diff options
Diffstat (limited to 'OpenSim/Region')
10 files changed, 570 insertions, 858 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 8d586c4..c9ee54f 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -192,40 +192,29 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
192 | { | 192 | { |
193 | if (XferUploaders.ContainsKey(transactionID)) | 193 | if (XferUploaders.ContainsKey(transactionID)) |
194 | { | 194 | { |
195 | CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | 195 | UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); |
196 | remoteClient.AgentId); | ||
197 | 196 | ||
198 | if (userInfo != null) | 197 | AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString()); |
199 | { | ||
200 | UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); | ||
201 | |||
202 | AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString()); | ||
203 | |||
204 | if (asset == null) | ||
205 | { | ||
206 | asset = GetTransactionAsset(transactionID); | ||
207 | } | ||
208 | |||
209 | if (asset != null && asset.FullID == assetID) | ||
210 | { | ||
211 | // Assets never get updated, new ones get created | ||
212 | asset.FullID = UUID.Random(); | ||
213 | asset.Name = item.Name; | ||
214 | asset.Description = item.Description; | ||
215 | asset.Type = (sbyte)item.AssetType; | ||
216 | item.AssetID = asset.FullID; | ||
217 | |||
218 | Manager.MyScene.AssetService.Store(asset); | ||
219 | } | ||
220 | 198 | ||
221 | userInfo.UpdateItem(item); | 199 | if (asset == null) |
200 | { | ||
201 | asset = GetTransactionAsset(transactionID); | ||
222 | } | 202 | } |
223 | else | 203 | |
204 | if (asset != null && asset.FullID == assetID) | ||
224 | { | 205 | { |
225 | m_log.ErrorFormat( | 206 | // Assets never get updated, new ones get created |
226 | "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update", | 207 | asset.FullID = UUID.Random(); |
227 | remoteClient.AgentId); | 208 | asset.Name = item.Name; |
209 | asset.Description = item.Description; | ||
210 | asset.Type = (sbyte)item.AssetType; | ||
211 | item.AssetID = asset.FullID; | ||
212 | |||
213 | Manager.MyScene.AssetService.Store(asset); | ||
228 | } | 214 | } |
215 | |||
216 | IInventoryService invService = Manager.MyScene.InventoryService; | ||
217 | invService.UpdateItem(item); | ||
229 | } | 218 | } |
230 | } | 219 | } |
231 | } | 220 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index afd9f5a..e192b81 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -32,6 +32,7 @@ using log4net; | |||
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
35 | using OpenSim.Services.Interfaces; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | 37 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction |
37 | { | 38 | { |
@@ -214,39 +215,31 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
214 | private void DoCreateItem(uint callbackID) | 215 | private void DoCreateItem(uint callbackID) |
215 | { | 216 | { |
216 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 217 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); |
217 | CachedUserInfo userInfo = | ||
218 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | ||
219 | ourClient.AgentId); | ||
220 | 218 | ||
221 | if (userInfo != null) | 219 | IInventoryService invService = m_userTransactions.Manager.MyScene.InventoryService; |
222 | { | 220 | |
223 | InventoryItemBase item = new InventoryItemBase(); | 221 | InventoryItemBase item = new InventoryItemBase(); |
224 | item.Owner = ourClient.AgentId; | 222 | item.Owner = ourClient.AgentId; |
225 | item.CreatorId = ourClient.AgentId.ToString(); | 223 | item.CreatorId = ourClient.AgentId.ToString(); |
226 | item.ID = UUID.Random(); | 224 | item.ID = UUID.Random(); |
227 | item.AssetID = m_asset.FullID; | 225 | item.AssetID = m_asset.FullID; |
228 | item.Description = m_description; | 226 | item.Description = m_description; |
229 | item.Name = m_name; | 227 | item.Name = m_name; |
230 | item.AssetType = type; | 228 | item.AssetType = type; |
231 | item.InvType = invType; | 229 | item.InvType = invType; |
232 | item.Folder = InventFolder; | 230 | item.Folder = InventFolder; |
233 | item.BasePermissions = 0x7fffffff; | 231 | item.BasePermissions = 0x7fffffff; |
234 | item.CurrentPermissions = 0x7fffffff; | 232 | item.CurrentPermissions = 0x7fffffff; |
235 | item.GroupPermissions=0; | 233 | item.GroupPermissions=0; |
236 | item.EveryOnePermissions=0; | 234 | item.EveryOnePermissions=0; |
237 | item.NextPermissions = nextPerm; | 235 | item.NextPermissions = nextPerm; |
238 | item.Flags = (uint) wearableType; | 236 | item.Flags = (uint) wearableType; |
239 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 237 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
240 | 238 | ||
241 | userInfo.AddItem(item); | 239 | if (invService.AddItem(item)) |
242 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 240 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
243 | } | ||
244 | else | 241 | else |
245 | { | 242 | ourClient.SendAlertMessage("Unable to create inventory item"); |
246 | m_log.ErrorFormat( | ||
247 | "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation", | ||
248 | ourClient.AgentId); | ||
249 | } | ||
250 | } | 243 | } |
251 | 244 | ||
252 | /// <summary> | 245 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index b6250a2..49b2b5c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -39,6 +39,7 @@ using OpenSim.Framework.Communications; | |||
39 | using OpenSim.Framework.Communications.Cache; | 39 | using OpenSim.Framework.Communications.Cache; |
40 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Services.Interfaces; | ||
42 | 43 | ||
43 | namespace OpenSim.Region.CoreModules.Avatar.Friends | 44 | namespace OpenSim.Region.CoreModules.Avatar.Friends |
44 | { | 45 | { |
@@ -654,8 +655,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
654 | initiator.ControllingClient.SendAgentOnline(new UUID[] { fromAgentID }); | 655 | initiator.ControllingClient.SendAgentOnline(new UUID[] { fromAgentID }); |
655 | 656 | ||
656 | // find the folder for the friend... | 657 | // find the folder for the friend... |
657 | InventoryFolderImpl folder = | 658 | //InventoryFolderImpl folder = |
658 | initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard); | 659 | // initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard); |
660 | IInventoryService invService = initiator.Scene.InventoryService; | ||
661 | InventoryFolderBase folder = invService.GetFolderForType(toAgentID, AssetType.CallingCard); | ||
659 | if (folder != null) | 662 | if (folder != null) |
660 | { | 663 | { |
661 | // ... and add the calling card | 664 | // ... and add the calling card |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs index 102feaf..e61648c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs | |||
@@ -33,6 +33,7 @@ using OpenSim.Framework; | |||
33 | using OpenSim.Framework.Communications.Cache; | 33 | using OpenSim.Framework.Communications.Cache; |
34 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Services.Interfaces; | ||
36 | 37 | ||
37 | namespace OpenSim.Region.CoreModules.Avatar.Gestures | 38 | namespace OpenSim.Region.CoreModules.Avatar.Gestures |
38 | { | 39 | { |
@@ -62,42 +63,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures | |||
62 | 63 | ||
63 | public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) | 64 | public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) |
64 | { | 65 | { |
65 | CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | 66 | IInventoryService invService = m_scene.InventoryService; |
66 | 67 | ||
67 | if (userInfo != null) | 68 | InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId)); |
69 | if (item != null) | ||
68 | { | 70 | { |
69 | InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); | 71 | item.Flags = 1; |
70 | if (item != null) | 72 | invService.UpdateItem(item); |
71 | { | ||
72 | item.Flags = 1; | ||
73 | userInfo.UpdateItem(item); | ||
74 | } | ||
75 | else | ||
76 | m_log.ErrorFormat( | ||
77 | "[GESTURES]: Unable to find gesture to activate {0} for {1}", gestureId, client.Name); | ||
78 | } | 73 | } |
79 | else | 74 | else |
80 | m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name); | 75 | m_log.WarnFormat( |
76 | "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name); | ||
81 | } | 77 | } |
82 | 78 | ||
83 | public virtual void DeactivateGesture(IClientAPI client, UUID gestureId) | 79 | public virtual void DeactivateGesture(IClientAPI client, UUID gestureId) |
84 | { | 80 | { |
85 | CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | 81 | IInventoryService invService = m_scene.InventoryService; |
86 | 82 | ||
87 | if (userInfo != null) | 83 | InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId)); |
84 | if (item != null) | ||
88 | { | 85 | { |
89 | InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); | 86 | item.Flags = 0; |
90 | if (item != null) | 87 | invService.UpdateItem(item); |
91 | { | ||
92 | item.Flags = 0; | ||
93 | userInfo.UpdateItem(item); | ||
94 | } | ||
95 | else | ||
96 | m_log.ErrorFormat( | ||
97 | "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name); | ||
98 | } | 88 | } |
99 | else | 89 | else |
100 | m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name); | 90 | m_log.ErrorFormat( |
91 | "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name); | ||
101 | } | 92 | } |
102 | } | 93 | } |
103 | } \ No newline at end of file | 94 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 811d4cc..b5650fd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Framework.Communications.Cache; | 35 | using OpenSim.Framework.Communications.Cache; |
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | 40 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer |
40 | { | 41 | { |
@@ -154,7 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
154 | "into agent {1}'s inventory", | 155 | "into agent {1}'s inventory", |
155 | folderID, new UUID(im.toAgentID)); | 156 | folderID, new UUID(im.toAgentID)); |
156 | 157 | ||
157 | InventoryFolderImpl folderCopy | 158 | InventoryFolderBase folderCopy |
158 | = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero); | 159 | = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero); |
159 | 160 | ||
