diff options
Diffstat (limited to '')
16 files changed, 6941 insertions, 6894 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs index 08c0e9c..c94b187 100644 --- a/OpenSim/Region/ScriptEngine/Common/IScript.cs +++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs | |||
@@ -32,5 +32,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
32 | { | 32 | { |
33 | string State(); | 33 | string State(); |
34 | Executor Exec { get; } | 34 | Executor Exec { get; } |
35 | string Source { get; set; } | ||
36 | void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); | ||
35 | } | 37 | } |
36 | } \ No newline at end of file | 38 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs index 7c1d66e..5de9a85 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | |||
@@ -1,2154 +1,2165 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Runtime.Remoting.Lifetime; | 31 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using OpenSim.Region.ScriptEngine.Common; | 33 | using OpenSim.Region.ScriptEngine.Common; |
34 | using integer = System.Int32; | 34 | using integer = System.Int32; |
35 | using key = System.String; | 35 | using key = System.String; |
36 | using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; | 36 | using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; |
37 | using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; | 37 | using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; |
38 | 38 | ||
39 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | 39 | namespace OpenSim.Region.ScriptEngine.Common |
40 | { | 40 | { |
41 | //[Serializable] | 41 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript |
42 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript | 42 | { |
43 | { | 43 | |
44 | 44 | // | |
45 | // | 45 | // Included as base for any LSL-script that is compiled. |
46 | // Included as base for any LSL-script that is compiled. | 46 | // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. |
47 | // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. | 47 | // |
48 | // | 48 | // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted. |
49 | // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.zxs | 49 | // |
50 | // | 50 | |
51 | 51 | // Object never expires | |
52 | // Object never expires | 52 | public override Object InitializeLifetimeService() |
53 | public override Object InitializeLifetimeService() | 53 | { |
54 | { | 54 | //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); |
55 | //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); | 55 | // return null; |
56 | // return null; | 56 | ILease lease = (ILease)base.InitializeLifetimeService(); |
57 | ILease lease = (ILease)base.InitializeLifetimeService(); | 57 | |
58 | 58 | if (lease.CurrentState == LeaseState.Initial) | |
59 | if (lease.CurrentState == LeaseState.Initial) | 59 | { |
60 | { | 60 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); |
61 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); | 61 | //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); |
62 | //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); | 62 | //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); |
63 | //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | 63 | } |
64 | } | 64 | return lease; |
65 | return lease; | 65 | } |
66 | } | 66 | |
67 | 67 | ||
68 | 68 | private Executor m_Exec; | |
69 | private Executor m_Exec; | 69 | |
70 | 70 | Executor IScript.Exec | |
71 | public Executor Exec | 71 | { |
72 | { | 72 | get |
73 | get | 73 | { |
74 | { | 74 | if (m_Exec == null) |
75 | if (m_Exec == null) | 75 | m_Exec = new Executor(this); |
76 | m_Exec = new Executor(this); | 76 | return m_Exec; |
77 | return m_Exec; | 77 | } |
78 | } | 78 | } |
79 | } | 79 | |
80 | 80 | ||
81 | public LSL_BuiltIn_Commands_Interface m_LSL_Functions; | 81 | public LSL_BuiltIn_Commands_Interface m_LSL_Functions; |
82 | public string SourceCode = ""; | 82 | private string _Source = ""; |
83 | 83 | public string Source | |
84 | public LSL_BaseClass() | 84 | { |
85 | { | 85 | get |
86 | } | 86 | { |
87 | 87 | return _Source; | |
88 | public string State() | 88 | } |
89 | { | 89 | set { _Source = value; } |
90 | return m_LSL_Functions.State(); | 90 | } |
91 | } | 91 | |
92 | 92 | ||
93 | 93 | public LSL_BaseClass() | |
94 | public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) | 94 | { |
95 | { | 95 | } |
96 | m_LSL_Functions = LSL_Functions; | 96 | |
97 | 97 | public string State() | |
98 | //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); | 98 | { |
99 | 99 | return m_LSL_Functions.State(); | |
100 | // Get this AppDomain's settings and display some of them. | 100 | } |
101 | AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; | 101 | |
102 | Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", | 102 | |
103 | ads.ApplicationName, | 103 | |
104 | ads.ApplicationBase, | 104 | public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) |
105 | ads.ConfigurationFile | 105 | { |
106 | ); | 106 | m_LSL_Functions = LSL_Functions; |
107 | 107 | ||
108 | // Display the name of the calling AppDomain and the name | 108 | //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); |
109 | // of the second domain. | 109 | |
110 | // NOTE: The application's thread has transitioned between | 110 | // Get this AppDomain's settings and display some of them. |
111 | // AppDomains. | 111 | AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; |
112 | Console.WriteLine("Calling to '{0}'.", | 112 | Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", |
113 | Thread.GetDomain().FriendlyName | 113 | ads.ApplicationName, |
114 | ); | 114 | ads.ApplicationBase, |
115 | 115 | ads.ConfigurationFile | |
116 | return; | 116 | ); |
117 | } | 117 | |
118 | 118 | // Display the name of the calling AppDomain and the name | |
119 | 119 | // of the second domain. | |
120 | // | 120 | // NOTE: The application's thread has transitioned between |
121 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 121 | // AppDomains. |
122 | // | 122 | Console.WriteLine("Calling to '{0}'.", |
123 | // They are only forwarders to LSL_BuiltIn_Commands.cs | 123 | Thread.GetDomain().FriendlyName |
124 | // | 124 | ); |
125 | public double llSin(double f) | 125 | |
126 | { | 126 | return; |
127 | return m_LSL_Functions.llSin(f); | 127 | } |
128 | } | 128 | |
129 | 129 | ||
130 | public double llCos(double f) | 130 | // |
131 | { | 131 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
132 | return m_LSL_Functions.llCos(f); | 132 | // |
133 | } | 133 | // They are only forwarders to LSL_BuiltIn_Commands.cs |
134 | 134 | // | |
135 | public double llTan(double f) | 135 | public double llSin(double f) |
136 | { | 136 | { |
137 | return m_LSL_Functions.llTan(f); | 137 | return m_LSL_Functions.llSin(f); |
138 | } | 138 | } |
139 | 139 | ||
140 | public double llAtan2(double x, double y) | 140 | public double llCos(double f) |
141 | { | 141 | { |
142 | return m_LSL_Functions.llAtan2(x, y); | 142 | return m_LSL_Functions.llCos(f); |
143 | } | 143 | } |
144 | 144 | ||
145 | public double llSqrt(double f) | 145 | public double llTan(double f) |
146 | { | 146 | { |
147 | return m_LSL_Functions.llSqrt(f); | 147 | return m_LSL_Functions.llTan(f); |
148 | } | 148 | } |
149 | 149 | ||
150 | public double llPow(double fbase, double fexponent) | 150 | public double llAtan2(double x, double y) |
151 | { | 151 | { |
152 | return m_LSL_Functions.llPow(fbase, fexponent); | 152 | return m_LSL_Functions.llAtan2(x, y); |
153 | } | 153 | } |
154 | 154 | ||
155 | public int llAbs(int i) | 155 | public double llSqrt(double f) |
156 | { | 156 | { |
157 | return m_LSL_Functions.llAbs(i); | 157 | return m_LSL_Functions.llSqrt(f); |
158 | } | 158 | } |
159 | 159 | ||
160 | public double llFabs(double f) | 160 | public double llPow(double fbase, double fexponent) |
161 | { | 161 | { |
162 | return m_LSL_Functions.llFabs(f); | 162 | return m_LSL_Functions.llPow(fbase, fexponent); |
163 | } | 163 | } |
164 | 164 | ||
165 | public double llFrand(double mag) | 165 | public int llAbs(int i) |
166 | { | 166 | { |
167 | return m_LSL_Functions.llFrand(mag); | 167 | return m_LSL_Functions.llAbs(i); |
168 | } | 168 | } |
169 | 169 | ||
170 | public int llFloor(double f) | 170 | public double llFabs(double f) |
171 | { | 171 | { |
172 | return m_LSL_Functions.llFloor(f); | 172 | return m_LSL_Functions.llFabs(f); |
173 | } | 173 | } |
174 | 174 | ||
175 | public int llCeil(double f) | 175 | public double llFrand(double mag) |
176 | { | 176 | { |
177 | return m_LSL_Functions.llCeil(f); | 177 | return m_LSL_Functions.llFrand(mag); |
178 | } | 178 | } |
179 | 179 | ||
180 | public int llRound(double f) | 180 | public int llFloor(double f) |
181 | { | 181 | { |
182 | return m_LSL_Functions.llRound(f); | 182 | return m_LSL_Functions.llFloor(f); |
183 | } | 183 | } |
184 | 184 | ||
185 | public double llVecMag(vector v) | 185 | public int llCeil(double f) |
186 | { | 186 | { |
187 | return m_LSL_Functions.llVecMag(v); | 187 | return m_LSL_Functions.llCeil(f); |
188 | } | 188 | } |
189 | 189 | ||
190 | public vector llVecNorm(vector v) | 190 | public int llRound(double f) |
191 | { | 191 | { |
192 | return m_LSL_Functions.llVecNorm(v); | 192 | return m_LSL_Functions.llRound(f); |
193 | } | 193 | } |
194 | 194 | ||
195 | public double llVecDist(vector a, vector b) | 195 | public double llVecMag(vector v) |
196 | { | 196 | { |
197 | return m_LSL_Functions.llVecDist(a, b); | 197 | return m_LSL_Functions.llVecMag(v); |
198 | } | 198 | } |
199 | 199 | ||
200 | public vector llRot2Euler(rotation r) | 200 | public vector llVecNorm(vector v) |
201 | { | 201 | { |
202 | return m_LSL_Functions.llRot2Euler(r); | 202 | return m_LSL_Functions.llVecNorm(v); |
203 | } | 203 | } |
204 | 204 | ||
205 | public rotation llEuler2Rot(vector v) | 205 | public double llVecDist(vector a, vector b) |
206 | { | 206 | { |
207 | return m_LSL_Functions.llEuler2Rot(v); | 207 | return m_LSL_Functions.llVecDist(a, b); |
208 | } | 208 | } |
209 | 209 | ||
210 | public rotation llAxes2Rot(vector fwd, vector left, vector up) | 210 | public vector llRot2Euler(rotation r) |
211 | { | 211 | { |
212 | return m_LSL_Functions.llAxes2Rot(fwd, left, up); | 212 | return m_LSL_Functions.llRot2Euler(r); |
213 | } | 213 | } |
214 | 214 | ||
215 | public vector llRot2Fwd(rotation r) | 215 | public rotation llEuler2Rot(vector v) |
216 | { | 216 | { |
217 | return m_LSL_Functions.llRot2Fwd(r); | 217 | return m_LSL_Functions.llEuler2Rot(v); |
218 | } | 218 | } |
219 | 219 | ||
220 | public vector llRot2Left(rotation r) | 220 | public rotation llAxes2Rot(vector fwd, vector left, vector up) |
221 | { | 221 | { |
222 | return m_LSL_Functions.llRot2Left(r); | 222 | return m_LSL_Functions.llAxes2Rot(fwd, left, up); |
223 | } | 223 | } |
224 | 224 | ||
225 | public vector llRot2Up(rotation r) | 225 | public vector llRot2Fwd(rotation r) |
226 | { | 226 | { |
227 | return m_LSL_Functions.llRot2Up(r); | 227 | return m_LSL_Functions.llRot2Fwd(r); |
228 | } | 228 | } |
229 | 229 | ||
230 | public rotation llRotBetween(vector start, vector end) | 230 | public vector llRot2Left(rotation r) |
231 | { | 231 | { |
232 | return m_LSL_Functions.llRotBetween(start, end); | 232 | return m_LSL_Functions.llRot2Left(r); |
233 | } | 233 | } |
234 | 234 | ||
235 | public void llWhisper(int channelID, string text) | 235 | public vector llRot2Up(rotation r) |
236 | { | 236 | { |
237 | m_LSL_Functions.llWhisper(channelID, text); | 237 | return m_LSL_Functions.llRot2Up(r); |
238 | } | 238 | } |
239 | 239 | ||
240 | public void llSay(int channelID, string text) | 240 | public rotation llRotBetween(vector start, vector end) |
241 | { | 241 | { |
242 | m_LSL_Functions.llSay(channelID, text); | 242 | return m_LSL_Functions.llRotBetween(start, end); |
243 | } | 243 | } |
244 | 244 | ||
245 | // | 245 | public void llWhisper(int channelID, string text) |
246 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 246 | { |
247 | // | 247 | m_LSL_Functions.llWhisper(channelID, text); |
248 | public void llShout(int channelID, string text) | 248 | } |
249 | { | 249 | |
250 | m_LSL_Functions.llShout(channelID, text); | 250 | public void llSay(int channelID, string text) |
251 | } | 251 | { |
252 | 252 | m_LSL_Functions.llSay(channelID, text); | |
253 | public int llListen(int channelID, string name, string ID, string msg) | 253 | } |
254 | { | 254 | |
255 | return m_LSL_Functions.llListen(channelID, name, ID, msg); | 255 | // |
256 | } | 256 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
257 | 257 | // | |
258 | public void llListenControl(int number, int active) | 258 | public void llShout(int channelID, string text) |
259 | { | 259 | { |
260 | m_LSL_Functions.llListenControl(number, active); | 260 | m_LSL_Functions.llShout(channelID, text); |
261 | } | 261 | } |
262 | 262 | ||
263 | public void llListenRemove(int number) | 263 | public int llListen(int channelID, string name, string ID, string msg) |
264 | { | 264 | { |
265 | m_LSL_Functions.llListenRemove(number); | 265 | return m_LSL_Functions.llListen(channelID, name, ID, msg); |
266 | } | 266 | } |
267 | 267 | ||
268 | public void llSensor(string name, string id, int type, double range, double arc) | 268 | public void llListenControl(int number, int active) |
269 | { | 269 | { |
270 | m_LSL_Functions.llSensor(name, id, type, range, arc); | 270 | m_LSL_Functions.llListenControl(number, active); |
271 | } | 271 | } |
272 | 272 | ||
273 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) | 273 | public void llListenRemove(int number) |
274 | { | 274 | { |
275 | m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); | 275 | m_LSL_Functions.llListenRemove(number); |
276 | } | 276 | } |
277 | 277 | ||
278 | public void llSensorRemove() | 278 | public void llSensor(string name, string id, int type, double range, double arc) |
279 | { | 279 | { |
280 | m_LSL_Functions.llSensorRemove(); | 280 | m_LSL_Functions.llSensor(name, id, type, range, arc); |
281 | } | 281 | } |
282 | 282 | ||
283 | public string llDetectedName(int number) | 283 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) |
284 | { | 284 | { |
285 | return m_LSL_Functions.llDetectedName(number); | 285 | m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); |
286 | } | 286 | } |
287 | 287 | ||
288 | public string llDetectedKey(int number) | 288 | public void llSensorRemove() |
289 | { | 289 | { |
290 | return m_LSL_Functions.llDetectedKey(number); | 290 | m_LSL_Functions.llSensorRemove(); |
291 | } | 291 | } |
292 | 292 | ||
293 | public string llDetectedOwner(int number) | 293 | public string llDetectedName(int number) |
294 | { | 294 | { |
295 | return m_LSL_Functions.llDetectedOwner(number); | 295 | return m_LSL_Functions.llDetectedName(number); |
296 | } | 296 | } |
297 | 297 | ||
298 | public int llDetectedType(int number) | 298 | public string llDetectedKey(int number) |
299 | { | 299 | { |
300 | return m_LSL_Functions.llDetectedType(number); | 300 | return m_LSL_Functions.llDetectedKey(number); |
301 | } | 301 | } |
302 | 302 | ||
303 | public vector llDetectedPos(int number) | 303 | public string llDetectedOwner(int number) |
304 | { | 304 | { |
305 | return m_LSL_Functions.llDetectedPos(number); | 305 | return m_LSL_Functions.llDetectedOwner(number); |
306 | } | 306 | } |
307 | 307 | ||
308 | public vector llDetectedVel(int number) | 308 | public int llDetectedType(int number) |
309 | { | 309 | { |
310 | return m_LSL_Functions.llDetectedVel(number); | 310 | return m_LSL_Functions.llDetectedType(number); |
311 | } | 311 | } |
312 | 312 | ||
313 | public vector llDetectedGrab(int number) | 313 | public vector llDetectedPos(int number) |
314 | { | 314 | { |
315 | return m_LSL_Functions.llDetectedGrab(number); | 315 | return m_LSL_Functions.llDetectedPos(number); |
316 | } | 316 | } |
317 | 317 | ||
318 | public rotation llDetectedRot(int number) | 318 | public vector llDetectedVel(int number) |
319 | { | 319 | { |
320 | return m_LSL_Functions.llDetectedRot(number); | 320 | return m_LSL_Functions.llDetectedVel(number); |
321 | } | 321 | } |
322 | 322 | ||
323 | public int llDetectedGroup(int number) | 323 | public vector llDetectedGrab(int number) |
324 | { | 324 | { |
325 | return m_LSL_Functions.llDetectedGroup(number); | 325 | return m_LSL_Functions.llDetectedGrab(number); |
326 | } | 326 | } |
327 | 327 | ||
328 | public int llDetectedLinkNumber(int number) | 328 | public rotation llDetectedRot(int number) |
329 | { | 329 | { |
330 | return m_LSL_Functions.llDetectedLinkNumber(number); | 330 | return m_LSL_Functions.llDetectedRot(number); |
331 | } | 331 | } |
332 | 332 | ||
333 | // | 333 | public int llDetectedGroup(int number) |
334 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 334 | { |
335 | // | 335 | return m_LSL_Functions.llDetectedGroup(number); |
336 | public void llDie() | 336 | } |
337 | { | 337 | |
338 | m_LSL_Functions.llDie(); | 338 | public int llDetectedLinkNumber(int number) |
339 | } | 339 | { |
340 | 340 | return m_LSL_Functions.llDetectedLinkNumber(number); | |
341 | public double llGround(vector offset) | 341 | } |
342 | { | 342 | |
343 | return m_LSL_Functions.llGround(offset); | 343 | // |
344 | } | 344 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
345 | 345 | // | |
346 | public double llCloud(vector offset) | 346 | public void llDie() |
347 | { | 347 | { |
348 | return m_LSL_Functions.llCloud(offset); | 348 | m_LSL_Functions.llDie(); |
349 | } | 349 | } |
350 | 350 | ||
351 | public vector llWind(vector offset) | 351 | public double llGround(vector offset) |
352 | { | 352 | { |
353 | return m_LSL_Functions.llWind(offset); | 353 | return m_LSL_Functions.llGround(offset); |
354 | } | 354 | } |
355 | 355 | ||
356 | public void llSetStatus(int status, int value) | 356 | public double llCloud(vector offset) |
357 | { | 357 | { |
358 | m_LSL_Functions.llSetStatus(status, value); | 358 | return m_LSL_Functions.llCloud(offset); |
359 | } | 359 | } |
360 | 360 | ||
361 | public int llGetStatus(int status) | 361 | public vector llWind(vector offset) |
362 | { | 362 | { |
363 | return m_LSL_Functions.llGetStatus(status); | 363 | return m_LSL_Functions.llWind(offset); |
364 | } | 364 | } |
365 | 365 | ||
366 | public void llSetScale(vector scale) | 366 | public void llSetStatus(int status, int value) |
367 | { | 367 | { |
368 | m_LSL_Functions.llSetScale(scale); | 368 | m_LSL_Functions.llSetStatus(status, value); |
369 | } | 369 | } |
370 | 370 | ||
371 | public vector llGetScale() | 371 | public int llGetStatus(int status) |
372 | { | 372 | { |
373 | return m_LSL_Functions.llGetScale(); | 373 | return m_LSL_Functions.llGetStatus(status); |
374 | } | 374 | } |
375 | 375 | ||
376 | public void llSetColor(vector color, int face) | 376 | public void llSetScale(vector scale) |
377 | { | 377 | { |
378 | m_LSL_Functions.llSetColor(color, face); | 378 | m_LSL_Functions.llSetScale(scale); |
379 | } | 379 | } |
380 | 380 | ||
381 | public double llGetAlpha(int face) | 381 | public vector llGetScale() |
382 | { | 382 | { |
383 | return m_LSL_Functions.llGetAlpha(face); | 383 | return m_LSL_Functions.llGetScale(); |
384 | } | 384 | } |
385 | 385 | ||
386 | public void llSetAlpha(double alpha, int face) | 386 | public void llSetColor(vector color, int face) |
387 | { | 387 | { |
388 | m_LSL_Functions.llSetAlpha(alpha, face); | 388 | m_LSL_Functions.llSetColor(color, face); |
389 | } | 389 | } |
390 | 390 | ||
391 | public vector llGetColor(int face) | 391 | public double llGetAlpha(int face) |
392 | { | 392 | { |
393 | return m_LSL_Functions.llGetColor(face); | 393 | return m_LSL_Functions.llGetAlpha(face); |
394 | } | 394 | } |
395 | 395 | ||
396 | public void llSetTexture(string texture, int face) | 396 | public void llSetAlpha(double alpha, int face) |
397 | { | 397 | { |
398 | m_LSL_Functions.llSetTexture(texture, face); | 398 | m_LSL_Functions.llSetAlpha(alpha, face); |
399 | } | 399 | } |
400 | 400 | ||
401 | public void llScaleTexture(double u, double v, int face) | 401 | public vector llGetColor(int face) |
402 | { | 402 | { |
403 | m_LSL_Functions.llScaleTexture(u, v, face); | 403 | return m_LSL_Functions.llGetColor(face); |
404 | } | 404 | } |
405 | 405 | ||
406 | public void llOffsetTexture(double u, double v, int face) | 406 | public void llSetTexture(string texture, int face) |
407 | { | 407 | { |
408 | m_LSL_Functions.llOffsetTexture(u, v, face); | 408 | m_LSL_Functions.llSetTexture(texture, face); |
409 | } | 409 | } |
410 | 410 | ||
411 | public void llRotateTexture(double rotation, int face) | 411 | public void llScaleTexture(double u, double v, int face) |
412 | { | 412 | { |
413 | m_LSL_Functions.llRotateTexture(rotation, face); | 413 | m_LSL_Functions.llScaleTexture(u, v, face); |
414 | } | 414 | } |
415 | 415 | ||
416 | public string llGetTexture(int face) | 416 | public void llOffsetTexture(double u, double v, int face) |
417 | { | 417 | { |
418 | return m_LSL_Functions.llGetTexture(face); | 418 | m_LSL_Functions.llOffsetTexture(u, v, face); |
419 | } | 419 | } |
420 | 420 | ||
421 | // | 421 | public void llRotateTexture(double rotation, int face) |
422 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 422 | { |
423 | // | 423 | m_LSL_Functions.llRotateTexture(rotation, face); |
424 | public void llSetPos(vector pos) | 424 | } |
425 | { | 425 | |
426 | m_LSL_Functions.llSetPos(pos); | 426 | public string llGetTexture(int face) |
427 | } | 427 | { |
428 | 428 | return m_LSL_Functions.llGetTexture(face); | |
429 | public vector llGetPos() | 429 | } |
430 | { | 430 | |
431 | return m_LSL_Functions.llGetPos(); | 431 | // |
432 | } | 432 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
433 | 433 | // | |
434 | public vector llGetLocalPos() | 434 | public void llSetPos(vector pos) |
435 | { | 435 | { |
436 | return m_LSL_Functions.llGetLocalPos(); | 436 | m_LSL_Functions.llSetPos(pos); |
437 | } | 437 | } |
438 | 438 | ||
439 | public void llSetRot(rotation rot) | 439 | public vector llGetPos() |
440 | { | 440 | { |
441 | m_LSL_Functions.llSetRot(rot); | 441 | return m_LSL_Functions.llGetPos(); |
442 | } | 442 | } |
443 | 443 | ||
444 | public rotation llGetRot() | 444 | public vector llGetLocalPos() |
445 | { | 445 | { |
446 | return m_LSL_Functions.llGetRot(); | 446 | return m_LSL_Functions.llGetLocalPos(); |
447 | } | 447 | } |
448 | 448 | ||
449 | public rotation llGetLocalRot() | 449 | public void llSetRot(rotation rot) |
450 | { | 450 | { |
451 | return m_LSL_Functions.llGetLocalRot(); | 451 | m_LSL_Functions.llSetRot(rot); |
452 | } | 452 | } |
453 | 453 | ||
454 | public void llSetForce(vector force, int local) | 454 | public rotation llGetRot() |
455 | { | 455 | { |
456 | m_LSL_Functions.llSetForce(force, local); | 456 | return m_LSL_Functions.llGetRot(); |
457 | } | 457 | } |
458 | 458 | ||
459 | public vector llGetForce() | 459 | public rotation llGetLocalRot() |
460 | { | 460 | { |
461 | return m_LSL_Functions.llGetForce(); | 461 | return m_LSL_Functions.llGetLocalRot(); |
462 | } | 462 | } |
463 | 463 | ||
464 | public int llTarget(vector position, double range) | 464 | public void llSetForce(vector force, int local) |
465 | { | 465 | { |
466 | return m_LSL_Functions.llTarget(position, range); | 466 | m_LSL_Functions.llSetForce(force, local); |
467 | } | 467 | } |
468 | 468 | ||
469 | public void llTargetRemove(int number) | 469 | public vector llGetForce() |
470 | { | 470 | { |
471 | m_LSL_Functions.llTargetRemove(number); | 471 | return m_LSL_Functions.llGetForce(); |
472 | } | 472 | } |
473 | 473 | ||
474 | public int llRotTarget(rotation rot, double error) | 474 | public int llTarget(vector position, double range) |
475 | { | 475 | { |
476 | return m_LSL_Functions.llRotTarget(rot, error); | 476 | return m_LSL_Functions.llTarget(position, range); |
477 | } | 477 | } |
478 | 478 | ||
479 | public void llRotTargetRemove(int number) | 479 | public void llTargetRemove(int number) |
480 | { | 480 | { |
481 | m_LSL_Functions.llRotTargetRemove(number); | 481 | m_LSL_Functions.llTargetRemove(number); |
482 | } | 482 | } |
483 | 483 | ||
484 | public void llMoveToTarget(vector target, double tau) | 484 | public int llRotTarget(rotation rot, double error) |
485 | { | 485 | { |
486 | m_LSL_Functions.llMoveToTarget(target, tau); | 486 | return m_LSL_Functions.llRotTarget(rot, error); |
487 | } | 487 | } |
488 | 488 | ||
489 | public void llStopMoveToTarget() | 489 | public void llRotTargetRemove(int number) |
490 | { | 490 | { |
491 | m_LSL_Functions.llStopMoveToTarget(); | 491 | m_LSL_Functions.llRotTargetRemove(number); |
492 | } | 492 | } |
493 | 493 | ||
494 | public void llApplyImpulse(vector force, int local) | 494 | public void llMoveToTarget(vector target, double tau) |
495 | { | 495 | { |
496 | m_LSL_Functions.llApplyImpulse(force, local); | 496 | m_LSL_Functions.llMoveToTarget(target, tau); |
497 | } | 497 | } |
498 | 498 | ||
499 | // | 499 | public void llStopMoveToTarget() |
500 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 500 | { |
501 | // | 501 | m_LSL_Functions.llStopMoveToTarget(); |
502 | public void llApplyRotationalImpulse(vector force, int local) | 502 | } |
503 | { | 503 | |
504 | m_LSL_Functions.llApplyRotationalImpulse(force, local); | 504 | public void llApplyImpulse(vector force, int local) |
505 | } | 505 | { |
506 | 506 | m_LSL_Functions.llApplyImpulse(force, local); | |
507 | public void llSetTorque(vector torque, int local) | 507 | } |
508 | { | 508 | |
509 | m_LSL_Functions.llSetTorque(torque, local); | 509 | // |
510 | } | 510 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
511 | 511 | // | |
512 | public vector llGetTorque() | 512 | public void llApplyRotationalImpulse(vector force, int local) |
513 | { | 513 | { |
514 | return m_LSL_Functions.llGetTorque(); | 514 | m_LSL_Functions.llApplyRotationalImpulse(force, local); |
515 | } | 515 | } |
516 | 516 | ||
517 | public void llSetForceAndTorque(vector force, vector torque, int local) | 517 | public void llSetTorque(vector torque, int local) |
518 | { | 518 | { |
519 | m_LSL_Functions.llSetForceAndTorque(force, torque, local); | 519 | m_LSL_Functions.llSetTorque(torque, local); |
520 | } | 520 | } |
521 | 521 | ||
522 | public vector llGetVel() | 522 | public vector llGetTorque() |
523 | { | 523 | { |
524 | return m_LSL_Functions.llGetVel(); | 524 | return m_LSL_Functions.llGetTorque(); |
525 | } | 525 | } |
526 | 526 | ||
527 | public vector llGetAccel() | 527 | public void llSetForceAndTorque(vector force, vector torque, int local) |
528 | { | 528 | { |
529 | return m_LSL_Functions.llGetAccel(); | 529 | m_LSL_Functions.llSetForceAndTorque(force, torque, local); |
530 | } | 530 | } |
531 | 531 | ||
532 | public vector llGetOmega() | 532 | public vector llGetVel() |
533 | { | 533 | { |
534 | return m_LSL_Functions.llGetOmega(); | 534 | return m_LSL_Functions.llGetVel(); |
535 | } | 535 | } |
536 | 536 | ||
537 | public double llGetTimeOfDay() | 537 | public vector llGetAccel() |
538 | { | 538 | { |
539 | return m_LSL_Functions.llGetTimeOfDay(); | 539 | return m_LSL_Functions.llGetAccel(); |
540 | } | 540 | } |
541 | 541 | ||
542 | public double llGetWallclock() | 542 | public vector llGetOmega() |
543 | { | 543 | { |
544 | return m_LSL_Functions.llGetWallclock(); | 544 | return m_LSL_Functions.llGetOmega(); |
545 | } | 545 | } |
546 | 546 | ||
547 | public double llGetTime() | 547 | public double llGetTimeOfDay() |
548 | { | 548 | { |
549 | return m_LSL_Functions.llGetTime(); | 549 | return m_LSL_Functions.llGetTimeOfDay(); |
550 | } | 550 | } |
551 | 551 | ||
552 | public void llResetTime() | 552 | public double llGetWallclock() |
553 | { | 553 | { |
554 | m_LSL_Functions.llResetTime(); | 554 | return m_LSL_Functions.llGetWallclock(); |
555 | } | 555 | } |
556 | 556 | ||
557 | public double llGetAndResetTime() | 557 | public double llGetTime() |
558 | { | 558 | { |
559 | return m_LSL_Functions.llGetAndResetTime(); | 559 | return m_LSL_Functions.llGetTime(); |
560 | } | 560 | } |
561 | 561 | ||
562 | public void llSound() | 562 | public void llResetTime() |
563 | { | 563 | { |
564 | m_LSL_Functions.llSound(); | 564 | m_LSL_Functions.llResetTime(); |
565 | } | 565 | } |
566 | 566 | ||
567 | public void llPlaySound(string sound, double volume) | 567 | public double llGetAndResetTime() |
568 | { | 568 | { |
569 | m_LSL_Functions.llPlaySound(sound, volume); | 569 | return m_LSL_Functions.llGetAndResetTime(); |
570 | } | 570 | } |
571 | 571 | ||
572 | public void llLoopSound(string sound, double volume) | 572 | public void llSound() |
573 | { | 573 | { |
574 | m_LSL_Functions.llLoopSound(sound, volume); | 574 | m_LSL_Functions.llSound(); |
575 | } | 575 | } |
576 | 576 | ||
577 | public void llLoopSoundMaster(string sound, double volume) | 577 | public void llPlaySound(string sound, double volume) |
578 | { | 578 | { |
579 | m_LSL_Functions.llLoopSoundMaster(sound, volume); | 579 | m_LSL_Functions.llPlaySound(sound, volume); |
580 | } | 580 | } |
581 | 581 | ||
582 | public void llLoopSoundSlave(string sound, double volume) | 582 | public void llLoopSound(string sound, double volume) |
583 | { | 583 | { |
584 | m_LSL_Functions.llLoopSoundSlave(sound, volume); | 584 | m_LSL_Functions.llLoopSound(sound, volume); |
585 | } | 585 | } |
586 | 586 | ||
587 | public void llPlaySoundSlave(string sound, double volume) | 587 | public void llLoopSoundMaster(string sound, double volume) |
588 | { | 588 | { |
589 | m_LSL_Functions.llPlaySoundSlave(sound, volume); | 589 | m_LSL_Functions.llLoopSoundMaster(sound, volume); |
590 | } | 590 | } |
591 | 591 | ||
592 | // | 592 | public void llLoopSoundSlave(string sound, double volume) |
593 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 593 | { |
594 | // | 594 | m_LSL_Functions.llLoopSoundSlave(sound, volume); |
595 | public void llTriggerSound(string sound, double volume) | 595 | } |
596 | { | 596 | |
597 | m_LSL_Functions.llTriggerSound(sound, volume); | 597 | public void llPlaySoundSlave(string sound, double volume) |
598 | } | 598 | { |
599 | 599 | m_LSL_Functions.llPlaySoundSlave(sound, volume); | |
600 | public void llStopSound() | 600 | } |
601 | { | 601 | |
602 | m_LSL_Functions.llStopSound(); | 602 | // |
603 | } | 603 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
604 | 604 | // | |
605 | public void llPreloadSound(string sound) | 605 | public void llTriggerSound(string sound, double volume) |
606 | { | 606 | { |
607 | m_LSL_Functions.llPreloadSound(sound); | 607 | m_LSL_Functions.llTriggerSound(sound, volume); |
608 | } | 608 | } |
609 | 609 | ||
610 | public string llGetSubString(string src, int start, int end) | 610 | public void llStopSound() |
611 | { | 611 | { |
612 | return m_LSL_Functions.llGetSubString(src, start, end); | 612 | m_LSL_Functions.llStopSound(); |
613 | } | 613 | } |
614 | 614 | ||
615 | public string llDeleteSubString(string src, int start, int end) | 615 | public void llPreloadSound(string sound) |
616 | { | 616 | { |
617 | return m_LSL_Functions.llDeleteSubString(src, start, end); | 617 | m_LSL_Functions.llPreloadSound(sound); |
618 | } | 618 | } |
619 | 619 | ||
620 | public string llInsertString(string dst, int position, string src) | 620 | public string llGetSubString(string src, int start, int end) |
621 | { | 621 | { |
622 | return m_LSL_Functions.llInsertString(dst, position, src); | 622 | return m_LSL_Functions.llGetSubString(src, start, end); |
623 | } | 623 | } |
624 | 624 | ||
625 | public string llToUpper(string source) | 625 | public string llDeleteSubString(string src, int start, int end) |
626 | { | 626 | { |
627 | return m_LSL_Functions.llToUpper(source); | 627 | return m_LSL_Functions.llDeleteSubString(src, start, end); |
628 | } | 628 | } |
629 | 629 | ||
630 | public string llToLower(string source) | 630 | public string llInsertString(string dst, int position, string src) |
631 | { | 631 | { |
632 | return m_LSL_Functions.llToLower(source); | 632 | return m_LSL_Functions.llInsertString(dst, position, src); |
633 | } | 633 | } |
634 | 634 | ||
635 | public int llGiveMoney(string destination, int amount) | 635 | public string llToUpper(string source) |
636 | { | 636 | { |
637 | return m_LSL_Functions.llGiveMoney(destination, amount); | 637 | return m_LSL_Functions.llToUpper(source); |
638 | } | 638 | } |
639 | 639 | ||
640 | public void llMakeExplosion() | 640 | public string llToLower(string source) |
641 | { | 641 | { |
642 | m_LSL_Functions.llMakeExplosion(); | 642 | return m_LSL_Functions.llToLower(source); |
643 | } | 643 | } |
644 | 644 | ||
645 | public void llMakeFountain() | 645 | public int llGiveMoney(string destination, int amount) |
646 | { | 646 | { |
647 | m_LSL_Functions.llMakeFountain(); | 647 | return m_LSL_Functions.llGiveMoney(destination, amount); |
648 | } | 648 | } |
649 | 649 | ||
650 | public void llMakeSmoke() | 650 | public void llMakeExplosion() |
651 | { | 651 | { |
652 | m_LSL_Functions.llMakeSmoke(); | 652 | m_LSL_Functions.llMakeExplosion(); |
653 | } | 653 | } |
654 | 654 | ||
655 | public void llMakeFire() | 655 | public void llMakeFountain() |
656 | { | 656 | { |
657 | m_LSL_Functions.llMakeFire(); | 657 | m_LSL_Functions.llMakeFountain(); |
658 | } | 658 | } |
659 | 659 | ||
660 | public void llRezObject(string inventory, vector pos, rotation rot, int param) | 660 | public void llMakeSmoke() |
661 | { | 661 | { |
662 | m_LSL_Functions.llRezObject(inventory, pos, rot, param); | 662 | m_LSL_Functions.llMakeSmoke(); |
663 | } | 663 | } |
664 | 664 | ||
665 | public void llLookAt(vector target, double strength, double damping) | 665 | public void llMakeFire() |
666 | { | 666 | { |
667 | m_LSL_Functions.llLookAt(target, strength, damping); | 667 | m_LSL_Functions.llMakeFire(); |
668 | } | 668 | } |
669 | 669 | ||
670 | public void llStopLookAt() | 670 | public void llRezObject(string inventory, vector pos, rotation rot, int param) |
671 | { | 671 | { |
672 | m_LSL_Functions.llStopLookAt(); | 672 | m_LSL_Functions.llRezObject(inventory, pos, rot, param); |
673 | } | 673 | } |
674 | 674 | ||
675 | public void llSetTimerEvent(double sec) | 675 | public void llLookAt(vector target, double strength, double damping) |
676 | { | 676 | { |
677 | m_LSL_Functions.llSetTimerEvent(sec); | 677 | m_LSL_Functions.llLookAt(target, strength, damping); |
678 | } | 678 | } |
679 | 679 | ||
680 | public void llSleep(double sec) | 680 | public void llStopLookAt() |
681 | { | 681 | { |
682 | m_LSL_Functions.llSleep(sec); | 682 | m_LSL_Functions.llStopLookAt(); |
683 | } | 683 | } |
684 | 684 | ||
685 | // | 685 | public void llSetTimerEvent(double sec) |
686 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 686 | { |
687 | // | 687 | m_LSL_Functions.llSetTimerEvent(sec); |
688 | public double llGetMass() | 688 | } |
689 | { | 689 | |
690 | return m_LSL_Functions.llGetMass(); | 690 | public void llSleep(double sec) |
691 | } | 691 | { |
692 | 692 | m_LSL_Functions.llSleep(sec); | |
693 | public void llCollisionFilter(string name, string id, int accept) | 693 | } |
694 | { | 694 | |
695 | m_LSL_Functions.llCollisionFilter(name, id, accept); | 695 | // |
696 | } | 696 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
697 | 697 | // | |
698 | public void llTakeControls(int controls, int accept, int pass_on) | 698 | public double llGetMass() |
699 | { | 699 | { |
700 | m_LSL_Functions.llTakeControls(controls, accept, pass_on); | 700 | return m_LSL_Functions.llGetMass(); |
701 | } | 701 | } |
702 | 702 | ||
703 | public void llReleaseControls() | 703 | public void llCollisionFilter(string name, string id, int accept) |
704 | { | 704 | { |
705 | m_LSL_Functions.llReleaseControls(); | 705 | m_LSL_Functions.llCollisionFilter(name, id, accept); |
706 | } | 706 | } |
707 | 707 | ||
708 | public void llAttachToAvatar(int attachment) | 708 | public void llTakeControls(int controls, int accept, int pass_on) |
709 | { | 709 | { |
710 | m_LSL_Functions.llAttachToAvatar(attachment); | 710 | m_LSL_Functions.llTakeControls(controls, accept, pass_on); |
711 | } | 711 | } |
712 | 712 | ||
713 | public void llDetachFromAvatar() | 713 | public void llReleaseControls() |
714 | { | 714 | { |
715 | m_LSL_Functions.llDetachFromAvatar(); | 715 | m_LSL_Functions.llReleaseControls(); |
716 | } | 716 | } |
717 | 717 | ||
718 | public void llTakeCamera() | 718 | public void llAttachToAvatar(int attachment) |
719 | { | 719 | { |
720 | m_LSL_Functions.llTakeCamera(); | 720 | m_LSL_Functions.llAttachToAvatar(attachment); |
721 | } | 721 | } |
722 | 722 | ||
723 | public void llReleaseCamera() | 723 | public void llDetachFromAvatar() |
724 | { | 724 | { |
725 | m_LSL_Functions.llReleaseCamera(); | 725 | m_LSL_Functions.llDetachFromAvatar(); |
726 | } | 726 | } |
727 | 727 | ||
728 | public string llGetOwner() | 728 | public void llTakeCamera() |
729 | { | 729 | { |
730 | return m_LSL_Functions.llGetOwner(); | 730 | m_LSL_Functions.llTakeCamera(); |
731 | } | 731 | } |
732 | 732 | ||
733 | public void llInstantMessage(string user, string message) | 733 | public void llReleaseCamera() |
734 | { | 734 | { |
735 | m_LSL_Functions.llInstantMessage(user, message); | 735 | m_LSL_Functions.llReleaseCamera(); |
736 | } | 736 | } |
737 | 737 | ||
738 | public void llEmail(string address, string subject, string message) | 738 | public string llGetOwner() |
739 | { | 739 | { |
740 | m_LSL_Functions.llEmail(address, subject, message); | 740 | return m_LSL_Functions.llGetOwner(); |
741 | } | 741 | } |
742 | 742 | ||
743 | public void llGetNextEmail(string address, string subject) | 743 | public void llInstantMessage(string user, string message) |
744 | { | 744 | { |
745 | m_LSL_Functions.llGetNextEmail(address, subject); | 745 | m_LSL_Functions.llInstantMessage(user, message); |
746 | } | 746 | } |
747 | 747 | ||
748 | public string llGetKey() | 748 | public void llEmail(string address, string subject, string message) |
749 | { | 749 | { |
750 | return m_LSL_Functions.llGetKey(); | 750 | m_LSL_Functions.llEmail(address, subject, message); |
751 | } | 751 | } |
752 | 752 | ||
753 | public void llSetBuoyancy(double buoyancy) | 753 | public void llGetNextEmail(string address, string subject) |
754 | { | 754 | { |
755 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 755 | m_LSL_Functions.llGetNextEmail(address, subject); |
756 | } | 756 | } |
757 | 757 | ||
758 | public void llSetHoverHeight(double height, int water, double tau) | 758 | public string llGetKey() |
759 | { | 759 | { |
760 | m_LSL_Functions.llSetHoverHeight(height, water, tau); | 760 | return m_LSL_Functions.llGetKey(); |
761 | } | 761 | } |
762 | 762 | ||
763 | public void llStopHover() | 763 | public void llSetBuoyancy(double buoyancy) |
764 | { | 764 | { |
765 | m_LSL_Functions.llStopHover(); | 765 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
766 | } | 766 | } |
767 | 767 | ||
768 | public void llMinEventDelay(double delay) | 768 | public void llSetHoverHeight(double height, int water, double tau) |
769 | { | 769 | { |
770 | m_LSL_Functions.llMinEventDelay(delay); | 770 | m_LSL_Functions.llSetHoverHeight(height, water, tau); |
771 | } | 771 | } |
772 | 772 | ||
773 | public void llSoundPreload() | 773 | public void llStopHover() |
774 | { | 774 | { |
775 | m_LSL_Functions.llSoundPreload(); | 775 | m_LSL_Functions.llStopHover(); |
776 | } | 776 | } |
777 | 777 | ||
778 | public void llRotLookAt(rotation target, double strength, double damping) | 778 | public void llMinEventDelay(double delay) |
779 | { | 779 | { |
780 | m_LSL_Functions.llRotLookAt(target, strength, damping); | 780 | m_LSL_Functions.llMinEventDelay(delay); |
781 | } | 781 | } |
782 | 782 | ||
783 | // | 783 | public void llSoundPreload() |
784 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 784 | { |
785 | // | 785 | m_LSL_Functions.llSoundPreload(); |
786 | public int llStringLength(string str) | 786 | } |
787 | { | 787 | |
788 | return m_LSL_Functions.llStringLength(str); | 788 | public void llRotLookAt(rotation target, double strength, double damping) |
789 | } | 789 | { |
790 | 790 | m_LSL_Functions.llRotLookAt(target, strength, damping); | |
791 | public void llStartAnimation(string anim) | 791 | } |
792 | { | 792 | |
793 | m_LSL_Functions.llStartAnimation(anim); | 793 | // |
794 | } | 794 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
795 | 795 | // | |
796 | public void llStopAnimation(string anim) | 796 | public int llStringLength(string str) |
797 | { | 797 | { |
798 | m_LSL_Functions.llStopAnimation(anim); | 798 | return m_LSL_Functions.llStringLength(str); |
799 | } | 799 | } |
800 | 800 | ||
801 | public void llPointAt() | 801 | public void llStartAnimation(string anim) |
802 | { | 802 | { |
803 | m_LSL_Functions.llPointAt(); | 803 | m_LSL_Functions.llStartAnimation(anim); |
804 | } | 804 | } |
805 | 805 | ||
806 | public void llStopPointAt() | 806 | public void llStopAnimation(string anim) |
807 | { | 807 | { |
808 | m_LSL_Functions.llStopPointAt(); | 808 | m_LSL_Functions.llStopAnimation(anim); |
809 | } | 809 | } |
810 | 810 | ||
811 | public void llTargetOmega(vector axis, double spinrate, double gain) | 811 | public void llPointAt() |
812 | { | 812 | { |
813 | m_LSL_Functions.llTargetOmega(axis, spinrate, gain); | 813 | m_LSL_Functions.llPointAt(); |
814 | } | 814 | } |
815 | 815 | ||
816 | public int llGetStartParameter() | 816 | public void llStopPointAt() |
817 | { | 817 | { |
818 | return m_LSL_Functions.llGetStartParameter(); | 818 | m_LSL_Functions.llStopPointAt(); |
819 | } | 819 | } |
820 | 820 | ||
821 | public void llGodLikeRezObject(string inventory, vector pos) | 821 | public void llTargetOmega(vector axis, double spinrate, double gain) |
822 | { | 822 | { |
823 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 823 | m_LSL_Functions.llTargetOmega(axis, spinrate, gain); |
824 | } | 824 | } |
825 | 825 | ||
826 | public void llRequestPermissions(string agent, int perm) | 826 | public int llGetStartParameter() |
827 | { | 827 | { |
828 | m_LSL_Functions.llRequestPermissions(agent, perm); | 828 | return m_LSL_Functions.llGetStartParameter(); |
829 | } | 829 | } |
830 | 830 | ||
831 | public string llGetPermissionsKey() | 831 | public void llGodLikeRezObject(string inventory, vector pos) |
832 | { | 832 | { |
833 | return m_LSL_Functions.llGetPermissionsKey(); | 833 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
834 | } | 834 | } |
835 | 835 | ||
836 | public int llGetPermissions() | 836 | public void llRequestPermissions(string agent, int perm) |
837 | { | 837 | { |
838 | return m_LSL_Functions.llGetPermissions(); | 838 | m_LSL_Functions.llRequestPermissions(agent, perm); |
839 | } | 839 | } |
840 | 840 | ||
841 | public int llGetLinkNumber() | 841 | public string llGetPermissionsKey() |
842 | { | 842 | { |
843 | return m_LSL_Functions.llGetLinkNumber(); | 843 | return m_LSL_Functions.llGetPermissionsKey(); |
844 | } | 844 | } |
845 | 845 | ||
846 | public void llSetLinkColor(int linknumber, vector color, int face) | 846 | public int llGetPermissions() |
847 | { | 847 | { |
848 | m_LSL_Functions.llSetLinkColor(linknumber, color, face); | 848 | return m_LSL_Functions.llGetPermissions(); |
849 | } | 849 | } |
850 | 850 | ||
851 | public void llCreateLink(string target, int parent) | 851 | public int llGetLinkNumber() |
852 | { | 852 | { |
853 | m_LSL_Functions.llCreateLink(target, parent); | 853 | return m_LSL_Functions.llGetLinkNumber(); |
854 | } | 854 | } |
855 | 855 | ||
856 | public void llBreakLink(int linknum) | 856 | public void llSetLinkColor(int linknumber, vector color, int face) |
857 | { | 857 | { |
858 | m_LSL_Functions.llBreakLink(linknum); | 858 | m_LSL_Functions.llSetLinkColor(linknumber, color, face); |
859 | } | 859 | } |
860 | 860 | ||
861 | public void llBreakAllLinks() | 861 | public void llCreateLink(string target, int parent) |
862 | { | 862 | { |
863 | m_LSL_Functions.llBreakAllLinks(); | 863 | m_LSL_Functions.llCreateLink(target, parent); |
864 | } | 864 | } |
865 | 865 | ||
866 | public string llGetLinkKey(int linknum) | 866 | public void llBreakLink(int linknum) |
867 | { | 867 | { |
868 | return m_LSL_Functions.llGetLinkKey(linknum); | 868 | m_LSL_Functions.llBreakLink(linknum); |
869 | } | 869 | } |
870 | 870 | ||
871 | public string llGetLinkName(int linknum) | 871 | public void llBreakAllLinks() |
872 | { | 872 | { |
873 | return m_LSL_Functions.llGetLinkName(linknum); | 873 | m_LSL_Functions.llBreakAllLinks(); |
874 | } | 874 | } |
875 | 875 | ||
876 | public int llGetInventoryNumber(int type) | 876 | public string llGetLinkKey(int linknum) |
877 | { | 877 | { |
878 | return m_LSL_Functions.llGetInventoryNumber(type); | 878 | return m_LSL_Functions.llGetLinkKey(linknum); |
879 | } | 879 | } |
880 | 880 | ||
881 | public string llGetInventoryName(int type, int number) | 881 | public string llGetLinkName(int linknum) |
882 | { | 882 | { |
883 | return m_LSL_Functions.llGetInventoryName(type, number); | 883 | return m_LSL_Functions.llGetLinkName(linknum); |
884 | } | 884 | } |
885 | 885 | ||
886 | // | 886 | public int llGetInventoryNumber(int type) |
887 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 887 | { |
888 | // | 888 | return m_LSL_Functions.llGetInventoryNumber(type); |
889 | public void llSetScriptState(string name, int run) | 889 | } |
890 | { | 890 | |
891 | m_LSL_Functions.llSetScriptState(name, run); | 891 | public string llGetInventoryName(int type, int number) |
892 | } | 892 | { |
893 | 893 | return m_LSL_Functions.llGetInventoryName(type, number); | |
894 | public double llGetEnergy() | 894 | } |
895 | { | 895 | |
896 | return m_LSL_Functions.llGetEnergy(); | 896 | // |
897 | } | 897 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
898 | 898 | // | |
899 | public void llGiveInventory(string destination, string inventory) | 899 | public void llSetScriptState(string name, int run) |
900 | { | 900 | { |
901 | m_LSL_Functions.llGiveInventory(destination, inventory); | 901 | m_LSL_Functions.llSetScriptState(name, run); |
902 | } | 902 | } |
903 | 903 | ||
904 | public void llRemoveInventory(string item) | 904 | public double llGetEnergy() |
905 | { | 905 | { |
906 | m_LSL_Functions.llRemoveInventory(item); | 906 | return m_LSL_Functions.llGetEnergy(); |
907 | } | 907 | } |
908 | 908 | ||
909 | public void llSetText(string text, vector color, double alpha) | 909 | public void llGiveInventory(string destination, string inventory) |
910 | { | 910 | { |
911 | m_LSL_Functions.llSetText(text, color, alpha); | 911 | m_LSL_Functions.llGiveInventory(destination, inventory); |
912 | } | 912 | } |
913 | 913 | ||
914 | public double llWater(vector offset) | 914 | public void llRemoveInventory(string item) |
915 | { | 915 | { |
916 | return m_LSL_Functions.llWater(offset); | 916 | m_LSL_Functions.llRemoveInventory(item); |
917 | } | 917 | } |
918 | 918 | ||
919 | public void llPassTouches(int pass) | 919 | public void llSetText(string text, vector color, double alpha) |
920 | { | 920 | { |
921 | m_LSL_Functions.llPassTouches(pass); | 921 | m_LSL_Functions.llSetText(text, color, alpha); |
922 | } | 922 | } |
923 | 923 | ||
924 | public string llRequestAgentData(string id, int data) | 924 | public double llWater(vector offset) |
925 | { | 925 | { |
926 | return m_LSL_Functions.llRequestAgentData(id, data); | 926 | return m_LSL_Functions.llWater(offset); |
927 | } | 927 | } |
928 | 928 | ||
929 | public string llRequestInventoryData(string name) | 929 | public void llPassTouches(int pass) |
930 | { | 930 | { |
931 | return m_LSL_Functions.llRequestInventoryData(name); | 931 | m_LSL_Functions.llPassTouches(pass); |
932 | } | 932 | } |
933 | 933 | ||
934 | public void llSetDamage(double damage) | 934 | public string llRequestAgentData(string id, int data) |
935 | { | 935 | { |
936 | m_LSL_Functions.llSetDamage(damage); | 936 | return m_LSL_Functions.llRequestAgentData(id, data); |
937 | } | 937 | } |
938 | 938 | ||
939 | public void llTeleportAgentHome(string agent) | 939 | public string llRequestInventoryData(string name) |
940 | { | 940 | { |
941 | m_LSL_Functions.llTeleportAgentHome(agent); | 941 | return m_LSL_Functions.llRequestInventoryData(name); |
942 | } | 942 | } |
943 | 943 | ||
944 | public void llModifyLand(int action, int brush) | 944 | public void llSetDamage(double damage) |
945 | { | 945 | { |
946 | m_LSL_Functions.llModifyLand(action, brush); | 946 | m_LSL_Functions.llSetDamage(damage); |
947 | } | 947 | } |
948 | 948 | ||
949 | public void llCollisionSound(string impact_sound, double impact_volume) | 949 | public void llTeleportAgentHome(string agent) |
950 | { | 950 | { |
951 | m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); | 951 | m_LSL_Functions.llTeleportAgentHome(agent); |
952 | } | 952 | } |
953 | 953 | ||
954 | public void llCollisionSprite(string impact_sprite) | 954 | public void llModifyLand(int action, int brush) |
955 | { | 955 | { |
956 | m_LSL_Functions.llCollisionSprite(impact_sprite); | 956 | m_LSL_Functions.llModifyLand(action, brush); |
957 | } | 957 | } |
958 | 958 | ||
959 | public string llGetAnimation(string id) | 959 | public void llCollisionSound(string impact_sound, double impact_volume) |
960 | { | 960 | { |
961 | return m_LSL_Functions.llGetAnimation(id); | 961 | m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); |
962 | } | 962 | } |
963 | 963 | ||
964 | public void llResetScript() | 964 | public void llCollisionSprite(string impact_sprite) |
965 | { | 965 | { |
966 | m_LSL_Functions.llResetScript(); | 966 | m_LSL_Functions.llCollisionSprite(impact_sprite); |
967 | } | 967 | } |
968 | 968 | ||
969 | public void llMessageLinked(int linknum, int num, string str, string id) | 969 | public string llGetAnimation(string id) |
970 | { | 970 | { |
971 | m_LSL_Functions.llMessageLinked(linknum, num, str, id); | 971 | return m_LSL_Functions.llGetAnimation(id); |
972 | } | 972 | } |
973 | 973 | ||
974 | public void llPushObject(string target, vector impulse, vector ang_impulse, int local) | 974 | public void llResetScript() |
975 | { | 975 | { |
976 | m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); | 976 | m_LSL_Functions.llResetScript(); |
977 | } | 977 | } |
978 | 978 | ||
979 | public void llPassCollisions(int pass) | 979 | public void llMessageLinked(int linknum, int num, string str, string id) |
980 | { | 980 | { |
981 | m_LSL_Functions.llPassCollisions(pass); | 981 | m_LSL_Functions.llMessageLinked(linknum, num, str, id); |
