diff options
Diffstat (limited to '')
39 files changed, 3015 insertions, 1249 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 4780701..e7ce2e0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -792,16 +792,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
792 | } | 792 | } |
793 | } | 793 | } |
794 | 794 | ||
795 | public void SendGenericMessage(string method, List<string> message) | 795 | public void SendGenericMessage(string method, List<byte[]> message) |
796 | { | 796 | { |
797 | GenericMessagePacket gmp = new GenericMessagePacket(); | 797 | GenericMessagePacket gmp = new GenericMessagePacket(); |
798 | gmp.MethodData.Method = Util.StringToBytes256(method); | 798 | gmp.MethodData.Method = Util.StringToBytes256(method); |
799 | gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; | 799 | gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; |
800 | int i = 0; | 800 | int i = 0; |
801 | foreach (string val in message) | 801 | foreach (byte[] val in message) |
802 | { | 802 | { |
803 | gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); | 803 | gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); |
804 | gmp.ParamList[i++].Parameter = Util.StringToBytes256(val); | 804 | gmp.ParamList[i++].Parameter = val; |
805 | } | 805 | } |
806 | OutPacket(gmp, ThrottleOutPacketType.Task); | 806 | OutPacket(gmp, ThrottleOutPacketType.Task); |
807 | } | 807 | } |
@@ -813,6 +813,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
813 | public virtual void SendLayerData(float[] map) | 813 | public virtual void SendLayerData(float[] map) |
814 | { | 814 | { |
815 | Util.FireAndForget(DoSendLayerData, map); | 815 | Util.FireAndForget(DoSendLayerData, map); |
816 | |||
817 | // Send it sync, and async. It's not that much data | ||
818 | // and it improves user experience just so much! | ||
819 | DoSendLayerData(map); | ||
816 | } | 820 | } |
817 | 821 | ||
818 | /// <summary> | 822 | /// <summary> |
@@ -825,16 +829,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
825 | 829 | ||
826 | try | 830 | try |
827 | { | 831 | { |
828 | //for (int y = 0; y < 16; y++) | 832 | for (int y = 0; y < 16; y++) |
829 | //{ | 833 | { |
830 | // for (int x = 0; x < 16; x++) | 834 | for (int x = 0; x < 16; x+=4) |
831 | // { | 835 | { |
832 | // SendLayerData(x, y, map); | 836 | SendLayerPacket(x, y, map); |
833 | // } | 837 | } |
834 | //} | 838 | } |
835 | |||
836 | // Send LayerData in a spiral pattern. Fun! | ||
837 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
838 | } | 839 | } |
839 | catch (Exception e) | 840 | catch (Exception e) |
840 | { | 841 | { |
@@ -842,51 +843,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
842 | } | 843 | } |
843 | } | 844 | } |
844 | 845 | ||
845 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
846 | { | ||
847 | // Row | ||
848 | for (int i = x1; i <= x2; i++) | ||
849 | SendLayerData(i, y1, map); | ||
850 | |||
851 | // Column | ||
852 | for (int j = y1 + 1; j <= y2; j++) | ||
853 | SendLayerData(x2, j, map); | ||
854 | |||
855 | if (x2 - x1 > 0) | ||
856 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
857 | } | ||
858 | |||
859 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
860 | { | ||
861 | // Row in reverse | ||
862 | for (int i = x2; i >= x1; i--) | ||
863 | SendLayerData(i, y2, map); | ||
864 | |||
865 | // Column in reverse | ||
866 | for (int j = y2 - 1; j >= y1; j--) | ||
867 | SendLayerData(x1, j, map); | ||
868 | |||
869 | if (x2 - x1 > 0) | ||
870 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
871 | } | ||
872 | |||
873 | /// <summary> | 846 | /// <summary> |
874 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 847 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
875 | /// </summary> | 848 | /// </summary> |
876 | /// <param name="map">heightmap</param> | 849 | /// <param name="map">heightmap</param> |
877 | /// <param name="px">X coordinate for patches 0..12</param> | 850 | /// <param name="px">X coordinate for patches 0..12</param> |
878 | /// <param name="py">Y coordinate for patches 0..15</param> | 851 | /// <param name="py">Y coordinate for patches 0..15</param> |
879 | // private void SendLayerPacket(float[] map, int y, int x) | 852 | private void SendLayerPacket(int x, int y, float[] map) |
880 | // { | 853 | { |
881 | // int[] patches = new int[4]; | 854 | int[] patches = new int[4]; |
882 | // patches[0] = x + 0 + y * 16; | 855 | patches[0] = x + 0 + y * 16; |
883 | // patches[1] = x + 1 + y * 16; | 856 | patches[1] = x + 1 + y * 16; |
884 | // patches[2] = x + 2 + y * 16; | 857 | patches[2] = x + 2 + y * 16; |
885 | // patches[3] = x + 3 + y * 16; | 858 | patches[3] = x + 3 + y * 16; |
886 | 859 | ||
887 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 860 | float[] heightmap = (map.Length == 65536) ? |
888 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 861 | map : |
889 | // } | 862 | LLHeightFieldMoronize(map); |
863 | |||
864 | try | ||
865 | { | ||
866 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
867 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
868 | } | ||
869 | catch | ||
870 | { | ||
871 | for (int px = x ; px < x + 4 ; px++) | ||
872 | SendLayerData(px, y, map); | ||
873 | } | ||
874 | } | ||
890 | 875 | ||
891 | /// <summary> | 876 | /// <summary> |
892 | /// Sends a specified patch to a client | 877 | /// Sends a specified patch to a client |
@@ -3164,7 +3149,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3164 | 3149 | ||
3165 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 3150 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
3166 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); | 3151 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); |
3167 | |||
3168 | OutPacket(objupdate, ThrottleOutPacketType.Task); | 3152 | OutPacket(objupdate, ThrottleOutPacketType.Task); |
3169 | } | 3153 | } |
3170 | 3154 | ||
@@ -3215,8 +3199,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3215 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); | 3199 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); |
3216 | } | 3200 | } |
3217 | 3201 | ||
3218 | // HACK: Using the task category until the tiered reprioritization code is in | 3202 | OutPacket(terse, ThrottleOutPacketType.State); |
3219 | OutPacket(terse, ThrottleOutPacketType.Task); | ||
3220 | } | 3203 | } |
3221 | 3204 | ||
3222 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) | 3205 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 6dacbba..e3e8718 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
49 | private int m_shoutdistance = 100; | 49 | private int m_shoutdistance = 100; |
50 | private int m_whisperdistance = 10; | 50 | private int m_whisperdistance = 10; |
51 | private List<Scene> m_scenes = new List<Scene>(); | 51 | private List<Scene> m_scenes = new List<Scene>(); |
52 | 52 | private string m_adminPrefix = ""; | |
53 | internal object m_syncy = new object(); | 53 | internal object m_syncy = new object(); |
54 | 54 | ||
55 | internal IConfig m_config; | 55 | internal IConfig m_config; |
@@ -76,6 +76,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
76 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 76 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); |
77 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 77 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); |
78 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 78 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); |
79 | m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); | ||
79 | } | 80 | } |
80 | 81 | ||
81 | public virtual void AddRegion(Scene scene) | 82 | public virtual void AddRegion(Scene scene) |
@@ -185,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
185 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 186 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
186 | { | 187 | { |
187 | string fromName = c.From; | 188 | string fromName = c.From; |
189 | string fromNamePrefix = ""; | ||
188 | UUID fromID = UUID.Zero; | 190 | UUID fromID = UUID.Zero; |
189 | string message = c.Message; | 191 | string message = c.Message; |
190 | IScene scene = c.Scene; | 192 | IScene scene = c.Scene; |
@@ -207,7 +209,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
207 | fromPos = avatar.AbsolutePosition; | 209 | fromPos = avatar.AbsolutePosition; |
208 | fromName = avatar.Name; | 210 | fromName = avatar.Name; |
209 | fromID = c.Sender.AgentId; | 211 | fromID = c.Sender.AgentId; |
210 | 212 | if (avatar.GodLevel > 200) | |
213 | { | ||
214 | fromNamePrefix = m_adminPrefix; | ||
215 | } | ||
211 | break; | 216 | break; |
212 | 217 | ||
213 | case ChatSourceType.Object: | 218 | case ChatSourceType.Object: |
@@ -227,7 +232,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
227 | s.ForEachScenePresence( | 232 | s.ForEachScenePresence( |
228 | delegate(ScenePresence presence) | 233 | delegate(ScenePresence presence) |
229 | { | 234 | { |
230 | TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType); | 235 | TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix+fromName, c.Type, message, sourceType); |
231 | } | 236 | } |
232 | ); | 237 | ); |
233 | } | 238 | } |
@@ -266,25 +271,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
266 | } | 271 | } |
267 | 272 | ||
268 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 273 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
269 | 274 | if (c.Scene != null) | |
270 | ((Scene)c.Scene).ForEachScenePresence( | 275 | { |
271 | delegate(ScenePresence presence) | 276 | ((Scene)c.Scene).ForEachScenePresence |
272 | { | 277 | ( |
273 | // ignore chat from child agents | 278 | delegate(ScenePresence presence) |
274 | if (presence.IsChildAgent) return; | 279 | { |
275 | 280 | // ignore chat from child agents | |
276 | IClientAPI client = presence.ControllingClient; | 281 | if (presence.IsChildAgent) return; |
277 | 282 | ||
278 | // don't forward SayOwner chat from objects to | 283 | IClientAPI client = presence.ControllingClient; |
279 | // non-owner agents | 284 | |
280 | if ((c.Type == ChatTypeEnum.Owner) && | 285 | // don't forward SayOwner chat from objects to |
281 | (null != c.SenderObject) && | 286 | // non-owner agents |
282 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | 287 | if ((c.Type == ChatTypeEnum.Owner) && |
283 | return; | 288 | (null != c.SenderObject) && |
284 | 289 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | |
285 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, | 290 | return; |
286 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 291 | |
287 | }); | 292 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, |
293 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | ||
294 | } | ||
295 | ); | ||
296 | } | ||
288 | } | 297 | } |
289 | 298 | ||
290 | 299 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index 1614b70..7f9e5af 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -164,19 +164,22 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
164 | List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | 164 | List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( |
165 | "POST", m_RestURL+"/RetrieveMessages/", client.AgentId); | 165 | "POST", m_RestURL+"/RetrieveMessages/", client.AgentId); |
166 | 166 | ||
167 | foreach (GridInstantMessage im in msglist) | 167 | if (msglist != null) |
168 | { | 168 | { |
169 | // client.SendInstantMessage(im); | 169 | foreach (GridInstantMessage im in msglist) |
170 | 170 | { | |
171 | // Send through scene event manager so all modules get a chance | 171 | // client.SendInstantMessage(im); |
172 | // to look at this message before it gets delivered. | 172 | |
173 | // | 173 | // Send through scene event manager so all modules get a chance |
174 | // Needed for proper state management for stored group | 174 | // to look at this message before it gets delivered. |
175 | // invitations | 175 | // |
176 | // | 176 | // Needed for proper state management for stored group |
177 | Scene s = FindScene(client.AgentId); | 177 | // invitations |
178 | if (s != null) | 178 | // |
179 | s.EventManager.TriggerIncomingInstantMessage(im); | 179 | Scene s = FindScene(client.AgentId); |
180 | if (s != null) | ||
181 | s.EventManager.TriggerIncomingInstantMessage(im); | ||
182 | } | ||
180 | } | 183 | } |
181 | } | 184 | } |
182 | 185 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index d9a021f..b60b32b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -389,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
389 | { | 389 | { |
390 | // Check if this is ours to handle | 390 | // Check if this is ours to handle |
391 | // | 391 | // |
392 | m_log.Info("OnFridInstantMessage"); | 392 | //m_log.Info("OnFridInstantMessage"); |
393 | if (msg.dialog != (byte) InstantMessageDialog.InventoryOffered) | 393 | if (msg.dialog != (byte) InstantMessageDialog.InventoryOffered) |
394 | return; | 394 | return; |
395 | 395 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs index 710e3ca..39e2413 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs | |||
@@ -331,12 +331,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion | |||
331 | { | 331 | { |
332 | //m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called"); | 332 | //m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called"); |
333 | 333 | ||
334 | m_log.Debug("---------------------------"); | 334 | /* m_log.Debug("---------------------------"); |
335 | m_log.Debug(" >> uri=" + request["uri"]); | 335 | m_log.Debug(" >> uri=" + request["uri"]); |
336 | m_log.Debug(" >> content-type=" + request["content-type"]); | 336 | m_log.Debug(" >> content-type=" + request["content-type"]); |
337 | m_log.Debug(" >> http-method=" + request["http-method"]); | 337 | m_log.Debug(" >> http-method=" + request["http-method"]); |
338 | m_log.Debug("---------------------------\n"); | 338 | m_log.Debug("---------------------------\n"); */ |
339 | |||
340 | Hashtable responsedata = new Hashtable(); | 339 | Hashtable responsedata = new Hashtable(); |
341 | responsedata["content_type"] = "text/html"; | 340 | responsedata["content_type"] = "text/html"; |
342 | responsedata["keepalive"] = false; | 341 | responsedata["keepalive"] = false; |
@@ -576,11 +575,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion | |||
576 | { | 575 | { |
577 | m_log.Debug("[CONNECTION DEBUGGING]: ObjectHandler Called"); | 576 | m_log.Debug("[CONNECTION DEBUGGING]: ObjectHandler Called"); |
578 | 577 | ||
579 | m_log.Debug("---------------------------"); | 578 | /* m_log.Debug("---------------------------"); |
580 | m_log.Debug(" >> uri=" + request["uri"]); | 579 | m_log.Debug(" >> uri=" + request["uri"]); |
581 | m_log.Debug(" >> content-type=" + request["content-type"]); | 580 | m_log.Debug(" >> content-type=" + request["content-type"]); |
582 | m_log.Debug(" >> http-method=" + request["http-method"]); | 581 | m_log.Debug(" >> http-method=" + request["http-method"]); |
583 | m_log.Debug("---------------------------\n"); | 582 | m_log.Debug("---------------------------\n"); */ |
584 | 583 | ||
585 | Hashtable responsedata = new Hashtable(); | 584 | Hashtable responsedata = new Hashtable(); |
586 | responsedata["content_type"] = "text/html"; | 585 | responsedata["content_type"] = "text/html"; |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index af72968..3c0997c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -247,21 +247,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
247 | // Fix ownership/creator of inventory items | 247 | // Fix ownership/creator of inventory items |
248 | // Not doing so results in inventory items | 248 | // Not doing so results in inventory items |
249 | // being no copy/no mod for everyone | 249 | // being no copy/no mod for everyone |
250 | lock (part.TaskInventory) | 250 | part.TaskInventory.LockItemsForRead(true); |
251 | TaskInventoryDictionary inv = part.TaskInventory; | ||
252 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | ||
251 | { | 253 | { |
252 | TaskInventoryDictionary inv = part.TaskInventory; | 254 | if (!ResolveUserUuid(kvp.Value.OwnerID)) |
253 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | ||
254 | { | 255 | { |
255 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 256 | kvp.Value.OwnerID = masterAvatarId; |
256 | { | 257 | } |
257 | kvp.Value.OwnerID = masterAvatarId; | 258 | if (!ResolveUserUuid(kvp.Value.CreatorID)) |
258 | } | 259 | { |
259 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | 260 | kvp.Value.CreatorID = masterAvatarId; |
260 | { | ||
261 | kvp.Value.CreatorID = masterAvatarId; | ||
262 | } | ||
263 | } | 261 | } |
264 | } | 262 | } |
263 | part.TaskInventory.LockItemsForRead(false); | ||
265 | } | 264 | } |
266 | 265 | ||
267 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 266 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) |
diff --git a/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs new file mode 100644 index 0000000..72b0b38 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs | |||
@@ -0,0 +1,274 @@ | |||
1 | /* | ||
2 | * Copyright (c) Thomas Grimshaw and Magne Metaverse Research | ||
3 | * | ||
4 | * This module is not open source. All rights reserved. | ||
5 | * Unauthorised copying, distribution or public display is prohibited. | ||
6 | * | ||
7 | */ | ||
8 | |||
9 | using System; | ||
10 | using System.Collections.Generic; | ||
11 | using System.IO; | ||
12 | using System.Reflection; | ||
13 | using OpenMetaverse; | ||
14 | using log4net; | ||
15 | using Nini.Config; | ||
16 | using OpenSim.Data; | ||
17 | using OpenSim.Framework; | ||
18 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
19 | using OpenSim.Region.Framework.Interfaces; | ||
20 | using OpenSim.Region.Framework.Scenes; | ||
21 | |||
22 | |||
23 | namespace OpenSim.Region.CoreModules.World.Meta7Windlight | ||
24 | { | ||
25 | public class Meta7WindlightModule : IRegionModule, ICommandableModule | ||
26 | { | ||
27 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
28 | private readonly Commander m_commander = new Commander("windlight"); | ||
29 | private Scene m_scene; | ||
30 | private static bool m_enableWindlight; | ||
31 | |||
32 | #region ICommandableModule Members | ||
33 | |||
34 | public ICommander CommandInterface | ||
35 | { | ||
36 | get { return m_commander; } | ||
37 | } | ||
38 | |||
39 | #endregion | ||
40 | |||
41 | #region IRegionModule Members | ||
42 | |||
43 | public static bool EnableWindlight | ||
44 | { | ||
45 | get | ||
46 | { | ||
47 | return m_enableWindlight; | ||
48 | } | ||
49 | set | ||
50 | { | ||
51 | } | ||
52 | } | ||
53 | |||
54 | public void Initialise(Scene scene, IConfigSource config) | ||
55 | { | ||
56 | m_scene = scene; | ||
57 | m_scene.RegisterModuleInterface<IRegionModule>(this); | ||
58 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
59 | |||
60 | // ini file settings | ||
61 | try | ||
62 | { | ||
63 | m_enableWindlight = config.Configs["Meta7Windlight"].GetBoolean("enable_windlight", false); | ||
64 | } | ||
65 | catch (Exception) | ||
66 | { | ||
67 | m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default"); | ||
68 | } | ||
69 | |||
70 | if (m_enableWindlight) | ||
71 | { | ||
72 | m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent; | ||
73 | m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile; | ||
74 | m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted; | ||
75 | } | ||
76 | |||
77 | InstallCommands(); | ||
78 | |||
79 | m_log.Debug("[WINDLIGHT]: Initialised windlight module"); | ||
80 | } | ||
81 | |||
82 | private List<byte[]> compileWindlightSettings(RegionMeta7WindlightData wl) | ||
83 | { | ||
84 | byte[] mBlock = new Byte[249]; | ||
85 | int pos = 0; | ||
86 | |||
87 | wl.waterColor.ToBytes(mBlock, 0); pos += 12; | ||
88 | Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4; | ||
89 | Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4; | ||
90 | wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12; | ||
91 | Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4; | ||
92 | Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4; | ||
93 | Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4; | ||
94 | Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4; | ||
95 | Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
96 | wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8; | ||
97 | wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8; | ||
98 | wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16; | ||
99 | wl.horizon.ToBytes(mBlock, pos); pos += 16; | ||
100 | Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4; | ||
101 | wl.blueDensity.ToBytes(mBlock, pos); pos += 16; | ||
102 | Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4; | ||
103 | Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
104 | Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
105 | wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16; | ||
106 | Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4; | ||
107 | wl.ambient.ToBytes(mBlock, pos); pos += 16; | ||
108 | Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4; | ||
109 | Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4; | ||
110 | Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4; | ||
111 | Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4; | ||
112 | Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4; | ||
113 | wl.cloudColor.ToBytes(mBlock, pos); pos += 16; | ||
114 | wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12; | ||
115 | Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4; | ||
116 | Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4; | ||
117 | wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12; | ||
118 | Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4; | ||
119 | Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4; | ||
120 | Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2; | ||
121 | mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++; | ||
122 | mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++; | ||
123 | mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++; | ||
124 | List<byte[]> param = new List<byte[]>(); | ||
125 | param.Add(mBlock); | ||
126 | return param; | ||
127 | } | ||
128 | public void SendProfileToClient(ScenePresence presence) | ||
129 | { | ||
130 | IClientAPI client = presence.ControllingClient; | ||
131 | if (m_enableWindlight) | ||
132 | { | ||
133 | if (presence.IsChildAgent == false) | ||
134 | { | ||
135 | List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings); | ||
136 | client.SendGenericMessage("Windlight", param); | ||
137 | } | ||
138 | } | ||
139 | else | ||
140 | { | ||
141 | //We probably don't want to spam chat with this.. probably | ||
142 | //m_log.Debug("[WINDLIGHT]: Module disabled"); | ||
143 | } | ||
144 | } | ||
145 | public void SendProfileToClient(ScenePresence presence, RegionMeta7WindlightData wl) | ||
146 | { | ||
147 | IClientAPI client = presence.ControllingClient; | ||
148 | if (m_enableWindlight) | ||
149 | { | ||
150 | if (presence.IsChildAgent == false) | ||
151 | { | ||
152 | List<byte[]> param = compileWindlightSettings(wl); | ||
153 | client.SendGenericMessage("Windlight", param); | ||
154 | } | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | //We probably don't want to spam chat with this.. probably | ||
159 | //m_log.Debug("[WINDLIGHT]: Module disabled"); | ||
160 | } | ||
161 | } | ||
162 | private void EventManager_OnMakeRootAgent(ScenePresence presence) | ||
163 | { | ||
164 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | ||
165 | SendProfileToClient(presence); | ||
166 | } | ||
167 | private void EventManager_OnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID pUUID) | ||
168 | { | ||
169 | ScenePresence Sc; | ||
170 | if (m_scene.TryGetAvatar(pUUID,out Sc)) | ||
171 | { | ||
172 | SendProfileToClient(Sc,wl); | ||
173 | } | ||
174 | } | ||
175 | private void EventManager_OnSaveNewWindlightProfile() | ||
176 | { | ||
177 | m_scene.ForEachScenePresence(SendProfileToClient); | ||
178 | } | ||
179 | |||
180 | public void PostInitialise() | ||
181 | { | ||
182 | |||
183 | } | ||
184 | |||
185 | public void Close() | ||
186 | { | ||
187 | } | ||
188 | |||
189 | public string Name | ||
190 | { | ||
191 | get { return "Meta7WindlightModule"; } | ||
192 | } | ||
193 | |||
194 | public bool IsSharedModule | ||
195 | { | ||
196 | get { return false; } | ||
197 | } | ||
198 | |||
199 | #endregion | ||
200 | |||
201 | #region events | ||
202 | |||
203 | #endregion | ||
204 | |||
205 | #region ICommandableModule Members | ||
206 | |||
207 | private void InstallCommands() | ||
208 | { | ||
209 | Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); | ||
210 | Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); | ||
211 | Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin"); | ||
212 | |||
213 | m_commander.RegisterCommand("load", wlload); | ||
214 | m_commander.RegisterCommand("enable", wlenable); | ||
215 | m_commander.RegisterCommand("disable", wldisable); | ||
216 | |||
217 | m_scene.RegisterModuleCommander(m_commander); | ||
218 | } | ||
219 | |||
220 | private void HandleLoad(Object[] args) | ||
221 | { | ||
222 | if (!m_enableWindlight) | ||
223 | { | ||
224 | m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first."); | ||
225 | } | ||
226 | else | ||
227 | { | ||
228 | m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database"); | ||
229 | m_scene.LoadWindlightProfile(); | ||
230 | m_log.InfoFormat("[WINDLIGHT]: Load complete"); | ||
231 | } | ||
232 | } | ||
233 | |||
234 | private void HandleDisable(Object[] args) | ||
235 | { | ||
236 | m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled"); | ||
237 | m_enableWindlight=false; | ||
238 | } | ||
239 | |||
240 | private void HandleEnable(Object[] args) | ||
241 | { | ||
242 | m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled"); | ||
243 | m_enableWindlight = true; | ||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// Processes commandline input. Do not call directly. | ||
248 | /// </summary> | ||
249 | /// <param name="args">Commandline arguments</param> | ||
250 | private void EventManager_OnPluginConsole(string[] args) | ||
251 | { | ||
252 | if (args[0] == "windlight") | ||
253 | { | ||
254 | if (args.Length == 1) | ||
255 | { | ||
256 | m_commander.ProcessConsoleCommand("add", new string[0]); | ||
257 | return; | ||
258 | } | ||
259 | |||
260 | string[] tmpArgs = new string[args.Length - 2]; | ||
261 | int i; | ||
262 | for (i = 2; i < args.Length; i++) | ||
263 | { | ||
264 | tmpArgs[i - 2] = args[i]; | ||
265 | } | ||
266 | |||
267 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
268 | } | ||
269 | } | ||
270 | #endregion | ||
271 | |||
272 | } | ||
273 | } | ||
274 | |||
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 9754da3..816060f 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
433 | 433 | ||
434 | } | 434 | } |
435 | 435 | ||
436 | public void SendGenericMessage(string method, List<string> message) | 436 | public void SendGenericMessage(string method, List<byte[]> message) |
437 | { | 437 | { |
438 | 438 | ||
439 | } | 439 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs index 78bd622..7312799 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | |||
@@ -103,6 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | 103 | ||
104 | void StoreRegionSettings(RegionSettings rs); | 104 | void StoreRegionSettings(RegionSettings rs); |
105 | RegionSettings LoadRegionSettings(UUID regionUUID); | 105 | RegionSettings LoadRegionSettings(UUID regionUUID); |
106 | RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID); | ||
107 | void StoreRegionWindlightSettings(RegionMeta7WindlightData wl); | ||
106 | 108 | ||
107 | void Shutdown(); | 109 | void Shutdown(); |
108 | } | 110 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index c314596..e98f0e7 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -156,10 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
156 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
157 | 162 | ||
158 | // Check control flags | 163 | // Check control flags |
159 | bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
160 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
161 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
162 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
163 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
164 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
165 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -312,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
312 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
313 | { | 318 | { |
314 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
315 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
316 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
317 | { | 322 | { |
318 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -450,4 +455,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
450 | m_scenePresence = null; | 455 | m_scenePresence = null; |
451 | } | 456 | } |
452 | } | 457 | } |
453 | } \ No newline at end of file | 458 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 753344d..68e73b1 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -193,7 +193,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
194 | 194 | ||
195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
196 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
197 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); | ||
196 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 198 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
199 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | ||
200 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
197 | 201 | ||
198 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 202 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
199 | 203 | ||
@@ -411,6 +415,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; | 415 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; |
412 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | 416 | private ClientClosed handlerClientClosed = null; //OnClientClosed; |
413 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | 417 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; |
418 | private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile; | ||
419 | private OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = null; //OnSendNewWindlightProfileTargeted; | ||
414 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; | 420 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; |
415 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | 421 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; |
416 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; | 422 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; |
@@ -772,6 +778,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | } | 778 | } |
773 | } | 779 | } |
774 | 780 | ||
781 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | ||
782 | { | ||
783 | handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; | ||
784 | if (handlerSendNewWindlightProfileTargeted != null) | ||
785 | { | ||
786 | handlerSendNewWindlightProfileTargeted(wl, user); | ||
787 | } | ||
788 | } | ||
789 | |||
790 | public void TriggerOnSaveNewWindlightProfile() | ||
791 | { | ||
792 | handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
793 | if (handlerSaveNewWindlightProfile != null) | ||
794 | { | ||
795 | handlerSaveNewWindlightProfile(); | ||
796 | } | ||
797 | } | ||
798 | |||
775 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 799 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
776 | { | 800 | { |
777 | handlerMakeRootAgent = OnMakeRootAgent; | 801 | handlerMakeRootAgent = OnMakeRootAgent; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0b0c205..7ca779a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -840,8 +840,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 840 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
841 | { | 841 | { |
842 | SceneObjectPart part = GetSceneObjectPart(localID); | 842 | SceneObjectPart part = GetSceneObjectPart(localID); |
843 | SceneObjectGroup group = part.ParentGroup; | 843 | SceneObjectGroup group = null; |
844 | if (group != null) | 844 | if (part != null) |
845 | { | ||
846 | group = part.ParentGroup; | ||
847 | } | ||
848 | if (part != null && group != null) | ||
845 | { | 849 | { |
846 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 850 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
847 | if (item == null) | 851 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f79eb5d..265129c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -539,6 +539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | 539 | ||
540 | // Load region settings | 540 | // Load region settings |
541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
542 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
543 | |||
542 | if (m_storageManager.EstateDataStore != null) | 544 | if (m_storageManager.EstateDataStore != null) |
543 | { | 545 | { |
544 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 546 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -886,6 +888,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
886 | /// <param name="seconds">float indicating duration before restart.</param> | 888 | /// <param name="seconds">float indicating duration before restart.</param> |
887 | public virtual void Restart(float seconds) | 889 | public virtual void Restart(float seconds) |
888 | { | 890 | { |
891 | Restart(seconds, true); | ||
892 | } | ||
893 | |||
894 | /// <summary> | ||
895 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
896 | /// </summary> | ||
897 | /// <param name="seconds">float indicating duration before restart.</param> | ||
898 | public virtual void Restart(float seconds, bool showDialog) | ||
899 | { | ||
889 | // notifications are done in 15 second increments | 900 | // notifications are done in 15 second increments |
890 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 901 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
891 | // It's a 'Cancel restart' request. | 902 | // It's a 'Cancel restart' request. |
@@ -906,8 +917,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 917 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
907 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 918 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
