diff options
Diffstat (limited to '')
37 files changed, 1362 insertions, 321 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 12250df..e241274 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -781,8 +781,8 @@ namespace OpenSim | |||
781 | MainConsole.Instance.Output(String.Format( | 781 | MainConsole.Instance.Output(String.Format( |
782 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", | 782 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", |
783 | scene.RegionInfo.RegionName, | 783 | scene.RegionInfo.RegionName, |
784 | scene.RegionInfo.RegionLocX, | 784 | scene.RegionInfo.LegacyRegionLocX, |
785 | scene.RegionInfo.RegionLocY, | 785 | scene.RegionInfo.LegacyRegionLocY, |
786 | scene.RegionInfo.InternalEndPoint.Port, | 786 | scene.RegionInfo.InternalEndPoint.Port, |
787 | scene.RegionInfo.EstateSettings.EstateName)); | 787 | scene.RegionInfo.EstateSettings.EstateName)); |
788 | }); | 788 | }); |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index b032e7f..70d7ee9 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -690,7 +690,8 @@ namespace OpenSim | |||
690 | clientServer = clientNetworkServers; | 690 | clientServer = clientNetworkServers; |
691 | scene.LoadWorldMap(); | 691 | scene.LoadWorldMap(); |
692 | 692 | ||
693 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); | 693 | Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ); |
694 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent); | ||
694 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; | 695 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; |
695 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 696 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
696 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); | 697 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); |
@@ -742,7 +743,7 @@ namespace OpenSim | |||
742 | { | 743 | { |
743 | m_log.InfoFormat( | 744 | m_log.InfoFormat( |
744 | "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", | 745 | "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", |
745 | whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY); | 746 | whichRegion.RegionName, whichRegion.LegacyRegionLocX, whichRegion.LegacyRegionLocY); |
746 | 747 | ||
747 | ShutdownClientServer(whichRegion); | 748 | ShutdownClientServer(whichRegion); |
748 | IScene scene; | 749 | IScene scene; |
@@ -752,10 +753,10 @@ namespace OpenSim | |||
752 | 753 | ||
753 | # region Setup methods | 754 | # region Setup methods |
754 | 755 | ||
755 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) | 756 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent) |
756 | { | 757 | { |
757 | return GetPhysicsScene( | 758 | return GetPhysicsScene( |
758 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier); | 759 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent); |
759 | } | 760 | } |
760 | 761 | ||
761 | /// <summary> | 762 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 1a2d4de..00fa5db 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -34,11 +34,13 @@ using System.Text; | |||
34 | using System.Threading; | 34 | using System.Threading; |
35 | using System.Timers; | 35 | using System.Timers; |
36 | using System.Xml; | 36 | using System.Xml; |
37 | |||
37 | using log4net; | 38 | using log4net; |
38 | using OpenMetaverse; | 39 | using OpenMetaverse; |
39 | using OpenMetaverse.Packets; | 40 | using OpenMetaverse.Packets; |
40 | using OpenMetaverse.Messages.Linden; | 41 | using OpenMetaverse.Messages.Linden; |
41 | using OpenMetaverse.StructuredData; | 42 | using OpenMetaverse.StructuredData; |
43 | |||
42 | using OpenSim.Framework; | 44 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Client; | 45 | using OpenSim.Framework.Client; |
44 | using OpenSim.Framework.Monitoring; | 46 | using OpenSim.Framework.Monitoring; |
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces; | |||
48 | using Timer = System.Timers.Timer; | 50 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 51 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | 52 | using RegionFlags = OpenMetaverse.RegionFlags; |
51 | using Nini.Config; | ||
52 | 53 | ||
53 | using System.IO; | 54 | using System.IO; |
54 | using PermissionMask = OpenSim.Framework.PermissionMask; | 55 | using PermissionMask = OpenSim.Framework.PermissionMask; |
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
307 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; | 308 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; |
308 | 309 | ||
309 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 310 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
311 | private static string LogHeader = "[LLCLIENTVIEW]"; | ||
310 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | 312 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients |
311 | 313 | ||
312 | /// <summary> | 314 | /// <summary> |
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
447 | 449 | ||
448 | // ~LLClientView() | 450 | // ~LLClientView() |
449 | // { | 451 | // { |
450 | // m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); | 452 | // m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode); |
451 | // } | 453 | // } |
452 | 454 | ||
453 | /// <summary> | 455 | /// <summary> |
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | // there is some unidentified connection problem, not where we have issues due to deadlock | 515 | // there is some unidentified connection problem, not where we have issues due to deadlock |
514 | if (!IsActive && !force) | 516 | if (!IsActive && !force) |
515 | { | 517 | { |
516 | m_log.DebugFormat( | 518 | m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set", |
517 | "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", | 519 | LogHeader, Name, m_scene.Name); |
518 | Name, m_scene.Name); | ||
519 | 520 | ||
520 | return; | 521 | return; |
521 | } | 522 | } |
@@ -1153,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1153 | /// <param name="map">heightmap</param> | 1154 | /// <param name="map">heightmap</param> |
1154 | public virtual void SendLayerData(float[] map) | 1155 | public virtual void SendLayerData(float[] map) |
1155 | { | 1156 | { |
1156 | Util.FireAndForget(DoSendLayerData, map); | 1157 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); |
1157 | } | 1158 | } |
1158 | 1159 | ||
1159 | /// <summary> | 1160 | /// <summary> |
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1162 | /// <param name="o"></param> | 1163 | /// <param name="o"></param> |
1163 | private void DoSendLayerData(object o) | 1164 | private void DoSendLayerData(object o) |
1164 | { | 1165 | { |
1165 | float[] map = LLHeightFieldMoronize((float[])o); | 1166 | TerrainData map = (TerrainData)o; |
1166 | 1167 | ||
1167 | try | 1168 | try |
1168 | { | 1169 | { |
1170 | // Send LayerData in typerwriter pattern | ||
1169 | //for (int y = 0; y < 16; y++) | 1171 | //for (int y = 0; y < 16; y++) |
1170 | //{ | 1172 | //{ |
1171 | // for (int x = 0; x < 16; x++) | 1173 | // for (int x = 0; x < 16; x++) |
@@ -1175,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1175 | //} | 1177 | //} |
1176 | 1178 | ||
1177 | // Send LayerData in a spiral pattern. Fun! | 1179 | // Send LayerData in a spiral pattern. Fun! |
1178 | SendLayerTopRight(map, 0, 0, 15, 15); | 1180 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); |
1179 | } | 1181 | } |
1180 | catch (Exception e) | 1182 | catch (Exception e) |
1181 | { | 1183 | { |
@@ -1183,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1183 | } | 1185 | } |
1184 | } | 1186 | } |
1185 | 1187 | ||
1186 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | 1188 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) |
1187 | { | 1189 | { |
1188 | // Row | 1190 | // Row |
1189 | for (int i = x1; i <= x2; i++) | 1191 | for (int i = x1; i <= x2; i++) |
@@ -1193,11 +1195,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1193 | for (int j = y1 + 1; j <= y2; j++) | 1195 | for (int j = y1 + 1; j <= y2; j++) |
1194 | SendLayerData(x2, j, map); | 1196 | SendLayerData(x2, j, map); |
1195 | 1197 | ||
1196 | if (x2 - x1 > 0) | 1198 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1197 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | 1199 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); |
1198 | } | 1200 | } |
1199 | 1201 | ||
1200 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | 1202 | void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2) |
1201 | { | 1203 | { |
1202 | // Row in reverse | 1204 | // Row in reverse |
1203 | for (int i = x2; i >= x1; i--) | 1205 | for (int i = x2; i >= x1; i--) |
@@ -1207,7 +1209,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1207 | for (int j = y2 - 1; j >= y1; j--) | 1209 | for (int j = y2 - 1; j >= y1; j--) |
1208 | SendLayerData(x1, j, map); | 1210 | SendLayerData(x1, j, map); |
1209 | 1211 | ||
1210 | if (x2 - x1 > 0) | 1212 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1211 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | 1213 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); |
1212 | } | 1214 | } |
1213 | 1215 | ||
@@ -1229,22 +1231,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1229 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1231 | // OutPacket(layerpack, ThrottleOutPacketType.Land); |
1230 | // } | 1232 | // } |
1231 | 1233 | ||
1234 | // Legacy form of invocation that passes around a bare data array. | ||
1235 | // Just ignore what was passed and use the real terrain info that is part of the scene. | ||
1236 | public void SendLayerData(int px, int py, float[] map) | ||
1237 | { | ||
1238 | SendLayerData(px, py, m_scene.Heightmap.GetTerrainData()); | ||
1239 | } | ||
1240 | |||
1232 | /// <summary> | 1241 | /// <summary> |
1233 | /// Sends a specified patch to a client | 1242 | /// Sends a terrain packet for the point specified. |
1243 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. | ||
1244 | /// We just use the terrain from the region we know about. | ||
1234 | /// </summary> | 1245 | /// </summary> |
1235 | /// <param name="px">Patch coordinate (x) 0..15</param> | 1246 | /// <param name="px">Patch coordinate (x) 0..15</param> |
1236 | /// <param name="py">Patch coordinate (y) 0..15</param> | 1247 | /// <param name="py">Patch coordinate (y) 0..15</param> |
1237 | /// <param name="map">heightmap</param> | 1248 | /// <param name="map">heightmap</param> |
1238 | public void SendLayerData(int px, int py, float[] map) | 1249 | public void SendLayerData(int px, int py, TerrainData terrData) |
1239 | { | 1250 | { |
1240 | try | 1251 | try |
1241 | { | 1252 | { |
1242 | int[] patches = new int[] { py * 16 + px }; | 1253 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); |
1243 | float[] heightmap = (map.Length == 65536) ? | ||
1244 | map : | ||
1245 | LLHeightFieldMoronize(map); | ||
1246 | |||
1247 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1248 | 1254 | ||
1249 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. | 1255 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. |
1250 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. | 1256 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. |
@@ -1262,14 +1268,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1262 | if (m_justEditedTerrain) | 1268 | if (m_justEditedTerrain) |
1263 | { | 1269 | { |
1264 | layerpack.Header.Reliable = false; | 1270 | layerpack.Header.Reliable = false; |
1265 | OutPacket(layerpack, | 1271 | OutPacket(layerpack, ThrottleOutPacketType.Unknown ); |
1266 | ThrottleOutPacketType.Unknown ); | ||
1267 | } | 1272 | } |
1268 | else | 1273 | else |
1269 | { | 1274 | { |
1270 | layerpack.Header.Reliable = true; | 1275 | layerpack.Header.Reliable = true; |
1271 | OutPacket(layerpack, | 1276 | OutPacket(layerpack, ThrottleOutPacketType.Land); |
1272 | ThrottleOutPacketType.Land); | ||
1273 | } | 1277 | } |
1274 | } | 1278 | } |
1275 | catch (Exception e) | 1279 | catch (Exception e) |
@@ -1279,38 +1283,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1279 | } | 1283 | } |
1280 | 1284 | ||
1281 | /// <summary> | 1285 | /// <summary> |
1282 | /// Munges heightfield into the LLUDP backed in restricted heightfield. | ||
1283 | /// </summary> | ||
1284 | /// <param name="map">float array in the base; Constants.RegionSize</param> | ||
1285 | /// <returns>float array in the base 256</returns> | ||
1286 | internal float[] LLHeightFieldMoronize(float[] map) | ||
1287 | { | ||
1288 | if (map.Length == 65536) | ||
1289 | return map; | ||
1290 | else | ||
1291 | { | ||
1292 | float[] returnmap = new float[65536]; | ||
1293 | |||
1294 | if (map.Length < 65535) | ||
1295 | { | ||
1296 | // rebase the vector stride to 256 | ||
1297 | for (int i = 0; i < Constants.RegionSize; i++) | ||
1298 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize); | ||
1299 | } | ||
1300 | else | ||
1301 | { | ||
1302 | for (int i = 0; i < 256; i++) | ||
1303 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256); | ||
1304 | } | ||
1305 | |||
1306 | //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536); | ||
1307 | |||
1308 | return returnmap; | ||
1309 | } | ||
1310 | |||
1311 | } | ||
1312 | |||
1313 | /// <summary> | ||
1314 | /// Send the wind matrix to the client | 1286 | /// Send the wind matrix to the client |
1315 | /// </summary> | 1287 | /// </summary> |
1316 | /// <param name="windSpeeds">16x16 array of wind speeds</param> | 1288 | /// <param name="windSpeeds">16x16 array of wind speeds</param> |
@@ -2782,8 +2754,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2782 | { | 2754 | { |
2783 | if (req.AssetInf.Data == null) | 2755 | if (req.AssetInf.Data == null) |
2784 | { | 2756 | { |
2785 | m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", | 2757 | m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null", |
2786 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2758 | LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2787 | return; | 2759 | return; |
2788 | } | 2760 | } |
2789 | 2761 | ||
@@ -2910,8 +2882,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2910 | { | 2882 | { |
2911 | pos = (land.AABBMax + land.AABBMin) * 0.5f; | 2883 | pos = (land.AABBMax + land.AABBMin) * 0.5f; |
2912 | } | 2884 | } |
2913 | reply.Data.GlobalX = info.RegionLocX + x; | 2885 | reply.Data.GlobalX = info.LegacyRegionLocX + x; |
2914 | reply.Data.GlobalY = info.RegionLocY + y; | 2886 | reply.Data.GlobalY = info.LegacyRegionLocY + y; |
2915 | reply.Data.GlobalZ = pos.Z; | 2887 | reply.Data.GlobalZ = pos.Z; |
2916 | reply.Data.SimName = Utils.StringToBytes(info.RegionName); | 2888 | reply.Data.SimName = Utils.StringToBytes(info.RegionName); |
2917 | reply.Data.SnapshotID = land.SnapshotID; | 2889 | reply.Data.SnapshotID = land.SnapshotID; |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 853b72d..1ce166e 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack | |||
69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. | 69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. |
70 | /// </param> | 70 | /// </param> |
71 | /// <returns></returns> | 71 | /// <returns></returns> |
72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); | 72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent); |
73 | 73 | ||
74 | protected abstract ClientStackManager CreateClientStackManager(); | 74 | protected abstract ClientStackManager CreateClientStackManager(); |
75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); | 75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); |
@@ -123,13 +123,13 @@ namespace OpenSim.Region.ClientStack | |||
123 | /// </param> | 123 | /// </param> |
124 | /// <returns></returns> | 124 | /// <returns></returns> |
125 | protected PhysicsScene GetPhysicsScene( | 125 | protected PhysicsScene GetPhysicsScene( |
126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) | 126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent) |
127 | { | 127 | { |
