diff options
Diffstat (limited to 'OpenSim/Region')
5 files changed, 234 insertions, 74 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 350ad66..915b59e 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -218,24 +218,35 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
218 | 218 | ||
219 | public bool AddItem(InventoryItemBase item) | 219 | public bool AddItem(InventoryItemBase item) |
220 | { | 220 | { |
221 | m_log.DebugFormat( | 221 | // m_log.DebugFormat( |
222 | "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}", | 222 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}", |
223 | item.Name, item.Owner, item.Folder); | 223 | // item.Name, item.Owner, item.Folder); |
224 | 224 | ||
225 | if (UUID.Zero == item.Folder) | 225 | if (UUID.Zero == item.Folder) |
226 | { | 226 | { |
227 | InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 227 | InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
228 | if (f != null) | 228 | if (f != null) |
229 | { | 229 | { |
230 | // m_log.DebugFormat( | ||
231 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
232 | // f.Name, (AssetType)f.Type, item.Name); | ||
233 | |||
230 | item.Folder = f.ID; | 234 | item.Folder = f.ID; |
231 | } | 235 | } |
232 | else | 236 | else |
233 | { | 237 | { |
234 | f = m_InventoryService.GetRootFolder(item.Owner); | 238 | f = m_InventoryService.GetRootFolder(item.Owner); |
235 | if (f != null) | 239 | if (f != null) |
240 | { | ||
236 | item.Folder = f.ID; | 241 | item.Folder = f.ID; |
242 | } | ||
237 | else | 243 | else |
244 | { | ||
245 | // m_log.WarnFormat( | ||
246 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
247 | // item.Owner, item.Name); | ||
238 | return false; | 248 | return false; |
249 | } | ||
239 | } | 250 | } |
240 | } | 251 | } |
241 | 252 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs index 7ac3bb9..4211fa9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs | |||
@@ -240,9 +240,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
240 | { | 240 | { |
241 | f = m_RemoteConnector.GetRootFolder(item.Owner); | 241 | f = m_RemoteConnector.GetRootFolder(item.Owner); |
242 | if (f != null) | 242 | if (f != null) |
243 | { | ||
243 | item.Folder = f.ID; | 244 | item.Folder = f.ID; |
245 | } | ||
244 | else | 246 | else |
247 | { | ||
248 | m_log.WarnFormat( | ||
249 | "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
250 | item.Owner, item.Name); | ||
245 | return false; | 251 | return false; |
252 | } | ||
246 | } | 253 | } |
247 | } | 254 | } |
248 | 255 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 241e100..9c62ad3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | else | 106 | else |
107 | { | 107 | { |
108 | m_log.WarnFormat( | 108 | m_log.WarnFormat( |
109 | "[AGENT INVENTORY]: Agent {1} could not add item {2} {3}", | 109 | "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}", |
110 | AgentID, item.Name, item.ID); | 110 | AgentID, item.Name, item.ID); |
111 | 111 | ||
112 | return; | 112 | return; |
@@ -1951,7 +1951,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1951 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 1951 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, |
1952 | RezSelected, RemoveItem, fromTaskID, false); | 1952 | RezSelected, RemoveItem, fromTaskID, false); |
1953 | } | 1953 | } |
1954 | 1954 | ||
1955 | /// <summary> | 1955 | /// <summary> |
1956 | /// Rez an object into the scene from a prim's inventory. | 1956 | /// Rez an object into the scene from a prim's inventory. |
1957 | /// </summary> | 1957 | /// </summary> |
@@ -1966,95 +1966,94 @@ namespace OpenSim.Region.Framework.Scenes | |||
1966 | SceneObjectPart sourcePart, TaskInventoryItem item, | 1966 | SceneObjectPart sourcePart, TaskInventoryItem item, |
1967 | Vector3 pos, Quaternion rot, Vector3 vel, int param) | 1967 | Vector3 pos, Quaternion rot, Vector3 vel, int param) |
1968 | { | 1968 | { |
1969 | // Rez object | 1969 | if (null == item) |
1970 | if (item != null) | 1970 | return null; |
1971 | { | 1971 | |
1972 | UUID ownerID = item.OwnerID; | 1972 | UUID ownerID = item.OwnerID; |
1973 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); | ||
1973 | 1974 | ||
1974 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); | 1975 | if (null == rezAsset) |
1976 | return null; | ||
1975 | 1977 | ||
1976 | if (rezAsset != null) | 1978 | string xmlData = Utils.BytesToString(rezAsset.Data); |
1977 | { | 1979 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
1978 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
1979 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
1980 | 1980 | ||
1981 | if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) | 1981 | if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) |
1982 | { | 1982 | return null; |
1983 | return null; | ||
1984 | } | ||
1985 | group.ResetIDs(); | ||
1986 | 1983 | ||
1987 | AddNewSceneObject(group, true); | 1984 | group.ResetIDs(); |
