; 56 int tc = Environment.TickCount;
57 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 57 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
58 58
59 double[,] hm = m_scene.Heightmap.GetDoubles(); 59 double[,] hm = m_scene.Heightmap.GetDoubles();
60 bool ShadowDebugContinue = true; 60 bool ShadowDebugContinue = true;
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
238 } 238 }
239 } 239 }
240 } 240 }
241 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 241 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
242 } 242 }
243 } 243 }
244} 244}
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index 1d2141e..d13c2ef 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
278 public void TerrainToBitmap(Bitmap mapbmp) 278 public void TerrainToBitmap(Bitmap mapbmp)
279 { 279 {
280 int tc = Environment.TickCount; 280 int tc = Environment.TickCount;
281 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 281 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
282 282
283 // These textures should be in the AssetCache anyway, as every client conneting to this 283 // These textures should be in the AssetCache anyway, as every client conneting to this
284 // region needs them. Except on start, when the map is recreated (before anyone connected), 284 // region needs them. Except on start, when the map is recreated (before anyone connected),
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
412 } 412 }
413 } 413 }
414 } 414 }
415 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 415 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
416 } 416 }
417 } 417 }
418} 418}
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 4326606..0545250 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
53 public void SetUp() 53 public void SetUp()
54 { 54 {
55 m_module = new MoapModule(); 55 m_module = new MoapModule();
56 m_scene = SceneHelpers.SetupScene(); 56 m_scene = new SceneHelpers().SetupScene();
57 SceneHelpers.SetupSceneModules(m_scene, m_module); 57 SceneHelpers.SetupSceneModules(m_scene, m_module);
58 } 58 }
59 59
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index f5a5c92..5e928f3 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -78,45 +78,49 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
78 m_scene = scene; 78 m_scene = scene;
79 m_console = MainConsole.Instance; 79 m_console = MainConsole.Instance;
80 80
81 m_console.Commands.AddCommand("Regions", false, "delete object owner", 81 m_console.Commands.AddCommand("Objects", false, "delete object owner",
82 "delete object owner <UUID>", 82 "delete object owner <UUID>",
83 "Delete a scene object by owner", HandleDeleteObject); 83 "Delete a scene object by owner", HandleDeleteObject);
84 m_console.Commands.AddCommand("Regions", false, "delete object creator", 84
85 m_console.Commands.AddCommand("Objects", false, "delete object creator",
85 "delete object creator <UUID>", 86 "delete object creator <UUID>",
86 "Delete a scene object by creator", HandleDeleteObject); 87 "Delete a scene object by creator", HandleDeleteObject);
87 m_console.Commands.AddCommand("Regions", false, "delete object uuid", 88
89 m_console.Commands.AddCommand("Objects", false, "delete object uuid",
88 "delete object uuid <UUID>", 90 "delete object uuid <UUID>",
89 "Delete a scene object by uuid", HandleDeleteObject); 91 "Delete a scene object by uuid", HandleDeleteObject);
90 m_console.Commands.AddCommand("Regions", false, "delete object name", 92
93 m_console.Commands.AddCommand("Objects", false, "delete object name",
91 "delete object name <name>", 94 "delete object name <name>",
92 "Delete a scene object by name", HandleDeleteObject); 95 "Delete a scene object by name", HandleDeleteObject);
93 m_console.Commands.AddCommand("Regions", false, "delete object outside", 96
97 m_console.Commands.AddCommand("Objects", false, "delete object outside",
94 "delete object outside", 98 "delete object outside",
95 "Delete all scene objects outside region boundaries", HandleDeleteObject); 99 "Delete all scene objects outside region boundaries", HandleDeleteObject);
96 100
97 m_console.Commands.AddCommand( 101 m_console.Commands.AddCommand(
98 "Regions", 102 "Objects",
99 false, 103 false,
100 "show object uuid", 104 "show object uuid",
101 "show object uuid <UUID>", 105 "show object uuid <UUID>",
102 "Show details of a scene object with the given UUID", HandleShowObjectByUuid); 106 "Show details of a scene object with the given UUID", HandleShowObjectByUuid);
103 107
104 m_console.Commands.AddCommand( 108 m_console.Commands.AddCommand(
105 "Regions", 109 "Objects",
106 false, 110 false,
107 "show object name", 111 "show object name",
108 "show object name <name>", 112 "show object name <name>",
109 "Show details of scene objects with the given name", HandleShowObjectByName); 113 "Show details of scene objects with the given name", HandleShowObjectByName);
110 114
111 m_console.Commands.AddCommand( 115 m_console.Commands.AddCommand(
112 "Regions", 116 "Objects",
113 false, 117 false,
114 "show part uuid", 118 "show part uuid",
115 "show part uuid <UUID>", 119 "show part uuid <UUID>",
116 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 120 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
117 121
118 m_console.Commands.AddCommand( 122 m_console.Commands.AddCommand(
119 "Regions", 123 "Objects",
120 false, 124 false,
121 "show part name", 125 "show part name",
122 "show part name <name>", 126 "show part name <name>",
@@ -271,6 +275,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
271 sb.AppendFormat("Description: {0}\n", so.Description); 275 sb.AppendFormat("Description: {0}\n", so.Description);
272 sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); 276 sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
273 sb.AppendFormat("Parts: {0}\n", so.PrimCount); 277 sb.AppendFormat("Parts: {0}\n", so.PrimCount);
278 sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags);
274 279
275 return sb; 280 return sb;
276 } 281 }
@@ -282,7 +287,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
282 sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); 287 sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
283 sb.AppendFormat("Parent: {0}", 288 sb.AppendFormat("Parent: {0}",
284 sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); 289 sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
285 sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; 290 sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
291 sb.AppendFormat("Flags: {0}\n", sop.Flags);
286 292
287 return sb; 293 return sb;
288 } 294 }
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 82ccaf8..190f63b 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -166,6 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
166 m_scene.Permissions.OnDeedParcel += CanDeedParcel; 166 m_scene.Permissions.OnDeedParcel += CanDeedParcel;
167 m_scene.Permissions.OnDeedObject += CanDeedObject; 167 m_scene.Permissions.OnDeedObject += CanDeedObject;
168 m_scene.Permissions.OnIsGod += IsGod; 168 m_scene.Permissions.OnIsGod += IsGod;
169 m_scene.Permissions.OnIsGridGod += IsGridGod;
169 m_scene.Permissions.OnIsAdministrator += IsAdministrator; 170 m_scene.Permissions.OnIsAdministrator += IsAdministrator;
170 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; 171 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
171 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED 172 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
@@ -466,22 +467,34 @@ namespace OpenSim.Region.CoreModules.World.Permissions
466 if (IsEstateManager(user) && m_RegionManagerIsGod) 467 if (IsEstateManager(user) && m_RegionManagerIsGod)
467 return true; 468 return true;
468 469
470 if (IsGridGod(user, null))
471 return true;
472
473 return false;
474 }
475
476 /// <summary>
477 /// Is the given user a God throughout the grid (not just in the current scene)?
478 /// </summary>
479 /// <param name="user">The user</param>
480 /// <param name="scene">Unused, can be null</param>
481 /// <returns></returns>
482 protected bool IsGridGod(UUID user, Scene scene)
483 {
484 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
485 if (m_bypassPermissions) return m_bypassPermissionsValue;
486
487 if (user == UUID.Zero) return false;
488
469 if (m_allowGridGods) 489 if (m_allowGridGods)
470 { 490 {
471 ScenePresence sp = m_scene.GetScenePresence(user); 491 ScenePresence sp = m_scene.GetScenePresence(user);
472 if (sp != null) 492 if (sp != null)
473 { 493 return (sp.UserLevel >= 200);
474 if (sp.UserLevel >= 200)
475 return true;
476 return false;
477 }
478 494
479 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); 495 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
480 if (account != null) 496 if (account != null)
481 { 497 return (account.UserLevel >= 200);
482 if (account.UserLevel >= 200)
483 return true;
484 }
485 } 498 }
486 499
487 return false; 500 return false;
@@ -503,7 +516,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
503 { 516 {
504 if (user == UUID.Zero) return false; 517 if (user == UUID.Zero) return false;
505 518
506 return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); 519 return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user);
507 } 520 }
508 521
509#endregion 522#endregion
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index d1d2020..7825e3e 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
343 public void Init() 343 public void Init()
344 { 344 {
345 m_serialiserModule = new SerialiserModule(); 345 m_serialiserModule = new SerialiserModule();
346 m_scene = SceneHelpers.SetupScene(); 346 m_scene = new SceneHelpers().SetupScene();
347 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); 347 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
348 } 348 }
349 349
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index da81dc1..d78ade5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -59,28 +59,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
59 /// <returns>A terrain channel generated from the image.</returns> 59 /// <returns>A terrain channel generated from the image.</returns>
60 public virtual ITerrainChannel LoadFile(string filename) 60 public virtual ITerrainChannel LoadFile(string filename)
61 { 61 {
62 return LoadBitmap(new Bitmap(filename)); 62 using (Bitmap b = new Bitmap(filename))
63 return LoadBitmap(b);
63 } 64 }
64 65
65 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) 66 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h)
66 { 67 {
67 Bitmap bitmap = new Bitmap(filename); 68 using (Bitmap bitmap = new Bitmap(filename))
68 ITerrainChannel retval = new TerrainChannel(true);
69
70 for (int x = 0; x < retval.Width; x++)
71 { 69 {
72 for (int y = 0; y < retval.Height; y++) 70 ITerrainChannel retval = new TerrainChannel(true);
71
72 for (int x = 0; x < retval.Width; x++)
73 { 73 {
74 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; 74 for (int y = 0; y < retval.Height; y++)
75 {
76 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128;
77 }
75 } 78 }
76 }
77 79
78 return retval; 80 return retval;
81 }
79 } 82 }
80 83
81 public virtual ITerrainChannel LoadStream(Stream stream) 84 public virtual ITerrainChannel LoadStream(Stream stream)
82 { 85 {
83 return LoadBitmap(new Bitmap(stream)); 86 using (Bitmap b = new Bitmap(stream))
87 return LoadBitmap(b);
84 } 88 }
85 89
86 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) 90 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap)
@@ -134,35 +138,53 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception." 138 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = Path.GetTempFileName(); 139 string tempName = Path.GetTempFileName();
136 140
137 Bitmap entireBitmap = null; 141 Bitmap existingBitmap = null;
138 Bitmap thisBitmap = null; 142 Bitmap thisBitmap = null;
139 if (File.Exists(filename)) 143 Bitmap newBitmap = null;
144
145 try
140 { 146 {
141 File.Copy(filename, tempName, true); 147 if (File.Exists(filename))
142 entireBitmap = new Bitmap(tempName); 148 {
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) 149 File.Copy(filename, tempName, true);
150 existingBitmap = new Bitmap(tempName);
151 if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY)
152 {
153 // old file, let's overwrite it
154 newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
155 }
156 else
157 {
158 newBitmap = existingBitmap;
159 }
160 }
161 else
144 { 162 {
145 // old file, let's overwrite it 163 newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 } 164 }
165
166 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
167 // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
168 for (int x = 0; x < regionSizeX; x++)
169 for (int y = 0; y < regionSizeY; y++)
170 newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
171
172 Save(newBitmap, filename);
148 } 173 }
149 else 174 finally
150 { 175 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); 176 if (existingBitmap != null)
152 } 177 existingBitmap.Dispose();
153 178
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); 179 if (thisBitmap != null)
155// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); 180 thisBitmap.Dispose();
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159 181
160 Save(entireBitmap, filename); 182 if (newBitmap != null)
161 thisBitmap.Dispose(); 183 newBitmap.Dispose();
162 entireBitmap.Dispose();
163 184
164 if (File.Exists(tempName)) 185 if (File.Exists(tempName))
165 File.Delete(tempName); 186 File.Delete(tempName);
187 }
166 } 188 }
167 189
168 protected virtual void Save(Bitmap bmp, string filename) 190 protected virtual void Save(Bitmap bmp, string filename)
@@ -226,16 +248,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
226 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> 248 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
227 protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) 249 protected static Bitmap CreateBitmapFromMap(ITerrainChannel map)
228 { 250 {
229 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 251 int pallete;
230 252 Bitmap bmp;
231 int pallete = gradientmapLd.Height; 253 Color[] colours;
232 254
233 Bitmap bmp = new Bitmap(map.Width, map.Height); 255 using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
234 Color[] colours = new Color[pallete];
235
236 for (int i = 0; i < pallete; i++)
237 { 256 {
238 colours[i] = gradientmapLd.GetPixel(0, i); 257 pallete = gradientmapLd.Height;
258
259 bmp = new Bitmap(map.Width, map.Height);
260 colours = new Color[pallete];
261
262 for (int i = 0; i < pallete; i++)
263 {
264 colours[i] = gradientmapLd.GetPixel(0, i);
265 }
239 } 266 }
240 267
241 for (int y = 0; y < map.Height; y++) 268 for (int y = 0; y < map.Height; y++)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 699d67a..9cc767a 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -99,16 +99,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
99 99
100 private static Bitmap CreateBitmapFromMap(ITerrainChannel map) 100 private static Bitmap CreateBitmapFromMap(ITerrainChannel map)
101 { 101 {
102 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 102 int pallete;
103 Bitmap bmp;
104 Color[] colours;
103 105
104 int pallete = gradientmapLd.Height; 106 using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
105
106 Bitmap bmp = new Bitmap(map.Width, map.Height);
107 Color[] colours = new Color[pallete];
108
109 for (int i = 0; i < pallete; i++)
110 { 107 {
111 colours[i] = gradientmapLd.GetPixel(0, i); 108 pallete = gradientmapLd.Height;
109
110 bmp = new Bitmap(map.Width, map.Height);
111 colours = new Color[pallete];
112
113 for (int i = 0; i < pallete; i++)
114 {
115 colours[i] = gradientmapLd.GetPixel(0, i);
116 }
112 } 117 }
113 118
114 for (int y = 0; y < map.Height; y++) 119 for (int y = 0; y < map.Height; y++)
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..8732ec0 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -174,7 +174,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 174 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 175 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 176 List<TaskInventoryItem> GetInventoryItems(string name);
177 177
178 /// <summary>
179 /// Get inventory items by type.
180 /// </summary>
181 /// <param type="name"></param>
182 /// <returns>
183 /// A list of inventory items of that type.
184 /// If no inventory items of that type then an empty list is returned.
185 /// </returns>
186 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
187
178 /// <summary> 188 /// <summary>
179 /// Get the scene object referenced by an inventory item. 189 /// Get the scene object referenced by an inventory item.
180 /// </summary> 190 /// </summary>
@@ -228,6 +238,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 238 bool ContainsScripts();
229 239
230 /// <summary> 240 /// <summary>
241 /// Returns the count of scripts contained
242 /// </summary></returns>
243 int ScriptCount();
244
245 /// <summary>
246 /// Returns the count of running scripts contained
247 /// </summary></returns>
248 int RunningScriptCount();
249
250 /// <summary>
231 /// Get the uuids of all items in this inventory 251 /// Get the uuids of all items in this inventory
232 /// </summary> 252 /// </summary>
233 /// <returns></returns> 253 /// <returns></returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 76f1641..9cd27f9 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -39,13 +39,23 @@ namespace OpenSim.Region.Framework.Interfaces
39 39
40 public interface IEntityTransferModule 40 public interface IEntityTransferModule
41 { 41 {
42 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, 42 /// <summary>
43 Vector3 lookAt, uint teleportFlags); 43 /// Teleport an agent within the same or to a different region.
44 /// </summary>
45 /// <param name='agent'></param>
46 /// <param name='regionHandle'>
47 /// The handle of the destination region. If it's the same as the region currently
48 /// occupied by the agent then the teleport will be within that region.
49 /// </param>
50 /// <param name='position'></param>
51 /// <param name='lookAt'></param>
52 /// <param name='teleportFlags'></param>
53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
44 54
45 bool TeleportHome(UUID id, IClientAPI client); 55 bool TeleportHome(UUID id, IClientAPI client);
46 56
47 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
48 Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
49 59
50 bool Cross(ScenePresence agent, bool isFlying); 60 bool Cross(ScenePresence agent, bool isFlying);
51 61
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 72e79ed..ca2ad94 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange(); 48 void TriggerEstateInfoChange();
49 void TriggerRegionInfoChange(); 49 void TriggerRegionInfoChange();
50
51 void setEstateTerrainBaseTexture(int level, UUID texture);
52 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
50 } 53 }
51} 54}
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
new file mode 100644
index 0000000..baac6e8
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public delegate void TakeValueCallback(string s);
35
36 public interface IJsonStoreModule
37 {
38 bool CreateStore(string value, out UUID result);
39 bool DestroyStore(UUID storeID);
40 bool TestPath(UUID storeID, string path, bool useJson);
41 bool SetValue(UUID storeID, string path, string value, bool useJson);
42 bool RemoveValue(UUID storeID, string path);
43 bool GetValue(UUID storeID, string path, bool useJson, out string value);
44
45 void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
46 void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
47 }
48}
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index dc3ff89..b4dc3c3 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -135,6 +135,36 @@ namespace OpenSim.Region.Framework.Interfaces
135 bool Say(UUID agentID, Scene scene, string text); 135 bool Say(UUID agentID, Scene scene, string text);
136 136
137 /// <summary> 137 /// <summary>
138 /// Get the NPC to say something.
139 /// </summary>
140 /// <param name="agentID">The UUID of the NPC</param>
141 /// <param name="scene"></param>
142 /// <param name="text"></param>
143 /// <param name="channel"></param>
144 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
145 bool Say(UUID agentID, Scene scene, string text, int channel);
146
147 /// <summary>
148 /// Get the NPC to shout something.
149 /// </summary>
150 /// <param name="agentID">The UUID of the NPC</param>
151 /// <param name="scene"></param>
152 /// <param name="text"></param>
153 /// <param name="channel"></param>
154 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
155 bool Shout(UUID agentID, Scene scene, string text, int channel);
156
157 /// <summary>
158 /// Get the NPC to whisper something.
159 /// </summary>
160 /// <param name="agentID">The UUID of the NPC</param>
161 /// <param name="scene"></param>
162 /// <param name="text"></param>
163 /// <param name="channel"></param>
164 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
165 bool Whisper(UUID agentID, Scene scene, string text, int channel);
166
167 /// <summary>
138 /// Sit the NPC. 168 /// Sit the NPC.
139 /// </summary> 169 /// </summary>
140 /// <param name="agentID"></param> 170 /// <param name="agentID"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index ce66100..143af48 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces
71 71
72 bool HasScript(UUID itemID, out bool running); 72 bool HasScript(UUID itemID, out bool running);
73 73
74 /// <summary>
75 /// Returns true if a script is running.
76 /// </summary>
77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID);
79
74 void SaveAllState(); 80 void SaveAllState();
75 81
76 /// <summary> 82 /// <summary>
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces
79 void StartProcessing(); 85 void StartProcessing();
80 86
81 /// <summary> 87 /// <summary>
88 /// Get the execution times of all scripts in the given array if they are currently running.
89 /// </summary>
90 /// <returns>
91 /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
92 /// </returns>
93 float GetScriptExecutionTime(List<UUID> itemIDs);
94
95 /// <summary>
82 /// Get the execution times of all scripts in each object. 96 /// Get the execution times of all scripts in each object.
83 /// </summary> 97 /// </summary>
84 /// <returns> 98 /// <returns>
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// </returns> 101 /// </returns>
88 Dictionary<uint, float> GetObjectScriptsExecutionTimes(); 102 Dictionary<uint, float> GetObjectScriptsExecutionTimes();
89 } 103 }
90} \ No newline at end of file 104}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index e8e375e..4e74781 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); 106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index f5623bd..14ae287 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -278,6 +278,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
278 return "FALLDOWN"; 278 return "FALLDOWN";
279 } 279 }
280 280
281 // Check if the user has stopped walking just now
282 if (CurrentMovementAnimation == "WALK" && (move == Vector3.Zero))
283 return "STAND";
284
281 return CurrentMovementAnimation; 285 return CurrentMovementAnimation;
282 } 286 }
283 287
@@ -402,13 +406,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
402 /// </summary> 406 /// </summary>
403 public void UpdateMovementAnimations() 407 public void UpdateMovementAnimations()
404 { 408 {
405 CurrentMovementAnimation = DetermineMovementAnimation(); 409 lock (m_animations)
410 {
411 CurrentMovementAnimation = DetermineMovementAnimation();
406 412
407// m_log.DebugFormat( 413// m_log.DebugFormat(
408// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", 414// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
409// CurrentMovementAnimation, m_scenePresence.Name); 415// CurrentMovementAnimation, m_scenePresence.Name);
410 416
411 TrySetMovementAnimation(CurrentMovementAnimation); 417 TrySetMovementAnimation(CurrentMovementAnimation);
418 }
412 } 419 }
413 420
414 public UUID[] GetAnimationArray() 421 public UUID[] GetAnimationArray()
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index f678d07..834464b 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
117 117
118 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) 118 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
119 { 119 {
120 m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); 120// m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
121 121
122 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved 122 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
123 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as 123 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as
@@ -147,9 +147,9 @@ namespace OpenSim.Region.Framework.Scenes
147 { 147 {
148 x = m_inventoryDeletes.Dequeue(); 148 x = m_inventoryDeletes.Dequeue();
149 149
150 m_log.DebugFormat( 150// m_log.DebugFormat(
151 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", 151// "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
152 left, x.action, x.objectGroups.Count); 152// left, x.action, x.objectGroups.Count);
153 153
154 try 154 try
155 { 155 {
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes
185 e.StackTrace); 185 e.StackTrace);
186 } 186 }
187 187
188 m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); 188// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
189 189
190 return false; 190 return false;
191 } 191 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 3ef1e29..cf68ff4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41
41 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
42 UUID fromID, bool fromAgent, bool broadcast) 43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
43 { 44 {
44 OSChatMessage args = new OSChatMessage(); 45 OSChatMessage args = new OSChatMessage();
45 46
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes
63 } 64 }
64 65
65 args.From = fromName; 66 args.From = fromName;
66 //args. 67 args.TargetUUID = targetID;
67 68
68 if (broadcast) 69 if (broadcast)
69 EventManager.TriggerOnChatBroadcast(this, args); 70 EventManager.TriggerOnChatBroadcast(this, args);
70 else 71 else
71 EventManager.TriggerOnChatFromWorld(this, args); 72 EventManager.TriggerOnChatFromWorld(this, args);
72 } 73 }
73 74
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast)
77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
79 }
80
74 /// <summary> 81 /// <summary>
75 /// 82 ///
76 /// </summary> 83 /// </summary>
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
108 { 115 {
109 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
110 } 117 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
111 131
112 /// <summary> 132 /// <summary>
113 /// Invoked when the client requests a prim. 133 /// Invoked when the client requests a prim.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index e1fedf4..535d87a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes
67 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); 67 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene);
68 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); 68 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
69 public delegate bool IsGodHandler(UUID user, Scene requestFromScene); 69 public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
70 public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene);
70 public delegate bool IsAdministratorHandler(UUID user); 71 public delegate bool IsAdministratorHandler(UUID user);
71 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); 72 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
72 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); 73 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
@@ -134,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
134 public event RunConsoleCommandHandler OnRunConsoleCommand; 135 public event RunConsoleCommandHandler OnRunConsoleCommand;
135 public event IssueEstateCommandHandler OnIssueEstateCommand; 136 public event IssueEstateCommandHandler OnIssueEstateCommand;
136 public event IsGodHandler OnIsGod; 137 public event IsGodHandler OnIsGod;
138 public event IsGridGodHandler OnIsGridGod;
137 public event IsAdministratorHandler OnIsAdministrator; 139 public event IsAdministratorHandler OnIsAdministrator;
138// public event EditParcelHandler OnEditParcel; 140// public event EditParcelHandler OnEditParcel;
139 public event EditParcelPropertiesHandler OnEditParcelProperties; 141 public event EditParcelPropertiesHandler OnEditParcelProperties;
@@ -728,6 +730,21 @@ namespace OpenSim.Region.Framework.Scenes
728 return true; 730 return true;
729 } 731 }
730 732
733 public bool IsGridGod(UUID user)
734 {
735 IsGridGodHandler handler = OnIsGridGod;
736 if (handler != null)
737 {
738 Delegate[] list = handler.GetInvocationList();
739 foreach (IsGridGodHandler h in list)
740 {
741 if (h(user, m_scene) == false)
742 return false;
743 }
744 }
745 return true;
746 }
747
731 public bool IsAdministrator(UUID user) 748 public bool IsAdministrator(UUID user)
732 { 749 {
733 IsAdministratorHandler handler = OnIsAdministrator; 750 IsAdministratorHandler handler = OnIsAdministrator;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a9a4cda..ff2c46f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
103 public bool m_trustBinaries; 103 public bool m_trustBinaries;
104 public bool m_allowScriptCrossings; 104 public bool m_allowScriptCrossings;
105 public bool m_useFlySlow; 105 public bool m_useFlySlow;
106 public bool m_useTrashOnDelete = true;
106 107
107 /// <summary> 108 /// <summary>
108 /// Temporarily setting to trigger appearance resends at 60 second intervals. 109 /// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -458,6 +459,7 @@ namespace OpenSim.Region.Framework.Scenes
458 { 459 {
459 if (m_simulationService == null) 460 if (m_simulationService == null)
460 m_simulationService = RequestModuleInterface<ISimulationService>(); 461 m_simulationService = RequestModuleInterface<ISimulationService>();
462
461 return m_simulationService; 463 return m_simulationService;
462 } 464 }
463 } 465 }
@@ -735,6 +737,7 @@ namespace OpenSim.Region.Framework.Scenes
735 m_clampPrimSize = true; 737 m_clampPrimSize = true;
736 } 738 }
737 739
740 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
738 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 741 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
739 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 742 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
740 m_dontPersistBefore = 743 m_dontPersistBefore =
@@ -833,13 +836,11 @@ namespace OpenSim.Region.Framework.Scenes
833 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 836 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
834 } 837 }
835 838
836 /// <summary>
837 /// Mock constructor for scene group persistency unit tests.
838 /// SceneObjectGroup RegionId property is delegated to Scene.
839 /// </summary>
840 /// <param name="regInfo"></param>
841 public Scene(RegionInfo regInfo) 839 public Scene(RegionInfo regInfo)
842 { 840 {
841 PhysicalPrims = true;
842 CollidablePrims = true;
843
843 BordersLocked = true; 844 BordersLocked = true;
844 Border northBorder = new Border(); 845 Border northBorder = new Border();
845 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 846 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
@@ -866,8 +867,6 @@ namespace OpenSim.Region.Framework.Scenes
866 m_eventManager = new EventManager(); 867 m_eventManager = new EventManager();
867 868
868 m_permissions = new ScenePermissions(this); 869 m_permissions = new ScenePermissions(this);
869
870// m_lastUpdate = Util.EnvironmentTickCount();
871 } 870 }
872 871
873 #endregion 872 #endregion
@@ -3382,8 +3381,8 @@ namespace OpenSim.Region.Framework.Scenes
3382 try 3381 try
3383 { 3382 {
3384 m_log.DebugFormat( 3383 m_log.DebugFormat(
3385 "[SCENE]: Removing {0} agent {1} from region {2}", 3384 "[SCENE]: Removing {0} agent {1} {2} from region {3}",
3386 (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); 3385 (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
3387 3386
3388 m_sceneGraph.removeUserCount(!isChildAgent); 3387 m_sceneGraph.removeUserCount(!isChildAgent);
3389 3388
@@ -3981,41 +3980,41 @@ namespace OpenSim.Region.Framework.Scenes
3981 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); 3980 return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
3982 } 3981 }
3983 3982
3984 /// <summary> 3983// /// <summary>
3985 /// The Grid has requested that we log-off a user. Log them off. 3984// /// The Grid has requested that we log-off a user. Log them off.
3986 /// </summary> 3985// /// </summary>
3987 /// <param name="AvatarID">Unique ID of the avatar to log-off</param> 3986// /// <param name="AvatarID">Unique ID of the avatar to log-off</param>
3988 /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> 3987// /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
3989 /// <param name="message">message to display to the user. Reason for being logged off</param> 3988// /// <param name="message">message to display to the user. Reason for being logged off</param>
3990 public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) 3989// public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
3991 { 3990// {
3992 ScenePresence loggingOffUser = GetScenePresence(AvatarID); 3991// ScenePresence loggingOffUser = GetScenePresence(AvatarID);
3993 if (loggingOffUser != null) 3992// if (loggingOffUser != null)
3994 { 3993// {
3995 UUID localRegionSecret = UUID.Zero; 3994// UUID localRegionSecret = UUID.Zero;
3996 bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); 3995// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
3997 3996//
3998 // Region Secret is used here in case a new sessionid overwrites an old one on the user server. 3997// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
3999 // Will update the user server in a few revisions to use it. 3998// // Will update the user server in a few revisions to use it.
4000 3999//
4001 if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) 4000// if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
4002 { 4001// {
4003 m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); 4002// m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
4004 loggingOffUser.ControllingClient.Kick(message); 4003// loggingOffUser.ControllingClient.Kick(message);
4005 // Give them a second to receive the message! 4004// // Give them a second to receive the message!
4006 Thread.Sleep(1000); 4005// Thread.Sleep(1000);
4007 loggingOffUser.ControllingClient.Close(); 4006// loggingOffUser.ControllingClient.Close();
4008 } 4007// }
4009 else 4008// else
4010 { 4009// {
4011 m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); 4010// m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
4012 } 4011// }
4013 } 4012// }
4014 else 4013// else
4015 { 4014// {
4016 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); 4015// m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
4017 } 4016// }
4018 } 4017// }
4019 4018
4020 /// <summary> 4019 /// <summary>
4021 /// Triggered when an agent crosses into this sim. Also happens on initial login. 4020 /// Triggered when an agent crosses into this sim. Also happens on initial login.
@@ -4071,7 +4070,10 @@ namespace OpenSim.Region.Framework.Scenes
4071 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4070 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4072 if (nearestParcel == null) 4071 if (nearestParcel == null)
4073 { 4072 {
4074 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID); 4073 m_log.DebugFormat(
4074 "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
4075 cAgentData.AgentID, RegionInfo.RegionName);
4076
4075 return false; 4077 return false;
4076 } 4078 }
4077 4079
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index b806d91..77e808e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159// bool v = true; 159 if (dest == null)
160 continue;
161
160 if (!simulatorList.Contains(dest.ServerURI)) 162 if (!simulatorList.Contains(dest.ServerURI))
161 { 163 {
162 // we havent seen this simulator before, add it to the list 164 // we havent seen this simulator before, add it to the list
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index d4965ea..982913a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -101,6 +101,9 @@ namespace OpenSim.Region.Framework.Scenes
101 /// </summary> 101 /// </summary>
102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); 102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
103 103
104 /// <summary>
105 /// Lock to prevent object group update, linking and delinking operations from running concurrently.
106 /// </summary>
104 private Object m_updateLock = new Object(); 107 private Object m_updateLock = new Object();
105 108
106 #endregion 109 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8e1f447..42b6bc5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2637,6 +2637,10 @@ namespace OpenSim.Region.Framework.Scenes
2637 /// <summary> 2637 /// <summary>
2638 /// Link the prims in a given group to this group 2638 /// Link the prims in a given group to this group
2639 /// </summary> 2639 /// </summary>
2640 /// <remarks>
2641 /// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads.
2642 /// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition.
2643 /// </remarks>
2640 /// <param name="objectGroup">The group of prims which should be linked to this group</param> 2644 /// <param name="objectGroup">The group of prims which should be linked to this group</param>
2641 public void LinkToGroup(SceneObjectGroup objectGroup) 2645 public void LinkToGroup(SceneObjectGroup objectGroup)
2642 { 2646 {
@@ -2718,6 +2722,7 @@ namespace OpenSim.Region.Framework.Scenes
2718 } 2722 }
2719 2723
2720 linkPart.LinkNum = linkNum++; 2724 linkPart.LinkNum = linkNum++;
2725 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2721 2726
2722 SceneObjectPart[] ogParts = objectGroup.Parts; 2727 SceneObjectPart[] ogParts = objectGroup.Parts;
2723 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) 2728 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
@@ -2769,6 +2774,11 @@ namespace OpenSim.Region.Framework.Scenes
2769 /// Delink the given prim from this group. The delinked prim is established as 2774 /// Delink the given prim from this group. The delinked prim is established as
2770 /// an independent SceneObjectGroup. 2775 /// an independent SceneObjectGroup.
2771 /// </summary> 2776 /// </summary>
2777 /// <remarks>
2778 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2779 /// condition. But currently there is no
2780 /// alternative method that does take a lonk to delink a single prim.
2781 /// </remarks>
2772 /// <param name="partID"></param> 2782 /// <param name="partID"></param>
2773 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2783 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
2774 public SceneObjectGroup DelinkFromGroup(uint partID) 2784 public SceneObjectGroup DelinkFromGroup(uint partID)
@@ -2780,6 +2790,11 @@ namespace OpenSim.Region.Framework.Scenes
2780 /// Delink the given prim from this group. The delinked prim is established as 2790 /// Delink the given prim from this group. The delinked prim is established as
2781 /// an independent SceneObjectGroup. 2791 /// an independent SceneObjectGroup.
2782 /// </summary> 2792 /// </summary>
2793 /// <remarks>
2794 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2795 /// condition. But currently there is no
2796 /// alternative method that does take a lonk to delink a single prim.
2797 /// </remarks>
2783 /// <param name="partID"></param> 2798 /// <param name="partID"></param>
2784 /// <param name="sendEvents"></param> 2799 /// <param name="sendEvents"></param>
2785 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> 2800 /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
@@ -2805,6 +2820,11 @@ namespace OpenSim.Region.Framework.Scenes
2805 /// Delink the given prim from this group. The delinked prim is established as 2820 /// Delink the given prim from this group. The delinked prim is established as
2806 /// an independent SceneObjectGroup. 2821 /// an independent SceneObjectGroup.
2807 /// </summary> 2822 /// </summary>
2823 /// <remarks>
2824 /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
2825 /// condition. But currently there is no
2826 /// alternative method that does take a lonk to delink a single prim.
2827 /// </remarks>
2808 /// <param name="partID"></param> 2828 /// <param name="partID"></param>
2809 /// <param name="sendEvents"></param> 2829 /// <param name="sendEvents"></param>
2810 /// <returns>The object group of the newly delinked prim.</returns> 2830 /// <returns>The object group of the newly delinked prim.</returns>
@@ -2938,6 +2958,8 @@ namespace OpenSim.Region.Framework.Scenes
2938 oldRot = part.RotationOffset; 2958 oldRot = part.RotationOffset;
2939 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; 2959 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2940 part.RotationOffset = newRot; 2960 part.RotationOffset = newRot;
2961
2962 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2941 } 2963 }
2942 2964
2943 /// <summary> 2965 /// <summary>
@@ -4148,7 +4170,72 @@ namespace OpenSim.Region.Framework.Scenes
4148 for (int i = 0; i < parts.Length; i++) 4170 for (int i = 0; i < parts.Length; i++)
4149 parts[i].TriggerScriptChangedEvent(val); 4171 parts[i].TriggerScriptChangedEvent(val);
4150 } 4172 }
4151 4173
4174 /// <summary>
4175 /// Returns a count of the number of scripts in this groups parts.
4176 /// </summary>
4177 public int ScriptCount()
4178 {
4179 int count = 0;
4180 SceneObjectPart[] parts = m_parts.GetArray();
4181 for (int i = 0; i < parts.Length; i++)
4182 count += parts[i].Inventory.ScriptCount();
4183
4184 return count;
4185 }
4186
4187 /// <summary>
4188 /// A float the value is a representative execution time in milliseconds of all scripts in the link set.
4189 /// </summary>
4190 public float ScriptExecutionTime()
4191 {
4192 IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
4193
4194 if (engines.Length == 0) // No engine at all
4195 return 0.0f;
4196
4197 float time = 0.0f;
4198
4199 // get all the scripts in all parts
4200 SceneObjectPart[] parts = m_parts.GetArray();
4201 List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
4202 for (int i = 0; i < parts.Length; i++)
4203 {
4204 scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
4205 }
4206 // extract the UUIDs
4207 List<UUID> ids = new List<UUID>(scripts.Count);
4208 foreach (TaskInventoryItem script in scripts)
4209 {
4210 if (!ids.Contains(script.ItemID))
4211 {
4212 ids.Add(script.ItemID);
4213 }
4214 }
4215 // Offer the list of script UUIDs to each engine found and accumulate the time
4216 foreach (IScriptModule e in engines)
4217 {
4218 if (e != null)
4219 {
4220 time += e.GetScriptExecutionTime(ids);
4221 }
4222 }
4223 return time;
4224 }
4225
4226 /// <summary>
4227 /// Returns a count of the number of running scripts in this groups parts.
4228 /// </summary>
4229 public int RunningScriptCount()
4230 {
4231 int count = 0;
4232 SceneObjectPart[] parts = m_parts.GetArray();
4233 for (int i = 0; i < parts.Length; i++)
4234 count += parts[i].Inventory.RunningScriptCount();
4235
4236 return count;
4237 }
4238
4152 public override string ToString() 4239 public override string ToString()
4153 { 4240 {
4154 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 4241 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b0bc188..843c426 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2091,6 +2091,9 @@ namespace OpenSim.Region.Framework.Scenes
2091 /// <param name="isNew"></param> 2091 /// <param name="isNew"></param>
2092 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 2092 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
2093 { 2093 {
2094 if (ParentGroup.Scene == null)
2095 return;
2096
2094 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) 2097 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
2095 return; 2098 return;
2096 2099
@@ -4582,7 +4585,7 @@ namespace OpenSim.Region.Framework.Scenes
4582 // For now, we use the NINJA naming scheme for identifying joints. 4585 // For now, we use the NINJA naming scheme for identifying joints.
4583 // In the future, we can support other joint specification schemes such as a 4586 // In the future, we can support other joint specification schemes such as a
4584 // custom checkbox in the viewer GUI. 4587 // custom checkbox in the viewer GUI.
4585 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4588 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4586 { 4589 {
4587 string hingeString = "hingejoint"; 4590 string hingeString = "hingejoint";
4588 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); 4591 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
@@ -4598,7 +4601,7 @@ namespace OpenSim.Region.Framework.Scenes
4598 // For now, we use the NINJA naming scheme for identifying joints. 4601 // For now, we use the NINJA naming scheme for identifying joints.
4599 // In the future, we can support other joint specification schemes such as a 4602 // In the future, we can support other joint specification schemes such as a
4600 // custom checkbox in the viewer GUI. 4603 // custom checkbox in the viewer GUI.
4601 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4604 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4602 { 4605 {
4603 string ballString = "balljoint"; 4606 string ballString = "balljoint";
4604 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); 4607 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
@@ -4614,7 +4617,7 @@ namespace OpenSim.Region.Framework.Scenes
4614 // For now, we use the NINJA naming scheme for identifying joints. 4617 // For now, we use the NINJA naming scheme for identifying joints.
4615 // In the future, we can support other joint specification schemes such as a 4618 // In the future, we can support other joint specification schemes such as a
4616 // custom checkbox in the viewer GUI. 4619 // custom checkbox in the viewer GUI.
4617 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4620 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4618 { 4621 {
4619 return IsHingeJoint() || IsBallJoint(); 4622 return IsHingeJoint() || IsBallJoint();
4620 } 4623 }
@@ -4733,7 +4736,6 @@ namespace OpenSim.Region.Framework.Scenes
4733 } 4736 }
4734 } 4737 }
4735 } 4738 }
4736
4737 else // it already has a physical representation 4739 else // it already has a physical representation
4738 { 4740 {
4739 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. 4741 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 959046a..a190efe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes
267 /// </summary> 267 /// </summary>
268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
269 { 269 {
270 Items.LockItemsForRead(true); 270 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
271 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 271 foreach (TaskInventoryItem item in scripts)
272 Items.LockItemsForRead(false); 272 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
273 foreach (TaskInventoryItem item in items)
274 {
275 if ((int)InventoryType.LSL == item.InvType)
276 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
277 }
278 } 273 }
279 274
280 public ArrayList GetScriptErrors(UUID itemID) 275 public ArrayList GetScriptErrors(UUID itemID)
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
305 /// </param> 300 /// </param>
306 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 301 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
307 { 302 {
308 Items.LockItemsForRead(true); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
309 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 304 foreach (TaskInventoryItem item in scripts)
310 Items.LockItemsForRead(false);
311
312 foreach (TaskInventoryItem item in items)
313 { 305 {
314 if ((int)InventoryType.LSL == item.InvType) 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
315 { 307 m_part.RemoveScriptEvents(item.ItemID);
316 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
317 m_part.RemoveScriptEvents(item.ItemID);
318 }
319 } 308 }
320 } 309 }
321 310
@@ -1281,9 +1270,57 @@ namespace OpenSim.Region.Framework.Scenes
1281 return true; 1270 return true;
1282 } 1271 }
1283 } 1272 }
1273
1284 return false; 1274 return false;
1285 } 1275 }
1286 1276
1277 /// <summary>
1278 /// Returns the count of scripts in this parts inventory.
1279 /// </summary>
1280 /// <returns></returns>
1281 public int ScriptCount()
1282 {
1283 int count = 0;
1284 Items.LockItemsForRead(true);
1285 foreach (TaskInventoryItem item in m_items.Values)
1286 {
1287 if (item.InvType == (int)InventoryType.LSL)
1288 {
1289 count++;
1290 }
1291 }
1292 Items.LockItemsForRead(false);
1293 return count;
1294 }
1295 /// <summary>
1296 /// Returns the count of running scripts in this parts inventory.
1297 /// </summary>
1298 /// <returns></returns>
1299 public int RunningScriptCount()
1300 {
1301 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1302 if (engines.Length == 0)
1303 return 0;
1304
1305 int count = 0;
1306 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1307
1308 foreach (TaskInventoryItem item in scripts)
1309 {
1310 foreach (IScriptModule engine in engines)
1311 {
1312 if (engine != null)
1313 {
1314 if (engine.GetScriptState(item.ItemID))
1315 {
1316 count++;
1317 }
1318 }
1319 }
1320 }
1321 return count;
1322 }
1323
1287 public List<UUID> GetInventoryList() 1324 public List<UUID> GetInventoryList()
1288 { 1325 {
1289 List<UUID> ret = new List<UUID>(); 1326 List<UUID> ret = new List<UUID>();
@@ -1298,22 +1335,24 @@ namespace OpenSim.Region.Framework.Scenes
1298 { 1335 {
1299 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1336 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1300 1337
1301 lock (m_items) 1338 Items.LockItemsForRead(true);
1302 ret = new List<TaskInventoryItem>(m_items.Values); 1339 ret = new List<TaskInventoryItem>(m_items.Values);
1340 Items.LockItemsForRead(false);
1303 1341
1304 return ret; 1342 return ret;
1305 } 1343 }
1306 1344
1307 public List<TaskInventoryItem> GetInventoryScripts() 1345 public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
1308 { 1346 {
1309 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1347 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1310 1348
1311 lock (m_items) 1349 Items.LockItemsForRead(true);
1312 { 1350
1313 foreach (TaskInventoryItem item in m_items.Values) 1351 foreach (TaskInventoryItem item in m_items.Values)
1314 if (item.InvType == (int)InventoryType.LSL) 1352 if (item.InvType == (int)type)
1315 ret.Add(item); 1353 ret.Add(item);
1316 } 1354
1355 Items.LockItemsForRead(false);
1317 1356
1318 return ret; 1357 return ret;
1319 } 1358 }
@@ -1335,35 +1374,32 @@ namespace OpenSim.Region.Framework.Scenes
1335 if (engines.Length == 0) // No engine at all 1374 if (engines.Length == 0) // No engine at all
1336 return ret; 1375 return ret;
1337 1376
1338 Items.LockItemsForRead(true); 1377 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1339 foreach (TaskInventoryItem item in m_items.Values) 1378
1379 foreach (TaskInventoryItem item in scripts)
1340 { 1380 {
1341 if (item.InvType == (int)InventoryType.LSL) 1381 foreach (IScriptModule e in engines)
1342 { 1382 {
1343 foreach (IScriptModule e in engines) 1383 if (e != null)
1344 { 1384 {
1345 if (e != null) 1385 string n = e.GetXMLState(item.ItemID);
1386 if (n != String.Empty)
1346 { 1387 {
1347 string n = e.GetXMLState(item.ItemID); 1388 if (oldIDs)
1348 if (n != String.Empty) 1389 {
1390 if (!ret.ContainsKey(item.OldItemID))
1391 ret[item.OldItemID] = n;
1392 }
1393 else
1349 { 1394 {
1350 if (oldIDs) 1395 if (!ret.ContainsKey(item.ItemID))
1351 { 1396 ret[item.ItemID] = n;
1352 if (!ret.ContainsKey(item.OldItemID))
1353 ret[item.OldItemID] = n;
1354 }
1355 else
1356 {
1357 if (!ret.ContainsKey(item.ItemID))
1358 ret[item.ItemID] = n;
1359 }
1360 break;
1361 } 1397 }
1398 break;
1362 } 1399 }
1363 } 1400 }
1364 } 1401 }
1365 } 1402 }
1366 Items.LockItemsForRead(false);
1367 return ret; 1403 return ret;
1368 } 1404 }
1369 1405
@@ -1373,27 +1409,21 @@ namespace OpenSim.Region.Framework.Scenes
1373 if (engines.Length == 0) 1409 if (engines.Length == 0)
1374 return; 1410 return;
1375 1411
1412 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1376 1413
1377 Items.LockItemsForRead(true); 1414 foreach (TaskInventoryItem item in scripts)
1378
1379 foreach (TaskInventoryItem item in m_items.Values)
1380 { 1415 {
1381 if (item.InvType == (int)InventoryType.LSL) 1416 foreach (IScriptModule engine in engines)
1382 { 1417 {
1383 foreach (IScriptModule engine in engines) 1418 if (engine != null)
1384 { 1419 {
1385 if (engine != null) 1420 if (item.OwnerChanged)
1386 { 1421 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1387 if (item.OwnerChanged) 1422 item.OwnerChanged = false;
1388 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); 1423 engine.ResumeScript(item.ItemID);
1389 item.OwnerChanged = false;
1390 engine.ResumeScript(item.ItemID);
1391 }
1392 } 1424 }
1393 } 1425 }
1394 } 1426 }
1395
1396 Items.LockItemsForRead(false);
1397 } 1427 }
1398 } 1428 }
1399} 1429}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 80f21ce..35c920b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -45,6 +45,7 @@ using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
45 45
46namespace OpenSim.Region.Framework.Scenes 46namespace OpenSim.Region.Framework.Scenes
47{ 47{
48 [Flags]
48 enum ScriptControlled : uint 49 enum ScriptControlled : uint
49 { 50 {
50 CONTROL_ZERO = 0, 51 CONTROL_ZERO = 0,
@@ -1065,19 +1066,7 @@ namespace OpenSim.Region.Framework.Scenes
1065 /// <param name="pos"></param> 1066 /// <param name="pos"></param>
1066 public void Teleport(Vector3 pos) 1067 public void Teleport(Vector3 pos)
1067 { 1068 {
1068 bool isFlying = Flying; 1069 TeleportWithMomentum(pos, Vector3.Zero);
1069 RemoveFromPhysicalScene();
1070 Velocity = Vector3.Zero;
1071 CheckLandingPoint(ref pos);
1072 AbsolutePosition = pos;
1073 AddToPhysicalScene(isFlying);
1074
1075 SendTerseUpdateToAllClients();
1076 }
1077
1078 public void TeleportWithMomentum(Vector3 pos)
1079 {
1080 TeleportWithMomentum(pos, null);
1081 } 1070 }
1082 1071
1083 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1072 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
@@ -1264,7 +1253,10 @@ namespace OpenSim.Region.Framework.Scenes
1264 1253
1265 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1254 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1266 { 1255 {
1267 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1256 m_log.DebugFormat(
1257 "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
1258 client.Name, client.AgentId, m_callbackURI);
1259
1268 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); 1260 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1269 m_callbackURI = null; 1261 m_callbackURI = null;
1270 } 1262 }
@@ -1339,7 +1331,7 @@ namespace OpenSim.Region.Framework.Scenes
1339 { 1331 {
1340// m_log.DebugFormat( 1332// m_log.DebugFormat(
1341// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", 1333// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}",
1342// Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); 1334// Scene.RegionInfo.RegionName, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags);
1343 1335
1344 if (IsChildAgent) 1336 if (IsChildAgent)
1345 { 1337 {
@@ -1449,14 +1441,8 @@ namespace OpenSim.Region.Framework.Scenes
1449 } 1441 }
1450 } 1442 }
1451 1443
1452 lock (scriptedcontrols) 1444 uint flagsForScripts = (uint)flags;
1453 { 1445 flags = RemoveIgnoredControls(flags, IgnoredControls);
1454 if (scriptedcontrols.Count > 0)
1455 {
1456 SendControlToScripts((uint)flags);
1457 flags = RemoveIgnoredControls(flags, IgnoredControls);
1458 }
1459 }
1460 1446
1461 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1447 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1462 HandleAgentSitOnGround(); 1448 HandleAgentSitOnGround();
@@ -1470,6 +1456,7 @@ namespace OpenSim.Region.Framework.Scenes
1470 PhysicsActor actor = PhysicsActor; 1456 PhysicsActor actor = PhysicsActor;
1471 if (actor == null) 1457 if (actor == null)
1472 { 1458 {
1459 SendControlsToScripts(flagsForScripts);
1473 return; 1460 return;
1474 } 1461 }
1475 1462
@@ -1549,7 +1536,7 @@ namespace OpenSim.Region.Framework.Scenes
1549 MovementFlag |= (byte)nudgehack; 1536 MovementFlag |= (byte)nudgehack;
1550 } 1537 }
1551 1538
1552// m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); 1539 //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF);
1553 MovementFlag += (byte)(uint)DCF; 1540 MovementFlag += (byte)(uint)DCF;
1554 update_movementflag = true; 1541 update_movementflag = true;
1555 } 1542 }
@@ -1562,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
1562 && ((MovementFlag & (byte)nudgehack) == nudgehack)) 1549 && ((MovementFlag & (byte)nudgehack) == nudgehack))
1563 ) // This or is for Nudge forward 1550 ) // This or is for Nudge forward
1564 { 1551 {
1565// m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); 1552 //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF);
1566 MovementFlag -= ((byte)(uint)DCF); 1553 MovementFlag -= ((byte)(uint)DCF);
1567 update_movementflag = true; 1554 update_movementflag = true;
1568 1555
@@ -1643,8 +1630,10 @@ namespace OpenSim.Region.Framework.Scenes
1643// } 1630// }
1644// } 1631// }
1645 1632
1646// if (update_movementflag && ParentID == 0) 1633 if (update_movementflag && ParentID == 0)
1647// Animator.UpdateMovementAnimations(); 1634 Animator.UpdateMovementAnimations();
1635
1636 SendControlsToScripts(flagsForScripts);
1648 } 1637 }
1649 1638
1650 m_scene.EventManager.TriggerOnClientMovement(this); 1639 m_scene.EventManager.TriggerOnClientMovement(this);
@@ -3060,8 +3049,8 @@ namespace OpenSim.Region.Framework.Scenes
3060 x = x / Constants.RegionSize; 3049 x = x / Constants.RegionSize;
3061 y = y / Constants.RegionSize; 3050 y = y / Constants.RegionSize;
3062 3051
3063 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3052// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3064 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3053// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
3065 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) 3054 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
3066 { 3055 {
3067 byebyeRegions.Add(handle); 3056 byebyeRegions.Add(handle);
@@ -3580,6 +3569,63 @@ namespace OpenSim.Region.Framework.Scenes
3580 return m_attachments.Count > 0; 3569 return m_attachments.Count > 0;
3581 } 3570 }
3582 3571
3572 /// <summary>
3573 /// Returns the total count of scripts in all parts inventories.
3574 /// </summary>
3575 public int ScriptCount()
3576 {
3577 int count = 0;
3578 lock (m_attachments)
3579 {
3580 foreach (SceneObjectGroup gobj in m_attachments)
3581 {
3582 if (gobj != null)
3583 {
3584 count += gobj.ScriptCount();
3585 }
3586 }
3587 }
3588 return count;
3589 }
3590
3591 /// <summary>
3592 /// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
3593 /// </summary>
3594 public float ScriptExecutionTime()
3595 {
3596 float time = 0.0f;
3597 lock (m_attachments)
3598 {
3599 foreach (SceneObjectGroup gobj in m_attachments)
3600 {
3601 if (gobj != null)
3602 {
3603 time += gobj.ScriptExecutionTime();
3604 }
3605 }
3606 }
3607 return time;
3608 }
3609
3610 /// <summary>
3611 /// Returns the total count of running scripts in all parts.
3612 /// </summary>
3613 public int RunningScriptCount()
3614 {
3615 int count = 0;
3616 lock (m_attachments)
3617 {
3618 foreach (SceneObjectGroup gobj in m_attachments)
3619 {
3620 if (gobj != null)
3621 {
3622 count += gobj.RunningScriptCount();
3623 }
3624 }
3625 }
3626 return count;
3627 }
3628
3583 public bool HasScriptedAttachments() 3629 public bool HasScriptedAttachments()
3584 { 3630 {
3585 lock (m_attachments) 3631 lock (m_attachments)
@@ -3777,77 +3823,92 @@ namespace OpenSim.Region.Framework.Scenes
3777 } 3823 }
3778 } 3824 }
3779 3825
3780 internal void SendControlToScripts(uint flags) 3826 private void SendControlsToScripts(uint flags)
3781 { 3827 {
3782 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; 3828 // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script
3783 3829 // (e.g., a walking script) checks which animation is active it will be the correct animation.
3784 if (MouseDown) 3830 lock (scriptedcontrols)
3785 { 3831 {
3786 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); 3832 if (scriptedcontrols.Count <= 0)
3787 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) 3833 return;
3834
3835 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
3836
3837 if (MouseDown)
3838 {
3839 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
3840 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
3841 {
3842 allflags = ScriptControlled.CONTROL_ZERO;
3843 MouseDown = true;
3844 }
3845 }
3846
3847 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
3788 { 3848 {
3789 allflags = ScriptControlled.CONTROL_ZERO; 3849 allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
3790 MouseDown = true; 3850 MouseDown = true;
3791 } 3851 }
3792 } 3852
3853 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
3854 {
3855 allflags |= ScriptControlled.CONTROL_LBUTTON;
3856 MouseDown = true;
3857 }
3858
3859 // find all activated controls, whether the scripts are interested in them or not
3860 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
3861 {
3862 allflags |= ScriptControlled.CONTROL_FWD;
3863 }
3864
3865 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
3866 {
3867 allflags |= ScriptControlled.CONTROL_BACK;
3868 }
3869
3870 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
3871 {
3872 allflags |= ScriptControlled.CONTROL_UP;
3873 }
3874
3875 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
3876 {
3877 allflags |= ScriptControlled.CONTROL_DOWN;
3878 }
3793 3879
3794 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) 3880 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
3795 { 3881 {
3796 allflags |= ScriptControlled.CONTROL_ML_LBUTTON; 3882 allflags |= ScriptControlled.CONTROL_LEFT;
3797 MouseDown = true; 3883 }
3798 } 3884
3799 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) 3885 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
3800 { 3886 {
3801 allflags |= ScriptControlled.CONTROL_LBUTTON; 3887 allflags |= ScriptControlled.CONTROL_RIGHT;
3802 MouseDown = true; 3888 }
3803 } 3889
3890 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
3891 {
3892 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
3893 }
3894
3895 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
3896 {
3897 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
3898 }
3804 3899
3805 // find all activated controls, whether the scripts are interested in them or not 3900 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
3806 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) 3901 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
3807 {
3808 allflags |= ScriptControlled.CONTROL_FWD;
3809 }
3810 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
3811 {
3812 allflags |= ScriptControlled.CONTROL_BACK;
3813 }
3814 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
3815 {
3816 allflags |= ScriptControlled.CONTROL_UP;
3817 }
3818 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
3819 {
3820 allflags |= ScriptControlled.CONTROL_DOWN;
3821 }
3822 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
3823 {
3824 allflags |= ScriptControlled.CONTROL_LEFT;
3825 }
3826 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
3827 {
3828 allflags |= ScriptControlled.CONTROL_RIGHT;
3829 }
3830 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
3831 {
3832 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
3833 }
3834 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
3835 {
3836 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
3837 }
3838 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
3839 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
3840 {
3841 lock (scriptedcontrols)
3842 { 3902 {
3843 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) 3903 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols)
3844 { 3904 {
3845 UUID scriptUUID = kvp.Key; 3905 UUID scriptUUID = kvp.Key;
3846 ScriptControllers scriptControlData = kvp.Value; 3906 ScriptControllers scriptControlData = kvp.Value;
3847 3907
3848 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us 3908 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
3849 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle 3909 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
3850 ScriptControlled localChange = localHeld ^ localLast; // the changed bits 3910 ScriptControlled localChange = localHeld ^ localLast; // the changed bits
3911
3851 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) 3912 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
3852 { 3913 {
3853 // only send if still pressed or just changed 3914 // only send if still pressed or just changed
@@ -3855,9 +3916,9 @@ namespace OpenSim.Region.Framework.Scenes
3855 } 3916 }
3856 } 3917 }
3857 } 3918 }
3919
3920 LastCommands = allflags;
3858 } 3921 }
3859
3860 LastCommands = allflags;
3861 } 3922 }
3862 3923
3863 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) 3924 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)
@@ -3937,7 +3998,7 @@ namespace OpenSim.Region.Framework.Scenes
3937 land.LandData.UserLocation != Vector3.Zero && 3998 land.LandData.UserLocation != Vector3.Zero &&
3938 land.LandData.OwnerID != m_uuid && 3999 land.LandData.OwnerID != m_uuid &&
3939 (!m_scene.Permissions.IsGod(m_uuid)) && 4000 (!m_scene.Permissions.IsGod(m_uuid)) &&
3940 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) 4001 (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)))
3941 { 4002 {
3942 float curr = Vector3.Distance(AbsolutePosition, pos); 4003 float curr = Vector3.Distance(AbsolutePosition, pos);
3943 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) 4004 if (Vector3.Distance(land.LandData.UserLocation, pos) < curr)
@@ -3957,7 +4018,7 @@ namespace OpenSim.Region.Framework.Scenes
3957 { 4018 {
3958 if (GodLevel < 200 && 4019 if (GodLevel < 200 &&
3959 ((!m_scene.Permissions.IsGod(m_uuid) && 4020 ((!m_scene.Permissions.IsGod(m_uuid) &&
3960 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4021 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
3961 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4022 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
3962 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4023 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
3963 { 4024 {
@@ -4031,7 +4092,7 @@ namespace OpenSim.Region.Framework.Scenes
4031 GodLevel < 200 && 4092 GodLevel < 200 &&
4032 ((land.LandData.OwnerID != m_uuid && 4093 ((land.LandData.OwnerID != m_uuid &&
4033 !m_scene.Permissions.IsGod(m_uuid) && 4094 !m_scene.Permissions.IsGod(m_uuid) &&
4034 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || 4095 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
4035 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || 4096 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
4036 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) 4097 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
4037 { 4098 {
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
index ab6311b..4a21dc9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO;
30using System.Text; 31using System.Text;
31using NUnit.Framework; 32using NUnit.Framework;
32using OpenMetaverse; 33using OpenMetaverse;
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
68 Vector3 position = new Vector3(200,200,21); 69 Vector3 position = new Vector3(200,200,21);
69 70
70 foreach (Border b in testborders) 71 foreach (Border b in testborders)
71 {
72 Assert.That(!b.TestCross(position)); 72 Assert.That(!b.TestCross(position));
73 73
74 }
75
76 position = new Vector3(200,280,21); 74 position = new Vector3(200,280,21);
77 Assert.That(NorthBorder.TestCross(position)); 75 Assert.That(NorthBorder.TestCross(position));
78 76
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index a5d2b23..ea9fc93 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
45 { 45 {
46 static public Random random; 46 static public Random random;
47 SceneObjectGroup found; 47 SceneObjectGroup found;
48 Scene scene = SceneHelpers.SetupScene(); 48 Scene scene = new SceneHelpers().SetupScene();
49 49
50 [Test] 50 [Test]
51 public void T010_AddObjects() 51 public void T010_AddObjects()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 9a60e50..d23c965 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -26,7 +26,9 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO;
29using System.Reflection; 30using System.Reflection;
31using System.Text;
30using NUnit.Framework; 32using NUnit.Framework;
31using OpenMetaverse; 33using OpenMetaverse;
32using OpenSim.Framework; 34using OpenSim.Framework;
@@ -44,7 +46,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
44 public void TestDuplicateObject() 46 public void TestDuplicateObject()
45 { 47 {
46 TestHelpers.InMethod(); 48 TestHelpers.InMethod();
47 Scene scene = SceneHelpers.SetupScene(); 49// TestHelpers.EnableLogging();
50
51 Scene scene = new SceneHelpers().SetupScene();
48 52
49 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); 53 UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
50 string part1Name = "part1"; 54 string part1Name = "part1";
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
82 Assert.That(dupePart1.PhysActor, Is.Not.Null); 86 Assert.That(dupePart1.PhysActor, Is.Not.Null);
83 Assert.That(dupePart2.PhysActor, Is.Not.Null); 87 Assert.That(dupePart2.PhysActor, Is.Not.Null);
84 */ 88 */
89
90// TestHelpers.DisableLogging();
85 } 91 }
86 } 92 }
87} \ No newline at end of file 93} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 7737d8e..453e077 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
88 { 88 {
89 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
90 90
91 Scene scene = SceneHelpers.SetupScene(); 91 Scene scene = new SceneHelpers().SetupScene();
92 int partsToTestCount = 3; 92 int partsToTestCount = 3;
93 93
94 SceneObjectGroup so 94 SceneObjectGroup so
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
118 { 118 {
119 TestHelpers.InMethod(); 119 TestHelpers.InMethod();
120 120
121 Scene scene = SceneHelpers.SetupScene(); 121 Scene scene = new SceneHelpers().SetupScene();
122 122
123 string obj1Name = "Alfred"; 123 string obj1Name = "Alfred";
124 string obj2Name = "Betty"; 124 string obj2Name = "Betty";
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
152 { 152 {
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154 154
155 Scene scene = SceneHelpers.SetupScene(); 155 Scene scene = new SceneHelpers().SetupScene();
156 int partsToTestCount = 3; 156 int partsToTestCount = 3;
157 157
158 SceneObjectGroup so 158 SceneObjectGroup so
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
185 { 185 {
186 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
187 187
188 TestScene scene = SceneHelpers.SetupScene(); 188 TestScene scene = new SceneHelpers().SetupScene();
189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
190 scene.DeleteSceneObject(part.ParentGroup, false); 190 scene.DeleteSceneObject(part.ParentGroup, false);
191 191
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
204 204
205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 205 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
206 206
207 TestScene scene = SceneHelpers.SetupScene(); 207 TestScene scene = new SceneHelpers().SetupScene();
208 208
209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 209 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 210 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 654b1a2..0076f41 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 61
62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
63 63
64 TestScene scene = SceneHelpers.SetupScene(); 64 TestScene scene = new SceneHelpers().SetupScene();
65 IConfigSource configSource = new IniConfigSource(); 65 IConfigSource configSource = new IniConfigSource();
66 IConfig config = configSource.AddConfig("Startup"); 66 IConfig config = configSource.AddConfig("Startup");
67 config.Set("serverside_object_permissions", true); 67 config.Set("serverside_object_permissions", true);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 100 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); 101 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
102 102
103 TestScene scene = SceneHelpers.SetupScene(); 103 TestScene scene = new SceneHelpers().SetupScene();
104 IConfigSource configSource = new IniConfigSource(); 104 IConfigSource configSource = new IniConfigSource();
105 IConfig config = configSource.AddConfig("Startup"); 105 IConfig config = configSource.AddConfig("Startup");
106 config.Set("serverside_object_permissions", true); 106 config.Set("serverside_object_permissions", true);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index be5b4a8..1add3dd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
55 UUID ownerId = TestHelpers.ParseTail(0x1); 55 UUID ownerId = TestHelpers.ParseTail(0x1);
56 int nParts = 3; 56 int nParts = 3;
57 57
58 TestScene scene = SceneHelpers.SetupScene(); 58 TestScene scene = new SceneHelpers().SetupScene();
59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); 59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
60 scene.AddSceneObject(sog1); 60 scene.AddSceneObject(sog1);
61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); 61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
71 71
72 bool debugtest = false; 72 bool debugtest = false;
73 73
74 Scene scene = SceneHelpers.SetupScene(); 74 Scene scene = new SceneHelpers().SetupScene();
75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 75 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
76 SceneObjectGroup grp1 = part1.ParentGroup; 76 SceneObjectGroup grp1 = part1.ParentGroup;
77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 77 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
153 153
154 bool debugtest = false; 154 bool debugtest = false;
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); 157 SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
158 SceneObjectGroup grp1 = part1.ParentGroup; 158 SceneObjectGroup grp1 = part1.ParentGroup;
159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); 159 SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
286 TestHelpers.InMethod(); 286 TestHelpers.InMethod();
287 //log4net.Config.XmlConfigurator.Configure(); 287 //log4net.Config.XmlConfigurator.Configure();
288 288
289 TestScene scene = SceneHelpers.SetupScene(); 289 TestScene scene = new SceneHelpers().SetupScene();
290 290
291 string rootPartName = "rootpart"; 291 string rootPartName = "rootpart";
292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 292 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
325 TestHelpers.InMethod(); 325 TestHelpers.InMethod();
326 //log4net.Config.XmlConfigurator.Configure(); 326 //log4net.Config.XmlConfigurator.Configure();
327 327
328 TestScene scene = SceneHelpers.SetupScene(); 328 TestScene scene = new SceneHelpers().SetupScene();
329 329
330 string rootPartName = "rootpart"; 330 string rootPartName = "rootpart";
331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 331 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index b49c6e7..0a94c19 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 TestHelpers.InMethod(); 52 TestHelpers.InMethod();
53// log4net.Config.XmlConfigurator.Configure(); 53// log4net.Config.XmlConfigurator.Configure();
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; 56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
57 57
58 g1.GroupResize(new Vector3(2, 3, 4)); 58 g1.GroupResize(new Vector3(2, 3, 4));
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
75 TestHelpers.InMethod(); 75 TestHelpers.InMethod();
76 //log4net.Config.XmlConfigurator.Configure(); 76 //log4net.Config.XmlConfigurator.Configure();
77 77
78 Scene scene = SceneHelpers.SetupScene(); 78 Scene scene = new SceneHelpers().SetupScene();
79 79
80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); 80 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
81 g1.RootPart.Scale = new Vector3(2, 3, 4); 81 g1.RootPart.Scale = new Vector3(2, 3, 4);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
index c582cf6..d2361f8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52// UUID itemId = TestHelpers.ParseTail(0x2); 52// UUID itemId = TestHelpers.ParseTail(0x2);
53 string itemName = "Test Script Item"; 53 string itemName = "Test Script Item";
54 54
55 Scene scene = SceneHelpers.SetupScene(); 55 Scene scene = new SceneHelpers().SetupScene();
56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); 56 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
57 scene.AddNewSceneObject(so, true); 57 scene.AddNewSceneObject(so, true);
58 58
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
new file mode 100644
index 0000000..6d255aa
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -0,0 +1,154 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Threading;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Region.Framework.Scenes.Tests
40{
41 /// <summary>
42 /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
43 /// </summary>
44 [TestFixture]
45 public class SceneObjectSpatialTests
46 {
47 TestScene m_scene;
48 UUID m_ownerId = TestHelpers.ParseTail(0x1);
49
50 [SetUp]
51 public void SetUp()
52 {
53 m_scene = new SceneHelpers().SetupScene();
54 }
55
56 [Test]
57 public void TestGetSceneObjectGroupPosition()
58 {
59 TestHelpers.InMethod();
60
61 Vector3 position = new Vector3(10, 20, 30);
62
63 SceneObjectGroup so
64 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
65 so.AbsolutePosition = position;
66 m_scene.AddNewSceneObject(so, false);
67
68 Assert.That(so.AbsolutePosition, Is.EqualTo(position));
69 }
70
71 [Test]
72 public void TestGetRootPartPosition()
73 {
74 TestHelpers.InMethod();
75
76 Vector3 partPosition = new Vector3(10, 20, 30);
77
78 SceneObjectGroup so
79 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
80 so.AbsolutePosition = partPosition;
81 m_scene.AddNewSceneObject(so, false);
82
83 Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
84 Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
85 Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
86 Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
87 Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
88 }
89
90 [Test]
91 public void TestGetChildPartPosition()
92 {
93 TestHelpers.InMethod();
94
95 Vector3 rootPartPosition = new Vector3(10, 20, 30);
96 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
97
98 SceneObjectGroup so
99 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
100 so.AbsolutePosition = rootPartPosition;
101 so.Parts[1].OffsetPosition = childOffsetPosition;
102
103 m_scene.AddNewSceneObject(so, false);
104
105 // Calculate child absolute position.
106 Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
107
108 SceneObjectPart childPart = so.Parts[1];
109 Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
110 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
111 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
112 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
113 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
114 }
115
116 [Test]
117 public void TestGetChildPartPositionAfterObjectRotation()
118 {
119 TestHelpers.InMethod();
120
121 Vector3 rootPartPosition = new Vector3(10, 20, 30);
122 Vector3 childOffsetPosition = new Vector3(2, 3, 4);
123
124 SceneObjectGroup so
125 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
126 so.AbsolutePosition = rootPartPosition;
127 so.Parts[1].OffsetPosition = childOffsetPosition;
128
129 m_scene.AddNewSceneObject(so, false);
130
131 so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
132
133 // Calculate child absolute position.
134 Vector3 rotatedChildOffsetPosition
135 = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
136
137 Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
138
139 SceneObjectPart childPart = so.Parts[1];
140
141 // FIXME: Should be childPosition after rotation?
142 Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
143
144 Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
145 Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
146
147 // Relative to root part as (0, 0, 0)
148 Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
149
150 // Relative to root part as (0, 0, 0)
151 Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
152 }
153 }
154} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 2a342d5..742c769 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using NUnit.Framework; 31using NUnit.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests
43 [TestFixture] 44 [TestFixture]
44 public class SceneObjectStatusTests 45 public class SceneObjectStatusTests
45 { 46 {
47 private TestScene m_scene;
48 private UUID m_ownerId = TestHelpers.ParseTail(0x1);
49 private SceneObjectGroup m_so1;
50 private SceneObjectGroup m_so2;
51
52 [SetUp]
53 public void Init()
54 {
55 m_scene = new SceneHelpers().SetupScene();
56 m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
57 m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
58 }
59
46 [Test] 60 [Test]
47 public void TestSetPhantom() 61 public void TestSetPhantomSinglePrim()
48 { 62 {
49 TestHelpers.InMethod(); 63 TestHelpers.InMethod();
50 64
51// Scene scene = SceneSetupHelpers.SetupScene(); 65 m_scene.AddSceneObject(m_so1);
52 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); 66
53 SceneObjectPart rootPart = so.RootPart; 67 SceneObjectPart rootPart = m_so1.RootPart;
54 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 68 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
55 69
56 so.ScriptSetPhantomStatus(true); 70 m_so1.ScriptSetPhantomStatus(true);
57 71
58// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); 72// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
59 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); 73 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
60 74
61 so.ScriptSetPhantomStatus(false); 75 m_so1.ScriptSetPhantomStatus(false);
62 76
63 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 77 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
64 } 78 }
79
80 [Test]
81 public void TestSetPhysicsSinglePrim()
82 {
83 TestHelpers.InMethod();
84
85 m_scene.AddSceneObject(m_so1);
86
87 SceneObjectPart rootPart = m_so1.RootPart;
88 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
89
90 m_so1.ScriptSetPhysicsStatus(true);
91
92// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
93 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
94
95 m_so1.ScriptSetPhysicsStatus(false);
96
97 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
98 }
99
100 [Test]
101 public void TestSetPhysicsLinkset()
102 {
103 TestHelpers.InMethod();
104
105 m_scene.AddSceneObject(m_so1);
106 m_scene.AddSceneObject(m_so2);
107
108 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
109
110 m_so1.ScriptSetPhysicsStatus(true);
111
112 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
113 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
114
115 m_so1.ScriptSetPhysicsStatus(false);
116
117 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
118 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
119
120 m_so1.ScriptSetPhysicsStatus(true);
121
122 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
123 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
124 }
125
126 /// <summary>
127 /// Test that linking results in the correct physical status for all linkees.
128 /// </summary>
129 [Test]
130 public void TestLinkPhysicsBothPhysical()
131 {
132 TestHelpers.InMethod();
133
134 m_scene.AddSceneObject(m_so1);
135 m_scene.AddSceneObject(m_so2);
136
137 m_so1.ScriptSetPhysicsStatus(true);
138 m_so2.ScriptSetPhysicsStatus(true);
139
140 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
141
142 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
143 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
144 }
145
146 /// <summary>
147 /// Test that linking results in the correct physical status for all linkees.
148 /// </summary>
149 [Test]
150 public void TestLinkPhysicsRootPhysicalOnly()
151 {
152 TestHelpers.InMethod();
153
154 m_scene.AddSceneObject(m_so1);
155 m_scene.AddSceneObject(m_so2);
156
157 m_so1.ScriptSetPhysicsStatus(true);
158
159 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
160
161 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
162 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
163 }
164
165 /// <summary>
166 /// Test that linking results in the correct physical status for all linkees.
167 /// </summary>
168 [Test]
169 public void TestLinkPhysicsChildPhysicalOnly()
170 {
171 TestHelpers.InMethod();
172
173 m_scene.AddSceneObject(m_so1);
174 m_scene.AddSceneObject(m_so2);
175
176 m_so2.ScriptSetPhysicsStatus(true);
177
178 m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
179
180 Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
181 Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
182 }
65 } 183 }
66} \ No newline at end of file 184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index c13d82e..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
58 58
59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
60 60
61 TestScene scene = SceneHelpers.SetupScene(); 61 TestScene scene = new SceneHelpers().SetupScene();
62 IConfigSource configSource = new IniConfigSource(); 62 IConfigSource configSource = new IniConfigSource();
63 63
64 IConfig startupConfig = configSource.AddConfig("Startup"); 64 IConfig startupConfig = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index ed9b179..1aa48d7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
67 public void Init() 67 public void Init()
68 { 68 {
69 TestHelpers.InMethod(); 69 TestHelpers.InMethod();
70 70
71 scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 71 SceneHelpers sh = new SceneHelpers();
72 scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 72
73 scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); 73 scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
74 scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
75 scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
74 76
75 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 77 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
76 interregionComms.Initialise(new IniConfigSource()); 78 interregionComms.Initialise(new IniConfigSource());
@@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
101 TestHelpers.InMethod(); 103 TestHelpers.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 104// log4net.Config.XmlConfigurator.Configure();
103 105
104 TestScene scene = SceneHelpers.SetupScene(); 106 TestScene scene = new SceneHelpers().SetupScene();
105 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 107 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
106 108
107 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); 109 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
@@ -126,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
126 IConfig config = configSource.AddConfig("Modules"); 128 IConfig config = configSource.AddConfig("Modules");
127 config.Set("SimulationServices", "LocalSimulationConnectorModule"); 129 config.Set("SimulationServices", "LocalSimulationConnectorModule");
128 130
129 TestScene scene = SceneHelpers.SetupScene(); 131 SceneHelpers sceneHelpers = new SceneHelpers();
132 TestScene scene = sceneHelpers.SetupScene();
130 SceneHelpers.SetupSceneModules(scene, configSource, lsc); 133 SceneHelpers.SetupSceneModules(scene, configSource, lsc);
131 134
132 UUID agentId = TestHelpers.ParseTail(0x01); 135 UUID agentId = TestHelpers.ParseTail(0x01);
@@ -176,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
176 179
177// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); 180// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
178 181
179 TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); 182 TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
180 TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); 183 TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
181 184
182 IConfigSource configSource = new IniConfigSource(); 185 IConfigSource configSource = new IniConfigSource();
183 IConfig config = configSource.AddConfig("Startup"); 186 IConfig config = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
index 89f8007..646e5fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
59 TestHelpers.InMethod(); 59 TestHelpers.InMethod();
60// log4net.Config.XmlConfigurator.Configure(); 60// log4net.Config.XmlConfigurator.Configure();
61 61
62 TestScene scene = SceneHelpers.SetupScene(); 62 TestScene scene = new SceneHelpers().SetupScene();
63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
64 sp.Flying = true; 64 sp.Flying = true;
65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); 65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
index cfea10d..1d1ff88 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
64 [SetUp] 64 [SetUp]
65 public void Init() 65 public void Init()
66 { 66 {
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 } 68 }
69 69
70 [Test] 70 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index b7b8db4..313e350 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
50 [SetUp] 50 [SetUp]
51 public void Init() 51 public void Init()
52 { 52 {
53 m_scene = SceneHelpers.SetupScene(); 53 m_scene = new SceneHelpers().SetupScene();
54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); 54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
55 } 55 }
56 56
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index bebc10c..ea4fb66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -34,10 +34,13 @@ using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.Framework;
38using OpenSim.Region.CoreModules.Framework.EntityTransfer;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 39using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
38using OpenSim.Tests.Common; 40using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 41using OpenSim.Tests.Common.Mock;
40using System.Threading; 42using System.IO;
43using System.Text;
41 44
42namespace OpenSim.Region.Framework.Scenes.Tests 45namespace OpenSim.Region.Framework.Scenes.Tests
43{ 46{
@@ -47,145 +50,190 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 [TestFixture] 50 [TestFixture]
48 public class ScenePresenceTeleportTests 51 public class ScenePresenceTeleportTests
49 { 52 {
50 /// <summary> 53 [TestFixtureSetUp]
51 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. 54 public void FixtureInit()
52 /// </summary> 55 {
53 /// Does not yet do what is says on the tin. 56 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
54 /// Commenting for now 57 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
55 //[Test, LongRunning] 58 }
56 public void TestSimpleNotNeighboursTeleport() 59
60 [TestFixtureTearDown]
61 public void TearDown()
62 {
63 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
64 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
65 // tests really shouldn't).
66 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
67 }
68
69 [Test]
70 public void TestSameRegionTeleport()
57 { 71 {
58 TestHelpers.InMethod(); 72 TestHelpers.InMethod();
59 ThreadRunResults results = new ThreadRunResults(); 73// log4net.Config.XmlConfigurator.Configure();
60 results.Result = false;
61 results.Message = "Test did not run";
62 TestRunning testClass = new TestRunning(results);
63 74
64 Thread testThread = new Thread(testClass.run); 75 EntityTransferModule etm = new EntityTransferModule();
65 76
66 // Seems kind of redundant to start a thread and then join it, however.. We need to protect against 77 IConfigSource config = new IniConfigSource();
67 // A thread abort exception in the simulator code. 78 config.AddConfig("Modules");
68 testThread.Start(); 79 // Not strictly necessary since FriendsModule assumes it is the default (!)
69 testThread.Join(); 80 config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
70 81
71 Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); 82 TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
72 // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 83 SceneHelpers.SetupSceneModules(scene, config, etm);
84
85 Vector3 teleportPosition = new Vector3(10, 11, 12);
86 Vector3 teleportLookAt = new Vector3(20, 21, 22);
87
88 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
89 sp.AbsolutePosition = new Vector3(30, 31, 32);
90 scene.RequestTeleportLocation(
91 sp.ControllingClient,
92 scene.RegionInfo.RegionHandle,
93 teleportPosition,
94 teleportLookAt,
95 (uint)TeleportFlags.ViaLocation);
96
97 Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
98
99 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
100 // position instead).
101// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
73 } 102 }
74 103
75 [TearDown] 104 [Test]
76 public void TearDown() 105 public void TestSameSimulatorSeparatedRegionsTeleport()
77 { 106 {
78 try 107 TestHelpers.InMethod();
79 { 108// log4net.Config.XmlConfigurator.Configure();
80 if (MainServer.Instance != null) MainServer.Instance.Stop();
81 }
82 catch (NullReferenceException)
83 { }
84 }
85 109
86 } 110 UUID userId = TestHelpers.ParseTail(0x1);
87 111
88 public class ThreadRunResults 112 EntityTransferModule etm = new EntityTransferModule();
89 { 113 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
90 public bool Result = false;
91 public string Message = string.Empty;
92 }
93 114
94 public class TestRunning 115 IConfigSource config = new IniConfigSource();
95 { 116 IConfig modulesConfig = config.AddConfig("Modules");
96 public ThreadRunResults results; 117 modulesConfig.Set("EntityTransferModule", etm.Name);
97 public TestRunning(ThreadRunResults t) 118 modulesConfig.Set("SimulationServices", lscm.Name);
98 { 119 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
99 results = t; 120
121 // In order to run a single threaded regression test we do not want the entity transfer module waiting
122 // for a callback from the destination scene before removing its avatar data.
123 entityTransferConfig.Set("wait_for_callback", false);
124
125 SceneHelpers sh = new SceneHelpers();
126 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
127 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
128
129 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
130
131 Vector3 teleportPosition = new Vector3(10, 11, 12);
132 Vector3 teleportLookAt = new Vector3(20, 21, 22);
133
134 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
135 sp.AbsolutePosition = new Vector3(30, 31, 32);
136
137 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
138 // UDP stack (?)
139// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
140
141 sceneA.RequestTeleportLocation(
142 sp.ControllingClient,
143 sceneB.RegionInfo.RegionHandle,
144 teleportPosition,
145 teleportLookAt,
146 (uint)TeleportFlags.ViaLocation);
147
148 ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
149
150 Assert.That(sceneA.GetScenePresence(userId), Is.Null);
151
152 ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
153 Assert.That(sceneBSp, Is.Not.Null);
154 Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
155 Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
156
157 // TODO: Add assertions to check correct circuit details in both scenes.
158
159 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
160 // position instead).
161// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
100 } 162 }
101 public void run(object o) 163
164 [Test]
165 public void TestSameSimulatorNeighbouringRegionsTeleport()
102 { 166 {
103 167 TestHelpers.InMethod();
104 //results.Result = true; 168// TestHelpers.EnableLogging();
105 log4net.Config.XmlConfigurator.Configure(); 169
106 170 UUID userId = TestHelpers.ParseTail(0x1);
107 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); 171
108 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); 172 EntityTransferModule etm = new EntityTransferModule();
109 173 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
110 // shared module 174
111 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 175 IConfigSource config = new IniConfigSource();
112 176 IConfig modulesConfig = config.AddConfig("Modules");
113 177 modulesConfig.Set("EntityTransferModule", etm.Name);
114 Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); 178 modulesConfig.Set("SimulationServices", lscm.Name);
115 SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 179 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
116 sceneB.RegisterRegionWithGrid(); 180
117 181 // In order to run a single threaded regression test we do not want the entity transfer module waiting
118 Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); 182 // for a callback from the destination scene before removing its avatar data.
119 SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 183 entityTransferConfig.Set("wait_for_callback", false);
120 sceneA.RegisterRegionWithGrid(); 184
121 185 SceneHelpers sh = new SceneHelpers();
122 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); 186 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
123 TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient; 187 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
124 188
125 ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); 189 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
126 190 SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
127 results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); 191 SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
128 192
129 if (!results.Result) 193 Vector3 teleportPosition = new Vector3(10, 11, 12);
130 { 194 Vector3 teleportLookAt = new Vector3(20, 21, 22);
131 results.Message = "Incorrect caps object path set up in sceneA"; 195
132 return; 196 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
133 } 197 originalSp.AbsolutePosition = new Vector3(30, 31, 32);
134 198
135 /* 199 ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
136 Assert.That( 200 Assert.That(beforeSceneASp, Is.Not.Null);
137 sceneACapsModule.GetCapsPath(agentId), 201 Assert.That(beforeSceneASp.IsChildAgent, Is.False);
138 Is.EqualTo(client.CapsSeedUrl), 202
139 "Incorrect caps object path set up in sceneA"); 203 ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
140 */ 204 Assert.That(beforeSceneBSp, Is.Not.Null);
141 // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. 205 Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
142 206
143 207 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
144 client.TeleportTargetScene = sceneB; 208 // UDP stack (?)
145 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); 209// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
146 210
147 results.Result = (sceneB.GetScenePresence(agentId) != null); 211 sceneA.RequestTeleportLocation(
148 if (!results.Result) 212 beforeSceneASp.ControllingClient,
149 { 213 sceneB.RegionInfo.RegionHandle,
150 results.Message = "Client does not have an agent in sceneB"; 214 teleportPosition,
151 return; 215 teleportLookAt,
152 } 216 (uint)TeleportFlags.ViaLocation);
153 217
154 //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); 218 ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
155 219
156 //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); 220 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
157 221 Assert.That(afterSceneASp, Is.Not.Null);
158 results.Result = (sceneA.GetScenePresence(agentId) == null); 222 Assert.That(afterSceneASp.IsChildAgent, Is.True);
159 if (!results.Result) 223
160 { 224 ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
161 results.Message = "Client still had an agent in sceneA"; 225 Assert.That(afterSceneBSp, Is.Not.Null);
162 return; 226 Assert.That(afterSceneBSp.IsChildAgent, Is.False);
163 } 227 Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
164 228 Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
165 ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); 229
166 230 // TODO: Add assertions to check correct circuit details in both scenes.
167 231
168 results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + 232 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
169 "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); 233 // position instead).
170 if (!results.Result) 234// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
171 { 235
172 results.Message = "Incorrect caps object path set up in sceneB"; 236// TestHelpers.DisableLogging();
173 return;
174 }
175
176 // Temporary assertion - caps url construction should at least be doable through a method.
177 /*
178 Assert.That(
179 "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
180 Is.EqualTo(client.CapsSeedUrl),
181 "Incorrect caps object path set up in sceneB");
182 */
183 // This assertion will currently fail since we don't remove the caps paths when no longer needed
184 //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
185
186 // TODO: Check that more of everything is as it should be
187
188 // TODO: test what happens if we try to teleport to a region that doesn't exist
189 } 237 }
190 } 238 }
191} 239} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 5c9a77d..d722a09 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
60 { 60 {
61 TestHelpers.InMethod(); 61 TestHelpers.InMethod();
62 62
63 Scene scene = SceneHelpers.SetupScene(); 63 Scene scene = new SceneHelpers().SetupScene();
64 scene.Update(1); 64 scene.Update(1);
65 65
66 Assert.That(scene.Frame, Is.EqualTo(1)); 66 Assert.That(scene.Frame, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 55c80f5..d15141b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 63 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
64 SceneObjectPart sop1 = sog1.RootPart; 64 SceneObjectPart sop1 = sog1.RootPart;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests
81 TestHelpers.InMethod(); 81 TestHelpers.InMethod();
82// log4net.Config.XmlConfigurator.Configure(); 82// log4net.Config.XmlConfigurator.Configure();
83 83
84 Scene scene = SceneHelpers.SetupScene(); 84 Scene scene = new SceneHelpers().SetupScene();
85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 85 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 86 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
87 SceneObjectPart sop1 = sog1.RootPart; 87 SceneObjectPart sop1 = sog1.RootPart;
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests
124 TestHelpers.InMethod(); 124 TestHelpers.InMethod();
125// log4net.Config.XmlConfigurator.Configure(); 125// log4net.Config.XmlConfigurator.Configure();
126 126
127 Scene scene = SceneHelpers.SetupScene(); 127 Scene scene = new SceneHelpers().SetupScene();
128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 128 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 129 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
130 SceneObjectPart sop1 = sog1.RootPart; 130 SceneObjectPart sop1 = sog1.RootPart;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
153 TestHelpers.InMethod(); 153 TestHelpers.InMethod();
154// log4net.Config.XmlConfigurator.Configure(); 154// log4net.Config.XmlConfigurator.Configure();
155 155
156 Scene scene = SceneHelpers.SetupScene(); 156 Scene scene = new SceneHelpers().SetupScene();
157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); 157 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); 158 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
159 SceneObjectPart sop1 = sog1.RootPart; 159 SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 55fc1e7..44d2d45 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
58 TestHelpers.InMethod(); 58 TestHelpers.InMethod();
59// log4net.Config.XmlConfigurator.Configure(); 59// log4net.Config.XmlConfigurator.Configure();
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); 64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
85 TestHelpers.InMethod(); 85 TestHelpers.InMethod();
86// log4net.Config.XmlConfigurator.Configure(); 86// log4net.Config.XmlConfigurator.Configure();
87 87
88 Scene scene = SceneHelpers.SetupScene(); 88 Scene scene = new SceneHelpers().SetupScene();
89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
91 InventoryFolderBase folder1 91 InventoryFolderBase folder1
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index d9fe87c..198e487 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 public void Init() 47 public void Init()
48 { 48 {
49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service. 49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
50 Scene scene = SceneHelpers.SetupScene(); 50 Scene scene = new SceneHelpers().SetupScene();
51 m_assetService = scene.AssetService; 51 m_assetService = scene.AssetService;
52 m_uuidGatherer = new UuidGatherer(m_assetService); 52 m_uuidGatherer = new UuidGatherer(m_assetService);
53 } 53 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index e68f9d0..2602050 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -58,6 +58,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
58 private Scene m_scene; 58 private Scene m_scene;
59 private IFriendsModule m_friendsModule; 59 private IFriendsModule m_friendsModule;
60 private IUserManagement m_userManagementModule; 60 private IUserManagement m_userManagementModule;
61 private IPresenceService m_presenceService;
61 62
62// private IAvatarFactoryModule m_avatarFactory; 63// private IAvatarFactoryModule m_avatarFactory;
63 64
@@ -99,8 +100,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
99 100
100 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 101 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
101 m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); 102 m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
103 m_presenceService = m_scene.RequestModuleInterface<IPresenceService>();
102 104
103 if (m_friendsModule != null && m_userManagementModule != null) 105 if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null)
104 { 106 {
105 m_scene.AddCommand( 107 m_scene.AddCommand(
106 "Friends", this, "friends show", 108 "Friends", this, "friends show",
@@ -162,7 +164,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
162 164
163 MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); 165 MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
164 166
165 MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags"); 167 MainConsole.Instance.OutputFormat(
168 "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags");
166 169
167 foreach (FriendInfo friend in friends) 170 foreach (FriendInfo friend in friends)
168 { 171 {
@@ -175,14 +178,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
175 178
176 UUID friendId; 179 UUID friendId;
177 string friendName; 180 string friendName;
181 string onlineText;
178 182
179 if (UUID.TryParse(friend.Friend, out friendId)) 183 if (UUID.TryParse(friend.Friend, out friendId))
180 friendName = m_userManagementModule.GetUserName(friendId); 184 friendName = m_userManagementModule.GetUserName(friendId);
181 else 185 else
182 friendName = friend.Friend; 186 friendName = friend.Friend;
183 187
188 OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend });
189 if (pi.Length > 0)
190 onlineText = "online";
191 else
192 onlineText = "offline";
193
184 MainConsole.Instance.OutputFormat( 194 MainConsole.Instance.OutputFormat(
185 "{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags); 195 "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}",
196 friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags);
186 } 197 }
187 } 198 }
188 } 199 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
index 130513d..5d57f70 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
@@ -1401,9 +1401,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1401 { 1401 {
1402 response = WebUtil.PostToService(m_groupsServerURI, requestArgs); 1402 response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
1403 } 1403 }
1404 catch (Exception e) 1404 catch (Exception)
1405 { 1405 {
1406 m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey); 1406 m_log.ErrorFormat("[SIMIAN GROUPS CONNECTOR]: request failed {0}", CacheKey);
1407 } 1407 }
1408 1408
1409 // and cache the response 1409 // and cache the response
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
index d2f6327..ac638f1 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
50 TestHelpers.InMethod(); 50 TestHelpers.InMethod();
51// log4net.Config.XmlConfigurator.Configure(); 51// log4net.Config.XmlConfigurator.Configure();
52 52
53 TestScene scene = SceneHelpers.SetupScene(); 53 TestScene scene = new SceneHelpers().SetupScene();
54 IConfigSource configSource = new IniConfigSource(); 54 IConfigSource configSource = new IniConfigSource();
55 IConfig config = configSource.AddConfig("Groups"); 55 IConfig config = configSource.AddConfig("Groups");
56 config.Set("Enabled", true); 56 config.Set("Enabled", true);
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
new file mode 100644
index 0000000..34894ba
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
@@ -0,0 +1,500 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
46{
47 public class JsonStore
48 {
49 private static readonly ILog m_log =
50 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 private OSD m_ValueStore;
53
54 protected class TakeValueCallbackClass
55 {
56 public string Path { get; set; }
57 public bool UseJson { get; set; }
58 public TakeValueCallback Callback { get; set; }
59
60 public TakeValueCallbackClass(string spath, bool usejson, TakeValueCallback cback)
61 {
62 Path = spath;
63 UseJson = usejson;
64 Callback = cback;
65 }
66 }
67
68 protected List<TakeValueCallbackClass> m_TakeStore;
69 protected List<TakeValueCallbackClass> m_ReadStore;
70
71
72 // -----------------------------------------------------------------
73 /// <summary>
74 ///
75 /// </summary>
76 // -----------------------------------------------------------------
77 public JsonStore() : this("") {}
78
79 public JsonStore(string value)
80 {
81 m_TakeStore = new List<TakeValueCallbackClass>();
82 m_ReadStore = new List<TakeValueCallbackClass>();
83
84 if (String.IsNullOrEmpty(value))
85 m_ValueStore = new OSDMap();
86 else
87 m_ValueStore = OSDParser.DeserializeJson(value);
88 }
89
90 // -----------------------------------------------------------------
91 /// <summary>
92 ///
93 /// </summary>
94 // -----------------------------------------------------------------
95 public bool TestPath(string expr, bool useJson)
96 {
97 Stack<string> path = ParsePathExpression(expr);
98 OSD result = ProcessPathExpression(m_ValueStore,path);
99
100 if (result == null)
101 return false;
102
103 if (useJson || result.Type == OSDType.String)
104 return true;
105
106 return false;
107 }
108
109 // -----------------------------------------------------------------
110 /// <summary>
111 ///
112 /// </summary>
113 // -----------------------------------------------------------------
114 public bool GetValue(string expr, out string value, bool useJson)
115 {
116 Stack<string> path = ParsePathExpression(expr);
117 OSD result = ProcessPathExpression(m_ValueStore,path);
118 return ConvertOutputValue(result,out value,useJson);
119 }
120
121
122 // -----------------------------------------------------------------
123 /// <summary>
124 ///
125 /// </summary>
126 // -----------------------------------------------------------------
127 public bool RemoveValue(string expr)
128 {
129 return SetValueFromExpression(expr,null);
130 }
131
132 // -----------------------------------------------------------------
133 /// <summary>
134 ///
135 /// </summary>
136 // -----------------------------------------------------------------
137 public bool SetValue(string expr, string value, bool useJson)
138 {
139 OSD ovalue = useJson ? OSDParser.DeserializeJson(value) : new OSDString(value);
140 return SetValueFromExpression(expr,ovalue);
141 }
142
143 // -----------------------------------------------------------------
144 /// <summary>
145 ///
146 /// </summary>
147 // -----------------------------------------------------------------
148 public bool TakeValue(string expr, bool useJson, TakeValueCallback cback)
149 {
150 Stack<string> path = ParsePathExpression(expr);
151 string pexpr = PathExpressionToKey(path);
152
153 OSD result = ProcessPathExpression(m_ValueStore,path);
154 if (result == null)
155 {
156 m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
157 return false;
158 }
159
160 string value = String.Empty;
161 if (! ConvertOutputValue(result,out value,useJson))
162 {
163 // the structure does not match the request so i guess we'll wait
164 m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
165 return false;
166 }
167
168 SetValueFromExpression(expr,null);
169 cback(value);
170
171 return true;
172 }
173
174 // -----------------------------------------------------------------
175 /// <summary>
176 ///
177 /// </summary>
178 // -----------------------------------------------------------------
179 public bool ReadValue(string expr, bool useJson, TakeValueCallback cback)
180 {
181 Stack<string> path = ParsePathExpression(expr);
182 string pexpr = PathExpressionToKey(path);
183
184 OSD result = ProcessPathExpression(m_ValueStore,path);
185 if (result == null)
186 {
187 m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
188 return false;
189 }
190
191 string value = String.Empty;
192 if (! ConvertOutputValue(result,out value,useJson))
193 {
194 // the structure does not match the request so i guess we'll wait
195 m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
196 return false;
197 }
198
199 cback(value);
200
201 return true;
202 }
203
204 // -----------------------------------------------------------------
205 /// <summary>
206 ///
207 /// </summary>
208 // -----------------------------------------------------------------
209 protected bool SetValueFromExpression(string expr, OSD ovalue)
210 {
211 Stack<string> path = ParsePathExpression(expr);
212 if (path.Count == 0)
213 {
214 m_ValueStore = ovalue;
215 return true;
216 }
217
218 string pkey = path.Pop();
219 string pexpr = PathExpressionToKey(path);
220 if (pexpr != "")
221 pexpr += ".";
222
223 OSD result = ProcessPathExpression(m_ValueStore,path);
224 if (result == null)
225 return false;
226
227 Regex aPattern = new Regex("\\[([0-9]+|\\+)\\]");
228 MatchCollection amatches = aPattern.Matches(pkey,0);
229
230 if (amatches.Count > 0)
231 {
232 if (result.Type != OSDType.Array)
233 return false;
234
235 OSDArray amap = result as OSDArray;
236
237 Match match = amatches[0];
238 GroupCollection groups = match.Groups;
239 string akey = groups[1].Value;
240
241 if (akey == "+")
242 {
243 string npkey = String.Format("[{0}]",amap.Count);
244
245 amap.Add(ovalue);
246 InvokeNextCallback(pexpr + npkey);
247 return true;
248 }
249
250 int aval = Convert.ToInt32(akey);
251 if (0 <= aval && aval < amap.Count)
252 {
253 if (ovalue == null)
254 amap.RemoveAt(aval);
255 else
256 {
257 amap[aval] = ovalue;
258 InvokeNextCallback(pexpr + pkey);
259 }
260 return true;
261 }
262
263 return false;
264 }
265
266 Regex hPattern = new Regex("{([^}]+)}");
267 MatchCollection hmatches = hPattern.Matches(pkey,0);
268
269 if (hmatches.Count > 0)
270 {
271 Match match = hmatches[0];
272 GroupCollection groups = match.Groups;
273 string hkey = groups[1].Value;
274
275 if (result is OSDMap)
276 {
277 OSDMap hmap = result as OSDMap;
278 if (ovalue != null)
279 {
280 hmap[hkey] = ovalue;
281 InvokeNextCallback(pexpr + pkey);
282 }
283 else if (hmap.ContainsKey(hkey))
284 hmap.Remove(hkey);
285
286 return true;
287 }
288
289 return false;
290 }
291
292 // Shouldn't get here if the path was checked correctly
293 m_log.WarnFormat("[JsonStore] invalid path expression");
294 return false;
295 }
296
297 // -----------------------------------------------------------------
298 /// <summary>
299 ///
300 /// </summary>
301 // -----------------------------------------------------------------
302 protected bool InvokeNextCallback(string pexpr)
303 {
304 // Process all of the reads that match the expression first
305 List<TakeValueCallbackClass> reads =
306 m_ReadStore.FindAll(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); });
307
308 foreach (TakeValueCallbackClass readcb in reads)
309 {
310 m_ReadStore.Remove(readcb);
311 ReadValue(readcb.Path,readcb.UseJson,readcb.Callback);
312 }
313
314 // Process one take next
315 TakeValueCallbackClass takecb =
316 m_TakeStore.Find(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); });
317
318 if (takecb != null)
319 {
320 m_TakeStore.Remove(takecb);
321 TakeValue(takecb.Path,takecb.UseJson,takecb.Callback);
322
323 return true;
324 }
325
326 return false;
327 }
328
329 // -----------------------------------------------------------------
330 /// <summary>
331 /// Parse the path expression and put the components into a stack. We
332 /// use a stack because we process the path in inverse order later
333 /// </summary>
334 // -----------------------------------------------------------------
335 protected static Stack<string> ParsePathExpression(string path)
336 {
337 Stack<string> m_path = new Stack<string>();
338
339 // add front and rear separators
340 path = "." + path + ".";
341
342 // add separators for quoted paths
343 Regex pass1 = new Regex("{[^}]+}");
344 path = pass1.Replace(path,".$0.",-1,0);
345
346 // add separators for array references
347 Regex pass2 = new Regex("(\\[[0-9]+\\]|\\[\\+\\])");
348 path = pass2.Replace(path,".$0.",-1,0);
349
350 // add quotes to bare identifier
351 Regex pass3 = new Regex("\\.([a-zA-Z]+)");
352 path = pass3.Replace(path,".{$1}",-1,0);
353
354 // remove extra separators
355 Regex pass4 = new Regex("\\.+");
356 path = pass4.Replace(path,".",-1,0);
357
358 Regex validate = new Regex("^\\.(({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])\\.)+$");
359 if (validate.IsMatch(path))
360 {
361 Regex parser = new Regex("\\.({[^}]+}|\\[[0-9]+\\]|\\[\\+\\]+)");
362 MatchCollection matches = parser.Matches(path,0);
363 foreach (Match match in matches)
364 m_path.Push(match.Groups[1].Value);
365 }
366
367 return m_path;
368 }
369
370 // -----------------------------------------------------------------
371 /// <summary>
372 ///
373 /// </summary>
374 /// <param>path is a stack where the top level of the path is at the bottom of the stack</param>
375 // -----------------------------------------------------------------
376 protected static OSD ProcessPathExpression(OSD map, Stack<string> path)
377 {
378 if (path.Count == 0)
379 return map;
380
381 string pkey = path.Pop();
382
383 OSD rmap = ProcessPathExpression(map,path);
384 if (rmap == null)
385 return null;
386
387 // ---------- Check for an array index ----------
388 Regex aPattern = new Regex("\\[([0-9]+)\\]");
389 MatchCollection amatches = aPattern.Matches(pkey,0);
390
391 if (amatches.Count > 0)
392 {
393 if (rmap.Type != OSDType.Array)
394 {
395 m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Array,rmap.Type,pkey);
396 return null;
397 }
398
399 OSDArray amap = rmap as OSDArray;
400
401 Match match = amatches[0];
402 GroupCollection groups = match.Groups;
403 string akey = groups[1].Value;
404 int aval = Convert.ToInt32(akey);
405
406 if (aval < amap.Count)
407 return (OSD) amap[aval];
408
409 return null;
410 }
411
412 // ---------- Check for a hash index ----------
413 Regex hPattern = new Regex("{([^}]+)}");
414 MatchCollection hmatches = hPattern.Matches(pkey,0);
415
416 if (hmatches.Count > 0)
417 {
418 if (rmap.Type != OSDType.Map)
419 {
420 m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Map,rmap.Type,pkey);
421 return null;
422 }
423
424 OSDMap hmap = rmap as OSDMap;
425
426 Match match = hmatches[0];
427 GroupCollection groups = match.Groups;
428 string hkey = groups[1].Value;
429
430 if (hmap.ContainsKey(hkey))
431 return (OSD) hmap[hkey];
432
433 return null;
434 }
435
436 // Shouldn't get here if the path was checked correctly
437 m_log.WarnFormat("[JsonStore] Path type (unknown) does not match the structure");
438 return null;
439 }
440
441 // -----------------------------------------------------------------
442 /// <summary>
443 ///
444 /// </summary>
445 // -----------------------------------------------------------------
446 protected static bool ConvertOutputValue(OSD result, out string value, bool useJson)
447 {
448 value = String.Empty;
449
450 // If we couldn't process the path
451 if (result == null)
452 return false;
453
454 if (useJson)
455 {
456 // The path pointed to an intermediate hash structure
457 if (result.Type == OSDType.Map)
458 {
459 value = OSDParser.SerializeJsonString(result as OSDMap);
460 return true;
461 }
462
463 // The path pointed to an intermediate hash structure
464 if (result.Type == OSDType.Array)
465 {
466 value = OSDParser.SerializeJsonString(result as OSDArray);
467 return true;
468 }
469
470 value = "'" + result.AsString() + "'";
471 return true;
472 }
473
474 if (result.Type == OSDType.String)
475 {
476 value = result.AsString();
477 return true;
478 }
479
480 return false;
481 }
482
483 // -----------------------------------------------------------------
484 /// <summary>
485 ///
486 /// </summary>
487 // -----------------------------------------------------------------
488 protected static string PathExpressionToKey(Stack<string> path)
489 {
490 if (path.Count == 0)
491 return "";
492
493 string pkey = "";
494 foreach (string k in path)
495 pkey = (pkey == "") ? k : (k + "." + pkey);
496
497 return pkey;
498 }
499 }
500}
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
new file mode 100644
index 0000000..311531c
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
@@ -0,0 +1,430 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45
46namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
47{
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
49
50 public class JsonStoreModule : INonSharedRegionModule, IJsonStoreModule
51 {
52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private IConfig m_config = null;
56 private bool m_enabled = false;
57 private Scene m_scene = null;
58
59 private Dictionary<UUID,JsonStore> m_JsonValueStore;
60 private UUID m_sharedStore;
61
62#region IRegionModule Members
63
64 // -----------------------------------------------------------------
65 /// <summary>
66 /// Name of this shared module is it's class name
67 /// </summary>
68 // -----------------------------------------------------------------
69 public string Name
70 {
71 get { return this.GetType().Name; }
72 }
73
74 // -----------------------------------------------------------------
75 /// <summary>
76 /// Initialise this shared module
77 /// </summary>
78 /// <param name="scene">this region is getting initialised</param>
79 /// <param name="source">nini config, we are not using this</param>
80 // -----------------------------------------------------------------
81 public void Initialise(IConfigSource config)
82 {
83 try
84 {
85 if ((m_config = config.Configs["JsonStore"]) == null)
86 {
87 // There is no configuration, the module is disabled
88 // m_log.InfoFormat("[JsonStore] no configuration info");
89 return;
90 }
91
92 m_enabled = m_config.GetBoolean("Enabled", m_enabled);
93 }
94 catch (Exception e)
95 {
96 m_log.ErrorFormat("[JsonStore] initialization error: {0}",e.Message);
97 return;
98 }
99
100 if (m_enabled)
101 m_log.DebugFormat("[JsonStore] module is enabled");
102 }
103
104 // -----------------------------------------------------------------
105 /// <summary>
106 /// everything is loaded, perform post load configuration
107 /// </summary>
108 // -----------------------------------------------------------------
109 public void PostInitialise()
110 {
111 }
112
113 // -----------------------------------------------------------------
114 /// <summary>
115 /// Nothing to do on close
116 /// </summary>
117 // -----------------------------------------------------------------
118 public void Close()
119 {
120 }
121
122 // -----------------------------------------------------------------
123 /// <summary>
124 /// </summary>
125 // -----------------------------------------------------------------
126 public void AddRegion(Scene scene)
127 {
128 if (m_enabled)
129 {
130 m_scene = scene;
131 m_scene.RegisterModuleInterface<IJsonStoreModule>(this);
132
133 m_sharedStore = UUID.Zero;
134 m_JsonValueStore = new Dictionary<UUID,JsonStore>();
135 m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
136 }
137 }
138
139 // -----------------------------------------------------------------
140 /// <summary>
141 /// </summary>
142 // -----------------------------------------------------------------
143 public void RemoveRegion(Scene scene)
144 {
145 // need to remove all references to the scene in the subscription
146 // list to enable full garbage collection of the scene object
147 }
148
149 // -----------------------------------------------------------------
150 /// <summary>
151 /// Called when all modules have been added for a region. This is
152 /// where we hook up events
153 /// </summary>
154 // -----------------------------------------------------------------
155 public void RegionLoaded(Scene scene)
156 {
157 if (m_enabled) {}
158 }
159
160 /// -----------------------------------------------------------------
161 /// <summary>
162 /// </summary>
163 // -----------------------------------------------------------------
164 public Type ReplaceableInterface
165 {
166 get { return null; }
167 }
168
169#endregion
170
171#region ScriptInvocationInteface
172
173 // -----------------------------------------------------------------
174 /// <summary>
175 ///
176 /// </summary>
177 // -----------------------------------------------------------------
178 public bool CreateStore(string value, out UUID result)
179 {
180 result = UUID.Zero;
181
182 if (! m_enabled) return false;
183
184 UUID uuid = UUID.Random();
185 JsonStore map = null;
186
187 try
188 {
189 map = new JsonStore(value);
190 }
191 catch (Exception e)
192 {
193 m_log.InfoFormat("[JsonStore] Unable to initialize store from {0}; {1}",value,e.Message);
194 return false;
195 }
196
197 lock (m_JsonValueStore)
198 m_JsonValueStore.Add(uuid,map);
199
200 result = uuid;
201 return true;
202 }
203
204 // -----------------------------------------------------------------
205 /// <summary>
206 ///
207 /// </summary>
208 // -----------------------------------------------------------------
209 public bool DestroyStore(UUID storeID)
210 {
211 if (! m_enabled) return false;
212
213 lock (m_JsonValueStore)
214 m_JsonValueStore.Remove(storeID);
215
216 return true;
217 }
218
219 // -----------------------------------------------------------------
220 /// <summary>
221 ///
222 /// </summary>
223 // -----------------------------------------------------------------
224 public bool TestPath(UUID storeID, string path, bool useJson)
225 {
226 if (! m_enabled) return false;
227
228 JsonStore map = null;
229 lock (m_JsonValueStore)
230 {
231 if (! m_JsonValueStore.TryGetValue(storeID,out map))
232 {
233 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
234 return true;
235 }
236 }
237
238 try
239 {
240 lock (map)
241 return map.TestPath(path,useJson);
242 }
243 catch (Exception e)
244 {
245 m_log.InfoFormat("[JsonStore] Path test failed for {0} in {1}; {2}",path,storeID,e.Message);
246 }
247
248 return false;
249 }
250
251 // -----------------------------------------------------------------
252 /// <summary>
253 ///
254 /// </summary>
255 // -----------------------------------------------------------------
256 public bool SetValue(UUID storeID, string path, string value, bool useJson)
257 {
258 if (! m_enabled) return false;
259
260 JsonStore map = null;
261 lock (m_JsonValueStore)
262 {
263 if (! m_JsonValueStore.TryGetValue(storeID,out map))
264 {
265 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
266 return false;
267 }
268 }
269
270 try
271 {
272 lock (map)
273 if (map.SetValue(path,value,useJson))
274 return true;
275 }
276 catch (Exception e)
277 {
278 m_log.InfoFormat("[JsonStore] Unable to assign {0} to {1} in {2}; {3}",value,path,storeID,e.Message);
279 }
280
281 return false;
282 }
283
284 // -----------------------------------------------------------------
285 /// <summary>
286 ///
287 /// </summary>
288 // -----------------------------------------------------------------
289 public bool RemoveValue(UUID storeID, string path)
290 {
291 if (! m_enabled) return false;
292
293 JsonStore map = null;
294 lock (m_JsonValueStore)
295 {
296 if (! m_JsonValueStore.TryGetValue(storeID,out map))
297 {
298 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
299 return false;
300 }
301 }
302
303 try
304 {
305 lock (map)
306 if (map.RemoveValue(path))
307 return true;
308 }
309 catch (Exception e)
310 {
311 m_log.InfoFormat("[JsonStore] Unable to remove {0} in {1}; {2}",path,storeID,e.Message);
312 }
313
314 return false;
315 }
316
317 // -----------------------------------------------------------------
318 /// <summary>
319 ///
320 /// </summary>
321 // -----------------------------------------------------------------
322 public bool GetValue(UUID storeID, string path, bool useJson, out string value)
323 {
324 value = String.Empty;
325
326 if (! m_enabled) return false;
327
328 JsonStore map = null;
329 lock (m_JsonValueStore)
330 {
331 if (! m_JsonValueStore.TryGetValue(storeID,out map))
332 return false;
333 }
334
335 try
336 {
337 lock (map)
338 {
339 return map.GetValue(path, out value, useJson);
340 }
341 }
342 catch (Exception e)
343 {
344 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.Message);
345 }
346
347 return false;
348 }
349
350 // -----------------------------------------------------------------
351 /// <summary>
352 ///
353 /// </summary>
354 // -----------------------------------------------------------------
355 public void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback)
356 {
357 if (! m_enabled)
358 {
359 cback(String.Empty);
360 return;
361 }
362
363 JsonStore map = null;
364 lock (m_JsonValueStore)
365 {
366 if (! m_JsonValueStore.TryGetValue(storeID,out map))
367 {
368 cback(String.Empty);
369 return;
370 }
371 }
372
373 try
374 {
375 lock (map)
376 {
377 map.TakeValue(path, useJson, cback);
378 return;
379 }
380 }
381 catch (Exception e)
382 {
383 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString());
384 }
385
386 cback(String.Empty);
387 }
388
389 // -----------------------------------------------------------------
390 /// <summary>
391 ///
392 /// </summary>
393 // -----------------------------------------------------------------
394 public void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback)
395 {
396 if (! m_enabled)
397 {
398 cback(String.Empty);
399 return;
400 }
401
402 JsonStore map = null;
403 lock (m_JsonValueStore)
404 {
405 if (! m_JsonValueStore.TryGetValue(storeID,out map))
406 {
407 cback(String.Empty);
408 return;
409 }
410 }
411
412 try
413 {
414 lock (map)
415 {
416 map.ReadValue(path, useJson, cback);
417 return;
418 }
419 }
420 catch (Exception e)
421 {
422 m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString());
423 }
424
425 cback(String.Empty);
426 }
427
428#endregion
429 }
430}
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
new file mode 100644
index 0000000..4949097
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -0,0 +1,499 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using Mono.Addins;
28
29using System;
30using System.Reflection;
31using System.Threading;
32using System.Text;
33using System.Net;
34using System.Net.Sockets;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42using System.Collections.Generic;
43using System.Text.RegularExpressions;
44
45namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
46{
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreScriptModule")]
48
49 public class JsonStoreScriptModule : INonSharedRegionModule
50 {
51 private static readonly ILog m_log =
52 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 private IConfig m_config = null;
55 private bool m_enabled = false;
56 private Scene m_scene = null;
57
58 private IScriptModuleComms m_comms;
59 private IJsonStoreModule m_store;
60
61#region IRegionModule Members
62
63 // -----------------------------------------------------------------
64 /// <summary>
65 /// Name of this shared module is it's class name
66 /// </summary>
67 // -----------------------------------------------------------------
68 public string Name
69 {
70 get { return this.GetType().Name; }
71 }
72
73 // -----------------------------------------------------------------
74 /// <summary>
75 /// Initialise this shared module
76 /// </summary>
77 /// <param name="scene">this region is getting initialised</param>
78 /// <param name="source">nini config, we are not using this</param>
79 // -----------------------------------------------------------------
80 public void Initialise(IConfigSource config)
81 {
82 try
83 {
84 if ((m_config = config.Configs["JsonStore"]) == null)
85 {
86 // There is no configuration, the module is disabled
87 // m_log.InfoFormat("[JsonStoreScripts] no configuration info");
88 return;
89 }
90
91 m_enabled = m_config.GetBoolean("Enabled", m_enabled);
92 }
93 catch (Exception e)
94 {
95 m_log.ErrorFormat("[JsonStoreScripts] initialization error: {0}",e.Message);
96 return;
97 }
98
99 if (m_enabled)
100 m_log.DebugFormat("[JsonStoreScripts] module is enabled");
101 }
102
103 // -----------------------------------------------------------------
104 /// <summary>
105 /// everything is loaded, perform post load configuration
106 /// </summary>
107 // -----------------------------------------------------------------
108 public void PostInitialise()
109 {
110 }
111
112 // -----------------------------------------------------------------
113 /// <summary>
114 /// Nothing to do on close
115 /// </summary>
116 // -----------------------------------------------------------------
117 public void Close()
118 {
119 }
120
121 // -----------------------------------------------------------------
122 /// <summary>
123 /// </summary>
124 // -----------------------------------------------------------------
125 public void AddRegion(Scene scene)
126 {
127 }
128
129 // -----------------------------------------------------------------
130 /// <summary>
131 /// </summary>
132 // -----------------------------------------------------------------
133 public void RemoveRegion(Scene scene)
134 {
135 // need to remove all references to the scene in the subscription
136 // list to enable full garbage collection of the scene object
137 }
138
139 // -----------------------------------------------------------------
140 /// <summary>
141 /// Called when all modules have been added for a region. This is
142 /// where we hook up events
143 /// </summary>
144 // -----------------------------------------------------------------
145 public void RegionLoaded(Scene scene)
146 {
147 if (m_enabled)
148 {
149 m_scene = scene;
150 m_comms = m_scene.RequestModuleInterface<IScriptModuleComms>();
151 if (m_comms == null)
152 {
153 m_log.ErrorFormat("[JsonStoreScripts] ScriptModuleComms interface not defined");
154 m_enabled = false;
155 return;
156 }
157
158 m_store = m_scene.RequestModuleInterface<IJsonStoreModule>();
159 if (m_store == null)
160 {
161 m_log.ErrorFormat("[JsonStoreScripts] JsonModule interface not defined");
162 m_enabled = false;
163 return;
164 }
165
166 try
167 {
168 m_comms.RegisterScriptInvocation(this,"JsonCreateStore");
169 m_comms.RegisterScriptInvocation(this,"JsonDestroyStore");
170
171 m_comms.RegisterScriptInvocation(this,"JsonReadNotecard");
172 m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard");
173
174 m_comms.RegisterScriptInvocation(this,"JsonTestPath");
175 m_comms.RegisterScriptInvocation(this,"JsonTestPathJson");
176
177 m_comms.RegisterScriptInvocation(this,"JsonGetValue");
178 m_comms.RegisterScriptInvocation(this,"JsonGetValueJson");
179
180 m_comms.RegisterScriptInvocation(this,"JsonTakeValue");
181 m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson");
182
183 m_comms.RegisterScriptInvocation(this,"JsonReadValue");
184 m_comms.RegisterScriptInvocation(this,"JsonReadValueJson");
185
186 m_comms.RegisterScriptInvocation(this,"JsonSetValue");
187 m_comms.RegisterScriptInvocation(this,"JsonSetValueJson");
188
189 m_comms.RegisterScriptInvocation(this,"JsonRemoveValue");
190 }
191 catch (Exception e)
192 {
193 // See http://opensimulator.org/mantis/view.php?id=5971 for more information
194 m_log.WarnFormat("[JsonStroreScripts] script method registration failed; {0}",e.Message);
195 m_enabled = false;
196 }
197 }
198 }
199
200 /// -----------------------------------------------------------------
201 /// <summary>
202 /// </summary>
203 // -----------------------------------------------------------------
204 public Type ReplaceableInterface
205 {
206 get { return null; }
207 }
208
209#endregion
210
211#region ScriptInvocationInteface
212 // -----------------------------------------------------------------
213 /// <summary>
214 ///
215 /// </summary>
216 // -----------------------------------------------------------------
217 protected void GenerateRuntimeError(string msg)
218 {
219 throw new Exception("JsonStore Runtime Error: " + msg);
220 }
221
222 // -----------------------------------------------------------------
223 /// <summary>
224 ///
225 /// </summary>
226 // -----------------------------------------------------------------
227 protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value)
228 {
229 UUID uuid = UUID.Zero;
230 if (! m_store.CreateStore(value, out uuid))
231 GenerateRuntimeError("Failed to create Json store");
232
233 return uuid;
234 }
235
236 // -----------------------------------------------------------------
237 /// <summary>
238 ///
239 /// </summary>
240 // -----------------------------------------------------------------
241 protected int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
242 {
243 return m_store.DestroyStore(storeID) ? 1 : 0;
244 }
245
246 // -----------------------------------------------------------------
247 /// <summary>
248 ///
249 /// </summary>
250 // -----------------------------------------------------------------
251 protected UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID)
252 {
253 UUID reqID = UUID.Random();
254 Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); });
255 return reqID;
256 }
257
258 // -----------------------------------------------------------------
259 /// <summary>
260 ///
261 /// </summary>
262 // -----------------------------------------------------------------
263 protected UUID JsonWriteNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string name)
264 {
265 UUID reqID = UUID.Random();
266 Util.FireAndForget(delegate(object o) { DoJsonWriteNotecard(reqID,hostID,scriptID,storeID,path,name); });
267 return reqID;
268 }
269
270 // -----------------------------------------------------------------
271 /// <summary>
272 ///
273 /// </summary>
274 // -----------------------------------------------------------------
275 protected int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path)
276 {
277 return m_store.TestPath(storeID,path,false) ? 1 : 0;
278 }
279
280 protected int JsonTestPathJson(UUID hostID, UUID scriptID, UUID storeID, string path)
281 {
282 return m_store.TestPath(storeID,path,true) ? 1 : 0;
283 }
284
285 // -----------------------------------------------------------------
286 /// <summary>
287 ///
288 /// </summary>
289 // -----------------------------------------------------------------
290 protected int JsonSetValue(UUID hostID, UUID scriptID, UUID storeID, string path, string value)
291 {
292 return m_store.SetValue(storeID,path,value,false) ? 1 : 0;
293 }
294
295 protected int JsonSetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value)
296 {
297 return m_store.SetValue(storeID,path,value,true) ? 1 : 0;
298 }
299
300 // -----------------------------------------------------------------
301 /// <summary>
302 ///
303 /// </summary>
304 // -----------------------------------------------------------------
305 protected int JsonRemoveValue(UUID hostID, UUID scriptID, UUID storeID, string path)
306 {
307 return m_store.RemoveValue(storeID,path) ? 1 : 0;
308 }
309
310 // -----------------------------------------------------------------
311 /// <summary>
312 ///
313 /// </summary>
314 // -----------------------------------------------------------------
315 protected string JsonGetValue(UUID hostID, UUID scriptID, UUID storeID, string path)
316 {
317 string value = String.Empty;
318 m_store.GetValue(storeID,path,false,out value);
319 return value;
320 }
321
322 protected string JsonGetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
323 {
324 string value = String.Empty;
325 m_store.GetValue(storeID,path,true, out value);
326 return value;
327 }
328
329 // -----------------------------------------------------------------
330 /// <summary>
331 ///
332 /// </summary>
333 // -----------------------------------------------------------------
334 protected UUID JsonTakeValue(UUID hostID, UUID scriptID, UUID storeID, string path)
335 {
336 UUID reqID = UUID.Random();
337 Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,false); });
338 return reqID;
339 }
340
341 protected UUID JsonTakeValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
342 {
343 UUID reqID = UUID.Random();
344 Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,true); });
345 return reqID;
346 }
347
348 private void DoJsonTakeValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson)
349 {
350 try
351 {
352 m_store.TakeValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); });
353 return;
354 }
355 catch (Exception e)
356 {
357 m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString());
358 }
359
360 DispatchValue(scriptID,reqID,String.Empty);
361 }
362
363
364 // -----------------------------------------------------------------
365 /// <summary>
366 ///
367 /// </summary>
368 // -----------------------------------------------------------------
369 protected UUID JsonReadValue(UUID hostID, UUID scriptID, UUID storeID, string path)
370 {
371 UUID reqID = UUID.Random();
372 Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,false); });
373 return reqID;
374 }
375
376 protected UUID JsonReadValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
377 {
378 UUID reqID = UUID.Random();
379 Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,true); });
380 return reqID;
381 }
382
383 private void DoJsonReadValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson)
384 {
385 try
386 {
387 m_store.ReadValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); });
388 return;
389 }
390 catch (Exception e)
391 {
392 m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString());
393 }
394
395 DispatchValue(scriptID,reqID,String.Empty);
396 }
397
398#endregion
399
400 // -----------------------------------------------------------------
401 /// <summary>
402 ///
403 /// </summary>
404 // -----------------------------------------------------------------
405 protected void DispatchValue(UUID scriptID, UUID reqID, string value)
406 {
407 m_comms.DispatchReply(scriptID,1,value,reqID.ToString());
408 }
409
410 // -----------------------------------------------------------------
411 /// <summary>
412 ///
413 /// </summary>
414 // -----------------------------------------------------------------
415 private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID)
416 {
417 AssetBase a = m_scene.AssetService.Get(assetID.ToString());
418 if (a == null)
419 GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID));
420
421 if (a.Type != (sbyte)AssetType.Notecard)
422 GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID));
423
424 m_log.DebugFormat("[JsonStoreScripts] read notecard in context {0}",storeID);
425
426 try
427 {
428 System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
429 string jsondata = SLUtil.ParseNotecardToString(enc.GetString(a.Data));
430 int result = m_store.SetValue(storeID,path,jsondata,true) ? 1 : 0;
431 m_comms.DispatchReply(scriptID,result,"",reqID.ToString());
432 return;
433 }
434 catch (Exception e)
435 {
436 m_log.WarnFormat("[JsonStoreScripts] Json parsing failed; {0}",e.Message);
437 }
438
439 GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString()));
440 m_comms.DispatchReply(scriptID,0,"",reqID.ToString());
441 }
442
443 // -----------------------------------------------------------------
444 /// <summary>
445 ///
446 /// </summary>
447 // -----------------------------------------------------------------
448 private void DoJsonWriteNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string name)
449 {
450 string data;
451 if (! m_store.GetValue(storeID,path,true, out data))
452 {
453 m_comms.DispatchReply(scriptID,0,UUID.Zero.ToString(),reqID.ToString());
454 return;
455 }
456
457 SceneObjectPart host = m_scene.GetSceneObjectPart(hostID);
458
459 // Create new asset
460 UUID assetID = UUID.Random();
461 AssetBase asset = new AssetBase(assetID, name, (sbyte)AssetType.Notecard, host.OwnerID.ToString());
462 asset.Description = "Json store";
463
464 int textLength = data.Length;
465 data = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
466 + textLength.ToString() + "\n" + data + "}\n";
467
468 asset.Data = Util.UTF8.GetBytes(data);
469 m_scene.AssetService.Store(asset);
470
471 // Create Task Entry
472 TaskInventoryItem taskItem = new TaskInventoryItem();
473
474 taskItem.ResetIDs(host.UUID);
475 taskItem.ParentID = host.UUID;
476 taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
477 taskItem.Name = asset.Name;
478 taskItem.Description = asset.Description;
479 taskItem.Type = (int)AssetType.Notecard;
480 taskItem.InvType = (int)InventoryType.Notecard;
481 taskItem.OwnerID = host.OwnerID;
482 taskItem.CreatorID = host.OwnerID;
483 taskItem.BasePermissions = (uint)PermissionMask.All;
484 taskItem.CurrentPermissions = (uint)PermissionMask.All;
485 taskItem.EveryonePermissions = 0;
486 taskItem.NextPermissions = (uint)PermissionMask.All;
487 taskItem.GroupID = host.GroupID;
488 taskItem.GroupPermissions = 0;
489 taskItem.Flags = 0;
490 taskItem.PermsGranter = UUID.Zero;
491 taskItem.PermsMask = 0;
492 taskItem.AssetID = asset.FullID;
493
494 host.Inventory.AddInventoryItem(taskItem, false);
495
496 m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString());
497 }
498 }
499}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index 922eaaf..d192309 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
68 public Vector3 WorldPosition 68 public Vector3 WorldPosition
69 { 69 {
70 get { return GetSP().AbsolutePosition; } 70 get { return GetSP().AbsolutePosition; }
71 set { GetSP().TeleportWithMomentum(value); } 71 set { GetSP().Teleport(value); }
72 } 72 }
73 73
74 public bool IsChildAgent 74 public bool IsChildAgent
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
index cab30de..74a85e2 100644
--- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
@@ -38,7 +38,7 @@ using OpenMetaverse;
38using System.Linq; 38using System.Linq;
39using System.Linq.Expressions; 39using System.Linq.Expressions;
40 40
41namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms 41namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
42{ 42{
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] 43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")]
44 class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms 44 class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index c3335f0..c9c12c6 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
76 76
77 public void Say(string message) 77 public void Say(string message)
78 { 78 {
79 SendOnChatFromClient(message, ChatTypeEnum.Say); 79 SendOnChatFromClient(0, message, ChatTypeEnum.Say);
80 } 80 }
81 81
82 public void Shout(string message) 82 public void Say(int channel, string message)
83 { 83 {
84 SendOnChatFromClient(message, ChatTypeEnum.Shout); 84 SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
85 } 85 }
86 86
87 public void Whisper(string message) 87 public void Shout(int channel, string message)
88 { 88 {
89 SendOnChatFromClient(message, ChatTypeEnum.Whisper); 89 SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
90 }
91
92 public void Whisper(int channel, string message)
93 {
94 SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
90 } 95 }
91 96
92 public void Broadcast(string message) 97 public void Broadcast(string message)
93 { 98 {
94 SendOnChatFromClient(message, ChatTypeEnum.Broadcast); 99 SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
95 } 100 }
96 101
97 public void GiveMoney(UUID target, int amount) 102 public void GiveMoney(UUID target, int amount)
@@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
146 151
147 #region Internal Functions 152 #region Internal Functions
148 153
149 private void SendOnChatFromClient(string message, ChatTypeEnum chatType) 154 private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
150 { 155 {
151 OSChatMessage chatFromClient = new OSChatMessage(); 156 OSChatMessage chatFromClient = new OSChatMessage();
152 chatFromClient.Channel = 0; 157 chatFromClient.Channel = channel;
153 chatFromClient.From = Name; 158 chatFromClient.From = Name;
154 chatFromClient.Message = message; 159 chatFromClient.Message = message;
155 chatFromClient.Position = StartPos; 160 chatFromClient.Position = StartPos;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index ebf5e84..9c77b59 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -155,18 +155,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
155 ScenePresence sp; 155 ScenePresence sp;
156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
157 { 157 {
158 m_log.DebugFormat(
159 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
160
161 sp.CompleteMovement(npcAvatar, false); 158 sp.CompleteMovement(npcAvatar, false);
162 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
163 } 161 }
164 else
165 {
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
167 npcAvatar.AgentId = UUID.Zero;
168 }
169
170 } 162 }
171 ev.Set(); 163 ev.Set();
172 }); 164 });
@@ -221,6 +213,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221 213
222 public bool Say(UUID agentID, Scene scene, string text) 214 public bool Say(UUID agentID, Scene scene, string text)
223 { 215 {
216 return Say(agentID, scene, text, 0);
217 }
218
219 public bool Say(UUID agentID, Scene scene, string text, int channel)
220 {
224 lock (m_avatars) 221 lock (m_avatars)
225 { 222 {
226 if (m_avatars.ContainsKey(agentID)) 223 if (m_avatars.ContainsKey(agentID))
@@ -228,7 +225,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
228 ScenePresence sp; 225 ScenePresence sp;
229 scene.TryGetScenePresence(agentID, out sp); 226 scene.TryGetScenePresence(agentID, out sp);
230 227
231 m_avatars[agentID].Say(text); 228 m_avatars[agentID].Say(channel, text);
229
230 return true;
231 }
232 }
233
234 return false;
235 }
236
237 public bool Shout(UUID agentID, Scene scene, string text, int channel)
238 {
239 lock (m_avatars)
240 {
241 if (m_avatars.ContainsKey(agentID))
242 {
243 ScenePresence sp;
244 scene.TryGetScenePresence(agentID, out sp);
245
246 m_avatars[agentID].Shout(channel, text);
232 247
233 return true; 248 return true;
234 } 249 }
@@ -255,6 +270,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
255 return false; 270 return false;
256 } 271 }
257 272
273 public bool Whisper(UUID agentID, Scene scene, string text, int channel)
274 {
275 lock (m_avatars)
276 {
277 if (m_avatars.ContainsKey(agentID))
278 {
279 ScenePresence sp;
280 scene.TryGetScenePresence(agentID, out sp);
281
282 m_avatars[agentID].Whisper(channel, text);
283
284 return true;
285 }
286 }
287
288 return false;
289 }
290
258 public bool Stand(UUID agentID, Scene scene) 291 public bool Stand(UUID agentID, Scene scene)
259 { 292 {
260 lock (m_avatars) 293 lock (m_avatars)
@@ -308,7 +341,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
308 scene.RemoveClient(agentID, false); 341 scene.RemoveClient(agentID, false);
309 m_avatars.Remove(agentID); 342 m_avatars.Remove(agentID);
310 343
311// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); 344 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
312 return true; 345 return true;
313 } 346 }
314 } 347 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index eea0b2e..a39257e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
85 m_attMod = new AttachmentsModule(); 85 m_attMod = new AttachmentsModule();
86 m_npcMod = new NPCModule(); 86 m_npcMod = new NPCModule();
87 87
88 m_scene = SceneHelpers.SetupScene(); 88 m_scene = new SceneHelpers().SetupScene();
89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); 89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
90 } 90 }
91 91
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
index b1a3ff9..e43136a 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
@@ -36,13 +36,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{ 36{
37 public class BasicActor : PhysicsActor 37 public class BasicActor : PhysicsActor
38 { 38 {
39 private Vector3 _position;
40 private Vector3 _velocity;
41 private Vector3 _acceleration;
42 private Vector3 _size; 39 private Vector3 _size;
43 private Vector3 m_rotationalVelocity;
44 private bool flying;
45 private bool iscolliding;
46 40
47 public BasicActor(Vector3 size) 41 public BasicActor(Vector3 size)
48 { 42 {
@@ -55,11 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
55 set { return; } 49 set { return; }
56 } 50 }
57 51
58 public override Vector3 RotationalVelocity 52 public override Vector3 RotationalVelocity { get; set; }
59 {
60 get { return m_rotationalVelocity; }
61 set { m_rotationalVelocity = value; }
62 }
63 53
64 public override bool SetAlwaysRun 54 public override bool SetAlwaysRun
65 { 55 {
@@ -105,17 +95,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
105 set { return; } 95 set { return; }
106 } 96 }
107 97
108 public override bool Flying 98 public override bool Flying { get; set; }
109 {
110 get { return flying; }
111 set { flying = value; }
112 }
113 99
114 public override bool IsColliding 100 public override bool IsColliding { get; set; }
115 {
116 get { return iscolliding; }
117 set { iscolliding = value; }
118 }
119 101
120 public override bool CollidingGround 102 public override bool CollidingGround
121 { 103 {
@@ -134,11 +116,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
134 get { return false; } 116 get { return false; }
135 } 117 }
136 118
137 public override Vector3 Position 119 public override Vector3 Position { get; set; }
138 {
139 get { return _position; }
140 set { _position = value; }
141 }
142 120
143 public override Vector3 Size 121 public override Vector3 Size
144 { 122 {
@@ -206,11 +184,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
206 get { return Vector3.Zero; } 184 get { return Vector3.Zero; }
207 } 185 }
208 186
209 public override Vector3 Velocity 187 public override Vector3 Velocity { get; set; }
210 {
211 get { return _velocity; }
212 set { _velocity = value; }
213 }
214 188
215 public override Vector3 Torque 189 public override Vector3 Torque
216 { 190 {
@@ -230,11 +204,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
230 set { } 204 set { }
231 } 205 }
232 206
233 public override Vector3 Acceleration 207 public override Vector3 Acceleration { get; set; }
234 {
235 get { return _acceleration; }
236 set { _acceleration = value; }
237 }
238 208
239 public override bool Kinematic 209 public override bool Kinematic
240 { 210 {
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
new file mode 100644
index 0000000..b89eeed
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
@@ -0,0 +1,314 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using Nini.Config;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34
35namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{
37 public class BasicPhysicsPrim : PhysicsActor
38 {
39 private Vector3 _size;
40 private PrimitiveBaseShape _shape;
41
42 public BasicPhysicsPrim(
43 string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape)
44 {
45 Name = name;
46 LocalID = localId;
47 Position = position;
48 Size = size;
49 Orientation = orientation;
50 Shape = shape;
51 }
52
53 public override int PhysicsActorType
54 {
55 get { return (int) ActorTypes.Agent; }
56 set { return; }
57 }
58
59 public override Vector3 RotationalVelocity { get; set; }
60
61 public override bool SetAlwaysRun
62 {
63 get { return false; }
64 set { return; }
65 }
66
67 public override uint LocalID
68 {
69 set { return; }
70 }
71
72 public override bool Grabbed
73 {
74 set { return; }
75 }
76
77 public override bool Selected
78 {
79 set { return; }
80 }
81
82 public override float Buoyancy
83 {
84 get { return 0f; }
85 set { return; }
86 }
87
88 public override bool FloatOnWater
89 {
90 set { return; }
91 }
92
93 public override bool IsPhysical
94 {
95 get { return false; }
96 set { return; }
97 }
98
99 public override bool ThrottleUpdates
100 {
101 get { return false; }
102 set { return; }
103 }
104
105 public override bool Flying { get; set; }
106
107 public override bool IsColliding { get; set; }
108
109 public override bool CollidingGround
110 {
111 get { return false; }
112 set { return; }
113 }
114
115 public override bool CollidingObj
116 {
117 get { return false; }
118 set { return; }
119 }
120
121 public override bool Stopped
122 {
123 get { return false; }
124 }
125
126 public override Vector3 Position { get; set; }
127
128 public override Vector3 Size
129 {
130 get { return _size; }
131 set {
132 _size = value;
133 _size.Z = _size.Z / 2.0f;
134 }
135 }
136
137 public override PrimitiveBaseShape Shape
138 {
139 set { _shape = value; }
140 }
141
142 public override float Mass
143 {
144 get { return 0f; }
145 }
146
147 public override Vector3 Force
148 {
149 get { return Vector3.Zero; }
150 set { return; }
151 }
152
153 public override int VehicleType
154 {
155 get { return 0; }
156 set { return; }
157 }
158
159 public override void VehicleFloatParam(int param, float value)
160 {
161
162 }
163
164 public override void VehicleVectorParam(int param, Vector3 value)
165 {
166
167 }
168
169 public override void VehicleRotationParam(int param, Quaternion rotation)
170 {
171
172 }
173
174 public override void VehicleFlags(int param, bool remove)
175 {
176
177 }
178
179 public override void SetVolumeDetect(int param)
180 {
181
182 }
183
184 public override Vector3 CenterOfMass
185 {
186 get { return Vector3.Zero; }
187 }
188
189 public override Vector3 GeometricCenter
190 {
191 get { return Vector3.Zero; }
192 }
193
194 public override Vector3 Velocity { get; set; }
195
196 public override Vector3 Torque
197 {
198 get { return Vector3.Zero; }
199 set { return; }
200 }
201
202 public override float CollisionScore
203 {
204 get { return 0f; }
205 set { }
206 }
207
208 public override Quaternion Orientation { get; set; }
209
210 public override Vector3 Acceleration { get; set; }
211
212 public override bool Kinematic
213 {
214 get { return true; }
215 set { }
216 }
217
218 public override void link(PhysicsActor obj)
219 {
220 }
221
222 public override void delink()
223 {
224 }
225
226 public override void LockAngularMotion(Vector3 axis)
227 {
228 }
229
230 public override void AddForce(Vector3 force, bool pushforce)
231 {
232 }
233
234 public override void AddAngularForce(Vector3 force, bool pushforce)
235 {
236 }
237
238 public override void SetMomentum(Vector3 momentum)
239 {
240 }
241
242 public override void CrossingFailure()
243 {
244 }
245
246 public override Vector3 PIDTarget
247 {
248 set { return; }
249 }
250
251 public override bool PIDActive
252 {
253 set { return; }
254 }
255
256 public override float PIDTau
257 {
258 set { return; }
259 }
260
261 public override float PIDHoverHeight
262 {
263 set { return; }
264 }
265
266 public override bool PIDHoverActive
267 {
268 set { return; }
269 }
270
271 public override PIDHoverType PIDHoverType
272 {
273 set { return; }
274 }
275
276 public override float PIDHoverTau
277 {
278 set { return; }
279 }
280
281 public override Quaternion APIDTarget
282 {
283 set { return; }
284 }
285
286 public override bool APIDActive
287 {
288 set { return; }
289 }
290
291 public override float APIDStrength
292 {
293 set { return; }
294 }
295
296 public override float APIDDamping
297 {
298 set { return; }
299 }
300
301 public override void SubscribeEvents(int ms)
302 {
303 }
304
305 public override void UnSubscribeEvents()
306 {
307 }
308
309 public override bool SubscribedEvents()
310 {
311 return false;
312 }
313 }
314}
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index 2e14216..f5826ed 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -34,9 +34,17 @@ using OpenSim.Region.Physics.Manager;
34 34
35namespace OpenSim.Region.Physics.BasicPhysicsPlugin 35namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{ 36{
37 /// <summary>
38 /// This is an incomplete extremely basic physics implementation
39 /// </summary>
40 /// <remarks>
41 /// Not useful for anything at the moment apart from some regression testing in other components where some form
42 /// of physics plugin is needed.
43 /// </remarks>
37 public class BasicScene : PhysicsScene 44 public class BasicScene : PhysicsScene
38 { 45 {
39 private List<BasicActor> _actors = new List<BasicActor>(); 46 private List<BasicActor> _actors = new List<BasicActor>();
47 private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>();
40 private float[] _heightMap; 48 private float[] _heightMap;
41 49
42 //protected internal string sceneIdentifier; 50 //protected internal string sceneIdentifier;
@@ -50,10 +58,19 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
50 { 58 {
51 } 59 }
52 60
53 public override void Dispose() 61 public override void Dispose() {}
62
63 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
64 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
54 { 65 {
66 BasicPhysicsPrim prim = new BasicPhysicsPrim(primName, localid, position, size, rotation, pbs);
67 prim.IsPhysical = isPhysical;
68
69 _prims.Add(prim);
55 70
71 return prim;
56 } 72 }
73
57 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 74 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
58 { 75 {
59 BasicActor act = new BasicActor(size); 76 BasicActor act = new BasicActor(size);
@@ -63,30 +80,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
63 return act; 80 return act;
64 } 81 }
65 82
66 public override void RemovePrim(PhysicsActor prim) 83 public override void RemovePrim(PhysicsActor actor)
67 { 84 {
85 BasicPhysicsPrim prim = (BasicPhysicsPrim)actor;
86 if (_prims.Contains(prim))
87 _prims.Remove(prim);
68 } 88 }
69 89
70 public override void RemoveAvatar(PhysicsActor actor) 90 public override void RemoveAvatar(PhysicsActor actor)
71 { 91 {
72 BasicActor act = (BasicActor) actor; 92 BasicActor act = (BasicActor)actor;
73 if (_actors.Contains(act)) 93 if (_actors.Contains(act))
74 {
75 _actors.Remove(act); 94 _actors.Remove(act);
76 }
77 }
78
79/*
80 public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
81 {
82 return null;
83 }
84*/
85
86 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
87 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
88 {
89 return null;
90 } 95 }
91 96
92 public override void AddPhysicsActorTaint(PhysicsActor prim) 97 public override void AddPhysicsActorTaint(PhysicsActor prim)
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 6f37347..a41c856 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -156,7 +156,15 @@ namespace OpenSim.Region.Physics.OdePlugin
156 /// </summary> 156 /// </summary>
157 public IntPtr m_targetSpace = IntPtr.Zero; 157 public IntPtr m_targetSpace = IntPtr.Zero;
158 158
159 /// <summary>
160 /// The prim geometry, used for collision detection.
161 /// </summary>
162 /// <remarks>
163 /// This is never null except for a brief period when the geometry needs to be replaced (due to resizing or
164 /// mesh change) or when the physical prim is being removed from the scene.
165 /// </remarks>
159 public IntPtr prim_geom { get; private set; } 166 public IntPtr prim_geom { get; private set; }
167
160 public IntPtr _triMeshData { get; private set; } 168 public IntPtr _triMeshData { get; private set; }
161 169
162 private IntPtr _linkJointGroup = IntPtr.Zero; 170 private IntPtr _linkJointGroup = IntPtr.Zero;
@@ -325,14 +333,12 @@ namespace OpenSim.Region.Physics.OdePlugin
325 { 333 {
326 prim_geom = geom; 334 prim_geom = geom;
327//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); 335//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
328 if (prim_geom != IntPtr.Zero)
329 {
330 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
331 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
332 336
333 _parent_scene.geom_name_map[prim_geom] = Name; 337 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
334 _parent_scene.actor_name_map[prim_geom] = this; 338 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
335 } 339
340 _parent_scene.geom_name_map[prim_geom] = Name;
341 _parent_scene.actor_name_map[prim_geom] = this;
336 342
337 if (childPrim) 343 if (childPrim)
338 { 344 {
@@ -765,11 +771,8 @@ namespace OpenSim.Region.Physics.OdePlugin
765 m_collisionCategories &= ~CollisionCategories.Body; 771 m_collisionCategories &= ~CollisionCategories.Body;
766 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); 772 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
767 773
768 if (prim_geom != IntPtr.Zero) 774 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
769 { 775 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
770 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
771 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
772 }
773 776
774 d.BodyDestroy(Body); 777 d.BodyDestroy(Body);
775 lock (childrenPrim) 778 lock (childrenPrim)
@@ -793,11 +796,8 @@ namespace OpenSim.Region.Physics.OdePlugin
793 m_collisionCategories &= ~CollisionCategories.Body; 796 m_collisionCategories &= ~CollisionCategories.Body;
794 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); 797 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
795 798
796 if (prim_geom != IntPtr.Zero) 799 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
797 { 800 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
798 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
799 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
800 }
801 801
802 Body = IntPtr.Zero; 802 Body = IntPtr.Zero;
803 } 803 }
@@ -864,10 +864,7 @@ namespace OpenSim.Region.Physics.OdePlugin
864// _parent_scene.waitForSpaceUnlock(m_targetSpace); 864// _parent_scene.waitForSpaceUnlock(m_targetSpace);
865 try 865 try
866 { 866 {
867 if (prim_geom == IntPtr.Zero) 867 SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null));
868 {
869 SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null));
870 }
871 } 868 }
872 catch (AccessViolationException) 869 catch (AccessViolationException)
873 { 870 {
@@ -890,73 +887,67 @@ namespace OpenSim.Region.Physics.OdePlugin
890#if SPAM 887#if SPAM
891Console.WriteLine("ZProcessTaints for " + Name); 888Console.WriteLine("ZProcessTaints for " + Name);
892#endif 889#endif
890
891 // This must be processed as the very first taint so that later operations have a prim_geom to work with
892 // if this is a new prim.
893 if (m_taintadd) 893 if (m_taintadd)
894 {
895 changeadd(); 894 changeadd();
896 }
897
898 if (prim_geom != IntPtr.Zero)
899 {
900 if (!_position.ApproxEquals(m_taintposition, 0f))
901 changemove();
902 895
903 if (m_taintrot != _orientation) 896 if (!_position.ApproxEquals(m_taintposition, 0f))
904 { 897 changemove();
905 if (childPrim && IsPhysical) // For physical child prim... 898
906 { 899 if (m_taintrot != _orientation)
907 rotate(); 900 {
908 // KF: ODE will also rotate the parent prim! 901 if (childPrim && IsPhysical) // For physical child prim...
909 // so rotate the root back to where it was 902 {
910 OdePrim parent = (OdePrim)_parent; 903 rotate();
911 parent.rotate(); 904 // KF: ODE will also rotate the parent prim!
912 } 905 // so rotate the root back to where it was
913 else 906 OdePrim parent = (OdePrim)_parent;
914 { 907 parent.rotate();
915 //Just rotate the prim
916 rotate();
917 }
918 } 908 }
919 909 else
920 if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) 910 {
921 changePhysicsStatus(); 911 //Just rotate the prim
912 rotate();
913 }
914 }
915
916 if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent))
917 changePhysicsStatus();
922 918
923 if (!_size.ApproxEquals(m_taintsize, 0f)) 919 if (!_size.ApproxEquals(m_taintsize, 0f))
924 changesize(); 920 changesize();
925 921
926 if (m_taintshape) 922 if (m_taintshape)
927 changeshape(); 923 changeshape();
928 924
929 if (m_taintforce) 925 if (m_taintforce)
930 changeAddForce(); 926 changeAddForce();
931 927
932 if (m_taintaddangularforce) 928 if (m_taintaddangularforce)
933 changeAddAngularForce(); 929 changeAddAngularForce();
934 930
935 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) 931 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
936 changeSetTorque(); 932 changeSetTorque();
937 933
938 if (m_taintdisable) 934 if (m_taintdisable)
939 changedisable(); 935 changedisable();
940 936
941 if (m_taintselected != m_isSelected) 937 if (m_taintselected != m_isSelected)
942 changeSelectedStatus(); 938 changeSelectedStatus();
943 939
944 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) 940 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
945 changevelocity(); 941 changevelocity();
946 942
947 if (m_taintparent != _parent) 943 if (m_taintparent != _parent)
948 changelink(); 944 changelink();
949 945
950 if (m_taintCollidesWater != m_collidesWater) 946 if (m_taintCollidesWater != m_collidesWater)
951 changefloatonwater(); 947 changefloatonwater();
952 948
953 if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) 949 if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f))
954 changeAngularLock(); 950 changeAngularLock();
955 }
956 else
957 {
958 m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name);
959 }
960 } 951 }
961 952
962 /// <summary> 953 /// <summary>
@@ -1052,150 +1043,146 @@ Console.WriteLine("ZProcessTaints for " + Name);
1052 /// <param name="prim">Child prim</param> 1043 /// <param name="prim">Child prim</param>
1053 private void AddChildPrim(OdePrim prim) 1044 private void AddChildPrim(OdePrim prim)
1054 { 1045 {
1055//Console.WriteLine("AddChildPrim " + Name); 1046 if (LocalID == prim.LocalID)
1056 if (LocalID != prim.LocalID) 1047 return;
1048
1049 if (Body == IntPtr.Zero)
1057 { 1050 {
1058 if (Body == IntPtr.Zero) 1051 Body = d.BodyCreate(_parent_scene.world);
1052 setMass();
1053 }
1054
1055 lock (childrenPrim)
1056 {
1057 if (childrenPrim.Contains(prim))
1058 return;
1059
1060// m_log.DebugFormat(
1061// "[ODE PRIM]: Linking prim {0} {1} to {2} {3}", prim.Name, prim.LocalID, Name, LocalID);
1062
1063 childrenPrim.Add(prim);
1064
1065 foreach (OdePrim prm in childrenPrim)
1059 { 1066 {
1060 Body = d.BodyCreate(_parent_scene.world); 1067 d.Mass m2;
1061 setMass(); 1068 d.MassSetZero(out m2);
1069 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1070
1071 d.Quaternion quat = new d.Quaternion();
1072 quat.W = prm._orientation.W;
1073 quat.X = prm._orientation.X;
1074 quat.Y = prm._orientation.Y;
1075 quat.Z = prm._orientation.Z;
1076
1077 d.Matrix3 mat = new d.Matrix3();
1078 d.RfromQ(out mat, ref quat);
1079 d.MassRotate(ref m2, ref mat);
1080 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1081 d.MassAdd(ref pMass, ref m2);
1062 } 1082 }
1063 if (Body != IntPtr.Zero) 1083
1084 foreach (OdePrim prm in childrenPrim)
1064 { 1085 {
1065 lock (childrenPrim) 1086 prm.m_collisionCategories |= CollisionCategories.Body;
1066 { 1087 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1067 if (!childrenPrim.Contains(prim))
1068 {
1069//Console.WriteLine("childrenPrim.Add " + prim);
1070 childrenPrim.Add(prim);
1071
1072 foreach (OdePrim prm in childrenPrim)
1073 {
1074 d.Mass m2;
1075 d.MassSetZero(out m2);
1076 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1077
1078 d.Quaternion quat = new d.Quaternion();
1079 quat.W = prm._orientation.W;
1080 quat.X = prm._orientation.X;
1081 quat.Y = prm._orientation.Y;
1082 quat.Z = prm._orientation.Z;
1083
1084 d.Matrix3 mat = new d.Matrix3();
1085 d.RfromQ(out mat, ref quat);
1086 d.MassRotate(ref m2, ref mat);
1087 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1088 d.MassAdd(ref pMass, ref m2);
1089 }
1090
1091 foreach (OdePrim prm in childrenPrim)
1092 {
1093 prm.m_collisionCategories |= CollisionCategories.Body;
1094 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1095 1088
1096 if (prm.prim_geom == IntPtr.Zero)
1097 {
1098 m_log.WarnFormat(
1099 "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet",
1100 prm.Name, prim.Name);
1101 continue;
1102 }
1103//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); 1089//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name);
1104 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); 1090 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1105 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); 1091 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1106
1107 1092
1108 d.Quaternion quat = new d.Quaternion(); 1093 d.Quaternion quat = new d.Quaternion();
1109 quat.W = prm._orientation.W; 1094 quat.W = prm._orientation.W;
1110 quat.X = prm._orientation.X; 1095 quat.X = prm._orientation.X;
1111 quat.Y = prm._orientation.Y; 1096 quat.Y = prm._orientation.Y;
1112 quat.Z = prm._orientation.Z; 1097 quat.Z = prm._orientation.Z;
1113 1098
1114 d.Matrix3 mat = new d.Matrix3(); 1099 d.Matrix3 mat = new d.Matrix3();
1115 d.RfromQ(out mat, ref quat); 1100 d.RfromQ(out mat, ref quat);
1116 if (Body != IntPtr.Zero) 1101 if (Body != IntPtr.Zero)
1117 { 1102 {
1118 d.GeomSetBody(prm.prim_geom, Body); 1103 d.GeomSetBody(prm.prim_geom, Body);
1119 prm.childPrim = true; 1104 prm.childPrim = true;
1120 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); 1105 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z);
1121 //d.GeomSetOffsetPosition(prim.prim_geom, 1106 //d.GeomSetOffsetPosition(prim.prim_geom,
1122 // (Position.X - prm.Position.X) - pMass.c.X, 1107 // (Position.X - prm.Position.X) - pMass.c.X,
1123 // (Position.Y - prm.Position.Y) - pMass.c.Y, 1108 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1124 // (Position.Z - prm.Position.Z) - pMass.c.Z); 1109 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1125 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); 1110 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1126 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); 1111 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1127 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); 1112 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1128 d.BodySetMass(Body, ref pMass); 1113 d.BodySetMass(Body, ref pMass);
1129 } 1114 }
1130 else 1115 else
1131 { 1116 {
1132 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); 1117 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
1133 } 1118 }
1134 1119
1135 prm.m_interpenetrationcount = 0; 1120 prm.m_interpenetrationcount = 0;
1136 prm.m_collisionscore = 0; 1121 prm.m_collisionscore = 0;
1137 prm.m_disabled = false; 1122 prm.m_disabled = false;
1138 1123
1139 // The body doesn't already have a finite rotation mode set here 1124 // The body doesn't already have a finite rotation mode set here
1140 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) 1125 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null)
1141 { 1126 {
1142 prm.createAMotor(m_angularlock); 1127 prm.createAMotor(m_angularlock);
1143 } 1128 }
1144 prm.Body = Body; 1129 prm.Body = Body;
1145 _parent_scene.ActivatePrim(prm); 1130 _parent_scene.ActivatePrim(prm);
1146 } 1131 }
1147 1132
1148 m_collisionCategories |= CollisionCategories.Body; 1133 m_collisionCategories |= CollisionCategories.Body;
1149 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); 1134 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1150 1135
1151//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); 1136//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name);
1152 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 1137 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1153//Console.WriteLine(" Post GeomSetCategoryBits 2"); 1138//Console.WriteLine(" Post GeomSetCategoryBits 2");
1154 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 1139 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1155
1156 d.Quaternion quat2 = new d.Quaternion();
1157 quat2.W = _orientation.W;
1158 quat2.X = _orientation.X;
1159 quat2.Y = _orientation.Y;
1160 quat2.Z = _orientation.Z;
1161
1162 d.Matrix3 mat2 = new d.Matrix3();
1163 d.RfromQ(out mat2, ref quat2);
1164 d.GeomSetBody(prim_geom, Body);
1165 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1166 //d.GeomSetOffsetPosition(prim.prim_geom,
1167 // (Position.X - prm.Position.X) - pMass.c.X,
1168 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1169 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1170 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1171 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1172 d.BodySetMass(Body, ref pMass);
1173
1174 d.BodySetAutoDisableFlag(Body, true);
1175 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1176 1140
1177 m_interpenetrationcount = 0; 1141 d.Quaternion quat2 = new d.Quaternion();
1178 m_collisionscore = 0; 1142 quat2.W = _orientation.W;
1179 m_disabled = false; 1143 quat2.X = _orientation.X;
1144 quat2.Y = _orientation.Y;
1145 quat2.Z = _orientation.Z;
1180 1146
1181 // The body doesn't already have a finite rotation mode set here 1147 d.Matrix3 mat2 = new d.Matrix3();
1182 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) 1148 d.RfromQ(out mat2, ref quat2);
1183 { 1149 d.GeomSetBody(prim_geom, Body);
1184 createAMotor(m_angularlock); 1150 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1185 } 1151 //d.GeomSetOffsetPosition(prim.prim_geom,
1186 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); 1152 // (Position.X - prm.Position.X) - pMass.c.X,
1187 if (m_vehicle.Type != Vehicle.TYPE_NONE) 1153 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1188 m_vehicle.Enable(Body, _parent_scene); 1154 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1155 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1156 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1157 d.BodySetMass(Body, ref pMass);
1189 1158
1190 _parent_scene.ActivatePrim(this); 1159 d.BodySetAutoDisableFlag(Body, true);
1191 } 1160 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1192 } 1161
1162 m_interpenetrationcount = 0;
1163 m_collisionscore = 0;
1164 m_disabled = false;
1165
1166 // The body doesn't already have a finite rotation mode set here
1167 if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null)
1168 {
1169 createAMotor(m_angularlock);
1193 } 1170 }
1171
1172 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1173
1174 if (m_vehicle.Type != Vehicle.TYPE_NONE)
1175 m_vehicle.Enable(Body, _parent_scene);
1176
1177 _parent_scene.ActivatePrim(this);
1194 } 1178 }
1195 } 1179 }
1196 1180
1197 private void ChildSetGeom(OdePrim odePrim) 1181 private void ChildSetGeom(OdePrim odePrim)
1198 { 1182 {
1183// m_log.DebugFormat(
1184// "[ODE PRIM]: ChildSetGeom {0} {1} for {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID);
1185
1199 //if (IsPhysical && Body != IntPtr.Zero) 1186 //if (IsPhysical && Body != IntPtr.Zero)
1200 lock (childrenPrim) 1187 lock (childrenPrim)
1201 { 1188 {
@@ -1210,12 +1197,14 @@ Console.WriteLine("ZProcessTaints for " + Name);
1210 //prm.childPrim = false; 1197 //prm.childPrim = false;
1211 } 1198 }
1212 } 1199 }
1200
1213 disableBody(); 1201 disableBody();
1214 1202
1215 if (Body != IntPtr.Zero) 1203 // Spurious - Body == IntPtr.Zero after disableBody()
1216 { 1204// if (Body != IntPtr.Zero)
1217 _parent_scene.DeactivatePrim(this); 1205// {
1218 } 1206// _parent_scene.DeactivatePrim(this);
1207// }
1219 1208
1220 lock (childrenPrim) 1209 lock (childrenPrim)
1221 { 1210 {
@@ -1229,6 +1218,9 @@ Console.WriteLine("ZProcessTaints for " + Name);
1229 1218
1230 private void ChildDelink(OdePrim odePrim) 1219 private void ChildDelink(OdePrim odePrim)
1231 { 1220 {
1221// m_log.DebugFormat(
1222// "[ODE PRIM]: Delinking prim {0} {1} from {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID);
1223
1232 // Okay, we have a delinked child.. need to rebuild the body. 1224 // Okay, we have a delinked child.. need to rebuild the body.
1233 lock (childrenPrim) 1225 lock (childrenPrim)
1234 { 1226 {
@@ -1243,6 +1235,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1243 //prm.childPrim = false; 1235 //prm.childPrim = false;
1244 } 1236 }
1245 } 1237 }
1238
1246 disableBody(); 1239 disableBody();
1247 1240
1248 lock (childrenPrim) 1241 lock (childrenPrim)
@@ -1251,10 +1244,11 @@ Console.WriteLine("ZProcessTaints for " + Name);
1251 childrenPrim.Remove(odePrim); 1244 childrenPrim.Remove(odePrim);
1252 } 1245 }
1253 1246
1254 if (Body != IntPtr.Zero) 1247 // Spurious - Body == IntPtr.Zero after disableBody()
1255 { 1248// if (Body != IntPtr.Zero)
1256 _parent_scene.DeactivatePrim(this); 1249// {
1257 } 1250// _parent_scene.DeactivatePrim(this);
1251// }
1258 1252
1259 lock (childrenPrim) 1253 lock (childrenPrim)
1260 { 1254 {
@@ -1303,11 +1297,8 @@ Console.WriteLine("ZProcessTaints for " + Name);
1303 disableBodySoft(); 1297 disableBodySoft();
1304 } 1298 }
1305 1299
1306 if (prim_geom != IntPtr.Zero) 1300 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1307 { 1301 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1308 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1309 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1310 }
1311 1302
1312 if (IsPhysical) 1303 if (IsPhysical)
1313 { 1304 {
@@ -1328,11 +1319,8 @@ Console.WriteLine("ZProcessTaints for " + Name);
1328 if (m_collidesWater) 1319 if (m_collidesWater)
1329 m_collisionFlags |= CollisionCategories.Water; 1320 m_collisionFlags |= CollisionCategories.Water;
1330 1321
1331 if (prim_geom != IntPtr.Zero) 1322 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1332 { 1323 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1333 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1334 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1335 }
1336 1324
1337 if (IsPhysical) 1325 if (IsPhysical)
1338 { 1326 {
@@ -1472,6 +1460,9 @@ Console.WriteLine("CreateGeom:");
1472 } 1460 }
1473 else 1461 else
1474 { 1462 {
1463 m_log.WarnFormat(
1464 "[ODE PRIM]: Called RemoveGeom() on {0} {1} where geometry was already null.", Name, LocalID);
1465
1475 return false; 1466 return false;
1476 } 1467 }
1477 } 1468 }
@@ -1505,16 +1496,13 @@ Console.WriteLine("changeadd 1");
1505#endif 1496#endif
1506 CreateGeom(m_targetSpace, mesh); 1497 CreateGeom(m_targetSpace, mesh);
1507 1498
1508 if (prim_geom != IntPtr.Zero) 1499 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1509 { 1500 d.Quaternion myrot = new d.Quaternion();
1510 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); 1501 myrot.X = _orientation.X;
1511 d.Quaternion myrot = new d.Quaternion(); 1502 myrot.Y = _orientation.Y;
1512 myrot.X = _orientation.X; 1503 myrot.Z = _orientation.Z;
1513 myrot.Y = _orientation.Y; 1504 myrot.W = _orientation.W;
1514 myrot.Z = _orientation.Z; 1505 d.GeomSetQuaternion(prim_geom, ref myrot);
1515 myrot.W = _orientation.W;
1516 d.GeomSetQuaternion(prim_geom, ref myrot);
1517 }
1518 1506
1519 if (IsPhysical && Body == IntPtr.Zero) 1507 if (IsPhysical && Body == IntPtr.Zero)
1520 enableBody(); 1508 enableBody();
@@ -1579,24 +1567,20 @@ Console.WriteLine(" JointCreateFixed");
1579 //m_log.Debug("[BUG]: race!"); 1567 //m_log.Debug("[BUG]: race!");
1580 //} 1568 //}
1581 } 1569 }
1582 else
1583 {
1584 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
1585 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1586// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1587 1570
1588 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); 1571 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
1589 m_targetSpace = tempspace; 1572 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1573// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1574
1575 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
1576 m_targetSpace = tempspace;
1590 1577
1591// _parent_scene.waitForSpaceUnlock(m_targetSpace); 1578// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1592 if (prim_geom != IntPtr.Zero) 1579
1593 { 1580 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1594 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
1595 1581
1596// _parent_scene.waitForSpaceUnlock(m_targetSpace); 1582// _parent_scene.waitForSpaceUnlock(m_targetSpace);
1597 d.SpaceAdd(m_targetSpace, prim_geom); 1583 d.SpaceAdd(m_targetSpace, prim_geom);
1598 }
1599 }
1600 1584
1601 changeSelectedStatus(); 1585 changeSelectedStatus();
1602 1586
@@ -2047,18 +2031,16 @@ Console.WriteLine(" JointCreateFixed");
2047 { 2031 {
2048 m_collidesWater = m_taintCollidesWater; 2032 m_collidesWater = m_taintCollidesWater;
2049 2033
2050 if (prim_geom != IntPtr.Zero) 2034 if (m_collidesWater)
2051 { 2035 {
2052 if (m_collidesWater) 2036 m_collisionFlags |= CollisionCategories.Water;
2053 {
2054 m_collisionFlags |= CollisionCategories.Water;
2055 }
2056 else
2057 {
2058 m_collisionFlags &= ~CollisionCategories.Water;
2059 }
2060 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2061 } 2037 }
2038 else
2039 {
2040 m_collisionFlags &= ~CollisionCategories.Water;
2041 }
2042
2043 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 } 2044 }
2063 2045
2064 /// <summary> 2046 /// <summary>
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 842ff91..409b27b 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
2226 /// <param name="prim"></param> 2226 /// <param name="prim"></param>
2227 internal void RemovePrimThreadLocked(OdePrim prim) 2227 internal void RemovePrimThreadLocked(OdePrim prim)
2228 { 2228 {
2229//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); 2229// m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID);
2230
2230 lock (prim) 2231 lock (prim)
2231 { 2232 {
2232 RemoveCollisionEventReporting(prim); 2233 RemoveCollisionEventReporting(prim);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
index 47ed6ba..684138f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
@@ -29,42 +29,43 @@ using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using log4net;
32using OpenSim.Region.ScriptEngine.Interfaces; 33using OpenSim.Region.ScriptEngine.Interfaces;
33 34
34namespace OpenSim.Region.ScriptEngine.Shared.Api 35namespace OpenSim.Region.ScriptEngine.Shared.Api
35{ 36{
36 public class ApiManager 37 public class ApiManager
37 { 38 {
39// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40
38 private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>(); 41 private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>();
39 42
40 public string[] GetApis() 43 public string[] GetApis()
41 { 44 {
42 if (m_Apis.Count > 0) 45 if (m_Apis.Count <= 0)
43 { 46 {
44 List<string> l = new List<string>(m_Apis.Keys); 47 Assembly a = Assembly.GetExecutingAssembly();
45 return l.ToArray();
46 }
47 48
48 Assembly a = Assembly.GetExecutingAssembly(); 49 Type[] types = a.GetExportedTypes();
49 50
50 Type[] types = a.GetExportedTypes(); 51 foreach (Type t in types)
51
52 foreach (Type t in types)
53 {
54 string name = t.ToString();
55 int idx = name.LastIndexOf('.');
56 if (idx != -1)
57 name = name.Substring(idx+1);
58
59 if (name.EndsWith("_Api"))
60 { 52 {
61 name = name.Substring(0, name.Length - 4); 53 string name = t.ToString();
62 m_Apis[name] = t; 54 int idx = name.LastIndexOf('.');
55 if (idx != -1)
56 name = name.Substring(idx+1);
57
58 if (name.EndsWith("_Api"))
59 {
60 name = name.Substring(0, name.Length - 4);
61 m_Apis[name] = t;
62 }
63 } 63 }
64 } 64 }
65 65
66 List<string> ret = new List<string>(m_Apis.Keys); 66// m_log.DebugFormat("[API MANAGER]: Found {0} apis", m_Apis.Keys.Count);
67 return ret.ToArray(); 67
68 return new List<string>(m_Apis.Keys).ToArray();
68 } 69 }
69 70
70 public IScriptApi CreateApi(string api) 71 public IScriptApi CreateApi(string api)
@@ -76,4 +77,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
76 return ret; 77 return ret;
77 } 78 }
78 } 79 }
79} 80} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0c28bf5..2a2ef57 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -89,7 +89,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
89 protected IScriptEngine m_ScriptEngine; 89 protected IScriptEngine m_ScriptEngine;
90 protected SceneObjectPart m_host; 90 protected SceneObjectPart m_host;
91 protected uint m_localID; 91 protected uint m_localID;
92
93 /// <summary>
94 /// The UUID of the item that hosts this script
95 /// </summary>
92 protected UUID m_itemID; 96 protected UUID m_itemID;
97
93 protected bool throwErrorOnNotImplemented = true; 98 protected bool throwErrorOnNotImplemented = true;
94 protected AsyncCommandManager AsyncCommands = null; 99 protected AsyncCommandManager AsyncCommands = null;
95 protected float m_ScriptDelayFactor = 1.0f; 100 protected float m_ScriptDelayFactor = 1.0f;
@@ -336,28 +341,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
336 } 341 }
337 } 342 }
338 343
339 protected UUID InventorySelf() 344 /// <summary>
345 /// Get the inventory item that hosts ourselves.
346 /// </summary>
347 /// <remarks>
348 /// FIXME: It would be far easier to pass in TaskInventoryItem rather than just m_itemID so that we don't need
349 /// to keep looking ourselves up.
350 /// </remarks>
351 /// <returns></returns>
352 protected TaskInventoryItem GetSelfInventoryItem()
340 { 353 {
341 UUID invItemID = new UUID(); 354 TaskInventoryItem invItem = null;
355
342 bool unlock = false; 356 bool unlock = false;
343 if (!m_host.TaskInventory.IsReadLockedByMe()) 357 if (!m_host.TaskInventory.IsReadLockedByMe())
344 { 358 {
345 m_host.TaskInventory.LockItemsForRead(true); 359 m_host.TaskInventory.LockItemsForRead(true);
346 unlock = true; 360 unlock = true;
347 } 361 }
348 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 362
349 { 363 invItem = m_host.TaskInventory[m_itemID];
350 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 364
351 {
352 invItemID = inv.Key;
353 break;
354 }
355 }
356 if (unlock) 365 if (unlock)
357 { 366 {
358 m_host.TaskInventory.LockItemsForRead(false); 367 m_host.TaskInventory.LockItemsForRead(false);
359 } 368 }
360 return invItemID; 369
370 return invItem;
361 } 371 }
362 372
363 protected UUID InventoryKey(string name, int type) 373 protected UUID InventoryKey(string name, int type)
@@ -941,20 +951,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
941 951
942 public void llRegionSayTo(string target, int channel, string msg) 952 public void llRegionSayTo(string target, int channel, string msg)
943 { 953 {
944 string error = String.Empty;
945
946 if (msg.Length > 1023) 954 if (msg.Length > 1023)
947 msg = msg.Substring(0, 1023); 955 msg = msg.Substring(0, 1023);
948 956
949 m_host.AddScriptLPS(1); 957 m_host.AddScriptLPS(1);
950 958
959 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
960 {
961 return;
962 }
963
951 UUID TargetID; 964 UUID TargetID;
952 UUID.TryParse(target, out TargetID); 965 UUID.TryParse(target, out TargetID);
953 966
954 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 967 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
955 if (wComm != null) 968 if (wComm != null)
956 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) 969 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg);
957 LSLError(error);
958 } 970 }
959 971
960 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 972 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1910,6 +1922,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1910 rgb.y = texcolor.G; 1922 rgb.y = texcolor.G;
1911 rgb.z = texcolor.B; 1923 rgb.z = texcolor.B;
1912 return rgb; 1924 return rgb;
1925
1913 } 1926 }
1914 else 1927 else
1915 { 1928 {
@@ -2948,15 +2961,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2948 2961
2949 public LSL_Integer llGiveMoney(string destination, int amount) 2962 public LSL_Integer llGiveMoney(string destination, int amount)
2950 { 2963 {
2951 UUID invItemID=InventorySelf();
2952 if (invItemID == UUID.Zero)
2953 return 0;
2954
2955 m_host.AddScriptLPS(1); 2964 m_host.AddScriptLPS(1);
2956 2965
2957 m_host.TaskInventory.LockItemsForRead(true); 2966 TaskInventoryItem item = GetSelfInventoryItem();
2958 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2959 m_host.TaskInventory.LockItemsForRead(false);
2960 2967
2961 if (item.PermsGranter == UUID.Zero) 2968 if (item.PermsGranter == UUID.Zero)
2962 return 0; 2969 return 0;
@@ -3210,19 +3217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3210 3217
3211 public void llTakeControls(int controls, int accept, int pass_on) 3218 public void llTakeControls(int controls, int accept, int pass_on)
3212 { 3219 {
3213 TaskInventoryItem item; 3220 TaskInventoryItem item = GetSelfInventoryItem();
3214
3215 m_host.TaskInventory.LockItemsForRead(true);
3216 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3217 {
3218 m_host.TaskInventory.LockItemsForRead(false);
3219 return;
3220 }
3221 else
3222 {
3223 item = m_host.TaskInventory[InventorySelf()];
3224 }
3225 m_host.TaskInventory.LockItemsForRead(false);
3226 3221
3227 if (item.PermsGranter != UUID.Zero) 3222 if (item.PermsGranter != UUID.Zero)
3228 { 3223 {
@@ -3242,26 +3237,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3242 3237
3243 public void llReleaseControls() 3238 public void llReleaseControls()
3244 { 3239 {
3245 TaskInventoryItem item;
3246
3247 m_host.TaskInventory.LockItemsForRead(true);
3248 lock (m_host.TaskInventory)
3249 {
3250
3251 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3252 {
3253 m_host.TaskInventory.LockItemsForRead(false);
3254 return;
3255 }
3256 else
3257 {
3258 item = m_host.TaskInventory[InventorySelf()];
3259 }
3260 }
3261 m_host.TaskInventory.LockItemsForRead(false);
3262
3263 m_host.AddScriptLPS(1); 3240 m_host.AddScriptLPS(1);
3264 3241
3242 TaskInventoryItem item = GetSelfInventoryItem();
3243
3265 if (item.PermsGranter != UUID.Zero) 3244 if (item.PermsGranter != UUID.Zero)
3266 { 3245 {
3267 ScenePresence presence = World.GetScenePresence(item.PermsGranter); 3246 ScenePresence presence = World.GetScenePresence(item.PermsGranter);
@@ -3286,86 +3265,77 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3286 m_UrlModule.ReleaseURL(url); 3265 m_UrlModule.ReleaseURL(url);
3287 } 3266 }
3288 3267
3289 public void llAttachToAvatar(int attachment) 3268 /// <summary>
3269 /// Attach the object containing this script to the avatar that owns it.
3270 /// </summary>
3271 /// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param>
3272 /// <returns>true if the attach suceeded, false if it did not</returns>
3273 public bool AttachToAvatar(int attachmentPoint)
3290 { 3274 {
3291 m_host.AddScriptLPS(1); 3275 SceneObjectGroup grp = m_host.ParentGroup;
3292 3276 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
3293 TaskInventoryItem item;
3294 3277
3295 m_host.TaskInventory.LockItemsForRead(true); 3278 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3296 3279
3297 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3280 if (attachmentsModule != null)
3298 { 3281 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false);
3299 m_host.TaskInventory.LockItemsForRead(false);
3300 return;
3301 }
3302 else 3282 else
3303 { 3283 return false;
3304 item = m_host.TaskInventory[InventorySelf()]; 3284 }
3305 }
3306
3307 m_host.TaskInventory.LockItemsForRead(false);
3308 3285
3309 if (item.PermsGranter != m_host.OwnerID) 3286 /// <summary>
3310 return; 3287 /// Detach the object containing this script from the avatar it is attached to.
3288 /// </summary>
3289 /// <remarks>
3290 /// Nothing happens if the object is not attached.
3291 /// </remarks>
3292 public void DetachFromAvatar()
3293 {
3294 Util.FireAndForget(DetachWrapper, m_host);
3295 }
3311 3296
3312 if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) 3297 private void DetachWrapper(object o)
3313 { 3298 {
3314 SceneObjectGroup grp = m_host.ParentGroup; 3299 SceneObjectPart host = (SceneObjectPart)o;
3315 3300
3316 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3301 SceneObjectGroup grp = host.ParentGroup;
3302 UUID itemID = grp.FromItemID;
3303 ScenePresence presence = World.GetScenePresence(host.OwnerID);
3317 3304
3318 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3305 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3319 if (attachmentsModule != null) 3306 if (attachmentsModule != null)
3320 attachmentsModule.AttachObject(presence, grp, (uint)attachment, false); 3307 attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
3321 }
3322 } 3308 }
3323 3309
3324 public void llDetachFromAvatar() 3310 public void llAttachToAvatar(int attachmentPoint)
3325 { 3311 {
3326 m_host.AddScriptLPS(1); 3312 m_host.AddScriptLPS(1);
3327 3313
3328 if (m_host.ParentGroup.AttachmentPoint == 0) 3314 TaskInventoryItem item = GetSelfInventoryItem();
3329 return;
3330 3315
3331 TaskInventoryItem item;
3332
3333 m_host.TaskInventory.LockItemsForRead(true);
3334
3335 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3336 {
3337 m_host.TaskInventory.LockItemsForRead(false);
3338 return;
3339 }
3340 else
3341 {
3342 item = m_host.TaskInventory[InventorySelf()];
3343 }
3344 m_host.TaskInventory.LockItemsForRead(false); 3316 m_host.TaskInventory.LockItemsForRead(false);
3345 3317
3346
3347 if (item.PermsGranter != m_host.OwnerID) 3318 if (item.PermsGranter != m_host.OwnerID)
3348 return; 3319 return;
3349 3320
3350 if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) 3321 if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
3351 { 3322 AttachToAvatar(attachmentPoint);
3352 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3353 if (attachmentsModule != null)
3354 Util.FireAndForget(DetachWrapper, m_host);
3355 }
3356 } 3323 }
3357 3324
3358 private void DetachWrapper(object o) 3325 public void llDetachFromAvatar()
3359 { 3326 {
3360 SceneObjectPart host = (SceneObjectPart)o; 3327 m_host.AddScriptLPS(1);
3361 3328
3362 SceneObjectGroup grp = host.ParentGroup; 3329 if (m_host.ParentGroup.AttachmentPoint == 0)
3363 UUID itemID = grp.FromItemID; 3330 return;
3364 ScenePresence presence = World.GetScenePresence(host.OwnerID);
3365 3331
3366 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3332 TaskInventoryItem item = GetSelfInventoryItem();
3367 if (attachmentsModule != null) 3333
3368 attachmentsModule.DetachSingleAttachmentToInv(presence, itemID); 3334 if (item.PermsGranter != m_host.OwnerID)
3335 return;
3336
3337 if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
3338 DetachFromAvatar();
3369 } 3339 }
3370 3340
3371 public void llTakeCamera(string avatar) 3341 public void llTakeCamera(string avatar)
@@ -3523,6 +3493,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3523 return m_host.UUID.ToString(); 3493 return m_host.UUID.ToString();
3524 } 3494 }
3525 3495
3496 public LSL_Key llGenerateKey()
3497 {
3498 m_host.AddScriptLPS(1);
3499 return UUID.Random().ToString();
3500 }
3501
3526 public void llSetBuoyancy(double buoyancy) 3502 public void llSetBuoyancy(double buoyancy)
3527 { 3503 {
3528 m_host.AddScriptLPS(1); 3504 m_host.AddScriptLPS(1);
@@ -3622,23 +3598,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3622 { 3598 {
3623 m_host.AddScriptLPS(1); 3599 m_host.AddScriptLPS(1);
3624 3600
3625 UUID invItemID = InventorySelf(); 3601 TaskInventoryItem item = GetSelfInventoryItem();
3626 if (invItemID == UUID.Zero)
3627 return;
3628
3629 TaskInventoryItem item;
3630 3602
3631 m_host.TaskInventory.LockItemsForRead(true);
3632 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3633 {
3634 m_host.TaskInventory.LockItemsForRead(false);
3635 return;
3636 }
3637 else
3638 {
3639 item = m_host.TaskInventory[InventorySelf()];
3640 }
3641 m_host.TaskInventory.LockItemsForRead(false);
3642 if (item.PermsGranter == UUID.Zero) 3603 if (item.PermsGranter == UUID.Zero)
3643 return; 3604 return;
3644 3605
@@ -3662,24 +3623,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3662 { 3623 {
3663 m_host.AddScriptLPS(1); 3624 m_host.AddScriptLPS(1);
3664 3625
3665 UUID invItemID=InventorySelf(); 3626 TaskInventoryItem item = GetSelfInventoryItem();
3666 if (invItemID == UUID.Zero)
3667 return;
3668
3669 TaskInventoryItem item;
3670
3671 m_host.TaskInventory.LockItemsForRead(true);
3672 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3673 {
3674 m_host.TaskInventory.LockItemsForRead(false);
3675 return;
3676 }
3677 else
3678 {
3679 item = m_host.TaskInventory[InventorySelf()];
3680 }
3681 m_host.TaskInventory.LockItemsForRead(false);
3682
3683 3627
3684 if (item.PermsGranter == UUID.Zero) 3628 if (item.PermsGranter == UUID.Zero)
3685 return; 3629 return;
@@ -3734,30 +3678,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3734 3678
3735 public void llRequestPermissions(string agent, int perm) 3679 public void llRequestPermissions(string agent, int perm)
3736 { 3680 {
3737 UUID agentID = new UUID(); 3681 UUID agentID;
3738 3682
3739 if (!UUID.TryParse(agent, out agentID)) 3683 if (!UUID.TryParse(agent, out agentID))
3740 return; 3684 return;
3741 3685
3742 UUID invItemID = InventorySelf(); 3686 TaskInventoryItem item = GetSelfInventoryItem();
3743
3744 if (invItemID == UUID.Zero)
3745 return; // Not in a prim? How??
3746
3747 TaskInventoryItem item;
3748
3749
3750 m_host.TaskInventory.LockItemsForRead(true);
3751 if (!m_host.TaskInventory.ContainsKey(invItemID))
3752 {
3753 m_host.TaskInventory.LockItemsForRead(false);
3754 return;
3755 }
3756 else
3757 {
3758 item = m_host.TaskInventory[invItemID];
3759 }
3760 m_host.TaskInventory.LockItemsForRead(false);
3761 3687
3762 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3688 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3763 { 3689 {
@@ -3791,8 +3717,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3791 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3717 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3792 { 3718 {
3793 m_host.TaskInventory.LockItemsForWrite(true); 3719 m_host.TaskInventory.LockItemsForWrite(true);
3794 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3720 m_host.TaskInventory[m_itemID].PermsGranter = agentID;
3795 m_host.TaskInventory[invItemID].PermsMask = perm; 3721 m_host.TaskInventory[m_itemID].PermsMask = perm;
3796 m_host.TaskInventory.LockItemsForWrite(false); 3722 m_host.TaskInventory.LockItemsForWrite(false);
3797 3723
3798 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3724 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
@@ -3830,8 +3756,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3830 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3756 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3831 { 3757 {
3832 m_host.TaskInventory.LockItemsForWrite(true); 3758 m_host.TaskInventory.LockItemsForWrite(true);
3833 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3759 m_host.TaskInventory[m_itemID].PermsGranter = agentID;
3834 m_host.TaskInventory[invItemID].PermsMask = perm; 3760 m_host.TaskInventory[m_itemID].PermsMask = perm;
3835 m_host.TaskInventory.LockItemsForWrite(false); 3761 m_host.TaskInventory.LockItemsForWrite(false);
3836 3762
3837 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3763 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
@@ -3855,8 +3781,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3855 if (!m_waitingForScriptAnswer) 3781 if (!m_waitingForScriptAnswer)
3856 { 3782 {
3857 m_host.TaskInventory.LockItemsForWrite(true); 3783 m_host.TaskInventory.LockItemsForWrite(true);
3858 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3784 m_host.TaskInventory[m_itemID].PermsGranter = agentID;
3859 m_host.TaskInventory[invItemID].PermsMask = 0; 3785 m_host.TaskInventory[m_itemID].PermsMask = 0;
3860 m_host.TaskInventory.LockItemsForWrite(false); 3786 m_host.TaskInventory.LockItemsForWrite(false);
3861 3787
3862 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3788 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
@@ -3864,7 +3790,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3864 } 3790 }
3865 3791
3866 presence.ControllingClient.SendScriptQuestion( 3792 presence.ControllingClient.SendScriptQuestion(
3867 m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); 3793 m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_itemID, perm);
3868 3794
3869 return; 3795 return;
3870 } 3796 }
@@ -3881,23 +3807,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3881 if (taskID != m_host.UUID) 3807 if (taskID != m_host.UUID)
3882 return; 3808 return;
3883 3809
3884 UUID invItemID = InventorySelf(); 3810 client.OnScriptAnswer -= handleScriptAnswer;
3885 3811 m_waitingForScriptAnswer = false;
3886 if (invItemID == UUID.Zero)
3887 return;
3888
3889 client.OnScriptAnswer-=handleScriptAnswer;
3890 m_waitingForScriptAnswer=false;
3891 3812
3892 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3813 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3893 llReleaseControls(); 3814 llReleaseControls();
3894 3815
3895
3896 m_host.TaskInventory.LockItemsForWrite(true); 3816 m_host.TaskInventory.LockItemsForWrite(true);
3897 m_host.TaskInventory[invItemID].PermsMask = answer; 3817 m_host.TaskInventory[m_itemID].PermsMask = answer;
3898 m_host.TaskInventory.LockItemsForWrite(false); 3818 m_host.TaskInventory.LockItemsForWrite(false);
3899 3819
3900
3901 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3820 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3902 "run_time_permissions", new Object[] { 3821 "run_time_permissions", new Object[] {
3903 new LSL_Integer(answer) }, 3822 new LSL_Integer(answer) },
@@ -3908,41 +3827,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3908 { 3827 {
3909 m_host.AddScriptLPS(1); 3828 m_host.AddScriptLPS(1);
3910 3829
3911 m_host.TaskInventory.LockItemsForRead(true); 3830 return GetSelfInventoryItem().PermsGranter.ToString();
3912
3913 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3914 {
3915 if (item.Type == 10 && item.ItemID == m_itemID)
3916 {
3917 m_host.TaskInventory.LockItemsForRead(false);
3918 return item.PermsGranter.ToString();
3919 }
3920 }
3921 m_host.TaskInventory.LockItemsForRead(false);
3922
3923 return UUID.Zero.ToString();
3924 } 3831 }
3925 3832
3926 public LSL_Integer llGetPermissions() 3833 public LSL_Integer llGetPermissions()
3927 { 3834 {
3928 m_host.AddScriptLPS(1); 3835 m_host.AddScriptLPS(1);
3929 3836
3930 m_host.TaskInventory.LockItemsForRead(true); 3837 int perms = GetSelfInventoryItem().PermsMask;
3931 3838
3932 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3839 if (m_automaticLinkPermission)
3933 { 3840 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3934 if (item.Type == 10 && item.ItemID == m_itemID)
3935 {
3936 int perms = item.PermsMask;
3937 if (m_automaticLinkPermission)
3938 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3939 m_host.TaskInventory.LockItemsForRead(false);
3940 return perms;
3941 }
3942 }
3943 m_host.TaskInventory.LockItemsForRead(false);
3944 3841
3945 return 0; 3842 return perms;
3946 } 3843 }
3947 3844
3948 public LSL_Integer llGetLinkNumber() 3845 public LSL_Integer llGetLinkNumber()
@@ -3980,17 +3877,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3980 public void llCreateLink(string target, int parent) 3877 public void llCreateLink(string target, int parent)
3981 { 3878 {
3982 m_host.AddScriptLPS(1); 3879 m_host.AddScriptLPS(1);
3983 UUID invItemID = InventorySelf(); 3880
3984 UUID targetID; 3881 UUID targetID;
3985 3882
3986 if (!UUID.TryParse(target, out targetID)) 3883 if (!UUID.TryParse(target, out targetID))
3987 return; 3884 return;
3988 3885
3989 TaskInventoryItem item; 3886 TaskInventoryItem item = GetSelfInventoryItem();
3990 m_host.TaskInventory.LockItemsForRead(true); 3887
3991 item = m_host.TaskInventory[invItemID];
3992 m_host.TaskInventory.LockItemsForRead(false);
3993
3994 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3888 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3995 && !m_automaticLinkPermission) 3889 && !m_automaticLinkPermission)
3996 { 3890 {
@@ -4045,18 +3939,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4045 public void llBreakLink(int linknum) 3939 public void llBreakLink(int linknum)
4046 { 3940 {
4047 m_host.AddScriptLPS(1); 3941 m_host.AddScriptLPS(1);
4048 UUID invItemID = InventorySelf();
4049 3942
4050 m_host.TaskInventory.LockItemsForRead(true); 3943 if ((GetSelfInventoryItem().PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4051 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3944 && !m_automaticLinkPermission)
4052 && !m_automaticLinkPermission) 3945 {
4053 { 3946 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4054 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3947 return;
4055 m_host.TaskInventory.LockItemsForRead(false); 3948 }
4056 return; 3949
4057 }
4058 m_host.TaskInventory.LockItemsForRead(false);
4059
4060 if (linknum < ScriptBaseClass.LINK_THIS) 3950 if (linknum < ScriptBaseClass.LINK_THIS)
4061 return; 3951 return;
4062 3952
@@ -4155,12 +4045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4155 { 4045 {
4156 m_host.AddScriptLPS(1); 4046 m_host.AddScriptLPS(1);
4157 4047
4158 UUID invItemID = InventorySelf(); 4048 TaskInventoryItem item = GetSelfInventoryItem();
4159
4160 TaskInventoryItem item;
4161 m_host.TaskInventory.LockItemsForRead(true);
4162 item = m_host.TaskInventory[invItemID];
4163 m_host.TaskInventory.LockItemsForRead(false);
4164 4049
4165 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4050 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4166 && !m_automaticLinkPermission) 4051 && !m_automaticLinkPermission)
@@ -5033,22 +4918,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5033 4918
5034 public LSL_String llGetScriptName() 4919 public LSL_String llGetScriptName()
5035 { 4920 {
5036 string result = String.Empty;
5037
5038 m_host.AddScriptLPS(1); 4921 m_host.AddScriptLPS(1);
5039 4922
5040 m_host.TaskInventory.LockItemsForRead(true); 4923 TaskInventoryItem item = GetSelfInventoryItem();
5041 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
5042 {
5043 if (item.Type == 10 && item.ItemID == m_itemID)
5044 {
5045 result = item.Name!=null?item.Name:String.Empty;
5046 break;
5047 }
5048 }
5049 m_host.TaskInventory.LockItemsForRead(false);
5050 4924
5051 return result; 4925 return item.Name != null ? item.Name : String.Empty;
5052 } 4926 }
5053 4927
5054 public LSL_Integer llGetLinkNumberOfSides(int link) 4928 public LSL_Integer llGetLinkNumberOfSides(int link)
@@ -6248,7 +6122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6248 if (m_host.OwnerID == land.LandData.OwnerID) 6122 if (m_host.OwnerID == land.LandData.OwnerID)
6249 { 6123 {
6250 Vector3 pos = World.GetNearestAllowedPosition(presence, land); 6124 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6251 presence.TeleportWithMomentum(pos); 6125 presence.TeleportWithMomentum(pos, null);
6252 presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); 6126 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
6253 } 6127 }
6254 } 6128 }
@@ -9991,7 +9865,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9991 // child agents have a mass of 1.0 9865 // child agents have a mass of 1.0
9992 return 1; 9866 return 1;
9993 else 9867 else
9994 return avatar.GetMass(); 9868 return (double)avatar.GetMass();
9995 } 9869 }
9996 catch (KeyNotFoundException) 9870 catch (KeyNotFoundException)
9997 { 9871 {
@@ -10434,22 +10308,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10434 public LSL_Vector llGetCameraPos() 10308 public LSL_Vector llGetCameraPos()
10435 { 10309 {
10436 m_host.AddScriptLPS(1); 10310 m_host.AddScriptLPS(1);
10437 UUID invItemID = InventorySelf();
10438 10311
10439 if (invItemID == UUID.Zero) 10312 TaskInventoryItem item = GetSelfInventoryItem();
10440 return new LSL_Vector();
10441 10313
10442 m_host.TaskInventory.LockItemsForRead(true); 10314 if (item.PermsGranter == UUID.Zero)
10443 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10315 return new LSL_Vector();
10444 {
10445 m_host.TaskInventory.LockItemsForRead(false);
10446 return new LSL_Vector();
10447 }
10448 10316
10449 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 10317 if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
10450 { 10318 {
10451 ShoutError("No permissions to track the camera"); 10319 ShoutError("No permissions to track the camera");
10452 m_host.TaskInventory.LockItemsForRead(false);
10453 return new LSL_Vector(); 10320 return new LSL_Vector();
10454 } 10321 }
10455 m_host.TaskInventory.LockItemsForRead(false); 10322 m_host.TaskInventory.LockItemsForRead(false);
@@ -10466,20 +10333,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10466 public LSL_Rotation llGetCameraRot() 10333 public LSL_Rotation llGetCameraRot()
10467 { 10334 {
10468 m_host.AddScriptLPS(1); 10335 m_host.AddScriptLPS(1);
10469 UUID invItemID = InventorySelf();
10470 if (invItemID == UUID.Zero)
10471 return new LSL_Rotation();
10472 10336
10473 m_host.TaskInventory.LockItemsForRead(true); 10337 TaskInventoryItem item = GetSelfInventoryItem();
10474 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10338
10475 { 10339 if (item.PermsGranter == UUID.Zero)
10476 m_host.TaskInventory.LockItemsForRead(false); 10340 return new LSL_Rotation();
10477 return new LSL_Rotation(); 10341
10478 } 10342 if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
10479 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
10480 { 10343 {
10481 ShoutError("No permissions to track the camera"); 10344 ShoutError("No permissions to track the camera");
10482 m_host.TaskInventory.LockItemsForRead(false);
10483 return new LSL_Rotation(); 10345 return new LSL_Rotation();
10484 } 10346 }
10485 m_host.TaskInventory.LockItemsForRead(false); 10347 m_host.TaskInventory.LockItemsForRead(false);
@@ -10667,30 +10529,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10667 { 10529 {
10668 m_host.AddScriptLPS(1); 10530 m_host.AddScriptLPS(1);
10669 10531
10670 // our key in the object we are in
10671 UUID invItemID = InventorySelf();
10672 if (invItemID == UUID.Zero) return;
10673
10674 // the object we are in 10532 // the object we are in
10675 UUID objectID = m_host.ParentUUID; 10533 UUID objectID = m_host.ParentUUID;
10676 if (objectID == UUID.Zero) return; 10534 if (objectID == UUID.Zero)
10535 return;
10536
10537 TaskInventoryItem item = GetSelfInventoryItem();
10677 10538
10678 UUID agentID;
10679 m_host.TaskInventory.LockItemsForRead(true);
10680 // we need the permission first, to know which avatar we want to set the camera for 10539 // we need the permission first, to know which avatar we want to set the camera for
10681 agentID = m_host.TaskInventory[invItemID].PermsGranter; 10540 UUID agentID = item.PermsGranter;
10682 10541
10683 if (agentID == UUID.Zero) 10542 if (agentID == UUID.Zero)
10684 {
10685 m_host.TaskInventory.LockItemsForRead(false);
10686 return; 10543 return;
10687 } 10544
10688 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) 10545 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
10689 {
10690 m_host.TaskInventory.LockItemsForRead(false);
10691 return; 10546 return;
10692 }
10693 m_host.TaskInventory.LockItemsForRead(false);
10694 10547
10695 ScenePresence presence = World.GetScenePresence(agentID); 10548 ScenePresence presence = World.GetScenePresence(agentID);
10696 10549
@@ -10732,34 +10585,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10732 { 10585 {
10733 m_host.AddScriptLPS(1); 10586 m_host.AddScriptLPS(1);
10734 10587
10735 // our key in the object we are in
10736 UUID invItemID=InventorySelf();
10737 if (invItemID == UUID.Zero) return;
10738
10739 // the object we are in 10588 // the object we are in
10740 UUID objectID = m_host.ParentUUID; 10589 UUID objectID = m_host.ParentUUID;
10741 if (objectID == UUID.Zero) return; 10590 if (objectID == UUID.Zero)
10591 return;
10592
10593 TaskInventoryItem item = GetSelfInventoryItem();
10742 10594
10743 // we need the permission first, to know which avatar we want to clear the camera for 10595 // we need the permission first, to know which avatar we want to clear the camera for
10744 UUID agentID; 10596 UUID agentID = item.PermsGranter;
10745 m_host.TaskInventory.LockItemsForRead(true); 10597
10746 agentID = m_host.TaskInventory[invItemID].PermsGranter;
10747 if (agentID == UUID.Zero) 10598 if (agentID == UUID.Zero)
10748 {
10749 m_host.TaskInventory.LockItemsForRead(false);
10750 return; 10599 return;
10751 } 10600
10752 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) 10601 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
10753 {
10754 m_host.TaskInventory.LockItemsForRead(false);
10755 return; 10602 return;
10756 }
10757 m_host.TaskInventory.LockItemsForRead(false);
10758 10603
10759 ScenePresence presence = World.GetScenePresence(agentID); 10604 ScenePresence presence = World.GetScenePresence(agentID);
10760 10605
10761 // we are not interested in child-agents 10606 // we are not interested in child-agents
10762 if (presence.IsChildAgent) return; 10607 if (presence.IsChildAgent)
10608 return;
10763 10609
10764 presence.ControllingClient.SendClearFollowCamProperties(objectID); 10610 presence.ControllingClient.SendClearFollowCamProperties(objectID);
10765 } 10611 }
@@ -11183,19 +11029,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11183 break; 11029 break;
11184 // For the following 8 see the Object version below 11030 // For the following 8 see the Object version below
11185 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: 11031 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
11186 ret.Add(new LSL_Integer(0)); 11032 ret.Add(new LSL_Integer(av.RunningScriptCount()));
11187 break; 11033 break;
11188 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: 11034 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
11189 ret.Add(new LSL_Integer(0)); 11035 ret.Add(new LSL_Integer(av.ScriptCount()));
11190 break; 11036 break;
11191 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: 11037 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
11192 ret.Add(new LSL_Integer(0)); 11038 ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384));
11193 break; 11039 break;
11194 case ScriptBaseClass.OBJECT_SCRIPT_TIME: 11040 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
11195 ret.Add(new LSL_Float(0)); 11041 ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f));
11196 break; 11042 break;
11197 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: 11043 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
11198 ret.Add(new LSL_Integer(0)); 11044 ret.Add(new LSL_Integer(1));
11199 break; 11045 break;
11200 case ScriptBaseClass.OBJECT_SERVER_COST: 11046 case ScriptBaseClass.OBJECT_SERVER_COST:
11201 ret.Add(new LSL_Float(0)); 11047 ret.Add(new LSL_Float(0));
@@ -11247,43 +11093,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11247 case ScriptBaseClass.OBJECT_CREATOR: 11093 case ScriptBaseClass.OBJECT_CREATOR:
11248 ret.Add(new LSL_String(obj.CreatorID.ToString())); 11094 ret.Add(new LSL_String(obj.CreatorID.ToString()));
11249 break; 11095 break;
11250 // The following 8 I have intentionaly coded to return zero. They are part of
11251 // "Land Impact" calculations. These calculations are probably not applicable
11252 // to OpenSim, required figures (cpu/memory usage) are not currently tracked
11253 // I have intentionally left these all at zero rather than return possibly
11254 // missleading numbers
11255 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: 11096 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
11256 // in SL this currently includes crashed scripts 11097 ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount()));
11257 ret.Add(new LSL_Integer(0));
11258 break; 11098 break;
11259 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: 11099 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
11260 ret.Add(new LSL_Integer(0)); 11100 ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount()));
11261 break; 11101 break;
11262 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: 11102 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
11263 // The value returned in SL for mono scripts is 65536 * number of active scripts 11103 // The value returned in SL for mono scripts is 65536 * number of active scripts
11264 ret.Add(new LSL_Integer(0)); 11104 // and 16384 * number of active scripts for LSO. since llGetFreememory
11105 // is coded to give the LSO value use it here
11106 ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384));
11265 break; 11107 break;
11266 case ScriptBaseClass.OBJECT_SCRIPT_TIME: 11108 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
11267 // Average cpu time per simulator frame expended on all scripts in the objetc 11109 // Average cpu time in seconds per simulator frame expended on all scripts in the object
11268 ret.Add(new LSL_Float(0)); 11110 ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f));
11269 break; 11111 break;
11270 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: 11112 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
11271 // according to the SL wiki A prim or linkset will have prim 11113 // according to the SL wiki A prim or linkset will have prim
11272 // equivalent of the number of prims in a linkset if it does not 11114 // equivalent of the number of prims in a linkset if it does not
11273 // contain a mesh anywhere in the link set or is not a normal prim 11115 // contain a mesh anywhere in the link set or is not a normal prim
11274 // The value returned in SL for normal prims is prim count 11116 // The value returned in SL for normal prims is prim count
11275 ret.Add(new LSL_Integer(0)); 11117 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
11276 break; 11118 break;
11119 // The following 3 costs I have intentionaly coded to return zero. They are part of
11120 // "Land Impact" calculations. These calculations are probably not applicable
11121 // to OpenSim and are not yet complete in SL
11277 case ScriptBaseClass.OBJECT_SERVER_COST: 11122 case ScriptBaseClass.OBJECT_SERVER_COST:
11278 // The value returned in SL for normal prims is prim count 11123 // The linden calculation is here
11124 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
11125 // The value returned in SL for normal prims looks like the prim count
11279 ret.Add(new LSL_Float(0)); 11126 ret.Add(new LSL_Float(0));
11280 break; 11127 break;
11281 case ScriptBaseClass.OBJECT_STREAMING_COST: 11128 case ScriptBaseClass.OBJECT_STREAMING_COST:
11282 // The value returned in SL for normal prims is prim count * 0.06 11129 // The linden calculation is here
11130 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost
11131 // The value returned in SL for normal prims looks like the prim count * 0.06
11283 ret.Add(new LSL_Float(0)); 11132 ret.Add(new LSL_Float(0));
11284 break; 11133 break;
11285 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11134 case ScriptBaseClass.OBJECT_PHYSICS_COST:
11286 // The value returned in SL for normal prims is prim count 11135 // The linden calculation is here
11136 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics
11137 // The value returned in SL for normal prims looks like the prim count
11287 ret.Add(new LSL_Float(0)); 11138 ret.Add(new LSL_Float(0));
11288 break; 11139 break;
11289 default: 11140 default:
@@ -12038,7 +11889,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12038 bool isAccount = false; 11889 bool isAccount = false;
12039 bool isGroup = false; 11890 bool isGroup = false;
12040 11891
12041 if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManager(m_host.OwnerID)) 11892 if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID))
12042 return 0; 11893 return 0;
12043 11894
12044 UUID id = new UUID(); 11895 UUID id = new UUID();
@@ -12100,35 +11951,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12100 return 1; 11951 return 1;
12101 } 11952 }
12102 11953
12103 #region Not Implemented 11954 public LSL_Integer llGetMemoryLimit()
12104 // 11955 {
12105 // Listing the unimplemented lsl functions here, please move 11956 m_host.AddScriptLPS(1);
12106 // them from this region as they are completed 11957 // The value returned for LSO scripts in SL
12107 // 11958 return 16384;
11959 }
12108 11960
12109 public void llGetEnv(LSL_String name) 11961 public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
12110 { 11962 {
12111 m_host.AddScriptLPS(1); 11963 m_host.AddScriptLPS(1);
12112 NotImplemented("llGetEnv"); 11964 // Treat as an LSO script
11965 return ScriptBaseClass.FALSE;
12113 } 11966 }
12114 11967
12115 public void llGetSPMaxMemory() 11968 public LSL_Integer llGetSPMaxMemory()
12116 { 11969 {
12117 m_host.AddScriptLPS(1); 11970 m_host.AddScriptLPS(1);
12118 NotImplemented("llGetSPMaxMemory"); 11971 // The value returned for LSO scripts in SL
11972 return 16384;
12119 } 11973 }
12120 11974
12121 public virtual LSL_Integer llGetUsedMemory() 11975 public virtual LSL_Integer llGetUsedMemory()
12122 { 11976 {
12123 m_host.AddScriptLPS(1); 11977 m_host.AddScriptLPS(1);
12124 NotImplemented("llGetUsedMemory"); 11978 // The value returned for LSO scripts in SL
12125 return 0; 11979 return 16384;
12126 } 11980 }
12127 11981
12128 public void llScriptProfiler(LSL_Integer flags) 11982 public void llScriptProfiler(LSL_Integer flags)
12129 { 11983 {
12130 m_host.AddScriptLPS(1); 11984 m_host.AddScriptLPS(1);
12131 //NotImplemented("llScriptProfiler"); 11985 // This does nothing for LSO scripts in SL
11986 }
11987
11988 #region Not Implemented
11989 //
11990 // Listing the unimplemented lsl functions here, please move
11991 // them from this region as they are completed
11992 //
11993
11994 public void llGetEnv(LSL_String name)
11995 {
11996 m_host.AddScriptLPS(1);
11997 NotImplemented("llGetEnv");
12132 } 11998 }
12133 11999
12134 public void llSetSoundQueueing(int queue) 12000 public void llSetSoundQueueing(int queue)
@@ -12208,8 +12074,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12208 12074
12209 try 12075 try
12210 { 12076 {
12211 UUID invItemID=InventorySelf(); 12077 TaskInventoryItem item = GetSelfInventoryItem();
12212 if (invItemID == UUID.Zero) 12078 if (item == null)
12213 { 12079 {
12214 replydata = "SERVICE_ERROR"; 12080 replydata = "SERVICE_ERROR";
12215 return; 12081 return;
@@ -12217,10 +12083,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12217 12083
12218 m_host.AddScriptLPS(1); 12084 m_host.AddScriptLPS(1);
12219 12085
12220 m_host.TaskInventory.LockItemsForRead(true);
12221 TaskInventoryItem item = m_host.TaskInventory[invItemID];
12222 m_host.TaskInventory.LockItemsForRead(false);
12223
12224 if (item.PermsGranter == UUID.Zero) 12086 if (item.PermsGranter == UUID.Zero)
12225 { 12087 {
12226 replydata = "MISSING_PERMISSION_DEBIT"; 12088 replydata = "MISSING_PERMISSION_DEBIT";
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 77a784d..df20126 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -449,7 +449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
449 LSShoutError("LightShare functions are not enabled."); 449 LSShoutError("LightShare functions are not enabled.");
450 return 0; 450 return 0;
451 } 451 }
452 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 452 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
453 { 453 {
454 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 454 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
455 return 0; 455 return 0;
@@ -477,7 +477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
477 LSShoutError("LightShare functions are not enabled."); 477 LSShoutError("LightShare functions are not enabled.");
478 return; 478 return;
479 } 479 }
480 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 480 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
481 { 481 {
482 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 482 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
483 return; 483 return;
@@ -500,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
500 LSShoutError("LightShare functions are not enabled."); 500 LSShoutError("LightShare functions are not enabled.");
501 return 0; 501 return 0;
502 } 502 }
503 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 503 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
504 { 504 {
505 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); 505 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
506 return 0; 506 return 0;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 0dc2aa2..60568a8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -218,6 +218,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
218 } 218 }
219 } 219 }
220 220
221 /// <summary>
222 /// Initialize the LSL interface.
223 /// </summary>
224 /// <remarks>
225 /// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no
226 /// guarantee the interface is present on Initialize(). There needs to be another post initialize call from
227 /// ScriptInstance.
228 /// </remarks>
221 private void InitLSL() 229 private void InitLSL()
222 { 230 {
223 if (m_LSL_Api != null) 231 if (m_LSL_Api != null)
@@ -352,7 +360,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
352 360
353 UUID ownerID = ti.OwnerID; 361 UUID ownerID = ti.OwnerID;
354 362
355 //OSSL only may be used if objet is in the same group as the parcel 363 //OSSL only may be used if object is in the same group as the parcel
356 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) 364 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
357 { 365 {
358 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 366 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
@@ -378,7 +386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
378 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) 386 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER"))
379 { 387 {
380 //Only Estate Managers may use the function 388 //Only Estate Managers may use the function
381 if (World.RegionInfo.EstateSettings.IsEstateManager(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) 389 if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
382 { 390 {
383 return; 391 return;
384 } 392 }
@@ -730,11 +738,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
730 738
731 m_host.AddScriptLPS(1); 739 m_host.AddScriptLPS(1);
732 740
741 // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
733 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 742 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
734 { 743 {
735 MainConsole.Instance.RunCommand(command); 744 MainConsole.Instance.RunCommand(command);
736 return true; 745 return true;
737 } 746 }
747
738 return false; 748 return false;
739 } 749 }
740 750
@@ -1186,12 +1196,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1186 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); 1196 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
1187 1197
1188 m_host.AddScriptLPS(1); 1198 m_host.AddScriptLPS(1);
1189 //Check to make sure that the script's owner is the estate manager/master 1199
1190 //World.Permissions.GenericEstatePermission( 1200 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1191 if (World.Permissions.IsGod(m_host.OwnerID))
1192 {
1193 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1194 }
1195 } 1201 }
1196 1202
1197 /// <summary> 1203 /// <summary>
@@ -1202,27 +1208,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1202 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1208 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1203 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) 1209 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
1204 { 1210 {
1205 CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings"); 1211 CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
1206 1212
1207 m_host.AddScriptLPS(1); 1213 m_host.AddScriptLPS(1);
1208 //Check to make sure that the script's owner is the estate manager/master
1209 //World.Permissions.GenericEstatePermission(
1210 if (World.Permissions.IsGod(m_host.OwnerID))
1211 {
1212 while (sunHour > 24.0)
1213 sunHour -= 24.0;
1214 1214
1215 while (sunHour < 0) 1215 while (sunHour > 24.0)
1216 sunHour += 24.0; 1216 sunHour -= 24.0;
1217 1217
1218 while (sunHour < 0)
1219 sunHour += 24.0;
1218 1220
1219 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; 1221 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
1220 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 1222 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
1221 World.RegionInfo.RegionSettings.FixedSun = sunFixed; 1223 World.RegionInfo.RegionSettings.FixedSun = sunFixed;
1222 World.RegionInfo.RegionSettings.Save(); 1224 World.RegionInfo.RegionSettings.Save();
1223 1225
1224 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); 1226 World.EventManager.TriggerEstateToolsSunUpdate(
1225 } 1227 World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
1226 } 1228 }
1227 1229
1228 /// <summary> 1230 /// <summary>
@@ -1232,26 +1234,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1232 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1234 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1233 public void osSetEstateSunSettings(bool sunFixed, double sunHour) 1235 public void osSetEstateSunSettings(bool sunFixed, double sunHour)
1234 { 1236 {
1235 CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); 1237 CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
1236 1238
1237 m_host.AddScriptLPS(1); 1239 m_host.AddScriptLPS(1);
1238 //Check to make sure that the script's owner is the estate manager/master
1239 //World.Permissions.GenericEstatePermission(
1240 if (World.Permissions.IsGod(m_host.OwnerID))
1241 {
1242 while (sunHour > 24.0)
1243 sunHour -= 24.0;
1244 1240
1245 while (sunHour < 0) 1241 while (sunHour > 24.0)
1246 sunHour += 24.0; 1242 sunHour -= 24.0;
1247 1243
1248 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; 1244 while (sunHour < 0)
1249 World.RegionInfo.EstateSettings.SunPosition = sunHour; 1245 sunHour += 24.0;
1250 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1251 World.RegionInfo.EstateSettings.Save();
1252 1246
1253 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); 1247 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
1254 } 1248 World.RegionInfo.EstateSettings.SunPosition = sunHour;
1249 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1250 World.RegionInfo.EstateSettings.Save();
1251
1252 World.EventManager.TriggerEstateToolsSunUpdate(
1253 World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
1255 } 1254 }
1256 1255
1257 /// <summary> 1256 /// <summary>
@@ -1627,7 +1626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1627 1626
1628 public Object osParseJSONNew(string JSON) 1627 public Object osParseJSONNew(string JSON)
1629 { 1628 {
1630 CheckThreatLevel(ThreatLevel.None, "osParseJSON"); 1629 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
1631 1630
1632 m_host.AddScriptLPS(1); 1631 m_host.AddScriptLPS(1);
1633 1632
@@ -2555,7 +2554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2555 2554
2556 public void osNpcStopMoveToTarget(LSL_Key npc) 2555 public void osNpcStopMoveToTarget(LSL_Key npc)
2557 { 2556 {
2558 CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo"); 2557 CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget");
2559 m_host.AddScriptLPS(1); 2558 m_host.AddScriptLPS(1);
2560 2559
2561 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2560 INPCModule module = World.RequestModuleInterface<INPCModule>();
@@ -2572,6 +2571,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2572 2571
2573 public void osNpcSay(LSL_Key npc, string message) 2572 public void osNpcSay(LSL_Key npc, string message)
2574 { 2573 {
2574 osNpcSay(npc, 0, message);
2575 }
2576
2577 public void osNpcSay(LSL_Key npc, int channel, string message)
2578 {
2575 CheckThreatLevel(ThreatLevel.High, "osNpcSay"); 2579 CheckThreatLevel(ThreatLevel.High, "osNpcSay");
2576 m_host.AddScriptLPS(1); 2580 m_host.AddScriptLPS(1);
2577 2581
@@ -2583,7 +2587,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2583 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2587 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2584 return; 2588 return;
2585 2589
2586 module.Say(npcId, World, message); 2590 module.Say(npcId, World, message, channel);
2591 }
2592 }
2593
2594 public void osNpcShout(LSL_Key npc, int channel, string message)
2595 {
2596 CheckThreatLevel(ThreatLevel.High, "osNpcShout");
2597 m_host.AddScriptLPS(1);
2598
2599 INPCModule module = World.RequestModuleInterface<INPCModule>();
2600 if (module != null)
2601 {
2602 UUID npcId = new UUID(npc.m_string);
2603
2604 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2605 return;
2606
2607 module.Shout(npcId, World, message, channel);
2587 } 2608 }
2588 } 2609 }
2589 2610
@@ -2684,6 +2705,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2684 } 2705 }
2685 } 2706 }
2686 2707
2708 public void osNpcWhisper(LSL_Key npc, int channel, string message)
2709 {
2710 CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
2711 m_host.AddScriptLPS(1);
2712
2713 INPCModule module = World.RequestModuleInterface<INPCModule>();
2714 if (module != null)
2715 {
2716 UUID npcId = new UUID(npc.m_string);
2717
2718 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2719 return;
2720
2721 module.Whisper(npcId, World, message, channel);
2722 }
2723 }
2724
2687 /// <summary> 2725 /// <summary>
2688 /// Save the current appearance of the script owner permanently to the named notecard. 2726 /// Save the current appearance of the script owner permanently to the named notecard.
2689 /// </summary> 2727 /// </summary>
@@ -2835,21 +2873,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2835 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 2873 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
2836 m_host.AddScriptLPS(1); 2874 m_host.AddScriptLPS(1);
2837 2875
2838 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 2876 World.ForEachRootScenePresence(delegate(ScenePresence sp)
2839 { 2877 {
2840 World.ForEachRootScenePresence(delegate(ScenePresence sp) 2878 if (sp.Firstname == FirstName && sp.Lastname == SurName)
2841 { 2879 {
2842 if (sp.Firstname == FirstName && sp.Lastname == SurName) 2880 // kick client...
2843 { 2881 if (alert != null)
2844 // kick client... 2882 sp.ControllingClient.Kick(alert);
2845 if (alert != null)
2846 sp.ControllingClient.Kick(alert);
2847 2883
2848 // ...and close on our side 2884 // ...and close on our side
2849 sp.Scene.IncomingCloseAgent(sp.UUID); 2885 sp.Scene.IncomingCloseAgent(sp.UUID);
2850 } 2886 }
2851 }); 2887 });
2852 }
2853 } 2888 }
2854 2889
2855 public void osCauseDamage(string avatar, double damage) 2890 public void osCauseDamage(string avatar, double damage)
@@ -3095,5 +3130,80 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3095 3130
3096 return ScriptBaseClass.TRUE; 3131 return ScriptBaseClass.TRUE;
3097 } 3132 }
3133
3134 /// <summary>
3135 /// Sets terrain estate texture
3136 /// </summary>
3137 /// <param name="level"></param>
3138 /// <param name="texture"></param>
3139 /// <returns></returns>
3140 public void osSetTerrainTexture(int level, LSL_Key texture)
3141 {
3142 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
3143
3144 m_host.AddScriptLPS(1);
3145 //Check to make sure that the script's owner is the estate manager/master
3146 //World.Permissions.GenericEstatePermission(
3147 if (World.Permissions.IsGod(m_host.OwnerID))
3148 {
3149 if (level < 0 || level > 3)
3150 return;
3151
3152 UUID textureID = new UUID();
3153 if (!UUID.TryParse(texture, out textureID))
3154 return;
3155
3156 // estate module is required
3157 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
3158 if (estate != null)
3159 estate.setEstateTerrainBaseTexture(level, textureID);
3160 }
3161 }
3162
3163 /// <summary>
3164 /// Sets terrain heights of estate
3165 /// </summary>
3166 /// <param name="corner"></param>
3167 /// <param name="low"></param>
3168 /// <param name="high"></param>
3169 /// <returns></returns>
3170 public void osSetTerrainTextureHeight(int corner, double low, double high)
3171 {
3172 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
3173
3174 m_host.AddScriptLPS(1);
3175 //Check to make sure that the script's owner is the estate manager/master
3176 //World.Permissions.GenericEstatePermission(
3177 if (World.Permissions.IsGod(m_host.OwnerID))
3178 {
3179 if (corner < 0 || corner > 3)
3180 return;
3181
3182 // estate module is required
3183 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
3184 if (estate != null)
3185 estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
3186 }
3187 }
3188
3189 public void osForceAttachToAvatar(int attachmentPoint)
3190 {
3191 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
3192
3193 m_host.AddScriptLPS(1);
3194
3195 InitLSL();
3196 ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
3197 }
3198
3199 public void osForceDetachFromAvatar()
3200 {
3201 CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
3202
3203 m_host.AddScriptLPS(1);
3204
3205 InitLSL();
3206 ((LSL_Api)m_LSL_Api).DetachFromAvatar();
3207 }
3098 } 3208 }
3099} 3209}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 1373971..19f3ce1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
308 } 308 }
309 SceneObjectPart SensePoint = ts.host; 309 SceneObjectPart SensePoint = ts.host;
310 310
311 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 311 Vector3 fromRegionPos = SensePoint.GetWorldPosition();
312 312
313 // pre define some things to avoid repeated definitions in the loop body 313 // pre define some things to avoid repeated definitions in the loop body
314 Vector3 toRegionPos; 314 Vector3 toRegionPos;
@@ -323,13 +323,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
323 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! 323 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
324 if (SensePoint.ParentGroup.IsAttachment) 324 if (SensePoint.ParentGroup.IsAttachment)
325 { 325 {
326 // In attachments, the sensor cone always orients with the 326 // In attachments, rotate the sensor cone with the
327 // avatar rotation. This may include a nonzero elevation if 327 // avatar rotation. This may include a nonzero elevation if
328 // in mouselook. 328 // in mouselook.
329 // This will not include the rotation and position of the
330 // attachment point (e.g. your head when a sensor is in your
331 // hair attached to your scull. Your hair will turn with
332 // your head but the sensor will stay with your (global)
333 // avatar rotation and position.
334 // Position of a sensor in a child prim attached to an avatar
335 // will be still wrong.
329 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 336 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
330 fromRegionPos = avatar.AbsolutePosition; 337 fromRegionPos = avatar.AbsolutePosition;
331 q = avatar.Rotation; 338 q = avatar.Rotation;
332 } 339 }
340
333 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 341 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
334 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 342 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
335 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 343 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
@@ -441,14 +449,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
441 return sensedEntities; 449 return sensedEntities;
442 450
443 SceneObjectPart SensePoint = ts.host; 451 SceneObjectPart SensePoint = ts.host;
444 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 452 Vector3 fromRegionPos = SensePoint.GetWorldPosition();
445 453
446 Quaternion q = SensePoint.RotationOffset; 454 Quaternion q = SensePoint.GetWorldRotation();
447 if (SensePoint.ParentGroup.IsAttachment) 455 if (SensePoint.ParentGroup.IsAttachment)
448 { 456 {
449 // In attachments, the sensor cone always orients with the 457 // In attachments, rotate the sensor cone with the
450 // avatar rotation. This may include a nonzero elevation if 458 // avatar rotation. This may include a nonzero elevation if
451 // in mouselook. 459 // in mouselook.
460 // This will not include the rotation and position of the
461 // attachment point (e.g. your head when a sensor is in your
462 // hair attached to your scull. Your hair will turn with
463 // your head but the sensor will stay with your (global)
464 // avatar rotation and position.
465 // Position of a sensor in a child prim attached to an avatar
466 // will be still wrong.
452 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 467 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
453 if (avatar == null) 468 if (avatar == null)
454 return sensedEntities; 469 return sensedEntities;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 5c528977..2ecc455 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -105,6 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
105 LSL_Integer llFloor(double f); 105 LSL_Integer llFloor(double f);
106 void llForceMouselook(int mouselook); 106 void llForceMouselook(int mouselook);
107 LSL_Float llFrand(double mag); 107 LSL_Float llFrand(double mag);
108 LSL_Key llGenerateKey();
108 LSL_Vector llGetAccel(); 109 LSL_Vector llGetAccel();
109 LSL_Integer llGetAgentInfo(string id); 110 LSL_Integer llGetAgentInfo(string id);
110 LSL_String llGetAgentLanguage(string id); 111 LSL_String llGetAgentLanguage(string id);
@@ -149,7 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Rotation llGetLocalRot(); 150 LSL_Rotation llGetLocalRot();
150 LSL_Float llGetMass(); 151 LSL_Float llGetMass();
151 LSL_Float llGetMassMKS(); 152 LSL_Float llGetMassMKS();
152 void llGetNextEmail(string address, string subject); 153 LSL_Integer llGetMemoryLimit();
154 void llGetNextEmail(string address, string subject);
153 LSL_String llGetNotecardLine(string name, int line); 155 LSL_String llGetNotecardLine(string name, int line);
154 LSL_Key llGetNumberOfNotecardLines(string name); 156 LSL_Key llGetNumberOfNotecardLines(string name);
155 LSL_Integer llGetNumberOfPrims(); 157 LSL_Integer llGetNumberOfPrims();
@@ -187,6 +189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
187 LSL_String llGetScriptName(); 189 LSL_String llGetScriptName();
188 LSL_Integer llGetScriptState(string name); 190 LSL_Integer llGetScriptState(string name);
189 LSL_String llGetSimulatorHostname(); 191 LSL_String llGetSimulatorHostname();
192 LSL_Integer llGetSPMaxMemory();
190 LSL_Integer llGetStartParameter(); 193 LSL_Integer llGetStartParameter();
191 LSL_Integer llGetStatus(int status); 194 LSL_Integer llGetStatus(int status);
192 LSL_String llGetSubString(string src, int start, int end); 195 LSL_String llGetSubString(string src, int start, int end);
@@ -322,6 +325,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
322 void llSay(int channelID, string text); 325 void llSay(int channelID, string text);
323 void llScaleTexture(double u, double v, int face); 326 void llScaleTexture(double u, double v, int face);
324 LSL_Integer llScriptDanger(LSL_Vector pos); 327 LSL_Integer llScriptDanger(LSL_Vector pos);
328 void llScriptProfiler(LSL_Integer flag);
325 LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); 329 LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
326 void llSensor(string name, string id, int type, double range, double arc); 330 void llSensor(string name, string id, int type, double range, double arc);
327 void llSensorRemove(); 331 void llSensorRemove();
@@ -345,6 +349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
345 void llSetLinkTexture(int linknumber, string texture, int face); 349 void llSetLinkTexture(int linknumber, string texture, int face);
346 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); 350 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
347 void llSetLocalRot(LSL_Rotation rot); 351 void llSetLocalRot(LSL_Rotation rot);
352 LSL_Integer llSetMemoryLimit(LSL_Integer limit);
348 void llSetObjectDesc(string desc); 353 void llSetObjectDesc(string desc);
349 void llSetObjectName(string name); 354 void llSetObjectName(string name);
350 void llSetObjectPermMask(int mask, int value); 355 void llSetObjectPermMask(int mask, int value);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 444a681..7382495 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -98,6 +98,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
98 void osAvatarPlayAnimation(string avatar, string animation); 98 void osAvatarPlayAnimation(string avatar, string animation);
99 void osAvatarStopAnimation(string avatar, string animation); 99 void osAvatarStopAnimation(string avatar, string animation);
100 100
101 // Attachment commands
102
103 /// <summary>
104 /// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
105 /// </summary>
106 /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
107 void osForceAttachToAvatar(int attachment);
108
109 /// <summary>
110 /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
111 /// </summary>
112 /// <remarks>Nothing happens if the object is not attached.</remarks>
113 void osForceDetachFromAvatar();
114
101 //texture draw functions 115 //texture draw functions
102 string osMovePen(string drawList, int x, int y); 116 string osMovePen(string drawList, int x, int y);
103 string osDrawLine(string drawList, int startX, int startY, int endX, int endY); 117 string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
@@ -203,11 +217,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
203 void osNpcSetRot(LSL_Key npc, rotation rot); 217 void osNpcSetRot(LSL_Key npc, rotation rot);
204 void osNpcStopMoveToTarget(LSL_Key npc); 218 void osNpcStopMoveToTarget(LSL_Key npc);
205 void osNpcSay(key npc, string message); 219 void osNpcSay(key npc, string message);
220 void osNpcSay(key npc, int channel, string message);
221 void osNpcShout(key npc, int channel, string message);
206 void osNpcSit(key npc, key target, int options); 222 void osNpcSit(key npc, key target, int options);
207 void osNpcStand(LSL_Key npc); 223 void osNpcStand(LSL_Key npc);
208 void osNpcRemove(key npc); 224 void osNpcRemove(key npc);
209 void osNpcPlayAnimation(LSL_Key npc, string animation); 225 void osNpcPlayAnimation(LSL_Key npc, string animation);
210 void osNpcStopAnimation(LSL_Key npc, string animation); 226 void osNpcStopAnimation(LSL_Key npc, string animation);
227 void osNpcWhisper(key npc, int channel, string message);
211 228
212 LSL_Key osOwnerSaveAppearance(string notecard); 229 LSL_Key osOwnerSaveAppearance(string notecard);
213 LSL_Key osAgentSaveAppearance(key agentId, string notecard); 230 LSL_Key osAgentSaveAppearance(key agentId, string notecard);
@@ -234,5 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
234 251
235 LSL_Integer osInviteToGroup(LSL_Key agentId); 252 LSL_Integer osInviteToGroup(LSL_Key agentId);
236 LSL_Integer osEjectFromGroup(LSL_Key agentId); 253 LSL_Integer osEjectFromGroup(LSL_Key agentId);
254
255 void osSetTerrainTexture(int level, LSL_Key texture);
256 void osSetTerrainTextureHeight(int corner, double low, double high);
237 } 257 }
238} 258}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 6246b57..23b4336 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -383,6 +383,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
383 public const int PRIM_SCULPT_FLAG_INVERT = 64; 383 public const int PRIM_SCULPT_FLAG_INVERT = 64;
384 public const int PRIM_SCULPT_FLAG_MIRROR = 128; 384 public const int PRIM_SCULPT_FLAG_MIRROR = 128;
385 385
386 public const int PROFILE_NONE = 0;
387 public const int PROFILE_SCRIPT_MEMORY = 1;
388
386 public const int MASK_BASE = 0; 389 public const int MASK_BASE = 0;
387 public const int MASK_OWNER = 1; 390 public const int MASK_OWNER = 1;
388 public const int MASK_GROUP = 2; 391 public const int MASK_GROUP = 2;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 70c5fcd..8db4006 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -376,6 +376,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
376 return m_LSL_Functions.llFrand(mag); 376 return m_LSL_Functions.llFrand(mag);
377 } 377 }
378 378
379 public LSL_Key llGenerateKey()
380 {
381 return m_LSL_Functions.llGenerateKey();
382 }
383
379 public LSL_Vector llGetAccel() 384 public LSL_Vector llGetAccel()
380 { 385 {
381 return m_LSL_Functions.llGetAccel(); 386 return m_LSL_Functions.llGetAccel();
@@ -586,6 +591,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
586 return m_LSL_Functions.llGetMassMKS(); 591 return m_LSL_Functions.llGetMassMKS();
587 } 592 }
588 593
594 public LSL_Integer llGetMemoryLimit()
595 {
596 return m_LSL_Functions.llGetMemoryLimit();
597 }
598
589 public void llGetNextEmail(string address, string subject) 599 public void llGetNextEmail(string address, string subject)
590 { 600 {
591 m_LSL_Functions.llGetNextEmail(address, subject); 601 m_LSL_Functions.llGetNextEmail(address, subject);
@@ -776,6 +786,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
776 return m_LSL_Functions.llGetSimulatorHostname(); 786 return m_LSL_Functions.llGetSimulatorHostname();
777 } 787 }
778 788
789 public LSL_Integer llGetSPMaxMemory()
790 {
791 return m_LSL_Functions.llGetSPMaxMemory();
792 }
793
779 public LSL_Integer llGetStartParameter() 794 public LSL_Integer llGetStartParameter()
780 { 795 {
781 return m_LSL_Functions.llGetStartParameter(); 796 return m_LSL_Functions.llGetStartParameter();
@@ -1445,6 +1460,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1445 return m_LSL_Functions.llScriptDanger(pos); 1460 return m_LSL_Functions.llScriptDanger(pos);
1446 } 1461 }
1447 1462
1463 public void llScriptProfiler(LSL_Integer flags)
1464 {
1465 m_LSL_Functions.llScriptProfiler(flags);
1466 }
1467
1448 public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) 1468 public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata)
1449 { 1469 {
1450 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); 1470 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
@@ -1555,6 +1575,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1555 m_LSL_Functions.llSetLocalRot(rot); 1575 m_LSL_Functions.llSetLocalRot(rot);
1556 } 1576 }
1557 1577
1578 public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
1579 {
1580 return m_LSL_Functions.llSetMemoryLimit(limit);
1581 }
1582
1558 public void llSetObjectDesc(string desc) 1583 public void llSetObjectDesc(string desc)
1559 { 1584 {
1560 m_LSL_Functions.llSetObjectDesc(desc); 1585 m_LSL_Functions.llSetObjectDesc(desc);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 680cefb4..d230662 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -289,8 +289,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
289 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); 289 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
290 } 290 }
291 291
292 // Avatar functions
292 293
293 //Texture Draw functions 294 public void osForceAttachToAvatar(int attachmentPoint)
295 {
296 m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
297 }
298
299 public void osForceDetachFromAvatar()
300 {
301 m_OSSL_Functions.osForceDetachFromAvatar();
302 }
303
304 // Texture Draw functions
294 305
295 public string osMovePen(string drawList, int x, int y) 306 public string osMovePen(string drawList, int x, int y)
296 { 307 {
@@ -569,6 +580,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
569 m_OSSL_Functions.osNpcSay(npc, message); 580 m_OSSL_Functions.osNpcSay(npc, message);
570 } 581 }
571 582
583 public void osNpcSay(key npc, int channel, string message)
584 {
585 m_OSSL_Functions.osNpcSay(npc, channel, message);
586 }
587
588
589 public void osNpcShout(key npc, int channel, string message)
590 {
591 m_OSSL_Functions.osNpcShout(npc, channel, message);
592 }
593
572 public void osNpcSit(LSL_Key npc, LSL_Key target, int options) 594 public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
573 { 595 {
574 m_OSSL_Functions.osNpcSit(npc, target, options); 596 m_OSSL_Functions.osNpcSit(npc, target, options);
@@ -594,6 +616,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
594 m_OSSL_Functions.osNpcStopAnimation(npc, animation); 616 m_OSSL_Functions.osNpcStopAnimation(npc, animation);
595 } 617 }
596 618
619 public void osNpcWhisper(key npc, int channel, string message)
620 {
621 m_OSSL_Functions.osNpcWhisper(npc, channel, message);
622 }
623
597 public LSL_Key osOwnerSaveAppearance(string notecard) 624 public LSL_Key osOwnerSaveAppearance(string notecard)
598 { 625 {
599 return m_OSSL_Functions.osOwnerSaveAppearance(notecard); 626 return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
@@ -878,5 +905,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
878 { 905 {
879 return m_OSSL_Functions.osEjectFromGroup(agentId); 906 return m_OSSL_Functions.osEjectFromGroup(agentId);
880 } 907 }
908
909 public void osSetTerrainTexture(int level, LSL_Key texture)
910 {
911 m_OSSL_Functions.osSetTerrainTexture(level, texture);
912 }
913
914 public void osSetTerrainTextureHeight(int corner, double low, double high)
915 {
916 m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
917 }
881 } 918 }
882} 919}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index ff1f277..0f763f1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -964,7 +964,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
964 public IScriptApi GetApi(string name) 964 public IScriptApi GetApi(string name)
965 { 965 {
966 if (m_Apis.ContainsKey(name)) 966 if (m_Apis.ContainsKey(name))
967 {
968// m_log.DebugFormat("[SCRIPT INSTANCE]: Found api {0} in {1}@{2}", name, ScriptName, PrimName);
969
967 return m_Apis[name]; 970 return m_Apis[name];
971 }
972
973// m_log.DebugFormat("[SCRIPT INSTANCE]: Did not find api {0} in {1}@{2}", name, ScriptName, PrimName);
974
968 return null; 975 return null;
969 } 976 }
970 977
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
index e2d0db2..49266e9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
63 IConfig config = initConfigSource.AddConfig("XEngine"); 63 IConfig config = initConfigSource.AddConfig("XEngine");
64 config.Set("Enabled", "true"); 64 config.Set("Enabled", "true");
65 65
66 m_scene = SceneHelpers.SetupScene(); 66 m_scene = new SceneHelpers().SetupScene();
67 SceneHelpers.SetupSceneModules(m_scene, initConfigSource); 67 SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
68 68
69 m_engine = new XEngine.XEngine(); 69 m_engine = new XEngine.XEngine();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index 9cf9258..92a63bf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
58 IConfig config = initConfigSource.AddConfig("XEngine"); 58 IConfig config = initConfigSource.AddConfig("XEngine");
59 config.Set("Enabled", "true"); 59 config.Set("Enabled", "true");
60 60
61 Scene scene = SceneHelpers.SetupScene(); 61 Scene scene = new SceneHelpers().SetupScene();
62 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 62 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
63 63
64 XEngine.XEngine engine = new XEngine.XEngine(); 64 XEngine.XEngine engine = new XEngine.XEngine();
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
261 TestHelpers.InMethod(); 261 TestHelpers.InMethod();
262 262
263 // Create Prim1. 263 // Create Prim1.
264 Scene scene = SceneHelpers.SetupScene(); 264 Scene scene = new SceneHelpers().SetupScene();
265 string obj1Name = "Prim1"; 265 string obj1Name = "Prim1";
266 UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); 266 UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
267 SceneObjectPart part1 = 267 SceneObjectPart part1 =
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
index 7573dff..c51227b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
67 config = initConfigSource.AddConfig("NPC"); 67 config = initConfigSource.AddConfig("NPC");
68 config.Set("Enabled", "true"); 68 config.Set("Enabled", "true");
69 69
70 m_scene = SceneHelpers.SetupScene(); 70 m_scene = new SceneHelpers().SetupScene();
71 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); 71 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
72 72
73 m_engine = new XEngine.XEngine(); 73 m_engine = new XEngine.XEngine();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index 9d9fc51..9c36108 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
68 config = initConfigSource.AddConfig("NPC"); 68 config = initConfigSource.AddConfig("NPC");
69 config.Set("Enabled", "true"); 69 config.Set("Enabled", "true");
70 70
71 m_scene = SceneHelpers.SetupScene(); 71 m_scene = new SceneHelpers().SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); 72 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
73 73
74 m_engine = new XEngine.XEngine(); 74 m_engine = new XEngine.XEngine();
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
index 7d7bd82..a3f848c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
73 // to AssemblyResolver.OnAssemblyResolve fails. 73 // to AssemblyResolver.OnAssemblyResolve fails.
74 xEngineConfig.Set("AppDomainLoading", "false"); 74 xEngineConfig.Set("AppDomainLoading", "false");
75 75
76 m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); 76 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
77 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); 77 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
78 m_scene.StartScripts(); 78 m_scene.StartScripts();
79 } 79 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 1e0f01f..eeb125e 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1089,11 +1089,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1089 1089
1090 AppDomain sandbox; 1090 AppDomain sandbox;
1091 if (m_AppDomainLoading) 1091 if (m_AppDomainLoading)
1092 {
1092 sandbox = AppDomain.CreateDomain( 1093 sandbox = AppDomain.CreateDomain(
1093 m_Scene.RegionInfo.RegionID.ToString(), 1094 m_Scene.RegionInfo.RegionID.ToString(),
1094 evidence, appSetup); 1095 evidence, appSetup);
1096 m_AppDomains[appDomain].AssemblyResolve +=
1097 new ResolveEventHandler(
1098 AssemblyResolver.OnAssemblyResolve);
1099 }
1095 else 1100 else
1101 {
1096 sandbox = AppDomain.CurrentDomain; 1102 sandbox = AppDomain.CurrentDomain;
1103 }
1097 1104
1098 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 1105 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1099 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 1106 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
@@ -1105,9 +1112,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1105 1112
1106 m_AppDomains[appDomain] = sandbox; 1113 m_AppDomains[appDomain] = sandbox;
1107 1114
1108 m_AppDomains[appDomain].AssemblyResolve +=
1109 new ResolveEventHandler(
1110 AssemblyResolver.OnAssemblyResolve);
1111 m_DomainScripts[appDomain] = new List<UUID>(); 1115 m_DomainScripts[appDomain] = new List<UUID>();
1112 } 1116 }
1113 catch (Exception e) 1117 catch (Exception e)
@@ -1898,9 +1902,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1898 // if there already exists a file at that location, it may be locked. 1902 // if there already exists a file at that location, it may be locked.
1899 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); 1903 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
1900 } 1904 }
1905
1906 string textpath = path + ".text";
1901 try 1907 try
1902 { 1908 {
1903 using (FileStream fs = File.Create(path + ".text")) 1909 using (FileStream fs = File.Create(textpath))
1904 { 1910 {
1905 using (StreamWriter sw = new StreamWriter(fs)) 1911 using (StreamWriter sw = new StreamWriter(fs))
1906 { 1912 {
@@ -1913,7 +1919,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1913 catch (IOException ex) 1919 catch (IOException ex)
1914 { 1920 {
1915 // if there already exists a file at that location, it may be locked. 1921 // if there already exists a file at that location, it may be locked.
1916 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); 1922 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", textpath, ex.Message);
1917 } 1923 }
1918 } 1924 }
1919 } 1925 }
@@ -1962,7 +1968,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1962 catch (IOException ex) 1968 catch (IOException ex)
1963 { 1969 {
1964 // if there already exists a file at that location, it may be locked. 1970 // if there already exists a file at that location, it may be locked.
1965 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message); 1971 m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", mappath, ex.Message);
1966 } 1972 }
1967 } 1973 }
1968 1974
@@ -1997,45 +2003,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1997 if (!topScripts.ContainsKey(si.LocalID)) 2003 if (!topScripts.ContainsKey(si.LocalID))
1998 topScripts[si.RootLocalID] = 0; 2004 topScripts[si.RootLocalID] = 0;
1999 2005
2000// long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; 2006 topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow);
2001// float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); 2007 }
2002 2008 }
2003 // Execution time of the script adjusted by it's measurement period to make scripts started at
2004 // different times comparable.
2005// float adjustedExecutionTime
2006// = (float)si.MeasurementPeriodExecutionTime
2007// / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod)
2008// / TimeSpan.TicksPerMillisecond;
2009
2010 long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
2011
2012 // Avoid divide by zerp
2013 if (ticksElapsed == 0)
2014 ticksElapsed = 1;
2015 2009
2016 // Scale execution time to the ideal 55 fps frame time for these reasons. 2010 return topScripts;
2017 // 2011 }
2018 // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
2019 // 'script execution time per frame', which is the original purpose of this value.
2020 //
2021 // 2) Giving the raw execution times is misleading since scripts start at different times, making
2022 // it impossible to compare scripts.
2023 //
2024 // 3) Scaling the raw execution time to the time that the script has been running is better but
2025 // is still misleading since a script that has just been rezzed may appear to have been running
2026 // for much longer.
2027 //
2028 // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
2029 // since the figure does not represent actual execution time and very hard running scripts will
2030 // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
2031 float adjustedExecutionTime
2032 = ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
2033 2012
2034 topScripts[si.RootLocalID] += adjustedExecutionTime; 2013 public float GetScriptExecutionTime(List<UUID> itemIDs)
2014 {
2015 if (itemIDs == null|| itemIDs.Count == 0)
2016 {
2017 return 0.0f;
2018 }
2019 float time = 0.0f;
2020 long tickNow = Util.EnvironmentTickCount();
2021 IScriptInstance si;
2022 // Calculate the time for all scripts that this engine is executing
2023 // Ignore any others
2024 foreach (UUID id in itemIDs)
2025 {
2026 si = GetInstance(id);
2027 if (si != null && si.Running)
2028 {
2029 time += CalculateAdjustedExectionTime(si, tickNow);
2035 } 2030 }
2036 } 2031 }
2032 return time;
2033 }
2037 2034
2038 return topScripts; 2035 private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow)
2036 {
2037 long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
2038
2039 // Avoid divide by zero
2040 if (ticksElapsed == 0)
2041 ticksElapsed = 1;
2042
2043 // Scale execution time to the ideal 55 fps frame time for these reasons.
2044 //
2045 // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
2046 // 'script execution time per frame', which is the original purpose of this value.
2047 //
2048 // 2) Giving the raw execution times is misleading since scripts start at different times, making
2049 // it impossible to compare scripts.
2050 //
2051 // 3) Scaling the raw execution time to the time that the script has been running is better but
2052 // is still misleading since a script that has just been rezzed may appear to have been running
2053 // for much longer.
2054 //
2055 // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
2056 // since the figure does not represent actual execution time and very hard running scripts will
2057 // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
2058 return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
2039 } 2059 }
2040 2060
2041 public void SuspendScript(UUID itemID) 2061 public void SuspendScript(UUID itemID)
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs
index b9ba4bc..4248035 100644
--- a/OpenSim/Region/UserStatistics/WebStatsModule.cs
+++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs
@@ -90,7 +90,7 @@ namespace OpenSim.Region.UserStatistics
90 90
91 dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); 91 dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");
92 dbConn.Open(); 92 dbConn.Open();
93 CheckAndUpdateDatabase(dbConn); 93 CreateTables(dbConn);
94 94
95 Prototype_distributor protodep = new Prototype_distributor(); 95 Prototype_distributor protodep = new Prototype_distributor();
96 Updater_distributor updatedep = new Updater_distributor(); 96 Updater_distributor updatedep = new Updater_distributor();
@@ -131,7 +131,7 @@ namespace OpenSim.Region.UserStatistics
131 } 131 }
132 } 132 }
133 133
134 public void ReceiveClassicSimStatsPacket(SimStats stats) 134 private void ReceiveClassicSimStatsPacket(SimStats stats)
135 { 135 {
136 if (!enabled) 136 if (!enabled)
137 { 137 {
@@ -163,7 +163,7 @@ namespace OpenSim.Region.UserStatistics
163 } 163 }
164 } 164 }
165 165
166 public Hashtable HandleUnknownCAPSRequest(Hashtable request) 166 private Hashtable HandleUnknownCAPSRequest(Hashtable request)
167 { 167 {
168 //string regpath = request["uri"].ToString(); 168 //string regpath = request["uri"].ToString();
169 int response_code = 200; 169 int response_code = 200;
@@ -178,7 +178,7 @@ namespace OpenSim.Region.UserStatistics
178 return responsedata; 178 return responsedata;
179 } 179 }
180 180
181 public Hashtable HandleStatsRequest(Hashtable request) 181 private Hashtable HandleStatsRequest(Hashtable request)
182 { 182 {
183 lastHit = System.Environment.TickCount; 183 lastHit = System.Environment.TickCount;
184 Hashtable responsedata = new Hashtable(); 184 Hashtable responsedata = new Hashtable();
@@ -237,36 +237,12 @@ namespace OpenSim.Region.UserStatistics
237 237
238 return responsedata; 238 return responsedata;
239 } 239 }
240
241 public void CheckAndUpdateDatabase(SqliteConnection db)
242 {
243 lock (db)
244 {
245 // TODO: FIXME: implement stats migrations
246 const string SQL = @"SELECT * FROM migrations LIMIT 1";
247
248 using (SqliteCommand cmd = new SqliteCommand(SQL, db))
249 {
250 try
251 {
252 cmd.ExecuteNonQuery();
253 }
254 catch (SqliteSyntaxException)
255 {
256 CreateTables(db);
257 }
258 }
259 }
260 }
261 240
262 public void CreateTables(SqliteConnection db) 241 private void CreateTables(SqliteConnection db)
263 { 242 {
264 using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) 243 using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db))
265 { 244 {
266 createcmd.ExecuteNonQuery(); 245 createcmd.ExecuteNonQuery();
267
268 createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
269 createcmd.ExecuteNonQuery();
270 } 246 }
271 } 247 }
272 248
@@ -301,7 +277,7 @@ namespace OpenSim.Region.UserStatistics
301 get { return true; } 277 get { return true; }
302 } 278 }
303 279
304 public void OnRegisterCaps(UUID agentID, Caps caps) 280 private void OnRegisterCaps(UUID agentID, Caps caps)
305 { 281 {
306// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 282// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
307 283
@@ -316,7 +292,7 @@ namespace OpenSim.Region.UserStatistics
316 })); 292 }));
317 } 293 }
318 294
319 public void OnDeRegisterCaps(UUID agentID, Caps caps) 295 private void OnDeRegisterCaps(UUID agentID, Caps caps)
320 { 296 {
321 } 297 }
322 298
@@ -336,7 +312,7 @@ namespace OpenSim.Region.UserStatistics
336 } 312 }
337 } 313 }
338 314
339 public void OnMakeRootAgent(ScenePresence agent) 315 private void OnMakeRootAgent(ScenePresence agent)
340 { 316 {
341 UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); 317 UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle);
342 318
@@ -365,11 +341,11 @@ namespace OpenSim.Region.UserStatistics
365 } 341 }
366 } 342 }
367 343
368 public void OnMakeChildAgent(ScenePresence agent) 344 private void OnMakeChildAgent(ScenePresence agent)
369 { 345 {
370 } 346 }
371 347
372 public void OnClientClosed(UUID agentID, Scene scene) 348 private void OnClientClosed(UUID agentID, Scene scene)
373 { 349 {
374 lock (m_sessions) 350 lock (m_sessions)
375 { 351 {
@@ -380,7 +356,7 @@ namespace OpenSim.Region.UserStatistics
380 } 356 }
381 } 357 }
382 358
383 public string readLogLines(int amount) 359 private string readLogLines(int amount)
384 { 360 {
385 Encoding encoding = Encoding.ASCII; 361 Encoding encoding = Encoding.ASCII;
386 int sizeOfChar = encoding.GetByteCount("\n"); 362 int sizeOfChar = encoding.GetByteCount("\n");
@@ -418,7 +394,7 @@ namespace OpenSim.Region.UserStatistics
418 return encoding.GetString(buffer); 394 return encoding.GetString(buffer);
419 } 395 }
420 396
421 public UUID GetRegionUUIDFromHandle(ulong regionhandle) 397 private UUID GetRegionUUIDFromHandle(ulong regionhandle)
422 { 398 {
423 lock (m_scenes) 399 lock (m_scenes)
424 { 400 {
@@ -441,17 +417,17 @@ namespace OpenSim.Region.UserStatistics
441 /// <param name="agentID"></param> 417 /// <param name="agentID"></param>
442 /// <param name="caps"></param> 418 /// <param name="caps"></param>
443 /// <returns></returns> 419 /// <returns></returns>
444 public string ViewerStatsReport(string request, string path, string param, 420 private string ViewerStatsReport(string request, string path, string param,
445 UUID agentID, Caps caps) 421 UUID agentID, Caps caps)
446 { 422 {
447// m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); 423// m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID);
448 424
449 UpdateUserStats(ParseViewerStats(request,agentID), dbConn); 425 UpdateUserStats(ParseViewerStats(request, agentID), dbConn);
450 426
451 return String.Empty; 427 return String.Empty;
452 } 428 }
453 429
454 public UserSessionID ParseViewerStats(string request, UUID agentID) 430 private UserSessionID ParseViewerStats(string request, UUID agentID)
455 { 431 {
456 UserSessionID uid = new UserSessionID(); 432 UserSessionID uid = new UserSessionID();
457 UserSessionData usd; 433 UserSessionData usd;
@@ -592,14 +568,14 @@ namespace OpenSim.Region.UserStatistics
592 return uid; 568 return uid;
593 } 569 }
594 570
595 public void UpdateUserStats(UserSessionID uid, SqliteConnection db) 571 private void UpdateUserStats(UserSessionID uid, SqliteConnection db)
596 { 572 {
597 if (uid.session_id == UUID.Zero) 573 if (uid.session_id == UUID.Zero)
598 return; 574 return;
599 575
600 lock (db) 576 lock (db)
601 { 577 {
602 using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db)) 578 using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_INSERT, db))
603 { 579 {
604 updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); 580 updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
605 updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); 581 updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
@@ -648,44 +624,26 @@ namespace OpenSim.Region.UserStatistics
648 updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); 624 updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
649 updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); 625 updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
650 updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); 626 updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
651
652 updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); 627 updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
653 updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); 628 updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
654 updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); 629 updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
655
656 updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
657 updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
658 updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
659 630
660// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); 631// StringBuilder parameters = new StringBuilder();
661 632// SqliteParameterCollection spc = updatecmd.Parameters;
662 int result = updatecmd.ExecuteNonQuery(); 633// foreach (SqliteParameter sp in spc)
663 634// parameters.AppendFormat("{0}={1},", sp.ParameterName, sp.Value);
664 if (result == 0) 635//
665 { 636// m_log.DebugFormat("[WEB STATS MODULE]: Parameters {0}", parameters);
666// m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id);
667 637
668 updatecmd.CommandText = SQL_STATS_TABLE_INSERT; 638// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id);
669 639
670 try 640 updatecmd.ExecuteNonQuery();
671 {
672 updatecmd.ExecuteNonQuery();
673 }
674 catch (Exception e)
675 {
676 m_log.WarnFormat(
677 "[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}",
678 uid.session_data.agent_id, e.Message, e.StackTrace);
679 }
680 }
681 } 641 }
682 } 642 }
683 } 643 }
684 644
685 #region SQL 645 #region SQL
686 private const string SQL_MIGRA_TABLE_CREATE = @"create table migrations(name varchar(100), version int)"; 646 private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE IF NOT EXISTS stats_session_data (
687
688 private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE stats_session_data (
689 session_id VARCHAR(36) NOT NULL PRIMARY KEY, 647 session_id VARCHAR(36) NOT NULL PRIMARY KEY,
690 agent_id VARCHAR(36) NOT NULL DEFAULT '', 648 agent_id VARCHAR(36) NOT NULL DEFAULT '',
691 region_id VARCHAR(36) NOT NULL DEFAULT '', 649 region_id VARCHAR(36) NOT NULL DEFAULT '',
@@ -735,11 +693,11 @@ namespace OpenSim.Region.UserStatistics
735 f_send_packet INT NOT NULL DEFAULT '0' 693 f_send_packet INT NOT NULL DEFAULT '0'
736 );"; 694 );";
737 695
738 private const string SQL_STATS_TABLE_INSERT = @"INSERT INTO stats_session_data ( 696 private const string SQL_STATS_TABLE_INSERT = @"INSERT OR REPLACE INTO stats_session_data (
739session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, 697session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view,
740mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, 698mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping,
741regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, 699regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram,
742d_object_kb, d_texture_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_invalid, f_off_circuit, 700d_object_kb, d_texture_kb, d_world_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_off_circuit,
743f_resent, f_send_packet 701f_resent, f_send_packet
744) 702)
745VALUES 703VALUES
@@ -747,62 +705,13 @@ VALUES
747:session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, 705:session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view,
748:mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, 706:mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping,
749:regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, 707:regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram,
750:d_object_kb, :d_texture_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_invalid, :f_off_circuit, 708:d_object_kb, :d_texture_kb, :d_world_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_off_circuit,
751:f_resent, :f_send_packet 709:f_resent, :f_send_packet
752) 710)
753"; 711";
754 712
755 private const string SQL_STATS_TABLE_UPDATE = @" 713 #endregion
756UPDATE stats_session_data 714
757set session_id=:session_id,
758 agent_id=:agent_id,
759 region_id=:region_id,
760 last_updated=:last_updated,
761 remote_ip=:remote_ip,
762 name_f=:name_f,
763 name_l=:name_l,
764 avg_agents_in_view=:avg_agents_in_view,
765 min_agents_in_view=:min_agents_in_view,
766 max_agents_in_view=:max_agents_in_view,
767 mode_agents_in_view=:mode_agents_in_view,
768 avg_fps=:avg_fps,
769 min_fps=:min_fps,
770 max_fps=:max_fps,
771 mode_fps=:mode_fps,
772 a_language=:a_language,
773 mem_use=:mem_use,
774 meters_traveled=:meters_traveled,
775 avg_ping=:avg_ping,
776 min_ping=:min_ping,
777 max_ping=:max_ping,
778 mode_ping=:mode_ping,
779 regions_visited=:regions_visited,
780 run_time=:run_time,
781 avg_sim_fps=:avg_sim_fps,
782 min_sim_fps=:min_sim_fps,
783 max_sim_fps=:max_sim_fps,
784 mode_sim_fps=:mode_sim_fps,
785 start_time=:start_time,
786 client_version=:client_version,
787 s_cpu=:s_cpu,
788 s_gpu=:s_gpu,
789 s_os=:s_os,
790 s_ram=:s_ram,
791 d_object_kb=:d_object_kb,
792 d_texture_kb=:d_texture_kb,
793 d_world_kb=:d_world_kb,
794 n_in_kb=:n_in_kb,
795 n_in_pk=:n_in_pk,
796 n_out_kb=:n_out_kb,
797 n_out_pk=:n_out_pk,
798 f_dropped=:f_dropped,
799 f_failed_resends=:f_failed_resends,
800 f_invalid=:f_invalid,
801 f_off_circuit=:f_off_circuit,
802 f_resent=:f_resent,
803 f_send_packet=:f_send_packet
804WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key";
805 #endregion
806 } 715 }
807 716
808 public static class UserSessionUtil 717 public static class UserSessionUtil