diff options
Diffstat (limited to 'OpenSim/Region')
6 files changed, 324 insertions, 167 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs index 278e9e7..baf5a5b 100755 --- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Region.CoreModules; | |||
36 | using OpenSim.Region.Framework; | 36 | using OpenSim.Region.Framework; |
37 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Region.Physics.Manager; | ||
39 | 40 | ||
40 | using Mono.Addins; | 41 | using Mono.Addins; |
41 | using Nini.Config; | 42 | using Nini.Config; |
@@ -62,9 +63,8 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
62 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | 63 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; |
63 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | 64 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; |
64 | public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; | 65 | public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; |
65 | public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge"; | 66 | public const string PhysFunctChangeLinkType = "BulletSim.ChangeLinkType"; |
66 | public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring"; | 67 | public const string PhysFunctChangeLinkParams = "BulletSim.ChangeLinkParams"; |
67 | public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider"; | ||
68 | 68 | ||
69 | // ============================================================= | 69 | // ============================================================= |
70 | 70 | ||
@@ -200,7 +200,7 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
200 | 200 | ||
201 | if (rootPart != null) | 201 | if (rootPart != null) |
202 | { | 202 | { |
203 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | 203 | PhysicsActor rootPhysActor = rootPart.PhysActor; |
204 | if (rootPhysActor != null) | 204 | if (rootPhysActor != null) |
205 | { | 205 | { |
206 | if (rootPhysActor.IsPhysical) | 206 | if (rootPhysActor.IsPhysical) |
@@ -219,7 +219,7 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
219 | containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition); | 219 | containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition); |
220 | containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation); | 220 | containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation); |
221 | 221 | ||
222 | ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType); | 222 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType)); |
223 | Thread.Sleep(150); // longer than one heartbeat tick | 223 | Thread.Sleep(150); // longer than one heartbeat tick |
224 | 224 | ||
225 | containingGroup.ScriptSetPhysicsStatus(true); | 225 | containingGroup.ScriptSetPhysicsStatus(true); |
@@ -228,7 +228,7 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
228 | { | 228 | { |
229 | // Non-physical linksets don't have a physical instantiation so there is no state to | 229 | // Non-physical linksets don't have a physical instantiation so there is no state to |
230 | // worry about being updated. | 230 | // worry about being updated. |
231 | ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType); | 231 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType)); |
232 | } | 232 | } |
233 | } | 233 | } |
234 | else | 234 | else |
@@ -267,10 +267,10 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
267 | 267 | ||
268 | if (rootPart != null) | 268 | if (rootPart != null) |
269 | { | 269 | { |
270 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | 270 | PhysicsActor rootPhysActor = rootPart.PhysActor; |
271 | if (rootPhysActor != null) | 271 | if (rootPhysActor != null) |
272 | { | 272 | { |
273 | ret = (int)rootPhysActor.Extension(PhysFunctGetLinksetType); | 273 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinksetType)); |
274 | } | 274 | } |
275 | else | 275 | else |
276 | { | 276 | { |
