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-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs31
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs39
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs57
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs45
6 files changed, 111 insertions, 67 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
index e4ca635..a7fa502 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
@@ -34,7 +34,36 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
34{ 34{
35 public interface ICompiler 35 public interface ICompiler
36 { 36 {
37 void PerformScriptCompile(string source, string asset, UUID ownerID, out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap); 37 /// <summary>
38 /// Performs the script compile.
39 /// </summary>
40 /// <param name="Script"></param>
41 /// <param name="asset"></param>
42 /// <param name="ownerUUID"></param>
43 /// <param name="alwaysRecompile">
44 /// If set to true then always recompile the script, even if we have a DLL already cached.
45 /// </param>
46 /// <param name="assembly"></param>
47 /// <param name="linemap"></param>
48 void PerformScriptCompile(
49 string source, string asset, UUID ownerID,
50 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
51
52 /// <summary>
53 /// Performs the script compile.
54 /// </summary>
55 /// <param name="Script"></param>
56 /// <param name="asset"></param>
57 /// <param name="ownerUUID"></param>
58 /// <param name="alwaysRecompile">
59 /// If set to true then always recompile the script, even if we have a DLL already cached.
60 /// </param>
61 /// <param name="assembly"></param>
62 /// <param name="linemap"></param>
63 void PerformScriptCompile(
64 string source, string asset, UUID ownerID, bool alwaysRecompile,
65 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
66
38 string[] GetWarnings(); 67 string[] GetWarnings();
39 } 68 }
40} 69}
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index f874de2..98658b6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -284,12 +284,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
284 return GetCompilerOutput(assetID.ToString()); 284 return GetCompilerOutput(assetID.ToString());
285 } 285 }
286 286
287 /// <summary> 287 public void PerformScriptCompile(
288 /// Converts script from LSL to CS and calls CompileFromCSText 288 string source, string asset, UUID ownerUUID,
289 /// </summary> 289 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
290 /// <param name="Script">LSL script</param> 290 {
291 /// <returns>Filename to .dll assembly</returns> 291 PerformScriptCompile(source, asset, ownerUUID, false, out assembly, out linemap);
292 public void PerformScriptCompile(string Script, string asset, UUID ownerUUID, 292 }
293
294 public void PerformScriptCompile(
295 string source, string asset, UUID ownerUUID, bool alwaysRecompile,
293 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) 296 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
294 { 297 {
295// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script); 298// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
@@ -303,9 +306,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
303 306
304 CheckOrCreateScriptsDirectory(); 307 CheckOrCreateScriptsDirectory();
305 308
306 // Don't recompile if we already have it 309 // Don't recompile if we're not forced to and we already have it
307 // Performing 3 file exists tests for every script can still be slow 310 // Performing 3 file exists tests for every script can still be slow
308 if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map")) 311 if (!alwaysRecompile && File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
309 { 312 {
310 // If we have already read this linemap file, then it will be in our dictionary. 313 // If we have already read this linemap file, then it will be in our dictionary.