128 | PhysicsPluginManager physicsPluginManager; | 128 | PhysicsPluginManager physicsPluginManager; |
129 | physicsPluginManager = new PhysicsPluginManager(); | 129 | physicsPluginManager = new PhysicsPluginManager(); |
130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); | 130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); |
131 | 131 | ||
132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); | 132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent); |
133 | } | 133 | } |
134 | } | 134 | } |
135 | } \ No newline at end of file | 135 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 27ace68..db62b31 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -189,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
189 | string message = c.Message; | 189 | string message = c.Message; |
190 | Scene scene = (Scene)c.Scene; | 190 | Scene scene = (Scene)c.Scene; |
191 | Vector3 fromPos = c.Position; | 191 | Vector3 fromPos = c.Position; |
192 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 192 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionWorldLocX, scene.RegionInfo.RegionWorldLocY, 0); |
193 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
194 | 193 | ||
195 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 194 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
196 | 195 | ||
@@ -342,8 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
342 | { | 341 | { |
343 | Vector3 fromRegionPos = fromPos + regionPos; | 342 | Vector3 fromRegionPos = fromPos + regionPos; |
344 | Vector3 toRegionPos = presence.AbsolutePosition + | 343 | Vector3 toRegionPos = presence.AbsolutePosition + |
345 | new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, | 344 | new Vector3(presence.Scene.RegionInfo.RegionWorldLocX, presence.Scene.RegionInfo.RegionWorldLocY, 0); |
346 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
347 | 345 | ||
348 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 346 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
349 | 347 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index 56ff2bd..a982466 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -663,8 +663,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
663 | 663 | ||
664 | Vector3 avaPos = p.AbsolutePosition; | 664 | Vector3 avaPos = p.AbsolutePosition; |
665 | // Getting the global position for the Avatar | 665 | // Getting the global position for the Avatar |
666 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, | 666 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionWorldLocX + avaPos.X, |
667 | remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, | 667 | remoteClient.Scene.RegionInfo.RegionWorldLocY + avaPos.Y, |
668 | avaPos.Z); | 668 | avaPos.Z); |
669 | 669 | ||
670 | string landOwnerName = string.Empty; | 670 | string landOwnerName = string.Empty; |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index aa8a4db..eb1b271 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -494,8 +494,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
494 | } | 494 | } |
495 | 495 | ||
496 | // Check that these are not the same coordinates | 496 | // Check that these are not the same coordinates |
497 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && | 497 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.LegacyRegionLocX && |
498 | finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) | 498 | finalDestination.RegionLocY == sp.Scene.RegionInfo.LegacyRegionLocY) |
499 | { | 499 | { |
500 | // Can't do. Viewer crashes | 500 | // Can't do. Viewer crashes |
501 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); | 501 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); |
@@ -567,8 +567,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
567 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); | 567 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); |
568 | 568 | ||
569 | // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position. | 569 | // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position. |
570 | return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance | 570 | return Math.Abs(sourceRegion.LegacyRegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance |
571 | && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; | 571 | && Math.Abs(sourceRegion.LegacyRegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; |
572 | } | 572 | } |
573 | 573 | ||
574 | /// <summary> | 574 | /// <summary> |
@@ -635,7 +635,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
635 | string.Format( | 635 | string.Format( |
636 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", | 636 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", |
637 | finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY, | 637 | finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY, |
638 | sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, | 638 | sourceRegion.RegionName, sourceRegion.LegacyRegionLocX, sourceRegion.LegacyRegionLocY, |
639 | MaxTransferDistance)); | 639 | MaxTransferDistance)); |
640 | 640 | ||
641 | return; | 641 | return; |
@@ -1374,8 +1374,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1374 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1374 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1375 | 1375 | ||
1376 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1376 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); |
1377 | uint neighbourx = scene.RegionInfo.RegionLocX; | 1377 | uint neighbourx = scene.RegionInfo.LegacyRegionLocX; |
1378 | uint neighboury = scene.RegionInfo.RegionLocY; | 1378 | uint neighboury = scene.RegionInfo.LegacyRegionLocY; |
1379 | const float boundaryDistance = 1.7f; | 1379 | const float boundaryDistance = 1.7f; |
1380 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | 1380 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); |
1381 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | 1381 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); |
@@ -1408,8 +1408,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1408 | neighbourx = b.TriggerRegionX; | 1408 | neighbourx = b.TriggerRegionX; |
1409 | 1409 | ||
1410 | Vector3 newposition = pos; | 1410 | Vector3 newposition = pos; |
1411 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | 1411 | newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize; |
1412 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | 1412 | newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize; |
1413 | agent.ControllingClient.SendAgentAlertMessage( | 1413 | agent.ControllingClient.SendAgentAlertMessage( |
1414 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 1414 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
1415 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 1415 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
@@ -1431,8 +1431,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1431 | neighbourx = ba.TriggerRegionX; | 1431 | neighbourx = ba.TriggerRegionX; |
1432 | 1432 | ||
1433 | Vector3 newposition = pos; | 1433 | Vector3 newposition = pos; |
1434 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | 1434 | newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize; |
1435 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | 1435 | newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize; |
1436 | agent.ControllingClient.SendAgentAlertMessage( | 1436 | agent.ControllingClient.SendAgentAlertMessage( |
1437 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 1437 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
1438 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 1438 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
@@ -1462,8 +1462,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1462 | neighboury = ba.TriggerRegionY; | 1462 | neighboury = ba.TriggerRegionY; |
1463 | neighbourx = ba.TriggerRegionX; | 1463 | neighbourx = ba.TriggerRegionX; |
1464 | Vector3 newposition = pos; | 1464 | Vector3 newposition = pos; |
1465 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | 1465 | newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize; |
1466 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | 1466 | newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize; |
1467 | agent.ControllingClient.SendAgentAlertMessage( | 1467 | agent.ControllingClient.SendAgentAlertMessage( |
1468 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 1468 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
1469 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 1469 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
@@ -1492,8 +1492,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1492 | neighboury = b.TriggerRegionY; | 1492 | neighboury = b.TriggerRegionY; |
1493 | neighbourx = b.TriggerRegionX; | 1493 | neighbourx = b.TriggerRegionX; |
1494 | Vector3 newposition = pos; | 1494 | Vector3 newposition = pos; |
1495 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | 1495 | newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize; |
1496 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | 1496 | newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize; |
1497 | agent.ControllingClient.SendAgentAlertMessage( | 1497 | agent.ControllingClient.SendAgentAlertMessage( |
1498 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 1498 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
1499 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 1499 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
@@ -1901,7 +1901,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1901 | 1901 | ||
1902 | if (m_regionInfo != null) | 1902 | if (m_regionInfo != null) |
1903 | { | 1903 | { |
1904 | neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 1904 | neighbours = RequestNeighbours(sp, m_regionInfo.LegacyRegionLocX, m_regionInfo.LegacyRegionLocY); |
1905 | } | 1905 | } |
1906 | else | 1906 | else |
1907 | { | 1907 | { |
@@ -2057,8 +2057,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2057 | 2057 | ||
2058 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | 2058 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) |
2059 | { | 2059 | { |
2060 | int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; | 2060 | int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX; |
2061 | int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; | 2061 | int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY; |
2062 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; | 2062 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; |
2063 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; | 2063 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; |
2064 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; | 2064 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; |
@@ -2161,10 +2161,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2161 | extent.X = ((int)extent.X / (int)Constants.RegionSize); | 2161 | extent.X = ((int)extent.X / (int)Constants.RegionSize); |
2162 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize); | 2162 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize); |
2163 | 2163 | ||
2164 | swCorner.X = Scene.RegionInfo.RegionLocX - 1; | 2164 | swCorner.X = Scene.RegionInfo.LegacyRegionLocX - 1; |
2165 | swCorner.Y = Scene.RegionInfo.RegionLocY - 1; | 2165 | swCorner.Y = Scene.RegionInfo.LegacyRegionLocY - 1; |
2166 | neCorner.X = Scene.RegionInfo.RegionLocX + extent.X; | 2166 | neCorner.X = Scene.RegionInfo.LegacyRegionLocX + extent.X; |
2167 | neCorner.Y = Scene.RegionInfo.RegionLocY + extent.Y; | 2167 | neCorner.Y = Scene.RegionInfo.LegacyRegionLocY + extent.Y; |
2168 | } | 2168 | } |
2169 | 2169 | ||
2170 | /// <summary> | 2170 | /// <summary> |
@@ -2301,8 +2301,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2301 | return; | 2301 | return; |
2302 | } | 2302 | } |
2303 | 2303 | ||
2304 | int thisx = (int)scene.RegionInfo.RegionLocX; | 2304 | int thisx = (int)scene.RegionInfo.LegacyRegionLocX; |
2305 | int thisy = (int)scene.RegionInfo.RegionLocY; | 2305 | int thisy = (int)scene.RegionInfo.LegacyRegionLocY; |
2306 | Vector3 EastCross = new Vector3(0.1f, 0, 0); | 2306 | Vector3 EastCross = new Vector3(0.1f, 0, 0); |
2307 | Vector3 WestCross = new Vector3(-0.1f, 0, 0); | 2307 | Vector3 WestCross = new Vector3(-0.1f, 0, 0); |
2308 | Vector3 NorthCross = new Vector3(0, 0.1f, 0); | 2308 | Vector3 NorthCross = new Vector3(0, 0.1f, 0); |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index d943b20..bf87392 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
213 | if (part != null) | 213 | if (part != null) |
214 | { | 214 | { |
215 | ObjectRegionName = s.RegionInfo.RegionName; | 215 | ObjectRegionName = s.RegionInfo.RegionName; |
216 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); | 216 | uint localX = s.RegionInfo.RegionWorldLocX; |
217 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | 217 | uint localY = s.RegionInfo.RegionWorldLocY; |
218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | 218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; |
219 | return part; | 219 | return part; |
220 | } | 220 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 26d22b8..c1f2f04 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -224,10 +224,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
224 | } | 224 | } |
225 | 225 | ||
226 | string reason = string.Empty; | 226 | string reason = string.Empty; |
227 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) | 227 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.LegacyRegionLocX, (int)scene.RegionInfo.LegacyRegionLocY, jpgData, out reason)) |
228 | { | 228 | { |
229 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", | 229 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", |
230 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); | 230 | scene.RegionInfo.RegionName, scene.RegionInfo.LegacyRegionLocX, scene.RegionInfo.LegacyRegionLocY, reason); |
231 | } | 231 | } |
232 | } | 232 | } |
233 | } | 233 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs index d8dace2..9aa4243 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs | |||
@@ -71,8 +71,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
71 | 71 | ||
72 | public void AddScene(Scene scene) | 72 | public void AddScene(Scene scene) |
73 | { | 73 | { |
74 | uint x = scene.RegionInfo.RegionLocX; | 74 | uint x = scene.RegionInfo.LegacyRegionLocX; |
75 | uint y = scene.RegionInfo.RegionLocY; | 75 | uint y = scene.RegionInfo.LegacyRegionLocY; |
76 | 76 | ||
77 | SortedDictionary<uint, Scene> row; | 77 | SortedDictionary<uint, Scene> row; |
78 | if (!Regions.TryGetValue(y, out row)) | 78 | if (!Regions.TryGetValue(y, out row)) |
@@ -120,8 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
120 | { | 120 | { |
121 | // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name | 121 | // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name |
122 | string path = string.Format("{0}_{1}_{2}", | 122 | string path = string.Format("{0}_{1}_{2}", |
123 | scene.RegionInfo.RegionLocX - Rect.X + 1, | 123 | scene.RegionInfo.LegacyRegionLocX - Rect.X + 1, |
124 | scene.RegionInfo.RegionLocY - Rect.Y + 1, | 124 | scene.RegionInfo.LegacyRegionLocY - Rect.Y + 1, |
125 | scene.RegionInfo.RegionName.Replace(' ', '_')); | 125 | scene.RegionInfo.RegionName.Replace(' ', '_')); |
126 | m_regionDirs[scene.RegionInfo.RegionID] = path; | 126 | m_regionDirs[scene.RegionInfo.RegionID] = path; |
127 | }); | 127 | }); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs index 3dcc020..25f1e5c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs | |||
@@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
145 | { | 145 | { |
146 | foreach (RegionInfo archivedRegion in m_directory2region.Values) | 146 | foreach (RegionInfo archivedRegion in m_directory2region.Values) |
147 | { | 147 | { |
