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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4b22ebe..f490d90 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4287,6 +4287,7 @@ namespace OpenSim.Region.Framework.Scenes
4287 /// <remarks> 4287 /// <remarks>
4288 /// When the physics engine has finished with it, the sculpt data is discarded to save memory. 4288 /// When the physics engine has finished with it, the sculpt data is discarded to save memory.
4289 /// </remarks> 4289 /// </remarks>
4290/*
4290 public void CheckSculptAndLoad() 4291 public void CheckSculptAndLoad()
4291 { 4292 {
4292 if (IsDeleted) 4293 if (IsDeleted)
@@ -4299,10 +4300,10 @@ namespace OpenSim.Region.Framework.Scenes
4299 4300
4300 SceneObjectPart[] parts = m_parts.GetArray(); 4301 SceneObjectPart[] parts = m_parts.GetArray();
4301 4302
4302// for (int i = 0; i < parts.Length; i++) 4303 for (int i = 0; i < parts.Length; i++)
4303// parts[i].CheckSculptAndLoad(); 4304 parts[i].CheckSculptAndLoad();
4304 } 4305 }
4305 4306*/
4306 /// <summary> 4307 /// <summary>
4307 /// Set the user group to which this scene object belongs. 4308 /// Set the user group to which this scene object belongs.
4308 /// </summary> 4309 /// </summary>