diff options
Diffstat (limited to '')
8 files changed, 127 insertions, 174 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index fe37a08..0052729 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3122,7 +3122,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3122 | objectData.TextureAnim = textureanim; | 3122 | objectData.TextureAnim = textureanim; |
3123 | } | 3123 | } |
3124 | 3124 | ||
3125 | bool doUpdate = false; | ||
3126 | lock (m_primFullUpdates) | 3125 | lock (m_primFullUpdates) |
3127 | { | 3126 | { |
3128 | if (m_primFullUpdates.Count == 0) | 3127 | if (m_primFullUpdates.Count == 0) |
@@ -3131,10 +3130,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3131 | m_primFullUpdates.Add(objectData); | 3130 | m_primFullUpdates.Add(objectData); |
3132 | 3131 | ||
3133 | if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket) | 3132 | if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket) |
3134 | doUpdate = true; | 3133 | ProcessPrimFullUpdates(this, null); |
3135 | } | 3134 | } |
3136 | if (doUpdate) | ||
3137 | ProcessPrimFullUpdates(this, null); | ||
3138 | } | 3135 | } |
3139 | 3136 | ||
3140 | void HandleQueueEmpty(ThrottleOutPacketType queue) | 3137 | void HandleQueueEmpty(ThrottleOutPacketType queue) |
@@ -3155,40 +3152,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3155 | 3152 | ||
3156 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) | 3153 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) |
3157 | { | 3154 | { |
3158 | bool stopTimer = false; | ||
3159 | lock (m_primFullUpdates) | 3155 | lock (m_primFullUpdates) |
3160 | { | 3156 | { |
3161 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) | 3157 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) |
3162 | stopTimer = true; | 3158 | { |
3163 | } | 3159 | lock (m_primFullUpdateTimer) |
3164 | if (stopTimer) | 3160 | m_primFullUpdateTimer.Stop(); |
3165 | { | 3161 | |
3166 | lock (m_primFullUpdateTimer) | 3162 | return; |
3167 | m_primFullUpdateTimer.Stop(); | 3163 | } |
3168 | return; | ||
3169 | } | ||
3170 | 3164 | ||
3171 | ObjectUpdatePacket outPacket = | 3165 | ObjectUpdatePacket outPacket = |
3172 | (ObjectUpdatePacket)PacketPool.Instance.GetPacket( | 3166 | (ObjectUpdatePacket)PacketPool.Instance.GetPacket( |
3173 | PacketType.ObjectUpdate); | 3167 | PacketType.ObjectUpdate); |
3174 | 3168 | ||
3175 | outPacket.RegionData.RegionHandle = | 3169 | outPacket.RegionData.RegionHandle = |
3176 | Scene.RegionInfo.RegionHandle; | 3170 | Scene.RegionInfo.RegionHandle; |
3177 | outPacket.RegionData.TimeDilation = | 3171 | outPacket.RegionData.TimeDilation = |
3178 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3172 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3179 | 3173 | ||
3180 | int max = m_primFullUpdates.Count; | 3174 | int max = m_primFullUpdates.Count; |
3181 | if (max > m_primFullUpdatesPerPacket) | 3175 | if (max > m_primFullUpdatesPerPacket) |
3182 | max = m_primFullUpdatesPerPacket; | 3176 | max = m_primFullUpdatesPerPacket; |
3183 | 3177 | ||
3184 | int count = 0; | 3178 | int count = 0; |
3185 | int size = 0; | 3179 | int size = 0; |
3186 | 3180 | ||
3187 | byte[] zerobuffer = new byte[1024]; | 3181 | byte[] zerobuffer = new byte[1024]; |
3188 | byte[] blockbuffer = new byte[1024]; | 3182 | byte[] blockbuffer = new byte[1024]; |
3189 | 3183 | ||
3190 | lock (m_primFullUpdates) | ||
3191 | { | ||
3192 | for (count = 0 ; count < max ; count++) | 3184 | for (count = 0 ; count < max ; count++) |
3193 | { | 3185 | { |
3194 | int length = 0; | 3186 | int length = 0; |
@@ -3212,12 +3204,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3212 | OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); | 3204 | OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); |