160 | if (folderCopy == null) | 161 | if (folderCopy == null) |
@@ -247,52 +248,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
247 | // It will have been pushed to the client, too | 248 | // It will have been pushed to the client, too |
248 | // | 249 | // |
249 | 250 | ||
250 | CachedUserInfo userInfo = | 251 | //CachedUserInfo userInfo = |
251 | scene.CommsManager.UserProfileCacheService. | 252 | // scene.CommsManager.UserProfileCacheService. |
252 | GetUserDetails(client.AgentId); | 253 | // GetUserDetails(client.AgentId); |
254 | IInventoryService invService = scene.InventoryService; | ||
253 | 255 | ||
254 | if (userInfo != null) | 256 | InventoryFolderBase trashFolder = |
255 | { | 257 | invService.GetFolderForType(client.AgentId, AssetType.TrashFolder); |
256 | InventoryFolderImpl trashFolder = | 258 | |
257 | userInfo.FindFolderForType((int)AssetType.TrashFolder); | 259 | UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip |
258 | |||
259 | UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | ||
260 | |||
261 | InventoryItemBase item = userInfo.RootFolder.FindItem(inventoryEntityID); | ||
262 | InventoryFolderBase folder = null; | ||
263 | 260 | ||
264 | if (item != null && trashFolder != null) | 261 | InventoryItemBase item = invService.QueryItem(new InventoryItemBase(inventoryEntityID)); |
265 | { | 262 | InventoryFolderBase folder = null; |
266 | item.Folder = trashFolder.ID; | 263 | |
267 | 264 | if (item != null && trashFolder != null) | |
268 | userInfo.DeleteItem(inventoryEntityID); | 265 | { |
266 | item.Folder = trashFolder.ID; | ||
269 | 267 | ||
270 | scene.AddInventoryItem(client, item); | 268 | // Diva comment: can't we just update this item??? |
271 | } | 269 | invService.DeleteItem(item); |
272 | else | 270 | scene.AddInventoryItem(client, item); |
271 | } | ||
272 | else | ||
273 | { | ||
274 | folder = invService.QueryFolder(new InventoryFolderBase(inventoryEntityID)); | ||
275 | |||
276 | if (folder != null & trashFolder != null) | ||
273 | { | 277 | { |
274 | folder = userInfo.RootFolder.FindFolder(inventoryEntityID); | 278 | folder.ParentID = trashFolder.ID; |
275 | 279 | invService.MoveFolder(folder); | |
276 | if (folder != null & trashFolder != null) | ||
277 | { | ||
278 | userInfo.MoveFolder(inventoryEntityID, trashFolder.ID); | ||
279 | } | ||
280 | } | 280 | } |
281 | } | ||
282 | |||
283 | if ((null == item && null == folder) | null == trashFolder) | ||
284 | { | ||
285 | string reason = String.Empty; | ||
281 | 286 | ||
282 | if ((null == item && null == folder) | null == trashFolder) | 287 | if (trashFolder == null) |
283 | { | 288 | reason += " Trash folder not found."; |
284 | string reason = String.Empty; | 289 | if (item == null) |
285 | 290 | reason += " Item not found."; | |
286 | if (trashFolder == null) | 291 | if (folder == null) |
287 | reason += " Trash folder not found."; | 292 | reason += " Folder not found."; |
288 | if (item == null) | 293 | |
289 | reason += " Item not found."; | 294 | client.SendAgentAlertMessage("Unable to delete "+ |
290 | if (folder == null) | 295 | "received inventory" + reason, false); |
291 | reason += " Folder not found."; | ||
292 | |||
293 | client.SendAgentAlertMessage("Unable to delete "+ | ||
294 | "received inventory" + reason, false); | ||
295 | } | ||
296 | } | 296 | } |
297 | 297 | ||
298 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 298 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
@@ -405,17 +405,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
405 | return; | 405 | return; |
406 | } | 406 | } |
407 | 407 | ||
408 | CachedUserInfo userInfo = | 408 | //CachedUserInfo userInfo = |
409 | scene.CommsManager.UserProfileCacheService. | 409 | // scene.CommsManager.UserProfileCacheService. |
410 | GetUserDetails(user.ControllingClient.AgentId); | 410 | // GetUserDetails(user.ControllingClient.AgentId); |
411 | 411 | ||
412 | if (userInfo == null) | 412 | //if (userInfo == null) |
413 | { | 413 | //{ |
414 | m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient"); | 414 | // m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient"); |
415 | return; | 415 | // return; |
416 | } | 416 | //} |
417 | 417 | ||
418 | AssetType assetType = (AssetType)msg.binaryBucket[0]; | 418 | AssetType assetType = (AssetType)msg.binaryBucket[0]; |
419 | IInventoryService invService = scene.InventoryService; | ||
419 | 420 | ||
420 | if (AssetType.Folder == assetType) | 421 | if (AssetType.Folder == assetType) |
421 | { | 422 | { |
@@ -425,31 +426,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
425 | folder.ID = folderID; | 426 | folder.ID = folderID; |
426 | folder.Owner = user.ControllingClient.AgentId; | 427 | folder.Owner = user.ControllingClient.AgentId; |
427 | 428 | ||
428 | // Fetch from database | 429 | // Fetch from service |
429 | // | 430 | // |
430 | if (!userInfo.QueryFolder(folder)) | 431 | folder = invService.QueryFolder(folder); |
432 | if (folder == null) | ||
431 | { | 433 | { |
432 | m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give"); | 434 | m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give"); |
433 | return; | 435 | return; |
434 | } | 436 | } |
435 | 437 | ||
436 | // Get folder info | 438 | user.ControllingClient.SendBulkUpdateInventory(folder); |
437 | // | ||
438 | InventoryFolderImpl folderInfo = userInfo.RootFolder.FindFolder(folder.ID); | ||
439 | if (folderInfo == null) | ||
440 | { | ||
441 | m_log.Debug("[INVENTORY TRANSFER] Can't retrieve folder to give"); | ||
442 | return; | ||
443 | } | ||
444 | |||
445 | user.ControllingClient.SendBulkUpdateInventory(folderInfo); | ||
446 | 439 | ||
447 | // This unelegant, slow kludge is to reload the folders and | 440 | //// This unelegant, slow kludge is to reload the folders and |
448 | // items. Since a folder give can transfer subfolders and | 441 | //// items. Since a folder give can transfer subfolders and |
449 | // items, this is the easiest way to pull that stuff in | 442 | //// items, this is the easiest way to pull that stuff in |
450 | // | 443 | //// |
451 | userInfo.DropInventory(); | 444 | //userInfo.DropInventory(); |
452 | userInfo.FetchInventory(); | 445 | //userInfo.FetchInventory(); |
453 | 446 | ||
454 | // Deliver message | 447 | // Deliver message |
455 | // | 448 | // |
@@ -463,20 +456,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
463 | item.ID = itemID; | 456 | item.ID = itemID; |
464 | item.Owner = user.ControllingClient.AgentId; | 457 | item.Owner = user.ControllingClient.AgentId; |
465 | 458 | ||
466 | // Fetch from database | 459 | // Fetch from service |
467 | // | ||
468 | if (!userInfo.QueryItem(item)) | ||
469 | { | ||
470 | m_log.Debug("[INVENTORY TRANSFER] Can't find item to give"); | ||
471 | return; | ||
472 | } | ||
473 | |||
474 | // Get item info | ||
475 | // | 460 | // |
476 | item = userInfo.RootFolder.FindItem(item.ID); | 461 | item = invService.QueryItem(item); |
477 | if (item == null) | 462 | if (item == null) |
478 | { | 463 | { |
479 | m_log.Debug("[INVENTORY TRANSFER] Can't retrieve item to give"); | 464 | m_log.Debug("[INVENTORY TRANSFER] Can't find item to give"); |
480 | return; | 465 | return; |
481 | } | 466 | } |
482 | 467 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs index 551a7eb..49c0083 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs | |||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
64 | Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID); | 64 | Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID); |
65 | m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}", | 65 | m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}", |
66 | presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count); | 66 | presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count); |
67 | |||
67 | if (folders.Count > 0) | 68 | if (folders.Count > 0) |
68 | lock (m_InventoryCache) | 69 | lock (m_InventoryCache) |
69 | m_InventoryCache.Add(presence.UUID, folders); | 70 | m_InventoryCache.Add(presence.UUID, folders); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index facd301..80f71b3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -80,17 +80,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | 80 | ||
81 | public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) | 81 | public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) |
82 | { | 82 | { |
83 | CachedUserInfo userInfo | 83 | if (InventoryService.AddItem(item)) |
84 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentId); | ||
85 | if (userInfo != null) | ||
86 | { | ||
87 | userInfo.AddItem(item); | ||
88 | return true; | 84 | return true; |
89 | } | ||
90 | else | 85 | else |
91 | { | 86 | { |
92 | m_log.ErrorFormat( | 87 | m_log.WarnFormat( |
93 | "[AGENT INVENTORY]: Agent was not found for add of item {1} {2}", item.Name, item.ID); | 88 | "[AGENT INVENTORY]: Unable to add item {1} to agent {2} inventory", item.Name, AgentId); |
94 | 89 | ||
95 | return false; | 90 | return false; |
96 | } | 91 | } |
@@ -98,13 +93,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | 93 | ||
99 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) | 94 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) |
100 | { | 95 | { |
101 | CachedUserInfo userInfo | ||
102 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentID); | ||
103 | 96 | ||
104 | if (userInfo != null) | 97 | if (InventoryService.AddItem(item)) |
105 | { | 98 | { |
106 | userInfo.AddItem(item); | ||
107 | |||
108 | int userlevel = 0; | 99 | int userlevel = 0; |
109 | if (Permissions.IsGod(AgentID)) | 100 | if (Permissions.IsGod(AgentID)) |
110 | { | 101 | { |
@@ -120,8 +111,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | } | 111 | } |
121 | else | 112 | else |
122 | { | 113 | { |
123 | m_log.ErrorFormat( | 114 | m_log.WarnFormat( |
124 | "[AGENT INVENTORY]: Agent {1} was not found for add of item {2} {3}", | 115 | "[AGENT INVENTORY]: Agent {1} could not add item {2} {3}", |
125 | AgentID, item.Name, item.ID); | 116 | AgentID, item.Name, item.ID); |
126 | 117 | ||
127 | return; | 118 | return; |
@@ -136,20 +127,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | /// in which the item is to be placed.</param> | 127 | /// in which the item is to be placed.</param> |
