diff options
Diffstat (limited to 'OpenSim/Region')
51 files changed, 2928 insertions, 2357 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index fa72410..105501f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -37,6 +37,7 @@ using System.Xml; | |||
37 | using log4net; | 37 | using log4net; |
38 | using OpenMetaverse; | 38 | using OpenMetaverse; |
39 | using OpenMetaverse.Packets; | 39 | using OpenMetaverse.Packets; |
40 | using OpenMetaverse.Messages.Linden; | ||
40 | using OpenMetaverse.StructuredData; | 41 | using OpenMetaverse.StructuredData; |
41 | using OpenSim.Framework; | 42 | using OpenSim.Framework; |
42 | using OpenSim.Framework.Client; | 43 | using OpenSim.Framework.Client; |
@@ -328,7 +329,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
328 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 329 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
329 | /// ownerless phantom. | 330 | /// ownerless phantom. |
330 | /// | 331 | /// |
331 | /// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock | 332 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
332 | /// | 333 | /// |
333 | /// </value> | 334 | /// </value> |
334 | protected HashSet<uint> m_killRecord; | 335 | protected HashSet<uint> m_killRecord; |
@@ -394,18 +395,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
394 | public string ActiveGroupName { get { return m_activeGroupName; } } | 395 | public string ActiveGroupName { get { return m_activeGroupName; } } |
395 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } | 396 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } |
396 | public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); } | 397 | public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); } |
398 | |||
397 | /// <summary> | 399 | /// <summary> |
398 | /// First name of the agent/avatar represented by the client | 400 | /// First name of the agent/avatar represented by the client |
399 | /// </summary> | 401 | /// </summary> |
400 | public string FirstName { get { return m_firstName; } } | 402 | public string FirstName { get { return m_firstName; } } |
403 | |||
401 | /// <summary> | 404 | /// <summary> |
402 | /// Last name of the agent/avatar represented by the client | 405 | /// Last name of the agent/avatar represented by the client |
403 | /// </summary> | 406 | /// </summary> |
404 | public string LastName { get { return m_lastName; } } | 407 | public string LastName { get { return m_lastName; } } |
408 | |||
405 | /// <summary> | 409 | /// <summary> |
406 | /// Full name of the client (first name and last name) | 410 | /// Full name of the client (first name and last name) |
407 | /// </summary> | 411 | /// </summary> |
408 | public string Name { get { return FirstName + " " + LastName; } } | 412 | public string Name { get { return FirstName + " " + LastName; } } |
413 | |||
409 | public uint CircuitCode { get { return m_circuitCode; } } | 414 | public uint CircuitCode { get { return m_circuitCode; } } |
410 | public int MoneyBalance { get { return m_moneyBalance; } } | 415 | public int MoneyBalance { get { return m_moneyBalance; } } |
411 | public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } } | 416 | public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } } |
@@ -742,7 +747,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
742 | handshake.RegionInfo3.CPURatio = 1; | 747 | handshake.RegionInfo3.CPURatio = 1; |
743 | 748 | ||
744 | handshake.RegionInfo3.ColoName = Utils.EmptyBytes; | 749 | handshake.RegionInfo3.ColoName = Utils.EmptyBytes; |
745 | handshake.RegionInfo3.ProductName = Utils.EmptyBytes; | 750 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
746 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 751 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
747 | 752 | ||
748 | OutPacket(handshake, ThrottleOutPacketType.Task); | 753 | OutPacket(handshake, ThrottleOutPacketType.Task); |
@@ -2743,7 +2748,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2743 | DirPlacesReplyPacket.StatusDataBlock[] status = | 2748 | DirPlacesReplyPacket.StatusDataBlock[] status = |
2744 | new DirPlacesReplyPacket.StatusDataBlock[0]; | 2749 | new DirPlacesReplyPacket.StatusDataBlock[0]; |
2745 | 2750 | ||
2746 | int i = 0; | 2751 | packet.QueryReplies = replies; |
2752 | packet.StatusData = status; | ||
2753 | |||
2747 | foreach (DirPlacesReplyData d in data) | 2754 | foreach (DirPlacesReplyData d in data) |
2748 | { | 2755 | { |
2749 | int idx = replies.Length; | 2756 | int idx = replies.Length; |
@@ -2779,11 +2786,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2779 | 2786 | ||
2780 | replies = new DirPlacesReplyPacket.QueryRepliesBlock[0]; | 2787 | replies = new DirPlacesReplyPacket.QueryRepliesBlock[0]; |
2781 | status = new DirPlacesReplyPacket.StatusDataBlock[0]; | 2788 | status = new DirPlacesReplyPacket.StatusDataBlock[0]; |
2782 | |||
2783 | } | 2789 | } |
2784 | } | 2790 | } |
2785 | 2791 | ||
2786 | if (replies.Length > 0) | 2792 | if (replies.Length > 0 || data.Length == 0) |
2787 | OutPacket(packet, ThrottleOutPacketType.Task); | 2793 | OutPacket(packet, ThrottleOutPacketType.Task); |
2788 | } | 2794 | } |
2789 | 2795 | ||
@@ -4143,7 +4149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4143 | rinfopack.RegionInfo2.HardMaxAgents = uint.MaxValue; | 4149 | rinfopack.RegionInfo2.HardMaxAgents = uint.MaxValue; |
4144 | rinfopack.RegionInfo2.HardMaxObjects = uint.MaxValue; | 4150 | rinfopack.RegionInfo2.HardMaxObjects = uint.MaxValue; |
4145 | rinfopack.RegionInfo2.MaxAgents32 = uint.MaxValue; | 4151 | rinfopack.RegionInfo2.MaxAgents32 = uint.MaxValue; |
4146 | rinfopack.RegionInfo2.ProductName = Utils.EmptyBytes; | 4152 | rinfopack.RegionInfo2.ProductName = Util.StringToBytes256(args.regionType); |
4147 | rinfopack.RegionInfo2.ProductSKU = Utils.EmptyBytes; | 4153 | rinfopack.RegionInfo2.ProductSKU = Utils.EmptyBytes; |
4148 | 4154 | ||
4149 | rinfopack.HasVariableBlocks = true; | 4155 | rinfopack.HasVariableBlocks = true; |
@@ -4215,94 +4221,101 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4215 | 4221 | ||
4216 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) | 4222 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) |
4217 | { | 4223 | { |
4218 | ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ParcelProperties); | 4224 | ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage(); |
4219 | // TODO: don't create new blocks if recycling an old packet | ||
4220 | 4225 | ||
4221 | updatePacket.ParcelData.AABBMax = landData.AABBMax; | 4226 | updateMessage.AABBMax = landData.AABBMax; |
4222 | updatePacket.ParcelData.AABBMin = landData.AABBMin; | 4227 | updateMessage.AABBMin = landData.AABBMin; |
4223 | updatePacket.ParcelData.Area = landData.Area; | 4228 | updateMessage.Area = landData.Area; |
4224 | updatePacket.ParcelData.AuctionID = landData.AuctionID; | 4229 | updateMessage.AuctionID = landData.AuctionID; |
4225 | updatePacket.ParcelData.AuthBuyerID = landData.AuthBuyerID; | 4230 | updateMessage.AuthBuyerID = landData.AuthBuyerID; |
4226 | 4231 | ||
4227 | updatePacket.ParcelData.Bitmap = landData.Bitmap; | 4232 | updateMessage.Bitmap = landData.Bitmap; |
4228 | 4233 | ||
4229 | updatePacket.ParcelData.Desc = Utils.StringToBytes(landData.Description); | 4234 | updateMessage.Desc = landData.Description; |
4230 | updatePacket.ParcelData.Category = (byte)landData.Category; | 4235 | updateMessage.Category = landData.Category; |
4231 | updatePacket.ParcelData.ClaimDate = landData.ClaimDate; | 4236 | updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate); |
4232 | updatePacket.ParcelData.ClaimPrice = landData.ClaimPrice; | 4237 | updateMessage.ClaimPrice = landData.ClaimPrice; |
4233 | updatePacket.ParcelData.GroupID = landData.GroupID; | 4238 | updateMessage.GroupID = landData.GroupID; |
4234 | updatePacket.ParcelData.GroupPrims = landData.GroupPrims; | 4239 | updateMessage.GroupPrims = landData.GroupPrims; |
4235 | updatePacket.ParcelData.IsGroupOwned = landData.IsGroupOwned; | 4240 | updateMessage.IsGroupOwned = landData.IsGroupOwned; |
4236 | updatePacket.ParcelData.LandingType = landData.LandingType; | 4241 | updateMessage.LandingType = (LandingType) landData.LandingType; |
4237 | updatePacket.ParcelData.LocalID = landData.LocalID; | 4242 | updateMessage.LocalID = landData.LocalID; |
4238 | 4243 | ||
4239 | if (landData.Area > 0) | 4244 | if (landData.Area > 0) |
4240 | { | 4245 | { |
4241 | updatePacket.ParcelData.MaxPrims = parcelObjectCapacity; | 4246 | updateMessage.MaxPrims = parcelObjectCapacity; |
4242 | } | 4247 | } |
4243 | else | 4248 | else |
4244 | { | 4249 | { |
4245 | updatePacket.ParcelData.MaxPrims = 0; | 4250 | updateMessage.MaxPrims = 0; |
4246 | } | 4251 | } |
4247 | 4252 | ||
4248 | updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale; | 4253 | updateMessage.MediaAutoScale = Convert.ToBoolean(landData.MediaAutoScale); |
4249 | updatePacket.ParcelData.MediaID = landData.MediaID; | 4254 | updateMessage.MediaID = landData.MediaID; |
4250 | updatePacket.ParcelData.MediaURL = Util.StringToBytes256(landData.MediaURL); | 4255 | updateMessage.MediaURL = landData.MediaURL; |
4251 | updatePacket.ParcelData.MusicURL = Util.StringToBytes256(landData.MusicURL); | 4256 | updateMessage.MusicURL = landData.MusicURL; |
4252 | updatePacket.ParcelData.Name = Util.StringToBytes256(landData.Name); | 4257 | updateMessage.Name = landData.Name; |
4253 | updatePacket.ParcelData.OtherCleanTime = landData.OtherCleanTime; | 4258 | updateMessage.OtherCleanTime = landData.OtherCleanTime; |
4254 | updatePacket.ParcelData.OtherCount = 0; //TODO: Unimplemented | 4259 | updateMessage.OtherCount = 0; //TODO: Unimplemented |
4255 | updatePacket.ParcelData.OtherPrims = landData.OtherPrims; | 4260 | updateMessage.OtherPrims = landData.OtherPrims; |
4256 | updatePacket.ParcelData.OwnerID = landData.OwnerID; | 4261 | updateMessage.OwnerID = landData.OwnerID; |
4257 | updatePacket.ParcelData.OwnerPrims = landData.OwnerPrims; | 4262 | updateMessage.OwnerPrims = landData.OwnerPrims; |
4258 | updatePacket.ParcelData.ParcelFlags = landData.Flags; | 4263 | updateMessage.ParcelFlags = (ParcelFlags) landData.Flags; |
4259 | updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor; | 4264 | updateMessage.ParcelPrimBonus = simObjectBonusFactor; |
4260 | updatePacket.ParcelData.PassHours = landData.PassHours; | 4265 | updateMessage.PassHours = landData.PassHours; |
4261 | updatePacket.ParcelData.PassPrice = landData.PassPrice; | 4266 | updateMessage.PassPrice = landData.PassPrice; |
4262 | updatePacket.ParcelData.PublicCount = 0; //TODO: Unimplemented | 4267 | updateMessage.PublicCount = 0; //TODO: Unimplemented |
4263 | 4268 | ||
4264 | updatePacket.ParcelData.RegionDenyAnonymous = (regionFlags & (uint)RegionFlags.DenyAnonymous) > 0; | 4269 | updateMessage.RegionPushOverride = (regionFlags & (uint)RegionFlags.RestrictPushObject) > 0; |
4265 | updatePacket.ParcelData.RegionDenyIdentified = (regionFlags & (uint)RegionFlags.DenyIdentified) > 0; | 4270 | updateMessage.RegionDenyAnonymous = (regionFlags & (uint)RegionFlags.DenyAnonymous) > 0; |
4266 | updatePacket.ParcelData.RegionDenyTransacted = (regionFlags & (uint)RegionFlags.DenyTransacted) > 0; | 4271 | |
4267 | updatePacket.ParcelData.RegionPushOverride = (regionFlags & (uint)RegionFlags.RestrictPushObject) > 0; | 4272 | //updateMessage.RegionDenyIdentified = (regionFlags & (uint)RegionFlags.DenyIdentified) > 0; |
4268 | 4273 | //updateMessage.RegionDenyTransacted = (regionFlags & (uint)RegionFlags.DenyTransacted) > 0; | |
4269 | updatePacket.ParcelData.RentPrice = 0; | 4274 | |
4270 | updatePacket.ParcelData.RequestResult = request_result; | 4275 | updateMessage.RentPrice = 0; |
4271 | updatePacket.ParcelData.SalePrice = landData.SalePrice; | 4276 | updateMessage.RequestResult = (ParcelResult) request_result; |
4272 | updatePacket.ParcelData.SelectedPrims = landData.SelectedPrims; | 4277 | updateMessage.SalePrice = landData.SalePrice; |
4273 | updatePacket.ParcelData.SelfCount = 0; //TODO: Unimplemented | 4278 | updateMessage.SelectedPrims = landData.SelectedPrims; |
4274 | updatePacket.ParcelData.SequenceID = sequence_id; | 4279 | updateMessage.SelfCount = 0; //TODO: Unimplemented |
4280 | updateMessage.SequenceID = sequence_id; | ||
4275 | if (landData.SimwideArea > 0) | 4281 | if (landData.SimwideArea > 0) |
4276 | { | 4282 | { |
4277 | updatePacket.ParcelData.SimWideMaxPrims = parcelObjectCapacity; | 4283 | updateMessage.SimWideMaxPrims = parcelObjectCapacity; |
4278 | } | 4284 | } |
4279 | else | 4285 | else |
4280 | { | 4286 | { |
4281 | updatePacket.ParcelData.SimWideMaxPrims = 0; | 4287 | updateMessage.SimWideMaxPrims = 0; |
4282 | } | 4288 | } |
4283 | updatePacket.ParcelData.SimWideTotalPrims = landData.SimwidePrims; | 4289 | updateMessage.SimWideTotalPrims = landData.SimwidePrims; |
4284 | updatePacket.ParcelData.SnapSelection = snap_selection; | 4290 | updateMessage.SnapSelection = snap_selection; |
4285 | updatePacket.ParcelData.SnapshotID = landData.SnapshotID; | 4291 | updateMessage.SnapshotID = landData.SnapshotID; |
4286 | updatePacket.ParcelData.Status = (byte)landData.Status; | 4292 | updateMessage.Status = (ParcelStatus) landData.Status; |
4287 | updatePacket.ParcelData.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims + | 4293 | updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims + |
4288 | landData.SelectedPrims; | 4294 | landData.SelectedPrims; |
4289 | updatePacket.ParcelData.UserLocation = landData.UserLocation; | 4295 | updateMessage.UserLocation = landData.UserLocation; |
4290 | updatePacket.ParcelData.UserLookAt = landData.UserLookAt; | 4296 | updateMessage.UserLookAt = landData.UserLookAt; |
4291 | updatePacket.Header.Zerocoded = true; | 4297 | |
4298 | updateMessage.MediaType = landData.MediaType; | ||
4299 | updateMessage.MediaDesc = landData.MediaDescription; | ||
4300 | updateMessage.MediaWidth = landData.MediaWidth; | ||
4301 | updateMessage.MediaHeight = landData.MediaHeight; | ||
4302 | updateMessage.MediaLoop = landData.MediaLoop; | ||
4303 | updateMessage.ObscureMusic = landData.ObscureMusic; | ||
4304 | updateMessage.ObscureMedia = landData.ObscureMedia; | ||
4292 | 4305 | ||
4293 | try | 4306 | try |
4294 | { | 4307 | { |
4295 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | 4308 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); |
4296 | if (eq != null) | 4309 | if (eq != null) |
4297 | { | 4310 | { |
4298 | eq.ParcelProperties(updatePacket, this.AgentId); | 4311 | eq.ParcelProperties(updateMessage, this.AgentId); |
4299 | } | 4312 | } else { |
4313 | m_log.Warn("No EQ Interface when sending parcel data."); | ||
4314 | } | ||
4300 | } | 4315 | } |
4301 | catch (Exception ex) | 4316 | catch (Exception ex) |
4302 | { | 4317 | { |
4303 | m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString()); | 4318 | m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString()); |
4304 | m_log.Warn("sending parcel data via UDP"); | ||
4305 | OutPacket(updatePacket, ThrottleOutPacketType.Task); | ||
4306 | } | 4319 | } |
4307 | } | 4320 | } |
4308 | 4321 | ||
@@ -8995,7 +9008,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8995 | if (handlerGodKickUser != null) | 9008 | if (handlerGodKickUser != null) |
8996 | { | 9009 | { |
8997 | handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID, | 9010 | handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID, |
8998 | gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason); | 9011 | gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason); |
8999 | } | 9012 | } |
9000 | } | 9013 | } |
9001 | else | 9014 | else |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index c802490..38152cc 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -427,7 +427,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
427 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 427 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
428 | { | 428 | { |
429 | if (!m_scene.Permissions.CanRezObject( | 429 | if (!m_scene.Permissions.CanRezObject( |
430 | part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) | 430 | part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition)) |
431 | return; | 431 | return; |
432 | 432 | ||
433 | presence.Appearance.DetachAttachment(itemID); | 433 | presence.Appearance.DetachAttachment(itemID); |
@@ -471,12 +471,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
471 | SceneObjectSerializer.ToOriginalXmlFormat(group); | 471 | SceneObjectSerializer.ToOriginalXmlFormat(group); |
472 | group.DetachToInventoryPrep(); | 472 | group.DetachToInventoryPrep(); |
473 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | 473 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); |
474 | m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID); | 474 | UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); |
475 | m_scene.DeleteSceneObject(group, false); | 475 | m_scene.DeleteSceneObject(group, false); |
476 | return; | 476 | return; |
477 | } | 477 | } |
478 | } | 478 | } |
479 | } | 479 | } |
480 | } | 480 | } |
481 | |||
482 | public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos) | ||
483 | { | ||
484 | // If this is an attachment, then we need to save the modified | ||
485 | // object back into the avatar's inventory. First we save the | ||
486 | // attachment point information, then we update the relative | ||
487 | // positioning (which caused this method to get driven in the | ||
488 | // first place. Then we have to mark the object as NOT an | ||
489 | // attachment. This is necessary in order to correctly save | ||
490 | // and retrieve GroupPosition information for the attachment. | ||
491 | // Then we save the asset back into the appropriate inventory | ||
492 | // entry. Finally, we restore the object's attachment status. | ||
493 | byte attachmentPoint = sog.GetAttachmentPoint(); | ||
494 | sog.UpdateGroupPosition(pos); | ||
495 | sog.RootPart.IsAttachment = false; | ||
496 | sog.AbsolutePosition = sog.RootPart.AttachedPos; | ||
497 | UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID); | ||
498 | sog.SetAttachmentPoint(attachmentPoint); | ||
499 | } | ||
500 | |||
501 | /// <summary> | ||
502 | /// Update the attachment asset for the new sog details if they have changed. | ||
503 | /// </summary> | ||
504 | /// | ||
505 | /// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects, | ||
506 | /// these details are not stored on the region. | ||
507 | /// | ||
508 | /// <param name="remoteClient"></param> | ||
509 | /// <param name="grp"></param> | ||
510 | /// <param name="itemID"></param> | ||
511 | /// <param name="agentID"></param> | ||
512 | protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) | ||
513 | { | ||
514 | if (grp != null) | ||
515 | { | ||
516 | if (!grp.HasGroupChanged) | ||
517 | { | ||
518 | m_log.WarnFormat("[ATTACHMENTS MODULE]: Save request for {0} which is unchanged", grp.UUID); | ||
519 | return; | ||
520 | } | ||
521 | |||
522 | m_log.DebugFormat( | ||
523 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", | ||
524 | grp.UUID, grp.GetAttachmentPoint()); | ||
525 | |||
526 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
527 | |||
528 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
529 | item = m_scene.InventoryService.GetItem(item); | ||
530 | |||
531 | if (item != null) | ||
532 | { | ||
533 | AssetBase asset = m_scene.CreateAsset( | ||
534 | grp.GetPartName(grp.LocalId), | ||
535 | grp.GetPartDescription(grp.LocalId), | ||
536 | (sbyte)AssetType.Object, | ||
537 | Utils.StringToBytes(sceneObjectXml), | ||
538 | remoteClient.AgentId); | ||
539 | m_scene.AssetService.Store(asset); | ||
540 | |||
541 | item.AssetID = asset.FullID; | ||
542 | item.Description = asset.Description; | ||
543 | item.Name = asset.Name; | ||
544 | item.AssetType = asset.Type; | ||
545 | item.InvType = (int)InventoryType.Object; | ||
546 | |||
547 | m_scene.InventoryService.UpdateItem(item); | ||
548 | |||
549 | // this gets called when the agent logs off! | ||
550 | if (remoteClient != null) | ||
551 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
552 | } | ||
553 | } | ||
554 | } | ||
481 | } | 555 | } |
482 | } | 556 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index 1603c07..fc1afaf 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -223,4 +223,4 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
223 | OnInstantMessage(null, msg); | 223 | OnInstantMessage(null, msg); |
224 | } | 224 | } |
225 | } | 225 | } |
226 | } | 226 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index e1ee0b1..a49faec 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
132 | { | 132 | { |
133 | UUID toAgentID = new UUID(im.toAgentID); | 133 | UUID toAgentID = new UUID(im.toAgentID); |
134 | 134 | ||
135 | //m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString()); | ||
136 | |||
137 | // Try root avatar only first | 135 | // Try root avatar only first |
138 | foreach (Scene scene in m_Scenes) | 136 | foreach (Scene scene in m_Scenes) |
139 | { | 137 | { |
@@ -176,6 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
176 | } | 174 | } |
177 | } | 175 | } |
178 | 176 | ||
177 | m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); | ||
179 | SendGridInstantMessageViaXMLRPC(im, result); | 178 | SendGridInstantMessageViaXMLRPC(im, result); |
180 | 179 | ||
181 | return; | 180 | return; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 7683288..22c84e9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -261,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
261 | 261 | ||
262 | while (archivePath.Length > 0) | 262 | while (archivePath.Length > 0) |
263 | { | 263 | { |
264 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); | 264 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); |
265 | 265 | ||
266 | if (resolvedFolders.ContainsKey(archivePath)) | 266 | if (resolvedFolders.ContainsKey(archivePath)) |
267 | { | 267 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs index 84afb40..8343091 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
41 | /// </summary> | 41 | /// </summary> |
42 | public static class InventoryArchiveUtils | 42 | public static class InventoryArchiveUtils |
43 | { | 43 | { |
44 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | // Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings | 46 | // Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings |
47 | public static readonly char ESCAPE_CHARACTER = '\\'; | 47 | public static readonly char ESCAPE_CHARACTER = '\\'; |
@@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
120 | foundFolders.Add(startFolder); | 120 | foundFolders.Add(startFolder); |
121 | return foundFolders; | 121 | return foundFolders; |
122 | } | 122 | } |
123 | |||
124 | // If the path isn't just / then trim any starting extraneous slashes | ||
125 | path = path.TrimStart(new char[] { PATH_DELIMITER }); | ||
126 | |||
127 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Adjusted path in FindFolderByPath() is [{0}]", path); | ||
123 | 128 | ||
124 | string[] components = SplitEscapedPath(path); | 129 | string[] components = SplitEscapedPath(path); |
125 | components[0] = UnescapePath(components[0]); | 130 | components[0] = UnescapePath(components[0]); |
@@ -199,6 +204,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
199 | public static InventoryItemBase FindItemByPath( | 204 | public static InventoryItemBase FindItemByPath( |
200 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) | 205 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) |
201 | { | 206 | { |
207 | // If the path isn't just / then trim any starting extraneous slashes | ||
208 | path = path.TrimStart(new char[] { PATH_DELIMITER }); | ||
209 | |||
202 | string[] components = SplitEscapedPath(path); | 210 | string[] components = SplitEscapedPath(path); |
203 | components[0] = UnescapePath(components[0]); | 211 | components[0] = UnescapePath(components[0]); |
204 | 212 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 25a78ff..9908018 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
221 | InventoryItemBase inventoryItem = null; | 221 | InventoryItemBase inventoryItem = null; |
222 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); | 222 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); |
223 | 223 | ||
224 | bool foundStar = false; | 224 | bool saveFolderContentsOnly = false; |
225 | 225 | ||
226 | // Eliminate double slashes and any leading / on the path. | 226 | // Eliminate double slashes and any leading / on the path. |
227 | string[] components | 227 | string[] components |
@@ -234,7 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
234 | // folder itself. This may get more sophisicated later on | 234 | // folder itself. This may get more sophisicated later on |
235 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) | 235 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) |
236 | { | 236 | { |
237 | foundStar = true; | 237 | saveFolderContentsOnly = true; |
238 | maxComponentIndex--; | 238 | maxComponentIndex--; |
239 | } | 239 | } |
240 | 240 | ||
@@ -281,10 +281,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
281 | { | 281 | { |
282 | m_log.DebugFormat( | 282 | m_log.DebugFormat( |
283 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", | 283 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", |
284 | inventoryFolder.Name, inventoryFolder.ID, m_invPath); | 284 | inventoryFolder.Name, |
285 | inventoryFolder.ID, | ||
286 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath ); | ||
285 | 287 | ||
286 | //recurse through all dirs getting dirs and files | 288 | //recurse through all dirs getting dirs and files |
287 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); | 289 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly); |
288 | } | 290 | } |
289 | else if (inventoryItem != null) | 291 | else if (inventoryItem != null) |
290 | { | 292 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 3fb2c8c..0218f86 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -55,12 +55,58 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
55 | { | 55 | { |
56 | protected ManualResetEvent mre = new ManualResetEvent(false); | 56 | protected ManualResetEvent mre = new ManualResetEvent(false); |
57 | 57 | ||
58 | /// <summary> | ||
59 | /// Stream of data representing a common IAR that can be reused in load tests. | ||
60 | /// </summary> | ||
61 | protected MemoryStream m_iarStream; | ||
62 | |||
63 | protected UserAccount m_ua1 | ||
64 | = new UserAccount { | ||
65 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), | ||
66 | FirstName = "Mr", | ||
67 | LastName = "Tiddles" }; | ||
68 | protected UserAccount m_ua2 | ||
69 | = new UserAccount { | ||
70 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | ||
71 | FirstName = "Lord", | ||
72 | LastName = "Lucan" }; | ||
73 | string m_item1Name = "b.lsl"; | ||
74 | |||
58 | private void SaveCompleted( | 75 | private void SaveCompleted( |
59 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 76 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
60 | Exception reportedException) | 77 | Exception reportedException) |
61 | { | 78 | { |
62 | mre.Set(); | 79 | mre.Set(); |
63 | } | 80 | } |
81 | |||
82 | [SetUp] | ||
83 | public void Init() | ||
84 | { | ||
85 | ConstructDefaultIarForTestLoad(); | ||
86 | } | ||
87 | |||
88 | protected void ConstructDefaultIarForTestLoad() | ||
89 | { | ||
90 | string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random()); | ||
91 | |||
92 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
93 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
94 | |||
95 | InventoryItemBase item1 = new InventoryItemBase(); | ||
96 | item1.Name = m_item1Name; | ||
97 | item1.AssetID = UUID.Random(); | ||
98 | item1.GroupID = UUID.Random(); | ||
99 | item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName); | ||
100 | //item1.CreatorId = userUuid.ToString(); | ||
101 | //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; | ||
102 | item1.Owner = UUID.Zero; | ||
103 | |||
104 | string item1FileName | ||
105 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | ||
106 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); | ||
107 | tar.Close(); | ||
108 | m_iarStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
109 | } | ||
64 | 110 | ||
65 | /// <summary> | 111 | /// <summary> |
66 | /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive | 112 | /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive |
@@ -122,6 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
122 | MemoryStream archiveWriteStream = new MemoryStream(); | 168 | MemoryStream archiveWriteStream = new MemoryStream(); |
123 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | 169 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; |
124 | 170 | ||
171 | // Test saving a particular path | ||
125 | mre.Reset(); | 172 | mre.Reset(); |
126 | archiverModule.ArchiveInventory( | 173 | archiverModule.ArchiveInventory( |
127 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | 174 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); |
@@ -148,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
148 | 195 | ||
149 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | 196 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) |
150 | { | 197 | { |
151 | Console.WriteLine("Got {0}", filePath); | 198 | // Console.WriteLine("Got {0}", filePath); |
152 | 199 | ||
153 | // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | 200 | // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) |
154 | // { | 201 | // { |
@@ -297,6 +344,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
297 | } | 344 | } |
298 | 345 | ||
299 | /// <summary> | 346 | /// <summary> |
347 | /// Test that things work when the load path specified starts with a slash | ||
348 | /// </summary> | ||
349 | [Test] | ||
350 | public void TestLoadIarPathStartsWithSlash() | ||
351 | { | ||
352 | TestHelper.InMethod(); | ||
353 | // log4net.Config.XmlConfigurator.Configure(); | ||
354 | |||
355 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
356 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | ||
357 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
358 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
359 | |||
360 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); | ||
361 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream); | ||
362 | |||
363 | InventoryItemBase foundItem1 | ||
364 | = InventoryArchiveUtils.FindItemByPath( | ||
365 | scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name); | ||
366 | |||
367 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | ||
368 | } | ||
369 | |||
370 | /// <summary> | ||
300 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 371 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
301 | /// an account exists with the creator name. | 372 | /// an account exists with the creator name. |
302 | /// </summary> | 373 | /// </summary> |
@@ -308,34 +379,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
308 | TestHelper.InMethod(); | 379 | TestHelper.InMethod(); |
309 | //log4net.Config.XmlConfigurator.Configure(); | 380 | //log4net.Config.XmlConfigurator.Configure(); |
310 | 381 | ||
311 | string userFirstName = "Mr"; | ||
312 | string userLastName = "Tiddles"; | ||
313 | UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555"); | ||
314 | string userItemCreatorFirstName = "Lord"; | ||
315 | string userItemCreatorLastName = "Lucan"; | ||
316 | UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | ||
317 | |||
318 | string item1Name = "b.lsl"; | ||
319 | string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random()); | ||
320 | |||
321 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
322 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
323 | |||
324 | InventoryItemBase item1 = new InventoryItemBase(); | ||
325 | item1.Name = item1Name; | ||
326 | item1.AssetID = UUID.Random(); | ||
327 | item1.GroupID = UUID.Random(); | ||
328 | item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); | ||
329 | //item1.CreatorId = userUuid.ToString(); | ||
330 | //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; | ||
331 | item1.Owner = UUID.Zero; | ||
332 | |||
333 | string item1FileName | ||
334 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); | ||
335 | tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); | ||
336 | tar.Close(); | ||
337 | |||
338 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
339 | SerialiserModule serialiserModule = new SerialiserModule(); | 382 | SerialiserModule serialiserModule = new SerialiserModule(); |
340 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | 383 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); |
341 | 384 | ||
@@ -344,15 +387,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
344 | 387 | ||
345 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 388 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
346 | 389 | ||
347 | UserProfileTestUtils.CreateUserWithInventory( | 390 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); |
348 | scene, userFirstName, userLastName, userUuid, "meowfood"); | 391 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); |
349 | UserProfileTestUtils.CreateUserWithInventory( | ||
350 | scene, userItemCreatorFirstName, userItemCreatorLastName, userItemCreatorUuid, "hampshire"); | ||
351 | 392 | ||
352 | archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream); | 393 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); |
353 | 394 | ||
354 | InventoryItemBase foundItem1 | 395 | InventoryItemBase foundItem1 |
355 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, item1Name); | 396 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name); |
356 | 397 | ||
357 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 398 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
358 | 399 | ||