3213 | 3205 | ||
3214 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) | 3206 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) |
3215 | stopTimer = true; | 3207 | lock (m_primFullUpdateTimer) |
3208 | m_primFullUpdateTimer.Stop(); | ||
3216 | } | 3209 | } |
3217 | |||
3218 | if (stopTimer) | ||
3219 | lock (m_primFullUpdateTimer) | ||
3220 | m_primFullUpdateTimer.Stop(); | ||
3221 | } | 3210 | } |
3222 | 3211 | ||
3223 | /// <summary> | 3212 | /// <summary> |
@@ -3236,7 +3225,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3236 | CreatePrimImprovedBlock(localID, position, rotation, | 3225 | CreatePrimImprovedBlock(localID, position, rotation, |
3237 | velocity, rotationalvelocity, state); | 3226 | velocity, rotationalvelocity, state); |
3238 | 3227 | ||
3239 | bool doUpdate = false; | ||
3240 | lock (m_primTerseUpdates) | 3228 | lock (m_primTerseUpdates) |
3241 | { | 3229 | { |
3242 | if (m_primTerseUpdates.Count == 0) | 3230 | if (m_primTerseUpdates.Count == 0) |
@@ -3245,51 +3233,43 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3245 | m_primTerseUpdates.Add(objectData); | 3233 | m_primTerseUpdates.Add(objectData); |
3246 | 3234 | ||
3247 | if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket) | 3235 | if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket) |
3248 | doUpdate = true; | 3236 | ProcessPrimTerseUpdates(this, null); |
3249 | } | 3237 | } |
3250 | if (doUpdate) | ||
3251 | ProcessPrimTerseUpdates(this, null); | ||
3252 | } | 3238 | } |
3253 | 3239 | ||
3254 | void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e) | 3240 | void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e) |
3255 | { | 3241 | { |
3256 | bool stopTimer = false; | ||
3257 | lock (m_primTerseUpdates) | 3242 | lock (m_primTerseUpdates) |
3258 | { | 3243 | { |
3259 | if (m_primTerseUpdates.Count == 0) | 3244 | if (m_primTerseUpdates.Count == 0) |
3260 | stopTimer = true; | 3245 | { |
3261 | } | 3246 | lock (m_primTerseUpdateTimer) |
3262 | if (stopTimer) | 3247 | m_primTerseUpdateTimer.Stop(); |
3263 | { | ||
3264 | lock (m_primTerseUpdateTimer) | ||
3265 | m_primTerseUpdateTimer.Stop(); | ||
3266 | 3248 | ||
3267 | return; | 3249 | return; |
3268 | } | 3250 | } |
3269 | 3251 | ||
3270 | ImprovedTerseObjectUpdatePacket outPacket = | 3252 | ImprovedTerseObjectUpdatePacket outPacket = |
3271 | (ImprovedTerseObjectUpdatePacket) | 3253 | (ImprovedTerseObjectUpdatePacket) |
3272 | PacketPool.Instance.GetPacket( | 3254 | PacketPool.Instance.GetPacket( |
3273 | PacketType.ImprovedTerseObjectUpdate); | 3255 | PacketType.ImprovedTerseObjectUpdate); |
3274 | 3256 | ||
3275 | outPacket.RegionData.RegionHandle = | 3257 | outPacket.RegionData.RegionHandle = |
3276 | Scene.RegionInfo.RegionHandle; | 3258 | Scene.RegionInfo.RegionHandle; |
3277 | outPacket.RegionData.TimeDilation = | 3259 | outPacket.RegionData.TimeDilation = |
3278 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3260 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3279 | 3261 | ||
3280 | int max = m_primTerseUpdates.Count; | 3262 | int max = m_primTerseUpdates.Count; |
3281 | if (max > m_primTerseUpdatesPerPacket) | 3263 | if (max > m_primTerseUpdatesPerPacket) |
3282 | max = m_primTerseUpdatesPerPacket; | 3264 | max = m_primTerseUpdatesPerPacket; |
3283 | 3265 | ||
3284 | int count = 0; | 3266 | int count = 0; |
3285 | int size = 0; | 3267 | int size = 0; |
3286 | 3268 | ||
3287 | byte[] zerobuffer = new byte[1024]; | 3269 | byte[] zerobuffer = new byte[1024]; |
3288 | byte[] blockbuffer = new byte[1024]; | 3270 | byte[] blockbuffer = new byte[1024]; |
3289 | 3271 | ||
3290 | lock (m_primTerseUpdates) | 3272 | for (count = 0 ; count < max ; count++) |