148 | Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY); | 148 | Point location = new Point((int)rootScene.RegionInfo.LegacyRegionLocX, (int)rootScene.RegionInfo.LegacyRegionLocY); |
149 | location.Offset(archivedRegion.Location); | 149 | location.Offset(archivedRegion.Location); |
150 | 150 | ||
151 | Scene scene; | 151 | Scene scene; |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs index 173b603..bc172a4 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
96 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | 96 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); |
97 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | 97 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); |
98 | 98 | ||
99 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | 99 | if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) |
100 | { | 100 | { |
101 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | 101 | if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) |
102 | { | 102 | { |
103 | int corner = int.Parse(num); | 103 | int corner = int.Parse(num); |
104 | UUID texture = UUID.Parse(uuid); | 104 | UUID texture = UUID.Parse(uuid); |
@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
135 | int x = (args.Length > 4 ? int.Parse(args[4]) : -1); | 135 | int x = (args.Length > 4 ? int.Parse(args[4]) : -1); |
136 | int y = (args.Length > 5 ? int.Parse(args[5]) : -1); | 136 | int y = (args.Length > 5 ? int.Parse(args[5]) : -1); |
137 | 137 | ||
138 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | 138 | if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) |
139 | { | 139 | { |
140 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | 140 | if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) |
141 | { | 141 | { |
142 | double selectedheight = double.Parse(heightstring); | 142 | double selectedheight = double.Parse(heightstring); |
143 | 143 | ||
@@ -159,9 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
159 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | 159 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); |
160 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | 160 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); |
161 | 161 | ||
162 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | 162 | if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) |
163 | { | 163 | { |
164 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | 164 | if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) |
165 | { | 165 | { |
166 | int corner = int.Parse(num); | 166 | int corner = int.Parse(num); |
167 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | 167 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 1789d6d..51ed83f 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1717,8 +1717,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1717 | // HACK for now | 1717 | // HACK for now |
1718 | RegionInfo r = new RegionInfo(); | 1718 | RegionInfo r = new RegionInfo(); |
1719 | r.RegionName = info.RegionName; | 1719 | r.RegionName = info.RegionName; |
1720 | r.RegionLocX = (uint)info.RegionLocX; | 1720 | r.LegacyRegionLocX = (uint)info.RegionLocX; |
1721 | r.RegionLocY = (uint)info.RegionLocY; | 1721 | r.LegacyRegionLocY = (uint)info.RegionLocY; |
1722 | r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess); | 1722 | r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess); |
1723 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); | 1723 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); |
1724 | } | 1724 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index d78ade5..d5c77ec 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
67 | { | 67 | { |
68 | using (Bitmap bitmap = new Bitmap(filename)) | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
69 | { | 69 | { |
70 | ITerrainChannel retval = new TerrainChannel(true); | 70 | ITerrainChannel retval = new TerrainChannel(w, h); |
71 | 71 | ||
72 | for (int x = 0; x < retval.Width; x++) | 72 | for (int x = 0; x < retval.Width; x++) |
73 | { | 73 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index fd30c46..459af73 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -30,10 +30,14 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Net; | 32 | using System.Net; |
33 | |||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
36 | |||
35 | using OpenMetaverse; | 37 | using OpenMetaverse; |
36 | using Mono.Addins; | 38 | using Mono.Addins; |
39 | |||
40 | using OpenSim.Data; | ||
37 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
38 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | 42 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
39 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; | 43 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; |
@@ -70,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
70 | #endregion | 74 | #endregion |
71 | 75 | ||
72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
73 | 78 | ||
74 | private readonly Commander m_commander = new Commander("terrain"); | 79 | private readonly Commander m_commander = new Commander("terrain"); |
75 | 80 | ||
@@ -130,15 +135,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
130 | { | 135 | { |
131 | if (m_scene.Heightmap == null) | 136 | if (m_scene.Heightmap == null) |
132 | { | 137 | { |
133 | m_channel = new TerrainChannel(m_InitialTerrain); | 138 | m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX, |
139 | (int)m_scene.RegionInfo.RegionSizeY, | ||
140 | (int)m_scene.RegionInfo.RegionSizeZ); | ||
134 | m_scene.Heightmap = m_channel; | 141 | m_scene.Heightmap = m_channel; |
135 | m_revert = new TerrainChannel(); | ||
136 | UpdateRevertMap(); | 142 | UpdateRevertMap(); |
137 | } | 143 | } |
138 | else | 144 | else |
139 | { | 145 | { |
140 | m_channel = m_scene.Heightmap; | 146 | m_channel = m_scene.Heightmap; |
141 | m_revert = new TerrainChannel(); | ||
142 | UpdateRevertMap(); | 147 | UpdateRevertMap(); |
143 | } | 148 | } |
144 | 149 | ||
@@ -532,6 +537,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
532 | /// </summary> | 537 | /// </summary> |
533 | public void UpdateRevertMap() | 538 | public void UpdateRevertMap() |
534 | { | 539 | { |
540 | /* | ||
535 | int x; | 541 | int x; |
536 | for (x = 0; x < m_channel.Width; x++) | 542 | for (x = 0; x < m_channel.Width; x++) |
537 | { | 543 | { |
@@ -541,6 +547,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
541 | m_revert[x, y] = m_channel[x, y]; | 547 | m_revert[x, y] = m_channel[x, y]; |
542 | } | 548 | } |
543 | } | 549 | } |
550 | */ | ||
551 | m_revert = m_channel.MakeCopy(); | ||
544 | } | 552 | } |
545 | 553 | ||
546 | /// <summary> | 554 | /// <summary> |
@@ -553,8 +561,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
553 | /// <param name="fileStartY">Where to begin our slice</param> | 561 | /// <param name="fileStartY">Where to begin our slice</param> |
554 | public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) | 562 | public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) |
555 | { | 563 | { |
556 | int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; | 564 | int offsetX = (int) m_scene.RegionInfo.LegacyRegionLocX - fileStartX; |
557 | int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; | 565 | int offsetY = (int) m_scene.RegionInfo.LegacyRegionLocY - fileStartY; |
558 | 566 | ||
559 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) | 567 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) |
560 | { | 568 | { |
@@ -594,14 +602,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
594 | /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param> | 602 | /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param> |
595 | public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) | 603 | public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) |
596 | { | 604 | { |
597 | int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX; | 605 | int offsetX = (int)m_scene.RegionInfo.LegacyRegionLocX - fileStartX; |
598 | int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY; | 606 | int offsetY = (int)m_scene.RegionInfo.LegacyRegionLocY - fileStartY; |
599 | 607 | ||
600 | if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight) | 608 | if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight) |
601 | { | 609 | { |
602 | MainConsole.Instance.OutputFormat( | 610 | MainConsole.Instance.OutputFormat( |
603 | "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.", | 611 | "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.", |
604 | m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY); | 612 | m_scene.RegionInfo.LegacyRegionLocX, m_scene.RegionInfo.LegacyRegionLocY, fileWidth, fileStartX, fileHeight, fileStartY); |
605 | 613 | ||
606 | return; | 614 | return; |
607 | } | 615 | } |
@@ -705,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
705 | private void CheckForTerrainUpdates(bool respectEstateSettings) | 713 | private void CheckForTerrainUpdates(bool respectEstateSettings) |
706 | { | 714 | { |
707 | bool shouldTaint = false; | 715 | bool shouldTaint = false; |
708 | float[] serialised = m_channel.GetFloatsSerialised(); | 716 | float[] terrHeights = m_channel.GetFloatsSerialised(); |
709 | int x; | 717 | int x; |
710 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | 718 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) |
711 | { | 719 | { |
@@ -714,16 +722,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
714 | { | 722 | { |
715 | if (m_channel.Tainted(x, y)) | 723 | if (m_channel.Tainted(x, y)) |
716 | { | 724 | { |
717 | // if we should respect the estate settings then | 725 | // If we should respect the estate settings then |
718 | // fixup and height deltas that don't respect them | 726 | // fixup and height deltas that don't respect them. |
727 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | ||
719 | if (respectEstateSettings && LimitChannelChanges(x, y)) | 728 | if (respectEstateSettings && LimitChannelChanges(x, y)) |
720 | { | 729 | { |
721 | // this has been vetoed, so update | 730 | // Terrain heights were modified. Refetch the terrain info. |
722 | // what we are going to send to the client | 731 | terrHeights = m_channel.GetFloatsSerialised(); |
723 | serialised = m_channel.GetFloatsSerialised(); | ||
724 | } | 732 | } |
725 | 733 | ||
726 | SendToClients(serialised, x, y); | 734 | // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y); |
735 | SendToClients(terrHeights, x, y); | ||
727 | shouldTaint = true; | 736 | shouldTaint = true; |
728 | } | 737 | } |
729 | } | 738 | } |
@@ -792,13 +801,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
792 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | 801 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> |
793 | /// <param name="x">The patch corner to send</param> | 802 | /// <param name="x">The patch corner to send</param> |
794 | /// <param name="y">The patch corner to send</param> | 803 | /// <param name="y">The patch corner to send</param> |
795 | private void SendToClients(float[] serialised, int x, int y) | 804 | private void SendToClients(float[] heightMap, int x, int y) |
796 | { | 805 | { |
797 | m_scene.ForEachClient( | 806 | m_scene.ForEachClient( |
798 | delegate(IClientAPI controller) | 807 | delegate(IClientAPI controller) |
799 | { controller.SendLayerData( | 808 | { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); } |
800 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
801 | } | ||
802 | ); | 809 | ); |
803 | } | 810 | } |
804 | 811 | ||
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index cdf1467..8383f4e 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
249 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is | 249 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is |
250 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | 250 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. |
251 | 251 | ||
252 | if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) | 252 | if (m_scene.RegionInfo.LegacyRegionLocX >= 2048 || m_scene.RegionInfo.LegacyRegionLocY >= 2048) |
253 | { | 253 | { |
254 | ScenePresence avatarPresence = null; | 254 | ScenePresence avatarPresence = null; |
255 | 255 | ||
@@ -278,10 +278,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
278 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 278 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; |
279 | 279 | ||
280 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 280 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
281 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | 281 | (int)(m_scene.RegionInfo.LegacyRegionLocX - 8) * (int)Constants.RegionSize, |
282 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | 282 | (int)(m_scene.RegionInfo.LegacyRegionLocX + 8) * (int)Constants.RegionSize, |
283 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | 283 | (int)(m_scene.RegionInfo.LegacyRegionLocY - 8) * (int)Constants.RegionSize, |
284 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | 284 | (int)(m_scene.RegionInfo.LegacyRegionLocY + 8) * (int)Constants.RegionSize); |
285 | foreach (GridRegion r in regions) | 285 | foreach (GridRegion r in regions) |
286 | { | 286 | { |
287 | MapBlockData block = new MapBlockData(); | 287 | MapBlockData block = new MapBlockData(); |
@@ -1218,10 +1218,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1218 | 1218 | ||
1219 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1219 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1220 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1220 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1221 | (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, | 1221 | (int)(m_scene.RegionInfo.LegacyRegionLocX - 9) * (int)Constants.RegionSize, |
1222 | (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, | 1222 | (int)(m_scene.RegionInfo.LegacyRegionLocX + 9) * (int)Constants.RegionSize, |
1223 | (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, | 1223 | (int)(m_scene.RegionInfo.LegacyRegionLocY - 9) * (int)Constants.RegionSize, |
1224 | (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); | 1224 | (int)(m_scene.RegionInfo.LegacyRegionLocY + 9) * (int)Constants.RegionSize); |
1225 | List<AssetBase> textures = new List<AssetBase>(); | 1225 | List<AssetBase> textures = new List<AssetBase>(); |
1226 | List<Image> bitImages = new List<Image>(); | 1226 | List<Image> bitImages = new List<Image>(); |
1227 | 1227 | ||
@@ -1262,8 +1262,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1262 | 1262 | ||
1263 | for (int i = 0; i < mapBlocks.Count; i++) | 1263 | for (int i = 0; i < mapBlocks.Count; i++) |
1264 | { | 1264 | { |
1265 | ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10); | 1265 | ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.LegacyRegionLocX) + 10); |
1266 | ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10); | 1266 | ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.LegacyRegionLocY) + 10); |
1267 | g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top | 1267 | g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top |
1268 | } | 1268 | } |
1269 | 1269 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 085b5ca..8948f04 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="ter">HeightField data</param> | 69 | /// <param name="ter">HeightField data</param> |
70 | /// <param name="regionID">region UUID</param> | 70 | /// <param name="regionID">region UUID</param> |
71 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
72 | |||
73 | // Legacy version kept for downward compabibility | ||
71 | void StoreTerrain(double[,] terrain, UUID regionID); | 74 | void StoreTerrain(double[,] terrain, UUID regionID); |
72 | 75 | ||
73 | /// <summary> | 76 | /// <summary> |
74 | /// Load the latest terrain revision from region storage | 77 | /// Load the latest terrain revision from region storage |
75 | /// </summary> | 78 | /// </summary> |
