diff options
Diffstat (limited to '')
22 files changed, 112 insertions, 112 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 1cdd868..f16b40d 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -763,8 +763,8 @@ namespace OpenSim | |||
763 | MainConsole.Instance.Output(String.Format( | 763 | MainConsole.Instance.Output(String.Format( |
764 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", | 764 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", |
765 | scene.RegionInfo.RegionName, | 765 | scene.RegionInfo.RegionName, |
766 | scene.RegionInfo.RegionLocX, | 766 | scene.RegionInfo.LegacyRegionLocX, |
767 | scene.RegionInfo.RegionLocY, | 767 | scene.RegionInfo.LegacyRegionLocY, |
768 | scene.RegionInfo.InternalEndPoint.Port, | 768 | scene.RegionInfo.InternalEndPoint.Port, |
769 | scene.RegionInfo.EstateSettings.EstateName)); | 769 | scene.RegionInfo.EstateSettings.EstateName)); |
770 | }); | 770 | }); |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index b032e7f..1e34a1e 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -742,7 +742,7 @@ namespace OpenSim | |||
742 | { | 742 | { |
743 | m_log.InfoFormat( | 743 | m_log.InfoFormat( |
744 | "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", | 744 | "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", |
745 | whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY); | 745 | whichRegion.RegionName, whichRegion.LegacyRegionLocX, whichRegion.LegacyRegionLocY); |
746 | 746 | ||
747 | ShutdownClientServer(whichRegion); | 747 | ShutdownClientServer(whichRegion); |
748 | IScene scene; | 748 | IScene scene; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 3609ec1..7b7daed 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -2910,8 +2910,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2910 | { | 2910 | { |
2911 | pos = (land.AABBMax + land.AABBMin) * 0.5f; | 2911 | pos = (land.AABBMax + land.AABBMin) * 0.5f; |
2912 | } | 2912 | } |
2913 | reply.Data.GlobalX = info.RegionLocX + x; | 2913 | reply.Data.GlobalX = info.LegacyRegionLocX + x; |
2914 | reply.Data.GlobalY = info.RegionLocY + y; | 2914 | reply.Data.GlobalY = info.LegacyRegionLocY + y; |
2915 | reply.Data.GlobalZ = pos.Z; | 2915 | reply.Data.GlobalZ = pos.Z; |
2916 | reply.Data.SimName = Utils.StringToBytes(info.RegionName); | 2916 | reply.Data.SimName = Utils.StringToBytes(info.RegionName); |
2917 | reply.Data.SnapshotID = land.SnapshotID; | 2917 | reply.Data.SnapshotID = land.SnapshotID; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 5229c08..4616170 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -180,8 +180,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
180 | string message = c.Message; | 180 | string message = c.Message; |
181 | Scene scene = (Scene)c.Scene; | 181 | Scene scene = (Scene)c.Scene; |
182 | Vector3 fromPos = c.Position; | 182 | Vector3 fromPos = c.Position; |
183 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 183 | Vector3 regionPos = new Vector3(scene.RegionInfo.LegacyRegionLocX * Constants.RegionSize, |
184 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 184 | scene.RegionInfo.LegacyRegionLocY * Constants.RegionSize, 0); |
185 | 185 | ||
186 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 186 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
187 | 187 | ||
@@ -333,8 +333,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
333 | { | 333 | { |
334 | Vector3 fromRegionPos = fromPos + regionPos; | 334 | Vector3 fromRegionPos = fromPos + regionPos; |
335 | Vector3 toRegionPos = presence.AbsolutePosition + | 335 | Vector3 toRegionPos = presence.AbsolutePosition + |
336 | new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, | 336 | new Vector3(presence.Scene.RegionInfo.LegacyRegionLocX * Constants.RegionSize, |
337 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 337 | presence.Scene.RegionInfo.LegacyRegionLocY * Constants.RegionSize, 0); |
338 | 338 | ||
339 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 339 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
340 | 340 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index 56ff2bd..7c60a40 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -663,8 +663,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
663 | 663 | ||
664 | Vector3 avaPos = p.AbsolutePosition; | 664 | Vector3 avaPos = p.AbsolutePosition; |
665 | // Getting the global position for the Avatar | 665 | // Getting the global position for the Avatar |
666 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, | 666 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.LegacyRegionLocX*Constants.RegionSize + avaPos.X, |
667 | remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, | 667 | remoteClient.Scene.RegionInfo.LegacyRegionLocY*Constants.RegionSize + avaPos.Y, |
668 | avaPos.Z); | 668 | avaPos.Z); |
669 | 669 | ||
670 | string landOwnerName = string.Empty; | 670 | string landOwnerName = string.Empty; |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 8ae81ac..38c4d17 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -494,8 +494,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
494 | } | 494 | } |
495 | 495 | ||
496 | // Check that these are not the same coordinates | 496 | // Check that these are not the same coordinates |
497 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && | 497 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.LegacyRegionLocX && |
498 | finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) | 498 | finalDestination.RegionLocY == sp.Scene.RegionInfo.LegacyRegionLocY) |
499 | { | 499 | { |