@@ -362,31 +403,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
362 | // foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), | 403 | // foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), |
363 | // "Loaded item non-uuid creator doesn't match original"); | 404 | // "Loaded item non-uuid creator doesn't match original"); |
364 | Assert.That( | 405 | Assert.That( |
365 | foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()), | 406 | foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()), |
366 | "Loaded item non-uuid creator doesn't match original"); | 407 | "Loaded item non-uuid creator doesn't match original"); |
367 | 408 | ||
368 | Assert.That( | 409 | Assert.That( |
369 | foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid), | 410 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID), |
370 | "Loaded item uuid creator doesn't match original"); | 411 | "Loaded item uuid creator doesn't match original"); |
371 | Assert.That(foundItem1.Owner, Is.EqualTo(userUuid), | 412 | Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID), |
372 | "Loaded item owner doesn't match inventory reciever"); | 413 | "Loaded item owner doesn't match inventory reciever"); |
373 | 414 | ||
374 | // Now try loading to a root child folder | 415 | // Now try loading to a root child folder |
375 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xA"); | 416 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA"); |
376 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | 417 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); |
377 | archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream); | 418 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream); |
378 | 419 | ||
379 | InventoryItemBase foundItem2 | 420 | InventoryItemBase foundItem2 |
380 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xA/" + item1Name); | 421 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name); |
381 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | 422 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); |
382 | 423 | ||
383 | // Now try loading to a more deeply nested folder | 424 | // Now try loading to a more deeply nested folder |
384 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xB/xC"); | 425 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC"); |
385 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | 426 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); |
386 | archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream); | 427 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream); |
387 | 428 | ||
388 | InventoryItemBase foundItem3 | 429 | InventoryItemBase foundItem3 |
389 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xB/xC/" + item1Name); | 430 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name); |
390 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | 431 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); |
391 | } | 432 | } |
392 | 433 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 4465e8a..a08a628 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -32,7 +32,6 @@ using log4net; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | |||
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | 37 | using OpenSim.Services.Interfaces; |
@@ -92,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
92 | m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>(); | 91 | m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>(); |
93 | if (m_TransferModule == null) | 92 | if (m_TransferModule == null) |
94 | { | 93 | { |
95 | m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); | 94 | m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only"); |
96 | m_Enabled = false; | 95 | m_Enabled = false; |
97 | 96 | ||
98 | m_Scenelist.Clear(); | 97 | m_Scenelist.Clear(); |
@@ -185,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
185 | { | 184 | { |
186 | UUID folderID = new UUID(im.binaryBucket, 1); | 185 | UUID folderID = new UUID(im.binaryBucket, 1); |
187 | 186 | ||
188 | m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+ | 187 | m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+ |
189 | "into agent {1}'s inventory", | 188 | "into agent {1}'s inventory", |
190 | folderID, new UUID(im.toAgentID)); | 189 | folderID, new UUID(im.toAgentID)); |
191 | 190 | ||
@@ -221,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
221 | 220 | ||
222 | UUID itemID = new UUID(im.binaryBucket, 1); | 221 | UUID itemID = new UUID(im.binaryBucket, 1); |
223 | 222 | ||
224 | m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+ | 223 | m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+ |
225 | "into agent {1}'s inventory", | 224 | "into agent {1}'s inventory", |
226 | itemID, new UUID(im.toAgentID)); | 225 | itemID, new UUID(im.toAgentID)); |
227 | 226 | ||
@@ -288,10 +287,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
288 | // inventory is loaded. Courtesy of the above bulk update, | 287 | // inventory is loaded. Courtesy of the above bulk update, |
289 | // It will have been pushed to the client, too | 288 | // It will have been pushed to the client, too |
290 | // | 289 | // |
291 | |||
292 | //CachedUserInfo userInfo = | ||
293 | // scene.CommsManager.UserProfileCacheService. | ||
294 | // GetUserDetails(client.AgentId); | ||
295 | IInventoryService invService = scene.InventoryService; | 290 | IInventoryService invService = scene.InventoryService; |
296 | 291 | ||
297 | InventoryFolderBase trashFolder = | 292 | InventoryFolderBase trashFolder = |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index d6f37ae..1cd2ff4 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -200,6 +200,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
200 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", | 200 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", |
201 | finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID); | 201 | finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID); |
202 | 202 | ||
203 | // Check that these are not the same coordinates | ||
204 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && | ||
205 | finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) | ||
206 | { | ||
207 | // Can't do. Viewer crashes | ||
208 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); | ||
209 | return; | ||
210 | } | ||
211 | |||
203 | // | 212 | // |
204 | // This is it | 213 | // This is it |
205 | // | 214 | // |
@@ -446,6 +455,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
446 | // Now let's make it officially a child agent | 455 | // Now let's make it officially a child agent |
447 | sp.MakeChildAgent(); | 456 | sp.MakeChildAgent(); |
448 | 457 | ||
458 | sp.Scene.CleanDroppedAttachments(); | ||
459 | |||
449 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 460 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
450 | 461 | ||
451 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 462 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs index 0c6cb1b..35b70de 100644 --- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs | |||
@@ -34,6 +34,7 @@ using System.Threading; | |||
34 | using log4net; | 34 | using log4net; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.Messages.Linden; | ||
37 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
38 | using OpenMetaverse.StructuredData; | 39 | using OpenMetaverse.StructuredData; |
39 | using OpenSim.Framework; | 40 | using OpenSim.Framework; |
@@ -137,10 +138,11 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
137 | { | 138 | { |
138 | if (!queues.ContainsKey(agentId)) | 139 | if (!queues.ContainsKey(agentId)) |
139 | { | 140 | { |
141 | /* | ||
140 | m_log.DebugFormat( | 142 | m_log.DebugFormat( |
141 | "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", | 143 | "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", |
142 | agentId, m_scene.RegionInfo.RegionName); | 144 | agentId, m_scene.RegionInfo.RegionName); |
143 | 145 | */ | |
144 | queues[agentId] = new Queue<OSD>(); | 146 | queues[agentId] = new Queue<OSD>(); |
145 | } | 147 | } |
146 | 148 | ||
@@ -200,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
200 | 202 | ||
201 | private void ClientClosed(UUID AgentID, Scene scene) | 203 | private void ClientClosed(UUID AgentID, Scene scene) |
202 | { | 204 | { |
203 | m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); | 205 | //m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); |
204 | 206 | ||
205 | int count = 0; | 207 | int count = 0; |
206 | while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5) | 208 | while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5) |
@@ -284,7 +286,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
284 | // Reuse open queues. The client does! | 286 | // Reuse open queues. The client does! |
285 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | 287 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) |
286 | { | 288 | { |
287 | m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); | 289 | //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); |
288 | EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | 290 | EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; |
289 | } | 291 | } |
290 | else | 292 | else |
@@ -365,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
365 | { | 367 | { |
366 | // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! | 368 | // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! |
367 | array.Add(EventQueueHelper.KeepAliveEvent()); | 369 | array.Add(EventQueueHelper.KeepAliveEvent()); |
368 | m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName); | 370 | //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName); |
369 | } | 371 | } |
370 | else | 372 | else |
371 | { | 373 | { |
@@ -394,8 +396,8 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
394 | responsedata["keepalive"] = false; | 396 | responsedata["keepalive"] = false; |
395 | responsedata["reusecontext"] = false; | 397 | responsedata["reusecontext"] = false; |
396 | responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events); | 398 | responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events); |
399 | //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); | ||
397 | return responsedata; | 400 | return responsedata; |
398 | //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); | ||
399 | } | 401 | } |
400 | 402 | ||
401 | public Hashtable NoEvents(UUID requestID, UUID agentID) | 403 | public Hashtable NoEvents(UUID requestID, UUID agentID) |
@@ -461,7 +463,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
461 | { | 463 | { |
462 | // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! | 464 | // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! |
463 | array.Add(EventQueueHelper.KeepAliveEvent()); | 465 | array.Add(EventQueueHelper.KeepAliveEvent()); |
464 | m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); | 466 | //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); |
465 | } | 467 | } |
466 | else | 468 | else |
467 | { | 469 | { |
@@ -697,9 +699,9 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
697 | //m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item); | 699 | //m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item); |
698 | } | 700 | } |
699 | 701 | ||
700 | public void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID) | 702 | public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID) |
701 | { | 703 | { |
702 | OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesPacket); | 704 | OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage); |
703 | Enqueue(item, avatarID); | 705 | Enqueue(item, avatarID); |
704 | } | 706 | } |
705 | 707 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs index e9bcae3..6294935 100644 --- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs | |||
@@ -30,6 +30,7 @@ using System.Net; | |||
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
32 | using OpenMetaverse.StructuredData; | 32 | using OpenMetaverse.StructuredData; |
33 | using OpenMetaverse.Messages.Linden; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.CoreModules.Framework.EventQueue | 35 | namespace OpenSim.Region.CoreModules.Framework.EventQueue |
35 | { | 36 | { |
@@ -309,116 +310,6 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
309 | return chatterBoxSessionAgentListUpdates; | 310 | return chatterBoxSessionAgentListUpdates; |
310 | } | 311 | } |
311 | 312 | ||
312 | public static OSD ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket) | ||
313 | { | ||
314 | OSDMap parcelProperties = new OSDMap(); | ||
315 | OSDMap body = new OSDMap(); | ||
316 | |||
317 | OSDArray ageVerificationBlock = new OSDArray(); | ||
318 | OSDMap ageVerificationMap = new OSDMap(); | ||
319 | ageVerificationMap.Add("RegionDenyAgeUnverified", | ||
320 | OSD.FromBoolean(parcelPropertiesPacket.AgeVerificationBlock.RegionDenyAgeUnverified)); | ||
321 | ageVerificationBlock.Add(ageVerificationMap); | ||
322 | body.Add("AgeVerificationBlock", ageVerificationBlock); | ||
323 | |||
324 | // LL sims send media info in this event queue message but it's not in the UDP | ||
325 | // packet we construct this event queue message from. This should be refactored in | ||
326 | // other areas of the code so it can all be send in the same message. Until then we will | ||
327 | // still send the media info via UDP | ||
328 | |||
329 | //OSDArray mediaData = new OSDArray(); | ||
330 | //OSDMap mediaDataMap = new OSDMap(); | ||
331 | //mediaDataMap.Add("MediaDesc", OSD.FromString("")); | ||
332 | //mediaDataMap.Add("MediaHeight", OSD.FromInteger(0)); | ||
333 | //mediaDataMap.Add("MediaLoop", OSD.FromInteger(0)); | ||
334 | //mediaDataMap.Add("MediaType", OSD.FromString("type/type")); | ||
335 | //mediaDataMap.Add("MediaWidth", OSD.FromInteger(0)); | ||
336 | //mediaDataMap.Add("ObscureMedia", OSD.FromInteger(0)); | ||
337 | //mediaDataMap.Add("ObscureMusic", OSD.FromInteger(0)); | ||
338 | //mediaData.Add(mediaDataMap); | ||
339 | //body.Add("MediaData", mediaData); | ||
340 | |||
341 | OSDArray parcelData = new OSDArray(); | ||
342 | OSDMap parcelDataMap = new OSDMap(); | ||
343 | OSDArray AABBMax = new OSDArray(3); | ||
344 | AABBMax.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMax.X)); | ||
345 | AABBMax.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMax.Y)); | ||
346 | AABBMax.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMax.Z)); | ||
347 | parcelDataMap.Add("AABBMax", AABBMax); | ||
348 | |||
349 | OSDArray AABBMin = new OSDArray(3); | ||
350 | AABBMin.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMin.X)); | ||
351 | AABBMin.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMin.Y)); | ||
352 | AABBMin.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMin.Z)); | ||
353 | parcelDataMap.Add("AABBMin", AABBMin); | ||
354 | |||
355 | parcelDataMap.Add("Area", OSD.FromInteger(parcelPropertiesPacket.ParcelData.Area)); | ||
356 | parcelDataMap.Add("AuctionID", OSD.FromBinary(uintToByteArray(parcelPropertiesPacket.ParcelData.AuctionID))); | ||
357 | parcelDataMap.Add("AuthBuyerID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.AuthBuyerID)); | ||
358 | parcelDataMap.Add("Bitmap", OSD.FromBinary(parcelPropertiesPacket.ParcelData.Bitmap)); | ||
359 | parcelDataMap.Add("Category", OSD.FromInteger((int)parcelPropertiesPacket.ParcelData.Category)); | ||
360 | parcelDataMap.Add("ClaimDate", OSD.FromInteger(parcelPropertiesPacket.ParcelData.ClaimDate)); | ||
361 | parcelDataMap.Add("ClaimPrice", OSD.FromInteger(parcelPropertiesPacket.ParcelData.ClaimPrice)); | ||
362 | parcelDataMap.Add("Desc", OSD.FromString(Utils.BytesToString(parcelPropertiesPacket.ParcelData.Desc))); | ||
363 | parcelDataMap.Add("GroupID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.GroupID)); | ||
364 | parcelDataMap.Add("GroupPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.GroupPrims)); | ||
365 | parcelDataMap.Add("IsGroupOwned", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.IsGroupOwned)); | ||
366 | parcelDataMap.Add("LandingType", OSD.FromInteger(parcelPropertiesPacket.ParcelData.LandingType)); | ||
367 | parcelDataMap.Add("LocalID", OSD.FromInteger(parcelPropertiesPacket.ParcelData.LocalID)); | ||
368 | parcelDataMap.Add("MaxPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.MaxPrims)); | ||
369 | parcelDataMap.Add("MediaAutoScale", OSD.FromInteger((int)parcelPropertiesPacket.ParcelData.MediaAutoScale)); | ||
370 | parcelDataMap.Add("MediaID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.MediaID)); | ||
371 | parcelDataMap.Add("MediaURL", OSD.FromString(Utils.BytesToString(parcelPropertiesPacket.ParcelData.MediaURL))); | ||
372 | parcelDataMap.Add("MusicURL", OSD.FromString(Utils.BytesToString(parcelPropertiesPacket.ParcelData.MusicURL))); | ||
373 | parcelDataMap.Add("Name", OSD.FromString(Utils.BytesToString(parcelPropertiesPacket.ParcelData.Name))); | ||
374 | parcelDataMap.Add("OtherCleanTime", OSD.FromInteger(parcelPropertiesPacket.ParcelData.OtherCleanTime)); | ||
375 | parcelDataMap.Add("OtherCount", OSD.FromInteger(parcelPropertiesPacket.ParcelData.OtherCount)); | ||
376 | parcelDataMap.Add("OtherPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.OtherPrims)); | ||
377 | parcelDataMap.Add("OwnerID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.OwnerID)); | ||
378 | parcelDataMap.Add("OwnerPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.OwnerPrims)); | ||
379 | parcelDataMap.Add("ParcelFlags", OSD.FromBinary(uintToByteArray(parcelPropertiesPacket.ParcelData.ParcelFlags))); | ||
380 | parcelDataMap.Add("ParcelPrimBonus", OSD.FromReal(parcelPropertiesPacket.ParcelData.ParcelPrimBonus)); | ||
381 | parcelDataMap.Add("PassHours", OSD.FromReal(parcelPropertiesPacket.ParcelData.PassHours)); | ||
382 | parcelDataMap.Add("PassPrice", OSD.FromInteger(parcelPropertiesPacket.ParcelData.PassPrice)); | ||
383 | parcelDataMap.Add("PublicCount", OSD.FromInteger(parcelPropertiesPacket.ParcelData.PublicCount)); | ||
384 | parcelDataMap.Add("RegionDenyAnonymous", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.RegionDenyAnonymous)); | ||
385 | parcelDataMap.Add("RegionDenyIdentified", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.RegionDenyIdentified)); | ||
386 | parcelDataMap.Add("RegionDenyTransacted", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.RegionDenyTransacted)); | ||
387 | |||
388 | parcelDataMap.Add("RegionPushOverride", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.RegionPushOverride)); | ||
389 | parcelDataMap.Add("RentPrice", OSD.FromInteger(parcelPropertiesPacket.ParcelData.RentPrice)); | ||
390 | parcelDataMap.Add("RequestResult", OSD.FromInteger(parcelPropertiesPacket.ParcelData.RequestResult)); | ||
391 | parcelDataMap.Add("SalePrice", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SalePrice)); | ||
392 | parcelDataMap.Add("SelectedPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SelectedPrims)); | ||
393 | parcelDataMap.Add("SelfCount", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SelfCount)); | ||
394 | parcelDataMap.Add("SequenceID", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SequenceID)); | ||
395 | parcelDataMap.Add("SimWideMaxPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SimWideMaxPrims)); | ||
396 | parcelDataMap.Add("SimWideTotalPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SimWideTotalPrims)); | ||
397 | parcelDataMap.Add("SnapSelection", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.SnapSelection)); | ||
398 | parcelDataMap.Add("SnapshotID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.SnapshotID)); | ||
399 | parcelDataMap.Add("Status", OSD.FromInteger((int)parcelPropertiesPacket.ParcelData.Status)); | ||
400 | parcelDataMap.Add("TotalPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.TotalPrims)); | ||
401 | |||
402 | OSDArray UserLocation = new OSDArray(3); | ||
403 | UserLocation.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLocation.X)); | ||
404 | UserLocation.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLocation.Y)); | ||
405 | UserLocation.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLocation.Z)); | ||
406 | parcelDataMap.Add("UserLocation", UserLocation); | ||
407 | |||
408 | OSDArray UserLookAt = new OSDArray(3); | ||
409 | UserLookAt.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLookAt.X)); | ||
410 | UserLookAt.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLookAt.Y)); | ||
411 | UserLookAt.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLookAt.Z)); | ||
412 | parcelDataMap.Add("UserLookAt", UserLookAt); | ||
413 | |||
414 | parcelData.Add(parcelDataMap); | ||
415 | body.Add("ParcelData", parcelData); | ||
416 | parcelProperties.Add("body", body); | ||
417 | parcelProperties.Add("message", OSD.FromString("ParcelProperties")); | ||
418 | |||
419 | return parcelProperties; | ||
420 | } | ||
421 | |||
422 | public static OSD GroupMembership(AgentGroupDataUpdatePacket groupUpdatePacket) | 313 | public static OSD GroupMembership(AgentGroupDataUpdatePacket groupUpdatePacket) |
423 | { | 314 | { |
424 | OSDMap groupUpdate = new OSDMap(); | 315 | OSDMap groupUpdate = new OSDMap(); |
@@ -495,5 +386,14 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
495 | return placesReply; | 386 | return placesReply; |
496 | } | 387 | } |
497 | 388 | ||
389 | public static OSD ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage) | ||
390 | { | ||
391 | OSDMap message = new OSDMap(); | ||
392 | message.Add("message", OSD.FromString("ParcelProperties")); | ||
393 | OSD message_body = parcelPropertiesMessage.Serialize(); | ||
394 | message.Add("body", message_body); | ||
395 | return message; | ||
396 | } | ||
397 | |||
498 | } | 398 | } |
499 | } | 399 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index cc12df0..2a36362 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -549,7 +549,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
549 | } | 549 | } |
550 | 550 | ||
551 | if (!m_Scene.Permissions.CanRezObject( | 551 | if (!m_Scene.Permissions.CanRezObject( |
552 | group.Children.Count, remoteClient.AgentId, pos) | 552 | group.PrimCount, remoteClient.AgentId, pos) |
553 | && !attachment) | 553 | && !attachment) |
554 | { | 554 | { |
555 | // The client operates in no fail mode. It will | 555 | // The client operates in no fail mode. It will |
@@ -629,7 +629,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
629 | rootPart.Name = item.Name; | 629 | rootPart.Name = item.Name; |
630 | rootPart.Description = item.Description; | 630 | rootPart.Description = item.Description; |
631 | 631 | ||
632 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 632 | List<SceneObjectPart> partList = null; |
633 | lock (group.Children) | ||
634 | partList = new List<SceneObjectPart>(group.Children.Values); | ||
633 | 635 | ||
634 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 636 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
635 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) | 637 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs index 1e51187..dcf08e3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs | |||
@@ -27,15 +27,12 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | |||
31 | using OpenMetaverse; | 30 | using OpenMetaverse; |
32 | using Nini.Config; | 31 | using Nini.Config; |
33 | using log4net; | 32 | using log4net; |
34 | |||
35 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
36 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
37 | 35 | ||
38 | |||
39 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 36 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
40 | { | 37 | { |
41 | public abstract class BaseInventoryConnector : IInventoryService | 38 | public abstract class BaseInventoryConnector : IInventoryService |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs index c97ab9e..4e2f602 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs | |||
@@ -161,6 +161,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
161 | /// <returns></returns> | 161 | /// <returns></returns> |
162 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | 162 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) |
163 | { | 163 | { |
164 | m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID); | ||
165 | |||
164 | Dictionary<AssetType, InventoryFolderBase> folders = null; | 166 | Dictionary<AssetType, InventoryFolderBase> folders = null; |
165 | 167 | ||
166 | lock (m_InventoryCache) | 168 | lock (m_InventoryCache) |
@@ -177,8 +179,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
177 | 179 | ||
178 | if ((folders != null) && folders.ContainsKey(type)) | 180 | if ((folders != null) && folders.ContainsKey(type)) |
179 | { | 181 | { |
182 | m_log.DebugFormat( | ||
183 | "[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID); | ||
184 | |||
180 | return folders[type]; | 185 | return folders[type]; |
181 | } | 186 | } |
187 | |||
188 | m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID); | ||
182 | 189 | ||
183 | return null; | 190 | return null; |
184 | } | 191 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 22bd04c..915b59e 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -216,13 +216,40 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
216 | return m_InventoryService.PurgeFolder(folder); | 216 | return m_InventoryService.PurgeFolder(folder); |
217 | } | 217 | } |
218 | 218 | ||
219 | /// <summary> | ||
220 | /// Add a new item to the user's inventory | ||
221 | /// </summary> | ||
222 | /// <param name="item"></param> | ||
223 | /// <returns>true if the item was successfully added</returns> | ||
224 | public bool AddItem(InventoryItemBase item) | 219 | public bool AddItem(InventoryItemBase item) |
225 | { | 220 | { |
221 | // m_log.DebugFormat( | ||
222 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}", | ||
223 | // item.Name, item.Owner, item.Folder); | ||
224 | |||
225 | if (UUID.Zero == item.Folder) | ||
226 | { | ||
227 | InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | ||
228 | if (f != null) | ||
229 | { | ||
230 | // m_log.DebugFormat( | ||
231 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
232 | // f.Name, (AssetType)f.Type, item.Name); | ||
233 | |||
234 | item.Folder = f.ID; | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | f = m_InventoryService.GetRootFolder(item.Owner); | ||
239 | if (f != null) | ||
240 | { | ||
241 | item.Folder = f.ID; | ||
242 | } | ||
243 | else | ||
244 | { | ||
245 | // m_log.WarnFormat( | ||
246 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
247 | // item.Owner, item.Name); | ||
248 | return false; | ||
249 | } | ||
250 | } | ||
251 | } | ||
252 | |||
226 | return m_InventoryService.AddItem(item); | 253 | return m_InventoryService.AddItem(item); |
227 | } | 254 | } |
228 | 255 | ||
@@ -236,7 +263,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
236 | return m_InventoryService.UpdateItem(item); | 263 | return m_InventoryService.UpdateItem(item); |
237 | } | 264 | } |
238 | 265 | ||
239 | |||
240 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | 266 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) |
241 | { | 267 | { |
242 | return m_InventoryService.MoveItems(ownerID, items); | 268 | return m_InventoryService.MoveItems(ownerID, items); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs index 153aeec..17d80c7 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs | |||
@@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
75 | base.Init(source); | 75 | base.Init(source); |
76 | } | 76 | } |
77 | 77 | ||
78 | |||
79 | #region ISharedRegionModule | 78 | #region ISharedRegionModule |
80 | 79 | ||
81 | public void Initialise(IConfigSource source) | 80 | public void Initialise(IConfigSource source) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs index ada26cc..4211fa9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs | |||
@@ -228,6 +228,30 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
228 | { | 228 | { |
229 | if (item == null) | 229 | if (item == null) |
230 | return false; | 230 | return false; |
231 | |||
232 | if (UUID.Zero == item.Folder) | ||
233 | { | ||
234 | InventoryFolderBase f = m_RemoteConnector.GetFolderForType(item.Owner, (AssetType)item.AssetType); | ||
235 | if (f != null) | ||
236 | { | ||
237 | item.Folder = f.ID; | ||
238 | } | ||
239 | else | ||
240 | { | ||
241 | f = m_RemoteConnector.GetRootFolder(item.Owner); | ||
242 | if (f != null) | ||
243 | { | ||
244 | item.Folder = f.ID; | ||
245 | } | ||
246 | else | ||
247 | { | ||
248 | m_log.WarnFormat( | ||
249 | "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
250 | item.Owner, item.Name); | ||
251 | return false; | ||
252 | } | ||
253 | } | ||
254 | } | ||
231 | 255 | ||
232 | return m_RemoteConnector.AddItem(item); | 256 | return m_RemoteConnector.AddItem(item); |
233 | } | 257 | } |
@@ -294,9 +318,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
294 | return m_RemoteConnector.GetAssetPermissions(userID, assetID); | 318 | return m_RemoteConnector.GetAssetPermissions(userID, assetID); |
295 | } | 319 | } |
296 | 320 | ||
297 | |||
298 | #endregion | 321 | #endregion |
299 | |||
300 | |||
301 | } | 322 | } |
302 | } | 323 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 57b7672..e51f118 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -243,7 +243,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
243 | // to the same scene (when this is possible). | 243 | // to the same scene (when this is possible). |
244 | sceneObject.ResetIDs(); | 244 | sceneObject.ResetIDs(); |
245 | 245 | ||
246 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 246 | List<SceneObjectPart> partList = null; |
247 | lock (sceneObject.Children) | ||
248 | partList = new List<SceneObjectPart>(sceneObject.Children.Values); | ||
249 | |||
250 | foreach (SceneObjectPart part in partList) | ||
247 | { | 251 | { |
248 | if (!ResolveUserUuid(part.CreatorID)) | 252 | if (!ResolveUserUuid(part.CreatorID)) |
249 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 253 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
@@ -261,11 +265,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
261 | // Fix ownership/creator of inventory items | 265 | // Fix ownership/creator of inventory items |
262 | // Not doing so results in inventory items | 266 | // Not doing so results in inventory items |
263 | // being no copy/no mod for everyone | 267 | // being no copy/no mod for everyone |
264 | part.TaskInventory.LockItemsForRead(true); | 268 | lock (part.TaskInventory) |
265 | TaskInventoryDictionary inv = part.TaskInventory; | ||
266 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | ||
267 | { | 269 | { |
268 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 270 | if (!ResolveUserUuid(part.CreatorID)) |
271 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
272 | |||
273 | if (!ResolveUserUuid(part.OwnerID)) | ||
274 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
275 | |||
276 | if (!ResolveUserUuid(part.LastOwnerID)) | ||
277 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
278 | |||
279 | // And zap any troublesome sit target information | ||
280 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
281 | part.SitTargetPosition = new Vector3(0, 0, 0); | ||
282 | |||
283 | // Fix ownership/creator of inventory items | ||
284 | // Not doing so results in inventory items | ||
285 | // being no copy/no mod for everyone | ||
286 | part.TaskInventory.LockItemsForRead(true); | ||
287 | TaskInventoryDictionary inv = part.TaskInventory; | ||
288 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | ||
269 | { | 289 | { |
270 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 290 | if (!ResolveUserUuid(kvp.Value.OwnerID)) |
271 | { | 291 | { |
@@ -276,8 +296,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
276 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 296 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
277 | } | 297 | } |
278 | } | 298 | } |
299 | part.TaskInventory.LockItemsForRead(false); | ||
279 | } | 300 | } |
280 | part.TaskInventory.LockItemsForRead(false); | ||
281 | } | 301 | } |
282 | 302 | ||
283 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 303 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 8411d04..fb15d91 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -684,6 +684,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
684 | args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; | 684 | args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; |
685 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 685 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
686 | args.simName = m_scene.RegionInfo.RegionName; | 686 | args.simName = m_scene.RegionInfo.RegionName; |
687 | args.regionType = m_scene.RegionInfo.RegionType; | ||
687 | 688 | ||
688 | remote_client.SendRegionInfoToEstateMenu(args); | 689 | remote_client.SendRegionInfoToEstateMenu(args); |
689 | } | 690 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index d00cb07..776fe30 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -33,6 +33,8 @@ using System.Reflection; | |||
33 | using log4net; | 33 | using log4net; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenMetaverse.StructuredData; | ||
37 | using OpenMetaverse.Messages.Linden; | ||
36 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Capabilities; | 39 | using OpenSim.Framework.Capabilities; |
38 | using OpenSim.Framework.Servers; | 40 | using OpenSim.Framework.Servers; |
@@ -1078,7 +1080,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1078 | { | 1080 | { |
1079 | for (int y = 0; y < inc_y; y++) | 1081 | for (int y = 0; y < inc_y; y++) |
1080 | { | 1082 | { |
1081 | |||
1082 | ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); | 1083 | ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); |
1083 | 1084 | ||
1084 | if (currentParcel != null) | 1085 | if (currentParcel != null) |
@@ -1378,8 +1379,68 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1378 | { | 1379 | { |