137 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) | 128 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) |
138 | { | 129 | { |
139 | CachedUserInfo userInfo | 130 | AddInventoryItem(remoteClient.AgentId, item); |
140 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 131 | remoteClient.SendInventoryItemCreateUpdate(item, 0); |
141 | |||
142 | if (userInfo != null) | ||
143 | { | ||
144 | AddInventoryItem(remoteClient.AgentId, item); | ||
145 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
146 | } | ||
147 | else | ||
148 | { | ||
149 | m_log.ErrorFormat( | ||
150 | "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item", | ||
151 | remoteClient.AgentId); | ||
152 | } | ||
153 | } | 132 | } |
154 | 133 | ||
155 | /// <summary> | 134 | /// <summary> |
@@ -161,47 +140,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | /// <returns></returns> | 140 | /// <returns></returns> |
162 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | 141 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) |
163 | { | 142 | { |
164 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 143 | InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); |
165 | if (userInfo != null) | 144 | |
145 | if (item != null) | ||
166 | { | 146 | { |
167 | if (userInfo.RootFolder != null) | 147 | if ((InventoryType)item.InvType == InventoryType.Notecard) |
168 | { | 148 | { |
169 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 149 | if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId)) |
170 | |||
171 | if (item != null) | ||
172 | { | 150 | { |
173 | if ((InventoryType)item.InvType == InventoryType.Notecard) | 151 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false); |
174 | { | 152 | return UUID.Zero; |
175 | if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId)) | 153 | } |
176 | { | ||
177 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false); | ||
178 | return UUID.Zero; | ||
179 | } | ||
180 | 154 | ||
181 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 155 | remoteClient.SendAgentAlertMessage("Notecard saved", false); |
182 | } | 156 | } |
183 | else if ((InventoryType)item.InvType == InventoryType.LSL) | 157 | else if ((InventoryType)item.InvType == InventoryType.LSL) |
184 | { | 158 | { |
185 | if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId)) | 159 | if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId)) |
186 | { | 160 | { |
187 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); | 161 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); |
188 | return UUID.Zero; | 162 | return UUID.Zero; |
189 | } | 163 | } |
190 | 164 | ||
191 | remoteClient.SendAgentAlertMessage("Script saved", false); | 165 | remoteClient.SendAgentAlertMessage("Script saved", false); |
192 | } | 166 | } |
193 | 167 | ||
194 | AssetBase asset = | 168 | AssetBase asset = |
195 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); | 169 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); |
196 | item.AssetID = asset.FullID; | 170 | item.AssetID = asset.FullID; |
197 | AssetService.Store(asset); | 171 | AssetService.Store(asset); |
198 | 172 | ||
199 | userInfo.UpdateItem(item); | 173 | InventoryService.UpdateItem(item); |
200 | 174 | ||
201 | // remoteClient.SendInventoryItemCreateUpdate(item); | 175 | // remoteClient.SendInventoryItemCreateUpdate(item); |
202 | return (asset.FullID); | 176 | return (asset.FullID); |
203 | } | ||
204 | } | ||
205 | } | 177 | } |
206 | else | 178 | else |
207 | { | 179 | { |
@@ -343,63 +315,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
343 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, | 315 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
344 | UUID itemID, InventoryItemBase itemUpd) | 316 | UUID itemID, InventoryItemBase itemUpd) |
345 | { | 317 | { |
346 | CachedUserInfo userInfo | 318 | InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); |
347 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
348 | 319 | ||
349 | if (userInfo != null && userInfo.RootFolder != null) | 320 | if (item != null) |
350 | { | 321 | { |
351 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 322 | if (UUID.Zero == transactionID) |
352 | |||
353 | if (item != null) | ||
354 | { | 323 | { |
355 | if (UUID.Zero == transactionID) | 324 | item.Name = itemUpd.Name; |
356 | { | 325 | item.Description = itemUpd.Description; |
357 | item.Name = itemUpd.Name; | 326 | item.NextPermissions = itemUpd.NextPermissions; |
358 | item.Description = itemUpd.Description; | 327 | item.CurrentPermissions |= 8; // Slam! |
359 | item.NextPermissions = itemUpd.NextPermissions; | 328 | item.EveryOnePermissions = itemUpd.EveryOnePermissions; |
360 | item.CurrentPermissions |= 8; // Slam! | 329 | item.GroupPermissions = itemUpd.GroupPermissions; |
361 | item.EveryOnePermissions = itemUpd.EveryOnePermissions; | ||
362 | item.GroupPermissions = itemUpd.GroupPermissions; | ||
363 | |||
364 | item.GroupID = itemUpd.GroupID; | ||
365 | item.GroupOwned = itemUpd.GroupOwned; | ||
366 | item.CreationDate = itemUpd.CreationDate; | ||
367 | // The client sends zero if its newly created? | ||
368 | |||
369 | if (itemUpd.CreationDate == 0) | ||
370 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
371 | else | ||
372 | item.CreationDate = itemUpd.CreationDate; | ||
373 | 330 | ||
374 | // TODO: Check if folder changed and move item | 331 | item.GroupID = itemUpd.GroupID; |
375 | //item.NextPermissions = itemUpd.Folder; | 332 | item.GroupOwned = itemUpd.GroupOwned; |
376 | item.InvType = itemUpd.InvType; | 333 | item.CreationDate = itemUpd.CreationDate; |
377 | item.SalePrice = itemUpd.SalePrice; | 334 | // The client sends zero if its newly created? |
378 | item.SaleType = itemUpd.SaleType; | ||
379 | item.Flags = itemUpd.Flags; | ||
380 | 335 | ||
381 | userInfo.UpdateItem(item); | 336 | if (itemUpd.CreationDate == 0) |
382 | } | 337 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
383 | else | 338 | else |
384 | { | 339 | item.CreationDate = itemUpd.CreationDate; |
385 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 340 | |
386 | if (agentTransactions != null) | 341 | // TODO: Check if folder changed and move item |
387 | { | 342 | //item.NextPermissions = itemUpd.Folder; |
388 | agentTransactions.HandleItemUpdateFromTransaction( | 343 | item.InvType = itemUpd.InvType; |
389 | remoteClient, transactionID, item); | 344 | item.SalePrice = itemUpd.SalePrice; |
390 | } | 345 | item.SaleType = itemUpd.SaleType; |
391 | } | 346 | item.Flags = itemUpd.Flags; |
347 | |||
348 | InventoryService.UpdateItem(item); | ||
392 | } | 349 | } |
393 | else | 350 | else |
394 | { | 351 | { |
395 | m_log.Error( | 352 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
396 | "[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update."); | 353 | if (agentTransactions != null) |
354 | { | ||
355 | agentTransactions.HandleItemUpdateFromTransaction( | ||
356 | remoteClient, transactionID, item); | ||
357 | } | ||
397 | } | 358 | } |
398 | } | 359 | } |
399 | else | 360 | else |
400 | { | 361 | { |
401 | m_log.Error( | 362 | m_log.Error( |
402 | "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); | 363 | "[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update."); |
403 | } | 364 | } |
404 | } | 365 | } |
405 | 366 | ||
@@ -445,123 +406,85 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | public virtual InventoryItemBase GiveInventoryItem( | 406 | public virtual InventoryItemBase GiveInventoryItem( |
446 | UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) | 407 | UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) |
447 | { | 408 | { |
448 | // Retrieve the item from the sender | ||
449 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); | ||
450 | |||
451 | Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); | 409 | Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); |
452 | 410 | ||
453 | if (senderUserInfo == null) | 411 | InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemId)); |
454 | { | ||
455 | m_log.ErrorFormat( | ||
456 | "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId); | ||
457 | |||
458 | return null; | ||
459 | } | ||
460 | 412 | ||
461 | if (senderUserInfo.RootFolder != null) | 413 | if ((item != null) && (item.Owner == senderId)) |
462 | { | 414 | { |
463 | InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId); | 415 | if (!Permissions.BypassPermissions()) |
464 | |||
465 | if (item != null) | ||
466 | { | 416 | { |
467 | if (!Permissions.BypassPermissions()) | 417 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) |
468 | { | 418 | return null; |
469 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 419 | } |
470 | return null; | ||
471 | } | ||
472 | 420 | ||
473 | CachedUserInfo recipientUserInfo | 421 | // Insert a copy of the item into the recipient |
474 | = CommsManager.UserProfileCacheService.GetUserDetails(recipient); | 422 | InventoryItemBase itemCopy = new InventoryItemBase(); |
423 | itemCopy.Owner = recipient; | ||
424 | itemCopy.CreatorId = item.CreatorId; | ||
425 | itemCopy.ID = UUID.Random(); | ||
426 | itemCopy.AssetID = item.AssetID; | ||
427 | itemCopy.Description = item.Description; | ||
428 | itemCopy.Name = item.Name; | ||
429 | itemCopy.AssetType = item.AssetType; | ||
430 | itemCopy.InvType = item.InvType; | ||
431 | itemCopy.Folder = recipientFolderId; | ||
475 | 432 | ||
476 | if (recipientUserInfo != null) | 433 | if (Permissions.PropagatePermissions()) |
434 | { | ||
435 | if (item.InvType == (int)InventoryType.Object) | ||
477 | { | 436 | { |
478 | if (!recipientUserInfo.HasReceivedInventory) | 437 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
479 | recipientUserInfo.FetchInventory(); | 438 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; |
480 | |||
481 | // Insert a copy of the item into the recipient | ||
482 | InventoryItemBase itemCopy = new InventoryItemBase(); | ||
483 | itemCopy.Owner = recipient; | ||
484 | itemCopy.CreatorId = item.CreatorId; | ||
485 | itemCopy.ID = UUID.Random(); | ||
486 | itemCopy.AssetID = item.AssetID; | ||
487 | itemCopy.Description = item.Description; | ||
488 | itemCopy.Name = item.Name; | ||
489 | itemCopy.AssetType = item.AssetType; | ||
490 | itemCopy.InvType = item.InvType; | ||
491 | itemCopy.Folder = recipientFolderId; | ||
492 | |||
493 | if (Permissions.PropagatePermissions()) | ||
494 | { | ||
495 | if (item.InvType == (int)InventoryType.Object) | ||
496 | { | ||
497 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
498 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; | ||
499 | } | ||
500 | else | ||
501 | { | ||
502 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
503 | } | ||
504 | |||
505 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
506 | if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit | ||
507 | { | ||
508 | itemCopy.BasePermissions &= item.NextPermissions; | ||
509 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
510 | itemCopy.CurrentPermissions |= 8; | ||
511 | } | ||
512 | |||
513 | itemCopy.NextPermissions = item.NextPermissions; | ||
514 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | ||
515 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | ||
516 | } | ||
517 | else | ||
518 | { | ||
519 | itemCopy.CurrentPermissions = item.CurrentPermissions; | ||
520 | itemCopy.NextPermissions = item.NextPermissions; | ||
521 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | ||
522 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | ||
523 | itemCopy.BasePermissions = item.BasePermissions; | ||
524 | } | ||
525 | |||
526 | itemCopy.GroupID = UUID.Zero; | ||
527 | itemCopy.GroupOwned = false; | ||
528 | itemCopy.Flags = item.Flags; | ||
529 | itemCopy.SalePrice = item.SalePrice; | ||
530 | itemCopy.SaleType = item.SaleType; | ||
531 | |||
532 | recipientUserInfo.AddItem(itemCopy); | ||
533 | |||
534 | if (!Permissions.BypassPermissions()) | ||
535 | { | ||
536 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
537 | senderUserInfo.DeleteItem(itemId); | ||
538 | } | ||
539 | |||
540 | return itemCopy; | ||
541 | } | 439 | } |
542 | else | 440 | else |
543 | { | 441 | { |
544 | m_log.ErrorFormat( | 442 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; |
545 | "[AGENT INVENTORY]: Could not find userinfo for recipient user {0} of item {1}, {2} from {3}", | ||
546 | recipient, item.Name, | ||
547 | item.ID, senderId); | ||
548 | } | 443 | } |
444 | |||
445 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
446 | if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit | ||
447 | { | ||
448 | itemCopy.BasePermissions &= item.NextPermissions; | ||
449 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
450 | itemCopy.CurrentPermissions |= 8; | ||
451 | } | ||
452 | |||
453 | itemCopy.NextPermissions = item.NextPermissions; | ||
454 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | ||
455 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | ||
549 | } | 456 | } |
550 | else | 457 | else |
551 | { | 458 | { |
552 | m_log.ErrorFormat( | 459 | itemCopy.CurrentPermissions = item.CurrentPermissions; |
553 | "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); | 460 | itemCopy.NextPermissions = item.NextPermissions; |
461 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | ||
462 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | ||
463 | itemCopy.BasePermissions = item.BasePermissions; | ||
464 | } | ||
465 | |||
466 | itemCopy.GroupID = UUID.Zero; | ||
467 | itemCopy.GroupOwned = false; | ||
468 | itemCopy.Flags = item.Flags; | ||
469 | itemCopy.SalePrice = item.SalePrice; | ||
470 | itemCopy.SaleType = item.SaleType; | ||
554 | 471 | ||
555 | return null; | 472 | InventoryService.AddItem(itemCopy); |
473 | |||
474 | if (!Permissions.BypassPermissions()) | ||
475 | { | ||
476 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
477 | InventoryService.DeleteItem(new InventoryItemBase(itemId)); | ||
556 | } | 478 | } |
479 | |||
480 | return itemCopy; | ||
557 | } | 481 | } |
558 | else | 482 | else |
559 | { | 483 | { |
560 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); | 484 | m_log.WarnFormat("[AGENT INVENTORY]: Failed to find item {0} or item does not belong to giver ", itemId); |
561 | return null; | 485 | return null; |
562 | } | 486 | } |
563 | 487 | ||
564 | return null; | ||
565 | } | 488 | } |
566 | 489 | ||
567 | /// <summary> | 490 | /// <summary> |
@@ -578,31 +501,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | /// <returns> | 501 | /// <returns> |
579 | /// The inventory folder copy given, null if the copy was unsuccessful | 502 | /// The inventory folder copy given, null if the copy was unsuccessful |
580 | /// </returns> | 503 | /// </returns> |
581 | public virtual InventoryFolderImpl GiveInventoryFolder( | 504 | public virtual InventoryFolderBase GiveInventoryFolder( |
582 | UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) | 505 | UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) |
583 | { | 506 | { |
584 | // Retrieve the folder from the sender | 507 | //// Retrieve the folder from the sender |
585 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); | 508 | InventoryFolderBase folder = InventoryService.QueryFolder(new InventoryFolderBase(folderId)); |
586 | |||
587 | if (null == senderUserInfo) | ||
588 | { | ||
589 | m_log.ErrorFormat( | ||
590 | "[AGENT INVENTORY]: Failed to find sending user {0} for folder {1}", senderId, folderId); | ||
591 | |||
592 | return null; | ||
593 | } | ||
594 | |||
595 | if (!senderUserInfo.HasReceivedInventory) | ||
596 | { | ||
597 | m_log.DebugFormat( | ||
598 | "[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}", | ||
599 | senderId); | ||
600 | |||
601 | return null; | ||
602 | } | ||
603 | |||
604 | InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId); | ||
605 | |||
606 | if (null == folder) | 509 | if (null == folder) |
607 | { | 510 | { |
608 | m_log.ErrorFormat( | 511 | m_log.ErrorFormat( |
@@ -611,48 +514,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
611 | return null; | 514 | return null; |
612 | } | 515 | } |
613 | 516 | ||
614 | CachedUserInfo recipientUserInfo | ||
615 | = CommsManager.UserProfileCacheService.GetUserDetails(recipientId); | ||
616 | |||
617 | if (null == recipientUserInfo) | ||
618 | { | ||
619 | m_log.ErrorFormat( | ||
620 | "[AGENT INVENTORY]: Failed to find receiving user {0} for folder {1}", recipientId, folderId); | ||
621 | |||
622 | return null; | ||
623 | } | ||
624 | 517 | ||
625 | if (!recipientUserInfo.HasReceivedInventory) | 518 | if (recipientParentFolderId == UUID.Zero) |
626 | { | 519 | { |
627 | recipientUserInfo.FetchInventory(); | 520 | InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId); |
628 | if (!WaitForInventory(recipientUserInfo)) | 521 | if (recipientRootFolder != null) |
522 | recipientParentFolderId = recipientRootFolder.ID; | ||
523 | else | ||
524 | { | ||
525 | m_log.WarnFormat("[AGENT INVENTORY]: Unable to find root folder for receiving agent"); | ||
629 | return null; | 526 | return null; |
527 | } | ||
630 | } | 528 | } |
631 | 529 | ||
632 | if (recipientParentFolderId == UUID.Zero) | ||
633 | recipientParentFolderId = recipientUserInfo.RootFolder.ID; | ||
634 | |||
635 | UUID newFolderId = UUID.Random(); | 530 | UUID newFolderId = UUID.Random(); |
636 | recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId); | 531 | InventoryFolderBase newFolder = new InventoryFolderBase(newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version); |
637 | 532 | InventoryService.AddFolder(newFolder); | |
638 | // XXX: Messy - we should really get this back in the CreateFolder call | ||
639 | InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId); | ||
640 | 533 | ||
641 | // Give all the subfolders | 534 | // Give all the subfolders |
642 | List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); | 535 | InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId); |
643 | foreach (InventoryFolderImpl childFolder in subFolders) | 536 | foreach (InventoryFolderBase childFolder in contents.Folders) |
644 | { | 537 | { |
645 | GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID); | 538 | GiveInventoryFolder(recipientId, senderId, childFolder.ID, newFolder.ID); |
646 | } | 539 | } |
647 | 540 | ||
648 | // Give all the items | 541 | // Give all the items |
649 | List<InventoryItemBase> items = folder.RequestListOfItems(); | 542 | foreach (InventoryItemBase item in contents.Items) |
650 | foreach (InventoryItemBase item in items) | ||
651 | { | 543 | { |
652 | GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID); | 544 | GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID); |
653 | } | 545 | } |
654 | 546 | ||
655 | return copiedFolder; | 547 | return newFolder; |
656 | } | 548 | } |
657 | 549 | ||
658 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, | 550 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, |
@@ -759,41 +651,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | m_log.DebugFormat( | 651 | m_log.DebugFormat( |
760 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); | 652 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); |
761 | 653 | ||
762 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 654 | InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); |
763 | |||
764 | if (userInfo == null) | ||
765 | { | ||
766 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); | ||
767 | 655 | ||
768 | return; | 656 | if (item != null) |
769 | } | ||
770 | |||
771 | if (userInfo.RootFolder != null) | ||
772 | { | 657 | { |
773 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 658 | if (newName != String.Empty) |
774 | |||
775 | if (item != null) | ||
776 | { | 659 | { |
777 | if (newName != String.Empty) | 660 | item.Name = newName; |
778 | { | ||
779 | item.Name = newName; | ||
780 | } | ||
781 | item.Folder = folderID; | ||
782 | |||
783 | userInfo.DeleteItem(item.ID); | ||
784 | |||
785 | AddInventoryItem(remoteClient, item); | ||
786 | } | 661 | } |
787 | else | 662 | item.Folder = folderID; |
788 | { | ||
789 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString()); | ||
790 | 663 | ||
791 | return; | 664 | // Diva comment: can't we just update? |
792 | } | 665 | InventoryService.DeleteItem(item); |
666 | |||
667 | AddInventoryItem(remoteClient, item); | ||
793 | } | 668 | } |
794 | else | 669 | else |
795 | { | 670 | { |
796 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); | 671 | m_log.Warn("[AGENT INVENTORY]: Failed to find item " + itemID.ToString()); |
797 | 672 | ||
798 | return; | 673 | return; |
799 | } | 674 | } |
@@ -830,37 +705,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
830 | IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, | 705 | IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, |
831 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) | 706 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) |
832 | { | 707 | { |
833 | CachedUserInfo userInfo | 708 | InventoryItemBase item = new InventoryItemBase(); |
834 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 709 | item.Owner = remoteClient.AgentId; |
835 | 710 | item.CreatorId = creatorID; | |
836 | if (userInfo != null) | 711 | item.ID = UUID.Random(); |
837 | { | 712 | item.AssetID = asset.FullID; |
838 | InventoryItemBase item = new InventoryItemBase(); | 713 | item.Description = asset.Description; |
839 | item.Owner = remoteClient.AgentId; | 714 | item.Name = name; |
840 | item.CreatorId = creatorID; | 715 | item.Flags = flags; |
841 | item.ID = UUID.Random(); | 716 | item.AssetType = asset.Type; |
842 | item.AssetID = asset.FullID; | 717 | item.InvType = invType; |
843 | item.Description = asset.Description; | 718 | item.Folder = folderID; |
844 | item.Name = name; | 719 | item.CurrentPermissions = currentMask; |
845 | item.Flags = flags; | 720 | item.NextPermissions = nextOwnerMask; |
846 | item.AssetType = asset.Type; | 721 | item.EveryOnePermissions = everyoneMask; |
847 | item.InvType = invType; | 722 | item.GroupPermissions = groupMask; |
848 | item.Folder = folderID; | 723 | item.BasePermissions = baseMask; |
849 | item.CurrentPermissions = currentMask; | 724 | item.CreationDate = creationDate; |
850 | item.NextPermissions = nextOwnerMask; | 725 | |
851 | item.EveryOnePermissions = everyoneMask; | 726 | if (InventoryService.AddItem(item)) |
852 | item.GroupPermissions = groupMask; | ||
853 | item.BasePermissions = baseMask; | ||
854 | item.CreationDate = creationDate; | ||
855 | |||
856 | userInfo.AddItem(item); | ||
857 | remoteClient.SendInventoryItemCreateUpdate(item, callbackID); | 727 | remoteClient.SendInventoryItemCreateUpdate(item, callbackID); |
858 | } | ||
859 | else | 728 | else |
860 | { | 729 | { |
730 | m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item"); | ||
861 | m_log.WarnFormat( | 731 | m_log.WarnFormat( |
862 | "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!", | 732 | "Failed to add item for {0} in CreateNewInventoryItem!", |
863 | remoteClient.Name, remoteClient.AgentId); | 733 | remoteClient.Name); |
864 | } | 734 | } |
865 | } | 735 | } |
866 | 736 | ||
@@ -941,19 +811,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
941 | /// <param name="itemID"></param> | 811 | /// <param name="itemID"></param> |
942 | private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) | 812 | private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) |
943 | { | 813 | { |
944 | CachedUserInfo userInfo | 814 | InventoryService.DeleteItem(new InventoryItemBase(itemID)); |
945 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
946 | |||
947 | if (userInfo == null) | ||
948 | { | ||
949 | m_log.WarnFormat( | ||
950 | "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}", | ||
951 | remoteClient.Name, remoteClient.AgentId, itemID); | ||
952 | |||
953 | return; | ||
954 | } | ||
955 | |||
956 | userInfo.DeleteItem(itemID); | ||
957 | } | 815 | } |
958 | 816 | ||
959 | /// <summary> | 817 | /// <summary> |
@@ -1332,19 +1190,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | 1190 | ||
1333 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1191 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1334 | { | 1192 | { |
1335 | CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); | 1193 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1336 | if (profile == null || profile.RootFolder == null) | ||
1337 | { | ||
1338 | m_log.ErrorFormat( | ||
1339 | "[PRIM INVENTORY]: " + | ||
1340 | "Avatar {0} cannot be found to add items", | ||
1341 | destID); | ||
1342 | return UUID.Zero; | ||
1343 | } | ||
1344 | 1194 | ||
1345 | UUID newFolderID = UUID.Random(); | 1195 | UUID newFolderID = UUID.Random(); |
1346 | 1196 | ||
1347 | profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); | 1197 | InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, 0xff, rootFolder.ID, rootFolder.Version); |
1198 | InventoryService.AddFolder(newFolder); | ||
1348 | 1199 | ||
1349 | foreach (UUID itemID in items) | 1200 | foreach (UUID itemID in items) |
1350 | { | 1201 | { |
@@ -1358,19 +1209,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1358 | } | 1209 | } |
1359 | } | 1210 | } |
1360 | 1211 | ||
1361 | ScenePresence avatar; | 1212 | ScenePresence avatar = null; |
1362 | |||
1363 | if (TryGetAvatar(destID, out avatar)) | 1213 | if (TryGetAvatar(destID, out avatar)) |
1364 | { | 1214 | { |
1365 | profile.SendInventoryDecendents(avatar.ControllingClient, | 1215 | //profile.SendInventoryDecendents(avatar.ControllingClient, |
1366 | profile.RootFolder.ID, true, false); | 1216 | // profile.RootFolder.ID, true, false); |
1367 | profile.SendInventoryDecendents(avatar.ControllingClient, | 1217 | //profile.SendInventoryDecendents(avatar.ControllingClient, |
1368 | newFolderID, false, true); | 1218 | // newFolderID, false, true); |
1219 | |||
1220 | SendInventoryUpdate(avatar.ControllingClient, rootFolder, true, false); | ||
1221 | SendInventoryUpdate(avatar.ControllingClient, newFolder, false, true); | ||
1369 | } | 1222 | } |
1370 | 1223 | ||
1371 | return newFolderID; | 1224 | return newFolderID; |
1372 | } | 1225 | } |
1373 | 1226 | ||
1227 | private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) | ||
1228 | { | ||
1229 | InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); | ||
1230 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems); | ||
1231 | } | ||
1232 | |||
1374 | /// <summary> | 1233 | /// <summary> |
1375 | /// Update an item in a prim (task) inventory. | 1234 | /// Update an item in a prim (task) inventory. |
1376 | /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see> | 1235 | /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see> |
@@ -1848,7 +1707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1848 | 1707 | ||
1849 | // Get the user info of the item destination | 1708 | // Get the user info of the item destination |
1850 | // | 1709 | // |
1851 | CachedUserInfo userInfo; | 1710 | UUID userID = UUID.Zero; |
1852 | 1711 | ||
1853 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | 1712 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || |
1854 | action == DeRezAction.SaveToExistingUserInventoryItem) | 1713 | action == DeRezAction.SaveToExistingUserInventoryItem) |
@@ -1859,28 +1718,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1859 | if (remoteClient == null) | 1718 | if (remoteClient == null) |
1860 | return UUID.Zero; | 1719 | return UUID.Zero; |
1861 | 1720 | ||
1862 | userInfo = CommsManager.UserProfileCacheService.GetUserDetails( | 1721 | userID = remoteClient.AgentId; |
1863 | remoteClient.AgentId); | ||
1864 | } | 1722 | } |
1865 | else | 1723 | else |
1866 | { | 1724 | { |
1867 | // All returns / deletes go to the object owner | 1725 | // All returns / deletes go to the object owner |
1868 | // | 1726 | // |
1869 | userInfo = CommsManager.UserProfileCacheService.GetUserDetails( | ||
1870 | objectGroup.RootPart.OwnerID); | ||
1871 | } | ||
1872 | 1727 | ||
1873 | if (userInfo == null) // Can't proceed | 1728 | userID = objectGroup.RootPart.OwnerID; |
1874 | { | ||
1875 | return UUID.Zero; | ||
1876 | } | 1729 | } |
1877 | 1730 | ||
1878 | if (!userInfo.HasReceivedInventory) | 1731 | if (userID == UUID.Zero) // Can't proceed |
1879 | { | 1732 | { |
1880 | // Async inventory requests will queue, but they will never | 1733 | return UUID.Zero; |
1881 | // execute unless inventory is actually fetched | ||
1882 | // | ||
1883 | userInfo.FetchInventory(); | ||
1884 | } | 1734 | } |
1885 | 1735 | ||
1886 | // If we're returning someone's item, it goes back to the | 1736 | // If we're returning someone's item, it goes back to the |
@@ -1894,8 +1744,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | 1744 | ||
1895 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1745 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
1896 | { | 1746 | { |
1897 | item = userInfo.RootFolder.FindItem( | 1747 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); |
1898 | objectGroup.RootPart.FromUserInventoryItemID); | 1748 | item = InventoryService.QueryItem(item); |
1749 | |||
1750 | //item = userInfo.RootFolder.FindItem( | ||
1751 | // objectGroup.RootPart.FromUserInventoryItemID); | ||
1899 | 1752 | ||
1900 | if (null == item) | 1753 | if (null == item) |
1901 | { | 1754 | { |
@@ -1920,53 +1773,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
1920 | // have to wait for the inventory to find | 1773 | // have to wait for the inventory to find |
1921 | // the destination folder | 1774 | // the destination folder |
1922 | // | 1775 | // |
1923 | if (!WaitForInventory(userInfo)) | 1776 | folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
1924 | return UUID.Zero; | ||
1925 | folder = userInfo.FindFolderForType( | ||
1926 | (int)AssetType.LostAndFoundFolder); | ||
1927 | } | 1777 | } |
1928 | else | 1778 | else |
1929 | { | 1779 | { |
1930 | // Assume inventory skeleton was loaded during login | 1780 | // Assume inventory skeleton was loaded during login |
1931 | // and all folders can be found | 1781 | // and all folders can be found |
1932 | // | 1782 | // |
1933 | folder = userInfo.FindFolderForType( | 1783 | folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder); |
1934 | (int)AssetType.TrashFolder); | ||
1935 | } | 1784 | } |
1936 | } | 1785 | } |
1937 | else if (action == DeRezAction.Return) | 1786 | else if (action == DeRezAction.Return) |
1938 | { | 1787 | { |
1939 | // Wait if needed | ||
1940 | // | ||
1941 | if (!userInfo.HasReceivedInventory) | ||
1942 | { | ||
1943 | if (!WaitForInventory(userInfo)) | ||
1944 | return UUID.Zero; | ||
1945 | } | ||
1946 | 1788 | ||
1947 | // Dump to lost + found unconditionally | 1789 | // Dump to lost + found unconditionally |
1948 | // | 1790 | // |