@@ -291,148 +291,225 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
291 | return ret; | 291 | return ret; |
292 | } | 292 | } |
293 | 293 | ||
294 | [ScriptConstant] | ||
295 | public static int PHYS_LINK_TYPE_FIXED = 1234; | ||
296 | [ScriptConstant] | ||
297 | public static int PHYS_LINK_TYPE_HINGE = 4; | ||
298 | [ScriptConstant] | ||
299 | public static int PHYS_LINK_TYPE_SPRING = 9; | ||
300 | [ScriptConstant] | ||
301 | public static int PHYS_LINK_TYPE_6DOF = 6; | ||
302 | [ScriptConstant] | ||
303 | public static int PHYS_LINK_TYPE_SLIDER = 7; | ||
304 | |||
305 | // physChangeLinkType(integer linkNum, integer typeCode) | ||
306 | [ScriptInvocation] | ||
307 | public int physChangeLinkType(UUID hostID, UUID scriptID, int linkNum, int typeCode) | ||
308 | { | ||
309 | int ret = -1; | ||
310 | if (!Enabled) return ret; | ||
311 | |||
312 | PhysicsActor rootPhysActor; | ||
313 | PhysicsActor childPhysActor; | ||
314 | |||
315 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) | ||
316 | { | ||
317 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, childPhysActor, typeCode)); | ||
318 | } | ||
319 | |||
320 | return ret; | ||
321 | } | ||
322 | |||
294 | // physChangeLinkFixed(integer linkNum) | 323 | // physChangeLinkFixed(integer linkNum) |
295 | // Change the link between the root and the linkNum into a fixed, static physical connection. | 324 | // Change the link between the root and the linkNum into a fixed, static physical connection. |
296 | // This needs to change 'linkNum' into the physical object because lower level code has | ||
297 | // no access to the link numbers. | ||
298 | [ScriptInvocation] | 325 | [ScriptInvocation] |
299 | public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum) | 326 | public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum) |
300 | { | 327 | { |
301 | int ret = -1; | 328 | int ret = -1; |
302 | if (!Enabled) return ret; | 329 | if (!Enabled) return ret; |
303 | 330 | ||
304 | // The part that is requesting the change. | 331 | PhysicsActor rootPhysActor; |
305 | SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); | 332 | PhysicsActor childPhysActor; |
333 | |||
334 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) | ||
335 | { | ||
336 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, childPhysActor, PHYS_LINK_TYPE_FIXED)); | ||
337 | } | ||
338 | |||
339 | return ret; | ||
340 | } | ||
341 | |||
342 | // Code for specifying params. | ||
343 | // The choice if 14400 is arbitrary and only serves to catch parameter code misuse. | ||
344 | public static int PHYS_PARAM_MIN = 14401; | ||
345 | [ScriptConstant] | ||
346 | public static int PHYS_PARAM_FRAMEINA_LOC = 14401; | ||
347 | [ScriptConstant] | ||
348 | public static int PHYS_PARAM_FRAMEINA_ROT = 14402; | ||
349 | [ScriptConstant] | ||
350 | public static int PHYS_PARAM_FRAMEINB_LOC = 14403; | ||
351 | [ScriptConstant] | ||
352 | public static int PHYS_PARAM_FRAMEINB_ROT = 14404; | ||
353 | [ScriptConstant] | ||
354 | public static int PHYS_PARAM_LINEAR_LIMIT_LOW = 14405; | ||
355 | [ScriptConstant] | ||
356 | public static int PHYS_PARAM_LINEAR_LIMIT_HIGH = 14406; | ||
357 | [ScriptConstant] | ||
358 | public static int PHYS_PARAM_ANGULAR_LIMIT_LOW = 14407; | ||
359 | [ScriptConstant] | ||
360 | public static int PHYS_PARAM_ANGULAR_LIMIT_HIGH = 14408; | ||
361 | [ScriptConstant] | ||
362 | public static int PHYS_PARAM_USE_FRAME_OFFSET = 14409; | ||
363 | [ScriptConstant] | ||
364 | public static int PHYS_PARAM_ENABLE_TRANSMOTOR = 14410; | ||
365 | [ScriptConstant] | ||
366 | public static int PHYS_PARAM_TRANSMOTOR_MAXVEL = 14411; | ||
367 | [ScriptConstant] | ||
368 | public static int PHYS_PARAM_TRANSMOTOR_MAXFORCE = 14412; | ||
369 | [ScriptConstant] | ||
370 | public static int PHYS_PARAM_CFM = 14413; | ||
371 | [ScriptConstant] | ||
372 | public static int PHYS_PARAM_ERP = 14414; | ||