982 | } | 982 | } |
983 | 983 | ||
984 | public string llGetScriptName() | 984 | public void llPushObject(string target, vector impulse, vector ang_impulse, int local) |
985 | { | 985 | { |
986 | return m_LSL_Functions.llGetScriptName(); | 986 | m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); |
987 | } | 987 | } |
988 | 988 | ||
989 | public int llGetNumberOfSides() | 989 | public void llPassCollisions(int pass) |
990 | { | 990 | { |
991 | return m_LSL_Functions.llGetNumberOfSides(); | 991 | m_LSL_Functions.llPassCollisions(pass); |
992 | } | 992 | } |
993 | 993 | ||
994 | // | 994 | public string llGetScriptName() |
995 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 995 | { |
996 | // | 996 | return m_LSL_Functions.llGetScriptName(); |
997 | public rotation llAxisAngle2Rot(vector axis, double angle) | 997 | } |
998 | { | 998 | |
999 | return m_LSL_Functions.llAxisAngle2Rot(axis, angle); | 999 | public int llGetNumberOfSides() |
1000 | } | 1000 | { |
1001 | 1001 | return m_LSL_Functions.llGetNumberOfSides(); | |
1002 | public vector llRot2Axis(rotation rot) | 1002 | } |
1003 | { | 1003 | |
1004 | return m_LSL_Functions.llRot2Axis(rot); | 1004 | // |
1005 | } | 1005 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
1006 | 1006 | // | |
1007 | public void llRot2Angle() | 1007 | public rotation llAxisAngle2Rot(vector axis, double angle) |
1008 | { | 1008 | { |
1009 | m_LSL_Functions.llRot2Angle(); | 1009 | return m_LSL_Functions.llAxisAngle2Rot(axis, angle); |
1010 | } | 1010 | } |
1011 | 1011 | ||
1012 | public double llAcos(double val) | 1012 | public vector llRot2Axis(rotation rot) |
1013 | { | 1013 | { |
1014 | return m_LSL_Functions.llAcos(val); | 1014 | return m_LSL_Functions.llRot2Axis(rot); |
1015 | } | 1015 | } |
1016 | 1016 | ||
1017 | public double llAsin(double val) | 1017 | public void llRot2Angle() |
1018 | { | 1018 | { |
1019 | return m_LSL_Functions.llAsin(val); | 1019 | m_LSL_Functions.llRot2Angle(); |
1020 | } | 1020 | } |
1021 | 1021 | ||
1022 | public double llAngleBetween(rotation a, rotation b) | 1022 | public double llAcos(double val) |
1023 | { | 1023 | { |
1024 | return m_LSL_Functions.llAngleBetween(a, b); | 1024 | return m_LSL_Functions.llAcos(val); |
1025 | } | 1025 | } |
1026 | 1026 | ||
1027 | public string llGetInventoryKey(string name) | 1027 | public double llAsin(double val) |
1028 | { | 1028 | { |
1029 | return m_LSL_Functions.llGetInventoryKey(name); | 1029 | return m_LSL_Functions.llAsin(val); |
1030 | } | 1030 | } |
1031 | 1031 | ||
1032 | public void llAllowInventoryDrop(int add) | 1032 | public double llAngleBetween(rotation a, rotation b) |
1033 | { | 1033 | { |
1034 | m_LSL_Functions.llAllowInventoryDrop(add); | 1034 | return m_LSL_Functions.llAngleBetween(a, b); |
1035 | } | 1035 | } |
1036 | 1036 | ||
1037 | public vector llGetSunDirection() | 1037 | public string llGetInventoryKey(string name) |
1038 | { | 1038 | { |
1039 | return m_LSL_Functions.llGetSunDirection(); | 1039 | return m_LSL_Functions.llGetInventoryKey(name); |
1040 | } | 1040 | } |
1041 | 1041 | ||
1042 | public vector llGetTextureOffset(int face) | 1042 | public void llAllowInventoryDrop(int add) |
1043 | { | 1043 | { |
1044 | return m_LSL_Functions.llGetTextureOffset(face); | 1044 | m_LSL_Functions.llAllowInventoryDrop(add); |
1045 | } | 1045 | } |
1046 | 1046 | ||
1047 | public vector llGetTextureScale(int side) | 1047 | public vector llGetSunDirection() |
1048 | { | 1048 | { |
1049 | return m_LSL_Functions.llGetTextureScale(side); | 1049 | return m_LSL_Functions.llGetSunDirection(); |
1050 | } | 1050 | } |
1051 | 1051 | ||
1052 | public double llGetTextureRot(int side) | 1052 | public vector llGetTextureOffset(int face) |
1053 | { | 1053 | { |
1054 | return m_LSL_Functions.llGetTextureRot(side); | 1054 | return m_LSL_Functions.llGetTextureOffset(face); |
1055 | } | 1055 | } |
1056 | 1056 | ||
1057 | public int llSubStringIndex(string source, string pattern) | 1057 | public vector llGetTextureScale(int side) |
1058 | { | 1058 | { |
1059 | return m_LSL_Functions.llSubStringIndex(source, pattern); | 1059 | return m_LSL_Functions.llGetTextureScale(side); |
1060 | } | 1060 | } |
1061 | 1061 | ||
1062 | public string llGetOwnerKey(string id) | 1062 | public double llGetTextureRot(int side) |
1063 | { | 1063 | { |
1064 | return m_LSL_Functions.llGetOwnerKey(id); | 1064 | return m_LSL_Functions.llGetTextureRot(side); |
1065 | } | 1065 | } |
1066 | 1066 | ||
1067 | public vector llGetCenterOfMass() | 1067 | public int llSubStringIndex(string source, string pattern) |
1068 | { | 1068 | { |
1069 | return m_LSL_Functions.llGetCenterOfMass(); | 1069 | return m_LSL_Functions.llSubStringIndex(source, pattern); |
1070 | } | 1070 | } |
1071 | 1071 | ||
1072 | public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) | 1072 | public string llGetOwnerKey(string id) |
1073 | { | 1073 | { |
1074 | return m_LSL_Functions.llListSort(src, stride, ascending); | 1074 | return m_LSL_Functions.llGetOwnerKey(id); |
1075 | } | 1075 | } |
1076 | 1076 | ||
1077 | public int llGetListLength(LSL_Types.list src) | 1077 | public vector llGetCenterOfMass() |
1078 | { | 1078 | { |
1079 | return m_LSL_Functions.llGetListLength(src); | 1079 | return m_LSL_Functions.llGetCenterOfMass(); |
1080 | } | 1080 | } |
1081 | 1081 | ||
1082 | // | 1082 | public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) |
1083 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 1083 | { |
1084 | // | 1084 | return m_LSL_Functions.llListSort(src, stride, ascending); |
1085 | public int llList2Integer(LSL_Types.list src, int index) | 1085 | } |
1086 | { | 1086 | |
1087 | return m_LSL_Functions.llList2Integer(src, index); | 1087 | public int llGetListLength(LSL_Types.list src) |
1088 | } | 1088 | { |
1089 | 1089 | return m_LSL_Functions.llGetListLength(src); | |
1090 | public double osList2Double(LSL_Types.list src, int index) | 1090 | } |
1091 | { | 1091 | |
1092 | return m_LSL_Functions.osList2Double(src, index); | 1092 | // |
1093 | } | 1093 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
1094 | 1094 | // | |
1095 | public string llList2String(LSL_Types.list src, int index) | 1095 | public int llList2Integer(LSL_Types.list src, int index) |
1096 | { | 1096 | { |
1097 | return m_LSL_Functions.llList2String(src, index); | 1097 | return m_LSL_Functions.llList2Integer(src, index); |
1098 | } | 1098 | } |
1099 | 1099 | ||
1100 | public string llList2Key(LSL_Types.list src, int index) | 1100 | public double osList2Double(LSL_Types.list src, int index) |
1101 | { | 1101 | { |
1102 | return m_LSL_Functions.llList2Key(src, index); | 1102 | return m_LSL_Functions.osList2Double(src, index); |
1103 | } | 1103 | } |
1104 | 1104 | ||
1105 | public vector llList2Vector(LSL_Types.list src, int index) | 1105 | public string llList2String(LSL_Types.list src, int index) |
1106 | { | 1106 | { |
1107 | return m_LSL_Functions.llList2Vector(src, index); | 1107 | return m_LSL_Functions.llList2String(src, index); |
1108 | } | 1108 | } |
1109 | 1109 | ||
1110 | public rotation llList2Rot(LSL_Types.list src, int index) | 1110 | public string llList2Key(LSL_Types.list src, int index) |
1111 | { | 1111 | { |
1112 | return m_LSL_Functions.llList2Rot(src, index); | 1112 | return m_LSL_Functions.llList2Key(src, index); |
1113 | } | 1113 | } |
1114 | 1114 | ||
1115 | public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) | 1115 | public vector llList2Vector(LSL_Types.list src, int index) |
1116 | { | 1116 | { |
1117 | return m_LSL_Functions.llList2List(src, start, end); | 1117 | return m_LSL_Functions.llList2Vector(src, index); |
1118 | } | 1118 | } |
1119 | 1119 | ||
1120 | public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) | 1120 | public rotation llList2Rot(LSL_Types.list src, int index) |
1121 | { | 1121 | { |
1122 | return m_LSL_Functions.llDeleteSubList(src, start, end); | 1122 | return m_LSL_Functions.llList2Rot(src, index); |
1123 | } | 1123 | } |
1124 | 1124 | ||
1125 | public int llGetListEntryType(LSL_Types.list src, int index) | 1125 | public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) |
1126 | { | 1126 | { |
1127 | return m_LSL_Functions.llGetListEntryType(src, index); | 1127 | return m_LSL_Functions.llList2List(src, start, end); |
1128 | } | 1128 | } |
1129 | 1129 | ||
1130 | public string llList2CSV(LSL_Types.list src) | 1130 | public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) |
1131 | { | 1131 | { |
1132 | return m_LSL_Functions.llList2CSV(src); | 1132 | return m_LSL_Functions.llDeleteSubList(src, start, end); |
1133 | } | 1133 | } |
1134 | 1134 | ||
1135 | public LSL_Types.list llCSV2List(string src) | 1135 | public int llGetListEntryType(LSL_Types.list src, int index) |
1136 | { | 1136 | { |
1137 | return m_LSL_Functions.llCSV2List(src); | 1137 | return m_LSL_Functions.llGetListEntryType(src, index); |
1138 | } | 1138 | } |
1139 | 1139 | ||
1140 | public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) | 1140 | public string llList2CSV(LSL_Types.list src) |
1141 | { | 1141 | { |
1142 | return m_LSL_Functions.llListRandomize(src, stride); | 1142 | return m_LSL_Functions.llList2CSV(src); |
1143 | } | 1143 | } |
1144 | 1144 | ||
1145 | public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) | 1145 | public LSL_Types.list llCSV2List(string src) |
1146 | { | 1146 | { |
1147 | return m_LSL_Functions.llList2ListStrided(src, start, end, stride); | 1147 | return m_LSL_Functions.llCSV2List(src); |
1148 | } | 1148 | } |
1149 | 1149 | ||
1150 | public vector llGetRegionCorner() | 1150 | public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) |
1151 | { | 1151 | { |
1152 | return m_LSL_Functions.llGetRegionCorner(); | 1152 | return m_LSL_Functions.llListRandomize(src, stride); |
1153 | } | 1153 | } |
1154 | 1154 | ||
1155 | public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) | 1155 | public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) |
1156 | { | 1156 | { |
1157 | return m_LSL_Functions.llListInsertList(dest, src, start); | 1157 | return m_LSL_Functions.llList2ListStrided(src, start, end, stride); |
1158 | } | 1158 | } |
1159 | 1159 | ||
1160 | public int llListFindList(LSL_Types.list src, LSL_Types.list test) | 1160 | public vector llGetRegionCorner() |
1161 | { | 1161 | { |
1162 | return m_LSL_Functions.llListFindList(src, test); | 1162 | return m_LSL_Functions.llGetRegionCorner(); |
1163 | } | 1163 | } |
1164 | 1164 | ||
1165 | public string llGetObjectName() | 1165 | public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) |
1166 | { | 1166 | { |
1167 | return m_LSL_Functions.llGetObjectName(); | 1167 | return m_LSL_Functions.llListInsertList(dest, src, start); |
1168 | } | 1168 | } |
1169 | 1169 | ||
1170 | public void llSetObjectName(string name) | 1170 | public int llListFindList(LSL_Types.list src, LSL_Types.list test) |
1171 | { | 1171 | { |
1172 | m_LSL_Functions.llSetObjectName(name); | 1172 | return m_LSL_Functions.llListFindList(src, test); |
1173 | } | 1173 | } |
1174 | 1174 | ||
1175 | public string llGetDate() | 1175 | public string llGetObjectName() |
1176 | { | 1176 | { |
1177 | return m_LSL_Functions.llGetDate(); | 1177 | return m_LSL_Functions.llGetObjectName(); |
1178 | } | 1178 | } |
1179 | 1179 | ||
1180 | public int llEdgeOfWorld(vector pos, vector dir) | 1180 | public void llSetObjectName(string name) |
1181 | { | 1181 | { |
1182 | return m_LSL_Functions.llEdgeOfWorld(pos, dir); | 1182 | m_LSL_Functions.llSetObjectName(name); |
1183 | } | 1183 | } |
1184 | 1184 | ||
1185 | public int llGetAgentInfo(string id) | 1185 | public string llGetDate() |
1186 | { | 1186 | { |
1187 | return m_LSL_Functions.llGetAgentInfo(id); | 1187 | return m_LSL_Functions.llGetDate(); |
1188 | } | 1188 | } |
1189 | 1189 | ||
1190 | // | 1190 | public int llEdgeOfWorld(vector pos, vector dir) |
1191 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 1191 | { |
1192 | // | 1192 | return m_LSL_Functions.llEdgeOfWorld(pos, dir); |
1193 | public void llAdjustSoundVolume(double volume) | 1193 | } |
1194 | { | 1194 | |
1195 | m_LSL_Functions.llAdjustSoundVolume(volume); | 1195 | public int llGetAgentInfo(string id) |
1196 | } | 1196 | { |
1197 | 1197 | return m_LSL_Functions.llGetAgentInfo(id); | |
1198 | public void llSetSoundQueueing(int queue) | 1198 | } |
1199 | { | 1199 | |
1200 | m_LSL_Functions.llSetSoundQueueing(queue); | 1200 | // |
1201 | } | 1201 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
1202 | 1202 | // | |
1203 | public void llSetSoundRadius(double radius) | 1203 | public void llAdjustSoundVolume(double volume) |
1204 | { | 1204 | { |
1205 | m_LSL_Functions.llSetSoundRadius(radius); | 1205 | m_LSL_Functions.llAdjustSoundVolume(volume); |
1206 | } | 1206 | } |
1207 | 1207 | ||
1208 | public string llKey2Name(string id) | 1208 | public void llSetSoundQueueing(int queue) |
1209 | { | 1209 | { |
1210 | return m_LSL_Functions.llKey2Name(id); | 1210 | m_LSL_Functions.llSetSoundQueueing(queue); |
1211 | } | 1211 | } |
1212 | 1212 | ||
1213 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) | 1213 | public void llSetSoundRadius(double radius) |
1214 | { | 1214 | { |
1215 | m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); | 1215 | m_LSL_Functions.llSetSoundRadius(radius); |
1216 | } | 1216 | } |
1217 | 1217 | ||
1218 | public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) | 1218 | public string llKey2Name(string id) |
1219 | { | 1219 | { |
1220 | m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); | 1220 | return m_LSL_Functions.llKey2Name(id); |
1221 | } | 1221 | } |
1222 | 1222 | ||
1223 | public void llEjectFromLand(string pest) | 1223 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) |
1224 | { | 1224 | { |
1225 | m_LSL_Functions.llEjectFromLand(pest); | 1225 | m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); |
1226 | } | 1226 | } |
1227 | 1227 | ||
1228 | public void llParseString2List() | 1228 | public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) |
1229 | { | 1229 | { |
1230 | m_LSL_Functions.llParseString2List(); | 1230 | m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); |
1231 | } | 1231 | } |
1232 | 1232 | ||
1233 | public int llOverMyLand(string id) | 1233 | public void llEjectFromLand(string pest) |
1234 | { | 1234 | { |
1235 | return m_LSL_Functions.llOverMyLand(id); | 1235 | m_LSL_Functions.llEjectFromLand(pest); |
1236 | } | 1236 | } |
1237 | 1237 | ||
1238 | public string llGetLandOwnerAt(vector pos) | 1238 | public void llParseString2List() |
1239 | { | 1239 | { |
1240 | return m_LSL_Functions.llGetLandOwnerAt(pos); | 1240 | m_LSL_Functions.llParseString2List(); |
1241 | } | 1241 | } |
1242 | 1242 | ||
1243 | public string llGetNotecardLine(string name, int line) | 1243 | public int llOverMyLand(string id) |
1244 | { | 1244 | { |
1245 | return m_LSL_Functions.llGetNotecardLine(name, line); | 1245 | return m_LSL_Functions.llOverMyLand(id); |
1246 | } | 1246 | } |
1247 | 1247 | ||
1248 | public vector llGetAgentSize(string id) | 1248 | public string llGetLandOwnerAt(vector pos) |
1249 | { | 1249 | { |
1250 | return m_LSL_Functions.llGetAgentSize(id); | 1250 | return m_LSL_Functions.llGetLandOwnerAt(pos); |
1251 | } | 1251 | } |
1252 | 1252 | ||
1253 | public int llSameGroup(string agent) | 1253 | public string llGetNotecardLine(string name, int line) |
1254 | { | 1254 | { |
1255 | return m_LSL_Functions.llSameGroup(agent); | 1255 | return m_LSL_Functions.llGetNotecardLine(name, line); |
1256 | } | 1256 | } |
1257 | 1257 | ||
1258 | public void llUnSit(string id) | 1258 | public vector llGetAgentSize(string id) |
1259 | { | 1259 | { |
1260 | m_LSL_Functions.llUnSit(id); | 1260 | return m_LSL_Functions.llGetAgentSize(id); |
1261 | } | 1261 | } |
1262 | 1262 | ||
1263 | public vector llGroundSlope(vector offset) | 1263 | public int llSameGroup(string agent) |
1264 | { | 1264 | { |
1265 | return m_LSL_Functions.llGroundSlope(offset); | 1265 | return m_LSL_Functions.llSameGroup(agent); |
1266 | } | 1266 | } |
1267 | 1267 | ||
1268 | public vector llGroundNormal(vector offset) | 1268 | public void llUnSit(string id) |
1269 | { | 1269 | { |
1270 | return m_LSL_Functions.llGroundNormal(offset); | 1270 | m_LSL_Functions.llUnSit(id); |
1271 | } | 1271 | } |
1272 | 1272 | ||
1273 | public vector llGroundContour(vector offset) | 1273 | public vector llGroundSlope(vector offset) |
1274 | { | 1274 | { |
1275 | return m_LSL_Functions.llGroundContour(offset); | 1275 | return m_LSL_Functions.llGroundSlope(offset); |
1276 | } | 1276 | } |
1277 | 1277 | ||
1278 | public int llGetAttached() | 1278 | public vector llGroundNormal(vector offset) |
1279 | { | 1279 | { |
1280 | return m_LSL_Functions.llGetAttached(); | 1280 | return m_LSL_Functions.llGroundNormal(offset); |
1281 | } | 1281 | } |
1282 | 1282 | ||
1283 | public int llGetFreeMemory() | 1283 | public vector llGroundContour(vector offset) |
1284 | { | 1284 | { |
1285 | return m_LSL_Functions.llGetFreeMemory(); | 1285 | return m_LSL_Functions.llGroundContour(offset); |
1286 | } | 1286 | } |
1287 | 1287 | ||
1288 | public string llGetRegionName() | 1288 | public int llGetAttached() |
1289 | { | 1289 | { |
1290 | return m_LSL_Functions.llGetRegionName(); | 1290 | return m_LSL_Functions.llGetAttached(); |
1291 | } | 1291 | } |
1292 | 1292 | ||
1293 | public double llGetRegionTimeDilation() | 1293 | public int llGetFreeMemory() |
1294 | { | 1294 | { |
1295 | return m_LSL_Functions.llGetRegionTimeDilation(); | 1295 | return m_LSL_Functions.llGetFreeMemory(); |
1296 | } | 1296 | } |
1297 | 1297 | ||
1298 | public double llGetRegionFPS() | 1298 | public string llGetRegionName() |
1299 | { | 1299 | { |
1300 | return m_LSL_Functions.llGetRegionFPS(); | 1300 | return m_LSL_Functions.llGetRegionName(); |
1301 | } | 1301 | } |
1302 | 1302 | ||
1303 | // | 1303 | public double llGetRegionTimeDilation() |
1304 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 1304 | { |
1305 | // | 1305 | return m_LSL_Functions.llGetRegionTimeDilation(); |
1306 | public void llParticleSystem(List<Object> rules) | 1306 | } |
1307 | { | 1307 | |
1308 | m_LSL_Functions.llParticleSystem(rules); | 1308 | public double llGetRegionFPS() |
1309 | } | 1309 | { |
1310 | 1310 | return m_LSL_Functions.llGetRegionFPS(); | |
1311 | public void llGroundRepel(double height, int water, double tau) | 1311 | } |
1312 | { | 1312 | |
1313 | m_LSL_Functions.llGroundRepel(height, water, tau); | 1313 | // |
1314 | } | 1314 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
1315 | 1315 | // | |
1316 | public void llGiveInventoryList() | 1316 | public void llParticleSystem(List<Object> rules) |
1317 | { | 1317 | { |
1318 | m_LSL_Functions.llGiveInventoryList(); | 1318 | m_LSL_Functions.llParticleSystem(rules); |
1319 | } | 1319 | } |
1320 | 1320 | ||
1321 | public void llSetVehicleType(int type) | 1321 | public void llGroundRepel(double height, int water, double tau) |
1322 | { | 1322 | { |
1323 | m_LSL_Functions.llSetVehicleType(type); | 1323 | m_LSL_Functions.llGroundRepel(height, water, tau); |
1324 | } | 1324 | } |
1325 | 1325 | ||
1326 | public void llSetVehicledoubleParam(int param, double value) | 1326 | public void llGiveInventoryList() |
1327 | { | 1327 | { |
1328 | m_LSL_Functions.llSetVehicledoubleParam(param, value); | 1328 | m_LSL_Functions.llGiveInventoryList(); |
1329 | } | 1329 | } |
1330 | 1330 | ||
1331 | public void llSetVehicleVectorParam(int param, vector vec) | 1331 | public void llSetVehicleType(int type) |
1332 | { | 1332 | { |
1333 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1333 | m_LSL_Functions.llSetVehicleType(type); |
1334 | } | 1334 | } |
1335 | 1335 | ||
1336 | public void llSetVehicleRotationParam(int param, rotation rot) | 1336 | public void llSetVehicledoubleParam(int param, double value) |
1337 | { | 1337 | { |
1338 | m_LSL_Functions.llSetVehicleRotationParam(param, rot); | 1338 | m_LSL_Functions.llSetVehicledoubleParam(param, value); |
1339 | } | 1339 | } |
1340 | 1340 | ||
1341 | public void llSetVehicleFlags(int flags) | 1341 | public void llSetVehicleVectorParam(int param, vector vec) |
1342 | { | 1342 | { |
1343 | m_LSL_Functions.llSetVehicleFlags(flags); | 1343 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1344 | } | 1344 | } |
1345 | 1345 | ||
1346 | public void llRemoveVehicleFlags(int flags) | 1346 | public void llSetVehicleRotationParam(int param, rotation rot) |
1347 | { | 1347 | { |
1348 | m_LSL_Functions.llRemoveVehicleFlags(flags); | 1348 | m_LSL_Functions.llSetVehicleRotationParam(param, rot); |
1349 | } | 1349 | } |
1350 | 1350 | ||
1351 | public void llSitTarget(vector offset, rotation rot) | 1351 | public void llSetVehicleFlags(int flags) |
1352 | { | 1352 | { |
1353 | m_LSL_Functions.llSitTarget(offset, rot); | 1353 | m_LSL_Functions.llSetVehicleFlags(flags); |
1354 | } | 1354 | } |
1355 | 1355 | ||
1356 | public string llAvatarOnSitTarget() | 1356 | public void llRemoveVehicleFlags(int flags) |
1357 | { | 1357 | { |
1358 | return m_LSL_Functions.llAvatarOnSitTarget(); | 1358 | m_LSL_Functions.llRemoveVehicleFlags(flags); |
1359 | } | 1359 | } |
1360 | 1360 | ||
1361 | public void llAddToLandPassList(string avatar, double hours) | 1361 | public void llSitTarget(vector offset, rotation rot) |
1362 | { | 1362 | { |
1363 | m_LSL_Functions.llAddToLandPassList(avatar, hours); | 1363 | m_LSL_Functions.llSitTarget(offset, rot); |
1364 | } | 1364 | } |
1365 | 1365 | ||
1366 | public void llSetTouchText(string text) | 1366 | public string llAvatarOnSitTarget() |
1367 | { | 1367 | { |
1368 | m_LSL_Functions.llSetTouchText(text); | 1368 | return m_LSL_Functions.llAvatarOnSitTarget(); |
1369 | } | 1369 | } |
1370 | 1370 | ||
1371 | public void llSetSitText(string text) | 1371 | public void llAddToLandPassList(string avatar, double hours) |
1372 | { | 1372 | { |
1373 | m_LSL_Functions.llSetSitText(text); | 1373 | m_LSL_Functions.llAddToLandPassList(avatar, hours); |
1374 | } | 1374 | } |
1375 | 1375 | ||
1376 | public void llSetCameraEyeOffset(vector offset) | 1376 | public void llSetTouchText(string text) |
1377 | { | 1377 | { |
1378 | m_LSL_Functions.llSetCameraEyeOffset(offset); | 1378 | m_LSL_Functions.llSetTouchText(text); |
1379 | } | 1379 | } |
1380 | 1380 | ||
1381 | public void llSetCameraAtOffset(vector offset) | 1381 | public void llSetSitText(string text) |
1382 | { | 1382 | { |
1383 | m_LSL_Functions.llSetCameraAtOffset(offset); | 1383 | m_LSL_Functions.llSetSitText(text); |
1384 | } | 1384 | } |
1385 | 1385 | ||
1386 | public string llDumpList2String(LSL_Types.list src, string seperator) | 1386 | public void llSetCameraEyeOffset(vector offset) |
1387 | { | 1387 | { |
1388 | return m_LSL_Functions.llDumpList2String(src, seperator); | 1388 | m_LSL_Functions.llSetCameraEyeOffset(offset); |
1389 | } | 1389 | } |
1390 | 1390 | ||
1391 | public void llScriptDanger(vector pos) | 1391 | public void llSetCameraAtOffset(vector offset) |
1392 | { | 1392 | { |
1393 | m_LSL_Functions.llScriptDanger(pos); | 1393 | m_LSL_Functions.llSetCameraAtOffset(offset); |
1394 | } | 1394 | } |
1395 | 1395 | ||
1396 | public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) | 1396 | public string llDumpList2String(LSL_Types.list src, string seperator) |
1397 | { | 1397 | { |
1398 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 1398 | return m_LSL_Functions.llDumpList2String(src, seperator); |
1399 | } | 1399 | } |
1400 | 1400 | ||
1401 | public void llVolumeDetect(int detect) | 1401 | public void llScriptDanger(vector pos) |
1402 | { | 1402 | { |
1403 | m_LSL_Functions.llVolumeDetect(detect); | 1403 | m_LSL_Functions.llScriptDanger(pos); |
1404 | } | 1404 | } |
1405 | 1405 | ||
1406 | public void llResetOtherScript(string name) | 1406 | public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) |
1407 | { | 1407 | { |
1408 | m_LSL_Functions.llResetOtherScript(name); | 1408 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
1409 | } | 1409 | } |
1410 | 1410 | ||
1411 | public int llGetScriptState(string name) | 1411 | public void llVolumeDetect(int detect) |
1412 | { | 1412 | { |
1413 | return m_LSL_Functions.llGetScriptState(name); | 1413 | m_LSL_Functions.llVolumeDetect(detect); |
1414 | } | 1414 | } |
1415 | 1415 | ||
1416 | public void llRemoteLoadScript() | 1416 | public void llResetOtherScript(string name) |
1417 | { | 1417 | { |
1418 | m_LSL_Functions.llRemoteLoadScript(); | 1418 | m_LSL_Functions.llResetOtherScript(name); |
1419 | } | 1419 | } |
1420 | 1420 | ||
1421 | public void llSetRemoteScriptAccessPin(int pin) | 1421 | public int llGetScriptState(string name) |
1422 | { | 1422 | { |
1423 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1423 | return m_LSL_Functions.llGetScriptState(name); |
1424 | } | 1424 | } |
1425 | 1425 | ||
1426 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) | 1426 | public void llRemoteLoadScript() |
1427 | { | 1427 | { |
1428 | m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); | 1428 | m_LSL_Functions.llRemoteLoadScript(); |
1429 | } | 1429 | } |
1430 | 1430 | ||
1431 | // | 1431 | public void llSetRemoteScriptAccessPin(int pin) |
1432 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 1432 | { |
1433 | // | 1433 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
1434 | public void llOpenRemoteDataChannel() | 1434 | } |
1435 | { | 1435 | |
1436 | m_LSL_Functions.llOpenRemoteDataChannel(); | 1436 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) |
1437 | } | 1437 | { |
1438 | 1438 | m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); | |
1439 | public string llSendRemoteData(string channel, string dest, int idata, string sdata) | 1439 | } |
1440 | { | 1440 | |
1441 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); | 1441 | // |
1442 | } | 1442 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
1443 | 1443 | // | |
1444 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) | 1444 | public void llOpenRemoteDataChannel() |
1445 | { | 1445 | { |
1446 | m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); | 1446 | m_LSL_Functions.llOpenRemoteDataChannel(); |
1447 | } | 1447 | } |
1448 | 1448 | ||
1449 | public void llCloseRemoteDataChannel(string channel) | 1449 | public string llSendRemoteData(string channel, string dest, int idata, string sdata) |
1450 | { | 1450 | { |
1451 | m_LSL_Functions.llCloseRemoteDataChannel(channel); | 1451 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); |
1452 | } | 1452 | } |
1453 | 1453 | ||
1454 | public string llMD5String(string src, int nonce) | 1454 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) |
1455 | { | 1455 | { |
1456 | return m_LSL_Functions.llMD5String(src, nonce); | 1456 | m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); |
1457 | } | 1457 | } |
1458 | 1458 | ||
1459 | public void llSetPrimitiveParams(LSL_Types.list rules) | 1459 | public void llCloseRemoteDataChannel(string channel) |
1460 | { | 1460 | { |
1461 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1461 | m_LSL_Functions.llCloseRemoteDataChannel(channel); |
1462 | } | 1462 | } |
1463 | 1463 | ||
1464 | public string llStringToBase64(string str) | 1464 | public string llMD5String(string src, int nonce) |
1465 | { | 1465 | { |
1466 | return m_LSL_Functions.llStringToBase64(str); | 1466 | return m_LSL_Functions.llMD5String(src, nonce); |
1467 | } | 1467 | } |
1468 | 1468 | ||
1469 | public string llBase64ToString(string str) | 1469 | public void llSetPrimitiveParams(LSL_Types.list rules) |
1470 | { | 1470 | { |
1471 | return m_LSL_Functions.llBase64ToString(str); | 1471 | m_LSL_Functions.llSetPrimitiveParams(rules); |
1472 | } | 1472 | } |
1473 | 1473 | ||
1474 | public void llXorBase64Strings() | 1474 | public string llStringToBase64(string str) |
1475 | { | 1475 | { |
1476 | m_LSL_Functions.llXorBase64Strings(); | 1476 | return m_LSL_Functions.llStringToBase64(str); |
1477 | } | 1477 | } |
1478 | 1478 | ||
1479 | public void llRemoteDataSetRegion() | 1479 | public string llBase64ToString(string str) |
1480 | { | 1480 | { |
1481 | m_LSL_Functions.llRemoteDataSetRegion(); | 1481 | return m_LSL_Functions.llBase64ToString(str); |
1482 | } | 1482 | } |
1483 | 1483 | ||
1484 | public double llLog10(double val) | 1484 | public void llXorBase64Strings() |
1485 | { | 1485 | { |
1486 | return m_LSL_Functions.llLog10(val); | 1486 | m_LSL_Functions.llXorBase64Strings(); |
1487 | } | 1487 | } |
1488 | 1488 | ||
1489 | public double llLog(double val) | 1489 | public void llRemoteDataSetRegion() |
1490 | { | 1490 | { |
1491 | return m_LSL_Functions.llLog(val); | 1491 | m_LSL_Functions.llRemoteDataSetRegion(); |
1492 | } | 1492 | } |
1493 | 1493 | ||
1494 | public LSL_Types.list llGetAnimationList(string id) | 1494 | public double llLog10(double val) |
1495 | { | 1495 | { |
1496 | return m_LSL_Functions.llGetAnimationList(id); | 1496 | return m_LSL_Functions.llLog10(val); |
1497 | } | 1497 | } |
1498 | 1498 | ||
1499 | public void llSetParcelMusicURL(string url) | 1499 | public double llLog(double val) |
1500 | { | 1500 | { |
1501 | m_LSL_Functions.llSetParcelMusicURL(url); | 1501 | return m_LSL_Functions.llLog(val); |
1502 | } | 1502 | } |
1503 | 1503 | ||
1504 | public vector llGetRootPosition() | 1504 | public LSL_Types.list llGetAnimationList(string id) |
1505 | { | 1505 | { |
1506 | return m_LSL_Functions.llGetRootPosition(); | 1506 | return m_LSL_Functions.llGetAnimationList(id); |
1507 | } | 1507 | } |
1508 | 1508 | ||
1509 | public rotation llGetRootRotation() | 1509 | public void llSetParcelMusicURL(string url) |
1510 | { | 1510 | { |
1511 | return m_LSL_Functions.llGetRootRotation(); | 1511 | m_LSL_Functions.llSetParcelMusicURL(url); |
1512 | } | 1512 | } |
1513 | 1513 | ||
1514 | public string llGetObjectDesc() | 1514 | public vector llGetRootPosition() |
1515 | { | 1515 | { |
1516 | return m_LSL_Functions.llGetObjectDesc(); | 1516 | return m_LSL_Functions.llGetRootPosition(); |
1517 | } | 1517 | } |
1518 | 1518 | ||
1519 | public void llSetObjectDesc(string desc) | 1519 | public rotation llGetRootRotation() |
1520 | { | 1520 | { |
1521 | m_LSL_Functions.llSetObjectDesc(desc); | 1521 | return m_LSL_Functions.llGetRootRotation(); |
1522 | } | 1522 | } |
1523 | 1523 | ||
1524 | public string llGetCreator() | 1524 | public string llGetObjectDesc() |
1525 | { | 1525 | { |
1526 | return m_LSL_Functions.llGetCreator(); | 1526 | return m_LSL_Functions.llGetObjectDesc(); |
1527 | } | 1527 | } |
1528 | 1528 | ||
1529 | public string llGetTimestamp() | 1529 | public void llSetObjectDesc(string desc) |
1530 | { | 1530 | { |
1531 | return m_LSL_Functions.llGetTimestamp(); | 1531 | m_LSL_Functions.llSetObjectDesc(desc); |
1532 | } | 1532 | } |
1533 | 1533 | ||
1534 | public void llSetLinkAlpha(int linknumber, double alpha, int face) | 1534 | public string llGetCreator() |
1535 | { | 1535 | { |
1536 | m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); | 1536 | return m_LSL_Functions.llGetCreator(); |
1537 | } | 1537 | } |
1538 | 1538 | ||
1539 | public int llGetNumberOfPrims() | 1539 | public string llGetTimestamp() |
1540 | { | 1540 | { |
1541 | return m_LSL_Functions.llGetNumberOfPrims(); | 1541 | return m_LSL_Functions.llGetTimestamp(); |
1542 | } | 1542 | } |
1543 | 1543 | ||
1544 | public string llGetNumberOfNotecardLines(string name) | 1544 | public void llSetLinkAlpha(int linknumber, double alpha, int face) |
1545 | { | 1545 | { |
1546 | return m_LSL_Functions.llGetNumberOfNotecardLines(name); | 1546 | m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); |
1547 | } | 1547 | } |
1548 | 1548 | ||
1549 | public LSL_Types.list llGetBoundingBox(string obj) | 1549 | public int llGetNumberOfPrims() |
1550 | { | 1550 | { |
1551 | return m_LSL_Functions.llGetBoundingBox(obj); | 1551 | return m_LSL_Functions.llGetNumberOfPrims(); |
1552 | } | 1552 | } |
1553 | 1553 | ||
1554 | public vector llGetGeometricCenter() | 1554 | public string llGetNumberOfNotecardLines(string name) |
1555 | { | 1555 | { |
1556 | return m_LSL_Functions.llGetGeometricCenter(); | 1556 | return m_LSL_Functions.llGetNumberOfNotecardLines(name); |
1557 | } | 1557 | } |
1558 | 1558 | ||
1559 | public void llGetPrimitiveParams() | 1559 | public LSL_Types.list llGetBoundingBox(string obj) |
1560 | { | 1560 | { |
1561 | m_LSL_Functions.llGetPrimitiveParams(); | 1561 | return m_LSL_Functions.llGetBoundingBox(obj); |
1562 | } | 1562 | } |
1563 | 1563 | ||
1564 | // | 1564 | public vector llGetGeometricCenter() |
1565 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 1565 | { |
1566 | // | 1566 | return m_LSL_Functions.llGetGeometricCenter(); |
1567 | public string llIntegerToBase64(int number) | 1567 | } |
1568 | { | 1568 | |
1569 | return m_LSL_Functions.llIntegerToBase64(number); | 1569 | public void llGetPrimitiveParams() |
1570 | } | 1570 | { |
1571 | 1571 | m_LSL_Functions.llGetPrimitiveParams(); | |
1572 | public int llBase64ToInteger(string str) | 1572 | } |
1573 | { | 1573 | |
1574 | return m_LSL_Functions.llBase64ToInteger(str); | 1574 | // |
1575 | } | 1575 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
1576 | 1576 | // | |
1577 | public double llGetGMTclock() | 1577 | public string llIntegerToBase64(int number) |
1578 | { | 1578 | { |
1579 | return m_LSL_Functions.llGetGMTclock(); | 1579 | return m_LSL_Functions.llIntegerToBase64(number); |
1580 | } | 1580 | } |
1581 | 1581 | ||
1582 | public string llGetSimulatorHostname() | 1582 | public int llBase64ToInteger(string str) |
1583 | { | 1583 | { |
1584 | return m_LSL_Functions.llGetSimulatorHostname(); | 1584 | return m_LSL_Functions.llBase64ToInteger(str); |
1585 | } | 1585 | } |
1586 | 1586 | ||
1587 | public void llSetLocalRot(rotation rot) | 1587 | public double llGetGMTclock() |
1588 | { | 1588 | { |
1589 | m_LSL_Functions.llSetLocalRot(rot); | 1589 | return m_LSL_Functions.llGetGMTclock(); |
1590 | } | 1590 | } |
1591 | 1591 | ||
1592 | public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) | 1592 | public string llGetSimulatorHostname() |
1593 | { | 1593 | { |
1594 | return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); | 1594 | return m_LSL_Functions.llGetSimulatorHostname(); |
1595 | } | 1595 | } |
1596 | 1596 | ||
1597 | public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param) | 1597 | public void llSetLocalRot(rotation rot) |
1598 | { | 1598 | { |
1599 | m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); | 1599 | m_LSL_Functions.llSetLocalRot(rot); |
1600 | } | 1600 | } |
1601 | 1601 | ||
1602 | public int llGetObjectPermMask(int mask) | 1602 | public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) |
1603 | { | 1603 | { |
1604 | return m_LSL_Functions.llGetObjectPermMask(mask); | 1604 | return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); |
1605 | } | 1605 | } |
1606 | 1606 | ||
1607 | public void llSetObjectPermMask(int mask, int value) | 1607 | public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param) |
1608 | { | 1608 | { |
1609 | m_LSL_Functions.llSetObjectPermMask(mask, value); | 1609 | m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); |
1610 | } | 1610 | } |
1611 | 1611 | ||
1612 | public void llGetInventoryPermMask(string item, int mask) | 1612 | public int llGetObjectPermMask(int mask) |
1613 | { | 1613 | { |
1614 | m_LSL_Functions.llGetInventoryPermMask(item, mask); | 1614 | return m_LSL_Functions.llGetObjectPermMask(mask); |
1615 | } | 1615 | } |
1616 | 1616 | ||
1617 | public void llSetInventoryPermMask(string item, int mask, int value) | 1617 | public void llSetObjectPermMask(int mask, int value) |
1618 | { | 1618 | { |
1619 | m_LSL_Functions.llSetInventoryPermMask(item, mask, value); | 1619 | m_LSL_Functions.llSetObjectPermMask(mask, value); |
1620 | } | 1620 | } |
1621 | 1621 | ||
1622 | public string llGetInventoryCreator(string item) | 1622 | public void llGetInventoryPermMask(string item, int mask) |
1623 | { | 1623 | { |
1624 | return m_LSL_Functions.llGetInventoryCreator(item); | 1624 | m_LSL_Functions.llGetInventoryPermMask(item, mask); |
1625 | } | 1625 | } |
1626 | 1626 | ||
1627 | public void llOwnerSay(string msg) | 1627 | public void llSetInventoryPermMask(string item, int mask, int value) |
1628 | { | 1628 | { |
1629 | m_LSL_Functions.llOwnerSay(msg); | 1629 | m_LSL_Functions.llSetInventoryPermMask(item, mask, value); |
1630 | } | 1630 | } |
1631 | 1631 | ||
1632 | public void llRequestSimulatorData(string simulator, int data) | 1632 | public string llGetInventoryCreator(string item) |
1633 | { | 1633 | { |
1634 | m_LSL_Functions.llRequestSimulatorData(simulator, data); | 1634 | return m_LSL_Functions.llGetInventoryCreator(item); |
1635 | } | 1635 | } |
1636 | 1636 | ||
1637 | public void llForceMouselook(int mouselook) | 1637 | public void llOwnerSay(string msg) |
1638 | { | 1638 | { |
1639 | m_LSL_Functions.llForceMouselook(mouselook); | 1639 | m_LSL_Functions.llOwnerSay(msg); |
1640 | } | 1640 | } |
1641 | 1641 | ||
1642 | public double llGetObjectMass(string id) | 1642 | public void llRequestSimulatorData(string simulator, int data) |
1643 | { | 1643 | { |
1644 | return m_LSL_Functions.llGetObjectMass(id); | 1644 | m_LSL_Functions.llRequestSimulatorData(simulator, data); |
1645 | } | 1645 | } |
1646 | 1646 | ||
1647 | public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) | 1647 | public void llForceMouselook(int mouselook) |
1648 | { | 1648 | { |
1649 | return m_LSL_Functions.llListReplaceList(dest, src, start, end); | 1649 | m_LSL_Functions.llForceMouselook(mouselook); |
1650 | } | 1650 | } |
1651 | 1651 | ||
1652 | public void llLoadURL(string avatar_id, string message, string url) | 1652 | public double llGetObjectMass(string id) |
1653 | { | 1653 | { |
1654 | m_LSL_Functions.llLoadURL(avatar_id, message, url); | 1654 | return m_LSL_Functions.llGetObjectMass(id); |
1655 | } | 1655 | } |
1656 | 1656 | ||
1657 | public void llParcelMediaCommandList(LSL_Types.list commandList) | 1657 | public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) |
1658 | { | 1658 | { |
1659 | m_LSL_Functions.llParcelMediaCommandList(commandList); | 1659 | return m_LSL_Functions.llListReplaceList(dest, src, start, end); |
1660 | } | 1660 | } |
1661 | 1661 | ||
1662 | public void llParcelMediaQuery() | 1662 | public void llLoadURL(string avatar_id, string message, string url) |
1663 | { | 1663 | { |
1664 | m_LSL_Functions.llParcelMediaQuery(); | 1664 | m_LSL_Functions.llLoadURL(avatar_id, message, url); |
1665 | } | 1665 | } |
1666 | 1666 | ||
1667 | public int llModPow(int a, int b, int c) | 1667 | public void llParcelMediaCommandList(LSL_Types.list commandList) |
1668 | { | 1668 | { |
1669 | return m_LSL_Functions.llModPow(a, b, c); | 1669 | m_LSL_Functions.llParcelMediaCommandList(commandList); |
1670 | } | 1670 | } |
1671 | 1671 | ||
1672 | // | 1672 | public void llParcelMediaQuery() |
1673 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 1673 | { |
1674 | // | 1674 | m_LSL_Functions.llParcelMediaQuery(); |
1675 | public int llGetInventoryType(string name) | 1675 | } |
1676 | { | 1676 | |
1677 | return m_LSL_Functions.llGetInventoryType(name); | 1677 | public int llModPow(int a, int b, int c) |
1678 | } | 1678 | { |
1679 | 1679 | return m_LSL_Functions.llModPow(a, b, c); | |
1680 | public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) | 1680 | } |
1681 | { | 1681 | |
1682 | m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); | 1682 | // |
1683 | } | 1683 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
1684 | 1684 | // | |
1685 | public vector llGetCameraPos() | 1685 | public int llGetInventoryType(string name) |
1686 | { | 1686 | { |
1687 | return m_LSL_Functions.llGetCameraPos(); | 1687 | return m_LSL_Functions.llGetInventoryType(name); |
1688 | } | 1688 | } |
1689 | 1689 | ||
1690 | public rotation llGetCameraRot() | 1690 | public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) |
1691 | { | 1691 | { |
1692 | return m_LSL_Functions.llGetCameraRot(); | 1692 | m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); |
1693 | } | 1693 | } |
1694 | 1694 | ||
1695 | public void llSetPrimURL() | 1695 | public vector llGetCameraPos() |
1696 | { | 1696 | { |
1697 | m_LSL_Functions.llSetPrimURL(); | 1697 | return m_LSL_Functions.llGetCameraPos(); |
1698 | } | 1698 | } |
1699 | 1699 | ||
1700 | public void llRefreshPrimURL() | 1700 | public rotation llGetCameraRot() |
1701 | { | 1701 | { |
1702 | m_LSL_Functions.llRefreshPrimURL(); | 1702 | return m_LSL_Functions.llGetCameraRot(); |
1703 | } | 1703 | } |
1704 | 1704 | ||
1705 | public string llEscapeURL(string url) | 1705 | public void llSetPrimURL() |
1706 | { | 1706 | { |
1707 | return m_LSL_Functions.llEscapeURL(url); | 1707 | m_LSL_Functions.llSetPrimURL(); |
1708 | } | 1708 | } |
1709 | 1709 | ||
1710 | public string llUnescapeURL(string url) | 1710 | public void llRefreshPrimURL() |
1711 | { | 1711 | { |
1712 | return m_LSL_Functions.llUnescapeURL(url); | 1712 | m_LSL_Functions.llRefreshPrimURL(); |
1713 | } | 1713 | } |
1714 | 1714 | ||
1715 | public void llMapDestination(string simname, vector pos, vector look_at) | 1715 | public string llEscapeURL(string url) |
1716 | { | 1716 | { |
1717 | m_LSL_Functions.llMapDestination(simname, pos, look_at); | 1717 | return m_LSL_Functions.llEscapeURL(url); |
1718 | } | 1718 | } |
1719 | 1719 | ||
1720 | public void llAddToLandBanList(string avatar, double hours) | 1720 | public string llUnescapeURL(string url) |
1721 | { | 1721 | { |
1722 | m_LSL_Functions.llAddToLandBanList(avatar, hours); | 1722 | return m_LSL_Functions.llUnescapeURL(url); |
1723 | } | 1723 | } |
1724 | 1724 | ||
1725 | public void llRemoveFromLandPassList(string avatar) | 1725 | public void llMapDestination(string simname, vector pos, vector look_at) |
1726 | { | 1726 | { |
1727 | m_LSL_Functions.llRemoveFromLandPassList(avatar); | 1727 | m_LSL_Functions.llMapDestination(simname, pos, look_at); |
1728 | } | 1728 | } |
1729 | 1729 | ||
1730 | public void llRemoveFromLandBanList(string avatar) | 1730 | public void llAddToLandBanList(string avatar, double hours) |
1731 | { | 1731 | { |
1732 | m_LSL_Functions.llRemoveFromLandBanList(avatar); | 1732 | m_LSL_Functions.llAddToLandBanList(avatar, hours); |
1733 | } | 1733 | } |
1734 | 1734 | ||
1735 | public void llSetCameraParams(LSL_Types.list rules) | 1735 | public void llRemoveFromLandPassList(string avatar) |
1736 | { | 1736 | { |
1737 | m_LSL_Functions.llSetCameraParams(rules); | 1737 | m_LSL_Functions.llRemoveFromLandPassList(avatar); |
1738 | } | 1738 | } |
1739 | 1739 | ||
1740 | public void llClearCameraParams() | 1740 | public void llRemoveFromLandBanList(string avatar) |
1741 | { | 1741 | { |
1742 | m_LSL_Functions.llClearCameraParams(); | 1742 | m_LSL_Functions.llRemoveFromLandBanList(avatar); |
1743 | } | 1743 | } |
1744 | 1744 | ||
1745 | public double llListStatistics(int operation, LSL_Types.list src) | 1745 | public void llSetCameraParams(LSL_Types.list rules) |
1746 | { | 1746 | { |
1747 | return m_LSL_Functions.llListStatistics(operation, src); | 1747 | m_LSL_Functions.llSetCameraParams(rules); |
1748 | } | 1748 | } |
1749 | 1749 | ||
1750 | public int llGetUnixTime() | 1750 | public void llClearCameraParams() |
1751 | { | 1751 | { |
1752 | return m_LSL_Functions.llGetUnixTime(); | 1752 | m_LSL_Functions.llClearCameraParams(); |
1753 | } | 1753 | } |
1754 | 1754 | ||
1755 | public int llGetParcelFlags(vector pos) | 1755 | public double llListStatistics(int operation, LSL_Types.list src) |
1756 | { | 1756 | { |
1757 | return m_LSL_Functions.llGetParcelFlags(pos); | 1757 | return m_LSL_Functions.llListStatistics(operation, src); |
1758 | } | 1758 | } |
1759 | 1759 | ||
1760 | public int llGetRegionFlags() | 1760 | public int llGetUnixTime() |
1761 | { | 1761 | { |
1762 | return m_LSL_Functions.llGetRegionFlags(); | 1762 | return m_LSL_Functions.llGetUnixTime(); |
1763 | } | 1763 | } |
1764 | 1764 | ||
1765 | public string llXorBase64StringsCorrect(string str1, string str2) | 1765 | public int llGetParcelFlags(vector pos) |
1766 | { | 1766 | { |
1767 | return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); | 1767 | return m_LSL_Functions.llGetParcelFlags(pos); |
1768 | } | 1768 | } |
1769 | 1769 | ||
1770 | public string llHTTPRequest(string url, LSL_Types.list parameters, string body) | 1770 | public int llGetRegionFlags() |
1771 | { | 1771 | { |
1772 | return m_LSL_Functions.llHTTPRequest(url, parameters, body); | 1772 | return m_LSL_Functions.llGetRegionFlags(); |
1773 | } | 1773 | } |
1774 | 1774 | ||
1775 | public void llResetLandBanList() | 1775 | public string llXorBase64StringsCorrect(string str1, string str2) |
1776 | { | 1776 | { |
1777 | m_LSL_Functions.llResetLandBanList(); | 1777 | return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); |
1778 | } | 1778 | } |
1779 | 1779 | ||
1780 | public void llResetLandPassList() | 1780 | public string llHTTPRequest(string url, LSL_Types.list parameters, string body) |
1781 | { | 1781 | { |
1782 | m_LSL_Functions.llResetLandPassList(); | 1782 | return m_LSL_Functions.llHTTPRequest(url, parameters, body); |
1783 | } | 1783 | } |
1784 | 1784 | ||
1785 | public int llGetParcelPrimCount(vector pos, int category, int sim_wide) | 1785 | public void llResetLandBanList() |
1786 | { | 1786 | { |
1787 | return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); | 1787 | m_LSL_Functions.llResetLandBanList(); |
1788 | } | 1788 | } |
1789 | 1789 | ||
1790 | public LSL_Types.list llGetParcelPrimOwners(vector pos) | 1790 | public void llResetLandPassList() |
1791 | { | 1791 | { |
1792 | return m_LSL_Functions.llGetParcelPrimOwners(pos); | 1792 | m_LSL_Functions.llResetLandPassList(); |
1793 | } | 1793 | } |
1794 | 1794 | ||
1795 | public int llGetObjectPrimCount(string object_id) | 1795 | public int llGetParcelPrimCount(vector pos, int category, int sim_wide) |
1796 | { | 1796 | { |
1797 | return m_LSL_Functions.llGetObjectPrimCount(object_id); | 1797 | return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); |
1798 | } | 1798 | } |
1799 | 1799 | ||
1800 | // | 1800 | public LSL_Types.list llGetParcelPrimOwners(vector pos) |
1801 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | 1801 | { |
1802 | // | 1802 | return m_LSL_Functions.llGetParcelPrimOwners(pos); |
1803 | public int llGetParcelMaxPrims(vector pos, int sim_wide) | 1803 | } |
1804 | { | 1804 | |
1805 | return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); | 1805 | public int llGetObjectPrimCount(string object_id) |
1806 | } | 1806 | { |
1807 | 1807 | return m_LSL_Functions.llGetObjectPrimCount(object_id); | |
1808 | public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param) | 1808 | } |
1809 | { | 1809 | |
1810 | return m_LSL_Functions.llGetParcelDetails(pos, param); | 1810 | // |
1811 | } | 1811 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs |
1812 | 1812 | // | |
1813 | // | 1813 | public int llGetParcelMaxPrims(vector pos, int sim_wide) |
1814 | // OpenSim Functions | 1814 | { |
1815 | // | 1815 | return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); |
1816 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, | 1816 | } |
1817 | int timer) | 1817 | |
1818 | { | 1818 | public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param) |
1819 | return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); | 1819 | { |
1820 | } | 1820 | return m_LSL_Functions.llGetParcelDetails(pos, param); |
1821 | 1821 | } | |
1822 | public double osTerrainGetHeight(int x, int y) | 1822 | |
1823 | { | 1823 | // |
1824 | return m_LSL_Functions.osTerrainGetHeight(x, y); | 1824 | // OpenSim Functions |
1825 | } | 1825 | // |
1826 | 1826 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, | |
1827 | public int osTerrainSetHeight(int x, int y, double val) | 1827 | int timer) |
1828 | { | 1828 | { |
1829 | return m_LSL_Functions.osTerrainSetHeight(x, y, val); | 1829 | return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); |
1830 | } | 1830 | } |
1831 | 1831 | ||
1832 | public int osRegionRestart(double seconds) | 1832 | public double osTerrainGetHeight(int x, int y) |
1833 | { | 1833 | { |
1834 | return m_LSL_Functions.osRegionRestart(seconds); | 1834 | return m_LSL_Functions.osTerrainGetHeight(x, y); |
1835 | } | 1835 | } |
1836 | 1836 | ||
1837 | // LSL CONSTANTS | 1837 | public int osTerrainSetHeight(int x, int y, double val) |
1838 | public const int TRUE = 1; | 1838 | { |
1839 | public const int FALSE = 0; | 1839 | return m_LSL_Functions.osTerrainSetHeight(x, y, val); |
1840 | public const int STATUS_PHYSICS = 1; | 1840 | } |
1841 | public const int STATUS_ROTATE_X = 2; | 1841 | |
1842 | public const int STATUS_ROTATE_Y = 4; | 1842 | public int osRegionRestart(double seconds) |
1843 | public const int STATUS_ROTATE_Z = 8; | 1843 | { |
1844 | public const int STATUS_PHANTOM = 16; | 1844 | return m_LSL_Functions.osRegionRestart(seconds); |
1845 | public const int STATUS_SANDBOX = 32; | 1845 | } |
1846 | public const int STATUS_BLOCK_GRAB = 64; | 1846 | |
1847 | public const int STATUS_DIE_AT_EDGE = 128; | 1847 | // LSL CONSTANTS |
1848 | public const int STATUS_RETURN_AT_EDGE = 256; | 1848 | public const int TRUE = 1; |
1849 | public const int AGENT = 1; | 1849 | public const int FALSE = 0; |
1850 | public const int ACTIVE = 2; | 1850 | public const int STATUS_PHYSICS = 1; |
1851 | public const int PASSIVE = 4; | 1851 | public const int STATUS_ROTATE_X = 2; |
1852 | public const int SCRIPTED = 8; | 1852 | public const int STATUS_ROTATE_Y = 4; |
1853 | public const int CONTROL_FWD = 1; | 1853 | public const int STATUS_ROTATE_Z = 8; |
1854 | public const int CONTROL_BACK = 2; | 1854 | public const int STATUS_PHANTOM = 16; |
1855 | public const int CONTROL_LEFT = 4; | 1855 | public const int STATUS_SANDBOX = 32; |
1856 | public const int CONTROL_RIGHT = 8; | 1856 | public const int STATUS_BLOCK_GRAB = 64; |
1857 | public const int CONTROL_UP = 16; | 1857 | public const int STATUS_DIE_AT_EDGE = 128; |
1858 | public const int CONTROL_DOWN = 32; | 1858 | public const int STATUS_RETURN_AT_EDGE = 256; |
1859 | public const int CONTROL_ROT_LEFT = 256; | 1859 | public const int AGENT = 1; |
1860 | public const int CONTROL_ROT_RIGHT = 512; | 1860 | public const int ACTIVE = 2; |
1861 | public const int CONTROL_LBUTTON = 268435456; | 1861 | public const int PASSIVE = 4; |
1862 | public const int CONTROL_ML_LBUTTON = 1073741824; | 1862 | public const int SCRIPTED = 8; |
1863 | public const int PERMISSION_DEBIT = 2; | 1863 | public const int CONTROL_FWD = 1; |