1949 | folder = userInfo.FindFolderForType( | 1791 | folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
1950 | (int)AssetType.LostAndFoundFolder); | ||
1951 | } | 1792 | } |
1952 | 1793 | ||
1953 | if (folderID == UUID.Zero && folder == null) | 1794 | if (folderID == UUID.Zero && folder == null) |
1954 | { | 1795 | { |
1955 | // Catch all. Use lost & found | 1796 | // Catch all. Use lost & found |
1956 | // | 1797 | // |
1957 | if (!userInfo.HasReceivedInventory) | ||
1958 | { | ||
1959 | if (!WaitForInventory(userInfo)) | ||
1960 | return UUID.Zero; | ||
1961 | } | ||
1962 | 1798 | ||
1963 | folder = userInfo.FindFolderForType( | 1799 | folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
1964 | (int)AssetType.LostAndFoundFolder); | ||
1965 | } | 1800 | } |
1966 | 1801 | ||
1967 | if (folder == null) // None of the above | 1802 | if (folder == null) // None of the above |
1968 | { | 1803 | { |
1969 | folder = userInfo.RootFolder.FindFolder(folderID); | 1804 | //folder = userInfo.RootFolder.FindFolder(folderID); |
1805 | folder = new InventoryFolderBase(folderID); | ||
1970 | 1806 | ||
1971 | if (folder == null) // Nowhere to put it | 1807 | if (folder == null) // Nowhere to put it |
1972 | { | 1808 | { |
@@ -1979,7 +1815,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1979 | item.ID = UUID.Random(); | 1815 | item.ID = UUID.Random(); |
1980 | item.InvType = (int)InventoryType.Object; | 1816 | item.InvType = (int)InventoryType.Object; |
1981 | item.Folder = folder.ID; | 1817 | item.Folder = folder.ID; |
1982 | item.Owner = userInfo.UserProfile.ID; | 1818 | item.Owner = userID; |
1983 | } | 1819 | } |
1984 | 1820 | ||
1985 | AssetBase asset = CreateAsset( | 1821 | AssetBase asset = CreateAsset( |
@@ -1993,7 +1829,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1993 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1829 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
1994 | { | 1830 | { |
1995 | item.AssetID = asset.FullID; | 1831 | item.AssetID = asset.FullID; |
1996 | userInfo.UpdateItem(item); | 1832 | InventoryService.UpdateItem(item); |
1997 | } | 1833 | } |
1998 | else | 1834 | else |
1999 | { | 1835 | { |
@@ -2034,7 +1870,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2034 | item.Name = asset.Name; | 1870 | item.Name = asset.Name; |
2035 | item.AssetType = asset.Type; | 1871 | item.AssetType = asset.Type; |
2036 | 1872 | ||
2037 | userInfo.AddItem(item); | 1873 | InventoryService.AddItem(item); |
2038 | 1874 | ||
2039 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 1875 | if (remoteClient != null && item.Owner == remoteClient.AgentId) |
2040 | { | 1876 | { |
@@ -2053,7 +1889,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2053 | return assetID; | 1889 | return assetID; |
2054 | } | 1890 | } |
2055 | 1891 | ||
2056 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID) | 1892 | public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) |
2057 | { | 1893 | { |
2058 | SceneObjectGroup objectGroup = grp; | 1894 | SceneObjectGroup objectGroup = grp; |
2059 | if (objectGroup != null) | 1895 | if (objectGroup != null) |
@@ -2070,65 +1906,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2070 | 1906 | ||
2071 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 1907 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); |
2072 | 1908 | ||
2073 | CachedUserInfo userInfo = | 1909 | InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); |
2074 | CommsManager.UserProfileCacheService.GetUserDetails(agentID); | 1910 | |
2075 | if (userInfo != null && userInfo.RootFolder != null) | 1911 | if (item != null) |
2076 | { | 1912 | { |
2077 | Queue<InventoryFolderImpl> searchfolders = new Queue<InventoryFolderImpl>(); | 1913 | AssetBase asset = CreateAsset( |
2078 | searchfolders.Enqueue(userInfo.RootFolder); | 1914 | objectGroup.GetPartName(objectGroup.LocalId), |
1915 | objectGroup.GetPartDescription(objectGroup.LocalId), | ||
1916 | (sbyte)AssetType.Object, | ||
1917 | Utils.StringToBytes(sceneObjectXml)); | ||
1918 | AssetService.Store(asset); | ||
2079 | 1919 | ||
2080 | UUID foundFolder = UUID.Zero; | 1920 | item.AssetID = asset.FullID; |
2081 | InventoryItemBase item = null; | 1921 | item.Description = asset.Description; |
1922 | item.Name = asset.Name; | ||
1923 | item.AssetType = asset.Type; | ||
1924 | item.InvType = (int)InventoryType.Object; | ||
2082 | 1925 | ||
2083 | // search through folders to find the asset. | 1926 | InventoryService.UpdateItem(item); |
2084 | while (searchfolders.Count > 0) | ||
2085 | { | ||
2086 | InventoryFolderImpl fld = searchfolders.Dequeue(); | ||
2087 | lock (fld) | ||
2088 | { | ||
2089 | if (fld != null) | ||
2090 | { | ||
2091 | if (fld.Items.ContainsKey(assetID)) | ||
2092 | { | ||
2093 | item = fld.Items[assetID]; | ||
2094 | foundFolder = fld.ID; | ||
2095 | searchfolders.Clear(); | ||
2096 | break; | ||
2097 | } | ||
2098 | else | ||
2099 | { | ||
2100 | foreach (InventoryFolderImpl subfld in fld.RequestListOfFolderImpls()) | ||
2101 | { | ||
2102 | searchfolders.Enqueue(subfld); | ||
2103 | } | ||
2104 | } | ||
2105 | } | ||
2106 | } | ||
2107 | } | ||
2108 | 1927 | ||
2109 | if (foundFolder != UUID.Zero && item != null) | 1928 | // this gets called when the agent loggs off! |
1929 | if (remoteClient != null) | ||
2110 | { | 1930 | { |
2111 | AssetBase asset = CreateAsset( | 1931 | remoteClient.SendInventoryItemCreateUpdate(item, 0); |
2112 | objectGroup.GetPartName(objectGroup.LocalId), | ||
2113 | objectGroup.GetPartDescription(objectGroup.LocalId), | ||
2114 | (sbyte)AssetType.Object, | ||
2115 | Utils.StringToBytes(sceneObjectXml)); | ||
2116 | AssetService.Store(asset); | ||
2117 | |||
2118 | item.AssetID = asset.FullID; | ||
2119 | item.Description = asset.Description; | ||
2120 | item.Name = asset.Name; | ||
2121 | item.AssetType = asset.Type; | ||
2122 | item.InvType = (int)InventoryType.Object; | ||
2123 | item.Folder = foundFolder; | ||
2124 | |||
2125 | userInfo.UpdateItem(item); | ||
2126 | |||
2127 | // this gets called when the agent loggs off! | ||
2128 | if (remoteClient != null) | ||
2129 | { | ||
2130 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2131 | } | ||
2132 | } | 1932 | } |
2133 | } | 1933 | } |
2134 | } | 1934 | } |
@@ -2140,59 +1940,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
2140 | if (grp != null) | 1940 | if (grp != null) |
2141 | { | 1941 | { |
2142 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 1942 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); |
1943 | |||
1944 | AssetBase asset = CreateAsset( | ||
1945 | grp.GetPartName(grp.LocalId), | ||
1946 | grp.GetPartDescription(grp.LocalId), | ||
1947 | (sbyte)AssetType.Object, | ||
1948 | Utils.StringToBytes(sceneObjectXml)); | ||
1949 | AssetService.Store(asset); | ||
2143 | 1950 | ||
2144 | CachedUserInfo userInfo = | 1951 | InventoryItemBase item = new InventoryItemBase(); |
2145 | CommsManager.UserProfileCacheService.GetUserDetails(AgentId); | 1952 | item.CreatorId = grp.RootPart.CreatorID.ToString(); |
2146 | 1953 | item.Owner = remoteClient.AgentId; | |
2147 | if (userInfo != null) | 1954 | item.ID = UUID.Random(); |
2148 | { | 1955 | item.AssetID = asset.FullID; |
2149 | AssetBase asset = CreateAsset( | 1956 | item.Description = asset.Description; |
2150 | grp.GetPartName(grp.LocalId), | 1957 | item.Name = asset.Name; |
2151 | grp.GetPartDescription(grp.LocalId), | 1958 | item.AssetType = asset.Type; |
2152 | (sbyte)AssetType.Object, | 1959 | item.InvType = (int)InventoryType.Object; |
2153 | Utils.StringToBytes(sceneObjectXml)); | ||
2154 | AssetService.Store(asset); | ||
2155 | |||
2156 | InventoryItemBase item = new InventoryItemBase(); | ||
2157 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
2158 | item.Owner = remoteClient.AgentId; | ||
2159 | item.ID = UUID.Random(); | ||
2160 | item.AssetID = asset.FullID; | ||
2161 | item.Description = asset.Description; | ||
2162 | item.Name = asset.Name; | ||
2163 | item.AssetType = asset.Type; | ||
2164 | item.InvType = (int)InventoryType.Object; | ||
2165 | 1960 | ||
2166 | item.Folder = UUID.Zero; // Objects folder! | 1961 | item.Folder = UUID.Zero; // Objects folder! |
2167 | 1962 | ||
2168 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | 1963 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) |
2169 | { | 1964 | { |
2170 | item.BasePermissions = grp.RootPart.NextOwnerMask; | 1965 | item.BasePermissions = grp.RootPart.NextOwnerMask; |
2171 | item.CurrentPermissions = grp.RootPart.NextOwnerMask; | 1966 | item.CurrentPermissions = grp.RootPart.NextOwnerMask; |
2172 | item.NextPermissions = grp.RootPart.NextOwnerMask; | 1967 | item.NextPermissions = grp.RootPart.NextOwnerMask; |
2173 | item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | 1968 | item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; |
2174 | item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | 1969 | item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; |
2175 | } | 1970 | } |
2176 | else | 1971 | else |
2177 | { | 1972 | { |
2178 | item.BasePermissions = grp.RootPart.BaseMask; | 1973 | item.BasePermissions = grp.RootPart.BaseMask; |
2179 | item.CurrentPermissions = grp.RootPart.OwnerMask; | 1974 | item.CurrentPermissions = grp.RootPart.OwnerMask; |
2180 | item.NextPermissions = grp.RootPart.NextOwnerMask; | 1975 | item.NextPermissions = grp.RootPart.NextOwnerMask; |
2181 | item.EveryOnePermissions = grp.RootPart.EveryoneMask; | 1976 | item.EveryOnePermissions = grp.RootPart.EveryoneMask; |
2182 | item.GroupPermissions = grp.RootPart.GroupMask; | 1977 | item.GroupPermissions = grp.RootPart.GroupMask; |
2183 | } | 1978 | } |
2184 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1979 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
2185 | 1980 | ||
2186 | // sets assetID so client can show asset as 'attached' in inventory | 1981 | // sets assetID so client can show asset as 'attached' in inventory |
2187 | grp.SetFromAssetID(item.ID); | 1982 | grp.SetFromAssetID(item.ID); |
2188 | 1983 | ||
2189 | userInfo.AddItem(item); | 1984 | if (InventoryService.AddItem(item)) |
2190 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | 1985 | remoteClient.SendInventoryItemCreateUpdate(item, 0); |
1986 | else | ||
1987 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2191 | 1988 | ||
