aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs39
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
2 files changed, 32 insertions, 25 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f125822..08da05f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3706,7 +3706,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3706 3706
3707 const float TIME_DILATION = 1.0f; 3707 const float TIME_DILATION = 1.0f;
3708 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); 3708 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
3709 3709
3710 if (terseUpdateBlocks.IsValueCreated)
3711 {
3712 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3713
3714 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3715 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3716 packet.RegionData.TimeDilation = timeDilation;
3717 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3718
3719 for (int i = 0; i < blocks.Count; i++)
3720 packet.ObjectData[i] = blocks[i];
3721
3722 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3723 }
3724
3710 if (objectUpdateBlocks.IsValueCreated) 3725 if (objectUpdateBlocks.IsValueCreated)
3711 { 3726 {
3712 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; 3727 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
@@ -3718,8 +3733,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3718 3733
3719 for (int i = 0; i < blocks.Count; i++) 3734 for (int i = 0; i < blocks.Count; i++)
3720 packet.ObjectData[i] = blocks[i]; 3735 packet.ObjectData[i] = blocks[i];
3721 3736
3722 OutPacket(packet, ThrottleOutPacketType.Task, true); 3737 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3723 } 3738 }
3724 3739
3725 if (compressedUpdateBlocks.IsValueCreated) 3740 if (compressedUpdateBlocks.IsValueCreated)
@@ -3733,24 +3748,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3733 3748
3734 for (int i = 0; i < blocks.Count; i++) 3749 for (int i = 0; i < blocks.Count; i++)
3735 packet.ObjectData[i] = blocks[i]; 3750 packet.ObjectData[i] = blocks[i];
3736 3751
3737 OutPacket(packet, ThrottleOutPacketType.Task, true); 3752 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3738 } 3753 }
3739 3754
3740 if (terseUpdateBlocks.IsValueCreated)
3741 {
3742 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3743
3744 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3745 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3746 packet.RegionData.TimeDilation = timeDilation;
3747 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3748
3749 for (int i = 0; i < blocks.Count; i++)
3750 packet.ObjectData[i] = blocks[i];
3751
3752 OutPacket(packet, ThrottleOutPacketType.Task, true);
3753 }
3754 } 3755 }
3755 3756
3756 #endregion Packet Sending 3757 #endregion Packet Sending
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a1c80e5..b4a7e02 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1217,6 +1217,8 @@ namespace OpenSim.Region.Framework.Scenes
1217 // return; 1217 // return;
1218 //} 1218 //}
1219 1219
1220 //m_log.DebugFormat("DEBUG: HandleAgentUpdate {0}", (AgentManager.ControlFlags)agentData.ControlFlags);
1221
1220 m_perfMonMS = Util.EnvironmentTickCount(); 1222 m_perfMonMS = Util.EnvironmentTickCount();
1221 1223
1222 ++m_movementUpdateCount; 1224 ++m_movementUpdateCount;
@@ -1393,7 +1395,7 @@ namespace OpenSim.Region.Framework.Scenes
1393 try 1395 try
1394 { 1396 {
1395 agent_control_v3 += dirVectors[i]; 1397 agent_control_v3 += dirVectors[i];
1396 //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); 1398 //m_log.DebugFormat("[Motion]: (0) {0}, {1}",i, dirVectors[i]);
1397 } 1399 }
1398 catch (IndexOutOfRangeException) 1400 catch (IndexOutOfRangeException)
1399 { 1401 {
@@ -1471,6 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes
1471 Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); 1473 Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f);
1472 LocalVectorToTarget2D.Normalize(); 1474 LocalVectorToTarget2D.Normalize();
1473 agent_control_v3 += LocalVectorToTarget2D; 1475 agent_control_v3 += LocalVectorToTarget2D;
1476 //m_log.DebugFormat("[Motion]: (1) {0}, {1}", i, dirVectors[i]);
1474 1477
1475 // update avatar movement flags. the avatar coordinate system is as follows: 1478 // update avatar movement flags. the avatar coordinate system is as follows:
1476 // 1479 //
@@ -1554,11 +1557,11 @@ namespace OpenSim.Region.Framework.Scenes
1554 1557
1555 // If the agent update does move the avatar, then calculate the force ready for the velocity update, 1558 // If the agent update does move the avatar, then calculate the force ready for the velocity update,
1556 // which occurs later in the main scene loop 1559 // which occurs later in the main scene loop
1557 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1560 if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
1558 { 1561 {
1559 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1562 //m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
1560 // m_log.DebugFormat( 1563 //m_log.DebugFormat(
1561 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1564 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1562 1565
1563 AddNewMovement(agent_control_v3, q); 1566 AddNewMovement(agent_control_v3, q);
1564 1567
@@ -2327,6 +2330,9 @@ namespace OpenSim.Region.Framework.Scenes
2327 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) 2330 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2328 //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 2331 //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
2329 { 2332 {
2333 //m_log.DebugFormat("XXX SendTerseUpdateToAllClients {0}-{1} {2}-{3} {4}-{5}",
2334 // m_bodyRot, m_lastRotation, Velocity, m_lastVelocity, m_pos, m_lastPosition);
2335
2330 SendTerseUpdateToAllClients(); 2336 SendTerseUpdateToAllClients();
2331 2337
2332 // Update the "last" values 2338 // Update the "last" values
@@ -3226,7 +3232,7 @@ namespace OpenSim.Region.Framework.Scenes
3226 Vector3 force = m_forceToApply.Value; 3232 Vector3 force = m_forceToApply.Value;
3227 3233
3228 m_updateflag = true; 3234 m_updateflag = true;
3229// movementvector = force; 3235 // movementvector = force;
3230 Velocity = force; 3236 Velocity = force;
3231 3237
3232 m_forceToApply = null; 3238 m_forceToApply = null;