1379 | return RemoteParcelRequest(request, path, param, agentID, caps); | 1380 | return RemoteParcelRequest(request, path, param, agentID, caps); |
1380 | })); | 1381 | })); |
1381 | } | 1382 | UUID parcelCapID = UUID.Random(); |
1383 | caps.RegisterHandler("ParcelPropertiesUpdate", | ||
1384 | new RestStreamHandler("POST", "/CAPS/" + parcelCapID, | ||
1385 | delegate(string request, string path, string param, | ||
1386 | OSHttpRequest httpRequest, OSHttpResponse httpResponse) | ||
1387 | { | ||
1388 | return ProcessPropertiesUpdate(request, path, param, agentID, caps); | ||
1389 | })); | ||
1390 | } | ||
1391 | private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) | ||
1392 | { | ||
1393 | IClientAPI client; | ||
1394 | if ( ! m_scene.TryGetClient(agentID, out client) ) { | ||
1395 | m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString() ); | ||
1396 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | ||
1397 | } | ||
1398 | |||
1399 | ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage(); | ||
1400 | OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request); | ||
1401 | |||
1402 | properties.Deserialize(args); | ||
1403 | |||
1404 | LandUpdateArgs land_update = new LandUpdateArgs(); | ||
1405 | int parcelID = properties.LocalID; | ||
1406 | land_update.AuthBuyerID = properties.AuthBuyerID; | ||
1407 | land_update.Category = properties.Category; | ||
1408 | land_update.Desc = properties.Desc; | ||
1409 | land_update.GroupID = properties.GroupID; | ||
1410 | land_update.LandingType = (byte) properties.Landing; | ||
1411 | land_update.MediaAutoScale = (byte) Convert.ToInt32(properties.MediaAutoScale); | ||
1412 | land_update.MediaID = properties.MediaID; | ||
1413 | land_update.MediaURL = properties.MediaURL; | ||
1414 | land_update.MusicURL = properties.MusicURL; | ||
1415 | land_update.Name = properties.Name; | ||
1416 | land_update.ParcelFlags = (uint) properties.ParcelFlags; | ||
1417 | land_update.PassHours = (int) properties.PassHours; | ||
1418 | land_update.PassPrice = (int) properties.PassPrice; | ||
1419 | land_update.SalePrice = (int) properties.SalePrice; | ||
1420 | land_update.SnapshotID = properties.SnapshotID; | ||
1421 | land_update.UserLocation = properties.UserLocation; | ||
1422 | land_update.UserLookAt = properties.UserLookAt; | ||
1423 | land_update.MediaDescription = properties.MediaDesc; | ||
1424 | land_update.MediaType = properties.MediaType; | ||
1425 | land_update.MediaWidth = properties.MediaWidth; | ||
1426 | land_update.MediaHeight = properties.MediaHeight; | ||
1427 | land_update.MediaLoop = properties.MediaLoop; | ||
1428 | land_update.ObscureMusic = properties.ObscureMusic; | ||
1429 | land_update.ObscureMedia = properties.ObscureMedia; | ||
1430 | |||
1431 | ILandObject land; | ||
1432 | lock (m_landList) | ||
1433 | { | ||
1434 | m_landList.TryGetValue(parcelID, out land); | ||
1435 | } | ||
1382 | 1436 | ||
1437 | if (land != null) { | ||
1438 | land.UpdateLandProperties(land_update, client); | ||
1439 | } else { | ||
1440 | m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); | ||
1441 | } | ||
1442 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | ||
1443 | } | ||
1383 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the | 1444 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the |
1384 | // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. | 1445 | // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. |
1385 | // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x | 1446 | // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index fcd993c..1b2cabb 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -1,1045 +1,1052 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | 36 | ||
37 | namespace OpenSim.Region.CoreModules.World.Land | 37 | namespace OpenSim.Region.CoreModules.World.Land |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// Keeps track of a specific piece of land's information | 40 | /// Keeps track of a specific piece of land's information |
41 | /// </summary> | 41 | /// </summary> |
42 | public class LandObject : ILandObject | 42 | public class LandObject : ILandObject |
43 | { | 43 | { |
44 | #region Member Variables | 44 | #region Member Variables |
45 | 45 | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | #pragma warning disable 0429 | 47 | #pragma warning disable 0429 |
48 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | 48 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; |
49 | #pragma warning restore 0429 | 49 | #pragma warning restore 0429 |
50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | 50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; |
51 | 51 | ||
52 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
53 | 53 | ||
54 | protected LandData m_landData = new LandData(); | 54 | protected LandData m_landData = new LandData(); |
55 | protected Scene m_scene; | 55 | protected Scene m_scene; |
56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
57 | 57 | ||
58 | public bool[,] LandBitmap | 58 | public bool[,] LandBitmap |
59 | { | 59 | { |
60 | get { return m_landBitmap; } | 60 | get { return m_landBitmap; } |
61 | set { m_landBitmap = value; } | 61 | set { m_landBitmap = value; } |
62 | } | 62 | } |
63 | 63 | ||
64 | #endregion | 64 | #endregion |
65 | 65 | ||
66 | #region ILandObject Members | 66 | #region ILandObject Members |
67 | 67 | ||
68 | public LandData LandData | 68 | public LandData LandData |
69 | { | 69 | { |
70 | get { return m_landData; } | 70 | get { return m_landData; } |
71 | 71 | ||
72 | set { m_landData = value; } | 72 | set { m_landData = value; } |
73 | } | 73 | } |
74 | 74 | ||
75 | public UUID RegionUUID | 75 | public UUID RegionUUID |
76 | { | 76 | { |
77 | get { return m_scene.RegionInfo.RegionID; } | 77 | get { return m_scene.RegionInfo.RegionID; } |
78 | } | 78 | } |
79 | 79 | ||
80 | #region Constructors | 80 | #region Constructors |
81 | 81 | ||
82 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 82 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
83 | { | 83 | { |
84 | m_scene = scene; | 84 | m_scene = scene; |
85 | LandData.OwnerID = owner_id; | 85 | LandData.OwnerID = owner_id; |
86 | if (is_group_owned) | 86 | if (is_group_owned) |
87 | LandData.GroupID = owner_id; | 87 | LandData.GroupID = owner_id; |
88 | else | 88 | else |
89 | LandData.GroupID = UUID.Zero; | 89 | LandData.GroupID = UUID.Zero; |
90 | LandData.IsGroupOwned = is_group_owned; | 90 | LandData.IsGroupOwned = is_group_owned; |
91 | } | 91 | } |
92 | 92 | ||
93 | #endregion | 93 | #endregion |
94 | 94 | ||
95 | #region Member Functions | 95 | #region Member Functions |
96 | 96 | ||
97 | #region General Functions | 97 | #region General Functions |
98 | 98 | ||
99 | /// <summary> | 99 | /// <summary> |
100 | /// Checks to see if this land object contains a point | 100 | /// Checks to see if this land object contains a point |
101 | /// </summary> | 101 | /// </summary> |
102 | /// <param name="x"></param> | 102 | /// <param name="x"></param> |
103 | /// <param name="y"></param> | 103 | /// <param name="y"></param> |
104 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 104 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
105 | public bool ContainsPoint(int x, int y) | 105 | public bool ContainsPoint(int x, int y) |
106 | { | 106 | { |
107 | if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) | 107 | if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) |
108 | { | 108 | { |
109 | return (LandBitmap[x / 4, y / 4] == true); | 109 | return (LandBitmap[x / 4, y / 4] == true); |
110 | } | 110 | } |
111 | else | 111 | else |
112 | { | 112 | { |
113 | return false; | 113 | return false; |
114 | } | 114 | } |
115 | } | 115 | } |
116 | 116 | ||
117 | public ILandObject Copy() | 117 | public ILandObject Copy() |
118 | { | 118 | { |
119 | ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); | 119 | ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); |
120 | 120 | ||
121 | //Place all new variables here! | 121 | //Place all new variables here! |
122 | newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); | 122 | newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); |
123 | newLand.LandData = LandData.Copy(); | 123 | newLand.LandData = LandData.Copy(); |
124 | 124 | ||
125 | return newLand; | 125 | return newLand; |
126 | } | 126 | } |
127 | 127 | ||
128 | static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; | 128 | static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; |
129 | static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; | 129 | static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; |
130 | 130 | ||
131 | public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | 131 | public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) |
132 | { | 132 | { |
133 | overrideParcelMaxPrimCount = overrideDel; | 133 | overrideParcelMaxPrimCount = overrideDel; |
134 | } | 134 | } |
135 | public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | 135 | public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) |
136 | { | 136 | { |
137 | overrideSimulatorMaxPrimCount = overrideDel; | 137 | overrideSimulatorMaxPrimCount = overrideDel; |
138 | } | 138 | } |
139 | 139 | ||
140 | public int GetParcelMaxPrimCount(ILandObject thisObject) | 140 | public int GetParcelMaxPrimCount(ILandObject thisObject) |
141 | { | 141 | { |
142 | if (overrideParcelMaxPrimCount != null) | 142 | if (overrideParcelMaxPrimCount != null) |
143 | { | 143 | { |
144 | return overrideParcelMaxPrimCount(thisObject); | 144 | return overrideParcelMaxPrimCount(thisObject); |
145 | } | 145 | } |
146 | else | 146 | else |
147 | { | 147 | { |
148 | // Normal Calculations | 148 | // Normal Calculations |
149 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 149 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
150 | } | 150 | } |
151 | } | 151 | } |
152 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) | 152 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) |
153 | { | 153 | { |
154 | if (overrideSimulatorMaxPrimCount != null) | 154 | if (overrideSimulatorMaxPrimCount != null) |
155 | { | 155 | { |
156 | return overrideSimulatorMaxPrimCount(thisObject); | 156 | return overrideSimulatorMaxPrimCount(thisObject); |
157 | } | 157 | } |
158 | else | 158 | else |
159 | { | 159 | { |
160 | //Normal Calculations | 160 | //Normal Calculations |
161 | return m_scene.RegionInfo.ObjectCapacity; | 161 | return m_scene.RegionInfo.ObjectCapacity; |
162 | } | 162 | } |
163 | } | 163 | } |
164 | #endregion | 164 | #endregion |
165 | 165 | ||
166 | #region Packet Request Handling | 166 | #region Packet Request Handling |
167 | 167 | ||
168 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 168 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
169 | { | 169 | { |
170 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 170 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
171 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 171 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
172 | if (estateModule != null) | 172 | if (estateModule != null) |
173 | regionFlags = estateModule.GetRegionFlags(); | 173 | regionFlags = estateModule.GetRegionFlags(); |
174 | 174 | ||
175 | // In a perfect world, this would have worked. | 175 | // In a perfect world, this would have worked. |
176 | // | 176 | // |
177 | // if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) | 177 | // if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) |
178 | // regionFlags |= (uint)RegionFlags.AllowLandmark; | 178 | // regionFlags |= (uint)RegionFlags.AllowLandmark; |
179 | // if (landData.OwnerID == remote_client.AgentId) | 179 | // if (landData.OwnerID == remote_client.AgentId) |
180 | // regionFlags |= (uint)RegionFlags.AllowSetHome; | 180 | // regionFlags |= (uint)RegionFlags.AllowSetHome; |
181 | 181 | ||
182 | int seq_id; | 182 | int seq_id; |
183 | if (snap_selection && (sequence_id == 0)) | 183 | if (snap_selection && (sequence_id == 0)) |
184 | { | 184 | { |
185 | seq_id = m_lastSeqId; | 185 | seq_id = m_lastSeqId; |
186 | } | 186 | } |
187 | else | 187 | else |
188 | { | 188 | { |
189 | seq_id = sequence_id; | 189 | seq_id = sequence_id; |
190 | m_lastSeqId = seq_id; | 190 | m_lastSeqId = seq_id; |
191 | } | 191 | } |
192 | 192 | ||
193 | remote_client.SendLandProperties(seq_id, | 193 | remote_client.SendLandProperties(seq_id, |
194 | snap_selection, request_result, LandData, | 194 | snap_selection, request_result, LandData, |
195 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 195 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
196 | GetParcelMaxPrimCount(this), | 196 | GetParcelMaxPrimCount(this), |
197 | GetSimulatorMaxPrimCount(this), regionFlags); | 197 | GetSimulatorMaxPrimCount(this), regionFlags); |
198 | } | 198 | } |
199 | 199 | ||
200 | public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) | 200 | public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) |
201 | { | 201 | { |
202 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) | 202 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) |
203 | { | 203 | { |
204 | //Needs later group support | 204 | //Needs later group support |
205 | bool snap_selection = false; | 205 | bool snap_selection = false; |
206 | LandData newData = LandData.Copy(); | 206 | LandData newData = LandData.Copy(); |
207 | 207 | ||
208 | if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) | 208 | if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) |
209 | { | 209 | { |
210 | if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this)) | 210 | if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this)) |
211 | { | 211 | { |
212 | newData.AuthBuyerID = args.AuthBuyerID; | 212 | newData.AuthBuyerID = args.AuthBuyerID; |
213 | newData.SalePrice = args.SalePrice; | 213 | newData.SalePrice = args.SalePrice; |
214 | snap_selection = true; | 214 | snap_selection = true; |
215 | } | 215 | } |
216 | } | 216 | } |
217 | newData.Category = args.Category; | 217 | newData.Category = args.Category; |
218 | newData.Description = args.Desc; | 218 | newData.Description = args.Desc; |
219 | newData.GroupID = args.GroupID; | 219 | newData.GroupID = args.GroupID; |
220 | newData.LandingType = args.LandingType; | 220 | newData.LandingType = args.LandingType; |
221 | newData.MediaAutoScale = args.MediaAutoScale; | 221 | newData.MediaAutoScale = args.MediaAutoScale; |
222 | newData.MediaID = args.MediaID; | 222 | newData.MediaID = args.MediaID; |
223 | newData.MediaURL = args.MediaURL; | 223 | newData.MediaURL = args.MediaURL; |
224 | newData.MusicURL = args.MusicURL; | 224 | newData.MusicURL = args.MusicURL; |
225 | newData.Name = args.Name; | 225 | newData.Name = args.Name; |
226 | newData.Flags = args.ParcelFlags; | 226 | newData.Flags = args.ParcelFlags; |
227 | newData.PassHours = args.PassHours; | 227 | newData.PassHours = args.PassHours; |
228 | newData.PassPrice = args.PassPrice; | 228 | newData.PassPrice = args.PassPrice; |
229 | newData.SnapshotID = args.SnapshotID; | 229 | newData.SnapshotID = args.SnapshotID; |
230 | newData.UserLocation = args.UserLocation; | 230 | newData.UserLocation = args.UserLocation; |
231 | newData.UserLookAt = args.UserLookAt; | 231 | newData.UserLookAt = args.UserLookAt; |
232 | 232 | newData.MediaType = args.MediaType; | |
233 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 233 | newData.MediaDescription = args.MediaDescription; |
234 | 234 | newData.MediaWidth = args.MediaWidth; | |
235 | SendLandUpdateToAvatarsOverMe(snap_selection); | 235 | newData.MediaHeight = args.MediaHeight; |
236 | } | 236 | newData.MediaLoop = args.MediaLoop; |
237 | } | 237 | newData.ObscureMusic = args.ObscureMusic; |
238 | 238 | newData.ObscureMedia = args.ObscureMedia; | |
239 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | 239 | |
240 | { | 240 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
241 | LandData newData = LandData.Copy(); | 241 | |
242 | newData.OwnerID = avatarID; | 242 | SendLandUpdateToAvatarsOverMe(snap_selection); |
243 | newData.GroupID = groupID; | 243 | } |
244 | newData.IsGroupOwned = groupOwned; | 244 | } |
245 | //newData.auctionID = AuctionID; | 245 | |
246 | newData.ClaimDate = Util.UnixTimeSinceEpoch(); | 246 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) |
247 | newData.ClaimPrice = claimprice; | 247 | { |
248 | newData.SalePrice = 0; | 248 | LandData newData = LandData.Copy(); |
249 | newData.AuthBuyerID = UUID.Zero; | 249 | newData.OwnerID = avatarID; |
250 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 250 | newData.GroupID = groupID; |
251 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 251 | newData.IsGroupOwned = groupOwned; |
252 | 252 | //newData.auctionID = AuctionID; | |
253 | SendLandUpdateToAvatarsOverMe(true); | 253 | newData.ClaimDate = Util.UnixTimeSinceEpoch(); |
254 | } | 254 | newData.ClaimPrice = claimprice; |
255 | 255 | newData.SalePrice = 0; | |
256 | public void DeedToGroup(UUID groupID) | 256 | newData.AuthBuyerID = UUID.Zero; |
257 | { | 257 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
258 | LandData newData = LandData.Copy(); | 258 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
259 | newData.OwnerID = groupID; | 259 | |
260 | newData.GroupID = groupID; | 260 | SendLandUpdateToAvatarsOverMe(true); |
261 | newData.IsGroupOwned = true; | 261 | } |
262 | 262 | ||
263 | // Reset show in directory flag on deed | 263 | public void DeedToGroup(UUID groupID) |
264 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 264 | { |
265 | 265 | LandData newData = LandData.Copy(); | |
266 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 266 | newData.OwnerID = groupID; |
267 | 267 | newData.GroupID = groupID; | |
268 | SendLandUpdateToAvatarsOverMe(true); | 268 | newData.IsGroupOwned = true; |
269 | } | 269 | |
270 | 270 | // Reset show in directory flag on deed | |
271 | public bool IsEitherBannedOrRestricted(UUID avatar) | 271 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
272 | { | 272 | |
273 | if (IsBannedFromLand(avatar)) | 273 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
274 | { | 274 | |
275 | return true; | 275 | SendLandUpdateToAvatarsOverMe(true); |
276 | } | 276 | } |
277 | else if (IsRestrictedFromLand(avatar)) | 277 | |
278 | { | 278 | public bool IsEitherBannedOrRestricted(UUID avatar) |
279 | return true; | 279 | { |
280 | } | 280 | if (IsBannedFromLand(avatar)) |
281 | return false; | 281 | { |
282 | } | 282 | return true; |
283 | 283 | } | |
284 | public bool HasGroupAccess(UUID avatar) | 284 | else if (IsRestrictedFromLand(avatar)) |
285 | { | 285 | { |
286 | if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) | 286 | return true; |
287 | { | 287 | } |
288 | IGroupsModule groupsModule = | 288 | return false; |
289 | m_scene.RequestModuleInterface<IGroupsModule>(); | 289 | } |
290 | 290 | ||
291 | List<UUID> agentGroups = new List<UUID>(); | 291 | public bool HasGroupAccess(UUID avatar) |
292 | if (groupsModule != null) | 292 | { |
293 | { | 293 | if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) |
294 | GroupMembershipData[] GroupMembership = | 294 | { |
295 | groupsModule.GetMembershipData(avatar); | 295 | IGroupsModule groupsModule = |
296 | 296 | m_scene.RequestModuleInterface<IGroupsModule>(); | |
297 | if (GroupMembership != null) | 297 | |
298 | { | 298 | List<UUID> agentGroups = new List<UUID>(); |
299 | for (int i = 0; i < GroupMembership.Length; i++) | 299 | if (groupsModule != null) |
300 | { | 300 | { |
301 | if (LandData.GroupID == GroupMembership[i].GroupID) | 301 | GroupMembershipData[] GroupMembership = |
302 | { | 302 | groupsModule.GetMembershipData(avatar); |
303 | return true; | 303 | |
304 | } | 304 | if (GroupMembership != null) |
305 | } | 305 | { |
306 | } | 306 | for (int i = 0; i < GroupMembership.Length; i++) |
307 | } | 307 | { |
308 | } | 308 | if (LandData.GroupID == GroupMembership[i].GroupID) |
309 | return false; | 309 | { |
310 | } | 310 | return true; |
311 | 311 | } | |
312 | public bool IsBannedFromLand(UUID avatar) | 312 | } |
313 | { | 313 | } |
314 | if (m_scene.Permissions.IsAdministrator(avatar)) | 314 | } |
315 | return false; | 315 | } |
316 | 316 | return false; | |
317 | if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) | 317 | } |
318 | { | 318 | |
319 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 319 | public bool IsBannedFromLand(UUID avatar) |
320 | entry.AgentID = avatar; | 320 | { |
321 | entry.Flags = AccessList.Ban; | 321 | if (m_scene.Permissions.IsAdministrator(avatar)) |
322 | entry.Time = new DateTime(); | 322 | return false; |
323 | //See if they are on the list, but make sure the owner isn't banned | 323 | |
324 | if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) | 324 | if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) |
325 | { | 325 | { |
326 | //They are banned, so lets send them a notice about this parcel | 326 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
327 | return true; | 327 | entry.AgentID = avatar; |
328 | } | 328 | entry.Flags = AccessList.Ban; |
329 | } | 329 | entry.Time = new DateTime(); |
330 | return false; | 330 | //See if they are on the list, but make sure the owner isn't banned |
331 | } | 331 | if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) |
332 | 332 | { | |
333 | public bool IsRestrictedFromLand(UUID avatar) | 333 | //They are banned, so lets send them a notice about this parcel |
334 | { | 334 | return true; |
335 | if (m_scene.Permissions.IsAdministrator(avatar)) | 335 | } |
336 | return false; | 336 | } |
337 | 337 | return false; | |
338 | if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) | 338 | } |
339 | { | 339 | |
340 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 340 | public bool IsRestrictedFromLand(UUID avatar) |
341 | entry.AgentID = avatar; | 341 | { |
342 | entry.Flags = AccessList.Access; | 342 | if (m_scene.Permissions.IsAdministrator(avatar)) |
343 | entry.Time = new DateTime(); | 343 | return false; |
344 | 344 | ||
345 | //If they are not on the access list and are not the owner | 345 | if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) |
346 | if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) | 346 | { |
347 | { | 347 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
348 | if (!HasGroupAccess(avatar)) | 348 | entry.AgentID = avatar; |
349 | { | 349 | entry.Flags = AccessList.Access; |
350 | //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel | 350 | entry.Time = new DateTime(); |
351 | return true; | 351 | |
352 | } | 352 | //If they are not on the access list and are not the owner |
353 | } | 353 | if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) |
354 | } | 354 | { |
355 | 355 | if (!HasGroupAccess(avatar)) | |
356 | return false; | 356 | { |
357 | } | 357 | //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel |
358 | 358 | return true; | |
359 | public void SendLandUpdateToClient(IClientAPI remote_client) | 359 | } |
360 | { | 360 | } |
361 | SendLandProperties(0, false, 0, remote_client); | 361 | } |
362 | } | 362 | |
363 | 363 | return false; | |
364 | public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) | 364 | } |
365 | { | 365 | |
366 | SendLandProperties(0, snap_selection, 0, remote_client); | 366 | public void SendLandUpdateToClient(IClientAPI remote_client) |
367 | } | 367 | { |
368 | 368 | SendLandProperties(0, false, 0, remote_client); | |
369 | public void SendLandUpdateToAvatarsOverMe() | 369 | } |
370 | { | 370 | |
371 | SendLandUpdateToAvatarsOverMe(false); | 371 | public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) |
372 | } | 372 | { |
373 | 373 | SendLandProperties(0, snap_selection, 0, remote_client); | |
374 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | 374 | } |
375 | { | 375 | |
376 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | 376 | public void SendLandUpdateToAvatarsOverMe() |
377 | { | 377 | { |
378 | if (avatar.IsChildAgent) | 378 | SendLandUpdateToAvatarsOverMe(false); |
379 | return; | 379 | } |
380 | 380 | ||
381 | ILandObject over = null; | 381 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) |
382 | try | 382 | { |
383 | { | 383 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) |
384 | over = | 384 | { |
385 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 385 | if (avatar.IsChildAgent) |
386 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 386 | return; |
387 | } | 387 | |
388 | catch (Exception) | 388 | ILandObject over = null; |
389 | { | 389 | try |
390 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + | 390 | { |
391 | Math.Round(avatar.AbsolutePosition.Y)); | 391 | over = |
392 | } | 392 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), |
393 | 393 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | |
394 | if (over != null) | 394 | } |
395 | { | 395 | catch (Exception) |
396 | if (over.LandData.LocalID == LandData.LocalID) | 396 | { |
397 | { | 397 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + |
398 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && | 398 | Math.Round(avatar.AbsolutePosition.Y)); |
399 | m_scene.RegionInfo.RegionSettings.AllowDamage) | 399 | } |
400 | avatar.Invulnerable = false; | 400 | |
401 | else | 401 | if (over != null) |
402 | avatar.Invulnerable = true; | 402 | { |
403 | 403 | if (over.LandData.LocalID == LandData.LocalID) | |
404 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); | 404 | { |
405 | } | 405 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && |
406 | } | 406 | m_scene.RegionInfo.RegionSettings.AllowDamage) |
407 | }); | 407 | avatar.Invulnerable = false; |
408 | } | 408 | else |
409 | 409 | avatar.Invulnerable = true; | |
410 | #endregion | 410 | |
411 | 411 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); | |
412 | #region AccessList Functions | 412 | } |
413 | 413 | } | |
414 | public List<UUID> CreateAccessListArrayByFlag(AccessList flag) | 414 | }); |
415 | { | 415 | } |
416 | List<UUID> list = new List<UUID>(); | 416 | |
417 | foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) | 417 | #endregion |
418 | { | 418 | |
419 | if (entry.Flags == flag) | 419 | #region AccessList Functions |
420 | { | 420 | |
421 | list.Add(entry.AgentID); | 421 | public List<UUID> CreateAccessListArrayByFlag(AccessList flag) |
422 | } | 422 | { |
423 | } | 423 | List<UUID> list = new List<UUID>(); |
424 | if (list.Count == 0) | 424 | foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) |
425 | { | 425 | { |
426 | list.Add(UUID.Zero); | 426 | if (entry.Flags == flag) |
427 | } | 427 | { |
428 | 428 | list.Add(entry.AgentID); | |
429 | return list; | 429 | } |
430 | } | 430 | } |
431 | 431 | if (list.Count == 0) | |
432 | public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, | 432 | { |
433 | IClientAPI remote_client) | 433 | list.Add(UUID.Zero); |
434 | { | 434 | } |
435 | 435 | ||
436 | if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) | 436 | return list; |
437 | { | 437 | } |
438 | List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access); | 438 | |
439 | remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); | 439 | public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, |
440 | } | 440 | IClientAPI remote_client) |
441 | 441 | { | |
442 | if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) | 442 | |
443 | { | 443 | if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) |
444 | List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban); | 444 | { |
445 | remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); | 445 | List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access); |
446 | } | 446 | remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); |
447 | } | 447 | } |
448 | 448 | ||
449 | public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) | 449 | if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) |
450 | { | 450 | { |
451 | LandData newData = LandData.Copy(); | 451 | List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban); |
452 | 452 | remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); | |
453 | if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) | 453 | } |
454 | { | 454 | } |
455 | entries.Clear(); | 455 | |
456 | } | 456 | public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) |
457 | 457 | { | |
458 | List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); | 458 | LandData newData = LandData.Copy(); |
459 | foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) | 459 | |
460 | { | 460 | if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) |
461 | if (entry.Flags == (AccessList)flags) | 461 | { |
462 | { | 462 | entries.Clear(); |
463 | toRemove.Add(entry); | 463 | } |
464 | } | 464 | |
465 | } | 465 | List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); |
466 | 466 | foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) | |
467 | foreach (ParcelManager.ParcelAccessEntry entry in toRemove) | 467 | { |
468 | { | 468 | if (entry.Flags == (AccessList)flags) |
469 | newData.ParcelAccessList.Remove(entry); | 469 | { |
470 | } | 470 | toRemove.Add(entry); |
471 | foreach (ParcelManager.ParcelAccessEntry entry in entries) | 471 | } |
472 | { | 472 | } |
473 | ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); | 473 | |
474 | temp.AgentID = entry.AgentID; | 474 | foreach (ParcelManager.ParcelAccessEntry entry in toRemove) |
475 | temp.Time = new DateTime(); //Pointless? Yes. | 475 | { |
476 | temp.Flags = (AccessList)flags; | 476 | newData.ParcelAccessList.Remove(entry); |
477 | 477 | } | |
478 | if (!newData.ParcelAccessList.Contains(temp)) | 478 | foreach (ParcelManager.ParcelAccessEntry entry in entries) |
479 | { | 479 | { |
480 | newData.ParcelAccessList.Add(temp); | 480 | ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); |
481 | } | 481 | temp.AgentID = entry.AgentID; |
482 | } | 482 | temp.Time = new DateTime(); //Pointless? Yes. |
483 | 483 | temp.Flags = (AccessList)flags; | |
484 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 484 | |
485 | } | 485 | if (!newData.ParcelAccessList.Contains(temp)) |
486 | 486 | { | |
487 | #endregion | 487 | newData.ParcelAccessList.Add(temp); |
488 | 488 | } | |
489 | #region Update Functions | 489 | } |
490 | 490 | ||
491 | public void UpdateLandBitmapByteArray() | 491 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
492 | { | 492 | } |
493 | LandData.Bitmap = ConvertLandBitmapToBytes(); | 493 | |
494 | } | 494 | #endregion |
495 | 495 | ||
496 | /// <summary> | 496 | #region Update Functions |
497 | /// Update all settings in land such as area, bitmap byte array, etc | 497 | |
498 | /// </summary> | 498 | public void UpdateLandBitmapByteArray() |
499 | public void ForceUpdateLandInfo() | 499 | { |
500 | { | 500 | LandData.Bitmap = ConvertLandBitmapToBytes(); |
501 | UpdateAABBAndAreaValues(); | 501 | } |
502 | UpdateLandBitmapByteArray(); | 502 | |
503 | } | 503 | /// <summary> |
504 | 504 | /// Update all settings in land such as area, bitmap byte array, etc | |
505 | public void SetLandBitmapFromByteArray() | 505 | /// </summary> |
506 | { | 506 | public void ForceUpdateLandInfo() |
507 | LandBitmap = ConvertBytesToLandBitmap(); | 507 | { |
508 | } | 508 | UpdateAABBAndAreaValues(); |
509 | 509 | UpdateLandBitmapByteArray(); | |
510 | /// <summary> | 510 | } |
511 | /// Updates the AABBMin and AABBMax values after area/shape modification of the land object | 511 | |
512 | /// </summary> | 512 | public void SetLandBitmapFromByteArray() |
513 | private void UpdateAABBAndAreaValues() | 513 | { |
514 | { | 514 | LandBitmap = ConvertBytesToLandBitmap(); |
515 | int min_x = 64; | 515 | } |
516 | int min_y = 64; | 516 | |
517 | int max_x = 0; | 517 | /// <summary> |
518 | int max_y = 0; | 518 | /// Updates the AABBMin and AABBMax values after area/shape modification of the land object |
519 | int tempArea = 0; | 519 | /// </summary> |
520 | int x, y; | 520 | private void UpdateAABBAndAreaValues() |
521 | for (x = 0; x < 64; x++) | 521 | { |
522 | { | 522 | int min_x = 64; |
523 | for (y = 0; y < 64; y++) | 523 | int min_y = 64; |
524 | { | 524 | int max_x = 0; |
525 | if (LandBitmap[x, y] == true) | 525 | int max_y = 0; |
526 | { | 526 | int tempArea = 0; |
527 | if (min_x > x) min_x = x; | 527 | int x, y; |
528 | if (min_y > y) min_y = y; | 528 | for (x = 0; x < 64; x++) |
529 | if (max_x < x) max_x = x; | 529 | { |
530 | if (max_y < y) max_y = y; | 530 | for (y = 0; y < 64; y++) |
531 | tempArea += 16; //16sqm peice of land | 531 | { |
532 | } | 532 | if (LandBitmap[x, y] == true) |
533 | } | 533 | { |
534 | } | 534 | if (min_x > x) min_x = x; |
535 | int tx = min_x * 4; | 535 | if (min_y > y) min_y = y; |
536 | if (tx > ((int)Constants.RegionSize - 1)) | 536 | if (max_x < x) max_x = x; |
537 | tx = ((int)Constants.RegionSize - 1); | 537 | if (max_y < y) max_y = y; |
538 | int ty = min_y * 4; | 538 | tempArea += 16; //16sqm peice of land |
539 | if (ty > ((int)Constants.RegionSize - 1)) | 539 | } |
540 | ty = ((int)Constants.RegionSize - 1); | 540 | } |
541 | LandData.AABBMin = | 541 | } |
542 | new Vector3((float) (min_x * 4), (float) (min_y * 4), | 542 | int tx = min_x * 4; |
543 | (float) m_scene.Heightmap[tx, ty]); | 543 | if (tx > ((int)Constants.RegionSize - 1)) |
544 | 544 | tx = ((int)Constants.RegionSize - 1); | |
545 | tx = max_x * 4; | 545 | int ty = min_y * 4; |
546 | if (tx > ((int)Constants.RegionSize - 1)) | 546 | if (ty > ((int)Constants.RegionSize - 1)) |
547 | tx = ((int)Constants.RegionSize - 1); | 547 | ty = ((int)Constants.RegionSize - 1); |
548 | ty = max_y * 4; | 548 | LandData.AABBMin = |
549 | if (ty > ((int)Constants.RegionSize - 1)) | 549 | new Vector3((float) (min_x * 4), (float) (min_y * 4), |
550 | ty = ((int)Constants.RegionSize - 1); | 550 | (float) m_scene.Heightmap[tx, ty]); |
551 | LandData.AABBMax = | 551 | |
552 | new Vector3((float) (max_x * 4), (float) (max_y * 4), | 552 | tx = max_x * 4; |