3291 | { | ||
3292 | for (count = 0; count < max; count++) | ||
3293 | { | 3273 | { |
3294 | int length = 0; | 3274 | int length = 0; |
3295 | m_primTerseUpdates[count].ToBytes(blockbuffer, ref length); | 3275 | m_primTerseUpdates[count].ToBytes(blockbuffer, ref length); |
@@ -3314,11 +3294,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3314 | OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); | 3294 | OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); |
3315 | 3295 | ||
3316 | if (m_primTerseUpdates.Count == 0) | 3296 | if (m_primTerseUpdates.Count == 0) |
3317 | stopTimer = true; | 3297 | lock (m_primTerseUpdateTimer) |
3298 | m_primTerseUpdateTimer.Stop(); | ||
3318 | } | 3299 | } |
3319 | if (stopTimer) | ||
3320 | lock (m_primTerseUpdateTimer) | ||
3321 | m_primTerseUpdateTimer.Stop(); | ||
3322 | } | 3300 | } |
3323 | 3301 | ||
3324 | public void FlushPrimUpdates() | 3302 | public void FlushPrimUpdates() |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 4abad81..fc7d63a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -442,46 +442,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
442 | 442 | ||
443 | private ScenePresence GetRootPresenceFromAgentID(UUID AgentID) | 443 | private ScenePresence GetRootPresenceFromAgentID(UUID AgentID) |
444 | { | 444 | { |
445 | List<Scene> scenes = null; | ||
446 | lock (m_scenes) | ||
447 | scenes = new List<Scene>(m_scenes.Values); | ||
448 | |||
449 | ScenePresence returnAgent = null; | 445 | ScenePresence returnAgent = null; |
450 | ScenePresence queryagent = null; | 446 | lock (m_scenes) |
451 | foreach (Scene scene in scenes) | ||
452 | { | 447 | { |
453 | queryagent = scene.GetScenePresence(AgentID); | 448 | ScenePresence queryagent = null; |
454 | if (queryagent != null) | 449 | foreach (Scene scene in m_scenes.Values) |
455 | { | 450 | { |
456 | if (!queryagent.IsChildAgent) | 451 | queryagent = scene.GetScenePresence(AgentID); |
452 | if (queryagent != null) | ||
457 | { | 453 | { |
458 | returnAgent = queryagent; | 454 | if (!queryagent.IsChildAgent) |
459 | break; | 455 | { |
456 | returnAgent = queryagent; | ||
457 | break; | ||
458 | } | ||
460 | } | 459 | } |
461 | } | 460 | } |
462 | } | 461 | } |
463 | |||
464 | return returnAgent; | 462 | return returnAgent; |
465 | } | 463 | } |
466 | 464 | ||
467 | private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID) | 465 | private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID) |
468 | { | 466 | { |
469 | List<Scene> scenes = null; | ||
470 | lock (m_scenes) | ||
471 | scenes = new List<Scene>(m_scenes.Values); | ||
472 | |||
473 | ScenePresence returnAgent = null; | 467 | ScenePresence returnAgent = null; |
474 | ScenePresence queryagent = null; | 468 | lock (m_scenes) |
475 | foreach (Scene scene in m_scenes.Values) | ||
476 | { | 469 | { |
477 | queryagent = scene.GetScenePresence(AgentID); | 470 | ScenePresence queryagent = null; |
478 | if (queryagent != null) | 471 | foreach (Scene scene in m_scenes.Values) |
479 | { | 472 | { |
480 | returnAgent = queryagent; | 473 | queryagent = scene.GetScenePresence(AgentID); |
481 | break; | 474 | if (queryagent != null) |
475 | { | ||
476 | returnAgent = queryagent; | ||
477 | break; | ||
478 | } | ||
482 | } | 479 | } |
483 | } | 480 | } |
484 | |||
485 | return returnAgent; | 481 | return returnAgent; |
486 | } | 482 | } |
487 | 483 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs index 42dd7ff..ad05bab 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs | |||
@@ -290,14 +290,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
290 | 290 | ||
291 | // get the agent. This should work every time, as we just got a packet from it | 291 | // get the agent. This should work every time, as we just got a packet from it |
