diff options
Diffstat (limited to 'OpenSim/Region')
81 files changed, 20524 insertions, 7600 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 501d47f..cb48ac1 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -425,7 +425,7 @@ namespace OpenSim | |||
425 | if (alert != null) | 425 | if (alert != null) |
426 | presence.ControllingClient.Kick(alert); | 426 | presence.ControllingClient.Kick(alert); |
427 | else | 427 | else |
428 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); | 428 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
429 | 429 | ||
430 | // ...and close on our side | 430 | // ...and close on our side |
431 | presence.Scene.IncomingCloseAgent(presence.UUID); | 431 | presence.Scene.IncomingCloseAgent(presence.UUID); |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index f535fe8..fc67f94 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -88,6 +88,10 @@ namespace OpenSim | |||
88 | 88 | ||
89 | protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); | 89 | protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); |
90 | 90 | ||
91 | private List<string> m_permsModules; | ||
92 | |||
93 | private bool m_securePermissionsLoading = true; | ||
94 | |||
91 | /// <value> | 95 | /// <value> |
92 | /// The config information passed into the OpenSimulator region server. | 96 | /// The config information passed into the OpenSimulator region server. |
93 | /// </value> | 97 | /// </value> |
@@ -185,6 +189,11 @@ namespace OpenSim | |||
185 | CreatePIDFile(pidFile); | 189 | CreatePIDFile(pidFile); |
186 | 190 | ||
187 | userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); | 191 | userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); |
192 | |||
193 | m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true); | ||
194 | |||
195 | string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule"); | ||
196 | m_permsModules = new List<string>(permissionModules.Split(',')); | ||
188 | } | 197 | } |
189 | 198 | ||
190 | base.StartupSpecific(); | 199 | base.StartupSpecific(); |
@@ -342,11 +351,50 @@ namespace OpenSim | |||
342 | } | 351 | } |
343 | else m_log.Error("[MODULES]: The new RegionModulesController is missing..."); | 352 | else m_log.Error("[MODULES]: The new RegionModulesController is missing..."); |
344 | 353 | ||
354 | if (m_securePermissionsLoading) | ||
355 | { | ||
356 | foreach (string s in m_permsModules) | ||
357 | { | ||
358 | if (!scene.RegionModules.ContainsKey(s)) | ||
359 | { | ||
360 | bool found = false; | ||
361 | foreach (IRegionModule m in modules) | ||
362 | { | ||
363 | if (m.Name == s) | ||
364 | { | ||
365 | found = true; | ||
366 | } | ||
367 | } | ||
368 | if (!found) | ||
369 | { | ||
370 | m_log.Fatal("[MODULES]: Required module " + s + " not found."); | ||
371 | Environment.Exit(0); | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | } | ||
376 | |||
345 | scene.SetModuleInterfaces(); | 377 | scene.SetModuleInterfaces(); |
378 | // First Step of bootreport sequence | ||
379 | if (scene.SnmpService != null) | ||
380 | { | ||
381 | scene.SnmpService.ColdStart(1,scene); | ||
382 | scene.SnmpService.LinkDown(scene); | ||
383 | } | ||
384 | |||
385 | if (scene.SnmpService != null) | ||
386 | { | ||
387 | scene.SnmpService.BootInfo("Loading prins", scene); | ||
388 | } | ||
346 | 389 | ||
347 | // Prims have to be loaded after module configuration since some modules may be invoked during the load | 390 | // Prims have to be loaded after module configuration since some modules may be invoked during the load |
348 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); | 391 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); |
349 | 392 | ||
393 | if (scene.SnmpService != null) | ||
394 | { | ||
395 | scene.SnmpService.BootInfo("Creating region texture", scene); | ||
396 | } | ||
397 | |||
350 | // moved these here as the terrain texture has to be created after the modules are initialized | 398 | // moved these here as the terrain texture has to be created after the modules are initialized |
351 | // and has to happen before the region is registered with the grid. | 399 | // and has to happen before the region is registered with the grid. |
352 | scene.CreateTerrainTexture(); | 400 | scene.CreateTerrainTexture(); |
@@ -354,6 +402,10 @@ namespace OpenSim | |||
354 | // TODO : Try setting resource for region xstats here on scene | 402 | // TODO : Try setting resource for region xstats here on scene |
355 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); | 403 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); |
356 | 404 | ||
405 | if (scene.SnmpService != null) | ||
406 | { | ||
407 | scene.SnmpService.BootInfo("Grid Registration in progress", scene); | ||
408 | } | ||
357 | try | 409 | try |
358 | { | 410 | { |
359 | scene.RegisterRegionWithGrid(); | 411 | scene.RegisterRegionWithGrid(); |
@@ -362,11 +414,20 @@ namespace OpenSim | |||
362 | { | 414 | { |
363 | m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e.StackTrace); | 415 | m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e.StackTrace); |
364 | 416 | ||
417 | if (scene.SnmpService != null) | ||
418 | { | ||
419 | scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene); | ||
420 | } | ||
365 | // Carrying on now causes a lot of confusion down the | 421 | // Carrying on now causes a lot of confusion down the |
366 | // line - we need to get the user's attention | 422 | // line - we need to get the user's attention |
367 | Environment.Exit(1); | 423 | Environment.Exit(1); |
368 | } | 424 | } |
369 | 425 | ||
426 | if (scene.SnmpService != null) | ||
427 | { | ||
428 | scene.SnmpService.BootInfo("Grid Registration done", scene); | ||
429 | } | ||
430 | |||
370 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | 431 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); |
371 | scene.EventManager.TriggerParcelPrimCountUpdate(); | 432 | scene.EventManager.TriggerParcelPrimCountUpdate(); |
372 | 433 | ||
@@ -374,6 +435,11 @@ namespace OpenSim | |||
374 | // scripting engines. | 435 | // scripting engines. |
375 | scene.CreateScriptInstances(); | 436 | scene.CreateScriptInstances(); |
376 | 437 | ||
438 | if (scene.SnmpService != null) | ||
439 | { | ||
440 | scene.SnmpService.BootInfo("ScriptEngine started", scene); | ||
441 | } | ||
442 | |||
377 | m_sceneManager.Add(scene); | 443 | m_sceneManager.Add(scene); |
378 | 444 | ||
379 | if (m_autoCreateClientStack) | 445 | if (m_autoCreateClientStack) |
@@ -382,6 +448,10 @@ namespace OpenSim | |||
382 | clientServer.Start(); | 448 | clientServer.Start(); |
383 | } | 449 | } |
384 | 450 | ||
451 | if (scene.SnmpService != null) | ||
452 | { | ||
453 | scene.SnmpService.BootInfo("Initializing region modules", scene); | ||
454 | } | ||
385 | if (do_post_init) | 455 | if (do_post_init) |
386 | { | 456 | { |
387 | foreach (IRegionModule module in modules) | 457 | foreach (IRegionModule module in modules) |
@@ -393,6 +463,12 @@ namespace OpenSim | |||
393 | 463 | ||
394 | mscene = scene; | 464 | mscene = scene; |
395 | 465 | ||
466 | if (scene.SnmpService != null) | ||
467 | { | ||
468 | scene.SnmpService.BootInfo("The region is operational", scene); | ||
469 | scene.SnmpService.LinkUp(scene); | ||
470 | } | ||
471 | |||
396 | scene.StartTimer(); | 472 | scene.StartTimer(); |
397 | 473 | ||
398 | return clientServer; | 474 | return clientServer; |
@@ -401,6 +477,11 @@ namespace OpenSim | |||
401 | private void ShutdownRegion(Scene scene) | 477 | private void ShutdownRegion(Scene scene) |
402 | { | 478 | { |
403 | m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); | 479 | m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); |
480 | if (scene.SnmpService != null) | ||
481 | { | ||
482 | scene.SnmpService.BootInfo("The region is shutting down", scene); | ||
483 | scene.SnmpService.LinkDown(scene); | ||
484 | } | ||
404 | IRegionModulesController controller; | 485 | IRegionModulesController controller; |
405 | if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) | 486 | if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) |
406 | { | 487 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index df2690e..a0e5521 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -154,6 +154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
154 | public event RequestTaskInventory OnRequestTaskInventory; | 154 | public event RequestTaskInventory OnRequestTaskInventory; |
155 | public event UpdateInventoryItem OnUpdateInventoryItem; | 155 | public event UpdateInventoryItem OnUpdateInventoryItem; |
156 | public event CopyInventoryItem OnCopyInventoryItem; | 156 | public event CopyInventoryItem OnCopyInventoryItem; |
157 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
157 | public event MoveInventoryItem OnMoveInventoryItem; | 158 | public event MoveInventoryItem OnMoveInventoryItem; |
158 | public event RemoveInventoryItem OnRemoveInventoryItem; | 159 | public event RemoveInventoryItem OnRemoveInventoryItem; |
159 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 160 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -335,11 +336,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | // protected HashSet<uint> m_attachmentsSent; | 336 | // protected HashSet<uint> m_attachmentsSent; |
336 | 337 | ||
337 | private int m_moneyBalance; | 338 | private int m_moneyBalance; |
339 | private bool m_deliverPackets = true; | ||
338 | private int m_animationSequenceNumber = 1; | 340 | private int m_animationSequenceNumber = 1; |
339 | private bool m_SendLogoutPacketWhenClosing = true; | 341 | private bool m_SendLogoutPacketWhenClosing = true; |
340 | private AgentUpdateArgs lastarg; | 342 | private AgentUpdateArgs lastarg; |
341 | private bool m_IsActive = true; | 343 | private bool m_IsActive = true; |
342 | private bool m_IsLoggingOut = false; | 344 | private bool m_IsLoggingOut = false; |
345 | private bool m_IsPresenceReady = false; | ||
343 | 346 | ||
344 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 347 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
345 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 348 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -362,6 +365,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
362 | 365 | ||
363 | private Timer m_propertiesPacketTimer; | 366 | private Timer m_propertiesPacketTimer; |
364 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | 367 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); |
368 | private List<Packet> m_pendingPackets; | ||
365 | 369 | ||
366 | #endregion Class Members | 370 | #endregion Class Members |
367 | 371 | ||
@@ -377,6 +381,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
377 | get { return m_startpos; } | 381 | get { return m_startpos; } |
378 | set { m_startpos = value; } | 382 | set { m_startpos = value; } |
379 | } | 383 | } |
384 | public bool DeliverPackets | ||
385 | { | ||
386 | get { return m_deliverPackets; } | ||
387 | set { | ||
388 | m_deliverPackets = value; | ||
389 | m_udpClient.m_deliverPackets = value; | ||
390 | } | ||
391 | } | ||
380 | public UUID AgentId { get { return m_agentId; } } | 392 | public UUID AgentId { get { return m_agentId; } } |
381 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 393 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
382 | public string ActiveGroupName { get { return m_activeGroupName; } } | 394 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -402,6 +414,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
402 | get { return m_IsActive; } | 414 | get { return m_IsActive; } |
403 | set { m_IsActive = value; } | 415 | set { m_IsActive = value; } |
404 | } | 416 | } |
417 | |||
405 | public bool IsLoggingOut | 418 | public bool IsLoggingOut |
406 | { | 419 | { |
407 | get { return m_IsLoggingOut; } | 420 | get { return m_IsLoggingOut; } |
@@ -471,18 +484,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
471 | 484 | ||
472 | #region Client Methods | 485 | #region Client Methods |
473 | 486 | ||
487 | |||
474 | /// <summary> | 488 | /// <summary> |
475 | /// Shut down the client view | 489 | /// Shut down the client view |
476 | /// </summary> | 490 | /// </summary> |
477 | public void Close() | 491 | public void Close() |
478 | { | 492 | { |
493 | Close(true); | ||
494 | } | ||
495 | |||
496 | /// <summary> | ||
497 | /// Shut down the client view | ||
498 | /// </summary> | ||
499 | public void Close(bool sendStop) | ||
500 | { | ||
479 | m_log.DebugFormat( | 501 | m_log.DebugFormat( |
480 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 502 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
481 | Name, m_scene.RegionInfo.RegionName); | 503 | Name, m_scene.RegionInfo.RegionName); |
482 | 504 | ||
483 | // Send the STOP packet | 505 | if (sendStop) |
484 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 506 | { |
485 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 507 | // Send the STOP packet |
508 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
509 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
510 | } | ||
486 | 511 | ||
487 | IsActive = false; | 512 | IsActive = false; |
488 | 513 | ||
@@ -1048,6 +1073,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1048 | public virtual void SendLayerData(float[] map) | 1073 | public virtual void SendLayerData(float[] map) |
1049 | { | 1074 | { |
1050 | Util.FireAndForget(DoSendLayerData, map); | 1075 | Util.FireAndForget(DoSendLayerData, map); |
1076 | |||
1077 | // Send it sync, and async. It's not that much data | ||
1078 | // and it improves user experience just so much! | ||
1079 | DoSendLayerData(map); | ||
1051 | } | 1080 | } |
1052 | 1081 | ||
1053 | /// <summary> | 1082 | /// <summary> |
@@ -1060,16 +1089,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1060 | 1089 | ||
1061 | try | 1090 | try |
1062 | { | 1091 | { |
1063 | //for (int y = 0; y < 16; y++) | 1092 | for (int y = 0; y < 16; y++) |
1064 | //{ | 1093 | { |
1065 | // for (int x = 0; x < 16; x++) | 1094 | for (int x = 0; x < 16; x+=4) |
1066 | // { | 1095 | { |
1067 | // SendLayerData(x, y, map); | 1096 | SendLayerPacket(x, y, map); |
1068 | // } | 1097 | } |
1069 | //} | 1098 | } |
1070 | |||
1071 | // Send LayerData in a spiral pattern. Fun! | ||
1072 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1073 | } | 1099 | } |
1074 | catch (Exception e) | 1100 | catch (Exception e) |
1075 | { | 1101 | { |
@@ -1077,51 +1103,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1077 | } | 1103 | } |
1078 | } | 1104 | } |
1079 | 1105 | ||
1080 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1081 | { | ||
1082 | // Row | ||
1083 | for (int i = x1; i <= x2; i++) | ||
1084 | SendLayerData(i, y1, map); | ||
1085 | |||
1086 | // Column | ||
1087 | for (int j = y1 + 1; j <= y2; j++) | ||
1088 | SendLayerData(x2, j, map); | ||
1089 | |||
1090 | if (x2 - x1 > 0) | ||
1091 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1092 | } | ||
1093 | |||
1094 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1095 | { | ||
1096 | // Row in reverse | ||
1097 | for (int i = x2; i >= x1; i--) | ||
1098 | SendLayerData(i, y2, map); | ||
1099 | |||
1100 | // Column in reverse | ||
1101 | for (int j = y2 - 1; j >= y1; j--) | ||
1102 | SendLayerData(x1, j, map); | ||
1103 | |||
1104 | if (x2 - x1 > 0) | ||
1105 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1106 | } | ||
1107 | |||
1108 | /// <summary> | 1106 | /// <summary> |
1109 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1107 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1110 | /// </summary> | 1108 | /// </summary> |
1111 | /// <param name="map">heightmap</param> | 1109 | /// <param name="map">heightmap</param> |
1112 | /// <param name="px">X coordinate for patches 0..12</param> | 1110 | /// <param name="px">X coordinate for patches 0..12</param> |
1113 | /// <param name="py">Y coordinate for patches 0..15</param> | 1111 | /// <param name="py">Y coordinate for patches 0..15</param> |
1114 | // private void SendLayerPacket(float[] map, int y, int x) | 1112 | private void SendLayerPacket(int x, int y, float[] map) |
1115 | // { | 1113 | { |
1116 | // int[] patches = new int[4]; | 1114 | int[] patches = new int[4]; |
1117 | // patches[0] = x + 0 + y * 16; | 1115 | patches[0] = x + 0 + y * 16; |
1118 | // patches[1] = x + 1 + y * 16; | 1116 | patches[1] = x + 1 + y * 16; |
1119 | // patches[2] = x + 2 + y * 16; | 1117 | patches[2] = x + 2 + y * 16; |
1120 | // patches[3] = x + 3 + y * 16; | 1118 | patches[3] = x + 3 + y * 16; |
1121 | 1119 | ||
1122 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1120 | float[] heightmap = (map.Length == 65536) ? |
1123 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1121 | map : |
1124 | // } | 1122 | LLHeightFieldMoronize(map); |
1123 | |||
1124 | try | ||
1125 | { | ||
1126 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1127 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1128 | } | ||
1129 | catch | ||
1130 | { | ||
1131 | for (int px = x ; px < x + 4 ; px++) | ||
1132 | SendLayerData(px, y, map); | ||
1133 | } | ||
1134 | } | ||
1125 | 1135 | ||
1126 | /// <summary> | 1136 | /// <summary> |
1127 | /// Sends a specified patch to a client | 1137 | /// Sends a specified patch to a client |
@@ -1141,7 +1151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1141 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1151 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1142 | layerpack.Header.Reliable = true; | 1152 | layerpack.Header.Reliable = true; |
1143 | 1153 | ||
1144 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1154 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1145 | } | 1155 | } |
1146 | catch (Exception e) | 1156 | catch (Exception e) |
1147 | { | 1157 | { |
@@ -2213,6 +2223,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2213 | OutPacket(sound, ThrottleOutPacketType.Task); | 2223 | OutPacket(sound, ThrottleOutPacketType.Task); |
2214 | } | 2224 | } |
2215 | 2225 | ||
2226 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2227 | { | ||
2228 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2229 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2230 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2231 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2232 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2233 | } | ||
2234 | |||
2216 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2235 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2217 | { | 2236 | { |
2218 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2237 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3474,6 +3493,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3474 | /// </summary> | 3493 | /// </summary> |
3475 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3494 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3476 | { | 3495 | { |
3496 | if (entity is SceneObjectPart) | ||
3497 | { | ||
3498 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3499 | SceneObjectGroup g = e.ParentGroup; | ||
3500 | if (g.RootPart.Shape.State > 30) // HUD | ||
3501 | if (g.OwnerID != AgentId) | ||
3502 | return; // Don't send updates for other people's HUDs | ||
3503 | } | ||
3504 | |||
3477 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3505 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3478 | 3506 | ||
3479 | lock (m_entityUpdates.SyncRoot) | 3507 | lock (m_entityUpdates.SyncRoot) |
@@ -3494,9 +3522,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3494 | EntityUpdate update; | 3522 | EntityUpdate update; |
3495 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) | 3523 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) |
3496 | { | 3524 | { |
3525 | // If we have sent a kill packet for this object | ||
3526 | // drop any updates on the floor | ||
3497 | if (update.Entity is SceneObjectPart) | 3527 | if (update.Entity is SceneObjectPart) |
3498 | { | 3528 | { |
3499 | SceneObjectPart part = (SceneObjectPart)update.Entity; | 3529 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3530 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) | ||
3531 | continue; | ||
3500 | 3532 | ||
3501 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3533 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3502 | { | 3534 | { |
@@ -3930,6 +3962,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3930 | { | 3962 | { |
3931 | m_propertiesPacketTimer.Stop(); | 3963 | m_propertiesPacketTimer.Stop(); |
3932 | 3964 | ||
3965 | if (m_propertiesBlocks.Count == 0) | ||
3966 | return; | ||
3967 | |||
3933 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 3968 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
3934 | 3969 | ||
3935 | int index = 0; | 3970 | int index = 0; |
@@ -4821,6 +4856,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4821 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 4856 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
4822 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 4857 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
4823 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 4858 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
4859 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
4824 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 4860 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
4825 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 4861 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
4826 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 4862 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -4920,6 +4956,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4920 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 4956 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
4921 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 4957 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
4922 | (x.ControlFlags != lastarg.ControlFlags) || | 4958 | (x.ControlFlags != lastarg.ControlFlags) || |
4959 | (x.ControlFlags != 0) || | ||
4923 | (x.Far != lastarg.Far) || | 4960 | (x.Far != lastarg.Far) || |
4924 | (x.Flags != lastarg.Flags) || | 4961 | (x.Flags != lastarg.Flags) || |
4925 | (x.State != lastarg.State) || | 4962 | (x.State != lastarg.State) || |
@@ -5291,7 +5328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5291 | args.Channel = ch; | 5328 | args.Channel = ch; |
5292 | args.From = String.Empty; | 5329 | args.From = String.Empty; |
5293 | args.Message = Utils.BytesToString(msg); | 5330 | args.Message = Utils.BytesToString(msg); |
5294 | args.Type = ChatTypeEnum.Shout; | 5331 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5295 | args.Position = new Vector3(); | 5332 | args.Position = new Vector3(); |
5296 | args.Scene = Scene; | 5333 | args.Scene = Scene; |
5297 | args.Sender = this; | 5334 | args.Sender = this; |
@@ -9329,6 +9366,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9329 | { | 9366 | { |
9330 | return true; | 9367 | return true; |
9331 | } | 9368 | } |
9369 | |||
9370 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9371 | { | ||
9372 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9373 | |||
9374 | #region Packet Session and User Check | ||
9375 | if (m_checkPackets) | ||
9376 | { | ||
9377 | if (packet.AgentData.SessionID != SessionId || | ||
9378 | packet.AgentData.AgentID != AgentId) | ||
9379 | return true; | ||
9380 | } | ||
9381 | #endregion | ||
9382 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9383 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9384 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9385 | { | ||
9386 | InventoryItemBase b = new InventoryItemBase(); | ||
9387 | b.ID = n.OldItemID; | ||
9388 | b.Folder = n.OldFolderID; | ||
9389 | items.Add(b); | ||
9390 | } | ||
9391 | |||
9392 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9393 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9394 | { | ||
9395 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9396 | } | ||
9397 | |||
9398 | return true; | ||
9399 | } | ||
9332 | 9400 | ||
9333 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9401 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9334 | { | 9402 | { |
@@ -11172,18 +11240,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11172 | } | 11240 | } |
11173 | 11241 | ||
11174 | /// <summary> | 11242 | /// <summary> |
11243 | /// This processes packets which have accumulated while the presence was still in the process of initialising. | ||
11244 | /// </summary> | ||
11245 | public void ProcessPendingPackets() | ||
11246 | { | ||
11247 | m_IsPresenceReady = true; | ||
11248 | if (m_pendingPackets == null) | ||
11249 | return; | ||
11250 | foreach (Packet p in m_pendingPackets) | ||
11251 | { | ||
11252 | ProcessInPacket(p); | ||
11253 | } | ||
11254 | m_pendingPackets.Clear(); | ||
11255 | } | ||
11256 | |||
11257 | /// <summary> | ||
11175 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here | 11258 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here |
11176 | /// </summary> | 11259 | /// </summary> |
11177 | /// <param name="Pack">OpenMetaverse.packet</param> | 11260 | /// <param name="Pack">OpenMetaverse.packet</param> |
11178 | public void ProcessInPacket(Packet Pack) | 11261 | public void ProcessInPacket(Packet Pack) |
11179 | { | 11262 | { |
11180 | if (m_debugPacketLevel >= 255) | 11263 | if (!m_IsPresenceReady) |
11181 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | 11264 | { |
11265 | if (m_pendingPackets == null) | ||
11266 | { | ||
11267 | m_pendingPackets = new List<Packet>(); | ||
11268 | } | ||
11269 | m_pendingPackets.Add(Pack); | ||
11270 | } | ||
11271 | else | ||
11272 | { | ||
11273 | if (m_debugPacketLevel >= 255) | ||
11274 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | ||
11182 | 11275 | ||
11183 | if (!ProcessPacketMethod(Pack)) | 11276 | if (!ProcessPacketMethod(Pack)) |
11184 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); | 11277 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); |
11185 | 11278 | ||
11186 | PacketPool.Instance.ReturnPacket(Pack); | 11279 | PacketPool.Instance.ReturnPacket(Pack); |
11280 | } | ||
11187 | } | 11281 | } |
11188 | 11282 | ||
11189 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 11283 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
@@ -11420,7 +11514,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11420 | 11514 | ||
11421 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11515 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11422 | 11516 | ||
11517 | |||
11518 | //Note, the bool returned from the below function is useless since it is always false. | ||
11423 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11519 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11520 | |||
11424 | } | 11521 | } |
11425 | 11522 | ||
11426 | /// <summary> | 11523 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 6232c48..eebbfa5 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -149,6 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | 149 | ||
150 | private int m_defaultRTO = 3000; | 150 | private int m_defaultRTO = 3000; |
151 | private int m_maxRTO = 60000; | 151 | private int m_maxRTO = 60000; |
152 | public bool m_deliverPackets = true; | ||
152 | 153 | ||
153 | /// <summary> | 154 | /// <summary> |
154 | /// Default constructor | 155 | /// Default constructor |
@@ -389,6 +390,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
389 | if (category >= 0 && category < m_packetOutboxes.Length) | 390 | if (category >= 0 && category < m_packetOutboxes.Length) |
390 | { | 391 | { |
391 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 392 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
393 | |||
394 | if (m_deliverPackets == false) | ||
395 | { | ||
396 | queue.Enqueue(packet); | ||
397 | return true; | ||
398 | } | ||
399 | |||
392 | TokenBucket bucket = m_throttleCategories[category]; | 400 | TokenBucket bucket = m_throttleCategories[category]; |
393 | 401 | ||
394 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | 402 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
@@ -419,6 +427,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
419 | /// <returns>True if any packets were sent, otherwise false</returns> | 427 | /// <returns>True if any packets were sent, otherwise false</returns> |
420 | public bool DequeueOutgoing() | 428 | public bool DequeueOutgoing() |
421 | { | 429 | { |
430 | if (m_deliverPackets == false) return false; | ||
431 | |||
422 | OutgoingPacket packet; | 432 | OutgoingPacket packet; |
423 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 433 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
424 | TokenBucket bucket; | 434 | TokenBucket bucket; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index ca5a297..209e35c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -904,7 +904,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
904 | client.DisableFacelights = m_disableFacelights; | 904 | client.DisableFacelights = m_disableFacelights; |
905 | 905 | ||
906 | // Start the IClientAPI | 906 | // Start the IClientAPI |
907 | client.Start(); | 907 | // Spin it off so that it doesn't clog up the LLUDPServer |
908 | |||
909 | //First, and very importantly: | ||
910 | // | ||
911 | //Set our DeliverPackets flag in the client to *false* | ||
912 | //this will prevent us from missing important messages | ||
913 | //before the modules are bound | ||
914 | client.DeliverPackets = false; | ||
915 | client.DisableFacelights = m_disableFacelights; | ||
916 | |||
917 | Util.FireAndForget( | ||
918 | delegate | ||
919 | { | ||
920 | try | ||
921 | { | ||
922 | client.Start(); | ||
923 | } | ||
924 | finally | ||
925 | { | ||
926 | //Now, release the hounds. er, packets. | ||
927 | client.DeliverPackets = true; | ||
928 | } | ||
929 | } | ||
930 | ); | ||
908 | } | 931 | } |
909 | else | 932 | else |
910 | { | 933 | { |
@@ -920,7 +943,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
920 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 943 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
921 | { | 944 | { |
922 | client.IsLoggingOut = true; | 945 | client.IsLoggingOut = true; |
923 | client.Close(); | 946 | client.Close(false); |
924 | } | 947 | } |
925 | } | 948 | } |
926 | 949 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index bdbd284..91e3d20 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | this.parent = parent; | 133 | this.parent = parent; |
134 | MaxBurst = maxBurst; | 134 | MaxBurst = maxBurst; |
135 | DripRate = dripRate; | 135 | DripRate = dripRate; |
136 | lastDrip = Environment.TickCount & Int32.MaxValue; | 136 | lastDrip = Environment.TickCount; |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -144,40 +144,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
144 | /// the bucket, otherwise false</returns> | 144 | /// the bucket, otherwise false</returns> |
145 | public bool RemoveTokens(int amount) | 145 | public bool RemoveTokens(int amount) |
146 | { | 146 | { |
147 | bool dummy; | ||
148 | return RemoveTokens(amount, out dummy); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Remove a given number of tokens from the bucket | ||
153 | /// </summary> | ||
154 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
155 | /// <param name="dripSucceeded">True if tokens were added to the bucket | ||
156 | /// during this call, otherwise false</param> | ||
157 | /// <returns>True if the requested number of tokens were removed from | ||
158 | /// the bucket, otherwise false</returns> | ||
159 | public bool RemoveTokens(int amount, out bool dripSucceeded) | ||
160 | { | ||
161 | if (maxBurst == 0) | 147 | if (maxBurst == 0) |
162 | { | 148 | { |
163 | dripSucceeded = true; | ||
164 | return true; | 149 | return true; |
165 | } | 150 | } |
166 | 151 | ||
167 | dripSucceeded = Drip(); | 152 | if (amount > maxBurst) |
168 | |||
169 | if (content - amount >= 0) | ||
170 | { | 153 | { |
171 | if (parent != null && !parent.RemoveTokens(amount)) | 154 | throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst); |
172 | return false; | 155 | } |
173 | 156 | ||
174 | content -= amount; | 157 | Drip(); |
175 | return true; | 158 | |
159 | if (content < amount) | ||
160 | { | ||
161 | return false; | ||
176 | } | 162 | } |
177 | else | 163 | |
164 | if (parent != null && !parent.RemoveTokens(amount)) | ||
178 | { | 165 | { |
179 | return false; | 166 | return false; |
180 | } | 167 | } |
168 | |||
169 | content -= amount; | ||
170 | return true; | ||
181 | } | 171 | } |
182 | 172 | ||
183 | /// <summary> | 173 | /// <summary> |
@@ -193,25 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
193 | content = maxBurst; | 183 | content = maxBurst; |
194 | return true; | 184 | return true; |
195 | } | 185 | } |
196 | else | ||
197 | { | ||
198 | int now = Environment.TickCount & Int32.MaxValue; | ||
199 | int deltaMS = now - lastDrip; | ||
200 | 186 | ||
201 | if (deltaMS <= 0) | 187 | int now = Environment.TickCount; |
202 | { | 188 | int deltaMS = now - lastDrip; |
203 | if (deltaMS < 0) | 189 | lastDrip = now; |
204 | lastDrip = now; | ||
205 | return false; | ||
206 | } | ||
207 | 190 | ||
208 | int dripAmount = deltaMS * tokensPerMS; | 191 | if (deltaMS <= 0) |
209 | 192 | { | |
210 | content = Math.Min(content + dripAmount, maxBurst); | 193 | return false; |
211 | lastDrip = now; | 194 | } |
212 | 195 | ||
213 | return true; | 196 | long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content; |
197 | if (dripAmount > maxBurst) | ||
198 | { | ||
199 | dripAmount = maxBurst; | ||
214 | } | 200 | } |
201 | content = (int)dripAmount; | ||
202 | return true; | ||
215 | } | 203 | } |
216 | } | 204 | } |
217 | } | 205 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index e43f7cf..c120a12 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -1,169 +1,184 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Region.ClientStack.LindenUDP | 33 | namespace OpenSim.Region.ClientStack.LindenUDP |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// Special collection that is optimized for tracking unacknowledged packets | 36 | /// Special collection that is optimized for tracking unacknowledged packets |
37 | /// </summary> | 37 | /// </summary> |
38 | public sealed class UnackedPacketCollection | 38 | public sealed class UnackedPacketCollection |
39 | { | 39 | { |
40 | /// <summary> | 40 | /// <summary> |
41 | /// Holds information about a pending acknowledgement | 41 | /// Holds information about a pending acknowledgement |
42 | /// </summary> | 42 | /// </summary> |
43 | private struct PendingAck | 43 | private struct PendingAck |
44 | { | 44 | { |
45 | /// <summary>Sequence number of the packet to remove</summary> | 45 | /// <summary>Sequence number of the packet to remove</summary> |
46 | public uint SequenceNumber; | 46 | public uint SequenceNumber; |
47 | /// <summary>Environment.TickCount value when the remove was queued. | 47 | /// <summary>Environment.TickCount value when the remove was queued. |
48 | /// This is used to update round-trip times for packets</summary> | 48 | /// This is used to update round-trip times for packets</summary> |
49 | public int RemoveTime; | 49 | public int RemoveTime; |
50 | /// <summary>Whether or not this acknowledgement was attached to a | 50 | /// <summary>Whether or not this acknowledgement was attached to a |
51 | /// resent packet. If so, round-trip time will not be calculated</summary> | 51 | /// resent packet. If so, round-trip time will not be calculated</summary> |
52 | public bool FromResend; | 52 | public bool FromResend; |
53 | 53 | ||
54 | public PendingAck(uint sequenceNumber, int currentTime, bool fromResend) | 54 | public PendingAck(uint sequenceNumber, int currentTime, bool fromResend) |
55 | { | 55 | { |
56 | SequenceNumber = sequenceNumber; | 56 | SequenceNumber = sequenceNumber; |
57 | RemoveTime = currentTime; | 57 | RemoveTime = currentTime; |
58 | FromResend = fromResend; | 58 | FromResend = fromResend; |
59 | } | 59 | } |
60 | } | 60 | } |
61 | 61 | ||
62 | /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary> | 62 | /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary> |
63 | private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>(); | 63 | private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>(); |
64 | /// <summary>Holds packets that need to be added to the unacknowledged list</summary> | 64 | /// <summary>Holds packets that need to be added to the unacknowledged list</summary> |
65 | private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>(); | 65 | private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>(); |
66 | /// <summary>Holds information about pending acknowledgements</summary> | 66 | /// <summary>Holds information about pending acknowledgements</summary> |
67 | private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>(); | 67 | private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>(); |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Add an unacked packet to the collection | 70 | /// Add an unacked packet to the collection |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="packet">Packet that is awaiting acknowledgement</param> | 72 | /// <param name="packet">Packet that is awaiting acknowledgement</param> |
73 | /// <returns>True if the packet was successfully added, false if the | 73 | /// <returns>True if the packet was successfully added, false if the |
74 | /// packet already existed in the collection</returns> | 74 | /// packet already existed in the collection</returns> |
75 | /// <remarks>This does not immediately add the ACK to the collection, | 75 | /// <remarks>This does not immediately add the ACK to the collection, |
76 | /// it only queues it so it can be added in a thread-safe way later</remarks> | 76 | /// it only queues it so it can be added in a thread-safe way later</remarks> |
77 | public void Add(OutgoingPacket packet) | 77 | public void Add(OutgoingPacket packet) |
78 | { | 78 | { |
79 | m_pendingAdds.Enqueue(packet); | 79 | m_pendingAdds.Enqueue(packet); |
80 | } | 80 | } |
81 | 81 | ||
82 | /// <summary> | 82 | /// <summary> |
83 | /// Marks a packet as acknowledged | 83 | /// Marks a packet as acknowledged |
84 | /// </summary> | 84 | /// </summary> |
85 | /// <param name="sequenceNumber">Sequence number of the packet to | 85 | /// <param name="sequenceNumber">Sequence number of the packet to |
86 | /// acknowledge</param> | 86 | /// acknowledge</param> |
87 | /// <param name="currentTime">Current value of Environment.TickCount</param> | 87 | /// <param name="currentTime">Current value of Environment.TickCount</param> |
88 | /// <remarks>This does not immediately acknowledge the packet, it only | 88 | /// <remarks>This does not immediately acknowledge the packet, it only |
89 | /// queues the ack so it can be handled in a thread-safe way later</remarks> | 89 | /// queues the ack so it can be handled in a thread-safe way later</remarks> |
90 | public void Remove(uint sequenceNumber, int currentTime, bool fromResend) | 90 | public void Remove(uint sequenceNumber, int currentTime, bool fromResend) |
91 | { | 91 | { |
92 | m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend)); | 92 | m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend)); |
93 | } | 93 | } |
94 | 94 | ||
95 | /// <summary> | 95 | /// <summary> |
96 | /// Returns a list of all of the packets with a TickCount older than | 96 | /// Returns a list of all of the packets with a TickCount older than |
97 | /// the specified timeout | 97 | /// the specified timeout |
98 | /// </summary> | 98 | /// </summary> |
99 | /// <param name="timeoutMS">Number of ticks (milliseconds) before a | 99 | /// <param name="timeoutMS">Number of ticks (milliseconds) before a |
100 | /// packet is considered expired</param> | 100 | /// packet is considered expired</param> |
101 | /// <returns>A list of all expired packets according to the given | 101 | /// <returns>A list of all expired packets according to the given |
102 | /// expiration timeout</returns> | 102 | /// expiration timeout</returns> |
103 | /// <remarks>This function is not thread safe, and cannot be called | 103 | /// <remarks>This function is not thread safe, and cannot be called |
104 | /// multiple times concurrently</remarks> | 104 | /// multiple times concurrently</remarks> |
105 | public List<OutgoingPacket> GetExpiredPackets(int timeoutMS) | 105 | public List<OutgoingPacket> GetExpiredPackets(int timeoutMS) |
106 | { | 106 | { |
107 | ProcessQueues(); | 107 | ProcessQueues(); |
108 | 108 | ||
109 | List<OutgoingPacket> expiredPackets = null; | 109 | List<OutgoingPacket> expiredPackets = null; |
110 | 110 | ||
111 | if (m_packets.Count > 0) | 111 | if (m_packets.Count > 0) |
112 | { | 112 | { |
113 | int now = Environment.TickCount & Int32.MaxValue; | 113 | int now = Environment.TickCount & Int32.MaxValue; |
114 | 114 | ||
115 | foreach (OutgoingPacket packet in m_packets.Values) | 115 | foreach (OutgoingPacket packet in m_packets.Values) |
116 | { | 116 | { |
117 | // TickCount of zero means a packet is in the resend queue | 117 | // TickCount of zero means a packet is in the resend queue |
118 | // but hasn't actually been sent over the wire yet | 118 | // but hasn't actually been sent over the wire yet |
119 | if (packet.TickCount == 0) | 119 | if (packet.TickCount == 0) |
120 | continue; | 120 | continue; |
121 | 121 | ||
122 | if (now - packet.TickCount >= timeoutMS) | 122 | if (now - packet.TickCount >= timeoutMS) |
123 | { | 123 | { |
124 | if (expiredPackets == null) | 124 | if (expiredPackets == null) |
125 | expiredPackets = new List<OutgoingPacket>(); | 125 | expiredPackets = new List<OutgoingPacket>(); |
126 | 126 | ||
127 | // The TickCount will be set to the current time when the packet | 127 | // The TickCount will be set to the current time when the packet |
128 | // is actually sent out again | 128 | // is actually sent out again |
129 | packet.TickCount = 0; | 129 | packet.TickCount = 0; |
130 | 130 | ||
131 | expiredPackets.Add(packet); | 131 | expiredPackets.Add(packet); |
132 | } | 132 | } |
133 | } | 133 | } |
134 | } | 134 | } |
135 | 135 | ||
136 | return expiredPackets; | 136 | return expiredPackets; |
137 | } | 137 | } |
138 | 138 | ||
139 | private void ProcessQueues() | 139 | private void ProcessQueues() |
140 | { | 140 | { |
141 | // Process all the pending adds | 141 | // Process all the pending adds |
142 | OutgoingPacket pendingAdd; | 142 | |
143 | while (m_pendingAdds.Dequeue(out pendingAdd)) | 143 | OutgoingPacket pendingAdd; |
144 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; | 144 | if (m_pendingAdds != null) |
145 | 145 | { | |
146 | // Process all the pending removes, including updating statistics and round-trip times | 146 | while (m_pendingAdds.Dequeue(out pendingAdd)) |
147 | PendingAck pendingRemove; | 147 | { |
148 | OutgoingPacket ackedPacket; | 148 | if (pendingAdd != null && m_packets != null) |
149 | while (m_pendingRemoves.Dequeue(out pendingRemove)) | 149 | { |
150 | { | 150 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; |
151 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) | 151 | } |
152 | { | 152 | } |
153 | m_packets.Remove(pendingRemove.SequenceNumber); | 153 | } |
154 | 154 | ||
155 | // Update stats | 155 | // Process all the pending removes, including updating statistics and round-trip times |
156 | System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); | 156 | PendingAck pendingRemove; |
157 | 157 | OutgoingPacket ackedPacket; | |
158 | if (!pendingRemove.FromResend) | 158 | if (m_pendingRemoves != null) |
159 | { | 159 | { |
160 | // Calculate the round-trip time for this packet and its ACK | 160 | while (m_pendingRemoves.Dequeue(out pendingRemove)) |
161 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | 161 | { |
162 | if (rtt > 0) | 162 | if (m_pendingRemoves != null && m_packets != null) |
163 | ackedPacket.Client.UpdateRoundTrip(rtt); | 163 | { |
164 | } | 164 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) |
165 | } | 165 | { |
166 | } | 166 | m_packets.Remove(pendingRemove.SequenceNumber); |
167 | } | 167 | |
168 | } | 168 | // Update stats |
169 | } | 169 | System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); |
170 | |||
171 | if (!pendingRemove.FromResend) | ||
172 | { | ||
173 | // Calculate the round-trip time for this packet and its ACK | ||
174 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | ||
175 | if (rtt > 0) | ||
176 | ackedPacket.Client.UpdateRoundTrip(rtt); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | } | ||
184 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 365cdbb..c802490 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Xml; | ||
31 | using log4net; | 32 | using log4net; |
32 | using Mono.Addins; | 33 | using Mono.Addins; |
33 | using Nini.Config; | 34 | using Nini.Config; |
@@ -37,6 +38,7 @@ using OpenSim.Framework; | |||
37 | using OpenSim.Region.Framework; | 38 | using OpenSim.Region.Framework; |
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
40 | 42 | ||
41 | namespace OpenSim.Region.CoreModules.Avatar.Attachments | 43 | namespace OpenSim.Region.CoreModules.Avatar.Attachments |
42 | { | 44 | { |
@@ -233,8 +235,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
233 | 235 | ||
234 | public UUID RezSingleAttachmentFromInventory( | 236 | public UUID RezSingleAttachmentFromInventory( |
235 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) | 237 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) |
238 | { | ||
239 | return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null); | ||
240 | } | ||
241 | |||
242 | public UUID RezSingleAttachmentFromInventory( | ||
243 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) | ||
236 | { | 244 | { |
237 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); | 245 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc); |
238 | 246 | ||
239 | if (updateInventoryStatus) | 247 | if (updateInventoryStatus) |
240 | { | 248 | { |
@@ -253,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
253 | } | 261 | } |
254 | 262 | ||
255 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 263 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
256 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 264 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, XmlDocument doc) |
257 | { | 265 | { |
258 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 266 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
259 | if (invAccess != null) | 267 | if (invAccess != null) |
@@ -278,13 +286,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
278 | if (tainted) | 286 | if (tainted) |
279 | objatt.HasGroupChanged = true; | 287 | objatt.HasGroupChanged = true; |
280 | 288 | ||
289 | if (doc != null) | ||
290 | { | ||
291 | objatt.LoadScriptState(doc); | ||
292 | objatt.ResetOwnerChangeFlag(); | ||
293 | } | ||
294 | |||
281 | // Fire after attach, so we don't get messy perms dialogs | 295 | // Fire after attach, so we don't get messy perms dialogs |
282 | // 4 == AttachedRez | 296 | // 4 == AttachedRez |
283 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | 297 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); |
284 | objatt.ResumeScripts(); | 298 | objatt.ResumeScripts(); |
285 | 299 | ||
286 | // Do this last so that event listeners have access to all the effects of the attachment | 300 | // Do this last so that event listeners have access to all the effects of the attachment |
287 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | 301 | //m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); |
288 | } | 302 | } |
289 | else | 303 | else |
290 | { | 304 | { |
@@ -313,7 +327,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
313 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 327 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
314 | { | 328 | { |
315 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 329 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
316 | item = m_scene.InventoryService.GetItem(item); | 330 | if (m_scene.InventoryService != null) |
331 | item = m_scene.InventoryService.GetItem(item); | ||
317 | 332 | ||
318 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 333 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
319 | } | 334 | } |
@@ -358,6 +373,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
358 | { | 373 | { |
359 | // XXYY!! | 374 | // XXYY!! |
360 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 375 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
376 | if (item == null) | ||
377 | m_log.Error("[ATTACHMENT]: item == null"); | ||
378 | if (m_scene == null) | ||
379 | m_log.Error("[ATTACHMENT]: m_scene == null"); | ||
380 | if (m_scene.InventoryService == null) | ||
381 | m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null"); | ||
361 | item = m_scene.InventoryService.GetItem(item); | 382 | item = m_scene.InventoryService.GetItem(item); |
362 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | 383 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); |
363 | 384 | ||
@@ -446,6 +467,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
446 | if (group.GetFromItemID() == itemID) | 467 | if (group.GetFromItemID() == itemID) |
447 | { | 468 | { |
448 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | 469 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); |
470 | // CM / XMREngine!!!! Needed to conclude attach event | ||
471 | SceneObjectSerializer.ToOriginalXmlFormat(group); | ||
449 | group.DetachToInventoryPrep(); | 472 | group.DetachToInventoryPrep(); |
450 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | 473 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); |
451 | m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID); | 474 | m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 02f0968..06b1b00 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
49 | private int m_shoutdistance = 100; | 49 | private int m_shoutdistance = 100; |
50 | private int m_whisperdistance = 10; | 50 | private int m_whisperdistance = 10; |
51 | private List<Scene> m_scenes = new List<Scene>(); | 51 | private List<Scene> m_scenes = new List<Scene>(); |
52 | 52 | private List<string> FreezeCache = new List<string>(); | |
53 | private string m_adminPrefix = ""; | ||
53 | internal object m_syncy = new object(); | 54 | internal object m_syncy = new object(); |
54 | 55 | ||
55 | internal IConfig m_config; | 56 | internal IConfig m_config; |
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
76 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 77 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); |
77 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 78 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); |
78 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 79 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); |
80 | m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); | ||
79 | } | 81 | } |
80 | 82 | ||
81 | public virtual void AddRegion(Scene scene) | 83 | public virtual void AddRegion(Scene scene) |
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
171 | return; | 173 | return; |
172 | } | 174 | } |
173 | 175 | ||
174 | DeliverChatToAvatars(ChatSourceType.Agent, c); | 176 | if (FreezeCache.Contains(c.Sender.AgentId.ToString())) |
177 | { | ||
178 | if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) | ||
179 | c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); | ||
180 | } | ||
181 | else | ||
182 | { | ||
183 | DeliverChatToAvatars(ChatSourceType.Agent, c); | ||
184 | } | ||
175 | } | 185 | } |
176 | 186 | ||
177 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) | 187 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) |
@@ -185,6 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
185 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 195 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
186 | { | 196 | { |
187 | string fromName = c.From; | 197 | string fromName = c.From; |
198 | string fromNamePrefix = ""; | ||
188 | UUID fromID = UUID.Zero; | 199 | UUID fromID = UUID.Zero; |
189 | string message = c.Message; | 200 | string message = c.Message; |
190 | IScene scene = c.Scene; | 201 | IScene scene = c.Scene; |
@@ -207,7 +218,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
207 | fromPos = avatar.AbsolutePosition; | 218 | fromPos = avatar.AbsolutePosition; |
208 | fromName = avatar.Name; | 219 | fromName = avatar.Name; |
209 | fromID = c.Sender.AgentId; | 220 | fromID = c.Sender.AgentId; |
210 | 221 | if (avatar.GodLevel >= 200) | |
222 | { | ||
223 | fromNamePrefix = m_adminPrefix; | ||
224 | } | ||
211 | break; | 225 | break; |
212 | 226 | ||
213 | case ChatSourceType.Object: | 227 | case ChatSourceType.Object: |
@@ -227,7 +241,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
227 | s.ForEachScenePresence( | 241 | s.ForEachScenePresence( |
228 | delegate(ScenePresence presence) | 242 | delegate(ScenePresence presence) |
229 | { | 243 | { |
230 | TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType); | 244 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); |
245 | if (Presencecheck != null) | ||
246 | { | ||
247 | // This will pass all chat from objects. Not | ||
248 | // perfect, but it will do. For now. Better | ||
249 | // than the prior behavior of muting all | ||
250 | // objects on a parcel with access restrictions | ||
251 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
252 | { | ||
253 | TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix+fromName, c.Type, message, sourceType); | ||
254 | } | ||
255 | } | ||
256 | |||
231 | } | 257 | } |
232 | ); | 258 | ); |
233 | } | 259 | } |
@@ -270,25 +296,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
270 | } | 296 | } |
271 | 297 | ||
272 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 298 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
273 | 299 | if (c.Scene != null) | |
274 | ((Scene)c.Scene).ForEachScenePresence( | 300 | { |
275 | delegate(ScenePresence presence) | 301 | ((Scene)c.Scene).ForEachScenePresence |
276 | { | 302 | ( |
277 | // ignore chat from child agents | 303 | delegate(ScenePresence presence) |
278 | if (presence.IsChildAgent) return; | 304 | { |
279 | 305 | // ignore chat from child agents | |
280 | IClientAPI client = presence.ControllingClient; | 306 | if (presence.IsChildAgent) return; |
281 | 307 | ||
282 | // don't forward SayOwner chat from objects to | 308 | IClientAPI client = presence.ControllingClient; |
283 | // non-owner agents | 309 | |
284 | if ((c.Type == ChatTypeEnum.Owner) && | 310 | // don't forward SayOwner chat from objects to |
285 | (null != c.SenderObject) && | 311 | // non-owner agents |
286 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | 312 | if ((c.Type == ChatTypeEnum.Owner) && |
287 | return; | 313 | (null != c.SenderObject) && |
288 | 314 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | |
289 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, | 315 | return; |
290 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 316 | |
291 | }); | 317 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, |
318 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | ||
319 | } | ||
320 | ); | ||
321 | } | ||
292 | } | 322 | } |
293 | 323 | ||
294 | 324 | ||
@@ -317,5 +347,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
317 | presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, | 347 | presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, |
318 | fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully); | 348 | fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully); |
319 | } | 349 | } |
350 | |||
351 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
352 | public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
353 | { | ||
354 | System.Threading.Timer Timer; | ||
355 | if (flags == 0) | ||
356 | { | ||
357 | FreezeCache.Add(target.ToString()); | ||
358 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
359 | Timer = new System.Threading.Timer(timeCB, target, 30000, 0); | ||
360 | Timers.Add(target, Timer); | ||
361 | } | ||
362 | else | ||
363 | { | ||
364 | FreezeCache.Remove(target.ToString()); | ||
365 | Timers.TryGetValue(target, out Timer); | ||
366 | Timers.Remove(target); | ||
367 | Timer.Dispose(); | ||
368 | } | ||
369 | } | ||
370 | |||
371 | private void OnEndParcelFrozen(object avatar) | ||
372 | { | ||
373 | UUID target = (UUID)avatar; | ||
374 | FreezeCache.Remove(target.ToString()); | ||
375 | System.Threading.Timer Timer; | ||
376 | Timers.TryGetValue(target, out Timer); | ||
377 | Timers.Remove(target); | ||
378 | Timer.Dispose(); | ||
379 | } | ||
320 | } | 380 | } |
321 | } | 381 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index 2105f3c..1498dba 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -1,208 +1,223 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | 35 | ||
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | 38 | using OpenSim.Services.Interfaces; |
39 | 39 | ||
40 | namespace OpenSim.Region.CoreModules.Avatar.Dialog | 40 | namespace OpenSim.Region.CoreModules.Avatar.Dialog |
41 | { | 41 | { |
42 | public class DialogModule : IRegionModule, IDialogModule | 42 | public class DialogModule : IRegionModule, IDialogModule |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | protected Scene m_scene; | 46 | protected Scene m_scene; |
47 | 47 | ||
48 | public void Initialise(Scene scene, IConfigSource source) | 48 | public void Initialise(Scene scene, IConfigSource source) |
49 | { | 49 | { |
50 | m_scene = scene; | 50 | m_scene = scene; |
51 | m_scene.RegisterModuleInterface<IDialogModule>(this); | 51 | m_scene.RegisterModuleInterface<IDialogModule>(this); |
52 | 52 | ||
53 | m_scene.AddCommand( | 53 | m_scene.AddCommand( |
54 | this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand); | 54 | this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand); |
55 | 55 | ||
56 | m_scene.AddCommand( | 56 | m_scene.AddCommand( |
57 | this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand); | 57 | this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand); |
58 | } | 58 | |
59 | 59 | m_scene.AddCommand( | |
60 | public void PostInitialise() {} | 60 | this, "alert dialog", "alert dialog <message>", "Send a dialog alert to everyone", HandleAlertConsoleCommand); |
61 | public void Close() {} | 61 | |
62 | public string Name { get { return "Dialog Module"; } } | 62 | |
63 | public bool IsSharedModule { get { return false; } } | 63 | } |
64 | 64 | ||
65 | public void SendAlertToUser(IClientAPI client, string message) | 65 | public void PostInitialise() {} |
66 | { | 66 | public void Close() {} |
67 | SendAlertToUser(client, message, false); | 67 | public string Name { get { return "Dialog Module"; } } |
68 | } | 68 | public bool IsSharedModule { get { return false; } } |
69 | 69 | ||
70 | public void SendAlertToUser(IClientAPI client, string message, bool modal) | 70 | public void SendAlertToUser(IClientAPI client, string message) |
71 | { | 71 | { |
72 | client.SendAgentAlertMessage(message, modal); | 72 | SendAlertToUser(client, message, false); |
73 | } | 73 | } |
74 | 74 | ||
75 | public void SendAlertToUser(UUID agentID, string message) | 75 | public void SendAlertToUser(IClientAPI client, string message, bool modal) |
76 | { | 76 | { |
77 | SendAlertToUser(agentID, message, false); | 77 | client.SendAgentAlertMessage(message, modal); |
78 | } | 78 | } |
79 | 79 | ||
80 | public void SendAlertToUser(UUID agentID, string message, bool modal) | 80 | public void SendAlertToUser(UUID agentID, string message) |
81 | { | 81 | { |
82 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 82 | SendAlertToUser(agentID, message, false); |
83 | 83 | } | |
84 | if (sp != null) | 84 | |
85 | sp.ControllingClient.SendAgentAlertMessage(message, modal); | 85 | public void SendAlertToUser(UUID agentID, string message, bool modal) |
86 | } | 86 | { |
87 | 87 | ScenePresence sp = m_scene.GetScenePresence(agentID); | |
88 | public void SendAlertToUser(string firstName, string lastName, string message, bool modal) | 88 | |
89 | { | 89 | if (sp != null) |
90 | ScenePresence presence = m_scene.GetScenePresence(firstName, lastName); | 90 | sp.ControllingClient.SendAgentAlertMessage(message, modal); |
91 | if (presence != null) | 91 | } |
92 | presence.ControllingClient.SendAgentAlertMessage(message, modal); | 92 | |
93 | } | 93 | public void SendAlertToUser(string firstName, string lastName, string message, bool modal) |
94 | 94 | { | |
95 | public void SendGeneralAlert(string message) | 95 | ScenePresence presence = m_scene.GetScenePresence(firstName, lastName); |
96 | { | 96 | if (presence != null) |
97 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 97 | presence.ControllingClient.SendAgentAlertMessage(message, modal); |
98 | { | 98 | } |
99 | if (!presence.IsChildAgent) | 99 | |
100 | presence.ControllingClient.SendAlertMessage(message); | 100 | public void SendGeneralAlert(string message) |
101 | }); | 101 | { |
102 | } | 102 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
103 | 103 | { | |
104 | public void SendDialogToUser( | 104 | if (!presence.IsChildAgent) |
105 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, | 105 | { |
106 | string message, UUID textureID, int ch, string[] buttonlabels) | 106 | presence.ControllingClient.SendAlertMessage(message); |
107 | { | 107 | } |
108 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerID); | 108 | }); |
109 | string ownerFirstName, ownerLastName; | 109 | } |
110 | if (account != null) | 110 | |
111 | { | 111 | public void SendDialogToUser( |
112 | ownerFirstName = account.FirstName; | 112 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, |
113 | ownerLastName = account.LastName; | 113 | string message, UUID textureID, int ch, string[] buttonlabels) |
114 | } | 114 | { |
115 | else | 115 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerID); |
116 | { | 116 | string ownerFirstName, ownerLastName; |
117 | ownerFirstName = "(unknown"; | 117 | if (account != null) |
118 | ownerLastName = "user)"; | 118 | { |
119 | } | 119 | ownerFirstName = account.FirstName; |
120 | 120 | ownerLastName = account.LastName; | |
121 | ScenePresence sp = m_scene.GetScenePresence(avatarID); | 121 | } |
122 | if (sp != null) | 122 | else |
123 | sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels); | 123 | { |
124 | } | 124 | ownerFirstName = "(unknown"; |
125 | 125 | ownerLastName = "user)"; | |
126 | public void SendUrlToUser( | 126 | } |
127 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url) | 127 | |
128 | { | 128 | ScenePresence sp = m_scene.GetScenePresence(avatarID); |
129 | ScenePresence sp = m_scene.GetScenePresence(avatarID); | 129 | if (sp != null) |
130 | 130 | sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels); | |
131 | if (sp != null) | 131 | } |
132 | sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url); | 132 | |
133 | } | 133 | public void SendUrlToUser( |
134 | 134 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url) | |
135 | public void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid) | 135 | { |
136 | { | 136 | ScenePresence sp = m_scene.GetScenePresence(avatarID); |
137 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid); | 137 | |
138 | string ownerFirstName, ownerLastName; | 138 | if (sp != null) |
139 | if (account != null) | 139 | sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url); |
140 | { | 140 | } |
141 | ownerFirstName = account.FirstName; | 141 | |
142 | ownerLastName = account.LastName; | 142 | public void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid) |
143 | } | 143 | { |
144 | else | 144 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid); |
145 | { | 145 | string ownerFirstName, ownerLastName; |
146 | ownerFirstName = "(unknown"; | 146 | if (account != null) |
147 | ownerLastName = "user)"; | 147 | { |
148 | } | 148 | ownerFirstName = account.FirstName; |
149 | 149 | ownerLastName = account.LastName; | |
150 | ScenePresence sp = m_scene.GetScenePresence(avatarid); | 150 | } |
151 | 151 | else | |
152 | if (sp != null) | 152 | { |
153 | sp.ControllingClient.SendTextBoxRequest(message, chatChannel, name, ownerFirstName, ownerLastName, objectid); | 153 | ownerFirstName = "(unknown"; |
154 | } | 154 | ownerLastName = "user)"; |
155 | 155 | } | |
156 | public void SendNotificationToUsersInRegion( | 156 | |
157 | UUID fromAvatarID, string fromAvatarName, string message) | 157 | ScenePresence sp = m_scene.GetScenePresence(avatarid); |
158 | { | 158 | |
159 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 159 | if (sp != null) |
160 | { | 160 | sp.ControllingClient.SendTextBoxRequest(message, chatChannel, name, ownerFirstName, ownerLastName, objectid); |
161 | if (!presence.IsChildAgent) | 161 | } |
162 | presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); | 162 | |
163 | }); | 163 | public void SendNotificationToUsersInRegion( |
164 | } | 164 | UUID fromAvatarID, string fromAvatarName, string message) |
165 | 165 | { | |
166 | /// <summary> | 166 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
167 | /// Handle an alert command from the console. | 167 | { |
168 | /// </summary> | 168 | if (!presence.IsChildAgent) |
169 | /// <param name="module"></param> | 169 | presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); |
170 | /// <param name="cmdparams"></param> | 170 | }); |
171 | public void HandleAlertConsoleCommand(string module, string[] cmdparams) | 171 | } |
172 | { | 172 | |
173 | if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) | 173 | /// <summary> |
174 | return; | 174 | /// Handle an alert command from the console. |
175 | 175 | /// </summary> | |
176 | if (cmdparams[1] == "general") | 176 | /// <param name="module"></param> |
177 | { | 177 | /// <param name="cmdparams"></param> |
178 | string message = CombineParams(cmdparams, 2); | 178 | public void HandleAlertConsoleCommand(string module, string[] cmdparams) |
179 | 179 | { | |
180 | m_log.InfoFormat( | 180 | if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) |
181 | "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message); | 181 | return; |
182 | SendGeneralAlert(message); | 182 | |
183 | } | 183 | if (cmdparams[1] == "general") |
184 | else | 184 | { |
185 | { | 185 | string message = CombineParams(cmdparams, 2); |
186 | string firstName = cmdparams[1]; | 186 | |
187 | string lastName = cmdparams[2]; | 187 | m_log.InfoFormat( |
188 | string message = CombineParams(cmdparams, 3); | 188 | "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message); |
189 | 189 | SendGeneralAlert(message); | |
190 | m_log.InfoFormat( | 190 | } |
191 | "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", | 191 | else if (cmdparams[1] == "dialog") |
192 | m_scene.RegionInfo.RegionName, firstName, lastName, message); | 192 | { |
193 | SendAlertToUser(firstName, lastName, message, false); | 193 | string message = CombineParams(cmdparams, 2); |
194 | } | 194 | |
195 | } | 195 | m_log.InfoFormat( |
196 | 196 | "[DIALOG]: Sending dialog alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message); | |
197 | private string CombineParams(string[] commandParams, int pos) | 197 | SendNotificationToUsersInRegion(UUID.Zero, "System", message); |
198 | { | 198 | } |
199 | string result = string.Empty; | 199 | else |
200 | for (int i = pos; i < commandParams.Length; i++) | 200 | { |
201 | { | 201 | string firstName = cmdparams[1]; |
202 | result += commandParams[i] + " "; | 202 | string lastName = cmdparams[2]; |
203 | } | 203 | string message = CombineParams(cmdparams, 3); |
204 | 204 | ||
205 | return result; | 205 | m_log.InfoFormat( |
206 | } | 206 | "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", |
207 | } | 207 | m_scene.RegionInfo.RegionName, firstName, lastName, message); |
208 | } \ No newline at end of file | 208 | SendAlertToUser(firstName, lastName, message, false); |
209 | } | ||
210 | } | ||
211 | |||
212 | private string CombineParams(string[] commandParams, int pos) | ||
213 | { | ||
214 | string result = string.Empty; | ||
215 | for (int i = pos; i < commandParams.Length; i++) | ||
216 | { | ||
217 | result += commandParams[i] + " "; | ||
218 | } | ||
219 | |||
220 | return result; | ||
221 | } | ||
222 | } | ||
223 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 6f044cb..ca0b7ad 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
67 | return false; | 67 | return false; |
68 | } | 68 | } |
69 | } | 69 | } |
70 | 70 | ||
71 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 71 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
72 | 72 | ||
73 | protected List<Scene> m_Scenes = new List<Scene>(); | 73 | protected List<Scene> m_Scenes = new List<Scene>(); |
@@ -203,9 +203,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
203 | 203 | ||
204 | UserFriendData data = m_Friends[principalID]; | 204 | UserFriendData data = m_Friends[principalID]; |
205 | 205 | ||
206 | string searchFor = friendID.ToString(); | ||
206 | foreach (FriendInfo fi in data.Friends) | 207 | foreach (FriendInfo fi in data.Friends) |
207 | { | 208 | { |
208 | if (fi.Friend == friendID.ToString()) | 209 | if (fi.Friend == searchFor) |
209 | return (uint)fi.TheirFlags; | 210 | return (uint)fi.TheirFlags; |
210 | } | 211 | } |
211 | return 0; | 212 | return 0; |
@@ -292,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
292 | 293 | ||
293 | // Inform the friends that this user is online | 294 | // Inform the friends that this user is online |
294 | StatusChange(agentID, true); | 295 | StatusChange(agentID, true); |
295 | 296 | ||
296 | // Register that we need to send the list of online friends to this user | 297 | // Register that we need to send the list of online friends to this user |
297 | lock (m_NeedsListOfFriends) | 298 | lock (m_NeedsListOfFriends) |
298 | if (!m_NeedsListOfFriends.Contains(agentID)) | 299 | if (!m_NeedsListOfFriends.Contains(agentID)) |
@@ -498,7 +499,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
498 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 499 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
499 | { | 500 | { |
500 | if (im.dialog == (byte)OpenMetaverse.InstantMessageDialog.FriendshipOffered) | 501 | if (im.dialog == (byte)OpenMetaverse.InstantMessageDialog.FriendshipOffered) |
501 | { | 502 | { |
502 | // we got a friendship offer | 503 | // we got a friendship offer |
503 | UUID principalID = new UUID(im.fromAgentID); | 504 | UUID principalID = new UUID(im.fromAgentID); |
504 | UUID friendID = new UUID(im.toAgentID); | 505 | UUID friendID = new UUID(im.toAgentID); |
@@ -730,7 +731,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
730 | // we're done | 731 | // we're done |
731 | return true; | 732 | return true; |
732 | } | 733 | } |
733 | 734 | ||
734 | return false; | 735 | return false; |
735 | } | 736 | } |
736 | 737 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index a3c40e0..1603c07 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -156,6 +156,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
156 | return; | 156 | return; |
157 | } | 157 | } |
158 | 158 | ||
159 | DateTime dt = DateTime.UtcNow; | ||
160 | |||
161 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
162 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
163 | |||
164 | try | ||
165 | { | ||
166 | // Convert that to the PST timezone | ||
167 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
168 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
169 | } | ||
170 | catch | ||
171 | { | ||
172 | //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); | ||
173 | } | ||
174 | |||
175 | // And make it look local again to fool the unix time util | ||
176 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
177 | |||
178 | im.timestamp = (uint)Util.ToUnixTime(dt); | ||
179 | |||
180 | // If client is null, this message comes from storage and IS offline | ||
181 | if (client != null) | ||
182 | im.offline = 0; | ||
183 | |||
159 | if (m_TransferModule != null) | 184 | if (m_TransferModule != null) |
160 | { | 185 | { |
161 | m_TransferModule.SendInstantMessage(im, | 186 | m_TransferModule.SendInstantMessage(im, |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index d025f0c..e1ee0b1 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
132 | { | 132 | { |
133 | UUID toAgentID = new UUID(im.toAgentID); | 133 | UUID toAgentID = new UUID(im.toAgentID); |
134 | 134 | ||
135 | m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString()); | 135 | //m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString()); |
136 | 136 | ||
137 | // Try root avatar only first | 137 | // Try root avatar only first |
138 | foreach (Scene scene in m_Scenes) | 138 | foreach (Scene scene in m_Scenes) |
@@ -140,12 +140,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
140 | if (scene.Entities.ContainsKey(toAgentID) && | 140 | if (scene.Entities.ContainsKey(toAgentID) && |
141 | scene.Entities[toAgentID] is ScenePresence) | 141 | scene.Entities[toAgentID] is ScenePresence) |
142 | { | 142 | { |
143 | m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName); | 143 | // m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName); |
144 | // Local message | 144 | // Local message |
145 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | 145 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; |
146 | if (!user.IsChildAgent) | 146 | if (!user.IsChildAgent) |
147 | { | 147 | { |
148 | m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); | 148 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); |
149 | user.ControllingClient.SendInstantMessage(im); | 149 | user.ControllingClient.SendInstantMessage(im); |
150 | 150 | ||
151 | // Message sent | 151 | // Message sent |
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
167 | // Local message | 167 | // Local message |
168 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | 168 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; |
169 | 169 | ||
170 | m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); | 170 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); |
171 | user.ControllingClient.SendInstantMessage(im); | 171 | user.ControllingClient.SendInstantMessage(im); |
172 | 172 | ||
173 | // Message sent | 173 | // Message sent |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index fdfcd10..feeb9e6 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -172,13 +172,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
172 | 172 | ||
173 | private void RetrieveInstantMessages(IClientAPI client) | 173 | private void RetrieveInstantMessages(IClientAPI client) |
174 | { | 174 | { |
175 | if (m_RestURL != "") | 175 | if (m_RestURL == String.Empty) |
176 | { | 176 | return; |
177 | m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); | ||
178 | 177 | ||
179 | List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | 178 | m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); |
179 | |||
180 | List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | ||
180 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 181 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
181 | 182 | ||
183 | if (msglist != null) | ||
184 | { | ||
182 | foreach (GridInstantMessage im in msglist) | 185 | foreach (GridInstantMessage im in msglist) |
183 | { | 186 | { |
184 | // client.SendInstantMessage(im); | 187 | // client.SendInstantMessage(im); |
@@ -189,6 +192,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
189 | // Needed for proper state management for stored group | 192 | // Needed for proper state management for stored group |
190 | // invitations | 193 | // invitations |
191 | // | 194 | // |
195 | |||
196 | im.offline = 1; | ||
197 | |||
198 | // Reconstruct imSessionID | ||
199 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
200 | { | ||
201 | UUID fromAgentID = new UUID(im.fromAgentID); | ||
202 | UUID sessionID = fromAgentID ^ client.AgentId; | ||
203 | im.imSessionID = new Guid(sessionID.ToString()); | ||
204 | } | ||
205 | |||
192 | Scene s = FindScene(client.AgentId); | 206 | Scene s = FindScene(client.AgentId); |
193 | if (s != null) | 207 | if (s != null) |
194 | s.EventManager.TriggerIncomingInstantMessage(im); | 208 | s.EventManager.TriggerIncomingInstantMessage(im); |
@@ -198,26 +212,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
198 | 212 | ||
199 | private void UndeliveredMessage(GridInstantMessage im) | 213 | private void UndeliveredMessage(GridInstantMessage im) |
200 | { | 214 | { |
201 | if ((im.offline != 0) | 215 | if (im.dialog != (byte)InstantMessageDialog.MessageFromObject && |
202 | && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages))) | 216 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
217 | im.dialog != (byte)InstantMessageDialog.GroupNotice && | ||
218 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) | ||
203 | { | 219 | { |
204 | bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( | 220 | return; |
205 | "POST", m_RestURL+"/SaveMessage/", im); | 221 | } |
206 | 222 | ||
207 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 223 | // It's not delivered. Make sure the scope id is saved |
208 | { | 224 | // We don't need the imSessionID here anymore, overwrite it |
209 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | 225 | Scene scene = FindScene(new UUID(im.fromAgentID)); |
210 | if (client == null) | 226 | if (scene == null) |
211 | return; | 227 | scene = m_SceneList[0]; |
212 | 228 | im.imSessionID = new Guid(scene.RegionInfo.ScopeID.ToString()); | |
213 | client.SendInstantMessage(new GridInstantMessage( | 229 | |
214 | null, new UUID(im.toAgentID), | 230 | bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( |
215 | "System", new UUID(im.fromAgentID), | 231 | "POST", m_RestURL+"/SaveMessage/", im); |
216 | (byte)InstantMessageDialog.MessageFromAgent, | 232 | |
217 | "User is not logged in. "+ | 233 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) |
218 | (success ? "Message saved." : "Message not saved"), | 234 | { |
219 | false, new Vector3())); | 235 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); |
220 | } | 236 | if (client == null) |
237 | return; | ||
238 | |||
239 | client.SendInstantMessage(new GridInstantMessage( | ||
240 | null, new UUID(im.toAgentID), | ||
241 | "System", new UUID(im.fromAgentID), | ||
242 | (byte)InstantMessageDialog.MessageFromAgent, | ||
243 | "User is not logged in. "+ | ||
244 | (success ? "Message saved." : "Message not saved"), | ||
245 | false, new Vector3())); | ||
221 | } | 246 | } |
222 | } | 247 | } |
223 | } | 248 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 2f1e9dd..98545f9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
153 | 153 | ||
154 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 154 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
155 | { | 155 | { |
156 | m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog); | 156 | //m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog); |
157 | 157 | ||
158 | Scene scene = FindClientScene(client.AgentId); | 158 | Scene scene = FindClientScene(client.AgentId); |
159 | 159 | ||
@@ -241,6 +241,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
241 | im.imSessionID = itemID.Guid; | 241 | im.imSessionID = itemID.Guid; |
242 | } | 242 | } |
243 | 243 | ||
244 | im.offline = 1; // Remember these | ||
245 | |||
244 | // Send the IM to the recipient. The item is already | 246 | // Send the IM to the recipient. The item is already |
245 | // in their inventory, so it will not be lost if | 247 | // in their inventory, so it will not be lost if |
246 | // they are offline. | 248 | // they are offline. |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index ab1cfc3..1d1a0a1 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
264 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | 264 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, |
265 | // it's actually doing a lot of work. | 265 | // it's actually doing a lot of work. |
266 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 266 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; |
267 | if (endPoint.Address != null) | 267 | if (endPoint != null && endPoint.Address != null) |
268 | { | 268 | { |
269 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | 269 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from |
270 | // both regions | 270 | // both regions |
@@ -549,6 +549,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
549 | 549 | ||
550 | if (uinfo != null) | 550 | if (uinfo != null) |
551 | { | 551 | { |
552 | if (uinfo.HomeRegionID == UUID.Zero) | ||
553 | { | ||
554 | // can't find the Home region: Tell viewer and abort | ||
555 | client.SendTeleportFailed("You don't have a home position set."); | ||
556 | return; | ||
557 | } | ||
552 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); | 558 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
553 | if (regionInfo == null) | 559 | if (regionInfo == null) |
554 | { | 560 | { |
@@ -556,7 +562,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
556 | client.SendTeleportFailed("Your home region could not be found."); | 562 | client.SendTeleportFailed("Your home region could not be found."); |
557 | return; | 563 | return; |
558 | } | 564 | } |
559 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", | 565 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", |
560 | regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); | 566 | regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); |
561 | 567 | ||
562 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... | 568 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... |
@@ -564,6 +570,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
564 | client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, | 570 | client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, |
565 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | 571 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
566 | } | 572 | } |
573 | else | ||
574 | { | ||
575 | // can't find the Home region: Tell viewer and abort | ||
576 | client.SendTeleportFailed("Your home region could not be found."); | ||
577 | return; | ||
578 | } | ||
567 | } | 579 | } |
568 | 580 | ||
569 | #endregion | 581 | #endregion |
@@ -851,15 +863,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
851 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | 863 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); |
852 | 864 | ||
853 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | 865 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); |
854 | if (eq != null) | 866 | IPEndPoint neighbourExternal = neighbourRegion.ExternalEndPoint; |
855 | { | 867 | if (neighbourExternal != null) |
856 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
857 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
858 | } | ||
859 | else | ||
860 | { | 868 | { |
861 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | 869 | if (eq != null) |
862 | capsPath); | 870 | { |
871 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal, | ||
872 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
873 | } | ||
874 | else | ||
875 | { | ||
876 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourExternal, | ||
877 | capsPath); | ||
878 | } | ||
863 | } | 879 | } |
864 | 880 | ||
865 | if (!WaitForCallback(agent.UUID)) | 881 | if (!WaitForCallback(agent.UUID)) |
@@ -957,10 +973,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
957 | agent.Viewer = currentAgentCircuit.Viewer; | 973 | agent.Viewer = currentAgentCircuit.Viewer; |
958 | } | 974 | } |
959 | 975 | ||
960 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 976 | IPEndPoint external = region.ExternalEndPoint; |
961 | d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, | 977 | if (external != null) |
978 | { | ||
979 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
980 | d.BeginInvoke(sp, agent, region, external, true, | ||
962 | InformClientOfNeighbourCompleted, | 981 | InformClientOfNeighbourCompleted, |
963 | d); | 982 | d); |
983 | } | ||
964 | } | 984 | } |
965 | #endregion | 985 | #endregion |
966 | 986 | ||
@@ -1089,6 +1109,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1089 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 1109 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; |
1090 | try | 1110 | try |
1091 | { | 1111 | { |
1112 | //neighbour.ExternalEndPoint may return null, which will be caught | ||
1092 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | 1113 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, |
1093 | InformClientOfNeighbourCompleted, | 1114 | InformClientOfNeighbourCompleted, |
1094 | d); | 1115 | d); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 1a7da61..2517a23 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -219,6 +219,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
219 | 219 | ||
220 | Vector3 originalPosition = objectGroup.AbsolutePosition; | 220 | Vector3 originalPosition = objectGroup.AbsolutePosition; |
221 | 221 | ||
222 | // Restore attachment data after trip through the sim | ||
223 | if (objectGroup.RootPart.AttachPoint > 0) | ||
224 | inventoryStoredPosition = objectGroup.RootPart.AttachOffset; | ||
225 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; | ||
226 | |||
222 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 227 | objectGroup.AbsolutePosition = inventoryStoredPosition; |
223 | 228 | ||
224 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 229 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); |
@@ -491,6 +496,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
491 | 496 | ||
492 | if (item != null) | 497 | if (item != null) |
493 | { | 498 | { |
499 | if (item.ID == UUID.Zero) | ||
500 | { | ||
501 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); | ||
502 | } | ||
503 | |||
494 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | 504 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
495 | 505 | ||
496 | if (rezAsset != null) | 506 | if (rezAsset != null) |
@@ -513,17 +523,30 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
513 | itemId = item.ID; | 523 | itemId = item.ID; |
514 | } | 524 | } |
515 | 525 | ||
526 | if (item.ID == UUID.Zero) | ||
527 | { | ||
528 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 2"); | ||
529 | } | ||
530 | |||
516 | string xmlData = Utils.BytesToString(rezAsset.Data); | 531 | string xmlData = Utils.BytesToString(rezAsset.Data); |
517 | SceneObjectGroup group | 532 | SceneObjectGroup group |
518 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); | 533 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); |
519 | 534 | Vector3 storedPosition = group.AbsolutePosition; | |
535 | if (group.UUID == UUID.Zero) | ||
536 | { | ||
537 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3"); | ||
538 | } | ||
520 | group.RootPart.FromFolderID = item.Folder; | 539 | group.RootPart.FromFolderID = item.Folder; |
521 | 540 | ||
522 | // If it's rezzed in world, select it. Much easier to | 541 | // If it's rezzed in world, select it. Much easier to |
523 | // find small items. | 542 | // find small items. |
524 | // | 543 | // |
525 | if (!attachment) | 544 | if (!attachment) |
545 | { | ||
526 | group.RootPart.CreateSelected = true; | 546 | group.RootPart.CreateSelected = true; |
547 | foreach (SceneObjectPart child in group.Children.Values) | ||
548 | child.CreateSelected = true; | ||
549 | } | ||
527 | 550 | ||
528 | if (!m_Scene.Permissions.CanRezObject( | 551 | if (!m_Scene.Permissions.CanRezObject( |
529 | group.Children.Count, remoteClient.AgentId, pos) | 552 | group.Children.Count, remoteClient.AgentId, pos) |
@@ -538,9 +561,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
538 | remoteClient.SendBulkUpdateInventory(item); | 561 | remoteClient.SendBulkUpdateInventory(item); |
539 | return null; | 562 | return null; |
540 | } | 563 | } |
541 | 564 | if (group.UUID == UUID.Zero) | |
565 | { | ||
566 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 4"); | ||
567 | } | ||
542 | group.ResetIDs(); | 568 | group.ResetIDs(); |
543 | 569 | if (group.UUID == UUID.Zero) | |
570 | { | ||
571 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 5"); | ||
572 | } | ||
544 | if (attachment) | 573 | if (attachment) |
545 | { | 574 | { |
546 | group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom; | 575 | group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom; |
@@ -572,7 +601,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
572 | { | 601 | { |
573 | group.SetFromItemID(itemID); | 602 | group.SetFromItemID(itemID); |
574 | } | 603 | } |
575 | 604 | if (group.UUID == UUID.Zero) | |
605 | { | ||
606 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 6"); | ||
607 | } | ||
576 | SceneObjectPart rootPart = null; | 608 | SceneObjectPart rootPart = null; |
577 | try | 609 | try |
578 | { | 610 | { |
@@ -587,7 +619,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
587 | 619 | ||
588 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | 620 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); |
589 | } | 621 | } |
590 | 622 | if (group.UUID == UUID.Zero) | |
623 | { | ||
624 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 7"); | ||
625 | } | ||
591 | // Since renaming the item in the inventory does not affect the name stored | 626 | // Since renaming the item in the inventory does not affect the name stored |
592 | // in the serialization, transfer the correct name from the inventory to the | 627 | // in the serialization, transfer the correct name from the inventory to the |
593 | // object itself before we rez. | 628 | // object itself before we rez. |
@@ -615,7 +650,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
615 | group.ApplyNextOwnerPermissions(); | 650 | group.ApplyNextOwnerPermissions(); |
616 | } | 651 | } |
617 | } | 652 | } |
618 | 653 | if (group.UUID == UUID.Zero) | |
654 | { | ||
655 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 8"); | ||
656 | } | ||
619 | foreach (SceneObjectPart part in partList) | 657 | foreach (SceneObjectPart part in partList) |
620 | { | 658 | { |
621 | if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) | 659 | if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) |
@@ -628,13 +666,23 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
628 | part.EveryoneMask = item.EveryOnePermissions; | 666 | part.EveryoneMask = item.EveryOnePermissions; |
629 | part.NextOwnerMask = item.NextPermissions; | 667 | part.NextOwnerMask = item.NextPermissions; |
630 | } | 668 | } |
631 | 669 | if (group.UUID == UUID.Zero) | |
670 | { | ||
671 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 9"); | ||
672 | } | ||
632 | rootPart.TrimPermissions(); | 673 | rootPart.TrimPermissions(); |
633 | 674 | if (group.UUID == UUID.Zero) | |
675 | { | ||
676 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 10"); | ||
677 | } | ||
634 | if (!attachment) | 678 | if (!attachment) |
635 | { | 679 | { |
636 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 680 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) |
637 | { | 681 | { |
682 | // Save attachment data | ||
683 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
684 | group.RootPart.AttachOffset = storedPosition; | ||
685 | |||
638 | group.ClearPartAttachmentData(); | 686 | group.ClearPartAttachmentData(); |
639 | } | 687 | } |
640 | 688 | ||
@@ -660,8 +708,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
660 | } | 708 | } |
661 | } | 709 | } |
662 | } | 710 | } |
663 | 711 | if (group.UUID == UUID.Zero) | |
664 | return rootPart.ParentGroup; | 712 | { |
713 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 11"); | ||
714 | } | ||
715 | return group; | ||
665 | } | 716 | } |
666 | } | 717 | } |
667 | 718 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 9b565ed..1fd1f47 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
142 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); | 142 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); |
143 | return urlcode; | 143 | return urlcode; |
144 | } | 144 | } |
145 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; | 145 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString(); |
146 | 146 | ||
147 | UrlData urlData = new UrlData(); | 147 | UrlData urlData = new UrlData(); |
148 | urlData.hostID = host.UUID; | 148 | urlData.hostID = host.UUID; |
@@ -152,10 +152,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
152 | urlData.urlcode = urlcode; | 152 | urlData.urlcode = urlcode; |
153 | urlData.requests = new Dictionary<UUID, RequestData>(); | 153 | urlData.requests = new Dictionary<UUID, RequestData>(); |
154 | 154 | ||
155 | |||
156 | m_UrlMap[url] = urlData; | 155 | m_UrlMap[url] = urlData; |
157 | 156 | ||
158 | string uri = "/lslhttp/" + urlcode.ToString() + "/"; | 157 | string uri = "/lslhttp/" + urlcode.ToString(); |
159 | 158 | ||
160 | m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, | 159 | m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, |
161 | new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, | 160 | new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, |
@@ -386,6 +385,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
386 | 385 | ||
387 | return response; | 386 | return response; |
388 | } | 387 | } |
388 | |||
389 | public void HttpRequestHandler(UUID requestID, Hashtable request) | 389 | public void HttpRequestHandler(UUID requestID, Hashtable request) |
390 | { | 390 | { |
391 | lock (request) | 391 | lock (request) |
@@ -400,8 +400,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
400 | 400 | ||
401 | int pos1 = uri.IndexOf("/");// /lslhttp | 401 | int pos1 = uri.IndexOf("/");// /lslhttp |
402 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | 402 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ |
403 | int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ | 403 | int pos3 = pos2 + 37; // /lslhttp/urlcode |
404 | string uri_tmp = uri.Substring(0, pos3 + 1); | 404 | string uri_tmp = uri.Substring(0, pos3); |
405 | //HTTP server code doesn't provide us with QueryStrings | 405 | //HTTP server code doesn't provide us with QueryStrings |
406 | string pathInfo; | 406 | string pathInfo; |
407 | string queryString; | 407 | string queryString; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index e32dbb3..329a259 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -290,6 +290,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
290 | return false; | 290 | return false; |
291 | } | 291 | } |
292 | 292 | ||
293 | public bool CloseChildAgent(GridRegion destination, UUID id) | ||
294 | { | ||
295 | if (destination == null) | ||
296 | return false; | ||
297 | |||
298 | foreach (Scene s in m_sceneList) | ||
299 | { | ||
300 | if (s.RegionInfo.RegionID == destination.RegionID) | ||
301 | { | ||
302 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); | ||
303 | return s.IncomingCloseChildAgent(id); | ||
304 | } | ||
305 | } | ||
306 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | ||
307 | return false; | ||
308 | } | ||
309 | |||
293 | /** | 310 | /** |
294 | * Object-related communications | 311 | * Object-related communications |
295 | */ | 312 | */ |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 3f577f2..e16e273 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -252,6 +252,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
252 | return false; | 252 | return false; |
253 | } | 253 | } |
254 | 254 | ||
255 | public bool CloseChildAgent(GridRegion destination, UUID id) | ||
256 | { | ||
257 | if (destination == null) | ||
258 | return false; | ||
259 | |||
260 | // Try local first | ||
261 | if (m_localBackend.CloseChildAgent(destination, id)) | ||
262 | return true; | ||
263 | |||
264 | // else do the remote thing | ||
265 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | ||
266 | return m_remoteConnector.CloseChildAgent(destination, id); | ||
267 | |||
268 | return false; | ||
269 | } | ||
255 | 270 | ||
256 | public bool CloseAgent(GridRegion destination, UUID id) | 271 | public bool CloseAgent(GridRegion destination, UUID id) |
257 | { | 272 | { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index bc653ce..57b7672 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -261,10 +261,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
261 | // Fix ownership/creator of inventory items | 261 | // Fix ownership/creator of inventory items |
262 | // Not doing so results in inventory items | 262 | // Not doing so results in inventory items |
263 | // being no copy/no mod for everyone | 263 | // being no copy/no mod for everyone |
264 | lock (part.TaskInventory) | 264 | part.TaskInventory.LockItemsForRead(true); |
265 | TaskInventoryDictionary inv = part.TaskInventory; | ||
266 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | ||
265 | { | 267 | { |
266 | TaskInventoryDictionary inv = part.TaskInventory; | 268 | if (!ResolveUserUuid(kvp.Value.OwnerID)) |
267 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | ||
268 | { | 269 | { |
269 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 270 | if (!ResolveUserUuid(kvp.Value.OwnerID)) |
270 | { | 271 | { |
@@ -276,6 +277,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
276 | } | 277 | } |
277 | } | 278 | } |
278 | } | 279 | } |
280 | part.TaskInventory.LockItemsForRead(false); | ||
279 | } | 281 | } |
280 | 282 | ||
281 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 283 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 940b535..ee151da 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
250 | 250 | ||
251 | if ((estateAccessType & 4) != 0) // User add | 251 | if ((estateAccessType & 4) != 0) // User add |
252 | { | 252 | { |
253 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 253 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
254 | { | 254 | { |
255 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); | 255 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); |
256 | m_scene.RegionInfo.EstateSettings.Save(); | 256 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -265,7 +265,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
265 | } | 265 | } |
266 | if ((estateAccessType & 8) != 0) // User remove | 266 | if ((estateAccessType & 8) != 0) // User remove |
267 | { | 267 | { |
268 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 268 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
269 | { | 269 | { |
270 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); | 270 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
271 | m_scene.RegionInfo.EstateSettings.Save(); | 271 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
280 | } | 280 | } |
281 | if ((estateAccessType & 16) != 0) // Group add | 281 | if ((estateAccessType & 16) != 0) // Group add |
282 | { | 282 | { |
283 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 283 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
284 | { | 284 | { |
285 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); | 285 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
286 | m_scene.RegionInfo.EstateSettings.Save(); | 286 | m_scene.RegionInfo.EstateSettings.Save(); |
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
294 | } | 294 | } |
295 | if ((estateAccessType & 32) != 0) // Group remove | 295 | if ((estateAccessType & 32) != 0) // Group remove |
296 | { | 296 | { |
297 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 297 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) |
298 | { | 298 | { |
299 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); | 299 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
300 | m_scene.RegionInfo.EstateSettings.Save(); | 300 | m_scene.RegionInfo.EstateSettings.Save(); |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 31aa017..7e29a56 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -83,6 +83,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
83 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 83 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
84 | 84 | ||
85 | private bool m_allowedForcefulBans = true; | 85 | private bool m_allowedForcefulBans = true; |
86 | private UUID DefaultGodParcelGroup; | ||
87 | private string DefaultGodParcelName; | ||
86 | 88 | ||
87 | // caches ExtendedLandData | 89 | // caches ExtendedLandData |
88 | private Cache parcelInfoCache; | 90 | private Cache parcelInfoCache; |
@@ -97,6 +99,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
97 | 99 | ||
98 | public void Initialise(IConfigSource source) | 100 | public void Initialise(IConfigSource source) |
99 | { | 101 | { |
102 | IConfig cnf = source.Configs["LandManagement"]; | ||
103 | if (cnf != null) | ||
104 | { | ||
105 | DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); | ||
106 | DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel"); | ||
107 | } | ||
100 | } | 108 | } |
101 | 109 | ||
102 | public void AddRegion(Scene scene) | 110 | public void AddRegion(Scene scene) |
@@ -161,7 +169,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
161 | client.OnParcelGodForceOwner += ClientOnParcelGodForceOwner; | 169 | client.OnParcelGodForceOwner += ClientOnParcelGodForceOwner; |
162 | client.OnParcelReclaim += ClientOnParcelReclaim; | 170 | client.OnParcelReclaim += ClientOnParcelReclaim; |
163 | client.OnParcelInfoRequest += ClientOnParcelInfoRequest; | 171 | client.OnParcelInfoRequest += ClientOnParcelInfoRequest; |
164 | client.OnParcelDwellRequest += ClientOnParcelDwellRequest; | 172 | // client.OnParcelDwellRequest += ClientOnParcelDwellRequest; |
165 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; | 173 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; |
166 | client.OnPreAgentUpdate += ClientOnPreAgentUpdate; | 174 | client.OnPreAgentUpdate += ClientOnPreAgentUpdate; |
167 | 175 | ||
@@ -352,7 +360,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
352 | { | 360 | { |
353 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) | 361 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) |
354 | { | 362 | { |
355 | if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) | 363 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) |
356 | { | 364 | { |
357 | SendYouAreBannedNotice(avatar); | 365 | SendYouAreBannedNotice(avatar); |
358 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | 366 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); |
@@ -649,7 +657,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
649 | int x; | 657 | int x; |
650 | int y; | 658 | int y; |
651 | 659 | ||
652 | if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) | 660 | if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0) |
653 | return null; | 661 | return null; |
654 | 662 | ||
655 | try | 663 | try |
@@ -992,6 +1000,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
992 | //Owner Flag | 1000 | //Owner Flag |
993 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | 1001 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); |
994 | } | 1002 | } |
1003 | else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID)) | ||
1004 | { | ||
1005 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP); | ||
1006 | } | ||
995 | else if (currentParcelBlock.LandData.SalePrice > 0 && | 1007 | else if (currentParcelBlock.LandData.SalePrice > 0 && |
996 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | 1008 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || |
997 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | 1009 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) |
@@ -1292,18 +1304,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1292 | 1304 | ||
1293 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1305 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1294 | { | 1306 | { |
1295 | for (int i = 0; i < data.Count; i++) | 1307 | lock (m_landList) |
1296 | { | 1308 | { |
1297 | IncomingLandObjectFromStorage(data[i]); | 1309 | //Remove all the land objects in the sim and then process our new data |
1310 | foreach (int n in m_landList.Keys) | ||
1311 | { | ||
1312 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID); | ||
1313 | } | ||
1314 | m_landIDList.Initialize(); | ||
1315 | m_landList.Clear(); | ||
1316 | |||
1317 | for (int i = 0; i < data.Count; i++) | ||
1318 | { | ||
1319 | IncomingLandObjectFromStorage(data[i]); | ||
1320 | } | ||
1298 | } | 1321 | } |
1299 | } | 1322 | } |
1300 | 1323 | ||
1301 | public void IncomingLandObjectFromStorage(LandData data) | 1324 | public void IncomingLandObjectFromStorage(LandData data) |
1302 | { | 1325 | { |
1326 | |||
1303 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1327 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1304 | new_land.LandData = data.Copy(); | 1328 | new_land.LandData = data.Copy(); |
1305 | new_land.SetLandBitmapFromByteArray(); | 1329 | new_land.SetLandBitmapFromByteArray(); |
1306 | AddLandObject(new_land); | 1330 | AddLandObject(new_land); |
1331 | new_land.SendLandUpdateToAvatarsOverMe(); | ||
1307 | } | 1332 | } |
1308 | 1333 | ||
1309 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | 1334 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
@@ -1524,5 +1549,321 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1524 | 1549 | ||
1525 | UpdateLandObject(localID, land.LandData); | 1550 | UpdateLandObject(localID, land.LandData); |
1526 | } | 1551 | } |
1552 | |||
1553 | public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID) | ||
1554 | { | ||
1555 | ILandObject land = null; | ||
1556 | List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels(); | ||
1557 | foreach (ILandObject landObject in Land) | ||
1558 | { | ||
1559 | if (landObject.LandData.LocalID == landID) | ||
1560 | { | ||
1561 | land = landObject; | ||
1562 | } | ||
1563 | } | ||
1564 | land.DeedToGroup(DefaultGodParcelGroup); | ||
1565 | land.LandData.Name = DefaultGodParcelName; | ||
1566 | land.SendLandUpdateToAvatarsOverMe(); | ||
1567 | } | ||
1568 | |||
1569 | private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID) | ||
1570 | { | ||
1571 | ScenePresence SP; | ||
1572 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP); | ||
1573 | List<SceneObjectGroup> returns = new List<SceneObjectGroup>(); | ||
1574 | if (SP.GodLevel != 0) | ||
1575 | { | ||
1576 | if (flags == 0) //All parcels, scripted or not | ||
1577 | { | ||
1578 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1579 | { | ||
1580 | if (e.OwnerID == targetID) | ||
1581 | { | ||
1582 | returns.Add(e); | ||
1583 | } | ||
1584 | } | ||
1585 | ); | ||
1586 | } | ||
1587 | if (flags == 4) //All parcels, scripted object | ||
1588 | { | ||
1589 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1590 | { | ||
1591 | if (e.OwnerID == targetID) | ||
1592 | { | ||
1593 | if (e.scriptScore >= 0.01) | ||
1594 | { | ||
1595 | returns.Add(e); | ||
1596 | } | ||
1597 | } | ||
1598 | } | ||
1599 | ); | ||
1600 | } | ||
1601 | if (flags == 4) //not target parcel, scripted object | ||
1602 | { | ||
1603 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1604 | { | ||
1605 | if (e.OwnerID == targetID) | ||
1606 | { | ||
1607 | ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y); | ||
1608 | if (landobject.LandData.OwnerID != e.OwnerID) | ||
1609 | { | ||
1610 | if (e.scriptScore >= 0.01) | ||
1611 | { | ||
1612 | returns.Add(e); | ||
1613 | } | ||
1614 | } | ||
1615 | } | ||
1616 | } | ||
1617 | ); | ||
1618 | } | ||
1619 | foreach (SceneObjectGroup ol in returns) | ||
1620 | { | ||
1621 | ReturnObject(ol, client); | ||
1622 | } | ||
1623 | } | ||
1624 | } | ||
1625 | public void ReturnObject(SceneObjectGroup obj, IClientAPI client) | ||
1626 | { | ||
1627 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; | ||
1628 | objs[0] = obj; | ||
1629 | ((Scene)client.Scene).returnObjects(objs, client.AgentId); | ||
1630 | } | ||
1631 | |||
1632 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
1633 | |||
1634 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
1635 | { | ||
1636 | ScenePresence targetAvatar = null; | ||
1637 | ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar); | ||
1638 | ScenePresence parcelManager = null; | ||
1639 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager); | ||
1640 | System.Threading.Timer Timer; | ||
1641 | |||
1642 | if (targetAvatar.GodLevel == 0) | ||
1643 | { | ||
1644 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1645 | if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land)) | ||
1646 | return; | ||
1647 | if (flags == 0) | ||
1648 | { | ||
1649 | targetAvatar.AllowMovement = false; | ||
1650 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world."); | ||
1651 | parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen."); | ||
1652 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
1653 | Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0); | ||
1654 | Timers.Add(targetAvatar.UUID, Timer); | ||
1655 | } | ||
1656 | else | ||
1657 | { | ||
1658 | targetAvatar.AllowMovement = true; | ||
1659 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you."); | ||
1660 | parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen."); | ||
1661 | Timers.TryGetValue(targetAvatar.UUID, out Timer); | ||
1662 | Timers.Remove(targetAvatar.UUID); | ||
1663 | Timer.Dispose(); | ||
1664 | } | ||
1665 | } | ||
1666 | } | ||
1667 | private void OnEndParcelFrozen(object avatar) | ||
1668 | { | ||
1669 | ScenePresence targetAvatar = (ScenePresence)avatar; | ||
1670 | targetAvatar.AllowMovement = true; | ||
1671 | System.Threading.Timer Timer; | ||
1672 | Timers.TryGetValue(targetAvatar.UUID, out Timer); | ||
1673 | Timers.Remove(targetAvatar.UUID); | ||
1674 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); | ||
1675 | } | ||
1676 | |||
1677 | |||
1678 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
1679 | { | ||
1680 | ScenePresence targetAvatar = null; | ||
1681 | ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar); | ||
1682 | ScenePresence parcelManager = null; | ||
1683 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager); | ||
1684 | //Just eject | ||
1685 | if (flags == 0) | ||
1686 | { | ||
1687 | if (targetAvatar.GodLevel == 0) | ||
1688 | { | ||
1689 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1690 | if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land)) | ||
1691 | return; | ||
1692 | |||
1693 | Vector3 position = new Vector3(0, 0, 0); | ||
1694 | List<ILandObject> allParcels = new List<ILandObject>(); | ||
1695 | allParcels = AllParcels(); | ||
1696 | if (allParcels.Count != 1) | ||
1697 | { | ||
1698 | foreach (ILandObject parcel in allParcels) | ||
1699 | { | ||
1700 | if (parcel.LandData.GlobalID != land.LandData.GlobalID) | ||
1701 | { | ||
1702 | if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true) | ||
1703 | { | ||
1704 | for (int x = 1; x <= Constants.RegionSize; x += 2) | ||
1705 | { | ||
1706 | for (int y = 1; y <= Constants.RegionSize; y += 2) | ||
1707 | { | ||
1708 | if (parcel.ContainsPoint(x, y)) | ||
1709 | { | ||
1710 | position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z); | ||
1711 | targetAvatar.TeleportWithMomentum(position); | ||
1712 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1713 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1714 | return; | ||
1715 | } | ||
1716 | } | ||
1717 | } | ||
1718 | } | ||
1719 | } | ||
1720 | } | ||
1721 | } | ||
1722 | Vector3 targetVector; | ||
1723 | if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y) | ||
1724 | { | ||
1725 | if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize) | ||
1726 | { | ||
1727 | targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1728 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1729 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1730 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1731 | return; | ||
1732 | } | ||
1733 | else | ||
1734 | { | ||
1735 | targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1736 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1737 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1738 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1739 | return; | ||
1740 | } | ||
1741 | } | ||
1742 | else | ||
1743 | { | ||
1744 | if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize) | ||
1745 | { | ||
1746 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ; | ||
1747 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1748 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1749 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1750 | return; | ||
1751 | } | ||
1752 | else | ||
1753 | { | ||
1754 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ; | ||
1755 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1756 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1757 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1758 | return; | ||
1759 | } | ||
1760 | } | ||
1761 | } | ||
1762 | } | ||
1763 | //Eject and ban | ||
1764 | if (flags == 1) | ||
1765 | { | ||
1766 | if (targetAvatar.GodLevel == 0) | ||
1767 | { | ||
1768 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1769 | if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land)) | ||
1770 | return; | ||
1771 | |||
1772 | Vector3 position = new Vector3(0, 0, 0); | ||
1773 | List<ILandObject> allParcels = new List<ILandObject>(); | ||
1774 | allParcels = AllParcels(); | ||
1775 | if (allParcels.Count != 1) | ||
1776 | { | ||
1777 | foreach (ILandObject parcel in allParcels) | ||
1778 | { | ||
1779 | if (parcel.LandData.GlobalID != land.LandData.GlobalID) | ||
1780 | { | ||
1781 | if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true) | ||
1782 | { | ||
1783 | for (int x = 1; x <= Constants.RegionSize; x += 2) | ||
1784 | { | ||
1785 | for (int y = 1; y <= Constants.RegionSize; y += 2) | ||
1786 | { | ||
1787 | if (parcel.ContainsPoint(x, y)) | ||
1788 | { | ||
1789 | position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z); | ||
1790 | targetAvatar.TeleportWithMomentum(position); | ||
1791 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1792 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1793 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1794 | entry.AgentID = targetAvatar.UUID; | ||
1795 | entry.Flags = AccessList.Ban; | ||
1796 | entry.Time = new DateTime(); | ||
1797 | land.LandData.ParcelAccessList.Add(entry); | ||
1798 | return; | ||
1799 | } | ||
1800 | } | ||
1801 | } | ||
1802 | } | ||
1803 | } | ||
1804 | } | ||
1805 | } | ||
1806 | Vector3 targetVector; | ||
1807 | if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y) | ||
1808 | { | ||
1809 | if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize) | ||
1810 | { | ||
1811 | targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1812 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1813 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1814 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1815 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1816 | entry.AgentID = targetAvatar.UUID; | ||
1817 | entry.Flags = AccessList.Ban; | ||
1818 | entry.Time = new DateTime(); | ||
1819 | land.LandData.ParcelAccessList.Add(entry); | ||
1820 | return; | ||
1821 | } | ||
1822 | else | ||
1823 | { | ||
1824 | targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ; | ||
1825 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1826 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1827 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1828 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1829 | entry.AgentID = targetAvatar.UUID; | ||
1830 | entry.Flags = AccessList.Ban; | ||
1831 | entry.Time = new DateTime(); | ||
1832 | land.LandData.ParcelAccessList.Add(entry); | ||
1833 | return; | ||
1834 | } | ||
1835 | } | ||
1836 | else | ||
1837 | { | ||
1838 | if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize) | ||
1839 | { | ||
1840 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ; | ||
1841 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1842 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1843 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1844 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1845 | entry.AgentID = targetAvatar.UUID; | ||
1846 | entry.Flags = AccessList.Ban; | ||
1847 | entry.Time = new DateTime(); | ||
1848 | land.LandData.ParcelAccessList.Add(entry); | ||
1849 | return; | ||
1850 | } | ||
1851 | else | ||
1852 | { | ||
1853 | targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ; | ||
1854 | targetAvatar.TeleportWithMomentum(targetVector); | ||
1855 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1856 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned."); | ||
1857 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1858 | entry.AgentID = targetAvatar.UUID; | ||
1859 | entry.Flags = AccessList.Ban; | ||
1860 | entry.Time = new DateTime(); | ||
1861 | land.LandData.ParcelAccessList.Add(entry); | ||
1862 | return; | ||
1863 | } | ||
1864 | } | ||
1865 | } | ||
1866 | } | ||
1867 | } | ||
1527 | } | 1868 | } |
1528 | } | 1869 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 6864629..fcd993c 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -1,1013 +1,1045 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | 36 | ||
37 | namespace OpenSim.Region.CoreModules.World.Land | 37 | namespace OpenSim.Region.CoreModules.World.Land |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// Keeps track of a specific piece of land's information | 40 | /// Keeps track of a specific piece of land's information |
41 | /// </summary> | 41 | /// </summary> |
42 | public class LandObject : ILandObject | 42 | public class LandObject : ILandObject |
43 | { | 43 | { |
44 | #region Member Variables | 44 | #region Member Variables |
45 | 45 | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | #pragma warning disable 0429 | 47 | #pragma warning disable 0429 |
48 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | 48 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; |
49 | #pragma warning restore 0429 | 49 | #pragma warning restore 0429 |
50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | 50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; |
51 | 51 | ||
52 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
53 | 53 | ||
54 | protected LandData m_landData = new LandData(); | 54 | protected LandData m_landData = new LandData(); |
55 | protected Scene m_scene; | 55 | protected Scene m_scene; |
56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
57 | 57 | ||
58 | public bool[,] LandBitmap | 58 | public bool[,] LandBitmap |
59 | { | 59 | { |
60 | get { return m_landBitmap; } | 60 | get { return m_landBitmap; } |
61 | set { m_landBitmap = value; } | 61 | set { m_landBitmap = value; } |
62 | } | 62 | } |
63 | 63 | ||
64 | #endregion | 64 | #endregion |
65 | 65 | ||
66 | #region ILandObject Members | 66 | #region ILandObject Members |
67 | 67 | ||
68 | public LandData LandData | 68 | public LandData LandData |
69 | { | 69 | { |
70 | get { return m_landData; } | 70 | get { return m_landData; } |
71 | 71 | ||
72 | set { m_landData = value; } | 72 | set { m_landData = value; } |
73 | } | 73 | } |
74 | 74 | ||
75 | public UUID RegionUUID | 75 | public UUID RegionUUID |
76 | { | 76 | { |
77 | get { return m_scene.RegionInfo.RegionID; } | 77 | get { return m_scene.RegionInfo.RegionID; } |
78 | } | 78 | } |
79 | 79 | ||
80 | #region Constructors | 80 | #region Constructors |
81 | 81 | ||
82 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 82 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
83 | { | 83 | { |
84 | m_scene = scene; | 84 | m_scene = scene; |
85 | LandData.OwnerID = owner_id; | 85 | LandData.OwnerID = owner_id; |
86 | if (is_group_owned) | 86 | if (is_group_owned) |
87 | LandData.GroupID = owner_id; | 87 | LandData.GroupID = owner_id; |
88 | else | 88 | else |
89 | LandData.GroupID = UUID.Zero; | 89 | LandData.GroupID = UUID.Zero; |
90 | LandData.IsGroupOwned = is_group_owned; | 90 | LandData.IsGroupOwned = is_group_owned; |
91 | } | 91 | } |
92 | 92 | ||
93 | #endregion | 93 | #endregion |
94 | 94 | ||
95 | #region Member Functions | 95 | #region Member Functions |
96 | 96 | ||
97 | #region General Functions | 97 | #region General Functions |
98 | 98 | ||
99 | /// <summary> | 99 | /// <summary> |
100 | /// Checks to see if this land object contains a point | 100 | /// Checks to see if this land object contains a point |
101 | /// </summary> | 101 | /// </summary> |
102 | /// <param name="x"></param> | 102 | /// <param name="x"></param> |
103 | /// <param name="y"></param> | 103 | /// <param name="y"></param> |
104 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 104 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
105 | public bool ContainsPoint(int x, int y) | 105 | public bool ContainsPoint(int x, int y) |
106 | { | 106 | { |
107 | if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) | 107 | if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) |
108 | { | 108 | { |
109 | return (LandBitmap[x / 4, y / 4] == true); | 109 | return (LandBitmap[x / 4, y / 4] == true); |
110 | } | 110 | } |
111 | else | 111 | else |
112 | { | 112 | { |
113 | return false; | 113 | return false; |
114 | } | 114 | } |
115 | } | 115 | } |
116 | 116 | ||
117 | public ILandObject Copy() | 117 | public ILandObject Copy() |
118 | { | 118 | { |
119 | ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); | 119 | ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); |
120 | 120 | ||
121 | //Place all new variables here! | 121 | //Place all new variables here! |
122 | newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); | 122 | newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); |
123 | newLand.LandData = LandData.Copy(); | 123 | newLand.LandData = LandData.Copy(); |
124 | 124 | ||
125 | return newLand; | 125 | return newLand; |
126 | } | 126 | } |
127 | 127 | ||
128 | static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; | 128 | static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; |
129 | static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; | 129 | static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; |
130 | 130 | ||
131 | public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | 131 | public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) |
132 | { | 132 | { |
133 | overrideParcelMaxPrimCount = overrideDel; | 133 | overrideParcelMaxPrimCount = overrideDel; |
134 | } | 134 | } |
135 | public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | 135 | public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) |
136 | { | 136 | { |
137 | overrideSimulatorMaxPrimCount = overrideDel; | 137 | overrideSimulatorMaxPrimCount = overrideDel; |
138 | } | 138 | } |
139 | 139 | ||
140 | public int GetParcelMaxPrimCount(ILandObject thisObject) | 140 | public int GetParcelMaxPrimCount(ILandObject thisObject) |
141 | { | 141 | { |
142 | if (overrideParcelMaxPrimCount != null) | 142 | if (overrideParcelMaxPrimCount != null) |
143 | { | 143 | { |
144 | return overrideParcelMaxPrimCount(thisObject); | 144 | return overrideParcelMaxPrimCount(thisObject); |
145 | } | 145 | } |
146 | else | 146 | else |
147 | { | 147 | { |
148 | // Normal Calculations | 148 | // Normal Calculations |
149 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 149 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
150 | } | 150 | } |
151 | } | 151 | } |
152 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) | 152 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) |
153 | { | 153 | { |
154 | if (overrideSimulatorMaxPrimCount != null) | 154 | if (overrideSimulatorMaxPrimCount != null) |
155 | { | 155 | { |
156 | return overrideSimulatorMaxPrimCount(thisObject); | 156 | return overrideSimulatorMaxPrimCount(thisObject); |
157 | } | 157 | } |
158 | else | 158 | else |
159 | { | 159 | { |
160 | //Normal Calculations | 160 | //Normal Calculations |
161 | return m_scene.RegionInfo.ObjectCapacity; | 161 | return m_scene.RegionInfo.ObjectCapacity; |
162 | } | 162 | } |
163 | } | 163 | } |
164 | #endregion | 164 | #endregion |
165 | 165 | ||
166 | #region Packet Request Handling | 166 | #region Packet Request Handling |
167 | 167 | ||
168 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 168 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
169 | { | 169 | { |
170 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 170 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
171 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 171 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
172 | if (estateModule != null) | 172 | if (estateModule != null) |
173 | regionFlags = estateModule.GetRegionFlags(); | 173 | regionFlags = estateModule.GetRegionFlags(); |
174 | 174 | ||
175 | // In a perfect world, this would have worked. | 175 | // In a perfect world, this would have worked. |
176 | // | 176 | // |
177 | // if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) | 177 | // if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) |
178 | // regionFlags |= (uint)RegionFlags.AllowLandmark; | 178 | // regionFlags |= (uint)RegionFlags.AllowLandmark; |
179 | // if (landData.OwnerID == remote_client.AgentId) | 179 | // if (landData.OwnerID == remote_client.AgentId) |
180 | // regionFlags |= (uint)RegionFlags.AllowSetHome; | 180 | // regionFlags |= (uint)RegionFlags.AllowSetHome; |
181 | 181 | ||
182 | int seq_id; | 182 | int seq_id; |
183 | if (snap_selection && (sequence_id == 0)) | 183 | if (snap_selection && (sequence_id == 0)) |
184 | { | 184 | { |
185 | seq_id = m_lastSeqId; | 185 | seq_id = m_lastSeqId; |
186 | } | 186 | } |
187 | else | 187 | else |
188 | { | 188 | { |
189 | seq_id = sequence_id; | 189 | seq_id = sequence_id; |
190 | m_lastSeqId = seq_id; | 190 | m_lastSeqId = seq_id; |
191 | } | 191 | } |
192 | 192 | ||
193 | remote_client.SendLandProperties(seq_id, | 193 | remote_client.SendLandProperties(seq_id, |
194 | snap_selection, request_result, LandData, | 194 | snap_selection, request_result, LandData, |
195 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 195 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
196 | GetParcelMaxPrimCount(this), | 196 | GetParcelMaxPrimCount(this), |
197 | GetSimulatorMaxPrimCount(this), regionFlags); | 197 | GetSimulatorMaxPrimCount(this), regionFlags); |
198 | } | 198 | } |
199 | 199 | ||
200 | public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) | 200 | public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) |
201 | { | 201 | { |
202 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) | 202 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) |
203 | { | 203 | { |
204 | //Needs later group support | 204 | //Needs later group support |
205 | bool snap_selection = false; | 205 | bool snap_selection = false; |
206 | LandData newData = LandData.Copy(); | 206 | LandData newData = LandData.Copy(); |
207 | 207 | ||
208 | if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) | 208 | if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) |
209 | { | 209 | { |
210 | if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this)) | 210 | if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this)) |
211 | { | 211 | { |
212 | newData.AuthBuyerID = args.AuthBuyerID; | 212 | newData.AuthBuyerID = args.AuthBuyerID; |
213 | newData.SalePrice = args.SalePrice; | 213 | newData.SalePrice = args.SalePrice; |
214 | snap_selection = true; | 214 | snap_selection = true; |
215 | } | 215 | } |
216 | } | 216 | } |
217 | newData.Category = args.Category; | 217 | newData.Category = args.Category; |
218 | newData.Description = args.Desc; | 218 | newData.Description = args.Desc; |
219 | newData.GroupID = args.GroupID; | 219 | newData.GroupID = args.GroupID; |
220 | newData.LandingType = args.LandingType; | 220 | newData.LandingType = args.LandingType; |
221 | newData.MediaAutoScale = args.MediaAutoScale; | 221 | newData.MediaAutoScale = args.MediaAutoScale; |
222 | newData.MediaID = args.MediaID; | 222 | newData.MediaID = args.MediaID; |
223 | newData.MediaURL = args.MediaURL; | 223 | newData.MediaURL = args.MediaURL; |
224 | newData.MusicURL = args.MusicURL; | 224 | newData.MusicURL = args.MusicURL; |
225 | newData.Name = args.Name; | 225 | newData.Name = args.Name; |
226 | newData.Flags = args.ParcelFlags; | 226 | newData.Flags = args.ParcelFlags; |
227 | newData.PassHours = args.PassHours; | 227 | newData.PassHours = args.PassHours; |
228 | newData.PassPrice = args.PassPrice; | 228 | newData.PassPrice = args.PassPrice; |
229 | newData.SnapshotID = args.SnapshotID; | 229 | newData.SnapshotID = args.SnapshotID; |
230 | newData.UserLocation = args.UserLocation; | 230 | newData.UserLocation = args.UserLocation; |
231 | newData.UserLookAt = args.UserLookAt; | 231 | newData.UserLookAt = args.UserLookAt; |
232 | 232 | ||
233 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 233 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
234 | 234 | ||
235 | SendLandUpdateToAvatarsOverMe(snap_selection); | 235 | SendLandUpdateToAvatarsOverMe(snap_selection); |
236 | } | 236 | } |
237 | } | 237 | } |
238 | 238 | ||
239 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | 239 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) |
240 | { | 240 | { |
241 | LandData newData = LandData.Copy(); | 241 | LandData newData = LandData.Copy(); |
242 | newData.OwnerID = avatarID; | 242 | newData.OwnerID = avatarID; |
243 | newData.GroupID = groupID; | 243 | newData.GroupID = groupID; |
244 | newData.IsGroupOwned = groupOwned; | 244 | newData.IsGroupOwned = groupOwned; |
245 | //newData.auctionID = AuctionID; | 245 | //newData.auctionID = AuctionID; |
246 | newData.ClaimDate = Util.UnixTimeSinceEpoch(); | 246 | newData.ClaimDate = Util.UnixTimeSinceEpoch(); |
247 | newData.ClaimPrice = claimprice; | 247 | newData.ClaimPrice = claimprice; |
248 | newData.SalePrice = 0; | 248 | newData.SalePrice = 0; |
249 | newData.AuthBuyerID = UUID.Zero; | 249 | newData.AuthBuyerID = UUID.Zero; |
250 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 250 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
251 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 251 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
252 | 252 | ||
253 | SendLandUpdateToAvatarsOverMe(true); | 253 | SendLandUpdateToAvatarsOverMe(true); |
254 | } | 254 | } |
255 | 255 | ||
256 | public void DeedToGroup(UUID groupID) | 256 | public void DeedToGroup(UUID groupID) |
257 | { | 257 | { |
258 | LandData newData = LandData.Copy(); | 258 | LandData newData = LandData.Copy(); |
259 | newData.OwnerID = groupID; | 259 | newData.OwnerID = groupID; |
260 | newData.GroupID = groupID; | 260 | newData.GroupID = groupID; |
261 | newData.IsGroupOwned = true; | 261 | newData.IsGroupOwned = true; |
262 | 262 | ||
263 | // Reset show in directory flag on deed | 263 | // Reset show in directory flag on deed |
264 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 264 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
265 | 265 | ||
266 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 266 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
267 | 267 | ||
268 | SendLandUpdateToAvatarsOverMe(true); | 268 | SendLandUpdateToAvatarsOverMe(true); |
269 | } | 269 | } |
270 | 270 | ||
271 | public bool IsEitherBannedOrRestricted(UUID avatar) | 271 | public bool IsEitherBannedOrRestricted(UUID avatar) |
272 | { | 272 | { |
273 | if (IsBannedFromLand(avatar)) | 273 | if (IsBannedFromLand(avatar)) |
274 | { | 274 | { |
275 | return true; | 275 | return true; |
276 | } | 276 | } |
277 | else if (IsRestrictedFromLand(avatar)) | 277 | else if (IsRestrictedFromLand(avatar)) |
278 | { | 278 | { |
279 | return true; | 279 | return true; |
280 | } | 280 | } |
281 | return false; | 281 | return false; |
282 | } | 282 | } |
283 | 283 | ||
284 | public bool IsBannedFromLand(UUID avatar) | 284 | public bool HasGroupAccess(UUID avatar) |
285 | { | 285 | { |
286 | if (m_scene.Permissions.IsAdministrator(avatar)) | 286 | if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) |
287 | return false; | 287 | { |
288 | 288 | IGroupsModule groupsModule = | |
289 | if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) | 289 | m_scene.RequestModuleInterface<IGroupsModule>(); |
290 | { | 290 | |
291 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 291 | List<UUID> agentGroups = new List<UUID>(); |
292 | entry.AgentID = avatar; | 292 | if (groupsModule != null) |
293 | entry.Flags = AccessList.Ban; | 293 | { |
294 | entry.Time = new DateTime(); | 294 | GroupMembershipData[] GroupMembership = |
295 | //See if they are on the list, but make sure the owner isn't banned | 295 | groupsModule.GetMembershipData(avatar); |
296 | if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) | 296 | |
297 | { | 297 | if (GroupMembership != null) |
298 | //They are banned, so lets send them a notice about this parcel | 298 | { |
299 | return true; | 299 | for (int i = 0; i < GroupMembership.Length; i++) |
300 | } | 300 | { |
301 | } | 301 | if (LandData.GroupID == GroupMembership[i].GroupID) |
302 | return false; | 302 | { |
303 | } | 303 | return true; |
304 | 304 | } | |
305 | public bool IsRestrictedFromLand(UUID avatar) | 305 | } |
306 | { | 306 | } |
307 | if (m_scene.Permissions.IsAdministrator(avatar)) | 307 | } |
308 | return false; | 308 | } |
309 | 309 | return false; | |
310 | if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) | 310 | } |
311 | { | 311 | |
312 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 312 | public bool IsBannedFromLand(UUID avatar) |
313 | entry.AgentID = avatar; | 313 | { |
314 | entry.Flags = AccessList.Access; | 314 | if (m_scene.Permissions.IsAdministrator(avatar)) |
315 | entry.Time = new DateTime(); | 315 | return false; |
316 | 316 | ||
317 | //If they are not on the access list and are not the owner | 317 | if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) |
318 | if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) | 318 | { |
319 | { | 319 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
320 | //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel | 320 | entry.AgentID = avatar; |
321 | return true; | 321 | entry.Flags = AccessList.Ban; |
322 | } | 322 | entry.Time = new DateTime(); |
323 | } | 323 | //See if they are on the list, but make sure the owner isn't banned |
324 | return false; | 324 | if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) |
325 | } | 325 | { |
326 | 326 | //They are banned, so lets send them a notice about this parcel | |
327 | public void SendLandUpdateToClient(IClientAPI remote_client) | 327 | return true; |
328 | { | 328 | } |
329 | SendLandProperties(0, false, 0, remote_client); | 329 | } |
330 | } | 330 | return false; |
331 | 331 | } | |
332 | public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) | 332 | |
333 | { | 333 | public bool IsRestrictedFromLand(UUID avatar) |
334 | SendLandProperties(0, snap_selection, 0, remote_client); | 334 | { |
335 | } | 335 | if (m_scene.Permissions.IsAdministrator(avatar)) |
336 | 336 | return false; | |
337 | public void SendLandUpdateToAvatarsOverMe() | 337 | |
338 | { | 338 | if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) |
339 | SendLandUpdateToAvatarsOverMe(false); | 339 | { |
340 | } | 340 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
341 | 341 | entry.AgentID = avatar; | |
342 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | 342 | entry.Flags = AccessList.Access; |
343 | { | 343 | entry.Time = new DateTime(); |
344 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | 344 | |
345 | { | 345 | //If they are not on the access list and are not the owner |
346 | if (avatar.IsChildAgent) | 346 | if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) |
347 | return; | 347 | { |
348 | 348 | if (!HasGroupAccess(avatar)) | |
349 | ILandObject over = null; | 349 | { |
350 | try | 350 | //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel |
351 | { | 351 | return true; |
352 | over = | 352 | } |
353 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 353 | } |
354 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 354 | } |
355 | } | 355 | |
356 | catch (Exception) | 356 | return false; |
357 | { | 357 | } |
358 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + | 358 | |
359 | Math.Round(avatar.AbsolutePosition.Y)); | 359 | public void SendLandUpdateToClient(IClientAPI remote_client) |
360 | } | 360 | { |
361 | 361 | SendLandProperties(0, false, 0, remote_client); | |
362 | if (over != null) | 362 | } |
363 | { | 363 | |
364 | if (over.LandData.LocalID == LandData.LocalID) | 364 | public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) |
365 | { | 365 | { |
366 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && | 366 | SendLandProperties(0, snap_selection, 0, remote_client); |
367 | m_scene.RegionInfo.RegionSettings.AllowDamage) | 367 | } |
368 | avatar.Invulnerable = false; | 368 | |
369 | else | 369 | public void SendLandUpdateToAvatarsOverMe() |
370 | avatar.Invulnerable = true; | 370 | { |
371 | 371 | SendLandUpdateToAvatarsOverMe(false); | |
372 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); | 372 | } |
373 | } | 373 | |
374 | } | 374 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) |
375 | }); | 375 | { |
376 | } | 376 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) |
377 | 377 | { | |
378 | #endregion | 378 | if (avatar.IsChildAgent) |
379 | 379 | return; | |
380 | #region AccessList Functions | 380 | |
381 | 381 | ILandObject over = null; | |
382 | public List<UUID> CreateAccessListArrayByFlag(AccessList flag) | 382 | try |
383 | { | 383 | { |
384 | List<UUID> list = new List<UUID>(); | 384 | over = |
385 | foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) | 385 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), |
386 | { | 386 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); |
387 | if (entry.Flags == flag) | 387 | } |
388 | { | 388 | catch (Exception) |
389 | list.Add(entry.AgentID); | 389 | { |
390 | } | 390 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + |
391 | } | 391 | Math.Round(avatar.AbsolutePosition.Y)); |
392 | if (list.Count == 0) | 392 | } |
393 | { | 393 | |
394 | list.Add(UUID.Zero); | 394 | if (over != null) |
395 | } | 395 | { |
396 | 396 | if (over.LandData.LocalID == LandData.LocalID) | |
397 | return list; | 397 | { |
398 | } | 398 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && |
399 | 399 | m_scene.RegionInfo.RegionSettings.AllowDamage) | |
400 | public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, | 400 | avatar.Invulnerable = false; |
401 | IClientAPI remote_client) | 401 | else |
402 | { | 402 | avatar.Invulnerable = true; |
403 | 403 | ||
404 | if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) | 404 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); |
405 | { | 405 | } |
406 | List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access); | 406 | } |
407 | remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); | 407 | }); |
408 | } | 408 | } |
409 | 409 | ||
410 | if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) | 410 | #endregion |
411 | { | 411 | |
412 | List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban); | 412 | #region AccessList Functions |
413 | remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); | 413 | |
414 | } | 414 | public List<UUID> CreateAccessListArrayByFlag(AccessList flag) |
415 | } | 415 | { |
416 | 416 | List<UUID> list = new List<UUID>(); | |
417 | public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) | 417 | foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) |
418 | { | 418 | { |
419 | LandData newData = LandData.Copy(); | 419 | if (entry.Flags == flag) |
420 | 420 | { | |
421 | if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) | 421 | list.Add(entry.AgentID); |
422 | { | 422 | } |
423 | entries.Clear(); | 423 | } |
424 | } | 424 | if (list.Count == 0) |
425 | 425 | { | |
426 | List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); | 426 | list.Add(UUID.Zero); |
427 | foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) | 427 | } |
428 | { | 428 | |
429 | if (entry.Flags == (AccessList)flags) | 429 | return list; |
430 | { | 430 | } |
431 | toRemove.Add(entry); | 431 | |
432 | } | 432 | public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, |
433 | } | 433 | IClientAPI remote_client) |
434 | 434 | { | |
435 | foreach (ParcelManager.ParcelAccessEntry entry in toRemove) | 435 | |
436 | { | 436 | if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) |
437 | newData.ParcelAccessList.Remove(entry); | 437 | { |
438 | } | 438 | List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access); |
439 | foreach (ParcelManager.ParcelAccessEntry entry in entries) | 439 | remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); |
440 | { | 440 | } |
441 | ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); | 441 | |
442 | temp.AgentID = entry.AgentID; | 442 | if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) |
443 | temp.Time = new DateTime(); //Pointless? Yes. | 443 | { |
444 | temp.Flags = (AccessList)flags; | 444 | List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban); |
445 | 445 | remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); | |
446 | if (!newData.ParcelAccessList.Contains(temp)) | 446 | } |
447 | { | 447 | } |
448 | newData.ParcelAccessList.Add(temp); | 448 | |
449 | } | 449 | public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) |
450 | } | 450 | { |
451 | 451 | LandData newData = LandData.Copy(); | |
452 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 452 | |
453 | } | 453 | if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) |
454 | 454 | { | |
455 | #endregion | 455 | entries.Clear(); |
456 | 456 | } | |
457 | #region Update Functions | 457 | |
458 | 458 | List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); | |
459 | public void UpdateLandBitmapByteArray() | 459 | foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) |
460 | { | 460 | { |
461 | LandData.Bitmap = ConvertLandBitmapToBytes(); | 461 | if (entry.Flags == (AccessList)flags) |
462 | } | 462 | { |
463 | 463 | toRemove.Add(entry); | |
464 | /// <summary> | 464 | } |
465 | /// Update all settings in land such as area, bitmap byte array, etc | 465 | } |
466 | /// </summary> | 466 | |
467 | public void ForceUpdateLandInfo() | 467 | foreach (ParcelManager.ParcelAccessEntry entry in toRemove) |
468 | { | 468 | { |
469 | UpdateAABBAndAreaValues(); | 469 | newData.ParcelAccessList.Remove(entry); |
470 | UpdateLandBitmapByteArray(); | 470 | } |
471 | } | 471 | foreach (ParcelManager.ParcelAccessEntry entry in entries) |
472 | 472 | { | |
473 | public void SetLandBitmapFromByteArray() | 473 | ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); |
474 | { | 474 | temp.AgentID = entry.AgentID; |
475 | LandBitmap = ConvertBytesToLandBitmap(); | 475 | temp.Time = new DateTime(); //Pointless? Yes. |
476 | } | 476 | temp.Flags = (AccessList)flags; |
477 | 477 | ||
478 | /// <summary> | 478 | if (!newData.ParcelAccessList.Contains(temp)) |
479 | /// Updates the AABBMin and AABBMax values after area/shape modification of the land object | 479 | { |
480 | /// </summary> | 480 | newData.ParcelAccessList.Add(temp); |
481 | private void UpdateAABBAndAreaValues() | 481 | } |
482 | { | 482 | } |
483 | int min_x = 64; | 483 | |
484 | int min_y = 64; | 484 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
485 | int max_x = 0; | 485 | } |
486 | int max_y = 0; | 486 | |
487 | int tempArea = 0; | 487 | #endregion |
488 | int x, y; | 488 | |
489 | for (x = 0; x < 64; x++) | 489 | #region Update Functions |
490 | { | 490 | |
491 | for (y = 0; y < 64; y++) | 491 | public void UpdateLandBitmapByteArray() |
492 | { | 492 | { |
493 | if (LandBitmap[x, y] == true) | 493 | LandData.Bitmap = ConvertLandBitmapToBytes(); |
494 | { | 494 | } |
495 | if (min_x > x) min_x = x; | 495 | |
496 | if (min_y > y) min_y = y; | 496 | /// <summary> |
497 | if (max_x < x) max_x = x; | 497 | /// Update all settings in land such as area, bitmap byte array, etc |
498 | if (max_y < y) max_y = y; | 498 | /// </summary> |
499 | tempArea += 16; //16sqm peice of land | 499 | public void ForceUpdateLandInfo() |
500 | } | 500 | { |
501 | } | 501 | UpdateAABBAndAreaValues(); |
502 | } | 502 | UpdateLandBitmapByteArray(); |
503 | int tx = min_x * 4; | 503 | } |
504 | if (tx > ((int)Constants.RegionSize - 1)) | 504 | |
505 | tx = ((int)Constants.RegionSize - 1); | 505 | public void SetLandBitmapFromByteArray() |
506 | int ty = min_y * 4; | 506 | { |
507 | if (ty > ((int)Constants.RegionSize - 1)) | 507 | LandBitmap = ConvertBytesToLandBitmap(); |
508 | ty = ((int)Constants.RegionSize - 1); | 508 | } |
509 | LandData.AABBMin = | 509 | |
510 | new Vector3((float) (min_x * 4), (float) (min_y * 4), | 510 | /// <summary> |
511 | (float) m_scene.Heightmap[tx, ty]); | 511 | /// Updates the AABBMin and AABBMax values after area/shape modification of the land object |
512 | 512 | /// </summary> | |
513 | tx = max_x * 4; | 513 | private void UpdateAABBAndAreaValues() |
514 | if (tx > ((int)Constants.RegionSize - 1)) | 514 | { |
