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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs69
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
2 files changed, 62 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 4cdf303..ec260b4 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
71 if (name == Name) 71 if (name == Name)
72 { 72 {
73 InitialiseCommon(source); 73 InitialiseCommon(source);
74 IConfig transferConfig = source.Configs["HGEntityTransfer"]; 74 IConfig transferConfig = source.Configs["HGEntityTransferModule"];
75 if (transferConfig != null) 75 if (transferConfig != null)
76 m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); 76 m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
77 77
@@ -94,6 +94,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
94 client.OnTeleportHomeRequest += TeleportHome; 94 client.OnTeleportHomeRequest += TeleportHome;
95 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 95 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
96 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 96 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
97 client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
98 }
99
100 protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
101 {
102 // HACK HACK -- just seeing how the viewer responds
103 // Let's send the Suitcase or the real root folder folder for incoming HG agents
104 // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
105 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId);
106 object sp = null;
107 if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
108 {
109 if (sp is ScenePresence)
110 {
111 AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
112 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
113 {
114 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin");
115 if (m_RestrictInventoryAccessAbroad)
116 {
117 RestoreRootFolderContents(client);
118 }
119 }
120 }
121 }
97 } 122 }
98 123
99 124
@@ -105,6 +130,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
105 { 130 {
106 m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); 131 m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
107 m_Initialized = true; 132 m_Initialized = true;
133
134 scene.AddCommand(
135 "HG", this, "send inventory",
136 "send inventory",
137 "Don't use this",
138 HandleSendInventory);
139
108 } 140 }
109 141
110 } 142 }
@@ -369,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
369 InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); 401 InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
370 if (root != null) 402 if (root != null)
371 { 403 {
372 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory"); 404 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId);
373 InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); 405 InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
374 UUID[] ids = new UUID[content.Folders.Count]; 406 UUID[] ids = new UUID[content.Folders.Count];
375 int i = 0; 407 int i = 0;
@@ -388,12 +420,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
388 420
389 private void RestoreRootFolderContents(IClientAPI client) 421 private void RestoreRootFolderContents(IClientAPI client)
390 { 422 {
391 // Restore the user's inventory, because we removed it earlier on 423 if (client is IClientCore)
392 InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
393 if (root != null)
394 { 424 {
395 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory"); 425 IClientCore core = (IClientCore)client;
396 client.SendBulkUpdateInventory(root); 426 IClientInventory inv;
427
428 if (core.TryGet<IClientInventory>(out inv))
429 {
430 InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
431 client.SendBulkUpdateInventory(root);
432 //if (root != null)
433 //{
434 // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
435 // InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
436 // m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID);
437 // foreach (InventoryItemBase i in content.Items)
438 // m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder);
439
440 // inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
441 //}
442 }
397 } 443 }
398 } 444 }
399 445
@@ -413,5 +459,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
413 region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); 459 region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
414 return region; 460 return region;
415 } 461 }
462
463 protected void HandleSendInventory(string module, string[] cmd)
464 {
465 m_Scenes[0].ForEachClient(delegate(IClientAPI client)
466 {
467 RestoreRootFolderContents(client);
468 });
469 }
470
416 } 471 }
417} 472}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 547f66f..19dab32 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1163,22 +1163,6 @@ namespace OpenSim.Region.Framework.Scenes
1163 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1163 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1164 } 1164 }
1165 1165
1166 // HACK HACK -- just seeing how the viewer responds
1167 // Let's send the Suitcase or the real root folder folder for incoming HG agents
1168 // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
1169 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
1170 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
1171 {
1172 // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
1173 IConfig config = m_scene.Config.Configs["HGEntityTransferModule"];
1174 if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
1175 {
1176 m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
1177 InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId);
1178 //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
1179 client.SendBulkUpdateInventory(root);
1180 }
1181 }
1182 1166
1183// m_log.DebugFormat( 1167// m_log.DebugFormat(
1184// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1168// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",