diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | 6 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 |
3 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d9fe4e2..f80f5a0 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -1251,6 +1251,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1251 | { | 1251 | { |
1252 | try | 1252 | try |
1253 | { | 1253 | { |
1254 | /* test code using the terrain compressor in libOpenMetaverse | ||
1255 | int[] patchInd = new int[1]; | ||
1256 | patchInd[0] = px + (py * Constants.TerrainPatchSize); | ||
1257 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(terrData.GetFloatsSerialized(), patchInd); | ||
1258 | */ | ||
1254 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); | 1259 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); |
1255 | 1260 | ||
1256 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. | 1261 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. |
@@ -1322,6 +1327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1322 | if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) | 1327 | if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) |
1323 | layerType = (byte)TerrainPatch.LayerType.WindExtended; | 1328 | layerType = (byte)TerrainPatch.LayerType.WindExtended; |
1324 | 1329 | ||
1330 | // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType); | ||
1325 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, | 1331 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, |
1326 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); | 1332 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); |
1327 | layerpack.Header.Zerocoded = true; | 1333 | layerpack.Header.Zerocoded = true; |
@@ -1351,6 +1357,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1351 | if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) | 1357 | if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) |
1352 | layerType = (byte)TerrainPatch.LayerType.CloudExtended; | 1358 | layerType = (byte)TerrainPatch.LayerType.CloudExtended; |
1353 | 1359 | ||
1360 | // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType); | ||
1354 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, | 1361 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, |
1355 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); | 1362 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); |
1356 | layerpack.Header.Zerocoded = true; | 1363 | layerpack.Header.Zerocoded = true; |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs index b41691f..1107a2a 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
81 | BuildQuantizeTable16(); | 81 | BuildQuantizeTable16(); |
82 | } | 82 | } |
83 | 83 | ||
84 | // Unused: left for historical reference. | 84 | // Used to send cloud and wind patches |
85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | 85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, |
86 | int pRegionSizeY) | 86 | int pRegionSizeY) |
87 | { | 87 | { |
@@ -275,7 +275,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
275 | } | 275 | } |
276 | 276 | ||
277 | header.DCOffset = zmin; | 277 | header.DCOffset = zmin; |
278 | header.Range = (int)(zmax - zmin + 1.0f); | 278 | header.Range = (int)((zmax - zmin) + 1.0f); |
279 | 279 | ||
280 | return header; | 280 | return header; |
281 | } | 281 | } |
@@ -491,7 +491,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
491 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); | 491 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); |
492 | } | 492 | } |
493 | } | 493 | } |
494 | */ | ||
495 | 494 | ||
496 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | 495 | private static void DCTColumn16(float[] linein, int[] lineout, int column) |
497 | { | 496 | { |
@@ -524,6 +523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
524 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); | 523 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); |
525 | } | 524 | } |
526 | } | 525 | } |
526 | */ | ||
527 | 527 | ||
528 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) | 528 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) |
529 | { | 529 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index c977a5d..f2ad528 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -553,7 +553,7 @@ public static class BSParam | |||
553 | new ParameterDefn<float>("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" , | 553 | new ParameterDefn<float>("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" , |
554 | 0.0f ), | 554 | 0.0f ), |
555 | new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" , | 555 | new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" , |
556 | 0.08f ), | 556 | 0.04f ), |
557 | 557 | ||
558 | new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", | 558 | new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", |
559 | 0.2f ), | 559 | 0.2f ), |