373 | [ScriptConstant] | ||
374 | public static int PHYS_PARAM_SOLVER_ITERATIONS = 14415; | ||
375 | [ScriptConstant] | ||
376 | public static int PHYS_PARAM_SPRING_DAMPING = 14416; | ||
377 | [ScriptConstant] | ||
378 | public static int PHYS_PARAM_SPRING_STIFFNESS = 14417; | ||
379 | public static int PHYS_PARAM_MAX = 14417; | ||
306 | 380 | ||
381 | // physChangeLinkParams(integer linkNum, [ PHYS_PARAM_*, value, PHYS_PARAM_*, value, ...]) | ||
382 | [ScriptInvocation] | ||
383 | public int physChangeLinkParams(UUID hostID, UUID scriptID, int linkNum, object[] parms) | ||
384 | { | ||
385 | int ret = -1; | ||
386 | if (!Enabled) return ret; | ||
387 | |||
388 | PhysicsActor rootPhysActor; | ||
389 | PhysicsActor childPhysActor; | ||
390 | |||
391 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) | ||
392 | { | ||
393 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkParams, childPhysActor, parms)); | ||
394 | } | ||
395 | |||
396 | return ret; | ||
397 | } | ||
398 | |||
399 | private bool GetRootPhysActor(UUID hostID, out PhysicsActor rootPhysActor) | ||
400 | { | ||
401 | SceneObjectGroup containingGroup; | ||
402 | SceneObjectPart rootPart; | ||
403 | return GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor); | ||
404 | } | ||
405 | |||
406 | private bool GetRootPhysActor(UUID hostID, out SceneObjectGroup containingGroup, out SceneObjectPart rootPart, out PhysicsActor rootPhysActor) | ||
407 | { | ||
408 | bool ret = false; | ||
409 | rootPhysActor = null; | ||
410 | containingGroup = null; | ||
411 | rootPart = null; | ||
412 | |||
413 | SceneObjectPart requestingPart; | ||
414 | |||
415 | requestingPart = BaseScene.GetSceneObjectPart(hostID); | ||
307 | if (requestingPart != null) | 416 | if (requestingPart != null) |
308 | { | 417 | { |
309 | // The type is is always on the root of a linkset. | 418 | // The type is is always on the root of a linkset. |
310 | SceneObjectGroup containingGroup = requestingPart.ParentGroup; | 419 | containingGroup = requestingPart.ParentGroup; |
311 | SceneObjectPart rootPart = containingGroup.RootPart; | 420 | if (containingGroup != null && !containingGroup.IsDeleted) |
312 | |||
313 | if (rootPart != null) | ||
314 | { | 421 | { |
315 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | 422 | rootPart = containingGroup.RootPart; |
316 | if (rootPhysActor != null) | 423 | if (rootPart != null) |
317 | { | 424 | { |
318 | SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); | 425 | rootPhysActor = rootPart.PhysActor; |
319 | if (linkPart != null) | 426 | if (rootPhysActor != null) |
320 | { | 427 | { |
321 | Physics.Manager.PhysicsActor linkPhysActor = linkPart.PhysActor; | 428 | ret = true; |
322 | if (linkPhysActor != null) | ||
323 | { | ||
324 | ret = (int)rootPhysActor.Extension(PhysFunctChangeLinkFixed, linkNum, linkPhysActor); | ||
325 | } | ||
326 | else | ||
327 | { | ||
328 | m_log.WarnFormat("{0} physChangeLinkFixed: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}", | ||
329 | LogHeader, rootPart.Name, hostID, linkNum); | ||
330 | } | ||
331 | } | 429 | } |
332 | else | 430 | else |
333 | { | 431 | { |
334 | m_log.WarnFormat("{0} physChangeLinkFixed: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}", | 432 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}", |
335 | LogHeader, rootPart.Name, hostID, linkNum); | 433 | LogHeader, rootPart.Name, hostID); |
336 | } | 434 | } |
337 | } | 435 | } |
338 | else | 436 | else |
339 | { | 437 | { |
340 | m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not have a physics actor. rootName={1}, hostID={2}", | 438 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not exist. RequestingPartName={1}, hostID={2}", |
341 | LogHeader, rootPart.Name, hostID); | 439 | LogHeader, requestingPart.Name, hostID); |
342 | } | 440 | } |
343 | } | 441 | } |
344 | else | 442 | else |
345 | { | 443 | { |
