diff options
Diffstat (limited to 'OpenSim/Region')
34 files changed, 1055 insertions, 491 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index b06788b..248eab6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -343,6 +343,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
343 | m_log.DebugFormat( | 343 | m_log.DebugFormat( |
344 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 344 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
345 | 345 | ||
346 | if (!m_HostCapsObj.WaitForActivation()) | ||
347 | return string.Empty; | ||
348 | |||
346 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 349 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
347 | { | 350 | { |
348 | m_log.WarnFormat( | 351 | m_log.WarnFormat( |
@@ -1317,7 +1320,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1317 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | 1320 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; |
1318 | object_data["Density"] = obj.Density; | 1321 | object_data["Density"] = obj.Density; |
1319 | object_data["Friction"] = obj.Friction; | 1322 | object_data["Friction"] = obj.Friction; |
1320 | object_data["Restitution"] = obj.Bounciness; | 1323 | object_data["Restitution"] = obj.Restitution; |
1321 | object_data["GravityMultiplier"] = obj.GravityModifier; | 1324 | object_data["GravityMultiplier"] = obj.GravityModifier; |
1322 | 1325 | ||
1323 | resp[uuid.ToString()] = object_data; | 1326 | resp[uuid.ToString()] = object_data; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 986a665..f6e501d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -467,8 +467,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
467 | responsedata["content_type"] = "text/plain"; | 467 | responsedata["content_type"] = "text/plain"; |
468 | responsedata["keepalive"] = false; | 468 | responsedata["keepalive"] = false; |
469 | responsedata["reusecontext"] = false; | 469 | responsedata["reusecontext"] = false; |
470 | responsedata["str_response_string"] = "Upstream error: "; | 470 | responsedata["str_response_string"] = "<llsd></llsd>"; |
471 | responsedata["error_status_text"] = "Upstream error:"; | 471 | responsedata["error_status_text"] = "<llsd></llsd>"; |
472 | responsedata["http_protocol_version"] = "HTTP/1.0"; | 472 | responsedata["http_protocol_version"] = "HTTP/1.0"; |
473 | return responsedata; | 473 | return responsedata; |
474 | } | 474 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs index 191bccf..6ef8815 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs | |||
@@ -59,6 +59,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
59 | // private static readonly ILog m_log = | 59 | // private static readonly ILog m_log = |
60 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 60 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
61 | 61 | ||
62 | public event SimulatorFeaturesRequestDelegate OnSimulatorFeaturesRequest; | ||
63 | |||
62 | private Scene m_scene; | 64 | private Scene m_scene; |
63 | 65 | ||
64 | /// <summary> | 66 | /// <summary> |
@@ -94,6 +96,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
94 | { | 96 | { |
95 | m_scene = s; | 97 | m_scene = s; |
96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 98 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
99 | |||
100 | m_scene.RegisterModuleInterface<ISimulatorFeaturesModule>(this); | ||
97 | } | 101 | } |
98 | 102 | ||
99 | public void RemoveRegion(Scene s) | 103 | public void RemoveRegion(Scene s) |
@@ -156,7 +160,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
156 | IRequestHandler reqHandler | 160 | IRequestHandler reqHandler |
157 | = new RestHTTPHandler( | 161 | = new RestHTTPHandler( |
158 | "GET", "/CAPS/" + UUID.Random(), | 162 | "GET", "/CAPS/" + UUID.Random(), |
159 | HandleSimulatorFeaturesRequest, "SimulatorFeatures", agentID.ToString()); | 163 | x => { return HandleSimulatorFeaturesRequest(x, agentID); }, "SimulatorFeatures", agentID.ToString()); |
160 | 164 | ||
161 | caps.RegisterHandler("SimulatorFeatures", reqHandler); | 165 | caps.RegisterHandler("SimulatorFeatures", reqHandler); |
162 | } | 166 | } |
@@ -185,18 +189,33 @@ namespace OpenSim.Region.ClientStack.Linden | |||
185 | return new OSDMap(m_features); | 189 | return new OSDMap(m_features); |
186 | } | 190 | } |
187 | 191 | ||
188 | private Hashtable HandleSimulatorFeaturesRequest(Hashtable mDhttpMethod) | 192 | private OSDMap DeepCopy() |
193 | { | ||
194 | // This isn't the cheapest way of doing this but the rate | ||
195 | // of occurrence is low (on sim entry only) and it's a sure | ||
196 | // way to get a true deep copy. | ||
197 | OSD copy = OSDParser.DeserializeLLSDXml(OSDParser.SerializeLLSDXmlString(m_features)); | ||
198 | |||
199 | return (OSDMap)copy; | ||
200 | } | ||
201 | |||
202 | private Hashtable HandleSimulatorFeaturesRequest(Hashtable mDhttpMethod, UUID agentID) | ||
189 | { | 203 | { |
190 | // m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: SimulatorFeatures request"); | 204 | // m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: SimulatorFeatures request"); |
191 | 205 | ||
206 | OSDMap copy = DeepCopy(); | ||
207 | |||
208 | SimulatorFeaturesRequestDelegate handlerOnSimulatorFeaturesRequest = OnSimulatorFeaturesRequest; | ||
209 | if (handlerOnSimulatorFeaturesRequest != null) | ||
210 | handlerOnSimulatorFeaturesRequest(agentID, ref copy); | ||
211 | |||
192 | //Send back data | 212 | //Send back data |
193 | Hashtable responsedata = new Hashtable(); | 213 | Hashtable responsedata = new Hashtable(); |
194 | responsedata["int_response_code"] = 200; | 214 | responsedata["int_response_code"] = 200; |
195 | responsedata["content_type"] = "text/plain"; | 215 | responsedata["content_type"] = "text/plain"; |
196 | responsedata["keepalive"] = false; | 216 | responsedata["keepalive"] = false; |
197 | 217 | ||
198 | lock (m_features) | 218 | responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(copy); |
199 | responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(m_features); | ||
200 | 219 | ||
201 | return responsedata; | 220 | return responsedata; |
202 | } | 221 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 6bed95f..eca576d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -190,8 +190,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
190 | { | 190 | { |
191 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | 191 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) |
192 | { | 192 | { |
193 | cacheItems[i].TextureID = | 193 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; |
194 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID; | 194 | if (face == null) |
195 | { | ||
196 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
197 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
198 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
199 | continue; | ||
200 | } | ||
201 | cacheItems[i].TextureID =face.TextureID; | ||
195 | if (m_scene.AssetService != null) | 202 | if (m_scene.AssetService != null) |
196 | cacheItems[i].TextureAsset = | 203 | cacheItems[i].TextureAsset = |
197 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | 204 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); |
@@ -213,8 +220,16 @@ namespace OpenSim.Region.ClientStack.Linden | |||
213 | { | 220 | { |
214 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | 221 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) |
215 | { | 222 | { |
223 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
224 | if (face == null) | ||
225 | { | ||
226 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
227 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
228 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
229 | continue; | ||
230 | } | ||
216 | cacheItems[i].TextureID = | 231 | cacheItems[i].TextureID = |
217 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID; | 232 | face.TextureID; |
218 | } | 233 | } |
219 | else | 234 | else |
220 | { | 235 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 04cd474..707cc93 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -39,10 +39,13 @@ using OpenSim.Framework.Servers; | |||
39 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
40 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Framework.Capabilities; | ||
42 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
43 | using Caps = OpenSim.Framework.Capabilities.Caps; | 44 | using Caps = OpenSim.Framework.Capabilities.Caps; |
44 | using OpenSim.Capabilities.Handlers; | 45 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | 46 | using OpenSim.Framework.Monitoring; |
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.StructuredData; | ||
46 | 49 | ||
47 | namespace OpenSim.Region.ClientStack.Linden | 50 | namespace OpenSim.Region.ClientStack.Linden |
48 | { | 51 | { |
@@ -52,11 +55,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
52 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] |
53 | public class WebFetchInvDescModule : INonSharedRegionModule | 56 | public class WebFetchInvDescModule : INonSharedRegionModule |
54 | { | 57 | { |
55 | struct aPollRequest | 58 | class aPollRequest |
56 | { | 59 | { |
57 | public PollServiceInventoryEventArgs thepoll; | 60 | public PollServiceInventoryEventArgs thepoll; |
58 | public UUID reqID; | 61 | public UUID reqID; |
59 | public Hashtable request; | 62 | public Hashtable request; |
63 | public ScenePresence presence; | ||
64 | public List<UUID> folders; | ||
60 | } | 65 | } |
61 | 66 | ||
62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 67 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -71,8 +76,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
71 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | 76 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
72 | private static Thread[] m_workerThreads = null; | 77 | private static Thread[] m_workerThreads = null; |
73 | 78 | ||
74 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | 79 | private static DoubleQueue<aPollRequest> m_queue = |
75 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | 80 | new DoubleQueue<aPollRequest>(); |
76 | 81 | ||
77 | #region ISharedRegionModule Members | 82 | #region ISharedRegionModule Members |
78 | 83 | ||
@@ -143,12 +148,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
143 | 148 | ||
144 | private class PollServiceInventoryEventArgs : PollServiceEventArgs | 149 | private class PollServiceInventoryEventArgs : PollServiceEventArgs |
145 | { | 150 | { |
151 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
152 | |||
146 | private Dictionary<UUID, Hashtable> responses = | 153 | private Dictionary<UUID, Hashtable> responses = |
147 | new Dictionary<UUID, Hashtable>(); | 154 | new Dictionary<UUID, Hashtable>(); |
148 | 155 | ||
149 | public PollServiceInventoryEventArgs(UUID pId) : | 156 | private Scene m_scene; |
157 | |||
158 | public PollServiceInventoryEventArgs(Scene scene, UUID pId) : | ||
150 | base(null, null, null, null, pId, int.MaxValue) | 159 | base(null, null, null, null, pId, int.MaxValue) |
151 | { | 160 | { |
161 | m_scene = scene; | ||
162 | |||
152 | HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); }; | 163 | HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); }; |
153 | GetEvents = (x, y) => | 164 | GetEvents = (x, y) => |
154 | { | 165 | { |
@@ -167,12 +178,68 @@ namespace OpenSim.Region.ClientStack.Linden | |||
167 | 178 | ||
168 | Request = (x, y) => | 179 | Request = (x, y) => |
169 | { | 180 | { |
181 | ScenePresence sp = m_scene.GetScenePresence(Id); | ||
182 | if (sp == null) | ||
183 | { | ||
184 | m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id); | ||
185 | return; | ||
186 | } | ||
187 | |||
170 | aPollRequest reqinfo = new aPollRequest(); | 188 | aPollRequest reqinfo = new aPollRequest(); |
171 | reqinfo.thepoll = this; | 189 | reqinfo.thepoll = this; |
172 | reqinfo.reqID = x; | 190 | reqinfo.reqID = x; |
173 | reqinfo.request = y; | 191 | reqinfo.request = y; |
192 | reqinfo.presence = sp; | ||
193 | reqinfo.folders = new List<UUID>(); | ||
194 | |||
195 | // Decode the request here | ||
196 | string request = y["body"].ToString(); | ||
197 | |||
198 | request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>"); | ||
199 | |||
200 | request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>"); | ||
201 | request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>"); | ||
202 | |||
203 | Hashtable hash = new Hashtable(); | ||
204 | try | ||
205 | { | ||
206 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); | ||
207 | } | ||
208 | catch (LLSD.LLSDParseException e) | ||
209 | { | ||
210 | m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace); | ||
211 | m_log.Error("Request: " + request); | ||
212 | return; | ||
213 | } | ||
214 | catch (System.Xml.XmlException) | ||
215 | { | ||
216 | m_log.ErrorFormat("[INVENTORY]: XML Format error"); | ||
217 | } | ||
218 | |||
219 | ArrayList foldersrequested = (ArrayList)hash["folders"]; | ||
220 | |||
221 | bool highPriority = false; | ||
222 | |||
223 | for (int i = 0; i < foldersrequested.Count; i++) | ||
224 | { | ||
225 | Hashtable inventoryhash = (Hashtable)foldersrequested[i]; | ||
226 | string folder = inventoryhash["folder_id"].ToString(); | ||
227 | UUID folderID; | ||
228 | if (UUID.TryParse(folder, out folderID)) | ||
229 | { | ||
230 | if (!reqinfo.folders.Contains(folderID)) | ||
231 | { | ||
232 | if (sp.COF != UUID.Zero && sp.COF == folderID) | ||
233 | highPriority = true; | ||
234 | reqinfo.folders.Add(folderID); | ||
235 | } | ||
236 | } | ||
237 | } | ||
174 | 238 | ||
175 | m_queue.Enqueue(reqinfo); | 239 | if (highPriority) |
240 | m_queue.EnqueueHigh(reqinfo); | ||
241 | else | ||
242 | m_queue.EnqueueLow(reqinfo); | ||
176 | }; | 243 | }; |
177 | 244 | ||
178 | NoEvents = (x, y) => | 245 | NoEvents = (x, y) => |
@@ -208,7 +275,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
208 | response["reusecontext"] = false; | 275 | response["reusecontext"] = false; |
209 | 276 | ||
210 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest( | 277 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest( |
211 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); | 278 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); |
212 | 279 | ||
213 | lock (responses) | 280 | lock (responses) |
214 | responses[requestID] = response; | 281 | responses[requestID] = response; |
@@ -220,7 +287,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
220 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | 287 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
221 | 288 | ||
222 | // Register this as a poll service | 289 | // Register this as a poll service |