1864 | public const int PERMISSION_TAKE_CONTROLS = 4; | 1864 | public const int CONTROL_BACK = 2; |
1865 | public const int PERMISSION_REMAP_CONTROLS = 8; | 1865 | public const int CONTROL_LEFT = 4; |
1866 | public const int PERMISSION_TRIGGER_ANIMATION = 16; | 1866 | public const int CONTROL_RIGHT = 8; |
1867 | public const int PERMISSION_ATTACH = 32; | 1867 | public const int CONTROL_UP = 16; |
1868 | public const int PERMISSION_RELEASE_OWNERSHIP = 64; | 1868 | public const int CONTROL_DOWN = 32; |
1869 | public const int PERMISSION_CHANGE_LINKS = 128; | 1869 | public const int CONTROL_ROT_LEFT = 256; |
1870 | public const int PERMISSION_CHANGE_JOINTS = 256; | 1870 | public const int CONTROL_ROT_RIGHT = 512; |
1871 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; | 1871 | public const int CONTROL_LBUTTON = 268435456; |
1872 | public const int PERMISSION_TRACK_CAMERA = 1024; | 1872 | public const int CONTROL_ML_LBUTTON = 1073741824; |
1873 | public const int AGENT_FLYING = 1; | 1873 | public const int PERMISSION_DEBIT = 2; |
1874 | public const int AGENT_ATTACHMENTS = 2; | 1874 | public const int PERMISSION_TAKE_CONTROLS = 4; |
1875 | public const int AGENT_SCRIPTED = 4; | 1875 | public const int PERMISSION_REMAP_CONTROLS = 8; |
1876 | public const int AGENT_MOUSELOOK = 8; | 1876 | public const int PERMISSION_TRIGGER_ANIMATION = 16; |
1877 | public const int AGENT_SITTING = 16; | 1877 | public const int PERMISSION_ATTACH = 32; |
1878 | public const int AGENT_ON_OBJECT = 32; | 1878 | public const int PERMISSION_RELEASE_OWNERSHIP = 64; |
1879 | public const int AGENT_AWAY = 64; | 1879 | public const int PERMISSION_CHANGE_LINKS = 128; |
1880 | public const int AGENT_WALKING = 128; | 1880 | public const int PERMISSION_CHANGE_JOINTS = 256; |
1881 | public const int AGENT_IN_AIR = 256; | 1881 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; |
1882 | public const int AGENT_TYPING = 512; | 1882 | public const int PERMISSION_TRACK_CAMERA = 1024; |
1883 | public const int AGENT_CROUCHING = 1024; | 1883 | public const int AGENT_FLYING = 1; |
1884 | public const int AGENT_BUSY = 2048; | 1884 | public const int AGENT_ATTACHMENTS = 2; |
1885 | public const int AGENT_ALWAYS_RUN = 4096; | 1885 | public const int AGENT_SCRIPTED = 4; |
1886 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 1886 | public const int AGENT_MOUSELOOK = 8; |
1887 | public const int PSYS_PART_INTERP_SCALE_MASK = 2; | 1887 | public const int AGENT_SITTING = 16; |
1888 | public const int PSYS_PART_BOUNCE_MASK = 4; | 1888 | public const int AGENT_ON_OBJECT = 32; |
1889 | public const int PSYS_PART_WIND_MASK = 8; | 1889 | public const int AGENT_AWAY = 64; |
1890 | public const int PSYS_PART_FOLLOW_SRC_MASK = 16; | 1890 | public const int AGENT_WALKING = 128; |
1891 | public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; | 1891 | public const int AGENT_IN_AIR = 256; |
1892 | public const int PSYS_PART_TARGET_POS_MASK = 64; | 1892 | public const int AGENT_TYPING = 512; |
1893 | public const int PSYS_PART_TARGET_LINEAR_MASK = 128; | 1893 | public const int AGENT_CROUCHING = 1024; |
1894 | public const int PSYS_PART_EMISSIVE_MASK = 256; | 1894 | public const int AGENT_BUSY = 2048; |
1895 | public const int PSYS_PART_FLAGS = 0; | 1895 | public const int AGENT_ALWAYS_RUN = 4096; |
1896 | public const int PSYS_PART_START_COLOR = 1; | 1896 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
1897 | public const int PSYS_PART_START_ALPHA = 2; | 1897 | public const int PSYS_PART_INTERP_SCALE_MASK = 2; |
1898 | public const int PSYS_PART_END_COLOR = 3; | 1898 | public const int PSYS_PART_BOUNCE_MASK = 4; |
1899 | public const int PSYS_PART_END_ALPHA = 4; | 1899 | public const int PSYS_PART_WIND_MASK = 8; |
1900 | public const int PSYS_PART_START_SCALE = 5; | 1900 | public const int PSYS_PART_FOLLOW_SRC_MASK = 16; |
1901 | public const int PSYS_PART_END_SCALE = 6; | 1901 | public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; |
1902 | public const int PSYS_PART_MAX_AGE = 7; | 1902 | public const int PSYS_PART_TARGET_POS_MASK = 64; |
1903 | public const int PSYS_SRC_ACCEL = 8; | 1903 | public const int PSYS_PART_TARGET_LINEAR_MASK = 128; |
1904 | public const int PSYS_SRC_PATTERN = 9; | 1904 | public const int PSYS_PART_EMISSIVE_MASK = 256; |
1905 | public const int PSYS_SRC_INNERANGLE = 10; | 1905 | public const int PSYS_PART_FLAGS = 0; |
1906 | public const int PSYS_SRC_OUTERANGLE = 11; | 1906 | public const int PSYS_PART_START_COLOR = 1; |
1907 | public const int PSYS_SRC_TEXTURE = 12; | 1907 | public const int PSYS_PART_START_ALPHA = 2; |
1908 | public const int PSYS_SRC_BURST_RATE = 13; | 1908 | public const int PSYS_PART_END_COLOR = 3; |
1909 | public const int PSYS_SRC_BURST_PART_COUNT = 15; | 1909 | public const int PSYS_PART_END_ALPHA = 4; |
1910 | public const int PSYS_SRC_BURST_RADIUS = 16; | 1910 | public const int PSYS_PART_START_SCALE = 5; |
1911 | public const int PSYS_SRC_BURST_SPEED_MIN = 17; | 1911 | public const int PSYS_PART_END_SCALE = 6; |
1912 | public const int PSYS_SRC_BURST_SPEED_MAX = 18; | 1912 | public const int PSYS_PART_MAX_AGE = 7; |
1913 | public const int PSYS_SRC_MAX_AGE = 19; | 1913 | public const int PSYS_SRC_ACCEL = 8; |
1914 | public const int PSYS_SRC_TARGET_KEY = 20; | 1914 | public const int PSYS_SRC_PATTERN = 9; |
1915 | public const int PSYS_SRC_OMEGA = 21; | 1915 | public const int PSYS_SRC_INNERANGLE = 10; |
1916 | public const int PSYS_SRC_ANGLE_BEGIN = 22; | 1916 | public const int PSYS_SRC_OUTERANGLE = 11; |
1917 | public const int PSYS_SRC_ANGLE_END = 23; | 1917 | public const int PSYS_SRC_TEXTURE = 12; |
1918 | public const int PSYS_SRC_PATTERN_DROP = 1; | 1918 | public const int PSYS_SRC_BURST_RATE = 13; |
1919 | public const int PSYS_SRC_PATTERN_EXPLODE = 2; | 1919 | public const int PSYS_SRC_BURST_PART_COUNT = 15; |
1920 | public const int PSYS_SRC_PATTERN_ANGLE = 4; | 1920 | public const int PSYS_SRC_BURST_RADIUS = 16; |
1921 | public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; | 1921 | public const int PSYS_SRC_BURST_SPEED_MIN = 17; |
1922 | public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; | 1922 | public const int PSYS_SRC_BURST_SPEED_MAX = 18; |
1923 | public const int VEHICLE_TYPE_NONE = 0; | 1923 | public const int PSYS_SRC_MAX_AGE = 19; |
1924 | public const int VEHICLE_TYPE_SLED = 1; | 1924 | public const int PSYS_SRC_TARGET_KEY = 20; |
1925 | public const int VEHICLE_TYPE_CAR = 2; | 1925 | public const int PSYS_SRC_OMEGA = 21; |
1926 | public const int VEHICLE_TYPE_BOAT = 3; | 1926 | public const int PSYS_SRC_ANGLE_BEGIN = 22; |
1927 | public const int VEHICLE_TYPE_AIRPLANE = 4; | 1927 | public const int PSYS_SRC_ANGLE_END = 23; |
1928 | public const int VEHICLE_TYPE_BALLOON = 5; | 1928 | public const int PSYS_SRC_PATTERN_DROP = 1; |
1929 | public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; | 1929 | public const int PSYS_SRC_PATTERN_EXPLODE = 2; |
1930 | public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; | 1930 | public const int PSYS_SRC_PATTERN_ANGLE = 4; |
1931 | public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; | 1931 | public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; |
1932 | public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; | 1932 | public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; |
1933 | public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; | 1933 | public const int VEHICLE_TYPE_NONE = 0; |
1934 | public const int VEHICLE_HOVER_HEIGHT = 24; | 1934 | public const int VEHICLE_TYPE_SLED = 1; |
1935 | public const int VEHICLE_HOVER_EFFICIENCY = 25; | 1935 | public const int VEHICLE_TYPE_CAR = 2; |
1936 | public const int VEHICLE_HOVER_TIMESCALE = 26; | 1936 | public const int VEHICLE_TYPE_BOAT = 3; |
1937 | public const int VEHICLE_BUOYANCY = 27; | 1937 | public const int VEHICLE_TYPE_AIRPLANE = 4; |
1938 | public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; | 1938 | public const int VEHICLE_TYPE_BALLOON = 5; |
1939 | public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; | 1939 | public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; |
1940 | public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; | 1940 | public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; |
1941 | public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; | 1941 | public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; |
1942 | public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; | 1942 | public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; |
1943 | public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; | 1943 | public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; |
1944 | public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; | 1944 | public const int VEHICLE_HOVER_HEIGHT = 24; |
1945 | public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; | 1945 | public const int VEHICLE_HOVER_EFFICIENCY = 25; |
1946 | public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; | 1946 | public const int VEHICLE_HOVER_TIMESCALE = 26; |
1947 | public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; | 1947 | public const int VEHICLE_BUOYANCY = 27; |
1948 | public const int VEHICLE_BANKING_EFFICIENCY = 38; | 1948 | public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; |
1949 | public const int VEHICLE_BANKING_MIX = 39; | 1949 | public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; |
1950 | public const int VEHICLE_BANKING_TIMESCALE = 40; | 1950 | public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; |
1951 | public const int VEHICLE_REFERENCE_FRAME = 44; | 1951 | public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; |
1952 | public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; | 1952 | public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; |
1953 | public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; | 1953 | public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; |
1954 | public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; | 1954 | public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; |
1955 | public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; | 1955 | public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; |
1956 | public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; | 1956 | public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; |
1957 | public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; | 1957 | public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; |
1958 | public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; | 1958 | public const int VEHICLE_BANKING_EFFICIENCY = 38; |
1959 | public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; | 1959 | public const int VEHICLE_BANKING_MIX = 39; |
1960 | public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; | 1960 | public const int VEHICLE_BANKING_TIMESCALE = 40; |
1961 | public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; | 1961 | public const int VEHICLE_REFERENCE_FRAME = 44; |
1962 | public const int INVENTORY_ALL = -1; | 1962 | public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; |
1963 | public const int INVENTORY_NONE = -1; | 1963 | public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; |
1964 | public const int INVENTORY_TEXTURE = 0; | 1964 | public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; |
1965 | public const int INVENTORY_SOUND = 1; | 1965 | public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; |
1966 | public const int INVENTORY_LANDMARK = 3; | 1966 | public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; |
1967 | public const int INVENTORY_CLOTHING = 5; | 1967 | public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; |
1968 | public const int INVENTORY_OBJECT = 6; | 1968 | public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; |
1969 | public const int INVENTORY_NOTECARD = 7; | 1969 | public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; |
1970 | public const int INVENTORY_SCRIPT = 10; | 1970 | public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; |
1971 | public const int INVENTORY_BODYPART = 13; | 1971 | public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; |
1972 | public const int INVENTORY_ANIMATION = 20; | 1972 | public const int INVENTORY_ALL = -1; |
1973 | public const int INVENTORY_GESTURE = 21; | 1973 | public const int INVENTORY_NONE = -1; |
1974 | public const int ATTACH_CHEST = 1; | 1974 | public const int INVENTORY_TEXTURE = 0; |
1975 | public const int ATTACH_HEAD = 2; | 1975 | public const int INVENTORY_SOUND = 1; |
1976 | public const int ATTACH_LSHOULDER = 3; | 1976 | public const int INVENTORY_LANDMARK = 3; |
1977 | public const int ATTACH_RSHOULDER = 4; | 1977 | public const int INVENTORY_CLOTHING = 5; |
1978 | public const int ATTACH_LHAND = 5; | 1978 | public const int INVENTORY_OBJECT = 6; |
1979 | public const int ATTACH_RHAND = 6; | 1979 | public const int INVENTORY_NOTECARD = 7; |
1980 | public const int ATTACH_LFOOT = 7; | 1980 | public const int INVENTORY_SCRIPT = 10; |
1981 | public const int ATTACH_RFOOT = 8; | 1981 | public const int INVENTORY_BODYPART = 13; |
1982 | public const int ATTACH_BACK = 9; | 1982 | public const int INVENTORY_ANIMATION = 20; |
1983 | public const int ATTACH_PELVIS = 10; | 1983 | public const int INVENTORY_GESTURE = 21; |
1984 | public const int ATTACH_MOUTH = 11; | 1984 | public const int ATTACH_CHEST = 1; |
1985 | public const int ATTACH_CHIN = 12; | 1985 | public const int ATTACH_HEAD = 2; |
1986 | public const int ATTACH_LEAR = 13; | 1986 | public const int ATTACH_LSHOULDER = 3; |
1987 | public const int ATTACH_REAR = 14; | 1987 | public const int ATTACH_RSHOULDER = 4; |
1988 | public const int ATTACH_LEYE = 15; | 1988 | public const int ATTACH_LHAND = 5; |
1989 | public const int ATTACH_REYE = 16; | 1989 | public const int ATTACH_RHAND = 6; |
1990 | public const int ATTACH_NOSE = 17; | 1990 | public const int ATTACH_LFOOT = 7; |
1991 | public const int ATTACH_RUARM = 18; | 1991 | public const int ATTACH_RFOOT = 8; |
1992 | public const int ATTACH_RLARM = 19; | 1992 | public const int ATTACH_BACK = 9; |
1993 | public const int ATTACH_LUARM = 20; | 1993 | public const int ATTACH_PELVIS = 10; |
1994 | public const int ATTACH_LLARM = 21; | 1994 | public const int ATTACH_MOUTH = 11; |
1995 | public const int ATTACH_RHIP = 22; | 1995 | public const int ATTACH_CHIN = 12; |
1996 | public const int ATTACH_RULEG = 23; | 1996 | public const int ATTACH_LEAR = 13; |
1997 | public const int ATTACH_RLLEG = 24; | 1997 | public const int ATTACH_REAR = 14; |
1998 | public const int ATTACH_LHIP = 25; | 1998 | public const int ATTACH_LEYE = 15; |
1999 | public const int ATTACH_LULEG = 26; | 1999 | public const int ATTACH_REYE = 16; |
2000 | public const int ATTACH_LLLEG = 27; | 2000 | public const int ATTACH_NOSE = 17; |
2001 | public const int ATTACH_BELLY = 28; | 2001 | public const int ATTACH_RUARM = 18; |
2002 | public const int ATTACH_RPEC = 29; | 2002 | public const int ATTACH_RLARM = 19; |
2003 | public const int ATTACH_LPEC = 30; | 2003 | public const int ATTACH_LUARM = 20; |
2004 | public const int LAND_LEVEL = 0; | 2004 | public const int ATTACH_LLARM = 21; |
2005 | public const int LAND_RAISE = 1; | 2005 | public const int ATTACH_RHIP = 22; |
2006 | public const int LAND_LOWER = 2; | 2006 | public const int ATTACH_RULEG = 23; |
2007 | public const int LAND_SMOOTH = 3; | 2007 | public const int ATTACH_RLLEG = 24; |
2008 | public const int LAND_NOISE = 4; | 2008 | public const int ATTACH_LHIP = 25; |
2009 | public const int LAND_REVERT = 5; | 2009 | public const int ATTACH_LULEG = 26; |
2010 | public const int LAND_SMALL_BRUSH = 1; | 2010 | public const int ATTACH_LLLEG = 27; |
2011 | public const int LAND_MEDIUM_BRUSH = 2; | 2011 | public const int ATTACH_BELLY = 28; |
2012 | public const int LAND_LARGE_BRUSH = 3; | 2012 | public const int ATTACH_RPEC = 29; |
2013 | public const int DATA_ONLINE = 1; | 2013 | public const int ATTACH_LPEC = 30; |
2014 | public const int DATA_NAME = 2; | 2014 | public const int LAND_LEVEL = 0; |
2015 | public const int DATA_BORN = 3; | 2015 | public const int LAND_RAISE = 1; |
2016 | public const int DATA_RATING = 4; | 2016 | public const int LAND_LOWER = 2; |
2017 | public const int DATA_SIM_POS = 5; | 2017 | public const int LAND_SMOOTH = 3; |
2018 | public const int DATA_SIM_STATUS = 6; | 2018 | public const int LAND_NOISE = 4; |
2019 | public const int DATA_SIM_RATING = 7; | 2019 | public const int LAND_REVERT = 5; |
2020 | public const int ANIM_ON = 1; | 2020 | public const int LAND_SMALL_BRUSH = 1; |
2021 | public const int LOOP = 2; | 2021 | public const int LAND_MEDIUM_BRUSH = 2; |
2022 | public const int REVERSE = 4; | 2022 | public const int LAND_LARGE_BRUSH = 3; |
2023 | public const int PING_PONG = 8; | 2023 | public const int DATA_ONLINE = 1; |
2024 | public const int SMOOTH = 16; | 2024 | public const int DATA_NAME = 2; |
2025 | public const int ROTATE = 32; | 2025 | public const int DATA_BORN = 3; |
2026 | public const int SCALE = 64; | 2026 | public const int DATA_RATING = 4; |
2027 | public const int ALL_SIDES = -1; | 2027 | public const int DATA_SIM_POS = 5; |
2028 | public const int LINK_SET = -1; | 2028 | public const int DATA_SIM_STATUS = 6; |
2029 | public const int LINK_ROOT = 1; | 2029 | public const int DATA_SIM_RATING = 7; |
2030 | public const int LINK_ALL_OTHERS = -2; | 2030 | public const int ANIM_ON = 1; |
2031 | public const int LINK_ALL_CHILDREN = -3; | 2031 | public const int LOOP = 2; |
2032 | public const int LINK_THIS = -4; | 2032 | public const int REVERSE = 4; |
2033 | public const int CHANGED_INVENTORY = 1; | 2033 | public const int PING_PONG = 8; |
2034 | public const int CHANGED_COLOR = 2; | 2034 | public const int SMOOTH = 16; |
2035 | public const int CHANGED_SHAPE = 4; | 2035 | public const int ROTATE = 32; |
2036 | public const int CHANGED_SCALE = 8; | 2036 | public const int SCALE = 64; |
2037 | public const int CHANGED_TEXTURE = 16; | 2037 | public const int ALL_SIDES = -1; |
2038 | public const int CHANGED_LINK = 32; | 2038 | public const int LINK_SET = -1; |
2039 | public const int CHANGED_ALLOWED_DROP = 64; | 2039 | public const int LINK_ROOT = 1; |
2040 | public const int CHANGED_OWNER = 128; | 2040 | public const int LINK_ALL_OTHERS = -2; |
2041 | public const int TYPE_INVALID = 0; | 2041 | public const int LINK_ALL_CHILDREN = -3; |
2042 | public const int TYPE_INTEGER = 1; | 2042 | public const int LINK_THIS = -4; |
2043 | public const int TYPE_double = 2; | 2043 | public const int CHANGED_INVENTORY = 1; |
2044 | public const int TYPE_STRING = 3; | 2044 | public const int CHANGED_COLOR = 2; |
2045 | public const int TYPE_KEY = 4; | 2045 | public const int CHANGED_SHAPE = 4; |
2046 | public const int TYPE_VECTOR = 5; | 2046 | public const int CHANGED_SCALE = 8; |
2047 | public const int TYPE_ROTATION = 6; | 2047 | public const int CHANGED_TEXTURE = 16; |
2048 | public const int REMOTE_DATA_CHANNEL = 1; | 2048 | public const int CHANGED_LINK = 32; |
2049 | public const int REMOTE_DATA_REQUEST = 2; | 2049 | public const int CHANGED_ALLOWED_DROP = 64; |
2050 | public const int REMOTE_DATA_REPLY = 3; | 2050 | public const int CHANGED_OWNER = 128; |
2051 | 2051 | public const int TYPE_INVALID = 0; | |
2052 | public const int PRIM_MATERIAL = 2; | 2052 | public const int TYPE_INTEGER = 1; |
2053 | public const int PRIM_PHYSICS = 3; | 2053 | public const int TYPE_double = 2; |
2054 | public const int PRIM_TEMP_ON_REZ = 4; | 2054 | public const int TYPE_STRING = 3; |
2055 | public const int PRIM_PHANTOM = 5; | 2055 | public const int TYPE_KEY = 4; |
2056 | public const int PRIM_POSITION = 6; | 2056 | public const int TYPE_VECTOR = 5; |
2057 | public const int PRIM_SIZE = 7; | 2057 | public const int TYPE_ROTATION = 6; |
2058 | public const int PRIM_ROTATION = 8; | 2058 | public const int REMOTE_DATA_CHANNEL = 1; |
2059 | public const int PRIM_TYPE = 9; | 2059 | public const int REMOTE_DATA_REQUEST = 2; |
2060 | public const int PRIM_TEXTURE = 17; | 2060 | public const int REMOTE_DATA_REPLY = 3; |
2061 | public const int PRIM_COLOR = 18; | 2061 | |
2062 | public const int PRIM_BUMP_SHINY = 19; | 2062 | public const int PRIM_MATERIAL = 2; |
2063 | public const int PRIM_FULLBRIGHT = 20; | 2063 | public const int PRIM_PHYSICS = 3; |
2064 | public const int PRIM_FLEXIBLE = 21; | 2064 | public const int PRIM_TEMP_ON_REZ = 4; |
2065 | public const int PRIM_TEXGEN = 22; | 2065 | public const int PRIM_PHANTOM = 5; |
2066 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake | 2066 | public const int PRIM_POSITION = 6; |
2067 | public const int PRIM_POINT_LIGHT = 23; // Huh? | 2067 | public const int PRIM_SIZE = 7; |
2068 | public const int PRIM_TEXGEN_DEFAULT = 0; | 2068 | public const int PRIM_ROTATION = 8; |
2069 | public const int PRIM_TEXGEN_PLANAR = 1; | 2069 | public const int PRIM_TYPE = 9; |
2070 | public const int PRIM_TYPE_BOX = 0; | 2070 | public const int PRIM_TEXTURE = 17; |
2071 | public const int PRIM_TYPE_CYLINDER = 1; | 2071 | public const int PRIM_COLOR = 18; |
2072 | public const int PRIM_TYPE_PRISM = 2; | 2072 | public const int PRIM_BUMP_SHINY = 19; |
2073 | public const int PRIM_TYPE_SPHERE = 3; | 2073 | public const int PRIM_FULLBRIGHT = 20; |
2074 | public const int PRIM_TYPE_TORUS = 4; | 2074 | public const int PRIM_FLEXIBLE = 21; |
2075 | public const int PRIM_TYPE_TUBE = 5; | 2075 | public const int PRIM_TEXGEN = 22; |
2076 | public const int PRIM_TYPE_RING = 6; | 2076 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake |
2077 | public const int PRIM_TYPE_SCULPT = 7; | 2077 | public const int PRIM_POINT_LIGHT = 23; // Huh? |
2078 | public const int PRIM_HOLE_DEFAULT = 0; | 2078 | public const int PRIM_TEXGEN_DEFAULT = 0; |
2079 | public const int PRIM_HOLE_CIRCLE = 16; | 2079 | public const int PRIM_TEXGEN_PLANAR = 1; |
2080 | public const int PRIM_HOLE_SQUARE = 32; | 2080 | public const int PRIM_TYPE_BOX = 0; |
2081 | public const int PRIM_HOLE_TRIANGLE = 48; | 2081 | public const int PRIM_TYPE_CYLINDER = 1; |
2082 | public const int PRIM_MATERIAL_STONE = 0; | 2082 | public const int PRIM_TYPE_PRISM = 2; |
2083 | public const int PRIM_MATERIAL_METAL = 1; | 2083 | public const int PRIM_TYPE_SPHERE = 3; |
2084 | public const int PRIM_MATERIAL_GLASS = 2; | 2084 | public const int PRIM_TYPE_TORUS = 4; |
2085 | public const int PRIM_MATERIAL_WOOD = 3; | 2085 | public const int PRIM_TYPE_TUBE = 5; |
2086 | public const int PRIM_MATERIAL_FLESH = 4; | 2086 | public const int PRIM_TYPE_RING = 6; |
2087 | public const int PRIM_MATERIAL_PLASTIC = 5; | 2087 | public const int PRIM_TYPE_SCULPT = 7; |
2088 | public const int PRIM_MATERIAL_RUBBER = 6; | 2088 | public const int PRIM_HOLE_DEFAULT = 0; |
2089 | public const int PRIM_MATERIAL_LIGHT = 7; | 2089 | public const int PRIM_HOLE_CIRCLE = 16; |
2090 | public const int PRIM_SHINY_NONE = 0; | 2090 | public const int PRIM_HOLE_SQUARE = 32; |
2091 | public const int PRIM_SHINY_LOW = 1; | 2091 | public const int PRIM_HOLE_TRIANGLE = 48; |
2092 | public const int PRIM_SHINY_MEDIUM = 2; | 2092 | public const int PRIM_MATERIAL_STONE = 0; |
2093 | public const int PRIM_SHINY_HIGH = 3; | 2093 | public const int PRIM_MATERIAL_METAL = 1; |
2094 | public const int PRIM_BUMP_NONE = 0; | 2094 | public const int PRIM_MATERIAL_GLASS = 2; |
2095 | public const int PRIM_BUMP_BRIGHT = 1; | 2095 | public const int PRIM_MATERIAL_WOOD = 3; |
2096 | public const int PRIM_BUMP_DARK = 2; | 2096 | public const int PRIM_MATERIAL_FLESH = 4; |
2097 | public const int PRIM_BUMP_WOOD = 3; | 2097 | public const int PRIM_MATERIAL_PLASTIC = 5; |
2098 | public const int PRIM_BUMP_BARK = 4; | 2098 | public const int PRIM_MATERIAL_RUBBER = 6; |
2099 | public const int PRIM_BUMP_BRICKS = 5; | 2099 | public const int PRIM_MATERIAL_LIGHT = 7; |
2100 | public const int PRIM_BUMP_CHECKER = 6; | 2100 | public const int PRIM_SHINY_NONE = 0; |
2101 | public const int PRIM_BUMP_CONCRETE = 7; | 2101 | public const int PRIM_SHINY_LOW = 1; |
2102 | public const int PRIM_BUMP_TILE = 8; | 2102 | public const int PRIM_SHINY_MEDIUM = 2; |
2103 | public const int PRIM_BUMP_STONE = 9; | 2103 | public const int PRIM_SHINY_HIGH = 3; |
2104 | public const int PRIM_BUMP_DISKS = 10; | 2104 | public const int PRIM_BUMP_NONE = 0; |
2105 | public const int PRIM_BUMP_GRAVEL = 11; | 2105 | public const int PRIM_BUMP_BRIGHT = 1; |
2106 | public const int PRIM_BUMP_BLOBS = 12; | 2106 | public const int PRIM_BUMP_DARK = 2; |
2107 | public const int PRIM_BUMP_SIDING = 13; | 2107 | public const int PRIM_BUMP_WOOD = 3; |
2108 | public const int PRIM_BUMP_LARGETILE = 14; | 2108 | public const int PRIM_BUMP_BARK = 4; |
2109 | public const int PRIM_BUMP_STUCCO = 15; | 2109 | public const int PRIM_BUMP_BRICKS = 5; |
2110 | public const int PRIM_BUMP_SUCTION = 16; | 2110 | public const int PRIM_BUMP_CHECKER = 6; |
2111 | public const int PRIM_BUMP_WEAVE = 17; | 2111 | public const int PRIM_BUMP_CONCRETE = 7; |
2112 | 2112 | public const int PRIM_BUMP_TILE = 8; | |
2113 | public const int PRIM_SCULPT_TYPE_SPHERE = 1; | 2113 | public const int PRIM_BUMP_STONE = 9; |
2114 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 2114 | public const int PRIM_BUMP_DISKS = 10; |
2115 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 2115 | public const int PRIM_BUMP_GRAVEL = 11; |
2116 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 2116 | public const int PRIM_BUMP_BLOBS = 12; |
2117 | 2117 | public const int PRIM_BUMP_SIDING = 13; | |
2118 | 2118 | public const int PRIM_BUMP_LARGETILE = 14; | |
2119 | public const int MASK_BASE = 0; | 2119 | public const int PRIM_BUMP_STUCCO = 15; |
2120 | public const int MASK_OWNER = 1; | 2120 | public const int PRIM_BUMP_SUCTION = 16; |
2121 | public const int MASK_GROUP = 2; | 2121 | public const int PRIM_BUMP_WEAVE = 17; |
2122 | public const int MASK_EVERYONE = 3; | 2122 | |
2123 | public const int MASK_NEXT = 4; | 2123 | public const int PRIM_SCULPT_TYPE_SPHERE = 1; |
2124 | public const int PERM_TRANSFER = 8192; | 2124 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
2125 | public const int PERM_MODIFY = 16384; | 2125 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
2126 | public const int PERM_COPY = 32768; | 2126 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
2127 | public const int PERM_MOVE = 524288; | 2127 | |
2128 | public const int PERM_ALL = 2147483647; | 2128 | |
2129 | public const int PARCEL_MEDIA_COMMAND_STOP = 0; | 2129 | public const int MASK_BASE = 0; |
2130 | public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; | 2130 | public const int MASK_OWNER = 1; |
2131 | public const int PARCEL_MEDIA_COMMAND_PLAY = 2; | 2131 | public const int MASK_GROUP = 2; |
2132 | public const int PARCEL_MEDIA_COMMAND_LOOP = 3; | 2132 | public const int MASK_EVERYONE = 3; |
2133 | public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; | 2133 | public const int MASK_NEXT = 4; |
2134 | public const int PARCEL_MEDIA_COMMAND_URL = 5; | 2134 | public const int PERM_TRANSFER = 8192; |
2135 | public const int PARCEL_MEDIA_COMMAND_TIME = 6; | 2135 | public const int PERM_MODIFY = 16384; |
2136 | public const int PARCEL_MEDIA_COMMAND_AGENT = 7; | 2136 | public const int PERM_COPY = 32768; |
2137 | public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; | 2137 | public const int PERM_MOVE = 524288; |
2138 | public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; | 2138 | public const int PERM_ALL = 2147483647; |
2139 | public const int PAY_HIDE = -1; | 2139 | public const int PARCEL_MEDIA_COMMAND_STOP = 0; |
2140 | public const int PAY_DEFAULT = -2; | 2140 | public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; |
2141 | public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; | 2141 | public const int PARCEL_MEDIA_COMMAND_PLAY = 2; |
2142 | public const string EOF = "\n\n\n"; | 2142 | public const int PARCEL_MEDIA_COMMAND_LOOP = 3; |
2143 | public const double PI = 3.14159274f; | 2143 | public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; |
2144 | public const double TWO_PI = 6.28318548f; | 2144 | public const int PARCEL_MEDIA_COMMAND_URL = 5; |
2145 | public const double PI_BY_TWO = 1.57079637f; | 2145 | public const int PARCEL_MEDIA_COMMAND_TIME = 6; |
2146 | public const double DEG_TO_RAD = 0.01745329238f; | 2146 | public const int PARCEL_MEDIA_COMMAND_AGENT = 7; |
2147 | public const double RAD_TO_DEG = 57.29578f; | 2147 | public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; |
2148 | public const double SQRT2 = 1.414213538f; | 2148 | public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; |
2149 | 2149 | public const int PAY_HIDE = -1; | |
2150 | // Can not be public const? | 2150 | public const int PAY_DEFAULT = -2; |
2151 | public vector ZERO_VECTOR = new vector(0, 0, 0); | 2151 | public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; |
2152 | public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); | 2152 | public const string EOF = "\n\n\n"; |
2153 | } | 2153 | public const double PI = 3.14159274f; |
2154 | public const double TWO_PI = 6.28318548f; | ||
2155 | public const double PI_BY_TWO = 1.57079637f; | ||
2156 | public const double DEG_TO_RAD = 0.01745329238f; | ||
2157 | public const double RAD_TO_DEG = 57.29578f; | ||
2158 | public const double SQRT2 = 1.414213538f; | ||
2159 | |||
2160 | // Can not be public const? | ||
2161 | public vector ZERO_VECTOR = new vector(0, 0, 0); | ||
2162 | public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); | ||
2163 | |||
2164 | } | ||
2154 | } \ No newline at end of file | 2165 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 1d9ca96..f4a1a00 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -1,3015 +1,3003 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Runtime.Remoting.Lifetime; | 31 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 32 | using System.Text; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using Axiom.Math; | 34 | using Axiom.Math; |
35 | using libsecondlife; | 35 | using libsecondlife; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
38 | using OpenSim.Region.Environment.Scenes; | 38 | using OpenSim.Region.Environment.Scenes; |
39 | using OpenSim.Region.ScriptEngine.Common; | 39 | using OpenSim.Region.ScriptEngine.Common; |
40 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | 40 | //using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; |
41 | 41 | ||
42 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | 42 | namespace OpenSim.Region.ScriptEngine.Common |
43 | { | 43 | { |
44 | // | 44 | /// <summary> |
45 | // !!!IMPORTANT!!! | 45 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. |
46 | // | 46 | /// </summary> |
47 | // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status | 47 | public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface |
48 | // | 48 | { |
49 | 49 | private ASCIIEncoding enc = new ASCIIEncoding(); | |
50 | // Notes: | 50 | private ScriptEngineBase.ScriptEngine m_ScriptEngine; |
51 | // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine". | 51 | private SceneObjectPart m_host; |
52 | // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example. | 52 | private uint m_localID; |
53 | // There is a class called "LSLLongCmdHandler" that is used for long LSL commands. | 53 | private LLUUID m_itemID; |
54 | 54 | private bool throwErrorOnNotImplemented = true; | |
55 | 55 | ||
56 | /// <summary> | 56 | public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) |
57 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. | 57 | { |
58 | /// </summary> | 58 | m_ScriptEngine = ScriptEngine; |
59 | public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface | 59 | m_host = host; |
60 | { | 60 | m_localID = localID; |
61 | private ASCIIEncoding enc = new ASCIIEncoding(); | 61 | m_itemID = itemID; |
62 | private ScriptEngine m_ScriptEngine; | 62 | |
63 | private SceneObjectPart m_host; | 63 | //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); |
64 | private uint m_localID; | 64 | } |
65 | private LLUUID m_itemID; | 65 | |
66 | private bool throwErrorOnNotImplemented = true; | 66 | private DateTime m_timer = DateTime.Now; |
67 | 67 | private string m_state = "default"; | |
68 | public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) | 68 | |
69 | { | 69 | public string State() |
70 | m_ScriptEngine = ScriptEngine; | 70 | { |
71 | m_host = host; | 71 | return m_state; |
72 | m_localID = localID; | 72 | } |
73 | m_itemID = itemID; | 73 | |
74 | 74 | // Object never expires | |
75 | //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); | 75 | public override Object InitializeLifetimeService() |
76 | } | 76 | { |
77 | 77 | //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); | |
78 | private DateTime m_timer = DateTime.Now; | 78 | // return null; |
79 | private string m_state = "default"; | 79 | ILease lease = (ILease)base.InitializeLifetimeService(); |
80 | 80 | ||
81 | public string State() | 81 | if (lease.CurrentState == LeaseState.Initial) |
82 | { | 82 | { |
83 | return m_state; | 83 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); |
84 | } | 84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); |
85 | 85 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | |
86 | // Object never expires | 86 | } |
87 | public override Object InitializeLifetimeService() | 87 | return lease; |
88 | { | 88 | } |
89 | //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); | 89 | |
90 | // return null; | 90 | public Scene World |
91 | ILease lease = (ILease)base.InitializeLifetimeService(); | 91 | { |
92 | 92 | get { return m_ScriptEngine.World; } | |
93 | if (lease.CurrentState == LeaseState.Initial) | 93 | } |
94 | { | 94 | |
95 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); | 95 | //These are the implementations of the various ll-functions used by the LSL scripts. |
96 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); | 96 | //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 |
97 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | 97 | public double llSin(double f) |
98 | } | 98 | { |
99 | return lease; | 99 | |
100 | } | 100 | return (double)Math.Sin(f); |
101 | 101 | } | |
102 | public Scene World | 102 | |
103 | { | 103 | public double llCos(double f) |
104 | get { return m_ScriptEngine.World; } | 104 | { |
105 | } | 105 | return (double)Math.Cos(f); |
106 | 106 | } | |
107 | //These are the implementations of the various ll-functions used by the LSL scripts. | 107 | |
108 | //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 | 108 | public double llTan(double f) |
109 | public double llSin(double f) | 109 | { |
110 | { | 110 | return (double)Math.Tan(f); |
111 | 111 | } | |
112 | return (double)Math.Sin(f); | 112 | |
113 | } | 113 | public double llAtan2(double x, double y) |
114 | 114 | { | |
115 | public double llCos(double f) | 115 | return (double)Math.Atan2(y, x); |
116 | { | 116 | } |
117 | return (double)Math.Cos(f); | 117 | |
118 | } | 118 | public double llSqrt(double f) |
119 | 119 | { | |
120 | public double llTan(double f) | 120 | return (double)Math.Sqrt(f); |
121 | { | 121 | } |
122 | return (double)Math.Tan(f); | 122 | |
123 | } | 123 | public double llPow(double fbase, double fexponent) |
124 | 124 | { | |
125 | public double llAtan2(double x, double y) | 125 | return (double)Math.Pow(fbase, fexponent); |
126 | { | 126 | } |
127 | return (double)Math.Atan2(y, x); | 127 | |
128 | } | 128 | public int llAbs(int i) |
129 | 129 | { | |
130 | public double llSqrt(double f) | 130 | return (int)Math.Abs(i); |
131 | { | 131 | } |
132 | return (double)Math.Sqrt(f); | 132 | |
133 | } | 133 | public double llFabs(double f) |
134 | 134 | { | |
135 | public double llPow(double fbase, double fexponent) | 135 | return (double)Math.Abs(f); |
136 | { | 136 | } |
137 | return (double)Math.Pow(fbase, fexponent); | 137 | |
138 | } | 138 | public double llFrand(double mag) |
139 | 139 | { | |
140 | public int llAbs(int i) | 140 | lock (Util.RandomClass) |
141 | { | 141 | { |
142 | return (int)Math.Abs(i); | 142 | return Util.RandomClass.NextDouble() * mag; |
143 | } | 143 | } |
144 | 144 | } | |
145 | public double llFabs(double f) | 145 | |
146 | { | 146 | public int llFloor(double f) |
147 | return (double)Math.Abs(f); | 147 | { |
148 | } | 148 | return (int)Math.Floor(f); |
149 | 149 | } | |
150 | public double llFrand(double mag) | 150 | |
151 | { | 151 | public int llCeil(double f) |
152 | lock (Util.RandomClass) | 152 | { |
153 | { | 153 | return (int)Math.Ceiling(f); |
154 | return Util.RandomClass.NextDouble() * mag; | 154 | } |
155 | } | 155 | |
156 | } | 156 | public int llRound(double f) |
157 | 157 | { | |
158 | public int llFloor(double f) | 158 | return (int)Math.Round(f, 0); |
159 | { | 159 | } |
160 | return (int)Math.Floor(f); | 160 | |
161 | } | 161 | //This next group are vector operations involving squaring and square root. ckrinke |
162 | 162 | public double llVecMag(LSL_Types.Vector3 v) | |
163 | public int llCeil(double f) | 163 | { |
164 | { | 164 | return (v.x * v.x + v.y * v.y + v.z * v.z); |
165 | return (int)Math.Ceiling(f); | 165 | } |
166 | } | 166 | |
167 | 167 | public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) | |
168 | public int llRound(double f) | 168 | { |
169 | { | 169 | double mag = v.x * v.x + v.y * v.y + v.z * v.z; |
170 | return (int)Math.Round(f, 0); | 170 | LSL_Types.Vector3 nor = new LSL_Types.Vector3(); |
171 | } | 171 | nor.x = v.x / mag; |
172 | 172 | nor.y = v.y / mag; | |
173 | //This next group are vector operations involving squaring and square root. ckrinke | 173 | nor.z = v.z / mag; |
174 | public double llVecMag(LSL_Types.Vector3 v) | 174 | return nor; |
175 | { | 175 | } |
176 | return (v.x * v.x + v.y * v.y + v.z * v.z); | 176 | |
177 | } | 177 | public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) |
178 | 178 | { | |
179 | public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) | 179 | double dx = a.x - b.x; |
180 | { | 180 | double dy = a.y - b.y; |
181 | double mag = v.x * v.x + v.y * v.y + v.z * v.z; | 181 | double dz = a.z - b.z; |
182 | LSL_Types.Vector3 nor = new LSL_Types.Vector3(); | 182 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); |
183 | nor.x = v.x / mag; | 183 | } |
184 | nor.y = v.y / mag; | 184 | |
185 | nor.z = v.z / mag; | 185 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
186 | return nor; | 186 | public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) |
187 | } | 187 | { |
188 | 188 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | |
189 | public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) | 189 | LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); |
190 | { | 190 | double m = (t.x + t.y + t.z + t.s); |
191 | double dx = a.x - b.x; | 191 | if (m == 0) return new LSL_Types.Vector3(); |
192 | double dy = a.y - b.y; | 192 | double n = 2 * (r.y * r.s + r.x * r.z); |
193 | double dz = a.z - b.z; | 193 | double p = m * m - n * n; |
194 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); | 194 | if (p > 0) |
195 | } | 195 | return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), |
196 | 196 | Math.Atan2(n, Math.Sqrt(p)), | |
197 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 197 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); |
198 | public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) | 198 | else if (n > 0) |
199 | { | 199 | return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); |
200 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 200 | else |
201 | LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 201 | return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); |
202 | double m = (t.x + t.y + t.z + t.s); | 202 | } |
203 | if (m == 0) return new LSL_Types.Vector3(); | 203 | |
204 | double n = 2 * (r.y * r.s + r.x * r.z); | 204 | public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) |
205 | double p = m * m - n * n; | 205 | { |
206 | if (p > 0) | 206 | //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 |
207 | return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 207 | float err = 0.00001f; |
208 | Math.Atan2(n, Math.Sqrt(p)), | 208 | double ax = Math.Sin(v.x / 2); |
209 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 209 | double aw = Math.Cos(v.x / 2); |
210 | else if (n > 0) | 210 | double by = Math.Sin(v.y / 2); |
211 | return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 211 | double bw = Math.Cos(v.y / 2); |
212 | else | 212 | double cz = Math.Sin(v.z / 2); |
213 | return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 213 | double cw = Math.Cos(v.z / 2); |
214 | } | 214 | LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); |
215 | 215 | LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); | |
216 | public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) | 216 | LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); |
217 | { | 217 | LSL_Types.Quaternion a = (a1 * a2) * a3; |
218 | //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 | 218 | //This multiplication doesnt compile, yet. a = a1 * a2 * a3; |
219 | float err = 0.00001f; | 219 | LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, |
220 | double ax = Math.Sin(v.x / 2); | 220 | aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, |
221 | double aw = Math.Cos(v.x / 2); | 221 | aw * bw * cw - ax * by * cz); |
222 | double by = Math.Sin(v.y / 2); | 222 | LSL_Types.Quaternion c = new LSL_Types.Quaternion(); |
223 | double bw = Math.Cos(v.y / 2); | 223 | //This addition doesnt compile yet c = a + b; |
224 | double cz = Math.Sin(v.z / 2); | 224 | LSL_Types.Quaternion d = new LSL_Types.Quaternion(); |
225 | double cw = Math.Cos(v.z / 2); | 225 | //This addition doesnt compile yet d = a - b; |
226 | LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); | 226 | if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) || |
227 | LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); | 227 | (Math.Abs(c.y) > err && Math.Abs(d.y) > err) || |
228 | LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); | 228 | (Math.Abs(c.z) > err && Math.Abs(d.z) > err) || |
229 | LSL_Types.Quaternion a = (a1 * a2) * a3; | 229 | (Math.Abs(c.s) > err && Math.Abs(d.s) > err)) |
230 | //This multiplication doesnt compile, yet. a = a1 * a2 * a3; | 230 | { |
231 | LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, | 231 | return b; |
232 | aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, | 232 | //return a new Quaternion that is null until I figure this out |
233 | aw * bw * cw - ax * by * cz); | 233 | // return b; |
234 | LSL_Types.Quaternion c = new LSL_Types.Quaternion(); | 234 | // return a; |
235 | //This addition doesnt compile yet c = a + b; | 235 | } |
236 | LSL_Types.Quaternion d = new LSL_Types.Quaternion(); | 236 | return a; |
237 | //This addition doesnt compile yet d = a - b; | 237 | } |
238 | if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) || | 238 | |
239 | (Math.Abs(c.y) > err && Math.Abs(d.y) > err) || | 239 | public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) |
240 | (Math.Abs(c.z) > err && Math.Abs(d.z) > err) || | 240 | { |
241 | (Math.Abs(c.s) > err && Math.Abs(d.s) > err)) | 241 | return new LSL_Types.Quaternion(); |
242 | { | 242 | } |
243 | return b; | 243 | |
244 | //return a new Quaternion that is null until I figure this out | 244 | public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) |
245 | // return b; | 245 | { |
246 | // return a; | 246 | return new LSL_Types.Vector3(); |
247 | } | 247 | } |
248 | return a; | 248 | |
249 | } | 249 | public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) |
250 | 250 | { | |
251 | public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) | 251 | return new LSL_Types.Vector3(); |
252 | { | 252 | } |
253 | return new LSL_Types.Quaternion(); | 253 | |
254 | } | 254 | public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) |
255 | 255 | { | |
256 | public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) | 256 | return new LSL_Types.Vector3(); |
257 | { | 257 | } |
258 | return new LSL_Types.Vector3(); | 258 | public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b) |
259 | } | 259 | { |
260 | 260 | //A and B should both be normalized | |
261 | public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) | 261 | |
262 | { | 262 | double dotProduct = LSL_Types.Vector3.Dot(a, b); |
263 | return new LSL_Types.Vector3(); | 263 | LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b); |
264 | } | 264 | double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b); |
265 | 265 | double angle = Math.Acos(dotProduct / magProduct); | |
266 | public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) | 266 | LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); |
267 | { | 267 | double s = Math.Sin(angle / 2); |
268 | return new LSL_Types.Vector3(); | 268 | |
269 | } | 269 | return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); |
270 | public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b) | 270 | } |
271 | { | 271 | public void llWhisper(int channelID, string text) |
272 | //A and B should both be normalized | 272 | { |
273 | 273 | World.SimChat(Helpers.StringToField(text), | |
274 | double dotProduct = LSL_Types.Vector3.Dot(a, b); | 274 | ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
275 | LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b); | 275 | |
276 | double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b); | 276 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
277 | double angle = Math.Acos(dotProduct / magProduct); | 277 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text); |
278 | LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); | 278 | } |
279 | double s = Math.Sin(angle / 2); | 279 | |
280 | 280 | public void llSay(int channelID, string text) | |
281 | return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); | 281 | { |
282 | } | 282 | World.SimChat(Helpers.StringToField(text), |
283 | public void llWhisper(int channelID, string text) | 283 | ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
284 | { | 284 | |
285 | World.SimChat(Helpers.StringToField(text), | 285 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
286 | ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 286 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text); |
287 | 287 | } | |
288 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 288 | |
289 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text); | 289 | public void llShout(int channelID, string text) |
290 | } | 290 | { |
291 | 291 | World.SimChat(Helpers.StringToField(text), | |
292 | public void llSay(int channelID, string text) | 292 | ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
293 | { | 293 | |
294 | World.SimChat(Helpers.StringToField(text), | 294 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
295 | ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 295 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text); |
296 | 296 | } | |
297 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 297 | |
298 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text); | 298 | public int llListen(int channelID, string name, string ID, string msg) |
299 | } | 299 | { |
300 | 300 | if (ID == "") | |
301 | public void llShout(int channelID, string text) | 301 | { |
302 | { | 302 | ID = LLUUID.Zero.ToString(); |
303 | World.SimChat(Helpers.StringToField(text), | 303 | } |
304 | ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 304 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
305 | 305 | return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg); | |
306 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 306 | } |
307 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text); | 307 | |
308 | } | 308 | public void llListenControl(int number, int active) |
309 | 309 | { | |
310 | public int llListen(int channelID, string name, string ID, string msg) | 310 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
311 | { | 311 | wComm.ListenControl(number, active); |
312 | if (ID == "") | 312 | } |
313 | { | 313 | |
314 | ID = LLUUID.Zero.ToString(); | 314 | public void llListenRemove(int number) |
315 | } | 315 | { |
316 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 316 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
317 | return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg); | 317 | wComm.ListenRemove(number); |
318 | } | 318 | } |
319 | 319 | ||
320 | public void llListenControl(int number, int active) | 320 | public void llSensor(string name, string id, int type, double range, double arc) |
321 | { | 321 | { |
322 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 322 | NotImplemented("llSensor"); |
323 | wComm.ListenControl(number, active); | 323 | return; |
324 | } | 324 | } |
325 | 325 | ||
326 | public void llListenRemove(int number) | 326 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) |
327 | { | 327 | { |
328 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 328 | NotImplemented("llSensorRepeat"); |
329 | wComm.ListenRemove(number); | 329 | return; |
330 | } | 330 | } |
331 | 331 | ||
332 | public void llSensor(string name, string id, int type, double range, double arc) | 332 | public void llSensorRemove() |
333 | { | 333 | { |
334 | NotImplemented("llSensor"); | 334 | NotImplemented("llSensorRemove"); |
335 | return; | 335 | return; |
336 | } | 336 | } |
337 | 337 | ||
338 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) | 338 | public string llDetectedName(int number) |
339 | { | 339 | { |
340 | NotImplemented("llSensorRepeat"); | 340 | NotImplemented("llDetectedName"); |
341 | return; | 341 | return ""; |
342 | } | 342 | } |
343 | 343 | ||
344 | public void llSensorRemove() | 344 | public string llDetectedKey(int number) |
345 | { | 345 | { |
346 | NotImplemented("llSensorRemove"); | 346 | NotImplemented("llDetectedKey"); |
347 | return; | 347 | return ""; |
348 | } | 348 | } |
349 | 349 | ||
350 | public string llDetectedName(int number) | 350 | public string llDetectedOwner(int number) |
351 | { | 351 | { |
352 | NotImplemented("llDetectedName"); | 352 | NotImplemented("llDetectedOwner"); |
353 | return ""; | 353 | return ""; |
354 | } | 354 | } |
355 | 355 | ||
356 | public string llDetectedKey(int number) | 356 | public int llDetectedType(int number) |
357 | { | 357 | { |
358 | NotImplemented("llDetectedKey"); | 358 | NotImplemented("llDetectedType"); |
359 | return ""; | 359 | return 0; |
360 | } | 360 | } |
361 | 361 | ||
362 | public string llDetectedOwner(int number) | 362 | public LSL_Types.Vector3 llDetectedPos(int number) |
363 | { | 363 | { |
364 | NotImplemented("llDetectedOwner"); | 364 | NotImplemented("llDetectedPos"); |
365 | return ""; | 365 | return new LSL_Types.Vector3(); |
366 | } | 366 | } |
367 | 367 | ||
368 | public int llDetectedType(int number) | 368 | public LSL_Types.Vector3 llDetectedVel(int number) |
369 | { | 369 | { |
370 | NotImplemented("llDetectedType"); | 370 | NotImplemented("llDetectedVel"); |
371 | return 0; | 371 | return new LSL_Types.Vector3(); |
372 | } | 372 | } |
373 | 373 | ||
374 | public LSL_Types.Vector3 llDetectedPos(int number) | 374 | public LSL_Types.Vector3 llDetectedGrab(int number) |
375 | { | 375 | { |
376 | NotImplemented("llDetectedPos"); | 376 | NotImplemented("llDetectedGrab"); |
377 | return new LSL_Types.Vector3(); | 377 | return new LSL_Types.Vector3(); |
378 | } | 378 | } |
379 | 379 | ||
380 | public LSL_Types.Vector3 llDetectedVel(int number) | 380 | public LSL_Types.Quaternion llDetectedRot(int number) |
381 | { | 381 | { |
382 | NotImplemented("llDetectedVel"); | 382 | NotImplemented("llDetectedRot"); |
383 | return new LSL_Types.Vector3(); | 383 | return new LSL_Types.Quaternion(); |
384 | } | 384 | } |
385 | 385 | ||
386 | public LSL_Types.Vector3 llDetectedGrab(int number) | 386 | public int llDetectedGroup(int number) |
387 | { | 387 | { |
388 | NotImplemented("llDetectedGrab"); | 388 | NotImplemented("llDetectedGroup"); |
389 | return new LSL_Types.Vector3(); | 389 | return 0; |
390 | } | 390 | } |
391 | 391 | ||
392 | public LSL_Types.Quaternion llDetectedRot(int number) | 392 | public int llDetectedLinkNumber(int number) |
393 | { | 393 | { |
394 | NotImplemented("llDetectedRot"); | 394 | NotImplemented("llDetectedLinkNumber"); |
395 | return new LSL_Types.Quaternion(); | 395 | return 0; |
396 | } | 396 | } |
397 | 397 | ||
398 | public int llDetectedGroup(int number) | 398 | public void llDie() |
399 | { | 399 | { |
400 | NotImplemented("llDetectedGroup"); | 400 | World.DeleteSceneObjectGroup(m_host.ParentGroup); |
401 | return 0; | 401 | return; |
402 | } | 402 | } |
403 | 403 | ||
404 | public int llDetectedLinkNumber(int number) | 404 | public double llGround(LSL_Types.Vector3 offset) |
405 | { | 405 | { |
406 | NotImplemented("llDetectedLinkNumber"); | 406 | int x = (int)(m_host.AbsolutePosition.X + offset.x); |
407 | return 0; | 407 | int y = (int)(m_host.AbsolutePosition.Y + offset.y); |
408 | } | 408 | return World.GetLandHeight(x, y); |
409 | 409 | } | |
410 | public void llDie() | 410 | |
411 | { | 411 | public double llCloud(LSL_Types.Vector3 offset) |
412 | World.DeleteSceneObjectGroup(m_host.ParentGroup); | 412 | { |
413 | return; | 413 | NotImplemented("llCloud"); |
414 | } | 414 | return 0; |
415 | 415 | } | |
416 | public double llGround(LSL_Types.Vector3 offset) | 416 | |
417 | { | 417 | public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) |
418 | int x = (int)(m_host.AbsolutePosition.X + offset.x); | 418 | { |
419 | int y = (int)(m_host.AbsolutePosition.Y + offset.y); | 419 | NotImplemented("llWind"); |
420 | return World.GetLandHeight(x, y); | 420 | return new LSL_Types.Vector3(); |
421 | } | 421 | } |
422 | 422 | ||
423 | public double llCloud(LSL_Types.Vector3 offset) | 423 | public void llSetStatus(int status, int value) |
424 | { | 424 | { |
425 | NotImplemented("llCloud"); | 425 | NotImplemented("llSetStatus"); |
426 | return 0; | 426 | return; |
427 | } | 427 | } |
428 | 428 | ||
429 | public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) | 429 | public int llGetStatus(int status) |
430 | { | 430 | { |
431 | NotImplemented("llWind"); | 431 | NotImplemented("llGetStatus"); |
432 | return new LSL_Types.Vector3(); | 432 | return 0; |
433 | } | 433 | } |
434 | 434 | ||
435 | public void llSetStatus(int status, int value) | 435 | public void llSetScale(LSL_Types.Vector3 scale) |
436 | { | 436 | { |
437 | NotImplemented("llSetStatus"); | 437 | // TODO: this needs to trigger a persistance save as well |
438 | return; | 438 | LLVector3 tmp = m_host.Scale; |
439 | } | 439 | tmp.X = (float)scale.x; |
440 | 440 | tmp.Y = (float)scale.y; | |
441 | public int llGetStatus(int status) | 441 | tmp.Z = (float)scale.z; |
442 | { | 442 | m_host.Scale = tmp; |
443 | NotImplemented("llGetStatus"); | 443 | m_host.SendFullUpdateToAllClients(); |
444 | return 0; | 444 | return; |
445 | } | 445 | } |
446 | 446 | ||
447 | public void llSetScale(LSL_Types.Vector3 scale) | 447 | public LSL_Types.Vector3 llGetScale() |
448 | { | 448 | { |
449 | // TODO: this needs to trigger a persistance save as well | 449 | return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); |
450 | LLVector3 tmp = m_host.Scale; | 450 | } |
451 | tmp.X = (float)scale.x; | 451 | |
452 | tmp.Y = (float)scale.y; | 452 | public void llSetColor(LSL_Types.Vector3 color, int face) |
453 | tmp.Z = (float)scale.z; | 453 | { |
454 | m_host.Scale = tmp; | 454 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
455 | m_host.SendFullUpdateToAllClients(); | 455 | LLColor texcolor; |
456 | return; | 456 | if (face > -1) |
457 | } | 457 | { |
458 | 458 | texcolor = tex.CreateFace((uint)face).RGBA; | |
459 | public LSL_Types.Vector3 llGetScale() | 459 | texcolor.R = (float)Math.Abs(color.x - 1); |
460 | { | 460 | texcolor.G = (float)Math.Abs(color.y - 1); |
461 | return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); | 461 | texcolor.B = (float)Math.Abs(color.z - 1); |
462 | } | 462 | tex.FaceTextures[face].RGBA = texcolor; |
463 | 463 | m_host.UpdateTexture(tex); | |
464 | public void llSetColor(LSL_Types.Vector3 color, int face) | 464 | return; |
465 | { | 465 | } |
466 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 466 | else if (face == -1) |
467 | LLColor texcolor; | 467 | { |
468 | if (face > -1) | 468 | for (uint i = 0; i < 32; i++) |
469 | { | 469 | { |
470 | texcolor = tex.CreateFace((uint)face).RGBA; | 470 | if (tex.FaceTextures[i] != null) |
471 | texcolor.R = (float)Math.Abs(color.x - 1); | 471 | { |
472 | texcolor.G = (float)Math.Abs(color.y - 1); | 472 | texcolor = tex.FaceTextures[i].RGBA; |
473 | texcolor.B = (float)Math.Abs(color.z - 1); | 473 | texcolor.R = (float)Math.Abs(color.x - 1); |
474 | tex.FaceTextures[face].RGBA = texcolor; | 474 | texcolor.G = (float)Math.Abs(color.y - 1); |
475 | m_host.UpdateTexture(tex); | 475 | texcolor.B = (float)Math.Abs(color.z - 1); |
476 | return; | 476 | tex.FaceTextures[i].RGBA = texcolor; |
477 | } | 477 | } |
478 | else if (face == -1) | 478 | texcolor = tex.DefaultTexture.RGBA; |
479 | { | 479 | texcolor.R = (float)Math.Abs(color.x - 1); |
480 | for (uint i = 0; i < 32; i++) | 480 | texcolor.G = (float)Math.Abs(color.y - 1); |
481 | { | 481 | texcolor.B = (float)Math.Abs(color.z - 1); |
482 | if (tex.FaceTextures[i] != null) | 482 | tex.DefaultTexture.RGBA = texcolor; |
483 | { | 483 | } |
484 | texcolor = tex.FaceTextures[i].RGBA; | 484 | m_host.UpdateTexture(tex); |
485 | texcolor.R = (float)Math.Abs(color.x - 1); | 485 | return; |
486 | texcolor.G = (float)Math.Abs(color.y - 1); | 486 | } |
487 | texcolor.B = (float)Math.Abs(color.z - 1); | 487 | NotImplemented("llSetColor"); |
488 | tex.FaceTextures[i].RGBA = texcolor; | 488 | return; |
489 | } | 489 | } |
490 | texcolor = tex.DefaultTexture.RGBA; | 490 | |
491 | texcolor.R = (float)Math.Abs(color.x - 1); | 491 | public double llGetAlpha(int face) |
492 | texcolor.G = (float)Math.Abs(color.y - 1); | 492 | { |
493 | texcolor.B = (float)Math.Abs(color.z - 1); | 493 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
494 | tex.DefaultTexture.RGBA = texcolor; | 494 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color |
495 | } | 495 | { |
496 | m_host.UpdateTexture(tex); | 496 | return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); |
497 | return; | 497 | } |
498 | } | 498 | if (face > -1) |
499 | NotImplemented("llSetColor"); | 499 | { |
500 | return; | 500 | return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255); |
501 | } | 501 | } |
502 | 502 | return 0; | |
503 | public double llGetAlpha(int face) | 503 | } |
504 | { | 504 | |
505 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 505 | public void llSetAlpha(double alpha, int face) |
506 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | 506 | { |
507 | { | 507 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
508 | return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); | 508 | LLColor texcolor; |
509 | } | 509 | if (face > -1) |
510 | if (face > -1) | 510 | { |
511 | { | 511 | texcolor = tex.CreateFace((uint)face).RGBA; |
512 | return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255); | 512 | texcolor.A = (float)Math.Abs(alpha - 1); |
513 | } | 513 | tex.FaceTextures[face].RGBA = texcolor; |
514 | return 0; | 514 | m_host.UpdateTexture(tex); |
515 | } | 515 | return; |
516 | 516 | } | |
517 | public void llSetAlpha(double alpha, int face) | 517 | else if (face == -1) |
518 | { | 518 | { |
519 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 519 | for (int i = 0; i < 32; i++) |
520 | LLColor texcolor; | 520 | { |
521 | if (face > -1) | 521 | if (tex.FaceTextures[i] != null) |
522 | { | 522 | { |
523 | texcolor = tex.CreateFace((uint)face).RGBA; | 523 | texcolor = tex.FaceTextures[i].RGBA; |
524 | texcolor.A = (float)Math.Abs(alpha - 1); | 524 | texcolor.A = (float)Math.Abs(alpha - 1); |
525 | tex.FaceTextures[face].RGBA = texcolor; | 525 | tex.FaceTextures[i].RGBA = texcolor; |
526 | m_host.UpdateTexture(tex); | 526 | } |
527 | return; | 527 | } |
528 | } | 528 | texcolor = tex.DefaultTexture.RGBA; |
529 | else if (face == -1) | 529 | texcolor.A = (float)Math.Abs(alpha - 1); |
530 | { | 530 | tex.DefaultTexture.RGBA = texcolor; |
531 | for (int i = 0; i < 32; i++) | 531 | m_host.UpdateTexture(tex); |
532 | { | 532 | return; |
533 | if (tex.FaceTextures[i] != null) | 533 | } |
534 | { | 534 | NotImplemented("llSetAlpha"); |
535 | texcolor = tex.FaceTextures[i].RGBA; | 535 | return; |
536 | texcolor.A = (float)Math.Abs(alpha - 1); | 536 | } |
537 | tex.FaceTextures[i].RGBA = texcolor; | 537 | |
538 | } | 538 | public LSL_Types.Vector3 llGetColor(int face) |
539 | } | 539 | { |
540 | texcolor = tex.DefaultTexture.RGBA; | 540 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
541 | texcolor.A = (float)Math.Abs(alpha - 1); | 541 | LLColor texcolor; |
542 | tex.DefaultTexture.RGBA = texcolor; | 542 | LSL_Types.Vector3 rgb; |
543 | m_host.UpdateTexture(tex); | 543 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color |
544 | return; | 544 | { |
545 | } | 545 | texcolor = tex.DefaultTexture.RGBA; |
546 | NotImplemented("llSetAlpha"); | 546 | rgb.x = (255 - (texcolor.R * 255)) / 255; |
547 | return; | 547 | rgb.y = (255 - (texcolor.G * 255)) / 255; |
548 | } | 548 | rgb.z = (255 - (texcolor.B * 255)) / 255; |
549 | 549 | return rgb; | |
550 | public LSL_Types.Vector3 llGetColor(int face) | 550 | } |
551 | { | 551 | if (face > -1) |
552 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 552 | { |
553 | LLColor texcolor; | 553 | texcolor = tex.GetFace((uint)face).RGBA; |
554 | LSL_Types.Vector3 rgb; | 554 | rgb.x = (255 - (texcolor.R * 255)) / 255; |
555 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | 555 | rgb.y = (255 - (texcolor.G * 255)) / 255; |
556 | { | 556 | rgb.z = (255 - (texcolor.B * 255)) / 255; |
557 | texcolor = tex.DefaultTexture.RGBA; | 557 | return rgb; |
558 | rgb.x = (255 - (texcolor.R * 255)) / 255; | 558 | } |
559 | rgb.y = (255 - (texcolor.G * 255)) / 255; | 559 | NotImplemented("llGetColor"); |
560 | rgb.z = (255 - (texcolor.B * 255)) / 255; | 560 | return new LSL_Types.Vector3(); |
561 | return rgb; | 561 | } |
562 | } | 562 | |
563 | if (face > -1) | 563 | public void llSetTexture(string texture, int face) |
564 | { | 564 | { |
565 | texcolor = tex.GetFace((uint)face).RGBA; | 565 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
566 | rgb.x = (255 - (texcolor.R * 255)) / 255; | 566 | |
567 | rgb.y = (255 - (texcolor.G * 255)) / 255; | 567 | if (face > -1) |
568 | rgb.z = (255 - (texcolor.B * 255)) / 255; | 568 | { |
569 | return rgb; | 569 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); |
570 | } | 570 | texface.TextureID = new LLUUID(texture); |
571 | NotImplemented("llGetColor"); | 571 | tex.FaceTextures[face] = texface; |
572 | return new LSL_Types.Vector3(); | 572 | m_host.UpdateTexture(tex); |
573 | } | 573 | return; |
574 | 574 | } | |
575 | public void llSetTexture(string texture, int face) | 575 | else if (face == -1) |
576 | { | 576 | { |
577 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 577 | for (uint i = 0; i < 32; i++) |
578 | 578 | { | |
579 | if (face > -1) | 579 | if (tex.FaceTextures[i] != null) |
580 | { | 580 | { |
581 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | 581 | tex.FaceTextures[i].TextureID = new LLUUID(texture); |
582 | texface.TextureID = new LLUUID(texture); | 582 | } |
583 | tex.FaceTextures[face] = texface; | 583 | } |
584 | m_host.UpdateTexture(tex); | 584 | tex.DefaultTexture.TextureID = new LLUUID(texture); |
585 | return; | 585 | m_host.UpdateTexture(tex); |
586 | } | 586 | return; |
587 | else if (face == -1) | 587 | } |
588 | { | 588 | NotImplemented("llSetTexture"); |
589 | for (uint i = 0; i < 32; i++) | 589 | return; |
590 | { | 590 | } |
591 | if (tex.FaceTextures[i] != null) | 591 | |
592 | { | 592 | public void llScaleTexture(double u, double v, int face) |
593 | tex.FaceTextures[i].TextureID = new LLUUID(texture); | 593 | { |
594 | } | 594 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
595 | } | 595 | if (face > -1) |
596 | tex.DefaultTexture.TextureID = new LLUUID(texture); | 596 | { |
597 | m_host.UpdateTexture(tex); | 597 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); |
598 | return; | 598 | texface.RepeatU = (float)u; |
599 | } | 599 | texface.RepeatV = (float)v; |
600 | NotImplemented("llSetTexture"); | 600 | tex.FaceTextures[face] = texface; |
601 | return; | 601 | m_host.UpdateTexture(tex); |
602 | } | 602 | return; |
603 | 603 | } | |
604 | public void llScaleTexture(double u, double v, int face) | 604 | if (face == -1) |
605 | { | 605 | { |
606 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 606 | for (int i = 0; i < 32; i++) |
607 | if (face > -1) | 607 | { |
608 | { | 608 | if (tex.FaceTextures[i] != null) |
609 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | 609 | { |
610 | texface.RepeatU = (float)u; | 610 | tex.FaceTextures[i].RepeatU = (float)u; |
611 | texface.RepeatV = (float)v; | 611 | tex.FaceTextures[i].RepeatV = (float)v; |
612 | tex.FaceTextures[face] = texface; | 612 | } |
613 | m_host.UpdateTexture(tex); | 613 | } |
614 | return; | 614 | tex.DefaultTexture.RepeatU = (float)u; |
615 | } | 615 | tex.DefaultTexture.RepeatV = (float)v; |
616 | if (face == -1) | 616 | m_host.UpdateTexture(tex); |
617 | { | 617 | return; |
618 | for (int i = 0; i < 32; i++) | 618 | } |
619 | { | 619 | NotImplemented("llScaleTexture"); |
620 | if (tex.FaceTextures[i] != null) | 620 | return; |
621 | { | 621 | } |
622 | tex.FaceTextures[i].RepeatU = (float)u; | 622 | |
623 | tex.FaceTextures[i].RepeatV = (float)v; | 623 | public void llOffsetTexture(double u, double v, int face) |
624 | } | 624 | { |
625 | } | 625 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
626 | tex.DefaultTexture.RepeatU = (float)u; | 626 | if (face > -1) |
627 | tex.DefaultTexture.RepeatV = (float)v; | 627 | { |
628 | m_host.UpdateTexture(tex); | 628 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); |
629 | return; | 629 | texface.OffsetU = (float)u; |
630 | } | 630 | texface.OffsetV = (float)v; |
631 | NotImplemented("llScaleTexture"); | 631 | tex.FaceTextures[face] = texface; |
632 | return; | 632 | m_host.UpdateTexture(tex); |
633 | } | 633 | return; |
634 | 634 | } | |
635 | public void llOffsetTexture(double u, double v, int face) | 635 | if (face == -1) |
636 | { | 636 | { |
637 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 637 | for (int i = 0; i < 32; i++) |
638 | if (face > -1) | 638 | { |
639 | { | 639 | if (tex.FaceTextures[i] != null) |
640 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | 640 | { |
641 | texface.OffsetU = (float)u; | 641 | tex.FaceTextures[i].OffsetU = (float)u; |
642 | texface.OffsetV = (float)v; | 642 | tex.FaceTextures[i].OffsetV = (float)v; |
643 | tex.FaceTextures[face] = texface; | 643 | } |
644 | m_host.UpdateTexture(tex); | 644 | } |
645 | return; | 645 | tex.DefaultTexture.OffsetU = (float)u; |
646 | } | 646 | tex.DefaultTexture.OffsetV = (float)v; |
647 | if (face == -1) | 647 | m_host.UpdateTexture(tex); |
648 | { | 648 | return; |
649 | for (int i = 0; i < 32; i++) | 649 | } |
650 | { | 650 | NotImplemented("llOffsetTexture"); |
651 | if (tex.FaceTextures[i] != null) | 651 | return; |
652 | { | 652 | } |
653 | tex.FaceTextures[i].OffsetU = (float)u; | 653 | |
654 | tex.FaceTextures[i].OffsetV = (float)v; | 654 | public void llRotateTexture(double rotation, int face) |
655 | } | 655 | { |
656 | } | 656 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
657 | tex.DefaultTexture.OffsetU = (float)u; | 657 | if (face > -1) |
658 | tex.DefaultTexture.OffsetV = (float)v; | 658 | { |
659 | m_host.UpdateTexture(tex); | 659 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); |
660 | return; | 660 | texface.Rotation = (float)rotation; |
661 | } | 661 | tex.FaceTextures[face] = texface; |
662 | NotImplemented("llOffsetTexture"); | 662 | m_host.UpdateTexture(tex); |
663 | return; | 663 | return; |
664 | } | 664 | } |
665 | 665 | if (face == -1) | |
666 | public void llRotateTexture(double rotation, int face) | 666 | { |
667 | { | 667 | for (int i = 0; i < 32; i++) |
668 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 668 | { |
669 | if (face > -1) | 669 | if (tex.FaceTextures[i] != null) |
670 | { | 670 | { |
671 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | 671 | tex.FaceTextures[i].Rotation = (float)rotation; |
672 | texface.Rotation = (float)rotation; | 672 | } |
673 | tex.FaceTextures[face] = texface; | 673 | } |
674 | m_host.UpdateTexture(tex); | 674 | tex.DefaultTexture.Rotation = (float)rotation; |
675 | return; | 675 | m_host.UpdateTexture(tex); |
676 | } | 676 | return; |
677 | if (face == -1) | 677 | } |
678 | { | 678 | NotImplemented("llRotateTexture"); |
679 | for (int i = 0; i < 32; i++) | 679 | return; |
680 | { | 680 | } |
681 | if (tex.FaceTextures[i] != null) | 681 | |
682 | { | 682 | public string llGetTexture(int face) |
683 | tex.FaceTextures[i].Rotation = (float)rotation; | 683 | { |
684 | } | 684 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
685 | } | 685 | if (face == -1) |
686 | tex.DefaultTexture.Rotation = (float)rotation; | 686 | { |
687 | m_host.UpdateTexture(tex); | 687 | face = 0; |
688 | return; | 688 | } |
689 | } | 689 | if (face > -1) |
690 | NotImplemented("llRotateTexture"); | 690 | { |
691 | return; | 691 | LLObject.TextureEntryFace texface; |
692 | } | 692 | texface = tex.GetFace((uint)face); |
693 | 693 | return texface.TextureID.ToString(); | |
694 | public string llGetTexture(int face) | 694 | } |
695 | { | 695 | NotImplemented("llGetTexture"); |
696 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 696 | return ""; |
697 | if (face == -1) | 697 | } |
698 | { | 698 | |
699 | face = 0; | 699 | public void llSetPos(LSL_Types.Vector3 pos) |
700 | } | 700 | { |
701 | if (face > -1) | 701 | if (m_host.ParentID != 0) |
702 | { | 702 | { |
703 | LLObject.TextureEntryFace texface; | 703 | m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); |
704 | texface = tex.GetFace((uint)face); | 704 | } |
705 | return texface.TextureID.ToString(); | 705 | else |
706 | } | 706 | { |
707 | NotImplemented("llGetTexture"); | 707 | m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); |
708 | return ""; | 708 | } |
709 | } | 709 | } |
710 | 710 | ||
711 | public void llSetPos(LSL_Types.Vector3 pos) | 711 | public LSL_Types.Vector3 llGetPos() |
712 | { | 712 | { |
713 | if (m_host.ParentID != 0) | 713 | return new LSL_Types.Vector3(m_host.AbsolutePosition.X, |
714 | { | 714 | m_host.AbsolutePosition.Y, |
715 | m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); | 715 | m_host.AbsolutePosition.Z); |
716 | } | 716 | } |
717 | else | 717 | |
718 | { | 718 | public LSL_Types.Vector3 llGetLocalPos() |
719 | m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); | 719 | { |
720 | } | 720 | if (m_host.ParentID != 0) |
721 | } | 721 | { |
722 | 722 | return new LSL_Types.Vector3(m_host.OffsetPosition.X, | |
723 | public LSL_Types.Vector3 llGetPos() | 723 | m_host.OffsetPosition.Y, |
724 | { | 724 | m_host.OffsetPosition.Z); |
725 | return new LSL_Types.Vector3(m_host.AbsolutePosition.X, | 725 | } |
726 | m_host.AbsolutePosition.Y, | 726 | else |
727 | m_host.AbsolutePosition.Z); | 727 | { |
728 | } | 728 | return new LSL_Types.Vector3(m_host.AbsolutePosition.X, |
729 | 729 | m_host.AbsolutePosition.Y, | |
730 | public LSL_Types.Vector3 llGetLocalPos() | 730 | m_host.AbsolutePosition.Z); |
731 | { | 731 | } |
732 | if (m_host.ParentID != 0) | 732 | } |
733 | { | 733 | |
734 | return new LSL_Types.Vector3(m_host.OffsetPosition.X, | 734 | public void llSetRot(LSL_Types.Quaternion rot) |
735 | m_host.OffsetPosition.Y, | 735 | { |
736 | m_host.OffsetPosition.Z); | 736 | m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); |
737 | } | 737 | } |
738 | else | 738 | |
739 | { | 739 | public LSL_Types.Quaternion llGetRot() |
740 | return new LSL_Types.Vector3(m_host.AbsolutePosition.X, | 740 | { |
741 | m_host.AbsolutePosition.Y, | 741 | LLQuaternion q = m_host.RotationOffset; |
742 | m_host.AbsolutePosition.Z); | 742 | return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
743 | } | 743 | } |
744 | } | 744 | |
745 | 745 | public LSL_Types.Quaternion llGetLocalRot() | |
746 | public void llSetRot(LSL_Types.Quaternion rot) | 746 | { |
747 | { | 747 | return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); |
748 | m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); | 748 | } |
749 | } | 749 | |
750 | 750 | public void llSetForce(LSL_Types.Vector3 force, int local) | |
751 | public LSL_Types.Quaternion llGetRot() | 751 | { |
752 | { | 752 | NotImplemented("llSetForce"); |
753 | LLQuaternion q = m_host.RotationOffset; | 753 | } |
754 | return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 754 | |
755 | } | 755 | public LSL_Types.Vector3 llGetForce() |
756 | 756 | { | |
757 | public LSL_Types.Quaternion llGetLocalRot() | 757 | NotImplemented("llGetForce"); |
758 | { | 758 | return new LSL_Types.Vector3(); |
759 | return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 759 | } |
760 | } | 760 | |
761 | 761 | public int llTarget(LSL_Types.Vector3 position, double range) | |
762 | public void llSetForce(LSL_Types.Vector3 force, int local) | 762 | { |
763 | { | 763 | NotImplemented("llTarget"); |
764 | NotImplemented("llSetForce"); | 764 | return 0; |
765 | } | 765 | } |
766 | 766 | ||
767 | public LSL_Types.Vector3 llGetForce() | 767 | public void llTargetRemove(int number) |
768 | { | 768 | { |
769 | NotImplemented("llGetForce"); | 769 | NotImplemented("llTargetRemove"); |
770 | return new LSL_Types.Vector3(); | 770 | } |
771 | } | 771 | |
772 | 772 | public int llRotTarget(LSL_Types.Quaternion rot, double error) | |
773 | public int llTarget(LSL_Types.Vector3 position, double range) | 773 | { |
774 | { | 774 | NotImplemented("llRotTarget"); |
775 | NotImplemented("llTarget"); | 775 | return 0; |
776 | return 0; | 776 | } |
777 | } | 777 | |
778 | 778 | public void llRotTargetRemove(int number) | |
779 | public void llTargetRemove(int number) | 779 | { |
780 | { | 780 | NotImplemented("llRotTargetRemove"); |
781 | NotImplemented("llTargetRemove"); | 781 | } |
782 | } | 782 | |
783 | 783 | public void llMoveToTarget(LSL_Types.Vector3 target, double tau) | |
784 | public int llRotTarget(LSL_Types.Quaternion rot, double error) | 784 | { |
785 | { | 785 | NotImplemented("llMoveToTarget"); |
786 | NotImplemented("llRotTarget"); | 786 | } |
787 | return 0; | 787 | |
788 | } | 788 | public void llStopMoveToTarget() |
789 | 789 | { | |
790 | public void llRotTargetRemove(int number) | 790 | NotImplemented("llStopMoveToTarget"); |
791 | { | 791 | } |
792 | NotImplemented("llRotTargetRemove"); | 792 | |
793 | } | 793 | public void llApplyImpulse(LSL_Types.Vector3 force, int local) |
794 | 794 | { | |
795 | public void llMoveToTarget(LSL_Types.Vector3 target, double tau) | 795 | NotImplemented("llApplyImpulse"); |
796 | { | 796 | } |
797 | NotImplemented("llMoveToTarget"); | 797 | |
798 | } | 798 | public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) |
799 | 799 | { | |
800 | public void llStopMoveToTarget() | 800 | NotImplemented("llApplyRotationalImpulse"); |
801 | { | 801 | } |
802 | NotImplemented("llStopMoveToTarget"); | 802 | |
803 | } | 803 | public void llSetTorque(LSL_Types.Vector3 torque, int local) |
804 | 804 | { | |
805 | public void llApplyImpulse(LSL_Types.Vector3 force, int local) | 805 | NotImplemented("llSetTorque"); |
806 | { | 806 | } |
807 | NotImplemented("llApplyImpulse"); | 807 | |
808 | } | 808 | public LSL_Types.Vector3 llGetTorque() |
809 | 809 | { | |
810 | public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) | 810 | NotImplemented("llGetTorque"); |
811 | { | 811 | return new LSL_Types.Vector3(); |
812 | NotImplemented("llApplyRotationalImpulse"); | 812 | } |
813 | } | 813 | |
814 | 814 | public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) | |
815 | public void llSetTorque(LSL_Types.Vector3 torque, int local) | 815 | { |
816 | { | 816 | NotImplemented("llSetForceAndTorque"); |
817 | NotImplemented("llSetTorque"); | 817 | } |
818 | } | 818 | |
819 | 819 | public LSL_Types.Vector3 llGetVel() | |
820 | public LSL_Types.Vector3 llGetTorque() | 820 | { |
821 | { | 821 | return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); |
822 | NotImplemented("llGetTorque"); | 822 | } |
823 | return new LSL_Types.Vector3(); | 823 | |
824 | } | 824 | public LSL_Types.Vector3 llGetAccel() |
825 | 825 | { | |
826 | public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) | 826 | return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
827 | { | 827 | } |
828 | NotImplemented("llSetForceAndTorque"); | 828 | |
829 | } | 829 | public LSL_Types.Vector3 llGetOmega() |
830 | 830 | { | |
831 | public LSL_Types.Vector3 llGetVel() | 831 | NotImplemented("llGetOmega"); |
832 | { | 832 | return new LSL_Types.Vector3(); |
833 | return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); | 833 | } |
834 | } | 834 | |
835 | 835 | public double llGetTimeOfDay() | |
836 | public LSL_Types.Vector3 llGetAccel() | 836 | { |
837 | { | 837 | NotImplemented("llGetTimeOfDay"); |
838 | return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 838 | return 0; |
839 | } | 839 | } |
840 | 840 | ||
841 | public LSL_Types.Vector3 llGetOmega() | 841 | public double llGetWallclock() |
842 | { | 842 | { |
843 | NotImplemented("llGetOmega"); | 843 | return DateTime.Now.TimeOfDay.TotalSeconds; |
844 | return new LSL_Types.Vector3(); | 844 | } |
845 | } | 845 | |
846 | 846 | public double llGetTime() | |
847 | public double llGetTimeOfDay() | 847 | { |
848 | { | 848 | TimeSpan ScriptTime = DateTime.Now - m_timer; |
849 | NotImplemented("llGetTimeOfDay"); | 849 | return (double)(ScriptTime.TotalMilliseconds / 1000); |
850 | return 0; | 850 | } |
851 | } | 851 | |
852 | 852 | public void llResetTime() | |
853 | public double llGetWallclock() | 853 | { |
854 | { | 854 | m_timer = DateTime.Now; |
855 | return DateTime.Now.TimeOfDay.TotalSeconds; | 855 | } |
856 | } | 856 | |
857 | 857 | public double llGetAndResetTime() | |
858 | public double llGetTime() | 858 | { |
859 | { | 859 | TimeSpan ScriptTime = DateTime.Now - m_timer; |
860 | TimeSpan ScriptTime = DateTime.Now - m_timer; | 860 | m_timer = DateTime.Now; |
861 | return (double)(ScriptTime.TotalMilliseconds / 1000); | 861 | return (double)(ScriptTime.TotalMilliseconds / 1000); |
862 | } | 862 | } |
863 | 863 | ||
864 | public void llResetTime() | 864 | public void llSound() |
865 | { | 865 | { |
866 | m_timer = DateTime.Now; | 866 | NotImplemented("llSound"); |
867 | } | 867 | } |
868 | 868 | ||
869 | public double llGetAndResetTime() | 869 | public void llPlaySound(string sound, double volume) |
870 | { | 870 | { |
871 | TimeSpan ScriptTime = DateTime.Now - m_timer; | 871 | NotImplemented("llPlaySound"); |
872 | m_timer = DateTime.Now; | 872 | } |
873 | return (double)(ScriptTime.TotalMilliseconds / 1000); | 873 | |
874 | } | 874 | public void llLoopSound(string sound, double volume) |
875 | 875 | { | |
876 | public void llSound() | 876 | NotImplemented("llLoopSound"); |
877 | { | 877 | } |
878 | NotImplemented("llSound"); | 878 | |
879 | } | 879 | public void llLoopSoundMaster(string sound, double volume) |
880 | 880 | { | |
881 | public void llPlaySound(string sound, double volume) | 881 | NotImplemented("llLoopSoundMaster"); |
882 | { | 882 | } |
883 | NotImplemented("llPlaySound"); | 883 | |
884 | } | 884 | public void llLoopSoundSlave(string sound, double volume) |
885 | 885 | { | |
886 | public void llLoopSound(string sound, double volume) | 886 | NotImplemented("llLoopSoundSlave"); |
887 | { | 887 | } |
888 | NotImplemented("llLoopSound"); | 888 | |
889 | } | 889 | public void llPlaySoundSlave(string sound, double volume) |
890 | 890 | { | |
891 | public void llLoopSoundMaster(string sound, double volume) | 891 | NotImplemented("llPlaySoundSlave"); |
892 | { | 892 | } |
893 | NotImplemented("llLoopSoundMaster"); | 893 | |
894 | } | 894 | public void llTriggerSound(string sound, double volume) |
895 | 895 | { | |
896 | public void llLoopSoundSlave(string sound, double volume) | 896 | NotImplemented("llTriggerSound"); |
897 | { | 897 | } |
898 | NotImplemented("llLoopSoundSlave"); | 898 | |
899 | } | 899 | public void llStopSound() |
900 | 900 | { | |
901 | public void llPlaySoundSlave(string sound, double volume) | 901 | NotImplemented("llStopSound"); |
902 | { | 902 | } |
903 | NotImplemented("llPlaySoundSlave"); | 903 | |
904 | } | 904 | public void llPreloadSound(string sound) |
905 | 905 | { | |
906 | public void llTriggerSound(string sound, double volume) | 906 | NotImplemented("llPreloadSound"); |
907 | { | 907 | } |
908 | NotImplemented("llTriggerSound"); | 908 | |
909 | } | 909 | public string llGetSubString(string src, int start, int end) |
910 | 910 | { | |
911 | public void llStopSound() | 911 | return src.Substring(start, end); |
912 | { | 912 | } |
913 | NotImplemented("llStopSound"); | 913 | |
914 | } | 914 | public string llDeleteSubString(string src, int start, int end) |
915 | 915 | { | |
916 | public void llPreloadSound(string sound) | 916 | return src.Remove(start, end - start); |
917 | { | 917 | } |
918 | NotImplemented("llPreloadSound"); | 918 | |
919 | } | 919 | public string llInsertString(string dst, int position, string src) |
920 | 920 | { | |
921 | public string llGetSubString(string src, int start, int end) | 921 | return dst.Insert(position, src); |
922 | { | 922 | } |
923 | return src.Substring(start, end); | 923 | |
924 | } | 924 | public string llToUpper(string src) |
925 | 925 | { | |
926 | public string llDeleteSubString(string src, int start, int end) | 926 | return src.ToUpper(); |
927 | { | 927 | } |
928 | return src.Remove(start, end - start); | 928 | |
929 | } | 929 | public string llToLower(string src) |
930 | 930 | { | |
931 | public string llInsertString(string dst, int position, string src) | 931 | return src.ToLower(); |
932 | { | 932 | } |
933 | return dst.Insert(position, src); | 933 | |
934 | } | 934 | public int llGiveMoney(string destination, int amount) |
935 | 935 | { | |
936 | public string llToUpper(string src) | 936 | NotImplemented("llGiveMoney"); |
937 | { | 937 | return 0; |
938 | return src.ToUpper(); | 938 | } |
939 | } | 939 | |
940 | 940 | public void llMakeExplosion() | |
941 | public string llToLower(string src) | 941 | { |
942 | { | 942 | NotImplemented("llMakeExplosion"); |
943 | return src.ToLower(); | 943 | } |
944 | } | 944 | |
945 | 945 | public void llMakeFountain() | |
946 | public int llGiveMoney(string destination, int amount) | 946 | { |
947 | { | 947 | NotImplemented("llMakeFountain"); |
948 | NotImplemented("llGiveMoney"); | 948 | } |
949 | return 0; | 949 | |
950 | } | 950 | public void llMakeSmoke() |
951 | 951 | { | |
952 | public void llMakeExplosion() | 952 | NotImplemented("llMakeSmoke"); |
953 | { | 953 | } |
954 | NotImplemented("llMakeExplosion"); | 954 | |
955 | } | 955 | public void llMakeFire() |
956 | 956 | { | |
957 | public void llMakeFountain() | 957 | NotImplemented("llMakeFire"); |
958 | { | 958 | } |
959 | NotImplemented("llMakeFountain"); | 959 | |
960 | } | 960 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) |
961 | 961 | { | |
962 | public void llMakeSmoke() | 962 | NotImplemented("llRezObject"); |
963 | { | 963 | } |
964 | NotImplemented("llMakeSmoke"); | 964 | |
965 | } | 965 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) |
966 | 966 | { | |
967 | public void llMakeFire() | 967 | NotImplemented("llLookAt"); |
968 | { | 968 | } |
969 | NotImplemented("llMakeFire"); | 969 | |
970 | } | 970 | public void llStopLookAt() |
971 | 971 | { | |
972 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) | 972 | NotImplemented("llStopLookAt"); |
973 | { | 973 | } |
974 | NotImplemented("llRezObject"); | 974 | |
975 | } | 975 | public void llSetTimerEvent(double sec) |
976 | 976 | { | |
977 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) | 977 | // Setting timer repeat |
978 | { | 978 | m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); |
979 | NotImplemented("llLookAt"); | 979 | } |
980 | } | 980 | |
981 | 981 | public void llSleep(double sec) | |
982 | public void llStopLookAt() | 982 | { |
983 | { | 983 | Thread.Sleep((int)(sec * 1000)); |
984 | NotImplemented("llStopLookAt"); | 984 | } |
985 | } | 985 | |
986 | 986 | public double llGetMass() | |
987 | public void llSetTimerEvent(double sec) | 987 | { |
988 | { | 988 | return m_host.GetMass(); |
989 | // Setting timer repeat | 989 | } |
990 | m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); | 990 | |
991 | } | 991 | public void llCollisionFilter(string name, string id, int accept) |
992 | 992 | { | |
993 | public void llSleep(double sec) | 993 | NotImplemented("llCollisionFilter"); |
994 | { | 994 | } |
995 | Thread.Sleep((int)(sec * 1000)); | 995 | |
996 | } | 996 | public void llTakeControls(int controls, int accept, int pass_on) |
997 | 997 | { | |
998 | public double llGetMass() | 998 | NotImplemented("llTakeControls"); |
999 | { | 999 | } |
1000 | return m_host.GetMass(); | 1000 | |
1001 | } | 1001 | public void llReleaseControls() |
1002 | 1002 | { | |
1003 | public void llCollisionFilter(string name, string id, int accept) | 1003 | NotImplemented("llReleaseControls"); |
1004 | { | 1004 | } |
1005 | NotImplemented("llCollisionFilter"); | 1005 | |
1006 | } | 1006 | public void llAttachToAvatar(int attachment) |
1007 | 1007 | { | |
1008 | public void llTakeControls(int controls, int accept, int pass_on) | 1008 | NotImplemented("llAttachToAvatar"); |
1009 | { | 1009 | } |
1010 | NotImplemented("llTakeControls"); | 1010 | |
1011 | } | 1011 | public void llDetachFromAvatar() |
1012 | 1012 | { | |
1013 | public void llReleaseControls() | 1013 | NotImplemented("llDetachFromAvatar"); |
1014 | { | 1014 | } |
1015 | NotImplemented("llReleaseControls"); | 1015 | |
1016 | } | 1016 | public void llTakeCamera() |
1017 | 1017 | { | |
1018 | public void llAttachToAvatar(int attachment) | 1018 | NotImplemented("llTakeCamera"); |
1019 | { | 1019 | } |
1020 | NotImplemented("llAttachToAvatar"); | 1020 | |
1021 | } | 1021 | public void llReleaseCamera() |
1022 | 1022 | { | |
1023 | public void llDetachFromAvatar() | 1023 | NotImplemented("llReleaseCamera"); |
1024 | { | 1024 | } |
1025 | NotImplemented("llDetachFromAvatar"); | 1025 | |
1026 | } | 1026 | public string llGetOwner() |
1027 | 1027 | { | |
1028 | public void llTakeCamera() | 1028 | return m_host.ObjectOwner.ToString(); |
1029 | { | 1029 | } |
1030 | NotImplemented("llTakeCamera"); | 1030 | |
1031 | } | 1031 | public void llInstantMessage(string user, string message) |
1032 | 1032 | { | |
1033 | public void llReleaseCamera() | 1033 | NotImplemented("llInstantMessage"); |
1034 | { | 1034 | |
1035 | NotImplemented("llReleaseCamera"); | 1035 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
1036 | } | 1036 | // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, |
1037 | 1037 | // but I don't think we have a list of scenes available from here. | |
1038 | public string llGetOwner() | 1038 | // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) |
1039 | { | 1039 | |
1040 | return m_host.ObjectOwner.ToString(); | 1040 | // TODO: figure out values for client, fromSession, and imSessionID |
1041 | } | 1041 | // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); |
1042 | 1042 | } | |
1043 | public void llInstantMessage(string user, string message) | 1043 | |
1044 | { | 1044 | public void llEmail(string address, string subject, string message) |
1045 | NotImplemented("llInstantMessage"); | 1045 | { |
1046 | 1046 | NotImplemented("llEmail"); | |
1047 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 1047 | } |
1048 | // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, | 1048 | |
1049 | // but I don't think we have a list of scenes available from here. | 1049 | public void llGetNextEmail(string address, string subject) |
1050 | // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) | 1050 | { |
1051 | 1051 | NotImplemented("llGetNextEmail"); | |
1052 | // TODO: figure out values for client, fromSession, and imSessionID | 1052 | } |
1053 | // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); | 1053 | |
1054 | } | 1054 | public string llGetKey() |
1055 | 1055 | { | |
1056 | public void llEmail(string address, string subject, string message) | 1056 | return m_host.UUID.ToString(); |
1057 | { | 1057 | } |
1058 | NotImplemented("llEmail"); | 1058 | |
1059 | } | 1059 | public void llSetBuoyancy(double buoyancy) |
1060 | 1060 | { | |
1061 | public void llGetNextEmail(string address, string subject) | 1061 | NotImplemented("llSetBuoyancy"); |
1062 | { | 1062 | } |
1063 | NotImplemented("llGetNextEmail"); | 1063 | |
1064 | } | 1064 | public void llSetHoverHeight(double height, int water, double tau) |
1065 | 1065 | { | |
1066 | public string llGetKey() | 1066 | NotImplemented("llSetHoverHeight"); |
1067 | { | 1067 | } |
1068 | return m_host.UUID.ToString(); | 1068 | |
1069 | } | 1069 | public void llStopHover() |
1070 | 1070 | { | |
1071 | public void llSetBuoyancy(double buoyancy) | 1071 | NotImplemented("llStopHover"); |
1072 | { | 1072 | } |
1073 | NotImplemented("llSetBuoyancy"); | 1073 | |
1074 | } | 1074 | public void llMinEventDelay(double delay) |
1075 | 1075 | { | |
1076 | public void llSetHoverHeight(double height, int water, double tau) | 1076 | NotImplemented("llMinEventDelay"); |
1077 | { | 1077 | } |
1078 | NotImplemented("llSetHoverHeight"); | 1078 | |
1079 | } | 1079 | public void llSoundPreload() |
1080 | 1080 | { | |
1081 | public void llStopHover() | 1081 | NotImplemented("llSoundPreload"); |
1082 | { | 1082 | } |
1083 | NotImplemented("llStopHover"); | 1083 | |
1084 | } | 1084 | public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) |
1085 | 1085 | { | |
1086 | public void llMinEventDelay(double delay) | 1086 | NotImplemented("llRotLookAt"); |
1087 | { | 1087 | } |
1088 | NotImplemented("llMinEventDelay"); | 1088 | |
1089 | } | 1089 | public int llStringLength(string str) |
1090 | 1090 | { | |
1091 | public void llSoundPreload() | 1091 | if (str.Length > 0) |
1092 | { | 1092 | { |
1093 | NotImplemented("llSoundPreload"); | 1093 | return str.Length; |
1094 | } | 1094 | } |
1095 | 1095 | else | |
1096 | public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) | 1096 | { |
1097 | { | 1097 | return 0; |
1098 | NotImplemented("llRotLookAt"); | 1098 | } |
1099 | } | 1099 | } |
1100 | 1100 | ||
1101 | public int llStringLength(string str) | 1101 | public void llStartAnimation(string anim) |
1102 | { | 1102 | { |
1103 | if (str.Length > 0) | 1103 | NotImplemented("llStartAnimation"); |
1104 | { | 1104 | } |
1105 | return str.Length; | 1105 | |
1106 | } | 1106 | public void llStopAnimation(string anim) |
1107 | else | 1107 | { |
1108 | { | 1108 | NotImplemented("llStopAnimation"); |
1109 | return 0; | 1109 | } |
1110 | } | 1110 | |
1111 | } | 1111 | public void llPointAt() |
1112 | 1112 | { | |
1113 | public void llStartAnimation(string anim) | 1113 | NotImplemented("llPointAt"); |
1114 | { | 1114 | } |
1115 | NotImplemented("llStartAnimation"); | 1115 | |
1116 | } | 1116 | public void llStopPointAt() |
1117 | 1117 | { | |
1118 | public void llStopAnimation(string anim) | 1118 | NotImplemented("llStopPointAt"); |
1119 | { | 1119 | } |
1120 | NotImplemented("llStopAnimation"); | 1120 | |
1121 | } | 1121 | public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) |
1122 | 1122 | { | |
1123 | public void llPointAt() | 1123 | m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); |
1124 | { | 1124 | m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); |
1125 | NotImplemented("llPointAt"); | 1125 | m_host.ScheduleTerseUpdate(); |
1126 | } | 1126 | m_host.SendTerseUpdateToAllClients(); |
1127 | 1127 | //NotImplemented("llTargetOmega"); | |
1128 | public void llStopPointAt() | 1128 | } |
1129 | { | 1129 | |
1130 | NotImplemented("llStopPointAt"); | 1130 | public int llGetStartParameter() |
1131 | } | 1131 | { |
1132 | 1132 | NotImplemented("llGetStartParameter"); | |
1133 | public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) | 1133 | return 0; |
1134 | { | 1134 | } |
1135 | m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | 1135 | |
1136 | m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | 1136 | public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) |
1137 | m_host.ScheduleTerseUpdate(); | 1137 | { |
1138 | m_host.SendTerseUpdateToAllClients(); | 1138 | NotImplemented("llGodLikeRezObject"); |
1139 | //NotImplemented("llTargetOmega"); | 1139 | } |
1140 | } | 1140 | |
1141 | 1141 | public void llRequestPermissions(string agent, int perm) | |
1142 | public int llGetStartParameter() | 1142 | { |
1143 | { | 1143 | NotImplemented("llRequestPermissions"); |
1144 | NotImplemented("llGetStartParameter"); | 1144 | } |
1145 | return 0; | 1145 | |
1146 | } | 1146 | public string llGetPermissionsKey() |
1147 | 1147 | { | |
1148 | public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) | 1148 | NotImplemented("llGetPermissionsKey"); |
1149 | { | 1149 | return ""; |
1150 | NotImplemented("llGodLikeRezObject"); | 1150 | } |
1151 | } | 1151 | |
1152 | 1152 | public int llGetPermissions() | |
1153 | public void llRequestPermissions(string agent, int perm) | 1153 | { |
1154 | { | 1154 | NotImplemented("llGetPermissions"); |
1155 | NotImplemented("llRequestPermissions"); | 1155 | return 0; |
1156 | } | 1156 | } |
1157 | 1157 | ||
1158 | public string llGetPermissionsKey() | 1158 | public int llGetLinkNumber() |
1159 | { | 1159 | { |
1160 | NotImplemented("llGetPermissionsKey"); | 1160 | return m_host.LinkNum; |
1161 | return ""; | 1161 | } |
1162 | } | 1162 | |
1163 | 1163 | public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) | |
1164 | public int llGetPermissions() | 1164 | { |
1165 | { | 1165 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); |
1166 | NotImplemented("llGetPermissions"); | 1166 | if (linknumber > -1) |
1167 | return 0; | 1167 | { |
1168 | } | 1168 | LLObject.TextureEntry tex = part.Shape.Textures; |
1169 | 1169 | LLColor texcolor; | |
1170 | public int llGetLinkNumber() | 1170 | if (face > -1) |
1171 | { | 1171 | { |
1172 | return m_host.LinkNum; | 1172 | texcolor = tex.CreateFace((uint)face).RGBA; |
1173 | } | 1173 | texcolor.R = (float)Math.Abs(color.x - 1); |
1174 | 1174 | texcolor.G = (float)Math.Abs(color.y - 1); | |
1175 | public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) | 1175 | texcolor.B = (float)Math.Abs(color.z - 1); |
1176 | { | 1176 | tex.FaceTextures[face].RGBA = texcolor; |
1177 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); | 1177 | part.UpdateTexture(tex); |
1178 | if (linknumber > -1) | 1178 | return; |
1179 | { | 1179 | } |
1180 | LLObject.TextureEntry tex = part.Shape.Textures; | 1180 | else if (face == -1) |
1181 | LLColor texcolor; | 1181 | { |
1182 | if (face > -1) | 1182 | texcolor = tex.DefaultTexture.RGBA; |
1183 | { | 1183 | texcolor.R = (float)Math.Abs(color.x - 1); |
1184 | texcolor = tex.CreateFace((uint)face).RGBA; | 1184 | texcolor.G = (float)Math.Abs(color.y - 1); |
1185 | texcolor.R = (float)Math.Abs(color.x - 1); | 1185 | texcolor.B = (float)Math.Abs(color.z - 1); |
1186 | texcolor.G = (float)Math.Abs(color.y - 1); | 1186 | tex.DefaultTexture.RGBA = texcolor; |
1187 | texcolor.B = (float)Math.Abs(color.z - 1); | 1187 | for (uint i = 0; i < 32; i++) |
1188 | tex.FaceTextures[face].RGBA = texcolor; | 1188 | { |
1189 | part.UpdateTexture(tex); | 1189 | if (tex.FaceTextures[i] != null) |
1190 | return; | 1190 | { |
1191 | } | 1191 | texcolor = tex.FaceTextures[i].RGBA; |
1192 | else if (face == -1) | 1192 | texcolor.R = (float)Math.Abs(color.x - 1); |
1193 | { | 1193 | texcolor.G = (float)Math.Abs(color.y - 1); |
1194 | texcolor = tex.DefaultTexture.RGBA; | 1194 | texcolor.B = (float)Math.Abs(color.z - 1); |
1195 | texcolor.R = (float)Math.Abs(color.x - 1); | 1195 | tex.FaceTextures[i].RGBA = texcolor; |
1196 | texcolor.G = (float)Math.Abs(color.y - 1); | 1196 | } |
1197 | texcolor.B = (float)Math.Abs(color.z - 1); | 1197 | } |
1198 | tex.DefaultTexture.RGBA = texcolor; | 1198 | texcolor = tex.DefaultTexture.RGBA; |
1199 | for (uint i = 0; i < 32; i++) | 1199 | texcolor.R = (float)Math.Abs(color.x - 1); |
1200 | { | 1200 | texcolor.G = (float)Math.Abs(color.y - 1); |
1201 | if (tex.FaceTextures[i] != null) | 1201 | texcolor.B = (float)Math.Abs(color.z - 1); |
1202 | { | 1202 | tex.DefaultTexture.RGBA = texcolor; |
1203 | texcolor = tex.FaceTextures[i].RGBA; | 1203 | part.UpdateTexture(tex); |
1204 | texcolor.R = (float)Math.Abs(color.x - 1); | 1204 | return; |
1205 | texcolor.G = (float)Math.Abs(color.y - 1); | 1205 | } |
1206 | texcolor.B = (float)Math.Abs(color.z - 1); | 1206 | return; |
1207 | tex.FaceTextures[i].RGBA = texcolor; | 1207 | } |
1208 | } | 1208 | else if (linknumber == -1) |
1209 | } | 1209 | { |
1210 | texcolor = tex.DefaultTexture.RGBA; | 1210 | int num = m_host.ParentGroup.PrimCount; |
1211 | texcolor.R = (float)Math.Abs(color.x - 1); | 1211 | for (int w = 0; w < num; w++) |
1212 | texcolor.G = (float)Math.Abs(color.y - 1); | 1212 | { |
1213 | texcolor.B = (float)Math.Abs(color.z - 1); | 1213 | linknumber = w; |
1214 | tex.DefaultTexture.RGBA = texcolor; | 1214 | part = m_host.ParentGroup.GetLinkNumPart(linknumber); |
1215 | part.UpdateTexture(tex); | 1215 | LLObject.TextureEntry tex = part.Shape.Textures; |
1216 | return; | 1216 | LLColor texcolor; |
1217 | } | 1217 | if (face > -1) |
1218 | return; | 1218 | { |
1219 | } | 1219 | texcolor = tex.CreateFace((uint)face).RGBA; |
1220 | else if (linknumber == -1) | 1220 | texcolor.R = (float)Math.Abs(color.x - 1); |
1221 | { | 1221 | texcolor.G = (float)Math.Abs(color.y - 1); |
1222 | int num = m_host.ParentGroup.PrimCount; | 1222 | texcolor.B = (float)Math.Abs(color.z - 1); |
1223 | for (int w = 0; w < num; w++) | 1223 | tex.FaceTextures[face].RGBA = texcolor; |
1224 | { | 1224 | part.UpdateTexture(tex); |
1225 | linknumber = w; | 1225 | } |
1226 | part = m_host.ParentGroup.GetLinkNumPart(linknumber); | 1226 | else if (face == -1) |
1227 | LLObject.TextureEntry tex = part.Shape.Textures; | 1227 | { |
1228 | LLColor texcolor; | 1228 | texcolor = tex.DefaultTexture.RGBA; |
1229 | if (face > -1) | 1229 | texcolor.R = (float)Math.Abs(color.x - 1); |
1230 | { | 1230 | texcolor.G = (float)Math.Abs(color.y - 1); |
1231 | texcolor = tex.CreateFace((uint)face).RGBA; | 1231 | texcolor.B = (float)Math.Abs(color.z - 1); |
1232 | texcolor.R = (float)Math.Abs(color.x - 1); | 1232 | tex.DefaultTexture.RGBA = texcolor; |
1233 | texcolor.G = (float)Math.Abs(color.y - 1); | 1233 | for (uint i = 0; i < 32; i++) |
1234 | texcolor.B = (float)Math.Abs(color.z - 1); | 1234 | { |
1235 | tex.FaceTextures[face].RGBA = texcolor; | 1235 | if (tex.FaceTextures[i] != null) |
1236 | part.UpdateTexture(tex); | 1236 | { |
1237 | } | 1237 | texcolor = tex.FaceTextures[i].RGBA; |
1238 | else if (face == -1) | 1238 | texcolor.R = (float)Math.Abs(color.x - 1); |
1239 | { | 1239 | texcolor.G = (float)Math.Abs(color.y - 1); |
1240 | texcolor = tex.DefaultTexture.RGBA; | 1240 | texcolor.B = (float)Math.Abs(color.z - 1); |
1241 | texcolor.R = (float)Math.Abs(color.x - 1); | 1241 | tex.FaceTextures[i].RGBA = texcolor; |
1242 | texcolor.G = (float)Math.Abs(color.y - 1); | 1242 | } |
1243 | texcolor.B = (float)Math.Abs(color.z - 1); | 1243 | } |
1244 | tex.DefaultTexture.RGBA = texcolor; | 1244 | texcolor = tex.DefaultTexture.RGBA; |
1245 | for (uint i = 0; i < 32; i++) | 1245 | texcolor.R = (float)Math.Abs(color.x - 1); |
1246 | { | 1246 | texcolor.G = (float)Math.Abs(color.y - 1); |
1247 | if (tex.FaceTextures[i] != null) | 1247 | texcolor.B = (float)Math.Abs(color.z - 1); |
1248 | { | 1248 | tex.DefaultTexture.RGBA = texcolor; |
1249 | texcolor = tex.FaceTextures[i].RGBA; | 1249 | part.UpdateTexture(tex); |
1250 | texcolor.R = (float)Math.Abs(color.x - 1); | 1250 | } |
1251 | texcolor.G = (float)Math.Abs(color.y - 1); | 1251 | } |
1252 | texcolor.B = (float)Math.Abs(color.z - 1); | 1252 | return; |
1253 | tex.FaceTextures[i].RGBA = texcolor; | 1253 | } |
1254 | } | 1254 | else |
1255 | } | 1255 | { |
1256 | texcolor = tex.DefaultTexture.RGBA; | 1256 | NotImplemented("llSetLinkColor"); |
1257 | texcolor.R = (float)Math.Abs(color.x - 1); | 1257 | } |
1258 | texcolor.G = (float)Math.Abs(color.y - 1); | 1258 | } |
1259 | texcolor.B = (float)Math.Abs(color.z - 1); | 1259 | |
1260 | tex.DefaultTexture.RGBA = texcolor; | 1260 | public void llCreateLink(string target, int parent) |
1261 | part.UpdateTexture(tex); | 1261 | { |
1262 | } | 1262 | NotImplemented("llCreateLink"); |
1263 | } | 1263 | } |
1264 | return; | 1264 | |
1265 | } | 1265 | public void llBreakLink(int linknum) |
1266 | else | 1266 | { |
1267 | { | 1267 | NotImplemented("llBreakLink"); |
1268 | NotImplemented("llSetLinkColor"); | 1268 | } |
1269 | } | 1269 | |
1270 | } | 1270 | public void llBreakAllLinks() |
1271 | 1271 | { | |
1272 | public void llCreateLink(string target, int parent) | 1272 | NotImplemented("llBreakAllLinks"); |
1273 | { | 1273 | } |
1274 | NotImplemented("llCreateLink"); | 1274 | |
1275 | } | 1275 | public string llGetLinkKey(int linknum) |
1276 | 1276 | { | |
1277 | public void llBreakLink(int linknum) | 1277 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
1278 | { | 1278 | if (part != null) |
1279 | NotImplemented("llBreakLink"); | 1279 | { |
1280 | } | 1280 | return part.UUID.ToString(); |
1281 | 1281 | } | |
1282 | public void llBreakAllLinks() | 1282 | else |
1283 | { | 1283 | { |
1284 | NotImplemented("llBreakAllLinks"); | 1284 | return "00000000-0000-0000-0000-000000000000"; |
1285 | } | 1285 | } |
1286 | 1286 | } | |
1287 | public string llGetLinkKey(int linknum) | 1287 | |
1288 | { | 1288 | public string llGetLinkName(int linknum) |
1289 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 1289 | { |
1290 | if (part != null) | 1290 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
1291 | { | 1291 | if (part != null) |
1292 | return part.UUID.ToString(); | 1292 | { |
1293 | } | 1293 | return part.Name; |
1294 | else | 1294 | } |
1295 | { | 1295 | else |
1296 | return "00000000-0000-0000-0000-000000000000"; | 1296 | { |
1297 | } | 1297 | return "00000000-0000-0000-0000-000000000000"; |
1298 | } | 1298 | } |
1299 | 1299 | } | |
1300 | public string llGetLinkName(int linknum) | 1300 | |
1301 | { | 1301 | public int llGetInventoryNumber(int type) |
1302 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 1302 | { |
1303 | if (part != null) | 1303 | NotImplemented("llGetInventoryNumber"); |
1304 | { | 1304 | return 0; |
1305 | return part.Name; | 1305 | } |
1306 | } | 1306 | |
1307 | else | 1307 | public string llGetInventoryName(int type, int number) |
1308 | { | 1308 | { |
1309 | return "00000000-0000-0000-0000-000000000000"; | 1309 | NotImplemented("llGetInventoryName"); |
1310 | } | 1310 | return ""; |
1311 | } | 1311 | } |
1312 | 1312 | ||
1313 | public int llGetInventoryNumber(int type) | 1313 | public void llSetScriptState(string name, int run) |
1314 | { | 1314 | { |
1315 | NotImplemented("llGetInventoryNumber"); | 1315 | NotImplemented("llSetScriptState"); |
1316 | return 0; | 1316 | } |
1317 | } | 1317 | |
1318 | 1318 | public double llGetEnergy() | |
1319 | public string llGetInventoryName(int type, int number) | 1319 | { |
1320 | { | 1320 | return 1.0f; |
1321 | NotImplemented("llGetInventoryName"); | 1321 | } |
1322 | return ""; | 1322 | |
1323 | } | 1323 | public void llGiveInventory(string destination, string inventory) |
1324 | 1324 | { | |
1325 | public void llSetScriptState(string name, int run) | 1325 | NotImplemented("llGiveInventory"); |
1326 | { | 1326 | } |
1327 | NotImplemented("llSetScriptState"); | 1327 | |
1328 | } | 1328 | public void llRemoveInventory(string item) |
1329 | 1329 | { | |
1330 | public double llGetEnergy() | 1330 | NotImplemented("llRemoveInventory"); |
1331 | { | 1331 | } |
1332 | return 1.0f; | 1332 | |
1333 | } | 1333 | public void llSetText(string text, LSL_Types.Vector3 color, double alpha) |
1334 | 1334 | { | |
1335 | public void llGiveInventory(string destination, string inventory) | 1335 | Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); |
1336 | { | 1336 | m_host.SetText(text, av3, alpha); |
1337 | NotImplemented("llGiveInventory"); | 1337 | } |
1338 | } | 1338 | |
1339 | 1339 | public double llWater(LSL_Types.Vector3 offset) | |
1340 | public void llRemoveInventory(string item) | 1340 | { |
1341 | { | 1341 | return World.RegionInfo.EstateSettings.waterHeight; |
1342 | NotImplemented("llRemoveInventory"); | 1342 | } |
1343 | } | 1343 | |
1344 | 1344 | public void llPassTouches(int pass) | |
1345 | public void llSetText(string text, LSL_Types.Vector3 color, double alpha) | 1345 | { |
1346 | { | 1346 | NotImplemented("llPassTouches"); |
1347 | Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); | 1347 | } |
1348 | m_host.SetText(text, av3, alpha); | 1348 | |
1349 | } | 1349 | public string llRequestAgentData(string id, int data) |
1350 | 1350 | { | |
1351 | public double llWater(LSL_Types.Vector3 offset) | 1351 | NotImplemented("llRequestAgentData"); |
1352 | { | 1352 | return ""; |
1353 | return World.RegionInfo.EstateSettings.waterHeight; | 1353 | } |
1354 | } | 1354 | |
1355 | 1355 | public string llRequestInventoryData(string name) | |
1356 | public void llPassTouches(int pass) | 1356 | { |
1357 | { | 1357 | NotImplemented("llRequestInventoryData"); |
1358 | NotImplemented("llPassTouches"); | 1358 | return ""; |
1359 | } | 1359 | } |
1360 | 1360 | ||
1361 | public string llRequestAgentData(string id, int data) | 1361 | public void llSetDamage(double damage) |
1362 | { | 1362 | { |
1363 | NotImplemented("llRequestAgentData"); | 1363 | NotImplemented("llSetDamage"); |
1364 | return ""; | 1364 | } |
1365 | } | 1365 | |
1366 | 1366 | public void llTeleportAgentHome(string agent) | |
1367 | public string llRequestInventoryData(string name) | 1367 | { |
1368 | { | 1368 | NotImplemented("llTeleportAgentHome"); |
1369 | NotImplemented("llRequestInventoryData"); | 1369 | } |
1370 | return ""; | 1370 | |
1371 | } | 1371 | public void llModifyLand(int action, int brush) |
1372 | 1372 | { | |
1373 | public void llSetDamage(double damage) | 1373 | double dsize; |
1374 | { | 1374 | if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0))) |
1375 | NotImplemented("llSetDamage"); | 1375 | { |
1376 | } | 1376 | switch (brush) |
1377 | 1377 | { | |
1378 | public void llTeleportAgentHome(string agent) | 1378 | case 1: |
1379 | { | 1379 | dsize = 2; |
1380 | NotImplemented("llTeleportAgentHome"); | 1380 | break; |
1381 | } | 1381 | case 2: |
1382 | 1382 | dsize = 4; | |
1383 | public void llModifyLand(int action, int brush) | 1383 | break; |
1384 | { | 1384 | case 3: |
1385 | double dsize; | 1385 | dsize = 8; |
1386 | if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0))) | 1386 | break; |
1387 | { | 1387 | default: |
1388 | switch (brush) | 1388 | if (brush < 0) |
1389 | { | 1389 | { |
1390 | case 1: | 1390 | dsize = (double)(-1 * brush); |
1391 | dsize = 2; | 1391 | } |
1392 | break; | 1392 | else |
1393 | case 2: | 1393 | { |
1394 | dsize = 4; | 1394 | LSLError("Invalid brush size"); |
1395 | break; | 1395 | dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile. |
1396 | case 3: | 1396 | } |
1397 | dsize = 8; | 1397 | break; |
1398 | break; | 1398 | } |
1399 | default: | 1399 | switch (action) |
1400 | if (brush < 0) | 1400 | { |
1401 | { | 1401 | case 0: |
1402 | dsize = (double)(-1 * brush); | 1402 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z) |
1403 | } | 1403 | { |
1404 | else | 1404 | World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); |
1405 | { | 1405 | } |
1406 | LSLError("Invalid brush size"); | 1406 | break; |
1407 | dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile. | 1407 | case 1: |
1408 | } | 1408 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z) |
1409 | break; | 1409 | { |
1410 | } | 1410 | World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1); |
1411 | switch (action) | 1411 | } |
1412 | { | 1412 | break; |
1413 | case 0: | 1413 | case 2: |
1414 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z) | 1414 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0) |
1415 | { | 1415 | { |
1416 | World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | 1416 | World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); |
1417 | } | 1417 | } |
1418 | break; | 1418 | break; |
1419 | case 1: | 1419 | case 3: |
1420 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z) | 1420 | World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); |
1421 | { | 1421 | break; |
1422 | World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1); | 1422 | case 4: |
1423 | } | 1423 | World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); |
1424 | break; | 1424 | break; |
1425 | case 2: | 1425 | case 5: |
1426 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0) | 1426 | World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); |
1427 | { | 1427 | break; |
1428 | World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | 1428 | default: |
1429 | } | 1429 | break; |
1430 | break; | 1430 | } |
1431 | case 3: | 1431 | } |
1432 | World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | 1432 | } |
1433 | break; | 1433 | |
1434 | case 4: | 1434 | public void llCollisionSound(string impact_sound, double impact_volume) |
1435 | World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | 1435 | { |
1436 | break; | 1436 | NotImplemented("llCollisionSound"); |
1437 | case 5: | 1437 | } |
1438 | World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | 1438 | |
1439 | break; | 1439 | public void llCollisionSprite(string impact_sprite) |
1440 | default: | 1440 | { |
1441 | break; | 1441 | NotImplemented("llCollisionSprite"); |
1442 | } | 1442 | } |
1443 | } | 1443 | |
1444 | } | 1444 | public string llGetAnimation(string id) |
1445 | 1445 | { | |
1446 | public void llCollisionSound(string impact_sound, double impact_volume) | 1446 | NotImplemented("llGetAnimation"); |
1447 | { | 1447 | return ""; |
1448 | NotImplemented("llCollisionSound"); | 1448 | } |
1449 | } | 1449 | |
1450 | 1450 | public void llResetScript() | |
1451 | public void llCollisionSprite(string impact_sprite) | 1451 | { |
1452 | { | 1452 | m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); |
1453 | NotImplemented("llCollisionSprite"); | 1453 | } |
1454 | } | 1454 | |
1455 | 1455 | public void llMessageLinked(int linknum, int num, string str, string id) | |
1456 | public string llGetAnimation(string id) | 1456 | { |
1457 | { | 1457 | } |
1458 | NotImplemented("llGetAnimation"); | 1458 | |
1459 | return ""; | 1459 | public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) |
1460 | } | 1460 | { |
1461 | 1461 | } | |
1462 | public void llResetScript() | 1462 | |
1463 | { | 1463 | public void llPassCollisions(int pass) |
1464 | m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); | 1464 | { |
1465 | } | 1465 | } |
1466 | 1466 | ||
1467 | public void llMessageLinked(int linknum, int num, string str, string id) | 1467 | public string llGetScriptName() |
1468 | { | 1468 | { |
1469 | } | 1469 | return ""; |
1470 | 1470 | } | |
1471 | public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) | 1471 | |
1472 | { | 1472 | public int llGetNumberOfSides() |
1473 | } | 1473 | { |
1474 | 1474 | return 0; | |
1475 | public void llPassCollisions(int pass) | 1475 | } |
1476 | { | 1476 | |
1477 | } | 1477 | public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) |
1478 | 1478 | { | |
1479 | public string llGetScriptName() | 1479 | return new LSL_Types.Quaternion(); |
1480 | { | 1480 | } |
1481 | return ""; | 1481 | |
1482 | } | 1482 | public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) |
1483 | 1483 | { | |
1484 | public int llGetNumberOfSides() | 1484 | return new LSL_Types.Vector3(); |
1485 | { | 1485 | } |
1486 | return 0; | 1486 | |
1487 | } | 1487 | public void llRot2Angle() |
1488 | 1488 | { | |
1489 | public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) | 1489 | } |
1490 | { | 1490 | |
1491 | return new LSL_Types.Quaternion(); | 1491 | public double llAcos(double val) |
1492 | } | 1492 | { |
1493 | 1493 | return (double)Math.Acos(val); | |
1494 | public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) | 1494 | } |
1495 | { | 1495 | |
1496 | return new LSL_Types.Vector3(); | 1496 | public double llAsin(double val) |
1497 | } | 1497 | { |
1498 | 1498 | return (double)Math.Asin(val); | |
1499 | public void llRot2Angle() | 1499 | } |
1500 | { | 1500 | |
1501 | } | 1501 | public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) |
1502 | 1502 | { | |
1503 | public double llAcos(double val) | 1503 | return 0; |
1504 | { | 1504 | } |
1505 | return (double)Math.Acos(val); | 1505 | |
1506 | } | 1506 | public string llGetInventoryKey(string name) |
1507 | 1507 | { | |
1508 | public double llAsin(double val) | 1508 | return ""; |
1509 | { | 1509 | } |
1510 | return (double)Math.Asin(val); | 1510 | |
1511 | } | 1511 | public void llAllowInventoryDrop(int add) |
1512 | 1512 | { | |
1513 | public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) | 1513 | } |
1514 | { | 1514 | |
1515 | return 0; | 1515 | public LSL_Types.Vector3 llGetSunDirection() |
1516 | } | 1516 | { |
1517 | 1517 | return new LSL_Types.Vector3(); | |
1518 | public string llGetInventoryKey(string name) | 1518 | } |
1519 | { | 1519 | |
1520 | return ""; | 1520 | public LSL_Types.Vector3 llGetTextureOffset(int face) |
1521 | } | 1521 | { |
1522 | 1522 | LLObject.TextureEntry tex = m_host.Shape.Textures; | |
1523 | public void llAllowInventoryDrop(int add) | 1523 | LSL_Types.Vector3 offset; |
1524 | { | 1524 | if (face == -1) |
1525 | } | 1525 | { |
1526 | 1526 | face = 0; | |
1527 | public LSL_Types.Vector3 llGetSunDirection() | 1527 | } |
1528 | { | 1528 | offset.x = tex.GetFace((uint)face).OffsetU; |
1529 | return new LSL_Types.Vector3(); | 1529 | offset.y = tex.GetFace((uint)face).OffsetV; |
1530 | } | 1530 | offset.z = 0.0; |
1531 | 1531 | return offset; | |
1532 | public LSL_Types.Vector3 llGetTextureOffset(int face) | 1532 | } |
1533 | { | 1533 | |
1534 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 1534 | public LSL_Types.Vector3 llGetTextureScale(int side) |
1535 | LSL_Types.Vector3 offset; | 1535 | { |
1536 | if (face == -1) | 1536 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
1537 | { | 1537 | LSL_Types.Vector3 scale; |
1538 | face = 0; | 1538 | if (side == -1) |
1539 | } | 1539 | { |
1540 | offset.x = tex.GetFace((uint)face).OffsetU; | 1540 | side = 0; |
1541 | offset.y = tex.GetFace((uint)face).OffsetV; | 1541 | } |
1542 | offset.z = 0.0; | 1542 | scale.x = tex.GetFace((uint)side).RepeatU; |
1543 | return offset; | 1543 | scale.y = tex.GetFace((uint)side).RepeatV; |
1544 | } | 1544 | scale.z = 0.0; |
1545 | 1545 | return scale; | |
1546 | public LSL_Types.Vector3 llGetTextureScale(int side) | 1546 | } |
1547 | { | 1547 | |
1548 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 1548 | public double llGetTextureRot(int face) |
1549 | LSL_Types.Vector3 scale; | 1549 | { |
1550 | if (side == -1) | 1550 | LLObject.TextureEntry tex = m_host.Shape.Textures; |
1551 | { | 1551 | if (face == -1) |
1552 | side = 0; | 1552 | { |
1553 | } | 1553 | face = 0; |
1554 | scale.x = tex.GetFace((uint)side).RepeatU; | 1554 | } |
1555 | scale.y = tex.GetFace((uint)side).RepeatV; | 1555 | return tex.GetFace((uint)face).Rotation; |
1556 | scale.z = 0.0; | 1556 | } |
1557 | return scale; | 1557 | |
1558 | } | 1558 | public int llSubStringIndex(string source, string pattern) |
1559 | 1559 | { | |
1560 | public double llGetTextureRot(int face) | 1560 | return source.IndexOf(pattern); |
1561 | { | 1561 | } |
1562 | LLObject.TextureEntry tex = m_host.Shape.Textures; | 1562 | |
1563 | if (face == -1) | 1563 | public string llGetOwnerKey(string id) |
1564 | { | 1564 | { |
1565 | face = 0; | 1565 | NotImplemented("llGetOwnerKey"); |
1566 | } | 1566 | return ""; |
1567 | return tex.GetFace((uint)face).Rotation; | 1567 | } |
1568 | } | 1568 | |
1569 | 1569 | public LSL_Types.Vector3 llGetCenterOfMass() | |
1570 | public int llSubStringIndex(string source, string pattern) | 1570 | { |
1571 | { | 1571 | NotImplemented("llGetCenterOfMass"); |
1572 | return source.IndexOf(pattern); | 1572 | return new LSL_Types.Vector3(); |
1573 | } | 1573 | } |
1574 | 1574 | ||
1575 | public string llGetOwnerKey(string id) | 1575 | public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) |
1576 | { | 1576 | { |
1577 | NotImplemented("llGetOwnerKey"); | 1577 | // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>(); |
1578 | return ""; | 1578 | // Add chunks to an array |
1579 | } | 1579 | //int s = stride; |
1580 | 1580 | //if (s < 1) | |
1581 | public LSL_Types.Vector3 llGetCenterOfMass() | 1581 | // s = 1; |
1582 | { | 1582 | //int c = 0; |
1583 | NotImplemented("llGetCenterOfMass"); | 1583 | //LSL_Types.list chunk = new LSL_Types.list(); |
1584 | return new LSL_Types.Vector3(); | 1584 | //string chunkString = ""; |
1585 | } | 1585 | //foreach (string element in src) |
1586 | 1586 | //{ | |
1587 | public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) | 1587 | // c++; |
1588 | { | 1588 | // if (c > s) |
1589 | // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>(); | 1589 | // { |
1590 | // Add chunks to an array | 1590 | // sorted.Add(chunkString, chunk); |
1591 | //int s = stride; | 1591 | // chunkString = ""; |
1592 | //if (s < 1) | 1592 | // chunk = new LSL_Types.list(); |
1593 | // s = 1; | 1593 | // c = 0; |
1594 | //int c = 0; | 1594 | // } |
1595 | //LSL_Types.list chunk = new LSL_Types.list(); | 1595 | // chunk.Add(element); |
1596 | //string chunkString = ""; | 1596 | // chunkString += element.ToString(); |
1597 | //foreach (string element in src) | 1597 | //} |
1598 | //{ | 1598 | //if (chunk.Count > 0) |
1599 | // c++; | 1599 | // sorted.Add(chunkString, chunk); |
1600 | // if (c > s) | 1600 | |
1601 | // { | 1601 | //LSL_Types.list ret = new LSL_Types.list(); |
1602 | // sorted.Add(chunkString, chunk); | 1602 | //foreach (LSL_Types.list ls in sorted.Values) |
1603 | // chunkString = ""; | 1603 | //{ |
1604 | // chunk = new LSL_Types.list(); | 1604 | // ret.AddRange(ls); |
1605 | // c = 0; | 1605 | //} |
1606 | // } | 1606 | |
1607 | // chunk.Add(element); | 1607 | //if (ascending == LSL_BaseClass.TRUE) |
1608 | // chunkString += element.ToString(); | 1608 | // return ret; |
1609 | //} | 1609 | //ret.Reverse(); |
1610 | //if (chunk.Count > 0) | 1610 | //return ret; |
1611 | // sorted.Add(chunkString, chunk); | 1611 | NotImplemented("llListSort"); |
1612 | 1612 | return new LSL_Types.list(); | |
1613 | //LSL_Types.list ret = new LSL_Types.list(); | 1613 | } |
1614 | //foreach (LSL_Types.list ls in sorted.Values) | 1614 | |
1615 | //{ | 1615 | public int llGetListLength(LSL_Types.list src) |
1616 | // ret.AddRange(ls); | 1616 | { |
1617 | //} | 1617 | return src.Length; |
1618 | 1618 | } | |
1619 | //if (ascending == LSL_BaseClass.TRUE) | 1619 | |
1620 | // return ret; | 1620 | public int llList2Integer(LSL_Types.list src, int index) |
1621 | //ret.Reverse(); | 1621 | { |
1622 | //return ret; | 1622 | if (index < 0) |
1623 | NotImplemented("llListSort"); | 1623 | { |
1624 | return new LSL_Types.list(); | 1624 | index = src.Length + index; |
1625 | } | 1625 | } |
1626 | 1626 | if (index >= src.Length) | |
1627 | public int llGetListLength(LSL_Types.list src) | 1627 | { |
1628 | { | 1628 | return 0; |
1629 | return src.Length; | 1629 | } |
1630 | } | 1630 | return Convert.ToInt32(src.Data[index]); |
1631 | 1631 | } | |
1632 | public int llList2Integer(LSL_Types.list src, int index) | 1632 | |
1633 | { | 1633 | public double osList2Double(LSL_Types.list src, int index) |
1634 | if (index < 0) | 1634 | { |
1635 | { | 1635 | if (index < 0) |
1636 | index = src.Length + index; | 1636 | { |
1637 | } | 1637 | index = src.Length + index; |
1638 | if (index >= src.Length) | 1638 | } |
1639 | { | 1639 | if (index >= src.Length) |
1640 | return 0; | 1640 | { |
1641 | } | 1641 | return 0.0; |
1642 | return Convert.ToInt32(src.Data[index]); | 1642 | } |
1643 | } | 1643 | return Convert.ToDouble(src.Data[index]); |
1644 | 1644 | } | |
1645 | public double osList2Double(LSL_Types.list src, int index) | 1645 | |
1646 | { | 1646 | public double llList2Float(LSL_Types.list src, int index) |
1647 | if (index < 0) | 1647 | { |
1648 | { | 1648 | if (index < 0) |
1649 | index = src.Length + index; | 1649 | { |
1650 | } | 1650 | index = src.Length + index; |
1651 | if (index >= src.Length) | 1651 | } |
1652 | { | 1652 | if (index >= src.Length) |
1653 | return 0.0; | 1653 | { |
1654 | } | 1654 | return 0.0; |
1655 | return Convert.ToDouble(src.Data[index]); | 1655 | } |
1656 | } | 1656 | return Convert.ToSingle(src.Data[index]); |
1657 | 1657 | } | |
1658 | public double llList2Float(LSL_Types.list src, int index) | 1658 | |
1659 | { | 1659 | public string llList2String(LSL_Types.list src, int index) |
1660 | if (index < 0) | 1660 | { |
1661 | { | 1661 | if (index < 0) |
1662 | index = src.Length + index; | 1662 | { |
1663 | } | 1663 | index = src.Length + index; |
1664 | if (index >= src.Length) | 1664 | } |
1665 | { | 1665 | if (index >= src.Length) |
1666 | return 0.0; | 1666 | { |
1667 | } | 1667 | return ""; |
1668 | return Convert.ToSingle(src.Data[index]); | 1668 | } |
1669 | } | 1669 | return src.Data[index].ToString(); |
1670 | 1670 | } | |
1671 | public string llList2String(LSL_Types.list src, int index) | 1671 | |
1672 | { | 1672 | public string llList2Key(LSL_Types.list src, int index) |
1673 | if (index < 0) | 1673 | { |
1674 | { | 1674 | if (index < 0) |
1675 | index = src.Length + index; | 1675 | { |
1676 | } | 1676 | index = src.Length + index; |
1677 | if (index >= src.Length) | 1677 | } |
1678 | { | 1678 | if (index >= src.Length) |
1679 | return ""; | 1679 | { |
1680 | } | 1680 | return "00000000-0000-0000-0000-000000000000"; |
1681 | return src.Data[index].ToString(); | 1681 | } |
1682 | } | 1682 | //return OpenSim.Framework.ToString(src[index]); |
1683 | 1683 | LLUUID tmpkey; | |
1684 | public string llList2Key(LSL_Types.list src, int index) | 1684 | if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) |
1685 | { | 1685 | { |
1686 | if (index < 0) | 1686 | return tmpkey.ToString(); |
1687 | { | 1687 | } |
1688 | index = src.Length + index; | 1688 | else |
1689 | } | 1689 | { |
1690 | if (index >= src.Length) | 1690 | return "00000000-0000-0000-0000-000000000000"; |
1691 | { | 1691 | } |
1692 | return "00000000-0000-0000-0000-000000000000"; | 1692 | } |
1693 | } | 1693 | |
1694 | //return OpenSim.Framework.ToString(src[index]); | 1694 | public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) |
1695 | LLUUID tmpkey; | 1695 | { |
1696 | if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) | 1696 | if (index < 0) |
1697 | { | 1697 | { |
1698 | return tmpkey.ToString(); | 1698 | index = src.Length + index; |
1699 | } | 1699 | } |
1700 | else | 1700 | if (index >= src.Length) |
1701 | { | 1701 | { |
1702 | return "00000000-0000-0000-0000-000000000000"; | 1702 | return new LSL_Types.Vector3(0, 0, 0); |
1703 | } | 1703 | } |
1704 | } | 1704 | if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)) |
1705 | 1705 | { | |
1706 | public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) | 1706 | return (LSL_Types.Vector3)src.Data[index]; |
1707 | { | 1707 | } |
1708 | if (index < 0) | 1708 | else |
1709 | { | 1709 | { |
1710 | index = src.Length + index; | 1710 | return new LSL_Types.Vector3(0, 0, 0); |
1711 | } | 1711 | } |
1712 | if (index >= src.Length) | 1712 | } |
1713 | { | 1713 | |
1714 | return new LSL_Types.Vector3(0, 0, 0); | 1714 | public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index) |
1715 | } | 1715 | { |
1716 | if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)) | 1716 | if (index < 0) |
1717 | { | 1717 | { |
1718 | return (LSL_Types.Vector3)src.Data[index]; | 1718 | index = src.Length + index; |
1719 | } | 1719 | } |
1720 | else | 1720 | if (index >= src.Length) |
1721 | { | 1721 | { |
1722 | return new LSL_Types.Vector3(0, 0, 0); | 1722 | return new LSL_Types.Quaternion(0, 0, 0, 1); |
1723 | } | 1723 | } |
1724 | } | 1724 | if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)) |
1725 | 1725 | { | |
1726 | public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index) | 1726 | return (LSL_Types.Quaternion)src.Data[index]; |
1727 | { | 1727 | } |
1728 | if (index < 0) | 1728 | else |
1729 | { | 1729 | { |
1730 | index = src.Length + index; | 1730 | return new LSL_Types.Quaternion(0, 0, 0, 1); |
1731 | } | 1731 | } |
1732 | if (index >= src.Length) | 1732 | } |
1733 | { | 1733 | |
1734 | return new LSL_Types.Quaternion(0, 0, 0, 1); | 1734 | public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) |
1735 | } | 1735 | { |
1736 | if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)) | 1736 | return src.GetSublist(start, end); |
1737 | { | 1737 | } |
1738 | return (LSL_Types.Quaternion)src.Data[index]; | 1738 | |
1739 | } | 1739 | public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) |
1740 | else | 1740 | { |
1741 | { | 1741 | //LSL_Types.list ret = new LSL_Types.list(src); |
1742 | return new LSL_Types.Quaternion(0, 0, 0, 1); | 1742 | //ret.RemoveRange(start, end - start); |
1743 | } | 1743 | //return ret; |
1744 | } | 1744 | |
1745 | 1745 | // Just a hunch - needs testing | |
1746 | public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) | 1746 | return src.GetSublist(end, start); |
1747 | { | 1747 | } |
1748 | return src.GetSublist(start, end); | 1748 | |
1749 | } | 1749 | public int llGetListEntryType(LSL_Types.list src, int index) |
1750 | 1750 | { | |
1751 | public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) | 1751 | if (index < 0) |
1752 | { | 1752 | { |
1753 | //LSL_Types.list ret = new LSL_Types.list(src); | 1753 | index = src.Length + index; |
1754 | //ret.RemoveRange(start, end - start); | 1754 | } |
1755 | //return ret; | 1755 | if (index >= src.Length) |
1756 | 1756 | { | |
1757 | // Just a hunch - needs testing | 1757 | return 0; |
1758 | return src.GetSublist(end, start); | 1758 | } |
1759 | } | 1759 | |
1760 | 1760 | if (src.Data[index] is System.Int32) | |
1761 | public int llGetListEntryType(LSL_Types.list src, int index) | 1761 | return 1; |
1762 | { | 1762 | if (src.Data[index] is System.Double) |
1763 | if (index < 0) | 1763 | return 2; |
1764 | { | 1764 | if (src.Data[index] is System.String) |
1765 | index = src.Length + index; | 1765 | { |
1766 | } | 1766 | LLUUID tuuid; |
1767 | if (index >= src.Length) | 1767 | if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid)) |
1768 | { | 1768 | { |
1769 | return 0; | 1769 | return 3; |
1770 | } | 1770 | } |
1771 | 1771 | else | |
1772 | if (src.Data[index] is System.Int32) | 1772 | { |
1773 | return 1; | 1773 | return 4; |
1774 | if (src.Data[index] is System.Double) | 1774 | } |
1775 | return 2; | 1775 | } |
1776 | if (src.Data[index] is System.String) | 1776 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3) |
1777 | { | 1777 | return 5; |
1778 | LLUUID tuuid; | 1778 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion) |
1779 | if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid)) | 1779 | return 6; |
1780 | { | 1780 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list) |
1781 | return 3; | 1781 | return 7; |
1782 | } | 1782 | return 0; |
1783 | else | 1783 | |
1784 | { | 1784 | } |
1785 | return 4; | 1785 | |
1786 | } | 1786 | public string llList2CSV(LSL_Types.list src) |
1787 | } | 1787 | { |
1788 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3) | 1788 | string ret = ""; |
1789 | return 5; | 1789 | foreach (object o in src.Data) |
1790 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion) | 1790 | { |
1791 | return 6; | 1791 | ret = ret + o.ToString() + ","; |
1792 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list) | 1792 | } |
1793 | return 7; | 1793 | ret = ret.Substring(0, ret.Length - 2); |
1794 | return 0; | 1794 | return ret; |
1795 | 1795 | } | |
1796 | } | 1796 | |
1797 | 1797 | public LSL_Types.list llCSV2List(string src) | |
1798 | public string llList2CSV(LSL_Types.list src) | 1798 | { |
1799 | { | 1799 | return new LSL_Types.list(src.Split(",".ToCharArray())); |
1800 | string ret = ""; | 1800 | } |
1801 | foreach (object o in src.Data) | 1801 | |
1802 | { | 1802 | public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) |
1803 | ret = ret + o.ToString() + ","; | 1803 | { |
1804 | } | 1804 | //int s = stride; |
1805 | ret = ret.Substring(0, ret.Length - 2); | 1805 | //if (s < 1) |
1806 | return ret; | 1806 | // s = 1; |
1807 | } | 1807 | |
1808 | 1808 | // This is a cowardly way of doing it ;) | |
1809 | public LSL_Types.list llCSV2List(string src) | 1809 | // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange |
1810 | { | 1810 | //List<LSL_Types.list> tmp = new List<LSL_Types.list>(); |
1811 | return new LSL_Types.list(src.Split(",".ToCharArray())); | 1811 | |
1812 | } | 1812 | // Add chunks to an array |
1813 | 1813 | //int c = 0; | |
1814 | public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) | 1814 | //LSL_Types.list chunk = new LSL_Types.list(); |
1815 | { | 1815 | //foreach (string element in src) |
1816 | //int s = stride; | 1816 | //{ |
1817 | //if (s < 1) | 1817 | // c++; |
1818 | // s = 1; | 1818 | // if (c > s) |
1819 | 1819 | // { | |
1820 | // This is a cowardly way of doing it ;) | 1820 | // tmp.Add(chunk); |
1821 | // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange | 1821 | // chunk = new LSL_Types.list(); |
1822 | //List<LSL_Types.list> tmp = new List<LSL_Types.list>(); | 1822 | // c = 0; |
1823 | 1823 | // } | |
1824 | // Add chunks to an array | 1824 | // chunk.Add(element); |
1825 | //int c = 0; | 1825 | //} |
1826 | //LSL_Types.list chunk = new LSL_Types.list(); | 1826 | //if (chunk.Count > 0) |
1827 | //foreach (string element in src) | 1827 | // tmp.Add(chunk); |
1828 | //{ | 1828 | |
1829 | // c++; | 1829 | // Decreate (<- what kind of word is that? :D ) array back into a list |
1830 | // if (c > s) | 1830 | //int rnd; |
1831 | // { | 1831 | //LSL_Types.list ret = new LSL_Types.list(); |
1832 | // tmp.Add(chunk); | 1832 | //while (tmp.Count > 0) |
1833 | // chunk = new LSL_Types.list(); | 1833 | //{ |
1834 | // c = 0; | 1834 | // rnd = Util.RandomClass.Next(tmp.Count); |
1835 | // } | 1835 | // foreach (string str in tmp[rnd]) |
1836 | // chunk.Add(element); | 1836 | // { |
1837 | //} | 1837 | // ret.Add(str); |
1838 | //if (chunk.Count > 0) | 1838 | // } |
1839 | // tmp.Add(chunk); | 1839 | // tmp.RemoveAt(rnd); |
1840 | 1840 | //} | |
1841 | // Decreate (<- what kind of word is that? :D ) array back into a list | 1841 | |
1842 | //int rnd; | 1842 | //return ret; |
1843 | //LSL_Types.list ret = new LSL_Types.list(); | 1843 | NotImplemented("llListRandomize"); |
1844 | //while (tmp.Count > 0) | 1844 | return new LSL_Types.list(); |
1845 | //{ | 1845 | } |
1846 | // rnd = Util.RandomClass.Next(tmp.Count); | 1846 | |
1847 | // foreach (string str in tmp[rnd]) | 1847 | public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) |
1848 | // { | 1848 | { |
1849 | // ret.Add(str); | 1849 | LSL_Types.list ret = new LSL_Types.list(); |
1850 | // } | 1850 | //int s = stride; |
1851 | // tmp.RemoveAt(rnd); | 1851 | //if (s < 1) |
1852 | //} | 1852 | // s = 1; |
1853 | 1853 | ||
1854 | //return ret; | 1854 | //int sc = s; |
1855 | NotImplemented("llListRandomize"); | 1855 | //for (int i = start; i < src.Count; i++) |
1856 | return new LSL_Types.list(); | 1856 | //{ |
1857 | } | 1857 | // sc--; |
1858 | 1858 | // if (sc == 0) | |
1859 | public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) | 1859 | // { |
1860 | { | 1860 | // sc = s; |
1861 | LSL_Types.list ret = new LSL_Types.list(); | 1861 | // // Addthis |
1862 | //int s = stride; | 1862 | // ret.Add(src[i]); |
1863 | //if (s < 1) | 1863 | // } |
1864 | // s = 1; | 1864 | // if (i == end) |
1865 | 1865 | // break; | |
1866 | //int sc = s; | 1866 | //} |
1867 | //for (int i = start; i < src.Count; i++) | 1867 | NotImplemented("llList2ListStrided"); |
1868 | //{ | 1868 | return ret; |
1869 | // sc--; | 1869 | } |
1870 | // if (sc == 0) | 1870 | |
1871 | // { | 1871 | public LSL_Types.Vector3 llGetRegionCorner() |
1872 | // sc = s; | 1872 | { |
1873 | // // Addthis | 1873 | return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); |
1874 | // ret.Add(src[i]); | 1874 | } |
1875 | // } | 1875 | |
1876 | // if (i == end) | 1876 | public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) |
1877 | // break; | 1877 | { |
1878 | //} | 1878 | return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1); |
1879 | NotImplemented("llList2ListStrided"); | 1879 | } |
1880 | return ret; | 1880 | |
1881 | } | 1881 | public int llListFindList(LSL_Types.list src, LSL_Types.list test) |
1882 | 1882 | { | |
1883 | public LSL_Types.Vector3 llGetRegionCorner() | 1883 | //foreach (string s in test) |
1884 | { | 1884 | //{ |
1885 | return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); | 1885 | // for (int ci = 0; ci < src.Count; ci++) |
1886 | } | 1886 | // { |
1887 | 1887 | // if (s == src[ci]) | |
1888 | public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) | 1888 | // return ci; |
1889 | { | 1889 | // } |
1890 | return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1); | 1890 | //} |
1891 | } | 1891 | NotImplemented("llListFindList"); |
1892 | 1892 | return -1; | |
1893 | public int llListFindList(LSL_Types.list src, LSL_Types.list test) | 1893 | } |
1894 | { | 1894 | |
1895 | //foreach (string s in test) | 1895 | public string llGetObjectName() |
1896 | //{ | 1896 | { |
1897 | // for (int ci = 0; ci < src.Count; ci++) | 1897 | return m_host.Name; |
1898 | // { | 1898 | } |
1899 | // if (s == src[ci]) | 1899 | |
1900 | // return ci; | 1900 | public void llSetObjectName(string name) |
1901 | // } | 1901 | { |
1902 | //} | 1902 | m_host.Name = name; |
1903 | NotImplemented("llListFindList"); | 1903 | } |
1904 | return -1; | 1904 | |
1905 | } | 1905 | public string llGetDate() |
1906 | 1906 | { | |
1907 | public string llGetObjectName() | 1907 | DateTime date = DateTime.Now.ToUniversalTime(); |
1908 | { | 1908 | string result = date.ToString("yyyy-MM-dd"); |
1909 | return m_host.Name; | 1909 | return result; |
1910 | } | 1910 | } |
1911 | 1911 | ||
1912 | public void llSetObjectName(string name) | 1912 | public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) |
1913 | { | 1913 | { |
1914 | m_host.Name = name; | 1914 | NotImplemented("llEdgeOfWorld"); |
1915 | } | 1915 | return 0; |
1916 | 1916 | } | |
1917 | public string llGetDate() | 1917 | |
1918 | { | 1918 | public int llGetAgentInfo(string id) |
1919 | DateTime date = DateTime.Now.ToUniversalTime(); | 1919 | { |
1920 | string result = date.ToString("yyyy-MM-dd"); | 1920 | NotImplemented("llGetAgentInfo"); |
1921 | return result; | 1921 | return 0; |
1922 | } | 1922 | } |
1923 | 1923 | ||
1924 | public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) | 1924 | public void llAdjustSoundVolume(double volume) |
1925 | { | 1925 | { |
1926 | NotImplemented("llEdgeOfWorld"); | 1926 | NotImplemented("llAdjustSoundVolume"); |
1927 | return 0; | 1927 | } |
1928 | } | 1928 | |
1929 | 1929 | public void llSetSoundQueueing(int queue) | |
1930 | public int llGetAgentInfo(string id) | 1930 | { |
1931 | { | 1931 | NotImplemented("llSetSoundQueueing"); |
1932 | NotImplemented("llGetAgentInfo"); | 1932 | } |
1933 | return 0; | 1933 | |
1934 | } | 1934 | public void llSetSoundRadius(double radius) |
1935 | 1935 | { | |
1936 | public void llAdjustSoundVolume(double volume) | 1936 | NotImplemented("llSetSoundRadius"); |
1937 | { | 1937 | } |
1938 | NotImplemented("llAdjustSoundVolume"); | 1938 | |
1939 | } | 1939 | public string llKey2Name(string id) |
1940 | 1940 | { | |
1941 | public void llSetSoundQueueing(int queue) | 1941 | NotImplemented("llKey2Name"); |
1942 | { | 1942 | return ""; |
1943 | NotImplemented("llSetSoundQueueing"); | 1943 | } |
1944 | } | 1944 | |
1945 | 1945 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) | |
1946 | public void llSetSoundRadius(double radius) | 1946 | { |
1947 | { | 1947 | NotImplemented("llSetTextureAnim"); |
1948 | NotImplemented("llSetSoundRadius"); | 1948 | } |
1949 | } | 1949 | |
1950 | 1950 | public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, | |
1951 | public string llKey2Name(string id) | 1951 | LSL_Types.Vector3 bottom_south_west) |
1952 | { | 1952 | { |
1953 | NotImplemented("llKey2Name"); | 1953 | NotImplemented("llTriggerSoundLimited"); |
1954 | return ""; | 1954 | } |
1955 | } | 1955 | |
1956 | 1956 | public void llEjectFromLand(string pest) | |
1957 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) | 1957 | { |
1958 | { | 1958 | NotImplemented("llEjectFromLand"); |
1959 | NotImplemented("llSetTextureAnim"); | 1959 | } |
1960 | } | 1960 | |
1961 | 1961 | public void llParseString2List() | |
1962 | public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, | 1962 | { |
1963 | LSL_Types.Vector3 bottom_south_west) | 1963 | NotImplemented("llParseString2List"); |
1964 | { | 1964 | } |
1965 | NotImplemented("llTriggerSoundLimited"); | 1965 | |
1966 | } | 1966 | public int llOverMyLand(string id) |
1967 | 1967 | { | |
1968 | public void llEjectFromLand(string pest) | 1968 | NotImplemented("llOverMyLand"); |
1969 | { | 1969 | return 0; |
1970 | NotImplemented("llEjectFromLand"); | 1970 | } |
1971 | } | 1971 | |
1972 | 1972 | public string llGetLandOwnerAt(LSL_Types.Vector3 pos) | |
1973 | public void llParseString2List() | 1973 | { |
1974 | { | 1974 | return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); |
1975 | NotImplemented("llParseString2List"); | 1975 | } |
1976 | } | 1976 | |
1977 | 1977 | public string llGetNotecardLine(string name, int line) | |
1978 | public int llOverMyLand(string id) | 1978 | { |
1979 | { | 1979 | NotImplemented("llGetNotecardLine"); |
1980 | NotImplemented("llOverMyLand"); | 1980 | return ""; |
1981 | return 0; | 1981 | } |
1982 | } | 1982 | |
1983 | 1983 | public LSL_Types.Vector3 llGetAgentSize(string id) | |
1984 | public string llGetLandOwnerAt(LSL_Types.Vector3 pos) | 1984 | { |
1985 | { | 1985 | NotImplemented("llGetAgentSize"); |
1986 | return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); | 1986 | return new LSL_Types.Vector3(); |
1987 | } | 1987 | } |
1988 | 1988 | ||
1989 | public string llGetNotecardLine(string name, int line) | 1989 | public int llSameGroup(string agent) |
1990 | { | 1990 | { |
1991 | NotImplemented("llGetNotecardLine"); | 1991 | NotImplemented("llSameGroup"); |
1992 | return ""; | 1992 | return 0; |
1993 | } | 1993 | } |
1994 | 1994 | ||
1995 | public LSL_Types.Vector3 llGetAgentSize(string id) | 1995 | public void llUnSit(string id) |
1996 | { | 1996 | { |
1997 | NotImplemented("llGetAgentSize"); | 1997 | NotImplemented("llUnSit"); |
1998 | return new LSL_Types.Vector3(); | 1998 | } |
1999 | } | 1999 | |
2000 | 2000 | public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) | |
2001 | public int llSameGroup(string agent) | 2001 | { |
2002 | { | 2002 | NotImplemented("llGroundSlope"); |
2003 | NotImplemented("llSameGroup"); | 2003 | return new LSL_Types.Vector3(); |
2004 | return 0; | 2004 | } |
2005 | } | 2005 | |
2006 | 2006 | public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) | |
2007 | public void llUnSit(string id) | 2007 | { |
2008 | { | 2008 | NotImplemented("llGroundNormal"); |
2009 | NotImplemented("llUnSit"); | 2009 | return new LSL_Types.Vector3(); |
2010 | } | 2010 | } |
2011 | 2011 | ||
2012 | public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) | 2012 | public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) |
2013 | { | 2013 | { |
2014 | NotImplemented("llGroundSlope"); | 2014 | NotImplemented("llGroundContour"); |
2015 | return new LSL_Types.Vector3(); | 2015 | return new LSL_Types.Vector3(); |
2016 | } | 2016 | } |
2017 | 2017 | ||
2018 | public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) | 2018 | public int llGetAttached() |
2019 | { | 2019 | { |
2020 | NotImplemented("llGroundNormal"); | 2020 | NotImplemented("llGetAttached"); |
2021 | return new LSL_Types.Vector3(); | 2021 | return 0; |
2022 | } | 2022 | } |
2023 | 2023 | ||
2024 | public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) | 2024 | public int llGetFreeMemory() |
2025 | { | 2025 | { |
2026 | NotImplemented("llGroundContour"); | 2026 | NotImplemented("llGetFreeMemory"); |
2027 | return new LSL_Types.Vector3(); | 2027 | return 0; |
2028 | } | 2028 | } |
2029 | 2029 | ||
2030 | public int llGetAttached() | 2030 | public string llGetRegionName() |
2031 | { | 2031 | { |
2032 | NotImplemented("llGetAttached"); | 2032 | return World.RegionInfo.RegionName; |
2033 | return 0; | 2033 | } |
2034 | } | 2034 | |
2035 | 2035 | public double llGetRegionTimeDilation() | |
2036 | public int llGetFreeMemory() | 2036 | { |
2037 | { | 2037 | return (double)World.TimeDilation; |
2038 | NotImplemented("llGetFreeMemory"); | 2038 | } |
2039 | return 0; | 2039 | |
2040 | } | 2040 | public double llGetRegionFPS() |
2041 | 2041 | { | |
2042 | public string llGetRegionName() | 2042 | return 10.0f; |
2043 | { | 2043 | } |
2044 | return World.RegionInfo.RegionName; | 2044 | |
2045 | } | 2045 | /* particle system rules should be coming into this routine as doubles, that is |
2046 | 2046 | rule[0] should be an integer from this list and rule[1] should be the arg | |
2047 | public double llGetRegionTimeDilation() | 2047 | for the same integer. wiki.secondlife.com has most of this mapping, but some |
2048 | { | 2048 | came from http://www.caligari-designs.com/p4u2 |
2049 | return (double)World.TimeDilation; | 2049 | |
2050 | } | 2050 | We iterate through the list for 'Count' elements, incrementing by two for each |
2051 | 2051 | iteration and set the members of Primitive.ParticleSystem, one at a time. | |
2052 | public double llGetRegionFPS() | 2052 | */ |
2053 | { | 2053 | |
2054 | return 10.0f; | 2054 | public enum PrimitiveRule : int |
2055 | } | 2055 | { |
2056 | 2056 | PSYS_PART_FLAGS = 0, | |
2057 | /* particle system rules should be coming into this routine as doubles, that is | 2057 | PSYS_PART_START_COLOR = 1, |
2058 | rule[0] should be an integer from this list and rule[1] should be the arg | 2058 | PSYS_PART_START_ALPHA = 2, |
2059 | for the same integer. wiki.secondlife.com has most of this mapping, but some | 2059 | PSYS_PART_END_COLOR = 3, |
2060 | came from http://www.caligari-designs.com/p4u2 | 2060 | PSYS_PART_END_ALPHA = 4, |
2061 | 2061 | PSYS_PART_START_SCALE = 5, | |
2062 | We iterate through the list for 'Count' elements, incrementing by two for each | 2062 | PSYS_PART_END_SCALE = 6, |
2063 | iteration and set the members of Primitive.ParticleSystem, one at a time. | 2063 | PSYS_PART_MAX_AGE = 7, |
2064 | */ | 2064 | PSYS_SRC_ACCEL = 8, |
2065 | 2065 | PSYS_SRC_PATTERN = 9, | |
2066 | public enum PrimitiveRule : int | 2066 | PSYS_SRC_TEXTURE = 12, |
2067 | { | 2067 | PSYS_SRC_BURST_RATE = 13, |
2068 | PSYS_PART_FLAGS = 0, | 2068 | PSYS_SRC_BURST_PART_COUNT = 15, |
2069 | PSYS_PART_START_COLOR = 1, | 2069 | PSYS_SRC_BURST_RADIUS = 16, |
2070 | PSYS_PART_START_ALPHA = 2, | 2070 | PSYS_SRC_BURST_SPEED_MIN = 17, |
2071 | PSYS_PART_END_COLOR = 3, | 2071 | PSYS_SRC_BURST_SPEED_MAX = 18, |
2072 | PSYS_PART_END_ALPHA = 4, | 2072 | PSYS_SRC_MAX_AGE = 19, |
2073 | PSYS_PART_START_SCALE = 5, | 2073 | PSYS_SRC_TARGET_KEY = 20, |
2074 | PSYS_PART_END_SCALE = 6, | 2074 | PSYS_SRC_OMEGA = 21, |
2075 | PSYS_PART_MAX_AGE = 7, | 2075 | PSYS_SRC_ANGLE_BEGIN = 22, |
2076 | PSYS_SRC_ACCEL = 8, | 2076 | PSYS_SRC_ANGLE_END = 23 |
2077 | PSYS_SRC_PATTERN = 9, | 2077 | } |
2078 | PSYS_SRC_TEXTURE = 12, | 2078 | |
2079 | PSYS_SRC_BURST_RATE = 13, | 2079 | public void llParticleSystem(List<Object> rules) |
2080 | PSYS_SRC_BURST_PART_COUNT = 15, | 2080 | { |
2081 | PSYS_SRC_BURST_RADIUS = 16, | 2081 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); |
2082 | PSYS_SRC_BURST_SPEED_MIN = 17, | 2082 | for (int i = 0; i < rules.Count; i += 2) |
2083 | PSYS_SRC_BURST_SPEED_MAX = 18, | 2083 | { |
2084 | PSYS_SRC_MAX_AGE = 19, | 2084 | switch ((int)rules[i]) |
2085 | PSYS_SRC_TARGET_KEY = 20, | 2085 | { |
2086 | PSYS_SRC_OMEGA = 21, | 2086 | case (int)LSL_BaseClass.PSYS_PART_FLAGS: |
2087 | PSYS_SRC_ANGLE_BEGIN = 22, | 2087 | prules.PartFlags = (uint)rules[i + 1]; |
2088 | PSYS_SRC_ANGLE_END = 23 | 2088 | break; |
2089 | } | 2089 | |
2090 | 2090 | case (int)LSL_BaseClass.PSYS_PART_START_COLOR: | |
2091 | public void llParticleSystem(List<Object> rules) | 2091 | prules.PartStartColor = (LLColor)rules[i + 1]; |
2092 | { | 2092 | break; |
2093 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); | 2093 | |
2094 | for (int i = 0; i < rules.Count; i += 2) | 2094 | case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: |
2095 | { | 2095 | //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1]; |
2096 | switch ((int)rules[i]) | 2096 | break; |
2097 | { | 2097 | |
2098 | case (int)LSL_BaseClass.PSYS_PART_FLAGS: | 2098 | case (int)LSL_BaseClass.PSYS_PART_END_COLOR: |
2099 | prules.PartFlags = (uint)rules[i + 1]; | 2099 | prules.PartEndColor = (LLColor)rules[i + 1]; |
2100 | break; | 2100 | break; |
2101 | 2101 | ||
2102 | case (int)LSL_BaseClass.PSYS_PART_START_COLOR: | 2102 | case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: |
2103 | prules.PartStartColor = (LLColor)rules[i + 1]; | 2103 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
2104 | break; | 2104 | break; |
2105 | 2105 | ||
2106 | case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: | 2106 | case (int)LSL_BaseClass.PSYS_PART_START_SCALE: |
2107 | //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1]; | 2107 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
2108 | break; | 2108 | break; |
2109 | 2109 | ||
2110 | case (int)LSL_BaseClass.PSYS_PART_END_COLOR: | 2110 | case (int)LSL_BaseClass.PSYS_PART_END_SCALE: |
2111 | prules.PartEndColor = (LLColor)rules[i + 1]; | 2111 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
2112 | break; | 2112 | break; |
2113 | 2113 | ||
2114 | case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: | 2114 | case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: |
2115 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 2115 | prules.MaxAge = (float)rules[i + 1]; |
2116 | break; | 2116 | break; |
2117 | 2117 | ||
2118 | case (int)LSL_BaseClass.PSYS_PART_START_SCALE: | 2118 | case (int)LSL_BaseClass.PSYS_SRC_ACCEL: |
2119 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 2119 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
2120 | break; | 2120 | break; |
2121 | 2121 | ||
2122 | case (int)LSL_BaseClass.PSYS_PART_END_SCALE: | 2122 | case (int)LSL_BaseClass.PSYS_SRC_PATTERN: |
2123 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 2123 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
2124 | break; | 2124 | break; |
2125 | 2125 | ||
2126 | case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: | 2126 | case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: |
2127 | prules.MaxAge = (float)rules[i + 1]; | 2127 | prules.Texture = (LLUUID)rules[i + 1]; |
2128 | break; | 2128 | break; |
2129 | 2129 | ||
2130 | case (int)LSL_BaseClass.PSYS_SRC_ACCEL: | 2130 | case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: |
2131 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 2131 | prules.BurstRate = (float)rules[i + 1]; |
2132 | break; | 2132 | break; |
2133 | 2133 | ||
2134 | case (int)LSL_BaseClass.PSYS_SRC_PATTERN: | 2134 | case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: |
2135 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 2135 | prules.BurstPartCount = (byte)rules[i + 1]; |
2136 | break; | 2136 | break; |
2137 | 2137 | ||
2138 | case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: | 2138 | case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: |
2139 | prules.Texture = (LLUUID)rules[i + 1]; | 2139 | prules.BurstRadius = (float)rules[i + 1]; |
2140 | break; | 2140 | break; |
2141 | 2141 | ||
2142 | case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: | 2142 | case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: |
2143 | prules.BurstRate = (float)rules[i + 1]; | 2143 | prules.BurstSpeedMin = (float)rules[i + 1]; |
2144 | break; | 2144 | break; |
2145 | 2145 | ||
2146 | case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: | 2146 | case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: |
2147 | prules.BurstPartCount = (byte)rules[i + 1]; | 2147 | prules.BurstSpeedMax = (float)rules[i + 1]; |
2148 | break; | 2148 | break; |
2149 | 2149 | ||
2150 | case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: | 2150 | case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: |
2151 | prules.BurstRadius = (float)rules[i + 1]; | 2151 | prules.MaxAge = (float)rules[i + 1]; |
2152 | break; | 2152 | break; |
2153 | 2153 | ||
2154 | case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: | 2154 | case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: |
2155 | prules.BurstSpeedMin = (float)rules[i + 1]; | 2155 | prules.Target = (LLUUID)rules[i + 1]; |
2156 | break; | 2156 | break; |
2157 | 2157 | ||
2158 | case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: | 2158 | case (int)LSL_BaseClass.PSYS_SRC_OMEGA: |
2159 | prules.BurstSpeedMax = (float)rules[i + 1]; | 2159 | //cast?? prules.MaxAge = (float)rules[i + 1]; |
2160 | break; | 2160 | break; |
2161 | 2161 | ||
2162 | case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: | 2162 | case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: |
2163 | prules.MaxAge = (float)rules[i + 1]; | 2163 | prules.InnerAngle = (float)rules[i + 1]; |
2164 | break; | 2164 | break; |
2165 | 2165 | ||
2166 | case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: | 2166 | case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: |
2167 | prules.Target = (LLUUID)rules[i + 1]; | 2167 | prules.OuterAngle = (float)rules[i + 1]; |
2168 | break; | 2168 | break; |
2169 | 2169 | } | |
2170 | case (int)LSL_BaseClass.PSYS_SRC_OMEGA: | 2170 | } |
2171 | //cast?? prules.MaxAge = (float)rules[i + 1]; | 2171 | |
2172 | break; | 2172 | m_host.AddNewParticleSystem(prules); |
2173 | 2173 | } | |
2174 | case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: | 2174 | |
2175 | prules.InnerAngle = (float)rules[i + 1]; | 2175 | public void llGroundRepel(double height, int water, double tau) |
2176 | break; | 2176 | { |
2177 | 2177 | NotImplemented("llGroundRepel"); | |
2178 | case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: | 2178 | } |
2179 | prules.OuterAngle = (float)rules[i + 1]; | 2179 | |
2180 | break; | 2180 | public void llGiveInventoryList() |
2181 | } | 2181 | { |
2182 | } | 2182 | NotImplemented("llGiveInventoryList"); |
