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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs105
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs62
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs129
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs2
8 files changed, 245 insertions, 81 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index fc92fc3..f924b30 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -112,7 +112,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
112 return; 112 return;
113 113
114 if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId)) 114 if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
115 {
116 remoteClient.SendAgentAlertMessage(
117 "You don't have sufficient permissions to attach this object", false);
118
115 return; 119 return;
120 }
116 121
117 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 122 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
118 // be removed when that functionality is implemented in opensim 123 // be removed when that functionality is implemented in opensim
@@ -142,76 +147,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
142 { 147 {
143 Vector3 attachPos = group.AbsolutePosition; 148 Vector3 attachPos = group.AbsolutePosition;
144 149
145 if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) 150 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
151 // be removed when that functionality is implemented in opensim
152 AttachmentPt &= 0x7f;
153
154 // If the attachment point isn't the same as the one previously used
155 // set it's offset position = 0 so that it appears on the attachment point
156 // and not in a weird location somewhere unknown.
157 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
146 { 158 {
147 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 159 attachPos = Vector3.Zero;
148 // be removed when that functionality is implemented in opensim 160 }
149 AttachmentPt &= 0x7f;
150
151 // If the attachment point isn't the same as the one previously used
152 // set it's offset position = 0 so that it appears on the attachment point
153 // and not in a weird location somewhere unknown.
154 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
155 {
156 attachPos = Vector3.Zero;
157 }
158 161
159 // AttachmentPt 0 means the client chose to 'wear' the attachment. 162 // AttachmentPt 0 means the client chose to 'wear' the attachment.
160 if (AttachmentPt == 0) 163 if (AttachmentPt == 0)
161 { 164 {
162 // Check object for stored attachment point 165 // Check object for stored attachment point
163 AttachmentPt = (uint)group.GetAttachmentPoint(); 166 AttachmentPt = (uint)group.GetAttachmentPoint();
164 } 167 }
165 168
166 // if we still didn't find a suitable attachment point....... 169 // if we still didn't find a suitable attachment point.......
167 if (AttachmentPt == 0) 170 if (AttachmentPt == 0)
168 { 171 {
169 // Stick it on left hand with Zero Offset from the attachment point. 172 // Stick it on left hand with Zero Offset from the attachment point.
170 AttachmentPt = (uint)AttachmentPoint.LeftHand; 173 AttachmentPt = (uint)AttachmentPoint.LeftHand;
171 attachPos = Vector3.Zero; 174 attachPos = Vector3.Zero;
172 } 175 }
173 176
174 group.SetAttachmentPoint((byte)AttachmentPt); 177 group.SetAttachmentPoint((byte)AttachmentPt);
175 group.AbsolutePosition = attachPos; 178 group.AbsolutePosition = attachPos;
176 179
177 // Remove any previous attachments 180 // Remove any previous attachments
178 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); 181 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
179 UUID itemID = UUID.Zero; 182 UUID itemID = UUID.Zero;
180 if (sp != null) 183 if (sp != null)
184 {
185 foreach (SceneObjectGroup grp in sp.Attachments)
181 { 186 {
182 foreach (SceneObjectGroup grp in sp.Attachments) 187 if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
183 { 188 {
184 if (grp.GetAttachmentPoint() == (byte)AttachmentPt) 189 itemID = grp.GetFromItemID();
185 { 190 break;
186 itemID = grp.GetFromItemID();
187 break;
188 }
189 } 191 }
190 if (itemID != UUID.Zero)
191 DetachSingleAttachmentToInv(itemID, remoteClient);
192 } 192 }
193 if (itemID != UUID.Zero)
194 DetachSingleAttachmentToInv(itemID, remoteClient);
195 }
193 196
194 if (group.GetFromItemID() == UUID.Zero) 197 if (group.GetFromItemID() == UUID.Zero)
195 { 198 {
196 m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID); 199 m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID);