346 | m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not exist. RequestingPartName={1}, hostID={2}", | 444 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Containing group missing or deleted. hostID={1}", LogHeader, hostID); |
347 | LogHeader, requestingPart.Name, hostID); | ||
348 | } | 445 | } |
349 | } | 446 | } |
350 | else | 447 | else |
351 | { | 448 | { |
352 | m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); | 449 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: cannot find script object in scene. hostID={1}", LogHeader, hostID); |
353 | } | 450 | } |
451 | |||
354 | return ret; | 452 | return ret; |
355 | } | 453 | } |
356 | 454 | ||
357 | [ScriptInvocation] | 455 | // Find the root and child PhysActors based on the linkNum. |
358 | public int physChangeLinkHinge(UUID hostID, UUID scriptID, int linkNum) | 456 | // Return 'true' if both are found and returned. |
457 | private bool GetRootAndChildPhysActors(UUID hostID, int linkNum, out PhysicsActor rootPhysActor, out PhysicsActor childPhysActor) | ||
359 | { | 458 | { |
360 | return -1; | 459 | bool ret = false; |
361 | } | 460 | rootPhysActor = null; |
461 | childPhysActor = null; | ||
362 | 462 | ||
363 | [ScriptInvocation] | 463 | SceneObjectGroup containingGroup; |
364 | public int physChangeLinkSpring(UUID hostID, UUID scriptID, int linkNum, | 464 | SceneObjectPart rootPart; |
365 | Vector3 frameInAloc, Quaternion frameInArot, | ||
366 | Vector3 frameInBloc, Quaternion frameInBrot, | ||
367 | Vector3 linearLimitLow, Vector3 linearLimitHigh, | ||
368 | Vector3 angularLimitLow, Vector3 angularLimitHigh | ||
369 | ) | ||
370 | { | ||
371 | int ret = -1; | ||
372 | if (!Enabled) return ret; | ||
373 | 465 | ||
374 | // The part that is requesting the change. | 466 | if (GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor)) |
375 | SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); | ||
376 | |||
377 | if (requestingPart != null) | ||
378 | { | 467 | { |
379 | // The type is is always on the root of a linkset. | 468 | SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); |
380 | SceneObjectGroup containingGroup = requestingPart.ParentGroup; | 469 | if (linkPart != null) |
381 | SceneObjectPart rootPart = containingGroup.RootPart; | ||
382 | |||
383 | if (rootPart != null) | ||
384 | { | 470 | { |
385 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | 471 | childPhysActor = linkPart.PhysActor; |
386 | if (rootPhysActor != null) | 472 | if (childPhysActor != null) |
387 | { | 473 | { |
388 | SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); | 474 | ret = true; |
389 | if (linkPart != null) | ||
390 | { | ||
391 | Physics.Manager.PhysicsActor linkPhysActor = linkPart.PhysActor; | ||
392 | if (linkPhysActor != null) | ||
393 | { | ||
394 | ret = (int)rootPhysActor.Extension(PhysFunctChangeLinkSpring, linkNum, linkPhysActor, | ||
395 | frameInAloc, frameInArot, | ||
396 | frameInBloc, frameInBrot, | ||
397 | linearLimitLow, linearLimitHigh, | ||
398 | angularLimitLow, angularLimitHigh | ||
399 | ); | ||
400 | } | ||
401 | else | ||
402 | { | ||
403 | m_log.WarnFormat("{0} physChangeLinkFixed: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}", | ||
404 | LogHeader, rootPart.Name, hostID, linkNum); | ||
405 | } | ||
406 | } | ||
407 | else | ||
408 | { | ||
409 | m_log.WarnFormat("{0} physChangeLinkFixed: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}", | ||
410 | LogHeader, rootPart.Name, hostID, linkNum); | ||
411 | } | ||
412 | } | 475 | } |
413 | else | 476 | else |
414 | { | 477 | { |
415 | m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not have a physics actor. rootName={1}, hostID={2}", | 478 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}", |
416 | LogHeader, rootPart.Name, hostID); | 479 | LogHeader, rootPart.Name, hostID, linkNum); |
417 | } | 480 | } |
418 | } | 481 | } |
