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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/LightShare/LightShareModule.cs49
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs70
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs4
16 files changed, 95 insertions, 125 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index b16ca53..4d8fb90 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
45 private const int DEBUG_CHANNEL = 2147483647; 45 private const int DEBUG_CHANNEL = 2147483647;
46 46
47 private bool m_enabled = true; 47 private bool m_enabled = true;
48 private int m_saydistance = 30; 48 private int m_saydistance = 20;
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private List<Scene> m_scenes = new List<Scene>(); 51 private List<Scene> m_scenes = new List<Scene>();
@@ -242,7 +242,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
242 242
243 foreach (Scene s in m_scenes) 243 foreach (Scene s in m_scenes)
244 { 244 {
245 s.ForEachScenePresence( 245 // This should use ForEachClient, but clients don't have a position.
246 // If camera is moved into client, then camera position can be used
247 s.ForEachRootScenePresence(
246 delegate(ScenePresence presence) 248 delegate(ScenePresence presence)
247 { 249 {
248 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); 250 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
@@ -306,12 +308,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
306 308
307 if (c.Scene != null) 309 if (c.Scene != null)
308 { 310 {
309 ((Scene)c.Scene).ForEachRootScenePresence 311 ((Scene)c.Scene).ForEachRootClient
310 ( 312 (
311 delegate(ScenePresence presence) 313 delegate(IClientAPI client)
312 { 314 {
313 IClientAPI client = presence.ControllingClient;
314
315 // don't forward SayOwner chat from objects to 315 // don't forward SayOwner chat from objects to
316 // non-owner agents 316 // non-owner agents
317 if ((c.Type == ChatTypeEnum.Owner) && 317 if ((c.Type == ChatTypeEnum.Owner) &&
@@ -321,7 +321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
321 321
322 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 322 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
323 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 323 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
324 receiverIDs.Add(presence.UUID); 324 receiverIDs.Add(client.AgentId);
325 } 325 }
326 ); 326 );
327 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 327 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 00556c4..bb2cd1f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
98 98
99 public void SendGeneralAlert(string message) 99 public void SendGeneralAlert(string message)
100 { 100 {
101 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 101 m_scene.ForEachRootClient(delegate(IClientAPI client)
102 { 102 {
103 presence.ControllingClient.SendAlertMessage(message); 103 client.SendAlertMessage(message);
104 }); 104 });
105 } 105 }
106 106
@@ -162,9 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
162 public void SendNotificationToUsersInRegion( 162 public void SendNotificationToUsersInRegion(
163 UUID fromAvatarID, string fromAvatarName, string message) 163 UUID fromAvatarID, string fromAvatarName, string message)
164 { 164 {
165 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 165 m_scene.ForEachRootClient(delegate(IClientAPI client)
166 { 166 {
167 presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); 167 client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
168 }); 168 });
169 } 169 }
170 170
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
index 93e65c3..41a80ce 100644
--- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
@@ -145,58 +145,39 @@ namespace OpenSim.Region.CoreModules.World.LightShare
145 param.Add(mBlock); 145 param.Add(mBlock);
146 return param; 146 return param;
147 } 147 }
148 public void SendProfileToClient(ScenePresence presence) 148
149 public void SendProfileToClient(IClientAPI client)
149 { 150 {
150 IClientAPI client = presence.ControllingClient; 151 SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
151 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
152 {
153 if (presence.IsChildAgent == false)
154 {
155 List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
156 client.SendGenericMessage("Windlight", param);
157 }
158 }
159 else
160 {
161 //We probably don't want to spam chat with this.. probably
162 //m_log.Debug("[WINDLIGHT]: Module disabled");
163 }
164 } 152 }
165 public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl) 153
154 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
166 { 155 {
167 IClientAPI client = presence.ControllingClient;
168 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) 156 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
169 { 157 {
170 if (presence.IsChildAgent == false) 158 List<byte[]> param = compileWindlightSettings(wl);
171 { 159 client.SendGenericMessage("Windlight", param);
172 List<byte[]> param = compileWindlightSettings(wl);
173 client.SendGenericMessage("Windlight", param);
174 }
175 }
176 else
177 {
178 //We probably don't want to spam chat with this.. probably
179 //m_log.Debug("[WINDLIGHT]: Module disabled");
180 } 160 }
181 } 161 }
162
182 private void EventManager_OnMakeRootAgent(ScenePresence presence) 163 private void EventManager_OnMakeRootAgent(ScenePresence presence)
183 { 164 {
184 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) 165 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
185 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 166 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
186 SendProfileToClient(presence); 167 SendProfileToClient(presence.ControllingClient);
187 } 168 }
169
188 private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID) 170 private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
189 { 171 {
190 ScenePresence Sc; 172 IClientAPI client;
191 if (m_scene.TryGetScenePresence(pUUID,out Sc)) 173 m_scene.TryGetClient(pUUID, out client);
192 { 174 SendProfileToClient(client, wl);
193 SendProfileToClient(Sc,wl);
194 }
195 } 175 }
176
196 private void EventManager_OnSaveNewWindlightProfile() 177 private void EventManager_OnSaveNewWindlightProfile()
197 { 178 {
198 if (m_scene.RegionInfo.WindlightSettings.valid) 179 if (m_scene.RegionInfo.WindlightSettings.valid)
199 m_scene.ForEachScenePresence(SendProfileToClient); 180 m_scene.ForEachRootClient(SendProfileToClient);
200 } 181 }
201 182
202 public void PostInitialise() 183 public void PostInitialise()
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index a14a84b..640a60b 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
95 private Queue m_pendingQ; 95 private Queue m_pendingQ;
96 private Scene m_scene; 96 private Scene m_scene;
97 private int m_whisperdistance = 10; 97 private int m_whisperdistance = 10;
98 private int m_saydistance = 30; 98 private int m_saydistance = 20;
99 private int m_shoutdistance = 100; 99 private int m_shoutdistance = 100;
100 100
101 #region IRegionModule Members 101 #region IRegionModule Members
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 1471bc9..0067615 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -678,13 +678,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
678 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) 678 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
679 return; 679 return;
680 680
681 Scene.ForEachRootScenePresence(delegate(ScenePresence p) 681 Scene.ForEachRootClient(delegate(IClientAPI client)
682 { 682 {
683 if (p.UUID != senderID) 683 if (client.AgentId != senderID)
684 { 684 {
685 // make sure they are still there, we could be working down a long list 685 // make sure they are still there, we could be working down a long list
686 // Also make sure they are actually in the region 686 // Also make sure they are actually in the region
687 if (p != null && !p.IsChildAgent) 687 ScenePresence p;
688 if(Scene.TryGetScenePresence(client.AgentId, out p))
688 { 689 {
689 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) 690 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
690 { 691 {
@@ -952,9 +953,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
952 953
953 public void sendRegionInfoPacketToAll() 954 public void sendRegionInfoPacketToAll()
954 { 955 {
955 Scene.ForEachRootScenePresence(delegate(ScenePresence sp) 956 Scene.ForEachRootClient(delegate(IClientAPI client)
956 { 957 {
957 HandleRegionInfoRequest(sp.ControllingClient); 958 HandleRegionInfoRequest(client);
958 }); 959 });
959 } 960 }
960 961
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index d2c1289..a838e1e 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -488,9 +488,9 @@ namespace OpenSim.Region.CoreModules
488 488
489 private void SunUpdateToAllClients() 489 private void SunUpdateToAllClients()
490 { 490 {
491 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 491 m_scene.ForEachRootClient(delegate(IClientAPI client)
492 { 492 {
493 SunToClient(sp.ControllingClient); 493 SunToClient(client);
494 }); 494 });
495 } 495 }
496 496
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index bea5db1..a488725 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules
435 m_frameLastUpdateClientArray = m_frame; 435 m_frameLastUpdateClientArray = m_frame;
436 } 436 }
437 437
438 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 438 m_scene.ForEachRootClient(delegate(IClientAPI client)
439 { 439 {
440 sp.ControllingClient.SendWindData(windSpeeds); 440 client.SendWindData(windSpeeds);
441 }); 441 });
442 } 442 }
443 } 443 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cd5ac6c..1a3e3bb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1460,12 +1460,10 @@ namespace OpenSim.Region.Framework.Scenes
1460 /// <param name="stats">Stats on the Simulator's performance</param> 1460 /// <param name="stats">Stats on the Simulator's performance</param>
1461 private void SendSimStatsPackets(SimStats stats) 1461 private void SendSimStatsPackets(SimStats stats)
1462 { 1462 {
1463 ForEachRootScenePresence( 1463 ForEachRootClient(delegate(IClientAPI client)
1464 delegate(ScenePresence agent) 1464 {
1465 { 1465 client.SendSimStats(stats);
1466 agent.ControllingClient.SendSimStats(stats); 1466 });
1467 }
1468 );
1469 } 1467 }
1470 1468
1471 /// <summary> 1469 /// <summary>
@@ -4387,35 +4385,32 @@ namespace OpenSim.Region.Framework.Scenes
4387 return m_sceneGraph.GetScenePresence(localID); 4385 return m_sceneGraph.GetScenePresence(localID);
4388 } 4386 }
4389 4387
4388 /// <summary>
4389 /// Returns true if scene presence is a child (no avatar in this scene)
4390 /// </summary>
4391 /// <param name="avatarID"></param>
4392 /// <returns></returns>
4390 public override bool PresenceChildStatus(UUID avatarID) 4393 public override bool PresenceChildStatus(UUID avatarID)
4391 { 4394 {
4392 ScenePresence cp = GetScenePresence(avatarID); 4395 ScenePresence sp;
4393 4396 return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent;
4394 // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
4395 // This needs to be fixed properly by cleaning up the logout code.
4396 //if (cp != null)
4397 // return cp.IsChildAgent;
4398
4399 //return false;
4400
4401 return cp.IsChildAgent;
4402 } 4397 }
4403 4398
4404 /// <summary> 4399 /// <summary>
4405 /// Performs action on all ROOT (not child) scene presences. 4400 /// Performs action on all avatars in the scene (root scene presences)
4406 /// This is just a shortcut function since frequently actions only appy to root SPs 4401 /// Avatars may be an NPC or a 'real' client.
4407 /// </summary> 4402 /// </summary>
4408 /// <param name="action"></param> 4403 /// <param name="action"></param>
4409 public void ForEachRootScenePresence(Action<ScenePresence> action) 4404 public void ForEachRootScenePresence(Action<ScenePresence> action)
4410 { 4405 {
4411 if(m_sceneGraph != null) 4406 if(m_sceneGraph != null)
4412 { 4407 {
4413 m_sceneGraph.ForEachRootScenePresence(action); 4408 m_sceneGraph.ForEachAvatar(action);
4414 } 4409 }
4415 } 4410 }
4416 4411
4417 /// <summary> 4412 /// <summary>
4418 /// Performs action on all scene presences. 4413 /// Performs action on all scene presences (root and child)
4419 /// </summary> 4414 /// </summary>
4420 /// <param name="action"></param> 4415 /// <param name="action"></param>
4421 public void ForEachScenePresence(Action<ScenePresence> action) 4416 public void ForEachScenePresence(Action<ScenePresence> action)
@@ -4427,25 +4422,6 @@ namespace OpenSim.Region.Framework.Scenes
4427 } 4422 }
4428 4423
4429 /// <summary> 4424 /// <summary>
4430 /// Perform the given action for each object
4431 /// </summary>
4432 /// <param name="action"></param>
4433 // public void ForEachObject(Action<SceneObjectGroup> action)
4434 // {
4435 // List<SceneObjectGroup> presenceList;
4436 //
4437 // lock (m_sceneObjects)
4438 // {
4439 // presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values);
4440 // }
4441 //
4442 // foreach (SceneObjectGroup presence in presenceList)
4443 // {
4444 // action(presence);
4445 // }
4446 // }
4447
4448 /// <summary>
4449 /// Get a group via its UUID 4425 /// Get a group via its UUID
4450 /// </summary> 4426 /// </summary>
4451 /// <param name="fullID"></param> 4427 /// <param name="fullID"></param>
@@ -4517,6 +4493,22 @@ namespace OpenSim.Region.Framework.Scenes
4517 return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); 4493 return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar);
4518 } 4494 }
4519 4495
4496 /// <summary>
4497 /// Perform an action on all clients with an avatar in this scene (root only)
4498 /// </summary>
4499 /// <param name="action"></param>
4500 public void ForEachRootClient(Action<IClientAPI> action)
4501 {
4502 ForEachRootScenePresence(delegate(ScenePresence presence)
4503 {
4504 action(presence.ControllingClient);
4505 });
4506 }
4507
4508 /// <summary>
4509 /// Perform an action on all clients connected to the region (root and child)
4510 /// </summary>
4511 /// <param name="action"></param>
4520 public void ForEachClient(Action<IClientAPI> action) 4512 public void ForEachClient(Action<IClientAPI> action)
4521 { 4513 {
4522 m_clientManager.ForEachSync(action); 4514 m_clientManager.ForEachSync(action);
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index e1fde64..d780fb3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1265,7 +1265,7 @@ namespace OpenSim.Region.Framework.Scenes
1265 /// This is just a shortcut function since frequently actions only appy to root SPs 1265 /// This is just a shortcut function since frequently actions only appy to root SPs
1266 /// </summary> 1266 /// </summary>
1267 /// <param name="action"></param> 1267 /// <param name="action"></param>
1268 public void ForEachRootScenePresence(Action<ScenePresence> action) 1268 public void ForEachAvatar(Action<ScenePresence> action)
1269 { 1269 {
1270 ForEachScenePresence(delegate(ScenePresence sp) 1270 ForEachScenePresence(delegate(ScenePresence sp)
1271 { 1271 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 3bfd866..eeb087f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes
458 ForEachCurrentScene( 458 ForEachCurrentScene(
459 delegate(Scene scene) 459 delegate(Scene scene)
460 { 460 {
461 scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) 461 scene.ForEachRootClient(delegate(IClientAPI client)
462 { 462 {
463 if (name == null || scenePresence.Name == name) 463 if (name == null || client.Name == name)
464 { 464 {
465 m_log.DebugFormat("Packet debug for {0} {1} set to {2}", 465 m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
466 scenePresence.Firstname, 466 client.FirstName,
467 scenePresence.Lastname, 467 client.LastName,
468 newDebug); 468 newDebug);
469 469
470 scenePresence.ControllingClient.DebugPacketLevel = newDebug; 470 client.DebugPacketLevel = newDebug;
471 } 471 }
472 }); 472 });
473 } 473 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6204b4f..84d0e71 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1473,7 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes
1473 { 1473 {
1474 SceneObjectPart part = parts[i]; 1474 SceneObjectPart part = parts[i];
1475 1475
1476 Scene.ForEachScenePresence(delegate(ScenePresence avatar) 1476 Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
1477 { 1477 {
1478 if (avatar.ParentID == LocalId) 1478 if (avatar.ParentID == LocalId)
1479 avatar.StandUp(); 1479 avatar.StandUp();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 948518a..c8f28c7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1025,7 +1025,7 @@ namespace OpenSim.Region.Framework.Scenes
1025 public PrimitiveBaseShape Shape 1025 public PrimitiveBaseShape Shape
1026 { 1026 {
1027 get { return m_shape; } 1027 get { return m_shape; }
1028 set { m_shape = value; } 1028 set { m_shape = value;}
1029 } 1029 }
1030 1030
1031 /// <summary> 1031 /// <summary>
@@ -1389,12 +1389,12 @@ namespace OpenSim.Region.Framework.Scenes
1389 /// <param name="AgentID"></param> 1389 /// <param name="AgentID"></param>
1390 private void SendRootPartPropertiesToClient(UUID AgentID) 1390 private void SendRootPartPropertiesToClient(UUID AgentID)
1391 { 1391 {
1392 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) 1392 m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client)
1393 { 1393 {
1394 // Ugly reference :( 1394 // Ugly reference :(
1395 if (avatar.UUID == AgentID) 1395 if (client.AgentId == AgentID)
1396 { 1396 {
1397 m_parentGroup.SendPropertiesToClient(avatar.ControllingClient); 1397 m_parentGroup.SendPropertiesToClient(client);
1398 } 1398 }
1399 }); 1399 });
1400 } 1400 }
@@ -1514,9 +1514,9 @@ namespace OpenSim.Region.Framework.Scenes
1514 if (volume < 0) 1514 if (volume < 0)
1515 volume = 0; 1515 volume = 0;
1516 1516
1517 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1517 m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client)
1518 { 1518 {
1519 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); 1519 client.SendAttachedSoundGainChange(UUID, (float)volume);
1520 }); 1520 });
1521 } 1521 }
1522 1522
@@ -2270,7 +2270,7 @@ namespace OpenSim.Region.Framework.Scenes
2270 } 2270 }
2271 else 2271 else
2272 { 2272 {
2273 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) 2273 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2274 { 2274 {
2275 if (av.LocalId == localId) 2275 if (av.LocalId == localId)
2276 { 2276 {
@@ -2401,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes
2401 } 2401 }
2402 else 2402 else
2403 { 2403 {
2404 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) 2404 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2405 { 2405 {
2406 if (av.LocalId == localId) 2406 if (av.LocalId == localId)
2407 { 2407 {
@@ -2524,7 +2524,7 @@ namespace OpenSim.Region.Framework.Scenes
2524 } 2524 }
2525 else 2525 else
2526 { 2526 {
2527 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) 2527 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2528 { 2528 {
2529 if (av.LocalId == localId) 2529 if (av.LocalId == localId)
2530 { 2530 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index aa1c15e..9bf5bea 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1072,7 +1072,7 @@ namespace OpenSim.Region.Framework.Scenes
1072 } 1072 }
1073 1073
1074 // send the animations of the other presences to me 1074 // send the animations of the other presences to me
1075 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 1075 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
1076 { 1076 {
1077 if (presence != this) 1077 if (presence != this)
1078 presence.Animator.SendAnimPackToClient(ControllingClient); 1078 presence.Animator.SendAnimPackToClient(ControllingClient);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index f8120aa..28f04b3 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -123,15 +123,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
123 { 123 {
124 foreach (Scene scene in m_scenes.Values) 124 foreach (Scene scene in m_scenes.Values)
125 { 125 {
126 scene.ForEachScenePresence( 126 scene.ForEachRootScenePresence(
127 delegate(ScenePresence sp) 127 delegate(ScenePresence sp)
128 { 128 {
129 if (sp.ControllingClient is LLClientView && !((LLClientView)sp.ControllingClient).ChildAgentStatus()) 129 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
130 { 130 MainConsole.Instance.OutputFormat(
131 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); 131 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
132 MainConsole.Instance.OutputFormat(
133 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
134 }
135 }); 132 });
136 } 133 }
137 } 134 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 45a5f9a..ff91cfa 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1827,7 +1827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1827 if (flexi) 1827 if (flexi)
1828 { 1828 {
1829 part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do 1829 part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
1830 // work once the prim is already flexi 1830 // work once the prim is already flexi
1831 part.Shape.FlexiSoftness = softness; 1831 part.Shape.FlexiSoftness = softness;
1832 part.Shape.FlexiGravity = gravity; 1832 part.Shape.FlexiGravity = gravity;
1833 part.Shape.FlexiDrag = friction; 1833 part.Shape.FlexiDrag = friction;
@@ -1837,10 +1837,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1837 part.Shape.FlexiForceY = (float)Force.y; 1837 part.Shape.FlexiForceY = (float)Force.y;
1838 part.Shape.FlexiForceZ = (float)Force.z; 1838 part.Shape.FlexiForceZ = (float)Force.z;
1839 part.Shape.PathCurve = 0x80; 1839 part.Shape.PathCurve = 0x80;
1840 part.ParentGroup.HasGroupChanged = true;
1841 part.ScheduleFullUpdate();
1840 } 1842 }
1841
1842 part.ParentGroup.HasGroupChanged = true;
1843 part.ScheduleFullUpdate();
1844 } 1843 }
1845 1844
1846 /// <summary> 1845 /// <summary>
@@ -11199,7 +11198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11199 11198
11200 if (checkAgents) 11199 if (checkAgents)
11201 { 11200 {
11202 World.ForEachScenePresence(delegate(ScenePresence sp) 11201 World.ForEachRootScenePresence(delegate(ScenePresence sp)
11203 { 11202 {
11204 if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) 11203 if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X))
11205 { 11204 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 6de0773..ed5a2fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -510,7 +510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
510 senseEntity(sp); 510 senseEntity(sp);
511 if ((ts.type & AGENT_BY_USERNAME) != 0) 511 if ((ts.type & AGENT_BY_USERNAME) != 0)
512 { 512 {
513 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence( 513 m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(
514 delegate (ScenePresence ssp) 514 delegate (ScenePresence ssp)
515 { 515 {
516 if (ssp.Lastname == "Resident") 516 if (ssp.Lastname == "Resident")
@@ -529,7 +529,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
529 } 529 }
530 else 530 else
531 { 531 {
532 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity); 532 m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(senseEntity);
533 } 533 }
534 return sensedEntities; 534 return sensedEntities;
535 } 535 }