500 | // Can't do. Viewer crashes | 500 | // Can't do. Viewer crashes |
501 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); | 501 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); |
@@ -567,8 +567,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
567 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); | 567 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); |
568 | 568 | ||
569 | // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position. | 569 | // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position. |
570 | return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance | 570 | return Math.Abs(sourceRegion.LegacyRegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance |
571 | && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; | 571 | && Math.Abs(sourceRegion.LegacyRegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; |
572 | } | 572 | } |
573 | 573 | ||
574 | /// <summary> | 574 | /// <summary> |
@@ -635,7 +635,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
635 | string.Format( | 635 | string.Format( |
636 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", | 636 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", |
637 | finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY, | 637 | finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY, |
638 | sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, | 638 | sourceRegion.RegionName, sourceRegion.LegacyRegionLocX, sourceRegion.LegacyRegionLocY, |
639 | MaxTransferDistance)); | 639 | MaxTransferDistance)); |
640 | 640 | ||
641 | return; | 641 | return; |
@@ -1374,8 +1374,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1374 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1374 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1375 | 1375 | ||
1376 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1376 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); |
1377 | uint neighbourx = scene.RegionInfo.RegionLocX; | 1377 | uint neighbourx = scene.RegionInfo.LegacyRegionLocX; |
1378 | uint neighboury = scene.RegionInfo.RegionLocY; | 1378 | uint neighboury = scene.RegionInfo.LegacyRegionLocY; |
1379 | const float boundaryDistance = 1.7f; | 1379 | const float boundaryDistance = 1.7f; |
1380 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | 1380 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); |
1381 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | 1381 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); |
@@ -1408,8 +1408,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1408 | neighbourx = b.TriggerRegionX; | 1408 | neighbourx = b.TriggerRegionX; |
1409 | 1409 | ||
1410 | Vector3 newposition = pos; | 1410 | Vector3 newposition = pos; |
1411 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | 1411 | newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize; |
1412 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | 1412 | newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize; |
1413 | agent.ControllingClient.SendAgentAlertMessage( | 1413 | agent.ControllingClient.SendAgentAlertMessage( |
1414 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 1414 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
1415 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 1415 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
@@ -1431,8 +1431,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1431 | neighbourx = ba.TriggerRegionX; | 1431 | neighbourx = ba.TriggerRegionX; |
1432 | 1432 | ||
1433 | Vector3 newposition = pos; | 1433 | Vector3 newposition = pos; |
1434 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | 1434 | newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize; |
1435 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | 1435 | newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize; |
1436 | agent.ControllingClient.SendAgentAlertMessage( | 1436 | agent.ControllingClient.SendAgentAlertMessage( |
1437 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 1437 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
1438 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 1438 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
@@ -1462,8 +1462,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1462 | neighboury = ba.TriggerRegionY; | 1462 | neighboury = ba.TriggerRegionY; |
1463 | neighbourx = ba.TriggerRegionX; | 1463 | neighbourx = ba.TriggerRegionX; |
1464 | Vector3 newposition = pos; | 1464 | Vector3 newposition = pos; |
1465 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | 1465 | newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize; |
1466 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | 1466 | newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize; |
1467 | agent.ControllingClient.SendAgentAlertMessage( | 1467 | agent.ControllingClient.SendAgentAlertMessage( |
1468 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 1468 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
1469 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 1469 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
@@ -1492,8 +1492,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1492 | neighboury = b.TriggerRegionY; | 1492 | neighboury = b.TriggerRegionY; |
1493 | neighbourx = b.TriggerRegionX; | 1493 | neighbourx = b.TriggerRegionX; |
1494 | Vector3 newposition = pos; | 1494 | Vector3 newposition = pos; |
1495 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | 1495 | newposition.X += (scene.RegionInfo.LegacyRegionLocX - neighbourx) * Constants.RegionSize; |