419 | else | 482 | else |
420 | { | 483 | { |
421 | m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not exist. RequestingPartName={1}, hostID={2}", | 484 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}", |
422 | LogHeader, requestingPart.Name, hostID); | 485 | LogHeader, rootPart.Name, hostID, linkNum); |
423 | } | 486 | } |
424 | } | 487 | } |
425 | else | 488 | else |
426 | { | 489 | { |
427 | m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); | 490 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}", |
491 | LogHeader, rootPart.Name, hostID); | ||
428 | } | 492 | } |
493 | |||
429 | return ret; | 494 | return ret; |
430 | } | 495 | } |
431 | 496 | ||
432 | [ScriptInvocation] | 497 | // Extension() returns an object. Convert that object into the integer error we expect to return. |
433 | public int physChangeLinkSlider(UUID hostID, UUID scriptID, int linkNum) | 498 | private int MakeIntError(object extensionRet) |
434 | { | 499 | { |
435 | return 0; | 500 | int ret = -1; |
501 | if (extensionRet != null) | ||
502 | { | ||
503 | try | ||
504 | { | ||
505 | ret = (int)extensionRet; | ||
506 | } | ||
507 | catch | ||
508 | { | ||
509 | ret = -1; | ||
510 | } | ||
511 | } | ||
512 | return ret; | ||
436 | } | 513 | } |
437 | } | 514 | } |
438 | } | 515 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs new file mode 100755 index 0000000..7a76a9a --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs | |||
@@ -0,0 +1,54 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
33 | { | ||
34 | |||
35 | public sealed class BSConstraintConeTwist : BSConstraint | ||
36 | { | ||
37 | public override ConstraintType Type { get { return ConstraintType.CONETWIST_CONSTRAINT_TYPE; } } | ||
38 | |||
39 | public BSConstraintConeTwist(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
40 | Vector3 frameInAloc, Quaternion frameInArot, | ||
41 | Vector3 frameInBloc, Quaternion frameInBrot, | ||
42 | bool disableCollisionsBetweenLinkedBodies) | ||
43 | : base(world) | ||
44 | { | ||
45 | m_body1 = obj1; | ||
46 | m_body2 = obj2; | ||
47 | m_constraint = PhysicsScene.PE.CreateConeTwistConstraint(world, obj1, obj2, | ||
48 | frameInAloc, frameInArot, frameInBloc, frameInBrot, | ||
49 | disableCollisionsBetweenLinkedBodies); | ||
50 | m_enabled = true; | ||
51 | } | ||
52 | } | ||
53 | |||
54 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs new file mode 100755 index 0000000..37cfa07 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
33 | { | ||
34 | |||
35 | public sealed class BSConstraintSlider : BSConstraint | ||
36 | { | ||
37 | public override ConstraintType Type { get { return ConstraintType.SLIDER_CONSTRAINT_TYPE; } } | ||
38 | |||
39 | public BSConstraintSlider(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
40 | Vector3 frameInAloc, Quaternion frameInArot, | ||
41 | Vector3 frameInBloc, Quaternion frameInBrot, | ||
42 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | ||
43 | : base(world) | ||
44 | { | ||
45 | m_body1 = obj1; | ||
46 | m_body2 = obj2; | ||
47 | m_constraint = PhysicsScene.PE.CreateSliderConstraint(world, obj1, obj2, | ||
48 | frameInAloc, frameInArot, frameInBloc, frameInBrot, | ||
49 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
50 | m_enabled = true; | ||
51 | } | ||
52 | |||
53 | } | ||
54 | |||
55 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index 17fec9d..c09dd42 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -28,6 +28,8 @@ using System; | |||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | 30 | ||
31 | using OpenSim.Region.OptionalModules.Scripting; | ||
32 | |||
31 | using OMV = OpenMetaverse; | 33 | using OMV = OpenMetaverse; |
32 | 34 | ||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 35 | namespace OpenSim.Region.Physics.BulletSPlugin |
@@ -489,71 +491,46 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