76 | /// <param name="regionID">the region UUID</param> | 79 | /// <param name="regionID">the region UUID</param> |
80 | /// <param name="sizeX">the X dimension of the region being filled</param> | ||
81 | /// <param name="sizeY">the Y dimension of the region being filled</param> | ||
82 | /// <param name="sizeZ">the Z dimension of the region being filled</param> | ||
77 | /// <returns>Heightfield data</returns> | 83 | /// <returns>Heightfield data</returns> |
84 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
85 | |||
86 | // Legacy version kept for downward compabibility | ||
78 | double[,] LoadTerrain(UUID regionID); | 87 | double[,] LoadTerrain(UUID regionID); |
79 | 88 | ||
80 | void StoreLandObject(ILandObject Parcel); | 89 | void StoreLandObject(ILandObject Parcel); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 3787ca0..917b5d1 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | /// </summary> | 79 | /// </summary> |
80 | /// <param name="ter">HeightField data</param> | 80 | /// <param name="ter">HeightField data</param> |
81 | /// <param name="regionID">region UUID</param> | 81 | /// <param name="regionID">region UUID</param> |
82 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
83 | |||
84 | // Legacy version kept for downward compabibility | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | 85 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | 86 | ||
84 | /// <summary> | 87 | /// <summary> |
85 | /// Load the latest terrain revision from region storage | 88 | /// Load the latest terrain revision from region storage |
86 | /// </summary> | 89 | /// </summary> |
87 | /// <param name="regionID">the region UUID</param> | 90 | /// <param name="regionID">the region UUID</param> |
91 | /// <param name="pSizeX">the X dimension of the terrain being filled</param> | ||
92 | /// <param name="pSizeY">the Y dimension of the terrain being filled</param> | ||
93 | /// <param name="pSizeZ">the Z dimension of the terrain being filled</param> | ||
88 | /// <returns>Heightfield data</returns> | 94 | /// <returns>Heightfield data</returns> |
95 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
96 | |||
97 | // Legacy version kept for downward compabibility | ||
89 | double[,] LoadTerrain(UUID regionID); | 98 | double[,] LoadTerrain(UUID regionID); |
90 | 99 | ||
91 | void StoreLandObject(ILandObject Parcel); | 100 | void StoreLandObject(ILandObject Parcel); |
@@ -135,4 +144,5 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | 144 | ||
136 | void Shutdown(); | 145 | void Shutdown(); |
137 | } | 146 | } |
147 | |||
138 | } | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index e467701..cc8a236 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | |||
@@ -25,13 +25,20 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 30 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 31 | { |
30 | public interface ITerrainChannel | 32 | public interface ITerrainChannel |
31 | { | 33 | { |
32 | int Height { get; } | 34 | int Width { get;} // X dimension |
35 | int Height { get;} // Y dimension | ||
36 | int Altitude { get;} // Z dimension | ||
37 | |||
33 | double this[int x, int y] { get; set; } | 38 | double this[int x, int y] { get; set; } |
34 | int Width { get; } | 39 | |
40 | // Return the packaged terrain data for passing into lower levels of communication | ||
41 | TerrainData GetTerrainData(); | ||
35 | 42 | ||
36 | /// <summary> | 43 | /// <summary> |
37 | /// Squash the entire heightmap into a single dimensioned array | 44 | /// Squash the entire heightmap into a single dimensioned array |
@@ -40,7 +47,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | float[] GetFloatsSerialised(); | 47 | float[] GetFloatsSerialised(); |
41 | 48 | ||
42 | double[,] GetDoubles(); | 49 | double[,] GetDoubles(); |
50 | |||
51 | // Check if a location has been updated. Clears the taint flag as a side effect. | ||
43 | bool Tainted(int x, int y); | 52 | bool Tainted(int x, int y); |
53 | |||
44 | ITerrainChannel MakeCopy(); | 54 | ITerrainChannel MakeCopy(); |
45 | string SaveToXmlString(); | 55 | string SaveToXmlString(); |
46 | void LoadFromXmlString(string data); | 56 | void LoadFromXmlString(string data); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7772f94..64b3baf 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1033 | 1033 | ||
1034 | BordersLocked = true; | 1034 | BordersLocked = true; |
1035 | Border northBorder = new Border(); | 1035 | Border northBorder = new Border(); |
1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1037 | northBorder.CrossDirection = Cardinals.N; | 1037 | northBorder.CrossDirection = Cardinals.N; |
1038 | NorthBorders.Add(northBorder); | 1038 | NorthBorders.Add(northBorder); |
1039 | 1039 | ||
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | SouthBorders.Add(southBorder); | 1043 | SouthBorders.Add(southBorder); |
1044 | 1044 | ||
1045 | Border eastBorder = new Border(); | 1045 | Border eastBorder = new Border(); |
1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1047 | eastBorder.CrossDirection = Cardinals.E; | 1047 | eastBorder.CrossDirection = Cardinals.E; |
1048 | EastBorders.Add(eastBorder); | 1048 | EastBorders.Add(eastBorder); |
1049 | 1049 | ||
@@ -1107,8 +1107,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 1107 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
1108 | { | 1108 | { |
1109 | // If these are cast to INT because long + negative values + abs returns invalid data | 1109 | // If these are cast to INT because long + negative values + abs returns invalid data |
1110 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); | 1110 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.LegacyRegionLocX); |
1111 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); | 1111 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.LegacyRegionLocY); |
1112 | if (resultX <= 1 && resultY <= 1) | 1112 | if (resultX <= 1 && resultY <= 1) |
1113 | { | 1113 | { |
1114 | // Let the grid service module know, so this can be cached | 1114 | // Let the grid service module know, so this can be cached |
@@ -1183,8 +1183,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | /// </returns> | 1183 | /// </returns> |
1184 | public int HaveNeighbor(Cardinals car, ref int[] fix) | 1184 | public int HaveNeighbor(Cardinals car, ref int[] fix) |
1185 | { | 1185 | { |
1186 | uint neighbourx = RegionInfo.RegionLocX; | 1186 | uint neighbourx = RegionInfo.LegacyRegionLocX; |
1187 | uint neighboury = RegionInfo.RegionLocY; | 1187 | uint neighboury = RegionInfo.LegacyRegionLocY; |
1188 | 1188 | ||
1189 | int dir = (int)car; | 1189 | int dir = (int)car; |
1190 | 1190 | ||
@@ -1204,8 +1204,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1204 | 1204 | ||
1205 | if (neighbourRegion == null) | 1205 | if (neighbourRegion == null) |
1206 | { | 1206 | { |
1207 | fix[0] = (int)(RegionInfo.RegionLocX - neighbourx); | 1207 | fix[0] = (int)(RegionInfo.LegacyRegionLocX - neighbourx); |
1208 | fix[1] = (int)(RegionInfo.RegionLocY - neighboury); | 1208 | fix[1] = (int)(RegionInfo.LegacyRegionLocY - neighboury); |
1209 | return dir * (-1); | 1209 | return dir * (-1); |
1210 | } | 1210 | } |
1211 | else | 1211 | else |
@@ -1894,7 +1894,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | { | 1894 | { |
1895 | try | 1895 | try |
1896 | { | 1896 | { |
1897 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); | 1897 | TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1898 | if (map == null) | 1898 | if (map == null) |
1899 | { | 1899 | { |
1900 | // This should be in the Terrain module, but it isn't because | 1900 | // This should be in the Terrain module, but it isn't because |
@@ -1905,7 +1905,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1905 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 1905 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
1906 | 1906 | ||
1907 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); | 1907 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); |
1908 | Heightmap = new TerrainChannel(m_InitialTerrain); | 1908 | Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1909 | 1909 | ||
1910 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1910 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1911 | } | 1911 | } |
@@ -3994,12 +3994,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3994 | { | 3994 | { |
3995 | if (posX < 0) | 3995 | if (posX < 0) |
3996 | posX = 0; | 3996 | posX = 0; |
3997 | else if (posX >= 256) | 3997 | else if (posX >= (float)RegionInfo.RegionSizeX) |
3998 | posX = 255.999f; | 3998 | posX = (float)RegionInfo.RegionSizeX - 0.001f; |
3999 | if (posY < 0) | 3999 | if (posY < 0) |
4000 | posY = 0; | 4000 | posY = 0; |
4001 | else if (posY >= 256) | 4001 | else if (posY >= (float)RegionInfo.RegionSizeY) |
4002 | posY = 255.999f; | 4002 | posY = (float)RegionInfo.RegionSizeY - 0.001f; |
4003 | 4003 | ||
4004 | reason = String.Empty; | 4004 | reason = String.Empty; |
4005 | if (Permissions.IsGod(agentID)) | 4005 | if (Permissions.IsGod(agentID)) |
@@ -4371,8 +4371,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4371 | { | 4371 | { |
4372 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); | 4372 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); |
4373 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); | 4373 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); |
4374 | uint tRegionX = RegionInfo.RegionLocX; | 4374 | uint tRegionX = RegionInfo.LegacyRegionLocX; |
4375 | uint tRegionY = RegionInfo.RegionLocY; | 4375 | uint tRegionY = RegionInfo.LegacyRegionLocY; |
4376 | //Send Data to ScenePresence | 4376 | //Send Data to ScenePresence |
4377 | childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | 4377 | childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); |
4378 | // Not Implemented: | 4378 | // Not Implemented: |
@@ -4600,13 +4600,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4600 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4600 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4601 | if (sp != null) | 4601 | if (sp != null) |
4602 | { | 4602 | { |
4603 | uint regionX = RegionInfo.RegionLocX; | 4603 | uint regionX = RegionInfo.LegacyRegionLocX; |
4604 | uint regionY = RegionInfo.RegionLocY; | 4604 | uint regionY = RegionInfo.LegacyRegionLocY; |
4605 | 4605 | ||
4606 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | 4606 | Utils.LongToUInts(regionHandle, out regionX, out regionY); |
4607 | 4607 | ||
4608 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; | 4608 | int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize; |
4609 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; | 4609 | int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize; |
4610 | 4610 | ||
4611 | position.X += shiftx; | 4611 | position.X += shiftx; |
4612 | position.Y += shifty; | 4612 | position.Y += shifty; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 28f7896..2677989 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -445,8 +445,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | { | 445 | { |
446 | foreach (Scene mscene in m_localScenes) | 446 | foreach (Scene mscene in m_localScenes) |
447 | { | 447 | { |
448 | if (mscene.RegionInfo.RegionLocX == locX && | 448 | if (mscene.RegionInfo.LegacyRegionLocX == locX && |
449 | mscene.RegionInfo.RegionLocY == locY) | 449 | mscene.RegionInfo.LegacyRegionLocY == locY) |
450 | { | 450 | { |
451 | scene = mscene; | 451 | scene = mscene; |
452 | return true; | 452 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4b4e4ba..eed8908 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -842,9 +842,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | maxX = -256f; | 842 | maxX = -256f; |
843 | maxY = -256f; | 843 | maxY = -256f; |
844 | maxZ = -256f; | 844 | maxZ = -256f; |
845 | minX = 256f; | 845 | minX = 10000f; |
846 | minY = 256f; | 846 | minY = 10000f; |
847 | minZ = 8192f; | 847 | minZ = 10000f; |
848 | 848 | ||
849 | SceneObjectPart[] parts = m_parts.GetArray(); | 849 | SceneObjectPart[] parts = m_parts.GetArray(); |
850 | for (int i = 0; i < parts.Length; i++) | 850 | for (int i = 0; i < parts.Length; i++) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7243db1..297ee5f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -710,7 +710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
710 | Utils.LongToUInts(handle, out x, out y); | 710 | Utils.LongToUInts(handle, out x, out y); |
711 | x = x / Constants.RegionSize; | 711 | x = x / Constants.RegionSize; |
712 | y = y / Constants.RegionSize; | 712 | y = y / Constants.RegionSize; |
713 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 713 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY)) |
714 | { | 714 | { |
715 | old.Add(handle); | 715 | old.Add(handle); |
716 | } | 716 | } |
@@ -2094,8 +2094,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2094 | // } | 2094 | // } |
2095 | 2095 | ||
2096 | // Get terrain height for sub-region in a megaregion if necessary | 2096 | // Get terrain height for sub-region in a megaregion if necessary |
2097 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 2097 | int X = (int)((m_scene.RegionInfo.RegionWorldLocX) + pos.X); |
2098 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 2098 | int Y = (int)((m_scene.RegionInfo.RegionWorldLocY) + pos.Y); |
2099 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | 2099 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
2100 | // If X and Y is NaN, target_region will be null | 2100 | // If X and Y is NaN, target_region will be null |
2101 | if (target_region == null) | 2101 | if (target_region == null) |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 95f9caf..67998a0 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -437,7 +437,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
437 | 437 | ||
438 | SimStats simStats | 438 | SimStats simStats |
439 | = new SimStats( | 439 | = new SimStats( |
440 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, | 440 | ReportingRegion.LegacyRegionLocX, ReportingRegion.LegacyRegionLocY, regionFlags, (uint)m_objectCapacity, |
441 | rb, sb, m_scene.RegionInfo.originRegionID); | 441 | rb, sb, m_scene.RegionInfo.originRegionID); |
442 | 442 | ||
443 | handlerSendStatResult = OnSendStatsResult; | 443 | handlerSendStatResult = OnSendStatsResult; |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index c0ca48e..03499e8 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -25,14 +25,19 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | 28 | using System; |
29 | using System.IO; | ||
31 | using System.Text; | 30 | using System.Text; |
31 | using System.Reflection; | ||
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
35 | 34 | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | |||
39 | using log4net; | ||
40 | |||
36 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 42 | { |
38 | /// <summary> | 43 | /// <summary> |
@@ -40,132 +45,134 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | /// </summary> | 45 | /// </summary> |
41 | public class TerrainChannel : ITerrainChannel | 46 | public class TerrainChannel : ITerrainChannel |
42 | { | 47 | { |
43 | private readonly bool[,] taint; | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | private double[,] map; | 49 | private static string LogHeader = "[TERRAIN CHANNEL]"; |
50 | |||
51 | protected TerrainData m_terrainData; | ||
45 | 52 | ||
53 | public int Width { get { return m_terrainData.SizeX; } } // X dimension | ||
54 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y | ||
55 | public int Height { get { return m_terrainData.SizeY; } } // Y dimension | ||
56 | public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension | ||
57 | |||
58 | // Default, not-often-used builder | ||
46 | public TerrainChannel() | 59 | public TerrainChannel() |
47 | { | 60 | { |
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 61 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
