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-rw-r--r--OpenSim/Region/Application/OpenSim.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs13
2 files changed, 8 insertions, 9 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 75561a7..cb48ac1 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -192,9 +192,7 @@ namespace OpenSim
192 // Hook up to the watchdog timer 192 // Hook up to the watchdog timer
193 Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; 193 Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
194 194
195 PrintFileToConsole("startuplogo.txt"); 195 PrintFileToConsole("startuplogo.txt");
196
197 m_log.InfoFormat("[NETWORK]: Using {0} as SYSTEMIP", Util.GetLocalHost().ToString());
198 196
199 // For now, start at the 'root' level by default 197 // For now, start at the 'root' level by default
200 if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it 198 if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 904e38a..ce7b0eb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -659,7 +659,7 @@ namespace OpenSim.Region.Framework.Scenes
659 if (!Entities.Remove(agentID)) 659 if (!Entities.Remove(agentID))
660 { 660 {
661 m_log.WarnFormat( 661 m_log.WarnFormat(
662 "[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", 662 "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
663 agentID); 663 agentID);
664 } 664 }
665 665
@@ -668,12 +668,13 @@ namespace OpenSim.Region.Framework.Scenes
668 { 668 {
669 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 669 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
670 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 670 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
671 671
672 // Remember the old presene reference from the dictionary
673 ScenePresence oldref = newmap[agentID];
674 // Remove the presence reference from the dictionary 672 // Remove the presence reference from the dictionary
675 if (newmap.Remove(agentID)) 673 if (newmap.ContainsKey(agentID))
676 { 674 {
675 ScenePresence oldref = newmap[agentID];
676 newmap.Remove(agentID);
677
677 // Find the index in the list where the old ref was stored and remove the reference 678 // Find the index in the list where the old ref was stored and remove the reference
678 newlist.RemoveAt(newlist.IndexOf(oldref)); 679 newlist.RemoveAt(newlist.IndexOf(oldref));
679 // Swap out the dictionary and list with new references 680 // Swap out the dictionary and list with new references
@@ -682,7 +683,7 @@ namespace OpenSim.Region.Framework.Scenes
682 } 683 }
683 else 684 else
684 { 685 {
685 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 686 m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
686 } 687 }
687 } 688 }
688 finally 689 finally