diff options
Diffstat (limited to 'OpenSim/Region')
19 files changed, 348 insertions, 479 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 464d922..91d40ab 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -468,26 +468,20 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
468 | 468 | ||
469 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | 469 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
470 | { | 470 | { |
471 | // Get a fresh list that will not change as people get teleported away | 471 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
472 | List<ScenePresence> presences = m_scene.GetScenePresences(); | ||
473 | |||
474 | foreach(ScenePresence p in presences) | ||
475 | { | 472 | { |
476 | if (p.UUID != senderID) | 473 | if (sp.UUID != senderID) |
477 | { | 474 | { |
475 | ScenePresence p = m_scene.GetScenePresence(sp.UUID); | ||
478 | // make sure they are still there, we could be working down a long list | 476 | // make sure they are still there, we could be working down a long list |
479 | ScenePresence s = m_scene.GetScenePresence(p.UUID); | 477 | // Also make sure they are actually in the region |
480 | if (s != null) | 478 | if (p != null && !p.IsChildAgent) |
481 | { | 479 | { |
482 | // Also make sure they are actually in the region | 480 | p.ControllingClient.SendTeleportLocationStart(); |
483 | if (!s.IsChildAgent) | 481 | m_scene.TeleportClientHome(p.UUID, p.ControllingClient); |
484 | { | ||
485 | s.ControllingClient.SendTeleportLocationStart(); | ||
486 | m_scene.TeleportClientHome(s.UUID, s.ControllingClient); | ||
487 | } | ||
488 | } | 482 | } |
489 | } | 483 | } |
490 | } | 484 | }); |
491 | } | 485 | } |
492 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) | 486 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) |
493 | { | 487 | { |
@@ -765,12 +759,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
765 | 759 | ||
766 | public void sendRegionInfoPacketToAll() | 760 | public void sendRegionInfoPacketToAll() |
767 | { | 761 | { |
768 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 762 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
769 | |||
770 | for (int i = 0; i < avatars.Count; i++) | ||
771 | { | 763 | { |
772 | HandleRegionInfoRequest(avatars[i].ControllingClient); | 764 | if (!sp.IsChildAgent) |
773 | } | 765 | HandleRegionInfoRequest(sp.ControllingClient); |
766 | }); | ||
774 | } | 767 | } |
775 | 768 | ||
776 | public void sendRegionHandshake(IClientAPI remoteClient) | 769 | public void sendRegionHandshake(IClientAPI remoteClient) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 1279ac1..5750aa4 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -191,9 +191,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
191 | forcedPosition = null; | 191 | forcedPosition = null; |
192 | } | 192 | } |
193 | //if we are far away, teleport | 193 | //if we are far away, teleport |
194 | else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3) | 194 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3) |
195 | { | 195 | { |
196 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition)); | 196 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); |
197 | clientAvatar.Teleport(forcedPosition.Value); | 197 | clientAvatar.Teleport(forcedPosition.Value); |
198 | forcedPosition = null; | 198 | forcedPosition = null; |
199 | } | 199 | } |
@@ -374,30 +374,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
374 | } | 374 | } |
375 | } | 375 | } |
376 | 376 | ||
377 | public void SendOutNearestBanLine(IClientAPI avatar) | 377 | public void SendOutNearestBanLine(IClientAPI client) |
378 | { | 378 | { |
379 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 379 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
380 | foreach (ScenePresence presence in avatars) | 380 | if (sp == null || sp.IsChildAgent) |
381 | return; | ||
382 | |||
383 | List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); | ||
384 | foreach (ILandObject checkBan in checkLandParcels) | ||
381 | { | 385 | { |
382 | if (presence.UUID == avatar.AgentId) | 386 | if (checkBan.IsBannedFromLand(client.AgentId)) |
383 | { | 387 | { |
384 | List<ILandObject> checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition); | 388 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, client); |
385 | foreach (ILandObject checkBan in checkLandParcels) | 389 | return; //Only send one |
386 | { | 390 | } |
387 | if (checkBan.IsBannedFromLand(avatar.AgentId)) | 391 | if (checkBan.IsRestrictedFromLand(client.AgentId)) |
388 | { | 392 | { |
389 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar); | 393 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, client); |
390 | return; //Only send one | 394 | return; //Only send one |
391 | } | ||
392 | if (checkBan.IsRestrictedFromLand(avatar.AgentId)) | ||
393 | { | ||
394 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar); | ||
395 | return; //Only send one | ||
396 | } | ||
397 | } | ||
398 | return; | ||
399 | } | 395 | } |
400 | } | 396 | } |
397 | return; | ||
401 | } | 398 | } |
402 | 399 | ||
403 | public void SendLandUpdate(ScenePresence avatar, bool force) | 400 | public void SendLandUpdate(ScenePresence avatar, bool force) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index e85136a..b2d9b66 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -332,36 +332,38 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
332 | 332 | ||
333 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | 333 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) |
334 | { | 334 | { |
335 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 335 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) |
336 | ILandObject over = null; | ||
337 | for (int i = 0; i < avatars.Count; i++) | ||
338 | { | 336 | { |
337 | if (avatar.IsChildAgent) | ||
338 | return; | ||
339 | |||
340 | ILandObject over = null; | ||
339 | try | 341 | try |
340 | { | 342 | { |
341 | over = | 343 | over = |
342 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 344 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), |
343 | Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 345 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); |
344 | } | 346 | } |
345 | catch (Exception) | 347 | catch (Exception) |
346 | { | 348 | { |
347 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + | 349 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + |
348 | Math.Round(avatars[i].AbsolutePosition.Y)); | 350 | Math.Round(avatar.AbsolutePosition.Y)); |
349 | } | 351 | } |
350 | 352 | ||
351 | if (over != null) | 353 | if (over != null) |
352 | { | 354 | { |
353 | if (over.LandData.LocalID == LandData.LocalID) | 355 | if (over.LandData.LocalID == LandData.LocalID) |
354 | { | 356 | { |
355 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && | 357 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && |
356 | m_scene.RegionInfo.RegionSettings.AllowDamage) | 358 | m_scene.RegionInfo.RegionSettings.AllowDamage) |
357 | avatars[i].Invulnerable = false; | 359 | avatar.Invulnerable = false; |
358 | else | 360 | else |
359 | avatars[i].Invulnerable = true; | 361 | avatar.Invulnerable = true; |
360 | 362 | ||
361 | SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient); | 363 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); |
362 | } | 364 | } |
363 | } | 365 | } |
364 | } | 366 | }); |
365 | } | 367 | } |
366 | 368 | ||
367 | #endregion | 369 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 1f5a4ff..a52fea4 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -62,40 +62,46 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
62 | public virtual void PlayAttachedSound( | 62 | public virtual void PlayAttachedSound( |
63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | 63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) |
64 | { | 64 | { |
65 | foreach (ScenePresence p in m_scene.GetAvatars()) | 65 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
66 | { | 66 | { |
67 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | 67 | if (sp.IsChildAgent) |
68 | return; | ||
69 | |||
70 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | ||