908 | m_restartTimer.Start(); | 919 | m_restartTimer.Start(); |
909 | m_dialogModule.SendNotificationToUsersInRegion( | 920 | if (showDialog) |
921 | { | ||
922 | m_dialogModule.SendNotificationToUsersInRegion( | ||
910 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 923 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
924 | } | ||
911 | } | 925 | } |
912 | } | 926 | } |
913 | 927 | ||
@@ -1189,16 +1203,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1189 | // Check if any objects have reached their targets | 1203 | // Check if any objects have reached their targets |
1190 | CheckAtTargets(); | 1204 | CheckAtTargets(); |
1191 | 1205 | ||
1192 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1193 | // Objects queue their updates onto all scene presences | ||
1194 | if (m_frame % m_update_objects == 0) | ||
1195 | m_sceneGraph.UpdateObjectGroups(); | ||
1196 | |||
1197 | // Run through all ScenePresences looking for updates | 1206 | // Run through all ScenePresences looking for updates |
1198 | // Presence updates and queued object updates for each presence are sent to clients | 1207 | // Presence updates and queued object updates for each presence are sent to clients |
1199 | if (m_frame % m_update_presences == 0) | 1208 | if (m_frame % m_update_presences == 0) |
1200 | m_sceneGraph.UpdatePresences(); | 1209 | m_sceneGraph.UpdatePresences(); |
1201 | 1210 | ||
1211 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1212 | // Objects queue their updates onto all scene presences | ||
1213 | if (m_frame % m_update_objects == 0) | ||
1214 | m_sceneGraph.UpdateObjectGroups(); | ||
1215 | |||
1202 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1216 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1203 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1217 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1204 | m_sceneGraph.UpdatePreparePhysics(); | 1218 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1505,6 +1519,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1505 | public void SaveTerrain() | 1519 | public void SaveTerrain() |
1506 | { | 1520 | { |
1507 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1521 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1522 | } | ||
1523 | |||
1524 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1525 | { | ||
1526 | m_regInfo.WindlightSettings = wl; | ||
1527 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1528 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1529 | } | ||
1530 | |||
1531 | public void LoadWindlightProfile() | ||
1532 | { | ||
1533 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1534 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1508 | } | 1535 | } |
1509 | 1536 | ||
1510 | /// <summary> | 1537 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e9ed066..f8498c6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -98,6 +98,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | private bool m_hasGroupChanged = false; | 98 | private bool m_hasGroupChanged = false; |
99 | private long timeFirstChanged; | 99 | private long timeFirstChanged; |
100 | private long timeLastChanged; | 100 | private long timeLastChanged; |
101 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
102 | |||
103 | public void lockPartsForRead(bool locked) | ||
104 | { | ||
105 | if (locked) | ||
106 | { | ||
107 | if (m_partsLock.RecursiveReadCount > 0) | ||
108 | { | ||
109 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
110 | m_partsLock.ExitReadLock(); | ||
111 | } | ||
112 | if (m_partsLock.RecursiveWriteCount > 0) | ||
113 | { | ||
114 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
115 | m_partsLock.ExitWriteLock(); | ||
116 | } | ||
117 | |||
118 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
119 | { | ||
120 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
121 | if (m_partsLock.IsWriteLockHeld) | ||
122 | { | ||
123 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | if (m_partsLock.RecursiveReadCount > 0) | ||
130 | { | ||
131 | m_partsLock.ExitReadLock(); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | public void lockPartsForWrite(bool locked) | ||
136 | { | ||
137 | if (locked) | ||
138 | { | ||
139 | if (m_partsLock.RecursiveReadCount > 0) | ||
140 | { | ||
141 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
142 | m_partsLock.ExitReadLock(); | ||
143 | } | ||
144 | if (m_partsLock.RecursiveWriteCount > 0) | ||
145 | { | ||
146 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
147 | m_partsLock.ExitWriteLock(); | ||
148 | } | ||
149 | |||
150 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
151 | { | ||
152 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
153 | if (m_partsLock.IsWriteLockHeld) | ||
154 | { | ||
155 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | if (m_partsLock.RecursiveWriteCount > 0) | ||
162 | { | ||
163 | m_partsLock.ExitWriteLock(); | ||
164 | } | ||
165 | } | ||
166 | } | ||
101 | 167 | ||
102 | public bool HasGroupChanged | 168 | public bool HasGroupChanged |
103 | { | 169 | { |
@@ -243,13 +309,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | set | 309 | set |
244 | { | 310 | { |
245 | m_regionHandle = value; | 311 | m_regionHandle = value; |
246 | lock (m_parts) | 312 | lockPartsForRead(true); |
247 | { | 313 | { |
248 | foreach (SceneObjectPart part in m_parts.Values) | 314 | foreach (SceneObjectPart part in m_parts.Values) |
249 | { | 315 | { |
316 | |||
250 | part.RegionHandle = m_regionHandle; | 317 | part.RegionHandle = m_regionHandle; |
318 | |||
251 | } | 319 | } |
252 | } | 320 | } |
321 | lockPartsForRead(false); | ||
253 | } | 322 | } |
254 | } | 323 | } |
255 | 324 | ||
@@ -275,13 +344,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 344 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
276 | } | 345 | } |
277 | 346 | ||
278 | lock (m_parts) | 347 | lockPartsForRead(true); |
279 | { | 348 | { |
280 | foreach (SceneObjectPart part in m_parts.Values) | 349 | foreach (SceneObjectPart part in m_parts.Values) |
281 | { | 350 | { |
351 | |||
282 | part.GroupPosition = val; | 352 | part.GroupPosition = val; |
353 | |||
283 | } | 354 | } |
284 | } | 355 | } |
356 | lockPartsForRead(false); | ||
285 | 357 | ||
286 | //if (m_rootPart.PhysActor != null) | 358 | //if (m_rootPart.PhysActor != null) |
287 | //{ | 359 | //{ |
@@ -432,13 +504,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | 504 | ||
433 | public void SetFromItemID(UUID AssetId) | 505 | public void SetFromItemID(UUID AssetId) |
434 | { | 506 | { |
435 | lock (m_parts) | 507 | lockPartsForRead(true); |
436 | { | 508 | { |
437 | foreach (SceneObjectPart part in m_parts.Values) | 509 | foreach (SceneObjectPart part in m_parts.Values) |
438 | { | 510 | { |
511 | |||
439 | part.FromItemID = AssetId; | 512 | part.FromItemID = AssetId; |
513 | |||
440 | } | 514 | } |
441 | } | 515 | } |
516 | lockPartsForRead(false); | ||
442 | } | 517 | } |
443 | 518 | ||
444 | public UUID GetFromItemID() | 519 | public UUID GetFromItemID() |
@@ -505,10 +580,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | Vector3 maxScale = Vector3.Zero; | 580 | Vector3 maxScale = Vector3.Zero; |
506 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 581 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
507 | 582 | ||
508 | lock (m_parts) | 583 | lockPartsForRead(true); |
509 | { | 584 | { |
510 | foreach (SceneObjectPart part in m_parts.Values) | 585 | foreach (SceneObjectPart part in m_parts.Values) |
511 | { | 586 | { |
587 | |||
512 | Vector3 partscale = part.Scale; | 588 | Vector3 partscale = part.Scale; |
513 | Vector3 partoffset = part.OffsetPosition; | 589 | Vector3 partoffset = part.OffsetPosition; |
514 | 590 | ||
@@ -519,8 +595,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 595 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
520 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 596 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
521 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 597 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
598 | |||
522 | } | 599 | } |
523 | } | 600 | } |
601 | lockPartsForRead(false); | ||
602 | |||
524 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 603 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
525 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 604 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
526 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 605 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -536,10 +615,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | 615 | ||
537 | EntityIntersection result = new EntityIntersection(); | 616 | EntityIntersection result = new EntityIntersection(); |
538 | 617 | ||
539 | lock (m_parts) | 618 | lockPartsForRead(true); |
540 | { | 619 | { |
541 | foreach (SceneObjectPart part in m_parts.Values) | 620 | foreach (SceneObjectPart part in m_parts.Values) |
542 | { | 621 | { |
622 | |||
543 | // Temporary commented to stop compiler warning | 623 | // Temporary commented to stop compiler warning |
544 | //Vector3 partPosition = | 624 | //Vector3 partPosition = |
545 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 625 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -567,8 +647,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | result.distance = inter.distance; | 647 | result.distance = inter.distance; |
568 | } | 648 | } |
569 | } | 649 | } |
650 | |||
570 | } | 651 | } |
571 | } | 652 | } |
653 | lockPartsForRead(false); | ||
572 | return result; | 654 | return result; |
573 | } | 655 | } |
574 | 656 | ||
@@ -581,10 +663,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 663 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
582 | { | 664 | { |
583 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 665 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
584 | lock (m_parts) | 666 | lockPartsForRead(true); |
585 | { | 667 | { |
586 | foreach (SceneObjectPart part in m_parts.Values) | 668 | foreach (SceneObjectPart part in m_parts.Values) |
587 | { | 669 | { |
670 | |||
588 | Vector3 worldPos = part.GetWorldPosition(); | 671 | Vector3 worldPos = part.GetWorldPosition(); |
589 | Vector3 offset = worldPos - AbsolutePosition; | 672 | Vector3 offset = worldPos - AbsolutePosition; |
590 | Quaternion worldRot; | 673 | Quaternion worldRot; |
@@ -643,6 +726,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 726 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
644 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 727 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
645 | 728 | ||
729 | |||
730 | |||
646 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 731 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
647 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 732 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
648 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 733 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -814,6 +899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | minZ = backBottomLeft.Z; | 899 | minZ = backBottomLeft.Z; |
815 | } | 900 | } |
816 | } | 901 | } |
902 | lockPartsForRead(false); | ||
817 | 903 | ||
818 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 904 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
819 | 905 | ||
@@ -842,17 +928,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 928 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
843 | 929 | ||
844 | // Capture script state while holding the lock | 930 | // Capture script state while holding the lock |
845 | lock (m_parts) | 931 | lockPartsForRead(true); |
846 | { | 932 | { |
847 | foreach (SceneObjectPart part in m_parts.Values) | 933 | foreach (SceneObjectPart part in m_parts.Values) |
848 | { | 934 | { |
935 | |||
849 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 936 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
850 | foreach (UUID itemid in pstates.Keys) | 937 | foreach (UUID itemid in pstates.Keys) |
851 | { | 938 | { |
852 | states.Add(itemid, pstates[itemid]); | 939 | states.Add(itemid, pstates[itemid]); |
853 | } | 940 | } |
941 | |||
854 | } | 942 | } |
855 | } | 943 | } |
944 | lockPartsForRead(false); | ||
856 | 945 | ||
857 | if (states.Count > 0) | 946 | if (states.Count > 0) |
858 | { | 947 | { |
@@ -1014,13 +1103,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | 1103 | ||
1015 | public override void UpdateMovement() | 1104 | public override void UpdateMovement() |
1016 | { | 1105 | { |
1017 | lock (m_parts) | 1106 | lockPartsForRead(true); |
1018 | { | 1107 | { |
1019 | foreach (SceneObjectPart part in m_parts.Values) | 1108 | foreach (SceneObjectPart part in m_parts.Values) |
1020 | { | 1109 | { |
1110 | |||
1021 | part.UpdateMovement(); | 1111 | part.UpdateMovement(); |
1112 | |||
1022 | } | 1113 | } |
1023 | } | 1114 | } |
1115 | lockPartsForRead(false); | ||
1024 | } | 1116 | } |
1025 | 1117 | ||
1026 | public ushort GetTimeDilation() | 1118 | public ushort GetTimeDilation() |
@@ -1064,7 +1156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | /// <param name="part"></param> | 1156 | /// <param name="part"></param> |
1065 | public void AddPart(SceneObjectPart part) | 1157 | public void AddPart(SceneObjectPart part) |
1066 | { | 1158 | { |
1067 | lock (m_parts) | 1159 | lockPartsForWrite(true); |
1068 | { | 1160 | { |
1069 | part.SetParent(this); | 1161 | part.SetParent(this); |
1070 | m_parts.Add(part.UUID, part); | 1162 | m_parts.Add(part.UUID, part); |
@@ -1074,6 +1166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | if (part.LinkNum == 2 && RootPart != null) | 1166 | if (part.LinkNum == 2 && RootPart != null) |
1075 | RootPart.LinkNum = 1; | 1167 | RootPart.LinkNum = 1; |
1076 | } | 1168 | } |
1169 | lockPartsForWrite(false); | ||
1077 | } | 1170 | } |
1078 | 1171 | ||
1079 | /// <summary> | 1172 | /// <summary> |
@@ -1081,28 +1174,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1081 | /// </summary> | 1174 | /// </summary> |
1082 | private void UpdateParentIDs() | 1175 | private void UpdateParentIDs() |
1083 | { | 1176 | { |
1084 | lock (m_parts) | 1177 | lockPartsForRead(true); |
1085 | { | 1178 | { |
1086 | foreach (SceneObjectPart part in m_parts.Values) | 1179 | foreach (SceneObjectPart part in m_parts.Values) |
1087 | { | 1180 | { |
1181 | |||
1088 | if (part.UUID != m_rootPart.UUID) | 1182 | if (part.UUID != m_rootPart.UUID) |
1089 | { | 1183 | { |
1090 | part.ParentID = m_rootPart.LocalId; | 1184 | part.ParentID = m_rootPart.LocalId; |
1091 | } | 1185 | } |
1186 | |||
1092 | } | 1187 | } |
1093 | } | 1188 | } |
1189 | lockPartsForRead(false); | ||
1094 | } | 1190 | } |
1095 | 1191 | ||
1096 | public void RegenerateFullIDs() | 1192 | public void RegenerateFullIDs() |
1097 | { | 1193 | { |
1098 | lock (m_parts) | 1194 | lockPartsForRead(true); |
1099 | { | 1195 | { |
1100 | foreach (SceneObjectPart part in m_parts.Values) | 1196 | foreach (SceneObjectPart part in m_parts.Values) |
1101 | { | 1197 | { |
1198 | |||
1102 | part.UUID = UUID.Random(); | 1199 | part.UUID = UUID.Random(); |
1103 | 1200 | ||
1104 | } | 1201 | } |
1105 | } | 1202 | } |
1203 | lockPartsForRead(false); | ||
1106 | } | 1204 | } |
1107 | 1205 | ||
1108 | // helper provided for parts. | 1206 | // helper provided for parts. |
@@ -1183,29 +1281,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | 1281 | ||
1184 | DetachFromBackup(); | 1282 | DetachFromBackup(); |
1185 | 1283 | ||
1186 | lock (m_parts) | 1284 | lockPartsForRead(true); |
1285 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1286 | lockPartsForRead(false); | ||
1287 | |||
1288 | foreach (SceneObjectPart part in values) | ||
1187 | { | 1289 | { |
1188 | foreach (SceneObjectPart part in m_parts.Values) | ||
1189 | { | ||
1190 | // part.Inventory.RemoveScriptInstances(); | 1290 | // part.Inventory.RemoveScriptInstances(); |
1191 | 1291 | ||
1192 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1292 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1193 | for (int i = 0; i < avatars.Length; i++) | 1293 | for (int i = 0; i < avatars.Length; i++) |
1294 | { | ||
1295 | if (avatars[i].ParentID == LocalId) | ||
1194 | { | 1296 | { |
1195 | if (avatars[i].ParentID == LocalId) | 1297 | avatars[i].StandUp(); |
1196 | { | 1298 | } |
1197 | avatars[i].StandUp(); | ||
1198 | } | ||
1199 | 1299 | ||
1200 | if (!silent) | 1300 | if (!silent) |
1201 | { | 1301 | { |
1202 | part.UpdateFlag = 0; | 1302 | part.UpdateFlag = 0; |
1203 | if (part == m_rootPart) | 1303 | if (part == m_rootPart) |
1204 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1304 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1205 | } | ||
1206 | } | 1305 | } |
1207 | } | 1306 | } |
1307 | |||
1208 | } | 1308 | } |
1309 | |||
1310 | |||
1209 | } | 1311 | } |
1210 | 1312 | ||
1211 | public void AddScriptLPS(int count) | 1313 | public void AddScriptLPS(int count) |
@@ -1230,17 +1332,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1230 | 1332 | ||
1231 | scriptEvents aggregateScriptEvents=0; | 1333 | scriptEvents aggregateScriptEvents=0; |
1232 | 1334 | ||
1233 | lock (m_parts) | 1335 | lockPartsForRead(true); |
1234 | { | 1336 | { |
1235 | foreach (SceneObjectPart part in m_parts.Values) | 1337 | foreach (SceneObjectPart part in m_parts.Values) |
1236 | { | 1338 | { |
1339 | |||
1237 | if (part == null) | 1340 | if (part == null) |
1238 | continue; | 1341 | continue; |
1239 | if (part != RootPart) | 1342 | if (part != RootPart) |
1240 | part.ObjectFlags = objectflagupdate; | 1343 | part.ObjectFlags = objectflagupdate; |
1241 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1344 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1345 | |||
1242 | } | 1346 | } |
1243 | } | 1347 | } |
1348 | lockPartsForRead(false); | ||
1244 | 1349 | ||
1245 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1350 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1246 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1351 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1273,42 +1378,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | /// <param name="m_physicalPrim"></param> | 1378 | /// <param name="m_physicalPrim"></param> |
1274 | public void ApplyPhysics(bool m_physicalPrim) | 1379 | public void ApplyPhysics(bool m_physicalPrim) |
1275 | { | 1380 | { |
1276 | lock (m_parts) | 1381 | lockPartsForRead(true); |
1382 | |||
1383 | if (m_parts.Count > 1) | ||
1277 | { | 1384 | { |
1278 | if (m_parts.Count > 1) | 1385 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1386 | lockPartsForRead(false); | ||
1387 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1388 | foreach (SceneObjectPart part in values) | ||
1279 | { | 1389 | { |
1280 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1390 | |
1281 | foreach (SceneObjectPart part in m_parts.Values) | 1391 | if (part.LocalId != m_rootPart.LocalId) |
1282 | { | 1392 | { |
1283 | if (part.LocalId != m_rootPart.LocalId) | 1393 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1284 | { | ||
1285 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1286 | } | ||
1287 | } | 1394 | } |
1288 | 1395 | ||
1289 | // Hack to get the physics scene geometries in the right spot | ||
1290 | ResetChildPrimPhysicsPositions(); | ||
1291 | } | ||
1292 | else | ||
1293 | { | ||
1294 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1295 | } | 1396 | } |
1397 | // Hack to get the physics scene geometries in the right spot | ||
1398 | ResetChildPrimPhysicsPositions(); | ||
1399 | } | ||
1400 | else | ||
1401 | { | ||
1402 | lockPartsForRead(false); | ||
1403 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1296 | } | 1404 | } |
1297 | } | 1405 | } |
1298 | 1406 | ||
1299 | public void SetOwnerId(UUID userId) | 1407 | public void SetOwnerId(UUID userId) |
1300 | { | 1408 | { |
1301 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1409 | ForEachPart(delegate(SceneObjectPart part) |
1410 | { | ||
1411 | |||
1412 | part.OwnerID = userId; | ||
1413 | |||
1414 | }); | ||
1302 | } | 1415 | } |
1303 | 1416 | ||
1304 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1417 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1305 | { | 1418 | { |
1306 | lock (m_parts) | 1419 | lockPartsForRead(true); |
1420 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1421 | lockPartsForRead(false); | ||
1422 | foreach (SceneObjectPart part in values) | ||
1307 | { | 1423 | { |
1308 | foreach (SceneObjectPart part in m_parts.Values) | 1424 | |
1309 | { | 1425 | whatToDo(part); |
1310 | whatToDo(part); | 1426 | |
1311 | } | ||
1312 | } | 1427 | } |
1313 | } | 1428 | } |
1314 | 1429 | ||
@@ -1407,14 +1522,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | { | 1522 | { |
1408 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1523 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1409 | 1524 | ||
1410 | lock (m_parts) | 1525 | lockPartsForRead(true); |
1411 | { | 1526 | { |
1412 | foreach (SceneObjectPart part in m_parts.Values) | 1527 | foreach (SceneObjectPart part in m_parts.Values) |
1413 | { | 1528 | { |
1529 | |||
1414 | if (part != RootPart) | 1530 | if (part != RootPart) |
1415 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1531 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1532 | |||
1416 | } | 1533 | } |
1417 | } | 1534 | } |
1535 | lockPartsForRead(false); | ||
1418 | } | 1536 | } |
1419 | 1537 | ||
1420 | /// <summary> | 1538 | /// <summary> |
@@ -1509,10 +1627,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | 1627 | ||
1510 | List<SceneObjectPart> partList; | 1628 | List<SceneObjectPart> partList; |
1511 | 1629 | ||
1512 | lock (m_parts) | 1630 | lockPartsForRead(true); |
1513 | { | 1631 | |
1514 | partList = new List<SceneObjectPart>(m_parts.Values); | 1632 | partList = new List<SceneObjectPart>(m_parts.Values); |
1515 | } | 1633 | |
1634 | lockPartsForRead(false); | ||
1516 | 1635 | ||
1517 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1636 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1518 | { | 1637 | { |
@@ -1761,6 +1880,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1761 | } | 1880 | } |
1762 | } | 1881 | } |
1763 | } | 1882 | } |
1883 | |||
1764 | public void stopLookAt() | 1884 | public void stopLookAt() |
1765 | { | 1885 | { |
1766 | SceneObjectPart rootpart = m_rootPart; | 1886 | SceneObjectPart rootpart = m_rootPart; |
@@ -1835,10 +1955,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1835 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 1955 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1836 | newPart.SetParent(this); | 1956 | newPart.SetParent(this); |
1837 | 1957 | ||
1838 | lock (m_parts) | 1958 | lockPartsForWrite(true); |
1839 | { | 1959 | { |
1840 | m_parts.Add(newPart.UUID, newPart); | 1960 | m_parts.Add(newPart.UUID, newPart); |
1841 | } | 1961 | } |
1962 | lockPartsForWrite(false); | ||
1842 | 1963 | ||
1843 | SetPartAsNonRoot(newPart); | 1964 | SetPartAsNonRoot(newPart); |
1844 | 1965 | ||
@@ -1901,7 +2022,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2022 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1902 | // return; | 2023 | // return; |
1903 | 2024 | ||
1904 | lock (m_parts) | 2025 | lockPartsForRead(true); |
1905 | { | 2026 | { |
1906 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2027 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1907 | 2028 | ||
@@ -1919,34 +2040,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1919 | 2040 | ||
1920 | foreach (SceneObjectPart part in m_parts.Values) | 2041 | foreach (SceneObjectPart part in m_parts.Values) |
1921 | { | 2042 | { |
2043 | |||
1922 | part.SendScheduledUpdates(); | 2044 | part.SendScheduledUpdates(); |
2045 | |||
1923 | } | 2046 | } |
1924 | } | 2047 | } |
2048 | lockPartsForRead(false); | ||
1925 | } | 2049 | } |
1926 | 2050 | ||
1927 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2051 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1928 | { | 2052 | { |
1929 | RootPart.AddFullUpdateToAvatar(presence); | 2053 | RootPart.AddFullUpdateToAvatar(presence); |
1930 | 2054 | ||
1931 | lock (m_parts) | 2055 | lockPartsForRead(true); |
1932 | { | 2056 | { |
1933 | foreach (SceneObjectPart part in m_parts.Values) | 2057 | foreach (SceneObjectPart part in m_parts.Values) |
1934 | { | 2058 | { |
2059 | |||
1935 | if (part != RootPart) | 2060 | if (part != RootPart) |
1936 | part.AddFullUpdateToAvatar(presence); | 2061 | part.AddFullUpdateToAvatar(presence); |
2062 | |||
1937 | } | 2063 | } |
1938 | } | 2064 | } |
2065 | lockPartsForRead(false); | ||
1939 | } | 2066 | } |
1940 | 2067 | ||
1941 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2068 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1942 | { | 2069 | { |
1943 | lock (m_parts) | 2070 | lockPartsForRead(true); |
1944 | { | 2071 | { |
1945 | foreach (SceneObjectPart part in m_parts.Values) | 2072 | foreach (SceneObjectPart part in m_parts.Values) |
1946 | { | 2073 | { |
2074 | |||
1947 | part.AddTerseUpdateToAvatar(presence); | 2075 | part.AddTerseUpdateToAvatar(presence); |
2076 | |||
1948 | } | 2077 | } |
1949 | } | 2078 | } |
2079 | lockPartsForRead(false); | ||
1950 | } | 2080 | } |
1951 | 2081 | ||
1952 | /// <summary> | 2082 | /// <summary> |
@@ -1957,14 +2087,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1957 | checkAtTargets(); | 2087 | checkAtTargets(); |
1958 | RootPart.ScheduleFullUpdate(); | 2088 | RootPart.ScheduleFullUpdate(); |
1959 | 2089 | ||
1960 | lock (m_parts) | 2090 | lockPartsForRead(true); |
1961 | { | 2091 | { |
1962 | foreach (SceneObjectPart part in m_parts.Values) | 2092 | foreach (SceneObjectPart part in m_parts.Values) |
1963 | { | 2093 | { |
2094 | |||
1964 | if (part != RootPart) | 2095 | if (part != RootPart) |
1965 | part.ScheduleFullUpdate(); | 2096 | part.ScheduleFullUpdate(); |
2097 | |||
1966 | } | 2098 | } |
1967 | } | 2099 | } |
2100 | lockPartsForRead(false); | ||
1968 | } | 2101 | } |
1969 | 2102 | ||
1970 | /// <summary> | 2103 | /// <summary> |
@@ -1972,13 +2105,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | /// </summary> | 2105 | /// </summary> |
1973 | public void ScheduleGroupForTerseUpdate() | 2106 | public void ScheduleGroupForTerseUpdate() |
1974 | { | 2107 | { |
1975 | lock (m_parts) | 2108 | lockPartsForRead(true); |
1976 | { | 2109 | { |
1977 | foreach (SceneObjectPart part in m_parts.Values) | 2110 | foreach (SceneObjectPart part in m_parts.Values) |
1978 | { | 2111 | { |
2112 | |||
1979 | part.ScheduleTerseUpdate(); | 2113 | part.ScheduleTerseUpdate(); |
2114 | |||
1980 | } | 2115 | } |
1981 | } | 2116 | } |
2117 | lockPartsForRead(false); | ||
1982 | } | 2118 | } |
1983 | 2119 | ||
1984 | /// <summary> | 2120 | /// <summary> |
@@ -1991,14 +2127,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | 2127 | ||
1992 | RootPart.SendFullUpdateToAllClients(); | 2128 | RootPart.SendFullUpdateToAllClients(); |
1993 | 2129 | ||
1994 | lock (m_parts) | 2130 | lockPartsForRead(true); |
1995 | { | 2131 | { |
1996 | foreach (SceneObjectPart part in m_parts.Values) | 2132 | foreach (SceneObjectPart part in m_parts.Values) |
1997 | { | 2133 | { |
2134 | |||
1998 | if (part != RootPart) | 2135 | if (part != RootPart) |
1999 | part.SendFullUpdateToAllClients(); | 2136 | part.SendFullUpdateToAllClients(); |
2137 | |||
2000 | } | 2138 | } |
2001 | } | 2139 | } |
2140 | lockPartsForRead(false); | ||
2002 | } | 2141 | } |
2003 | 2142 | ||
2004 | /// <summary> | 2143 | /// <summary> |
@@ -2029,14 +2168,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2029 | { | 2168 | { |
2030 | if (IsDeleted) | 2169 | if (IsDeleted) |
2031 | return; | 2170 | return; |
2032 | 2171 | ||
2033 | lock (m_parts) | 2172 | lockPartsForRead(true); |
2034 | { | 2173 | { |
2035 | foreach (SceneObjectPart part in m_parts.Values) | 2174 | foreach (SceneObjectPart part in m_parts.Values) |
2036 | { | 2175 | { |
2037 | part.SendTerseUpdateToAllClients(); | 2176 | part.SendTerseUpdateToAllClients(); |
2038 | } | 2177 | } |
2039 | } | 2178 | } |
2179 | lockPartsForRead(false); | ||
2040 | } | 2180 | } |
2041 | 2181 | ||
2042 | #endregion | 2182 | #endregion |
@@ -2050,16 +2190,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2050 | /// <returns>null if no child part with that linknum or child part</returns> | 2190 | /// <returns>null if no child part with that linknum or child part</returns> |
2051 | public SceneObjectPart GetLinkNumPart(int linknum) | 2191 | public SceneObjectPart GetLinkNumPart(int linknum) |
2052 | { | 2192 | { |
2053 | lock (m_parts) | 2193 | lockPartsForRead(true); |
2054 | { | 2194 | { |
2055 | foreach (SceneObjectPart part in m_parts.Values) | 2195 | foreach (SceneObjectPart part in m_parts.Values) |
2056 | { | 2196 | { |
2057 | if (part.LinkNum == linknum) | 2197 | if (part.LinkNum == linknum) |
2058 | { | 2198 | { |
2199 | lockPartsForRead(false); | ||
2059 | return part; | 2200 | return part; |
2060 | } | 2201 | } |
2061 | } | 2202 | } |
2062 | } | 2203 | } |
2204 | lockPartsForRead(false); | ||
2063 | 2205 | ||
2064 | return null; | 2206 | return null; |
2065 | } | 2207 | } |
@@ -2087,17 +2229,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2087 | public SceneObjectPart GetChildPart(uint localID) | 2229 | public SceneObjectPart GetChildPart(uint localID) |
2088 | { | 2230 | { |
2089 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2231 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2090 | lock (m_parts) | 2232 | lockPartsForRead(true); |
2091 | { | 2233 | { |
2092 | foreach (SceneObjectPart part in m_parts.Values) | 2234 | foreach (SceneObjectPart part in m_parts.Values) |
2093 | { | 2235 | { |
2094 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2236 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2095 | if (part.LocalId == localID) | 2237 | if (part.LocalId == localID) |
2096 | { | 2238 | { |
2239 | lockPartsForRead(false); | ||
2097 | return part; | 2240 | return part; |
2098 | } | 2241 | } |
2099 | } | 2242 | } |
2100 | } | 2243 | } |
2244 | lockPartsForRead(false); | ||
2101 | 2245 | ||
2102 | return null; | 2246 | return null; |
2103 | } | 2247 | } |
@@ -2127,17 +2271,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2127 | public bool HasChildPrim(uint localID) | 2271 | public bool HasChildPrim(uint localID) |
2128 | { | 2272 | { |
2129 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2273 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2130 | lock (m_parts) | 2274 | lockPartsForRead(true); |
2131 | { | 2275 | { |
2132 | foreach (SceneObjectPart part in m_parts.Values) | 2276 | foreach (SceneObjectPart part in m_parts.Values) |
2133 | { | 2277 | { |
2134 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2278 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2135 | if (part.LocalId == localID) | 2279 | if (part.LocalId == localID) |
2136 | { | 2280 | { |
2281 | lockPartsForRead(false); | ||
2137 | return true; | 2282 | return true; |
2138 | } | 2283 | } |
2139 | } | 2284 | } |
2140 | } | 2285 | } |
2286 | lockPartsForRead(false); | ||
2141 | 2287 | ||
2142 | return false; | 2288 | return false; |
2143 | } | 2289 | } |
@@ -2187,53 +2333,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2187 | if (m_rootPart.LinkNum == 0) | 2333 | if (m_rootPart.LinkNum == 0) |
2188 | m_rootPart.LinkNum = 1; | 2334 | m_rootPart.LinkNum = 1; |
2189 | 2335 | ||
2190 | lock (m_parts) | 2336 | lockPartsForWrite(true); |
2191 | { | 2337 | |
2192 | m_parts.Add(linkPart.UUID, linkPart); | 2338 | m_parts.Add(linkPart.UUID, linkPart); |
2193 | 2339 | ||
2194 | // Insert in terms of link numbers, the new links | 2340 | lockPartsForWrite(false); |
2195 | // before the current ones (with the exception of | 2341 | |
2196 | // the root prim. Shuffle the old ones up | 2342 | // Insert in terms of link numbers, the new links |
2197 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2343 | // before the current ones (with the exception of |
2344 | // the root prim. Shuffle the old ones up | ||
2345 | lockPartsForRead(true); | ||
2346 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2347 | { | ||
2348 | if (kvp.Value.LinkNum != 1) | ||
2198 | { | 2349 | { |
2199 | if (kvp.Value.LinkNum != 1) | 2350 | // Don't update root prim link number |
2200 | { | 2351 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2201 | // Don't update root prim link number | ||
2202 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2203 | } | ||
2204 | } | 2352 | } |
2353 | } | ||
2354 | lockPartsForRead(false); | ||
2205 | 2355 | ||
2206 | linkPart.LinkNum = 2; | 2356 | linkPart.LinkNum = 2; |
2207 | 2357 | ||
2208 | linkPart.SetParent(this); | 2358 | linkPart.SetParent(this); |
2209 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2359 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2210 | 2360 | ||
2211 | //if (linkPart.PhysActor != null) | 2361 | //if (linkPart.PhysActor != null) |
2212 | //{ | 2362 | //{ |
2213 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2363 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2214 | 2364 | ||
2215 | //linkPart.PhysActor = null; | 2365 | //linkPart.PhysActor = null; |
2216 | //} | 2366 | //} |
2217 | 2367 | ||
2218 | //TODO: rest of parts | 2368 | //TODO: rest of parts |
2219 | int linkNum = 3; | 2369 | int linkNum = 3; |
2220 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2370 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2371 | { | ||
2372 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2221 | { | 2373 | { |
2222 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2374 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2223 | { | ||
2224 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2225 | } | ||
2226 | part.ClearUndoState(); | ||
2227 | } | 2375 | } |
2376 | part.ClearUndoState(); | ||
2228 | } | 2377 | } |
2229 | 2378 | ||
2230 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2379 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2231 | objectGroup.m_isDeleted = true; | 2380 | objectGroup.m_isDeleted = true; |
2381 | |||
2382 | objectGroup.lockPartsForWrite(true); | ||
2232 | 2383 | ||
2233 | lock (objectGroup.m_parts) | 2384 | objectGroup.m_parts.Clear(); |
2234 | { | 2385 | |
2235 | objectGroup.m_parts.Clear(); | 2386 | objectGroup.lockPartsForWrite(false); |
2236 | } | ||
2237 | 2387 | ||
2238 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2388 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2239 | // objectGroup.m_rootPart = null; | 2389 | // objectGroup.m_rootPart = null; |
