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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Examples/SimpleApp/ComplexObject.cs2
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs19
4 files changed, 23 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 3f90723..f0f73b0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -270,6 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
270 remoteClient.SendInventoryItemUpdate(item); 270 remoteClient.SendInventoryItemUpdate(item);
271 } 271 }
272 272
273 storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID);
273 ((SceneObjectGroup)selectedEnt).DeleteGroup(); 274 ((SceneObjectGroup)selectedEnt).DeleteGroup();
274 275
275 lock (Entities) 276 lock (Entities)
@@ -318,7 +319,7 @@ namespace OpenSim.Region.Environment.Scenes
318 { 319 {
319 SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData); 320 SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
320 this.AddEntity(group); 321 this.AddEntity(group);
321 group.Pos = pos; 322 group.AbsolutePosition = pos;
322 } 323 }
323 324
324 /// <summary> 325 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index a5ad2e6..ec62509 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -35,12 +35,11 @@ namespace OpenSim.Region.Environment.Scenes
35 get { return 1; } 35 get { return 1; }
36 } 36 }
37 37
38 public LLQuaternion Rotation 38 public LLQuaternion GroupRotation
39 { 39 {
40 get { return m_rootPart.RotationOffset; } 40 get { return m_rootPart.RotationOffset; }
41 } 41 }
42 42
43
44 /// <summary> 43 /// <summary>
45 /// 44 ///
46 /// </summary> 45 /// </summary>
@@ -538,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes
538 SceneObjectPart part = this.GetChildPrim(localID); 537 SceneObjectPart part = this.GetChildPrim(localID);
539 if (part != null) 538 if (part != null)
540 { 539 {
541 return part.PartName; 540 return part.Name;
542 } 541 }
543 return ""; 542 return "";
544 } 543 }
diff --git a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
index 9276212..01af4f0 100644
--- a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
@@ -31,7 +31,7 @@ namespace SimpleApp
31 31
32 public override void UpdateMovement() 32 public override void UpdateMovement()
33 { 33 {
34 UpdateGroupRotation(Rotation * m_rotationDirection); 34 UpdateGroupRotation(GroupRotation * m_rotationDirection);
35 35
36 base.UpdateMovement(); 36 base.UpdateMovement();
37 } 37 }
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index b5e9e1c..6f12c47 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -475,7 +475,24 @@ namespace OpenSim.DataStore.MonoSqliteStorage
475 475
476 public void RemoveObject(LLUUID obj) 476 public void RemoveObject(LLUUID obj)
477 { 477 {
478 // TODO: remove code 478 DataTable prims = ds.Tables["prims"];
479 DataTable shapes = ds.Tables["primshapes"];
480
481 string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
482 DataRow[] primRows = prims.Select(selectExp);
483 foreach (DataRow row in primRows)
484 {
485 LLUUID uuid = new LLUUID((string)row["UUID"]);
486 DataRow shapeRow = shapes.Rows.Find(uuid);
487 if (shapeRow != null)
488 {
489 shapeRow.Delete();
490 }
491 row.Delete();
492 }
493
494 primDa.Update(ds, "prims");
495 shapeDa.Update(ds, "primshapes");
479 } 496 }
480 497
481 public List<SceneObjectGroup> LoadObjects() 498 public List<SceneObjectGroup> LoadObjects()