diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Communications/Local/LocalLoginService.cs | 55 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 2 |
2 files changed, 22 insertions, 35 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index 3cea82d..8583e61 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs | |||
@@ -217,47 +217,32 @@ namespace OpenSim.Region.Communications.Local | |||
217 | { | 217 | { |
218 | List<InventoryFolderBase> folders = m_Parent.InventoryService.GetInventorySkeleton(userID); | 218 | List<InventoryFolderBase> folders = m_Parent.InventoryService.GetInventorySkeleton(userID); |
219 | 219 | ||
220 | if (folders.Count > 0) | 220 | // If we have user auth but no inventory folders for some reason, create a new set of folders. |
221 | if (null == folders || 0 == folders.Count) | ||
221 | { | 222 | { |
222 | LLUUID rootID = LLUUID.Zero; | 223 | m_Parent.InventoryService.CreateNewUserInventory(userID); |
223 | ArrayList AgentInventoryArray = new ArrayList(); | 224 | folders = m_Parent.InventoryService.GetInventorySkeleton(userID); |
224 | Hashtable TempHash; | ||
225 | foreach (InventoryFolderBase InvFolder in folders) | ||
226 | { | ||
227 | if (InvFolder.parentID == LLUUID.Zero) | ||
228 | { | ||
229 | rootID = InvFolder.folderID; | ||
230 | } | ||
231 | TempHash = new Hashtable(); | ||
232 | TempHash["name"] = InvFolder.name; | ||
233 | TempHash["parent_id"] = InvFolder.parentID.ToString(); | ||
234 | TempHash["version"] = (Int32) InvFolder.version; | ||
235 | TempHash["type_default"] = (Int32) InvFolder.type; | ||
236 | TempHash["folder_id"] = InvFolder.folderID.ToString(); | ||
237 | AgentInventoryArray.Add(TempHash); | ||
238 | } | ||
239 | return new InventoryData(AgentInventoryArray, rootID); | ||
240 | } | 225 | } |
241 | else | 226 | |
227 | LLUUID rootID = LLUUID.Zero; | ||
228 | ArrayList AgentInventoryArray = new ArrayList(); | ||
229 | Hashtable TempHash; | ||
230 | foreach (InventoryFolderBase InvFolder in folders) | ||
242 | { | 231 | { |
243 | AgentInventory userInventory = new AgentInventory(); | 232 | if (InvFolder.parentID == LLUUID.Zero) |
244 | userInventory.CreateRootFolder(userID); | ||
245 | |||
246 | ArrayList AgentInventoryArray = new ArrayList(); | ||
247 | Hashtable TempHash; | ||
248 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | ||
249 | { | 233 | { |
250 | TempHash = new Hashtable(); | 234 | rootID = InvFolder.folderID; |
251 | TempHash["name"] = InvFolder.FolderName; | ||
252 | TempHash["parent_id"] = InvFolder.ParentID.ToString(); | ||
253 | TempHash["version"] = (Int32) InvFolder.Version; | ||
254 | TempHash["type_default"] = (Int32) InvFolder.DefaultType; | ||
255 | TempHash["folder_id"] = InvFolder.FolderID.ToString(); | ||
256 | AgentInventoryArray.Add(TempHash); | ||
257 | } | 235 | } |
258 | 236 | TempHash = new Hashtable(); | |
259 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); | 237 | TempHash["name"] = InvFolder.name; |
238 | TempHash["parent_id"] = InvFolder.parentID.ToString(); | ||
239 | TempHash["version"] = (Int32) InvFolder.version; | ||
240 | TempHash["type_default"] = (Int32) InvFolder.type; | ||
241 | TempHash["folder_id"] = InvFolder.folderID.ToString(); | ||
242 | AgentInventoryArray.Add(TempHash); | ||
260 | } | 243 | } |
244 | |||
245 | return new InventoryData(AgentInventoryArray, rootID); | ||
261 | } | 246 | } |
262 | } | 247 | } |
263 | } | 248 | } |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index fb4f02c..c009593 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1208,6 +1208,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1208 | /// <param name="flags"></param> | 1208 | /// <param name="flags"></param> |
1209 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) | 1209 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) |
1210 | { | 1210 | { |
1211 | m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | ||
1212 | |||
1211 | List<EntityBase> EntityList = GetEntities(); | 1213 | List<EntityBase> EntityList = GetEntities(); |
1212 | 1214 | ||
1213 | SceneObjectGroup originPrim = null; | 1215 | SceneObjectGroup originPrim = null; |