553 | (float) m_scene.Heightmap[tx, ty]); | 553 | if (tx > ((int)Constants.RegionSize - 1)) |
554 | LandData.Area = tempArea; | 554 | tx = ((int)Constants.RegionSize - 1); |
555 | } | 555 | ty = max_y * 4; |
556 | 556 | if (ty > ((int)Constants.RegionSize - 1)) | |
557 | #endregion | 557 | ty = ((int)Constants.RegionSize - 1); |
558 | 558 | LandData.AABBMax = | |
559 | #region Land Bitmap Functions | 559 | new Vector3((float) (max_x * 4), (float) (max_y * 4), |
560 | 560 | (float) m_scene.Heightmap[tx, ty]); | |
561 | /// <summary> | 561 | LandData.Area = tempArea; |
562 | /// Sets the land's bitmap manually | 562 | } |
563 | /// </summary> | 563 | |
564 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 564 | #endregion |
565 | public void SetLandBitmap(bool[,] bitmap) | 565 | |
566 | { | 566 | #region Land Bitmap Functions |
567 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 567 | |
568 | { | 568 | /// <summary> |
569 | //Throw an exception - The bitmap is not 64x64 | 569 | /// Sets the land's bitmap manually |
570 | //throw new Exception("Error: Invalid Parcel Bitmap"); | 570 | /// </summary> |
571 | } | 571 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> |
572 | else | 572 | public void SetLandBitmap(bool[,] bitmap) |
573 | { | 573 | { |
574 | //Valid: Lets set it | 574 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) |
575 | LandBitmap = bitmap; | 575 | { |
576 | ForceUpdateLandInfo(); | 576 | //Throw an exception - The bitmap is not 64x64 |
577 | } | 577 | //throw new Exception("Error: Invalid Parcel Bitmap"); |
578 | } | 578 | } |
579 | 579 | else | |
580 | /// <summary> | 580 | { |
581 | /// Gets the land's bitmap manually | 581 | //Valid: Lets set it |
582 | /// </summary> | 582 | LandBitmap = bitmap; |
583 | /// <returns></returns> | 583 | ForceUpdateLandInfo(); |
584 | public bool[,] GetLandBitmap() | 584 | } |
585 | { | 585 | } |
586 | return LandBitmap; | 586 | |
587 | } | 587 | /// <summary> |
588 | 588 | /// Gets the land's bitmap manually | |
589 | /// <summary> | 589 | /// </summary> |
590 | /// Full sim land object creation | 590 | /// <returns></returns> |
591 | /// </summary> | 591 | public bool[,] GetLandBitmap() |
592 | /// <returns></returns> | 592 | { |
593 | public bool[,] BasicFullRegionLandBitmap() | 593 | return LandBitmap; |
594 | { | 594 | } |
595 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 595 | |
596 | } | 596 | /// <summary> |
597 | 597 | /// Full sim land object creation | |
598 | /// <summary> | 598 | /// </summary> |
599 | /// Used to modify the bitmap between the x and y points. Points use 64 scale | 599 | /// <returns></returns> |
600 | /// </summary> | 600 | public bool[,] BasicFullRegionLandBitmap() |
601 | /// <param name="start_x"></param> | 601 | { |
602 | /// <param name="start_y"></param> | 602 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); |
603 | /// <param name="end_x"></param> | 603 | } |
604 | /// <param name="end_y"></param> | 604 | |
605 | /// <returns></returns> | 605 | /// <summary> |
606 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 606 | /// Used to modify the bitmap between the x and y points. Points use 64 scale |
607 | { | 607 | /// </summary> |
608 | bool[,] tempBitmap = new bool[64,64]; | 608 | /// <param name="start_x"></param> |
609 | tempBitmap.Initialize(); | 609 | /// <param name="start_y"></param> |
610 | 610 | /// <param name="end_x"></param> | |
611 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 611 | /// <param name="end_y"></param> |
612 | return tempBitmap; | 612 | /// <returns></returns> |
613 | } | 613 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
614 | 614 | { | |
615 | /// <summary> | 615 | bool[,] tempBitmap = new bool[64,64]; |
616 | /// Change a land bitmap at within a square and set those points to a specific value | 616 | tempBitmap.Initialize(); |
617 | /// </summary> | 617 | |
618 | /// <param name="land_bitmap"></param> | 618 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
619 | /// <param name="start_x"></param> | 619 | return tempBitmap; |
620 | /// <param name="start_y"></param> | 620 | } |
621 | /// <param name="end_x"></param> | 621 | |
622 | /// <param name="end_y"></param> | 622 | /// <summary> |
623 | /// <param name="set_value"></param> | 623 | /// Change a land bitmap at within a square and set those points to a specific value |
624 | /// <returns></returns> | 624 | /// </summary> |
625 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, | 625 | /// <param name="land_bitmap"></param> |
626 | bool set_value) | 626 | /// <param name="start_x"></param> |
627 | { | 627 | /// <param name="start_y"></param> |
628 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | 628 | /// <param name="end_x"></param> |
629 | { | 629 | /// <param name="end_y"></param> |
630 | //Throw an exception - The bitmap is not 64x64 | 630 | /// <param name="set_value"></param> |
631 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | 631 | /// <returns></returns> |
632 | } | 632 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, |
633 | 633 | bool set_value) | |
634 | int x, y; | 634 | { |
635 | for (y = 0; y < 64; y++) | 635 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) |
636 | { | 636 | { |
637 | for (x = 0; x < 64; x++) | 637 | //Throw an exception - The bitmap is not 64x64 |
638 | { | 638 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); |
639 | if (x >= start_x / 4 && x < end_x / 4 | 639 | } |
640 | && y >= start_y / 4 && y < end_y / 4) | 640 | |
641 | { | 641 | int x, y; |
642 | land_bitmap[x, y] = set_value; | 642 | for (y = 0; y < 64; y++) |
643 | } | 643 | { |
644 | } | 644 | for (x = 0; x < 64; x++) |
645 | } | 645 | { |
646 | return land_bitmap; | 646 | if (x >= start_x / 4 && x < end_x / 4 |
647 | } | 647 | && y >= start_y / 4 && y < end_y / 4) |
648 | 648 | { | |
649 | /// <summary> | 649 | land_bitmap[x, y] = set_value; |
650 | /// Join the true values of 2 bitmaps together | 650 | } |
651 | /// </summary> | 651 | } |
652 | /// <param name="bitmap_base"></param> | 652 | } |
653 | /// <param name="bitmap_add"></param> | 653 | return land_bitmap; |
654 | /// <returns></returns> | 654 | } |
655 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 655 | |
656 | { | 656 | /// <summary> |
657 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 657 | /// Join the true values of 2 bitmaps together |
658 | { | 658 | /// </summary> |
659 | //Throw an exception - The bitmap is not 64x64 | 659 | /// <param name="bitmap_base"></param> |
660 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 660 | /// <param name="bitmap_add"></param> |
661 | } | 661 | /// <returns></returns> |
662 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | 662 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
663 | { | 663 | { |
664 | //Throw an exception - The bitmap is not 64x64 | 664 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) |
665 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | 665 | { |
666 | } | 666 | //Throw an exception - The bitmap is not 64x64 |
667 | 667 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | |
668 | int x, y; | 668 | } |
669 | for (y = 0; y < 64; y++) | 669 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) |
670 | { | 670 | { |
671 | for (x = 0; x < 64; x++) | 671 | //Throw an exception - The bitmap is not 64x64 |
672 | { | 672 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); |
673 | if (bitmap_add[x, y]) | 673 | } |
674 | { | 674 | |
675 | bitmap_base[x, y] = true; | 675 | int x, y; |
676 | } | 676 | for (y = 0; y < 64; y++) |
677 | } | 677 | { |
678 | } | 678 | for (x = 0; x < 64; x++) |
679 | return bitmap_base; | 679 | { |
680 | } | 680 | if (bitmap_add[x, y]) |
681 | 681 | { | |
682 | /// <summary> | 682 | bitmap_base[x, y] = true; |
683 | /// Converts the land bitmap to a packet friendly byte array | 683 | } |
684 | /// </summary> | 684 | } |
685 | /// <returns></returns> | 685 | } |
686 | private byte[] ConvertLandBitmapToBytes() | 686 | return bitmap_base; |
687 | { | 687 | } |
688 | byte[] tempConvertArr = new byte[512]; | 688 | |
689 | byte tempByte = 0; | 689 | /// <summary> |
690 | int x, y, i, byteNum = 0; | 690 | /// Converts the land bitmap to a packet friendly byte array |
691 | i = 0; | 691 | /// </summary> |
692 | for (y = 0; y < 64; y++) | 692 | /// <returns></returns> |
693 | { | 693 | private byte[] ConvertLandBitmapToBytes() |
694 | for (x = 0; x < 64; x++) | 694 | { |
695 | { | 695 | byte[] tempConvertArr = new byte[512]; |
696 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 696 | byte tempByte = 0; |
697 | if (i % 8 == 0) | 697 | int x, y, i, byteNum = 0; |
698 | { | 698 | i = 0; |
699 | tempConvertArr[byteNum] = tempByte; | 699 | for (y = 0; y < 64; y++) |
700 | tempByte = (byte) 0; | 700 | { |
701 | i = 0; | 701 | for (x = 0; x < 64; x++) |
702 | byteNum++; | 702 | { |
703 | } | 703 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
704 | } | 704 | if (i % 8 == 0) |
705 | } | 705 | { |
706 | return tempConvertArr; | 706 | tempConvertArr[byteNum] = tempByte; |
707 | } | 707 | tempByte = (byte) 0; |
708 | 708 | i = 0; | |
709 | private bool[,] ConvertBytesToLandBitmap() | 709 | byteNum++; |
710 | { | 710 | } |
711 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; | 711 | } |
712 | tempConvertMap.Initialize(); | 712 | } |
713 | byte tempByte = 0; | 713 | return tempConvertArr; |
714 | int x = 0, y = 0, i = 0, bitNum = 0; | 714 | } |
715 | for (i = 0; i < 512; i++) | 715 | |
716 | { | 716 | private bool[,] ConvertBytesToLandBitmap() |
717 | tempByte = LandData.Bitmap[i]; | 717 | { |
718 | for (bitNum = 0; bitNum < 8; bitNum++) | 718 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; |
719 | { | 719 | tempConvertMap.Initialize(); |
720 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); | 720 | byte tempByte = 0; |
721 | tempConvertMap[x, y] = bit; | 721 | int x = 0, y = 0, i = 0, bitNum = 0; |
722 | x++; | 722 | for (i = 0; i < 512; i++) |
723 | if (x > 63) | 723 | { |
724 | { | 724 | tempByte = LandData.Bitmap[i]; |
725 | x = 0; | 725 | for (bitNum = 0; bitNum < 8; bitNum++) |
726 | y++; | 726 | { |
727 | } | 727 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); |
728 | } | 728 | tempConvertMap[x, y] = bit; |
729 | } | 729 | x++; |
730 | return tempConvertMap; | 730 | if (x > 63) |
731 | } | 731 | { |
732 | 732 | x = 0; | |
733 | #endregion | 733 | y++; |
734 | 734 | } | |
735 | #region Object Select and Object Owner Listing | 735 | } |
736 | 736 | } | |
737 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) | 737 | return tempConvertMap; |
738 | { | 738 | } |
739 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) | 739 | |
740 | { | 740 | #endregion |
741 | List<uint> resultLocalIDs = new List<uint>(); | 741 | |
742 | try | 742 | #region Object Select and Object Owner Listing |
743 | { | 743 | |
744 | lock (primsOverMe) | 744 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) |
745 | { | 745 | { |
746 | foreach (SceneObjectGroup obj in primsOverMe) | 746 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) |
747 | { | 747 | { |
748 | if (obj.LocalId > 0) | 748 | List<uint> resultLocalIDs = new List<uint>(); |
749 | { | 749 | try |
750 | if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID) | 750 | { |
751 | { | 751 | lock (primsOverMe) |
752 | resultLocalIDs.Add(obj.LocalId); | 752 | { |
753 | } | 753 | foreach (SceneObjectGroup obj in primsOverMe) |
754 | else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero) | 754 | { |
755 | { | 755 | if (obj.LocalId > 0) |
756 | resultLocalIDs.Add(obj.LocalId); | 756 | { |
757 | } | 757 | if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID) |
758 | else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && | 758 | { |
759 | obj.OwnerID != remote_client.AgentId) | 759 | resultLocalIDs.Add(obj.LocalId); |
760 | { | 760 | } |
761 | resultLocalIDs.Add(obj.LocalId); | 761 | else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero) |
762 | } | 762 | { |
763 | else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID)) | 763 | resultLocalIDs.Add(obj.LocalId); |
764 | { | 764 | } |
765 | resultLocalIDs.Add(obj.LocalId); | 765 | else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && |
766 | } | 766 | obj.OwnerID != remote_client.AgentId) |
767 | } | 767 | { |
768 | } | 768 | resultLocalIDs.Add(obj.LocalId); |
769 | } | 769 | } |
770 | } catch (InvalidOperationException) | 770 | else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID)) |
771 | { | 771 | { |
772 | m_log.Error("[LAND]: Unable to force select the parcel objects. Arr."); | 772 | resultLocalIDs.Add(obj.LocalId); |
773 | } | 773 | } |
774 | 774 | } | |
775 | remote_client.SendForceClientSelectObjects(resultLocalIDs); | 775 | } |
776 | } | 776 | } |
777 | } | 777 | } catch (InvalidOperationException) |
778 | 778 | { | |
779 | /// <summary> | 779 | m_log.Error("[LAND]: Unable to force select the parcel objects. Arr."); |
780 | /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes | 780 | } |
781 | /// aggreagete details such as the number of prims. | 781 | |
782 | /// | 782 | remote_client.SendForceClientSelectObjects(resultLocalIDs); |
783 | /// </summary> | 783 | } |
784 | /// <param name="remote_client"> | 784 | } |
785 | /// A <see cref="IClientAPI"/> | 785 | |
786 | /// </param> | 786 | /// <summary> |
787 | public void SendLandObjectOwners(IClientAPI remote_client) | 787 | /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes |
788 | { | 788 | /// aggreagete details such as the number of prims. |
789 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) | 789 | /// |
790 | { | 790 | /// </summary> |
791 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); | 791 | /// <param name="remote_client"> |
792 | List<UUID> groups = new List<UUID>(); | 792 | /// A <see cref="IClientAPI"/> |
793 | 793 | /// </param> | |
794 | lock (primsOverMe) | 794 | public void SendLandObjectOwners(IClientAPI remote_client) |
795 | { | 795 | { |
796 | try | 796 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) |
797 | { | 797 | { |
798 | 798 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); | |
799 | foreach (SceneObjectGroup obj in primsOverMe) | 799 | List<UUID> groups = new List<UUID>(); |
800 | { | 800 | |
801 | try | 801 | lock (primsOverMe) |
802 | { | 802 | { |
803 | if (!primCount.ContainsKey(obj.OwnerID)) | 803 | try |
804 | { | 804 | { |
805 | primCount.Add(obj.OwnerID, 0); | 805 | |
806 | } | 806 | foreach (SceneObjectGroup obj in primsOverMe) |
807 | } | 807 | { |
808 | catch (NullReferenceException) | 808 | try |
809 | { | 809 | { |
810 | m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); | 810 | if (!primCount.ContainsKey(obj.OwnerID)) |
811 | } | 811 | { |
812 | try | 812 | primCount.Add(obj.OwnerID, 0); |
813 | { | 813 | } |
814 | primCount[obj.OwnerID] += obj.PrimCount; | 814 | } |
815 | } | 815 | catch (NullReferenceException) |
816 | catch (KeyNotFoundException) | 816 | { |
817 | { | 817 | m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); |
818 | m_log.Error("[LAND]: Unable to match a prim with it's owner."); | 818 | } |
819 | } | 819 | try |
820 | if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID))) | 820 | { |
821 | groups.Add(obj.OwnerID); | 821 | primCount[obj.OwnerID] += obj.PrimCount; |
822 | } | 822 | } |
823 | } | 823 | catch (KeyNotFoundException) |
824 | catch (InvalidOperationException) | 824 | { |
825 | { | 825 | m_log.Error("[LAND]: Unable to match a prim with it's owner."); |
826 | m_log.Error("[LAND]: Unable to Enumerate Land object arr."); | 826 | } |
827 | } | 827 | if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID))) |
828 | } | 828 | groups.Add(obj.OwnerID); |
829 | 829 | } | |
830 | remote_client.SendLandObjectOwners(LandData, groups, primCount); | 830 | } |
831 | } | 831 | catch (InvalidOperationException) |
832 | } | 832 | { |
833 | 833 | m_log.Error("[LAND]: Unable to Enumerate Land object arr."); | |
834 | public Dictionary<UUID, int> GetLandObjectOwners() | 834 | } |
835 | { | 835 | } |
836 | Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); | 836 | |
837 | lock (primsOverMe) | 837 | remote_client.SendLandObjectOwners(LandData, groups, primCount); |
838 | { | 838 | } |
839 | try | 839 | } |
840 | { | 840 | |
841 | 841 | public Dictionary<UUID, int> GetLandObjectOwners() | |
842 | foreach (SceneObjectGroup obj in primsOverMe) | 842 | { |
843 | { | 843 | Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); |
844 | if (!ownersAndCount.ContainsKey(obj.OwnerID)) | 844 | lock (primsOverMe) |
845 | { | 845 | { |
846 | ownersAndCount.Add(obj.OwnerID, 0); | 846 | try |
847 | } | 847 | { |
848 | ownersAndCount[obj.OwnerID] += obj.PrimCount; | 848 | |
849 | } | 849 | foreach (SceneObjectGroup obj in primsOverMe) |
850 | } | 850 | { |
851 | catch (InvalidOperationException) | 851 | if (!ownersAndCount.ContainsKey(obj.OwnerID)) |
852 | { | 852 | { |
853 | m_log.Error("[LAND]: Unable to enumerate land owners. arr."); | 853 | ownersAndCount.Add(obj.OwnerID, 0); |
854 | } | 854 | } |
855 | 855 | ownersAndCount[obj.OwnerID] += obj.PrimCount; | |
856 | } | 856 | } |
857 | return ownersAndCount; | 857 | } |
858 | } | 858 | catch (InvalidOperationException) |
859 | 859 | { | |
860 | #endregion | 860 | m_log.Error("[LAND]: Unable to enumerate land owners. arr."); |
861 | 861 | } | |
862 | #region Object Returning | 862 | |
863 | 863 | } | |
864 | public void ReturnObject(SceneObjectGroup obj) | 864 | return ownersAndCount; |
865 | { | 865 | } |
866 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; | 866 | |
867 | objs[0] = obj; | 867 | #endregion |
868 | m_scene.returnObjects(objs, obj.OwnerID); | 868 | |
869 | } | 869 | #region Object Returning |
870 | 870 | ||
871 | public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) | 871 | public void ReturnObject(SceneObjectGroup obj) |
872 | { | 872 | { |
873 | Dictionary<UUID,List<SceneObjectGroup>> returns = | 873 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; |
874 | new Dictionary<UUID,List<SceneObjectGroup>>(); | 874 | objs[0] = obj; |
875 | 875 | m_scene.returnObjects(objs, obj.OwnerID); | |
876 | lock (primsOverMe) | 876 | } |
877 | { | 877 | |
878 | if (type == (uint)ObjectReturnType.Owner) | 878 | public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) |
879 | { | 879 | { |
880 | foreach (SceneObjectGroup obj in primsOverMe) | 880 | Dictionary<UUID,List<SceneObjectGroup>> returns = |
881 | { | 881 | new Dictionary<UUID,List<SceneObjectGroup>>(); |
882 | if (obj.OwnerID == m_landData.OwnerID) | 882 | |
883 | { | 883 | lock (primsOverMe) |
884 | if (!returns.ContainsKey(obj.OwnerID)) | 884 | { |
885 | returns[obj.OwnerID] = | 885 | if (type == (uint)ObjectReturnType.Owner) |
886 | new List<SceneObjectGroup>(); | 886 | { |
887 | returns[obj.OwnerID].Add(obj); | 887 | foreach (SceneObjectGroup obj in primsOverMe) |
888 | } | 888 | { |
889 | } | 889 | if (obj.OwnerID == m_landData.OwnerID) |
890 | } | 890 | { |
891 | else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) | 891 | if (!returns.ContainsKey(obj.OwnerID)) |
892 | { | 892 | returns[obj.OwnerID] = |
893 | foreach (SceneObjectGroup obj in primsOverMe) | 893 | new List<SceneObjectGroup>(); |
894 | { | 894 | returns[obj.OwnerID].Add(obj); |
895 | if (obj.GroupID == m_landData.GroupID) | 895 | } |
896 | { | 896 | } |
897 | if (!returns.ContainsKey(obj.OwnerID)) | 897 | } |
898 | returns[obj.OwnerID] = | 898 | else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) |
899 | new List<SceneObjectGroup>(); | 899 | { |
900 | returns[obj.OwnerID].Add(obj); | 900 | foreach (SceneObjectGroup obj in primsOverMe) |
901 | } | 901 | { |
902 | } | 902 | if (obj.GroupID == m_landData.GroupID) |
903 | } | 903 | { |
904 | else if (type == (uint)ObjectReturnType.Other) | 904 | if (!returns.ContainsKey(obj.OwnerID)) |
905 | { | 905 | returns[obj.OwnerID] = |
906 | foreach (SceneObjectGroup obj in primsOverMe) | 906 | new List<SceneObjectGroup>(); |
907 | { | 907 | returns[obj.OwnerID].Add(obj); |
908 | if (obj.OwnerID != m_landData.OwnerID && | 908 | } |
909 | (obj.GroupID != m_landData.GroupID || | 909 | } |
910 | m_landData.GroupID == UUID.Zero)) | 910 | } |
911 | { | 911 | else if (type == (uint)ObjectReturnType.Other) |
912 | if (!returns.ContainsKey(obj.OwnerID)) | 912 | { |
913 | returns[obj.OwnerID] = | 913 | foreach (SceneObjectGroup obj in primsOverMe) |
914 | new List<SceneObjectGroup>(); | 914 | { |
915 | returns[obj.OwnerID].Add(obj); | 915 | if (obj.OwnerID != m_landData.OwnerID && |
916 | } | 916 | (obj.GroupID != m_landData.GroupID || |
917 | } | 917 | m_landData.GroupID == UUID.Zero)) |
918 | } | 918 | { |
919 | else if (type == (uint)ObjectReturnType.List) | 919 | if (!returns.ContainsKey(obj.OwnerID)) |
920 | { | 920 | returns[obj.OwnerID] = |
921 | List<UUID> ownerlist = new List<UUID>(owners); | 921 | new List<SceneObjectGroup>(); |
922 | 922 | returns[obj.OwnerID].Add(obj); | |
923 | foreach (SceneObjectGroup obj in primsOverMe) | 923 | } |
924 | { | 924 | } |
925 | if (ownerlist.Contains(obj.OwnerID)) | 925 | } |
926 | { | 926 | else if (type == (uint)ObjectReturnType.List) |
927 | if (!returns.ContainsKey(obj.OwnerID)) | 927 | { |
928 | returns[obj.OwnerID] = | 928 | List<UUID> ownerlist = new List<UUID>(owners); |
929 | new List<SceneObjectGroup>(); | 929 | |
930 | returns[obj.OwnerID].Add(obj); | 930 | foreach (SceneObjectGroup obj in primsOverMe) |
931 | } | 931 | { |
932 | } | 932 | if (ownerlist.Contains(obj.OwnerID)) |
933 | } | 933 | { |
934 | } | 934 | if (!returns.ContainsKey(obj.OwnerID)) |
935 | 935 | returns[obj.OwnerID] = | |
936 | foreach (List<SceneObjectGroup> ol in returns.Values) | 936 | new List<SceneObjectGroup>(); |
937 | { | 937 | returns[obj.OwnerID].Add(obj); |
938 | if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) | 938 | } |
939 | m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); | 939 | } |
940 | } | 940 | } |
941 | } | 941 | } |
942 | 942 | ||
943 | #endregion | 943 | foreach (List<SceneObjectGroup> ol in returns.Values) |
944 | 944 | { | |
945 | #region Object Adding/Removing from Parcel | 945 | if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) |
946 | 946 | m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); | |
947 | public void ResetLandPrimCounts() | 947 | } |
948 | { | 948 | } |
949 | LandData.GroupPrims = 0; | 949 | |
950 | LandData.OwnerPrims = 0; | 950 | #endregion |
951 | LandData.OtherPrims = 0; | 951 | |
952 | LandData.SelectedPrims = 0; | 952 | #region Object Adding/Removing from Parcel |
953 | 953 | ||
954 | 954 | public void ResetLandPrimCounts() | |
955 | lock (primsOverMe) | 955 | { |
956 | primsOverMe.Clear(); | 956 | LandData.GroupPrims = 0; |
957 | } | 957 | LandData.OwnerPrims = 0; |
958 | 958 | LandData.OtherPrims = 0; | |
959 | public void AddPrimToCount(SceneObjectGroup obj) | 959 | LandData.SelectedPrims = 0; |
960 | { | 960 | |
961 | 961 | ||
962 | UUID prim_owner = obj.OwnerID; | 962 | lock (primsOverMe) |
963 | int prim_count = obj.PrimCount; | 963 | primsOverMe.Clear(); |
964 | 964 | } | |
965 | if (obj.IsSelected) | 965 | |
966 | { | 966 | public void AddPrimToCount(SceneObjectGroup obj) |
967 | LandData.SelectedPrims += prim_count; | 967 | { |
968 | } | 968 | |
969 | else | 969 | UUID prim_owner = obj.OwnerID; |
970 | { | 970 | int prim_count = obj.PrimCount; |
971 | if (prim_owner == LandData.OwnerID) | 971 | |
972 | { | 972 | if (obj.IsSelected) |
973 | LandData.OwnerPrims += prim_count; | 973 | { |
974 | } | 974 | LandData.SelectedPrims += prim_count; |
975 | else if ((obj.GroupID == LandData.GroupID || | 975 | } |
976 | prim_owner == LandData.GroupID) && | 976 | else |
977 | LandData.GroupID != UUID.Zero) | 977 | { |
978 | { | 978 | if (prim_owner == LandData.OwnerID) |
979 | LandData.GroupPrims += prim_count; | 979 | { |
980 | } | 980 | LandData.OwnerPrims += prim_count; |
981 | else | 981 | } |
982 | { | 982 | else if ((obj.GroupID == LandData.GroupID || |
983 | LandData.OtherPrims += prim_count; | 983 | prim_owner == LandData.GroupID) && |
984 | } | 984 | LandData.GroupID != UUID.Zero) |
985 | } | 985 | { |
986 | 986 | LandData.GroupPrims += prim_count; | |
987 | lock (primsOverMe) | 987 | } |
988 | primsOverMe.Add(obj); | 988 | else |
989 | } | 989 | { |
990 | 990 | LandData.OtherPrims += prim_count; | |
991 | public void RemovePrimFromCount(SceneObjectGroup obj) | 991 | } |
992 | { | 992 | } |
993 | lock (primsOverMe) | 993 | |
994 | { | 994 | lock (primsOverMe) |
995 | if (primsOverMe.Contains(obj)) | 995 | primsOverMe.Add(obj); |
996 | { | 996 | } |
997 | UUID prim_owner = obj.OwnerID; | 997 | |
998 | int prim_count = obj.PrimCount; | 998 | public void RemovePrimFromCount(SceneObjectGroup obj) |
999 | 999 | { | |
1000 | if (prim_owner == LandData.OwnerID) | 1000 | lock (primsOverMe) |
1001 | { | 1001 | { |
1002 | LandData.OwnerPrims -= prim_count; | 1002 | if (primsOverMe.Contains(obj)) |
1003 | } | 1003 | { |
1004 | else if (obj.GroupID == LandData.GroupID || | 1004 | UUID prim_owner = obj.OwnerID; |
1005 | prim_owner == LandData.GroupID) | 1005 | int prim_count = obj.PrimCount; |
1006 | { | 1006 | |
1007 | LandData.GroupPrims -= prim_count; | 1007 | if (prim_owner == LandData.OwnerID) |
1008 | } | 1008 | { |
1009 | else | 1009 | LandData.OwnerPrims -= prim_count; |
1010 | { | 1010 | } |
1011 | LandData.OtherPrims -= prim_count; | 1011 | else if (obj.GroupID == LandData.GroupID || |
1012 | } | 1012 | prim_owner == LandData.GroupID) |
1013 | 1013 | { | |
1014 | primsOverMe.Remove(obj); | 1014 | LandData.GroupPrims -= prim_count; |
1015 | } | 1015 | } |
1016 | } | 1016 | else |
1017 | } | 1017 | { |
1018 | 1018 | LandData.OtherPrims -= prim_count; | |
1019 | #endregion | 1019 | } |
1020 | 1020 | ||
1021 | #endregion | 1021 | primsOverMe.Remove(obj); |
1022 | 1022 | } | |
1023 | #endregion | 1023 | } |
1024 | 1024 | } | |
1025 | /// <summary> | 1025 | |
1026 | /// Set the media url for this land parcel | 1026 | #endregion |
1027 | /// </summary> | 1027 | |
1028 | /// <param name="url"></param> | 1028 | #endregion |
1029 | public void SetMediaUrl(string url) | 1029 | |
1030 | { | 1030 | #endregion |
1031 | LandData.MediaURL = url; | 1031 | |
1032 | SendLandUpdateToAvatarsOverMe(); | 1032 | /// <summary> |
1033 | } | 1033 | /// Set the media url for this land parcel |
1034 | 1034 | /// </summary> | |
1035 | /// <summary> | 1035 | /// <param name="url"></param> |
1036 | /// Set the music url for this land parcel | 1036 | public void SetMediaUrl(string url) |
1037 | /// </summary> | 1037 | { |
1038 | /// <param name="url"></param> | 1038 | LandData.MediaURL = url; |
1039 | public void SetMusicUrl(string url) | 1039 | SendLandUpdateToAvatarsOverMe(); |
1040 | { | 1040 | } |
1041 | LandData.MusicURL = url; | 1041 | |
1042 | SendLandUpdateToAvatarsOverMe(); | 1042 | /// <summary> |
1043 | } | 1043 | /// Set the music url for this land parcel |
1044 | } | 1044 | /// </summary> |
1045 | } | 1045 | /// <param name="url"></param> |
1046 | public void SetMusicUrl(string url) | ||
1047 | { | ||
1048 | LandData.MusicURL = url; | ||
1049 | SendLandUpdateToAvatarsOverMe(); | ||
1050 | } | ||
1051 | } | ||
1052 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 62abd4c..8ce6daf 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -128,7 +128,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
128 | group.SetOwnerId(remoteClient.AgentId); | 128 | group.SetOwnerId(remoteClient.AgentId); |
129 | group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId); | 129 | group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId); |
130 | 130 | ||
131 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 131 | List<SceneObjectPart> partList = null; |
132 | |||
133 | lock (group.Children) | ||
134 | partList = new List<SceneObjectPart>(group.Children.Values); | ||
132 | 135 | ||
133 | if (m_scene.Permissions.PropagatePermissions()) | 136 | if (m_scene.Permissions.PropagatePermissions()) |
134 | { | 137 | { |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs index b96d95a..57eff8a 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs | |||
@@ -227,8 +227,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
227 | { | 227 | { |
228 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; | 228 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; |
229 | Color mapdotspot = Color.Gray; // Default color when prim color is white | 229 | Color mapdotspot = Color.Gray; // Default color when prim color is white |
230 | // Loop over prim in group | 230 | |
231 | foreach (SceneObjectPart part in mapdot.Children.Values) | 231 | // Loop over prim in group |
232 | List<SceneObjectPart> partList = null; | ||
233 | lock (mapdot.Children) | ||
234 | partList = new List<SceneObjectPart>(mapdot.Children.Values); | ||
235 | |||
236 | foreach (SceneObjectPart part in partList) | ||
232 | { | 237 | { |
233 | if (part == null) | 238 | if (part == null) |
234 | continue; | 239 | continue; |
diff --git a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs index c489972..3c39f9e 100644 --- a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs +++ b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs | |||
@@ -142,9 +142,18 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
142 | node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString(); | 142 | node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString(); |
143 | xmlobject.AppendChild(node); | 143 | xmlobject.AppendChild(node); |
144 | 144 | ||
145 | node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", ""); | 145 | if (land != null && land.LandData != null) |
146 | node.InnerText = land.LandData.GlobalID.ToString(); | 146 | { |
147 | xmlobject.AppendChild(node); | 147 | node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", ""); |
148 | node.InnerText = land.LandData.GlobalID.ToString(); | ||
149 | xmlobject.AppendChild(node); | ||
150 | } | ||
151 | else | ||
152 | { | ||
153 | // Something is wrong with this object. Let's not list it. | ||
154 | m_log.WarnFormat("[DATASNAPSHOT]: Bad data for object {0} ({1}) in region {2}", obj.Name, obj.UUID, m_scene.RegionInfo.RegionName); | ||
155 | continue; | ||
156 | } | ||
148 | 157 | ||
149 | node = nodeFactory.CreateNode(XmlNodeType.Element, "location", ""); | 158 | node = nodeFactory.CreateNode(XmlNodeType.Element, "location", ""); |
150 | Vector3 loc = obj.AbsolutePosition; | 159 | Vector3 loc = obj.AbsolutePosition; |
diff --git a/OpenSim/Region/DataSnapshot/SnapshotStore.cs b/OpenSim/Region/DataSnapshot/SnapshotStore.cs index 70cb205..aa3d2ff 100644 --- a/OpenSim/Region/DataSnapshot/SnapshotStore.cs +++ b/OpenSim/Region/DataSnapshot/SnapshotStore.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Text; | 32 | using System.Text; |
33 | using System.Text.RegularExpressions; | ||
33 | using System.Xml; | 34 | using System.Xml; |
34 | using log4net; | 35 | using log4net; |
35 | using OpenSim.Region.DataSnapshot.Interfaces; | 36 | using OpenSim.Region.DataSnapshot.Interfaces; |
@@ -98,13 +99,21 @@ namespace OpenSim.Region.DataSnapshot | |||
98 | { | 99 | { |
99 | String path = DataFileNameFragment(provider.GetParentScene, provider.Name); | 100 | String path = DataFileNameFragment(provider.GetParentScene, provider.Name); |
100 | 101 | ||
101 | using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default)) | 102 | try |
102 | { | 103 | { |
103 | snapXWriter.Formatting = Formatting.Indented; | 104 | using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default)) |
104 | snapXWriter.WriteStartDocument(); | 105 | { |
105 | data.WriteTo(snapXWriter); | 106 | snapXWriter.Formatting = Formatting.Indented; |
106 | snapXWriter.WriteEndDocument(); | 107 | snapXWriter.WriteStartDocument(); |
108 | data.WriteTo(snapXWriter); | ||
109 | snapXWriter.WriteEndDocument(); | ||
110 | } | ||
111 | } | ||
112 | catch (Exception e) | ||
113 | { | ||
114 | m_log.WarnFormat("[DATASNAPSHOT]: Exception on writing to file {0}: {1}", path, e.Message); | ||
107 | } | 115 | } |
116 | |||
108 | } | 117 | } |
109 | 118 | ||
110 | //mark provider as not stale, parent scene as stale | 119 | //mark provider as not stale, parent scene as stale |
@@ -185,12 +194,19 @@ namespace OpenSim.Region.DataSnapshot | |||
185 | //save snapshot | 194 | //save snapshot |
186 | String path = DataFileNameScene(scene); | 195 | String path = DataFileNameScene(scene); |
187 | 196 | ||
188 | using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default)) | 197 | try |
198 | { | ||
199 | using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default)) | ||
200 | { | ||
201 | snapXWriter.Formatting = Formatting.Indented; | ||
202 | snapXWriter.WriteStartDocument(); | ||
203 | regionElement.WriteTo(snapXWriter); | ||
204 | snapXWriter.WriteEndDocument(); | ||
205 | } | ||
206 | } | ||
207 | catch (Exception e) | ||
189 | { | 208 | { |
190 | snapXWriter.Formatting = Formatting.Indented; | 209 | m_log.WarnFormat("[DATASNAPSHOT]: Exception on writing to file {0}: {1}", path, e.Message); |
191 | snapXWriter.WriteStartDocument(); | ||
192 | regionElement.WriteTo(snapXWriter); | ||
193 | snapXWriter.WriteEndDocument(); | ||
194 | } | 210 | } |
195 | 211 | ||
196 | m_scenes[scene] = false; | 212 | m_scenes[scene] = false; |
@@ -206,15 +222,23 @@ namespace OpenSim.Region.DataSnapshot | |||
206 | #region Helpers | 222 | #region Helpers |
207 | private string DataFileNameFragment(Scene scene, String fragmentName) | 223 | private string DataFileNameFragment(Scene scene, String fragmentName) |
208 | { | 224 | { |
209 | return Path.Combine(m_directory, Path.ChangeExtension(scene.RegionInfo.RegionName + "_" + fragmentName, "xml")); | 225 | return Path.Combine(m_directory, Path.ChangeExtension(Sanitize(scene.RegionInfo.RegionName + "_" + fragmentName), "xml")); |
210 | } | 226 | } |
211 | 227 | ||
212 | private string DataFileNameScene(Scene scene) | 228 | private string DataFileNameScene(Scene scene) |
213 | { | 229 | { |
214 | return Path.Combine(m_directory, Path.ChangeExtension(scene.RegionInfo.RegionName, "xml")); | 230 | return Path.Combine(m_directory, Path.ChangeExtension(Sanitize(scene.RegionInfo.RegionName), "xml")); |
215 | //return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".xml"); | 231 | //return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".xml"); |
216 | } | 232 | } |
217 | 233 | ||
234 | private static string Sanitize(string name) | ||
235 | { | ||
236 | string invalidChars = Regex.Escape(new string(Path.GetInvalidFileNameChars())); | ||
237 | string invalidReStr = string.Format(@"[{0}]", invalidChars); | ||
238 | string newname = Regex.Replace(name, invalidReStr, "_"); | ||
239 | return newname.Replace('.', '_'); | ||
240 | } | ||
241 | |||
218 | private XmlNode MakeRegionNode(Scene scene, XmlDocument basedoc) | 242 | private XmlNode MakeRegionNode(Scene scene, XmlDocument basedoc) |
219 | { | 243 | { |
220 | XmlNode docElement = basedoc.CreateNode(XmlNodeType.Element, "region", ""); | 244 | XmlNode docElement = basedoc.CreateNode(XmlNodeType.Element, "region", ""); |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 9fe6d96..59c035f 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -136,5 +136,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
136 | /// A <see cref="IClientAPI"/> | 136 | /// A <see cref="IClientAPI"/> |
137 | /// </param> | 137 | /// </param> |
138 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | 138 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); |
139 | |||
140 | /// <summary> | ||
141 | /// Update the position of an attachment | ||
142 | /// </summary> | ||
143 | /// <param name="client"></param> | ||
144 | /// <param name="sog"></param> | ||
145 | /// <param name="pos"></param> | ||
146 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); | ||
139 | } | 147 | } |
140 | } | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 1e2f60b..f5cd528 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -29,6 +29,7 @@ using System.Collections.Generic; | |||
29 | using System.Collections; | 29 | using System.Collections; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Scenes; | ||
32 | 33 | ||
33 | namespace OpenSim.Region.Framework.Interfaces | 34 | namespace OpenSim.Region.Framework.Interfaces |
34 | { | 35 | { |
@@ -155,6 +156,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
155 | /// If no inventory item has that name then an empty list is returned. | 156 | /// If no inventory item has that name then an empty list is returned. |
156 | /// </returns> | 157 | /// </returns> |
157 | IList<TaskInventoryItem> GetInventoryItems(string name); | 158 | IList<TaskInventoryItem> GetInventoryItems(string name); |
159 | |||
160 | /// <summary> | ||
161 | /// Get the scene object referenced by an inventory item. | ||
162 | /// </summary> | ||
163 | /// | ||
164 | /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have | ||
165 | /// been adjusted to reflect the part and item from which it originates. | ||
166 | /// | ||
167 | /// <param name="item"></param> | ||
168 | /// <returns>The scene object. Null if the scene object asset couldn't be found</returns> | ||
169 | SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item); | ||
158 | 170 | ||
159 | /// <summary> | 171 | /// <summary> |
160 | /// Update an existing inventory item. | 172 | /// Update an existing inventory item. |
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index e093f0a..81e4952 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System.Net; | 28 | using System.Net; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | 30 | using OpenMetaverse.Packets; |
31 | using OpenMetaverse.Messages.Linden; | ||
31 | using OpenMetaverse.StructuredData; | 32 | using OpenMetaverse.StructuredData; |
32 | 33 | ||
33 | namespace OpenSim.Region.Framework.Interfaces | 34 | namespace OpenSim.Region.Framework.Interfaces |
@@ -54,7 +55,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
54 | uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket); | 55 | uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket); |
55 | void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, | 56 | void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, |
56 | bool isModerator, bool textMute); | 57 | bool isModerator, bool textMute); |
57 | void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID); | 58 | void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); |
58 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); | 59 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); |
59 | } | 60 | } |
60 | } | 61 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 145f9ed..3a3ec2b 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
31 | 31 | ||
32 | public class Prioritizer | 32 | public class Prioritizer |
33 | { | 33 | { |
34 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 34 | // private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
35 | 35 | ||
36 | /// <summary> | 36 | /// <summary> |
37 | /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the | 37 | /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the |
@@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | break; | 75 | break; |
76 | default: | 76 | default: |
77 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); | 77 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); |
78 | break; | ||
79 | } | 78 | } |
80 | 79 | ||
81 | // Adjust priority so that root prims are sent to the viewer first. This is especially important for | 80 | // Adjust priority so that root prims are sent to the viewer first. This is especially important for |
@@ -122,9 +121,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | // Use group position for child prims | 121 | // Use group position for child prims |
123 | Vector3 entityPos; | 122 | Vector3 entityPos; |
124 | if (entity is SceneObjectPart) | 123 | if (entity is SceneObjectPart) |
125 | entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | 124 | { |
125 | // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene | ||
126 | // before its scheduled update was triggered | ||
127 | //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | ||
128 | entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; | ||
129 | } | ||
126 | else | 130 | else |
131 | { | ||
127 | entityPos = entity.AbsolutePosition; | 132 | entityPos = entity.AbsolutePosition; |
133 | } | ||
128 | 134 | ||
129 | return Vector3.DistanceSquared(presencePos, entityPos); | 135 | return Vector3.DistanceSquared(presencePos, entityPos); |
130 | } | 136 | } |
@@ -157,7 +163,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | } | 163 | } |
158 | } | 164 | } |
159 | else | 165 | else |
166 | { | ||
160 | entityPos = entity.AbsolutePosition; | 167 | entityPos = entity.AbsolutePosition; |
168 | } | ||
161 | 169 | ||
162 | if (!presence.IsChildAgent) | 170 | if (!presence.IsChildAgent) |
163 | { | 171 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index ab18c93..8760c84 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | else | 122 | else |
123 | { | 123 | { |
124 | m_log.WarnFormat( | 124 | m_log.WarnFormat( |
125 | "[AGENT INVENTORY]: Agent {1} could not add item {2} {3}", | 125 | "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}", |
126 | AgentID, item.Name, item.ID); | 126 | AgentID, item.Name, item.ID); |
127 | 127 | ||
128 | return; | 128 | return; |
@@ -984,7 +984,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
984 | 984 | ||
985 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 985 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
986 | { | 986 | { |
987 | Console.WriteLine("CreateAgentInventoryItemFromTask"); | ||
988 | TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); | 987 | TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); |
989 | 988 | ||
990 | if (null == taskItem) | 989 | if (null == taskItem) |
@@ -1055,7 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1055 | /// <param name="itemID"></param> | 1054 | /// <param name="itemID"></param> |
1056 | public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) | 1055 | public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) |
1057 | { | 1056 | { |
1058 | m_log.Info("Adding task inventory"); | 1057 | m_log.DebugFormat( |
1058 | "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}", | ||
1059 | itemId, part.Name, folderId, remoteClient.Name); | ||
1060 | |||
1059 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); | 1061 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); |
1060 | 1062 | ||
1061 | if (agentItem == null) | 1063 | if (agentItem == null) |
@@ -1121,7 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1121 | /// <see>MoveTaskInventoryItem</see> | 1123 | /// <see>MoveTaskInventoryItem</see> |
1122 | /// </summary> | 1124 | /// </summary> |
1123 | /// <param name="remoteClient"></param> | 1125 | /// <param name="remoteClient"></param> |
1124 | /// <param name="folderID"></param> | 1126 | /// <param name="folderID"> |
1127 | /// The user inventory folder to move (or copy) the item to. If null, then the most | ||
1128 | /// suitable system folder is used (e.g. the Objects folder for objects). If there is no suitable folder, then | ||
1129 | /// the item is placed in the user's root inventory folder | ||
1130 | /// </param> | ||
1125 | /// <param name="part"></param> | 1131 | /// <param name="part"></param> |
1126 | /// <param name="itemID"></param> | 1132 | /// <param name="itemID"></param> |
1127 | public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) | 1133 | public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) |
@@ -1846,53 +1852,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | } | 1852 | } |
1847 | } | 1853 | } |
1848 | 1854 | ||
1849 | public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) | ||
1850 | { | ||
1851 | SceneObjectGroup objectGroup = grp; | ||
1852 | if (objectGroup != null) | ||
1853 | { | ||
1854 | if (!grp.HasGroupChanged) | ||
1855 | { | ||
1856 | m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID); | ||
1857 | return; | ||
1858 | } | ||
1859 | |||
1860 | m_log.InfoFormat( | ||
1861 | "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}", | ||
1862 | grp.UUID, grp.GetAttachmentPoint()); | ||
1863 | |||
1864 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | ||
1865 | |||
1866 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
1867 | item = InventoryService.GetItem(item); | ||
1868 | |||
1869 | if (item != null) | ||
1870 | { | ||
1871 | AssetBase asset = CreateAsset( | ||
1872 | objectGroup.GetPartName(objectGroup.LocalId), | ||
1873 | objectGroup.GetPartDescription(objectGroup.LocalId), | ||
1874 | (sbyte)AssetType.Object, | ||
1875 | Utils.StringToBytes(sceneObjectXml), | ||
1876 | remoteClient.AgentId); | ||
1877 | AssetService.Store(asset); | ||
1878 | |||
1879 | item.AssetID = asset.FullID; | ||
1880 | item.Description = asset.Description; | ||
1881 | item.Name = asset.Name; | ||
1882 | item.AssetType = asset.Type; | ||
1883 | item.InvType = (int)InventoryType.Object; | ||
1884 | |||
1885 | InventoryService.UpdateItem(item); | ||
1886 | |||
1887 | // this gets called when the agent loggs off! | ||
1888 | if (remoteClient != null) | ||
1889 | { | ||
1890 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
1891 | } | ||
1892 | } | ||
1893 | } | ||
1894 | } | ||
1895 | |||
1896 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | 1855 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) |
1897 | { | 1856 | { |
1898 | itemID = UUID.Zero; | 1857 | itemID = UUID.Zero; |
@@ -1998,7 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1998 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 1957 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, |
1999 | RezSelected, RemoveItem, fromTaskID, false); | 1958 | RezSelected, RemoveItem, fromTaskID, false); |
2000 | } | 1959 | } |
2001 | 1960 | ||
2002 | /// <summary> | 1961 | /// <summary> |
2003 | /// Rez an object into the scene from a prim's inventory. | 1962 | /// Rez an object into the scene from a prim's inventory. |
2004 | /// </summary> | 1963 | /// </summary> |
@@ -2013,95 +1972,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2013 | SceneObjectPart sourcePart, TaskInventoryItem item, | 1972 | SceneObjectPart sourcePart, TaskInventoryItem item, |
2014 | Vector3 pos, Quaternion rot, Vector3 vel, int param) | 1973 | Vector3 pos, Quaternion rot, Vector3 vel, int param) |
2015 | { | 1974 | { |
2016 | // Rez object | 1975 | if (null == item) |
2017 | if (item != null) | 1976 | return null; |
2018 | { | 1977 | |
2019 | UUID ownerID = item.OwnerID; | 1978 | SceneObjectGroup group = sourcePart.Inventory.GetRezReadySceneObject(item); |
2020 | 1979 | ||
2021 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); | 1980 | if (null == group) |
2022 | 1981 | return null; | |
2023 | if (rezAsset != null) | 1982 | |
2024 | { | 1983 | if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos)) |
2025 | string xmlData = Utils.BytesToString(rezAsset.Data); | 1984 | return null; |
2026 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
2027 | |||
2028 | if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) | ||
2029 | { | ||
2030 | return null; | ||
2031 | } | ||
2032 | group.ResetIDs(); | ||
2033 | |||
2034 | AddNewSceneObject(group, true); | ||
2035 | |||
2036 | // we set it's position in world. | ||
2037 | group.AbsolutePosition = pos; | ||
2038 | |||
2039 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
2040 | |||
2041 | // Since renaming the item in the inventory does not affect the name stored | ||
2042 | // in the serialization, transfer the correct name from the inventory to the | ||
2043 | // object itself before we rez. | ||
2044 | rootPart.Name = item.Name; | ||
2045 | rootPart.Description = item.Description; | ||
2046 | |||
2047 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | ||
2048 | |||
2049 | group.SetGroup(sourcePart.GroupID, null); | ||
2050 | |||
2051 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
2052 | { | ||
2053 | if (Permissions.PropagatePermissions()) | ||
2054 | { | ||
2055 | foreach (SceneObjectPart part in partList) | ||
2056 | { | ||
2057 | part.EveryoneMask = item.EveryonePermissions; | ||
2058 | part.NextOwnerMask = item.NextPermissions; | ||
2059 | } | ||
2060 | group.ApplyNextOwnerPermissions(); | ||
2061 | } | ||
2062 | } | ||
2063 | |||
2064 | foreach (SceneObjectPart part in partList) | ||
2065 | { | ||
2066 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
2067 | { | ||
2068 | part.LastOwnerID = part.OwnerID; | ||
2069 | part.OwnerID = item.OwnerID; | ||
2070 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | ||
2071 | } | ||
2072 | part.EveryoneMask = item.EveryonePermissions; | ||
2073 | part.NextOwnerMask = item.NextPermissions; | ||
2074 | } | ||
2075 | |||
2076 | rootPart.TrimPermissions(); | ||
2077 | |||
2078 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
2079 | { | ||
2080 | group.ClearPartAttachmentData(); | ||
2081 | } | ||
2082 | |||
2083 | group.UpdateGroupRotationR(rot); | ||
2084 | |||
2085 | //group.ApplyPhysics(m_physicalPrim); | ||
2086 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2087 | { | ||
2088 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2089 | group.Velocity = vel; | ||
2090 | rootPart.ScheduleFullUpdate(); | ||
2091 | } | ||
2092 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); | ||
2093 | rootPart.ScheduleFullUpdate(); | ||
2094 | 1985 | ||
2095 | if (!Permissions.BypassPermissions()) | 1986 | if (!Permissions.BypassPermissions()) |
2096 | { | 1987 | { |
2097 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1988 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
2098 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 1989 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2099 | } | ||
2100 | return rootPart.ParentGroup; | ||
2101 | } | ||
2102 | } | 1990 | } |
2103 | 1991 | ||
2104 | return null; | 1992 | AddNewSceneObject(group, true, pos, rot, vel); |
1993 | |||
1994 | // We can only call this after adding the scene object, since the scene object references the scene | ||
1995 | // to find out if scripts should be activated at all. | ||
1996 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); | ||
1997 | |||
1998 | group.ScheduleGroupForFullUpdate(); | ||
1999 | |||
2000 | return group; | ||
2105 | } | 2001 | } |
2106 | 2002 | ||
2107 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) | 2003 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) |
@@ -2161,7 +2057,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2161 | sog.SetGroup(groupID, remoteClient); | 2057 | sog.SetGroup(groupID, remoteClient); |
2162 | sog.ScheduleGroupForFullUpdate(); | 2058 | sog.ScheduleGroupForFullUpdate(); |
2163 | 2059 | ||
2164 | foreach (SceneObjectPart child in sog.Children.Values) | 2060 | List<SceneObjectPart> partList = null; |
2061 | lock (sog.Children) | ||
2062 | partList = new List<SceneObjectPart>(sog.Children.Values); | ||
2063 | |||
2064 | foreach (SceneObjectPart child in partList) | ||
2165 | child.Inventory.ChangeInventoryOwner(ownerID); | 2065 | child.Inventory.ChangeInventoryOwner(ownerID); |
2166 | } | 2066 | } |
2167 | else | 2067 | else |
@@ -2171,8 +2071,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2171 | 2071 | ||
2172 | if (sog.GroupID != groupID) | 2072 | if (sog.GroupID != groupID) |
2173 | continue; | 2073 | continue; |
2074 | |||
2075 | List<SceneObjectPart> partList = null; | ||
2076 | lock (sog.Children) | ||
2077 | partList = new List<SceneObjectPart>(sog.Children.Values); | ||
2174 | 2078 | ||
2175 | foreach (SceneObjectPart child in sog.Children.Values) | 2079 | foreach (SceneObjectPart child in partList) |
2176 | { | 2080 | { |
2177 | child.LastOwnerID = child.OwnerID; | 2081 | child.LastOwnerID = child.OwnerID; |
2178 | child.Inventory.ChangeInventoryOwner(groupID); | 2082 | child.Inventory.ChangeInventoryOwner(groupID); |
@@ -2180,8 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2180 | 2084 | ||
2181 | sog.SetOwnerId(groupID); | 2085 | sog.SetOwnerId(groupID); |
2182 | sog.ApplyNextOwnerPermissions(); | 2086 | sog.ApplyNextOwnerPermissions(); |
2183 | } | 2087 | } |
2184 | |||
2185 | } | 2088 | } |
2186 | 2089 | ||
2187 | foreach (uint localID in localIDs) | 2090 | foreach (uint localID in localIDs) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e25b1f1..c511774 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -156,21 +156,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | } | 156 | } |
157 | break; | 157 | break; |
158 | } | 158 | } |
159 | else | 159 | else |
160 | { | 160 | { |
161 | // We also need to check the children of this prim as they | 161 | // We also need to check the children of this prim as they |
162 | // can be selected as well and send property information | 162 | // can be selected as well and send property information |
163 | bool foundPrim = false; | 163 | bool foundPrim = false; |
164 | foreach (KeyValuePair<UUID, SceneObjectPart> child in ((SceneObjectGroup) ent).Children) | 164 | |
165 | { | 165 | SceneObjectGroup sog = ent as SceneObjectGroup; |
166 | if (child.Value.LocalId == primLocalID) | 166 | |
167 | { | 167 | List<SceneObjectPart> partList = null; |
168 | child.Value.GetProperties(remoteClient); | 168 | lock (sog.Children) |
169 | foundPrim = true; | 169 | partList = new List<SceneObjectPart>(sog.Children.Values); |
170 | break; | 170 | |
171 | } | 171 | foreach (SceneObjectPart part in partList) |
172 | } | 172 | { |
173 | if (foundPrim) break; | 173 | if (part.LocalId == primLocalID) |
174 | { | ||
175 | part.GetProperties(remoteClient); | ||
176 | foundPrim = true; | ||
177 | break; | ||
178 | } | ||
179 | } | ||
180 | |||
181 | if (foundPrim) | ||
182 | break; | ||
174 | } | 183 | } |
175 | } | 184 | } |
176 | } | 185 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 736b696..9fea2a0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -42,7 +42,6 @@ using OpenMetaverse.Imaging; | |||
42 | using OpenSim.Framework; | 42 | using OpenSim.Framework; |
43 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
44 | using OpenSim.Framework.Communications; | 44 | using OpenSim.Framework.Communications; |
45 | |||
46 | using OpenSim.Framework.Console; | 45 | using OpenSim.Framework.Console; |
47 | using OpenSim.Region.Framework.Interfaces; | 46 | using OpenSim.Region.Framework.Interfaces; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 47 | using OpenSim.Region.Framework.Scenes.Scripting; |
@@ -399,6 +398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
399 | private bool m_firstHeartbeat = true; | 398 | private bool m_firstHeartbeat = true; |
400 | 399 | ||
401 | private object m_deleting_scene_object = new object(); | 400 | private object m_deleting_scene_object = new object(); |
401 | private object m_cleaningAttachments = new object(); | ||
402 | 402 | ||
403 | // the minimum time that must elapse before a changed object will be considered for persisted | 403 | // the minimum time that must elapse before a changed object will be considered for persisted |
404 | public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L; | 404 | public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L; |
@@ -1790,8 +1790,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1790 | 1790 | ||
1791 | if (group.RootPart == null) | 1791 | if (group.RootPart == null) |
1792 | { | 1792 | { |
1793 | m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children", | 1793 | m_log.ErrorFormat( |
1794 | group.Children == null ? 0 : group.Children.Count); | 1794 | "[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children", |
1795 | group.Children == null ? 0 : group.PrimCount); | ||
1795 | } | 1796 | } |
1796 | 1797 | ||
1797 | AddRestoredSceneObject(group, true, true); | 1798 | AddRestoredSceneObject(group, true, true); |
@@ -2050,7 +2051,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2050 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2051 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2051 | { | 2052 | { |
2052 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2053 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2053 | } | 2054 | } |
2055 | |||
2056 | /// <summary> | ||
2057 | /// Add a newly created object to the scene. | ||
2058 | /// </summary> | ||
2059 | /// | ||
2060 | /// This method does not send updates to the client - callers need to handle this themselves. | ||
2061 | /// <param name="sceneObject"></param> | ||
2062 | /// <param name="attachToBackup"></param> | ||
2063 | /// <param name="pos">Position of the object</param> | ||
2064 | /// <param name="rot">Rotation of the object</param> | ||
2065 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> | ||
2066 | /// <returns></returns> | ||
2067 | public bool AddNewSceneObject( | ||
2068 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | ||
2069 | { | ||
2070 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | ||
2071 | } | ||
2054 | 2072 | ||
2055 | /// <summary> | 2073 | /// <summary> |
2056 | /// Delete every object from the scene. This does not include attachments worn by avatars. | 2074 | /// Delete every object from the scene. This does not include attachments worn by avatars. |
@@ -2113,7 +2131,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2113 | group.RemoveScriptInstances(true); | 2131 | group.RemoveScriptInstances(true); |
2114 | } | 2132 | } |
2115 | 2133 | ||
2116 | foreach (SceneObjectPart part in group.Children.Values) | 2134 | List<SceneObjectPart> partList = null; |
2135 | lock (group.Children) | ||
2136 | partList = new List<SceneObjectPart>(group.Children.Values); | ||
2137 | |||
2138 | foreach (SceneObjectPart part in partList) | ||
2117 | { | 2139 | { |
2118 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) | 2140 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) |
2119 | { | 2141 | { |
@@ -2125,6 +2147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2125 | part.PhysActor = null; | 2147 | part.PhysActor = null; |
2126 | } | 2148 | } |
2127 | } | 2149 | } |
2150 | |||
2128 | // if (rootPart.PhysActor != null) | 2151 | // if (rootPart.PhysActor != null) |
2129 | // { | 2152 | // { |
2130 | // PhysicsScene.RemovePrim(rootPart.PhysActor); | 2153 | // PhysicsScene.RemovePrim(rootPart.PhysActor); |
@@ -2481,14 +2504,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2481 | 2504 | ||
2482 | // Force allocation of new LocalId | 2505 | // Force allocation of new LocalId |
2483 | // | 2506 | // |
2484 | foreach (SceneObjectPart p in sceneObject.Children.Values) | 2507 | lock (sceneObject.Children) |
2485 | p.LocalId = 0; | 2508 | { |
2509 | foreach (SceneObjectPart p in sceneObject.Children.Values) | ||
2510 | p.LocalId = 0; | ||
2511 | } | ||
2486 | 2512 | ||
2487 | if (sceneObject.IsAttachmentCheckFull()) // Attachment | 2513 | if (sceneObject.IsAttachmentCheckFull()) // Attachment |
2488 | { | 2514 | { |
2489 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); | 2515 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); |
2490 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); | 2516 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); |
2491 | |||
2492 | 2517 | ||
2493 | // Don't sent a full update here because this will cause full updates to be sent twice for | 2518 | // Don't sent a full update here because this will cause full updates to be sent twice for |
2494 | // attachments on region crossings, resulting in viewer glitches. | 2519 | // attachments on region crossings, resulting in viewer glitches. |
@@ -2502,7 +2527,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2502 | 2527 | ||
2503 | if (sp != null) | 2528 | if (sp != null) |
2504 | { | 2529 | { |
2505 | |||
2506 | SceneObjectGroup grp = sceneObject; | 2530 | SceneObjectGroup grp = sceneObject; |
2507 | 2531 | ||
2508 | m_log.DebugFormat( | 2532 | m_log.DebugFormat( |
@@ -3210,6 +3234,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | 3234 | m_log.Debug("[Scene] Beginning OnRemovePresence"); |
3211 | m_eventManager.TriggerOnRemovePresence(agentID); | 3235 | m_eventManager.TriggerOnRemovePresence(agentID); |
3212 | m_log.Debug("[Scene] Finished OnRemovePresence"); | 3236 | m_log.Debug("[Scene] Finished OnRemovePresence"); |
3237 | |||
3213 | ForEachClient( | 3238 | ForEachClient( |
3214 | delegate(IClientAPI client) | 3239 | delegate(IClientAPI client) |
3215 | { | 3240 | { |
@@ -3245,6 +3270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | } | 3270 | } |
3246 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | 3271 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); |
3247 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3272 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3273 | CleanDroppedAttachments(); | ||
3248 | m_log.Debug("[Scene] The avatar has left the building"); | 3274 | m_log.Debug("[Scene] The avatar has left the building"); |
3249 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3275 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3250 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3276 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -3443,6 +3469,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3443 | 3469 | ||
3444 | if (vialogin) | 3470 | if (vialogin) |
3445 | { | 3471 | { |
3472 | CleanDroppedAttachments(); | ||
3473 | |||
3446 | if (TestBorderCross(agent.startpos, Cardinals.E)) | 3474 | if (TestBorderCross(agent.startpos, Cardinals.E)) |
3447 | { | 3475 | { |
3448 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); | 3476 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); |
@@ -3694,18 +3722,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3694 | return true; | 3722 | return true; |
3695 | } | 3723 | } |
3696 | 3724 | ||
3697 | private ILandObject GetParcelAtPoint(float x, float y) | ||
3698 | { | ||
3699 | foreach (var parcel in AllParcels()) | ||
3700 | { | ||
3701 | if (parcel.ContainsPoint((int)x,(int)y)) | ||
3702 | { | ||
3703 | return parcel; | ||
3704 | } | ||
3705 | } | ||
3706 | return null; | ||
3707 | } | ||
3708 | |||
3709 | /// <summary> | 3725 | /// <summary> |
3710 | /// Update an AgentCircuitData object with new information | 3726 | /// Update an AgentCircuitData object with new information |
3711 | /// </summary> | 3727 | /// </summary> |
@@ -5041,5 +5057,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
5041 | throw new Exception(error); | 5057 | throw new Exception(error); |
5042 | } | 5058 | } |
5043 | } | 5059 | } |
5060 | |||
5061 | public void CleanDroppedAttachments() | ||
5062 | { | ||
5063 | List<SceneObjectGroup> objectsToDelete = | ||
5064 | new List<SceneObjectGroup>(); | ||
5065 | |||
5066 | lock (m_cleaningAttachments) | ||
5067 | { | ||
5068 | ForEachSOG(delegate (SceneObjectGroup grp) | ||
5069 | { | ||
5070 | if (grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5071 | { | ||
5072 | UUID agentID = grp.OwnerID; | ||
5073 | if (agentID == UUID.Zero) | ||
5074 | { | ||
5075 | objectsToDelete.Add(grp); | ||
5076 | return; | ||
5077 | } | ||
5078 | |||
5079 | ScenePresence sp = GetScenePresence(agentID); | ||
5080 | if (sp == null) | ||
5081 | { | ||
5082 | objectsToDelete.Add(grp); | ||
5083 | return; | ||
5084 | } | ||
5085 | } | ||
5086 | }); | ||
5087 | } | ||
5088 | |||
5089 | if (objectsToDelete.Count > 0) | ||
5090 | { | ||
5091 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); | ||
5092 | foreach (SceneObjectGroup grp in objectsToDelete) | ||
5093 | { | ||
5094 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5095 | DeleteSceneObject(grp, true); | ||
5096 | } | ||
5097 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5098 | } | ||
5099 | } | ||
5044 | } | 5100 | } |
5045 | } | 5101 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 59e4037..1293d5d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
70 | /// <summary> | 70 | /// <summary> |
71 | /// A user will arrive shortly, set up appropriate credentials so it can connect | 71 | /// A user will arrive shortly, set up appropriate credentials so it can connect |
72 | /// </summary> | 72 | /// </summary> |
73 | public event ExpectUserDelegate OnExpectUser; | 73 | // public event ExpectUserDelegate OnExpectUser; |
74 | 74 | ||
75 | /// <summary> | 75 | /// <summary> |
76 | /// A Prim will arrive shortly | 76 | /// A Prim will arrive shortly |
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | /// <summary> | 80 | /// <summary> |
81 | /// A new prim has arrived | 81 | /// A new prim has arrived |
82 | /// </summary> | 82 | /// </summary> |
83 | public event PrimCrossing OnPrimCrossingIntoRegion; | 83 | // public event PrimCrossing OnPrimCrossingIntoRegion; |
84 | 84 | ||
85 | ///// <summary> | 85 | ///// <summary> |
86 | ///// A New Region is up and available | 86 | ///// A New Region is up and available |
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | /// <summary> | 90 | /// <summary> |
91 | /// We have a child agent for this avatar and we're getting a status update about it | 91 | /// We have a child agent for this avatar and we're getting a status update about it |
92 | /// </summary> | 92 | /// </summary> |
93 | public event ChildAgentUpdate OnChildAgentUpdate; | 93 | // public event ChildAgentUpdate OnChildAgentUpdate; |
94 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | 94 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; |
95 | 95 | ||
96 | /// <summary> | 96 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 94ec534..b86a564 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -104,7 +104,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | 104 | ||
105 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); | 105 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); |
106 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | 106 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); |
107 | private readonly Object m_dictionary_lock = new Object(); | ||
108 | 107 | ||
109 | private Object m_updateLock = new Object(); | 108 | private Object m_updateLock = new Object(); |
110 | 109 | ||
@@ -150,11 +149,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | m_scenePresencesLock.ExitWriteLock(); | 149 | m_scenePresencesLock.ExitWriteLock(); |
151 | } | 150 | } |
152 | 151 | ||
153 | lock (m_dictionary_lock) | 152 | lock (SceneObjectGroupsByFullID) |
154 | { | ||
155 | SceneObjectGroupsByFullID.Clear(); | 153 | SceneObjectGroupsByFullID.Clear(); |
154 | lock (SceneObjectGroupsByLocalID) | ||
156 | SceneObjectGroupsByLocalID.Clear(); | 155 | SceneObjectGroupsByLocalID.Clear(); |
157 | } | ||
158 | 156 | ||
159 | Entities.Clear(); | 157 | Entities.Clear(); |
160 | } | 158 | } |
@@ -314,6 +312,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
314 | 312 | ||
315 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 313 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
316 | } | 314 | } |
315 | |||
316 | /// <summary> | ||
317 | /// Add a newly created object to the scene. | ||
318 | /// </summary> | ||
319 | /// | ||
320 | /// This method does not send updates to the client - callers need to handle this themselves. | ||
321 | /// <param name="sceneObject"></param> | ||
322 | /// <param name="attachToBackup"></param> | ||
323 | /// <param name="pos">Position of the object</param> | ||
324 | /// <param name="rot">Rotation of the object</param> | ||
325 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> | ||
326 | /// <returns></returns> | ||
327 | public bool AddNewSceneObject( | ||
328 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | ||
329 | { | ||
330 | AddNewSceneObject(sceneObject, true, false); | ||
331 | |||
332 | // we set it's position in world. | ||
333 | sceneObject.AbsolutePosition = pos; | ||
334 | |||
335 | if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
336 | { | ||
337 | sceneObject.ClearPartAttachmentData(); | ||
338 | } | ||
339 | |||
340 | sceneObject.UpdateGroupRotationR(rot); | ||
341 | |||
342 | //group.ApplyPhysics(m_physicalPrim); | ||
343 | if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
344 | { | ||
345 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | ||
346 | sceneObject.Velocity = vel; | ||
347 | } | ||
348 | |||
349 | return true; | ||
350 | } | ||
317 | 351 | ||
318 | /// <summary> | 352 | /// <summary> |
319 | /// Add an object to the scene. This will both update the scene, and send information about the | 353 | /// Add an object to the scene. This will both update the scene, and send information about the |
@@ -350,50 +384,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
350 | // "[SCENE GRAPH]: Adding object {0} {1} to region {2}", | 384 | // "[SCENE GRAPH]: Adding object {0} {1} to region {2}", |
351 | // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); | 385 | // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); |
352 | 386 | ||
353 | if (m_parentScene.m_clampPrimSize) | 387 | lock (sceneObject.Children) |
354 | { | 388 | { |
355 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 389 | if (m_parentScene.m_clampPrimSize) |
356 | { | 390 | { |
357 | Vector3 scale = part.Shape.Scale; | 391 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
358 | 392 | { | |
359 | if (scale.X > m_parentScene.m_maxNonphys) | 393 | Vector3 scale = part.Shape.Scale; |
360 | scale.X = m_parentScene.m_maxNonphys; | 394 | |
361 | if (scale.Y > m_parentScene.m_maxNonphys) | 395 | if (scale.X > m_parentScene.m_maxNonphys) |
362 | scale.Y = m_parentScene.m_maxNonphys; | 396 | scale.X = m_parentScene.m_maxNonphys; |
363 | if (scale.Z > m_parentScene.m_maxNonphys) | 397 | if (scale.Y > m_parentScene.m_maxNonphys) |
364 | scale.Z = m_parentScene.m_maxNonphys; | 398 | scale.Y = m_parentScene.m_maxNonphys; |
365 | 399 | if (scale.Z > m_parentScene.m_maxNonphys) | |
366 | part.Shape.Scale = scale; | 400 | scale.Z = m_parentScene.m_maxNonphys; |
401 | |||
402 | part.Shape.Scale = scale; | ||
403 | } | ||
367 | } | 404 | } |
405 | |||
406 | m_numPrim += sceneObject.Children.Count; | ||
368 | } | 407 | } |
369 | 408 | ||
370 | sceneObject.AttachToScene(m_parentScene); | 409 | sceneObject.AttachToScene(m_parentScene); |
371 | 410 | ||
372 | if (sendClientUpdates) | 411 | if (sendClientUpdates) |
373 | sceneObject.ScheduleGroupForFullUpdate(); | 412 | sceneObject.ScheduleGroupForFullUpdate(); |
374 | 413 | ||
375 | Entities.Add(sceneObject); | 414 | Entities.Add(sceneObject); |
376 | m_numPrim += sceneObject.Children.Count; | ||
377 | 415 | ||
378 | if (attachToBackup) | 416 | if (attachToBackup) |
379 | { | ||
380 | sceneObject.AttachToBackup(); | 417 | sceneObject.AttachToBackup(); |
381 | } | ||
382 | 418 | ||
383 | if (OnObjectCreate != null) | 419 | if (OnObjectCreate != null) |
384 | { | ||
385 | OnObjectCreate(sceneObject); | 420 | OnObjectCreate(sceneObject); |
386 | } | ||
387 | 421 | ||
388 | lock (m_dictionary_lock) | 422 | lock (SceneObjectGroupsByFullID) |
389 | { | 423 | { |
390 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 424 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
391 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
392 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 425 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
393 | { | ||
394 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 426 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; |
427 | } | ||
428 | |||
429 | lock (SceneObjectGroupsByLocalID) | ||
430 | { | ||
431 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
432 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
395 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 433 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
396 | } | ||
397 | } | 434 | } |
398 | } | 435 | } |
399 | 436 | ||
@@ -408,24 +445,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | { | 445 | { |
409 | if (Entities.ContainsKey(uuid)) | 446 | if (Entities.ContainsKey(uuid)) |
410 | { | 447 | { |
448 | SceneObjectGroup grp = (SceneObjectGroup)Entities[uuid]; | ||
449 | |||
411 | if (!resultOfObjectLinked) | 450 | if (!resultOfObjectLinked) |
412 | { | 451 | { |
413 | m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count; | 452 | m_numPrim -= grp.PrimCount; |
414 | 453 | ||
415 | if ((((SceneObjectGroup)Entities[uuid]).RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) | 454 | if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) |
416 | { | 455 | RemovePhysicalPrim(grp.PrimCount); |
417 | RemovePhysicalPrim(((SceneObjectGroup)Entities[uuid]).Children.Count); | ||
418 | } | ||
419 | } | 456 | } |
420 | 457 | ||
421 | if (OnObjectRemove != null) | 458 | if (OnObjectRemove != null) |
422 | OnObjectRemove(Entities[uuid]); | 459 | OnObjectRemove(Entities[uuid]); |
423 | 460 | ||
424 | lock (m_dictionary_lock) | 461 | lock (SceneObjectGroupsByFullID) |
425 | { | 462 | { |
426 | SceneObjectGroupsByFullID.Remove(uuid); | 463 | foreach (SceneObjectPart part in grp.Children.Values) |
427 | SceneObjectGroupsByLocalID.Remove(((SceneObjectGroup)Entities[uuid]).LocalId); | 464 | SceneObjectGroupsByFullID.Remove(part.UUID); |
465 | SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); | ||
428 | } | 466 | } |
467 | lock (SceneObjectGroupsByLocalID) | ||
468 | { | ||
469 | foreach (SceneObjectPart part in grp.Children.Values) | ||
470 | SceneObjectGroupsByLocalID.Remove(part.LocalId); | ||
471 | SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); | ||
472 | } | ||
473 | |||
429 | Entities.Remove(uuid); | 474 | Entities.Remove(uuid); |
430 | //SceneObjectGroup part; | 475 | //SceneObjectGroup part; |
431 | //((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) | 476 | //((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) |
@@ -884,7 +929,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
884 | { | 929 | { |
885 | if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog)) | 930 | if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog)) |
886 | { | 931 | { |
887 | return sog; | 932 | if (sog.HasChildPrim(localID)) |
933 | return sog; | ||
934 | SceneObjectGroupsByLocalID.Remove(localID); | ||
888 | } | 935 | } |
889 | } | 936 | } |
890 | 937 | ||
@@ -920,7 +967,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
920 | { | 967 | { |
921 | if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog)) | 968 | if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog)) |
922 | { | 969 | { |
923 | return sog; | 970 | lock (sog.Children) |
971 | { | ||
972 | if (sog.Children.ContainsKey(fullID)) | ||
973 | return sog; | ||
974 | } | ||
975 | |||
976 | SceneObjectGroupsByFullID.Remove(fullID); | ||
924 | } | 977 | } |
925 | } | 978 | } |
926 | 979 | ||
@@ -1087,9 +1140,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | /// <param name="action"></param> | 1140 | /// <param name="action"></param> |
1088 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1141 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1089 | { | 1142 | { |
1090 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1143 | List<EntityBase> objlist = Entities.GetAllByType<SceneObjectGroup>(); |
1091 | foreach (SceneObjectGroup obj in objlist) | 1144 | foreach (EntityBase ent in objlist) |
1092 | { | 1145 | { |
1146 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1147 | |||
1093 | try | 1148 | try |
1094 | { | 1149 | { |
1095 | action(obj); | 1150 | action(obj); |
@@ -1293,37 +1348,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1293 | /// <param name="localID"></param> | 1348 | /// <param name="localID"></param> |
1294 | /// <param name="pos"></param> | 1349 | /// <param name="pos"></param> |
1295 | /// <param name="remoteClient"></param> | 1350 | /// <param name="remoteClient"></param> |
1296 | protected internal void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) | 1351 | public void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1297 | { | 1352 | { |
1298 | SceneObjectGroup group = GetGroupByPrim(localID); | 1353 | SceneObjectGroup group = GetGroupByPrim(localID); |
1354 | |||
1299 | if (group != null) | 1355 | if (group != null) |
1300 | { | 1356 | { |
1301 | |||
1302 | // Vector3 oldPos = group.AbsolutePosition; | ||
1303 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1357 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1304 | { | 1358 | { |
1305 | 1359 | if (m_parentScene.AttachmentsModule != null) | |
1306 | // If this is an attachment, then we need to save the modified | 1360 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos); |
1307 | // object back into the avatar's inventory. First we save the | ||
1308 | // attachment point information, then we update the relative | ||
1309 | // positioning (which caused this method to get driven in the | ||
1310 | // first place. Then we have to mark the object as NOT an | ||
1311 | // attachment. This is necessary in order to correctly save | ||
1312 | // and retrieve GroupPosition information for the attachment. | ||
1313 | // Then we save the asset back into the appropriate inventory | ||
1314 | // entry. Finally, we restore the object's attachment status. | ||
1315 | |||
1316 | byte attachmentPoint = group.GetAttachmentPoint(); | ||
1317 | group.UpdateGroupPosition(pos); | ||
1318 | group.RootPart.IsAttachment = false; | ||
1319 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1320 | m_parentScene.UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); | ||
1321 | group.SetAttachmentPoint(attachmentPoint); | ||
1322 | |||
1323 | } | 1361 | } |
1324 | else | 1362 | else |
1325 | { | 1363 | { |
1326 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos)) | 1364 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) |
1365 | && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos)) | ||
1327 | { | 1366 | { |
1328 | group.UpdateGroupPosition(pos); | 1367 | group.UpdateGroupPosition(pos); |
1329 | } | 1368 | } |
@@ -1332,14 +1371,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | } | 1371 | } |
1333 | 1372 | ||
1334 | /// <summary> | 1373 | /// <summary> |
1335 | /// | 1374 | /// Update the texture entry of the given prim. |
1336 | /// </summary> | 1375 | /// </summary> |
1376 | /// | ||
1377 | /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, | ||
1378 | /// the texture is given in its byte serialized form. | ||
1379 | /// | ||
1337 | /// <param name="localID"></param> | 1380 | /// <param name="localID"></param> |
1338 | /// <param name="texture"></param> | 1381 | /// <param name="texture"></param> |
1339 | /// <param name="remoteClient"></param> | 1382 | /// <param name="remoteClient"></param> |
1340 | protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | 1383 | protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) |
1341 | { | 1384 | { |
1342 | SceneObjectGroup group = GetGroupByPrim(localID); | 1385 | SceneObjectGroup group = GetGroupByPrim(localID); |
1386 | |||
1343 | if (group != null) | 1387 | if (group != null) |
1344 | { | 1388 | { |
1345 | if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId)) | 1389 | if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId)) |
@@ -1630,7 +1674,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1630 | { | 1674 | { |
1631 | if (part != null) | 1675 | if (part != null) |
1632 | { | 1676 | { |
1633 | if (part.ParentGroup.Children.Count != 1) // Skip single | 1677 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1634 | { | 1678 | { |
1635 | if (part.LinkNum < 2) // Root | 1679 | if (part.LinkNum < 2) // Root |
1636 | rootParts.Add(part); | 1680 | rootParts.Add(part); |
@@ -1669,8 +1713,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1669 | // However, editing linked parts and unlinking may be different | 1713 | // However, editing linked parts and unlinking may be different |
1670 | // | 1714 | // |
1671 | SceneObjectGroup group = root.ParentGroup; | 1715 | SceneObjectGroup group = root.ParentGroup; |
1672 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Children.Values); | 1716 | |
1673 | int numChildren = group.Children.Count; | 1717 | List<SceneObjectPart> newSet = null; |
1718 | int numChildren = -1; | ||
1719 | |||
1720 | lock (group.Children) | ||
1721 | { | ||
1722 | newSet = new List<SceneObjectPart>(group.Children.Values); | ||
1723 | numChildren = group.PrimCount; | ||
1724 | } | ||
1674 | 1725 | ||
1675 | // If there are prims left in a link set, but the root is | 1726 | // If there are prims left in a link set, but the root is |
1676 | // slated for unlink, we need to do this | 1727 | // slated for unlink, we need to do this |
@@ -1722,8 +1773,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1722 | SceneObjectPart newRoot = newSet[0]; | 1773 | SceneObjectPart newRoot = newSet[0]; |
1723 | newSet.RemoveAt(0); | 1774 | newSet.RemoveAt(0); |
1724 | 1775 | ||
1725 | List<uint> linkIDs = new List<uint>(); | ||
1726 | |||
1727 | foreach (SceneObjectPart newChild in newSet) | 1776 | foreach (SceneObjectPart newChild in newSet) |
1728 | newChild.UpdateFlag = 0; | 1777 | newChild.UpdateFlag = 0; |
1729 | 1778 | ||
@@ -1760,12 +1809,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1760 | { | 1809 | { |
1761 | if (ent is SceneObjectGroup) | 1810 | if (ent is SceneObjectGroup) |
1762 | { | 1811 | { |
1763 | foreach (KeyValuePair<UUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) | 1812 | SceneObjectGroup sog = ent as SceneObjectGroup; |
1813 | |||
1814 | lock (sog.Children) | ||
1764 | { | 1815 | { |
1765 | if (subent.Value.LocalId == localID) | 1816 | foreach (KeyValuePair<UUID, SceneObjectPart> subent in sog.Children) |
1766 | { | 1817 | { |
1767 | objid = subent.Key; | 1818 | if (subent.Value.LocalId == localID) |
1768 | obj = subent.Value; | 1819 | { |
1820 | objid = subent.Key; | ||
1821 | obj = subent.Value; | ||
1822 | } | ||
1769 | } | 1823 | } |
1770 | } | 1824 | } |
1771 | } | 1825 | } |
@@ -1830,7 +1884,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1830 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | 1884 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
1831 | if (original != null) | 1885 | if (original != null) |
1832 | { | 1886 | { |
1833 | if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition)) | 1887 | if (m_parentScene.Permissions.CanDuplicateObject( |
1888 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | ||
1834 | { | 1889 | { |
1835 | SceneObjectGroup copy = original.Copy(true); | 1890 | SceneObjectGroup copy = original.Copy(true); |
1836 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 1891 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9b66fad..5a586d4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -360,7 +360,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
360 | /// </summary> | 360 | /// </summary> |
361 | public int PrimCount | 361 | public int PrimCount |
362 | { | 362 | { |
363 | get { return m_parts.Count; } | 363 | get { lock (m_parts) { return m_parts.Count; } } |
364 | } | 364 | } |
365 | 365 | ||
366 | protected Quaternion m_rotation = Quaternion.Identity; | 366 | protected Quaternion m_rotation = Quaternion.Identity; |
@@ -398,6 +398,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
398 | 398 | ||
399 | /// <value> | 399 | /// <value> |
400 | /// The parts of this scene object group. You must lock this property before using it. | 400 | /// The parts of this scene object group. You must lock this property before using it. |
401 | /// If you're doing anything other than reading values, please take a copy of the values rather than locking | ||
402 | /// the dictionary for the entirety of the operation. This increases liveness and reduces the danger of deadlock | ||
403 | /// If you want to know the number of children, consider using the PrimCount property instead | ||
401 | /// </value> | 404 | /// </value> |
402 | public Dictionary<UUID, SceneObjectPart> Children | 405 | public Dictionary<UUID, SceneObjectPart> Children |
403 | { | 406 | { |
@@ -521,7 +524,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | public override UUID UUID | 524 | public override UUID UUID |
522 | { | 525 | { |
523 | get { return m_rootPart.UUID; } | 526 | get { return m_rootPart.UUID; } |
524 | set { m_rootPart.UUID = value; } | 527 | set |
528 | { | ||
529 | m_rootPart.UUID = value; | ||
530 | |||
531 | lock (m_parts) | ||
532 | { | ||
533 | m_parts.Remove(m_rootPart.UUID); | ||
534 | m_parts.Add(m_rootPart.UUID, m_rootPart); | ||
535 | } | ||
536 | } | ||
525 | } | 537 | } |
526 | 538 | ||
527 | public UUID OwnerID | 539 | public UUID OwnerID |
@@ -742,21 +754,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
742 | if (m_rootPart.LocalId == 0) | 754 | if (m_rootPart.LocalId == 0) |
743 | m_rootPart.LocalId = m_scene.AllocateLocalId(); | 755 | m_rootPart.LocalId = m_scene.AllocateLocalId(); |
744 | 756 | ||
745 | // No need to lock here since the object isn't yet in a scene | 757 | lock (m_parts) |
746 | foreach (SceneObjectPart part in m_parts.Values) | ||
747 | { | 758 | { |
748 | if (Object.ReferenceEquals(part, m_rootPart)) | 759 | foreach (SceneObjectPart part in m_parts.Values) |
749 | { | ||
750 | continue; | ||
751 | } | ||
752 | |||
753 | if (part.LocalId == 0) | ||
754 | { | 760 | { |
755 | part.LocalId = m_scene.AllocateLocalId(); | 761 | if (Object.ReferenceEquals(part, m_rootPart)) |
762 | { | ||
763 | continue; | ||
764 | } | ||
765 | |||
766 | if (part.LocalId == 0) | ||
767 | { | ||
768 | part.LocalId = m_scene.AllocateLocalId(); | ||
769 | } | ||
770 | |||
771 | part.ParentID = m_rootPart.LocalId; | ||
772 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | ||
756 | } | 773 | } |
757 | |||
758 | part.ParentID = m_rootPart.LocalId; | ||
759 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | ||
760 | } | 774 | } |
761 | 775 | ||
762 | ApplyPhysics(m_scene.m_physicalPrim); | 776 | ApplyPhysics(m_scene.m_physicalPrim); |
@@ -1238,9 +1252,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1238 | m_rootPart.AttachedAvatar = agentID; | 1252 | m_rootPart.AttachedAvatar = agentID; |
1239 | 1253 | ||
1240 | //Anakin Lohner bug #3839 | 1254 | //Anakin Lohner bug #3839 |
1241 | foreach (SceneObjectPart p in m_parts.Values) | 1255 | lock (m_parts) |
1242 | { | 1256 | { |
1243 | p.AttachedAvatar = agentID; | 1257 | foreach (SceneObjectPart p in m_parts.Values) |
1258 | { | ||
1259 | p.AttachedAvatar = agentID; | ||
1260 | } | ||
1244 | } | 1261 | } |
1245 | 1262 | ||
1246 | if (m_rootPart.PhysActor != null) | 1263 | if (m_rootPart.PhysActor != null) |
@@ -1308,10 +1325,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1308 | 1325 | ||
1309 | AbsolutePosition = detachedpos; | 1326 | AbsolutePosition = detachedpos; |
1310 | m_rootPart.AttachedAvatar = UUID.Zero; | 1327 | m_rootPart.AttachedAvatar = UUID.Zero; |
1311 | //Anakin Lohner bug #3839 | 1328 | |
1312 | foreach (SceneObjectPart p in m_parts.Values) | 1329 | //Anakin Lohner bug #3839 |
1330 | lock (m_parts) | ||
1313 | { | 1331 | { |
1314 | p.AttachedAvatar = UUID.Zero; | 1332 | foreach (SceneObjectPart p in m_parts.Values) |
1333 | { | ||
1334 | p.AttachedAvatar = UUID.Zero; | ||
1335 | } | ||
1315 | } | 1336 | } |
1316 | 1337 | ||
1317 | m_rootPart.SetParentLocalId(0); | 1338 | m_rootPart.SetParentLocalId(0); |
@@ -1337,10 +1358,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1337 | } | 1358 | } |
1338 | 1359 | ||
1339 | m_rootPart.AttachedAvatar = UUID.Zero; | 1360 | m_rootPart.AttachedAvatar = UUID.Zero; |
1361 | |||
1340 | //Anakin Lohner bug #3839 | 1362 | //Anakin Lohner bug #3839 |
1341 | foreach (SceneObjectPart p in m_parts.Values) | 1363 | lock (m_parts) |
1342 | { | 1364 | { |
1343 | p.AttachedAvatar = UUID.Zero; | 1365 | foreach (SceneObjectPart p in m_parts.Values) |
1366 | { | ||
1367 | p.AttachedAvatar = UUID.Zero; | ||
1368 | } | ||
1344 | } | 1369 | } |
1345 | 1370 | ||
1346 | m_rootPart.SetParentLocalId(0); | 1371 | m_rootPart.SetParentLocalId(0); |
@@ -1406,9 +1431,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1406 | part.ParentID = 0; | 1431 | part.ParentID = 0; |
1407 | part.LinkNum = 0; | 1432 | part.LinkNum = 0; |
1408 | 1433 | ||
1409 | // No locking required since the SOG should not be in the scene yet - one can't change root parts after | 1434 | lock (m_parts) |
1410 | // the scene object has been attached to the scene | 1435 | m_parts.Add(m_rootPart.UUID, m_rootPart); |
1411 | m_parts.Add(m_rootPart.UUID, m_rootPart); | ||
1412 | } | 1436 | } |
1413 | 1437 | ||
1414 | /// <summary> | 1438 | /// <summary> |
@@ -1928,14 +1952,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1928 | } | 1952 | } |
1929 | 1953 | ||
1930 | /// <summary> | 1954 | /// <summary> |
1931 | /// | 1955 | /// Copy the given part as the root part of this scene object. |
1932 | /// </summary> | 1956 | /// </summary> |
1933 | /// <param name="part"></param> | 1957 | /// <param name="part"></param> |
1934 | /// <param name="cAgentID"></param> | 1958 | /// <param name="cAgentID"></param> |
1935 | /// <param name="cGroupID"></param> | 1959 | /// <param name="cGroupID"></param> |
1936 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 1960 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1937 | { | 1961 | { |
1938 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed)); | 1962 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
1939 | } | 1963 | } |
1940 | 1964 | ||
1941 | public void ScriptSetPhysicsStatus(bool UsePhysics) | 1965 | public void ScriptSetPhysicsStatus(bool UsePhysics) |
@@ -2234,14 +2258,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2234 | /// </summary> | 2258 | /// </summary> |
2235 | public void ResetIDs() | 2259 | public void ResetIDs() |
2236 | { | 2260 | { |
2237 | // As this is only ever called for prims which are not currently part of the scene (and hence | 2261 | lock (m_parts) |
2238 | // not accessible by clients), there should be no need to lock | ||
2239 | List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values); | ||
2240 | m_parts.Clear(); | ||
2241 | foreach (SceneObjectPart part in partsList) | ||
2242 | { | 2262 | { |
2243 | part.ResetIDs(part.LinkNum); // Don't change link nums | 2263 | List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values); |
2244 | m_parts.Add(part.UUID, part); | 2264 | m_parts.Clear(); |
2265 | foreach (SceneObjectPart part in partsList) | ||
2266 | { | ||
2267 | part.ResetIDs(part.LinkNum); // Don't change link nums | ||
2268 | m_parts.Add(part.UUID, part); | ||
2269 | } | ||
2245 | } | 2270 | } |
2246 | } | 2271 | } |
2247 | 2272 | ||
@@ -2283,29 +2308,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2283 | // return; | 2308 | // return; |
2284 | 2309 | ||
2285 | lockPartsForRead(true); | 2310 | lockPartsForRead(true); |
2286 | { | ||
2287 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | ||
2288 | 2311 | ||
2289 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) | 2312 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
2290 | { | ||
2291 | m_rootPart.UpdateFlag = 1; | ||
2292 | lastPhysGroupPos = AbsolutePosition; | ||
2293 | } | ||
2294 | 2313 | ||
2295 | if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f)) | 2314 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) |
2296 | { | 2315 | { |
2297 | m_rootPart.UpdateFlag = 1; | 2316 | m_rootPart.UpdateFlag = 1; |
2298 | lastPhysGroupRot = GroupRotation; | 2317 | lastPhysGroupPos = AbsolutePosition; |
2299 | } | 2318 | } |
2300 | 2319 | ||
2301 | foreach (SceneObjectPart part in m_parts.Values) | 2320 | if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f)) |
2302 | { | 2321 | { |
2303 | if (!IsSelected) | 2322 | m_rootPart.UpdateFlag = 1; |
2304 | part.UpdateLookAt(); | 2323 | lastPhysGroupRot = GroupRotation; |
2324 | } | ||
2305 | 2325 | ||
2306 | part.SendScheduledUpdates(); | 2326 | List<SceneObjectPart> partList = null; |
2307 | 2327 | partList = new List<SceneObjectPart>(m_parts.Values); | |
2308 | } | 2328 | |
2329 | foreach (SceneObjectPart part in partList) | ||
2330 | { | ||
2331 | if (!IsSelected) | ||
2332 | part.UpdateLookAt(); | ||
2333 | part.SendScheduledUpdates(); | ||
2309 | } | 2334 | } |
2310 | lockPartsForRead(false); | 2335 | lockPartsForRead(false); |
2311 | } | 2336 | } |
@@ -2479,10 +2504,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2479 | public SceneObjectPart GetChildPart(UUID primID) | 2504 | public SceneObjectPart GetChildPart(UUID primID) |
2480 | { | 2505 | { |
2481 | SceneObjectPart childPart = null; | 2506 | SceneObjectPart childPart = null; |
2482 | if (m_parts.ContainsKey(primID)) | 2507 | |
2508 | lock (m_parts) | ||
2483 | { | 2509 | { |
2484 | childPart = m_parts[primID]; | 2510 | if (m_parts.ContainsKey(primID)) |
2511 | { | ||
2512 | childPart = m_parts[primID]; | ||
2513 | } | ||
2485 | } | 2514 | } |
2515 | |||
2486 | return childPart; | 2516 | return childPart; |
2487 | } | 2517 | } |
2488 | 2518 | ||
@@ -2519,9 +2549,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2519 | /// <returns></returns> | 2549 | /// <returns></returns> |
2520 | public bool HasChildPrim(UUID primID) | 2550 | public bool HasChildPrim(UUID primID) |
2521 | { | 2551 | { |
2522 | if (m_parts.ContainsKey(primID)) | 2552 | lock (m_parts) |
2523 | { | 2553 | { |
2524 | return true; | 2554 | if (m_parts.ContainsKey(primID)) |
2555 | return true; | ||
2525 | } | 2556 | } |
2526 | 2557 | ||
2527 | return false; | 2558 | return false; |
@@ -3132,9 +3163,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3132 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, | 3163 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, |
3133 | uint mask, byte addRemTF) | 3164 | uint mask, byte addRemTF) |
3134 | { | 3165 | { |
3135 | foreach (SceneObjectPart part in m_parts.Values) | 3166 | List<SceneObjectPart> partList = null; |
3136 | part.UpdatePermissions(AgentID, field, localID, mask, | 3167 | lock (m_parts) |
3137 | addRemTF); | 3168 | partList = new List<SceneObjectPart>(m_parts.Values); |
3169 | |||
3170 | foreach (SceneObjectPart part in partList) | ||
3171 | part.UpdatePermissions(AgentID, field, localID, mask, addRemTF); | ||
3138 | 3172 | ||
3139 | HasGroupChanged = true; | 3173 | HasGroupChanged = true; |
3140 | } | 3174 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 9e52b00..eefe8bb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4756,20 +4756,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4756 | if (ParentGroup == null || ParentGroup.IsDeleted) | 4756 | if (ParentGroup == null || ParentGroup.IsDeleted) |
4757 | return; | 4757 | return; |
4758 | 4758 | ||
4759 | Vector3 lPos = OffsetPosition; | 4759 | if (IsAttachment && ParentGroup.RootPart != this) |
4760 | 4760 | return; | |
4761 | if (IsAttachment) | ||
4762 | { | ||
4763 | if (ParentGroup.RootPart != this) | ||
4764 | return; | ||
4765 | |||
4766 | lPos = ParentGroup.RootPart.AttachedPos; | ||
4767 | } | ||
4768 | else | ||
4769 | { | ||
4770 | if (ParentGroup.RootPart == this) | ||
4771 | lPos = AbsolutePosition; | ||
4772 | } | ||
4773 | 4761 | ||
4774 | // Causes this thread to dig into the Client Thread Data. | 4762 | // Causes this thread to dig into the Client Thread Data. |
4775 | // Remember your locking here! | 4763 | // Remember your locking here! |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 8b4f0ed..c5994b2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes.Scripting; | 39 | using OpenSim.Region.Framework.Scenes.Scripting; |
40 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
40 | 41 | ||
41 | namespace OpenSim.Region.Framework.Scenes | 42 | namespace OpenSim.Region.Framework.Scenes |
42 | { | 43 | { |
@@ -722,6 +723,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
722 | return items; | 723 | return items; |
723 | } | 724 | } |
724 | 725 | ||
726 | public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item) | ||
727 | { | ||
728 | AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | ||
729 | |||
730 | if (null == rezAsset) | ||
731 | { | ||
732 | m_log.WarnFormat( | ||
733 | "[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}", | ||
734 | item.AssetID, item.Name, m_part.Name); | ||
735 | return null; | ||
736 | } | ||
737 | |||
738 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
739 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
740 | |||
741 | group.ResetIDs(); | ||
742 | |||
743 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
744 | |||
745 | // Since renaming the item in the inventory does not affect the name stored | ||
746 | // in the serialization, transfer the correct name from the inventory to the | ||
747 | // object itself before we rez. | ||
748 | rootPart.Name = item.Name; | ||
749 | rootPart.Description = item.Description; | ||
750 | |||
751 | List<SceneObjectPart> partList = null; | ||
752 | |||
753 | lock (group.Children) | ||
754 | partList = new List<SceneObjectPart>(group.Children.Values); | ||
755 | |||
756 | group.SetGroup(m_part.GroupID, null); | ||
757 | |||
758 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
759 | { | ||
760 | if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions()) | ||
761 | { | ||
762 | foreach (SceneObjectPart part in partList) | ||
763 | { | ||
764 | part.EveryoneMask = item.EveryonePermissions; | ||
765 | part.NextOwnerMask = item.NextPermissions; | ||
766 | } | ||
767 | |||
768 | group.ApplyNextOwnerPermissions(); | ||
769 | } | ||
770 | } | ||
771 | |||
772 | foreach (SceneObjectPart part in partList) | ||
773 | { | ||
774 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
775 | { | ||
776 | part.LastOwnerID = part.OwnerID; | ||
777 | part.OwnerID = item.OwnerID; | ||
778 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | ||
779 | } | ||
780 | |||
781 | part.EveryoneMask = item.EveryonePermissions; | ||
782 | part.NextOwnerMask = item.NextPermissions; | ||
783 | } | ||
784 | |||
785 | rootPart.TrimPermissions(); | ||
786 | |||
787 | return group; | ||
788 | } | ||
789 | |||
725 | /// <summary> | 790 | /// <summary> |
726 | /// Update an existing inventory item. | 791 | /// Update an existing inventory item. |
727 | /// </summary> | 792 | /// </summary> |
@@ -1197,6 +1262,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
1197 | 1262 | ||
1198 | Items.LockItemsForRead(false); | 1263 | Items.LockItemsForRead(false); |
1199 | } | 1264 | } |
1200 | |||
1201 | } | 1265 | } |
1202 | } | 1266 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 02e60f8..cd80eb0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2668,15 +2668,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2668 | { | 2668 | { |
2669 | m_perfMonMS = Util.EnvironmentTickCount(); | 2669 | m_perfMonMS = Util.EnvironmentTickCount(); |
2670 | 2670 | ||
2671 | PhysicsActor actor = m_physicsActor; | ||
2672 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; | ||
2673 | |||
2674 | Vector3 pos = m_pos; | 2671 | Vector3 pos = m_pos; |
2675 | pos.Z += m_appearance.HipOffset; | 2672 | pos.Z += m_appearance.HipOffset; |
2676 | 2673 | ||
2677 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2674 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2678 | 2675 | ||
2679 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | 2676 | remoteClient.SendPrimUpdate( |
2677 | this, | ||
2678 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | ||
2679 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | ||
2680 | 2680 | ||
2681 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2681 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2682 | m_scene.StatsReporter.AddAgentUpdates(1); | 2682 | m_scene.StatsReporter.AddAgentUpdates(1); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index fc66c85..3e2a2af 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
134 | sop.Text = RandomName(); | 134 | sop.Text = RandomName(); |
135 | sop.SitName = RandomName(); | 135 | sop.SitName = RandomName(); |
136 | sop.TouchName = RandomName(); | 136 | sop.TouchName = RandomName(); |
137 | sop.ObjectFlags |= (uint)PrimFlags.Phantom; | 137 | sop.Flags |= PrimFlags.Phantom; |
138 | 138 | ||
139 | SceneObjectGroup sog = new SceneObjectGroup(sop); | 139 | SceneObjectGroup sog = new SceneObjectGroup(sop); |
140 | scene.AddNewSceneObject(sog, false); | 140 | scene.AddNewSceneObject(sog, false); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs new file mode 100644 index 0000000..da8199d --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -0,0 +1,143 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | ||
39 | using OpenMetaverse.Assets; | ||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Communications; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
45 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
46 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
47 | using OpenSim.Services.Interfaces; | ||
48 | using OpenSim.Tests.Common; | ||
49 | using OpenSim.Tests.Common.Mock; | ||
50 | using OpenSim.Tests.Common.Setup; | ||
51 | |||
52 | namespace OpenSim.Region.Framework.Tests | ||
53 | { | ||
54 | [TestFixture] | ||
55 | public class TaskInventoryTests | ||
56 | { | ||
57 | protected UserAccount CreateUser(Scene scene) | ||
58 | { | ||
59 | string userFirstName = "Jock"; | ||
60 | string userLastName = "Stirrup"; | ||
61 | string userPassword = "troll"; | ||
62 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
63 | return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
64 | } | ||
65 | |||
66 | protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId) | ||
67 | { | ||
68 | string part1Name = "part1"; | ||
69 | UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000"); | ||
70 | SceneObjectPart part1 | ||
71 | = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
72 | { Name = part1Name, UUID = part1Id }; | ||
73 | return new SceneObjectGroup(part1); | ||
74 | } | ||
75 | |||
76 | protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part) | ||
77 | { | ||
78 | AssetNotecard nc = new AssetNotecard("Hello World!"); | ||
79 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
80 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
81 | AssetBase ncAsset | ||
82 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
83 | scene.AssetService.Store(ncAsset); | ||
84 | TaskInventoryItem ncItem | ||
85 | = new TaskInventoryItem | ||
86 | { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, | ||
87 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | ||
88 | part.Inventory.AddInventoryItem(ncItem, true); | ||
89 | |||
90 | return ncItem; | ||
91 | } | ||
92 | |||
93 | /// <summary> | ||
94 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | ||
95 | /// </summary> | ||
96 | /// This should place it in the most suitable user folder. | ||
97 | [Test] | ||
98 | public void TestMoveTaskInventoryItem() | ||
99 | { | ||
100 | TestHelper.InMethod(); | ||
101 | // log4net.Config.XmlConfigurator.Configure(); | ||
102 | |||
103 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
104 | UserAccount user1 = CreateUser(scene); | ||
105 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | ||
106 | SceneObjectPart sop1 = sog1.RootPart; | ||
107 | TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); | ||
108 | InventoryFolderBase folder | ||
109 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; | ||
110 | |||
111 | // Perform test | ||
112 | scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID); | ||
113 | |||
114 | InventoryItemBase ncUserItem | ||
115 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem"); | ||
116 | Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found"); | ||
117 | } | ||
118 | |||
119 | /// <summary> | ||
120 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | ||
121 | /// </summary> | ||
122 | /// This should place it in the most suitable user folder. | ||
123 | [Test] | ||
124 | public void TestMoveTaskInventoryItemNoParent() | ||
125 | { | ||
126 | TestHelper.InMethod(); | ||
127 | // log4net.Config.XmlConfigurator.Configure(); | ||
128 | |||
129 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
130 | UserAccount user1 = CreateUser(scene); | ||
131 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | ||
132 | SceneObjectPart sop1 = sog1.RootPart; | ||
133 | TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); | ||
134 | |||
135 | // Perform test | ||
136 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); | ||
137 | |||
138 | InventoryItemBase ncUserItem | ||
139 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem"); | ||
140 | Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found"); | ||
141 | } | ||
142 | } | ||
143 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs index 56656fc..de1e01c 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs | |||
@@ -121,16 +121,19 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
121 | continue; | 121 | continue; |
122 | temp = (SceneObjectGroup) currObj; | 122 | temp = (SceneObjectGroup) currObj; |
123 | 123 | ||
124 | if (m_CMEntityHash.ContainsKey(temp.UUID)) | 124 | lock (temp.Children) |
125 | { | 125 | { |
126 | foreach (SceneObjectPart part in temp.Children.Values) | 126 | if (m_CMEntityHash.ContainsKey(temp.UUID)) |
127 | if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID)) | 127 | { |
128 | foreach (SceneObjectPart part in temp.Children.Values) | ||
129 | if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID)) | ||
130 | missingList.Add(part); | ||
131 | } | ||
132 | else //Entire group is missing from revision. (and is a new part in region) | ||
133 | { | ||
134 | foreach (SceneObjectPart part in temp.Children.Values) | ||
128 | missingList.Add(part); | 135 | missingList.Add(part); |
129 | } | 136 | } |
130 | else //Entire group is missing from revision. (and is a new part in region) | ||
131 | { | ||
132 | foreach (SceneObjectPart part in temp.Children.Values) | ||
133 | missingList.Add(part); | ||
134 | } | 137 | } |
135 | } | 138 | } |
136 | return missingList; | 139 | return missingList; |
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs index 0dc78c0..e5fcb54 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -167,9 +167,12 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
167 | public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) | 167 | public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) |
168 | { | 168 | { |
169 | // Deal with new parts not revisioned that have been deleted. | 169 | // Deal with new parts not revisioned that have been deleted. |
170 | foreach (SceneObjectPart part in group.Children.Values) | 170 | lock (group.Children) |
171 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) | 171 | { |
172 | m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID); | 172 | foreach (SceneObjectPart part in group.Children.Values) |
173 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) | ||
174 | m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID); | ||
175 | } | ||
173 | } | 176 | } |
174 | 177 | ||
175 | /// <summary> | 178 | /// <summary> |
@@ -207,8 +210,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
207 | { | 210 | { |
208 | temp = SceneObjectSerializer.FromXml2Format(xml); | 211 | temp = SceneObjectSerializer.FromXml2Format(xml); |
209 | temp.SetScene(scene); | 212 | temp.SetScene(scene); |
210 | foreach (SceneObjectPart part in temp.Children.Values) | 213 | |
211 | part.RegionHandle = scene.RegionInfo.RegionHandle; | 214 | lock (temp.Children) |
215 | { | ||
216 | foreach (SceneObjectPart part in temp.Children.Values) | ||
217 | part.RegionHandle = scene.RegionInfo.RegionHandle; | ||
218 | } | ||
219 | |||
212 | ReplacementList.Add(temp.UUID, (EntityBase)temp); | 220 | ReplacementList.Add(temp.UUID, (EntityBase)temp); |
213 | } | 221 | } |
214 | catch (Exception e) | 222 | catch (Exception e) |
@@ -338,15 +346,20 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
338 | System.Collections.ArrayList auraList = new System.Collections.ArrayList(); | 346 | System.Collections.ArrayList auraList = new System.Collections.ArrayList(); |
339 | if (group == null) | 347 | if (group == null) |
340 | return null; | 348 | return null; |
341 | foreach (SceneObjectPart part in group.Children.Values) | 349 | |
350 | lock (group.Children) | ||
342 | { | 351 | { |
343 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) | 352 | foreach (SceneObjectPart part in group.Children.Values) |
344 | { | 353 | { |
345 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale); | 354 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) |
346 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); | 355 | { |
347 | auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); | 356 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale); |
357 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); | ||
358 | auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); | ||
359 | } | ||
348 | } | 360 | } |
349 | } | 361 | } |
362 | |||
350 | return auraList; | 363 | return auraList; |
351 | } | 364 | } |
352 | 365 | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs index 46fbd39..f75f40a 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs | |||
@@ -186,9 +186,12 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
186 | ((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll(); | 186 | ((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll(); |
187 | 187 | ||
188 | // Deal with new parts not revisioned that have been deleted. | 188 | // Deal with new parts not revisioned that have been deleted. |
189 | foreach (SceneObjectPart part in group.Children.Values) | 189 | lock (group.Children) |
190 | if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID)) | 190 | { |
191 | ((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll(); | 191 | foreach (SceneObjectPart part in group.Children.Values) |
192 | if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID)) | ||
193 | ((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll(); | ||
194 | } | ||
192 | } | 195 | } |
193 | 196 | ||
194 | public void SendMetaEntitiesToNewClient(IClientAPI client) | 197 | public void SendMetaEntitiesToNewClient(IClientAPI client) |
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs index ada6701..2730eee 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -132,30 +132,33 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
132 | // if group is not contained in scene's list | 132 | // if group is not contained in scene's list |
133 | if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID)) | 133 | if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID)) |
134 | { | 134 | { |
135 | foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) | 135 | lock (m_UnchangedEntity.Children) |
136 | { | 136 | { |
137 | // if scene list no longer contains this part, display translucent part and mark with red aura | 137 | foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) |
138 | if (!ContainsKey(sceneEntityList, part.UUID)) | ||
139 | { | 138 | { |
140 | // if already displaying a red aura over part, make sure its red | 139 | // if scene list no longer contains this part, display translucent part and mark with red aura |
141 | if (m_AuraEntities.ContainsKey(part.UUID)) | 140 | if (!ContainsKey(sceneEntityList, part.UUID)) |
142 | { | ||
143 | m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale); | ||
144 | } | ||
145 | else | ||
146 | { | 141 | { |
147 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | 142 | // if already displaying a red aura over part, make sure its red |
148 | part.GetWorldPosition(), | 143 | if (m_AuraEntities.ContainsKey(part.UUID)) |
149 | MetaEntity.TRANSLUCENT, | 144 | { |
150 | new Vector3(254,0,0), | 145 | m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale); |
151 | part.Scale | 146 | } |
152 | ); | 147 | else |
153 | m_AuraEntities.Add(part.UUID, auraGroup); | 148 | { |
149 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
150 | part.GetWorldPosition(), | ||
151 | MetaEntity.TRANSLUCENT, | ||
152 | new Vector3(254,0,0), | ||
153 | part.Scale | ||
154 | ); | ||
155 | m_AuraEntities.Add(part.UUID, auraGroup); | ||
156 | } | ||
157 | SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum); | ||
158 | SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT); | ||
154 | } | 159 | } |
155 | SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum); | 160 | // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id |
156 | SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT); | ||
157 | } | 161 | } |
158 | // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id | ||
159 | } | 162 | } |
160 | 163 | ||
161 | // a deleted part has no where to point a beam particle system, | 164 | // a deleted part has no where to point a beam particle system, |
@@ -180,8 +183,10 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
180 | /// </summary> | 183 | /// </summary> |
181 | public bool HasChildPrim(UUID uuid) | 184 | public bool HasChildPrim(UUID uuid) |
182 | { | 185 | { |
183 | if (m_UnchangedEntity.Children.ContainsKey(uuid)) | 186 | lock (m_UnchangedEntity.Children) |
184 | return true; | 187 | if (m_UnchangedEntity.Children.ContainsKey(uuid)) |
188 | return true; | ||
189 | |||
185 | return false; | 190 | return false; |
186 | } | 191 | } |
187 | 192 | ||
@@ -190,9 +195,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
190 | /// </summary> | 195 | /// </summary> |
191 | public bool HasChildPrim(uint localID) | 196 | public bool HasChildPrim(uint localID) |
192 | { | 197 | { |
193 | foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) | 198 | lock (m_UnchangedEntity.Children) |
194 | if (part.LocalId == localID) | 199 | { |
195 | return true; | 200 | foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) |
201 | if (part.LocalId == localID) | ||
202 | return true; | ||
203 | } | ||
204 | |||
196 | return false; | 205 | return false; |
197 | } | 206 | } |
198 | 207 | ||
@@ -228,37 +237,72 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
228 | // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user | 237 | // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user |
229 | // had originally saved. | 238 | // had originally saved. |
230 | // m_Entity will NOT necessarily be the same entity as the user had saved. | 239 | // m_Entity will NOT necessarily be the same entity as the user had saved. |
231 | foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values) | 240 | lock (m_UnchangedEntity.Children) |
232 | { | 241 | { |
233 | //This is the part that we use to show changes. | 242 | foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values) |
234 | metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum); | ||
235 | if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID)) | ||
236 | { | 243 | { |
237 | sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID]; | 244 | //This is the part that we use to show changes. |
238 | differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart); | 245 | metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum); |
239 | if (differences != Diff.NONE) | 246 | if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID)) |
240 | metaEntityPart.Text = "CHANGE: " + differences.ToString(); | ||
241 | if (differences != 0) | ||
242 | { | 247 | { |
243 | // Root Part that has been modified | 248 | sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID]; |
244 | if ((differences&Diff.POSITION) > 0) | 249 | differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart); |
250 | if (differences != Diff.NONE) | ||
251 | metaEntityPart.Text = "CHANGE: " + differences.ToString(); | ||
252 | if (differences != 0) | ||
253 | { | ||
254 | // Root Part that has been modified | ||
255 | if ((differences&Diff.POSITION) > 0) | ||
256 | { | ||
257 | // If the position of any part has changed, make sure the RootPart of the | ||
258 | // meta entity is pointing with a beam particle system | ||
259 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | ||
260 | { | ||
261 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | ||
262 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | ||
263 | } | ||
264 | BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, | ||
265 | m_UnchangedEntity.RootPart.GetWorldPosition(), | ||
266 | MetaEntity.TRANSLUCENT, | ||
267 | sceneEntityPart, | ||
268 | new Vector3(0,0,254) | ||
269 | ); | ||
270 | m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); | ||
271 | } | ||
272 | |||
273 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
274 | { | ||
275 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
276 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
277 | } | ||
278 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
279 | UnchangedPart.GetWorldPosition(), | ||
280 | MetaEntity.TRANSLUCENT, | ||
281 | new Vector3(0,0,254), | ||
282 | UnchangedPart.Scale | ||
283 | ); | ||
284 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | ||
285 | SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); | ||
286 | |||
287 | DiffersFromSceneGroup = true; | ||
288 | } | ||
289 | else // no differences between scene part and meta part | ||
245 | { | 290 | { |
246 | // If the position of any part has changed, make sure the RootPart of the | ||
247 | // meta entity is pointing with a beam particle system | ||
248 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | 291 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) |
249 | { | 292 | { |
250 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | 293 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); |
251 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | 294 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); |
252 | } | 295 | } |
253 | BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, | 296 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) |
254 | m_UnchangedEntity.RootPart.GetWorldPosition(), | 297 | { |
255 | MetaEntity.TRANSLUCENT, | 298 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); |
256 | sceneEntityPart, | 299 | m_AuraEntities.Remove(UnchangedPart.UUID); |
257 | new Vector3(0,0,254) | 300 | } |
258 | ); | 301 | SetPartTransparency(metaEntityPart, MetaEntity.NONE); |
259 | m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); | ||
260 | } | 302 | } |
261 | 303 | } | |
304 | else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted. | ||
305 | { | ||
262 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | 306 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) |
263 | { | 307 | { |
264 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | 308 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); |
@@ -267,48 +311,17 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
267 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | 311 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, |
268 | UnchangedPart.GetWorldPosition(), | 312 | UnchangedPart.GetWorldPosition(), |
269 | MetaEntity.TRANSLUCENT, | 313 | MetaEntity.TRANSLUCENT, |
270 | new Vector3(0,0,254), | 314 | new Vector3(254,0,0), |
271 | UnchangedPart.Scale | 315 | UnchangedPart.Scale |
272 | ); | 316 | ); |
273 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | 317 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); |
274 | SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); | 318 | SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); |
275 | 319 | ||
276 | DiffersFromSceneGroup = true; | 320 | DiffersFromSceneGroup = true; |
277 | } | 321 | } |
278 | else // no differences between scene part and meta part | ||
279 | { | ||
280 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | ||
281 | { | ||
282 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | ||
283 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | ||
284 | } | ||
285 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
286 | { | ||
287 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
288 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
289 | } | ||
290 | SetPartTransparency(metaEntityPart, MetaEntity.NONE); | ||
291 | } | ||
292 | } | ||
293 | else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted. | ||
294 | { | ||
295 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
296 | { | ||
297 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
298 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
299 | } | ||
300 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
301 | UnchangedPart.GetWorldPosition(), | ||
302 | MetaEntity.TRANSLUCENT, | ||
303 | new Vector3(254,0,0), | ||
304 | UnchangedPart.Scale | ||
305 | ); | ||
306 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | ||
307 | SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); | ||
308 | |||
309 | DiffersFromSceneGroup = true; | ||
310 | } | 322 | } |
311 | } | 323 | } |
324 | |||
312 | return changed; | 325 | return changed; |
313 | } | 326 | } |
314 | 327 | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs index 841ee00..796f437 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs | |||
@@ -150,15 +150,19 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
150 | { | 150 | { |
151 | //make new uuids | 151 | //make new uuids |
152 | Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>(); | 152 | Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>(); |
153 | foreach (SceneObjectPart part in m_Entity.Children.Values) | 153 | |
154 | lock (m_Entity.Children) | ||
154 | { | 155 | { |
155 | part.ResetIDs(part.LinkNum); | 156 | foreach (SceneObjectPart part in m_Entity.Children.Values) |
156 | parts.Add(part.UUID, part); | 157 | { |
158 | part.ResetIDs(part.LinkNum); | ||
159 | parts.Add(part.UUID, part); | ||
160 | } | ||
161 | |||
162 | //finalize | ||
163 | m_Entity.RootPart.PhysActor = null; | ||
164 | m_Entity.Children = parts; | ||
157 | } | 165 | } |
158 | |||
159 | //finalize | ||
160 | m_Entity.RootPart.PhysActor = null; | ||
161 | m_Entity.Children = parts; | ||
162 | } | 166 | } |
163 | 167 | ||
164 | #endregion Protected Methods | 168 | #endregion Protected Methods |
@@ -173,8 +177,11 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
173 | //This deletes the group without removing from any databases. | 177 | //This deletes the group without removing from any databases. |
174 | //This is important because we are not IN any database. | 178 | //This is important because we are not IN any database. |
175 | //m_Entity.FakeDeleteGroup(); | 179 | //m_Entity.FakeDeleteGroup(); |
176 | foreach (SceneObjectPart part in m_Entity.Children.Values) | 180 | lock (m_Entity.Children) |
177 | client.SendKillObject(m_Entity.RegionHandle, part.LocalId); | 181 | { |
182 | foreach (SceneObjectPart part in m_Entity.Children.Values) | ||
183 | client.SendKillObject(m_Entity.RegionHandle, part.LocalId); | ||
184 | } | ||
178 | } | 185 | } |
179 | 186 | ||
180 | /// <summary> | 187 | /// <summary> |
@@ -182,12 +189,15 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
182 | /// </summary> | 189 | /// </summary> |
183 | public virtual void HideFromAll() | 190 | public virtual void HideFromAll() |
184 | { | 191 | { |
185 | foreach (SceneObjectPart part in m_Entity.Children.Values) | 192 | lock (m_Entity.Children) |
186 | { | 193 | { |
187 | m_Entity.Scene.ForEachClient( | 194 | foreach (SceneObjectPart part in m_Entity.Children.Values) |
188 | delegate(IClientAPI controller) | 195 | { |
189 | { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } | 196 | m_Entity.Scene.ForEachClient( |
190 | ); | 197 | delegate(IClientAPI controller) |
198 | { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } | ||
199 | ); | ||
200 | } | ||
191 | } | 201 | } |
192 | } | 202 | } |
193 | 203 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index 96cccb7..c439e3e 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -185,14 +185,21 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
185 | get | 185 | get |
186 | { | 186 | { |
187 | SceneObjectPart my = GetSOP(); | 187 | SceneObjectPart my = GetSOP(); |
188 | int total = my.ParentGroup.Children.Count; | 188 | IObject[] rets = null; |
189 | 189 | ||
190 | IObject[] rets = new IObject[total]; | 190 | int total = my.ParentGroup.PrimCount; |
191 | |||
192 | rets = new IObject[total]; | ||
191 | 193 | ||
192 | int i = 0; | 194 | int i = 0; |
193 | foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children) | 195 | |
196 | List<SceneObjectPart> partList = null; | ||
197 | lock (my.ParentGroup.Children) | ||
198 | partList = new List<SceneObjectPart>(my.ParentGroup.Children.Values); | ||
199 | |||
200 | foreach (SceneObjectPart part in partList) | ||
194 | { | 201 | { |
195 | rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security); | 202 | rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security); |
196 | } | 203 | } |
197 | 204 | ||
198 | return rets; | 205 | return rets; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 94b9d40..512957d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -293,7 +293,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
293 | { | 293 | { |
294 | case ScriptBaseClass.LINK_SET: | 294 | case ScriptBaseClass.LINK_SET: |
295 | if (m_host.ParentGroup != null) | 295 | if (m_host.ParentGroup != null) |
296 | return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | 296 | { |
297 | lock (m_host.ParentGroup.Children) | ||
298 | return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
299 | } | ||
297 | return ret; | 300 | return ret; |
298 | 301 | ||
299 | case ScriptBaseClass.LINK_ROOT: | 302 | case ScriptBaseClass.LINK_ROOT: |
@@ -308,7 +311,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
308 | case ScriptBaseClass.LINK_ALL_OTHERS: | 311 | case ScriptBaseClass.LINK_ALL_OTHERS: |
309 | if (m_host.ParentGroup == null) | 312 | if (m_host.ParentGroup == null) |
310 | return new List<SceneObjectPart>(); | 313 | return new List<SceneObjectPart>(); |
311 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | 314 | |
315 | lock (m_host.ParentGroup.Children) | ||
316 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
317 | |||
312 | if (ret.Contains(m_host)) | 318 | if (ret.Contains(m_host)) |
313 | ret.Remove(m_host); | 319 | ret.Remove(m_host); |
314 | return ret; | 320 | return ret; |
@@ -316,7 +322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
316 | case ScriptBaseClass.LINK_ALL_CHILDREN: | 322 | case ScriptBaseClass.LINK_ALL_CHILDREN: |
317 | if (m_host.ParentGroup == null) | 323 | if (m_host.ParentGroup == null) |
318 | return new List<SceneObjectPart>(); | 324 | return new List<SceneObjectPart>(); |
319 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | 325 | |
326 | lock (m_host.ParentGroup.Children) | ||
327 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
328 | |||
320 | if (ret.Contains(m_host.ParentGroup.RootPart)) | 329 | if (ret.Contains(m_host.ParentGroup.RootPart)) |
321 | ret.Remove(m_host.ParentGroup.RootPart); | 330 | ret.Remove(m_host.ParentGroup.RootPart); |
322 | return ret; | 331 | return ret; |
@@ -1272,12 +1281,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1272 | if (group == null) | 1281 | if (group == null) |
1273 | return; | 1282 | return; |
1274 | bool allow = true; | 1283 | bool allow = true; |
1275 | foreach (SceneObjectPart part in group.Children.Values) | 1284 | |
1285 | lock (group.Children) | ||
1276 | { | 1286 | { |
1277 | if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) | 1287 | foreach (SceneObjectPart part in group.Children.Values) |
1278 | { | 1288 | { |
1279 | allow = false; | 1289 | if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) |
1280 | break; | 1290 | { |
1291 | allow = false; | ||
1292 | break; | ||
1293 | } | ||
1281 | } | 1294 | } |
1282 | } | 1295 | } |
1283 | 1296 | ||
@@ -2120,7 +2133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2120 | 2133 | ||
2121 | if (part.ParentGroup.RootPart == part) | 2134 | if (part.ParentGroup.RootPart == part) |
2122 | { | 2135 | { |
2123 | if ((targetPos.z < ground) && disable_underground_movement) | 2136 | if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0) |
2124 | targetPos.z = ground; | 2137 | targetPos.z = ground; |
2125 | SceneObjectGroup parent = part.ParentGroup; | 2138 | SceneObjectGroup parent = part.ParentGroup; |
2126 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2139 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); |
@@ -2152,18 +2165,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2152 | protected LSL_Vector GetPartLocalPos(SceneObjectPart part) | 2165 | protected LSL_Vector GetPartLocalPos(SceneObjectPart part) |
2153 | { | 2166 | { |
2154 | m_host.AddScriptLPS(1); | 2167 | m_host.AddScriptLPS(1); |
2155 | if (part.ParentID != 0) | 2168 | if (part.ParentID == 0) |
2156 | { | ||
2157 | return new LSL_Vector(part.OffsetPosition.X, | ||
2158 | part.OffsetPosition.Y, | ||
2159 | part.OffsetPosition.Z); | ||
2160 | } | ||
2161 | else | ||
2162 | { | 2169 | { |
2163 | return new LSL_Vector(part.AbsolutePosition.X, | 2170 | return new LSL_Vector(part.AbsolutePosition.X, |
2164 | part.AbsolutePosition.Y, | 2171 | part.AbsolutePosition.Y, |
2165 | part.AbsolutePosition.Z); | 2172 | part.AbsolutePosition.Z); |
2166 | } | 2173 | } |
2174 | else | ||
2175 | { | ||
2176 | if (m_host.IsRoot) | ||
2177 | { | ||
2178 | return new LSL_Vector(m_host.AttachedPos.X, | ||
2179 | m_host.AttachedPos.Y, | ||
2180 | m_host.AttachedPos.Z); | ||
2181 | } | ||
2182 | else | ||
2183 | { | ||
2184 | return new LSL_Vector(part.OffsetPosition.X, | ||
2185 | part.OffsetPosition.Y, | ||
2186 | part.OffsetPosition.Z); | ||
2187 | } | ||
2188 | } | ||
2167 | } | 2189 | } |
2168 | 2190 | ||
2169 | public void llSetRot(LSL_Rotation rot) | 2191 | public void llSetRot(LSL_Rotation rot) |
@@ -3748,7 +3770,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3748 | { | 3770 | { |
3749 | m_host.AddScriptLPS(1); | 3771 | m_host.AddScriptLPS(1); |
3750 | 3772 | ||
3751 | if (m_host.ParentGroup.Children.Count > 1) | 3773 | if (m_host.ParentGroup.PrimCount > 1) |
3752 | { | 3774 | { |
3753 | return m_host.LinkNum; | 3775 | return m_host.LinkNum; |
3754 | } | 3776 | } |
@@ -3869,15 +3891,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3869 | case ScriptBaseClass.LINK_ALL_OTHERS: | 3891 | case ScriptBaseClass.LINK_ALL_OTHERS: |
3870 | case ScriptBaseClass.LINK_ALL_CHILDREN: | 3892 | case ScriptBaseClass.LINK_ALL_CHILDREN: |
3871 | case ScriptBaseClass.LINK_THIS: | 3893 | case ScriptBaseClass.LINK_THIS: |
3872 | foreach (SceneObjectPart part in parentPrim.Children.Values) | 3894 | lock (parentPrim.Children) |
3873 | { | 3895 | { |
3874 | if (part.UUID != m_host.UUID) | 3896 | foreach (SceneObjectPart part in parentPrim.Children.Values) |
3875 | { | 3897 | { |
3876 | childPrim = part; | 3898 | if (part.UUID != m_host.UUID) |
3877 | break; | 3899 | { |
3900 | childPrim = part; | ||
3901 | break; | ||
3902 | } | ||
3878 | } | 3903 | } |
3904 | break; | ||
3879 | } | 3905 | } |
3880 | break; | ||
3881 | default: | 3906 | default: |
3882 | childPrim = parentPrim.GetLinkNumPart(linknum); | 3907 | childPrim = parentPrim.GetLinkNumPart(linknum); |
3883 | if (childPrim.UUID == m_host.UUID) | 3908 | if (childPrim.UUID == m_host.UUID) |
@@ -3953,26 +3978,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3953 | if (parentPrim.RootPart.AttachmentPoint != 0) | 3978 | if (parentPrim.RootPart.AttachmentPoint != 0) |
3954 | return; // Fail silently if attached | 3979 | return; // Fail silently if attached |
3955 | 3980 | ||
3956 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3981 | lock (parentPrim.Children) |
3957 | parts.Remove(parentPrim.RootPart); | ||
3958 | if (parts.Count > 0) | ||
3959 | { | 3982 | { |
3960 | try | 3983 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3961 | { | 3984 | parts.Remove(parentPrim.RootPart); |
3962 | parts[0].ParentGroup.areUpdatesSuspended = true; | 3985 | |
3963 | foreach (SceneObjectPart part in parts) | 3986 | foreach (SceneObjectPart part in parts) |
3964 | { | ||
3965 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3966 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
3967 | } | ||
3968 | } | ||
3969 | finally | ||
3970 | { | 3987 | { |
3971 | parts[0].ParentGroup.areUpdatesSuspended = false; | 3988 | parentPrim.DelinkFromGroup(part.LocalId, true); |
3989 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
3972 | } | 3990 | } |
3991 | parentPrim.HasGroupChanged = true; | ||
3992 | parentPrim.ScheduleGroupForFullUpdate(); | ||
3973 | } | 3993 | } |
3974 | parentPrim.HasGroupChanged = true; | ||
3975 | parentPrim.ScheduleGroupForFullUpdate(); | ||
3976 | } | 3994 | } |
3977 | 3995 | ||
3978 | public LSL_String llGetLinkKey(int linknum) | 3996 | public LSL_String llGetLinkKey(int linknum) |
@@ -4179,8 +4197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4179 | } | 4197 | } |
4180 | 4198 | ||
4181 | // destination is an avatar | 4199 | // destination is an avatar |
4182 | InventoryItemBase agentItem = | 4200 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
4183 | World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | ||
4184 | 4201 | ||
4185 | if (agentItem == null) | 4202 | if (agentItem == null) |
4186 | return; | 4203 | return; |
@@ -4190,7 +4207,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4190 | byte[] objBytes = agentItem.ID.GetBytes(); | 4207 | byte[] objBytes = agentItem.ID.GetBytes(); |
4191 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4208 | Array.Copy(objBytes, 0, bucket, 1, 16); |
4192 | 4209 | ||
4193 | Console.WriteLine("Giving inventory"); | ||
4194 | GridInstantMessage msg = new GridInstantMessage(World, | 4210 | GridInstantMessage msg = new GridInstantMessage(World, |
4195 | m_host.UUID, m_host.Name+", an object owned by "+ | 4211 | m_host.UUID, m_host.Name+", an object owned by "+ |
4196 | resolveName(m_host.OwnerID)+",", destId, | 4212 | resolveName(m_host.OwnerID)+",", destId, |
@@ -4538,7 +4554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4538 | { | 4554 | { |
4539 | partItemID = item.ItemID; | 4555 | partItemID = item.ItemID; |
4540 | int linkNumber = m_host.LinkNum; | 4556 | int linkNumber = m_host.LinkNum; |
4541 | if (m_host.ParentGroup.Children.Count == 1) | 4557 | if (m_host.ParentGroup.PrimCount == 1) |
4542 | linkNumber = 0; | 4558 | linkNumber = 0; |
4543 | 4559 | ||
4544 | object[] resobj = new object[] | 4560 | object[] resobj = new object[] |
@@ -9595,8 +9611,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9595 | // we send to all | 9611 | // we send to all |
9596 | landData.MediaID = new UUID(texture); | 9612 | landData.MediaID = new UUID(texture); |
9597 | landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; | 9613 | landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; |
9598 | landData.MediaSize[0] = width; | 9614 | landData.MediaWidth = width; |
9599 | landData.MediaSize[1] = height; | 9615 | landData.MediaHeight = height; |
9600 | landData.MediaType = mediaType; | 9616 | landData.MediaType = mediaType; |
9601 | 9617 | ||
9602 | // do that one last, it will cause a ParcelPropertiesUpdate | 9618 | // do that one last, it will cause a ParcelPropertiesUpdate |
@@ -9682,8 +9698,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9682 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); | 9698 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); |
9683 | break; | 9699 | break; |
9684 | case ParcelMediaCommandEnum.Size: | 9700 | case ParcelMediaCommandEnum.Size: |
9685 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0])); | 9701 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth)); |
9686 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1])); | 9702 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight)); |
9687 | break; | 9703 | break; |
9688 | default: | 9704 | default: |
9689 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | 9705 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index f0384f8..665b39f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -1,507 +1,502 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenSim; | 35 | using OpenSim; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.CoreModules.World.LightShare; | 37 | using OpenSim.Region.CoreModules.World.LightShare; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Region.ScriptEngine.Shared; | 40 | using OpenSim.Region.ScriptEngine.Shared; |
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | 42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
43 | using OpenSim.Region.ScriptEngine.Interfaces; | 43 | using OpenSim.Region.ScriptEngine.Interfaces; |
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | 44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; |
45 | 45 | ||
46 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | 46 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
47 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | 47 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
48 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 48 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
49 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | 49 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
50 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | 50 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
51 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 51 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
52 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 52 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
53 | 53 | ||
54 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 54 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
55 | { | 55 | { |
56 | [Serializable] | 56 | [Serializable] |
57 | public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi | 57 | public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi |
58 | { | 58 | { |
59 | internal IScriptEngine m_ScriptEngine; | 59 | internal IScriptEngine m_ScriptEngine; |
60 | internal SceneObjectPart m_host; | 60 | internal SceneObjectPart m_host; |
61 | internal uint m_localID; | 61 | internal uint m_localID; |
62 | internal UUID m_itemID; | 62 | internal UUID m_itemID; |
63 | internal bool m_LSFunctionsEnabled = false; | 63 | internal bool m_LSFunctionsEnabled = false; |
64 | internal IScriptModuleComms m_comms = null; | 64 | internal IScriptModuleComms m_comms = null; |
65 | 65 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
67 | { | 67 | { |
68 | m_ScriptEngine = ScriptEngine; | 68 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 69 | m_host = host; |
70 | m_localID = localID; | 70 | m_localID = localID; |
71 | m_itemID = itemID; | 71 | m_itemID = itemID; |
72 | 72 | ||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) | 73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) |
74 | m_LSFunctionsEnabled = true; | 74 | m_LSFunctionsEnabled = true; |
75 | 75 | ||
76 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | 76 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); |
77 | m_LSFunctionsEnabled = true; | 77 | if (m_comms == null) |
78 | 78 | m_LSFunctionsEnabled = false; | |
79 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | 79 | } |
80 | if (m_comms == null) | 80 | |
81 | m_LSFunctionsEnabled = false; | 81 | public override Object InitializeLifetimeService() |
82 | } | 82 | { |
83 | 83 | ILease lease = (ILease)base.InitializeLifetimeService(); | |
84 | public override Object InitializeLifetimeService() | 84 | |
85 | { | 85 | if (lease.CurrentState == LeaseState.Initial) |
86 | ILease lease = (ILease)base.InitializeLifetimeService(); | 86 | { |
87 | 87 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | |
88 | if (lease.CurrentState == LeaseState.Initial) | 88 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
89 | { | 89 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
90 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | 90 | } |
91 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 91 | return lease; |
92 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 92 | } |
93 | } | 93 | |
94 | return lease; | 94 | public Scene World |
95 | } | 95 | { |
96 | 96 | get { return m_ScriptEngine.World; } | |
97 | public Scene World | 97 | } |
98 | { | 98 | |
99 | get { return m_ScriptEngine.World; } | 99 | // |
100 | } | 100 | //Dumps an error message on the debug console. |
101 | 101 | // | |
102 | // | 102 | |
103 | //Dumps an error message on the debug console. | 103 | internal void LSShoutError(string message) |
104 | // | 104 | { |
105 | 105 | if (message.Length > 1023) | |
106 | internal void LSShoutError(string message) | 106 | message = message.Substring(0, 1023); |
107 | { | 107 | |
108 | if (message.Length > 1023) | 108 | World.SimChat(Utils.StringToBytes(message), |
109 | message = message.Substring(0, 1023); | 109 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); |
110 | 110 | ||
111 | World.SimChat(Utils.StringToBytes(message), | 111 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
112 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); | 112 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); |
113 | 113 | } | |
114 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 114 | |
115 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); | 115 | /// <summary> |
116 | } | 116 | /// Get the current Windlight scene |
117 | 117 | /// </summary> | |
118 | /// <summary> | 118 | /// <returns>List of windlight parameters</returns> |
119 | /// Get the current Windlight scene | 119 | public LSL_List lsGetWindlightScene(LSL_List rules) |
120 | /// </summary> | 120 | { |
121 | /// <returns>List of windlight parameters</returns> | 121 | if (!m_LSFunctionsEnabled) |
122 | public LSL_List lsGetWindlightScene(LSL_List rules) | 122 | { |
123 | { | 123 | LSShoutError("LightShare functions are not enabled."); |
124 | if (!m_LSFunctionsEnabled) | 124 | return new LSL_List(); |
125 | { | 125 | } |
126 | LSShoutError("LightShare functions are not enabled."); | 126 | m_host.AddScriptLPS(1); |
127 | return new LSL_List(); | 127 | RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; |
128 | } | 128 | |
129 | m_host.AddScriptLPS(1); | 129 | LSL_List values = new LSL_List(); |
130 | RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; | 130 | int idx = 0; |
131 | 131 | while (idx < rules.Length) | |
132 | LSL_List values = new LSL_List(); | 132 | { |
133 | int idx = 0; | 133 | uint rule = (uint)rules.GetLSLIntegerItem(idx); |
134 | while (idx < rules.Length) | 134 | LSL_List toadd = new LSL_List(); |
135 | { | 135 | |
136 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | 136 | switch (rule) |
137 | LSL_List toadd = new LSL_List(); | 137 | { |
138 | 138 | case (int)ScriptBaseClass.WL_AMBIENT: | |
139 | switch (rule) | 139 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); |
140 | { | 140 | break; |
141 | case (int)ScriptBaseClass.WL_AMBIENT: | 141 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: |
142 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); | 142 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); |
143 | break; | 143 | break; |
144 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | 144 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: |
145 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); | 145 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); |
146 | break; | 146 | break; |
147 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | 147 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: |
148 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); | 148 | toadd.Add(new LSL_Float(wl.blurMultiplier)); |
149 | break; | 149 | break; |
150 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | 150 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: |
151 | toadd.Add(new LSL_Float(wl.blurMultiplier)); | 151 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); |
152 | break; | 152 | break; |
153 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | 153 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: |
154 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); | 154 | toadd.Add(new LSL_Float(wl.cloudCoverage)); |
155 | break; | 155 | break; |
156 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | 156 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
157 | toadd.Add(new LSL_Float(wl.cloudCoverage)); | 157 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); |
158 | break; | 158 | break; |
159 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 159 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
160 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); | 160 | toadd.Add(new LSL_Float(wl.cloudScale)); |
161 | break; | 161 | break; |
162 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 162 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: |
163 | toadd.Add(new LSL_Float(wl.cloudScale)); | 163 | toadd.Add(new LSL_Float(wl.cloudScrollX)); |
164 | break; | 164 | break; |
165 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | 165 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: |
166 | toadd.Add(new LSL_Float(wl.cloudScrollX)); | 166 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); |
167 | break; | 167 | break; |
168 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | 168 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: |
169 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); | 169 | toadd.Add(new LSL_Float(wl.cloudScrollY)); |
170 | break; | 170 | break; |
171 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | 171 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: |
172 | toadd.Add(new LSL_Float(wl.cloudScrollY)); | 172 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); |
173 | break; | 173 | break; |
174 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | 174 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
175 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); | 175 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); |
176 | break; | 176 | break; |
177 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 177 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
178 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); | 178 | toadd.Add(new LSL_Float(wl.densityMultiplier)); |
179 | break; | 179 | break; |
180 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 180 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: |
181 | toadd.Add(new LSL_Float(wl.densityMultiplier)); | 181 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); |
182 | break; | 182 | break; |
183 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | 183 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: |
184 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); | 184 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); |
185 | break; | 185 | break; |
186 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | 186 | case (int)ScriptBaseClass.WL_EAST_ANGLE: |
187 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); | 187 | toadd.Add(new LSL_Float(wl.eastAngle)); |
188 | break; | 188 | break; |
189 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | 189 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: |
190 | toadd.Add(new LSL_Float(wl.eastAngle)); | 190 | toadd.Add(new LSL_Float(wl.fresnelOffset)); |
191 | break; | 191 | break; |
192 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | 192 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: |
193 | toadd.Add(new LSL_Float(wl.fresnelOffset)); | 193 | toadd.Add(new LSL_Float(wl.fresnelScale)); |
194 | break; | 194 | break; |
195 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | 195 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: |
196 | toadd.Add(new LSL_Float(wl.fresnelScale)); | 196 | toadd.Add(new LSL_Float(wl.hazeDensity)); |
197 | break; | 197 | break; |
198 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | 198 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: |
199 | toadd.Add(new LSL_Float(wl.hazeDensity)); | 199 | toadd.Add(new LSL_Float(wl.hazeHorizon)); |
200 | break; | 200 | break; |
201 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | 201 | case (int)ScriptBaseClass.WL_HORIZON: |
202 | toadd.Add(new LSL_Float(wl.hazeHorizon)); | 202 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); |
203 | break; | 203 | break; |
204 | case (int)ScriptBaseClass.WL_HORIZON: | 204 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: |
205 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); | 205 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); |
206 | break; | 206 | break; |
207 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | 207 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: |
208 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); | 208 | toadd.Add(new LSL_Integer(wl.maxAltitude)); |
209 | break; | 209 | break; |
210 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | 210 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: |
211 | toadd.Add(new LSL_Integer(wl.maxAltitude)); | 211 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); |
212 | break; | 212 | break; |
213 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | 213 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
214 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); | 214 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); |
215 | break; | 215 | break; |
216 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 216 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
217 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); | 217 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); |
218 | break; | 218 | break; |
219 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 219 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: |
220 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); | 220 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); |
221 | break; | 221 | break; |
222 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | 222 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: |
223 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); | 223 | toadd.Add(new LSL_Float(wl.sceneGamma)); |
224 | break; | 224 | break; |
225 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | 225 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: |
226 | toadd.Add(new LSL_Float(wl.sceneGamma)); | 226 | toadd.Add(new LSL_Float(wl.starBrightness)); |
227 | break; | 227 | break; |
228 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | 228 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: |
229 | toadd.Add(new LSL_Float(wl.starBrightness)); | 229 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); |
230 | break; | 230 | break; |
231 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | 231 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: |
232 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); | 232 | toadd.Add(new LSL_Float(wl.sunGlowSize)); |
233 | break; | 233 | break; |
234 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | 234 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: |
235 | toadd.Add(new LSL_Float(wl.sunGlowSize)); | 235 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); |
236 | break; | 236 | break; |
237 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | 237 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: |
238 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); | 238 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); |
239 | break; | 239 | break; |
240 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | 240 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
241 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); | 241 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); |
242 | break; | 242 | break; |
243 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 243 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
244 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); | 244 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); |
245 | break; | 245 | break; |
246 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 246 | } |
247 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | 247 | |
248 | break; | 248 | if (toadd.Length > 0) |
249 | } | 249 | { |
250 | 250 | values.Add(rule); | |
251 | if (toadd.Length > 0) | 251 | values.Add(toadd.Data[0]); |
252 | { | 252 | } |
253 | values.Add(new LSL_Integer(rule)); | 253 | idx++; |
254 | values.Add(toadd.Data[0]); | 254 | } |
255 | } | 255 | |
256 | idx++; | 256 | return values; |
257 | } | 257 | } |
258 | 258 | ||
259 | 259 | private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) | |
260 | return values; | 260 | { |
261 | 261 | RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); | |
262 | } | 262 | |
263 | 263 | // LSL_List values = new LSL_List(); | |
264 | private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) | 264 | int idx = 0; |
265 | { | 265 | while (idx < rules.Length) |
266 | RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); | 266 | { |
267 | 267 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | |
268 | LSL_List values = new LSL_List(); | 268 | LSL_Types.Quaternion iQ; |
269 | int idx = 0; | 269 | LSL_Types.Vector3 iV; |
270 | while (idx < rules.Length) | 270 | switch (rule) |
271 | { | 271 | { |
272 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | 272 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: |
273 | LSL_Types.Quaternion iQ; | 273 | idx++; |
274 | LSL_Types.Vector3 iV; | 274 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); |
275 | switch (rule) | 275 | break; |
276 | { | 276 | case (int)ScriptBaseClass.WL_AMBIENT: |
277 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: | 277 | idx++; |
278 | idx++; | 278 | iQ = rules.GetQuaternionItem(idx); |
279 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); | 279 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
280 | break; | 280 | break; |
281 | case (int)ScriptBaseClass.WL_AMBIENT: | 281 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: |
282 | idx++; | 282 | idx++; |
283 | iQ = rules.GetQuaternionItem(idx); | 283 | iV = rules.GetVector3Item(idx); |
284 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 284 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); |
285 | break; | 285 | break; |
286 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | 286 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: |
287 | idx++; | 287 | idx++; |
288 | iV = rules.GetVector3Item(idx); | 288 | iQ = rules.GetQuaternionItem(idx); |
289 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); | 289 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
290 | break; | 290 | break; |
291 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | 291 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: |
292 | idx++; | 292 | idx++; |
293 | iQ = rules.GetQuaternionItem(idx); | 293 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); |
294 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 294 | break; |
295 | break; | 295 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: |
296 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | 296 | idx++; |
297 | idx++; | 297 | iQ = rules.GetQuaternionItem(idx); |
298 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); | 298 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
299 | break; | 299 | break; |
300 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | 300 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: |
301 | idx++; | 301 | idx++; |
302 | iQ = rules.GetQuaternionItem(idx); | 302 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); |
303 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 303 | break; |
304 | break; | 304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
305 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | 305 | idx++; |
306 | idx++; | 306 | iV = rules.GetVector3Item(idx); |
307 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); | 307 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
308 | break; | 308 | break; |
309 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
310 | idx++; | 310 | idx++; |
311 | iV = rules.GetVector3Item(idx); | 311 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); |
312 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 312 | break; |
313 | break; | 313 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: |
314 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 314 | idx++; |
315 | idx++; | 315 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); |
316 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); | 316 | break; |
317 | break; | 317 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: |
318 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | 318 | idx++; |
319 | idx++; | 319 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
320 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); | 320 | break; |
321 | break; | 321 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: |
322 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | 322 | idx++; |
323 | idx++; | 323 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); |
324 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 324 | break; |
325 | break; | 325 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: |
326 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | 326 | idx++; |
327 | idx++; | 327 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
328 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); | 328 | break; |
329 | break; | 329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
330 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | 330 | idx++; |
331 | idx++; | 331 | iV = rules.GetVector3Item(idx); |
332 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 332 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
333 | break; | 333 | break; |
334 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
335 | idx++; | 335 | idx++; |
336 | iV = rules.GetVector3Item(idx); | 336 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); |
337 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 337 | break; |
338 | break; | 338 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: |
339 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 339 | idx++; |
340 | idx++; | 340 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); |
341 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); | 341 | break; |
342 | break; | 342 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: |
343 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | 343 | idx++; |
344 | idx++; | 344 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
345 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); | 345 | break; |
346 | break; | 346 | case (int)ScriptBaseClass.WL_EAST_ANGLE: |
347 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | 347 | idx++; |
348 | idx++; | 348 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); |
349 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 349 | break; |
350 | break; | 350 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: |
351 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | 351 | idx++; |
352 | idx++; | 352 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); |
353 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); | 353 | break; |
354 | break; | 354 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: |
355 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | 355 | idx++; |
356 | idx++; | 356 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); |
357 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); | 357 | break; |
358 | break; | 358 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: |
359 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | 359 | idx++; |
360 | idx++; | 360 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); |
361 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); | 361 | break; |
362 | break; | 362 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: |
363 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | 363 | idx++; |
364 | idx++; | 364 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); |
365 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); | 365 | break; |
366 | break; | 366 | case (int)ScriptBaseClass.WL_HORIZON: |
367 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | 367 | idx++; |
368 | idx++; | 368 | iQ = rules.GetQuaternionItem(idx); |
369 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); | 369 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
370 | break; | 370 | break; |
371 | case (int)ScriptBaseClass.WL_HORIZON: | 371 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: |
372 | idx++; | 372 | idx++; |
373 | iQ = rules.GetQuaternionItem(idx); | 373 | iV = rules.GetVector3Item(idx); |
374 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 374 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); |
375 | break; | 375 | break; |
376 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | 376 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: |
377 | idx++; | 377 | idx++; |
378 | iV = rules.GetVector3Item(idx); | 378 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; |
379 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); | 379 | break; |
380 | break; | 380 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: |
381 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | 381 | idx++; |
382 | idx++; | 382 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); |
383 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; | 383 | break; |
384 | break; | 384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
385 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | 385 | idx++; |
386 | idx++; | 386 | iV = rules.GetVector3Item(idx); |
387 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); | 387 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
388 | break; | 388 | break; |
389 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
390 | idx++; | 390 | idx++; |
391 | iV = rules.GetVector3Item(idx); | 391 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); |
392 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 392 | break; |
393 | break; | 393 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: |
394 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 394 | idx++; |
395 | idx++; | 395 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); |
396 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); | 396 | break; |
397 | break; | 397 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: |
398 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | 398 | idx++; |
399 | idx++; | 399 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); |
400 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); | 400 | break; |
401 | break; | 401 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: |
402 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | 402 | idx++; |
403 | idx++; | 403 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); |
404 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); | 404 | break; |
405 | break; | 405 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: |
406 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | 406 | idx++; |
407 | idx++; | 407 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); |
408 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); | 408 | break; |
409 | break; | 409 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: |
410 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | 410 | idx++; |
411 | idx++; | 411 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); |
412 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); | 412 | break; |
413 | break; | 413 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: |
414 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | 414 | idx++; |
415 | idx++; | 415 | iQ = rules.GetQuaternionItem(idx); |
416 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); | 416 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
417 | break; | 417 | break; |
418 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | 418 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: |
419 | idx++; | 419 | idx++; |
420 | iQ = rules.GetQuaternionItem(idx); | 420 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); |
421 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 421 | break; |
422 | break; | 422 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
423 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | 423 | idx++; |
424 | idx++; | 424 | iV = rules.GetVector3Item(idx); |
425 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); | 425 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
426 | break; | 426 | break; |
427 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
428 | idx++; | 428 | idx++; |
429 | iV = rules.GetVector3Item(idx); | 429 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); |
430 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 430 | break; |
431 | break; | 431 | } |
432 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 432 | idx++; |
433 | idx++; | 433 | } |
434 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); | 434 | return wl; |
435 | break; | 435 | } |
436 | } | 436 | /// <summary> |
437 | idx++; | 437 | /// Set the current Windlight scene |
438 | } | 438 | /// </summary> |
439 | return wl; | 439 | /// <param name="rules"></param> |
440 | } | 440 | /// <returns>success: true or false</returns> |
441 | /// <summary> | 441 | public int lsSetWindlightScene(LSL_List rules) |
442 | /// Set the current Windlight scene | 442 | { |
443 | /// </summary> | 443 | if (!m_LSFunctionsEnabled) |
444 | /// <param name="rules"></param> | 444 | { |
445 | /// <returns>success: true or false</returns> | 445 | LSShoutError("LightShare functions are not enabled."); |
446 | public int lsSetWindlightScene(LSL_List rules) | 446 | return 0; |
447 | { | 447 | } |
448 | if (!m_LSFunctionsEnabled) | 448 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
449 | { | 449 | { |
450 | LSShoutError("LightShare functions are not enabled."); | 450 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
451 | return 0; | 451 | return 0; |
452 | } | 452 | } |
453 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 453 | int success = 0; |
454 | { | 454 | m_host.AddScriptLPS(1); |
455 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 455 | if (LightShareModule.EnableWindlight) |
456 | return 0; | 456 | { |
457 | } | 457 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
458 | int success = 0; | 458 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); |
459 | m_host.AddScriptLPS(1); | 459 | success = 1; |
460 | if (LightShareModule.EnableWindlight) | 460 | } |
461 | { | 461 | else |
462 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 462 | { |
463 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); | 463 | LSShoutError("Windlight module is disabled"); |
464 | success = 1; | 464 | return 0; |
465 | } | 465 | } |
466 | else | 466 | return success; |
467 | { | 467 | } |
468 | LSShoutError("Windlight module is disabled"); | 468 | /// <summary> |
469 | return 0; | 469 | /// Set the current Windlight scene to a target avatar |
470 | } | 470 | /// </summary> |
471 | return success; | 471 | /// <param name="rules"></param> |
472 | } | 472 | /// <returns>success: true or false</returns> |
473 | /// <summary> | 473 | public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) |
474 | /// Set the current Windlight scene to a target avatar | 474 | { |
475 | /// </summary> | 475 | if (!m_LSFunctionsEnabled) |
476 | /// <param name="rules"></param> | 476 | { |
477 | /// <returns>success: true or false</returns> | 477 | LSShoutError("LightShare functions are not enabled."); |
478 | public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) | 478 | return 0; |
479 | { | 479 | } |
480 | if (!m_LSFunctionsEnabled) | 480 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
481 | { | 481 | { |
482 | LSShoutError("LightShare functions are not enabled."); | 482 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); |
483 | return 0; | 483 | return 0; |
484 | } | 484 | } |
485 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 485 | int success = 0; |
486 | { | 486 | m_host.AddScriptLPS(1); |
487 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | 487 | if (LightShareModule.EnableWindlight) |
488 | return 0; | 488 | { |
489 | } | 489 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
490 | int success = 0; | 490 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); |
491 | m_host.AddScriptLPS(1); | 491 | success = 1; |
492 | if (LightShareModule.EnableWindlight) | 492 | } |
493 | { | 493 | else |
494 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 494 | { |
495 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); | 495 | LSShoutError("Windlight module is disabled"); |
496 | success = 1; | 496 | return 0; |
497 | } | 497 | } |
498 | else | 498 | return success; |
499 | { | 499 | } |
500 | LSShoutError("Windlight module is disabled"); | 500 | |
501 | return 0; | 501 | } |
502 | } | 502 | } |
503 | return success; | ||
504 | } | ||
505 | |||
506 | } | ||
507 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 4855d64..41501f2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -209,12 +209,15 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
209 | else | 209 | else |
210 | Type = 0x02; // Passive | 210 | Type = 0x02; // Passive |
211 | 211 | ||
212 | foreach (SceneObjectPart p in part.ParentGroup.Children.Values) | 212 | lock (part.ParentGroup.Children) |
213 | { | 213 | { |
214 | if (p.Inventory.ContainsScripts()) | 214 | foreach (SceneObjectPart p in part.ParentGroup.Children.Values) |
215 | { | 215 | { |
216 | Type |= 0x08; // Scripted | 216 | if (p.Inventory.ContainsScripts()) |
217 | break; | 217 | { |
218 | Type |= 0x08; // Scripted | ||
219 | break; | ||
220 | } | ||
218 | } | 221 | } |
219 | } | 222 | } |
220 | 223 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 0f274f3..e5e8a56 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1373,7 +1373,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1373 | { | 1373 | { |
1374 | sdoc.LoadXml(xml); | 1374 | sdoc.LoadXml(xml); |
1375 | } | 1375 | } |
1376 | catch (System.Xml.XmlException e) | 1376 | catch (System.Xml.XmlException) |
1377 | { | 1377 | { |
1378 | loadedState = false; | 1378 | loadedState = false; |
1379 | } | 1379 | } |