diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/UbitMeshing/Mesh.cs | 551 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | 259 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 4 |
3 files changed, 532 insertions, 282 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs index a0a18c4..1e9b8bc 100644 --- a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs +++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs | |||
@@ -32,30 +32,49 @@ using System.Runtime.InteropServices; | |||
32 | using OpenSim.Region.Physics.Manager; | 32 | using OpenSim.Region.Physics.Manager; |
33 | using PrimMesher; | 33 | using PrimMesher; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using System.Runtime.Serialization; | ||
36 | using System.Runtime.Serialization.Formatters.Binary; | ||
35 | 37 | ||
36 | namespace OpenSim.Region.Physics.Meshing | 38 | namespace OpenSim.Region.Physics.Meshing |
37 | { | 39 | { |
38 | public class Mesh : IMesh | 40 | public class MeshBuildingData |
39 | { | 41 | { |
42 | public Dictionary<Vertex, int> m_vertices; | ||
43 | public List<Triangle> m_triangles; | ||
44 | public float m_obbXmin; | ||
45 | public float m_obbXmax; | ||
46 | public float m_obbYmin; | ||
47 | public float m_obbYmax; | ||
48 | public float m_obbZmin; | ||
49 | public float m_obbZmax; | ||
50 | public Vector3 m_centroid; | ||
51 | public int m_centroidDiv; | ||
52 | } | ||
40 | 53 | ||
41 | private Dictionary<Vertex, int> m_vertices; | 54 | [Serializable()] |
42 | private List<Triangle> m_triangles; | 55 | public class Mesh : IMesh |
43 | GCHandle m_pinnedVertexes; | 56 | { |
44 | GCHandle m_pinnedIndex; | 57 | float[] vertices; |
58 | int[] indexes; | ||
59 | Vector3 m_obb; | ||
60 | Vector3 m_obboffset; | ||
61 | [NonSerialized()] | ||
62 | MeshBuildingData m_bdata; | ||
63 | [NonSerialized()] | ||
64 | GCHandle vhandler; | ||
65 | [NonSerialized()] | ||
66 | GCHandle ihandler; | ||
67 | [NonSerialized()] | ||
45 | IntPtr m_verticesPtr = IntPtr.Zero; | 68 | IntPtr m_verticesPtr = IntPtr.Zero; |
46 | int m_vertexCount = 0; | 69 | [NonSerialized()] |
47 | IntPtr m_indicesPtr = IntPtr.Zero; | 70 | IntPtr m_indicesPtr = IntPtr.Zero; |
71 | [NonSerialized()] | ||
72 | int m_vertexCount = 0; | ||
73 | [NonSerialized()] | ||
48 | int m_indexCount = 0; | 74 | int m_indexCount = 0; |
49 | public float[] m_normals; | ||
50 | Vector3 m_centroid; | ||
51 | float m_obbXmin; | ||
52 | float m_obbXmax; | ||
53 | float m_obbYmin; | ||
54 | float m_obbYmax; | ||
55 | float m_obbZmin; | ||
56 | float m_obbZmax; | ||
57 | 75 | ||
58 | int m_centroidDiv; | 76 | public int RefCount { get; set; } |
77 | public AMeshKey Key { get; set; } | ||
59 | 78 | ||
60 | private class vertexcomp : IEqualityComparer<Vertex> | 79 | private class vertexcomp : IEqualityComparer<Vertex> |
61 | { | 80 | { |
@@ -79,42 +98,82 @@ namespace OpenSim.Region.Physics.Meshing | |||
79 | { | 98 | { |
80 | vertexcomp vcomp = new vertexcomp(); | 99 | vertexcomp vcomp = new vertexcomp(); |
81 | 100 | ||
82 | m_vertices = new Dictionary<Vertex, int>(vcomp); | 101 | m_bdata = new MeshBuildingData(); |
83 | m_triangles = new List<Triangle>(); | 102 | m_bdata.m_vertices = new Dictionary<Vertex, int>(vcomp); |
84 | m_centroid = Vector3.Zero; | 103 | m_bdata.m_triangles = new List<Triangle>(); |
85 | m_centroidDiv = 0; | 104 | m_bdata.m_centroid = Vector3.Zero; |
86 | m_obbXmin = float.MaxValue; | 105 | m_bdata.m_centroidDiv = 0; |
87 | m_obbXmax = float.MinValue; | 106 | m_bdata.m_obbXmin = float.MaxValue; |
88 | m_obbYmin = float.MaxValue; | 107 | m_bdata.m_obbXmax = float.MinValue; |
89 | m_obbYmax = float.MinValue; | 108 | m_bdata.m_obbYmin = float.MaxValue; |
90 | m_obbZmin = float.MaxValue; | 109 | m_bdata.m_obbYmax = float.MinValue; |
91 | m_obbZmax = float.MinValue; | 110 | m_bdata.m_obbZmin = float.MaxValue; |
111 | m_bdata.m_obbZmax = float.MinValue; | ||
112 | m_obb = new Vector3(0.5f, 0.5f, 0.5f); | ||
113 | m_obboffset = Vector3.Zero; | ||
92 | } | 114 | } |
93 | 115 | ||
94 | public int RefCount { get; set; } | ||
95 | |||
96 | public AMeshKey Key { get; set; } | ||
97 | 116 | ||
98 | public void Scale(Vector3 scale) | 117 | public Mesh Scale(Vector3 scale) |
99 | { | 118 | { |
119 | if (m_verticesPtr == null || m_indicesPtr == null) | ||
120 | return null; | ||
121 | |||
122 | Mesh result = new Mesh(); | ||
123 | |||
124 | float x = scale.X; | ||
125 | float y = scale.Y; | ||
126 | float z = scale.Z; | ||
127 | |||
128 | result.m_obb.X = m_obb.X * x; | ||
129 | result.m_obb.Y = m_obb.Y * y; | ||
130 | result.m_obb.Z = m_obb.Z * z; | ||
131 | result.m_obboffset.X = m_obboffset.X * x; | ||
132 | result.m_obboffset.Y = m_obboffset.Y * y; | ||
133 | result.m_obboffset.Z = m_obboffset.Z * z; | ||
134 | |||
135 | result.vertices = new float[vertices.Length]; | ||
136 | int j = 0; | ||
137 | for (int i = 0; i < m_vertexCount; i++) | ||
138 | { | ||
139 | result.vertices[j] = vertices[j] * x; | ||
140 | j++; | ||
141 | result.vertices[j] = vertices[j] * y; | ||
142 | j++; | ||
143 | result.vertices[j] = vertices[j] * z; | ||
144 | j++; | ||
145 | } | ||
146 | |||
147 | result.indexes = new int[indexes.Length]; | ||
148 | indexes.CopyTo(result.indexes,0); | ||
149 | |||
150 | result.pinMemory(); | ||
151 | |||
152 | return result; | ||
100 | } | 153 | } |
101 | 154 | ||
102 | public Mesh Clone() | 155 | public Mesh Clone() |
103 | { | 156 | { |
104 | Mesh result = new Mesh(); | 157 | Mesh result = new Mesh(); |
105 | 158 | ||
106 | foreach (Triangle t in m_triangles) | 159 | if (m_bdata != null) |
107 | { | 160 | { |
108 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); | 161 | result.m_bdata = new MeshBuildingData(); |
162 | foreach (Triangle t in m_bdata.m_triangles) | ||
163 | { | ||
164 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); | ||
165 | } | ||
166 | result.m_bdata.m_centroid = m_bdata.m_centroid; | ||
167 | result.m_bdata.m_centroidDiv = m_bdata.m_centroidDiv; | ||
168 | result.m_bdata.m_obbXmin = m_bdata.m_obbXmin; | ||
169 | result.m_bdata.m_obbXmax = m_bdata.m_obbXmax; | ||
170 | result.m_bdata.m_obbYmin = m_bdata.m_obbYmin; | ||
171 | result.m_bdata.m_obbYmax = m_bdata.m_obbYmax; | ||
172 | result.m_bdata.m_obbZmin = m_bdata.m_obbZmin; | ||
173 | result.m_bdata.m_obbZmax = m_bdata.m_obbZmax; | ||
109 | } | 174 | } |
110 | result.m_centroid = m_centroid; | 175 | result.m_obb = m_obb; |