292 | ScenePresence agent = null; | 292 | ScenePresence agent = null; |
293 | List<Scene> scenes = null; | ||
294 | lock (m_Scenes) | 293 | lock (m_Scenes) |
295 | scenes = new List<Scene>(m_Scenes); | ||
296 | |||
297 | foreach (Scene scene in scenes) | ||
298 | { | 294 | { |
299 | agent = scene.GetScenePresence(agentID); | 295 | foreach (Scene scene in m_Scenes) |
300 | if (agent != null) break; | 296 | { |
297 | agent = scene.GetScenePresence(agentID); | ||
298 | if (agent != null) break; | ||
299 | } | ||
301 | } | 300 | } |
302 | 301 | ||
303 | // just to be paranoid... | 302 | // just to be paranoid... |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index e6e0483..d9a021f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -111,17 +111,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
111 | 111 | ||
112 | private Scene FindClientScene(UUID agentId) | 112 | private Scene FindClientScene(UUID agentId) |
113 | { | 113 | { |
114 | List<Scene> scenes = null; | ||
115 | lock (m_Scenelist) | 114 | lock (m_Scenelist) |
116 | scenes = new List<Scene>(m_Scenelist); | ||
117 | |||
118 | foreach (Scene scene in scenes) | ||
119 | { | 115 | { |
120 | ScenePresence presence = scene.GetScenePresence(agentId); | 116 | foreach (Scene scene in m_Scenelist) |
121 | if (presence != null) | ||
122 | { | 117 | { |
123 | if (!presence.IsChildAgent) | 118 | ScenePresence presence = scene.GetScenePresence(agentId); |
124 | return scene; | 119 | if (presence != null) |
120 | { | ||
121 | if (!presence.IsChildAgent) | ||
122 | return scene; | ||
123 | } | ||
125 | } | 124 | } |
126 | } | 125 | } |
127 | return null; | 126 | return null; |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index f9f01fe..83f004d 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -198,20 +198,19 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
198 | 198 | ||
199 | private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName) | 199 | private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName) |
200 | { | 200 | { |
201 | List<Scene> scenes = null; | ||
202 | lock (m_Scenes) | 201 | lock (m_Scenes) |
203 | scenes = new List<Scene>(m_Scenes.Values); | ||
204 | |||
205 | foreach (Scene s in scenes) | ||
206 | { | 202 | { |
207 | SceneObjectPart part = s.GetSceneObjectPart(objectID); | 203 | foreach (Scene s in m_Scenes.Values) |
208 | if (part != null) | ||
209 | { | 204 | { |
210 | ObjectRegionName = s.RegionInfo.RegionName; | 205 | SceneObjectPart part = s.GetSceneObjectPart(objectID); |
211 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); | 206 | if (part != null) |
212 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | 207 | { |
213 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | 208 | ObjectRegionName = s.RegionInfo.RegionName; |
214 | return part; | 209 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); |
210 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | ||
211 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | ||
212 | return part; | ||
213 | } | ||
215 | } | 214 | } |
216 | } | 215 | } |
217 | ObjectRegionName = string.Empty; | 216 | ObjectRegionName = string.Empty; |
@@ -364,7 +363,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
364 | public Email GetNextEmail(UUID objectID, string sender, string subject) | 363 | public Email GetNextEmail(UUID objectID, string sender, string subject) |
365 | { | 364 | { |
366 | List<Email> queue = null; | 365 | List<Email> queue = null; |
367 | List<UUID> removal = new List<UUID>(); | ||
368 | 366 | ||
369 | lock (m_LastGetEmailCall) | 367 | lock (m_LastGetEmailCall) |
370 | { | 368 | { |
@@ -377,6 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