@@ -2292,11 +2442,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2292 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2442 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2293 | 2443 | ||
2294 | // Remove the part from this object | 2444 | // Remove the part from this object |
2295 | lock (m_parts) | 2445 | lockPartsForWrite(true); |
2296 | { | 2446 | { |
2297 | m_parts.Remove(linkPart.UUID); | 2447 | m_parts.Remove(linkPart.UUID); |
2298 | } | 2448 | } |
2299 | 2449 | lockPartsForWrite(false); | |
2450 | lockPartsForRead(true); | ||
2300 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2451 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2301 | RootPart.LinkNum = 0; | 2452 | RootPart.LinkNum = 0; |
2302 | else | 2453 | else |
@@ -2307,6 +2458,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2307 | p.LinkNum--; | 2458 | p.LinkNum--; |
2308 | } | 2459 | } |
2309 | } | 2460 | } |
2461 | lockPartsForRead(false); | ||
2310 | 2462 | ||
2311 | linkPart.ParentID = 0; | 2463 | linkPart.ParentID = 0; |
2312 | linkPart.LinkNum = 0; | 2464 | linkPart.LinkNum = 0; |
@@ -2624,9 +2776,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2624 | 2776 | ||
2625 | if (selectionPart != null) | 2777 | if (selectionPart != null) |
2626 | { | 2778 | { |
2627 | lock (m_parts) | 2779 | lockPartsForRead(true); |
2780 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2781 | lockPartsForRead(false); | ||
2782 | foreach (SceneObjectPart part in parts) | ||
2628 | { | 2783 | { |
2629 | foreach (SceneObjectPart part in m_parts.Values) | 2784 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2630 | { | 2785 | { |
2631 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2786 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2632 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2787 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2636,12 +2791,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2636 | break; | 2791 | break; |
2637 | } | 2792 | } |
2638 | } | 2793 | } |
2794 | } | ||
2639 | 2795 | ||
2640 | foreach (SceneObjectPart part in m_parts.Values) | 2796 | foreach (SceneObjectPart part in parts) |
2641 | { | 2797 | { |
2642 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2798 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2643 | } | ||
2644 | } | 2799 | } |
2800 | |||
2645 | } | 2801 | } |
2646 | } | 2802 | } |
2647 | 2803 | ||
@@ -2727,11 +2883,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2727 | scale.Y = m_scene.m_maxNonphys; | 2883 | scale.Y = m_scene.m_maxNonphys; |
2728 | if (scale.Z > m_scene.m_maxNonphys) | 2884 | if (scale.Z > m_scene.m_maxNonphys) |
2729 | scale.Z = m_scene.m_maxNonphys; | 2885 | scale.Z = m_scene.m_maxNonphys; |
2730 | |||
2731 | SceneObjectPart part = GetChildPart(localID); | 2886 | SceneObjectPart part = GetChildPart(localID); |
2732 | if (part != null) | 2887 | if (part != null) |
2733 | { | 2888 | { |
2734 | part.Resize(scale); | ||
2735 | if (part.PhysActor != null) | 2889 | if (part.PhysActor != null) |
2736 | { | 2890 | { |
2737 | if (part.PhysActor.IsPhysical) | 2891 | if (part.PhysActor.IsPhysical) |
@@ -2746,7 +2900,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2746 | part.PhysActor.Size = scale; | 2900 | part.PhysActor.Size = scale; |
2747 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2901 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2748 | } | 2902 | } |
2749 | //if (part.UUID != m_rootPart.UUID) | 2903 | part.Resize(scale); |
2750 | 2904 | ||
2751 | HasGroupChanged = true; | 2905 | HasGroupChanged = true; |
2752 | ScheduleGroupForFullUpdate(); | 2906 | ScheduleGroupForFullUpdate(); |
@@ -2787,77 +2941,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
2787 | float y = (scale.Y / part.Scale.Y); | 2941 | float y = (scale.Y / part.Scale.Y); |
2788 | float z = (scale.Z / part.Scale.Z); | 2942 | float z = (scale.Z / part.Scale.Z); |
2789 | 2943 | ||
2790 | lock (m_parts) | 2944 | lockPartsForRead(true); |
2945 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2791 | { | 2946 | { |
2792 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 2947 | foreach (SceneObjectPart obPart in m_parts.Values) |
2793 | { | 2948 | { |
2794 | foreach (SceneObjectPart obPart in m_parts.Values) | 2949 | if (obPart.UUID != m_rootPart.UUID) |
2795 | { | 2950 | { |
2796 | if (obPart.UUID != m_rootPart.UUID) | 2951 | Vector3 oldSize = new Vector3(obPart.Scale); |
2797 | { | ||
2798 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2799 | 2952 | ||
2800 | float f = 1.0f; | 2953 | float f = 1.0f; |
2801 | float a = 1.0f; | 2954 | float a = 1.0f; |
2802 | 2955 | ||
2803 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 2956 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2957 | { | ||
2958 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2804 | { | 2959 | { |
2805 | if (oldSize.X*x > m_scene.m_maxPhys) | 2960 | f = m_scene.m_maxPhys / oldSize.X; |
2806 | { | 2961 | a = f / x; |
2807 | f = m_scene.m_maxPhys / oldSize.X; | 2962 | x *= a; |
2808 | a = f / x; | 2963 | y *= a; |
2809 | x *= a; | 2964 | z *= a; |
2810 | y *= a; | ||
2811 | z *= a; | ||
2812 | } | ||
2813 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2814 | { | ||
2815 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2816 | a = f / y; | ||
2817 | x *= a; | ||
2818 | y *= a; | ||
2819 | z *= a; | ||
2820 | } | ||
2821 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2822 | { | ||
2823 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2824 | a = f / z; | ||
2825 | x *= a; | ||
2826 | y *= a; | ||
2827 | z *= a; | ||
2828 | } | ||
2829 | } | 2965 | } |
2830 | else | 2966 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2967 | { | ||
2968 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2969 | a = f / y; | ||
2970 | x *= a; | ||
2971 | y *= a; | ||
2972 | z *= a; | ||
2973 | } | ||
2974 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2975 | { | ||
2976 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2977 | a = f / z; | ||
2978 | x *= a; | ||
2979 | y *= a; | ||
2980 | z *= a; | ||
2981 | } | ||
2982 | } | ||
2983 | else | ||
2984 | { | ||
2985 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
2986 | { | ||
2987 | f = m_scene.m_maxNonphys / oldSize.X; | ||
2988 | a = f / x; | ||
2989 | x *= a; | ||
2990 | y *= a; | ||
2991 | z *= a; | ||
2992 | } | ||
2993 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2831 | { | 2994 | { |
2832 | if (oldSize.X*x > m_scene.m_maxNonphys) | 2995 | f = m_scene.m_maxNonphys / oldSize.Y; |
2833 | { | 2996 | a = f / y; |
2834 | f = m_scene.m_maxNonphys / oldSize.X; | 2997 | x *= a; |
2835 | a = f / x; | 2998 | y *= a; |
2836 | x *= a; | 2999 | z *= a; |
2837 | y *= a; | 3000 | } |
2838 | z *= a; | 3001 | if (oldSize.Z*z > m_scene.m_maxNonphys) |
2839 | } | 3002 | { |
2840 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3003 | f = m_scene.m_maxNonphys / oldSize.Z; |
2841 | { | 3004 | a = f / z; |
2842 | f = m_scene.m_maxNonphys / oldSize.Y; | 3005 | x *= a; |
2843 | a = f / y; | 3006 | y *= a; |
2844 | x *= a; | 3007 | z *= a; |
2845 | y *= a; | ||
2846 | z *= a; | ||
2847 | } | ||
2848 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2849 | { | ||
2850 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2851 | a = f / z; | ||
2852 | x *= a; | ||
2853 | y *= a; | ||
2854 | z *= a; | ||
2855 | } | ||
2856 | } | 3008 | } |
2857 | } | 3009 | } |
2858 | } | 3010 | } |
2859 | } | 3011 | } |
2860 | } | 3012 | } |
3013 | lockPartsForRead(false); | ||
2861 | 3014 | ||
2862 | Vector3 prevScale = part.Scale; | 3015 | Vector3 prevScale = part.Scale; |
2863 | prevScale.X *= x; | 3016 | prevScale.X *= x; |
@@ -2865,7 +3018,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2865 | prevScale.Z *= z; | 3018 | prevScale.Z *= z; |
2866 | part.Resize(prevScale); | 3019 | part.Resize(prevScale); |
2867 | 3020 | ||
2868 | lock (m_parts) | 3021 | lockPartsForRead(true); |
2869 | { | 3022 | { |
2870 | foreach (SceneObjectPart obPart in m_parts.Values) | 3023 | foreach (SceneObjectPart obPart in m_parts.Values) |
2871 | { | 3024 | { |
@@ -2884,6 +3037,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2884 | } | 3037 | } |
2885 | } | 3038 | } |
2886 | } | 3039 | } |
3040 | lockPartsForRead(false); | ||
2887 | 3041 | ||
2888 | if (part.PhysActor != null) | 3042 | if (part.PhysActor != null) |
2889 | { | 3043 | { |
@@ -2964,7 +3118,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2964 | axDiff *= Quaternion.Inverse(partRotation); | 3118 | axDiff *= Quaternion.Inverse(partRotation); |
2965 | diff = axDiff; | 3119 | diff = axDiff; |
2966 | 3120 | ||
2967 | lock (m_parts) | 3121 | lockPartsForRead(true); |
2968 | { | 3122 | { |
2969 | foreach (SceneObjectPart obPart in m_parts.Values) | 3123 | foreach (SceneObjectPart obPart in m_parts.Values) |
2970 | { | 3124 | { |
@@ -2974,6 +3128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2974 | } | 3128 | } |
2975 | } | 3129 | } |
2976 | } | 3130 | } |
3131 | lockPartsForRead(false); | ||
2977 | 3132 | ||
2978 | AbsolutePosition = newPos; | 3133 | AbsolutePosition = newPos; |
2979 | 3134 | ||
@@ -3091,7 +3246,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3091 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3246 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3092 | } | 3247 | } |
3093 | 3248 | ||
3094 | lock (m_parts) | 3249 | lockPartsForRead(true); |
3095 | { | 3250 | { |
3096 | foreach (SceneObjectPart prim in m_parts.Values) | 3251 | foreach (SceneObjectPart prim in m_parts.Values) |
3097 | { | 3252 | { |
@@ -3109,6 +3264,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3109 | } | 3264 | } |
3110 | } | 3265 | } |
3111 | } | 3266 | } |
3267 | lockPartsForRead(false); | ||
3112 | 3268 | ||
3113 | m_rootPart.ScheduleTerseUpdate(); | 3269 | m_rootPart.ScheduleTerseUpdate(); |
3114 | } | 3270 | } |
@@ -3207,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3207 | if (atTargets.Count > 0) | 3363 | if (atTargets.Count > 0) |
3208 | { | 3364 | { |
3209 | uint[] localids = new uint[0]; | 3365 | uint[] localids = new uint[0]; |
3210 | lock (m_parts) | 3366 | lockPartsForRead(true); |
3211 | { | 3367 | { |
3212 | localids = new uint[m_parts.Count]; | 3368 | localids = new uint[m_parts.Count]; |
3213 | int cntr = 0; | 3369 | int cntr = 0; |
@@ -3217,6 +3373,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3217 | cntr++; | 3373 | cntr++; |
3218 | } | 3374 | } |
3219 | } | 3375 | } |
3376 | lockPartsForRead(false); | ||
3220 | 3377 | ||
3221 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3378 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3222 | { | 3379 | { |
@@ -3235,7 +3392,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3235 | { | 3392 | { |
3236 | //trigger not_at_target | 3393 | //trigger not_at_target |
3237 | uint[] localids = new uint[0]; | 3394 | uint[] localids = new uint[0]; |
3238 | lock (m_parts) | 3395 | lockPartsForRead(true); |
3239 | { | 3396 | { |
3240 | localids = new uint[m_parts.Count]; | 3397 | localids = new uint[m_parts.Count]; |
3241 | int cntr = 0; | 3398 | int cntr = 0; |
@@ -3245,7 +3402,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | cntr++; | 3402 | cntr++; |
3246 | } | 3403 | } |
3247 | } | 3404 | } |
3248 | 3405 | lockPartsForRead(false); | |
3406 | |||
3249 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3407 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3250 | { | 3408 | { |
3251 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3409 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3258,19 +3416,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3258 | public float GetMass() | 3416 | public float GetMass() |
3259 | { | 3417 | { |
3260 | float retmass = 0f; | 3418 | float retmass = 0f; |
3261 | lock (m_parts) | 3419 | lockPartsForRead(true); |
3262 | { | 3420 | { |
3263 | foreach (SceneObjectPart part in m_parts.Values) | 3421 | foreach (SceneObjectPart part in m_parts.Values) |
3264 | { | 3422 | { |
3265 | retmass += part.GetMass(); | 3423 | retmass += part.GetMass(); |
3266 | } | 3424 | } |
3267 | } | 3425 | } |
3426 | lockPartsForRead(false); | ||
3268 | return retmass; | 3427 | return retmass; |
3269 | } | 3428 | } |
3270 | 3429 | ||
3271 | public void CheckSculptAndLoad() | 3430 | public void CheckSculptAndLoad() |
3272 | { | 3431 | { |
3273 | lock (m_parts) | 3432 | lockPartsForRead(true); |
3274 | { | 3433 | { |
3275 | if (!IsDeleted) | 3434 | if (!IsDeleted) |
3276 | { | 3435 | { |
@@ -3295,6 +3454,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3295 | } | 3454 | } |
3296 | } | 3455 | } |
3297 | } | 3456 | } |
3457 | lockPartsForRead(false); | ||
3298 | } | 3458 | } |
3299 | 3459 | ||
3300 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3460 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3315,7 +3475,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3315 | /// <param name="client"></param> | 3475 | /// <param name="client"></param> |
3316 | public void SetGroup(UUID GroupID, IClientAPI client) | 3476 | public void SetGroup(UUID GroupID, IClientAPI client) |
3317 | { | 3477 | { |
3318 | lock (m_parts) | 3478 | lockPartsForRead(true); |
3319 | { | 3479 | { |
3320 | foreach (SceneObjectPart part in m_parts.Values) | 3480 | foreach (SceneObjectPart part in m_parts.Values) |
3321 | { | 3481 | { |
@@ -3325,7 +3485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3325 | 3485 | ||
3326 | HasGroupChanged = true; | 3486 | HasGroupChanged = true; |
3327 | } | 3487 | } |
3328 | 3488 | lockPartsForRead(false); | |
3329 | ScheduleGroupForFullUpdate(); | 3489 | ScheduleGroupForFullUpdate(); |
3330 | } | 3490 | } |
3331 | 3491 | ||
@@ -3344,11 +3504,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3344 | 3504 | ||
3345 | public void SetAttachmentPoint(byte point) | 3505 | public void SetAttachmentPoint(byte point) |
3346 | { | 3506 | { |
3347 | lock (m_parts) | 3507 | lockPartsForRead(true); |
3348 | { | 3508 | { |
3349 | foreach (SceneObjectPart part in m_parts.Values) | 3509 | foreach (SceneObjectPart part in m_parts.Values) |
3350 | part.SetAttachmentPoint(point); | 3510 | part.SetAttachmentPoint(point); |
3351 | } | 3511 | } |
3512 | lockPartsForRead(false); | ||
3352 | } | 3513 | } |
3353 | 3514 | ||
3354 | #region ISceneObject | 3515 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c0243a5..6b562e5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -212,6 +212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 212 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
213 | private Vector3 m_sitTargetPosition; | 213 | private Vector3 m_sitTargetPosition; |
214 | private string m_sitAnimation = "SIT"; | 214 | private string m_sitAnimation = "SIT"; |
215 | private bool m_occupied; // KF if any av is sitting on this prim | ||
215 | private string m_text = String.Empty; | 216 | private string m_text = String.Empty; |
216 | private string m_touchName = String.Empty; | 217 | private string m_touchName = String.Empty; |
217 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 218 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -389,12 +390,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | } | 390 | } |
390 | 391 | ||
391 | /// <value> | 392 | /// <value> |
392 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 393 | /// Get the inventory list |
393 | /// </value> | 394 | /// </value> |
394 | public TaskInventoryDictionary TaskInventory | 395 | public TaskInventoryDictionary TaskInventory |
395 | { | 396 | { |
396 | get { return m_inventory.Items; } | 397 | get { |
397 | set { m_inventory.Items = value; } | 398 | return m_inventory.Items; |
399 | } | ||
400 | set { | ||
401 | m_inventory.Items = value; | ||
402 | } | ||
398 | } | 403 | } |
399 | 404 | ||
400 | public uint ObjectFlags | 405 | public uint ObjectFlags |
@@ -527,7 +532,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | StoreUndoState(); | 532 | StoreUndoState(); |
528 | 533 | ||
529 | m_groupPosition = value; | 534 | m_groupPosition = value; |
530 | |||
531 | PhysicsActor actor = PhysActor; | 535 | PhysicsActor actor = PhysActor; |
532 | if (actor != null) | 536 | if (actor != null) |
533 | { | 537 | { |
@@ -837,7 +841,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
837 | if (IsAttachment) | 841 | if (IsAttachment) |
838 | return GroupPosition; | 842 | return GroupPosition; |
839 | 843 | ||
840 | return m_offsetPosition + m_groupPosition; } | 844 | // return m_offsetPosition + m_groupPosition; } |
845 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
841 | } | 846 | } |
842 | 847 | ||
843 | public SceneObjectGroup ParentGroup | 848 | public SceneObjectGroup ParentGroup |
@@ -989,6 +994,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
989 | get { return _flags; } | 994 | get { return _flags; } |
990 | set { _flags = value; } | 995 | set { _flags = value; } |
991 | } | 996 | } |
997 | |||
998 | [XmlIgnore] | ||
999 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1000 | { | ||
1001 | get { return m_occupied; } | ||
1002 | set { m_occupied = value; } | ||
1003 | } | ||
992 | 1004 | ||
993 | [XmlIgnore] | 1005 | [XmlIgnore] |
994 | public UUID SitTargetAvatar | 1006 | public UUID SitTargetAvatar |
@@ -1064,14 +1076,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1076 | } |
1065 | } | 1077 | } |
1066 | 1078 | ||
1067 | /// <summary> | ||
1068 | /// Clear all pending updates of parts to clients | ||
1069 | /// </summary> | ||
1070 | private void ClearUpdateSchedule() | ||
1071 | { | ||
1072 | m_updateFlag = 0; | ||
1073 | } | ||
1074 | |||
1075 | private void SendObjectPropertiesToClient(UUID AgentID) | 1079 | private void SendObjectPropertiesToClient(UUID AgentID) |
1076 | { | 1080 | { |
1077 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1081 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1737,12 +1741,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | public Vector3 GetWorldPosition() | 1741 | public Vector3 GetWorldPosition() |
1738 | { | 1742 | { |
1739 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1743 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1740 | |||
1741 | Vector3 axPos = OffsetPosition; | 1744 | Vector3 axPos = OffsetPosition; |
1742 | |||
1743 | axPos *= parentRot; | 1745 | axPos *= parentRot; |
1744 | Vector3 translationOffsetPosition = axPos; | 1746 | Vector3 translationOffsetPosition = axPos; |
1745 | return GroupPosition + translationOffsetPosition; | 1747 | if(_parentID == 0) |
1748 | { | ||
1749 | return GroupPosition; | ||
1750 | } | ||
1751 | else | ||
1752 | { | ||
1753 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1754 | } | ||
1746 | } | 1755 | } |
1747 | 1756 | ||
1748 | /// <summary> | 1757 | /// <summary> |
@@ -1753,7 +1762,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | { | 1762 | { |
1754 | Quaternion newRot; | 1763 | Quaternion newRot; |
1755 | 1764 | ||
1756 | if (this.LinkNum == 0) | 1765 | if (this.LinkNum < 2) //KF Single or root prim |
1757 | { | 1766 | { |
1758 | newRot = RotationOffset; | 1767 | newRot = RotationOffset; |
1759 | } | 1768 | } |
@@ -2109,17 +2118,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2109 | //Trys to fetch sound id from prim's inventory. | 2118 | //Trys to fetch sound id from prim's inventory. |
2110 | //Prim's inventory doesn't support non script items yet | 2119 | //Prim's inventory doesn't support non script items yet |
2111 | 2120 | ||
2112 | lock (TaskInventory) | 2121 | TaskInventory.LockItemsForRead(true); |
2122 | |||
2123 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2113 | { | 2124 | { |
2114 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2125 | if (item.Value.Name == sound) |
2115 | { | 2126 | { |
2116 | if (item.Value.Name == sound) | 2127 | soundID = item.Value.ItemID; |
2117 | { | 2128 | break; |
2118 | soundID = item.Value.ItemID; | ||
2119 | break; | ||
2120 | } | ||
2121 | } | 2129 | } |
2122 | } | 2130 | } |
2131 | |||
2132 | TaskInventory.LockItemsForRead(false); | ||
2123 | } | 2133 | } |
2124 | 2134 | ||
2125 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2135 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2394,8 +2404,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2394 | { | 2404 | { |
2395 | const float ROTATION_TOLERANCE = 0.01f; | 2405 | const float ROTATION_TOLERANCE = 0.01f; |
2396 | const float VELOCITY_TOLERANCE = 0.001f; | 2406 | const float VELOCITY_TOLERANCE = 0.001f; |
2397 | const float POSITION_TOLERANCE = 0.05f; | 2407 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2398 | const int TIME_MS_TOLERANCE = 3000; | 2408 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2399 | 2409 | ||
2400 | if (m_updateFlag == 1) | 2410 | if (m_updateFlag == 1) |
2401 | { | 2411 | { |
@@ -2409,7 +2419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2409 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2419 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2410 | { | 2420 | { |
2411 | AddTerseUpdateToAllAvatars(); | 2421 | AddTerseUpdateToAllAvatars(); |
2412 | ClearUpdateSchedule(); | 2422 | |
2413 | 2423 | ||
2414 | // This causes the Scene to 'poll' physical objects every couple of frames | 2424 | // This causes the Scene to 'poll' physical objects every couple of frames |
2415 | // bad, so it's been replaced by an event driven method. | 2425 | // bad, so it's been replaced by an event driven method. |
@@ -2427,16 +2437,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2427 | m_lastAngularVelocity = AngularVelocity; | 2437 | m_lastAngularVelocity = AngularVelocity; |
2428 | m_lastTerseSent = Environment.TickCount; | 2438 | m_lastTerseSent = Environment.TickCount; |
2429 | } | 2439 | } |
2440 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2441 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2430 | } | 2442 | } |
2431 | else | 2443 | else |
2432 | { | 2444 | { |
2433 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2445 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2434 | { | 2446 | { |
2435 | AddFullUpdateToAllAvatars(); | 2447 | AddFullUpdateToAllAvatars(); |
2436 | ClearUpdateSchedule(); | 2448 | m_updateFlag = 0; //Same here |
2437 | } | 2449 | } |
2438 | } | 2450 | } |
2439 | ClearUpdateSchedule(); | 2451 | m_updateFlag = 0; |
2440 | } | 2452 | } |
2441 | 2453 | ||
2442 | /// <summary> | 2454 | /// <summary> |
@@ -2463,17 +2475,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2463 | if (!UUID.TryParse(sound, out soundID)) | 2475 | if (!UUID.TryParse(sound, out soundID)) |
2464 | { | 2476 | { |
2465 | // search sound file from inventory | 2477 | // search sound file from inventory |
2466 | lock (TaskInventory) | 2478 | TaskInventory.LockItemsForRead(true); |
2479 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2467 | { | 2480 | { |
2468 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2481 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2469 | { | 2482 | { |
2470 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2483 | soundID = item.Value.ItemID; |
2471 | { | 2484 | break; |
2472 | soundID = item.Value.ItemID; | ||
2473 | break; | ||
2474 | } | ||
2475 | } | 2485 | } |
2476 | } | 2486 | } |
2487 | TaskInventory.LockItemsForRead(false); | ||
2477 | } | 2488 | } |
2478 | 2489 | ||
2479 | if (soundID == UUID.Zero) | 2490 | if (soundID == UUID.Zero) |
@@ -2674,13 +2685,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2674 | ScheduleFullUpdate(); | 2685 | ScheduleFullUpdate(); |
2675 | } | 2686 | } |
2676 | 2687 | ||
2677 | public void StopLookAt() | ||
2678 | { | ||
2679 | m_parentGroup.stopLookAt(); | ||
2680 | |||
2681 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2682 | } | ||
2683 | |||
2684 | /// <summary> | 2688 | /// <summary> |
2685 | /// Set the text displayed for this part. | 2689 | /// Set the text displayed for this part. |
2686 | /// </summary> | 2690 | /// </summary> |
@@ -2696,6 +2700,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2696 | SetText(text); | 2700 | SetText(text); |
2697 | } | 2701 | } |
2698 | 2702 | ||
2703 | public void StopLookAt() | ||
2704 | { | ||
2705 | m_parentGroup.stopLookAt(); | ||
2706 | |||
2707 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2708 | } | ||
2709 | |||
2699 | public void StopMoveToTarget() | 2710 | public void StopMoveToTarget() |
2700 | { | 2711 | { |
2701 | m_parentGroup.stopMoveToTarget(); | 2712 | m_parentGroup.stopMoveToTarget(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index b98747a..cdd23bd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -81,7 +81,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// </value> | 81 | /// </value> |
82 | protected internal TaskInventoryDictionary Items | 82 | protected internal TaskInventoryDictionary Items |
83 | { | 83 | { |
84 | get { return m_items; } | 84 | get { |
85 | return m_items; | ||
86 | } | ||
85 | set | 87 | set |
86 | { | 88 | { |
87 | m_items = value; | 89 | m_items = value; |
@@ -117,22 +119,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="linkNum">Link number for the part</param> | 119 | /// <param name="linkNum">Link number for the part</param> |
118 | public void ResetInventoryIDs() | 120 | public void ResetInventoryIDs() |
119 | { | 121 | { |
120 | lock (Items) | 122 | m_items.LockItemsForWrite(true); |
123 | |||
124 | if (0 == Items.Count) | ||
121 | { | 125 | { |
122 | if (0 == Items.Count) | 126 | m_items.LockItemsForWrite(false); |
123 | return; | 127 | return; |
128 | } | ||
124 | 129 | ||
125 | HasInventoryChanged = true; | 130 | HasInventoryChanged = true; |
126 | m_part.ParentGroup.HasGroupChanged = true; | 131 | m_part.ParentGroup.HasGroupChanged = true; |
127 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 132 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
128 | Items.Clear(); | 133 | Items.Clear(); |
129 | 134 | ||
130 | foreach (TaskInventoryItem item in items) | 135 | foreach (TaskInventoryItem item in items) |
131 | { | 136 | { |
132 | item.ResetIDs(m_part.UUID); | 137 | item.ResetIDs(m_part.UUID); |
133 | Items.Add(item.ItemID, item); | 138 | Items.Add(item.ItemID, item); |
134 | } | ||
135 | } | 139 | } |
140 | m_items.LockItemsForWrite(false); | ||
136 | } | 141 | } |
137 | 142 | ||
138 | /// <summary> | 143 | /// <summary> |
@@ -141,25 +146,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | /// <param name="ownerId"></param> | 146 | /// <param name="ownerId"></param> |
142 | public void ChangeInventoryOwner(UUID ownerId) | 147 | public void ChangeInventoryOwner(UUID ownerId) |
143 | { | 148 | { |
144 | lock (Items) | 149 | m_items.LockItemsForWrite(true); |
150 | if (0 == Items.Count) | ||
145 | { | 151 | { |
146 | if (0 == Items.Count) | 152 | m_items.LockItemsForWrite(false); |
147 | { | 153 | return; |
148 | return; | 154 | } |
149 | } | ||
150 | 155 | ||
151 | HasInventoryChanged = true; | 156 | HasInventoryChanged = true; |
152 | m_part.ParentGroup.HasGroupChanged = true; | 157 | m_part.ParentGroup.HasGroupChanged = true; |
153 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
154 | foreach (TaskInventoryItem item in items) | 159 | foreach (TaskInventoryItem item in items) |
160 | { | ||
161 | if (ownerId != item.OwnerID) | ||
155 | { | 162 | { |
156 | if (ownerId != item.OwnerID) | 163 | item.LastOwnerID = item.OwnerID; |
157 | { | 164 | item.OwnerID = ownerId; |
158 | item.LastOwnerID = item.OwnerID; | ||
159 | item.OwnerID = ownerId; | ||
160 | } | ||
161 | } | 165 | } |
162 | } | 166 | } |
167 | m_items.LockItemsForWrite(false); | ||
163 | } | 168 | } |
164 | 169 | ||
165 | /// <summary> | 170 | /// <summary> |
@@ -168,24 +173,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | /// <param name="groupID"></param> | 173 | /// <param name="groupID"></param> |
169 | public void ChangeInventoryGroup(UUID groupID) | 174 | public void ChangeInventoryGroup(UUID groupID) |
170 | { | 175 | { |
171 | lock (Items) | 176 | m_items.LockItemsForWrite(true); |
177 | if (0 == Items.Count) | ||
172 | { | 178 | { |
173 | if (0 == Items.Count) | 179 | m_items.LockItemsForWrite(false); |
174 | { | 180 | return; |
175 | return; | 181 | } |
176 | } | ||
177 | 182 | ||
178 | HasInventoryChanged = true; | 183 | HasInventoryChanged = true; |
179 | m_part.ParentGroup.HasGroupChanged = true; | 184 | m_part.ParentGroup.HasGroupChanged = true; |
180 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 185 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
181 | foreach (TaskInventoryItem item in items) | 186 | foreach (TaskInventoryItem item in items) |
187 | { | ||
188 | if (groupID != item.GroupID) | ||
182 | { | 189 | { |
183 | if (groupID != item.GroupID) | 190 | item.GroupID = groupID; |
184 | { | ||
185 | item.GroupID = groupID; | ||
186 | } | ||
187 | } | 191 | } |
188 | } | 192 | } |
193 | m_items.LockItemsForWrite(false); | ||
189 | } | 194 | } |
190 | 195 | ||
191 | /// <summary> | 196 | /// <summary> |
@@ -193,14 +198,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// </summary> | 198 | /// </summary> |
194 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 199 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
195 | { | 200 | { |
196 | lock (m_items) | 201 | Items.LockItemsForRead(true); |
202 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
203 | Items.LockItemsForRead(false); | ||
204 | foreach (TaskInventoryItem item in items) | ||
197 | { | 205 | { |
198 | foreach (TaskInventoryItem item in Items.Values) | 206 | if ((int)InventoryType.LSL == item.InvType) |
199 | { | 207 | { |
200 | if ((int)InventoryType.LSL == item.InvType) | 208 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
201 | { | ||
202 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
203 | } | ||
204 | } | 209 | } |
205 | } | 210 | } |
206 | } | 211 | } |
@@ -210,17 +215,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | /// </summary> | 215 | /// </summary> |
211 | public void RemoveScriptInstances() | 216 | public void RemoveScriptInstances() |
212 | { | 217 | { |
213 | lock (Items) | 218 | Items.LockItemsForRead(true); |
219 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
220 | Items.LockItemsForRead(false); | ||
221 | |||
222 | foreach (TaskInventoryItem item in items) | ||
214 | { | 223 | { |
215 | foreach (TaskInventoryItem item in Items.Values) | 224 | if ((int)InventoryType.LSL == item.InvType) |
216 | { | 225 | { |
217 | if ((int)InventoryType.LSL == item.InvType) | 226 | RemoveScriptInstance(item.ItemID); |
218 | { | 227 | m_part.RemoveScriptEvents(item.ItemID); |
219 | RemoveScriptInstance(item.ItemID); | ||
220 | m_part.RemoveScriptEvents(item.ItemID); | ||
221 | } | ||
222 | } | 228 | } |
223 | } | 229 | } |
230 | |||
231 | |||
224 | } | 232 | } |
225 | 233 | ||
226 | /// <summary> | 234 | /// <summary> |
@@ -245,8 +253,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | if (stateSource == 1 && // Prim crossing | 253 | if (stateSource == 1 && // Prim crossing |
246 | m_part.ParentGroup.Scene.m_trustBinaries) | 254 | m_part.ParentGroup.Scene.m_trustBinaries) |
247 | { | 255 | { |
256 | m_items.LockItemsForWrite(true); | ||
248 | m_items[item.ItemID].PermsMask = 0; | 257 | m_items[item.ItemID].PermsMask = 0; |
249 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 258 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
259 | m_items.LockItemsForWrite(false); | ||
250 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 260 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
251 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 261 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
252 | m_part.ParentGroup.AddActiveScriptCount(1); | 262 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -268,8 +278,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | { | 278 | { |
269 | if (m_part.ParentGroup.m_savedScriptState != null) | 279 | if (m_part.ParentGroup.m_savedScriptState != null) |
270 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 280 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
281 | m_items.LockItemsForWrite(true); | ||
271 | m_items[item.ItemID].PermsMask = 0; | 282 | m_items[item.ItemID].PermsMask = 0; |
272 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 283 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
284 | m_items.LockItemsForWrite(false); | ||
273 | string script = Utils.BytesToString(asset.Data); | 285 | string script = Utils.BytesToString(asset.Data); |
274 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 286 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
275 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 287 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
@@ -345,14 +357,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | /// </param> | 357 | /// </param> |
346 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 358 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
347 | { | 359 | { |
348 | lock (m_items) | 360 | m_items.LockItemsForRead(true); |
361 | if (m_items.ContainsKey(itemId)) | ||
349 | { | 362 | { |
350 | if (m_items.ContainsKey(itemId)) | 363 | if (m_items.ContainsKey(itemId)) |
351 | { | 364 | { |
365 | m_items.LockItemsForRead(false); | ||
352 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 366 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
353 | } | 367 | } |
354 | else | 368 | else |
355 | { | 369 | { |
370 | m_items.LockItemsForRead(false); | ||
356 | m_log.ErrorFormat( | 371 | m_log.ErrorFormat( |
357 | "[PRIM INVENTORY]: " + | 372 | "[PRIM INVENTORY]: " + |
358 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 373 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
@@ -360,6 +375,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
360 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 375 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
361 | } | 376 | } |
362 | } | 377 | } |
378 | else | ||
379 | { | ||
380 | m_items.LockItemsForRead(false); | ||
381 | m_log.ErrorFormat( | ||
382 | "[PRIM INVENTORY]: " + | ||
383 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
384 | itemId, m_part.Name, m_part.UUID); | ||
385 | } | ||
386 | |||
363 | } | 387 | } |
364 | 388 | ||
365 | /// <summary> | 389 | /// <summary> |
@@ -391,11 +415,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
391 | /// <returns></returns> | 415 | /// <returns></returns> |
392 | private bool InventoryContainsName(string name) | 416 | private bool InventoryContainsName(string name) |
393 | { | 417 | { |