49 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 62 | FlatLand(); |
50 | 63 | // PinHeadIsland(); | |
51 | PinHeadIsland(); | ||
52 | } | 64 | } |
53 | 65 | ||
54 | public TerrainChannel(String type) | 66 | // Create terrain of given size |
67 | public TerrainChannel(int pX, int pY) | ||
55 | { | 68 | { |
56 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 69 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); |
57 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 70 | } |
58 | 71 | ||
72 | // Create terrain of specified size and initialize with specified terrain. | ||
73 | // TODO: join this with the terrain initializers. | ||
74 | public TerrainChannel(String type, int pX, int pY, int pZ) | ||
75 | { | ||
76 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); | ||
59 | if (type.Equals("flat")) | 77 | if (type.Equals("flat")) |
60 | FlatLand(); | 78 | FlatLand(); |
61 | else | 79 | else |
62 | PinHeadIsland(); | 80 | PinHeadIsland(); |
63 | } | 81 | } |
64 | 82 | ||
65 | public TerrainChannel(double[,] import) | 83 | // Create channel passed a heightmap and expected dimensions of the region. |
84 | // The heightmap might not fit the passed size so accomodations must be made. | ||
85 | public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude) | ||
66 | { | 86 | { |
67 | map = import; | 87 | int hmSizeX = pM.GetLength(0); |
68 | taint = new bool[import.GetLength(0),import.GetLength(1)]; | 88 | int hmSizeY = pM.GetLength(1); |
69 | } | ||
70 | 89 | ||
71 | public TerrainChannel(bool createMap) | 90 | m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude); |
72 | { | 91 | |
73 | if (createMap) | 92 | for (int xx = 0; xx < pSizeX; xx++) |
74 | { | 93 | for (int yy = 0; yy < pSizeY; yy++) |
75 | map = new double[Constants.RegionSize,Constants.RegionSize]; | 94 | if (xx > hmSizeX || yy > hmSizeY) |
76 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | 95 | m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight; |
77 | } | 96 | else |
97 | m_terrainData[xx, yy] = (float)pM[xx, yy]; | ||
78 | } | 98 | } |
79 | 99 | ||
80 | public TerrainChannel(int w, int h) | 100 | public TerrainChannel(TerrainData pTerrData) |
81 | { | 101 | { |
82 | map = new double[w,h]; | 102 | m_terrainData = pTerrData; |
83 | taint = new bool[w / 16,h / 16]; | ||
84 | } | 103 | } |
85 | 104 | ||
86 | #region ITerrainChannel Members | 105 | #region ITerrainChannel Members |
87 | 106 | ||
88 | public int Width | 107 | // ITerrainChannel.MakeCopy() |
108 | public ITerrainChannel MakeCopy() | ||
89 | { | 109 | { |
90 | get { return map.GetLength(0); } | 110 | return this.Copy(); |
91 | } | 111 | } |
92 | 112 | ||
93 | public int Height | 113 | // ITerrainChannel.GetTerrainData() |
114 | public TerrainData GetTerrainData() | ||
94 | { | 115 | { |
95 | get { return map.GetLength(1); } | 116 | return m_terrainData; |
96 | } | 117 | } |
97 | 118 | ||
98 | public ITerrainChannel MakeCopy() | 119 | // ITerrainChannel.GetFloatsSerialized() |
120 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
121 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
122 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
123 | public float[] GetFloatsSerialised() | ||
99 | { | 124 | { |
100 | TerrainChannel copy = new TerrainChannel(false); | 125 | int points = Width * Height; |
101 | copy.map = (double[,]) map.Clone(); | 126 | float[] heights = new float[points]; |
102 | 127 | ||
103 | return copy; | 128 | int idx = 0; |
129 | for (int jj = 0; jj < Height; jj++) | ||
130 | for (int ii = 0; ii < Width; ii++) | ||
131 | { | ||
132 | heights[idx++] = m_terrainData[ii, jj]; | ||
133 | } | ||
134 | |||
135 | return heights; | ||
104 | } | 136 | } |
105 | 137 | ||
106 | public float[] GetFloatsSerialised() | 138 | // ITerrainChannel.GetDoubles() |
139 | public double[,] GetDoubles() | ||
107 | { | 140 | { |
108 | // Move the member variables into local variables, calling | 141 | double[,] heights = new double[Width, Height]; |
109 | // member variables 256*256 times gets expensive | ||
110 | int w = Width; | ||
111 | int h = Height; | ||
112 | float[] heights = new float[w * h]; | ||
113 | 142 | ||
114 | int i, j; // map coordinates | ||
115 | int idx = 0; // index into serialized array | 143 | int idx = 0; // index into serialized array |
116 | for (i = 0; i < h; i++) | 144 | for (int ii = 0; ii < Width; ii++) |
117 | { | 145 | { |
118 | for (j = 0; j < w; j++) | 146 | for (int jj = 0; jj < Height; jj++) |
119 | { | 147 | { |
120 | heights[idx++] = (float)map[j, i]; | 148 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
149 | idx++; | ||
121 | } | 150 | } |
122 | } | 151 | } |
123 | 152 | ||
124 | return heights; | 153 | return heights; |
125 | } | 154 | } |
126 | 155 | ||
127 | public double[,] GetDoubles() | 156 | // ITerrainChannel.this[x,y] |
128 | { | ||
129 | return map; | ||
130 | } | ||
131 | |||
132 | public double this[int x, int y] | 157 | public double this[int x, int y] |
133 | { | 158 | { |
134 | get { return map[x, y]; } | 159 | get { return (double)m_terrainData[x, y]; } |
135 | set | 160 | set |
136 | { | 161 | { |
137 | // Will "fix" terrain hole problems. Although not fantastically. | ||
138 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 162 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
139 | return; | 163 | return; |
140 | 164 | ||
141 | if (map[x, y] != value) | 165 | m_terrainData[x, y] = (float)value; |
142 | { | ||
143 | taint[x / 16, y / 16] = true; | ||
144 | map[x, y] = value; | ||
145 | } | ||
146 | } | 166 | } |
147 | } | 167 | } |
148 | 168 | ||
169 | // ITerrainChannel.Tainted() | ||
149 | public bool Tainted(int x, int y) | 170 | public bool Tainted(int x, int y) |
150 | { | 171 | { |
151 | if (taint[x / 16, y / 16]) | 172 | return m_terrainData.IsTaintedAt(x, y); |
152 | { | ||
153 | taint[x / 16, y / 16] = false; | ||
154 | return true; | ||
155 | } | ||
156 | return false; | ||
157 | } | ||
158 | |||
159 | #endregion | ||
160 | |||
161 | public TerrainChannel Copy() | ||
162 | { | ||
163 | TerrainChannel copy = new TerrainChannel(false); | ||
164 | copy.map = (double[,]) map.Clone(); | ||
165 | |||
166 | return copy; | ||
167 | } | 173 | } |
168 | 174 | ||
175 | // ITerrainChannel.SaveToXmlString() | ||
169 | public string SaveToXmlString() | 176 | public string SaveToXmlString() |
170 | { | 177 | { |
171 | XmlWriterSettings settings = new XmlWriterSettings(); | 178 | XmlWriterSettings settings = new XmlWriterSettings(); |
@@ -181,13 +188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | } | 188 | } |
182 | } | 189 | } |
183 | 190 | ||
184 | private void WriteXml(XmlWriter writer) | 191 | // ITerrainChannel.LoadFromXmlString() |
185 | { | ||
186 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
187 | ToXml(writer); | ||
188 | writer.WriteEndElement(); | ||
189 | } | ||
190 | |||
191 | public void LoadFromXmlString(string data) | 192 | public void LoadFromXmlString(string data) |
192 | { | 193 | { |
193 | StringReader sr = new StringReader(data); | 194 | StringReader sr = new StringReader(data); |
@@ -199,12 +200,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
199 | sr.Close(); | 200 | sr.Close(); |
200 | } | 201 | } |
201 | 202 | ||
203 | #endregion | ||
204 | |||
205 | public TerrainChannel Copy() | ||
206 | { | ||
207 | TerrainChannel copy = new TerrainChannel(); | ||
208 | copy.m_terrainData = m_terrainData.Clone(); | ||
209 | return copy; | ||
210 | } | ||
211 | |||
212 | private void WriteXml(XmlWriter writer) | ||
213 | { | ||
214 | if (Width == Constants.RegionSize && Height == Constants.RegionSize) | ||
215 | { | ||
216 | // Downward compatibility for legacy region terrain maps. | ||
217 | // If region is exactly legacy size, return the old format XML. | ||
218 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
219 | ToXml(writer); | ||
220 | writer.WriteEndElement(); | ||
221 | } | ||
222 | else | ||
223 | { | ||
224 | // New format XML that includes width and length. | ||
225 | writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty); | ||
226 | ToXml2(writer); | ||
227 | writer.WriteEndElement(); | ||
228 | } | ||
229 | } | ||
230 | |||
202 | private void ReadXml(XmlReader reader) | 231 | private void ReadXml(XmlReader reader) |
203 | { | 232 | { |
204 | reader.ReadStartElement("TerrainMap"); | 233 | // Check the first element. If legacy element, use the legacy reader. |
205 | FromXml(reader); | 234 | if (reader.IsStartElement("TerrainMap")) |
235 | { | ||
236 | reader.ReadStartElement("TerrainMap"); | ||
237 | FromXml(reader); | ||
238 | } | ||
239 | else | ||
240 | { | ||
241 | reader.ReadStartElement("TerrainMap2"); | ||
242 | FromXml2(reader); | ||
243 | } | ||
206 | } | 244 | } |
207 | 245 | ||
246 | // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
208 | private void ToXml(XmlWriter xmlWriter) | 247 | private void ToXml(XmlWriter xmlWriter) |
209 | { | 248 | { |
210 | float[] mapData = GetFloatsSerialised(); | 249 | float[] mapData = GetFloatsSerialised(); |
@@ -218,12 +257,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | serializer.Serialize(xmlWriter, buffer); | 257 | serializer.Serialize(xmlWriter, buffer); |
219 | } | 258 | } |
220 | 259 | ||
260 | // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
221 | private void FromXml(XmlReader xmlReader) | 261 | private void FromXml(XmlReader xmlReader) |
222 | { | 262 | { |
223 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | 263 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); |
224 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 264 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
225 | int index = 0; | 265 | int index = 0; |
226 | 266 | ||
267 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); | ||
268 | |||
227 | for (int y = 0; y < Height; y++) | 269 | for (int y = 0; y < Height; y++) |
228 | { | 270 | { |
229 | for (int x = 0; x < Width; x++) | 271 | for (int x = 0; x < Width; x++) |
@@ -236,35 +278,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | } | 278 | } |
237 | } | 279 | } |
238 | 280 | ||
281 | private class TerrainChannelXMLPackage | ||
282 | { | ||
283 | public int Version; | ||
284 | public int SizeX; | ||
285 | public int SizeY; | ||
286 | public int SizeZ; | ||
287 | public float CompressionFactor; | ||
288 | public short[] Map; | ||
289 | public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap) | ||
290 | { | ||
291 | Version = 1; | ||
292 | SizeX = pX; | ||
293 | SizeY = pY; | ||
294 | SizeZ = pZ; | ||
295 | CompressionFactor = pCompressionFactor; | ||
296 | Map = pMap; | ||
297 | } | ||
298 | } | ||
299 | |||
300 | // New terrain serialization format that includes the width and length. | ||
301 | private void ToXml2(XmlWriter xmlWriter) | ||
302 | { | ||
303 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor, | ||
304 | m_terrainData.GetCompressedMap()); | ||
305 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
306 | serializer.Serialize(xmlWriter, package); | ||
307 | } | ||
308 | |||
309 | // New terrain serialization format that includes the width and length. | ||
310 | private void FromXml2(XmlReader xmlReader) | ||
311 | { | ||
312 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
313 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | ||
314 | m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); | ||
315 | } | ||
316 | |||
317 | // Fill the heightmap with the center bump terrain | ||
239 | private void PinHeadIsland() | 318 | private void PinHeadIsland() |
240 | { | 319 | { |
241 | int x; | 320 | for (int x = 0; x < Width; x++) |
242 | for (x = 0; x < Constants.RegionSize; x++) | ||
243 | { | 321 | { |
244 | int y; | 322 | for (int y = 0; y < Height; y++) |
245 | for (y = 0; y < Constants.RegionSize; y++) | ||
246 | { | 323 | { |
247 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 324 | m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
248 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | 325 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d); |
249 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | 326 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d); |
250 | if (map[x, y] < spherFacA) | 327 | if (m_terrainData[x, y]< spherFacA) |
251 | map[x, y] = spherFacA; | 328 | m_terrainData[x, y]= spherFacA; |
252 | if (map[x, y] < spherFacB) | 329 | if (m_terrainData[x, y]< spherFacB) |
253 | map[x, y] = spherFacB; | 330 | m_terrainData[x, y] = spherFacB; |
254 | } | 331 | } |
255 | } | 332 | } |
256 | } | 333 | } |
257 | 334 | ||
258 | private void FlatLand() | 335 | private void FlatLand() |
259 | { | 336 | { |
260 | int x; | 337 | m_terrainData.ClearLand(); |
261 | for (x = 0; x < Constants.RegionSize; x++) | ||
262 | { | ||
263 | int y; | ||
264 | for (y = 0; y < Constants.RegionSize; y++) | ||
265 | map[x, y] = 21; | ||
266 | } | ||
267 | } | 338 | } |
268 | |||
269 | } | 339 | } |
270 | } | 340 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs new file mode 100644 index 0000000..5ecde87 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -0,0 +1,944 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Freely adapted from the Aurora version of the terrain compressor. | ||
29 | * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Reflection; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using OpenMetaverse.Packets; | ||
43 | |||
44 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
45 | { | ||
46 | public static class OpenSimTerrainCompressor | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | private static string LogHeader = "[TERRAIN COMPRESSOR]"; | ||
50 | |||
51 | public const int END_OF_PATCHES = 97; | ||
52 | |||
53 | private const float OO_SQRT2 = 0.7071067811865475244008443621049f; | ||
54 | private const int STRIDE = 264; | ||
55 | |||
56 | private const int ZERO_CODE = 0x0; | ||
57 | private const int ZERO_EOB = 0x2; | ||
58 | private const int POSITIVE_VALUE = 0x6; | ||
59 | private const int NEGATIVE_VALUE = 0x7; | ||
60 | |||
61 | private static readonly float[] DequantizeTable16 = | ||
62 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
63 | |||
64 | private static readonly float[] DequantizeTable32 = | ||
65 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
66 | |||
67 | private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
68 | //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
69 | private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
70 | private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
71 | |||
72 | private static readonly float[] QuantizeTable16 = | ||
73 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
74 | |||
75 | static OpenSimTerrainCompressor() | ||
76 | { | ||
77 | // Initialize the decompression tables | ||
78 | BuildDequantizeTable16(); | ||
79 | SetupCosines16(); | ||
80 | BuildCopyMatrix16(); | ||
81 | BuildQuantizeTable16(); | ||
82 | } | ||
83 | |||
84 | // Unused: left for historical reference. | ||
85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | ||
86 | int pRegionSizeY) | ||
87 | { | ||
88 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
89 | |||
90 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
91 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
92 | |||
93 | // Should be enough to fit even the most poorly packed data | ||
94 | byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2]; | ||
95 | BitPack bitpack = new BitPack(data, 0); | ||
96 | bitpack.PackBits(header.Stride, 16); | ||
97 | bitpack.PackBits(header.PatchSize, 8); | ||
98 | bitpack.PackBits(type, 8); | ||
99 | |||
100 | foreach (TerrainPatch t in patches) | ||
101 | CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); | ||
102 | |||
103 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
104 | |||
105 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
106 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
107 | |||
108 | return layer; | ||
109 | } | ||
110 | |||
111 | // Create a land packet for a single patch. | ||
112 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) | ||
113 | { | ||
114 | int[] xPieces = new int[1]; | ||
115 | int[] yPieces = new int[1]; | ||
116 | xPieces[0] = patchX; // patch X dimension | ||
117 | yPieces[0] = patchY; | ||
118 | |||
119 | byte landPacketType = (byte)TerrainPatch.LayerType.Land; | ||
120 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
121 | { | ||
122 | // libOMV does not have a packet type defined for the extended parcel format. | ||
123 | // We just happen to know the extended parcel format code is one more than the usual code. | ||
124 | landPacketType++; | ||
125 | } | ||
126 | |||
127 | return CreateLandPacket(terrData, xPieces, yPieces, landPacketType); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Creates a LayerData packet for compressed land data given a full | ||
132 | /// simulator heightmap and an array of indices of patches to compress | ||
133 | /// </summary> | ||
134 | /// <param name="terrData"> | ||
135 | /// Terrain data that can result in a meter square heightmap. | ||
136 | /// </param> | ||
137 | /// <param name="x"> | ||
138 | /// Array of indexes in the grid of patches | ||
139 | /// for this simulator. | ||
140 | /// If creating a packet for multiple patches, there will be entries in | ||
141 | /// both the X and Y arrays for each of the patches. | ||
142 | /// For example if patches 1 and 17 are to be sent, | ||
143 | /// x[] = {1,1} and y[] = {0,1} which specifies the patches at | ||
144 | /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches). | ||
145 | /// </param> | ||
146 | /// <param name="y"> | ||
147 | /// Array of indexes in the grid of patches. | ||
148 | /// </param> | ||
149 | /// <param name="type"></param> | ||
150 | /// <param name="pRegionSizeX"></param> | ||
151 | /// <param name="pRegionSizeY"></param> | ||
152 | /// <returns></returns> | ||
153 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type) | ||
154 | { | ||
155 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
156 | |||
157 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
158 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
159 | |||
160 | byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | ||
161 | BitPack bitpack = new BitPack(data, 0); | ||
162 | bitpack.PackBits(header.Stride, 16); | ||
163 | bitpack.PackBits(header.PatchSize, 8); | ||
164 | bitpack.PackBits(type, 8); | ||
165 | |||
166 | for (int i = 0; i < x.Length; i++) | ||
167 | CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]); | ||
168 | |||
169 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
170 | |||
171 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
172 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
173 | |||
174 | return layer; | ||
175 | } | ||
176 | |||
177 | // Unused: left for historical reference. | ||
178 | public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) | ||
179 | { | ||
180 | TerrainPatch.Header header = PrescanPatch(patchData); | ||
181 | header.QuantWBits = 136; | ||
182 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
183 | { | ||
184 | header.PatchIDs = (y & 0xFFFF); | ||
185 | header.PatchIDs += (x << 16); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | header.PatchIDs = (y & 0x1F); | ||
190 | header.PatchIDs += (x << 5); | ||
191 | } | ||
192 | |||
193 | // NOTE: No idea what prequant and postquant should be or what they do | ||
194 | |||
195 | int wbits; | ||
196 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | ||
197 | wbits = EncodePatchHeader(output, header, patch, Constants.RegionSize, Constants.RegionSize, wbits); | ||
198 | EncodePatch(output, patch, 0, wbits); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Add a patch of terrain to a BitPacker | ||
203 | /// </summary> | ||
204 | /// <param name="output">BitPacker to write the patch to</param> | ||
205 | /// <param name="heightmap"> | ||
206 | /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array. | ||
207 | /// </param> | ||
208 | /// <param name="patchX"> | ||
209 | /// X offset of the patch to create. | ||
210 | /// </param> | ||
211 | /// <param name="patchY"> | ||
212 | /// Y offset of the patch to create. | ||
213 | /// </param> | ||
214 | /// <param name="pRegionSizeX"></param> | ||
215 | /// <param name="pRegionSizeY"></param> | ||
216 | public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY) | ||
217 | { | ||
218 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY); | ||
219 | header.QuantWBits = 136; | ||
220 | |||
221 | // If larger than legacy region size, pack patch X and Y info differently. | ||
222 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
223 | { | ||
224 | header.PatchIDs = (patchY & 0xFFFF); | ||
225 | header.PatchIDs += (patchX << 16); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | header.PatchIDs = (patchY & 0x1F); | ||
230 | header.PatchIDs += (patchX << 5); | ||
231 | } | ||
232 | |||
233 | // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}", | ||
234 | // LogHeader, patchX, patchY, header.DCOffset, header.Range); | ||
235 | |||
236 | // NOTE: No idea what prequant and postquant should be or what they do | ||
237 | int wbits; | ||
238 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | ||
239 | wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits); | ||
240 | EncodePatch(output, patch, 0, wbits); | ||
241 | } | ||
242 | |||
243 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
244 | { | ||
245 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
246 | float zmax = -99999999.0f; | ||
247 | float zmin = 99999999.0f; | ||
248 | |||
249 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
250 | { | ||
251 | float val = patch[i]; | ||
252 | if (val > zmax) zmax = val; | ||
253 | if (val < zmin) zmin = val; | ||
254 | } | ||
255 | |||
256 | header.DCOffset = zmin; | ||
257 | header.Range = (int) ((zmax - zmin) + 1.0f); | ||
258 | |||
259 | return header; | ||
260 | } | ||
261 | |||
262 | // Scan the height info we're returning and return a patch packet header for this patch. | ||
263 | private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY) | ||
264 | { | ||
265 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
266 | float zmax = -99999999.0f; | ||
267 | float zmin = 99999999.0f; | ||
268 | |||
269 | for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++) | ||
270 | { | ||
271 | for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++) | ||
272 | { | ||
273 | float val = terrData[i, j]; | ||
274 | if (val > zmax) zmax = val; | ||
275 | if (val < zmin) zmin = val; | ||
276 | } | ||
277 | } | ||
278 | |||
279 | header.DCOffset = zmin; | ||
280 | header.Range = (int)(zmax - zmin + 1.0f); | ||
281 | |||
282 | return header; | ||
283 | } | ||
284 | |||
285 | public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) | ||
286 | { | ||
287 | TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)}; | ||
288 | |||
289 | // Quantized word bits | ||
290 | if (header.QuantWBits == END_OF_PATCHES) | ||
291 | return header; | ||
292 | |||
293 | // DC offset | ||
294 | header.DCOffset = bitpack.UnpackFloat(); | ||
295 | |||
296 | // Range | ||
297 | header.Range = bitpack.UnpackBits(16); | ||
298 | |||
299 | // Patch IDs (10 bits) | ||
300 | header.PatchIDs = bitpack.UnpackBits(10); | ||
301 | |||
302 | // Word bits | ||
303 | header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2); | ||
304 | |||
305 | return header; | ||
306 | } | ||
307 | |||
308 | private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, | ||
309 | uint pRegionSizeY, int wbits) | ||
310 | { | ||
311 | /* | ||
312 | int temp; | ||
313 | int wbits = (header.QuantWBits & 0x0f) + 2; | ||
314 | uint maxWbits = (uint)wbits + 5; | ||
315 | uint minWbits = ((uint)wbits >> 1); | ||
316 | int wbitsMaxValue; | ||
317 | */ | ||
318 | // goal is to determ minimum number of bits to use so all data fits | ||
319 | /* | ||
320 | wbits = (int)minWbits; | ||
321 | wbitsMaxValue = (1 << wbits); | ||
322 | |||
323 | for (int i = 0; i < patch.Length; i++) | ||
324 | { | ||
325 | temp = patch[i]; | ||
326 | if (temp != 0) | ||
327 | { | ||
328 | // Get the absolute value | ||
329 | if (temp < 0) temp *= -1; | ||
330 | |||
331 | no coments.. | ||
332 | |||
333 | for (int j = (int)maxWbits; j > (int)minWbits; j--) | ||
334 | { | ||
335 | if ((temp & (1 << j)) != 0) | ||
336 | { | ||
337 | if (j > wbits) wbits = j; | ||
338 | break; | ||
339 | } | ||
340 | } | ||
341 | |||
342 | while (temp > wbitsMaxValue) | ||
343 | { | ||
344 | wbits++; | ||
345 | if (wbits == maxWbits) | ||
346 | goto Done; | ||
347 | wbitsMaxValue = 1 << wbits; | ||
348 | } | ||
349 | } | ||
350 | } | ||
351 | |||
352 | Done: | ||
353 | |||
354 | // wbits += 1; | ||
355 | */ | ||
356 | // better check | ||
357 | if (wbits > 17) | ||
358 | wbits = 16; | ||
359 | else if (wbits < 3) | ||
360 | wbits = 3; | ||
361 | |||
362 | header.QuantWBits &= 0xf0; | ||
363 | |||
364 | header.QuantWBits |= (wbits - 2); | ||
365 | |||
366 | output.PackBits(header.QuantWBits, 8); | ||
367 | output.PackFloat(header.DCOffset); | ||
368 | output.PackBits(header.Range, 16); | ||
369 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
370 | output.PackBits(header.PatchIDs, 32); | ||
371 | else | ||
372 | output.PackBits(header.PatchIDs, 10); | ||
373 | |||
374 | return wbits; | ||
375 | } | ||
376 | |||
377 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | ||
378 | { | ||
379 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
380 | { | ||
381 | float total = OO_SQRT2*linein[column]; | ||
382 | |||
383 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
384 | { | ||
385 | int usize = u*Constants.TerrainPatchSize; | ||
386 | total += linein[usize + column]*CosineTable16[usize + n]; | ||
387 | } | ||
388 | |||
389 | lineout[Constants.TerrainPatchSize*n + column] = total; | ||
390 | } | ||
391 | } | ||
392 | |||
393 | private static void IDCTLine16(float[] linein, float[] lineout, int line) | ||
394 | { | ||
395 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
396 | int lineSize = line*Constants.TerrainPatchSize; | ||
397 | |||
398 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
399 | { | ||
400 | float total = OO_SQRT2*linein[lineSize]; | ||
401 | |||
402 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
403 | { | ||
404 | total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n]; | ||
405 | } | ||
406 | |||
407 | lineout[lineSize + n] = total*oosob; | ||
408 | } | ||
409 | } | ||
410 | |||
411 | /* | ||
412 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
413 | { | ||
414 | float total = 0.0f; | ||
415 | int lineSize = line * Constants.TerrainPatchSize; | ||
416 | |||
417 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
418 | { | ||
419 | total += linein[lineSize + n]; | ||
420 | } | ||
421 | |||
422 | lineout[lineSize] = OO_SQRT2 * total; | ||
423 | |||
424 | int uptr = 0; | ||
425 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
426 | { | ||
427 | total = 0.0f; | ||
428 | uptr += Constants.TerrainPatchSize; | ||
429 | |||
430 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
431 | { | ||
432 | total += linein[lineSize + n] * CosineTable16[uptr + n]; | ||
433 | } | ||
434 | |||
435 | lineout[lineSize + u] = total; | ||
436 | } | ||
437 | } | ||
438 | */ | ||
439 | |||
440 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
441 | { | ||
442 | // outputs transpose data (lines exchanged with coluns ) | ||
443 | // so to save a bit of cpu when doing coluns | ||
444 | float total = 0.0f; | ||
445 | int lineSize = line*Constants.TerrainPatchSize; | ||
446 | |||
447 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
448 | { | ||
449 | total += linein[lineSize + n]; | ||
450 | } | ||
451 | |||
452 | lineout[line] = OO_SQRT2*total; | ||
453 | |||
454 | for (int u = Constants.TerrainPatchSize; | ||
455 | u < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
456 | u += Constants.TerrainPatchSize) | ||
457 | { | ||
458 | total = 0.0f; | ||
459 | for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++) | ||
460 | { | ||
461 | total += linein[ptrn]*CosineTable16[ptru]; | ||
462 | } | ||
463 | |||
464 | lineout[line + u] = total; | ||
465 | } | ||
466 | } | ||
467 | |||
468 | |||
469 | /* | ||
470 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
471 | { | ||
472 | float total = 0.0f; | ||
473 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
474 | |||
475 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
476 | { | ||
477 | total += linein[Constants.TerrainPatchSize * n + column]; | ||
478 | } | ||
479 | |||
480 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
481 | lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]); | ||
482 | |||
483 | for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) | ||
484 | { | ||
485 | total = 0.0f; | ||
486 | |||
487 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
488 | { | ||
489 | total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n]; | ||
490 | } | ||
491 | |||
492 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
493 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); | ||
494 | } | ||
495 | } | ||
496 | */ | ||
497 | |||
498 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
499 | { | ||
500 | // input columns are in fact stored in lines now | ||
501 | |||
502 | float total = 0.0f; | ||
503 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
504 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
505 | |||
506 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
507 | { | ||
508 | total += linein[inlinesptr + n]; | ||
509 | } | ||
510 | |||
511 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
512 | lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
513 | |||
514 | for (int uptr = Constants.TerrainPatchSize; | ||
515 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
516 | uptr += Constants.TerrainPatchSize) | ||
517 | { | ||
518 | total = 0.0f; | ||
519 | |||
520 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
521 | { | ||
522 | total += linein[n]*CosineTable16[ptru]; | ||
523 | } | ||
524 | |||
525 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
526 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); | ||
527 | } | ||
528 | } | ||
529 | |||
530 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) | ||
531 | { | ||
532 | // input columns are in fact stored in lines now | ||
533 | |||
534 | bool dowbits = wbits != maxwbits; | ||
535 | int wbitsMaxValue = 1 << wbits; | ||
536 | |||
537 | float total = 0.0f; | ||
538 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
539 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
540 | |||
541 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
542 | { | ||
543 | total += linein[inlinesptr + n]; | ||
544 | } | ||
545 | |||
546 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
547 | int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
548 | lineout[CopyMatrix16[column]] = tmp; | ||
549 | |||
550 | if (dowbits) | ||
551 | { | ||
552 | if (tmp < 0) tmp *= -1; | ||
553 | while (tmp > wbitsMaxValue) | ||
554 | { | ||
555 | wbits++; | ||
556 | wbitsMaxValue = 1 << wbits; | ||
557 | if (wbits == maxwbits) | ||
558 | { | ||
559 | dowbits = false; | ||
560 | break; | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | |||
565 | for (int uptr = Constants.TerrainPatchSize; | ||
566 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
567 | uptr += Constants.TerrainPatchSize) | ||
568 | { | ||
569 | total = 0.0f; | ||
570 | |||
571 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
572 | { | ||
573 | total += linein[n]*CosineTable16[ptru]; | ||
574 | } | ||
575 | |||
576 | tmp = (int) (total*QuantizeTable16[uptr + column]); | ||
577 | lineout[CopyMatrix16[uptr + column]] = tmp; | ||
578 | |||
579 | if (dowbits) | ||
580 | { | ||
581 | if (tmp < 0) tmp *= -1; | ||