377 | 375 | ||
378 | // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread. | 376 | // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread. |
379 | DateTime now = DateTime.Now; | 377 | DateTime now = DateTime.Now; |
378 | List<UUID> removal = new List<UUID>(); | ||
380 | foreach (UUID uuid in m_LastGetEmailCall.Keys) | 379 | foreach (UUID uuid in m_LastGetEmailCall.Keys) |
381 | { | 380 | { |
382 | if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout) | 381 | if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout) |
@@ -384,15 +383,15 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
384 | removal.Add(uuid); | 383 | removal.Add(uuid); |
385 | } | 384 | } |
386 | } | 385 | } |
387 | } | ||
388 | 386 | ||
389 | foreach (UUID remove in removal) | 387 | foreach (UUID remove in removal) |
390 | { | 388 | { |
391 | lock (m_LastGetEmailCall) | ||
392 | m_LastGetEmailCall.Remove(remove); | 389 | m_LastGetEmailCall.Remove(remove); |
393 | 390 | lock (m_MailQueues) | |
394 | lock (m_MailQueues) | 391 | { |
395 | m_MailQueues.Remove(remove); | 392 | m_MailQueues.Remove(remove); |
393 | } | ||
394 | } | ||
396 | } | 395 | } |
397 | 396 | ||
398 | lock (m_MailQueues) | 397 | lock (m_MailQueues) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 0fed1bd..d2b5cb1 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -187,16 +187,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
187 | LandData newData = data.Copy(); | 187 | LandData newData = data.Copy(); |
188 | newData.LocalID = local_id; | 188 | newData.LocalID = local_id; |
189 | 189 | ||
190 | ILandObject land = null; | ||
191 | lock (m_landList) | 190 | lock (m_landList) |
192 | { | 191 | { |
193 | if (m_landList.ContainsKey(local_id)) | 192 | if (m_landList.ContainsKey(local_id)) |
194 | { | 193 | { |
195 | m_landList[local_id].LandData = newData; | 194 | m_landList[local_id].LandData = newData; |
196 | land = m_landList[local_id]; | 195 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); |
197 | } | 196 | } |
198 | } | 197 | } |
199 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land); | ||
200 | } | 198 | } |
201 | 199 | ||
202 | public bool AllowedForcefulBans | 200 | public bool AllowedForcefulBans |
@@ -506,7 +504,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
506 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> | 504 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> |
507 | public void removeLandObject(int local_id) | 505 | public void removeLandObject(int local_id) |
508 | { | 506 | { |
509 | UUID id = UUID.Zero; | ||
510 | lock (m_landList) | 507 | lock (m_landList) |
511 | { | 508 | { |
512 | for (int x = 0; x < 64; x++) | 509 | for (int x = 0; x < 64; x++) |
@@ -523,10 +520,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
523 | } | 520 | } |
524 | } | 521 | } |
525 | 522 | ||
526 | id = m_landList[local_id].LandData.GlobalID; | 523 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID); |
527 | m_landList.Remove(local_id); | 524 | m_landList.Remove(local_id); |
528 | } | 525 | } |
529 | m_scene.EventManager.TriggerLandObjectRemoved(id); | ||
530 | } | 526 | } |
531 | 527 | ||
532 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 528 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index df9473d..5b571c7 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -122,13 +122,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | public bool InventoryDeQueueAndDelete() | 122 | public bool InventoryDeQueueAndDelete() |
123 | { | 123 | { |
124 | DeleteToInventoryHolder x = null; | 124 | DeleteToInventoryHolder x = null; |
125 | int left = 0; | ||
126 | 125 | ||
127 | try | 126 | try |
128 | { | 127 | { |
129 | lock (m_inventoryDeletes) | 128 | lock (m_inventoryDeletes) |