1496 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | 1496 | newposition.Y += (scene.RegionInfo.LegacyRegionLocY - neighboury) * Constants.RegionSize; |
1497 | agent.ControllingClient.SendAgentAlertMessage( | 1497 | agent.ControllingClient.SendAgentAlertMessage( |
1498 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 1498 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
1499 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 1499 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
@@ -1901,7 +1901,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1901 | 1901 | ||
1902 | if (m_regionInfo != null) | 1902 | if (m_regionInfo != null) |
1903 | { | 1903 | { |
1904 | neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 1904 | neighbours = RequestNeighbours(sp, m_regionInfo.LegacyRegionLocX, m_regionInfo.LegacyRegionLocY); |
1905 | } | 1905 | } |
1906 | else | 1906 | else |
1907 | { | 1907 | { |
@@ -2057,8 +2057,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2057 | 2057 | ||
2058 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | 2058 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) |
2059 | { | 2059 | { |
2060 | int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; | 2060 | int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX; |
2061 | int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; | 2061 | int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY; |
2062 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; | 2062 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; |
2063 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; | 2063 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; |
2064 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; | 2064 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; |
@@ -2161,10 +2161,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2161 | extent.X = ((int)extent.X / (int)Constants.RegionSize); | 2161 | extent.X = ((int)extent.X / (int)Constants.RegionSize); |
2162 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize); | 2162 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize); |
2163 | 2163 | ||
2164 | swCorner.X = Scene.RegionInfo.RegionLocX - 1; | 2164 | swCorner.X = Scene.RegionInfo.LegacyRegionLocX - 1; |
2165 | swCorner.Y = Scene.RegionInfo.RegionLocY - 1; | 2165 | swCorner.Y = Scene.RegionInfo.LegacyRegionLocY - 1; |
2166 | neCorner.X = Scene.RegionInfo.RegionLocX + extent.X; | 2166 | neCorner.X = Scene.RegionInfo.LegacyRegionLocX + extent.X; |
2167 | neCorner.Y = Scene.RegionInfo.RegionLocY + extent.Y; | 2167 | neCorner.Y = Scene.RegionInfo.LegacyRegionLocY + extent.Y; |
2168 | } | 2168 | } |
2169 | 2169 | ||
2170 | /// <summary> | 2170 | /// <summary> |
@@ -2301,8 +2301,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2301 | return; | 2301 | return; |
2302 | } | 2302 | } |
2303 | 2303 | ||
2304 | int thisx = (int)scene.RegionInfo.RegionLocX; | 2304 | int thisx = (int)scene.RegionInfo.LegacyRegionLocX; |
2305 | int thisy = (int)scene.RegionInfo.RegionLocY; | 2305 | int thisy = (int)scene.RegionInfo.LegacyRegionLocY; |
2306 | Vector3 EastCross = new Vector3(0.1f, 0, 0); | 2306 | Vector3 EastCross = new Vector3(0.1f, 0, 0); |
2307 | Vector3 WestCross = new Vector3(-0.1f, 0, 0); | 2307 | Vector3 WestCross = new Vector3(-0.1f, 0, 0); |
2308 | Vector3 NorthCross = new Vector3(0, 0.1f, 0); | 2308 | Vector3 NorthCross = new Vector3(0, 0.1f, 0); |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index d943b20..769d662 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
213 | if (part != null) | 213 | if (part != null) |
214 | { | 214 | { |
215 | ObjectRegionName = s.RegionInfo.RegionName; | 215 | ObjectRegionName = s.RegionInfo.RegionName; |
216 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); | 216 | uint localX = (s.RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize); |
217 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | 217 | uint localY = (s.RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize); |
218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | 218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; |
219 | return part; | 219 | return part; |
220 | } | 220 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 26d22b8..c1f2f04 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -224,10 +224,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
224 | } | 224 | } |
225 | 225 | ||
226 | string reason = string.Empty; | 226 | string reason = string.Empty; |
227 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) | 227 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.LegacyRegionLocX, (int)scene.RegionInfo.LegacyRegionLocY, jpgData, out reason)) |
228 | { | 228 | { |
229 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", | 229 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", |
230 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); | 230 | scene.RegionInfo.RegionName, scene.RegionInfo.LegacyRegionLocX, scene.RegionInfo.LegacyRegionLocY, reason); |
231 | } | 231 | } |
232 | } | 232 | } |
233 | } | 233 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs index d8dace2..9aa4243 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs | |||
@@ -71,8 +71,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
71 | 71 | ||
72 | public void AddScene(Scene scene) | 72 | public void AddScene(Scene scene) |
73 | { | 73 | { |
74 | uint x = scene.RegionInfo.RegionLocX; | 74 | uint x = scene.RegionInfo.LegacyRegionLocX; |
75 | uint y = scene.RegionInfo.RegionLocY; | 75 | uint y = scene.RegionInfo.LegacyRegionLocY; |
