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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs19
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs37
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
6 files changed, 66 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 1e09610..ebb5bd2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -566,8 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
566 /// <param name="silent"></param> 566 /// <param name="silent"></param>
567 protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) 567 protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
568 { 568 {
569 m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", Name, avatar.Name, 569 m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
570 attachmentpoint, attachOffset, so.RootPart.AttachedPos); 570 so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
571 571
572 so.DetachFromBackup(); 572 so.DetachFromBackup();
573 573
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 54575ca..763d2dc 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
58 /// <param name="agentID"></param> 58 /// <param name="agentID"></param>
59 /// <param name="appearance"></param> 59 /// <param name="appearance"></param>
60 /// <param name="scene"></param> 60 /// <param name="scene"></param>
61 /// <returns></returns> 61 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
62 bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene); 62 bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene);
63 63
64 /// <summary> 64 /// <summary>
@@ -67,7 +67,16 @@ namespace OpenSim.Region.Framework.Interfaces
67 /// <param name="agentID">The UUID of the NPC</param> 67 /// <param name="agentID">The UUID of the NPC</param>
68 /// <param name="scene"></param> 68 /// <param name="scene"></param>
69 /// <param name="pos"></param> 69 /// <param name="pos"></param>
70 void MoveToTarget(UUID agentID, Scene scene, Vector3 pos); 70 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
71 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos);
72
73 /// <summary>
74 /// Stop the NPC's current movement.
75 /// </summary>
76 /// <param name="agentID">The UUID of the NPC</param>
77 /// <param name="scene"></param>
78 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
79 bool StopMoveToTarget(UUID agentID, Scene scene);
71 80
72 /// <summary> 81 /// <summary>
73 /// Get the NPC to say something. 82 /// Get the NPC to say something.
@@ -75,13 +84,15 @@ namespace OpenSim.Region.Framework.Interfaces
75 /// <param name="agentID">The UUID of the NPC</param> 84 /// <param name="agentID">The UUID of the NPC</param>
76 /// <param name="scene"></param> 85 /// <param name="scene"></param>
77 /// <param name="text"></param> 86 /// <param name="text"></param>
78 void Say(UUID agentID, Scene scene, string text); 87 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
88 bool Say(UUID agentID, Scene scene, string text);
79 89
80 /// <summary> 90 /// <summary>
81 /// Delete an NPC. 91 /// Delete an NPC.
82 /// </summary> 92 /// </summary>
83 /// <param name="agentID">The UUID of the NPC</param> 93 /// <param name="agentID">The UUID of the NPC</param>
84 /// <param name="scene"></param> 94 /// <param name="scene"></param>
85 void DeleteNPC(UUID agentID, Scene scene); 95 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
96 bool DeleteNPC(UUID agentID, Scene scene);
86 } 97 }
87} \ No newline at end of file 98} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 068eec8..87cb322 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -217,7 +217,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
217 return npcAvatar.AgentId; 217 return npcAvatar.AgentId;
218 } 218 }
219 219
220 public void MoveToTarget(UUID agentID, Scene scene, Vector3 pos) 220 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos)
221 { 221 {
222 lock (m_avatars) 222 lock (m_avatars)
223 { 223 {
@@ -230,22 +230,49 @@ namespace OpenSim.Region.OptionalModules.World.NPC
230 "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); 230 "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName);
231 231
232 sp.MoveToTarget(pos); 232 sp.MoveToTarget(pos);
233
234 return true;
235 }
236 }
237
238 return false;
239 }
240
241 public bool StopMoveToTarget(UUID agentID, Scene scene)
242 {
243 lock (m_avatars)
244 {
245 if (m_avatars.ContainsKey(agentID))
246 {
247 ScenePresence sp;
248 scene.TryGetScenePresence(agentID, out sp);
249
250 sp.Velocity = Vector3.Zero;
251 sp.ResetMoveToTarget();
252
253 return true;
233 } 254 }
234 } 255 }
256
257 return false;
235 } 258 }
236 259
237 public void Say(UUID agentID, Scene scene, string text) 260 public bool Say(UUID agentID, Scene scene, string text)
238 { 261 {
239 lock (m_avatars) 262 lock (m_avatars)
240 { 263 {
241 if (m_avatars.ContainsKey(agentID)) 264 if (m_avatars.ContainsKey(agentID))
242 { 265 {
243 m_avatars[agentID].Say(text); 266 m_avatars[agentID].Say(text);
267
268 return true;
244 } 269 }
245 } 270 }
271
272 return false;
246 } 273 }
247 274
248 public void DeleteNPC(UUID agentID, Scene scene) 275 public bool DeleteNPC(UUID agentID, Scene scene)
249 { 276 {
250 lock (m_avatars) 277 lock (m_avatars)
251 { 278 {
@@ -253,8 +280,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
253 { 280 {
254 scene.RemoveClient(agentID); 281 scene.RemoveClient(agentID);
255 m_avatars.Remove(agentID); 282 m_avatars.Remove(agentID);
283
284 return true;
256 } 285 }
257 } 286 }
287
288 return false;
258 } 289 }
259 290
260 public void PostInitialise() 291 public void PostInitialise()
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index a05c623..9c32029 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2213,6 +2213,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2213 } 2213 }
2214 } 2214 }
2215 2215
2216 public void osNpcStopMoveTo(LSL_Key npc)
2217 {
2218 CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo");
2219
2220 INPCModule module = World.RequestModuleInterface<INPCModule>();
2221 if (module != null)
2222 module.StopMoveToTarget(new UUID(npc.m_string), World);
2223 }
2224
2216 public void osNpcSay(LSL_Key npc, string message) 2225 public void osNpcSay(LSL_Key npc, string message)
2217 { 2226 {
2218 CheckThreatLevel(ThreatLevel.High, "osNpcSay"); 2227 CheckThreatLevel(ThreatLevel.High, "osNpcSay");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 92473ae..ab0097a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -173,6 +173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
173 LSL_Key osNpcSaveAppearance(string avatar, string notecardName); 173 LSL_Key osNpcSaveAppearance(string avatar, string notecardName);
174 void osNpcLoadAppearance(string avatar, string notecardNameOrUuid); 174 void osNpcLoadAppearance(string avatar, string notecardNameOrUuid);
175 void osNpcMoveTo(key npc, vector position); 175 void osNpcMoveTo(key npc, vector position);
176 void osNpcStopMoveTo(LSL_Key npc);
176 void osNpcSay(key npc, string message); 177 void osNpcSay(key npc, string message);
177 void osNpcRemove(key npc); 178 void osNpcRemove(key npc);
178 179
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 4b21c88..a7843dd 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -498,6 +498,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
498 m_OSSL_Functions.osNpcMoveTo(npc, position); 498 m_OSSL_Functions.osNpcMoveTo(npc, position);
499 } 499 }
500 500
501 public void osNpcStopMoveTo(LSL_Key npc)
502 {
503 m_OSSL_Functions.osNpcStopMoveTo(npc);
504 }
505
501 public void osNpcSay(key npc, string message) 506 public void osNpcSay(key npc, string message)
502 { 507 {
503 m_OSSL_Functions.osNpcSay(npc, message); 508 m_OSSL_Functions.osNpcSay(npc, message);