111 | result.m_centroidDiv = m_centroidDiv; | 176 | result.m_obboffset = m_obboffset; |
112 | result.m_obbXmin = m_obbXmin; | ||
113 | result.m_obbXmax = m_obbXmax; | ||
114 | result.m_obbYmin = m_obbYmin; | ||
115 | result.m_obbYmax = m_obbYmax; | ||
116 | result.m_obbZmin = m_obbZmin; | ||
117 | result.m_obbZmax = m_obbZmax; | ||
118 | return result; | 177 | return result; |
119 | } | 178 | } |
120 | 179 | ||
@@ -124,37 +183,34 @@ namespace OpenSim.Region.Physics.Meshing | |||
124 | float y = v.Y; | 183 | float y = v.Y; |
125 | float z = v.Z; | 184 | float z = v.Z; |
126 | 185 | ||
127 | m_centroid.X += x; | 186 | m_bdata.m_centroid.X += x; |
128 | m_centroid.Y += y; | 187 | m_bdata.m_centroid.Y += y; |
129 | m_centroid.Z += z; | 188 | m_bdata.m_centroid.Z += z; |
130 | m_centroidDiv++; | 189 | m_bdata.m_centroidDiv++; |
131 | 190 | ||
132 | if (x > m_obbXmax) | 191 | if (x > m_bdata.m_obbXmax) |
133 | m_obbXmax = x; | 192 | m_bdata.m_obbXmax = x; |
134 | else if (x < m_obbXmin) | 193 | else if (x < m_bdata.m_obbXmin) |
135 | m_obbXmin = x; | 194 | m_bdata.m_obbXmin = x; |
136 | 195 | ||
137 | if (y > m_obbYmax) | 196 | if (y > m_bdata.m_obbYmax) |
138 | m_obbYmax = y; | 197 | m_bdata.m_obbYmax = y; |
139 | else if (y < m_obbYmin) | 198 | else if (y < m_bdata.m_obbYmin) |
140 | m_obbYmin = y; | 199 | m_bdata.m_obbYmin = y; |
141 | 200 | ||
142 | if (z > m_obbZmax) | 201 | if (z > m_bdata.m_obbZmax) |
143 | m_obbZmax = z; | 202 | m_bdata.m_obbZmax = z; |
144 | else if (z < m_obbZmin) | 203 | else if (z < m_bdata.m_obbZmin) |
145 | m_obbZmin = z; | 204 | m_bdata.m_obbZmin = z; |
146 | 205 | ||
147 | } | 206 | } |
148 | 207 | ||
149 | 208 | ||
150 | public void Add(Triangle triangle) | 209 | public void Add(Triangle triangle) |
151 | { | 210 | { |
152 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | 211 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) |
153 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | 212 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); |
154 | // If a vertex of the triangle is not yet in the vertices list, | 213 | |
155 | // add it and set its index to the current index count | ||
156 | // vertex == seems broken | ||
157 | // skip colapsed triangles | ||
158 | if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z) | 214 | if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z) |
159 | || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z) | 215 | || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z) |
160 | || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z) | 216 | || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z) |
@@ -163,46 +219,45 @@ namespace OpenSim.Region.Physics.Meshing | |||
163 | return; | 219 | return; |
164 | } | 220 | } |
165 | 221 | ||
166 | if (m_vertices.Count == 0) | 222 | if (m_bdata.m_vertices.Count == 0) |
167 | { | 223 | { |
168 | m_centroidDiv = 0; | 224 | m_bdata.m_centroidDiv = 0; |
169 | m_centroid = Vector3.Zero; | 225 | m_bdata.m_centroid = Vector3.Zero; |
170 | } | 226 | } |
171 | 227 | ||
172 | if (!m_vertices.ContainsKey(triangle.v1)) | 228 | if (!m_bdata.m_vertices.ContainsKey(triangle.v1)) |
173 | { | 229 | { |
174 | m_vertices[triangle.v1] = m_vertices.Count; | 230 | m_bdata.m_vertices[triangle.v1] = m_bdata.m_vertices.Count; |
175 | addVertexLStats(triangle.v1); | 231 | addVertexLStats(triangle.v1); |
176 | } | 232 | } |
177 | if (!m_vertices.ContainsKey(triangle.v2)) | 233 | if (!m_bdata.m_vertices.ContainsKey(triangle.v2)) |
178 | { | 234 | { |
179 | m_vertices[triangle.v2] = m_vertices.Count; | 235 | m_bdata.m_vertices[triangle.v2] = m_bdata.m_vertices.Count; |
180 | addVertexLStats(triangle.v2); | 236 | addVertexLStats(triangle.v2); |
181 | } | 237 | } |
182 | if (!m_vertices.ContainsKey(triangle.v3)) | 238 | if (!m_bdata.m_vertices.ContainsKey(triangle.v3)) |
183 | { | 239 | { |
184 | m_vertices[triangle.v3] = m_vertices.Count; | 240 | m_bdata.m_vertices[triangle.v3] = m_bdata.m_vertices.Count; |
185 | addVertexLStats(triangle.v3); | 241 | addVertexLStats(triangle.v3); |
186 | } | 242 | } |
187 | m_triangles.Add(triangle); | 243 | m_bdata.m_triangles.Add(triangle); |
188 | } | 244 | } |
189 | 245 | ||
190 | public Vector3 GetCentroid() | 246 | public Vector3 GetCentroid() |
191 | { | 247 | { |
192 | if (m_centroidDiv > 0) | 248 | return m_obboffset; |
193 | return new Vector3(m_centroid.X / m_centroidDiv, m_centroid.Y / m_centroidDiv, m_centroid.Z / m_centroidDiv); | 249 | |
194 | else | ||
195 | return Vector3.Zero; | ||
196 | } | 250 | } |
197 | 251 | ||
198 | public Vector3 GetOBB() | 252 | public Vector3 GetOBB() |
199 | { | 253 | { |
254 | return m_obb; | ||
200 | float x, y, z; | 255 | float x, y, z; |
201 | if (m_centroidDiv > 0) | 256 | if (m_bdata.m_centroidDiv > 0) |
202 | { | 257 | { |
203 | x = (m_obbXmax - m_obbXmin) * 0.5f; | 258 | x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f; |
204 | y = (m_obbYmax - m_obbYmin) * 0.5f; | 259 | y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f; |
205 | z = (m_obbZmax - m_obbZmin) * 0.5f; | 260 | z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f; |
206 | } | 261 | } |
207 | else // ?? | 262 | else // ?? |
208 | { | 263 | { |
@@ -213,72 +268,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
213 | return new Vector3(x, y, z); | 268 | return new Vector3(x, y, z); |
214 | } | 269 | } |
215 | 270 | ||
216 | public void CalcNormals() | ||
217 | { | ||
218 | int iTriangles = m_triangles.Count; | ||
219 | |||
220 | this.m_normals = new float[iTriangles * 3]; | ||
221 | |||
222 | int i = 0; | ||
223 | foreach (Triangle t in m_triangles) | ||
224 | { | ||
225 | float ux, uy, uz; | ||
226 | float vx, vy, vz; | ||
227 | float wx, wy, wz; | ||
228 | |||
229 | ux = t.v1.X; | ||
230 | uy = t.v1.Y; | ||
231 | uz = t.v1.Z; | ||
232 | |||
233 | vx = t.v2.X; | ||
234 | vy = t.v2.Y; | ||
235 | vz = t.v2.Z; | ||
236 | |||
237 | wx = t.v3.X; | ||
238 | wy = t.v3.Y; | ||
239 | wz = t.v3.Z; | ||
240 | |||
241 | |||
242 | // Vectors for edges | ||
243 | float e1x, e1y, e1z; | ||
244 | float e2x, e2y, e2z; | ||
245 | |||
246 | e1x = ux - vx; | ||
247 | e1y = uy - vy; | ||
248 | e1z = uz - vz; | ||
249 | |||
250 | e2x = ux - wx; | ||
251 | e2y = uy - wy; | ||
252 | e2z = uz - wz; | ||
253 | |||
254 | |||
255 | // Cross product for normal | ||
256 | float nx, ny, nz; | ||
257 | nx = e1y * e2z - e1z * e2y; | ||
258 | ny = e1z * e2x - e1x * e2z; | ||
259 | nz = e1x * e2y - e1y * e2x; | ||