76 | 76 | ||
77 | SortedDictionary<uint, Scene> row; | 77 | SortedDictionary<uint, Scene> row; |
78 | if (!Regions.TryGetValue(y, out row)) | 78 | if (!Regions.TryGetValue(y, out row)) |
@@ -120,8 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
120 | { | 120 | { |
121 | // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name | 121 | // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name |
122 | string path = string.Format("{0}_{1}_{2}", | 122 | string path = string.Format("{0}_{1}_{2}", |
123 | scene.RegionInfo.RegionLocX - Rect.X + 1, | 123 | scene.RegionInfo.LegacyRegionLocX - Rect.X + 1, |
124 | scene.RegionInfo.RegionLocY - Rect.Y + 1, | 124 | scene.RegionInfo.LegacyRegionLocY - Rect.Y + 1, |
125 | scene.RegionInfo.RegionName.Replace(' ', '_')); | 125 | scene.RegionInfo.RegionName.Replace(' ', '_')); |
126 | m_regionDirs[scene.RegionInfo.RegionID] = path; | 126 | m_regionDirs[scene.RegionInfo.RegionID] = path; |
127 | }); | 127 | }); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs index 3dcc020..25f1e5c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs | |||
@@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
145 | { | 145 | { |
146 | foreach (RegionInfo archivedRegion in m_directory2region.Values) | 146 | foreach (RegionInfo archivedRegion in m_directory2region.Values) |
147 | { | 147 | { |
148 | Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY); | 148 | Point location = new Point((int)rootScene.RegionInfo.LegacyRegionLocX, (int)rootScene.RegionInfo.LegacyRegionLocY); |
149 | location.Offset(archivedRegion.Location); | 149 | location.Offset(archivedRegion.Location); |
150 | 150 | ||
151 | Scene scene; | 151 | Scene scene; |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs index 173b603..bc172a4 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
96 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | 96 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); |
97 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | 97 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); |
98 | 98 | ||
99 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | 99 | if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) |
100 | { | 100 | { |
101 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | 101 | if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) |
102 | { | 102 | { |
103 | int corner = int.Parse(num); | 103 | int corner = int.Parse(num); |
104 | UUID texture = UUID.Parse(uuid); | 104 | UUID texture = UUID.Parse(uuid); |
@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
135 | int x = (args.Length > 4 ? int.Parse(args[4]) : -1); | 135 | int x = (args.Length > 4 ? int.Parse(args[4]) : -1); |
136 | int y = (args.Length > 5 ? int.Parse(args[5]) : -1); | 136 | int y = (args.Length > 5 ? int.Parse(args[5]) : -1); |
137 | 137 | ||
138 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | 138 | if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) |
139 | { | 139 | { |
140 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | 140 | if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) |
141 | { | 141 | { |
142 | double selectedheight = double.Parse(heightstring); | 142 | double selectedheight = double.Parse(heightstring); |
143 | 143 | ||
@@ -159,9 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
159 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | 159 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); |
160 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | 160 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); |
161 | 161 | ||
162 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | 162 | if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) |
163 | { | 163 | { |
164 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | 164 | if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) |
165 | { | 165 | { |
166 | int corner = int.Parse(num); | 166 | int corner = int.Parse(num); |
167 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | 167 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 1789d6d..51ed83f 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1717,8 +1717,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1717 | // HACK for now | 1717 | // HACK for now |
1718 | RegionInfo r = new RegionInfo(); | 1718 | RegionInfo r = new RegionInfo(); |
1719 | r.RegionName = info.RegionName; | 1719 | r.RegionName = info.RegionName; |
1720 | r.RegionLocX = (uint)info.RegionLocX; | 1720 | r.LegacyRegionLocX = (uint)info.RegionLocX; |
1721 | r.RegionLocY = (uint)info.RegionLocY; | 1721 | r.LegacyRegionLocY = (uint)info.RegionLocY; |
1722 | r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess); | 1722 | r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess); |
1723 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); | 1723 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); |
1724 | } | 1724 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index fd30c46..c1ffd22 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -553,8 +553,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
553 | /// <param name="fileStartY">Where to begin our slice</param> | 553 | /// <param name="fileStartY">Where to begin our slice</param> |
554 | public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) | 554 | public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) |
555 | { | 555 | { |
556 | int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; | 556 | int offsetX = (int) m_scene.RegionInfo.LegacyRegionLocX - fileStartX; |