1988 | 1985 | ||
1989 | // we set it's position in world. | 1986 | AddNewSceneObject(group, true); |
1990 | group.AbsolutePosition = pos; | ||
1991 | 1987 | ||
1992 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1988 | // we set it's position in world. |
1989 | group.AbsolutePosition = pos; | ||
1993 | 1990 | ||
1994 | // Since renaming the item in the inventory does not affect the name stored | 1991 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1995 | // in the serialization, transfer the correct name from the inventory to the | ||
1996 | // object itself before we rez. | ||
1997 | rootPart.Name = item.Name; | ||
1998 | rootPart.Description = item.Description; | ||
1999 | 1992 | ||
2000 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 1993 | // Since renaming the item in the inventory does not affect the name stored |
1994 | // in the serialization, transfer the correct name from the inventory to the | ||
1995 | // object itself before we rez. | ||
1996 | rootPart.Name = item.Name; | ||
1997 | rootPart.Description = item.Description; | ||
2001 | 1998 | ||
2002 | group.SetGroup(sourcePart.GroupID, null); | 1999 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); |
2003 | 2000 | ||
2004 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | 2001 | group.SetGroup(sourcePart.GroupID, null); |
2005 | { | ||
2006 | if (Permissions.PropagatePermissions()) | ||
2007 | { | ||
2008 | foreach (SceneObjectPart part in partList) | ||
2009 | { | ||
2010 | part.EveryoneMask = item.EveryonePermissions; | ||
2011 | part.NextOwnerMask = item.NextPermissions; | ||
2012 | } | ||
2013 | group.ApplyNextOwnerPermissions(); | ||
2014 | } | ||
2015 | } | ||
2016 | 2002 | ||
2003 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
2004 | { | ||
2005 | if (Permissions.PropagatePermissions()) | ||
2006 | { | ||
2017 | foreach (SceneObjectPart part in partList) | 2007 | foreach (SceneObjectPart part in partList) |
2018 | { | 2008 | { |
2019 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
2020 | { | ||
2021 | part.LastOwnerID = part.OwnerID; | ||
2022 | part.OwnerID = item.OwnerID; | ||
2023 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | ||
2024 | } | ||
2025 | part.EveryoneMask = item.EveryonePermissions; | 2009 | part.EveryoneMask = item.EveryonePermissions; |
2026 | part.NextOwnerMask = item.NextPermissions; | 2010 | part.NextOwnerMask = item.NextPermissions; |
2027 | } | 2011 | } |
2028 | 2012 | ||
2029 | rootPart.TrimPermissions(); | 2013 | group.ApplyNextOwnerPermissions(); |
2030 | 2014 | } | |
2031 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 2015 | } |
2032 | { | ||
2033 | group.ClearPartAttachmentData(); | ||
2034 | } | ||
2035 | |||
2036 | group.UpdateGroupRotationR(rot); | ||
2037 | |||
2038 | //group.ApplyPhysics(m_physicalPrim); | ||
2039 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2040 | { | ||
2041 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2042 | group.Velocity = vel; | ||
2043 | rootPart.ScheduleFullUpdate(); | ||
2044 | } | ||
2045 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); | ||
2046 | rootPart.ScheduleFullUpdate(); | ||
2047 | 2016 | ||
2048 | if (!Permissions.BypassPermissions()) | 2017 | foreach (SceneObjectPart part in partList) |
2049 | { | 2018 | { |
2050 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 2019 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) |
2051 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2020 | { |
2052 | } | 2021 | part.LastOwnerID = part.OwnerID; |
2053 | return rootPart.ParentGroup; | 2022 | part.OwnerID = item.OwnerID; |
2023 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | ||
2054 | } | 2024 | } |
2025 | |||
2026 | part.EveryoneMask = item.EveryonePermissions; | ||
2027 | part.NextOwnerMask = item.NextPermissions; | ||
2028 | } | ||
2029 | |||
2030 | rootPart.TrimPermissions(); | ||
2031 | |||
2032 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
2033 | { | ||
2034 | group.ClearPartAttachmentData(); | ||
2035 | } | ||
2036 | |||
2037 | group.UpdateGroupRotationR(rot); | ||
2038 | |||
2039 | //group.ApplyPhysics(m_physicalPrim); | ||
2040 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2041 | { | ||
2042 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2043 | group.Velocity = vel; | ||
2044 | rootPart.ScheduleFullUpdate(); | ||
2055 | } | 2045 | } |
2046 | |||
2047 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); | ||
2048 | rootPart.ScheduleFullUpdate(); | ||
2056 | 2049 | ||
2057 | return null; | 2050 | if (!Permissions.BypassPermissions()) |
2051 | { | ||
2052 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
2053 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | ||
2054 | } | ||
2055 | |||
2056 | return rootPart.ParentGroup; | ||
2058 | } | 2057 | } |
2059 | 2058 | ||
2060 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) | 2059 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index fc66c85..3e2a2af 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