260 | |||
261 | // Length | ||
262 | float l = (float)Math.Sqrt(nx * nx + ny * ny + nz * nz); | ||
263 | float lReciprocal = 1.0f / l; | ||
264 | |||
265 | // Normalized "normal" | ||
266 | //nx /= l; | ||
267 | //ny /= l; | ||
268 | //nz /= l; | ||
269 | |||
270 | m_normals[i] = nx * lReciprocal; | ||
271 | m_normals[i + 1] = ny * lReciprocal; | ||
272 | m_normals[i + 2] = nz * lReciprocal; | ||
273 | |||
274 | i += 3; | ||
275 | } | ||
276 | } | ||
277 | |||
278 | public List<Vector3> getVertexList() | 271 | public List<Vector3> getVertexList() |
279 | { | 272 | { |
280 | List<Vector3> result = new List<Vector3>(); | 273 | List<Vector3> result = new List<Vector3>(); |
281 | foreach (Vertex v in m_vertices.Keys) | 274 | foreach (Vertex v in m_bdata.m_vertices.Keys) |
282 | { | 275 | { |
283 | result.Add(new Vector3(v.X, v.Y, v.Z)); | 276 | result.Add(new Vector3(v.X, v.Y, v.Z)); |
284 | } | 277 | } |
@@ -287,10 +280,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
287 | 280 | ||
288 | private float[] getVertexListAsFloat() | 281 | private float[] getVertexListAsFloat() |
289 | { | 282 | { |
290 | if (m_vertices == null) | 283 | if (m_bdata.m_vertices == null) |
291 | throw new NotSupportedException(); | 284 | throw new NotSupportedException(); |
292 | float[] result = new float[m_vertices.Count * 3]; | 285 | float[] result = new float[m_bdata.m_vertices.Count * 3]; |
293 | foreach (KeyValuePair<Vertex, int> kvp in m_vertices) | 286 | foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices) |
294 | { | 287 | { |
295 | Vertex v = kvp.Key; | 288 | Vertex v = kvp.Key; |
296 | int i = kvp.Value; | 289 | int i = kvp.Value; |
@@ -303,74 +296,39 @@ namespace OpenSim.Region.Physics.Meshing | |||
303 | 296 | ||
304 | public float[] getVertexListAsFloatLocked() | 297 | public float[] getVertexListAsFloatLocked() |
305 | { | 298 | { |
306 | if (m_pinnedVertexes.IsAllocated) | 299 | return null; |
307 | return (float[])(m_pinnedVertexes.Target); | ||
308 | |||
309 | float[] result = getVertexListAsFloat(); | ||
310 | m_pinnedVertexes = GCHandle.Alloc(result, GCHandleType.Pinned); | ||
311 | // Inform the garbage collector of this unmanaged allocation so it can schedule | ||
312 | // the next GC round more intelligently | ||
313 | GC.AddMemoryPressure(Buffer.ByteLength(result)); | ||
314 | |||
315 | return result; | ||
316 | } | ||
317 | |||
318 | public void PrepForOde() | ||
319 | { | ||
320 | // If there isn't an unmanaged array allocated yet, do it now | ||
321 | if (m_verticesPtr == IntPtr.Zero) | ||
322 | { | ||
323 | float[] vertexList = getVertexListAsFloat(); | ||
324 | // Each vertex is 3 elements (floats) | ||
325 | m_vertexCount = vertexList.Length / 3; | ||
326 | int byteCount = m_vertexCount * 3 * sizeof(float); | ||
327 | m_verticesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount); | ||
328 | System.Runtime.InteropServices.Marshal.Copy(vertexList, 0, m_verticesPtr, m_vertexCount * 3); | ||
329 | } | ||
330 | |||
331 | // If there isn't an unmanaged array allocated yet, do it now | ||
332 | if (m_indicesPtr == IntPtr.Zero) | ||
333 | { | ||
334 | int[] indexList = getIndexListAsInt(); | ||
335 | m_indexCount = indexList.Length; | ||
336 | int byteCount = m_indexCount * sizeof(int); | ||
337 | m_indicesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount); | ||
338 | System.Runtime.InteropServices.Marshal.Copy(indexList, 0, m_indicesPtr, m_indexCount); | ||
339 | } | ||
340 | |||
341 | releaseSourceMeshData(); | ||
342 | } | 300 | } |
343 | 301 | ||
344 | public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) | 302 | public void getVertexListAsPtrToFloatArray(out IntPtr _vertices, out int vertexStride, out int vertexCount) |
345 | { | 303 | { |
346 | // A vertex is 3 floats | 304 | // A vertex is 3 floats |
347 | vertexStride = 3 * sizeof(float); | 305 | vertexStride = 3 * sizeof(float); |
348 | 306 | ||
349 | // If there isn't an unmanaged array allocated yet, do it now | 307 | // If there isn't an unmanaged array allocated yet, do it now |
350 | if (m_verticesPtr == IntPtr.Zero) | 308 | if (m_verticesPtr == IntPtr.Zero && m_bdata != null) |
351 | { | 309 | { |
352 | float[] vertexList = getVertexListAsFloat(); | 310 | vertices = getVertexListAsFloat(); |
353 | // Each vertex is 3 elements (floats) | 311 | // Each vertex is 3 elements (floats) |
354 | m_vertexCount = vertexList.Length / 3; | 312 | m_vertexCount = vertices.Length / 3; |
355 | int byteCount = m_vertexCount * vertexStride; | 313 | vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned); |
356 | m_verticesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount); | 314 | m_verticesPtr = vhandler.AddrOfPinnedObject(); |
357 | System.Runtime.InteropServices.Marshal.Copy(vertexList, 0, m_verticesPtr, m_vertexCount * 3); | 315 | GC.AddMemoryPressure(Buffer.ByteLength(vertices)); |
358 | } | 316 | } |
359 | vertices = m_verticesPtr; | 317 | _vertices = m_verticesPtr; |
360 | vertexCount = m_vertexCount; | 318 | vertexCount = m_vertexCount; |
361 | } | 319 | } |
362 | 320 | ||
363 | public int[] getIndexListAsInt() | 321 | public int[] getIndexListAsInt() |
364 | { | 322 | { |
365 | if (m_triangles == null) | 323 | if (m_bdata.m_triangles == null) |
366 | throw new NotSupportedException(); | 324 | throw new NotSupportedException(); |
367 | int[] result = new int[m_triangles.Count * 3]; | 325 | int[] result = new int[m_bdata.m_triangles.Count * 3]; |
368 | for (int i = 0; i < m_triangles.Count; i++) | 326 | for (int i = 0; i < m_bdata.m_triangles.Count; i++) |
369 | { | 327 | { |
370 | Triangle t = m_triangles[i]; | 328 | Triangle t = m_bdata.m_triangles[i]; |
371 | result[3 * i + 0] = m_vertices[t.v1]; | 329 | result[3 * i + 0] = m_bdata.m_vertices[t.v1]; |
372 | result[3 * i + 1] = m_vertices[t.v2]; | 330 | result[3 * i + 1] = m_bdata.m_vertices[t.v2]; |
373 | result[3 * i + 2] = m_vertices[t.v3]; | 331 | result[3 * i + 2] = m_bdata.m_vertices[t.v3]; |
374 | } | 332 | } |
375 | return result; | 333 | return result; |
376 | } | 334 | } |
@@ -381,28 +339,19 @@ namespace OpenSim.Region.Physics.Meshing | |||
381 | /// <returns></returns> | 339 | /// <returns></returns> |
382 | public int[] getIndexListAsIntLocked() | 340 | public int[] getIndexListAsIntLocked() |
383 | { | 341 | { |
384 | if (m_pinnedIndex.IsAllocated) | 342 | return null; |
385 | return (int[])(m_pinnedIndex.Target); | ||
386 | |||
387 | int[] result = getIndexListAsInt(); | ||
388 | m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); | ||
389 | // Inform the garbage collector of this unmanaged allocation so it can schedule | ||
390 | // the next GC round more intelligently | ||
391 | GC.AddMemoryPressure(Buffer.ByteLength(result)); | ||
392 | |||
393 | return result; | ||
394 | } | 343 | } |
395 | 344 | ||
396 | public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount) | 345 | public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount) |
397 | { | 346 | { |
398 | // If there isn't an unmanaged array allocated yet, do it now | 347 | // If there isn't an unmanaged array allocated yet, do it now |
399 | if (m_indicesPtr == IntPtr.Zero) | 348 | if (m_indicesPtr == IntPtr.Zero && m_bdata != null) |
400 | { | 349 | { |
401 | int[] indexList = getIndexListAsInt(); | 350 | indexes = getIndexListAsInt(); |
402 | m_indexCount = indexList.Length; | 351 | m_indexCount = indexes.Length; |
403 | int byteCount = m_indexCount * sizeof(int); | 352 | ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned); |
404 | m_indicesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount); | 353 | m_indicesPtr = ihandler.AddrOfPinnedObject(); |
405 | System.Runtime.InteropServices.Marshal.Copy(indexList, 0, m_indicesPtr, m_indexCount); | 354 | GC.AddMemoryPressure(Buffer.ByteLength(indexes)); |
406 | } | 355 | } |
407 | // A triangle is 3 ints (indices) | 356 | // A triangle is 3 ints (indices) |
408 | triStride = 3 * sizeof(int); | 357 | triStride = 3 * sizeof(int); |
@@ -412,18 +361,16 @@ namespace OpenSim.Region.Physics.Meshing | |||
412 | 361 | ||
413 | public void releasePinned() | 362 | public void releasePinned() |
414 | { | 363 | { |
415 | if (m_pinnedVertexes.IsAllocated) | ||
416 | m_pinnedVertexes.Free(); | ||
417 | if (m_pinnedIndex.IsAllocated) | ||
418 | m_pinnedIndex.Free(); | ||
419 | if (m_verticesPtr != IntPtr.Zero) | 364 | if (m_verticesPtr != IntPtr.Zero) |
420 | { | 365 | { |
421 | System.Runtime.InteropServices.Marshal.FreeHGlobal(m_verticesPtr); | 366 | vhandler.Free(); |
367 | vertices = null; | ||
422 | m_verticesPtr = IntPtr.Zero; | 368 | m_verticesPtr = IntPtr.Zero; |
423 | } | 369 | } |
424 | if (m_indicesPtr != IntPtr.Zero) | 370 | if (m_indicesPtr != IntPtr.Zero) |
425 | { | 371 | { |
426 | System.Runtime.InteropServices.Marshal.FreeHGlobal(m_indicesPtr); | 372 | ihandler.Free(); |
373 | indexes = null; | ||
427 | m_indicesPtr = IntPtr.Zero; | 374 | m_indicesPtr = IntPtr.Zero; |
428 | } | 375 | } |
429 | } | 376 | } |
@@ -433,29 +380,42 @@ namespace OpenSim.Region.Physics.Meshing | |||
433 | /// </summary> | 380 | /// </summary> |
434 | public void releaseSourceMeshData() | 381 | public void releaseSourceMeshData() |
435 | { | 382 | { |
436 | m_triangles = null; | 383 | if (m_bdata != null) |
437 | m_vertices = null; | 384 | { |
385 | m_bdata.m_triangles = null; | ||
386 | m_bdata.m_vertices = null; | ||
387 | } | ||
388 | } | ||
389 | |||
390 | public void releaseBuildingMeshData() | ||
391 | { | ||
392 | if (m_bdata != null) | ||
393 | { | ||
394 | m_bdata.m_triangles = null; | ||
395 | m_bdata.m_vertices = null; | ||
396 | m_bdata = null; | ||
397 | } | ||
438 | } | 398 | } |
439 | 399 | ||
440 | public void Append(IMesh newMesh) | 400 | public void Append(IMesh newMesh) |
441 | { | 401 | { |
442 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | 402 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) |
443 | throw new NotSupportedException("Attempt to Append to a pinned Mesh"); | 403 | throw new NotSupportedException("Attempt to Append to a pinned Mesh"); |
444 | 404 | ||
445 | if (!(newMesh is Mesh)) | 405 | if (!(newMesh is Mesh)) |
446 | return; | 406 | return; |
447 | 407 | ||
448 | foreach (Triangle t in ((Mesh)newMesh).m_triangles) | 408 | foreach (Triangle t in ((Mesh)newMesh).m_bdata.m_triangles) |
449 | Add(t); | 409 | Add(t); |
450 | } | 410 | } |
451 | 411 | ||
452 | // Do a linear transformation of mesh. | 412 | // Do a linear transformation of mesh. |
453 | public void TransformLinear(float[,] matrix, float[] offset) | 413 | public void TransformLinear(float[,] matrix, float[] offset) |
454 | { | 414 | { |
455 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | 415 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) |
456 | throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh"); | 416 | throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh"); |
457 | 417 | ||
458 | foreach (Vertex v in m_vertices.Keys) | 418 | foreach (Vertex v in m_bdata.m_vertices.Keys) |
459 | { | 419 | { |
460 | if (v == null) | 420 | if (v == null) |
461 | continue; | 421 | continue; |
@@ -473,10 +433,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
473 | { | 433 | { |
474 | if (path == null) | 434 | if (path == null) |
475 | return; | 435 | return; |
436 | if (m_bdata == null) | ||
437 | return; | ||
476 | String fileName = name + "_" + title + ".raw"; | 438 | String fileName = name + "_" + title + ".raw"; |
477 | String completePath = System.IO.Path.Combine(path, fileName); | 439 | String completePath = System.IO.Path.Combine(path, fileName); |
478 | StreamWriter sw = new StreamWriter(completePath); | 440 | StreamWriter sw = new StreamWriter(completePath); |
479 | foreach (Triangle t in m_triangles) | 441 | foreach (Triangle t in m_bdata.m_triangles) |
480 | { | 442 | { |
481 | String s = t.ToStringRaw(); | 443 | String s = t.ToStringRaw(); |
482 | sw.WriteLine(s); | 444 | sw.WriteLine(s); |
@@ -486,7 +448,144 @@ namespace OpenSim.Region.Physics.Meshing | |||
486 | 448 | ||
487 | public void TrimExcess() | 449 | public void TrimExcess() |
488 | { | 450 | { |
489 | m_triangles.TrimExcess(); | 451 | m_bdata.m_triangles.TrimExcess(); |
452 | } | ||
453 | |||
454 | public void pinMemory() | ||
455 | { | ||
456 | m_vertexCount = vertices.Length / 3; | ||
457 | vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned); | ||
458 | m_verticesPtr = vhandler.AddrOfPinnedObject(); | ||
459 | GC.AddMemoryPressure(Buffer.ByteLength(vertices)); | ||
460 | |||
461 | m_indexCount = indexes.Length; | ||
462 | ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned); | ||
463 | m_indicesPtr = ihandler.AddrOfPinnedObject(); | ||
464 | GC.AddMemoryPressure(Buffer.ByteLength(indexes)); | ||
465 | } | ||
466 | |||
467 | public void PrepForOde() | ||
468 | { | ||
469 | // If there isn't an unmanaged array allocated yet, do it now | ||
