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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs133
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs34
5 files changed, 163 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 63ba3d3..d320af4 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -551,9 +551,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
551// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}", 551// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
552// action, remoteClient.Name, userID); 552// action, remoteClient.Name, userID);
553 } 553 }
554 else if (so.RootPart.OwnerID == so.RootPart.GroupID)
555 {
556 // Group owned objects go to the last owner before the object was transferred.
557 userID = so.RootPart.LastOwnerID;
558 }
554 else 559 else
555 { 560 {
556 // All returns / deletes go to the object owner 561 // Other returns / deletes go to the object owner
557 // 562 //
558 userID = so.RootPart.OwnerID; 563 userID = so.RootPart.OwnerID;
559 564
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index d5b585a..d1d2020 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -148,6 +148,113 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
148 <OtherParts /> 148 <OtherParts />
149 </SceneObjectGroup>"; 149 </SceneObjectGroup>";
150 150
151 private string badFloatsXml = @"
152 <SceneObjectGroup>
153 <RootPart>
154 <SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
155 <AllowedDrop>false</AllowedDrop>
156 <CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
157 <FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
158 <InventorySerial>1</InventorySerial>
159 <TaskInventory />
160 <ObjectFlags>0</ObjectFlags>
161 <UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
162 <LocalId>2698615125</LocalId>
163 <Name>NaughtyPrim</Name>
164 <Material>0</Material>
165 <PassTouches>false</PassTouches>
166 <RegionHandle>1099511628032000</RegionHandle>
167 <ScriptAccessPin>0</ScriptAccessPin>
168 <GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
169 <OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
170 <RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
171 <Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
172 <RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
173 <AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
174 <Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
175 <Description />
176 <Color />
177 <Text />
178 <SitName />
179 <TouchName />
180 <LinkNum>0</LinkNum>
181 <ClickAction>0</ClickAction>
182 <Shape>
183 <ProfileCurve>1</ProfileCurve>
184 <TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
185 <ExtraParams>AA==</ExtraParams>
186 <PathBegin>0</PathBegin>
187 <PathCurve>16</PathCurve>
188 <PathEnd>0</PathEnd>
189 <PathRadiusOffset>0</PathRadiusOffset>
190 <PathRevolutions>0</PathRevolutions>
191 <PathScaleX>100</PathScaleX>
192 <PathScaleY>100</PathScaleY>
193 <PathShearX>0</PathShearX>
194 <PathShearY>0</PathShearY>
195 <PathSkew>0</PathSkew>
196 <PathTaperX>0</PathTaperX>
197 <PathTaperY>0</PathTaperY>
198 <PathTwist>0</PathTwist>
199 <PathTwistBegin>0</PathTwistBegin>
200 <PCode>9</PCode>
201 <ProfileBegin>0</ProfileBegin>
202 <ProfileEnd>0</ProfileEnd>
203 <ProfileHollow>0</ProfileHollow>
204 <Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
205 <State>0</State>
206 <ProfileShape>Square</ProfileShape>
207 <HollowShape>Same</HollowShape>
208 <SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
209 <SculptType>0</SculptType><SculptData />
210 <FlexiSoftness>0</FlexiSoftness>
211 <FlexiTension>0,5</FlexiTension>
212 <FlexiDrag>yo mamma</FlexiDrag>
213 <FlexiGravity>0</FlexiGravity>
214 <FlexiWind>0</FlexiWind>
215 <FlexiForceX>0</FlexiForceX>
216 <FlexiForceY>0</FlexiForceY>
217 <FlexiForceZ>0</FlexiForceZ>
218 <LightColorR>0</LightColorR>
219 <LightColorG>0</LightColorG>
220 <LightColorB>0</LightColorB>
221 <LightColorA>1</LightColorA>
222 <LightRadius>0</LightRadius>
223 <LightCutoff>0</LightCutoff>
224 <LightFalloff>0</LightFalloff>
225 <LightIntensity>1</LightIntensity>
226 <FlexiEntry>false</FlexiEntry>
227 <LightEntry>false</LightEntry>
228 <SculptEntry>false</SculptEntry>
229 </Shape>
230 <Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
231 <UpdateFlag>0</UpdateFlag>
232 <SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
233 <SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
234 <SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
235 <SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
236 <ParentID>0</ParentID>
237 <CreationDate>1211330445</CreationDate>
238 <Category>0</Category>
239 <SalePrice>0</SalePrice>
240 <ObjectSaleType>0</ObjectSaleType>
241 <OwnershipCost>0</OwnershipCost>
242 <GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
243 <OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
244 <LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
245 <BaseMask>2147483647</BaseMask>
246 <OwnerMask>2147483647</OwnerMask>
247 <GroupMask>0</GroupMask>
248 <EveryoneMask>0</EveryoneMask>
249 <NextOwnerMask>2147483647</NextOwnerMask>
250 <Flags>None</Flags>
251 <CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
252 <CollisionSoundVolume>0</CollisionSoundVolume>
253 </SceneObjectPart>
254 </RootPart>
255 <OtherParts />
256 </SceneObjectGroup>";
257
151 private string xml2 = @" 258 private string xml2 = @"
152 <SceneObjectGroup> 259 <SceneObjectGroup>
153 <SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema""> 260 <SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
@@ -257,6 +364,32 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
257 } 364 }
258 365
259 [Test] 366 [Test]
367 public void TestDeserializeBadFloatsXml()
368 {
369 TestHelpers.InMethod();
370// log4net.Config.XmlConfigurator.Configure();
371
372 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
373 SceneObjectPart rootPart = so.RootPart;
374
375 Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
376 Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
377 Assert.That(rootPart.Name, Is.EqualTo("NaughtyPrim"));
378
379 // This terminates the deserialization earlier if couldn't be parsed.
380 // TODO: Need to address this
381 Assert.That(rootPart.GroupPosition.X, Is.EqualTo(147.23f));
382
383 Assert.That(rootPart.Shape.PathCurve, Is.EqualTo(16));
384
385 // Defaults for bad parses
386 Assert.That(rootPart.Shape.FlexiTension, Is.EqualTo(0));
387 Assert.That(rootPart.Shape.FlexiDrag, Is.EqualTo(0));
388
389 // TODO: Check other properties
390 }
391
392 [Test]
260 public void TestSerializeXml() 393 public void TestSerializeXml()
261 { 394 {
262 TestHelpers.InMethod(); 395 TestHelpers.InMethod();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5a5307c..9d9729e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1926,7 +1926,7 @@ namespace OpenSim.Region.Framework.Scenes
1926 1926
1927 foreach (SceneObjectGroup g in deleteGroups) 1927 foreach (SceneObjectGroup g in deleteGroups)
1928 { 1928 {
1929 AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 1929 AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
1930 } 1930 }
1931 } 1931 }
1932 } 1932 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5b838f8..878476e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1330,7 +1330,7 @@ namespace OpenSim.Region.Framework.Scenes
1330 m_log.DebugFormat( 1330 m_log.DebugFormat(
1331 "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn", 1331 "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
1332 RootPart.UUID); 1332 RootPart.UUID);
1333 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn"); 1333 m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
1334 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, 1334 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
1335 DeRezAction.Return, UUID.Zero); 1335 DeRezAction.Return, UUID.Zero);
1336 1336
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 0a32214..e6b88a3 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -29,6 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Drawing; 30using System.Drawing;
31using System.IO; 31using System.IO;
32using System.Linq;
32using System.Reflection; 33using System.Reflection;
33using System.Xml; 34using System.Xml;
34using log4net; 35using log4net;
@@ -570,13 +571,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
570 571
571 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 572 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
572 { 573 {
573 bool errors = false; 574 List<string> errorNodeNames;
574 obj.Shape = ReadShape(reader, "Shape", out errors); 575 obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
575 576
576 if (errors) 577 if (errorNodeNames != null)
578 {
577 m_log.DebugFormat( 579 m_log.DebugFormat(
578 "[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.", 580 "[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.",
579 obj.Name, obj.UUID); 581 obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray()));
582 }
580 } 583 }
581 584
582 private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader) 585 private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
@@ -1519,37 +1522,44 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1519 /// </summary> 1522 /// </summary>
1520 /// <param name="reader"></param> 1523 /// <param name="reader"></param>
1521 /// <param name="name">The name of the xml element containing the shape</param> 1524 /// <param name="name">The name of the xml element containing the shape</param>
1522 /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> 1525 /// <param name="errors">a list containing the failing node names. If no failures then null.</param>
1523 /// <returns>The shape parsed</returns> 1526 /// <returns>The shape parsed</returns>
1524 public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) 1527 public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
1525 { 1528 {
1526 errors = false; 1529 List<string> internalErrorNodeNames = null;
1527 1530
1528 PrimitiveBaseShape shape = new PrimitiveBaseShape(); 1531 PrimitiveBaseShape shape = new PrimitiveBaseShape();
1529 1532
1530 if (reader.IsEmptyElement) 1533 if (reader.IsEmptyElement)
1531 { 1534 {
1532 reader.Read(); 1535 reader.Read();
1536 errorNodeNames = null;
1533 return shape; 1537 return shape;
1534 } 1538 }
1535 1539
1536 reader.ReadStartElement(name, String.Empty); // Shape 1540 reader.ReadStartElement(name, String.Empty); // Shape
1537 1541
1538 errors = ExternalRepresentationUtils.ExecuteReadProcessors( 1542 ExternalRepresentationUtils.ExecuteReadProcessors(
1539 shape, 1543 shape,
1540 m_ShapeXmlProcessors, 1544 m_ShapeXmlProcessors,
1541 reader, 1545 reader,
1542 (o, nodeName, e) 1546 (o, nodeName, e)
1543 => 1547 =>
1544 { 1548 {
1545 m_log.DebugFormat( 1549// m_log.DebugFormat(
1546 "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}", 1550// "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
1547 nodeName, e.Message, e.StackTrace); 1551// nodeName, e.Message, e.StackTrace);
1552 if (internalErrorNodeNames == null)
1553 internalErrorNodeNames = new List<string>();
1554
1555 internalErrorNodeNames.Add(nodeName);
1548 } 1556 }
1549 ); 1557 );
1550 1558
1551 reader.ReadEndElement(); // Shape 1559 reader.ReadEndElement(); // Shape
1552 1560
1561 errorNodeNames = internalErrorNodeNames;
1562
1553 return shape; 1563 return shape;
1554 } 1564 }
1555 1565