2183 | 2183 | } | |
2184 | m_host.AddNewParticleSystem(prules); | 2184 | |
2185 | } | 2185 | public void llSetVehicleType(int type) |
2186 | 2186 | { | |
2187 | public void llGroundRepel(double height, int water, double tau) | 2187 | NotImplemented("llSetVehicleType"); |
2188 | { | 2188 | } |
2189 | NotImplemented("llGroundRepel"); | 2189 | |
2190 | } | 2190 | public void llSetVehicledoubleParam(int param, double value) |
2191 | 2191 | { | |
2192 | public void llGiveInventoryList() | 2192 | NotImplemented("llSetVehicledoubleParam"); |
2193 | { | 2193 | } |
2194 | NotImplemented("llGiveInventoryList"); | 2194 | |
2195 | } | 2195 | public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) |
2196 | 2196 | { | |
2197 | public void llSetVehicleType(int type) | 2197 | NotImplemented("llSetVehicleVectorParam"); |
2198 | { | 2198 | } |
2199 | NotImplemented("llSetVehicleType"); | 2199 | |
2200 | } | 2200 | public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) |
2201 | 2201 | { | |
2202 | public void llSetVehicledoubleParam(int param, double value) | 2202 | NotImplemented("llSetVehicleRotationParam"); |
2203 | { | 2203 | } |
2204 | NotImplemented("llSetVehicledoubleParam"); | 2204 | |
2205 | } | 2205 | public void llSetVehicleFlags(int flags) |
2206 | 2206 | { | |
2207 | public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) | 2207 | NotImplemented("llSetVehicleFlags"); |
2208 | { | 2208 | } |
2209 | NotImplemented("llSetVehicleVectorParam"); | 2209 | |
2210 | } | 2210 | public void llRemoveVehicleFlags(int flags) |
2211 | 2211 | { | |
2212 | public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) | 2212 | NotImplemented("llRemoveVehicleFlags"); |
2213 | { | 2213 | } |
2214 | NotImplemented("llSetVehicleRotationParam"); | 2214 | |
2215 | } | 2215 | public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) |
2216 | 2216 | { | |
2217 | public void llSetVehicleFlags(int flags) | 2217 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
2218 | { | 2218 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
2219 | NotImplemented("llSetVehicleFlags"); | 2219 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 |
2220 | } | 2220 | |
2221 | 2221 | m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z)); | |
2222 | public void llRemoveVehicleFlags(int flags) | 2222 | } |
2223 | { | 2223 | |
2224 | NotImplemented("llRemoveVehicleFlags"); | 2224 | public string llAvatarOnSitTarget() |
2225 | } | 2225 | { |
2226 | 2226 | LLUUID AVID = m_host.GetAvatarOnSitTarget(); | |
2227 | public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) | 2227 | |
2228 | { | 2228 | if (AVID != LLUUID.Zero) |
2229 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 2229 | return AVID.ToString(); |
2230 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 2230 | else |
2231 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 2231 | return ""; |
2232 | 2232 | } | |
2233 | m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z)); | 2233 | |
2234 | } | 2234 | public void llAddToLandPassList(string avatar, double hours) |
2235 | 2235 | { | |
2236 | public string llAvatarOnSitTarget() | 2236 | NotImplemented("llAddToLandPassList"); |
2237 | { | 2237 | } |
2238 | LLUUID AVID = m_host.GetAvatarOnSitTarget(); | 2238 | |
2239 | 2239 | public void llSetTouchText(string text) | |
2240 | if (AVID != LLUUID.Zero) | 2240 | { |
2241 | return AVID.ToString(); | 2241 | m_host.TouchName = text; |
2242 | else | 2242 | } |
2243 | return ""; | 2243 | |
2244 | } | 2244 | public void llSetSitText(string text) |
2245 | 2245 | { | |
2246 | public void llAddToLandPassList(string avatar, double hours) | 2246 | m_host.SitName = text; |
2247 | { | 2247 | } |
2248 | NotImplemented("llAddToLandPassList"); | 2248 | |
2249 | } | 2249 | public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) |
2250 | 2250 | { | |
2251 | public void llSetTouchText(string text) | 2251 | NotImplemented("llSetCameraEyeOffset"); |
2252 | { | 2252 | } |
2253 | m_host.TouchName = text; | 2253 | |
2254 | } | 2254 | public void llSetCameraAtOffset(LSL_Types.Vector3 offset) |
2255 | 2255 | { | |
2256 | public void llSetSitText(string text) | 2256 | NotImplemented("llSetCameraAtOffset"); |
2257 | { | 2257 | } |
2258 | m_host.SitName = text; | 2258 | |
2259 | } | 2259 | public string llDumpList2String(LSL_Types.list src, string seperator) |
2260 | 2260 | { | |
2261 | public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) | 2261 | if (src.Length == 0) |
2262 | { | 2262 | { |
2263 | NotImplemented("llSetCameraEyeOffset"); | 2263 | return ""; |
2264 | } | 2264 | } |
2265 | 2265 | string ret = ""; | |
2266 | public void llSetCameraAtOffset(LSL_Types.Vector3 offset) | 2266 | foreach (object o in src.Data) |
2267 | { | 2267 | { |
2268 | NotImplemented("llSetCameraAtOffset"); | 2268 | ret = ret + o.ToString() + seperator; |
2269 | } | 2269 | } |
2270 | 2270 | ret = ret.Substring(0, ret.Length - seperator.Length); | |
2271 | public string llDumpList2String(LSL_Types.list src, string seperator) | 2271 | return ret; |
2272 | { | 2272 | } |
2273 | if (src.Length == 0) | 2273 | |
2274 | { | 2274 | public void llScriptDanger(LSL_Types.Vector3 pos) |
2275 | return ""; | 2275 | { |
2276 | } | 2276 | NotImplemented("llScriptDanger"); |
2277 | string ret = ""; | 2277 | } |
2278 | foreach (object o in src.Data) | 2278 | |
2279 | { | 2279 | public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) |
2280 | ret = ret + o.ToString() + seperator; | 2280 | { |
2281 | } | 2281 | NotImplemented("llDialog"); |
2282 | ret = ret.Substring(0, ret.Length - seperator.Length); | 2282 | } |
2283 | return ret; | 2283 | |
2284 | } | 2284 | public void llVolumeDetect(int detect) |
2285 | 2285 | { | |
2286 | public void llScriptDanger(LSL_Types.Vector3 pos) | 2286 | NotImplemented("llVolumeDetect"); |
2287 | { | 2287 | } |
2288 | NotImplemented("llScriptDanger"); | 2288 | |
2289 | } | 2289 | public void llResetOtherScript(string name) |
2290 | 2290 | { | |
2291 | public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) | 2291 | NotImplemented("llResetOtherScript"); |
2292 | { | 2292 | } |
2293 | NotImplemented("llDialog"); | 2293 | |
2294 | } | 2294 | public int llGetScriptState(string name) |
2295 | 2295 | { | |
2296 | public void llVolumeDetect(int detect) | 2296 | NotImplemented("llGetScriptState"); |
2297 | { | 2297 | return 0; |
2298 | NotImplemented("llVolumeDetect"); | 2298 | } |
2299 | } | 2299 | |
2300 | 2300 | public void llRemoteLoadScript() | |
2301 | public void llResetOtherScript(string name) | 2301 | { |
2302 | { | 2302 | NotImplemented("llRemoteLoadScript"); |
2303 | NotImplemented("llResetOtherScript"); | 2303 | } |
2304 | } | 2304 | |
2305 | 2305 | public void llSetRemoteScriptAccessPin(int pin) | |
2306 | public int llGetScriptState(string name) | 2306 | { |
2307 | { | 2307 | NotImplemented("llSetRemoteScriptAccessPin"); |
2308 | NotImplemented("llGetScriptState"); | 2308 | } |
2309 | return 0; | 2309 | |
2310 | } | 2310 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) |
2311 | 2311 | { | |
2312 | public void llRemoteLoadScript() | 2312 | NotImplemented("llRemoteLoadScriptPin"); |
2313 | { | 2313 | } |
2314 | NotImplemented("llRemoteLoadScript"); | 2314 | |
2315 | } | 2315 | // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval) |
2316 | 2316 | // Not sure where these constants should live: | |
2317 | public void llSetRemoteScriptAccessPin(int pin) | 2317 | // REMOTE_DATA_CHANNEL = 1 |
2318 | { | 2318 | // REMOTE_DATA_REQUEST = 2 |
2319 | NotImplemented("llSetRemoteScriptAccessPin"); | 2319 | // REMOTE_DATA_REPLY = 3 |
2320 | } | 2320 | public void llOpenRemoteDataChannel() |
2321 | 2321 | { | |
2322 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) | 2322 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
2323 | { | 2323 | if (xmlrpcMod.IsEnabled()) |
2324 | NotImplemented("llRemoteLoadScriptPin"); | 2324 | { |
2325 | } | 2325 | LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); |
2326 | 2326 | object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" }; | |
2327 | // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval) | 2327 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj); |
2328 | // Not sure where these constants should live: | 2328 | } |
2329 | // REMOTE_DATA_CHANNEL = 1 | 2329 | } |
2330 | // REMOTE_DATA_REQUEST = 2 | 2330 | |
2331 | // REMOTE_DATA_REPLY = 3 | 2331 | public string llSendRemoteData(string channel, string dest, int idata, string sdata) |
2332 | public void llOpenRemoteDataChannel() | 2332 | { |
2333 | { | 2333 | NotImplemented("llSendRemoteData"); |
2334 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 2334 | return ""; |
2335 | if (xmlrpcMod.IsEnabled()) | 2335 | } |
2336 | { | 2336 | |
2337 | LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); | 2337 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) |
2338 | object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" }; | 2338 | { |
2339 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj); | 2339 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
2340 | } | 2340 | xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); |
2341 | } | 2341 | } |
2342 | 2342 | ||
2343 | public string llSendRemoteData(string channel, string dest, int idata, string sdata) | 2343 | public void llCloseRemoteDataChannel(string channel) |
2344 | { | 2344 | { |
2345 | NotImplemented("llSendRemoteData"); | 2345 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
2346 | return ""; | 2346 | xmlrpcMod.CloseXMLRPCChannel(channel); |
2347 | } | 2347 | } |
2348 | 2348 | ||
2349 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) | 2349 | public string llMD5String(string src, int nonce) |
2350 | { | 2350 | { |
2351 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 2351 | return Util.Md5Hash(src + ":" + nonce.ToString()); |
2352 | xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); | 2352 | } |
2353 | } | 2353 | |
2354 | 2354 | public void llSetPrimitiveParams(LSL_Types.list rules) | |
2355 | public void llCloseRemoteDataChannel(string channel) | 2355 | { |
2356 | { | 2356 | NotImplemented("llSetPrimitiveParams"); |
2357 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 2357 | } |
2358 | xmlrpcMod.CloseXMLRPCChannel(channel); | 2358 | |
2359 | } | 2359 | public string llStringToBase64(string str) |
2360 | 2360 | { | |
2361 | public string llMD5String(string src, int nonce) | 2361 | try |
2362 | { | 2362 | { |
2363 | return Util.Md5Hash(src + ":" + nonce.ToString()); | 2363 | byte[] encData_byte = new byte[str.Length]; |
2364 | } | 2364 | encData_byte = Encoding.UTF8.GetBytes(str); |
2365 | 2365 | string encodedData = Convert.ToBase64String(encData_byte); | |
2366 | public void llSetPrimitiveParams(LSL_Types.list rules) | 2366 | return encodedData; |
2367 | { | 2367 | } |
2368 | NotImplemented("llSetPrimitiveParams"); | 2368 | catch (Exception e) |
2369 | } | 2369 | { |
2370 | 2370 | throw new Exception("Error in base64Encode" + e.Message); | |
2371 | public string llStringToBase64(string str) | 2371 | } |
2372 | { | 2372 | } |
2373 | try | 2373 | |
2374 | { | 2374 | public string llBase64ToString(string str) |
2375 | byte[] encData_byte = new byte[str.Length]; | 2375 | { |
2376 | encData_byte = Encoding.UTF8.GetBytes(str); | 2376 | UTF8Encoding encoder = new UTF8Encoding(); |
2377 | string encodedData = Convert.ToBase64String(encData_byte); | 2377 | Decoder utf8Decode = encoder.GetDecoder(); |
2378 | return encodedData; | 2378 | try |
2379 | } | 2379 | { |
2380 | catch (Exception e) | 2380 | byte[] todecode_byte = Convert.FromBase64String(str); |
2381 | { | 2381 | int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); |
2382 | throw new Exception("Error in base64Encode" + e.Message); | 2382 | char[] decoded_char = new char[charCount]; |
2383 | } | 2383 | utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); |
2384 | } | 2384 | string result = new String(decoded_char); |
2385 | 2385 | return result; | |
2386 | public string llBase64ToString(string str) | 2386 | } |
2387 | { | 2387 | catch (Exception e) |
2388 | UTF8Encoding encoder = new UTF8Encoding(); | 2388 | { |
2389 | Decoder utf8Decode = encoder.GetDecoder(); | 2389 | throw new Exception("Error in base64Decode" + e.Message); |
2390 | try | 2390 | } |
2391 | { | 2391 | } |
2392 | byte[] todecode_byte = Convert.FromBase64String(str); | 2392 | |
2393 | int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); | 2393 | public void llXorBase64Strings() |
2394 | char[] decoded_char = new char[charCount]; | 2394 | { |
2395 | utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); | 2395 | throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead."); |
2396 | string result = new String(decoded_char); | 2396 | } |
2397 | return result; | 2397 | |
2398 | } | 2398 | public void llRemoteDataSetRegion() |
2399 | catch (Exception e) | 2399 | { |
2400 | { | 2400 | NotImplemented("llRemoteDataSetRegion"); |
2401 | throw new Exception("Error in base64Decode" + e.Message); | 2401 | } |
2402 | } | 2402 | |
2403 | } | 2403 | public double llLog10(double val) |
2404 | 2404 | { | |
2405 | public void llXorBase64Strings() | 2405 | return (double)Math.Log10(val); |
2406 | { | 2406 | } |
2407 | throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead."); | 2407 | |
2408 | } | 2408 | public double llLog(double val) |
2409 | 2409 | { | |
2410 | public void llRemoteDataSetRegion() | 2410 | return (double)Math.Log(val); |
2411 | { | 2411 | } |
2412 | NotImplemented("llRemoteDataSetRegion"); | 2412 | |
2413 | } | 2413 | public LSL_Types.list llGetAnimationList(string id) |
2414 | 2414 | { | |
2415 | public double llLog10(double val) | 2415 | NotImplemented("llGetAnimationList"); |
2416 | { | 2416 | return new LSL_Types.list(); |
2417 | return (double)Math.Log10(val); | 2417 | } |
2418 | } | 2418 | |
2419 | 2419 | public void llSetParcelMusicURL(string url) | |
2420 | public double llLog(double val) | 2420 | { |
2421 | { | 2421 | LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); |
2422 | return (double)Math.Log(val); | 2422 | if (landowner.Equals(null)) |
2423 | } | 2423 | { |
2424 | 2424 | return; | |
2425 | public LSL_Types.list llGetAnimationList(string id) | 2425 | } |
2426 | { | 2426 | if (landowner != m_host.ObjectOwner) |
2427 | NotImplemented("llGetAnimationList"); | 2427 | { |
2428 | return new LSL_Types.list(); | 2428 | return; |
2429 | } | 2429 | } |
2430 | 2430 | World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); | |
2431 | public void llSetParcelMusicURL(string url) | 2431 | } |
2432 | { | 2432 | |
2433 | LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 2433 | public LSL_Types.Vector3 llGetRootPosition() |
2434 | if (landowner.Equals(null)) | 2434 | { |
2435 | { | 2435 | return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); |
2436 | return; | 2436 | } |
2437 | } | 2437 | |
2438 | if (landowner != m_host.ObjectOwner) | 2438 | public LSL_Types.Quaternion llGetRootRotation() |
2439 | { | 2439 | { |
2440 | return; | 2440 | return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); |
2441 | } | 2441 | } |
2442 | World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); | 2442 | |
2443 | } | 2443 | public string llGetObjectDesc() |
2444 | 2444 | { | |
2445 | public LSL_Types.Vector3 llGetRootPosition() | 2445 | return m_host.Description; |
2446 | { | 2446 | } |
2447 | return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); | 2447 | |
2448 | } | 2448 | public void llSetObjectDesc(string desc) |
2449 | 2449 | { | |
2450 | public LSL_Types.Quaternion llGetRootRotation() | 2450 | m_host.Description = desc; |
2451 | { | 2451 | } |
2452 | return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); | 2452 | |
2453 | } | 2453 | public string llGetCreator() |
2454 | 2454 | { | |
2455 | public string llGetObjectDesc() | 2455 | return m_host.ObjectCreator.ToString(); |
2456 | { | 2456 | } |
2457 | return m_host.Description; | 2457 | |
2458 | } | 2458 | public string llGetTimestamp() |
2459 | 2459 | { | |
2460 | public void llSetObjectDesc(string desc) | 2460 | return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); |
2461 | { | 2461 | } |
2462 | m_host.Description = desc; | 2462 | |
2463 | } | 2463 | public void llSetLinkAlpha(int linknumber, double alpha, int face) |
2464 | 2464 | { | |
2465 | public string llGetCreator() | 2465 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); |
2466 | { | 2466 | if (linknumber > -1) |
2467 | return m_host.ObjectCreator.ToString(); | 2467 | { |
2468 | } | 2468 | LLObject.TextureEntry tex = part.Shape.Textures; |
2469 | 2469 | LLColor texcolor; | |
2470 | public string llGetTimestamp() | 2470 | if (face > -1) |
2471 | { | 2471 | { |
2472 | return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); | 2472 | texcolor = tex.CreateFace((uint)face).RGBA; |
2473 | } | 2473 | texcolor.A = (float)Math.Abs(alpha - 1); |
2474 | 2474 | tex.FaceTextures[face].RGBA = texcolor; | |
2475 | public void llSetLinkAlpha(int linknumber, double alpha, int face) | 2475 | part.UpdateTexture(tex); |
2476 | { | 2476 | return; |
2477 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); | 2477 | } |
2478 | if (linknumber > -1) | 2478 | else if (face == -1) |
2479 | { | 2479 | { |
2480 | LLObject.TextureEntry tex = part.Shape.Textures; | 2480 | texcolor = tex.DefaultTexture.RGBA; |
2481 | LLColor texcolor; | 2481 | texcolor.A = (float)Math.Abs(alpha - 1); |
2482 | if (face > -1) | 2482 | tex.DefaultTexture.RGBA = texcolor; |
2483 | { | 2483 | for (uint i = 0; i < 32; i++) |
2484 | texcolor = tex.CreateFace((uint)face).RGBA; | 2484 | { |
2485 | texcolor.A = (float)Math.Abs(alpha - 1); | 2485 | if (tex.FaceTextures[i] != null) |
2486 | tex.FaceTextures[face].RGBA = texcolor; | 2486 | { |
2487 | part.UpdateTexture(tex); | 2487 | texcolor = tex.FaceTextures[i].RGBA; |
2488 | return; | 2488 | texcolor.A = (float)Math.Abs(alpha - 1); |
2489 | } | 2489 | tex.FaceTextures[i].RGBA = texcolor; |
2490 | else if (face == -1) | 2490 | } |
2491 | { | 2491 | } |
2492 | texcolor = tex.DefaultTexture.RGBA; | 2492 | texcolor = tex.DefaultTexture.RGBA; |
2493 | texcolor.A = (float)Math.Abs(alpha - 1); | 2493 | texcolor.A = (float)Math.Abs(alpha - 1); |
2494 | tex.DefaultTexture.RGBA = texcolor; | 2494 | tex.DefaultTexture.RGBA = texcolor; |
2495 | for (uint i = 0; i < 32; i++) | 2495 | part.UpdateTexture(tex); |
2496 | { | 2496 | return; |
2497 | if (tex.FaceTextures[i] != null) | 2497 | } |
2498 | { | 2498 | return; |
2499 | texcolor = tex.FaceTextures[i].RGBA; | 2499 | } |
2500 | texcolor.A = (float)Math.Abs(alpha - 1); | 2500 | else if (linknumber == -1) |
2501 | tex.FaceTextures[i].RGBA = texcolor; | 2501 | { |
2502 | } | 2502 | int num = m_host.ParentGroup.PrimCount; |
2503 | } | 2503 | for (int w = 0; w < num; w++) |
2504 | texcolor = tex.DefaultTexture.RGBA; | 2504 | { |
2505 | texcolor.A = (float)Math.Abs(alpha - 1); | 2505 | linknumber = w; |
2506 | tex.DefaultTexture.RGBA = texcolor; | 2506 | part = m_host.ParentGroup.GetLinkNumPart(linknumber); |
2507 | part.UpdateTexture(tex); | 2507 | LLObject.TextureEntry tex = part.Shape.Textures; |
2508 | return; | 2508 | LLColor texcolor; |
2509 | } | 2509 | if (face > -1) |
2510 | return; | 2510 | { |
2511 | } | 2511 | texcolor = tex.CreateFace((uint)face).RGBA; |
2512 | else if (linknumber == -1) | 2512 | texcolor.A = (float)Math.Abs(alpha - 1); |
2513 | { | 2513 | tex.FaceTextures[face].RGBA = texcolor; |
2514 | int num = m_host.ParentGroup.PrimCount; | 2514 | part.UpdateTexture(tex); |
2515 | for (int w = 0; w < num; w++) | 2515 | } |
2516 | { | 2516 | else if (face == -1) |
2517 | linknumber = w; | 2517 | { |
2518 | part = m_host.ParentGroup.GetLinkNumPart(linknumber); | 2518 | texcolor = tex.DefaultTexture.RGBA; |
2519 | LLObject.TextureEntry tex = part.Shape.Textures; | 2519 | texcolor.A = (float)Math.Abs(alpha - 1); |
2520 | LLColor texcolor; | 2520 | tex.DefaultTexture.RGBA = texcolor; |
2521 | if (face > -1) | 2521 | for (uint i = 0; i < 32; i++) |
2522 | { | 2522 | { |
2523 | texcolor = tex.CreateFace((uint)face).RGBA; | 2523 | if (tex.FaceTextures[i] != null) |
2524 | texcolor.A = (float)Math.Abs(alpha - 1); | 2524 | { |
2525 | tex.FaceTextures[face].RGBA = texcolor; | 2525 | texcolor = tex.FaceTextures[i].RGBA; |
2526 | part.UpdateTexture(tex); | 2526 | texcolor.A = (float)Math.Abs(alpha - 1); |
2527 | } | 2527 | tex.FaceTextures[i].RGBA = texcolor; |
2528 | else if (face == -1) | 2528 | } |
2529 | { | 2529 | } |
2530 | texcolor = tex.DefaultTexture.RGBA; | 2530 | texcolor = tex.DefaultTexture.RGBA; |
2531 | texcolor.A = (float)Math.Abs(alpha - 1); | 2531 | texcolor.A = (float)Math.Abs(alpha - 1); |
2532 | tex.DefaultTexture.RGBA = texcolor; | 2532 | tex.DefaultTexture.RGBA = texcolor; |
2533 | for (uint i = 0; i < 32; i++) | 2533 | part.UpdateTexture(tex); |
2534 | { | 2534 | } |
2535 | if (tex.FaceTextures[i] != null) | 2535 | } |
2536 | { | 2536 | return; |
2537 | texcolor = tex.FaceTextures[i].RGBA; | 2537 | } |
2538 | texcolor.A = (float)Math.Abs(alpha - 1); | 2538 | else |
2539 | tex.FaceTextures[i].RGBA = texcolor; | 2539 | { |
2540 | } | 2540 | NotImplemented("llSetLinkAlpha"); |
2541 | } | 2541 | } |
2542 | texcolor = tex.DefaultTexture.RGBA; | 2542 | } |
2543 | texcolor.A = (float)Math.Abs(alpha - 1); | 2543 | |
2544 | tex.DefaultTexture.RGBA = texcolor; | 2544 | public int llGetNumberOfPrims() |
2545 | part.UpdateTexture(tex); | 2545 | { |
2546 | } | 2546 | return m_host.ParentGroup.PrimCount; |
2547 | } | 2547 | } |
2548 | return; | 2548 | |
2549 | } | 2549 | public string llGetNumberOfNotecardLines(string name) |
2550 | else | 2550 | { |
2551 | { | 2551 | NotImplemented("llGetNumberOfNotecardLines"); |
2552 | NotImplemented("llSetLinkAlpha"); | 2552 | return ""; |
2553 | } | 2553 | } |
2554 | } | 2554 | |
2555 | 2555 | public LSL_Types.list llGetBoundingBox(string obj) | |
2556 | public int llGetNumberOfPrims() | 2556 | { |
2557 | { | 2557 | NotImplemented("llGetBoundingBox"); |
2558 | return m_host.ParentGroup.PrimCount; | 2558 | return new LSL_Types.list(); |
2559 | } | 2559 | } |
2560 | 2560 | ||
2561 | public string llGetNumberOfNotecardLines(string name) | 2561 | public LSL_Types.Vector3 llGetGeometricCenter() |
2562 | { | 2562 | { |
2563 | NotImplemented("llGetNumberOfNotecardLines"); | 2563 | return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); |
2564 | return ""; | 2564 | } |
2565 | } | 2565 | |
2566 | 2566 | public void llGetPrimitiveParams() | |
2567 | public LSL_Types.list llGetBoundingBox(string obj) | 2567 | { |
2568 | { | 2568 | NotImplemented("llGetPrimitiveParams"); |
2569 | NotImplemented("llGetBoundingBox"); | 2569 | } |
2570 | return new LSL_Types.list(); | 2570 | |
2571 | } | 2571 | public string llIntegerToBase64(int number) |
2572 | 2572 | { | |
2573 | public LSL_Types.Vector3 llGetGeometricCenter() | 2573 | NotImplemented("llIntegerToBase64"); |
2574 | { | 2574 | return ""; |
2575 | return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 2575 | } |
2576 | } | 2576 | |
2577 | 2577 | public int llBase64ToInteger(string str) | |
2578 | public void llGetPrimitiveParams() | 2578 | { |
2579 | { | 2579 | NotImplemented("llBase64ToInteger"); |
2580 | NotImplemented("llGetPrimitiveParams"); | 2580 | return 0; |
2581 | } | 2581 | } |
2582 | 2582 | ||
2583 | public string llIntegerToBase64(int number) | 2583 | public double llGetGMTclock() |
2584 | { | 2584 | { |
2585 | NotImplemented("llIntegerToBase64"); | 2585 | return DateTime.UtcNow.TimeOfDay.TotalSeconds; |
2586 | return ""; | 2586 | } |
2587 | } | 2587 | |
2588 | 2588 | public string llGetSimulatorHostname() | |
2589 | public int llBase64ToInteger(string str) | 2589 | { |
2590 | { | 2590 | return System.Environment.MachineName; |
2591 | NotImplemented("llBase64ToInteger"); | 2591 | } |
2592 | return 0; | 2592 | |
2593 | } | 2593 | public void llSetLocalRot(LSL_Types.Quaternion rot) |
2594 | 2594 | { | |
2595 | public double llGetGMTclock() | 2595 | m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); |
2596 | { | 2596 | } |
2597 | return DateTime.UtcNow.TimeOfDay.TotalSeconds; | 2597 | |
2598 | } | 2598 | public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) |
2599 | 2599 | { | |
2600 | public string llGetSimulatorHostname() | 2600 | NotImplemented("llParseStringKeepNulls"); |
2601 | { | 2601 | return new LSL_Types.list(); |
2602 | return System.Environment.MachineName; | 2602 | } |
2603 | } | 2603 | |
2604 | 2604 | public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, | |
2605 | public void llSetLocalRot(LSL_Types.Quaternion rot) | 2605 | LSL_Types.Quaternion rot, int param) |
2606 | { | 2606 | { |
2607 | m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 2607 | NotImplemented("llRezAtRoot"); |
2608 | } | 2608 | } |
2609 | 2609 | ||
2610 | public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) | 2610 | public int llGetObjectPermMask(int mask) |
2611 | { | 2611 | { |
2612 | NotImplemented("llParseStringKeepNulls"); | 2612 | NotImplemented("llGetObjectPermMask"); |
2613 | return new LSL_Types.list(); | 2613 | return 0; |
2614 | } | 2614 | } |
2615 | 2615 | ||
2616 | public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, | 2616 | public void llSetObjectPermMask(int mask, int value) |
2617 | LSL_Types.Quaternion rot, int param) | 2617 | { |
2618 | { | 2618 | NotImplemented("llSetObjectPermMask"); |
2619 | NotImplemented("llRezAtRoot"); | 2619 | } |
2620 | } | 2620 | |
2621 | 2621 | public void llGetInventoryPermMask(string item, int mask) | |
2622 | public int llGetObjectPermMask(int mask) | 2622 | { |
2623 | { | 2623 | NotImplemented("llGetInventoryPermMask"); |
2624 | NotImplemented("llGetObjectPermMask"); | 2624 | } |
2625 | return 0; | 2625 | |
2626 | } | 2626 | public void llSetInventoryPermMask(string item, int mask, int value) |
2627 | 2627 | { | |
2628 | public void llSetObjectPermMask(int mask, int value) | 2628 | NotImplemented("llSetInventoryPermMask"); |
2629 | { | 2629 | } |
2630 | NotImplemented("llSetObjectPermMask"); | 2630 | |
2631 | } | 2631 | public string llGetInventoryCreator(string item) |
2632 | 2632 | { | |
2633 | public void llGetInventoryPermMask(string item, int mask) | 2633 | NotImplemented("llGetInventoryCreator"); |
2634 | { | 2634 | return ""; |
2635 | NotImplemented("llGetInventoryPermMask"); | 2635 | } |
2636 | } | 2636 | |
2637 | 2637 | public void llOwnerSay(string msg) | |
2638 | public void llSetInventoryPermMask(string item, int mask, int value) | 2638 | { |
2639 | { | 2639 | //temp fix so that lsl wiki examples aren't annoying to use to test other functions |
2640 | NotImplemented("llSetInventoryPermMask"); | 2640 | World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
2641 | } | 2641 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
2642 | 2642 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg); | |
2643 | public string llGetInventoryCreator(string item) | 2643 | } |
2644 | { | 2644 | |
2645 | NotImplemented("llGetInventoryCreator"); | 2645 | public void llRequestSimulatorData(string simulator, int data) |
2646 | return ""; | 2646 | { |
2647 | } | 2647 | NotImplemented("llRequestSimulatorData"); |
2648 | 2648 | } | |
2649 | public void llOwnerSay(string msg) | 2649 | |
2650 | { | 2650 | public void llForceMouselook(int mouselook) |
2651 | //temp fix so that lsl wiki examples aren't annoying to use to test other functions | 2651 | { |
2652 | World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 2652 | NotImplemented("llForceMouselook"); |
2653 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 2653 | } |
2654 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg); | 2654 | |
2655 | } | 2655 | public double llGetObjectMass(string id) |
2656 | 2656 | { | |
2657 | public void llRequestSimulatorData(string simulator, int data) | 2657 | NotImplemented("llGetObjectMass"); |
2658 | { | 2658 | return 0; |
2659 | NotImplemented("llRequestSimulatorData"); | 2659 | } |
2660 | } | 2660 | |
2661 | 2661 | public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) | |
2662 | public void llForceMouselook(int mouselook) | 2662 | { |
2663 | { | 2663 | return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); |
2664 | NotImplemented("llForceMouselook"); | 2664 | } |
2665 | } | 2665 | |
2666 | 2666 | public void llLoadURL(string avatar_id, string message, string url) | |
2667 | public double llGetObjectMass(string id) | 2667 | { |
2668 | { | 2668 | LLUUID avatarId = new LLUUID(avatar_id); |
2669 | NotImplemented("llGetObjectMass"); | 2669 | m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, |
2670 | return 0; | 2670 | url); |
2671 | } | 2671 | } |
2672 | 2672 | ||
2673 | public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) | 2673 | public void llParcelMediaCommandList(LSL_Types.list commandList) |
2674 | { | 2674 | { |
2675 | return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); | 2675 | NotImplemented("llParcelMediaCommandList"); |
2676 | } | 2676 | } |
2677 | 2677 | ||
2678 | public void llLoadURL(string avatar_id, string message, string url) | 2678 | public void llParcelMediaQuery() |
2679 | { | 2679 | { |
2680 | LLUUID avatarId = new LLUUID(avatar_id); | 2680 | NotImplemented("llParcelMediaQuery"); |
2681 | m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, | 2681 | } |
2682 | url); | 2682 | |
2683 | } | 2683 | public int llModPow(int a, int b, int c) |
2684 | 2684 | { | |
2685 | public void llParcelMediaCommandList(LSL_Types.list commandList) | 2685 | Int64 tmp = 0; |
2686 | { | 2686 | Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); |
2687 | NotImplemented("llParcelMediaCommandList"); | 2687 | return Convert.ToInt32(tmp); |
2688 | } | 2688 | } |
2689 | 2689 | ||
2690 | public void llParcelMediaQuery() | 2690 | public int llGetInventoryType(string name) |
2691 | { | 2691 | { |
2692 | NotImplemented("llParcelMediaQuery"); | 2692 | NotImplemented("llGetInventoryType"); |
2693 | } | 2693 | return 0; |
2694 | 2694 | } | |
2695 | public int llModPow(int a, int b, int c) | 2695 | |
2696 | { | 2696 | public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) |
2697 | Int64 tmp = 0; | 2697 | { |
2698 | Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); | 2698 | NotImplemented("llSetPayPrice"); |
2699 | return Convert.ToInt32(tmp); | 2699 | } |
2700 | } | 2700 | |
2701 | 2701 | public LSL_Types.Vector3 llGetCameraPos() | |
2702 | public int llGetInventoryType(string name) | 2702 | { |
2703 | { | 2703 | NotImplemented("llGetCameraPos"); |
2704 | NotImplemented("llGetInventoryType"); | 2704 | return new LSL_Types.Vector3(); |
2705 | return 0; | 2705 | } |
2706 | } | 2706 | |
2707 | 2707 | public LSL_Types.Quaternion llGetCameraRot() | |
2708 | public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) | 2708 | { |
2709 | { | 2709 | NotImplemented("llGetCameraRot"); |
2710 | NotImplemented("llSetPayPrice"); | 2710 | return new LSL_Types.Quaternion(); |
2711 | } | 2711 | } |
2712 | 2712 | ||
2713 | public LSL_Types.Vector3 llGetCameraPos() | 2713 | public void llSetPrimURL() |
2714 | { | 2714 | { |
2715 | NotImplemented("llGetCameraPos"); | 2715 | NotImplemented("llSetPrimURL"); |
2716 | return new LSL_Types.Vector3(); | 2716 | } |
2717 | } | 2717 | |
2718 | 2718 | public void llRefreshPrimURL() | |
2719 | public LSL_Types.Quaternion llGetCameraRot() | 2719 | { |
2720 | { | 2720 | NotImplemented("llRefreshPrimURL"); |
2721 | NotImplemented("llGetCameraRot"); | 2721 | } |
2722 | return new LSL_Types.Quaternion(); | 2722 | |
2723 | } | 2723 | public string llEscapeURL(string url) |
2724 | 2724 | { | |
2725 | public void llSetPrimURL() | 2725 | try |
2726 | { | 2726 | { |
2727 | NotImplemented("llSetPrimURL"); | 2727 | return Uri.EscapeUriString(url); |
2728 | } | 2728 | } |
2729 | 2729 | catch (Exception ex) | |
2730 | public void llRefreshPrimURL() | 2730 | { |
2731 | { | 2731 | return "llEscapeURL: " + ex.ToString(); |
2732 | NotImplemented("llRefreshPrimURL"); | 2732 | } |
2733 | } | 2733 | } |
2734 | 2734 | ||
2735 | public string llEscapeURL(string url) | 2735 | public string llUnescapeURL(string url) |
2736 | { | 2736 | { |
2737 | try | 2737 | try |
2738 | { | 2738 | { |
2739 | return Uri.EscapeUriString(url); | 2739 | return Uri.UnescapeDataString(url); |
2740 | } | 2740 | } |
2741 | catch (Exception ex) | 2741 | catch (Exception ex) |
2742 | { | 2742 | { |
2743 | return "llEscapeURL: " + ex.ToString(); | 2743 | return "llUnescapeURL: " + ex.ToString(); |
2744 | } | 2744 | } |
2745 | } | 2745 | } |
2746 | 2746 | ||
2747 | public string llUnescapeURL(string url) | 2747 | public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) |
2748 | { | 2748 | { |
2749 | try | 2749 | NotImplemented("llMapDestination"); |
2750 | { | 2750 | } |
2751 | return Uri.UnescapeDataString(url); | 2751 | |
2752 | } | 2752 | public void llAddToLandBanList(string avatar, double hours) |
2753 | catch (Exception ex) | 2753 | { |
2754 | { | 2754 | NotImplemented("llAddToLandBanList"); |
2755 | return "llUnescapeURL: " + ex.ToString(); | 2755 | } |
2756 | } | 2756 | |
2757 | } | 2757 | public void llRemoveFromLandPassList(string avatar) |
2758 | 2758 | { | |
2759 | public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) | 2759 | NotImplemented("llRemoveFromLandPassList"); |
2760 | { | 2760 | } |
2761 | NotImplemented("llMapDestination"); | 2761 | |
2762 | } | 2762 | public void llRemoveFromLandBanList(string avatar) |
2763 | 2763 | { | |
2764 | public void llAddToLandBanList(string avatar, double hours) | 2764 | NotImplemented("llRemoveFromLandBanList"); |
2765 | { | 2765 | } |
2766 | NotImplemented("llAddToLandBanList"); | 2766 | |
2767 | } | 2767 | public void llSetCameraParams(LSL_Types.list rules) |
2768 | 2768 | { | |
2769 | public void llRemoveFromLandPassList(string avatar) | 2769 | NotImplemented("llSetCameraParams"); |
2770 | { | 2770 | } |
2771 | NotImplemented("llRemoveFromLandPassList"); | 2771 | |
2772 | } | 2772 | public void llClearCameraParams() |
2773 | 2773 | { | |
2774 | public void llRemoveFromLandBanList(string avatar) | 2774 | NotImplemented("llClearCameraParams"); |
2775 | { | 2775 | } |
2776 | NotImplemented("llRemoveFromLandBanList"); | 2776 | |
2777 | } | 2777 | public double llListStatistics(int operation, LSL_Types.list src) |
2778 | 2778 | { | |
2779 | public void llSetCameraParams(LSL_Types.list rules) | 2779 | NotImplemented("llListStatistics"); |
2780 | { | 2780 | return 0; |
2781 | NotImplemented("llSetCameraParams"); | 2781 | } |
2782 | } | 2782 | |
2783 | 2783 | public int llGetUnixTime() | |
2784 | public void llClearCameraParams() | 2784 | { |
2785 | { | 2785 | return Util.UnixTimeSinceEpoch(); |
2786 | NotImplemented("llClearCameraParams"); | 2786 | } |
2787 | } | 2787 | |
2788 | 2788 | public int llGetParcelFlags(LSL_Types.Vector3 pos) | |
2789 | public double llListStatistics(int operation, LSL_Types.list src) | 2789 | { |
2790 | { | 2790 | NotImplemented("llGetParcelFlags"); |
2791 | NotImplemented("llListStatistics"); | 2791 | return 0; |
2792 | return 0; | 2792 | } |
2793 | } | 2793 | |
2794 | 2794 | public int llGetRegionFlags() | |
2795 | public int llGetUnixTime() | 2795 | { |
2796 | { | 2796 | NotImplemented("llGetRegionFlags"); |
2797 | return Util.UnixTimeSinceEpoch(); | 2797 | return 0; |
2798 | } | 2798 | } |
2799 | 2799 | ||
2800 | public int llGetParcelFlags(LSL_Types.Vector3 pos) | 2800 | public string llXorBase64StringsCorrect(string str1, string str2) |
2801 | { | 2801 | { |
2802 | NotImplemented("llGetParcelFlags"); | 2802 | string ret = ""; |
2803 | return 0; | 2803 | string src1 = llBase64ToString(str1); |
2804 | } | 2804 | string src2 = llBase64ToString(str2); |
2805 | 2805 | int c = 0; | |
2806 | public int llGetRegionFlags() | 2806 | for (int i = 0; i < src1.Length; i++) |
2807 | { | 2807 | { |
2808 | NotImplemented("llGetRegionFlags"); | 2808 | ret += src1[i] ^ src2[c]; |
2809 | return 0; | 2809 | |
2810 | } | 2810 | c++; |
2811 | 2811 | if (c > src2.Length) | |
2812 | public string llXorBase64StringsCorrect(string str1, string str2) | 2812 | c = 0; |
2813 | { | 2813 | } |
2814 | string ret = ""; | 2814 | return llStringToBase64(ret); |
2815 | string src1 = llBase64ToString(str1); | 2815 | } |
2816 | string src2 = llBase64ToString(str2); | 2816 | |
2817 | int c = 0; | 2817 | public string llHTTPRequest(string url, LSL_Types.list parameters, string body) |
2818 | for (int i = 0; i < src1.Length; i++) | 2818 | { |
2819 | { | 2819 | IHttpRequests httpScriptMod = |
2820 | ret += src1[i] ^ src2[c]; | 2820 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); |
2821 | 2821 | List<string> param = new List<string>(); | |
2822 | c++; | 2822 | foreach (object o in parameters.Data) |
2823 | if (c > src2.Length) | 2823 | { |
2824 | c = 0; | 2824 | param.Add(o.ToString()); |
2825 | } | 2825 | } |
2826 | return llStringToBase64(ret); | 2826 | LLUUID reqID = httpScriptMod. |
2827 | } | 2827 | StartHttpRequest(m_localID, m_itemID, url, param, body); |
2828 | 2828 | ||
2829 | public string llHTTPRequest(string url, LSL_Types.list parameters, string body) | 2829 | if (!reqID.Equals(null)) |
2830 | { | 2830 | return reqID.ToString(); |
2831 | IHttpRequests httpScriptMod = | 2831 | else |
2832 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | 2832 | return null; |
2833 | List<string> param = new List<string>(); | 2833 | } |
2834 | foreach (object o in parameters.Data) | 2834 | |
2835 | { | 2835 | public void llResetLandBanList() |
2836 | param.Add(o.ToString()); | 2836 | { |
2837 | } | 2837 | NotImplemented("llResetLandBanList"); |
2838 | LLUUID reqID = httpScriptMod. | 2838 | } |
2839 | StartHttpRequest(m_localID, m_itemID, url, param, body); | 2839 | |
2840 | 2840 | public void llResetLandPassList() | |
2841 | if (!reqID.Equals(null)) | 2841 | { |
2842 | return reqID.ToString(); | 2842 | NotImplemented("llResetLandPassList"); |
2843 | else | 2843 | } |
2844 | return null; | 2844 | |
2845 | } | 2845 | public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) |
2846 | 2846 | { | |
2847 | public void llResetLandBanList() | 2847 | NotImplemented("llGetParcelPrimCount"); |
2848 | { | 2848 | return 0; |
2849 | NotImplemented("llResetLandBanList"); | 2849 | } |
2850 | } | 2850 | |
2851 | 2851 | public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos) | |
2852 | public void llResetLandPassList() | 2852 | { |
2853 | { | 2853 | NotImplemented("llGetParcelPrimOwners"); |
2854 | NotImplemented("llResetLandPassList"); | 2854 | return new LSL_Types.list(); |
2855 | } | 2855 | } |
2856 | 2856 | ||
2857 | public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) | 2857 | public int llGetObjectPrimCount(string object_id) |
2858 | { | 2858 | { |
2859 | NotImplemented("llGetParcelPrimCount"); | 2859 | SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id)); |
2860 | return 0; | 2860 | if (part == null) |
2861 | } | 2861 | { |
2862 | 2862 | return 0; | |
2863 | public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos) | 2863 | } |
2864 | { | 2864 | else |
2865 | NotImplemented("llGetParcelPrimOwners"); | 2865 | { |
2866 | return new LSL_Types.list(); | 2866 | return part.ParentGroup.Children.Count; |
2867 | } | 2867 | } |
2868 | 2868 | } | |
2869 | public int llGetObjectPrimCount(string object_id) | 2869 | |
2870 | { | 2870 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) |
2871 | SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id)); | 2871 | { |
2872 | if (part == null) | 2872 | // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation |
2873 | { | 2873 | // Which probably will be irrelevent in OpenSim.... |
2874 | return 0; | 2874 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); |
2875 | } | 2875 | float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; |
2876 | else | 2876 | if (land == null) |
2877 | { | 2877 | { |
2878 | return part.ParentGroup.Children.Count; | 2878 | return 0; |
2879 | } | 2879 | } |
2880 | } | 2880 | if (sim_wide == 1) |
2881 | 2881 | { | |
2882 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) | 2882 | decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor; |
2883 | { | 2883 | return (int)v; |
2884 | // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation | 2884 | } |
2885 | // Which probably will be irrelevent in OpenSim.... | 2885 | else |
2886 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 2886 | { |
2887 | float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; | 2887 | decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; |
2888 | if (land == null) | 2888 | return (int)v; |
2889 | { | 2889 | } |
2890 | return 0; | 2890 | |
2891 | } | 2891 | } |
2892 | if (sim_wide == 1) | 2892 | |
2893 | { | 2893 | public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) |
2894 | decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor; | 2894 | { |
2895 | return (int)v; | 2895 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); |
2896 | } | 2896 | if (land == null) |
2897 | else | 2897 | { |
2898 | { | 2898 | return new LSL_Types.list(0); |
2899 | decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; | 2899 | } |
2900 | return (int)v; | 2900 | LSL_Types.list ret = new LSL_Types.list(); |
2901 | } | 2901 | foreach (object o in param.Data) |
2902 | 2902 | { | |
2903 | } | 2903 | switch (o.ToString()) |
2904 | 2904 | { | |
2905 | public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) | 2905 | case "0": |
2906 | { | 2906 | ret = ret + new LSL_Types.list(land.landName); |
2907 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 2907 | break; |
2908 | if (land == null) | 2908 | case "1": |
2909 | { | 2909 | ret = ret + new LSL_Types.list(land.landDesc); |
2910 | return new LSL_Types.list(0); | 2910 | break; |
2911 | } | 2911 | case "2": |
2912 | LSL_Types.list ret = new LSL_Types.list(); | 2912 | ret = ret + new LSL_Types.list(land.ownerID.ToString()); |
2913 | foreach (object o in param.Data) | 2913 | break; |
2914 | { | 2914 | case "3": |
2915 | switch (o.ToString()) | 2915 | ret = ret + new LSL_Types.list(land.groupID.ToString()); |
2916 | { | 2916 | break; |
2917 | case "0": | 2917 | case "4": |
2918 | ret = ret + new LSL_Types.list(land.landName); | 2918 | ret = ret + new LSL_Types.list(land.area); |
2919 | break; | 2919 | break; |
2920 | case "1": | 2920 | default: |
2921 | ret = ret + new LSL_Types.list(land.landDesc); | 2921 | ret = ret + new LSL_Types.list(0); |
2922 | break; | 2922 | break; |
2923 | case "2": | 2923 | } |
2924 | ret = ret + new LSL_Types.list(land.ownerID.ToString()); | 2924 | } |
2925 | break; | 2925 | return ret; |
2926 | case "3": | 2926 | } |
2927 | ret = ret + new LSL_Types.list(land.groupID.ToString()); | 2927 | |
2928 | break; | 2928 | // |
2929 | case "4": | 2929 | // OpenSim functions |
2930 | ret = ret + new LSL_Types.list(land.area); | 2930 | // |
2931 | break; | 2931 | public int osTerrainSetHeight(int x, int y, double val) |
2932 | default: | 2932 | { |
2933 | ret = ret + new LSL_Types.list(0); | 2933 | if (x > 255 || x < 0 || y > 255 || y < 0) |
2934 | break; | 2934 | LSLError("osTerrainSetHeight: Coordinate out of bounds"); |
2935 | } | 2935 | |
2936 | } | 2936 | if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0))) |
2937 | return ret; | 2937 | { |
2938 | } | 2938 | World.Terrain.Set(x, y, val); |
2939 | 2939 | return 1; | |
2940 | // | 2940 | } |
2941 | // OpenSim functions | 2941 | else |
2942 | // | 2942 | { |
2943 | public int osTerrainSetHeight(int x, int y, double val) | 2943 | return 0; |
2944 | { | 2944 | } |
2945 | if (x > 255 || x < 0 || y > 255 || y < 0) | 2945 | } |
2946 | LSLError("osTerrainSetHeight: Coordinate out of bounds"); | 2946 | |
2947 | 2947 | public double osTerrainGetHeight(int x, int y) | |
2948 | if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0))) | 2948 | { |
2949 | { | 2949 | if (x > 255 || x < 0 || y > 255 || y < 0) |
2950 | World.Terrain.Set(x, y, val); | 2950 | LSLError("osTerrainGetHeight: Coordinate out of bounds"); |
2951 | return 1; | 2951 | |
2952 | } | 2952 | return World.Terrain.GetHeight(x, y); |
2953 | else | 2953 | } |
2954 | { | 2954 | |
2955 | return 0; | 2955 | public int osRegionRestart(double seconds) |
2956 | } | 2956 | { |
2957 | } | 2957 | if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID)) |
2958 | 2958 | { | |
2959 | public double osTerrainGetHeight(int x, int y) | 2959 | World.Restart((float)seconds); |
2960 | { | 2960 | return 1; |
2961 | if (x > 255 || x < 0 || y > 255 || y < 0) | 2961 | } |
2962 | LSLError("osTerrainGetHeight: Coordinate out of bounds"); | 2962 | else |
2963 | 2963 | { | |
2964 | return World.Terrain.GetHeight(x, y); | 2964 | return 0; |
2965 | } | 2965 | } |
2966 | 2966 | } | |
2967 | public int osRegionRestart(double seconds) | 2967 | |
2968 | { | 2968 | public void osRegionNotice(string msg) |
2969 | if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID)) | 2969 | { |
2970 | { | 2970 | World.SendGeneralAlert(msg); |
2971 | World.Restart((float)seconds); | 2971 | } |
2972 | return 1; | 2972 | |
2973 | } | 2973 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, |
2974 | else | 2974 | int timer) |
2975 | { | 2975 | { |
2976 | return 0; | 2976 | if (dynamicID == "") |
2977 | } | 2977 | { |
2978 | } | 2978 | IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); |
2979 | 2979 | LLUUID createdTexture = | |
2980 | public void osRegionNotice(string msg) | 2980 | textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, |
2981 | { | 2981 | extraParams, timer); |
2982 | World.SendGeneralAlert(msg); | 2982 | return createdTexture.ToString(); |
2983 | } | 2983 | } |
2984 | 2984 | else | |
2985 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, | 2985 | { |
2986 | int timer) | 2986 | //TODO update existing dynamic textures |
2987 | { | 2987 | } |
2988 | if (dynamicID == "") | 2988 | |
2989 | { | 2989 | return LLUUID.Zero.ToString(); |
2990 | IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); | 2990 | } |
2991 | LLUUID createdTexture = | 2991 | |
2992 | textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, | 2992 | private void NotImplemented(string Command) |
2993 | extraParams, timer); | 2993 | { |
2994 | return createdTexture.ToString(); | 2994 | if (throwErrorOnNotImplemented) |
2995 | } | 2995 | throw new NotImplementedException("Command not implemented: " + Command); |
2996 | else | 2996 | } |
2997 | { | 2997 | |
2998 | //TODO update existing dynamic textures | 2998 | private void LSLError(string msg) |
2999 | } | 2999 | { |
3000 | 3000 | throw new Exception("LSL Runtime Error: " + msg); | |
3001 | return LLUUID.Zero.ToString(); | 3001 | } |
3002 | } | 3002 | } |
3003 | 3003 | } \ No newline at end of file | |
3004 | private void NotImplemented(string Command) | ||
3005 | { | ||
3006 | if (throwErrorOnNotImplemented) | ||
3007 | throw new NotImplementedException("Command not implemented: " + Command); | ||
3008 | } | ||
3009 | |||
3010 | private void LSLError(string msg) | ||
3011 | { | ||
3012 | throw new Exception("LSL Runtime Error: " + msg); | ||
3013 | } | ||
3014 | } | ||
3015 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs index 66153a7..4eea69a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | |||
@@ -1,238 +1,238 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | 33 | using OpenSim.Region.ScriptEngine.Common; |
34 | 34 | ||
35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 35 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
36 | { | 36 | { |
37 | public class AppDomainManager | 37 | public class AppDomainManager |
38 | { | 38 | { |
39 | 39 | ||
40 | // | 40 | // |
41 | // This class does AppDomain handling and loading/unloading of scripts in it. | 41 | // This class does AppDomain handling and loading/unloading of scripts in it. |
42 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" | 42 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" |
43 | // | 43 | // |
44 | // 1. Create a new AppDomain if old one is full (or doesn't exist) | 44 | // 1. Create a new AppDomain if old one is full (or doesn't exist) |
45 | // 2. Load scripts into AppDomain | 45 | // 2. Load scripts into AppDomain |
46 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) | 46 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) |
47 | // 4. Unload AppDomain completely when all scripts in it has stopped | 47 | // 4. Unload AppDomain completely when all scripts in it has stopped |
48 | // | 48 | // |
49 | 49 | ||
50 | 50 | ||
51 | private int maxScriptsPerAppDomain = 1; | 51 | private int maxScriptsPerAppDomain = 1; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Internal list of all AppDomains | 54 | /// Internal list of all AppDomains |
55 | /// </summary> | 55 | /// </summary> |
56 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); | 56 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Structure to keep track of data around AppDomain | 59 | /// Structure to keep track of data around AppDomain |
60 | /// </summary> | 60 | /// </summary> |
61 | private class AppDomainStructure | 61 | private class AppDomainStructure |
62 | { | 62 | { |
63 | /// <summary> | 63 | /// <summary> |
64 | /// The AppDomain itself | 64 | /// The AppDomain itself |
65 | /// </summary> | 65 | /// </summary> |
66 | public AppDomain CurrentAppDomain; | 66 | public AppDomain CurrentAppDomain; |
67 | 67 | ||
68 | /// <summary> | 68 | /// <summary> |
69 | /// Number of scripts loaded into AppDomain | 69 | /// Number of scripts loaded into AppDomain |
70 | /// </summary> | 70 | /// </summary> |
71 | public int ScriptsLoaded; | 71 | public int ScriptsLoaded; |
72 | 72 | ||
73 | /// <summary> | 73 | /// <summary> |
74 | /// Number of dead scripts | 74 | /// Number of dead scripts |
75 | /// </summary> | 75 | /// </summary> |
76 | public int ScriptsWaitingUnload; | 76 | public int ScriptsWaitingUnload; |
77 | } | 77 | } |
78 | 78 | ||
79 | /// <summary> | 79 | /// <summary> |
80 | /// Current AppDomain | 80 | /// Current AppDomain |
81 | /// </summary> | 81 | /// </summary> |
82 | private AppDomainStructure currentAD; | 82 | private AppDomainStructure currentAD; |
83 | 83 | ||
84 | private object getLock = new object(); // Mutex | 84 | private object getLock = new object(); // Mutex |
85 | private object freeLock = new object(); // Mutex | 85 | private object freeLock = new object(); // Mutex |
86 | 86 | ||
87 | //private ScriptEngine m_scriptEngine; | 87 | //private ScriptEngine m_scriptEngine; |
88 | //public AppDomainManager(ScriptEngine scriptEngine) | 88 | //public AppDomainManager(ScriptEngine scriptEngine) |
89 | public AppDomainManager() | 89 | public AppDomainManager() |
90 | { | 90 | { |
91 | //m_scriptEngine = scriptEngine; | 91 | //m_scriptEngine = scriptEngine; |
92 | } | 92 | } |
93 | 93 | ||
94 | /// <summary> | 94 | /// <summary> |
95 | /// Find a free AppDomain, creating one if necessary | 95 | /// Find a free AppDomain, creating one if necessary |
96 | /// </summary> | 96 | /// </summary> |
97 | /// <returns>Free AppDomain</returns> | 97 | /// <returns>Free AppDomain</returns> |
98 | private AppDomainStructure GetFreeAppDomain() | 98 | private AppDomainStructure GetFreeAppDomain() |
99 | { | 99 | { |
100 | Console.WriteLine("Finding free AppDomain"); | 100 | Console.WriteLine("Finding free AppDomain"); |
101 | lock (getLock) | 101 | lock (getLock) |
102 | { | 102 | { |
103 | // Current full? | 103 | // Current full? |
104 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | 104 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) |
105 | { | 105 | { |
106 | // Add it to AppDomains list and empty current | 106 | // Add it to AppDomains list and empty current |
107 | appDomains.Add(currentAD); | 107 | appDomains.Add(currentAD); |
108 | currentAD = null; | 108 | currentAD = null; |
109 | } | 109 | } |
110 | // No current | 110 | // No current |
111 | if (currentAD == null) | 111 | if (currentAD == null) |
112 | { | 112 | { |
113 | // Create a new current AppDomain | 113 | // Create a new current AppDomain |
114 | currentAD = new AppDomainStructure(); | 114 | currentAD = new AppDomainStructure(); |
115 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | 115 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); |
116 | } | 116 | } |
117 | 117 | ||
118 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); | 118 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); |
119 | return currentAD; | 119 | return currentAD; |
120 | } // lock | 120 | } // lock |
121 | } | 121 | } |
122 | 122 | ||
123 | private int AppDomainNameCount; | 123 | private int AppDomainNameCount; |
124 | 124 | ||
125 | /// <summary> | 125 | /// <summary> |
126 | /// Create and prepare a new AppDomain for scripts | 126 | /// Create and prepare a new AppDomain for scripts |
127 | /// </summary> | 127 | /// </summary> |
128 | /// <returns>The new AppDomain</returns> | 128 | /// <returns>The new AppDomain</returns> |
129 | private AppDomain PrepareNewAppDomain() | 129 | private AppDomain PrepareNewAppDomain() |
130 | { | 130 | { |
131 | // Create and prepare a new AppDomain | 131 | // Create and prepare a new AppDomain |
132 | AppDomainNameCount++; | 132 | AppDomainNameCount++; |
133 | // TODO: Currently security match current appdomain | 133 | // TODO: Currently security match current appdomain |
134 | 134 | ||
135 | // Construct and initialize settings for a second AppDomain. | 135 | // Construct and initialize settings for a second AppDomain. |
136 | AppDomainSetup ads = new AppDomainSetup(); | 136 | AppDomainSetup ads = new AppDomainSetup(); |
137 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | 137 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; |
138 | ads.DisallowBindingRedirects = false; | 138 | ads.DisallowBindingRedirects = false; |
139 | ads.DisallowCodeDownload = true; | 139 | ads.DisallowCodeDownload = true; |
140 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) | 140 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) |
141 | ads.ShadowCopyFiles = "true"; // Enabled shadowing | 141 | ads.ShadowCopyFiles = "true"; // Enabled shadowing |
142 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | 142 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; |
143 | 143 | ||
144 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | 144 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); |
145 | Console.WriteLine("Loading: " + | 145 | Console.WriteLine("Loading: " + |
146 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); | 146 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); |
147 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); | 147 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); |
148 | 148 | ||
149 | // Return the new AppDomain | 149 | // Return the new AppDomain |
150 | return AD; | 150 | return AD; |
151 | } | 151 | } |
152 | 152 | ||
153 | /// <summary> | 153 | /// <summary> |
154 | /// Unload appdomains that are full and have only dead scripts | 154 | /// Unload appdomains that are full and have only dead scripts |
155 | /// </summary> | 155 | /// </summary> |
156 | private void UnloadAppDomains() | 156 | private void UnloadAppDomains() |
157 | { | 157 | { |
158 | lock (freeLock) | 158 | lock (freeLock) |
159 | { | 159 | { |
160 | // Go through all | 160 | // Go through all |
161 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | 161 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) |
162 | { | 162 | { |
163 | // Don't process current AppDomain | 163 | // Don't process current AppDomain |
164 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | 164 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) |
165 | { | 165 | { |
166 | // Not current AppDomain | 166 | // Not current AppDomain |
167 | // Is number of unloaded bigger or equal to number of loaded? | 167 | // Is number of unloaded bigger or equal to number of loaded? |
168 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | 168 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) |
169 | { | 169 | { |
170 | Console.WriteLine("Found empty AppDomain, unloading"); | 170 | Console.WriteLine("Found empty AppDomain, unloading"); |
171 | // Remove from internal list | 171 | // Remove from internal list |
172 | appDomains.Remove(ads); | 172 | appDomains.Remove(ads); |
173 | #if DEBUG | 173 | #if DEBUG |
174 | long m = GC.GetTotalMemory(true); | 174 | long m = GC.GetTotalMemory(true); |
175 | #endif | 175 | #endif |
176 | // Unload | 176 | // Unload |
177 | AppDomain.Unload(ads.CurrentAppDomain); | 177 | AppDomain.Unload(ads.CurrentAppDomain); |
178 | #if DEBUG | 178 | #if DEBUG |
179 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + | 179 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + |
180 | " bytes of memory"); | 180 | " bytes of memory"); |
181 | #endif | 181 | #endif |
182 | } | 182 | } |
183 | } | 183 | } |
184 | } // foreach | 184 | } // foreach |
185 | } // lock | 185 | } // lock |
186 | } | 186 | } |
187 | 187 | ||
188 | 188 | ||
189 | public LSL_BaseClass LoadScript(string FileName) | 189 | public IScript LoadScript(string FileName) |
190 | { | 190 | { |
191 | // Find next available AppDomain to put it in | 191 | // Find next available AppDomain to put it in |
192 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | 192 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); |
193 | 193 | ||
194 | Console.WriteLine("Loading into AppDomain: " + FileName); | 194 | Console.WriteLine("Loading into AppDomain: " + FileName); |
195 | LSL_BaseClass mbrt = | 195 | IScript mbrt = |
196 | (LSL_BaseClass) | 196 | (IScript) |
197 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | 197 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); |
198 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); | 198 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); |
199 | FreeAppDomain.ScriptsLoaded++; | 199 | FreeAppDomain.ScriptsLoaded++; |
200 | 200 | ||
201 | return mbrt; | 201 | return mbrt; |
202 | } | 202 | } |
203 | 203 | ||
204 | 204 | ||
205 | /// <summary> | 205 | /// <summary> |
206 | /// Increase "dead script" counter for an AppDomain | 206 | /// Increase "dead script" counter for an AppDomain |
207 | /// </summary> | 207 | /// </summary> |
208 | /// <param name="ad"></param> | 208 | /// <param name="ad"></param> |
209 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] | 209 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] |
210 | public void StopScript(AppDomain ad) | 210 | public void StopScript(AppDomain ad) |
211 | { | 211 | { |
212 | lock (freeLock) | 212 | lock (freeLock) |
213 | { | 213 | { |
214 | Console.WriteLine("Stopping script in AppDomain"); | 214 | Console.WriteLine("Stopping script in AppDomain"); |
215 | // Check if it is current AppDomain | 215 | // Check if it is current AppDomain |
216 | if (currentAD.CurrentAppDomain == ad) | 216 | if (currentAD.CurrentAppDomain == ad) |
217 | { | 217 | { |
218 | // Yes - increase | 218 | // Yes - increase |
219 | currentAD.ScriptsWaitingUnload++; | 219 | currentAD.ScriptsWaitingUnload++; |
220 | return; | 220 | return; |
221 | } | 221 | } |
222 | 222 | ||
223 | // Lopp through all AppDomains | 223 | // Lopp through all AppDomains |
224 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | 224 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) |
225 | { | 225 | { |
226 | if (ads.CurrentAppDomain == ad) | 226 | if (ads.CurrentAppDomain == ad) |
227 | { | 227 | { |
228 | // Found it | 228 | // Found it |
229 | ads.ScriptsWaitingUnload++; | 229 | ads.ScriptsWaitingUnload++; |
230 | break; | 230 | break; |
231 | } | 231 | } |
232 | } // foreach | 232 | } // foreach |
233 | } // lock | 233 | } // lock |
234 | 234 | ||
235 | UnloadAppDomains(); // Outsite lock, has its own GetLock | 235 | UnloadAppDomains(); // Outsite lock, has its own GetLock |
236 | } | 236 | } |
237 | } | 237 | } |
238 | } \ No newline at end of file | 238 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs index db9a535..00ea078 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs | |||
@@ -1,57 +1,57 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | /* Original code: Tedd Hansen */ | 28 | /* Original code: Tedd Hansen */ |
29 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 29 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
30 | { | 30 | { |
31 | public static class Common | 31 | public static class Common |
32 | { | 32 | { |
33 | public static bool debug = true; | 33 | public static bool debug = true; |
34 | public static ScriptEngine mySE; | 34 | public static ScriptEngine mySE; |
35 | 35 | ||
36 | // This class just contains some static log stuff used for debugging. | 36 | // This class just contains some static log stuff used for debugging. |
37 | 37 | ||
38 | //public delegate void SendToDebugEventDelegate(string Message); | 38 | //public delegate void SendToDebugEventDelegate(string Message); |
39 | //public delegate void SendToLogEventDelegate(string Message); | 39 | //public delegate void SendToLogEventDelegate(string Message); |
40 | //static public event SendToDebugEventDelegate SendToDebugEvent; | 40 | //static public event SendToDebugEventDelegate SendToDebugEvent; |
41 | //static public event SendToLogEventDelegate SendToLogEvent; | 41 | //static public event SendToLogEventDelegate SendToLogEvent; |
42 | 42 | ||
43 | public static void SendToDebug(string Message) | 43 | public static void SendToDebug(string Message) |
44 | { | 44 | { |
45 | //if (Debug == true) | 45 | //if (Debug == true) |
46 | mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); | 46 | mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); |
47 | //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); | 47 | //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); |
48 | } | 48 | } |
49 | 49 | ||
50 | public static void SendToLog(string Message) | 50 | public static void SendToLog(string Message) |
51 | { | 51 | { |
52 | //if (Debug == true) | 52 | //if (Debug == true) |
53 | mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); | 53 | mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); |
54 | //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); | 54 | //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); |
55 | } | 55 | } |
56 | } | 56 | } |
57 | } \ No newline at end of file | 57 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index a36691d..a5ad911 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -1,259 +1,259 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | /* Original code: Tedd Hansen */ | 28 | /* Original code: Tedd Hansen */ |
29 | using System; | 29 | using System; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | 36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. |
37 | /// </summary> | 37 | /// </summary> |
38 | [Serializable] | 38 | [Serializable] |
39 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents | 39 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents |
40 | { | 40 | { |
41 | 41 | ||
42 | // | 42 | // |
43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | 43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". |
44 | // This class needs a bit of explaining: | 44 | // This class needs a bit of explaining: |
45 | // | 45 | // |
46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | 46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. |
47 | // | 47 | // |
48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | 48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. |
49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. | 49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. |
50 | // It will then be delivered to the script by EventQueueManager. | 50 | // It will then be delivered to the script by EventQueueManager. |
51 | // | 51 | // |
52 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | 52 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. |
53 | // | 53 | // |
54 | 54 | ||
55 | 55 | ||
56 | private ScriptEngine myScriptEngine; | 56 | private ScriptEngine myScriptEngine; |
57 | //public IScriptHost TEMP_OBJECT_ID; | 57 | //public IScriptHost TEMP_OBJECT_ID; |
58 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) | 58 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) |
59 | { | 59 | { |
60 | myScriptEngine = _ScriptEngine; | 60 | myScriptEngine = _ScriptEngine; |
61 | 61 | ||
62 | // Hook up to events from OpenSim | 62 | // Hook up to events from OpenSim |
63 | // We may not want to do it because someone is controlling us and will deliver events to us | 63 | // We may not want to do it because someone is controlling us and will deliver events to us |
64 | if (performHookUp) | 64 | if (performHookUp) |
65 | { | 65 | { |
66 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); | 66 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); |
67 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | 67 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; |
68 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | 68 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; |
69 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | 69 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; |
70 | // TODO: HOOK ALL EVENTS UP TO SERVER! | 70 | // TODO: HOOK ALL EVENTS UP TO SERVER! |
71 | } | 71 | } |
72 | } | 72 | } |
73 | 73 | ||
74 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 74 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) |
75 | { | 75 | { |
76 | // Add to queue for all scripts in ObjectID object | 76 | // Add to queue for all scripts in ObjectID object |
77 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); | 77 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); |
78 | } | 78 | } |
79 | 79 | ||
80 | public void OnRezScript(uint localID, LLUUID itemID, string script) | 80 | public void OnRezScript(uint localID, LLUUID itemID, string script) |
81 | { | 81 | { |
82 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 82 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + |
83 | script.Length); | 83 | script.Length); |
84 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); | 84 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); |
85 | } | 85 | } |
86 | 86 | ||
87 | public void OnRemoveScript(uint localID, LLUUID itemID) | 87 | public void OnRemoveScript(uint localID, LLUUID itemID) |
88 | { | 88 | { |
89 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); | 89 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); |
90 | myScriptEngine.m_ScriptManager.StopScript( | 90 | myScriptEngine.m_ScriptManager.StopScript( |
91 | localID, | 91 | localID, |
92 | itemID | 92 | itemID |
93 | ); | 93 | ); |
94 | } | 94 | } |
95 | 95 | ||
96 | // TODO: Replace placeholders below | 96 | // TODO: Replace placeholders below |
97 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! | 97 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! |
98 | // These needs to be hooked up to OpenSim during init of this class | 98 | // These needs to be hooked up to OpenSim during init of this class |
99 | // then queued in EventQueueManager. | 99 | // then queued in EventQueueManager. |
100 | // When queued in EventQueueManager they need to be LSL compatible (name and params) | 100 | // When queued in EventQueueManager they need to be LSL compatible (name and params) |
101 | 101 | ||
102 | public void state_exit(uint localID, LLUUID itemID) | 102 | public void state_exit(uint localID, LLUUID itemID) |
103 | { | 103 | { |
104 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); | 104 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); |
105 | } | 105 | } |
106 | 106 | ||
107 | public void touch(uint localID, LLUUID itemID) | 107 | public void touch(uint localID, LLUUID itemID) |
108 | { | 108 | { |
109 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); | 109 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); |
110 | } | 110 | } |
111 | 111 | ||
112 | public void touch_end(uint localID, LLUUID itemID) | 112 | public void touch_end(uint localID, LLUUID itemID) |
113 | { | 113 | { |
114 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); | 114 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); |
115 | } | 115 | } |
116 | 116 | ||
117 | public void collision_start(uint localID, LLUUID itemID) | 117 | public void collision_start(uint localID, LLUUID itemID) |
118 | { | 118 | { |
119 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); | 119 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); |
120 | } | 120 | } |
121 | 121 | ||
122 | public void collision(uint localID, LLUUID itemID) | 122 | public void collision(uint localID, LLUUID itemID) |
123 | { | 123 | { |
124 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); | 124 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); |
125 | } | 125 | } |
126 | 126 | ||
127 | public void collision_end(uint localID, LLUUID itemID) | 127 | public void collision_end(uint localID, LLUUID itemID) |
128 | { | 128 | { |
129 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); | 129 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); |
130 | } | 130 | } |
131 | 131 | ||
132 | public void land_collision_start(uint localID, LLUUID itemID) | 132 | public void land_collision_start(uint localID, LLUUID itemID) |
133 | { | 133 | { |
134 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); | 134 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); |
135 | } | 135 | } |
136 | 136 | ||
137 | public void land_collision(uint localID, LLUUID itemID) | 137 | public void land_collision(uint localID, LLUUID itemID) |
138 | { | 138 | { |
139 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); | 139 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); |
140 | } | 140 | } |
141 | 141 | ||
142 | public void land_collision_end(uint localID, LLUUID itemID) | 142 | public void land_collision_end(uint localID, LLUUID itemID) |
143 | { | 143 | { |
144 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); | 144 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); |
145 | } | 145 | } |
146 | 146 | ||
147 | // Handled by long commands | 147 | // Handled by long commands |
148 | public void timer(uint localID, LLUUID itemID) | 148 | public void timer(uint localID, LLUUID itemID) |
149 | { | 149 | { |
150 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); | 150 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); |
151 | } | 151 | } |
152 | 152 | ||
153 | public void listen(uint localID, LLUUID itemID) | 153 | public void listen(uint localID, LLUUID itemID) |
154 | { | 154 | { |
155 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); | 155 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); |
156 | } | 156 | } |
157 | 157 | ||
158 | public void on_rez(uint localID, LLUUID itemID) | 158 | public void on_rez(uint localID, LLUUID itemID) |
159 | { | 159 | { |
160 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); | 160 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); |
161 | } | 161 | } |
162 | 162 | ||
163 | public void sensor(uint localID, LLUUID itemID) | 163 | public void sensor(uint localID, LLUUID itemID) |
164 | { | 164 | { |
165 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); | 165 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); |
166 | } | 166 | } |
167 | 167 | ||
168 | public void no_sensor(uint localID, LLUUID itemID) | 168 | public void no_sensor(uint localID, LLUUID itemID) |
169 | { | 169 | { |
170 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); | 170 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); |
171 | } | 171 | } |
172 | 172 | ||
173 | public void control(uint localID, LLUUID itemID) | 173 | public void control(uint localID, LLUUID itemID) |
174 | { | 174 | { |
175 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); | 175 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); |
176 | } | 176 | } |
177 | 177 | ||
178 | public void money(uint localID, LLUUID itemID) | 178 | public void money(uint localID, LLUUID itemID) |
179 | { | 179 | { |
180 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); | 180 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); |
181 | } | 181 | } |
182 | 182 | ||
183 | public void email(uint localID, LLUUID itemID) | 183 | public void email(uint localID, LLUUID itemID) |
184 | { | 184 | { |
185 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); | 185 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); |
186 | } | 186 | } |
187 | 187 | ||
188 | public void at_target(uint localID, LLUUID itemID) | 188 | public void at_target(uint localID, LLUUID itemID) |
189 | { | 189 | { |
190 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); | 190 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); |
191 | } | 191 | } |
192 | 192 | ||
193 | public void not_at_target(uint localID, LLUUID itemID) | 193 | public void not_at_target(uint localID, LLUUID itemID) |
194 | { | 194 | { |
195 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); | 195 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); |
196 | } | 196 | } |
197 | 197 | ||
198 | public void at_rot_target(uint localID, LLUUID itemID) | 198 | public void at_rot_target(uint localID, LLUUID itemID) |
199 | { | 199 | { |
200 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); | 200 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); |
201 | } | 201 | } |
202 | 202 | ||
203 | public void not_at_rot_target(uint localID, LLUUID itemID) | 203 | public void not_at_rot_target(uint localID, LLUUID itemID) |
204 | { | 204 | { |
205 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); | 205 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); |
206 | } | 206 | } |
207 | 207 | ||
208 | public void run_time_permissions(uint localID, LLUUID itemID) | 208 | public void run_time_permissions(uint localID, LLUUID itemID) |
209 | { | 209 | { |
210 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); | 210 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); |
211 | } | 211 | } |
212 | 212 | ||
213 | public void changed(uint localID, LLUUID itemID) | 213 | public void changed(uint localID, LLUUID itemID) |
214 | { | 214 | { |
215 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); | 215 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); |
216 | } | 216 | } |
217 | 217 | ||
218 | public void attach(uint localID, LLUUID itemID) | 218 | public void attach(uint localID, LLUUID itemID) |
219 | { | 219 | { |
220 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); | 220 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); |
221 | } | 221 | } |
222 | 222 | ||
223 | public void dataserver(uint localID, LLUUID itemID) | 223 | public void dataserver(uint localID, LLUUID itemID) |
224 | { | 224 | { |
225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); | 225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); |
226 | } | 226 | } |
227 | 227 | ||
228 | public void link_message(uint localID, LLUUID itemID) | 228 | public void link_message(uint localID, LLUUID itemID) |
229 | { | 229 | { |
230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); | 230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); |
231 | } | 231 | } |
232 | 232 | ||
233 | public void moving_start(uint localID, LLUUID itemID) | 233 | public void moving_start(uint localID, LLUUID itemID) |
234 | { | 234 | { |
235 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); | 235 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); |
236 | } | 236 | } |
237 | 237 | ||
238 | public void moving_end(uint localID, LLUUID itemID) | 238 | public void moving_end(uint localID, LLUUID itemID) |
239 | { | 239 | { |
240 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); | 240 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); |
241 | } | 241 | } |
242 | 242 | ||
243 | public void object_rez(uint localID, LLUUID itemID) | 243 | public void object_rez(uint localID, LLUUID itemID) |
244 | { | 244 | { |
245 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); | 245 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); |
246 | } | 246 | } |
247 | 247 | ||
248 | public void remote_data(uint localID, LLUUID itemID) | 248 | public void remote_data(uint localID, LLUUID itemID) |
249 | { | 249 | { |
250 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); | 250 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); |
251 | } | 251 | } |
252 | 252 | ||
253 | // Handled by long commands | 253 | // Handled by long commands |
254 | public void http_response(uint localID, LLUUID itemID) | 254 | public void http_response(uint localID, LLUUID itemID) |
255 | { | 255 | { |
256 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); | 256 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); |
257 | } | 257 | } |
258 | } | 258 | } |
259 | } \ No newline at end of file | 259 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index e7cb489..62194df 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -1,364 +1,363 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | /* Original code: Tedd Hansen */ | 28 | /* Original code: Tedd Hansen */ |
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Environment.Scenes.Scripting; | 35 | using OpenSim.Region.Environment.Scenes.Scripting; |
36 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | 36 | |
37 | 37 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |
38 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 38 | { |
39 | { | 39 | /// <summary> |
40 | /// <summary> | 40 | /// EventQueueManager handles event queues |
41 | /// EventQueueManager handles event queues | 41 | /// Events are queued and executed in separate thread |
42 | /// Events are queued and executed in separate thread | 42 | /// </summary> |
43 | /// </summary> | 43 | [Serializable] |
44 | [Serializable] | 44 | public class EventQueueManager |
45 | internal class EventQueueManager | 45 | { |
46 | { | 46 | |
47 | 47 | // | |
48 | // | 48 | // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine". |
49 | // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine". | 49 | // |
50 | // | 50 | // Class purpose is to queue and execute functions that are received by "EventManager": |
51 | // Class purpose is to queue and execute functions that are received by "EventManager": | 51 | // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution. |
52 | // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution. | 52 | // - allowing us to prioritize and control execution of script functions. |
53 | // - allowing us to prioritize and control execution of script functions. | 53 | // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety. |
54 | // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety. | 54 | // |
55 | // | 55 | // 1. Hold an execution queue for scripts |
56 | // 1. Hold an execution queue for scripts | 56 | // 2. Use threads to process queue, each thread executes one script function on each pass. |
57 | // 2. Use threads to process queue, each thread executes one script function on each pass. | 57 | // 3. Catch any script error and process it |
58 | // 3. Catch any script error and process it | 58 | // |
59 | // | 59 | // |
60 | // | 60 | // Notes: |
61 | // Notes: | 61 | // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts. |
62 | // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts. | 62 | // Not noticeable unless server is under high load. |
63 | // Not noticeable unless server is under high load. | 63 | // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet, |
64 | // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet, | 64 | // increase number of threads to allow more concurrent script executions in OpenSim. |
65 | // increase number of threads to allow more concurrent script executions in OpenSim. | 65 | // |
66 | // | 66 | |
67 | 67 | ||
68 | 68 | /// <summary> | |
69 | /// <summary> | 69 | /// List of threads processing event queue |
70 | /// List of threads processing event queue | 70 | /// </summary> |
71 | /// </summary> | 71 | private List<Thread> eventQueueThreads = new List<Thread>(); |
72 | private List<Thread> eventQueueThreads = new List<Thread>(); | 72 | |
73 | 73 | private object queueLock = new object(); // Mutex lock object | |
74 | private object queueLock = new object(); // Mutex lock object | 74 | |
75 | 75 | /// <summary> | |
76 | /// <summary> | 76 | /// How many ms to sleep if queue is empty |
77 | /// How many ms to sleep if queue is empty | 77 | /// </summary> |
78 | /// </summary> | 78 | private int nothingToDoSleepms = 50; |
79 | private int nothingToDoSleepms = 50; | 79 | |
80 | 80 | /// <summary> | |
81 | /// <summary> | 81 | /// How many threads to process queue with |
82 | /// How many threads to process queue with | 82 | /// </summary> |
83 | /// </summary> | 83 | private int numberOfThreads = 2; |
84 | private int numberOfThreads = 2; | 84 | |
85 | 85 | /// <summary> | |
86 | /// <summary> | 86 | /// Queue containing events waiting to be executed |
87 | /// Queue containing events waiting to be executed | 87 | /// </summary> |
88 | /// </summary> | 88 | private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); |
89 | private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); | 89 | |
90 | 90 | /// <summary> | |
91 | /// <summary> | 91 | /// Queue item structure |
92 | /// Queue item structure | 92 | /// </summary> |
93 | /// </summary> | 93 | private struct QueueItemStruct |
94 | private struct QueueItemStruct | 94 | { |
95 | { | 95 | public uint localID; |
96 | public uint localID; | 96 | public LLUUID itemID; |
97 | public LLUUID itemID; | 97 | public string functionName; |
98 | public string functionName; | 98 | public object[] param; |
99 | public object[] param; | 99 | } |
100 | } | 100 | |
101 | 101 | /// <summary> | |
102 | /// <summary> | 102 | /// List of localID locks for mutex processing of script events |
103 | /// List of localID locks for mutex processing of script events | 103 | /// </summary> |
104 | /// </summary> | 104 | private List<uint> objectLocks = new List<uint>(); |
105 | private List<uint> objectLocks = new List<uint>(); | 105 | |
106 | 106 | private object tryLockLock = new object(); // Mutex lock object | |
107 | private object tryLockLock = new object(); // Mutex lock object | 107 | |
108 | 108 | private ScriptEngine m_ScriptEngine; | |
109 | private ScriptEngine m_ScriptEngine; | 109 | |
110 | 110 | public EventQueueManager(ScriptEngine _ScriptEngine) | |
111 | public EventQueueManager(ScriptEngine _ScriptEngine) | 111 | { |
112 | { | 112 | m_ScriptEngine = _ScriptEngine; |
113 | m_ScriptEngine = _ScriptEngine; | 113 | |
114 | 114 | // | |
115 | // | 115 | // Start event queue processing threads (worker threads) |
116 | // Start event queue processing threads (worker threads) | 116 | // |
117 | // | 117 | for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) |
118 | for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) | 118 | { |
119 | { | 119 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); |
120 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); | 120 | eventQueueThreads.Add(EventQueueThread); |
121 | eventQueueThreads.Add(EventQueueThread); | 121 | EventQueueThread.IsBackground = true; |
122 | EventQueueThread.IsBackground = true; | 122 | EventQueueThread.Priority = ThreadPriority.BelowNormal; |
123 | EventQueueThread.Priority = ThreadPriority.BelowNormal; | 123 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
124 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 124 | EventQueueThread.Start(); |
125 | EventQueueThread.Start(); | 125 | } |
126 | } | 126 | } |
127 | } | 127 | |
128 | 128 | ~EventQueueManager() | |
129 | ~EventQueueManager() | 129 | { |
130 | { | 130 | // Kill worker threads |
131 | // Kill worker threads | 131 | foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads)) |
132 | foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads)) | 132 | { |
133 | { | 133 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) |
134 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | 134 | { |
135 | { | 135 | try |
136 | try | 136 | { |
137 | { | 137 | EventQueueThread.Abort(); |
138 | EventQueueThread.Abort(); | 138 | EventQueueThread.Join(); |
139 | EventQueueThread.Join(); | 139 | } |
140 | } | 140 | catch (Exception) |
141 | catch (Exception) | 141 | { |
142 | { | 142 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); |
143 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); | 143 | } |
144 | } | 144 | } |
145 | } | 145 | } |
146 | } | 146 | eventQueueThreads.Clear(); |
147 | eventQueueThreads.Clear(); | 147 | // Todo: Clean up our queues |
148 | // Todo: Clean up our queues | 148 | eventQueue.Clear(); |
149 | eventQueue.Clear(); | 149 | } |
150 | } | 150 | |
151 | 151 | /// <summary> | |
152 | /// <summary> | 152 | /// Queue processing thread loop |
153 | /// Queue processing thread loop | 153 | /// </summary> |
154 | /// </summary> | 154 | private void EventQueueThreadLoop() |
155 | private void EventQueueThreadLoop() | 155 | { |
156 | { | 156 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); |
157 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); | 157 | try |
158 | try | 158 | { |
159 | { | 159 | QueueItemStruct BlankQIS = new QueueItemStruct(); |
160 | QueueItemStruct BlankQIS = new QueueItemStruct(); | 160 | while (true) |
161 | while (true) | 161 | { |
162 | { | 162 | try |
163 | try | 163 | { |
164 | { | 164 | QueueItemStruct QIS = BlankQIS; |
165 | QueueItemStruct QIS = BlankQIS; | 165 | bool GotItem = false; |
166 | bool GotItem = false; | 166 | |
167 | 167 | if (eventQueue.Count == 0) | |
168 | if (eventQueue.Count == 0) | 168 | { |
169 | { | 169 | // Nothing to do? Sleep a bit waiting for something to do |
170 | // Nothing to do? Sleep a bit waiting for something to do | 170 | Thread.Sleep(nothingToDoSleepms); |
171 | Thread.Sleep(nothingToDoSleepms); | 171 | } |
172 | } | 172 | else |
173 | else | 173 | { |
174 | { | 174 | // Something in queue, process |
175 | // Something in queue, process | 175 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); |
176 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); | 176 | |
177 | 177 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | |
178 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | 178 | lock (queueLock) |
179 | lock (queueLock) | 179 | { |
180 | { | 180 | GotItem = false; |
181 | GotItem = false; | 181 | for (int qc = 0; qc < eventQueue.Count; qc++) |
182 | for (int qc = 0; qc < eventQueue.Count; qc++) | 182 | { |
183 | { | 183 | // Get queue item |
184 | // Get queue item | 184 | QIS = eventQueue.Dequeue(); |
185 | QIS = eventQueue.Dequeue(); | 185 | |
186 | 186 | // Check if object is being processed by someone else | |
187 | // Check if object is being processed by someone else | 187 | if (TryLock(QIS.localID) == false) |
188 | if (TryLock(QIS.localID) == false) | 188 | { |
189 | { | 189 | // Object is already being processed, requeue it |
190 | // Object is already being processed, requeue it | 190 | eventQueue.Enqueue(QIS); |
191 | eventQueue.Enqueue(QIS); | 191 | } |
192 | } | 192 | else |
193 | else | 193 | { |
194 | { | 194 | // We have lock on an object and can process it |
195 | // We have lock on an object and can process it | 195 | GotItem = true; |
196 | GotItem = true; | 196 | break; |
197 | break; | 197 | } |
198 | } | 198 | } // go through queue |
199 | } // go through queue | 199 | } // lock |
200 | } // lock | 200 | |
201 | 201 | if (GotItem == true) | |
202 | if (GotItem == true) | 202 | { |
203 | { | 203 | // Execute function |
204 | // Execute function | 204 | try |
205 | try | 205 | { |
206 | { | 206 | #if DEBUG |
207 | #if DEBUG | 207 | m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n" |
208 | m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n" | 208 | + "QIS.localID: " + QIS.localID |
209 | + "QIS.localID: " + QIS.localID | 209 | + ", QIS.itemID: " + QIS.itemID |
210 | + ", QIS.itemID: " + QIS.itemID | 210 | + ", QIS.functionName: " + QIS.functionName); |
211 | + ", QIS.functionName: " + QIS.functionName); | 211 | #endif |
212 | #endif | 212 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, |
213 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, | 213 | QIS.functionName, QIS.param); |
214 | QIS.functionName, QIS.param); | 214 | } |
215 | } | 215 | catch (Exception e) |
216 | catch (Exception e) | 216 | { |
217 | { | 217 | // DISPLAY ERROR INWORLD |
218 | // DISPLAY ERROR INWORLD | 218 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; |
219 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; | 219 | //if (e.InnerException != null) |
220 | //if (e.InnerException != null) | 220 | //{ |
221 | //{ | 221 | // Send inner exception |
222 | // Send inner exception | 222 | text += e.InnerException.Message.ToString(); |
223 | text += e.InnerException.Message.ToString(); | 223 | //} |
224 | //} | 224 | //else |
225 | //else | 225 | //{ |
226 | //{ | 226 | text += "\r\n"; |
227 | text += "\r\n"; | 227 | // Send normal |
228 | // Send normal | 228 | text += e.Message.ToString(); |
229 | text += e.Message.ToString(); | 229 | //} |
230 | //} | 230 | try |
231 | try | 231 | { |
232 | { | 232 | if (text.Length > 1500) |
233 | if (text.Length > 1500) | 233 | text = text.Substring(0, 1500); |
234 | text = text.Substring(0, 1500); | 234 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); |
235 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | 235 | //if (m_host != null) |
236 | //if (m_host != null) | 236 | //{ |
237 | //{ | 237 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, |
238 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, | 238 | m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
239 | m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 239 | } |
240 | } | 240 | catch |
241 | catch | 241 | { |
242 | { | 242 | //} |
243 | //} | 243 | //else |
244 | //else | 244 | //{ |
245 | //{ | 245 | // T oconsole |
246 | // T oconsole | 246 | m_ScriptEngine.Log.Error("ScriptEngine", |
247 | m_ScriptEngine.Log.Error("ScriptEngine", | 247 | "Unable to send text in-world:\r\n" + text); |
248 | "Unable to send text in-world:\r\n" + text); | 248 | } |
249 | } | 249 | } |
250 | } | 250 | finally |
251 | finally | 251 | { |
252 | { | 252 | ReleaseLock(QIS.localID); |
253 | ReleaseLock(QIS.localID); | 253 | } |
254 | } | 254 | } |
255 | } | 255 | } // Something in queue |
256 | } // Something in queue | 256 | } |
257 | } | 257 | catch (ThreadAbortException tae) |
258 | catch (ThreadAbortException tae) | 258 | { |
259 | { | 259 | throw tae; |
260 | throw tae; | 260 | } |
261 | } | 261 | catch (Exception e) |
262 | catch (Exception e) | 262 | { |
263 | { | 263 | m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString()); |
264 | m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString()); | 264 | } |
265 | } | 265 | } // while |
266 | } // while | 266 | } // try |
267 | } // try | 267 | catch (ThreadAbortException) |
268 | catch (ThreadAbortException) | 268 | { |
269 | { | 269 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); |
270 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); | 270 | } |
271 | } | 271 | } |
272 | } | 272 | |
273 | 273 | /// <summary> | |
274 | /// <summary> | 274 | /// Try to get a mutex lock on localID |
275 | /// Try to get a mutex lock on localID | 275 | /// </summary> |
276 | /// </summary> | 276 | /// <param name="localID"></param> |
277 | /// <param name="localID"></param> | 277 | /// <returns></returns> |
278 | /// <returns></returns> | 278 | private bool TryLock(uint localID) |
279 | private bool TryLock(uint localID) | 279 | { |
280 | { | 280 | lock (tryLockLock) |
281 | lock (tryLockLock) | 281 | { |
282 | { | 282 | if (objectLocks.Contains(localID) == true) |
283 | if (objectLocks.Contains(localID) == true) | 283 | { |
284 | { | 284 | return false; |
285 | return false; | 285 | } |
286 | } | 286 | else |
287 | else | 287 | { |
288 | { | 288 | objectLocks.Add(localID); |
289 | objectLocks.Add(localID); | 289 | return true; |
290 | return true; | 290 | } |
291 | } | 291 | } |
292 | } | 292 | } |
293 | } | 293 | |
294 | 294 | /// <summary> | |
295 | /// <summary> | 295 | /// Release mutex lock on localID |
296 | /// Release mutex lock on localID | 296 | /// </summary> |
297 | /// </summary> | 297 | /// <param name="localID"></param> |
298 | /// <param name="localID"></param> | 298 | private void ReleaseLock(uint localID) |
299 | private void ReleaseLock(uint localID) | 299 | { |
300 | { | 300 | lock (tryLockLock) |
301 | lock (tryLockLock) | 301 | { |
302 | { | 302 | if (objectLocks.Contains(localID) == true) |
303 | if (objectLocks.Contains(localID) == true) | 303 | { |
304 | { | 304 | objectLocks.Remove(localID); |
305 | objectLocks.Remove(localID); | 305 | } |
306 | } | 306 | } |
307 | } | 307 | } |
308 | } | 308 | |
309 | 309 | ||
310 | 310 | /// <summary> | |
311 | /// <summary> | 311 | /// Add event to event execution queue |
312 | /// Add event to event execution queue | 312 | /// </summary> |
313 | /// </summary> | 313 | /// <param name="localID"></param> |
314 | /// <param name="localID"></param> | 314 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> |
315 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | 315 | /// <param name="param">Array of parameters to match event mask</param> |
316 | /// <param name="param">Array of parameters to match event mask</param> | 316 | public void AddToObjectQueue(uint localID, string FunctionName, params object[] param) |
317 | public void AddToObjectQueue(uint localID, string FunctionName, params object[] param) | 317 | { |
318 | { | 318 | // Determine all scripts in Object and add to their queue |
319 | // Determine all scripts in Object and add to their queue | 319 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); |
320 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); | 320 | |
321 | 321 | ||
322 | 322 | // Do we have any scripts in this object at all? If not, return | |
323 | // Do we have any scripts in this object at all? If not, return | 323 | if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) |
324 | if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) | 324 | { |
325 | { | 325 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); |
326 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); | 326 | return; |
327 | return; | 327 | } |
328 | } | 328 | |
329 | 329 | Dictionary<LLUUID, IScript>.KeyCollection scriptKeys = | |
330 | Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = | 330 | m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); |
331 | m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); | 331 | |
332 | 332 | foreach (LLUUID itemID in scriptKeys) | |
333 | foreach (LLUUID itemID in scriptKeys) | 333 | { |
334 | { | 334 | // Add to each script in that object |
335 | // Add to each script in that object | 335 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? |
336 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? | 336 | AddToScriptQueue(localID, itemID, FunctionName, param); |
337 | AddToScriptQueue(localID, itemID, FunctionName, param); | 337 | } |
338 | } | 338 | } |
339 | } | 339 | |
340 | 340 | /// <summary> | |
341 | /// <summary> | 341 | /// Add event to event execution queue |
342 | /// Add event to event execution queue | 342 | /// </summary> |
343 | /// </summary> | 343 | /// <param name="localID"></param> |
344 | /// <param name="localID"></param> | 344 | /// <param name="itemID"></param> |
345 | /// <param name="itemID"></param> | 345 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> |
346 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | 346 | /// <param name="param">Array of parameters to match event mask</param> |
347 | /// <param name="param">Array of parameters to match event mask</param> | 347 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param) |
348 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param) | 348 | { |
349 | { | 349 | lock (queueLock) |
350 | lock (queueLock) | 350 | { |
351 | { | 351 | // Create a structure and add data |
352 | // Create a structure and add data | 352 | QueueItemStruct QIS = new QueueItemStruct(); |
353 | QueueItemStruct QIS = new QueueItemStruct(); | 353 | QIS.localID = localID; |
354 | QIS.localID = localID; | 354 | QIS.itemID = itemID; |
355 | QIS.itemID = itemID; | 355 | QIS.functionName = FunctionName; |
356 | QIS.functionName = FunctionName; | 356 | QIS.param = param; |
357 | QIS.param = param; | 357 | |
358 | 358 | // Add it to queue | |
359 | // Add it to queue | 359 | eventQueue.Enqueue(QIS); |
360 | eventQueue.Enqueue(QIS); | 360 | } |
361 | } | 361 | } |
362 | } | 362 | } |
363 | } | ||
364 | } \ No newline at end of file | 363 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs index 1e4dc99..94241eb 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs | |||
@@ -1,295 +1,295 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
34 | using OpenSim.Region.Environment.Modules; | 34 | using OpenSim.Region.Environment.Modules; |
35 | 35 | ||
36 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. | 39 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. |
40 | /// </summary> | 40 | /// </summary> |
41 | internal class LSLLongCmdHandler | 41 | public class LSLLongCmdHandler |
42 | { | 42 | { |
43 | private Thread cmdHandlerThread; | 43 | private Thread cmdHandlerThread; |
44 | private int cmdHandlerThreadCycleSleepms = 100; | 44 | private int cmdHandlerThreadCycleSleepms = 100; |
45 | 45 | ||
46 | private ScriptEngine m_ScriptEngine; | 46 | private ScriptEngine m_ScriptEngine; |
47 | 47 | ||
48 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) | 48 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) |
49 | { | 49 | { |
50 | m_ScriptEngine = _ScriptEngine; | 50 | m_ScriptEngine = _ScriptEngine; |
51 | 51 | ||
52 | // Start the thread that will be doing the work | 52 | // Start the thread that will be doing the work |
53 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); | 53 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); |
54 | cmdHandlerThread.Name = "CmdHandlerThread"; | 54 | cmdHandlerThread.Name = "CmdHandlerThread"; |
55 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | 55 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; |
56 | cmdHandlerThread.IsBackground = true; | 56 | cmdHandlerThread.IsBackground = true; |
57 | cmdHandlerThread.Start(); | 57 | cmdHandlerThread.Start(); |
58 | } | 58 | } |
59 | 59 | ||
60 | ~LSLLongCmdHandler() | 60 | ~LSLLongCmdHandler() |
61 | { | 61 | { |
62 | // Shut down thread | 62 | // Shut down thread |
63 | try | 63 | try |
64 | { | 64 | { |
65 | if (cmdHandlerThread != null) | 65 | if (cmdHandlerThread != null) |
66 | { | 66 | { |
67 | if (cmdHandlerThread.IsAlive == true) | 67 | if (cmdHandlerThread.IsAlive == true) |
68 | { | 68 | { |
69 | cmdHandlerThread.Abort(); | 69 | cmdHandlerThread.Abort(); |
70 | cmdHandlerThread.Join(); | 70 | cmdHandlerThread.Join(); |
71 | } | 71 | } |
72 | } | 72 | } |
73 | } | 73 | } |
74 | catch | 74 | catch |
75 | { | 75 | { |
76 | } | 76 | } |
77 | } | 77 | } |
78 | 78 | ||
79 | private void CmdHandlerThreadLoop() | 79 | private void CmdHandlerThreadLoop() |
80 | { | 80 | { |
81 | while (true) | 81 | while (true) |
82 | { | 82 | { |
83 | // Check timers | 83 | // Check timers |
84 | CheckTimerEvents(); | 84 | CheckTimerEvents(); |
85 | Thread.Sleep(25); | 85 | Thread.Sleep(25); |
86 | // Check HttpRequests | 86 | // Check HttpRequests |
87 | CheckHttpRequests(); | 87 | CheckHttpRequests(); |
88 | Thread.Sleep(25); | 88 | Thread.Sleep(25); |
89 | // Check XMLRPCRequests | 89 | // Check XMLRPCRequests |
90 | CheckXMLRPCRequests(); | 90 | CheckXMLRPCRequests(); |
91 | Thread.Sleep(25); | 91 | Thread.Sleep(25); |
92 | // Check Listeners | 92 | // Check Listeners |
93 | CheckListeners(); | 93 | CheckListeners(); |
94 | Thread.Sleep(25); | 94 | Thread.Sleep(25); |
95 | 95 | ||
96 | // Sleep before next cycle | 96 | // Sleep before next cycle |
97 | //Thread.Sleep(cmdHandlerThreadCycleSleepms); | 97 | //Thread.Sleep(cmdHandlerThreadCycleSleepms); |
98 | } | 98 | } |
99 | } | 99 | } |
100 | 100 | ||
101 | /// <summary> | 101 | /// <summary> |
102 | /// Remove a specific script (and all its pending commands) | 102 | /// Remove a specific script (and all its pending commands) |
103 | /// </summary> | 103 | /// </summary> |
104 | /// <param name="m_localID"></param> | 104 | /// <param name="m_localID"></param> |
105 | /// <param name="m_itemID"></param> | 105 | /// <param name="m_itemID"></param> |
106 | public void RemoveScript(uint localID, LLUUID itemID) | 106 | public void RemoveScript(uint localID, LLUUID itemID) |
107 | { | 107 | { |
108 | // Remove a specific script | 108 | // Remove a specific script |
109 | 109 | ||
110 | // Remove from: Timers | 110 | // Remove from: Timers |
111 | UnSetTimerEvents(localID, itemID); | 111 | UnSetTimerEvents(localID, itemID); |
112 | // Remove from: HttpRequest | 112 | // Remove from: HttpRequest |
113 | IHttpRequests iHttpReq = | 113 | IHttpRequests iHttpReq = |
114 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | 114 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); |
115 | iHttpReq.StopHttpRequest(localID, itemID); | 115 | iHttpReq.StopHttpRequest(localID, itemID); |
116 | } | 116 | } |
117 | 117 | ||
118 | #region TIMER | 118 | #region TIMER |
119 | 119 | ||
120 | // | 120 | // |
121 | // TIMER | 121 | // TIMER |
122 | // | 122 | // |
123 | private class TimerClass | 123 | private class TimerClass |
124 | { | 124 | { |
125 | public uint localID; | 125 | public uint localID; |
126 | public LLUUID itemID; | 126 | public LLUUID itemID; |
127 | public double interval; | 127 | public double interval; |
128 | public DateTime next; | 128 | public DateTime next; |
129 | } | 129 | } |
130 | 130 | ||
131 | private List<TimerClass> Timers = new List<TimerClass>(); | 131 | private List<TimerClass> Timers = new List<TimerClass>(); |
132 | private object TimerListLock = new object(); | 132 | private object TimerListLock = new object(); |
133 | 133 | ||
134 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) | 134 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) |
135 | { | 135 | { |
136 | Console.WriteLine("SetTimerEvent"); | 136 | Console.WriteLine("SetTimerEvent"); |
137 | 137 | ||
138 | // Always remove first, in case this is a re-set | 138 | // Always remove first, in case this is a re-set |
139 | UnSetTimerEvents(m_localID, m_itemID); | 139 | UnSetTimerEvents(m_localID, m_itemID); |
140 | if (sec == 0) // Disabling timer | 140 | if (sec == 0) // Disabling timer |
141 | return; | 141 | return; |
142 | 142 | ||
143 | // Add to timer | 143 | // Add to timer |
144 | TimerClass ts = new TimerClass(); | 144 | TimerClass ts = new TimerClass(); |
145 | ts.localID = m_localID; | 145 | ts.localID = m_localID; |
146 | ts.itemID = m_itemID; | 146 | ts.itemID = m_itemID; |
147 | ts.interval = sec; | 147 | ts.interval = sec; |
148 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 148 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
149 | lock (TimerListLock) | 149 | lock (TimerListLock) |
150 | { | 150 | { |
151 | Timers.Add(ts); | 151 | Timers.Add(ts); |
152 | } | 152 | } |
153 | } | 153 | } |
154 | 154 | ||
155 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) | 155 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) |
156 | { | 156 | { |
157 | // Remove from timer | 157 | // Remove from timer |
158 | lock (TimerListLock) | 158 | lock (TimerListLock) |
159 | { | 159 | { |
160 | List<TimerClass> NewTimers = new List<TimerClass>(); | 160 | List<TimerClass> NewTimers = new List<TimerClass>(); |
161 | foreach (TimerClass ts in Timers) | 161 | foreach (TimerClass ts in Timers) |
162 | { | 162 | { |
163 | if (ts.localID != m_localID && ts.itemID != m_itemID) | 163 | if (ts.localID != m_localID && ts.itemID != m_itemID) |
164 | { | 164 | { |
165 | NewTimers.Add(ts); | 165 | NewTimers.Add(ts); |
166 | } | 166 | } |
167 | } | 167 | } |
168 | Timers.Clear(); | 168 | Timers.Clear(); |
169 | Timers = NewTimers; | 169 | Timers = NewTimers; |
170 | } | 170 | } |
171 | } | 171 | } |
172 | 172 | ||
173 | public void CheckTimerEvents() | 173 | public void CheckTimerEvents() |
174 | { | 174 | { |
175 | // Nothing to do here? | 175 | // Nothing to do here? |
176 | if (Timers.Count == 0) | 176 | if (Timers.Count == 0) |
177 | return; | 177 | return; |
178 | 178 | ||
179 | lock (TimerListLock) | 179 | lock (TimerListLock) |
180 | { | 180 | { |
181 | // Go through all timers | 181 | // Go through all timers |
182 | foreach (TimerClass ts in Timers) | 182 | foreach (TimerClass ts in Timers) |
183 | { | 183 | { |
184 | // Time has passed? | 184 | // Time has passed? |
185 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | 185 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) |
186 | { | 186 | { |
187 | // Add it to queue | 187 | // Add it to queue |
188 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", | 188 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", |
189 | new object[] {}); | 189 | new object[] {}); |
190 | // set next interval | 190 | // set next interval |
191 | 191 | ||
192 | 192 | ||
193 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 193 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
194 | } | 194 | } |
195 | } | 195 | } |
196 | } // lock | 196 | } // lock |
197 | } | 197 | } |
198 | 198 | ||
199 | #endregion | 199 | #endregion |
200 | 200 | ||
201 | #region HTTP REQUEST | 201 | #region HTTP REQUEST |
202 | 202 | ||
203 | public void CheckHttpRequests() | 203 | public void CheckHttpRequests() |
204 | { | 204 | { |
205 | if (m_ScriptEngine.World == null) | 205 | if (m_ScriptEngine.World == null) |
206 | return; | 206 | return; |
207 | 207 | ||
208 | IHttpRequests iHttpReq = | 208 | IHttpRequests iHttpReq = |
209 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | 209 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); |
210 | 210 | ||
211 | HttpRequestClass httpInfo = null; | 211 | HttpRequestClass httpInfo = null; |
212 | 212 | ||
213 | if (iHttpReq != null) | 213 | if (iHttpReq != null) |
214 | httpInfo = iHttpReq.GetNextCompletedRequest(); | 214 | httpInfo = iHttpReq.GetNextCompletedRequest(); |
215 | 215 | ||
216 | while (httpInfo != null) | 216 | while (httpInfo != null) |
217 | { | 217 | { |
218 | //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status); | 218 | //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status); |
219 | 219 | ||
220 | // Deliver data to prim's remote_data handler | 220 | // Deliver data to prim's remote_data handler |
221 | // | 221 | // |
222 | // TODO: Returning null for metadata, since the lsl function | 222 | // TODO: Returning null for metadata, since the lsl function |
223 | // only returns the byte for HTTP_BODY_TRUNCATED, which is not | 223 | // only returns the byte for HTTP_BODY_TRUNCATED, which is not |
224 | // implemented here yet anyway. Should be fixed if/when maxsize | 224 | // implemented here yet anyway. Should be fixed if/when maxsize |
225 | // is supported | 225 | // is supported |
226 | 226 | ||
227 | object[] resobj = new object[] | 227 | object[] resobj = new object[] |
228 | { | 228 | { |
229 | httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body | 229 | httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body |
230 | }; | 230 | }; |
231 | 231 | ||
232 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 232 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
233 | httpInfo.localID, httpInfo.itemID, "http_response", resobj | 233 | httpInfo.localID, httpInfo.itemID, "http_response", resobj |
234 | ); | 234 | ); |
235 | 235 | ||
236 | httpInfo.Stop(); | 236 | httpInfo.Stop(); |
237 | httpInfo = null; | 237 | httpInfo = null; |
238 | 238 | ||
239 | httpInfo = iHttpReq.GetNextCompletedRequest(); | 239 | httpInfo = iHttpReq.GetNextCompletedRequest(); |
240 | } | 240 | } |
241 | } | 241 | } |
242 | 242 | ||
243 | #endregion | 243 | #endregion |
244 | 244 | ||
245 | public void CheckXMLRPCRequests() | 245 | public void CheckXMLRPCRequests() |
246 | { | 246 | { |
247 | if (m_ScriptEngine.World == null) | 247 | if (m_ScriptEngine.World == null) |
248 | return; | 248 | return; |
249 | 249 | ||
250 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 250 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
251 | 251 | ||
252 | if (xmlrpc != null) | 252 | if (xmlrpc != null) |
253 | { | 253 | { |
254 | while (xmlrpc.hasRequests()) | 254 | while (xmlrpc.hasRequests()) |
255 | { | 255 | { |
256 | RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); | 256 | RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); |
257 | //Console.WriteLine("PICKED REQUEST"); | 257 | //Console.WriteLine("PICKED REQUEST"); |
258 | 258 | ||
259 | //Deliver data to prim's remote_data handler | 259 | //Deliver data to prim's remote_data handler |
260 | object[] resobj = new object[] | 260 | object[] resobj = new object[] |
261 | { | 261 | { |
262 | 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", | 262 | 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", |
263 | rInfo.GetIntValue(), | 263 | rInfo.GetIntValue(), |
264 | rInfo.GetStrVal() | 264 | rInfo.GetStrVal() |
265 | }; | 265 | }; |
266 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 266 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
267 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj | 267 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj |
268 | ); | 268 | ); |
269 | } | 269 | } |
270 | } | 270 | } |
271 | } | 271 | } |
272 | 272 | ||
273 | public void CheckListeners() | 273 | public void CheckListeners() |
274 | { | 274 | { |
275 | if (m_ScriptEngine.World == null) | 275 | if (m_ScriptEngine.World == null) |
276 | return; | 276 | return; |
277 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 277 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
278 | 278 | ||
279 | while (comms.HasMessages()) | 279 | while (comms.HasMessages()) |
280 | { | 280 | { |
281 | ListenerInfo lInfo = comms.GetNextMessage(); | 281 | ListenerInfo lInfo = comms.GetNextMessage(); |
282 | 282 | ||
283 | //Deliver data to prim's listen handler | 283 | //Deliver data to prim's listen handler |
284 | object[] resobj = new object[] | 284 | object[] resobj = new object[] |
285 | { | 285 | { |
286 | lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() | 286 | lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() |
287 | }; | 287 | }; |
288 | 288 | ||
289 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 289 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
290 | lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj | 290 | lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj |
291 | ); | 291 | ); |
292 | } | 292 | } |
293 | } | 293 | } |
294 | } | 294 | } |
295 | } \ No newline at end of file | 295 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs new file mode 100644 index 0000000..9637252 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using Nini.Config; | ||
31 | using OpenSim.Framework.Console; | ||
32 | using OpenSim.Region.Environment.Interfaces; | ||
33 | using OpenSim.Region.Environment.Scenes; | ||
34 | using OpenSim.Region.ScriptEngine.Common; | ||
35 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
36 | |||
37 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// This is the root object for ScriptEngine. Objects access each other trough this class. | ||
41 | /// </summary> | ||
42 | /// | ||
43 | [Serializable] | ||
44 | public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine | ||
45 | { | ||
46 | public Scene World; | ||
47 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim | ||
48 | public EventQueueManager m_EventQueueManager; // Executes events | ||
49 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts | ||
50 | public AppDomainManager m_AppDomainManager; | ||
51 | public LSLLongCmdHandler m_LSLLongCmdHandler; | ||
52 | |||
53 | public ScriptManager GetScriptManager() | ||
54 | { | ||
55 | return _GetScriptManager(); | ||
56 | } | ||
57 | public abstract ScriptManager _GetScriptManager(); | ||
58 | |||
59 | private LogBase m_log; | ||
60 | |||
61 | public ScriptEngine() | ||
62 | { | ||
63 | //Common.SendToDebug("ScriptEngine Object Initialized"); | ||
64 | Common.mySE = this; | ||
65 | } | ||
66 | |||
67 | public LogBase Log | ||
68 | { | ||
69 | get { return m_log; } | ||
70 | } | ||
71 | |||
72 | public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) | ||
73 | { | ||
74 | World = Sceneworld; | ||
75 | m_log = logger; | ||
76 | |||
77 | Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); | ||
78 | |||
79 | //m_logger.Status("ScriptEngine", "InitializeEngine"); | ||
80 | |||
81 | // Create all objects we'll be using | ||
82 | m_EventQueueManager = new EventQueueManager(this); | ||
83 | m_EventManager = new EventManager(this, HookUpToServer); | ||
84 | m_ScriptManager = newScriptManager; | ||
85 | //m_ScriptManager = new ScriptManager(this); | ||
86 | m_AppDomainManager = new AppDomainManager(); | ||
87 | m_LSLLongCmdHandler = new LSLLongCmdHandler(this); | ||
88 | |||
89 | // Should we iterate the region for scripts that needs starting? | ||
90 | // Or can we assume we are loaded before anything else so we can use proper events? | ||
91 | } | ||
92 | |||
93 | public void Shutdown() | ||
94 | { | ||
95 | // We are shutting down | ||
96 | } | ||
97 | |||
98 | ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() | ||
99 | { | ||
100 | return this.m_EventManager; | ||
101 | } | ||
102 | |||
103 | |||
104 | #region IRegionModule | ||
105 | |||
106 | public abstract void Initialise(Scene scene, IConfigSource config); | ||
107 | |||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | public void Close() | ||
113 | { | ||
114 | } | ||
115 | |||
116 | public string Name | ||
117 | { | ||
118 | get { return "DotNetEngine"; } | ||
119 | } | ||
120 | |||
121 | public bool IsSharedModule | ||
122 | { | ||
123 | get { return false; } | ||
124 | } | ||
125 | |||
126 | |||
127 | |||
128 | #endregion | ||
129 | |||
130 | } | ||
131 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs new file mode 100644 index 0000000..55c9545 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -0,0 +1,347 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using System.Runtime.Serialization.Formatters.Binary; | ||
34 | using System.Threading; | ||
35 | using libsecondlife; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | using OpenSim.Region.ScriptEngine.Common; | ||
39 | |||
40 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Loads scripts | ||
44 | /// Compiles them if necessary | ||
45 | /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) | ||
46 | /// </summary> | ||
47 | /// | ||
48 | |||
49 | // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. | ||
50 | // * Keeps track of running scripts | ||
51 | // * Compiles script if necessary (through "Compiler") | ||
52 | // * Loads script (through "AppDomainManager" called from for example "EventQueueManager") | ||
53 | // * Executes functions inside script (called from for example "EventQueueManager" class) | ||
54 | // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager") | ||
55 | // * Dedicated load/unload thread, and queues loading/unloading. | ||
56 | // This so that scripts starting or stopping will not slow down other theads or whole system. | ||
57 | // | ||
58 | [Serializable] | ||
59 | public abstract class ScriptManager | ||
60 | { | ||
61 | #region Declares | ||
62 | |||
63 | private Thread scriptLoadUnloadThread; | ||
64 | private int scriptLoadUnloadThread_IdleSleepms = 100; | ||
65 | private Queue<LUStruct> LUQueue = new Queue<LUStruct>(); | ||
66 | |||
67 | |||
68 | // Load/Unload structure | ||
69 | private struct LUStruct | ||
70 | { | ||
71 | public uint localID; | ||
72 | public LLUUID itemID; | ||
73 | public string script; | ||
74 | public LUType Action; | ||
75 | } | ||
76 | |||
77 | private enum LUType | ||
78 | { | ||
79 | Unknown = 0, | ||
80 | Load = 1, | ||
81 | Unload = 2 | ||
82 | } | ||
83 | |||
84 | // Object<string, Script<string, script>> | ||
85 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | ||
86 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | ||
87 | public Dictionary<uint, Dictionary<LLUUID, IScript>> Scripts = | ||
88 | new Dictionary<uint, Dictionary<LLUUID, IScript>>(); | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_scriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | |||
97 | #region Object init/shutdown | ||
98 | |||
99 | public ScriptEngineBase.ScriptEngine m_scriptEngine; | ||
100 | |||
101 | public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine) | ||
102 | { | ||
103 | m_scriptEngine = scriptEngine; | ||
104 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); | ||
105 | scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); | ||
106 | scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; | ||
107 | scriptLoadUnloadThread.IsBackground = true; | ||
108 | scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; | ||
109 | scriptLoadUnloadThread.Start(); | ||
110 | } | ||
111 | |||
112 | ~ScriptManager() | ||
113 | { | ||
114 | // Abort load/unload thread | ||
115 | try | ||
116 | { | ||
117 | if (scriptLoadUnloadThread != null) | ||
118 | { | ||
119 | if (scriptLoadUnloadThread.IsAlive == true) | ||
120 | { | ||
121 | scriptLoadUnloadThread.Abort(); | ||
122 | scriptLoadUnloadThread.Join(); | ||
123 | } | ||
124 | } | ||
125 | } | ||
126 | catch | ||
127 | { | ||
128 | } | ||
129 | } | ||
130 | |||
131 | #endregion | ||
132 | |||
133 | #region Load / Unload scripts (Thread loop) | ||
134 | |||
135 | private void ScriptLoadUnloadThreadLoop() | ||
136 | { | ||
137 | try | ||
138 | { | ||
139 | while (true) | ||
140 | { | ||
141 | if (LUQueue.Count == 0) | ||
142 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); | ||
143 | if (LUQueue.Count > 0) | ||
144 | { | ||
145 | LUStruct item = LUQueue.Dequeue(); | ||
146 | lock (startStopLock) // Lock so we have only 1 thread working on loading/unloading of scripts | ||
147 | { | ||
148 | if (item.Action == LUType.Unload) | ||
149 | { | ||
150 | _StopScript(item.localID, item.itemID); | ||
151 | } | ||
152 | if (item.Action == LUType.Load) | ||
153 | { | ||
154 | _StartScript(item.localID, item.itemID, item.script); | ||
155 | } | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | } | ||
160 | catch (ThreadAbortException tae) | ||
161 | { | ||
162 | string a = tae.ToString(); | ||
163 | a = ""; | ||
164 | // Expected | ||
165 | } | ||
166 | } | ||
167 | |||
168 | #endregion | ||
169 | |||
170 | #region Helper functions | ||
171 | |||
172 | private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) | ||
173 | { | ||
174 | //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); | ||
175 | return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; | ||
176 | } | ||
177 | |||
178 | #endregion | ||
179 | |||
180 | |||
181 | |||
182 | #region Start/Stop/Reset script | ||
183 | |||
184 | private readonly Object startStopLock = new Object(); | ||
185 | |||
186 | /// <summary> | ||
187 | /// Fetches, loads and hooks up a script to an objects events | ||
188 | /// </summary> | ||
189 | /// <param name="itemID"></param> | ||
190 | /// <param name="localID"></param> | ||
191 | public void StartScript(uint localID, LLUUID itemID, string Script) | ||
192 | { | ||
193 | LUStruct ls = new LUStruct(); | ||
194 | ls.localID = localID; | ||
195 | ls.itemID = itemID; | ||
196 | ls.script = Script; | ||
197 | ls.Action = LUType.Load; | ||
198 | LUQueue.Enqueue(ls); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Disables and unloads a script | ||
203 | /// </summary> | ||
204 | /// <param name="localID"></param> | ||
205 | /// <param name="itemID"></param> | ||
206 | public void StopScript(uint localID, LLUUID itemID) | ||
207 | { | ||
208 | LUStruct ls = new LUStruct(); | ||
209 | ls.localID = localID; | ||
210 | ls.itemID = itemID; | ||
211 | ls.Action = LUType.Unload; | ||
212 | LUQueue.Enqueue(ls); | ||
213 | } | ||
214 | |||
215 | // Create a new instance of the compiler (reuse) | ||
216 | //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); | ||
217 | |||
218 | public abstract void _StartScript(uint localID, LLUUID itemID, string Script); | ||
219 | |||
220 | public abstract void _StopScript(uint localID, LLUUID itemID); | ||
221 | |||
222 | |||
223 | #endregion | ||
224 | |||
225 | #region Perform event execution in script | ||
226 | |||
227 | /// <summary> | ||
228 | /// Execute a LL-event-function in Script | ||
229 | /// </summary> | ||
230 | /// <param name="localID">Object the script is located in</param> | ||
231 | /// <param name="itemID">Script ID</param> | ||
232 | /// <param name="FunctionName">Name of function</param> | ||
233 | /// <param name="args">Arguments to pass to function</param> | ||
234 | internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) | ||
235 | { | ||
236 | #if DEBUG | ||
237 | Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); | ||
238 | #endif | ||
239 | // Execute a function in the script | ||
240 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); | ||
241 | //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); | ||
242 | IScript Script = GetScript(localID, itemID); | ||
243 | if (Script == null) | ||
244 | return; | ||
245 | #if DEBUG | ||
246 | Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); | ||
247 | #endif | ||
248 | // Must be done in correct AppDomain, so leaving it up to the script itself | ||
249 | Script.Exec.ExecuteEvent(FunctionName, args); | ||
250 | } | ||
251 | |||
252 | #endregion | ||
253 | |||
254 | #region Internal functions to keep track of script | ||
255 | |||
256 | public Dictionary<LLUUID, IScript>.KeyCollection GetScriptKeys(uint localID) | ||
257 | { | ||
258 | if (Scripts.ContainsKey(localID) == false) | ||
259 | return null; | ||
260 | |||
261 | Dictionary<LLUUID, IScript> Obj; | ||
262 | Scripts.TryGetValue(localID, out Obj); | ||
263 | |||
264 | return Obj.Keys; | ||
265 | } | ||
266 | |||
267 | public IScript GetScript(uint localID, LLUUID itemID) | ||
268 | { | ||
269 | if (Scripts.ContainsKey(localID) == false) | ||
270 | return null; | ||
271 | |||
272 | Dictionary<LLUUID, IScript> Obj; | ||
273 | Scripts.TryGetValue(localID, out Obj); | ||
274 | if (Obj.ContainsKey(itemID) == false) | ||
275 | return null; | ||
276 | |||
277 | // Get script | ||
278 | IScript Script; | ||
279 | Obj.TryGetValue(itemID, out Script); | ||
280 | |||
281 | return Script; | ||
282 | } | ||
283 | |||
284 | public void SetScript(uint localID, LLUUID itemID, IScript Script) | ||
285 | { | ||
286 | // Create object if it doesn't exist | ||
287 | if (Scripts.ContainsKey(localID) == false) | ||
288 | { | ||
289 | Scripts.Add(localID, new Dictionary<LLUUID, IScript>()); | ||
290 | } | ||
291 | |||
292 | // Delete script if it exists | ||
293 | Dictionary<LLUUID, IScript> Obj; | ||
294 | Scripts.TryGetValue(localID, out Obj); | ||
295 | if (Obj.ContainsKey(itemID) == true) | ||
296 | Obj.Remove(itemID); | ||
297 | |||
298 | // Add to object | ||
299 | Obj.Add(itemID, Script); | ||
300 | } | ||
301 | |||
302 | public void RemoveScript(uint localID, LLUUID itemID) | ||
303 | { | ||
304 | // Don't have that object? | ||
305 | if (Scripts.ContainsKey(localID) == false) | ||
306 | return; | ||
307 | |||
308 | // Delete script if it exists | ||
309 | Dictionary<LLUUID, IScript> Obj; | ||
310 | Scripts.TryGetValue(localID, out Obj); | ||
311 | if (Obj.ContainsKey(itemID) == true) | ||
312 | Obj.Remove(itemID); | ||
313 | } | ||
314 | |||
315 | #endregion | ||
316 | |||
317 | |||
318 | public void ResetScript(uint localID, LLUUID itemID) | ||
319 | { | ||
320 | string script = GetScript(localID, itemID).Source; | ||
321 | StopScript(localID, itemID); | ||
322 | StartScript(localID, itemID, script); | ||
323 | } | ||
324 | |||
325 | |||
326 | #region Script serialization/deserialization | ||
327 | |||
328 | public void GetSerializedScript(uint localID, LLUUID itemID) | ||
329 | { | ||
330 | // Serialize the script and return it | ||
331 | // Should not be a problem | ||
332 | FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); | ||
333 | BinaryFormatter b = new BinaryFormatter(); | ||
334 | b.Serialize(fs, GetScript(localID, itemID)); | ||
335 | fs.Close(); | ||
336 | } | ||
337 | |||
338 | public void PutSerializedScript(uint localID, LLUUID itemID) | ||
339 | { | ||
340 | // Deserialize the script and inject it into an AppDomain | ||
341 | |||
342 | // How to inject into an AppDomain? | ||
343 | } | ||
344 | |||
345 | #endregion | ||
346 | } | ||
347 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs index 23ef126..8a3354f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | |||
@@ -2,6 +2,7 @@ | |||
2 | using OpenSim.Framework; | 2 | using OpenSim.Framework; |
3 | using OpenSim.Framework.Console; | 3 | using OpenSim.Framework.Console; |
4 | using OpenSim.Region.Environment.Scenes; | 4 | using OpenSim.Region.Environment.Scenes; |
5 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
5 | 6 | ||
6 | namespace OpenSim.Region.ScriptEngine.Common | 7 | namespace OpenSim.Region.ScriptEngine.Common |
7 | { | 8 | { |
@@ -44,7 +45,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
44 | void remote_data(uint localID, LLUUID itemID); | 45 | void remote_data(uint localID, LLUUID itemID); |
45 | void http_response(uint localID, LLUUID itemID); | 46 | void http_response(uint localID, LLUUID itemID); |
46 | } | 47 | } |
47 | 48 | ||
48 | public interface ServerRemotingObject | 49 | public interface ServerRemotingObject |
49 | { | 50 | { |
50 | RemoteEvents Events(); | 51 | RemoteEvents Events(); |
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
52 | public interface ScriptEngine | 53 | public interface ScriptEngine |
53 | { | 54 | { |
54 | RemoteEvents EventManager(); | 55 | RemoteEvents EventManager(); |
55 | void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp); | 56 | void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp, ScriptManager newScriptManager); |
57 | ScriptManager GetScriptManager(); | ||
56 | } | 58 | } |
57 | 59 | ||
58 | } | 60 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 441c952..9cd22e2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -58,10 +58,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
58 | { | 58 | { |
59 | case ".txt": | 59 | case ".txt": |
60 | case ".lsl": | 60 | case ".lsl": |
61 | Common.SendToDebug("Source code is LSL, converting to CS"); | 61 | Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS"); |
62 | return CompileFromLSLText(File.ReadAllText(LSOFileName)); | 62 | return CompileFromLSLText(File.ReadAllText(LSOFileName)); |
63 | case ".cs": | 63 | case ".cs": |
64 | Common.SendToDebug("Source code is CS"); | 64 | Common.ScriptEngineBase.Common.SendToDebug("Source code is CS"); |
65 | return CompileFromCSText(File.ReadAllText(LSOFileName)); | 65 | return CompileFromCSText(File.ReadAllText(LSOFileName)); |
66 | default: | 66 | default: |
67 | throw new Exception("Unknown script type."); | 67 | throw new Exception("Unknown script type."); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index dfdf8f4..724d8f5 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -313,7 +313,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
313 | "namespace SecondLife { "; | 313 | "namespace SecondLife { "; |
314 | Return += "" + | 314 | Return += "" + |
315 | //"[Serializable] " + | 315 | //"[Serializable] " + |
316 | "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { "; | 316 | "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { "; |
317 | Return += @"public Script() { } "; | 317 | Return += @"public Script() { } "; |
318 | Return += Script; | 318 | Return += Script; |
319 | Return += "} }\r\n"; | 319 | Return += "} }\r\n"; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index c3cb34d..191d3b2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -32,93 +32,23 @@ using OpenSim.Framework.Console; | |||
32 | using OpenSim.Region.Environment.Interfaces; | 32 | using OpenSim.Region.Environment.Interfaces; |
33 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
34 | using OpenSim.Region.ScriptEngine.Common; | 34 | using OpenSim.Region.ScriptEngine.Common; |
35 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
36 | using EventManager=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager; | ||
35 | 37 | ||
36 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 38 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
37 | { | 39 | { |
38 | /// <summary> | ||
39 | /// This is the root object for ScriptEngine. Objects access each other trough this class. | ||
40 | /// </summary> | ||
41 | /// | ||
42 | [Serializable] | 40 | [Serializable] |
43 | public class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine | 41 | public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine |
44 | { | 42 | { |
45 | public Scene World; | 43 | // We need to override a few things for our DotNetEngine |
46 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim | 44 | public override void Initialise(Scene scene, IConfigSource config) |
47 | internal EventQueueManager m_EventQueueManager; // Executes events | ||
48 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts | ||
49 | internal AppDomainManager m_AppDomainManager; | ||
50 | internal LSLLongCmdHandler m_LSLLongCmdHandler; | ||
51 | |||
52 | private LogBase m_log; | ||
53 | |||
54 | public ScriptEngine() | ||
55 | { | ||
56 | //Common.SendToDebug("ScriptEngine Object Initialized"); | ||
57 | Common.mySE = this; | ||
58 | } | ||
59 | |||
60 | public LogBase Log | ||
61 | { | ||
62 | get { return m_log; } | ||
63 | } | ||
64 | |||
65 | public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer) | ||
66 | { | ||
67 | World = Sceneworld; | ||
68 | m_log = logger; | ||
69 | |||
70 | Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); | ||
71 | |||
72 | //m_logger.Status("ScriptEngine", "InitializeEngine"); | ||
73 | |||
74 | // Create all objects we'll be using | ||
75 | m_EventQueueManager = new EventQueueManager(this); | ||
76 | m_EventManager = new EventManager(this, HookUpToServer); | ||
77 | m_ScriptManager = new ScriptManager(this); | ||
78 | m_AppDomainManager = new AppDomainManager(); | ||
79 | m_LSLLongCmdHandler = new LSLLongCmdHandler(this); | ||
80 | |||
81 | // Should we iterate the region for scripts that needs starting? | ||
82 | // Or can we assume we are loaded before anything else so we can use proper events? | ||
83 | } | ||
84 | |||
85 | public void Shutdown() | ||
86 | { | ||
87 | // We are shutting down | ||
88 | } | ||
89 | |||
90 | ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() | ||
91 | { | ||
92 | return this.m_EventManager; | ||
93 | } | ||
94 | |||
95 | |||
96 | #region IRegionModule | ||
97 | |||
98 | public void Initialise(Scene scene, IConfigSource config) | ||
99 | { | ||
100 | InitializeEngine(scene, MainLog.Instance, true); | ||
101 | } | ||
102 | |||
103 | public void PostInitialise() | ||
104 | { | 45 | { |
46 | InitializeEngine(scene, MainLog.Instance, true, GetScriptManager()); | ||
105 | } | 47 | } |
106 | 48 | ||
107 | public void Close() | 49 | public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() |
108 | { | 50 | { |
51 | return new ScriptManager(this); | ||
109 | } | 52 | } |
110 | |||
111 | public string Name | ||
112 | { | ||
113 | get { return "DotNetEngine"; } | ||
114 | } | ||
115 | |||
116 | public bool IsSharedModule | ||
117 | { | ||
118 | get { return false; } | ||
119 | } | ||
120 | |||
121 | #endregion | ||
122 | |||
123 | } | 53 | } |
124 | } \ No newline at end of file | 54 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 223bb8f..0c28ac7 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -35,421 +35,127 @@ using System.Threading; | |||
35 | using libsecondlife; | 35 | using libsecondlife; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
38 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; | 38 | using OpenSim.Region.ScriptEngine.Common; |
39 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | 39 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; |
40 | 40 | ||
41 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 41 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
42 | { | 42 | { |
43 | /// <summary> | 43 | public class ScriptManager : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager |
44 | /// Loads scripts | ||
45 | /// Compiles them if necessary | ||
46 | /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) | ||
47 | /// </summary> | ||
48 | /// | ||
49 | |||
50 | // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. | ||
51 | // * Keeps track of running scripts | ||
52 | // * Compiles script if necessary (through "Compiler") | ||
53 | // * Loads script (through "AppDomainManager" called from for example "EventQueueManager") | ||
54 | // * Executes functions inside script (called from for example "EventQueueManager" class) | ||
55 | // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager") | ||
56 | // * Dedicated load/unload thread, and queues loading/unloading. | ||
57 | // This so that scripts starting or stopping will not slow down other theads or whole system. | ||
58 | // | ||
59 | [Serializable] | ||
60 | public class ScriptManager | ||
61 | { | 44 | { |
62 | #region Declares | 45 | public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine) |
63 | 46 | : base(scriptEngine) | |
64 | private Thread scriptLoadUnloadThread; | ||
65 | private int scriptLoadUnloadThread_IdleSleepms = 100; | ||
66 | private Queue<LUStruct> LUQueue = new Queue<LUStruct>(); | ||
67 | |||
68 | |||
69 | // Load/Unload structure | ||
70 | private struct LUStruct | ||
71 | { | 47 | { |
72 | public uint localID; | 48 | base.m_scriptEngine = scriptEngine; |
73 | public LLUUID itemID; | ||
74 | public string script; | ||
75 | public LUType Action; | ||
76 | } | ||
77 | |||
78 | private enum LUType | ||
79 | { | ||
80 | Unknown = 0, | ||
81 | Load = 1, | ||
82 | Unload = 2 | ||
83 | } | ||
84 | 49 | ||
85 | // Object<string, Script<string, script>> | ||
86 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | ||
87 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | ||
88 | internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = | ||
89 | new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>(); | ||
90 | |||
91 | public Scene World | ||
92 | { | ||
93 | get { return m_scriptEngine.World; } | ||
94 | } | 50 | } |
95 | 51 | ||
96 | #endregion | 52 | // KEEP TRACK OF SCRIPTS <int id, whatever script> |
97 | 53 | //internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>(); | |
98 | #region Object init/shutdown | 54 | // LOAD SCRIPT |
99 | 55 | // UNLOAD SCRIPT | |
100 | private ScriptEngine m_scriptEngine; | 56 | // PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim |
101 | 57 | ||
102 | public ScriptManager(ScriptEngine scriptEngine) | 58 | private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); |
103 | { | ||
104 | m_scriptEngine = scriptEngine; | ||
105 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); | ||
106 | scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); | ||
107 | scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; | ||
108 | scriptLoadUnloadThread.IsBackground = true; | ||
109 | scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; | ||
110 | scriptLoadUnloadThread.Start(); | ||
111 | } | ||
112 | 59 | ||
113 | ~ScriptManager() | 60 | public override void _StartScript(uint localID, LLUUID itemID, string Script) |
114 | { | 61 | { |
115 | // Abort load/unload thread | 62 | //IScriptHost root = host.GetRoot(); |
116 | try | 63 | Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); |
117 | { | ||
118 | if (scriptLoadUnloadThread != null) | ||
119 | { | ||
120 | if (scriptLoadUnloadThread.IsAlive == true) | ||
121 | { | ||
122 | scriptLoadUnloadThread.Abort(); | ||
123 | scriptLoadUnloadThread.Join(); | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | catch | ||
128 | { | ||
129 | } | ||
130 | } | ||
131 | 64 | ||
132 | #endregion | 65 | // We will initialize and start the script. |
66 | // It will be up to the script itself to hook up the correct events. | ||
67 | string ScriptSource = ""; | ||
133 | 68 | ||
134 | #region Load / Unload scripts (Thread loop) | 69 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); |
135 | 70 | ||
136 | private void ScriptLoadUnloadThreadLoop() | ||
137 | { | ||
138 | try | 71 | try |
139 | { | 72 | { |
140 | while (true) | 73 | // Compile (We assume LSL) |
141 | { | 74 | ScriptSource = LSLCompiler.CompileFromLSLText(Script); |
142 | if (LUQueue.Count == 0) | ||
143 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); | ||
144 | if (LUQueue.Count > 0) | ||
145 | { | ||
146 | LUStruct item = LUQueue.Dequeue(); | ||
147 | if (item.Action == LUType.Unload) | ||
148 | _StopScript(item.localID, item.itemID); | ||
149 | if (item.Action == LUType.Load) | ||
150 | _StartScript(item.localID, item.itemID, item.script); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | catch (ThreadAbortException tae) | ||
155 | { | ||
156 | string a = tae.ToString(); | ||
157 | a = ""; | ||
158 | // Expected | ||
159 | } | ||
160 | } | ||
161 | |||
162 | #endregion | ||
163 | |||
164 | #region Helper functions | ||
165 | |||
166 | private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) | ||
167 | { | ||
168 | //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); | ||
169 | return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; | ||
170 | } | ||
171 | |||
172 | #endregion | ||
173 | |||
174 | #region Internal functions to keep track of script | ||
175 | |||
176 | internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID) | ||
177 | { | ||
178 | if (Scripts.ContainsKey(localID) == false) | ||
179 | return null; | ||
180 | |||
181 | Dictionary<LLUUID, LSL_BaseClass> Obj; | ||
182 | Scripts.TryGetValue(localID, out Obj); | ||
183 | |||
184 | return Obj.Keys; | ||
185 | } | ||
186 | |||
187 | internal LSL_BaseClass GetScript(uint localID, LLUUID itemID) | ||
188 | { | ||
189 | if (Scripts.ContainsKey(localID) == false) | ||
190 | return null; | ||
191 | |||
192 | Dictionary<LLUUID, LSL_BaseClass> Obj; | ||
193 | Scripts.TryGetValue(localID, out Obj); | ||
194 | if (Obj.ContainsKey(itemID) == false) | ||
195 | return null; | ||
196 | |||
197 | // Get script | ||
198 | LSL_BaseClass Script; | ||
199 | Obj.TryGetValue(itemID, out Script); | ||
200 | |||
201 | return Script; | ||
202 | } | ||
203 | |||
204 | internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script) | ||
205 | { | ||
206 | // Create object if it doesn't exist | ||
207 | if (Scripts.ContainsKey(localID) == false) | ||
208 | { | ||
209 | Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>()); | ||
210 | } | ||
211 | |||
212 | // Delete script if it exists | ||
213 | Dictionary<LLUUID, LSL_BaseClass> Obj; | ||
214 | Scripts.TryGetValue(localID, out Obj); | ||
215 | if (Obj.ContainsKey(itemID) == true) | ||
216 | Obj.Remove(itemID); | ||
217 | |||
218 | // Add to object | ||
219 | Obj.Add(itemID, Script); | ||
220 | } | ||
221 | |||
222 | internal void RemoveScript(uint localID, LLUUID itemID) | ||
223 | { | ||
224 | // Don't have that object? | ||
225 | if (Scripts.ContainsKey(localID) == false) | ||
226 | return; | ||
227 | |||
228 | // Delete script if it exists | ||
229 | Dictionary<LLUUID, LSL_BaseClass> Obj; | ||
230 | Scripts.TryGetValue(localID, out Obj); | ||
231 | if (Obj.ContainsKey(itemID) == true) | ||
232 | Obj.Remove(itemID); | ||
233 | } | ||
234 | |||
235 | #endregion | ||
236 | |||
237 | #region Start/Stop/Reset script | ||
238 | |||
239 | private Object startStopLock = new Object(); | ||
240 | |||
241 | /// <summary> | ||
242 | /// Fetches, loads and hooks up a script to an objects events | ||
243 | /// </summary> | ||
244 | /// <param name="itemID"></param> | ||
245 | /// <param name="localID"></param> | ||
246 | public void StartScript(uint localID, LLUUID itemID, string Script) | ||
247 | { | ||
248 | LUStruct ls = new LUStruct(); | ||
249 | ls.localID = localID; | ||
250 | ls.itemID = itemID; | ||
251 | ls.script = Script; | ||
252 | ls.Action = LUType.Load; | ||
253 | LUQueue.Enqueue(ls); | ||
254 | } | ||
255 | |||
256 | /// <summary> | ||
257 | /// Disables and unloads a script | ||
258 | /// </summary> | ||
259 | /// <param name="localID"></param> | ||
260 | /// <param name="itemID"></param> | ||
261 | public void StopScript(uint localID, LLUUID itemID) | ||
262 | { | ||
263 | LUStruct ls = new LUStruct(); | ||
264 | ls.localID = localID; | ||
265 | ls.itemID = itemID; | ||
266 | ls.Action = LUType.Unload; | ||
267 | LUQueue.Enqueue(ls); | ||
268 | } | ||
269 | |||
270 | public void ResetScript(uint localID, LLUUID itemID) | ||
271 | { | ||
272 | string script = GetScript(localID, itemID).SourceCode; | ||
273 | StopScript(localID, itemID); | ||
274 | StartScript(localID, itemID, script); | ||
275 | } | ||
276 | |||
277 | // Create a new instance of the compiler (reuse) | ||
278 | private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); | ||
279 | |||
280 | private void _StartScript(uint localID, LLUUID itemID, string Script) | ||
281 | { | ||
282 | lock (startStopLock) | ||
283 | { | ||
284 | //IScriptHost root = host.GetRoot(); | ||
285 | Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); | ||
286 | |||
287 | // We will initialize and start the script. | ||
288 | // It will be up to the script itself to hook up the correct events. | ||
289 | string ScriptSource = ""; | ||
290 | |||
291 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); | ||
292 | |||
293 | try | ||
294 | { | ||
295 | if (!Script.EndsWith("dll")) | ||
296 | { | ||
297 | // Compile (We assume LSL) | ||
298 | ScriptSource = LSLCompiler.CompileFromLSLText(Script); | ||
299 | //Console.WriteLine("Compilation of " + FileName + " done"); | ||
300 | // * Insert yield into code | ||
301 | ScriptSource = ProcessYield(ScriptSource); | ||
302 | } | ||
303 | else | ||
304 | { | ||
305 | ScriptSource = Script; | ||
306 | } | ||
307 | 75 | ||
308 | #if DEBUG | 76 | #if DEBUG |
309 | long before; | 77 | long before; |
310 | before = GC.GetTotalMemory(true); | 78 | before = GC.GetTotalMemory(true); |
311 | #endif | 79 | #endif |
312 | 80 | ||
313 | LSL_BaseClass CompiledScript; | 81 | IScript CompiledScript; |
314 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); | 82 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); |
315 | 83 | ||
316 | #if DEBUG | 84 | #if DEBUG |
317 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); | 85 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); |
318 | #endif | 86 | #endif |
319 | 87 | ||
320 | CompiledScript.SourceCode = ScriptSource; | 88 | CompiledScript.Source = ScriptSource; |
321 | // Add it to our script memstruct | 89 | // Add it to our script memstruct |
322 | SetScript(localID, itemID, CompiledScript); | 90 | SetScript(localID, itemID, CompiledScript); |
323 | 91 | ||
324 | // We need to give (untrusted) assembly a private instance of BuiltIns | 92 | // We need to give (untrusted) assembly a private instance of BuiltIns |
325 | // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. | 93 | // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. |
326 | 94 | ||
327 | 95 | ||
328 | LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); | 96 | LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); |
329 | 97 | ||
330 | // Start the script - giving it BuiltIns | 98 | // Start the script - giving it BuiltIns |
331 | CompiledScript.Start(LSLB); | 99 | CompiledScript.Start(LSLB); |
332 | 100 | ||
333 | // Fire the first start-event | 101 | // Fire the first start-event |
334 | m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] {}); | 102 | m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); |
335 | } | ||
336 | catch (Exception e) | ||
337 | { | ||
338 | //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString()); | ||
339 | try | ||
340 | { | ||
341 | // DISPLAY ERROR INWORLD | ||
342 | string text = "Error compiling script:\r\n" + e.Message.ToString(); | ||
343 | if (text.Length > 1500) | ||
344 | text = text.Substring(0, 1500); | ||
345 | World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, | ||
346 | m_host.Name, m_host.UUID); | ||
347 | } | ||
348 | catch (Exception e2) | ||
349 | { | ||
350 | m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString()); | ||
351 | m_scriptEngine.Log.Error("ScriptEngine", | ||
352 | "Errormessage: Error compiling script:\r\n" + e.Message.ToString()); | ||
353 | } | ||
354 | } | ||
355 | } | 103 | } |
356 | } | 104 | catch (Exception e) |
357 | |||
358 | private void _StopScript(uint localID, LLUUID itemID) | ||
359 | { | ||
360 | lock (startStopLock) | ||
361 | { | 105 | { |
362 | // Stop script | 106 | //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString()); |
363 | Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); | ||
364 | |||
365 | |||
366 | // Stop long command on script | ||
367 | m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); | ||
368 | |||
369 | LSL_BaseClass LSLBC = GetScript(localID, itemID); | ||
370 | if (LSLBC == null) | ||
371 | return; | ||
372 | |||
373 | // TEMP: First serialize it | ||
374 | //GetSerializedScript(localID, itemID); | ||
375 | |||
376 | |||
377 | try | 107 | try |
378 | { | 108 | { |
379 | // Get AppDomain | 109 | // DISPLAY ERROR INWORLD |
380 | AppDomain ad = LSLBC.Exec.GetAppDomain(); | 110 | string text = "Error compiling script:\r\n" + e.Message.ToString(); |
381 | // Tell script not to accept new requests | 111 | if (text.Length > 1500) |
382 | GetScript(localID, itemID).Exec.StopScript(); | 112 | text = text.Substring(0, 1500); |
383 | // Remove from internal structure | 113 | World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, |
384 | RemoveScript(localID, itemID); | 114 | m_host.Name, m_host.UUID); |
385 | // Tell AppDomain that we have stopped script | ||
386 | m_scriptEngine.m_AppDomainManager.StopScript(ad); | ||
387 | } | 115 | } |
388 | catch (Exception e) | 116 | catch (Exception e2) |
389 | { | 117 | { |
390 | Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + | 118 | m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString()); |
391 | ": " + e.ToString()); | 119 | m_scriptEngine.Log.Error("ScriptEngine", |
120 | "Errormessage: Error compiling script:\r\n" + e.Message.ToString()); | ||
392 | } | 121 | } |
393 | } | 122 | } |
394 | } | 123 | } |
395 | 124 | ||
396 | private string ProcessYield(string FileName) | 125 | public override void _StopScript(uint localID, LLUUID itemID) |
397 | { | 126 | { |
398 | // TODO: Create a new assembly and copy old but insert Yield Code | 127 | // Stop script |
399 | //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); | 128 | Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); |
400 | return FileName; | ||
401 | } | ||
402 | 129 | ||
403 | #endregion | ||
404 | 130 | ||
405 | #region Perform event execution in script | 131 | // Stop long command on script |
132 | m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); | ||
406 | 133 | ||
407 | /// <summary> | 134 | IScript LSLBC = GetScript(localID, itemID); |
408 | /// Execute a LL-event-function in Script | 135 | if (LSLBC == null) |
409 | /// </summary> | ||
410 | /// <param name="localID">Object the script is located in</param> | ||
411 | /// <param name="itemID">Script ID</param> | ||
412 | /// <param name="FunctionName">Name of function</param> | ||
413 | /// <param name="args">Arguments to pass to function</param> | ||
414 | internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) | ||
415 | { | ||
416 | #if DEBUG | ||
417 | Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); | ||
418 | #endif | ||
419 | // Execute a function in the script | ||
420 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); | ||
421 | LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID); | ||
422 | if (Script == null) | ||
423 | return; | 136 | return; |
424 | 137 | ||
425 | #if DEBUG | 138 | // TEMP: First serialize it |
426 | Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); | 139 | //GetSerializedScript(localID, itemID); |
427 | #endif | ||
428 | // Must be done in correct AppDomain, so leaving it up to the script itself | ||
429 | Script.Exec.ExecuteEvent(FunctionName, args); | ||
430 | } | ||
431 | 140 | ||
432 | #endregion | ||
433 | 141 | ||
434 | #region Script serialization/deserialization | 142 | try |
435 | 143 | { | |
436 | public void GetSerializedScript(uint localID, LLUUID itemID) | 144 | // Get AppDomain |
437 | { | 145 | AppDomain ad = LSLBC.Exec.GetAppDomain(); |
438 | // Serialize the script and return it | 146 | // Tell script not to accept new requests |
439 | // Should not be a problem | 147 | GetScript(localID, itemID).Exec.StopScript(); |
440 | FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); | 148 | // Remove from internal structure |
441 | BinaryFormatter b = new BinaryFormatter(); | 149 | RemoveScript(localID, itemID); |
442 | b.Serialize(fs, GetScript(localID, itemID)); | 150 | // Tell AppDomain that we have stopped script |
443 | fs.Close(); | 151 | m_scriptEngine.m_AppDomainManager.StopScript(ad); |
444 | } | 152 | } |
445 | 153 | catch (Exception e) | |
446 | public void PutSerializedScript(uint localID, LLUUID itemID) | 154 | { |
447 | { | 155 | Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + |
448 | // Deserialize the script and inject it into an AppDomain | 156 | ": " + e.ToString()); |
449 | 157 | } | |
450 | // How to inject into an AppDomain? | ||
451 | } | 158 | } |
452 | 159 | ||
453 | #endregion | ||
454 | } | 160 | } |
455 | } \ No newline at end of file | 161 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs deleted file mode 100644 index 072c249..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs +++ /dev/null | |||
@@ -1,69 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.IO; | ||
31 | using Rail.Reflect; | ||
32 | using Rail.Transformation; | ||
33 | |||
34 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes! | ||
38 | /// Its offspring will be the actual implementation. | ||
39 | /// </summary> | ||
40 | internal class TempDotNetMicroThreadingCodeInjector | ||
41 | { | ||
42 | public static string TestFix(string FileName) | ||
43 | { | ||
44 | string ret = Path.GetFileNameWithoutExtension(FileName + "_fixed.dll"); | ||
45 | |||
46 | Console.WriteLine("Loading: \"" + FileName + "\""); | ||
47 | RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName); | ||
48 | |||
49 | |||
50 | //Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe | ||
51 | RTypeDef type = (RTypeDef) rAssembly.RModuleDef.GetType("SecondLife.Script"); | ||
52 | |||
53 | //Get the methods in the type | ||
54 | RMethod[] m = type.GetMethods(); | ||
55 | |||
56 | //Create a MethodPrologueAdder visitor object with the method to add | ||
57 | //and with the flag that enables local variable creation set to true | ||
58 | MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef) m[0], true); | ||
59 | |||
60 | //Apply the changes to the assembly | ||
61 | rAssembly.Accept(mpa); | ||
62 | |||
63 | //Save the new assembly | ||
64 | rAssembly.SaveAssembly(ret); | ||
65 | |||
66 | return ret; | ||
67 | } | ||
68 | } | ||
69 | } \ No newline at end of file | ||