557 | int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; | 557 | int offsetY = (int) m_scene.RegionInfo.LegacyRegionLocY - fileStartY; |
558 | 558 | ||
559 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) | 559 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) |
560 | { | 560 | { |
@@ -594,14 +594,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
594 | /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param> | 594 | /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param> |
595 | public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) | 595 | public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) |
596 | { | 596 | { |
597 | int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX; | 597 | int offsetX = (int)m_scene.RegionInfo.LegacyRegionLocX - fileStartX; |
598 | int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY; | 598 | int offsetY = (int)m_scene.RegionInfo.LegacyRegionLocY - fileStartY; |
599 | 599 | ||
600 | if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight) | 600 | if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight) |
601 | { | 601 | { |
602 | MainConsole.Instance.OutputFormat( | 602 | MainConsole.Instance.OutputFormat( |
603 | "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.", | 603 | "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.", |
604 | m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY); | 604 | m_scene.RegionInfo.LegacyRegionLocX, m_scene.RegionInfo.LegacyRegionLocY, fileWidth, fileStartX, fileHeight, fileStartY); |
605 | 605 | ||
606 | return; | 606 | return; |
607 | } | 607 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index a26a5f0..c985ca2 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
240 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is | 240 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is |
241 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | 241 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. |
242 | 242 | ||
243 | if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) | 243 | if (m_scene.RegionInfo.LegacyRegionLocX >= 2048 || m_scene.RegionInfo.LegacyRegionLocY >= 2048) |
244 | { | 244 | { |
245 | ScenePresence avatarPresence = null; | 245 | ScenePresence avatarPresence = null; |
246 | 246 | ||
@@ -269,10 +269,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
269 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 269 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; |
270 | 270 | ||
271 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 271 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
272 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | 272 | (int)(m_scene.RegionInfo.LegacyRegionLocX - 8) * (int)Constants.RegionSize, |
273 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | 273 | (int)(m_scene.RegionInfo.LegacyRegionLocX + 8) * (int)Constants.RegionSize, |
274 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | 274 | (int)(m_scene.RegionInfo.LegacyRegionLocY - 8) * (int)Constants.RegionSize, |
275 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | 275 | (int)(m_scene.RegionInfo.LegacyRegionLocY + 8) * (int)Constants.RegionSize); |
276 | foreach (GridRegion r in regions) | 276 | foreach (GridRegion r in regions) |
277 | { | 277 | { |
278 | MapBlockData block = new MapBlockData(); | 278 | MapBlockData block = new MapBlockData(); |
@@ -1199,10 +1199,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1199 | 1199 | ||
1200 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1200 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1201 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1201 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1202 | (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, | 1202 | (int)(m_scene.RegionInfo.LegacyRegionLocX - 9) * (int)Constants.RegionSize, |
1203 | (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, | 1203 | (int)(m_scene.RegionInfo.LegacyRegionLocX + 9) * (int)Constants.RegionSize, |
1204 | (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, | 1204 | (int)(m_scene.RegionInfo.LegacyRegionLocY - 9) * (int)Constants.RegionSize, |
1205 | (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); | 1205 | (int)(m_scene.RegionInfo.LegacyRegionLocY + 9) * (int)Constants.RegionSize); |
1206 | List<AssetBase> textures = new List<AssetBase>(); | 1206 | List<AssetBase> textures = new List<AssetBase>(); |
1207 | List<Image> bitImages = new List<Image>(); | 1207 | List<Image> bitImages = new List<Image>(); |
1208 | 1208 | ||
@@ -1243,8 +1243,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1243 | 1243 | ||
1244 | for (int i = 0; i < mapBlocks.Count; i++) | 1244 | for (int i = 0; i < mapBlocks.Count; i++) |
1245 | { | 1245 | { |
1246 | ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10); | 1246 | ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.LegacyRegionLocX) + 10); |
1247 | ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10); | 1247 | ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.LegacyRegionLocY) + 10); |
1248 | g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top | 1248 | g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top |
1249 | } | 1249 | } |
1250 | 1250 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3dc509b..e63963a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1107,8 +1107,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 1107 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
1108 | { | 1108 | { |