68 | if (dis > 100.0) // Max audio distance | 71 | if (dis > 100.0) // Max audio distance |
69 | continue; | 72 | return; |
70 | 73 | ||
71 | // Scale by distance | 74 | // Scale by distance |
72 | if (radius == 0) | 75 | if (radius == 0) |
73 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 76 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
74 | else | 77 | else |
75 | gain = (float)((double)gain * ((radius - dis) / radius)); | 78 | gain = (float)((double)gain * ((radius - dis) / radius)); |
76 | 79 | ||
77 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 80 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); |
78 | } | 81 | }); |
79 | } | 82 | } |
80 | 83 | ||
81 | public virtual void TriggerSound( | 84 | public virtual void TriggerSound( |
82 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | 85 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
83 | { | 86 | { |
84 | foreach (ScenePresence p in m_scene.GetAvatars()) | 87 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
85 | { | 88 | { |
86 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | 89 | if (sp.IsChildAgent) |
90 | return; | ||
91 | |||
92 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | ||
87 | if (dis > 100.0) // Max audio distance | 93 | if (dis > 100.0) // Max audio distance |
88 | continue; | 94 | return; |
89 | 95 | ||
90 | // Scale by distance | 96 | // Scale by distance |
91 | if (radius == 0) | 97 | if (radius == 0) |
92 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 98 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
93 | else | 99 | else |
94 | gain = (float)((double)gain * ((radius - dis) / radius)); | 100 | gain = (float)((double)gain * ((radius - dis) / radius)); |
95 | 101 | ||
96 | p.ControllingClient.SendTriggeredSound( | 102 | sp.ControllingClient.SendTriggeredSound( |
97 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); | 103 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); |
98 | } | 104 | }); |
99 | } | 105 | } |
100 | } | 106 | } |
101 | } | 107 | } |
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index 0712a7f..a6dc2ec 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs | |||
@@ -509,14 +509,13 @@ namespace OpenSim.Region.CoreModules | |||
509 | 509 | ||
510 | private void SunUpdateToAllClients() | 510 | private void SunUpdateToAllClients() |
511 | { | 511 | { |
512 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 512 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
513 | foreach (ScenePresence avatar in avatars) | ||
514 | { | 513 | { |
515 | if (!avatar.IsChildAgent) | 514 | if (!sp.IsChildAgent) |
516 | { | 515 | { |
517 | SunToClient(avatar.ControllingClient); | 516 | SunToClient(sp.ControllingClient); |
518 | } | 517 | } |
519 | } | 518 | }); |
520 | } | 519 | } |
521 | 520 | ||
522 | #region ISunModule Members | 521 | #region ISunModule Members |
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs index 3283c1f..9736b73 100644 --- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs +++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs | |||
@@ -425,9 +425,7 @@ namespace OpenSim.Region.CoreModules | |||
425 | { | 425 | { |
426 | if (m_ready) | 426 | if (m_ready) |
427 | { | 427 | { |
428 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 428 | if(m_scene.GetRootAgentCount() > 0) |
429 | |||
430 | if (avatars.Count > 0) | ||
431 | { | 429 | { |
432 | // Ask wind plugin to generate a LL wind array to be cached locally | 430 | // Ask wind plugin to generate a LL wind array to be cached locally |
433 | // Try not to update this too often, as it may involve array copies | 431 | // Try not to update this too often, as it may involve array copies |
@@ -437,11 +435,11 @@ namespace OpenSim.Region.CoreModules | |||
437 | m_frameLastUpdateClientArray = m_frame; | 435 | m_frameLastUpdateClientArray = m_frame; |
438 | } | 436 | } |
439 | 437 | ||
440 | foreach (ScenePresence avatar in avatars) | 438 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
441 | { | 439 | { |
442 | if (!avatar.IsChildAgent) | 440 | if (!sp.IsChildAgent) |
443 | avatar.ControllingClient.SendWindData(windSpeeds); | 441 | sp.ControllingClient.SendWindData(windSpeeds); |
444 | } | 442 | }); |
445 | } | 443 | } |
446 | } | 444 | } |
447 | } | 445 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index b63d014..f1cc0dd 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -304,25 +304,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
304 | /// <param name="AgentId">AgentID that logged out</param> | 304 | /// <param name="AgentId">AgentID that logged out</param> |
305 | private void ClientLoggedOut(UUID AgentId, Scene scene) | 305 | private void ClientLoggedOut(UUID AgentId, Scene scene) |
306 | { | 306 | { |
307 | List<ScenePresence> presences = m_scene.GetAvatars(); | ||
308 | int rootcount = 0; | ||
309 | for (int i=0;i<presences.Count;i++) | ||
310 | { | ||
311 | if (presences[i] != null) | ||
312 | { | ||
313 | if (!presences[i].IsChildAgent) | ||
314 | rootcount++; | ||
315 | } | ||
316 | } | ||
317 | if (rootcount <= 1) | ||
318 | StopThread(); | ||
319 | |||
320 | lock (m_rootAgents) | 307 | lock (m_rootAgents) |
321 | { | 308 | { |
322 | if (m_rootAgents.Contains(AgentId)) | 309 | m_rootAgents.Remove(AgentId); |
323 | { | 310 | if(m_rootAgents.Count == 0) |
324 | m_rootAgents.Remove(AgentId); | 311 | StopThread(); |
325 | } | ||
326 | } | 312 | } |
327 | } | 313 | } |
328 | #endregion | 314 | #endregion |
@@ -375,11 +361,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
375 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 361 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
376 | { | 362 | { |
377 | // Local Map Item Request | 363 | // Local Map Item Request |
378 | List<ScenePresence> avatars = m_scene.GetAvatars(); | ||
379 | int tc = Environment.TickCount; | 364 | int tc = Environment.TickCount; |
380 | List<mapItemReply> mapitems = new List<mapItemReply>(); | 365 | List<mapItemReply> mapitems = new List<mapItemReply>(); |
381 | mapItemReply mapitem = new mapItemReply(); | 366 | mapItemReply mapitem = new mapItemReply(); |
382 | if (avatars.Count == 0 || avatars.Count == 1) | 367 | if (m_scene.GetRootAgentCount() <= 1) |
383 | { | 368 | { |
384 | mapitem = new mapItemReply(); | 369 | mapitem = new mapItemReply(); |
385 | mapitem.x = (uint)(xstart + 1); | 370 | mapitem.x = (uint)(xstart + 1); |
@@ -392,21 +377,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
392 | } | 377 | } |
393 | else | 378 | else |
394 | { | 379 | { |
395 | foreach (ScenePresence av in avatars) | 380 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
396 | { | 381 | { |
397 | // Don't send a green dot for yourself | 382 | // Don't send a green dot for yourself |
398 | if (av.UUID != remoteClient.AgentId) | 383 | if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId) |
399 | { | 384 | { |
400 | mapitem = new mapItemReply(); | 385 | mapitem = new mapItemReply(); |
401 | mapitem.x = (uint)(xstart + av.AbsolutePosition.X); | 386 | mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); |
402 | mapitem.y = (uint)(ystart + av.AbsolutePosition.Y); | 387 | mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y); |
403 | mapitem.id = UUID.Zero; | 388 | mapitem.id = UUID.Zero; |
404 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | 389 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); |
405 | mapitem.Extra = 1; | 390 | mapitem.Extra = 1; |
406 | mapitem.Extra2 = 0; | 391 | mapitem.Extra2 = 0; |
407 | mapitems.Add(mapitem); | 392 | mapitems.Add(mapitem); |
408 | } | 393 | } |
409 | } | 394 | }); |
410 | } | 395 | } |
411 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 396 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); |
412 | } | 397 | } |
@@ -981,51 +966,35 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
981 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); | 966 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); |
982 | 967 | ||
983 | OSDMap responsemap = new OSDMap(); | 968 | OSDMap responsemap = new OSDMap(); |
984 | List<ScenePresence> avatars = m_scene.GetAvatars(); | ||
985 | OSDArray responsearr = new OSDArray(avatars.Count); | ||
986 | OSDMap responsemapdata = new OSDMap(); | ||
