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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs257
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserGrid/LocalUserGridServiceConnector.cs139
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs109
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs121
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs13
7 files changed, 499 insertions, 238 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
new file mode 100644
index 0000000..d458364
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -0,0 +1,257 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38namespace OpenSim.Region.CoreModules.Avatar.Attachments
39{
40 public class AttachmentsModule : IAttachmentsModule, IRegionModule
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 protected Scene m_scene = null;
45
46 public void Initialise(Scene scene, IConfigSource source)
47 {
48 scene.RegisterModuleInterface<IAttachmentsModule>(this);
49 m_scene = scene;
50 }
51
52 public void PostInitialise()
53 {
54 }
55
56 public void Close()
57 {
58 }
59
60 public string Name
61 {
62 get { return "Attachments Module"; }
63 }
64
65 public bool IsSharedModule
66 {
67 get { return false; }
68 }
69
70 public bool AttachObject(
71 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
72 {
73 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
74 if (group != null)
75 {
76 if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
77 {
78 // If the attachment point isn't the same as the one previously used
79 // set it's offset position = 0 so that it appears on the attachment point
80 // and not in a weird location somewhere unknown.
81 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
82 {
83 attachPos = Vector3.Zero;
84 }
85
86 // AttachmentPt 0 means the client chose to 'wear' the attachment.
87 if (AttachmentPt == 0)
88 {
89 // Check object for stored attachment point
90 AttachmentPt = (uint)group.GetAttachmentPoint();
91 }
92
93 // if we still didn't find a suitable attachment point.......
94 if (AttachmentPt == 0)
95 {
96 // Stick it on left hand with Zero Offset from the attachment point.
97 AttachmentPt = (uint)AttachmentPoint.LeftHand;
98 attachPos = Vector3.Zero;
99 }
100
101 group.SetAttachmentPoint((byte)AttachmentPt);
102 group.AbsolutePosition = attachPos;
103
104 // Saves and gets itemID
105 UUID itemId;
106
107 if (group.GetFromItemID() == UUID.Zero)
108 {
109 m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
110 }
111 else
112 {
113 itemId = group.GetFromItemID();
114 }
115
116 SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
117
118 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
119
120 // In case it is later dropped again, don't let
121 // it get cleaned up
122 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
123 group.HasGroupChanged = false;
124 }
125 else
126 {
127 remoteClient.SendAgentAlertMessage(
128 "You don't have sufficient permissions to attach this object", false);
129
130 return false;
131 }
132 }
133 else
134 {
135 m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
136 return false;
137 }
138
139 return true;
140 }
141
142 public UUID SetAttachmentInventoryStatus(
143 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
144 {
145 m_log.DebugFormat(
146 "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
147 remoteClient.Name, att.Name, itemID);
148
149 if (!att.IsDeleted)
150 AttachmentPt = att.RootPart.AttachmentPoint;
151
152 ScenePresence presence;
153 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
154 {
155 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
156 item = m_scene.InventoryService.GetItem(item);
157
158 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
159 }
160
161 return att.UUID;
162 }
163
164 /// <summary>
165 /// Update the user inventory to reflect an attachment
166 /// </summary>
167 /// <param name="remoteClient"></param>
168 /// <param name="AttachmentPt"></param>
169 /// <param name="itemID"></param>
170 /// <param name="att"></param>
171 public void SetAttachmentInventoryStatus(
172 IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
173 {
174// m_log.DebugFormat(
175// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
176// att.Name, remoteClient.Name, AttachmentPt, itemID);
177
178 if (UUID.Zero == itemID)
179 {
180 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
181 return;
182 }
183
184 if (0 == AttachmentPt)
185 {
186 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
187 return;
188 }
189
190 if (null == att.RootPart)
191 {
192 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
193 return;
194 }
195
196 ScenePresence presence;
197 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
198 {
199 // XXYY!!