311 // Don't build another copy of the dictionary (saves memory) and certainly 314 // Don't build another copy of the dictionary (saves memory) and certainly
@@ -316,29 +319,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
316 return; 319 return;
317 } 320 }
318 321
319 if (Script == String.Empty) 322 if (source == String.Empty)
320 {
321 throw new Exception("Cannot find script assembly and no script text present"); 323 throw new Exception("Cannot find script assembly and no script text present");
322 }
323 324
324 enumCompileType language = DefaultCompileLanguage; 325 enumCompileType language = DefaultCompileLanguage;
325 326
326 if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) 327 if (source.StartsWith("//c#", true, CultureInfo.InvariantCulture))
327 language = enumCompileType.cs; 328 language = enumCompileType.cs;
328 if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) 329 if (source.StartsWith("//vb", true, CultureInfo.InvariantCulture))
329 { 330 {
330 language = enumCompileType.vb; 331 language = enumCompileType.vb;
331 // We need to remove //vb, it won't compile with that 332 // We need to remove //vb, it won't compile with that
332 333
333 Script = Script.Substring(4, Script.Length - 4); 334 source = source.Substring(4, source.Length - 4);
334 } 335 }
335 if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) 336 if (source.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
336 language = enumCompileType.lsl; 337 language = enumCompileType.lsl;
337 338
338 if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) 339 if (source.StartsWith("//js", true, CultureInfo.InvariantCulture))
339 language = enumCompileType.js; 340 language = enumCompileType.js;
340 341
341 if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) 342 if (source.StartsWith("//yp", true, CultureInfo.InvariantCulture))
342 language = enumCompileType.yp; 343 language = enumCompileType.yp;
343 344
344// m_log.DebugFormat("[Compiler]: Compile language is {0}", language); 345// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
@@ -359,13 +360,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
359 throw new Exception(errtext); 360 throw new Exception(errtext);
360 } 361 }
361 362
362 string compileScript = Script; 363 string compileScript = source;
363 364
364 if (language == enumCompileType.lsl) 365 if (language == enumCompileType.lsl)
365 { 366 {
366 // Its LSL, convert it to C# 367 // Its LSL, convert it to C#
367 LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls); 368 LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
368 compileScript = LSL_Converter.Convert(Script); 369 compileScript = LSL_Converter.Convert(source);
369 370
370 // copy converter warnings into our warnings. 371 // copy converter warnings into our warnings.
371 foreach (string warning in LSL_Converter.GetWarnings()) 372 foreach (string warning in LSL_Converter.GetWarnings())
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
index 938cb2e..388de7f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
@@ -67,8 +67,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
67 } 67 }
68 68
69 [SetUp] 69 [SetUp]
70 public void SetUp() 70 public override void SetUp()
71 { 71 {
72 base.SetUp();
73
72 // Create a CSCodeProvider and CompilerParameters. 74 // Create a CSCodeProvider and CompilerParameters.
73 m_CSCodeProvider = new CSharpCodeProvider(); 75 m_CSCodeProvider = new CSharpCodeProvider();
74 m_compilerParameters = new CompilerParameters(); 76 m_compilerParameters = new CompilerParameters();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index c5d0752..979c84a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -237,12 +237,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
237 m_postOnRez = postOnRez; 237 m_postOnRez = postOnRez;
238 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 238 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
239 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 239 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
240
241 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
242 {
243 m_coopTermination = true;
244 m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
245 }
246 } 240 }
247 241
248 /// <summary> 242 /// <summary>
@@ -252,54 +246,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
252 /// <param name='assembly'></param> 246 /// <param name='assembly'></param>
253 /// <param name='stateSource'></param> 247 /// <param name='stateSource'></param>
254 /// <returns>false if load failed, true if suceeded</returns> 248 /// <returns>false if load failed, true if suceeded</returns>
255 public bool Load(AppDomain dom, string assembly, StateSource stateSource) 249 public bool Load(AppDomain dom, Assembly scriptAssembly, StateSource stateSource)
256 { 250 {
257 m_Assembly = assembly; 251 //m_Assembly = scriptAssembly.CodeBase;
252 m_Assembly = scriptAssembly.Location;
258 m_stateSource = stateSource; 253 m_stateSource = stateSource;
259
260 ApiManager am = new ApiManager();
261
262 foreach (string api in am.GetApis())
263 {
264 m_Apis[api] = am.CreateApi(api);
265 m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
266 }
267 254
268 try 255 try
269 { 256 {
270 object[] constructorParams; 257 object[] constructorParams;
271
272 Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
273 Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript"); 258 Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
274 259
275 if (scriptType != null) 260 if (scriptType != null)
276 { 261 {
262 m_coopTermination = true;
263 m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
277 constructorParams = new object[] { m_coopSleepHandle }; 264 constructorParams = new object[] { m_coopSleepHandle };
278 } 265 }
279 else if (!m_coopTermination) 266 else
280 { 267 {
268 m_coopTermination = false;
281 scriptType = scriptAssembly.GetType("SecondLife.Script"); 269 scriptType = scriptAssembly.GetType("SecondLife.Script");
282 constructorParams = null; 270 constructorParams = null;
283 } 271 }
284 else
285 {
286 m_log.ErrorFormat(
287 "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. You must remove all existing {6}* script DLL files before using enabling co-op termination"
288 + ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
289 + " or by deleting these files manually.",
290 ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly);
291
292 return false;
293 }
294 272
295// m_log.DebugFormat( 273// m_log.DebugFormat(
296// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}", 274// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
297// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name); 275// scriptType.FullName, m_Assembly, Engine.World.Name);
298 276
299 if (dom != System.AppDomain.CurrentDomain) 277 if (dom != System.AppDomain.CurrentDomain)
300 m_Script 278 m_Script
301 = (IScript)dom.CreateInstanceAndUnwrap( 279 = (IScript)dom.CreateInstanceAndUnwrap(
302 Path.GetFileNameWithoutExtension(assembly), 280 Path.GetFileNameWithoutExtension(m_Assembly),
303 scriptType.FullName, 281 scriptType.FullName,
304 false, 282 false,
305 BindingFlags.Default, 283 BindingFlags.Default,
@@ -327,11 +305,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
327 { 305 {
328 m_log.ErrorFormat( 306 m_log.ErrorFormat(
329 "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", 307 "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}",
330 ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace); 308 ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, m_Assembly, e.Message, e.StackTrace);
331 309
332 return false; 310 return false;
333 } 311 }
334 312
313 ApiManager am = new ApiManager();
314
315 foreach (string api in am.GetApis())
316 {
317 m_Apis[api] = am.CreateApi(api);
318 m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
319 }
320
335 try 321 try
336 { 322 {
337 foreach (KeyValuePair<string,IScriptApi> kv in m_Apis) 323 foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
@@ -341,8 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
341 327
342// // m_log.Debug("[Script] Script instance created"); 328// // m_log.Debug("[Script] Script instance created");
343 329
344 Part.SetScriptEvents(ItemID, 330 Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State));
345 (int)m_Script.GetStateEventFlags(State));
346 } 331 }
347 catch (Exception e) 332 catch (Exception e)
348 { 333 {
@@ -355,8 +340,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
355 340
356 m_SaveState = true; 341 m_SaveState = true;
357 342
358 string savedState = Path.Combine(Path.GetDirectoryName(assembly), 343 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), ItemID.ToString() + ".state");
359 ItemID.ToString() + ".state"); 344
360 if (File.Exists(savedState)) 345 if (File.Exists(savedState))
361 { 346 {
362 string xml = String.Empty; 347 string xml = String.Empty;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
index 5abfe9a..bafcdd8 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
87 public void TestCompileAndStartScript() 87 public void TestCompileAndStartScript()
88 { 88 {
89 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
90// log4net.Config.XmlConfigurator.Configure(); 90 TestHelpers.EnableLogging();
91 91
92 UUID userId = TestHelpers.ParseTail(0x1); 92 UUID userId = TestHelpers.ParseTail(0x1);
93// UUID objectId = TestHelpers.ParseTail(0x100); 93// UUID objectId = TestHelpers.ParseTail(0x100);
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index b261b9f..7cb4862 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -86,6 +86,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
86 /// </summary> 86 /// </summary>
87 private int m_StartDelay; 87 private int m_StartDelay;
88 88
89 private bool m_coopTermination;
90
89 private int m_IdleTimeout; 91 private int m_IdleTimeout;
90 private int m_StackSize; 92 private int m_StackSize;
91 private int m_SleepTime; 93 private int m_SleepTime;
@@ -246,6 +248,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
246 248
247 if (rawScriptStopStrategy == "co-op") 249 if (rawScriptStopStrategy == "co-op")
248 { 250 {
251 m_coopTermination = true;
249 ScriptClassName = "XEngineScript"; 252 ScriptClassName = "XEngineScript";
250 ScriptBaseClassName = typeof(XEngineScriptBase).FullName; 253 ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
251 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters(); 254 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
@@ -1139,7 +1142,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1139 1142
1140 ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); 1143 ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
1141 1144
1142 string assembly = ""; 1145 string assemblyPath = "";
1143 1146
1144 Culture.SetCurrentCulture(); 1147 Culture.SetCurrentCulture();
1145 1148
@@ -1151,12 +1154,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1151 { 1154 {
1152 lock (m_AddingAssemblies) 1155 lock (m_AddingAssemblies)
1153 { 1156 {
1154 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); 1157 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
1155 1158
1156 if (!m_AddingAssemblies.ContainsKey(assembly)) { 1159 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
1157 m_AddingAssemblies[assembly] = 1; 1160 m_AddingAssemblies[assemblyPath] = 1;
1158 } else { 1161 } else {
1159 m_AddingAssemblies[assembly]++; 1162 m_AddingAssemblies[assemblyPath]++;
1160 } 1163 }
1161 } 1164 }
1162 1165
@@ -1301,19 +1304,43 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1301 m_ScriptFailCount++; 1304 m_ScriptFailCount++;
1302 lock (m_AddingAssemblies) 1305 lock (m_AddingAssemblies)
1303 { 1306 {
1304 m_AddingAssemblies[assembly]--; 1307 m_AddingAssemblies[assemblyPath]--;
1305 } 1308 }
1306 return false; 1309 return false;
1307 } 1310 }
1308 } 1311 }
1309 m_DomainScripts[appDomain].Add(itemID); 1312 m_DomainScripts[appDomain].Add(itemID);
1310 1313
1314 Assembly scriptAssembly = m_AppDomains[appDomain].Load(Path.GetFileNameWithoutExtension(assemblyPath));
1315 bool recompile = false;
1316
1317 if (m_coopTermination)
1318 {
1319 Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
1320
1321 if (scriptType == null)
1322 recompile = true;
1323 }
1324 else
1325 {
1326 Type scriptType = scriptAssembly.GetType("SecondLife.Script");
1327
1328 if (scriptType == null)
1329 recompile = true;
1330 }
1331
1332 // If we are loading all scripts into the same AppDomain, then we can't reload the DLL in this
1333 // simulator session if the script halt strategy has been changed. Instead, we'll continue with
1334 // the existing DLL and the new one will be used in the next simulator session.
1335 if (recompile)
1336 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap);
1337
1311 instance = new ScriptInstance(this, part, 1338 instance = new ScriptInstance(this, part,
1312 item, 1339 item,
1313 startParam, postOnRez, 1340 startParam, postOnRez,
1314 m_MaxScriptQueue); 1341 m_MaxScriptQueue);
1315 1342
1316 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) 1343 if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource))
1317 return false; 1344 return false;
1318 1345
1319// if (DebugLevel >= 1) 1346// if (DebugLevel >= 1)
@@ -1345,11 +1372,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1345 } 1372 }
1346 1373
1347 if (!m_Assemblies.ContainsKey(assetID)) 1374 if (!m_Assemblies.ContainsKey(assetID))
1348 m_Assemblies[assetID] = assembly; 1375 m_Assemblies[assetID] = assemblyPath;
1349 1376
1350 lock (m_AddingAssemblies) 1377 lock (m_AddingAssemblies)
1351 { 1378 {
1352 m_AddingAssemblies[assembly]--; 1379 m_AddingAssemblies[assemblyPath]--;
1353 } 1380 }
1354 1381
1355 if (instance != null) 1382 if (instance != null)