394 | foreach (TaskInventoryItem item in Items.Values) | 418 | m_items.LockItemsForRead(true); |
419 | foreach (TaskInventoryItem item in m_items.Values) | ||
395 | { | 420 | { |
396 | if (item.Name == name) | 421 | if (item.Name == name) |
422 | { | ||
423 | m_items.LockItemsForRead(false); | ||
397 | return true; | 424 | return true; |
425 | } | ||
398 | } | 426 | } |
427 | m_items.LockItemsForRead(false); | ||
399 | return false; | 428 | return false; |
400 | } | 429 | } |
401 | 430 | ||
@@ -437,7 +466,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
437 | /// <param name="item"></param> | 466 | /// <param name="item"></param> |
438 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 467 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
439 | { | 468 | { |
469 | m_items.LockItemsForRead(true); | ||
440 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | 470 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); |
471 | m_items.LockItemsForRead(false); | ||
441 | foreach (TaskInventoryItem i in il) | 472 | foreach (TaskInventoryItem i in il) |
442 | { | 473 | { |
443 | if (i.Name == item.Name) | 474 | if (i.Name == item.Name) |
@@ -474,15 +505,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
474 | item.ParentPartID = m_part.UUID; | 505 | item.ParentPartID = m_part.UUID; |
475 | item.Name = name; | 506 | item.Name = name; |
476 | 507 | ||
477 | lock (m_items) | 508 | m_items.LockItemsForWrite(true); |
478 | { | 509 | m_items.Add(item.ItemID, item); |
479 | m_items.Add(item.ItemID, item); | 510 | m_items.LockItemsForWrite(false); |
480 | |||
481 | if (allowedDrop) | 511 | if (allowedDrop) |
482 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 512 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
483 | else | 513 | else |
484 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 514 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
485 | } | 515 | |
486 | 516 | ||
487 | m_inventorySerial++; | 517 | m_inventorySerial++; |
488 | //m_inventorySerial += 2; | 518 | //m_inventorySerial += 2; |
@@ -499,14 +529,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
499 | /// <param name="items"></param> | 529 | /// <param name="items"></param> |
500 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 530 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
501 | { | 531 | { |
502 | lock (m_items) | 532 | m_items.LockItemsForWrite(true); |
533 | foreach (TaskInventoryItem item in items) | ||
503 | { | 534 | { |
504 | foreach (TaskInventoryItem item in items) | 535 | m_items.Add(item.ItemID, item); |
505 | { | 536 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
506 | m_items.Add(item.ItemID, item); | ||
507 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
508 | } | ||
509 | } | 537 | } |
538 | m_items.LockItemsForWrite(false); | ||
510 | 539 | ||
511 | m_inventorySerial++; | 540 | m_inventorySerial++; |
512 | } | 541 | } |
@@ -519,8 +548,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 548 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
520 | { | 549 | { |
521 | TaskInventoryItem item; | 550 | TaskInventoryItem item; |
551 | m_items.LockItemsForRead(true); | ||
522 | m_items.TryGetValue(itemId, out item); | 552 | m_items.TryGetValue(itemId, out item); |
523 | 553 | m_items.LockItemsForRead(false); | |
524 | return item; | 554 | return item; |
525 | } | 555 | } |
526 | 556 | ||
@@ -532,46 +562,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
532 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 562 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
533 | public bool UpdateInventoryItem(TaskInventoryItem item) | 563 | public bool UpdateInventoryItem(TaskInventoryItem item) |
534 | { | 564 | { |
535 | lock (m_items) | 565 | m_items.LockItemsForWrite(true); |
566 | |||
567 | if (m_items.ContainsKey(item.ItemID)) | ||
536 | { | 568 | { |
537 | if (m_items.ContainsKey(item.ItemID)) | 569 | item.ParentID = m_part.UUID; |
570 | item.ParentPartID = m_part.UUID; | ||
571 | item.Flags = m_items[item.ItemID].Flags; | ||
572 | if (item.AssetID == UUID.Zero) | ||
538 | { | 573 | { |
539 | item.ParentID = m_part.UUID; | 574 | item.AssetID = m_items[item.ItemID].AssetID; |
540 | item.ParentPartID = m_part.UUID; | 575 | } |
541 | item.Flags = m_items[item.ItemID].Flags; | 576 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
542 | if (item.AssetID == UUID.Zero) | 577 | { |
543 | { | 578 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
544 | item.AssetID = m_items[item.ItemID].AssetID; | ||
545 | } | ||
546 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
547 | { | ||
548 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
549 | 579 | ||
550 | if (presence != null) | 580 | if (presence != null) |
551 | { | 581 | { |
552 | presence.ControllingClient.SendAgentAlertMessage( | 582 | presence.ControllingClient.SendAgentAlertMessage( |
553 | "Notecard saved", false); | 583 | "Notecard saved", false); |
554 | } | ||
555 | } | 584 | } |
585 | } | ||
556 | 586 | ||
557 | m_items[item.ItemID] = item; | 587 | m_items[item.ItemID] = item; |
558 | m_inventorySerial++; | 588 | m_inventorySerial++; |
559 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 589 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
560 | |||
561 | HasInventoryChanged = true; | ||
562 | m_part.ParentGroup.HasGroupChanged = true; | ||
563 | 590 | ||
564 | return true; | 591 | HasInventoryChanged = true; |
565 | } | 592 | m_part.ParentGroup.HasGroupChanged = true; |
566 | else | 593 | m_items.LockItemsForWrite(false); |
567 | { | 594 | return true; |
568 | m_log.ErrorFormat( | 595 | } |
569 | "[PRIM INVENTORY]: " + | 596 | else |
570 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 597 | { |
571 | item.ItemID, m_part.Name, m_part.UUID, | 598 | m_log.ErrorFormat( |
572 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 599 | "[PRIM INVENTORY]: " + |
573 | } | 600 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", |
601 | item.ItemID, m_part.Name, m_part.UUID, | ||
602 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
574 | } | 603 | } |
604 | m_items.LockItemsForWrite(false); | ||
575 | 605 | ||
576 | return false; | 606 | return false; |
577 | } | 607 | } |
@@ -584,52 +614,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | /// in this prim's inventory.</returns> | 614 | /// in this prim's inventory.</returns> |
585 | public int RemoveInventoryItem(UUID itemID) | 615 | public int RemoveInventoryItem(UUID itemID) |
586 | { | 616 | { |
587 | lock (m_items) | 617 | m_items.LockItemsForRead(true); |
618 | |||
619 | if (m_items.ContainsKey(itemID)) | ||
588 | { | 620 | { |
589 | if (m_items.ContainsKey(itemID)) | 621 | int type = m_items[itemID].InvType; |
622 | m_items.LockItemsForRead(false); | ||
623 | if (type == 10) // Script | ||
590 | { | 624 | { |
591 | int type = m_items[itemID].InvType; | 625 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
592 | if (type == 10) // Script | 626 | } |
593 | { | 627 | m_items.LockItemsForWrite(true); |
594 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 628 | m_items.Remove(itemID); |
595 | } | 629 | m_items.LockItemsForWrite(false); |
596 | m_items.Remove(itemID); | 630 | m_inventorySerial++; |
597 | m_inventorySerial++; | 631 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
598 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
599 | |||
600 | HasInventoryChanged = true; | ||
601 | m_part.ParentGroup.HasGroupChanged = true; | ||
602 | 632 | ||
603 | int scriptcount = 0; | 633 | HasInventoryChanged = true; |
604 | lock (m_items) | 634 | m_part.ParentGroup.HasGroupChanged = true; |
605 | { | ||
606 | foreach (TaskInventoryItem item in m_items.Values) | ||
607 | { | ||
608 | if (item.Type == 10) | ||
609 | { | ||
610 | scriptcount++; | ||
611 | } | ||
612 | } | ||
613 | } | ||
614 | 635 | ||
615 | if (scriptcount <= 0) | 636 | int scriptcount = 0; |
637 | m_items.LockItemsForRead(true); | ||
638 | foreach (TaskInventoryItem item in m_items.Values) | ||
639 | { | ||
640 | if (item.Type == 10) | ||
616 | { | 641 | { |
617 | m_part.RemFlag(PrimFlags.Scripted); | 642 | scriptcount++; |
618 | } | 643 | } |
619 | |||
620 | m_part.ScheduleFullUpdate(); | ||
621 | |||
622 | return type; | ||
623 | } | 644 | } |
624 | else | 645 | m_items.LockItemsForRead(false); |
646 | |||
647 | |||
648 | if (scriptcount <= 0) | ||
625 | { | 649 | { |
626 | m_log.ErrorFormat( | 650 | m_part.RemFlag(PrimFlags.Scripted); |
627 | "[PRIM INVENTORY]: " + | ||
628 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
629 | itemID, m_part.Name, m_part.UUID, | ||
630 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
631 | } | 651 | } |
652 | |||
653 | m_part.ScheduleFullUpdate(); | ||
654 | |||
655 | return type; | ||
656 | } | ||
657 | else | ||
658 | { | ||
659 | m_log.ErrorFormat( | ||
660 | "[PRIM INVENTORY]: " + | ||
661 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
662 | itemID, m_part.Name, m_part.UUID); | ||
632 | } | 663 | } |
664 | m_items.LockItemsForWrite(false); | ||
633 | 665 | ||
634 | return -1; | 666 | return -1; |
635 | } | 667 | } |
@@ -682,52 +714,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
682 | // isn't available (such as drag from prim inventory to agent inventory) | 714 | // isn't available (such as drag from prim inventory to agent inventory) |
683 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 715 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
684 | 716 | ||
685 | lock (m_items) | 717 | m_items.LockItemsForRead(true); |
718 | |||
719 | foreach (TaskInventoryItem item in m_items.Values) | ||
686 | { | 720 | { |
687 | foreach (TaskInventoryItem item in m_items.Values) | 721 | UUID ownerID = item.OwnerID; |
688 | { | 722 | uint everyoneMask = 0; |
689 | UUID ownerID = item.OwnerID; | 723 | uint baseMask = item.BasePermissions; |
690 | uint everyoneMask = 0; | 724 | uint ownerMask = item.CurrentPermissions; |
691 | uint baseMask = item.BasePermissions; | ||
692 | uint ownerMask = item.CurrentPermissions; | ||
693 | 725 | ||
694 | invString.AddItemStart(); | 726 | invString.AddItemStart(); |
695 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 727 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
696 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 728 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
697 | 729 | ||
698 | invString.AddPermissionsStart(); | 730 | invString.AddPermissionsStart(); |
699 | 731 | ||
700 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 732 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
701 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 733 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
702 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 734 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
703 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 735 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
704 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 736 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
705 | 737 | ||
706 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 738 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
707 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 739 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
708 | 740 | ||
709 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 741 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
710 | 742 | ||
711 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 743 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
712 | invString.AddSectionEnd(); | 744 | invString.AddSectionEnd(); |
713 | 745 | ||
714 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 746 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
715 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 747 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
716 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 748 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
717 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 749 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
718 | 750 | ||
719 | invString.AddSaleStart(); | 751 | invString.AddSaleStart(); |
720 | invString.AddNameValueLine("sale_type", "not"); | 752 | invString.AddNameValueLine("sale_type", "not"); |
721 | invString.AddNameValueLine("sale_price", "0"); | 753 | invString.AddNameValueLine("sale_price", "0"); |
722 | invString.AddSectionEnd(); | 754 | invString.AddSectionEnd(); |
723 | 755 | ||
724 | invString.AddNameValueLine("name", item.Name + "|"); | 756 | invString.AddNameValueLine("name", item.Name + "|"); |
725 | invString.AddNameValueLine("desc", item.Description + "|"); | 757 | invString.AddNameValueLine("desc", item.Description + "|"); |
726 | 758 | ||
727 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 759 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
728 | invString.AddSectionEnd(); | 760 | invString.AddSectionEnd(); |
729 | } | ||
730 | } | 761 | } |
762 | int count = m_items.Count; | ||
763 | m_items.LockItemsForRead(false); | ||
731 | 764 | ||
732 | fileData = Utils.StringToBytes(invString.BuildString); | 765 | fileData = Utils.StringToBytes(invString.BuildString); |
733 | 766 | ||
@@ -748,10 +781,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | { | 781 | { |
749 | if (HasInventoryChanged) | 782 | if (HasInventoryChanged) |
750 | { | 783 | { |
751 | lock (Items) | 784 | Items.LockItemsForRead(true); |
752 | { | 785 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
753 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 786 | Items.LockItemsForRead(false); |
754 | } | ||
755 | 787 | ||
756 | HasInventoryChanged = false; | 788 | HasInventoryChanged = false; |
757 | } | 789 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 289ba47..a3ad7ca 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -113,8 +115,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | public Vector3 lastKnownAllowedPosition; | 115 | public Vector3 lastKnownAllowedPosition; |
114 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 116 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
115 | public Vector4 CollisionPlane = Vector4.UnitW; | 117 | public Vector4 CollisionPlane = Vector4.UnitW; |
116 | 118 | ||
117 | private Vector3 m_lastPosition; | 119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
120 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
121 | private Vector3 m_lastPosition; | ||
122 | private Vector3 m_lastWorldPosition; | ||
118 | private Quaternion m_lastRotation; | 123 | private Quaternion m_lastRotation; |
119 | private Vector3 m_lastVelocity; | 124 | private Vector3 m_lastVelocity; |
120 | //private int m_lastTerseSent; | 125 | //private int m_lastTerseSent; |
@@ -145,7 +150,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
145 | private int m_perfMonMS; | 150 | private int m_perfMonMS; |
146 | 151 | ||
147 | private bool m_setAlwaysRun; | 152 | private bool m_setAlwaysRun; |
148 | |||
149 | private bool m_forceFly; | 153 | private bool m_forceFly; |
150 | private bool m_flyDisabled; | 154 | private bool m_flyDisabled; |
151 | 155 | ||
@@ -169,7 +173,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | protected RegionInfo m_regionInfo; | 173 | protected RegionInfo m_regionInfo; |
170 | protected ulong crossingFromRegion; | 174 | protected ulong crossingFromRegion; |
171 | 175 | ||
172 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 176 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
177 | private bool m_isNudging = false; | ||
173 | 178 | ||
174 | // Position of agent's camera in world (region cordinates) | 179 | // Position of agent's camera in world (region cordinates) |
175 | protected Vector3 m_CameraCenter; | 180 | protected Vector3 m_CameraCenter; |
@@ -194,6 +199,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | private bool m_autopilotMoving; | 199 | private bool m_autopilotMoving; |
195 | private Vector3 m_autoPilotTarget; | 200 | private Vector3 m_autoPilotTarget; |
196 | private bool m_sitAtAutoTarget; | 201 | private bool m_sitAtAutoTarget; |
202 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
197 | 203 | ||
198 | private string m_nextSitAnimation = String.Empty; | 204 | private string m_nextSitAnimation = String.Empty; |
199 | 205 | ||
@@ -204,6 +210,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | private bool m_followCamAuto; | 210 | private bool m_followCamAuto; |
205 | 211 | ||
206 | private int m_movementUpdateCount; | 212 | private int m_movementUpdateCount; |
213 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
214 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
215 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
207 | 216 | ||
208 | private const int NumMovementsBetweenRayCast = 5; | 217 | private const int NumMovementsBetweenRayCast = 5; |
209 | 218 | ||
@@ -233,6 +242,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 242 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
234 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
235 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | ||
246 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | ||
247 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
248 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
236 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
237 | } | 250 | } |
238 | 251 | ||
@@ -658,10 +671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | 671 | ||
659 | 672 | ||
660 | AdjustKnownSeeds(); | 673 | AdjustKnownSeeds(); |
661 | |||
662 | // TODO: I think, this won't send anything, as we are still a child here... | ||
663 | Animator.TrySetMovementAnimation("STAND"); | 674 | Animator.TrySetMovementAnimation("STAND"); |
664 | |||
665 | // we created a new ScenePresence (a new child agent) in a fresh region. | 675 | // we created a new ScenePresence (a new child agent) in a fresh region. |
666 | // Request info about all the (root) agents in this region | 676 | // Request info about all the (root) agents in this region |
667 | // Note: This won't send data *to* other clients in that region (children don't send) | 677 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -717,21 +727,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 727 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
718 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 728 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
719 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 729 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
720 | Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 730 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
731 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE | ||
732 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE | ||
733 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
734 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
721 | } | 735 | } |
722 | 736 | ||
723 | private Vector3[] GetWalkDirectionVectors() | 737 | private Vector3[] GetWalkDirectionVectors() |
724 | { | 738 | { |
725 | Vector3[] vector = new Vector3[6]; | 739 | Vector3[] vector = new Vector3[11]; |
726 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 740 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
727 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 741 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
728 | vector[2] = Vector3.UnitY; //LEFT | 742 | vector[2] = Vector3.UnitY; //LEFT |
729 | vector[3] = -Vector3.UnitY; //RIGHT | 743 | vector[3] = -Vector3.UnitY; //RIGHT |
730 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 744 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
731 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 745 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
732 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 746 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
747 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE | ||
748 | vector[8] = Vector3.UnitY; //LEFT_NUDGE | ||
749 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
750 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
733 | return vector; | 751 | return vector; |
734 | } | 752 | } |
753 | |||
754 | private bool[] GetDirectionIsNudge() | ||
755 | { | ||
756 | bool[] isNudge = new bool[11]; | ||
757 | isNudge[0] = false; //FORWARD | ||
758 | isNudge[1] = false; //BACK | ||
759 | isNudge[2] = false; //LEFT | ||
760 | isNudge[3] = false; //RIGHT | ||
761 | isNudge[4] = false; //UP | ||
762 | isNudge[5] = false; //DOWN | ||
763 | isNudge[6] = true; //FORWARD_NUDGE | ||
764 | isNudge[7] = true; //BACK_NUDGE | ||
765 | isNudge[8] = true; //LEFT_NUDGE | ||
766 | isNudge[9] = true; //RIGHT_NUDGE | ||
767 | isNudge[10] = true; //DOWN_Nudge | ||
768 | return isNudge; | ||
769 | } | ||
770 | |||
735 | 771 | ||
736 | #endregion | 772 | #endregion |
737 | 773 | ||
@@ -995,7 +1031,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
995 | { | 1031 | { |
996 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1032 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
997 | } | 1033 | } |
998 | 1034 | ||
1035 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1036 | |||
999 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1037 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1000 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1038 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1001 | } | 1039 | } |
@@ -1230,7 +1268,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1230 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1268 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1231 | } | 1269 | } |
1232 | } | 1270 | } |
1233 | |||
1234 | lock (scriptedcontrols) | 1271 | lock (scriptedcontrols) |
1235 | { | 1272 | { |
1236 | if (scriptedcontrols.Count > 0) | 1273 | if (scriptedcontrols.Count > 0) |
@@ -1245,9 +1282,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1245 | 1282 | ||
1246 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1283 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1247 | { | 1284 | { |
1248 | // TODO: This doesn't prevent the user from walking yet. | 1285 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1249 | // Setting parent ID would fix this, if we knew what value | ||
1250 | // to use. Or we could add a m_isSitting variable. | ||
1251 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 1286 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1252 | } | 1287 | } |
1253 | 1288 | ||
@@ -1292,6 +1327,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1292 | update_rotation = true; | 1327 | update_rotation = true; |
1293 | } | 1328 | } |
1294 | 1329 | ||
1330 | //guilty until proven innocent.. | ||
1331 | bool Nudging = true; | ||
1332 | //Basically, if there is at least one non-nudge control then we don't need | ||
1333 | //to worry about stopping the avatar | ||
1334 | |||
1295 | if (m_parentID == 0) | 1335 | if (m_parentID == 0) |
1296 | { | 1336 | { |
1297 | bool bAllowUpdateMoveToPosition = false; | 1337 | bool bAllowUpdateMoveToPosition = false; |
@@ -1306,6 +1346,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1306 | else | 1346 | else |
1307 | dirVectors = Dir_Vectors; | 1347 | dirVectors = Dir_Vectors; |
1308 | 1348 | ||
1349 | bool[] isNudge = GetDirectionIsNudge(); | ||
1350 | |||
1351 | |||
1352 | |||
1353 | |||
1354 | |||
1309 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1355 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1310 | { | 1356 | { |
1311 | if (((uint)flags & (uint)DCF) != 0) | 1357 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1315,6 +1361,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | try | 1361 | try |
1316 | { | 1362 | { |
1317 | agent_control_v3 += dirVectors[i]; | 1363 | agent_control_v3 += dirVectors[i]; |
1364 | if (isNudge[i] == false) | ||
1365 | { | ||
1366 | Nudging = false; | ||
1367 | } | ||
1318 | } | 1368 | } |
1319 | catch (IndexOutOfRangeException) | 1369 | catch (IndexOutOfRangeException) |
1320 | { | 1370 | { |
@@ -1376,6 +1426,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1376 | // Ignore z component of vector | 1426 | // Ignore z component of vector |
1377 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1427 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1378 | LocalVectorToTarget2D.Normalize(); | 1428 | LocalVectorToTarget2D.Normalize(); |
1429 | |||
1430 | //We're not nudging | ||
1431 | Nudging = false; | ||
1379 | agent_control_v3 += LocalVectorToTarget2D; | 1432 | agent_control_v3 += LocalVectorToTarget2D; |
1380 | 1433 | ||
1381 | // update avatar movement flags. the avatar coordinate system is as follows: | 1434 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1464,7 +1517,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1464 | // m_log.DebugFormat( | 1517 | // m_log.DebugFormat( |
1465 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1518 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1466 | 1519 | ||
1467 | AddNewMovement(agent_control_v3, q); | 1520 | AddNewMovement(agent_control_v3, q, Nudging); |
1468 | 1521 | ||
1469 | 1522 | ||
1470 | } | 1523 | } |
@@ -1485,7 +1538,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1485 | m_sitAtAutoTarget = false; | 1538 | m_sitAtAutoTarget = false; |
1486 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1539 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1487 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1540 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1488 | |||
1489 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1541 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1490 | proxyObjectGroup.AttachToScene(m_scene); | 1542 | proxyObjectGroup.AttachToScene(m_scene); |
1491 | 1543 | ||
@@ -1527,7 +1579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1527 | } | 1579 | } |
1528 | m_moveToPositionInProgress = true; | 1580 | m_moveToPositionInProgress = true; |
1529 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1581 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1530 | } | 1582 | } |
1531 | catch (Exception ex) | 1583 | catch (Exception ex) |
1532 | { | 1584 | { |
1533 | //Why did I get this error? | 1585 | //Why did I get this error? |
@@ -1549,7 +1601,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | Velocity = Vector3.Zero; | 1601 | Velocity = Vector3.Zero; |
1550 | SendFullUpdateToAllClients(); | 1602 | SendFullUpdateToAllClients(); |
1551 | 1603 | ||
1552 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1604 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1553 | } | 1605 | } |
1554 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1606 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1555 | m_requestedSitTargetUUID = UUID.Zero; | 1607 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1587,46 +1639,79 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1639 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1588 | if (part != null) | 1640 | if (part != null) |
1589 | { | 1641 | { |
1642 | part.TaskInventory.LockItemsForRead(true); | ||
1590 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1643 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1591 | if (taskIDict != null) | 1644 | if (taskIDict != null) |
1592 | { | 1645 | { |
1593 | lock (taskIDict) | 1646 | foreach (UUID taskID in taskIDict.Keys) |
1594 | { | 1647 | { |
1595 | foreach (UUID taskID in taskIDict.Keys) | 1648 | UnRegisterControlEventsToScript(LocalId, taskID); |
1596 | { | 1649 | taskIDict[taskID].PermsMask &= ~( |
1597 | UnRegisterControlEventsToScript(LocalId, taskID); | 1650 | 2048 | //PERMISSION_CONTROL_CAMERA |
1598 | taskIDict[taskID].PermsMask &= ~( | 1651 | 4); // PERMISSION_TAKE_CONTROLS |
1599 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1600 | 4); // PERMISSION_TAKE_CONTROLS | ||
1601 | } | ||
1602 | } | 1652 | } |
1603 | |||
1604 | } | 1653 | } |
1654 | part.TaskInventory.LockItemsForRead(false); | ||
1605 | // Reset sit target. | 1655 | // Reset sit target. |
1606 | if (part.GetAvatarOnSitTarget() == UUID) | 1656 | if (part.GetAvatarOnSitTarget() == UUID) |
1607 | part.SetAvatarOnSitTarget(UUID.Zero); | 1657 | part.SetAvatarOnSitTarget(UUID.Zero); |
1608 | |||
1609 | m_parentPosition = part.GetWorldPosition(); | 1658 | m_parentPosition = part.GetWorldPosition(); |
1610 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1659 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1611 | } | 1660 | } |
1612 | 1661 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1613 | if (m_physicsActor == null) | 1662 | // Rotation is the sittiing Av's rotation |
1614 | { | 1663 | |
1615 | AddToPhysicalScene(false); | 1664 | Quaternion partRot; |
1665 | // if (part.LinkNum == 1) | ||
1666 | // { // Root prim of linkset | ||
1667 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1668 | // } | ||
1669 | // else | ||
1670 | // { // single or child prim | ||
1671 | |||
1672 | // } | ||
1673 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1674 | { | ||
1675 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1676 | } | ||
1677 | else | ||
1678 | { | ||
1679 | partRot = part.GetWorldRotation(); | ||
1680 | } | ||
1681 | |||
1682 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1683 | |||
1684 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1685 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1686 | |||
1687 | |||
1688 | if (m_physicsActor == null) | ||
1689 | { | ||
1690 | AddToPhysicalScene(false); | ||
1691 | } | ||
1692 | //CW: If the part isn't null then we can set the current position | ||
1693 | if (part != null) | ||
1694 | { | ||
1695 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1696 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1697 | part.IsOccupied = false; | ||
1698 | } | ||
1699 | else | ||
1700 | { | ||
1701 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1702 | AbsolutePosition = m_lastWorldPosition; | ||
1616 | } | 1703 | } |
1617 | 1704 | ||
1618 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1705 | m_parentPosition = Vector3.Zero; |
1619 | m_parentPosition = Vector3.Zero; | 1706 | m_parentID = 0; |
1620 | |||
1621 | m_parentID = 0; | ||
1622 | SendFullUpdateToAllClients(); | 1707 | SendFullUpdateToAllClients(); |
1623 | m_requestedSitTargetID = 0; | 1708 | m_requestedSitTargetID = 0; |
1709 | |||
1624 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1710 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1625 | { | 1711 | { |
1626 | SetHeight(m_avHeight); | 1712 | SetHeight(m_avHeight); |
1627 | } | 1713 | } |
1628 | } | 1714 | } |
1629 | |||
1630 | Animator.TrySetMovementAnimation("STAND"); | 1715 | Animator.TrySetMovementAnimation("STAND"); |
1631 | } | 1716 | } |
1632 | 1717 | ||
@@ -1657,13 +1742,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1657 | Vector3 avSitOffSet = part.SitTargetPosition; | 1742 | Vector3 avSitOffSet = part.SitTargetPosition; |
1658 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1743 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1659 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1744 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1660 | 1745 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1661 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1746 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1662 | bool SitTargetisSet = | 1747 | if (SitTargetisSet && !SitTargetOccupied) |
1663 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1664 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1665 | |||
1666 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1667 | { | 1748 | { |
1668 | //switch the target to this prim | 1749 | //switch the target to this prim |
1669 | return part; | 1750 | return part; |
@@ -1677,84 +1758,152 @@ namespace OpenSim.Region.Framework.Scenes | |||
1677 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1758 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1678 | { | 1759 | { |
1679 | bool autopilot = true; | 1760 | bool autopilot = true; |
1761 | Vector3 autopilotTarget = new Vector3(); | ||
1762 | Quaternion sitOrientation = Quaternion.Identity; | ||
1680 | Vector3 pos = new Vector3(); | 1763 | Vector3 pos = new Vector3(); |
1681 | Quaternion sitOrientation = pSitOrientation; | ||
1682 | Vector3 cameraEyeOffset = Vector3.Zero; | 1764 | Vector3 cameraEyeOffset = Vector3.Zero; |
1683 | Vector3 cameraAtOffset = Vector3.Zero; | 1765 | Vector3 cameraAtOffset = Vector3.Zero; |
1684 | bool forceMouselook = false; | 1766 | bool forceMouselook = false; |
1685 | 1767 | ||
1686 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1768 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1687 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1769 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1688 | if (part != null) | 1770 | if (part == null) return; |
1689 | { | 1771 | |
1690 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1772 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1691 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1773 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1692 | 1774 | ||
1693 | // Is a sit target available? | 1775 | // part is the prim to sit on |
1694 | Vector3 avSitOffSet = part.SitTargetPosition; | 1776 | // offset is the world-ref vector distance from that prim center to the click-spot |
1695 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1777 | // UUID is the UUID of the Avatar doing the clicking |
1696 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1778 | |
1697 | 1779 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1698 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1780 | |
1699 | bool SitTargetisSet = | 1781 | // Is a sit target available? |
1700 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1782 | Vector3 avSitOffSet = part.SitTargetPosition; |
1701 | ( | 1783 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1702 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1784 | |
1703 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1785 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1704 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1786 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1705 | ) | 1787 | Quaternion partRot; |
1706 | )); | 1788 | // if (part.LinkNum == 1) |
1707 | 1789 | // { // Root prim of linkset | |
1708 | if (SitTargetisSet && SitTargetUnOccupied) | 1790 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1709 | { | 1791 | // } |