223 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID); | 290 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID); |
224 | 291 | ||
225 | args.Type = PollServiceEventArgs.EventType.Inventory; | 292 | args.Type = PollServiceEventArgs.EventType.Inventory; |
226 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | 293 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index fd82db7..0388828 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -2654,7 +2654,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2654 | byte physshapetype = part.PhysicsShapeType; | 2654 | byte physshapetype = part.PhysicsShapeType; |
2655 | float density = part.Density; | 2655 | float density = part.Density; |
2656 | float friction = part.Friction; | 2656 | float friction = part.Friction; |
2657 | float bounce = part.Bounciness; | 2657 | float bounce = part.Restitution; |
2658 | float gravmod = part.GravityModifier; | 2658 | float gravmod = part.GravityModifier; |
2659 | 2659 | ||
2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
@@ -3893,6 +3893,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3893 | part.Shape.LightEntry = false; | 3893 | part.Shape.LightEntry = false; |
3894 | } | 3894 | } |
3895 | } | 3895 | } |
3896 | |||
3897 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | ||
3898 | { | ||
3899 | // Ensure that mesh has at least 8 valid faces | ||
3900 | part.Shape.ProfileBegin = 12500; | ||
3901 | part.Shape.ProfileEnd = 0; | ||
3902 | part.Shape.ProfileHollow = 27500; | ||
3903 | } | ||
3896 | } | 3904 | } |
3897 | 3905 | ||
3898 | ++updatesThisCall; | 3906 | ++updatesThisCall; |
@@ -4952,6 +4960,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4952 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | 4960 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; |
4953 | rotation = part.RotationOffset * presence.Rotation; | 4961 | rotation = part.RotationOffset * presence.Rotation; |
4954 | } | 4962 | } |
4963 | angularVelocity = Vector3.Zero; | ||
4964 | } | ||
4965 | else | ||
4966 | { | ||
4967 | angularVelocity = presence.AngularVelocity; | ||
4968 | rotation = presence.Rotation; | ||
4955 | } | 4969 | } |
4956 | 4970 | ||
4957 | attachPoint = 0; | 4971 | attachPoint = 0; |
@@ -4963,9 +4977,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4963 | // in that direction, even though we don't model this on the server. Implementing this in the future | 4977 | // in that direction, even though we don't model this on the server. Implementing this in the future |
4964 | // may improve movement smoothness. | 4978 | // may improve movement smoothness. |
4965 | // acceleration = new Vector3(1, 0, 0); | 4979 | // acceleration = new Vector3(1, 0, 0); |
4966 | 4980 | ||
4967 | angularVelocity = Vector3.Zero; | ||
4968 | |||
4969 | if (sendTexture) | 4981 | if (sendTexture) |
4970 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4982 | textureEntry = presence.Appearance.Texture.GetBytes(); |
4971 | else | 4983 | else |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index da1ccb3..df76396 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1903,112 +1903,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1903 | } | 1903 | } |
1904 | } | 1904 | } |
1905 | } | 1905 | } |
1906 | |||
1907 | internal class DoubleQueue<T> where T:class | ||
1908 | { | ||
1909 | private Queue<T> m_lowQueue = new Queue<T>(); | ||
1910 | private Queue<T> m_highQueue = new Queue<T>(); | ||
1911 | |||
1912 | private object m_syncRoot = new object(); | ||
1913 | private Semaphore m_s = new Semaphore(0, 1); | ||
1914 | |||
1915 | public DoubleQueue() | ||
1916 | { | ||
1917 | } | ||
1918 | |||
1919 | public virtual int Count | ||
1920 | { | ||
1921 | get { return m_highQueue.Count + m_lowQueue.Count; } | ||
1922 | } | ||
1923 | |||
1924 | public virtual void Enqueue(T data) | ||
1925 | { | ||
1926 | Enqueue(m_lowQueue, data); | ||
1927 | } | ||
1928 | |||
1929 | public virtual void EnqueueLow(T data) | ||
1930 | { | ||
1931 | Enqueue(m_lowQueue, data); | ||
1932 | } | ||
1933 | |||
1934 | public virtual void EnqueueHigh(T data) | ||
1935 | { | ||
1936 | Enqueue(m_highQueue, data); | ||
1937 | } | ||
1938 | |||
1939 | private void Enqueue(Queue<T> q, T data) | ||
1940 | { | ||
1941 | lock (m_syncRoot) | ||
1942 | { | ||
1943 | m_lowQueue.Enqueue(data); | ||
1944 | m_s.WaitOne(0); | ||
1945 | m_s.Release(); | ||
1946 | } | ||
1947 | } | ||
1948 | |||
1949 | public virtual T Dequeue() | ||
1950 | { | ||
1951 | return Dequeue(Timeout.Infinite); | ||
1952 | } | ||
1953 | |||
1954 | public virtual T Dequeue(int tmo) | ||
1955 | { | ||
1956 | return Dequeue(TimeSpan.FromMilliseconds(tmo)); | ||
1957 | } | ||
1958 | |||
1959 | public virtual T Dequeue(TimeSpan wait) | ||
1960 | { | ||
1961 | T res = null; | ||
1962 | |||
1963 | if (!Dequeue(wait, ref res)) | ||
1964 | return null; | ||
1965 | |||
1966 | return res; | ||
1967 | } | ||
1968 | |||
1969 | public bool Dequeue(int timeout, ref T res) | ||
1970 | { | ||
1971 | return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res); | ||
1972 | } | ||
1973 | |||
1974 | public bool Dequeue(TimeSpan wait, ref T res) | ||
1975 | { | ||
1976 | if (!m_s.WaitOne(wait)) | ||
1977 | return false; | ||
1978 | |||
1979 | lock (m_syncRoot) | ||
1980 | { | ||
1981 | if (m_highQueue.Count > 0) | ||
1982 | res = m_highQueue.Dequeue(); | ||
1983 | else | ||
1984 | res = m_lowQueue.Dequeue(); | ||
1985 | |||
1986 | if (m_highQueue.Count == 0 && m_lowQueue.Count == 0) | ||
1987 | return true; | ||
1988 | |||
1989 | try | ||
1990 | { | ||
1991 | m_s.Release(); | ||
1992 | } | ||
1993 | catch | ||
1994 | { | ||
1995 | } | ||
1996 | |||
1997 | return true; | ||
1998 | } | ||
1999 | } | ||
2000 | |||
2001 | public virtual void Clear() | ||
2002 | { | ||
2003 | |||
2004 | lock (m_syncRoot) | ||
2005 | { | ||
2006 | // Make sure sem count is 0 | ||
2007 | m_s.WaitOne(0); | ||
2008 | |||
2009 | m_lowQueue.Clear(); | ||
2010 | m_highQueue.Clear(); | ||
2011 | } | ||
2012 | } | ||
2013 | } | ||
2014 | } | 1906 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 0aa4693..e13f479 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -260,10 +260,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
260 | { | 260 | { |
261 | CompleteTaskItemUpdate(m_updateTaskItemData); | 261 | CompleteTaskItemUpdate(m_updateTaskItemData); |
262 | } | 262 | } |
263 | // else if (m_storeLocal) | 263 | else if (m_asset.Local) |
264 | // { | 264 | { |
265 | // m_Scene.AssetService.Store(m_asset); | 265 | m_Scene.AssetService.Store(m_asset); |
266 | // } | 266 | } |
267 | } | 267 | } |
268 | 268 | ||
269 | m_log.DebugFormat( | 269 | m_log.DebugFormat( |
@@ -339,7 +339,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
339 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in | 339 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in |
340 | // the AvatarAppearance structure. | 340 | // the AvatarAppearance structure. |
341 | item.AssetID = m_asset.FullID; | 341 | item.AssetID = m_asset.FullID; |
342 | m_Scene.InventoryService.UpdateItem(item); | 342 | if (item.AssetID != UUID.Zero) |
343 | m_Scene.InventoryService.UpdateItem(item); | ||
343 | 344 | ||
344 | if (m_uploadState == UploadState.Complete) | 345 | if (m_uploadState == UploadState.Complete) |
345 | { | 346 | { |
@@ -390,6 +391,11 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
390 | // m_asset.FullID, item.Name, ourClient.Name); | 391 | // m_asset.FullID, item.Name, ourClient.Name); |
391 | 392 | ||
392 | m_Scene.AssetService.Store(m_asset); | 393 | m_Scene.AssetService.Store(m_asset); |
394 | if (m_asset.FullID != UUID.Zero) | ||
395 | { | ||
396 | item.AssetID = m_asset.FullID; | ||
397 | m_Scene.InventoryService.UpdateItem(item); | ||
398 | } | ||
393 | 399 | ||
394 | m_transactions.RemoveXferUploader(m_transactionID); | 400 | m_transactions.RemoveXferUploader(m_transactionID); |
395 | } | 401 | } |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index a0f1e8c..ec388f4 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
369 | AssetBase asset = null; | 369 | AssetBase asset = null; |
370 | 370 | ||
371 | string filename = GetFileName(id); | 371 | string filename = GetFileName(id); |
372 | if (File.Exists(filename)) | 372 | while (File.Exists(filename)) |
373 | { | 373 | { |
374 | FileStream stream = null; | 374 | FileStream stream = null; |
375 | try | 375 | try |
@@ -380,6 +380,8 @@ namespace OpenSim.Region.CoreModules.Asset | |||
380 | asset = (AssetBase)bformatter.Deserialize(stream); | 380 | asset = (AssetBase)bformatter.Deserialize(stream); |
381 | 381 | ||
382 | m_DiskHits++; | 382 | m_DiskHits++; |
383 | |||
384 | break; | ||
383 | } | 385 | } |
384 | catch (System.Runtime.Serialization.SerializationException e) | 386 | catch (System.Runtime.Serialization.SerializationException e) |
385 | { | 387 | { |
@@ -392,12 +394,24 @@ namespace OpenSim.Region.CoreModules.Asset | |||
392 | // {different version of AssetBase} -- we should attempt to | 394 | // {different version of AssetBase} -- we should attempt to |
393 | // delete it and re-cache | 395 | // delete it and re-cache |
394 | File.Delete(filename); | 396 | File.Delete(filename); |
397 | |||
398 | break; | ||
399 | } | ||
400 | catch (IOException e) | ||
401 | { | ||
402 | // This is a sharing violation: File exists but can't be opened because it's | ||
403 | // being written | ||
404 | Thread.Sleep(100); | ||
405 | |||
406 | continue; | ||
395 | } | 407 | } |
396 | catch (Exception e) | 408 | catch (Exception e) |
397 | { | 409 | { |
398 | m_log.ErrorFormat( | 410 | m_log.ErrorFormat( |
399 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", | 411 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", |
400 | filename, id, e.Message, e.StackTrace); | 412 | filename, id, e.Message, e.StackTrace); |
413 | |||
414 | break; | ||
401 | } | 415 | } |
402 | finally | 416 | finally |
403 | { | 417 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index acd156e..7cc5092 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -236,9 +236,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
236 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 236 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
237 | // inventory right now. | 237 | // inventory right now. |
238 | if (sp.PresenceType == PresenceType.Npc) | 238 | if (sp.PresenceType == PresenceType.Npc) |
239 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); | 239 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null, true); |
240 | else | 240 | else |
241 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d); | 241 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p | (uint)0x80, d); |
242 | } | 242 | } |
243 | catch (Exception e) | 243 | catch (Exception e) |
244 | { | 244 | { |
@@ -284,12 +284,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
284 | sp.ClearAttachments(); | 284 | sp.ClearAttachments(); |
285 | } | 285 | } |
286 | 286 | ||
287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp) | 287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool append) |
288 | { | 288 | { |
289 | if (!Enabled) | 289 | if (!Enabled) |
290 | return false; | 290 | return false; |
291 | 291 | ||
292 | if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp)) | 292 | if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp, append)) |
293 | { | 293 | { |
294 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); | 294 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); |
295 | return true; | 295 | return true; |
@@ -298,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
298 | return false; | 298 | return false; |
299 | } | 299 | } |
300 | 300 | ||
301 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp) | 301 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool append) |
302 | { | 302 | { |
303 | lock (sp.AttachmentsSyncLock) | 303 | lock (sp.AttachmentsSyncLock) |
304 | { | 304 | { |
@@ -326,10 +326,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
326 | 326 | ||
327 | Vector3 attachPos = group.AbsolutePosition; | 327 | Vector3 attachPos = group.AbsolutePosition; |
328 | 328 | ||
329 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
330 | // be removed when that functionality is implemented in opensim | ||
331 | attachmentPt &= 0x7f; | ||
332 | |||
333 | // If the attachment point isn't the same as the one previously used | 329 | // If the attachment point isn't the same as the one previously used |
334 | // set it's offset position = 0 so that it appears on the attachment point | 330 | // set it's offset position = 0 so that it appears on the attachment point |
335 | // and not in a weird location somewhere unknown. | 331 | // and not in a weird location somewhere unknown. |
@@ -375,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
375 | group.AbsolutePosition = attachPos; | 371 | group.AbsolutePosition = attachPos; |
376 | 372 | ||
377 | if (sp.PresenceType != PresenceType.Npc) | 373 | if (sp.PresenceType != PresenceType.Npc) |
378 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp); | 374 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append); |
379 | 375 | ||
380 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 376 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
381 | } | 377 | } |
@@ -383,21 +379,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
383 | return true; | 379 | return true; |
384 | } | 380 | } |
385 | 381 | ||
386 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp) | 382 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp, bool append) |
387 | { | 383 | { |
388 | // Remove any previous attachments | ||
389 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | 384 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
390 | 385 | ||
391 | // At the moment we can only deal with a single attachment | 386 | // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones |
392 | if (attachments.Count != 0) | 387 | while (attachments.Count >= 5) |
393 | { | 388 | { |
394 | if (attachments[0].FromItemID != UUID.Zero) | 389 | if (attachments[0].FromItemID != UUID.Zero) |
395 | DetachSingleAttachmentToInvInternal(sp, attachments[0]); | 390 | DetachSingleAttachmentToInvInternal(sp, attachments[0]); |
396 | // Error logging commented because UUID.Zero now means temp attachment | 391 | attachments.RemoveAt(0); |
397 | // else | 392 | } |
398 | // m_log.WarnFormat( | 393 | |
399 | // "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", | 394 | // If we're not appending, remove the rest as well |
400 | // attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name); | 395 | if (attachments.Count != 0 && !append) |
396 | { | ||
397 | foreach (SceneObjectGroup g in attachments) | ||
398 | { | ||
399 | if (g.FromItemID != UUID.Zero) | ||