197 }
198 else
199 {
200 itemID = group.GetFromItemID();
201 }
202
203 ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
204
205 AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
206 } 200 }
207 else 201 else
208 { 202 {
209 remoteClient.SendAgentAlertMessage( 203 itemID = group.GetFromItemID();
210 "You don't have sufficient permissions to attach this object", false);
211
212 return false;
213 } 204 }
214 205
206 ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
207
208 AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
209
215 return true; 210 return true;
216 } 211 }
217 212
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 358d0a7..2d7244e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
130 130
131 List<string> mainParams = ops.Parse(cmdparams); 131 List<string> mainParams = ops.Parse(cmdparams);
132 132
133 if (cmdparams.Length > 2) 133 if (mainParams.Count > 2)
134 { 134 {
135 ArchiveRegion(mainParams[2], options); 135 ArchiveRegion(mainParams[2], options);
136 } 136 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 36ce245..e6201a8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1738,7 +1738,12 @@ namespace OpenSim.Region.Framework.Scenes
1738 // Autoreturn has a null client. Nothing else does. So 1738 // Autoreturn has a null client. Nothing else does. So
1739 // allow only returns 1739 // allow only returns
1740 if (action != DeRezAction.Return) 1740 if (action != DeRezAction.Return)
1741 {
1742 m_log.WarnFormat(
1743 "[AGENT INVENTORY]: Ignoring attempt to {0} {1} {2} without a client",
1744 action, grp.Name, grp.UUID);
1741 return; 1745 return;
1746 }
1742 1747
1743 permissionToTakeCopy = false; 1748 permissionToTakeCopy = false;
1744 } 1749 }
@@ -1755,7 +1760,7 @@ namespace OpenSim.Region.Framework.Scenes
1755 } 1760 }
1756 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 1761 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
1757 permissionToTake = false; 1762 permissionToTake = false;
1758 1763
1759 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 1764 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
1760 permissionToDelete = false; 1765 permissionToDelete = false;
1761 } 1766 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 06890a0..d67638a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -27,13 +27,15 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
30using System.Text; 31using System.Text;
32using log4net;
31using OpenMetaverse; 33using OpenMetaverse;
32using OpenSim.Framework; 34using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
34 36
35namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
36{ 38{
37 #region Delegates 39 #region Delegates
38 public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID); 40 public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID);
39 public delegate void SetBypassPermissionsHandler(bool value); 41 public delegate void SetBypassPermissionsHandler(bool value);
@@ -88,6 +90,8 @@ namespace OpenSim.Region.Framework.Scenes
88 90
89 public class ScenePermissions 91 public class ScenePermissions
90 { 92 {
93 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
94
91 private Scene m_scene; 95 private Scene m_scene;
92 96
93 public ScenePermissions(Scene scene) 97 public ScenePermissions(Scene scene)
@@ -242,6 +246,8 @@ namespace OpenSim.Region.Framework.Scenes
242 #region DELETE OBJECT 246 #region DELETE OBJECT
243 public bool CanDeleteObject(UUID objectID, UUID deleter) 247 public bool CanDeleteObject(UUID objectID, UUID deleter)
244 { 248 {
249 bool result = true;
250
245 DeleteObjectHandler handler = OnDeleteObject; 251 DeleteObjectHandler handler = OnDeleteObject;
246 if (handler != null) 252 if (handler != null)
247 { 253 {
@@ -249,10 +255,18 @@ namespace OpenSim.Region.Framework.Scenes
249 foreach (DeleteObjectHandler h in list) 255 foreach (DeleteObjectHandler h in list)
250 { 256 {
251 if (h(objectID, deleter, m_scene) == false) 257 if (h(objectID, deleter, m_scene) == false)
252 return false; 258 {
259 result = false;
260 break;
261 }
253 } 262 }
254 } 263 }
255 return true; 264
265// m_log.DebugFormat(
266// "[SCENE PERMISSIONS]: CanDeleteObject() fired for object {0}, deleter {1}, result {2}",
267// objectID, deleter, result);
268
269 return result;
256 } 270 }
257 271
258 #endregion 272 #endregion
@@ -260,6 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
260 #region TAKE OBJECT 274 #region TAKE OBJECT