1710 | part.SetAvatarOnSitTarget(UUID); | 1792 | // else |
1711 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1793 | // { // single or child prim |
1712 | sitOrientation = avSitOrientation; | 1794 | partRot = part.GetWorldRotation(); |
1713 | autopilot = false; | 1795 | // } |
1714 | } | 1796 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1715 | 1797 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1716 | pos = part.AbsolutePosition + offset; | 1798 | // Sit analysis rewritten by KF 091125 |
1717 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1799 | if (SitTargetisSet) // scipted sit |
1718 | //{ | 1800 | { |
1719 | // offset = pos; | 1801 | if (!part.IsOccupied) |
1720 | //autopilot = false; | 1802 | { |
1721 | //} | 1803 | //Console.WriteLine("Scripted, unoccupied"); |
1722 | if (m_physicsActor != null) | 1804 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1723 | { | 1805 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1724 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1806 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1725 | // We can remove the physicsActor until they stand up. | 1807 | autopilot = false; // Jump direct to scripted llSitPos() |
1726 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1808 | } |
1727 | 1809 | else | |
1728 | if (autopilot) | 1810 | { |
1729 | { | 1811 | //Console.WriteLine("Scripted, occupied"); |
1730 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1812 | return; |
1731 | { | 1813 | } |
1732 | autopilot = false; | 1814 | } |
1815 | else // Not Scripted | ||
1816 | { | ||
1817 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1818 | { | ||
1819 | // large prim & offset, ignore if other Avs sitting | ||
1820 | // offset.Z -= 0.05f; | ||
1821 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1822 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1823 | |||
1824 | //Console.WriteLine(" offset ={0}", offset); | ||
1825 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1826 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1827 | |||
1828 | } | ||
1829 | else // small offset | ||
1830 | { | ||
1831 | //Console.WriteLine("Small offset"); | ||
1832 | if (!part.IsOccupied) | ||
1833 | { | ||
1834 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1835 | autopilotTarget = part.AbsolutePosition; | ||
1836 | } | ||
1837 | else return; // occupied small | ||
1838 | } // end large/small | ||
1839 | } // end Scripted/not | ||
1840 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1841 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1842 | forceMouselook = part.GetForceMouselook(); | ||
1843 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1844 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1733 | 1845 | ||
1734 | RemoveFromPhysicalScene(); | 1846 | if (m_physicsActor != null) |
1735 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1847 | { |
1736 | } | 1848 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1737 | } | 1849 | // We can remove the physicsActor until they stand up. |
1738 | else | 1850 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1851 | if (autopilot) | ||
1852 | { // its not a scripted sit | ||
1853 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1854 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1739 | { | 1855 | { |
1856 | autopilot = false; // close enough | ||
1857 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1858 | Not using the part's position because returning the AV to the last known standing | ||
1859 | position is likely to be more friendly, isn't it? */ | ||
1740 | RemoveFromPhysicalScene(); | 1860 | RemoveFromPhysicalScene(); |
1741 | } | 1861 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1862 | } // else the autopilot will get us close | ||
1863 | } | ||
1864 | else | ||
1865 | { // its a scripted sit | ||
1866 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1867 | I *am* using the part's position this time because we have no real idea how far away | ||
1868 | the avatar is from the sit target. */ | ||
1869 | RemoveFromPhysicalScene(); | ||
1742 | } | 1870 | } |
1743 | |||
1744 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1745 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1746 | forceMouselook = part.GetForceMouselook(); | ||
1747 | } | 1871 | } |
1748 | 1872 | else return; // physactor is null! | |
1749 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1873 | |
1750 | m_requestedSitTargetUUID = targetID; | 1874 | Vector3 offsetr; // = offset * partIRot; |
1875 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1876 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1877 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1878 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1879 | offsetr = offset * partIRot; | ||
1880 | // | ||
1881 | // else | ||
1882 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1883 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1884 | // (offset * partRot); | ||
1885 | // } | ||
1886 | |||
1887 | //Console.WriteLine(" "); | ||
1888 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1889 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1890 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1891 | //Console.WriteLine("Click offst ={0}", offset); | ||
1892 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1893 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1894 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1895 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1896 | |||
1897 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1898 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1751 | // This calls HandleAgentSit twice, once from here, and the client calls | 1899 | // This calls HandleAgentSit twice, once from here, and the client calls |
1752 | // HandleAgentSit itself after it gets to the location | 1900 | // HandleAgentSit itself after it gets to the location |
1753 | // It doesn't get to the location until we've moved them there though | 1901 | // It doesn't get to the location until we've moved them there though |
1754 | // which happens in HandleAgentSit :P | 1902 | // which happens in HandleAgentSit :P |
1755 | m_autopilotMoving = autopilot; | 1903 | m_autopilotMoving = autopilot; |
1756 | m_autoPilotTarget = pos; | 1904 | m_autoPilotTarget = autopilotTarget; |
1757 | m_sitAtAutoTarget = autopilot; | 1905 | m_sitAtAutoTarget = autopilot; |
1906 | m_initialSitTarget = autopilotTarget; | ||
1758 | if (!autopilot) | 1907 | if (!autopilot) |
1759 | HandleAgentSit(remoteClient, UUID); | 1908 | HandleAgentSit(remoteClient, UUID); |
1760 | } | 1909 | } |
@@ -2049,31 +2198,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
2049 | { | 2198 | { |
2050 | if (part != null) | 2199 | if (part != null) |
2051 | { | 2200 | { |
2201 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2052 | if (part.GetAvatarOnSitTarget() == UUID) | 2202 | if (part.GetAvatarOnSitTarget() == UUID) |
2053 | { | 2203 | { |
2204 | //Console.WriteLine("Scripted Sit"); | ||
2205 | // Scripted sit | ||
2054 | Vector3 sitTargetPos = part.SitTargetPosition; | 2206 | Vector3 sitTargetPos = part.SitTargetPosition; |
2055 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2207 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2056 | |||
2057 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2058 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2059 | |||
2060 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2061 | |||
2062 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2208 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2063 | m_pos += SIT_TARGET_ADJUSTMENT; | 2209 | m_pos += SIT_TARGET_ADJUSTMENT; |
2064 | m_bodyRot = sitTargetOrient; | 2210 | m_bodyRot = sitTargetOrient; |
2065 | //Rotation = sitTargetOrient; | ||
2066 | m_parentPosition = part.AbsolutePosition; | 2211 | m_parentPosition = part.AbsolutePosition; |
2067 | 2212 | part.IsOccupied = true; | |
2068 | //SendTerseUpdateToAllClients(); | ||
2069 | } | 2213 | } |
2070 | else | 2214 | else |
2071 | { | 2215 | { |
2072 | m_pos -= part.AbsolutePosition; | 2216 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2217 | // Else Av sits at m_avUnscriptedSitPos | ||
2218 | |||
2219 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2220 | // Calculate angle of line from prim to Av | ||
2221 | Quaternion partIRot; | ||
2222 | // if (part.LinkNum == 1) | ||
2223 | // { // Root prim of linkset | ||
2224 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2225 | // } | ||
2226 | // else | ||
2227 | // { // single or child prim | ||
2228 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2229 | // } | ||
2230 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2231 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2232 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2233 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2234 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2235 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2236 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2237 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2238 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2239 | |||
2073 | m_parentPosition = part.AbsolutePosition; | 2240 | m_parentPosition = part.AbsolutePosition; |
2074 | } | 2241 | part.IsOccupied = true; |
2075 | } | 2242 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation |
2076 | else | 2243 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center |
2244 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2245 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2246 | //Set up raytrace to find top surface of prim | ||
2247 | Vector3 size = part.Scale; | ||
2248 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2249 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2250 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2251 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2252 | m_scene.PhysicsScene.RaycastWorld( | ||
2253 | start, // Vector3 position, | ||
2254 | down, // Vector3 direction, | ||
2255 | mag, // float length, | ||
2256 | SitAltitudeCallback); // retMethod | ||
2257 | } // end scripted/not | ||
2258 | } | ||
2259 | else // no Av | ||
2077 | { | 2260 | { |
2078 | return; | 2261 | return; |
2079 | } | 2262 | } |
@@ -2085,11 +2268,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2085 | 2268 | ||
2086 | Animator.TrySetMovementAnimation(sitAnimation); | 2269 | Animator.TrySetMovementAnimation(sitAnimation); |
2087 | SendFullUpdateToAllClients(); | 2270 | SendFullUpdateToAllClients(); |
2088 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2089 | // So we're also sending a terse update (which has avatar rotation) | ||
2090 | // [Update] We do now. | ||
2091 | //SendTerseUpdateToAllClients(); | ||
2092 | } | 2271 | } |
2272 | |||
2273 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2274 | { | ||
2275 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2276 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2277 | if(hitYN) | ||
2278 | { | ||
2279 | // m_pos = Av offset from prim center to make look like on center | ||
2280 | // m_parentPosition = Actual center pos of prim | ||
2281 | // collisionPoint = spot on prim where we want to sit | ||
2282 | // collisionPoint.Z = global sit surface height | ||
2283 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2284 | Quaternion partIRot; | ||
2285 | // if (part.LinkNum == 1) | ||
2286 | /// { // Root prim of linkset | ||
2287 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2288 | // } | ||
2289 | // else | ||
2290 | // { // single or child prim | ||
2291 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2292 | // } | ||
2293 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2294 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2295 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2296 | m_pos += offset; | ||
2297 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2298 | |||
2299 | } | ||
2300 | } // End SitAltitudeCallback KF. | ||
2093 | 2301 | ||
2094 | /// <summary> | 2302 | /// <summary> |
2095 | /// Event handler for the 'Always run' setting on the client | 2303 | /// Event handler for the 'Always run' setting on the client |
@@ -2119,7 +2327,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2119 | /// </summary> | 2327 | /// </summary> |
2120 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2328 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2121 | /// <param name="rotation">The direction in which this avatar should now face. | 2329 | /// <param name="rotation">The direction in which this avatar should now face. |
2122 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2330 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2123 | { | 2331 | { |
2124 | if (m_isChildAgent) | 2332 | if (m_isChildAgent) |
2125 | { | 2333 | { |
@@ -2193,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | 2401 | ||
2194 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2402 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2195 | m_forceToApply = direc; | 2403 | m_forceToApply = direc; |
2196 | 2404 | m_isNudging = Nudging; | |
2197 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2405 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2198 | } | 2406 | } |
2199 | 2407 | ||
@@ -2208,7 +2416,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2208 | const float POSITION_TOLERANCE = 0.05f; | 2416 | const float POSITION_TOLERANCE = 0.05f; |
2209 | //const int TIME_MS_TOLERANCE = 3000; | 2417 | //const int TIME_MS_TOLERANCE = 3000; |
2210 | 2418 | ||
2211 | SendPrimUpdates(); | 2419 | |
2212 | 2420 | ||
2213 | if (m_newCoarseLocations) | 2421 | if (m_newCoarseLocations) |
2214 | { | 2422 | { |
@@ -2244,6 +2452,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2244 | CheckForBorderCrossing(); | 2452 | CheckForBorderCrossing(); |
2245 | CheckForSignificantMovement(); // sends update to the modules. | 2453 | CheckForSignificantMovement(); // sends update to the modules. |
2246 | } | 2454 | } |
2455 | |||
2456 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2457 | SendPrimUpdates(); | ||
2247 | } | 2458 | } |
2248 | 2459 | ||
2249 | #endregion | 2460 | #endregion |
@@ -3097,14 +3308,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | { | 3308 | { |
3098 | if (m_forceToApply.HasValue) | 3309 | if (m_forceToApply.HasValue) |
3099 | { | 3310 | { |
3100 | Vector3 force = m_forceToApply.Value; | ||
3101 | 3311 | ||
3312 | Vector3 force = m_forceToApply.Value; | ||
3102 | m_updateflag = true; | 3313 | m_updateflag = true; |
3103 | // movementvector = force; | ||
3104 | Velocity = force; | 3314 | Velocity = force; |
3105 | 3315 | ||
3106 | m_forceToApply = null; | 3316 | m_forceToApply = null; |
3107 | } | 3317 | } |
3318 | else | ||
3319 | { | ||
3320 | if (m_isNudging) | ||
3321 | { | ||
3322 | Vector3 force = Vector3.Zero; | ||
3323 | |||
3324 | m_updateflag = true; | ||
3325 | Velocity = force; | ||
3326 | m_isNudging = false; | ||
3327 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3328 | } | ||
3329 | } | ||
3108 | } | 3330 | } |
3109 | 3331 | ||
3110 | public override void SetText(string text, Vector3 color, double alpha) | 3332 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3156,18 +3378,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3156 | { | 3378 | { |
3157 | if (e == null) | 3379 | if (e == null) |
3158 | return; | 3380 | return; |
3159 | 3381 | ||
3160 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3382 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3161 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3162 | // as of this comment the interval is set in AddToPhysicalScene | 3383 | // as of this comment the interval is set in AddToPhysicalScene |
3163 | if (Animator!=null) | 3384 | if (Animator!=null) |
3164 | Animator.UpdateMovementAnimations(); | 3385 | { |
3386 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3387 | { // else its will lock out other animation changes, like ground sit. | ||
3388 | Animator.UpdateMovementAnimations(); | ||
3389 | m_updateCount--; | ||
3390 | } | ||
3391 | } | ||
3165 | 3392 | ||
3166 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3393 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3167 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3394 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3168 | 3395 | ||
3169 | CollisionPlane = Vector4.UnitW; | 3396 | CollisionPlane = Vector4.UnitW; |
3170 | 3397 | ||
3398 | if (m_lastColCount != coldata.Count) | ||
3399 | { | ||
3400 | m_updateCount = UPDATE_COUNT; | ||
3401 | m_lastColCount = coldata.Count; | ||
3402 | } | ||
3403 | |||
3171 | if (coldata.Count != 0 && Animator != null) | 3404 | if (coldata.Count != 0 && Animator != null) |
3172 | { | 3405 | { |
3173 | switch (Animator.CurrentMovementAnimation) | 3406 | switch (Animator.CurrentMovementAnimation) |
@@ -3815,5 +4048,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3815 | m_reprioritization_called = false; | 4048 | m_reprioritization_called = false; |
3816 | } | 4049 | } |
3817 | } | 4050 | } |
4051 | |||
4052 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4053 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4054 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4055 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4056 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4057 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4058 | return(new Vector3(x,y,z)); | ||
4059 | } | ||
4060 | |||
4061 | |||
3818 | } | 4062 | } |
3819 | } \ No newline at end of file | 4063 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8a27b7b..5abbb82 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 6c3e7eb..bdf1574 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -936,7 +936,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
936 | // TODO | 936 | // TODO |
937 | } | 937 | } |
938 | 938 | ||
939 | public void SendGenericMessage(string method, List<string> message) | 939 | public void SendGenericMessage(string method, List<byte[]> message) |
940 | { | 940 | { |
941 | 941 | ||
942 | } | 942 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index cf36d08..975033a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -522,7 +522,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
522 | 522 | ||
523 | } | 523 | } |
524 | 524 | ||
525 | public void SendGenericMessage(string method, List<string> message) | 525 | public void SendGenericMessage(string method, List<byte[]> message) |
526 | { | 526 | { |
527 | 527 | ||
528 | } | 528 | } |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 02328b5..88f5d3e 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -619,8 +619,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
619 | { | 619 | { |
620 | set { return; } | 620 | set { return; } |
621 | } | 621 | } |
622 | 622 | ||
623 | |||
624 | public override Quaternion APIDTarget | 623 | public override Quaternion APIDTarget |
625 | { | 624 | { |
626 | set { return; } | 625 | set { return; } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 06ed8fb..75b5b5a 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1197,14 +1197,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1197 | public override PIDHoverType PIDHoverType { set { return; } } | 1197 | public override PIDHoverType PIDHoverType { set { return; } } |
1198 | public override float PIDHoverTau { set { return; } } | 1198 | public override float PIDHoverTau { set { return; } } |
1199 | 1199 | ||
1200 | public override Quaternion APIDTarget{ set { return; } } | 1200 | public override Quaternion APIDTarget |
1201 | 1201 | { | |
1202 | public override bool APIDActive{ set { return; } } | 1202 | set { return; } |
1203 | } | ||
1203 | 1204 | ||
1204 | public override float APIDStrength{ set { return; } } | 1205 | public override bool APIDActive |
1206 | { | ||
1207 | set { return; } | ||
1208 | } | ||
1205 | 1209 | ||
1206 | public override float APIDDamping{ set { return; } } | 1210 | public override float APIDStrength |
1211 | { | ||
1212 | set { return; } | ||
1213 | } | ||
1207 | 1214 | ||
1215 | public override float APIDDamping | ||
1216 | { | ||
1217 | set { return; } | ||
1218 | } | ||
1208 | 1219 | ||
1209 | public override void SubscribeEvents(int ms) | 1220 | public override void SubscribeEvents(int ms) |
1210 | { | 1221 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 39cdc0f..78b15be 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |||
@@ -23,6 +23,19 @@ | |||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | ||
27 | * Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
28 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
29 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
30 | * characteristics and Kinetic motion. | ||
31 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
32 | * (dynamics) and the associated settings. Old Linear and angular | ||
33 | * motors for dynamic motion have been replace with MoveLinear() | ||
34 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
35 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
36 | * switch between 'VEHICLE' parameter use and general dynamics | ||
37 | * settings use. | ||
38 | * | ||
26 | */ | 39 | */ |
27 | 40 | ||
28 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | 41 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces |
@@ -120,7 +133,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
120 | // private float m_VhoverEfficiency = 0f; | 133 | // private float m_VhoverEfficiency = 0f; |
121 | private float m_VhoverTimescale = 0f; | 134 | private float m_VhoverTimescale = 0f; |
122 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | 135 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height |
123 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | 136 | private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle. |
124 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | 137 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) |
125 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | 138 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. |
126 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | 139 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. |
@@ -479,7 +492,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
479 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | 492 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object |
480 | m_dir *= rotq; // apply obj rotation to velocity vector | 493 | m_dir *= rotq; // apply obj rotation to velocity vector |
481 | 494 | ||
482 | // add Gravity andBuoyancy | 495 | // add Gravity and Buoyancy |
483 | // KF: So far I have found no good method to combine a script-requested | 496 | // KF: So far I have found no good method to combine a script-requested |
484 | // .Z velocity and gravity. Therefore only 0g will used script-requested | 497 | // .Z velocity and gravity. Therefore only 0g will used script-requested |
485 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | 498 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. |
@@ -561,6 +574,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
561 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate | 574 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate |
562 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | 575 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body |
563 | */ | 576 | */ |
577 | //if(frcount == 0) Console.WriteLine("MoveAngular "); | ||
564 | 578 | ||
565 | // Get what the body is doing, this includes 'external' influences | 579 | // Get what the body is doing, this includes 'external' influences |
566 | d.Vector3 angularVelocity = d.BodyGetAngularVel(Body); | 580 | d.Vector3 angularVelocity = d.BodyGetAngularVel(Body); |
@@ -636,7 +650,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
636 | // Deflection section tba | 650 | // Deflection section tba |
637 | 651 | ||
638 | // Sum velocities | 652 | // Sum velocities |
639 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection | 653 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // tba: + bank + deflection |
640 | 654 | ||
641 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 655 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
642 | { | 656 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 3eb3b28..3765123 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -21,6 +21,18 @@ | |||
21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | * | ||
25 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
26 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
27 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
28 | * characteristics and Kinetic motion. | ||
29 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
30 | * (dynamics) and the associated settings. Old Linear and angular | ||
31 | * motors for dynamic motion have been replace with MoveLinear() | ||
32 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
33 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
34 | * switch between 'VEHICLE' parameter use and general dynamics | ||
35 | * settings use. | ||
24 | */ | 36 | */ |
25 | 37 | ||
26 | /* | 38 | /* |
@@ -81,7 +93,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
81 | private float m_PIDTau; | 93 | private float m_PIDTau; |
82 | private float PID_D = 35f; | 94 | private float PID_D = 35f; |
83 | private float PID_G = 25f; | 95 | private float PID_G = 25f; |
84 | private bool m_usePID; | 96 | private bool m_usePID = false; |
97 | |||
98 | private Quaternion m_APIDTarget = new Quaternion(); | ||
99 | private float m_APIDStrength = 0.5f; | ||
100 | private float m_APIDDamping = 0.5f; | ||
101 | private bool m_useAPID = false; | ||
85 | 102 | ||
86 | // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), | 103 | // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), |
87 | // and are for non-VEHICLES only. | 104 | // and are for non-VEHICLES only. |
@@ -182,6 +199,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
182 | private ODEDynamics m_vehicle; | 199 | private ODEDynamics m_vehicle; |
183 | 200 | ||
184 | internal int m_material = (int)Material.Wood; | 201 | internal int m_material = (int)Material.Wood; |
202 | |||
203 | private int frcount = 0; // Used to limit dynamics debug output to | ||
204 | |||
185 | 205 | ||
186 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 206 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
187 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) | 207 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) |
@@ -1561,9 +1581,14 @@ Console.WriteLine(" JointCreateFixed"); | |||
1561 | float fy = 0; | 1581 | float fy = 0; |
1562 | float fz = 0; | 1582 | float fz = 0; |
1563 | 1583 | ||
1584 | frcount++; // used to limit debug comment output | ||
1585 | if (frcount > 100) | ||
1586 | frcount = 0; | ||
1564 | 1587 | ||
1565 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. | 1588 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. |
1566 | { | 1589 | { |
1590 | //if(frcount == 0) Console.WriteLine("Move " + m_primName + " VTyp " + m_vehicle.Type + | ||
1591 | // " usePID=" + m_usePID + " seHover=" + m_useHoverPID + " useAPID=" + m_useAPID); | ||
1567 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 1592 | if (m_vehicle.Type != Vehicle.TYPE_NONE) |
1568 | { | 1593 | { |
1569 | // 'VEHICLES' are dealt with in ODEDynamics.cs | 1594 | // 'VEHICLES' are dealt with in ODEDynamics.cs |
@@ -1571,7 +1596,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
1571 | } | 1596 | } |
1572 | else | 1597 | else |
1573 | { | 1598 | { |
1574 | //Console.WriteLine("Move " + m_primName); | ||
1575 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | 1599 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 |
1576 | // NON-'VEHICLES' are dealt with here | 1600 | // NON-'VEHICLES' are dealt with here |
1577 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) | 1601 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) |
@@ -1593,21 +1617,18 @@ Console.WriteLine(" JointCreateFixed"); | |||
1593 | //m_log.Info(m_collisionFlags.ToString()); | 1617 | //m_log.Info(m_collisionFlags.ToString()); |
1594 | 1618 | ||
1595 | 1619 | ||
1596 | //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | 1620 | //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle. |
1597 | // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ?? | ||
1598 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up | 1621 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up |
1599 | // gravityz multiplier = 1 - m_buoyancy | 1622 | // NB Prims in ODE are no subject to global gravity |
1600 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; | 1623 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass |
1601 | 1624 | ||
1602 | if (m_usePID) | 1625 | if (m_usePID) |
1603 | { | 1626 | { |
1604 | //Console.WriteLine("PID " + m_primName); | 1627 | //if(frcount == 0) Console.WriteLine("PID " + m_primName); |
1605 | // KF - this is for object move? eg. llSetPos() ? | 1628 | // KF - this is for object MoveToTarget. |
1629 | |||
1606 | //if (!d.BodyIsEnabled(Body)) | 1630 | //if (!d.BodyIsEnabled(Body)) |
1607 | //d.BodySetForce(Body, 0f, 0f, 0f); | 1631 | //d.BodySetForce(Body, 0f, 0f, 0f); |
1608 | // If we're using the PID controller, then we have no gravity | ||
1609 | //fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply... | ||
1610 | fz = 0f; | ||
1611 | 1632 | ||
1612 | // no lock; for now it's only called from within Simulate() | 1633 | // no lock; for now it's only called from within Simulate() |
1613 | 1634 | ||
@@ -1742,7 +1763,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1742 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); | 1763 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); |
1743 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); | 1764 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); |
1744 | d.BodyAddForce(Body, 0, 0, fz); | 1765 | d.BodyAddForce(Body, 0, 0, fz); |
1745 | return; | 1766 | //KF this prevents furthur motions return; |
1746 | } | 1767 | } |
1747 | else | 1768 | else |
1748 | { | 1769 | { |
@@ -1751,8 +1772,46 @@ Console.WriteLine(" JointCreateFixed"); | |||
1751 | // We're flying and colliding with something | 1772 | // We're flying and colliding with something |
1752 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); | 1773 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); |
1753 | } | 1774 | } |
1754 | } | 1775 | } // end m_useHoverPID && !m_usePID |
1755 | 1776 | ||
1777 | if (m_useAPID) | ||
1778 | { | ||
1779 | // RotLookAt, apparently overrides all other rotation sources. Inputs: | ||
1780 | // Quaternion m_APIDTarget | ||
1781 | // float m_APIDStrength // From SL experiments, this is the time to get there | ||
1782 | // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly | ||
1783 | // Also in SL the mass of the object has no effect on time to get there. | ||
1784 | // Factors: | ||
1785 | //if(frcount == 0) Console.WriteLine("APID "); | ||
1786 | // get present body rotation | ||
1787 | float limit = 1.0f; | ||
1788 | float scaler = 50f; // adjusts damping time | ||
1789 | float RLAservo = 0f; | ||
1790 | |||
1791 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
1792 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); | ||
1793 | Quaternion rot_diff = Quaternion.Inverse(rotq) * m_APIDTarget; | ||
1794 | float diff_angle; | ||
1795 | Vector3 diff_axis; | ||
1796 | rot_diff.GetAxisAngle(out diff_axis, out diff_angle); | ||
1797 | diff_axis.Normalize(); | ||
1798 | if(diff_angle > 0.01f) // diff_angle is always +ve | ||
1799 | { | ||
1800 | // PhysicsVector rotforce = new PhysicsVector(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
1801 | Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
1802 | rotforce = rotforce * rotq; | ||
1803 | if(diff_angle > limit) diff_angle = limit; // cap the rotate rate | ||
1804 | // RLAservo = timestep / m_APIDStrength * m_mass * scaler; | ||
1805 | // rotforce = rotforce * RLAservo * diff_angle ; | ||
1806 | // d.BodyAddRelTorque(Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
1807 | RLAservo = timestep / m_APIDStrength * scaler; | ||
1808 | rotforce = rotforce * RLAservo * diff_angle ; | ||
1809 | d.BodySetAngularVel (Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
1810 | //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo); | ||
1811 | } | ||
1812 | //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle); | ||
1813 | } // end m_useAPID | ||
1814 | |||
1756 | fx *= m_mass; | 1815 | fx *= m_mass; |
1757 | fy *= m_mass; | 1816 | fy *= m_mass; |
1758 | //fz *= m_mass; | 1817 | //fz *= m_mass; |
@@ -2614,7 +2673,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2614 | 2673 | ||
2615 | m_lastposition = _position; | 2674 | m_lastposition = _position; |
2616 | m_lastorientation = _orientation; | 2675 | m_lastorientation = _orientation; |
2617 | 2676 | ||
2618 | l_position.X = vec.X; | 2677 | l_position.X = vec.X; |
2619 | l_position.Y = vec.Y; | 2678 | l_position.Y = vec.Y; |
2620 | l_position.Z = vec.Z; | 2679 | l_position.Z = vec.Z; |
@@ -2622,6 +2681,10 @@ Console.WriteLine(" JointCreateFixed"); | |||
2622 | l_orientation.Y = ori.Y; | 2681 | l_orientation.Y = ori.Y; |
2623 | l_orientation.Z = ori.Z; | 2682 | l_orientation.Z = ori.Z; |
2624 | l_orientation.W = ori.W; | 2683 | l_orientation.W = ori.W; |
2684 | |||
2685 | // if(l_position.Y != m_lastposition.Y){ | ||
2686 | // Console.WriteLine("UP&V {0} {1}", m_primName, l_position); | ||
2687 | // } | ||
2625 | 2688 | ||
2626 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) | 2689 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) |
2627 | { | 2690 | { |
@@ -2822,7 +2885,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2822 | } | 2885 | } |
2823 | public override bool PIDActive { set { m_usePID = value; } } | 2886 | public override bool PIDActive { set { m_usePID = value; } } |
2824 | public override float PIDTau { set { m_PIDTau = value; } } | 2887 | public override float PIDTau { set { m_PIDTau = value; } } |
2825 | 2888 | ||
2826 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | 2889 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } |
2827 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | 2890 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } |
2828 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | 2891 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 7447f76..edccf47 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -299,7 +299,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
299 | { | 299 | { |
300 | set { return; } | 300 | set { return; } |
301 | } | 301 | } |
302 | 302 | ||
303 | public override Quaternion APIDTarget | 303 | public override Quaternion APIDTarget |
304 | { | 304 | { |
305 | set { return; } | 305 | set { return; } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..d4250c1 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,473 @@ | |||
1 | using System; | ||
2 | using System.Reflection; | ||
3 | using System.Collections; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Runtime.Remoting.Lifetime; | ||
6 | using OpenMetaverse; | ||
7 | using Nini.Config; | ||
8 | using OpenSim; | ||
9 | using OpenSim.Framework; | ||
10 | using OpenSim.Region.CoreModules.World.Meta7Windlight; | ||
11 | using OpenSim.Region.Framework.Interfaces; | ||
12 | using OpenSim.Region.Framework.Scenes; | ||
13 | using OpenSim.Region.ScriptEngine.Shared; | ||
14 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
15 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
16 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
17 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
18 | |||
19 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
20 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
21 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
22 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
23 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
24 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
25 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
26 | |||
27 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
28 | { | ||
29 | [Serializable] | ||
30 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
31 | { | ||
32 | internal IScriptEngine m_ScriptEngine; | ||
33 | internal SceneObjectPart m_host; | ||
34 | internal uint m_localID; | ||
35 | internal UUID m_itemID; | ||
36 | internal bool m_CMFunctionsEnabled = false; | ||
37 | internal IScriptModuleComms m_comms = null; | ||
38 | |||
39 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
40 | { | ||
41 | m_ScriptEngine = ScriptEngine; | ||
42 | m_host = host; | ||
43 | m_localID = localID; | ||
44 | m_itemID = itemID; | ||
45 | |||
46 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
47 | m_CMFunctionsEnabled = true; | ||
48 | |||
49 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | ||
50 | if (m_comms == null) | ||
51 | m_CMFunctionsEnabled = false; | ||
52 | } | ||
53 | |||
54 | public override Object InitializeLifetimeService() | ||
55 | { | ||
56 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
57 | |||
58 | if (lease.CurrentState == LeaseState.Initial) | ||
59 | { | ||
60 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
61 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
62 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
63 | } | ||
64 | return lease; | ||
65 | } | ||
66 | |||
67 | public Scene World | ||
68 | { | ||
69 | get { return m_ScriptEngine.World; } | ||
70 | } | ||
71 | |||
72 | // | ||
73 | //Dumps an error message on the debug console. | ||
74 | // | ||
75 | |||
76 | internal void CMShoutError(string message) | ||
77 | { | ||
78 | if (message.Length > 1023) | ||
79 | message = message.Substring(0, 1023); | ||
80 | |||
81 | World.SimChat(Utils.StringToBytes(message), | ||
82 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); | ||
83 | |||
84 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
85 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Get the current Windlight scene | ||
90 | /// </summary> | ||
91 | /// <returns>List of windlight parameters</returns> | ||
92 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
93 | { | ||
94 | if (!m_CMFunctionsEnabled) | ||
95 | { | ||
96 | CMShoutError("Careminster functions are not enabled."); | ||
97 | return new LSL_List(); | ||
98 | } | ||
99 | m_host.AddScriptLPS(1); | ||
100 | RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; | ||
101 | |||
102 | LSL_List values = new LSL_List(); | ||
103 | int idx = 0; | ||
104 | while (idx < rules.Length) | ||
105 | { | ||
106 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | ||
107 | LSL_List toadd = new LSL_List(); | ||
108 | |||
109 | switch (rule) | ||
110 | { | ||
111 | case (int)ScriptBaseClass.WL_AMBIENT: | ||
112 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); | ||
113 | break; | ||
114 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | ||
115 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); | ||
116 | break; | ||
117 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | ||
118 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); | ||
119 | break; | ||
120 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | ||
121 | toadd.Add(new LSL_Float(wl.blurMultiplier)); | ||
122 | break; | ||
123 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | ||
124 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); | ||
125 | break; | ||
126 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | ||
127 | toadd.Add(new LSL_Float(wl.cloudCoverage)); | ||
128 | break; | ||
129 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | ||
130 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); | ||
131 | break; | ||
132 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | ||
133 | toadd.Add(new LSL_Float(wl.cloudScale)); | ||
134 | break; | ||
135 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | ||
136 | toadd.Add(new LSL_Float(wl.cloudScrollX)); | ||
137 | break; | ||
138 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | ||
139 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); | ||
140 | break; | ||
141 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | ||
142 | toadd.Add(new LSL_Float(wl.cloudScrollY)); | ||
143 | break; | ||
144 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | ||
145 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); | ||
146 | break; | ||
147 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | ||
148 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); | ||
149 | break; | ||
150 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | ||
151 | toadd.Add(new LSL_Float(wl.densityMultiplier)); | ||
152 | break; | ||
153 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | ||
154 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); | ||
155 | break; | ||
156 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | ||
157 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); | ||
158 | break; | ||
159 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | ||
160 | toadd.Add(new LSL_Float(wl.eastAngle)); | ||
161 | break; | ||
162 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | ||
163 | toadd.Add(new LSL_Float(wl.fresnelOffset)); | ||
164 | break; | ||
165 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | ||
166 | toadd.Add(new LSL_Float(wl.fresnelScale)); | ||
167 | break; | ||
168 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | ||
169 | toadd.Add(new LSL_Float(wl.hazeDensity)); | ||
170 | break; | ||
171 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | ||
172 | toadd.Add(new LSL_Float(wl.hazeHorizon)); | ||
173 | break; | ||
174 | case (int)ScriptBaseClass.WL_HORIZON: | ||
175 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); | ||
176 | break; | ||
177 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | ||
178 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); | ||
179 | break; | ||
180 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | ||
181 | toadd.Add(new LSL_Integer(wl.maxAltitude)); | ||
182 | break; | ||
183 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | ||
184 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); | ||
185 | break; | ||
186 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | ||
187 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); | ||
188 | break; | ||
189 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | ||
190 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); | ||
191 | break; | ||
192 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | ||
193 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); | ||
194 | break; | ||
195 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | ||
196 | toadd.Add(new LSL_Float(wl.sceneGamma)); | ||
197 | break; | ||
198 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | ||
199 | toadd.Add(new LSL_Float(wl.starBrightness)); | ||
200 | break; | ||
201 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | ||
202 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); | ||
203 | break; | ||
204 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | ||
205 | toadd.Add(new LSL_Float(wl.sunGlowSize)); | ||
206 | break; | ||
207 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | ||
208 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); | ||
209 | break; | ||
210 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | ||
211 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); | ||
212 | break; | ||
213 | case (int)ScriptBaseClass.WL_WATER_COLOR: | ||
214 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); | ||
215 | break; | ||
216 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | ||
217 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | ||
218 | break; | ||
219 | } | ||
220 | |||
221 | if (toadd.Length > 0) | ||
222 | { | ||
223 | values.Add(rule); | ||
224 | values.Add(toadd.Data[0]); | ||
225 | } | ||
226 | idx++; | ||
227 | } | ||
228 | |||
229 | |||
230 | return values; | ||
231 | |||
232 | } | ||
233 | |||
234 | private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules) | ||
235 | { | ||
236 | RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); | ||
237 | |||
238 | LSL_List values = new LSL_List(); | ||
239 | int idx = 0; | ||
240 | while (idx < rules.Length) | ||
241 | { | ||
242 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | ||
243 | LSL_Types.Quaternion iQ; | ||
244 | LSL_Types.Vector3 iV; | ||
245 | switch (rule) | ||
246 | { | ||
247 | case (int)ScriptBaseClass.WL_AMBIENT: | ||
248 | idx++; | ||
249 | iQ = rules.GetQuaternionItem(idx); | ||
250 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
251 | break; | ||
252 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | ||
253 | idx++; | ||
254 | iV = rules.GetVector3Item(idx); | ||
255 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); | ||
256 | break; | ||
257 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | ||
258 | idx++; | ||
259 | iQ = rules.GetQuaternionItem(idx); | ||
260 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
261 | break; | ||
262 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | ||
263 | idx++; | ||
264 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); | ||
265 | break; | ||
266 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | ||
267 | idx++; | ||
268 | iQ = rules.GetQuaternionItem(idx); | ||
269 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
270 | break; | ||
271 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | ||
272 | idx++; | ||
273 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); | ||
274 | break; | ||
275 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | ||
276 | idx++; | ||
277 | iV = rules.GetVector3Item(idx); | ||
278 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | ||
279 | break; | ||
280 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | ||
281 | idx++; | ||
282 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); | ||
283 | break; | ||
284 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | ||
285 | idx++; | ||
286 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); | ||
287 | break; | ||
288 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | ||
289 | idx++; | ||
290 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | ||
291 | break; | ||
292 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | ||
293 | idx++; | ||
294 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); | ||
295 | break; | ||
296 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | ||
297 | idx++; | ||
298 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | ||
299 | break; | ||
300 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | ||
301 | idx++; | ||
302 | iV = rules.GetVector3Item(idx); | ||
303 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | ||
304 | break; | ||
305 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | ||
306 | idx++; | ||
307 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); | ||
308 | break; | ||
309 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | ||
310 | idx++; | ||
311 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); | ||
312 | break; | ||
313 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | ||
314 | idx++; | ||
315 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | ||
316 | break; | ||
317 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | ||
318 | idx++; | ||
319 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); | ||
320 | break; | ||
321 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | ||
322 | idx++; | ||
323 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); | ||
324 | break; | ||
325 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | ||
326 | idx++; | ||
327 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); | ||
328 | break; | ||
329 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | ||
330 | idx++; | ||
331 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); | ||
332 | break; | ||
333 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | ||
334 | idx++; | ||
335 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); | ||
336 | break; | ||
337 | case (int)ScriptBaseClass.WL_HORIZON: | ||
338 | idx++; | ||
339 | iQ = rules.GetQuaternionItem(idx); | ||
340 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
341 | break; | ||
342 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | ||
343 | idx++; | ||
344 | iV = rules.GetVector3Item(idx); | ||
345 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); | ||
346 | break; | ||
347 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | ||
348 | idx++; | ||
349 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; | ||
350 | break; | ||
351 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | ||
352 | idx++; | ||
353 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); | ||
354 | break; | ||
355 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | ||
356 | idx++; | ||
357 | iV = rules.GetVector3Item(idx); | ||
358 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | ||
359 | break; | ||
360 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | ||
361 | idx++; | ||
362 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); | ||
363 | break; | ||
364 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | ||
365 | idx++; | ||
366 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); | ||
367 | break; | ||
368 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | ||
369 | idx++; | ||
370 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); | ||
371 | break; | ||
372 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | ||
373 | idx++; | ||
374 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); | ||
375 | break; | ||
376 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | ||
377 | idx++; | ||
378 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); | ||
379 | break; | ||
380 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | ||
381 | idx++; | ||
382 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); | ||
383 | break; | ||
384 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | ||
385 | idx++; | ||
386 | iQ = rules.GetQuaternionItem(idx); | ||
387 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | ||
388 | break; | ||
389 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | ||
390 | idx++; | ||
391 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); | ||
392 | break; | ||
393 | case (int)ScriptBaseClass.WL_WATER_COLOR: | ||
394 | idx++; | ||
395 | iV = rules.GetVector3Item(idx); | ||
396 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | ||
397 | break; | ||
398 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | ||
399 | idx++; | ||
400 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); | ||
401 | break; | ||
402 | } | ||
403 | idx++; | ||
404 | } | ||
405 | return wl; | ||
406 | } | ||
407 | /// <summary> | ||
408 | /// Set the current Windlight scene | ||
409 | /// </summary> | ||
410 | /// <param name="rules"></param> | ||
411 | /// <returns>success: true or false</returns> | ||
412 | public int cmSetWindlightScene(LSL_List rules) | ||
413 | { | ||
414 | if (!m_CMFunctionsEnabled) | ||
415 | { | ||
416 | CMShoutError("Careminster functions are not enabled."); | ||
417 | return 0; | ||
418 | } | ||
419 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | ||
420 | { | ||
421 | CMShoutError("cmSetWindlightScene can only be used by estate managers or owners."); | ||
422 | return 0; | ||
423 | } | ||
424 | int success = 0; | ||
425 | m_host.AddScriptLPS(1); | ||
426 | if (Meta7WindlightModule.EnableWindlight) | ||
427 | { | ||
428 | RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); | ||
429 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); | ||
430 | success = 1; | ||
431 | } | ||
432 | else | ||
433 | { | ||
434 | CMShoutError("Windlight module is disabled"); | ||
435 | return 0; | ||
436 | } | ||
437 | return success; | ||
438 | } | ||
439 | /// <summary> | ||
440 | /// Set the current Windlight scene to a target avatar | ||
441 | /// </summary> | ||
442 | /// <param name="rules"></param> | ||
443 | /// <returns>success: true or false</returns> | ||
444 | public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) | ||
445 | { | ||
446 | if (!m_CMFunctionsEnabled) | ||
447 | { | ||
448 | CMShoutError("Careminster functions are not enabled."); | ||
449 | return 0; | ||
450 | } | ||
451 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | ||
452 | { | ||
453 | CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners."); | ||
454 | return 0; | ||
455 | } | ||
456 | int success = 0; | ||
457 | m_host.AddScriptLPS(1); | ||
458 | if (Meta7WindlightModule.EnableWindlight) | ||
459 | { | ||
460 | RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); | ||
461 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); | ||
462 | success = 1; | ||
463 | } | ||
464 | else | ||
465 | { | ||
466 | CMShoutError("Windlight module is disabled"); | ||
467 | return 0; | ||
468 | } | ||
469 | return success; | ||
470 | } | ||
471 | |||
472 | } | ||
473 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cf3a1a0..28932b6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
151 | get { return m_ScriptEngine.World; } | 152 | get { return m_ScriptEngine.World; } |
152 | } | 153 | } |
153 | 154 | ||
155 | [DebuggerNonUserCode] | ||
154 | public void state(string newState) | 156 | public void state(string newState) |
155 | { | 157 | { |
156 | m_ScriptEngine.SetState(m_itemID, newState); | 158 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
160 | /// Reset the named script. The script must be present | 162 | /// Reset the named script. The script must be present |
161 | /// in the same prim. | 163 | /// in the same prim. |
162 | /// </summary> | 164 | /// </summary> |
165 | [DebuggerNonUserCode] | ||
163 | public void llResetScript() | 166 | public void llResetScript() |
164 | { | 167 | { |
165 | m_host.AddScriptLPS(1); | 168 | m_host.AddScriptLPS(1); |
@@ -272,40 +275,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
272 | protected UUID InventorySelf() | 275 | protected UUID InventorySelf() |
273 | { | 276 | { |
274 | UUID invItemID = new UUID(); | 277 | UUID invItemID = new UUID(); |
275 | 278 | bool unlock = false; | |
276 | lock (m_host.TaskInventory) | 279 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
280 | { | ||
281 | m_host.TaskInventory.LockItemsForRead(true); | ||
282 | unlock = true; | ||
283 | } | ||
284 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
277 | { | 285 | { |
278 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 286 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
279 | { | 287 | { |
280 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 288 | invItemID = inv.Key; |
281 | { | 289 | break; |
282 | invItemID = inv.Key; | ||
283 | break; | ||
284 | } | ||
285 | } | 290 | } |
286 | } | 291 | } |
287 | 292 | if (unlock) | |
293 | { | ||
294 | m_host.TaskInventory.LockItemsForRead(false); | ||
295 | } | ||
288 | return invItemID; | 296 | return invItemID; |
289 | } | 297 | } |
290 | 298 | ||
291 | protected UUID InventoryKey(string name, int type) | 299 | protected UUID InventoryKey(string name, int type) |
292 | { | 300 | { |
293 | m_host.AddScriptLPS(1); | 301 | m_host.AddScriptLPS(1); |
294 | 302 | m_host.TaskInventory.LockItemsForRead(true); | |
295 | lock (m_host.TaskInventory) | 303 | |
304 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
296 | { | 305 | { |
297 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 306 | if (inv.Value.Name == name) |
298 | { | 307 | { |
299 | if (inv.Value.Name == name) | 308 | m_host.TaskInventory.LockItemsForRead(false); |
309 | |||
310 | if (inv.Value.Type != type) | ||
300 | { | 311 | { |
301 | if (inv.Value.Type != type) | 312 | return UUID.Zero; |
302 | return UUID.Zero; | ||
303 | |||
304 | return inv.Value.AssetID; | ||
305 | } | 313 | } |
314 | |||
315 | return inv.Value.AssetID; | ||
306 | } | 316 | } |
307 | } | 317 | } |
308 | 318 | ||
319 | m_host.TaskInventory.LockItemsForRead(false); | ||
309 | return UUID.Zero; | 320 | return UUID.Zero; |
310 | } | 321 | } |
311 | 322 | ||
@@ -313,17 +324,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
313 | { | 324 | { |
314 | m_host.AddScriptLPS(1); | 325 | m_host.AddScriptLPS(1); |
315 | 326 | ||
316 | lock (m_host.TaskInventory) | 327 | |
328 | m_host.TaskInventory.LockItemsForRead(true); | ||
329 | |||
330 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
317 | { | 331 | { |
318 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 332 | if (inv.Value.Name == name) |
319 | { | 333 | { |
320 | if (inv.Value.Name == name) | 334 | m_host.TaskInventory.LockItemsForRead(false); |
321 | { | 335 | return inv.Value.AssetID; |
322 | return inv.Value.AssetID; | ||
323 | } | ||
324 | } | 336 | } |
325 | } | 337 | } |
326 | 338 | ||
339 | m_host.TaskInventory.LockItemsForRead(false); | ||
340 | |||
341 | |||
327 | return UUID.Zero; | 342 | return UUID.Zero; |
328 | } | 343 | } |
329 | 344 | ||
@@ -2555,12 +2570,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2555 | 2570 | ||
2556 | m_host.AddScriptLPS(1); | 2571 | m_host.AddScriptLPS(1); |
2557 | 2572 | ||
2573 | m_host.TaskInventory.LockItemsForRead(true); | ||
2558 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2574 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2559 | 2575 | m_host.TaskInventory.LockItemsForRead(false); | |
2560 | lock (m_host.TaskInventory) | ||
2561 | { | ||
2562 | item = m_host.TaskInventory[invItemID]; | ||
2563 | } | ||
2564 | 2576 | ||
2565 | if (item.PermsGranter == UUID.Zero) | 2577 | if (item.PermsGranter == UUID.Zero) |
2566 | return 0; | 2578 | return 0; |
@@ -2635,6 +2647,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2635 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2647 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2636 | return; | 2648 | return; |
2637 | 2649 | ||
2650 | //Clone is thread-safe | ||
2638 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2651 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2639 | 2652 | ||
2640 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2653 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2720,6 +2733,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2720 | // Orient the object to the angle calculated | 2733 | // Orient the object to the angle calculated |
2721 | llSetRot(rot); | 2734 | llSetRot(rot); |
2722 | } | 2735 | } |
2736 | |||
2737 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
2738 | { | ||
2739 | m_host.AddScriptLPS(1); | ||
2740 | // NotImplemented("llRotLookAt"); | ||
2741 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
2742 | |||
2743 | } | ||
2723 | 2744 | ||
2724 | public void llStopLookAt() | 2745 | public void llStopLookAt() |
2725 | { | 2746 | { |
@@ -2759,13 +2780,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2759 | { | 2780 | { |
2760 | TaskInventoryItem item; | 2781 | TaskInventoryItem item; |
2761 | 2782 | ||
2762 | lock (m_host.TaskInventory) | 2783 | m_host.TaskInventory.LockItemsForRead(true); |
2784 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2763 | { | 2785 | { |
2764 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2786 | m_host.TaskInventory.LockItemsForRead(false); |
2765 | return; | 2787 | return; |
2766 | else | ||
2767 | item = m_host.TaskInventory[InventorySelf()]; | ||
2768 | } | 2788 | } |
2789 | else | ||
2790 | { | ||
2791 | item = m_host.TaskInventory[InventorySelf()]; | ||
2792 | } | ||
2793 | m_host.TaskInventory.LockItemsForRead(false); | ||
2769 | 2794 | ||
2770 | if (item.PermsGranter != UUID.Zero) | 2795 | if (item.PermsGranter != UUID.Zero) |
2771 | { | 2796 | { |
@@ -2787,13 +2812,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2787 | { | 2812 | { |
2788 | TaskInventoryItem item; | 2813 | TaskInventoryItem item; |
2789 | 2814 | ||
2815 | m_host.TaskInventory.LockItemsForRead(true); | ||
2790 | lock (m_host.TaskInventory) | 2816 | lock (m_host.TaskInventory) |
2791 | { | 2817 | { |
2818 | |||
2792 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2819 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
2820 | { | ||
2821 | m_host.TaskInventory.LockItemsForRead(false); | ||
2793 | return; | 2822 | return; |
2823 | } | ||
2794 | else | 2824 | else |
2825 | { | ||
2795 | item = m_host.TaskInventory[InventorySelf()]; | 2826 | item = m_host.TaskInventory[InventorySelf()]; |
2827 | } | ||
2796 | } | 2828 | } |
2829 | m_host.TaskInventory.LockItemsForRead(false); | ||
2797 | 2830 | ||
2798 | m_host.AddScriptLPS(1); | 2831 | m_host.AddScriptLPS(1); |
2799 | 2832 | ||
@@ -2830,14 +2863,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2830 | 2863 | ||
2831 | TaskInventoryItem item; | 2864 | TaskInventoryItem item; |
2832 | 2865 | ||
2833 | lock (m_host.TaskInventory) | 2866 | m_host.TaskInventory.LockItemsForRead(true); |
2867 | |||
2868 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2834 | { | 2869 | { |
2835 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2870 | m_host.TaskInventory.LockItemsForRead(false); |
2836 | return; | 2871 | return; |
2837 | else | 2872 | } |
2838 | item = m_host.TaskInventory[InventorySelf()]; | 2873 | else |
2874 | { | ||
2875 | item = m_host.TaskInventory[InventorySelf()]; | ||
2839 | } | 2876 | } |
2840 | 2877 | ||
2878 | m_host.TaskInventory.LockItemsForRead(false); | ||
2879 | |||
2841 | if (item.PermsGranter != m_host.OwnerID) | 2880 | if (item.PermsGranter != m_host.OwnerID) |
2842 | return; | 2881 | return; |
2843 | 2882 | ||
@@ -2862,13 +2901,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2862 | 2901 | ||
2863 | TaskInventoryItem item; | 2902 | TaskInventoryItem item; |
2864 | 2903 | ||
2865 | lock (m_host.TaskInventory) | 2904 | m_host.TaskInventory.LockItemsForRead(true); |
2905 | |||
2906 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2866 | { | 2907 | { |
2867 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 2908 | m_host.TaskInventory.LockItemsForRead(false); |
2868 | return; | 2909 | return; |
2869 | else | 2910 | } |
2870 | item = m_host.TaskInventory[InventorySelf()]; | 2911 | else |
2912 | { | ||
2913 | item = m_host.TaskInventory[InventorySelf()]; | ||
2871 | } | 2914 | } |
2915 | m_host.TaskInventory.LockItemsForRead(false); | ||
2916 | |||
2872 | 2917 | ||
2873 | if (item.PermsGranter != m_host.OwnerID) | 2918 | if (item.PermsGranter != m_host.OwnerID) |
2874 | return; | 2919 | return; |
@@ -2904,8 +2949,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2904 | return m_host.OwnerID.ToString(); | 2949 | return m_host.OwnerID.ToString(); |
2905 | } | 2950 | } |
2906 | 2951 | ||
2952 | [DebuggerNonUserCode] | ||
2907 | public void llInstantMessage(string user, string message) | 2953 | public void llInstantMessage(string user, string message) |
2908 | { | 2954 | { |
2955 | UUID result; | ||
2956 | if (!UUID.TryParse(user, out result)) | ||
2957 | { | ||
2958 | throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user)); | ||
2959 | return; | ||
2960 | } | ||
2961 | |||
2962 | |||
2909 | m_host.AddScriptLPS(1); | 2963 | m_host.AddScriptLPS(1); |
2910 | 2964 | ||
2911 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 2965 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -2920,7 +2974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2920 | UUID friendTransactionID = UUID.Random(); | 2974 | UUID friendTransactionID = UUID.Random(); |
2921 | 2975 | ||
2922 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 2976 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
2923 | 2977 | ||
2924 | GridInstantMessage msg = new GridInstantMessage(); | 2978 | GridInstantMessage msg = new GridInstantMessage(); |
2925 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 2979 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
2926 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 2980 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
@@ -3069,13 +3123,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3069 | m_host.AddScriptLPS(1); | 3123 | m_host.AddScriptLPS(1); |
3070 | } | 3124 | } |
3071 | 3125 | ||
3072 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3073 | { | ||
3074 | m_host.AddScriptLPS(1); | ||
3075 | // NotImplemented("llRotLookAt"); | ||
3076 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3077 | } | ||
3078 | |||
3079 | public LSL_Integer llStringLength(string str) | 3126 | public LSL_Integer llStringLength(string str) |
3080 | { | 3127 | { |
3081 | m_host.AddScriptLPS(1); | 3128 | m_host.AddScriptLPS(1); |
@@ -3099,14 +3146,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3099 | 3146 | ||
3100 | TaskInventoryItem item; | 3147 | TaskInventoryItem item; |
3101 | 3148 | ||
3102 | lock (m_host.TaskInventory) | 3149 | m_host.TaskInventory.LockItemsForRead(true); |
3150 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3103 | { | 3151 | { |
3104 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3152 | m_host.TaskInventory.LockItemsForRead(false); |
3105 | return; | 3153 | return; |
3106 | else | ||
3107 | item = m_host.TaskInventory[InventorySelf()]; | ||
3108 | } | 3154 | } |
3109 | 3155 | else | |
3156 | { | ||
3157 | item = m_host.TaskInventory[InventorySelf()]; | ||
3158 | } | ||
3159 | m_host.TaskInventory.LockItemsForRead(false); | ||
3110 | if (item.PermsGranter == UUID.Zero) | 3160 | if (item.PermsGranter == UUID.Zero) |
3111 | return; | 3161 | return; |
3112 | 3162 | ||
@@ -3136,13 +3186,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3136 | 3186 | ||
3137 | TaskInventoryItem item; | 3187 | TaskInventoryItem item; |
3138 | 3188 | ||
3139 | lock (m_host.TaskInventory) | 3189 | m_host.TaskInventory.LockItemsForRead(true); |
3190 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3140 | { | 3191 | { |
3141 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3192 | m_host.TaskInventory.LockItemsForRead(false); |
3142 | return; | 3193 | return; |
3143 | else | ||
3144 | item = m_host.TaskInventory[InventorySelf()]; | ||
3145 | } | 3194 | } |
3195 | else | ||
3196 | { | ||
3197 | item = m_host.TaskInventory[InventorySelf()]; | ||
3198 | } | ||
3199 | m_host.TaskInventory.LockItemsForRead(false); | ||
3200 | |||
3146 | 3201 | ||
3147 | if (item.PermsGranter == UUID.Zero) | 3202 | if (item.PermsGranter == UUID.Zero) |
3148 | return; | 3203 | return; |
@@ -3215,10 +3270,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3215 | 3270 | ||
3216 | TaskInventoryItem item; | 3271 | TaskInventoryItem item; |
3217 | 3272 | ||
3218 | lock (m_host.TaskInventory) | 3273 | |
3274 | m_host.TaskInventory.LockItemsForRead(true); | ||
3275 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3276 | { | ||
3277 | m_host.TaskInventory.LockItemsForRead(false); | ||
3278 | return; | ||
3279 | } | ||
3280 | else | ||
3219 | { | 3281 | { |
3220 | item = m_host.TaskInventory[invItemID]; | 3282 | item = m_host.TaskInventory[invItemID]; |
3221 | } | 3283 | } |
3284 | m_host.TaskInventory.LockItemsForRead(false); | ||
3222 | 3285 | ||
3223 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3286 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3224 | { | 3287 | { |
@@ -3250,11 +3313,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3250 | 3313 | ||
3251 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3314 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3252 | { | 3315 | { |
3253 | lock (m_host.TaskInventory) | 3316 | m_host.TaskInventory.LockItemsForWrite(true); |
3254 | { | 3317 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3255 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3318 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3256 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3319 | m_host.TaskInventory.LockItemsForWrite(false); |
3257 | } | ||
3258 | 3320 | ||
3259 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3321 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3260 | "run_time_permissions", new Object[] { | 3322 | "run_time_permissions", new Object[] { |
@@ -3274,11 +3336,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3274 | 3336 | ||
3275 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3337 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3276 | { | 3338 | { |
3277 | lock (m_host.TaskInventory) | 3339 | m_host.TaskInventory.LockItemsForWrite(true); |
3278 | { | 3340 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3279 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3341 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3280 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3342 | m_host.TaskInventory.LockItemsForWrite(false); |
3281 | } | ||
3282 | 3343 | ||
3283 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3344 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3284 | "run_time_permissions", new Object[] { | 3345 | "run_time_permissions", new Object[] { |