2192 | itemID = item.ID; | 1989 | itemID = item.ID; |
2193 | return item.AssetID; | 1990 | return item.AssetID; |
2194 | } | ||
2195 | return UUID.Zero; | ||
2196 | } | 1991 | } |
2197 | return UUID.Zero; | 1992 | return UUID.Zero; |
2198 | } | 1993 | } |
@@ -2261,180 +2056,164 @@ namespace OpenSim.Region.Framework.Scenes | |||
2261 | BypassRayCast, bRayEndIsIntersection,true,scale, false); | 2056 | BypassRayCast, bRayEndIsIntersection,true,scale, false); |
2262 | 2057 | ||
2263 | // Rez object | 2058 | // Rez object |
2264 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 2059 | InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); |
2265 | if (userInfo != null) | 2060 | |
2061 | if (item != null) | ||
2266 | { | 2062 | { |
2267 | // Do NOT use HasReceivedInventory here, this is called | 2063 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); |
2268 | // from within ItemReceive during login for attachments. | 2064 | |
2269 | // Using HasReceivedInventory here will break attachment | 2065 | if (rezAsset != null) |
2270 | // persistence! | ||
2271 | // | ||
2272 | if (userInfo.RootFolder != null) | ||
2273 | { | 2066 | { |
2274 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 2067 | UUID itemId = UUID.Zero; |
2275 | 2068 | ||
2276 | if (item != null) | 2069 | // If we have permission to copy then link the rezzed object back to the user inventory |
2070 | // item that it came from. This allows us to enable 'save object to inventory' | ||
2071 | if (!Permissions.BypassPermissions()) | ||
2277 | { | 2072 | { |
2278 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); | 2073 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) |
2279 | |||
2280 | if (rezAsset != null) | ||
2281 | { | 2074 | { |
2282 | UUID itemId = UUID.Zero; | 2075 | itemId = item.ID; |
2283 | 2076 | } | |
2284 | // If we have permission to copy then link the rezzed object back to the user inventory | 2077 | } |
2285 | // item that it came from. This allows us to enable 'save object to inventory' | 2078 | else |
2286 | if (!Permissions.BypassPermissions()) | 2079 | { |
2287 | { | 2080 | // Brave new fullperm world |
2288 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) | 2081 | // |
2289 | { | 2082 | itemId = item.ID; |
2290 | itemId = item.ID; | 2083 | } |
2291 | } | ||
2292 | } | ||
2293 | else | ||
2294 | { | ||
2295 | // Brave new fullperm world | ||
2296 | // | ||
2297 | itemId = item.ID; | ||
2298 | } | ||
2299 | |||
2300 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
2301 | SceneObjectGroup group | ||
2302 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); | ||
2303 | 2084 | ||
2304 | if (!Permissions.CanRezObject( | 2085 | string xmlData = Utils.BytesToString(rezAsset.Data); |
2305 | group.Children.Count, remoteClient.AgentId, pos) | 2086 | SceneObjectGroup group |
2306 | && !attachment) | 2087 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); |
2307 | { | ||
2308 | return null; | ||
2309 | } | ||
2310 | 2088 | ||
2311 | group.ResetIDs(); | 2089 | if (!Permissions.CanRezObject( |
2090 | group.Children.Count, remoteClient.AgentId, pos) | ||
2091 | && !attachment) | ||
2092 | { | ||
2093 | return null; | ||
2094 | } | ||
2312 | 2095 | ||
2313 | if (attachment) | 2096 | group.ResetIDs(); |
2314 | group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
2315 | 2097 | ||
2316 | AddNewSceneObject(group, true); | 2098 | if (attachment) |
2099 | group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
2317 | 2100 | ||
2318 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 2101 | AddNewSceneObject(group, true); |
2319 | // if attachment we set it's asset id so object updates can reflect that | ||
2320 | // if not, we set it's position in world. | ||
2321 | if (!attachment) | ||
2322 | { | ||
2323 | float offsetHeight = 0; | ||
2324 | pos = GetNewRezLocation( | ||
2325 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
2326 | BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false); | ||
2327 | pos.Z += offsetHeight; | ||
2328 | group.AbsolutePosition = pos; | ||
2329 | // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight); | ||
2330 | 2102 | ||
2331 | } | 2103 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); |
2332 | else | 2104 | // if attachment we set it's asset id so object updates can reflect that |
2333 | { | 2105 | // if not, we set it's position in world. |
2334 | group.SetFromAssetID(itemID); | 2106 | if (!attachment) |
2335 | } | 2107 | { |
2108 | float offsetHeight = 0; | ||
2109 | pos = GetNewRezLocation( | ||
2110 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
2111 | BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false); | ||
2112 | pos.Z += offsetHeight; | ||
2113 | group.AbsolutePosition = pos; | ||
2114 | // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight); | ||
2336 | 2115 | ||
2337 | SceneObjectPart rootPart = null; | 2116 | } |
2338 | try | 2117 | else |
2339 | { | 2118 | { |
2340 | rootPart = group.GetChildPart(group.UUID); | 2119 | group.SetFromAssetID(itemID); |
2341 | } | 2120 | } |
2342 | catch (NullReferenceException) | ||
2343 | { | ||
2344 | string isAttachment = ""; | ||
2345 | 2121 | ||
2346 | if (attachment) | 2122 | SceneObjectPart rootPart = null; |
2347 | isAttachment = " Object was an attachment"; | 2123 | try |
2124 | { | ||
2125 | rootPart = group.GetChildPart(group.UUID); | ||
2126 | } | ||
2127 | catch (NullReferenceException) | ||
2128 | { | ||
2129 | string isAttachment = ""; | ||
2348 | 2130 | ||
2349 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | 2131 | if (attachment) |
2350 | } | 2132 | isAttachment = " Object was an attachment"; |
2351 | 2133 | ||
2352 | // Since renaming the item in the inventory does not affect the name stored | 2134 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); |
2353 | // in the serialization, transfer the correct name from the inventory to the | 2135 | } |
2354 | // object itself before we rez. | ||
2355 | rootPart.Name = item.Name; | ||
2356 | rootPart.Description = item.Description; | ||
2357 | 2136 | ||
2358 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 2137 | // Since renaming the item in the inventory does not affect the name stored |
2138 | // in the serialization, transfer the correct name from the inventory to the | ||
2139 | // object itself before we rez. | ||
2140 | rootPart.Name = item.Name; | ||
2141 | rootPart.Description = item.Description; | ||
2359 | 2142 | ||
2360 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 2143 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); |
2361 | if (rootPart.OwnerID != item.Owner) | ||
2362 | { | ||
2363 | //Need to kill the for sale here | ||
2364 | rootPart.ObjectSaleType = 0; | ||
2365 | rootPart.SalePrice = 10; | ||
2366 | 2144 | ||
2367 | if (Permissions.PropagatePermissions()) | 2145 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
2368 | { | 2146 | if (rootPart.OwnerID != item.Owner) |
2369 | if ((item.CurrentPermissions & 8) != 0) | 2147 | { |
2370 | { | 2148 | //Need to kill the for sale here |
2371 | foreach (SceneObjectPart part in partList) | 2149 | rootPart.ObjectSaleType = 0; |
2372 | { | 2150 | rootPart.SalePrice = 10; |
2373 | part.EveryoneMask = item.EveryOnePermissions; | ||
2374 | part.NextOwnerMask = item.NextPermissions; | ||
2375 | part.GroupMask = 0; // DO NOT propagate here | ||
2376 | } | ||
2377 | } | ||
2378 | group.ApplyNextOwnerPermissions(); | ||
2379 | } | ||
2380 | } | ||
2381 | 2151 | ||
2382 | foreach (SceneObjectPart part in partList) | 2152 | if (Permissions.PropagatePermissions()) |
2153 | { | ||
2154 | if ((item.CurrentPermissions & 8) != 0) | ||
2383 | { | 2155 | { |
2384 | if (part.OwnerID != item.Owner) | 2156 | foreach (SceneObjectPart part in partList) |
2385 | { | ||
2386 | part.LastOwnerID = part.OwnerID; | ||
2387 | part.OwnerID = item.Owner; | ||
2388 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
2389 | } | ||
2390 | else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! | ||
2391 | { | 2157 | { |
2392 | part.EveryoneMask = item.EveryOnePermissions; | 2158 | part.EveryoneMask = item.EveryOnePermissions; |
2393 | part.NextOwnerMask = item.NextPermissions; | 2159 | part.NextOwnerMask = item.NextPermissions; |
2394 | |||
2395 | part.GroupMask = 0; // DO NOT propagate here | 2160 | part.GroupMask = 0; // DO NOT propagate here |
2396 | } | 2161 | } |
2397 | } | 2162 | } |
2163 | group.ApplyNextOwnerPermissions(); | ||
2164 | } | ||
2165 | } | ||
2398 | 2166 | ||
2399 | rootPart.TrimPermissions(); | 2167 | foreach (SceneObjectPart part in partList) |
2168 | { | ||
2169 | if (part.OwnerID != item.Owner) | ||
2170 | { | ||
2171 | part.LastOwnerID = part.OwnerID; | ||
2172 | part.OwnerID = item.Owner; | ||
2173 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
2174 | } | ||
2175 | else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! | ||
2176 | { | ||
2177 | part.EveryoneMask = item.EveryOnePermissions; | ||
2178 | part.NextOwnerMask = item.NextPermissions; | ||
2400 | 2179 | ||
2401 | if (!attachment) | 2180 | part.GroupMask = 0; // DO NOT propagate here |
2402 | { | 2181 | } |
2403 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 2182 | } |
2404 | { | ||
2405 | group.ClearPartAttachmentData(); | ||
2406 | } | ||
2407 | } | ||
2408 | 2183 | ||
2409 | if (!attachment) | 2184 | rootPart.TrimPermissions(); |
2410 | { | ||
2411 | // Fire on_rez | ||
2412 | group.CreateScriptInstances(0, true, DefaultScriptEngine, 0); | ||
2413 | 2185 | ||
2414 | rootPart.ScheduleFullUpdate(); | 2186 | if (!attachment) |
2415 | } | 2187 | { |
2188 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
2189 | { | ||
2190 | group.ClearPartAttachmentData(); | ||
2191 | } | ||
2192 | } | ||
2416 | 2193 | ||
2417 | if (!Permissions.BypassPermissions()) | 2194 | if (!attachment) |
2418 | { | 2195 | { |
2419 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 2196 | // Fire on_rez |
2420 | { | 2197 | group.CreateScriptInstances(0, true, DefaultScriptEngine, 0); |
2421 | // If this is done on attachments, no | 2198 | |
2422 | // copy ones will be lost, so avoid it | 2199 | rootPart.ScheduleFullUpdate(); |
2423 | // | 2200 | } |
2424 | if (!attachment) | ||
2425 | userInfo.DeleteItem(item.ID); | ||