200 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
201 item = m_scene.InventoryService.GetItem(item);
202 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
203
204 if (m_scene.AvatarFactory != null)
205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
206 }
207 }
208
209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
210 {
211 ScenePresence presence;
212 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
213 {
214 presence.Appearance.DetachAttachment(itemID);
215
216 // Save avatar attachment information
217 if (m_scene.AvatarFactory != null)
218 {
219 m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
220 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
221 }
222 }
223
224 DetachSingleAttachmentToInv(itemID, remoteClient);
225 }
226
227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
229 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
230 {
231 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
232 return;
233
234 // We can NOT use the dictionries here, as we are looking
235 // for an entity by the fromAssetID, which is NOT the prim UUID
236 List<EntityBase> detachEntities = m_scene.GetEntities();
237 SceneObjectGroup group;
238
239 foreach (EntityBase entity in detachEntities)
240 {
241 if (entity is SceneObjectGroup)
242 {
243 group = (SceneObjectGroup)entity;
244 if (group.GetFromItemID() == itemID)
245 {
246 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
247 group.DetachToInventoryPrep();
248 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
249 m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
250 m_scene.DeleteSceneObject(group, false);
251 return;
252 }
253 }
254 }
255 }
256 }
257} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserGrid/LocalUserGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserGrid/LocalUserGridServiceConnector.cs
new file mode 100644
index 0000000..f4309fe
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserGrid/LocalUserGridServiceConnector.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Server.Base;
36using OpenSim.Services.Interfaces;
37
38using OpenMetaverse;
39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserGrid
41{
42 public class LocalUserGridServicesConnector : ISharedRegionModule, IUserGridService
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private IUserGridService m_service;
47
48 private bool m_Enabled = false;
49
50 public Type ReplaceableInterface
51 {
52 get { return null; }
53 }
54
55 public string Name
56 {
57 get { return "LocalUserGridServicesConnector"; }
58 }
59
60 public void Initialise(IConfigSource source)
61 {
62 IConfig moduleConfig = source.Configs["Modules"];
63 if (moduleConfig != null)
64 {
65 string name = moduleConfig.GetString("UserGridServices", "");
66 if (name == Name)
67 {
68 IConfig userConfig = source.Configs["UserGridService"];
69 if (userConfig == null)
70 {
71 m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: UserGridService missing from ini files");
72 return;
73 }
74
75 string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
76
77 if (serviceDll == String.Empty)
78 {
79 m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: No LocalServiceModule named in section UserGridService");
80 return;
81 }
82
83 Object[] args = new Object[] { source };
84 m_service = ServerUtils.LoadPlugin<IUserGridService>(serviceDll, args);
85
86 if (m_service == null)
87 {
88 m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: Can't load UserGrid service");
89 return;
90 }
91 m_Enabled = true;
92 m_log.Info("[LOCAL USER GRID SERVICE CONNECTOR]: Local UserGrid connector enabled");
93 }
94 }
95 }
96
97 public void PostInitialise()
98 {
99 if (!m_Enabled)
100 return;
101 }
102
103 public void Close()
104 {
105 if (!m_Enabled)
106 return;
107 }
108
109 public void AddRegion(Scene scene)
110 {
111 if (!m_Enabled)
112 return;
113
114 scene.RegisterModuleInterface<IUserGridService>(m_service);
115 }
116
117 public void RemoveRegion(Scene scene)
118 {
119 if (!m_Enabled)
120 return;
121 }
122
123 public void RegionLoaded(Scene scene)
124 {
125 if (!m_Enabled)
126 return;
127 }
128
129 public UserGridInfo GetUserGridInfo(string userID)
130 {
131 return m_service.GetUserGridInfo(userID);
132 }
133
134 public bool StoreUserGridInfo(UserGridInfo info)
135 {
136 return m_service.StoreUserGridInfo(info);
137 }
138 }
139} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
new file mode 100644
index 0000000..367ff3d
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -0,0 +1,72 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public interface IAttachmentsModule
36 {
37 /// <summary>
38 /// Attach an object to an avatar.
39 /// </summary>
40 /// <param name="controllingClient"></param>
41 /// <param name="localID"></param>
42 /// <param name="attachPoint"></param>
43 /// <param name="rot"></param>
44 /// <param name="pos"></param>
45 /// <param name="silent"></param>
46 /// <returns>true if the object was successfully attached, false otherwise</returns>
47 bool AttachObject(
48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
49
50 /// <summary>
51 /// Update the user inventory to the attachment of an item
52 /// </summary>
53 /// <param name="att"></param>
54 /// <param name="remoteClient"></param>
55 /// <param name="itemID"></param>
56 /// <param name="AttachmentPt"></param>
57 /// <returns></returns>
58 UUID SetAttachmentInventoryStatus(
59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
60
61 /// <summary>
62 /// Update the user inventory to show a detach.
63 /// </summary>
64 /// <param name="itemID">
65 /// A <see cref="UUID"/>
66 /// </param>
67 /// <param name="remoteClient">
68 /// A <see cref="IClientAPI"/>
69 /// </param>
70 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
71 }
72} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5f3cd8c..dad0efd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1858,39 +1858,11 @@ namespace OpenSim.Region.Framework.Scenes
1858 1858
1859 if (att == null) 1859 if (att == null)
1860 { 1860 {
1861 DetachSingleAttachmentToInv(itemID, remoteClient); 1861 AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
1862 return UUID.Zero; 1862 return UUID.Zero;
1863 } 1863 }
1864 1864
1865 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 1865 return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
1866 }
1867
1868 /// <summary>
1869 /// Update the user inventory to reflect an attachment
1870 /// </summary>
1871 /// <param name="att"></param>
1872 /// <param name="remoteClient"></param>
1873 /// <param name="itemID"></param>
1874 /// <param name="AttachmentPt"></param>
1875 /// <returns></returns>
1876 public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
1877 {
1878 m_log.DebugFormat(
1879 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
1880 remoteClient.Name, att.Name, itemID);
1881
1882 if (!att.IsDeleted)
1883 AttachmentPt = att.RootPart.AttachmentPoint;
1884
1885 ScenePresence presence;
1886 if (TryGetAvatar(remoteClient.AgentId, out presence))
1887 {
1888 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1889 item = InventoryService.GetItem(item);
1890
1891 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
1892 }
1893 return att.UUID;
1894 } 1866 }
1895 1867
1896 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, 1868 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
@@ -1902,65 +1874,6 @@ namespace OpenSim.Region.Framework.Scenes
1902 } 1874 }
1903 } 1875 }
1904 1876
1905 /// <summary>
1906 /// Attach an object.
1907 /// </summary>
1908 /// <param name="controllingClient"></param>
1909 /// <param name="localID"></param>
1910 /// <param name="attachPoint"></param>
1911 /// <param name="rot"></param>
1912 /// <param name="pos"></param>
1913 /// <param name="silent"></param>
1914 /// <returns>true if the object was successfully attached, false otherwise</returns>
1915 public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
1916 {
1917 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
1918 }
1919
1920 /// <summary>
1921 /// This registers the item as attached in a user's inventory
1922 /// </summary>
1923 /// <param name="remoteClient"></param>
1924 /// <param name="AttachmentPt"></param>
1925 /// <param name="itemID"></param>
1926 /// <param name="att"></param>
1927 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
1928 {
1929// m_log.DebugFormat(
1930// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
1931// att.Name, remoteClient.Name, AttachmentPt, itemID);
1932
1933 if (UUID.Zero == itemID)
1934 {
1935 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
1936 return;
1937 }
1938
1939 if (0 == AttachmentPt)
1940 {
1941 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
1942 return;
1943 }
1944
1945 if (null == att.RootPart)
1946 {
1947 m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
1948 return;
1949 }
1950
1951 ScenePresence presence;
1952 if (TryGetAvatar(remoteClient.AgentId, out presence))
1953 {
1954 // XXYY!!
1955 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1956 item = InventoryService.GetItem(item);
1957 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
1958
1959 if (m_AvatarFactory != null)
1960 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
1961 }
1962 }
1963
1964 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 1877 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
1965 { 1878 {
1966 SceneObjectPart part = GetSceneObjectPart(itemID); 1879 SceneObjectPart part = GetSceneObjectPart(itemID);
@@ -1991,24 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes
1991 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 1904 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
1992 } 1905 }
1993 1906
1994 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
1995 {
1996 ScenePresence presence;
1997 if (TryGetAvatar(remoteClient.AgentId, out presence))
1998 {
1999 presence.Appearance.DetachAttachment(itemID);
2000
2001 // Save avatar attachment information
2002 if (m_AvatarFactory != null)
2003 {
2004 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2005 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2006 }
2007 }
2008
2009 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
2010 }
2011
2012 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 1907 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
2013 { 1908 {
2014 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); 1909 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 8f9663c..30c69a8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
307 307
308 protected IXMLRPC m_xmlrpcModule; 308 protected IXMLRPC m_xmlrpcModule;
309 protected IWorldComm m_worldCommModule; 309 protected IWorldComm m_worldCommModule;
310 public IAttachmentsModule AttachmentsModule { get; set; }
310 protected IAvatarFactory m_AvatarFactory; 311 protected IAvatarFactory m_AvatarFactory;
311 public IAvatarFactory AvatarFactory 312 public IAvatarFactory AvatarFactory
312 { 313 {
@@ -1212,6 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
1212 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1213 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1213 XferManager = RequestModuleInterface<IXfer>(); 1214 XferManager = RequestModuleInterface<IXfer>();
1214 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); 1215 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1216 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1215 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1217 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1216 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1218 m_dialogModule = RequestModuleInterface<IDialogModule>();
1217 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1219 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
@@ -2402,9 +2404,11 @@ namespace OpenSim.Region.Framework.Scenes
2402 //grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2404 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2403 m_log.DebugFormat( 2405 m_log.DebugFormat(
2404 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2406 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2407
2408 if (AttachmentsModule != null)
2409 AttachmentsModule.AttachObject(
2410 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2405 2411
2406 AttachObject(
2407 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2408 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2412 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2409 grp.SendGroupFullUpdate(); 2413 grp.SendGroupFullUpdate();
2410 } 2414 }
@@ -2639,10 +2643,12 @@ namespace OpenSim.Region.Framework.Scenes
2639 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2643 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2640 { 2644 {
2641 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 2645 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2642 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2646 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2643 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
2644 client.OnObjectAttach += m_sceneGraph.AttachObject; 2647 client.OnObjectAttach += m_sceneGraph.AttachObject;
2645 client.OnObjectDetach += m_sceneGraph.DetachObject; 2648 client.OnObjectDetach += m_sceneGraph.DetachObject;
2649
2650 if (AttachmentsModule != null)
2651 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
2646 } 2652 }
2647 2653
2648 public virtual void SubscribeToClientTeleportEvents(IClientAPI client) 2654 public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@@ -2689,8 +2695,7 @@ namespace OpenSim.Region.Framework.Scenes
2689 } 2695 }
2690 2696
2691 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2697 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2692 { 2698 {
2693
2694 } 2699 }
2695 2700
2696 /// <summary> 2701 /// <summary>
@@ -2712,7 +2717,6 @@ namespace OpenSim.Region.Framework.Scenes
2712 2717
2713 UnSubscribeToClientNetworkEvents(client); 2718 UnSubscribeToClientNetworkEvents(client);
2714 2719
2715
2716 // EventManager.TriggerOnNewClient(client); 2720 // EventManager.TriggerOnNewClient(client);
2717 } 2721 }
2718 2722
@@ -2792,12 +2796,14 @@ namespace OpenSim.Region.Framework.Scenes
2792 } 2796 }
2793 2797
2794 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2798 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2795 { 2799 {
2796 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2797 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 2800 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2798 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv; 2801 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2799 client.OnObjectAttach -= m_sceneGraph.AttachObject; 2802 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2800 client.OnObjectDetach -= m_sceneGraph.DetachObject; 2803 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2804
2805 if (AttachmentsModule != null)
2806 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2801 } 2807 }
2802 2808
2803 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) 2809 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 22613e9..380722d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
452 if (group != null) 452 if (group != null)
453 { 453 {
454 //group.DetachToGround(); 454 //group.DetachToGround();
455 m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient); 455 m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
456 } 456 }
457 } 457 }
458 458
@@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
504 return; 504 return;
505 505
506 // Calls attach with a Zero position 506 // Calls attach with a Zero position
507 if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) 507 if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
508 { 508 {
509 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 509 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
510 510
@@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
547 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 547 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
548 tainted = true; 548 tainted = true;
549 549
550 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); 550 m_parentScene.AttachmentsModule.AttachObject(
551 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
551 //objatt.ScheduleGroupForFullUpdate(); 552 //objatt.ScheduleGroupForFullUpdate();
553
552 if (tainted) 554 if (tainted)
553 objatt.HasGroupChanged = true; 555 objatt.HasGroupChanged = true;
554 556
@@ -572,119 +574,6 @@ namespace OpenSim.Region.Framework.Scenes
572 return null; 574 return null;
573 } 575 }
574 576
575 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
576 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
577 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
578 {
579 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
580 return;
581
582 // We can NOT use the dictionries here, as we are looking
583 // for an entity by the fromAssetID, which is NOT the prim UUID
584 //
585 List<EntityBase> detachEntities = GetEntities();
586 SceneObjectGroup group;
587
588 foreach (EntityBase entity in detachEntities)
589 {
590 if (entity is SceneObjectGroup)
591 {
592 group = (SceneObjectGroup)entity;
593 if (group.GetFromItemID() == itemID)
594 {
595 m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
596 group.DetachToInventoryPrep();
597 m_log.Debug("[DETACH]: Saving attachpoint: " +
598 ((uint)group.GetAttachmentPoint()).ToString());
599 m_parentScene.UpdateKnownItem(remoteClient, group,
600 group.GetFromItemID(), group.OwnerID);
601 m_parentScene.DeleteSceneObject(group, false);
602 return;
603 }
604 }
605 }
606 }
607
608 /// <summary>
609 /// Attach a scene object to an avatar.
610 /// </summary>
611 /// <param name="remoteClient"></param>
612 /// <param name="objectLocalID"></param>
613 /// <param name="AttachmentPt"></param>
614 /// <param name="rot"></param>
615 /// <param name="attachPos"></param>
616 /// <param name="silent"></param>
617 /// <returns>true if the attachment was successful, false otherwise</returns>
618 protected internal bool AttachObject(
619 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
620 {
621 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
622 if (group != null)
623 {
624 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
625 {
626 // If the attachment point isn't the same as the one previously used
627 // set it's offset position = 0 so that it appears on the attachment point
628 // and not in a weird location somewhere unknown.
629 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
630 {
631 attachPos = Vector3.Zero;
632 }
633
634 // AttachmentPt 0 means the client chose to 'wear' the attachment.
635 if (AttachmentPt == 0)
636 {
637 // Check object for stored attachment point
638 AttachmentPt = (uint)group.GetAttachmentPoint();
639 }
640
641 // if we still didn't find a suitable attachment point.......
642 if (AttachmentPt == 0)
643 {
644 // Stick it on left hand with Zero Offset from the attachment point.
645 AttachmentPt = (uint)AttachmentPoint.LeftHand;
646 attachPos = Vector3.Zero;
647 }
648
649 group.SetAttachmentPoint((byte)AttachmentPt);
650 group.AbsolutePosition = attachPos;
651
652 // Saves and gets itemID
653 UUID itemId;
654
655 if (group.GetFromItemID() == UUID.Zero)
656 {
657 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
658 }
659 else
660 {
661 itemId = group.GetFromItemID();
662 }
663
664 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
665
666 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
667 // In case it is later dropped again, don't let
668 // it get cleaned up
669 //
670 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
671 group.HasGroupChanged = false;
672 }
673 else
674 {
675 remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
676 return false;
677 }
678 }
679 else
680 {
681 m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
682 return false;
683 }
684
685 return true;
686 }
687
688 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) 577 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
689 { 578 {
690 ScenePresence newAvatar = null; 579 ScenePresence newAvatar = null;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0134b03..8217248 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2896,9 +2896,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2896 2896
2897 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 2897 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
2898 2898
2899 m_ScriptEngine.World.AttachObject(presence.ControllingClient, 2899 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
2900 grp.LocalId, (uint)attachment, Quaternion.Identity, 2900 if (attachmentsModule != null)
2901 Vector3.Zero, false); 2901 attachmentsModule.AttachObject(
2902 presence.ControllingClient, grp.LocalId,
2903 (uint)attachment, Quaternion.Identity, Vector3.Zero, false);
2902 } 2904 }
2903 } 2905 }
2904 2906
@@ -2929,8 +2931,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2929 2931
2930 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 2932 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
2931 2933
2932 m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID, 2934 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
2933 presence.ControllingClient); 2935 if (attachmentsModule != null)
2936 attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
2934 } 2937 }
2935 } 2938 }
2936 2939