diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 4 |
2 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e4f23f9..e8e281e 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -1032,10 +1032,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1032 | // object itself before we rez. | 1032 | // object itself before we rez. |
1033 | // | 1033 | // |
1034 | // Only do these for the first object if we are rezzing a coalescence. | 1034 | // Only do these for the first object if we are rezzing a coalescence. |
1035 | if (i == 0) | 1035 | // nahh dont mess with coalescence objects, |
1036 | // the name in inventory can be change for inventory purpuses only | ||
1037 | if (i == 0 && objlist.Count == 1) | ||
1036 | { | 1038 | { |
1037 | rootPart.Name = item.Name; | 1039 | rootPart.Name = item.Name; |
1038 | rootPart.Description = item.Description; | 1040 | rootPart.Description = item.Description; |
1041 | // this should be done only on first or all ??? | ||
1039 | if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) | 1042 | if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) |
1040 | { | 1043 | { |
1041 | rootPart.ObjectSaleType = item.SaleType; | 1044 | rootPart.ObjectSaleType = item.SaleType; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 400a415..657d7c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -917,7 +917,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
917 | // in the serialization, transfer the correct name from the inventory to the | 917 | // in the serialization, transfer the correct name from the inventory to the |
918 | // object itself before we rez. | 918 | // object itself before we rez. |
919 | // Only do these for the first object if we are rezzing a coalescence. | 919 | // Only do these for the first object if we are rezzing a coalescence. |
920 | if (i == 0) | 920 | // nahh dont mess with coalescence objects, |
921 | // the name in inventory can be change for inventory purpuses only | ||
922 | if (i == 0 && objlist.Count == 1) | ||
921 | { | 923 | { |
922 | rootPart.Name = item.Name; | 924 | rootPart.Name = item.Name; |
923 | rootPart.Description = item.Description; | 925 | rootPart.Description = item.Description; |