987 | int tc = Environment.TickCount; | 969 | int tc = Environment.TickCount; |
988 | /* | 970 | if (m_scene.GetRootAgentCount() == 0) |
989 | foreach (ScenePresence av in avatars) | ||
990 | { | ||
991 | responsemapdata = new OSDMap(); | ||
992 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); | ||
993 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); | ||
994 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | ||
995 | responsemapdata["Name"] = OSD.FromString("TH"); | ||
996 | responsemapdata["Extra"] = OSD.FromInteger(0); | ||
997 | responsemapdata["Extra2"] = OSD.FromInteger(0); | ||
998 | responsearr.Add(responsemapdata); | ||
999 | } | ||
1000 | responsemap["1"] = responsearr; | ||
1001 | */ | ||
1002 | if (avatars.Count == 0) | ||
1003 | { | 971 | { |
1004 | responsemapdata = new OSDMap(); | 972 | OSDMap responsemapdata = new OSDMap(); |
1005 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); | 973 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); |
1006 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); | 974 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); |
1007 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | 975 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); |
1008 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); | 976 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); |
1009 | responsemapdata["Extra"] = OSD.FromInteger(0); | 977 | responsemapdata["Extra"] = OSD.FromInteger(0); |
1010 | responsemapdata["Extra2"] = OSD.FromInteger(0); | 978 | responsemapdata["Extra2"] = OSD.FromInteger(0); |
979 | OSDArray responsearr = new OSDArray(); | ||
1011 | responsearr.Add(responsemapdata); | 980 | responsearr.Add(responsemapdata); |
1012 | 981 | ||
1013 | responsemap["6"] = responsearr; | 982 | responsemap["6"] = responsearr; |
1014 | } | 983 | } |
1015 | else | 984 | else |
1016 | { | 985 | { |
1017 | responsearr = new OSDArray(avatars.Count); | 986 | OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); |
1018 | foreach (ScenePresence av in avatars) | 987 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
1019 | { | 988 | { |
1020 | responsemapdata = new OSDMap(); | 989 | OSDMap responsemapdata = new OSDMap(); |
1021 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); | 990 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X)); |
1022 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); | 991 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y)); |
1023 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | 992 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); |
1024 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); | 993 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); |
1025 | responsemapdata["Extra"] = OSD.FromInteger(1); | 994 | responsemapdata["Extra"] = OSD.FromInteger(1); |
1026 | responsemapdata["Extra2"] = OSD.FromInteger(0); | 995 | responsemapdata["Extra2"] = OSD.FromInteger(0); |
1027 | responsearr.Add(responsemapdata); | 996 | responsearr.Add(responsemapdata); |
1028 | } | 997 | }); |
1029 | responsemap["6"] = responsearr; | 998 | responsemap["6"] = responsearr; |
1030 | } | 999 | } |
1031 | return responsemap; | 1000 | return responsemap; |
@@ -1107,25 +1076,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1107 | 1076 | ||
1108 | private void MakeChildAgent(ScenePresence avatar) | 1077 | private void MakeChildAgent(ScenePresence avatar) |
1109 | { | 1078 | { |
1110 | List<ScenePresence> presences = m_scene.GetAvatars(); | ||
1111 | int rootcount = 0; | ||
1112 | for (int i = 0; i < presences.Count; i++) | ||
1113 | { | ||
1114 | if (presences[i] != null) | ||
1115 | { | ||
1116 | if (!presences[i].IsChildAgent) | ||
1117 | rootcount++; | ||
1118 | } | ||
1119 | } | ||
1120 | if (rootcount <= 1) | ||
1121 | StopThread(); | ||
1122 | |||
1123 | lock (m_rootAgents) | 1079 | lock (m_rootAgents) |
1124 | { | 1080 | { |
1125 | if (m_rootAgents.Contains(avatar.UUID)) | 1081 | m_rootAgents.Remove(avatar.UUID); |
1126 | { | 1082 | if (m_rootAgents.Count == 0) |
1127 | m_rootAgents.Remove(avatar.UUID); | 1083 | StopThread(); |
1128 | } | ||
1129 | } | 1084 | } |
1130 | } | 1085 | } |
1131 | 1086 | ||
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index e1d5bdc..6da41db 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -88,12 +88,12 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
88 | m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); | 88 | m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); |
89 | } | 89 | } |
90 | 90 | ||
91 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 91 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
92 | foreach (ScenePresence avatar in avatars) | ||
93 | { | 92 | { |
94 | avatar.AbsolutePosition = | 93 | if (!sp.IsChildAgent) |
95 | new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); | 94 | sp.AbsolutePosition = |
96 | } | 95 | new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); |
96 | }); | ||
97 | } | 97 | } |
98 | 98 | ||
99 | // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) | 99 | // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a86a33c..4b97e39 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3269,7 +3269,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | } | 3269 | } |
3270 | } | 3270 | } |
3271 | 3271 | ||
3272 | ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); | 3272 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3273 | if (sp != null) | 3273 | if (sp != null) |
3274 | { | 3274 | { |
3275 | m_log.DebugFormat( | 3275 | m_log.DebugFormat( |
@@ -3561,8 +3561,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3561 | /// <param name="message">message to display to the user. Reason for being logged off</param> | 3561 | /// <param name="message">message to display to the user. Reason for being logged off</param> |
3562 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 3562 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
3563 | { | 3563 | { |
3564 | ScenePresence loggingOffUser = null; | 3564 | ScenePresence loggingOffUser = GetScenePresence(AvatarID); |
3565 | loggingOffUser = GetScenePresence(AvatarID); | ||
3566 | if (loggingOffUser != null) | 3565 | if (loggingOffUser != null) |
3567 | { | 3566 | { |
3568 | UUID localRegionSecret = UUID.Zero; | 3567 | UUID localRegionSecret = UUID.Zero; |
@@ -3598,8 +3597,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3598 | /// <param name="isFlying"></param> | 3597 | /// <param name="isFlying"></param> |
3599 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3598 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3600 | { | 3599 | { |
3601 | ScenePresence presence; | 3600 | ScenePresence presence = GetScenePresence(agentID); |
3602 | if(m_sceneGraph.TryGetAvatar(agentID, out presence)) | 3601 | if(presence != null) |
3603 | { | 3602 | { |
3604 | try | 3603 | try |
3605 | { | 3604 | { |
@@ -3773,8 +3772,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3773 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, | 3772 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, |
3774 | Vector3 lookAt, uint teleportFlags) | 3773 | Vector3 lookAt, uint teleportFlags) |
3775 | { | 3774 | { |
3776 | ScenePresence sp; | 3775 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
3777 | if(m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp)) | 3776 | if (sp != null) |
3778 | { | 3777 | { |
3779 | uint regionX = m_regInfo.RegionLocX; | 3778 | uint regionX = m_regInfo.RegionLocX; |
3780 | uint regionY = m_regInfo.RegionLocY; | 3779 | uint regionY = m_regInfo.RegionLocY; |
@@ -3952,17 +3951,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3952 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", | 3951 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", |
3953 | "Agent ID", "Session ID", "Circuit", "IP", "World"); | 3952 | "Agent ID", "Session ID", "Circuit", "IP", "World"); |
3954 | 3953 | ||
3955 | foreach (ScenePresence scenePresence in GetAvatars()) | 3954 | ForEachScenePresence(delegate(ScenePresence sp) |
3956 | { | 3955 | { |
3957 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | 3956 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", |
3958 | scenePresence.Firstname, | 3957 | sp.Firstname, |