@@ -3299,11 +3360,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3299 | 3360 | ||
3300 | if (!m_waitingForScriptAnswer) | 3361 | if (!m_waitingForScriptAnswer) |
3301 | { | 3362 | { |
3302 | lock (m_host.TaskInventory) | 3363 | m_host.TaskInventory.LockItemsForWrite(true); |
3303 | { | 3364 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3304 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3365 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3305 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3366 | m_host.TaskInventory.LockItemsForWrite(false); |
3306 | } | ||
3307 | 3367 | ||
3308 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3368 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3309 | m_waitingForScriptAnswer=true; | 3369 | m_waitingForScriptAnswer=true; |
@@ -3338,10 +3398,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3338 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3398 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3339 | llReleaseControls(); | 3399 | llReleaseControls(); |
3340 | 3400 | ||
3341 | lock (m_host.TaskInventory) | 3401 | |
3342 | { | 3402 | m_host.TaskInventory.LockItemsForWrite(true); |
3343 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3403 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3344 | } | 3404 | m_host.TaskInventory.LockItemsForWrite(false); |
3405 | |||
3345 | 3406 | ||
3346 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3407 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3347 | "run_time_permissions", new Object[] { | 3408 | "run_time_permissions", new Object[] { |
@@ -3353,16 +3414,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3353 | { | 3414 | { |
3354 | m_host.AddScriptLPS(1); | 3415 | m_host.AddScriptLPS(1); |
3355 | 3416 | ||
3356 | lock (m_host.TaskInventory) | 3417 | m_host.TaskInventory.LockItemsForRead(true); |
3418 | |||
3419 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3357 | { | 3420 | { |
3358 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3421 | if (item.Type == 10 && item.ItemID == m_itemID) |
3359 | { | 3422 | { |
3360 | if (item.Type == 10 && item.ItemID == m_itemID) | 3423 | m_host.TaskInventory.LockItemsForRead(false); |
3361 | { | 3424 | return item.PermsGranter.ToString(); |
3362 | return item.PermsGranter.ToString(); | ||
3363 | } | ||
3364 | } | 3425 | } |
3365 | } | 3426 | } |
3427 | m_host.TaskInventory.LockItemsForRead(false); | ||
3366 | 3428 | ||
3367 | return UUID.Zero.ToString(); | 3429 | return UUID.Zero.ToString(); |
3368 | } | 3430 | } |
@@ -3371,19 +3433,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3371 | { | 3433 | { |
3372 | m_host.AddScriptLPS(1); | 3434 | m_host.AddScriptLPS(1); |
3373 | 3435 | ||
3374 | lock (m_host.TaskInventory) | 3436 | m_host.TaskInventory.LockItemsForRead(true); |
3437 | |||
3438 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3375 | { | 3439 | { |
3376 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3440 | if (item.Type == 10 && item.ItemID == m_itemID) |
3377 | { | 3441 | { |
3378 | if (item.Type == 10 && item.ItemID == m_itemID) | 3442 | int perms = item.PermsMask; |
3379 | { | 3443 | if (m_automaticLinkPermission) |
3380 | int perms = item.PermsMask; | 3444 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3381 | if (m_automaticLinkPermission) | 3445 | m_host.TaskInventory.LockItemsForRead(false); |
3382 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3446 | return perms; |
3383 | return perms; | ||
3384 | } | ||
3385 | } | 3447 | } |
3386 | } | 3448 | } |
3449 | m_host.TaskInventory.LockItemsForRead(false); | ||
3387 | 3450 | ||
3388 | return 0; | 3451 | return 0; |
3389 | } | 3452 | } |
@@ -3416,11 +3479,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3416 | UUID invItemID = InventorySelf(); | 3479 | UUID invItemID = InventorySelf(); |
3417 | 3480 | ||
3418 | TaskInventoryItem item; | 3481 | TaskInventoryItem item; |
3419 | lock (m_host.TaskInventory) | 3482 | m_host.TaskInventory.LockItemsForRead(true); |
3420 | { | 3483 | item = m_host.TaskInventory[invItemID]; |
3421 | item = m_host.TaskInventory[invItemID]; | 3484 | m_host.TaskInventory.LockItemsForRead(false); |
3422 | } | 3485 | |
3423 | |||
3424 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3486 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3425 | && !m_automaticLinkPermission) | 3487 | && !m_automaticLinkPermission) |
3426 | { | 3488 | { |
@@ -3473,16 +3535,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3473 | m_host.AddScriptLPS(1); | 3535 | m_host.AddScriptLPS(1); |
3474 | UUID invItemID = InventorySelf(); | 3536 | UUID invItemID = InventorySelf(); |
3475 | 3537 | ||
3476 | lock (m_host.TaskInventory) | 3538 | m_host.TaskInventory.LockItemsForRead(true); |
3477 | { | ||
3478 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3539 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3479 | && !m_automaticLinkPermission) | 3540 | && !m_automaticLinkPermission) |
3480 | { | 3541 | { |
3481 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3542 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3543 | m_host.TaskInventory.LockItemsForRead(false); | ||
3482 | return; | 3544 | return; |
3483 | } | 3545 | } |
3484 | } | 3546 | m_host.TaskInventory.LockItemsForRead(false); |
3485 | 3547 | ||
3486 | if (linknum < ScriptBaseClass.LINK_THIS) | 3548 | if (linknum < ScriptBaseClass.LINK_THIS) |
3487 | return; | 3549 | return; |
3488 | 3550 | ||
@@ -3659,17 +3721,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3659 | m_host.AddScriptLPS(1); | 3721 | m_host.AddScriptLPS(1); |
3660 | int count = 0; | 3722 | int count = 0; |
3661 | 3723 | ||
3662 | lock (m_host.TaskInventory) | 3724 | m_host.TaskInventory.LockItemsForRead(true); |
3725 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3663 | { | 3726 | { |
3664 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3727 | if (inv.Value.Type == type || type == -1) |
3665 | { | 3728 | { |
3666 | if (inv.Value.Type == type || type == -1) | 3729 | count = count + 1; |
3667 | { | ||
3668 | count = count + 1; | ||
3669 | } | ||
3670 | } | 3730 | } |
3671 | } | 3731 | } |
3672 | 3732 | ||
3733 | m_host.TaskInventory.LockItemsForRead(false); | ||
3673 | return count; | 3734 | return count; |
3674 | } | 3735 | } |
3675 | 3736 | ||
@@ -3678,16 +3739,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3678 | m_host.AddScriptLPS(1); | 3739 | m_host.AddScriptLPS(1); |
3679 | ArrayList keys = new ArrayList(); | 3740 | ArrayList keys = new ArrayList(); |
3680 | 3741 | ||
3681 | lock (m_host.TaskInventory) | 3742 | m_host.TaskInventory.LockItemsForRead(true); |
3743 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3682 | { | 3744 | { |
3683 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3745 | if (inv.Value.Type == type || type == -1) |
3684 | { | 3746 | { |
3685 | if (inv.Value.Type == type || type == -1) | 3747 | keys.Add(inv.Value.Name); |
3686 | { | ||
3687 | keys.Add(inv.Value.Name); | ||
3688 | } | ||
3689 | } | 3748 | } |
3690 | } | 3749 | } |
3750 | m_host.TaskInventory.LockItemsForRead(false); | ||
3691 | 3751 | ||
3692 | if (keys.Count == 0) | 3752 | if (keys.Count == 0) |
3693 | { | 3753 | { |
@@ -3724,20 +3784,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3724 | } | 3784 | } |
3725 | 3785 | ||
3726 | // move the first object found with this inventory name | 3786 | // move the first object found with this inventory name |
3727 | lock (m_host.TaskInventory) | 3787 | m_host.TaskInventory.LockItemsForRead(true); |
3788 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3728 | { | 3789 | { |
3729 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 3790 | if (inv.Value.Name == inventory) |
3730 | { | 3791 | { |
3731 | if (inv.Value.Name == inventory) | 3792 | found = true; |
3732 | { | 3793 | objId = inv.Key; |
3733 | found = true; | 3794 | assetType = inv.Value.Type; |
3734 | objId = inv.Key; | 3795 | objName = inv.Value.Name; |
3735 | assetType = inv.Value.Type; | 3796 | break; |
3736 | objName = inv.Value.Name; | ||
3737 | break; | ||
3738 | } | ||
3739 | } | 3797 | } |
3740 | } | 3798 | } |
3799 | m_host.TaskInventory.LockItemsForRead(false); | ||
3741 | 3800 | ||
3742 | if (!found) | 3801 | if (!found) |
3743 | { | 3802 | { |
@@ -3782,24 +3841,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3782 | ScriptSleep(3000); | 3841 | ScriptSleep(3000); |
3783 | } | 3842 | } |
3784 | 3843 | ||
3844 | [DebuggerNonUserCode] | ||
3785 | public void llRemoveInventory(string name) | 3845 | public void llRemoveInventory(string name) |
3786 | { | 3846 | { |
3787 | m_host.AddScriptLPS(1); | 3847 | m_host.AddScriptLPS(1); |
3788 | 3848 | ||
3789 | lock (m_host.TaskInventory) | 3849 | m_host.TaskInventory.LockItemsForRead(true); |
3850 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3790 | { | 3851 | { |
3791 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3852 | if (item.Name == name) |
3792 | { | 3853 | { |
3793 | if (item.Name == name) | 3854 | if (item.ItemID == m_itemID) |
3794 | { | 3855 | throw new ScriptDeleteException(); |
3795 | if (item.ItemID == m_itemID) | 3856 | else |
3796 | throw new ScriptDeleteException(); | 3857 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3797 | else | 3858 | |
3798 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | 3859 | m_host.TaskInventory.LockItemsForRead(false); |
3799 | return; | 3860 | return; |
3800 | } | ||
3801 | } | 3861 | } |
3802 | } | 3862 | } |
3863 | m_host.TaskInventory.LockItemsForRead(false); | ||
3803 | } | 3864 | } |
3804 | 3865 | ||
3805 | public void llSetText(string text, LSL_Vector color, double alpha) | 3866 | public void llSetText(string text, LSL_Vector color, double alpha) |
@@ -3888,6 +3949,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3888 | { | 3949 | { |
3889 | m_host.AddScriptLPS(1); | 3950 | m_host.AddScriptLPS(1); |
3890 | 3951 | ||
3952 | //Clone is thread safe | ||
3891 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 3953 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
3892 | 3954 | ||
3893 | foreach (TaskInventoryItem item in itemDictionary.Values) | 3955 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -3978,17 +4040,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3978 | UUID soundId = UUID.Zero; | 4040 | UUID soundId = UUID.Zero; |
3979 | if (!UUID.TryParse(impact_sound, out soundId)) | 4041 | if (!UUID.TryParse(impact_sound, out soundId)) |
3980 | { | 4042 | { |
3981 | lock (m_host.TaskInventory) | 4043 | m_host.TaskInventory.LockItemsForRead(true); |
4044 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3982 | { | 4045 | { |
3983 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4046 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
3984 | { | 4047 | { |
3985 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4048 | soundId = item.AssetID; |
3986 | { | 4049 | break; |
3987 | soundId = item.AssetID; | ||
3988 | break; | ||
3989 | } | ||
3990 | } | 4050 | } |
3991 | } | 4051 | } |
4052 | m_host.TaskInventory.LockItemsForRead(false); | ||
3992 | } | 4053 | } |
3993 | m_host.CollisionSound = soundId; | 4054 | m_host.CollisionSound = soundId; |
3994 | m_host.CollisionSoundVolume = (float)impact_volume; | 4055 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4034,6 +4095,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4034 | UUID partItemID; | 4095 | UUID partItemID; |
4035 | foreach (SceneObjectPart part in parts) | 4096 | foreach (SceneObjectPart part in parts) |
4036 | { | 4097 | { |
4098 | //Clone is thread safe | ||
4037 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4099 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4038 | 4100 | ||
4039 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4101 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4241,17 +4303,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4241 | 4303 | ||
4242 | m_host.AddScriptLPS(1); | 4304 | m_host.AddScriptLPS(1); |
4243 | 4305 | ||
4244 | lock (m_host.TaskInventory) | 4306 | m_host.TaskInventory.LockItemsForRead(true); |
4307 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4245 | { | 4308 | { |
4246 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4309 | if (item.Type == 10 && item.ItemID == m_itemID) |
4247 | { | 4310 | { |
4248 | if (item.Type == 10 && item.ItemID == m_itemID) | 4311 | result = item.Name!=null?item.Name:String.Empty; |
4249 | { | 4312 | break; |
4250 | result = item.Name!=null?item.Name:String.Empty; | ||
4251 | break; | ||
4252 | } | ||
4253 | } | 4313 | } |
4254 | } | 4314 | } |
4315 | m_host.TaskInventory.LockItemsForRead(false); | ||
4255 | 4316 | ||
4256 | return result; | 4317 | return result; |
4257 | } | 4318 | } |
@@ -4509,23 +4570,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4509 | { | 4570 | { |
4510 | m_host.AddScriptLPS(1); | 4571 | m_host.AddScriptLPS(1); |
4511 | 4572 | ||
4512 | lock (m_host.TaskInventory) | 4573 | m_host.TaskInventory.LockItemsForRead(true); |
4574 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4513 | { | 4575 | { |
4514 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4576 | if (inv.Value.Name == name) |
4515 | { | 4577 | { |
4516 | if (inv.Value.Name == name) | 4578 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4517 | { | 4579 | { |
4518 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4580 | m_host.TaskInventory.LockItemsForRead(false); |
4519 | { | 4581 | return inv.Value.AssetID.ToString(); |
4520 | return inv.Value.AssetID.ToString(); | 4582 | } |
4521 | } | 4583 | else |
4522 | else | 4584 | { |
4523 | { | 4585 | m_host.TaskInventory.LockItemsForRead(false); |
4524 | return UUID.Zero.ToString(); | 4586 | return UUID.Zero.ToString(); |
4525 | } | ||
4526 | } | 4587 | } |
4527 | } | 4588 | } |
4528 | } | 4589 | } |
4590 | m_host.TaskInventory.LockItemsForRead(false); | ||
4529 | 4591 | ||
4530 | return UUID.Zero.ToString(); | 4592 | return UUID.Zero.ToString(); |
4531 | } | 4593 | } |
@@ -6021,14 +6083,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6021 | 6083 | ||
6022 | protected UUID GetTaskInventoryItem(string name) | 6084 | protected UUID GetTaskInventoryItem(string name) |
6023 | { | 6085 | { |
6024 | lock (m_host.TaskInventory) | 6086 | m_host.TaskInventory.LockItemsForRead(true); |
6087 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6025 | { | 6088 | { |
6026 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6089 | if (inv.Value.Name == name) |
6027 | { | 6090 | { |
6028 | if (inv.Value.Name == name) | 6091 | m_host.TaskInventory.LockItemsForRead(false); |
6029 | return inv.Key; | 6092 | return inv.Key; |
6030 | } | 6093 | } |
6031 | } | 6094 | } |
6095 | m_host.TaskInventory.LockItemsForRead(false); | ||
6032 | 6096 | ||
6033 | return UUID.Zero; | 6097 | return UUID.Zero; |
6034 | } | 6098 | } |
@@ -6339,22 +6403,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6339 | } | 6403 | } |
6340 | 6404 | ||
6341 | // copy the first script found with this inventory name | 6405 | // copy the first script found with this inventory name |
6342 | lock (m_host.TaskInventory) | 6406 | m_host.TaskInventory.LockItemsForRead(true); |
6407 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6343 | { | 6408 | { |
6344 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6409 | if (inv.Value.Name == name) |
6345 | { | 6410 | { |
6346 | if (inv.Value.Name == name) | 6411 | // make sure the object is a script |
6412 | if (10 == inv.Value.Type) | ||
6347 | { | 6413 | { |
6348 | // make sure the object is a script | 6414 | found = true; |
6349 | if (10 == inv.Value.Type) | 6415 | srcId = inv.Key; |
6350 | { | 6416 | break; |
6351 | found = true; | ||
6352 | srcId = inv.Key; | ||
6353 | break; | ||
6354 | } | ||
6355 | } | 6417 | } |
6356 | } | 6418 | } |
6357 | } | 6419 | } |
6420 | m_host.TaskInventory.LockItemsForRead(false); | ||
6358 | 6421 | ||
6359 | if (!found) | 6422 | if (!found) |
6360 | { | 6423 | { |
@@ -8170,28 +8233,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8170 | { | 8233 | { |
8171 | m_host.AddScriptLPS(1); | 8234 | m_host.AddScriptLPS(1); |
8172 | 8235 | ||
8173 | lock (m_host.TaskInventory) | 8236 | m_host.TaskInventory.LockItemsForRead(true); |
8237 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8174 | { | 8238 | { |
8175 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8239 | if (inv.Value.Name == item) |
8176 | { | 8240 | { |
8177 | if (inv.Value.Name == item) | 8241 | m_host.TaskInventory.LockItemsForRead(false); |
8242 | switch (mask) | ||
8178 | { | 8243 | { |
8179 | switch (mask) | 8244 | case 0: |
8180 | { | 8245 | return (int)inv.Value.BasePermissions; |
8181 | case 0: | 8246 | case 1: |
8182 | return (int)inv.Value.BasePermissions; | 8247 | return (int)inv.Value.CurrentPermissions; |
8183 | case 1: | 8248 | case 2: |
8184 | return (int)inv.Value.CurrentPermissions; | 8249 | return (int)inv.Value.GroupPermissions; |
8185 | case 2: | 8250 | case 3: |
8186 | return (int)inv.Value.GroupPermissions; | 8251 | return (int)inv.Value.EveryonePermissions; |
8187 | case 3: | 8252 | case 4: |
8188 | return (int)inv.Value.EveryonePermissions; | 8253 | return (int)inv.Value.NextPermissions; |
8189 | case 4: | ||
8190 | return (int)inv.Value.NextPermissions; | ||
8191 | } | ||
8192 | } | 8254 | } |
8193 | } | 8255 | } |
8194 | } | 8256 | } |
8257 | m_host.TaskInventory.LockItemsForRead(false); | ||
8195 | 8258 | ||
8196 | return -1; | 8259 | return -1; |
8197 | } | 8260 | } |
@@ -8206,16 +8269,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8206 | { | 8269 | { |
8207 | m_host.AddScriptLPS(1); | 8270 | m_host.AddScriptLPS(1); |
8208 | 8271 | ||
8209 | lock (m_host.TaskInventory) | 8272 | m_host.TaskInventory.LockItemsForRead(true); |
8273 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8210 | { | 8274 | { |
8211 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8275 | if (inv.Value.Name == item) |
8212 | { | 8276 | { |
8213 | if (inv.Value.Name == item) | 8277 | m_host.TaskInventory.LockItemsForRead(false); |
8214 | { | 8278 | return inv.Value.CreatorID.ToString(); |
8215 | return inv.Value.CreatorID.ToString(); | ||
8216 | } | ||
8217 | } | 8279 | } |
8218 | } | 8280 | } |
8281 | m_host.TaskInventory.LockItemsForRead(false); | ||
8219 | 8282 | ||
8220 | llSay(0, "No item name '" + item + "'"); | 8283 | llSay(0, "No item name '" + item + "'"); |
8221 | 8284 | ||
@@ -8739,16 +8802,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8739 | { | 8802 | { |
8740 | m_host.AddScriptLPS(1); | 8803 | m_host.AddScriptLPS(1); |
8741 | 8804 | ||
8742 | lock (m_host.TaskInventory) | 8805 | m_host.TaskInventory.LockItemsForRead(true); |
8806 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8743 | { | 8807 | { |
8744 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 8808 | if (inv.Value.Name == name) |
8745 | { | 8809 | { |
8746 | if (inv.Value.Name == name) | 8810 | m_host.TaskInventory.LockItemsForRead(false); |
8747 | { | 8811 | return inv.Value.Type; |
8748 | return inv.Value.Type; | ||
8749 | } | ||
8750 | } | 8812 | } |
8751 | } | 8813 | } |
8814 | m_host.TaskInventory.LockItemsForRead(false); | ||
8752 | 8815 | ||
8753 | return -1; | 8816 | return -1; |
8754 | } | 8817 | } |
@@ -8779,17 +8842,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8779 | if (invItemID == UUID.Zero) | 8842 | if (invItemID == UUID.Zero) |
8780 | return new LSL_Vector(); | 8843 | return new LSL_Vector(); |
8781 | 8844 | ||
8782 | lock (m_host.TaskInventory) | 8845 | m_host.TaskInventory.LockItemsForRead(true); |
8846 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
8783 | { | 8847 | { |
8784 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 8848 | m_host.TaskInventory.LockItemsForRead(false); |
8785 | return new LSL_Vector(); | 8849 | return new LSL_Vector(); |
8850 | } | ||
8786 | 8851 | ||
8787 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 8852 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
8788 | { | 8853 | { |
8789 | ShoutError("No permissions to track the camera"); | 8854 | ShoutError("No permissions to track the camera"); |
8790 | return new LSL_Vector(); | 8855 | m_host.TaskInventory.LockItemsForRead(false); |
8791 | } | 8856 | return new LSL_Vector(); |
8792 | } | 8857 | } |
8858 | m_host.TaskInventory.LockItemsForRead(false); | ||
8793 | 8859 | ||
8794 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 8860 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
8795 | if (presence != null) | 8861 | if (presence != null) |
@@ -8807,17 +8873,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8807 | if (invItemID == UUID.Zero) | 8873 | if (invItemID == UUID.Zero) |
8808 | return new LSL_Rotation(); | 8874 | return new LSL_Rotation(); |
8809 | 8875 | ||
8810 | lock (m_host.TaskInventory) | 8876 | m_host.TaskInventory.LockItemsForRead(true); |
8877 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
8811 | { | 8878 | { |
8812 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 8879 | m_host.TaskInventory.LockItemsForRead(false); |
8813 | return new LSL_Rotation(); | 8880 | return new LSL_Rotation(); |
8814 | |||
8815 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
8816 | { | ||
8817 | ShoutError("No permissions to track the camera"); | ||
8818 | return new LSL_Rotation(); | ||
8819 | } | ||
8820 | } | 8881 | } |
8882 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
8883 | { | ||
8884 | ShoutError("No permissions to track the camera"); | ||
8885 | m_host.TaskInventory.LockItemsForRead(false); | ||
8886 | return new LSL_Rotation(); | ||
8887 | } | ||
8888 | m_host.TaskInventory.LockItemsForRead(false); | ||
8821 | 8889 | ||
8822 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 8890 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
8823 | if (presence != null) | 8891 | if (presence != null) |
@@ -8967,14 +9035,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8967 | if (objectID == UUID.Zero) return; | 9035 | if (objectID == UUID.Zero) return; |
8968 | 9036 | ||
8969 | UUID agentID; | 9037 | UUID agentID; |
8970 | lock (m_host.TaskInventory) | 9038 | m_host.TaskInventory.LockItemsForRead(true); |
8971 | { | 9039 | // we need the permission first, to know which avatar we want to set the camera for |
8972 | // we need the permission first, to know which avatar we want to set the camera for | 9040 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
8973 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
8974 | 9041 | ||
8975 | if (agentID == UUID.Zero) return; | 9042 | if (agentID == UUID.Zero) |
8976 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 9043 | { |
9044 | m_host.TaskInventory.LockItemsForRead(false); | ||
9045 | return; | ||
8977 | } | 9046 | } |
9047 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9048 | { | ||
9049 | m_host.TaskInventory.LockItemsForRead(false); | ||
9050 | return; | ||
9051 | } | ||
9052 | m_host.TaskInventory.LockItemsForRead(false); | ||
8978 | 9053 | ||
8979 | ScenePresence presence = World.GetScenePresence(agentID); | 9054 | ScenePresence presence = World.GetScenePresence(agentID); |
8980 | 9055 | ||
@@ -9024,12 +9099,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9024 | 9099 | ||
9025 | // we need the permission first, to know which avatar we want to clear the camera for | 9100 | // we need the permission first, to know which avatar we want to clear the camera for |
9026 | UUID agentID; | 9101 | UUID agentID; |
9027 | lock (m_host.TaskInventory) | 9102 | m_host.TaskInventory.LockItemsForRead(true); |
9103 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9104 | if (agentID == UUID.Zero) | ||
9105 | { | ||
9106 | m_host.TaskInventory.LockItemsForRead(false); | ||
9107 | return; | ||
9108 | } | ||
9109 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9028 | { | 9110 | { |
9029 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 9111 | m_host.TaskInventory.LockItemsForRead(false); |
9030 | if (agentID == UUID.Zero) return; | 9112 | return; |
9031 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9032 | } | 9113 | } |
9114 | m_host.TaskInventory.LockItemsForRead(false); | ||
9033 | 9115 | ||
9034 | ScenePresence presence = World.GetScenePresence(agentID); | 9116 | ScenePresence presence = World.GetScenePresence(agentID); |
9035 | 9117 | ||
@@ -9486,15 +9568,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9486 | 9568 | ||
9487 | internal UUID ScriptByName(string name) | 9569 | internal UUID ScriptByName(string name) |
9488 | { | 9570 | { |
9489 | lock (m_host.TaskInventory) | 9571 | m_host.TaskInventory.LockItemsForRead(true); |
9572 | |||
9573 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
9490 | { | 9574 | { |
9491 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 9575 | if (item.Type == 10 && item.Name == name) |
9492 | { | 9576 | { |
9493 | if (item.Type == 10 && item.Name == name) | 9577 | m_host.TaskInventory.LockItemsForRead(false); |
9494 | return item.ItemID; | 9578 | return item.ItemID; |
9495 | } | 9579 | } |
9496 | } | 9580 | } |
9497 | 9581 | ||
9582 | m_host.TaskInventory.LockItemsForRead(false); | ||
9583 | |||
9498 | return UUID.Zero; | 9584 | return UUID.Zero; |
9499 | } | 9585 | } |
9500 | 9586 | ||
@@ -9535,6 +9621,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9535 | { | 9621 | { |
9536 | m_host.AddScriptLPS(1); | 9622 | m_host.AddScriptLPS(1); |
9537 | 9623 | ||
9624 | //Clone is thread safe | ||
9538 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 9625 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
9539 | 9626 | ||
9540 | UUID assetID = UUID.Zero; | 9627 | UUID assetID = UUID.Zero; |
@@ -9597,6 +9684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9597 | { | 9684 | { |
9598 | m_host.AddScriptLPS(1); | 9685 | m_host.AddScriptLPS(1); |
9599 | 9686 | ||
9687 | //Clone is thread safe | ||
9600 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 9688 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
9601 | 9689 | ||
9602 | UUID assetID = UUID.Zero; | 9690 | UUID assetID = UUID.Zero; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 9c7604b..bd09534 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
728 | if (target != null) | 728 | if (target != null) |
729 | { | 729 | { |
730 | UUID animID=UUID.Zero; | 730 | UUID animID=UUID.Zero; |
731 | lock (m_host.TaskInventory) | 731 | m_host.TaskInventory.LockItemsForRead(true); |
732 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
732 | { | 733 | { |
733 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 734 | if (inv.Value.Name == animation) |
734 | { | 735 | { |
735 | if (inv.Value.Name == animation) | 736 | if (inv.Value.Type == (int)AssetType.Animation) |
736 | { | 737 | animID = inv.Value.AssetID; |
737 | if (inv.Value.Type == (int)AssetType.Animation) | 738 | continue; |
738 | animID = inv.Value.AssetID; | ||
739 | continue; | ||
740 | } | ||
741 | } | 739 | } |
742 | } | 740 | } |
741 | m_host.TaskInventory.LockItemsForRead(false); | ||
743 | if (animID == UUID.Zero) | 742 | if (animID == UUID.Zero) |
744 | target.Animator.AddAnimation(animation, m_host.UUID); | 743 | target.Animator.AddAnimation(animation, m_host.UUID); |
745 | else | 744 | else |
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
761 | if (target != null) | 760 | if (target != null) |
762 | { | 761 | { |
763 | UUID animID=UUID.Zero; | 762 | UUID animID=UUID.Zero; |
764 | lock (m_host.TaskInventory) | 763 | m_host.TaskInventory.LockItemsForRead(true); |
764 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
765 | { | 765 | { |
766 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 766 | if (inv.Value.Name == animation) |
767 | { | 767 | { |
768 | if (inv.Value.Name == animation) | 768 | if (inv.Value.Type == (int)AssetType.Animation) |
769 | { | 769 | animID = inv.Value.AssetID; |
770 | if (inv.Value.Type == (int)AssetType.Animation) | 770 | continue; |
771 | animID = inv.Value.AssetID; | ||
772 | continue; | ||
773 | } | ||
774 | } | 771 | } |
775 | } | 772 | } |
773 | m_host.TaskInventory.LockItemsForRead(false); | ||
776 | 774 | ||
777 | if (animID == UUID.Zero) | 775 | if (animID == UUID.Zero) |
778 | target.Animator.RemoveAnimation(animation); | 776 | target.Animator.RemoveAnimation(animation); |
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1541 | 1539 | ||
1542 | if (!UUID.TryParse(name, out assetID)) | 1540 | if (!UUID.TryParse(name, out assetID)) |
1543 | { | 1541 | { |
1542 | m_host.TaskInventory.LockItemsForRead(true); | ||
1544 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1543 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1545 | { | 1544 | { |
1546 | if (item.Type == 7 && item.Name == name) | 1545 | if (item.Type == 7 && item.Name == name) |
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1548 | assetID = item.AssetID; | 1547 | assetID = item.AssetID; |
1549 | } | 1548 | } |
1550 | } | 1549 | } |
1550 | m_host.TaskInventory.LockItemsForRead(false); | ||
1551 | } | 1551 | } |
1552 | 1552 | ||
1553 | if (assetID == UUID.Zero) | 1553 | if (assetID == UUID.Zero) |
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1594 | 1594 | ||
1595 | if (!UUID.TryParse(name, out assetID)) | 1595 | if (!UUID.TryParse(name, out assetID)) |
1596 | { | 1596 | { |
1597 | m_host.TaskInventory.LockItemsForRead(true); | ||
1597 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1598 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1598 | { | 1599 | { |
1599 | if (item.Type == 7 && item.Name == name) | 1600 | if (item.Type == 7 && item.Name == name) |
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1601 | assetID = item.AssetID; | 1602 | assetID = item.AssetID; |
1602 | } | 1603 | } |
1603 | } | 1604 | } |
1605 | m_host.TaskInventory.LockItemsForRead(false); | ||
1604 | } | 1606 | } |
1605 | 1607 | ||
1606 | if (assetID == UUID.Zero) | 1608 | if (assetID == UUID.Zero) |
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1651 | 1653 | ||
1652 | if (!UUID.TryParse(name, out assetID)) | 1654 | if (!UUID.TryParse(name, out assetID)) |
1653 | { | 1655 | { |
1656 | m_host.TaskInventory.LockItemsForRead(true); | ||
1654 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1657 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1655 | { | 1658 | { |
1656 | if (item.Type == 7 && item.Name == name) | 1659 | if (item.Type == 7 && item.Name == name) |
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1658 | assetID = item.AssetID; | 1661 | assetID = item.AssetID; |
1659 | } | 1662 | } |
1660 | } | 1663 | } |
1664 | m_host.TaskInventory.LockItemsForRead(false); | ||
1661 | } | 1665 | } |
1662 | 1666 | ||
1663 | if (assetID == UUID.Zero) | 1667 | if (assetID == UUID.Zero) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ef990a1 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,21 @@ | |||
1 | using System.Collections; | ||
2 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
3 | |||
4 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
5 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
6 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
7 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
8 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
9 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
10 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
11 | |||
12 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
13 | { | ||
14 | public interface ICM_Api | ||
15 | { | ||
16 | // Windlight Functions | ||
17 | LSL_List cmGetWindlightScene(LSL_List rules); | ||
18 | int cmSetWindlightScene(LSL_List rules); | ||
19 | int cmSetWindlightSceneTargeted(LSL_List rules, key target); | ||
20 | } | ||
21 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 580c354..d943b59 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
80 | // Avatar Info Commands | 80 | // Avatar Info Commands |
81 | string osGetAgentIP(string agent); | 81 | string osGetAgentIP(string agent); |
82 | LSL_List osGetAgents(); | 82 | LSL_List osGetAgents(); |
83 | 83 | ||
84 | // Teleport commands | 84 | // Teleport commands |
85 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 85 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
86 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 86 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs new file mode 100644 index 0000000..7b67fa3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
30 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
31 | using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
34 | { | ||
35 | public partial class ScriptBaseClass | ||
36 | { | ||
37 | // Constants for cmWindlight* | ||
38 | public const int WL_WATER_COLOR = 0; | ||
39 | public const int WL_WATER_FOG_DENSITY_EXPONENT = 1; | ||
40 | public const int WL_UNDERWATER_FOG_MODIFIER = 2; | ||
41 | public const int WL_REFLECTION_WAVELET_SCALE = 3; | ||
42 | public const int WL_FRESNEL_SCALE = 4; | ||
43 | public const int WL_FRESNEL_OFFSET = 5; | ||
44 | public const int WL_REFRACT_SCALE_ABOVE = 6; | ||
45 | public const int WL_REFRACT_SCALE_BELOW = 7; | ||
46 | public const int WL_BLUR_MULTIPLIER = 8; | ||
47 | public const int WL_BIG_WAVE_DIRECTION = 9; | ||
48 | public const int WL_LITTLE_WAVE_DIRECTION = 10; | ||
49 | public const int WL_NORMAL_MAP_TEXTURE = 11; | ||
50 | public const int WL_HORIZON = 12; | ||
51 | public const int WL_HAZE_HORIZON = 13; | ||
52 | public const int WL_BLUE_DENSITY = 14; | ||
53 | public const int WL_HAZE_DENSITY = 15; | ||
54 | public const int WL_DENSITY_MULTIPLIER = 16; | ||
55 | public const int WL_DISTANCE_MULTIPLIER = 17; | ||
56 | public const int WL_MAX_ALTITUDE = 18; | ||
57 | public const int WL_SUN_MOON_COLOR = 19; | ||
58 | public const int WL_AMBIENT = 20; | ||
59 | public const int WL_EAST_ANGLE = 21; | ||
60 | public const int WL_SUN_GLOW_FOCUS = 22; | ||
61 | public const int WL_SUN_GLOW_SIZE = 23; | ||
62 | public const int WL_SCENE_GAMMA = 24; | ||
63 | public const int WL_STAR_BRIGHTNESS = 25; | ||
64 | public const int WL_CLOUD_COLOR = 26; | ||
65 | public const int WL_CLOUD_XY_DENSITY = 27; | ||
66 | public const int WL_CLOUD_COVERAGE = 28; | ||
67 | public const int WL_CLOUD_SCALE = 29; | ||
68 | public const int WL_CLOUD_DETAIL_XY_DENSITY = 30; | ||
69 | public const int WL_CLOUD_SCROLL_X = 31; | ||
70 | public const int WL_CLOUD_SCROLL_Y = 32; | ||
71 | public const int WL_CLOUD_SCROLL_Y_LOCK = 33; | ||
72 | public const int WL_CLOUD_SCROLL_X_LOCK = 34; | ||
73 | public const int WL_DRAW_CLASSIC_CLOUDS = 35; | ||
74 | |||
75 | } | ||
76 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..5bc3a88 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
62 | { | ||
63 | return m_CM_Functions.cmGetWindlightScene(rules); | ||
64 | } | ||
65 | |||
66 | public int cmSetWindlightScene(LSL_List rules) | ||
67 | { | ||
68 | return m_CM_Functions.cmSetWindlightScene(rules); | ||
69 | } | ||
70 | |||
71 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
72 | { | ||
73 | return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target); | ||
74 | } | ||
75 | } | ||
76 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 7f67599..15e0408 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -131,6 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
131 | return (eventFlags); | 132 | return (eventFlags); |
132 | } | 133 | } |
133 | 134 | ||
135 | [DebuggerNonUserCode] | ||
134 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 136 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
135 | { | 137 | { |
136 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 138 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp index 98bbc68..23138ef 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp | |||
@@ -17,6 +17,8 @@ | |||
17 | <excludeFiles /> | 17 | <excludeFiles /> |
18 | </DeploymentInformation> | 18 | </DeploymentInformation> |
19 | <Contents> | 19 | <Contents> |
20 | <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | ||
21 | <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | ||
20 | <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 22 | <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
21 | <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 23 | <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
22 | <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 24 | <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index 121159c..a44abb0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5c5d57e..8333a27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -237,13 +238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
237 | 238 | ||
238 | if (part != null) | 239 | if (part != null) |
239 | { | 240 | { |
240 | lock (part.TaskInventory) | 241 | part.TaskInventory.LockItemsForRead(true); |
242 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
241 | { | 243 | { |
242 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 244 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
243 | { | ||
244 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
245 | } | ||
246 | } | 245 | } |
246 | part.TaskInventory.LockItemsForRead(false); | ||
247 | } | 247 | } |
248 | 248 | ||
249 | ApiManager am = new ApiManager(); | 249 | ApiManager am = new ApiManager(); |
@@ -428,14 +428,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
428 | { | 428 | { |
429 | int permsMask; | 429 | int permsMask; |
430 | UUID permsGranter; | 430 | UUID permsGranter; |
431 | lock (part.TaskInventory) | 431 | part.TaskInventory.LockItemsForRead(true); |
432 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
432 | { | 433 | { |
433 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 434 | part.TaskInventory.LockItemsForRead(false); |
434 | return; | 435 | return; |
435 | |||
436 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
437 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
438 | } | 436 | } |
437 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
438 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
439 | part.TaskInventory.LockItemsForRead(false); | ||
439 | 440 | ||
440 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 441 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
441 | { | 442 | { |
@@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
544 | return true; | 545 | return true; |
545 | } | 546 | } |
546 | 547 | ||
548 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
547 | public void SetState(string state) | 549 | public void SetState(string state) |
548 | { | 550 | { |
549 | if (state == State) | 551 | if (state == State) |
@@ -555,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
555 | new DetectParams[0])); | 557 | new DetectParams[0])); |
556 | PostEvent(new EventParams("state_entry", new Object[0], | 558 | PostEvent(new EventParams("state_entry", new Object[0], |
557 | new DetectParams[0])); | 559 | new DetectParams[0])); |
558 | 560 | ||
559 | throw new EventAbortException(); | 561 | throw new EventAbortException(); |
560 | } | 562 | } |
561 | 563 | ||
@@ -638,154 +640,158 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
638 | /// <returns></returns> | 640 | /// <returns></returns> |
639 | public object EventProcessor() | 641 | public object EventProcessor() |
640 | { | 642 | { |
643 | |||
644 | EventParams data = null; | ||
645 | |||
646 | lock (m_EventQueue) | ||
647 | { | ||
641 | lock (m_Script) | 648 | lock (m_Script) |
642 | { | 649 | { |
643 | EventParams data = null; | 650 | data = (EventParams) m_EventQueue.Dequeue(); |
644 | 651 | if (data == null) // Shouldn't happen | |
645 | lock (m_EventQueue) | ||
646 | { | 652 | { |
647 | data = (EventParams) m_EventQueue.Dequeue(); | 653 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) |
648 | if (data == null) // Shouldn't happen | ||
649 | { | 654 | { |
650 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 655 | m_CurrentResult = m_Engine.QueueEventHandler(this); |
651 | { | ||
652 | m_CurrentResult = m_Engine.QueueEventHandler(this); | ||
653 | } | ||
654 | else | ||
655 | { | ||
656 | m_CurrentResult = null; | ||
657 | } | ||
658 | return 0; | ||
659 | } | 656 | } |
660 | 657 | else | |
661 | if (data.EventName == "timer") | ||
662 | m_TimerQueued = false; | ||
663 | if (data.EventName == "control") | ||
664 | { | 658 | { |
665 | if (m_ControlEventsInQueue > 0) | 659 | m_CurrentResult = null; |
666 | m_ControlEventsInQueue--; | ||
667 | } | 660 | } |
668 | if (data.EventName == "collision") | 661 | return 0; |
669 | m_CollisionInQueue = false; | ||
670 | } | 662 | } |
671 | |||
672 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | ||
673 | 663 | ||
674 | m_DetectParams = data.DetectParams; | 664 | if (data.EventName == "timer") |
675 | 665 | m_TimerQueued = false; | |
676 | if (data.EventName == "state") // Hardcoded state change | 666 | if (data.EventName == "control") |
677 | { | 667 | { |
678 | // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", | 668 | if (m_ControlEventsInQueue > 0) |
679 | // m_PrimName, m_ScriptName, data.Params[0].ToString()); | 669 | m_ControlEventsInQueue--; |
680 | m_State=data.Params[0].ToString(); | 670 | } |
681 | AsyncCommandManager.RemoveScript(m_Engine, | 671 | if (data.EventName == "collision") |
682 | m_LocalID, m_ItemID); | 672 | m_CollisionInQueue = false; |
673 | } | ||
674 | } | ||
675 | lock(m_Script) | ||
676 | { | ||
677 | |||
678 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | ||
683 | 679 | ||
684 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | 680 | m_DetectParams = data.DetectParams; |
685 | m_LocalID); | 681 | |
686 | if (part != null) | 682 | if (data.EventName == "state") // Hardcoded state change |
687 | { | 683 | { |
688 | part.SetScriptEvents(m_ItemID, | 684 | // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", |
689 | (int)m_Script.GetStateEventFlags(State)); | 685 | // m_PrimName, m_ScriptName, data.Params[0].ToString()); |
690 | } | 686 | m_State=data.Params[0].ToString(); |
687 | AsyncCommandManager.RemoveScript(m_Engine, | ||
688 | m_LocalID, m_ItemID); | ||
689 | |||
690 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | ||
691 | m_LocalID); | ||
692 | if (part != null) | ||
693 | { | ||
694 | part.SetScriptEvents(m_ItemID, | ||
695 | (int)m_Script.GetStateEventFlags(State)); | ||
691 | } | 696 | } |
692 | else | 697 | } |
698 | else | ||
699 | { | ||
700 | if (m_Engine.World.PipeEventsForScript(m_LocalID) || | ||
701 | data.EventName == "control") // Don't freeze avies! | ||
693 | { | 702 | { |
694 | if (m_Engine.World.PipeEventsForScript(m_LocalID) || | 703 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( |
695 | data.EventName == "control") // Don't freeze avies! | 704 | m_LocalID); |
696 | { | 705 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", |
697 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | 706 | // m_PrimName, m_ScriptName, data.EventName, m_State); |
698 | m_LocalID); | ||
699 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", | ||
700 | // m_PrimName, m_ScriptName, data.EventName, m_State); | ||
701 | 707 | ||
702 | try | 708 | try |
703 | { | 709 | { |
704 | m_CurrentEvent = data.EventName; | 710 | m_CurrentEvent = data.EventName; |
705 | m_EventStart = DateTime.Now; | 711 | m_EventStart = DateTime.Now; |
706 | m_InEvent = true; | 712 | m_InEvent = true; |
707 | 713 | ||
708 | m_Script.ExecuteEvent(State, data.EventName, data.Params); | 714 | m_Script.ExecuteEvent(State, data.EventName, data.Params); |
709 | 715 | ||
710 | m_InEvent = false; | 716 | m_InEvent = false; |
711 | m_CurrentEvent = String.Empty; | 717 | m_CurrentEvent = String.Empty; |
712 | 718 | ||
713 | if (m_SaveState) | 719 | if (m_SaveState) |
714 | { | 720 | { |
715 | // This will be the very first event we deliver | 721 | // This will be the very first event we deliver |
716 | // (state_entry) in default state | 722 | // (state_entry) in default state |
717 | // | 723 | // |
718 | 724 | ||
719 | SaveState(m_Assembly); | 725 | SaveState(m_Assembly); |
720 | 726 | ||
721 | m_SaveState = false; | 727 | m_SaveState = false; |
722 | } | ||
723 | } | 728 | } |
724 | catch (Exception e) | 729 | } |
725 | { | 730 | catch (Exception e) |
726 | // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message); | 731 | { |
727 | m_InEvent = false; | 732 | // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message); |
728 | m_CurrentEvent = String.Empty; | 733 | m_InEvent = false; |
734 | m_CurrentEvent = String.Empty; | ||
729 | 735 | ||
730 | if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) | 736 | if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) |
731 | { | 737 | { |
732 | try | 738 | try |
733 | { | ||
734 | // DISPLAY ERROR INWORLD | ||
735 | string text = FormatException(e); | ||
736 | |||
737 | if (text.Length > 1000) | ||
738 | text = text.Substring(0, 1000); | ||
739 | m_Engine.World.SimChat(Utils.StringToBytes(text), | ||
740 | ChatTypeEnum.DebugChannel, 2147483647, | ||
741 | part.AbsolutePosition, | ||
742 | part.Name, part.UUID, false); | ||
743 | } | ||
744 | catch (Exception) | ||
745 | { | ||
746 | } | ||
747 | // catch (Exception e2) // LEGIT: User Scripting | ||
748 | // { | ||
749 | // m_log.Error("[SCRIPT]: "+ | ||
750 | // "Error displaying error in-world: " + | ||
751 | // e2.ToString()); | ||
752 | // m_log.Error("[SCRIPT]: " + | ||
753 | // "Errormessage: Error compiling script:\r\n" + | ||
754 | // e.ToString()); | ||
755 | // } | ||
756 | } | ||
757 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | ||
758 | { | 739 | { |
759 | m_InSelfDelete = true; | 740 | // DISPLAY ERROR INWORLD |
760 | if (part != null && part.ParentGroup != null) | 741 | string text = FormatException(e); |
761 | m_Engine.World.DeleteSceneObject(part.ParentGroup, false); | 742 | |
743 | if (text.Length > 1000) | ||
744 | text = text.Substring(0, 1000); | ||
745 | m_Engine.World.SimChat(Utils.StringToBytes(text), | ||
746 | ChatTypeEnum.DebugChannel, 2147483647, | ||
747 | part.AbsolutePosition, | ||
748 | part.Name, part.UUID, false); | ||
762 | } | 749 | } |
763 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | 750 | catch (Exception) |
764 | { | 751 | { |
765 | m_InSelfDelete = true; | ||
766 | if (part != null && part.ParentGroup != null) | ||
767 | part.Inventory.RemoveInventoryItem(m_ItemID); | ||
768 | } | 752 | } |
753 | // catch (Exception e2) // LEGIT: User Scripting | ||
754 | // { | ||
755 | // m_log.Error("[SCRIPT]: "+ | ||
756 | // "Error displaying error in-world: " + | ||
757 | // e2.ToString()); | ||
758 | // m_log.Error("[SCRIPT]: " + | ||
759 | // "Errormessage: Error compiling script:\r\n" + | ||
760 | // e.ToString()); | ||
761 | // } | ||
762 | } | ||
763 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | ||
764 | { | ||
765 | m_InSelfDelete = true; | ||
766 | if (part != null && part.ParentGroup != null) | ||
767 | m_Engine.World.DeleteSceneObject(part.ParentGroup, false); | ||
768 | } | ||
769 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | ||
770 | { | ||
771 | m_InSelfDelete = true; | ||
772 | if (part != null && part.ParentGroup != null) | ||
773 | part.Inventory.RemoveInventoryItem(m_ItemID); | ||
769 | } | 774 | } |
770 | } | 775 | } |
771 | } | 776 | } |
777 | } | ||
772 | 778 | ||
773 | lock (m_EventQueue) | 779 | lock (m_EventQueue) |
780 | { | ||
781 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | ||
774 | { | 782 | { |
775 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 783 | m_CurrentResult = m_Engine.QueueEventHandler(this); |
776 | { | 784 | } |
777 | m_CurrentResult = m_Engine.QueueEventHandler(this); | 785 | else |
778 | } | 786 | { |
779 | else | 787 | m_CurrentResult = null; |
780 | { | ||
781 | m_CurrentResult = null; | ||
782 | } | ||
783 | } | 788 | } |
789 | } | ||
784 | 790 | ||
785 | m_DetectParams = null; | 791 | m_DetectParams = null; |
786 | 792 | ||
787 | return 0; | 793 | return 0; |
788 | } | 794 | } |
789 | } | 795 | } |
790 | 796 | ||
791 | public int EventTime() | 797 | public int EventTime() |
@@ -824,6 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
824 | new Object[0], new DetectParams[0])); | 830 | new Object[0], new DetectParams[0])); |
825 | } | 831 | } |
826 | 832 | ||
833 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
827 | public void ApiResetScript() | 834 | public void ApiResetScript() |
828 | { | 835 | { |
829 | // bool running = Running; | 836 | // bool running = Running; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 3f38bb6..1fc31c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -429,6 +429,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
429 | } | 429 | } |
430 | } | 430 | } |
431 | 431 | ||
432 | public int Size | ||
433 | { | ||
434 | get { return 0; } | ||
435 | } | ||
436 | |||
432 | public object[] Data | 437 | public object[] Data |
433 | { | 438 | { |
434 | get { | 439 | get { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 25a4cd6..2a9a2db 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Security; | 34 | using System.Security; |
34 | using System.Security.Policy; | 35 | using System.Security.Policy; |
35 | using System.Reflection; | 36 | using System.Reflection; |
@@ -100,6 +101,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
100 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 101 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
101 | new Dictionary<UUID, IScriptInstance>(); | 102 | new Dictionary<UUID, IScriptInstance>(); |
102 | 103 | ||
104 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
105 | |||
103 | // Maps the asset ID to the assembly | 106 | // Maps the asset ID to the assembly |
104 | 107 | ||
105 | private Dictionary<UUID, string> m_Assemblies = | 108 | private Dictionary<UUID, string> m_Assemblies = |
@@ -121,6 +124,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
121 | private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); | 124 | private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); |
122 | IWorkItemResult m_CurrentCompile = null; | 125 | IWorkItemResult m_CurrentCompile = null; |
123 | 126 | ||
127 | private void lockScriptsForRead(bool locked) | ||
128 | { | ||
129 | if (locked) | ||
130 | { | ||
131 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
132 | { | ||
133 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
134 | m_scriptsLock.ExitReadLock(); | ||
135 | } | ||
136 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
137 | { | ||
138 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
139 | m_scriptsLock.ExitWriteLock(); | ||
140 | } | ||
141 | |||
142 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
143 | { | ||
144 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
145 | if (m_scriptsLock.IsWriteLockHeld) | ||
146 | { | ||
147 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | else | ||
152 | { | ||
153 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
154 | { | ||
155 | m_scriptsLock.ExitReadLock(); | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | private void lockScriptsForWrite(bool locked) | ||
160 | { | ||
161 | if (locked) | ||
162 | { | ||
163 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
164 | { | ||
165 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
166 | m_scriptsLock.ExitReadLock(); | ||
167 | } | ||
168 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
169 | { | ||
170 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
171 | m_scriptsLock.ExitWriteLock(); | ||
172 | } | ||
173 | |||
174 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
175 | { | ||
176 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
177 | if (m_scriptsLock.IsWriteLockHeld) | ||
178 | { | ||
179 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | else | ||
184 | { | ||
185 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
186 | { | ||
187 | m_scriptsLock.ExitWriteLock(); | ||
188 | } | ||
189 | } | ||
190 | } | ||
191 | |||
124 | public string ScriptEngineName | 192 | public string ScriptEngineName |
125 | { | 193 | { |
126 | get { return "XEngine"; } | 194 | get { return "XEngine"; } |
@@ -260,43 +328,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
260 | 328 | ||
261 | public void RemoveRegion(Scene scene) | 329 | public void RemoveRegion(Scene scene) |
262 | { | 330 | { |
263 | lock (m_Scripts) | 331 | lockScriptsForRead(true); |
332 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
264 | { | 333 | { |
265 | foreach (IScriptInstance instance in m_Scripts.Values) | 334 | // Force a final state save |
335 | // | ||
336 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
266 | { | 337 | { |
267 | // Force a final state save | 338 | string assembly = m_Assemblies[instance.AssetID]; |
268 | // | 339 | instance.SaveState(assembly); |
269 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 340 | } |
270 | { | ||
271 | string assembly = m_Assemblies[instance.AssetID]; | ||
272 | instance.SaveState(assembly); | ||
273 | } | ||
274 | 341 | ||
275 | // Clear the event queue and abort the instance thread | 342 | // Clear the event queue and abort the instance thread |
276 | // | 343 | // |
277 | instance.ClearQueue(); | 344 | instance.ClearQueue(); |
278 | instance.Stop(0); | 345 | instance.Stop(0); |
279 | 346 | ||
280 | // Release events, timer, etc | 347 | // Release events, timer, etc |
281 | // | 348 | // |
282 | instance.DestroyScriptInstance(); | 349 | instance.DestroyScriptInstance(); |
283 | 350 | ||
284 | // Unload scripts and app domains | 351 | // Unload scripts and app domains |
285 | // Must be done explicitly because they have infinite | 352 | // Must be done explicitly because they have infinite |
286 | // lifetime | 353 | // lifetime |
287 | // | 354 | // |
288 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 355 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
289 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 356 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
290 | { | 357 | { |
291 | m_DomainScripts.Remove(instance.AppDomain); | 358 | m_DomainScripts.Remove(instance.AppDomain); |
292 | UnloadAppDomain(instance.AppDomain); | 359 | UnloadAppDomain(instance.AppDomain); |
293 | } | ||
294 | } | 360 | } |
295 | m_Scripts.Clear(); | ||
296 | m_PrimObjects.Clear(); | ||
297 | m_Assemblies.Clear(); | ||
298 | m_DomainScripts.Clear(); | ||
299 | } | 361 | } |
362 | lockScriptsForRead(false); | ||
363 | lockScriptsForWrite(true); | ||
364 | m_Scripts.Clear(); | ||
365 | lockScriptsForWrite(false); | ||
366 | m_PrimObjects.Clear(); | ||
367 | m_Assemblies.Clear(); | ||
368 | m_DomainScripts.Clear(); | ||
369 | |||
300 | lock (m_ScriptEngines) | 370 | lock (m_ScriptEngines) |
301 | { | 371 | { |
302 | m_ScriptEngines.Remove(this); | 372 | m_ScriptEngines.Remove(this); |
@@ -355,22 +425,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
355 | 425 | ||
356 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 426 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
357 | 427 | ||
358 | lock (m_Scripts) | 428 | lockScriptsForRead(true); |
359 | { | 429 | foreach (IScriptInstance instance in m_Scripts.Values) |
360 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
361 | instances.Add(instance); | 430 | instances.Add(instance); |
362 | } | 431 | lockScriptsForRead(false); |
363 | 432 | ||
364 | foreach (IScriptInstance i in instances) | 433 | foreach (IScriptInstance i in instances) |
365 | { | 434 | { |
366 | string assembly = String.Empty; | 435 | string assembly = String.Empty; |
367 | 436 | ||
368 | lock (m_Scripts) | 437 | |
369 | { | ||
370 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 438 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
371 | continue; | 439 | continue; |
372 | assembly = m_Assemblies[i.AssetID]; | 440 | assembly = m_Assemblies[i.AssetID]; |
373 | } | 441 | |
374 | 442 | ||
375 | i.SaveState(assembly); | 443 | i.SaveState(assembly); |
376 | } | 444 | } |
@@ -672,172 +740,183 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
672 | return false; | 740 | return false; |
673 | } | 741 | } |
674 | 742 | ||
675 | lock (m_Scripts) | 743 | |
744 | |||
745 | ScriptInstance instance = null; | ||
746 | // Create the object record | ||
747 | lockScriptsForRead(true); | ||
748 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
749 | (m_Scripts[itemID].AssetID != assetID)) | ||
676 | { | 750 | { |
677 | ScriptInstance instance = null; | 751 | lockScriptsForRead(false); |
678 | // Create the object record | ||
679 | 752 | ||
680 | if ((!m_Scripts.ContainsKey(itemID)) || | 753 | UUID appDomain = assetID; |
681 | (m_Scripts[itemID].AssetID != assetID)) | ||
682 | { | ||
683 | UUID appDomain = assetID; | ||
684 | 754 | ||
685 | if (part.ParentGroup.IsAttachment) | 755 | if (part.ParentGroup.IsAttachment) |
686 | appDomain = part.ParentGroup.RootPart.UUID; | 756 | appDomain = part.ParentGroup.RootPart.UUID; |
687 | 757 | ||
688 | if (!m_AppDomains.ContainsKey(appDomain)) | 758 | if (!m_AppDomains.ContainsKey(appDomain)) |
759 | { | ||
760 | try | ||
689 | { | 761 | { |
690 | try | 762 | AppDomainSetup appSetup = new AppDomainSetup(); |
691 | { | 763 | // appSetup.ApplicationBase = Path.Combine( |
692 | AppDomainSetup appSetup = new AppDomainSetup(); | 764 | // "ScriptEngines", |
693 | // appSetup.ApplicationBase = Path.Combine( | 765 | // m_Scene.RegionInfo.RegionID.ToString()); |
694 | // "ScriptEngines", | 766 | |
695 | // m_Scene.RegionInfo.RegionID.ToString()); | 767 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
696 | 768 | Evidence evidence = new Evidence(baseEvidence); | |
697 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 769 | |
698 | Evidence evidence = new Evidence(baseEvidence); | 770 | AppDomain sandbox; |
699 | 771 | if (m_AppDomainLoading) | |
700 | AppDomain sandbox; | 772 | sandbox = AppDomain.CreateDomain( |
701 | if (m_AppDomainLoading) | 773 | m_Scene.RegionInfo.RegionID.ToString(), |
702 | sandbox = AppDomain.CreateDomain( | 774 | evidence, appSetup); |
703 | m_Scene.RegionInfo.RegionID.ToString(), | 775 | else |
704 | evidence, appSetup); | 776 | sandbox = AppDomain.CurrentDomain; |
705 | else | 777 | |
706 | sandbox = AppDomain.CurrentDomain; | 778 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
707 | 779 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | |
708 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 780 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
709 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 781 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
710 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 782 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
711 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 783 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; |
712 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 784 | //sandbox.SetAppDomainPolicy(sandboxPolicy); |
713 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 785 | |
714 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | 786 | m_AppDomains[appDomain] = sandbox; |
715 | 787 | ||
716 | m_AppDomains[appDomain] = sandbox; | 788 | m_AppDomains[appDomain].AssemblyResolve += |
717 | 789 | new ResolveEventHandler( | |
718 | m_AppDomains[appDomain].AssemblyResolve += | 790 | AssemblyResolver.OnAssemblyResolve); |
719 | new ResolveEventHandler( | 791 | m_DomainScripts[appDomain] = new List<UUID>(); |
720 | AssemblyResolver.OnAssemblyResolve); | ||
721 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
722 | } | ||
723 | catch (Exception e) | ||
724 | { | ||
725 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | ||
726 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
727 | m_ScriptFailCount++; | ||
728 | lock (m_AddingAssemblies) | ||
729 | { | ||
730 | m_AddingAssemblies[assembly]--; | ||
731 | } | ||
732 | return false; | ||
733 | } | ||
734 | } | 792 | } |
735 | m_DomainScripts[appDomain].Add(itemID); | 793 | catch (Exception e) |
736 | |||
737 | instance = new ScriptInstance(this, part, | ||
738 | itemID, assetID, assembly, | ||
739 | m_AppDomains[appDomain], | ||
740 | part.ParentGroup.RootPart.Name, | ||
741 | item.Name, startParam, postOnRez, | ||
742 | stateSource, m_MaxScriptQueue); | ||
743 | |||
744 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", | ||
745 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); | ||
746 | |||
747 | if (presence != null) | ||
748 | { | 794 | { |
749 | ShowScriptSaveResponse(item.OwnerID, | 795 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
750 | assetID, "Compile successful", true); | 796 | m_ScriptErrorMessage += "Exception creating app domain:\n"; |
797 | m_ScriptFailCount++; | ||
798 | lock (m_AddingAssemblies) | ||
799 | { | ||
800 | m_AddingAssemblies[assembly]--; | ||
801 | } | ||
802 | return false; | ||
751 | } | 803 | } |
804 | } | ||
805 | m_DomainScripts[appDomain].Add(itemID); | ||
752 | 806 | ||
753 | instance.AppDomain = appDomain; | 807 | instance = new ScriptInstance(this, part, |
754 | instance.LineMap = linemap; | 808 | itemID, assetID, assembly, |
809 | m_AppDomains[appDomain], | ||
810 | part.ParentGroup.RootPart.Name, | ||
811 | item.Name, startParam, postOnRez, | ||
812 | stateSource, m_MaxScriptQueue); | ||
755 | 813 | ||
756 | m_Scripts[itemID] = instance; | 814 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", |
757 | } | 815 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); |
758 | 816 | ||
759 | lock (m_PrimObjects) | 817 | if (presence != null) |
760 | { | 818 | { |
761 | if (!m_PrimObjects.ContainsKey(localID)) | 819 | ShowScriptSaveResponse(item.OwnerID, |
762 | m_PrimObjects[localID] = new List<UUID>(); | 820 | assetID, "Compile successful", true); |
821 | } | ||
763 | 822 | ||
764 | if (!m_PrimObjects[localID].Contains(itemID)) | 823 | instance.AppDomain = appDomain; |
765 | m_PrimObjects[localID].Add(itemID); | 824 | instance.LineMap = linemap; |
825 | lockScriptsForWrite(true); | ||
826 | m_Scripts[itemID] = instance; | ||
827 | lockScriptsForWrite(false); | ||
828 | } | ||
829 | else | ||
830 | { | ||
831 | lockScriptsForRead(false); | ||
832 | } | ||
833 | lock (m_PrimObjects) | ||
834 | { | ||
835 | if (!m_PrimObjects.ContainsKey(localID)) | ||
836 | m_PrimObjects[localID] = new List<UUID>(); | ||
766 | 837 | ||
767 | } | 838 | if (!m_PrimObjects[localID].Contains(itemID)) |
839 | m_PrimObjects[localID].Add(itemID); | ||
768 | 840 | ||
769 | if (!m_Assemblies.ContainsKey(assetID)) | 841 | } |
770 | m_Assemblies[assetID] = assembly; | ||
771 | 842 | ||
772 | lock (m_AddingAssemblies) | 843 | if (!m_Assemblies.ContainsKey(assetID)) |
773 | { | 844 | m_Assemblies[assetID] = assembly; |
774 | m_AddingAssemblies[assembly]--; | ||
775 | } | ||
776 | 845 | ||
777 | if (instance!=null) | 846 | lock (m_AddingAssemblies) |
778 | instance.Init(); | 847 | { |
848 | m_AddingAssemblies[assembly]--; | ||
779 | } | 849 | } |
850 | |||
851 | if (instance!=null) | ||
852 | instance.Init(); | ||
853 | |||
780 | return true; | 854 | return true; |
781 | } | 855 | } |
782 | 856 | ||
783 | public void OnRemoveScript(uint localID, UUID itemID) | 857 | public void OnRemoveScript(uint localID, UUID itemID) |
784 | { | 858 | { |
785 | lock (m_Scripts) | 859 | lockScriptsForRead(true); |
860 | // Do we even have it? | ||
861 | if (!m_Scripts.ContainsKey(itemID)) | ||
786 | { | 862 | { |
787 | // Do we even have it? | 863 | lockScriptsForRead(false); |
788 | if (!m_Scripts.ContainsKey(itemID)) | 864 | return; |
789 | return; | 865 | } |
790 | 866 | ||
791 | IScriptInstance instance=m_Scripts[itemID]; | ||
792 | m_Scripts.Remove(itemID); | ||
793 | 867 | ||
794 | instance.ClearQueue(); | 868 | IScriptInstance instance=m_Scripts[itemID]; |
795 | instance.Stop(0); | 869 | lockScriptsForRead(false); |
870 | lockScriptsForWrite(true); | ||
871 | m_Scripts.Remove(itemID); | ||
872 | lockScriptsForWrite(false); | ||
873 | instance.ClearQueue(); | ||
874 | instance.Stop(0); | ||
796 | 875 | ||
797 | SceneObjectPart part = | 876 | SceneObjectPart part = |
798 | m_Scene.GetSceneObjectPart(localID); | 877 | m_Scene.GetSceneObjectPart(localID); |
799 | 878 | ||
800 | if (part != null) | 879 | if (part != null) |
801 | part.RemoveScriptEvents(itemID); | 880 | part.RemoveScriptEvents(itemID); |
802 | 881 | ||
803 | // bool objectRemoved = false; | 882 | // bool objectRemoved = false; |
804 | 883 | ||
805 | lock (m_PrimObjects) | 884 | lock (m_PrimObjects) |
885 | { | ||
886 | // Remove the script from it's prim | ||
887 | if (m_PrimObjects.ContainsKey(localID)) | ||
806 | { | 888 | { |
807 | // Remove the script from it's prim | 889 | // Remove inventory item record |
808 | if (m_PrimObjects.ContainsKey(localID)) | 890 | if (m_PrimObjects[localID].Contains(itemID)) |
809 | { | 891 | m_PrimObjects[localID].Remove(itemID); |
810 | // Remove inventory item record | ||
811 | if (m_PrimObjects[localID].Contains(itemID)) | ||
812 | m_PrimObjects[localID].Remove(itemID); | ||
813 | 892 | ||
814 | // If there are no more scripts, remove prim | 893 | // If there are no more scripts, remove prim |
815 | if (m_PrimObjects[localID].Count == 0) | 894 | if (m_PrimObjects[localID].Count == 0) |
816 | { | 895 | { |
817 | m_PrimObjects.Remove(localID); | 896 | m_PrimObjects.Remove(localID); |
818 | // objectRemoved = true; | 897 | // objectRemoved = true; |
819 | } | ||
820 | } | 898 | } |
821 | } | 899 | } |
900 | } | ||
822 | 901 | ||
823 | instance.RemoveState(); | 902 | instance.RemoveState(); |
824 | instance.DestroyScriptInstance(); | 903 | instance.DestroyScriptInstance(); |
825 | 904 | ||
826 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 905 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
827 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 906 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
828 | { | 907 | { |
829 | m_DomainScripts.Remove(instance.AppDomain); | 908 | m_DomainScripts.Remove(instance.AppDomain); |
830 | UnloadAppDomain(instance.AppDomain); | 909 | UnloadAppDomain(instance.AppDomain); |
831 | } | 910 | } |
832 | 911 | ||
833 | instance = null; | 912 | instance = null; |
834 | 913 | ||
835 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 914 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
836 | if (handlerObjectRemoved != null) | 915 | if (handlerObjectRemoved != null) |
837 | handlerObjectRemoved(part.UUID); | 916 | handlerObjectRemoved(part.UUID); |
838 | 917 | ||
839 | CleanAssemblies(); | 918 | CleanAssemblies(); |
840 | } | 919 | |
841 | 920 | ||
842 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 921 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
843 | if (handlerScriptRemoved != null) | 922 | if (handlerScriptRemoved != null) |
@@ -1090,12 +1169,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1090 | private IScriptInstance GetInstance(UUID itemID) | 1169 | private IScriptInstance GetInstance(UUID itemID) |
1091 | { | 1170 | { |
1092 | IScriptInstance instance; | 1171 | IScriptInstance instance; |
1093 | lock (m_Scripts) | 1172 | lockScriptsForRead(true); |
1173 | if (!m_Scripts.ContainsKey(itemID)) | ||
1094 | { | 1174 | { |
1095 | if (!m_Scripts.ContainsKey(itemID)) | 1175 | lockScriptsForRead(false); |
1096 | return null; | 1176 | return null; |
1097 | instance = m_Scripts[itemID]; | ||
1098 | } | 1177 | } |
1178 | instance = m_Scripts[itemID]; | ||
1179 | lockScriptsForRead(false); | ||
1099 | return instance; | 1180 | return instance; |
1100 | } | 1181 | } |
1101 | 1182 | ||
@@ -1119,6 +1200,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1119 | return false; | 1200 | return false; |
1120 | } | 1201 | } |
1121 | 1202 | ||
1203 | [DebuggerNonUserCode] | ||
1122 | public void ApiResetScript(UUID itemID) | 1204 | public void ApiResetScript(UUID itemID) |
1123 | { | 1205 | { |
1124 | IScriptInstance instance = GetInstance(itemID); | 1206 | IScriptInstance instance = GetInstance(itemID); |
@@ -1170,6 +1252,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1170 | return UUID.Zero; | 1252 | return UUID.Zero; |
1171 | } | 1253 | } |
1172 | 1254 | ||
1255 | [DebuggerNonUserCode] | ||
1173 | public void SetState(UUID itemID, string newState) | 1256 | public void SetState(UUID itemID, string newState) |
1174 | { | 1257 | { |
1175 | IScriptInstance instance = GetInstance(itemID); | 1258 | IScriptInstance instance = GetInstance(itemID); |
@@ -1197,11 +1280,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1197 | { | 1280 | { |
1198 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1281 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1199 | 1282 | ||
1200 | lock (m_Scripts) | 1283 | lockScriptsForRead(true); |
1201 | { | 1284 | foreach (IScriptInstance instance in m_Scripts.Values) |
1202 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1203 | instances.Add(instance); | 1285 | instances.Add(instance); |
1204 | } | 1286 | lockScriptsForRead(false); |
1205 | 1287 | ||
1206 | foreach (IScriptInstance i in instances) | 1288 | foreach (IScriptInstance i in instances) |
1207 | { | 1289 | { |