diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | 10 |
2 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 3c24fb6..8f0e2d7 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -2364,7 +2364,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2364 | } | 2364 | } |
2365 | outPacket.Header.Zerocoded = true; | 2365 | outPacket.Header.Zerocoded = true; |
2366 | 2366 | ||
2367 | OutPacket(outPacket, ThrottleOutPacketType.LowpriorityTask); | 2367 | OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); |
2368 | } | 2368 | } |
2369 | 2369 | ||
2370 | /// <summary> | 2370 | /// <summary> |
@@ -2388,7 +2388,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2388 | terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state); // AssetID should fall into here probably somehow... | 2388 | terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state); // AssetID should fall into here probably somehow... |
2389 | terse.Header.Reliable = false; | 2389 | terse.Header.Reliable = false; |
2390 | terse.Header.Zerocoded = true; | 2390 | terse.Header.Zerocoded = true; |
2391 | OutPacket(terse, ThrottleOutPacketType.LowpriorityTask); | 2391 | OutPacket(terse, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); |
2392 | } | 2392 | } |
2393 | 2393 | ||
2394 | public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, | 2394 | public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, |
@@ -2404,7 +2404,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2404 | terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0); | 2404 | terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0); |
2405 | terse.Header.Reliable = false; | 2405 | terse.Header.Reliable = false; |
2406 | terse.Header.Zerocoded = true; | 2406 | terse.Header.Zerocoded = true; |
2407 | OutPacket(terse, ThrottleOutPacketType.LowpriorityTask); | 2407 | OutPacket(terse, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); |
2408 | } | 2408 | } |
2409 | 2409 | ||
2410 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID) | 2410 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs index aed9465..2775241 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | |||
@@ -159,7 +159,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | 159 | ||
160 | lock (this) | 160 | lock (this) |
161 | { | 161 | { |
162 | switch (item.throttleType) | 162 | switch (item.throttleType & ThrottleOutPacketType.TypeMask) |
163 | { | 163 | { |
164 | case ThrottleOutPacketType.Resend: | 164 | case ThrottleOutPacketType.Resend: |
165 | ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item); | 165 | ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item); |
@@ -168,10 +168,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
168 | ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item); | 168 | ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item); |
169 | break; | 169 | break; |
170 | case ThrottleOutPacketType.Task: | 170 | case ThrottleOutPacketType.Task: |
171 | ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item); | 171 | if((item.throttleType & ThrottleOutPacketType.LowPriority) != 0) |
172 | break; | 172 | ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item); |
173 | case ThrottleOutPacketType.LowpriorityTask: | 173 | else |
174 | ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item); | 174 | ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item); |
175 | break; | 175 | break; |
176 | case ThrottleOutPacketType.Land: | 176 | case ThrottleOutPacketType.Land: |
177 | ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item); | 177 | ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item); |