130 | { | 129 | { |
131 | left = m_inventoryDeletes.Count; | 130 | int left = m_inventoryDeletes.Count; |
132 | if (left > 0) | 131 | if (left > 0) |
133 | { | 132 | { |
134 | x = m_inventoryDeletes.Dequeue(); | 133 | x = m_inventoryDeletes.Dequeue(); |
@@ -137,26 +136,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | m_inventoryDeletes.Enqueue(x); | 136 | m_inventoryDeletes.Enqueue(x); |
138 | return true; | 137 | return true; |
139 | } | 138 | } |
140 | } | ||
141 | } | ||
142 | 139 | ||
143 | if (left > 0) | 140 | m_log.DebugFormat( |
144 | { | 141 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); |
145 | m_log.DebugFormat( | 142 | |
146 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); | 143 | try |
147 | 144 | { | |
148 | try | 145 | m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); |
149 | { | 146 | if (x.permissionToDelete) |
150 | m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); | 147 | m_scene.DeleteSceneObject(x.objectGroup, false); |
151 | if (x.permissionToDelete) | 148 | } |
152 | m_scene.DeleteSceneObject(x.objectGroup, false); | 149 | catch (Exception e) |
153 | } | 150 | { |
154 | catch (Exception e) | 151 | m_log.DebugFormat("Exception background sending object: " + e); |
155 | { | 152 | } |
156 | m_log.DebugFormat("Exception background sending object: " + e); | 153 | |
154 | return true; | ||
157 | } | 155 | } |
158 | |||
159 | return true; | ||
160 | } | 156 | } |
161 | } | 157 | } |
162 | catch (Exception e) | 158 | catch (Exception e) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 20b3b5c..54ac792 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -297,44 +297,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
297 | 297 | ||
298 | sceneObject.AttachToScene(m_parentScene); | 298 | sceneObject.AttachToScene(m_parentScene); |
299 | 299 | ||
300 | List<SceneObjectPart> parts = null; | ||
301 | bool found = false; | ||
302 | lock (sceneObject) | 300 | lock (sceneObject) |
303 | { | 301 | { |
304 | if (!Entities.ContainsKey(sceneObject.UUID)) | 302 | if (!Entities.ContainsKey(sceneObject.UUID)) |
305 | { | 303 | { |
306 | found = true; | ||
307 | Entities.Add(sceneObject); | 304 | Entities.Add(sceneObject); |
308 | m_numPrim += sceneObject.Children.Count; | 305 | m_numPrim += sceneObject.Children.Count; |
309 | 306 | ||
310 | if (attachToBackup) | 307 | if (attachToBackup) |
311 | sceneObject.AttachToBackup(); | 308 | sceneObject.AttachToBackup(); |
312 | 309 | ||
313 | parts = new List<SceneObjectPart>(sceneObject.Children.Values); | 310 | if (OnObjectCreate != null) |
314 | 311 | OnObjectCreate(sceneObject); | |
315 | } | 312 | |
316 | } | 313 | lock (m_dictionary_lock) |
317 | |||
318 | if (found) | ||
319 | { | ||
320 | lock (m_dictionary_lock) | ||
321 | { | ||
322 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | ||
323 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
324 | foreach (SceneObjectPart part in parts) | ||
325 | { | 314 | { |
326 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 315 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
327 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 316 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; |
317 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
318 | { | ||
319 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | ||
320 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | ||
321 | } | ||
328 | } | 322 | } |
329 | } | ||
330 | 323 | ||
331 | if (OnObjectCreate != null) | 324 | return true; |
332 | OnObjectCreate(sceneObject); | 325 | } |
333 | |||
334 | return true; | ||
335 | } | 326 | } |
336 | 327 | ||
337 | |||
338 | return false; | 328 | return false; |
339 | } | 329 | } |
340 | 330 | ||