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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs11
3 files changed, 45 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 329a259..5be6486 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -257,6 +257,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
257 return false; 257 return false;
258 } 258 }
259 259
260 public bool QueryAccess(GridRegion destination, UUID id)
261 {
262 if (destination == null)
263 return false;
264
265 foreach (Scene s in m_sceneList)
266 {
267 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
268 {
269 //m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
270 return s.QueryAccess(id);
271 }
272 }
273 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
274 return false;
275 }
276
260 public bool ReleaseAgent(UUID origin, UUID id, string uri) 277 public bool ReleaseAgent(UUID origin, UUID id, string uri)
261 { 278 {
262 foreach (Scene s in m_sceneList) 279 foreach (Scene s in m_sceneList)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index e16e273..27792c8 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -239,6 +239,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
239 239
240 } 240 }
241 241
242 public bool QueryAccess(GridRegion destination, UUID id)
243 {
244 if (destination == null)
245 return false;
246
247 // Try local first
248 if (m_localBackend.QueryAccess(destination, id))
249 return true;
250
251 // else do the remote thing
252 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
253 return m_remoteConnector.QueryAccess(destination, id);
254
255 return false;
256
257 }
258
242 public bool ReleaseAgent(UUID origin, UUID id, string uri) 259 public bool ReleaseAgent(UUID origin, UUID id, string uri)
243 { 260 {
244 // Try local first 261 // Try local first
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e48b92b..383d95f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5160,5 +5160,16 @@ namespace OpenSim.Region.Framework.Scenes
5160 break; 5160 break;
5161 } 5161 }
5162 } 5162 }
5163
5164 // This method is called across the simulation connector to
5165 // determine if a given agent is allowed in this region
5166 // AS A ROOT AGENT. Returning false here will prevent them
5167 // from logging into the region, teleporting into the region
5168 // or corssing the broder walking, but will NOT prevent
5169 // child agent creation, thereby emulating the SL behavior.
5170 public bool QueryAccess(UUID agentID)
5171 {
5172 return true;
5173 }
5163 } 5174 }
5164} 5175}