3959 | scenePresence.Lastname, | 3958 | sp.Lastname, |
3960 | scenePresence.UUID, | 3959 | sp.UUID, |
3961 | scenePresence.ControllingClient.AgentId, | 3960 | sp.ControllingClient.AgentId, |
3962 | "Unknown", | 3961 | "Unknown", |
3963 | "Unknown", | 3962 | "Unknown", |
3964 | RegionInfo.RegionName); | 3963 | RegionInfo.RegionName); |
3965 | } | 3964 | }); |
3966 | 3965 | ||
3967 | break; | 3966 | break; |
3968 | } | 3967 | } |
@@ -4128,72 +4127,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
4128 | m_sceneGraph.RemovePhysicalPrim(num); | 4127 | m_sceneGraph.RemovePhysicalPrim(num); |
4129 | } | 4128 | } |
4130 | 4129 | ||
4131 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 4130 | public int GetRootAgentCount() |
4132 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
4133 | // | ||
4134 | // GetAvatars returns a new list of all root agent presences in the scene | ||
4135 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
4136 | // GetScenePresence returns the presence with matching UUID or first/last name. | ||
4137 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
4138 | |||
4139 | /// <summary> | ||
4140 | /// Return a list of all avatars in this region. | ||
4141 | /// This list is a new object, so it can be iterated over without locking. | ||
4142 | /// </summary> | ||
4143 | /// <returns></returns> | ||
4144 | public List<ScenePresence> GetAvatars() | ||
4145 | { | ||
4146 | return m_sceneGraph.GetAvatars(); | ||
4147 | } | ||
4148 | |||
4149 | /// <summary> | ||
4150 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | ||
4151 | /// This list is a new object, so it can be iterated over without locking. | ||
4152 | /// </summary> | ||
4153 | /// <returns></returns> | ||
4154 | public List<ScenePresence> GetScenePresences() | ||
4155 | { | 4131 | { |
4156 | return m_sceneGraph.GetScenePresences(); | 4132 | return m_sceneGraph.GetRootAgentCount(); |
4157 | } | 4133 | } |
4158 | 4134 | ||
4159 | /// <summary> | 4135 | public int GetChildAgentCount() |
4160 | /// Request a filtered list of ScenePresences in this region. | ||
4161 | /// This list is a new object, so it can be iterated over without locking. | ||
4162 | /// </summary> | ||
4163 | /// <param name="filter"></param> | ||
4164 | /// <returns></returns> | ||
4165 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
4166 | { | 4136 | { |
4167 | return m_sceneGraph.GetScenePresences(filter); | 4137 | return m_sceneGraph.GetChildAgentCount(); |
4168 | } | 4138 | } |
4169 | 4139 | ||
4170 | /// <summary> | 4140 | /// <summary> |
4171 | /// Request a scene presence by UUID | 4141 | /// Request a scene presence by UUID. Fast, indexed lookup. |
4172 | /// </summary> | 4142 | /// </summary> |
4173 | /// <param name="avatarID"></param> | 4143 | /// <param name="agentID"></param> |
4174 | /// <returns></returns> | 4144 | /// <returns>null if the presence was not found</returns> |
4175 | public ScenePresence GetScenePresence(UUID avatarID) | 4145 | public ScenePresence GetScenePresence(UUID agentID) |
4176 | { | 4146 | { |
4177 | return m_sceneGraph.GetScenePresence(avatarID); | 4147 | return m_sceneGraph.GetScenePresence(agentID); |
4178 | } | 4148 | } |
4179 | 4149 | ||
4180 | /// <summary> | 4150 | /// <summary> |
4181 | /// Request the ScenePresence in this region by first/last name. | 4151 | /// Request the scene presence by name. |
4182 | /// Should normally only be a single match, but first is always returned | ||
4183 | /// </summary> | 4152 | /// </summary> |
4184 | /// <param name="firstName"></param> | 4153 | /// <param name="firstName"></param> |
4185 | /// <param name="lastName"></param> | 4154 | /// <param name="lastName"></param> |
4186 | /// <returns></returns> | 4155 | /// <returns>null if the presence was not found</returns> |
4187 | public ScenePresence GetScenePresence(string firstName, string lastName) | 4156 | public ScenePresence GetScenePresence(string firstName, string lastName) |
4188 | { | 4157 | { |
4189 | return m_sceneGraph.GetScenePresence(firstName, lastName); | 4158 | return m_sceneGraph.GetScenePresence(firstName, lastName); |
4190 | } | 4159 | } |
4191 | 4160 | ||
4192 | /// <summary> | 4161 | /// <summary> |
4193 | /// Request the ScenePresence in this region by localID. | 4162 | /// Request the scene presence by localID. |
4194 | /// </summary> | 4163 | /// </summary> |
4195 | /// <param name="localID"></param> | 4164 | /// <param name="localID"></param> |
4196 | /// <returns></returns> | 4165 | /// <returns>null if the presence was not found</returns> |
4197 | public ScenePresence GetScenePresence(uint localID) | 4166 | public ScenePresence GetScenePresence(uint localID) |
4198 | { | 4167 | { |
4199 | return m_sceneGraph.GetScenePresence(localID); | 4168 | return m_sceneGraph.GetScenePresence(localID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d259c42..b6e5995 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -699,116 +699,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | return null; | 699 | return null; |
700 | } | 700 | } |
701 | 701 | ||
702 | // The idea is to have a group of method that return a list of avatars meeting some requirement | ||
703 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
704 | // | ||
705 | // GetAvatars returns a new list of all root agent presences in the scene | ||
706 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
707 | // GetScenePresence returns the presence with matching UUID or the first presence matching the passed filter. | ||
708 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
709 | |||
710 | /// <summary> | 702 | /// <summary> |
711 | /// Request a list of all avatars in this region (no child agents) | 703 | /// Request a copy of m_scenePresences in this World |
712 | /// This list is a new object, so it can be iterated over without locking. | 704 | /// There is no guarantee that presences will remain in the scene after the list is returned. |
705 | /// This list should remain private to SceneGraph. Callers wishing to iterate should instead | ||
706 | /// pass a delegate to ForEachScenePresence. | ||
713 | /// </summary> | 707 | /// </summary> |
714 | /// <returns></returns> | 708 | /// <returns></returns> |
715 | public List<ScenePresence> GetAvatars() | 709 | private List<ScenePresence> GetScenePresences() |
716 | { | 710 | { |
717 | return GetScenePresences(delegate(ScenePresence scenePresence) | 711 | lock (m_scenePresences) |
718 | { | 712 | return new List<ScenePresence>(m_scenePresenceArray); |
719 | return !scenePresence.IsChildAgent; | ||
720 | }); | ||
721 | } | 713 | } |
722 | 714 | ||
723 | /// <summary> | 715 | /// <summary> |
724 | /// Request a list of m_scenePresences in this World | 716 | /// Request a scene presence by UUID. Fast, indexed lookup. |
725 | /// Returns a copy so it can be iterated without a lock. | ||
726 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
727 | /// </summary> | 717 | /// </summary> |
728 | /// <returns></returns> | 718 | /// <param name="agentID"></param> |
729 | protected internal List<ScenePresence> GetScenePresences() | 719 | /// <returns>null if the presence was not found</returns> |
720 | protected internal ScenePresence GetScenePresence(UUID agentID) | ||
730 | { | 721 | { |
731 | List<ScenePresence> result; | 722 | ScenePresence sp; |
732 | lock (m_scenePresences) | 723 | lock (m_scenePresences) |
733 | { | 724 | { |
734 | result = new List<ScenePresence>(m_scenePresenceArray.Length); | 725 | m_scenePresences.TryGetValue(agentID, out sp); |
735 | result.AddRange(m_scenePresenceArray); | ||
736 | } | 726 | } |
737 | return result; | 727 | return sp; |
738 | } | 728 | } |
739 | 729 | ||
740 | /// <summary> | 730 | /// <summary> |
741 | /// Request a filtered list of m_scenePresences in this World | 731 | /// Request the scene presence by name. |
742 | /// Returns a copy so it can be iterated without a lock. | ||
743 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
744 | /// </summary> | 732 | /// </summary> |
745 | /// <returns></returns> | 733 | /// <param name="firstName"></param> |
746 | protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter) | 734 | /// <param name="lastName"></param> |
