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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs12
2 files changed, 17 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 0fa2e00..35183b3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -58,12 +58,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
58 private AttachmentsModule m_attMod; 58 private AttachmentsModule m_attMod;
59 private ScenePresence m_presence; 59 private ScenePresence m_presence;
60 60
61 [SetUp] 61 [TestFixtureSetUp]
62 public void Init() 62 public void FixtureInit()
63 { 63 {
64 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. 64 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
65 Util.FireAndForgetMethod = FireAndForgetMethod.None; 65 Util.FireAndForgetMethod = FireAndForgetMethod.None;
66 }
66 67
68 [SetUp]
69 public void Init()
70 {
67 IConfigSource config = new IniConfigSource(); 71 IConfigSource config = new IniConfigSource();
68 config.AddConfig("Modules"); 72 config.AddConfig("Modules");
69 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 73 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
@@ -73,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
73 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); 77 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
74 } 78 }
75 79
76 [TearDown] 80 [TestFixtureTearDown]
77 public void TearDown() 81 public void TearDown()
78 { 82 {
79 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple 83 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 3bd43b4..018cf88 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -50,13 +50,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
50 [TestFixture] 50 [TestFixture]
51 public class NPCModuleTests 51 public class NPCModuleTests
52 { 52 {
53 [SetUp] 53 [TestFixtureSetUp]
54 public void Init() 54 public void FixtureInit()
55 { 55 {
56 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. 56 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
57 Util.FireAndForgetMethod = FireAndForgetMethod.None; 57 Util.FireAndForgetMethod = FireAndForgetMethod.None;
58 } 58 }
59 59
60 [TestFixtureTearDown]
61 public void TearDown()
62 {
63 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
64 // threads. Possibly, later tests should be rewritten not to worry about such things.
65 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
66 }
67
60 [Test] 68 [Test]
61 public void TestCreate() 69 public void TestCreate()
62 { 70 {