582 | while (tmp > wbitsMaxValue) | ||
583 | { | ||
584 | wbits++; | ||
585 | wbitsMaxValue = 1 << wbits; | ||
586 | if (wbits == maxwbits) | ||
587 | { | ||
588 | dowbits = false; | ||
589 | break; | ||
590 | } | ||
591 | } | ||
592 | } | ||
593 | } | ||
594 | return wbits; | ||
595 | } | ||
596 | |||
597 | public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) | ||
598 | { | ||
599 | for (int n = 0; n < size*size; n++) | ||
600 | { | ||
601 | // ? | ||
602 | int temp = bitpack.UnpackBits(1); | ||
603 | if (temp != 0) | ||
604 | { | ||
605 | // Value or EOB | ||
606 | temp = bitpack.UnpackBits(1); | ||
607 | if (temp != 0) | ||
608 | { | ||
609 | // Value | ||
610 | temp = bitpack.UnpackBits(1); | ||
611 | if (temp != 0) | ||
612 | { | ||
613 | // Negative | ||
614 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
615 | patches[n] = temp*-1; | ||
616 | } | ||
617 | else | ||
618 | { | ||
619 | // Positive | ||
620 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
621 | patches[n] = temp; | ||
622 | } | ||
623 | } | ||
624 | else | ||
625 | { | ||
626 | // Set the rest to zero | ||
627 | // TODO: This might not be necessary | ||
628 | for (int o = n; o < size*size; o++) | ||
629 | { | ||
630 | patches[o] = 0; | ||
631 | } | ||
632 | break; | ||
633 | } | ||
634 | } | ||
635 | else | ||
636 | { | ||
637 | patches[n] = 0; | ||
638 | } | ||
639 | } | ||
640 | } | ||
641 | |||
642 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) | ||
643 | { | ||
644 | int maxwbitssize = (1 << wbits) - 1; | ||
645 | |||
646 | if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0) | ||
647 | { | ||
648 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); | ||
649 | return; | ||
650 | } | ||
651 | |||
652 | if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0; | ||
653 | |||
654 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
655 | { | ||
656 | int temp = patch[i]; | ||
657 | |||
658 | if (temp == 0) | ||
659 | { | ||
660 | bool eob = true; | ||
661 | |||
662 | for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++) | ||
663 | { | ||
664 | if (patch[j] != 0) | ||
665 | { | ||
666 | eob = false; | ||
667 | break; | ||
668 | } | ||
669 | } | ||
670 | |||
671 | if (eob) | ||
672 | { | ||
673 | output.PackBits(ZERO_EOB, 2); | ||
674 | return; | ||
675 | } | ||
676 | output.PackBits(ZERO_CODE, 1); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | if (temp < 0) | ||
681 | { | ||
682 | temp *= -1; | ||
683 | |||
684 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
685 | |||
686 | output.PackBits(NEGATIVE_VALUE, 3); | ||
687 | output.PackBits(temp, wbits); | ||
688 | } | ||
689 | else | ||
690 | { | ||
691 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
692 | |||
693 | output.PackBits(POSITIVE_VALUE, 3); | ||
694 | output.PackBits(temp, wbits); | ||
695 | } | ||
696 | } | ||
697 | } | ||
698 | } | ||
699 | |||
700 | public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group) | ||
701 | { | ||
702 | float[] block = new float[group.PatchSize*group.PatchSize]; | ||
703 | float[] output = new float[group.PatchSize*group.PatchSize]; | ||
704 | int prequant = (header.QuantWBits >> 4) + 2; | ||
705 | int quantize = 1 << prequant; | ||
706 | float ooq = 1.0f/quantize; | ||
707 | float mult = ooq*header.Range; | ||
708 | float addval = mult*(1 << (prequant - 1)) + header.DCOffset; | ||
709 | |||
710 | if (group.PatchSize == Constants.TerrainPatchSize) | ||
711 | { | ||
712 | for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++) | ||
713 | { | ||
714 | block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n]; | ||
715 | } | ||
716 | |||
717 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
718 | |||
719 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
720 | IDCTColumn16(block, ftemp, o); | ||
721 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
722 | IDCTLine16(ftemp, block, o); | ||
723 | } | ||
724 | else | ||
725 | { | ||
726 | for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++) | ||
727 | { | ||
728 | block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n]; | ||
729 | } | ||
730 | |||
731 | Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error); | ||
732 | } | ||
733 | |||
734 | for (int j = 0; j < block.Length; j++) | ||
735 | { | ||
736 | output[j] = block[j]*mult + addval; | ||
737 | } | ||
738 | |||
739 | return output; | ||
740 | } | ||
741 | |||
742 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
743 | { | ||
744 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
745 | int wordsize = (prequant - 2) & 0x0f; | ||
746 | float oozrange = 1.0f/header.Range; | ||
747 | float range = (1 << prequant); | ||
748 | float premult = oozrange*range; | ||
749 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
750 | |||
751 | header.QuantWBits = wordsize; | ||
752 | header.QuantWBits |= wordsize << 4; | ||
753 | |||
754 | int k = 0; | ||
755 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
756 | { | ||
757 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
758 | block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub; | ||
759 | } | ||
760 | |||
761 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
762 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
763 | |||
764 | |||
765 | int maxWbits = prequant + 5; | ||
766 | wbits = (prequant >> 1); | ||
767 | |||
768 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
769 | DCTLine16(block, ftemp, o); | ||
770 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
771 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
772 | |||
773 | return itemp; | ||
774 | } | ||
775 | |||
776 | private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
777 | { | ||
778 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
779 | float oozrange = 1.0f/header.Range; | ||
780 | float range = (1 << prequant); | ||
781 | float premult = oozrange*range; | ||
782 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
783 | int wordsize = (prequant - 2) & 0x0f; | ||
784 | |||
785 | header.QuantWBits = wordsize; | ||
786 | header.QuantWBits |= wordsize << 4; | ||
787 | |||
788 | int k = 0; | ||
789 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
790 | { | ||
791 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
792 | block[k++] = patchData[j, i]*premult - sub; | ||
793 | } | ||
794 | |||
795 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
796 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
797 | |||
798 | int maxWbits = prequant + 5; | ||
799 | wbits = (prequant >> 1); | ||
800 | |||
801 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
802 | DCTLine16(block, ftemp, o); | ||
803 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
804 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
805 | |||
806 | return itemp; | ||
807 | } | ||
808 | |||
809 | private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, | ||
810 | int prequant, out int wbits) | ||
811 | { | ||
812 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
813 | int wordsize = prequant; | ||
814 | float oozrange = 1.0f/header.Range; | ||
815 | float range = (1 << prequant); | ||
816 | float premult = oozrange*range; | ||
817 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
818 | |||
819 | header.QuantWBits = wordsize - 2; | ||
820 | header.QuantWBits |= (prequant - 2) << 4; | ||
821 | |||
822 | int k = 0; | ||
823 | |||
824 | int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ? | ||
825 | (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY; | ||
826 | yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize; | ||
827 | |||
828 | int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ? | ||
829 | (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX; | ||
830 | xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize; | ||
831 | |||
832 | for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++) | ||
833 | { | ||
834 | for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++) | ||
835 | { | ||
836 | block[k++] = terrData[xx, yy] * premult - sub; | ||
837 | } | ||
838 | } | ||
839 | |||
840 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
841 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
842 | |||
843 | int maxWbits = prequant + 5; | ||
844 | wbits = (prequant >> 1); | ||
845 | |||
846 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
847 | DCTLine16(block, ftemp, o); | ||
848 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
849 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
850 | |||
851 | return itemp; | ||
852 | } | ||
853 | |||
854 | #region Initialization | ||
855 | |||
856 | private static void BuildDequantizeTable16() | ||
857 | { | ||
858 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
859 | { | ||
860 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
861 | { | ||
862 | DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j); | ||
863 | } | ||
864 | } | ||
865 | } | ||
866 | |||
867 | private static void BuildQuantizeTable16() | ||
868 | { | ||
869 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
870 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
871 | { | ||
872 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
873 | { | ||
874 | // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j)); | ||
875 | QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j)); | ||
876 | } | ||
877 | } | ||
878 | } | ||
879 | |||
880 | private static void SetupCosines16() | ||
881 | { | ||
882 | const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize; | ||
883 | |||
884 | for (int u = 0; u < Constants.TerrainPatchSize; u++) | ||
885 | { | ||
886 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
887 | { | ||
888 | CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz); | ||
889 | } | ||
890 | } | ||
891 | } | ||
892 | |||
893 | private static void BuildCopyMatrix16() | ||
894 | { | ||
895 | bool diag = false; | ||
896 | bool right = true; | ||
897 | int i = 0; | ||
898 | int j = 0; | ||
899 | int count = 0; | ||
900 | |||
901 | while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) | ||
902 | { | ||
903 | CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++; | ||
904 | |||
905 | if (!diag) | ||
906 | { | ||
907 | if (right) | ||
908 | { | ||
909 | if (i < Constants.TerrainPatchSize - 1) i++; | ||
910 | else j++; | ||
911 | |||
912 | right = false; | ||
913 | diag = true; | ||
914 | } | ||
915 | else | ||
916 | { | ||
917 | if (j < Constants.TerrainPatchSize - 1) j++; | ||
918 | else i++; | ||
919 | |||
920 | right = true; | ||
921 | diag = true; | ||
922 | } | ||
923 | } | ||
924 | else | ||
925 | { | ||
926 | if (right) | ||
927 | { | ||
928 | i++; | ||
929 | j--; | ||
930 | if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; | ||
931 | } | ||
932 | else | ||
933 | { | ||
934 | i--; | ||
935 | j++; | ||
936 | if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; | ||
937 | } | ||
938 | } | ||
939 | } | ||
940 | } | ||
941 | |||
942 | #endregion Initialization | ||
943 | } | ||
944 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs index d4fe5e0..cbc538e 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs | |||
@@ -84,8 +84,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
84 | 84 | ||
85 | Region = scene.RegionInfo.RegionName; | 85 | Region = scene.RegionInfo.RegionName; |
86 | Host = scene.RegionInfo.ExternalHostName; | 86 | Host = scene.RegionInfo.ExternalHostName; |
87 | LocX = Convert.ToString(scene.RegionInfo.RegionLocX); | 87 | LocX = Convert.ToString(scene.RegionInfo.LegacyRegionLocX); |
88 | LocY = Convert.ToString(scene.RegionInfo.RegionLocY); | 88 | LocY = Convert.ToString(scene.RegionInfo.LegacyRegionLocY); |
89 | IDK = Convert.ToString(_idk_++); | 89 | IDK = Convert.ToString(_idk_++); |
90 | 90 | ||
91 | showAlert = config.GetBoolean("alert_show", false); | 91 | showAlert = config.GetBoolean("alert_show", false); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 15b7090..edec949 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -376,18 +376,19 @@ public class BSPrim : BSPhysObject | |||
376 | { | 376 | { |
377 | bool ret = false; | 377 | bool ret = false; |
378 | 378 | ||
379 | uint wayOutThere = Constants.RegionSize * Constants.RegionSize; | 379 | int wayOverThere = -1000; |
380 | int wayOutThere = 10000; | ||
380 | // There have been instances of objects getting thrown way out of bounds and crashing | 381 | // There have been instances of objects getting thrown way out of bounds and crashing |
381 | // the border crossing code. | 382 | // the border crossing code. |
382 | if ( RawPosition.X < -Constants.RegionSize || RawPosition.X > wayOutThere | 383 | if ( RawPosition.X < wayOverThere || RawPosition.X > wayOutThere |
383 | || RawPosition.Y < -Constants.RegionSize || RawPosition.Y > wayOutThere | 384 | || RawPosition.Y < wayOverThere || RawPosition.X > wayOutThere |
384 | || RawPosition.Z < -Constants.RegionSize || RawPosition.Z > wayOutThere) | 385 | || RawPosition.Z < wayOverThere || RawPosition.X > wayOutThere) |
385 | { | 386 | { |
386 | RawPosition = new OMV.Vector3(10, 10, 50); | 387 | RawPosition = new OMV.Vector3(10, 10, 50); |
387 | ZeroMotion(inTaintTime); | 388 | ZeroMotion(inTaintTime); |
388 | ret = true; | 389 | ret = true; |
389 | } | 390 | } |
390 | if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocity) | 391 | if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocitySquared) |
391 | { | 392 | { |
392 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); | 393 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); |
393 | ret = true; | 394 | ret = true; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index b3dfa41..83ef1f6 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -210,6 +210,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
210 | 210 | ||
211 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 211 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
212 | { | 212 | { |
213 | m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up."); | ||
214 | Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | ||
215 | Initialise(meshmerizer, config, regionExtent); | ||
216 | |||
217 | } | ||
218 | |||
219 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
220 | { | ||
213 | mesher = meshmerizer; | 221 | mesher = meshmerizer; |
214 | _taintOperations = new List<TaintCallbackEntry>(); | 222 | _taintOperations = new List<TaintCallbackEntry>(); |
215 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); | 223 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); |
@@ -250,13 +258,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
250 | // a child in a mega-region. | 258 | // a child in a mega-region. |
251 | // Bullet actually doesn't care about the extents of the simulated | 259 | // Bullet actually doesn't care about the extents of the simulated |
252 | // area. It tracks active objects no matter where they are. | 260 | // area. It tracks active objects no matter where they are. |
253 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 261 | Vector3 worldExtent = regionExtent; |
254 | 262 | ||
255 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); | 263 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); |
256 | 264 | ||
257 | Constraints = new BSConstraintCollection(World); | 265 | Constraints = new BSConstraintCollection(World); |
258 | 266 | ||
259 | TerrainManager = new BSTerrainManager(this); | 267 | TerrainManager = new BSTerrainManager(this, worldExtent); |
260 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | 268 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); |
261 | 269 | ||
262 | // Put some informational messages into the log file. | 270 | // Put some informational messages into the log file. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index 8888d6d..d70b2fb 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -58,7 +58,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
58 | { | 58 | { |