134 | sop.Text = RandomName(); | 134 | sop.Text = RandomName(); |
135 | sop.SitName = RandomName(); | 135 | sop.SitName = RandomName(); |
136 | sop.TouchName = RandomName(); | 136 | sop.TouchName = RandomName(); |
137 | sop.ObjectFlags |= (uint)PrimFlags.Phantom; | 137 | sop.Flags |= PrimFlags.Phantom; |
138 | 138 | ||
139 | SceneObjectGroup sog = new SceneObjectGroup(sop); | 139 | SceneObjectGroup sog = new SceneObjectGroup(sop); |
140 | scene.AddNewSceneObject(sog, false); | 140 | scene.AddNewSceneObject(sog, false); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs new file mode 100644 index 0000000..da8199d --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -0,0 +1,143 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | ||
39 | using OpenMetaverse.Assets; | ||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Communications; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
45 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
46 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
47 | using OpenSim.Services.Interfaces; | ||
48 | using OpenSim.Tests.Common; | ||
49 | using OpenSim.Tests.Common.Mock; | ||
50 | using OpenSim.Tests.Common.Setup; | ||
51 | |||
52 | namespace OpenSim.Region.Framework.Tests | ||
53 | { | ||
54 | [TestFixture] | ||
55 | public class TaskInventoryTests | ||
56 | { | ||
57 | protected UserAccount CreateUser(Scene scene) | ||
58 | { | ||
59 | string userFirstName = "Jock"; | ||
60 | string userLastName = "Stirrup"; | ||
61 | string userPassword = "troll"; | ||
62 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
63 | return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
64 | } | ||
65 | |||
66 | protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId) | ||
67 | { | ||
68 | string part1Name = "part1"; | ||
69 | UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000"); | ||
70 | SceneObjectPart part1 | ||
71 | = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
72 | { Name = part1Name, UUID = part1Id }; | ||
73 | return new SceneObjectGroup(part1); | ||
74 | } | ||
75 | |||
76 | protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part) | ||
77 | { | ||
78 | AssetNotecard nc = new AssetNotecard("Hello World!"); | ||
79 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
80 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
81 | AssetBase ncAsset | ||
82 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
83 | scene.AssetService.Store(ncAsset); | ||
84 | TaskInventoryItem ncItem | ||
85 | = new TaskInventoryItem | ||
86 | { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, | ||
87 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | ||
88 | part.Inventory.AddInventoryItem(ncItem, true); | ||
89 | |||
90 | return ncItem; | ||
91 | } | ||
92 | |||
93 | /// <summary> | ||
94 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | ||
95 | /// </summary> | ||
96 | /// This should place it in the most suitable user folder. | ||
97 | [Test] | ||
98 | public void TestMoveTaskInventoryItem() | ||
99 | { | ||
100 | TestHelper.InMethod(); | ||
101 | // log4net.Config.XmlConfigurator.Configure(); | ||
102 | |||
103 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
104 | UserAccount user1 = CreateUser(scene); | ||
105 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | ||
106 | SceneObjectPart sop1 = sog1.RootPart; | ||
107 | TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); | ||
108 | InventoryFolderBase folder | ||
109 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; | ||
110 | |||
111 | // Perform test | ||
112 | scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID); | ||
113 | |||
114 | InventoryItemBase ncUserItem | ||
115 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem"); | ||
116 | Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found"); | ||
117 | } | ||
118 | |||
119 | /// <summary> | ||
120 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | ||
121 | /// </summary> | ||
122 | /// This should place it in the most suitable user folder. | ||
123 | [Test] | ||
124 | public void TestMoveTaskInventoryItemNoParent() | ||
125 | { | ||
126 | TestHelper.InMethod(); | ||
127 | // log4net.Config.XmlConfigurator.Configure(); | ||
128 | |||
129 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
130 | UserAccount user1 = CreateUser(scene); | ||
131 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | ||
132 | SceneObjectPart sop1 = sog1.RootPart; | ||
133 | TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); | ||
134 | |||
135 | // Perform test | ||
136 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); | ||
137 | |||
138 | InventoryItemBase ncUserItem | ||
139 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem"); | ||
140 | Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found"); | ||
141 | } | ||
142 | } | ||
143 | } \ No newline at end of file | ||