735 | /// <returns>null if the presence was not found</returns> | ||
736 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | ||
747 | { | 737 | { |
748 | List<ScenePresence> result = new List<ScenePresence>(); | 738 | foreach (ScenePresence presence in GetScenePresences()) |
749 | // Check each ScenePresence against the filter | ||
750 | ForEachScenePresence(delegate(ScenePresence presence) | ||
751 | { | 739 | { |
752 | if (filter(presence)) | 740 | if (presence.Firstname == firstName && presence.Lastname == lastName) |
753 | result.Add(presence); | 741 | return presence; |
754 | }); | 742 | } |
755 | return result; | 743 | return null; |
756 | } | 744 | } |
757 | 745 | ||
758 | /// <summary> | 746 | /// <summary> |
759 | /// Request the ScenePresence in this region matching filter. | 747 | /// Request the scene presence by localID. |
760 | /// Only the first match is returned. | ||
761 | /// | ||
762 | /// </summary> | 748 | /// </summary> |
763 | /// <param name="filter"></param> | 749 | /// <param name="localID"></param> |
764 | /// <returns></returns> | 750 | /// <returns>null if the presence was not found</returns> |
765 | protected internal ScenePresence GetScenePresence(FilterAvatarList filter) | 751 | protected internal ScenePresence GetScenePresence(uint localID) |
766 | { | 752 | { |
767 | ScenePresence result = null; | 753 | foreach (ScenePresence presence in GetScenePresences()) |
768 | // Get all of the ScenePresences | 754 | if (presence.LocalId == localID) |
769 | List<ScenePresence> presences = GetScenePresences(); | 755 | return presence; |
770 | foreach (ScenePresence presence in presences) | 756 | return null; |
771 | { | ||
772 | if (filter(presence)) | ||
773 | { | ||
774 | result = presence; | ||
775 | break; | ||
776 | } | ||
777 | } | ||
778 | return result; | ||
779 | } | 757 | } |
780 | 758 | ||
781 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | 759 | protected internal bool TryGetAvatar(UUID agentID, out ScenePresence avatar) |
782 | { | 760 | { |
783 | return GetScenePresence(delegate(ScenePresence presence) | 761 | lock (m_scenePresences) |
784 | { | 762 | { |
785 | return(presence.Firstname == firstName && presence.Lastname == lastName); | 763 | m_scenePresences.TryGetValue(agentID, out avatar); |
786 | }); | 764 | } |
787 | } | 765 | return (avatar != null); |
788 | |||
789 | /// <summary> | ||
790 | /// Request a scene presence by UUID | ||
791 | /// </summary> | ||
792 | /// <param name="agentID"></param> | ||
793 | /// <returns>null if the agent was not found</returns> | ||
794 | protected internal ScenePresence GetScenePresence(UUID agentID) | ||
795 | { | ||
796 | ScenePresence sp; | ||
797 | TryGetAvatar(agentID, out sp); | ||
798 | return sp; | ||
799 | } | 766 | } |
800 | 767 | ||
801 | /// <summary> | 768 | protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar) |
802 | /// Request the ScenePresence in this region by localID. | ||
803 | /// </summary> | ||
804 | /// <param name="localID"></param> | ||
805 | /// <returns></returns> | ||
806 | protected internal ScenePresence GetScenePresence(uint localID) | ||
807 | { | 769 | { |
808 | return GetScenePresence(delegate(ScenePresence presence) | 770 | avatar = null; |
771 | foreach (ScenePresence presence in GetScenePresences()) | ||
809 | { | 772 | { |
810 | return (presence.LocalId == localID); | 773 | if (String.Compare(name, presence.ControllingClient.Name, true) == 0) |
811 | }); | 774 | { |
775 | avatar = presence; | ||
776 | break; | ||
777 | } | ||
778 | } | ||
779 | return (avatar != null); | ||
812 | } | 780 | } |
813 | 781 | ||
814 | /// <summary> | 782 | /// <summary> |
@@ -962,24 +930,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | return group.GetChildPart(fullID); | 930 | return group.GetChildPart(fullID); |
963 | } | 931 | } |
964 | 932 | ||
965 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | ||
966 | { | ||
967 | lock (m_scenePresences) | ||
968 | { | ||
969 | m_scenePresences.TryGetValue(avatarId, out avatar); | ||
970 | } | ||
971 | return (avatar != null); | ||
972 | } | ||
973 | |||
974 | protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | ||
975 | { | ||
976 | avatar = GetScenePresence(delegate(ScenePresence presence) | ||
977 | { | ||
978 | return (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0); | ||
979 | }); | ||
980 | return (avatar != null); | ||
981 | } | ||
982 | |||
983 | /// <summary> | 933 | /// <summary> |
984 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over | 934 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over |
985 | /// it | 935 | /// it |
@@ -1042,6 +992,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1042 | return UUID.Zero; | 992 | return UUID.Zero; |
1043 | } | 993 | } |
1044 | 994 | ||
995 | /// <summary> | ||
996 | /// Performs action on all scene object groups. | ||
997 | /// </summary> | ||
998 | /// <param name="action"></param> | ||
1045 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 999 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1046 | { | 1000 | { |
1047 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1001 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
@@ -1061,23 +1015,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | 1015 | ||
1062 | 1016 | ||
1063 | /// <summary> | 1017 | /// <summary> |
1064 | /// Performs action on all scene presences. | 1018 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
1019 | /// any delegates passed in will need to implement their own locking on data they reference and | ||
1020 | /// modify outside of the scope of the delegate. | ||
1065 | /// </summary> | 1021 | /// </summary> |
1066 | /// <param name="action"></param> | 1022 | /// <param name="action"></param> |
1067 | public void ForEachScenePresence(Action<ScenePresence> action) | 1023 | public void ForEachScenePresence(Action<ScenePresence> action) |
1068 | { | 1024 | { |
1069 | List<ScenePresence> presences = GetScenePresences(); | 1025 | // Once all callers have their delegates configured for parallelism, we can unleash this |
1070 | try | 1026 | /* |
1027 | Action<ScenePresence> protectedAction = new Action<ScenePresence>(delegate(ScenePresence sp) | ||
1028 | { | ||
1029 | try | ||
1030 | { | ||
1031 | action(sp); | ||
1032 | } | ||
1033 | catch (Exception e) | ||
1034 | { | ||
1035 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1036 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1037 | } | ||
1038 | }); | ||
1039 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | ||
1040 | */ | ||
1041 | // For now, perform actiona serially | ||
1042 | foreach (ScenePresence sp in GetScenePresences()) | ||
1071 | { | 1043 | { |
1072 | foreach(ScenePresence presence in presences) | 1044 | try |
1073 | { | 1045 | { |
1074 | action(presence); | 1046 | action(sp); |
1047 | } | ||
1048 | catch (Exception e) | ||
1049 | { | ||
1050 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1051 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1075 | } | 1052 | } |
1076 | } | ||
1077 | catch (Exception e) | ||
1078 | { | ||
1079 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1080 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1081 | } | 1053 | } |
1082 | } | 1054 | } |
1083 | 1055 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index a955532..1168341 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -454,8 +454,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
454 | 454 | ||
455 | ForEachCurrentScene(delegate(Scene scene) | 455 | ForEachCurrentScene(delegate(Scene scene) |
456 | { | 456 | { |
457 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | 457 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
458 | presences.AddRange(scenePresences); | 458 | { |
459 | presences.Add(sp); | ||
460 | }); | ||
459 | }); | 461 | }); |
460 | 462 | ||
461 | return presences; | 463 | return presences; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0e21487..88bdf31 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1321,11 +1321,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1321 | if (volume < 0) | 1321 | if (volume < 0) |
1322 | volume = 0; | 1322 | volume = 0; |
1323 | 1323 | ||