261 public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID) 275 public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
262 { 276 {
277 bool result = true;
278
263 TakeObjectHandler handler = OnTakeObject; 279 TakeObjectHandler handler = OnTakeObject;
264 if (handler != null) 280 if (handler != null)
265 { 281 {
@@ -267,10 +283,18 @@ namespace OpenSim.Region.Framework.Scenes
267 foreach (TakeObjectHandler h in list) 283 foreach (TakeObjectHandler h in list)
268 { 284 {
269 if (h(objectID, AvatarTakingUUID, m_scene) == false) 285 if (h(objectID, AvatarTakingUUID, m_scene) == false)
270 return false; 286 {
287 result = false;
288 break;
289 }
271 } 290 }
272 } 291 }
273 return true; 292
293// m_log.DebugFormat(
294// "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}",
295// objectID, AvatarTakingUUID, result);
296
297 return result;
274 } 298 }
275 299
276 #endregion 300 #endregion
@@ -278,6 +302,8 @@ namespace OpenSim.Region.Framework.Scenes
278 #region TAKE COPY OBJECT 302 #region TAKE COPY OBJECT
279 public bool CanTakeCopyObject(UUID objectID, UUID userID) 303 public bool CanTakeCopyObject(UUID objectID, UUID userID)
280 { 304 {
305 bool result = true;
306
281 TakeCopyObjectHandler handler = OnTakeCopyObject; 307 TakeCopyObjectHandler handler = OnTakeCopyObject;
282 if (handler != null) 308 if (handler != null)
283 { 309 {
@@ -285,10 +311,18 @@ namespace OpenSim.Region.Framework.Scenes
285 foreach (TakeCopyObjectHandler h in list) 311 foreach (TakeCopyObjectHandler h in list)
286 { 312 {
287 if (h(objectID, userID, m_scene) == false) 313 if (h(objectID, userID, m_scene) == false)
288 return false; 314 {
315 result = false;
316 break;
317 }
289 } 318 }
290 } 319 }
291 return true; 320
321// m_log.DebugFormat(
322// "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}",
323// objectID, userID, result);
324
325 return result;
292 } 326 }
293 327
294 #endregion 328 #endregion
@@ -383,6 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
383 #region RETURN OBJECT 417 #region RETURN OBJECT
384 public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects) 418 public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
385 { 419 {
420 bool result = true;
421
386 ReturnObjectsHandler handler = OnReturnObjects; 422 ReturnObjectsHandler handler = OnReturnObjects;
387 if (handler != null) 423 if (handler != null)
388 { 424 {
@@ -390,10 +426,18 @@ namespace OpenSim.Region.Framework.Scenes
390 foreach (ReturnObjectsHandler h in list) 426 foreach (ReturnObjectsHandler h in list)
391 { 427 {
392 if (h(land, user, objects, m_scene) == false) 428 if (h(land, user, objects, m_scene) == false)
393 return false; 429 {
430 result = false;
431 break;
432 }
394 } 433 }
395 } 434 }
396 return true; 435
436// m_log.DebugFormat(
437// "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}",
438// user, objects.Count, land.LandData.Name, result);
439
440 return result;
397 } 441 }
398 442
399 #endregion 443 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index ee08072..f3964c2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2950,6 +2950,7 @@ namespace OpenSim.Region.Framework.Scenes
2950 part.Resize(scale); 2950 part.Resize(scale);
2951 2951
2952 HasGroupChanged = true; 2952 HasGroupChanged = true;
2953 part.TriggerScriptChangedEvent(Changed.SCALE);
2953 ScheduleGroupForFullUpdate(); 2954 ScheduleGroupForFullUpdate();
2954 2955
2955 //if (part.UUID == m_rootPart.UUID) 2956 //if (part.UUID == m_rootPart.UUID)
@@ -3110,6 +3111,7 @@ namespace OpenSim.Region.Framework.Scenes
3110 3111
3111 part.IgnoreUndoUpdate = false; 3112 part.IgnoreUndoUpdate = false;
3112 HasGroupChanged = true; 3113 HasGroupChanged = true;
3114 m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
3113 ScheduleGroupForTerseUpdate(); 3115 ScheduleGroupForTerseUpdate();
3114 } 3116 }
3115 } 3117 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f69a30c..bdd42fc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1026,21 +1026,7 @@ namespace OpenSim.Region.Framework.Scenes
1026 public PrimitiveBaseShape Shape 1026 public PrimitiveBaseShape Shape
1027 { 1027 {
1028 get { return m_shape; } 1028 get { return m_shape; }
1029 set 1029 set { m_shape = value; }
1030 {
1031 bool shape_changed = false;
1032 // TODO: this should really be restricted to the right
1033 // set of attributes on shape change. For instance,
1034 // changing the lighting on a shape shouldn't cause
1035 // this.
1036 if (m_shape != null)
1037 shape_changed = true;
1038
1039 m_shape = value;
1040
1041 if (shape_changed)
1042 TriggerScriptChangedEvent(Changed.SHAPE);
1043 }
1044 } 1030 }
1045 1031
1046 public Vector3 Scale 1032 public Vector3 Scale
@@ -4592,6 +4578,7 @@ namespace OpenSim.Region.Framework.Scenes
4592 ParentGroup.RootPart.Rezzed = DateTime.UtcNow; 4578 ParentGroup.RootPart.Rezzed = DateTime.UtcNow;
4593 4579
4594 ParentGroup.HasGroupChanged = true; 4580 ParentGroup.HasGroupChanged = true;
4581 TriggerScriptChangedEvent(Changed.SHAPE);
4595 ScheduleFullUpdate(); 4582 ScheduleFullUpdate();
4596 } 4583 }
4597 4584
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs
new file mode 100644
index 0000000..b3b99f4
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs
@@ -0,0 +1,129 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using Nini.Config;
32using NUnit.Framework;
33using NUnit.Framework.SyntaxHelpers;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Communications;
37using OpenSim.Region.CoreModules.World.Permissions;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock;
41using OpenSim.Tests.Common.Setup;
42
43namespace OpenSim.Region.Framework.Scenes.Tests
44{
45 /// <summary>
46 /// Tests manipulation of scene objects by users.
47 /// </summary>
48 ///
49 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
50 /// FIXME: These tests are very incomplete - they only test for a few conditions.
51 [TestFixture]
52 public class SceneObjectUserTests
53 {
54 /// <summary>
55 /// Test deleting an object from a scene.
56 /// </summary>
57 [Test]
58 public void TestDeRezSceneObject()
59 {
60 TestHelper.InMethod();
61// log4net.Config.XmlConfigurator.Configure();
62
63 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
64
65 TestScene scene = SceneSetupHelpers.SetupScene();
66 IConfigSource configSource = new IniConfigSource();
67 IConfig config = configSource.AddConfig("Startup");
68 config.Set("serverside_object_permissions", true);
69 SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
70 TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
71
72 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
73 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
74 sogd.Enabled = false;
75
76 SceneObjectPart part
77 = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
78 part.Name = "obj1";
79 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
80 List<uint> localIds = new List<uint>();
81 localIds.Add(part.LocalId);
82
83 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
84 sogd.InventoryDeQueueAndDelete();
85
86 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
87 Assert.That(retrievedPart, Is.Null);
88 }
89
90 /// <summary>
91 /// Test deleting an object from a scene where the deleter is not the owner
92 /// </summary>
93 ///
94 /// This test assumes that the deleter is not a god.
95 [Test]
96 public void TestDeRezSceneObjectNotOwner()
97 {
98 TestHelper.InMethod();
99// log4net.Config.XmlConfigurator.Configure();
100
101 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
102 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
103
104 TestScene scene = SceneSetupHelpers.SetupScene();
105 IConfigSource configSource = new IniConfigSource();
106 IConfig config = configSource.AddConfig("Startup");
107 config.Set("serverside_object_permissions", true);
108 SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
109 TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
110
111 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
112 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
113 sogd.Enabled = false;
114
115 SceneObjectPart part
116 = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
117 part.Name = "obj1";
118 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
119 List<uint> localIds = new List<uint>();
120 localIds.Add(part.LocalId);
121
122 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
123 sogd.InventoryDeQueueAndDelete();
124
125 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
126 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
127 }
128 }
129} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index ab5968c..ef52363 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -65,6 +65,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
65 [TestFixtureSetUp] 65 [TestFixtureSetUp]
66 public void Init() 66 public void Init()
67 { 67 {
68 TestHelper.InMethod();
69
68 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 70 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
69 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 71 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
70 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); 72 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);