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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs66
1 files changed, 54 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8e1f447..7e6b077 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -465,7 +465,15 @@ namespace OpenSim.Region.Framework.Scenes
465 { 465 {
466 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 466 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
467 } 467 }
468 468
469
470
471 private struct avtocrossInfo
472 {
473 public ScenePresence av;
474 public uint ParentID;
475 }
476
469 /// <summary> 477 /// <summary>
470 /// The absolute position of this scene object in the scene 478 /// The absolute position of this scene object in the scene
471 /// </summary> 479 /// </summary>
@@ -517,15 +525,24 @@ namespace OpenSim.Region.Framework.Scenes
517 { 525 {
518 // We unparent the SP quietly so that it won't 526 // We unparent the SP quietly so that it won't
519 // be made to stand up 527 // be made to stand up
528
529 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
530
520 foreach (ScenePresence av in m_linkedAvatars) 531 foreach (ScenePresence av in m_linkedAvatars)
521 { 532 {
533 avtocrossInfo avinfo = new avtocrossInfo();
522 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); 534 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
523 if (parentPart != null) 535 if (parentPart != null)
524 av.ParentUUID = parentPart.UUID; 536 av.ParentUUID = parentPart.UUID;
525 537
538 avinfo.av = av;
539 avinfo.ParentID = av.ParentID;
540 avsToCross.Add(avinfo);
541
526 av.ParentID = 0; 542 av.ParentID = 0;
527 } 543 }
528 544
545// m_linkedAvatars.Clear();
529 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 546 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
530 547
531 // Normalize 548 // Normalize
@@ -541,18 +558,37 @@ namespace OpenSim.Region.Framework.Scenes
541 // If it's deleted, crossing was successful 558 // If it's deleted, crossing was successful
542 if (IsDeleted) 559 if (IsDeleted)
543 { 560 {
544 foreach (ScenePresence av in m_linkedAvatars) 561 // foreach (ScenePresence av in m_linkedAvatars)
562 foreach (avtocrossInfo avinfo in avsToCross)
545 { 563 {
546 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); 564 ScenePresence av = avinfo.av;
547 565 if (!av.IsInTransit) // just in case...
548 av.IsInTransit = true; 566 {
549 567 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
550 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; 568
551 d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); 569 av.IsInTransit = true;
570
571 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
572 d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
573 }
574 else
575 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
552 } 576 }
553 577 avsToCross.Clear();
554 return; 578 return;
555 } 579 }
580 else // cross failed, put avas back ??
581 {
582 foreach (avtocrossInfo avinfo in avsToCross)
583 {
584 ScenePresence av = avinfo.av;
585 av.ParentUUID = UUID.Zero;
586 av.ParentID = avinfo.ParentID;
587// m_linkedAvatars.Add(av);
588 }
589 }
590 avsToCross.Clear();
591
556 } 592 }
557 else if (RootPart.PhysActor != null) 593 else if (RootPart.PhysActor != null)
558 { 594 {
@@ -565,6 +601,7 @@ namespace OpenSim.Region.Framework.Scenes
565 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); 601 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
566 } 602 }
567 } 603 }
604
568/* don't see the need but worse don't see where is restored to false if things stay in 605/* don't see the need but worse don't see where is restored to false if things stay in
569 foreach (SceneObjectPart part in m_parts.GetArray()) 606 foreach (SceneObjectPart part in m_parts.GetArray())
570 { 607 {
@@ -640,9 +677,12 @@ namespace OpenSim.Region.Framework.Scenes
640 { 677 {
641 agent.ParentPart = null; 678 agent.ParentPart = null;
642 agent.ParentPosition = Vector3.Zero; 679 agent.ParentPosition = Vector3.Zero;
680 // agent.ParentUUID = UUID.Zero;
643 } 681 }
644 } 682 }
645 683
684 agent.ParentUUID = UUID.Zero;
685
646// agent.Reset(); 686// agent.Reset();
647// else // Not successful 687// else // Not successful
648// agent.RestoreInCurrentScene(); 688// agent.RestoreInCurrentScene();
@@ -1779,15 +1819,14 @@ namespace OpenSim.Region.Framework.Scenes
1779 part.ClearUpdateSchedule(); 1819 part.ClearUpdateSchedule();
1780 if (part == m_rootPart) 1820 if (part == m_rootPart)
1781 { 1821 {
1782 if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || 1822 if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) ||
1783 (AttachmentPoint < 31) || (AttachmentPoint > 38)) 1823 (AttachmentPoint < 31) || (AttachmentPoint > 38))
1784 avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); 1824 avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId });
1785 } 1825 }
1786 } 1826 }
1787 }); 1827 });
1788 } 1828 }
1789 1829
1790
1791 } 1830 }
1792 1831
1793 public void AddScriptLPS(int count) 1832 public void AddScriptLPS(int count)
@@ -2069,6 +2108,9 @@ namespace OpenSim.Region.Framework.Scenes
2069 dupe.m_isBackedUp = false; 2108 dupe.m_isBackedUp = false;
2070 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); 2109 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
2071 2110
2111 // new group as no sitting avatars
2112 dupe.m_linkedAvatars = new List<ScenePresence>();
2113
2072 // Warning, The following code related to previousAttachmentStatus is needed so that clones of 2114 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
2073 // attachments do not bordercross while they're being duplicated. This is hacktastic! 2115 // attachments do not bordercross while they're being duplicated. This is hacktastic!
2074 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! 2116 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!