470 | if (m_verticesPtr == IntPtr.Zero) | ||
471 | vertices = getVertexListAsFloat(); | ||
472 | |||
473 | // If there isn't an unmanaged array allocated yet, do it now | ||
474 | if (m_indicesPtr == IntPtr.Zero) | ||
475 | indexes = getIndexListAsInt(); | ||
476 | |||
477 | pinMemory(); | ||
478 | |||
479 | float x, y, z; | ||
480 | |||
481 | if (m_bdata.m_centroidDiv > 0) | ||
482 | { | ||
483 | m_obboffset = new Vector3(m_bdata.m_centroid.X / m_bdata.m_centroidDiv, m_bdata.m_centroid.Y / m_bdata.m_centroidDiv, m_bdata.m_centroid.Z / m_bdata.m_centroidDiv); | ||
484 | x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f; | ||
485 | y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f; | ||
486 | z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f; | ||
487 | } | ||
488 | |||
489 | else | ||
490 | { | ||
491 | m_obboffset = Vector3.Zero; | ||
492 | x = 0.5f; | ||
493 | y = 0.5f; | ||
494 | z = 0.5f; | ||
495 | } | ||
496 | m_obb = new Vector3(x, y, z); | ||
497 | |||
498 | releaseBuildingMeshData(); | ||
499 | } | ||
500 | public bool ToStream(Stream st) | ||
501 | { | ||
502 | if (m_indicesPtr == IntPtr.Zero || m_verticesPtr == IntPtr.Zero) | ||
503 | return false; | ||
504 | |||
505 | BinaryWriter bw = new BinaryWriter(st); | ||
506 | bool ok = true; | ||
507 | |||
508 | try | ||
509 | { | ||
510 | |||
511 | bw.Write(m_vertexCount); | ||
512 | bw.Write(m_indexCount); | ||
513 | |||
514 | for (int i = 0; i < 3 * m_vertexCount; i++) | ||
515 | bw.Write(vertices[i]); | ||
516 | for (int i = 0; i < m_indexCount; i++) | ||
517 | bw.Write(indexes[i]); | ||
518 | bw.Write(m_obb.X); | ||
519 | bw.Write(m_obb.Y); | ||
520 | bw.Write(m_obb.Z); | ||
521 | bw.Write(m_obboffset.X); | ||
522 | bw.Write(m_obboffset.Y); | ||
523 | bw.Write(m_obboffset.Z); | ||
524 | } | ||
525 | catch | ||
526 | { | ||
527 | ok = false; | ||
528 | } | ||
529 | |||
530 | if (bw != null) | ||
531 | { | ||
532 | bw.Flush(); | ||
533 | bw.Close(); | ||
534 | } | ||
535 | |||
536 | return ok; | ||
537 | } | ||
538 | |||
539 | public static Mesh FromStream(Stream st, AMeshKey key) | ||
540 | { | ||
541 | Mesh mesh = new Mesh(); | ||
542 | mesh.releaseBuildingMeshData(); | ||
543 | |||
544 | BinaryReader br = new BinaryReader(st); | ||
545 | |||
546 | bool ok = true; | ||
547 | try | ||
548 | { | ||
549 | mesh.m_vertexCount = br.ReadInt32(); | ||
550 | mesh.m_indexCount = br.ReadInt32(); | ||
551 | |||
552 | int n = 3 * mesh.m_vertexCount; | ||
553 | mesh.vertices = new float[n]; | ||
554 | for (int i = 0; i < n; i++) | ||
555 | mesh.vertices[i] = br.ReadSingle(); | ||
556 | |||
557 | mesh.indexes = new int[mesh.m_indexCount]; | ||
558 | for (int i = 0; i < mesh.m_indexCount; i++) | ||
559 | mesh.indexes[i] = br.ReadInt32(); | ||
560 | |||
561 | mesh.m_obb.X = br.ReadSingle(); | ||
562 | mesh.m_obb.Y = br.ReadSingle(); | ||
563 | mesh.m_obb.Z = br.ReadSingle(); | ||
564 | |||
565 | mesh.m_obboffset.X = br.ReadSingle(); | ||
566 | mesh.m_obboffset.Y = br.ReadSingle(); | ||
567 | mesh.m_obboffset.Z = br.ReadSingle(); | ||
568 | } | ||
569 | catch | ||
570 | { | ||
571 | ok = false; | ||
572 | } | ||
573 | |||
574 | br.Close(); | ||
575 | |||
576 | if (ok) | ||
577 | { | ||
578 | mesh.pinMemory(); | ||
579 | |||
580 | mesh.Key = key; | ||
581 | mesh.RefCount = 1; | ||
582 | |||
583 | return mesh; | ||
584 | } | ||
585 | |||
586 | mesh.vertices = null; | ||
587 | mesh.indexes = null; | ||
588 | return null; | ||
490 | } | 589 | } |
491 | } | 590 | } |
492 | } | 591 | } |
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs index dec5eb7..952ecc8 100644 --- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |||
@@ -42,6 +42,8 @@ using System.Reflection; | |||
42 | using System.IO; | 42 | using System.IO; |
43 | using ComponentAce.Compression.Libs.zlib; | 43 | using ComponentAce.Compression.Libs.zlib; |
44 | using OpenSim.Region.Physics.ConvexDecompositionDotNet; | 44 | using OpenSim.Region.Physics.ConvexDecompositionDotNet; |
45 | using System.Runtime.Serialization; | ||
46 | using System.Runtime.Serialization.Formatters.Binary; | ||
45 | 47 | ||
46 | namespace OpenSim.Region.Physics.Meshing | 48 | namespace OpenSim.Region.Physics.Meshing |
47 | { | 49 | { |
@@ -68,18 +70,20 @@ namespace OpenSim.Region.Physics.Meshing | |||
68 | 70 | ||
69 | // Setting baseDir to a path will enable the dumping of raw files | 71 | // Setting baseDir to a path will enable the dumping of raw files |
70 | // raw files can be imported by blender so a visual inspection of the results can be done | 72 | // raw files can be imported by blender so a visual inspection of the results can be done |
71 | #if SPAM | 73 | |
72 | const string baseDir = "rawFiles"; | 74 | public object diskLock = new object(); |
73 | #else | 75 | |
76 | public bool doMeshFileCache = true; | ||
77 | |||
78 | public string cachePath = "MeshCache"; | ||
79 | |||
80 | // const string baseDir = "rawFiles"; | ||
74 | private const string baseDir = null; //"rawFiles"; | 81 | private const string baseDir = null; //"rawFiles"; |
75 | #endif | ||
76 | 82 | ||
77 | private bool useMeshiesPhysicsMesh = false; | 83 | private bool useMeshiesPhysicsMesh = false; |
78 | 84 | ||
79 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | 85 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh |
80 | 86 | ||
81 | // private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); | ||
82 | // private Dictionary<ulong, Mesh> m_uniqueReleasedMeshes = new Dictionary<ulong, Mesh>(); | ||
83 | private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>(); | 87 | private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>(); |
84 | private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>(); | 88 | private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>(); |
85 | 89 | ||
@@ -89,8 +93,16 @@ namespace OpenSim.Region.Physics.Meshing | |||
89 | IConfig mesh_config = config.Configs["Mesh"]; | 93 | IConfig mesh_config = config.Configs["Mesh"]; |
90 | 94 | ||
91 | if(mesh_config != null) | 95 | if(mesh_config != null) |
96 | { | ||
92 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | 97 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); |
93 | 98 | if(useMeshiesPhysicsMesh) | |
99 | { | ||
100 | doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache); | ||
101 | cachePath = mesh_config.GetString("MeshFileCachePath", cachePath); | ||
102 | } | ||
103 | else | ||
104 | doMeshFileCache = false; | ||
105 | } | ||
94 | } | 106 | } |
95 | 107 | ||
96 | /// <summary> | 108 | /// <summary> |
@@ -188,7 +200,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
188 | /// <param name="size">Size of entire object</param> | 200 | /// <param name="size">Size of entire object</param> |
189 | /// <param name="coords"></param> | 201 | /// <param name="coords"></param> |
190 | /// <param name="faces"></param> | 202 | /// <param name="faces"></param> |
191 | private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces) | 203 | private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces) |
192 | { | 204 | { |
193 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | 205 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); |
194 | 206 | ||
@@ -221,9 +233,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
221 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | 233 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); |
222 | 234 | ||
223 | Coord c = new Coord( | 235 | Coord c = new Coord( |
224 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, | 236 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X), |
225 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, | 237 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y), |
226 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); | 238 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z)); |
227 | 239 | ||
228 | coords.Add(c); | 240 | coords.Add(c); |
229 | } | 241 | } |
@@ -247,7 +259,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
247 | /// <param name="size"></param> | 259 | /// <param name="size"></param> |
248 | /// <param name="lod"></param> | 260 | /// <param name="lod"></param> |
249 | /// <returns></returns> | 261 | /// <returns></returns> |
250 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool convex) | 262 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex) |
251 | { | 263 | { |
252 | // m_log.DebugFormat( | 264 | // m_log.DebugFormat( |
253 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | 265 | // "[MESH]: Creating physics proxy for {0}, shape {1}", |
@@ -263,18 +275,18 @@ namespace OpenSim.Region.Physics.Meshing | |||
263 | if (!useMeshiesPhysicsMesh) | 275 | if (!useMeshiesPhysicsMesh) |
264 | return null; | 276 | return null; |
265 | 277 | ||
266 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces, convex)) | 278 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex)) |
267 | return null; | 279 | return null; |
268 | } | 280 | } |
269 | else | 281 | else |
270 | { | 282 | { |
271 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) | 283 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces)) |
272 | return null; | 284 | return null; |
273 | } | 285 | } |
274 | } | 286 | } |
275 | else | 287 | else |
276 | { | 288 | { |
277 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) | 289 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, out coords, out faces)) |
278 | return null; | 290 | return null; |
279 | } | 291 | } |
280 | 292 | ||
@@ -309,7 +321,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
309 | /// <param name="faces">Faces are added to this list by the method.</param> | 321 | /// <param name="faces">Faces are added to this list by the method.</param> |
310 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | 322 | /// <returns>true if coords and faces were successfully generated, false if not</returns> |
311 | private bool GenerateCoordsAndFacesFromPrimMeshData( | 323 | private bool GenerateCoordsAndFacesFromPrimMeshData( |
312 | string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces, bool convex) | 324 | string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex) |
313 | { | 325 | { |
314 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | 326 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); |
315 | 327 | ||
@@ -382,7 +394,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
382 | OSD decodedMeshOsd = new OSD(); | 394 | OSD decodedMeshOsd = new OSD(); |
383 | byte[] meshBytes = new byte[physSize]; | 395 | byte[] meshBytes = new byte[physSize]; |
384 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | 396 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); |
385 | // byte[] decompressed = new byte[physSize * 5]; | 397 | |
386 | try | 398 | try |
387 | { | 399 | { |
388 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | 400 | using (MemoryStream inMs = new MemoryStream(meshBytes)) |
@@ -420,13 +432,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
420 | // physics_shape is an array of OSDMaps, one for each submesh | 432 | // physics_shape is an array of OSDMaps, one for each submesh |
421 | if (decodedMeshOsd is OSDArray) | 433 | if (decodedMeshOsd is OSDArray) |
422 | { | 434 | { |
423 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | 435 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); |
424 | 436 | ||
425 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | 437 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; |
426 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | 438 | foreach (OSD subMeshOsd in decodedMeshOsdArray) |
427 | { | 439 | { |
428 | if (subMeshOsd is OSDMap) | 440 | if (subMeshOsd is OSDMap) |
429 | AddSubMesh(subMeshOsd as OSDMap, size, coords, faces); | 441 | AddSubMesh(subMeshOsd as OSDMap, coords, faces); |
430 | } | 442 | } |
431 | } | 443 | } |
432 | } | 444 | } |
@@ -498,9 +510,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
498 | t3 = data[ptr++]; | 510 | t3 = data[ptr++]; |
499 | t3 += data[ptr++] << 8; | 511 | t3 += data[ptr++] << 8; |
500 | 512 | ||
501 | f3 = new float3((t1 * range.X + min.X) * size.X, | 513 | f3 = new float3((t1 * range.X + min.X), |
502 | (t2 * range.Y + min.Y) * size.Y, | 514 | (t2 * range.Y + min.Y), |
503 | (t3 * range.Z + min.Z) * size.Z); | 515 | (t3 * range.Z + min.Z)); |
504 | vs.Add(f3); | 516 | vs.Add(f3); |
505 | } | 517 | } |
506 | 518 | ||
@@ -597,9 +609,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
597 | t3 = data[i++]; | 609 | t3 = data[i++]; |
598 | t3 += data[i++] << 8; | 610 | t3 += data[i++] << 8; |
599 | 611 | ||
600 | f3 = new float3((t1 * range.X + min.X) * size.X, | 612 | f3 = new float3((t1 * range.X + min.X), |
601 | (t2 * range.Y + min.Y) * size.Y, | 613 | (t2 * range.Y + min.Y), |
602 | (t3 * range.Z + min.Z) * size.Z); | 614 | (t3 * range.Z + min.Z)); |
603 | vs.Add(f3); | 615 | vs.Add(f3); |
