diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index bb554e1..2654563 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1940,37 +1940,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1940 | { | 1940 | { |
1941 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1941 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1942 | newPart.LinkNum = part.LinkNum; | 1942 | newPart.LinkNum = part.LinkNum; |
1943 | } | 1943 | if (userExposed) |
1944 | newPart.ParentID = dupe.m_rootPart.LocalId; | ||
1945 | } | ||
1944 | else | 1946 | else |
1945 | { | 1947 | { |
1946 | newPart = dupe.m_rootPart; | 1948 | newPart = dupe.m_rootPart; |
1947 | } | 1949 | } |
1950 | /* | ||
1951 | bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0); | ||
1952 | bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0); | ||
1948 | 1953 | ||
1949 | // Need to duplicate the physics actor as well | 1954 | // Need to duplicate the physics actor as well |
1950 | if (part.PhysActor != null && userExposed) | 1955 | if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive)) |
1951 | { | 1956 | { |
1952 | PrimitiveBaseShape pbs = newPart.Shape; | 1957 | PrimitiveBaseShape pbs = newPart.Shape; |
1953 | |||
1954 | newPart.PhysActor | 1958 | newPart.PhysActor |
1955 | = m_scene.PhysicsScene.AddPrimShape( | 1959 | = m_scene.PhysicsScene.AddPrimShape( |
1956 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 1960 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1957 | pbs, | 1961 | pbs, |
1958 | newPart.AbsolutePosition, | 1962 | newPart.AbsolutePosition, |
1959 | newPart.Scale, | 1963 | newPart.Scale, |
1960 | //newPart.RotationOffset, | ||
1961 | newPart.GetWorldRotation(), | 1964 | newPart.GetWorldRotation(), |
1962 | part.PhysActor.IsPhysical, | 1965 | isphys, |
1966 | isphan, | ||
1963 | newPart.LocalId); | 1967 | newPart.LocalId); |
1964 | 1968 | ||
1965 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1969 | newPart.DoPhysicsPropertyUpdate(isphys, true); |
1966 | } | 1970 | */ |
1971 | if (userExposed) | ||
1972 | newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true); | ||
1973 | // } | ||
1967 | } | 1974 | } |
1968 | if (dupe.m_rootPart.PhysActor != null && userExposed) | ||
1969 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
1970 | 1975 | ||
1971 | if (userExposed) | 1976 | if (userExposed) |
1972 | { | 1977 | { |
1973 | dupe.UpdateParentIDs(); | 1978 | // done above dupe.UpdateParentIDs(); |
1979 | |||
1980 | if (dupe.m_rootPart.PhysActor != null) | ||
1981 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
1982 | |||
1974 | dupe.HasGroupChanged = true; | 1983 | dupe.HasGroupChanged = true; |
1975 | dupe.AttachToBackup(); | 1984 | dupe.AttachToBackup(); |
1976 | 1985 | ||