59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; | 59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; |
60 | } | 60 | } |
61 | m_mapInfo = new BulletHMapInfo(id, initialMap); | 61 | m_mapInfo = new BulletHMapInfo(id, initialMap, regionSize.X, regionSize.Y); |
62 | m_mapInfo.minCoords = minTerrainCoords; | 62 | m_mapInfo.minCoords = minTerrainCoords; |
63 | m_mapInfo.maxCoords = maxTerrainCoords; | 63 | m_mapInfo.maxCoords = maxTerrainCoords; |
64 | m_mapInfo.terrainRegionBase = TerrainBase; | 64 | m_mapInfo.terrainRegionBase = TerrainBase; |
@@ -72,7 +72,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
72 | Vector3 minCoords, Vector3 maxCoords) | 72 | Vector3 minCoords, Vector3 maxCoords) |
73 | : base(physicsScene, regionBase, id) | 73 | : base(physicsScene, regionBase, id) |
74 | { | 74 | { |
75 | m_mapInfo = new BulletHMapInfo(id, initialMap); | 75 | m_mapInfo = new BulletHMapInfo(id, initialMap, maxCoords.X - minCoords.X, maxCoords.Y - minCoords.Y); |
76 | m_mapInfo.minCoords = minCoords; | 76 | m_mapInfo.minCoords = minCoords; |
77 | m_mapInfo.maxCoords = maxCoords; | 77 | m_mapInfo.maxCoords = maxCoords; |
78 | m_mapInfo.minZ = minCoords.Z; | 78 | m_mapInfo.minZ = minCoords.Z; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 441d2d3..3013077 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -111,9 +111,11 @@ public sealed class BSTerrainManager : IDisposable | |||
111 | private Vector3 m_worldMax; | 111 | private Vector3 m_worldMax; |
112 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } | 112 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } |
113 | 113 | ||
114 | public BSTerrainManager(BSScene physicsScene) | 114 | public BSTerrainManager(BSScene physicsScene, Vector3 regionSize) |
115 | { | 115 | { |
116 | m_physicsScene = physicsScene; | 116 | m_physicsScene = physicsScene; |
117 | DefaultRegionSize = regionSize; | ||
118 | |||
117 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); | 119 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); |
118 | 120 | ||
119 | // Assume one region of default size | 121 | // Assume one region of default size |
@@ -268,7 +270,7 @@ public sealed class BSTerrainManager : IDisposable | |||
268 | { | 270 | { |
269 | // There is already a terrain in this spot. Free the old and build the new. | 271 | // There is already a terrain in this spot. Free the old and build the new. |
270 | DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", | 272 | DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", |
271 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, minCoords); | 273 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, maxCoords); |
272 | 274 | ||
273 | // Remove old terrain from the collection | 275 | // Remove old terrain from the collection |
274 | m_terrains.Remove(terrainRegionBase); | 276 | m_terrains.Remove(terrainRegionBase); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index 971ff9f..3425d9e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -165,14 +165,15 @@ public class BulletConstraint | |||
165 | // than making copies. | 165 | // than making copies. |
166 | public class BulletHMapInfo | 166 | public class BulletHMapInfo |
167 | { | 167 | { |
168 | public BulletHMapInfo(uint id, float[] hm) { | 168 | public BulletHMapInfo(uint id, float[] hm, float pSizeX, float pSizeY) { |
169 | ID = id; | 169 | ID = id; |
170 | heightMap = hm; | 170 | heightMap = hm; |
171 | terrainRegionBase = OMV.Vector3.Zero; | 171 | terrainRegionBase = OMV.Vector3.Zero; |
172 | minCoords = new OMV.Vector3(100f, 100f, 25f); | 172 | minCoords = new OMV.Vector3(100f, 100f, 25f); |
173 | maxCoords = new OMV.Vector3(101f, 101f, 26f); | 173 | maxCoords = new OMV.Vector3(101f, 101f, 26f); |
174 | minZ = maxZ = 0f; | 174 | minZ = maxZ = 0f; |
175 | sizeX = sizeY = 256f; | 175 | sizeX = pSizeX; |
176 | sizeY = pSizeY; | ||
176 | } | 177 | } |
177 | public uint ID; | 178 | public uint ID; |
178 | public float[] heightMap; | 179 | public float[] heightMap; |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 8ccfda5..9b06353 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -32,6 +32,7 @@ using System.Reflection; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenMetaverse; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Physics.Manager | 37 | namespace OpenSim.Region.Physics.Manager |
37 | { | 38 | { |
@@ -66,7 +67,8 @@ namespace OpenSim.Region.Physics.Manager | |||
66 | /// <param name="meshEngineName"></param> | 67 | /// <param name="meshEngineName"></param> |
67 | /// <param name="config"></param> | 68 | /// <param name="config"></param> |
68 | /// <returns></returns> | 69 | /// <returns></returns> |
69 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) | 70 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, |
71 | IConfigSource config, string regionName, Vector3 regionExtent) | ||
70 | { | 72 | { |
71 | if (String.IsNullOrEmpty(physEngineName)) | 73 | if (String.IsNullOrEmpty(physEngineName)) |
72 | { | 74 | { |
@@ -94,7 +96,7 @@ namespace OpenSim.Region.Physics.Manager | |||
94 | { | 96 | { |
95 | m_log.Info("[PHYSICS]: creating " + physEngineName); | 97 | m_log.Info("[PHYSICS]: creating " + physEngineName); |
96 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); | 98 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); |
97 | result.Initialise(meshEngine, config); | 99 | result.Initialise(meshEngine, config, regionExtent); |
98 | return result; | 100 | return result; |
99 | } | 101 | } |
100 | else | 102 | else |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index c93206d..71ad795 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -126,8 +126,17 @@ namespace OpenSim.Region.Physics.Manager | |||
126 | } | 126 | } |
127 | } | 127 | } |
128 | 128 | ||
129 | // Deprecated. Do not use this for new physics engines. | ||
129 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 130 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
130 | 131 | ||
132 | // For older physics engines that do not implement non-legacy region sizes. | ||
133 | // If the physics engine handles the region extent feature, it overrides this function. | ||
134 | public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
135 | { | ||
136 | // If not overridden, call the old initialization entry. | ||
137 | Initialise(meshmerizer, config); | ||
138 | } | ||
139 | |||
131 | /// <summary> | 140 | /// <summary> |
132 | /// Add an avatar | 141 | /// Add an avatar |
133 | /// </summary> | 142 | /// </summary> |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs index 83732e2..7f616bb 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs | |||
@@ -100,8 +100,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
100 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, | 100 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, |
101 | UUID fromtaskid) | 101 | UUID fromtaskid) |
102 | { | 102 | { |
103 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | 103 | int differenceX = (int)m_virtScene.RegionInfo.LegacyRegionLocX - (int)m_rootScene.RegionInfo.LegacyRegionLocX; |
104 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | 104 | int differenceY = (int)m_virtScene.RegionInfo.LegacyRegionLocY - (int)m_rootScene.RegionInfo.LegacyRegionLocY; |
105 | rayend.X += differenceX * (int)Constants.RegionSize; | 105 | rayend.X += differenceX * (int)Constants.RegionSize; |
106 | rayend.Y += differenceY * (int)Constants.RegionSize; | 106 | rayend.Y += differenceY * (int)Constants.RegionSize; |
107 | raystart.X += differenceX * (int)Constants.RegionSize; | 107 | raystart.X += differenceX * (int)Constants.RegionSize; |
@@ -126,8 +126,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
126 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, | 126 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, |
127 | byte rayendisintersection) | 127 | byte rayendisintersection) |
128 | { | 128 | { |
129 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | 129 | int differenceX = (int)m_virtScene.RegionInfo.LegacyRegionLocX - (int)m_rootScene.RegionInfo.LegacyRegionLocX; |
130 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | 130 | int differenceY = (int)m_virtScene.RegionInfo.LegacyRegionLocY - (int)m_rootScene.RegionInfo.LegacyRegionLocY; |
131 | rayend.X += differenceX * (int)Constants.RegionSize; | 131 | rayend.X += differenceX * (int)Constants.RegionSize; |
132 | rayend.Y += differenceY * (int)Constants.RegionSize; | 132 | rayend.Y += differenceY * (int)Constants.RegionSize; |
133 | raystart.X += differenceX * (int)Constants.RegionSize; | 133 | raystart.X += differenceX * (int)Constants.RegionSize; |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 7127c73..3f835a4 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -246,8 +246,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
246 | newConn.RegionScene = scene; | 246 | newConn.RegionScene = scene; |
247 | newConn.RegionLandChannel = scene.LandChannel; | 247 | newConn.RegionLandChannel = scene.LandChannel; |
248 | newConn.RegionId = scene.RegionInfo.originRegionID; | 248 | newConn.RegionId = scene.RegionInfo.originRegionID; |
249 | newConn.X = scene.RegionInfo.RegionLocX; | 249 | newConn.X = scene.RegionInfo.LegacyRegionLocX; |
250 | newConn.Y = scene.RegionInfo.RegionLocY; | 250 | newConn.Y = scene.RegionInfo.LegacyRegionLocY; |
251 | newConn.XEnd = (int)Constants.RegionSize; | 251 | newConn.XEnd = (int)Constants.RegionSize; |
252 | newConn.YEnd = (int)Constants.RegionSize; | 252 | newConn.YEnd = (int)Constants.RegionSize; |
253 | 253 | ||
@@ -502,11 +502,11 @@ namespace OpenSim.Region.RegionCombinerModule | |||
502 | 502 | ||
503 | lock (scene.WestBorders) | 503 | lock (scene.WestBorders) |
504 | { | 504 | { |
505 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | 505 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocX - rootConn.RegionScene.RegionInfo.LegacyRegionLocX) * (int)Constants.RegionSize); //auto teleport West |
506 | 506 | ||
507 | // Trigger auto teleport to root region | 507 | // Trigger auto teleport to root region |
508 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | 508 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; |
509 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | 509 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; |
510 | } | 510 | } |
511 | 511 | ||
512 | // Reset Terrain.. since terrain loads before we get here, we need to load | 512 | // Reset Terrain.. since terrain loads before we get here, we need to load |
@@ -564,9 +564,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
564 | 564 | ||
565 | lock (scene.SouthBorders) | 565 | lock (scene.SouthBorders) |
566 | { | 566 | { |
567 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | 567 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocY - rootConn.RegionScene.RegionInfo.LegacyRegionLocY) * (int)Constants.RegionSize); //auto teleport south |
568 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | 568 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; |
569 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | 569 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; |
570 | } | 570 | } |
571 | 571 | ||
572 | // Reset Terrain.. since terrain normally loads first. | 572 | // Reset Terrain.. since terrain normally loads first. |
@@ -636,9 +636,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
636 | 636 | ||
637 | lock (scene.SouthBorders) | 637 | lock (scene.SouthBorders) |
638 | { | 638 | { |
639 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | 639 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocY - rootConn.RegionScene.RegionInfo.LegacyRegionLocY) * (int)Constants.RegionSize); //auto teleport south |
640 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | 640 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; |
641 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | 641 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; |
642 | } | 642 | } |
643 | 643 | ||
644 | lock (rootConn.RegionScene.EastBorders) | 644 | lock (rootConn.RegionScene.EastBorders) |
@@ -657,9 +657,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
657 | 657 | ||
658 | lock (scene.WestBorders) | 658 | lock (scene.WestBorders) |
659 | { | 659 | { |
660 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | 660 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocX - rootConn.RegionScene.RegionInfo.LegacyRegionLocX) * (int)Constants.RegionSize); //auto teleport West |
661 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | 661 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; |
662 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | 662 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; |
663 | } | 663 | } |
664 | 664 | ||
665 | /* | 665 | /* |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e6ff75f..fc6d81f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4244,10 +4244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4244 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4244 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4245 | m_item.ItemID, item.AssetID.ToString()); | 4245 | m_item.ItemID, item.AssetID.ToString()); |
4246 | 4246 | ||
4247 | Vector3 region = new Vector3( | 4247 | Vector3 region = new Vector3(World.RegionInfo.RegionWorldLocX, World.RegionInfo.RegionWorldLocY, 0); |
4248 | World.RegionInfo.RegionLocX * Constants.RegionSize, | ||
4249 | World.RegionInfo.RegionLocY * Constants.RegionSize, | ||
4250 | 0); | ||
4251 | 4248 | ||
4252 | World.AssetService.Get(item.AssetID.ToString(), this, | 4249 | World.AssetService.Get(item.AssetID.ToString(), this, |
4253 | delegate(string i, object sender, AssetBase a) | 4250 | delegate(string i, object sender, AssetBase a) |
@@ -5481,7 +5478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5481 | public LSL_Vector llGetRegionCorner() | 5478 | public LSL_Vector llGetRegionCorner() |
5482 | { | 5479 | { |
5483 | m_host.AddScriptLPS(1); | 5480 | m_host.AddScriptLPS(1); |
5484 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 5481 | return new LSL_Vector(World.RegionInfo.RegionWorldLocX, World.RegionInfo.RegionWorldLocY, 0); |
5485 | } | 5482 | } |
5486 | 5483 | ||
5487 | /// <summary> | 5484 | /// <summary> |
@@ -5654,8 +5651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5654 | 5651 | ||
5655 | List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); | 5652 | List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); |
5656 | 5653 | ||
5657 | uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; | 5654 | uint neighborX = World.RegionInfo.LegacyRegionLocX + (uint)dir.x; |
5658 | uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; | 5655 | uint neighborY = World.RegionInfo.LegacyRegionLocY + (uint)dir.y; |
5659 | 5656 | ||
5660 | foreach (GridRegion sri in neighbors) | 5657 | foreach (GridRegion sri in neighbors) |
5661 | { | 5658 | { |
@@ -10744,7 +10741,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10744 | httpHeaders["X-SecondLife-Shard"] = shard; | 10741 | httpHeaders["X-SecondLife-Shard"] = shard; |
10745 | httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; | 10742 | httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; |
10746 | httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); | 10743 | httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); |
10747 | httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); | 10744 | httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.LegacyRegionLocX, regionInfo.LegacyRegionLocY); |
10748 | httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); | 10745 | httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); |
10749 | httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); | 10746 | httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); |
10750 | httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); | 10747 | httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); |