515 | tx = ((int)Constants.RegionSize - 1); | 515 | int min_x = 64; |
516 | ty = max_y * 4; | 516 | int min_y = 64; |
517 | if (ty > ((int)Constants.RegionSize - 1)) | 517 | int max_x = 0; |
518 | ty = ((int)Constants.RegionSize - 1); | 518 | int max_y = 0; |
519 | LandData.AABBMax = | 519 | int tempArea = 0; |
520 | new Vector3((float) (max_x * 4), (float) (max_y * 4), | 520 | int x, y; |
521 | (float) m_scene.Heightmap[tx, ty]); | 521 | for (x = 0; x < 64; x++) |
522 | LandData.Area = tempArea; | 522 | { |
523 | } | 523 | for (y = 0; y < 64; y++) |
524 | 524 | { | |
525 | #endregion | 525 | if (LandBitmap[x, y] == true) |
526 | 526 | { | |
527 | #region Land Bitmap Functions | 527 | if (min_x > x) min_x = x; |
528 | 528 | if (min_y > y) min_y = y; | |
529 | /// <summary> | 529 | if (max_x < x) max_x = x; |
530 | /// Sets the land's bitmap manually | 530 | if (max_y < y) max_y = y; |
531 | /// </summary> | 531 | tempArea += 16; //16sqm peice of land |
532 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 532 | } |
533 | public void SetLandBitmap(bool[,] bitmap) | 533 | } |
534 | { | 534 | } |
535 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 535 | int tx = min_x * 4; |
536 | { | 536 | if (tx > ((int)Constants.RegionSize - 1)) |
537 | //Throw an exception - The bitmap is not 64x64 | 537 | tx = ((int)Constants.RegionSize - 1); |
538 | //throw new Exception("Error: Invalid Parcel Bitmap"); | 538 | int ty = min_y * 4; |
539 | } | 539 | if (ty > ((int)Constants.RegionSize - 1)) |
540 | else | 540 | ty = ((int)Constants.RegionSize - 1); |
541 | { | 541 | LandData.AABBMin = |
542 | //Valid: Lets set it | 542 | new Vector3((float) (min_x * 4), (float) (min_y * 4), |
543 | LandBitmap = bitmap; | 543 | (float) m_scene.Heightmap[tx, ty]); |
544 | ForceUpdateLandInfo(); | 544 | |
545 | } | 545 | tx = max_x * 4; |
546 | } | 546 | if (tx > ((int)Constants.RegionSize - 1)) |
547 | 547 | tx = ((int)Constants.RegionSize - 1); | |
548 | /// <summary> | 548 | ty = max_y * 4; |
549 | /// Gets the land's bitmap manually | 549 | if (ty > ((int)Constants.RegionSize - 1)) |
550 | /// </summary> | 550 | ty = ((int)Constants.RegionSize - 1); |
551 | /// <returns></returns> | 551 | LandData.AABBMax = |
552 | public bool[,] GetLandBitmap() | 552 | new Vector3((float) (max_x * 4), (float) (max_y * 4), |
553 | { | 553 | (float) m_scene.Heightmap[tx, ty]); |
554 | return LandBitmap; | 554 | LandData.Area = tempArea; |
555 | } | 555 | } |
556 | 556 | ||
557 | /// <summary> | 557 | #endregion |
558 | /// Full sim land object creation | 558 | |
559 | /// </summary> | 559 | #region Land Bitmap Functions |
560 | /// <returns></returns> | 560 | |
561 | public bool[,] BasicFullRegionLandBitmap() | 561 | /// <summary> |
562 | { | 562 | /// Sets the land's bitmap manually |
563 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 563 | /// </summary> |
564 | } | 564 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> |
565 | 565 | public void SetLandBitmap(bool[,] bitmap) | |
566 | /// <summary> | 566 | { |
567 | /// Used to modify the bitmap between the x and y points. Points use 64 scale | 567 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) |
568 | /// </summary> | 568 | { |
569 | /// <param name="start_x"></param> | 569 | //Throw an exception - The bitmap is not 64x64 |
570 | /// <param name="start_y"></param> | 570 | //throw new Exception("Error: Invalid Parcel Bitmap"); |
571 | /// <param name="end_x"></param> | 571 | } |
572 | /// <param name="end_y"></param> | 572 | else |
573 | /// <returns></returns> | 573 | { |
574 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 574 | //Valid: Lets set it |
575 | { | 575 | LandBitmap = bitmap; |
576 | bool[,] tempBitmap = new bool[64,64]; | 576 | ForceUpdateLandInfo(); |
577 | tempBitmap.Initialize(); | 577 | } |
578 | 578 | } | |
579 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 579 | |
580 | return tempBitmap; | 580 | /// <summary> |
581 | } | 581 | /// Gets the land's bitmap manually |
582 | 582 | /// </summary> | |
583 | /// <summary> | 583 | /// <returns></returns> |
584 | /// Change a land bitmap at within a square and set those points to a specific value | 584 | public bool[,] GetLandBitmap() |
585 | /// </summary> | 585 | { |
586 | /// <param name="land_bitmap"></param> | 586 | return LandBitmap; |
587 | /// <param name="start_x"></param> | 587 | } |
588 | /// <param name="start_y"></param> | 588 | |
589 | /// <param name="end_x"></param> | 589 | /// <summary> |
590 | /// <param name="end_y"></param> | 590 | /// Full sim land object creation |
591 | /// <param name="set_value"></param> | 591 | /// </summary> |
592 | /// <returns></returns> | 592 | /// <returns></returns> |
593 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, | 593 | public bool[,] BasicFullRegionLandBitmap() |
594 | bool set_value) | 594 | { |
595 | { | 595 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); |
596 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | 596 | } |
597 | { | 597 | |
598 | //Throw an exception - The bitmap is not 64x64 | 598 | /// <summary> |
599 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | 599 | /// Used to modify the bitmap between the x and y points. Points use 64 scale |
600 | } | 600 | /// </summary> |
601 | 601 | /// <param name="start_x"></param> | |
602 | int x, y; | 602 | /// <param name="start_y"></param> |
603 | for (y = 0; y < 64; y++) | 603 | /// <param name="end_x"></param> |
604 | { | 604 | /// <param name="end_y"></param> |
605 | for (x = 0; x < 64; x++) | 605 | /// <returns></returns> |
606 | { | 606 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
607 | if (x >= start_x / 4 && x < end_x / 4 | 607 | { |
608 | && y >= start_y / 4 && y < end_y / 4) | 608 | bool[,] tempBitmap = new bool[64,64]; |
609 | { | 609 | tempBitmap.Initialize(); |
610 | land_bitmap[x, y] = set_value; | 610 | |
611 | } | 611 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
612 | } | 612 | return tempBitmap; |
613 | } | 613 | } |
614 | return land_bitmap; | 614 | |
615 | } | 615 | /// <summary> |
616 | 616 | /// Change a land bitmap at within a square and set those points to a specific value | |
617 | /// <summary> | 617 | /// </summary> |
618 | /// Join the true values of 2 bitmaps together | 618 | /// <param name="land_bitmap"></param> |
619 | /// </summary> | 619 | /// <param name="start_x"></param> |
620 | /// <param name="bitmap_base"></param> | 620 | /// <param name="start_y"></param> |
621 | /// <param name="bitmap_add"></param> | 621 | /// <param name="end_x"></param> |
622 | /// <returns></returns> | 622 | /// <param name="end_y"></param> |
623 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 623 | /// <param name="set_value"></param> |
624 | { | 624 | /// <returns></returns> |
625 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 625 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, |
626 | { | 626 | bool set_value) |
627 | //Throw an exception - The bitmap is not 64x64 | 627 | { |
628 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 628 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) |
629 | } | 629 | { |
630 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | 630 | //Throw an exception - The bitmap is not 64x64 |
631 | { | 631 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); |
632 | //Throw an exception - The bitmap is not 64x64 | 632 | } |
633 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | 633 | |
634 | } | 634 | int x, y; |
635 | 635 | for (y = 0; y < 64; y++) | |
636 | int x, y; | 636 | { |
637 | for (y = 0; y < 64; y++) | 637 | for (x = 0; x < 64; x++) |
638 | { | 638 | { |
639 | for (x = 0; x < 64; x++) | 639 | if (x >= start_x / 4 && x < end_x / 4 |
640 | { | 640 | && y >= start_y / 4 && y < end_y / 4) |
641 | if (bitmap_add[x, y]) | 641 | { |
642 | { | 642 | land_bitmap[x, y] = set_value; |
643 | bitmap_base[x, y] = true; | 643 | } |
644 | } | 644 | } |
645 | } | 645 | } |
646 | } | 646 | return land_bitmap; |
647 | return bitmap_base; | 647 | } |
648 | } | 648 | |
649 | 649 | /// <summary> | |
650 | /// <summary> | 650 | /// Join the true values of 2 bitmaps together |
651 | /// Converts the land bitmap to a packet friendly byte array | 651 | /// </summary> |
652 | /// </summary> | 652 | /// <param name="bitmap_base"></param> |
653 | /// <returns></returns> | 653 | /// <param name="bitmap_add"></param> |
654 | private byte[] ConvertLandBitmapToBytes() | 654 | /// <returns></returns> |
655 | { | 655 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
656 | byte[] tempConvertArr = new byte[512]; | 656 | { |
657 | byte tempByte = 0; | 657 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) |
658 | int x, y, i, byteNum = 0; | 658 | { |
659 | i = 0; | 659 | //Throw an exception - The bitmap is not 64x64 |
660 | for (y = 0; y < 64; y++) | 660 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); |
661 | { | 661 | } |
662 | for (x = 0; x < 64; x++) | 662 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) |
663 | { | 663 | { |
664 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 664 | //Throw an exception - The bitmap is not 64x64 |
665 | if (i % 8 == 0) | 665 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); |
666 | { | 666 | } |
667 | tempConvertArr[byteNum] = tempByte; | 667 | |
668 | tempByte = (byte) 0; | 668 | int x, y; |
669 | i = 0; | 669 | for (y = 0; y < 64; y++) |
670 | byteNum++; | 670 | { |
671 | } | 671 | for (x = 0; x < 64; x++) |
672 | } | 672 | { |
673 | } | 673 | if (bitmap_add[x, y]) |
674 | return tempConvertArr; | 674 | { |
675 | } | 675 | bitmap_base[x, y] = true; |
676 | 676 | } | |
677 | private bool[,] ConvertBytesToLandBitmap() | 677 | } |
678 | { | 678 | } |
679 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; | 679 | return bitmap_base; |
680 | tempConvertMap.Initialize(); | 680 | } |
681 | byte tempByte = 0; | 681 | |
682 | int x = 0, y = 0, i = 0, bitNum = 0; | 682 | /// <summary> |
683 | for (i = 0; i < 512; i++) | 683 | /// Converts the land bitmap to a packet friendly byte array |
684 | { | 684 | /// </summary> |
685 | tempByte = LandData.Bitmap[i]; | 685 | /// <returns></returns> |
686 | for (bitNum = 0; bitNum < 8; bitNum++) | 686 | private byte[] ConvertLandBitmapToBytes() |
687 | { | 687 | { |
688 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); | 688 | byte[] tempConvertArr = new byte[512]; |
689 | tempConvertMap[x, y] = bit; | 689 | byte tempByte = 0; |
690 | x++; | 690 | int x, y, i, byteNum = 0; |
691 | if (x > 63) | 691 | i = 0; |
692 | { | 692 | for (y = 0; y < 64; y++) |
693 | x = 0; | 693 | { |
694 | y++; | 694 | for (x = 0; x < 64; x++) |
695 | } | 695 | { |
696 | } | 696 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
697 | } | 697 | if (i % 8 == 0) |
698 | return tempConvertMap; | 698 | { |
699 | } | 699 | tempConvertArr[byteNum] = tempByte; |
700 | 700 | tempByte = (byte) 0; | |
701 | #endregion | 701 | i = 0; |
702 | 702 | byteNum++; | |
703 | #region Object Select and Object Owner Listing | 703 | } |
704 | 704 | } | |
705 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) | 705 | } |
706 | { | 706 | return tempConvertArr; |
707 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) | 707 | } |
708 | { | 708 | |
709 | List<uint> resultLocalIDs = new List<uint>(); | 709 | private bool[,] ConvertBytesToLandBitmap() |
710 | try | 710 | { |
711 | { | 711 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; |
712 | lock (primsOverMe) | 712 | tempConvertMap.Initialize(); |
713 | { | 713 | byte tempByte = 0; |
714 | foreach (SceneObjectGroup obj in primsOverMe) | 714 | int x = 0, y = 0, i = 0, bitNum = 0; |
715 | { | 715 | for (i = 0; i < 512; i++) |
716 | if (obj.LocalId > 0) | 716 | { |
717 | { | 717 | tempByte = LandData.Bitmap[i]; |
718 | if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID) | 718 | for (bitNum = 0; bitNum < 8; bitNum++) |
719 | { | 719 | { |
720 | resultLocalIDs.Add(obj.LocalId); | 720 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); |
721 | } | 721 | tempConvertMap[x, y] = bit; |
722 | else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero) | 722 | x++; |
723 | { | 723 | if (x > 63) |
724 | resultLocalIDs.Add(obj.LocalId); | 724 | { |
725 | } | 725 | x = 0; |
726 | else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && | 726 | y++; |
727 | obj.OwnerID != remote_client.AgentId) | 727 | } |
728 | { | 728 | } |
729 | resultLocalIDs.Add(obj.LocalId); | 729 | } |
730 | } | 730 | return tempConvertMap; |
731 | else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID)) | 731 | } |
732 | { | 732 | |
733 | resultLocalIDs.Add(obj.LocalId); | 733 | #endregion |
734 | } | 734 | |
735 | } | 735 | #region Object Select and Object Owner Listing |
736 | } | 736 | |
737 | } | 737 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) |
738 | } catch (InvalidOperationException) | 738 | { |
739 | { | 739 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) |
740 | m_log.Error("[LAND]: Unable to force select the parcel objects. Arr."); | 740 | { |
741 | } | 741 | List<uint> resultLocalIDs = new List<uint>(); |
742 | 742 | try | |
743 | remote_client.SendForceClientSelectObjects(resultLocalIDs); | 743 | { |
744 | } | 744 | lock (primsOverMe) |
745 | } | 745 | { |
746 | 746 | foreach (SceneObjectGroup obj in primsOverMe) | |
747 | /// <summary> | 747 | { |
748 | /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes | 748 | if (obj.LocalId > 0) |
749 | /// aggreagete details such as the number of prims. | 749 | { |
750 | /// | 750 | if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID) |
751 | /// </summary> | 751 | { |
752 | /// <param name="remote_client"> | 752 | resultLocalIDs.Add(obj.LocalId); |
753 | /// A <see cref="IClientAPI"/> | 753 | } |
754 | /// </param> | 754 | else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero) |
755 | public void SendLandObjectOwners(IClientAPI remote_client) | 755 | { |
756 | { | 756 | resultLocalIDs.Add(obj.LocalId); |
757 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) | 757 | } |
758 | { | 758 | else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && |
759 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); | 759 | obj.OwnerID != remote_client.AgentId) |
760 | List<UUID> groups = new List<UUID>(); | 760 | { |
761 | 761 | resultLocalIDs.Add(obj.LocalId); | |
762 | lock (primsOverMe) | 762 | } |
763 | { | 763 | else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID)) |
764 | try | 764 | { |
765 | { | 765 | resultLocalIDs.Add(obj.LocalId); |
766 | 766 | } | |
767 | foreach (SceneObjectGroup obj in primsOverMe) | 767 | } |
768 | { | 768 | } |
769 | try | 769 | } |
770 | { | 770 | } catch (InvalidOperationException) |
771 | if (!primCount.ContainsKey(obj.OwnerID)) | 771 | { |
772 | { | 772 | m_log.Error("[LAND]: Unable to force select the parcel objects. Arr."); |
773 | primCount.Add(obj.OwnerID, 0); | 773 | } |
774 | } | 774 | |
775 | } | 775 | remote_client.SendForceClientSelectObjects(resultLocalIDs); |
776 | catch (NullReferenceException) | 776 | } |
777 | { | 777 | } |
778 | m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); | 778 | |
779 | } | 779 | /// <summary> |
780 | try | 780 | /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes |
781 | { | 781 | /// aggreagete details such as the number of prims. |
782 | primCount[obj.OwnerID] += obj.PrimCount; | 782 | /// |
783 | } | 783 | /// </summary> |
784 | catch (KeyNotFoundException) | 784 | /// <param name="remote_client"> |
785 | { | 785 | /// A <see cref="IClientAPI"/> |
786 | m_log.Error("[LAND]: Unable to match a prim with it's owner."); | 786 | /// </param> |
787 | } | 787 | public void SendLandObjectOwners(IClientAPI remote_client) |
788 | if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID))) | 788 | { |
789 | groups.Add(obj.OwnerID); | 789 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) |
790 | } | 790 | { |
791 | } | 791 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); |
792 | catch (InvalidOperationException) | 792 | List<UUID> groups = new List<UUID>(); |
793 | { | 793 | |
794 | m_log.Error("[LAND]: Unable to Enumerate Land object arr."); | 794 | lock (primsOverMe) |
795 | } | 795 | { |
796 | } | 796 | try |
797 | 797 | { | |
798 | remote_client.SendLandObjectOwners(LandData, groups, primCount); | 798 | |
799 | } | 799 | foreach (SceneObjectGroup obj in primsOverMe) |
800 | } | 800 | { |
801 | 801 | try | |
802 | public Dictionary<UUID, int> GetLandObjectOwners() | 802 | { |
803 | { | 803 | if (!primCount.ContainsKey(obj.OwnerID)) |
804 | Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); | 804 | { |
805 | lock (primsOverMe) | 805 | primCount.Add(obj.OwnerID, 0); |
806 | { | 806 | } |
807 | try | 807 | } |
808 | { | 808 | catch (NullReferenceException) |
809 | 809 | { | |
810 | foreach (SceneObjectGroup obj in primsOverMe) | 810 | m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); |
811 | { | 811 | } |
812 | if (!ownersAndCount.ContainsKey(obj.OwnerID)) | 812 | try |
813 | { | 813 | { |
814 | ownersAndCount.Add(obj.OwnerID, 0); | 814 | primCount[obj.OwnerID] += obj.PrimCount; |
815 | } | 815 | } |
816 | ownersAndCount[obj.OwnerID] += obj.PrimCount; | 816 | catch (KeyNotFoundException) |
817 | } | 817 | { |
818 | } | 818 | m_log.Error("[LAND]: Unable to match a prim with it's owner."); |
819 | catch (InvalidOperationException) | 819 | } |
820 | { | 820 | if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID))) |
821 | m_log.Error("[LAND]: Unable to enumerate land owners. arr."); | 821 | groups.Add(obj.OwnerID); |
822 | } | 822 | } |
823 | 823 | } | |
824 | } | 824 | catch (InvalidOperationException) |
825 | return ownersAndCount; | 825 | { |
826 | } | 826 | m_log.Error("[LAND]: Unable to Enumerate Land object arr."); |
827 | 827 | } | |
828 | #endregion | 828 | } |
829 | 829 | ||
830 | #region Object Returning | 830 | remote_client.SendLandObjectOwners(LandData, groups, primCount); |
831 | 831 | } | |
832 | public void ReturnObject(SceneObjectGroup obj) | 832 | } |
833 | { | 833 | |
834 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; | 834 | public Dictionary<UUID, int> GetLandObjectOwners() |
835 | objs[0] = obj; | 835 | { |
836 | m_scene.returnObjects(objs, obj.OwnerID); | 836 | Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); |
837 | } | 837 | lock (primsOverMe) |
838 | 838 | { | |
839 | public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) | 839 | try |
840 | { | 840 | { |
841 | Dictionary<UUID,List<SceneObjectGroup>> returns = | 841 | |
842 | new Dictionary<UUID,List<SceneObjectGroup>>(); | 842 | foreach (SceneObjectGroup obj in primsOverMe) |
843 | 843 | { | |
844 | lock (primsOverMe) | 844 | if (!ownersAndCount.ContainsKey(obj.OwnerID)) |
845 | { | 845 | { |
846 | if (type == (uint)ObjectReturnType.Owner) | 846 | ownersAndCount.Add(obj.OwnerID, 0); |
847 | { | 847 | } |
848 | foreach (SceneObjectGroup obj in primsOverMe) | 848 | ownersAndCount[obj.OwnerID] += obj.PrimCount; |
849 | { | 849 | } |
850 | if (obj.OwnerID == m_landData.OwnerID) | 850 | } |
851 | { | 851 | catch (InvalidOperationException) |
852 | if (!returns.ContainsKey(obj.OwnerID)) | 852 | { |
853 | returns[obj.OwnerID] = | 853 | m_log.Error("[LAND]: Unable to enumerate land owners. arr."); |
854 | new List<SceneObjectGroup>(); | 854 | } |
855 | returns[obj.OwnerID].Add(obj); | 855 | |
856 | } | 856 | } |
857 | } | 857 | return ownersAndCount; |
858 | } | 858 | } |
859 | else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) | 859 | |
860 | { | 860 | #endregion |
861 | foreach (SceneObjectGroup obj in primsOverMe) | 861 | |
862 | { | 862 | #region Object Returning |
863 | if (obj.GroupID == m_landData.GroupID) | 863 | |
864 | { | 864 | public void ReturnObject(SceneObjectGroup obj) |
865 | if (!returns.ContainsKey(obj.OwnerID)) | 865 | { |
866 | returns[obj.OwnerID] = | 866 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; |
867 | new List<SceneObjectGroup>(); | 867 | objs[0] = obj; |
868 | returns[obj.OwnerID].Add(obj); | 868 | m_scene.returnObjects(objs, obj.OwnerID); |
869 | } | 869 | } |
870 | } | 870 | |
871 | } | 871 | public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) |
872 | else if (type == (uint)ObjectReturnType.Other) | 872 | { |
873 | { | 873 | Dictionary<UUID,List<SceneObjectGroup>> returns = |
874 | foreach (SceneObjectGroup obj in primsOverMe) | 874 | new Dictionary<UUID,List<SceneObjectGroup>>(); |
875 | { | 875 | |
876 | if (obj.OwnerID != m_landData.OwnerID && | 876 | lock (primsOverMe) |
877 | (obj.GroupID != m_landData.GroupID || | 877 | { |
878 | m_landData.GroupID == UUID.Zero)) | 878 | if (type == (uint)ObjectReturnType.Owner) |
879 | { | 879 | { |
880 | if (!returns.ContainsKey(obj.OwnerID)) | 880 | foreach (SceneObjectGroup obj in primsOverMe) |
881 | returns[obj.OwnerID] = | 881 | { |
882 | new List<SceneObjectGroup>(); | 882 | if (obj.OwnerID == m_landData.OwnerID) |
883 | returns[obj.OwnerID].Add(obj); | 883 | { |
884 | } | 884 | if (!returns.ContainsKey(obj.OwnerID)) |
885 | } | 885 | returns[obj.OwnerID] = |
886 | } | 886 | new List<SceneObjectGroup>(); |
887 | else if (type == (uint)ObjectReturnType.List) | 887 | returns[obj.OwnerID].Add(obj); |
888 | { | 888 | } |
889 | List<UUID> ownerlist = new List<UUID>(owners); | 889 | } |
890 | 890 | } | |
891 | foreach (SceneObjectGroup obj in primsOverMe) | 891 | else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) |
892 | { | 892 | { |
893 | if (ownerlist.Contains(obj.OwnerID)) | 893 | foreach (SceneObjectGroup obj in primsOverMe) |
894 | { | 894 | { |
895 | if (!returns.ContainsKey(obj.OwnerID)) | 895 | if (obj.GroupID == m_landData.GroupID) |
896 | returns[obj.OwnerID] = | 896 | { |
897 | new List<SceneObjectGroup>(); | 897 | if (!returns.ContainsKey(obj.OwnerID)) |
898 | returns[obj.OwnerID].Add(obj); | 898 | returns[obj.OwnerID] = |
899 | } | 899 | new List<SceneObjectGroup>(); |
900 | } | 900 | returns[obj.OwnerID].Add(obj); |
901 | } | 901 | } |
902 | } | 902 | } |
903 | 903 | } | |
904 | foreach (List<SceneObjectGroup> ol in returns.Values) | 904 | else if (type == (uint)ObjectReturnType.Other) |
905 | { | 905 | { |
906 | if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) | 906 | foreach (SceneObjectGroup obj in primsOverMe) |
907 | m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); | 907 | { |
908 | } | 908 | if (obj.OwnerID != m_landData.OwnerID && |
909 | } | 909 | (obj.GroupID != m_landData.GroupID || |
910 | 910 | m_landData.GroupID == UUID.Zero)) | |
911 | #endregion | 911 | { |
912 | 912 | if (!returns.ContainsKey(obj.OwnerID)) | |
913 | #region Object Adding/Removing from Parcel | 913 | returns[obj.OwnerID] = |
914 | 914 | new List<SceneObjectGroup>(); | |
915 | public void ResetLandPrimCounts() | 915 | returns[obj.OwnerID].Add(obj); |
916 | { | 916 | } |
917 | LandData.GroupPrims = 0; | 917 | } |
918 | LandData.OwnerPrims = 0; | 918 | } |
919 | LandData.OtherPrims = 0; | 919 | else if (type == (uint)ObjectReturnType.List) |
920 | LandData.SelectedPrims = 0; | 920 | { |
921 | 921 | List<UUID> ownerlist = new List<UUID>(owners); | |
922 | 922 | ||
923 | lock (primsOverMe) | 923 | foreach (SceneObjectGroup obj in primsOverMe) |
924 | primsOverMe.Clear(); | 924 | { |
925 | } | 925 | if (ownerlist.Contains(obj.OwnerID)) |
926 | 926 | { | |
927 | public void AddPrimToCount(SceneObjectGroup obj) | 927 | if (!returns.ContainsKey(obj.OwnerID)) |
928 | { | 928 | returns[obj.OwnerID] = |
929 | 929 | new List<SceneObjectGroup>(); | |
930 | UUID prim_owner = obj.OwnerID; | 930 | returns[obj.OwnerID].Add(obj); |
931 | int prim_count = obj.PrimCount; | 931 | } |
932 | 932 | } | |
933 | if (obj.IsSelected) | 933 | } |
934 | { | 934 | } |
935 | LandData.SelectedPrims += prim_count; | 935 | |
936 | } | 936 | foreach (List<SceneObjectGroup> ol in returns.Values) |
937 | else | 937 | { |
938 | { | 938 | if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) |
939 | if (prim_owner == LandData.OwnerID) | 939 | m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); |
940 | { | 940 | } |
941 | LandData.OwnerPrims += prim_count; | 941 | } |
942 | } | 942 | |
943 | else if ((obj.GroupID == LandData.GroupID || | 943 | #endregion |
944 | prim_owner == LandData.GroupID) && | 944 | |
945 | LandData.GroupID != UUID.Zero) | 945 | #region Object Adding/Removing from Parcel |
946 | { | 946 | |
947 | LandData.GroupPrims += prim_count; | 947 | public void ResetLandPrimCounts() |
948 | } | 948 | { |
949 | else | 949 | LandData.GroupPrims = 0; |
950 | { | 950 | LandData.OwnerPrims = 0; |
951 | LandData.OtherPrims += prim_count; | 951 | LandData.OtherPrims = 0; |
952 | } | 952 | LandData.SelectedPrims = 0; |
953 | } | 953 | |
954 | 954 | ||
955 | lock (primsOverMe) | 955 | lock (primsOverMe) |
956 | primsOverMe.Add(obj); | 956 | primsOverMe.Clear(); |
957 | } | 957 | } |
958 | 958 | ||
959 | public void RemovePrimFromCount(SceneObjectGroup obj) | 959 | public void AddPrimToCount(SceneObjectGroup obj) |
960 | { | 960 | { |
961 | lock (primsOverMe) | 961 | |
962 | { | 962 | UUID prim_owner = obj.OwnerID; |
963 | if (primsOverMe.Contains(obj)) | 963 | int prim_count = obj.PrimCount; |
964 | { | 964 | |
965 | UUID prim_owner = obj.OwnerID; | 965 | if (obj.IsSelected) |
966 | int prim_count = obj.PrimCount; | 966 | { |
967 | 967 | LandData.SelectedPrims += prim_count; | |
968 | if (prim_owner == LandData.OwnerID) | 968 | } |
969 | { | 969 | else |
970 | LandData.OwnerPrims -= prim_count; | 970 | { |
971 | } | 971 | if (prim_owner == LandData.OwnerID) |
972 | else if (obj.GroupID == LandData.GroupID || | 972 | { |
973 | prim_owner == LandData.GroupID) | 973 | LandData.OwnerPrims += prim_count; |
974 | { | 974 | } |
975 | LandData.GroupPrims -= prim_count; | 975 | else if ((obj.GroupID == LandData.GroupID || |
976 | } | 976 | prim_owner == LandData.GroupID) && |
977 | else | 977 | LandData.GroupID != UUID.Zero) |
978 | { | 978 | { |
979 | LandData.OtherPrims -= prim_count; | 979 | LandData.GroupPrims += prim_count; |
980 | } | 980 | } |
981 | 981 | else | |
982 | primsOverMe.Remove(obj); | 982 | { |
983 | } | 983 | LandData.OtherPrims += prim_count; |
984 | } | 984 | } |
985 | } | 985 | } |
986 | 986 | ||
987 | #endregion | 987 | lock (primsOverMe) |
988 | 988 | primsOverMe.Add(obj); | |
989 | #endregion | 989 | } |
990 | 990 | ||
991 | #endregion | 991 | public void RemovePrimFromCount(SceneObjectGroup obj) |
992 | 992 | { | |
993 | /// <summary> | 993 | lock (primsOverMe) |
994 | /// Set the media url for this land parcel | 994 | { |
995 | /// </summary> | 995 | if (primsOverMe.Contains(obj)) |
996 | /// <param name="url"></param> | 996 | { |
997 | public void SetMediaUrl(string url) | 997 | UUID prim_owner = obj.OwnerID; |
998 | { | 998 | int prim_count = obj.PrimCount; |
999 | LandData.MediaURL = url; | 999 | |
1000 | SendLandUpdateToAvatarsOverMe(); | 1000 | if (prim_owner == LandData.OwnerID) |
1001 | } | 1001 | { |
1002 | 1002 | LandData.OwnerPrims -= prim_count; | |
1003 | /// <summary> | 1003 | } |
1004 | /// Set the music url for this land parcel | 1004 | else if (obj.GroupID == LandData.GroupID || |
1005 | /// </summary> | 1005 | prim_owner == LandData.GroupID) |
1006 | /// <param name="url"></param> | 1006 | { |
1007 | public void SetMusicUrl(string url) | 1007 | LandData.GroupPrims -= prim_count; |
1008 | { | 1008 | } |
1009 | LandData.MusicURL = url; | 1009 | else |
1010 | SendLandUpdateToAvatarsOverMe(); | 1010 | { |
1011 | } | 1011 | LandData.OtherPrims -= prim_count; |
1012 | } | 1012 | } |
1013 | } | 1013 | |
1014 | primsOverMe.Remove(obj); | ||
1015 | } | ||
1016 | } | ||
1017 | } | ||
1018 | |||
1019 | #endregion | ||
1020 | |||
1021 | #endregion | ||
1022 | |||
1023 | #endregion | ||
1024 | |||
1025 | /// <summary> | ||
1026 | /// Set the media url for this land parcel | ||
1027 | /// </summary> | ||
1028 | /// <param name="url"></param> | ||
1029 | public void SetMediaUrl(string url) | ||
1030 | { | ||
1031 | LandData.MediaURL = url; | ||
1032 | SendLandUpdateToAvatarsOverMe(); | ||
1033 | } | ||
1034 | |||
1035 | /// <summary> | ||
1036 | /// Set the music url for this land parcel | ||
1037 | /// </summary> | ||
1038 | /// <param name="url"></param> | ||
1039 | public void SetMusicUrl(string url) | ||
1040 | { | ||
1041 | LandData.MusicURL = url; | ||
1042 | SendLandUpdateToAvatarsOverMe(); | ||
1043 | } | ||
1044 | } | ||
1045 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index bc54997..b1747ef 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
412 | 412 | ||
413 | public string Name | 413 | public string Name |
414 | { | 414 | { |
415 | get { return "PermissionsModule"; } | 415 | get { return "DefaultPermissionsModule"; } |
416 | } | 416 | } |
417 | 417 | ||
418 | public bool IsSharedModule | 418 | public bool IsSharedModule |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 2c5e444..2817477 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -549,6 +549,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
549 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 549 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
550 | m_scene.SaveTerrain(); | 550 | m_scene.SaveTerrain(); |
551 | 551 | ||
552 | m_scene.EventManager.TriggerTerrainUpdate(); | ||
553 | |||
552 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | 554 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. |
553 | //m_scene.CreateTerrainTexture(true); | 555 | //m_scene.CreateTerrainTexture(true); |
554 | } | 556 | } |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index f6e6163..cdc56a2 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
79 | public event DisconnectUser OnDisconnectUser; | 79 | public event DisconnectUser OnDisconnectUser; |
80 | public event RequestAvatarProperties OnRequestAvatarProperties; | 80 | public event RequestAvatarProperties OnRequestAvatarProperties; |
81 | public event SetAlwaysRun OnSetAlwaysRun; | 81 | public event SetAlwaysRun OnSetAlwaysRun; |
82 | 82 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | |
83 | public event DeRezObject OnDeRezObject; | 83 | public event DeRezObject OnDeRezObject; |
84 | public event Action<IClientAPI> OnRegionHandShakeReply; | 84 | public event Action<IClientAPI> OnRegionHandShakeReply; |
85 | public event GenericCall2 OnRequestWearables; | 85 | public event GenericCall2 OnRequestWearables; |
@@ -817,12 +817,21 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
817 | { | 817 | { |
818 | } | 818 | } |
819 | 819 | ||
820 | public void ProcessPendingPackets() | ||
821 | { | ||
822 | } | ||
823 | |||
820 | public void ProcessInPacket(Packet NewPack) | 824 | public void ProcessInPacket(Packet NewPack) |
821 | { | 825 | { |
822 | } | 826 | } |
823 | 827 | ||
824 | public void Close() | 828 | public void Close() |
825 | { | 829 | { |
830 | Close(true); | ||
831 | } | ||
832 | |||
833 | public void Close(bool sendStop) | ||
834 | { | ||
826 | } | 835 | } |
827 | 836 | ||
828 | public void Start() | 837 | public void Start() |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 2af2548..9fe6d96 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -82,6 +83,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | UUID RezSingleAttachmentFromInventory( | 83 | UUID RezSingleAttachmentFromInventory( |
83 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 84 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
84 | 85 | ||
86 | // Same as above, but also load script states from a separate doc | ||
87 | UUID RezSingleAttachmentFromInventory( | ||
88 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
89 | |||
85 | /// <summary> | 90 | /// <summary> |
86 | /// Rez multiple attachments from a user's inventory | 91 | /// Rez multiple attachments from a user's inventory |
87 | /// </summary> | 92 | /// </summary> |
@@ -132,4 +137,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
132 | /// </param> | 137 | /// </param> |
133 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | 138 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); |
134 | } | 139 | } |
135 | } \ No newline at end of file | 140 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IDwellModule.cs b/OpenSim/Region/Framework/Interfaces/IDwellModule.cs new file mode 100644 index 0000000..db50439 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IDwellModule.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | public interface IDwellModule | ||
34 | { | ||
35 | int GetDwell(UUID parcelID); | ||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index fd43923..1e2f60b 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -105,6 +105,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
105 | /// <param name="stateSource"></param> | 105 | /// <param name="stateSource"></param> |
106 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 106 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
107 | 107 | ||
108 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
109 | |||
108 | /// <summary> | 110 | /// <summary> |
109 | /// Stop a script which is in this prim's inventory. | 111 | /// Stop a script which is in this prim's inventory. |
110 | /// </summary> | 112 | /// </summary> |
@@ -214,5 +216,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
214 | /// A <see cref="Dictionary`2"/> | 216 | /// A <see cref="Dictionary`2"/> |
215 | /// </returns> | 217 | /// </returns> |
216 | Dictionary<UUID, string> GetScriptStates(); | 218 | Dictionary<UUID, string> GetScriptStates(); |
219 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
217 | } | 220 | } |
218 | } | 221 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 23be9c2..69ba2042 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -226,7 +226,8 @@ namespace OpenSim.Region.Framework | |||
226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); | 226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); |
227 | 227 | ||
228 | // justincc: Right now this is fatal to really get the user's attention | 228 | // justincc: Right now this is fatal to really get the user's attention |
229 | throw e; | 229 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
230 | //throw e; | ||
230 | } | 231 | } |
231 | } | 232 | } |
232 | 233 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index a90e0f3..b847d87 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,10 +53,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | ||
60 | 61 | ||
61 | /// <value> | 62 | /// <value> |
62 | /// The scene presence that this animator applies to | 63 | /// The scene presence that this animator applies to |
@@ -123,8 +124,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 124 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 125 | public void TrySetMovementAnimation(string anim) |
125 | { | 126 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 127 | if (!m_scenePresence.IsChildAgent) |
129 | { | 128 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 129 | if (m_animations.TrySetDefaultAnimation( |
@@ -146,10 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 145 | const float PREJUMP_DELAY = 0.25f; |
147 | 146 | ||
148 | #region Inputs | 147 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 148 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 149 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 150 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 151 | ||
@@ -159,11 +155,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 155 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 156 | ||
161 | // Check control flags | 157 | // Check control flags |
162 | bool heldForward = | 158 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 159 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 160 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 161 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 162 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 163 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 164 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -266,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 261 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 262 | return "PREJUMP"; |
268 | } | 263 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 264 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 265 | { |
271 | // Start actual jump | 266 | // Start actual jump |
272 | if (m_animTickJump == -1) | 267 | if (m_animTickJump == -1) |
@@ -316,7 +311,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 311 | public void UpdateMovementAnimations() |
317 | { | 312 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 313 | m_movementAnimation = GetMovementAnimation(); |
319 | |||
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 314 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 315 | { |
322 | // This was the previous behavior before PREJUMP | 316 | // This was the previous behavior before PREJUMP |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 0ae3146..52e6e92 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -744,6 +748,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
744 | } | 748 | } |
745 | } | 749 | } |
746 | } | 750 | } |
751 | public void TriggerTerrainUpdate() | ||
752 | { | ||
753 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
754 | if (handlerTerrainUpdate != null) | ||
755 | { | ||
756 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
757 | { | ||
758 | try | ||
759 | { | ||
760 | d(); | ||
761 | } | ||
762 | catch (Exception e) | ||
763 | { | ||
764 | m_log.ErrorFormat( | ||
765 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
766 | e.Message, e.StackTrace); | ||
767 | } | ||
768 | } | ||
769 | } | ||
770 | } | ||
747 | 771 | ||
748 | public void TriggerTerrainTick() | 772 | public void TriggerTerrainTick() |
749 | { | 773 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index de3c360..8cd0160 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -211,12 +211,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | 211 | ||
212 | if (entity is SceneObjectPart) | 212 | if (entity is SceneObjectPart) |
213 | { | 213 | { |
214 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
215 | if (physActor == null || !physActor.IsPhysical) | ||
216 | priority += 100; | ||
217 | |||
218 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 214 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) |
215 | { | ||
219 | priority = 1.0; | 216 | priority = 1.0; |
217 | } | ||
218 | else | ||
219 | { | ||
220 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
221 | if (physActor == null || !physActor.IsPhysical) | ||
222 | priority += 100; | ||
223 | } | ||
224 | |||
225 | if (((SceneObjectPart)entity).ParentGroup.RootPart != (SceneObjectPart)entity) | ||
226 | priority +=1; | ||
220 | } | 227 | } |
221 | return priority; | 228 | return priority; |
222 | } | 229 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 01edf51..17159b4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -94,6 +94,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | 94 | ||
95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) | 95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) |
96 | { | 96 | { |
97 | InventoryFolderBase folder; | ||
98 | |||
99 | if (item.Folder == UUID.Zero) | ||
100 | { | ||
101 | folder = InventoryService.GetFolderForType(AgentID, (AssetType)item.AssetType); | ||
102 | if (folder == null) | ||
103 | { | ||
104 | folder = InventoryService.GetRootFolder(AgentID); | ||
105 | |||
106 | if (folder == null) | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | item.Folder = folder.ID; | ||
111 | } | ||
112 | |||
97 | if (InventoryService.AddItem(item)) | 113 | if (InventoryService.AddItem(item)) |
98 | { | 114 | { |
99 | int userlevel = 0; | 115 | int userlevel = 0; |
@@ -214,8 +230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | { | 230 | { |
215 | // Needs to determine which engine was running it and use that | 231 | // Needs to determine which engine was running it and use that |
216 | // | 232 | // |
217 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 233 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
218 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
219 | } | 234 | } |
220 | else | 235 | else |
221 | { | 236 | { |
@@ -633,6 +648,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | return; | 648 | return; |
634 | } | 649 | } |
635 | 650 | ||
651 | if (newName == null) newName = item.Name; | ||
652 | |||
636 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 653 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
637 | 654 | ||
638 | if (asset != null) | 655 | if (asset != null) |
@@ -680,6 +697,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
680 | } | 697 | } |
681 | 698 | ||
682 | /// <summary> | 699 | /// <summary> |
700 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
701 | /// </summary> | ||
702 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
703 | { | ||
704 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
705 | foreach (InventoryItemBase b in items) | ||
706 | { | ||
707 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
708 | InventoryItemBase n = InventoryService.GetItem(b); | ||
709 | n.Folder = destfolder; | ||
710 | moveitems.Add(n); | ||
711 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
712 | } | ||
713 | |||
714 | MoveInventoryItem(remoteClient, moveitems); | ||
715 | } | ||
716 | |||
717 | /// <summary> | ||
683 | /// Move an item within the agent's inventory. | 718 | /// Move an item within the agent's inventory. |
684 | /// </summary> | 719 | /// </summary> |
685 | /// <param name="remoteClient"></param> | 720 | /// <param name="remoteClient"></param> |
@@ -913,8 +948,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
913 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 948 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
914 | { | 949 | { |
915 | SceneObjectPart part = GetSceneObjectPart(localID); | 950 | SceneObjectPart part = GetSceneObjectPart(localID); |
916 | SceneObjectGroup group = part.ParentGroup; | 951 | SceneObjectGroup group = null; |
917 | if (group != null) | 952 | if (part != null) |
953 | { | ||
954 | group = part.ParentGroup; | ||
955 | } | ||
956 | if (part != null && group != null) | ||
918 | { | 957 | { |
919 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 958 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) |
920 | return; | 959 | return; |
@@ -1489,7 +1528,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1489 | return; | 1528 | return; |
1490 | 1529 | ||
1491 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1530 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1492 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1531 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1493 | remoteClient.AgentId); | 1532 | remoteClient.AgentId); |
1494 | AssetService.Store(asset); | 1533 | AssetService.Store(asset); |
1495 | 1534 | ||
@@ -1684,11 +1723,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | // Invalid id | 1723 | // Invalid id |
1685 | SceneObjectPart part = GetSceneObjectPart(localID); | 1724 | SceneObjectPart part = GetSceneObjectPart(localID); |
1686 | if (part == null) | 1725 | if (part == null) |
1726 | { | ||
1727 | //Client still thinks the object exists, kill it | ||
1728 | SendKillObject(localID); | ||
1687 | continue; | 1729 | continue; |
1730 | } | ||
1688 | 1731 | ||
1689 | // Already deleted by someone else | 1732 | // Already deleted by someone else |
1690 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1733 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1734 | { | ||
1735 | //Client still thinks the object exists, kill it | ||
1736 | SendKillObject(localID); | ||
1691 | continue; | 1737 | continue; |
1738 | } | ||
1692 | 1739 | ||
1693 | // Can't delete child prims | 1740 | // Can't delete child prims |
1694 | if (part != part.ParentGroup.RootPart) | 1741 | if (part != part.ParentGroup.RootPart) |
@@ -1715,15 +1762,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1715 | } | 1762 | } |
1716 | else | 1763 | else |
1717 | { | 1764 | { |
1718 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1765 | if (action == DeRezAction.TakeCopy) |
1766 | { | ||
1767 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1768 | permissionToTakeCopy = false; | ||
1769 | } | ||
1770 | else | ||
1771 | { | ||
1719 | permissionToTakeCopy = false; | 1772 | permissionToTakeCopy = false; |
1773 | } | ||
1720 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1774 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1721 | permissionToTake = false; | 1775 | permissionToTake = false; |
1722 | 1776 | ||
1723 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1777 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1724 | permissionToDelete = false; | 1778 | permissionToDelete = false; |
1725 | } | 1779 | } |
1726 | |||
1727 | } | 1780 | } |
1728 | 1781 | ||
1729 | // Handle god perms | 1782 | // Handle god perms |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dcd7f3d..6c17be8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | protected SceneCommunicationService m_sceneGridService; | 137 | protected SceneCommunicationService m_sceneGridService; |
138 | public bool LoginsDisabled = true; | 138 | public bool LoginsDisabled = true; |
139 | public bool LoadingPrims = false; | 139 | public bool LoadingPrims = false; |
140 | public bool CombineRegions = false; | ||
140 | 141 | ||
141 | public new float TimeDilation | 142 | public new float TimeDilation |
142 | { | 143 | { |
@@ -150,6 +151,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | 151 | ||
151 | public IXfer XferManager; | 152 | public IXfer XferManager; |
152 | 153 | ||
154 | protected ISnmpModule m_snmpService = null; | ||
155 | public ISnmpModule SnmpService | ||
156 | { | ||
157 | get | ||
158 | { | ||
159 | if (m_snmpService == null) | ||
160 | { | ||
161 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
162 | } | ||
163 | |||
164 | return m_snmpService; | ||
165 | } | ||
166 | } | ||
167 | |||
153 | protected IAssetService m_AssetService; | 168 | protected IAssetService m_AssetService; |
154 | protected IAuthorizationService m_AuthorizationService; | 169 | protected IAuthorizationService m_AuthorizationService; |
155 | 170 | ||
@@ -608,6 +623,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
608 | 623 | ||
609 | // Load region settings | 624 | // Load region settings |
610 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 625 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
626 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
627 | |||
611 | if (m_storageManager.EstateDataStore != null) | 628 | if (m_storageManager.EstateDataStore != null) |
612 | { | 629 | { |
613 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 630 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -710,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
710 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 727 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
711 | // TODO: Change default to true once the feature is supported | 728 | // TODO: Change default to true once the feature is supported |
712 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 729 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); |
713 | 730 | m_usePreJump = true; // Above line fails!? | |
714 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 731 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
715 | if (RegionInfo.NonphysPrimMax > 0) | 732 | if (RegionInfo.NonphysPrimMax > 0) |
716 | { | 733 | { |
@@ -752,6 +769,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
752 | } | 769 | } |
753 | 770 | ||
754 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 771 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
772 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
755 | 773 | ||
756 | #region BinaryStats | 774 | #region BinaryStats |
757 | 775 | ||
@@ -1024,6 +1042,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1024 | /// <param name="seconds">float indicating duration before restart.</param> | 1042 | /// <param name="seconds">float indicating duration before restart.</param> |
1025 | public virtual void Restart(float seconds) | 1043 | public virtual void Restart(float seconds) |
1026 | { | 1044 | { |
1045 | Restart(seconds, true); | ||
1046 | } | ||
1047 | |||
1048 | /// <summary> | ||
1049 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
1050 | /// </summary> | ||
1051 | /// <param name="seconds">float indicating duration before restart.</param> | ||
1052 | public virtual void Restart(float seconds, bool showDialog) | ||
1053 | { | ||
1027 | // notifications are done in 15 second increments | 1054 | // notifications are done in 15 second increments |
1028 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 1055 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
1029 | // It's a 'Cancel restart' request. | 1056 | // It's a 'Cancel restart' request. |
@@ -1044,8 +1071,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1044 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 1071 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
1045 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 1072 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
1046 | m_restartTimer.Start(); | 1073 | m_restartTimer.Start(); |
1047 | m_dialogModule.SendNotificationToUsersInRegion( | 1074 | if (showDialog) |
1075 | { | ||
1076 | m_dialogModule.SendNotificationToUsersInRegion( | ||
1048 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 1077 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
1078 | } | ||
1049 | } | 1079 | } |
1050 | } | 1080 | } |
1051 | 1081 | ||
@@ -1403,16 +1433,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1403 | // Check if any objects have reached their targets | 1433 | // Check if any objects have reached their targets |
1404 | CheckAtTargets(); | 1434 | CheckAtTargets(); |
1405 | 1435 | ||
1406 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1407 | // Objects queue their updates onto all scene presences | ||
1408 | if (m_frame % m_update_objects == 0) | ||
1409 | m_sceneGraph.UpdateObjectGroups(); | ||
1410 | |||
1411 | // Run through all ScenePresences looking for updates | 1436 | // Run through all ScenePresences looking for updates |
1412 | // Presence updates and queued object updates for each presence are sent to clients | 1437 | // Presence updates and queued object updates for each presence are sent to clients |
1413 | if (m_frame % m_update_presences == 0) | 1438 | if (m_frame % m_update_presences == 0) |
1414 | m_sceneGraph.UpdatePresences(); | 1439 | m_sceneGraph.UpdatePresences(); |
1415 | 1440 | ||
1441 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1442 | // Objects queue their updates onto all scene presences | ||
1443 | if (m_frame % m_update_objects == 0) | ||
1444 | m_sceneGraph.UpdateObjectGroups(); | ||
1445 | |||
1416 | if (m_frame % m_update_coarse_locations == 0) | 1446 | if (m_frame % m_update_coarse_locations == 0) |
1417 | { | 1447 | { |
1418 | List<Vector3> coarseLocations; | 1448 | List<Vector3> coarseLocations; |
@@ -1741,6 +1771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1741 | public void StoreWindlightProfile(RegionLightShareData wl) | 1771 | public void StoreWindlightProfile(RegionLightShareData wl) |
1742 | { | 1772 | { |
1743 | m_regInfo.WindlightSettings = wl; | 1773 | m_regInfo.WindlightSettings = wl; |
1774 | wl.Save(); | ||
1744 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | 1775 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); |
1745 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1776 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1746 | } | 1777 | } |
@@ -1923,14 +1954,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1923 | /// <returns></returns> | 1954 | /// <returns></returns> |
1924 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1955 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1925 | { | 1956 | { |
1957 | |||
1958 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1959 | Vector3 wpos = Vector3.Zero; | ||
1960 | // Check for water surface intersection from above | ||
1961 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1962 | { | ||
1963 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1964 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1965 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1966 | wpos.Z = wheight; | ||
1967 | } | ||
1968 | |||
1926 | Vector3 pos = Vector3.Zero; | 1969 | Vector3 pos = Vector3.Zero; |
1927 | if (RayEndIsIntersection == (byte)1) | 1970 | if (RayEndIsIntersection == (byte)1) |
1928 | { | 1971 | { |
1929 | pos = RayEnd; | 1972 | pos = RayEnd; |
1930 | return pos; | ||
1931 | } | 1973 | } |
1932 | 1974 | else if (RayTargetID != UUID.Zero) | |
1933 | if (RayTargetID != UUID.Zero) | ||
1934 | { | 1975 | { |
1935 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1976 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1936 | 1977 | ||
@@ -1952,7 +1993,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1993 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1953 | 1994 | ||
1954 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1995 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1955 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1996 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1956 | float ScaleOffset = 0.5f; | 1997 | float ScaleOffset = 0.5f; |
1957 | 1998 | ||
1958 | // If we hit something | 1999 | // If we hit something |
@@ -1975,13 +2016,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1975 | //pos.Z -= 0.25F; | 2016 | //pos.Z -= 0.25F; |
1976 | 2017 | ||
1977 | } | 2018 | } |
1978 | |||
1979 | return pos; | ||
1980 | } | 2019 | } |
1981 | else | 2020 | else |
1982 | { | 2021 | { |
1983 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2022 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1984 | |||
1985 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2023 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1986 | 2024 | ||
1987 | // Un-comment the following line to print the raytrace results to the console. | 2025 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1990,13 +2028,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | if (ei.HitTF) | 2028 | if (ei.HitTF) |
1991 | { | 2029 | { |
1992 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2030 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1993 | } else | 2031 | } |
2032 | else | ||
1994 | { | 2033 | { |
1995 | // fall back to our stupid functionality | 2034 | // fall back to our stupid functionality |
1996 | pos = RayEnd; | 2035 | pos = RayEnd; |
1997 | } | 2036 | } |
1998 | |||
1999 | return pos; | ||
2000 | } | 2037 | } |
2001 | } | 2038 | } |
2002 | else | 2039 | else |
@@ -2007,8 +2044,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2007 | //increase height so its above the ground. | 2044 | //increase height so its above the ground. |
2008 | //should be getting the normal of the ground at the rez point and using that? | 2045 | //should be getting the normal of the ground at the rez point and using that? |
2009 | pos.Z += scale.Z / 2f; | 2046 | pos.Z += scale.Z / 2f; |
2010 | return pos; | 2047 | // return pos; |
2011 | } | 2048 | } |
2049 | |||
2050 | // check against posible water intercept | ||
2051 | if (wpos.Z > pos.Z) pos = wpos; | ||
2052 | return pos; | ||
2012 | } | 2053 | } |
2013 | 2054 | ||
2014 | 2055 | ||
@@ -2141,13 +2182,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2141 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2182 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2142 | { | 2183 | { |
2143 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2184 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2144 | } | 2185 | } |
2145 | 2186 | ||
2146 | /// <summary> | 2187 | /// <summary> |
2147 | /// Delete every object from the scene. This does not include attachments worn by avatars. | 2188 | /// Delete every object from the scene. This does not include attachments worn by avatars. |
2148 | /// </summary> | 2189 | /// </summary> |
2149 | public void DeleteAllSceneObjects() | 2190 | public void DeleteAllSceneObjects() |
2150 | { | 2191 | { |
2192 | DeleteAllSceneObjects(false); | ||
2193 | } | ||
2194 | |||
2195 | /// <summary> | ||
2196 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2197 | /// </summary> | ||
2198 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2199 | { | ||
2200 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2151 | lock (Entities) | 2201 | lock (Entities) |
2152 | { | 2202 | { |
2153 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); | 2203 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); |
@@ -2157,11 +2207,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2157 | if (e is SceneObjectGroup) | 2207 | if (e is SceneObjectGroup) |
2158 | { | 2208 | { |
2159 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2209 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2160 | if (!sog.IsAttachment) | 2210 | if (sog != null && !sog.IsAttachment) |
2161 | DeleteSceneObject((SceneObjectGroup)e, false); | 2211 | { |
2212 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2213 | { | ||
2214 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2215 | } | ||
2216 | else | ||
2217 | { | ||
2218 | toReturn.Add((SceneObjectGroup)e); | ||
2219 | } | ||
2220 | } | ||
2162 | } | 2221 | } |
2163 | } | 2222 | } |
2164 | } | 2223 | } |
2224 | if (toReturn.Count > 0) | ||
2225 | { | ||
2226 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2227 | } | ||
2165 | } | 2228 | } |
2166 | 2229 | ||
2167 | /// <summary> | 2230 | /// <summary> |
@@ -2861,6 +2924,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2861 | client.OnFetchInventory += HandleFetchInventory; | 2924 | client.OnFetchInventory += HandleFetchInventory; |
2862 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2925 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2863 | client.OnCopyInventoryItem += CopyInventoryItem; | 2926 | client.OnCopyInventoryItem += CopyInventoryItem; |
2927 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2864 | client.OnMoveInventoryItem += MoveInventoryItem; | 2928 | client.OnMoveInventoryItem += MoveInventoryItem; |
2865 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2929 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2866 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2930 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -3148,6 +3212,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3148 | /// <param name="flags"></param> | 3212 | /// <param name="flags"></param> |
3149 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3213 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3150 | { | 3214 | { |
3215 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3216 | ScenePresence presence; | ||
3217 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3218 | { | ||
3219 | if (presence.Appearance != null) | ||
3220 | { | ||
3221 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3222 | } | ||
3223 | } | ||
3224 | |||
3151 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3225 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3152 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3226 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3153 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3227 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3535,6 +3609,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3535 | } | 3609 | } |
3536 | } | 3610 | } |
3537 | // Honor parcel landing type and position. | 3611 | // Honor parcel landing type and position. |
3612 | /* | ||
3613 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3538 | if (land != null) | 3614 | if (land != null) |
3539 | { | 3615 | { |
3540 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3616 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3542,6 +3618,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3542 | agent.startpos = land.LandData.UserLocation; | 3618 | agent.startpos = land.LandData.UserLocation; |
3543 | } | 3619 | } |
3544 | } | 3620 | } |
3621 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3545 | } | 3622 | } |
3546 | 3623 | ||
3547 | return true; | 3624 | return true; |
@@ -3904,12 +3981,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3904 | return false; | 3981 | return false; |
3905 | } | 3982 | } |
3906 | 3983 | ||
3984 | public bool IncomingCloseAgent(UUID agentID) | ||
3985 | { | ||
3986 | return IncomingCloseAgent(agentID, false); | ||
3987 | } | ||
3988 | |||
3989 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3990 | { | ||
3991 | return IncomingCloseAgent(agentID, true); | ||
3992 | } | ||
3993 | |||
3907 | /// <summary> | 3994 | /// <summary> |
3908 | /// Tell a single agent to disconnect from the region. | 3995 | /// Tell a single agent to disconnect from the region. |
3909 | /// </summary> | 3996 | /// </summary> |
3910 | /// <param name="regionHandle"></param> | ||
3911 | /// <param name="agentID"></param> | 3997 | /// <param name="agentID"></param> |
3912 | public bool IncomingCloseAgent(UUID agentID) | 3998 | /// <param name="childOnly"></param> |
3999 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3913 | { | 4000 | { |
3914 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4001 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3915 | 4002 | ||
@@ -3921,7 +4008,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3921 | { | 4008 | { |
3922 | m_sceneGraph.removeUserCount(false); | 4009 | m_sceneGraph.removeUserCount(false); |
3923 | } | 4010 | } |
3924 | else | 4011 | else if (!childOnly) |
3925 | { | 4012 | { |
3926 | m_sceneGraph.removeUserCount(true); | 4013 | m_sceneGraph.removeUserCount(true); |
3927 | } | 4014 | } |
@@ -3937,9 +4024,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3937 | } | 4024 | } |
3938 | else | 4025 | else |
3939 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4026 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4027 | presence.ControllingClient.Close(false); | ||
4028 | } | ||
4029 | else if (!childOnly) | ||
4030 | { | ||
4031 | presence.ControllingClient.Close(true); | ||
3940 | } | 4032 | } |
3941 | |||
3942 | presence.ControllingClient.Close(); | ||
3943 | return true; | 4033 | return true; |
3944 | } | 4034 | } |
3945 | 4035 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index c675322..59e4037 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 168 | ||
169 | if (neighbour != null) | 169 | if (neighbour != null) |
170 | { | 170 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 171 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 173 | } |
174 | else | 174 | else |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 184 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 186 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 187 | foreach (GridRegion n in neighbours) |
188 | { | 188 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -267,14 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) | 267 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
268 | { | 268 | { |
269 | 269 | ||
270 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 270 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
271 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 271 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
272 | 272 | ||
273 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 273 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
274 | uint x = 0, y = 0; | 274 | uint x = 0, y = 0; |
275 | Utils.LongToUInts(regionHandle, out x, out y); | 275 | Utils.LongToUInts(regionHandle, out x, out y); |
276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
277 | m_scene.SimulationService.CloseAgent(destination, agentID); | 277 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
278 | } | 278 | } |
279 | 279 | ||
280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | d); | 293 | d); |
294 | } | 294 | } |
295 | } | 295 | } |
296 | 296 | ||
297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
298 | { | 298 | { |
299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 9f38a99..5acc227 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -128,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
128 | 137 | ||
129 | protected internal void Close() | 138 | protected internal void Close() |
130 | { | 139 | { |
131 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
132 | { | 142 | { |
133 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
134 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
135 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
136 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
137 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
138 | 152 | ||
139 | lock (m_dictionary_lock) | 153 | lock (m_dictionary_lock) |
140 | { | 154 | { |
@@ -264,6 +278,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | protected internal bool AddRestoredSceneObject( | 278 | protected internal bool AddRestoredSceneObject( |
265 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 279 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
266 | { | 280 | { |
281 | if (!m_parentScene.CombineRegions) | ||
282 | { | ||
283 | // KF: Check for out-of-region, move inside and make static. | ||
284 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
285 | sceneObject.RootPart.GroupPosition.Y, | ||
286 | sceneObject.RootPart.GroupPosition.Z); | ||
287 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
288 | npos.X > Constants.RegionSize || | ||
289 | npos.Y > Constants.RegionSize)) | ||
290 | { | ||
291 | if (npos.X < 0.0) npos.X = 1.0f; | ||
292 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
293 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
294 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
295 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
296 | |||
297 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
298 | { | ||
299 | part.GroupPosition = npos; | ||
300 | } | ||
301 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
302 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
303 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
304 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
305 | } | ||
306 | } | ||
307 | |||
267 | if (!alreadyPersisted) | 308 | if (!alreadyPersisted) |
268 | { | 309 | { |
269 | sceneObject.ForceInventoryPersistence(); | 310 | sceneObject.ForceInventoryPersistence(); |
@@ -354,10 +395,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | m_numPrim += sceneObject.Children.Count; | 395 | m_numPrim += sceneObject.Children.Count; |
355 | 396 | ||
356 | if (attachToBackup) | 397 | if (attachToBackup) |
398 | { | ||
357 | sceneObject.AttachToBackup(); | 399 | sceneObject.AttachToBackup(); |
400 | } | ||
358 | 401 | ||
359 | if (OnObjectCreate != null) | 402 | if (OnObjectCreate != null) |
403 | { | ||
360 | OnObjectCreate(sceneObject); | 404 | OnObjectCreate(sceneObject); |
405 | } | ||
361 | 406 | ||
362 | lock (m_dictionary_lock) | 407 | lock (m_dictionary_lock) |
363 | { | 408 | { |
@@ -424,6 +469,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
424 | } | 469 | } |
425 | } | 470 | } |
426 | 471 | ||
472 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
473 | { | ||
474 | if (OnAttachToBackup != null) | ||
475 | { | ||
476 | OnAttachToBackup(obj); | ||
477 | } | ||
478 | } | ||
479 | |||
480 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
481 | { | ||
482 | if (OnDetachFromBackup != null) | ||
483 | { | ||
484 | OnDetachFromBackup(obj); | ||
485 | } | ||
486 | } | ||
487 | |||
488 | public void FireChangeBackup(SceneObjectGroup obj) | ||
489 | { | ||
490 | if (OnChangeBackup != null) | ||
491 | { | ||
492 | OnChangeBackup(obj); | ||
493 | } | ||
494 | } | ||
495 | |||
427 | /// <summary> | 496 | /// <summary> |
428 | /// Process all pending updates | 497 | /// Process all pending updates |
429 | /// </summary> | 498 | /// </summary> |
@@ -560,7 +629,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
560 | 629 | ||
561 | Entities[presence.UUID] = presence; | 630 | Entities[presence.UUID] = presence; |
562 | 631 | ||
563 | lock (m_presenceLock) | 632 | m_scenePresencesLock.EnterWriteLock(); |
633 | try | ||
564 | { | 634 | { |
565 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 635 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
566 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 636 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -584,6 +654,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | m_scenePresenceMap = newmap; | 654 | m_scenePresenceMap = newmap; |
585 | m_scenePresenceArray = newlist; | 655 | m_scenePresenceArray = newlist; |
586 | } | 656 | } |
657 | finally | ||
658 | { | ||
659 | m_scenePresencesLock.ExitWriteLock(); | ||
660 | } | ||
587 | } | 661 | } |
588 | 662 | ||
589 | /// <summary> | 663 | /// <summary> |
@@ -598,7 +672,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
598 | agentID); | 672 | agentID); |
599 | } | 673 | } |
600 | 674 | ||
601 | lock (m_presenceLock) | 675 | m_scenePresencesLock.EnterWriteLock(); |
676 | try | ||
602 | { | 677 | { |
603 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 678 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
604 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 679 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -620,6 +695,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
620 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 695 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
621 | } | 696 | } |
622 | } | 697 | } |
698 | finally | ||
699 | { | ||
700 | m_scenePresencesLock.ExitWriteLock(); | ||
701 | } | ||
623 | } | 702 | } |
624 | 703 | ||
625 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 704 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1497,10 +1576,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1497 | /// <param name="childPrims"></param> | 1576 | /// <param name="childPrims"></param> |
1498 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1577 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1499 | { | 1578 | { |
1579 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1580 | if (parentGroup == null) return; | ||
1500 | Monitor.Enter(m_updateLock); | 1581 | Monitor.Enter(m_updateLock); |
1582 | |||
1501 | try | 1583 | try |
1502 | { | 1584 | { |
1503 | SceneObjectGroup parentGroup = root.ParentGroup; | 1585 | parentGroup.areUpdatesSuspended = true; |
1504 | 1586 | ||
1505 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1587 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1506 | if (parentGroup != null) | 1588 | if (parentGroup != null) |
@@ -1539,12 +1621,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1539 | // occur on link to invoke this elsewhere (such as object selection) | 1621 | // occur on link to invoke this elsewhere (such as object selection) |
1540 | parentGroup.RootPart.CreateSelected = true; | 1622 | parentGroup.RootPart.CreateSelected = true; |
1541 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1623 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1542 | parentGroup.HasGroupChanged = true; | ||
1543 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1544 | |||
1545 | } | 1624 | } |
1546 | finally | 1625 | finally |
1547 | { | 1626 | { |
1627 | parentGroup.areUpdatesSuspended = false; | ||
1628 | parentGroup.HasGroupChanged = true; | ||
1629 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1548 | Monitor.Exit(m_updateLock); | 1630 | Monitor.Exit(m_updateLock); |
1549 | } | 1631 | } |
1550 | } | 1632 | } |
@@ -1581,11 +1663,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1581 | } | 1663 | } |
1582 | } | 1664 | } |
1583 | 1665 | ||
1584 | foreach (SceneObjectPart child in childParts) | 1666 | if (childParts.Count > 0) |
1585 | { | 1667 | { |
1586 | // Unlink all child parts from their groups | 1668 | try |
1587 | // | 1669 | { |
1588 | child.ParentGroup.DelinkFromGroup(child, true); | 1670 | childParts[0].ParentGroup.areUpdatesSuspended = true; |
1671 | foreach (SceneObjectPart child in childParts) | ||
1672 | { | ||
1673 | // Unlink all child parts from their groups | ||
1674 | // | ||
1675 | child.ParentGroup.DelinkFromGroup(child, true); | ||
1676 | } | ||
1677 | } | ||
1678 | finally | ||
1679 | { | ||
1680 | childParts[0].ParentGroup.areUpdatesSuspended = false; | ||
1681 | } | ||
1589 | } | 1682 | } |
1590 | 1683 | ||
1591 | foreach (SceneObjectPart root in rootParts) | 1684 | foreach (SceneObjectPart root in rootParts) |
@@ -1609,10 +1702,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1609 | if (numChildren > 1) | 1702 | if (numChildren > 1) |
1610 | sendEventsToRemainder = false; | 1703 | sendEventsToRemainder = false; |
1611 | 1704 | ||
1612 | foreach (SceneObjectPart p in newSet) | 1705 | if (newSet.Count > 0) |
1613 | { | 1706 | { |
1614 | if (p != group.RootPart) | 1707 | try |
1615 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1708 | { |
1709 | newSet[0].ParentGroup.areUpdatesSuspended = true; | ||
1710 | foreach (SceneObjectPart p in newSet) | ||
1711 | { | ||
1712 | if (p != group.RootPart) | ||
1713 | group.DelinkFromGroup(p, sendEventsToRemainder); | ||
1714 | } | ||
1715 | } | ||
1716 | finally | ||
1717 | { | ||
1718 | newSet[0].ParentGroup.areUpdatesSuspended = false; | ||
1719 | } | ||
1616 | } | 1720 | } |
1617 | 1721 | ||
1618 | // If there is more than one prim remaining, we | 1722 | // If there is more than one prim remaining, we |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 9a01a28..abb4de6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a2c3c07..3c3f4b7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,104 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | private bool m_suspendUpdates; | ||
113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
114 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
115 | |||
116 | public bool areUpdatesSuspended | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | return m_suspendUpdates; | ||
121 | } | ||
122 | set | ||
123 | { | ||
124 | m_suspendUpdates = value; | ||
125 | if (!value) | ||
126 | { | ||
127 | QueueForUpdateCheck(); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void lockPartsForRead(bool locked) | ||
133 | { | ||
134 | if (locked) | ||
135 | { | ||
136 | if (m_partsLock.RecursiveReadCount > 0) | ||
137 | { | ||
138 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
139 | try | ||
140 | { | ||
141 | m_partsLock.ExitReadLock(); | ||
142 | } | ||
143 | catch { } // Ignore errors, to allow resync | ||
144 | } | ||
145 | if (m_partsLock.RecursiveWriteCount > 0) | ||
146 | { | ||
147 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
148 | try | ||
149 | { | ||
150 | m_partsLock.ExitWriteLock(); | ||
151 | } | ||
152 | catch { } | ||
153 | |||
154 | } | ||
155 | |||
156 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
157 | { | ||
158 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
159 | if (m_partsLock.IsWriteLockHeld) | ||
160 | { | ||
161 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
162 | } | ||
163 | } | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | if (m_partsLock.RecursiveReadCount > 0) | ||
168 | { | ||
169 | m_partsLock.ExitReadLock(); | ||
170 | } | ||
171 | } | ||
172 | } | ||
173 | public void lockPartsForWrite(bool locked) | ||
174 | { | ||
175 | if (locked) | ||
176 | { | ||
177 | if (m_partsLock.RecursiveReadCount > 0) | ||
178 | { | ||
179 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
180 | m_partsLock.ExitReadLock(); | ||
181 | } | ||
182 | if (m_partsLock.RecursiveWriteCount > 0) | ||
183 | { | ||
184 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
185 | m_partsLock.ExitWriteLock(); | ||
186 | } | ||
187 | |||
188 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
189 | { | ||
190 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
191 | if (m_partsLock.IsWriteLockHeld) | ||
192 | { | ||
193 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
194 | } | ||
195 | } | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | if (m_partsLock.RecursiveWriteCount > 0) | ||
200 | { | ||
201 | m_partsLock.ExitWriteLock(); | ||
202 | } | ||
203 | } | ||
204 | } | ||
109 | 205 | ||
110 | public bool HasGroupChanged | 206 | public bool HasGroupChanged |
111 | { | 207 | { |
@@ -113,9 +209,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | { | 209 | { |
114 | if (value) | 210 | if (value) |
115 | { | 211 | { |
212 | if (m_isBackedUp) | ||
213 | { | ||
214 | m_scene.SceneGraph.FireChangeBackup(this); | ||
215 | } | ||
116 | timeLastChanged = DateTime.Now.Ticks; | 216 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 217 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 218 | timeFirstChanged = DateTime.Now.Ticks; |
219 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
220 | { | ||
221 | if (m_rand == null) | ||
222 | { | ||
223 | byte[] val = new byte[16]; | ||
224 | m_rootPart.UUID.ToBytes(val, 0); | ||
225 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
226 | } | ||
227 | |||
228 | if (m_scene.GetRootAgentCount() == 0) | ||
229 | { | ||
230 | //If the region is empty, this change has been made by an automated process | ||
231 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
232 | |||
233 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
234 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
235 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
236 | } | ||
237 | else | ||
238 | { | ||
239 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
240 | //but add a random factor so we stagger the object persistance a little | ||
241 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
242 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
243 | } | ||
244 | } | ||
119 | } | 245 | } |
120 | m_hasGroupChanged = value; | 246 | m_hasGroupChanged = value; |
121 | } | 247 | } |
@@ -131,8 +257,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 257 | return false; |
132 | if (m_scene.ShuttingDown) | 258 | if (m_scene.ShuttingDown) |
133 | return true; | 259 | return true; |
260 | |||
261 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
262 | { | ||
263 | m_maxPersistTime = m_scene.m_persistAfter; | ||
264 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
265 | } | ||
266 | |||
134 | long currentTime = DateTime.Now.Ticks; | 267 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 268 | |
269 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
270 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
271 | |||
272 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 273 | return true; |
137 | return false; | 274 | return false; |
138 | } | 275 | } |
@@ -180,8 +317,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | private bool m_scriptListens_notAtTarget = false; | 317 | private bool m_scriptListens_notAtTarget = false; |
181 | 318 | ||
182 | private bool m_scriptListens_atRotTarget = false; | 319 | private bool m_scriptListens_atRotTarget = false; |
183 | private bool m_scriptListens_notAtRotTarget = false; | 320 | private bool m_scriptListens_notAtRotTarget = false; |
184 | 321 | public bool m_dupeInProgress = false; | |
185 | internal Dictionary<UUID, string> m_savedScriptState = null; | 322 | internal Dictionary<UUID, string> m_savedScriptState = null; |
186 | 323 | ||
187 | #region Properties | 324 | #region Properties |
@@ -221,7 +358,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
221 | public virtual Quaternion Rotation | 358 | public virtual Quaternion Rotation |
222 | { | 359 | { |
223 | get { return m_rotation; } | 360 | get { return m_rotation; } |
224 | set { m_rotation = value; } | 361 | set { |
362 | lockPartsForRead(true); | ||
363 | try | ||
364 | { | ||
365 | foreach(SceneObjectPart p in m_parts.Values) | ||
366 | { | ||
367 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
368 | } | ||
369 | } | ||
370 | finally | ||
371 | { | ||
372 | lockPartsForRead(false); | ||
373 | } | ||
374 | m_rotation = value; | ||
375 | } | ||
225 | } | 376 | } |
226 | 377 | ||
227 | public Quaternion GroupRotation | 378 | public Quaternion GroupRotation |
@@ -258,13 +409,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 409 | set |
259 | { | 410 | { |
260 | m_regionHandle = value; | 411 | m_regionHandle = value; |
261 | lock (m_parts) | 412 | lockPartsForRead(true); |
262 | { | 413 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 414 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 415 | { |
416 | |||
265 | part.RegionHandle = m_regionHandle; | 417 | part.RegionHandle = m_regionHandle; |
418 | |||
266 | } | 419 | } |
267 | } | 420 | } |
421 | lockPartsForRead(false); | ||
268 | } | 422 | } |
269 | } | 423 | } |
270 | 424 | ||
@@ -298,6 +452,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 452 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 453 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 454 | } |
455 | |||
456 | lockPartsForRead(true); | ||
457 | foreach (SceneObjectPart part in m_parts.Values) | ||
458 | { | ||
459 | part.IgnoreUndoUpdate = true; | ||
460 | } | ||
301 | if (RootPart.GetStatusSandbox()) | 461 | if (RootPart.GetStatusSandbox()) |
302 | { | 462 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 463 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,15 +465,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 465 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 466 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 467 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
468 | lockPartsForRead(false); | ||
308 | return; | 469 | return; |
309 | } | 470 | } |
310 | } | 471 | } |
311 | lock (m_parts) | 472 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); |
473 | lockPartsForRead(false); | ||
474 | foreach (SceneObjectPart part in parts) | ||
312 | { | 475 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 476 | part.IgnoreUndoUpdate = false; |
314 | { | 477 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); |
315 | part.GroupPosition = val; | 478 | part.GroupPosition = val; |
479 | if (!m_dupeInProgress) | ||
480 | { | ||
481 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
316 | } | 482 | } |
483 | } | ||
484 | if (!m_dupeInProgress) | ||
485 | { | ||
486 | foreach (ScenePresence av in m_linkedAvatars) | ||
487 | { | ||
488 | Vector3 offset = m_parts[av.LinkedPrim].GetWorldPosition() - av.ParentPosition; | ||
489 | av.AbsolutePosition += offset; | ||
490 | av.ParentPosition = m_parts[av.LinkedPrim].GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
491 | av.SendFullUpdateToAllClients(); | ||
492 | } | ||
317 | } | 493 | } |
318 | 494 | ||
319 | //if (m_rootPart.PhysActor != null) | 495 | //if (m_rootPart.PhysActor != null) |
@@ -457,6 +633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 633 | /// </summary> |
458 | public SceneObjectGroup() | 634 | public SceneObjectGroup() |
459 | { | 635 | { |
636 | |||
460 | } | 637 | } |
461 | 638 | ||
462 | /// <summary> | 639 | /// <summary> |
@@ -473,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 650 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 651 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 652 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 653 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 654 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 655 | } |
479 | 656 | ||
@@ -504,13 +681,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 681 | ||
505 | public void SetFromItemID(UUID AssetId) | 682 | public void SetFromItemID(UUID AssetId) |
506 | { | 683 | { |
507 | lock (m_parts) | 684 | lockPartsForRead(true); |
508 | { | 685 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 686 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 687 | { |
688 | |||
511 | part.FromItemID = AssetId; | 689 | part.FromItemID = AssetId; |
690 | |||
512 | } | 691 | } |
513 | } | 692 | } |
693 | lockPartsForRead(false); | ||
514 | } | 694 | } |
515 | 695 | ||
516 | public UUID GetFromItemID() | 696 | public UUID GetFromItemID() |
@@ -523,6 +703,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
523 | /// </summary> | 703 | /// </summary> |
524 | public virtual void AttachToBackup() | 704 | public virtual void AttachToBackup() |
525 | { | 705 | { |
706 | if (IsAttachment) return; | ||
707 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
708 | |||
526 | if (InSceneBackup) | 709 | if (InSceneBackup) |
527 | { | 710 | { |
528 | //m_log.DebugFormat( | 711 | //m_log.DebugFormat( |
@@ -579,7 +762,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 762 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 763 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 764 | ||
582 | lock (m_parts) | 765 | lockPartsForRead(true); |
583 | { | 766 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 767 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 768 | { |
@@ -593,8 +776,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 776 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 777 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 778 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
779 | |||
596 | } | 780 | } |
597 | } | 781 | } |
782 | lockPartsForRead(false); | ||
783 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 784 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 785 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 786 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +796,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 796 | ||
611 | EntityIntersection result = new EntityIntersection(); | 797 | EntityIntersection result = new EntityIntersection(); |
612 | 798 | ||
613 | lock (m_parts) | 799 | lockPartsForRead(true); |
614 | { | 800 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 801 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 802 | { |
803 | |||
617 | // Temporary commented to stop compiler warning | 804 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 805 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 806 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +828,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 828 | result.distance = inter.distance; |
642 | } | 829 | } |
643 | } | 830 | } |
831 | |||
644 | } | 832 | } |
645 | } | 833 | } |
834 | lockPartsForRead(false); | ||
646 | return result; | 835 | return result; |
647 | } | 836 | } |
648 | 837 | ||
@@ -661,10 +850,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | minY = 256f; | 850 | minY = 256f; |
662 | minZ = 8192f; | 851 | minZ = 8192f; |
663 | 852 | ||
664 | lock(m_parts); | 853 | lockPartsForRead(true); |
665 | { | 854 | { |
666 | foreach (SceneObjectPart part in m_parts.Values) | 855 | foreach (SceneObjectPart part in m_parts.Values) |
667 | { | 856 | { |
857 | |||
668 | Vector3 worldPos = part.GetWorldPosition(); | 858 | Vector3 worldPos = part.GetWorldPosition(); |
669 | Vector3 offset = worldPos - AbsolutePosition; | 859 | Vector3 offset = worldPos - AbsolutePosition; |
670 | Quaternion worldRot; | 860 | Quaternion worldRot; |
@@ -723,6 +913,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 913 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
724 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 914 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
725 | 915 | ||
916 | |||
917 | |||
726 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 918 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
727 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 919 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
728 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 920 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -894,6 +1086,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | minZ = backBottomLeft.Z; | 1086 | minZ = backBottomLeft.Z; |
895 | } | 1087 | } |
896 | } | 1088 | } |
1089 | lockPartsForRead(false); | ||
897 | } | 1090 | } |
898 | 1091 | ||
899 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1092 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -929,21 +1122,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
929 | 1122 | ||
930 | public void SaveScriptedState(XmlTextWriter writer) | 1123 | public void SaveScriptedState(XmlTextWriter writer) |
931 | { | 1124 | { |
1125 | SaveScriptedState(writer, false); | ||
1126 | } | ||
1127 | |||
1128 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1129 | { | ||
932 | XmlDocument doc = new XmlDocument(); | 1130 | XmlDocument doc = new XmlDocument(); |
933 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1131 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
934 | 1132 | ||
935 | // Capture script state while holding the lock | 1133 | // Capture script state while holding the lock |
936 | lock (m_parts) | 1134 | lockPartsForRead(true); |
937 | { | 1135 | { |
938 | foreach (SceneObjectPart part in m_parts.Values) | 1136 | foreach (SceneObjectPart part in m_parts.Values) |
939 | { | 1137 | { |
940 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1138 | |
1139 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
941 | foreach (UUID itemid in pstates.Keys) | 1140 | foreach (UUID itemid in pstates.Keys) |
942 | { | 1141 | { |
943 | states.Add(itemid, pstates[itemid]); | 1142 | states.Add(itemid, pstates[itemid]); |
944 | } | 1143 | } |
1144 | |||
945 | } | 1145 | } |
946 | } | 1146 | } |
1147 | lockPartsForRead(false); | ||
947 | 1148 | ||
948 | if (states.Count > 0) | 1149 | if (states.Count > 0) |
949 | { | 1150 | { |
@@ -962,6 +1163,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | } | 1163 | } |
963 | 1164 | ||
964 | /// <summary> | 1165 | /// <summary> |
1166 | /// Add the avatar to this linkset (avatar is sat). | ||
1167 | /// </summary> | ||
1168 | /// <param name="agentID"></param> | ||
1169 | public void AddAvatar(UUID agentID) | ||
1170 | { | ||
1171 | ScenePresence presence; | ||
1172 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1173 | { | ||
1174 | if (!m_linkedAvatars.Contains(presence)) | ||
1175 | { | ||
1176 | m_linkedAvatars.Add(presence); | ||
1177 | } | ||
1178 | } | ||
1179 | } | ||
1180 | |||
1181 | /// <summary> | ||
1182 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1183 | /// </summary> | ||
1184 | /// <param name="agentID"></param> | ||
1185 | public void DeleteAvatar(UUID agentID) | ||
1186 | { | ||
1187 | ScenePresence presence; | ||
1188 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1189 | { | ||
1190 | if (m_linkedAvatars.Contains(presence)) | ||
1191 | { | ||
1192 | m_linkedAvatars.Remove(presence); | ||
1193 | } | ||
1194 | } | ||
1195 | } | ||
1196 | |||
1197 | /// <summary> | ||
1198 | /// Returns the list of linked presences (avatars sat on this group) | ||
1199 | /// </summary> | ||
1200 | /// <param name="agentID"></param> | ||
1201 | public List<ScenePresence> GetLinkedAvatars() | ||
1202 | { | ||
1203 | return m_linkedAvatars; | ||
1204 | } | ||
1205 | |||
1206 | /// <summary> | ||
965 | /// Attach this scene object to the given avatar. | 1207 | /// Attach this scene object to the given avatar. |
966 | /// </summary> | 1208 | /// </summary> |
967 | /// <param name="agentID"></param> | 1209 | /// <param name="agentID"></param> |
@@ -1112,13 +1354,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | 1354 | ||
1113 | public override void UpdateMovement() | 1355 | public override void UpdateMovement() |
1114 | { | 1356 | { |
1115 | lock (m_parts) | 1357 | lockPartsForRead(true); |
1116 | { | 1358 | { |
1117 | foreach (SceneObjectPart part in m_parts.Values) | 1359 | foreach (SceneObjectPart part in m_parts.Values) |
1118 | { | 1360 | { |
1361 | |||
1119 | part.UpdateMovement(); | 1362 | part.UpdateMovement(); |
1363 | |||
1120 | } | 1364 | } |
1121 | } | 1365 | } |
1366 | lockPartsForRead(false); | ||
1122 | } | 1367 | } |
1123 | 1368 | ||
1124 | public ushort GetTimeDilation() | 1369 | public ushort GetTimeDilation() |
@@ -1162,7 +1407,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | /// <param name="part"></param> | 1407 | /// <param name="part"></param> |
1163 | public void AddPart(SceneObjectPart part) | 1408 | public void AddPart(SceneObjectPart part) |
1164 | { | 1409 | { |
1165 | lock (m_parts) | 1410 | lockPartsForWrite(true); |
1166 | { | 1411 | { |
1167 | part.SetParent(this); | 1412 | part.SetParent(this); |
1168 | m_parts.Add(part.UUID, part); | 1413 | m_parts.Add(part.UUID, part); |
@@ -1172,6 +1417,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | if (part.LinkNum == 2 && RootPart != null) | 1417 | if (part.LinkNum == 2 && RootPart != null) |
1173 | RootPart.LinkNum = 1; | 1418 | RootPart.LinkNum = 1; |
1174 | } | 1419 | } |
1420 | lockPartsForWrite(false); | ||
1175 | } | 1421 | } |
1176 | 1422 | ||
1177 | /// <summary> | 1423 | /// <summary> |
@@ -1179,28 +1425,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1179 | /// </summary> | 1425 | /// </summary> |
1180 | private void UpdateParentIDs() | 1426 | private void UpdateParentIDs() |
1181 | { | 1427 | { |
1182 | lock (m_parts) | 1428 | lockPartsForRead(true); |
1183 | { | 1429 | { |
1184 | foreach (SceneObjectPart part in m_parts.Values) | 1430 | foreach (SceneObjectPart part in m_parts.Values) |
1185 | { | 1431 | { |
1432 | |||
1186 | if (part.UUID != m_rootPart.UUID) | 1433 | if (part.UUID != m_rootPart.UUID) |
1187 | { | 1434 | { |
1188 | part.ParentID = m_rootPart.LocalId; | 1435 | part.ParentID = m_rootPart.LocalId; |
1189 | } | 1436 | } |
1437 | |||
1190 | } | 1438 | } |
1191 | } | 1439 | } |
1440 | lockPartsForRead(false); | ||
1192 | } | 1441 | } |
1193 | 1442 | ||
1194 | public void RegenerateFullIDs() | 1443 | public void RegenerateFullIDs() |
1195 | { | 1444 | { |
1196 | lock (m_parts) | 1445 | lockPartsForRead(true); |
1197 | { | 1446 | { |
1198 | foreach (SceneObjectPart part in m_parts.Values) | 1447 | foreach (SceneObjectPart part in m_parts.Values) |
1199 | { | 1448 | { |
1449 | |||
1200 | part.UUID = UUID.Random(); | 1450 | part.UUID = UUID.Random(); |
1201 | 1451 | ||
1202 | } | 1452 | } |
1203 | } | 1453 | } |
1454 | lockPartsForRead(false); | ||
1204 | } | 1455 | } |
1205 | 1456 | ||
1206 | // helper provided for parts. | 1457 | // helper provided for parts. |
@@ -1261,7 +1512,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1261 | 1512 | ||
1262 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1513 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1263 | { | 1514 | { |
1264 | part.StoreUndoState(); | 1515 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1265 | part.OnGrab(offsetPos, remoteClient); | 1516 | part.OnGrab(offsetPos, remoteClient); |
1266 | } | 1517 | } |
1267 | 1518 | ||
@@ -1281,27 +1532,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1532 | ||
1282 | DetachFromBackup(); | 1533 | DetachFromBackup(); |
1283 | 1534 | ||
1284 | lock (m_parts) | 1535 | lockPartsForRead(true); |
1536 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1537 | lockPartsForRead(false); | ||
1538 | |||
1539 | foreach (SceneObjectPart part in values) | ||
1285 | { | 1540 | { |
1286 | foreach (SceneObjectPart part in m_parts.Values) | ||
1287 | { | ||
1288 | // part.Inventory.RemoveScriptInstances(); | 1541 | // part.Inventory.RemoveScriptInstances(); |
1289 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1542 | |
1543 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1544 | { | ||
1545 | if (sp.ParentID == LocalId) | ||
1290 | { | 1546 | { |
1291 | if (avatar.ParentID == LocalId) | 1547 | sp.StandUp(); |
1292 | { | 1548 | } |
1293 | avatar.StandUp(); | ||
1294 | } | ||
1295 | 1549 | ||
1296 | if (!silent) | 1550 | if (!silent) |
1297 | { | 1551 | { |
1298 | part.UpdateFlag = 0; | 1552 | part.UpdateFlag = 0; |
1299 | if (part == m_rootPart) | 1553 | if (part == m_rootPart) |
1300 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1554 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1301 | } | 1555 | } |
1302 | }); | 1556 | }); |
1303 | } | 1557 | |
1304 | } | 1558 | } |
1559 | |||
1560 | |||
1305 | } | 1561 | } |
1306 | 1562 | ||
1307 | public void AddScriptLPS(int count) | 1563 | public void AddScriptLPS(int count) |
@@ -1326,17 +1582,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1326 | 1582 | ||
1327 | scriptEvents aggregateScriptEvents=0; | 1583 | scriptEvents aggregateScriptEvents=0; |
1328 | 1584 | ||
1329 | lock (m_parts) | 1585 | lockPartsForRead(true); |
1330 | { | 1586 | { |
1331 | foreach (SceneObjectPart part in m_parts.Values) | 1587 | foreach (SceneObjectPart part in m_parts.Values) |
1332 | { | 1588 | { |
1589 | |||
1333 | if (part == null) | 1590 | if (part == null) |
1334 | continue; | 1591 | continue; |
1335 | if (part != RootPart) | 1592 | if (part != RootPart) |
1336 | part.ObjectFlags = objectflagupdate; | 1593 | part.ObjectFlags = objectflagupdate; |
1337 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1594 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1595 | |||
1338 | } | 1596 | } |
1339 | } | 1597 | } |
1598 | lockPartsForRead(false); | ||
1340 | 1599 | ||
1341 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1600 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1342 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1601 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1378,42 +1637,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | /// <param name="m_physicalPrim"></param> | 1637 | /// <param name="m_physicalPrim"></param> |
1379 | public void ApplyPhysics(bool m_physicalPrim) | 1638 | public void ApplyPhysics(bool m_physicalPrim) |
1380 | { | 1639 | { |
1381 | lock (m_parts) | 1640 | lockPartsForRead(true); |
1641 | |||
1642 | if (m_parts.Count > 1) | ||
1382 | { | 1643 | { |
1383 | if (m_parts.Count > 1) | 1644 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1645 | lockPartsForRead(false); | ||
1646 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1647 | foreach (SceneObjectPart part in values) | ||
1384 | { | 1648 | { |
1385 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1649 | |
1386 | foreach (SceneObjectPart part in m_parts.Values) | 1650 | if (part.LocalId != m_rootPart.LocalId) |
1387 | { | 1651 | { |
1388 | if (part.LocalId != m_rootPart.LocalId) | 1652 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1389 | { | ||
1390 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1391 | } | ||
1392 | } | 1653 | } |
1393 | 1654 | ||
1394 | // Hack to get the physics scene geometries in the right spot | ||
1395 | ResetChildPrimPhysicsPositions(); | ||
1396 | } | ||
1397 | else | ||
1398 | { | ||
1399 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1400 | } | 1655 | } |
1656 | // Hack to get the physics scene geometries in the right spot | ||
1657 | ResetChildPrimPhysicsPositions(); | ||
1658 | } | ||
1659 | else | ||
1660 | { | ||
1661 | lockPartsForRead(false); | ||
1662 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1401 | } | 1663 | } |
1402 | } | 1664 | } |
1403 | 1665 | ||
1404 | public void SetOwnerId(UUID userId) | 1666 | public void SetOwnerId(UUID userId) |
1405 | { | 1667 | { |
1406 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1668 | ForEachPart(delegate(SceneObjectPart part) |
1669 | { | ||
1670 | |||
1671 | part.OwnerID = userId; | ||
1672 | |||
1673 | }); | ||
1407 | } | 1674 | } |
1408 | 1675 | ||
1409 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1676 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1410 | { | 1677 | { |
1411 | lock (m_parts) | 1678 | lockPartsForRead(true); |
1679 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1680 | lockPartsForRead(false); | ||
1681 | foreach (SceneObjectPart part in values) | ||
1412 | { | 1682 | { |
1413 | foreach (SceneObjectPart part in m_parts.Values) | 1683 | |
1414 | { | 1684 | whatToDo(part); |
1415 | whatToDo(part); | 1685 | |
1416 | } | ||
1417 | } | 1686 | } |
1418 | } | 1687 | } |
1419 | 1688 | ||
@@ -1436,7 +1705,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1436 | 1705 | ||
1437 | try | 1706 | try |
1438 | { | 1707 | { |
1439 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1708 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1709 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1710 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1711 | |||
1440 | { | 1712 | { |
1441 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1713 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1442 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1714 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1468,9 +1740,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1468 | // don't backup while it's selected or you're asking for changes mid stream. | 1740 | // don't backup while it's selected or you're asking for changes mid stream. |
1469 | if ((isTimeToPersist()) || (forcedBackup)) | 1741 | if ((isTimeToPersist()) || (forcedBackup)) |
1470 | { | 1742 | { |
1471 | m_log.DebugFormat( | 1743 | // m_log.DebugFormat( |
1472 | "[SCENE]: Storing {0}, {1} in {2}", | 1744 | // "[SCENE]: Storing {0}, {1} in {2}", |
1473 | Name, UUID, m_scene.RegionInfo.RegionName); | 1745 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1474 | 1746 | ||
1475 | SceneObjectGroup backup_group = Copy(false); | 1747 | SceneObjectGroup backup_group = Copy(false); |
1476 | backup_group.RootPart.Velocity = RootPart.Velocity; | 1748 | backup_group.RootPart.Velocity = RootPart.Velocity; |
@@ -1512,15 +1784,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1512 | RootPart.SendFullUpdate( | 1784 | RootPart.SendFullUpdate( |
1513 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1785 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1514 | 1786 | ||
1515 | lock (m_parts) | 1787 | lockPartsForRead(true); |
1516 | { | 1788 | { |
1517 | foreach (SceneObjectPart part in m_parts.Values) | 1789 | foreach (SceneObjectPart part in m_parts.Values) |
1518 | { | 1790 | { |
1791 | |||
1519 | if (part != RootPart) | 1792 | if (part != RootPart) |
1520 | part.SendFullUpdate( | 1793 | part.SendFullUpdate( |
1521 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1794 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1522 | } | 1795 | } |
1523 | } | 1796 | } |
1797 | lockPartsForRead(false); | ||
1524 | } | 1798 | } |
1525 | 1799 | ||
1526 | #region Copying | 1800 | #region Copying |
@@ -1531,87 +1805,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1531 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> | 1805 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> |
1532 | /// <returns></returns> | 1806 | /// <returns></returns> |
1533 | public SceneObjectGroup Copy(bool userExposed) | 1807 | public SceneObjectGroup Copy(bool userExposed) |
1534 | { | 1808 | { |
1535 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1809 | SceneObjectGroup dupe; |
1536 | dupe.m_isBackedUp = false; | 1810 | try |
1537 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | 1811 | { |
1538 | 1812 | m_dupeInProgress = true; | |
1539 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 1813 | dupe = (SceneObjectGroup)MemberwiseClone(); |
1540 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 1814 | dupe.m_isBackedUp = false; |
1541 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 1815 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); |
1542 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | 1816 | |
1543 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | 1817 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1544 | // then restore it's attachment state | 1818 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1545 | 1819 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | |
1546 | // This is only necessary when userExposed is false! | 1820 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state |
1547 | 1821 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | |
1548 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | 1822 | // then restore it's attachment state |
1549 | 1823 | ||
1550 | if (!userExposed) | 1824 | // This is only necessary when userExposed is false! |
1551 | dupe.RootPart.IsAttachment = true; | 1825 | |
1552 | 1826 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | |
1553 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1827 | |
1554 | 1828 | if (!userExposed) | |
1555 | if (!userExposed) | 1829 | dupe.RootPart.IsAttachment = true; |
1556 | { | 1830 | |
1557 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | 1831 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1558 | } | 1832 | |
1559 | 1833 | if (!userExposed) | |
1560 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1834 | { |
1561 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1835 | dupe.RootPart.IsAttachment = previousAttachmentStatus; |
1562 | 1836 | } | |
1563 | if (userExposed) | 1837 | |
1564 | dupe.m_rootPart.TrimPermissions(); | 1838 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1565 | 1839 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | |
1566 | /// may need to create a new Physics actor. | 1840 | |
1567 | if (dupe.RootPart.PhysActor != null && userExposed) | 1841 | if (userExposed) |
1568 | { | 1842 | dupe.m_rootPart.TrimPermissions(); |
1569 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; | 1843 | |
1570 | 1844 | /// may need to create a new Physics actor. | |
1571 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | 1845 | if (dupe.RootPart.PhysActor != null && userExposed) |
1572 | dupe.RootPart.Name, | 1846 | { |
1573 | pbs, | 1847 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; |
1574 | dupe.RootPart.AbsolutePosition, | 1848 | |
1575 | dupe.RootPart.Scale, | 1849 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( |
1576 | dupe.RootPart.RotationOffset, | 1850 | dupe.RootPart.Name, |
1577 | dupe.RootPart.PhysActor.IsPhysical); | 1851 | pbs, |
1578 | 1852 | dupe.RootPart.AbsolutePosition, | |
1579 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | 1853 | dupe.RootPart.Scale, |
1580 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | 1854 | dupe.RootPart.RotationOffset, |
1581 | } | 1855 | dupe.RootPart.PhysActor.IsPhysical); |
1582 | 1856 | ||
1583 | List<SceneObjectPart> partList; | 1857 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; |
1584 | 1858 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | |
1585 | lock (m_parts) | 1859 | } |
1586 | { | 1860 | |
1587 | partList = new List<SceneObjectPart>(m_parts.Values); | 1861 | List<SceneObjectPart> partList; |
1588 | } | 1862 | |
1589 | 1863 | lockPartsForRead(true); | |
1590 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1864 | |
1591 | { | 1865 | partList = new List<SceneObjectPart>(m_parts.Values); |
1592 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1866 | |
1593 | } | 1867 | lockPartsForRead(false); |
1594 | ); | 1868 | |
1595 | 1869 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | |
1596 | foreach (SceneObjectPart part in partList) | 1870 | { |
1597 | { | 1871 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1598 | if (part.UUID != m_rootPart.UUID) | 1872 | } |
1599 | { | 1873 | ); |
1600 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1874 | |
1601 | 1875 | foreach (SceneObjectPart part in partList) | |
1602 | newPart.LinkNum = part.LinkNum; | 1876 | { |
1603 | } | 1877 | if (part.UUID != m_rootPart.UUID) |
1604 | } | 1878 | { |
1605 | 1879 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | |
1606 | if (userExposed) | 1880 | |
1607 | { | 1881 | newPart.LinkNum = part.LinkNum; |
1608 | dupe.UpdateParentIDs(); | 1882 | } |
1609 | dupe.HasGroupChanged = true; | 1883 | } |
1610 | dupe.AttachToBackup(); | 1884 | |
1611 | 1885 | if (userExposed) | |
1612 | ScheduleGroupForFullUpdate(); | 1886 | { |
1887 | dupe.UpdateParentIDs(); | ||
1888 | dupe.HasGroupChanged = true; | ||
1889 | dupe.AttachToBackup(); | ||
1890 | |||
1891 | ScheduleGroupForFullUpdate(); | ||
1892 | } | ||
1893 | } | ||
1894 | finally | ||
1895 | { | ||
1896 | m_dupeInProgress = false; | ||
1613 | } | 1897 | } |
1614 | |||
1615 | return dupe; | 1898 | return dupe; |
1616 | } | 1899 | } |
1617 | 1900 | ||
@@ -1802,13 +2085,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1802 | } | 2085 | } |
1803 | } | 2086 | } |
1804 | 2087 | ||
2088 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2089 | { | ||
2090 | SceneObjectPart rootpart = m_rootPart; | ||
2091 | if (rootpart != null) | ||
2092 | { | ||
2093 | if (IsAttachment) | ||
2094 | { | ||
2095 | /* | ||
2096 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2097 | if (avatar != null) | ||
2098 | { | ||
2099 | Rotate the Av? | ||
2100 | } */ | ||
2101 | } | ||
2102 | else | ||
2103 | { | ||
2104 | if (rootpart.PhysActor != null) | ||
2105 | { // APID must be implemented in your physics system for this to function. | ||
2106 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2107 | rootpart.PhysActor.APIDStrength = strength; | ||
2108 | rootpart.PhysActor.APIDDamping = damping; | ||
2109 | rootpart.PhysActor.APIDActive = true; | ||
2110 | } | ||
2111 | } | ||
2112 | } | ||
2113 | } | ||
2114 | |||
1805 | public void stopLookAt() | 2115 | public void stopLookAt() |
1806 | { | 2116 | { |
1807 | SceneObjectPart rootpart = m_rootPart; | 2117 | SceneObjectPart rootpart = m_rootPart; |
1808 | if (rootpart != null) | 2118 | if (rootpart != null) |
1809 | { | 2119 | { |
1810 | if (rootpart.PhysActor != null) | 2120 | if (rootpart.PhysActor != null) |
1811 | { | 2121 | { // APID must be implemented in your physics system for this to function. |
1812 | rootpart.PhysActor.APIDActive = false; | 2122 | rootpart.PhysActor.APIDActive = false; |
1813 | } | 2123 | } |
1814 | } | 2124 | } |
@@ -1876,10 +2186,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1876 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2186 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1877 | newPart.SetParent(this); | 2187 | newPart.SetParent(this); |
1878 | 2188 | ||
1879 | lock (m_parts) | 2189 | lockPartsForWrite(true); |
1880 | { | 2190 | { |
1881 | m_parts.Add(newPart.UUID, newPart); | 2191 | m_parts.Add(newPart.UUID, newPart); |
1882 | } | 2192 | } |
2193 | lockPartsForWrite(false); | ||
1883 | 2194 | ||
1884 | SetPartAsNonRoot(newPart); | 2195 | SetPartAsNonRoot(newPart); |
1885 | 2196 | ||
@@ -1942,7 +2253,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1942 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2253 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1943 | // return; | 2254 | // return; |
1944 | 2255 | ||
1945 | lock (m_parts) | 2256 | lockPartsForRead(true); |
1946 | { | 2257 | { |
1947 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2258 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1948 | 2259 | ||
@@ -1962,9 +2273,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1962 | { | 2273 | { |
1963 | if (!IsSelected) | 2274 | if (!IsSelected) |
1964 | part.UpdateLookAt(); | 2275 | part.UpdateLookAt(); |
2276 | |||
1965 | part.SendScheduledUpdates(); | 2277 | part.SendScheduledUpdates(); |
2278 | |||
1966 | } | 2279 | } |
1967 | } | 2280 | } |
2281 | lockPartsForRead(false); | ||
1968 | } | 2282 | } |
1969 | 2283 | ||
1970 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2284 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1973,27 +2287,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1973 | 2287 | ||
1974 | RootPart.AddFullUpdateToAvatar(presence); | 2288 | RootPart.AddFullUpdateToAvatar(presence); |
1975 | 2289 | ||
1976 | lock (m_parts) | 2290 | lockPartsForRead(true); |
1977 | { | 2291 | { |
1978 | foreach (SceneObjectPart part in m_parts.Values) | 2292 | foreach (SceneObjectPart part in m_parts.Values) |
1979 | { | 2293 | { |
2294 | |||
1980 | if (part != RootPart) | 2295 | if (part != RootPart) |
1981 | part.AddFullUpdateToAvatar(presence); | 2296 | part.AddFullUpdateToAvatar(presence); |
2297 | |||
1982 | } | 2298 | } |
1983 | } | 2299 | } |
2300 | lockPartsForRead(false); | ||
1984 | } | 2301 | } |
1985 | 2302 | ||
1986 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2303 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1987 | { | 2304 | { |
1988 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2305 | lockPartsForRead(true); |
1989 | 2306 | ||
1990 | lock (m_parts) | 2307 | foreach (SceneObjectPart part in m_parts.Values) |
1991 | { | 2308 | { |
1992 | foreach (SceneObjectPart part in m_parts.Values) | 2309 | part.AddTerseUpdateToAvatar(presence); |
1993 | { | ||
1994 | part.AddTerseUpdateToAvatar(presence); | ||
1995 | } | ||
1996 | } | 2310 | } |
2311 | |||
2312 | lockPartsForRead(false); | ||
1997 | } | 2313 | } |
1998 | 2314 | ||
1999 | /// <summary> | 2315 | /// <summary> |
@@ -2007,14 +2323,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2007 | checkAtTargets(); | 2323 | checkAtTargets(); |
2008 | RootPart.ScheduleFullUpdate(); | 2324 | RootPart.ScheduleFullUpdate(); |
2009 | 2325 | ||
2010 | lock (m_parts) | 2326 | lockPartsForRead(true); |
2011 | { | 2327 | { |
2012 | foreach (SceneObjectPart part in m_parts.Values) | 2328 | foreach (SceneObjectPart part in m_parts.Values) |
2013 | { | 2329 | { |
2330 | |||
2014 | if (part != RootPart) | 2331 | if (part != RootPart) |
2015 | part.ScheduleFullUpdate(); | 2332 | part.ScheduleFullUpdate(); |
2333 | |||
2016 | } | 2334 | } |
2017 | } | 2335 | } |
2336 | lockPartsForRead(false); | ||
2018 | } | 2337 | } |
2019 | 2338 | ||
2020 | /// <summary> | 2339 | /// <summary> |
@@ -2022,37 +2341,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2022 | /// </summary> | 2341 | /// </summary> |
2023 | public void ScheduleGroupForTerseUpdate() | 2342 | public void ScheduleGroupForTerseUpdate() |
2024 | { | 2343 | { |
2025 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2344 | lockPartsForRead(true); |
2026 | 2345 | foreach (SceneObjectPart part in m_parts.Values) | |
2027 | lock (m_parts) | ||
2028 | { | 2346 | { |
2029 | foreach (SceneObjectPart part in m_parts.Values) | 2347 | part.ScheduleTerseUpdate(); |
2030 | { | ||
2031 | part.ScheduleTerseUpdate(); | ||
2032 | } | ||
2033 | } | 2348 | } |
2349 | |||
2350 | lockPartsForRead(false); | ||
2034 | } | 2351 | } |
2035 | 2352 | ||
2036 | /// <summary> | 2353 | /// <summary> |
2037 | /// Immediately send a full update for this scene object. | 2354 | /// Immediately send a full update for this scene object. |
2038 | /// </summary> | 2355 | /// </summary> |
2039 | public void SendGroupFullUpdate() | 2356 | public void SendGroupFullUpdate() |
2040 | { | 2357 | { |
2041 | if (IsDeleted) | 2358 | if (IsDeleted) |
2042 | return; | 2359 | return; |
2043 | 2360 | ||
2044 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2361 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2045 | 2362 | ||
2046 | RootPart.SendFullUpdateToAllClients(); | 2363 | RootPart.SendFullUpdateToAllClients(); |
2047 | 2364 | ||
2048 | lock (m_parts) | 2365 | lockPartsForRead(true); |
2049 | { | 2366 | { |
2050 | foreach (SceneObjectPart part in m_parts.Values) | 2367 | foreach (SceneObjectPart part in m_parts.Values) |
2051 | { | 2368 | { |
2369 | |||
2052 | if (part != RootPart) | 2370 | if (part != RootPart) |
2053 | part.SendFullUpdateToAllClients(); | 2371 | part.SendFullUpdateToAllClients(); |
2372 | |||
2054 | } | 2373 | } |
2055 | } | 2374 | } |
2375 | lockPartsForRead(false); | ||
2056 | } | 2376 | } |
2057 | 2377 | ||
2058 | /// <summary> | 2378 | /// <summary> |
@@ -2084,14 +2404,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2084 | { | 2404 | { |
2085 | if (IsDeleted) | 2405 | if (IsDeleted) |
2086 | return; | 2406 | return; |
2087 | 2407 | ||
2088 | lock (m_parts) | 2408 | lockPartsForRead(true); |
2089 | { | 2409 | { |
2090 | foreach (SceneObjectPart part in m_parts.Values) | 2410 | foreach (SceneObjectPart part in m_parts.Values) |
2091 | { | 2411 | { |
2092 | part.SendTerseUpdateToAllClients(); | 2412 | part.SendTerseUpdateToAllClients(); |
2093 | } | 2413 | } |
2094 | } | 2414 | } |
2415 | lockPartsForRead(false); | ||
2095 | } | 2416 | } |
2096 | 2417 | ||
2097 | #endregion | 2418 | #endregion |
@@ -2105,16 +2426,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2105 | /// <returns>null if no child part with that linknum or child part</returns> | 2426 | /// <returns>null if no child part with that linknum or child part</returns> |
2106 | public SceneObjectPart GetLinkNumPart(int linknum) | 2427 | public SceneObjectPart GetLinkNumPart(int linknum) |
2107 | { | 2428 | { |
2108 | lock (m_parts) | 2429 | lockPartsForRead(true); |
2109 | { | 2430 | { |
2110 | foreach (SceneObjectPart part in m_parts.Values) | 2431 | foreach (SceneObjectPart part in m_parts.Values) |
2111 | { | 2432 | { |
2112 | if (part.LinkNum == linknum) | 2433 | if (part.LinkNum == linknum) |
2113 | { | 2434 | { |
2435 | lockPartsForRead(false); | ||
2114 | return part; | 2436 | return part; |
2115 | } | 2437 | } |
2116 | } | 2438 | } |
2117 | } | 2439 | } |
2440 | lockPartsForRead(false); | ||
2118 | 2441 | ||
2119 | return null; | 2442 | return null; |
2120 | } | 2443 | } |
@@ -2142,17 +2465,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2142 | public SceneObjectPart GetChildPart(uint localID) | 2465 | public SceneObjectPart GetChildPart(uint localID) |
2143 | { | 2466 | { |
2144 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2467 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2145 | lock (m_parts) | 2468 | lockPartsForRead(true); |
2146 | { | 2469 | { |
2147 | foreach (SceneObjectPart part in m_parts.Values) | 2470 | foreach (SceneObjectPart part in m_parts.Values) |
2148 | { | 2471 | { |
2149 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2472 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2150 | if (part.LocalId == localID) | 2473 | if (part.LocalId == localID) |
2151 | { | 2474 | { |
2475 | lockPartsForRead(false); | ||
2152 | return part; | 2476 | return part; |
2153 | } | 2477 | } |
2154 | } | 2478 | } |
2155 | } | 2479 | } |
2480 | lockPartsForRead(false); | ||
2156 | 2481 | ||
2157 | return null; | 2482 | return null; |
2158 | } | 2483 | } |
@@ -2182,17 +2507,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2182 | public bool HasChildPrim(uint localID) | 2507 | public bool HasChildPrim(uint localID) |
2183 | { | 2508 | { |
2184 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2509 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2185 | lock (m_parts) | 2510 | lockPartsForRead(true); |
2186 | { | 2511 | { |
2187 | foreach (SceneObjectPart part in m_parts.Values) | 2512 | foreach (SceneObjectPart part in m_parts.Values) |
2188 | { | 2513 | { |
2189 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2514 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2190 | if (part.LocalId == localID) | 2515 | if (part.LocalId == localID) |
2191 | { | 2516 | { |
2517 | lockPartsForRead(false); | ||
2192 | return true; | 2518 | return true; |
2193 | } | 2519 | } |
2194 | } | 2520 | } |
2195 | } | 2521 | } |
2522 | lockPartsForRead(false); | ||
2196 | 2523 | ||
2197 | return false; | 2524 | return false; |
2198 | } | 2525 | } |
@@ -2242,53 +2569,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2242 | if (m_rootPart.LinkNum == 0) | 2569 | if (m_rootPart.LinkNum == 0) |
2243 | m_rootPart.LinkNum = 1; | 2570 | m_rootPart.LinkNum = 1; |
2244 | 2571 | ||
2245 | lock (m_parts) | 2572 | lockPartsForWrite(true); |
2246 | { | 2573 | |
2247 | m_parts.Add(linkPart.UUID, linkPart); | 2574 | m_parts.Add(linkPart.UUID, linkPart); |
2575 | |||
2576 | lockPartsForWrite(false); | ||
2248 | 2577 | ||
2249 | // Insert in terms of link numbers, the new links | 2578 | // Insert in terms of link numbers, the new links |
2250 | // before the current ones (with the exception of | 2579 | // before the current ones (with the exception of |
2251 | // the root prim. Shuffle the old ones up | 2580 | // the root prim. Shuffle the old ones up |
2252 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2581 | lockPartsForRead(true); |
2582 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2583 | { | ||
2584 | if (kvp.Value.LinkNum != 1) | ||
2253 | { | 2585 | { |
2254 | if (kvp.Value.LinkNum != 1) | 2586 | // Don't update root prim link number |
2255 | { | 2587 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2256 | // Don't update root prim link number | ||
2257 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2258 | } | ||
2259 | } | 2588 | } |
2589 | } | ||
2590 | lockPartsForRead(false); | ||
2260 | 2591 | ||
2261 | linkPart.LinkNum = 2; | 2592 | linkPart.LinkNum = 2; |
2262 | 2593 | ||
2263 | linkPart.SetParent(this); | 2594 | linkPart.SetParent(this); |
2264 | linkPart.CreateSelected = true; | 2595 | linkPart.CreateSelected = true; |
2265 | 2596 | ||
2266 | //if (linkPart.PhysActor != null) | 2597 | //if (linkPart.PhysActor != null) |
2267 | //{ | 2598 | //{ |
2268 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2599 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2269 | 2600 | ||
2270 | //linkPart.PhysActor = null; | 2601 | //linkPart.PhysActor = null; |
2271 | //} | 2602 | //} |
2272 | 2603 | ||
2273 | //TODO: rest of parts | 2604 | //TODO: rest of parts |
2274 | int linkNum = 3; | 2605 | int linkNum = 3; |
2275 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2606 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2607 | { | ||
2608 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2276 | { | 2609 | { |
2277 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2610 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2278 | { | ||
2279 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2280 | } | ||
2281 | part.ClearUndoState(); | ||
2282 | } | 2611 | } |
2612 | part.ClearUndoState(); | ||
2283 | } | 2613 | } |
2284 | 2614 | ||
2285 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2615 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2286 | objectGroup.m_isDeleted = true; | 2616 | objectGroup.m_isDeleted = true; |
2617 | |||
2618 | objectGroup.lockPartsForWrite(true); | ||
2287 | 2619 | ||
2288 | lock (objectGroup.m_parts) | 2620 | objectGroup.m_parts.Clear(); |
2289 | { | 2621 | |
2290 | objectGroup.m_parts.Clear(); | 2622 | objectGroup.lockPartsForWrite(false); |
2291 | } | ||
2292 | 2623 | ||
2293 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2624 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2294 | // objectGroup.m_rootPart = null; | 2625 | // objectGroup.m_rootPart = null; |
@@ -2358,11 +2689,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2358 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2689 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2359 | 2690 | ||
2360 | // Remove the part from this object | 2691 | // Remove the part from this object |
2361 | lock (m_parts) | 2692 | lockPartsForWrite(true); |
2362 | { | 2693 | { |
2363 | m_parts.Remove(linkPart.UUID); | 2694 | m_parts.Remove(linkPart.UUID); |
2364 | } | 2695 | } |
2365 | 2696 | lockPartsForWrite(false); | |
2697 | lockPartsForRead(true); | ||
2366 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2698 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2367 | RootPart.LinkNum = 0; | 2699 | RootPart.LinkNum = 0; |
2368 | else | 2700 | else |
@@ -2373,6 +2705,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2373 | p.LinkNum--; | 2705 | p.LinkNum--; |
2374 | } | 2706 | } |
2375 | } | 2707 | } |
2708 | lockPartsForRead(false); | ||
2376 | 2709 | ||
2377 | linkPart.ParentID = 0; | 2710 | linkPart.ParentID = 0; |
2378 | linkPart.LinkNum = 0; | 2711 | linkPart.LinkNum = 0; |
@@ -2416,6 +2749,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2416 | /// <param name="objectGroup"></param> | 2749 | /// <param name="objectGroup"></param> |
2417 | public virtual void DetachFromBackup() | 2750 | public virtual void DetachFromBackup() |
2418 | { | 2751 | { |
2752 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2753 | |||
2419 | if (m_isBackedUp) | 2754 | if (m_isBackedUp) |
2420 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2755 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2421 | 2756 | ||
@@ -2694,9 +3029,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2694 | 3029 | ||
2695 | if (selectionPart != null) | 3030 | if (selectionPart != null) |
2696 | { | 3031 | { |
2697 | lock (m_parts) | 3032 | lockPartsForRead(true); |
3033 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
3034 | lockPartsForRead(false); | ||
3035 | foreach (SceneObjectPart part in parts) | ||
2698 | { | 3036 | { |
2699 | foreach (SceneObjectPart part in m_parts.Values) | 3037 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2700 | { | 3038 | { |
2701 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 3039 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2702 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 3040 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2706,12 +3044,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | break; | 3044 | break; |
2707 | } | 3045 | } |
2708 | } | 3046 | } |
3047 | } | ||
2709 | 3048 | ||
2710 | foreach (SceneObjectPart part in m_parts.Values) | 3049 | foreach (SceneObjectPart part in parts) |
2711 | { | 3050 | { |
2712 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3051 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2713 | } | ||
2714 | } | 3052 | } |
3053 | |||
2715 | } | 3054 | } |
2716 | } | 3055 | } |
2717 | 3056 | ||
@@ -2724,6 +3063,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2724 | } | 3063 | } |
2725 | } | 3064 | } |
2726 | 3065 | ||
3066 | |||
3067 | |||
3068 | /// <summary> | ||
3069 | /// Gets the number of parts | ||
3070 | /// </summary> | ||
3071 | /// <returns></returns> | ||
3072 | public int GetPartCount() | ||
3073 | { | ||
3074 | return Children.Count; | ||
3075 | } | ||
3076 | |||
2727 | /// <summary> | 3077 | /// <summary> |
2728 | /// Get the parts of this scene object | 3078 | /// Get the parts of this scene object |
2729 | /// </summary> | 3079 | /// </summary> |
@@ -2797,11 +3147,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2797 | scale.Y = m_scene.m_maxNonphys; | 3147 | scale.Y = m_scene.m_maxNonphys; |
2798 | if (scale.Z > m_scene.m_maxNonphys) | 3148 | if (scale.Z > m_scene.m_maxNonphys) |
2799 | scale.Z = m_scene.m_maxNonphys; | 3149 | scale.Z = m_scene.m_maxNonphys; |
2800 | |||
2801 | SceneObjectPart part = GetChildPart(localID); | 3150 | SceneObjectPart part = GetChildPart(localID); |
2802 | if (part != null) | 3151 | if (part != null) |
2803 | { | 3152 | { |
2804 | part.Resize(scale); | ||
2805 | if (part.PhysActor != null) | 3153 | if (part.PhysActor != null) |
2806 | { | 3154 | { |
2807 | if (part.PhysActor.IsPhysical) | 3155 | if (part.PhysActor.IsPhysical) |
@@ -2816,7 +3164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2816 | part.PhysActor.Size = scale; | 3164 | part.PhysActor.Size = scale; |
2817 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3165 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2818 | } | 3166 | } |
2819 | //if (part.UUID != m_rootPart.UUID) | 3167 | part.Resize(scale); |
2820 | 3168 | ||
2821 | HasGroupChanged = true; | 3169 | HasGroupChanged = true; |
2822 | ScheduleGroupForFullUpdate(); | 3170 | ScheduleGroupForFullUpdate(); |
@@ -2838,7 +3186,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2838 | SceneObjectPart part = GetChildPart(localID); | 3186 | SceneObjectPart part = GetChildPart(localID); |
2839 | if (part != null) | 3187 | if (part != null) |
2840 | { | 3188 | { |
2841 | part.IgnoreUndoUpdate = true; | ||
2842 | if (scale.X > m_scene.m_maxNonphys) | 3189 | if (scale.X > m_scene.m_maxNonphys) |
2843 | scale.X = m_scene.m_maxNonphys; | 3190 | scale.X = m_scene.m_maxNonphys; |
2844 | if (scale.Y > m_scene.m_maxNonphys) | 3191 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2858,94 +3205,100 @@ namespace OpenSim.Region.Framework.Scenes | |||
2858 | float y = (scale.Y / part.Scale.Y); | 3205 | float y = (scale.Y / part.Scale.Y); |
2859 | float z = (scale.Z / part.Scale.Z); | 3206 | float z = (scale.Z / part.Scale.Z); |
2860 | 3207 | ||
2861 | lock (m_parts) | 3208 | lockPartsForRead(true); |
3209 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2862 | { | 3210 | { |
2863 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3211 | foreach (SceneObjectPart obPart in m_parts.Values) |
2864 | { | 3212 | { |
2865 | foreach (SceneObjectPart obPart in m_parts.Values) | 3213 | if (obPart.UUID != m_rootPart.UUID) |
2866 | { | 3214 | { |
2867 | if (obPart.UUID != m_rootPart.UUID) | 3215 | Vector3 oldSize = new Vector3(obPart.Scale); |
2868 | { | 3216 | obPart.IgnoreUndoUpdate = true; |
2869 | obPart.IgnoreUndoUpdate = true; | ||
2870 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2871 | 3217 | ||
2872 | float f = 1.0f; | 3218 | float f = 1.0f; |
2873 | float a = 1.0f; | 3219 | float a = 1.0f; |
2874 | 3220 | ||
2875 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3221 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3222 | { | ||
3223 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2876 | { | 3224 | { |
2877 | if (oldSize.X*x > m_scene.m_maxPhys) | 3225 | f = m_scene.m_maxPhys / oldSize.X; |
2878 | { | 3226 | a = f / x; |
2879 | f = m_scene.m_maxPhys / oldSize.X; | 3227 | x *= a; |
2880 | a = f / x; | 3228 | y *= a; |
2881 | x *= a; | 3229 | z *= a; |
2882 | y *= a; | ||
2883 | z *= a; | ||
2884 | } | ||
2885 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2886 | { | ||
2887 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2888 | a = f / y; | ||
2889 | x *= a; | ||
2890 | y *= a; | ||
2891 | z *= a; | ||
2892 | } | ||
2893 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2894 | { | ||
2895 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2896 | a = f / z; | ||
2897 | x *= a; | ||
2898 | y *= a; | ||
2899 | z *= a; | ||
2900 | } | ||
2901 | } | 3230 | } |
2902 | else | 3231 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3232 | { | ||
3233 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3234 | a = f / y; | ||
3235 | x *= a; | ||
3236 | y *= a; | ||
3237 | z *= a; | ||
3238 | } | ||
3239 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3240 | { | ||
3241 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3242 | a = f / z; | ||
3243 | x *= a; | ||
3244 | y *= a; | ||
3245 | z *= a; | ||
3246 | } | ||
3247 | } | ||
3248 | else | ||
3249 | { | ||
3250 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3251 | { | ||
3252 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3253 | a = f / x; | ||
3254 | x *= a; | ||
3255 | y *= a; | ||
3256 | z *= a; | ||
3257 | } | ||
3258 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3259 | { | ||
3260 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3261 | a = f / y; | ||
3262 | x *= a; | ||
3263 | y *= a; | ||
3264 | z *= a; | ||
3265 | } | ||
3266 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2903 | { | 3267 | { |
2904 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3268 | f = m_scene.m_maxNonphys / oldSize.Z; |
2905 | { | 3269 | a = f / z; |
2906 | f = m_scene.m_maxNonphys / oldSize.X; | 3270 | x *= a; |
2907 | a = f / x; | 3271 | y *= a; |
2908 | x *= a; | 3272 | z *= a; |
2909 | y *= a; | ||
2910 | z *= a; | ||
2911 | } | ||
2912 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2913 | { | ||
2914 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2915 | a = f / y; | ||
2916 | x *= a; | ||
2917 | y *= a; | ||
2918 | z *= a; | ||
2919 | } | ||
2920 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2921 | { | ||
2922 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2923 | a = f / z; | ||
2924 | x *= a; | ||
2925 | y *= a; | ||
2926 | z *= a; | ||
2927 | } | ||
2928 | } | 3273 | } |
2929 | obPart.IgnoreUndoUpdate = false; | 3274 | |
2930 | obPart.StoreUndoState(); | ||
2931 | } | 3275 | } |
2932 | } | 3276 | } |
2933 | } | 3277 | } |
2934 | } | 3278 | } |
3279 | lockPartsForRead(false); | ||
2935 | 3280 | ||
2936 | Vector3 prevScale = part.Scale; | 3281 | Vector3 prevScale = part.Scale; |
2937 | prevScale.X *= x; | 3282 | prevScale.X *= x; |
2938 | prevScale.Y *= y; | 3283 | prevScale.Y *= y; |
2939 | prevScale.Z *= z; | 3284 | prevScale.Z *= z;; |
3285 | |||
3286 | part.IgnoreUndoUpdate = false; | ||
3287 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3288 | part.IgnoreUndoUpdate = true; | ||
2940 | part.Resize(prevScale); | 3289 | part.Resize(prevScale); |
3290 | part.IgnoreUndoUpdate = false; | ||
2941 | 3291 | ||
2942 | lock (m_parts) | 3292 | lockPartsForRead(true); |
2943 | { | 3293 | { |
2944 | foreach (SceneObjectPart obPart in m_parts.Values) | 3294 | foreach (SceneObjectPart obPart in m_parts.Values) |
2945 | { | 3295 | { |
2946 | obPart.IgnoreUndoUpdate = true; | ||
2947 | if (obPart.UUID != m_rootPart.UUID) | 3296 | if (obPart.UUID != m_rootPart.UUID) |
2948 | { | 3297 | { |
3298 | obPart.IgnoreUndoUpdate = false; | ||
3299 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3300 | obPart.IgnoreUndoUpdate = true; | ||
3301 | |||
2949 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3302 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2950 | currentpos.X *= x; | 3303 | currentpos.X *= x; |
2951 | currentpos.Y *= y; | 3304 | currentpos.Y *= y; |
@@ -2958,9 +3311,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2958 | obPart.UpdateOffSet(currentpos); | 3311 | obPart.UpdateOffSet(currentpos); |
2959 | } | 3312 | } |
2960 | obPart.IgnoreUndoUpdate = false; | 3313 | obPart.IgnoreUndoUpdate = false; |
2961 | obPart.StoreUndoState(); | ||
2962 | } | 3314 | } |
2963 | } | 3315 | } |
3316 | lockPartsForRead(false); | ||
2964 | 3317 | ||
2965 | if (part.PhysActor != null) | 3318 | if (part.PhysActor != null) |
2966 | { | 3319 | { |
@@ -2969,7 +3322,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2969 | } | 3322 | } |
2970 | 3323 | ||
2971 | part.IgnoreUndoUpdate = false; | 3324 | part.IgnoreUndoUpdate = false; |
2972 | part.StoreUndoState(); | ||
2973 | HasGroupChanged = true; | 3325 | HasGroupChanged = true; |
2974 | ScheduleGroupForTerseUpdate(); | 3326 | ScheduleGroupForTerseUpdate(); |
2975 | } | 3327 | } |
@@ -2985,14 +3337,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2985 | /// <param name="pos"></param> | 3337 | /// <param name="pos"></param> |
2986 | public void UpdateGroupPosition(Vector3 pos) | 3338 | public void UpdateGroupPosition(Vector3 pos) |
2987 | { | 3339 | { |
2988 | foreach (SceneObjectPart part in Children.Values) | ||
2989 | { | ||
2990 | part.StoreUndoState(); | ||
2991 | } | ||
2992 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3340 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2993 | { | 3341 | { |
2994 | if (IsAttachment) | 3342 | if (IsAttachment) |
2995 | { | 3343 | { |
3344 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
2996 | m_rootPart.AttachedPos = pos; | 3345 | m_rootPart.AttachedPos = pos; |
2997 | } | 3346 | } |
2998 | if (RootPart.GetStatusSandbox()) | 3347 | if (RootPart.GetStatusSandbox()) |
@@ -3025,7 +3374,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3025 | SceneObjectPart part = GetChildPart(localID); | 3374 | SceneObjectPart part = GetChildPart(localID); |
3026 | foreach (SceneObjectPart parts in Children.Values) | 3375 | foreach (SceneObjectPart parts in Children.Values) |
3027 | { | 3376 | { |
3028 | parts.StoreUndoState(); | 3377 | parts.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3029 | } | 3378 | } |
3030 | if (part != null) | 3379 | if (part != null) |
3031 | { | 3380 | { |
@@ -3050,7 +3399,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3050 | { | 3399 | { |
3051 | foreach (SceneObjectPart part in Children.Values) | 3400 | foreach (SceneObjectPart part in Children.Values) |
3052 | { | 3401 | { |
3053 | part.StoreUndoState(); | 3402 | part.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3054 | } | 3403 | } |
3055 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3404 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3056 | Vector3 oldPos = | 3405 | Vector3 oldPos = |
@@ -3063,7 +3412,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3063 | axDiff *= Quaternion.Inverse(partRotation); | 3412 | axDiff *= Quaternion.Inverse(partRotation); |
3064 | diff = axDiff; | 3413 | diff = axDiff; |
3065 | 3414 | ||
3066 | lock (m_parts) | 3415 | lockPartsForRead(true); |
3067 | { | 3416 | { |
3068 | foreach (SceneObjectPart obPart in m_parts.Values) | 3417 | foreach (SceneObjectPart obPart in m_parts.Values) |
3069 | { | 3418 | { |
@@ -3073,11 +3422,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3073 | } | 3422 | } |
3074 | } | 3423 | } |
3075 | } | 3424 | } |
3425 | lockPartsForRead(false); | ||
3076 | 3426 | ||
3077 | AbsolutePosition = newPos; | 3427 | //We have to set undoing here because otherwise an undo state will be saved |
3428 | if (!m_rootPart.Undoing) | ||
3429 | { | ||
3430 | m_rootPart.Undoing = true; | ||
3431 | AbsolutePosition = newPos; | ||
3432 | m_rootPart.Undoing = false; | ||
3433 | } | ||
3434 | else | ||
3435 | { | ||
3436 | AbsolutePosition = newPos; | ||
3437 | } | ||
3078 | 3438 | ||
3079 | HasGroupChanged = true; | 3439 | HasGroupChanged = true; |
3080 | ScheduleGroupForTerseUpdate(); | 3440 | if (m_rootPart.Undoing) |
3441 | { | ||
3442 | ScheduleGroupForFullUpdate(); | ||
3443 | } | ||
3444 | else | ||
3445 | { | ||
3446 | ScheduleGroupForTerseUpdate(); | ||
3447 | } | ||
3081 | } | 3448 | } |
3082 | 3449 | ||
3083 | public void OffsetForNewRegion(Vector3 offset) | 3450 | public void OffsetForNewRegion(Vector3 offset) |
@@ -3097,7 +3464,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | { | 3464 | { |
3098 | foreach (SceneObjectPart parts in Children.Values) | 3465 | foreach (SceneObjectPart parts in Children.Values) |
3099 | { | 3466 | { |
3100 | parts.StoreUndoState(); | 3467 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3101 | } | 3468 | } |
3102 | m_rootPart.UpdateRotation(rot); | 3469 | m_rootPart.UpdateRotation(rot); |
3103 | 3470 | ||
@@ -3121,7 +3488,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3121 | { | 3488 | { |
3122 | foreach (SceneObjectPart parts in Children.Values) | 3489 | foreach (SceneObjectPart parts in Children.Values) |
3123 | { | 3490 | { |
3124 | parts.StoreUndoState(); | 3491 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3125 | } | 3492 | } |
3126 | m_rootPart.UpdateRotation(rot); | 3493 | m_rootPart.UpdateRotation(rot); |
3127 | 3494 | ||
@@ -3148,7 +3515,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3148 | SceneObjectPart part = GetChildPart(localID); | 3515 | SceneObjectPart part = GetChildPart(localID); |
3149 | foreach (SceneObjectPart parts in Children.Values) | 3516 | foreach (SceneObjectPart parts in Children.Values) |
3150 | { | 3517 | { |
3151 | parts.StoreUndoState(); | 3518 | parts.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3152 | } | 3519 | } |
3153 | if (part != null) | 3520 | if (part != null) |
3154 | { | 3521 | { |
@@ -3176,15 +3543,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3176 | if (part.UUID == m_rootPart.UUID) | 3543 | if (part.UUID == m_rootPart.UUID) |
3177 | { | 3544 | { |
3178 | UpdateRootRotation(rot); | 3545 | UpdateRootRotation(rot); |
3179 | AbsolutePosition = pos; | 3546 | if (!m_rootPart.Undoing) |
3547 | { | ||
3548 | m_rootPart.Undoing = true; | ||
3549 | AbsolutePosition = pos; | ||
3550 | m_rootPart.Undoing = false; | ||
3551 | } | ||
3552 | else | ||
3553 | { | ||
3554 | AbsolutePosition = pos; | ||
3555 | } | ||
3180 | } | 3556 | } |
3181 | else | 3557 | else |
3182 | { | 3558 | { |
3559 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
3183 | part.IgnoreUndoUpdate = true; | 3560 | part.IgnoreUndoUpdate = true; |
3184 | part.UpdateRotation(rot); | 3561 | part.UpdateRotation(rot); |
3185 | part.OffsetPosition = pos; | 3562 | part.OffsetPosition = pos; |
3186 | part.IgnoreUndoUpdate = false; | 3563 | part.IgnoreUndoUpdate = false; |
3187 | part.StoreUndoState(); | ||
3188 | } | 3564 | } |
3189 | } | 3565 | } |
3190 | } | 3566 | } |
@@ -3198,7 +3574,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3198 | Quaternion axRot = rot; | 3574 | Quaternion axRot = rot; |
3199 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3575 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3200 | 3576 | ||
3201 | m_rootPart.StoreUndoState(); | 3577 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3578 | bool cancelUndo = false; | ||
3579 | if (!m_rootPart.Undoing) | ||
3580 | { | ||
3581 | m_rootPart.Undoing = true; | ||
3582 | cancelUndo = true; | ||
3583 | } | ||
3202 | m_rootPart.UpdateRotation(rot); | 3584 | m_rootPart.UpdateRotation(rot); |
3203 | if (m_rootPart.PhysActor != null) | 3585 | if (m_rootPart.PhysActor != null) |
3204 | { | 3586 | { |
@@ -3206,33 +3588,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
3206 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3588 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3207 | } | 3589 | } |
3208 | 3590 | ||
3209 | lock (m_parts) | 3591 | lockPartsForRead(true); |
3592 | |||
3593 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3210 | { | 3594 | { |
3211 | foreach (SceneObjectPart prim in m_parts.Values) | 3595 | if (prim.UUID != m_rootPart.UUID) |
3212 | { | 3596 | { |
3213 | if (prim.UUID != m_rootPart.UUID) | 3597 | prim.IgnoreUndoUpdate = true; |
3214 | { | 3598 | Vector3 axPos = prim.OffsetPosition; |
3215 | prim.IgnoreUndoUpdate = true; | 3599 | axPos *= oldParentRot; |
3216 | Vector3 axPos = prim.OffsetPosition; | 3600 | axPos *= Quaternion.Inverse(axRot); |
3217 | axPos *= oldParentRot; | 3601 | prim.OffsetPosition = axPos; |
3218 | axPos *= Quaternion.Inverse(axRot); | 3602 | Quaternion primsRot = prim.RotationOffset; |
3219 | prim.OffsetPosition = axPos; | 3603 | Quaternion newRot = primsRot * oldParentRot; |
3220 | Quaternion primsRot = prim.RotationOffset; | 3604 | newRot *= Quaternion.Inverse(axRot); |
3221 | Quaternion newRot = primsRot * oldParentRot; | 3605 | prim.RotationOffset = newRot; |
3222 | newRot *= Quaternion.Inverse(axRot); | 3606 | prim.ScheduleTerseUpdate(); |
3223 | prim.RotationOffset = newRot; | 3607 | prim.IgnoreUndoUpdate = false; |
3224 | prim.ScheduleTerseUpdate(); | ||
3225 | } | ||
3226 | } | 3608 | } |
3227 | } | 3609 | } |
3228 | foreach (SceneObjectPart childpart in Children.Values) | 3610 | if (cancelUndo == true) |
3229 | { | 3611 | { |
3230 | if (childpart != m_rootPart) | 3612 | m_rootPart.Undoing = false; |
3231 | { | ||
3232 | childpart.IgnoreUndoUpdate = false; | ||
3233 | childpart.StoreUndoState(); | ||
3234 | } | ||
3235 | } | 3613 | } |
3614 | lockPartsForRead(false); | ||
3615 | |||
3236 | m_rootPart.ScheduleTerseUpdate(); | 3616 | m_rootPart.ScheduleTerseUpdate(); |
3237 | } | 3617 | } |
3238 | 3618 | ||
@@ -3354,7 +3734,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3354 | if (atTargets.Count > 0) | 3734 | if (atTargets.Count > 0) |
3355 | { | 3735 | { |
3356 | uint[] localids = new uint[0]; | 3736 | uint[] localids = new uint[0]; |
3357 | lock (m_parts) | 3737 | lockPartsForRead(true); |
3358 | { | 3738 | { |
3359 | localids = new uint[m_parts.Count]; | 3739 | localids = new uint[m_parts.Count]; |
3360 | int cntr = 0; | 3740 | int cntr = 0; |
@@ -3364,6 +3744,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3364 | cntr++; | 3744 | cntr++; |
3365 | } | 3745 | } |
3366 | } | 3746 | } |
3747 | lockPartsForRead(false); | ||
3367 | 3748 | ||
3368 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3749 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3369 | { | 3750 | { |
@@ -3382,7 +3763,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3382 | { | 3763 | { |
3383 | //trigger not_at_target | 3764 | //trigger not_at_target |
3384 | uint[] localids = new uint[0]; | 3765 | uint[] localids = new uint[0]; |
3385 | lock (m_parts) | 3766 | lockPartsForRead(true); |
3386 | { | 3767 | { |
3387 | localids = new uint[m_parts.Count]; | 3768 | localids = new uint[m_parts.Count]; |
3388 | int cntr = 0; | 3769 | int cntr = 0; |
@@ -3392,7 +3773,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3392 | cntr++; | 3773 | cntr++; |
3393 | } | 3774 | } |
3394 | } | 3775 | } |
3395 | 3776 | lockPartsForRead(false); | |
3777 | |||
3396 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3778 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3397 | { | 3779 | { |
3398 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3780 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3433,7 +3815,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3433 | if (atRotTargets.Count > 0) | 3815 | if (atRotTargets.Count > 0) |
3434 | { | 3816 | { |
3435 | uint[] localids = new uint[0]; | 3817 | uint[] localids = new uint[0]; |
3436 | lock (m_parts) | 3818 | lockPartsForRead(true); |
3819 | try | ||
3437 | { | 3820 | { |
3438 | localids = new uint[m_parts.Count]; | 3821 | localids = new uint[m_parts.Count]; |
3439 | int cntr = 0; | 3822 | int cntr = 0; |
@@ -3443,6 +3826,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3443 | cntr++; | 3826 | cntr++; |
3444 | } | 3827 | } |
3445 | } | 3828 | } |
3829 | finally | ||
3830 | { | ||
3831 | lockPartsForRead(false); | ||
3832 | } | ||
3446 | 3833 | ||
3447 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3834 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3448 | { | 3835 | { |
@@ -3461,7 +3848,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3461 | { | 3848 | { |
3462 | //trigger not_at_target | 3849 | //trigger not_at_target |
3463 | uint[] localids = new uint[0]; | 3850 | uint[] localids = new uint[0]; |
3464 | lock (m_parts) | 3851 | lockPartsForRead(true); |
3852 | try | ||
3465 | { | 3853 | { |
3466 | localids = new uint[m_parts.Count]; | 3854 | localids = new uint[m_parts.Count]; |
3467 | int cntr = 0; | 3855 | int cntr = 0; |
@@ -3471,6 +3859,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3471 | cntr++; | 3859 | cntr++; |
3472 | } | 3860 | } |
3473 | } | 3861 | } |
3862 | finally | ||
3863 | { | ||
3864 | lockPartsForRead(false); | ||
3865 | } | ||
3474 | 3866 | ||
3475 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3867 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3476 | { | 3868 | { |
@@ -3484,19 +3876,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3484 | public float GetMass() | 3876 | public float GetMass() |
3485 | { | 3877 | { |
3486 | float retmass = 0f; | 3878 | float retmass = 0f; |
3487 | lock (m_parts) | 3879 | lockPartsForRead(true); |
3488 | { | 3880 | { |
3489 | foreach (SceneObjectPart part in m_parts.Values) | 3881 | foreach (SceneObjectPart part in m_parts.Values) |
3490 | { | 3882 | { |
3491 | retmass += part.GetMass(); | 3883 | retmass += part.GetMass(); |
3492 | } | 3884 | } |
3493 | } | 3885 | } |
3886 | lockPartsForRead(false); | ||
3494 | return retmass; | 3887 | return retmass; |
3495 | } | 3888 | } |
3496 | 3889 | ||
3497 | public void CheckSculptAndLoad() | 3890 | public void CheckSculptAndLoad() |
3498 | { | 3891 | { |
3499 | lock (m_parts) | 3892 | lockPartsForRead(true); |
3500 | { | 3893 | { |
3501 | if (!IsDeleted) | 3894 | if (!IsDeleted) |
3502 | { | 3895 | { |
@@ -3521,6 +3914,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3521 | } | 3914 | } |
3522 | } | 3915 | } |
3523 | } | 3916 | } |
3917 | lockPartsForRead(false); | ||
3524 | } | 3918 | } |
3525 | 3919 | ||
3526 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3920 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3541,7 +3935,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3541 | /// <param name="client"></param> | 3935 | /// <param name="client"></param> |
3542 | public void SetGroup(UUID GroupID, IClientAPI client) | 3936 | public void SetGroup(UUID GroupID, IClientAPI client) |
3543 | { | 3937 | { |
3544 | lock (m_parts) | 3938 | lockPartsForRead(true); |
3545 | { | 3939 | { |
3546 | foreach (SceneObjectPart part in m_parts.Values) | 3940 | foreach (SceneObjectPart part in m_parts.Values) |
3547 | { | 3941 | { |
@@ -3551,6 +3945,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3551 | 3945 | ||
3552 | HasGroupChanged = true; | 3946 | HasGroupChanged = true; |
3553 | } | 3947 | } |
3948 | lockPartsForRead(false); | ||
3554 | 3949 | ||
3555 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3950 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3556 | // for the same object with very different properties. The caller must schedule the update. | 3951 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3572,11 +3967,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3572 | 3967 | ||
3573 | public void SetAttachmentPoint(byte point) | 3968 | public void SetAttachmentPoint(byte point) |
3574 | { | 3969 | { |
3575 | lock (m_parts) | 3970 | lockPartsForRead(true); |
3576 | { | 3971 | { |
3577 | foreach (SceneObjectPart part in m_parts.Values) | 3972 | foreach (SceneObjectPart part in m_parts.Values) |
3578 | part.SetAttachmentPoint(point); | 3973 | part.SetAttachmentPoint(point); |
3579 | } | 3974 | } |
3975 | lockPartsForRead(false); | ||
3580 | } | 3976 | } |
3581 | 3977 | ||
3582 | #region ISceneObject | 3978 | #region ISceneObject |
@@ -3610,6 +4006,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3610 | SetFromItemID(uuid); | 4006 | SetFromItemID(uuid); |
3611 | } | 4007 | } |
3612 | 4008 | ||
4009 | public void ResetOwnerChangeFlag() | ||
4010 | { | ||
4011 | ForEachPart(delegate(SceneObjectPart part) | ||
4012 | { | ||
4013 | part.ResetOwnerChangeFlag(); | ||
4014 | }); | ||
4015 | } | ||
4016 | |||
3613 | #endregion | 4017 | #endregion |
3614 | } | 4018 | } |
3615 | } | 4019 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0c35eec..77581af 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -60,7 +60,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | TELEPORT = 512, | 60 | TELEPORT = 512, |
61 | REGION_RESTART = 1024, | 61 | REGION_RESTART = 1024, |
62 | MEDIA = 2048, | 62 | MEDIA = 2048, |
63 | ANIMATION = 16384 | 63 | ANIMATION = 16384, |
64 | POSITION = 32768 | ||
64 | } | 65 | } |
65 | 66 | ||
66 | // I don't really know where to put this except here. | 67 | // I don't really know where to put this except here. |
@@ -149,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 150 | ||
150 | // TODO: This needs to be persisted in next XML version update! | 151 | // TODO: This needs to be persisted in next XML version update! |
151 | [XmlIgnore] | 152 | [XmlIgnore] |
152 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 153 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
153 | [XmlIgnore] | 154 | [XmlIgnore] |
154 | public PhysicsActor PhysActor; | 155 | public PhysicsActor PhysActor; |
155 | 156 | ||
@@ -184,6 +185,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | [XmlIgnore] | 185 | [XmlIgnore] |
185 | public UUID FromFolderID; | 186 | public UUID FromFolderID; |
186 | 187 | ||
188 | // The following two are to hold the attachment data | ||
189 | // while an object is inworld | ||
190 | [XmlIgnore] | ||
191 | public byte AttachPoint = 0; | ||
192 | |||
193 | [XmlIgnore] | ||
194 | public Vector3 AttachOffset = Vector3.Zero; | ||
195 | |||
187 | [XmlIgnore] | 196 | [XmlIgnore] |
188 | public int STATUS_ROTATE_X; | 197 | public int STATUS_ROTATE_X; |
189 | 198 | ||
@@ -279,6 +288,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
279 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 288 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
280 | private Vector3 m_sitTargetPosition; | 289 | private Vector3 m_sitTargetPosition; |
281 | private string m_sitAnimation = "SIT"; | 290 | private string m_sitAnimation = "SIT"; |
291 | private bool m_occupied; // KF if any av is sitting on this prim | ||
282 | private string m_text = String.Empty; | 292 | private string m_text = String.Empty; |
283 | private string m_touchName = String.Empty; | 293 | private string m_touchName = String.Empty; |
284 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 294 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -367,7 +377,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
367 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 377 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
368 | Quaternion rotationOffset, Vector3 offsetPosition) | 378 | Quaternion rotationOffset, Vector3 offsetPosition) |
369 | { | 379 | { |
370 | m_name = "Primitive"; | 380 | m_name = "Object"; |
371 | 381 | ||
372 | Rezzed = DateTime.UtcNow; | 382 | Rezzed = DateTime.UtcNow; |
373 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 383 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -463,12 +473,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
463 | } | 473 | } |
464 | 474 | ||
465 | /// <value> | 475 | /// <value> |
466 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 476 | /// Get the inventory list |
467 | /// </value> | 477 | /// </value> |
468 | public TaskInventoryDictionary TaskInventory | 478 | public TaskInventoryDictionary TaskInventory |
469 | { | 479 | { |
470 | get { return m_inventory.Items; } | 480 | get { |
471 | set { m_inventory.Items = value; } | 481 | return m_inventory.Items; |
482 | } | ||
483 | set { | ||
484 | m_inventory.Items = value; | ||
485 | } | ||
472 | } | 486 | } |
473 | 487 | ||
474 | public uint ObjectFlags | 488 | public uint ObjectFlags |
@@ -597,14 +611,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | set { m_LoopSoundSlavePrims = value; } | 611 | set { m_LoopSoundSlavePrims = value; } |
598 | } | 612 | } |
599 | 613 | ||
600 | [XmlIgnore] | ||
601 | public Byte[] TextureAnimation | 614 | public Byte[] TextureAnimation |
602 | { | 615 | { |
603 | get { return m_TextureAnimation; } | 616 | get { return m_TextureAnimation; } |
604 | set { m_TextureAnimation = value; } | 617 | set { m_TextureAnimation = value; } |
605 | } | 618 | } |
606 | 619 | ||
607 | [XmlIgnore] | ||
608 | public Byte[] ParticleSystem | 620 | public Byte[] ParticleSystem |
609 | { | 621 | { |
610 | get { return m_particleSystem; } | 622 | get { return m_particleSystem; } |
@@ -658,7 +670,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | set | 670 | set |
659 | { | 671 | { |
660 | m_groupPosition = value; | 672 | m_groupPosition = value; |
661 | |||
662 | PhysicsActor actor = PhysActor; | 673 | PhysicsActor actor = PhysActor; |
663 | if (actor != null) | 674 | if (actor != null) |
664 | { | 675 | { |
@@ -678,25 +689,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
678 | 689 | ||
679 | // Tell the physics engines that this prim changed. | 690 | // Tell the physics engines that this prim changed. |
680 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 691 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
692 | |||
681 | } | 693 | } |
682 | catch (Exception e) | 694 | catch (Exception e) |
683 | { | 695 | { |
684 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 696 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
685 | } | 697 | } |
686 | } | 698 | } |
687 | |||
688 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
689 | if (m_sitTargetAvatar != UUID.Zero) | ||
690 | { | ||
691 | if (m_parentGroup != null) // TODO can there be a SOP without a SOG? | ||
692 | { | ||
693 | ScenePresence avatar; | ||
694 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
695 | { | ||
696 | avatar.ParentPosition = GetWorldPosition(); | ||
697 | } | ||
698 | } | ||
699 | } | ||
700 | } | 699 | } |
701 | } | 700 | } |
702 | 701 | ||
@@ -705,7 +704,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | get { return m_offsetPosition; } | 704 | get { return m_offsetPosition; } |
706 | set | 705 | set |
707 | { | 706 | { |
708 | StoreUndoState(); | 707 | Vector3 oldpos = m_offsetPosition; |
708 | StoreUndoState(UndoType.STATE_PRIM_POSITION); | ||
709 | m_offsetPosition = value; | 709 | m_offsetPosition = value; |
710 | 710 | ||
711 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 711 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -718,8 +718,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
718 | 718 | ||
719 | // Tell the physics engines that this prim changed. | 719 | // Tell the physics engines that this prim changed. |
720 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 720 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
721 | } | ||
722 | |||
723 | if (!m_parentGroup.m_dupeInProgress) | ||
724 | { | ||
725 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
726 | foreach (ScenePresence av in avs) | ||
727 | { | ||
728 | if (av.LinkedPrim == m_uuid) | ||
729 | { | ||
730 | Vector3 offset = (m_offsetPosition - oldpos); | ||
731 | av.OffsetPosition += offset; | ||
732 | av.SendFullUpdateToAllClients(); | ||
733 | } | ||
734 | } | ||
721 | } | 735 | } |
722 | } | 736 | } |
737 | TriggerScriptChangedEvent(Changed.POSITION); | ||
723 | } | 738 | } |
724 | } | 739 | } |
725 | 740 | ||
@@ -761,7 +776,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
761 | 776 | ||
762 | set | 777 | set |
763 | { | 778 | { |
764 | StoreUndoState(); | 779 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
765 | m_rotationOffset = value; | 780 | m_rotationOffset = value; |
766 | 781 | ||
767 | PhysicsActor actor = PhysActor; | 782 | PhysicsActor actor = PhysActor; |
@@ -845,7 +860,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
845 | /// <summary></summary> | 860 | /// <summary></summary> |
846 | public Vector3 Acceleration | 861 | public Vector3 Acceleration |
847 | { | 862 | { |
848 | get { return m_acceleration; } | 863 | get |
864 | { | ||
865 | PhysicsActor actor = PhysActor; | ||
866 | if (actor != null) | ||
867 | { | ||
868 | m_acceleration = actor.Acceleration; | ||
869 | } | ||
870 | return m_acceleration; | ||
871 | } | ||
872 | |||
849 | set { m_acceleration = value; } | 873 | set { m_acceleration = value; } |
850 | } | 874 | } |
851 | 875 | ||
@@ -950,7 +974,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
950 | get { return m_shape.Scale; } | 974 | get { return m_shape.Scale; } |
951 | set | 975 | set |
952 | { | 976 | { |
953 | StoreUndoState(); | 977 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
954 | if (m_shape != null) | 978 | if (m_shape != null) |
955 | { | 979 | { |
956 | m_shape.Scale = value; | 980 | m_shape.Scale = value; |
@@ -1016,7 +1040,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1016 | if (IsAttachment) | 1040 | if (IsAttachment) |
1017 | return GroupPosition; | 1041 | return GroupPosition; |
1018 | 1042 | ||
1019 | return m_offsetPosition + m_groupPosition; } | 1043 | // return m_offsetPosition + m_groupPosition; } |
1044 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
1020 | } | 1045 | } |
1021 | 1046 | ||
1022 | public SceneObjectGroup ParentGroup | 1047 | public SceneObjectGroup ParentGroup |
@@ -1171,6 +1196,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1171 | get { return _flags; } | 1196 | get { return _flags; } |
1172 | set { _flags = value; } | 1197 | set { _flags = value; } |
1173 | } | 1198 | } |
1199 | |||
1200 | [XmlIgnore] | ||
1201 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1202 | { | ||
1203 | get { return m_occupied; } | ||
1204 | set { m_occupied = value; } | ||
1205 | } | ||
1174 | 1206 | ||
1175 | [XmlIgnore] | 1207 | [XmlIgnore] |
1176 | public UUID SitTargetAvatar | 1208 | public UUID SitTargetAvatar |
@@ -1246,14 +1278,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1246 | } | 1278 | } |
1247 | } | 1279 | } |
1248 | 1280 | ||
1249 | /// <summary> | ||
1250 | /// Clear all pending updates of parts to clients | ||
1251 | /// </summary> | ||
1252 | private void ClearUpdateSchedule() | ||
1253 | { | ||
1254 | m_updateFlag = 0; | ||
1255 | } | ||
1256 | |||
1257 | private void SendObjectPropertiesToClient(UUID AgentID) | 1281 | private void SendObjectPropertiesToClient(UUID AgentID) |
1258 | { | 1282 | { |
1259 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1283 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1504,14 +1528,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1504 | // or flexible | 1528 | // or flexible |
1505 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1529 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1506 | { | 1530 | { |
1507 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1531 | try |
1508 | Name, | 1532 | { |
1509 | Shape, | 1533 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1510 | AbsolutePosition, | 1534 | Name, |
1511 | Scale, | 1535 | Shape, |
1512 | RotationOffset, | 1536 | AbsolutePosition, |
1513 | RigidBody); | 1537 | Scale, |
1514 | 1538 | RotationOffset, | |
1539 | RigidBody); | ||
1540 | } | ||
1541 | catch | ||
1542 | { | ||
1543 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
1544 | PhysActor = null; | ||
1545 | } | ||
1515 | // Basic Physics returns null.. joy joy joy. | 1546 | // Basic Physics returns null.. joy joy joy. |
1516 | if (PhysActor != null) | 1547 | if (PhysActor != null) |
1517 | { | 1548 | { |
@@ -1539,7 +1570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1539 | { | 1570 | { |
1540 | m_redo.Clear(); | 1571 | m_redo.Clear(); |
1541 | } | 1572 | } |
1542 | StoreUndoState(); | 1573 | StoreUndoState(UndoType.STATE_ALL); |
1543 | } | 1574 | } |
1544 | 1575 | ||
1545 | public byte ConvertScriptUintToByte(uint indata) | 1576 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1651,7 +1682,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1651 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1682 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1652 | part.Shape = shape; | 1683 | part.Shape = shape; |
1653 | 1684 | ||
1654 | part.Name = "Primitive"; | 1685 | part.Name = "Object"; |
1655 | part._ownerID = UUID.Random(); | 1686 | part._ownerID = UUID.Random(); |
1656 | 1687 | ||
1657 | return part; | 1688 | return part; |
@@ -1774,7 +1805,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1774 | // which stops client-side interpolation of deactivated joint proxy objects. | 1805 | // which stops client-side interpolation of deactivated joint proxy objects. |
1775 | } | 1806 | } |
1776 | 1807 | ||
1777 | if (!UsePhysics && !isNew) | 1808 | if (!UsePhysics) |
1778 | { | 1809 | { |
1779 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | 1810 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the |
1780 | // prim still has velocity and continues to interpolate its position along the old | 1811 | // prim still has velocity and continues to interpolate its position along the old |
@@ -2009,12 +2040,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2009 | public Vector3 GetWorldPosition() | 2040 | public Vector3 GetWorldPosition() |
2010 | { | 2041 | { |
2011 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2042 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2012 | |||
2013 | Vector3 axPos = OffsetPosition; | 2043 | Vector3 axPos = OffsetPosition; |
2014 | |||
2015 | axPos *= parentRot; | 2044 | axPos *= parentRot; |
2016 | Vector3 translationOffsetPosition = axPos; | 2045 | Vector3 translationOffsetPosition = axPos; |
2017 | return GroupPosition + translationOffsetPosition; | 2046 | if(_parentID == 0) |
2047 | { | ||
2048 | return GroupPosition; | ||
2049 | } | ||
2050 | else | ||
2051 | { | ||
2052 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
2053 | } | ||
2018 | } | 2054 | } |
2019 | 2055 | ||
2020 | /// <summary> | 2056 | /// <summary> |
@@ -2025,7 +2061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2025 | { | 2061 | { |
2026 | Quaternion newRot; | 2062 | Quaternion newRot; |
2027 | 2063 | ||
2028 | if (this.LinkNum == 0) | 2064 | if (this.LinkNum < 2) //KF Single or root prim |
2029 | { | 2065 | { |
2030 | newRot = RotationOffset; | 2066 | newRot = RotationOffset; |
2031 | } | 2067 | } |
@@ -2671,17 +2707,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2671 | //Trys to fetch sound id from prim's inventory. | 2707 | //Trys to fetch sound id from prim's inventory. |
2672 | //Prim's inventory doesn't support non script items yet | 2708 | //Prim's inventory doesn't support non script items yet |
2673 | 2709 | ||
2674 | lock (TaskInventory) | 2710 | TaskInventory.LockItemsForRead(true); |
2711 | |||
2712 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2675 | { | 2713 | { |
2676 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2714 | if (item.Value.Name == sound) |
2677 | { | 2715 | { |
2678 | if (item.Value.Name == sound) | 2716 | soundID = item.Value.ItemID; |
2679 | { | 2717 | break; |
2680 | soundID = item.Value.ItemID; | ||
2681 | break; | ||
2682 | } | ||
2683 | } | 2718 | } |
2684 | } | 2719 | } |
2720 | |||
2721 | TaskInventory.LockItemsForRead(false); | ||
2685 | } | 2722 | } |
2686 | 2723 | ||
2687 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2724 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2741,7 +2778,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | /// <param name="scale"></param> | 2778 | /// <param name="scale"></param> |
2742 | public void Resize(Vector3 scale) | 2779 | public void Resize(Vector3 scale) |
2743 | { | 2780 | { |
2744 | StoreUndoState(); | 2781 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2745 | m_shape.Scale = scale; | 2782 | m_shape.Scale = scale; |
2746 | 2783 | ||
2747 | ParentGroup.HasGroupChanged = true; | 2784 | ParentGroup.HasGroupChanged = true; |
@@ -2750,38 +2787,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2750 | 2787 | ||
2751 | public void RotLookAt(Quaternion target, float strength, float damping) | 2788 | public void RotLookAt(Quaternion target, float strength, float damping) |
2752 | { | 2789 | { |
2753 | rotLookAt(target, strength, damping); | 2790 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2754 | } | ||
2755 | |||
2756 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2757 | { | ||
2758 | if (IsAttachment) | ||
2759 | { | ||
2760 | /* | ||
2761 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2762 | if (avatar != null) | ||
2763 | { | ||
2764 | Rotate the Av? | ||
2765 | } */ | ||
2766 | } | ||
2767 | else | ||
2768 | { | ||
2769 | APIDDamp = damping; | ||
2770 | APIDStrength = strength; | ||
2771 | APIDTarget = target; | ||
2772 | } | ||
2773 | } | ||
2774 | |||
2775 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2776 | { | ||
2777 | APIDDamp = damp; | ||
2778 | APIDStrength = strength; | ||
2779 | APIDTarget = rot; | ||
2780 | } | ||
2781 | |||
2782 | public void stopLookAt() | ||
2783 | { | ||
2784 | APIDTarget = Quaternion.Identity; | ||
2785 | } | 2791 | } |
2786 | 2792 | ||
2787 | /// <summary> | 2793 | /// <summary> |
@@ -2793,7 +2799,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2793 | 2799 | ||
2794 | if (m_parentGroup != null) | 2800 | if (m_parentGroup != null) |
2795 | { | 2801 | { |
2796 | m_parentGroup.QueueForUpdateCheck(); | 2802 | if (!m_parentGroup.areUpdatesSuspended) |
2803 | { | ||
2804 | m_parentGroup.QueueForUpdateCheck(); | ||
2805 | } | ||
2797 | } | 2806 | } |
2798 | 2807 | ||
2799 | int timeNow = Util.UnixTimeSinceEpoch(); | 2808 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -3010,8 +3019,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3010 | { | 3019 | { |
3011 | const float ROTATION_TOLERANCE = 0.01f; | 3020 | const float ROTATION_TOLERANCE = 0.01f; |
3012 | const float VELOCITY_TOLERANCE = 0.001f; | 3021 | const float VELOCITY_TOLERANCE = 0.001f; |
3013 | const float POSITION_TOLERANCE = 0.05f; | 3022 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3014 | const int TIME_MS_TOLERANCE = 3000; | 3023 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3015 | 3024 | ||
3016 | if (m_updateFlag == 1) | 3025 | if (m_updateFlag == 1) |
3017 | { | 3026 | { |
@@ -3025,7 +3034,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3025 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3034 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3026 | { | 3035 | { |
3027 | AddTerseUpdateToAllAvatars(); | 3036 | AddTerseUpdateToAllAvatars(); |
3028 | ClearUpdateSchedule(); | 3037 | |
3029 | 3038 | ||
3030 | // This causes the Scene to 'poll' physical objects every couple of frames | 3039 | // This causes the Scene to 'poll' physical objects every couple of frames |
3031 | // bad, so it's been replaced by an event driven method. | 3040 | // bad, so it's been replaced by an event driven method. |
@@ -3043,16 +3052,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3043 | m_lastAngularVelocity = AngularVelocity; | 3052 | m_lastAngularVelocity = AngularVelocity; |
3044 | m_lastTerseSent = Environment.TickCount; | 3053 | m_lastTerseSent = Environment.TickCount; |
3045 | } | 3054 | } |
3055 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3056 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3046 | } | 3057 | } |
3047 | else | 3058 | else |
3048 | { | 3059 | { |
3049 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3060 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3050 | { | 3061 | { |
3051 | AddFullUpdateToAllAvatars(); | 3062 | AddFullUpdateToAllAvatars(); |
3052 | ClearUpdateSchedule(); | 3063 | m_updateFlag = 0; //Same here |
3053 | } | 3064 | } |
3054 | } | 3065 | } |
3055 | ClearUpdateSchedule(); | 3066 | m_updateFlag = 0; |
3056 | } | 3067 | } |
3057 | 3068 | ||
3058 | /// <summary> | 3069 | /// <summary> |
@@ -3072,6 +3083,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3072 | UUID ownerID = _ownerID; | 3083 | UUID ownerID = _ownerID; |
3073 | UUID objectID = UUID; | 3084 | UUID objectID = UUID; |
3074 | UUID parentID = GetRootPartUUID(); | 3085 | UUID parentID = GetRootPartUUID(); |
3086 | |||
3087 | if (ParentGroup.IsAttachment && ParentGroup.RootPart.Shape.State > 30) | ||
3088 | { | ||
3089 | // Use the avatar as the parent for HUDs, since the prims | ||
3090 | // are not sent to other avatars | ||
3091 | objectID = _ownerID; | ||
3092 | parentID = _ownerID; | ||
3093 | } | ||
3094 | |||
3075 | UUID soundID = UUID.Zero; | 3095 | UUID soundID = UUID.Zero; |
3076 | Vector3 position = AbsolutePosition; // region local | 3096 | Vector3 position = AbsolutePosition; // region local |
3077 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; | 3097 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; |
@@ -3079,17 +3099,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3079 | if (!UUID.TryParse(sound, out soundID)) | 3099 | if (!UUID.TryParse(sound, out soundID)) |
3080 | { | 3100 | { |
3081 | // search sound file from inventory | 3101 | // search sound file from inventory |
3082 | lock (TaskInventory) | 3102 | TaskInventory.LockItemsForRead(true); |
3103 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3083 | { | 3104 | { |
3084 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3105 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3085 | { | 3106 | { |
3086 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3107 | soundID = item.Value.ItemID; |
3087 | { | 3108 | break; |
3088 | soundID = item.Value.ItemID; | ||
3089 | break; | ||
3090 | } | ||
3091 | } | 3109 | } |
3092 | } | 3110 | } |
3111 | TaskInventory.LockItemsForRead(false); | ||
3093 | } | 3112 | } |
3094 | 3113 | ||
3095 | if (soundID == UUID.Zero) | 3114 | if (soundID == UUID.Zero) |
@@ -3524,7 +3543,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3524 | 3543 | ||
3525 | public void StopLookAt() | 3544 | public void StopLookAt() |
3526 | { | 3545 | { |
3527 | m_parentGroup.stopLookAt(); | 3546 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3528 | 3547 | ||
3529 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3548 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3530 | } | 3549 | } |
@@ -3551,10 +3570,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3551 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3570 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3552 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3571 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3553 | } | 3572 | } |
3554 | 3573 | public void StoreUndoState(UndoType type) | |
3555 | public void StoreUndoState() | ||
3556 | { | 3574 | { |
3557 | if (!Undoing) | 3575 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3558 | { | 3576 | { |
3559 | if (!IgnoreUndoUpdate) | 3577 | if (!IgnoreUndoUpdate) |
3560 | { | 3578 | { |
@@ -3565,17 +3583,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3565 | if (m_undo.Count > 0) | 3583 | if (m_undo.Count > 0) |
3566 | { | 3584 | { |
3567 | UndoState last = m_undo.Peek(); | 3585 | UndoState last = m_undo.Peek(); |
3568 | if (last != null) | 3586 | |
3569 | { | ||
3570 | if (last.Compare(this)) | ||
3571 | return; | ||
3572 | } | ||
3573 | } | 3587 | } |
3574 | 3588 | ||
3575 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3589 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3576 | { | 3590 | { |
3577 | UndoState nUndo = new UndoState(this); | 3591 | UndoState lastUndo = m_undo.Peek(); |
3592 | |||
3593 | UndoState nUndo = new UndoState(this, type); | ||
3578 | 3594 | ||
3595 | if (lastUndo != null) | ||
3596 | { | ||
3597 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3598 | if (ts.TotalMilliseconds < 500) | ||
3599 | { | ||
3600 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3601 | nUndo.Merge(lastUndo); | ||
3602 | m_undo.Pop(); | ||
3603 | } | ||
3604 | } | ||
3579 | m_undo.Push(nUndo); | 3605 | m_undo.Push(nUndo); |
3580 | } | 3606 | } |
3581 | 3607 | ||
@@ -4052,11 +4078,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4052 | if (m_undo.Count > 0) | 4078 | if (m_undo.Count > 0) |
4053 | { | 4079 | { |
4054 | UndoState nUndo = null; | 4080 | UndoState nUndo = null; |
4081 | UndoState goback = m_undo.Pop(); | ||
4055 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4082 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4056 | { | 4083 | { |
4057 | nUndo = new UndoState(this); | 4084 | nUndo = new UndoState(this, goback.Type); |
4058 | } | 4085 | } |
4059 | UndoState goback = m_undo.Pop(); | 4086 | |
4087 | |||
4060 | if (goback != null) | 4088 | if (goback != null) |
4061 | { | 4089 | { |
4062 | goback.PlaybackState(this); | 4090 | goback.PlaybackState(this); |
@@ -4071,13 +4099,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4071 | { | 4099 | { |
4072 | lock (m_redo) | 4100 | lock (m_redo) |
4073 | { | 4101 | { |
4102 | UndoState gofwd = m_redo.Pop(); | ||
4074 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4103 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4075 | { | 4104 | { |
4076 | UndoState nUndo = new UndoState(this); | 4105 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4077 | 4106 | ||
4078 | m_undo.Push(nUndo); | 4107 | m_undo.Push(nUndo); |
4079 | } | 4108 | } |
4080 | UndoState gofwd = m_redo.Pop(); | ||
4081 | if (gofwd != null) | 4109 | if (gofwd != null) |
4082 | gofwd.PlayfwdState(this); | 4110 | gofwd.PlayfwdState(this); |
4083 | } | 4111 | } |
@@ -4525,8 +4553,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4525 | { | 4553 | { |
4526 | m_shape.TextureEntry = textureEntry; | 4554 | m_shape.TextureEntry = textureEntry; |
4527 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4555 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4528 | 4556 | m_updateFlag = 1; | |
4529 | ParentGroup.HasGroupChanged = true; | 4557 | ParentGroup.HasGroupChanged = true; |
4558 | |||
4530 | //This is madness.. | 4559 | //This is madness.. |
4531 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4560 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4532 | //This is sparta | 4561 | //This is sparta |
@@ -4771,5 +4800,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4771 | Color color = Color; | 4800 | Color color = Color; |
4772 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4801 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4773 | } | 4802 | } |
4803 | |||
4804 | public void ResetOwnerChangeFlag() | ||
4805 | { | ||
4806 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4807 | |||
4808 | foreach (UUID itemID in inv) | ||
4809 | { | ||
4810 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4811 | item.OwnerChanged = false; | ||
4812 | Inventory.UpdateInventoryItem(item); | ||
4813 | } | ||
4814 | } | ||
4774 | } | 4815 | } |
4775 | } | 4816 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 4ae53a2..8b4f0ed 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | 46 | ||
47 | private string m_inventoryFileName = String.Empty; | 47 | private string m_inventoryFileName = String.Empty; |
48 | private int m_inventoryFileNameSerial = 0; | 48 | private int m_inventoryFileNameSerial = 0; |
49 | |||
50 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
49 | 51 | ||
50 | /// <value> | 52 | /// <value> |
51 | /// The part to which the inventory belongs. | 53 | /// The part to which the inventory belongs. |
@@ -82,7 +84,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// </value> | 84 | /// </value> |
83 | protected internal TaskInventoryDictionary Items | 85 | protected internal TaskInventoryDictionary Items |
84 | { | 86 | { |
85 | get { return m_items; } | 87 | get { |
88 | return m_items; | ||
89 | } | ||
86 | set | 90 | set |
87 | { | 91 | { |
88 | m_items = value; | 92 | m_items = value; |
@@ -118,22 +122,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// <param name="linkNum">Link number for the part</param> | 122 | /// <param name="linkNum">Link number for the part</param> |
119 | public void ResetInventoryIDs() | 123 | public void ResetInventoryIDs() |
120 | { | 124 | { |
121 | lock (m_items) | 125 | m_items.LockItemsForWrite(true); |
126 | |||
127 | if (0 == Items.Count) | ||
122 | { | 128 | { |
123 | if (0 == m_items.Count) | 129 | m_items.LockItemsForWrite(false); |
124 | return; | 130 | return; |
131 | } | ||
125 | 132 | ||
126 | HasInventoryChanged = true; | 133 | HasInventoryChanged = true; |
127 | m_part.ParentGroup.HasGroupChanged = true; | 134 | m_part.ParentGroup.HasGroupChanged = true; |
128 | IList<TaskInventoryItem> items = GetInventoryItems(); | 135 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
129 | m_items.Clear(); | 136 | Items.Clear(); |
130 | 137 | ||
131 | foreach (TaskInventoryItem item in items) | 138 | foreach (TaskInventoryItem item in items) |
132 | { | 139 | { |
133 | item.ResetIDs(m_part.UUID); | 140 | item.ResetIDs(m_part.UUID); |
134 | m_items.Add(item.ItemID, item); | 141 | Items.Add(item.ItemID, item); |
135 | } | ||
136 | } | 142 | } |
143 | m_items.LockItemsForWrite(false); | ||
137 | } | 144 | } |
138 | 145 | ||
139 | /// <summary> | 146 | /// <summary> |
@@ -142,12 +149,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <param name="ownerId"></param> | 149 | /// <param name="ownerId"></param> |
143 | public void ChangeInventoryOwner(UUID ownerId) | 150 | public void ChangeInventoryOwner(UUID ownerId) |
144 | { | 151 | { |
145 | lock (Items) | 152 | m_items.LockItemsForWrite(true); |
153 | if (0 == Items.Count) | ||
146 | { | 154 | { |
147 | if (0 == Items.Count) | 155 | m_items.LockItemsForWrite(false); |
148 | { | 156 | return; |
149 | return; | ||
150 | } | ||
151 | } | 157 | } |
152 | 158 | ||
153 | HasInventoryChanged = true; | 159 | HasInventoryChanged = true; |
@@ -161,6 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | item.OwnerID = ownerId; | 167 | item.OwnerID = ownerId; |
162 | } | 168 | } |
163 | } | 169 | } |
170 | m_items.LockItemsForWrite(false); | ||
164 | } | 171 | } |
165 | 172 | ||
166 | /// <summary> | 173 | /// <summary> |
@@ -169,22 +176,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// <param name="groupID"></param> | 176 | /// <param name="groupID"></param> |
170 | public void ChangeInventoryGroup(UUID groupID) | 177 | public void ChangeInventoryGroup(UUID groupID) |
171 | { | 178 | { |
172 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
173 | { | 181 | { |
174 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
175 | { | 183 | return; |
176 | return; | ||
177 | } | ||
178 | } | 184 | } |
179 | 185 | ||
180 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
181 | m_part.ParentGroup.HasGroupChanged = true; | 187 | m_part.ParentGroup.HasGroupChanged = true; |
182 | List<TaskInventoryItem> items = GetInventoryItems(); | 188 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
183 | foreach (TaskInventoryItem item in items) | 189 | foreach (TaskInventoryItem item in items) |
184 | { | 190 | { |
185 | if (groupID != item.GroupID) | 191 | if (groupID != item.GroupID) |
192 | { | ||
186 | item.GroupID = groupID; | 193 | item.GroupID = groupID; |
194 | } | ||
187 | } | 195 | } |
196 | m_items.LockItemsForWrite(false); | ||
188 | } | 197 | } |
189 | 198 | ||
190 | /// <summary> | 199 | /// <summary> |
@@ -192,9 +201,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// </summary> | 201 | /// </summary> |
193 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 202 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
194 | { | 203 | { |
195 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 204 | Items.LockItemsForRead(true); |
196 | foreach (TaskInventoryItem item in scripts) | 205 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
197 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 206 | Items.LockItemsForRead(false); |
207 | foreach (TaskInventoryItem item in items) | ||
208 | { | ||
209 | if ((int)InventoryType.LSL == item.InvType) | ||
210 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
211 | } | ||
198 | } | 212 | } |
199 | 213 | ||
200 | public ArrayList GetScriptErrors(UUID itemID) | 214 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -227,9 +241,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | /// </param> | 241 | /// </param> |
228 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 242 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
229 | { | 243 | { |
230 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 244 | Items.LockItemsForRead(true); |
231 | foreach (TaskInventoryItem item in scripts) | 245 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
232 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 246 | Items.LockItemsForRead(false); |
247 | |||
248 | foreach (TaskInventoryItem item in items) | ||
249 | { | ||
250 | if ((int)InventoryType.LSL == item.InvType) | ||
251 | { | ||
252 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
253 | m_part.RemoveScriptEvents(item.ItemID); | ||
254 | } | ||
255 | } | ||
233 | } | 256 | } |
234 | 257 | ||
235 | /// <summary> | 258 | /// <summary> |
@@ -245,7 +268,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | // item.Name, item.ItemID, Name, UUID); | 268 | // item.Name, item.ItemID, Name, UUID); |
246 | 269 | ||
247 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 270 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
271 | { | ||
272 | StoreScriptError(item.ItemID, "no permission"); | ||
248 | return; | 273 | return; |
274 | } | ||
249 | 275 | ||
250 | m_part.AddFlag(PrimFlags.Scripted); | 276 | m_part.AddFlag(PrimFlags.Scripted); |
251 | 277 | ||
@@ -254,14 +280,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | if (stateSource == 1 && // Prim crossing | 280 | if (stateSource == 1 && // Prim crossing |
255 | m_part.ParentGroup.Scene.m_trustBinaries) | 281 | m_part.ParentGroup.Scene.m_trustBinaries) |
256 | { | 282 | { |
257 | lock (m_items) | 283 | m_items.LockItemsForWrite(true); |
258 | { | 284 | m_items[item.ItemID].PermsMask = 0; |
259 | m_items[item.ItemID].PermsMask = 0; | 285 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
260 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 286 | m_items.LockItemsForWrite(false); |
261 | } | ||
262 | |||
263 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 287 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
264 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 288 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
289 | StoreScriptErrors(item.ItemID, null); | ||
265 | m_part.ParentGroup.AddActiveScriptCount(1); | 290 | m_part.ParentGroup.AddActiveScriptCount(1); |
266 | m_part.ScheduleFullUpdate(); | 291 | m_part.ScheduleFullUpdate(); |
267 | return; | 292 | return; |
@@ -270,6 +295,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 295 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
271 | if (null == asset) | 296 | if (null == asset) |
272 | { | 297 | { |
298 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
299 | StoreScriptError(item.ItemID, msg); | ||
273 | m_log.ErrorFormat( | 300 | m_log.ErrorFormat( |
274 | "[PRIM INVENTORY]: " + | 301 | "[PRIM INVENTORY]: " + |
275 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 302 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -281,15 +308,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | if (m_part.ParentGroup.m_savedScriptState != null) | 308 | if (m_part.ParentGroup.m_savedScriptState != null) |
282 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 309 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
283 | 310 | ||
284 | lock (m_items) | 311 | m_items.LockItemsForWrite(true); |
285 | { | 312 | |
286 | m_items[item.ItemID].PermsMask = 0; | 313 | m_items[item.ItemID].PermsMask = 0; |
287 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 314 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
288 | } | 315 | |
316 | m_items.LockItemsForWrite(false); | ||
289 | 317 | ||
290 | string script = Utils.BytesToString(asset.Data); | 318 | string script = Utils.BytesToString(asset.Data); |
291 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 319 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
292 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 320 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
321 | StoreScriptErrors(item.ItemID, null); | ||
293 | m_part.ParentGroup.AddActiveScriptCount(1); | 322 | m_part.ParentGroup.AddActiveScriptCount(1); |
294 | m_part.ScheduleFullUpdate(); | 323 | m_part.ScheduleFullUpdate(); |
295 | } | 324 | } |
@@ -353,21 +382,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
353 | 382 | ||
354 | /// <summary> | 383 | /// <summary> |
355 | /// Start a script which is in this prim's inventory. | 384 | /// Start a script which is in this prim's inventory. |
385 | /// Some processing may occur in the background, but this routine returns asap. | ||
356 | /// </summary> | 386 | /// </summary> |
357 | /// <param name="itemId"> | 387 | /// <param name="itemId"> |
358 | /// A <see cref="UUID"/> | 388 | /// A <see cref="UUID"/> |
359 | /// </param> | 389 | /// </param> |
360 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 390 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
361 | { | 391 | { |
362 | TaskInventoryItem item = GetInventoryItem(itemId); | 392 | lock (m_scriptErrors) |
363 | if (item != null) | 393 | { |
364 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 394 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
395 | m_scriptErrors.Remove(itemId); | ||
396 | } | ||
397 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
398 | } | ||
399 | |||
400 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
401 | { | ||
402 | m_items.LockItemsForRead(true); | ||
403 | if (m_items.ContainsKey(itemId)) | ||
404 | { | ||
405 | if (m_items.ContainsKey(itemId)) | ||
406 | { | ||
407 | m_items.LockItemsForRead(false); | ||
408 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | m_items.LockItemsForRead(false); | ||
413 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
414 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
415 | StoreScriptError(itemId, msg); | ||
416 | m_log.ErrorFormat( | ||
417 | "[PRIM INVENTORY]: " + | ||
418 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
419 | } | ||
420 | } | ||
365 | else | 421 | else |
422 | { | ||
423 | m_items.LockItemsForRead(false); | ||
424 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
425 | StoreScriptError(itemId, msg); | ||
366 | m_log.ErrorFormat( | 426 | m_log.ErrorFormat( |
367 | "[PRIM INVENTORY]: " + | 427 | "[PRIM INVENTORY]: " + |
368 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 428 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
369 | itemId, m_part.Name, m_part.UUID, | 429 | } |
370 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 430 | |
431 | } | ||
432 | |||
433 | /// <summary> | ||
434 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
435 | /// </summary> | ||
436 | /// <param name="itemId"> | ||
437 | /// A <see cref="UUID"/> | ||
438 | /// </param> | ||
439 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
440 | { | ||
441 | ArrayList errors; | ||
442 | |||
443 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
444 | // post any compilation/loading error messages | ||
445 | lock (m_scriptErrors) | ||
446 | { | ||
447 | m_scriptErrors[itemId] = null; | ||
448 | } | ||
449 | |||
450 | // Perform compilation/loading | ||
451 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
452 | |||
453 | // Wait for and retrieve any errors | ||
454 | lock (m_scriptErrors) | ||
455 | { | ||
456 | while ((errors = m_scriptErrors[itemId]) == null) | ||
457 | { | ||
458 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
459 | { | ||
460 | m_log.ErrorFormat( | ||
461 | "[PRIM INVENTORY]: " + | ||
462 | "timedout waiting for script {0} errors", itemId); | ||
463 | errors = m_scriptErrors[itemId]; | ||
464 | if (errors == null) | ||
465 | { | ||
466 | errors = new ArrayList(1); | ||
467 | errors.Add("timedout waiting for errors"); | ||
468 | } | ||
469 | break; | ||
470 | } | ||
471 | } | ||
472 | m_scriptErrors.Remove(itemId); | ||
473 | } | ||
474 | return errors; | ||
475 | } | ||
476 | |||
477 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
478 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
479 | { | ||
480 | lock (m_scriptErrors) | ||
481 | { | ||
482 | // If compilation/loading initiated via CreateScriptInstance(), | ||
483 | // it does not want the errors, so just get out | ||
484 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
485 | { | ||
486 | return; | ||
487 | } | ||
488 | |||
489 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
490 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
491 | if (errors != null) | ||
492 | { | ||
493 | m_scriptErrors[itemId] = errors; | ||
494 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
495 | return; | ||
496 | } | ||
497 | } | ||
498 | |||
499 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
500 | // the errors are yet, so retrieve them from the script engine. | ||
501 | // This may involve some waiting internal to GetScriptErrors(). | ||
502 | errors = GetScriptErrors(itemId); | ||
503 | |||
504 | // Get a default non-null value to indicate success. | ||
505 | if (errors == null) | ||
506 | { | ||
507 | errors = new ArrayList(); | ||
508 | } | ||
509 | |||
510 | // Post to CreateScriptInstanceEr() and wake it up | ||
511 | lock (m_scriptErrors) | ||
512 | { | ||
513 | m_scriptErrors[itemId] = errors; | ||
514 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
515 | } | ||
516 | } | ||
517 | |||
518 | // Like StoreScriptErrors(), but just posts a single string message | ||
519 | private void StoreScriptError(UUID itemId, string message) | ||
520 | { | ||
521 | ArrayList errors = new ArrayList(1); | ||
522 | errors.Add(message); | ||
523 | StoreScriptErrors(itemId, errors); | ||
371 | } | 524 | } |
372 | 525 | ||
373 | /// <summary> | 526 | /// <summary> |
@@ -380,15 +533,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
380 | /// </param> | 533 | /// </param> |
381 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 534 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
382 | { | 535 | { |
383 | bool scriptPresent = false; | 536 | if (m_items.ContainsKey(itemId)) |
384 | |||
385 | lock (m_items) | ||
386 | { | ||
387 | if (m_items.ContainsKey(itemId)) | ||
388 | scriptPresent = true; | ||
389 | } | ||
390 | |||
391 | if (scriptPresent) | ||
392 | { | 537 | { |
393 | if (!sceneObjectBeingDeleted) | 538 | if (!sceneObjectBeingDeleted) |
394 | m_part.RemoveScriptEvents(itemId); | 539 | m_part.RemoveScriptEvents(itemId); |
@@ -413,14 +558,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | /// <returns></returns> | 558 | /// <returns></returns> |
414 | private bool InventoryContainsName(string name) | 559 | private bool InventoryContainsName(string name) |
415 | { | 560 | { |
416 | lock (m_items) | 561 | m_items.LockItemsForRead(true); |
562 | foreach (TaskInventoryItem item in m_items.Values) | ||
417 | { | 563 | { |
418 | foreach (TaskInventoryItem item in m_items.Values) | 564 | if (item.Name == name) |
419 | { | 565 | { |
420 | if (item.Name == name) | 566 | m_items.LockItemsForRead(false); |
421 | return true; | 567 | return true; |
422 | } | 568 | } |
423 | } | 569 | } |
570 | m_items.LockItemsForRead(false); | ||
424 | return false; | 571 | return false; |
425 | } | 572 | } |
426 | 573 | ||
@@ -462,8 +609,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
462 | /// <param name="item"></param> | 609 | /// <param name="item"></param> |
463 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 610 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
464 | { | 611 | { |
465 | List<TaskInventoryItem> il = GetInventoryItems(); | 612 | m_items.LockItemsForRead(true); |
466 | 613 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
614 | m_items.LockItemsForRead(false); | ||
467 | foreach (TaskInventoryItem i in il) | 615 | foreach (TaskInventoryItem i in il) |
468 | { | 616 | { |
469 | if (i.Name == item.Name) | 617 | if (i.Name == item.Name) |
@@ -501,14 +649,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
501 | item.Name = name; | 649 | item.Name = name; |
502 | item.GroupID = m_part.GroupID; | 650 | item.GroupID = m_part.GroupID; |
503 | 651 | ||
504 | lock (m_items) | 652 | m_items.LockItemsForWrite(true); |
505 | m_items.Add(item.ItemID, item); | 653 | m_items.Add(item.ItemID, item); |
506 | 654 | m_items.LockItemsForWrite(false); | |
507 | if (allowedDrop) | 655 | if (allowedDrop) |
508 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 656 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
509 | else | 657 | else |
510 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 658 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
511 | 659 | ||
512 | m_inventorySerial++; | 660 | m_inventorySerial++; |
513 | //m_inventorySerial += 2; | 661 | //m_inventorySerial += 2; |
514 | HasInventoryChanged = true; | 662 | HasInventoryChanged = true; |
@@ -524,15 +672,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
524 | /// <param name="items"></param> | 672 | /// <param name="items"></param> |
525 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 673 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
526 | { | 674 | { |
527 | lock (m_items) | 675 | m_items.LockItemsForWrite(true); |
676 | foreach (TaskInventoryItem item in items) | ||
528 | { | 677 | { |
529 | foreach (TaskInventoryItem item in items) | 678 | m_items.Add(item.ItemID, item); |
530 | { | 679 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
531 | m_items.Add(item.ItemID, item); | ||
532 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
533 | } | ||
534 | m_inventorySerial++; | ||
535 | } | 680 | } |
681 | m_items.LockItemsForWrite(false); | ||
682 | |||
683 | m_inventorySerial++; | ||
536 | } | 684 | } |
537 | 685 | ||
538 | /// <summary> | 686 | /// <summary> |
@@ -543,10 +691,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 691 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
544 | { | 692 | { |
545 | TaskInventoryItem item; | 693 | TaskInventoryItem item; |
546 | 694 | m_items.LockItemsForRead(true); | |
547 | lock (m_items) | 695 | m_items.TryGetValue(itemId, out item); |
548 | m_items.TryGetValue(itemId, out item); | 696 | m_items.LockItemsForRead(false); |
549 | |||
550 | return item; | 697 | return item; |
551 | } | 698 | } |
552 | 699 | ||
@@ -562,15 +709,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
562 | { | 709 | { |
563 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 710 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
564 | 711 | ||
565 | lock (m_items) | 712 | m_items.LockItemsForRead(true); |
713 | |||
714 | foreach (TaskInventoryItem item in m_items.Values) | ||
566 | { | 715 | { |
567 | foreach (TaskInventoryItem item in m_items.Values) | 716 | if (item.Name == name) |
568 | { | 717 | items.Add(item); |
569 | if (item.Name == name) | ||
570 | items.Add(item); | ||
571 | } | ||
572 | } | 718 | } |
573 | 719 | ||
720 | m_items.LockItemsForRead(false); | ||
721 | |||
574 | return items; | 722 | return items; |
575 | } | 723 | } |
576 | 724 | ||
@@ -587,8 +735,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | 735 | ||
588 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 736 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
589 | { | 737 | { |
590 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 738 | m_items.LockItemsForWrite(true); |
591 | if (it != null) | 739 | |
740 | if (m_items.ContainsKey(item.ItemID)) | ||
592 | { | 741 | { |
593 | item.ParentID = m_part.UUID; | 742 | item.ParentID = m_part.UUID; |
594 | item.ParentPartID = m_part.UUID; | 743 | item.ParentPartID = m_part.UUID; |
@@ -600,19 +749,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
600 | item.GroupID = m_part.GroupID; | 749 | item.GroupID = m_part.GroupID; |
601 | 750 | ||
602 | if (item.AssetID == UUID.Zero) | 751 | if (item.AssetID == UUID.Zero) |
603 | item.AssetID = it.AssetID; | 752 | item.AssetID = m_items[item.ItemID].AssetID; |
604 | |||
605 | lock (m_items) | ||
606 | { | ||
607 | m_items[item.ItemID] = item; | ||
608 | m_inventorySerial++; | ||
609 | } | ||
610 | 753 | ||
754 | m_items[item.ItemID] = item; | ||
755 | m_inventorySerial++; | ||
611 | if (fireScriptEvents) | 756 | if (fireScriptEvents) |
612 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 757 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
613 | |||
614 | HasInventoryChanged = true; | 758 | HasInventoryChanged = true; |
615 | m_part.ParentGroup.HasGroupChanged = true; | 759 | m_part.ParentGroup.HasGroupChanged = true; |
760 | m_items.LockItemsForWrite(false); | ||
616 | return true; | 761 | return true; |
617 | } | 762 | } |
618 | else | 763 | else |
@@ -623,8 +768,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
623 | item.ItemID, m_part.Name, m_part.UUID, | 768 | item.ItemID, m_part.Name, m_part.UUID, |
624 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 769 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
625 | } | 770 | } |
626 | return false; | 771 | m_items.LockItemsForWrite(false); |
627 | 772 | ||
773 | return false; | ||
628 | } | 774 | } |
629 | 775 | ||
630 | /// <summary> | 776 | /// <summary> |
@@ -635,37 +781,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
635 | /// in this prim's inventory.</returns> | 781 | /// in this prim's inventory.</returns> |
636 | public int RemoveInventoryItem(UUID itemID) | 782 | public int RemoveInventoryItem(UUID itemID) |
637 | { | 783 | { |
638 | TaskInventoryItem item = GetInventoryItem(itemID); | 784 | m_items.LockItemsForRead(true); |
639 | if (item != null) | 785 | |
786 | if (m_items.ContainsKey(itemID)) | ||
640 | { | 787 | { |
641 | int type = m_items[itemID].InvType; | 788 | int type = m_items[itemID].InvType; |
789 | m_items.LockItemsForRead(false); | ||
642 | if (type == 10) // Script | 790 | if (type == 10) // Script |
643 | { | 791 | { |
644 | m_part.RemoveScriptEvents(itemID); | ||
645 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 792 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
646 | } | 793 | } |
794 | m_items.LockItemsForWrite(true); | ||
647 | m_items.Remove(itemID); | 795 | m_items.Remove(itemID); |
796 | m_items.LockItemsForWrite(false); | ||
648 | m_inventorySerial++; | 797 | m_inventorySerial++; |
649 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 798 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
650 | 799 | ||
651 | HasInventoryChanged = true; | 800 | HasInventoryChanged = true; |
652 | m_part.ParentGroup.HasGroupChanged = true; | 801 | m_part.ParentGroup.HasGroupChanged = true; |
653 | 802 | ||
654 | if (!ContainsScripts()) | 803 | int scriptcount = 0; |
804 | m_items.LockItemsForRead(true); | ||
805 | foreach (TaskInventoryItem item in m_items.Values) | ||
806 | { | ||
807 | if (item.Type == 10) | ||
808 | { | ||
809 | scriptcount++; | ||
810 | } | ||
811 | } | ||
812 | m_items.LockItemsForRead(false); | ||
813 | |||
814 | |||
815 | if (scriptcount <= 0) | ||
816 | { | ||
655 | m_part.RemFlag(PrimFlags.Scripted); | 817 | m_part.RemFlag(PrimFlags.Scripted); |
818 | } | ||
656 | 819 | ||
657 | m_part.ScheduleFullUpdate(); | 820 | m_part.ScheduleFullUpdate(); |
658 | 821 | ||
659 | return type; | 822 | return type; |
660 | |||
661 | } | 823 | } |
662 | else | 824 | else |
663 | { | 825 | { |
826 | m_items.LockItemsForRead(false); | ||
664 | m_log.ErrorFormat( | 827 | m_log.ErrorFormat( |
665 | "[PRIM INVENTORY]: " + | 828 | "[PRIM INVENTORY]: " + |
666 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 829 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
667 | itemID, m_part.Name, m_part.UUID, | 830 | itemID, m_part.Name, m_part.UUID); |
668 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
669 | } | 831 | } |
670 | 832 | ||
671 | return -1; | 833 | return -1; |
@@ -719,8 +881,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
719 | // isn't available (such as drag from prim inventory to agent inventory) | 881 | // isn't available (such as drag from prim inventory to agent inventory) |
720 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 882 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
721 | 883 | ||
722 | List<TaskInventoryItem> items = GetInventoryItems(); | 884 | m_items.LockItemsForRead(true); |
723 | foreach (TaskInventoryItem item in items) | 885 | |
886 | foreach (TaskInventoryItem item in m_items.Values) | ||
724 | { | 887 | { |
725 | UUID ownerID = item.OwnerID; | 888 | UUID ownerID = item.OwnerID; |
726 | uint everyoneMask = 0; | 889 | uint everyoneMask = 0; |
@@ -764,6 +927,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
764 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 927 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
765 | invString.AddSectionEnd(); | 928 | invString.AddSectionEnd(); |
766 | } | 929 | } |
930 | int count = m_items.Count; | ||
931 | m_items.LockItemsForRead(false); | ||
767 | 932 | ||
768 | fileData = Utils.StringToBytes(invString.BuildString); | 933 | fileData = Utils.StringToBytes(invString.BuildString); |
769 | 934 | ||
@@ -784,10 +949,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
784 | { | 949 | { |
785 | if (HasInventoryChanged) | 950 | if (HasInventoryChanged) |
786 | { | 951 | { |
787 | HasInventoryChanged = false; | 952 | Items.LockItemsForRead(true); |
788 | List<TaskInventoryItem> items = GetInventoryItems(); | 953 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
789 | datastore.StorePrimInventory(m_part.UUID, items); | 954 | Items.LockItemsForRead(false); |
790 | 955 | ||
956 | HasInventoryChanged = false; | ||
791 | } | 957 | } |
792 | } | 958 | } |
793 | 959 | ||
@@ -854,89 +1020,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | { | 1020 | { |
855 | uint mask=0x7fffffff; | 1021 | uint mask=0x7fffffff; |
856 | 1022 | ||
857 | lock (m_items) | 1023 | foreach (TaskInventoryItem item in m_items.Values) |
858 | { | 1024 | { |
859 | foreach (TaskInventoryItem item in m_items.Values) | 1025 | if (item.InvType != (int)InventoryType.Object) |
860 | { | 1026 | { |
861 | if (item.InvType != (int)InventoryType.Object) | 1027 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
862 | { | 1028 | mask &= ~((uint)PermissionMask.Copy >> 13); |
863 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1029 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
864 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1030 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
865 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1031 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
866 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1032 | mask &= ~((uint)PermissionMask.Modify >> 13); |
867 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
868 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
869 | } | ||
870 | else | ||
871 | { | ||
872 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
873 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
874 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
875 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
876 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
877 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
878 | } | ||
879 | |||
880 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
881 | mask &= ~(uint)PermissionMask.Copy; | ||
882 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
883 | mask &= ~(uint)PermissionMask.Transfer; | ||
884 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
885 | mask &= ~(uint)PermissionMask.Modify; | ||
886 | } | 1033 | } |
1034 | else | ||
1035 | { | ||
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1037 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1039 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1040 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1041 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1042 | } | ||
1043 | |||
1044 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1045 | mask &= ~(uint)PermissionMask.Copy; | ||
1046 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1047 | mask &= ~(uint)PermissionMask.Transfer; | ||
1048 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1049 | mask &= ~(uint)PermissionMask.Modify; | ||
887 | } | 1050 | } |
888 | |||
889 | return mask; | 1051 | return mask; |
890 | } | 1052 | } |
891 | 1053 | ||
892 | public void ApplyNextOwnerPermissions() | 1054 | public void ApplyNextOwnerPermissions() |
893 | { | 1055 | { |
894 | lock (m_items) | 1056 | foreach (TaskInventoryItem item in m_items.Values) |
895 | { | 1057 | { |
896 | foreach (TaskInventoryItem item in m_items.Values) | 1058 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
897 | { | 1059 | { |
898 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1060 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
899 | { | 1061 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
900 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1062 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
901 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1063 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
902 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1064 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
903 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1065 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
904 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
905 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
906 | } | ||
907 | item.CurrentPermissions &= item.NextPermissions; | ||
908 | item.BasePermissions &= item.NextPermissions; | ||
909 | item.EveryonePermissions &= item.NextPermissions; | ||
910 | item.OwnerChanged = true; | ||
911 | } | 1066 | } |
1067 | item.OwnerChanged = true; | ||
1068 | item.CurrentPermissions &= item.NextPermissions; | ||
1069 | item.BasePermissions &= item.NextPermissions; | ||
1070 | item.EveryonePermissions &= item.NextPermissions; | ||
912 | } | 1071 | } |
913 | } | 1072 | } |
914 | 1073 | ||
915 | public void ApplyGodPermissions(uint perms) | 1074 | public void ApplyGodPermissions(uint perms) |
916 | { | 1075 | { |
917 | lock (m_items) | 1076 | foreach (TaskInventoryItem item in m_items.Values) |
918 | { | 1077 | { |
919 | foreach (TaskInventoryItem item in m_items.Values) | 1078 | item.CurrentPermissions = perms; |
920 | { | 1079 | item.BasePermissions = perms; |
921 | item.CurrentPermissions = perms; | ||
922 | item.BasePermissions = perms; | ||
923 | } | ||
924 | } | 1080 | } |
925 | } | 1081 | } |
926 | 1082 | ||
927 | public bool ContainsScripts() | 1083 | public bool ContainsScripts() |
928 | { | 1084 | { |
929 | lock (m_items) | 1085 | foreach (TaskInventoryItem item in m_items.Values) |
930 | { | 1086 | { |
931 | foreach (TaskInventoryItem item in m_items.Values) | 1087 | if (item.InvType == (int)InventoryType.LSL) |
932 | { | 1088 | { |
933 | if (item.InvType == (int)InventoryType.LSL) | 1089 | return true; |
934 | { | ||
935 | return true; | ||
936 | } | ||
937 | } | 1090 | } |
938 | } | 1091 | } |
939 | |||
940 | return false; | 1092 | return false; |
941 | } | 1093 | } |
942 | 1094 | ||
@@ -944,11 +1096,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
944 | { | 1096 | { |
945 | List<UUID> ret = new List<UUID>(); | 1097 | List<UUID> ret = new List<UUID>(); |
946 | 1098 | ||
947 | lock (m_items) | 1099 | foreach (TaskInventoryItem item in m_items.Values) |
948 | { | 1100 | ret.Add(item.ItemID); |
949 | foreach (TaskInventoryItem item in m_items.Values) | ||
950 | ret.Add(item.ItemID); | ||
951 | } | ||
952 | 1101 | ||
953 | return ret; | 1102 | return ret; |
954 | } | 1103 | } |
@@ -979,31 +1128,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | 1128 | ||
980 | public Dictionary<UUID, string> GetScriptStates() | 1129 | public Dictionary<UUID, string> GetScriptStates() |
981 | { | 1130 | { |
1131 | return GetScriptStates(false); | ||
1132 | } | ||
1133 | |||
1134 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1135 | { | ||
982 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1136 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
983 | 1137 | ||
984 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1138 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
985 | if (engines == null) // No engine at all | 1139 | if (engines == null) // No engine at all |
986 | return ret; | 1140 | return ret; |
987 | 1141 | ||
988 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1142 | foreach (TaskInventoryItem item in m_items.Values) |
989 | |||
990 | foreach (TaskInventoryItem item in scripts) | ||
991 | { | 1143 | { |
992 | foreach (IScriptModule e in engines) | 1144 | if (item.InvType == (int)InventoryType.LSL) |
993 | { | 1145 | { |
994 | if (e != null) | 1146 | foreach (IScriptModule e in engines) |
995 | { | 1147 | { |
996 | string n = e.GetXMLState(item.ItemID); | 1148 | if (e != null) |
997 | if (n != String.Empty) | ||
998 | { | 1149 | { |
999 | if (!ret.ContainsKey(item.ItemID)) | 1150 | string n = e.GetXMLState(item.ItemID); |
1000 | ret[item.ItemID] = n; | 1151 | if (n != String.Empty) |
1001 | break; | 1152 | { |
1153 | if (oldIDs) | ||
1154 | { | ||
1155 | if (!ret.ContainsKey(item.OldItemID)) | ||
1156 | ret[item.OldItemID] = n; | ||
1157 | } | ||
1158 | else | ||
1159 | { | ||
1160 | if (!ret.ContainsKey(item.ItemID)) | ||
1161 | ret[item.ItemID] = n; | ||
1162 | } | ||
1163 | break; | ||
1164 | } | ||
1002 | } | 1165 | } |
1003 | } | 1166 | } |
1004 | } | 1167 | } |
1005 | } | 1168 | } |
1006 | |||
1007 | return ret; | 1169 | return ret; |
1008 | } | 1170 | } |
1009 | 1171 | ||
@@ -1013,21 +1175,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | if (engines == null) | 1175 | if (engines == null) |
1014 | return; | 1176 | return; |
1015 | 1177 | ||
1016 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1017 | 1178 | ||
1018 | foreach (TaskInventoryItem item in scripts) | 1179 | Items.LockItemsForRead(true); |
1180 | |||
1181 | foreach (TaskInventoryItem item in m_items.Values) | ||
1019 | { | 1182 | { |
1020 | foreach (IScriptModule engine in engines) | 1183 | if (item.InvType == (int)InventoryType.LSL) |
1021 | { | 1184 | { |
1022 | if (engine != null) | 1185 | foreach (IScriptModule engine in engines) |
1023 | { | 1186 | { |
1024 | if (item.OwnerChanged) | 1187 | if (engine != null) |
1025 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1188 | { |
1026 | item.OwnerChanged = false; | 1189 | if (item.OwnerChanged) |
1027 | engine.ResumeScript(item.ItemID); | 1190 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1191 | item.OwnerChanged = false; | ||
1192 | engine.ResumeScript(item.ItemID); | ||
1193 | } | ||
1028 | } | 1194 | } |
1029 | } | 1195 | } |
1030 | } | 1196 | } |
1197 | |||
1198 | Items.LockItemsForRead(false); | ||
1031 | } | 1199 | } |
1032 | 1200 | ||
1033 | } | 1201 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4c17615..fc8e0d7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1,3767 +1,4332 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Xml; |
30 | using System.Reflection; | 30 | using System.Collections.Generic; |
31 | using System.Timers; | 31 | using System.Reflection; |
32 | using OpenMetaverse; | 32 | using System.Timers; |
33 | using log4net; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using log4net; |
35 | using OpenSim.Framework.Client; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Framework.Client; |
37 | using OpenSim.Region.Framework.Scenes.Animation; | 37 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes.Types; | 38 | using OpenSim.Region.Framework.Scenes.Animation; |
39 | using OpenSim.Region.Physics.Manager; | 39 | using OpenSim.Region.Framework.Scenes.Types; |
40 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 40 | using OpenSim.Region.Physics.Manager; |
41 | using OpenSim.Services.Interfaces; | 41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
42 | 42 | using OpenSim.Services.Interfaces; | |
43 | namespace OpenSim.Region.Framework.Scenes | 43 | |
44 | { | 44 | namespace OpenSim.Region.Framework.Scenes |
45 | enum ScriptControlled : uint | 45 | { |
46 | { | 46 | enum ScriptControlled : uint |
47 | CONTROL_ZERO = 0, | 47 | { |
48 | CONTROL_FWD = 1, | 48 | CONTROL_ZERO = 0, |
49 | CONTROL_BACK = 2, | 49 | CONTROL_FWD = 1, |
50 | CONTROL_LEFT = 4, | 50 | CONTROL_BACK = 2, |
51 | CONTROL_RIGHT = 8, | 51 | CONTROL_LEFT = 4, |
52 | CONTROL_UP = 16, | 52 | CONTROL_RIGHT = 8, |
53 | CONTROL_DOWN = 32, | 53 | CONTROL_UP = 16, |
54 | CONTROL_ROT_LEFT = 256, | 54 | CONTROL_DOWN = 32, |
55 | CONTROL_ROT_RIGHT = 512, | 55 | CONTROL_ROT_LEFT = 256, |
56 | CONTROL_LBUTTON = 268435456, | 56 | CONTROL_ROT_RIGHT = 512, |
57 | CONTROL_ML_LBUTTON = 1073741824 | 57 | CONTROL_LBUTTON = 268435456, |
58 | } | 58 | CONTROL_ML_LBUTTON = 1073741824 |
59 | 59 | } | |
60 | struct ScriptControllers | 60 | |
61 | { | 61 | struct ScriptControllers |
62 | public UUID itemID; | 62 | { |
63 | public ScriptControlled ignoreControls; | 63 | public UUID itemID; |
64 | public ScriptControlled eventControls; | 64 | public ScriptControlled ignoreControls; |
65 | } | 65 | public ScriptControlled eventControls; |
66 | 66 | } | |
67 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); | 67 | |
68 | 68 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); | |
69 | public class ScenePresence : EntityBase, ISceneEntity | 69 | |
70 | { | 70 | public class ScenePresence : EntityBase, ISceneEntity |
71 | // ~ScenePresence() | 71 | { |
72 | // { | 72 | // ~ScenePresence() |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 73 | // { |
74 | // } | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | 75 | // } | |
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | |
77 | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | |
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 78 | |
79 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
80 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); | 80 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
81 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | 81 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); |
82 | 82 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | |
83 | /// <summary> | 83 | |
84 | /// Experimentally determined "fudge factor" to make sit-target positions | 84 | /// <summary> |
85 | /// the same as in SecondLife. Fudge factor was tested for 36 different | 85 | /// Experimentally determined "fudge factor" to make sit-target positions |
86 | /// test cases including prims of type box, sphere, cylinder, and torus, | 86 | /// the same as in SecondLife. Fudge factor was tested for 36 different |
87 | /// with varying parameters for sit target location, prim size, prim | 87 | /// test cases including prims of type box, sphere, cylinder, and torus, |
88 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 88 | /// with varying parameters for sit target location, prim size, prim |
89 | /// issue #1716 | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// </summary> | 90 | /// issue #1716 |
91 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 91 | /// </summary> |
92 | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | |
93 | public UUID currentParcelUUID = UUID.Zero; | 93 | // Value revised by KF 091121 by comparison with SL. |
94 | 94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | |
95 | private ISceneViewer m_sceneViewer; | 95 | |
96 | 96 | public UUID currentParcelUUID = UUID.Zero; | |
97 | /// <value> | 97 | |
98 | /// The animator for this avatar | 98 | private ISceneViewer m_sceneViewer; |
99 | /// </value> | 99 | |
100 | public ScenePresenceAnimator Animator | 100 | /// <value> |
101 | { | 101 | /// The animator for this avatar |
102 | get { return m_animator; } | 102 | /// </value> |
103 | } | 103 | public ScenePresenceAnimator Animator |
104 | protected ScenePresenceAnimator m_animator; | 104 | { |
105 | 105 | get { return m_animator; } | |
106 | /// <value> | 106 | } |
107 | /// The scene objects attached to this avatar. Do not change this list directly - use methods such as | 107 | protected ScenePresenceAnimator m_animator; |
108 | /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it. | 108 | |
109 | /// </value> | 109 | /// <value> |
110 | public List<SceneObjectGroup> Attachments | 110 | /// The scene objects attached to this avatar. Do not change this list directly - use methods such as |
111 | { | 111 | /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it. |
112 | get { return m_attachments; } | 112 | /// </value> |
113 | } | 113 | public List<SceneObjectGroup> Attachments |
114 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 114 | { |
115 | 115 | get { return m_attachments; } | |
116 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); | 116 | } |
117 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; | 117 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
118 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; | 118 | |
119 | private bool MouseDown = false; | 119 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
120 | private SceneObjectGroup proxyObjectGroup; | 120 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; |
121 | //private SceneObjectPart proxyObjectPart = null; | 121 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; |
122 | public Vector3 lastKnownAllowedPosition; | 122 | private bool MouseDown = false; |
123 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 123 | private SceneObjectGroup proxyObjectGroup; |
124 | public Vector4 CollisionPlane = Vector4.UnitW; | 124 | //private SceneObjectPart proxyObjectPart = null; |
125 | 125 | public Vector3 lastKnownAllowedPosition; | |
126 | private Vector3 m_lastPosition; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
127 | private Quaternion m_lastRotation; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
128 | private Vector3 m_lastVelocity; | 128 | |
129 | //private int m_lastTerseSent; | 129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
130 | 130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | |
131 | private bool m_updateflag; | 131 | private Vector3 m_lastPosition; |
132 | private byte m_movementflag; | 132 | private Vector3 m_lastWorldPosition; |
133 | private Vector3? m_forceToApply; | 133 | private Quaternion m_lastRotation; |
134 | private uint m_requestedSitTargetID; | 134 | private Vector3 m_lastVelocity; |
135 | private UUID m_requestedSitTargetUUID; | 135 | //private int m_lastTerseSent; |
136 | public bool SitGround = false; | 136 | |
137 | 137 | private bool m_updateflag; | |
138 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 138 | private byte m_movementflag; |
139 | 139 | private Vector3? m_forceToApply; | |
140 | private bool m_startAnimationSet; | 140 | private uint m_requestedSitTargetID; |
141 | 141 | private UUID m_requestedSitTargetUUID; | |
142 | //private Vector3 m_requestedSitOffset = new Vector3(); | 142 | public bool SitGround = false; |
143 | 143 | ||
144 | private Vector3 m_LastFinitePos; | 144 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
145 | 145 | ||
146 | private float m_sitAvatarHeight = 2.0f; | 146 | private bool m_startAnimationSet; |
147 | 147 | ||
148 | private int m_godLevel; | 148 | //private Vector3 m_requestedSitOffset = new Vector3(); |
149 | private int m_userLevel; | 149 | |
150 | 150 | private Vector3 m_LastFinitePos; | |
151 | private bool m_invulnerable = true; | 151 | |
152 | 152 | private float m_sitAvatarHeight = 2.0f; | |
153 | private Vector3 m_lastChildAgentUpdatePosition; | 153 | |
154 | private Vector3 m_lastChildAgentUpdateCamPosition; | 154 | private int m_godLevel; |
155 | 155 | private int m_userLevel; | |
156 | private int m_perfMonMS; | 156 | |
157 | 157 | private bool m_invulnerable = true; | |
158 | private bool m_setAlwaysRun; | 158 | |
159 | 159 | private Vector3 m_lastChildAgentUpdatePosition; | |
160 | private bool m_forceFly; | 160 | private Vector3 m_lastChildAgentUpdateCamPosition; |
161 | private bool m_flyDisabled; | 161 | |
162 | 162 | private int m_perfMonMS; | |
163 | private float m_speedModifier = 1.0f; | 163 | |
164 | 164 | private bool m_setAlwaysRun; | |
165 | private Quaternion m_bodyRot= Quaternion.Identity; | 165 | private bool m_forceFly; |
166 | 166 | private bool m_flyDisabled; | |
167 | private Quaternion m_bodyRotPrevious = Quaternion.Identity; | 167 | |
168 | 168 | private float m_speedModifier = 1.0f; | |
169 | private const int LAND_VELOCITYMAG_MAX = 12; | 169 | |
170 | 170 | private Quaternion m_bodyRot= Quaternion.Identity; | |
171 | public bool IsRestrictedToRegion; | 171 | |
172 | 172 | private Quaternion m_bodyRotPrevious = Quaternion.Identity; | |
173 | public string JID = String.Empty; | 173 | |
174 | 174 | private const int LAND_VELOCITYMAG_MAX = 12; | |
175 | private float m_health = 100f; | 175 | |
176 | 176 | public bool IsRestrictedToRegion; | |
177 | // Default AV Height | 177 | |
178 | private float m_avHeight = 127.0f; | 178 | public string JID = String.Empty; |
179 | 179 | ||
180 | protected RegionInfo m_regionInfo; | 180 | private float m_health = 100f; |
181 | protected ulong crossingFromRegion; | 181 | |
182 | 182 | // Default AV Height | |
183 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 183 | private float m_avHeight = 127.0f; |
184 | 184 | ||
185 | // Position of agent's camera in world (region cordinates) | 185 | protected RegionInfo m_regionInfo; |
186 | protected Vector3 m_CameraCenter; | 186 | protected ulong crossingFromRegion; |
187 | protected Vector3 m_lastCameraCenter; | 187 | |
188 | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; | |
189 | protected Timer m_reprioritization_timer; | 189 | private bool m_isNudging = false; |
190 | protected bool m_reprioritizing; | 190 | |
191 | protected bool m_reprioritization_called; | 191 | // Position of agent's camera in world (region cordinates) |
192 | 192 | protected Vector3 m_CameraCenter; | |
193 | // Use these three vectors to figure out what the agent is looking at | 193 | protected Vector3 m_lastCameraCenter; |
194 | // Convert it to a Matrix and/or Quaternion | 194 | |
195 | protected Vector3 m_CameraAtAxis; | 195 | protected Timer m_reprioritization_timer; |
196 | protected Vector3 m_CameraLeftAxis; | 196 | protected bool m_reprioritizing; |
197 | protected Vector3 m_CameraUpAxis; | 197 | protected bool m_reprioritization_called; |
198 | private AgentManager.ControlFlags m_AgentControlFlags; | 198 | |
199 | private Quaternion m_headrotation = Quaternion.Identity; | 199 | // Use these three vectors to figure out what the agent is looking at |
200 | private byte m_state; | 200 | // Convert it to a Matrix and/or Quaternion |
201 | 201 | protected Vector3 m_CameraAtAxis; | |
202 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method | 202 | protected Vector3 m_CameraLeftAxis; |
203 | // private Vector3 movementvector; | 203 | protected Vector3 m_CameraUpAxis; |
204 | 204 | private AgentManager.ControlFlags m_AgentControlFlags; | |
205 | private bool m_autopilotMoving; | 205 | private Quaternion m_headrotation = Quaternion.Identity; |
206 | private Vector3 m_autoPilotTarget; | 206 | private byte m_state; |
207 | private bool m_sitAtAutoTarget; | 207 | |
208 | 208 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method | |
209 | private string m_nextSitAnimation = String.Empty; | 209 | // private Vector3 movementvector; |
210 | 210 | ||
211 | //PauPaw:Proper PID Controler for autopilot************ | 211 | private bool m_autopilotMoving; |
212 | private bool m_moveToPositionInProgress; | 212 | private Vector3 m_autoPilotTarget; |
213 | private Vector3 m_moveToPositionTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | 214 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | |
215 | private bool m_followCamAuto; | 215 | |
216 | 216 | private string m_nextSitAnimation = String.Empty; | |
217 | private int m_movementUpdateCount; | 217 | |
218 | private const int NumMovementsBetweenRayCast = 5; | 218 | //PauPaw:Proper PID Controler for autopilot************ |
219 | 219 | private bool m_moveToPositionInProgress; | |
220 | private bool CameraConstraintActive; | 220 | private Vector3 m_moveToPositionTarget; |
221 | //private int m_moveToPositionStateStatus; | 221 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
222 | //***************************************************** | 222 | |
223 | 223 | private bool m_followCamAuto; | |
224 | // Agent's Draw distance. | 224 | |
225 | protected float m_DrawDistance; | 225 | private int m_movementUpdateCount; |
226 | 226 | private int m_lastColCount = -1; //KF: Look for Collision chnages | |
227 | protected AvatarAppearance m_appearance; | 227 | private int m_updateCount = 0; //KF: Update Anims for a while |
228 | 228 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | |
229 | // neighbouring regions we have enabled a child agent in | 229 | private const int NumMovementsBetweenRayCast = 5; |
230 | // holds the seed cap for the child agent in that region | 230 | private List<uint> m_lastColliders = new List<uint>(); |
231 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | 231 | |
232 | 232 | private bool CameraConstraintActive; | |
233 | /// <summary> | 233 | //private int m_moveToPositionStateStatus; |
234 | /// Implemented Control Flags | 234 | //***************************************************** |
235 | /// </summary> | 235 | |
236 | private enum Dir_ControlFlags | 236 | // Agent's Draw distance. |
237 | { | 237 | protected float m_DrawDistance; |
238 | DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, | 238 | |
239 | DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, | 239 | protected AvatarAppearance m_appearance; |
240 | DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, | 240 | |
241 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 241 | // neighbouring regions we have enabled a child agent in |
242 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 242 | // holds the seed cap for the child agent in that region |
243 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 243 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); |
244 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 244 | |
245 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 245 | /// <summary> |
246 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 246 | /// Implemented Control Flags |
247 | } | 247 | /// </summary> |
248 | 248 | private enum Dir_ControlFlags | |
249 | /// <summary> | 249 | { |
250 | /// Position at which a significant movement was made | 250 | DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, |
251 | /// </summary> | 251 | DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, |
252 | private Vector3 posLastSignificantMove; | 252 | DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, |
253 | 253 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | |
254 | // For teleports and crossings callbacks | 254 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
255 | string m_callbackURI; | 255 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
256 | UUID m_originRegionID; | 256 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
257 | 257 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | |
258 | ulong m_rootRegionHandle; | 258 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, |
259 | 259 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | |
260 | /// <value> | 260 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
261 | /// Script engines present in the scene | 261 | } |
262 | /// </value> | 262 | |
263 | private IScriptModule[] m_scriptEngines; | 263 | /// <summary> |
264 | 264 | /// Position at which a significant movement was made | |
265 | #region Properties | 265 | /// </summary> |
266 | 266 | private Vector3 posLastSignificantMove; | |
267 | /// <summary> | 267 | |
268 | /// Physical scene representation of this Avatar. | 268 | // For teleports and crossings callbacks |
269 | /// </summary> | 269 | string m_callbackURI; |
270 | public PhysicsActor PhysicsActor | 270 | UUID m_originRegionID; |
271 | { | 271 | |
272 | set { m_physicsActor = value; } | 272 | ulong m_rootRegionHandle; |
273 | get { return m_physicsActor; } | 273 | |
274 | } | 274 | /// <value> |
275 | 275 | /// Script engines present in the scene | |
276 | public byte MovementFlag | 276 | /// </value> |
277 | { | 277 | private IScriptModule[] m_scriptEngines; |
278 | set { m_movementflag = value; } | 278 | |
279 | get { return m_movementflag; } | 279 | #region Properties |
280 | } | 280 | |
281 | 281 | /// <summary> | |
282 | public bool Updated | 282 | /// Physical scene representation of this Avatar. |
283 | { | 283 | /// </summary> |
284 | set { m_updateflag = value; } | 284 | public PhysicsActor PhysicsActor |
285 | get { return m_updateflag; } | 285 | { |
286 | } | 286 | set { m_physicsActor = value; } |
287 | 287 | get { return m_physicsActor; } | |
288 | public bool Invulnerable | 288 | } |
289 | { | 289 | |
290 | set { m_invulnerable = value; } | 290 | public byte MovementFlag |
291 | get { return m_invulnerable; } | 291 | { |
292 | } | 292 | set { m_movementflag = value; } |
293 | 293 | get { return m_movementflag; } | |
294 | public int UserLevel | 294 | } |
295 | { | 295 | |
296 | get { return m_userLevel; } | 296 | public bool Updated |
297 | } | 297 | { |
298 | 298 | set { m_updateflag = value; } | |
299 | public int GodLevel | 299 | get { return m_updateflag; } |
300 | { | 300 | } |
301 | get { return m_godLevel; } | 301 | |
302 | } | 302 | public bool Invulnerable |
303 | 303 | { | |
304 | public ulong RegionHandle | 304 | set { m_invulnerable = value; } |
305 | { | 305 | get { return m_invulnerable; } |
306 | get { return m_rootRegionHandle; } | 306 | } |
307 | } | 307 | |
308 | 308 | public int UserLevel | |
309 | public Vector3 CameraPosition | 309 | { |
310 | { | 310 | get { return m_userLevel; } |
311 | get { return m_CameraCenter; } | 311 | } |
312 | } | 312 | |
313 | 313 | public int GodLevel | |
314 | public Quaternion CameraRotation | 314 | { |
315 | { | 315 | get { return m_godLevel; } |
316 | get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); } | 316 | } |
317 | } | 317 | |
318 | 318 | public ulong RegionHandle | |
319 | public Vector3 CameraAtAxis | 319 | { |
320 | { | 320 | get { return m_rootRegionHandle; } |
321 | get { return m_CameraAtAxis; } | 321 | } |
322 | } | 322 | |
323 | 323 | public Vector3 CameraPosition | |
324 | public Vector3 CameraLeftAxis | 324 | { |
325 | { | 325 | get { return m_CameraCenter; } |
326 | get { return m_CameraLeftAxis; } | 326 | } |
327 | } | 327 | |
328 | 328 | public Quaternion CameraRotation | |
329 | public Vector3 CameraUpAxis | 329 | { |
330 | { | 330 | get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); } |
331 | get { return m_CameraUpAxis; } | 331 | } |
332 | } | 332 | |
333 | 333 | public Vector3 CameraAtAxis | |
334 | public Vector3 Lookat | 334 | { |
335 | { | 335 | get { return m_CameraAtAxis; } |
336 | get | 336 | } |
337 | { | 337 | |
338 | Vector3 a = new Vector3(m_CameraAtAxis.X, m_CameraAtAxis.Y, 0); | 338 | public Vector3 CameraLeftAxis |
339 | 339 | { | |
340 | if (a == Vector3.Zero) | 340 | get { return m_CameraLeftAxis; } |
341 | return a; | 341 | } |
342 | 342 | ||
343 | return Util.GetNormalizedVector(a); | 343 | public Vector3 CameraUpAxis |
344 | } | 344 | { |
345 | } | 345 | get { return m_CameraUpAxis; } |
346 | 346 | } | |
347 | private readonly string m_firstname; | 347 | |
348 | 348 | public Vector3 Lookat | |
349 | public string Firstname | 349 | { |
350 | { | 350 | get |
351 | get { return m_firstname; } | 351 | { |
352 | } | 352 | Vector3 a = new Vector3(m_CameraAtAxis.X, m_CameraAtAxis.Y, 0); |
353 | 353 | ||
354 | private readonly string m_lastname; | 354 | if (a == Vector3.Zero) |
355 | 355 | return a; | |
356 | public string Lastname | 356 | |
357 | { | 357 | return Util.GetNormalizedVector(a); |
358 | get { return m_lastname; } | 358 | } |
359 | } | 359 | } |
360 | 360 | ||
361 | private string m_grouptitle; | 361 | private readonly string m_firstname; |
362 | 362 | ||
363 | public string Grouptitle | 363 | public string Firstname |
364 | { | 364 | { |
365 | get { return m_grouptitle; } | 365 | get { return m_firstname; } |
366 | set { m_grouptitle = value; } | 366 | } |
367 | } | 367 | |
368 | 368 | private readonly string m_lastname; | |
369 | public float DrawDistance | 369 | |
370 | { | 370 | public string Lastname |
371 | get { return m_DrawDistance; } | 371 | { |
372 | } | 372 | get { return m_lastname; } |
373 | 373 | } | |
374 | protected bool m_allowMovement = true; | 374 | |
375 | 375 | private string m_grouptitle; | |
376 | public bool AllowMovement | 376 | |
377 | { | 377 | public string Grouptitle |
378 | get { return m_allowMovement; } | 378 | { |
379 | set { m_allowMovement = value; } | 379 | get { return m_grouptitle; } |
380 | } | 380 | set { m_grouptitle = value; } |
381 | 381 | } | |
382 | public bool SetAlwaysRun | 382 | |
383 | { | 383 | public float DrawDistance |
384 | get | 384 | { |
385 | { | 385 | get { return m_DrawDistance; } |
386 | if (PhysicsActor != null) | 386 | } |
387 | { | 387 | |
388 | return PhysicsActor.SetAlwaysRun; | 388 | protected bool m_allowMovement = true; |
389 | } | 389 | |
390 | else | 390 | public bool AllowMovement |
391 | { | 391 | { |
392 | return m_setAlwaysRun; | 392 | get { return m_allowMovement; } |
393 | } | 393 | set { m_allowMovement = value; } |
394 | } | 394 | } |
395 | set | 395 | |
396 | { | 396 | public bool SetAlwaysRun |
397 | m_setAlwaysRun = value; | 397 | { |
398 | if (PhysicsActor != null) | 398 | get |
399 | { | 399 | { |
400 | PhysicsActor.SetAlwaysRun = value; | 400 | if (PhysicsActor != null) |
401 | } | 401 | { |
402 | } | 402 | return PhysicsActor.SetAlwaysRun; |
403 | } | 403 | } |
404 | 404 | else | |
405 | public byte State | 405 | { |
406 | { | 406 | return m_setAlwaysRun; |
407 | get { return m_state; } | 407 | } |
408 | set { m_state = value; } | 408 | } |
409 | } | 409 | set |
410 | 410 | { | |
411 | public uint AgentControlFlags | 411 | m_setAlwaysRun = value; |
412 | { | 412 | if (PhysicsActor != null) |
413 | get { return (uint)m_AgentControlFlags; } | 413 | { |
414 | set { m_AgentControlFlags = (AgentManager.ControlFlags)value; } | 414 | PhysicsActor.SetAlwaysRun = value; |
415 | } | 415 | } |
416 | 416 | } | |
417 | /// <summary> | 417 | } |
418 | /// This works out to be the ClientView object associated with this avatar, or it's client connection manager | 418 | |
419 | /// </summary> | 419 | public byte State |
420 | private IClientAPI m_controllingClient; | 420 | { |
421 | 421 | get { return m_state; } | |
422 | protected PhysicsActor m_physicsActor; | 422 | set { m_state = value; } |
423 | 423 | } | |
424 | /// <value> | 424 | |
425 | /// The client controlling this presence | 425 | public uint AgentControlFlags |
426 | /// </value> | 426 | { |
427 | public IClientAPI ControllingClient | 427 | get { return (uint)m_AgentControlFlags; } |
428 | { | 428 | set { m_AgentControlFlags = (AgentManager.ControlFlags)value; } |
429 | get { return m_controllingClient; } | 429 | } |
430 | } | 430 | |
431 | 431 | /// <summary> | |
432 | public IClientCore ClientView | 432 | /// This works out to be the ClientView object associated with this avatar, or it's client connection manager |
433 | { | 433 | /// </summary> |
434 | get { return (IClientCore) m_controllingClient; } | 434 | private IClientAPI m_controllingClient; |
435 | } | 435 | |
436 | 436 | protected PhysicsActor m_physicsActor; | |
437 | protected Vector3 m_parentPosition; | 437 | |
438 | public Vector3 ParentPosition | 438 | /// <value> |
439 | { | 439 | /// The client controlling this presence |
440 | get { return m_parentPosition; } | 440 | /// </value> |
441 | set { m_parentPosition = value; } | 441 | public IClientAPI ControllingClient |
442 | } | 442 | { |
443 | 443 | get { return m_controllingClient; } | |
444 | /// <summary> | 444 | } |
445 | /// Position of this avatar relative to the region the avatar is in | 445 | |
446 | /// </summary> | 446 | public IClientCore ClientView |
447 | public override Vector3 AbsolutePosition | 447 | { |
448 | { | 448 | get { return (IClientCore) m_controllingClient; } |
449 | get | 449 | } |
450 | { | 450 | |
451 | PhysicsActor actor = m_physicsActor; | 451 | protected Vector3 m_parentPosition; |
452 | if (actor != null) | 452 | public Vector3 ParentPosition |
453 | m_pos = actor.Position; | 453 | { |
454 | 454 | get { return m_parentPosition; } | |
455 | return m_parentPosition + m_pos; | 455 | set { m_parentPosition = value; } |
456 | } | 456 | } |
457 | set | 457 | |
458 | { | 458 | /// <summary> |
459 | PhysicsActor actor = m_physicsActor; | 459 | /// Position of this avatar relative to the region the avatar is in |
460 | if (actor != null) | 460 | /// </summary> |
461 | { | 461 | public override Vector3 AbsolutePosition |
462 | try | 462 | { |
463 | { | 463 | get |
464 | lock (m_scene.SyncRoot) | 464 | { |
465 | m_physicsActor.Position = value; | 465 | PhysicsActor actor = m_physicsActor; |
466 | } | 466 | // if (actor != null) |
467 | catch (Exception e) | 467 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! |
468 | { | 468 | m_pos = actor.Position; |
469 | m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message); | 469 | |
470 | } | 470 | // If we're sitting, we need to update our position |
471 | } | 471 | if (m_parentID != 0) |
472 | 472 | { | |
473 | m_pos = value; | 473 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
474 | m_parentPosition = Vector3.Zero; | 474 | if (part != null) |
475 | } | 475 | m_parentPosition = part.AbsolutePosition; |
476 | } | 476 | } |
477 | 477 | ||
478 | public Vector3 OffsetPosition | 478 | return m_parentPosition + m_pos; |
479 | { | 479 | } |
480 | get { return m_pos; } | 480 | set |
481 | set { m_pos = value; } | 481 | { |
482 | } | 482 | PhysicsActor actor = m_physicsActor; |
483 | 483 | if (actor != null) | |
484 | /// <summary> | 484 | { |
485 | /// Current velocity of the avatar. | 485 | try |
486 | /// </summary> | 486 | { |
487 | public override Vector3 Velocity | 487 | lock (m_scene.SyncRoot) |
488 | { | 488 | m_physicsActor.Position = value; |
489 | get | 489 | } |
490 | { | 490 | catch (Exception e) |
491 | PhysicsActor actor = m_physicsActor; | 491 | { |
492 | if (actor != null) | 492 | m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message); |
493 | m_velocity = actor.Velocity; | 493 | } |
494 | 494 | } | |
495 | return m_velocity; | 495 | |
496 | } | 496 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
497 | set | 497 | m_pos = value; |
498 | { | 498 | m_parentPosition = Vector3.Zero; |
499 | PhysicsActor actor = m_physicsActor; | 499 | } |
500 | if (actor != null) | 500 | } |
501 | { | 501 | |
502 | try | 502 | public Vector3 OffsetPosition |
503 | { | 503 | { |
504 | lock (m_scene.SyncRoot) | 504 | get { return m_pos; } |
505 | actor.Velocity = value; | 505 | set { m_pos = value; } |
506 | } | 506 | } |
507 | catch (Exception e) | 507 | |
508 | { | 508 | /// <summary> |
509 | m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message); | 509 | /// Current velocity of the avatar. |
510 | } | 510 | /// </summary> |
511 | } | 511 | public override Vector3 Velocity |
512 | 512 | { | |
513 | m_velocity = value; | 513 | get |
514 | } | 514 | { |
515 | } | 515 | PhysicsActor actor = m_physicsActor; |
516 | 516 | if (actor != null) | |
517 | public Quaternion Rotation | 517 | m_velocity = actor.Velocity; |
518 | { | 518 | |
519 | get { return m_bodyRot; } | 519 | return m_velocity; |
520 | set { m_bodyRot = value; } | 520 | } |
521 | } | 521 | set |
522 | 522 | { | |
523 | public Quaternion PreviousRotation | 523 | PhysicsActor actor = m_physicsActor; |
524 | { | 524 | if (actor != null) |
525 | get { return m_bodyRotPrevious; } | 525 | { |
526 | set { m_bodyRotPrevious = value; } | 526 | try |
527 | } | 527 | { |
528 | 528 | lock (m_scene.SyncRoot) | |
529 | /// <summary> | 529 | actor.Velocity = value; |
530 | /// If this is true, agent doesn't have a representation in this scene. | 530 | } |
531 | /// this is an agent 'looking into' this scene from a nearby scene(region) | 531 | catch (Exception e) |
532 | /// | 532 | { |
533 | /// if False, this agent has a representation in this scene | 533 | m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message); |
534 | /// </summary> | 534 | } |
535 | private bool m_isChildAgent = true; | 535 | } |
536 | 536 | ||
537 | public bool IsChildAgent | 537 | m_velocity = value; |
538 | { | 538 | } |
539 | get { return m_isChildAgent; } | 539 | } |
540 | set { m_isChildAgent = value; } | 540 | |
541 | } | 541 | public Quaternion OffsetRotation |
542 | 542 | { | |
543 | private uint m_parentID; | 543 | get { return m_offsetRotation; } |
544 | 544 | set { m_offsetRotation = value; } | |
545 | public uint ParentID | 545 | } |
546 | { | 546 | |
547 | get { return m_parentID; } | 547 | public Quaternion Rotation |
548 | set { m_parentID = value; } | 548 | { |
549 | } | 549 | get { |
550 | public float Health | 550 | if (m_parentID != 0) |
551 | { | 551 | { |
552 | get { return m_health; } | 552 | if (m_offsetRotation != null) |
553 | set { m_health = value; } | 553 | { |
554 | } | 554 | return m_offsetRotation; |
555 | 555 | } | |
556 | /// <summary> | 556 | else |
557 | /// These are the region handles known by the avatar. | 557 | { |
558 | /// </summary> | 558 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
559 | public List<ulong> KnownChildRegionHandles | 559 | } |
560 | { | 560 | |
561 | get | 561 | } |
562 | { | 562 | else |
563 | if (m_knownChildRegions.Count == 0) | 563 | { |
564 | return new List<ulong>(); | 564 | return m_bodyRot; |
565 | else | 565 | } |
566 | return new List<ulong>(m_knownChildRegions.Keys); | 566 | } |
567 | } | 567 | set { |
568 | } | 568 | m_bodyRot = value; |
569 | 569 | if (m_parentID != 0) | |
570 | public Dictionary<ulong, string> KnownRegions | 570 | { |
571 | { | 571 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
572 | get { return m_knownChildRegions; } | 572 | } |
573 | set | 573 | } |
574 | { | 574 | } |
575 | m_knownChildRegions = value; | 575 | |
576 | } | 576 | public Quaternion PreviousRotation |
577 | } | 577 | { |
578 | 578 | get { return m_bodyRotPrevious; } | |
579 | public ISceneViewer SceneViewer | 579 | set { m_bodyRotPrevious = value; } |
580 | { | 580 | } |
581 | get { return m_sceneViewer; } | 581 | |
582 | } | 582 | /// <summary> |
583 | 583 | /// If this is true, agent doesn't have a representation in this scene. | |
584 | public void AdjustKnownSeeds() | 584 | /// this is an agent 'looking into' this scene from a nearby scene(region) |
585 | { | 585 | /// |
586 | Dictionary<ulong, string> seeds; | 586 | /// if False, this agent has a representation in this scene |
587 | 587 | /// </summary> | |
588 | if (Scene.CapsModule != null) | 588 | private bool m_isChildAgent = true; |
589 | seeds = Scene.CapsModule.GetChildrenSeeds(UUID); | 589 | |
590 | else | 590 | public bool IsChildAgent |
591 | seeds = new Dictionary<ulong, string>(); | 591 | { |
592 | 592 | get { return m_isChildAgent; } | |
593 | List<ulong> old = new List<ulong>(); | 593 | set { m_isChildAgent = value; } |
594 | foreach (ulong handle in seeds.Keys) | 594 | } |
595 | { | 595 | |
596 | uint x, y; | 596 | private uint m_parentID; |
597 | Utils.LongToUInts(handle, out x, out y); | 597 | |
598 | x = x / Constants.RegionSize; | 598 | |
599 | y = y / Constants.RegionSize; | 599 | private UUID m_linkedPrim; |
600 | if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 600 | |
601 | { | 601 | public uint ParentID |
602 | old.Add(handle); | 602 | { |
603 | } | 603 | get { return m_parentID; } |
604 | } | 604 | set { m_parentID = value; } |
605 | DropOldNeighbours(old); | 605 | } |
606 | 606 | ||
607 | if (Scene.CapsModule != null) | 607 | public UUID LinkedPrim |
608 | Scene.CapsModule.SetChildrenSeed(UUID, seeds); | 608 | { |
609 | 609 | get { return m_linkedPrim; } | |
610 | KnownRegions = seeds; | 610 | set { m_linkedPrim = value; } |
611 | //m_log.Debug(" ++++++++++AFTER+++++++++++++ "); | 611 | } |
612 | //DumpKnownRegions(); | 612 | |
613 | } | 613 | public float Health |
614 | 614 | { | |
615 | public void DumpKnownRegions() | 615 | get { return m_health; } |
616 | { | 616 | set { m_health = value; } |
617 | m_log.Info("================ KnownRegions "+Scene.RegionInfo.RegionName+" ================"); | 617 | } |
618 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) | 618 | |
619 | { | 619 | /// <summary> |
620 | uint x, y; | 620 | /// These are the region handles known by the avatar. |
621 | Utils.LongToUInts(kvp.Key, out x, out y); | 621 | /// </summary> |
622 | x = x / Constants.RegionSize; | 622 | public List<ulong> KnownChildRegionHandles |
623 | y = y / Constants.RegionSize; | 623 | { |
624 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 624 | get |
625 | } | 625 | { |
626 | } | 626 | if (m_knownChildRegions.Count == 0) |
627 | 627 | return new List<ulong>(); | |
628 | private bool m_inTransit; | 628 | else |
629 | private bool m_mouseLook; | 629 | return new List<ulong>(m_knownChildRegions.Keys); |
630 | private bool m_leftButtonDown; | 630 | } |
631 | 631 | } | |
632 | public bool IsInTransit | 632 | |
633 | { | 633 | public Dictionary<ulong, string> KnownRegions |
634 | get { return m_inTransit; } | 634 | { |
635 | set { m_inTransit = value; } | 635 | get { return m_knownChildRegions; } |
636 | } | 636 | set |
637 | 637 | { | |
638 | public float SpeedModifier | 638 | m_knownChildRegions = value; |
639 | { | 639 | } |
640 | get { return m_speedModifier; } | 640 | } |
641 | set { m_speedModifier = value; } | 641 | |
642 | } | 642 | public ISceneViewer SceneViewer |
643 | 643 | { | |
644 | public bool ForceFly | 644 | get { return m_sceneViewer; } |
645 | { | 645 | } |
646 | get { return m_forceFly; } | 646 | |
647 | set { m_forceFly = value; } | 647 | public void AdjustKnownSeeds() |
648 | } | 648 | { |
649 | 649 | Dictionary<ulong, string> seeds; | |
650 | public bool FlyDisabled | 650 | |
651 | { | 651 | if (Scene.CapsModule != null) |
652 | get { return m_flyDisabled; } | 652 | seeds = Scene.CapsModule.GetChildrenSeeds(UUID); |
653 | set { m_flyDisabled = value; } | 653 | else |
654 | } | 654 | seeds = new Dictionary<ulong, string>(); |
655 | 655 | ||
656 | public string Viewer | 656 | List<ulong> old = new List<ulong>(); |
657 | { | 657 | foreach (ulong handle in seeds.Keys) |
658 | get { return m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode).Viewer; } | 658 | { |
659 | } | 659 | uint x, y; |
660 | 660 | Utils.LongToUInts(handle, out x, out y); | |
661 | #endregion | 661 | x = x / Constants.RegionSize; |
662 | 662 | y = y / Constants.RegionSize; | |
663 | #region Constructor(s) | 663 | if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
664 | 664 | { | |
665 | public ScenePresence() | 665 | old.Add(handle); |
666 | { | 666 | } |
667 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 667 | } |
668 | CreateSceneViewer(); | 668 | DropOldNeighbours(old); |
669 | m_animator = new ScenePresenceAnimator(this); | 669 | |
670 | } | 670 | if (Scene.CapsModule != null) |
671 | 671 | Scene.CapsModule.SetChildrenSeed(UUID, seeds); | |
672 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 672 | |
673 | { | 673 | KnownRegions = seeds; |
674 | m_rootRegionHandle = reginfo.RegionHandle; | 674 | //m_log.Debug(" ++++++++++AFTER+++++++++++++ "); |
675 | m_controllingClient = client; | 675 | //DumpKnownRegions(); |
676 | m_firstname = m_controllingClient.FirstName; | 676 | } |
677 | m_lastname = m_controllingClient.LastName; | 677 | |
678 | m_name = String.Format("{0} {1}", m_firstname, m_lastname); | 678 | public void DumpKnownRegions() |
679 | m_scene = world; | 679 | { |
680 | m_uuid = client.AgentId; | 680 | m_log.Info("================ KnownRegions "+Scene.RegionInfo.RegionName+" ================"); |
681 | m_regionInfo = reginfo; | 681 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) |
682 | m_localId = m_scene.AllocateLocalId(); | 682 | { |
683 | 683 | uint x, y; | |
684 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 684 | Utils.LongToUInts(kvp.Key, out x, out y); |
685 | 685 | x = x / Constants.RegionSize; | |
686 | if (account != null) | 686 | y = y / Constants.RegionSize; |
687 | m_userLevel = account.UserLevel; | 687 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
688 | 688 | } | |
689 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 689 | } |
690 | if (gm != null) | 690 | |
691 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 691 | private bool m_inTransit; |
692 | 692 | private bool m_mouseLook; | |
693 | m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); | 693 | private bool m_leftButtonDown; |
694 | 694 | ||
695 | AbsolutePosition = posLastSignificantMove = m_CameraCenter = | 695 | public bool IsInTransit |
696 | m_lastCameraCenter = m_controllingClient.StartPos; | 696 | { |
697 | 697 | get { return m_inTransit; } | |
698 | m_reprioritization_timer = new Timer(world.ReprioritizationInterval); | 698 | set { m_inTransit = value; } |
699 | m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); | 699 | } |
700 | m_reprioritization_timer.AutoReset = false; | 700 | |
701 | 701 | public float SpeedModifier | |
702 | AdjustKnownSeeds(); | 702 | { |
703 | 703 | get { return m_speedModifier; } | |
704 | // TODO: I think, this won't send anything, as we are still a child here... | 704 | set { m_speedModifier = value; } |
705 | Animator.TrySetMovementAnimation("STAND"); | 705 | } |
706 | 706 | ||
707 | // we created a new ScenePresence (a new child agent) in a fresh region. | 707 | public bool ForceFly |
708 | // Request info about all the (root) agents in this region | 708 | { |
709 | // Note: This won't send data *to* other clients in that region (children don't send) | 709 | get { return m_forceFly; } |
710 | SendInitialFullUpdateToAllClients(); | 710 | set { m_forceFly = value; } |
711 | 711 | } | |
712 | RegisterToEvents(); | 712 | |
713 | SetDirectionVectors(); | 713 | public bool FlyDisabled |
714 | } | 714 | { |
715 | 715 | get { return m_flyDisabled; } | |
716 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, | 716 | set { m_flyDisabled = value; } |
717 | AvatarWearable[] wearables) | 717 | } |
718 | : this(client, world, reginfo) | 718 | |
719 | { | 719 | public string Viewer |
720 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); | 720 | { |
721 | } | 721 | get { return m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode).Viewer; } |
722 | 722 | } | |
723 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 723 | |
724 | : this(client, world, reginfo) | 724 | #endregion |
725 | { | 725 | |
726 | m_appearance = appearance; | 726 | #region Constructor(s) |
727 | } | 727 | |
728 | 728 | public ScenePresence() | |
729 | private void CreateSceneViewer() | 729 | { |
730 | { | 730 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
731 | m_sceneViewer = new SceneViewer(this); | 731 | CreateSceneViewer(); |
732 | } | 732 | m_animator = new ScenePresenceAnimator(this); |
733 | 733 | } | |
734 | public void RegisterToEvents() | 734 | |
735 | { | 735 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
736 | m_controllingClient.OnRequestWearables += SendWearables; | 736 | { |
737 | m_controllingClient.OnSetAppearance += SetAppearance; | 737 | m_rootRegionHandle = reginfo.RegionHandle; |
738 | m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; | 738 | m_controllingClient = client; |
739 | //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; | 739 | m_firstname = m_controllingClient.FirstName; |
740 | m_controllingClient.OnAgentUpdate += HandleAgentUpdate; | 740 | m_lastname = m_controllingClient.LastName; |
741 | m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit; | 741 | m_name = String.Format("{0} {1}", m_firstname, m_lastname); |
742 | m_controllingClient.OnAgentSit += HandleAgentSit; | 742 | m_scene = world; |
743 | m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 743 | m_uuid = client.AgentId; |
744 | m_controllingClient.OnStartAnim += HandleStartAnim; | 744 | m_regionInfo = reginfo; |
745 | m_controllingClient.OnStopAnim += HandleStopAnim; | 745 | m_localId = m_scene.AllocateLocalId(); |
746 | m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 746 | |
747 | m_controllingClient.OnAutoPilotGo += DoAutoPilot; | 747 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
748 | m_controllingClient.AddGenericPacketHandler("autopilot", DoMoveToPosition); | 748 | |
749 | 749 | if (account != null) | |
750 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 750 | m_userLevel = account.UserLevel; |
751 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 751 | |
752 | } | 752 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
753 | 753 | if (gm != null) | |
754 | private void SetDirectionVectors() | 754 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
755 | { | 755 | |
756 | Dir_Vectors[0] = Vector3.UnitX; //FORWARD | 756 | m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); |
757 | Dir_Vectors[1] = -Vector3.UnitX; //BACK | 757 | |
758 | Dir_Vectors[2] = Vector3.UnitY; //LEFT | 758 | AbsolutePosition = posLastSignificantMove = m_CameraCenter = |
759 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 759 | m_lastCameraCenter = m_controllingClient.StartPos; |
760 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 760 | |
761 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 761 | m_reprioritization_timer = new Timer(world.ReprioritizationInterval); |
762 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 762 | m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); |
763 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 763 | m_reprioritization_timer.AutoReset = false; |
764 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 764 | |
765 | } | 765 | AdjustKnownSeeds(); |
766 | 766 | Animator.TrySetMovementAnimation("STAND"); | |
767 | private Vector3[] GetWalkDirectionVectors() | 767 | // we created a new ScenePresence (a new child agent) in a fresh region. |
768 | { | 768 | // Request info about all the (root) agents in this region |
769 | Vector3[] vector = new Vector3[9]; | 769 | // Note: This won't send data *to* other clients in that region (children don't send) |
770 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 770 | SendInitialFullUpdateToAllClients(); |
771 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 771 | RegisterToEvents(); |
772 | vector[2] = Vector3.UnitY; //LEFT | 772 | if (m_controllingClient != null) |
773 | vector[3] = -Vector3.UnitY; //RIGHT | 773 | { |
774 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 774 | m_controllingClient.ProcessPendingPackets(); |
775 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 775 | } |
776 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 776 | SetDirectionVectors(); |
777 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 777 | } |
778 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 778 | |
779 | return vector; | 779 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, |
780 | } | 780 | AvatarWearable[] wearables) |
781 | 781 | : this(client, world, reginfo) | |
782 | #endregion | 782 | { |
783 | 783 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); | |
784 | public uint GenerateClientFlags(UUID ObjectID) | 784 | } |
785 | { | 785 | |
786 | return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); | 786 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) |
787 | } | 787 | : this(client, world, reginfo) |
788 | 788 | { | |
789 | /// <summary> | 789 | m_appearance = appearance; |
790 | /// Send updates to the client about prims which have been placed on the update queue. We don't | 790 | } |
791 | /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent | 791 | |
792 | /// timestamp has already been sent. | 792 | private void CreateSceneViewer() |
793 | /// </summary> | 793 | { |
794 | public void SendPrimUpdates() | 794 | m_sceneViewer = new SceneViewer(this); |
795 | { | 795 | } |
796 | m_perfMonMS = Util.EnvironmentTickCount(); | 796 | |
797 | 797 | public void RegisterToEvents() | |
798 | m_sceneViewer.SendPrimUpdates(); | 798 | { |
799 | 799 | m_controllingClient.OnRequestWearables += SendWearables; | |
800 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 800 | m_controllingClient.OnSetAppearance += SetAppearance; |
801 | } | 801 | m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; |
802 | 802 | //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; | |
803 | #region Status Methods | 803 | m_controllingClient.OnAgentUpdate += HandleAgentUpdate; |
804 | 804 | m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit; | |
805 | /// <summary> | 805 | m_controllingClient.OnAgentSit += HandleAgentSit; |
806 | /// This turns a child agent, into a root agent | 806 | m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
807 | /// This is called when an agent teleports into a region, or if an | 807 | m_controllingClient.OnStartAnim += HandleStartAnim; |
808 | /// agent crosses into this region from a neighbor over the border | 808 | m_controllingClient.OnStopAnim += HandleStopAnim; |
809 | /// </summary> | 809 | m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
810 | public void MakeRootAgent(Vector3 pos, bool isFlying) | 810 | m_controllingClient.OnAutoPilotGo += DoAutoPilot; |
811 | { | 811 | m_controllingClient.AddGenericPacketHandler("autopilot", DoMoveToPosition); |
812 | m_log.DebugFormat( | 812 | |
813 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 813 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
814 | Name, m_scene.RegionInfo.RegionName); | 814 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
815 | 815 | } | |
816 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 816 | |
817 | 817 | private void SetDirectionVectors() | |
818 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 818 | { |
819 | if (gm != null) | 819 | Dir_Vectors[0] = Vector3.UnitX; //FORWARD |
820 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 820 | Dir_Vectors[1] = -Vector3.UnitX; //BACK |
821 | 821 | Dir_Vectors[2] = Vector3.UnitY; //LEFT | |
822 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; | 822 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
823 | 823 | Dir_Vectors[4] = Vector3.UnitZ; //UP | |
824 | m_scene.SetRootAgentScene(m_uuid); | 824 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
825 | 825 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE | |
826 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 826 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
827 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 827 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
828 | // related to the handling of attachments | 828 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE |
829 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 829 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge |
830 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 830 | } |
831 | { | 831 | |
832 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 832 | private Vector3[] GetWalkDirectionVectors() |
833 | pos.X = crossedBorder.BorderLine.Z - 1; | 833 | { |
834 | } | 834 | Vector3[] vector = new Vector3[11]; |
835 | 835 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | |
836 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 836 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
837 | { | 837 | vector[2] = Vector3.UnitY; //LEFT |
838 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 838 | vector[3] = -Vector3.UnitY; //RIGHT |
839 | pos.Y = crossedBorder.BorderLine.Z - 1; | 839 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
840 | } | 840 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
841 | 841 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE | |
842 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 842 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
843 | { | 843 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
844 | m_log.WarnFormat( | 844 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE |
845 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 845 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE |
846 | pos, Name, UUID); | 846 | return vector; |
847 | 847 | } | |
848 | if (pos.X < 0f) pos.X = 0f; | 848 | |
849 | if (pos.Y < 0f) pos.Y = 0f; | 849 | private bool[] GetDirectionIsNudge() |
850 | if (pos.Z < 0f) pos.Z = 0f; | 850 | { |
851 | } | 851 | bool[] isNudge = new bool[11]; |
852 | 852 | isNudge[0] = false; //FORWARD | |
853 | float localAVHeight = 1.56f; | 853 | isNudge[1] = false; //BACK |
854 | if (m_avHeight != 127.0f) | 854 | isNudge[2] = false; //LEFT |
855 | { | 855 | isNudge[3] = false; //RIGHT |
856 | localAVHeight = m_avHeight; | 856 | isNudge[4] = false; //UP |
857 | } | 857 | isNudge[5] = false; //DOWN |
858 | 858 | isNudge[6] = true; //FORWARD_NUDGE | |
859 | float posZLimit = 0; | 859 | isNudge[7] = true; //BACK_NUDGE |
860 | 860 | isNudge[8] = true; //LEFT_NUDGE | |
861 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 861 | isNudge[9] = true; //RIGHT_NUDGE |
862 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 862 | isNudge[10] = true; //DOWN_Nudge |
863 | 863 | return isNudge; | |
864 | float newPosZ = posZLimit + localAVHeight / 2; | 864 | } |
865 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 865 | |
866 | { | 866 | |
867 | pos.Z = newPosZ; | 867 | #endregion |
868 | } | 868 | |
869 | AbsolutePosition = pos; | 869 | public uint GenerateClientFlags(UUID ObjectID) |
870 | 870 | { | |
871 | AddToPhysicalScene(isFlying); | 871 | return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); |
872 | 872 | } | |
873 | if (m_forceFly) | 873 | |
874 | { | 874 | /// <summary> |
875 | m_physicsActor.Flying = true; | 875 | /// Send updates to the client about prims which have been placed on the update queue. We don't |
876 | } | 876 | /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent |
877 | else if (m_flyDisabled) | 877 | /// timestamp has already been sent. |
878 | { | 878 | /// </summary> |
879 | m_physicsActor.Flying = false; | 879 | public void SendPrimUpdates() |
880 | } | 880 | { |
881 | 881 | m_perfMonMS = Util.EnvironmentTickCount(); | |
882 | if (m_appearance != null) | 882 | |
883 | { | 883 | m_sceneViewer.SendPrimUpdates(); |
884 | if (m_appearance.AvatarHeight > 0) | 884 | |
885 | SetHeight(m_appearance.AvatarHeight); | 885 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
886 | } | 886 | } |
887 | else | 887 | |
888 | { | 888 | #region Status Methods |
889 | m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName); | 889 | |
890 | // emergency; this really shouldn't happen | 890 | /// <summary> |
891 | m_appearance = new AvatarAppearance(UUID); | 891 | /// This turns a child agent, into a root agent |
892 | } | 892 | /// This is called when an agent teleports into a region, or if an |
893 | 893 | /// agent crosses into this region from a neighbor over the border | |
894 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 894 | /// </summary> |
895 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 895 | public void MakeRootAgent(Vector3 pos, bool isFlying) |
896 | // elsewhere anyway | 896 | { |
897 | // Animator.SendAnimPack(); | 897 | m_log.DebugFormat( |
898 | 898 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | |
899 | m_scene.SwapRootAgentCount(false); | 899 | Name, m_scene.RegionInfo.RegionName); |
900 | 900 | ||
901 | //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); | 901 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
902 | //if (userInfo != null) | 902 | |
903 | // userInfo.FetchInventory(); | 903 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
904 | //else | 904 | if (gm != null) |
905 | // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); | 905 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
906 | 906 | ||
907 | // On the next prim update, all objects will be sent | 907 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; |
908 | // | 908 | m_scene.SetRootAgentScene(m_uuid); |
909 | m_sceneViewer.Reset(); | 909 | |
910 | 910 | // Moved this from SendInitialData to ensure that m_appearance is initialized | |
911 | m_isChildAgent = false; | 911 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
912 | 912 | // related to the handling of attachments | |
913 | // send the animations of the other presences to me | 913 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
914 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 914 | if (m_scene.TestBorderCross(pos, Cardinals.E)) |
915 | { | 915 | { |
916 | if (presence != this) | 916 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); |
917 | presence.Animator.SendAnimPackToClient(ControllingClient); | 917 | pos.X = crossedBorder.BorderLine.Z - 1; |
918 | }); | 918 | } |
919 | 919 | ||
920 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 920 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
921 | } | 921 | { |
922 | 922 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | |
923 | /// <summary> | 923 | pos.Y = crossedBorder.BorderLine.Z - 1; |
924 | /// This turns a root agent into a child agent | 924 | } |
925 | /// when an agent departs this region for a neighbor, this gets called. | 925 | |
926 | /// | 926 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. |
927 | /// It doesn't get called for a teleport. Reason being, an agent that | 927 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, |
928 | /// teleports out may not end up anywhere near this region | 928 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. |
929 | /// </summary> | 929 | if (KnownChildRegionHandles.Count == 0) |
930 | public void MakeChildAgent() | 930 | { |
931 | { | 931 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); |
932 | // It looks like m_animator is set to null somewhere, and MakeChild | 932 | if (land != null) |
933 | // is called after that. Probably in aborted teleports. | 933 | { |
934 | if (m_animator == null) | 934 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. |
935 | m_animator = new ScenePresenceAnimator(this); | 935 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) |
936 | else | 936 | { |
937 | Animator.ResetAnimations(); | 937 | pos = land.LandData.UserLocation; |
938 | 938 | } | |
939 | // m_log.DebugFormat( | 939 | } |
940 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 940 | } |
941 | // Name, UUID, m_scene.RegionInfo.RegionName); | 941 | |
942 | 942 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | |
943 | // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, | 943 | { |
944 | // depending on the exact timing. This shouldn't matter anyway since child agent positions are not updated. | 944 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
945 | //Velocity = new Vector3(0, 0, 0); | 945 | |
946 | 946 | if (pos.X < 0) | |
947 | m_isChildAgent = true; | 947 | { |
948 | m_scene.SwapRootAgentCount(true); | 948 | emergencyPos.X = (int)Constants.RegionSize + pos.X; |
949 | RemoveFromPhysicalScene(); | 949 | if (!(pos.Y < 0)) |
950 | 950 | emergencyPos.Y = pos.Y; | |
951 | // FIXME: Set m_rootRegionHandle to the region handle of the scene this agent is moving into | 951 | if (!(pos.Z < 0)) |
952 | 952 | emergencyPos.Z = pos.Z; | |
953 | m_scene.EventManager.TriggerOnMakeChildAgent(this); | 953 | } |
954 | } | 954 | if (pos.Y < 0) |
955 | 955 | { | |
956 | /// <summary> | 956 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; |
957 | /// Removes physics plugin scene representation of this agent if it exists. | 957 | if (!(pos.X < 0)) |
958 | /// </summary> | 958 | emergencyPos.X = pos.X; |
959 | private void RemoveFromPhysicalScene() | 959 | if (!(pos.Z < 0)) |
960 | { | 960 | emergencyPos.Z = pos.Z; |
961 | if (PhysicsActor != null) | 961 | } |
962 | { | 962 | if (pos.Z < 0) |
963 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 963 | { |
964 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | 964 | emergencyPos.Z = 128; |
965 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 965 | if (!(pos.Y < 0)) |
966 | m_physicsActor.UnSubscribeEvents(); | 966 | emergencyPos.Y = pos.Y; |
967 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 967 | if (!(pos.X < 0)) |
968 | PhysicsActor = null; | 968 | emergencyPos.X = pos.X; |
969 | } | 969 | } |
970 | } | 970 | } |
971 | 971 | ||
972 | /// <summary> | 972 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
973 | /// | 973 | { |
974 | /// </summary> | 974 | m_log.WarnFormat( |
975 | /// <param name="pos"></param> | 975 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
976 | public void Teleport(Vector3 pos) | 976 | pos, Name, UUID); |
977 | { | 977 | |
978 | bool isFlying = false; | 978 | if (pos.X < 0f) pos.X = 0f; |
979 | if (m_physicsActor != null) | 979 | if (pos.Y < 0f) pos.Y = 0f; |
980 | isFlying = m_physicsActor.Flying; | 980 | if (pos.Z < 0f) pos.Z = 0f; |
981 | 981 | } | |
982 | RemoveFromPhysicalScene(); | 982 | |
983 | Velocity = Vector3.Zero; | 983 | float localAVHeight = 1.56f; |
984 | AbsolutePosition = pos; | 984 | if (m_avHeight != 127.0f) |
985 | AddToPhysicalScene(isFlying); | 985 | { |
986 | if (m_appearance != null) | 986 | localAVHeight = m_avHeight; |
987 | { | 987 | } |
988 | if (m_appearance.AvatarHeight > 0) | 988 | |
989 | SetHeight(m_appearance.AvatarHeight); | 989 | float posZLimit = 0; |
990 | } | 990 | |
991 | 991 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | |
992 | SendTerseUpdateToAllClients(); | 992 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
993 | } | 993 | |
994 | 994 | float newPosZ = posZLimit + localAVHeight / 2; | |
995 | public void TeleportWithMomentum(Vector3 pos) | 995 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
996 | { | 996 | { |
997 | bool isFlying = false; | 997 | pos.Z = newPosZ; |
998 | if (m_physicsActor != null) | 998 | } |
999 | isFlying = m_physicsActor.Flying; | 999 | AbsolutePosition = pos; |
1000 | 1000 | ||
1001 | RemoveFromPhysicalScene(); | 1001 | AddToPhysicalScene(isFlying); |
1002 | AbsolutePosition = pos; | 1002 | |
1003 | AddToPhysicalScene(isFlying); | 1003 | if (m_forceFly) |
1004 | if (m_appearance != null) | 1004 | { |
1005 | { | 1005 | m_physicsActor.Flying = true; |
1006 | if (m_appearance.AvatarHeight > 0) | 1006 | } |
1007 | SetHeight(m_appearance.AvatarHeight); | 1007 | else if (m_flyDisabled) |
1008 | } | 1008 | { |
1009 | 1009 | m_physicsActor.Flying = false; | |
1010 | SendTerseUpdateToAllClients(); | 1010 | } |
1011 | } | 1011 | |
1012 | 1012 | if (m_appearance != null) | |
1013 | /// <summary> | 1013 | { |
1014 | /// | 1014 | if (m_appearance.AvatarHeight > 0) |
1015 | /// </summary> | 1015 | SetHeight(m_appearance.AvatarHeight); |
1016 | public void StopMovement() | 1016 | } |
1017 | { | 1017 | else |
1018 | } | 1018 | { |
1019 | 1019 | m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName); | |
1020 | public void StopFlying() | 1020 | // emergency; this really shouldn't happen |
1021 | { | 1021 | m_appearance = new AvatarAppearance(UUID); |
1022 | ControllingClient.StopFlying(this); | 1022 | } |
1023 | } | 1023 | |
1024 | 1024 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | |
1025 | public void AddNeighbourRegion(ulong regionHandle, string cap) | 1025 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
1026 | { | 1026 | // elsewhere anyway |
1027 | lock (m_knownChildRegions) | 1027 | // Animator.SendAnimPack(); |
1028 | { | 1028 | |
1029 | if (!m_knownChildRegions.ContainsKey(regionHandle)) | 1029 | m_scene.SwapRootAgentCount(false); |
1030 | { | 1030 | |
1031 | uint x, y; | 1031 | //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); |
1032 | Utils.LongToUInts(regionHandle, out x, out y); | 1032 | //if (userInfo != null) |
1033 | m_knownChildRegions.Add(regionHandle, cap); | 1033 | // userInfo.FetchInventory(); |
1034 | } | 1034 | //else |
1035 | } | 1035 | // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); |
1036 | } | 1036 | |
1037 | 1037 | // On the next prim update, all objects will be sent | |
1038 | public void RemoveNeighbourRegion(ulong regionHandle) | 1038 | // |
1039 | { | 1039 | m_sceneViewer.Reset(); |
1040 | lock (m_knownChildRegions) | 1040 | |
1041 | { | 1041 | m_isChildAgent = false; |
1042 | if (m_knownChildRegions.ContainsKey(regionHandle)) | 1042 | |
1043 | { | 1043 | // send the animations of the other presences to me |
1044 | m_knownChildRegions.Remove(regionHandle); | 1044 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
1045 | //m_log.Debug(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); | 1045 | { |
1046 | } | 1046 | if (presence != this) |
1047 | } | 1047 | presence.Animator.SendAnimPackToClient(ControllingClient); |
1048 | } | 1048 | }); |
1049 | 1049 | ||
1050 | public void DropOldNeighbours(List<ulong> oldRegions) | 1050 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1051 | { | 1051 | } |
1052 | foreach (ulong handle in oldRegions) | 1052 | |
1053 | { | 1053 | /// <summary> |
1054 | RemoveNeighbourRegion(handle); | 1054 | /// This turns a root agent into a child agent |
1055 | Scene.CapsModule.DropChildSeed(UUID, handle); | 1055 | /// when an agent departs this region for a neighbor, this gets called. |
1056 | } | 1056 | /// |
1057 | } | 1057 | /// It doesn't get called for a teleport. Reason being, an agent that |
1058 | 1058 | /// teleports out may not end up anywhere near this region | |
1059 | public List<ulong> GetKnownRegionList() | 1059 | /// </summary> |
1060 | { | 1060 | public void MakeChildAgent() |
1061 | return new List<ulong>(m_knownChildRegions.Keys); | 1061 | { |
1062 | } | 1062 | // It looks like m_animator is set to null somewhere, and MakeChild |
1063 | 1063 | // is called after that. Probably in aborted teleports. | |
1064 | #endregion | 1064 | if (m_animator == null) |
1065 | 1065 | m_animator = new ScenePresenceAnimator(this); | |
1066 | #region Event Handlers | 1066 | else |
1067 | 1067 | Animator.ResetAnimations(); | |
1068 | /// <summary> | 1068 | |
1069 | /// Sets avatar height in the phyiscs plugin | 1069 | // m_log.DebugFormat( |
1070 | /// </summary> | 1070 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1071 | internal void SetHeight(float height) | 1071 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1072 | { | 1072 | |
1073 | m_avHeight = height; | 1073 | // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, |
1074 | if (PhysicsActor != null && !IsChildAgent) | 1074 | // depending on the exact timing. This shouldn't matter anyway since child agent positions are not updated. |
1075 | { | 1075 | //Velocity = new Vector3(0, 0, 0); |
1076 | Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight); | 1076 | |
1077 | PhysicsActor.Size = SetSize; | 1077 | m_isChildAgent = true; |
1078 | } | 1078 | m_scene.SwapRootAgentCount(true); |
1079 | } | 1079 | RemoveFromPhysicalScene(); |
1080 | 1080 | ||
1081 | /// <summary> | 1081 | // FIXME: Set m_rootRegionHandle to the region handle of the scene this agent is moving into |
1082 | /// Complete Avatar's movement into the region. | 1082 | |
1083 | /// This is called upon a very important packet sent from the client, | 1083 | m_scene.EventManager.TriggerOnMakeChildAgent(this); |
1084 | /// so it's client-controlled. Never call this method directly. | 1084 | } |
1085 | /// </summary> | 1085 | |
1086 | public void CompleteMovement(IClientAPI client) | 1086 | /// <summary> |
1087 | { | 1087 | /// Removes physics plugin scene representation of this agent if it exists. |
1088 | //m_log.Debug("[SCENE PRESENCE]: CompleteMovement"); | 1088 | /// </summary> |
1089 | 1089 | private void RemoveFromPhysicalScene() | |
1090 | Vector3 look = Velocity; | 1090 | { |
1091 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1091 | if (PhysicsActor != null) |
1092 | { | 1092 | { |
1093 | look = new Vector3(0.99f, 0.042f, 0); | 1093 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1094 | } | 1094 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1095 | 1095 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | |
1096 | // Prevent teleporting to an underground location | 1096 | m_physicsActor.UnSubscribeEvents(); |
1097 | // (may crash client otherwise) | 1097 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1098 | // | 1098 | PhysicsActor = null; |
1099 | Vector3 pos = AbsolutePosition; | 1099 | } |
1100 | float ground = m_scene.GetGroundHeight(pos.X, pos.Y); | 1100 | } |
1101 | if (pos.Z < ground + 1.5f) | 1101 | |
1102 | { | 1102 | /// <summary> |
1103 | pos.Z = ground + 1.5f; | 1103 | /// |
1104 | AbsolutePosition = pos; | 1104 | /// </summary> |
1105 | } | 1105 | /// <param name="pos"></param> |
1106 | 1106 | public void Teleport(Vector3 pos) | |
1107 | m_isChildAgent = false; | 1107 | { |
1108 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1108 | bool isFlying = false; |
1109 | MakeRootAgent(AbsolutePosition, m_flying); | 1109 | |
1110 | 1110 | if (m_physicsActor != null) | |
1111 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | 1111 | isFlying = m_physicsActor.Flying; |
1112 | { | 1112 | |
1113 | m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); | 1113 | RemoveFromPhysicalScene(); |
1114 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); | 1114 | Velocity = Vector3.Zero; |
1115 | m_callbackURI = null; | 1115 | AbsolutePosition = pos; |
1116 | } | 1116 | AddToPhysicalScene(isFlying); |
1117 | 1117 | if (m_appearance != null) | |
1118 | //m_log.DebugFormat("Completed movement"); | 1118 | { |
1119 | 1119 | if (m_appearance.AvatarHeight > 0) | |
1120 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 1120 | SetHeight(m_appearance.AvatarHeight); |
1121 | SendInitialData(); | 1121 | } |
1122 | 1122 | ||
1123 | // Create child agents in neighbouring regions | 1123 | SendTerseUpdateToAllClients(); |
1124 | if (!m_isChildAgent) | 1124 | |
1125 | { | 1125 | } |
1126 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1126 | |
1127 | if (m_agentTransfer != null) | 1127 | public void TeleportWithMomentum(Vector3 pos) |
1128 | m_agentTransfer.EnableChildAgents(this); | 1128 | { |
1129 | else | 1129 | bool isFlying = false; |
1130 | m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); | 1130 | if (m_physicsActor != null) |
1131 | 1131 | isFlying = m_physicsActor.Flying; | |
1132 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1132 | |
1133 | if (friendsModule != null) | 1133 | RemoveFromPhysicalScene(); |
1134 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1134 | AbsolutePosition = pos; |
1135 | } | 1135 | AddToPhysicalScene(isFlying); |
1136 | 1136 | if (m_appearance != null) | |
1137 | } | 1137 | { |
1138 | 1138 | if (m_appearance.AvatarHeight > 0) | |
1139 | /// <summary> | 1139 | SetHeight(m_appearance.AvatarHeight); |
1140 | /// Callback for the Camera view block check. Gets called with the results of the camera view block test | 1140 | } |
1141 | /// hitYN is true when there's something in the way. | 1141 | |
1142 | /// </summary> | 1142 | SendTerseUpdateToAllClients(); |
1143 | /// <param name="hitYN"></param> | 1143 | } |
1144 | /// <param name="collisionPoint"></param> | 1144 | |
1145 | /// <param name="localid"></param> | 1145 | /// <summary> |
1146 | /// <param name="distance"></param> | 1146 | /// |
1147 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1147 | /// </summary> |
1148 | { | 1148 | public void StopMovement() |
1149 | const float POSITION_TOLERANCE = 0.02f; | 1149 | { |
1150 | const float VELOCITY_TOLERANCE = 0.02f; | 1150 | } |
1151 | const float ROTATION_TOLERANCE = 0.02f; | 1151 | |
1152 | 1152 | public void StopFlying() | |
1153 | if (m_followCamAuto) | 1153 | { |
1154 | { | 1154 | ControllingClient.StopFlying(this); |
1155 | if (hitYN) | 1155 | } |
1156 | { | 1156 | |
1157 | CameraConstraintActive = true; | 1157 | public void AddNeighbourRegion(ulong regionHandle, string cap) |
1158 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1158 | { |
1159 | 1159 | lock (m_knownChildRegions) | |
1160 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1160 | { |
1161 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1161 | if (!m_knownChildRegions.ContainsKey(regionHandle)) |
1162 | } | 1162 | { |
1163 | else | 1163 | uint x, y; |
1164 | { | 1164 | Utils.LongToUInts(regionHandle, out x, out y); |
1165 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1165 | m_knownChildRegions.Add(regionHandle, cap); |
1166 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1166 | } |
1167 | !m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1167 | } |
1168 | { | 1168 | } |
1169 | if (CameraConstraintActive) | 1169 | |
1170 | { | 1170 | public void RemoveNeighbourRegion(ulong regionHandle) |
1171 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1171 | { |
1172 | CameraConstraintActive = false; | 1172 | lock (m_knownChildRegions) |
1173 | } | 1173 | { |
1174 | } | 1174 | if (m_knownChildRegions.ContainsKey(regionHandle)) |
1175 | } | 1175 | { |
1176 | } | 1176 | m_knownChildRegions.Remove(regionHandle); |
1177 | } | 1177 | //m_log.Debug(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); |
1178 | 1178 | } | |
1179 | /// <summary> | 1179 | } |
1180 | /// This is the event handler for client movement. If a client is moving, this event is triggering. | 1180 | } |
1181 | /// </summary> | 1181 | |
1182 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1182 | public void DropOldNeighbours(List<ulong> oldRegions) |
1183 | { | 1183 | { |
1184 | //if (m_isChildAgent) | 1184 | foreach (ulong handle in oldRegions) |
1185 | //{ | 1185 | { |
1186 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); | 1186 | RemoveNeighbourRegion(handle); |
1187 | // return; | 1187 | Scene.CapsModule.DropChildSeed(UUID, handle); |
1188 | //} | 1188 | } |
1189 | 1189 | } | |
1190 | m_perfMonMS = Util.EnvironmentTickCount(); | 1190 | |
1191 | 1191 | public List<ulong> GetKnownRegionList() | |
1192 | ++m_movementUpdateCount; | 1192 | { |
1193 | if (m_movementUpdateCount < 1) | 1193 | return new List<ulong>(m_knownChildRegions.Keys); |
1194 | m_movementUpdateCount = 1; | 1194 | } |
1195 | 1195 | ||
1196 | #region Sanity Checking | 1196 | #endregion |
1197 | 1197 | ||
1198 | // This is irritating. Really. | 1198 | #region Event Handlers |
1199 | if (!AbsolutePosition.IsFinite()) | 1199 | |
1200 | { | 1200 | /// <summary> |
1201 | RemoveFromPhysicalScene(); | 1201 | /// Sets avatar height in the phyiscs plugin |
1202 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1202 | /// </summary> |
1203 | 1203 | internal void SetHeight(float height) | |
1204 | m_pos = m_LastFinitePos; | 1204 | { |
1205 | if (!m_pos.IsFinite()) | 1205 | m_avHeight = height; |
1206 | { | 1206 | if (PhysicsActor != null && !IsChildAgent) |
1207 | m_pos.X = 127f; | 1207 | { |
1208 | m_pos.Y = 127f; | 1208 | Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight); |
1209 | m_pos.Z = 127f; | 1209 | PhysicsActor.Size = SetSize; |
1210 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999903"); | 1210 | } |
1211 | } | 1211 | } |
1212 | 1212 | ||
1213 | AddToPhysicalScene(false); | 1213 | /// <summary> |
1214 | } | 1214 | /// Complete Avatar's movement into the region. |
1215 | else | 1215 | /// This is called upon a very important packet sent from the client, |
1216 | { | 1216 | /// so it's client-controlled. Never call this method directly. |
1217 | m_LastFinitePos = m_pos; | 1217 | /// </summary> |
1218 | } | 1218 | public void CompleteMovement(IClientAPI client) |
1219 | 1219 | { | |
1220 | #endregion Sanity Checking | 1220 | //m_log.Debug("[SCENE PRESENCE]: CompleteMovement"); |
1221 | 1221 | ||
1222 | #region Inputs | 1222 | Vector3 look = Velocity; |
1223 | 1223 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | |
1224 | AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags; | 1224 | { |
1225 | Quaternion bodyRotation = agentData.BodyRotation; | 1225 | look = new Vector3(0.99f, 0.042f, 0); |
1226 | 1226 | } | |
1227 | // Camera location in world. We'll need to raytrace | 1227 | |
1228 | // from this location from time to time. | 1228 | // Prevent teleporting to an underground location |
1229 | m_CameraCenter = agentData.CameraCenter; | 1229 | // (may crash client otherwise) |
1230 | if (Vector3.Distance(m_lastCameraCenter, m_CameraCenter) >= Scene.RootReprioritizationDistance) | 1230 | // |
1231 | { | 1231 | Vector3 pos = AbsolutePosition; |
1232 | ReprioritizeUpdates(); | 1232 | float ground = m_scene.GetGroundHeight(pos.X, pos.Y); |
1233 | m_lastCameraCenter = m_CameraCenter; | 1233 | if (pos.Z < ground + 1.5f) |
1234 | } | 1234 | { |
1235 | 1235 | pos.Z = ground + 1.5f; | |
1236 | // Use these three vectors to figure out what the agent is looking at | 1236 | AbsolutePosition = pos; |
1237 | // Convert it to a Matrix and/or Quaternion | 1237 | } |
1238 | m_CameraAtAxis = agentData.CameraAtAxis; | 1238 | m_isChildAgent = false; |
1239 | m_CameraLeftAxis = agentData.CameraLeftAxis; | 1239 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1240 | m_CameraUpAxis = agentData.CameraUpAxis; | 1240 | MakeRootAgent(AbsolutePosition, m_flying); |
1241 | 1241 | ||
1242 | // The Agent's Draw distance setting | 1242 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) |
1243 | m_DrawDistance = agentData.Far; | 1243 | { |
1244 | 1244 | m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); | |
1245 | // Check if Client has camera in 'follow cam' or 'build' mode. | 1245 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); |
1246 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); | 1246 | m_callbackURI = null; |
1247 | 1247 | } | |
1248 | m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) | 1248 | |
1249 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; | 1249 | //m_log.DebugFormat("Completed movement"); |
1250 | 1250 | ||
1251 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | 1251 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
1252 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | 1252 | SendInitialData(); |
1253 | 1253 | ||
1254 | #endregion Inputs | 1254 | // Create child agents in neighbouring regions |
1255 | 1255 | if (!m_isChildAgent) | |
1256 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | 1256 | { |
1257 | { | 1257 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1258 | StandUp(); | 1258 | if (m_agentTransfer != null) |
1259 | } | 1259 | m_agentTransfer.EnableChildAgents(this); |
1260 | 1260 | else | |
1261 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); | 1261 | m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); |
1262 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | 1262 | |
1263 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) | 1263 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1264 | { | 1264 | if (friendsModule != null) |
1265 | if (m_followCamAuto) | 1265 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1266 | { | 1266 | } |
1267 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1267 | |
1268 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1268 | } |
1269 | } | 1269 | |
1270 | } | 1270 | /// <summary> |
1271 | 1271 | /// Callback for the Camera view block check. Gets called with the results of the camera view block test | |
1272 | lock (scriptedcontrols) | 1272 | /// hitYN is true when there's something in the way. |
1273 | { | 1273 | /// </summary> |
1274 | if (scriptedcontrols.Count > 0) | 1274 | /// <param name="hitYN"></param> |
1275 | { | 1275 | /// <param name="collisionPoint"></param> |
1276 | SendControlToScripts((uint)flags); | 1276 | /// <param name="localid"></param> |
1277 | flags = RemoveIgnoredControls(flags, IgnoredControls); | 1277 | /// <param name="distance"></param> |
1278 | } | 1278 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1279 | } | 1279 | { |
1280 | 1280 | const float POSITION_TOLERANCE = 0.02f; | |
1281 | if (m_autopilotMoving) | 1281 | const float VELOCITY_TOLERANCE = 0.02f; |
1282 | CheckAtSitTarget(); | 1282 | const float ROTATION_TOLERANCE = 0.02f; |
1283 | 1283 | ||
1284 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1284 | if (m_followCamAuto) |
1285 | { | 1285 | { |
1286 | // TODO: This doesn't prevent the user from walking yet. | 1286 | if (hitYN) |
1287 | // Setting parent ID would fix this, if we knew what value | 1287 | { |
1288 | // to use. Or we could add a m_isSitting variable. | 1288 | CameraConstraintActive = true; |
1289 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 1289 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); |
1290 | SitGround = true; | 1290 | |
1291 | } | 1291 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); |
1292 | 1292 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | |
1293 | // In the future, these values might need to go global. | 1293 | } |
1294 | // Here's where you get them. | 1294 | else |
1295 | m_AgentControlFlags = flags; | 1295 | { |
1296 | m_headrotation = agentData.HeadRotation; | 1296 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
1297 | m_state = agentData.State; | 1297 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
1298 | 1298 | !m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | |
1299 | PhysicsActor actor = PhysicsActor; | 1299 | { |
1300 | if (actor == null) | 1300 | if (CameraConstraintActive) |
1301 | { | 1301 | { |
1302 | return; | 1302 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); |
1303 | } | 1303 | CameraConstraintActive = false; |
1304 | 1304 | } | |
1305 | bool update_movementflag = false; | 1305 | } |
1306 | 1306 | } | |
1307 | if (m_allowMovement && !SitGround) | 1307 | } |
1308 | { | 1308 | } |
1309 | if (agentData.UseClientAgentPosition) | 1309 | |
1310 | { | 1310 | /// <summary> |
1311 | m_moveToPositionInProgress = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f; | 1311 | /// This is the event handler for client movement. If a client is moving, this event is triggering. |
1312 | m_moveToPositionTarget = agentData.ClientAgentPosition; | 1312 | /// </summary> |
1313 | } | 1313 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1314 | 1314 | { | |
1315 | int i = 0; | 1315 | //if (m_isChildAgent) |
1316 | 1316 | //{ | |
1317 | bool update_rotation = false; | 1317 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); |
1318 | bool DCFlagKeyPressed = false; | 1318 | // return; |
1319 | Vector3 agent_control_v3 = Vector3.Zero; | 1319 | //} |
1320 | Quaternion q = bodyRotation; | 1320 | |
1321 | 1321 | m_perfMonMS = Util.EnvironmentTickCount(); | |
1322 | bool oldflying = PhysicsActor.Flying; | 1322 | |
1323 | 1323 | ++m_movementUpdateCount; | |
1324 | if (m_forceFly) | 1324 | if (m_movementUpdateCount < 1) |
1325 | actor.Flying = true; | 1325 | m_movementUpdateCount = 1; |
1326 | else if (m_flyDisabled) | 1326 | |
1327 | actor.Flying = false; | 1327 | #region Sanity Checking |
1328 | else | 1328 | |
1329 | actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1329 | // This is irritating. Really. |
1330 | 1330 | if (!AbsolutePosition.IsFinite()) | |
1331 | if (actor.Flying != oldflying) | 1331 | { |
1332 | update_movementflag = true; | 1332 | RemoveFromPhysicalScene(); |
1333 | 1333 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | |
1334 | if (q != m_bodyRot) | 1334 | |
1335 | { | 1335 | m_pos = m_LastFinitePos; |
1336 | m_bodyRot = q; | 1336 | |
1337 | update_rotation = true; | 1337 | if (!m_pos.IsFinite()) |
1338 | } | 1338 | { |
1339 | 1339 | m_pos.X = 127f; | |
1340 | if (m_parentID == 0) | 1340 | m_pos.Y = 127f; |
1341 | { | 1341 | m_pos.Z = 127f; |
1342 | bool bAllowUpdateMoveToPosition = false; | 1342 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999903"); |
1343 | bool bResetMoveToPosition = false; | 1343 | } |
1344 | 1344 | ||
1345 | Vector3[] dirVectors; | 1345 | AddToPhysicalScene(false); |
1346 | 1346 | } | |
1347 | // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying | 1347 | else |
1348 | // this prevents 'jumping' in inappropriate situations. | 1348 | { |
1349 | if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying)) | 1349 | m_LastFinitePos = m_pos; |
1350 | dirVectors = GetWalkDirectionVectors(); | 1350 | } |
1351 | else | 1351 | |
1352 | dirVectors = Dir_Vectors; | 1352 | #endregion Sanity Checking |
1353 | 1353 | ||
1354 | // The fact that m_movementflag is a byte needs to be fixed | 1354 | #region Inputs |
1355 | // it really should be a uint | 1355 | |
1356 | uint nudgehack = 250; | 1356 | AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags; |
1357 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1357 | Quaternion bodyRotation = agentData.BodyRotation; |
1358 | { | 1358 | |
1359 | if (((uint)flags & (uint)DCF) != 0) | 1359 | // Camera location in world. We'll need to raytrace |
1360 | { | 1360 | // from this location from time to time. |
1361 | bResetMoveToPosition = true; | 1361 | m_CameraCenter = agentData.CameraCenter; |
1362 | DCFlagKeyPressed = true; | 1362 | if (Vector3.Distance(m_lastCameraCenter, m_CameraCenter) >= Scene.RootReprioritizationDistance) |
1363 | try | 1363 | { |
1364 | { | 1364 | ReprioritizeUpdates(); |
1365 | agent_control_v3 += dirVectors[i]; | 1365 | m_lastCameraCenter = m_CameraCenter; |
1366 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1366 | } |
1367 | } | 1367 | |
1368 | catch (IndexOutOfRangeException) | 1368 | // Use these three vectors to figure out what the agent is looking at |
1369 | { | 1369 | // Convert it to a Matrix and/or Quaternion |
1370 | // Why did I get this? | 1370 | m_CameraAtAxis = agentData.CameraAtAxis; |
1371 | } | 1371 | m_CameraLeftAxis = agentData.CameraLeftAxis; |
1372 | 1372 | m_CameraUpAxis = agentData.CameraUpAxis; | |
1373 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1373 | |
1374 | { | 1374 | // The Agent's Draw distance setting |
1375 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | 1375 | m_DrawDistance = agentData.Far; |
1376 | { | 1376 | |
1377 | m_movementflag |= (byte)nudgehack; | 1377 | // Check if Client has camera in 'follow cam' or 'build' mode. |
1378 | } | 1378 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); |
1379 | m_movementflag += (byte)(uint)DCF; | 1379 | |
1380 | update_movementflag = true; | 1380 | m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) |
1381 | } | 1381 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; |
1382 | } | 1382 | |
1383 | else | 1383 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; |
1384 | { | 1384 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; |
1385 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1385 | |
1386 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | 1386 | #endregion Inputs |
1387 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | 1387 | |
1388 | ) // This or is for Nudge forward | 1388 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) |
1389 | { | 1389 | { |
1390 | m_movementflag -= ((byte)(uint)DCF); | 1390 | StandUp(); |
1391 | 1391 | } | |
1392 | update_movementflag = true; | 1392 | |
1393 | /* | 1393 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); |
1394 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | 1394 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view |
1395 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | 1395 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) |
1396 | { | 1396 | { |
1397 | m_log.Debug("Removed Hack flag"); | 1397 | if (m_followCamAuto) |
1398 | } | 1398 | { |
1399 | */ | 1399 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1400 | } | 1400 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1401 | else | 1401 | } |
1402 | { | 1402 | } |
1403 | bAllowUpdateMoveToPosition = true; | 1403 | lock (scriptedcontrols) |
1404 | } | 1404 | { |
1405 | } | 1405 | if (scriptedcontrols.Count > 0) |
1406 | i++; | 1406 | { |
1407 | } | 1407 | SendControlToScripts((uint)flags); |
1408 | 1408 | flags = RemoveIgnoredControls(flags, IgnoredControls); | |
1409 | //Paupaw:Do Proper PID for Autopilot here | 1409 | } |
1410 | if (bResetMoveToPosition) | 1410 | } |
1411 | { | 1411 | |
1412 | m_moveToPositionTarget = Vector3.Zero; | 1412 | if (m_autopilotMoving) |
1413 | m_moveToPositionInProgress = false; | 1413 | CheckAtSitTarget(); |
1414 | update_movementflag = true; | 1414 | |
1415 | bAllowUpdateMoveToPosition = false; | 1415 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1416 | } | 1416 | { |
1417 | 1417 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | |
1418 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) | 1418 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1419 | { | 1419 | |
1420 | //Check the error term of the current position in relation to the target position | 1420 | // TODO: This doesn't prevent the user from walking yet. |
1421 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) | 1421 | // Setting parent ID would fix this, if we knew what value |
1422 | { | 1422 | // to use. Or we could add a m_isSitting variable. |
1423 | // we are close enough to the target | 1423 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1424 | m_moveToPositionTarget = Vector3.Zero; | 1424 | SitGround = true; |
1425 | m_moveToPositionInProgress = false; | 1425 | } |
1426 | update_movementflag = true; | 1426 | |
1427 | } | 1427 | // In the future, these values might need to go global. |
1428 | else | 1428 | // Here's where you get them. |
1429 | { | 1429 | m_AgentControlFlags = flags; |
1430 | try | 1430 | m_headrotation = agentData.HeadRotation; |
1431 | { | 1431 | m_state = agentData.State; |
1432 | // move avatar in 2D at one meter/second towards target, in avatar coordinate frame. | 1432 | |
1433 | // This movement vector gets added to the velocity through AddNewMovement(). | 1433 | PhysicsActor actor = PhysicsActor; |
1434 | // Theoretically we might need a more complex PID approach here if other | 1434 | if (actor == null) |
1435 | // unknown forces are acting on the avatar and we need to adaptively respond | 1435 | { |
1436 | // to such forces, but the following simple approach seems to works fine. | 1436 | return; |
1437 | Vector3 LocalVectorToTarget3D = | 1437 | } |
1438 | (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | 1438 | |
1439 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords | 1439 | bool update_movementflag = false; |
1440 | // Ignore z component of vector | 1440 | |
1441 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1441 | if (m_allowMovement && !SitGround) |
1442 | LocalVectorToTarget2D.Normalize(); | 1442 | { |
1443 | agent_control_v3 += LocalVectorToTarget2D; | 1443 | if (agentData.UseClientAgentPosition) |
1444 | 1444 | { | |
1445 | // update avatar movement flags. the avatar coordinate system is as follows: | 1445 | m_moveToPositionInProgress = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f; |
1446 | // | 1446 | m_moveToPositionTarget = agentData.ClientAgentPosition; |
1447 | // +X (forward) | 1447 | } |
1448 | // | 1448 | |
1449 | // ^ | 1449 | int i = 0; |
1450 | // | | 1450 | |
1451 | // | | 1451 | bool update_rotation = false; |
1452 | // | | 1452 | bool DCFlagKeyPressed = false; |
1453 | // | | 1453 | Vector3 agent_control_v3 = Vector3.Zero; |
1454 | // (left) +Y <--------o--------> -Y | 1454 | Quaternion q = bodyRotation; |
1455 | // avatar | 1455 | |
1456 | // | | 1456 | bool oldflying = PhysicsActor.Flying; |
1457 | // | | 1457 | |
1458 | // | | 1458 | if (m_forceFly) |
1459 | // | | 1459 | actor.Flying = true; |
1460 | // v | 1460 | else if (m_flyDisabled) |
1461 | // -X | 1461 | actor.Flying = false; |
1462 | // | 1462 | else |
1463 | 1463 | actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | |
1464 | // based on the above avatar coordinate system, classify the movement into | 1464 | |
1465 | // one of left/right/back/forward. | 1465 | if (actor.Flying != oldflying) |
1466 | if (LocalVectorToTarget2D.Y > 0)//MoveLeft | 1466 | update_movementflag = true; |
1467 | { | 1467 | |
1468 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | 1468 | if (q != m_bodyRot) |
1469 | //AgentControlFlags | 1469 | { |
1470 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | 1470 | m_bodyRot = q; |
1471 | update_movementflag = true; | 1471 | update_rotation = true; |
1472 | } | 1472 | } |
1473 | else if (LocalVectorToTarget2D.Y < 0) //MoveRight | 1473 | |
1474 | { | 1474 | //guilty until proven innocent.. |
1475 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | 1475 | bool Nudging = true; |
1476 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | 1476 | //Basically, if there is at least one non-nudge control then we don't need |
1477 | update_movementflag = true; | 1477 | //to worry about stopping the avatar |
1478 | } | 1478 | |
1479 | if (LocalVectorToTarget2D.X < 0) //MoveBack | 1479 | if (m_parentID == 0) |
1480 | { | 1480 | { |
1481 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | 1481 | bool bAllowUpdateMoveToPosition = false; |
1482 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | 1482 | bool bResetMoveToPosition = false; |
1483 | update_movementflag = true; | 1483 | |
1484 | } | 1484 | Vector3[] dirVectors; |
1485 | else if (LocalVectorToTarget2D.X > 0) //Move Forward | 1485 | |
1486 | { | 1486 | // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying |
1487 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | 1487 | // this prevents 'jumping' in inappropriate situations. |
1488 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | 1488 | if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying)) |
1489 | update_movementflag = true; | 1489 | dirVectors = GetWalkDirectionVectors(); |
1490 | } | 1490 | else |
1491 | } | 1491 | dirVectors = Dir_Vectors; |
1492 | catch (Exception e) | 1492 | |
1493 | { | 1493 | bool[] isNudge = GetDirectionIsNudge(); |
1494 | //Avoid system crash, can be slower but... | 1494 | |
1495 | m_log.DebugFormat("Crash! {0}", e.ToString()); | 1495 | |
1496 | } | 1496 | |
1497 | } | 1497 | |
1498 | } | 1498 | |
1499 | } | 1499 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1500 | 1500 | { | |
1501 | // Cause the avatar to stop flying if it's colliding | 1501 | if (((uint)flags & (uint)DCF) != 0) |
1502 | // with something with the down arrow pressed. | 1502 | { |
1503 | 1503 | bResetMoveToPosition = true; | |
1504 | // Only do this if we're flying | 1504 | DCFlagKeyPressed = true; |
1505 | if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) | 1505 | try |
1506 | { | 1506 | { |
1507 | // Landing detection code | 1507 | agent_control_v3 += dirVectors[i]; |
1508 | 1508 | if (isNudge[i] == false) | |
1509 | // Are the landing controls requirements filled? | 1509 | { |
1510 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || | 1510 | Nudging = false; |
1511 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 1511 | } |
1512 | 1512 | } | |
1513 | // Are the collision requirements fulfilled? | 1513 | catch (IndexOutOfRangeException) |
1514 | bool colliding = (m_physicsActor.IsColliding == true); | 1514 | { |
1515 | 1515 | // Why did I get this? | |
1516 | if (m_physicsActor.Flying && colliding && controlland) | 1516 | } |
1517 | { | 1517 | |
1518 | // nesting this check because LengthSquared() is expensive and we don't | 1518 | if ((m_movementflag & (uint)DCF) == 0) |
1519 | // want to do it every step when flying. | 1519 | { |
1520 | if ((Velocity.LengthSquared() <= LAND_VELOCITYMAG_MAX)) | 1520 | m_movementflag += (byte)(uint)DCF; |
1521 | StopFlying(); | 1521 | update_movementflag = true; |
1522 | } | 1522 | } |
1523 | } | 1523 | } |
1524 | 1524 | else | |
1525 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) | 1525 | { |
1526 | { | 1526 | if ((m_movementflag & (uint)DCF) != 0) |
1527 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); | 1527 | { |
1528 | // m_log.DebugFormat( | 1528 | m_movementflag -= (byte)(uint)DCF; |
1529 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1529 | update_movementflag = true; |
1530 | 1530 | } | |
1531 | AddNewMovement(agent_control_v3, q); | 1531 | else |
1532 | 1532 | { | |
1533 | 1533 | bAllowUpdateMoveToPosition = true; | |
1534 | } | 1534 | } |
1535 | } | 1535 | } |
1536 | 1536 | i++; | |
1537 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1537 | } |
1538 | Animator.UpdateMovementAnimations(); | 1538 | //Paupaw:Do Proper PID for Autopilot here |
1539 | 1539 | if (bResetMoveToPosition) | |
1540 | m_scene.EventManager.TriggerOnClientMovement(this); | 1540 | { |
1541 | 1541 | m_moveToPositionTarget = Vector3.Zero; | |
1542 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 1542 | m_moveToPositionInProgress = false; |
1543 | } | 1543 | update_movementflag = true; |
1544 | 1544 | bAllowUpdateMoveToPosition = false; | |
1545 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) | 1545 | } |
1546 | { | 1546 | |
1547 | m_autopilotMoving = true; | 1547 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) |
1548 | m_autoPilotTarget = Pos; | 1548 | { |
1549 | m_sitAtAutoTarget = false; | 1549 | //Check the error term of the current position in relation to the target position |
1550 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1550 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) |
1551 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1551 | { |
1552 | 1552 | // we are close enough to the target | |
1553 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1553 | m_moveToPositionTarget = Vector3.Zero; |
1554 | proxyObjectGroup.AttachToScene(m_scene); | 1554 | m_moveToPositionInProgress = false; |
1555 | 1555 | update_movementflag = true; | |
1556 | // Commented out this code since it could never have executed, but might still be informative. | 1556 | } |
1557 | // if (proxyObjectGroup != null) | 1557 | else |
1558 | // { | 1558 | { |
1559 | proxyObjectGroup.SendGroupFullUpdate(); | 1559 | try |
1560 | remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); | 1560 | { |
1561 | m_scene.DeleteSceneObject(proxyObjectGroup, false); | 1561 | // move avatar in 2D at one meter/second towards target, in avatar coordinate frame. |
1562 | // } | 1562 | // This movement vector gets added to the velocity through AddNewMovement(). |
1563 | // else | 1563 | // Theoretically we might need a more complex PID approach here if other |
1564 | // { | 1564 | // unknown forces are acting on the avatar and we need to adaptively respond |
1565 | // m_autopilotMoving = false; | 1565 | // to such forces, but the following simple approach seems to works fine. |
1566 | // m_autoPilotTarget = Vector3.Zero; | 1566 | Vector3 LocalVectorToTarget3D = |
1567 | // ControllingClient.SendAlertMessage("Autopilot cancelled"); | 1567 | (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords |
1568 | // } | 1568 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords |
1569 | } | 1569 | // Ignore z component of vector |
1570 | 1570 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | |
1571 | public void DoMoveToPosition(Object sender, string method, List<String> args) | 1571 | LocalVectorToTarget2D.Normalize(); |
1572 | { | 1572 | |
1573 | try | 1573 | //We're not nudging |
1574 | { | 1574 | Nudging = false; |
1575 | float locx = 0f; | 1575 | agent_control_v3 += LocalVectorToTarget2D; |
1576 | float locy = 0f; | 1576 | |
1577 | float locz = 0f; | 1577 | // update avatar movement flags. the avatar coordinate system is as follows: |
1578 | uint regionX = 0; | 1578 | // |
1579 | uint regionY = 0; | 1579 | // +X (forward) |
1580 | try | 1580 | // |
1581 | { | 1581 | // ^ |
1582 | Utils.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY); | 1582 | // | |
1583 | locx = Convert.ToSingle(args[0]) - (float)regionX; | 1583 | // | |
1584 | locy = Convert.ToSingle(args[1]) - (float)regionY; | 1584 | // | |
1585 | locz = Convert.ToSingle(args[2]); | 1585 | // | |
1586 | } | 1586 | // (left) +Y <--------o--------> -Y |
1587 | catch (InvalidCastException) | 1587 | // avatar |
1588 | { | 1588 | // | |
1589 | m_log.Error("[CLIENT]: Invalid autopilot request"); | 1589 | // | |
1590 | return; | 1590 | // | |
1591 | } | 1591 | // | |
1592 | m_moveToPositionInProgress = true; | 1592 | // v |
1593 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1593 | // -X |
1594 | } | 1594 | // |
1595 | catch (Exception ex) | 1595 | |
1596 | { | 1596 | // based on the above avatar coordinate system, classify the movement into |
1597 | //Why did I get this error? | 1597 | // one of left/right/back/forward. |
1598 | m_log.Error("[SCENEPRESENCE]: DoMoveToPosition" + ex); | 1598 | if (LocalVectorToTarget2D.Y > 0)//MoveLeft |
1599 | } | 1599 | { |
1600 | } | 1600 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; |
1601 | 1601 | //AgentControlFlags | |
1602 | private void CheckAtSitTarget() | 1602 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; |
1603 | { | 1603 | update_movementflag = true; |
1604 | //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); | 1604 | } |
1605 | if (Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget) <= 1.5) | 1605 | else if (LocalVectorToTarget2D.Y < 0) //MoveRight |
1606 | { | 1606 | { |
1607 | if (m_sitAtAutoTarget) | 1607 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; |
1608 | { | 1608 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; |
1609 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetUUID); | 1609 | update_movementflag = true; |
1610 | if (part != null) | 1610 | } |
1611 | { | 1611 | if (LocalVectorToTarget2D.X < 0) //MoveBack |
1612 | AbsolutePosition = part.AbsolutePosition; | 1612 | { |
1613 | Velocity = Vector3.Zero; | 1613 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; |
1614 | SendFullUpdateToAllClients(); | 1614 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; |
1615 | 1615 | update_movementflag = true; | |
1616 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1616 | } |
1617 | } | 1617 | else if (LocalVectorToTarget2D.X > 0) //Move Forward |
1618 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1618 | { |
1619 | m_requestedSitTargetUUID = UUID.Zero; | 1619 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; |
1620 | } | 1620 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; |
1621 | /* | 1621 | update_movementflag = true; |
1622 | else | 1622 | } |
1623 | { | 1623 | } |
1624 | //ControllingClient.SendAlertMessage("Autopilot cancelled"); | 1624 | catch (Exception e) |
1625 | //SendTerseUpdateToAllClients(); | 1625 | { |
1626 | //PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1626 | //Avoid system crash, can be slower but... |
1627 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1627 | m_log.DebugFormat("Crash! {0}", e.ToString()); |
1628 | ////uint nextUUID = m_scene.NextLocalId; | 1628 | } |
1629 | 1629 | } | |
1630 | //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, Quaternion.Identity, proxy); | 1630 | } |
1631 | //if (proxyObjectGroup != null) | 1631 | } |
1632 | //{ | 1632 | |
1633 | //proxyObjectGroup.SendGroupFullUpdate(); | 1633 | // Cause the avatar to stop flying if it's colliding |
1634 | //ControllingClient.SendSitResponse(UUID.Zero, m_autoPilotTarget, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); | 1634 | // with something with the down arrow pressed. |
1635 | //m_scene.DeleteSceneObject(proxyObjectGroup); | 1635 | |
1636 | //} | 1636 | // Only do this if we're flying |
1637 | } | 1637 | if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) |
1638 | */ | 1638 | { |
1639 | m_autoPilotTarget = Vector3.Zero; | 1639 | // Landing detection code |
1640 | m_autopilotMoving = false; | 1640 | |
1641 | } | 1641 | // Are the landing controls requirements filled? |
1642 | } | 1642 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || |
1643 | /// <summary> | 1643 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
1644 | /// Perform the logic necessary to stand the avatar up. This method also executes | 1644 | |
1645 | /// the stand animation. | 1645 | // Are the collision requirements fulfilled? |
1646 | /// </summary> | 1646 | bool colliding = (m_physicsActor.IsColliding == true); |
1647 | public void StandUp() | 1647 | |
1648 | { | 1648 | if (m_physicsActor.Flying && colliding && controlland) |
1649 | SitGround = false; | 1649 | { |
1650 | 1650 | // nesting this check because LengthSquared() is expensive and we don't | |
1651 | if (m_parentID != 0) | 1651 | // want to do it every step when flying. |
1652 | { | 1652 | if ((Velocity.LengthSquared() <= LAND_VELOCITYMAG_MAX)) |
1653 | m_log.Debug("StandupCode Executed"); | 1653 | StopFlying(); |
1654 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1654 | } |
1655 | if (part != null) | 1655 | } |
1656 | { | 1656 | |
1657 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1657 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) |
1658 | if (taskIDict != null) | 1658 | { |
1659 | { | 1659 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); |
1660 | lock (taskIDict) | 1660 | // m_log.DebugFormat( |
1661 | { | 1661 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1662 | foreach (UUID taskID in taskIDict.Keys) | 1662 | |
1663 | { | 1663 | AddNewMovement(agent_control_v3, q, Nudging); |
1664 | UnRegisterControlEventsToScript(LocalId, taskID); | 1664 | |
1665 | taskIDict[taskID].PermsMask &= ~( | 1665 | |
1666 | 2048 | //PERMISSION_CONTROL_CAMERA | 1666 | } |
1667 | 4); // PERMISSION_TAKE_CONTROLS | 1667 | } |
1668 | } | 1668 | |
1669 | } | 1669 | if (update_movementflag && !SitGround) |
1670 | 1670 | Animator.UpdateMovementAnimations(); | |
1671 | } | 1671 | |
1672 | // Reset sit target. | 1672 | m_scene.EventManager.TriggerOnClientMovement(this); |
1673 | if (part.GetAvatarOnSitTarget() == UUID) | 1673 | |
1674 | part.SetAvatarOnSitTarget(UUID.Zero); | 1674 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
1675 | 1675 | } | |
1676 | m_parentPosition = part.GetWorldPosition(); | 1676 | |
1677 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1677 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) |
1678 | } | 1678 | { |
1679 | 1679 | m_autopilotMoving = true; | |
1680 | if (m_physicsActor == null) | 1680 | m_autoPilotTarget = Pos; |
1681 | { | 1681 | m_sitAtAutoTarget = false; |
1682 | AddToPhysicalScene(false); | 1682 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1683 | } | 1683 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1684 | 1684 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | |
1685 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1685 | proxyObjectGroup.AttachToScene(m_scene); |
1686 | m_parentPosition = Vector3.Zero; | 1686 | |
1687 | 1687 | // Commented out this code since it could never have executed, but might still be informative. | |
1688 | m_parentID = 0; | 1688 | // if (proxyObjectGroup != null) |
1689 | SendFullUpdateToAllClients(); | 1689 | // { |
1690 | m_requestedSitTargetID = 0; | 1690 | proxyObjectGroup.SendGroupFullUpdate(); |
1691 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1691 | remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); |
1692 | { | 1692 | m_scene.DeleteSceneObject(proxyObjectGroup, false); |
1693 | SetHeight(m_avHeight); | 1693 | // } |
1694 | } | 1694 | // else |
1695 | } | 1695 | // { |
1696 | 1696 | // m_autopilotMoving = false; | |
1697 | Animator.TrySetMovementAnimation("STAND"); | 1697 | // m_autoPilotTarget = Vector3.Zero; |
1698 | } | 1698 | // ControllingClient.SendAlertMessage("Autopilot cancelled"); |
1699 | 1699 | // } | |
1700 | private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) | 1700 | } |
1701 | { | 1701 | |
1702 | SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); | 1702 | public void DoMoveToPosition(Object sender, string method, List<String> args) |
1703 | if (targetPart == null) | 1703 | { |
1704 | return null; | 1704 | try |
1705 | 1705 | { | |
1706 | // If the primitive the player clicked on has a sit target and that sit target is not full, that sit target is used. | 1706 | float locx = 0f; |
1707 | // If the primitive the player clicked on has no sit target, and one or more other linked objects have sit targets that are not full, the sit target of the object with the lowest link number will be used. | 1707 | float locy = 0f; |
1708 | 1708 | float locz = 0f; | |
1709 | // Get our own copy of the part array, and sort into the order we want to test | 1709 | uint regionX = 0; |
1710 | SceneObjectPart[] partArray = targetPart.ParentGroup.GetParts(); | 1710 | uint regionY = 0; |
1711 | Array.Sort(partArray, delegate(SceneObjectPart p1, SceneObjectPart p2) | 1711 | try |
1712 | { | 1712 | { |
1713 | // we want the originally selected part first, then the rest in link order -- so make the selected part link num (-1) | 1713 | Utils.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY); |
1714 | int linkNum1 = p1==targetPart ? -1 : p1.LinkNum; | 1714 | locx = Convert.ToSingle(args[0]) - (float)regionX; |
1715 | int linkNum2 = p2==targetPart ? -1 : p2.LinkNum; | 1715 | locy = Convert.ToSingle(args[1]) - (float)regionY; |
1716 | return linkNum1 - linkNum2; | 1716 | locz = Convert.ToSingle(args[2]); |
1717 | } | 1717 | } |
1718 | ); | 1718 | catch (InvalidCastException) |
1719 | 1719 | { | |
1720 | //look for prims with explicit sit targets that are available | 1720 | m_log.Error("[CLIENT]: Invalid autopilot request"); |
1721 | foreach (SceneObjectPart part in partArray) | 1721 | return; |
1722 | { | 1722 | } |
1723 | // Is a sit target available? | 1723 | m_moveToPositionInProgress = true; |
1724 | Vector3 avSitOffSet = part.SitTargetPosition; | 1724 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1725 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1725 | } |
1726 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1726 | catch (Exception ex) |
1727 | 1727 | { | |
1728 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1728 | //Why did I get this error? |
1729 | bool SitTargetisSet = | 1729 | m_log.Error("[SCENEPRESENCE]: DoMoveToPosition" + ex); |
1730 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | 1730 | } |
1731 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | 1731 | } |
1732 | 1732 | ||
1733 | if (SitTargetisSet && SitTargetUnOccupied) | 1733 | private void CheckAtSitTarget() |
1734 | { | 1734 | { |
1735 | //switch the target to this prim | 1735 | //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); |
1736 | return part; | 1736 | if (Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget) <= 1.5) |
1737 | } | 1737 | { |
1738 | } | 1738 | if (m_sitAtAutoTarget) |
1739 | 1739 | { | |
1740 | // no explicit sit target found - use original target | 1740 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetUUID); |
1741 | return targetPart; | 1741 | if (part != null) |
1742 | } | 1742 | { |
1743 | 1743 | AbsolutePosition = part.AbsolutePosition; | |
1744 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1744 | Velocity = Vector3.Zero; |
1745 | { | 1745 | SendFullUpdateToAllClients(); |
1746 | bool autopilot = true; | 1746 | |
1747 | Vector3 pos = new Vector3(); | 1747 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1748 | Quaternion sitOrientation = pSitOrientation; | 1748 | } |
1749 | Vector3 cameraEyeOffset = Vector3.Zero; | 1749 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1750 | Vector3 cameraAtOffset = Vector3.Zero; | 1750 | m_requestedSitTargetUUID = UUID.Zero; |
1751 | bool forceMouselook = false; | 1751 | } |
1752 | 1752 | /* | |
1753 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1753 | else |
1754 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1754 | { |
1755 | if (part != null) | 1755 | //ControllingClient.SendAlertMessage("Autopilot cancelled"); |
1756 | { | 1756 | //SendTerseUpdateToAllClients(); |
1757 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1757 | //PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1758 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1758 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1759 | 1759 | ////uint nextUUID = m_scene.NextLocalId; | |
1760 | // Is a sit target available? | 1760 | |
1761 | Vector3 avSitOffSet = part.SitTargetPosition; | 1761 | //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, Quaternion.Identity, proxy); |
1762 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1762 | //if (proxyObjectGroup != null) |
1763 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1763 | //{ |
1764 | 1764 | //proxyObjectGroup.SendGroupFullUpdate(); | |
1765 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1765 | //ControllingClient.SendSitResponse(UUID.Zero, m_autoPilotTarget, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); |
1766 | bool SitTargetisSet = | 1766 | //m_scene.DeleteSceneObject(proxyObjectGroup); |
1767 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1767 | //} |
1768 | ( | 1768 | } |
1769 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1769 | */ |
1770 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1770 | m_autoPilotTarget = Vector3.Zero; |
1771 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1771 | m_autopilotMoving = false; |
1772 | ) | 1772 | } |
1773 | )); | 1773 | } |
1774 | 1774 | /// <summary> | |
1775 | if (SitTargetisSet && SitTargetUnOccupied) | 1775 | /// Perform the logic necessary to stand the avatar up. This method also executes |
1776 | { | 1776 | /// the stand animation. |
1777 | part.SetAvatarOnSitTarget(UUID); | 1777 | /// </summary> |
1778 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1778 | public void StandUp() |
1779 | sitOrientation = avSitOrientation; | 1779 | { |
1780 | autopilot = false; | 1780 | SitGround = false; |
1781 | } | 1781 | |
1782 | 1782 | if (m_parentID != 0) | |
1783 | pos = part.AbsolutePosition + offset; | 1783 | { |
1784 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1784 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1785 | //{ | 1785 | if (part != null) |
1786 | // offset = pos; | 1786 | { |
1787 | //autopilot = false; | 1787 | part.TaskInventory.LockItemsForRead(true); |
1788 | //} | 1788 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1789 | if (m_physicsActor != null) | 1789 | if (taskIDict != null) |
1790 | { | 1790 | { |
1791 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1791 | foreach (UUID taskID in taskIDict.Keys) |
1792 | // We can remove the physicsActor until they stand up. | 1792 | { |
1793 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1793 | UnRegisterControlEventsToScript(LocalId, taskID); |
1794 | 1794 | taskIDict[taskID].PermsMask &= ~( | |
1795 | if (autopilot) | 1795 | 2048 | //PERMISSION_CONTROL_CAMERA |
1796 | { | 1796 | 4); // PERMISSION_TAKE_CONTROLS |
1797 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1797 | } |
1798 | { | 1798 | } |
1799 | autopilot = false; | 1799 | part.TaskInventory.LockItemsForRead(false); |
1800 | 1800 | // Reset sit target. | |
1801 | RemoveFromPhysicalScene(); | 1801 | if (part.GetAvatarOnSitTarget() == UUID) |
1802 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1802 | part.SetAvatarOnSitTarget(UUID.Zero); |
1803 | } | 1803 | m_parentPosition = part.GetWorldPosition(); |
1804 | } | 1804 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1805 | else | 1805 | } |
1806 | { | 1806 | // part.GetWorldRotation() is the rotation of the object being sat on |
1807 | RemoveFromPhysicalScene(); | 1807 | // Rotation is the sittiing Av's rotation |
1808 | } | 1808 | |
1809 | } | 1809 | Quaternion partRot; |
1810 | 1810 | // if (part.LinkNum == 1) | |
1811 | cameraAtOffset = part.GetCameraAtOffset(); | 1811 | // { // Root prim of linkset |
1812 | cameraEyeOffset = part.GetCameraEyeOffset(); | 1812 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1813 | forceMouselook = part.GetForceMouselook(); | 1813 | // } |
1814 | } | 1814 | // else |
1815 | 1815 | // { // single or child prim | |
1816 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1816 | |
1817 | m_requestedSitTargetUUID = targetID; | 1817 | // } |
1818 | // This calls HandleAgentSit twice, once from here, and the client calls | 1818 | if (part == null) //CW: Part may be gone. llDie() for example. |
1819 | // HandleAgentSit itself after it gets to the location | 1819 | { |
1820 | // It doesn't get to the location until we've moved them there though | 1820 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
1821 | // which happens in HandleAgentSit :P | 1821 | } |
1822 | m_autopilotMoving = autopilot; | 1822 | else |
1823 | m_autoPilotTarget = pos; | 1823 | { |
1824 | m_sitAtAutoTarget = autopilot; | 1824 | partRot = part.GetWorldRotation(); |
1825 | if (!autopilot) | 1825 | } |
1826 | HandleAgentSit(remoteClient, UUID); | 1826 | |
1827 | } | 1827 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1828 | 1828 | ||
1829 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 1829 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av |
1830 | { | 1830 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av |
1831 | if (m_parentID != 0) | 1831 | |
1832 | { | 1832 | |
1833 | StandUp(); | 1833 | if (m_physicsActor == null) |
1834 | } | 1834 | { |
1835 | m_nextSitAnimation = "SIT"; | 1835 | AddToPhysicalScene(false); |
1836 | 1836 | } | |
1837 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1837 | //CW: If the part isn't null then we can set the current position |
1838 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1838 | if (part != null) |
1839 | 1839 | { | |
1840 | if (part != null) | 1840 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! |
1841 | { | 1841 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1842 | if (!String.IsNullOrEmpty(part.SitAnimation)) | 1842 | part.IsOccupied = false; |
1843 | { | 1843 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); |
1844 | m_nextSitAnimation = part.SitAnimation; | 1844 | } |
1845 | } | 1845 | else |
1846 | m_requestedSitTargetID = part.LocalId; | 1846 | { |
1847 | //m_requestedSitOffset = offset; | 1847 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue |
1848 | m_requestedSitTargetUUID = targetID; | 1848 | AbsolutePosition = m_lastWorldPosition; |
1849 | 1849 | } | |
1850 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | 1850 | |
1851 | 1851 | m_parentPosition = Vector3.Zero; | |
1852 | if (m_scene.PhysicsScene.SupportsRayCast()) | 1852 | m_parentID = 0; |
1853 | { | 1853 | m_linkedPrim = UUID.Zero; |
1854 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | 1854 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
1855 | //SitRayCastAvatarPosition(part); | 1855 | SendFullUpdateToAllClients(); |
1856 | //return; | 1856 | m_requestedSitTargetID = 0; |
1857 | } | 1857 | |
1858 | } | 1858 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1859 | else | 1859 | { |
1860 | { | 1860 | SetHeight(m_avHeight); |
1861 | 1861 | } | |
1862 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); | 1862 | } |
1863 | } | 1863 | Animator.TrySetMovementAnimation("STAND"); |
1864 | 1864 | } | |
1865 | 1865 | ||
1866 | 1866 | private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) | |
1867 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); | 1867 | { |
1868 | } | 1868 | SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); |
1869 | /* | 1869 | if (targetPart == null) |
1870 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 1870 | return null; |
1871 | { | 1871 | |
1872 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 1872 | // If the primitive the player clicked on has a sit target and that sit target is not full, that sit target is used. |
1873 | Vector3 StartRayCastPosition = AbsolutePosition; | 1873 | // If the primitive the player clicked on has no sit target, and one or more other linked objects have sit targets that are not full, the sit target of the object with the lowest link number will be used. |
1874 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 1874 | |
1875 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 1875 | // Get our own copy of the part array, and sort into the order we want to test |
1876 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | 1876 | SceneObjectPart[] partArray = targetPart.ParentGroup.GetParts(); |
1877 | } | 1877 | Array.Sort(partArray, delegate(SceneObjectPart p1, SceneObjectPart p2) |
1878 | 1878 | { | |
1879 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 1879 | // we want the originally selected part first, then the rest in link order -- so make the selected part link num (-1) |
1880 | { | 1880 | int linkNum1 = p1==targetPart ? -1 : p1.LinkNum; |
1881 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 1881 | int linkNum2 = p2==targetPart ? -1 : p2.LinkNum; |
1882 | if (part != null) | 1882 | return linkNum1 - linkNum2; |
1883 | { | 1883 | } |
1884 | if (hitYN) | 1884 | ); |
1885 | { | 1885 | |
1886 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 1886 | //look for prims with explicit sit targets that are available |
1887 | { | 1887 | foreach (SceneObjectPart part in partArray) |
1888 | SitRaycastFindEdge(collisionPoint, normal); | 1888 | { |
1889 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | 1889 | // Is a sit target available? |
1890 | } | 1890 | Vector3 avSitOffSet = part.SitTargetPosition; |
1891 | else | 1891 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1892 | { | 1892 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1893 | SitRayCastAvatarPositionCameraZ(part); | 1893 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); |
1894 | } | 1894 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1895 | } | 1895 | if (SitTargetisSet && !SitTargetOccupied) |
1896 | else | 1896 | { |
1897 | { | 1897 | //switch the target to this prim |
1898 | SitRayCastAvatarPositionCameraZ(part); | 1898 | return part; |
1899 | } | 1899 | } |
1900 | } | 1900 | } |
1901 | else | 1901 | |
1902 | { | 1902 | // no explicit sit target found - use original target |
1903 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 1903 | return targetPart; |
1904 | m_requestedSitTargetUUID = UUID.Zero; | 1904 | } |
1905 | m_requestedSitTargetID = 0; | 1905 | |
1906 | m_requestedSitOffset = Vector3.Zero; | 1906 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1907 | } | 1907 | { |
1908 | 1908 | bool autopilot = true; | |
1909 | } | 1909 | Vector3 autopilotTarget = new Vector3(); |
1910 | 1910 | Quaternion sitOrientation = Quaternion.Identity; | |
1911 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | 1911 | Vector3 pos = new Vector3(); |
1912 | { | 1912 | Vector3 cameraEyeOffset = Vector3.Zero; |
1913 | // Next, try to raycast from the camera Z position | 1913 | Vector3 cameraAtOffset = Vector3.Zero; |
1914 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 1914 | bool forceMouselook = false; |
1915 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | 1915 | |
1916 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 1916 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1917 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 1917 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1918 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | 1918 | if (part == null) return; |
1919 | } | 1919 | |
1920 | 1920 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | |
1921 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 1921 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1922 | { | 1922 | |
1923 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 1923 | // part is the prim to sit on |
1924 | if (part != null) | 1924 | // offset is the world-ref vector distance from that prim center to the click-spot |
1925 | { | 1925 | // UUID is the UUID of the Avatar doing the clicking |
1926 | if (hitYN) | 1926 | |
1927 | { | 1927 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation |
1928 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 1928 | |
1929 | { | 1929 | // Is a sit target available? |
1930 | SitRaycastFindEdge(collisionPoint, normal); | 1930 | Vector3 avSitOffSet = part.SitTargetPosition; |
1931 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | 1931 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1932 | } | 1932 | |
1933 | else | 1933 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1934 | { | 1934 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1935 | SitRayCastCameraPosition(part); | 1935 | Quaternion partRot; |
1936 | } | 1936 | // if (part.LinkNum == 1) |
1937 | } | 1937 | // { // Root prim of linkset |
1938 | else | 1938 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1939 | { | 1939 | // } |
1940 | SitRayCastCameraPosition(part); | 1940 | // else |
1941 | } | 1941 | // { // single or child prim |
1942 | } | 1942 | partRot = part.GetWorldRotation(); |
1943 | else | 1943 | // } |
1944 | { | 1944 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1945 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 1945 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); |
1946 | m_requestedSitTargetUUID = UUID.Zero; | 1946 | // Sit analysis rewritten by KF 091125 |
1947 | m_requestedSitTargetID = 0; | 1947 | if (SitTargetisSet) // scipted sit |
1948 | m_requestedSitOffset = Vector3.Zero; | 1948 | { |
1949 | } | 1949 | if (!part.IsOccupied) |
1950 | 1950 | { | |
1951 | } | 1951 | //Console.WriteLine("Scripted, unoccupied"); |
1952 | 1952 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it | |
1953 | public void SitRayCastCameraPosition(SceneObjectPart part) | 1953 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1954 | { | 1954 | |
1955 | // Next, try to raycast from the camera position | 1955 | Quaternion nrot = avSitOrientation; |
1956 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 1956 | if (!part.IsRoot) |
1957 | Vector3 StartRayCastPosition = CameraPosition; | 1957 | { |
1958 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 1958 | nrot = part.RotationOffset * avSitOrientation; |
1959 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 1959 | } |
1960 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | 1960 | sitOrientation = nrot; // Change rotatione to the scripted one |
1961 | } | 1961 | OffsetRotation = nrot; |
1962 | 1962 | autopilot = false; // Jump direct to scripted llSitPos() | |
1963 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 1963 | } |
1964 | { | 1964 | else |
1965 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 1965 | { |
1966 | if (part != null) | 1966 | //Console.WriteLine("Scripted, occupied"); |
1967 | { | 1967 | return; |
1968 | if (hitYN) | 1968 | } |
1969 | { | 1969 | } |
1970 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 1970 | else // Not Scripted |
1971 | { | 1971 | { |
1972 | SitRaycastFindEdge(collisionPoint, normal); | 1972 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) |
1973 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | 1973 | { |
1974 | } | 1974 | // large prim & offset, ignore if other Avs sitting |
1975 | else | 1975 | // offset.Z -= 0.05f; |
1976 | { | 1976 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked |
1977 | SitRayHorizontal(part); | 1977 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point |
1978 | } | 1978 | |
1979 | } | 1979 | //Console.WriteLine(" offset ={0}", offset); |
1980 | else | 1980 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); |
1981 | { | 1981 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); |
1982 | SitRayHorizontal(part); | 1982 | |
1983 | } | 1983 | } |
1984 | } | 1984 | else // small offset |
1985 | else | 1985 | { |
1986 | { | 1986 | //Console.WriteLine("Small offset"); |
1987 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 1987 | if (!part.IsOccupied) |
1988 | m_requestedSitTargetUUID = UUID.Zero; | 1988 | { |
1989 | m_requestedSitTargetID = 0; | 1989 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center |
1990 | m_requestedSitOffset = Vector3.Zero; | 1990 | autopilotTarget = part.AbsolutePosition; |
1991 | } | 1991 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); |
1992 | 1992 | } | |
1993 | } | 1993 | else return; // occupied small |
1994 | 1994 | } // end large/small | |
1995 | public void SitRayHorizontal(SceneObjectPart part) | 1995 | } // end Scripted/not |
1996 | { | 1996 | cameraAtOffset = part.GetCameraAtOffset(); |
1997 | // Next, try to raycast from the avatar position to fwd | 1997 | cameraEyeOffset = part.GetCameraEyeOffset(); |
1998 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 1998 | forceMouselook = part.GetForceMouselook(); |
1999 | Vector3 StartRayCastPosition = CameraPosition; | 1999 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // |
2000 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2000 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // |
2001 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2001 | |
2002 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2002 | if (m_physicsActor != null) |
2003 | } | 2003 | { |
2004 | 2004 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | |
2005 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2005 | // We can remove the physicsActor until they stand up. |
2006 | { | 2006 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
2007 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2007 | if (autopilot) |
2008 | if (part != null) | 2008 | { // its not a scripted sit |
2009 | { | 2009 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) |
2010 | if (hitYN) | 2010 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) |
2011 | { | 2011 | { |
2012 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2012 | autopilot = false; // close enough |
2013 | { | 2013 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. |
2014 | SitRaycastFindEdge(collisionPoint, normal); | 2014 | Not using the part's position because returning the AV to the last known standing |
2015 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | 2015 | position is likely to be more friendly, isn't it? */ |
2016 | // Next, try to raycast from the camera position | 2016 | RemoveFromPhysicalScene(); |
2017 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2017 | Velocity = Vector3.Zero; |
2018 | Vector3 StartRayCastPosition = CameraPosition; | 2018 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
2019 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2019 | } // else the autopilot will get us close |
2020 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2020 | } |
2021 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | 2021 | else |
2022 | } | 2022 | { // its a scripted sit |
2023 | else | 2023 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. |
2024 | { | 2024 | I *am* using the part's position this time because we have no real idea how far away |
2025 | ControllingClient.SendAlertMessage("Sit position not accessable."); | 2025 | the avatar is from the sit target. */ |
2026 | m_requestedSitTargetUUID = UUID.Zero; | 2026 | RemoveFromPhysicalScene(); |
2027 | m_requestedSitTargetID = 0; | 2027 | Velocity = Vector3.Zero; |
2028 | m_requestedSitOffset = Vector3.Zero; | 2028 | } |
2029 | } | 2029 | } |
2030 | } | 2030 | else return; // physactor is null! |
2031 | else | 2031 | |
2032 | { | 2032 | Vector3 offsetr; // = offset * partIRot; |
2033 | ControllingClient.SendAlertMessage("Sit position not accessable."); | 2033 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 |
2034 | m_requestedSitTargetUUID = UUID.Zero; | 2034 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); |
2035 | m_requestedSitTargetID = 0; | 2035 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. |
2036 | m_requestedSitOffset = Vector3.Zero; | 2036 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot |
2037 | } | 2037 | //offsetr = offset * partIRot; |
2038 | } | 2038 | // |
2039 | else | 2039 | // else |
2040 | { | 2040 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) |
2041 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2041 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + |
2042 | m_requestedSitTargetUUID = UUID.Zero; | 2042 | // (offset * partRot); |
2043 | m_requestedSitTargetID = 0; | 2043 | // } |
2044 | m_requestedSitOffset = Vector3.Zero; | 2044 | |
2045 | } | 2045 | //Console.WriteLine(" "); |
2046 | 2046 | //Console.WriteLine("link number ={0}", part.LinkNum); | |
2047 | } | 2047 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); |
2048 | 2048 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | |
2049 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2049 | //Console.WriteLine("Click offst ={0}", offset); |
2050 | { | 2050 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); |
2051 | int i = 0; | 2051 | //Console.WriteLine("offsetr ={0}", offsetr); |
2052 | //throw new NotImplementedException(); | 2052 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); |
2053 | //m_requestedSitTargetUUID = UUID.Zero; | 2053 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); |
2054 | //m_requestedSitTargetID = 0; | 2054 | |
2055 | //m_requestedSitOffset = Vector3.Zero; | 2055 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child |
2056 | 2056 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | |
2057 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2057 | |
2058 | } | 2058 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target |
2059 | */ | 2059 | // This calls HandleAgentSit twice, once from here, and the client calls |
2060 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation) | 2060 | // HandleAgentSit itself after it gets to the location |
2061 | { | 2061 | // It doesn't get to the location until we've moved them there though |
2062 | if (m_parentID != 0) | 2062 | // which happens in HandleAgentSit :P |
2063 | { | 2063 | m_autopilotMoving = autopilot; |
2064 | StandUp(); | 2064 | m_autoPilotTarget = autopilotTarget; |
2065 | } | 2065 | m_sitAtAutoTarget = autopilot; |
2066 | if (!String.IsNullOrEmpty(sitAnimation)) | 2066 | m_initialSitTarget = autopilotTarget; |
2067 | { | 2067 | if (!autopilot) |
2068 | m_nextSitAnimation = sitAnimation; | 2068 | HandleAgentSit(remoteClient, UUID); |
2069 | } | 2069 | } |
2070 | else | 2070 | |
2071 | { | 2071 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
2072 | m_nextSitAnimation = "SIT"; | 2072 | { |
2073 | } | 2073 | if (m_parentID != 0) |
2074 | 2074 | { | |
2075 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 2075 | StandUp(); |
2076 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 2076 | } |
2077 | if (part != null) | 2077 | m_nextSitAnimation = "SIT"; |
2078 | { | 2078 | |
2079 | m_requestedSitTargetID = part.LocalId; | 2079 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
2080 | //m_requestedSitOffset = offset; | 2080 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
2081 | m_requestedSitTargetUUID = targetID; | 2081 | |
2082 | 2082 | if (part != null) | |
2083 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | 2083 | { |
2084 | 2084 | if (!String.IsNullOrEmpty(part.SitAnimation)) | |
2085 | if (m_scene.PhysicsScene.SupportsRayCast()) | 2085 | { |
2086 | { | 2086 | m_nextSitAnimation = part.SitAnimation; |
2087 | //SitRayCastAvatarPosition(part); | 2087 | } |
2088 | //return; | 2088 | m_requestedSitTargetID = part.LocalId; |
2089 | } | 2089 | //m_requestedSitOffset = offset; |
2090 | } | 2090 | m_requestedSitTargetUUID = targetID; |
2091 | else | 2091 | |
2092 | { | 2092 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); |
2093 | m_log.Warn("Sit requested on unknown object: " + targetID); | 2093 | |
2094 | } | 2094 | if (m_scene.PhysicsScene.SupportsRayCast()) |
2095 | 2095 | { | |
2096 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); | 2096 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); |
2097 | } | 2097 | //SitRayCastAvatarPosition(part); |
2098 | 2098 | //return; | |
2099 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2099 | } |
2100 | { | 2100 | } |
2101 | if (!String.IsNullOrEmpty(m_nextSitAnimation)) | 2101 | else |
2102 | { | 2102 | { |
2103 | HandleAgentSit(remoteClient, agentID, m_nextSitAnimation); | 2103 | |
2104 | } | 2104 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); |
2105 | else | 2105 | } |
2106 | { | 2106 | |
2107 | HandleAgentSit(remoteClient, agentID, "SIT"); | 2107 | |
2108 | } | 2108 | |
2109 | } | 2109 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); |
2110 | 2110 | } | |
2111 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation) | 2111 | /* |
2112 | { | 2112 | public void SitRayCastAvatarPosition(SceneObjectPart part) |
2113 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 2113 | { |
2114 | 2114 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | |
2115 | if (m_sitAtAutoTarget || !m_autopilotMoving) | 2115 | Vector3 StartRayCastPosition = AbsolutePosition; |
2116 | { | 2116 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); |
2117 | if (part != null) | 2117 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); |
2118 | { | 2118 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); |
2119 | if (part.GetAvatarOnSitTarget() == UUID) | 2119 | } |
2120 | { | 2120 | |
2121 | Vector3 sitTargetPos = part.SitTargetPosition; | 2121 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) |
2122 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2122 | { |
2123 | 2123 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | |
2124 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | 2124 | if (part != null) |
2125 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | 2125 | { |
2126 | 2126 | if (hitYN) | |
2127 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2127 | { |
2128 | 2128 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | |
2129 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2129 | { |
2130 | m_pos += SIT_TARGET_ADJUSTMENT; | 2130 | SitRaycastFindEdge(collisionPoint, normal); |
2131 | m_bodyRot = sitTargetOrient; | 2131 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); |
2132 | //Rotation = sitTargetOrient; | 2132 | } |
2133 | m_parentPosition = part.AbsolutePosition; | 2133 | else |
2134 | 2134 | { | |
2135 | //SendTerseUpdateToAllClients(); | 2135 | SitRayCastAvatarPositionCameraZ(part); |
2136 | } | 2136 | } |
2137 | else | 2137 | } |
2138 | { | 2138 | else |
2139 | m_pos -= part.AbsolutePosition; | 2139 | { |
2140 | m_parentPosition = part.AbsolutePosition; | 2140 | SitRayCastAvatarPositionCameraZ(part); |
2141 | } | 2141 | } |
2142 | } | 2142 | } |
2143 | else | 2143 | else |
2144 | { | 2144 | { |
2145 | return; | 2145 | ControllingClient.SendAlertMessage("Sit position no longer exists"); |
2146 | } | 2146 | m_requestedSitTargetUUID = UUID.Zero; |
2147 | } | 2147 | m_requestedSitTargetID = 0; |
2148 | m_parentID = m_requestedSitTargetID; | 2148 | m_requestedSitOffset = Vector3.Zero; |
2149 | 2149 | } | |
2150 | Velocity = Vector3.Zero; | 2150 | |
2151 | RemoveFromPhysicalScene(); | 2151 | } |
2152 | 2152 | ||
2153 | Animator.TrySetMovementAnimation(sitAnimation); | 2153 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) |
2154 | SendFullUpdateToAllClients(); | 2154 | { |
2155 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 2155 | // Next, try to raycast from the camera Z position |
2156 | // So we're also sending a terse update (which has avatar rotation) | 2156 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; |
2157 | // [Update] We do now. | 2157 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; |
2158 | //SendTerseUpdateToAllClients(); | 2158 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); |
2159 | } | 2159 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); |
2160 | 2160 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | |
2161 | /// <summary> | 2161 | } |
2162 | /// Event handler for the 'Always run' setting on the client | 2162 | |
2163 | /// Tells the physics plugin to increase speed of movement. | 2163 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) |
2164 | /// </summary> | 2164 | { |
2165 | public void HandleSetAlwaysRun(IClientAPI remoteClient, bool pSetAlwaysRun) | 2165 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); |
2166 | { | 2166 | if (part != null) |
2167 | m_setAlwaysRun = pSetAlwaysRun; | 2167 | { |
2168 | if (PhysicsActor != null) | 2168 | if (hitYN) |
2169 | { | 2169 | { |
2170 | PhysicsActor.SetAlwaysRun = pSetAlwaysRun; | 2170 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) |
2171 | } | 2171 | { |
2172 | } | 2172 | SitRaycastFindEdge(collisionPoint, normal); |
2173 | 2173 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | |
2174 | public void HandleStartAnim(IClientAPI remoteClient, UUID animID) | 2174 | } |
2175 | { | 2175 | else |
2176 | Animator.AddAnimation(animID, UUID.Zero); | 2176 | { |
2177 | } | 2177 | SitRayCastCameraPosition(part); |
2178 | 2178 | } | |
2179 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) | 2179 | } |
2180 | { | 2180 | else |
2181 | Animator.RemoveAnimation(animID); | 2181 | { |
2182 | } | 2182 | SitRayCastCameraPosition(part); |
2183 | 2183 | } | |
2184 | /// <summary> | 2184 | } |
2185 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2185 | else |
2186 | /// </summary> | 2186 | { |
2187 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2187 | ControllingClient.SendAlertMessage("Sit position no longer exists"); |
2188 | /// <param name="rotation">The direction in which this avatar should now face. | 2188 | m_requestedSitTargetUUID = UUID.Zero; |
2189 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2189 | m_requestedSitTargetID = 0; |
2190 | { | 2190 | m_requestedSitOffset = Vector3.Zero; |
2191 | if (m_isChildAgent) | 2191 | } |
2192 | { | 2192 | |
2193 | // WHAT??? | 2193 | } |
2194 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); | 2194 | |
2195 | 2195 | public void SitRayCastCameraPosition(SceneObjectPart part) | |
2196 | // we have to reset the user's child agent connections. | 2196 | { |
2197 | // Likely, here they've lost the eventqueue for other regions so border | 2197 | // Next, try to raycast from the camera position |
2198 | // crossings will fail at this point unless we reset them. | 2198 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; |
2199 | 2199 | Vector3 StartRayCastPosition = CameraPosition; | |
2200 | List<ulong> regions = new List<ulong>(KnownChildRegionHandles); | 2200 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); |
2201 | regions.Remove(m_scene.RegionInfo.RegionHandle); | 2201 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); |
2202 | 2202 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | |
2203 | MakeRootAgent(new Vector3(127f, 127f, 127f), true); | 2203 | } |
2204 | 2204 | ||
2205 | // Async command | 2205 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) |
2206 | if (m_scene.SceneGridService != null) | 2206 | { |
2207 | { | 2207 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); |
2208 | m_scene.SceneGridService.SendCloseChildAgentConnections(UUID, regions); | 2208 | if (part != null) |
2209 | 2209 | { | |
2210 | // Give the above command some time to try and close the connections. | 2210 | if (hitYN) |
2211 | // this is really an emergency.. so sleep, or we'll get all discombobulated. | 2211 | { |
2212 | System.Threading.Thread.Sleep(500); | 2212 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) |
2213 | } | 2213 | { |
2214 | 2214 | SitRaycastFindEdge(collisionPoint, normal); | |
2215 | if (m_scene.SceneGridService != null) | 2215 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); |
2216 | { | 2216 | } |
2217 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 2217 | else |
2218 | if (m_agentTransfer != null) | 2218 | { |
2219 | m_agentTransfer.EnableChildAgents(this); | 2219 | SitRayHorizontal(part); |
2220 | } | 2220 | } |
2221 | 2221 | } | |
2222 | return; | 2222 | else |
2223 | } | 2223 | { |
2224 | 2224 | SitRayHorizontal(part); | |
2225 | m_perfMonMS = Util.EnvironmentTickCount(); | 2225 | } |
2226 | 2226 | } | |
2227 | Rotation = rotation; | 2227 | else |
2228 | Vector3 direc = vec * rotation; | 2228 | { |
2229 | direc.Normalize(); | 2229 | ControllingClient.SendAlertMessage("Sit position no longer exists"); |
2230 | 2230 | m_requestedSitTargetUUID = UUID.Zero; | |
2231 | direc *= 0.03f * 128f * m_speedModifier; | 2231 | m_requestedSitTargetID = 0; |
2232 | 2232 | m_requestedSitOffset = Vector3.Zero; | |
2233 | PhysicsActor actor = m_physicsActor; | 2233 | } |
2234 | if (actor != null) | 2234 | |
2235 | { | 2235 | } |
2236 | if (actor.Flying) | 2236 | |
2237 | { | 2237 | public void SitRayHorizontal(SceneObjectPart part) |
2238 | direc *= 4.0f; | 2238 | { |
2239 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 2239 | // Next, try to raycast from the avatar position to fwd |
2240 | //bool colliding = (m_physicsActor.IsColliding==true); | 2240 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; |
2241 | //if (controlland) | 2241 | Vector3 StartRayCastPosition = CameraPosition; |
2242 | // m_log.Info("[AGENT]: landCommand"); | 2242 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); |
2243 | //if (colliding) | 2243 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); |
2244 | // m_log.Info("[AGENT]: colliding"); | 2244 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); |
2245 | //if (m_physicsActor.Flying && colliding && controlland) | 2245 | } |
2246 | //{ | 2246 | |
2247 | // StopFlying(); | 2247 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) |
2248 | // m_log.Info("[AGENT]: Stop FLying"); | 2248 | { |
2249 | //} | 2249 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); |
2250 | } | 2250 | if (part != null) |
2251 | else if (!actor.Flying && actor.IsColliding) | 2251 | { |
2252 | { | 2252 | if (hitYN) |
2253 | if (direc.Z > 2.0f) | 2253 | { |
2254 | { | 2254 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) |
2255 | direc.Z *= 3.0f; | 2255 | { |
2256 | 2256 | SitRaycastFindEdge(collisionPoint, normal); | |
2257 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2257 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); |
2258 | Animator.TrySetMovementAnimation("PREJUMP"); | 2258 | // Next, try to raycast from the camera position |
2259 | Animator.TrySetMovementAnimation("JUMP"); | 2259 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; |
2260 | } | 2260 | Vector3 StartRayCastPosition = CameraPosition; |
2261 | } | 2261 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); |
2262 | } | 2262 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); |
2263 | 2263 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | |
2264 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2264 | } |
2265 | m_forceToApply = direc; | 2265 | else |
2266 | 2266 | { | |
2267 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2267 | ControllingClient.SendAlertMessage("Sit position not accessable."); |
2268 | } | 2268 | m_requestedSitTargetUUID = UUID.Zero; |
2269 | 2269 | m_requestedSitTargetID = 0; | |
2270 | #endregion | 2270 | m_requestedSitOffset = Vector3.Zero; |
2271 | 2271 | } | |
2272 | #region Overridden Methods | 2272 | } |
2273 | 2273 | else | |
2274 | public override void Update() | 2274 | { |
2275 | { | 2275 | ControllingClient.SendAlertMessage("Sit position not accessable."); |
2276 | const float ROTATION_TOLERANCE = 0.01f; | 2276 | m_requestedSitTargetUUID = UUID.Zero; |
2277 | const float VELOCITY_TOLERANCE = 0.001f; | 2277 | m_requestedSitTargetID = 0; |
2278 | const float POSITION_TOLERANCE = 0.05f; | 2278 | m_requestedSitOffset = Vector3.Zero; |
2279 | //const int TIME_MS_TOLERANCE = 3000; | 2279 | } |
2280 | 2280 | } | |
2281 | SendPrimUpdates(); | 2281 | else |
2282 | 2282 | { | |
2283 | if (m_isChildAgent == false) | 2283 | ControllingClient.SendAlertMessage("Sit position no longer exists"); |
2284 | { | 2284 | m_requestedSitTargetUUID = UUID.Zero; |
2285 | // PhysicsActor actor = m_physicsActor; | 2285 | m_requestedSitTargetID = 0; |
2286 | 2286 | m_requestedSitOffset = Vector3.Zero; | |
2287 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2287 | } |
2288 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2288 | |
2289 | // storing a requested force instead of an actual traveling velocity | 2289 | } |
2290 | 2290 | ||
2291 | // Throw away duplicate or insignificant updates | 2291 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) |
2292 | if (!m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | 2292 | { |
2293 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 2293 | int i = 0; |
2294 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) | 2294 | //throw new NotImplementedException(); |
2295 | //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2295 | //m_requestedSitTargetUUID = UUID.Zero; |
2296 | { | 2296 | //m_requestedSitTargetID = 0; |
2297 | SendTerseUpdateToAllClients(); | 2297 | //m_requestedSitOffset = Vector3.Zero; |
2298 | 2298 | ||
2299 | // Update the "last" values | 2299 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); |
2300 | m_lastPosition = m_pos; | 2300 | } |
2301 | m_lastRotation = m_bodyRot; | 2301 | */ |
2302 | m_lastVelocity = Velocity; | 2302 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation) |
2303 | //m_lastTerseSent = Environment.TickCount; | 2303 | { |
2304 | } | 2304 | if (m_parentID != 0) |
2305 | 2305 | { | |
2306 | // followed suggestion from mic bowman. reversed the two lines below. | 2306 | StandUp(); |
2307 | if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something | 2307 | } |
2308 | CheckForBorderCrossing(); | 2308 | if (!String.IsNullOrEmpty(sitAnimation)) |
2309 | CheckForSignificantMovement(); // sends update to the modules. | 2309 | { |
2310 | } | 2310 | m_nextSitAnimation = sitAnimation; |
2311 | } | 2311 | } |
2312 | 2312 | else | |
2313 | #endregion | 2313 | { |
2314 | 2314 | m_nextSitAnimation = "SIT"; | |
2315 | #region Update Client(s) | 2315 | } |
2316 | 2316 | ||
2317 | /// <summary> | 2317 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
2318 | /// Sends a location update to the client connected to this scenePresence | 2318 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
2319 | /// </summary> | 2319 | if (part != null) |
2320 | /// <param name="remoteClient"></param> | 2320 | { |
2321 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 2321 | m_requestedSitTargetID = part.LocalId; |
2322 | { | 2322 | //m_requestedSitOffset = offset; |
2323 | // If the client is inactive, it's getting its updates from another | 2323 | m_requestedSitTargetUUID = targetID; |
2324 | // server. | 2324 | |
2325 | if (remoteClient.IsActive) | 2325 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); |
2326 | { | 2326 | |
2327 | m_perfMonMS = Util.EnvironmentTickCount(); | 2327 | if (m_scene.PhysicsScene.SupportsRayCast()) |
2328 | 2328 | { | |
2329 | PhysicsActor actor = m_physicsActor; | 2329 | //SitRayCastAvatarPosition(part); |
2330 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; | 2330 | //return; |
2331 | 2331 | } | |
2332 | Vector3 pos = m_pos; | 2332 | } |
2333 | pos.Z += m_appearance.HipOffset; | 2333 | else |
2334 | 2334 | { | |
2335 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2335 | m_log.Warn("Sit requested on unknown object: " + targetID); |
2336 | 2336 | } | |
2337 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | 2337 | |
2338 | 2338 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); | |
2339 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2339 | } |
2340 | m_scene.StatsReporter.AddAgentUpdates(1); | 2340 | |
2341 | } | 2341 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2342 | } | 2342 | { |
2343 | 2343 | if (!String.IsNullOrEmpty(m_nextSitAnimation)) | |
2344 | /// <summary> | 2344 | { |
2345 | /// Send a location/velocity/accelleration update to all agents in scene | 2345 | HandleAgentSit(remoteClient, agentID, m_nextSitAnimation); |
2346 | /// </summary> | 2346 | } |
2347 | public void SendTerseUpdateToAllClients() | 2347 | else |
2348 | { | 2348 | { |
2349 | m_perfMonMS = Util.EnvironmentTickCount(); | 2349 | HandleAgentSit(remoteClient, agentID, "SIT"); |
2350 | 2350 | } | |
2351 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2351 | } |
2352 | 2352 | ||
2353 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2353 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation) |
2354 | } | 2354 | { |
2355 | 2355 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | |
2356 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2356 | |
2357 | { | 2357 | if (m_sitAtAutoTarget || !m_autopilotMoving) |
2358 | SendCourseLocationsMethod d = m_sendCourseLocationsMethod; | 2358 | { |
2359 | if (d != null) | 2359 | if (part != null) |
2360 | { | 2360 | { |
2361 | d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); | 2361 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); |
2362 | } | 2362 | if (part.GetAvatarOnSitTarget() == UUID) |
2363 | } | 2363 | { |
2364 | 2364 | //Console.WriteLine("Scripted Sit"); | |
2365 | public void SetSendCourseLocationMethod(SendCourseLocationsMethod d) | 2365 | // Scripted sit |
2366 | { | 2366 | Vector3 sitTargetPos = part.SitTargetPosition; |
2367 | if (d != null) | 2367 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2368 | m_sendCourseLocationsMethod = d; | 2368 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2369 | } | 2369 | m_pos += SIT_TARGET_ADJUSTMENT; |
2370 | 2370 | if (!part.IsRoot) | |
2371 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2371 | { |
2372 | { | 2372 | m_pos *= part.RotationOffset; |
2373 | m_perfMonMS = Util.EnvironmentTickCount(); | 2373 | } |
2374 | m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); | 2374 | m_bodyRot = sitTargetOrient; |
2375 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2375 | m_parentPosition = part.AbsolutePosition; |
2376 | } | 2376 | part.IsOccupied = true; |
2377 | 2377 | part.ParentGroup.AddAvatar(agentID); | |
2378 | /// <summary> | 2378 | } |
2379 | /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) | 2379 | else |
2380 | /// </summary> | 2380 | { |
2381 | /// <param name="remoteAvatar"></param> | 2381 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2382 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | 2382 | // Else Av sits at m_avUnscriptedSitPos |
2383 | { | 2383 | |
2384 | // 2 stage check is needed. | 2384 | // Non-scripted sit by Kitto Flora 21Nov09 |
2385 | if (remoteAvatar == null) | 2385 | // Calculate angle of line from prim to Av |
2386 | return; | 2386 | Quaternion partIRot; |
2387 | IClientAPI cl=remoteAvatar.ControllingClient; | 2387 | // if (part.LinkNum == 1) |
2388 | if (cl == null) | 2388 | // { // Root prim of linkset |
2389 | return; | 2389 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); |
2390 | if (m_appearance.Texture == null) | 2390 | // } |
2391 | return; | 2391 | // else |
2392 | 2392 | // { // single or child prim | |
2393 | Vector3 pos = m_pos; | 2393 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
2394 | pos.Z += m_appearance.HipOffset; | 2394 | // } |
2395 | 2395 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | |
2396 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); | 2396 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); |
2397 | m_scene.StatsReporter.AddAgentUpdates(1); | 2397 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); |
2398 | } | 2398 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 |
2399 | 2399 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | |
2400 | /// <summary> | 2400 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); |
2401 | /// Tell *ALL* agents about this agent | 2401 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. |
2402 | /// </summary> | 2402 | // Av sits at world euler <0,0, z>, translated by part rotation |
2403 | public void SendInitialFullUpdateToAllClients() | 2403 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click |
2404 | { | 2404 | |
2405 | m_perfMonMS = Util.EnvironmentTickCount(); | 2405 | m_parentPosition = part.AbsolutePosition; |
2406 | int avUpdates = 0; | 2406 | part.IsOccupied = true; |
2407 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | 2407 | part.ParentGroup.AddAvatar(agentID); |
2408 | { | 2408 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation |
2409 | ++avUpdates; | 2409 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center |
2410 | // only send if this is the root (children are only "listening posts" in a foreign region) | 2410 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + |
2411 | if (!IsChildAgent) | 2411 | m_avUnscriptedSitPos; // adds click offset, if any |
2412 | { | 2412 | //Set up raytrace to find top surface of prim |
2413 | SendFullUpdateToOtherClient(avatar); | 2413 | Vector3 size = part.Scale; |
2414 | } | 2414 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); |
2415 | 2415 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | |
2416 | if (avatar.LocalId != LocalId) | 2416 | Vector3 down = new Vector3(0f, 0f, -1f); |
2417 | { | 2417 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); |
2418 | if (!avatar.IsChildAgent) | 2418 | m_scene.PhysicsScene.RaycastWorld( |
2419 | { | 2419 | start, // Vector3 position, |
2420 | avatar.SendFullUpdateToOtherClient(this); | 2420 | down, // Vector3 direction, |
2421 | avatar.SendAppearanceToOtherAgent(this); | 2421 | mag, // float length, |
2422 | avatar.Animator.SendAnimPackToClient(ControllingClient); | 2422 | SitAltitudeCallback); // retMethod |
2423 | } | 2423 | } // end scripted/not |
2424 | } | 2424 | } |
2425 | }); | 2425 | else // no Av |
2426 | 2426 | { | |
2427 | m_scene.StatsReporter.AddAgentUpdates(avUpdates); | 2427 | return; |
2428 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2428 | } |
2429 | 2429 | } | |
2430 | //Animator.SendAnimPack(); | 2430 | |
2431 | } | 2431 | //We want our offsets to reference the root prim, not the child we may have sat on |
2432 | 2432 | if (!part.IsRoot) | |
2433 | public void SendFullUpdateToAllClients() | 2433 | { |
2434 | { | 2434 | m_parentID = part.ParentGroup.RootPart.LocalId; |
2435 | m_perfMonMS = Util.EnvironmentTickCount(); | 2435 | m_pos += part.OffsetPosition; |
2436 | 2436 | } | |
2437 | // only send update from root agents to other clients; children are only "listening posts" | 2437 | else |
2438 | int count = 0; | 2438 | { |
2439 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 2439 | m_parentID = m_requestedSitTargetID; |
2440 | { | 2440 | } |
2441 | if (sp.IsChildAgent) | 2441 | |
2442 | return; | 2442 | m_linkedPrim = part.UUID; |
2443 | SendFullUpdateToOtherClient(sp); | 2443 | if (part.GetAvatarOnSitTarget() != UUID) |
2444 | ++count; | 2444 | { |
2445 | }); | 2445 | m_offsetRotation = m_offsetRotation / part.RotationOffset; |
2446 | m_scene.StatsReporter.AddAgentUpdates(count); | 2446 | } |
2447 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2447 | Velocity = Vector3.Zero; |
2448 | 2448 | RemoveFromPhysicalScene(); | |
2449 | Animator.SendAnimPack(); | 2449 | Animator.TrySetMovementAnimation(sitAnimation); |
2450 | } | 2450 | SendFullUpdateToAllClients(); |
2451 | 2451 | SendTerseUpdateToAllClients(); | |
2452 | /// <summary> | 2452 | } |
2453 | /// Do everything required once a client completes its movement into a region | 2453 | |
2454 | /// </summary> | 2454 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) |
2455 | public void SendInitialData() | 2455 | { |
2456 | { | 2456 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer |
2457 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before | 2457 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. |
2458 | // the inventory arrives | 2458 | if(hitYN) |
2459 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2459 | { |
2460 | 2460 | // m_pos = Av offset from prim center to make look like on center | |
2461 | Vector3 pos = m_pos; | 2461 | // m_parentPosition = Actual center pos of prim |
2462 | pos.Z += m_appearance.HipOffset; | 2462 | // collisionPoint = spot on prim where we want to sit |
2463 | 2463 | // collisionPoint.Z = global sit surface height | |
2464 | m_controllingClient.SendAvatarDataImmediate(this); | 2464 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); |
2465 | 2465 | Quaternion partIRot; | |
2466 | SendInitialFullUpdateToAllClients(); | 2466 | // if (part.LinkNum == 1) |
2467 | SendAppearanceToAllOtherAgents(); | 2467 | /// { // Root prim of linkset |
2468 | } | 2468 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); |
2469 | 2469 | // } | |
2470 | /// <summary> | 2470 | // else |
2471 | /// Tell the client for this scene presence what items it should be wearing now | 2471 | // { // single or child prim |
2472 | /// </summary> | 2472 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
2473 | public void SendWearables() | 2473 | // } |
2474 | { | 2474 | if (m_initialSitTarget != null) |
2475 | m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name); | 2475 | { |
2476 | 2476 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | |
2477 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | 2477 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction |
2478 | } | 2478 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); |
2479 | 2479 | m_pos += offset; | |
2480 | /// <summary> | 2480 | // ControllingClient.SendClearFollowCamProperties(part.UUID); |
2481 | /// | 2481 | } |
2482 | /// </summary> | 2482 | |
2483 | public void SendAppearanceToAllOtherAgents() | 2483 | } |
2484 | { | 2484 | } // End SitAltitudeCallback KF. |
2485 | m_perfMonMS = Util.EnvironmentTickCount(); | 2485 | |
2486 | 2486 | /// <summary> | |
2487 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2487 | /// Event handler for the 'Always run' setting on the client |
2488 | { | 2488 | /// Tells the physics plugin to increase speed of movement. |
2489 | if (scenePresence.UUID != UUID) | 2489 | /// </summary> |
2490 | { | 2490 | public void HandleSetAlwaysRun(IClientAPI remoteClient, bool pSetAlwaysRun) |
2491 | SendAppearanceToOtherAgent(scenePresence); | 2491 | { |
2492 | } | 2492 | m_setAlwaysRun = pSetAlwaysRun; |
2493 | }); | 2493 | if (PhysicsActor != null) |
2494 | 2494 | { | |
2495 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2495 | PhysicsActor.SetAlwaysRun = pSetAlwaysRun; |
2496 | } | 2496 | } |
2497 | 2497 | } | |
2498 | /// <summary> | 2498 | |
2499 | /// Send appearance data to an agent that isn't this one. | 2499 | public void HandleStartAnim(IClientAPI remoteClient, UUID animID) |
2500 | /// </summary> | 2500 | { |
2501 | /// <param name="avatar"></param> | 2501 | Animator.AddAnimation(animID, UUID.Zero); |
2502 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 2502 | } |
2503 | { | 2503 | |
2504 | avatar.ControllingClient.SendAppearance( | 2504 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) |
2505 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); | 2505 | { |
2506 | } | 2506 | Animator.RemoveAnimation(animID); |
2507 | 2507 | } | |
2508 | /// <summary> | 2508 | |
2509 | /// Set appearance data (textureentry and slider settings) received from the client | 2509 | /// <summary> |
2510 | /// </summary> | 2510 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2511 | /// <param name="texture"></param> | 2511 | /// </summary> |
2512 | /// <param name="visualParam"></param> | 2512 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2513 | public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) | 2513 | /// <param name="rotation">The direction in which this avatar should now face. |
2514 | { | 2514 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2515 | if (m_physicsActor != null) | 2515 | { |
2516 | { | 2516 | if (m_isChildAgent) |
2517 | if (!IsChildAgent) | 2517 | { |
2518 | { | 2518 | // WHAT??? |
2519 | // This may seem like it's redundant, remove the avatar from the physics scene | 2519 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); |
2520 | // just to add it back again, but it saves us from having to update | 2520 | |
2521 | // 3 variables 10 times a second. | 2521 | // we have to reset the user's child agent connections. |
2522 | bool flyingTemp = m_physicsActor.Flying; | 2522 | // Likely, here they've lost the eventqueue for other regions so border |
2523 | RemoveFromPhysicalScene(); | 2523 | // crossings will fail at this point unless we reset them. |
2524 | //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); | 2524 | |
2525 | 2525 | List<ulong> regions = new List<ulong>(KnownChildRegionHandles); | |
2526 | //PhysicsActor = null; | 2526 | regions.Remove(m_scene.RegionInfo.RegionHandle); |
2527 | 2527 | ||
2528 | AddToPhysicalScene(flyingTemp); | 2528 | MakeRootAgent(new Vector3(127f, 127f, 127f), true); |
2529 | } | 2529 | |
2530 | } | 2530 | // Async command |
2531 | 2531 | if (m_scene.SceneGridService != null) | |
2532 | #region Bake Cache Check | 2532 | { |
2533 | 2533 | m_scene.SceneGridService.SendCloseChildAgentConnections(UUID, regions); | |
2534 | if (textureEntry != null) | 2534 | |
2535 | { | 2535 | // Give the above command some time to try and close the connections. |
2536 | for (int i = 0; i < BAKE_INDICES.Length; i++) | 2536 | // this is really an emergency.. so sleep, or we'll get all discombobulated. |
2537 | { | 2537 | System.Threading.Thread.Sleep(500); |
2538 | int j = BAKE_INDICES[i]; | 2538 | } |
2539 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[j]; | 2539 | |
2540 | 2540 | if (m_scene.SceneGridService != null) | |
2541 | if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 2541 | { |
2542 | { | 2542 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
2543 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 2543 | if (m_agentTransfer != null) |
2544 | { | 2544 | m_agentTransfer.EnableChildAgents(this); |
2545 | m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name); | 2545 | } |
2546 | this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); | 2546 | |
2547 | } | 2547 | return; |
2548 | } | 2548 | } |
2549 | } | 2549 | |
2550 | 2550 | m_perfMonMS = Util.EnvironmentTickCount(); | |
2551 | } | 2551 | |
2552 | 2552 | Rotation = rotation; | |
2553 | 2553 | Vector3 direc = vec * rotation; | |
2554 | #endregion Bake Cache Check | 2554 | direc.Normalize(); |
2555 | 2555 | PhysicsActor actor = m_physicsActor; | |
2556 | m_appearance.SetAppearance(textureEntry, visualParams); | 2556 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. |
2557 | if (m_appearance.AvatarHeight > 0) | 2557 | |
2558 | SetHeight(m_appearance.AvatarHeight); | 2558 | direc *= 0.03f * 128f * m_speedModifier; |
2559 | 2559 | ||
2560 | // This is not needed, because only the transient data changed | 2560 | if (actor != null) |
2561 | //AvatarData adata = new AvatarData(m_appearance); | 2561 | { |
2562 | //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); | 2562 | if (actor.Flying) |
2563 | 2563 | { | |
2564 | SendAppearanceToAllOtherAgents(); | 2564 | direc *= 4.0f; |
2565 | if (!m_startAnimationSet) | 2565 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
2566 | { | 2566 | //bool colliding = (m_physicsActor.IsColliding==true); |
2567 | Animator.UpdateMovementAnimations(); | 2567 | //if (controlland) |
2568 | m_startAnimationSet = true; | 2568 | // m_log.Info("[AGENT]: landCommand"); |
2569 | } | 2569 | //if (colliding) |
2570 | 2570 | // m_log.Info("[AGENT]: colliding"); | |
2571 | Vector3 pos = m_pos; | 2571 | //if (m_physicsActor.Flying && colliding && controlland) |
2572 | pos.Z += m_appearance.HipOffset; | 2572 | //{ |
2573 | 2573 | // StopFlying(); | |
2574 | m_controllingClient.SendAvatarDataImmediate(this); | 2574 | // m_log.Info("[AGENT]: Stop FLying"); |
2575 | } | 2575 | //} |
2576 | 2576 | } | |
2577 | public void SetWearable(int wearableId, AvatarWearable wearable) | 2577 | else if (!actor.Flying && actor.IsColliding) |
2578 | { | 2578 | { |
2579 | m_appearance.SetWearable(wearableId, wearable); | 2579 | if (direc.Z > 2.0f) |
2580 | AvatarData adata = new AvatarData(m_appearance); | 2580 | { |
2581 | m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); | 2581 | if(m_animator.m_animTickJump == -1) |
2582 | m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | 2582 | { |
2583 | } | 2583 | direc.Z *= 3.0f; // jump |
2584 | 2584 | } | |
2585 | // Because appearance setting is in a module, we actually need | 2585 | else |
2586 | // to give it access to our appearance directly, otherwise we | 2586 | { |
2587 | // get a synchronization issue. | 2587 | direc.Z *= 0.1f; // prejump |
2588 | public AvatarAppearance Appearance | 2588 | } |
2589 | { | 2589 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs |
2590 | get { return m_appearance; } | 2590 | Animator.TrySetMovementAnimation("PREJUMP"); |
2591 | set { m_appearance = value; } | 2591 | Animator.TrySetMovementAnimation("JUMP"); |
2592 | } | 2592 | */ |
2593 | 2593 | } | |
2594 | #endregion | 2594 | } |
2595 | 2595 | } | |
2596 | #region Significant Movement Method | 2596 | |
2597 | 2597 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | |
2598 | /// <summary> | 2598 | m_forceToApply = direc; |
2599 | /// This checks for a significant movement and sends a courselocationchange update | 2599 | m_isNudging = Nudging; |
2600 | /// </summary> | 2600 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2601 | protected void CheckForSignificantMovement() | 2601 | } |
2602 | { | 2602 | |
2603 | // Movement updates for agents in neighboring regions are sent directly to clients. | 2603 | #endregion |
2604 | // This value only affects how often agent positions are sent to neighbor regions | 2604 | |
2605 | // for things such as distance-based update prioritization | 2605 | #region Overridden Methods |
2606 | const float SIGNIFICANT_MOVEMENT = 2.0f; | 2606 | |
2607 | 2607 | public override void Update() | |
2608 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) | 2608 | { |
2609 | { | 2609 | const float ROTATION_TOLERANCE = 0.01f; |
2610 | posLastSignificantMove = AbsolutePosition; | 2610 | const float VELOCITY_TOLERANCE = 0.001f; |
2611 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); | 2611 | const float POSITION_TOLERANCE = 0.05f; |
2612 | } | 2612 | //const int TIME_MS_TOLERANCE = 3000; |
2613 | 2613 | ||
2614 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | 2614 | |
2615 | if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || | 2615 | |
2616 | Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) | 2616 | if (m_isChildAgent == false) |
2617 | { | 2617 | { |
2618 | m_lastChildAgentUpdatePosition = AbsolutePosition; | 2618 | // PhysicsActor actor = m_physicsActor; |
2619 | m_lastChildAgentUpdateCamPosition = CameraPosition; | 2619 | |
2620 | 2620 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | |
2621 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 2621 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2622 | cadu.ActiveGroupID = UUID.Zero.Guid; | 2622 | // storing a requested force instead of an actual traveling velocity |
2623 | cadu.AgentID = UUID.Guid; | 2623 | |
2624 | cadu.alwaysrun = m_setAlwaysRun; | 2624 | // Throw away duplicate or insignificant updates |
2625 | cadu.AVHeight = m_avHeight; | 2625 | if (!m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2626 | Vector3 tempCameraCenter = m_CameraCenter; | 2626 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2627 | cadu.cameraPosition = tempCameraCenter; | 2627 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2628 | cadu.drawdistance = m_DrawDistance; | 2628 | //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2629 | cadu.GroupAccess = 0; | 2629 | { |
2630 | cadu.Position = AbsolutePosition; | 2630 | SendTerseUpdateToAllClients(); |
2631 | cadu.regionHandle = m_rootRegionHandle; | 2631 | |
2632 | float multiplier = 1; | 2632 | // Update the "last" values |
2633 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 2633 | m_lastPosition = m_pos; |
2634 | if (innacurateNeighbors != 0) | 2634 | m_lastRotation = m_bodyRot; |
2635 | { | 2635 | m_lastVelocity = Velocity; |
2636 | multiplier = 1f / (float)innacurateNeighbors; | 2636 | //m_lastTerseSent = Environment.TickCount; |
2637 | } | 2637 | } |
2638 | if (multiplier <= 0f) | 2638 | |
2639 | { | 2639 | // followed suggestion from mic bowman. reversed the two lines below. |
2640 | multiplier = 0.25f; | 2640 | if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something |
2641 | } | 2641 | CheckForBorderCrossing(); |
2642 | 2642 | CheckForSignificantMovement(); // sends update to the modules. | |
2643 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | 2643 | } |
2644 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 2644 | |
2645 | cadu.Velocity = Velocity; | 2645 | //Sending prim updates AFTER the avatar terse updates are sent |
2646 | 2646 | SendPrimUpdates(); | |
2647 | AgentPosition agentpos = new AgentPosition(); | 2647 | } |
2648 | agentpos.CopyFrom(cadu); | 2648 | |
2649 | 2649 | #endregion | |
2650 | m_scene.SendOutChildAgentUpdates(agentpos, this); | 2650 | |
2651 | } | 2651 | #region Update Client(s) |
2652 | } | 2652 | |
2653 | 2653 | /// <summary> | |
2654 | #endregion | 2654 | /// Sends a location update to the client connected to this scenePresence |
2655 | 2655 | /// </summary> | |
2656 | #region Border Crossing Methods | 2656 | /// <param name="remoteClient"></param> |
2657 | 2657 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | |
2658 | /// <summary> | 2658 | { |
2659 | /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion | 2659 | // If the client is inactive, it's getting its updates from another |
2660 | /// </summary> | 2660 | // server. |
2661 | protected void CheckForBorderCrossing() | 2661 | if (remoteClient.IsActive) |
2662 | { | 2662 | { |
2663 | if (IsChildAgent) | 2663 | m_perfMonMS = Util.EnvironmentTickCount(); |
2664 | return; | 2664 | |
2665 | 2665 | PhysicsActor actor = m_physicsActor; | |
2666 | Vector3 pos2 = AbsolutePosition; | 2666 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; |
2667 | Vector3 vel = Velocity; | 2667 | |
2668 | int neighbor = 0; | 2668 | Vector3 pos = m_pos; |
2669 | int[] fix = new int[2]; | 2669 | pos.Z += m_appearance.HipOffset; |
2670 | 2670 | ||
2671 | float timeStep = 0.1f; | 2671 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2672 | pos2.X = pos2.X + (vel.X*timeStep); | 2672 | |
2673 | pos2.Y = pos2.Y + (vel.Y*timeStep); | 2673 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |
2674 | pos2.Z = pos2.Z + (vel.Z*timeStep); | 2674 | |
2675 | 2675 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | |
2676 | if (!IsInTransit) | 2676 | m_scene.StatsReporter.AddAgentUpdates(1); |
2677 | { | 2677 | } |
2678 | // Checks if where it's headed exists a region | 2678 | } |
2679 | 2679 | ||
2680 | bool needsTransit = false; | 2680 | /// <summary> |
2681 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | 2681 | /// Send a location/velocity/accelleration update to all agents in scene |
2682 | { | 2682 | /// </summary> |
2683 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2683 | public void SendTerseUpdateToAllClients() |
2684 | { | 2684 | { |
2685 | needsTransit = true; | 2685 | m_perfMonMS = Util.EnvironmentTickCount(); |
2686 | neighbor = HaveNeighbor(Cardinals.SW, ref fix); | 2686 | |
2687 | } | 2687 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2688 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2688 | |
2689 | { | 2689 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2690 | needsTransit = true; | 2690 | } |
2691 | neighbor = HaveNeighbor(Cardinals.NW, ref fix); | 2691 | |
2692 | } | 2692 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
2693 | else | 2693 | { |
2694 | { | 2694 | SendCourseLocationsMethod d = m_sendCourseLocationsMethod; |
2695 | needsTransit = true; | 2695 | if (d != null) |
2696 | neighbor = HaveNeighbor(Cardinals.W, ref fix); | 2696 | { |
2697 | } | 2697 | d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); |
2698 | } | 2698 | } |
2699 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) | 2699 | } |
2700 | { | 2700 | |
2701 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2701 | public void SetSendCourseLocationMethod(SendCourseLocationsMethod d) |
2702 | { | 2702 | { |
2703 | needsTransit = true; | 2703 | if (d != null) |
2704 | neighbor = HaveNeighbor(Cardinals.SE, ref fix); | 2704 | m_sendCourseLocationsMethod = d; |
2705 | } | 2705 | } |
2706 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2706 | |
2707 | { | 2707 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
2708 | needsTransit = true; | 2708 | { |
2709 | neighbor = HaveNeighbor(Cardinals.NE, ref fix); | 2709 | m_perfMonMS = Util.EnvironmentTickCount(); |
2710 | } | 2710 | m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); |
2711 | else | 2711 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2712 | { | 2712 | } |
2713 | needsTransit = true; | 2713 | |
2714 | neighbor = HaveNeighbor(Cardinals.E, ref fix); | 2714 | /// <summary> |
2715 | } | 2715 | /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) |
2716 | } | 2716 | /// </summary> |
2717 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2717 | /// <param name="remoteAvatar"></param> |
2718 | { | 2718 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) |
2719 | needsTransit = true; | 2719 | { |
2720 | neighbor = HaveNeighbor(Cardinals.S, ref fix); | 2720 | // 2 stage check is needed. |
2721 | } | 2721 | if (remoteAvatar == null) |
2722 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2722 | return; |
2723 | { | 2723 | IClientAPI cl=remoteAvatar.ControllingClient; |
2724 | needsTransit = true; | 2724 | if (cl == null) |
2725 | neighbor = HaveNeighbor(Cardinals.N, ref fix); | 2725 | return; |
2726 | } | 2726 | if (m_appearance.Texture == null) |
2727 | 2727 | return; | |
2728 | 2728 | ||
2729 | // Makes sure avatar does not end up outside region | 2729 | Vector3 pos = m_pos; |
2730 | if (neighbor <= 0) | 2730 | pos.Z += m_appearance.HipOffset; |
2731 | { | 2731 | |
2732 | if (!needsTransit) | 2732 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); |
2733 | { | 2733 | m_scene.StatsReporter.AddAgentUpdates(1); |
2734 | if (m_requestedSitTargetUUID == UUID.Zero) | 2734 | } |
2735 | { | 2735 | |
2736 | Vector3 pos = AbsolutePosition; | 2736 | /// <summary> |
2737 | if (AbsolutePosition.X < 0) | 2737 | /// Tell *ALL* agents about this agent |
2738 | pos.X += Velocity.X; | 2738 | /// </summary> |
2739 | else if (AbsolutePosition.X > Constants.RegionSize) | 2739 | public void SendInitialFullUpdateToAllClients() |
2740 | pos.X -= Velocity.X; | 2740 | { |
2741 | if (AbsolutePosition.Y < 0) | 2741 | m_perfMonMS = Util.EnvironmentTickCount(); |
2742 | pos.Y += Velocity.Y; | 2742 | int avUpdates = 0; |
2743 | else if (AbsolutePosition.Y > Constants.RegionSize) | 2743 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2744 | pos.Y -= Velocity.Y; | 2744 | { |
2745 | AbsolutePosition = pos; | 2745 | ++avUpdates; |
2746 | } | 2746 | // only send if this is the root (children are only "listening posts" in a foreign region) |
2747 | } | 2747 | if (!IsChildAgent) |
2748 | } | 2748 | { |
2749 | else if (neighbor > 0) | 2749 | SendFullUpdateToOtherClient(avatar); |
2750 | CrossToNewRegion(); | 2750 | } |
2751 | } | 2751 | |
2752 | else | 2752 | if (avatar.LocalId != LocalId) |
2753 | { | 2753 | { |
2754 | RemoveFromPhysicalScene(); | 2754 | if (!avatar.IsChildAgent) |
2755 | // This constant has been inferred from experimentation | 2755 | { |
2756 | // I'm not sure what this value should be, so I tried a few values. | 2756 | avatar.SendFullUpdateToOtherClient(this); |
2757 | timeStep = 0.04f; | 2757 | avatar.SendAppearanceToOtherAgent(this); |
2758 | pos2 = AbsolutePosition; | 2758 | avatar.Animator.SendAnimPackToClient(ControllingClient); |
2759 | pos2.X = pos2.X + (vel.X * timeStep); | 2759 | } |
2760 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 2760 | } |
2761 | pos2.Z = pos2.Z + (vel.Z * timeStep); | 2761 | }); |
2762 | m_pos = pos2; | 2762 | |
2763 | } | 2763 | m_scene.StatsReporter.AddAgentUpdates(avUpdates); |
2764 | } | 2764 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2765 | 2765 | ||
2766 | protected int HaveNeighbor(Cardinals car, ref int[] fix) | 2766 | //Animator.SendAnimPack(); |
2767 | { | 2767 | } |
2768 | uint neighbourx = m_regionInfo.RegionLocX; | 2768 | |
2769 | uint neighboury = m_regionInfo.RegionLocY; | 2769 | public void SendFullUpdateToAllClients() |
2770 | 2770 | { | |
2771 | int dir = (int)car; | 2771 | m_perfMonMS = Util.EnvironmentTickCount(); |
2772 | 2772 | ||
2773 | if (dir > 1 && dir < 5) //Heading East | 2773 | // only send update from root agents to other clients; children are only "listening posts" |
2774 | neighbourx++; | 2774 | int count = 0; |
2775 | else if (dir > 5) // Heading West | 2775 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2776 | neighbourx--; | 2776 | { |
2777 | 2777 | if (sp.IsChildAgent) | |
2778 | if (dir < 3 || dir == 8) // Heading North | 2778 | return; |
2779 | neighboury++; | 2779 | SendFullUpdateToOtherClient(sp); |
2780 | else if (dir > 3 && dir < 7) // Heading Sout | 2780 | ++count; |
2781 | neighboury--; | 2781 | }); |
2782 | 2782 | m_scene.StatsReporter.AddAgentUpdates(count); | |
2783 | int x = (int)(neighbourx * Constants.RegionSize); | 2783 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2784 | int y = (int)(neighboury * Constants.RegionSize); | 2784 | |
2785 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y); | 2785 | Animator.SendAnimPack(); |
2786 | 2786 | } | |
2787 | if (neighbourRegion == null) | 2787 | |
2788 | { | 2788 | /// <summary> |
2789 | fix[0] = (int)(m_regionInfo.RegionLocX - neighbourx); | 2789 | /// Do everything required once a client completes its movement into a region |
2790 | fix[1] = (int)(m_regionInfo.RegionLocY - neighboury); | 2790 | /// </summary> |
2791 | return dir * (-1); | 2791 | public void SendInitialData() |
2792 | } | 2792 | { |
2793 | else | 2793 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
2794 | return dir; | 2794 | // the inventory arrives |
2795 | } | 2795 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
2796 | 2796 | ||
2797 | /// <summary> | 2797 | Vector3 pos = m_pos; |
2798 | /// Moves the agent outside the region bounds | 2798 | pos.Z += m_appearance.HipOffset; |
2799 | /// Tells neighbor region that we're crossing to it | 2799 | |
2800 | /// If the neighbor accepts, remove the agent's viewable avatar from this scene | 2800 | m_controllingClient.SendAvatarDataImmediate(this); |
2801 | /// set them to a child agent. | 2801 | |
2802 | /// </summary> | 2802 | SendInitialFullUpdateToAllClients(); |
2803 | protected void CrossToNewRegion() | 2803 | SendAppearanceToAllOtherAgents(); |
2804 | { | 2804 | } |
2805 | InTransit(); | 2805 | |
2806 | try | 2806 | /// <summary> |
2807 | { | 2807 | /// Tell the client for this scene presence what items it should be wearing now |
2808 | m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); | 2808 | /// </summary> |
2809 | } | 2809 | public void SendWearables() |
2810 | catch | 2810 | { |
2811 | { | 2811 | m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name); |
2812 | m_scene.CrossAgentToNewRegion(this, false); | 2812 | |
2813 | } | 2813 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); |
2814 | } | 2814 | } |
2815 | 2815 | ||
2816 | public void InTransit() | 2816 | /// <summary> |
2817 | { | 2817 | /// |
2818 | m_inTransit = true; | 2818 | /// </summary> |
2819 | 2819 | public void SendAppearanceToAllOtherAgents() | |
2820 | if ((m_physicsActor != null) && m_physicsActor.Flying) | 2820 | { |
2821 | m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 2821 | m_perfMonMS = Util.EnvironmentTickCount(); |
2822 | else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) | 2822 | |
2823 | m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 2823 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2824 | } | 2824 | { |
2825 | 2825 | if (scenePresence.UUID != UUID) | |
2826 | public void NotInTransit() | 2826 | { |
2827 | { | 2827 | SendAppearanceToOtherAgent(scenePresence); |
2828 | m_inTransit = false; | 2828 | } |
2829 | } | 2829 | }); |
2830 | 2830 | ||
2831 | public void RestoreInCurrentScene() | 2831 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2832 | { | 2832 | } |
2833 | AddToPhysicalScene(false); // not exactly false | 2833 | |
2834 | } | 2834 | /// <summary> |
2835 | 2835 | /// Send appearance data to an agent that isn't this one. | |
2836 | public void Reset() | 2836 | /// </summary> |
2837 | { | 2837 | /// <param name="avatar"></param> |
2838 | // Put the child agent back at the center | 2838 | public void SendAppearanceToOtherAgent(ScenePresence avatar) |
2839 | AbsolutePosition | 2839 | { |
2840 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); | 2840 | avatar.ControllingClient.SendAppearance( |
2841 | Animator.ResetAnimations(); | 2841 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); |
2842 | } | 2842 | } |
2843 | 2843 | ||
2844 | /// <summary> | 2844 | /// <summary> |
2845 | /// Computes which child agents to close when the scene presence moves to another region. | 2845 | /// Set appearance data (textureentry and slider settings) received from the client |
2846 | /// Removes those regions from m_knownRegions. | 2846 | /// </summary> |
2847 | /// </summary> | 2847 | /// <param name="texture"></param> |
2848 | /// <param name="newRegionX">The new region's x on the map</param> | 2848 | /// <param name="visualParam"></param> |
2849 | /// <param name="newRegionY">The new region's y on the map</param> | 2849 | public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) |
2850 | /// <returns></returns> | 2850 | { |
2851 | public void CloseChildAgents(uint newRegionX, uint newRegionY) | 2851 | if (m_physicsActor != null) |
2852 | { | 2852 | { |
2853 | List<ulong> byebyeRegions = new List<ulong>(); | 2853 | if (!IsChildAgent) |
2854 | m_log.DebugFormat( | 2854 | { |
2855 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", | 2855 | // This may seem like it's redundant, remove the avatar from the physics scene |
2856 | m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName); | 2856 | // just to add it back again, but it saves us from having to update |
2857 | //DumpKnownRegions(); | 2857 | // 3 variables 10 times a second. |
2858 | 2858 | bool flyingTemp = m_physicsActor.Flying; | |
2859 | lock (m_knownChildRegions) | 2859 | RemoveFromPhysicalScene(); |
2860 | { | 2860 | //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); |
2861 | foreach (ulong handle in m_knownChildRegions.Keys) | 2861 | |
2862 | { | 2862 | //PhysicsActor = null; |
2863 | // Don't close the agent on this region yet | 2863 | |
2864 | if (handle != Scene.RegionInfo.RegionHandle) | 2864 | AddToPhysicalScene(flyingTemp); |
2865 | { | 2865 | } |
2866 | uint x, y; | 2866 | } |
2867 | Utils.LongToUInts(handle, out x, out y); | 2867 | |
2868 | x = x / Constants.RegionSize; | 2868 | #region Bake Cache Check |
2869 | y = y / Constants.RegionSize; | 2869 | |
2870 | 2870 | if (textureEntry != null) | |
2871 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 2871 | { |
2872 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 2872 | for (int i = 0; i < BAKE_INDICES.Length; i++) |
2873 | if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) | 2873 | { |
2874 | { | 2874 | int j = BAKE_INDICES[i]; |
2875 | byebyeRegions.Add(handle); | 2875 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[j]; |
2876 | } | 2876 | |
2877 | } | 2877 | if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
2878 | } | 2878 | { |
2879 | } | 2879 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) |
2880 | 2880 | { | |
2881 | if (byebyeRegions.Count > 0) | 2881 | m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name); |
2882 | { | 2882 | this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); |
2883 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); | 2883 | } |
2884 | m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions); | 2884 | } |
2885 | } | 2885 | } |
2886 | 2886 | ||
2887 | foreach (ulong handle in byebyeRegions) | 2887 | } |
2888 | { | 2888 | |
2889 | RemoveNeighbourRegion(handle); | 2889 | |
2890 | } | 2890 | #endregion Bake Cache Check |
2891 | } | 2891 | |
2892 | 2892 | m_appearance.SetAppearance(textureEntry, visualParams); | |
2893 | #endregion | 2893 | if (m_appearance.AvatarHeight > 0) |
2894 | 2894 | SetHeight(m_appearance.AvatarHeight); | |
2895 | /// <summary> | 2895 | |
2896 | /// This allows the Sim owner the abiility to kick users from their sim currently. | 2896 | // This is not needed, because only the transient data changed |
2897 | /// It tells the client that the agent has permission to do so. | 2897 | //AvatarData adata = new AvatarData(m_appearance); |
2898 | /// </summary> | 2898 | //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); |
2899 | public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) | 2899 | |
2900 | { | 2900 | SendAppearanceToAllOtherAgents(); |
2901 | if (godStatus) | 2901 | if (!m_startAnimationSet) |
2902 | { | 2902 | { |
2903 | // For now, assign god level 200 to anyone | 2903 | Animator.UpdateMovementAnimations(); |
2904 | // who is granted god powers, but has no god level set. | 2904 | m_startAnimationSet = true; |
2905 | // | 2905 | } |
2906 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID); | 2906 | |
2907 | if (account != null) | 2907 | Vector3 pos = m_pos; |
2908 | { | 2908 | pos.Z += m_appearance.HipOffset; |
2909 | if (account.UserLevel > 0) | 2909 | |
2910 | m_godLevel = account.UserLevel; | 2910 | m_controllingClient.SendAvatarDataImmediate(this); |
2911 | else | 2911 | } |
2912 | m_godLevel = 200; | 2912 | |
2913 | } | 2913 | public void SetWearable(int wearableId, AvatarWearable wearable) |
2914 | } | 2914 | { |
2915 | else | 2915 | m_appearance.SetWearable(wearableId, wearable); |
2916 | { | 2916 | AvatarData adata = new AvatarData(m_appearance); |
2917 | m_godLevel = 0; | 2917 | m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); |
2918 | } | 2918 | m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); |
2919 | 2919 | } | |
2920 | ControllingClient.SendAdminResponse(token, (uint)m_godLevel); | 2920 | |
2921 | } | 2921 | // Because appearance setting is in a module, we actually need |
2922 | 2922 | // to give it access to our appearance directly, otherwise we | |
2923 | #region Child Agent Updates | 2923 | // get a synchronization issue. |
2924 | 2924 | public AvatarAppearance Appearance | |
2925 | public void ChildAgentDataUpdate(AgentData cAgentData) | 2925 | { |
2926 | { | 2926 | get { return m_appearance; } |
2927 | //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); | 2927 | set { m_appearance = value; } |
2928 | if (!IsChildAgent) | 2928 | } |
2929 | return; | 2929 | |
2930 | 2930 | #endregion | |
2931 | CopyFrom(cAgentData); | 2931 | |
2932 | } | 2932 | #region Significant Movement Method |
2933 | 2933 | ||
2934 | /// <summary> | 2934 | /// <summary> |
2935 | /// This updates important decision making data about a child agent | 2935 | /// This checks for a significant movement and sends a courselocationchange update |
2936 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 2936 | /// </summary> |
2937 | /// </summary> | 2937 | protected void CheckForSignificantMovement() |
2938 | public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) | 2938 | { |
2939 | { | 2939 | // Movement updates for agents in neighboring regions are sent directly to clients. |
2940 | if (!IsChildAgent) | 2940 | // This value only affects how often agent positions are sent to neighbor regions |
2941 | return; | 2941 | // for things such as distance-based update prioritization |
2942 | 2942 | const float SIGNIFICANT_MOVEMENT = 2.0f; | |
2943 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); | 2943 | |
2944 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 2944 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) |
2945 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2945 | { |
2946 | 2946 | posLastSignificantMove = AbsolutePosition; | |
2947 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 2947 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); |
2948 | 2948 | } | |
2949 | m_DrawDistance = cAgentData.Far; | 2949 | |
2950 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! | 2950 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m |
2951 | m_pos = cAgentData.Position + offset; | 2951 | if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || |
2952 | 2952 | Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) | |
2953 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) | 2953 | { |
2954 | { | 2954 | m_lastChildAgentUpdatePosition = AbsolutePosition; |
2955 | posLastSignificantMove = AbsolutePosition; | 2955 | m_lastChildAgentUpdateCamPosition = CameraPosition; |
2956 | ReprioritizeUpdates(); | 2956 | |
2957 | } | 2957 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
2958 | 2958 | cadu.ActiveGroupID = UUID.Zero.Guid; | |
2959 | m_CameraCenter = cAgentData.Center + offset; | 2959 | cadu.AgentID = UUID.Guid; |
2960 | 2960 | cadu.alwaysrun = m_setAlwaysRun; | |
2961 | m_avHeight = cAgentData.Size.Z; | 2961 | cadu.AVHeight = m_avHeight; |
2962 | //SetHeight(cAgentData.AVHeight); | 2962 | Vector3 tempCameraCenter = m_CameraCenter; |
2963 | 2963 | cadu.cameraPosition = tempCameraCenter; | |
2964 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) | 2964 | cadu.drawdistance = m_DrawDistance; |
2965 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); | 2965 | cadu.GroupAccess = 0; |
2966 | 2966 | cadu.Position = AbsolutePosition; | |
2967 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | 2967 | cadu.regionHandle = m_rootRegionHandle; |
2968 | if (m_scene.m_seeIntoRegionFromNeighbor) | 2968 | float multiplier = 1; |
2969 | m_sceneViewer.Reset(); | 2969 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
2970 | 2970 | if (innacurateNeighbors != 0) | |
2971 | //cAgentData.AVHeight; | 2971 | { |
2972 | m_rootRegionHandle = cAgentData.RegionHandle; | 2972 | multiplier = 1f / (float)innacurateNeighbors; |
2973 | //m_velocity = cAgentData.Velocity; | 2973 | } |
2974 | } | 2974 | if (multiplier <= 0f) |
2975 | 2975 | { | |
2976 | public void CopyTo(AgentData cAgent) | 2976 | multiplier = 0.25f; |
2977 | { | 2977 | } |
2978 | cAgent.AgentID = UUID; | 2978 | |
2979 | cAgent.RegionID = Scene.RegionInfo.RegionID; | 2979 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); |
2980 | 2980 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | |
2981 | cAgent.Position = AbsolutePosition; | 2981 | cadu.Velocity = Velocity; |
2982 | cAgent.Velocity = m_velocity; | 2982 | |
2983 | cAgent.Center = m_CameraCenter; | 2983 | AgentPosition agentpos = new AgentPosition(); |
2984 | // Don't copy the size; it is inferred from apearance parameters | 2984 | agentpos.CopyFrom(cadu); |
2985 | //cAgent.Size = new Vector3(0, 0, m_avHeight); | 2985 | |
2986 | cAgent.AtAxis = m_CameraAtAxis; | 2986 | m_scene.SendOutChildAgentUpdates(agentpos, this); |
2987 | cAgent.LeftAxis = m_CameraLeftAxis; | 2987 | } |
2988 | cAgent.UpAxis = m_CameraUpAxis; | 2988 | } |
2989 | 2989 | ||
2990 | cAgent.Far = m_DrawDistance; | 2990 | #endregion |
2991 | 2991 | ||
2992 | // Throttles | 2992 | #region Border Crossing Methods |
2993 | float multiplier = 1; | 2993 | |
2994 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 2994 | /// <summary> |
2995 | if (innacurateNeighbors != 0) | 2995 | /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion |
2996 | { | 2996 | /// </summary> |
2997 | multiplier = 1f / innacurateNeighbors; | 2997 | protected void CheckForBorderCrossing() |
2998 | } | 2998 | { |
2999 | if (multiplier <= 0f) | 2999 | if (IsChildAgent) |
3000 | { | 3000 | return; |
3001 | multiplier = 0.25f; | 3001 | |
3002 | } | 3002 | Vector3 pos2 = AbsolutePosition; |
3003 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | 3003 | Vector3 vel = Velocity; |
3004 | cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); | 3004 | int neighbor = 0; |
3005 | 3005 | int[] fix = new int[2]; | |
3006 | cAgent.HeadRotation = m_headrotation; | 3006 | |
3007 | cAgent.BodyRotation = m_bodyRot; | 3007 | float timeStep = 0.1f; |
3008 | cAgent.ControlFlags = (uint)m_AgentControlFlags; | 3008 | pos2.X = pos2.X + (vel.X*timeStep); |
3009 | 3009 | pos2.Y = pos2.Y + (vel.Y*timeStep); | |
3010 | if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) | 3010 | pos2.Z = pos2.Z + (vel.Z*timeStep); |
3011 | cAgent.GodLevel = (byte)m_godLevel; | 3011 | |
3012 | else | 3012 | if (!IsInTransit) |
3013 | cAgent.GodLevel = (byte) 0; | 3013 | { |
3014 | 3014 | // Checks if where it's headed exists a region | |
3015 | cAgent.AlwaysRun = m_setAlwaysRun; | 3015 | |
3016 | 3016 | bool needsTransit = false; | |
3017 | try | 3017 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) |
3018 | { | 3018 | { |
3019 | // We might not pass the Wearables in all cases... | 3019 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
3020 | // They're only needed so that persistent changes to the appearance | 3020 | { |
3021 | // are preserved in the new region where the user is moving to. | 3021 | needsTransit = true; |
3022 | // But in Hypergrid we might not let this happen. | 3022 | neighbor = HaveNeighbor(Cardinals.SW, ref fix); |
3023 | int i = 0; | 3023 | } |
3024 | UUID[] wears = new UUID[m_appearance.Wearables.Length * 2]; | 3024 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
3025 | foreach (AvatarWearable aw in m_appearance.Wearables) | 3025 | { |
3026 | { | 3026 | needsTransit = true; |
3027 | if (aw != null) | 3027 | neighbor = HaveNeighbor(Cardinals.NW, ref fix); |
3028 | { | 3028 | } |
3029 | wears[i++] = aw.ItemID; | 3029 | else |
3030 | wears[i++] = aw.AssetID; | 3030 | { |
3031 | } | 3031 | needsTransit = true; |
3032 | else | 3032 | neighbor = HaveNeighbor(Cardinals.W, ref fix); |
3033 | { | 3033 | } |
3034 | wears[i++] = UUID.Zero; | 3034 | } |
3035 | wears[i++] = UUID.Zero; | 3035 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) |
3036 | } | 3036 | { |
3037 | } | 3037 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
3038 | cAgent.Wearables = wears; | 3038 | { |
3039 | 3039 | needsTransit = true; | |
3040 | cAgent.VisualParams = m_appearance.VisualParams; | 3040 | neighbor = HaveNeighbor(Cardinals.SE, ref fix); |
3041 | 3041 | } | |
3042 | if (m_appearance.Texture != null) | 3042 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
3043 | cAgent.AgentTextures = m_appearance.Texture.GetBytes(); | 3043 | { |
3044 | } | 3044 | needsTransit = true; |
3045 | catch (Exception e) | 3045 | neighbor = HaveNeighbor(Cardinals.NE, ref fix); |
3046 | { | 3046 | } |
3047 | m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message); | 3047 | else |
3048 | } | 3048 | { |
3049 | 3049 | needsTransit = true; | |
3050 | //Attachments | 3050 | neighbor = HaveNeighbor(Cardinals.E, ref fix); |
3051 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 3051 | } |
3052 | if (attPoints != null) | 3052 | } |
3053 | { | 3053 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
3054 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); | 3054 | { |
3055 | int i = 0; | 3055 | needsTransit = true; |
3056 | AttachmentData[] attachs = new AttachmentData[attPoints.Count]; | 3056 | neighbor = HaveNeighbor(Cardinals.S, ref fix); |
3057 | foreach (int point in attPoints) | 3057 | } |
3058 | { | 3058 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
3059 | attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); | 3059 | { |
3060 | } | 3060 | needsTransit = true; |
3061 | cAgent.Attachments = attachs; | 3061 | neighbor = HaveNeighbor(Cardinals.N, ref fix); |
3062 | } | 3062 | } |
3063 | 3063 | ||
3064 | lock (scriptedcontrols) | 3064 | |
3065 | { | 3065 | // Makes sure avatar does not end up outside region |
3066 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; | 3066 | if (neighbor <= 0) |
3067 | int i = 0; | 3067 | { |
3068 | 3068 | if (!needsTransit) | |
3069 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3069 | { |
3070 | { | 3070 | if (m_requestedSitTargetUUID == UUID.Zero) |
3071 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3071 | { |
3072 | } | 3072 | Vector3 pos = AbsolutePosition; |
3073 | cAgent.Controllers = controls; | 3073 | if (AbsolutePosition.X < 0) |
3074 | } | 3074 | pos.X += Velocity.X; |
3075 | 3075 | else if (AbsolutePosition.X > Constants.RegionSize) | |
3076 | // Animations | 3076 | pos.X -= Velocity.X; |
3077 | try | 3077 | if (AbsolutePosition.Y < 0) |
3078 | { | 3078 | pos.Y += Velocity.Y; |
3079 | cAgent.Anims = Animator.Animations.ToArray(); | 3079 | else if (AbsolutePosition.Y > Constants.RegionSize) |
3080 | } | 3080 | pos.Y -= Velocity.Y; |
3081 | catch { } | 3081 | AbsolutePosition = pos; |
3082 | 3082 | } | |
3083 | // cAgent.GroupID = ?? | 3083 | } |
3084 | // Groups??? | 3084 | } |
3085 | 3085 | else if (neighbor > 0) | |
3086 | } | 3086 | CrossToNewRegion(); |
3087 | 3087 | } | |
3088 | public void CopyFrom(AgentData cAgent) | 3088 | else |
3089 | { | 3089 | { |
3090 | m_originRegionID = cAgent.RegionID; | 3090 | RemoveFromPhysicalScene(); |
3091 | 3091 | // This constant has been inferred from experimentation | |
3092 | m_callbackURI = cAgent.CallbackURI; | 3092 | // I'm not sure what this value should be, so I tried a few values. |
3093 | 3093 | timeStep = 0.04f; | |
3094 | m_pos = cAgent.Position; | 3094 | pos2 = AbsolutePosition; |
3095 | m_velocity = cAgent.Velocity; | 3095 | pos2.X = pos2.X + (vel.X * timeStep); |
3096 | m_CameraCenter = cAgent.Center; | 3096 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
3097 | //m_avHeight = cAgent.Size.Z; | 3097 | pos2.Z = pos2.Z + (vel.Z * timeStep); |
3098 | m_CameraAtAxis = cAgent.AtAxis; | 3098 | m_pos = pos2; |
3099 | m_CameraLeftAxis = cAgent.LeftAxis; | 3099 | } |
3100 | m_CameraUpAxis = cAgent.UpAxis; | 3100 | } |
3101 | 3101 | ||
3102 | m_DrawDistance = cAgent.Far; | 3102 | protected int HaveNeighbor(Cardinals car, ref int[] fix) |
3103 | 3103 | { | |
3104 | if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) | 3104 | uint neighbourx = m_regionInfo.RegionLocX; |
3105 | ControllingClient.SetChildAgentThrottle(cAgent.Throttles); | 3105 | uint neighboury = m_regionInfo.RegionLocY; |
3106 | 3106 | ||
3107 | m_headrotation = cAgent.HeadRotation; | 3107 | int dir = (int)car; |
3108 | m_bodyRot = cAgent.BodyRotation; | 3108 | |
3109 | m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; | 3109 | if (dir > 1 && dir < 5) //Heading East |
3110 | 3110 | neighbourx++; | |
3111 | if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) | 3111 | else if (dir > 5) // Heading West |
3112 | m_godLevel = cAgent.GodLevel; | 3112 | neighbourx--; |
3113 | m_setAlwaysRun = cAgent.AlwaysRun; | 3113 | |
3114 | 3114 | if (dir < 3 || dir == 8) // Heading North | |
3115 | uint i = 0; | 3115 | neighboury++; |
3116 | try | 3116 | else if (dir > 3 && dir < 7) // Heading Sout |
3117 | { | 3117 | neighboury--; |
3118 | if (cAgent.Wearables == null) | 3118 | |
3119 | cAgent.Wearables = new UUID[0]; | 3119 | int x = (int)(neighbourx * Constants.RegionSize); |
3120 | AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2]; | 3120 | int y = (int)(neighboury * Constants.RegionSize); |
3121 | for (uint n = 0; n < cAgent.Wearables.Length; n += 2) | 3121 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y); |
3122 | { | 3122 | |
3123 | UUID itemId = cAgent.Wearables[n]; | 3123 | if (neighbourRegion == null) |
3124 | UUID assetId = cAgent.Wearables[n + 1]; | 3124 | { |
3125 | wears[i++] = new AvatarWearable(itemId, assetId); | 3125 | fix[0] = (int)(m_regionInfo.RegionLocX - neighbourx); |
3126 | } | 3126 | fix[1] = (int)(m_regionInfo.RegionLocY - neighboury); |
3127 | m_appearance.Wearables = wears; | 3127 | return dir * (-1); |
3128 | Primitive.TextureEntry te; | 3128 | } |
3129 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) | 3129 | else |
3130 | te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); | 3130 | return dir; |
3131 | else | 3131 | } |
3132 | te = AvatarAppearance.GetDefaultTexture(); | 3132 | |
3133 | if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) | 3133 | /// <summary> |
3134 | cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); | 3134 | /// Moves the agent outside the region bounds |
3135 | m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone()); | 3135 | /// Tells neighbor region that we're crossing to it |
3136 | } | 3136 | /// If the neighbor accepts, remove the agent's viewable avatar from this scene |
3137 | catch (Exception e) | 3137 | /// set them to a child agent. |
3138 | { | 3138 | /// </summary> |
3139 | m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message); | 3139 | protected void CrossToNewRegion() |
3140 | } | 3140 | { |
3141 | 3141 | InTransit(); | |
3142 | // Attachments | 3142 | try |
3143 | try | 3143 | { |
3144 | { | 3144 | m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); |
3145 | if (cAgent.Attachments != null) | 3145 | } |
3146 | { | 3146 | catch |
3147 | m_appearance.ClearAttachments(); | 3147 | { |
3148 | foreach (AttachmentData att in cAgent.Attachments) | 3148 | m_scene.CrossAgentToNewRegion(this, false); |
3149 | { | 3149 | } |
3150 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); | 3150 | } |
3151 | } | 3151 | |
3152 | } | 3152 | public void InTransit() |
3153 | } | 3153 | { |
3154 | catch { } | 3154 | m_inTransit = true; |
3155 | 3155 | ||
3156 | try | 3156 | if ((m_physicsActor != null) && m_physicsActor.Flying) |
3157 | { | 3157 | m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
3158 | lock (scriptedcontrols) | 3158 | else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) |
3159 | { | 3159 | m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
3160 | if (cAgent.Controllers != null) | 3160 | } |
3161 | { | 3161 | |
3162 | scriptedcontrols.Clear(); | 3162 | public void NotInTransit() |
3163 | 3163 | { | |
3164 | foreach (ControllerData c in cAgent.Controllers) | 3164 | m_inTransit = false; |
3165 | { | 3165 | } |
3166 | ScriptControllers sc = new ScriptControllers(); | 3166 | |
3167 | sc.itemID = c.ItemID; | 3167 | public void RestoreInCurrentScene() |
3168 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3168 | { |
3169 | sc.eventControls = (ScriptControlled)c.EventControls; | 3169 | AddToPhysicalScene(false); // not exactly false |
3170 | 3170 | } | |
3171 | scriptedcontrols[sc.itemID] = sc; | 3171 | |
3172 | } | 3172 | public void Reset() |
3173 | } | 3173 | { |
3174 | } | 3174 | // Put the child agent back at the center |
3175 | } | 3175 | AbsolutePosition |
3176 | catch { } | 3176 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); |
3177 | // Animations | 3177 | Animator.ResetAnimations(); |
3178 | try | 3178 | } |
3179 | { | 3179 | |
3180 | Animator.ResetAnimations(); | 3180 | /// <summary> |
3181 | Animator.Animations.FromArray(cAgent.Anims); | 3181 | /// Computes which child agents to close when the scene presence moves to another region. |
3182 | } | 3182 | /// Removes those regions from m_knownRegions. |
3183 | catch { } | 3183 | /// </summary> |
3184 | 3184 | /// <param name="newRegionX">The new region's x on the map</param> | |
3185 | //cAgent.GroupID = ?? | 3185 | /// <param name="newRegionY">The new region's y on the map</param> |
3186 | //Groups??? | 3186 | /// <returns></returns> |
3187 | } | 3187 | public void CloseChildAgents(uint newRegionX, uint newRegionY) |
3188 | 3188 | { | |
3189 | public bool CopyAgent(out IAgentData agent) | 3189 | List<ulong> byebyeRegions = new List<ulong>(); |
3190 | { | 3190 | m_log.DebugFormat( |
3191 | agent = new CompleteAgentData(); | 3191 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", |
3192 | CopyTo((AgentData)agent); | 3192 | m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName); |
3193 | return true; | 3193 | //DumpKnownRegions(); |
3194 | } | 3194 | |
3195 | 3195 | lock (m_knownChildRegions) | |
3196 | #endregion Child Agent Updates | 3196 | { |
3197 | 3197 | foreach (ulong handle in m_knownChildRegions.Keys) | |
3198 | /// <summary> | 3198 | { |
3199 | /// Handles part of the PID controller function for moving an avatar. | 3199 | // Don't close the agent on this region yet |
3200 | /// </summary> | 3200 | if (handle != Scene.RegionInfo.RegionHandle) |
3201 | public override void UpdateMovement() | 3201 | { |
3202 | { | 3202 | uint x, y; |
3203 | if (m_forceToApply.HasValue) | 3203 | Utils.LongToUInts(handle, out x, out y); |
3204 | { | 3204 | x = x / Constants.RegionSize; |
3205 | Vector3 force = m_forceToApply.Value; | 3205 | y = y / Constants.RegionSize; |
3206 | 3206 | ||
3207 | m_updateflag = true; | 3207 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3208 | // movementvector = force; | 3208 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
3209 | Velocity = force; | 3209 | if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) |
3210 | 3210 | { | |
3211 | m_forceToApply = null; | 3211 | byebyeRegions.Add(handle); |
3212 | } | 3212 | } |
3213 | } | 3213 | } |
3214 | 3214 | } | |
3215 | public override void SetText(string text, Vector3 color, double alpha) | 3215 | } |
3216 | { | 3216 | |
3217 | throw new Exception("Can't set Text on avatar."); | 3217 | if (byebyeRegions.Count > 0) |
3218 | } | 3218 | { |
3219 | 3219 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); | |
3220 | /// <summary> | 3220 | m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions); |
3221 | /// Adds a physical representation of the avatar to the Physics plugin | 3221 | } |
3222 | /// </summary> | 3222 | |
3223 | public void AddToPhysicalScene(bool isFlying) | 3223 | foreach (ulong handle in byebyeRegions) |
3224 | { | 3224 | { |
3225 | PhysicsScene scene = m_scene.PhysicsScene; | 3225 | RemoveNeighbourRegion(handle); |
3226 | 3226 | } | |
3227 | Vector3 pVec = AbsolutePosition; | 3227 | } |
3228 | 3228 | ||
3229 | // Old bug where the height was in centimeters instead of meters | 3229 | #endregion |
3230 | if (m_avHeight == 127.0f) | 3230 | |
3231 | { | 3231 | /// <summary> |
3232 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f), | 3232 | /// This allows the Sim owner the abiility to kick users from their sim currently. |
3233 | isFlying); | 3233 | /// It tells the client that the agent has permission to do so. |
3234 | } | 3234 | /// </summary> |
3235 | else | 3235 | public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) |
3236 | { | 3236 | { |
3237 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, | 3237 | if (godStatus) |
3238 | new Vector3(0f, 0f, m_avHeight), isFlying); | 3238 | { |
3239 | } | 3239 | // For now, assign god level 200 to anyone |
3240 | scene.AddPhysicsActorTaint(m_physicsActor); | 3240 | // who is granted god powers, but has no god level set. |
3241 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3241 | // |
3242 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3242 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID); |
3243 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3243 | if (account != null) |
3244 | m_physicsActor.SubscribeEvents(500); | 3244 | { |
3245 | m_physicsActor.LocalID = LocalId; | 3245 | if (account.UserLevel > 0) |
3246 | } | 3246 | m_godLevel = account.UserLevel; |
3247 | 3247 | else | |
3248 | private void OutOfBoundsCall(Vector3 pos) | 3248 | m_godLevel = 200; |
3249 | { | 3249 | } |
3250 | //bool flying = m_physicsActor.Flying; | 3250 | } |
3251 | //RemoveFromPhysicalScene(); | 3251 | else |
3252 | 3252 | { | |
3253 | //AddToPhysicalScene(flying); | 3253 | m_godLevel = 0; |
3254 | if (ControllingClient != null) | 3254 | } |
3255 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3255 | |
3256 | } | 3256 | ControllingClient.SendAdminResponse(token, (uint)m_godLevel); |
3257 | 3257 | } | |
3258 | // Event called by the physics plugin to tell the avatar about a collision. | 3258 | |
3259 | private void PhysicsCollisionUpdate(EventArgs e) | 3259 | #region Child Agent Updates |
3260 | { | 3260 | |
3261 | if (e == null) | 3261 | public void ChildAgentDataUpdate(AgentData cAgentData) |
3262 | return; | 3262 | { |
3263 | 3263 | //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); | |
3264 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3264 | if (!IsChildAgent) |
3265 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | 3265 | return; |
3266 | // as of this comment the interval is set in AddToPhysicalScene | 3266 | |
3267 | if (Animator!=null) | 3267 | CopyFrom(cAgentData); |
3268 | Animator.UpdateMovementAnimations(); | 3268 | } |
3269 | 3269 | ||
3270 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3270 | /// <summary> |
3271 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3271 | /// This updates important decision making data about a child agent |
3272 | 3272 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | |
3273 | CollisionPlane = Vector4.UnitW; | 3273 | /// </summary> |
3274 | 3274 | public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) | |
3275 | if (coldata.Count != 0 && Animator != null) | 3275 | { |
3276 | { | 3276 | if (!IsChildAgent) |
3277 | switch (Animator.CurrentMovementAnimation) | 3277 | return; |
3278 | { | 3278 | |
3279 | case "STAND": | 3279 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); |
3280 | case "WALK": | 3280 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; |
3281 | case "RUN": | 3281 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
3282 | case "CROUCH": | 3282 | |
3283 | case "CROUCHWALK": | 3283 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
3284 | { | 3284 | |
3285 | ContactPoint lowest; | 3285 | m_DrawDistance = cAgentData.Far; |
3286 | lowest.SurfaceNormal = Vector3.Zero; | 3286 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! |
3287 | lowest.Position = Vector3.Zero; | 3287 | m_pos = cAgentData.Position + offset; |
3288 | lowest.Position.Z = Single.NaN; | 3288 | |
3289 | 3289 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) | |
3290 | foreach (ContactPoint contact in coldata.Values) | 3290 | { |
3291 | { | 3291 | posLastSignificantMove = AbsolutePosition; |
3292 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3292 | ReprioritizeUpdates(); |
3293 | { | 3293 | } |
3294 | lowest = contact; | 3294 | |
3295 | } | 3295 | m_CameraCenter = cAgentData.Center + offset; |
3296 | } | 3296 | |
3297 | 3297 | m_avHeight = cAgentData.Size.Z; | |
3298 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3298 | //SetHeight(cAgentData.AVHeight); |
3299 | } | 3299 | |
3300 | break; | 3300 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) |
3301 | } | 3301 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); |
3302 | } | 3302 | |
3303 | 3303 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | |
3304 | if (m_invulnerable) | 3304 | if (m_scene.m_seeIntoRegionFromNeighbor) |
3305 | return; | 3305 | m_sceneViewer.Reset(); |
3306 | 3306 | ||
3307 | float starthealth = Health; | 3307 | //cAgentData.AVHeight; |
3308 | uint killerObj = 0; | 3308 | m_rootRegionHandle = cAgentData.RegionHandle; |
3309 | foreach (uint localid in coldata.Keys) | 3309 | //m_velocity = cAgentData.Velocity; |
3310 | { | 3310 | } |
3311 | SceneObjectPart part = Scene.GetSceneObjectPart(localid); | 3311 | |
3312 | 3312 | public void CopyTo(AgentData cAgent) | |
3313 | if (part != null && part.ParentGroup.Damage != -1.0f) | 3313 | { |
3314 | Health -= part.ParentGroup.Damage; | 3314 | cAgent.AgentID = UUID; |
3315 | else | 3315 | cAgent.RegionID = Scene.RegionInfo.RegionID; |
3316 | { | 3316 | |
3317 | if (coldata[localid].PenetrationDepth >= 0.10f) | 3317 | cAgent.Position = AbsolutePosition; |
3318 | Health -= coldata[localid].PenetrationDepth * 5.0f; | 3318 | cAgent.Velocity = m_velocity; |
3319 | } | 3319 | cAgent.Center = m_CameraCenter; |
3320 | 3320 | // Don't copy the size; it is inferred from apearance parameters | |
3321 | if (Health <= 0.0f) | 3321 | //cAgent.Size = new Vector3(0, 0, m_avHeight); |
3322 | { | 3322 | cAgent.AtAxis = m_CameraAtAxis; |
3323 | if (localid != 0) | 3323 | cAgent.LeftAxis = m_CameraLeftAxis; |
3324 | killerObj = localid; | 3324 | cAgent.UpAxis = m_CameraUpAxis; |
3325 | } | 3325 | |
3326 | //m_log.Debug("[AVATAR]: Collision with localid: " + localid.ToString() + " at depth: " + coldata[localid].ToString()); | 3326 | cAgent.Far = m_DrawDistance; |
3327 | } | 3327 | |
3328 | //Health = 100; | 3328 | // Throttles |
3329 | if (!m_invulnerable) | 3329 | float multiplier = 1; |
3330 | { | 3330 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
3331 | if (starthealth != Health) | 3331 | if (innacurateNeighbors != 0) |
3332 | { | 3332 | { |
3333 | ControllingClient.SendHealth(Health); | 3333 | multiplier = 1f / innacurateNeighbors; |
3334 | } | 3334 | } |
3335 | if (m_health <= 0) | 3335 | if (multiplier <= 0f) |
3336 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | 3336 | { |
3337 | } | 3337 | multiplier = 0.25f; |
3338 | } | 3338 | } |
3339 | 3339 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | |
3340 | public void setHealthWithUpdate(float health) | 3340 | cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); |
3341 | { | 3341 | |
3342 | Health = health; | 3342 | cAgent.HeadRotation = m_headrotation; |
3343 | ControllingClient.SendHealth(Health); | 3343 | cAgent.BodyRotation = m_bodyRot; |
3344 | } | 3344 | cAgent.ControlFlags = (uint)m_AgentControlFlags; |
3345 | 3345 | ||
3346 | public void Close() | 3346 | if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) |
3347 | { | 3347 | cAgent.GodLevel = (byte)m_godLevel; |
3348 | lock (m_attachments) | 3348 | else |
3349 | { | 3349 | cAgent.GodLevel = (byte) 0; |
3350 | // Delete attachments from scene | 3350 | |
3351 | // Don't try to save, as this thread won't live long | 3351 | cAgent.AlwaysRun = m_setAlwaysRun; |
3352 | // enough to complete the save. This would cause no copy | 3352 | |
3353 | // attachments to poof! | 3353 | try |
3354 | // | 3354 | { |
3355 | foreach (SceneObjectGroup grp in m_attachments) | 3355 | // We might not pass the Wearables in all cases... |
3356 | { | 3356 | // They're only needed so that persistent changes to the appearance |
3357 | m_scene.DeleteSceneObject(grp, false); | 3357 | // are preserved in the new region where the user is moving to. |
3358 | } | 3358 | // But in Hypergrid we might not let this happen. |
3359 | m_attachments.Clear(); | 3359 | int i = 0; |
3360 | } | 3360 | UUID[] wears = new UUID[m_appearance.Wearables.Length * 2]; |
3361 | 3361 | foreach (AvatarWearable aw in m_appearance.Wearables) | |
3362 | lock (m_knownChildRegions) | 3362 | { |
3363 | { | 3363 | if (aw != null) |
3364 | m_knownChildRegions.Clear(); | 3364 | { |
3365 | } | 3365 | wears[i++] = aw.ItemID; |
3366 | 3366 | wears[i++] = aw.AssetID; | |
3367 | lock (m_reprioritization_timer) | 3367 | } |
3368 | { | 3368 | else |
3369 | m_reprioritization_timer.Enabled = false; | 3369 | { |
3370 | m_reprioritization_timer.Elapsed -= new ElapsedEventHandler(Reprioritize); | 3370 | wears[i++] = UUID.Zero; |
3371 | } | 3371 | wears[i++] = UUID.Zero; |
3372 | 3372 | } | |
3373 | // I don't get it but mono crashes when you try to dispose of this timer, | 3373 | } |
3374 | // unsetting the elapsed callback should be enough to allow for cleanup however. | 3374 | cAgent.Wearables = wears; |
3375 | // m_reprioritizationTimer.Dispose(); | 3375 | |
3376 | 3376 | cAgent.VisualParams = m_appearance.VisualParams; | |
3377 | m_sceneViewer.Close(); | 3377 | |
3378 | 3378 | if (m_appearance.Texture != null) | |
3379 | RemoveFromPhysicalScene(); | 3379 | cAgent.AgentTextures = m_appearance.Texture.GetBytes(); |
3380 | m_animator.Close(); | 3380 | } |
3381 | m_animator = null; | 3381 | catch (Exception e) |
3382 | } | 3382 | { |
3383 | 3383 | m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message); | |
3384 | public void AddAttachment(SceneObjectGroup gobj) | 3384 | } |
3385 | { | 3385 | |
3386 | lock (m_attachments) | 3386 | //Attachments |
3387 | { | 3387 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3388 | m_attachments.Add(gobj); | 3388 | if (attPoints != null) |
3389 | } | 3389 | { |
3390 | } | 3390 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); |
3391 | 3391 | int i = 0; | |
3392 | public bool HasAttachments() | 3392 | AttachmentData[] attachs = new AttachmentData[attPoints.Count]; |
3393 | { | 3393 | foreach (int point in attPoints) |
3394 | return m_attachments.Count > 0; | 3394 | { |
3395 | } | 3395 | attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); |
3396 | 3396 | } | |
3397 | public bool HasScriptedAttachments() | 3397 | cAgent.Attachments = attachs; |
3398 | { | 3398 | } |
3399 | lock (m_attachments) | 3399 | |
3400 | { | 3400 | lock (scriptedcontrols) |
3401 | foreach (SceneObjectGroup gobj in m_attachments) | 3401 | { |
3402 | { | 3402 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; |
3403 | if (gobj != null) | 3403 | int i = 0; |
3404 | { | 3404 | |
3405 | if (gobj.RootPart.Inventory.ContainsScripts()) | 3405 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3406 | return true; | 3406 | { |
3407 | } | 3407 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3408 | } | 3408 | } |
3409 | } | 3409 | cAgent.Controllers = controls; |
3410 | return false; | 3410 | } |
3411 | } | 3411 | |
3412 | 3412 | // Animations | |
3413 | public void RemoveAttachment(SceneObjectGroup gobj) | 3413 | try |
3414 | { | 3414 | { |
3415 | lock (m_attachments) | 3415 | cAgent.Anims = Animator.Animations.ToArray(); |
3416 | { | 3416 | } |
3417 | if (m_attachments.Contains(gobj)) | 3417 | catch { } |
3418 | { | 3418 | |
3419 | m_attachments.Remove(gobj); | 3419 | // cAgent.GroupID = ?? |
3420 | } | 3420 | // Groups??? |
3421 | } | 3421 | |
3422 | } | 3422 | } |
3423 | 3423 | ||
3424 | public bool ValidateAttachments() | 3424 | public void CopyFrom(AgentData cAgent) |
3425 | { | 3425 | { |
3426 | lock (m_attachments) | 3426 | m_originRegionID = cAgent.RegionID; |
3427 | { | 3427 | |
3428 | // Validate | 3428 | m_callbackURI = cAgent.CallbackURI; |
3429 | foreach (SceneObjectGroup gobj in m_attachments) | 3429 | |
3430 | { | 3430 | m_pos = cAgent.Position; |
3431 | if (gobj == null) | 3431 | |
3432 | return false; | 3432 | m_velocity = cAgent.Velocity; |
3433 | 3433 | m_CameraCenter = cAgent.Center; | |
3434 | if (gobj.IsDeleted) | 3434 | //m_avHeight = cAgent.Size.Z; |
3435 | return false; | 3435 | m_CameraAtAxis = cAgent.AtAxis; |
3436 | } | 3436 | m_CameraLeftAxis = cAgent.LeftAxis; |
3437 | } | 3437 | m_CameraUpAxis = cAgent.UpAxis; |
3438 | return true; | 3438 | |
3439 | } | 3439 | m_DrawDistance = cAgent.Far; |
3440 | 3440 | ||
3441 | /// <summary> | 3441 | if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) |
3442 | /// Send a script event to this scene presence's attachments | 3442 | ControllingClient.SetChildAgentThrottle(cAgent.Throttles); |
3443 | /// </summary> | 3443 | |
3444 | /// <param name="eventName">The name of the event</param> | 3444 | m_headrotation = cAgent.HeadRotation; |
3445 | /// <param name="args">The arguments for the event</param> | 3445 | m_bodyRot = cAgent.BodyRotation; |
3446 | public void SendScriptEventToAttachments(string eventName, Object[] args) | 3446 | m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; |
3447 | { | 3447 | |
3448 | if (m_scriptEngines != null) | 3448 | if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) |
3449 | { | 3449 | m_godLevel = cAgent.GodLevel; |
3450 | lock (m_attachments) | 3450 | m_setAlwaysRun = cAgent.AlwaysRun; |
3451 | { | 3451 | |
3452 | foreach (SceneObjectGroup grp in m_attachments) | 3452 | uint i = 0; |
3453 | { | 3453 | try |
3454 | // 16384 is CHANGED_ANIMATION | 3454 | { |
3455 | // | 3455 | if (cAgent.Wearables == null) |
3456 | // Send this to all attachment root prims | 3456 | cAgent.Wearables = new UUID[0]; |
3457 | // | 3457 | AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2]; |
3458 | foreach (IScriptModule m in m_scriptEngines) | 3458 | for (uint n = 0; n < cAgent.Wearables.Length; n += 2) |
3459 | { | 3459 | { |
3460 | if (m == null) // No script engine loaded | 3460 | UUID itemId = cAgent.Wearables[n]; |
3461 | continue; | 3461 | UUID assetId = cAgent.Wearables[n + 1]; |
3462 | 3462 | wears[i++] = new AvatarWearable(itemId, assetId); | |
3463 | m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); | 3463 | } |
3464 | } | 3464 | m_appearance.Wearables = wears; |
3465 | } | 3465 | Primitive.TextureEntry te; |
3466 | } | 3466 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) |
3467 | } | 3467 | te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); |
3468 | } | 3468 | else |
3469 | 3469 | te = AvatarAppearance.GetDefaultTexture(); | |
3470 | 3470 | if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) | |
3471 | public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) | 3471 | cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); |
3472 | { | 3472 | m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone()); |
3473 | m_controllingClient = client; | 3473 | } |
3474 | m_regionInfo = region; | 3474 | catch (Exception e) |
3475 | m_scene = scene; | 3475 | { |
3476 | 3476 | m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message); | |
3477 | RegisterToEvents(); | 3477 | } |
3478 | 3478 | ||
3479 | /* | 3479 | // Attachments |
3480 | AbsolutePosition = client.StartPos; | 3480 | try |
3481 | 3481 | { | |
3482 | Animations = new AvatarAnimations(); | 3482 | if (cAgent.Attachments != null) |
3483 | Animations.LoadAnims(); | 3483 | { |
3484 | 3484 | m_appearance.ClearAttachments(); | |
3485 | m_animations = new List<UUID>(); | 3485 | foreach (AttachmentData att in cAgent.Attachments) |
3486 | m_animations.Add(Animations.AnimsUUID["STAND"]); | 3486 | { |
3487 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); | 3487 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); |
3488 | 3488 | } | |
3489 | SetDirectionVectors(); | 3489 | } |
3490 | */ | 3490 | } |
3491 | } | 3491 | catch { } |
3492 | 3492 | ||
3493 | internal void PushForce(Vector3 impulse) | 3493 | try |
3494 | { | 3494 | { |
3495 | if (PhysicsActor != null) | 3495 | lock (scriptedcontrols) |
3496 | { | 3496 | { |
3497 | PhysicsActor.AddForce(impulse,true); | 3497 | if (cAgent.Controllers != null) |
3498 | } | 3498 | { |
3499 | } | 3499 | scriptedcontrols.Clear(); |
3500 | 3500 | ||
3501 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 3501 | foreach (ControllerData c in cAgent.Controllers) |
3502 | { | 3502 | { |
3503 | ScriptControllers obj = new ScriptControllers(); | 3503 | ScriptControllers sc = new ScriptControllers(); |
3504 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3504 | sc.itemID = c.ItemID; |
3505 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 3505 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3506 | 3506 | sc.eventControls = (ScriptControlled)c.EventControls; | |
3507 | obj.itemID = Script_item_UUID; | 3507 | |
3508 | if (pass_on == 0 && accept == 0) | 3508 | scriptedcontrols[sc.itemID] = sc; |
3509 | { | 3509 | } |
3510 | IgnoredControls |= (ScriptControlled)controls; | 3510 | } |
3511 | obj.ignoreControls = (ScriptControlled)controls; | 3511 | } |
3512 | } | 3512 | } |
3513 | 3513 | catch { } | |
3514 | if (pass_on == 0 && accept == 1) | 3514 | // Animations |
3515 | { | 3515 | try |
3516 | IgnoredControls |= (ScriptControlled)controls; | 3516 | { |
3517 | obj.ignoreControls = (ScriptControlled)controls; | 3517 | Animator.ResetAnimations(); |
3518 | obj.eventControls = (ScriptControlled)controls; | 3518 | Animator.Animations.FromArray(cAgent.Anims); |
3519 | } | 3519 | } |
3520 | if (pass_on == 1 && accept == 1) | 3520 | catch { } |
3521 | { | 3521 | |
3522 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 3522 | //cAgent.GroupID = ?? |
3523 | obj.eventControls = (ScriptControlled)controls; | 3523 | //Groups??? |
3524 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3524 | } |
3525 | } | 3525 | |
3526 | 3526 | public bool CopyAgent(out IAgentData agent) | |
3527 | lock (scriptedcontrols) | 3527 | { |
3528 | { | 3528 | agent = new CompleteAgentData(); |
3529 | if (pass_on == 1 && accept == 0) | 3529 | CopyTo((AgentData)agent); |
3530 | { | 3530 | return true; |
3531 | IgnoredControls &= ~(ScriptControlled)controls; | 3531 | } |
3532 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) | 3532 | |
3533 | scriptedcontrols.Remove(Script_item_UUID); | 3533 | #endregion Child Agent Updates |
3534 | } | 3534 | |
3535 | else | 3535 | /// <summary> |
3536 | { | 3536 | /// Handles part of the PID controller function for moving an avatar. |
3537 | scriptedcontrols[Script_item_UUID] = obj; | 3537 | /// </summary> |
3538 | } | 3538 | public override void UpdateMovement() |
3539 | } | 3539 | { |
3540 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); | 3540 | if (m_forceToApply.HasValue) |
3541 | } | 3541 | { |
3542 | 3542 | ||
3543 | public void HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID) | 3543 | Vector3 force = m_forceToApply.Value; |
3544 | { | 3544 | m_updateflag = true; |
3545 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 3545 | Velocity = force; |
3546 | lock (scriptedcontrols) | 3546 | |
3547 | { | 3547 | m_forceToApply = null; |
3548 | scriptedcontrols.Clear(); | 3548 | } |
3549 | } | 3549 | else |
3550 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 3550 | { |
3551 | } | 3551 | if (m_isNudging) |
3552 | 3552 | { | |
3553 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 3553 | Vector3 force = Vector3.Zero; |
3554 | { | 3554 | |
3555 | ScriptControllers takecontrols; | 3555 | m_updateflag = true; |
3556 | 3556 | Velocity = force; | |
3557 | lock (scriptedcontrols) | 3557 | m_isNudging = false; |
3558 | { | 3558 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" |
3559 | if (scriptedcontrols.TryGetValue(Script_item_UUID, out takecontrols)) | 3559 | } |
3560 | { | 3560 | } |
3561 | ScriptControlled sctc = takecontrols.eventControls; | 3561 | } |
3562 | 3562 | ||
3563 | ControllingClient.SendTakeControls((int)sctc, false, false); | 3563 | public override void SetText(string text, Vector3 color, double alpha) |
3564 | ControllingClient.SendTakeControls((int)sctc, true, false); | 3564 | { |
3565 | 3565 | throw new Exception("Can't set Text on avatar."); | |
3566 | scriptedcontrols.Remove(Script_item_UUID); | 3566 | } |
3567 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 3567 | |
3568 | foreach (ScriptControllers scData in scriptedcontrols.Values) | 3568 | /// <summary> |
3569 | { | 3569 | /// Adds a physical representation of the avatar to the Physics plugin |
3570 | IgnoredControls |= scData.ignoreControls; | 3570 | /// </summary> |
3571 | } | 3571 | public void AddToPhysicalScene(bool isFlying) |
3572 | } | 3572 | { |
3573 | } | 3573 | PhysicsScene scene = m_scene.PhysicsScene; |
3574 | } | 3574 | |
3575 | 3575 | Vector3 pVec = AbsolutePosition; | |
3576 | internal void SendControlToScripts(uint flags) | 3576 | |
3577 | { | 3577 | // Old bug where the height was in centimeters instead of meters |
3578 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | 3578 | if (m_avHeight == 127.0f) |
3579 | 3579 | { | |
3580 | if (MouseDown) | 3580 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f), |
3581 | { | 3581 | isFlying); |
3582 | allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); | 3582 | } |
3583 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) | 3583 | else |
3584 | { | 3584 | { |
3585 | allflags = ScriptControlled.CONTROL_ZERO; | 3585 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, |
3586 | MouseDown = true; | 3586 | new Vector3(0f, 0f, m_avHeight), isFlying); |
3587 | } | 3587 | } |
3588 | } | 3588 | scene.AddPhysicsActorTaint(m_physicsActor); |
3589 | 3589 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | |
3590 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) | 3590 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3591 | { | 3591 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3592 | allflags |= ScriptControlled.CONTROL_ML_LBUTTON; | 3592 | m_physicsActor.SubscribeEvents(500); |
3593 | MouseDown = true; | 3593 | m_physicsActor.LocalID = LocalId; |
3594 | } | 3594 | } |
3595 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) | 3595 | |
3596 | { | 3596 | private void OutOfBoundsCall(Vector3 pos) |
3597 | allflags |= ScriptControlled.CONTROL_LBUTTON; | 3597 | { |
3598 | MouseDown = true; | 3598 | //bool flying = m_physicsActor.Flying; |
3599 | } | 3599 | //RemoveFromPhysicalScene(); |
3600 | 3600 | ||
3601 | // find all activated controls, whether the scripts are interested in them or not | 3601 | //AddToPhysicalScene(flying); |
3602 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | 3602 | if (ControllingClient != null) |
3603 | { | 3603 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3604 | allflags |= ScriptControlled.CONTROL_FWD; | 3604 | } |
3605 | } | 3605 | |
3606 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) | 3606 | // Event called by the physics plugin to tell the avatar about a collision. |
3607 | { | 3607 | private void PhysicsCollisionUpdate(EventArgs e) |
3608 | allflags |= ScriptControlled.CONTROL_BACK; | 3608 | { |
3609 | } | 3609 | if (e == null) |
3610 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) | 3610 | return; |
3611 | { | 3611 | |
3612 | allflags |= ScriptControlled.CONTROL_UP; | 3612 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3613 | } | 3613 | // as of this comment the interval is set in AddToPhysicalScene |
3614 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) | 3614 | if (Animator!=null) |
3615 | { | 3615 | { |
3616 | allflags |= ScriptControlled.CONTROL_DOWN; | 3616 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, |
3617 | } | 3617 | { // else its will lock out other animation changes, like ground sit. |
3618 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) | 3618 | Animator.UpdateMovementAnimations(); |
3619 | { | 3619 | m_updateCount--; |
3620 | allflags |= ScriptControlled.CONTROL_LEFT; | 3620 | } |
3621 | } | 3621 | } |
3622 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) | 3622 | |
3623 | { | 3623 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3624 | allflags |= ScriptControlled.CONTROL_RIGHT; | 3624 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3625 | } | 3625 | |
3626 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | 3626 | CollisionPlane = Vector4.UnitW; |
3627 | { | 3627 | |
3628 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | 3628 | if (m_lastColCount != coldata.Count) |
3629 | } | 3629 | { |
3630 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | 3630 | m_updateCount = UPDATE_COUNT; |
3631 | { | 3631 | m_lastColCount = coldata.Count; |
3632 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | 3632 | } |
3633 | } | 3633 | |
3634 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that | 3634 | if (coldata.Count != 0 && Animator != null) |
3635 | if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) | 3635 | { |
3636 | { | 3636 | switch (Animator.CurrentMovementAnimation) |
3637 | lock (scriptedcontrols) | 3637 | { |
3638 | { | 3638 | case "STAND": |
3639 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) | 3639 | case "WALK": |
3640 | { | 3640 | case "RUN": |
3641 | UUID scriptUUID = kvp.Key; | 3641 | case "CROUCH": |
3642 | ScriptControllers scriptControlData = kvp.Value; | 3642 | case "CROUCHWALK": |
3643 | 3643 | { | |
3644 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | 3644 | ContactPoint lowest; |
3645 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle | 3645 | lowest.SurfaceNormal = Vector3.Zero; |
3646 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits | 3646 | lowest.Position = Vector3.Zero; |
3647 | if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) | 3647 | lowest.Position.Z = Single.NaN; |
3648 | { | 3648 | |
3649 | // only send if still pressed or just changed | 3649 | foreach (ContactPoint contact in coldata.Values) |
3650 | m_scene.EventManager.TriggerControlEvent(scriptUUID, UUID, (uint)localHeld, (uint)localChange); | 3650 | { |
3651 | } | 3651 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) |
3652 | } | 3652 | { |
3653 | } | 3653 | lowest = contact; |
3654 | } | 3654 | } |
3655 | 3655 | } | |
3656 | LastCommands = allflags; | 3656 | |
3657 | } | 3657 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); |
3658 | 3658 | } | |
3659 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) | 3659 | break; |
3660 | { | 3660 | } |
3661 | if (ignored == ScriptControlled.CONTROL_ZERO) | 3661 | } |
3662 | return flags; | 3662 | |
3663 | 3663 | List<uint> thisHitColliders = new List<uint>(); | |
3664 | if ((ignored & ScriptControlled.CONTROL_BACK) != 0) | 3664 | List<uint> endedColliders = new List<uint>(); |
3665 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); | 3665 | List<uint> startedColliders = new List<uint>(); |
3666 | if ((ignored & ScriptControlled.CONTROL_FWD) != 0) | 3666 | |
3667 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_AT_POS); | 3667 | foreach (uint localid in coldata.Keys) |
3668 | if ((ignored & ScriptControlled.CONTROL_DOWN) != 0) | 3668 | { |
3669 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG); | 3669 | thisHitColliders.Add(localid); |
3670 | if ((ignored & ScriptControlled.CONTROL_UP) != 0) | 3670 | if (!m_lastColliders.Contains(localid)) |
3671 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_UP_POS); | 3671 | { |
3672 | if ((ignored & ScriptControlled.CONTROL_LEFT) != 0) | 3672 | startedColliders.Add(localid); |
3673 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); | 3673 | } |
3674 | if ((ignored & ScriptControlled.CONTROL_RIGHT) != 0) | 3674 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); |
3675 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG); | 3675 | } |
3676 | if ((ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0) | 3676 | |
3677 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG); | 3677 | // calculate things that ended colliding |
3678 | if ((ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0) | 3678 | foreach (uint localID in m_lastColliders) |
3679 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS); | 3679 | { |
3680 | if ((ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0) | 3680 | if (!thisHitColliders.Contains(localID)) |
3681 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN); | 3681 | { |
3682 | if ((ignored & ScriptControlled.CONTROL_LBUTTON) != 0) | 3682 | endedColliders.Add(localID); |
3683 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN); | 3683 | } |
3684 | 3684 | } | |
3685 | //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, | 3685 | //add the items that started colliding this time to the last colliders list. |
3686 | //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, | 3686 | foreach (uint localID in startedColliders) |
3687 | //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, | 3687 | { |
3688 | //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 3688 | m_lastColliders.Add(localID); |
3689 | //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 3689 | } |
3690 | //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 3690 | // remove things that ended colliding from the last colliders list |
3691 | //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 3691 | foreach (uint localID in endedColliders) |
3692 | 3692 | { | |
3693 | return flags; | 3693 | m_lastColliders.Remove(localID); |
3694 | } | 3694 | } |
3695 | 3695 | ||
3696 | /// <summary> | 3696 | // do event notification |
3697 | /// RezAttachments. This should only be called upon login on the first region. | 3697 | if (startedColliders.Count > 0) |
3698 | /// Attachment rezzings on crossings and TPs are done in a different way. | 3698 | { |
3699 | /// </summary> | 3699 | ColliderArgs StartCollidingMessage = new ColliderArgs(); |
3700 | public void RezAttachments() | 3700 | List<DetectedObject> colliding = new List<DetectedObject>(); |
3701 | { | 3701 | foreach (uint localId in startedColliders) |
3702 | if (null == m_appearance) | 3702 | { |
3703 | { | 3703 | if (localId == 0) |
3704 | m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID); | 3704 | continue; |
3705 | return; | 3705 | |
3706 | } | 3706 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); |
3707 | 3707 | string data = ""; | |
3708 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 3708 | if (obj != null) |
3709 | foreach (int p in attPoints) | 3709 | { |
3710 | { | 3710 | DetectedObject detobj = new DetectedObject(); |
3711 | if (m_isDeleted) | 3711 | detobj.keyUUID = obj.UUID; |
3712 | return; | 3712 | detobj.nameStr = obj.Name; |
3713 | 3713 | detobj.ownerUUID = obj.OwnerID; | |
3714 | UUID itemID = m_appearance.GetAttachedItem(p); | 3714 | detobj.posVector = obj.AbsolutePosition; |
3715 | UUID assetID = m_appearance.GetAttachedAsset(p); | 3715 | detobj.rotQuat = obj.GetWorldRotation(); |
3716 | 3716 | detobj.velVector = obj.Velocity; | |
3717 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down | 3717 | detobj.colliderType = 0; |
3718 | // But they're not used anyway, the item is being looked up for now, so let's proceed. | 3718 | detobj.groupUUID = obj.GroupID; |
3719 | //if (UUID.Zero == assetID) | 3719 | colliding.Add(detobj); |
3720 | //{ | 3720 | } |
3721 | // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); | 3721 | } |
3722 | // continue; | 3722 | |
3723 | //} | 3723 | if (colliding.Count > 0) |
3724 | 3724 | { | |
3725 | try | 3725 | StartCollidingMessage.Colliders = colliding; |
3726 | { | 3726 | |
3727 | // Rez from inventory | 3727 | foreach (SceneObjectGroup att in Attachments) |
3728 | UUID asset | 3728 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); |
3729 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 3729 | } |
3730 | 3730 | } | |
3731 | m_log.InfoFormat( | 3731 | |
3732 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 3732 | if (endedColliders.Count > 0) |
3733 | p, itemID, assetID, asset); | 3733 | { |
3734 | } | 3734 | ColliderArgs EndCollidingMessage = new ColliderArgs(); |
3735 | catch (Exception e) | 3735 | List<DetectedObject> colliding = new List<DetectedObject>(); |
3736 | { | 3736 | foreach (uint localId in endedColliders) |
3737 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); | 3737 | { |
3738 | } | 3738 | if (localId == 0) |
3739 | } | 3739 | continue; |
3740 | } | 3740 | |
3741 | 3741 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | |
3742 | private void ReprioritizeUpdates() | 3742 | string data = ""; |
3743 | { | 3743 | if (obj != null) |
3744 | if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time) | 3744 | { |
3745 | { | 3745 | DetectedObject detobj = new DetectedObject(); |
3746 | lock (m_reprioritization_timer) | 3746 | detobj.keyUUID = obj.UUID; |
3747 | { | 3747 | detobj.nameStr = obj.Name; |
3748 | if (!m_reprioritizing) | 3748 | detobj.ownerUUID = obj.OwnerID; |
3749 | m_reprioritization_timer.Enabled = m_reprioritizing = true; | 3749 | detobj.posVector = obj.AbsolutePosition; |
3750 | else | 3750 | detobj.rotQuat = obj.GetWorldRotation(); |
3751 | m_reprioritization_called = true; | 3751 | detobj.velVector = obj.Velocity; |
3752 | } | 3752 | detobj.colliderType = 0; |
3753 | } | 3753 | detobj.groupUUID = obj.GroupID; |
3754 | } | 3754 | colliding.Add(detobj); |
3755 | 3755 | } | |
3756 | private void Reprioritize(object sender, ElapsedEventArgs e) | 3756 | } |
3757 | { | 3757 | |
3758 | m_controllingClient.ReprioritizeUpdates(); | 3758 | if (colliding.Count > 0) |
3759 | 3759 | { | |
3760 | lock (m_reprioritization_timer) | 3760 | EndCollidingMessage.Colliders = colliding; |
3761 | { | 3761 | |
3762 | m_reprioritization_timer.Enabled = m_reprioritizing = m_reprioritization_called; | 3762 | foreach (SceneObjectGroup att in Attachments) |
3763 | m_reprioritization_called = false; | 3763 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); |
3764 | } | 3764 | } |
3765 | } | 3765 | } |
3766 | } | 3766 | |
3767 | } | 3767 | if (thisHitColliders.Count > 0) |
3768 | { | ||
3769 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3770 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3771 | foreach (uint localId in thisHitColliders) | ||
3772 | { | ||
3773 | if (localId == 0) | ||
3774 | continue; | ||
3775 | |||
3776 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3777 | string data = ""; | ||
3778 | if (obj != null) | ||
3779 | { | ||
3780 | DetectedObject detobj = new DetectedObject(); | ||
3781 | detobj.keyUUID = obj.UUID; | ||
3782 | detobj.nameStr = obj.Name; | ||
3783 | detobj.ownerUUID = obj.OwnerID; | ||
3784 | detobj.posVector = obj.AbsolutePosition; | ||
3785 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3786 | detobj.velVector = obj.Velocity; | ||
3787 | detobj.colliderType = 0; | ||
3788 | detobj.groupUUID = obj.GroupID; | ||
3789 | colliding.Add(detobj); | ||
3790 | } | ||
3791 | } | ||
3792 | |||
3793 | if (colliding.Count > 0) | ||
3794 | { | ||
3795 | CollidingMessage.Colliders = colliding; | ||
3796 | |||
3797 | lock (m_attachments) | ||
3798 | { | ||
3799 | foreach (SceneObjectGroup att in m_attachments) | ||
3800 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3801 | } | ||
3802 | } | ||
3803 | } | ||
3804 | |||
3805 | if (m_invulnerable) | ||
3806 | return; | ||
3807 | |||
3808 | float starthealth = Health; | ||
3809 | uint killerObj = 0; | ||
3810 | foreach (uint localid in coldata.Keys) | ||
3811 | { | ||
3812 | SceneObjectPart part = Scene.GetSceneObjectPart(localid); | ||
3813 | |||
3814 | if (part != null && part.ParentGroup.Damage != -1.0f) | ||
3815 | Health -= part.ParentGroup.Damage; | ||
3816 | else | ||
3817 | { | ||
3818 | if (coldata[localid].PenetrationDepth >= 0.10f) | ||
3819 | Health -= coldata[localid].PenetrationDepth * 5.0f; | ||
3820 | } | ||
3821 | |||
3822 | if (Health <= 0.0f) | ||
3823 | { | ||
3824 | if (localid != 0) | ||
3825 | killerObj = localid; | ||
3826 | } | ||
3827 | //m_log.Debug("[AVATAR]: Collision with localid: " + localid.ToString() + " at depth: " + coldata[localid].ToString()); | ||
3828 | } | ||
3829 | //Health = 100; | ||
3830 | if (!m_invulnerable) | ||
3831 | { | ||
3832 | if (starthealth != Health) | ||
3833 | { | ||
3834 | ControllingClient.SendHealth(Health); | ||
3835 | } | ||
3836 | if (m_health <= 0) | ||
3837 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | ||
3838 | } | ||
3839 | } | ||
3840 | |||
3841 | public void setHealthWithUpdate(float health) | ||
3842 | { | ||
3843 | Health = health; | ||
3844 | ControllingClient.SendHealth(Health); | ||
3845 | } | ||
3846 | |||
3847 | public void Close() | ||
3848 | { | ||
3849 | lock (m_attachments) | ||
3850 | { | ||
3851 | // Delete attachments from scene | ||
3852 | // Don't try to save, as this thread won't live long | ||
3853 | // enough to complete the save. This would cause no copy | ||
3854 | // attachments to poof! | ||
3855 | // | ||
3856 | foreach (SceneObjectGroup grp in m_attachments) | ||
3857 | { | ||
3858 | m_scene.DeleteSceneObject(grp, false); | ||
3859 | } | ||
3860 | m_attachments.Clear(); | ||
3861 | } | ||
3862 | |||
3863 | lock (m_knownChildRegions) | ||
3864 | { | ||
3865 | m_knownChildRegions.Clear(); | ||
3866 | } | ||
3867 | |||
3868 | lock (m_reprioritization_timer) | ||
3869 | { | ||
3870 | m_reprioritization_timer.Enabled = false; | ||
3871 | m_reprioritization_timer.Elapsed -= new ElapsedEventHandler(Reprioritize); | ||
3872 | } | ||
3873 | |||
3874 | // I don't get it but mono crashes when you try to dispose of this timer, | ||
3875 | // unsetting the elapsed callback should be enough to allow for cleanup however. | ||
3876 | // m_reprioritizationTimer.Dispose(); | ||
3877 | |||
3878 | m_sceneViewer.Close(); | ||
3879 | |||
3880 | RemoveFromPhysicalScene(); | ||
3881 | m_animator.Close(); | ||
3882 | m_animator = null; | ||
3883 | } | ||
3884 | |||
3885 | public void AddAttachment(SceneObjectGroup gobj) | ||
3886 | { | ||
3887 | lock (m_attachments) | ||
3888 | { | ||
3889 | m_attachments.Add(gobj); | ||
3890 | } | ||
3891 | } | ||
3892 | |||
3893 | public bool HasAttachments() | ||
3894 | { | ||
3895 | return m_attachments.Count > 0; | ||
3896 | } | ||
3897 | |||
3898 | public bool HasScriptedAttachments() | ||
3899 | { | ||
3900 | lock (m_attachments) | ||
3901 | { | ||
3902 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3903 | { | ||
3904 | if (gobj != null) | ||
3905 | { | ||
3906 | if (gobj.RootPart.Inventory.ContainsScripts()) | ||
3907 | return true; | ||
3908 | } | ||
3909 | } | ||
3910 | } | ||
3911 | return false; | ||
3912 | } | ||
3913 | |||
3914 | public void RemoveAttachment(SceneObjectGroup gobj) | ||
3915 | { | ||
3916 | lock (m_attachments) | ||
3917 | { | ||
3918 | if (m_attachments.Contains(gobj)) | ||
3919 | { | ||
3920 | m_attachments.Remove(gobj); | ||
3921 | } | ||
3922 | } | ||
3923 | } | ||
3924 | |||
3925 | public bool ValidateAttachments() | ||
3926 | { | ||
3927 | lock (m_attachments) | ||
3928 | { | ||
3929 | // Validate | ||
3930 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3931 | { | ||
3932 | if (gobj == null) | ||
3933 | return false; | ||
3934 | |||
3935 | if (gobj.IsDeleted) | ||
3936 | return false; | ||
3937 | } | ||
3938 | } | ||
3939 | return true; | ||
3940 | } | ||
3941 | |||
3942 | /// <summary> | ||
3943 | /// Send a script event to this scene presence's attachments | ||
3944 | /// </summary> | ||
3945 | /// <param name="eventName">The name of the event</param> | ||
3946 | /// <param name="args">The arguments for the event</param> | ||
3947 | public void SendScriptEventToAttachments(string eventName, Object[] args) | ||
3948 | { | ||
3949 | if (m_scriptEngines != null) | ||
3950 | { | ||
3951 | lock (m_attachments) | ||
3952 | { | ||
3953 | foreach (SceneObjectGroup grp in m_attachments) | ||
3954 | { | ||
3955 | // 16384 is CHANGED_ANIMATION | ||
3956 | // | ||
3957 | // Send this to all attachment root prims | ||
3958 | // | ||
3959 | foreach (IScriptModule m in m_scriptEngines) | ||
3960 | { | ||
3961 | if (m == null) // No script engine loaded | ||
3962 | continue; | ||
3963 | |||
3964 | m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); | ||
3965 | } | ||
3966 | } | ||
3967 | } | ||
3968 | } | ||
3969 | } | ||
3970 | |||
3971 | |||
3972 | public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) | ||
3973 | { | ||
3974 | m_controllingClient = client; | ||
3975 | m_regionInfo = region; | ||
3976 | m_scene = scene; | ||
3977 | |||
3978 | RegisterToEvents(); | ||
3979 | if (m_controllingClient != null) | ||
3980 | { | ||
3981 | m_controllingClient.ProcessPendingPackets(); | ||
3982 | } | ||
3983 | /* | ||
3984 | AbsolutePosition = client.StartPos; | ||
3985 | |||
3986 | Animations = new AvatarAnimations(); | ||
3987 | Animations.LoadAnims(); | ||
3988 | |||
3989 | m_animations = new List<UUID>(); | ||
3990 | m_animations.Add(Animations.AnimsUUID["STAND"]); | ||
3991 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); | ||
3992 | |||
3993 | SetDirectionVectors(); | ||
3994 | */ | ||
3995 | } | ||
3996 | |||
3997 | internal void PushForce(Vector3 impulse) | ||
3998 | { | ||
3999 | if (PhysicsActor != null) | ||
4000 | { | ||
4001 | PhysicsActor.AddForce(impulse,true); | ||
4002 | } | ||
4003 | } | ||
4004 | |||
4005 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | ||
4006 | { | ||
4007 | ScriptControllers obj = new ScriptControllers(); | ||
4008 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | ||
4009 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | ||
4010 | |||
4011 | obj.itemID = Script_item_UUID; | ||
4012 | if (pass_on == 0 && accept == 0) | ||
4013 | { | ||
4014 | IgnoredControls |= (ScriptControlled)controls; | ||
4015 | obj.ignoreControls = (ScriptControlled)controls; | ||
4016 | } | ||
4017 | |||
4018 | if (pass_on == 0 && accept == 1) | ||
4019 | { | ||
4020 | IgnoredControls |= (ScriptControlled)controls; | ||
4021 | obj.ignoreControls = (ScriptControlled)controls; | ||
4022 | obj.eventControls = (ScriptControlled)controls; | ||
4023 | } | ||
4024 | if (pass_on == 1 && accept == 1) | ||
4025 | { | ||
4026 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | ||
4027 | obj.eventControls = (ScriptControlled)controls; | ||
4028 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | ||
4029 | } | ||
4030 | |||
4031 | lock (scriptedcontrols) | ||
4032 | { | ||
4033 | if (pass_on == 1 && accept == 0) | ||
4034 | { | ||
4035 | IgnoredControls &= ~(ScriptControlled)controls; | ||
4036 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) | ||
4037 | scriptedcontrols.Remove(Script_item_UUID); | ||
4038 | } | ||
4039 | else | ||
4040 | { | ||
4041 | scriptedcontrols[Script_item_UUID] = obj; | ||
4042 | } | ||
4043 | } | ||
4044 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); | ||
4045 | } | ||
4046 | |||
4047 | public void HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID) | ||
4048 | { | ||
4049 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | ||
4050 | lock (scriptedcontrols) | ||
4051 | { | ||
4052 | scriptedcontrols.Clear(); | ||
4053 | } | ||
4054 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | ||
4055 | } | ||
4056 | |||
4057 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | ||
4058 | { | ||
4059 | ScriptControllers takecontrols; | ||
4060 | |||
4061 | lock (scriptedcontrols) | ||
4062 | { | ||
4063 | if (scriptedcontrols.TryGetValue(Script_item_UUID, out takecontrols)) | ||
4064 | { | ||
4065 | ScriptControlled sctc = takecontrols.eventControls; | ||
4066 | |||
4067 | ControllingClient.SendTakeControls((int)sctc, false, false); | ||
4068 | ControllingClient.SendTakeControls((int)sctc, true, false); | ||
4069 | |||
4070 | scriptedcontrols.Remove(Script_item_UUID); | ||
4071 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | ||
4072 | foreach (ScriptControllers scData in scriptedcontrols.Values) | ||
4073 | { | ||
4074 | IgnoredControls |= scData.ignoreControls; | ||
4075 | } | ||
4076 | } | ||
4077 | } | ||
4078 | } | ||
4079 | |||
4080 | internal void SendControlToScripts(uint flags) | ||
4081 | { | ||
4082 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | ||
4083 | |||
4084 | if (MouseDown) | ||
4085 | { | ||
4086 | allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); | ||
4087 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) | ||
4088 | { | ||
4089 | allflags = ScriptControlled.CONTROL_ZERO; | ||
4090 | MouseDown = true; | ||
4091 | } | ||
4092 | } | ||
4093 | |||
4094 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) | ||
4095 | { | ||
4096 | allflags |= ScriptControlled.CONTROL_ML_LBUTTON; | ||
4097 | MouseDown = true; | ||
4098 | } | ||
4099 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) | ||
4100 | { | ||
4101 | allflags |= ScriptControlled.CONTROL_LBUTTON; | ||
4102 | MouseDown = true; | ||
4103 | } | ||
4104 | |||
4105 | // find all activated controls, whether the scripts are interested in them or not | ||
4106 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | ||
4107 | { | ||
4108 | allflags |= ScriptControlled.CONTROL_FWD; | ||
4109 | } | ||
4110 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) | ||
4111 | { | ||
4112 | allflags |= ScriptControlled.CONTROL_BACK; | ||
4113 | } | ||
4114 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) | ||
4115 | { | ||
4116 | allflags |= ScriptControlled.CONTROL_UP; | ||
4117 | } | ||
4118 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) | ||
4119 | { | ||
4120 | allflags |= ScriptControlled.CONTROL_DOWN; | ||
4121 | } | ||
4122 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) | ||
4123 | { | ||
4124 | allflags |= ScriptControlled.CONTROL_LEFT; | ||
4125 | } | ||
4126 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) | ||
4127 | { | ||
4128 | allflags |= ScriptControlled.CONTROL_RIGHT; | ||
4129 | } | ||
4130 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | ||
4131 | { | ||
4132 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | ||
4133 | } | ||
4134 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | ||
4135 | { | ||
4136 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | ||
4137 | } | ||
4138 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that | ||
4139 | if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) | ||
4140 | { | ||
4141 | lock (scriptedcontrols) | ||
4142 | { | ||
4143 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) | ||
4144 | { | ||
4145 | UUID scriptUUID = kvp.Key; | ||
4146 | ScriptControllers scriptControlData = kvp.Value; | ||
4147 | |||
4148 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | ||
4149 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle | ||
4150 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits | ||
4151 | if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) | ||
4152 | { | ||
4153 | // only send if still pressed or just changed | ||
4154 | m_scene.EventManager.TriggerControlEvent(scriptUUID, UUID, (uint)localHeld, (uint)localChange); | ||
4155 | } | ||
4156 | } | ||
4157 | } | ||
4158 | } | ||
4159 | |||
4160 | LastCommands = allflags; | ||
4161 | } | ||
4162 | |||
4163 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) | ||
4164 | { | ||
4165 | if (ignored == ScriptControlled.CONTROL_ZERO) | ||
4166 | return flags; | ||
4167 | |||
4168 | if ((ignored & ScriptControlled.CONTROL_BACK) != 0) | ||
4169 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); | ||
4170 | if ((ignored & ScriptControlled.CONTROL_FWD) != 0) | ||
4171 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_AT_POS); | ||
4172 | if ((ignored & ScriptControlled.CONTROL_DOWN) != 0) | ||
4173 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG); | ||
4174 | if ((ignored & ScriptControlled.CONTROL_UP) != 0) | ||
4175 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_UP_POS); | ||
4176 | if ((ignored & ScriptControlled.CONTROL_LEFT) != 0) | ||
4177 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); | ||
4178 | if ((ignored & ScriptControlled.CONTROL_RIGHT) != 0) | ||
4179 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG); | ||
4180 | if ((ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0) | ||
4181 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG); | ||
4182 | if ((ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0) | ||
4183 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS); | ||
4184 | if ((ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0) | ||
4185 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN); | ||
4186 | if ((ignored & ScriptControlled.CONTROL_LBUTTON) != 0) | ||
4187 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN); | ||
4188 | |||
4189 | //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, | ||
4190 | //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, | ||
4191 | //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, | ||
4192 | //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | ||
4193 | //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | ||
4194 | //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | ||
4195 | //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | ||
4196 | |||
4197 | return flags; | ||
4198 | } | ||
4199 | |||
4200 | /// <summary> | ||
4201 | /// RezAttachments. This should only be called upon login on the first region. | ||
4202 | /// Attachment rezzings on crossings and TPs are done in a different way. | ||
4203 | /// </summary> | ||
4204 | public void RezAttachments() | ||
4205 | { | ||
4206 | if (null == m_appearance) | ||
4207 | { | ||
4208 | m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID); | ||
4209 | return; | ||
4210 | } | ||
4211 | |||
4212 | XmlDocument doc = new XmlDocument(); | ||
4213 | string stateData = String.Empty; | ||
4214 | |||
4215 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4216 | if (attServ != null) | ||
4217 | { | ||
4218 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4219 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4220 | if (stateData != String.Empty) | ||
4221 | { | ||
4222 | try | ||
4223 | { | ||
4224 | doc.LoadXml(stateData); | ||
4225 | } | ||
4226 | catch { } | ||
4227 | } | ||
4228 | } | ||
4229 | |||
4230 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4231 | |||
4232 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4233 | if (nodes.Count > 0) | ||
4234 | { | ||
4235 | foreach (XmlNode n in nodes) | ||
4236 | { | ||
4237 | XmlElement elem = (XmlElement)n; | ||
4238 | string itemID = elem.GetAttribute("ItemID"); | ||
4239 | string xml = elem.InnerXml; | ||
4240 | |||
4241 | itemData[new UUID(itemID)] = xml; | ||
4242 | } | ||
4243 | } | ||
4244 | |||
4245 | List<int> attPoints = m_appearance.GetAttachedPoints(); | ||
4246 | foreach (int p in attPoints) | ||
4247 | { | ||
4248 | if (m_isDeleted) | ||
4249 | return; | ||
4250 | |||
4251 | UUID itemID = m_appearance.GetAttachedItem(p); | ||
4252 | UUID assetID = m_appearance.GetAttachedAsset(p); | ||
4253 | |||
4254 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down | ||
4255 | // But they're not used anyway, the item is being looked up for now, so let's proceed. | ||
4256 | //if (UUID.Zero == assetID) | ||
4257 | //{ | ||
4258 | // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); | ||
4259 | // continue; | ||
4260 | //} | ||
4261 | |||
4262 | try | ||
4263 | { | ||
4264 | string xmlData; | ||
4265 | XmlDocument d = new XmlDocument(); | ||
4266 | UUID asset; | ||
4267 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4268 | { | ||
4269 | d.LoadXml(xmlData); | ||
4270 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4271 | |||
4272 | // Rez from inventory | ||
4273 | asset | ||
4274 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4275 | |||
4276 | } | ||
4277 | else | ||
4278 | { | ||
4279 | // Rez from inventory (with a null doc to let | ||
4280 | // CHANGED_OWNER happen) | ||
4281 | asset | ||
4282 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4283 | } | ||
4284 | |||
4285 | m_log.InfoFormat( | ||
4286 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | ||
4287 | p, itemID, assetID, asset); | ||
4288 | } | ||
4289 | catch (Exception e) | ||
4290 | { | ||
4291 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); | ||
4292 | } | ||
4293 | } | ||
4294 | } | ||
4295 | |||
4296 | private void ReprioritizeUpdates() | ||
4297 | { | ||
4298 | if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time) | ||
4299 | { | ||
4300 | lock (m_reprioritization_timer) | ||
4301 | { | ||
4302 | if (!m_reprioritizing) | ||
4303 | m_reprioritization_timer.Enabled = m_reprioritizing = true; | ||
4304 | else | ||
4305 | m_reprioritization_called = true; | ||
4306 | } | ||
4307 | } | ||
4308 | } | ||
4309 | |||
4310 | private void Reprioritize(object sender, ElapsedEventArgs e) | ||
4311 | { | ||
4312 | m_controllingClient.ReprioritizeUpdates(); | ||
4313 | |||
4314 | lock (m_reprioritization_timer) | ||
4315 | { | ||
4316 | m_reprioritization_timer.Enabled = m_reprioritizing = m_reprioritization_called; | ||
4317 | m_reprioritization_called = false; | ||
4318 | } | ||
4319 | } | ||
4320 | |||
4321 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4322 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4323 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4324 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4325 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4326 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4327 | return(new Vector3(x,y,z)); | ||
4328 | } | ||
4329 | |||
4330 | |||
4331 | } | ||
4332 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5bdaa17..77e477f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
105 | sceneObject.AddPart(part); | 105 | sceneObject.AddPart(part); |
106 | part.LinkNum = linkNum; | 106 | part.LinkNum = linkNum; |
107 | part.TrimPermissions(); | 107 | part.TrimPermissions(); |
108 | part.StoreUndoState(); | 108 | part.StoreUndoState(UndoType.STATE_ALL); |
109 | reader.Close(); | 109 | reader.Close(); |
110 | sr.Close(); | 110 | sr.Close(); |
111 | } | 111 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
231 | if (originalLinkNum != 0) | 231 | if (originalLinkNum != 0) |
232 | part.LinkNum = originalLinkNum; | 232 | part.LinkNum = originalLinkNum; |
233 | 233 | ||
234 | part.StoreUndoState(); | 234 | part.StoreUndoState(UndoType.STATE_ALL); |
235 | reader.Close(); | 235 | reader.Close(); |
236 | sr.Close(); | 236 | sr.Close(); |
237 | } | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..f71b507 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,48 +27,125 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
53 | public Vector3 GroupPosition = Vector3.Zero; | ||
54 | public Quaternion GroupRotation = Quaternion.Identity; | ||
55 | public Vector3 GroupScale = Vector3.Zero; | ||
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
38 | 58 | ||
39 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
40 | { | 60 | { |
61 | Type = type; | ||
41 | if (part != null) | 62 | if (part != null) |
42 | { | 63 | { |
43 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
44 | { | 65 | { |
45 | Position = part.ParentGroup.AbsolutePosition; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
67 | |||
68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
69 | //or you'll experience a loop and/or a stack issue | ||
70 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
71 | GroupRotation = part.ParentGroup.GroupRotation; | ||
72 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
46 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
47 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
48 | } | 76 | } |
49 | else | 77 | else |
50 | { | 78 | { |
79 | GroupScale = part.Shape.Scale; | ||
80 | |||
81 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
82 | //or you'll experience a loop and/or a stack issue | ||
83 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
84 | GroupRotation = part.ParentGroup.Rotation; | ||
51 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
52 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
53 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
54 | } | 89 | } |
55 | } | 90 | } |
56 | } | 91 | } |
57 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | GroupScale = last.GroupScale; | ||
102 | Scale = last.Scale; | ||
103 | } | ||
104 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
105 | { | ||
106 | GroupRotation = last.GroupRotation; | ||
107 | Rotation = last.Rotation; | ||
108 | } | ||
109 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
110 | { | ||
111 | Position = last.Position; | ||
112 | } | ||
113 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
114 | { | ||
115 | Scale = last.Scale; | ||
116 | } | ||
117 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
118 | { | ||
119 | Rotation = last.Rotation; | ||
120 | } | ||
121 | Type = Type | last.Type; | ||
122 | } | ||
123 | public bool Compare(UndoState undo) | ||
124 | { | ||
125 | if (undo == null || Position == null) return false; | ||
126 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
127 | { | ||
128 | return true; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | return false; | ||
133 | } | ||
134 | } | ||
58 | public bool Compare(SceneObjectPart part) | 135 | public bool Compare(SceneObjectPart part) |
59 | { | 136 | { |
60 | if (part != null) | 137 | if (part != null) |
61 | { | 138 | { |
62 | if (part.ParentID == 0) | 139 | if (part.ParentID == 0) |
63 | { | 140 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 141 | if (Position == part.ParentGroup.RootPart.AbsolutePosition && Rotation == part.ParentGroup.Rotation && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
65 | return true; | 142 | return true; |
66 | else | 143 | else |
67 | return false; | 144 | return false; |
68 | } | 145 | } |
69 | else | 146 | else |
70 | { | 147 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 148 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
72 | return true; | 149 | return true; |
73 | else | 150 | else |
74 | return false; | 151 | return false; |
@@ -78,62 +155,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | return false; | 155 | return false; |
79 | } | 156 | } |
80 | 157 | ||
81 | public void PlaybackState(SceneObjectPart part) | 158 | private void RestoreState(SceneObjectPart part) |
82 | { | 159 | { |
160 | bool GroupChange = false; | ||
161 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
162 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
164 | { | ||
165 | GroupChange = true; | ||
166 | } | ||
167 | |||
83 | if (part != null) | 168 | if (part != null) |
84 | { | 169 | { |
85 | part.Undoing = true; | 170 | part.Undoing = true; |
86 | 171 | ||
87 | if (part.ParentID == 0) | 172 | if (part.ParentID == 0 && GroupChange == false) |
88 | { | 173 | { |
89 | if (Position != Vector3.Zero) | 174 | if (Position != Vector3.Zero) |
90 | part.ParentGroup.AbsolutePosition = Position; | 175 | |
91 | part.RotationOffset = Rotation; | 176 | part.ParentGroup.UpdateSinglePosition(Position, part.LocalId); |
177 | part.ParentGroup.UpdateSingleRotation(Rotation, part.LocalId); | ||
92 | if (Scale != Vector3.Zero) | 178 | if (Scale != Vector3.Zero) |
93 | part.Resize(Scale); | 179 | part.Resize(Scale); |
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 180 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 181 | } |
96 | else | 182 | else |
97 | { | 183 | { |
98 | if (Position != Vector3.Zero) | 184 | if (GroupChange) |
99 | part.OffsetPosition = Position; | 185 | { |
100 | part.UpdateRotation(Rotation); | 186 | part.ParentGroup.RootPart.Undoing = true; |
101 | if (Scale != Vector3.Zero) | 187 | if (GroupPosition != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 188 | { |
189 | //Calculate the scale... | ||
190 | Vector3 gs = part.Shape.Scale; | ||
191 | float scale = GroupScale.Z / gs.Z; | ||
192 | |||
193 | //Scale first since it can affect our position | ||
194 | part.ParentGroup.GroupResize(gs * scale, part.LocalId); | ||
195 | part.ParentGroup.AbsolutePosition = GroupPosition; | ||
196 | part.ParentGroup.UpdateGroupRotationR(GroupRotation); | ||
197 | |||
198 | } | ||
199 | part.ParentGroup.RootPart.Undoing = false; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | if (Position != Vector3.Zero) //We can use this for all the updates since all are set | ||
204 | { | ||
205 | part.OffsetPosition = Position; | ||
206 | part.UpdateRotation(Rotation); | ||
207 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
208 | } | ||
209 | } | ||
103 | } | 210 | } |
104 | part.Undoing = false; | 211 | part.Undoing = false; |
105 | 212 | ||
106 | } | 213 | } |
107 | } | 214 | } |
215 | public void PlaybackState(SceneObjectPart part) | ||
216 | { | ||
217 | RestoreState(part); | ||
218 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | 219 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 220 | { |
110 | if (part != null) | 221 | RestoreState(part); |
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
132 | part.ScheduleTerseUpdate(); | ||
133 | } | ||
134 | part.Undoing = false; | ||
135 | |||
136 | } | ||
137 | } | 222 | } |
138 | } | 223 | } |
139 | public class LandUndoState | 224 | public class LandUndoState |
@@ -161,3 +246,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | } | 246 | } |
162 | } | 247 | } |
163 | } | 248 | } |
249 | |||
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index ee7aa2da..91cbee9 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -815,6 +815,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
815 | public event ObjectOwner OnObjectOwner; | 815 | public event ObjectOwner OnObjectOwner; |
816 | public event DirPlacesQuery OnDirPlacesQuery; | 816 | public event DirPlacesQuery OnDirPlacesQuery; |
817 | public event DirFindQuery OnDirFindQuery; | 817 | public event DirFindQuery OnDirFindQuery; |
818 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
818 | public event DirLandQuery OnDirLandQuery; | 819 | public event DirLandQuery OnDirLandQuery; |
819 | public event DirPopularQuery OnDirPopularQuery; | 820 | public event DirPopularQuery OnDirPopularQuery; |
820 | public event DirClassifiedQuery OnDirClassifiedQuery; | 821 | public event DirClassifiedQuery OnDirClassifiedQuery; |
@@ -878,6 +879,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
878 | 879 | ||
879 | } | 880 | } |
880 | 881 | ||
882 | public void ProcessPendingPackets() | ||
883 | { | ||
884 | } | ||
885 | |||
881 | public void ProcessInPacket(Packet NewPack) | 886 | public void ProcessInPacket(Packet NewPack) |
882 | { | 887 | { |
883 | 888 | ||
@@ -885,6 +890,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
885 | 890 | ||
886 | public void Close() | 891 | public void Close() |
887 | { | 892 | { |
893 | Close(true); | ||
894 | } | ||
895 | |||
896 | public void Close(bool sendStop) | ||
897 | { | ||
888 | Disconnect(); | 898 | Disconnect(); |
889 | } | 899 | } |
890 | 900 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs index 32659c8..11c87f8 100644 --- a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs | |||
@@ -42,17 +42,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule | |||
42 | public class XmlRpcRouter : IRegionModule, IXmlRpcRouter | 42 | public class XmlRpcRouter : IRegionModule, IXmlRpcRouter |
43 | { | 43 | { |
44 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | private bool m_enabled = false; | |
46 | public void Initialise(Scene scene, IConfigSource config) | 46 | public void Initialise(Scene scene, IConfigSource config) |
47 | { | 47 | { |
48 | IConfig startupConfig = config.Configs["Startup"]; | 48 | IConfig startupConfig = config.Configs["XMLRPC"]; |
49 | if (startupConfig == null) | 49 | if (startupConfig == null) |
50 | return; | 50 | return; |
51 | 51 | ||
52 | if (startupConfig.GetString("XmlRpcRouterModule", | 52 | if (startupConfig.GetString("XmlRpcRouterModule", |
53 | "XmlRpcRouterModule") == "XmlRpcRouterModule") | 53 | "") == "XmlRpcRouterModule") |
54 | { | 54 | { |
55 | scene.RegisterModuleInterface<IXmlRpcRouter>(this); | 55 | scene.RegisterModuleInterface<IXmlRpcRouter>(this); |
56 | m_enabled = true; | ||
57 | } | ||
58 | else | ||
59 | { | ||
60 | m_enabled = false; | ||
56 | } | 61 | } |
57 | } | 62 | } |
58 | 63 | ||
@@ -76,7 +81,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule | |||
76 | 81 | ||
77 | public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) | 82 | public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) |
78 | { | 83 | { |
79 | scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] {uri}); | 84 | if (m_enabled) |
85 | { | ||
86 | scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] { uri }); | ||
87 | } | ||
80 | } | 88 | } |
81 | 89 | ||
82 | public void ScriptRemoved(UUID itemID) | 90 | public void ScriptRemoved(UUID itemID) |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 2e0450c..d6f4d53 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
156 | #pragma warning disable 67 | 156 | #pragma warning disable 67 |
157 | public event Action<IClientAPI> OnLogout; | 157 | public event Action<IClientAPI> OnLogout; |
158 | public event ObjectPermissions OnObjectPermissions; | 158 | public event ObjectPermissions OnObjectPermissions; |
159 | 159 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | |
160 | public event MoneyTransferRequest OnMoneyTransferRequest; | 160 | public event MoneyTransferRequest OnMoneyTransferRequest; |
161 | public event ParcelBuy OnParcelBuy; | 161 | public event ParcelBuy OnParcelBuy; |
162 | public event Action<IClientAPI> OnConnectionClosed; | 162 | public event Action<IClientAPI> OnConnectionClosed; |
@@ -832,12 +832,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
832 | { | 832 | { |
833 | } | 833 | } |
834 | 834 | ||
835 | public void ProcessPendingPackets() | ||
836 | { | ||
837 | } | ||
838 | |||
835 | public void ProcessInPacket(Packet NewPack) | 839 | public void ProcessInPacket(Packet NewPack) |
836 | { | 840 | { |
837 | } | 841 | } |
838 | 842 | ||
839 | public void Close() | 843 | public void Close() |
840 | { | 844 | { |
845 | Close(true); | ||
846 | } | ||
847 | |||
848 | public void Close(bool sendStop) | ||
849 | { | ||
841 | } | 850 | } |
842 | 851 | ||
843 | public void Start() | 852 | public void Start() |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index ac4e2b9..f13c323 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -624,8 +624,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
624 | { | 624 | { |
625 | set { return; } | 625 | set { return; } |
626 | } | 626 | } |
627 | 627 | ||
628 | |||
629 | public override Quaternion APIDTarget | 628 | public override Quaternion APIDTarget |
630 | { | 629 | { |
631 | set { return; } | 630 | set { return; } |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index e2a6a2e..f4245b6 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -996,7 +996,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
996 | { | 996 | { |
997 | 997 | ||
998 | } | 998 | } |
999 | 999 | ||
1000 | public override void VehicleFlags(int param, bool remove) | 1000 | public override void VehicleFlags(int param, bool remove) |
1001 | { | 1001 | { |
1002 | 1002 | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs new file mode 100644 index 0000000..d65929a --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | |||
31 | // Information about this assembly is defined by the following | ||
32 | // attributes. | ||
33 | // | ||
34 | // change them to the information which is associated with the assembly | ||
35 | // you compile. | ||
36 | |||
37 | [assembly : AssemblyTitle("OdePlugin")] | ||
38 | [assembly : AssemblyDescription("")] | ||
39 | [assembly : AssemblyConfiguration("")] | ||
40 | [assembly : AssemblyCompany("http://opensimulator.org")] | ||
41 | [assembly : AssemblyProduct("OdePlugin")] | ||
42 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] | ||
43 | [assembly : AssemblyTrademark("")] | ||
44 | [assembly : AssemblyCulture("")] | ||
45 | |||
46 | // This sets the default COM visibility of types in the assembly to invisible. | ||
47 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
48 | |||
49 | [assembly : ComVisible(false)] | ||
50 | |||
51 | // The assembly version has following format : | ||
52 | // | ||
53 | // Major.Minor.Build.Revision | ||
54 | // | ||
55 | // You can specify all values by your own or you can build default build and revision | ||
56 | // numbers with the '*' character (the default): | ||
57 | |||
58 | [assembly : AssemblyVersion("0.6.5.*")] | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs new file mode 100644 index 0000000..61c16b8 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs | |||
@@ -0,0 +1,1421 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | ||
32 | using Ode.NET; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using log4net; | ||
36 | |||
37 | namespace OpenSim.Region.Physics.OdePlugin | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | ||
41 | /// </summary> | ||
42 | |||
43 | public enum dParam : int | ||
44 | { | ||
45 | LowStop = 0, | ||
46 | HiStop = 1, | ||
47 | Vel = 2, | ||
48 | FMax = 3, | ||
49 | FudgeFactor = 4, | ||
50 | Bounce = 5, | ||
51 | CFM = 6, | ||
52 | StopERP = 7, | ||
53 | StopCFM = 8, | ||
54 | LoStop2 = 256, | ||
55 | HiStop2 = 257, | ||
56 | Vel2 = 258, | ||
57 | FMax2 = 259, | ||
58 | StopERP2 = 7 + 256, | ||
59 | StopCFM2 = 8 + 256, | ||
60 | LoStop3 = 512, | ||
61 | HiStop3 = 513, | ||
62 | Vel3 = 514, | ||
63 | FMax3 = 515, | ||
64 | StopERP3 = 7 + 512, | ||
65 | StopCFM3 = 8 + 512 | ||
66 | } | ||
67 | public class OdeCharacter : PhysicsActor | ||
68 | { | ||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
71 | private Vector3 _position; | ||
72 | private d.Vector3 _zeroPosition; | ||
73 | // private d.Matrix3 m_StandUpRotation; | ||
74 | private bool _zeroFlag = false; | ||
75 | private bool m_lastUpdateSent = false; | ||
76 | private Vector3 _velocity; | ||
77 | private Vector3 _target_velocity; | ||
78 | private Vector3 _acceleration; | ||
79 | private Vector3 m_rotationalVelocity; | ||
80 | private float m_mass = 80f; | ||
81 | public float m_density = 60f; | ||
82 | private bool m_pidControllerActive = true; | ||
83 | public float PID_D = 800.0f; | ||
84 | public float PID_P = 900.0f; | ||
85 | //private static float POSTURE_SERVO = 10000.0f; | ||
86 | public float CAPSULE_RADIUS = 0.37f; | ||
87 | public float CAPSULE_LENGTH = 2.140599f; | ||
88 | public float m_tensor = 3800000f; | ||
89 | public float heightFudgeFactor = 0.52f; | ||
90 | public float walkDivisor = 1.3f; | ||
91 | public float runDivisor = 0.8f; | ||
92 | private bool flying = false; | ||
93 | private bool m_iscolliding = false; | ||
94 | private bool m_iscollidingGround = false; | ||
95 | private bool m_wascolliding = false; | ||
96 | private bool m_wascollidingGround = false; | ||
97 | private bool m_iscollidingObj = false; | ||
98 | private bool m_alwaysRun = false; | ||
99 | private bool m_hackSentFall = false; | ||
100 | private bool m_hackSentFly = false; | ||
101 | private int m_requestedUpdateFrequency = 0; | ||
102 | private Vector3 m_taintPosition = Vector3.Zero; | ||
103 | public uint m_localID = 0; | ||
104 | public bool m_returnCollisions = false; | ||
105 | // taints and their non-tainted counterparts | ||
106 | public bool m_isPhysical = false; // the current physical status | ||
107 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) | ||
108 | public float MinimumGroundFlightOffset = 3f; | ||
109 | |||
110 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. | ||
111 | private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider | ||
112 | |||
113 | |||
114 | private float m_buoyancy = 0f; | ||
115 | |||
116 | // private CollisionLocker ode; | ||
117 | |||
118 | private string m_name = String.Empty; | ||
119 | |||
120 | private bool[] m_colliderarr = new bool[11]; | ||
121 | private bool[] m_colliderGroundarr = new bool[11]; | ||
122 | |||
123 | // Default we're a Character | ||
124 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | ||
125 | |||
126 | // Default, Collide with Other Geometries, spaces, bodies and characters. | ||
127 | private CollisionCategories m_collisionFlags = (CollisionCategories.Geom | ||
128 | | CollisionCategories.Space | ||
129 | | CollisionCategories.Body | ||
130 | | CollisionCategories.Character | ||
131 | | CollisionCategories.Land); | ||
132 | public IntPtr Body = IntPtr.Zero; | ||
133 | private OdeScene _parent_scene; | ||
134 | public IntPtr Shell = IntPtr.Zero; | ||
135 | public IntPtr Amotor = IntPtr.Zero; | ||
136 | public d.Mass ShellMass; | ||
137 | public bool collidelock = false; | ||
138 | |||
139 | public int m_eventsubscription = 0; | ||
140 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
141 | |||
142 | // unique UUID of this character object | ||
143 | public UUID m_uuid; | ||
144 | public bool bad = false; | ||
145 | |||
146 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) | ||
147 | { | ||
148 | m_uuid = UUID.Random(); | ||
149 | |||
150 | if (pos.IsFinite()) | ||
151 | { | ||
152 | if (pos.Z > 9999999f) | ||
153 | { | ||
154 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
155 | } | ||
156 | if (pos.Z < -90000f) | ||
157 | { | ||
158 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
159 | } | ||
160 | _position = pos; | ||
161 | m_taintPosition.X = pos.X; | ||
162 | m_taintPosition.Y = pos.Y; | ||
163 | m_taintPosition.Z = pos.Z; | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); | ||
168 | m_taintPosition.X = _position.X; | ||
169 | m_taintPosition.Y = _position.Y; | ||
170 | m_taintPosition.Z = _position.Z; | ||
171 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); | ||
172 | } | ||
173 | |||
174 | _parent_scene = parent_scene; | ||
175 | |||
176 | PID_D = pid_d; | ||
177 | PID_P = pid_p; | ||
178 | CAPSULE_RADIUS = capsule_radius; | ||
179 | m_tensor = tensor; | ||
180 | m_density = density; | ||
181 | heightFudgeFactor = height_fudge_factor; | ||
182 | walkDivisor = walk_divisor; | ||
183 | runDivisor = rundivisor; | ||
184 | |||
185 | // m_StandUpRotation = | ||
186 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, | ||
187 | // 0.5f); | ||
188 | |||
189 | for (int i = 0; i < 11; i++) | ||
190 | { | ||
191 | m_colliderarr[i] = false; | ||
192 | } | ||
193 | CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
194 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | ||
195 | m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; | ||
196 | |||
197 | m_isPhysical = false; // current status: no ODE information exists | ||
198 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information | ||
199 | |||
200 | _parent_scene.AddPhysicsActorTaint(this); | ||
201 | |||
202 | m_name = avName; | ||
203 | } | ||
204 | |||
205 | public override int PhysicsActorType | ||
206 | { | ||
207 | get { return (int) ActorTypes.Agent; } | ||
208 | set { return; } | ||
209 | } | ||
210 | |||
211 | /// <summary> | ||
212 | /// If this is set, the avatar will move faster | ||
213 | /// </summary> | ||
214 | public override bool SetAlwaysRun | ||
215 | { | ||
216 | get { return m_alwaysRun; } | ||
217 | set { m_alwaysRun = value; } | ||
218 | } | ||
219 | |||
220 | public override uint LocalID | ||
221 | { | ||
222 | set { m_localID = value; } | ||
223 | } | ||
224 | |||
225 | public override bool Grabbed | ||
226 | { | ||
227 | set { return; } | ||
228 | } | ||
229 | |||
230 | public override bool Selected | ||
231 | { | ||
232 | set { return; } | ||
233 | } | ||
234 | |||
235 | public override float Buoyancy | ||
236 | { | ||
237 | get { return m_buoyancy; } | ||
238 | set { m_buoyancy = value; } | ||
239 | } | ||
240 | |||
241 | public override bool FloatOnWater | ||
242 | { | ||
243 | set { return; } | ||
244 | } | ||
245 | |||
246 | public override bool IsPhysical | ||
247 | { | ||
248 | get { return false; } | ||
249 | set { return; } | ||
250 | } | ||
251 | |||
252 | public override bool ThrottleUpdates | ||
253 | { | ||
254 | get { return false; } | ||
255 | set { return; } | ||
256 | } | ||
257 | |||
258 | public override bool Flying | ||
259 | { | ||
260 | get { return flying; } | ||
261 | set { flying = value; } | ||
262 | } | ||
263 | |||
264 | /// <summary> | ||
265 | /// Returns if the avatar is colliding in general. | ||
266 | /// This includes the ground and objects and avatar. | ||
267 | /// </summary> | ||
268 | public override bool IsColliding | ||
269 | { | ||
270 | get { return m_iscolliding; } | ||
271 | set | ||
272 | { | ||
273 | int i; | ||
274 | int truecount = 0; | ||
275 | int falsecount = 0; | ||
276 | |||
277 | if (m_colliderarr.Length >= 10) | ||
278 | { | ||
279 | for (i = 0; i < 10; i++) | ||
280 | { | ||
281 | m_colliderarr[i] = m_colliderarr[i + 1]; | ||
282 | } | ||
283 | } | ||
284 | m_colliderarr[10] = value; | ||
285 | |||
286 | for (i = 0; i < 11; i++) | ||
287 | { | ||
288 | if (m_colliderarr[i]) | ||
289 | { | ||
290 | truecount++; | ||
291 | } | ||
292 | else | ||
293 | { | ||
294 | falsecount++; | ||
295 | } | ||
296 | } | ||
297 | |||
298 | // Equal truecounts and false counts means we're colliding with something. | ||
299 | |||
300 | if (falsecount > 1.2*truecount) | ||
301 | { | ||
302 | m_iscolliding = false; | ||
303 | } | ||
304 | else | ||
305 | { | ||
306 | m_iscolliding = true; | ||
307 | } | ||
308 | if (m_wascolliding != m_iscolliding) | ||
309 | { | ||
310 | //base.SendCollisionUpdate(new CollisionEventUpdate()); | ||
311 | } | ||
312 | m_wascolliding = m_iscolliding; | ||
313 | } | ||
314 | } | ||
315 | |||
316 | /// <summary> | ||
317 | /// Returns if an avatar is colliding with the ground | ||
318 | /// </summary> | ||
319 | public override bool CollidingGround | ||
320 | { | ||
321 | get { return m_iscollidingGround; } | ||
322 | set | ||
323 | { | ||
324 | // Collisions against the ground are not really reliable | ||
325 | // So, to get a consistant value we have to average the current result over time | ||
326 | // Currently we use 1 second = 10 calls to this. | ||
327 | int i; | ||
328 | int truecount = 0; | ||
329 | int falsecount = 0; | ||
330 | |||
331 | if (m_colliderGroundarr.Length >= 10) | ||
332 | { | ||
333 | for (i = 0; i < 10; i++) | ||
334 | { | ||
335 | m_colliderGroundarr[i] = m_colliderGroundarr[i + 1]; | ||
336 | } | ||
337 | } | ||
338 | m_colliderGroundarr[10] = value; | ||
339 | |||
340 | for (i = 0; i < 11; i++) | ||
341 | { | ||
342 | if (m_colliderGroundarr[i]) | ||
343 | { | ||
344 | truecount++; | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | falsecount++; | ||
349 | } | ||
350 | } | ||
351 | |||
352 | // Equal truecounts and false counts means we're colliding with something. | ||
353 | |||
354 | if (falsecount > 1.2*truecount) | ||
355 | { | ||
356 | m_iscollidingGround = false; | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | m_iscollidingGround = true; | ||
361 | } | ||
362 | if (m_wascollidingGround != m_iscollidingGround) | ||
363 | { | ||
364 | //base.SendCollisionUpdate(new CollisionEventUpdate()); | ||
365 | } | ||
366 | m_wascollidingGround = m_iscollidingGround; | ||
367 | } | ||
368 | } | ||
369 | |||
370 | /// <summary> | ||
371 | /// Returns if the avatar is colliding with an object | ||
372 | /// </summary> | ||
373 | public override bool CollidingObj | ||
374 | { | ||
375 | get { return m_iscollidingObj; } | ||
376 | set | ||
377 | { | ||
378 | m_iscollidingObj = value; | ||
379 | if (value) | ||
380 | m_pidControllerActive = false; | ||
381 | else | ||
382 | m_pidControllerActive = true; | ||
383 | } | ||
384 | } | ||
385 | |||
386 | /// <summary> | ||
387 | /// turn the PID controller on or off. | ||
388 | /// The PID Controller will turn on all by itself in many situations | ||
389 | /// </summary> | ||
390 | /// <param name="status"></param> | ||
391 | public void SetPidStatus(bool status) | ||
392 | { | ||
393 | m_pidControllerActive = status; | ||
394 | } | ||
395 | |||
396 | public override bool Stopped | ||
397 | { | ||
398 | get { return _zeroFlag; } | ||
399 | } | ||
400 | |||
401 | /// <summary> | ||
402 | /// This 'puts' an avatar somewhere in the physics space. | ||
403 | /// Not really a good choice unless you 'know' it's a good | ||
404 | /// spot otherwise you're likely to orbit the avatar. | ||
405 | /// </summary> | ||
406 | public override Vector3 Position | ||
407 | { | ||
408 | get { return _position; } | ||
409 | set | ||
410 | { | ||
411 | if (Body == IntPtr.Zero || Shell == IntPtr.Zero) | ||
412 | { | ||
413 | if (value.IsFinite()) | ||
414 | { | ||
415 | if (value.Z > 9999999f) | ||
416 | { | ||
417 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
418 | } | ||
419 | if (value.Z < -90000f) | ||
420 | { | ||
421 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
422 | } | ||
423 | |||
424 | _position.X = value.X; | ||
425 | _position.Y = value.Y; | ||
426 | _position.Z = value.Z; | ||
427 | |||
428 | m_taintPosition.X = value.X; | ||
429 | m_taintPosition.Y = value.Y; | ||
430 | m_taintPosition.Z = value.Z; | ||
431 | _parent_scene.AddPhysicsActorTaint(this); | ||
432 | } | ||
433 | else | ||
434 | { | ||
435 | m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character"); | ||
436 | } | ||
437 | } | ||
438 | } | ||
439 | } | ||
440 | |||
441 | public override Vector3 RotationalVelocity | ||
442 | { | ||
443 | get { return m_rotationalVelocity; } | ||
444 | set { m_rotationalVelocity = value; } | ||
445 | } | ||
446 | |||
447 | /// <summary> | ||
448 | /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight | ||
449 | /// and use it to offset landings properly | ||
450 | /// </summary> | ||
451 | public override Vector3 Size | ||
452 | { | ||
453 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } | ||
454 | set | ||
455 | { | ||
456 | if (value.IsFinite()) | ||
457 | { | ||
458 | m_pidControllerActive = true; | ||
459 | |||
460 | Vector3 SetSize = value; | ||
461 | m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f; | ||
462 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | ||
463 | |||
464 | Velocity = Vector3.Zero; | ||
465 | |||
466 | _parent_scene.AddPhysicsActorTaint(this); | ||
467 | } | ||
468 | else | ||
469 | { | ||
470 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
471 | } | ||
472 | } | ||
473 | } | ||
474 | |||
475 | private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector) | ||
476 | { | ||
477 | movementVector.Z = 0f; | ||
478 | float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y)); | ||
479 | if (magnitude < 0.1f) return; | ||
480 | |||
481 | // normalize the velocity vector | ||
482 | float invMagnitude = 1.0f / magnitude; | ||
483 | movementVector.X *= invMagnitude; | ||
484 | movementVector.Y *= invMagnitude; | ||
485 | |||
486 | // if we change the capsule heading too often, the capsule can fall down | ||
487 | // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw), | ||
488 | // meaning only 4 possible capsule tilt orientations | ||
489 | if (movementVector.X > 0) | ||
490 | { | ||
491 | // east | ||
492 | if (movementVector.Y > 0) | ||
493 | { | ||
494 | // northeast | ||
495 | movementVector.X = (float)Math.Sqrt(2.0); | ||
496 | movementVector.Y = (float)Math.Sqrt(2.0); | ||
497 | } | ||
498 | else | ||
499 | { | ||
500 | // southeast | ||
501 | movementVector.X = (float)Math.Sqrt(2.0); | ||
502 | movementVector.Y = -(float)Math.Sqrt(2.0); | ||
503 | } | ||
504 | } | ||
505 | else | ||
506 | { | ||
507 | // west | ||
508 | if (movementVector.Y > 0) | ||
509 | { | ||
510 | // northwest | ||
511 | movementVector.X = -(float)Math.Sqrt(2.0); | ||
512 | movementVector.Y = (float)Math.Sqrt(2.0); | ||
513 | } | ||
514 | else | ||
515 | { | ||
516 | // southwest | ||
517 | movementVector.X = -(float)Math.Sqrt(2.0); | ||
518 | movementVector.Y = -(float)Math.Sqrt(2.0); | ||
519 | } | ||
520 | } | ||
521 | |||
522 | |||
523 | // movementVector.Z is zero | ||
524 | |||
525 | // calculate tilt components based on desired amount of tilt and current (snapped) heading. | ||
526 | // the "-" sign is to force the tilt to be OPPOSITE the direction of movement. | ||
527 | float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane; | ||
528 | float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane; | ||
529 | |||
530 | //m_log.Debug("[PHYSICS] changing avatar tilt"); | ||
531 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent); | ||
532 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced | ||
533 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent); | ||
534 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop | ||
535 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f); | ||
536 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop | ||
537 | } | ||
538 | |||
539 | /// <summary> | ||
540 | /// This creates the Avatar's physical Surrogate at the position supplied | ||
541 | /// </summary> | ||
542 | /// <param name="npositionX"></param> | ||
543 | /// <param name="npositionY"></param> | ||
544 | /// <param name="npositionZ"></param> | ||
545 | |||
546 | // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access | ||
547 | // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only | ||
548 | // place that is safe to call this routine AvatarGeomAndBodyCreation. | ||
549 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor) | ||
550 | { | ||
551 | //CAPSULE_LENGTH = -5; | ||
552 | //CAPSULE_RADIUS = -5; | ||
553 | int dAMotorEuler = 1; | ||
554 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
555 | if (CAPSULE_LENGTH <= 0) | ||
556 | { | ||
557 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | ||
558 | CAPSULE_LENGTH = 0.01f; | ||
559 | |||
560 | } | ||
561 | |||
562 | if (CAPSULE_RADIUS <= 0) | ||
563 | { | ||
564 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | ||
565 | CAPSULE_RADIUS = 0.01f; | ||
566 | |||
567 | } | ||
568 | |||
569 | if(Shell != IntPtr.Zero) | ||
570 | { | ||
571 | try | ||
572 | { | ||
573 | d.GeomDestroy(Shell); | ||
574 | } | ||
575 | catch (System.AccessViolationException) | ||
576 | { | ||
577 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
578 | } | ||
579 | // Remove any old entries | ||
580 | //string tShell; | ||
581 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
582 | //Console.WriteLine("**** Remove {0}", tShell); | ||
583 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
584 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
585 | } | ||
586 | |||
587 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
588 | _parent_scene.geom_name_map[Shell] = m_name; | ||
589 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
590 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name); | ||
591 | |||
592 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); | ||
593 | d.GeomSetCollideBits(Shell, (int)m_collisionFlags); | ||
594 | |||
595 | d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
596 | Body = d.BodyCreate(_parent_scene.world); | ||
597 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | ||
598 | |||
599 | _position.X = npositionX; | ||
600 | _position.Y = npositionY; | ||
601 | _position.Z = npositionZ; | ||
602 | |||
603 | |||
604 | m_taintPosition.X = npositionX; | ||
605 | m_taintPosition.Y = npositionY; | ||
606 | m_taintPosition.Z = npositionZ; | ||
607 | |||
608 | d.BodySetMass(Body, ref ShellMass); | ||
609 | d.Matrix3 m_caprot; | ||
610 | // 90 Stand up on the cap of the capped cyllinder | ||
611 | if (_parent_scene.IsAvCapsuleTilted) | ||
612 | { | ||
613 | d.RFromAxisAndAngle(out m_caprot, 1, 0, 1, (float)(Math.PI / 2)); | ||
614 | } | ||
615 | else | ||
616 | { | ||
617 | d.RFromAxisAndAngle(out m_caprot, 0, 0, 1, (float)(Math.PI / 2)); | ||
618 | } | ||
619 | |||
620 | |||
621 | d.GeomSetRotation(Shell, ref m_caprot); | ||
622 | d.BodySetRotation(Body, ref m_caprot); | ||
623 | |||
624 | d.GeomSetBody(Shell, Body); | ||
625 | |||
626 | |||
627 | // The purpose of the AMotor here is to keep the avatar's physical | ||
628 | // surrogate from rotating while moving | ||
629 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
630 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
631 | d.JointSetAMotorMode(Amotor, dAMotorEuler); | ||
632 | d.JointSetAMotorNumAxes(Amotor, 3); | ||
633 | d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0); | ||
634 | d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0); | ||
635 | d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1); | ||
636 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
637 | d.JointSetAMotorAngle(Amotor, 1, 0); | ||
638 | d.JointSetAMotorAngle(Amotor, 2, 0); | ||
639 | |||
640 | // These lowstops and high stops are effectively (no wiggle room) | ||
641 | if (_parent_scene.IsAvCapsuleTilted) | ||
642 | { | ||
643 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0.000000000001f); | ||
644 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0.000000000001f); | ||
645 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0.000000000001f); | ||
646 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f); | ||
647 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f); | ||
648 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f); | ||
649 | } | ||
650 | else | ||
651 | { | ||
652 | #region Documentation of capsule motor LowStop and HighStop parameters | ||
653 | // Intentionally introduce some tilt into the capsule by setting | ||
654 | // the motor stops to small epsilon values. This small tilt prevents | ||
655 | // the capsule from falling into the terrain; a straight-up capsule | ||
656 | // (with -0..0 motor stops) falls into the terrain for reasons yet | ||
657 | // to be comprehended in their entirety. | ||
658 | #endregion | ||
659 | AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero); | ||
660 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f); | ||
661 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f); | ||
662 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f); | ||
663 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced | ||
664 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop | ||
665 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop | ||
666 | } | ||
667 | |||
668 | // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the | ||
669 | // capped cyllinder will fall over | ||
670 | d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); | ||
671 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax, tensor); | ||
672 | |||
673 | //d.Matrix3 bodyrotation = d.BodyGetRotation(Body); | ||
674 | //d.QfromR( | ||
675 | //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068, | ||
676 | // | ||
677 | //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); | ||
678 | //standupStraight(); | ||
679 | } | ||
680 | |||
681 | // | ||
682 | /// <summary> | ||
683 | /// Uses the capped cyllinder volume formula to calculate the avatar's mass. | ||
684 | /// This may be used in calculations in the scene/scenepresence | ||
685 | /// </summary> | ||
686 | public override float Mass | ||
687 | { | ||
688 | get | ||
689 | { | ||
690 | float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | ||
691 | return m_density*AVvolume; | ||
692 | } | ||
693 | } | ||
694 | public override void link(PhysicsActor obj) | ||
695 | { | ||
696 | |||
697 | } | ||
698 | |||
699 | public override void delink() | ||
700 | { | ||
701 | |||
702 | } | ||
703 | |||
704 | public override void LockAngularMotion(Vector3 axis) | ||
705 | { | ||
706 | |||
707 | } | ||
708 | |||
709 | // This code is very useful. Written by DanX0r. We're just not using it right now. | ||
710 | // Commented out to prevent a warning. | ||
711 | // | ||
712 | // private void standupStraight() | ||
713 | // { | ||
714 | // // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air. | ||
715 | // // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you | ||
716 | // // change appearance and when you enter the simulator | ||
717 | // // After this routine is done, the amotor stabilizes much quicker | ||
718 | // d.Vector3 feet; | ||
719 | // d.Vector3 head; | ||
720 | // d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet); | ||
721 | // d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head); | ||
722 | // float posture = head.Z - feet.Z; | ||
723 | |||
724 | // // restoring force proportional to lack of posture: | ||
725 | // float servo = (2.5f - posture) * POSTURE_SERVO; | ||
726 | // d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f); | ||
727 | // d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); | ||
728 | // //d.Matrix3 bodyrotation = d.BodyGetRotation(Body); | ||
729 | // //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); | ||
730 | // } | ||
731 | |||
732 | public override Vector3 Force | ||
733 | { | ||
734 | get { return _target_velocity; } | ||
735 | set { return; } | ||
736 | } | ||
737 | |||
738 | public override int VehicleType | ||
739 | { | ||
740 | get { return 0; } | ||
741 | set { return; } | ||
742 | } | ||
743 | |||
744 | public override void VehicleFloatParam(int param, float value) | ||
745 | { | ||
746 | |||
747 | } | ||
748 | |||
749 | public override void VehicleVectorParam(int param, Vector3 value) | ||
750 | { | ||
751 | |||
752 | } | ||
753 | |||
754 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
755 | { | ||
756 | |||
757 | } | ||
758 | |||
759 | public override void VehicleFlags(int flags, bool remove) | ||
760 | { | ||
761 | } | ||
762 | |||
763 | public override void SetVolumeDetect(int param) | ||
764 | { | ||
765 | |||
766 | } | ||
767 | |||
768 | public override Vector3 CenterOfMass | ||
769 | { | ||
770 | get { return Vector3.Zero; } | ||
771 | } | ||
772 | |||
773 | public override Vector3 GeometricCenter | ||
774 | { | ||
775 | get { return Vector3.Zero; } | ||
776 | } | ||
777 | |||
778 | public override PrimitiveBaseShape Shape | ||
779 | { | ||
780 | set { return; } | ||
781 | } | ||
782 | |||
783 | public override Vector3 Velocity | ||
784 | { | ||
785 | get { | ||
786 | // There's a problem with Vector3.Zero! Don't Use it Here! | ||
787 | if (_zeroFlag) | ||
788 | return Vector3.Zero; | ||
789 | m_lastUpdateSent = false; | ||
790 | return _velocity; | ||
791 | } | ||
792 | set | ||
793 | { | ||
794 | if (value.IsFinite()) | ||
795 | { | ||
796 | m_pidControllerActive = true; | ||
797 | _target_velocity = value; | ||
798 | } | ||
799 | else | ||
800 | { | ||
801 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | ||
802 | } | ||
803 | } | ||
804 | } | ||
805 | |||
806 | public override Vector3 Torque | ||
807 | { | ||
808 | get { return Vector3.Zero; } | ||
809 | set { return; } | ||
810 | } | ||
811 | |||
812 | public override float CollisionScore | ||
813 | { | ||
814 | get { return 0f; } | ||
815 | set { } | ||
816 | } | ||
817 | |||
818 | public override bool Kinematic | ||
819 | { | ||
820 | get { return false; } | ||
821 | set { } | ||
822 | } | ||
823 | |||
824 | public override Quaternion Orientation | ||
825 | { | ||
826 | get { return Quaternion.Identity; } | ||
827 | set { | ||
828 | //Matrix3 or = Orientation.ToRotationMatrix(); | ||
829 | //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22); | ||
830 | //d.BodySetRotation(Body, ref ord); | ||
831 | } | ||
832 | } | ||
833 | |||
834 | public override Vector3 Acceleration | ||
835 | { | ||
836 | get { return _acceleration; } | ||
837 | } | ||
838 | |||
839 | public void SetAcceleration(Vector3 accel) | ||
840 | { | ||
841 | m_pidControllerActive = true; | ||
842 | _acceleration = accel; | ||
843 | } | ||
844 | |||
845 | /// <summary> | ||
846 | /// Adds the force supplied to the Target Velocity | ||
847 | /// The PID controller takes this target velocity and tries to make it a reality | ||
848 | /// </summary> | ||
849 | /// <param name="force"></param> | ||
850 | public override void AddForce(Vector3 force, bool pushforce) | ||
851 | { | ||
852 | if (force.IsFinite()) | ||
853 | { | ||
854 | if (pushforce) | ||
855 | { | ||
856 | m_pidControllerActive = false; | ||
857 | force *= 100f; | ||
858 | doForce(force); | ||
859 | // If uncommented, things get pushed off world | ||
860 | // | ||
861 | // m_log.Debug("Push!"); | ||
862 | // _target_velocity.X += force.X; | ||
863 | // _target_velocity.Y += force.Y; | ||
864 | // _target_velocity.Z += force.Z; | ||
865 | } | ||
866 | else | ||
867 | { | ||
868 | m_pidControllerActive = true; | ||
869 | _target_velocity.X += force.X; | ||
870 | _target_velocity.Y += force.Y; | ||
871 | _target_velocity.Z += force.Z; | ||
872 | } | ||
873 | } | ||
874 | else | ||
875 | { | ||
876 | m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character"); | ||
877 | } | ||
878 | //m_lastUpdateSent = false; | ||
879 | } | ||
880 | |||
881 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
882 | { | ||
883 | |||
884 | } | ||
885 | |||
886 | /// <summary> | ||
887 | /// After all of the forces add up with 'add force' we apply them with doForce | ||
888 | /// </summary> | ||
889 | /// <param name="force"></param> | ||
890 | public void doForce(Vector3 force) | ||
891 | { | ||
892 | if (!collidelock) | ||
893 | { | ||
894 | d.BodyAddForce(Body, force.X, force.Y, force.Z); | ||
895 | //d.BodySetRotation(Body, ref m_StandUpRotation); | ||
896 | //standupStraight(); | ||
897 | |||
898 | } | ||
899 | } | ||
900 | |||
901 | public override void SetMomentum(Vector3 momentum) | ||
902 | { | ||
903 | } | ||
904 | |||
905 | |||
906 | /// <summary> | ||
907 | /// Called from Simulate | ||
908 | /// This is the avatar's movement control + PID Controller | ||
909 | /// </summary> | ||
910 | /// <param name="timeStep"></param> | ||
911 | public void Move(float timeStep, List<OdeCharacter> defects) | ||
912 | { | ||
913 | // no lock; for now it's only called from within Simulate() | ||
914 | |||
915 | // If the PID Controller isn't active then we set our force | ||
916 | // calculating base velocity to the current position | ||
917 | |||
918 | if (Body == IntPtr.Zero) | ||
919 | return; | ||
920 | |||
921 | if (m_pidControllerActive == false) | ||
922 | { | ||
923 | _zeroPosition = d.BodyGetPosition(Body); | ||
924 | } | ||
925 | //PidStatus = true; | ||
926 | |||
927 | d.Vector3 localpos = d.BodyGetPosition(Body); | ||
928 | Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z); | ||
929 | |||
930 | if (!localPos.IsFinite()) | ||
931 | { | ||
932 | |||
933 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
934 | defects.Add(this); | ||
935 | // _parent_scene.RemoveCharacter(this); | ||
936 | |||
937 | // destroy avatar capsule and related ODE data | ||
938 | if (Amotor != IntPtr.Zero) | ||
939 | { | ||
940 | // Kill the Amotor | ||
941 | d.JointDestroy(Amotor); | ||
942 | Amotor = IntPtr.Zero; | ||
943 | } | ||
944 | |||
945 | //kill the Geometry | ||
946 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
947 | |||
948 | if (Body != IntPtr.Zero) | ||
949 | { | ||
950 | //kill the body | ||
951 | d.BodyDestroy(Body); | ||
952 | |||
953 | Body = IntPtr.Zero; | ||
954 | } | ||
955 | |||
956 | if(Shell != IntPtr.Zero) | ||
957 | { | ||
958 | try | ||
959 | { | ||
960 | d.GeomDestroy(Shell); | ||
961 | } | ||
962 | catch (System.AccessViolationException) | ||
963 | { | ||
964 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
965 | } | ||
966 | // Remove any old entries | ||
967 | //string tShell; | ||
968 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
969 | //Console.WriteLine("**** Remove {0}", tShell); | ||
970 | |||
971 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
972 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
973 | Shell = IntPtr.Zero; | ||
974 | } | ||
975 | |||
976 | return; | ||
977 | } | ||
978 | |||
979 | Vector3 vec = Vector3.Zero; | ||
980 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
981 | |||
982 | float movementdivisor = 1f; | ||
983 | |||
984 | if (!m_alwaysRun) | ||
985 | { | ||
986 | movementdivisor = walkDivisor; | ||
987 | } | ||
988 | else | ||
989 | { | ||
990 | movementdivisor = runDivisor; | ||
991 | } | ||
992 | |||
993 | // if velocity is zero, use position control; otherwise, velocity control | ||
994 | if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && m_iscolliding) | ||
995 | { | ||
996 | // keep track of where we stopped. No more slippin' & slidin' | ||
997 | if (!_zeroFlag) | ||
998 | { | ||
999 | _zeroFlag = true; | ||
1000 | _zeroPosition = d.BodyGetPosition(Body); | ||
1001 | } | ||
1002 | if (m_pidControllerActive) | ||
1003 | { | ||
1004 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
1005 | // react to the physics scene by moving it's position. | ||
1006 | // Avatar to Avatar collisions | ||
1007 | // Prim to avatar collisions | ||
1008 | |||
1009 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
1010 | float errX = _zeroPosition.X - pos.X; | ||
1011 | float errY = _zeroPosition.Y - pos.Y; | ||
1012 | if( (Math.Abs(errX) > 0.1f) || (Math.Abs(errY) > 0.1f) ) | ||
1013 | { | ||
1014 | vec.X = (_target_velocity.X - vel.X) * (PID_D) + (errX) * (PID_P * 2); | ||
1015 | vec.Y = (_target_velocity.Y - vel.Y) * (PID_D) + (errY) * (PID_P * 2); | ||
1016 | } | ||
1017 | else | ||
1018 | { // close, jump to lateral destination | ||
1019 | d.BodySetPosition(Body, _zeroPosition.X, _zeroPosition.Y, pos.Z); | ||
1020 | } | ||
1021 | if (flying) | ||
1022 | { | ||
1023 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; | ||
1024 | } | ||
1025 | } | ||
1026 | //PidStatus = true; | ||
1027 | } | ||
1028 | else | ||
1029 | { | ||
1030 | m_pidControllerActive = true; | ||
1031 | _zeroFlag = false; | ||
1032 | if (m_iscolliding && !flying) | ||
1033 | { | ||
1034 | // We're standing on something | ||
1035 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D); | ||
1036 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D); | ||
1037 | } | ||
1038 | else if (m_iscolliding && flying) | ||
1039 | { | ||
1040 | // We're flying and colliding with something | ||
1041 | vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16); | ||
1042 | vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16); | ||
1043 | } | ||
1044 | else if (!m_iscolliding && flying) | ||
1045 | { | ||
1046 | // we're in mid air suspended | ||
1047 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6); | ||
1048 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6); | ||
1049 | } | ||
1050 | |||
1051 | if (m_iscolliding && !flying && _target_velocity.Z > 0.0f) | ||
1052 | { | ||
1053 | // We're colliding with something and we're not flying but we're moving | ||
1054 | // This means we're walking or running. | ||
1055 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
1056 | vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P; | ||
1057 | if (_target_velocity.X > 0) | ||
1058 | { | ||
1059 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; | ||
1060 | } | ||
1061 | if (_target_velocity.Y > 0) | ||
1062 | { | ||
1063 | vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D; | ||
1064 | } | ||
1065 | } | ||
1066 | else if (!m_iscolliding && !flying) | ||
1067 | { | ||
1068 | // we're not colliding and we're not flying so that means we're falling! | ||
1069 | // m_iscolliding includes collisions with the ground. | ||
1070 | |||
1071 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
1072 | if (Math.Abs(_target_velocity.X) > 0) | ||
1073 | { | ||
1074 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; | ||
1075 | } | ||
1076 | if (Math.Abs(_target_velocity.Y) > 0) | ||
1077 | { | ||
1078 | vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D; | ||
1079 | } | ||
1080 | } | ||
1081 | |||
1082 | if (flying) | ||
1083 | { | ||
1084 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); | ||
1085 | } | ||
1086 | } | ||
1087 | if (flying) | ||
1088 | { | ||
1089 | vec.Z += ((-1 * _parent_scene.gravityz)*m_mass); | ||
1090 | |||
1091 | //Added for auto fly height. Kitto Flora | ||
1092 | //d.Vector3 pos = d.BodyGetPosition(Body); | ||
1093 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset; | ||
1094 | |||
1095 | if (_position.Z < target_altitude) | ||
1096 | { | ||
1097 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; | ||
1098 | } | ||
1099 | // end add Kitto Flora | ||
1100 | } | ||
1101 | if (vec.IsFinite()) | ||
1102 | { | ||
1103 | if (!vec.ApproxEquals(Vector3.Zero, 0.01f)) | ||
1104 | { | ||
1105 | doForce(vec); | ||
1106 | if (!_zeroFlag) | ||
1107 | { | ||
1108 | AlignAvatarTiltWithCurrentDirectionOfMovement(vec); | ||
1109 | } | ||
1110 | } | ||
1111 | } | ||
1112 | else | ||
1113 | { | ||
1114 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); | ||
1115 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
1116 | defects.Add(this); | ||
1117 | // _parent_scene.RemoveCharacter(this); | ||
1118 | // destroy avatar capsule and related ODE data | ||
1119 | if (Amotor != IntPtr.Zero) | ||
1120 | { | ||
1121 | // Kill the Amotor | ||
1122 | d.JointDestroy(Amotor); | ||
1123 | Amotor = IntPtr.Zero; | ||
1124 | } | ||
1125 | //kill the Geometry | ||
1126 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
1127 | |||
1128 | if (Body != IntPtr.Zero) | ||
1129 | { | ||
1130 | //kill the body | ||
1131 | d.BodyDestroy(Body); | ||
1132 | |||
1133 | Body = IntPtr.Zero; | ||
1134 | } | ||
1135 | |||
1136 | if(Shell != IntPtr.Zero) | ||
1137 | { | ||
1138 | try | ||
1139 | { | ||
1140 | d.GeomDestroy(Shell); | ||
1141 | } | ||
1142 | catch (System.AccessViolationException) | ||
1143 | { | ||
1144 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
1145 | } | ||
1146 | // Remove any old entries | ||
1147 | //string tShell; | ||
1148 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
1149 | //Console.WriteLine("**** Remove {0}", tShell); | ||
1150 | |||
1151 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
1152 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
1153 | Shell = IntPtr.Zero; | ||
1154 | } | ||
1155 | } | ||
1156 | } | ||
1157 | |||
1158 | /// <summary> | ||
1159 | /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence. | ||
1160 | /// </summary> | ||
1161 | public void UpdatePositionAndVelocity() | ||
1162 | { | ||
1163 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | ||
1164 | d.Vector3 vec; | ||
1165 | try | ||
1166 | { | ||
1167 | vec = d.BodyGetPosition(Body); | ||
1168 | } | ||
1169 | catch (NullReferenceException) | ||
1170 | { | ||
1171 | bad = true; | ||
1172 | _parent_scene.BadCharacter(this); | ||
1173 | vec = new d.Vector3(_position.X, _position.Y, _position.Z); | ||
1174 | base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! | ||
1175 | m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid); | ||
1176 | } | ||
1177 | |||
1178 | |||
1179 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | ||
1180 | if (vec.X < 0.0f) vec.X = 0.0f; | ||
1181 | if (vec.Y < 0.0f) vec.Y = 0.0f; | ||
1182 | if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f; | ||
1183 | if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f; | ||
1184 | |||
1185 | _position.X = vec.X; | ||
1186 | _position.Y = vec.Y; | ||
1187 | _position.Z = vec.Z; | ||
1188 | |||
1189 | // Did we move last? = zeroflag | ||
1190 | // This helps keep us from sliding all over | ||
1191 | |||
1192 | if (_zeroFlag) | ||
1193 | { | ||
1194 | _velocity.X = 0.0f; | ||
1195 | _velocity.Y = 0.0f; | ||
1196 | _velocity.Z = 0.0f; | ||
1197 | |||
1198 | // Did we send out the 'stopped' message? | ||
1199 | if (!m_lastUpdateSent) | ||
1200 | { | ||
1201 | m_lastUpdateSent = true; | ||
1202 | //base.RequestPhysicsterseUpdate(); | ||
1203 | |||
1204 | } | ||
1205 | } | ||
1206 | else | ||
1207 | { | ||
1208 | m_lastUpdateSent = false; | ||
1209 | try | ||
1210 | { | ||
1211 | vec = d.BodyGetLinearVel(Body); | ||
1212 | } | ||
1213 | catch (NullReferenceException) | ||
1214 | { | ||
1215 | vec.X = _velocity.X; | ||
1216 | vec.Y = _velocity.Y; | ||
1217 | vec.Z = _velocity.Z; | ||
1218 | } | ||
1219 | _velocity.X = (vec.X); | ||
1220 | _velocity.Y = (vec.Y); | ||
1221 | |||
1222 | _velocity.Z = (vec.Z); | ||
1223 | |||
1224 | if (_velocity.Z < -6 && !m_hackSentFall) | ||
1225 | { | ||
1226 | m_hackSentFall = true; | ||
1227 | m_pidControllerActive = false; | ||
1228 | } | ||
1229 | else if (flying && !m_hackSentFly) | ||
1230 | { | ||
1231 | //m_hackSentFly = true; | ||
1232 | //base.SendCollisionUpdate(new CollisionEventUpdate()); | ||
1233 | } | ||
1234 | else | ||
1235 | { | ||
1236 | m_hackSentFly = false; | ||
1237 | m_hackSentFall = false; | ||
1238 | } | ||
1239 | } | ||
1240 | } | ||
1241 | |||
1242 | /// <summary> | ||
1243 | /// Cleanup the things we use in the scene. | ||
1244 | /// </summary> | ||
1245 | public void Destroy() | ||
1246 | { | ||
1247 | m_tainted_isPhysical = false; | ||
1248 | _parent_scene.AddPhysicsActorTaint(this); | ||
1249 | } | ||
1250 | |||
1251 | public override void CrossingFailure() | ||
1252 | { | ||
1253 | } | ||
1254 | |||
1255 | public override Vector3 PIDTarget { set { return; } } | ||
1256 | public override bool PIDActive { set { return; } } | ||
1257 | public override float PIDTau { set { return; } } | ||
1258 | |||
1259 | public override float PIDHoverHeight { set { return; } } | ||
1260 | public override bool PIDHoverActive { set { return; } } | ||
1261 | public override PIDHoverType PIDHoverType { set { return; } } | ||
1262 | public override float PIDHoverTau { set { return; } } | ||
1263 | |||
1264 | public override Quaternion APIDTarget{ set { return; } } | ||
1265 | |||
1266 | public override bool APIDActive{ set { return; } } | ||
1267 | |||
1268 | public override float APIDStrength{ set { return; } } | ||
1269 | |||
1270 | public override float APIDDamping{ set { return; } } | ||
1271 | |||
1272 | |||
1273 | public override void SubscribeEvents(int ms) | ||
1274 | { | ||
1275 | m_requestedUpdateFrequency = ms; | ||
1276 | m_eventsubscription = ms; | ||
1277 | _parent_scene.addCollisionEventReporting(this); | ||
1278 | } | ||
1279 | public override void UnSubscribeEvents() | ||
1280 | { | ||
1281 | _parent_scene.remCollisionEventReporting(this); | ||
1282 | m_requestedUpdateFrequency = 0; | ||
1283 | m_eventsubscription = 0; | ||
1284 | } | ||
1285 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1286 | { | ||
1287 | if (m_eventsubscription > 0) | ||
1288 | { | ||
1289 | CollisionEventsThisFrame.addCollider(CollidedWith, contact); | ||
1290 | } | ||
1291 | } | ||
1292 | |||
1293 | public void SendCollisions() | ||
1294 | { | ||
1295 | if (m_eventsubscription > m_requestedUpdateFrequency) | ||
1296 | { | ||
1297 | if (CollisionEventsThisFrame != null) | ||
1298 | { | ||
1299 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1300 | } | ||
1301 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1302 | m_eventsubscription = 0; | ||
1303 | } | ||
1304 | } | ||
1305 | public override bool SubscribedEvents() | ||
1306 | { | ||
1307 | if (m_eventsubscription > 0) | ||
1308 | return true; | ||
1309 | return false; | ||
1310 | } | ||
1311 | |||
1312 | public void ProcessTaints(float timestep) | ||
1313 | { | ||
1314 | |||
1315 | if (m_tainted_isPhysical != m_isPhysical) | ||
1316 | { | ||
1317 | if (m_tainted_isPhysical) | ||
1318 | { | ||
1319 | // Create avatar capsule and related ODE data | ||
1320 | if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero)) | ||
1321 | { | ||
1322 | m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - " | ||
1323 | + (Shell!=IntPtr.Zero ? "Shell ":"") | ||
1324 | + (Body!=IntPtr.Zero ? "Body ":"") | ||
1325 | + (Amotor!=IntPtr.Zero ? "Amotor ":"")); | ||
1326 | } | ||
1327 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor); | ||
1328 | _parent_scene.AddCharacter(this); | ||
1329 | } | ||
1330 | else | ||
1331 | { | ||
1332 | _parent_scene.RemoveCharacter(this); | ||
1333 | // destroy avatar capsule and related ODE data | ||
1334 | if (Amotor != IntPtr.Zero) | ||
1335 | { | ||
1336 | // Kill the Amotor | ||
1337 | d.JointDestroy(Amotor); | ||
1338 | Amotor = IntPtr.Zero; | ||
1339 | } | ||
1340 | //kill the Geometry | ||
1341 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
1342 | |||
1343 | if (Body != IntPtr.Zero) | ||
1344 | { | ||
1345 | //kill the body | ||
1346 | d.BodyDestroy(Body); | ||
1347 | Body = IntPtr.Zero; | ||
1348 | } | ||
1349 | |||
1350 | if(Shell != IntPtr.Zero) | ||
1351 | { | ||
1352 | try | ||
1353 | { | ||
1354 | d.GeomDestroy(Shell); | ||
1355 | } | ||
1356 | catch (System.AccessViolationException) | ||
1357 | { | ||
1358 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
1359 | } | ||
1360 | // Remove any old entries | ||
1361 | //string tShell; | ||
1362 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
1363 | //Console.WriteLine("**** Remove {0}", tShell); | ||
1364 | |||
1365 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
1366 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
1367 | Shell = IntPtr.Zero; | ||
1368 | } | ||
1369 | } | ||
1370 | |||
1371 | m_isPhysical = m_tainted_isPhysical; | ||
1372 | } | ||
1373 | |||
1374 | if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH) | ||
1375 | { | ||
1376 | if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero) | ||
1377 | { | ||
1378 | |||
1379 | m_pidControllerActive = true; | ||
1380 | // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate() | ||
1381 | d.JointDestroy(Amotor); | ||
1382 | float prevCapsule = CAPSULE_LENGTH; | ||
1383 | CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; | ||
1384 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | ||
1385 | d.BodyDestroy(Body); | ||
1386 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | ||
1387 | _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor); | ||
1388 | Velocity = Vector3.Zero; | ||
1389 | } | ||
1390 | else | ||
1391 | { | ||
1392 | m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - " | ||
1393 | + (Shell==IntPtr.Zero ? "Shell ":"") | ||
1394 | + (Body==IntPtr.Zero ? "Body ":"") | ||
1395 | + (Amotor==IntPtr.Zero ? "Amotor ":"")); | ||
1396 | } | ||
1397 | } | ||
1398 | |||
1399 | if (!m_taintPosition.ApproxEquals(_position, 0.05f)) | ||
1400 | { | ||
1401 | if (Body != IntPtr.Zero) | ||
1402 | { | ||
1403 | d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z); | ||
1404 | |||
1405 | _position.X = m_taintPosition.X; | ||
1406 | _position.Y = m_taintPosition.Y; | ||
1407 | _position.Z = m_taintPosition.Z; | ||
1408 | } | ||
1409 | } | ||
1410 | |||
1411 | } | ||
1412 | |||
1413 | internal void AddCollisionFrameTime(int p) | ||
1414 | { | ||
1415 | // protect it from overflow crashing | ||
1416 | if (m_eventsubscription + p >= int.MaxValue) | ||
1417 | m_eventsubscription = 0; | ||
1418 | m_eventsubscription += p; | ||
1419 | } | ||
1420 | } | ||
1421 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs new file mode 100644 index 0000000..2105be1 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -0,0 +1,3932 @@ | |||
1 | /* Copyright (c) Contributors, http://opensimulator.org/ | ||
2 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
3 | * Redistribution and use in source and binary forms, with or without | ||
4 | * modification, are permitted provided that the following conditions are met: | ||
5 | * * Redistributions of source code must retain the above copyright | ||
6 | * notice, this list of conditions and the following disclaimer. | ||
7 | * * Redistributions in binary form must reproduce the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer in the | ||
9 | * documentation and/or other materials provided with the distribution. | ||
10 | * * Neither the name of the OpenSimulator Project nor the | ||
11 | * names of its contributors may be used to endorse or promote products | ||
12 | * derived from this software without specific prior written permission. | ||
13 | * | ||
14 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
16 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
17 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
18 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
19 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
20 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
24 | * | ||
25 | * Revised March 5th 2010 by Kitto Flora. ODEDynamics.cs | ||
26 | * rolled into ODEPrim.cs | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using System.Runtime.InteropServices; | ||
33 | using System.Threading; | ||
34 | using log4net; | ||
35 | using OpenMetaverse; | ||
36 | using Ode.NET; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Physics.Manager; | ||
39 | |||
40 | |||
41 | namespace OpenSim.Region.Physics.OdePlugin | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | ||
45 | /// </summary> | ||
46 | |||
47 | public class OdePrim : PhysicsActor | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private Vector3 _position; | ||
52 | private Vector3 _velocity; | ||
53 | private Vector3 _torque; | ||
54 | private Vector3 m_lastVelocity; | ||
55 | private Vector3 m_lastposition; | ||
56 | private Quaternion m_lastorientation = new Quaternion(); | ||
57 | private Vector3 m_rotationalVelocity; | ||
58 | private Vector3 _size; | ||
59 | private Vector3 _acceleration; | ||
60 | // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f); | ||
61 | private Quaternion _orientation; | ||
62 | private Vector3 m_taintposition; | ||
63 | private Vector3 m_taintsize; | ||
64 | private Vector3 m_taintVelocity; | ||
65 | private Vector3 m_taintTorque; | ||
66 | private Quaternion m_taintrot; | ||
67 | private Vector3 m_rotateEnable = Vector3.One; // Current setting | ||
68 | private Vector3 m_rotateEnableRequest = Vector3.One; // Request from LSL | ||
69 | private bool m_rotateEnableUpdate = false; | ||
70 | private Vector3 m_lockX; | ||
71 | private Vector3 m_lockY; | ||
72 | private Vector3 m_lockZ; | ||
73 | private IntPtr Amotor = IntPtr.Zero; | ||
74 | private IntPtr AmotorX = IntPtr.Zero; | ||
75 | private IntPtr AmotorY = IntPtr.Zero; | ||
76 | private IntPtr AmotorZ = IntPtr.Zero; | ||
77 | |||
78 | private Vector3 m_PIDTarget; | ||
79 | private float m_PIDTau; | ||
80 | private float PID_D = 35f; | ||
81 | private float PID_G = 25f; | ||
82 | private bool m_usePID = false; | ||
83 | |||
84 | private Quaternion m_APIDTarget = new Quaternion(); | ||
85 | private float m_APIDStrength = 0.5f; | ||
86 | private float m_APIDDamping = 0.5f; | ||
87 | private bool m_useAPID = false; | ||
88 | |||
89 | // These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), | ||
90 | // do not confuse with VEHICLE HOVER | ||
91 | |||
92 | private float m_PIDHoverHeight; | ||
93 | private float m_PIDHoverTau; | ||
94 | private bool m_useHoverPID; | ||
95 | private PIDHoverType m_PIDHoverType = PIDHoverType.Ground; | ||
96 | private float m_targetHoverHeight; | ||
97 | private float m_groundHeight; | ||
98 | private float m_waterHeight; | ||
99 | private float m_buoyancy; //m_buoyancy set by llSetBuoyancy() | ||
100 | |||
101 | // private float m_tensor = 5f; | ||
102 | private int body_autodisable_frames = 20; | ||
103 | |||
104 | |||
105 | private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom | ||
106 | | CollisionCategories.Space | ||
107 | | CollisionCategories.Body | ||
108 | | CollisionCategories.Character | ||
109 | ); | ||
110 | private bool m_taintshape; | ||
111 | private bool m_taintPhysics; | ||
112 | private bool m_collidesLand = true; | ||
113 | private bool m_collidesWater; | ||
114 | public bool m_returnCollisions; | ||
115 | |||
116 | // Default we're a Geometry | ||
117 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | ||
118 | |||
119 | // Default, Collide with Other Geometries, spaces and Bodies | ||
120 | private CollisionCategories m_collisionFlags = m_default_collisionFlags; | ||
121 | |||
122 | public bool m_taintremove; | ||
123 | public bool m_taintdisable; | ||
124 | public bool m_disabled; | ||
125 | public bool m_taintadd; | ||
126 | public bool m_taintselected; | ||
127 | public bool m_taintCollidesWater; | ||
128 | |||
129 | public uint m_localID; | ||
130 | |||
131 | //public GCHandle gc; | ||
132 | private CollisionLocker ode; | ||
133 | |||
134 | private bool m_meshfailed = false; | ||
135 | private bool m_taintforce = false; | ||
136 | private bool m_taintaddangularforce = false; | ||
137 | private Vector3 m_force; | ||
138 | private List<Vector3> m_forcelist = new List<Vector3>(); | ||
139 | private List<Vector3> m_angularforcelist = new List<Vector3>(); | ||
140 | |||
141 | private IMesh _mesh; | ||
142 | private PrimitiveBaseShape _pbs; | ||
143 | private OdeScene _parent_scene; | ||
144 | public IntPtr m_targetSpace = IntPtr.Zero; | ||
145 | public IntPtr prim_geom; | ||
146 | // public IntPtr prev_geom; | ||
147 | public IntPtr _triMeshData; | ||
148 | |||
149 | private IntPtr _linkJointGroup = IntPtr.Zero; | ||
150 | private PhysicsActor _parent; | ||
151 | private PhysicsActor m_taintparent; | ||
152 | |||
153 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | ||
154 | |||
155 | private bool iscolliding; | ||
156 | private bool m_isphysical; | ||
157 | private bool m_isSelected; | ||
158 | |||
159 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
160 | |||
161 | private bool m_throttleUpdates; | ||
162 | private int throttleCounter; | ||
163 | public int m_interpenetrationcount; | ||
164 | public float m_collisionscore; | ||
165 | public int m_roundsUnderMotionThreshold; | ||
166 | private int m_crossingfailures; | ||
167 | |||
168 | public bool outofBounds; | ||
169 | private float m_density = 10.000006836f; // Aluminum g/cm3; | ||
170 | |||
171 | public bool _zeroFlag; // if body has been stopped | ||
172 | private bool m_lastUpdateSent; | ||
173 | |||
174 | public IntPtr Body = IntPtr.Zero; | ||
175 | public String m_primName; | ||
176 | private Vector3 _target_velocity; | ||
177 | public d.Mass pMass; | ||
178 | |||
179 | public int m_eventsubscription; | ||
180 | private CollisionEventUpdate CollisionEventsThisFrame; | ||
181 | |||
182 | private IntPtr m_linkJoint = IntPtr.Zero; | ||
183 | |||
184 | public volatile bool childPrim; | ||
185 | |||
186 | internal int m_material = (int)Material.Wood; | ||
187 | |||
188 | private int frcount = 0; // Used to limit dynamics debug output to | ||
189 | private int revcount = 0; // Reverse motion while > 0 | ||
190 | |||
191 | private IntPtr m_body = IntPtr.Zero; | ||
192 | |||
193 | // Vehicle properties ============================================================================================ | ||
194 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | ||
195 | // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | ||
196 | private VehicleFlag m_flags = (VehicleFlag) 0; // Bit settings: | ||
197 | // HOVER_TERRAIN_ONLY | ||
198 | // HOVER_GLOBAL_HEIGHT | ||
199 | // NO_DEFLECTION_UP | ||
200 | // HOVER_WATER_ONLY | ||
201 | // HOVER_UP_ONLY | ||
202 | // LIMIT_MOTOR_UP | ||
203 | // LIMIT_ROLL_ONLY | ||
204 | |||
205 | // Linear properties | ||
206 | private Vector3 m_linearMotorDirection = Vector3.Zero; // (was m_linearMotorDirectionLASTSET) the (local) Velocity | ||
207 | //requested by LSL | ||
208 | private float m_linearMotorTimescale = 0; // Motor Attack rate set by LSL | ||
209 | private float m_linearMotorDecayTimescale = 0; // Motor Decay rate set by LSL | ||
210 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; // General Friction set by LSL | ||
211 | |||
212 | private Vector3 m_lLinMotorDVel = Vector3.Zero; // decayed motor | ||
213 | private Vector3 m_lLinObjectVel = Vector3.Zero; // local frame object velocity | ||
214 | private Vector3 m_wLinObjectVel = Vector3.Zero; // world frame object velocity | ||
215 | |||
216 | //Angular properties | ||
217 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
218 | |||
219 | private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL | ||
220 | private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL | ||
221 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL | ||
222 | |||
223 | private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor | ||
224 | // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity | ||
225 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | ||
226 | |||
227 | //Deflection properties | ||
228 | // private float m_angularDeflectionEfficiency = 0; | ||
229 | // private float m_angularDeflectionTimescale = 0; | ||
230 | // private float m_linearDeflectionEfficiency = 0; | ||
231 | // private float m_linearDeflectionTimescale = 0; | ||
232 | |||
233 | //Banking properties | ||
234 | // private float m_bankingEfficiency = 0; | ||
235 | // private float m_bankingMix = 0; | ||
236 | // private float m_bankingTimescale = 0; | ||
237 | |||
238 | //Hover and Buoyancy properties | ||
239 | private float m_VhoverHeight = 0f; | ||
240 | // private float m_VhoverEfficiency = 0f; | ||
241 | private float m_VhoverTimescale = 0f; | ||
242 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | ||
243 | private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle. | ||
244 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | ||
245 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | ||
246 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | ||
247 | |||
248 | //Attractor properties | ||
249 | private float m_verticalAttractionEfficiency = 1.0f; // damped | ||
250 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | ||
251 | |||
252 | |||
253 | |||
254 | |||
255 | |||
256 | |||
257 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | ||
258 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) | ||
259 | { | ||
260 | ode = dode; | ||
261 | if (!pos.IsFinite()) | ||
262 | { | ||
263 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | ||
264 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | ||
265 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); | ||
266 | } | ||
267 | |||
268 | _position = pos; | ||
269 | m_taintposition = pos; | ||
270 | PID_D = parent_scene.bodyPIDD; | ||
271 | PID_G = parent_scene.bodyPIDG; | ||
272 | m_density = parent_scene.geomDefaultDensity; | ||
273 | // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | ||
274 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
275 | |||
276 | |||
277 | prim_geom = IntPtr.Zero; | ||
278 | // prev_geom = IntPtr.Zero; | ||
279 | |||
280 | if (!pos.IsFinite()) | ||
281 | { | ||
282 | size = new Vector3(0.5f, 0.5f, 0.5f); | ||
283 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Size"); | ||
284 | } | ||
285 | |||
286 | if (size.X <= 0) size.X = 0.01f; | ||
287 | if (size.Y <= 0) size.Y = 0.01f; | ||
288 | if (size.Z <= 0) size.Z = 0.01f; | ||
289 | |||
290 | _size = size; | ||
291 | m_taintsize = _size; | ||
292 | |||
293 | if (!QuaternionIsFinite(rotation)) | ||
294 | { | ||
295 | rotation = Quaternion.Identity; | ||
296 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation"); | ||
297 | } | ||
298 | |||
299 | _orientation = rotation; | ||
300 | m_taintrot = _orientation; | ||
301 | _mesh = mesh; | ||
302 | _pbs = pbs; | ||
303 | |||
304 | _parent_scene = parent_scene; | ||
305 | m_targetSpace = (IntPtr)0; | ||
306 | |||
307 | // if (pos.Z < 0) | ||
308 | if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y)) | ||
309 | m_isphysical = false; | ||
310 | else | ||
311 | { | ||
312 | m_isphysical = pisPhysical; | ||
313 | // If we're physical, we need to be in the master space for now. | ||
314 | // linksets *should* be in a space together.. but are not currently | ||
315 | if (m_isphysical) | ||
316 | m_targetSpace = _parent_scene.space; | ||
317 | } | ||
318 | m_primName = primName; | ||
319 | m_taintadd = true; | ||
320 | _parent_scene.AddPhysicsActorTaint(this); | ||
321 | // don't do .add() here; old geoms get recycled with the same hash | ||
322 | } | ||
323 | |||
324 | public override int PhysicsActorType | ||
325 | { | ||
326 | get { return (int) ActorTypes.Prim; } | ||
327 | set { return; } | ||
328 | } | ||
329 | |||
330 | public override bool SetAlwaysRun | ||
331 | { | ||
332 | get { return false; } | ||
333 | set { return; } | ||
334 | } | ||
335 | |||
336 | public override uint LocalID | ||
337 | { | ||
338 | set { | ||
339 | //m_log.Info("[PHYSICS]: Setting TrackerID: " + value); | ||
340 | m_localID = value; } | ||
341 | } | ||
342 | |||
343 | public override bool Grabbed | ||
344 | { | ||
345 | set { return; } | ||
346 | } | ||
347 | |||
348 | public override bool Selected | ||
349 | { | ||
350 | set { | ||
351 | |||
352 | //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical); | ||
353 | // This only makes the object not collidable if the object | ||
354 | // is physical or the object is modified somehow *IN THE FUTURE* | ||
355 | // without this, if an avatar selects prim, they can walk right | ||
356 | // through it while it's selected | ||
357 | m_collisionscore = 0; | ||
358 | if ((m_isphysical && !_zeroFlag) || !value) | ||
359 | { | ||
360 | m_taintselected = value; | ||
361 | _parent_scene.AddPhysicsActorTaint(this); | ||
362 | } | ||
363 | else | ||
364 | { | ||
365 | m_taintselected = value; | ||
366 | m_isSelected = value; | ||
367 | } | ||
368 | if(m_isSelected) disableBodySoft(); | ||
369 | } | ||
370 | } | ||
371 | |||
372 | public override bool IsPhysical | ||
373 | { | ||
374 | get { return m_isphysical; } | ||
375 | set | ||
376 | { | ||
377 | m_isphysical = value; | ||
378 | if (!m_isphysical) | ||
379 | { // Zero the remembered last velocity | ||
380 | m_lastVelocity = Vector3.Zero; | ||
381 | if (m_type != Vehicle.TYPE_NONE) Halt(); | ||
382 | } | ||
383 | } | ||
384 | } | ||
385 | |||
386 | public void setPrimForRemoval() | ||
387 | { | ||
388 | m_taintremove = true; | ||
389 | } | ||
390 | |||
391 | public override bool Flying | ||
392 | { | ||
393 | // no flying prims for you | ||
394 | get { return false; } | ||
395 | set { } | ||
396 | } | ||
397 | |||
398 | public override bool IsColliding | ||
399 | { | ||
400 | get { return iscolliding; } | ||
401 | set { iscolliding = value; } | ||
402 | } | ||
403 | |||
404 | public override bool CollidingGround | ||
405 | { | ||
406 | get { return false; } | ||
407 | set { return; } | ||
408 | } | ||
409 | |||
410 | public override bool CollidingObj | ||
411 | { | ||
412 | get { return false; } | ||
413 | set { return; } | ||
414 | } | ||
415 | |||
416 | public override bool ThrottleUpdates | ||
417 | { | ||
418 | get { return m_throttleUpdates; } | ||
419 | set { m_throttleUpdates = value; } | ||
420 | } | ||
421 | |||
422 | public override bool Stopped | ||
423 | { | ||
424 | get { return _zeroFlag; } | ||
425 | } | ||
426 | |||
427 | public override Vector3 Position | ||
428 | { | ||
429 | get { return _position; } | ||
430 | |||
431 | set { _position = value; | ||
432 | //m_log.Info("[PHYSICS]: " + _position.ToString()); | ||
433 | } | ||
434 | } | ||
435 | |||
436 | public override Vector3 Size | ||
437 | { | ||
438 | get { return _size; } | ||
439 | set | ||
440 | { | ||
441 | if (value.IsFinite()) | ||
442 | { | ||
443 | _size = value; | ||
444 | } | ||
445 | else | ||
446 | { | ||
447 | m_log.Warn("[PHYSICS]: Got NaN Size on object"); | ||
448 | } | ||
449 | } | ||
450 | } | ||
451 | |||
452 | public override float Mass | ||
453 | { | ||
454 | get { return CalculateMass(); } | ||
455 | } | ||
456 | |||
457 | public override Vector3 Force | ||
458 | { | ||
459 | //get { return Vector3.Zero; } | ||
460 | get { return m_force; } | ||
461 | set | ||
462 | { | ||
463 | if (value.IsFinite()) | ||
464 | { | ||
465 | m_force = value; | ||
466 | } | ||
467 | else | ||
468 | { | ||
469 | m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object"); | ||
470 | } | ||
471 | } | ||
472 | } | ||
473 | |||
474 | public override int VehicleType | ||
475 | { | ||
476 | get { return (int)m_type; } | ||
477 | set { ProcessTypeChange((Vehicle)value); } | ||
478 | } | ||
479 | |||
480 | public override void VehicleFloatParam(int param, float value) | ||
481 | { | ||
482 | ProcessFloatVehicleParam((Vehicle) param, value); | ||
483 | } | ||
484 | |||
485 | public override void VehicleVectorParam(int param, Vector3 value) | ||
486 | { | ||
487 | ProcessVectorVehicleParam((Vehicle) param, value); | ||
488 | } | ||
489 | |||
490 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
491 | { | ||
492 | ProcessRotationVehicleParam((Vehicle) param, rotation); | ||
493 | } | ||
494 | |||
495 | public override void VehicleFlags(int param, bool remove) | ||
496 | { | ||
497 | ProcessVehicleFlags(param, remove); | ||
498 | } | ||
499 | |||
500 | public override void SetVolumeDetect(int param) | ||
501 | { | ||
502 | lock (_parent_scene.OdeLock) | ||
503 | { | ||
504 | m_isVolumeDetect = (param!=0); | ||
505 | } | ||
506 | } | ||
507 | |||
508 | public override Vector3 CenterOfMass | ||
509 | { | ||
510 | get { return Vector3.Zero; } | ||
511 | } | ||
512 | |||
513 | public override Vector3 GeometricCenter | ||
514 | { | ||
515 | get { return Vector3.Zero; } | ||
516 | } | ||
517 | |||
518 | public override PrimitiveBaseShape Shape | ||
519 | { | ||
520 | set | ||
521 | { | ||
522 | _pbs = value; | ||
523 | m_taintshape = true; | ||
524 | } | ||
525 | } | ||
526 | |||
527 | public override Vector3 Velocity | ||
528 | { | ||
529 | get | ||
530 | { | ||
531 | // Averate previous velocity with the new one so | ||
532 | // client object interpolation works a 'little' better | ||
533 | if (_zeroFlag) | ||
534 | return Vector3.Zero; | ||
535 | |||
536 | Vector3 returnVelocity = Vector3.Zero; | ||
537 | returnVelocity.X = (m_lastVelocity.X + _velocity.X)/2; | ||
538 | returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y)/2; | ||
539 | returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z)/2; | ||
540 | return returnVelocity; | ||
541 | } | ||
542 | set | ||
543 | { | ||
544 | if (value.IsFinite()) | ||
545 | { | ||
546 | _velocity = value; | ||
547 | |||
548 | m_taintVelocity = value; | ||
549 | _parent_scene.AddPhysicsActorTaint(this); | ||
550 | } | ||
551 | else | ||
552 | { | ||
553 | m_log.Warn("[PHYSICS]: Got NaN Velocity in Object"); | ||
554 | } | ||
555 | |||
556 | } | ||
557 | } | ||
558 | |||
559 | public override Vector3 Torque | ||
560 | { | ||
561 | get | ||
562 | { | ||
563 | if (!m_isphysical || Body == IntPtr.Zero) | ||
564 | return Vector3.Zero; | ||
565 | |||
566 | return _torque; | ||
567 | } | ||
568 | |||
569 | set | ||
570 | { | ||
571 | if (value.IsFinite()) | ||
572 | { | ||
573 | m_taintTorque = value; | ||
574 | _parent_scene.AddPhysicsActorTaint(this); | ||
575 | } | ||
576 | else | ||
577 | { | ||
578 | m_log.Warn("[PHYSICS]: Got NaN Torque in Object"); | ||
579 | } | ||
580 | } | ||
581 | } | ||
582 | |||
583 | public override float CollisionScore | ||
584 | { | ||
585 | get { return m_collisionscore; } | ||
586 | set { m_collisionscore = value; } | ||
587 | } | ||
588 | |||
589 | public override bool Kinematic | ||
590 | { | ||
591 | get { return false; } | ||
592 | set { } | ||
593 | } | ||
594 | |||
595 | public override Quaternion Orientation | ||
596 | { | ||
597 | get { return _orientation; } | ||
598 | set | ||
599 | { | ||
600 | if (QuaternionIsFinite(value)) | ||
601 | { | ||
602 | _orientation = value; | ||
603 | } | ||
604 | else | ||
605 | m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object"); | ||
606 | |||
607 | } | ||
608 | } | ||
609 | |||
610 | |||
611 | public override bool FloatOnWater | ||
612 | { | ||
613 | set { | ||
614 | m_taintCollidesWater = value; | ||
615 | _parent_scene.AddPhysicsActorTaint(this); | ||
616 | } | ||
617 | } | ||
618 | |||
619 | public override void SetMomentum(Vector3 momentum) | ||
620 | { | ||
621 | } | ||
622 | |||
623 | public override Vector3 PIDTarget | ||
624 | { | ||
625 | set | ||
626 | { | ||
627 | if (value.IsFinite()) | ||
628 | { | ||
629 | m_PIDTarget = value; | ||
630 | } | ||
631 | else | ||
632 | m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object"); | ||
633 | } | ||
634 | } | ||
635 | public override bool PIDActive { set { m_usePID = value; } } | ||
636 | public override float PIDTau { set { m_PIDTau = value; } } | ||
637 | |||
638 | // For RotLookAt | ||
639 | public override Quaternion APIDTarget { set { m_APIDTarget = value; } } | ||
640 | public override bool APIDActive { set { m_useAPID = value; } } | ||
641 | public override float APIDStrength { set { m_APIDStrength = value; } } | ||
642 | public override float APIDDamping { set { m_APIDDamping = value; } } | ||
643 | |||
644 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | ||
645 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | ||
646 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | ||
647 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } | ||
648 | |||
649 | internal static bool QuaternionIsFinite(Quaternion q) | ||
650 | { | ||
651 | if (Single.IsNaN(q.X) || Single.IsInfinity(q.X)) | ||
652 | return false; | ||
653 | if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y)) | ||
654 | return false; | ||
655 | if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z)) | ||
656 | return false; | ||
657 | if (Single.IsNaN(q.W) || Single.IsInfinity(q.W)) | ||
658 | return false; | ||
659 | return true; | ||
660 | } | ||
661 | |||
662 | public override Vector3 Acceleration // client updates read data via here | ||
663 | { | ||
664 | get { return _acceleration; } | ||
665 | } | ||
666 | |||
667 | |||
668 | public void SetAcceleration(Vector3 accel) // No one calls this, and it would not do anything. | ||
669 | { | ||
670 | _acceleration = accel; | ||
671 | } | ||
672 | |||
673 | public override void AddForce(Vector3 force, bool pushforce) | ||
674 | { | ||
675 | if (force.IsFinite()) | ||
676 | { | ||
677 | lock (m_forcelist) | ||
678 | m_forcelist.Add(force); | ||
679 | |||
680 | m_taintforce = true; | ||
681 | } | ||
682 | else | ||
683 | { | ||
684 | m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object"); | ||
685 | } | ||
686 | //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString()); | ||
687 | } | ||
688 | |||
689 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
690 | { | ||
691 | if (force.IsFinite()) | ||
692 | { | ||
693 | m_angularforcelist.Add(force); | ||
694 | m_taintaddangularforce = true; | ||
695 | } | ||
696 | else | ||
697 | { | ||
698 | m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object"); | ||
699 | } | ||
700 | } | ||
701 | |||
702 | public override Vector3 RotationalVelocity | ||
703 | { | ||
704 | get | ||
705 | { | ||
706 | return m_rotationalVelocity; | ||
707 | } | ||
708 | set | ||
709 | { | ||
710 | if (value.IsFinite()) | ||
711 | { | ||
712 | m_rotationalVelocity = value; | ||
713 | } | ||
714 | else | ||
715 | { | ||
716 | m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object"); | ||
717 | } | ||
718 | } | ||
719 | } | ||
720 | |||
721 | public override void CrossingFailure() | ||
722 | { | ||
723 | m_crossingfailures++; | ||
724 | if (m_crossingfailures > _parent_scene.geomCrossingFailuresBeforeOutofbounds) | ||
725 | { | ||
726 | base.RaiseOutOfBounds(_position); | ||
727 | return; | ||
728 | } | ||
729 | else if (m_crossingfailures == _parent_scene.geomCrossingFailuresBeforeOutofbounds) | ||
730 | { | ||
731 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); | ||
732 | } | ||
733 | } | ||
734 | |||
735 | public override float Buoyancy | ||
736 | { | ||
737 | get { return m_buoyancy; } | ||
738 | // set { m_buoyancy = value; } | ||
739 | set { | ||
740 | m_buoyancy = value; | ||
741 | |||
742 | Console.WriteLine("m_buoyancy={0}", m_buoyancy); | ||
743 | } | ||
744 | } | ||
745 | |||
746 | public override void link(PhysicsActor obj) | ||
747 | { | ||
748 | m_taintparent = obj; | ||
749 | } | ||
750 | |||
751 | public override void delink() | ||
752 | { | ||
753 | m_taintparent = null; | ||
754 | } | ||
755 | |||
756 | public override void LockAngularMotion(Vector3 axis) | ||
757 | { | ||
758 | // This is actually ROTATION ENABLE, not a lock. | ||
759 | // default is <1,1,1> which is all enabled. | ||
760 | // The lock value is updated inside Move(), no point in using the taint system. | ||
761 | // OS 'm_taintAngularLock' etc change to m_rotateEnable. | ||
762 | if (axis.IsFinite()) | ||
763 | { | ||
764 | axis.X = (axis.X > 0) ? 1f : 0f; | ||
765 | axis.Y = (axis.Y > 0) ? 1f : 0f; | ||
766 | axis.Z = (axis.Z > 0) ? 1f : 0f; | ||
767 | m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | ||
768 | m_rotateEnableRequest = axis; | ||
769 | m_rotateEnableUpdate = true; | ||
770 | } | ||
771 | else | ||
772 | { | ||
773 | m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object"); | ||
774 | } | ||
775 | } | ||
776 | |||
777 | |||
778 | public void SetGeom(IntPtr geom) | ||
779 | { | ||
780 | if(prim_geom != IntPtr.Zero) | ||
781 | { | ||
782 | // Remove any old entries | ||
783 | //string tPA; | ||
784 | //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA); | ||
785 | //Console.WriteLine("**** Remove {0}", tPA); | ||
786 | if(_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom); | ||
787 | if(_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom); | ||
788 | d.GeomDestroy(prim_geom); | ||
789 | } | ||
790 | |||
791 | prim_geom = geom; | ||
792 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName); | ||
793 | if (prim_geom != IntPtr.Zero) | ||
794 | { | ||
795 | _parent_scene.geom_name_map[prim_geom] = this.m_primName; | ||
796 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | ||
797 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
798 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
799 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName); | ||
800 | } | ||
801 | |||
802 | if (childPrim) | ||
803 | { | ||
804 | if (_parent != null && _parent is OdePrim) | ||
805 | { | ||
806 | OdePrim parent = (OdePrim)_parent; | ||
807 | //Console.WriteLine("SetGeom calls ChildSetGeom"); | ||
808 | parent.ChildSetGeom(this); | ||
809 | } | ||
810 | } | ||
811 | //m_log.Warn("Setting Geom to: " + prim_geom); | ||
812 | } | ||
813 | |||
814 | public void enableBodySoft() | ||
815 | { | ||
816 | if (!childPrim) | ||
817 | { | ||
818 | if (m_isphysical && Body != IntPtr.Zero) | ||
819 | { | ||
820 | d.BodyEnable(Body); | ||
821 | if (m_type != Vehicle.TYPE_NONE) | ||
822 | Enable(Body, _parent_scene); | ||
823 | } | ||
824 | |||
825 | m_disabled = false; | ||
826 | } | ||
827 | } | ||
828 | |||
829 | public void disableBodySoft() | ||
830 | { | ||
831 | m_disabled = true; | ||
832 | |||
833 | if (m_isphysical && Body != IntPtr.Zero) | ||
834 | { | ||
835 | d.BodyDisable(Body); | ||
836 | Halt(); | ||
837 | } | ||
838 | } | ||
839 | |||
840 | public void enableBody() | ||
841 | { | ||
842 | // Don't enable this body if we're a child prim | ||
843 | // this should be taken care of in the parent function not here | ||
844 | if (!childPrim) | ||
845 | { | ||
846 | // Sets the geom to a body | ||
847 | Body = d.BodyCreate(_parent_scene.world); | ||
848 | |||
849 | setMass(); | ||
850 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
851 | d.Quaternion myrot = new d.Quaternion(); | ||
852 | myrot.X = _orientation.X; | ||
853 | myrot.Y = _orientation.Y; | ||
854 | myrot.Z = _orientation.Z; | ||
855 | myrot.W = _orientation.W; | ||
856 | d.BodySetQuaternion(Body, ref myrot); | ||
857 | d.GeomSetBody(prim_geom, Body); | ||
858 | m_collisionCategories |= CollisionCategories.Body; | ||
859 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
860 | |||
861 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
862 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
863 | |||
864 | d.BodySetAutoDisableFlag(Body, true); | ||
865 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
866 | |||
867 | // disconnect from world gravity so we can apply buoyancy | ||
868 | d.BodySetGravityMode (Body, false); | ||
869 | |||
870 | m_interpenetrationcount = 0; | ||
871 | m_collisionscore = 0; | ||
872 | m_disabled = false; | ||
873 | |||
874 | if (m_type != Vehicle.TYPE_NONE) | ||
875 | { | ||
876 | Enable(Body, _parent_scene); | ||
877 | } | ||
878 | |||
879 | _parent_scene.addActivePrim(this); | ||
880 | } | ||
881 | } | ||
882 | |||
883 | #region Mass Calculation | ||
884 | |||
885 | private float CalculateMass() | ||
886 | { | ||
887 | float volume = 0; | ||
888 | |||
889 | // No material is passed to the physics engines yet.. soo.. | ||
890 | // we're using the m_density constant in the class definition | ||
891 | |||
892 | float returnMass = 0; | ||
893 | |||
894 | switch (_pbs.ProfileShape) | ||
895 | { | ||
896 | case ProfileShape.Square: | ||
897 | // Profile Volume | ||
898 | |||
899 | volume = _size.X*_size.Y*_size.Z; | ||
900 | |||
901 | // If the user has 'hollowed out' | ||
902 | // ProfileHollow is one of those 0 to 50000 values :P | ||
903 | // we like percentages better.. so turning into a percentage | ||
904 | |||
905 | if (((float) _pbs.ProfileHollow/50000f) > 0.0) | ||
906 | { | ||
907 | float hollowAmount = (float) _pbs.ProfileHollow/50000f; | ||
908 | |||
909 | // calculate the hollow volume by it's shape compared to the prim shape | ||
910 | float hollowVolume = 0; | ||
911 | switch (_pbs.HollowShape) | ||
912 | { | ||
913 | case HollowShape.Square: | ||
914 | case HollowShape.Same: | ||
915 | // Cube Hollow volume calculation | ||
916 | float hollowsizex = _size.X*hollowAmount; | ||
917 | float hollowsizey = _size.Y*hollowAmount; | ||
918 | float hollowsizez = _size.Z*hollowAmount; | ||
919 | hollowVolume = hollowsizex*hollowsizey*hollowsizez; | ||
920 | break; | ||
921 | |||
922 | case HollowShape.Circle: | ||
923 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
924 | // Cyllinder hollow volume calculation | ||
925 | float hRadius = _size.X/2; | ||
926 | float hLength = _size.Z; | ||
927 | |||
928 | // pi * r2 * h | ||
929 | hollowVolume = ((float) (Math.PI*Math.Pow(hRadius, 2)*hLength)*hollowAmount); | ||
930 | break; | ||
931 | |||
932 | case HollowShape.Triangle: | ||
933 | // Equilateral Triangular Prism volume hollow calculation | ||
934 | // Triangle is an Equilateral Triangular Prism with aLength = to _size.Y | ||
935 | |||
936 | float aLength = _size.Y; | ||
937 | // 1/2 abh | ||
938 | hollowVolume = (float) ((0.5*aLength*_size.X*_size.Z)*hollowAmount); | ||
939 | break; | ||
940 | |||
941 | default: | ||
942 | hollowVolume = 0; | ||
943 | break; | ||
944 | } | ||
945 | volume = volume - hollowVolume; | ||
946 | } | ||
947 | |||
948 | break; | ||
949 | case ProfileShape.Circle: | ||
950 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
951 | { | ||
952 | // Cylinder | ||
953 | float volume1 = (float)(Math.PI * Math.Pow(_size.X/2, 2) * _size.Z); | ||
954 | float volume2 = (float)(Math.PI * Math.Pow(_size.Y/2, 2) * _size.Z); | ||
955 | |||
956 | // Approximating the cylinder's irregularity. | ||
957 | if (volume1 > volume2) | ||
958 | { | ||
959 | volume = (float)volume1 - (volume1 - volume2); | ||
960 | } | ||
961 | else if (volume2 > volume1) | ||
962 | { | ||
963 | volume = (float)volume2 - (volume2 - volume1); | ||
964 | } | ||
965 | else | ||
966 | { | ||
967 | // Regular cylinder | ||
968 | volume = volume1; | ||
969 | } | ||
970 | } | ||
971 | else | ||
972 | { | ||
973 | // We don't know what the shape is yet, so use default | ||
974 | volume = _size.X * _size.Y * _size.Z; | ||
975 | } | ||
976 | // If the user has 'hollowed out' | ||
977 | // ProfileHollow is one of those 0 to 50000 values :P | ||
978 | // we like percentages better.. so turning into a percentage | ||
979 | |||
980 | if (((float)_pbs.ProfileHollow / 50000f) > 0.0) | ||
981 | { | ||
982 | float hollowAmount = (float)_pbs.ProfileHollow / 50000f; | ||
983 | |||
984 | // calculate the hollow volume by it's shape compared to the prim shape | ||
985 | float hollowVolume = 0; | ||
986 | switch (_pbs.HollowShape) | ||
987 | { | ||
988 | case HollowShape.Same: | ||
989 | case HollowShape.Circle: | ||
990 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
991 | // Cyllinder hollow volume calculation | ||
992 | float hRadius = _size.X / 2; | ||
993 | float hLength = _size.Z; | ||
994 | |||
995 | // pi * r2 * h | ||
996 | hollowVolume = ((float)(Math.PI * Math.Pow(hRadius, 2) * hLength) * hollowAmount); | ||
997 | break; | ||
998 | |||
999 | case HollowShape.Square: | ||
1000 | // Cube Hollow volume calculation | ||
1001 | float hollowsizex = _size.X * hollowAmount; | ||
1002 | float hollowsizey = _size.Y * hollowAmount; | ||
1003 | float hollowsizez = _size.Z * hollowAmount; | ||
1004 | hollowVolume = hollowsizex * hollowsizey * hollowsizez; | ||
1005 | break; | ||
1006 | |||
1007 | case HollowShape.Triangle: | ||
1008 | // Equilateral Triangular Prism volume hollow calculation | ||
1009 | // Triangle is an Equilateral Triangular Prism with aLength = to _size.Y | ||
1010 | |||
1011 | float aLength = _size.Y; | ||
1012 | // 1/2 abh | ||
1013 | hollowVolume = (float)((0.5 * aLength * _size.X * _size.Z) * hollowAmount); | ||
1014 | break; | ||
1015 | |||
1016 | default: | ||
1017 | hollowVolume = 0; | ||
1018 | break; | ||
1019 | } | ||
1020 | volume = volume - hollowVolume; | ||
1021 | } | ||
1022 | break; | ||
1023 | |||
1024 | case ProfileShape.HalfCircle: | ||
1025 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1026 | { | ||
1027 | if (_size.X == _size.Y && _size.Y == _size.Z) | ||
1028 | { | ||
1029 | // regular sphere | ||
1030 | // v = 4/3 * pi * r^3 | ||
1031 | float sradius3 = (float)Math.Pow((_size.X / 2), 3); | ||
1032 | volume = (float)((4f / 3f) * Math.PI * sradius3); | ||
1033 | } | ||
1034 | else | ||
1035 | { | ||
1036 | // we treat this as a box currently | ||
1037 | volume = _size.X * _size.Y * _size.Z; | ||
1038 | } | ||
1039 | } | ||
1040 | else | ||
1041 | { | ||
1042 | // We don't know what the shape is yet, so use default | ||
1043 | volume = _size.X * _size.Y * _size.Z; | ||
1044 | } | ||
1045 | break; | ||
1046 | |||
1047 | case ProfileShape.EquilateralTriangle: | ||
1048 | /* | ||
1049 | v = (abs((xB*yA-xA*yB)+(xC*yB-xB*yC)+(xA*yC-xC*yA))/2) * h | ||
1050 | |||
1051 | // seed mesh | ||
1052 | Vertex MM = new Vertex(-0.25f, -0.45f, 0.0f); | ||
1053 | Vertex PM = new Vertex(+0.5f, 0f, 0.0f); | ||
1054 | Vertex PP = new Vertex(-0.25f, +0.45f, 0.0f); | ||
1055 | */ | ||
1056 | float xA = -0.25f * _size.X; | ||
1057 | float yA = -0.45f * _size.Y; | ||
1058 | |||
1059 | float xB = 0.5f * _size.X; | ||
1060 | float yB = 0; | ||
1061 | |||
1062 | float xC = -0.25f * _size.X; | ||
1063 | float yC = 0.45f * _size.Y; | ||
1064 | |||
1065 | volume = (float)((Math.Abs((xB * yA - xA * yB) + (xC * yB - xB * yC) + (xA * yC - xC * yA)) / 2) * _size.Z); | ||
1066 | |||
1067 | // If the user has 'hollowed out' | ||
1068 | // ProfileHollow is one of those 0 to 50000 values :P | ||
1069 | // we like percentages better.. so turning into a percentage | ||
1070 | float fhollowFactor = ((float)_pbs.ProfileHollow / 1.9f); | ||
1071 | if (((float)fhollowFactor / 50000f) > 0.0) | ||
1072 | { | ||
1073 | float hollowAmount = (float)fhollowFactor / 50000f; | ||
1074 | |||
1075 | // calculate the hollow volume by it's shape compared to the prim shape | ||
1076 | float hollowVolume = 0; | ||
1077 | switch (_pbs.HollowShape) | ||
1078 | { | ||
1079 | case HollowShape.Same: | ||
1080 | case HollowShape.Triangle: | ||
1081 | // Equilateral Triangular Prism volume hollow calculation | ||
1082 | // Triangle is an Equilateral Triangular Prism with aLength = to _size.Y | ||
1083 | |||
1084 | float aLength = _size.Y; | ||
1085 | // 1/2 abh | ||
1086 | hollowVolume = (float)((0.5 * aLength * _size.X * _size.Z) * hollowAmount); | ||
1087 | break; | ||
1088 | |||
1089 | case HollowShape.Square: | ||
1090 | // Cube Hollow volume calculation | ||
1091 | float hollowsizex = _size.X * hollowAmount; | ||
1092 | float hollowsizey = _size.Y * hollowAmount; | ||
1093 | float hollowsizez = _size.Z * hollowAmount; | ||
1094 | hollowVolume = hollowsizex * hollowsizey * hollowsizez; | ||
1095 | break; | ||
1096 | |||
1097 | case HollowShape.Circle: | ||
1098 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
1099 | // Cyllinder hollow volume calculation | ||
1100 | float hRadius = _size.X / 2; | ||
1101 | float hLength = _size.Z; | ||
1102 | |||
1103 | // pi * r2 * h | ||
1104 | hollowVolume = ((float)((Math.PI * Math.Pow(hRadius, 2) * hLength)/2) * hollowAmount); | ||
1105 | break; | ||
1106 | |||
1107 | default: | ||
1108 | hollowVolume = 0; | ||
1109 | break; | ||
1110 | } | ||
1111 | volume = volume - hollowVolume; | ||
1112 | } | ||
1113 | break; | ||
1114 | |||
1115 | default: | ||
1116 | // we don't have all of the volume formulas yet so | ||
1117 | // use the common volume formula for all | ||
1118 | volume = _size.X*_size.Y*_size.Z; | ||
1119 | break; | ||
1120 | } | ||
1121 | |||
1122 | // Calculate Path cut effect on volume | ||
1123 | // Not exact, in the triangle hollow example | ||
1124 | // They should never be zero or less then zero.. | ||
1125 | // we'll ignore it if it's less then zero | ||
1126 | |||
1127 | // ProfileEnd and ProfileBegin are values | ||
1128 | // from 0 to 50000 | ||
1129 | |||
1130 | // Turning them back into percentages so that I can cut that percentage off the volume | ||
1131 | |||
1132 | float PathCutEndAmount = _pbs.ProfileEnd; | ||
1133 | float PathCutStartAmount = _pbs.ProfileBegin; | ||
1134 | if (((PathCutStartAmount + PathCutEndAmount)/50000f) > 0.0f) | ||
1135 | { | ||
1136 | float pathCutAmount = ((PathCutStartAmount + PathCutEndAmount)/50000f); | ||
1137 | |||
1138 | // Check the return amount for sanity | ||
1139 | if (pathCutAmount >= 0.99f) | ||
1140 | pathCutAmount = 0.99f; | ||
1141 | |||
1142 | volume = volume - (volume*pathCutAmount); | ||
1143 | } | ||
1144 | UInt16 taperX = _pbs.PathScaleX; | ||
1145 | UInt16 taperY = _pbs.PathScaleY; | ||
1146 | float taperFactorX = 0; | ||
1147 | float taperFactorY = 0; | ||
1148 | |||
1149 | // Mass = density * volume | ||
1150 | if (taperX != 100) | ||
1151 | { | ||
1152 | if (taperX > 100) | ||
1153 | { | ||
1154 | taperFactorX = 1.0f - ((float)taperX / 200); | ||
1155 | //m_log.Warn("taperTopFactorX: " + extr.taperTopFactorX.ToString()); | ||
1156 | } | ||
1157 | else | ||
1158 | { | ||
1159 | taperFactorX = 1.0f - ((100 - (float)taperX) / 100); | ||
1160 | //m_log.Warn("taperBotFactorX: " + extr.taperBotFactorX.ToString()); | ||
1161 | } | ||
1162 | volume = (float)volume * ((taperFactorX / 3f) + 0.001f); | ||
1163 | } | ||
1164 | |||
1165 | if (taperY != 100) | ||
1166 | { | ||
1167 | if (taperY > 100) | ||
1168 | { | ||
1169 | taperFactorY = 1.0f - ((float)taperY / 200); | ||
1170 | //m_log.Warn("taperTopFactorY: " + extr.taperTopFactorY.ToString()); | ||
1171 | } | ||
1172 | else | ||
1173 | { | ||
1174 | taperFactorY = 1.0f - ((100 - (float)taperY) / 100); | ||
1175 | //m_log.Warn("taperBotFactorY: " + extr.taperBotFactorY.ToString()); | ||
1176 | } | ||
1177 | volume = (float)volume * ((taperFactorY / 3f) + 0.001f); | ||
1178 | } | ||
1179 | returnMass = m_density*volume; | ||
1180 | if (returnMass <= 0) returnMass = 0.0001f;//ckrinke: Mass must be greater then zero. | ||
1181 | |||
1182 | |||
1183 | |||
1184 | // Recursively calculate mass | ||
1185 | bool HasChildPrim = false; | ||
1186 | lock (childrenPrim) | ||
1187 | { | ||
1188 | if (childrenPrim.Count > 0) | ||
1189 | { | ||
1190 | HasChildPrim = true; | ||
1191 | } | ||
1192 | |||
1193 | } | ||
1194 | if (HasChildPrim) | ||
1195 | { | ||
1196 | OdePrim[] childPrimArr = new OdePrim[0]; | ||
1197 | |||
1198 | lock (childrenPrim) | ||
1199 | childPrimArr = childrenPrim.ToArray(); | ||
1200 | |||
1201 | for (int i = 0; i < childPrimArr.Length; i++) | ||
1202 | { | ||
1203 | if (childPrimArr[i] != null && !childPrimArr[i].m_taintremove) | ||
1204 | returnMass += childPrimArr[i].CalculateMass(); | ||
1205 | // failsafe, this shouldn't happen but with OpenSim, you never know :) | ||
1206 | if (i > 256) | ||
1207 | break; | ||
1208 | } | ||
1209 | } | ||
1210 | if (returnMass > _parent_scene.maximumMassObject) | ||
1211 | returnMass = _parent_scene.maximumMassObject; | ||
1212 | return returnMass; | ||
1213 | }// end CalculateMass | ||
1214 | |||
1215 | #endregion | ||
1216 | |||
1217 | public void setMass() | ||
1218 | { | ||
1219 | if (Body != (IntPtr) 0) | ||
1220 | { | ||
1221 | float newmass = CalculateMass(); | ||
1222 | |||
1223 | //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString()); | ||
1224 | |||
1225 | d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z); | ||
1226 | d.BodySetMass(Body, ref pMass); | ||
1227 | } | ||
1228 | } | ||
1229 | |||
1230 | public void disableBody() | ||
1231 | { | ||
1232 | //this kills the body so things like 'mesh' can re-create it. | ||
1233 | lock (this) | ||
1234 | { | ||
1235 | if (!childPrim) | ||
1236 | { | ||
1237 | if (Body != IntPtr.Zero) | ||
1238 | { | ||
1239 | _parent_scene.remActivePrim(this); | ||
1240 | m_collisionCategories &= ~CollisionCategories.Body; | ||
1241 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | ||
1242 | |||
1243 | if (prim_geom != IntPtr.Zero) | ||
1244 | { | ||
1245 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1246 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1247 | } | ||
1248 | |||
1249 | |||
1250 | d.BodyDestroy(Body); | ||
1251 | lock (childrenPrim) | ||
1252 | { | ||
1253 | if (childrenPrim.Count > 0) | ||
1254 | { | ||
1255 | foreach (OdePrim prm in childrenPrim) | ||
1256 | { | ||
1257 | _parent_scene.remActivePrim(prm); | ||
1258 | prm.Body = IntPtr.Zero; | ||
1259 | } | ||
1260 | } | ||
1261 | } | ||
1262 | Body = IntPtr.Zero; | ||
1263 | } | ||
1264 | } | ||
1265 | else | ||
1266 | { | ||
1267 | _parent_scene.remActivePrim(this); | ||
1268 | |||
1269 | m_collisionCategories &= ~CollisionCategories.Body; | ||
1270 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | ||
1271 | |||
1272 | if (prim_geom != IntPtr.Zero) | ||
1273 | { | ||
1274 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1275 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1276 | } | ||
1277 | |||
1278 | |||
1279 | Body = IntPtr.Zero; | ||
1280 | } | ||
1281 | } | ||
1282 | m_disabled = true; | ||
1283 | m_collisionscore = 0; | ||
1284 | } | ||
1285 | |||
1286 | private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); | ||
1287 | |||
1288 | public void setMesh(OdeScene parent_scene, IMesh mesh) | ||
1289 | { | ||
1290 | // This sleeper is there to moderate how long it takes between | ||
1291 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | ||
1292 | |||
1293 | //Thread.Sleep(10); | ||
1294 | |||
1295 | //Kill Body so that mesh can re-make the geom | ||
1296 | if (IsPhysical && Body != IntPtr.Zero) | ||
1297 | { | ||
1298 | if (childPrim) | ||
1299 | { | ||
1300 | if (_parent != null) | ||
1301 | { | ||
1302 | OdePrim parent = (OdePrim)_parent; | ||
1303 | parent.ChildDelink(this); | ||
1304 | } | ||
1305 | } | ||
1306 | else | ||
1307 | { | ||
1308 | disableBody(); | ||
1309 | } | ||
1310 | } | ||
1311 | |||
1312 | IntPtr vertices, indices; | ||
1313 | int vertexCount, indexCount; | ||
1314 | int vertexStride, triStride; | ||
1315 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap | ||
1316 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage | ||
1317 | |||
1318 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory | ||
1319 | if (m_MeshToTriMeshMap.ContainsKey(mesh)) | ||
1320 | { | ||
1321 | _triMeshData = m_MeshToTriMeshMap[mesh]; | ||
1322 | } | ||
1323 | else | ||
1324 | { | ||
1325 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
1326 | |||
1327 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1328 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1329 | m_MeshToTriMeshMap[mesh] = _triMeshData; | ||
1330 | } | ||
1331 | |||
1332 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1333 | try | ||
1334 | { | ||
1335 | // if (prim_geom == IntPtr.Zero) // setGeom takes care of phys engine recreate and prim_geom pointer | ||
1336 | // { | ||
1337 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | ||
1338 | // } | ||
1339 | } | ||
1340 | catch (AccessViolationException) | ||
1341 | { | ||
1342 | m_log.Error("[PHYSICS]: MESH LOCKED"); | ||
1343 | return; | ||
1344 | } | ||
1345 | |||
1346 | |||
1347 | // if (IsPhysical && Body == (IntPtr) 0) | ||
1348 | // { | ||
1349 | // Recreate the body | ||
1350 | // m_interpenetrationcount = 0; | ||
1351 | // m_collisionscore = 0; | ||
1352 | |||
1353 | // enableBody(); | ||
1354 | // } | ||
1355 | } | ||
1356 | |||
1357 | public void ProcessTaints(float timestep) //============================================================================= | ||
1358 | { | ||
1359 | if (m_taintadd) | ||
1360 | { | ||
1361 | changeadd(timestep); | ||
1362 | } | ||
1363 | |||
1364 | if (prim_geom != IntPtr.Zero) | ||
1365 | { | ||
1366 | if (!_position.ApproxEquals(m_taintposition, 0f)) | ||
1367 | changemove(timestep); | ||
1368 | |||
1369 | if (m_taintrot != _orientation) | ||
1370 | { | ||
1371 | if(childPrim && IsPhysical) // For physical child prim... | ||
1372 | { | ||
1373 | rotate(timestep); | ||
1374 | // KF: ODE will also rotate the parent prim! | ||
1375 | // so rotate the root back to where it was | ||
1376 | OdePrim parent = (OdePrim)_parent; | ||
1377 | parent.rotate(timestep); | ||
1378 | } | ||
1379 | else | ||
1380 | { | ||
1381 | //Just rotate the prim | ||
1382 | rotate(timestep); | ||
1383 | } | ||
1384 | } | ||
1385 | // | ||
1386 | |||
1387 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) | ||
1388 | changePhysicsStatus(timestep); | ||
1389 | // | ||
1390 | |||
1391 | if (!_size.ApproxEquals(m_taintsize,0f)) | ||
1392 | changesize(timestep); | ||
1393 | // | ||
1394 | |||
1395 | if (m_taintshape) | ||
1396 | changeshape(timestep); | ||
1397 | // | ||
1398 | |||
1399 | if (m_taintforce) | ||
1400 | changeAddForce(timestep); | ||
1401 | |||
1402 | if (m_taintaddangularforce) | ||
1403 | changeAddAngularForce(timestep); | ||
1404 | |||
1405 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) | ||
1406 | changeSetTorque(timestep); | ||
1407 | |||
1408 | if (m_taintdisable) | ||
1409 | changedisable(timestep); | ||
1410 | |||
1411 | if (m_taintselected != m_isSelected) | ||
1412 | changeSelectedStatus(timestep); | ||
1413 | |||
1414 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) | ||
1415 | changevelocity(timestep); | ||
1416 | |||
1417 | if (m_taintparent != _parent) | ||
1418 | changelink(timestep); | ||
1419 | |||
1420 | if (m_taintCollidesWater != m_collidesWater) | ||
1421 | changefloatonwater(timestep); | ||
1422 | /* obsolete | ||
1423 | if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f)) | ||
1424 | changeAngularLock(timestep); | ||
1425 | */ | ||
1426 | } | ||
1427 | else | ||
1428 | { | ||
1429 | m_log.Error("[PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)"); | ||
1430 | } | ||
1431 | } | ||
1432 | |||
1433 | /* obsolete | ||
1434 | private void changeAngularLock(float timestep) | ||
1435 | { | ||
1436 | if (_parent == null) | ||
1437 | { | ||
1438 | m_angularLock = m_taintAngularLock; | ||
1439 | m_angularLockSet = true; | ||
1440 | } | ||
1441 | } | ||
1442 | */ | ||
1443 | private void changelink(float timestep) | ||
1444 | { | ||
1445 | // If the newly set parent is not null | ||
1446 | // create link | ||
1447 | if (_parent == null && m_taintparent != null) | ||
1448 | { | ||
1449 | if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim) | ||
1450 | { | ||
1451 | OdePrim obj = (OdePrim)m_taintparent; | ||
1452 | //obj.disableBody(); | ||
1453 | obj.ParentPrim(this); | ||
1454 | |||
1455 | /* | ||
1456 | if (obj.Body != (IntPtr)0 && Body != (IntPtr)0 && obj.Body != Body) | ||
1457 | { | ||
1458 | _linkJointGroup = d.JointGroupCreate(0); | ||
1459 | m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup); | ||
1460 | d.JointAttach(m_linkJoint, obj.Body, Body); | ||
1461 | d.JointSetFixed(m_linkJoint); | ||
1462 | } | ||
1463 | */ | ||
1464 | } | ||
1465 | } | ||
1466 | // If the newly set parent is null | ||
1467 | // destroy link | ||
1468 | else if (_parent != null && m_taintparent == null) | ||
1469 | { | ||
1470 | if (_parent is OdePrim) | ||
1471 | { | ||
1472 | OdePrim obj = (OdePrim)_parent; | ||
1473 | obj.ChildDelink(this); | ||
1474 | childPrim = false; | ||
1475 | //_parent = null; | ||
1476 | } | ||
1477 | |||
1478 | /* | ||
1479 | if (Body != (IntPtr)0 && _linkJointGroup != (IntPtr)0) | ||
1480 | d.JointGroupDestroy(_linkJointGroup); | ||
1481 | |||
1482 | _linkJointGroup = (IntPtr)0; | ||
1483 | m_linkJoint = (IntPtr)0; | ||
1484 | */ | ||
1485 | } | ||
1486 | |||
1487 | _parent = m_taintparent; | ||
1488 | m_taintPhysics = m_isphysical; | ||
1489 | } | ||
1490 | |||
1491 | // I'm the parent | ||
1492 | // prim is the child | ||
1493 | public void ParentPrim(OdePrim prim) | ||
1494 | { | ||
1495 | if (this.m_localID != prim.m_localID) | ||
1496 | { | ||
1497 | if (Body == IntPtr.Zero) | ||
1498 | { | ||
1499 | Body = d.BodyCreate(_parent_scene.world); | ||
1500 | setMass(); | ||
1501 | } | ||
1502 | if (Body != IntPtr.Zero) | ||
1503 | { | ||
1504 | lock (childrenPrim) | ||
1505 | { | ||
1506 | if (!childrenPrim.Contains(prim)) | ||
1507 | { | ||
1508 | childrenPrim.Add(prim); | ||
1509 | |||
1510 | foreach (OdePrim prm in childrenPrim) | ||
1511 | { | ||
1512 | d.Mass m2; | ||
1513 | d.MassSetZero(out m2); | ||
1514 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | ||
1515 | |||
1516 | |||
1517 | d.Quaternion quat = new d.Quaternion(); | ||
1518 | quat.W = prm._orientation.W; | ||
1519 | quat.X = prm._orientation.X; | ||
1520 | quat.Y = prm._orientation.Y; | ||
1521 | quat.Z = prm._orientation.Z; | ||
1522 | |||
1523 | d.Matrix3 mat = new d.Matrix3(); | ||
1524 | d.RfromQ(out mat, ref quat); | ||
1525 | d.MassRotate(ref m2, ref mat); | ||
1526 | d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); | ||
1527 | d.MassAdd(ref pMass, ref m2); | ||
1528 | } | ||
1529 | foreach (OdePrim prm in childrenPrim) | ||
1530 | { | ||
1531 | |||
1532 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1533 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1534 | |||
1535 | if (prm.prim_geom == IntPtr.Zero) | ||
1536 | { | ||
1537 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); | ||
1538 | continue; | ||
1539 | } | ||
1540 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName); | ||
1541 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
1542 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
1543 | |||
1544 | |||
1545 | d.Quaternion quat = new d.Quaternion(); | ||
1546 | quat.W = prm._orientation.W; | ||
1547 | quat.X = prm._orientation.X; | ||
1548 | quat.Y = prm._orientation.Y; | ||
1549 | quat.Z = prm._orientation.Z; | ||
1550 | |||
1551 | d.Matrix3 mat = new d.Matrix3(); | ||
1552 | d.RfromQ(out mat, ref quat); | ||
1553 | if (Body != IntPtr.Zero) | ||
1554 | { | ||
1555 | d.GeomSetBody(prm.prim_geom, Body); | ||
1556 | prm.childPrim = true; | ||
1557 | d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); | ||
1558 | //d.GeomSetOffsetPosition(prim.prim_geom, | ||
1559 | // (Position.X - prm.Position.X) - pMass.c.X, | ||
1560 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | ||
1561 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | ||
1562 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); | ||
1563 | //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); | ||
1564 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1565 | d.BodySetMass(Body, ref pMass); | ||
1566 | } | ||
1567 | else | ||
1568 | { | ||
1569 | m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body"); | ||
1570 | } | ||
1571 | |||
1572 | |||
1573 | prm.m_interpenetrationcount = 0; | ||
1574 | prm.m_collisionscore = 0; | ||
1575 | prm.m_disabled = false; | ||
1576 | |||
1577 | prm.Body = Body; | ||
1578 | _parent_scene.addActivePrim(prm); | ||
1579 | } | ||
1580 | m_collisionCategories |= CollisionCategories.Body; | ||
1581 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1582 | |||
1583 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName); | ||
1584 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1585 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); | ||
1586 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1587 | |||
1588 | |||
1589 | d.Quaternion quat2 = new d.Quaternion(); | ||
1590 | quat2.W = _orientation.W; | ||
1591 | quat2.X = _orientation.X; | ||
1592 | quat2.Y = _orientation.Y; | ||
1593 | quat2.Z = _orientation.Z; | ||
1594 | |||
1595 | d.Matrix3 mat2 = new d.Matrix3(); | ||
1596 | d.RfromQ(out mat2, ref quat2); | ||
1597 | d.GeomSetBody(prim_geom, Body); | ||
1598 | d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z); | ||
1599 | //d.GeomSetOffsetPosition(prim.prim_geom, | ||
1600 | // (Position.X - prm.Position.X) - pMass.c.X, | ||
1601 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | ||
1602 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | ||
1603 | //d.GeomSetOffsetRotation(prim_geom, ref mat2); | ||
1604 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1605 | d.BodySetMass(Body, ref pMass); | ||
1606 | |||
1607 | d.BodySetAutoDisableFlag(Body, true); | ||
1608 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1609 | |||
1610 | |||
1611 | m_interpenetrationcount = 0; | ||
1612 | m_collisionscore = 0; | ||
1613 | m_disabled = false; | ||
1614 | |||
1615 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | ||
1616 | if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene); | ||
1617 | _parent_scene.addActivePrim(this); | ||
1618 | } | ||
1619 | } | ||
1620 | } | ||
1621 | } | ||
1622 | |||
1623 | } | ||
1624 | |||
1625 | private void ChildSetGeom(OdePrim odePrim) | ||
1626 | { | ||
1627 | //if (m_isphysical && Body != IntPtr.Zero) | ||
1628 | lock (childrenPrim) | ||
1629 | { | ||
1630 | foreach (OdePrim prm in childrenPrim) | ||
1631 | { | ||
1632 | //prm.childPrim = true; | ||
1633 | prm.disableBody(); | ||
1634 | //prm.m_taintparent = null; | ||
1635 | //prm._parent = null; | ||
1636 | //prm.m_taintPhysics = false; | ||
1637 | //prm.m_disabled = true; | ||
1638 | //prm.childPrim = false; | ||
1639 | } | ||
1640 | } | ||
1641 | disableBody(); | ||
1642 | |||
1643 | |||
1644 | if (Body != IntPtr.Zero) | ||
1645 | { | ||
1646 | _parent_scene.remActivePrim(this); | ||
1647 | } | ||
1648 | |||
1649 | lock (childrenPrim) | ||
1650 | { | ||
1651 | foreach (OdePrim prm in childrenPrim) | ||
1652 | { | ||
1653 | ParentPrim(prm); | ||
1654 | } | ||
1655 | } | ||
1656 | |||
1657 | } | ||
1658 | |||
1659 | private void ChildDelink(OdePrim odePrim) | ||
1660 | { | ||
1661 | // Okay, we have a delinked child.. need to rebuild the body. | ||
1662 | lock (childrenPrim) | ||
1663 | { | ||
1664 | foreach (OdePrim prm in childrenPrim) | ||
1665 | { | ||
1666 | prm.childPrim = true; | ||
1667 | prm.disableBody(); | ||
1668 | //prm.m_taintparent = null; | ||
1669 | //prm._parent = null; | ||
1670 | //prm.m_taintPhysics = false; | ||
1671 | //prm.m_disabled = true; | ||
1672 | //prm.childPrim = false; | ||
1673 | } | ||
1674 | } | ||
1675 | disableBody(); | ||
1676 | |||
1677 | lock (childrenPrim) | ||
1678 | { | ||
1679 | childrenPrim.Remove(odePrim); | ||
1680 | } | ||
1681 | |||
1682 | if (Body != IntPtr.Zero) | ||
1683 | { | ||
1684 | _parent_scene.remActivePrim(this); | ||
1685 | } | ||
1686 | |||
1687 | lock (childrenPrim) | ||
1688 | { | ||
1689 | foreach (OdePrim prm in childrenPrim) | ||
1690 | { | ||
1691 | ParentPrim(prm); | ||
1692 | } | ||
1693 | } | ||
1694 | } | ||
1695 | |||
1696 | private void changeSelectedStatus(float timestep) | ||
1697 | { | ||
1698 | if (m_taintselected) | ||
1699 | { | ||
1700 | m_collisionCategories = CollisionCategories.Selected; | ||
1701 | m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); | ||
1702 | |||
1703 | // We do the body disable soft twice because 'in theory' a collision could have happened | ||
1704 | // in between the disabling and the collision properties setting | ||
1705 | // which would wake the physical body up from a soft disabling and potentially cause it to fall | ||
1706 | // through the ground. | ||
1707 | |||
1708 | // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select | ||
1709 | // just one part of the assembly, the rest of the assembly is non-selected and still simulating, | ||
1710 | // so that causes the selected part to wake up and continue moving. | ||
1711 | |||
1712 | // even if you select all parts of a jointed assembly, it is not guaranteed that the entire | ||
1713 | // assembly will stop simulating during the selection, because of the lack of atomicity | ||
1714 | // of select operations (their processing could be interrupted by a thread switch, causing | ||
1715 | // simulation to continue before all of the selected object notifications trickle down to | ||
1716 | // the physics engine). | ||
1717 | |||
1718 | // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are | ||
1719 | // selected and disabled. then, due to a thread switch, the selection processing is | ||
1720 | // interrupted and the physics engine continues to simulate, so the last 50 items, whose | ||
1721 | // selection was not yet processed, continues to simulate. this wakes up ALL of the | ||
1722 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken | ||
1723 | // up, start simulating again, which in turn wakes up the last 50. | ||
1724 | |||
1725 | if (m_isphysical) | ||
1726 | { | ||
1727 | disableBodySoft(); | ||
1728 | } | ||
1729 | |||
1730 | if (prim_geom != IntPtr.Zero) | ||
1731 | { | ||
1732 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1733 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1734 | } | ||
1735 | |||
1736 | if (m_isphysical) | ||
1737 | { | ||
1738 | disableBodySoft(); | ||
1739 | |||
1740 | if (Body != IntPtr.Zero) | ||
1741 | { | ||
1742 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
1743 | d.BodySetForce(Body, 0, 0, 0); | ||
1744 | enableBodySoft(); | ||
1745 | } | ||
1746 | } | ||
1747 | } | ||
1748 | else | ||
1749 | { | ||
1750 | m_collisionCategories = CollisionCategories.Geom; | ||
1751 | |||
1752 | if (m_isphysical) | ||
1753 | m_collisionCategories |= CollisionCategories.Body; | ||
1754 | |||
1755 | m_collisionFlags = m_default_collisionFlags; | ||
1756 | |||
1757 | if (m_collidesLand) | ||
1758 | m_collisionFlags |= CollisionCategories.Land; | ||
1759 | if (m_collidesWater) | ||
1760 | m_collisionFlags |= CollisionCategories.Water; | ||
1761 | |||
1762 | if (prim_geom != IntPtr.Zero) | ||
1763 | { | ||
1764 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1765 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1766 | } | ||
1767 | /* Uhhh - stop the motion if the object is _selected_!! | ||
1768 | if (m_isphysical) | ||
1769 | { | ||
1770 | if (Body != IntPtr.Zero) | ||
1771 | { | ||
1772 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
1773 | d.BodySetForce(Body, 0, 0, 0); | ||
1774 | enableBodySoft(); | ||
1775 | } | ||
1776 | } | ||
1777 | */ | ||
1778 | } | ||
1779 | |||
1780 | resetCollisionAccounting(); | ||
1781 | m_isSelected = m_taintselected; | ||
1782 | }//end changeSelectedStatus | ||
1783 | |||
1784 | public void ResetTaints() | ||
1785 | { | ||
1786 | m_taintposition = _position; | ||
1787 | m_taintrot = _orientation; | ||
1788 | m_taintPhysics = m_isphysical; | ||
1789 | m_taintselected = m_isSelected; | ||
1790 | m_taintsize = _size; | ||
1791 | m_taintshape = false; | ||
1792 | m_taintforce = false; | ||
1793 | m_taintdisable = false; | ||
1794 | m_taintVelocity = Vector3.Zero; | ||
1795 | } | ||
1796 | |||
1797 | public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh) | ||
1798 | { | ||
1799 | //Console.WriteLine("CreateGeom:"); | ||
1800 | if (_mesh != null) // Special - make mesh | ||
1801 | { | ||
1802 | setMesh(_parent_scene, _mesh); | ||
1803 | } | ||
1804 | else // not a mesh | ||
1805 | { | ||
1806 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) // special profile?? | ||
1807 | { | ||
1808 | if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) // Equi-size | ||
1809 | { | ||
1810 | if (((_size.X / 2f) > 0f)) // Has size | ||
1811 | { | ||
1812 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1813 | try | ||
1814 | { | ||
1815 | //Console.WriteLine(" CreateGeom 1"); | ||
1816 | SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | ||
1817 | } | ||
1818 | catch (AccessViolationException) | ||
1819 | { | ||
1820 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | ||
1821 | ode.dunlock(_parent_scene.world); | ||
1822 | return; | ||
1823 | } | ||
1824 | } | ||
1825 | else | ||
1826 | { | ||
1827 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1828 | try | ||
1829 | { | ||
1830 | //Console.WriteLine(" CreateGeom 2"); | ||
1831 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1832 | } | ||
1833 | catch (AccessViolationException) | ||
1834 | { | ||
1835 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | ||
1836 | ode.dunlock(_parent_scene.world); | ||
1837 | return; | ||
1838 | } | ||
1839 | } | ||
1840 | } | ||
1841 | else // not equi-size | ||
1842 | { | ||
1843 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1844 | try | ||
1845 | { | ||
1846 | //Console.WriteLine(" CreateGeom 3"); | ||
1847 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1848 | } | ||
1849 | catch (AccessViolationException) | ||
1850 | { | ||
1851 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | ||
1852 | ode.dunlock(_parent_scene.world); | ||
1853 | return; | ||
1854 | } | ||
1855 | } | ||
1856 | } | ||
1857 | |||
1858 | else // not special profile | ||
1859 | { | ||
1860 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1861 | try | ||
1862 | { | ||
1863 | //Console.WriteLine(" CreateGeom 4"); | ||
1864 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1865 | } | ||
1866 | catch (AccessViolationException) | ||
1867 | { | ||
1868 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | ||
1869 | ode.dunlock(_parent_scene.world); | ||
1870 | return; | ||
1871 | } | ||
1872 | } | ||
1873 | } | ||
1874 | } | ||
1875 | |||
1876 | public void changeadd(float timestep) | ||
1877 | { | ||
1878 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
1879 | IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); | ||
1880 | |||
1881 | if (targetspace == IntPtr.Zero) | ||
1882 | targetspace = _parent_scene.createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]); | ||
1883 | |||
1884 | m_targetSpace = targetspace; | ||
1885 | |||
1886 | if (_mesh == null && m_meshfailed == false) | ||
1887 | { | ||
1888 | if (_parent_scene.needsMeshing(_pbs)) | ||
1889 | { | ||
1890 | // Don't need to re-enable body.. it's done in SetMesh | ||
1891 | try | ||
1892 | { | ||
1893 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); | ||
1894 | } | ||
1895 | catch | ||
1896 | { | ||
1897 | //Don't continuously try to mesh prims when meshing has failed | ||
1898 | m_meshfailed = true; | ||
1899 | } | ||
1900 | // createmesh returns null when it's a shape that isn't a cube. | ||
1901 | // m_log.Debug(m_localID); | ||
1902 | } | ||
1903 | } | ||
1904 | |||
1905 | |||
1906 | lock (_parent_scene.OdeLock) | ||
1907 | { | ||
1908 | //Console.WriteLine("changeadd 1"); | ||
1909 | CreateGeom(m_targetSpace, _mesh); | ||
1910 | |||
1911 | if (prim_geom != IntPtr.Zero) | ||
1912 | { | ||
1913 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1914 | d.Quaternion myrot = new d.Quaternion(); | ||
1915 | myrot.X = _orientation.X; | ||
1916 | myrot.Y = _orientation.Y; | ||
1917 | myrot.Z = _orientation.Z; | ||
1918 | myrot.W = _orientation.W; | ||
1919 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1920 | } | ||
1921 | |||
1922 | if (m_isphysical && Body == IntPtr.Zero) | ||
1923 | { | ||
1924 | enableBody(); | ||
1925 | } | ||
1926 | } | ||
1927 | |||
1928 | changeSelectedStatus(timestep); | ||
1929 | |||
1930 | m_taintadd = false; | ||
1931 | } | ||
1932 | |||
1933 | public void changemove(float timestep) | ||
1934 | { | ||
1935 | //Console.WriteLine("changemove sing/root {0} to {1}", m_primName, _position ); | ||
1936 | if (m_isphysical) | ||
1937 | { | ||
1938 | //Console.WriteLine("phys {0} {1} {2}", m_disabled, m_taintremove, childPrim); | ||
1939 | // if (!m_disabled && !m_taintremove && !childPrim) After one edit m_disabled is sometimes set, disabling further edits! | ||
1940 | if (!m_taintremove && !childPrim) | ||
1941 | { | ||
1942 | if (Body == IntPtr.Zero) | ||
1943 | enableBody(); | ||
1944 | //Prim auto disable after 20 frames, | ||
1945 | //if you move it, re-enable the prim manually. | ||
1946 | if (_parent != null) | ||
1947 | { | ||
1948 | if (m_linkJoint != IntPtr.Zero) | ||
1949 | { | ||
1950 | d.JointDestroy(m_linkJoint); | ||
1951 | m_linkJoint = IntPtr.Zero; | ||
1952 | } | ||
1953 | } | ||
1954 | if (Body != IntPtr.Zero) | ||
1955 | { | ||
1956 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
1957 | |||
1958 | if (_parent != null) | ||
1959 | { | ||
1960 | OdePrim odParent = (OdePrim)_parent; | ||
1961 | if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body) | ||
1962 | { | ||
1963 | // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used?? | ||
1964 | Console.WriteLine(" JointCreateFixed"); | ||
1965 | m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup); | ||
1966 | d.JointAttach(m_linkJoint, Body, odParent.Body); | ||
1967 | d.JointSetFixed(m_linkJoint); | ||
1968 | } | ||
1969 | } | ||
1970 | d.BodyEnable(Body); | ||
1971 | if (m_type != Vehicle.TYPE_NONE) | ||
1972 | { | ||
1973 | Enable(Body, _parent_scene); | ||
1974 | } | ||
1975 | } | ||
1976 | else | ||
1977 | { | ||
1978 | m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario."); | ||
1979 | } | ||
1980 | } | ||
1981 | //else | ||
1982 | // { | ||
1983 | //m_log.Debug("[BUG]: race!"); | ||
1984 | //} | ||
1985 | } | ||
1986 | else | ||
1987 | { | ||
1988 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
1989 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
1990 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1991 | |||
1992 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | ||
1993 | m_targetSpace = tempspace; | ||
1994 | |||
1995 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1996 | if (prim_geom != IntPtr.Zero) | ||
1997 | { | ||
1998 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1999 | |||
2000 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2001 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
2002 | } | ||
2003 | } | ||
2004 | |||
2005 | changeSelectedStatus(timestep); | ||
2006 | |||
2007 | resetCollisionAccounting(); | ||
2008 | m_taintposition = _position; | ||
2009 | } | ||
2010 | |||
2011 | |||
2012 | |||
2013 | public void rotate(float timestep) | ||
2014 | { | ||
2015 | d.Quaternion myrot = new d.Quaternion(); | ||
2016 | myrot.X = _orientation.X; | ||
2017 | myrot.Y = _orientation.Y; | ||
2018 | myrot.Z = _orientation.Z; | ||
2019 | myrot.W = _orientation.W; | ||
2020 | if (Body != IntPtr.Zero) | ||
2021 | { | ||
2022 | // KF: If this is a root prim do BodySet | ||
2023 | d.BodySetQuaternion(Body, ref myrot); | ||
2024 | } | ||
2025 | else | ||
2026 | { | ||
2027 | // daughter prim, do Geom set | ||
2028 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2029 | } | ||
2030 | |||
2031 | resetCollisionAccounting(); | ||
2032 | m_taintrot = _orientation; | ||
2033 | } | ||
2034 | |||
2035 | private void resetCollisionAccounting() | ||
2036 | { | ||
2037 | m_collisionscore = 0; | ||
2038 | m_interpenetrationcount = 0; | ||
2039 | m_disabled = false; | ||
2040 | } | ||
2041 | |||
2042 | public void changedisable(float timestep) | ||
2043 | { | ||
2044 | m_disabled = true; | ||
2045 | if (Body != IntPtr.Zero) | ||
2046 | { | ||
2047 | d.BodyDisable(Body); | ||
2048 | Body = IntPtr.Zero; | ||
2049 | } | ||
2050 | |||
2051 | m_taintdisable = false; | ||
2052 | } | ||
2053 | |||
2054 | public void changePhysicsStatus(float timestep) | ||
2055 | { | ||
2056 | if (m_isphysical == true) | ||
2057 | { | ||
2058 | if (Body == IntPtr.Zero) | ||
2059 | { | ||
2060 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2061 | { | ||
2062 | changeshape(2f); | ||
2063 | } | ||
2064 | else | ||
2065 | { | ||
2066 | enableBody(); | ||
2067 | } | ||
2068 | } | ||
2069 | } | ||
2070 | else | ||
2071 | { | ||
2072 | if (Body != IntPtr.Zero) | ||
2073 | { | ||
2074 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2075 | { | ||
2076 | _mesh = null; | ||
2077 | //Console.WriteLine("changePhysicsStatus for " + m_primName ); | ||
2078 | changeadd(2f); | ||
2079 | } | ||
2080 | if (childPrim) | ||
2081 | { | ||
2082 | if (_parent != null) | ||
2083 | { | ||
2084 | OdePrim parent = (OdePrim)_parent; | ||
2085 | parent.ChildDelink(this); | ||
2086 | } | ||
2087 | } | ||
2088 | else | ||
2089 | { | ||
2090 | disableBody(); | ||
2091 | } | ||
2092 | } | ||
2093 | } | ||
2094 | |||
2095 | changeSelectedStatus(timestep); | ||
2096 | |||
2097 | resetCollisionAccounting(); | ||
2098 | m_taintPhysics = m_isphysical; | ||
2099 | } | ||
2100 | |||
2101 | public void changesize(float timestamp) | ||
2102 | { | ||
2103 | |||
2104 | string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
2105 | |||
2106 | if (_size.X <= 0) _size.X = 0.01f; | ||
2107 | if (_size.Y <= 0) _size.Y = 0.01f; | ||
2108 | if (_size.Z <= 0) _size.Z = 0.01f; | ||
2109 | |||
2110 | // Cleanup of old prim geometry | ||
2111 | if (_mesh != null) | ||
2112 | { | ||
2113 | // Cleanup meshing here | ||
2114 | } | ||
2115 | //kill body to rebuild | ||
2116 | if (IsPhysical && Body != IntPtr.Zero) | ||
2117 | { | ||
2118 | if (childPrim) | ||
2119 | { | ||
2120 | if (_parent != null) | ||
2121 | { | ||
2122 | OdePrim parent = (OdePrim)_parent; | ||
2123 | parent.ChildDelink(this); | ||
2124 | } | ||
2125 | } | ||
2126 | else | ||
2127 | { | ||
2128 | disableBody(); | ||
2129 | } | ||
2130 | } | ||
2131 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
2132 | { | ||
2133 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2134 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
2135 | } | ||
2136 | // we don't need to do space calculation because the client sends a position update also. | ||
2137 | |||
2138 | // Construction of new prim | ||
2139 | if (_parent_scene.needsMeshing(_pbs) && m_meshfailed == false) | ||
2140 | { | ||
2141 | float meshlod = _parent_scene.meshSculptLOD; | ||
2142 | |||
2143 | if (IsPhysical) | ||
2144 | meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
2145 | // Don't need to re-enable body.. it's done in SetMesh | ||
2146 | |||
2147 | IMesh mesh = null; | ||
2148 | |||
2149 | try | ||
2150 | { | ||
2151 | if (_parent_scene.needsMeshing(_pbs)) | ||
2152 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | ||
2153 | } | ||
2154 | catch | ||
2155 | { | ||
2156 | m_meshfailed = true; | ||
2157 | } | ||
2158 | |||
2159 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | ||
2160 | //Console.WriteLine("changesize 1"); | ||
2161 | CreateGeom(m_targetSpace, mesh); | ||
2162 | |||
2163 | |||
2164 | } | ||
2165 | else | ||
2166 | { | ||
2167 | _mesh = null; | ||
2168 | //Console.WriteLine("changesize 2"); | ||
2169 | CreateGeom(m_targetSpace, _mesh); | ||
2170 | } | ||
2171 | |||
2172 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2173 | d.Quaternion myrot = new d.Quaternion(); | ||
2174 | myrot.X = _orientation.X; | ||
2175 | myrot.Y = _orientation.Y; | ||
2176 | myrot.Z = _orientation.Z; | ||
2177 | myrot.W = _orientation.W; | ||
2178 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2179 | |||
2180 | //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
2181 | if (IsPhysical && Body == IntPtr.Zero && !childPrim) | ||
2182 | { | ||
2183 | // Re creates body on size. | ||
2184 | // EnableBody also does setMass() | ||
2185 | enableBody(); | ||
2186 | d.BodyEnable(Body); | ||
2187 | } | ||
2188 | |||
2189 | _parent_scene.geom_name_map[prim_geom] = oldname; | ||
2190 | |||
2191 | changeSelectedStatus(timestamp); | ||
2192 | if (childPrim) | ||
2193 | { | ||
2194 | if (_parent is OdePrim) | ||
2195 | { | ||
2196 | OdePrim parent = (OdePrim)_parent; | ||
2197 | parent.ChildSetGeom(this); | ||
2198 | } | ||
2199 | } | ||
2200 | resetCollisionAccounting(); | ||
2201 | m_taintsize = _size; | ||
2202 | } | ||
2203 | |||
2204 | |||
2205 | |||
2206 | public void changefloatonwater(float timestep) | ||
2207 | { | ||
2208 | m_collidesWater = m_taintCollidesWater; | ||
2209 | |||
2210 | if (prim_geom != IntPtr.Zero) | ||
2211 | { | ||
2212 | if (m_collidesWater) | ||
2213 | { | ||
2214 | m_collisionFlags |= CollisionCategories.Water; | ||
2215 | } | ||
2216 | else | ||
2217 | { | ||
2218 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2219 | } | ||
2220 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2221 | } | ||
2222 | } | ||
2223 | |||
2224 | public void changeshape(float timestamp) | ||
2225 | { | ||
2226 | string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
2227 | |||
2228 | // Cleanup of old prim geometry and Bodies | ||
2229 | if (IsPhysical && Body != IntPtr.Zero) | ||
2230 | { | ||
2231 | if (childPrim) | ||
2232 | { | ||
2233 | if (_parent != null) | ||
2234 | { | ||
2235 | OdePrim parent = (OdePrim)_parent; | ||
2236 | parent.ChildDelink(this); | ||
2237 | } | ||
2238 | } | ||
2239 | else | ||
2240 | { | ||
2241 | disableBody(); | ||
2242 | } | ||
2243 | } | ||
2244 | |||
2245 | |||
2246 | // we don't need to do space calculation because the client sends a position update also. | ||
2247 | if (_size.X <= 0) _size.X = 0.01f; | ||
2248 | if (_size.Y <= 0) _size.Y = 0.01f; | ||
2249 | if (_size.Z <= 0) _size.Z = 0.01f; | ||
2250 | // Construction of new prim | ||
2251 | |||
2252 | if (_parent_scene.needsMeshing(_pbs) && m_meshfailed == false) | ||
2253 | { | ||
2254 | // Don't need to re-enable body.. it's done in SetMesh | ||
2255 | float meshlod = _parent_scene.meshSculptLOD; | ||
2256 | |||
2257 | if (IsPhysical) | ||
2258 | meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
2259 | try | ||
2260 | { | ||
2261 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | ||
2262 | CreateGeom(m_targetSpace, mesh); | ||
2263 | } | ||
2264 | catch | ||
2265 | { | ||
2266 | m_meshfailed = true; | ||
2267 | } | ||
2268 | // createmesh returns null when it doesn't mesh. | ||
2269 | } | ||
2270 | else | ||
2271 | { | ||
2272 | _mesh = null; | ||
2273 | //Console.WriteLine("changeshape"); | ||
2274 | CreateGeom(m_targetSpace, null); | ||
2275 | } | ||
2276 | |||
2277 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2278 | d.Quaternion myrot = new d.Quaternion(); | ||
2279 | //myrot.W = _orientation.w; | ||
2280 | myrot.W = _orientation.W; | ||
2281 | myrot.X = _orientation.X; | ||
2282 | myrot.Y = _orientation.Y; | ||
2283 | myrot.Z = _orientation.Z; | ||
2284 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2285 | |||
2286 | //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
2287 | if (IsPhysical && Body == IntPtr.Zero) | ||
2288 | { | ||
2289 | // Re creates body on size. | ||
2290 | // EnableBody also does setMass() | ||
2291 | enableBody(); | ||
2292 | if (Body != IntPtr.Zero) | ||
2293 | { | ||
2294 | d.BodyEnable(Body); | ||
2295 | } | ||
2296 | } | ||
2297 | _parent_scene.geom_name_map[prim_geom] = oldname; | ||
2298 | |||
2299 | changeSelectedStatus(timestamp); | ||
2300 | if (childPrim) | ||
2301 | { | ||
2302 | if (_parent is OdePrim) | ||
2303 | { | ||
2304 | OdePrim parent = (OdePrim)_parent; | ||
2305 | parent.ChildSetGeom(this); | ||
2306 | } | ||
2307 | } | ||
2308 | resetCollisionAccounting(); | ||
2309 | m_taintshape = false; | ||
2310 | } | ||
2311 | |||
2312 | public void changeAddForce(float timestamp) | ||
2313 | { | ||
2314 | if (!m_isSelected) | ||
2315 | { | ||
2316 | lock (m_forcelist) | ||
2317 | { | ||
2318 | //m_log.Info("[PHYSICS]: dequeing forcelist"); | ||
2319 | if (IsPhysical) | ||
2320 | { | ||
2321 | Vector3 iforce = Vector3.Zero; | ||
2322 | int i = 0; | ||
2323 | try | ||
2324 | { | ||
2325 | for (i = 0; i < m_forcelist.Count; i++) | ||
2326 | { | ||
2327 | |||
2328 | iforce = iforce + (m_forcelist[i] * 100); | ||
2329 | } | ||
2330 | } | ||
2331 | catch (IndexOutOfRangeException) | ||
2332 | { | ||
2333 | m_forcelist = new List<Vector3>(); | ||
2334 | m_collisionscore = 0; | ||
2335 | m_interpenetrationcount = 0; | ||
2336 | m_taintforce = false; | ||
2337 | return; | ||
2338 | } | ||
2339 | catch (ArgumentOutOfRangeException) | ||
2340 | { | ||
2341 | m_forcelist = new List<Vector3>(); | ||
2342 | m_collisionscore = 0; | ||
2343 | m_interpenetrationcount = 0; | ||
2344 | m_taintforce = false; | ||
2345 | return; | ||
2346 | } | ||
2347 | d.BodyEnable(Body); | ||
2348 | d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z); | ||
2349 | } | ||
2350 | m_forcelist.Clear(); | ||
2351 | } | ||
2352 | |||
2353 | m_collisionscore = 0; | ||
2354 | m_interpenetrationcount = 0; | ||
2355 | } | ||
2356 | |||
2357 | m_taintforce = false; | ||
2358 | |||
2359 | } | ||
2360 | |||
2361 | |||
2362 | |||
2363 | public void changeSetTorque(float timestamp) | ||
2364 | { | ||
2365 | if (!m_isSelected) | ||
2366 | { | ||
2367 | if (IsPhysical && Body != IntPtr.Zero) | ||
2368 | { | ||
2369 | d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z); | ||
2370 | } | ||
2371 | } | ||
2372 | |||
2373 | m_taintTorque = Vector3.Zero; | ||
2374 | } | ||
2375 | |||
2376 | public void changeAddAngularForce(float timestamp) | ||
2377 | { | ||
2378 | if (!m_isSelected) | ||
2379 | { | ||
2380 | lock (m_angularforcelist) | ||
2381 | { | ||
2382 | //m_log.Info("[PHYSICS]: dequeing forcelist"); | ||
2383 | if (IsPhysical) | ||
2384 | { | ||
2385 | Vector3 iforce = Vector3.Zero; | ||
2386 | for (int i = 0; i < m_angularforcelist.Count; i++) | ||
2387 | { | ||
2388 | iforce = iforce + (m_angularforcelist[i] * 100); | ||
2389 | } | ||
2390 | d.BodyEnable(Body); | ||
2391 | d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z); | ||
2392 | |||
2393 | } | ||
2394 | m_angularforcelist.Clear(); | ||
2395 | } | ||
2396 | |||
2397 | m_collisionscore = 0; | ||
2398 | m_interpenetrationcount = 0; | ||
2399 | } | ||
2400 | |||
2401 | m_taintaddangularforce = false; | ||
2402 | } | ||
2403 | |||
2404 | private void changevelocity(float timestep) | ||
2405 | { | ||
2406 | if (!m_isSelected) | ||
2407 | { | ||
2408 | Thread.Sleep(20); | ||
2409 | if (IsPhysical) | ||
2410 | { | ||
2411 | if (Body != IntPtr.Zero) | ||
2412 | d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z); | ||
2413 | } | ||
2414 | |||
2415 | //resetCollisionAccounting(); | ||
2416 | } | ||
2417 | m_taintVelocity = Vector3.Zero; | ||
2418 | } | ||
2419 | |||
2420 | public void UpdatePositionAndVelocity() | ||
2421 | { | ||
2422 | return; // moved to the Move () method | ||
2423 | } | ||
2424 | |||
2425 | public d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj) | ||
2426 | { | ||
2427 | obj.I.M00 = pMat[0, 0]; | ||
2428 | obj.I.M01 = pMat[0, 1]; | ||
2429 | obj.I.M02 = pMat[0, 2]; | ||
2430 | obj.I.M10 = pMat[1, 0]; | ||
2431 | obj.I.M11 = pMat[1, 1]; | ||
2432 | obj.I.M12 = pMat[1, 2]; | ||
2433 | obj.I.M20 = pMat[2, 0]; | ||
2434 | obj.I.M21 = pMat[2, 1]; | ||
2435 | obj.I.M22 = pMat[2, 2]; | ||
2436 | return obj; | ||
2437 | } | ||
2438 | |||
2439 | public override void SubscribeEvents(int ms) | ||
2440 | { | ||
2441 | m_eventsubscription = ms; | ||
2442 | _parent_scene.addCollisionEventReporting(this); | ||
2443 | } | ||
2444 | |||
2445 | public override void UnSubscribeEvents() | ||
2446 | { | ||
2447 | _parent_scene.remCollisionEventReporting(this); | ||
2448 | m_eventsubscription = 0; | ||
2449 | } | ||
2450 | |||
2451 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
2452 | { | ||
2453 | if (CollisionEventsThisFrame == null) | ||
2454 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
2455 | CollisionEventsThisFrame.addCollider(CollidedWith, contact); | ||
2456 | } | ||
2457 | |||
2458 | public void SendCollisions() | ||
2459 | { | ||
2460 | if (CollisionEventsThisFrame == null) | ||
2461 | return; | ||
2462 | |||
2463 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
2464 | |||
2465 | if (CollisionEventsThisFrame.m_objCollisionList.Count == 0) | ||
2466 | CollisionEventsThisFrame = null; | ||
2467 | else | ||
2468 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
2469 | } | ||
2470 | |||
2471 | public override bool SubscribedEvents() | ||
2472 | { | ||
2473 | if (m_eventsubscription > 0) | ||
2474 | return true; | ||
2475 | return false; | ||
2476 | } | ||
2477 | |||
2478 | public static Matrix4 Inverse(Matrix4 pMat) | ||
2479 | { | ||
2480 | if (determinant3x3(pMat) == 0) | ||
2481 | { | ||
2482 | return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible | ||
2483 | } | ||
2484 | |||
2485 | |||
2486 | |||
2487 | return (Adjoint(pMat) / determinant3x3(pMat)); | ||
2488 | } | ||
2489 | |||
2490 | public static Matrix4 Adjoint(Matrix4 pMat) | ||
2491 | { | ||
2492 | Matrix4 adjointMatrix = new Matrix4(); | ||
2493 | for (int i=0; i<4; i++) | ||
2494 | { | ||
2495 | for (int j=0; j<4; j++) | ||
2496 | { | ||
2497 | Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j))))); | ||
2498 | } | ||
2499 | } | ||
2500 | |||
2501 | adjointMatrix = Transpose(adjointMatrix); | ||
2502 | return adjointMatrix; | ||
2503 | } | ||
2504 | |||
2505 | public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol) | ||
2506 | { | ||
2507 | Matrix4 minor = new Matrix4(); | ||
2508 | int m = 0, n = 0; | ||
2509 | for (int i = 0; i < 4; i++) | ||
2510 | { | ||
2511 | if (i == iRow) | ||
2512 | continue; | ||
2513 | n = 0; | ||
2514 | for (int j = 0; j < 4; j++) | ||
2515 | { | ||
2516 | if (j == iCol) | ||
2517 | continue; | ||
2518 | Matrix4SetValue(ref minor, m,n, matrix[i, j]); | ||
2519 | n++; | ||
2520 | } | ||
2521 | m++; | ||
2522 | } | ||
2523 | return minor; | ||
2524 | } | ||
2525 | |||
2526 | public static Matrix4 Transpose(Matrix4 pMat) | ||
2527 | { | ||
2528 | Matrix4 transposeMatrix = new Matrix4(); | ||
2529 | for (int i = 0; i < 4; i++) | ||
2530 | for (int j = 0; j < 4; j++) | ||
2531 | Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]); | ||
2532 | return transposeMatrix; | ||
2533 | } | ||
2534 | |||
2535 | public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val) | ||
2536 | { | ||
2537 | switch (r) | ||
2538 | { | ||
2539 | case 0: | ||
2540 | switch (c) | ||
2541 | { | ||
2542 | case 0: | ||
2543 | pMat.M11 = val; | ||
2544 | break; | ||
2545 | case 1: | ||
2546 | pMat.M12 = val; | ||
2547 | break; | ||
2548 | case 2: | ||
2549 | pMat.M13 = val; | ||
2550 | break; | ||
2551 | case 3: | ||
2552 | pMat.M14 = val; | ||
2553 | break; | ||
2554 | } | ||
2555 | |||
2556 | break; | ||
2557 | case 1: | ||
2558 | switch (c) | ||
2559 | { | ||
2560 | case 0: | ||
2561 | pMat.M21 = val; | ||
2562 | break; | ||
2563 | case 1: | ||
2564 | pMat.M22 = val; | ||
2565 | break; | ||
2566 | case 2: | ||
2567 | pMat.M23 = val; | ||
2568 | break; | ||
2569 | case 3: | ||
2570 | pMat.M24 = val; | ||
2571 | break; | ||
2572 | } | ||
2573 | |||
2574 | break; | ||
2575 | case 2: | ||
2576 | switch (c) | ||
2577 | { | ||
2578 | case 0: | ||
2579 | pMat.M31 = val; | ||
2580 | break; | ||
2581 | case 1: | ||
2582 | pMat.M32 = val; | ||
2583 | break; | ||
2584 | case 2: | ||
2585 | pMat.M33 = val; | ||
2586 | break; | ||
2587 | case 3: | ||
2588 | pMat.M34 = val; | ||
2589 | break; | ||
2590 | } | ||
2591 | |||
2592 | break; | ||
2593 | case 3: | ||
2594 | switch (c) | ||
2595 | { | ||
2596 | case 0: | ||
2597 | pMat.M41 = val; | ||
2598 | break; | ||
2599 | case 1: | ||
2600 | pMat.M42 = val; | ||
2601 | break; | ||
2602 | case 2: | ||
2603 | pMat.M43 = val; | ||
2604 | break; | ||
2605 | case 3: | ||
2606 | pMat.M44 = val; | ||
2607 | break; | ||
2608 | } | ||
2609 | |||
2610 | break; | ||
2611 | } | ||
2612 | } | ||
2613 | private static float determinant3x3(Matrix4 pMat) | ||
2614 | { | ||
2615 | float det = 0; | ||
2616 | float diag1 = pMat[0, 0]*pMat[1, 1]*pMat[2, 2]; | ||
2617 | float diag2 = pMat[0, 1]*pMat[2, 1]*pMat[2, 0]; | ||
2618 | float diag3 = pMat[0, 2]*pMat[1, 0]*pMat[2, 1]; | ||
2619 | float diag4 = pMat[2, 0]*pMat[1, 1]*pMat[0, 2]; | ||
2620 | float diag5 = pMat[2, 1]*pMat[1, 2]*pMat[0, 0]; | ||
2621 | float diag6 = pMat[2, 2]*pMat[1, 0]*pMat[0, 1]; | ||
2622 | |||
2623 | det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6); | ||
2624 | return det; | ||
2625 | |||
2626 | } | ||
2627 | |||
2628 | private static void DMassCopy(ref d.Mass src, ref d.Mass dst) | ||
2629 | { | ||
2630 | dst.c.W = src.c.W; | ||
2631 | dst.c.X = src.c.X; | ||
2632 | dst.c.Y = src.c.Y; | ||
2633 | dst.c.Z = src.c.Z; | ||
2634 | dst.mass = src.mass; | ||
2635 | dst.I.M00 = src.I.M00; | ||
2636 | dst.I.M01 = src.I.M01; | ||
2637 | dst.I.M02 = src.I.M02; | ||
2638 | dst.I.M10 = src.I.M10; | ||
2639 | dst.I.M11 = src.I.M11; | ||
2640 | dst.I.M12 = src.I.M12; | ||
2641 | dst.I.M20 = src.I.M20; | ||
2642 | dst.I.M21 = src.I.M21; | ||
2643 | dst.I.M22 = src.I.M22; | ||
2644 | } | ||
2645 | |||
2646 | public override void SetMaterial(int pMaterial) | ||
2647 | { | ||
2648 | m_material = pMaterial; | ||
2649 | } | ||
2650 | |||
2651 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
2652 | { | ||
2653 | switch (pParam) | ||
2654 | { | ||
2655 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
2656 | if (pValue < 0.01f) pValue = 0.01f; | ||
2657 | // m_angularDeflectionEfficiency = pValue; | ||
2658 | break; | ||
2659 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
2660 | if (pValue < 0.1f) pValue = 0.1f; | ||
2661 | // m_angularDeflectionTimescale = pValue; | ||
2662 | break; | ||
2663 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
2664 | if (pValue < 0.3f) pValue = 0.3f; | ||
2665 | m_angularMotorDecayTimescale = pValue; | ||
2666 | break; | ||
2667 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
2668 | if (pValue < 0.3f) pValue = 0.3f; | ||
2669 | m_angularMotorTimescale = pValue; | ||
2670 | break; | ||
2671 | case Vehicle.BANKING_EFFICIENCY: | ||
2672 | if (pValue < 0.01f) pValue = 0.01f; | ||
2673 | // m_bankingEfficiency = pValue; | ||
2674 | break; | ||
2675 | case Vehicle.BANKING_MIX: | ||
2676 | if (pValue < 0.01f) pValue = 0.01f; | ||
2677 | // m_bankingMix = pValue; | ||
2678 | break; | ||
2679 | case Vehicle.BANKING_TIMESCALE: | ||
2680 | if (pValue < 0.01f) pValue = 0.01f; | ||
2681 | // m_bankingTimescale = pValue; | ||
2682 | break; | ||
2683 | case Vehicle.BUOYANCY: | ||
2684 | if (pValue < -1f) pValue = -1f; | ||
2685 | if (pValue > 1f) pValue = 1f; | ||
2686 | m_VehicleBuoyancy = pValue; | ||
2687 | break; | ||
2688 | // case Vehicle.HOVER_EFFICIENCY: | ||
2689 | // if (pValue < 0f) pValue = 0f; | ||
2690 | // if (pValue > 1f) pValue = 1f; | ||
2691 | // m_VhoverEfficiency = pValue; | ||
2692 | // break; | ||
2693 | case Vehicle.HOVER_HEIGHT: | ||
2694 | m_VhoverHeight = pValue; | ||
2695 | break; | ||
2696 | case Vehicle.HOVER_TIMESCALE: | ||
2697 | if (pValue < 0.1f) pValue = 0.1f; | ||
2698 | m_VhoverTimescale = pValue; | ||
2699 | break; | ||
2700 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
2701 | if (pValue < 0.01f) pValue = 0.01f; | ||
2702 | // m_linearDeflectionEfficiency = pValue; | ||
2703 | break; | ||
2704 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
2705 | if (pValue < 0.01f) pValue = 0.01f; | ||
2706 | // m_linearDeflectionTimescale = pValue; | ||
2707 | break; | ||
2708 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
2709 | if (pValue < 0.3f) pValue = 0.3f; | ||
2710 | m_linearMotorDecayTimescale = pValue; | ||
2711 | break; | ||
2712 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
2713 | if (pValue < 0.1f) pValue = 0.1f; | ||
2714 | m_linearMotorTimescale = pValue; | ||
2715 | break; | ||
2716 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
2717 | if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable | ||
2718 | if (pValue > 1.0f) pValue = 1.0f; | ||
2719 | m_verticalAttractionEfficiency = pValue; | ||
2720 | break; | ||
2721 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
2722 | if (pValue < 0.1f) pValue = 0.1f; | ||
2723 | m_verticalAttractionTimescale = pValue; | ||
2724 | break; | ||
2725 | |||
2726 | // These are vector properties but the engine lets you use a single float value to | ||
2727 | // set all of the components to the same value | ||
2728 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
2729 | if (pValue > 30f) pValue = 30f; | ||
2730 | if (pValue < 0.1f) pValue = 0.1f; | ||
2731 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
2732 | break; | ||
2733 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
2734 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
2735 | UpdateAngDecay(); | ||
2736 | break; | ||
2737 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
2738 | if (pValue < 0.1f) pValue = 0.1f; | ||
2739 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
2740 | break; | ||
2741 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
2742 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
2743 | UpdateLinDecay(); | ||
2744 | break; | ||
2745 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
2746 | // m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
2747 | break; | ||
2748 | |||
2749 | } | ||
2750 | |||
2751 | }//end ProcessFloatVehicleParam | ||
2752 | |||
2753 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
2754 | { | ||
2755 | switch (pParam) | ||
2756 | { | ||
2757 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
2758 | if (pValue.X > 30f) pValue.X = 30f; | ||
2759 | if (pValue.X < 0.1f) pValue.X = 0.1f; | ||
2760 | if (pValue.Y > 30f) pValue.Y = 30f; | ||
2761 | if (pValue.Y < 0.1f) pValue.Y = 0.1f; | ||
2762 | if (pValue.Z > 30f) pValue.Z = 30f; | ||
2763 | if (pValue.Z < 0.1f) pValue.Z = 0.1f; | ||
2764 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
2765 | break; | ||
2766 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
2767 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
2768 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
2769 | if(m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f; | ||
2770 | if(m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f; | ||
2771 | if(m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f; | ||
2772 | if(m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f; | ||
2773 | if(m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f; | ||
2774 | if(m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f; | ||
2775 | UpdateAngDecay(); | ||
2776 | break; | ||
2777 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
2778 | if (pValue.X < 0.1f) pValue.X = 0.1f; | ||
2779 | if (pValue.Y < 0.1f) pValue.Y = 0.1f; | ||
2780 | if (pValue.Z < 0.1f) pValue.Z = 0.1f; | ||
2781 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
2782 | break; | ||
2783 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
2784 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // velocity requested by LSL, for max limiting | ||
2785 | UpdateLinDecay(); | ||
2786 | break; | ||
2787 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
2788 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
2789 | break; | ||
2790 | } | ||
2791 | |||
2792 | }//end ProcessVectorVehicleParam | ||
2793 | |||
2794 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
2795 | { | ||
2796 | switch (pParam) | ||
2797 | { | ||
2798 | case Vehicle.REFERENCE_FRAME: | ||
2799 | // m_referenceFrame = pValue; | ||
2800 | break; | ||
2801 | } | ||
2802 | |||
2803 | }//end ProcessRotationVehicleParam | ||
2804 | |||
2805 | internal void ProcessVehicleFlags(int pParam, bool remove) | ||
2806 | { | ||
2807 | if (remove) | ||
2808 | { | ||
2809 | m_flags &= ~((VehicleFlag)pParam); | ||
2810 | } | ||
2811 | else | ||
2812 | { | ||
2813 | m_flags |= (VehicleFlag)pParam; | ||
2814 | } | ||
2815 | } | ||
2816 | |||
2817 | internal void ProcessTypeChange(Vehicle pType) | ||
2818 | { | ||
2819 | // Set Defaults For Type | ||
2820 | m_type = pType; | ||
2821 | switch (pType) | ||
2822 | { | ||
2823 | case Vehicle.TYPE_SLED: | ||
2824 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
2825 | m_angularFrictionTimescale = new Vector3(30, 30, 30); | ||
2826 | // m_lLinMotorVel = Vector3.Zero; | ||
2827 | m_linearMotorTimescale = 1000; | ||
2828 | m_linearMotorDecayTimescale = 120; | ||
2829 | m_angularMotorDirection = Vector3.Zero; | ||
2830 | m_angularMotorDVel = Vector3.Zero; | ||
2831 | m_angularMotorTimescale = 1000; | ||
2832 | m_angularMotorDecayTimescale = 120; | ||
2833 | m_VhoverHeight = 0; | ||
2834 | // m_VhoverEfficiency = 1; | ||
2835 | m_VhoverTimescale = 10; | ||
2836 | m_VehicleBuoyancy = 0; | ||
2837 | // m_linearDeflectionEfficiency = 1; | ||
2838 | // m_linearDeflectionTimescale = 1; | ||
2839 | // m_angularDeflectionEfficiency = 1; | ||
2840 | // m_angularDeflectionTimescale = 1000; | ||
2841 | // m_bankingEfficiency = 0; | ||
2842 | // m_bankingMix = 1; | ||
2843 | // m_bankingTimescale = 10; | ||
2844 | // m_referenceFrame = Quaternion.Identity; | ||
2845 | m_flags &= | ||
2846 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
2847 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
2848 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
2849 | break; | ||
2850 | case Vehicle.TYPE_CAR: | ||
2851 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
2852 | m_angularFrictionTimescale = new Vector3(30, 30, 30); // was 1000, but sl max frict time is 30. | ||
2853 | // m_lLinMotorVel = Vector3.Zero; | ||
2854 | m_linearMotorTimescale = 1; | ||
2855 | m_linearMotorDecayTimescale = 60; | ||
2856 | m_angularMotorDirection = Vector3.Zero; | ||
2857 | m_angularMotorDVel = Vector3.Zero; | ||
2858 | m_angularMotorTimescale = 1; | ||
2859 | m_angularMotorDecayTimescale = 0.8f; | ||
2860 | m_VhoverHeight = 0; | ||
2861 | // m_VhoverEfficiency = 0; | ||
2862 | m_VhoverTimescale = 1000; | ||
2863 | m_VehicleBuoyancy = 0; | ||
2864 | // // m_linearDeflectionEfficiency = 1; | ||
2865 | // // m_linearDeflectionTimescale = 2; | ||
2866 | // // m_angularDeflectionEfficiency = 0; | ||
2867 | // m_angularDeflectionTimescale = 10; | ||
2868 | m_verticalAttractionEfficiency = 1f; | ||
2869 | m_verticalAttractionTimescale = 10f; | ||
2870 | // m_bankingEfficiency = -0.2f; | ||
2871 | // m_bankingMix = 1; | ||
2872 | // m_bankingTimescale = 1; | ||
2873 | // m_referenceFrame = Quaternion.Identity; | ||
2874 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
2875 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | | ||
2876 | VehicleFlag.LIMIT_MOTOR_UP); | ||
2877 | break; | ||
2878 | case Vehicle.TYPE_BOAT: | ||
2879 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
2880 | m_angularFrictionTimescale = new Vector3(10,10,10); | ||
2881 | // m_lLinMotorVel = Vector3.Zero; | ||
2882 | m_linearMotorTimescale = 5; | ||
2883 | m_linearMotorDecayTimescale = 60; | ||
2884 | m_angularMotorDirection = Vector3.Zero; | ||
2885 | m_angularMotorDVel = Vector3.Zero; | ||
2886 | m_angularMotorTimescale = 4; | ||
2887 | m_angularMotorDecayTimescale = 4; | ||
2888 | m_VhoverHeight = 0; | ||
2889 | // m_VhoverEfficiency = 0.5f; | ||
2890 | m_VhoverTimescale = 2; | ||
2891 | m_VehicleBuoyancy = 1; | ||
2892 | // m_linearDeflectionEfficiency = 0.5f; | ||
2893 | // m_linearDeflectionTimescale = 3; | ||
2894 | // m_angularDeflectionEfficiency = 0.5f; | ||
2895 | // m_angularDeflectionTimescale = 5; | ||
2896 | m_verticalAttractionEfficiency = 0.5f; | ||
2897 | m_verticalAttractionTimescale = 5f; | ||
2898 | // m_bankingEfficiency = -0.3f; | ||
2899 | // m_bankingMix = 0.8f; | ||
2900 | // m_bankingTimescale = 1; | ||
2901 | // m_referenceFrame = Quaternion.Identity; | ||
2902 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | | ||
2903 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
2904 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | | ||
2905 | VehicleFlag.LIMIT_MOTOR_UP); | ||
2906 | break; | ||
2907 | case Vehicle.TYPE_AIRPLANE: | ||
2908 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
2909 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
2910 | // m_lLinMotorVel = Vector3.Zero; | ||
2911 | m_linearMotorTimescale = 2; | ||
2912 | m_linearMotorDecayTimescale = 60; | ||
2913 | m_angularMotorDirection = Vector3.Zero; | ||
2914 | m_angularMotorDVel = Vector3.Zero; | ||
2915 | m_angularMotorTimescale = 4; | ||
2916 | m_angularMotorDecayTimescale = 4; | ||
2917 | m_VhoverHeight = 0; | ||
2918 | // m_VhoverEfficiency = 0.5f; | ||
2919 | m_VhoverTimescale = 1000; | ||
2920 | m_VehicleBuoyancy = 0; | ||
2921 | // m_linearDeflectionEfficiency = 0.5f; | ||
2922 | // m_linearDeflectionTimescale = 3; | ||
2923 | // m_angularDeflectionEfficiency = 1; | ||
2924 | // m_angularDeflectionTimescale = 2; | ||
2925 | m_verticalAttractionEfficiency = 0.9f; | ||
2926 | m_verticalAttractionTimescale = 2f; | ||
2927 | // m_bankingEfficiency = 1; | ||
2928 | // m_bankingMix = 0.7f; | ||
2929 | // m_bankingTimescale = 2; | ||
2930 | // m_referenceFrame = Quaternion.Identity; | ||
2931 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
2932 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
2933 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
2934 | break; | ||
2935 | case Vehicle.TYPE_BALLOON: | ||
2936 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
2937 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
2938 | m_linearMotorTimescale = 5; | ||
2939 | m_linearMotorDecayTimescale = 60; | ||
2940 | m_angularMotorDirection = Vector3.Zero; | ||
2941 | m_angularMotorDVel = Vector3.Zero; | ||
2942 | m_angularMotorTimescale = 6; | ||
2943 | m_angularMotorDecayTimescale = 10; | ||
2944 | m_VhoverHeight = 5; | ||
2945 | // m_VhoverEfficiency = 0.8f; | ||
2946 | m_VhoverTimescale = 10; | ||
2947 | m_VehicleBuoyancy = 1; | ||
2948 | // m_linearDeflectionEfficiency = 0; | ||
2949 | // m_linearDeflectionTimescale = 5; | ||
2950 | // m_angularDeflectionEfficiency = 0; | ||
2951 | // m_angularDeflectionTimescale = 5; | ||
2952 | m_verticalAttractionEfficiency = 1f; | ||
2953 | m_verticalAttractionTimescale = 100f; | ||
2954 | // m_bankingEfficiency = 0; | ||
2955 | // m_bankingMix = 0.7f; | ||
2956 | // m_bankingTimescale = 5; | ||
2957 | // m_referenceFrame = Quaternion.Identity; | ||
2958 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
2959 | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
2960 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
2961 | break; | ||
2962 | |||
2963 | } | ||
2964 | }//end SetDefaultsForType | ||
2965 | |||
2966 | internal void Enable(IntPtr pBody, OdeScene pParentScene) | ||
2967 | { | ||
2968 | if (m_type == Vehicle.TYPE_NONE) | ||
2969 | return; | ||
2970 | |||
2971 | m_body = pBody; | ||
2972 | } | ||
2973 | |||
2974 | |||
2975 | internal void Halt() | ||
2976 | { // Kill all motions, when non-physical | ||
2977 | // m_linearMotorDirection = Vector3.Zero; | ||
2978 | m_lLinMotorDVel = Vector3.Zero; | ||
2979 | m_lLinObjectVel = Vector3.Zero; | ||
2980 | m_wLinObjectVel = Vector3.Zero; | ||
2981 | m_angularMotorDirection = Vector3.Zero; | ||
2982 | m_lastAngularVelocity = Vector3.Zero; | ||
2983 | m_angularMotorDVel = Vector3.Zero; | ||
2984 | _acceleration = Vector3.Zero; | ||
2985 | } | ||
2986 | |||
2987 | private void UpdateLinDecay() | ||
2988 | { | ||
2989 | // if (Math.Abs(m_linearMotorDirection.X) > Math.Abs(m_lLinMotorDVel.X)) m_lLinMotorDVel.X = m_linearMotorDirection.X; | ||
2990 | // if (Math.Abs(m_linearMotorDirection.Y) > Math.Abs(m_lLinMotorDVel.Y)) m_lLinMotorDVel.Y = m_linearMotorDirection.Y; | ||
2991 | // if (Math.Abs(m_linearMotorDirection.Z) > Math.Abs(m_lLinMotorDVel.Z)) m_lLinMotorDVel.Z = m_linearMotorDirection.Z; | ||
2992 | m_lLinMotorDVel.X = m_linearMotorDirection.X; | ||
2993 | m_lLinMotorDVel.Y = m_linearMotorDirection.Y; | ||
2994 | m_lLinMotorDVel.Z = m_linearMotorDirection.Z; | ||
2995 | } // else let the motor decay on its own | ||
2996 | |||
2997 | private void UpdateAngDecay() | ||
2998 | { | ||
2999 | // if (Math.Abs(m_angularMotorDirection.X) > Math.Abs(m_angularMotorDVel.X)) m_angularMotorDVel.X = m_angularMotorDirection.X; | ||
3000 | // if (Math.Abs(m_angularMotorDirection.Y) > Math.Abs(m_angularMotorDVel.Y)) m_angularMotorDVel.Y = m_angularMotorDirection.Y; | ||
3001 | // if (Math.Abs(m_angularMotorDirection.Z) > Math.Abs(m_angularMotorDVel.Z)) m_angularMotorDVel.Z = m_angularMotorDirection.Z; | ||
3002 | m_angularMotorDVel.X = m_angularMotorDirection.X; | ||
3003 | m_angularMotorDVel.Y = m_angularMotorDirection.Y; | ||
3004 | m_angularMotorDVel.Z = m_angularMotorDirection.Z; | ||
3005 | } // else let the motor decay on its own | ||
3006 | |||
3007 | public void Move(float timestep) | ||
3008 | { | ||
3009 | float fx = 0; | ||
3010 | float fy = 0; | ||
3011 | float fz = 0; | ||
3012 | Vector3 linvel; // velocity applied, including any reversal | ||
3013 | int outside = 0; | ||
3014 | |||
3015 | // If geomCrossingFailuresBeforeOutofbounds is set to 0 in OpenSim.ini then phys objects bounce off region borders. | ||
3016 | // This is a temp patch until proper region crossing is developed. | ||
3017 | |||
3018 | int failureLimit = _parent_scene.geomCrossingFailuresBeforeOutofbounds; | ||
3019 | int fence = _parent_scene.geomRegionFence; | ||
3020 | |||
3021 | float border_limit = 0.05f; // original limit | ||
3022 | if (fence == 1) border_limit = 0.5f; // bounce point | ||
3023 | |||
3024 | frcount++; // used to limit debug comment output | ||
3025 | if (frcount > 50) | ||
3026 | frcount = 0; | ||
3027 | |||
3028 | if(revcount > 0) revcount--; | ||
3029 | |||
3030 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // Only move root prims. | ||
3031 | { | ||
3032 | // Old public void UpdatePositionAndVelocity(), more accuratley calculated here | ||
3033 | bool lastZeroFlag = _zeroFlag; // was it stopped | ||
3034 | |||
3035 | d.Vector3 vec = d.BodyGetPosition(Body); | ||
3036 | Vector3 l_position = Vector3.Zero; | ||
3037 | l_position.X = vec.X; | ||
3038 | l_position.Y = vec.Y; | ||
3039 | l_position.Z = vec.Z; | ||
3040 | m_lastposition = _position; | ||
3041 | _position = l_position; | ||
3042 | |||
3043 | d.Quaternion ori = d.BodyGetQuaternion(Body); | ||
3044 | // Quaternion l_orientation = Quaternion.Identity; | ||
3045 | _orientation.X = ori.X; | ||
3046 | _orientation.Y = ori.Y; | ||
3047 | _orientation.Z = ori.Z; | ||
3048 | _orientation.W = ori.W; | ||
3049 | m_lastorientation = _orientation; | ||
3050 | |||
3051 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3052 | m_lastVelocity = _velocity; | ||
3053 | _velocity.X = vel.X; | ||
3054 | _velocity.Y = vel.Y; | ||
3055 | _velocity.Z = vel.Z; | ||
3056 | _acceleration = ((_velocity - m_lastVelocity) / timestep); | ||
3057 | |||
3058 | d.Vector3 torque = d.BodyGetTorque(Body); | ||
3059 | _torque = new Vector3(torque.X, torque.Y, torque.Z); | ||
3060 | |||
3061 | base.RequestPhysicsterseUpdate(); | ||
3062 | |||
3063 | //Console.WriteLine("Move {0} at {1}", m_primName, l_position); | ||
3064 | |||
3065 | // Check if outside region | ||
3066 | // In Scene.cs/CrossPrimGroupIntoNewRegion the object is checked for 0.1M from border! | ||
3067 | if (l_position.X > ((float)_parent_scene.WorldExtents.X - border_limit)) | ||
3068 | { | ||
3069 | l_position.X = ((float)_parent_scene.WorldExtents.X - border_limit); | ||
3070 | outside = 1; | ||
3071 | } | ||
3072 | |||
3073 | if (l_position.X < border_limit) | ||
3074 | { | ||
3075 | l_position.X = border_limit; | ||
3076 | outside = 2; | ||
3077 | } | ||
3078 | if (l_position.Y > ((float)_parent_scene.WorldExtents.Y - border_limit)) | ||
3079 | { | ||
3080 | l_position.Y = ((float)_parent_scene.WorldExtents.Y - border_limit); | ||
3081 | outside = 3; | ||
3082 | } | ||
3083 | |||
3084 | if (l_position.Y < border_limit) | ||
3085 | { | ||
3086 | l_position.Y = border_limit; | ||
3087 | outside = 4; | ||
3088 | } | ||
3089 | |||
3090 | if (outside > 0) | ||
3091 | { | ||
3092 | //Console.WriteLine(" fence = {0}",fence); | ||
3093 | |||
3094 | //Console.WriteLine("Border {0}", l_position); | ||
3095 | if (fence == 1) // bounce object off boundary | ||
3096 | { | ||
3097 | if (revcount == 0) | ||
3098 | { | ||
3099 | if (outside < 3) | ||
3100 | { | ||
3101 | _velocity.X = -_velocity.X; | ||
3102 | } | ||
3103 | else | ||
3104 | { | ||
3105 | _velocity.Y = -_velocity.Y; | ||
3106 | } | ||
3107 | if (m_type != Vehicle.TYPE_NONE) Halt(); | ||
3108 | _position = l_position; | ||
3109 | m_taintposition = _position; | ||
3110 | m_lastVelocity = _velocity; | ||
3111 | _acceleration = Vector3.Zero; | ||
3112 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
3113 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
3114 | base.RequestPhysicsterseUpdate(); | ||
3115 | |||
3116 | revcount = 25; // wait for object to move away from border | ||
3117 | } | ||
3118 | } // else old crossing mode | ||
3119 | else if (m_crossingfailures < failureLimit) | ||
3120 | { // keep trying to cross? | ||
3121 | _position = l_position; | ||
3122 | //_parent_scene.remActivePrim(this); | ||
3123 | if (_parent == null) base.RequestPhysicsterseUpdate(); | ||
3124 | return; // Dont process any other motion? | ||
3125 | } | ||
3126 | else | ||
3127 | { // Too many tries | ||
3128 | if (_parent == null) base.RaiseOutOfBounds(l_position); | ||
3129 | //Console.WriteLine("ROOB 2"); | ||
3130 | |||
3131 | return; // Dont process any other motion? | ||
3132 | } // end various methods | ||
3133 | } // end outside region horizontally | ||
3134 | |||
3135 | |||
3136 | if (l_position.Z < 0) | ||
3137 | { | ||
3138 | // This is so prim that get lost underground don't fall forever and suck up | ||
3139 | // | ||
3140 | // Sim resources and memory. | ||
3141 | // Disables the prim's movement physics.... | ||
3142 | // It's a hack and will generate a console message if it fails. | ||
3143 | |||
3144 | //IsPhysical = false; | ||
3145 | if (_parent == null) base.RaiseOutOfBounds(_position); | ||
3146 | //Console.WriteLine("ROOB 3"); | ||
3147 | |||
3148 | |||
3149 | _acceleration.X = 0; // This stuff may stop client display but it has no | ||
3150 | _acceleration.Y = 0; // effect on the object in phys engine! | ||
3151 | _acceleration.Z = 0; | ||
3152 | |||
3153 | _velocity.X = 0; | ||
3154 | _velocity.Y = 0; | ||
3155 | _velocity.Z = 0; | ||
3156 | m_rotationalVelocity.X = 0; | ||
3157 | m_rotationalVelocity.Y = 0; | ||
3158 | m_rotationalVelocity.Z = 0; | ||
3159 | |||
3160 | if (_parent == null) base.RequestPhysicsterseUpdate(); | ||
3161 | |||
3162 | m_throttleUpdates = false; | ||
3163 | throttleCounter = 0; | ||
3164 | _zeroFlag = true; | ||
3165 | //outofBounds = true; | ||
3166 | } // end neg Z check | ||
3167 | |||
3168 | // Is it moving? | ||
3169 | if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02) | ||
3170 | && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02) | ||
3171 | && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) | ||
3172 | && (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, _orientation)) < 0.0001)) // KF 0.01 is far to large | ||
3173 | { | ||
3174 | _zeroFlag = true; | ||
3175 | m_throttleUpdates = false; | ||
3176 | } | ||
3177 | else | ||
3178 | { | ||
3179 | //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString()); | ||
3180 | _zeroFlag = false; | ||
3181 | m_lastUpdateSent = false; | ||
3182 | //m_throttleUpdates = false; | ||
3183 | } | ||
3184 | |||
3185 | if (_zeroFlag) | ||
3186 | { // Its stopped | ||
3187 | _velocity.X = 0.0f; | ||
3188 | _velocity.Y = 0.0f; | ||
3189 | _velocity.Z = 0.0f; | ||
3190 | |||
3191 | _acceleration.X = 0; | ||
3192 | _acceleration.Y = 0; | ||
3193 | _acceleration.Z = 0; | ||
3194 | |||
3195 | m_rotationalVelocity.X = 0; | ||
3196 | m_rotationalVelocity.Y = 0; | ||
3197 | m_rotationalVelocity.Z = 0; | ||
3198 | if (!m_lastUpdateSent) | ||
3199 | { | ||
3200 | m_throttleUpdates = false; | ||
3201 | throttleCounter = 0; | ||
3202 | if (_parent == null) | ||
3203 | { | ||
3204 | base.RequestPhysicsterseUpdate(); | ||
3205 | } | ||
3206 | |||
3207 | m_lastUpdateSent = true; | ||
3208 | } | ||
3209 | } | ||
3210 | else | ||
3211 | { // Its moving | ||
3212 | if (lastZeroFlag != _zeroFlag) | ||
3213 | { | ||
3214 | if (_parent == null) | ||
3215 | { | ||
3216 | base.RequestPhysicsterseUpdate(); | ||
3217 | } | ||
3218 | } | ||
3219 | m_lastUpdateSent = false; | ||
3220 | if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate) | ||
3221 | { | ||
3222 | if (_parent == null) | ||
3223 | { | ||
3224 | base.RequestPhysicsterseUpdate(); | ||
3225 | } | ||
3226 | } | ||
3227 | else | ||
3228 | { | ||
3229 | throttleCounter++; | ||
3230 | } | ||
3231 | } | ||
3232 | m_lastposition = l_position; | ||
3233 | |||
3234 | /// End UpdatePositionAndVelocity insert | ||
3235 | |||
3236 | |||
3237 | // Rotation lock ===================================== | ||
3238 | if(m_rotateEnableUpdate) | ||
3239 | { | ||
3240 | // Snapshot current angles, set up Amotor(s) | ||
3241 | m_rotateEnableUpdate = false; | ||
3242 | m_rotateEnable = m_rotateEnableRequest; | ||
3243 | Console.WriteLine("RotEnable {0} = {1}",m_primName, m_rotateEnable); | ||
3244 | |||
3245 | if (Amotor != IntPtr.Zero) | ||
3246 | { | ||
3247 | d.JointDestroy(Amotor); | ||
3248 | Amotor = IntPtr.Zero; | ||
3249 | Console.WriteLine("Old Amotor Destroyed"); | ||
3250 | } | ||
3251 | |||
3252 | if (!m_rotateEnable.ApproxEquals(Vector3.One, 0.003f)) | ||
3253 | { // not all are enabled | ||
3254 | d.Quaternion r = d.BodyGetQuaternion(Body); | ||
3255 | Quaternion locrot = new Quaternion(r.X, r.Y, r.Z, r.W); | ||
3256 | // extract the axes vectors | ||
3257 | Vector3 vX = new Vector3(1f,0f,0f); | ||
3258 | Vector3 vY = new Vector3(0f,1f,0f); | ||
3259 | Vector3 vZ = new Vector3(0f,0f,1f); | ||
3260 | vX = vX * locrot; | ||
3261 | vY = vY * locrot; | ||
3262 | vZ = vZ * locrot; | ||
3263 | // snapshot the current angle vectors | ||
3264 | m_lockX = vX; | ||
3265 | m_lockY = vY; | ||
3266 | m_lockZ = vZ; | ||
3267 | // m_lockRot = locrot; | ||
3268 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
3269 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
3270 | d.JointSetAMotorMode(Amotor, 0); // User mode?? | ||
3271 | Console.WriteLine("New Amotor Created for {0}", m_primName); | ||
3272 | |||
3273 | float axisnum = 3; // how many to lock | ||
3274 | axisnum = (axisnum - (m_rotateEnable.X + m_rotateEnable.Y + m_rotateEnable.Z)); | ||
3275 | d.JointSetAMotorNumAxes(Amotor,(int)axisnum); | ||
3276 | Console.WriteLine("AxisNum={0}",(int)axisnum); | ||
3277 | |||
3278 | int i = 0; | ||
3279 | |||
3280 | if (m_rotateEnable.X == 0) | ||
3281 | { | ||
3282 | d.JointSetAMotorAxis(Amotor, i, 0, m_lockX.X, m_lockX.Y, m_lockX.Z); | ||
3283 | Console.WriteLine("AxisX {0} set to {1}", i, m_lockX); | ||
3284 | i++; | ||
3285 | } | ||
3286 | |||
3287 | if (m_rotateEnable.Y == 0) | ||
3288 | { | ||
3289 | d.JointSetAMotorAxis(Amotor, i, 0, m_lockY.X, m_lockY.Y, m_lockY.Z); | ||
3290 | Console.WriteLine("AxisY {0} set to {1}", i, m_lockY); | ||
3291 | i++; | ||
3292 | } | ||
3293 | |||
3294 | if (m_rotateEnable.Z == 0) | ||
3295 | { | ||
3296 | d.JointSetAMotorAxis(Amotor, i, 0, m_lockZ.X, m_lockZ.Y, m_lockZ.Z); | ||
3297 | Console.WriteLine("AxisZ {0} set to {1}", i, m_lockZ); | ||
3298 | i++; | ||
3299 | } | ||
3300 | |||
3301 | // These lowstops and high stops are effectively (no wiggle room) | ||
3302 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0f); | ||
3303 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f); | ||
3304 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0f); | ||
3305 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f); | ||
3306 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); | ||
3307 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f); | ||
3308 | d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 0f); | ||
3309 | d.JointSetAMotorParam(Amotor, (int) dParam.Vel3, 0f); | ||
3310 | d.JointSetAMotorParam(Amotor, (int) dParam.Vel2, 0f); | ||
3311 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); | ||
3312 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f); | ||
3313 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f); | ||
3314 | } // else none are locked | ||
3315 | } // end Rotation Update | ||
3316 | |||
3317 | |||
3318 | // VEHICLE processing ========================================== | ||
3319 | if (m_type != Vehicle.TYPE_NONE) | ||
3320 | { | ||
3321 | // get body attitude | ||
3322 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
3323 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
3324 | Quaternion irotq = Quaternion.Inverse(rotq); | ||
3325 | |||
3326 | // VEHICLE Linear Motion | ||
3327 | d.Vector3 velnow = d.BodyGetLinearVel(Body); // this is in world frame | ||
3328 | Vector3 vel_now = new Vector3(velnow.X, velnow.Y, velnow.Z); | ||
3329 | m_lLinObjectVel = vel_now * irotq; | ||
3330 | |||
3331 | if (m_linearMotorDecayTimescale < 300.0f) //setting of 300 or more disables decay rate | ||
3332 | { | ||
3333 | if ( Vector3.Mag(m_lLinMotorDVel) < 1.0f) | ||
3334 | { | ||
3335 | float decayfactor = m_linearMotorDecayTimescale/timestep; | ||
3336 | Vector3 decayAmount = (m_lLinMotorDVel/decayfactor); | ||
3337 | m_lLinMotorDVel -= decayAmount; | ||
3338 | } | ||
3339 | else | ||
3340 | { | ||
3341 | float decayfactor = 3.0f - (0.57f * (float)Math.Log((double)(m_linearMotorDecayTimescale))); | ||
3342 | Vector3 decel = Vector3.Normalize(m_lLinMotorDVel) * decayfactor * timestep; | ||
3343 | m_lLinMotorDVel -= decel; | ||
3344 | } | ||
3345 | if (m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) | ||
3346 | { | ||
3347 | m_lLinMotorDVel = Vector3.Zero; | ||
3348 | } | ||
3349 | |||
3350 | /* else | ||
3351 | { | ||
3352 | if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X; | ||
3353 | if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y; | ||
3354 | if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z; | ||
3355 | } */ | ||
3356 | } // end linear motor decay | ||
3357 | |||
3358 | if ( (! m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (! m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)) ) | ||
3359 | { | ||
3360 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); | ||
3361 | if (m_linearMotorTimescale < 300.0f) | ||
3362 | { | ||
3363 | Vector3 attack_error = m_lLinMotorDVel - m_lLinObjectVel; | ||
3364 | float linfactor = m_linearMotorTimescale/timestep; | ||
3365 | Vector3 attackAmount = (attack_error/linfactor) * 1.3f; | ||
3366 | m_lLinObjectVel += attackAmount; | ||
3367 | } | ||
3368 | if (m_linearFrictionTimescale.X < 300.0f) | ||
3369 | { | ||
3370 | float fricfactor = m_linearFrictionTimescale.X / timestep; | ||
3371 | float fricX = m_lLinObjectVel.X / fricfactor; | ||
3372 | m_lLinObjectVel.X -= fricX; | ||
3373 | } | ||
3374 | if (m_linearFrictionTimescale.Y < 300.0f) | ||
3375 | { | ||
3376 | float fricfactor = m_linearFrictionTimescale.Y / timestep; | ||
3377 | float fricY = m_lLinObjectVel.Y / fricfactor; | ||
3378 | m_lLinObjectVel.Y -= fricY; | ||
3379 | } | ||
3380 | if (m_linearFrictionTimescale.Z < 300.0f) | ||
3381 | { | ||
3382 | float fricfactor = m_linearFrictionTimescale.Z / timestep; | ||
3383 | float fricZ = m_lLinObjectVel.Z / fricfactor; | ||
3384 | m_lLinObjectVel.Z -= fricZ; | ||
3385 | } | ||
3386 | } | ||
3387 | m_wLinObjectVel = m_lLinObjectVel * rotq; | ||
3388 | |||
3389 | // Gravity and Buoyancy | ||
3390 | Vector3 grav = Vector3.Zero; | ||
3391 | if(m_VehicleBuoyancy < 1.0f) | ||
3392 | { | ||
3393 | // There is some gravity, make a gravity force vector | ||
3394 | // that is applied after object velocity. | ||
3395 | d.Mass objMass; | ||
3396 | d.BodyGetMass(Body, out objMass); | ||
3397 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | ||
3398 | grav.Z = _parent_scene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); // Applied later as a force | ||
3399 | } // else its 1.0, no gravity. | ||
3400 | |||
3401 | // Hovering | ||
3402 | if( (m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | ||
3403 | { | ||
3404 | // We should hover, get the target height | ||
3405 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
3406 | if((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY) | ||
3407 | { | ||
3408 | m_VhoverTargetHeight = _parent_scene.GetWaterLevel() + m_VhoverHeight; | ||
3409 | } | ||
3410 | else if((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) | ||
3411 | { | ||
3412 | m_VhoverTargetHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | ||
3413 | } | ||
3414 | else if((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
3415 | { | ||
3416 | m_VhoverTargetHeight = m_VhoverHeight; | ||
3417 | } | ||
3418 | |||
3419 | if((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) | ||
3420 | { | ||
3421 | // If body is aready heigher, use its height as target height | ||
3422 | if(pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | ||
3423 | } | ||
3424 | |||
3425 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | ||
3426 | // m_VhoverTimescale = 0f; // time to acheive height | ||
3427 | // timestep is time since last frame,in secs | ||
3428 | float herr0 = pos.Z - m_VhoverTargetHeight; | ||
3429 | // Replace Vertical speed with correction figure if significant | ||
3430 | if(Math.Abs(herr0) > 0.01f ) | ||
3431 | { | ||
3432 | //? d.Mass objMass; | ||
3433 | //? d.BodyGetMass(Body, out objMass); | ||
3434 | m_wLinObjectVel.Z = - ( (herr0 * timestep * 50.0f) / m_VhoverTimescale); | ||
3435 | //KF: m_VhoverEfficiency is not yet implemented | ||
3436 | } | ||
3437 | else | ||
3438 | { | ||
3439 | m_wLinObjectVel.Z = 0f; | ||
3440 | } | ||
3441 | } | ||
3442 | else | ||
3443 | { // not hovering | ||
3444 | if (m_wLinObjectVel.Z == 0f) | ||
3445 | { // Gravity rules | ||
3446 | m_wLinObjectVel.Z = vel_now.Z; | ||
3447 | } // else the motor has it | ||
3448 | } | ||
3449 | linvel = m_wLinObjectVel; | ||
3450 | |||
3451 | // Vehicle Linear Motion done ======================================= | ||
3452 | // Apply velocity | ||
3453 | d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z); | ||
3454 | // apply gravity force | ||
3455 | d.BodyAddForce(Body, grav.X, grav.Y, grav.Z); | ||
3456 | //if(frcount == 0) Console.WriteLine("Grav {0}", grav); | ||
3457 | // end MoveLinear() | ||
3458 | |||
3459 | |||
3460 | // MoveAngular | ||
3461 | /* | ||
3462 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
3463 | |||
3464 | private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL | ||
3465 | private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL | ||
3466 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL | ||
3467 | |||
3468 | private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor | ||
3469 | private Vector3 m_angObjectVel = Vector3.Zero; // what was last applied to body | ||
3470 | */ | ||
3471 | //if(frcount == 0) Console.WriteLine("MoveAngular "); | ||
3472 | |||
3473 | d.Vector3 angularObjectVel = d.BodyGetAngularVel(Body); | ||
3474 | Vector3 angObjectVel = new Vector3(angularObjectVel.X, angularObjectVel.Y, angularObjectVel.Z); | ||
3475 | angObjectVel = angObjectVel * irotq; // ============ Converts to LOCAL rotation | ||
3476 | |||
3477 | //if(frcount == 0) Console.WriteLine("V0 = {0}", angObjectVel); | ||
3478 | |||
3479 | // Decay Angular Motor 1. In SL this also depends on attack rate! decay ~= 23/Attack. | ||
3480 | float atk_decayfactor = 23.0f / (m_angularMotorTimescale * timestep); | ||
3481 | m_angularMotorDVel -= m_angularMotorDVel / atk_decayfactor; | ||
3482 | // Decay Angular Motor 2. | ||
3483 | if (m_angularMotorDecayTimescale < 300.0f) | ||
3484 | { | ||
3485 | if ( Vector3.Mag(m_angularMotorDVel) < 1.0f) | ||
3486 | { | ||
3487 | float decayfactor = (m_angularMotorDecayTimescale)/timestep; | ||
3488 | Vector3 decayAmount = (m_angularMotorDVel/decayfactor); | ||
3489 | m_angularMotorDVel -= decayAmount; | ||
3490 | } | ||
3491 | else | ||
3492 | { | ||
3493 | Vector3 decel = Vector3.Normalize(m_angularMotorDVel) * timestep / m_angularMotorDecayTimescale; | ||
3494 | m_angularMotorDVel -= decel; | ||
3495 | } | ||
3496 | |||
3497 | if (m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) | ||
3498 | { | ||
3499 | m_angularMotorDVel = Vector3.Zero; | ||
3500 | } | ||
3501 | else | ||
3502 | { | ||
3503 | if (Math.Abs(m_angularMotorDVel.X) < Math.Abs(angObjectVel.X)) angObjectVel.X = m_angularMotorDVel.X; | ||
3504 | if (Math.Abs(m_angularMotorDVel.Y) < Math.Abs(angObjectVel.Y)) angObjectVel.Y = m_angularMotorDVel.Y; | ||
3505 | if (Math.Abs(m_angularMotorDVel.Z) < Math.Abs(angObjectVel.Z)) angObjectVel.Z = m_angularMotorDVel.Z; | ||
3506 | } | ||
3507 | } // end decay angular motor | ||
3508 | //if(frcount == 0) Console.WriteLine("MotorDvel {0} Obj {1}", m_angularMotorDVel, angObjectVel); | ||
3509 | |||
3510 | //if(frcount == 0) Console.WriteLine("VA = {0}", angObjectVel); | ||
3511 | |||
3512 | if ( (! m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (! angObjectVel.ApproxEquals(Vector3.Zero, 0.01f)) ) | ||
3513 | { // if motor or object have motion | ||
3514 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); | ||
3515 | |||
3516 | if (m_angularMotorTimescale < 300.0f) | ||
3517 | { | ||
3518 | Vector3 attack_error = m_angularMotorDVel - angObjectVel; | ||
3519 | float angfactor = m_angularMotorTimescale/timestep; | ||
3520 | Vector3 attackAmount = (attack_error/angfactor); | ||
3521 | angObjectVel += attackAmount; | ||
3522 | //if(frcount == 0) Console.WriteLine("Accel {0} Attk {1}",FrAaccel, attackAmount); | ||
3523 | //if(frcount == 0) Console.WriteLine("V2+= {0}", angObjectVel); | ||
3524 | } | ||
3525 | |||
3526 | angObjectVel.X -= angObjectVel.X / (m_angularFrictionTimescale.X * 0.7f / timestep); | ||
3527 | angObjectVel.Y -= angObjectVel.Y / (m_angularFrictionTimescale.Y * 0.7f / timestep); | ||
3528 | angObjectVel.Z -= angObjectVel.Z / (m_angularFrictionTimescale.Z * 0.7f / timestep); | ||
3529 | } // else no signif. motion | ||
3530 | |||
3531 | //if(frcount == 0) Console.WriteLine("Dmotor {0} Obj {1}", m_angularMotorDVel, angObjectVel); | ||
3532 | // Bank section tba | ||
3533 | // Deflection section tba | ||
3534 | //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel); | ||
3535 | |||
3536 | |||
3537 | /* // Rotation Axis Disables: | ||
3538 | if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f)) | ||
3539 | { | ||
3540 | if (m_angularEnable.X == 0) | ||
3541 | angObjectVel.X = 0f; | ||
3542 | if (m_angularEnable.Y == 0) | ||
3543 | angObjectVel.Y = 0f; | ||
3544 | if (m_angularEnable.Z == 0) | ||
3545 | angObjectVel.Z = 0f; | ||
3546 | } | ||
3547 | */ | ||
3548 | angObjectVel = angObjectVel * rotq; // ================ Converts to WORLD rotation | ||
3549 | |||
3550 | // Vertical attractor section | ||
3551 | Vector3 vertattr = Vector3.Zero; | ||
3552 | |||
3553 | if(m_verticalAttractionTimescale < 300) | ||
3554 | { | ||
3555 | float VAservo = 1.0f / (m_verticalAttractionTimescale * timestep); | ||
3556 | // make a vector pointing up | ||
3557 | Vector3 verterr = Vector3.Zero; | ||
3558 | verterr.Z = 1.0f; | ||
3559 | // rotate it to Body Angle | ||
3560 | verterr = verterr * rotq; | ||
3561 | // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1. | ||
3562 | // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go | ||
3563 | // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body. | ||
3564 | |||
3565 | if (verterr.Z < 0.0f) | ||
3566 | { // Deflection from vertical exceeds 90-degrees. This method will ensure stable return to | ||
3567 | // vertical, BUT for some reason a z-rotation is imparted to the object. TBI. | ||
3568 | //Console.WriteLine("InvertFlip"); | ||
3569 | verterr.X = 2.0f - verterr.X; | ||
3570 | verterr.Y = 2.0f - verterr.Y; | ||
3571 | } | ||
3572 | verterr *= 0.5f; | ||
3573 | // verterror is 0 (no error) to +/- 1 (max error at 180-deg tilt) | ||
3574 | Vector3 xyav = angObjectVel; | ||
3575 | xyav.Z = 0.0f; | ||
3576 | if ((!xyav.ApproxEquals(Vector3.Zero, 0.001f)) || (verterr.Z < 0.49f)) | ||
3577 | { | ||
3578 | // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so | ||
3579 | // Change Body angular velocity X based on Y, and Y based on X. Z is not changed. | ||
3580 | vertattr.X = verterr.Y; | ||
3581 | vertattr.Y = - verterr.X; | ||
3582 | vertattr.Z = 0f; | ||
3583 | //if(frcount == 0) Console.WriteLine("VAerr=" + verterr); | ||
3584 | |||
3585 | // scaling appears better usingsquare-law | ||
3586 | float damped = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency; | ||
3587 | float bounce = 1.0f - damped; | ||
3588 | // 0 = crit damp, 1 = bouncy | ||
3589 | float oavz = angObjectVel.Z; // retain z velocity | ||
3590 | // time-scaled correction, which sums, therefore is bouncy: | ||
3591 | angObjectVel = (angObjectVel + (vertattr * VAservo * 0.0333f)) * bounce; | ||
3592 | // damped, good @ < 90: | ||
3593 | angObjectVel = angObjectVel + (vertattr * VAservo * 0.0667f * damped); | ||
3594 | angObjectVel.Z = oavz; | ||
3595 | //if(frcount == 0) Console.WriteLine("VA+"); | ||
3596 | //Console.WriteLine("VAttr {0} OAvel {1}", vertattr, angObjectVel); | ||
3597 | } | ||
3598 | else | ||
3599 | { | ||
3600 | // else error is very small | ||
3601 | angObjectVel.X = 0f; | ||
3602 | angObjectVel.Y = 0f; | ||
3603 | //if(frcount == 0) Console.WriteLine("VA0"); | ||
3604 | } | ||
3605 | } // else vertical attractor is off | ||
3606 | //if(frcount == 0) Console.WriteLine("V1 = {0}", angObjectVel); | ||
3607 | |||
3608 | |||
3609 | m_lastAngularVelocity = angObjectVel; | ||
3610 | // apply Angular Velocity to body | ||
3611 | d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); | ||
3612 | //if(frcount == 0) Console.WriteLine("V4 = {0}", m_lastAngularVelocity); | ||
3613 | |||
3614 | } // end VEHICLES | ||
3615 | else | ||
3616 | { | ||
3617 | // Dyamics (NON-'VEHICLES') are dealt with here ================================================================ | ||
3618 | |||
3619 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | ||
3620 | |||
3621 | /// Dynamics Buoyancy | ||
3622 | //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle. | ||
3623 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up | ||
3624 | // NB Prims in ODE are no subject to global gravity | ||
3625 | // This should only affect gravity operations | ||
3626 | |||
3627 | float m_mass = CalculateMass(); | ||
3628 | // calculate z-force due togravity on object. | ||
3629 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass | ||
3630 | |||
3631 | if ((m_usePID) && (m_PIDTau > 0.0f)) // Dynamics llMoveToTarget. | ||
3632 | { | ||
3633 | fz = 0; // llMoveToTarget ignores gravity. | ||
3634 | // it also ignores mass of object, and any physical resting on it. | ||
3635 | // Vector3 m_PIDTarget is where we are going | ||
3636 | // float m_PIDTau is time to get there | ||
3637 | fx = 0; | ||
3638 | fy = 0; | ||
3639 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
3640 | Vector3 error = new Vector3( | ||
3641 | (m_PIDTarget.X - pos.X), | ||
3642 | (m_PIDTarget.Y - pos.Y), | ||
3643 | (m_PIDTarget.Z - pos.Z)); | ||
3644 | if (error.ApproxEquals(Vector3.Zero,0.01f)) | ||
3645 | { // Very close, Jump there and quit move | ||
3646 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); | ||
3647 | _target_velocity = Vector3.Zero; | ||
3648 | d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z); | ||
3649 | } | ||
3650 | else | ||
3651 | { | ||
3652 | float scale = 50.0f * timestep / m_PIDTau; | ||
3653 | if ((error.ApproxEquals(Vector3.Zero,0.5f)) && (_target_velocity != Vector3.Zero)) | ||
3654 | { | ||
3655 | // Nearby, quit update of velocity | ||
3656 | } | ||
3657 | else | ||
3658 | { // Far, calc damped velocity | ||
3659 | _target_velocity = error * scale; | ||
3660 | } | ||
3661 | d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z); | ||
3662 | } | ||
3663 | } // end PID MoveToTarget | ||
3664 | |||
3665 | /* Original OS implementation: Does not work correctly as another phys object resting on THIS object purturbs its position. | ||
3666 | This is incorrect behavior. llMoveToTarget must move the Body no matter what phys object is resting on it. | ||
3667 | |||
3668 | //if (!d.BodyIsEnabled(Body)) | ||
3669 | //d.BodySetForce(Body, 0f, 0f, 0f); | ||
3670 | |||
3671 | // no lock; for now it's only called from within Simulate() | ||
3672 | |||
3673 | // If the PID Controller isn't active then we set our force | ||
3674 | // calculating base velocity to the current position | ||
3675 | |||
3676 | if ((m_PIDTau < 1) && (m_PIDTau != 0)) | ||
3677 | { | ||
3678 | //PID_G = PID_G / m_PIDTau; | ||
3679 | m_PIDTau = 1; | ||
3680 | } | ||
3681 | |||
3682 | if ((PID_G - m_PIDTau) <= 0) | ||
3683 | { | ||
3684 | PID_G = m_PIDTau + 1; | ||
3685 | } | ||
3686 | //PidStatus = true; | ||
3687 | |||
3688 | // PhysicsVector vec = new PhysicsVector(); | ||
3689 | // d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3690 | |||
3691 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
3692 | _target_velocity = | ||
3693 | new Vector3( | ||
3694 | (m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep), | ||
3695 | (m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep), | ||
3696 | (m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep) | ||
3697 | ); | ||
3698 | |||
3699 | if(frcount == 0) Console.WriteLine("PID {0} b={1} fz={2} vel={3}", m_primName, m_buoyancy, fz, _target_velocity); | ||
3700 | // if velocity is zero, use position control; otherwise, velocity control | ||
3701 | |||
3702 | if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f)) | ||
3703 | { | ||
3704 | // keep track of where we stopped. No more slippin' & slidin' | ||
3705 | |||
3706 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
3707 | // react to the physics scene by moving it's position. | ||
3708 | // Avatar to Avatar collisions | ||
3709 | // Prim to avatar collisions | ||
3710 | |||
3711 | //fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2); | ||
3712 | //fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2); | ||
3713 | //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; | ||
3714 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); | ||
3715 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
3716 | d.BodyAddForce(Body, 0, 0, fz); | ||
3717 | // return; | ||
3718 | } | ||
3719 | else | ||
3720 | { | ||
3721 | _zeroFlag = false; | ||
3722 | |||
3723 | // We're flying and colliding with something | ||
3724 | fx = ((_target_velocity.X) - vel.X) * (PID_D); | ||
3725 | fy = ((_target_velocity.Y) - vel.Y) * (PID_D); | ||
3726 | |||
3727 | // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; | ||
3728 | |||
3729 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); | ||
3730 | } | ||
3731 | } // end if (m_usePID) | ||
3732 | End of old PID system */ | ||
3733 | |||
3734 | |||
3735 | /// Dynamics Hover =================================================================================== | ||
3736 | // Hover PID Controller can only run if the PIDcontroller is not in use. | ||
3737 | if (m_useHoverPID && !m_usePID) | ||
3738 | { | ||
3739 | //Console.WriteLine("Hover " + m_primName); | ||
3740 | |||
3741 | // If we're using the PID controller, then we have no gravity | ||
3742 | fz = (-1 * _parent_scene.gravityz) * m_mass; | ||
3743 | |||
3744 | // no lock; for now it's only called from within Simulate() | ||
3745 | |||
3746 | // If the PID Controller isn't active then we set our force | ||
3747 | // calculating base velocity to the current position | ||
3748 | |||
3749 | if ((m_PIDTau < 1)) | ||
3750 | { | ||
3751 | PID_G = PID_G / m_PIDTau; | ||
3752 | } | ||
3753 | |||
3754 | if ((PID_G - m_PIDTau) <= 0) | ||
3755 | { | ||
3756 | PID_G = m_PIDTau + 1; | ||
3757 | } | ||
3758 | |||
3759 | |||
3760 | // Where are we, and where are we headed? | ||
3761 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
3762 | // d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3763 | |||
3764 | |||
3765 | // Non-Vehicles have a limited set of Hover options. | ||
3766 | // determine what our target height really is based on HoverType | ||
3767 | switch (m_PIDHoverType) | ||
3768 | { | ||
3769 | case PIDHoverType.Ground: | ||
3770 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
3771 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3772 | break; | ||
3773 | case PIDHoverType.GroundAndWater: | ||
3774 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
3775 | m_waterHeight = _parent_scene.GetWaterLevel(); | ||
3776 | if (m_groundHeight > m_waterHeight) | ||
3777 | { | ||
3778 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3779 | } | ||
3780 | else | ||
3781 | { | ||
3782 | m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight; | ||
3783 | } | ||
3784 | break; | ||
3785 | |||
3786 | } // end switch (m_PIDHoverType) | ||
3787 | |||
3788 | |||
3789 | _target_velocity = | ||
3790 | new Vector3(0.0f, 0.0f, | ||
3791 | (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep) | ||
3792 | ); | ||
3793 | |||
3794 | // if velocity is zero, use position control; otherwise, velocity control | ||
3795 | |||
3796 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) | ||
3797 | { | ||
3798 | // keep track of where we stopped. No more slippin' & slidin' | ||
3799 | |||
3800 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
3801 | // react to the physics scene by moving it's position. | ||
3802 | // Avatar to Avatar collisions | ||
3803 | // Prim to avatar collisions | ||
3804 | d.Vector3 dlinvel = vel; | ||
3805 | |||
3806 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); | ||
3807 | d.BodySetLinearVel(Body, dlinvel.X, dlinvel.Y, dlinvel.Z); | ||
3808 | d.BodyAddForce(Body, 0, 0, fz); | ||
3809 | //KF this prevents furthur motions return; | ||
3810 | } | ||
3811 | else | ||
3812 | { | ||
3813 | _zeroFlag = false; | ||
3814 | |||
3815 | // We're flying and colliding with something | ||
3816 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); | ||
3817 | } | ||
3818 | } // end m_useHoverPID && !m_usePID | ||
3819 | |||
3820 | /// Dynamics RotLookAt ================================================================================= | ||
3821 | if (m_useAPID) | ||
3822 | { | ||
3823 | // RotLookAt, apparently overrides all other rotation sources. Inputs: | ||
3824 | // Quaternion m_APIDTarget | ||
3825 | // float m_APIDStrength // From SL experiments, this is the time to get there | ||
3826 | // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly | ||
3827 | // Also in SL the mass of the object has no effect on time to get there. | ||
3828 | // Factors: | ||
3829 | // get present body rotation | ||
3830 | float limit = 1.0f; | ||
3831 | float scaler = 50f; // adjusts damping time | ||
3832 | float RLAservo = 0f; | ||
3833 | |||
3834 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
3835 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); | ||
3836 | Quaternion rot_diff = Quaternion.Inverse(rotq) * m_APIDTarget; | ||
3837 | float diff_angle; | ||
3838 | Vector3 diff_axis; | ||
3839 | rot_diff.GetAxisAngle(out diff_axis, out diff_angle); | ||
3840 | diff_axis.Normalize(); | ||
3841 | if(diff_angle > 0.01f) // diff_angle is always +ve | ||
3842 | { | ||
3843 | // PhysicsVector rotforce = new PhysicsVector(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
3844 | Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
3845 | rotforce = rotforce * rotq; | ||
3846 | if(diff_angle > limit) diff_angle = limit; // cap the rotate rate | ||
3847 | // RLAservo = timestep / m_APIDStrength * m_mass * scaler; | ||
3848 | // rotforce = rotforce * RLAservo * diff_angle ; | ||
3849 | // d.BodyAddRelTorque(Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
3850 | RLAservo = timestep / m_APIDStrength * scaler; | ||
3851 | rotforce = rotforce * RLAservo * diff_angle ; | ||
3852 | /* | ||
3853 | if (m_angularEnable.X == 0) | ||
3854 | rotforce.X = 0; | ||
3855 | if (m_angularEnable.Y == 0) | ||
3856 | rotforce.Y = 0; | ||
3857 | if (m_angularEnable.Z == 0) | ||
3858 | rotforce.Z = 0; | ||
3859 | */ | ||
3860 | d.BodySetAngularVel (Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
3861 | //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo); | ||
3862 | } | ||
3863 | //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle); | ||
3864 | } // end m_useAPID | ||
3865 | |||
3866 | /// Dynamics Apply Forces =================================================================================== | ||
3867 | fx *= m_mass; | ||
3868 | fy *= m_mass; | ||
3869 | //fz *= m_mass; | ||
3870 | |||
3871 | fx += m_force.X; | ||
3872 | fy += m_force.Y; | ||
3873 | fz += m_force.Z; | ||
3874 | |||
3875 | //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); | ||
3876 | if (fx != 0 || fy != 0 || fz != 0) | ||
3877 | { | ||
3878 | //m_taintdisable = true; | ||
3879 | //base.RaiseOutOfBounds(Position); | ||
3880 | //d.BodySetLinearVel(Body, fx, fy, 0f); | ||
3881 | if (!d.BodyIsEnabled(Body)) | ||
3882 | { | ||
3883 | // A physical body at rest on a surface will auto-disable after a while, | ||
3884 | // this appears to re-enable it incase the surface it is upon vanishes, | ||
3885 | // and the body should fall again. | ||
3886 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
3887 | d.BodySetForce(Body, 0, 0, 0); | ||
3888 | enableBodySoft(); | ||
3889 | } | ||
3890 | |||
3891 | // 35x10 = 350n times the mass per second applied maximum. | ||
3892 | float nmax = 35f * m_mass; | ||
3893 | float nmin = -35f * m_mass; | ||
3894 | |||
3895 | |||
3896 | if (fx > nmax) | ||
3897 | fx = nmax; | ||
3898 | if (fx < nmin) | ||
3899 | fx = nmin; | ||
3900 | if (fy > nmax) | ||
3901 | fy = nmax; | ||
3902 | if (fy < nmin) | ||
3903 | fy = nmin; | ||
3904 | d.BodyAddForce(Body, fx, fy, fz); | ||
3905 | //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz); | ||
3906 | } // end apply forces | ||
3907 | } // end Dynamics | ||
3908 | |||
3909 | /* obsolete? | ||
3910 | else | ||
3911 | { // is not physical, or is not a body or is selected | ||
3912 | // from old UpdatePositionAndVelocity, ... Not a body.. so Make sure the client isn't interpolating | ||
3913 | _velocity.X = 0; | ||
3914 | _velocity.Y = 0; | ||
3915 | _velocity.Z = 0; | ||
3916 | |||
3917 | _acceleration.X = 0; | ||
3918 | _acceleration.Y = 0; | ||
3919 | _acceleration.Z = 0; | ||
3920 | |||
3921 | m_rotationalVelocity.X = 0; | ||
3922 | m_rotationalVelocity.Y = 0; | ||
3923 | m_rotationalVelocity.Z = 0; | ||
3924 | _zeroFlag = true; | ||
3925 | return; | ||
3926 | } | ||
3927 | */ | ||
3928 | } // end root prims | ||
3929 | |||
3930 | } // end Move() | ||
3931 | } // end class | ||
3932 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs new file mode 100644 index 0000000..7314107 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs | |||
@@ -0,0 +1,375 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using Ode.NET; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.Physics.OdePlugin | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Processes raycast requests as ODE is in a state to be able to do them. | ||
42 | /// This ensures that it's thread safe and there will be no conflicts. | ||
43 | /// Requests get returned by a different thread then they were requested by. | ||
44 | /// </summary> | ||
45 | public class ODERayCastRequestManager | ||
46 | { | ||
47 | /// <summary> | ||
48 | /// Pending Raycast Requests | ||
49 | /// </summary> | ||
50 | protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>(); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Scene that created this object. | ||
54 | /// </summary> | ||
55 | private OdeScene m_scene; | ||
56 | |||
57 | /// <summary> | ||
58 | /// ODE contact array to be filled by the collision testing | ||
59 | /// </summary> | ||
60 | d.ContactGeom[] contacts = new d.ContactGeom[5]; | ||
61 | |||
62 | /// <summary> | ||
63 | /// ODE near callback delegate | ||
64 | /// </summary> | ||
65 | private d.NearCallback nearCallback; | ||
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
67 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | ||
68 | |||
69 | |||
70 | public ODERayCastRequestManager(OdeScene pScene) | ||
71 | { | ||
72 | m_scene = pScene; | ||
73 | nearCallback = near; | ||
74 | |||
75 | } | ||
76 | |||
77 | /// <summary> | ||
78 | /// Queues a raycast | ||
79 | /// </summary> | ||
80 | /// <param name="position">Origin of Ray</param> | ||
81 | /// <param name="direction">Ray normal</param> | ||
82 | /// <param name="length">Ray length</param> | ||
83 | /// <param name="retMethod">Return method to send the results</param> | ||
84 | public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
85 | { | ||
86 | lock (m_PendingRequests) | ||
87 | { | ||
88 | ODERayCastRequest req = new ODERayCastRequest(); | ||
89 | req.callbackMethod = retMethod; | ||
90 | req.length = length; | ||
91 | req.Normal = direction; | ||
92 | req.Origin = position; | ||
93 | |||
94 | m_PendingRequests.Add(req); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Process all queued raycast requests | ||
100 | /// </summary> | ||
101 | /// <returns>Time in MS the raycasts took to process.</returns> | ||
102 | public int ProcessQueuedRequests() | ||
103 | { | ||
104 | int time = System.Environment.TickCount; | ||
105 | lock (m_PendingRequests) | ||
106 | { | ||
107 | if (m_PendingRequests.Count > 0) | ||
108 | { | ||
109 | ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); | ||
110 | for (int i = 0; i < reqs.Length; i++) | ||
111 | { | ||
112 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast | ||
113 | RayCast(reqs[i]); // if there isn't anyone to send results | ||
114 | } | ||
115 | /* | ||
116 | foreach (ODERayCastRequest req in m_PendingRequests) | ||
117 | { | ||
118 | if (req.callbackMethod != null) // quick optimization here, don't raycast | ||
119 | RayCast(req); // if there isn't anyone to send results to | ||
120 | |||
121 | } | ||
122 | */ | ||
123 | m_PendingRequests.Clear(); | ||
124 | } | ||
125 | } | ||
126 | |||
127 | lock (m_contactResults) | ||
128 | m_contactResults.Clear(); | ||
129 | |||
130 | return System.Environment.TickCount - time; | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// Method that actually initiates the raycast | ||
135 | /// </summary> | ||
136 | /// <param name="req"></param> | ||
137 | private void RayCast(ODERayCastRequest req) | ||
138 | { | ||
139 | // Create the ray | ||
140 | IntPtr ray = d.CreateRay(m_scene.space, req.length); | ||
141 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
142 | |||
143 | // Collide test | ||
144 | d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback); | ||
145 | |||
146 | // Remove Ray | ||
147 | d.GeomDestroy(ray); | ||
148 | |||
149 | |||
150 | // Define default results | ||
151 | bool hitYN = false; | ||
152 | uint hitConsumerID = 0; | ||
153 | float distance = 999999999999f; | ||
154 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); | ||
155 | Vector3 snormal = Vector3.Zero; | ||
156 | |||
157 | // Find closest contact and object. | ||
158 | lock (m_contactResults) | ||
159 | { | ||
160 | foreach (ContactResult cResult in m_contactResults) | ||
161 | { | ||
162 | if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact)) | ||
163 | { | ||
164 | closestcontact = cResult.Pos; | ||
165 | hitConsumerID = cResult.ConsumerID; | ||
166 | distance = cResult.Depth; | ||
167 | hitYN = true; | ||
168 | snormal = cResult.Normal; | ||
169 | } | ||
170 | } | ||
171 | |||
172 | m_contactResults.Clear(); | ||
173 | } | ||
174 | |||
175 | // Return results | ||
176 | if (req.callbackMethod != null) | ||
177 | req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
178 | } | ||
179 | |||
180 | // This is the standard Near. Uses space AABBs to speed up detection. | ||
181 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
182 | { | ||
183 | |||
184 | //Don't test against heightfield Geom, or you'll be sorry! | ||
185 | |||
186 | /* | ||
187 | terminate called after throwing an instance of 'std::bad_alloc' | ||
188 | what(): std::bad_alloc | ||
189 | Stacktrace: | ||
190 | |||
191 | at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004> | ||
192 | at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff> | ||
193 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280> | ||
194 | at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff | ||
195 | fffff> | ||
196 | at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004> | ||
197 | at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff> | ||
198 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) < | ||
199 | 0x00114> | ||
200 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb> | ||
201 | at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6> | ||
202 | at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042> | ||
203 | at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e> | ||
204 | at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019> | ||
205 | at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff> | ||
206 | |||
207 | Native stacktrace: | ||
208 | |||
209 | mono [0x80d2a42] | ||
210 | [0xb7f5840c] | ||
211 | /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018] | ||
212 | /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988] | ||
213 | /usr/lib/libstdc++.so.6 [0xb45fa865] | ||
214 | /usr/lib/libstdc++.so.6 [0xb45fa8a2] | ||
215 | /usr/lib/libstdc++.so.6 [0xb45fa9da] | ||
216 | /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033] | ||
217 | /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d] | ||
218 | libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4] | ||
219 | libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b] | ||
220 | libode.so(dCollide+0x102) [0xb46571b2] | ||
221 | [0x95cfdec9] | ||
222 | [0x8ea07fe1] | ||
223 | [0xab260146] | ||
224 | libode.so [0xb465a5c4] | ||
225 | libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5] | ||
226 | libode.so(dSpaceCollide2+0x177) [0xb465ac67] | ||
227 | [0x95cf978e] | ||
228 | [0x8ea07945] | ||
229 | [0x95cf2bbc] | ||
230 | [0xab2787e7] | ||
231 | [0xab419fb3] | ||
232 | [0xab416657] | ||
233 | [0xab415bda] | ||
234 | [0xb609b08e] | ||
235 | mono(mono_runtime_delegate_invoke+0x34) [0x8192534] | ||
236 | mono [0x81a2f0f] | ||
237 | mono [0x81d28b6] | ||
238 | mono [0x81ea2c6] | ||
239 | /lib/i686/cmov/libpthread.so.0 [0xb7e744c0] | ||
240 | /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de] | ||
241 | */ | ||
242 | |||
243 | // Exclude heightfield geom | ||
244 | |||
245 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
246 | return; | ||
247 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass) | ||
248 | return; | ||
249 | |||
250 | // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms. | ||
251 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
252 | { | ||
253 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
254 | return; | ||
255 | |||
256 | // Separating static prim geometry spaces. | ||
257 | // We'll be calling near recursivly if one | ||
258 | // of them is a space to find all of the | ||
259 | // contact points in the space | ||
260 | try | ||
261 | { | ||
262 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
263 | } | ||
264 | catch (AccessViolationException) | ||
265 | { | ||
266 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
267 | return; | ||
268 | } | ||
269 | //Colliding a space or a geom with a space or a geom. so drill down | ||
270 | |||
271 | //Collide all geoms in each space.. | ||
272 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); | ||
273 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); | ||
274 | return; | ||
275 | } | ||
276 | |||
277 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
278 | return; | ||
279 | |||
280 | int count = 0; | ||
281 | try | ||
282 | { | ||
283 | |||
284 | if (g1 == g2) | ||
285 | return; // Can't collide with yourself | ||
286 | |||
287 | lock (contacts) | ||
288 | { | ||
289 | count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf); | ||
290 | } | ||
291 | } | ||
292 | catch (SEHException) | ||
293 | { | ||
294 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
295 | } | ||
296 | catch (Exception e) | ||
297 | { | ||
298 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
299 | return; | ||
300 | } | ||
301 | |||
302 | PhysicsActor p1 = null; | ||
303 | PhysicsActor p2 = null; | ||
304 | |||
305 | if (g1 != IntPtr.Zero) | ||
306 | m_scene.actor_name_map.TryGetValue(g1, out p1); | ||
307 | |||
308 | if (g2 != IntPtr.Zero) | ||
309 | m_scene.actor_name_map.TryGetValue(g1, out p2); | ||
310 | |||
311 | // Loop over contacts, build results. | ||
312 | for (int i = 0; i < count; i++) | ||
313 | { | ||
314 | if (p1 != null) { | ||
315 | if (p1 is OdePrim) | ||
316 | { | ||
317 | ContactResult collisionresult = new ContactResult(); | ||
318 | |||
319 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; | ||
320 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | ||
321 | collisionresult.Depth = contacts[i].depth; | ||
322 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | ||
323 | contacts[i].normal.Z); | ||
324 | lock (m_contactResults) | ||
325 | m_contactResults.Add(collisionresult); | ||
326 | } | ||
327 | } | ||
328 | |||
329 | if (p2 != null) | ||
330 | { | ||
331 | if (p2 is OdePrim) | ||
332 | { | ||
333 | ContactResult collisionresult = new ContactResult(); | ||
334 | |||
335 | collisionresult.ConsumerID = ((OdePrim)p2).m_localID; | ||
336 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | ||
337 | collisionresult.Depth = contacts[i].depth; | ||
338 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | ||
339 | contacts[i].normal.Z); | ||
340 | |||
341 | lock (m_contactResults) | ||
342 | m_contactResults.Add(collisionresult); | ||
343 | } | ||
344 | } | ||
345 | |||
346 | |||
347 | } | ||
348 | |||
349 | } | ||
350 | |||
351 | /// <summary> | ||
352 | /// Dereference the creator scene so that it can be garbage collected if needed. | ||
353 | /// </summary> | ||
354 | internal void Dispose() | ||
355 | { | ||
356 | m_scene = null; | ||
357 | } | ||
358 | } | ||
359 | |||
360 | public struct ODERayCastRequest | ||
361 | { | ||
362 | public Vector3 Origin; | ||
363 | public Vector3 Normal; | ||
364 | public float length; | ||
365 | public RaycastCallback callbackMethod; | ||
366 | } | ||
367 | |||
368 | public struct ContactResult | ||
369 | { | ||
370 | public Vector3 Pos; | ||
371 | public float Depth; | ||
372 | public uint ConsumerID; | ||
373 | public Vector3 Normal; | ||
374 | } | ||
375 | } | ||
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs index ca7a4f8..b4a3c48 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs | |||
@@ -26,51 +26,23 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using OpenMetaverse; |
30 | using Nini.Config; | 30 | using Ode.NET; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Physics.Manager; | 32 | using OpenSim.Region.Physics.Manager; |
33 | using PhysXWrapper; | 33 | using OpenSim.Region.Physics.OdePlugin; |
34 | using Quaternion=OpenMetaverse.Quaternion; | ||
35 | using System.Reflection; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | 34 | ||
39 | namespace OpenSim.Region.Physics.PhysXPlugin | 35 | namespace OpenSim.Region.Physics.OdePlugin |
40 | { | 36 | { |
41 | /// <summary> | 37 | class OdePhysicsJoint : PhysicsJoint |
42 | /// Will be the PhysX plugin but for now will be a very basic physics engine | ||
43 | /// </summary> | ||
44 | public class PhysXPlugin : IPhysicsPlugin | ||
45 | { | 38 | { |
46 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | public override bool IsInPhysicsEngine |
47 | private PhysXScene _mScene; | ||
48 | |||
49 | public PhysXPlugin() | ||
50 | { | ||
51 | } | ||
52 | |||
53 | public bool Init() | ||
54 | { | 40 | { |
55 | return true; | 41 | get |
56 | } | ||
57 | |||
58 | public PhysicsScene GetScene(string sceneIdentifier) | ||
59 | { | ||
60 | if (_mScene == null) | ||
61 | { | 42 | { |
62 | _mScene = new PhysXScene(sceneIdentifier); | 43 | return (jointID != IntPtr.Zero); |
63 | } | 44 | } |
64 | return (_mScene); | ||
65 | } | ||
66 | |||
67 | public string GetName() | ||
68 | { | ||
69 | return ("RealPhysX"); | ||
70 | } | ||
71 | |||
72 | public void Dispose() | ||
73 | { | ||
74 | } | 45 | } |
46 | public IntPtr jointID; | ||
75 | } | 47 | } |
76 | } | 48 | } |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs new file mode 100644 index 0000000..ab084fd --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | |||
@@ -0,0 +1,3859 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | //#define USE_DRAWSTUFF | ||
29 | |||
30 | using System; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using System.Runtime.InteropServices; | ||
34 | using System.Threading; | ||
35 | using System.IO; | ||
36 | using System.Diagnostics; | ||
37 | using log4net; | ||
38 | using Nini.Config; | ||
39 | using Ode.NET; | ||
40 | #if USE_DRAWSTUFF | ||
41 | using Drawstuff.NET; | ||
42 | #endif | ||
43 | using OpenSim.Framework; | ||
44 | using OpenSim.Region.Physics.Manager; | ||
45 | using OpenMetaverse; | ||
46 | |||
47 | //using OpenSim.Region.Physics.OdePlugin.Meshing; | ||
48 | |||
49 | namespace OpenSim.Region.Physics.OdePlugin | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// ODE plugin | ||
53 | /// </summary> | ||
54 | public class OdePlugin : IPhysicsPlugin | ||
55 | { | ||
56 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
57 | |||
58 | private CollisionLocker ode; | ||
59 | private OdeScene _mScene; | ||
60 | |||
61 | public OdePlugin() | ||
62 | { | ||
63 | ode = new CollisionLocker(); | ||
64 | } | ||
65 | |||
66 | public bool Init() | ||
67 | { | ||
68 | return true; | ||
69 | } | ||
70 | |||
71 | public PhysicsScene GetScene(String sceneIdentifier) | ||
72 | { | ||
73 | if (_mScene == null) | ||
74 | { | ||
75 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | ||
76 | // http://opensimulator.org/mantis/view.php?id=2750). | ||
77 | d.InitODE(); | ||
78 | |||
79 | _mScene = new OdeScene(ode, sceneIdentifier); | ||
80 | } | ||
81 | return (_mScene); | ||
82 | } | ||
83 | |||
84 | public string GetName() | ||
85 | { | ||
86 | return ("ChODE"); | ||
87 | } | ||
88 | |||
89 | public void Dispose() | ||
90 | { | ||
91 | } | ||
92 | } | ||
93 | |||
94 | public enum StatusIndicators : int | ||
95 | { | ||
96 | Generic = 0, | ||
97 | Start = 1, | ||
98 | End = 2 | ||
99 | } | ||
100 | |||
101 | public struct sCollisionData | ||
102 | { | ||
103 | public uint ColliderLocalId; | ||
104 | public uint CollidedWithLocalId; | ||
105 | public int NumberOfCollisions; | ||
106 | public int CollisionType; | ||
107 | public int StatusIndicator; | ||
108 | public int lastframe; | ||
109 | } | ||
110 | |||
111 | [Flags] | ||
112 | public enum CollisionCategories : int | ||
113 | { | ||
114 | Disabled = 0, | ||
115 | Geom = 0x00000001, | ||
116 | Body = 0x00000002, | ||
117 | Space = 0x00000004, | ||
118 | Character = 0x00000008, | ||
119 | Land = 0x00000010, | ||
120 | Water = 0x00000020, | ||
121 | Wind = 0x00000040, | ||
122 | Sensor = 0x00000080, | ||
123 | Selected = 0x00000100 | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Material type for a primitive | ||
128 | /// </summary> | ||
129 | public enum Material : int | ||
130 | { | ||
131 | /// <summary></summary> | ||
132 | Stone = 0, | ||
133 | /// <summary></summary> | ||
134 | Metal = 1, | ||
135 | /// <summary></summary> | ||
136 | Glass = 2, | ||
137 | /// <summary></summary> | ||
138 | Wood = 3, | ||
139 | /// <summary></summary> | ||
140 | Flesh = 4, | ||
141 | /// <summary></summary> | ||
142 | Plastic = 5, | ||
143 | /// <summary></summary> | ||
144 | Rubber = 6 | ||
145 | |||
146 | } | ||
147 | |||
148 | public sealed class OdeScene : PhysicsScene | ||
149 | { | ||
150 | private readonly ILog m_log; | ||
151 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | ||
152 | |||
153 | CollisionLocker ode; | ||
154 | |||
155 | private Random fluidRandomizer = new Random(Environment.TickCount); | ||
156 | |||
157 | private const uint m_regionWidth = Constants.RegionSize; | ||
158 | private const uint m_regionHeight = Constants.RegionSize; | ||
159 | |||
160 | private float ODE_STEPSIZE = 0.020f; | ||
161 | private float metersInSpace = 29.9f; | ||
162 | private float m_timeDilation = 1.0f; | ||
163 | |||
164 | public float gravityx = 0f; | ||
165 | public float gravityy = 0f; | ||
166 | public float gravityz = -9.8f; | ||
167 | |||
168 | private float contactsurfacelayer = 0.001f; | ||
169 | |||
170 | private int worldHashspaceLow = -4; | ||
171 | private int worldHashspaceHigh = 128; | ||
172 | |||
173 | private int smallHashspaceLow = -4; | ||
174 | private int smallHashspaceHigh = 66; | ||
175 | |||
176 | private float waterlevel = 0f; | ||
177 | private int framecount = 0; | ||
178 | //private int m_returncollisions = 10; | ||
179 | |||
180 | private readonly IntPtr contactgroup; | ||
181 | |||
182 | internal IntPtr LandGeom; | ||
183 | internal IntPtr WaterGeom; | ||
184 | |||
185 | private float nmTerrainContactFriction = 255.0f; | ||
186 | private float nmTerrainContactBounce = 0.1f; | ||
187 | private float nmTerrainContactERP = 0.1025f; | ||
188 | |||
189 | private float mTerrainContactFriction = 75f; | ||
190 | private float mTerrainContactBounce = 0.1f; | ||
191 | private float mTerrainContactERP = 0.05025f; | ||
192 | |||
193 | private float nmAvatarObjectContactFriction = 250f; | ||
194 | private float nmAvatarObjectContactBounce = 0.1f; | ||
195 | |||
196 | private float mAvatarObjectContactFriction = 75f; | ||
197 | private float mAvatarObjectContactBounce = 0.1f; | ||
198 | |||
199 | private float avPIDD = 3200f; | ||
200 | private float avPIDP = 1400f; | ||
201 | private float avCapRadius = 0.37f; | ||
202 | private float avStandupTensor = 2000000f; | ||
203 | private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode | ||
204 | public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } | ||
205 | private float avDensity = 80f; | ||
206 | private float avHeightFudgeFactor = 0.52f; | ||
207 | private float avMovementDivisorWalk = 1.3f; | ||
208 | private float avMovementDivisorRun = 0.8f; | ||
209 | private float minimumGroundFlightOffset = 3f; | ||
210 | public float maximumMassObject = 10000.01f; | ||
211 | |||
212 | public bool meshSculptedPrim = true; | ||
213 | public bool forceSimplePrimMeshing = false; | ||
214 | |||
215 | public float meshSculptLOD = 32; | ||
216 | public float MeshSculptphysicalLOD = 16; | ||
217 | |||
218 | public float geomDefaultDensity = 10.000006836f; | ||
219 | |||
220 | public int geomContactPointsStartthrottle = 3; | ||
221 | public int geomUpdatesPerThrottledUpdate = 15; | ||
222 | |||
223 | public float bodyPIDD = 35f; | ||
224 | public float bodyPIDG = 25; | ||
225 | |||
226 | public int geomCrossingFailuresBeforeOutofbounds = 5; | ||
227 | public int geomRegionFence = 0; | ||
228 | |||
229 | public float bodyMotorJointMaxforceTensor = 2; | ||
230 | |||
231 | public int bodyFramesAutoDisable = 20; | ||
232 | |||
233 | private DateTime m_lastframe = DateTime.UtcNow; | ||
234 | |||
235 | private float[] _watermap; | ||
236 | private bool m_filterCollisions = true; | ||
237 | |||
238 | private d.NearCallback nearCallback; | ||
239 | public d.TriCallback triCallback; | ||
240 | public d.TriArrayCallback triArrayCallback; | ||
241 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | ||
242 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | ||
243 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | ||
244 | private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>(); | ||
245 | private readonly Object _taintedPrimLock = new Object(); | ||
246 | private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>(); | ||
247 | private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>(); | ||
248 | private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>(); | ||
249 | private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>(); | ||
250 | private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>(); | ||
251 | public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>(); | ||
252 | public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>(); | ||
253 | private bool m_NINJA_physics_joints_enabled = false; | ||
254 | //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>(); | ||
255 | private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>(); | ||
256 | private d.ContactGeom[] contacts; | ||
257 | private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active | ||
258 | private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. | ||
259 | private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. | ||
260 | private readonly List<string> requestedJointsToBeDeleted = new List<string>(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active | ||
261 | private Object externalJointRequestsLock = new Object(); | ||
262 | private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>(); | ||
263 | private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>(); | ||
264 | private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>(); | ||
265 | private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>(); | ||
266 | |||
267 | private d.Contact contact; | ||
268 | private d.Contact TerrainContact; | ||
269 | private d.Contact AvatarMovementprimContact; | ||
270 | private d.Contact AvatarMovementTerrainContact; | ||
271 | private d.Contact WaterContact; | ||
272 | private d.Contact[,] m_materialContacts; | ||
273 | |||
274 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it | ||
275 | //Ckrinke private int m_randomizeWater = 200; | ||
276 | private int m_physicsiterations = 10; | ||
277 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | ||
278 | private readonly PhysicsActor PANull = new NullPhysicsActor(); | ||
279 | private float step_time = 0.0f; | ||
280 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it | ||
281 | //Ckrinke private int ms = 0; | ||
282 | public IntPtr world; | ||
283 | //private bool returncollisions = false; | ||
284 | // private uint obj1LocalID = 0; | ||
285 | private uint obj2LocalID = 0; | ||
286 | //private int ctype = 0; | ||
287 | private OdeCharacter cc1; | ||
288 | private OdePrim cp1; | ||
289 | private OdeCharacter cc2; | ||
290 | private OdePrim cp2; | ||
291 | //private int cStartStop = 0; | ||
292 | //private string cDictKey = ""; | ||
293 | |||
294 | public IntPtr space; | ||
295 | |||
296 | //private IntPtr tmpSpace; | ||
297 | // split static geometry collision handling into spaces of 30 meters | ||
298 | public IntPtr[,] staticPrimspace; | ||
299 | |||
300 | public Object OdeLock; | ||
301 | |||
302 | public IMesher mesher; | ||
303 | |||
304 | private IConfigSource m_config; | ||
305 | |||
306 | public bool physics_logging = false; | ||
307 | public int physics_logging_interval = 0; | ||
308 | public bool physics_logging_append_existing_logfile = false; | ||
309 | |||
310 | public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); | ||
311 | public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); | ||
312 | |||
313 | // TODO: unused: private uint heightmapWidth = m_regionWidth + 1; | ||
314 | // TODO: unused: private uint heightmapHeight = m_regionHeight + 1; | ||
315 | // TODO: unused: private uint heightmapWidthSamples; | ||
316 | // TODO: unused: private uint heightmapHeightSamples; | ||
317 | |||
318 | private volatile int m_global_contactcount = 0; | ||
319 | |||
320 | private Vector3 m_worldOffset = Vector3.Zero; | ||
321 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
322 | private PhysicsScene m_parentScene = null; | ||
323 | |||
324 | private ODERayCastRequestManager m_rayCastManager; | ||
325 | |||
326 | /// <summary> | ||
327 | /// Initiailizes the scene | ||
328 | /// Sets many properties that ODE requires to be stable | ||
329 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | ||
330 | /// </summary> | ||
331 | public OdeScene(CollisionLocker dode, string sceneIdentifier) | ||
332 | { | ||
333 | m_log | ||
334 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier); | ||
335 | |||
336 | OdeLock = new Object(); | ||
337 | ode = dode; | ||
338 | nearCallback = near; | ||
339 | triCallback = TriCallback; | ||
340 | triArrayCallback = TriArrayCallback; | ||
341 | m_rayCastManager = new ODERayCastRequestManager(this); | ||
342 | lock (OdeLock) | ||
343 | { | ||
344 | // Create the world and the first space | ||
345 | world = d.WorldCreate(); | ||
346 | space = d.HashSpaceCreate(IntPtr.Zero); | ||
347 | |||
348 | |||
349 | contactgroup = d.JointGroupCreate(0); | ||
350 | //contactgroup | ||
351 | |||
352 | d.WorldSetAutoDisableFlag(world, false); | ||
353 | #if USE_DRAWSTUFF | ||
354 | |||
355 | Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization)); | ||
356 | viewthread.Start(); | ||
357 | #endif | ||
358 | } | ||
359 | |||
360 | |||
361 | _watermap = new float[258 * 258]; | ||
362 | |||
363 | // Zero out the prim spaces array (we split our space into smaller spaces so | ||
364 | // we can hit test less. | ||
365 | } | ||
366 | |||
367 | #if USE_DRAWSTUFF | ||
368 | public void startvisualization(object o) | ||
369 | { | ||
370 | ds.Functions fn; | ||
371 | fn.version = ds.VERSION; | ||
372 | fn.start = new ds.CallbackFunction(start); | ||
373 | fn.step = new ds.CallbackFunction(step); | ||
374 | fn.command = new ds.CallbackFunction(command); | ||
375 | fn.stop = null; | ||
376 | fn.path_to_textures = "./textures"; | ||
377 | string[] args = new string[0]; | ||
378 | ds.SimulationLoop(args.Length, args, 352, 288, ref fn); | ||
379 | } | ||
380 | #endif | ||
381 | |||
382 | // Initialize the mesh plugin | ||
383 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | ||
384 | { | ||
385 | mesher = meshmerizer; | ||
386 | m_config = config; | ||
387 | // Defaults | ||
388 | |||
389 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
390 | { | ||
391 | avPIDD = 3200.0f; | ||
392 | avPIDP = 1400.0f; | ||
393 | avStandupTensor = 2000000f; | ||
394 | } | ||
395 | else | ||
396 | { | ||
397 | avPIDD = 2200.0f; | ||
398 | avPIDP = 900.0f; | ||
399 | avStandupTensor = 550000f; | ||
400 | } | ||
401 | |||
402 | int contactsPerCollision = 80; | ||
403 | |||
404 | if (m_config != null) | ||
405 | { | ||
406 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | ||
407 | if (physicsconfig != null) | ||
408 | { | ||
409 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); | ||
410 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | ||
411 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | ||
412 | |||
413 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); | ||
414 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); | ||
415 | |||
416 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f); | ||
417 | smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4); | ||
418 | smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66); | ||
419 | |||
420 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f); | ||
421 | |||
422 | nmTerrainContactFriction = physicsconfig.GetFloat("nm_terraincontact_friction", 255.0f); | ||
423 | nmTerrainContactBounce = physicsconfig.GetFloat("nm_terraincontact_bounce", 0.1f); | ||
424 | nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f); | ||
425 | |||
426 | mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f); | ||
427 | mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f); | ||
428 | mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f); | ||
429 | |||
430 | nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f); | ||
431 | nmAvatarObjectContactBounce = physicsconfig.GetFloat("objectcontact_bounce", 0.2f); | ||
432 | |||
433 | mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f); | ||
434 | mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f); | ||
435 | |||
436 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f); | ||
437 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | ||
438 | |||
439 | avDensity = physicsconfig.GetFloat("av_density", 80f); | ||
440 | avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); | ||
441 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | ||
442 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | ||
443 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | ||
444 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); | ||
445 | |||
446 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | ||
447 | |||
448 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | ||
449 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | ||
450 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | ||
451 | geomRegionFence = physicsconfig.GetInt("region_border_fence", 0); | ||
452 | |||
453 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); | ||
454 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); | ||
455 | |||
456 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); | ||
457 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); | ||
458 | |||
459 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
460 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); | ||
461 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | ||
462 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | ||
463 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); | ||
464 | |||
465 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
466 | { | ||
467 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f); | ||
468 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f); | ||
469 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f); | ||
470 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f); | ||
471 | } | ||
472 | else | ||
473 | { | ||
474 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); | ||
475 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); | ||
476 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); | ||
477 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f); | ||
478 | } | ||
479 | |||
480 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | ||
481 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | ||
482 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | ||
483 | |||
484 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); | ||
485 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | ||
486 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); | ||
487 | } | ||
488 | } | ||
489 | |||
490 | contacts = new d.ContactGeom[contactsPerCollision]; | ||
491 | |||
492 | staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; | ||
493 | |||
494 | // Centeral contact friction and bounce | ||
495 | // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why | ||
496 | // an avatar falls through in Z but not in X or Y when walking on a prim. | ||
497 | contact.surface.mode |= d.ContactFlags.SoftERP; | ||
498 | contact.surface.mu = nmAvatarObjectContactFriction; | ||
499 | contact.surface.bounce = nmAvatarObjectContactBounce; | ||
500 | contact.surface.soft_cfm = 0.010f; | ||
501 | contact.surface.soft_erp = 0.010f; | ||
502 | |||
503 | // Terrain contact friction and Bounce | ||
504 | // This is the *non* moving version. Use this when an avatar | ||
505 | // isn't moving to keep it in place better | ||
506 | TerrainContact.surface.mode |= d.ContactFlags.SoftERP; | ||
507 | TerrainContact.surface.mu = nmTerrainContactFriction; | ||
508 | TerrainContact.surface.bounce = nmTerrainContactBounce; | ||
509 | TerrainContact.surface.soft_erp = nmTerrainContactERP; | ||
510 | |||
511 | WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM); | ||
512 | WaterContact.surface.mu = 0f; // No friction | ||
513 | WaterContact.surface.bounce = 0.0f; // No bounce | ||
514 | WaterContact.surface.soft_cfm = 0.010f; | ||
515 | WaterContact.surface.soft_erp = 0.010f; | ||
516 | |||
517 | // Prim contact friction and bounce | ||
518 | // THis is the *non* moving version of friction and bounce | ||
519 | // Use this when an avatar comes in contact with a prim | ||
520 | // and is moving | ||
521 | AvatarMovementprimContact.surface.mu = mAvatarObjectContactFriction; | ||
522 | AvatarMovementprimContact.surface.bounce = mAvatarObjectContactBounce; | ||
523 | |||
524 | // Terrain contact friction bounce and various error correcting calculations | ||
525 | // Use this when an avatar is in contact with the terrain and moving. | ||
526 | AvatarMovementTerrainContact.surface.mode |= d.ContactFlags.SoftERP; | ||
527 | AvatarMovementTerrainContact.surface.mu = mTerrainContactFriction; | ||
528 | AvatarMovementTerrainContact.surface.bounce = mTerrainContactBounce; | ||
529 | AvatarMovementTerrainContact.surface.soft_erp = mTerrainContactERP; | ||
530 | |||
531 | |||
532 | /* | ||
533 | <summary></summary> | ||
534 | Stone = 0, | ||
535 | /// <summary></summary> | ||
536 | Metal = 1, | ||
537 | /// <summary></summary> | ||
538 | Glass = 2, | ||
539 | /// <summary></summary> | ||
540 | Wood = 3, | ||
541 | /// <summary></summary> | ||
542 | Flesh = 4, | ||
543 | /// <summary></summary> | ||
544 | Plastic = 5, | ||
545 | /// <summary></summary> | ||
546 | Rubber = 6 | ||
547 | */ | ||
548 | |||
549 | m_materialContacts = new d.Contact[7,2]; | ||
550 | |||
551 | m_materialContacts[(int)Material.Stone, 0] = new d.Contact(); | ||
552 | m_materialContacts[(int)Material.Stone, 0].surface.mode |= d.ContactFlags.SoftERP; | ||
553 | m_materialContacts[(int)Material.Stone, 0].surface.mu = nmAvatarObjectContactFriction; | ||
554 | m_materialContacts[(int)Material.Stone, 0].surface.bounce = nmAvatarObjectContactBounce; | ||
555 | m_materialContacts[(int)Material.Stone, 0].surface.soft_cfm = 0.010f; | ||
556 | m_materialContacts[(int)Material.Stone, 0].surface.soft_erp = 0.010f; | ||
557 | |||
558 | m_materialContacts[(int)Material.Stone, 1] = new d.Contact(); | ||
559 | m_materialContacts[(int)Material.Stone, 1].surface.mode |= d.ContactFlags.SoftERP; | ||
560 | m_materialContacts[(int)Material.Stone, 1].surface.mu = mAvatarObjectContactFriction; | ||
561 | m_materialContacts[(int)Material.Stone, 1].surface.bounce = mAvatarObjectContactBounce; | ||
562 | m_materialContacts[(int)Material.Stone, 1].surface.soft_cfm = 0.010f; | ||
563 | m_materialContacts[(int)Material.Stone, 1].surface.soft_erp = 0.010f; | ||
564 | |||
565 | m_materialContacts[(int)Material.Metal, 0] = new d.Contact(); | ||
566 | m_materialContacts[(int)Material.Metal, 0].surface.mode |= d.ContactFlags.SoftERP; | ||
567 | m_materialContacts[(int)Material.Metal, 0].surface.mu = nmAvatarObjectContactFriction; | ||
568 | m_materialContacts[(int)Material.Metal, 0].surface.bounce = nmAvatarObjectContactBounce; | ||
569 | m_materialContacts[(int)Material.Metal, 0].surface.soft_cfm = 0.010f; | ||
570 | m_materialContacts[(int)Material.Metal, 0].surface.soft_erp = 0.010f; | ||
571 | |||
572 | m_materialContacts[(int)Material.Metal, 1] = new d.Contact(); | ||
573 | m_materialContacts[(int)Material.Metal, 1].surface.mode |= d.ContactFlags.SoftERP; | ||
574 | m_materialContacts[(int)Material.Metal, 1].surface.mu = mAvatarObjectContactFriction; | ||
575 | m_materialContacts[(int)Material.Metal, 1].surface.bounce = mAvatarObjectContactBounce; | ||
576 | m_materialContacts[(int)Material.Metal, 1].surface.soft_cfm = 0.010f; | ||
577 | m_materialContacts[(int)Material.Metal, 1].surface.soft_erp = 0.010f; | ||
578 | |||
579 | m_materialContacts[(int)Material.Glass, 0] = new d.Contact(); | ||
580 | m_materialContacts[(int)Material.Glass, 0].surface.mode |= d.ContactFlags.SoftERP; | ||
581 | m_materialContacts[(int)Material.Glass, 0].surface.mu = 1f; | ||
582 | m_materialContacts[(int)Material.Glass, 0].surface.bounce = 0.5f; | ||
583 | m_materialContacts[(int)Material.Glass, 0].surface.soft_cfm = 0.010f; | ||
584 | m_materialContacts[(int)Material.Glass, 0].surface.soft_erp = 0.010f; | ||
585 | |||
586 | /* | ||
587 | private float nmAvatarObjectContactFriction = 250f; | ||
588 | private float nmAvatarObjectContactBounce = 0.1f; | ||
589 | |||
590 | private float mAvatarObjectContactFriction = 75f; | ||
591 | private float mAvatarObjectContactBounce = 0.1f; | ||
592 | */ | ||
593 | m_materialContacts[(int)Material.Glass, 1] = new d.Contact(); | ||
594 | m_materialContacts[(int)Material.Glass, 1].surface.mode |= d.ContactFlags.SoftERP; | ||
595 | m_materialContacts[(int)Material.Glass, 1].surface.mu = 1f; | ||
596 | m_materialContacts[(int)Material.Glass, 1].surface.bounce = 0.5f; | ||
597 | m_materialContacts[(int)Material.Glass, 1].surface.soft_cfm = 0.010f; | ||
598 | m_materialContacts[(int)Material.Glass, 1].surface.soft_erp = 0.010f; | ||
599 | |||
600 | m_materialContacts[(int)Material.Wood, 0] = new d.Contact(); | ||
601 | m_materialContacts[(int)Material.Wood, 0].surface.mode |= d.ContactFlags.SoftERP; | ||
602 | m_materialContacts[(int)Material.Wood, 0].surface.mu = nmAvatarObjectContactFriction; | ||
603 | m_materialContacts[(int)Material.Wood, 0].surface.bounce = nmAvatarObjectContactBounce; | ||
604 | m_materialContacts[(int)Material.Wood, 0].surface.soft_cfm = 0.010f; | ||
605 | m_materialContacts[(int)Material.Wood, 0].surface.soft_erp = 0.010f; | ||
606 | |||
607 | m_materialContacts[(int)Material.Wood, 1] = new d.Contact(); | ||
608 | m_materialContacts[(int)Material.Wood, 1].surface.mode |= d.ContactFlags.SoftERP; | ||
609 | m_materialContacts[(int)Material.Wood, 1].surface.mu = mAvatarObjectContactFriction; | ||
610 | m_materialContacts[(int)Material.Wood, 1].surface.bounce = mAvatarObjectContactBounce; | ||
611 | m_materialContacts[(int)Material.Wood, 1].surface.soft_cfm = 0.010f; | ||
612 | m_materialContacts[(int)Material.Wood, 1].surface.soft_erp = 0.010f; | ||
613 | |||
614 | m_materialContacts[(int)Material.Flesh, 0] = new d.Contact(); | ||
615 | m_materialContacts[(int)Material.Flesh, 0].surface.mode |= d.ContactFlags.SoftERP; | ||
616 | m_materialContacts[(int)Material.Flesh, 0].surface.mu = nmAvatarObjectContactFriction; | ||
617 | m_materialContacts[(int)Material.Flesh, 0].surface.bounce = nmAvatarObjectContactBounce; | ||
618 | m_materialContacts[(int)Material.Flesh, 0].surface.soft_cfm = 0.010f; | ||
619 | m_materialContacts[(int)Material.Flesh, 0].surface.soft_erp = 0.010f; | ||
620 | |||
621 | m_materialContacts[(int)Material.Flesh, 1] = new d.Contact(); | ||
622 | m_materialContacts[(int)Material.Flesh, 1].surface.mode |= d.ContactFlags.SoftERP; | ||
623 | m_materialContacts[(int)Material.Flesh, 1].surface.mu = mAvatarObjectContactFriction; | ||
624 | m_materialContacts[(int)Material.Flesh, 1].surface.bounce = mAvatarObjectContactBounce; | ||
625 | m_materialContacts[(int)Material.Flesh, 1].surface.soft_cfm = 0.010f; | ||
626 | m_materialContacts[(int)Material.Flesh, 1].surface.soft_erp = 0.010f; | ||
627 | |||
628 | m_materialContacts[(int)Material.Plastic, 0] = new d.Contact(); | ||
629 | m_materialContacts[(int)Material.Plastic, 0].surface.mode |= d.ContactFlags.SoftERP; | ||
630 | m_materialContacts[(int)Material.Plastic, 0].surface.mu = nmAvatarObjectContactFriction; | ||
631 | m_materialContacts[(int)Material.Plastic, 0].surface.bounce = nmAvatarObjectContactBounce; | ||
632 | m_materialContacts[(int)Material.Plastic, 0].surface.soft_cfm = 0.010f; | ||
633 | m_materialContacts[(int)Material.Plastic, 0].surface.soft_erp = 0.010f; | ||
634 | |||
635 | m_materialContacts[(int)Material.Plastic, 1] = new d.Contact(); | ||
636 | m_materialContacts[(int)Material.Plastic, 1].surface.mode |= d.ContactFlags.SoftERP; | ||
637 | m_materialContacts[(int)Material.Plastic, 1].surface.mu = mAvatarObjectContactFriction; | ||
638 | m_materialContacts[(int)Material.Plastic, 1].surface.bounce = mAvatarObjectContactBounce; | ||
639 | m_materialContacts[(int)Material.Plastic, 1].surface.soft_cfm = 0.010f; | ||
640 | m_materialContacts[(int)Material.Plastic, 1].surface.soft_erp = 0.010f; | ||
641 | |||
642 | m_materialContacts[(int)Material.Rubber, 0] = new d.Contact(); | ||
643 | m_materialContacts[(int)Material.Rubber, 0].surface.mode |= d.ContactFlags.SoftERP; | ||
644 | m_materialContacts[(int)Material.Rubber, 0].surface.mu = nmAvatarObjectContactFriction; | ||
645 | m_materialContacts[(int)Material.Rubber, 0].surface.bounce = nmAvatarObjectContactBounce; | ||
646 | m_materialContacts[(int)Material.Rubber, 0].surface.soft_cfm = 0.010f; | ||
647 | m_materialContacts[(int)Material.Rubber, 0].surface.soft_erp = 0.010f; | ||
648 | |||
649 | m_materialContacts[(int)Material.Rubber, 1] = new d.Contact(); | ||
650 | m_materialContacts[(int)Material.Rubber, 1].surface.mode |= d.ContactFlags.SoftERP; | ||
651 | m_materialContacts[(int)Material.Rubber, 1].surface.mu = mAvatarObjectContactFriction; | ||
652 | m_materialContacts[(int)Material.Rubber, 1].surface.bounce = mAvatarObjectContactBounce; | ||
653 | m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.010f; | ||
654 | m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.010f; | ||
655 | |||
656 | d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh); | ||
657 | |||
658 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | ||
659 | |||
660 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | ||
661 | d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); | ||
662 | |||
663 | d.WorldSetLinearDamping(world, 256f); | ||
664 | d.WorldSetAngularDamping(world, 256f); | ||
665 | d.WorldSetAngularDampingThreshold(world, 256f); | ||
666 | d.WorldSetLinearDampingThreshold(world, 256f); | ||
667 | d.WorldSetMaxAngularSpeed(world, 256f); | ||
668 | |||
669 | // Set how many steps we go without running collision testing | ||
670 | // This is in addition to the step size. | ||
671 | // Essentially Steps * m_physicsiterations | ||
672 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
673 | //d.WorldSetContactMaxCorrectingVel(world, 1000.0f); | ||
674 | |||
675 | |||
676 | |||
677 | for (int i = 0; i < staticPrimspace.GetLength(0); i++) | ||
678 | { | ||
679 | for (int j = 0; j < staticPrimspace.GetLength(1); j++) | ||
680 | { | ||
681 | staticPrimspace[i, j] = IntPtr.Zero; | ||
682 | } | ||
683 | } | ||
684 | } | ||
685 | |||
686 | internal void waitForSpaceUnlock(IntPtr space) | ||
687 | { | ||
688 | //if (space != IntPtr.Zero) | ||
689 | //while (d.SpaceLockQuery(space)) { } // Wait and do nothing | ||
690 | } | ||
691 | |||
692 | /// <summary> | ||
693 | /// Debug space message for printing the space that a prim/avatar is in. | ||
694 | /// </summary> | ||
695 | /// <param name="pos"></param> | ||
696 | /// <returns>Returns which split up space the given position is in.</returns> | ||
697 | public string whichspaceamIin(Vector3 pos) | ||
698 | { | ||
699 | return calculateSpaceForGeom(pos).ToString(); | ||
700 | } | ||
701 | |||
702 | #region Collision Detection | ||
703 | |||
704 | /// <summary> | ||
705 | /// This is our near callback. A geometry is near a body | ||
706 | /// </summary> | ||
707 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
708 | /// <param name="g1">a geometry or space</param> | ||
709 | /// <param name="g2">another geometry or space</param> | ||
710 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
711 | { | ||
712 | // no lock here! It's invoked from within Simulate(), which is thread-locked | ||
713 | |||
714 | // Test if we're colliding a geom with a space. | ||
715 | // If so we have to drill down into the space recursively | ||
716 | |||
717 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
718 | { | ||
719 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
720 | return; | ||
721 | |||
722 | // Separating static prim geometry spaces. | ||
723 | // We'll be calling near recursivly if one | ||
724 | // of them is a space to find all of the | ||
725 | // contact points in the space | ||
726 | try | ||
727 | { | ||
728 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
729 | } | ||
730 | catch (AccessViolationException) | ||
731 | { | ||
732 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
733 | return; | ||
734 | } | ||
735 | //Colliding a space or a geom with a space or a geom. so drill down | ||
736 | |||
737 | //Collide all geoms in each space.. | ||
738 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); | ||
739 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); | ||
740 | return; | ||
741 | } | ||
742 | |||
743 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
744 | return; | ||
745 | |||
746 | IntPtr b1 = d.GeomGetBody(g1); | ||
747 | IntPtr b2 = d.GeomGetBody(g2); | ||
748 | |||
749 | // d.GeomClassID id = d.GeomGetClass(g1); | ||
750 | |||
751 | String name1 = null; | ||
752 | String name2 = null; | ||
753 | |||
754 | if (!geom_name_map.TryGetValue(g1, out name1)) | ||
755 | { | ||
756 | name1 = "null"; | ||
757 | } | ||
758 | if (!geom_name_map.TryGetValue(g2, out name2)) | ||
759 | { | ||
760 | name2 = "null"; | ||
761 | } | ||
762 | |||
763 | //if (id == d.GeomClassId.TriMeshClass) | ||
764 | //{ | ||
765 | // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2); | ||
766 | //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2); | ||
767 | //} | ||
768 | |||
769 | // Figure out how many contact points we have | ||
770 | int count = 0; | ||
771 | try | ||
772 | { | ||
773 | // Colliding Geom To Geom | ||
774 | // This portion of the function 'was' blatantly ripped off from BoxStack.cs | ||
775 | |||
776 | if (g1 == g2) | ||
777 | return; // Can't collide with yourself | ||
778 | |||
779 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
780 | return; | ||
781 | |||
782 | lock (contacts) | ||
783 | { | ||
784 | count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); | ||
785 | if (count > contacts.Length) | ||
786 | m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); | ||
787 | } | ||
788 | } | ||
789 | catch (SEHException) | ||
790 | { | ||
791 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
792 | ode.drelease(world); | ||
793 | base.TriggerPhysicsBasedRestart(); | ||
794 | } | ||
795 | catch (Exception e) | ||
796 | { | ||
797 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
798 | return; | ||
799 | } | ||
800 | |||
801 | PhysicsActor p1; | ||
802 | PhysicsActor p2; | ||
803 | |||
804 | if (!actor_name_map.TryGetValue(g1, out p1)) | ||
805 | { | ||
806 | p1 = PANull; | ||
807 | } | ||
808 | |||
809 | if (!actor_name_map.TryGetValue(g2, out p2)) | ||
810 | { | ||
811 | p2 = PANull; | ||
812 | } | ||
813 | |||
814 | ContactPoint maxDepthContact = new ContactPoint(); | ||
815 | if (p1.CollisionScore + count >= float.MaxValue) | ||
816 | p1.CollisionScore = 0; | ||
817 | p1.CollisionScore += count; | ||
818 | |||
819 | if (p2.CollisionScore + count >= float.MaxValue) | ||
820 | p2.CollisionScore = 0; | ||
821 | p2.CollisionScore += count; | ||
822 | |||
823 | for (int i = 0; i < count; i++) | ||
824 | { | ||
825 | d.ContactGeom curContact = contacts[i]; | ||
826 | |||
827 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
828 | { | ||
829 | maxDepthContact = new ContactPoint( | ||
830 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
831 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
832 | curContact.depth | ||
833 | ); | ||
834 | } | ||
835 | |||
836 | //m_log.Warn("[CCOUNT]: " + count); | ||
837 | IntPtr joint; | ||
838 | // If we're colliding with terrain, use 'TerrainContact' instead of contact. | ||
839 | // allows us to have different settings | ||
840 | |||
841 | // We only need to test p2 for 'jump crouch purposes' | ||
842 | if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim) | ||
843 | { | ||
844 | // Testing if the collision is at the feet of the avatar | ||
845 | |||
846 | //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f)); | ||
847 | if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)) | ||
848 | p2.IsColliding = true; | ||
849 | } | ||
850 | else | ||
851 | { | ||
852 | p2.IsColliding = true; | ||
853 | } | ||
854 | |||
855 | //if ((framecount % m_returncollisions) == 0) | ||
856 | |||
857 | switch (p1.PhysicsActorType) | ||
858 | { | ||
859 | case (int)ActorTypes.Agent: | ||
860 | p2.CollidingObj = true; | ||
861 | break; | ||
862 | case (int)ActorTypes.Prim: | ||
863 | if (p2.Velocity.LengthSquared() > 0.0f) | ||
864 | p2.CollidingObj = true; | ||
865 | break; | ||
866 | case (int)ActorTypes.Unknown: | ||
867 | p2.CollidingGround = true; | ||
868 | break; | ||
869 | default: | ||
870 | p2.CollidingGround = true; | ||
871 | break; | ||
872 | } | ||
873 | |||
874 | // we don't want prim or avatar to explode | ||
875 | |||
876 | #region InterPenetration Handling - Unintended physics explosions | ||
877 | # region disabled code1 | ||
878 | |||
879 | if (curContact.depth >= 0.08f) | ||
880 | { | ||
881 | //This is disabled at the moment only because it needs more tweaking | ||
882 | //It will eventually be uncommented | ||
883 | /* | ||
884 | if (contact.depth >= 1.00f) | ||
885 | { | ||
886 | //m_log.Debug("[PHYSICS]: " + contact.depth.ToString()); | ||
887 | } | ||
888 | |||
889 | //If you interpenetrate a prim with an agent | ||
890 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent && | ||
891 | p1.PhysicsActorType == (int) ActorTypes.Prim) || | ||
892 | (p1.PhysicsActorType == (int) ActorTypes.Agent && | ||
893 | p2.PhysicsActorType == (int) ActorTypes.Prim)) | ||
894 | { | ||
895 | |||
896 | //contact.depth = contact.depth * 4.15f; | ||
897 | /* | ||
898 | if (p2.PhysicsActorType == (int) ActorTypes.Agent) | ||
899 | { | ||
900 | p2.CollidingObj = true; | ||
901 | contact.depth = 0.003f; | ||
902 | p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); | ||
903 | OdeCharacter character = (OdeCharacter) p2; | ||
904 | character.SetPidStatus(true); | ||
905 | contact.pos = new d.Vector3(contact.pos.X + (p1.Size.X / 2), contact.pos.Y + (p1.Size.Y / 2), contact.pos.Z + (p1.Size.Z / 2)); | ||
906 | |||
907 | } | ||
908 | else | ||
909 | { | ||
910 | |||
911 | //contact.depth = 0.0000000f; | ||
912 | } | ||
913 | if (p1.PhysicsActorType == (int) ActorTypes.Agent) | ||
914 | { | ||
915 | |||
916 | p1.CollidingObj = true; | ||
917 | contact.depth = 0.003f; | ||
918 | p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); | ||
919 | contact.pos = new d.Vector3(contact.pos.X + (p2.Size.X / 2), contact.pos.Y + (p2.Size.Y / 2), contact.pos.Z + (p2.Size.Z / 2)); | ||
920 | OdeCharacter character = (OdeCharacter)p1; | ||
921 | character.SetPidStatus(true); | ||
922 | } | ||
923 | else | ||
924 | { | ||
925 | |||
926 | //contact.depth = 0.0000000f; | ||
927 | } | ||
928 | |||
929 | |||
930 | |||
931 | } | ||
932 | */ | ||
933 | // If you interpenetrate a prim with another prim | ||
934 | /* | ||
935 | if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim) | ||
936 | { | ||
937 | #region disabledcode2 | ||
938 | //OdePrim op1 = (OdePrim)p1; | ||
939 | //OdePrim op2 = (OdePrim)p2; | ||
940 | //op1.m_collisionscore++; | ||
941 | //op2.m_collisionscore++; | ||
942 | |||
943 | //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000) | ||
944 | //{ | ||
945 | //op1.m_taintdisable = true; | ||
946 | //AddPhysicsActorTaint(p1); | ||
947 | //op2.m_taintdisable = true; | ||
948 | //AddPhysicsActorTaint(p2); | ||
949 | //} | ||
950 | |||
951 | //if (contact.depth >= 0.25f) | ||
952 | //{ | ||
953 | // Don't collide, one or both prim will expld. | ||
954 | |||
955 | //op1.m_interpenetrationcount++; | ||
956 | //op2.m_interpenetrationcount++; | ||
957 | //interpenetrations_before_disable = 200; | ||
958 | //if (op1.m_interpenetrationcount >= interpenetrations_before_disable) | ||
959 | //{ | ||
960 | //op1.m_taintdisable = true; | ||
961 | //AddPhysicsActorTaint(p1); | ||
962 | //} | ||
963 | //if (op2.m_interpenetrationcount >= interpenetrations_before_disable) | ||
964 | //{ | ||
965 | // op2.m_taintdisable = true; | ||
966 | //AddPhysicsActorTaint(p2); | ||
967 | //} | ||
968 | |||
969 | //contact.depth = contact.depth / 8f; | ||
970 | //contact.normal = new d.Vector3(0, 0, 1); | ||
971 | //} | ||
972 | //if (op1.m_disabled || op2.m_disabled) | ||
973 | //{ | ||
974 | //Manually disabled objects stay disabled | ||
975 | //contact.depth = 0f; | ||
976 | //} | ||
977 | #endregion | ||
978 | } | ||
979 | */ | ||
980 | #endregion | ||
981 | if (curContact.depth >= 1.00f) | ||
982 | { | ||
983 | //m_log.Info("[P]: " + contact.depth.ToString()); | ||
984 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent && | ||
985 | p1.PhysicsActorType == (int) ActorTypes.Unknown) || | ||
986 | (p1.PhysicsActorType == (int) ActorTypes.Agent && | ||
987 | p2.PhysicsActorType == (int) ActorTypes.Unknown)) | ||
988 | { | ||
989 | if (p2.PhysicsActorType == (int) ActorTypes.Agent) | ||
990 | { | ||
991 | if (p2 is OdeCharacter) | ||
992 | { | ||
993 | OdeCharacter character = (OdeCharacter) p2; | ||
994 | |||
995 | //p2.CollidingObj = true; | ||
996 | curContact.depth = 0.00000003f; | ||
997 | p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f); | ||
998 | curContact.pos = | ||
999 | new d.Vector3(curContact.pos.X + (p1.Size.X/2), | ||
1000 | curContact.pos.Y + (p1.Size.Y/2), | ||
1001 | curContact.pos.Z + (p1.Size.Z/2)); | ||
1002 | character.SetPidStatus(true); | ||
1003 | } | ||
1004 | } | ||
1005 | |||
1006 | |||
1007 | if (p1.PhysicsActorType == (int) ActorTypes.Agent) | ||
1008 | { | ||
1009 | if (p1 is OdeCharacter) | ||
1010 | { | ||
1011 | OdeCharacter character = (OdeCharacter) p1; | ||
1012 | |||
1013 | //p2.CollidingObj = true; | ||
1014 | curContact.depth = 0.00000003f; | ||
1015 | p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f); | ||
1016 | curContact.pos = | ||
1017 | new d.Vector3(curContact.pos.X + (p1.Size.X/2), | ||
1018 | curContact.pos.Y + (p1.Size.Y/2), | ||
1019 | curContact.pos.Z + (p1.Size.Z/2)); | ||
1020 | character.SetPidStatus(true); | ||
1021 | } | ||
1022 | } | ||
1023 | } | ||
1024 | } | ||
1025 | } | ||
1026 | |||
1027 | #endregion | ||
1028 | |||
1029 | // Logic for collision handling | ||
1030 | // Note, that if *all* contacts are skipped (VolumeDetect) | ||
1031 | // The prim still detects (and forwards) collision events but | ||
1032 | // appears to be phantom for the world | ||
1033 | Boolean skipThisContact = false; | ||
1034 | |||
1035 | if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect)) | ||
1036 | skipThisContact = true; // No collision on volume detect prims | ||
1037 | |||
1038 | if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) | ||
1039 | skipThisContact = true; // No collision on volume detect prims | ||
1040 | |||
1041 | if (!skipThisContact && curContact.depth < 0f) | ||
1042 | skipThisContact = true; | ||
1043 | |||
1044 | if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType)) | ||
1045 | skipThisContact = true; | ||
1046 | |||
1047 | const int maxContactsbeforedeath = 4000; | ||
1048 | joint = IntPtr.Zero; | ||
1049 | |||
1050 | if (!skipThisContact) | ||
1051 | { | ||
1052 | // If we're colliding against terrain | ||
1053 | if (name1 == "Terrain" || name2 == "Terrain") | ||
1054 | { | ||
1055 | // If we're moving | ||
1056 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && | ||
1057 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | ||
1058 | { | ||
1059 | // Use the movement terrain contact | ||
1060 | AvatarMovementTerrainContact.geom = curContact; | ||
1061 | _perloopContact.Add(curContact); | ||
1062 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1063 | { | ||
1064 | joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact); | ||
1065 | m_global_contactcount++; | ||
1066 | } | ||
1067 | } | ||
1068 | else | ||
1069 | { | ||
1070 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) | ||
1071 | { | ||
1072 | // Use the non moving terrain contact | ||
1073 | TerrainContact.geom = curContact; | ||
1074 | _perloopContact.Add(curContact); | ||
1075 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1076 | { | ||
1077 | joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); | ||
1078 | m_global_contactcount++; | ||
1079 | } | ||
1080 | } | ||
1081 | else | ||
1082 | { | ||
1083 | if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim) | ||
1084 | { | ||
1085 | // prim prim contact | ||
1086 | // int pj294950 = 0; | ||
1087 | int movintYN = 0; | ||
1088 | int material = (int) Material.Wood; | ||
1089 | // prim terrain contact | ||
1090 | if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) | ||
1091 | { | ||
1092 | movintYN = 1; | ||
1093 | } | ||
1094 | |||
1095 | if (p2 is OdePrim) | ||
1096 | material = ((OdePrim)p2).m_material; | ||
1097 | |||
1098 | //m_log.DebugFormat("Material: {0}", material); | ||
1099 | m_materialContacts[material, movintYN].geom = curContact; | ||
1100 | _perloopContact.Add(curContact); | ||
1101 | |||
1102 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1103 | { | ||
1104 | joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]); | ||
1105 | m_global_contactcount++; | ||
1106 | |||
1107 | } | ||
1108 | |||
1109 | } | ||
1110 | else | ||
1111 | { | ||
1112 | |||
1113 | int movintYN = 0; | ||
1114 | // prim terrain contact | ||
1115 | if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) | ||
1116 | { | ||
1117 | movintYN = 1; | ||
1118 | } | ||
1119 | |||
1120 | int material = (int)Material.Wood; | ||
1121 | |||
1122 | if (p2 is OdePrim) | ||
1123 | material = ((OdePrim)p2).m_material; | ||
1124 | //m_log.DebugFormat("Material: {0}", material); | ||
1125 | m_materialContacts[material, movintYN].geom = curContact; | ||
1126 | _perloopContact.Add(curContact); | ||
1127 | |||
1128 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1129 | { | ||
1130 | joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]); | ||
1131 | m_global_contactcount++; | ||
1132 | |||
1133 | } | ||
1134 | } | ||
1135 | } | ||
1136 | } | ||
1137 | //if (p2.PhysicsActorType == (int)ActorTypes.Prim) | ||
1138 | //{ | ||
1139 | //m_log.Debug("[PHYSICS]: prim contacting with ground"); | ||
1140 | //} | ||
1141 | } | ||
1142 | else if (name1 == "Water" || name2 == "Water") | ||
1143 | { | ||
1144 | /* | ||
1145 | if ((p2.PhysicsActorType == (int) ActorTypes.Prim)) | ||
1146 | { | ||
1147 | } | ||
1148 | else | ||
1149 | { | ||
1150 | } | ||
1151 | */ | ||
1152 | //WaterContact.surface.soft_cfm = 0.0000f; | ||
1153 | //WaterContact.surface.soft_erp = 0.00000f; | ||
1154 | if (curContact.depth > 0.1f) | ||
1155 | { | ||
1156 | curContact.depth *= 52; | ||
1157 | //contact.normal = new d.Vector3(0, 0, 1); | ||
1158 | //contact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f); | ||
1159 | } | ||
1160 | WaterContact.geom = curContact; | ||
1161 | _perloopContact.Add(curContact); | ||
1162 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1163 | { | ||
1164 | joint = d.JointCreateContact(world, contactgroup, ref WaterContact); | ||
1165 | m_global_contactcount++; | ||
1166 | } | ||
1167 | //m_log.Info("[PHYSICS]: Prim Water Contact" + contact.depth); | ||
1168 | } | ||
1169 | else | ||
1170 | { | ||
1171 | // we're colliding with prim or avatar | ||
1172 | // check if we're moving | ||
1173 | if ((p2.PhysicsActorType == (int)ActorTypes.Agent)) | ||
1174 | { | ||
1175 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | ||
1176 | { | ||
1177 | // Use the Movement prim contact | ||
1178 | AvatarMovementprimContact.geom = curContact; | ||
1179 | _perloopContact.Add(curContact); | ||
1180 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1181 | { | ||
1182 | joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact); | ||
1183 | m_global_contactcount++; | ||
1184 | } | ||
1185 | } | ||
1186 | else | ||
1187 | { | ||
1188 | // Use the non movement contact | ||
1189 | contact.geom = curContact; | ||
1190 | _perloopContact.Add(curContact); | ||
1191 | |||
1192 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1193 | { | ||
1194 | joint = d.JointCreateContact(world, contactgroup, ref contact); | ||
1195 | m_global_contactcount++; | ||
1196 | } | ||
1197 | } | ||
1198 | } | ||
1199 | else if (p2.PhysicsActorType == (int)ActorTypes.Prim) | ||
1200 | { | ||
1201 | //p1.PhysicsActorType | ||
1202 | int material = (int)Material.Wood; | ||
1203 | |||
1204 | if (p2 is OdePrim) | ||
1205 | material = ((OdePrim)p2).m_material; | ||
1206 | |||
1207 | //m_log.DebugFormat("Material: {0}", material); | ||
1208 | m_materialContacts[material, 0].geom = curContact; | ||
1209 | _perloopContact.Add(curContact); | ||
1210 | |||
1211 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1212 | { | ||
1213 | joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, 0]); | ||
1214 | m_global_contactcount++; | ||
1215 | |||
1216 | } | ||
1217 | } | ||
1218 | } | ||
1219 | |||
1220 | if (m_global_contactcount < maxContactsbeforedeath && joint != IntPtr.Zero) // stack collide! | ||
1221 | { | ||
1222 | d.JointAttach(joint, b1, b2); | ||
1223 | m_global_contactcount++; | ||
1224 | } | ||
1225 | |||
1226 | } | ||
1227 | collision_accounting_events(p1, p2, maxDepthContact); | ||
1228 | if (count > geomContactPointsStartthrottle) | ||
1229 | { | ||
1230 | // If there are more then 3 contact points, it's likely | ||
1231 | // that we've got a pile of objects, so ... | ||
1232 | // We don't want to send out hundreds of terse updates over and over again | ||
1233 | // so lets throttle them and send them again after it's somewhat sorted out. | ||
1234 | p2.ThrottleUpdates = true; | ||
1235 | } | ||
1236 | //m_log.Debug(count.ToString()); | ||
1237 | //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2); | ||
1238 | } | ||
1239 | } | ||
1240 | |||
1241 | private bool checkDupe(d.ContactGeom contactGeom, int atype) | ||
1242 | { | ||
1243 | bool result = false; | ||
1244 | //return result; | ||
1245 | if (!m_filterCollisions) | ||
1246 | return false; | ||
1247 | |||
1248 | ActorTypes at = (ActorTypes)atype; | ||
1249 | lock (_perloopContact) | ||
1250 | { | ||
1251 | foreach (d.ContactGeom contact in _perloopContact) | ||
1252 | { | ||
1253 | //if ((contact.g1 == contactGeom.g1 && contact.g2 == contactGeom.g2)) | ||
1254 | //{ | ||
1255 | // || (contact.g2 == contactGeom.g1 && contact.g1 == contactGeom.g2) | ||
1256 | if (at == ActorTypes.Agent) | ||
1257 | { | ||
1258 | if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom) | ||
1259 | { | ||
1260 | |||
1261 | if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f) | ||
1262 | { | ||
1263 | //contactGeom.depth *= .00005f; | ||
1264 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | ||
1265 | // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | ||
1266 | result = true; | ||
1267 | break; | ||
1268 | } | ||
1269 | else | ||
1270 | { | ||
1271 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | ||
1272 | } | ||
1273 | } | ||
1274 | else | ||
1275 | { | ||
1276 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | ||
1277 | //int i = 0; | ||
1278 | } | ||
1279 | } | ||
1280 | else if (at == ActorTypes.Prim) | ||
1281 | { | ||
1282 | //d.AABB aabb1 = new d.AABB(); | ||
1283 | //d.AABB aabb2 = new d.AABB(); | ||
1284 | |||
1285 | //d.GeomGetAABB(contactGeom.g2, out aabb2); | ||
1286 | //d.GeomGetAABB(contactGeom.g1, out aabb1); | ||
1287 | //aabb1. | ||
1288 | if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom) | ||
1289 | { | ||
1290 | if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z) | ||
1291 | { | ||
1292 | if (Math.Abs(contact.depth - contactGeom.depth) < 0.272f) | ||
1293 | { | ||
1294 | result = true; | ||
1295 | break; | ||
1296 | } | ||
1297 | } | ||
1298 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | ||
1299 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | ||
1300 | } | ||
1301 | |||
1302 | } | ||
1303 | |||
1304 | //} | ||
1305 | |||
1306 | } | ||
1307 | } | ||
1308 | return result; | ||
1309 | } | ||
1310 | |||
1311 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) | ||
1312 | { | ||
1313 | // obj1LocalID = 0; | ||
1314 | //returncollisions = false; | ||
1315 | obj2LocalID = 0; | ||
1316 | //ctype = 0; | ||
1317 | //cStartStop = 0; | ||
1318 | if (!p2.SubscribedEvents() && !p1.SubscribedEvents()) | ||
1319 | return; | ||
1320 | |||
1321 | switch ((ActorTypes)p2.PhysicsActorType) | ||
1322 | { | ||
1323 | case ActorTypes.Agent: | ||
1324 | cc2 = (OdeCharacter)p2; | ||
1325 | |||
1326 | // obj1LocalID = cc2.m_localID; | ||
1327 | switch ((ActorTypes)p1.PhysicsActorType) | ||
1328 | { | ||
1329 | case ActorTypes.Agent: | ||
1330 | cc1 = (OdeCharacter)p1; | ||
1331 | obj2LocalID = cc1.m_localID; | ||
1332 | cc1.AddCollisionEvent(cc2.m_localID, contact); | ||
1333 | //ctype = (int)CollisionCategories.Character; | ||
1334 | |||
1335 | //if (cc1.CollidingObj) | ||
1336 | //cStartStop = (int)StatusIndicators.Generic; | ||
1337 | //else | ||
1338 | //cStartStop = (int)StatusIndicators.Start; | ||
1339 | |||
1340 | //returncollisions = true; | ||
1341 | break; | ||
1342 | case ActorTypes.Prim: | ||
1343 | if (p1 is OdePrim) | ||
1344 | { | ||
1345 | cp1 = (OdePrim) p1; | ||
1346 | obj2LocalID = cp1.m_localID; | ||
1347 | cp1.AddCollisionEvent(cc2.m_localID, contact); | ||
1348 | } | ||
1349 | //ctype = (int)CollisionCategories.Geom; | ||
1350 | |||
1351 | //if (cp1.CollidingObj) | ||
1352 | //cStartStop = (int)StatusIndicators.Generic; | ||
1353 | //else | ||
1354 | //cStartStop = (int)StatusIndicators.Start; | ||
1355 | |||
1356 | //returncollisions = true; | ||
1357 | break; | ||
1358 | |||
1359 | case ActorTypes.Ground: | ||
1360 | case ActorTypes.Unknown: | ||
1361 | obj2LocalID = 0; | ||
1362 | //ctype = (int)CollisionCategories.Land; | ||
1363 | //returncollisions = true; | ||
1364 | break; | ||
1365 | } | ||
1366 | |||
1367 | cc2.AddCollisionEvent(obj2LocalID, contact); | ||
1368 | break; | ||
1369 | case ActorTypes.Prim: | ||
1370 | |||
1371 | if (p2 is OdePrim) | ||
1372 | { | ||
1373 | cp2 = (OdePrim) p2; | ||
1374 | |||
1375 | // obj1LocalID = cp2.m_localID; | ||
1376 | switch ((ActorTypes) p1.PhysicsActorType) | ||
1377 | { | ||
1378 | case ActorTypes.Agent: | ||
1379 | if (p1 is OdeCharacter) | ||
1380 | { | ||
1381 | cc1 = (OdeCharacter) p1; | ||
1382 | obj2LocalID = cc1.m_localID; | ||
1383 | cc1.AddCollisionEvent(cp2.m_localID, contact); | ||
1384 | //ctype = (int)CollisionCategories.Character; | ||
1385 | |||
1386 | //if (cc1.CollidingObj) | ||
1387 | //cStartStop = (int)StatusIndicators.Generic; | ||
1388 | //else | ||
1389 | //cStartStop = (int)StatusIndicators.Start; | ||
1390 | //returncollisions = true; | ||
1391 | } | ||
1392 | break; | ||
1393 | case ActorTypes.Prim: | ||
1394 | |||
1395 | if (p1 is OdePrim) | ||
1396 | { | ||
1397 | cp1 = (OdePrim) p1; | ||
1398 | obj2LocalID = cp1.m_localID; | ||
1399 | cp1.AddCollisionEvent(cp2.m_localID, contact); | ||
1400 | //ctype = (int)CollisionCategories.Geom; | ||
1401 | |||
1402 | //if (cp1.CollidingObj) | ||
1403 | //cStartStop = (int)StatusIndicators.Generic; | ||
1404 | //else | ||
1405 | //cStartStop = (int)StatusIndicators.Start; | ||
1406 | |||
1407 | //returncollisions = true; | ||
1408 | } | ||
1409 | break; | ||
1410 | |||
1411 | case ActorTypes.Ground: | ||
1412 | case ActorTypes.Unknown: | ||
1413 | obj2LocalID = 0; | ||
1414 | //ctype = (int)CollisionCategories.Land; | ||
1415 | |||
1416 | //returncollisions = true; | ||
1417 | break; | ||
1418 | } | ||
1419 | |||
1420 | cp2.AddCollisionEvent(obj2LocalID, contact); | ||
1421 | } | ||
1422 | break; | ||
1423 | } | ||
1424 | //if (returncollisions) | ||
1425 | //{ | ||
1426 | |||
1427 | //lock (m_storedCollisions) | ||
1428 | //{ | ||
1429 | //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString(); | ||
1430 | //if (m_storedCollisions.ContainsKey(cDictKey)) | ||
1431 | //{ | ||
1432 | //sCollisionData objd = m_storedCollisions[cDictKey]; | ||
1433 | //objd.NumberOfCollisions += 1; | ||
1434 | //objd.lastframe = framecount; | ||
1435 | //m_storedCollisions[cDictKey] = objd; | ||
1436 | //} | ||
1437 | //else | ||
1438 | //{ | ||
1439 | //sCollisionData objd = new sCollisionData(); | ||
1440 | //objd.ColliderLocalId = obj1LocalID; | ||
1441 | //objd.CollidedWithLocalId = obj2LocalID; | ||
1442 | //objd.CollisionType = ctype; | ||
1443 | //objd.NumberOfCollisions = 1; | ||
1444 | //objd.lastframe = framecount; | ||
1445 | //objd.StatusIndicator = cStartStop; | ||
1446 | //m_storedCollisions.Add(cDictKey, objd); | ||
1447 | //} | ||
1448 | //} | ||
1449 | // } | ||
1450 | } | ||
1451 | |||
1452 | public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount) | ||
1453 | { | ||
1454 | /* String name1 = null; | ||
1455 | String name2 = null; | ||
1456 | |||
1457 | if (!geom_name_map.TryGetValue(trimesh, out name1)) | ||
1458 | { | ||
1459 | name1 = "null"; | ||
1460 | } | ||
1461 | if (!geom_name_map.TryGetValue(refObject, out name2)) | ||
1462 | { | ||
1463 | name2 = "null"; | ||
1464 | } | ||
1465 | |||
1466 | m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2); | ||
1467 | */ | ||
1468 | return 1; | ||
1469 | } | ||
1470 | |||
1471 | public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex) | ||
1472 | { | ||
1473 | String name1 = null; | ||
1474 | String name2 = null; | ||
1475 | |||
1476 | if (!geom_name_map.TryGetValue(trimesh, out name1)) | ||
1477 | { | ||
1478 | name1 = "null"; | ||
1479 | } | ||
1480 | |||
1481 | if (!geom_name_map.TryGetValue(refObject, out name2)) | ||
1482 | { | ||
1483 | name2 = "null"; | ||
1484 | } | ||
1485 | |||
1486 | // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex); | ||
1487 | |||
1488 | d.Vector3 v0 = new d.Vector3(); | ||
1489 | d.Vector3 v1 = new d.Vector3(); | ||
1490 | d.Vector3 v2 = new d.Vector3(); | ||
1491 | |||
1492 | d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2); | ||
1493 | // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z); | ||
1494 | |||
1495 | return 1; | ||
1496 | } | ||
1497 | |||
1498 | /// <summary> | ||
1499 | /// This is our collision testing routine in ODE | ||
1500 | /// </summary> | ||
1501 | /// <param name="timeStep"></param> | ||
1502 | private void collision_optimized(float timeStep) | ||
1503 | { | ||
1504 | _perloopContact.Clear(); | ||
1505 | |||
1506 | lock (_characters) | ||
1507 | { | ||
1508 | foreach (OdeCharacter chr in _characters) | ||
1509 | { | ||
1510 | // Reset the collision values to false | ||
1511 | // since we don't know if we're colliding yet | ||
1512 | |||
1513 | // For some reason this can happen. Don't ask... | ||
1514 | // | ||
1515 | if (chr == null) | ||
1516 | continue; | ||
1517 | |||
1518 | if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero) | ||
1519 | continue; | ||
1520 | |||
1521 | chr.IsColliding = false; | ||
1522 | chr.CollidingGround = false; | ||
1523 | chr.CollidingObj = false; | ||
1524 | |||
1525 | // test the avatar's geometry for collision with the space | ||
1526 | // This will return near and the space that they are the closest to | ||
1527 | // And we'll run this again against the avatar and the space segment | ||
1528 | // This will return with a bunch of possible objects in the space segment | ||
1529 | // and we'll run it again on all of them. | ||
1530 | try | ||
1531 | { | ||
1532 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); | ||
1533 | } | ||
1534 | catch (AccessViolationException) | ||
1535 | { | ||
1536 | m_log.Warn("[PHYSICS]: Unable to space collide"); | ||
1537 | } | ||
1538 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); | ||
1539 | //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10) | ||
1540 | //{ | ||
1541 | //chr.Position.Z = terrainheight + 10.0f; | ||
1542 | //forcedZ = true; | ||
1543 | //} | ||
1544 | } | ||
1545 | } | ||
1546 | |||
1547 | lock (_activeprims) | ||
1548 | { | ||
1549 | List<OdePrim> removeprims = null; | ||
1550 | foreach (OdePrim chr in _activeprims) | ||
1551 | { | ||
1552 | if (chr.Body != IntPtr.Zero && d.BodyIsEnabled(chr.Body) && (!chr.m_disabled)) | ||
1553 | { | ||
1554 | try | ||
1555 | { | ||
1556 | lock (chr) | ||
1557 | { | ||
1558 | if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false) | ||
1559 | { | ||
1560 | d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback); | ||
1561 | } | ||
1562 | else | ||
1563 | { | ||
1564 | if (removeprims == null) | ||
1565 | { | ||
1566 | removeprims = new List<OdePrim>(); | ||
1567 | } | ||
1568 | removeprims.Add(chr); | ||
1569 | m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!"); | ||
1570 | } | ||
1571 | } | ||
1572 | } | ||
1573 | catch (AccessViolationException) | ||
1574 | { | ||
1575 | m_log.Warn("[PHYSICS]: Unable to space collide"); | ||
1576 | } | ||
1577 | } | ||
1578 | } | ||
1579 | if (removeprims != null) | ||
1580 | { | ||
1581 | foreach (OdePrim chr in removeprims) | ||
1582 | { | ||
1583 | _activeprims.Remove(chr); | ||
1584 | } | ||
1585 | } | ||
1586 | } | ||
1587 | |||
1588 | _perloopContact.Clear(); | ||
1589 | } | ||
1590 | |||
1591 | #endregion | ||
1592 | |||
1593 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
1594 | { | ||
1595 | m_worldOffset = offset; | ||
1596 | WorldExtents = new Vector2(extents.X, extents.Y); | ||
1597 | m_parentScene = pScene; | ||
1598 | |||
1599 | } | ||
1600 | |||
1601 | // Recovered for use by fly height. Kitto Flora | ||
1602 | public float GetTerrainHeightAtXY(float x, float y) | ||
1603 | { | ||
1604 | |||
1605 | int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
1606 | int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
1607 | |||
1608 | IntPtr heightFieldGeom = IntPtr.Zero; | ||
1609 | |||
1610 | if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom)) | ||
1611 | { | ||
1612 | if (heightFieldGeom != IntPtr.Zero) | ||
1613 | { | ||
1614 | if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) | ||
1615 | { | ||
1616 | |||
1617 | int index; | ||
1618 | |||
1619 | |||
1620 | if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y || | ||
1621 | (int)x < 0.001f || (int)y < 0.001f) | ||
1622 | return 0; | ||
1623 | |||
1624 | x = x - offsetX; | ||
1625 | y = y - offsetY; | ||
1626 | |||
1627 | index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y); | ||
1628 | |||
1629 | if (index < TerrainHeightFieldHeights[heightFieldGeom].Length) | ||
1630 | { | ||
1631 | //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]); | ||
1632 | return (float)TerrainHeightFieldHeights[heightFieldGeom][index]; | ||
1633 | } | ||
1634 | |||
1635 | else | ||
1636 | return 0f; | ||
1637 | } | ||
1638 | else | ||
1639 | { | ||
1640 | return 0f; | ||
1641 | } | ||
1642 | |||
1643 | } | ||
1644 | else | ||
1645 | { | ||
1646 | return 0f; | ||
1647 | } | ||
1648 | |||
1649 | } | ||
1650 | else | ||
1651 | { | ||
1652 | return 0f; | ||
1653 | } | ||
1654 | |||
1655 | |||
1656 | } | ||
1657 | // End recovered. Kitto Flora | ||
1658 | |||
1659 | public void addCollisionEventReporting(PhysicsActor obj) | ||
1660 | { | ||
1661 | lock (_collisionEventPrim) | ||
1662 | { | ||
1663 | if (!_collisionEventPrim.Contains(obj)) | ||
1664 | _collisionEventPrim.Add(obj); | ||
1665 | } | ||
1666 | } | ||
1667 | |||
1668 | public void remCollisionEventReporting(PhysicsActor obj) | ||
1669 | { | ||
1670 | lock (_collisionEventPrim) | ||
1671 | { | ||
1672 | if (!_collisionEventPrim.Contains(obj)) | ||
1673 | _collisionEventPrim.Remove(obj); | ||
1674 | } | ||
1675 | } | ||
1676 | |||
1677 | #region Add/Remove Entities | ||
1678 | |||
1679 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
1680 | { | ||
1681 | Vector3 pos; | ||
1682 | pos.X = position.X; | ||
1683 | pos.Y = position.Y; | ||
1684 | pos.Z = position.Z; | ||
1685 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun); | ||
1686 | newAv.Flying = isFlying; | ||
1687 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | ||
1688 | |||
1689 | return newAv; | ||
1690 | } | ||
1691 | |||
1692 | public void AddCharacter(OdeCharacter chr) | ||
1693 | { | ||
1694 | lock (_characters) | ||
1695 | { | ||
1696 | if (!_characters.Contains(chr)) | ||
1697 | { | ||
1698 | _characters.Add(chr); | ||
1699 | if (chr.bad) | ||
1700 | m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); | ||
1701 | } | ||
1702 | } | ||
1703 | } | ||
1704 | |||
1705 | public void RemoveCharacter(OdeCharacter chr) | ||
1706 | { | ||
1707 | lock (_characters) | ||
1708 | { | ||
1709 | if (_characters.Contains(chr)) | ||
1710 | { | ||
1711 | _characters.Remove(chr); | ||
1712 | } | ||
1713 | } | ||
1714 | } | ||
1715 | public void BadCharacter(OdeCharacter chr) | ||
1716 | { | ||
1717 | lock (_badCharacter) | ||
1718 | { | ||
1719 | if (!_badCharacter.Contains(chr)) | ||
1720 | _badCharacter.Add(chr); | ||
1721 | } | ||
1722 | } | ||
1723 | |||
1724 | public override void RemoveAvatar(PhysicsActor actor) | ||
1725 | { | ||
1726 | //m_log.Debug("[PHYSICS]:ODELOCK"); | ||
1727 | ((OdeCharacter) actor).Destroy(); | ||
1728 | |||
1729 | } | ||
1730 | |||
1731 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1732 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) | ||
1733 | { | ||
1734 | |||
1735 | Vector3 pos = position; | ||
1736 | Vector3 siz = size; | ||
1737 | Quaternion rot = rotation; | ||
1738 | |||
1739 | OdePrim newPrim; | ||
1740 | lock (OdeLock) | ||
1741 | { | ||
1742 | newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, ode); | ||
1743 | |||
1744 | lock (_prims) | ||
1745 | _prims.Add(newPrim); | ||
1746 | } | ||
1747 | |||
1748 | return newPrim; | ||
1749 | } | ||
1750 | |||
1751 | public void addActivePrim(OdePrim activatePrim) | ||
1752 | { | ||
1753 | // adds active prim.. (ones that should be iterated over in collisions_optimized | ||
1754 | lock (_activeprims) | ||
1755 | { | ||
1756 | if (!_activeprims.Contains(activatePrim)) | ||
1757 | _activeprims.Add(activatePrim); | ||
1758 | //else | ||
1759 | // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent"); | ||
1760 | } | ||
1761 | } | ||
1762 | |||
1763 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1764 | Vector3 size, Quaternion rotation) //To be removed | ||
1765 | { | ||
1766 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
1767 | } | ||
1768 | |||
1769 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1770 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
1771 | { | ||
1772 | PhysicsActor result; | ||
1773 | IMesh mesh = null; | ||
1774 | |||
1775 | if (needsMeshing(pbs)) | ||
1776 | mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); | ||
1777 | |||
1778 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); | ||
1779 | |||
1780 | return result; | ||
1781 | } | ||
1782 | |||
1783 | public override float TimeDilation | ||
1784 | { | ||
1785 | get { return m_timeDilation; } | ||
1786 | } | ||
1787 | |||
1788 | public override bool SupportsNINJAJoints | ||
1789 | { | ||
1790 | get { return m_NINJA_physics_joints_enabled; } | ||
1791 | } | ||
1792 | |||
1793 | // internal utility function: must be called within a lock (OdeLock) | ||
1794 | private void InternalAddActiveJoint(PhysicsJoint joint) | ||
1795 | { | ||
1796 | activeJoints.Add(joint); | ||
1797 | SOPName_to_activeJoint.Add(joint.ObjectNameInScene, joint); | ||
1798 | } | ||
1799 | |||
1800 | // internal utility function: must be called within a lock (OdeLock) | ||
1801 | private void InternalAddPendingJoint(OdePhysicsJoint joint) | ||
1802 | { | ||
1803 | pendingJoints.Add(joint); | ||
1804 | SOPName_to_pendingJoint.Add(joint.ObjectNameInScene, joint); | ||
1805 | } | ||
1806 | |||
1807 | // internal utility function: must be called within a lock (OdeLock) | ||
1808 | private void InternalRemovePendingJoint(PhysicsJoint joint) | ||
1809 | { | ||
1810 | pendingJoints.Remove(joint); | ||
1811 | SOPName_to_pendingJoint.Remove(joint.ObjectNameInScene); | ||
1812 | } | ||
1813 | |||
1814 | // internal utility function: must be called within a lock (OdeLock) | ||
1815 | private void InternalRemoveActiveJoint(PhysicsJoint joint) | ||
1816 | { | ||
1817 | activeJoints.Remove(joint); | ||
1818 | SOPName_to_activeJoint.Remove(joint.ObjectNameInScene); | ||
1819 | } | ||
1820 | |||
1821 | public override void DumpJointInfo() | ||
1822 | { | ||
1823 | string hdr = "[NINJA] JOINTINFO: "; | ||
1824 | foreach (PhysicsJoint j in pendingJoints) | ||
1825 | { | ||
1826 | m_log.Debug(hdr + " pending joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams); | ||
1827 | } | ||
1828 | m_log.Debug(hdr + pendingJoints.Count + " total pending joints"); | ||
1829 | foreach (string jointName in SOPName_to_pendingJoint.Keys) | ||
1830 | { | ||
1831 | m_log.Debug(hdr + " pending joints dict contains Name: " + jointName); | ||
1832 | } | ||
1833 | m_log.Debug(hdr + SOPName_to_pendingJoint.Keys.Count + " total pending joints dict entries"); | ||
1834 | foreach (PhysicsJoint j in activeJoints) | ||
1835 | { | ||
1836 | m_log.Debug(hdr + " active joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams); | ||
1837 | } | ||
1838 | m_log.Debug(hdr + activeJoints.Count + " total active joints"); | ||
1839 | foreach (string jointName in SOPName_to_activeJoint.Keys) | ||
1840 | { | ||
1841 | m_log.Debug(hdr + " active joints dict contains Name: " + jointName); | ||
1842 | } | ||
1843 | m_log.Debug(hdr + SOPName_to_activeJoint.Keys.Count + " total active joints dict entries"); | ||
1844 | |||
1845 | m_log.Debug(hdr + " Per-body joint connectivity information follows."); | ||
1846 | m_log.Debug(hdr + joints_connecting_actor.Keys.Count + " bodies are connected by joints."); | ||
1847 | foreach (string actorName in joints_connecting_actor.Keys) | ||
1848 | { | ||
1849 | m_log.Debug(hdr + " Actor " + actorName + " has the following joints connecting it"); | ||
1850 | foreach (PhysicsJoint j in joints_connecting_actor[actorName]) | ||
1851 | { | ||
1852 | m_log.Debug(hdr + " * joint Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams); | ||
1853 | } | ||
1854 | m_log.Debug(hdr + joints_connecting_actor[actorName].Count + " connecting joints total for this actor"); | ||
1855 | } | ||
1856 | } | ||
1857 | |||
1858 | public override void RequestJointDeletion(string ObjectNameInScene) | ||
1859 | { | ||
1860 | lock (externalJointRequestsLock) | ||
1861 | { | ||
1862 | if (!requestedJointsToBeDeleted.Contains(ObjectNameInScene)) // forbid same deletion request from entering twice to prevent spurious deletions processed asynchronously | ||
1863 | { | ||
1864 | requestedJointsToBeDeleted.Add(ObjectNameInScene); | ||
1865 | } | ||
1866 | } | ||
1867 | } | ||
1868 | |||
1869 | private void DeleteRequestedJoints() | ||
1870 | { | ||
1871 | List<string> myRequestedJointsToBeDeleted; | ||
1872 | lock (externalJointRequestsLock) | ||
1873 | { | ||
1874 | // make a local copy of the shared list for processing (threading issues) | ||
1875 | myRequestedJointsToBeDeleted = new List<string>(requestedJointsToBeDeleted); | ||
1876 | } | ||
1877 | |||
1878 | foreach (string jointName in myRequestedJointsToBeDeleted) | ||
1879 | { | ||
1880 | lock (OdeLock) | ||
1881 | { | ||
1882 | //m_log.Debug("[NINJA] trying to deleting requested joint " + jointName); | ||
1883 | if (SOPName_to_activeJoint.ContainsKey(jointName) || SOPName_to_pendingJoint.ContainsKey(jointName)) | ||
1884 | { | ||
1885 | OdePhysicsJoint joint = null; | ||
1886 | if (SOPName_to_activeJoint.ContainsKey(jointName)) | ||
1887 | { | ||
1888 | joint = SOPName_to_activeJoint[jointName] as OdePhysicsJoint; | ||
1889 | InternalRemoveActiveJoint(joint); | ||
1890 | } | ||
1891 | else if (SOPName_to_pendingJoint.ContainsKey(jointName)) | ||
1892 | { | ||
1893 | joint = SOPName_to_pendingJoint[jointName] as OdePhysicsJoint; | ||
1894 | InternalRemovePendingJoint(joint); | ||
1895 | } | ||
1896 | |||
1897 | if (joint != null) | ||
1898 | { | ||
1899 | //m_log.Debug("joint.BodyNames.Count is " + joint.BodyNames.Count + " and contents " + joint.BodyNames); | ||
1900 | for (int iBodyName = 0; iBodyName < 2; iBodyName++) | ||
1901 | { | ||
1902 | string bodyName = joint.BodyNames[iBodyName]; | ||
1903 | if (bodyName != "NULL") | ||
1904 | { | ||
1905 | joints_connecting_actor[bodyName].Remove(joint); | ||
1906 | if (joints_connecting_actor[bodyName].Count == 0) | ||
1907 | { | ||
1908 | joints_connecting_actor.Remove(bodyName); | ||
1909 | } | ||
1910 | } | ||
1911 | } | ||
1912 | |||
1913 | DoJointDeactivated(joint); | ||
1914 | if (joint.jointID != IntPtr.Zero) | ||
1915 | { | ||
1916 | d.JointDestroy(joint.jointID); | ||
1917 | joint.jointID = IntPtr.Zero; | ||
1918 | //DoJointErrorMessage(joint, "successfully destroyed joint " + jointName); | ||
1919 | } | ||
1920 | else | ||
1921 | { | ||
1922 | //m_log.Warn("[NINJA] Ignoring re-request to destroy joint " + jointName); | ||
1923 | } | ||
1924 | } | ||
1925 | else | ||
1926 | { | ||
1927 | // DoJointErrorMessage(joint, "coult not find joint to destroy based on name " + jointName); | ||
1928 | } | ||
1929 | } | ||
1930 | else | ||
1931 | { | ||
1932 | // DoJointErrorMessage(joint, "WARNING - joint removal failed, joint " + jointName); | ||
1933 | } | ||
1934 | } | ||
1935 | } | ||
1936 | |||
1937 | // remove processed joints from the shared list | ||
1938 | lock (externalJointRequestsLock) | ||
1939 | { | ||
1940 | foreach (string jointName in myRequestedJointsToBeDeleted) | ||
1941 | { | ||
1942 | requestedJointsToBeDeleted.Remove(jointName); | ||
1943 | } | ||
1944 | } | ||
1945 | } | ||
1946 | |||
1947 | // for pending joints we don't know if their associated bodies exist yet or not. | ||
1948 | // the joint is actually created during processing of the taints | ||
1949 | private void CreateRequestedJoints() | ||
1950 | { | ||
1951 | List<PhysicsJoint> myRequestedJointsToBeCreated; | ||
1952 | lock (externalJointRequestsLock) | ||
1953 | { | ||
1954 | // make a local copy of the shared list for processing (threading issues) | ||
1955 | myRequestedJointsToBeCreated = new List<PhysicsJoint>(requestedJointsToBeCreated); | ||
1956 | } | ||
1957 | |||
1958 | foreach (PhysicsJoint joint in myRequestedJointsToBeCreated) | ||
1959 | { | ||
1960 | lock (OdeLock) | ||
1961 | { | ||
1962 | if (SOPName_to_pendingJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_pendingJoint[joint.ObjectNameInScene] != null) | ||
1963 | { | ||
1964 | DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already pending joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation); | ||
1965 | continue; | ||
1966 | } | ||
1967 | if (SOPName_to_activeJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_activeJoint[joint.ObjectNameInScene] != null) | ||
1968 | { | ||
1969 | DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already active joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation); | ||
1970 | continue; | ||
1971 | } | ||
1972 | |||
1973 | InternalAddPendingJoint(joint as OdePhysicsJoint); | ||
1974 | |||
1975 | if (joint.BodyNames.Count >= 2) | ||
1976 | { | ||
1977 | for (int iBodyName = 0; iBodyName < 2; iBodyName++) | ||
1978 | { | ||
1979 | string bodyName = joint.BodyNames[iBodyName]; | ||
1980 | if (bodyName != "NULL") | ||
1981 | { | ||
1982 | if (!joints_connecting_actor.ContainsKey(bodyName)) | ||
1983 | { | ||
1984 | joints_connecting_actor.Add(bodyName, new List<PhysicsJoint>()); | ||
1985 | } | ||
1986 | joints_connecting_actor[bodyName].Add(joint); | ||
1987 | } | ||
1988 | } | ||
1989 | } | ||
1990 | } | ||
1991 | } | ||
1992 | |||
1993 | // remove processed joints from shared list | ||
1994 | lock (externalJointRequestsLock) | ||
1995 | { | ||
1996 | foreach (PhysicsJoint joint in myRequestedJointsToBeCreated) | ||
1997 | { | ||
1998 | requestedJointsToBeCreated.Remove(joint); | ||
1999 | } | ||
2000 | } | ||
2001 | |||
2002 | } | ||
2003 | |||
2004 | // public function to add an request for joint creation | ||
2005 | // this joint will just be added to a waiting list that is NOT processed during the main | ||
2006 | // Simulate() loop (to avoid deadlocks). After Simulate() is finished, we handle unprocessed joint requests. | ||
2007 | |||
2008 | public override PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, | ||
2009 | Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation) | ||
2010 | |||
2011 | { | ||
2012 | |||
2013 | OdePhysicsJoint joint = new OdePhysicsJoint(); | ||
2014 | joint.ObjectNameInScene = objectNameInScene; | ||
2015 | joint.Type = jointType; | ||
2016 | joint.Position = position; | ||
2017 | joint.Rotation = rotation; | ||
2018 | joint.RawParams = parms; | ||
2019 | joint.BodyNames = new List<string>(bodyNames); | ||
2020 | joint.TrackedBodyName = trackedBodyName; | ||
2021 | joint.LocalRotation = localRotation; | ||
2022 | joint.jointID = IntPtr.Zero; | ||
2023 | joint.ErrorMessageCount = 0; | ||
2024 | |||
2025 | lock (externalJointRequestsLock) | ||
2026 | { | ||
2027 | if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice | ||
2028 | { | ||
2029 | requestedJointsToBeCreated.Add(joint); | ||
2030 | } | ||
2031 | } | ||
2032 | return joint; | ||
2033 | } | ||
2034 | |||
2035 | private void RemoveAllJointsConnectedToActor(PhysicsActor actor) | ||
2036 | { | ||
2037 | //m_log.Debug("RemoveAllJointsConnectedToActor: start"); | ||
2038 | if (actor.SOPName != null && joints_connecting_actor.ContainsKey(actor.SOPName) && joints_connecting_actor[actor.SOPName] != null) | ||
2039 | { | ||
2040 | |||
2041 | List<PhysicsJoint> jointsToRemove = new List<PhysicsJoint>(); | ||
2042 | //TODO: merge these 2 loops (originally it was needed to avoid altering a list being iterated over, but it is no longer needed due to the joint request queue mechanism) | ||
2043 | foreach (PhysicsJoint j in joints_connecting_actor[actor.SOPName]) | ||
2044 | { | ||
2045 | jointsToRemove.Add(j); | ||
2046 | } | ||
2047 | foreach (PhysicsJoint j in jointsToRemove) | ||
2048 | { | ||
2049 | //m_log.Debug("RemoveAllJointsConnectedToActor: about to request deletion of " + j.ObjectNameInScene); | ||
2050 | RequestJointDeletion(j.ObjectNameInScene); | ||
2051 | //m_log.Debug("RemoveAllJointsConnectedToActor: done request deletion of " + j.ObjectNameInScene); | ||
2052 | j.TrackedBodyName = null; // *IMMEDIATELY* prevent any further movement of this joint (else a deleted actor might cause spurious tracking motion of the joint for a few frames, leading to the joint proxy object disappearing) | ||
2053 | } | ||
2054 | } | ||
2055 | } | ||
2056 | |||
2057 | public override void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) | ||
2058 | { | ||
2059 | //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: start"); | ||
2060 | lock (OdeLock) | ||
2061 | { | ||
2062 | //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: got lock"); | ||
2063 | RemoveAllJointsConnectedToActor(actor); | ||
2064 | } | ||
2065 | } | ||
2066 | |||
2067 | // normally called from within OnJointMoved, which is called from within a lock (OdeLock) | ||
2068 | public override Vector3 GetJointAnchor(PhysicsJoint joint) | ||
2069 | { | ||
2070 | Debug.Assert(joint.IsInPhysicsEngine); | ||
2071 | d.Vector3 pos = new d.Vector3(); | ||
2072 | |||
2073 | if (!(joint is OdePhysicsJoint)) | ||
2074 | { | ||
2075 | DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene); | ||
2076 | } | ||
2077 | else | ||
2078 | { | ||
2079 | OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint; | ||
2080 | switch (odeJoint.Type) | ||
2081 | { | ||
2082 | case PhysicsJointType.Ball: | ||
2083 | d.JointGetBallAnchor(odeJoint.jointID, out pos); | ||
2084 | break; | ||
2085 | case PhysicsJointType.Hinge: | ||
2086 | d.JointGetHingeAnchor(odeJoint.jointID, out pos); | ||
2087 | break; | ||
2088 | } | ||
2089 | } | ||
2090 | return new Vector3(pos.X, pos.Y, pos.Z); | ||
2091 | } | ||
2092 | |||
2093 | // normally called from within OnJointMoved, which is called from within a lock (OdeLock) | ||
2094 | // WARNING: ODE sometimes returns <0,0,0> as the joint axis! Therefore this function | ||
2095 | // appears to be unreliable. Fortunately we can compute the joint axis ourselves by | ||
2096 | // keeping track of the joint's original orientation relative to one of the involved bodies. | ||
2097 | public override Vector3 GetJointAxis(PhysicsJoint joint) | ||
2098 | { | ||
2099 | Debug.Assert(joint.IsInPhysicsEngine); | ||
2100 | d.Vector3 axis = new d.Vector3(); | ||
2101 | |||
2102 | if (!(joint is OdePhysicsJoint)) | ||
2103 | { | ||
2104 | DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene); | ||
2105 | } | ||
2106 | else | ||
2107 | { | ||
2108 | OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint; | ||
2109 | switch (odeJoint.Type) | ||
2110 | { | ||
2111 | case PhysicsJointType.Ball: | ||
2112 | DoJointErrorMessage(joint, "warning - axis requested for ball joint: " + joint.ObjectNameInScene); | ||
2113 | break; | ||
2114 | case PhysicsJointType.Hinge: | ||
2115 | d.JointGetHingeAxis(odeJoint.jointID, out axis); | ||
2116 | break; | ||
2117 | } | ||
2118 | } | ||
2119 | return new Vector3(axis.X, axis.Y, axis.Z); | ||
2120 | } | ||
2121 | |||
2122 | |||
2123 | public void remActivePrim(OdePrim deactivatePrim) | ||
2124 | { | ||
2125 | lock (_activeprims) | ||
2126 | { | ||
2127 | _activeprims.Remove(deactivatePrim); | ||
2128 | } | ||
2129 | } | ||
2130 | |||
2131 | public override void RemovePrim(PhysicsActor prim) | ||
2132 | { | ||
2133 | if (prim is OdePrim) | ||
2134 | { | ||
2135 | lock (OdeLock) | ||
2136 | { | ||
2137 | OdePrim p = (OdePrim) prim; | ||
2138 | |||
2139 | p.setPrimForRemoval(); | ||
2140 | AddPhysicsActorTaint(prim); | ||
2141 | //RemovePrimThreadLocked(p); | ||
2142 | } | ||
2143 | } | ||
2144 | } | ||
2145 | |||
2146 | /// <summary> | ||
2147 | /// This is called from within simulate but outside the locked portion | ||
2148 | /// We need to do our own locking here | ||
2149 | /// Essentially, we need to remove the prim from our space segment, whatever segment it's in. | ||
2150 | /// | ||
2151 | /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory | ||
2152 | /// that the space was using. | ||
2153 | /// </summary> | ||
2154 | /// <param name="prim"></param> | ||
2155 | public void RemovePrimThreadLocked(OdePrim prim) | ||
2156 | { | ||
2157 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | ||
2158 | lock (prim) | ||
2159 | { | ||
2160 | remCollisionEventReporting(prim); | ||
2161 | lock (ode) | ||
2162 | { | ||
2163 | if (prim.prim_geom != IntPtr.Zero) | ||
2164 | { | ||
2165 | prim.ResetTaints(); | ||
2166 | |||
2167 | if (prim.IsPhysical) | ||
2168 | { | ||
2169 | prim.disableBody(); | ||
2170 | if (prim.childPrim) | ||
2171 | { | ||
2172 | prim.childPrim = false; | ||
2173 | prim.Body = IntPtr.Zero; | ||
2174 | prim.m_disabled = true; | ||
2175 | prim.IsPhysical = false; | ||
2176 | } | ||
2177 | |||
2178 | |||
2179 | } | ||
2180 | // we don't want to remove the main space | ||
2181 | |||
2182 | // If the geometry is in the targetspace, remove it from the target space | ||
2183 | //m_log.Warn(prim.m_targetSpace); | ||
2184 | |||
2185 | //if (prim.m_targetSpace != IntPtr.Zero) | ||
2186 | //{ | ||
2187 | //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom)) | ||
2188 | //{ | ||
2189 | |||
2190 | //if (d.GeomIsSpace(prim.m_targetSpace)) | ||
2191 | //{ | ||
2192 | //waitForSpaceUnlock(prim.m_targetSpace); | ||
2193 | //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom); | ||
2194 | prim.m_targetSpace = IntPtr.Zero; | ||
2195 | //} | ||
2196 | //else | ||
2197 | //{ | ||
2198 | // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + | ||
2199 | //((OdePrim)prim).m_targetSpace.ToString()); | ||
2200 | //} | ||
2201 | |||
2202 | //} | ||
2203 | //} | ||
2204 | //m_log.Warn(prim.prim_geom); | ||
2205 | try | ||
2206 | { | ||
2207 | if (prim.prim_geom != IntPtr.Zero) | ||
2208 | { | ||
2209 | |||
2210 | //string tPA; | ||
2211 | //geom_name_map.TryGetValue(prim.prim_geom, out tPA); | ||
2212 | //Console.WriteLine("**** Remove {0}", tPA); | ||
2213 | if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom); | ||
2214 | if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom); | ||
2215 | d.GeomDestroy(prim.prim_geom); | ||
2216 | prim.prim_geom = IntPtr.Zero; | ||
2217 | } | ||
2218 | else | ||
2219 | { | ||
2220 | m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene"); | ||
2221 | } | ||
2222 | } | ||
2223 | catch (AccessViolationException) | ||
2224 | { | ||
2225 | m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed."); | ||
2226 | } | ||
2227 | lock (_prims) | ||
2228 | _prims.Remove(prim); | ||
2229 | |||
2230 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore | ||
2231 | //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0) | ||
2232 | //{ | ||
2233 | //if (prim.m_targetSpace != null) | ||
2234 | //{ | ||
2235 | //if (d.GeomIsSpace(prim.m_targetSpace)) | ||
2236 | //{ | ||
2237 | //waitForSpaceUnlock(prim.m_targetSpace); | ||
2238 | //d.SpaceRemove(space, prim.m_targetSpace); | ||
2239 | // free up memory used by the space. | ||
2240 | //d.SpaceDestroy(prim.m_targetSpace); | ||
2241 | //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position); | ||
2242 | //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]); | ||
2243 | //} | ||
2244 | //else | ||
2245 | //{ | ||
2246 | //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + | ||
2247 | //((OdePrim) prim).m_targetSpace.ToString()); | ||
2248 | //} | ||
2249 | //} | ||
2250 | //} | ||
2251 | |||
2252 | if (SupportsNINJAJoints) | ||
2253 | { | ||
2254 | RemoveAllJointsConnectedToActorThreadLocked(prim); | ||
2255 | } | ||
2256 | } | ||
2257 | } | ||
2258 | } | ||
2259 | } | ||
2260 | |||
2261 | #endregion | ||
2262 | |||
2263 | #region Space Separation Calculation | ||
2264 | |||
2265 | /// <summary> | ||
2266 | /// Takes a space pointer and zeros out the array we're using to hold the spaces | ||
2267 | /// </summary> | ||
2268 | /// <param name="pSpace"></param> | ||
2269 | public void resetSpaceArrayItemToZero(IntPtr pSpace) | ||
2270 | { | ||
2271 | for (int x = 0; x < staticPrimspace.GetLength(0); x++) | ||
2272 | { | ||
2273 | for (int y = 0; y < staticPrimspace.GetLength(1); y++) | ||
2274 | { | ||
2275 | if (staticPrimspace[x, y] == pSpace) | ||
2276 | staticPrimspace[x, y] = IntPtr.Zero; | ||
2277 | } | ||
2278 | } | ||
2279 | } | ||
2280 | |||
2281 | public void resetSpaceArrayItemToZero(int arrayitemX, int arrayitemY) | ||
2282 | { | ||
2283 | staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero; | ||
2284 | } | ||
2285 | |||
2286 | /// <summary> | ||
2287 | /// Called when a static prim moves. Allocates a space for the prim based on its position | ||
2288 | /// </summary> | ||
2289 | /// <param name="geom">the pointer to the geom that moved</param> | ||
2290 | /// <param name="pos">the position that the geom moved to</param> | ||
2291 | /// <param name="currentspace">a pointer to the space it was in before it was moved.</param> | ||
2292 | /// <returns>a pointer to the new space it's in</returns> | ||
2293 | public IntPtr recalculateSpaceForGeom(IntPtr geom, Vector3 pos, IntPtr currentspace) | ||
2294 | { | ||
2295 | // Called from setting the Position and Size of an ODEPrim so | ||
2296 | // it's already in locked space. | ||
2297 | |||
2298 | // we don't want to remove the main space | ||
2299 | // we don't need to test physical here because this function should | ||
2300 | // never be called if the prim is physical(active) | ||
2301 | |||
2302 | // All physical prim end up in the root space | ||
2303 | //Thread.Sleep(20); | ||
2304 | if (currentspace != space) | ||
2305 | { | ||
2306 | //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString()); | ||
2307 | //if (currentspace == IntPtr.Zero) | ||
2308 | //{ | ||
2309 | //int adfadf = 0; | ||
2310 | //} | ||
2311 | if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero) | ||
2312 | { | ||
2313 | if (d.GeomIsSpace(currentspace)) | ||
2314 | { | ||
2315 | waitForSpaceUnlock(currentspace); | ||
2316 | d.SpaceRemove(currentspace, geom); | ||
2317 | } | ||
2318 | else | ||
2319 | { | ||
2320 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + currentspace + | ||
2321 | " Geom:" + geom); | ||
2322 | } | ||
2323 | } | ||
2324 | else | ||
2325 | { | ||
2326 | IntPtr sGeomIsIn = d.GeomGetSpace(geom); | ||
2327 | if (sGeomIsIn != IntPtr.Zero) | ||
2328 | { | ||
2329 | if (d.GeomIsSpace(currentspace)) | ||
2330 | { | ||
2331 | waitForSpaceUnlock(sGeomIsIn); | ||
2332 | d.SpaceRemove(sGeomIsIn, geom); | ||
2333 | } | ||
2334 | else | ||
2335 | { | ||
2336 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + | ||
2337 | sGeomIsIn + " Geom:" + geom); | ||
2338 | } | ||
2339 | } | ||
2340 | } | ||
2341 | |||
2342 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore | ||
2343 | if (d.SpaceGetNumGeoms(currentspace) == 0) | ||
2344 | { | ||
2345 | if (currentspace != IntPtr.Zero) | ||
2346 | { | ||
2347 | if (d.GeomIsSpace(currentspace)) | ||
2348 | { | ||
2349 | waitForSpaceUnlock(currentspace); | ||
2350 | waitForSpaceUnlock(space); | ||
2351 | d.SpaceRemove(space, currentspace); | ||
2352 | // free up memory used by the space. | ||
2353 | |||
2354 | //d.SpaceDestroy(currentspace); | ||
2355 | resetSpaceArrayItemToZero(currentspace); | ||
2356 | } | ||
2357 | else | ||
2358 | { | ||
2359 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + | ||
2360 | currentspace + " Geom:" + geom); | ||
2361 | } | ||
2362 | } | ||
2363 | } | ||
2364 | } | ||
2365 | else | ||
2366 | { | ||
2367 | // this is a physical object that got disabled. ;.; | ||
2368 | if (currentspace != IntPtr.Zero && geom != IntPtr.Zero) | ||
2369 | { | ||
2370 | if (d.SpaceQuery(currentspace, geom)) | ||
2371 | { | ||
2372 | if (d.GeomIsSpace(currentspace)) | ||
2373 | { | ||
2374 | waitForSpaceUnlock(currentspace); | ||
2375 | d.SpaceRemove(currentspace, geom); | ||
2376 | } | ||
2377 | else | ||
2378 | { | ||
2379 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + | ||
2380 | currentspace + " Geom:" + geom); | ||
2381 | } | ||
2382 | } | ||
2383 | else | ||
2384 | { | ||
2385 | IntPtr sGeomIsIn = d.GeomGetSpace(geom); | ||
2386 | if (sGeomIsIn != IntPtr.Zero) | ||
2387 | { | ||
2388 | if (d.GeomIsSpace(sGeomIsIn)) | ||
2389 | { | ||
2390 | waitForSpaceUnlock(sGeomIsIn); | ||
2391 | d.SpaceRemove(sGeomIsIn, geom); | ||
2392 | } | ||
2393 | else | ||
2394 | { | ||
2395 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + | ||
2396 | sGeomIsIn + " Geom:" + geom); | ||
2397 | } | ||
2398 | } | ||
2399 | } | ||
2400 | } | ||
2401 | } | ||
2402 | |||
2403 | // The routines in the Position and Size sections do the 'inserting' into the space, | ||
2404 | // so all we have to do is make sure that the space that we're putting the prim into | ||
2405 | // is in the 'main' space. | ||
2406 | int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos); | ||
2407 | IntPtr newspace = calculateSpaceForGeom(pos); | ||
2408 | |||
2409 | if (newspace == IntPtr.Zero) | ||
2410 | { | ||
2411 | newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]); | ||
2412 | d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh); | ||
2413 | } | ||
2414 | |||
2415 | return newspace; | ||
2416 | } | ||
2417 | |||
2418 | /// <summary> | ||
2419 | /// Creates a new space at X Y | ||
2420 | /// </summary> | ||
2421 | /// <param name="iprimspaceArrItemX"></param> | ||
2422 | /// <param name="iprimspaceArrItemY"></param> | ||
2423 | /// <returns>A pointer to the created space</returns> | ||
2424 | public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY) | ||
2425 | { | ||
2426 | // creating a new space for prim and inserting it into main space. | ||
2427 | staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero); | ||
2428 | d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space); | ||
2429 | waitForSpaceUnlock(space); | ||
2430 | d.SpaceSetSublevel(space, 1); | ||
2431 | d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]); | ||
2432 | return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]; | ||
2433 | } | ||
2434 | |||
2435 | /// <summary> | ||
2436 | /// Calculates the space the prim should be in by its position | ||
2437 | /// </summary> | ||
2438 | /// <param name="pos"></param> | ||
2439 | /// <returns>a pointer to the space. This could be a new space or reused space.</returns> | ||
2440 | public IntPtr calculateSpaceForGeom(Vector3 pos) | ||
2441 | { | ||
2442 | int[] xyspace = calculateSpaceArrayItemFromPos(pos); | ||
2443 | //m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString()); | ||
2444 | return staticPrimspace[xyspace[0], xyspace[1]]; | ||
2445 | } | ||
2446 | |||
2447 | /// <summary> | ||
2448 | /// Holds the space allocation logic | ||
2449 | /// </summary> | ||
2450 | /// <param name="pos"></param> | ||
2451 | /// <returns>an array item based on the position</returns> | ||
2452 | public int[] calculateSpaceArrayItemFromPos(Vector3 pos) | ||
2453 | { | ||
2454 | int[] returnint = new int[2]; | ||
2455 | |||
2456 | returnint[0] = (int) (pos.X/metersInSpace); | ||
2457 | |||
2458 | if (returnint[0] > ((int) (259f/metersInSpace))) | ||
2459 | returnint[0] = ((int) (259f/metersInSpace)); | ||
2460 | if (returnint[0] < 0) | ||
2461 | returnint[0] = 0; | ||
2462 | |||
2463 | returnint[1] = (int) (pos.Y/metersInSpace); | ||
2464 | if (returnint[1] > ((int) (259f/metersInSpace))) | ||
2465 | returnint[1] = ((int) (259f/metersInSpace)); | ||
2466 | if (returnint[1] < 0) | ||
2467 | returnint[1] = 0; | ||
2468 | |||
2469 | return returnint; | ||
2470 | } | ||
2471 | |||
2472 | #endregion | ||
2473 | |||
2474 | /// <summary> | ||
2475 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
2476 | /// </summary> | ||
2477 | /// <param name="pbs"></param> | ||
2478 | /// <returns></returns> | ||
2479 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
2480 | { | ||
2481 | // most of this is redundant now as the mesher will return null if it cant mesh a prim | ||
2482 | // but we still need to check for sculptie meshing being enabled so this is the most | ||
2483 | // convenient place to do it for now... | ||
2484 | |||
2485 | // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f) | ||
2486 | // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString()); | ||
2487 | int iPropertiesNotSupportedDefault = 0; | ||
2488 | |||
2489 | if (pbs.SculptEntry && !meshSculptedPrim) | ||
2490 | { | ||
2491 | #if SPAM | ||
2492 | m_log.Warn("NonMesh"); | ||
2493 | #endif | ||
2494 | return false; | ||
2495 | } | ||
2496 | |||
2497 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
2498 | if (!forceSimplePrimMeshing) | ||
2499 | { | ||
2500 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
2501 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
2502 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
2503 | { | ||
2504 | |||
2505 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
2506 | && pbs.ProfileHollow == 0 | ||
2507 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
2508 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
2509 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
2510 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
2511 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
2512 | { | ||
2513 | #if SPAM | ||
2514 | m_log.Warn("NonMesh"); | ||
2515 | #endif | ||
2516 | return false; | ||
2517 | } | ||
2518 | } | ||
2519 | } | ||
2520 | |||
2521 | if (pbs.ProfileHollow != 0) | ||
2522 | iPropertiesNotSupportedDefault++; | ||
2523 | |||
2524 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
2525 | iPropertiesNotSupportedDefault++; | ||
2526 | |||
2527 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
2528 | iPropertiesNotSupportedDefault++; | ||
2529 | |||
2530 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
2531 | iPropertiesNotSupportedDefault++; | ||
2532 | |||
2533 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
2534 | iPropertiesNotSupportedDefault++; | ||
2535 | |||
2536 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
2537 | iPropertiesNotSupportedDefault++; | ||
2538 | |||
2539 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
2540 | iPropertiesNotSupportedDefault++; | ||
2541 | |||
2542 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | ||
2543 | iPropertiesNotSupportedDefault++; | ||
2544 | |||
2545 | // test for torus | ||
2546 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
2547 | { | ||
2548 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2549 | { | ||
2550 | iPropertiesNotSupportedDefault++; | ||
2551 | } | ||
2552 | } | ||
2553 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
2554 | { | ||
2555 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
2556 | { | ||
2557 | iPropertiesNotSupportedDefault++; | ||
2558 | } | ||
2559 | |||
2560 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
2561 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2562 | { | ||
2563 | iPropertiesNotSupportedDefault++; | ||
2564 | } | ||
2565 | } | ||
2566 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
2567 | { | ||
2568 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
2569 | { | ||
2570 | iPropertiesNotSupportedDefault++; | ||
2571 | } | ||
2572 | } | ||
2573 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
2574 | { | ||
2575 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
2576 | { | ||
2577 | iPropertiesNotSupportedDefault++; | ||
2578 | } | ||
2579 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2580 | { | ||
2581 | iPropertiesNotSupportedDefault++; | ||
2582 | } | ||
2583 | } | ||
2584 | |||
2585 | |||
2586 | if (iPropertiesNotSupportedDefault == 0) | ||
2587 | { | ||
2588 | #if SPAM | ||
2589 | m_log.Warn("NonMesh"); | ||
2590 | #endif | ||
2591 | return false; | ||
2592 | } | ||
2593 | #if SPAM | ||
2594 | m_log.Debug("Mesh"); | ||
2595 | #endif | ||
2596 | return true; | ||
2597 | } | ||
2598 | |||
2599 | /// <summary> | ||
2600 | /// Called after our prim properties are set Scale, position etc. | ||
2601 | /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex | ||
2602 | /// This assures us that we have no race conditions | ||
2603 | /// </summary> | ||
2604 | /// <param name="prim"></param> | ||
2605 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
2606 | { | ||
2607 | |||
2608 | if (prim is OdePrim) | ||
2609 | { | ||
2610 | OdePrim taintedprim = ((OdePrim) prim); | ||
2611 | lock (_taintedPrimLock) | ||
2612 | { | ||
2613 | if (!(_taintedPrimH.Contains(taintedprim))) | ||
2614 | { | ||
2615 | //Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName); | ||
2616 | _taintedPrimH.Add(taintedprim); // HashSet for searching | ||
2617 | _taintedPrimL.Add(taintedprim); // List for ordered readout | ||
2618 | } | ||
2619 | } | ||
2620 | return; | ||
2621 | } | ||
2622 | else if (prim is OdeCharacter) | ||
2623 | { | ||
2624 | OdeCharacter taintedchar = ((OdeCharacter)prim); | ||
2625 | lock (_taintedActors) | ||
2626 | { | ||
2627 | if (!(_taintedActors.Contains(taintedchar))) | ||
2628 | { | ||
2629 | _taintedActors.Add(taintedchar); | ||
2630 | if (taintedchar.bad) | ||
2631 | m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid); | ||
2632 | } | ||
2633 | } | ||
2634 | } | ||
2635 | } | ||
2636 | |||
2637 | /// <summary> | ||
2638 | /// This is our main simulate loop | ||
2639 | /// It's thread locked by a Mutex in the scene. | ||
2640 | /// It holds Collisions, it instructs ODE to step through the physical reactions | ||
2641 | /// It moves the objects around in memory | ||
2642 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) | ||
2643 | /// </summary> | ||
2644 | /// <param name="timeStep"></param> | ||
2645 | /// <returns></returns> | ||
2646 | public override float Simulate(float timeStep) | ||
2647 | { | ||
2648 | if (framecount >= int.MaxValue) | ||
2649 | framecount = 0; | ||
2650 | //if (m_worldOffset != Vector3.Zero) | ||
2651 | // return 0; | ||
2652 | |||
2653 | framecount++; | ||
2654 | |||
2655 | DateTime now = DateTime.UtcNow; | ||
2656 | TimeSpan SinceLastFrame = now - m_lastframe; | ||
2657 | m_lastframe = now; | ||
2658 | float realtime = (float)SinceLastFrame.TotalSeconds; | ||
2659 | // Console.WriteLine("ts={0} rt={1}", timeStep, realtime); | ||
2660 | timeStep = realtime; | ||
2661 | |||
2662 | // float fps = 1.0f / realtime; | ||
2663 | float fps = 0.0f; // number of ODE steps in this Simulate step | ||
2664 | //m_log.Info(timeStep.ToString()); | ||
2665 | step_time += timeStep; | ||
2666 | |||
2667 | // If We're loaded down by something else, | ||
2668 | // or debugging with the Visual Studio project on pause | ||
2669 | // skip a few frames to catch up gracefully. | ||
2670 | // without shooting the physicsactors all over the place | ||
2671 | |||
2672 | if (step_time >= m_SkipFramesAtms) | ||
2673 | { | ||
2674 | // Instead of trying to catch up, it'll do 5 physics frames only | ||
2675 | step_time = ODE_STEPSIZE; | ||
2676 | m_physicsiterations = 5; | ||
2677 | } | ||
2678 | else | ||
2679 | { | ||
2680 | m_physicsiterations = 10; | ||
2681 | } | ||
2682 | |||
2683 | if (SupportsNINJAJoints) | ||
2684 | { | ||
2685 | DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks | ||
2686 | CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks | ||
2687 | } | ||
2688 | |||
2689 | lock (OdeLock) | ||
2690 | { | ||
2691 | // Process 10 frames if the sim is running normal.. | ||
2692 | // process 5 frames if the sim is running slow | ||
2693 | //try | ||
2694 | //{ | ||
2695 | //d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
2696 | //} | ||
2697 | //catch (StackOverflowException) | ||
2698 | //{ | ||
2699 | // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
2700 | // ode.drelease(world); | ||
2701 | //base.TriggerPhysicsBasedRestart(); | ||
2702 | //} | ||
2703 | |||
2704 | int i = 0; | ||
2705 | |||
2706 | // Figure out the Frames Per Second we're going at. | ||
2707 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size | ||
2708 | |||
2709 | // fps = (step_time / ODE_STEPSIZE) * 1000; | ||
2710 | // HACK: Using a time dilation of 1.0 to debug rubberbanding issues | ||
2711 | //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); | ||
2712 | |||
2713 | // step_time = 0.09375f; | ||
2714 | |||
2715 | while (step_time > 0.0f) | ||
2716 | { | ||
2717 | //lock (ode) | ||
2718 | //{ | ||
2719 | //if (!ode.lockquery()) | ||
2720 | //{ | ||
2721 | // ode.dlock(world); | ||
2722 | try | ||
2723 | { | ||
2724 | // Insert, remove Characters | ||
2725 | bool processedtaints = false; | ||
2726 | |||
2727 | lock (_taintedActors) | ||
2728 | { | ||
2729 | if (_taintedActors.Count > 0) | ||
2730 | { | ||
2731 | foreach (OdeCharacter character in _taintedActors) | ||
2732 | { | ||
2733 | |||
2734 | character.ProcessTaints(ODE_STEPSIZE); | ||
2735 | |||
2736 | processedtaints = true; | ||
2737 | //character.m_collisionscore = 0; | ||
2738 | } | ||
2739 | |||
2740 | if (processedtaints) | ||
2741 | _taintedActors.Clear(); | ||
2742 | } | ||
2743 | } // end lock _taintedActors | ||
2744 | |||
2745 | // Modify other objects in the scene. | ||
2746 | processedtaints = false; | ||
2747 | |||
2748 | lock (_taintedPrimLock) | ||
2749 | { | ||
2750 | foreach (OdePrim prim in _taintedPrimL) | ||
2751 | { | ||
2752 | if (prim.m_taintremove) | ||
2753 | { | ||
2754 | //Console.WriteLine("Simulate calls RemovePrimThreadLocked"); | ||
2755 | RemovePrimThreadLocked(prim); | ||
2756 | } | ||
2757 | else | ||
2758 | { | ||
2759 | //Console.WriteLine("Simulate calls ProcessTaints"); | ||
2760 | prim.ProcessTaints(ODE_STEPSIZE); | ||
2761 | } | ||
2762 | processedtaints = true; | ||
2763 | prim.m_collisionscore = 0; | ||
2764 | |||
2765 | // This loop can block up the Heartbeat for a very long time on large regions. | ||
2766 | // We need to let the Watchdog know that the Heartbeat is not dead | ||
2767 | // NOTE: This is currently commented out, but if things like OAR loading are | ||
2768 | // timing the heartbeat out we will need to uncomment it | ||
2769 | //Watchdog.UpdateThread(); | ||
2770 | } | ||
2771 | |||
2772 | if (SupportsNINJAJoints) | ||
2773 | { | ||
2774 | // Create pending joints, if possible | ||
2775 | |||
2776 | // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating | ||
2777 | // a joint requires specifying the body id of both involved bodies | ||
2778 | if (pendingJoints.Count > 0) | ||
2779 | { | ||
2780 | List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>(); | ||
2781 | //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints"); | ||
2782 | foreach (PhysicsJoint joint in pendingJoints) | ||
2783 | { | ||
2784 | //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams); | ||
2785 | string[] jointParams = joint.RawParams.Split(" ".ToCharArray(), | ||
2786 | System.StringSplitOptions.RemoveEmptyEntries); | ||
2787 | List<IntPtr> jointBodies = new List<IntPtr>(); | ||
2788 | bool allJointBodiesAreReady = true; | ||
2789 | foreach (string jointParam in jointParams) | ||
2790 | { | ||
2791 | if (jointParam == "NULL") | ||
2792 | { | ||
2793 | //DoJointErrorMessage(joint, "attaching NULL joint to world"); | ||
2794 | jointBodies.Add(IntPtr.Zero); | ||
2795 | } | ||
2796 | else | ||
2797 | { | ||
2798 | //DoJointErrorMessage(joint, "looking for prim name: " + jointParam); | ||
2799 | bool foundPrim = false; | ||
2800 | lock (_prims) | ||
2801 | { | ||
2802 | foreach (OdePrim prim in _prims) // FIXME: inefficient | ||
2803 | { | ||
2804 | if (prim.SOPName == jointParam) | ||
2805 | { | ||
2806 | //DoJointErrorMessage(joint, "found for prim name: " + jointParam); | ||
2807 | if (prim.IsPhysical && prim.Body != IntPtr.Zero) | ||
2808 | { | ||
2809 | jointBodies.Add(prim.Body); | ||
2810 | foundPrim = true; | ||
2811 | break; | ||
2812 | } | ||
2813 | else | ||
2814 | { | ||
2815 | DoJointErrorMessage(joint, "prim name " + jointParam + | ||
2816 | " exists but is not (yet) physical; deferring joint creation. " + | ||
2817 | "IsPhysical property is " + prim.IsPhysical + | ||
2818 | " and body is " + prim.Body); | ||
2819 | foundPrim = false; | ||
2820 | break; | ||
2821 | } | ||
2822 | } | ||
2823 | } | ||
2824 | } | ||
2825 | if (foundPrim) | ||
2826 | { | ||
2827 | // all is fine | ||
2828 | } | ||
2829 | else | ||
2830 | { | ||
2831 | allJointBodiesAreReady = false; | ||
2832 | break; | ||
2833 | } | ||
2834 | } | ||
2835 | } | ||
2836 | if (allJointBodiesAreReady) | ||
2837 | { | ||
2838 | //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams); | ||
2839 | if (jointBodies[0] == jointBodies[1]) | ||
2840 | { | ||
2841 | DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams); | ||
2842 | } | ||
2843 | else | ||
2844 | { | ||
2845 | switch (joint.Type) | ||
2846 | { | ||
2847 | case PhysicsJointType.Ball: | ||
2848 | { | ||
2849 | IntPtr odeJoint; | ||
2850 | //DoJointErrorMessage(joint, "ODE creating ball joint "); | ||
2851 | odeJoint = d.JointCreateBall(world, IntPtr.Zero); | ||
2852 | //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]); | ||
2853 | d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]); | ||
2854 | //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position); | ||
2855 | d.JointSetBallAnchor(odeJoint, | ||
2856 | joint.Position.X, | ||
2857 | joint.Position.Y, | ||
2858 | joint.Position.Z); | ||
2859 | //DoJointErrorMessage(joint, "ODE joint setting OK"); | ||
2860 | //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: "); | ||
2861 | //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment")); | ||
2862 | //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: "); | ||
2863 | //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment")); | ||
2864 | |||
2865 | if (joint is OdePhysicsJoint) | ||
2866 | { | ||
2867 | ((OdePhysicsJoint)joint).jointID = odeJoint; | ||
2868 | } | ||
2869 | else | ||
2870 | { | ||
2871 | DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!"); | ||
2872 | } | ||
2873 | } | ||
2874 | break; | ||
2875 | case PhysicsJointType.Hinge: | ||
2876 | { | ||
2877 | IntPtr odeJoint; | ||
2878 | //DoJointErrorMessage(joint, "ODE creating hinge joint "); | ||
2879 | odeJoint = d.JointCreateHinge(world, IntPtr.Zero); | ||
2880 | //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]); | ||
2881 | d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]); | ||
2882 | //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position); | ||
2883 | d.JointSetHingeAnchor(odeJoint, | ||
2884 | joint.Position.X, | ||
2885 | joint.Position.Y, | ||
2886 | joint.Position.Z); | ||
2887 | // We use the orientation of the x-axis of the joint's coordinate frame | ||
2888 | // as the axis for the hinge. | ||
2889 | |||
2890 | // Therefore, we must get the joint's coordinate frame based on the | ||
2891 | // joint.Rotation field, which originates from the orientation of the | ||
2892 | // joint's proxy object in the scene. | ||
2893 | |||
2894 | // The joint's coordinate frame is defined as the transformation matrix | ||
2895 | // that converts a vector from joint-local coordinates into world coordinates. | ||
2896 | // World coordinates are defined as the XYZ coordinate system of the sim, | ||
2897 | // as shown in the top status-bar of the viewer. | ||
2898 | |||
2899 | // Once we have the joint's coordinate frame, we extract its X axis (AtAxis) | ||
2900 | // and use that as the hinge axis. | ||
2901 | |||
2902 | //joint.Rotation.Normalize(); | ||
2903 | Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation); | ||
2904 | |||
2905 | // Now extract the X axis of the joint's coordinate frame. | ||
2906 | |||
2907 | // Do not try to use proxyFrame.AtAxis or you will become mired in the | ||
2908 | // tar pit of transposed, inverted, and generally messed-up orientations. | ||
2909 | // (In other words, Matrix4.AtAxis() is borked.) | ||
2910 | // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness | ||
2911 | |||
2912 | // Instead, compute the X axis of the coordinate frame by transforming | ||
2913 | // the (1,0,0) vector. At least that works. | ||
2914 | |||
2915 | //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame); | ||
2916 | Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame); | ||
2917 | //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis); | ||
2918 | //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis); | ||
2919 | d.JointSetHingeAxis(odeJoint, | ||
2920 | jointAxis.X, | ||
2921 | jointAxis.Y, | ||
2922 | jointAxis.Z); | ||
2923 | //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f); | ||
2924 | if (joint is OdePhysicsJoint) | ||
2925 | { | ||
2926 | ((OdePhysicsJoint)joint).jointID = odeJoint; | ||
2927 | } | ||
2928 | else | ||
2929 | { | ||
2930 | DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!"); | ||
2931 | } | ||
2932 | } | ||
2933 | break; | ||
2934 | } | ||
2935 | successfullyProcessedPendingJoints.Add(joint); | ||
2936 | } | ||
2937 | } | ||
2938 | else | ||
2939 | { | ||
2940 | DoJointErrorMessage(joint, "joint could not yet be created; still pending"); | ||
2941 | } | ||
2942 | } | ||
2943 | foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints) | ||
2944 | { | ||
2945 | //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams); | ||
2946 | //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending"); | ||
2947 | InternalRemovePendingJoint(successfullyProcessedJoint); | ||
2948 | //DoJointErrorMessage(successfullyProcessedJoint, "adding to active"); | ||
2949 | InternalAddActiveJoint(successfullyProcessedJoint); | ||
2950 | //DoJointErrorMessage(successfullyProcessedJoint, "done"); | ||
2951 | } | ||
2952 | } | ||
2953 | } // end SupportsNINJAJoints | ||
2954 | |||
2955 | if (processedtaints) | ||
2956 | //Console.WriteLine("Simulate calls Clear of _taintedPrim list"); | ||
2957 | _taintedPrimH.Clear(); // ??? if this only ??? | ||
2958 | _taintedPrimL.Clear(); | ||
2959 | } // end lock _taintedPrimLock | ||
2960 | |||
2961 | // Move characters | ||
2962 | lock (_characters) | ||
2963 | { | ||
2964 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
2965 | foreach (OdeCharacter actor in _characters) | ||
2966 | { | ||
2967 | if (actor != null) | ||
2968 | actor.Move(ODE_STEPSIZE, defects); | ||
2969 | } | ||
2970 | if (0 != defects.Count) | ||
2971 | { | ||
2972 | foreach (OdeCharacter defect in defects) | ||
2973 | { | ||
2974 | RemoveCharacter(defect); | ||
2975 | } | ||
2976 | } | ||
2977 | } // end lock _characters | ||
2978 | |||
2979 | // Move other active objects | ||
2980 | lock (_activeprims) | ||
2981 | { | ||
2982 | foreach (OdePrim prim in _activeprims) | ||
2983 | { | ||
2984 | prim.m_collisionscore = 0; | ||
2985 | prim.Move(ODE_STEPSIZE); | ||
2986 | } | ||
2987 | } // end lock _activeprims | ||
2988 | |||
2989 | //if ((framecount % m_randomizeWater) == 0) | ||
2990 | // randomizeWater(waterlevel); | ||
2991 | |||
2992 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); | ||
2993 | m_rayCastManager.ProcessQueuedRequests(); | ||
2994 | |||
2995 | collision_optimized(ODE_STEPSIZE); | ||
2996 | |||
2997 | lock (_collisionEventPrim) | ||
2998 | { | ||
2999 | foreach (PhysicsActor obj in _collisionEventPrim) | ||
3000 | { | ||
3001 | if (obj == null) | ||
3002 | continue; | ||
3003 | |||
3004 | switch ((ActorTypes)obj.PhysicsActorType) | ||
3005 | { | ||
3006 | case ActorTypes.Agent: | ||
3007 | OdeCharacter cobj = (OdeCharacter)obj; | ||
3008 | cobj.AddCollisionFrameTime(100); | ||
3009 | cobj.SendCollisions(); | ||
3010 | break; | ||
3011 | case ActorTypes.Prim: | ||
3012 | OdePrim pobj = (OdePrim)obj; | ||
3013 | pobj.SendCollisions(); | ||
3014 | break; | ||
3015 | } | ||
3016 | } | ||
3017 | } // end lock _collisionEventPrim | ||
3018 | |||
3019 | //if (m_global_contactcount > 5) | ||
3020 | //{ | ||
3021 | // m_log.DebugFormat("[PHYSICS]: Contacts:{0}", m_global_contactcount); | ||
3022 | //} | ||
3023 | |||
3024 | m_global_contactcount = 0; | ||
3025 | |||
3026 | d.WorldQuickStep(world, ODE_STEPSIZE); | ||
3027 | d.JointGroupEmpty(contactgroup); | ||
3028 | fps++; | ||
3029 | //ode.dunlock(world); | ||
3030 | } // end try | ||
3031 | catch (Exception e) | ||
3032 | { | ||
3033 | m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e); | ||
3034 | ode.dunlock(world); | ||
3035 | } | ||
3036 | |||
3037 | step_time -= ODE_STEPSIZE; | ||
3038 | i++; | ||
3039 | //} | ||
3040 | //else | ||
3041 | //{ | ||
3042 | //fps = 0; | ||
3043 | //} | ||
3044 | //} | ||
3045 | } // end while (step_time > 0.0f) | ||
3046 | |||
3047 | lock (_characters) | ||
3048 | { | ||
3049 | foreach (OdeCharacter actor in _characters) | ||
3050 | { | ||
3051 | if (actor != null) | ||
3052 | { | ||
3053 | if (actor.bad) | ||
3054 | m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); | ||
3055 | actor.UpdatePositionAndVelocity(); | ||
3056 | } | ||
3057 | } | ||
3058 | } | ||
3059 | |||
3060 | lock (_badCharacter) | ||
3061 | { | ||
3062 | if (_badCharacter.Count > 0) | ||
3063 | { | ||
3064 | foreach (OdeCharacter chr in _badCharacter) | ||
3065 | { | ||
3066 | RemoveCharacter(chr); | ||
3067 | } | ||
3068 | _badCharacter.Clear(); | ||
3069 | } | ||
3070 | } | ||
3071 | |||
3072 | lock (_activeprims) | ||
3073 | { | ||
3074 | //if (timeStep < 0.2f) | ||
3075 | { | ||
3076 | foreach (OdePrim actor in _activeprims) | ||
3077 | { | ||
3078 | if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag)) | ||
3079 | { | ||
3080 | actor.UpdatePositionAndVelocity(); | ||
3081 | |||
3082 | if (SupportsNINJAJoints) | ||
3083 | { | ||
3084 | // If an actor moved, move its joint proxy objects as well. | ||
3085 | // There seems to be an event PhysicsActor.OnPositionUpdate that could be used | ||
3086 | // for this purpose but it is never called! So we just do the joint | ||
3087 | // movement code here. | ||
3088 | |||
3089 | if (actor.SOPName != null && | ||
3090 | joints_connecting_actor.ContainsKey(actor.SOPName) && | ||
3091 | joints_connecting_actor[actor.SOPName] != null && | ||
3092 | joints_connecting_actor[actor.SOPName].Count > 0) | ||
3093 | { | ||
3094 | foreach (PhysicsJoint affectedJoint in joints_connecting_actor[actor.SOPName]) | ||
3095 | { | ||
3096 | if (affectedJoint.IsInPhysicsEngine) | ||
3097 | { | ||
3098 | DoJointMoved(affectedJoint); | ||
3099 | } | ||
3100 | else | ||
3101 | { | ||
3102 | DoJointErrorMessage(affectedJoint, "a body connected to a joint was moved, but the joint doesn't exist yet! this will lead to joint error. joint was: " + affectedJoint.ObjectNameInScene + " parms:" + affectedJoint.RawParams); | ||
3103 | } | ||
3104 | } | ||
3105 | } | ||
3106 | } | ||
3107 | } | ||
3108 | } | ||
3109 | } | ||
3110 | } // end lock _activeprims | ||
3111 | |||
3112 | //DumpJointInfo(); | ||
3113 | |||
3114 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | ||
3115 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? | ||
3116 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | ||
3117 | if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0)) | ||
3118 | { | ||
3119 | string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename | ||
3120 | string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file | ||
3121 | |||
3122 | if (physics_logging_append_existing_logfile) | ||
3123 | { | ||
3124 | string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------"; | ||
3125 | TextWriter fwriter = File.AppendText(fname); | ||
3126 | fwriter.WriteLine(header); | ||
3127 | fwriter.Close(); | ||
3128 | } | ||
3129 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | ||
3130 | } | ||
3131 | } // end lock OdeLock | ||
3132 | |||
3133 | return fps * 1000.0f; //NB This is a FRAME COUNT, not a time! AND is divide by 1000 in SimStatusReporter! | ||
3134 | } // end Simulate | ||
3135 | |||
3136 | public override void GetResults() | ||
3137 | { | ||
3138 | } | ||
3139 | |||
3140 | public override bool IsThreaded | ||
3141 | { | ||
3142 | // for now we won't be multithreaded | ||
3143 | get { return (false); } | ||
3144 | } | ||
3145 | |||
3146 | #region ODE Specific Terrain Fixes | ||
3147 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) | ||
3148 | { | ||
3149 | float[] returnarr = new float[262144]; | ||
3150 | float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y]; | ||
3151 | |||
3152 | // Filling out the array into its multi-dimensional components | ||
3153 | for (int y = 0; y < WorldExtents.Y; y++) | ||
3154 | { | ||
3155 | for (int x = 0; x < WorldExtents.X; x++) | ||
3156 | { | ||
3157 | resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x]; | ||
3158 | } | ||
3159 | } | ||
3160 | |||
3161 | // Resize using Nearest Neighbour | ||
3162 | |||
3163 | // This particular way is quick but it only works on a multiple of the original | ||
3164 | |||
3165 | // The idea behind this method can be described with the following diagrams | ||
3166 | // second pass and third pass happen in the same loop really.. just separated | ||
3167 | // them to show what this does. | ||
3168 | |||
3169 | // First Pass | ||
3170 | // ResultArr: | ||
3171 | // 1,1,1,1,1,1 | ||
3172 | // 1,1,1,1,1,1 | ||
3173 | // 1,1,1,1,1,1 | ||
3174 | // 1,1,1,1,1,1 | ||
3175 | // 1,1,1,1,1,1 | ||
3176 | // 1,1,1,1,1,1 | ||
3177 | |||
3178 | // Second Pass | ||
3179 | // ResultArr2: | ||
3180 | // 1,,1,,1,,1,,1,,1, | ||
3181 | // ,,,,,,,,,, | ||
3182 | // 1,,1,,1,,1,,1,,1, | ||
3183 | // ,,,,,,,,,, | ||
3184 | // 1,,1,,1,,1,,1,,1, | ||
3185 | // ,,,,,,,,,, | ||
3186 | // 1,,1,,1,,1,,1,,1, | ||
3187 | // ,,,,,,,,,, | ||
3188 | // 1,,1,,1,,1,,1,,1, | ||
3189 | // ,,,,,,,,,, | ||
3190 | // 1,,1,,1,,1,,1,,1, | ||
3191 | |||
3192 | // Third pass fills in the blanks | ||
3193 | // ResultArr2: | ||
3194 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3195 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3196 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3197 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3198 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3199 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3200 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3201 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3202 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3203 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3204 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3205 | |||
3206 | // X,Y = . | ||
3207 | // X+1,y = ^ | ||
3208 | // X,Y+1 = * | ||
3209 | // X+1,Y+1 = # | ||
3210 | |||
3211 | // Filling in like this; | ||
3212 | // .* | ||
3213 | // ^# | ||
3214 | // 1st . | ||
3215 | // 2nd * | ||
3216 | // 3rd ^ | ||
3217 | // 4th # | ||
3218 | // on single loop. | ||
3219 | |||
3220 | float[,] resultarr2 = new float[512, 512]; | ||
3221 | for (int y = 0; y < WorldExtents.Y; y++) | ||
3222 | { | ||
3223 | for (int x = 0; x < WorldExtents.X; x++) | ||
3224 | { | ||
3225 | resultarr2[y * 2, x * 2] = resultarr[y, x]; | ||
3226 | |||
3227 | if (y < WorldExtents.Y) | ||
3228 | { | ||
3229 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | ||
3230 | } | ||
3231 | if (x < WorldExtents.X) | ||
3232 | { | ||
3233 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | ||
3234 | } | ||
3235 | if (x < WorldExtents.X && y < WorldExtents.Y) | ||
3236 | { | ||
3237 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; | ||
3238 | } | ||
3239 | } | ||
3240 | } | ||
3241 | |||
3242 | //Flatten out the array | ||
3243 | int i = 0; | ||
3244 | for (int y = 0; y < 512; y++) | ||
3245 | { | ||
3246 | for (int x = 0; x < 512; x++) | ||
3247 | { | ||
3248 | if (resultarr2[y, x] <= 0) | ||
3249 | returnarr[i] = 0.0000001f; | ||
3250 | else | ||
3251 | returnarr[i] = resultarr2[y, x]; | ||
3252 | |||
3253 | i++; | ||
3254 | } | ||
3255 | } | ||
3256 | |||
3257 | return returnarr; | ||
3258 | } | ||
3259 | |||
3260 | public float[] ResizeTerrain512Interpolation(float[] heightMap) | ||
3261 | { | ||
3262 | float[] returnarr = new float[262144]; | ||
3263 | float[,] resultarr = new float[512,512]; | ||
3264 | |||
3265 | // Filling out the array into its multi-dimensional components | ||
3266 | for (int y = 0; y < 256; y++) | ||
3267 | { | ||
3268 | for (int x = 0; x < 256; x++) | ||
3269 | { | ||
3270 | resultarr[y, x] = heightMap[y * 256 + x]; | ||
3271 | } | ||
3272 | } | ||
3273 | |||
3274 | // Resize using interpolation | ||
3275 | |||
3276 | // This particular way is quick but it only works on a multiple of the original | ||
3277 | |||
3278 | // The idea behind this method can be described with the following diagrams | ||
3279 | // second pass and third pass happen in the same loop really.. just separated | ||
3280 | // them to show what this does. | ||
3281 | |||
3282 | // First Pass | ||
3283 | // ResultArr: | ||
3284 | // 1,1,1,1,1,1 | ||
3285 | // 1,1,1,1,1,1 | ||
3286 | // 1,1,1,1,1,1 | ||
3287 | // 1,1,1,1,1,1 | ||
3288 | // 1,1,1,1,1,1 | ||
3289 | // 1,1,1,1,1,1 | ||
3290 | |||
3291 | // Second Pass | ||
3292 | // ResultArr2: | ||
3293 | // 1,,1,,1,,1,,1,,1, | ||
3294 | // ,,,,,,,,,, | ||
3295 | // 1,,1,,1,,1,,1,,1, | ||
3296 | // ,,,,,,,,,, | ||
3297 | // 1,,1,,1,,1,,1,,1, | ||
3298 | // ,,,,,,,,,, | ||
3299 | // 1,,1,,1,,1,,1,,1, | ||
3300 | // ,,,,,,,,,, | ||
3301 | // 1,,1,,1,,1,,1,,1, | ||
3302 | // ,,,,,,,,,, | ||
3303 | // 1,,1,,1,,1,,1,,1, | ||
3304 | |||
3305 | // Third pass fills in the blanks | ||
3306 | // ResultArr2: | ||
3307 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3308 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3309 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3310 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3311 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3312 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3313 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3314 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3315 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3316 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3317 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3318 | |||
3319 | // X,Y = . | ||
3320 | // X+1,y = ^ | ||
3321 | // X,Y+1 = * | ||
3322 | // X+1,Y+1 = # | ||
3323 | |||
3324 | // Filling in like this; | ||
3325 | // .* | ||
3326 | // ^# | ||
3327 | // 1st . | ||
3328 | // 2nd * | ||
3329 | // 3rd ^ | ||
3330 | // 4th # | ||
3331 | // on single loop. | ||
3332 | |||
3333 | float[,] resultarr2 = new float[512,512]; | ||
3334 | for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
3335 | { | ||
3336 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
3337 | { | ||
3338 | resultarr2[y*2, x*2] = resultarr[y, x]; | ||
3339 | |||
3340 | if (y < (int)Constants.RegionSize) | ||
3341 | { | ||
3342 | if (y + 1 < (int)Constants.RegionSize) | ||
3343 | { | ||
3344 | if (x + 1 < (int)Constants.RegionSize) | ||
3345 | { | ||
3346 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
3347 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
3348 | } | ||
3349 | else | ||
3350 | { | ||
3351 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2); | ||
3352 | } | ||
3353 | } | ||
3354 | else | ||
3355 | { | ||
3356 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; | ||
3357 | } | ||
3358 | } | ||
3359 | if (x < (int)Constants.RegionSize) | ||
3360 | { | ||
3361 | if (x + 1 < (int)Constants.RegionSize) | ||
3362 | { | ||
3363 | if (y + 1 < (int)Constants.RegionSize) | ||
3364 | { | ||
3365 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
3366 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
3367 | } | ||
3368 | else | ||
3369 | { | ||
3370 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2); | ||
3371 | } | ||
3372 | } | ||
3373 | else | ||
3374 | { | ||
3375 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; | ||
3376 | } | ||
3377 | } | ||
3378 | if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize) | ||
3379 | { | ||
3380 | if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) | ||
3381 | { | ||
3382 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
3383 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
3384 | } | ||
3385 | else | ||
3386 | { | ||
3387 | resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x]; | ||
3388 | } | ||
3389 | } | ||
3390 | } | ||
3391 | } | ||
3392 | //Flatten out the array | ||
3393 | int i = 0; | ||
3394 | for (int y = 0; y < 512; y++) | ||
3395 | { | ||
3396 | for (int x = 0; x < 512; x++) | ||
3397 | { | ||
3398 | if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x])) | ||
3399 | { | ||
3400 | m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0"); | ||
3401 | resultarr2[y, x] = 0; | ||
3402 | } | ||
3403 | returnarr[i] = resultarr2[y, x]; | ||
3404 | i++; | ||
3405 | } | ||
3406 | } | ||
3407 | |||
3408 | return returnarr; | ||
3409 | } | ||
3410 | |||
3411 | #endregion | ||
3412 | |||
3413 | public override void SetTerrain(float[] heightMap) | ||
3414 | { | ||
3415 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) | ||
3416 | { | ||
3417 | if (m_parentScene is OdeScene) | ||
3418 | { | ||
3419 | ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset); | ||
3420 | } | ||
3421 | } | ||
3422 | else | ||
3423 | { | ||
3424 | SetTerrain(heightMap, m_worldOffset); | ||
3425 | } | ||
3426 | } | ||
3427 | |||
3428 | public void SetTerrain(float[] heightMap, Vector3 pOffset) | ||
3429 | { | ||
3430 | |||
3431 | uint regionsize = (uint) Constants.RegionSize; // visible region size eg. 256(M) | ||
3432 | |||
3433 | uint heightmapWidth = regionsize + 1; // ODE map size 257 x 257 (Meters) (1 extra | ||
3434 | uint heightmapHeight = regionsize + 1; | ||
3435 | |||
3436 | uint heightmapWidthSamples = (uint)regionsize + 2; // Sample file size, 258 x 258 samples | ||
3437 | uint heightmapHeightSamples = (uint)regionsize + 2; | ||
3438 | |||
3439 | // Array of height samples for ODE | ||
3440 | float[] _heightmap; | ||
3441 | _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258 | ||
3442 | |||
3443 | // Other ODE parameters | ||
3444 | const float scale = 1.0f; | ||
3445 | const float offset = 0.0f; | ||
3446 | const float thickness = 2.0f; // Was 0.2f, Larger appears to prevent Av fall-through | ||
3447 | const int wrap = 0; | ||
3448 | |||
3449 | float hfmin = 2000f; | ||
3450 | float hfmax = -2000f; | ||
3451 | float minele = 0.0f; // Dont allow -ve heights | ||
3452 | |||
3453 | uint x = 0; | ||
3454 | uint y = 0; | ||
3455 | uint xx = 0; | ||
3456 | uint yy = 0; | ||
3457 | |||
3458 | // load the height samples array from the heightMap | ||
3459 | for ( x = 0; x < heightmapWidthSamples; x++) // 0 to 257 | ||
3460 | { | ||
3461 | for ( y = 0; y < heightmapHeightSamples; y++) // 0 to 257 | ||
3462 | { | ||
3463 | xx = x - 1; | ||
3464 | if (xx < 0) xx = 0; | ||
3465 | if (xx > (regionsize - 1)) xx = regionsize - 1; | ||
3466 | |||
3467 | yy = y - 1; | ||
3468 | if (yy < 0) yy = 0; | ||
3469 | if (yy > (regionsize - 1)) yy = regionsize - 1; | ||
3470 | // Input xx = 0 0 1 2 ..... 254 255 255 256 total in | ||
3471 | // Output x = 0 1 2 3 ..... 255 256 257 258 total out | ||
3472 | float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255> | ||
3473 | if (val < minele) val = minele; | ||
3474 | _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257> | ||
3475 | hfmin = (val < hfmin) ? val : hfmin; | ||
3476 | hfmax = (val > hfmax) ? val : hfmax; | ||
3477 | } | ||
3478 | } | ||
3479 | |||
3480 | lock (OdeLock) | ||
3481 | { | ||
3482 | IntPtr GroundGeom = IntPtr.Zero; | ||
3483 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | ||
3484 | { | ||
3485 | RegionTerrain.Remove(pOffset); | ||
3486 | if (GroundGeom != IntPtr.Zero) | ||
3487 | { | ||
3488 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
3489 | { | ||
3490 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
3491 | } | ||
3492 | d.SpaceRemove(space, GroundGeom); | ||
3493 | d.GeomDestroy(GroundGeom); | ||
3494 | } | ||
3495 | } | ||
3496 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
3497 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, | ||
3498 | heightmapWidth, heightmapHeight, (int)heightmapWidthSamples, | ||
3499 | (int)heightmapHeightSamples, scale, offset, thickness, wrap); | ||
3500 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
3501 | GroundGeom = d.CreateHeightfield(space, HeightmapData, 1); | ||
3502 | if (GroundGeom != IntPtr.Zero) | ||
3503 | { | ||
3504 | d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land)); | ||
3505 | d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space)); | ||
3506 | } | ||
3507 | geom_name_map[GroundGeom] = "Terrain"; | ||
3508 | |||
3509 | d.Matrix3 R = new d.Matrix3(); | ||
3510 | |||
3511 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
3512 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
3513 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); | ||
3514 | |||
3515 | q1 = q1 * q2; | ||
3516 | //q1 = q1 * q3; | ||
3517 | Vector3 v3; | ||
3518 | float angle; | ||
3519 | q1.GetAxisAngle(out v3, out angle); | ||
3520 | |||
3521 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
3522 | d.GeomSetRotation(GroundGeom, ref R); | ||
3523 | d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0); | ||
3524 | IntPtr testGround = IntPtr.Zero; | ||
3525 | if (RegionTerrain.TryGetValue(pOffset, out testGround)) | ||
3526 | { | ||
3527 | RegionTerrain.Remove(pOffset); | ||
3528 | } | ||
3529 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | ||
3530 | TerrainHeightFieldHeights.Add(GroundGeom,_heightmap); | ||
3531 | } | ||
3532 | } | ||
3533 | |||
3534 | public override void DeleteTerrain() | ||
3535 | { | ||
3536 | } | ||
3537 | |||
3538 | public float GetWaterLevel() | ||
3539 | { | ||
3540 | return waterlevel; | ||
3541 | } | ||
3542 | |||
3543 | public override bool SupportsCombining() | ||
3544 | { | ||
3545 | return true; | ||
3546 | } | ||
3547 | |||
3548 | public override void UnCombine(PhysicsScene pScene) | ||
3549 | { | ||
3550 | IntPtr localGround = IntPtr.Zero; | ||
3551 | // float[] localHeightfield; | ||
3552 | bool proceed = false; | ||
3553 | List<IntPtr> geomDestroyList = new List<IntPtr>(); | ||
3554 | |||
3555 | lock (OdeLock) | ||
3556 | { | ||
3557 | if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround)) | ||
3558 | { | ||
3559 | foreach (IntPtr geom in TerrainHeightFieldHeights.Keys) | ||
3560 | { | ||
3561 | if (geom == localGround) | ||
3562 | { | ||
3563 | // localHeightfield = TerrainHeightFieldHeights[geom]; | ||
3564 | proceed = true; | ||
3565 | } | ||
3566 | else | ||
3567 | { | ||
3568 | geomDestroyList.Add(geom); | ||
3569 | } | ||
3570 | } | ||
3571 | |||
3572 | if (proceed) | ||
3573 | { | ||
3574 | m_worldOffset = Vector3.Zero; | ||
3575 | WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
3576 | m_parentScene = null; | ||
3577 | |||
3578 | foreach (IntPtr g in geomDestroyList) | ||
3579 | { | ||
3580 | // removingHeightField needs to be done or the garbage collector will | ||
3581 | // collect the terrain data before we tell ODE to destroy it causing | ||
3582 | // memory corruption | ||
3583 | if (TerrainHeightFieldHeights.ContainsKey(g)) | ||
3584 | { | ||
3585 | // float[] removingHeightField = TerrainHeightFieldHeights[g]; | ||
3586 | TerrainHeightFieldHeights.Remove(g); | ||
3587 | |||
3588 | if (RegionTerrain.ContainsKey(g)) | ||
3589 | { | ||
3590 | RegionTerrain.Remove(g); | ||
3591 | } | ||
3592 | |||
3593 | d.GeomDestroy(g); | ||
3594 | //removingHeightField = new float[0]; | ||
3595 | } | ||
3596 | } | ||
3597 | |||
3598 | } | ||
3599 | else | ||
3600 | { | ||
3601 | m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); | ||
3602 | |||
3603 | } | ||
3604 | } | ||
3605 | } | ||
3606 | } | ||
3607 | |||
3608 | public override void SetWaterLevel(float baseheight) | ||
3609 | { | ||
3610 | waterlevel = baseheight; | ||
3611 | randomizeWater(waterlevel); | ||
3612 | } | ||
3613 | |||
3614 | public void randomizeWater(float baseheight) | ||
3615 | { | ||
3616 | const uint heightmapWidth = m_regionWidth + 2; | ||
3617 | const uint heightmapHeight = m_regionHeight + 2; | ||
3618 | const uint heightmapWidthSamples = m_regionWidth + 2; | ||
3619 | const uint heightmapHeightSamples = m_regionHeight + 2; | ||
3620 | const float scale = 1.0f; | ||
3621 | const float offset = 0.0f; | ||
3622 | const float thickness = 2.9f; | ||
3623 | const int wrap = 0; | ||
3624 | |||
3625 | for (int i = 0; i < (258 * 258); i++) | ||
3626 | { | ||
3627 | _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f); | ||
3628 | // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f)); | ||
3629 | } | ||
3630 | |||
3631 | lock (OdeLock) | ||
3632 | { | ||
3633 | if (WaterGeom != IntPtr.Zero) | ||
3634 | { | ||
3635 | d.SpaceRemove(space, WaterGeom); | ||
3636 | } | ||
3637 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
3638 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight, | ||
3639 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, | ||
3640 | offset, thickness, wrap); | ||
3641 | d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); | ||
3642 | WaterGeom = d.CreateHeightfield(space, HeightmapData, 1); | ||
3643 | if (WaterGeom != IntPtr.Zero) | ||
3644 | { | ||
3645 | d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water)); | ||
3646 | d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space)); | ||
3647 | |||
3648 | } | ||
3649 | geom_name_map[WaterGeom] = "Water"; | ||
3650 | |||
3651 | d.Matrix3 R = new d.Matrix3(); | ||
3652 | |||
3653 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
3654 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
3655 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); | ||
3656 | |||
3657 | q1 = q1 * q2; | ||
3658 | //q1 = q1 * q3; | ||
3659 | Vector3 v3; | ||
3660 | float angle; | ||
3661 | q1.GetAxisAngle(out v3, out angle); | ||
3662 | |||
3663 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
3664 | d.GeomSetRotation(WaterGeom, ref R); | ||
3665 | d.GeomSetPosition(WaterGeom, 128, 128, 0); | ||
3666 | |||
3667 | } | ||
3668 | |||
3669 | } | ||
3670 | |||
3671 | public override void Dispose() | ||
3672 | { | ||
3673 | m_rayCastManager.Dispose(); | ||
3674 | m_rayCastManager = null; | ||
3675 | |||
3676 | lock (OdeLock) | ||
3677 | { | ||
3678 | lock (_prims) | ||
3679 | { | ||
3680 | foreach (OdePrim prm in _prims) | ||
3681 | { | ||
3682 | RemovePrim(prm); | ||
3683 | } | ||
3684 | } | ||
3685 | |||
3686 | //foreach (OdeCharacter act in _characters) | ||
3687 | //{ | ||
3688 | //RemoveAvatar(act); | ||
3689 | //} | ||
3690 | d.WorldDestroy(world); | ||
3691 | //d.CloseODE(); | ||
3692 | } | ||
3693 | } | ||
3694 | public override Dictionary<uint, float> GetTopColliders() | ||
3695 | { | ||
3696 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | ||
3697 | int cnt = 0; | ||
3698 | lock (_prims) | ||
3699 | { | ||
3700 | foreach (OdePrim prm in _prims) | ||
3701 | { | ||
3702 | if (prm.CollisionScore > 0) | ||
3703 | { | ||
3704 | returncolliders.Add(prm.m_localID, prm.CollisionScore); | ||
3705 | cnt++; | ||
3706 | prm.CollisionScore = 0f; | ||
3707 | if (cnt > 25) | ||
3708 | { | ||
3709 | break; | ||
3710 | } | ||
3711 | } | ||
3712 | } | ||
3713 | } | ||
3714 | return returncolliders; | ||
3715 | } | ||
3716 | |||
3717 | public override bool SupportsRayCast() | ||
3718 | { | ||
3719 | return true; | ||
3720 | } | ||
3721 | |||
3722 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
3723 | { | ||
3724 | if (retMethod != null) | ||
3725 | { | ||
3726 | m_rayCastManager.QueueRequest(position, direction, length, retMethod); | ||
3727 | } | ||
3728 | } | ||
3729 | |||
3730 | #if USE_DRAWSTUFF | ||
3731 | // Keyboard callback | ||
3732 | public void command(int cmd) | ||
3733 | { | ||
3734 | IntPtr geom; | ||
3735 | d.Mass mass; | ||
3736 | d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f); | ||
3737 | |||
3738 | |||
3739 | |||
3740 | Char ch = Char.ToLower((Char)cmd); | ||
3741 | switch ((Char)ch) | ||
3742 | { | ||
3743 | case 'w': | ||
3744 | try | ||
3745 | { | ||
3746 | Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD)); | ||
3747 | |||
3748 | xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z; | ||
3749 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3750 | } | ||
3751 | catch (ArgumentException) | ||
3752 | { hpr.X = 0; } | ||
3753 | break; | ||
3754 | |||
3755 | case 'a': | ||
3756 | hpr.X++; | ||
3757 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3758 | break; | ||
3759 | |||
3760 | case 's': | ||
3761 | try | ||
3762 | { | ||
3763 | Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD)); | ||
3764 | |||
3765 | xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z; | ||
3766 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3767 | } | ||
3768 | catch (ArgumentException) | ||
3769 | { hpr.X = 0; } | ||
3770 | break; | ||
3771 | case 'd': | ||
3772 | hpr.X--; | ||
3773 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3774 | break; | ||
3775 | case 'r': | ||
3776 | xyz.Z++; | ||
3777 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3778 | break; | ||
3779 | case 'f': | ||
3780 | xyz.Z--; | ||
3781 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3782 | break; | ||
3783 | case 'e': | ||
3784 | xyz.Y++; | ||
3785 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3786 | break; | ||
3787 | case 'q': | ||
3788 | xyz.Y--; | ||
3789 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3790 | break; | ||
3791 | } | ||
3792 | } | ||
3793 | |||
3794 | public void step(int pause) | ||
3795 | { | ||
3796 | |||
3797 | ds.SetColor(1.0f, 1.0f, 0.0f); | ||
3798 | ds.SetTexture(ds.Texture.Wood); | ||
3799 | lock (_prims) | ||
3800 | { | ||
3801 | foreach (OdePrim prm in _prims) | ||
3802 | { | ||
3803 | //IntPtr body = d.GeomGetBody(prm.prim_geom); | ||
3804 | if (prm.prim_geom != IntPtr.Zero) | ||
3805 | { | ||
3806 | d.Vector3 pos; | ||
3807 | d.GeomCopyPosition(prm.prim_geom, out pos); | ||
3808 | //d.BodyCopyPosition(body, out pos); | ||
3809 | |||
3810 | d.Matrix3 R; | ||
3811 | d.GeomCopyRotation(prm.prim_geom, out R); | ||
3812 | //d.BodyCopyRotation(body, out R); | ||
3813 | |||
3814 | |||
3815 | d.Vector3 sides = new d.Vector3(); | ||
3816 | sides.X = prm.Size.X; | ||
3817 | sides.Y = prm.Size.Y; | ||
3818 | sides.Z = prm.Size.Z; | ||
3819 | |||
3820 | ds.DrawBox(ref pos, ref R, ref sides); | ||
3821 | } | ||
3822 | } | ||
3823 | } | ||
3824 | ds.SetColor(1.0f, 0.0f, 0.0f); | ||
3825 | lock (_characters) | ||
3826 | { | ||
3827 | foreach (OdeCharacter chr in _characters) | ||
3828 | { | ||
3829 | if (chr.Shell != IntPtr.Zero) | ||
3830 | { | ||
3831 | IntPtr body = d.GeomGetBody(chr.Shell); | ||
3832 | |||
3833 | d.Vector3 pos; | ||
3834 | d.GeomCopyPosition(chr.Shell, out pos); | ||
3835 | //d.BodyCopyPosition(body, out pos); | ||
3836 | |||
3837 | d.Matrix3 R; | ||
3838 | d.GeomCopyRotation(chr.Shell, out R); | ||
3839 | //d.BodyCopyRotation(body, out R); | ||
3840 | |||
3841 | ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f); | ||
3842 | d.Vector3 sides = new d.Vector3(); | ||
3843 | sides.X = 0.5f; | ||
3844 | sides.Y = 0.5f; | ||
3845 | sides.Z = 0.5f; | ||
3846 | |||
3847 | ds.DrawBox(ref pos, ref R, ref sides); | ||
3848 | } | ||
3849 | } | ||
3850 | } | ||
3851 | } | ||
3852 | |||
3853 | public void start(int unused) | ||
3854 | { | ||
3855 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3856 | } | ||
3857 | #endif | ||
3858 | } | ||
3859 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs new file mode 100644 index 0000000..69e2d03 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs | |||
@@ -0,0 +1,122 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using NUnit.Framework; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | using log4net; | ||
35 | using System.Reflection; | ||
36 | |||
37 | namespace OpenSim.Region.Physics.OdePlugin | ||
38 | { | ||
39 | [TestFixture] | ||
40 | public class ODETestClass | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private OdePlugin cbt; | ||
45 | private PhysicsScene ps; | ||
46 | private IMeshingPlugin imp; | ||
47 | |||
48 | [SetUp] | ||
49 | public void Initialize() | ||
50 | { | ||
51 | // Loading ODEPlugin | ||
52 | cbt = new OdePlugin(); | ||
53 | // Loading Zero Mesher | ||
54 | imp = new ZeroMesherPlugin(); | ||
55 | // Getting Physics Scene | ||
56 | ps = cbt.GetScene("test"); | ||
57 | // Initializing Physics Scene. | ||
58 | ps.Initialise(imp.GetMesher(),null); | ||
59 | float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize]; | ||
60 | for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++) | ||
61 | { | ||
62 | _heightmap[i] = 21f; | ||
63 | } | ||
64 | ps.SetTerrain(_heightmap); | ||
65 | } | ||
66 | |||
67 | [TearDown] | ||
68 | public void Terminate() | ||
69 | { | ||
70 | ps.DeleteTerrain(); | ||
71 | ps.Dispose(); | ||
72 | |||
73 | } | ||
74 | |||
75 | [Test] | ||
76 | public void CreateAndDropPhysicalCube() | ||
77 | { | ||
78 | PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); | ||
79 | Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); | ||
80 | Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); | ||
81 | Quaternion rot = Quaternion.Identity; | ||
82 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); | ||
83 | OdePrim oprim = (OdePrim)prim; | ||
84 | OdeScene pscene = (OdeScene) ps; | ||
85 | |||
86 | Assert.That(oprim.m_taintadd); | ||
87 | |||
88 | prim.LocalID = 5; | ||
89 | |||
90 | for (int i = 0; i < 58; i++) | ||
91 | { | ||
92 | ps.Simulate(0.133f); | ||
93 | |||
94 | Assert.That(oprim.prim_geom != (IntPtr)0); | ||
95 | |||
96 | Assert.That(oprim.m_targetSpace != (IntPtr)0); | ||
97 | |||
98 | //Assert.That(oprim.m_targetSpace == pscene.space); | ||
99 | m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space); | ||
100 | |||
101 | Assert.That(!oprim.m_taintadd); | ||
102 | m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString()); | ||
103 | |||
104 | // Make sure we're above the ground | ||
105 | //Assert.That(prim.Position.Z > 20f); | ||
106 | //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore); | ||
107 | |||
108 | // Make sure we've got a Body | ||
109 | Assert.That(oprim.Body != (IntPtr)0); | ||
110 | //m_log.Info( | ||
111 | } | ||
112 | |||
113 | // Make sure we're not somewhere above the ground | ||
114 | Assert.That(prim.Position.Z < 21.5f); | ||
115 | |||
116 | ps.RemovePrim(prim); | ||
117 | Assert.That(oprim.m_taintremove); | ||
118 | ps.Simulate(0.133f); | ||
119 | Assert.That(oprim.Body == (IntPtr)0); | ||
120 | } | ||
121 | } | ||
122 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs new file mode 100644 index 0000000..87ca446 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | /* | ||
2 | * Copyright ODE | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * | ||
39 | */ | ||
40 | |||
41 | using System; | ||
42 | using System.Runtime.InteropServices; | ||
43 | using Ode.NET; | ||
44 | |||
45 | namespace Drawstuff.NET | ||
46 | { | ||
47 | #if dDOUBLE | ||
48 | using dReal = System.Double; | ||
49 | #else | ||
50 | using dReal = System.Single; | ||
51 | #endif | ||
52 | |||
53 | public static class ds | ||
54 | { | ||
55 | public const int VERSION = 2; | ||
56 | |||
57 | public enum Texture | ||
58 | { | ||
59 | None, | ||
60 | Wood | ||
61 | } | ||
62 | |||
63 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
64 | public delegate void CallbackFunction(int arg); | ||
65 | |||
66 | [StructLayout(LayoutKind.Sequential)] | ||
67 | public struct Functions | ||
68 | { | ||
69 | public int version; | ||
70 | public CallbackFunction start; | ||
71 | public CallbackFunction step; | ||
72 | public CallbackFunction command; | ||
73 | public CallbackFunction stop; | ||
74 | public string path_to_textures; | ||
75 | } | ||
76 | |||
77 | [DllImport("drawstuff", EntryPoint = "dsDrawBox")] | ||
78 | public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides); | ||
79 | |||
80 | [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")] | ||
81 | public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius); | ||
82 | |||
83 | [DllImport("drawstuff", EntryPoint = "dsDrawConvex")] | ||
84 | public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
85 | |||
86 | [DllImport("drawstuff", EntryPoint = "dsSetColor")] | ||
87 | public static extern void SetColor(float red, float green, float blue); | ||
88 | |||
89 | [DllImport("drawstuff", EntryPoint = "dsSetTexture")] | ||
90 | public static extern void SetTexture(Texture texture); | ||
91 | |||
92 | [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")] | ||
93 | public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr); | ||
94 | |||
95 | [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")] | ||
96 | public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn); | ||
97 | } | ||
98 | } | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index a2229e8..2a66060 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1210,7 +1210,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1210 | 1210 | ||
1211 | public override float APIDDamping{ set { return; } } | 1211 | public override float APIDDamping{ set { return; } } |
1212 | 1212 | ||
1213 | |||
1214 | public override void SubscribeEvents(int ms) | 1213 | public override void SubscribeEvents(int ms) |
1215 | { | 1214 | { |
1216 | m_requestedUpdateFrequency = ms; | 1215 | m_requestedUpdateFrequency = ms; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 3cf4501..2e39726 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2831,7 +2831,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2831 | } | 2831 | } |
2832 | public override bool PIDActive { set { m_usePID = value; } } | 2832 | public override bool PIDActive { set { m_usePID = value; } } |
2833 | public override float PIDTau { set { m_PIDTau = value; } } | 2833 | public override float PIDTau { set { m_PIDTau = value; } } |
2834 | 2834 | ||
2835 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | 2835 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } |
2836 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | 2836 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } |
2837 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | 2837 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 91ec3df..9ba5ebb 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
301 | { | 301 | { |
302 | set { return; } | 302 | set { return; } |
303 | } | 303 | } |
304 | 304 | ||
305 | public override Quaternion APIDTarget | 305 | public override Quaternion APIDTarget |
306 | { | 306 | { |
307 | set { return; } | 307 | set { return; } |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index ff0e743..d854176 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -88,89 +88,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
88 | public void RegionLoaded(Scene scene) | 88 | public void RegionLoaded(Scene scene) |
89 | { | 89 | { |
90 | if (enabledYN) | 90 | if (enabledYN) |
91 | { | ||
92 | RegionLoadedDoWork(scene); | 91 | RegionLoadedDoWork(scene); |
93 | |||
94 | scene.EventManager.OnNewPresence += NewPresence; | ||
95 | } | ||
96 | } | ||
97 | |||
98 | private void NewPresence(ScenePresence presence) | ||
99 | { | ||
100 | if (presence.IsChildAgent) | ||
101 | { | ||
102 | byte[] throttleData; | ||
103 | |||
104 | try | ||
105 | { | ||
106 | throttleData = presence.ControllingClient.GetThrottlesPacked(1); | ||
107 | } | ||
108 | catch (NotImplementedException) | ||
109 | { | ||
110 | return; | ||
111 | } | ||
112 | |||
113 | if (throttleData == null) | ||
114 | return; | ||
115 | |||
116 | if (throttleData.Length == 0) | ||
117 | return; | ||
118 | |||
119 | if (throttleData.Length != 28) | ||
120 | return; | ||
121 | |||
122 | byte[] adjData; | ||
123 | int pos = 0; | ||
124 | |||
125 | if (!BitConverter.IsLittleEndian) | ||
126 | { | ||
127 | byte[] newData = new byte[7 * 4]; | ||
128 | Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4); | ||
129 | |||
130 | for (int i = 0; i < 7; i++) | ||
131 | Array.Reverse(newData, i * 4, 4); | ||
132 | |||
133 | adjData = newData; | ||
134 | } | ||
135 | else | ||
136 | { | ||
137 | adjData = throttleData; | ||
138 | } | ||
139 | |||
140 | // 0.125f converts from bits to bytes | ||
141 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
142 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
143 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
144 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
145 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
146 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
147 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
148 | // State is a subcategory of task that we allocate a percentage to | ||
149 | |||
150 | |||
151 | //int total = resend + land + wind + cloud + task + texture + asset; | ||
152 | |||
153 | byte[] data = new byte[7 * 4]; | ||
154 | int ii = 0; | ||
155 | |||
156 | Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4; | ||
157 | Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4; | ||
158 | Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4; | ||
159 | Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4; | ||
160 | Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4; | ||
161 | Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4; | ||
162 | Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4); | ||
163 | |||
164 | try | ||
165 | { | ||
166 | presence.ControllingClient.SetChildAgentThrottle(data); | ||
167 | } | ||
168 | catch (NotImplementedException) | ||
169 | { | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | } | ||
174 | } | 92 | } |
175 | 93 | ||
176 | private void RegionLoadedDoWork(Scene scene) | 94 | private void RegionLoadedDoWork(Scene scene) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 32e46ec..68b645e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 82 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 83 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 84 | { |
84 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 85 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 86 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 87 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 88 | protected uint m_localID; |
@@ -161,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 162 | get { return m_ScriptEngine.World; } |
162 | } | 163 | } |
163 | 164 | ||
165 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 166 | public void state(string newState) |
165 | { | 167 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 168 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 172 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 173 | /// in the same prim. |
172 | /// </summary> | 174 | /// </summary> |
175 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 176 | public void llResetScript() |
174 | { | 177 | { |
175 | m_host.AddScriptLPS(1); | 178 | m_host.AddScriptLPS(1); |
@@ -226,9 +229,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 229 | } |
227 | } | 230 | } |
228 | 231 | ||
232 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
233 | { | ||
234 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
235 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
236 | return ret; | ||
237 | |||
238 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
239 | |||
240 | switch (linkType) | ||
241 | { | ||
242 | case ScriptBaseClass.LINK_SET: | ||
243 | return avs; | ||
244 | |||
245 | case ScriptBaseClass.LINK_ROOT: | ||
246 | return ret; | ||
247 | |||
248 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
249 | return avs; | ||
250 | |||
251 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
252 | return avs; | ||
253 | |||
254 | case ScriptBaseClass.LINK_THIS: | ||
255 | return ret; | ||
256 | |||
257 | default: | ||
258 | if (linkType < 0) | ||
259 | return ret; | ||
260 | |||
261 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
262 | |||
263 | if (linkType <= partCount) | ||
264 | { | ||
265 | return ret; | ||
266 | } | ||
267 | else | ||
268 | { | ||
269 | linkType = linkType - partCount; | ||
270 | if (linkType > avs.Count) | ||
271 | { | ||
272 | return ret; | ||
273 | } | ||
274 | else | ||
275 | { | ||
276 | ret.Add(avs[linkType-1]); | ||
277 | return ret; | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | } | ||
282 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 283 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 284 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 285 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
286 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
287 | return ret; | ||
232 | ret.Add(m_host); | 288 | ret.Add(m_host); |
233 | 289 | ||
234 | switch (linkType) | 290 | switch (linkType) |
@@ -282,40 +338,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | protected UUID InventorySelf() | 338 | protected UUID InventorySelf() |
283 | { | 339 | { |
284 | UUID invItemID = new UUID(); | 340 | UUID invItemID = new UUID(); |
285 | 341 | bool unlock = false; | |
286 | lock (m_host.TaskInventory) | 342 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
343 | { | ||
344 | m_host.TaskInventory.LockItemsForRead(true); | ||
345 | unlock = true; | ||
346 | } | ||
347 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
287 | { | 348 | { |
288 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 349 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
289 | { | 350 | { |
290 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 351 | invItemID = inv.Key; |
291 | { | 352 | break; |
292 | invItemID = inv.Key; | ||
293 | break; | ||
294 | } | ||
295 | } | 353 | } |
296 | } | 354 | } |
297 | 355 | if (unlock) | |
356 | { | ||
357 | m_host.TaskInventory.LockItemsForRead(false); | ||
358 | } | ||
298 | return invItemID; | 359 | return invItemID; |
299 | } | 360 | } |
300 | 361 | ||
301 | protected UUID InventoryKey(string name, int type) | 362 | protected UUID InventoryKey(string name, int type) |
302 | { | 363 | { |
303 | m_host.AddScriptLPS(1); | 364 | m_host.AddScriptLPS(1); |
304 | 365 | m_host.TaskInventory.LockItemsForRead(true); | |
305 | lock (m_host.TaskInventory) | 366 | |
367 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
306 | { | 368 | { |
307 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 369 | if (inv.Value.Name == name) |
308 | { | 370 | { |
309 | if (inv.Value.Name == name) | 371 | m_host.TaskInventory.LockItemsForRead(false); |
372 | |||
373 | if (inv.Value.Type != type) | ||
310 | { | 374 | { |
311 | if (inv.Value.Type != type) | 375 | return UUID.Zero; |
312 | return UUID.Zero; | ||
313 | |||
314 | return inv.Value.AssetID; | ||
315 | } | 376 | } |
377 | |||
378 | return inv.Value.AssetID; | ||
316 | } | 379 | } |
317 | } | 380 | } |
318 | 381 | ||
382 | m_host.TaskInventory.LockItemsForRead(false); | ||
319 | return UUID.Zero; | 383 | return UUID.Zero; |
320 | } | 384 | } |
321 | 385 | ||
@@ -323,17 +387,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
323 | { | 387 | { |
324 | m_host.AddScriptLPS(1); | 388 | m_host.AddScriptLPS(1); |
325 | 389 | ||
326 | lock (m_host.TaskInventory) | 390 | |
391 | m_host.TaskInventory.LockItemsForRead(true); | ||
392 | |||
393 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
327 | { | 394 | { |
328 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 395 | if (inv.Value.Name == name) |
329 | { | 396 | { |
330 | if (inv.Value.Name == name) | 397 | m_host.TaskInventory.LockItemsForRead(false); |
331 | { | 398 | return inv.Value.AssetID; |
332 | return inv.Value.AssetID; | ||
333 | } | ||
334 | } | 399 | } |
335 | } | 400 | } |
336 | 401 | ||
402 | m_host.TaskInventory.LockItemsForRead(false); | ||
403 | |||
404 | |||
337 | return UUID.Zero; | 405 | return UUID.Zero; |
338 | } | 406 | } |
339 | 407 | ||
@@ -475,26 +543,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
475 | 543 | ||
476 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 544 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
477 | 545 | ||
478 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 546 | // Utility function for llRot2Euler |
479 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | ||
480 | 547 | ||
481 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 548 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
549 | protected double NormalizeAngle(double angle) | ||
550 | { | ||
551 | if (angle > -Math.PI && angle < Math.PI) | ||
552 | return angle; | ||
553 | |||
554 | int numPis = (int)(Math.PI / angle); | ||
555 | double remainder = angle - Math.PI * numPis; | ||
556 | if (numPis % 2 == 1) | ||
557 | return Math.PI - angle; | ||
558 | return remainder; | ||
559 | } | ||
560 | |||
561 | public LSL_Vector llRot2Euler(LSL_Rotation q1) | ||
482 | { | 562 | { |
483 | m_host.AddScriptLPS(1); | 563 | m_host.AddScriptLPS(1); |
484 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 564 | LSL_Vector eul = new LSL_Vector(); |
485 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 565 | |
486 | double m = (t.x + t.y + t.z + t.s); | 566 | double sqw = q1.s*q1.s; |
487 | if (m == 0) return new LSL_Vector(); | 567 | double sqx = q1.x*q1.x; |
488 | double n = 2 * (r.y * r.s + r.x * r.z); | 568 | double sqy = q1.z*q1.z; |
489 | double p = m * m - n * n; | 569 | double sqz = q1.y*q1.y; |
490 | if (p > 0) | 570 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
491 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 571 | double test = q1.x*q1.z + q1.y*q1.s; |
492 | Math.Atan2(n, Math.Sqrt(p)), | 572 | if (test > 0.4999*unit) { // singularity at north pole |
493 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 573 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
494 | else if (n > 0) | 574 | eul.y = Math.PI/2; |
495 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 575 | eul.x = 0; |
496 | else | 576 | return eul; |
497 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 577 | } |
578 | if (test < -0.4999*unit) { // singularity at south pole | ||
579 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
580 | eul.y = -Math.PI/2; | ||
581 | eul.x = 0; | ||
582 | return eul; | ||
583 | } | ||
584 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
585 | eul.y = Math.Asin(2*test/unit); | ||
586 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
587 | return eul; | ||
498 | } | 588 | } |
499 | 589 | ||
500 | /* From wiki: | 590 | /* From wiki: |
@@ -696,77 +786,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
696 | { | 786 | { |
697 | //A and B should both be normalized | 787 | //A and B should both be normalized |
698 | m_host.AddScriptLPS(1); | 788 | m_host.AddScriptLPS(1); |
699 | LSL_Rotation rotBetween; | 789 | /* This method is more accurate than the SL one, and thus causes problems |
700 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 790 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
701 | // continue calculation. | 791 | |
702 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 792 | double dotProduct = LSL_Vector.Dot(a, b); |
793 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
794 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
795 | double angle = Math.Acos(dotProduct / magProduct); | ||
796 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
797 | double s = Math.Sin(angle / 2); | ||
798 | |||
799 | double x = axis.x * s; | ||
800 | double y = axis.y * s; | ||
801 | double z = axis.z * s; | ||
802 | double w = Math.Cos(angle / 2); | ||
803 | |||
804 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
805 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
806 | |||
807 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
808 | */ | ||
809 | |||
810 | // This method mimics the 180 errors found in SL | ||
811 | // See www.euclideanspace.com... angleBetween | ||
812 | LSL_Vector vec_a = a; | ||
813 | LSL_Vector vec_b = b; | ||
814 | |||
815 | // Eliminate zero length | ||
816 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
817 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
818 | if (vec_a_mag < 0.00001 || | ||
819 | vec_b_mag < 0.00001) | ||
703 | { | 820 | { |
704 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 821 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
705 | } | 822 | } |
706 | else | 823 | |
824 | // Normalize | ||
825 | vec_a = llVecNorm(vec_a); | ||
826 | vec_b = llVecNorm(vec_b); | ||
827 | |||
828 | // Calculate axis and rotation angle | ||
829 | LSL_Vector axis = vec_a % vec_b; | ||
830 | LSL_Float cos_theta = vec_a * vec_b; | ||
831 | |||
832 | // Check if parallel | ||
833 | if (cos_theta > 0.99999) | ||
707 | { | 834 | { |
708 | a = LSL_Vector.Norm(a); | 835 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
709 | b = LSL_Vector.Norm(b); | 836 | } |
710 | double dotProduct = LSL_Vector.Dot(a, b); | 837 | |
711 | // There are two degenerate cases possible. These are for vectors 180 or | 838 | // Check if anti-parallel |
712 | // 0 degrees apart. These have to be detected and handled individually. | 839 | else if (cos_theta < -0.99999) |
713 | // | 840 | { |
714 | // Check for vectors 180 degrees apart. | 841 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
715 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 842 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
716 | if (dotProduct < -0.9999999f) | 843 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
717 | { | 844 | } |
718 | // First assume X axis is orthogonal to the vectors. | 845 | else // other rotation |
719 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 846 | { |
720 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 847 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
721 | // Check for near zero vector. A very small non-zero number here will create | 848 | axis = llVecNorm(axis); |
722 | // a rotation in an undesired direction. | 849 | double x, y, z, s, t; |
723 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 850 | s = Math.Cos(theta); |
724 | { | 851 | t = Math.Sin(theta); |
725 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 852 | x = axis.x * t; |
726 | } | 853 | y = axis.y * t; |
727 | // If the magnitude of the vector was near zero, then assume the X axis is not | 854 | z = axis.z * t; |
728 | // orthogonal and use the Z axis instead. | 855 | return new LSL_Rotation(x,y,z,s); |
729 | else | ||
730 | { | ||
731 | // Set 180 z rotation. | ||
732 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
733 | } | ||
734 | } | ||
735 | // Check for parallel vectors. | ||
736 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
737 | else if (dotProduct > 0.9999999f) | ||
738 | { | ||
739 | // Set zero rotation. | ||
740 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
741 | } | ||
742 | else | ||
743 | { | ||
744 | // All special checks have been performed so get the axis of rotation. | ||
745 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
746 | // Quarternion s value is the length of the unit vector + dot product. | ||
747 | double qs = 1.0 + dotProduct; | ||
748 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
749 | // Normalize the rotation. | ||
750 | double mag = LSL_Rotation.Mag(rotBetween); | ||
751 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
752 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
753 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
754 | // crossProduct vector should also not be zero. | ||
755 | rotBetween.x = rotBetween.x / mag; | ||
756 | rotBetween.y = rotBetween.y / mag; | ||
757 | rotBetween.z = rotBetween.z / mag; | ||
758 | rotBetween.s = rotBetween.s / mag; | ||
759 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
760 | // any longer since zero vectors are checked for at the top. | ||
761 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
762 | { | ||
763 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
764 | } | ||
765 | } | ||
766 | } | 856 | } |
767 | return rotBetween; | ||
768 | } | 857 | } |
769 | 858 | ||
770 | public void llWhisper(int channelID, string text) | 859 | public void llWhisper(int channelID, string text) |
771 | { | 860 | { |
772 | m_host.AddScriptLPS(1); | 861 | m_host.AddScriptLPS(1); |
@@ -1090,10 +1179,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1090 | return detectedParams.TouchUV; | 1179 | return detectedParams.TouchUV; |
1091 | } | 1180 | } |
1092 | 1181 | ||
1182 | [DebuggerNonUserCode] | ||
1093 | public virtual void llDie() | 1183 | public virtual void llDie() |
1094 | { | 1184 | { |
1095 | m_host.AddScriptLPS(1); | 1185 | m_host.AddScriptLPS(1); |
1096 | throw new SelfDeleteException(); | 1186 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1097 | } | 1187 | } |
1098 | 1188 | ||
1099 | public LSL_Float llGround(LSL_Vector offset) | 1189 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1166,6 +1256,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1166 | 1256 | ||
1167 | public void llSetStatus(int status, int value) | 1257 | public void llSetStatus(int status, int value) |
1168 | { | 1258 | { |
1259 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1260 | return; | ||
1169 | m_host.AddScriptLPS(1); | 1261 | m_host.AddScriptLPS(1); |
1170 | 1262 | ||
1171 | int statusrotationaxis = 0; | 1263 | int statusrotationaxis = 0; |
@@ -1395,6 +1487,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1395 | { | 1487 | { |
1396 | m_host.AddScriptLPS(1); | 1488 | m_host.AddScriptLPS(1); |
1397 | 1489 | ||
1490 | SetColor(m_host, color, face); | ||
1491 | } | ||
1492 | |||
1493 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1494 | { | ||
1495 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1496 | return; | ||
1497 | |||
1498 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1499 | Color4 texcolor; | ||
1500 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1501 | { | ||
1502 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1503 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1504 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1505 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1506 | tex.FaceTextures[face].RGBA = texcolor; | ||
1507 | part.UpdateTexture(tex); | ||
1508 | return; | ||
1509 | } | ||
1510 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1511 | { | ||
1512 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1513 | { | ||
1514 | if (tex.FaceTextures[i] != null) | ||
1515 | { | ||
1516 | texcolor = tex.FaceTextures[i].RGBA; | ||
1517 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1518 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1519 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1520 | tex.FaceTextures[i].RGBA = texcolor; | ||
1521 | } | ||
1522 | texcolor = tex.DefaultTexture.RGBA; | ||
1523 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1524 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1525 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1526 | tex.DefaultTexture.RGBA = texcolor; | ||
1527 | } | ||
1528 | part.UpdateTexture(tex); | ||
1529 | return; | ||
1530 | } | ||
1531 | |||
1398 | if (face == ScriptBaseClass.ALL_SIDES) | 1532 | if (face == ScriptBaseClass.ALL_SIDES) |
1399 | face = SceneObjectPart.ALL_SIDES; | 1533 | face = SceneObjectPart.ALL_SIDES; |
1400 | 1534 | ||
@@ -1403,6 +1537,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1403 | 1537 | ||
1404 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1538 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1405 | { | 1539 | { |
1540 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1541 | return; | ||
1542 | |||
1406 | Primitive.TextureEntry tex = part.Shape.Textures; | 1543 | Primitive.TextureEntry tex = part.Shape.Textures; |
1407 | MappingType textype; | 1544 | MappingType textype; |
1408 | textype = MappingType.Default; | 1545 | textype = MappingType.Default; |
@@ -1433,6 +1570,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1433 | 1570 | ||
1434 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1571 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1435 | { | 1572 | { |
1573 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1574 | return; | ||
1575 | |||
1436 | Primitive.TextureEntry tex = part.Shape.Textures; | 1576 | Primitive.TextureEntry tex = part.Shape.Textures; |
1437 | if (face >= 0 && face < GetNumberOfSides(part)) | 1577 | if (face >= 0 && face < GetNumberOfSides(part)) |
1438 | { | 1578 | { |
@@ -1458,6 +1598,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1458 | 1598 | ||
1459 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1599 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1460 | { | 1600 | { |
1601 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1602 | return; | ||
1461 | 1603 | ||
1462 | Shininess sval = new Shininess(); | 1604 | Shininess sval = new Shininess(); |
1463 | 1605 | ||
@@ -1508,6 +1650,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1508 | 1650 | ||
1509 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1651 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1510 | { | 1652 | { |
1653 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1654 | return; | ||
1655 | |||
1511 | Primitive.TextureEntry tex = part.Shape.Textures; | 1656 | Primitive.TextureEntry tex = part.Shape.Textures; |
1512 | if (face >= 0 && face < GetNumberOfSides(part)) | 1657 | if (face >= 0 && face < GetNumberOfSides(part)) |
1513 | { | 1658 | { |
@@ -1568,13 +1713,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1568 | m_host.AddScriptLPS(1); | 1713 | m_host.AddScriptLPS(1); |
1569 | 1714 | ||
1570 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1715 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1571 | 1716 | if (parts.Count > 0) | |
1572 | foreach (SceneObjectPart part in parts) | 1717 | { |
1573 | SetAlpha(part, alpha, face); | 1718 | try |
1719 | { | ||
1720 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1721 | foreach (SceneObjectPart part in parts) | ||
1722 | SetAlpha(part, alpha, face); | ||
1723 | } | ||
1724 | finally | ||
1725 | { | ||
1726 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1727 | } | ||
1728 | } | ||
1574 | } | 1729 | } |
1575 | 1730 | ||
1576 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1731 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1577 | { | 1732 | { |
1733 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1734 | return; | ||
1735 | |||
1578 | Primitive.TextureEntry tex = part.Shape.Textures; | 1736 | Primitive.TextureEntry tex = part.Shape.Textures; |
1579 | Color4 texcolor; | 1737 | Color4 texcolor; |
1580 | if (face >= 0 && face < GetNumberOfSides(part)) | 1738 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1620,7 +1778,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1620 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1778 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1621 | float wind, float tension, LSL_Vector Force) | 1779 | float wind, float tension, LSL_Vector Force) |
1622 | { | 1780 | { |
1623 | if (part == null) | 1781 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1624 | return; | 1782 | return; |
1625 | 1783 | ||
1626 | if (flexi) | 1784 | if (flexi) |
@@ -1655,7 +1813,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1655 | /// <param name="falloff"></param> | 1813 | /// <param name="falloff"></param> |
1656 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1814 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1657 | { | 1815 | { |
1658 | if (part == null) | 1816 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1659 | return; | 1817 | return; |
1660 | 1818 | ||
1661 | if (light) | 1819 | if (light) |
@@ -1732,15 +1890,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1732 | m_host.AddScriptLPS(1); | 1890 | m_host.AddScriptLPS(1); |
1733 | 1891 | ||
1734 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1892 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1735 | 1893 | if (parts.Count > 0) | |
1736 | foreach (SceneObjectPart part in parts) | 1894 | { |
1737 | SetTexture(part, texture, face); | 1895 | try |
1738 | 1896 | { | |
1897 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1898 | foreach (SceneObjectPart part in parts) | ||
1899 | SetTexture(part, texture, face); | ||
1900 | } | ||
1901 | finally | ||
1902 | { | ||
1903 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1904 | } | ||
1905 | } | ||
1739 | ScriptSleep(200); | 1906 | ScriptSleep(200); |
1740 | } | 1907 | } |
1741 | 1908 | ||
1742 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1909 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1743 | { | 1910 | { |
1911 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1912 | return; | ||
1913 | |||
1744 | UUID textureID=new UUID(); | 1914 | UUID textureID=new UUID(); |
1745 | 1915 | ||
1746 | if (!UUID.TryParse(texture, out textureID)) | 1916 | if (!UUID.TryParse(texture, out textureID)) |
@@ -1786,6 +1956,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1786 | 1956 | ||
1787 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1957 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1788 | { | 1958 | { |
1959 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1960 | return; | ||
1961 | |||
1789 | Primitive.TextureEntry tex = part.Shape.Textures; | 1962 | Primitive.TextureEntry tex = part.Shape.Textures; |
1790 | if (face >= 0 && face < GetNumberOfSides(part)) | 1963 | if (face >= 0 && face < GetNumberOfSides(part)) |
1791 | { | 1964 | { |
@@ -1822,6 +1995,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1822 | 1995 | ||
1823 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 1996 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1824 | { | 1997 | { |
1998 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1999 | return; | ||
2000 | |||
1825 | Primitive.TextureEntry tex = part.Shape.Textures; | 2001 | Primitive.TextureEntry tex = part.Shape.Textures; |
1826 | if (face >= 0 && face < GetNumberOfSides(part)) | 2002 | if (face >= 0 && face < GetNumberOfSides(part)) |
1827 | { | 2003 | { |
@@ -1858,6 +2034,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1858 | 2034 | ||
1859 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2035 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1860 | { | 2036 | { |
2037 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2038 | return; | ||
2039 | |||
1861 | Primitive.TextureEntry tex = part.Shape.Textures; | 2040 | Primitive.TextureEntry tex = part.Shape.Textures; |
1862 | if (face >= 0 && face < GetNumberOfSides(part)) | 2041 | if (face >= 0 && face < GetNumberOfSides(part)) |
1863 | { | 2042 | { |
@@ -1928,6 +2107,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1928 | 2107 | ||
1929 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2108 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1930 | { | 2109 | { |
2110 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2111 | return; | ||
2112 | |||
1931 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2113 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1932 | LSL_Vector currentPos = GetPartLocalPos(part); | 2114 | LSL_Vector currentPos = GetPartLocalPos(part); |
1933 | 2115 | ||
@@ -1944,7 +2126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1944 | } | 2126 | } |
1945 | else | 2127 | else |
1946 | { | 2128 | { |
1947 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2129 | LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos); |
1948 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | 2130 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); |
1949 | SceneObjectGroup parent = part.ParentGroup; | 2131 | SceneObjectGroup parent = part.ParentGroup; |
1950 | parent.HasGroupChanged = true; | 2132 | parent.HasGroupChanged = true; |
@@ -2018,6 +2200,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2018 | 2200 | ||
2019 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2201 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2020 | { | 2202 | { |
2203 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2204 | return; | ||
2205 | |||
2021 | part.UpdateRotation(rot); | 2206 | part.UpdateRotation(rot); |
2022 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2207 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2023 | 2208 | ||
@@ -2637,12 +2822,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2637 | 2822 | ||
2638 | m_host.AddScriptLPS(1); | 2823 | m_host.AddScriptLPS(1); |
2639 | 2824 | ||
2825 | m_host.TaskInventory.LockItemsForRead(true); | ||
2640 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2826 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2641 | 2827 | m_host.TaskInventory.LockItemsForRead(false); | |
2642 | lock (m_host.TaskInventory) | ||
2643 | { | ||
2644 | item = m_host.TaskInventory[invItemID]; | ||
2645 | } | ||
2646 | 2828 | ||
2647 | if (item.PermsGranter == UUID.Zero) | 2829 | if (item.PermsGranter == UUID.Zero) |
2648 | return 0; | 2830 | return 0; |
@@ -2717,6 +2899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2717 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2899 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2718 | return; | 2900 | return; |
2719 | 2901 | ||
2902 | //Clone is thread-safe | ||
2720 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2903 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2721 | 2904 | ||
2722 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2905 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2779,6 +2962,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2779 | 2962 | ||
2780 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2963 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2781 | { | 2964 | { |
2965 | /* | ||
2782 | m_host.AddScriptLPS(1); | 2966 | m_host.AddScriptLPS(1); |
2783 | // Determine where we are looking from | 2967 | // Determine where we are looking from |
2784 | LSL_Vector from = llGetPos(); | 2968 | LSL_Vector from = llGetPos(); |
@@ -2798,10 +2982,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2798 | // the angles of rotation in radians into rotation value | 2982 | // the angles of rotation in radians into rotation value |
2799 | 2983 | ||
2800 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 2984 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2801 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 2985 | |
2802 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 2986 | // This would only work if your physics system contains an APID controller: |
2987 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
2988 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
2989 | |||
2803 | // Orient the object to the angle calculated | 2990 | // Orient the object to the angle calculated |
2804 | //llSetRot(rot); | 2991 | llSetRot(rot); |
2992 | */ | ||
2993 | |||
2994 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
2995 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
2996 | // http://bugs.meta7.com/view.php?id=28 | ||
2997 | // - Tom | ||
2998 | |||
2999 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3000 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3001 | |||
3002 | } | ||
3003 | |||
3004 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3005 | { | ||
3006 | m_host.AddScriptLPS(1); | ||
3007 | // NotImplemented("llRotLookAt"); | ||
3008 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3009 | |||
2805 | } | 3010 | } |
2806 | 3011 | ||
2807 | public void llStopLookAt() | 3012 | public void llStopLookAt() |
@@ -2850,13 +3055,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2850 | { | 3055 | { |
2851 | TaskInventoryItem item; | 3056 | TaskInventoryItem item; |
2852 | 3057 | ||
2853 | lock (m_host.TaskInventory) | 3058 | m_host.TaskInventory.LockItemsForRead(true); |
3059 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2854 | { | 3060 | { |
2855 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3061 | m_host.TaskInventory.LockItemsForRead(false); |
2856 | return; | 3062 | return; |
2857 | else | ||
2858 | item = m_host.TaskInventory[InventorySelf()]; | ||
2859 | } | 3063 | } |
3064 | else | ||
3065 | { | ||
3066 | item = m_host.TaskInventory[InventorySelf()]; | ||
3067 | } | ||
3068 | m_host.TaskInventory.LockItemsForRead(false); | ||
2860 | 3069 | ||
2861 | if (item.PermsGranter != UUID.Zero) | 3070 | if (item.PermsGranter != UUID.Zero) |
2862 | { | 3071 | { |
@@ -2878,13 +3087,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2878 | { | 3087 | { |
2879 | TaskInventoryItem item; | 3088 | TaskInventoryItem item; |
2880 | 3089 | ||
3090 | m_host.TaskInventory.LockItemsForRead(true); | ||
2881 | lock (m_host.TaskInventory) | 3091 | lock (m_host.TaskInventory) |
2882 | { | 3092 | { |
3093 | |||
2883 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3094 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3095 | { | ||
3096 | m_host.TaskInventory.LockItemsForRead(false); | ||
2884 | return; | 3097 | return; |
3098 | } | ||
2885 | else | 3099 | else |
3100 | { | ||
2886 | item = m_host.TaskInventory[InventorySelf()]; | 3101 | item = m_host.TaskInventory[InventorySelf()]; |
3102 | } | ||
2887 | } | 3103 | } |
3104 | m_host.TaskInventory.LockItemsForRead(false); | ||
2888 | 3105 | ||
2889 | m_host.AddScriptLPS(1); | 3106 | m_host.AddScriptLPS(1); |
2890 | 3107 | ||
@@ -2916,19 +3133,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2916 | { | 3133 | { |
2917 | m_host.AddScriptLPS(1); | 3134 | m_host.AddScriptLPS(1); |
2918 | 3135 | ||
2919 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2920 | return; | ||
2921 | |||
2922 | TaskInventoryItem item; | 3136 | TaskInventoryItem item; |
2923 | 3137 | ||
2924 | lock (m_host.TaskInventory) | 3138 | m_host.TaskInventory.LockItemsForRead(true); |
3139 | |||
3140 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2925 | { | 3141 | { |
2926 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3142 | m_host.TaskInventory.LockItemsForRead(false); |
2927 | return; | 3143 | return; |
2928 | else | 3144 | } |
2929 | item = m_host.TaskInventory[InventorySelf()]; | 3145 | else |
3146 | { | ||
3147 | item = m_host.TaskInventory[InventorySelf()]; | ||
2930 | } | 3148 | } |
2931 | 3149 | ||
3150 | m_host.TaskInventory.LockItemsForRead(false); | ||
3151 | |||
2932 | if (item.PermsGranter != m_host.OwnerID) | 3152 | if (item.PermsGranter != m_host.OwnerID) |
2933 | return; | 3153 | return; |
2934 | 3154 | ||
@@ -2938,10 +3158,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2938 | 3158 | ||
2939 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3159 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2940 | 3160 | ||
2941 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3161 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2942 | if (attachmentsModule != null) | ||
2943 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2944 | grp, (uint)attachment, false); | ||
2945 | } | 3162 | } |
2946 | } | 3163 | } |
2947 | 3164 | ||
@@ -2954,13 +3171,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2954 | 3171 | ||
2955 | TaskInventoryItem item; | 3172 | TaskInventoryItem item; |
2956 | 3173 | ||
2957 | lock (m_host.TaskInventory) | 3174 | m_host.TaskInventory.LockItemsForRead(true); |
3175 | |||
3176 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2958 | { | 3177 | { |
2959 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3178 | m_host.TaskInventory.LockItemsForRead(false); |
2960 | return; | 3179 | return; |
2961 | else | 3180 | } |
2962 | item = m_host.TaskInventory[InventorySelf()]; | 3181 | else |
3182 | { | ||
3183 | item = m_host.TaskInventory[InventorySelf()]; | ||
2963 | } | 3184 | } |
3185 | m_host.TaskInventory.LockItemsForRead(false); | ||
3186 | |||
2964 | 3187 | ||
2965 | if (item.PermsGranter != m_host.OwnerID) | 3188 | if (item.PermsGranter != m_host.OwnerID) |
2966 | return; | 3189 | return; |
@@ -2997,8 +3220,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2997 | return m_host.OwnerID.ToString(); | 3220 | return m_host.OwnerID.ToString(); |
2998 | } | 3221 | } |
2999 | 3222 | ||
3223 | [DebuggerNonUserCode] | ||
3000 | public void llInstantMessage(string user, string message) | 3224 | public void llInstantMessage(string user, string message) |
3001 | { | 3225 | { |
3226 | UUID result; | ||
3227 | if (!UUID.TryParse(user, out result)) | ||
3228 | { | ||
3229 | throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user)); | ||
3230 | return; | ||
3231 | } | ||
3232 | |||
3233 | |||
3002 | m_host.AddScriptLPS(1); | 3234 | m_host.AddScriptLPS(1); |
3003 | 3235 | ||
3004 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3236 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3013,14 +3245,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3013 | UUID friendTransactionID = UUID.Random(); | 3245 | UUID friendTransactionID = UUID.Random(); |
3014 | 3246 | ||
3015 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3247 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3016 | 3248 | ||
3017 | GridInstantMessage msg = new GridInstantMessage(); | 3249 | GridInstantMessage msg = new GridInstantMessage(); |
3018 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3250 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3019 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3251 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3020 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3252 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3021 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3253 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3022 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3254 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3023 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3255 | DateTime dt = DateTime.UtcNow; |
3256 | |||
3257 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3258 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3259 | |||
3260 | try | ||
3261 | { | ||
3262 | // Convert that to the PST timezone | ||
3263 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3264 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3265 | } | ||
3266 | catch | ||
3267 | { | ||
3268 | // No logging here, as it could be VERY spammy | ||
3269 | } | ||
3270 | |||
3271 | // And make it look local again to fool the unix time util | ||
3272 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3273 | |||
3274 | msg.timestamp = (uint)Util.ToUnixTime(dt); | ||
3275 | |||
3024 | //if (client != null) | 3276 | //if (client != null) |
3025 | //{ | 3277 | //{ |
3026 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3278 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3034,13 +3286,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3034 | msg.message = message.Substring(0, 1024); | 3286 | msg.message = message.Substring(0, 1024); |
3035 | else | 3287 | else |
3036 | msg.message = message; | 3288 | msg.message = message; |
3037 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3289 | msg.dialog = (byte)19; // MessageFromObject |
3038 | msg.fromGroup = false;// fromGroup; | 3290 | msg.fromGroup = false;// fromGroup; |
3039 | msg.offline = (byte)0; //offline; | 3291 | msg.offline = (byte)0; //offline; |
3040 | msg.ParentEstateID = 0; //ParentEstateID; | 3292 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3041 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 3293 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3042 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3294 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3043 | msg.binaryBucket = new byte[0];// binaryBucket; | 3295 | msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); |
3044 | 3296 | ||
3045 | if (m_TransferModule != null) | 3297 | if (m_TransferModule != null) |
3046 | { | 3298 | { |
@@ -3060,7 +3312,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3060 | } | 3312 | } |
3061 | 3313 | ||
3062 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3314 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3063 | ScriptSleep(20000); | 3315 | ScriptSleep(15000); |
3064 | } | 3316 | } |
3065 | 3317 | ||
3066 | public void llGetNextEmail(string address, string subject) | 3318 | public void llGetNextEmail(string address, string subject) |
@@ -3162,13 +3414,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3162 | m_host.AddScriptLPS(1); | 3414 | m_host.AddScriptLPS(1); |
3163 | } | 3415 | } |
3164 | 3416 | ||
3165 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3166 | { | ||
3167 | m_host.AddScriptLPS(1); | ||
3168 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3169 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3170 | } | ||
3171 | |||
3172 | public LSL_Integer llStringLength(string str) | 3417 | public LSL_Integer llStringLength(string str) |
3173 | { | 3418 | { |
3174 | m_host.AddScriptLPS(1); | 3419 | m_host.AddScriptLPS(1); |
@@ -3192,14 +3437,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3192 | 3437 | ||
3193 | TaskInventoryItem item; | 3438 | TaskInventoryItem item; |
3194 | 3439 | ||
3195 | lock (m_host.TaskInventory) | 3440 | m_host.TaskInventory.LockItemsForRead(true); |
3441 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3196 | { | 3442 | { |
3197 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3443 | m_host.TaskInventory.LockItemsForRead(false); |
3198 | return; | 3444 | return; |
3199 | else | ||
3200 | item = m_host.TaskInventory[InventorySelf()]; | ||
3201 | } | 3445 | } |
3202 | 3446 | else | |
3447 | { | ||
3448 | item = m_host.TaskInventory[InventorySelf()]; | ||
3449 | } | ||
3450 | m_host.TaskInventory.LockItemsForRead(false); | ||
3203 | if (item.PermsGranter == UUID.Zero) | 3451 | if (item.PermsGranter == UUID.Zero) |
3204 | return; | 3452 | return; |
3205 | 3453 | ||
@@ -3229,13 +3477,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3229 | 3477 | ||
3230 | TaskInventoryItem item; | 3478 | TaskInventoryItem item; |
3231 | 3479 | ||
3232 | lock (m_host.TaskInventory) | 3480 | m_host.TaskInventory.LockItemsForRead(true); |
3481 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3233 | { | 3482 | { |
3234 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3483 | m_host.TaskInventory.LockItemsForRead(false); |
3235 | return; | 3484 | return; |
3236 | else | ||
3237 | item = m_host.TaskInventory[InventorySelf()]; | ||
3238 | } | 3485 | } |
3486 | else | ||
3487 | { | ||
3488 | item = m_host.TaskInventory[InventorySelf()]; | ||
3489 | } | ||
3490 | m_host.TaskInventory.LockItemsForRead(false); | ||
3491 | |||
3239 | 3492 | ||
3240 | if (item.PermsGranter == UUID.Zero) | 3493 | if (item.PermsGranter == UUID.Zero) |
3241 | return; | 3494 | return; |
@@ -3306,10 +3559,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3306 | 3559 | ||
3307 | TaskInventoryItem item; | 3560 | TaskInventoryItem item; |
3308 | 3561 | ||
3309 | lock (m_host.TaskInventory) | 3562 | |
3563 | m_host.TaskInventory.LockItemsForRead(true); | ||
3564 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3565 | { | ||
3566 | m_host.TaskInventory.LockItemsForRead(false); | ||
3567 | return; | ||
3568 | } | ||
3569 | else | ||
3310 | { | 3570 | { |
3311 | item = m_host.TaskInventory[invItemID]; | 3571 | item = m_host.TaskInventory[invItemID]; |
3312 | } | 3572 | } |
3573 | m_host.TaskInventory.LockItemsForRead(false); | ||
3313 | 3574 | ||
3314 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3575 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3315 | { | 3576 | { |
@@ -3341,11 +3602,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3341 | 3602 | ||
3342 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3603 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3343 | { | 3604 | { |
3344 | lock (m_host.TaskInventory) | 3605 | m_host.TaskInventory.LockItemsForWrite(true); |
3345 | { | 3606 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3346 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3607 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3347 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3608 | m_host.TaskInventory.LockItemsForWrite(false); |
3348 | } | ||
3349 | 3609 | ||
3350 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3610 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3351 | "run_time_permissions", new Object[] { | 3611 | "run_time_permissions", new Object[] { |
@@ -3365,11 +3625,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3365 | 3625 | ||
3366 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3626 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3367 | { | 3627 | { |
3368 | lock (m_host.TaskInventory) | 3628 | m_host.TaskInventory.LockItemsForWrite(true); |
3369 | { | 3629 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3370 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3630 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3371 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3631 | m_host.TaskInventory.LockItemsForWrite(false); |
3372 | } | ||
3373 | 3632 | ||
3374 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3633 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3375 | "run_time_permissions", new Object[] { | 3634 | "run_time_permissions", new Object[] { |
@@ -3390,11 +3649,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3390 | 3649 | ||
3391 | if (!m_waitingForScriptAnswer) | 3650 | if (!m_waitingForScriptAnswer) |
3392 | { | 3651 | { |
3393 | lock (m_host.TaskInventory) | 3652 | m_host.TaskInventory.LockItemsForWrite(true); |
3394 | { | 3653 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3395 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3654 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3396 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3655 | m_host.TaskInventory.LockItemsForWrite(false); |
3397 | } | ||
3398 | 3656 | ||
3399 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3657 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3400 | m_waitingForScriptAnswer=true; | 3658 | m_waitingForScriptAnswer=true; |
@@ -3429,10 +3687,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3429 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3687 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3430 | llReleaseControls(); | 3688 | llReleaseControls(); |
3431 | 3689 | ||
3432 | lock (m_host.TaskInventory) | 3690 | |
3433 | { | 3691 | m_host.TaskInventory.LockItemsForWrite(true); |
3434 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3692 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3435 | } | 3693 | m_host.TaskInventory.LockItemsForWrite(false); |
3694 | |||
3436 | 3695 | ||
3437 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3696 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3438 | "run_time_permissions", new Object[] { | 3697 | "run_time_permissions", new Object[] { |
@@ -3444,16 +3703,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3444 | { | 3703 | { |
3445 | m_host.AddScriptLPS(1); | 3704 | m_host.AddScriptLPS(1); |
3446 | 3705 | ||
3447 | lock (m_host.TaskInventory) | 3706 | m_host.TaskInventory.LockItemsForRead(true); |
3707 | |||
3708 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3448 | { | 3709 | { |
3449 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3710 | if (item.Type == 10 && item.ItemID == m_itemID) |
3450 | { | 3711 | { |
3451 | if (item.Type == 10 && item.ItemID == m_itemID) | 3712 | m_host.TaskInventory.LockItemsForRead(false); |
3452 | { | 3713 | return item.PermsGranter.ToString(); |
3453 | return item.PermsGranter.ToString(); | ||
3454 | } | ||
3455 | } | 3714 | } |
3456 | } | 3715 | } |
3716 | m_host.TaskInventory.LockItemsForRead(false); | ||
3457 | 3717 | ||
3458 | return UUID.Zero.ToString(); | 3718 | return UUID.Zero.ToString(); |
3459 | } | 3719 | } |
@@ -3462,19 +3722,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3462 | { | 3722 | { |
3463 | m_host.AddScriptLPS(1); | 3723 | m_host.AddScriptLPS(1); |
3464 | 3724 | ||
3465 | lock (m_host.TaskInventory) | 3725 | m_host.TaskInventory.LockItemsForRead(true); |
3726 | |||
3727 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3466 | { | 3728 | { |
3467 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3729 | if (item.Type == 10 && item.ItemID == m_itemID) |
3468 | { | 3730 | { |
3469 | if (item.Type == 10 && item.ItemID == m_itemID) | 3731 | int perms = item.PermsMask; |
3470 | { | 3732 | if (m_automaticLinkPermission) |
3471 | int perms = item.PermsMask; | 3733 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3472 | if (m_automaticLinkPermission) | 3734 | m_host.TaskInventory.LockItemsForRead(false); |
3473 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3735 | return perms; |
3474 | return perms; | ||
3475 | } | ||
3476 | } | 3736 | } |
3477 | } | 3737 | } |
3738 | m_host.TaskInventory.LockItemsForRead(false); | ||
3478 | 3739 | ||
3479 | return 0; | 3740 | return 0; |
3480 | } | 3741 | } |
@@ -3496,9 +3757,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3496 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3757 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3497 | { | 3758 | { |
3498 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3759 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3499 | 3760 | if (parts.Count > 0) | |
3500 | foreach (SceneObjectPart part in parts) | 3761 | { |
3501 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3762 | try |
3763 | { | ||
3764 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3765 | foreach (SceneObjectPart part in parts) | ||
3766 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3767 | } | ||
3768 | finally | ||
3769 | { | ||
3770 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3771 | } | ||
3772 | } | ||
3502 | } | 3773 | } |
3503 | 3774 | ||
3504 | public void llCreateLink(string target, int parent) | 3775 | public void llCreateLink(string target, int parent) |
@@ -3507,11 +3778,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3507 | UUID invItemID = InventorySelf(); | 3778 | UUID invItemID = InventorySelf(); |
3508 | 3779 | ||
3509 | TaskInventoryItem item; | 3780 | TaskInventoryItem item; |
3510 | lock (m_host.TaskInventory) | 3781 | m_host.TaskInventory.LockItemsForRead(true); |
3511 | { | 3782 | item = m_host.TaskInventory[invItemID]; |
3512 | item = m_host.TaskInventory[invItemID]; | 3783 | m_host.TaskInventory.LockItemsForRead(false); |
3513 | } | 3784 | |
3514 | |||
3515 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3785 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3516 | && !m_automaticLinkPermission) | 3786 | && !m_automaticLinkPermission) |
3517 | { | 3787 | { |
@@ -3564,16 +3834,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3564 | m_host.AddScriptLPS(1); | 3834 | m_host.AddScriptLPS(1); |
3565 | UUID invItemID = InventorySelf(); | 3835 | UUID invItemID = InventorySelf(); |
3566 | 3836 | ||
3567 | lock (m_host.TaskInventory) | 3837 | m_host.TaskInventory.LockItemsForRead(true); |
3568 | { | ||
3569 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3838 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3570 | && !m_automaticLinkPermission) | 3839 | && !m_automaticLinkPermission) |
3571 | { | 3840 | { |
3572 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3841 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3842 | m_host.TaskInventory.LockItemsForRead(false); | ||
3573 | return; | 3843 | return; |
3574 | } | 3844 | } |
3575 | } | 3845 | m_host.TaskInventory.LockItemsForRead(false); |
3576 | 3846 | ||
3577 | if (linknum < ScriptBaseClass.LINK_THIS) | 3847 | if (linknum < ScriptBaseClass.LINK_THIS) |
3578 | return; | 3848 | return; |
3579 | 3849 | ||
@@ -3612,10 +3882,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3612 | // Restructuring Multiple Prims. | 3882 | // Restructuring Multiple Prims. |
3613 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3883 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3614 | parts.Remove(parentPrim.RootPart); | 3884 | parts.Remove(parentPrim.RootPart); |
3615 | foreach (SceneObjectPart part in parts) | 3885 | if (parts.Count > 0) |
3616 | { | 3886 | { |
3617 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3887 | try |
3888 | { | ||
3889 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3890 | foreach (SceneObjectPart part in parts) | ||
3891 | { | ||
3892 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3893 | } | ||
3894 | } | ||
3895 | finally | ||
3896 | { | ||
3897 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3898 | } | ||
3618 | } | 3899 | } |
3900 | |||
3619 | parentPrim.HasGroupChanged = true; | 3901 | parentPrim.HasGroupChanged = true; |
3620 | parentPrim.ScheduleGroupForFullUpdate(); | 3902 | parentPrim.ScheduleGroupForFullUpdate(); |
3621 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3903 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3624,11 +3906,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3624 | { | 3906 | { |
3625 | SceneObjectPart newRoot = parts[0]; | 3907 | SceneObjectPart newRoot = parts[0]; |
3626 | parts.Remove(newRoot); | 3908 | parts.Remove(newRoot); |
3627 | foreach (SceneObjectPart part in parts) | 3909 | |
3910 | try | ||
3628 | { | 3911 | { |
3629 | part.UpdateFlag = 0; | 3912 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3630 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3913 | foreach (SceneObjectPart part in parts) |
3914 | { | ||
3915 | part.UpdateFlag = 0; | ||
3916 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3917 | } | ||
3631 | } | 3918 | } |
3919 | finally | ||
3920 | { | ||
3921 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3922 | } | ||
3923 | |||
3924 | |||
3632 | newRoot.ParentGroup.HasGroupChanged = true; | 3925 | newRoot.ParentGroup.HasGroupChanged = true; |
3633 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 3926 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3634 | } | 3927 | } |
@@ -3654,11 +3947,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3654 | 3947 | ||
3655 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3948 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3656 | parts.Remove(parentPrim.RootPart); | 3949 | parts.Remove(parentPrim.RootPart); |
3657 | 3950 | if (parts.Count > 0) | |
3658 | foreach (SceneObjectPart part in parts) | ||
3659 | { | 3951 | { |
3660 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3952 | try |
3661 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3953 | { |
3954 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3955 | foreach (SceneObjectPart part in parts) | ||
3956 | { | ||
3957 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3958 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
3959 | } | ||
3960 | } | ||
3961 | finally | ||
3962 | { | ||
3963 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3964 | } | ||
3662 | } | 3965 | } |
3663 | parentPrim.HasGroupChanged = true; | 3966 | parentPrim.HasGroupChanged = true; |
3664 | parentPrim.ScheduleGroupForFullUpdate(); | 3967 | parentPrim.ScheduleGroupForFullUpdate(); |
@@ -3750,17 +4053,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3750 | m_host.AddScriptLPS(1); | 4053 | m_host.AddScriptLPS(1); |
3751 | int count = 0; | 4054 | int count = 0; |
3752 | 4055 | ||
3753 | lock (m_host.TaskInventory) | 4056 | m_host.TaskInventory.LockItemsForRead(true); |
4057 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3754 | { | 4058 | { |
3755 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4059 | if (inv.Value.Type == type || type == -1) |
3756 | { | 4060 | { |
3757 | if (inv.Value.Type == type || type == -1) | 4061 | count = count + 1; |
3758 | { | ||
3759 | count = count + 1; | ||
3760 | } | ||
3761 | } | 4062 | } |
3762 | } | 4063 | } |
3763 | 4064 | ||
4065 | m_host.TaskInventory.LockItemsForRead(false); | ||
3764 | return count; | 4066 | return count; |
3765 | } | 4067 | } |
3766 | 4068 | ||
@@ -3769,16 +4071,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3769 | m_host.AddScriptLPS(1); | 4071 | m_host.AddScriptLPS(1); |
3770 | ArrayList keys = new ArrayList(); | 4072 | ArrayList keys = new ArrayList(); |
3771 | 4073 | ||
3772 | lock (m_host.TaskInventory) | 4074 | m_host.TaskInventory.LockItemsForRead(true); |
4075 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3773 | { | 4076 | { |
3774 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4077 | if (inv.Value.Type == type || type == -1) |
3775 | { | 4078 | { |
3776 | if (inv.Value.Type == type || type == -1) | 4079 | keys.Add(inv.Value.Name); |
3777 | { | ||
3778 | keys.Add(inv.Value.Name); | ||
3779 | } | ||
3780 | } | 4080 | } |
3781 | } | 4081 | } |
4082 | m_host.TaskInventory.LockItemsForRead(false); | ||
3782 | 4083 | ||
3783 | if (keys.Count == 0) | 4084 | if (keys.Count == 0) |
3784 | { | 4085 | { |
@@ -3815,20 +4116,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3815 | } | 4116 | } |
3816 | 4117 | ||
3817 | // move the first object found with this inventory name | 4118 | // move the first object found with this inventory name |
3818 | lock (m_host.TaskInventory) | 4119 | m_host.TaskInventory.LockItemsForRead(true); |
4120 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3819 | { | 4121 | { |
3820 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4122 | if (inv.Value.Name == inventory) |
3821 | { | 4123 | { |
3822 | if (inv.Value.Name == inventory) | 4124 | found = true; |
3823 | { | 4125 | objId = inv.Key; |
3824 | found = true; | 4126 | assetType = inv.Value.Type; |
3825 | objId = inv.Key; | 4127 | objName = inv.Value.Name; |
3826 | assetType = inv.Value.Type; | 4128 | break; |
3827 | objName = inv.Value.Name; | ||
3828 | break; | ||
3829 | } | ||
3830 | } | 4129 | } |
3831 | } | 4130 | } |
4131 | m_host.TaskInventory.LockItemsForRead(false); | ||
3832 | 4132 | ||
3833 | if (!found) | 4133 | if (!found) |
3834 | { | 4134 | { |
@@ -3836,9 +4136,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3836 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4136 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
3837 | } | 4137 | } |
3838 | 4138 | ||
3839 | // check if destination is an avatar | 4139 | // check if destination is an object |
3840 | if (World.GetScenePresence(destId) != null) | 4140 | if (World.GetSceneObjectPart(destId) != null) |
4141 | { | ||
4142 | // destination is an object | ||
4143 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
4144 | } | ||
4145 | else | ||
3841 | { | 4146 | { |
4147 | ScenePresence presence = World.GetScenePresence(destId); | ||
4148 | |||
4149 | if (presence == null) | ||
4150 | { | ||
4151 | UserAccount account = | ||
4152 | World.UserAccountService.GetUserAccount( | ||
4153 | World.RegionInfo.ScopeID, | ||
4154 | destId); | ||
4155 | |||
4156 | if (account == null) | ||
4157 | { | ||
4158 | llSay(0, "Can't find destination "+destId.ToString()); | ||
4159 | return; | ||
4160 | } | ||
4161 | } | ||
4162 | |||
3842 | // destination is an avatar | 4163 | // destination is an avatar |
3843 | InventoryItemBase agentItem = | 4164 | InventoryItemBase agentItem = |
3844 | World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4165 | World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
@@ -3848,7 +4169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3848 | 4169 | ||
3849 | byte[] bucket = new byte[17]; | 4170 | byte[] bucket = new byte[17]; |
3850 | bucket[0] = (byte)assetType; | 4171 | bucket[0] = (byte)assetType; |
3851 | byte[] objBytes = objId.GetBytes(); | 4172 | byte[] objBytes = agentItem.ID.GetBytes(); |
3852 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4173 | Array.Copy(objBytes, 0, bucket, 1, 16); |
3853 | 4174 | ||
3854 | Console.WriteLine("Giving inventory"); | 4175 | Console.WriteLine("Giving inventory"); |
@@ -3864,33 +4185,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3864 | 4185 | ||
3865 | if (m_TransferModule != null) | 4186 | if (m_TransferModule != null) |
3866 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4187 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4188 | |||
4189 | //This delay should only occur when giving inventory to avatars. | ||
4190 | ScriptSleep(3000); | ||
3867 | } | 4191 | } |
3868 | else | ||
3869 | { | ||
3870 | // destination is an object | ||
3871 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3872 | } | ||
3873 | ScriptSleep(3000); | ||
3874 | } | 4192 | } |
3875 | 4193 | ||
4194 | [DebuggerNonUserCode] | ||
3876 | public void llRemoveInventory(string name) | 4195 | public void llRemoveInventory(string name) |
3877 | { | 4196 | { |
3878 | m_host.AddScriptLPS(1); | 4197 | m_host.AddScriptLPS(1); |
3879 | 4198 | ||
3880 | lock (m_host.TaskInventory) | 4199 | m_host.TaskInventory.LockItemsForRead(true); |
4200 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3881 | { | 4201 | { |
3882 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4202 | if (item.Name == name) |
3883 | { | 4203 | { |
3884 | if (item.Name == name) | 4204 | if (item.ItemID == m_itemID) |
3885 | { | 4205 | throw new ScriptDeleteException(); |
3886 | if (item.ItemID == m_itemID) | 4206 | else |
3887 | throw new ScriptDeleteException(); | 4207 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3888 | else | 4208 | |
3889 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | 4209 | m_host.TaskInventory.LockItemsForRead(false); |
3890 | return; | 4210 | return; |
3891 | } | ||
3892 | } | 4211 | } |
3893 | } | 4212 | } |
4213 | m_host.TaskInventory.LockItemsForRead(false); | ||
3894 | } | 4214 | } |
3895 | 4215 | ||
3896 | public void llSetText(string text, LSL_Vector color, double alpha) | 4216 | public void llSetText(string text, LSL_Vector color, double alpha) |
@@ -3946,6 +4266,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3946 | ce.time = Util.EnvironmentTickCount(); | 4266 | ce.time = Util.EnvironmentTickCount(); |
3947 | ce.account = account; | 4267 | ce.account = account; |
3948 | ce.pinfo = pinfo; | 4268 | ce.pinfo = pinfo; |
4269 | m_userInfoCache[uuid] = ce; | ||
3949 | } | 4270 | } |
3950 | else | 4271 | else |
3951 | { | 4272 | { |
@@ -4013,6 +4334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4013 | { | 4334 | { |
4014 | m_host.AddScriptLPS(1); | 4335 | m_host.AddScriptLPS(1); |
4015 | 4336 | ||
4337 | //Clone is thread safe | ||
4016 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4338 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4017 | 4339 | ||
4018 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4340 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4066,6 +4388,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4066 | ScenePresence presence = World.GetScenePresence(agentId); | 4388 | ScenePresence presence = World.GetScenePresence(agentId); |
4067 | if (presence != null) | 4389 | if (presence != null) |
4068 | { | 4390 | { |
4391 | // agent must not be a god | ||
4392 | if (presence.GodLevel >= 200) return; | ||
4393 | |||
4069 | // agent must be over the owners land | 4394 | // agent must be over the owners land |
4070 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4395 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4071 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4396 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4126,17 +4451,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4126 | UUID soundId = UUID.Zero; | 4451 | UUID soundId = UUID.Zero; |
4127 | if (!UUID.TryParse(impact_sound, out soundId)) | 4452 | if (!UUID.TryParse(impact_sound, out soundId)) |
4128 | { | 4453 | { |
4129 | lock (m_host.TaskInventory) | 4454 | m_host.TaskInventory.LockItemsForRead(true); |
4455 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4130 | { | 4456 | { |
4131 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4457 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4132 | { | 4458 | { |
4133 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4459 | soundId = item.AssetID; |
4134 | { | 4460 | break; |
4135 | soundId = item.AssetID; | ||
4136 | break; | ||
4137 | } | ||
4138 | } | 4461 | } |
4139 | } | 4462 | } |
4463 | m_host.TaskInventory.LockItemsForRead(false); | ||
4140 | } | 4464 | } |
4141 | m_host.CollisionSound = soundId; | 4465 | m_host.CollisionSound = soundId; |
4142 | m_host.CollisionSoundVolume = (float)impact_volume; | 4466 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4182,6 +4506,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4182 | UUID partItemID; | 4506 | UUID partItemID; |
4183 | foreach (SceneObjectPart part in parts) | 4507 | foreach (SceneObjectPart part in parts) |
4184 | { | 4508 | { |
4509 | //Clone is thread safe | ||
4185 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4510 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4186 | 4511 | ||
4187 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4512 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4396,17 +4721,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4396 | 4721 | ||
4397 | m_host.AddScriptLPS(1); | 4722 | m_host.AddScriptLPS(1); |
4398 | 4723 | ||
4399 | lock (m_host.TaskInventory) | 4724 | m_host.TaskInventory.LockItemsForRead(true); |
4725 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4400 | { | 4726 | { |
4401 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4727 | if (item.Type == 10 && item.ItemID == m_itemID) |
4402 | { | 4728 | { |
4403 | if (item.Type == 10 && item.ItemID == m_itemID) | 4729 | result = item.Name!=null?item.Name:String.Empty; |
4404 | { | 4730 | break; |
4405 | result = item.Name != null ? item.Name : String.Empty; | ||
4406 | break; | ||
4407 | } | ||
4408 | } | 4731 | } |
4409 | } | 4732 | } |
4733 | m_host.TaskInventory.LockItemsForRead(false); | ||
4410 | 4734 | ||
4411 | return result; | 4735 | return result; |
4412 | } | 4736 | } |
@@ -4559,23 +4883,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4559 | { | 4883 | { |
4560 | m_host.AddScriptLPS(1); | 4884 | m_host.AddScriptLPS(1); |
4561 | 4885 | ||
4562 | lock (m_host.TaskInventory) | 4886 | m_host.TaskInventory.LockItemsForRead(true); |
4887 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4563 | { | 4888 | { |
4564 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4889 | if (inv.Value.Name == name) |
4565 | { | 4890 | { |
4566 | if (inv.Value.Name == name) | 4891 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4567 | { | 4892 | { |
4568 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4893 | m_host.TaskInventory.LockItemsForRead(false); |
4569 | { | 4894 | return inv.Value.AssetID.ToString(); |
4570 | return inv.Value.AssetID.ToString(); | 4895 | } |
4571 | } | 4896 | else |
4572 | else | 4897 | { |
4573 | { | 4898 | m_host.TaskInventory.LockItemsForRead(false); |
4574 | return UUID.Zero.ToString(); | 4899 | return UUID.Zero.ToString(); |
4575 | } | ||
4576 | } | 4900 | } |
4577 | } | 4901 | } |
4578 | } | 4902 | } |
4903 | m_host.TaskInventory.LockItemsForRead(false); | ||
4579 | 4904 | ||
4580 | return UUID.Zero.ToString(); | 4905 | return UUID.Zero.ToString(); |
4581 | } | 4906 | } |
@@ -4728,14 +5053,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4728 | { | 5053 | { |
4729 | m_host.AddScriptLPS(1); | 5054 | m_host.AddScriptLPS(1); |
4730 | 5055 | ||
4731 | if (src == null) | 5056 | return src.Length; |
4732 | { | ||
4733 | return 0; | ||
4734 | } | ||
4735 | else | ||
4736 | { | ||
4737 | return src.Length; | ||
4738 | } | ||
4739 | } | 5057 | } |
4740 | 5058 | ||
4741 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5059 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -5511,10 +5829,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5511 | m_host.AddScriptLPS(1); | 5829 | m_host.AddScriptLPS(1); |
5512 | 5830 | ||
5513 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5831 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5514 | 5832 | if (parts.Count > 0) | |
5515 | foreach (var part in parts) | ||
5516 | { | 5833 | { |
5517 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5834 | try |
5835 | { | ||
5836 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
5837 | foreach (var part in parts) | ||
5838 | { | ||
5839 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5840 | } | ||
5841 | } | ||
5842 | finally | ||
5843 | { | ||
5844 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
5845 | } | ||
5518 | } | 5846 | } |
5519 | } | 5847 | } |
5520 | 5848 | ||
@@ -5570,74 +5898,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5570 | 5898 | ||
5571 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | 5899 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) |
5572 | { | 5900 | { |
5573 | m_host.AddScriptLPS(1); | 5901 | return ParseString2List(str, separators, in_spacers, false); |
5574 | LSL_List ret = new LSL_List(); | ||
5575 | LSL_List spacers = new LSL_List(); | ||
5576 | if (in_spacers.Length > 0 && separators.Length > 0) | ||
5577 | { | ||
5578 | for (int i = 0; i < in_spacers.Length; i++) | ||
5579 | { | ||
5580 | object s = in_spacers.Data[i]; | ||
5581 | for (int j = 0; j < separators.Length; j++) | ||
5582 | { | ||
5583 | if (separators.Data[j].ToString() == s.ToString()) | ||
5584 | { | ||
5585 | s = null; | ||
5586 | break; | ||
5587 | } | ||
5588 | } | ||
5589 | if (s != null) | ||
5590 | { | ||
5591 | spacers.Add(s); | ||
5592 | } | ||
5593 | } | ||
5594 | } | ||
5595 | object[] delimiters = new object[separators.Length + spacers.Length]; | ||
5596 | separators.Data.CopyTo(delimiters, 0); | ||
5597 | spacers.Data.CopyTo(delimiters, separators.Length); | ||
5598 | bool dfound = false; | ||
5599 | do | ||
5600 | { | ||
5601 | dfound = false; | ||
5602 | int cindex = -1; | ||
5603 | string cdeli = ""; | ||
5604 | for (int i = 0; i < delimiters.Length; i++) | ||
5605 | { | ||
5606 | int index = str.IndexOf(delimiters[i].ToString()); | ||
5607 | bool found = index != -1; | ||
5608 | if (found && String.Empty != delimiters[i].ToString()) | ||
5609 | { | ||
5610 | if ((cindex > index) || (cindex == -1)) | ||
5611 | { | ||
5612 | cindex = index; | ||
5613 | cdeli = delimiters[i].ToString(); | ||
5614 | } | ||
5615 | dfound = dfound || found; | ||
5616 | } | ||
5617 | } | ||
5618 | if (cindex != -1) | ||
5619 | { | ||
5620 | if (cindex > 0) | ||
5621 | { | ||
5622 | ret.Add(new LSL_String(str.Substring(0, cindex))); | ||
5623 | } | ||
5624 | // Cannot use spacers.Contains() because spacers may be either type String or LSLString | ||
5625 | for (int j = 0; j < spacers.Length; j++) | ||
5626 | { | ||
5627 | if (spacers.Data[j].ToString() == cdeli) | ||
5628 | { | ||
5629 | ret.Add(new LSL_String(cdeli)); | ||
5630 | break; | ||
5631 | } | ||
5632 | } | ||
5633 | str = str.Substring(cindex + cdeli.Length); | ||
5634 | } | ||
5635 | } while (dfound); | ||
5636 | if (str != "") | ||
5637 | { | ||
5638 | ret.Add(new LSL_String(str)); | ||
5639 | } | ||
5640 | return ret; | ||
5641 | } | 5902 | } |
5642 | 5903 | ||
5643 | public LSL_Integer llOverMyLand(string id) | 5904 | public LSL_Integer llOverMyLand(string id) |
@@ -5840,7 +6101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5840 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 6101 | return m_host.ParentGroup.RootPart.AttachmentPoint; |
5841 | } | 6102 | } |
5842 | 6103 | ||
5843 | public LSL_Integer llGetFreeMemory() | 6104 | public virtual LSL_Integer llGetFreeMemory() |
5844 | { | 6105 | { |
5845 | m_host.AddScriptLPS(1); | 6106 | m_host.AddScriptLPS(1); |
5846 | // Make scripts designed for LSO happy | 6107 | // Make scripts designed for LSO happy |
@@ -6151,14 +6412,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6151 | 6412 | ||
6152 | protected UUID GetTaskInventoryItem(string name) | 6413 | protected UUID GetTaskInventoryItem(string name) |
6153 | { | 6414 | { |
6154 | lock (m_host.TaskInventory) | 6415 | m_host.TaskInventory.LockItemsForRead(true); |
6416 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6155 | { | 6417 | { |
6156 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6418 | if (inv.Value.Name == name) |
6157 | { | 6419 | { |
6158 | if (inv.Value.Name == name) | 6420 | m_host.TaskInventory.LockItemsForRead(false); |
6159 | return inv.Key; | 6421 | return inv.Key; |
6160 | } | 6422 | } |
6161 | } | 6423 | } |
6424 | m_host.TaskInventory.LockItemsForRead(false); | ||
6162 | 6425 | ||
6163 | return UUID.Zero; | 6426 | return UUID.Zero; |
6164 | } | 6427 | } |
@@ -6486,22 +6749,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6486 | } | 6749 | } |
6487 | 6750 | ||
6488 | // copy the first script found with this inventory name | 6751 | // copy the first script found with this inventory name |
6489 | lock (m_host.TaskInventory) | 6752 | m_host.TaskInventory.LockItemsForRead(true); |
6753 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6490 | { | 6754 | { |
6491 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6755 | if (inv.Value.Name == name) |
6492 | { | 6756 | { |
6493 | if (inv.Value.Name == name) | 6757 | // make sure the object is a script |
6758 | if (10 == inv.Value.Type) | ||
6494 | { | 6759 | { |
6495 | // make sure the object is a script | 6760 | found = true; |
6496 | if (10 == inv.Value.Type) | 6761 | srcId = inv.Key; |
6497 | { | 6762 | break; |
6498 | found = true; | ||
6499 | srcId = inv.Key; | ||
6500 | break; | ||
6501 | } | ||
6502 | } | 6763 | } |
6503 | } | 6764 | } |
6504 | } | 6765 | } |
6766 | m_host.TaskInventory.LockItemsForRead(false); | ||
6505 | 6767 | ||
6506 | if (!found) | 6768 | if (!found) |
6507 | { | 6769 | { |
@@ -6585,6 +6847,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6585 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 6847 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6586 | { | 6848 | { |
6587 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6849 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6850 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6851 | return shapeBlock; | ||
6588 | 6852 | ||
6589 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 6853 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6590 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 6854 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6660,6 +6924,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6660 | 6924 | ||
6661 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 6925 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6662 | { | 6926 | { |
6927 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6928 | return; | ||
6929 | |||
6663 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6930 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6664 | 6931 | ||
6665 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6932 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6709,6 +6976,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6709 | 6976 | ||
6710 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 6977 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6711 | { | 6978 | { |
6979 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6980 | return; | ||
6981 | |||
6712 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6982 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6713 | 6983 | ||
6714 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6984 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6751,6 +7021,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6751 | 7021 | ||
6752 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 7022 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6753 | { | 7023 | { |
7024 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7025 | return; | ||
7026 | |||
6754 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7027 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6755 | 7028 | ||
6756 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7029 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6877,6 +7150,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6877 | 7150 | ||
6878 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7151 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6879 | { | 7152 | { |
7153 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7154 | return; | ||
7155 | |||
6880 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7156 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6881 | UUID sculptId; | 7157 | UUID sculptId; |
6882 | 7158 | ||
@@ -6892,13 +7168,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6892 | shapeBlock.PathScaleX = 100; | 7168 | shapeBlock.PathScaleX = 100; |
6893 | shapeBlock.PathScaleY = 150; | 7169 | shapeBlock.PathScaleY = 150; |
6894 | 7170 | ||
6895 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7171 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6896 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7172 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6897 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7173 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6898 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7174 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6899 | { | 7175 | { |
6900 | // default | 7176 | // default |
6901 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7177 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6902 | } | 7178 | } |
6903 | 7179 | ||
6904 | // retain pathcurve | 7180 | // retain pathcurve |
@@ -6915,23 +7191,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6915 | SetPrimParams(m_host, rules); | 7191 | SetPrimParams(m_host, rules); |
6916 | } | 7192 | } |
6917 | 7193 | ||
6918 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7194 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6919 | { | 7195 | { |
6920 | m_host.AddScriptLPS(1); | 7196 | m_host.AddScriptLPS(1); |
6921 | 7197 | ||
6922 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7198 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7199 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7200 | if (parts.Count>0) | ||
7201 | { | ||
7202 | try | ||
7203 | { | ||
7204 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7205 | foreach (SceneObjectPart part in parts) | ||
7206 | SetPrimParams(part, rules); | ||
7207 | } | ||
7208 | finally | ||
7209 | { | ||
7210 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7211 | } | ||
7212 | } | ||
7213 | if (avatars.Count > 0) | ||
7214 | { | ||
7215 | foreach (ScenePresence avatar in avatars) | ||
7216 | SetPrimParams(avatar, rules); | ||
7217 | } | ||
7218 | } | ||
6923 | 7219 | ||
6924 | foreach (SceneObjectPart part in parts) | 7220 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6925 | SetPrimParams(part, rules); | 7221 | { |
7222 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7223 | ScriptSleep(200); | ||
6926 | } | 7224 | } |
6927 | 7225 | ||
6928 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7226 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6929 | { | 7227 | { |
6930 | llSetLinkPrimitiveParams(linknumber, rules); | 7228 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7229 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7230 | |||
7231 | int idx = 0; | ||
7232 | |||
7233 | while (idx < rules.Length) | ||
7234 | { | ||
7235 | int code = rules.GetLSLIntegerItem(idx++); | ||
7236 | |||
7237 | int remain = rules.Length - idx; | ||
7238 | |||
7239 | |||
7240 | |||
7241 | switch (code) | ||
7242 | { | ||
7243 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7244 | if (remain < 1) | ||
7245 | return; | ||
7246 | LSL_Vector v; | ||
7247 | v = rules.GetVector3Item(idx++); | ||
7248 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7249 | av.SendFullUpdateToAllClients(); | ||
7250 | |||
7251 | break; | ||
7252 | |||
7253 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7254 | if (remain < 1) | ||
7255 | return; | ||
7256 | LSL_Rotation r; | ||
7257 | r = rules.GetQuaternionItem(idx++); | ||
7258 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7259 | av.SendFullUpdateToAllClients(); | ||
7260 | break; | ||
7261 | } | ||
7262 | } | ||
7263 | |||
6931 | } | 7264 | } |
6932 | 7265 | ||
6933 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7266 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6934 | { | 7267 | { |
7268 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7269 | return; | ||
7270 | |||
6935 | int idx = 0; | 7271 | int idx = 0; |
6936 | 7272 | ||
6937 | while (idx < rules.Length) | 7273 | while (idx < rules.Length) |
@@ -7763,24 +8099,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7763 | break; | 8099 | break; |
7764 | 8100 | ||
7765 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8101 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7766 | // TODO-------------- | ||
7767 | if (remain < 1) | 8102 | if (remain < 1) |
7768 | return res; | 8103 | return res; |
8104 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7769 | 8105 | ||
7770 | face=(int)rules.GetLSLIntegerItem(idx++); | 8106 | tex = part.Shape.Textures; |
7771 | 8107 | int shiny; | |
7772 | res.Add(new LSL_Integer(0)); | 8108 | if (face == ScriptBaseClass.ALL_SIDES) |
7773 | res.Add(new LSL_Integer(0)); | 8109 | { |
8110 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8111 | { | ||
8112 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8113 | if (shinyness == Shininess.High) | ||
8114 | { | ||
8115 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8116 | } | ||
8117 | else if (shinyness == Shininess.Medium) | ||
8118 | { | ||
8119 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8120 | } | ||
8121 | else if (shinyness == Shininess.Low) | ||
8122 | { | ||
8123 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8124 | } | ||
8125 | else | ||
8126 | { | ||
8127 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8128 | } | ||
8129 | res.Add(new LSL_Integer(shiny)); | ||
8130 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8131 | } | ||
8132 | } | ||
8133 | else | ||
8134 | { | ||
8135 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8136 | if (shinyness == Shininess.High) | ||
8137 | { | ||
8138 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8139 | } | ||
8140 | else if (shinyness == Shininess.Medium) | ||
8141 | { | ||
8142 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8143 | } | ||
8144 | else if (shinyness == Shininess.Low) | ||
8145 | { | ||
8146 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8147 | } | ||
8148 | else | ||
8149 | { | ||
8150 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8151 | } | ||
8152 | res.Add(new LSL_Integer(shiny)); | ||
8153 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8154 | } | ||
7774 | break; | 8155 | break; |
7775 | 8156 | ||
7776 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8157 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7777 | // TODO-------------- | ||
7778 | if (remain < 1) | 8158 | if (remain < 1) |
7779 | return res; | 8159 | return res; |
8160 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7780 | 8161 | ||
7781 | face=(int)rules.GetLSLIntegerItem(idx++); | 8162 | tex = part.Shape.Textures; |
7782 | 8163 | int fullbright; | |
7783 | res.Add(new LSL_Integer(0)); | 8164 | if (face == ScriptBaseClass.ALL_SIDES) |
8165 | { | ||
8166 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8167 | { | ||
8168 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8169 | { | ||
8170 | fullbright = ScriptBaseClass.TRUE; | ||
8171 | } | ||
8172 | else | ||
8173 | { | ||
8174 | fullbright = ScriptBaseClass.FALSE; | ||
8175 | } | ||
8176 | res.Add(new LSL_Integer(fullbright)); | ||
8177 | } | ||
8178 | } | ||
8179 | else | ||
8180 | { | ||
8181 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8182 | { | ||
8183 | fullbright = ScriptBaseClass.TRUE; | ||
8184 | } | ||
8185 | else | ||
8186 | { | ||
8187 | fullbright = ScriptBaseClass.FALSE; | ||
8188 | } | ||
8189 | res.Add(new LSL_Integer(fullbright)); | ||
8190 | } | ||
7784 | break; | 8191 | break; |
7785 | 8192 | ||
7786 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 8193 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
@@ -7801,14 +8208,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7801 | break; | 8208 | break; |
7802 | 8209 | ||
7803 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8210 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7804 | // TODO-------------- | ||
7805 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 8211 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
7806 | if (remain < 1) | 8212 | if (remain < 1) |
7807 | return res; | 8213 | return res; |
8214 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7808 | 8215 | ||
7809 | face=(int)rules.GetLSLIntegerItem(idx++); | 8216 | tex = part.Shape.Textures; |
7810 | 8217 | if (face == ScriptBaseClass.ALL_SIDES) | |
7811 | res.Add(new LSL_Integer(0)); | 8218 | { |
8219 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8220 | { | ||
8221 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8222 | { | ||
8223 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8224 | } | ||
8225 | else | ||
8226 | { | ||
8227 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8228 | } | ||
8229 | } | ||
8230 | } | ||
8231 | else | ||
8232 | { | ||
8233 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8234 | { | ||
8235 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8236 | } | ||
8237 | else | ||
8238 | { | ||
8239 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8240 | } | ||
8241 | } | ||
7812 | break; | 8242 | break; |
7813 | 8243 | ||
7814 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 8244 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
@@ -7827,13 +8257,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7827 | break; | 8257 | break; |
7828 | 8258 | ||
7829 | case (int)ScriptBaseClass.PRIM_GLOW: | 8259 | case (int)ScriptBaseClass.PRIM_GLOW: |
7830 | // TODO-------------- | ||
7831 | if (remain < 1) | 8260 | if (remain < 1) |
7832 | return res; | 8261 | return res; |
8262 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7833 | 8263 | ||
7834 | face=(int)rules.GetLSLIntegerItem(idx++); | 8264 | tex = part.Shape.Textures; |
7835 | 8265 | float primglow; | |
7836 | res.Add(new LSL_Float(0)); | 8266 | if (face == ScriptBaseClass.ALL_SIDES) |
8267 | { | ||
8268 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8269 | { | ||
8270 | primglow = tex.GetFace((uint)face).Glow; | ||
8271 | res.Add(new LSL_Float(primglow)); | ||
8272 | } | ||
8273 | } | ||
8274 | else | ||
8275 | { | ||
8276 | primglow = tex.GetFace((uint)face).Glow; | ||
8277 | res.Add(new LSL_Float(primglow)); | ||
8278 | } | ||
7837 | break; | 8279 | break; |
7838 | case (int)ScriptBaseClass.PRIM_TEXT: | 8280 | case (int)ScriptBaseClass.PRIM_TEXT: |
7839 | Color4 textColor = part.GetTextColor(); | 8281 | Color4 textColor = part.GetTextColor(); |
@@ -8374,8 +8816,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8374 | // The function returns an ordered list | 8816 | // The function returns an ordered list |
8375 | // representing the tokens found in the supplied | 8817 | // representing the tokens found in the supplied |
8376 | // sources string. If two successive tokenizers | 8818 | // sources string. If two successive tokenizers |
8377 | // are encountered, then a NULL entry is added | 8819 | // are encountered, then a null-string entry is |
8378 | // to the list. | 8820 | // added to the list. |
8379 | // | 8821 | // |
8380 | // It is a precondition that the source and | 8822 | // It is a precondition that the source and |
8381 | // toekizer lisst are non-null. If they are null, | 8823 | // toekizer lisst are non-null. If they are null, |
@@ -8383,7 +8825,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8383 | // while their lengths are being determined. | 8825 | // while their lengths are being determined. |
8384 | // | 8826 | // |
8385 | // A small amount of working memoryis required | 8827 | // A small amount of working memoryis required |
8386 | // of approximately 8*#tokenizers. | 8828 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8387 | // | 8829 | // |
8388 | // There are many ways in which this function | 8830 | // There are many ways in which this function |
8389 | // can be implemented, this implementation is | 8831 | // can be implemented, this implementation is |
@@ -8399,136 +8841,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8399 | // and eliminates redundant tokenizers as soon | 8841 | // and eliminates redundant tokenizers as soon |
8400 | // as is possible. | 8842 | // as is possible. |
8401 | // | 8843 | // |
8402 | // The implementation tries to avoid any copying | 8844 | // The implementation tries to minimize temporary |
8403 | // of arrays or other objects. | 8845 | // garbage generation. |
8404 | // </remarks> | 8846 | // </remarks> |
8405 | 8847 | ||
8406 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | 8848 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8407 | { | 8849 | { |
8408 | int beginning = 0; | 8850 | return ParseString2List(src, separators, spacers, true); |
8409 | int srclen = src.Length; | 8851 | } |
8410 | int seplen = separators.Length; | ||
8411 | object[] separray = separators.Data; | ||
8412 | int spclen = spacers.Length; | ||
8413 | object[] spcarray = spacers.Data; | ||
8414 | int mlen = seplen+spclen; | ||
8415 | |||
8416 | int[] offset = new int[mlen+1]; | ||
8417 | bool[] active = new bool[mlen]; | ||
8418 | 8852 | ||
8419 | int best; | 8853 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
8420 | int j; | 8854 | { |
8855 | int srclen = src.Length; | ||
8856 | int seplen = separators.Length; | ||
8857 | object[] separray = separators.Data; | ||
8858 | int spclen = spacers.Length; | ||
8859 | object[] spcarray = spacers.Data; | ||
8860 | int dellen = 0; | ||
8861 | string[] delarray = new string[seplen+spclen]; | ||
8421 | 8862 | ||
8422 | // Initial capacity reduces resize cost | 8863 | int outlen = 0; |
8864 | string[] outarray = new string[srclen*2+1]; | ||
8423 | 8865 | ||
8424 | LSL_List tokens = new LSL_List(); | 8866 | int i, j; |
8867 | string d; | ||
8425 | 8868 | ||
8426 | m_host.AddScriptLPS(1); | 8869 | m_host.AddScriptLPS(1); |
8427 | 8870 | ||
8428 | // All entries are initially valid | 8871 | /* |
8429 | 8872 | * Convert separator and spacer lists to C# strings. | |
8430 | for (int i = 0; i < mlen; i++) | 8873 | * Also filter out null strings so we don't hang. |
8431 | active[i] = true; | 8874 | */ |
8432 | 8875 | for (i = 0; i < seplen; i ++) { | |
8433 | offset[mlen] = srclen; | 8876 | d = separray[i].ToString(); |
8434 | 8877 | if (d.Length > 0) { | |
8435 | while (beginning < srclen) | 8878 | delarray[dellen++] = d; |
8436 | { | 8879 | } |
8437 | 8880 | } | |
8438 | best = mlen; // as bad as it gets | 8881 | seplen = dellen; |
8439 | |||
8440 | // Scan for separators | ||
8441 | 8882 | ||
8442 | for (j = 0; j < seplen; j++) | 8883 | for (i = 0; i < spclen; i ++) { |
8443 | { | 8884 | d = spcarray[i].ToString(); |
8444 | if (active[j]) | 8885 | if (d.Length > 0) { |
8445 | { | 8886 | delarray[dellen++] = d; |
8446 | // scan all of the markers | ||
8447 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | ||
8448 | { | ||
8449 | // not present at all | ||
8450 | active[j] = false; | ||
8451 | } | ||
8452 | else | ||
8453 | { | ||
8454 | // present and correct | ||
8455 | if (offset[j] < offset[best]) | ||
8456 | { | ||
8457 | // closest so far | ||
8458 | best = j; | ||
8459 | if (offset[best] == beginning) | ||
8460 | break; | ||
8461 | } | ||
8462 | } | ||
8463 | } | ||
8464 | } | 8887 | } |
8888 | } | ||
8465 | 8889 | ||
8466 | // Scan for spacers | 8890 | /* |
8891 | * Scan through source string from beginning to end. | ||
8892 | */ | ||
8893 | for (i = 0;;) { | ||
8467 | 8894 | ||
8468 | if (offset[best] != beginning) | 8895 | /* |
8469 | { | 8896 | * Find earliest delimeter in src starting at i (if any). |
8470 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 8897 | */ |
8471 | { | 8898 | int earliestDel = -1; |
8472 | if (active[j]) | 8899 | int earliestSrc = srclen; |
8473 | { | 8900 | string earliestStr = null; |
8474 | // scan all of the markers | 8901 | for (j = 0; j < dellen; j ++) { |
8475 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | 8902 | d = delarray[j]; |
8476 | { | 8903 | if (d != null) { |
8477 | // not present at all | 8904 | int index = src.IndexOf(d, i); |
8478 | active[j] = false; | 8905 | if (index < 0) { |
8479 | } | 8906 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8480 | else | 8907 | } else if (index < earliestSrc) { |
8481 | { | 8908 | earliestSrc = index; // where delimeter starts in source string |
8482 | // present and correct | 8909 | earliestDel = j; // where delimeter is in delarray[] |
8483 | if (offset[j] < offset[best]) | 8910 | earliestStr = d; // the delimeter string from delarray[] |
8484 | { | 8911 | if (index == i) break; // can't do any better than found at beg of string |
8485 | // closest so far | ||
8486 | best = j; | ||
8487 | } | ||
8488 | } | ||
8489 | } | 8912 | } |
8490 | } | 8913 | } |
8491 | } | 8914 | } |
8492 | 8915 | ||
8493 | // This is the normal exit from the scanning loop | 8916 | /* |
8494 | 8917 | * Output source string starting at i through start of earliest delimeter. | |
8495 | if (best == mlen) | 8918 | */ |
8496 | { | 8919 | if (keepNulls || (earliestSrc > i)) { |
8497 | // no markers were found on this pass | 8920 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8498 | // so we're pretty much done | ||
8499 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8500 | break; | ||
8501 | } | 8921 | } |
8502 | 8922 | ||
8503 | // Otherwise we just add the newly delimited token | 8923 | /* |
8504 | // and recalculate where the search should continue. | 8924 | * If no delimeter found at or after i, we're done scanning. |
8925 | */ | ||
8926 | if (earliestDel < 0) break; | ||
8505 | 8927 | ||
8506 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 8928 | /* |
8507 | 8929 | * If delimeter was a spacer, output the spacer. | |
8508 | if (best < seplen) | 8930 | */ |
8509 | { | 8931 | if (earliestDel >= seplen) { |
8510 | beginning = offset[best] + (separray[best].ToString()).Length; | 8932 | outarray[outlen++] = earliestStr; |
8511 | } | 8933 | } |
8512 | else | ||
8513 | { | ||
8514 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8515 | tokens.Add(new LSL_String(spcarray[best - seplen].ToString())); | ||
8516 | } | ||
8517 | } | ||
8518 | 8934 | ||
8519 | // This an awkward an not very intuitive boundary case. If the | 8935 | /* |
8520 | // last substring is a tokenizer, then there is an implied trailing | 8936 | * Look at rest of src string following delimeter. |
8521 | // null list entry. Hopefully the single comparison will not be too | 8937 | */ |
8522 | // arduous. Alternatively the 'break' could be replced with a return | 8938 | i = earliestSrc + earliestStr.Length; |
8523 | // but that's shabby programming. | ||
8524 | |||
8525 | if (beginning == srclen) | ||
8526 | { | ||
8527 | if (srclen != 0) | ||
8528 | tokens.Add(new LSL_String("")); | ||
8529 | } | 8939 | } |
8530 | 8940 | ||
8531 | return tokens; | 8941 | /* |
8942 | * Make up an exact-sized output array suitable for an LSL_List object. | ||
8943 | */ | ||
8944 | object[] outlist = new object[outlen]; | ||
8945 | for (i = 0; i < outlen; i ++) { | ||
8946 | outlist[i] = new LSL_String(outarray[i]); | ||
8947 | } | ||
8948 | return new LSL_List(outlist); | ||
8532 | } | 8949 | } |
8533 | 8950 | ||
8534 | public LSL_Integer llGetObjectPermMask(int mask) | 8951 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8605,28 +9022,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8605 | { | 9022 | { |
8606 | m_host.AddScriptLPS(1); | 9023 | m_host.AddScriptLPS(1); |
8607 | 9024 | ||
8608 | lock (m_host.TaskInventory) | 9025 | m_host.TaskInventory.LockItemsForRead(true); |
9026 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8609 | { | 9027 | { |
8610 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9028 | if (inv.Value.Name == item) |
8611 | { | 9029 | { |
8612 | if (inv.Value.Name == item) | 9030 | m_host.TaskInventory.LockItemsForRead(false); |
9031 | switch (mask) | ||
8613 | { | 9032 | { |
8614 | switch (mask) | 9033 | case 0: |
8615 | { | 9034 | return (int)inv.Value.BasePermissions; |
8616 | case 0: | 9035 | case 1: |
8617 | return (int)inv.Value.BasePermissions; | 9036 | return (int)inv.Value.CurrentPermissions; |
8618 | case 1: | 9037 | case 2: |
8619 | return (int)inv.Value.CurrentPermissions; | 9038 | return (int)inv.Value.GroupPermissions; |
8620 | case 2: | 9039 | case 3: |
8621 | return (int)inv.Value.GroupPermissions; | 9040 | return (int)inv.Value.EveryonePermissions; |
8622 | case 3: | 9041 | case 4: |
8623 | return (int)inv.Value.EveryonePermissions; | 9042 | return (int)inv.Value.NextPermissions; |
8624 | case 4: | ||
8625 | return (int)inv.Value.NextPermissions; | ||
8626 | } | ||
8627 | } | 9043 | } |
8628 | } | 9044 | } |
8629 | } | 9045 | } |
9046 | m_host.TaskInventory.LockItemsForRead(false); | ||
8630 | 9047 | ||
8631 | return -1; | 9048 | return -1; |
8632 | } | 9049 | } |
@@ -8673,16 +9090,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8673 | { | 9090 | { |
8674 | m_host.AddScriptLPS(1); | 9091 | m_host.AddScriptLPS(1); |
8675 | 9092 | ||
8676 | lock (m_host.TaskInventory) | 9093 | m_host.TaskInventory.LockItemsForRead(true); |
9094 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8677 | { | 9095 | { |
8678 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9096 | if (inv.Value.Name == item) |
8679 | { | 9097 | { |
8680 | if (inv.Value.Name == item) | 9098 | m_host.TaskInventory.LockItemsForRead(false); |
8681 | { | 9099 | return inv.Value.CreatorID.ToString(); |
8682 | return inv.Value.CreatorID.ToString(); | ||
8683 | } | ||
8684 | } | 9100 | } |
8685 | } | 9101 | } |
9102 | m_host.TaskInventory.LockItemsForRead(false); | ||
8686 | 9103 | ||
8687 | llSay(0, "No item name '" + item + "'"); | 9104 | llSay(0, "No item name '" + item + "'"); |
8688 | 9105 | ||
@@ -8728,8 +9145,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8728 | return UUID.Zero.ToString(); | 9145 | return UUID.Zero.ToString(); |
8729 | } | 9146 | } |
8730 | reply = new LSL_Vector( | 9147 | reply = new LSL_Vector( |
8731 | info.RegionLocX * Constants.RegionSize, | 9148 | info.RegionLocX, |
8732 | info.RegionLocY * Constants.RegionSize, | 9149 | info.RegionLocY, |
8733 | 0).ToString(); | 9150 | 0).ToString(); |
8734 | break; | 9151 | break; |
8735 | case 6: // DATA_SIM_STATUS | 9152 | case 6: // DATA_SIM_STATUS |
@@ -8942,17 +9359,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8942 | int width = 0; | 9359 | int width = 0; |
8943 | int height = 0; | 9360 | int height = 0; |
8944 | 9361 | ||
8945 | ParcelMediaCommandEnum? commandToSend = null; | 9362 | uint commandToSend = 0; |
8946 | float time = 0.0f; // default is from start | 9363 | float time = 0.0f; // default is from start |
8947 | 9364 | ||
8948 | ScenePresence presence = null; | 9365 | ScenePresence presence = null; |
8949 | 9366 | ||
8950 | for (int i = 0; i < commandList.Data.Length; i++) | 9367 | for (int i = 0; i < commandList.Data.Length; i++) |
8951 | { | 9368 | { |
8952 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9369 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
8953 | switch (command) | 9370 | switch (command) |
8954 | { | 9371 | { |
8955 | case ParcelMediaCommandEnum.Agent: | 9372 | case (uint)ParcelMediaCommandEnum.Agent: |
8956 | // we send only to one agent | 9373 | // we send only to one agent |
8957 | if ((i + 1) < commandList.Length) | 9374 | if ((i + 1) < commandList.Length) |
8958 | { | 9375 | { |
@@ -8969,25 +9386,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8969 | } | 9386 | } |
8970 | break; | 9387 | break; |
8971 | 9388 | ||
8972 | case ParcelMediaCommandEnum.Loop: | 9389 | case (uint)ParcelMediaCommandEnum.Loop: |
8973 | loop = 1; | 9390 | loop = 1; |
8974 | commandToSend = command; | 9391 | commandToSend = command; |
8975 | update = true; //need to send the media update packet to set looping | 9392 | update = true; //need to send the media update packet to set looping |
8976 | break; | 9393 | break; |
8977 | 9394 | ||
8978 | case ParcelMediaCommandEnum.Play: | 9395 | case (uint)ParcelMediaCommandEnum.Play: |
8979 | loop = 0; | 9396 | loop = 0; |
8980 | commandToSend = command; | 9397 | commandToSend = command; |
8981 | update = true; //need to send the media update packet to make sure it doesn't loop | 9398 | update = true; //need to send the media update packet to make sure it doesn't loop |
8982 | break; | 9399 | break; |
8983 | 9400 | ||
8984 | case ParcelMediaCommandEnum.Pause: | 9401 | case (uint)ParcelMediaCommandEnum.Pause: |
8985 | case ParcelMediaCommandEnum.Stop: | 9402 | case (uint)ParcelMediaCommandEnum.Stop: |
8986 | case ParcelMediaCommandEnum.Unload: | 9403 | case (uint)ParcelMediaCommandEnum.Unload: |
8987 | commandToSend = command; | 9404 | commandToSend = command; |
8988 | break; | 9405 | break; |
8989 | 9406 | ||
8990 | case ParcelMediaCommandEnum.Url: | 9407 | case (uint)ParcelMediaCommandEnum.Url: |
8991 | if ((i + 1) < commandList.Length) | 9408 | if ((i + 1) < commandList.Length) |
8992 | { | 9409 | { |
8993 | if (commandList.Data[i + 1] is LSL_String) | 9410 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9000,7 +9417,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9000 | } | 9417 | } |
9001 | break; | 9418 | break; |
9002 | 9419 | ||
9003 | case ParcelMediaCommandEnum.Texture: | 9420 | case (uint)ParcelMediaCommandEnum.Texture: |
9004 | if ((i + 1) < commandList.Length) | 9421 | if ((i + 1) < commandList.Length) |
9005 | { | 9422 | { |
9006 | if (commandList.Data[i + 1] is LSL_String) | 9423 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9013,7 +9430,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9013 | } | 9430 | } |
9014 | break; | 9431 | break; |
9015 | 9432 | ||
9016 | case ParcelMediaCommandEnum.Time: | 9433 | case (uint)ParcelMediaCommandEnum.Time: |
9017 | if ((i + 1) < commandList.Length) | 9434 | if ((i + 1) < commandList.Length) |
9018 | { | 9435 | { |
9019 | if (commandList.Data[i + 1] is LSL_Float) | 9436 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9025,7 +9442,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9025 | } | 9442 | } |
9026 | break; | 9443 | break; |
9027 | 9444 | ||
9028 | case ParcelMediaCommandEnum.AutoAlign: | 9445 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9029 | if ((i + 1) < commandList.Length) | 9446 | if ((i + 1) < commandList.Length) |
9030 | { | 9447 | { |
9031 | if (commandList.Data[i + 1] is LSL_Integer) | 9448 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9039,7 +9456,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9039 | } | 9456 | } |
9040 | break; | 9457 | break; |
9041 | 9458 | ||
9042 | case ParcelMediaCommandEnum.Type: | 9459 | case (uint)ParcelMediaCommandEnum.Type: |
9043 | if ((i + 1) < commandList.Length) | 9460 | if ((i + 1) < commandList.Length) |
9044 | { | 9461 | { |
9045 | if (commandList.Data[i + 1] is LSL_String) | 9462 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9052,7 +9469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9052 | } | 9469 | } |
9053 | break; | 9470 | break; |
9054 | 9471 | ||
9055 | case ParcelMediaCommandEnum.Desc: | 9472 | case (uint)ParcelMediaCommandEnum.Desc: |
9056 | if ((i + 1) < commandList.Length) | 9473 | if ((i + 1) < commandList.Length) |
9057 | { | 9474 | { |
9058 | if (commandList.Data[i + 1] is LSL_String) | 9475 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9065,7 +9482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9065 | } | 9482 | } |
9066 | break; | 9483 | break; |
9067 | 9484 | ||
9068 | case ParcelMediaCommandEnum.Size: | 9485 | case (uint)ParcelMediaCommandEnum.Size: |
9069 | if ((i + 2) < commandList.Length) | 9486 | if ((i + 2) < commandList.Length) |
9070 | { | 9487 | { |
9071 | if (commandList.Data[i + 1] is LSL_Integer) | 9488 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9135,7 +9552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9135 | } | 9552 | } |
9136 | } | 9553 | } |
9137 | 9554 | ||
9138 | if (commandToSend != null) | 9555 | if (commandToSend != 0) |
9139 | { | 9556 | { |
9140 | // the commandList contained a start/stop/... command, too | 9557 | // the commandList contained a start/stop/... command, too |
9141 | if (presence == null) | 9558 | if (presence == null) |
@@ -9172,7 +9589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9172 | 9589 | ||
9173 | if (aList.Data[i] != null) | 9590 | if (aList.Data[i] != null) |
9174 | { | 9591 | { |
9175 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9592 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9176 | { | 9593 | { |
9177 | case ParcelMediaCommandEnum.Url: | 9594 | case ParcelMediaCommandEnum.Url: |
9178 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9595 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9215,16 +9632,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9215 | { | 9632 | { |
9216 | m_host.AddScriptLPS(1); | 9633 | m_host.AddScriptLPS(1); |
9217 | 9634 | ||
9218 | lock (m_host.TaskInventory) | 9635 | m_host.TaskInventory.LockItemsForRead(true); |
9636 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9219 | { | 9637 | { |
9220 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9638 | if (inv.Value.Name == name) |
9221 | { | 9639 | { |
9222 | if (inv.Value.Name == name) | 9640 | m_host.TaskInventory.LockItemsForRead(false); |
9223 | { | 9641 | return inv.Value.Type; |
9224 | return inv.Value.Type; | ||
9225 | } | ||
9226 | } | 9642 | } |
9227 | } | 9643 | } |
9644 | m_host.TaskInventory.LockItemsForRead(false); | ||
9228 | 9645 | ||
9229 | return -1; | 9646 | return -1; |
9230 | } | 9647 | } |
@@ -9235,15 +9652,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9235 | 9652 | ||
9236 | if (quick_pay_buttons.Data.Length < 4) | 9653 | if (quick_pay_buttons.Data.Length < 4) |
9237 | { | 9654 | { |
9238 | LSLError("List must have at least 4 elements"); | 9655 | int x; |
9239 | return; | 9656 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9657 | { | ||
9658 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9659 | } | ||
9240 | } | 9660 | } |
9241 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9661 | int[] nPrice = new int[5]; |
9242 | 9662 | nPrice[0]=price; | |
9243 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9663 | nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0]; |
9244 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9664 | nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1]; |
9245 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9665 | nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2]; |
9246 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9666 | nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3]; |
9667 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9247 | m_host.ParentGroup.HasGroupChanged = true; | 9668 | m_host.ParentGroup.HasGroupChanged = true; |
9248 | } | 9669 | } |
9249 | 9670 | ||
@@ -9255,17 +9676,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9255 | if (invItemID == UUID.Zero) | 9676 | if (invItemID == UUID.Zero) |
9256 | return new LSL_Vector(); | 9677 | return new LSL_Vector(); |
9257 | 9678 | ||
9258 | lock (m_host.TaskInventory) | 9679 | m_host.TaskInventory.LockItemsForRead(true); |
9680 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9259 | { | 9681 | { |
9260 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9682 | m_host.TaskInventory.LockItemsForRead(false); |
9261 | return new LSL_Vector(); | 9683 | return new LSL_Vector(); |
9684 | } | ||
9262 | 9685 | ||
9263 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9686 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9264 | { | 9687 | { |
9265 | ShoutError("No permissions to track the camera"); | 9688 | ShoutError("No permissions to track the camera"); |
9266 | return new LSL_Vector(); | 9689 | m_host.TaskInventory.LockItemsForRead(false); |
9267 | } | 9690 | return new LSL_Vector(); |
9268 | } | 9691 | } |
9692 | m_host.TaskInventory.LockItemsForRead(false); | ||
9269 | 9693 | ||
9270 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9694 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9271 | if (presence != null) | 9695 | if (presence != null) |
@@ -9283,17 +9707,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9283 | if (invItemID == UUID.Zero) | 9707 | if (invItemID == UUID.Zero) |
9284 | return new LSL_Rotation(); | 9708 | return new LSL_Rotation(); |
9285 | 9709 | ||
9286 | lock (m_host.TaskInventory) | 9710 | m_host.TaskInventory.LockItemsForRead(true); |
9711 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9287 | { | 9712 | { |
9288 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9713 | m_host.TaskInventory.LockItemsForRead(false); |
9289 | return new LSL_Rotation(); | 9714 | return new LSL_Rotation(); |
9290 | 9715 | } | |
9291 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9716 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9292 | { | 9717 | { |
9293 | ShoutError("No permissions to track the camera"); | 9718 | ShoutError("No permissions to track the camera"); |
9294 | return new LSL_Rotation(); | 9719 | m_host.TaskInventory.LockItemsForRead(false); |
9295 | } | 9720 | return new LSL_Rotation(); |
9296 | } | 9721 | } |
9722 | m_host.TaskInventory.LockItemsForRead(false); | ||
9297 | 9723 | ||
9298 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9724 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9299 | if (presence != null) | 9725 | if (presence != null) |
@@ -9355,8 +9781,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9355 | { | 9781 | { |
9356 | m_host.AddScriptLPS(1); | 9782 | m_host.AddScriptLPS(1); |
9357 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 9783 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9358 | if (detectedParams == null) return; // only works on the first detected avatar | 9784 | if (detectedParams == null) |
9359 | 9785 | { | |
9786 | if (m_host.IsAttachment == true) | ||
9787 | { | ||
9788 | detectedParams = new DetectParams(); | ||
9789 | detectedParams.Key = m_host.OwnerID; | ||
9790 | } | ||
9791 | else | ||
9792 | { | ||
9793 | return; | ||
9794 | } | ||
9795 | } | ||
9796 | |||
9360 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 9797 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9361 | if (avatar != null) | 9798 | if (avatar != null) |
9362 | { | 9799 | { |
@@ -9364,6 +9801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9364 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 9801 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9365 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 9802 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9366 | } | 9803 | } |
9804 | |||
9367 | ScriptSleep(1000); | 9805 | ScriptSleep(1000); |
9368 | } | 9806 | } |
9369 | 9807 | ||
@@ -9443,14 +9881,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9443 | if (objectID == UUID.Zero) return; | 9881 | if (objectID == UUID.Zero) return; |
9444 | 9882 | ||
9445 | UUID agentID; | 9883 | UUID agentID; |
9446 | lock (m_host.TaskInventory) | 9884 | m_host.TaskInventory.LockItemsForRead(true); |
9447 | { | 9885 | // we need the permission first, to know which avatar we want to set the camera for |
9448 | // we need the permission first, to know which avatar we want to set the camera for | 9886 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9449 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9450 | 9887 | ||
9451 | if (agentID == UUID.Zero) return; | 9888 | if (agentID == UUID.Zero) |
9452 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 9889 | { |
9890 | m_host.TaskInventory.LockItemsForRead(false); | ||
9891 | return; | ||
9892 | } | ||
9893 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9894 | { | ||
9895 | m_host.TaskInventory.LockItemsForRead(false); | ||
9896 | return; | ||
9453 | } | 9897 | } |
9898 | m_host.TaskInventory.LockItemsForRead(false); | ||
9454 | 9899 | ||
9455 | ScenePresence presence = World.GetScenePresence(agentID); | 9900 | ScenePresence presence = World.GetScenePresence(agentID); |
9456 | 9901 | ||
@@ -9500,12 +9945,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9500 | 9945 | ||
9501 | // we need the permission first, to know which avatar we want to clear the camera for | 9946 | // we need the permission first, to know which avatar we want to clear the camera for |
9502 | UUID agentID; | 9947 | UUID agentID; |
9503 | lock (m_host.TaskInventory) | 9948 | m_host.TaskInventory.LockItemsForRead(true); |
9949 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9950 | if (agentID == UUID.Zero) | ||
9951 | { | ||
9952 | m_host.TaskInventory.LockItemsForRead(false); | ||
9953 | return; | ||
9954 | } | ||
9955 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9504 | { | 9956 | { |
9505 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 9957 | m_host.TaskInventory.LockItemsForRead(false); |
9506 | if (agentID == UUID.Zero) return; | 9958 | return; |
9507 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9508 | } | 9959 | } |
9960 | m_host.TaskInventory.LockItemsForRead(false); | ||
9509 | 9961 | ||
9510 | ScenePresence presence = World.GetScenePresence(agentID); | 9962 | ScenePresence presence = World.GetScenePresence(agentID); |
9511 | 9963 | ||
@@ -9572,19 +10024,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9572 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10024 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9573 | { | 10025 | { |
9574 | m_host.AddScriptLPS(1); | 10026 | m_host.AddScriptLPS(1); |
9575 | string ret = String.Empty; | 10027 | |
9576 | string src1 = llBase64ToString(str1); | 10028 | if (str1 == String.Empty) |
9577 | string src2 = llBase64ToString(str2); | 10029 | return String.Empty; |
9578 | int c = 0; | 10030 | if (str2 == String.Empty) |
9579 | for (int i = 0; i < src1.Length; i++) | 10031 | return str1; |
10032 | |||
10033 | byte[] data1 = Convert.FromBase64String(str1); | ||
10034 | byte[] data2 = Convert.FromBase64String(str2); | ||
10035 | |||
10036 | byte[] d2 = new Byte[data1.Length]; | ||
10037 | int pos = 0; | ||
10038 | |||
10039 | if (data1.Length <= data2.Length) | ||
9580 | { | 10040 | { |
9581 | ret += (char) (src1[i] ^ src2[c]); | 10041 | Array.Copy(data2, 0, d2, 0, data1.Length); |
10042 | } | ||
10043 | else | ||
10044 | { | ||
10045 | while (pos < data1.Length) | ||
10046 | { | ||
10047 | int len = data1.Length - pos; | ||
10048 | if (len > data2.Length) | ||
10049 | len = data2.Length; | ||
9582 | 10050 | ||
9583 | c++; | 10051 | Array.Copy(data2, 0, d2, pos, len); |
9584 | if (c >= src2.Length) | 10052 | pos += len; |
9585 | c = 0; | 10053 | } |
9586 | } | 10054 | } |
9587 | return llStringToBase64(ret); | 10055 | |
10056 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10057 | data1[pos] ^= d2[pos]; | ||
10058 | |||
10059 | return Convert.ToBase64String(data1); | ||
9588 | } | 10060 | } |
9589 | 10061 | ||
9590 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10062 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9962,15 +10434,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9962 | 10434 | ||
9963 | internal UUID ScriptByName(string name) | 10435 | internal UUID ScriptByName(string name) |
9964 | { | 10436 | { |
9965 | lock (m_host.TaskInventory) | 10437 | m_host.TaskInventory.LockItemsForRead(true); |
10438 | |||
10439 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
9966 | { | 10440 | { |
9967 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10441 | if (item.Type == 10 && item.Name == name) |
9968 | { | 10442 | { |
9969 | if (item.Type == 10 && item.Name == name) | 10443 | m_host.TaskInventory.LockItemsForRead(false); |
9970 | return item.ItemID; | 10444 | return item.ItemID; |
9971 | } | 10445 | } |
9972 | } | 10446 | } |
9973 | 10447 | ||
10448 | m_host.TaskInventory.LockItemsForRead(false); | ||
10449 | |||
9974 | return UUID.Zero; | 10450 | return UUID.Zero; |
9975 | } | 10451 | } |
9976 | 10452 | ||
@@ -10011,6 +10487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10011 | { | 10487 | { |
10012 | m_host.AddScriptLPS(1); | 10488 | m_host.AddScriptLPS(1); |
10013 | 10489 | ||
10490 | //Clone is thread safe | ||
10014 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10491 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10015 | 10492 | ||
10016 | UUID assetID = UUID.Zero; | 10493 | UUID assetID = UUID.Zero; |
@@ -10073,6 +10550,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10073 | { | 10550 | { |
10074 | m_host.AddScriptLPS(1); | 10551 | m_host.AddScriptLPS(1); |
10075 | 10552 | ||
10553 | //Clone is thread safe | ||
10076 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10554 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10077 | 10555 | ||
10078 | UUID assetID = UUID.Zero; | 10556 | UUID assetID = UUID.Zero; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 5ae6439..f0384f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -1,504 +1,507 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenSim; | 35 | using OpenSim; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.CoreModules.World.LightShare; | 37 | using OpenSim.Region.CoreModules.World.LightShare; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Region.ScriptEngine.Shared; | 40 | using OpenSim.Region.ScriptEngine.Shared; |
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | 42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
43 | using OpenSim.Region.ScriptEngine.Interfaces; | 43 | using OpenSim.Region.ScriptEngine.Interfaces; |
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | 44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; |
45 | 45 | ||
46 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | 46 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
47 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | 47 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
48 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 48 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
49 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | 49 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
50 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | 50 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
51 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 51 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
52 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 52 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
53 | 53 | ||
54 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 54 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
55 | { | 55 | { |
56 | [Serializable] | 56 | [Serializable] |
57 | public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi | 57 | public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi |
58 | { | 58 | { |
59 | internal IScriptEngine m_ScriptEngine; | 59 | internal IScriptEngine m_ScriptEngine; |
60 | internal SceneObjectPart m_host; | 60 | internal SceneObjectPart m_host; |
61 | internal uint m_localID; | 61 | internal uint m_localID; |
62 | internal UUID m_itemID; | 62 | internal UUID m_itemID; |
63 | internal bool m_LSFunctionsEnabled = false; | 63 | internal bool m_LSFunctionsEnabled = false; |
64 | internal IScriptModuleComms m_comms = null; | 64 | internal IScriptModuleComms m_comms = null; |
65 | 65 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
67 | { | 67 | { |
68 | m_ScriptEngine = ScriptEngine; | 68 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 69 | m_host = host; |
70 | m_localID = localID; | 70 | m_localID = localID; |
71 | m_itemID = itemID; | 71 | m_itemID = itemID; |
72 | 72 | ||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) | 73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) |
74 | m_LSFunctionsEnabled = true; | 74 | m_LSFunctionsEnabled = true; |
75 | 75 | ||
76 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | 76 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) |
77 | if (m_comms == null) | 77 | m_LSFunctionsEnabled = true; |
78 | m_LSFunctionsEnabled = false; | 78 | |
79 | } | 79 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); |
80 | 80 | if (m_comms == null) | |
81 | public override Object InitializeLifetimeService() | 81 | m_LSFunctionsEnabled = false; |
82 | { | 82 | } |
83 | ILease lease = (ILease)base.InitializeLifetimeService(); | 83 | |
84 | 84 | public override Object InitializeLifetimeService() | |
85 | if (lease.CurrentState == LeaseState.Initial) | 85 | { |
86 | { | 86 | ILease lease = (ILease)base.InitializeLifetimeService(); |
87 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | 87 | |
88 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 88 | if (lease.CurrentState == LeaseState.Initial) |
89 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 89 | { |
90 | } | 90 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
91 | return lease; | 91 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
92 | } | 92 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
93 | 93 | } | |
94 | public Scene World | 94 | return lease; |
95 | { | 95 | } |
96 | get { return m_ScriptEngine.World; } | 96 | |
97 | } | 97 | public Scene World |
98 | 98 | { | |
99 | // | 99 | get { return m_ScriptEngine.World; } |
100 | //Dumps an error message on the debug console. | 100 | } |
101 | // | 101 | |
102 | 102 | // | |
103 | internal void LSShoutError(string message) | 103 | //Dumps an error message on the debug console. |
104 | { | 104 | // |
105 | if (message.Length > 1023) | 105 | |
106 | message = message.Substring(0, 1023); | 106 | internal void LSShoutError(string message) |
107 | 107 | { | |
108 | World.SimChat(Utils.StringToBytes(message), | 108 | if (message.Length > 1023) |
109 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); | 109 | message = message.Substring(0, 1023); |
110 | 110 | ||
111 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 111 | World.SimChat(Utils.StringToBytes(message), |
112 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); | 112 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); |
113 | } | 113 | |
114 | 114 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | |
115 | /// <summary> | 115 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); |
116 | /// Get the current Windlight scene | 116 | } |
117 | /// </summary> | 117 | |
118 | /// <returns>List of windlight parameters</returns> | 118 | /// <summary> |
119 | public LSL_List lsGetWindlightScene(LSL_List rules) | 119 | /// Get the current Windlight scene |
120 | { | 120 | /// </summary> |
121 | if (!m_LSFunctionsEnabled) | 121 | /// <returns>List of windlight parameters</returns> |
122 | { | 122 | public LSL_List lsGetWindlightScene(LSL_List rules) |
123 | LSShoutError("LightShare functions are not enabled."); | 123 | { |
124 | return new LSL_List(); | 124 | if (!m_LSFunctionsEnabled) |
125 | } | 125 | { |
126 | m_host.AddScriptLPS(1); | 126 | LSShoutError("LightShare functions are not enabled."); |
127 | RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; | 127 | return new LSL_List(); |
128 | 128 | } | |
129 | LSL_List values = new LSL_List(); | 129 | m_host.AddScriptLPS(1); |
130 | int idx = 0; | 130 | RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; |
131 | while (idx < rules.Length) | 131 | |
132 | { | 132 | LSL_List values = new LSL_List(); |
133 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | 133 | int idx = 0; |
134 | LSL_List toadd = new LSL_List(); | 134 | while (idx < rules.Length) |
135 | 135 | { | |
136 | switch (rule) | 136 | uint rule = (uint)rules.GetLSLIntegerItem(idx); |
137 | { | 137 | LSL_List toadd = new LSL_List(); |
138 | case (int)ScriptBaseClass.WL_AMBIENT: | 138 | |
139 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); | 139 | switch (rule) |
140 | break; | 140 | { |
141 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | 141 | case (int)ScriptBaseClass.WL_AMBIENT: |
142 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); | 142 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); |
143 | break; | 143 | break; |
144 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | 144 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: |
145 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); | 145 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); |
146 | break; | 146 | break; |
147 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | 147 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: |
148 | toadd.Add(new LSL_Float(wl.blurMultiplier)); | 148 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); |
149 | break; | 149 | break; |
150 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | 150 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: |
151 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); | 151 | toadd.Add(new LSL_Float(wl.blurMultiplier)); |
152 | break; | 152 | break; |
153 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | 153 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: |
154 | toadd.Add(new LSL_Float(wl.cloudCoverage)); | 154 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); |
155 | break; | 155 | break; |
156 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 156 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: |
157 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); | 157 | toadd.Add(new LSL_Float(wl.cloudCoverage)); |
158 | break; | 158 | break; |
159 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 159 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
160 | toadd.Add(new LSL_Float(wl.cloudScale)); | 160 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); |
161 | break; | 161 | break; |
162 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | 162 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
163 | toadd.Add(new LSL_Float(wl.cloudScrollX)); | 163 | toadd.Add(new LSL_Float(wl.cloudScale)); |
164 | break; | 164 | break; |
165 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | 165 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: |
166 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); | 166 | toadd.Add(new LSL_Float(wl.cloudScrollX)); |
167 | break; | 167 | break; |
168 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | 168 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: |
169 | toadd.Add(new LSL_Float(wl.cloudScrollY)); | 169 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); |
170 | break; | 170 | break; |
171 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | 171 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: |
172 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); | 172 | toadd.Add(new LSL_Float(wl.cloudScrollY)); |
173 | break; | 173 | break; |
174 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 174 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: |
175 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); | 175 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); |
176 | break; | 176 | break; |
177 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 177 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
178 | toadd.Add(new LSL_Float(wl.densityMultiplier)); | 178 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); |
179 | break; | 179 | break; |
180 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | 180 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
181 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); | 181 | toadd.Add(new LSL_Float(wl.densityMultiplier)); |
182 | break; | 182 | break; |
183 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | 183 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: |
184 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); | 184 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); |
185 | break; | 185 | break; |
186 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | 186 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: |
187 | toadd.Add(new LSL_Float(wl.eastAngle)); | 187 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); |
188 | break; | 188 | break; |
189 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | 189 | case (int)ScriptBaseClass.WL_EAST_ANGLE: |
190 | toadd.Add(new LSL_Float(wl.fresnelOffset)); | 190 | toadd.Add(new LSL_Float(wl.eastAngle)); |
191 | break; | 191 | break; |
192 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | 192 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: |
193 | toadd.Add(new LSL_Float(wl.fresnelScale)); | 193 | toadd.Add(new LSL_Float(wl.fresnelOffset)); |
194 | break; | 194 | break; |
195 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | 195 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: |
196 | toadd.Add(new LSL_Float(wl.hazeDensity)); | 196 | toadd.Add(new LSL_Float(wl.fresnelScale)); |
197 | break; | 197 | break; |
198 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | 198 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: |
199 | toadd.Add(new LSL_Float(wl.hazeHorizon)); | 199 | toadd.Add(new LSL_Float(wl.hazeDensity)); |
200 | break; | 200 | break; |
201 | case (int)ScriptBaseClass.WL_HORIZON: | 201 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: |
202 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); | 202 | toadd.Add(new LSL_Float(wl.hazeHorizon)); |
203 | break; | 203 | break; |
204 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | 204 | case (int)ScriptBaseClass.WL_HORIZON: |
205 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); | 205 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); |
206 | break; | 206 | break; |
207 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | 207 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: |
208 | toadd.Add(new LSL_Integer(wl.maxAltitude)); | 208 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); |
209 | break; | 209 | break; |
210 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | 210 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: |
211 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); | 211 | toadd.Add(new LSL_Integer(wl.maxAltitude)); |
212 | break; | 212 | break; |
213 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 213 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: |
214 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); | 214 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); |
215 | break; | 215 | break; |
216 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 216 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
217 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); | 217 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); |
218 | break; | 218 | break; |
219 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | 219 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
220 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); | 220 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); |
221 | break; | 221 | break; |
222 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | 222 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: |
223 | toadd.Add(new LSL_Float(wl.sceneGamma)); | 223 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); |
224 | break; | 224 | break; |
225 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | 225 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: |
226 | toadd.Add(new LSL_Float(wl.starBrightness)); | 226 | toadd.Add(new LSL_Float(wl.sceneGamma)); |
227 | break; | 227 | break; |
228 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | 228 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: |
229 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); | 229 | toadd.Add(new LSL_Float(wl.starBrightness)); |
230 | break; | 230 | break; |
231 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | 231 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: |
232 | toadd.Add(new LSL_Float(wl.sunGlowSize)); | 232 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); |
233 | break; | 233 | break; |
234 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | 234 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: |
235 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); | 235 | toadd.Add(new LSL_Float(wl.sunGlowSize)); |
236 | break; | 236 | break; |
237 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | 237 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: |
238 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); | 238 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); |
239 | break; | 239 | break; |
240 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 240 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: |
241 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); | 241 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); |
242 | break; | 242 | break; |
243 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 243 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
244 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | 244 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); |
245 | break; | 245 | break; |
246 | } | 246 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
247 | 247 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | |
248 | if (toadd.Length > 0) | 248 | break; |
249 | { | 249 | } |
250 | values.Add(rule); | 250 | |
251 | values.Add(toadd.Data[0]); | 251 | if (toadd.Length > 0) |
252 | } | 252 | { |
253 | idx++; | 253 | values.Add(new LSL_Integer(rule)); |
254 | } | 254 | values.Add(toadd.Data[0]); |
255 | 255 | } | |
256 | 256 | idx++; | |
257 | return values; | 257 | } |
258 | 258 | ||
259 | } | 259 | |
260 | 260 | return values; | |
261 | private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) | 261 | |
262 | { | 262 | } |
263 | RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); | 263 | |
264 | 264 | private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) | |
265 | LSL_List values = new LSL_List(); | 265 | { |
266 | int idx = 0; | 266 | RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); |
267 | while (idx < rules.Length) | 267 | |
268 | { | 268 | LSL_List values = new LSL_List(); |
269 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | 269 | int idx = 0; |
270 | LSL_Types.Quaternion iQ; | 270 | while (idx < rules.Length) |
271 | LSL_Types.Vector3 iV; | 271 | { |
272 | switch (rule) | 272 | uint rule = (uint)rules.GetLSLIntegerItem(idx); |
273 | { | 273 | LSL_Types.Quaternion iQ; |
274 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: | 274 | LSL_Types.Vector3 iV; |
275 | idx++; | 275 | switch (rule) |
276 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); | 276 | { |
277 | break; | 277 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: |
278 | case (int)ScriptBaseClass.WL_AMBIENT: | 278 | idx++; |
279 | idx++; | 279 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); |
280 | iQ = rules.GetQuaternionItem(idx); | 280 | break; |
281 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 281 | case (int)ScriptBaseClass.WL_AMBIENT: |
282 | break; | 282 | idx++; |
283 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | 283 | iQ = rules.GetQuaternionItem(idx); |
284 | idx++; | 284 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
285 | iV = rules.GetVector3Item(idx); | 285 | break; |
286 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); | 286 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: |
287 | break; | 287 | idx++; |
288 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | 288 | iV = rules.GetVector3Item(idx); |
289 | idx++; | 289 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); |
290 | iQ = rules.GetQuaternionItem(idx); | 290 | break; |
291 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 291 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: |
292 | break; | 292 | idx++; |
293 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | 293 | iQ = rules.GetQuaternionItem(idx); |
294 | idx++; | 294 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
295 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); | 295 | break; |
296 | break; | 296 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: |
297 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | 297 | idx++; |
298 | idx++; | 298 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); |
299 | iQ = rules.GetQuaternionItem(idx); | 299 | break; |
300 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 300 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: |
301 | break; | 301 | idx++; |
302 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | 302 | iQ = rules.GetQuaternionItem(idx); |
303 | idx++; | 303 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
304 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); | 304 | break; |
305 | break; | 305 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: |
306 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 306 | idx++; |
307 | idx++; | 307 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); |
308 | iV = rules.GetVector3Item(idx); | 308 | break; |
309 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 309 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
310 | break; | 310 | idx++; |
311 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 311 | iV = rules.GetVector3Item(idx); |
312 | idx++; | 312 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
313 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); | 313 | break; |
314 | break; | 314 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
315 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | 315 | idx++; |
316 | idx++; | 316 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); |
317 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); | 317 | break; |
318 | break; | 318 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: |
319 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | 319 | idx++; |
320 | idx++; | 320 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); |
321 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 321 | break; |
322 | break; | 322 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: |
323 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | 323 | idx++; |
324 | idx++; | 324 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
325 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); | 325 | break; |
326 | break; | 326 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: |
327 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | 327 | idx++; |
328 | idx++; | 328 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); |
329 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 329 | break; |
330 | break; | 330 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: |
331 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 331 | idx++; |
332 | idx++; | 332 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
333 | iV = rules.GetVector3Item(idx); | 333 | break; |
334 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 334 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
335 | break; | 335 | idx++; |
336 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 336 | iV = rules.GetVector3Item(idx); |
337 | idx++; | 337 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
338 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); | 338 | break; |
339 | break; | 339 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
340 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | 340 | idx++; |
341 | idx++; | 341 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); |
342 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); | 342 | break; |
343 | break; | 343 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: |
344 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | 344 | idx++; |
345 | idx++; | 345 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); |
346 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 346 | break; |
347 | break; | 347 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: |
348 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | 348 | idx++; |
349 | idx++; | 349 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
350 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); | 350 | break; |
351 | break; | 351 | case (int)ScriptBaseClass.WL_EAST_ANGLE: |
352 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | 352 | idx++; |
353 | idx++; | 353 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); |
354 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); | 354 | break; |
355 | break; | 355 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: |
356 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | 356 | idx++; |
357 | idx++; | 357 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); |
358 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); | 358 | break; |
359 | break; | 359 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: |
360 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | 360 | idx++; |
361 | idx++; | 361 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); |
362 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); | 362 | break; |
363 | break; | 363 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: |
364 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | 364 | idx++; |
365 | idx++; | 365 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); |
366 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); | 366 | break; |
367 | break; | 367 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: |
368 | case (int)ScriptBaseClass.WL_HORIZON: | 368 | idx++; |
369 | idx++; | 369 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); |
370 | iQ = rules.GetQuaternionItem(idx); | 370 | break; |
371 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 371 | case (int)ScriptBaseClass.WL_HORIZON: |
372 | break; | 372 | idx++; |
373 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | 373 | iQ = rules.GetQuaternionItem(idx); |
374 | idx++; | 374 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
375 | iV = rules.GetVector3Item(idx); | 375 | break; |
376 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); | 376 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: |
377 | break; | 377 | idx++; |
378 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | 378 | iV = rules.GetVector3Item(idx); |
379 | idx++; | 379 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); |
380 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; | 380 | break; |
381 | break; | 381 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: |
382 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | 382 | idx++; |
383 | idx++; | 383 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; |
384 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); | 384 | break; |
385 | break; | 385 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: |
386 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 386 | idx++; |
387 | idx++; | 387 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); |
388 | iV = rules.GetVector3Item(idx); | 388 | break; |
389 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 389 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
390 | break; | 390 | idx++; |
391 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 391 | iV = rules.GetVector3Item(idx); |
392 | idx++; | 392 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
393 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); | 393 | break; |
394 | break; | 394 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
395 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | 395 | idx++; |
396 | idx++; | 396 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); |
397 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); | 397 | break; |
398 | break; | 398 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: |
399 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | 399 | idx++; |
400 | idx++; | 400 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); |
401 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); | 401 | break; |
402 | break; | 402 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: |
403 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | 403 | idx++; |
404 | idx++; | 404 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); |
405 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); | 405 | break; |
406 | break; | 406 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: |
407 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | 407 | idx++; |
408 | idx++; | 408 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); |
409 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); | 409 | break; |
410 | break; | 410 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: |
411 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | 411 | idx++; |
412 | idx++; | 412 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); |
413 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); | 413 | break; |
414 | break; | 414 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: |
415 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | 415 | idx++; |
416 | idx++; | 416 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); |
417 | iQ = rules.GetQuaternionItem(idx); | 417 | break; |
418 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 418 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: |
419 | break; | 419 | idx++; |
420 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | 420 | iQ = rules.GetQuaternionItem(idx); |
421 | idx++; | 421 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
422 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); | 422 | break; |
423 | break; | 423 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: |
424 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 424 | idx++; |
425 | idx++; | 425 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); |
426 | iV = rules.GetVector3Item(idx); | 426 | break; |
427 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 427 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
428 | break; | 428 | idx++; |
429 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 429 | iV = rules.GetVector3Item(idx); |
430 | idx++; | 430 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
431 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); | 431 | break; |
432 | break; | 432 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
433 | } | 433 | idx++; |
434 | idx++; | 434 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); |
435 | } | 435 | break; |
436 | return wl; | 436 | } |
437 | } | 437 | idx++; |
438 | /// <summary> | 438 | } |
439 | /// Set the current Windlight scene | 439 | return wl; |
440 | /// </summary> | 440 | } |
441 | /// <param name="rules"></param> | 441 | /// <summary> |
442 | /// <returns>success: true or false</returns> | 442 | /// Set the current Windlight scene |
443 | public int lsSetWindlightScene(LSL_List rules) | 443 | /// </summary> |
444 | { | 444 | /// <param name="rules"></param> |
445 | if (!m_LSFunctionsEnabled) | 445 | /// <returns>success: true or false</returns> |
446 | { | 446 | public int lsSetWindlightScene(LSL_List rules) |
447 | LSShoutError("LightShare functions are not enabled."); | 447 | { |
448 | return 0; | 448 | if (!m_LSFunctionsEnabled) |
449 | } | 449 | { |
450 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 450 | LSShoutError("LightShare functions are not enabled."); |
451 | { | 451 | return 0; |
452 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 452 | } |
453 | return 0; | 453 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
454 | } | 454 | { |
455 | int success = 0; | 455 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
456 | m_host.AddScriptLPS(1); | 456 | return 0; |
457 | if (LightShareModule.EnableWindlight) | 457 | } |
458 | { | 458 | int success = 0; |
459 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 459 | m_host.AddScriptLPS(1); |
460 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); | 460 | if (LightShareModule.EnableWindlight) |
461 | success = 1; | 461 | { |
462 | } | 462 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
463 | else | 463 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); |
464 | { | 464 | success = 1; |
465 | LSShoutError("Windlight module is disabled"); | 465 | } |
466 | return 0; | 466 | else |
467 | } | 467 | { |
468 | return success; | 468 | LSShoutError("Windlight module is disabled"); |
469 | } | 469 | return 0; |
470 | /// <summary> | 470 | } |
471 | /// Set the current Windlight scene to a target avatar | 471 | return success; |
472 | /// </summary> | 472 | } |
473 | /// <param name="rules"></param> | 473 | /// <summary> |
474 | /// <returns>success: true or false</returns> | 474 | /// Set the current Windlight scene to a target avatar |
475 | public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) | 475 | /// </summary> |
476 | { | 476 | /// <param name="rules"></param> |
477 | if (!m_LSFunctionsEnabled) | 477 | /// <returns>success: true or false</returns> |
478 | { | 478 | public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) |
479 | LSShoutError("LightShare functions are not enabled."); | 479 | { |
480 | return 0; | 480 | if (!m_LSFunctionsEnabled) |
481 | } | 481 | { |
482 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 482 | LSShoutError("LightShare functions are not enabled."); |
483 | { | 483 | return 0; |
484 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | 484 | } |
485 | return 0; | 485 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
486 | } | 486 | { |
487 | int success = 0; | 487 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); |
488 | m_host.AddScriptLPS(1); | 488 | return 0; |
489 | if (LightShareModule.EnableWindlight) | 489 | } |
490 | { | 490 | int success = 0; |
491 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 491 | m_host.AddScriptLPS(1); |
492 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); | 492 | if (LightShareModule.EnableWindlight) |
493 | success = 1; | 493 | { |
494 | } | 494 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
495 | else | 495 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); |
496 | { | 496 | success = 1; |
497 | LSShoutError("Windlight module is disabled"); | 497 | } |
498 | return 0; | 498 | else |
499 | } | 499 | { |
500 | return success; | 500 | LSShoutError("Windlight module is disabled"); |
501 | } | 501 | return 0; |
502 | 502 | } | |
503 | } | 503 | return success; |
504 | } | 504 | } |
505 | |||
506 | } | ||
507 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 01b64eb..80b021f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -769,18 +769,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
769 | if (target != null) | 769 | if (target != null) |
770 | { | 770 | { |
771 | UUID animID=UUID.Zero; | 771 | UUID animID=UUID.Zero; |
772 | lock (m_host.TaskInventory) | 772 | m_host.TaskInventory.LockItemsForRead(true); |
773 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
773 | { | 774 | { |
774 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 775 | if (inv.Value.Name == animation) |
775 | { | 776 | { |
776 | if (inv.Value.Name == animation) | 777 | if (inv.Value.Type == (int)AssetType.Animation) |
777 | { | 778 | animID = inv.Value.AssetID; |
778 | if (inv.Value.Type == (int)AssetType.Animation) | 779 | continue; |
779 | animID = inv.Value.AssetID; | ||
780 | continue; | ||
781 | } | ||
782 | } | 780 | } |
783 | } | 781 | } |
782 | m_host.TaskInventory.LockItemsForRead(false); | ||
784 | if (animID == UUID.Zero) | 783 | if (animID == UUID.Zero) |
785 | target.Animator.AddAnimation(animation, m_host.UUID); | 784 | target.Animator.AddAnimation(animation, m_host.UUID); |
786 | else | 785 | else |
@@ -802,18 +801,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
802 | if (target != null) | 801 | if (target != null) |
803 | { | 802 | { |
804 | UUID animID=UUID.Zero; | 803 | UUID animID=UUID.Zero; |
805 | lock (m_host.TaskInventory) | 804 | m_host.TaskInventory.LockItemsForRead(true); |
805 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
806 | { | 806 | { |
807 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 807 | if (inv.Value.Name == animation) |
808 | { | 808 | { |
809 | if (inv.Value.Name == animation) | 809 | if (inv.Value.Type == (int)AssetType.Animation) |
810 | { | 810 | animID = inv.Value.AssetID; |
811 | if (inv.Value.Type == (int)AssetType.Animation) | 811 | continue; |
812 | animID = inv.Value.AssetID; | ||
813 | continue; | ||
814 | } | ||
815 | } | 812 | } |
816 | } | 813 | } |
814 | m_host.TaskInventory.LockItemsForRead(false); | ||
817 | 815 | ||
818 | if (animID == UUID.Zero) | 816 | if (animID == UUID.Zero) |
819 | target.Animator.RemoveAnimation(animation); | 817 | target.Animator.RemoveAnimation(animation); |
@@ -1664,6 +1662,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1664 | 1662 | ||
1665 | if (!UUID.TryParse(name, out assetID)) | 1663 | if (!UUID.TryParse(name, out assetID)) |
1666 | { | 1664 | { |
1665 | m_host.TaskInventory.LockItemsForRead(true); | ||
1667 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1666 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1668 | { | 1667 | { |
1669 | if (item.Type == 7 && item.Name == name) | 1668 | if (item.Type == 7 && item.Name == name) |
@@ -1671,6 +1670,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1671 | assetID = item.AssetID; | 1670 | assetID = item.AssetID; |
1672 | } | 1671 | } |
1673 | } | 1672 | } |
1673 | m_host.TaskInventory.LockItemsForRead(false); | ||
1674 | } | 1674 | } |
1675 | 1675 | ||
1676 | if (assetID == UUID.Zero) | 1676 | if (assetID == UUID.Zero) |
@@ -1717,6 +1717,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1717 | 1717 | ||
1718 | if (!UUID.TryParse(name, out assetID)) | 1718 | if (!UUID.TryParse(name, out assetID)) |
1719 | { | 1719 | { |
1720 | m_host.TaskInventory.LockItemsForRead(true); | ||
1720 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1721 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1721 | { | 1722 | { |
1722 | if (item.Type == 7 && item.Name == name) | 1723 | if (item.Type == 7 && item.Name == name) |
@@ -1724,6 +1725,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1724 | assetID = item.AssetID; | 1725 | assetID = item.AssetID; |
1725 | } | 1726 | } |
1726 | } | 1727 | } |
1728 | m_host.TaskInventory.LockItemsForRead(false); | ||
1727 | } | 1729 | } |
1728 | 1730 | ||
1729 | if (assetID == UUID.Zero) | 1731 | if (assetID == UUID.Zero) |
@@ -1774,6 +1776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1774 | 1776 | ||
1775 | if (!UUID.TryParse(name, out assetID)) | 1777 | if (!UUID.TryParse(name, out assetID)) |
1776 | { | 1778 | { |
1779 | m_host.TaskInventory.LockItemsForRead(true); | ||
1777 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1780 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1778 | { | 1781 | { |
1779 | if (item.Type == 7 && item.Name == name) | 1782 | if (item.Type == 7 && item.Name == name) |
@@ -1781,6 +1784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1781 | assetID = item.AssetID; | 1784 | assetID = item.AssetID; |
1782 | } | 1785 | } |
1783 | } | 1786 | } |
1787 | m_host.TaskInventory.LockItemsForRead(false); | ||
1784 | } | 1788 | } |
1785 | 1789 | ||
1786 | if (assetID == UUID.Zero) | 1790 | if (assetID == UUID.Zero) |
@@ -2218,9 +2222,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2218 | { | 2222 | { |
2219 | if (avatar.IsChildAgent == false) | 2223 | if (avatar.IsChildAgent == false) |
2220 | { | 2224 | { |
2221 | result.Add(avatar.UUID); | 2225 | result.Add(new LSL_Key(avatar.UUID.ToString())); |
2222 | result.Add(avatar.AbsolutePosition); | 2226 | result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); |
2223 | result.Add(avatar.Name); | 2227 | result.Add(new LSL_String(avatar.Name)); |
2224 | } | 2228 | } |
2225 | } | 2229 | } |
2226 | }); | 2230 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 5c2abd5..a5b1124 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 204 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 206 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 207 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 208 | } |
209 | 209 | ||
210 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 210 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
309 | // in mouselook. | 309 | // in mouselook. |
310 | 310 | ||
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
312 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 313 | q = avatar.Rotation; |
313 | } | 314 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 315 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
422 | SceneObjectPart SensePoint = ts.host; | 423 | SceneObjectPart SensePoint = ts.host; |
423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 424 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
424 | Quaternion q = SensePoint.RotationOffset; | 425 | Quaternion q = SensePoint.RotationOffset; |
426 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
427 | { | ||
428 | // In attachments, the sensor cone always orients with the | ||
429 | // avatar rotation. This may include a nonzero elevation if | ||
430 | // in mouselook. | ||
431 | |||
432 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
433 | fromRegionPos = avatar.AbsolutePosition; | ||
434 | q = avatar.Rotation; | ||
435 | } | ||
425 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 436 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
426 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 437 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
427 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 438 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 78ee43c..c8f3623 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
81 | // Avatar Info Commands | 81 | // Avatar Info Commands |
82 | string osGetAgentIP(string agent); | 82 | string osGetAgentIP(string agent); |
83 | LSL_List osGetAgents(); | 83 | LSL_List osGetAgents(); |
84 | 84 | ||
85 | // Teleport commands | 85 | // Teleport commands |
86 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 86 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
87 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 87 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 5da6bb9..6e8435d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
279 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 279 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
280 | public const int CHANGED_MEDIA = 2048; | 280 | public const int CHANGED_MEDIA = 2048; |
281 | public const int CHANGED_ANIMATION = 16384; | 281 | public const int CHANGED_ANIMATION = 16384; |
282 | public const int CHANGED_POSITION = 32768; | ||
282 | public const int TYPE_INVALID = 0; | 283 | public const int TYPE_INVALID = 0; |
283 | public const int TYPE_INTEGER = 1; | 284 | public const int TYPE_INTEGER = 1; |
284 | public const int TYPE_FLOAT = 2; | 285 | public const int TYPE_FLOAT = 2; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 451163f..f14967e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
309 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 310 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
310 | } | 311 | } |
311 | 312 | ||
313 | [DebuggerNonUserCode] | ||
312 | public void llDie() | 314 | public void llDie() |
313 | { | 315 | { |
314 | m_LSL_Functions.llDie(); | 316 | m_LSL_Functions.llDie(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index f8dbe03..8280ca5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,5 +72,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
76 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
77 | { | ||
78 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
79 | } | ||
80 | |||
81 | public int cmSetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
89 | } | ||
75 | } | 90 | } |
76 | } | 91 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 6663aa5..b4da246 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -238,13 +239,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
238 | 239 | ||
239 | if (part != null) | 240 | if (part != null) |
240 | { | 241 | { |
241 | lock (part.TaskInventory) | 242 | part.TaskInventory.LockItemsForRead(true); |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
242 | { | 244 | { |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
244 | { | ||
245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
246 | } | ||
247 | } | 246 | } |
247 | part.TaskInventory.LockItemsForRead(false); | ||
248 | } | 248 | } |
249 | 249 | ||
250 | ApiManager am = new ApiManager(); | 250 | ApiManager am = new ApiManager(); |
@@ -429,14 +429,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
429 | { | 429 | { |
430 | int permsMask; | 430 | int permsMask; |
431 | UUID permsGranter; | 431 | UUID permsGranter; |
432 | lock (part.TaskInventory) | 432 | part.TaskInventory.LockItemsForRead(true); |
433 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
433 | { | 434 | { |
434 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 435 | part.TaskInventory.LockItemsForRead(false); |
435 | return; | 436 | return; |
436 | |||
437 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
438 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
439 | } | 437 | } |
438 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
439 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
440 | part.TaskInventory.LockItemsForRead(false); | ||
440 | 441 | ||
441 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 442 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
442 | { | 443 | { |
@@ -545,6 +546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
545 | return true; | 546 | return true; |
546 | } | 547 | } |
547 | 548 | ||
549 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
548 | public void SetState(string state) | 550 | public void SetState(string state) |
549 | { | 551 | { |
550 | if (state == State) | 552 | if (state == State) |
@@ -556,7 +558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
556 | new DetectParams[0])); | 558 | new DetectParams[0])); |
557 | PostEvent(new EventParams("state_entry", new Object[0], | 559 | PostEvent(new EventParams("state_entry", new Object[0], |
558 | new DetectParams[0])); | 560 | new DetectParams[0])); |
559 | 561 | ||
560 | throw new EventAbortException(); | 562 | throw new EventAbortException(); |
561 | } | 563 | } |
562 | 564 | ||
@@ -639,14 +641,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
639 | /// <returns></returns> | 641 | /// <returns></returns> |
640 | public object EventProcessor() | 642 | public object EventProcessor() |
641 | { | 643 | { |
642 | if (m_Suspended) | 644 | EventParams data = null; |
643 | return 0; | ||
644 | 645 | ||
645 | lock (m_Script) | 646 | lock (m_EventQueue) |
646 | { | 647 | { |
647 | EventParams data = null; | 648 | if (m_Suspended) |
649 | return 0; | ||
648 | 650 | ||
649 | lock (m_EventQueue) | 651 | lock (m_Script) |
650 | { | 652 | { |
651 | data = (EventParams) m_EventQueue.Dequeue(); | 653 | data = (EventParams) m_EventQueue.Dequeue(); |
652 | if (data == null) // Shouldn't happen | 654 | if (data == null) // Shouldn't happen |
@@ -672,6 +674,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
672 | if (data.EventName == "collision") | 674 | if (data.EventName == "collision") |
673 | m_CollisionInQueue = false; | 675 | m_CollisionInQueue = false; |
674 | } | 676 | } |
677 | } | ||
678 | lock(m_Script) | ||
679 | { | ||
675 | 680 | ||
676 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | 681 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); |
677 | 682 | ||
@@ -828,6 +833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
828 | new Object[0], new DetectParams[0])); | 833 | new Object[0], new DetectParams[0])); |
829 | } | 834 | } |
830 | 835 | ||
836 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
831 | public void ApiResetScript() | 837 | public void ApiResetScript() |
832 | { | 838 | { |
833 | // bool running = Running; | 839 | // bool running = Running; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 91e03ac..a3a2fdf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -613,24 +613,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 613 | ||
614 | public static bool operator ==(list a, list b) | 614 | public static bool operator ==(list a, list b) |
615 | { | 615 | { |
616 | int la = -1; | 616 | int la = a.Length; |
617 | int lb = -1; | 617 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 618 | ||
623 | return la == lb; | 619 | return la == lb; |
624 | } | 620 | } |
625 | 621 | ||
626 | public static bool operator !=(list a, list b) | 622 | public static bool operator !=(list a, list b) |
627 | { | 623 | { |
628 | int la = -1; | 624 | int la = a.Length; |
629 | int lb = -1; | 625 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 626 | ||
635 | return la != lb; | 627 | return la != lb; |
636 | } | 628 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index b050349..916e27f 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Security; | 34 | using System.Security; |
34 | using System.Security.Policy; | 35 | using System.Security.Policy; |
35 | using System.Reflection; | 36 | using System.Reflection; |
@@ -102,6 +103,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
102 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 103 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
103 | new Dictionary<UUID, IScriptInstance>(); | 104 | new Dictionary<UUID, IScriptInstance>(); |
104 | 105 | ||
106 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
107 | |||
105 | // Maps the asset ID to the assembly | 108 | // Maps the asset ID to the assembly |
106 | 109 | ||
107 | private Dictionary<UUID, string> m_Assemblies = | 110 | private Dictionary<UUID, string> m_Assemblies = |
@@ -124,6 +127,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
124 | IWorkItemResult m_CurrentCompile = null; | 127 | IWorkItemResult m_CurrentCompile = null; |
125 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 128 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
126 | 129 | ||
130 | private void lockScriptsForRead(bool locked) | ||
131 | { | ||
132 | if (locked) | ||
133 | { | ||
134 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
135 | { | ||
136 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
137 | m_scriptsLock.ExitReadLock(); | ||
138 | } | ||
139 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
140 | { | ||
141 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
142 | m_scriptsLock.ExitWriteLock(); | ||
143 | } | ||
144 | |||
145 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
146 | { | ||
147 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
148 | if (m_scriptsLock.IsWriteLockHeld) | ||
149 | { | ||
150 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
157 | { | ||
158 | m_scriptsLock.ExitReadLock(); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | private void lockScriptsForWrite(bool locked) | ||
163 | { | ||
164 | if (locked) | ||
165 | { | ||
166 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
167 | { | ||
168 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
169 | m_scriptsLock.ExitReadLock(); | ||
170 | } | ||
171 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
172 | { | ||
173 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
174 | m_scriptsLock.ExitWriteLock(); | ||
175 | } | ||
176 | |||
177 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
178 | { | ||
179 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
180 | if (m_scriptsLock.IsWriteLockHeld) | ||
181 | { | ||
182 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | else | ||
187 | { | ||
188 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
189 | { | ||
190 | m_scriptsLock.ExitWriteLock(); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
127 | public string ScriptEngineName | 195 | public string ScriptEngineName |
128 | { | 196 | { |
129 | get { return "XEngine"; } | 197 | get { return "XEngine"; } |
@@ -263,43 +331,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
263 | 331 | ||
264 | public void RemoveRegion(Scene scene) | 332 | public void RemoveRegion(Scene scene) |
265 | { | 333 | { |
266 | lock (m_Scripts) | 334 | lockScriptsForRead(true); |
335 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
267 | { | 336 | { |
268 | foreach (IScriptInstance instance in m_Scripts.Values) | 337 | // Force a final state save |
338 | // | ||
339 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
269 | { | 340 | { |
270 | // Force a final state save | 341 | string assembly = m_Assemblies[instance.AssetID]; |
271 | // | 342 | instance.SaveState(assembly); |
272 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 343 | } |
273 | { | ||
274 | string assembly = m_Assemblies[instance.AssetID]; | ||
275 | instance.SaveState(assembly); | ||
276 | } | ||
277 | 344 | ||
278 | // Clear the event queue and abort the instance thread | 345 | // Clear the event queue and abort the instance thread |
279 | // | 346 | // |
280 | instance.ClearQueue(); | 347 | instance.ClearQueue(); |
281 | instance.Stop(0); | 348 | instance.Stop(0); |
282 | 349 | ||
283 | // Release events, timer, etc | 350 | // Release events, timer, etc |
284 | // | 351 | // |
285 | instance.DestroyScriptInstance(); | 352 | instance.DestroyScriptInstance(); |
286 | 353 | ||
287 | // Unload scripts and app domains | 354 | // Unload scripts and app domains |
288 | // Must be done explicitly because they have infinite | 355 | // Must be done explicitly because they have infinite |
289 | // lifetime | 356 | // lifetime |
290 | // | 357 | // |
291 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 358 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
292 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 359 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
293 | { | 360 | { |
294 | m_DomainScripts.Remove(instance.AppDomain); | 361 | m_DomainScripts.Remove(instance.AppDomain); |
295 | UnloadAppDomain(instance.AppDomain); | 362 | UnloadAppDomain(instance.AppDomain); |
296 | } | ||
297 | } | 363 | } |
298 | m_Scripts.Clear(); | ||
299 | m_PrimObjects.Clear(); | ||
300 | m_Assemblies.Clear(); | ||
301 | m_DomainScripts.Clear(); | ||
302 | } | 364 | } |
365 | lockScriptsForRead(false); | ||
366 | lockScriptsForWrite(true); | ||
367 | m_Scripts.Clear(); | ||
368 | lockScriptsForWrite(false); | ||
369 | m_PrimObjects.Clear(); | ||
370 | m_Assemblies.Clear(); | ||
371 | m_DomainScripts.Clear(); | ||
372 | |||
303 | lock (m_ScriptEngines) | 373 | lock (m_ScriptEngines) |
304 | { | 374 | { |
305 | m_ScriptEngines.Remove(this); | 375 | m_ScriptEngines.Remove(this); |
@@ -358,22 +428,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
358 | 428 | ||
359 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 429 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
360 | 430 | ||
361 | lock (m_Scripts) | 431 | lockScriptsForRead(true); |
362 | { | 432 | foreach (IScriptInstance instance in m_Scripts.Values) |
363 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
364 | instances.Add(instance); | 433 | instances.Add(instance); |
365 | } | 434 | lockScriptsForRead(false); |
366 | 435 | ||
367 | foreach (IScriptInstance i in instances) | 436 | foreach (IScriptInstance i in instances) |
368 | { | 437 | { |
369 | string assembly = String.Empty; | 438 | string assembly = String.Empty; |
370 | 439 | ||
371 | lock (m_Scripts) | 440 | |
372 | { | ||
373 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 441 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
374 | continue; | 442 | continue; |
375 | assembly = m_Assemblies[i.AssetID]; | 443 | assembly = m_Assemblies[i.AssetID]; |
376 | } | 444 | |
377 | 445 | ||
378 | i.SaveState(assembly); | 446 | i.SaveState(assembly); |
379 | } | 447 | } |
@@ -702,92 +770,95 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
702 | } | 770 | } |
703 | 771 | ||
704 | ScriptInstance instance = null; | 772 | ScriptInstance instance = null; |
705 | lock (m_Scripts) | 773 | // Create the object record |
774 | lockScriptsForRead(true); | ||
775 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
776 | (m_Scripts[itemID].AssetID != assetID)) | ||
706 | { | 777 | { |
707 | // Create the object record | 778 | lockScriptsForRead(false); |
708 | 779 | ||
709 | if ((!m_Scripts.ContainsKey(itemID)) || | 780 | UUID appDomain = assetID; |
710 | (m_Scripts[itemID].AssetID != assetID)) | ||
711 | { | ||
712 | UUID appDomain = assetID; | ||
713 | 781 | ||
714 | if (part.ParentGroup.IsAttachment) | 782 | if (part.ParentGroup.IsAttachment) |
715 | appDomain = part.ParentGroup.RootPart.UUID; | 783 | appDomain = part.ParentGroup.RootPart.UUID; |
716 | 784 | ||
717 | if (!m_AppDomains.ContainsKey(appDomain)) | 785 | if (!m_AppDomains.ContainsKey(appDomain)) |
786 | { | ||
787 | try | ||
718 | { | 788 | { |
719 | try | 789 | AppDomainSetup appSetup = new AppDomainSetup(); |
720 | { | 790 | // appSetup.ApplicationBase = Path.Combine( |
721 | AppDomainSetup appSetup = new AppDomainSetup(); | 791 | // "ScriptEngines", |
722 | // appSetup.ApplicationBase = Path.Combine( | 792 | // m_Scene.RegionInfo.RegionID.ToString()); |
723 | // "ScriptEngines", | 793 | |
724 | // m_Scene.RegionInfo.RegionID.ToString()); | 794 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
725 | 795 | Evidence evidence = new Evidence(baseEvidence); | |
726 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 796 | |
727 | Evidence evidence = new Evidence(baseEvidence); | 797 | AppDomain sandbox; |
728 | 798 | if (m_AppDomainLoading) | |
729 | AppDomain sandbox; | 799 | sandbox = AppDomain.CreateDomain( |
730 | if (m_AppDomainLoading) | 800 | m_Scene.RegionInfo.RegionID.ToString(), |
731 | sandbox = AppDomain.CreateDomain( | 801 | evidence, appSetup); |
732 | m_Scene.RegionInfo.RegionID.ToString(), | 802 | else |
733 | evidence, appSetup); | 803 | sandbox = AppDomain.CurrentDomain; |
734 | else | 804 | |
735 | sandbox = AppDomain.CurrentDomain; | 805 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
736 | 806 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | |
737 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 807 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
738 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 808 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
739 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 809 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
740 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 810 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; |
741 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 811 | //sandbox.SetAppDomainPolicy(sandboxPolicy); |
742 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 812 | |
743 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | 813 | m_AppDomains[appDomain] = sandbox; |
744 | 814 | ||
745 | m_AppDomains[appDomain] = sandbox; | 815 | m_AppDomains[appDomain].AssemblyResolve += |
746 | 816 | new ResolveEventHandler( | |
747 | m_AppDomains[appDomain].AssemblyResolve += | 817 | AssemblyResolver.OnAssemblyResolve); |
748 | new ResolveEventHandler( | 818 | m_DomainScripts[appDomain] = new List<UUID>(); |
749 | AssemblyResolver.OnAssemblyResolve); | 819 | } |
750 | m_DomainScripts[appDomain] = new List<UUID>(); | 820 | catch (Exception e) |
751 | } | 821 | { |
752 | catch (Exception e) | 822 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
823 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
824 | m_ScriptFailCount++; | ||
825 | lock (m_AddingAssemblies) | ||
753 | { | 826 | { |
754 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 827 | m_AddingAssemblies[assembly]--; |
755 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
756 | m_ScriptFailCount++; | ||
757 | lock (m_AddingAssemblies) | ||
758 | { | ||
759 | m_AddingAssemblies[assembly]--; | ||
760 | } | ||
761 | return false; | ||
762 | } | 828 | } |
829 | return false; | ||
763 | } | 830 | } |
764 | m_DomainScripts[appDomain].Add(itemID); | 831 | } |
765 | 832 | m_DomainScripts[appDomain].Add(itemID); | |
766 | instance = new ScriptInstance(this, part, | 833 | |
767 | itemID, assetID, assembly, | 834 | instance = new ScriptInstance(this, part, |
768 | m_AppDomains[appDomain], | 835 | itemID, assetID, assembly, |
769 | part.ParentGroup.RootPart.Name, | 836 | m_AppDomains[appDomain], |
770 | item.Name, startParam, postOnRez, | 837 | part.ParentGroup.RootPart.Name, |
771 | stateSource, m_MaxScriptQueue); | 838 | item.Name, startParam, postOnRez, |
772 | 839 | stateSource, m_MaxScriptQueue); | |
773 | m_log.DebugFormat( | 840 | |
841 | m_log.DebugFormat( | ||
774 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 842 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
775 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 843 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
776 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 844 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
777 | 845 | ||
778 | if (presence != null) | 846 | if (presence != null) |
779 | { | 847 | { |
780 | ShowScriptSaveResponse(item.OwnerID, | 848 | ShowScriptSaveResponse(item.OwnerID, |
781 | assetID, "Compile successful", true); | 849 | assetID, "Compile successful", true); |
782 | } | ||
783 | |||
784 | instance.AppDomain = appDomain; | ||
785 | instance.LineMap = linemap; | ||
786 | |||
787 | m_Scripts[itemID] = instance; | ||
788 | } | 850 | } |
789 | } | ||
790 | 851 | ||
852 | instance.AppDomain = appDomain; | ||
853 | instance.LineMap = linemap; | ||
854 | lockScriptsForWrite(true); | ||
855 | m_Scripts[itemID] = instance; | ||
856 | lockScriptsForWrite(false); | ||
857 | } | ||
858 | else | ||
859 | { | ||
860 | lockScriptsForRead(false); | ||
861 | } | ||
791 | lock (m_PrimObjects) | 862 | lock (m_PrimObjects) |
792 | { | 863 | { |
793 | if (!m_PrimObjects.ContainsKey(localID)) | 864 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -806,9 +877,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
806 | m_AddingAssemblies[assembly]--; | 877 | m_AddingAssemblies[assembly]--; |
807 | } | 878 | } |
808 | 879 | ||
809 | if (instance != null) | 880 | if (instance!=null) |
810 | instance.Init(); | 881 | instance.Init(); |
811 | 882 | ||
812 | return true; | 883 | return true; |
813 | } | 884 | } |
814 | 885 | ||
@@ -821,20 +892,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
821 | m_CompileDict.Remove(itemID); | 892 | m_CompileDict.Remove(itemID); |
822 | } | 893 | } |
823 | 894 | ||
824 | IScriptInstance instance = null; | 895 | lockScriptsForRead(true); |
825 | 896 | // Do we even have it? | |
826 | lock (m_Scripts) | 897 | if (!m_Scripts.ContainsKey(itemID)) |
827 | { | 898 | { |
828 | // Do we even have it? | 899 | lockScriptsForRead(false); |
829 | if (!m_Scripts.ContainsKey(itemID)) | 900 | return; |
830 | return; | ||
831 | |||
832 | instance=m_Scripts[itemID]; | ||
833 | m_Scripts.Remove(itemID); | ||
834 | } | 901 | } |
902 | |||
835 | 903 | ||
904 | IScriptInstance instance=m_Scripts[itemID]; | ||
905 | lockScriptsForRead(false); | ||
906 | lockScriptsForWrite(true); | ||
907 | m_Scripts.Remove(itemID); | ||
908 | lockScriptsForWrite(false); | ||
836 | instance.ClearQueue(); | 909 | instance.ClearQueue(); |
837 | instance.Stop(0); | 910 | instance.Stop(0); |
911 | |||
838 | // bool objectRemoved = false; | 912 | // bool objectRemoved = false; |
839 | 913 | ||
840 | lock (m_PrimObjects) | 914 | lock (m_PrimObjects) |
@@ -870,11 +944,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
870 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 944 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
871 | if (handlerObjectRemoved != null) | 945 | if (handlerObjectRemoved != null) |
872 | { | 946 | { |
873 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | 947 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); |
874 | handlerObjectRemoved(part.UUID); | 948 | handlerObjectRemoved(part.UUID); |
875 | } | 949 | } |
876 | 950 | ||
877 | 951 | CleanAssemblies(); | |
952 | |||
878 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 953 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
879 | if (handlerScriptRemoved != null) | 954 | if (handlerScriptRemoved != null) |
880 | handlerScriptRemoved(itemID); | 955 | handlerScriptRemoved(itemID); |
@@ -1133,12 +1208,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1133 | private IScriptInstance GetInstance(UUID itemID) | 1208 | private IScriptInstance GetInstance(UUID itemID) |
1134 | { | 1209 | { |
1135 | IScriptInstance instance; | 1210 | IScriptInstance instance; |
1136 | lock (m_Scripts) | 1211 | lockScriptsForRead(true); |
1212 | if (!m_Scripts.ContainsKey(itemID)) | ||
1137 | { | 1213 | { |
1138 | if (!m_Scripts.ContainsKey(itemID)) | 1214 | lockScriptsForRead(false); |
1139 | return null; | 1215 | return null; |
1140 | instance = m_Scripts[itemID]; | ||
1141 | } | 1216 | } |
1217 | instance = m_Scripts[itemID]; | ||
1218 | lockScriptsForRead(false); | ||
1142 | return instance; | 1219 | return instance; |
1143 | } | 1220 | } |
1144 | 1221 | ||
@@ -1162,6 +1239,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1162 | return false; | 1239 | return false; |
1163 | } | 1240 | } |
1164 | 1241 | ||
1242 | [DebuggerNonUserCode] | ||
1165 | public void ApiResetScript(UUID itemID) | 1243 | public void ApiResetScript(UUID itemID) |
1166 | { | 1244 | { |
1167 | IScriptInstance instance = GetInstance(itemID); | 1245 | IScriptInstance instance = GetInstance(itemID); |
@@ -1213,6 +1291,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1213 | return UUID.Zero; | 1291 | return UUID.Zero; |
1214 | } | 1292 | } |
1215 | 1293 | ||
1294 | [DebuggerNonUserCode] | ||
1216 | public void SetState(UUID itemID, string newState) | 1295 | public void SetState(UUID itemID, string newState) |
1217 | { | 1296 | { |
1218 | IScriptInstance instance = GetInstance(itemID); | 1297 | IScriptInstance instance = GetInstance(itemID); |
@@ -1233,11 +1312,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1233 | { | 1312 | { |
1234 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1313 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1235 | 1314 | ||
1236 | lock (m_Scripts) | 1315 | lockScriptsForRead(true); |
1237 | { | 1316 | foreach (IScriptInstance instance in m_Scripts.Values) |
1238 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1239 | instances.Add(instance); | 1317 | instances.Add(instance); |
1240 | } | 1318 | lockScriptsForRead(false); |
1241 | 1319 | ||
1242 | foreach (IScriptInstance i in instances) | 1320 | foreach (IScriptInstance i in instances) |
1243 | { | 1321 | { |