604 | } | 616 | } |
605 | 617 | ||
@@ -687,7 +699,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
687 | /// <param name="faces">Faces are added to this list by the method.</param> | 699 | /// <param name="faces">Faces are added to this list by the method.</param> |
688 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | 700 | /// <returns>true if coords and faces were successfully generated, false if not</returns> |
689 | private bool GenerateCoordsAndFacesFromPrimSculptData( | 701 | private bool GenerateCoordsAndFacesFromPrimSculptData( |
690 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | 702 | string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces) |
691 | { | 703 | { |
692 | coords = new List<Coord>(); | 704 | coords = new List<Coord>(); |
693 | faces = new List<Face>(); | 705 | faces = new List<Face>(); |
@@ -757,9 +769,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
757 | 769 | ||
758 | idata.Dispose(); | 770 | idata.Dispose(); |
759 | 771 | ||
760 | sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | 772 | // sculptMesh.DumpRaw(baseDir, primName, "primMesh"); |
761 | |||
762 | sculptMesh.Scale(size.X, size.Y, size.Z); | ||
763 | 773 | ||
764 | coords = sculptMesh.coords; | 774 | coords = sculptMesh.coords; |
765 | faces = sculptMesh.faces; | 775 | faces = sculptMesh.faces; |
@@ -777,7 +787,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
777 | /// <param name="faces">Faces are added to this list by the method.</param> | 787 | /// <param name="faces">Faces are added to this list by the method.</param> |
778 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | 788 | /// <returns>true if coords and faces were successfully generated, false if not</returns> |
779 | private bool GenerateCoordsAndFacesFromPrimShapeData( | 789 | private bool GenerateCoordsAndFacesFromPrimShapeData( |
780 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | 790 | string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces) |
781 | { | 791 | { |
782 | PrimMesh primMesh; | 792 | PrimMesh primMesh; |
783 | coords = new List<Coord>(); | 793 | coords = new List<Coord>(); |
@@ -912,9 +922,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
912 | } | 922 | } |
913 | } | 923 | } |
914 | 924 | ||
915 | primMesh.DumpRaw(baseDir, primName, "primMesh"); | 925 | // primMesh.DumpRaw(baseDir, primName, "primMesh"); |
916 | |||
917 | primMesh.Scale(size.X, size.Y, size.Z); | ||
918 | 926 | ||
919 | coords = primMesh.coords; | 927 | coords = primMesh.coords; |
920 | faces = primMesh.faces; | 928 | faces = primMesh.faces; |
@@ -934,6 +942,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
934 | { | 942 | { |
935 | key.uuid = primShape.SculptTexture; | 943 | key.uuid = primShape.SculptTexture; |
936 | key.hashB = mdjb2(key.hashB, primShape.SculptType); | 944 | key.hashB = mdjb2(key.hashB, primShape.SculptType); |
945 | key.hashB = mdjb2(key.hashB, primShape.PCode); | ||
937 | } | 946 | } |
938 | else | 947 | else |
939 | { | 948 | { |
@@ -956,6 +965,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
956 | hash = mdjb2(hash, primShape.ProfileBegin); | 965 | hash = mdjb2(hash, primShape.ProfileBegin); |
957 | hash = mdjb2(hash, primShape.ProfileEnd); | 966 | hash = mdjb2(hash, primShape.ProfileEnd); |
958 | hash = mdjb2(hash, primShape.ProfileHollow); | 967 | hash = mdjb2(hash, primShape.ProfileHollow); |
968 | hash = mdjb2(hash, primShape.PCode); | ||
959 | key.hashA = hash; | 969 | key.hashA = hash; |
960 | } | 970 | } |
961 | 971 | ||
@@ -1001,8 +1011,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
1001 | return CreateMesh(primName, primShape, size, lod, false,false,false); | 1011 | return CreateMesh(primName, primShape, size, lod, false,false,false); |
1002 | } | 1012 | } |
1003 | 1013 | ||
1004 | private static Vector3 m_MeshUnitSize = new Vector3(0.5f, 0.5f, 0.5f); | ||
1005 | |||
1006 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | 1014 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) |
1007 | { | 1015 | { |
1008 | Mesh mesh = null; | 1016 | Mesh mesh = null; |
@@ -1031,7 +1039,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
1031 | { | 1039 | { |
1032 | m_uniqueReleasedMeshes.Remove(key); | 1040 | m_uniqueReleasedMeshes.Remove(key); |
1033 | lock (m_uniqueMeshes) | 1041 | lock (m_uniqueMeshes) |
1034 | m_uniqueMeshes.Add(key, mesh); | 1042 | { |
1043 | try | ||
1044 | { | ||
1045 | m_uniqueMeshes.Add(key, mesh); | ||
1046 | } | ||
1047 | catch { } | ||
1048 | } | ||
1035 | mesh.RefCount = 1; | 1049 | mesh.RefCount = 1; |
1036 | return mesh; | 1050 | return mesh; |
1037 | } | 1051 | } |
@@ -1039,6 +1053,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
1039 | return null; | 1053 | return null; |
1040 | } | 1054 | } |
1041 | 1055 | ||
1056 | private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f); | ||
1057 | |||
1042 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde) | 1058 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde) |
1043 | { | 1059 | { |
1044 | #if SPAM | 1060 | #if SPAM |
@@ -1074,41 +1090,78 @@ namespace OpenSim.Region.Physics.Meshing | |||
1074 | { | 1090 | { |
1075 | m_uniqueReleasedMeshes.Remove(key); | 1091 | m_uniqueReleasedMeshes.Remove(key); |
1076 | lock (m_uniqueMeshes) | 1092 | lock (m_uniqueMeshes) |
1077 | m_uniqueMeshes.Add(key, mesh); | 1093 | { |
1094 | try | ||
1095 | { | ||
1096 | m_uniqueMeshes.Add(key, mesh); | ||
1097 | } | ||
1098 | catch { } | ||
1099 | } | ||
1078 | mesh.RefCount = 1; | 1100 | mesh.RefCount = 1; |
1079 | return mesh; | 1101 | return mesh; |
1080 | } | 1102 | } |
1081 | } | 1103 | } |
1082 | 1104 | ||
1083 | mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod,convex); | 1105 | Mesh UnitMesh = null; |
1106 | AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex); | ||
1084 | 1107 | ||
1085 | if (mesh != null) | 1108 | lock (m_uniqueReleasedMeshes) |
1086 | { | 1109 | { |
1087 | if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh) | 1110 | m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh); |
1111 | if (UnitMesh != null) | ||
1088 | { | 1112 | { |
1089 | #if SPAM | 1113 | UnitMesh.RefCount = 1; |
1090 | m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + | ||
1091 | minSizeForComplexMesh.ToString() + " - creating simple bounding box"); | ||
1092 | #endif | ||
1093 | mesh = CreateBoundingBoxMesh(mesh); | ||
1094 | mesh.DumpRaw(baseDir, primName, "Z extruded"); | ||
1095 | } | 1114 | } |
1115 | } | ||
1116 | |||
1117 | if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache) | ||
1118 | UnitMesh = GetFromFileCache(unitKey); | ||
1119 | |||
1120 | if (UnitMesh == null) | ||
1121 | { | ||
1122 | UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex); | ||
1123 | |||
1124 | if (UnitMesh == null) | ||
1125 | return null; | ||
1126 | |||
1127 | UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z"); | ||
1096 | 1128 | ||
1097 | if (forOde) | 1129 | if (forOde) |
1098 | { | 1130 | { |
1099 | // force pinned mem allocation | 1131 | // force pinned mem allocation |
1100 | mesh.PrepForOde(); | 1132 | UnitMesh.PrepForOde(); |
1101 | } | 1133 | } |
1102 | else | 1134 | else |
1103 | mesh.TrimExcess(); | 1135 | UnitMesh.TrimExcess(); |
1104 | 1136 | ||
1105 | mesh.Key = key; | 1137 | UnitMesh.Key = unitKey; |
1106 | mesh.RefCount = 1; | 1138 | UnitMesh.RefCount = 1; |
1107 | 1139 | ||
1108 | lock(m_uniqueMeshes) | 1140 | if (doMeshFileCache && primShape.SculptEntry) |
1109 | m_uniqueMeshes.Add(key, mesh); | 1141 | StoreToFileCache(unitKey, UnitMesh); |
1142 | |||
1143 | lock (m_uniqueReleasedMeshes) | ||
1144 | { | ||
1145 | try | ||
1146 | { | ||
1147 | m_uniqueReleasedMeshes.Add(unitKey, UnitMesh); | ||
1148 | } | ||
1149 | catch { } | ||
1150 | } | ||
1110 | } | 1151 | } |
1111 | 1152 | ||
1153 | mesh = UnitMesh.Scale(size); | ||
1154 | mesh.Key = key; | ||
1155 | mesh.RefCount = 1; | ||
1156 | lock (m_uniqueMeshes) | ||
1157 | { | ||
1158 | try | ||
1159 | { | ||
1160 | m_uniqueMeshes.Add(key, mesh); | ||
1161 | } | ||
1162 | catch { } | ||
1163 | } | ||
1164 | |||
1112 | return mesh; | 1165 | return mesh; |
1113 | } | 1166 | } |
1114 | 1167 | ||
@@ -1133,7 +1186,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
1133 | mesh.RefCount = 0; | 1186 | mesh.RefCount = 0; |
1134 | m_uniqueMeshes.Remove(mesh.Key); | 1187 | m_uniqueMeshes.Remove(mesh.Key); |
1135 | lock (m_uniqueReleasedMeshes) | 1188 | lock (m_uniqueReleasedMeshes) |
1136 | m_uniqueReleasedMeshes.Add(mesh.Key, mesh); | 1189 | { |
1190 | try | ||
1191 | { | ||
1192 | m_uniqueReleasedMeshes.Add(mesh.Key, mesh); | ||
1193 | } | ||
1194 | catch { } | ||
1195 | } | ||
1137 | } | 1196 | } |
1138 | } | 1197 | } |
1139 | 1198 | ||
@@ -1160,10 +1219,102 @@ namespace OpenSim.Region.Physics.Meshing | |||
1160 | foreach (Mesh m in meshstodelete) | 1219 | foreach (Mesh m in meshstodelete) |
1161 | { | 1220 | { |
1162 | m_uniqueReleasedMeshes.Remove(m.Key); | 1221 | m_uniqueReleasedMeshes.Remove(m.Key); |
1163 | m.releaseSourceMeshData(); | 1222 | m.releaseBuildingMeshData(); |
1164 | m.releasePinned(); | 1223 | m.releasePinned(); |
1165 | } | 1224 | } |
1166 | } | 1225 | } |
1167 | } | 1226 | } |
1227 | |||
1228 | public void FileNames(AMeshKey key, out string dir,out string fullFileName) | ||
1229 | { | ||
1230 | string id = key.ToString(); | ||
1231 | string init = id.Substring(0, 1); | ||
1232 | dir = System.IO.Path.Combine(cachePath, init); | ||
1233 | fullFileName = System.IO.Path.Combine(dir, id); | ||
1234 | } | ||
1235 | |||
1236 | public string FullFileName(AMeshKey key) | ||
1237 | { | ||
1238 | string id = key.ToString(); | ||
1239 | string init = id.Substring(0,1); | ||
1240 | id = System.IO.Path.Combine(init, id); | ||
1241 | id = System.IO.Path.Combine(cachePath, id); | ||
1242 | return id; | ||
1243 | } | ||
1244 | |||
1245 | private Mesh GetFromFileCache(AMeshKey key) | ||
1246 | { | ||
1247 | Mesh mesh = null; | ||
1248 | string filename = FullFileName(key); | ||
1249 | bool ok = true; | ||
1250 | |||
1251 | lock (diskLock) | ||
1252 | { | ||
1253 | if (File.Exists(filename)) | ||
1254 | { | ||
1255 | FileStream stream = null; | ||
1256 | try | ||
1257 | { | ||
1258 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | ||
1259 | BinaryFormatter bformatter = new BinaryFormatter(); | ||
1260 | |||
1261 | mesh = Mesh.FromStream(stream, key); | ||
1262 | } | ||
1263 | catch (Exception e) | ||
1264 | { | ||
1265 | ok = false; | ||
1266 | m_log.ErrorFormat( | ||
1267 | "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}", | ||
1268 | filename, e.Message, e.StackTrace); | ||
1269 | } | ||
1270 | if (stream != null) | ||
1271 | stream.Close(); | ||
1272 | |||
1273 | if (mesh == null || !ok) | ||
1274 | File.Delete(filename); | ||
1275 | } | ||
1276 | } | ||
1277 | |||
1278 | return mesh; | ||
1279 | } | ||
1280 | |||
1281 | private void StoreToFileCache(AMeshKey key, Mesh mesh) | ||
1282 | { | ||
1283 | Stream stream = null; | ||
1284 | bool ok = false; | ||
1285 | |||
1286 | // Make sure the target cache directory exists | ||
1287 | string dir = String.Empty; | ||
1288 | string filename = String.Empty; | ||
1289 | |||
1290 | FileNames(key, out dir, out filename); | ||
1291 | |||
1292 | lock (diskLock) | ||
1293 | { | ||
1294 | try | ||
1295 | { | ||
1296 | if (!Directory.Exists(dir)) | ||
1297 | { | ||
1298 | Directory.CreateDirectory(dir); | ||
1299 | } | ||
1300 | |||
1301 | stream = File.Open(filename, FileMode.Create); | ||
1302 | ok = mesh.ToStream(stream); | ||
1303 | } | ||
1304 | catch (IOException e) | ||
1305 | { | ||
1306 | m_log.ErrorFormat( | ||
1307 | "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.", | ||
1308 | filename, e.Message, e.StackTrace); | ||
1309 | ok = false; | ||
1310 | } | ||
1311 | |||
1312 | if (stream != null) | ||
1313 | stream.Close(); | ||
1314 | |||
1315 | if (!ok && File.Exists(filename)) | ||
1316 | File.Delete(filename); | ||
1317 | } | ||
1318 | } | ||
1168 | } | 1319 | } |
1169 | } | 1320 | } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 03048a4..6592e6c 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -718,7 +718,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
718 | 718 | ||
719 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 719 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
720 | return; | 720 | return; |
721 | 721 | /* | |
722 | // debug | 722 | // debug |
723 | PhysicsActor dp2; | 723 | PhysicsActor dp2; |
724 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) | 724 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) |
@@ -742,7 +742,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
742 | } | 742 | } |
743 | } | 743 | } |
744 | // | 744 | // |
745 | 745 | */ | |
746 | 746 | ||
747 | 747 | ||
748 | if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || | 748 | if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || |