diff options
Diffstat (limited to 'OpenSim/Region')
14 files changed, 332 insertions, 113 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 0d7390b..ebfe687 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
377 | // TODO: Add EventQueueGet name/description for diagnostics | 377 | // TODO: Add EventQueueGet name/description for diagnostics |
378 | MainServer.Instance.AddPollServiceHTTPHandler( | 378 | MainServer.Instance.AddPollServiceHTTPHandler( |
379 | eventQueueGetPath, | 379 | eventQueueGetPath, |
380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
381 | 381 | ||
382 | // m_log.DebugFormat( | 382 | // m_log.DebugFormat( |
383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 18602f7..3461971 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -5080,10 +5080,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5080 | update.TextureEntry = Utils.EmptyBytes; | 5080 | update.TextureEntry = Utils.EmptyBytes; |
5081 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5081 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5082 | 5082 | ||
5083 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5083 | update.UpdateFlags = (uint)( | 5084 | update.UpdateFlags = (uint)( |
5084 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5085 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5085 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5086 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5086 | PrimFlags.ObjectOwnerModify); | 5087 | PrimFlags.ObjectOwnerModify); |
5088 | */ | ||
5089 | update.UpdateFlags = 0; | ||
5087 | 5090 | ||
5088 | return update; | 5091 | return update; |
5089 | } | 5092 | } |
@@ -6404,6 +6407,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6404 | { | 6407 | { |
6405 | handlerCompleteMovementToRegion(sender, true); | 6408 | handlerCompleteMovementToRegion(sender, true); |
6406 | } | 6409 | } |
6410 | else | ||
6411 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6412 | |||
6407 | handlerCompleteMovementToRegion = null; | 6413 | handlerCompleteMovementToRegion = null; |
6408 | 6414 | ||
6409 | return true; | 6415 | return true; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index e55e2c5..754d9d2 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -779,14 +779,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
779 | IClientAPI client; | 779 | IClientAPI client; |
780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) | 780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) |
781 | { | 781 | { |
782 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 782 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
783 | return; | 783 | return; |
784 | } | 784 | } |
785 | 785 | ||
786 | udpClient = ((LLClientView)client).UDPClient; | 786 | udpClient = ((LLClientView)client).UDPClient; |
787 | 787 | ||
788 | if (!udpClient.IsConnected) | 788 | if (!udpClient.IsConnected) |
789 | { | ||
790 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
789 | return; | 791 | return; |
792 | } | ||
790 | 793 | ||
791 | #endregion Packet to Client Mapping | 794 | #endregion Packet to Client Mapping |
792 | 795 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index bc42fd1..dbbb0ae 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -351,9 +351,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
351 | UUID fromAgentID, string fromName, ChatTypeEnum type, | 351 | UUID fromAgentID, string fromName, ChatTypeEnum type, |
352 | string message, ChatSourceType src) | 352 | string message, ChatSourceType src) |
353 | { | 353 | { |
354 | // don't send llRegionSay to child agents. Send normal chat because you | 354 | // don't send chat to child agents |
355 | // can't talk across sim borders if it's not done | 355 | if (presence.IsChildAgent) return false; |
356 | if (type == ChatTypeEnum.Broadcast && presence.IsChildAgent) return false; | ||
357 | 356 | ||
358 | Vector3 fromRegionPos = fromPos + regionPos; | 357 | Vector3 fromRegionPos = fromPos + regionPos; |
359 | Vector3 toRegionPos = presence.AbsolutePosition + | 358 | Vector3 toRegionPos = presence.AbsolutePosition + |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 192b4f6..7f2f147 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -184,9 +184,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
184 | 184 | ||
185 | string uri = "/lslhttp/" + urlcode.ToString(); | 185 | string uri = "/lslhttp/" + urlcode.ToString(); |
186 | 186 | ||
187 | m_HttpServer.AddPollServiceHTTPHandler( | 187 | PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000); |
188 | uri, | 188 | args.Type = PollServiceEventArgs.EventType.LslHttp; |
189 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); | 189 | m_HttpServer.AddPollServiceHTTPHandler(uri, args); |
190 | 190 | ||
191 | m_log.DebugFormat( | 191 | m_log.DebugFormat( |
192 | "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", | 192 | "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", |
@@ -232,7 +232,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
232 | 232 | ||
233 | m_HttpsServer.AddPollServiceHTTPHandler( | 233 | m_HttpsServer.AddPollServiceHTTPHandler( |
234 | uri, | 234 | uri, |
235 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); | 235 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode,25000)); |
236 | 236 | ||
237 | m_log.DebugFormat( | 237 | m_log.DebugFormat( |
238 | "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", | 238 | "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", |
@@ -446,7 +446,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
446 | } | 446 | } |
447 | private Hashtable GetEvents(UUID requestID, UUID sessionID, string request) | 447 | private Hashtable GetEvents(UUID requestID, UUID sessionID, string request) |
448 | { | 448 | { |
449 | UrlData url = null; | 449 | UrlData url = null; |
450 | RequestData requestData = null; | 450 | RequestData requestData = null; |
451 | 451 | ||
452 | lock (m_RequestMap) | 452 | lock (m_RequestMap) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index b7667b9..4f06737 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
200 | * (long)m_scene.RegionInfo.ObjectCapacity | 200 | * (long)m_scene.RegionInfo.ObjectCapacity |
201 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus | 201 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus |
202 | / 65536L); | 202 | / 65536L); |
203 | m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); | 203 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); |
204 | return parcelMax; | 204 | return parcelMax; |
205 | } | 205 | } |
206 | } | 206 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 4c12496..3390aba 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -592,12 +592,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | 592 | ||
593 | protected internal void AddPhysicalPrim(int number) | 593 | protected internal void AddPhysicalPrim(int number) |
594 | { | 594 | { |
595 | m_physicalPrim++; | 595 | m_physicalPrim += number; |
596 | } | 596 | } |
597 | 597 | ||
598 | protected internal void RemovePhysicalPrim(int number) | 598 | protected internal void RemovePhysicalPrim(int number) |
599 | { | 599 | { |
600 | m_physicalPrim--; | 600 | m_physicalPrim -= number; |
601 | } | 601 | } |
602 | 602 | ||
603 | protected internal void AddToScriptLPS(int number) | 603 | protected internal void AddToScriptLPS(int number) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3db6710..f68a5b3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -656,6 +656,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
656 | if (triggerScriptEvent) | 656 | if (triggerScriptEvent) |
657 | part.TriggerScriptChangedEvent(Changed.POSITION); | 657 | part.TriggerScriptChangedEvent(Changed.POSITION); |
658 | } | 658 | } |
659 | |||
660 | /* | ||
661 | This seems not needed and should not be needed: | ||
662 | sp absolute position depends on sit part absolute position fixed above. | ||
663 | sp ParentPosition is not used anywhere. | ||
664 | Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it | ||
665 | Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature. | ||
666 | |||
659 | if (!m_dupeInProgress) | 667 | if (!m_dupeInProgress) |
660 | { | 668 | { |
661 | foreach (ScenePresence av in m_linkedAvatars) | 669 | foreach (ScenePresence av in m_linkedAvatars) |
@@ -665,12 +673,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | { | 673 | { |
666 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | 674 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; |
667 | av.AbsolutePosition += offset; | 675 | av.AbsolutePosition += offset; |
668 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | 676 | // av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition |
669 | av.SendAvatarDataToAllAgents(); | 677 | av.SendAvatarDataToAllAgents(); |
670 | } | 678 | } |
671 | } | 679 | } |
672 | } | 680 | } |
673 | 681 | */ | |
674 | //if (m_rootPart.PhysActor != null) | 682 | //if (m_rootPart.PhysActor != null) |
675 | //{ | 683 | //{ |
676 | //m_rootPart.PhysActor.Position = | 684 | //m_rootPart.PhysActor.Position = |
@@ -701,8 +709,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
701 | if (agent.ParentUUID != UUID.Zero) | 709 | if (agent.ParentUUID != UUID.Zero) |
702 | { | 710 | { |
703 | agent.ParentPart = null; | 711 | agent.ParentPart = null; |
704 | agent.ParentPosition = Vector3.Zero; | 712 | // agent.ParentPosition = Vector3.Zero; |
705 | // agent.ParentUUID = UUID.Zero; | 713 | // agent.ParentUUID = UUID.Zero; |
706 | } | 714 | } |
707 | } | 715 | } |
708 | 716 | ||
@@ -3815,7 +3823,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3815 | else | 3823 | else |
3816 | // ugly rotation update of all parts | 3824 | // ugly rotation update of all parts |
3817 | { | 3825 | { |
3818 | group.AbsolutePosition = AbsolutePosition; | 3826 | group.ResetChildPrimPhysicsPositions(); |
3819 | } | 3827 | } |
3820 | 3828 | ||
3821 | } | 3829 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f1e781c..7b1f5d2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1856,6 +1856,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
1856 | } | 1856 | } |
1857 | } | 1857 | } |
1858 | 1858 | ||
1859 | // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future | ||
1860 | public void SetVelocity(Vector3 pVel, bool localGlobalTF) | ||
1861 | { | ||
1862 | if (ParentGroup == null || ParentGroup.IsDeleted) | ||
1863 | return; | ||
1864 | |||
1865 | if (ParentGroup.IsAttachment) | ||
1866 | return; // don't work on attachments (for now ??) | ||
1867 | |||
1868 | SceneObjectPart root = ParentGroup.RootPart; | ||
1869 | |||
1870 | if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles | ||
1871 | return; | ||
1872 | |||
1873 | PhysicsActor pa = root.PhysActor; | ||
1874 | |||
1875 | if (pa == null || !pa.IsPhysical) | ||
1876 | return; | ||
1877 | |||
1878 | if (localGlobalTF) | ||
1879 | { | ||
1880 | pVel = pVel * GetWorldRotation(); | ||
1881 | } | ||
1882 | |||
1883 | ParentGroup.Velocity = pVel; | ||
1884 | } | ||
1885 | |||
1886 | |||
1859 | /// <summary> | 1887 | /// <summary> |
1860 | /// hook to the physics scene to apply angular impulse | 1888 | /// hook to the physics scene to apply angular impulse |
1861 | /// This is sent up to the group, which then finds the root prim | 1889 | /// This is sent up to the group, which then finds the root prim |
@@ -4512,7 +4540,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4512 | { | 4540 | { |
4513 | if (pa != null) | 4541 | if (pa != null) |
4514 | { | 4542 | { |
4515 | ParentGroup.Scene.RemovePhysicalPrim(1); | 4543 | if(wasUsingPhysics) |
4544 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4516 | RemoveFromPhysics(); | 4545 | RemoveFromPhysics(); |
4517 | } | 4546 | } |
4518 | 4547 | ||
@@ -4529,37 +4558,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
4529 | { | 4558 | { |
4530 | AddToPhysics(UsePhysics, SetPhantom, building, false); | 4559 | AddToPhysics(UsePhysics, SetPhantom, building, false); |
4531 | pa = PhysActor; | 4560 | pa = PhysActor; |
4532 | /* | 4561 | /* |
4533 | if (pa != null) | 4562 | if (pa != null) |
4534 | { | 4563 | { |
4535 | if ( | 4564 | if ( |
4536 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 4565 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
4537 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 4566 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
4538 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 4567 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
4539 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4568 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
4540 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4569 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
4541 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4570 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
4542 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | 4571 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || |
4543 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | 4572 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || |
4544 | (CollisionSound != UUID.Zero) | 4573 | (CollisionSound != UUID.Zero) |
4545 | ) | 4574 | ) |
4546 | { | 4575 | { |
4547 | pa.OnCollisionUpdate += PhysicsCollision; | 4576 | pa.OnCollisionUpdate += PhysicsCollision; |
4548 | pa.SubscribeEvents(1000); | 4577 | pa.SubscribeEvents(1000); |
4549 | } | 4578 | } |
4550 | } | 4579 | } |
4551 | */ | 4580 | */ |
4552 | } | 4581 | } |
4553 | else // it already has a physical representation | 4582 | else // it already has a physical representation |
4554 | { | 4583 | { |
4555 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. | 4584 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
4556 | /* moved into DoPhysicsPropertyUpdate | 4585 | /* moved into DoPhysicsPropertyUpdate |
4557 | if(VolumeDetectActive) | 4586 | if(VolumeDetectActive) |
4558 | pa.SetVolumeDetect(1); | 4587 | pa.SetVolumeDetect(1); |
4559 | else | 4588 | else |
4560 | pa.SetVolumeDetect(0); | 4589 | pa.SetVolumeDetect(0); |
4561 | */ | 4590 | */ |
4562 | |||
4563 | 4591 | ||
4564 | if (pa.Building != building) | 4592 | if (pa.Building != building) |
4565 | pa.Building = building; | 4593 | pa.Building = building; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 159a92a..f0ceff6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
439 | get { return (IClientCore)ControllingClient; } | 439 | get { return (IClientCore)ControllingClient; } |
440 | } | 440 | } |
441 | 441 | ||
442 | public Vector3 ParentPosition { get; set; } | 442 | // public Vector3 ParentPosition { get; set; } |
443 | 443 | ||
444 | /// <summary> | 444 | /// <summary> |
445 | /// Position of this avatar relative to the region the avatar is in | 445 | /// Position of this avatar relative to the region the avatar is in |
@@ -497,7 +497,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
497 | if (ParentID == 0) | 497 | if (ParentID == 0) |
498 | { | 498 | { |
499 | m_pos = value; | 499 | m_pos = value; |
500 | ParentPosition = Vector3.Zero; | 500 | // ParentPosition = Vector3.Zero; |
501 | } | 501 | } |
502 | 502 | ||
503 | //m_log.DebugFormat( | 503 | //m_log.DebugFormat( |
@@ -865,11 +865,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
865 | part.ParentGroup.AddAvatar(UUID); | 865 | part.ParentGroup.AddAvatar(UUID); |
866 | if (part.SitTargetPosition != Vector3.Zero) | 866 | if (part.SitTargetPosition != Vector3.Zero) |
867 | part.SitTargetAvatar = UUID; | 867 | part.SitTargetAvatar = UUID; |
868 | ParentPosition = part.GetWorldPosition(); | 868 | // ParentPosition = part.GetWorldPosition(); |
869 | ParentID = part.LocalId; | 869 | ParentID = part.LocalId; |
870 | ParentPart = part; | 870 | ParentPart = part; |
871 | m_pos = m_prevSitOffset; | 871 | m_pos = m_prevSitOffset; |
872 | pos = ParentPosition; | 872 | // pos = ParentPosition; |
873 | pos = part.GetWorldPosition(); | ||
873 | } | 874 | } |
874 | ParentUUID = UUID.Zero; | 875 | ParentUUID = UUID.Zero; |
875 | 876 | ||
@@ -1944,11 +1945,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1944 | part.SitTargetAvatar = UUID.Zero; | 1945 | part.SitTargetAvatar = UUID.Zero; |
1945 | 1946 | ||
1946 | part.ParentGroup.DeleteAvatar(UUID); | 1947 | part.ParentGroup.DeleteAvatar(UUID); |
1947 | ParentPosition = part.GetWorldPosition(); | 1948 | // ParentPosition = part.GetWorldPosition(); |
1948 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1949 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1949 | 1950 | ||
1950 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 1951 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1951 | ParentPosition = Vector3.Zero; | 1952 | // ParentPosition = Vector3.Zero; |
1953 | m_pos += part.GetWorldPosition() + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
1952 | 1954 | ||
1953 | ParentID = 0; | 1955 | ParentID = 0; |
1954 | ParentPart = null; | 1956 | ParentPart = null; |
@@ -2399,13 +2401,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2399 | 2401 | ||
2400 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | 2402 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; |
2401 | Rotation = sitTargetOrient; | 2403 | Rotation = sitTargetOrient; |
2402 | ParentPosition = part.AbsolutePosition; | 2404 | // ParentPosition = part.AbsolutePosition; |
2403 | part.ParentGroup.AddAvatar(UUID); | 2405 | part.ParentGroup.AddAvatar(UUID); |
2404 | } | 2406 | } |
2405 | else | 2407 | else |
2406 | { | 2408 | { |
2407 | m_pos -= part.AbsolutePosition; | 2409 | m_pos -= part.AbsolutePosition; |
2408 | ParentPosition = part.AbsolutePosition; | 2410 | // ParentPosition = part.AbsolutePosition; |
2409 | part.ParentGroup.AddAvatar(UUID); | 2411 | part.ParentGroup.AddAvatar(UUID); |
2410 | 2412 | ||
2411 | // m_log.DebugFormat( | 2413 | // m_log.DebugFormat( |
@@ -3587,7 +3589,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3587 | // m_reprioritizationTimer.Dispose(); | 3589 | // m_reprioritizationTimer.Dispose(); |
3588 | 3590 | ||
3589 | RemoveFromPhysicalScene(); | 3591 | RemoveFromPhysicalScene(); |
3590 | Animator.Close(); | 3592 | if(Animator != null) |
3593 | Animator.Close(); | ||
3591 | Animator = null; | 3594 | Animator = null; |
3592 | } | 3595 | } |
3593 | 3596 | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 286c7f0..6c72324 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -302,6 +302,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
302 | 302 | ||
303 | // split static geometry collision into a grid as before | 303 | // split static geometry collision into a grid as before |
304 | private IntPtr[,] staticPrimspace; | 304 | private IntPtr[,] staticPrimspace; |
305 | private IntPtr[] staticPrimspaceOffRegion; | ||
305 | 306 | ||
306 | public Object OdeLock; | 307 | public Object OdeLock; |
307 | private static Object SimulationLock; | 308 | private static Object SimulationLock; |
@@ -551,6 +552,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
551 | // create all spaces now | 552 | // create all spaces now |
552 | int i, j; | 553 | int i, j; |
553 | IntPtr newspace; | 554 | IntPtr newspace; |
555 | |||
554 | for (i = 0; i < spaceGridMaxX; i++) | 556 | for (i = 0; i < spaceGridMaxX; i++) |
555 | for (j = 0; j < spaceGridMaxY; j++) | 557 | for (j = 0; j < spaceGridMaxY; j++) |
556 | { | 558 | { |
@@ -573,6 +575,29 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
573 | // let this now be real maximum values | 575 | // let this now be real maximum values |
574 | spaceGridMaxX--; | 576 | spaceGridMaxX--; |
575 | spaceGridMaxY--; | 577 | spaceGridMaxY--; |
578 | |||
579 | // create 4 off world spaces (x<0,x>max,y<0,y>max) | ||
580 | staticPrimspaceOffRegion = new IntPtr[4]; | ||
581 | |||
582 | for (i = 0; i < 4; i++) | ||
583 | { | ||
584 | newspace = d.HashSpaceCreate(StaticSpace); | ||
585 | d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space); | ||
586 | waitForSpaceUnlock(newspace); | ||
587 | d.SpaceSetSublevel(newspace, 2); | ||
588 | d.HashSpaceSetLevels(newspace, -2, 8); | ||
589 | d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space | | ||
590 | CollisionCategories.Geom | | ||
591 | CollisionCategories.Land | | ||
592 | CollisionCategories.Water | | ||
593 | CollisionCategories.Phantom | | ||
594 | CollisionCategories.VolumeDtc | ||
595 | )); | ||
596 | d.GeomSetCollideBits(newspace, 0); | ||
597 | |||
598 | staticPrimspaceOffRegion[i] = newspace; | ||
599 | } | ||
600 | |||
576 | m_lastframe = DateTime.UtcNow; | 601 | m_lastframe = DateTime.UtcNow; |
577 | } | 602 | } |
578 | 603 | ||
@@ -1650,20 +1675,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1650 | public IntPtr calculateSpaceForGeom(Vector3 pos) | 1675 | public IntPtr calculateSpaceForGeom(Vector3 pos) |
1651 | { | 1676 | { |
1652 | int x, y; | 1677 | int x, y; |
1653 | x = (int)(pos.X * spacesPerMeter); | ||
1654 | if (x < 0) | ||
1655 | x = 0; | ||
1656 | else if (x > spaceGridMaxX) | ||
1657 | x = spaceGridMaxX; | ||
1658 | 1678 | ||
1679 | if (pos.X < 0) | ||
1680 | return staticPrimspaceOffRegion[0]; | ||
1681 | |||
1682 | if (pos.Y < 0) | ||
1683 | return staticPrimspaceOffRegion[2]; | ||
1684 | |||
1685 | x = (int)(pos.X * spacesPerMeter); | ||
1686 | if (x > spaceGridMaxX) | ||
1687 | return staticPrimspaceOffRegion[1]; | ||
1688 | |||
1659 | y = (int)(pos.Y * spacesPerMeter); | 1689 | y = (int)(pos.Y * spacesPerMeter); |
1660 | if (y < 0) | 1690 | if (y > spaceGridMaxY) |
1661 | y = 0; | 1691 | return staticPrimspaceOffRegion[3]; |
1662 | else if (y >spaceGridMaxY) | ||
1663 | y = spaceGridMaxY; | ||
1664 | 1692 | ||
1665 | IntPtr tmpSpace = staticPrimspace[x, y]; | 1693 | return staticPrimspace[x, y]; |
1666 | return tmpSpace; | ||
1667 | } | 1694 | } |
1668 | 1695 | ||
1669 | #endregion | 1696 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 14dd2ad..b257cd4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -618,18 +618,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
618 | m_host.AddScriptLPS(1); | 618 | m_host.AddScriptLPS(1); |
619 | 619 | ||
620 | double x,y,z,s; | 620 | double x,y,z,s; |
621 | 621 | v.x *= 0.5; | |
622 | double c1 = Math.Cos(v.x * 0.5); | 622 | v.y *= 0.5; |
623 | double c2 = Math.Cos(v.y * 0.5); | 623 | v.z *= 0.5; |
624 | double c3 = Math.Cos(v.z * 0.5); | 624 | double c1 = Math.Cos(v.x); |
625 | double s1 = Math.Sin(v.x * 0.5); | 625 | double c2 = Math.Cos(v.y); |
626 | double s2 = Math.Sin(v.y * 0.5); | 626 | double c1c2 = c1 * c2; |
627 | double s3 = Math.Sin(v.z * 0.5); | 627 | double s1 = Math.Sin(v.x); |
628 | 628 | double s2 = Math.Sin(v.y); | |
629 | x = s1 * c2 * c3 + c1 * s2 * s3; | 629 | double s1s2 = s1 * s2; |
630 | y = c1 * s2 * c3 - s1 * c2 * s3; | 630 | double c1s2 = c1 * s2; |
631 | z = s1 * s2 * c3 + c1 * c2 * s3; | 631 | double s1c2 = s1 * c2; |
632 | s = c1 * c2 * c3 - s1 * s2 * s3; | 632 | double c3 = Math.Cos(v.z); |
633 | double s3 = Math.Sin(v.z); | ||
634 | |||
635 | x = s1c2 * c3 + c1s2 * s3; | ||
636 | y = c1s2 * c3 - s1c2 * s3; | ||
637 | z = s1s2 * c3 + c1c2 * s3; | ||
638 | s = c1c2 * c3 - s1s2 * s3; | ||
633 | 639 | ||
634 | return new LSL_Rotation(x, y, z, s); | 640 | return new LSL_Rotation(x, y, z, s); |
635 | } | 641 | } |
@@ -1869,11 +1875,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1869 | Primitive.TextureEntry tex = part.Shape.Textures; | 1875 | Primitive.TextureEntry tex = part.Shape.Textures; |
1870 | Color4 texcolor; | 1876 | Color4 texcolor; |
1871 | LSL_Vector rgb = new LSL_Vector(); | 1877 | LSL_Vector rgb = new LSL_Vector(); |
1878 | int nsides = GetNumberOfSides(part); | ||
1879 | |||
1872 | if (face == ScriptBaseClass.ALL_SIDES) | 1880 | if (face == ScriptBaseClass.ALL_SIDES) |
1873 | { | 1881 | { |
1874 | int i; | 1882 | int i; |
1875 | 1883 | for (i = 0; i < nsides; i++) | |
1876 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1877 | { | 1884 | { |
1878 | texcolor = tex.GetFace((uint)i).RGBA; | 1885 | texcolor = tex.GetFace((uint)i).RGBA; |
1879 | rgb.x += texcolor.R; | 1886 | rgb.x += texcolor.R; |
@@ -1881,14 +1888,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1881 | rgb.z += texcolor.B; | 1888 | rgb.z += texcolor.B; |
1882 | } | 1889 | } |
1883 | 1890 | ||
1884 | rgb.x /= (float)GetNumberOfSides(part); | 1891 | float invnsides = 1.0f / (float)nsides; |
1885 | rgb.y /= (float)GetNumberOfSides(part); | 1892 | |
1886 | rgb.z /= (float)GetNumberOfSides(part); | 1893 | rgb.x *= invnsides; |
1894 | rgb.y *= invnsides; | ||
1895 | rgb.z *= invnsides; | ||
1887 | 1896 | ||
1888 | return rgb; | 1897 | return rgb; |
1889 | } | 1898 | } |
1890 | 1899 | if (face >= 0 && face < nsides) | |
1891 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1892 | { | 1900 | { |
1893 | texcolor = tex.GetFace((uint)face).RGBA; | 1901 | texcolor = tex.GetFace((uint)face).RGBA; |
1894 | rgb.x = texcolor.R; | 1902 | rgb.x = texcolor.R; |
@@ -2288,15 +2296,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2288 | // (root prim). ParentID may be nonzero in attachments and | 2296 | // (root prim). ParentID may be nonzero in attachments and |
2289 | // using it would cause attachments and HUDs to rotate | 2297 | // using it would cause attachments and HUDs to rotate |
2290 | // to the wrong positions. | 2298 | // to the wrong positions. |
2299 | |||
2291 | SetRot(m_host, Rot2Quaternion(rot)); | 2300 | SetRot(m_host, Rot2Quaternion(rot)); |
2292 | } | 2301 | } |
2293 | else | 2302 | else |
2294 | { | 2303 | { |
2295 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2304 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2296 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; | 2305 | SceneObjectPart rootPart; |
2297 | if (rootPart != null) // better safe than sorry | 2306 | if (m_host.ParentGroup != null) // better safe than sorry |
2298 | { | 2307 | { |
2299 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | 2308 | rootPart = m_host.ParentGroup.RootPart; |
2309 | if (rootPart != null) | ||
2310 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2300 | } | 2311 | } |
2301 | } | 2312 | } |
2302 | 2313 | ||
@@ -2306,6 +2317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2306 | public void llSetLocalRot(LSL_Rotation rot) | 2317 | public void llSetLocalRot(LSL_Rotation rot) |
2307 | { | 2318 | { |
2308 | m_host.AddScriptLPS(1); | 2319 | m_host.AddScriptLPS(1); |
2320 | |||
2309 | SetRot(m_host, Rot2Quaternion(rot)); | 2321 | SetRot(m_host, Rot2Quaternion(rot)); |
2310 | ScriptSleep(200); | 2322 | ScriptSleep(200); |
2311 | } | 2323 | } |
@@ -2315,25 +2327,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2315 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2327 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2316 | return; | 2328 | return; |
2317 | 2329 | ||
2318 | part.UpdateRotation(rot); | 2330 | bool isroot = (part == part.ParentGroup.RootPart); |
2319 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2331 | bool isphys; |
2320 | 2332 | ||
2321 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | ||
2322 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | ||
2323 | |||
2324 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2325 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2326 | // It's perfectly okay when the object is not an active physical body though. | ||
2327 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2328 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2329 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2330 | // scene | ||
2331 | PhysicsActor pa = part.PhysActor; | 2333 | PhysicsActor pa = part.PhysActor; |
2332 | 2334 | ||
2333 | if (pa != null && !pa.IsPhysical && part == part.ParentGroup.RootPart) | 2335 | // keep using physactor ideia of isphysical |
2336 | // it should be SOP ideia of that | ||
2337 | // not much of a issue with ubitODE | ||
2338 | if (pa != null && pa.IsPhysical) | ||
2339 | isphys = true; | ||
2340 | else | ||
2341 | isphys = false; | ||
2342 | |||
2343 | // SL doesn't let scripts rotate root of physical linksets | ||
2344 | if (isroot && isphys) | ||
2345 | return; | ||
2346 | |||
2347 | part.UpdateRotation(rot); | ||
2348 | |||
2349 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2350 | // so do a nasty update of parts positions if is a root part rotation | ||
2351 | if (isroot && pa != null) // with if above implies non physical root part | ||
2334 | { | 2352 | { |
2335 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2353 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2336 | } | 2354 | } |
2355 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2356 | { | ||
2357 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2358 | if (sittingavas.Count > 0) | ||
2359 | { | ||
2360 | foreach (ScenePresence av in sittingavas) | ||
2361 | { | ||
2362 | if (isroot || part.LocalId == av.ParentID) | ||
2363 | av.SendTerseUpdateToAllClients(); | ||
2364 | } | ||
2365 | } | ||
2366 | } | ||
2337 | } | 2367 | } |
2338 | 2368 | ||
2339 | /// <summary> | 2369 | /// <summary> |
@@ -2382,7 +2412,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2382 | public LSL_Rotation llGetLocalRot() | 2412 | public LSL_Rotation llGetLocalRot() |
2383 | { | 2413 | { |
2384 | m_host.AddScriptLPS(1); | 2414 | m_host.AddScriptLPS(1); |
2385 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2415 | Quaternion rot = m_host.RotationOffset; |
2416 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2386 | } | 2417 | } |
2387 | 2418 | ||
2388 | public void llSetForce(LSL_Vector force, int local) | 2419 | public void llSetForce(LSL_Vector force, int local) |
@@ -2466,6 +2497,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2466 | m_host.ApplyImpulse(v, local != 0); | 2497 | m_host.ApplyImpulse(v, local != 0); |
2467 | } | 2498 | } |
2468 | 2499 | ||
2500 | |||
2469 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2501 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2470 | { | 2502 | { |
2471 | m_host.AddScriptLPS(1); | 2503 | m_host.AddScriptLPS(1); |
@@ -2492,6 +2524,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2492 | llSetTorque(torque, local); | 2524 | llSetTorque(torque, local); |
2493 | } | 2525 | } |
2494 | 2526 | ||
2527 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2528 | { | ||
2529 | m_host.AddScriptLPS(1); | ||
2530 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2531 | } | ||
2532 | |||
2495 | public LSL_Vector llGetVel() | 2533 | public LSL_Vector llGetVel() |
2496 | { | 2534 | { |
2497 | m_host.AddScriptLPS(1); | 2535 | m_host.AddScriptLPS(1); |
@@ -2518,10 +2556,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2518 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2556 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2519 | } | 2557 | } |
2520 | 2558 | ||
2559 | |||
2560 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2561 | { | ||
2562 | m_host.AddScriptLPS(1); | ||
2563 | // Still not done !!!! | ||
2564 | // m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2565 | } | ||
2566 | |||
2521 | public LSL_Vector llGetOmega() | 2567 | public LSL_Vector llGetOmega() |
2522 | { | 2568 | { |
2523 | m_host.AddScriptLPS(1); | 2569 | m_host.AddScriptLPS(1); |
2524 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2570 | Vector3 avel = m_host.AngularVelocity; |
2571 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2525 | } | 2572 | } |
2526 | 2573 | ||
2527 | public LSL_Float llGetTimeOfDay() | 2574 | public LSL_Float llGetTimeOfDay() |
@@ -7740,7 +7787,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7740 | Quaternion srot = sitpart.RotationOffset; | 7787 | Quaternion srot = sitpart.RotationOffset; |
7741 | rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation | 7788 | rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation |
7742 | av.Rotation = rot; | 7789 | av.Rotation = rot; |
7743 | av.SendAvatarDataToAllAgents(); | 7790 | // av.SendAvatarDataToAllAgents(); |
7791 | av.SendTerseUpdateToAllClients(); | ||
7744 | } | 7792 | } |
7745 | break; | 7793 | break; |
7746 | 7794 | ||
@@ -7760,7 +7808,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7760 | rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation | 7808 | rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation |
7761 | } | 7809 | } |
7762 | av.Rotation = rot; | 7810 | av.Rotation = rot; |
7763 | av.SendAvatarDataToAllAgents(); | 7811 | // av.SendAvatarDataToAllAgents(); |
7812 | av.SendTerseUpdateToAllClients(); | ||
7764 | } | 7813 | } |
7765 | break; | 7814 | break; |
7766 | 7815 | ||
@@ -7855,7 +7904,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7855 | { | 7904 | { |
7856 | positionChanged = false; | 7905 | positionChanged = false; |
7857 | av.OffsetPosition = finalPos; | 7906 | av.OffsetPosition = finalPos; |
7858 | av.SendAvatarDataToAllAgents(); | 7907 | // av.SendAvatarDataToAllAgents(); |
7908 | av.SendTerseUpdateToAllClients(); | ||
7859 | } | 7909 | } |
7860 | 7910 | ||
7861 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 7911 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); |
@@ -7871,7 +7921,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7871 | if (positionChanged) | 7921 | if (positionChanged) |
7872 | { | 7922 | { |
7873 | av.OffsetPosition = finalPos; | 7923 | av.OffsetPosition = finalPos; |
7874 | av.SendAvatarDataToAllAgents(); | 7924 | // av.SendAvatarDataToAllAgents(); |
7925 | av.SendTerseUpdateToAllClients(); | ||
7875 | positionChanged = false; | 7926 | positionChanged = false; |
7876 | } | 7927 | } |
7877 | } | 7928 | } |
@@ -8280,6 +8331,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8280 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8331 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8281 | if (remain < 1) | 8332 | if (remain < 1) |
8282 | return; | 8333 | return; |
8334 | |||
8283 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8335 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); |
8284 | SetRot(part, Rot2Quaternion(lr)); | 8336 | SetRot(part, Rot2Quaternion(lr)); |
8285 | break; | 8337 | break; |
@@ -8379,10 +8431,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8379 | 8431 | ||
8380 | public LSL_String llXorBase64Strings(string str1, string str2) | 8432 | public LSL_String llXorBase64Strings(string str1, string str2) |
8381 | { | 8433 | { |
8382 | m_host.AddScriptLPS(1); | 8434 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
8383 | Deprecated("llXorBase64Strings"); | 8435 | |
8384 | ScriptSleep(300); | 8436 | ScriptSleep(300); |
8385 | return String.Empty; | 8437 | m_host.AddScriptLPS(1); |
8438 | |||
8439 | if (str1 == String.Empty) | ||
8440 | return String.Empty; | ||
8441 | if (str2 == String.Empty) | ||
8442 | return str1; | ||
8443 | |||
8444 | int len = str2.Length; | ||
8445 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8446 | { | ||
8447 | while (str2.EndsWith("=")) | ||
8448 | str2 = str2.Substring(0, str2.Length - 1); | ||
8449 | |||
8450 | len = str2.Length; | ||
8451 | int mod = len % 4; | ||
8452 | |||
8453 | if (mod == 1) | ||
8454 | str2 = str2.Substring(0, str2.Length - 1); | ||
8455 | else if (mod == 2) | ||
8456 | str2 += "=="; | ||
8457 | else if (mod == 3) | ||
8458 | str2 += "="; | ||
8459 | } | ||
8460 | |||
8461 | byte[] data1; | ||
8462 | byte[] data2; | ||
8463 | try | ||
8464 | { | ||
8465 | data1 = Convert.FromBase64String(str1); | ||
8466 | data2 = Convert.FromBase64String(str2); | ||
8467 | } | ||
8468 | catch (Exception) | ||
8469 | { | ||
8470 | return new LSL_String(String.Empty); | ||
8471 | } | ||
8472 | |||
8473 | // For cases where the decoded length of s2 is greater | ||
8474 | // than the decoded length of s1, simply perform a normal | ||
8475 | // decode and XOR | ||
8476 | // | ||
8477 | if (data2.Length >= data1.Length) | ||
8478 | { | ||
8479 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8480 | data1[pos] ^= data2[pos]; | ||
8481 | |||
8482 | return Convert.ToBase64String(data1); | ||
8483 | } | ||
8484 | |||
8485 | // Remove padding | ||
8486 | while (str1.EndsWith("=")) | ||
8487 | str1 = str1.Substring(0, str1.Length - 1); | ||
8488 | while (str2.EndsWith("=")) | ||
8489 | str2 = str2.Substring(0, str2.Length - 1); | ||
8490 | |||
8491 | byte[] d1 = new byte[str1.Length]; | ||
8492 | byte[] d2 = new byte[str2.Length]; | ||
8493 | |||
8494 | for (int i = 0 ; i < str1.Length ; i++) | ||
8495 | { | ||
8496 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8497 | if (idx == -1) | ||
8498 | idx = 0; | ||
8499 | d1[i] = (byte)idx; | ||
8500 | } | ||
8501 | |||
8502 | for (int i = 0 ; i < str2.Length ; i++) | ||
8503 | { | ||
8504 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8505 | if (idx == -1) | ||
8506 | idx = 0; | ||
8507 | d2[i] = (byte)idx; | ||
8508 | } | ||
8509 | |||
8510 | string output = String.Empty; | ||
8511 | |||
8512 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8513 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8514 | |||
8515 | while (output.Length % 3 > 0) | ||
8516 | output += "="; | ||
8517 | |||
8518 | return output; | ||
8386 | } | 8519 | } |
8387 | 8520 | ||
8388 | public void llRemoteDataSetRegion() | 8521 | public void llRemoteDataSetRegion() |
@@ -12254,7 +12387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12254 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12387 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
12255 | 12388 | ||
12256 | 12389 | ||
12257 | if (false)// World.SuportsRayCastFiltered()) | 12390 | if (World.SuportsRayCastFiltered()) |
12258 | { | 12391 | { |
12259 | if (dist == 0) | 12392 | if (dist == 0) |
12260 | return list; | 12393 | return list; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 749fc97..af35258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -332,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
332 | void llSensorRemove(); | 332 | void llSensorRemove(); |
333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
334 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
335 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
336 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
337 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -381,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
381 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
382 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
383 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
384 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
385 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
386 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 06f2c3c..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -1495,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1495 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1496 | } | 1496 | } |
1497 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1498 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1499 | { | 1504 | { |
1500 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1730,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1730 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1731 | } | 1736 | } |
1732 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1733 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1734 | { | 1744 | { |
1735 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |