diff options
Diffstat (limited to 'OpenSim/Region')
6 files changed, 67 insertions, 40 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 8b81377..2ab713d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -6084,7 +6084,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6084 | DelinkObjects handlerDelinkObjects = OnDelinkObjects; | 6084 | DelinkObjects handlerDelinkObjects = OnDelinkObjects; |
6085 | if (handlerDelinkObjects != null) | 6085 | if (handlerDelinkObjects != null) |
6086 | { | 6086 | { |
6087 | handlerDelinkObjects(prims); | 6087 | handlerDelinkObjects(prims, this); |
6088 | } | 6088 | } |
6089 | 6089 | ||
6090 | return true; | 6090 | return true; |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 1533462..b557186 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1592,7 +1592,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1592 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1592 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1593 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1593 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1594 | 1594 | ||
1595 | return true; | 1595 | return GenericObjectPermission(userID, objectID, false); |
1596 | } | 1596 | } |
1597 | 1597 | ||
1598 | private bool CanDelinkObject(UUID userID, UUID objectID) | 1598 | private bool CanDelinkObject(UUID userID, UUID objectID) |
@@ -1600,7 +1600,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1600 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1600 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1601 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1601 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1602 | 1602 | ||
1603 | return true; | 1603 | return GenericObjectPermission(userID, objectID, false); |
1604 | } | 1604 | } |
1605 | 1605 | ||
1606 | private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene) | 1606 | private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene) |
diff --git a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs index 76dac61..62666a4 100644 --- a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs +++ b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
69 | byte RayEndIsIntersection) { this.Stale = true; }; | 69 | byte RayEndIsIntersection) { this.Stale = true; }; |
70 | client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children) | 70 | client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children) |
71 | { this.Stale = true; }; | 71 | { this.Stale = true; }; |
72 | client.OnDelinkObjects += delegate(List<uint> primIds) { this.Stale = true; }; | 72 | client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; }; |
73 | client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos, | 73 | client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos, |
74 | IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; }; | 74 | IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; }; |
75 | client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, | 75 | client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5b21332..8716e0a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2568,5 +2568,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
2568 | part.GetProperties(remoteClient); | 2568 | part.GetProperties(remoteClient); |
2569 | } | 2569 | } |
2570 | } | 2570 | } |
2571 | |||
2572 | public void DelinkObjects(List<uint> primIds, IClientAPI client) | ||
2573 | { | ||
2574 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); | ||
2575 | |||
2576 | foreach (uint localID in primIds) | ||
2577 | { | ||
2578 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
2579 | |||
2580 | if (part == null) | ||
2581 | continue; | ||
2582 | |||
2583 | if (Permissions.CanDelinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) | ||
2584 | parts.Add(part); | ||
2585 | } | ||
2586 | |||
2587 | m_sceneGraph.DelinkObjects(parts); | ||
2588 | } | ||
2589 | |||
2590 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | ||
2591 | { | ||
2592 | List<UUID> owners = new List<UUID>(); | ||
2593 | |||
2594 | List<SceneObjectPart> children = new List<SceneObjectPart>(); | ||
2595 | SceneObjectPart root = GetSceneObjectPart(parentPrimId); | ||
2596 | |||
2597 | if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | ||
2598 | return; | ||
2599 | |||
2600 | foreach (uint localID in childPrimIds) | ||
2601 | { | ||
2602 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
2603 | |||
2604 | if (part == null) | ||
2605 | continue; | ||
2606 | |||
2607 | if (!owners.Contains(part.OwnerID)) | ||
2608 | owners.Add(part.OwnerID); | ||
2609 | |||
2610 | if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) | ||
2611 | children.Add(part); | ||
2612 | } | ||
2613 | |||
2614 | // Must be all one owner | ||
2615 | // | ||
2616 | if (owners.Count > 1) | ||
2617 | return; | ||
2618 | |||
2619 | m_sceneGraph.LinkObjects(root, children); | ||
2620 | } | ||
2571 | } | 2621 | } |
2572 | } | 2622 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7796b8d..637ebff 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2721,8 +2721,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2721 | client.OnObjectName += m_sceneGraph.PrimName; | 2721 | client.OnObjectName += m_sceneGraph.PrimName; |
2722 | client.OnObjectClickAction += m_sceneGraph.PrimClickAction; | 2722 | client.OnObjectClickAction += m_sceneGraph.PrimClickAction; |
2723 | client.OnObjectMaterial += m_sceneGraph.PrimMaterial; | 2723 | client.OnObjectMaterial += m_sceneGraph.PrimMaterial; |
2724 | client.OnLinkObjects += m_sceneGraph.LinkObjects; | 2724 | client.OnLinkObjects += LinkObjects; |
2725 | client.OnDelinkObjects += m_sceneGraph.DelinkObjects; | 2725 | client.OnDelinkObjects += DelinkObjects; |
2726 | client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; | 2726 | client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; |
2727 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; | 2727 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; |
2728 | client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; | 2728 | client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; |
@@ -2877,8 +2877,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2877 | client.OnObjectName -= m_sceneGraph.PrimName; | 2877 | client.OnObjectName -= m_sceneGraph.PrimName; |
2878 | client.OnObjectClickAction -= m_sceneGraph.PrimClickAction; | 2878 | client.OnObjectClickAction -= m_sceneGraph.PrimClickAction; |
2879 | client.OnObjectMaterial -= m_sceneGraph.PrimMaterial; | 2879 | client.OnObjectMaterial -= m_sceneGraph.PrimMaterial; |
2880 | client.OnLinkObjects -= m_sceneGraph.LinkObjects; | 2880 | client.OnLinkObjects -= LinkObjects; |
2881 | client.OnDelinkObjects -= m_sceneGraph.DelinkObjects; | 2881 | client.OnDelinkObjects -= DelinkObjects; |
2882 | client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject; | 2882 | client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject; |
2883 | client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay; | 2883 | client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay; |
2884 | client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags; | 2884 | client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d31b45e..ad24160 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1619,20 +1619,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | /// <param name="client"></param> | 1619 | /// <param name="client"></param> |
1620 | /// <param name="parentPrim"></param> | 1620 | /// <param name="parentPrim"></param> |
1621 | /// <param name="childPrims"></param> | 1621 | /// <param name="childPrims"></param> |
1622 | protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | 1622 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1623 | { | 1623 | { |
1624 | Monitor.Enter(m_updateLock); | 1624 | Monitor.Enter(m_updateLock); |
1625 | try | 1625 | try |
1626 | { | 1626 | { |
1627 | SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId); | 1627 | SceneObjectGroup parentGroup = root.ParentGroup; |
1628 | 1628 | ||
1629 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1629 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1630 | if (parentGroup != null) | 1630 | if (parentGroup != null) |
1631 | { | 1631 | { |
1632 | // We do this in reverse to get the link order of the prims correct | 1632 | // We do this in reverse to get the link order of the prims correct |
1633 | for (int i = childPrimIds.Count - 1; i >= 0; i--) | 1633 | for (int i = children.Count - 1; i >= 0; i--) |
1634 | { | 1634 | { |
1635 | SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]); | 1635 | SceneObjectGroup child = children[i].ParentGroup; |
1636 | |||
1636 | if (child != null) | 1637 | if (child != null) |
1637 | { | 1638 | { |
1638 | // Make sure no child prim is set for sale | 1639 | // Make sure no child prim is set for sale |
@@ -1665,17 +1666,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1665 | parentGroup.HasGroupChanged = true; | 1666 | parentGroup.HasGroupChanged = true; |
1666 | parentGroup.ScheduleGroupForFullUpdate(); | 1667 | parentGroup.ScheduleGroupForFullUpdate(); |
1667 | 1668 | ||
1668 | // if (client != null) | ||
1669 | // { | ||
1670 | // parentGroup.GetProperties(client); | ||
1671 | // } | ||
1672 | // else | ||
1673 | // { | ||
1674 | // foreach (ScenePresence p in GetScenePresences()) | ||
1675 | // { | ||
1676 | // parentGroup.GetProperties(p.ControllingClient); | ||
1677 | // } | ||
1678 | // } | ||
1679 | } | 1669 | } |
1680 | finally | 1670 | finally |
1681 | { | 1671 | { |
@@ -1687,12 +1677,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1687 | /// Delink a linkset | 1677 | /// Delink a linkset |
1688 | /// </summary> | 1678 | /// </summary> |
1689 | /// <param name="prims"></param> | 1679 | /// <param name="prims"></param> |
1690 | protected internal void DelinkObjects(List<uint> primIds) | 1680 | protected internal void DelinkObjects(List<SceneObjectPart> prims) |
1691 | { | ||
1692 | DelinkObjects(primIds, true); | ||
1693 | } | ||
1694 | |||
1695 | protected internal void DelinkObjects(List<uint> primIds, bool sendEvents) | ||
1696 | { | 1681 | { |
1697 | Monitor.Enter(m_updateLock); | 1682 | Monitor.Enter(m_updateLock); |
1698 | try | 1683 | try |
@@ -1702,9 +1687,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1702 | List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); | 1687 | List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); |
1703 | // Look them all up in one go, since that is comparatively expensive | 1688 | // Look them all up in one go, since that is comparatively expensive |
1704 | // | 1689 | // |
1705 | foreach (uint primID in primIds) | 1690 | foreach (SceneObjectPart part in prims) |
1706 | { | 1691 | { |
1707 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primID); | ||
1708 | if (part != null) | 1692 | if (part != null) |
1709 | { | 1693 | { |
1710 | if (part.ParentGroup.Children.Count != 1) // Skip single | 1694 | if (part.ParentGroup.Children.Count != 1) // Skip single |
@@ -1719,17 +1703,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | affectedGroups.Add(group); | 1703 | affectedGroups.Add(group); |
1720 | } | 1704 | } |
1721 | } | 1705 | } |
1722 | else | ||
1723 | { | ||
1724 | m_log.ErrorFormat("Viewer requested unlink of nonexistent part {0}", primID); | ||
1725 | } | ||
1726 | } | 1706 | } |
1727 | 1707 | ||
1728 | foreach (SceneObjectPart child in childParts) | 1708 | foreach (SceneObjectPart child in childParts) |
1729 | { | 1709 | { |
1730 | // Unlink all child parts from their groups | 1710 | // Unlink all child parts from their groups |
1731 | // | 1711 | // |
1732 | child.ParentGroup.DelinkFromGroup(child, sendEvents); | 1712 | child.ParentGroup.DelinkFromGroup(child, true); |
1733 | } | 1713 | } |
1734 | 1714 | ||
1735 | foreach (SceneObjectPart root in rootParts) | 1715 | foreach (SceneObjectPart root in rootParts) |
@@ -1784,12 +1764,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1784 | List<uint> linkIDs = new List<uint>(); | 1764 | List<uint> linkIDs = new List<uint>(); |
1785 | 1765 | ||
1786 | foreach (SceneObjectPart newChild in newSet) | 1766 | foreach (SceneObjectPart newChild in newSet) |
1787 | { | ||
1788 | newChild.UpdateFlag = 0; | 1767 | newChild.UpdateFlag = 0; |
1789 | linkIDs.Add(newChild.LocalId); | ||
1790 | } | ||
1791 | 1768 | ||
1792 | LinkObjects(null, newRoot.LocalId, linkIDs); | 1769 | LinkObjects(newRoot, newSet); |
1793 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1770 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1794 | affectedGroups.Add(newRoot.ParentGroup); | 1771 | affectedGroups.Add(newRoot.ParentGroup); |
1795 | } | 1772 | } |