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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs37
2 files changed, 36 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index c50abb8..2352ced 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -524,7 +524,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
524 } 524 }
525 else 525 else
526 { 526 {
527 throw new Exception("AttachTracer");
528 group.SetFromItemID(itemID); 527 group.SetFromItemID(itemID);
529 } 528 }
530 529
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a5c0b0d..ceb4395 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
31using System.Timers; 32using System.Timers;
@@ -3963,6 +3964,32 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
3963 return; 3964 return;
3964 } 3965 }
3965 3966
3967 XmlDocument doc = new XmlDocument();
3968 string stateData = String.Empty;
3969
3970 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
3971 if (attServ != null)
3972 {
3973 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
3974 stateData = attServ.Get(ControllingClient.AgentId.ToString());
3975 doc.LoadXml(stateData);
3976 }
3977
3978 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
3979
3980 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
3981 if (nodes.Count > 0)
3982 {
3983 foreach (XmlNode n in nodes)
3984 {
3985 XmlElement elem = (XmlElement)n;
3986 string itemID = elem.GetAttribute("ItemID");
3987 string xml = elem.InnerXml;
3988
3989 itemData[new UUID(itemID)] = xml;
3990 }
3991 }
3992
3966 List<int> attPoints = m_appearance.GetAttachedPoints(); 3993 List<int> attPoints = m_appearance.GetAttachedPoints();
3967 foreach (int p in attPoints) 3994 foreach (int p in attPoints)
3968 { 3995 {
@@ -3982,9 +4009,17 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
3982 4009
3983 try 4010 try
3984 { 4011 {
4012 string xmlData;
4013 XmlDocument d = new XmlDocument();
4014 if (itemData.TryGetValue(itemID, out xmlData))
4015 {
4016 d.LoadXml(xmlData);
4017 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID);
4018 }
4019
3985 // Rez from inventory 4020 // Rez from inventory
3986 UUID asset 4021 UUID asset
3987 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); 4022 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d);
3988 4023
3989 m_log.InfoFormat( 4024 m_log.InfoFormat(
3990 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", 4025 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",