1324 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 1324 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
1325 | foreach (ScenePresence p in avatarts) | ||
1326 | { | 1325 | { |
1327 | p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); | 1326 | if(!sp.IsChildAgent) |
1328 | } | 1327 | sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); |
1328 | }); | ||
1329 | } | 1329 | } |
1330 | 1330 | ||
1331 | /// <summary> | 1331 | /// <summary> |
@@ -2609,12 +2609,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2609 | } | 2609 | } |
2610 | } | 2610 | } |
2611 | 2611 | ||
2612 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2612 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
2613 | foreach (ScenePresence p in avatarts) | ||
2614 | { | 2613 | { |
2615 | if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) | 2614 | if (sp.IsChildAgent) |
2616 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2615 | return; |
2617 | } | 2616 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) |
2617 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2618 | }); | ||
2618 | } | 2619 | } |
2619 | 2620 | ||
2620 | public void RemFlag(PrimFlags flag) | 2621 | public void RemFlag(PrimFlags flag) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 766f6d3..b5f6217 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2396,35 +2396,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
2396 | 2396 | ||
2397 | List<Vector3> CoarseLocations = new List<Vector3>(); | 2397 | List<Vector3> CoarseLocations = new List<Vector3>(); |
2398 | List<UUID> AvatarUUIDs = new List<UUID>(); | 2398 | List<UUID> AvatarUUIDs = new List<UUID>(); |
2399 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2399 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2400 | for (int i = 0; i < avatars.Count; i++) | ||
2401 | { | 2400 | { |
2402 | // Requested by LibOMV. Send Course Location on self. | 2401 | if (sp.IsChildAgent) |
2403 | //if (avatars[i] != this) | 2402 | return; |
2404 | //{ | 2403 | |
2405 | if (avatars[i].ParentID != 0) | 2404 | if (sp.ParentID != 0) |
2405 | { | ||
2406 | // sitting avatar | ||
2407 | SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID); | ||
2408 | if (sop != null) | ||
2406 | { | 2409 | { |
2407 | // sitting avatar | 2410 | CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos); |
2408 | SceneObjectPart sop = m_scene.GetSceneObjectPart(avatars[i].ParentID); | 2411 | AvatarUUIDs.Add(sp.UUID); |
2409 | if (sop != null) | ||
2410 | { | ||
2411 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].m_pos); | ||
2412 | AvatarUUIDs.Add(avatars[i].UUID); | ||
2413 | } | ||
2414 | else | ||
2415 | { | ||
2416 | // we can't find the parent.. ! arg! | ||
2417 | CoarseLocations.Add(avatars[i].m_pos); | ||
2418 | AvatarUUIDs.Add(avatars[i].UUID); | ||
2419 | } | ||
2420 | } | 2412 | } |
2421 | else | 2413 | else |
2422 | { | 2414 | { |
2423 | CoarseLocations.Add(avatars[i].m_pos); | 2415 | // we can't find the parent.. ! arg! |
2424 | AvatarUUIDs.Add(avatars[i].UUID); | 2416 | CoarseLocations.Add(sp.m_pos); |
2417 | AvatarUUIDs.Add(sp.UUID); | ||
2425 | } | 2418 | } |
2426 | //} | 2419 | } |
2427 | } | 2420 | else |
2421 | { | ||
2422 | CoarseLocations.Add(sp.m_pos); | ||
2423 | AvatarUUIDs.Add(sp.UUID); | ||
2424 | } | ||
2425 | }); | ||
2428 | 2426 | ||
2429 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); | 2427 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); |
2430 | 2428 | ||
@@ -2498,13 +2496,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2498 | m_perfMonMS = Util.EnvironmentTickCount(); | 2496 | m_perfMonMS = Util.EnvironmentTickCount(); |
2499 | 2497 | ||
2500 | // only send update from root agents to other clients; children are only "listening posts" | 2498 | // only send update from root agents to other clients; children are only "listening posts" |
2501 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2499 | int count = 0; |
2502 | foreach (ScenePresence avatar in avatars) | 2500 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2503 | { | 2501 | { |
2504 | SendFullUpdateToOtherClient(avatar); | 2502 | if (sp.IsChildAgent) |
2505 | 2503 | return; | |
2506 | } | 2504 | SendFullUpdateToOtherClient(sp); |
2507 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2505 | ++count; |
2506 | }); | ||
2507 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2508 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2508 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2509 | 2509 | ||
2510 | Animator.SendAnimPack(); | 2510 | Animator.SendAnimPack(); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs index c864993..b85bac6 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs | |||
@@ -318,9 +318,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
318 | { | 318 | { |
319 | Scene scene = client.Scene as Scene; | 319 | Scene scene = client.Scene as Scene; |
320 | m_log.DebugFormat("[Concierge]: {0} logs off from {1}", client.Name, scene.RegionInfo.RegionName); | 320 | m_log.DebugFormat("[Concierge]: {0} logs off from {1}", client.Name, scene.RegionInfo.RegionName); |
321 | List<ScenePresence> avs = scene.GetAvatars(); | 321 | AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, client.Name, scene.RegionInfo.RegionName, scene.GetRootAgentCount())); |
322 | AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, client.Name, scene.RegionInfo.RegionName, avs.Count)); | 322 | UpdateBroker(scene); |
323 | UpdateBroker(scene, avs); | ||
324 | } | 323 | } |
325 | } | 324 | } |
326 | 325 | ||
@@ -331,11 +330,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
331 | { | 330 | { |
332 | Scene scene = agent.Scene; | 331 | Scene scene = agent.Scene; |
333 | m_log.DebugFormat("[Concierge]: {0} enters {1}", agent.Name, scene.RegionInfo.RegionName); | 332 | m_log.DebugFormat("[Concierge]: {0} enters {1}", agent.Name, scene.RegionInfo.RegionName); |
334 | List<ScenePresence> avs = scene.GetAvatars(); | ||
335 | WelcomeAvatar(agent, scene); | 333 | WelcomeAvatar(agent, scene); |
336 | AnnounceToAgentsRegion(scene, String.Format(m_announceEntering, agent.Name, | 334 | AnnounceToAgentsRegion(scene, String.Format(m_announceEntering, agent.Name, |
337 | scene.RegionInfo.RegionName, avs.Count)); | 335 | scene.RegionInfo.RegionName, scene.GetRootAgentCount())); |
338 | UpdateBroker(scene, avs); | 336 | UpdateBroker(scene); |
339 | } | 337 | } |
340 | } | 338 | } |
341 | 339 | ||
@@ -346,10 +344,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
346 | { | 344 | { |
347 | Scene scene = agent.Scene; | 345 | Scene scene = agent.Scene; |
348 | m_log.DebugFormat("[Concierge]: {0} leaves {1}", agent.Name, scene.RegionInfo.RegionName); | 346 | m_log.DebugFormat("[Concierge]: {0} leaves {1}", agent.Name, scene.RegionInfo.RegionName); |
349 | List<ScenePresence> avs = scene.GetAvatars(); | ||
350 | AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, agent.Name, | 347 | AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, agent.Name, |
351 | scene.RegionInfo.RegionName, avs.Count)); | 348 | scene.RegionInfo.RegionName, scene.GetRootAgentCount())); |
352 | UpdateBroker(scene, avs); | 349 | UpdateBroker(scene); |
353 | } | 350 | } |
354 | } | 351 | } |
355 | 352 | ||
@@ -368,7 +365,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
368 | } | 365 | } |
369 | } | 366 | } |
370 | 367 | ||
371 | protected void UpdateBroker(IScene scene, List<ScenePresence> avatars) | 368 | protected void UpdateBroker(Scene scene) |
372 | { | 369 | { |
373 | if (String.IsNullOrEmpty(m_brokerURI)) | 370 | if (String.IsNullOrEmpty(m_brokerURI)) |
374 | return; | 371 | return; |
@@ -377,24 +374,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
377 | 374 | ||
378 | // create XML sniplet | 375 | // create XML sniplet |
379 | StringBuilder list = new StringBuilder(); | 376 | StringBuilder list = new StringBuilder(); |
380 | if (0 == avatars.Count) | 377 | list.Append(String.Format("<avatars count=\"{0}\" region_name=\"{1}\" region_uuid=\"{2}\" timestamp=\"{3}\">\n", |
381 | { | 378 | scene.GetRootAgentCount(), scene.RegionInfo.RegionName, |
382 | list.Append(String.Format("<avatars count=\"0\" region_name=\"{0}\" region_uuid=\"{1}\" timestamp=\"{2}\" />", | 379 | scene.RegionInfo.RegionID, |