400 | DetachSingleAttachmentToInvInternal(sp, g); | ||
401 | } | ||
401 | } | 402 | } |
402 | 403 | ||
403 | // Add the new attachment to inventory if we don't already have it. | 404 | // Add the new attachment to inventory if we don't already have it. |
@@ -407,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
407 | if (newAttachmentItemID == UUID.Zero) | 408 | if (newAttachmentItemID == UUID.Zero) |
408 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | 409 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; |
409 | 410 | ||
410 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | 411 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
411 | } | 412 | } |
412 | } | 413 | } |
413 | 414 | ||
@@ -425,8 +426,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
425 | // "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}", | 426 | // "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}", |
426 | // (AttachmentPoint)AttachmentPt, itemID, sp.Name); | 427 | // (AttachmentPoint)AttachmentPt, itemID, sp.Name); |
427 | 428 | ||
428 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 429 | bool append = (AttachmentPt & 0x80) != 0; |
429 | // be removed when that functionality is implemented in opensim | ||
430 | AttachmentPt &= 0x7f; | 430 | AttachmentPt &= 0x7f; |
431 | 431 | ||
432 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). | 432 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). |
@@ -455,7 +455,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
455 | return null; | 455 | return null; |
456 | } | 456 | } |
457 | 457 | ||
458 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc); | 458 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc, append); |
459 | } | 459 | } |
460 | 460 | ||
461 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 461 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -847,7 +847,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
847 | } | 847 | } |
848 | 848 | ||
849 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 849 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
850 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) | 850 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc, bool append) |
851 | { | 851 | { |
852 | if (m_invAccessModule == null) | 852 | if (m_invAccessModule == null) |
853 | return null; | 853 | return null; |
@@ -885,7 +885,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
885 | // This will throw if the attachment fails | 885 | // This will throw if the attachment fails |
886 | try | 886 | try |
887 | { | 887 | { |
888 | AttachObjectInternal(sp, objatt, attachmentPt, false, false, false); | 888 | AttachObjectInternal(sp, objatt, attachmentPt, false, false, false, append); |
889 | } | 889 | } |
890 | catch (Exception e) | 890 | catch (Exception e) |
891 | { | 891 | { |
@@ -936,7 +936,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
936 | /// <param name="AttachmentPt"></param> | 936 | /// <param name="AttachmentPt"></param> |
937 | /// <param name="itemID"></param> | 937 | /// <param name="itemID"></param> |
938 | /// <param name="att"></param> | 938 | /// <param name="att"></param> |
939 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 939 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att, bool append) |
940 | { | 940 | { |
941 | // m_log.DebugFormat( | 941 | // m_log.DebugFormat( |
942 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | 942 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", |
@@ -959,7 +959,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
959 | if (item == null) | 959 | if (item == null) |
960 | return; | 960 | return; |
961 | 961 | ||
962 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | 962 | int attFlag = append ? 0x80 : 0; |
963 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt | attFlag, itemID, item.AssetID); | ||
963 | if (changed && m_scene.AvatarFactory != null) | 964 | if (changed && m_scene.AvatarFactory != null) |
964 | { | 965 | { |
965 | // m_log.DebugFormat( | 966 | // m_log.DebugFormat( |
@@ -1043,12 +1044,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1043 | return; | 1044 | return; |
1044 | } | 1045 | } |
1045 | 1046 | ||
1046 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 1047 | bool append = (AttachmentPt & 0x80) != 0; |
1047 | // be removed when that functionality is implemented in opensim | ||
1048 | AttachmentPt &= 0x7f; | 1048 | AttachmentPt &= 0x7f; |
1049 | 1049 | ||
1050 | // Calls attach with a Zero position | 1050 | // Calls attach with a Zero position |
1051 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false)) | 1051 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false, append)) |
1052 | { | 1052 | { |
1053 | // m_log.Debug( | 1053 | // m_log.Debug( |
1054 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | 1054 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 4e9d3f9..545aeda 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
198 | 198 | ||
199 | m_numberOfAttachEventsFired = 0; | 199 | m_numberOfAttachEventsFired = 0; |
200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); | 200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false, false); |
201 | 201 | ||
202 | // Check status on scene presence | 202 | // Check status on scene presence |
203 | Assert.That(sp.HasAttachments(), Is.True); | 203 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
254 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 254 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
255 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 255 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
256 | 256 | ||
257 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); | 257 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false, false); |
258 | 258 | ||
259 | Assert.That(sp.HasAttachments(), Is.False); | 259 | Assert.That(sp.HasAttachments(), Is.False); |
260 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 260 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 7ec2860..1adff7e 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -674,26 +674,70 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
674 | private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) | 674 | private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) |
675 | { | 675 | { |
676 | IInventoryService invService = m_scene.InventoryService; | 676 | IInventoryService invService = m_scene.InventoryService; |
677 | 677 | bool resetwearable = false; | |
678 | if (invService.GetRootFolder(userID) != null) | 678 | if (invService.GetRootFolder(userID) != null) |
679 | { | 679 | { |
680 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 680 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
681 | { | 681 | { |
682 | for (int j = 0; j < appearance.Wearables[i].Count; j++) | 682 | for (int j = 0; j < appearance.Wearables[i].Count; j++) |
683 | { | 683 | { |
684 | // Check if the default wearables are not set | ||
684 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) | 685 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) |
686 | { | ||
687 | switch ((WearableType) i) | ||
688 | { | ||
689 | case WearableType.Eyes: | ||
690 | case WearableType.Hair: | ||
691 | case WearableType.Shape: | ||
692 | case WearableType.Skin: | ||
693 | //case WearableType.Underpants: | ||
694 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
695 | resetwearable = true; | ||
696 | m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values."); | ||
697 | resetwearable = true; | ||
698 | break; | ||
699 | |||
700 | } | ||
685 | continue; | 701 | continue; |
702 | } | ||
686 | 703 | ||
687 | // Ignore ruth's assets | 704 | // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1 |
688 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) | 705 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) |
706 | { | ||
707 | switch ((WearableType)i) | ||
708 | { | ||
709 | case WearableType.Eyes: | ||
710 | case WearableType.Hair: | ||
711 | case WearableType.Shape: | ||
712 | case WearableType.Skin: | ||
713 | //case WearableType.Underpants: | ||
714 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
715 | |||
716 | m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i); | ||
717 | resetwearable = true; | ||
718 | break; | ||
719 | |||
720 | } | ||
689 | continue; | 721 | continue; |
690 | 722 | } | |
723 | |||
691 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | 724 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); |
692 | baseItem = invService.GetItem(baseItem); | 725 | baseItem = invService.GetItem(baseItem); |
693 | 726 | ||
694 | if (baseItem != null) | 727 | if (baseItem != null) |
695 | { | 728 | { |
696 | appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); | 729 | appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); |
730 | int unmodifiedWearableIndexForClosure = i; | ||
731 | m_scene.AssetService.Get(baseItem.AssetID.ToString(), this, | ||
732 | delegate(string x, object y, AssetBase z) | ||
733 | { | ||
734 | if (z == null) | ||
735 | { | ||
736 | TryAndRepairBrokenWearable( | ||
737 | (WearableType)unmodifiedWearableIndexForClosure, invService, | ||
738 | userID, appearance); | ||
739 | } | ||
740 | }); | ||
697 | } | 741 | } |
698 | else | 742 | else |
699 | { | 743 | { |
@@ -701,17 +745,236 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
701 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", | 745 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", |
702 | appearance.Wearables[i][j].ItemID, (WearableType)i); | 746 | appearance.Wearables[i][j].ItemID, (WearableType)i); |
703 | 747 | ||
704 | appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); | 748 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); |
749 | resetwearable = true; | ||
750 | |||
705 | } | 751 | } |
706 | } | 752 | } |
707 | } | 753 | } |
754 | |||
755 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
756 | if (appearance.Wearables[(int) WearableType.Eyes] == null) | ||
757 | { | ||
758 | m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes)); | ||
759 | |||
760 | TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | ||
761 | resetwearable = true; | ||
762 | } | ||
763 | else | ||
764 | { | ||
765 | if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero) | ||
766 | { | ||
767 | m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}", | ||
768 | appearance.Wearables[(int) WearableType.Eyes][0].ItemID, | ||
769 | appearance.Wearables[(int) WearableType.Eyes][0].AssetID); | ||
770 | TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | ||
771 | resetwearable = true; | ||
772 | |||
773 | } | ||
774 | |||
775 | } | ||
776 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
777 | if (appearance.Wearables[(int)WearableType.Shape] == null) | ||
778 | { | ||
779 | m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape)); | ||
780 | |||
781 | TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance); | ||
782 | resetwearable = true; | ||
783 | } | ||
784 | else | ||
785 | { | ||
786 | if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero) | ||
787 | { | ||
788 | m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}", | ||
789 | appearance.Wearables[(int)WearableType.Shape][0].ItemID, | ||
790 | appearance.Wearables[(int)WearableType.Shape][0].AssetID); | ||
791 | TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance); | ||
792 | resetwearable = true; | ||
793 | |||
794 | } | ||
795 | |||
796 | } | ||
797 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
798 | if (appearance.Wearables[(int)WearableType.Hair] == null) | ||
799 | { | ||
800 | m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair)); | ||
801 | |||
802 | TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance); | ||
803 | resetwearable = true; | ||
804 | } | ||
805 | else | ||
806 | { | ||
807 | if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero) | ||
808 | { | ||
809 | m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}", | ||
810 | appearance.Wearables[(int)WearableType.Hair][0].ItemID, | ||
811 | appearance.Wearables[(int)WearableType.Hair][0].AssetID); | ||
812 | TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance); | ||
813 | resetwearable = true; | ||
814 | |||
815 | } | ||
816 | |||
817 | } | ||
818 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
819 | if (appearance.Wearables[(int)WearableType.Skin] == null) | ||
820 | { | ||
821 | m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin)); | ||
822 | |||
823 | TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance); | ||
824 | resetwearable = true; | ||
825 | } | ||
826 | else | ||
827 | { | ||
828 | if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero) | ||
829 | { | ||
830 | m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}", | ||
831 | appearance.Wearables[(int)WearableType.Skin][0].ItemID, | ||
832 | appearance.Wearables[(int)WearableType.Skin][0].AssetID); | ||
833 | TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance); | ||
834 | resetwearable = true; | ||
835 | |||
836 | } | ||
837 | |||
838 | } | ||
839 | if (resetwearable) | ||
840 | { | ||
841 | ScenePresence presence = null; | ||
842 | if (m_scene.TryGetScenePresence(userID, out presence)) | ||
843 | { | ||
844 | presence.ControllingClient.SendWearables(presence.Appearance.Wearables, | ||
845 | presence.Appearance.Serial++); | ||
846 | } | ||
847 | } | ||
848 | |||
708 | } | 849 | } |
709 | else | 850 | else |
710 | { | 851 | { |
711 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); | 852 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); |
712 | } | 853 | } |
713 | } | 854 | } |
855 | private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance) | ||
856 | { | ||
857 | UUID defaultwearable = GetDefaultItem(type); | ||
858 | if (defaultwearable != UUID.Zero) | ||
859 | { | ||
860 | UUID newInvItem = UUID.Random(); | ||
861 | InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID) | ||
862 | { | ||
863 | AssetID = | ||
864 | defaultwearable, | ||
865 | AssetType | ||
866 | = | ||
867 | (int) | ||
868 | AssetType | ||
869 | .Bodypart, | ||
870 | CreatorId | ||
871 | = | ||
872 | userID | ||
873 | .ToString | ||
874 | (), | ||
875 | //InvType = (int)InventoryType.Wearable, | ||
876 | |||
877 | Description | ||
878 | = | ||
879 | "Failed Wearable Replacement", | ||
880 | Folder = | ||
881 | invService | ||
882 | .GetFolderForType | ||
883 | (userID, | ||
884 | AssetType | ||
885 | .Bodypart) | ||
886 | .ID, | ||
887 | Flags = (uint) type, | ||
888 | Name = Enum.GetName(typeof (WearableType), type), | ||
889 | BasePermissions = (uint) PermissionMask.Copy, | ||
890 | CurrentPermissions = (uint) PermissionMask.Copy, | ||
891 | EveryOnePermissions = (uint) PermissionMask.Copy, | ||
892 | GroupPermissions = (uint) PermissionMask.Copy, | ||
893 | NextPermissions = (uint) PermissionMask.Copy | ||
894 | }; | ||
895 | invService.AddItem(itembase); | ||
896 | UUID LinkInvItem = UUID.Random(); | ||
897 | itembase = new InventoryItemBase(LinkInvItem, userID) | ||
898 | { | ||
899 | AssetID = | ||
900 | newInvItem, | ||
901 | AssetType | ||
902 | = | ||
903 | (int) | ||
904 | AssetType | ||
905 | .Link, | ||
906 | CreatorId | ||
907 | = | ||
908 | userID | ||
909 | .ToString | ||
910 | (), | ||
911 | InvType = (int) InventoryType.Wearable, | ||
912 | |||
913 | Description | ||
914 | = | ||
915 | "Failed Wearable Replacement", | ||
916 | Folder = | ||
917 | invService | ||
918 | .GetFolderForType | ||
919 | (userID, | ||
920 | AssetType | ||
921 | .CurrentOutfitFolder) | ||
922 | .ID, | ||
923 | Flags = (uint) type, | ||
924 | Name = Enum.GetName(typeof (WearableType), type), | ||
925 | BasePermissions = (uint) PermissionMask.Copy, | ||
926 | CurrentPermissions = (uint) PermissionMask.Copy, | ||
927 | EveryOnePermissions = (uint) PermissionMask.Copy, | ||
928 | GroupPermissions = (uint) PermissionMask.Copy, | ||
929 | NextPermissions = (uint) PermissionMask.Copy | ||
930 | }; | ||
931 | invService.AddItem(itembase); | ||
932 | appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type)); | ||
933 | ScenePresence presence = null; | ||
934 | if (m_scene.TryGetScenePresence(userID, out presence)) | ||
935 | { | ||
936 | m_scene.SendInventoryUpdate(presence.ControllingClient, | ||
937 | invService.GetFolderForType(userID, | ||
938 | AssetType | ||
939 | .CurrentOutfitFolder), | ||
940 | false, true); | ||
941 | } | ||
942 | } | ||
943 | } | ||
944 | private UUID GetDefaultItem(WearableType wearable) | ||
945 | { | ||
946 | // These are ruth | ||
947 | UUID ret = UUID.Zero; | ||
948 | switch (wearable) | ||
949 | { | ||
950 | case WearableType.Eyes: | ||
951 | ret = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); | ||
952 | break; | ||
953 | case WearableType.Hair: | ||
954 | ret = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); | ||
955 | break; | ||
956 | case WearableType.Pants: | ||
957 | ret = new UUID("00000000-38f9-1111-024e-222222111120"); | ||
958 | break; | ||
959 | case WearableType.Shape: | ||
960 | ret = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
961 | break; | ||
962 | case WearableType.Shirt: | ||
963 | ret = new UUID("00000000-38f9-1111-024e-222222111110"); | ||
964 | break; | ||
965 | case WearableType.Skin: | ||
966 | ret = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | ||
967 | break; | ||
968 | case WearableType.Undershirt: | ||
969 | ret = new UUID("16499ebb-3208-ec27-2def-481881728f47"); | ||
970 | break; | ||
971 | case WearableType.Underpants: | ||
972 | ret = new UUID("4ac2e9c7-3671-d229-316a-67717730841d"); | ||
973 | break; | ||
974 | } | ||
714 | 975 | ||
976 | return ret; | ||
977 | } | ||
715 | #endregion | 978 | #endregion |
716 | 979 | ||
717 | #region Client Event Handlers | 980 | #region Client Event Handlers |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 7f30e5a..2eb9bfb 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
55 | /// <summary> | 55 | /// <summary> |
56 | /// Each agent has its own capabilities handler. | 56 | /// Each agent has its own capabilities handler. |
57 | /// </summary> | 57 | /// </summary> |
58 | protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>(); | 58 | protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>(); |
59 | 59 | ||
60 | protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); | 60 | protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); |
61 | protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds | 61 | protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
100 | get { return null; } | 100 | get { return null; } |
101 | } | 101 | } |
102 | 102 | ||
103 | public void CreateCaps(UUID agentId) | 103 | public void CreateCaps(UUID agentId, uint circuitCode) |
104 | { | 104 | { |
105 | int flags = m_scene.GetUserFlags(agentId); | 105 | int flags = m_scene.GetUserFlags(agentId); |
106 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags)) | 106 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags)) |
@@ -108,9 +108,9 @@ namespace OpenSim.Region.CoreModules.Framework | |||
108 | 108 | ||
109 | String capsObjectPath = GetCapsPath(agentId); | 109 | String capsObjectPath = GetCapsPath(agentId); |
110 | 110 | ||
111 | if (m_capsObjects.ContainsKey(agentId)) | 111 | if (m_capsObjects.ContainsKey(circuitCode)) |
112 | { | 112 | { |
113 | Caps oldCaps = m_capsObjects[agentId]; | 113 | Caps oldCaps = m_capsObjects[circuitCode]; |
114 | 114 | ||
115 | m_log.DebugFormat( | 115 | m_log.DebugFormat( |
116 | "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ", | 116 | "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ", |
@@ -125,12 +125,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
125 | (MainServer.Instance == null) ? 0: MainServer.Instance.Port, | 125 | (MainServer.Instance == null) ? 0: MainServer.Instance.Port, |
126 | capsObjectPath, agentId, m_scene.RegionInfo.RegionName); | 126 | capsObjectPath, agentId, m_scene.RegionInfo.RegionName); |
127 | 127 | ||
128 | m_capsObjects[agentId] = caps; | 128 | m_capsObjects[circuitCode] = caps; |
129 | 129 | ||
130 | m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); | 130 | m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); |
131 | } | 131 | } |
132 | 132 | ||
133 | public void RemoveCaps(UUID agentId) | 133 | public void RemoveCaps(UUID agentId, uint circuitCode) |
134 | { | 134 | { |
135 | if (childrenSeeds.ContainsKey(agentId)) | 135 | if (childrenSeeds.ContainsKey(agentId)) |
136 | { | 136 | { |
@@ -139,11 +139,11 @@ namespace OpenSim.Region.CoreModules.Framework | |||
139 | 139 | ||
140 | lock (m_capsObjects) | 140 | lock (m_capsObjects) |
141 | { | 141 | { |
142 | if (m_capsObjects.ContainsKey(agentId)) | 142 | if (m_capsObjects.ContainsKey(circuitCode)) |
143 | { | 143 | { |
144 | m_capsObjects[agentId].DeregisterHandlers(); | 144 | m_capsObjects[circuitCode].DeregisterHandlers(); |
145 | m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]); | 145 | m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[circuitCode]); |
146 | m_capsObjects.Remove(agentId); | 146 | m_capsObjects.Remove(circuitCode); |
147 | } | 147 | } |
148 | else | 148 | else |
149 | { | 149 | { |
@@ -154,19 +154,30 @@ namespace OpenSim.Region.CoreModules.Framework | |||
154 | } | 154 | } |
155 | } | 155 | } |
156 | 156 | ||
157 | public Caps GetCapsForUser(UUID agentId) | 157 | public Caps GetCapsForUser(uint circuitCode) |
158 | { | 158 | { |
159 | lock (m_capsObjects) | 159 | lock (m_capsObjects) |
160 | { | 160 | { |
161 | if (m_capsObjects.ContainsKey(agentId)) | 161 | if (m_capsObjects.ContainsKey(circuitCode)) |
162 | { | 162 | { |
163 | return m_capsObjects[agentId]; | 163 | return m_capsObjects[circuitCode]; |
164 | } | 164 | } |
165 | } | 165 | } |
166 | 166 | ||
167 | return null; | 167 | return null; |
168 | } | 168 | } |
169 | 169 | ||
170 | public void ActivateCaps(uint circuitCode) | ||
171 | { | ||
172 | lock (m_capsObjects) | ||
173 | { | ||
174 | if (m_capsObjects.ContainsKey(circuitCode)) | ||
175 | { | ||
176 | m_capsObjects[circuitCode].Activate(); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | |||
170 | public void SetAgentCapsSeeds(AgentCircuitData agent) | 181 | public void SetAgentCapsSeeds(AgentCircuitData agent) |
171 | { | 182 | { |
172 | capsPaths[agent.AgentID] = agent.CapsPath; | 183 | capsPaths[agent.AgentID] = agent.CapsPath; |
@@ -237,9 +248,9 @@ namespace OpenSim.Region.CoreModules.Framework | |||
237 | StringBuilder caps = new StringBuilder(); | 248 | StringBuilder caps = new StringBuilder(); |
238 | caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); | 249 | caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); |
239 | 250 | ||
240 | foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects) | 251 | foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects) |
241 | { | 252 | { |
242 | caps.AppendFormat("** User {0}:\n", kvp.Key); | 253 | caps.AppendFormat("** Circuit {0}:\n", kvp.Key); |
243 | 254 | ||
244 | for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false).GetEnumerator(); kvp2.MoveNext(); ) | 255 | for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false).GetEnumerator(); kvp2.MoveNext(); ) |
245 | { | 256 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index cb09047..ac4d93d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -150,7 +150,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
150 | { | 150 | { |
151 | client.OnTeleportHomeRequest += TriggerTeleportHome; | 151 | client.OnTeleportHomeRequest += TriggerTeleportHome; |
152 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 152 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
153 | client.OnTeleportCancel += TeleportCancel; | ||
154 | } | 153 | } |
155 | 154 | ||
156 | public virtual void Close() {} | 155 | public virtual void Close() {} |
@@ -995,11 +994,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
995 | return neighbourRegion; | 994 | return neighbourRegion; |
996 | } | 995 | } |
997 | 996 | ||
998 | private void TeleportCancel(IClientAPI remoteClient) | ||
999 | { | ||
1000 | m_entityTransferStateMachine.ResetFromTransit(remoteClient.AgentId); | ||
1001 | } | ||
1002 | |||
1003 | public bool Cross(ScenePresence agent, bool isFlying) | 997 | public bool Cross(ScenePresence agent, bool isFlying) |
1004 | { | 998 | { |
1005 | uint x; | 999 | uint x; |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index da59eab..24e925e 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
50 | public string url; | 50 | public string url; |
51 | public UUID urlcode; | 51 | public UUID urlcode; |
52 | public Dictionary<UUID, RequestData> requests; | 52 | public Dictionary<UUID, RequestData> requests; |
53 | public bool isSsl; | ||
53 | } | 54 | } |
54 | 55 | ||
55 | public class RequestData | 56 | public class RequestData |
@@ -184,6 +185,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
184 | urlData.engine = engine; | 185 | urlData.engine = engine; |
185 | urlData.url = url; | 186 | urlData.url = url; |
186 | urlData.urlcode = urlcode; | 187 | urlData.urlcode = urlcode; |
188 | urlData.isSsl = false; | ||
187 | urlData.requests = new Dictionary<UUID, RequestData>(); | 189 | urlData.requests = new Dictionary<UUID, RequestData>(); |
188 | 190 | ||
189 | m_UrlMap[url] = urlData; | 191 | m_UrlMap[url] = urlData; |
@@ -229,6 +231,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
229 | urlData.engine = engine; | 231 | urlData.engine = engine; |
230 | urlData.url = url; | 232 | urlData.url = url; |
231 | urlData.urlcode = urlcode; | 233 | urlData.urlcode = urlcode; |
234 | urlData.isSsl = true; | ||
232 | urlData.requests = new Dictionary<UUID, RequestData>(); | 235 | urlData.requests = new Dictionary<UUID, RequestData>(); |
233 | 236 | ||
234 | 237 | ||
@@ -394,7 +397,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
394 | 397 | ||
395 | private void RemoveUrl(UrlData data) | 398 | private void RemoveUrl(UrlData data) |
396 | { | 399 | { |
397 | m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/"); | 400 | if (data.isSsl) |
401 | m_HttpsServer.RemoveHTTPHandler("", "/lslhttps/"+data.urlcode.ToString()+"/"); | ||
402 | else | ||
403 | m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/"); | ||
398 | } | 404 | } |
399 | 405 | ||
400 | private Hashtable NoEvents(UUID requestID, UUID sessionID) | 406 | private Hashtable NoEvents(UUID requestID, UUID sessionID) |
diff --git a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index f6e1d39..f697c24 100644 --- a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -262,6 +262,8 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms | |||
262 | return "modInvokeR"; | 262 | return "modInvokeR"; |
263 | else if (sid.ReturnType == typeof(object[])) | 263 | else if (sid.ReturnType == typeof(object[])) |
264 | return "modInvokeL"; | 264 | return "modInvokeL"; |
265 | else if (sid.ReturnType == typeof(void)) | ||
266 | return "modInvokeN"; | ||
265 | 267 | ||
266 | m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); | 268 | m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); |
267 | } | 269 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index d781eae..eaaf7a3 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
84 | /// <param name="AttachmentPt"></param> | 84 | /// <param name="AttachmentPt"></param> |
85 | /// <param name="silent"></param> | 85 | /// <param name="silent"></param> |
86 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 86 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
87 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp); | 87 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp, bool append); |
88 | 88 | ||
89 | /// <summary> | 89 | /// <summary> |
90 | /// Rez an attachment from user inventory and change inventory status to match. | 90 | /// Rez an attachment from user inventory and change inventory status to match. |
diff --git a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs index 522c82d..30d404e 100644 --- a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs | |||
@@ -40,19 +40,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | /// </summary> | 40 | /// </summary> |
41 | /// <param name="agentId"></param> | 41 | /// <param name="agentId"></param> |
42 | /// <param name="capsObjectPath"></param> | 42 | /// <param name="capsObjectPath"></param> |
43 | void CreateCaps(UUID agentId); | 43 | void CreateCaps(UUID agentId, uint circuitCode); |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Remove the caps handler for a given agent. | 46 | /// Remove the caps handler for a given agent. |
47 | /// </summary> | 47 | /// </summary> |
48 | /// <param name="agentId"></param> | 48 | /// <param name="agentId"></param> |
49 | void RemoveCaps(UUID agentId); | 49 | void RemoveCaps(UUID agentId, uint circuitCode); |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
52 | /// Will return null if the agent doesn't have a caps handler registered | 52 | /// Will return null if the agent doesn't have a caps handler registered |
53 | /// </summary> | 53 | /// </summary> |
54 | /// <param name="agentId"></param> | 54 | /// <param name="agentId"></param> |
55 | Caps GetCapsForUser(UUID agentId); | 55 | Caps GetCapsForUser(uint circuitCode); |
56 | 56 | ||
57 | void SetAgentCapsSeeds(AgentCircuitData agent); | 57 | void SetAgentCapsSeeds(AgentCircuitData agent); |
58 | 58 | ||
@@ -65,5 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
65 | void DropChildSeed(UUID agentID, ulong handle); | 65 | void DropChildSeed(UUID agentID, ulong handle); |
66 | 66 | ||
67 | string GetCapsPath(UUID agentId); | 67 | string GetCapsPath(UUID agentId); |
68 | |||
69 | void ActivateCaps(uint circuitCode); | ||
68 | } | 70 | } |
69 | } | 71 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs b/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs index 8cef14e..6effcc1 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs | |||
@@ -26,18 +26,22 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | ||
29 | using OpenMetaverse.StructuredData; | 30 | using OpenMetaverse.StructuredData; |
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
32 | { | 33 | { |
34 | public delegate void SimulatorFeaturesRequestDelegate(UUID agentID, ref OSDMap features); | ||
35 | |||
33 | /// <summary> | 36 | /// <summary> |
34 | /// Add remove or retrieve Simulator Features that will be given to a viewer via the SimulatorFeatures capability. | 37 | /// Add remove or retrieve Simulator Features that will be given to a viewer via the SimulatorFeatures capability. |
35 | /// </summary> | 38 | /// </summary> |
36 | public interface ISimulatorFeaturesModule | 39 | public interface ISimulatorFeaturesModule |
37 | { | 40 | { |
41 | event SimulatorFeaturesRequestDelegate OnSimulatorFeaturesRequest; | ||
38 | void AddFeature(string name, OSD value); | 42 | void AddFeature(string name, OSD value); |
39 | bool RemoveFeature(string name); | 43 | bool RemoveFeature(string name); |
40 | bool TryGetFeature(string name, out OSD value); | 44 | bool TryGetFeature(string name, out OSD value); |
41 | OSDMap GetFeatures(); | 45 | OSDMap GetFeatures(); |
42 | } | 46 | } |
43 | } \ No newline at end of file | 47 | } |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 5cfba39..b102e48 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -22,6 +22,115 @@ using log4net; | |||
22 | 22 | ||
23 | namespace OpenSim.Region.Framework.Scenes | 23 | namespace OpenSim.Region.Framework.Scenes |
24 | { | 24 | { |
25 | public class KeyframeTimer | ||
26 | { | ||
27 | private static Dictionary<Scene, KeyframeTimer>m_timers = | ||
28 | new Dictionary<Scene, KeyframeTimer>(); | ||
29 | |||
30 | private Timer m_timer; | ||
31 | private Dictionary<KeyframeMotion, object> m_motions = new Dictionary<KeyframeMotion, object>(); | ||
32 | private object m_lockObject = new object(); | ||
33 | private object m_timerLock = new object(); | ||
34 | private const double m_tickDuration = 50.0; | ||
35 | private Scene m_scene; | ||
36 | |||
37 | public double TickDuration | ||
38 | { | ||
39 | get { return m_tickDuration; } | ||
40 | } | ||
41 | |||
42 | public KeyframeTimer(Scene scene) | ||
43 | { | ||
44 | m_timer = new Timer(); | ||
45 | m_timer.Interval = TickDuration; | ||
46 | m_timer.AutoReset = true; | ||
47 | m_timer.Elapsed += OnTimer; | ||
48 | |||
49 | m_scene = scene; | ||
50 | |||
51 | m_timer.Start(); | ||
52 | } | ||
53 | |||
54 | private void OnTimer(object sender, ElapsedEventArgs ea) | ||
55 | { | ||
56 | if (!Monitor.TryEnter(m_timerLock)) | ||
57 | return; | ||
58 | |||
59 | try | ||
60 | { | ||
61 | List<KeyframeMotion> motions; | ||
62 | |||
63 | lock (m_lockObject) | ||
64 | { | ||
65 | motions = new List<KeyframeMotion>(m_motions.Keys); | ||
66 | } | ||
67 | |||
68 | foreach (KeyframeMotion m in motions) | ||
69 | { | ||
70 | try | ||
71 | { | ||
72 | m.OnTimer(TickDuration); | ||
73 | } | ||
74 | catch (Exception inner) | ||
75 | { | ||
76 | // Don't stop processing | ||
77 | } | ||
78 | } | ||
79 | } | ||
80 | catch (Exception e) | ||
81 | { | ||
82 | // Keep running no matter what | ||
83 | } | ||
84 | finally | ||
85 | { | ||
86 | Monitor.Exit(m_timerLock); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | public static void Add(KeyframeMotion motion) | ||
91 | { | ||
92 | KeyframeTimer timer; | ||
93 | |||
94 | if (motion.Scene == null) | ||
95 | return; | ||
96 | |||
97 | lock (m_timers) | ||
98 | { | ||
99 | if (!m_timers.TryGetValue(motion.Scene, out timer)) | ||
100 | { | ||
101 | timer = new KeyframeTimer(motion.Scene); | ||
102 | m_timers[motion.Scene] = timer; | ||
103 | } | ||
104 | } | ||
105 | |||
106 | lock (timer.m_lockObject) | ||
107 | { | ||
108 | timer.m_motions[motion] = null; | ||
109 | } | ||
110 | } | ||
111 | |||
112 | public static void Remove(KeyframeMotion motion) | ||
113 | { | ||
114 | KeyframeTimer timer; | ||
115 | |||
116 | if (motion.Scene == null) | ||
117 | return; | ||
118 | |||
119 | lock (m_timers) | ||
120 | { | ||
121 | if (!m_timers.TryGetValue(motion.Scene, out timer)) | ||
122 | { | ||
123 | return; | ||
124 | } | ||
125 | } | ||
126 | |||
127 | lock (timer.m_lockObject) | ||
128 | { | ||
129 | timer.m_motions.Remove(motion); | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | |||
25 | [Serializable] | 134 | [Serializable] |
26 | public class KeyframeMotion | 135 | public class KeyframeMotion |
27 | { | 136 | { |
@@ -63,18 +172,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 172 | ||
64 | private Keyframe[] m_keyframes; | 173 | private Keyframe[] m_keyframes; |
65 | 174 | ||
66 | [NonSerialized()] | ||
67 | protected Timer m_timer = null; | ||
68 | |||
69 | // timer lock | ||
70 | [NonSerialized()] | ||
71 | private object m_onTimerLock; | ||
72 | |||
73 | // timer overrun detect | ||
74 | // prevents overlap or timer events threads frozen on the lock | ||
75 | [NonSerialized()] | ||
76 | private bool m_inOnTimer; | ||
77 | |||
78 | // skip timer events. | 175 | // skip timer events. |
79 | //timer.stop doesn't assure there aren't event threads still being fired | 176 | //timer.stop doesn't assure there aren't event threads still being fired |
80 | [NonSerialized()] | 177 | [NonSerialized()] |
@@ -97,12 +194,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | 194 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; |
98 | 195 | ||
99 | private bool m_running = false; | 196 | private bool m_running = false; |
197 | |||
100 | [NonSerialized()] | 198 | [NonSerialized()] |
101 | private bool m_selected = false; | 199 | private bool m_selected = false; |
102 | 200 | ||
103 | private int m_iterations = 0; | 201 | private int m_iterations = 0; |
104 | 202 | ||
105 | private const double timerInterval = 50.0; | 203 | private int m_skipLoops = 0; |
204 | |||
205 | [NonSerialized()] | ||
206 | private Scene m_scene; | ||
207 | |||
208 | public Scene Scene | ||
209 | { | ||
210 | get { return m_scene; } | ||
211 | } | ||
106 | 212 | ||
107 | public DataFormat Data | 213 | public DataFormat Data |
108 | { | 214 | { |
@@ -139,31 +245,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | 245 | ||
140 | private void StartTimer() | 246 | private void StartTimer() |
141 | { | 247 | { |
142 | if (m_timer == null) | 248 | KeyframeTimer.Add(this); |
143 | return; | ||
144 | m_timerStopped = false; | 249 | m_timerStopped = false; |
145 | m_timer.Start(); | ||
146 | } | 250 | } |
147 | 251 | ||
148 | private void StopTimer() | 252 | private void StopTimer() |
149 | { | 253 | { |
150 | if (m_timer == null || m_timerStopped) | ||
151 | return; | ||
152 | m_timerStopped = true; | ||
153 | m_timer.Stop(); | ||
154 | } | ||
155 | |||
156 | private void RemoveTimer() | ||
157 | { | ||
158 | if (m_timer == null) | ||
159 | return; | ||
160 | m_timerStopped = true; | 254 | m_timerStopped = true; |
161 | m_timer.Stop(); | 255 | KeyframeTimer.Remove(this); |
162 | m_timer.Elapsed -= OnTimer; | ||
163 | m_timer = null; | ||
164 | } | 256 | } |
165 | 257 | ||
166 | |||
167 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | 258 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) |
168 | { | 259 | { |
169 | KeyframeMotion newMotion = null; | 260 | KeyframeMotion newMotion = null; |
@@ -177,12 +268,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
177 | 268 | ||
178 | newMotion.m_group = grp; | 269 | newMotion.m_group = grp; |
179 | 270 | ||
180 | if (grp != null && grp.IsSelected) | 271 | if (grp != null) |
181 | newMotion.m_selected = true; | 272 | { |
273 | newMotion.m_scene = grp.Scene; | ||
274 | if (grp.IsSelected) | ||
275 | newMotion.m_selected = true; | ||
276 | } | ||
182 | 277 | ||
183 | newMotion.m_onTimerLock = new object(); | ||
184 | newMotion.m_timerStopped = false; | 278 | newMotion.m_timerStopped = false; |
185 | newMotion.m_inOnTimer = false; | 279 | newMotion.m_running = true; |
186 | newMotion.m_isCrossing = false; | 280 | newMotion.m_isCrossing = false; |
187 | newMotion.m_waitingCrossing = false; | 281 | newMotion.m_waitingCrossing = false; |
188 | } | 282 | } |
@@ -196,37 +290,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
196 | 290 | ||
197 | public void UpdateSceneObject(SceneObjectGroup grp) | 291 | public void UpdateSceneObject(SceneObjectGroup grp) |
198 | { | 292 | { |
199 | // lock (m_onTimerLock) | 293 | m_isCrossing = false; |
200 | { | 294 | m_waitingCrossing = false; |
201 | m_isCrossing = false; | 295 | StopTimer(); |
202 | m_waitingCrossing = false; | ||
203 | StopTimer(); | ||
204 | 296 | ||
205 | if (grp == null) | 297 | if (grp == null) |
206 | return; | 298 | return; |
207 | 299 | ||
208 | m_group = grp; | 300 | m_group = grp; |
209 | Vector3 grppos = grp.AbsolutePosition; | 301 | m_scene = grp.Scene; |
210 | Vector3 offset = grppos - m_serializedPosition; | ||
211 | // avoid doing it more than once | ||
212 | // current this will happen draging a prim to other region | ||
213 | m_serializedPosition = grppos; | ||
214 | 302 | ||
215 | m_basePosition += offset; | 303 | Vector3 grppos = grp.AbsolutePosition; |
216 | m_currentFrame.Position += offset; | 304 | Vector3 offset = grppos - m_serializedPosition; |
305 | // avoid doing it more than once | ||
306 | // current this will happen draging a prim to other region | ||
307 | m_serializedPosition = grppos; | ||
217 | 308 | ||
218 | m_nextPosition += offset; | 309 | m_basePosition += offset; |
310 | m_currentFrame.Position += offset; | ||
219 | 311 | ||
220 | for (int i = 0; i < m_frames.Count; i++) | 312 | m_nextPosition += offset; |
221 | { | ||
222 | Keyframe k = m_frames[i]; | ||
223 | k.Position += offset; | ||
224 | m_frames[i]=k; | ||
225 | } | ||
226 | 313 | ||
227 | if (m_running) | 314 | for (int i = 0; i < m_frames.Count; i++) |
228 | Start(); | 315 | { |
316 | Keyframe k = m_frames[i]; | ||
317 | k.Position += offset; | ||
318 | m_frames[i]=k; | ||
229 | } | 319 | } |
320 | |||
321 | if (m_running) | ||
322 | Start(); | ||
230 | } | 323 | } |
231 | 324 | ||
232 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | 325 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) |
@@ -239,11 +332,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | { | 332 | { |
240 | m_basePosition = grp.AbsolutePosition; | 333 | m_basePosition = grp.AbsolutePosition; |
241 | m_baseRotation = grp.GroupRotation; | 334 | m_baseRotation = grp.GroupRotation; |
335 | m_scene = grp.Scene; | ||
242 | } | 336 | } |
243 | 337 | ||
244 | m_onTimerLock = new object(); | ||
245 | m_timerStopped = true; | 338 | m_timerStopped = true; |
246 | m_inOnTimer = false; | ||
247 | m_isCrossing = false; | 339 | m_isCrossing = false; |
248 | m_waitingCrossing = false; | 340 | m_waitingCrossing = false; |
249 | } | 341 | } |
@@ -260,6 +352,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
260 | KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data); | 352 | KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data); |
261 | 353 | ||
262 | newmotion.m_group = newgrp; | 354 | newmotion.m_group = newgrp; |
355 | newmotion.m_scene = newgrp.Scene; | ||
263 | 356 | ||
264 | if (m_keyframes != null) | 357 | if (m_keyframes != null) |
265 | { | 358 | { |
@@ -296,7 +389,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | public void Delete() | 389 | public void Delete() |
297 | { | 390 | { |
298 | m_running = false; | 391 | m_running = false; |
299 | RemoveTimer(); | 392 | StopTimer(); |
300 | m_isCrossing = false; | 393 | m_isCrossing = false; |
301 | m_waitingCrossing = false; | 394 | m_waitingCrossing = false; |
302 | m_frames.Clear(); | 395 | m_frames.Clear(); |
@@ -309,27 +402,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | m_waitingCrossing = false; | 402 | m_waitingCrossing = false; |
310 | if (m_keyframes != null && m_group != null && m_keyframes.Length > 0) | 403 | if (m_keyframes != null && m_group != null && m_keyframes.Length > 0) |
311 | { | 404 | { |
312 | if (m_timer == null) | ||
313 | { | ||
314 | m_timer = new Timer(); | ||
315 | m_timer.Interval = timerInterval; | ||
316 | m_timer.AutoReset = true; | ||
317 | m_timer.Elapsed += OnTimer; | ||
318 | } | ||
319 | else | ||
320 | { | ||
321 | StopTimer(); | ||
322 | m_timer.Interval = timerInterval; | ||
323 | } | ||
324 | |||
325 | m_inOnTimer = false; | ||
326 | StartTimer(); | 405 | StartTimer(); |
327 | m_running = true; | 406 | m_running = true; |
328 | } | 407 | } |
329 | else | 408 | else |
330 | { | 409 | { |
331 | m_running = false; | 410 | m_running = false; |
332 | RemoveTimer(); | 411 | StopTimer(); |
333 | } | 412 | } |
334 | } | 413 | } |
335 | 414 | ||
@@ -339,7 +418,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
339 | m_isCrossing = false; | 418 | m_isCrossing = false; |
340 | m_waitingCrossing = false; | 419 | m_waitingCrossing = false; |
341 | 420 | ||
342 | RemoveTimer(); | 421 | StopTimer(); |
343 | 422 | ||
344 | m_basePosition = m_group.AbsolutePosition; | 423 | m_basePosition = m_group.AbsolutePosition; |
345 | m_baseRotation = m_group.GroupRotation; | 424 | m_baseRotation = m_group.GroupRotation; |
@@ -354,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | public void Pause() | 433 | public void Pause() |
355 | { | 434 | { |
356 | m_running = false; | 435 | m_running = false; |
357 | RemoveTimer(); | 436 | StopTimer(); |
358 | 437 | ||
359 | m_group.RootPart.Velocity = Vector3.Zero; | 438 | m_group.RootPart.Velocity = Vector3.Zero; |
360 | m_group.RootPart.AngularVelocity = Vector3.Zero; | 439 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
@@ -377,15 +456,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | 456 | ||
378 | int start = 0; | 457 | int start = 0; |
379 | int end = m_keyframes.Length; | 458 | int end = m_keyframes.Length; |
380 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
381 | // end = m_keyframes.Length - 1; | ||
382 | 459 | ||
383 | if (direction < 0) | 460 | if (direction < 0) |
384 | { | 461 | { |
385 | start = m_keyframes.Length - 1; | 462 | start = m_keyframes.Length - 1; |
386 | end = -1; | 463 | end = -1; |
387 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
388 | // end = 0; | ||
389 | } | 464 | } |
390 | 465 | ||
391 | for (int i = start; i != end ; i += direction) | 466 | for (int i = start; i != end ; i += direction) |
@@ -463,189 +538,172 @@ namespace OpenSim.Region.Framework.Scenes | |||
463 | } | 538 | } |
464 | } | 539 | } |
465 | 540 | ||
466 | protected void OnTimer(object sender, ElapsedEventArgs e) | 541 | public void OnTimer(double tickDuration) |
467 | { | 542 | { |
468 | if (m_timerStopped) // trap events still in air even after a timer.stop | 543 | if (m_skipLoops > 0) |
469 | return; | ||
470 | |||
471 | if (m_inOnTimer) // don't let overruns to happen | ||
472 | { | 544 | { |
473 | m_log.Warn("[KeyFrame]: timer overrun"); | 545 | m_skipLoops--; |
474 | return; | 546 | return; |
475 | } | 547 | } |
476 | 548 | ||
549 | if (m_timerStopped) // trap events still in air even after a timer.stop | ||
550 | return; | ||
551 | |||
477 | if (m_group == null) | 552 | if (m_group == null) |
478 | return; | 553 | return; |
479 | 554 | ||
480 | lock (m_onTimerLock) | 555 | bool update = false; |
481 | { | ||
482 | 556 | ||
483 | m_inOnTimer = true; | 557 | if (m_selected) |
558 | { | ||
559 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
560 | { | ||
561 | m_group.RootPart.Velocity = Vector3.Zero; | ||
562 | m_group.SendGroupRootTerseUpdate(); | ||
484 | 563 | ||
485 | bool update = false; | 564 | } |
565 | return; | ||
566 | } | ||
486 | 567 | ||
487 | try | 568 | if (m_isCrossing) |
569 | { | ||
570 | // if crossing and timer running then cross failed | ||
571 | // wait some time then | ||
572 | // retry to set the position that evtually caused the outbound | ||
573 | // if still outside region this will call startCrossing below | ||
574 | m_isCrossing = false; | ||
575 | m_group.AbsolutePosition = m_nextPosition; | ||
576 | if (!m_isCrossing) | ||
488 | { | 577 | { |
489 | if (m_selected) | 578 | StopTimer(); |
490 | { | 579 | StartTimer(); |
491 | if (m_group.RootPart.Velocity != Vector3.Zero) | 580 | } |
492 | { | 581 | return; |
493 | m_group.RootPart.Velocity = Vector3.Zero; | 582 | } |
494 | m_group.SendGroupRootTerseUpdate(); | ||
495 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
496 | 583 | ||
497 | } | 584 | if (m_frames.Count == 0) |
498 | m_inOnTimer = false; | 585 | { |
499 | return; | 586 | GetNextList(); |
500 | } | ||
501 | 587 | ||
502 | if (m_isCrossing) | 588 | if (m_frames.Count == 0) |
503 | { | 589 | { |
504 | // if crossing and timer running then cross failed | 590 | Stop(); |
505 | // wait some time then | 591 | Scene scene = m_group.Scene; |
506 | // retry to set the position that evtually caused the outbound | ||
507 | // if still outside region this will call startCrossing below | ||
508 | m_isCrossing = false; | ||
509 | m_group.AbsolutePosition = m_nextPosition; | ||
510 | if (!m_isCrossing) | ||
511 | { | ||
512 | StopTimer(); | ||
513 | m_timer.Interval = timerInterval; | ||
514 | StartTimer(); | ||
515 | } | ||
516 | m_inOnTimer = false; | ||
517 | return; | ||
518 | } | ||
519 | 592 | ||
520 | if (m_frames.Count == 0) | 593 | IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>(); |
594 | foreach (IScriptModule m in scriptModules) | ||
521 | { | 595 | { |
522 | GetNextList(); | 596 | if (m == null) |
597 | continue; | ||
598 | m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]); | ||
599 | } | ||
523 | 600 | ||
524 | if (m_frames.Count == 0) | 601 | return; |
525 | { | 602 | } |
526 | Stop(); | ||
527 | m_inOnTimer = false; | ||
528 | return; | ||
529 | } | ||
530 | 603 | ||
531 | m_currentFrame = m_frames[0]; | 604 | m_currentFrame = m_frames[0]; |
532 | m_currentFrame.TimeMS += (int)timerInterval; | 605 | m_currentFrame.TimeMS += (int)tickDuration; |
533 | 606 | ||
534 | //force a update on a keyframe transition | 607 | //force a update on a keyframe transition |
535 | update = true; | 608 | update = true; |
536 | } | 609 | } |
537 | 610 | ||
538 | m_currentFrame.TimeMS -= (int)timerInterval; | 611 | m_currentFrame.TimeMS -= (int)tickDuration; |
539 | 612 | ||
540 | // Do the frame processing | 613 | // Do the frame processing |
541 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | 614 | double steps = (double)m_currentFrame.TimeMS / tickDuration; |
542 | 615 | ||
543 | if (steps <= 0.0) | 616 | if (steps <= 0.0) |
544 | { | 617 | { |
545 | m_group.RootPart.Velocity = Vector3.Zero; | 618 | m_group.RootPart.Velocity = Vector3.Zero; |
546 | m_group.RootPart.AngularVelocity = Vector3.Zero; | 619 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
547 | 620 | ||
548 | m_nextPosition = (Vector3)m_currentFrame.Position; | 621 | m_nextPosition = (Vector3)m_currentFrame.Position; |
549 | m_group.AbsolutePosition = m_nextPosition; | 622 | m_group.AbsolutePosition = m_nextPosition; |
550 | 623 | ||
551 | // we are sending imediate updates, no doing force a extra terseUpdate | 624 | // we are sending imediate updates, no doing force a extra terseUpdate |
552 | // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | 625 | // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); |
553 | 626 | ||
554 | m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; | 627 | m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; |
555 | m_frames.RemoveAt(0); | 628 | m_frames.RemoveAt(0); |
556 | if (m_frames.Count > 0) | 629 | if (m_frames.Count > 0) |
557 | m_currentFrame = m_frames[0]; | 630 | m_currentFrame = m_frames[0]; |
558 | 631 | ||
559 | update = true; | 632 | update = true; |
560 | } | 633 | } |
561 | else | 634 | else |
562 | { | 635 | { |
563 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | 636 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; |
564 | 637 | ||
565 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | 638 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; |
566 | Vector3 motionThisFrame = v / (float)steps; | 639 | Vector3 motionThisFrame = v / (float)steps; |
567 | v = v * 1000 / m_currentFrame.TimeMS; | 640 | v = v * 1000 / m_currentFrame.TimeMS; |
568 | 641 | ||
569 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | 642 | if (Vector3.Mag(motionThisFrame) >= 0.05f) |
570 | { | 643 | { |
571 | // m_group.AbsolutePosition += motionThisFrame; | 644 | // m_group.AbsolutePosition += motionThisFrame; |
572 | m_nextPosition = m_group.AbsolutePosition + motionThisFrame; | 645 | m_nextPosition = m_group.AbsolutePosition + motionThisFrame; |
573 | m_group.AbsolutePosition = m_nextPosition; | 646 | m_group.AbsolutePosition = m_nextPosition; |
574 | 647 | ||
575 | m_group.RootPart.Velocity = v; | 648 | m_group.RootPart.Velocity = v; |
576 | update = true; | 649 | update = true; |
577 | } | 650 | } |
578 | 651 | ||
579 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | 652 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) |
580 | { | 653 | { |
581 | Quaternion current = m_group.GroupRotation; | 654 | Quaternion current = m_group.GroupRotation; |
582 | 655 | ||
583 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | 656 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); |
584 | step.Normalize(); | 657 | step.Normalize(); |
585 | /* use simpler change detection | 658 | /* use simpler change detection |
586 | * float angle = 0; | 659 | * float angle = 0; |
587 | |||
588 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
589 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
590 | float aa_bb = aa * bb; | ||
591 | |||
592 | if (aa_bb == 0) | ||
593 | { | ||
594 | angle = 0; | ||
595 | } | ||
596 | else | ||
597 | { | ||
598 | float ab = current.X * step.X + | ||
599 | current.Y * step.Y + | ||
600 | current.Z * step.Z + | ||
601 | current.W * step.W; | ||
602 | float q = (ab * ab) / aa_bb; | ||
603 | |||
604 | if (q > 1.0f) | ||
605 | { | ||
606 | angle = 0; | ||
607 | } | ||
608 | else | ||
609 | { | ||
610 | angle = (float)Math.Acos(2 * q - 1); | ||
611 | } | ||
612 | } | ||
613 | |||
614 | if (angle > 0.01f) | ||
615 | */ | ||
616 | if(Math.Abs(step.X - current.X) > 0.001f | ||
617 | || Math.Abs(step.Y - current.Y) > 0.001f | ||
618 | || Math.Abs(step.Z - current.Z) > 0.001f) | ||
619 | // assuming w is a dependente var | ||
620 | 660 | ||
621 | { | 661 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; |
622 | // m_group.UpdateGroupRotationR(step); | 662 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; |
623 | m_group.RootPart.RotationOffset = step; | 663 | float aa_bb = aa * bb; |
624 | 664 | ||
625 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | 665 | if (aa_bb == 0) |
626 | update = true; | 666 | { |
627 | } | 667 | angle = 0; |
668 | } | ||
669 | else | ||
670 | { | ||
671 | float ab = current.X * step.X + | ||
672 | current.Y * step.Y + | ||
673 | current.Z * step.Z + | ||
674 | current.W * step.W; | ||
675 | float q = (ab * ab) / aa_bb; | ||
676 | |||
677 | if (q > 1.0f) | ||
678 | { | ||
679 | angle = 0; | ||
680 | } | ||
681 | else | ||
682 | { | ||
683 | angle = (float)Math.Acos(2 * q - 1); | ||
628 | } | 684 | } |
629 | } | 685 | } |
630 | 686 | ||
631 | if (update) | 687 | if (angle > 0.01f) |
632 | m_group.SendGroupRootTerseUpdate(); | 688 | */ |
633 | // m_group.RootPart.ScheduleTerseUpdate(); | 689 | if(Math.Abs(step.X - current.X) > 0.001f |
690 | || Math.Abs(step.Y - current.Y) > 0.001f | ||
691 | || Math.Abs(step.Z - current.Z) > 0.001f) | ||
692 | // assuming w is a dependente var | ||
634 | 693 | ||
694 | { | ||
695 | // m_group.UpdateGroupRotationR(step); | ||
696 | m_group.RootPart.RotationOffset = step; | ||
635 | 697 | ||
698 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
699 | update = true; | ||
700 | } | ||
636 | } | 701 | } |
637 | catch ( Exception ex) | 702 | } |
638 | { | ||
639 | // still happening sometimes | ||
640 | // lets try to see where | ||
641 | m_log.Warn("[KeyFrame]: timer overrun" + ex.Message); | ||
642 | } | ||
643 | 703 | ||
644 | finally | 704 | if (update) |
645 | { | 705 | { |
646 | // make sure we do not let this frozen | 706 | m_group.SendGroupRootTerseUpdate(); |
647 | m_inOnTimer = false; | ||
648 | } | ||
649 | } | 707 | } |
650 | } | 708 | } |
651 | 709 | ||
@@ -677,7 +735,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | m_isCrossing = true; | 735 | m_isCrossing = true; |
678 | m_waitingCrossing = true; | 736 | m_waitingCrossing = true; |
679 | 737 | ||
680 | // to remove / retune to smoth crossings | 738 | // to remove / retune to smoth crossings |
681 | if (m_group.RootPart.Velocity != Vector3.Zero) | 739 | if (m_group.RootPart.Velocity != Vector3.Zero) |
682 | { | 740 | { |
683 | m_group.RootPart.Velocity = Vector3.Zero; | 741 | m_group.RootPart.Velocity = Vector3.Zero; |
@@ -696,9 +754,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
696 | m_group.SendGroupRootTerseUpdate(); | 754 | m_group.SendGroupRootTerseUpdate(); |
697 | // m_group.RootPart.ScheduleTerseUpdate(); | 755 | // m_group.RootPart.ScheduleTerseUpdate(); |
698 | 756 | ||
699 | if (m_running && m_timer != null) | 757 | if (m_running) |
700 | { | 758 | { |
701 | m_timer.Interval = 60000; | 759 | StopTimer(); |
760 | m_skipLoops = 1200; // 60 seconds | ||
702 | StartTimer(); | 761 | StartTimer(); |
703 | } | 762 | } |
704 | } | 763 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c9d1205..4130029 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -401,17 +401,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | if (item.Owner != remoteClient.AgentId) | 401 | if (item.Owner != remoteClient.AgentId) |
402 | return; | 402 | return; |
403 | 403 | ||
404 | if (UUID.Zero == transactionID) | 404 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); |
405 | { | 405 | item.Name = itemUpd.Name; |
406 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | 406 | item.Description = itemUpd.Description; |
407 | item.Name = itemUpd.Name; | ||
408 | item.Description = itemUpd.Description; | ||
409 | 407 | ||
410 | // m_log.DebugFormat( | 408 | // m_log.DebugFormat( |
411 | // "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}", | 409 | // "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}", |
412 | // itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, | 410 | // itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, |
413 | // item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); | 411 | // item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); |
414 | 412 | ||
413 | if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid | ||
414 | { | ||
415 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 415 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
416 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; | 416 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; |
417 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; | 417 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; |
@@ -446,7 +446,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
446 | 446 | ||
447 | InventoryService.UpdateItem(item); | 447 | InventoryService.UpdateItem(item); |
448 | } | 448 | } |
449 | else | 449 | |
450 | if (UUID.Zero != transactionID) | ||
450 | { | 451 | { |
451 | if (AgentTransactionsModule != null) | 452 | if (AgentTransactionsModule != null) |
452 | { | 453 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e3bc8c7..2e64819 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2769,8 +2769,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2769 | 2769 | ||
2770 | if (newPosition != Vector3.Zero) | 2770 | if (newPosition != Vector3.Zero) |
2771 | newObject.RootPart.GroupPosition = newPosition; | 2771 | newObject.RootPart.GroupPosition = newPosition; |
2772 | if (newObject.RootPart.KeyframeMotion != null) | ||
2773 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2774 | 2772 | ||
2775 | if (!AddSceneObject(newObject)) | 2773 | if (!AddSceneObject(newObject)) |
2776 | { | 2774 | { |
@@ -2798,6 +2796,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2798 | // before we restart the scripts, or else some functions won't work. | 2796 | // before we restart the scripts, or else some functions won't work. |
2799 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2797 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); |
2800 | newObject.ResumeScripts(); | 2798 | newObject.ResumeScripts(); |
2799 | |||
2800 | if (newObject.RootPart.KeyframeMotion != null) | ||
2801 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2801 | } | 2802 | } |
2802 | 2803 | ||
2803 | // Do this as late as possible so that listeners have full access to the incoming object | 2804 | // Do this as late as possible so that listeners have full access to the incoming object |
@@ -2865,7 +2866,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2865 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2866 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2866 | 2867 | ||
2867 | if (AttachmentsModule != null) | 2868 | if (AttachmentsModule != null) |
2868 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false); | 2869 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true); |
2869 | } | 2870 | } |
2870 | else | 2871 | else |
2871 | { | 2872 | { |
@@ -2970,6 +2971,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2970 | SubscribeToClientEvents(client); | 2971 | SubscribeToClientEvents(client); |
2971 | 2972 | ||
2972 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | 2973 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
2974 | InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46); | ||
2975 | if (cof == null) | ||
2976 | sp.COF = UUID.Zero; | ||
2977 | else | ||
2978 | sp.COF = cof.ID; | ||
2979 | |||
2980 | m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF); | ||
2973 | m_eventManager.TriggerOnNewPresence(sp); | 2981 | m_eventManager.TriggerOnNewPresence(sp); |
2974 | 2982 | ||
2975 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | 2983 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; |
@@ -3615,7 +3623,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3615 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3623 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop |
3616 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3624 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI |
3617 | if (closeChildAgents && CapsModule != null) | 3625 | if (closeChildAgents && CapsModule != null) |
3618 | CapsModule.RemoveCaps(agentID); | 3626 | CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode); |
3619 | 3627 | ||
3620 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3628 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3621 | // // this method is doing is HORRIBLE!!! | 3629 | // // this method is doing is HORRIBLE!!! |
@@ -3846,20 +3854,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
3846 | return false; | 3854 | return false; |
3847 | } | 3855 | } |
3848 | 3856 | ||
3849 | |||
3850 | ScenePresence sp = GetScenePresence(agent.AgentID); | 3857 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3851 | 3858 | ||
3852 | if (sp != null && !sp.IsChildAgent) | 3859 | // If we have noo presence here or if that presence is a zombie root |
3860 | // presence that will be kicled, we need a new CAPS object. | ||
3861 | if (sp == null || (sp != null && !sp.IsChildAgent)) | ||
3853 | { | 3862 | { |
3854 | // We have a zombie from a crashed session. | 3863 | if (CapsModule != null) |
3855 | // Or the same user is trying to be root twice here, won't work. | 3864 | { |
3856 | // Kill it. | 3865 | lock (agent) |
3857 | m_log.WarnFormat( | 3866 | { |
3858 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3867 | CapsModule.SetAgentCapsSeeds(agent); |
3859 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3868 | CapsModule.CreateCaps(agent.AgentID, agent.circuitcode); |
3869 | } | ||
3870 | } | ||
3871 | } | ||
3860 | 3872 | ||
3861 | sp.ControllingClient.Close(true, true); | 3873 | if (sp != null) |
3862 | sp = null; | 3874 | { |
3875 | if (!sp.IsChildAgent) | ||
3876 | { | ||
3877 | // We have a zombie from a crashed session. | ||
3878 | // Or the same user is trying to be root twice here, won't work. | ||
3879 | // Kill it. | ||
3880 | m_log.WarnFormat( | ||
3881 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3882 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3883 | |||
3884 | sp.ControllingClient.Close(true, true); | ||
3885 | sp = null; | ||
3886 | } | ||
3863 | } | 3887 | } |
3864 | 3888 | ||
3865 | lock (agent) | 3889 | lock (agent) |
@@ -3900,7 +3924,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3900 | if (vialogin || (!m_seeIntoBannedRegion)) | 3924 | if (vialogin || (!m_seeIntoBannedRegion)) |
3901 | { | 3925 | { |
3902 | if (!AuthorizeUser(agent, out reason)) | 3926 | if (!AuthorizeUser(agent, out reason)) |
3927 | { | ||
3903 | return false; | 3928 | return false; |
3929 | } | ||
3904 | } | 3930 | } |
3905 | } | 3931 | } |
3906 | catch (Exception e) | 3932 | catch (Exception e) |
@@ -3915,11 +3941,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3915 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3941 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3916 | agent.AgentID, agent.circuitcode); | 3942 | agent.AgentID, agent.circuitcode); |
3917 | 3943 | ||
3918 | if (CapsModule != null) | ||
3919 | { | ||
3920 | CapsModule.SetAgentCapsSeeds(agent); | ||
3921 | CapsModule.CreateCaps(agent.AgentID); | ||
3922 | } | ||
3923 | } | 3944 | } |
3924 | else | 3945 | else |
3925 | { | 3946 | { |
@@ -3945,6 +3966,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3945 | agent.teleportFlags = teleportFlags; | 3966 | agent.teleportFlags = teleportFlags; |
3946 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3967 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
3947 | 3968 | ||
3969 | if (CapsModule != null) | ||
3970 | { | ||
3971 | CapsModule.ActivateCaps(agent.circuitcode); | ||
3972 | } | ||
3973 | |||
3948 | if (vialogin) | 3974 | if (vialogin) |
3949 | { | 3975 | { |
3950 | // CleanDroppedAttachments(); | 3976 | // CleanDroppedAttachments(); |
@@ -5122,7 +5148,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5122 | { | 5148 | { |
5123 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 5149 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
5124 | { | 5150 | { |
5125 | if (grp.RootPart.Expires <= DateTime.Now) | 5151 | if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now) |
5126 | DeleteSceneObject(grp, false); | 5152 | DeleteSceneObject(grp, false); |
5127 | } | 5153 | } |
5128 | } | 5154 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8528edc..20a6626 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1689,6 +1689,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1689 | 1689 | ||
1690 | if (ParentGroup != null) | 1690 | if (ParentGroup != null) |
1691 | ParentGroup.HasGroupChanged = true; | 1691 | ParentGroup.HasGroupChanged = true; |
1692 | |||
1693 | PhysicsActor pa = PhysActor; | ||
1694 | if (pa != null) | ||
1695 | pa.Density = Density; | ||
1692 | } | 1696 | } |
1693 | } | 1697 | } |
1694 | 1698 | ||
@@ -1708,6 +1712,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1708 | if (ParentGroup != null) | 1712 | if (ParentGroup != null) |
1709 | ParentGroup.HasGroupChanged = true; | 1713 | ParentGroup.HasGroupChanged = true; |
1710 | 1714 | ||
1715 | PhysicsActor pa = PhysActor; | ||
1716 | if (pa != null) | ||
1717 | pa.GravModifier = GravityModifier; | ||
1711 | } | 1718 | } |
1712 | } | 1719 | } |
1713 | 1720 | ||
@@ -1726,10 +1733,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1726 | 1733 | ||
1727 | if (ParentGroup != null) | 1734 | if (ParentGroup != null) |
1728 | ParentGroup.HasGroupChanged = true; | 1735 | ParentGroup.HasGroupChanged = true; |
1736 | |||
1737 | PhysicsActor pa = PhysActor; | ||
1738 | if (pa != null) | ||
1739 | pa.Friction = Friction; | ||
1729 | } | 1740 | } |
1730 | } | 1741 | } |
1731 | 1742 | ||
1732 | public float Bounciness | 1743 | public float Restitution |
1733 | { | 1744 | { |
1734 | get { return m_bounce; } | 1745 | get { return m_bounce; } |
1735 | set | 1746 | set |
@@ -1744,6 +1755,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1744 | 1755 | ||
1745 | if (ParentGroup != null) | 1756 | if (ParentGroup != null) |
1746 | ParentGroup.HasGroupChanged = true; | 1757 | ParentGroup.HasGroupChanged = true; |
1758 | |||
1759 | PhysicsActor pa = PhysActor; | ||
1760 | if (pa != null) | ||
1761 | pa.Restitution = Restitution; | ||
1747 | } | 1762 | } |
1748 | } | 1763 | } |
1749 | 1764 | ||
@@ -4493,8 +4508,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4493 | GravityModifier = physdata.GravitationModifier; | 4508 | GravityModifier = physdata.GravitationModifier; |
4494 | if(Friction != physdata.Friction) | 4509 | if(Friction != physdata.Friction) |
4495 | Friction = physdata.Friction; | 4510 | Friction = physdata.Friction; |
4496 | if(Bounciness != physdata.Bounce) | 4511 | if(Restitution != physdata.Bounce) |
4497 | Bounciness = physdata.Bounce; | 4512 | Restitution = physdata.Bounce; |
4498 | } | 4513 | } |
4499 | /// <summary> | 4514 | /// <summary> |
4500 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 4515 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
@@ -4657,6 +4672,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4657 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 4672 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
4658 | pa.SetMaterial(Material); | 4673 | pa.SetMaterial(Material); |
4659 | 4674 | ||
4675 | pa.Density = Density; | ||
4676 | pa.GravModifier = GravityModifier; | ||
4677 | pa.Friction = Friction; | ||
4678 | pa.Restitution = Restitution; | ||
4679 | |||
4660 | if (VolumeDetectActive) // change if not the default only | 4680 | if (VolumeDetectActive) // change if not the default only |
4661 | pa.SetVolumeDetect(1); | 4681 | pa.SetVolumeDetect(1); |
4662 | 4682 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a9195f7..230cb23 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -204,6 +204,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | 204 | ||
205 | private const int LAND_VELOCITYMAG_MAX = 12; | 205 | private const int LAND_VELOCITYMAG_MAX = 12; |
206 | 206 | ||
207 | private const float FLY_ROLL_MAX_RADIANS = 1.1f; | ||
208 | |||
209 | private const float FLY_ROLL_RADIANS_PER_UPDATE = 0.06f; | ||
210 | private const float FLY_ROLL_RESET_RADIANS_PER_UPDATE = 0.02f; | ||
211 | |||
207 | private float m_health = 100f; | 212 | private float m_health = 100f; |
208 | 213 | ||
209 | protected ulong crossingFromRegion; | 214 | protected ulong crossingFromRegion; |
@@ -438,6 +443,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
438 | get { return (IClientCore)ControllingClient; } | 443 | get { return (IClientCore)ControllingClient; } |
439 | } | 444 | } |
440 | 445 | ||
446 | public UUID COF { get; set; } | ||
447 | |||
441 | // public Vector3 ParentPosition { get; set; } | 448 | // public Vector3 ParentPosition { get; set; } |
442 | 449 | ||
443 | /// <summary> | 450 | /// <summary> |
@@ -606,6 +613,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
606 | } | 613 | } |
607 | } | 614 | } |
608 | 615 | ||
616 | // Used for limited viewer 'fake' user rotations. | ||
617 | private Vector3 m_AngularVelocity = Vector3.Zero; | ||
618 | |||
619 | public Vector3 AngularVelocity | ||
620 | { | ||
621 | get { return m_AngularVelocity; } | ||
622 | } | ||
623 | |||
609 | public bool IsChildAgent { get; set; } | 624 | public bool IsChildAgent { get; set; } |
610 | public bool IsLoggingIn { get; set; } | 625 | public bool IsLoggingIn { get; set; } |
611 | 626 | ||
@@ -736,6 +751,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | 751 | ||
737 | #endregion | 752 | #endregion |
738 | 753 | ||
754 | |||
755 | |||
739 | #region Constructor(s) | 756 | #region Constructor(s) |
740 | 757 | ||
741 | public ScenePresence( | 758 | public ScenePresence( |
@@ -1225,6 +1242,85 @@ namespace OpenSim.Region.Framework.Scenes | |||
1225 | ControllingClient.StopFlying(this); | 1242 | ControllingClient.StopFlying(this); |
1226 | } | 1243 | } |
1227 | 1244 | ||
1245 | /// <summary> | ||
1246 | /// Applies a roll accumulator to the avatar's angular velocity for the avatar fly roll effect. | ||
1247 | /// </summary> | ||
1248 | /// <param name="amount">Postive or negative roll amount in radians</param> | ||
1249 | private void ApplyFlyingRoll(float amount, bool PressingUp, bool PressingDown) | ||
1250 | { | ||
1251 | |||
1252 | float rollAmount = Util.Clamp(m_AngularVelocity.Z + amount, -FLY_ROLL_MAX_RADIANS, FLY_ROLL_MAX_RADIANS); | ||
1253 | m_AngularVelocity.Z = rollAmount; | ||
1254 | |||
1255 | // APPLY EXTRA consideration for flying up and flying down during this time. | ||
1256 | // if we're turning left | ||
1257 | if (amount > 0) | ||
1258 | { | ||
1259 | |||
1260 | // If we're at the max roll and pressing up, we want to swing BACK a bit | ||
1261 | // Automatically adds noise | ||
1262 | if (PressingUp) | ||
1263 | { | ||
1264 | if (m_AngularVelocity.Z >= FLY_ROLL_MAX_RADIANS - 0.04f) | ||
1265 | m_AngularVelocity.Z -= 0.9f; | ||
1266 | } | ||
1267 | // If we're at the max roll and pressing down, we want to swing MORE a bit | ||
1268 | if (PressingDown) | ||
1269 | { | ||
1270 | if (m_AngularVelocity.Z >= FLY_ROLL_MAX_RADIANS && m_AngularVelocity.Z < FLY_ROLL_MAX_RADIANS + 0.6f) | ||
1271 | m_AngularVelocity.Z += 0.6f; | ||
1272 | } | ||
1273 | } | ||
1274 | else // we're turning right. | ||
1275 | { | ||
1276 | // If we're at the max roll and pressing up, we want to swing BACK a bit | ||
1277 | // Automatically adds noise | ||
1278 | if (PressingUp) | ||
1279 | { | ||
1280 | if (m_AngularVelocity.Z <= (-FLY_ROLL_MAX_RADIANS)) | ||
1281 | m_AngularVelocity.Z += 0.6f; | ||
1282 | } | ||
1283 | // If we're at the max roll and pressing down, we want to swing MORE a bit | ||
1284 | if (PressingDown) | ||
1285 | { | ||
1286 | if (m_AngularVelocity.Z >= -FLY_ROLL_MAX_RADIANS - 0.6f) | ||
1287 | m_AngularVelocity.Z -= 0.6f; | ||
1288 | } | ||
1289 | } | ||
1290 | } | ||
1291 | |||
1292 | /// <summary> | ||
1293 | /// incrementally sets roll amount to zero | ||
1294 | /// </summary> | ||
1295 | /// <param name="amount">Positive roll amount in radians</param> | ||
1296 | /// <returns></returns> | ||
1297 | private float CalculateFlyingRollResetToZero(float amount) | ||
1298 | { | ||
1299 | const float rollMinRadians = 0f; | ||
1300 | |||
1301 | if (m_AngularVelocity.Z > 0) | ||
1302 | { | ||
1303 | |||
1304 | float leftOverToMin = m_AngularVelocity.Z - rollMinRadians; | ||
1305 | if (amount > leftOverToMin) | ||
1306 | return -leftOverToMin; | ||
1307 | else | ||
1308 | return -amount; | ||
1309 | |||
1310 | } | ||
1311 | else | ||
1312 | { | ||
1313 | |||
1314 | float leftOverToMin = -m_AngularVelocity.Z - rollMinRadians; | ||
1315 | if (amount > leftOverToMin) | ||
1316 | return leftOverToMin; | ||
1317 | else | ||
1318 | return amount; | ||
1319 | } | ||
1320 | } | ||
1321 | |||
1322 | |||
1323 | |||
1228 | // neighbouring regions we have enabled a child agent in | 1324 | // neighbouring regions we have enabled a child agent in |
1229 | // holds the seed cap for the child agent in that region | 1325 | // holds the seed cap for the child agent in that region |
1230 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | 1326 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); |
@@ -1430,17 +1526,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
1430 | m_doingCamRayCast = false; | 1526 | m_doingCamRayCast = false; |
1431 | if (hitYN && localid != LocalId) | 1527 | if (hitYN && localid != LocalId) |
1432 | { | 1528 | { |