489 | switch (pFunct) | 491 | switch (pFunct) |
490 | { | 492 | { |
491 | // pParams = (int linkNUm, PhysActor linkChild) | 493 | // pParams = (int linkNUm, PhysActor linkChild) |
492 | case BSScene.PhysFunctChangeLinkFixed: | 494 | case ExtendedPhysics.PhysFunctChangeLinkType: |
493 | if (pParams.Length > 1) | 495 | if (pParams.Length > 1) |
494 | { | 496 | { |
495 | BSPrimLinkable child = pParams[1] as BSPrimLinkable; | 497 | int requestedType = (int)pParams[1]; |
496 | if (child != null) | 498 | if (requestedType == (int)ConstraintType.FIXED_CONSTRAINT_TYPE |
499 | || requestedType == (int)ConstraintType.D6_CONSTRAINT_TYPE | ||
500 | || requestedType == (int)ConstraintType.D6_SPRING_CONSTRAINT_TYPE | ||
501 | || requestedType == (int)ConstraintType.HINGE_CONSTRAINT_TYPE | ||
502 | || requestedType == (int)ConstraintType.CONETWIST_CONSTRAINT_TYPE | ||
503 | || requestedType == (int)ConstraintType.SLIDER_CONSTRAINT_TYPE) | ||
497 | { | 504 | { |
498 | m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate() | 505 | BSPrimLinkable child = pParams[0] as BSPrimLinkable; |
506 | if (child != null) | ||
499 | { | 507 | { |
500 | // Pick up all the constraints currently created. | 508 | m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate() |
501 | RemoveDependencies(child); | ||
502 | |||
503 | BSLinkInfo linkInfo = null; | ||
504 | if (m_children.TryGetValue(child, out linkInfo)) | ||
505 | { | 509 | { |
506 | BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; | 510 | // Pick up all the constraints currently created. |
507 | if (linkInfoC != null) | 511 | RemoveDependencies(child); |
508 | { | ||
509 | // Setting to fixed is easy. The reset state is the fixed link configuration. | ||
510 | linkInfoC.ResetLink(); | ||
511 | ret = (object)true; | ||
512 | } | ||
513 | } | ||
514 | // Cause the whole linkset to be rebuilt in post-taint time. | ||
515 | Refresh(child); | ||
516 | }); | ||
517 | } | ||
518 | } | ||
519 | break; | ||
520 | case BSScene.PhysFunctChangeLinkSpring: | ||
521 | if (pParams.Length > 11) | ||
522 | { | ||
523 | BSPrimLinkable child = pParams[1] as BSPrimLinkable; | ||
524 | if (child != null) | ||
525 | { | ||
526 | m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate() | ||
527 | { | ||
528 | // Pick up all the constraints currently created. | ||
529 | RemoveDependencies(child); | ||
530 | 512 | ||
531 | BSLinkInfo linkInfo = null; | 513 | BSLinkInfo linkInfo = null; |
532 | if (m_children.TryGetValue(child, out linkInfo)) | 514 | if (m_children.TryGetValue(child, out linkInfo)) |
533 | { | ||
534 | BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; | ||
535 | if (linkInfoC != null) | ||
536 | { | 515 | { |
537 | // Start with a reset link definition | 516 | BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; |
538 | linkInfoC.ResetLink(); | 517 | if (linkInfoC != null) |
539 | linkInfoC.constraintType = ConstraintType.D6_SPRING_CONSTRAINT_TYPE; | 518 | { |
540 | linkInfoC.frameInAloc = (OMV.Vector3)pParams[2]; | 519 | // Setting to fixed is easy. The reset state is the fixed link configuration. |
541 | linkInfoC.frameInArot = (OMV.Quaternion)pParams[3]; | 520 | linkInfoC.ResetLink(); |
542 | linkInfoC.frameInBloc = (OMV.Vector3)pParams[4]; | 521 | linkInfoC.constraintType = (ConstraintType)requestedType; |
543 | linkInfoC.frameInBrot = (OMV.Quaternion)pParams[5]; | 522 | ret = (object)true; |
544 | linkInfoC.linearLimitLow = (OMV.Vector3)pParams[6]; | 523 | } |
545 | linkInfoC.linearLimitHigh = (OMV.Vector3)pParams[7]; | ||
546 | linkInfoC.angularLimitLow = (OMV.Vector3)pParams[8]; | ||
547 | linkInfoC.angularLimitHigh = (OMV.Vector3)pParams[9]; | ||
548 | ret = (object)true; | ||
549 | } | 524 | } |
550 | } | 525 | // Cause the whole linkset to be rebuilt in post-taint time. |
551 | // Cause the whole linkset to be rebuilt in post-taint time. | 526 | Refresh(child); |
552 | Refresh(child); | 527 | }); |