383 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionID, | ||
384 | DateTime.UtcNow.ToString("s"))); | 380 | DateTime.UtcNow.ToString("s"))); |
385 | } | 381 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
386 | else | ||
387 | { | 382 | { |
388 | list.Append(String.Format("<avatars count=\"{0}\" region_name=\"{1}\" region_uuid=\"{2}\" timestamp=\"{3}\">\n", | 383 | if (!sp.IsChildAgent) |
389 | avatars.Count, scene.RegionInfo.RegionName, | ||
390 | scene.RegionInfo.RegionID, | ||
391 | DateTime.UtcNow.ToString("s"))); | ||
392 | foreach (ScenePresence av in avatars) | ||
393 | { | 384 | { |
394 | list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", av.Name, av.UUID)); | 385 | list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID)); |
386 | list.Append("</avatars>"); | ||
395 | } | 387 | } |
396 | list.Append("</avatars>"); | 388 | }); |
397 | } | ||
398 | string payload = list.ToString(); | 389 | string payload = list.ToString(); |
399 | 390 | ||
400 | // post via REST to broker | 391 | // post via REST to broker |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 1a99c83..7a43537 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -707,36 +707,37 @@ namespace OpenSim.Region.RegionCombinerModule | |||
707 | return; | 707 | return; |
708 | } | 708 | } |
709 | 709 | ||
710 | List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars(); | ||
711 | List<Vector3> CoarseLocations = new List<Vector3>(); | 710 | List<Vector3> CoarseLocations = new List<Vector3>(); |
712 | List<UUID> AvatarUUIDs = new List<UUID>(); | 711 | List<UUID> AvatarUUIDs = new List<UUID>(); |
713 | for (int i = 0; i < avatars.Count; i++) | 712 | connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp) |
714 | { | 713 | { |
715 | if (avatars[i].UUID != presence.UUID) | 714 | if (sp.IsChildAgent) |
715 | return; | ||
716 | if (sp.UUID != presence.UUID) | ||
716 | { | 717 | { |
717 | if (avatars[i].ParentID != 0) | 718 | if (sp.ParentID != 0) |
718 | { | 719 | { |
719 | // sitting avatar | 720 | // sitting avatar |
720 | SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID); | 721 | SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(sp.ParentID); |
721 | if (sop != null) | 722 | if (sop != null) |
722 | { | 723 | { |
723 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition); | 724 | CoarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); |
724 | AvatarUUIDs.Add(avatars[i].UUID); | 725 | AvatarUUIDs.Add(sp.UUID); |
725 | } | 726 | } |
726 | else | 727 | else |
727 | { | 728 | { |
728 | // we can't find the parent.. ! arg! | 729 | // we can't find the parent.. ! arg! |
729 | CoarseLocations.Add(avatars[i].AbsolutePosition); | 730 | CoarseLocations.Add(sp.AbsolutePosition); |
730 | AvatarUUIDs.Add(avatars[i].UUID); | 731 | AvatarUUIDs.Add(sp.UUID); |
731 | } | 732 | } |
732 | } | 733 | } |
733 | else | 734 | else |
734 | { | 735 | { |
735 | CoarseLocations.Add(avatars[i].AbsolutePosition); | 736 | CoarseLocations.Add(sp.AbsolutePosition); |
736 | AvatarUUIDs.Add(avatars[i].UUID); | 737 | AvatarUUIDs.Add(sp.UUID); |
737 | } | 738 | } |
738 | } | 739 | } |
739 | } | 740 | }); |
740 | DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); | 741 | DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); |
741 | } | 742 | } |
742 | 743 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index b040ca77..3ccbb3a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5092,7 +5092,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5092 | public LSL_Integer llGetRegionAgentCount() | 5092 | public LSL_Integer llGetRegionAgentCount() |
5093 | { | 5093 | { |
5094 | m_host.AddScriptLPS(1); | 5094 | m_host.AddScriptLPS(1); |
5095 | return new LSL_Integer(World.GetAvatars().Count); | 5095 | return new LSL_Integer(World.GetRootAgentCount()); |
5096 | } | 5096 | } |
5097 | 5097 | ||
5098 | public LSL_Vector llGetRegionCorner() | 5098 | public LSL_Vector llGetRegionCorner() |
@@ -8771,17 +8771,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8771 | landObject.SetMediaUrl(url); | 8771 | landObject.SetMediaUrl(url); |
8772 | 8772 | ||
8773 | // now send to all (non-child) agents | 8773 | // now send to all (non-child) agents |
8774 | List<ScenePresence> agents = World.GetAvatars(); | 8774 | World.ForEachScenePresence(delegate(ScenePresence sp) |
8775 | foreach (ScenePresence agent in agents) | ||
8776 | { | 8775 | { |
8777 | agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, | 8776 | if (!sp.IsChildAgent) |
8778 | landData.MediaID, | 8777 | { |
8779 | landData.MediaAutoScale, | 8778 | sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, |
8780 | mediaType, | 8779 | landData.MediaID, |
8781 | description, | 8780 | landData.MediaAutoScale, |
8782 | width, height, | 8781 | mediaType, |
8783 | loop); | 8782 | description, |
8784 | } | 8783 | width, height, |
8784 | loop); | ||
8785 | } | ||
8786 | }); | ||
8785 | } | 8787 | } |
8786 | else if (!presence.IsChildAgent) | 8788 | else if (!presence.IsChildAgent) |
8787 | { | 8789 | { |
@@ -8802,13 +8804,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8802 | if (presence == null) | 8804 | if (presence == null) |
8803 | { | 8805 | { |
8804 | // send to all (non-child) agents | 8806 | // send to all (non-child) agents |
8805 | List<ScenePresence> agents = World.GetAvatars(); | 8807 | World.ForEachScenePresence(delegate(ScenePresence sp) |
8806 | foreach (ScenePresence agent in agents) | ||
8807 | { | 8808 | { |
8808 | agent.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? | 8809 | if (!sp.IsChildAgent) |
8809 | (ParcelMediaCommandEnum)commandToSend, | 8810 | { |
8810 | time); | 8811 | sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? |
8811 | } | 8812 | (ParcelMediaCommandEnum)commandToSend, |
8813 | time); | ||
8814 | } | ||
8815 | }); | ||
8812 | } | 8816 | } |
8813 | else if (!presence.IsChildAgent) | 8817 | else if (!presence.IsChildAgent) |
8814 | { | 8818 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 85ee29d..7e68cc7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -697,10 +697,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
697 | CheckThreatLevel(ThreatLevel.None, "osGetAgents"); | 697 | CheckThreatLevel(ThreatLevel.None, "osGetAgents"); |
698 | 698 | ||
699 | LSL_List result = new LSL_List(); | 699 | LSL_List result = new LSL_List(); |
700 | foreach (ScenePresence avatar in World.GetAvatars()) | 700 | World.ForEachScenePresence(delegate(ScenePresence sp) |
701 | { | 701 | { |
702 | result.Add(avatar.Name); | 702 | if (!sp.IsChildAgent) |
703 | } | 703 | result.Add(sp.Name); |
704 | }); | ||
704 | return result; | 705 | return result; |
705 | } | 706 | } |
706 | 707 | ||
@@ -1985,19 +1986,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1985 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 1986 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
1986 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 1987 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
1987 | { | 1988 | { |
1988 | foreach (ScenePresence presence in World.GetAvatars()) | 1989 | World.ForEachScenePresence(delegate(ScenePresence sp) |
1989 | { | 1990 | { |
1990 | if ((presence.Firstname == FirstName) && | 1991 | if (!sp.IsChildAgent && |
1991 | presence.Lastname == SurName) | 1992 | sp.Firstname == FirstName && |
1993 | sp.Lastname == SurName) | ||
1992 | { | 1994 | { |
1993 | // kick client... | 1995 | // kick client... |
1994 | if (alert != null) | 1996 | if (alert != null) |
1995 | presence.ControllingClient.Kick(alert); | 1997 | sp.ControllingClient.Kick(alert); |
1996 | 1998 | ||
1997 | // ...and close on our side | 1999 | // ...and close on our side |
1998 | presence.Scene.IncomingCloseAgent(presence.UUID); | 2000 | sp.Scene.IncomingCloseAgent(sp.UUID); |
1999 | } | 2001 | } |
2000 | } | 2002 | }); |
2001 | } | 2003 | } |
2002 | } | 2004 | } |
2003 | 2005 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 829fbb7..6cbf260 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -404,70 +404,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
404 | 404 | ||
405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) | 405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) |