2426 | } | ||
2427 | } | ||
2428 | 2201 | ||
2429 | return rootPart.ParentGroup; | 2202 | if (!Permissions.BypassPermissions()) |
2203 | { | ||
2204 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
2205 | { | ||
2206 | // If this is done on attachments, no | ||
2207 | // copy ones will be lost, so avoid it | ||
2208 | // | ||
2209 | if (!attachment) | ||
2210 | InventoryService.DeleteItem(item); | ||
2430 | } | 2211 | } |
2431 | } | 2212 | } |
2213 | |||
2214 | return rootPart.ParentGroup; | ||
2432 | } | 2215 | } |
2433 | else | ||
2434 | m_log.WarnFormat("[AGENT INVENTORY]: Root folder not found in {0}", RegionInfo.RegionName); | ||
2435 | } | 2216 | } |
2436 | else | ||
2437 | m_log.WarnFormat("[AGENT INVENTORY]: User profile not found in {0}", RegionInfo.RegionName); | ||
2438 | 2217 | ||
2439 | return null; | 2218 | return null; |
2440 | } | 2219 | } |
@@ -2681,13 +2460,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2681 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 2460 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
2682 | } | 2461 | } |
2683 | part.ParentGroup.DetachToGround(); | 2462 | part.ParentGroup.DetachToGround(); |
2684 | CachedUserInfo userInfo = | 2463 | |
2685 | CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 2464 | InventoryService.DeleteItem(new InventoryItemBase(inventoryID)); |
2686 | if (userInfo != null) | 2465 | remoteClient.SendRemoveInventoryItem(inventoryID); |
2687 | { | ||
2688 | userInfo.DeleteItem(inventoryID); | ||
2689 | remoteClient.SendRemoveInventoryItem(inventoryID); | ||
2690 | } | ||
2691 | } | 2466 | } |
2692 | SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); | 2467 | SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); |
2693 | } | 2468 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 113918d..ba858ed 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -435,17 +435,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
435 | return; | 435 | return; |
436 | } | 436 | } |
437 | 437 | ||
438 | CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 438 | SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); |
439 | |||
440 | if (null == userProfile) | ||
441 | { | ||
442 | m_log.ErrorFormat( | ||
443 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", | ||
444 | remoteClient.Name, remoteClient.AgentId); | ||
445 | return; | ||
446 | } | ||
447 | |||
448 | userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems); | ||
449 | } | 439 | } |
450 | 440 | ||
451 | /// <summary> | 441 | /// <summary> |
@@ -543,19 +533,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType, | 533 | public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType, |
544 | string folderName, UUID parentID) | 534 | string folderName, UUID parentID) |
545 | { | 535 | { |
546 | CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 536 | InventoryFolderBase folder = new InventoryFolderBase(folderID, folderName, remoteClient.AgentId, (short)folderType, parentID, 1); |
547 | 537 | if (!InventoryService.AddFolder(folder)) | |
548 | if (null == userProfile) | ||
549 | { | ||
550 | m_log.ErrorFormat( | ||
551 | "[AGENT INVENTORY]: Could not find user profile for {0} {1}", | ||
552 | remoteClient.Name, remoteClient.AgentId); | ||
553 | return; | ||
554 | } | ||
555 | |||
556 | if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID)) | ||
557 | { | 538 | { |
558 | m_log.ErrorFormat( | 539 | m_log.WarnFormat( |
559 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 540 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", |
560 | remoteClient.Name, remoteClient.AgentId); | 541 | remoteClient.Name, remoteClient.AgentId); |
561 | } | 542 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 919075c..0c99166 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3510,59 +3510,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
3510 | case 2: // Sell a copy | 3510 | case 2: // Sell a copy |
3511 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); | 3511 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); |
3512 | 3512 | ||
3513 | CachedUserInfo userInfo = | 3513 | uint perms=group.GetEffectivePermissions(); |
3514 | CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
3515 | 3514 | ||
3516 | if (userInfo != null) | 3515 | if ((perms & (uint)PermissionMask.Transfer) == 0) |
3517 | { | 3516 | { |
3518 | uint perms=group.GetEffectivePermissions(); | 3517 | m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); |
3519 | 3518 | return false; | |
3520 | if ((perms & (uint)PermissionMask.Transfer) == 0) | 3519 | } |
3521 | { | ||
3522 | m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); | ||
3523 | return false; | ||
3524 | } | ||
3525 | 3520 | ||
3526 | AssetBase asset = CreateAsset( | 3521 | AssetBase asset = CreateAsset( |
3527 | group.GetPartName(localID), | 3522 | group.GetPartName(localID), |
3528 | group.GetPartDescription(localID), | 3523 | group.GetPartDescription(localID), |
3529 | (sbyte)AssetType.Object, | 3524 | (sbyte)AssetType.Object, |
3530 | Utils.StringToBytes(sceneObjectXml)); | 3525 | Utils.StringToBytes(sceneObjectXml)); |
3531 | AssetService.Store(asset); | 3526 | AssetService.Store(asset); |
3532 | 3527 | ||
3533 | InventoryItemBase item = new InventoryItemBase(); | 3528 | InventoryItemBase item = new InventoryItemBase(); |
3534 | item.CreatorId = part.CreatorID.ToString(); | 3529 | item.CreatorId = part.CreatorID.ToString(); |
3535 | 3530 | ||
3536 | item.ID = UUID.Random(); | 3531 | item.ID = UUID.Random(); |
3537 | item.Owner = remoteClient.AgentId; | 3532 | item.Owner = remoteClient.AgentId; |
3538 | item.AssetID = asset.FullID; | 3533 | item.AssetID = asset.FullID; |
3539 | item.Description = asset.Description; | 3534 | item.Description = asset.Description; |
3540 | item.Name = asset.Name; | 3535 | item.Name = asset.Name; |
3541 | item.AssetType = asset.Type; | 3536 | item.AssetType = asset.Type; |
3542 | item.InvType = (int)InventoryType.Object; | 3537 | item.InvType = (int)InventoryType.Object; |
3543 | item.Folder = categoryID; | 3538 | item.Folder = categoryID; |
3544 | 3539 | ||
3545 | uint nextPerms=(perms & 7) << 13; | 3540 | uint nextPerms=(perms & 7) << 13; |
3546 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | 3541 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) |
3547 | perms &= ~(uint)PermissionMask.Copy; | 3542 | perms &= ~(uint)PermissionMask.Copy; |
3548 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | 3543 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) |
3549 | perms &= ~(uint)PermissionMask.Transfer; | 3544 | perms &= ~(uint)PermissionMask.Transfer; |
3550 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | 3545 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) |
3551 | perms &= ~(uint)PermissionMask.Modify; | 3546 | perms &= ~(uint)PermissionMask.Modify; |
3552 | 3547 | ||
3553 | item.BasePermissions = perms & part.NextOwnerMask; | 3548 | item.BasePermissions = perms & part.NextOwnerMask; |
3554 | item.CurrentPermissions = perms & part.NextOwnerMask; | 3549 | item.CurrentPermissions = perms & part.NextOwnerMask; |
3555 | item.NextPermissions = part.NextOwnerMask; | 3550 | item.NextPermissions = part.NextOwnerMask; |
3556 | item.EveryOnePermissions = part.EveryoneMask & | 3551 | item.EveryOnePermissions = part.EveryoneMask & |
3557 | part.NextOwnerMask; | 3552 | part.NextOwnerMask; |
3558 | item.GroupPermissions = part.GroupMask & | 3553 | item.GroupPermissions = part.GroupMask & |
3559 | part.NextOwnerMask; | 3554 | part.NextOwnerMask; |
3560 | item.CurrentPermissions |= 8; // Slam! | 3555 | item.CurrentPermissions |= 8; // Slam! |
3561 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 3556 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
3562 | 3557 | ||
3563 | userInfo.AddItem(item); | 3558 | if (InventoryService.AddItem(item)) |
3564 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | 3559 | remoteClient.SendInventoryItemCreateUpdate(item, 0); |
3565 | } | ||
3566 | else | 3560 | else |
3567 | { | 3561 | { |
3568 | m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); | 3562 | m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); |
@@ -3577,8 +3571,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3577 | 3571 | ||
3578 | foreach (UUID invID in invList) | 3572 | foreach (UUID invID in invList) |
3579 | { | 3573 | { |
3580 | TaskInventoryItem item = part.Inventory.GetInventoryItem(invID); | 3574 | TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID); |
3581 | if ((item.CurrentPermissions & | 3575 | if ((item1.CurrentPermissions & |
3582 | (uint)PermissionMask.Transfer) == 0) | 3576 | (uint)PermissionMask.Transfer) == 0) |
3583 | { | 3577 | { |
3584 | okToSell = false; | 3578 | okToSell = false; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 0e0999a..9599379 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -542,7 +542,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | group.DetachToInventoryPrep(); | 542 | group.DetachToInventoryPrep(); |
543 | m_log.Debug("[DETACH]: Saving attachpoint: " + | 543 | m_log.Debug("[DETACH]: Saving attachpoint: " + |
544 | ((uint)group.GetAttachmentPoint()).ToString()); | 544 | ((uint)group.GetAttachmentPoint()).ToString()); |
545 | m_parentScene.updateKnownAsset(remoteClient, group, | 545 | m_parentScene.UpdateKnownItem(remoteClient, group, |
546 | group.GetFromAssetID(), group.OwnerID); | 546 | group.GetFromAssetID(), group.OwnerID); |
547 | m_parentScene.DeleteSceneObject(group, false); | 547 | m_parentScene.DeleteSceneObject(group, false); |
548 | return; | 548 | return; |
@@ -1307,7 +1307,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1307 | group.UpdateGroupPosition(pos); | 1307 | group.UpdateGroupPosition(pos); |
1308 | group.RootPart.IsAttachment = false; | 1308 | group.RootPart.IsAttachment = false; |
1309 | group.AbsolutePosition = group.RootPart.AttachedPos; | 1309 | group.AbsolutePosition = group.RootPart.AttachedPos; |
1310 | m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID); | 1310 | m_parentScene.UpdateKnownItem(remoteClient, group, group.GetFromAssetID(), group.OwnerID); |
1311 | group.SetAttachmentPoint(attachmentPoint); | 1311 | group.SetAttachmentPoint(attachmentPoint); |
1312 | 1312 | ||
1313 | } | 1313 | } |