1109 | // If these are cast to INT because long + negative values + abs returns invalid data | 1109 | // If these are cast to INT because long + negative values + abs returns invalid data |
1110 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); | 1110 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.LegacyRegionLocX); |
1111 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); | 1111 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.LegacyRegionLocY); |
1112 | if (resultX <= 1 && resultY <= 1) | 1112 | if (resultX <= 1 && resultY <= 1) |
1113 | { | 1113 | { |
1114 | // Let the grid service module know, so this can be cached | 1114 | // Let the grid service module know, so this can be cached |
@@ -1183,8 +1183,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | /// </returns> | 1183 | /// </returns> |
1184 | public int HaveNeighbor(Cardinals car, ref int[] fix) | 1184 | public int HaveNeighbor(Cardinals car, ref int[] fix) |
1185 | { | 1185 | { |
1186 | uint neighbourx = RegionInfo.RegionLocX; | 1186 | uint neighbourx = RegionInfo.LegacyRegionLocX; |
1187 | uint neighboury = RegionInfo.RegionLocY; | 1187 | uint neighboury = RegionInfo.LegacyRegionLocY; |
1188 | 1188 | ||
1189 | int dir = (int)car; | 1189 | int dir = (int)car; |
1190 | 1190 | ||
@@ -1204,8 +1204,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1204 | 1204 | ||
1205 | if (neighbourRegion == null) | 1205 | if (neighbourRegion == null) |
1206 | { | 1206 | { |
1207 | fix[0] = (int)(RegionInfo.RegionLocX - neighbourx); | 1207 | fix[0] = (int)(RegionInfo.LegacyRegionLocX - neighbourx); |
1208 | fix[1] = (int)(RegionInfo.RegionLocY - neighboury); | 1208 | fix[1] = (int)(RegionInfo.LegacyRegionLocY - neighboury); |
1209 | return dir * (-1); | 1209 | return dir * (-1); |
1210 | } | 1210 | } |
1211 | else | 1211 | else |
@@ -4371,8 +4371,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4371 | { | 4371 | { |
4372 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); | 4372 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); |
4373 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); | 4373 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); |
4374 | uint tRegionX = RegionInfo.RegionLocX; | 4374 | uint tRegionX = RegionInfo.LegacyRegionLocX; |
4375 | uint tRegionY = RegionInfo.RegionLocY; | 4375 | uint tRegionY = RegionInfo.LegacyRegionLocY; |
4376 | //Send Data to ScenePresence | 4376 | //Send Data to ScenePresence |
4377 | childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | 4377 | childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); |
4378 | // Not Implemented: | 4378 | // Not Implemented: |
@@ -4600,13 +4600,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4600 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4600 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4601 | if (sp != null) | 4601 | if (sp != null) |
4602 | { | 4602 | { |
4603 | uint regionX = RegionInfo.RegionLocX; | 4603 | uint regionX = RegionInfo.LegacyRegionLocX; |
4604 | uint regionY = RegionInfo.RegionLocY; | 4604 | uint regionY = RegionInfo.LegacyRegionLocY; |
4605 | 4605 | ||
4606 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | 4606 | Utils.LongToUInts(regionHandle, out regionX, out regionY); |
4607 | 4607 | ||
4608 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; | 4608 | int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize; |
4609 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; | 4609 | int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize; |
4610 | 4610 | ||
4611 | position.X += shiftx; | 4611 | position.X += shiftx; |
4612 | position.Y += shifty; | 4612 | position.Y += shifty; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 28f7896..2677989 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -445,8 +445,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | { | 445 | { |
446 | foreach (Scene mscene in m_localScenes) | 446 | foreach (Scene mscene in m_localScenes) |
447 | { | 447 | { |
448 | if (mscene.RegionInfo.RegionLocX == locX && | 448 | if (mscene.RegionInfo.LegacyRegionLocX == locX && |
449 | mscene.RegionInfo.RegionLocY == locY) | 449 | mscene.RegionInfo.LegacyRegionLocY == locY) |
450 | { | 450 | { |
451 | scene = mscene; | 451 | scene = mscene; |
452 | return true; | 452 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7243db1..7ef144c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -710,7 +710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
710 | Utils.LongToUInts(handle, out x, out y); | 710 | Utils.LongToUInts(handle, out x, out y); |
711 | x = x / Constants.RegionSize; | 711 | x = x / Constants.RegionSize; |
712 | y = y / Constants.RegionSize; | 712 | y = y / Constants.RegionSize; |
713 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 713 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY)) |
714 | { | 714 | { |
715 | old.Add(handle); | 715 | old.Add(handle); |
716 | } | 716 | } |
@@ -2094,8 +2094,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2094 | // } | 2094 | // } |
2095 | 2095 | ||
2096 | // Get terrain height for sub-region in a megaregion if necessary | 2096 | // Get terrain height for sub-region in a megaregion if necessary |
2097 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 2097 | int X = (int)((m_scene.RegionInfo.LegacyRegionLocX * Constants.RegionSize) + pos.X); |
2098 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 2098 | int Y = (int)((m_scene.RegionInfo.LegacyRegionLocY * Constants.RegionSize) + pos.Y); |
2099 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | 2099 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
2100 | // If X and Y is NaN, target_region will be null | 2100 | // If X and Y is NaN, target_region will be null |
2101 | if (target_region == null) | 2101 | if (target_region == null) |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 95f9caf..67998a0 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -437,7 +437,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
437 | 437 | ||
438 | SimStats simStats | 438 | SimStats simStats |
439 | = new SimStats( | 439 | = new SimStats( |
440 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, | 440 | ReportingRegion.LegacyRegionLocX, ReportingRegion.LegacyRegionLocY, regionFlags, (uint)m_objectCapacity, |
441 | rb, sb, m_scene.RegionInfo.originRegionID); | 441 | rb, sb, m_scene.RegionInfo.originRegionID); |
442 | 442 | ||
443 | handlerSendStatResult = OnSendStatsResult; | 443 | handlerSendStatResult = OnSendStatsResult; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs index d4fe5e0..cbc538e 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs | |||
@@ -84,8 +84,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
84 | 84 | ||
85 | Region = scene.RegionInfo.RegionName; | 85 | Region = scene.RegionInfo.RegionName; |
86 | Host = scene.RegionInfo.ExternalHostName; | 86 | Host = scene.RegionInfo.ExternalHostName; |
87 | LocX = Convert.ToString(scene.RegionInfo.RegionLocX); | 87 | LocX = Convert.ToString(scene.RegionInfo.LegacyRegionLocX); |
88 | LocY = Convert.ToString(scene.RegionInfo.RegionLocY); | 88 | LocY = Convert.ToString(scene.RegionInfo.LegacyRegionLocY); |
89 | IDK = Convert.ToString(_idk_++); | 89 | IDK = Convert.ToString(_idk_++); |
90 | 90 | ||
91 | showAlert = config.GetBoolean("alert_show", false); | 91 | showAlert = config.GetBoolean("alert_show", false); |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs index 83732e2..7f616bb 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs | |||
@@ -100,8 +100,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
100 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, | 100 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, |
101 | UUID fromtaskid) | 101 | UUID fromtaskid) |
102 | { | 102 | { |
103 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | 103 | int differenceX = (int)m_virtScene.RegionInfo.LegacyRegionLocX - (int)m_rootScene.RegionInfo.LegacyRegionLocX; |
104 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | 104 | int differenceY = (int)m_virtScene.RegionInfo.LegacyRegionLocY - (int)m_rootScene.RegionInfo.LegacyRegionLocY; |
105 | rayend.X += differenceX * (int)Constants.RegionSize; | 105 | rayend.X += differenceX * (int)Constants.RegionSize; |
106 | rayend.Y += differenceY * (int)Constants.RegionSize; | 106 | rayend.Y += differenceY * (int)Constants.RegionSize; |
107 | raystart.X += differenceX * (int)Constants.RegionSize; | 107 | raystart.X += differenceX * (int)Constants.RegionSize; |
@@ -126,8 +126,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
126 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, | 126 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, |
127 | byte rayendisintersection) | 127 | byte rayendisintersection) |
128 | { | 128 | { |
129 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | 129 | int differenceX = (int)m_virtScene.RegionInfo.LegacyRegionLocX - (int)m_rootScene.RegionInfo.LegacyRegionLocX; |
130 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | 130 | int differenceY = (int)m_virtScene.RegionInfo.LegacyRegionLocY - (int)m_rootScene.RegionInfo.LegacyRegionLocY; |
131 | rayend.X += differenceX * (int)Constants.RegionSize; | 131 | rayend.X += differenceX * (int)Constants.RegionSize; |
132 | rayend.Y += differenceY * (int)Constants.RegionSize; | 132 | rayend.Y += differenceY * (int)Constants.RegionSize; |
133 | raystart.X += differenceX * (int)Constants.RegionSize; | 133 | raystart.X += differenceX * (int)Constants.RegionSize; |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 7127c73..3f835a4 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -246,8 +246,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
246 | newConn.RegionScene = scene; | 246 | newConn.RegionScene = scene; |
247 | newConn.RegionLandChannel = scene.LandChannel; | 247 | newConn.RegionLandChannel = scene.LandChannel; |
248 | newConn.RegionId = scene.RegionInfo.originRegionID; | 248 | newConn.RegionId = scene.RegionInfo.originRegionID; |
249 | newConn.X = scene.RegionInfo.RegionLocX; | 249 | newConn.X = scene.RegionInfo.LegacyRegionLocX; |
250 | newConn.Y = scene.RegionInfo.RegionLocY; | 250 | newConn.Y = scene.RegionInfo.LegacyRegionLocY; |
251 | newConn.XEnd = (int)Constants.RegionSize; | 251 | newConn.XEnd = (int)Constants.RegionSize; |
252 | newConn.YEnd = (int)Constants.RegionSize; | 252 | newConn.YEnd = (int)Constants.RegionSize; |
253 | 253 | ||
@@ -502,11 +502,11 @@ namespace OpenSim.Region.RegionCombinerModule | |||
502 | 502 | ||
503 | lock (scene.WestBorders) | 503 | lock (scene.WestBorders) |
504 | { | 504 | { |
505 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | 505 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocX - rootConn.RegionScene.RegionInfo.LegacyRegionLocX) * (int)Constants.RegionSize); //auto teleport West |
506 | 506 | ||
507 | // Trigger auto teleport to root region | 507 | // Trigger auto teleport to root region |
508 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | 508 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; |
509 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | 509 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; |
510 | } | 510 | } |
511 | 511 | ||
512 | // Reset Terrain.. since terrain loads before we get here, we need to load | 512 | // Reset Terrain.. since terrain loads before we get here, we need to load |
@@ -564,9 +564,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
564 | 564 | ||
565 | lock (scene.SouthBorders) | 565 | lock (scene.SouthBorders) |
566 | { | 566 | { |
567 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | 567 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocY - rootConn.RegionScene.RegionInfo.LegacyRegionLocY) * (int)Constants.RegionSize); //auto teleport south |
568 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | 568 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; |
569 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | 569 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; |
570 | } | 570 | } |
571 | 571 | ||
572 | // Reset Terrain.. since terrain normally loads first. | 572 | // Reset Terrain.. since terrain normally loads first. |
@@ -636,9 +636,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
636 | 636 | ||
637 | lock (scene.SouthBorders) | 637 | lock (scene.SouthBorders) |
638 | { | 638 | { |
639 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | 639 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocY - rootConn.RegionScene.RegionInfo.LegacyRegionLocY) * (int)Constants.RegionSize); //auto teleport south |
640 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | 640 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; |
641 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | 641 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; |
642 | } | 642 | } |
643 | 643 | ||
644 | lock (rootConn.RegionScene.EastBorders) | 644 | lock (rootConn.RegionScene.EastBorders) |
@@ -657,9 +657,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
657 | 657 | ||
658 | lock (scene.WestBorders) | 658 | lock (scene.WestBorders) |
659 | { | 659 | { |
660 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | 660 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.LegacyRegionLocX - rootConn.RegionScene.RegionInfo.LegacyRegionLocX) * (int)Constants.RegionSize); //auto teleport West |
661 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | 661 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.LegacyRegionLocX; |
662 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | 662 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.LegacyRegionLocY; |
663 | } | 663 | } |
664 | 664 | ||
665 | /* | 665 | /* |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 975bf2d..c9c284f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4242,8 +4242,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4242 | m_item.ItemID, item.AssetID.ToString()); | 4242 | m_item.ItemID, item.AssetID.ToString()); |
4243 | 4243 | ||
4244 | Vector3 region = new Vector3( | 4244 | Vector3 region = new Vector3( |
4245 | World.RegionInfo.RegionLocX * Constants.RegionSize, | 4245 | World.RegionInfo.LegacyRegionLocX * Constants.RegionSize, |
4246 | World.RegionInfo.RegionLocY * Constants.RegionSize, | 4246 | World.RegionInfo.LegacyRegionLocY * Constants.RegionSize, |
4247 | 0); | 4247 | 0); |
4248 | 4248 | ||
4249 | World.AssetService.Get(item.AssetID.ToString(), this, | 4249 | World.AssetService.Get(item.AssetID.ToString(), this, |
@@ -5478,7 +5478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5478 | public LSL_Vector llGetRegionCorner() | 5478 | public LSL_Vector llGetRegionCorner() |
5479 | { | 5479 | { |
5480 | m_host.AddScriptLPS(1); | 5480 | m_host.AddScriptLPS(1); |
5481 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 5481 | return new LSL_Vector(World.RegionInfo.LegacyRegionLocX * Constants.RegionSize, World.RegionInfo.LegacyRegionLocY * Constants.RegionSize, 0); |
5482 | } | 5482 | } |
5483 | 5483 | ||
5484 | /// <summary> | 5484 | /// <summary> |
@@ -5651,8 +5651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5651 | 5651 | ||
5652 | List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); | 5652 | List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); |
5653 | 5653 | ||
5654 | uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; | 5654 | uint neighborX = World.RegionInfo.LegacyRegionLocX + (uint)dir.x; |
5655 | uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; | 5655 | uint neighborY = World.RegionInfo.LegacyRegionLocY + (uint)dir.y; |
5656 | 5656 | ||
5657 | foreach (GridRegion sri in neighbors) | 5657 | foreach (GridRegion sri in neighbors) |
5658 | { | 5658 | { |
@@ -10737,7 +10737,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10737 | httpHeaders["X-SecondLife-Shard"] = shard; | 10737 | httpHeaders["X-SecondLife-Shard"] = shard; |
10738 | httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; | 10738 | httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; |
10739 | httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); | 10739 | httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); |
10740 | httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); | 10740 | httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.LegacyRegionLocX, regionInfo.LegacyRegionLocY); |
10741 | httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); | 10741 | httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); |
10742 | httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); | 10742 | httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); |
10743 | httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); | 10743 | httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); |