406 | { | 406 | { |
407 | List<ScenePresence> presences; | ||
408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 407 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
409 | 408 | ||
410 | // If this is an avatar sense by key try to get them directly | ||
411 | // rather than getting a list to scan through | ||
412 | if (ts.keyID != UUID.Zero) | ||
413 | { | ||
414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); | ||
415 | if (p == null) | ||
416 | return sensedEntities; | ||
417 | presences = new List<ScenePresence>(); | ||
418 | presences.Add(p); | ||
419 | } | ||
420 | else | ||
421 | { | ||
422 | presences = new List<ScenePresence>(m_CmdManager.m_ScriptEngine.World.GetScenePresences()); | ||
423 | } | ||
424 | |||
425 | // If nobody about quit fast | 409 | // If nobody about quit fast |
426 | if (presences.Count == 0) | 410 | if(m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0) |
427 | return sensedEntities; | 411 | return sensedEntities; |
428 | 412 | ||
429 | SceneObjectPart SensePoint = ts.host; | 413 | SceneObjectPart SensePoint = ts.host; |
430 | |||
431 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 414 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
432 | |||
433 | Quaternion q = SensePoint.RotationOffset; | 415 | Quaternion q = SensePoint.RotationOffset; |
434 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 416 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
435 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 417 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
436 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 418 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
437 | |||
438 | bool attached = (SensePoint.AttachmentPoint != 0); | 419 | bool attached = (SensePoint.AttachmentPoint != 0); |
439 | bool nameSearch = (ts.name != null && ts.name != ""); | ||
440 | Vector3 toRegionPos; | 420 | Vector3 toRegionPos; |
441 | double dis; | 421 | double dis; |
442 | 422 | ||
443 | for (int i = 0; i < presences.Count; i++) | 423 | Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) |
444 | { | 424 | { |
445 | ScenePresence presence = presences[i]; | 425 | if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) |
446 | bool keep = true; | 426 | return; |
427 | |||
428 | // if the object the script is in is attached and the avatar is the owner | ||
429 | // then this one is not wanted | ||
430 | if (attached && presence.UUID == SensePoint.OwnerID) | ||
431 | return; | ||
447 | 432 | ||
448 | if (presence.IsDeleted) | ||
449 | continue; | ||
450 | |||
451 | if (presence.IsChildAgent) | ||
452 | keep = false; | ||
453 | toRegionPos = presence.AbsolutePosition; | 433 | toRegionPos = presence.AbsolutePosition; |
454 | |||
455 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 434 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); |
456 | 435 | ||
457 | // are they in range | 436 | // are they in range |
458 | if (keep && dis <= ts.range) | 437 | if (dis <= ts.range) |
459 | { | 438 | { |
460 | // if the object the script is in is attached and the avatar is the owner | ||
461 | // then this one is not wanted | ||
462 | if (attached && presence.UUID == SensePoint.OwnerID) | ||
463 | keep = false; | ||
464 | |||
465 | // check the name if needed | ||
466 | if (keep && nameSearch && ts.name != presence.Name) | ||
467 | keep = false; | ||
468 | |||
469 | // Are they in the required angle of view | 439 | // Are they in the required angle of view |
470 | if (keep && ts.arc < Math.PI) | 440 | if (ts.arc < Math.PI) |
471 | { | 441 | { |
472 | // not omni-directional. Can you see it ? | 442 | // not omni-directional. Can you see it ? |
473 | // vec forward_dir = llRot2Fwd(llGetRot()) | 443 | // vec forward_dir = llRot2Fwd(llGetRot()) |
@@ -488,26 +458,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
488 | catch | 458 | catch |
489 | { | 459 | { |
490 | } | 460 | } |
491 | if (ang_obj > ts.arc) keep = false; | 461 | if (ang_obj <= ts.arc) |
462 | { | ||
463 | sensedEntities.Add(new SensedEntity(dis, presence.UUID)); | ||
464 | } | ||
492 | } | 465 | } |
493 | } | 466 | } |
494 | else | 467 | }); |
495 | { | ||
496 | keep = false; | ||
497 | } | ||
498 | 468 | ||
499 | // Do not report gods, not even minor ones | 469 | // If this is an avatar sense by key try to get them directly |
500 | if (keep && presence.GodLevel > 0.0) | 470 | // rather than getting a list to scan through |
501 | keep = false; | 471 | if (ts.keyID != UUID.Zero) |
502 | 472 | { | |
503 | if (keep) // add to list with distance | 473 | ScenePresence sp; |
504 | { | 474 | // Try direct lookup by UUID |
505 | sensedEntities.Add(new SensedEntity(dis, presence.UUID)); | 475 | if(!m_CmdManager.m_ScriptEngine.World.TryGetAvatar(ts.keyID, out sp)) |
506 | } | ||
507 | |||
508 | // If this is a search by name and we have just found it then no more to do | ||
509 | if (nameSearch && ts.name == presence.Name) | ||
510 | return sensedEntities; | 476 | return sensedEntities; |
477 | senseEntity(sp); | ||
478 | } | ||
479 | else if (ts.name != null && ts.name != "") | ||
480 | { | ||
481 | ScenePresence sp; | ||
482 | // Try lookup by name will return if/when found | ||
483 | if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) | ||
484 | return sensedEntities; | ||
485 | senseEntity(sp); | ||
486 | } | ||
487 | else | ||
488 | { | ||
489 | m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity); | ||
511 | } | 490 | } |
512 | return sensedEntities; | 491 | return sensedEntities; |
513 | } | 492 | } |
diff --git a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs index a567413..dcbd717 100644 --- a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs +++ b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs | |||
@@ -68,17 +68,15 @@ namespace OpenSim.Region.UserStatistics | |||
68 | HTMLUtil.OL_O(ref output, ""); | 68 | HTMLUtil.OL_O(ref output, ""); |
69 | foreach (Scene scene in all_scenes) | 69 | foreach (Scene scene in all_scenes) |
70 | { | 70 | { |
71 | List<ScenePresence> avatarInScene = scene.GetScenePresences(); | ||
72 | |||
73 | HTMLUtil.LI_O(ref output, String.Empty); | 71 | HTMLUtil.LI_O(ref output, String.Empty); |
74 | output.Append(scene.RegionInfo.RegionName); | 72 | output.Append(scene.RegionInfo.RegionName); |
75 | HTMLUtil.OL_O(ref output, String.Empty); | 73 | HTMLUtil.OL_O(ref output, String.Empty); |
76 | foreach (ScenePresence av in avatarInScene) | 74 | scene.ForEachScenePresence(delegate(ScenePresence av) |
77 | { | 75 | { |
78 | Dictionary<string,string> queues = new Dictionary<string, string>(); | 76 | Dictionary<string, string> queues = new Dictionary<string, string>(); |
79 | if (av.ControllingClient is IStatsCollector) | 77 | if (av.ControllingClient is IStatsCollector) |
80 | { | 78 | { |
81 | IStatsCollector isClient = (IStatsCollector) av.ControllingClient; | 79 | IStatsCollector isClient = (IStatsCollector)av.ControllingClient; |
82 | queues = decodeQueueReport(isClient.Report()); | 80 | queues = decodeQueueReport(isClient.Report()); |
83 | } | 81 | } |
84 | HTMLUtil.LI_O(ref output, String.Empty); | 82 | HTMLUtil.LI_O(ref output, String.Empty); |
@@ -92,8 +90,8 @@ namespace OpenSim.Region.UserStatistics | |||
92 | else | 90 | else |
93 | { | 91 | { |
94 | output.Append(string.Format("<br /><NOBR>Position: <{0},{1},{2}></NOBR>", (int)av.AbsolutePosition.X, | 92 | output.Append(string.Format("<br /><NOBR>Position: <{0},{1},{2}></NOBR>", (int)av.AbsolutePosition.X, |
95 | (int) av.AbsolutePosition.Y, | 93 | (int)av.AbsolutePosition.Y, |
96 | (int) av.AbsolutePosition.Z)); | 94 | (int)av.AbsolutePosition.Z)); |
97 | } | 95 | } |
98 | Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1)); | 96 | Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1)); |
99 | 97 | ||
@@ -124,7 +122,7 @@ namespace OpenSim.Region.UserStatistics | |||
124 | 122 | ||
125 | HTMLUtil.UL_C(ref output); | 123 | HTMLUtil.UL_C(ref output); |
126 | HTMLUtil.LI_C(ref output); | 124 | HTMLUtil.LI_C(ref output); |
127 | } | 125 | }); |
128 | HTMLUtil.OL_C(ref output); | 126 | HTMLUtil.OL_C(ref output); |
129 | } | 127 | } |
130 | HTMLUtil.OL_C(ref output); | 128 | HTMLUtil.OL_C(ref output); |