1433 | CameraConstraintActive = true; | 1529 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1434 | pNormal.X = (float)Math.Round(pNormal.X, 2); | 1530 | bool IsPrim = group != null; |
1435 | pNormal.Y = (float)Math.Round(pNormal.Y, 2); | 1531 | if (IsPrim) |
1436 | pNormal.Z = (float)Math.Round(pNormal.Z, 2); | 1532 | { |
1437 | pNormal.Normalize(); | 1533 | SceneObjectPart part = group.GetPart(localid); |
1438 | collisionPoint.X = (float)Math.Round(collisionPoint.X, 1); | 1534 | if (part != null && !part.VolumeDetectActive) |
1439 | collisionPoint.Y = (float)Math.Round(collisionPoint.Y, 1); | 1535 | { |
1440 | collisionPoint.Z = (float)Math.Round(collisionPoint.Z, 1); | 1536 | CameraConstraintActive = true; |
1441 | 1537 | pNormal.X = (float) Math.Round(pNormal.X, 2); | |
1442 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal)); | 1538 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1443 | UpdateCameraCollisionPlane(plane); | 1539 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1540 | pNormal.Normalize(); | ||
1541 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1542 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1543 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1544 | |||
1545 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1546 | Vector3.Dot(collisionPoint, pNormal)); | ||
1547 | UpdateCameraCollisionPlane(plane); | ||
1548 | } | ||
1549 | } | ||
1550 | else | ||
1551 | { | ||
1552 | CameraConstraintActive = true; | ||
1553 | pNormal.X = (float) Math.Round(pNormal.X, 2); | ||
1554 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1555 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1556 | pNormal.Normalize(); | ||
1557 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1558 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1559 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1560 | |||
1561 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1562 | Vector3.Dot(collisionPoint, pNormal)); | ||
1563 | UpdateCameraCollisionPlane(plane); | ||
1564 | } | ||
1444 | } | 1565 | } |
1445 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1566 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
1446 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1567 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) |
@@ -1741,6 +1862,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1741 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || | 1862 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || |
1742 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 1863 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
1743 | 1864 | ||
1865 | |||
1866 | //m_log.Debug("[CONTROL]: " +flags); | ||
1867 | // Applies a satisfying roll effect to the avatar when flying. | ||
1868 | if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0) && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)) | ||
1869 | { | ||
1870 | |||
1871 | ApplyFlyingRoll(FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); | ||
1872 | |||
1873 | |||
1874 | } | ||
1875 | else if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0) && | ||
1876 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)) | ||
1877 | { | ||
1878 | ApplyFlyingRoll(-FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); | ||
1879 | |||
1880 | |||
1881 | } | ||
1882 | else | ||
1883 | { | ||
1884 | if (m_AngularVelocity.Z != 0) | ||
1885 | m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE); | ||
1886 | |||
1887 | } | ||
1888 | |||
1889 | |||
1890 | |||
1891 | |||
1744 | if (Flying && IsColliding && controlland) | 1892 | if (Flying && IsColliding && controlland) |
1745 | { | 1893 | { |
1746 | // nesting this check because LengthSquared() is expensive and we don't | 1894 | // nesting this check because LengthSquared() is expensive and we don't |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 123c158..2984782 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -633,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
633 | 633 | ||
634 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | 634 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) |
635 | { | 635 | { |
636 | obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); | 636 | obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty); |
637 | } | 637 | } |
638 | 638 | ||
639 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | 639 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) |
@@ -1363,8 +1363,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1363 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | 1363 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); |
1364 | if (sop.Friction != 0.6f) | 1364 | if (sop.Friction != 0.6f) |
1365 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | 1365 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); |
1366 | if (sop.Bounciness != 0.5f) | 1366 | if (sop.Restitution != 0.5f) |
1367 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | 1367 | writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); |
1368 | if (sop.GravityModifier != 1.0f) | 1368 | if (sop.GravityModifier != 1.0f) |
1369 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | 1369 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); |
1370 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); | 1370 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs index 17971e3..0b28edd 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
183 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); | 183 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); |
184 | } | 184 | } |
185 | 185 | ||
186 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true) ? 1 : 0; | 186 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true, true) ? 1 : 0; |
187 | } | 187 | } |
188 | } | 188 | } |
189 | } | 189 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 9338130..dcb2c91 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.Manager | |||
274 | public virtual float Density { get; set; } | 274 | public virtual float Density { get; set; } |
275 | public virtual float GravModifier { get; set; } | 275 | public virtual float GravModifier { get; set; } |
276 | public virtual float Friction { get; set; } | 276 | public virtual float Friction { get; set; } |
277 | public virtual float Bounce { get; set; } | 277 | public virtual float Restitution { get; set; } |
278 | 278 | ||
279 | /// <summary> | 279 | /// <summary> |
280 | /// Position of this actor. | 280 | /// Position of this actor. |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index f7e4c1c..bea34d4 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -1014,8 +1014,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1014 | offset.Y += contact.pos.Y; | 1014 | offset.Y += contact.pos.Y; |
1015 | offset.Z += contact.pos.Z; | 1015 | offset.Z += contact.pos.Z; |
1016 | 1016 | ||
1017 | _position = offset; | 1017 | //_position = offset; |
1018 | return false; | 1018 | //return false; |
1019 | } | 1019 | } |
1020 | 1020 | ||
1021 | offset.X = contact.pos.X - _position.X; | 1021 | offset.X = contact.pos.X - _position.X; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 53c6e5c..7be64eb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3332,7 +3332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3332 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3332 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3333 | 3333 | ||
3334 | if (attachmentsModule != null) | 3334 | if (attachmentsModule != null) |
3335 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); | 3335 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); |
3336 | else | 3336 | else |
3337 | return false; | 3337 | return false; |
3338 | } | 3338 | } |
@@ -4724,7 +4724,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4724 | UUID av = new UUID(); | 4724 | UUID av = new UUID(); |
4725 | if (!UUID.TryParse(agent,out av)) | 4725 | if (!UUID.TryParse(agent,out av)) |
4726 | { | 4726 | { |
4727 | //LSLError("First parameter to llDialog needs to be a key"); | ||
4728 | return; | 4727 | return; |
4729 | } | 4728 | } |
4730 | 4729 | ||
@@ -7222,20 +7221,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7222 | } | 7221 | } |
7223 | if (buttons.Length > 12) | 7222 | if (buttons.Length > 12) |
7224 | { | 7223 | { |
7225 | LSLError("No more than 12 buttons can be shown"); | 7224 | ShoutError("button list too long, must be 12 or fewer entries"); |
7226 | return; | ||
7227 | } | 7225 | } |
7228 | string[] buts = new string[buttons.Length]; | 7226 | int length = buttons.Length; |
7229 | for (int i = 0; i < buttons.Length; i++) | 7227 | if (length > 12) |
7228 | length = 12; | ||
7229 | |||
7230 | string[] buts = new string[length]; | ||
7231 | for (int i = 0; i < length; i++) | ||
7230 | { | 7232 | { |
7231 | if (buttons.Data[i].ToString() == String.Empty) | 7233 | if (buttons.Data[i].ToString() == String.Empty) |
7232 | { | 7234 | { |
7233 | LSLError("button label cannot be blank"); | 7235 | ShoutError("button label cannot be blank"); |
7234 | return; | 7236 | return; |
7235 | } | 7237 | } |
7236 | if (buttons.Data[i].ToString().Length > 24) | 7238 | if (buttons.Data[i].ToString().Length > 24) |
7237 | { | 7239 | { |
7238 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); | 7240 | ShoutError("button label cannot be longer than 24 characters"); |
7239 | return; | 7241 | return; |
7240 | } | 7242 | } |
7241 | buts[i] = buttons.Data[i].ToString(); | 7243 | buts[i] = buttons.Data[i].ToString(); |
@@ -7843,7 +7845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7843 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | 7845 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; |
7844 | physdata.Density = part.Density; | 7846 | physdata.Density = part.Density; |
7845 | physdata.Friction = part.Friction; | 7847 | physdata.Friction = part.Friction; |
7846 | physdata.Bounce = part.Bounciness; | 7848 | physdata.Bounce = part.Restitution; |
7847 | physdata.GravitationModifier = part.GravityModifier; | 7849 | physdata.GravitationModifier = part.GravityModifier; |
7848 | 7850 | ||
7849 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | 7851 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
@@ -8236,7 +8238,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8236 | 8238 | ||
8237 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | 8239 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
8238 | physdata.Density = part.Density; | 8240 | physdata.Density = part.Density; |
8239 | physdata.Bounce = part.Bounciness; | 8241 | physdata.Bounce = part.Restitution; |
8240 | physdata.GravitationModifier = part.GravityModifier; | 8242 | physdata.GravitationModifier = part.GravityModifier; |
8241 | physdata.PhysShapeType = (PhysShapeType)shape_type; | 8243 | physdata.PhysShapeType = (PhysShapeType)shape_type; |
8242 | 8244 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 8f34833..ee89f9d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -123,7 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
123 | public void modInvokeN(string fname, params object[] parms) | 123 | public void modInvokeN(string fname, params object[] parms) |
124 | { | 124 | { |
125 | Type returntype = m_comms.LookupReturnType(fname); | 125 | Type returntype = m_comms.LookupReturnType(fname); |
126 | if (returntype != typeof(string)) | 126 | if (returntype != typeof(void)) |
127 | MODError(String.Format("return type mismatch for {0}",fname)); | 127 | MODError(String.Format("return type mismatch for {0}",fname)); |
128 | 128 | ||
129 | modInvoke(fname,parms); | 129 | modInvoke(fname,parms); |
@@ -264,6 +264,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
264 | if (result != null) | 264 | if (result != null) |
265 | return result; | 265 | return result; |
266 | 266 | ||
267 | Type returntype = m_comms.LookupReturnType(fname); | ||
268 | if (returntype == typeof(void)) | ||
269 | return null; | ||
270 | |||
267 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); | 271 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); |
268 | } | 272 | } |
269 | catch (Exception e) | 273 | catch (Exception e) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 7c2f8ed..8aac33f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1619,7 +1619,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1619 | } | 1619 | } |
1620 | } | 1620 | } |
1621 | 1621 | ||
1622 | public Object osParseJSONNew(string JSON) | 1622 | private Object osParseJSONNew(string JSON) |
1623 | { | 1623 | { |
1624 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); | 1624 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1625 | 1625 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index c447d1f..8aa1249 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -259,7 +259,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
259 | 259 | ||
260 | string osGetScriptEngineName(); | 260 | string osGetScriptEngineName(); |
261 | string osGetSimulatorVersion(); | 261 | string osGetSimulatorVersion(); |
262 | Object osParseJSONNew(string JSON); | ||
263 | Hashtable osParseJSON(string JSON); | 262 | Hashtable osParseJSON(string JSON); |
264 | 263 | ||
265 | void osMessageObject(key objectUUID,string message); | 264 | void osMessageObject(key objectUUID,string message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index afa9ae0..95dff18 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -430,11 +430,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
430 | return m_OSSL_Functions.osParseJSON(JSON); | 430 | return m_OSSL_Functions.osParseJSON(JSON); |
431 | } | 431 | } |
432 | 432 | ||
433 | public Object osParseJSONNew(string JSON) | ||
434 | { | ||
435 | return m_OSSL_Functions.osParseJSONNew(JSON); | ||
436 | } | ||
437 | |||
438 | public void osMessageObject(key objectUUID,string message) | 433 | public void osMessageObject(key objectUUID,string message) |
439 | { | 434 | { |
440 | m_OSSL_Functions.osMessageObject(objectUUID,message); | 435 | m_OSSL_Functions.osMessageObject(objectUUID,message); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index c9c4753..c6393ed 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
512 | else if (o is LSL_Types.LSLFloat) | 512 | else if (o is LSL_Types.LSLFloat) |
513 | size += 8; | 513 | size += 8; |
514 | else if (o is LSL_Types.LSLString) | 514 | else if (o is LSL_Types.LSLString) |
515 | size += ((LSL_Types.LSLString)o).m_string.Length; | 515 | size += ((LSL_Types.LSLString)o).m_string == null ? 0 : ((LSL_Types.LSLString)o).m_string.Length; |
516 | else if (o is LSL_Types.key) | 516 | else if (o is LSL_Types.key) |
517 | size += ((LSL_Types.key)o).value.Length; | 517 | size += ((LSL_Types.key)o).value.Length; |
518 | else if (o is LSL_Types.Vector3) | 518 | else if (o is LSL_Types.Vector3) |