553 | }); | 528 | } |
554 | } | 529 | } |
555 | } | 530 | } |
556 | break; | 531 | break; |
532 | case ExtendedPhysics.PhysFunctChangeLinkParams: | ||
533 | break; | ||
557 | default: | 534 | default: |
558 | ret = base.Extension(pFunct, pParams); | 535 | ret = base.Extension(pFunct, pParams); |
559 | break; | 536 | break; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 4c384a6..6136257 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -30,6 +30,7 @@ using System.Linq; | |||
30 | using System.Text; | 30 | using System.Text; |
31 | 31 | ||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.OptionalModules.Scripting; | ||
33 | 34 | ||
34 | using OMV = OpenMetaverse; | 35 | using OMV = OpenMetaverse; |
35 | 36 | ||
@@ -286,14 +287,14 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
286 | switch (pFunct) | 287 | switch (pFunct) |
287 | { | 288 | { |
288 | // physGetLinksetType(); | 289 | // physGetLinksetType(); |
289 | case BSScene.PhysFunctGetLinksetType: | 290 | case ExtendedPhysics.PhysFunctGetLinksetType: |
290 | { | 291 | { |
291 | ret = (object)LinksetType; | 292 | ret = (object)LinksetType; |
292 | m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); | 293 | m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); |
293 | break; | 294 | break; |
294 | } | 295 | } |
295 | // physSetLinksetType(type); | 296 | // physSetLinksetType(type); |
296 | case BSScene.PhysFunctSetLinksetType: | 297 | case ExtendedPhysics.PhysFunctSetLinksetType: |
297 | { | 298 | { |
298 | if (pParams.Length > 0) | 299 | if (pParams.Length > 0) |
299 | { | 300 | { |
@@ -312,9 +313,16 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
312 | } | 313 | } |
313 | break; | 314 | break; |
314 | } | 315 | } |
315 | // physChangeLinkFixed(linknum); | 316 | // physChangeLinkType(linknum, typeCode); |
316 | // Params: int linkNum, PhysActor linkedPrim | 317 | // Params: PhysActor linkedPrim, int typeCode |
317 | case BSScene.PhysFunctChangeLinkFixed: | 318 | case ExtendedPhysics.PhysFunctChangeLinkType: |
319 | { | ||
320 | Linkset.Extension(pFunct, pParams); | ||
321 | break; | ||
322 | } | ||
323 | // physChangeLinkParams(linknum, [code, value, code, value, ...]); | ||
324 | // Params: PhysActor linkedPrim, object[] params | ||
325 | case ExtendedPhysics.PhysFunctChangeLinkParams: | ||
318 | { | 326 | { |
319 | Linkset.Extension(pFunct, pParams); | 327 | Linkset.Extension(pFunct, pParams); |
320 | break; | 328 | break; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 571db86..7440468 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -867,20 +867,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
867 | public override bool IsThreaded { get { return false; } } | 867 | public override bool IsThreaded { get { return false; } } |
868 | 868 | ||
869 | #region Extensions | 869 | #region Extensions |
870 | // ============================================================= | ||
871 | // Per scene functions. See below. | ||
872 | |||
873 | // Per avatar functions. See BSCharacter. | ||
874 | |||
875 | // Per prim functions. See BSPrim. | ||
876 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | ||
877 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | ||
878 | public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; | ||
879 | public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge"; | ||
880 | public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring"; | ||
881 | public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider"; | ||
882 | // ============================================================= | ||
883 | |||
884 | public override object Extension(string pFunct, params object[] pParams) | 870 | public override object Extension(string pFunct, params object[] pParams) |
885 | { | 871 | { |
886 | return base.Extension(pFunct, pParams); | 872 | return base.Extension(pFunct, pParams); |