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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6532537..a2a8882 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1378,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes
1378 return; 1378 return;
1379 1379
1380 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, 1380 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1381 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), 1381 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
1382 remoteClient.AgentId); 1382 remoteClient.AgentId);
1383 AssetService.Store(asset); 1383 AssetService.Store(asset);
1384 1384
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 09c945b..5b007e6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -358,7 +358,7 @@ namespace OpenSim.Region.Framework.Scenes
358 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 358 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
359 Quaternion rotationOffset, Vector3 offsetPosition) 359 Quaternion rotationOffset, Vector3 offsetPosition)
360 { 360 {
361 m_name = "Primitive"; 361 m_name = "Object";
362 362
363 Rezzed = DateTime.UtcNow; 363 Rezzed = DateTime.UtcNow;
364 _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 364 _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
@@ -1625,7 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes
1625 PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); 1625 PrimitiveBaseShape shape = PrimitiveBaseShape.Create();
1626 part.Shape = shape; 1626 part.Shape = shape;
1627 1627
1628 part.Name = "Primitive"; 1628 part.Name = "Object";
1629 part._ownerID = UUID.Random(); 1629 part._ownerID = UUID.Random();
1630 1630
1631 return part; 1631 return part;